Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+1 -3
View File
@@ -87,9 +87,7 @@ int32,str,str
83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
1 key 0 1
87 83 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0 Select a name for your linkshell.
88 84 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1 Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:
89 85 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2 '<Indent/>. , : ; ! ? & - _
90 86 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3 • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
87 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD Name
88 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE Set name as “<Highlight>StringParameter(1)</Highlight>”?
91 89 87 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD Yes Name
92 90 88 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE No Set name as “<Highlight>StringParameter(1)</Highlight>”?
93 91 89 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed? Yes
+10 -33
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@@ -75,10 +75,7 @@ int32,str,str
71,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE3","State your business."
72,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE4","And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
73,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE5","Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
74,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE6","We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
74,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE6","We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
@@ -150,9 +147,7 @@ And attentive to our duties!♪"
140,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
141,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
142,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
146,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
143,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
144,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
145,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
146,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
@@ -191,13 +186,10 @@ That is so!♪"
177,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed."
178,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>."
179,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_PLAYER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you achieve level <Value>IntegerParameter(2)</Value> as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>."
185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
<Color(-34022)>Please note that retainers cannot change jobs without resetting all progress.</Color>"
180,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_LOW_PLAYER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you yourself achieve a higher level as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>."
181,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NO_ITEM","Unable to proceed. You do not have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession."
182,"TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_SUCCESS","Your retainer has become <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>!"
188,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS","Reset <Highlight>StringParameter(1)</Highlight>'s class/job?
(<Clickable(<Sheet(ClassJob,IntegerParameter(2),0)/>)/>: Level <Value>IntegerParameter(3)</Value>)"
183,"TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_FAILED","You were unable to assign your retainer a job."
184,"TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB","Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?"
185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
@@ -291,10 +283,7 @@ That is so!♪"
271,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE1","I will not be long, <If(PlayerParameter(4))>milady<Else/>milord</If>."
272,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE2","Ye picked the right woman fer the job, cap'n!"
273,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE3","I see. All right, then."
282,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE6","A simple retainer, lowly born,♪
Unlettered and unknown,♪
Who toils for bread from early morn,♪
Till half the night has flown!♪"
274,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE4","Oh, for the love of─ Really? Godsdammit."
275,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE5","I see you finally have the good sense to grant me greater autonomy."
276,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE6","Oho, so it's venturin', it is! This ought to be fun."
277,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE1","Neither rain nor sleet nor ferocious beasts shall keep me from my task."
@@ -366,16 +355,12 @@ Till half the night has flown!♪"
340,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE4","Why don't we toast our success with a pint or two?"
341,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE5","If you want, I can undertake another one right now."
342,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE6","It's all there, chief. Ye have me word."
354,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE6","Can I survive this overbearing,♪
Or live a life of mad despairing,♪
My proffered goods despised, rejected?♪
No, no, it's not to be expected!♪"
343,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE1","<If(PlayerParameter(4))>Milady<Else/>Milord</If> is satisfied, I trust?"
344,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE2","A good haul, all in all."
345,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE3","A pleasure as always."
346,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE4","Hope you're godsdamned happy."
347,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE5","You yourself could do no better."
359,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5","Alright, take yer shite and quit leerin' at me arse.
...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?"
348,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE6","That ought to do it."
349,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE1","I pray that you are pleased with the result, <If(PlayerParameter(4))>madam<Else/>sir</If>."
350,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE2","Bet you weren't expecting <Emphasis>that</Emphasis> now, were you?"
351,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE3","Ah, for the days when ventures were a gentleman's pursuit..."
@@ -491,10 +476,7 @@ No, no, it's not to be expected!♪"
457,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_MIQOTE_FEMALE_TYPE6","You know, you shouldn't summon me when I'm in the middle of a venture!"
458,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE1","Did you require aught else, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
459,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE2","Bwahahaha! Ye need somethin' else?"
475,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE6","Fair moon, to thee I sing,♪
Bright regent of the heavens,♪
Say, why is everything♪
Either at sixes or at sevens?♪"
460,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE3","I've returned. What is it now?"
461,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE4","Yeah? I was just enjoyin' a pint of─hic─uh, venturin'."
462,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE5","I've already got my hands full with this venture, but what is it?"
463,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE6","What else ye need, chief?"
@@ -566,9 +548,7 @@ Either at sixes or at sevens?♪"
526,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE3","Farewell for now."
527,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE4","I told you I'd take care of it, so stop worrying."
528,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE5","Is that all? Hmph."
547,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE6","I must wander to and fro;♪
But wherever I may go,♪
I shall never be untrue to thee!♪"
529,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE6","...Try as I might, I can't stay mad at you."
530,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE1","Beg your pardon, <If(PlayerParameter(4))>madam<Else/>sir</If>, but I must needs return to my venture."
531,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE2","Bwahahaha! Back to me venturin'!"
532,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE3","I must go now."
@@ -640,10 +620,7 @@ I shall never be untrue to thee!♪"
596,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE1","This cat has brought you a present, <If(PlayerParameter(4))>madam<Else/>sirrr</If>..."
597,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE2","Ye want to hear the whole story, or just read the report?"
598,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE3","'Twas naught more than a rrroutine task."
619,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE6","For he himself has said it,♪
And it's greatly to his credit,♪
That he is a retainer!♪
He remains a retainer!♪"
599,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE4","I did my very best, just like I said."
600,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE5","Everythin' you need to know is in the report."
601,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE6","I have so much to tell you!"
602,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ROEGADYN_MALE_TYPE1","I have brought that which you desire, <If(PlayerParameter(4))>madam<Else/>sir</If>."
1 key 0 1
75 71 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE3 State your business.
76 72 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE4 And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?
77 73 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE5 Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
78 74 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE6 We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪ We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪
75 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE1 <If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
76 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE2 So. We doing this?
77 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE3 Yes?
79 78 75 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE4 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE1 Hey, it's...it's you! Hello again, you! <If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
80 79 76 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE5 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE2 I-It's not like I want to sell your items or anything. So. We doing this?
81 80 77 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_FEMALE_TYPE3 What do you have for me? Come on, come on! Don't be shy! Yes?
147 146 143 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE3 Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ Any last requests? Very well. Heh heh heh... Ahem.
148 147 144 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE1 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE4 If ever you have need of me, just ring. Ah, yes, of course. Duty calls!
149 148 145 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE2 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE5 Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. You are finished with me, then?
150 149 146 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE3 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6 Right, then. Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
150 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE4 Finished already? Guess that's that, then.
151 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE5 You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
151 152 147 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE1 Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed! If ever you have need of me, just ring.
152 153 148 TEXT_CMNDEFRETAINERCALL_00010_RETAINER_LEAVE_1 TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE2 If you need aught else, I shall be waiting. Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
153 154 149 TEXT_CMNDEFRETAINERCALL_00010_MENU_TITLE TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_FEMALE_TYPE3 Select an option. Right, then.
186 187 182 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_JOB TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_SUCCESS Your retainer's copy of <Emphasis>Modern Vocation</Emphasis> will be permanently discarded. Are you sure you wish to proceed? Your retainer has become <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>!
187 188 183 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_FAILED Reset <Highlight>StringParameter(1)</Highlight>'s class/job? (<Clickable(<Sheet(ClassJob,IntegerParameter(2),0)/>)/>: Level <Value>IntegerParameter(3)</Value>) You were unable to assign your retainer a job.
188 189 184 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS_CHECK TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB Reset class/job. Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?
189 190 185 TEXT_CMNDEFRETAINERCALL_00010_ASK_YES TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB Yes Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>? <Color(-34022)>Please note that retainers cannot change jobs without resetting all progress.</Color>
191 TEXT_CMNDEFRETAINERCALL_00010_ASK_NO No
192 TEXT_CMNDEFRETAINERCALL_00010_GO_BACK Return.
190 193 186 TEXT_CMNDEFRETAINERCALL_00010_NO_CLASS_WARNING TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB_CHECK You must select a class for your retainer before you assign a venture. Assign job.
191 194 187 TEXT_CMNDEFRETAINERCALL_00010_ASK_CATEGORY TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_JOB Select a category. Your retainer's copy of <Emphasis>Modern Vocation</Emphasis> will be permanently discarded. Are you sure you wish to proceed?
192 195 188 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_NORMAL TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS Hunting. Reset <Highlight>StringParameter(1)</Highlight>'s class/job? (<Clickable(<Sheet(ClassJob,IntegerParameter(2),0)/>)/>: Level <Value>IntegerParameter(3)</Value>)
196 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_TREASURE Field Exploration.
193 197 189 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_MINER_1 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS_CHECK Mining. Reset class/job.
194 198 190 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_MINER_2 TEXT_CMNDEFRETAINERCALL_00010_ASK_YES Highland Exploration. Yes
195 199 191 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_BOTANIST_1 TEXT_CMNDEFRETAINERCALL_00010_ASK_NO Botany. No
283 287 279 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_FEMALE_TYPE5 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE3 A v-venture!? Great! It's not like I would rather spend time with you or anything. Oh, I'll get busy. I'll get very busy, indeed.
284 288 280 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_FEMALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE4 Oh, a challenge! Far be it from me to deny you! What? I mean, I'm flattered you think I can handle it, but...
285 289 281 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE1 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE5 I pray this meets with your satisfaction, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. I don't recall this being part of my contract...
286 290 282 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE2 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE6 How's that grab ye? A simple retainer, lowly born,♪ Unlettered and unknown,♪ Who toils for bread from early morn,♪ Till half the night has flown!♪
291 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE3 Take it.
292 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE4 Let's not do this again for a while, shall we?
293 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE5 Do not behave as though you are not impressed.
287 294 283 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_MALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_FEMALE_TYPE1 Not bad, eh? <If(PlayerParameter(4))>My lady<Else/>My lord</If> shall not be disappointed.
288 295 284 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_FEMALE_TYPE2 May it please you, my <If(PlayerParameter(4))>lady<Else/>lord</If>. Sure, why not? I'll give it a go!
289 296 285 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_HYURAN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_FEMALE_TYPE3 How do you like me now, love? I see.
355 362 351 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_2 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE3 Before you can do so, however, you must first assign them a class. Ah, for the days when ventures were a gentleman's pursuit...
356 363 352 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE4 After summoning a retainer, select <Color(-34022)>assign retainer class</Color> from the retainer menu to begin. If you don't mind me saying, I think I did rather well.
357 364 353 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_1 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE5 Your retainer cannot undertake ventures until you assign his or her class. I will be expected to do this again, I gather.
358 365 354 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_2 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE6 This can be any one class, with the exception of those of the Disciples of the Hand. Can I survive this overbearing,♪ Or live a life of mad despairing,♪ My proffered goods despised, rejected?♪ No, no, it's not to be expected!♪
366 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_3 Your retainer's class determines which ventures he or she can embark upon.
367 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_4 Please be advised that you cannot assign your retainer a class you have not yet unlocked.
368 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_1 <Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!
359 369 355 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_2 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE1 You must now equip a main arm to your retainer. I live to serve, <If(PlayerParameter(4))>my lady<Else/>my lord</If>.
360 370 356 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE2 Select <Color(-34022)>view retainer attributes and gear</Color> from the retainer menu to proceed. All's well that ends well, wouldn't you say?
361 371 357 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_1 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE3 <Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>! There it is.
362 372 358 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_2 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE4 Please be advised that your retainer must be equipped with a main arm in order to undertake ventures. All acquired in accordance with local laws. <wink> <wink>
363 373 359 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5 If you wish to assign your retainer a different class, you must first reset his or her current class. Alright, take yer shite and quit leerin' at me arse. ...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?
374 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_2 If necessary, recall your retainer and remove all gear to proceed.
364 375 360 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_1 TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE6 You can equip any item in your inventory or Armoury Chest to your retainer, so long as he or she meets the requirements. Hardly my finest work, but I'm not ashamed to say I did it.
365 376 361 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1 Equip a main arm to your retainer to proceed. You can now send your retainers afield on procurement expeditions known as <Color(-34022)>ventures</Color>.
366 377 362 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_2 You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>! Before you can do so, however, you must first assign them a class.
476 487 472 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_MALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE3 You've got it! I have a life outside of <Emphasis>you</Emphasis>, you know.
477 488 473 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE1 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE4 Pray excuse me, my <If(PlayerParameter(4))>lady<Else/>lord</If>. Let me tell you, it was absolute chaos out there. Quite frankly, I'm lucky to be alive! But I heard your call, and I knew I had to answer.
478 489 474 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE2 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE5 I'd best get goin'. Worried about your venture? Don't be. Or have you some other reason for summoning me?
479 490 475 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE6 Excuse me. Fair moon, to thee I sing,♪ Bright regent of the heavens,♪ Say, why is everything♪ Either at sixes or at sevens?♪
491 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE4 Guess I'll get back to that venture you assigned me.
492 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE5 That was not worth my time.
493 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_HYURAN_FEMALE_TYPE6 I'll take care of it, <If(PlayerParameter(4))>madam<Else/>sir</If>, don't you worry!
480 494 476 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ELEZEN_MALE_TYPE1 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_FEMALE_TYPE1 As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. <If(PlayerParameter(4))>My lady<Else/>My lord</If>. Is there aught else you require?
481 495 477 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ELEZEN_MALE_TYPE2 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_FEMALE_TYPE2 Don't forget that I'm busy with this venture o' yours, chief! Can't say I was expecting this. What can I do for you?
482 496 478 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ELEZEN_MALE_TYPE3 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_FEMALE_TYPE3 I must go. Do tell.
548 562 544 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_HYURAN_FEMALE_TYPE3 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE3 I have something for you. We shall meet again, old friend. But now I must steal away into the night.
549 563 545 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_HYURAN_FEMALE_TYPE4 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE4 Thank the gods that's over. If I don't make it back, I just want you to know... Eh, the hells with it. I'll tell you next time.
550 564 546 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_HYURAN_FEMALE_TYPE5 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE5 My venture report is ready. As you wish...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
551 565 547 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_HYURAN_FEMALE_TYPE6 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE6 Good news, <If(PlayerParameter(4))>madam<Else/>sir</If>! The venture was a success! I must wander to and fro;♪ But wherever I may go,♪ I shall never be untrue to thee!♪
566 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ELEZEN_MALE_TYPE1 <If(PlayerParameter(4))>Madam<Else/>Sir</If>, your venture is complete.
567 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ELEZEN_MALE_TYPE2 Got somethin' for you, chief!
552 568 548 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ELEZEN_MALE_TYPE3 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_FEMALE_TYPE1 I have come with your goods. <If(PlayerParameter(4))>My lady<Else/>My lord</If>.
553 569 549 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ELEZEN_MALE_TYPE4 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_FEMALE_TYPE2 I took care of that venture for you. I suppose you'll be wanting me to finish that venture too, yes? Right, right. Don't know why I bothered asking...
554 570 550 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ELEZEN_MALE_TYPE5 TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_FEMALE_TYPE3 You wish to hear my report? Hmm.
620 616 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE3 I renew my objection to that pointless endeavor. Informally now and by affidavit later.
621 617 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE4 You know, I think I'm starting to get the hang of this.
622 618 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE5 Per your orders, I have completed the venture...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
623 619 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE6 For he himself has said it,♪ And it's greatly to his credit,♪ That he is a retainer!♪ He remains a retainer!♪
624 620 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_FEMALE_TYPE1 I have seen to the venture, <If(PlayerParameter(4))>my lady<Else/>my lord</If>.
625 621 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_FEMALE_TYPE2 Oh, the tales I could tell you about that venture...
626 622 TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_FEMALE_TYPE3 I've finished.
+3 -9
View File
@@ -135,8 +135,7 @@ int32,str,str
131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
@@ -238,10 +237,7 @@ Please be advised that retainers placed in estates will not be automatically rem
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
@@ -313,9 +309,7 @@ And attentive to our duties!♪"
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
1 key 0 1
135 131 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE It does not appear you have any retainers in your employ at this time.
136 132 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK Confirm the retainer you wish to release.
137 133 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
138 134 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed. Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed.
135 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES Yes
139 136 135 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES No Yes
140 137 136 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service. No
141 138 137 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal. <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service.
237 234 233 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3 (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you? (-Serious Auri Male-)State your business.
238 235 234 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?
239 236 235 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪ (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
240 237 236 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me? (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪
238 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2 (-Rough Auri Female-)So. We doing this?
239 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Yes?
240 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!
241 241 237 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 (-Independent Auri Female-)I-It's not like I want to sell your items or anything. (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
242 242 238 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2 (-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy! (-Rough Auri Female-)So. We doing this?
243 243 239 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3 (-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Serious Auri Female-)Yes?
309 309 305 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3 (-Polite Auri Female-)If ever you have need of me, just ring. (-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem.
310 310 306 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4 (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>. (-Carefree Auri Male-)Ah, yes, of course. Duty calls!
311 311 307 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5 (-Serious Auri Female-)Right, then. (-Independent Auri Male-)You are finished with me, then?
312 312 308 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6 (-Carefree Auri Female-)Finished already? Guess that's that, then. (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
313 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5 (-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
314 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6 (-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
313 315 309 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 You cannot perform this action until you have purchased the services of an additional retainer. (-Polite Auri Female-)If ever you have need of me, just ring.
314 316 310 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 You cannot release retainers while they are in possession of any items or gil. (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
315 317 311 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 What would you like to know? (-Serious Auri Female-)Right, then.
+1 -4
View File
@@ -5,10 +5,7 @@ int32,str,str
1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
There are no other Aethernet shards available to you in this citystate.
"
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
There are no other Aethernet shards available to you in this citystate.
"
1 key 0 1
5 1 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES Yes
6 2 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO No
7 3 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE Select a destination.
8 4 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE There are no other Aethernet shards available to you in this city–state. There are no other Aethernet shards available to you in this city–state.
5 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01 Aetheryte Plaza.
6 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02 Archers' Guild.
7 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03 Leatherworkers' Guild.
9 8 5 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01 Lancers' Guild. Aetheryte Plaza.
10 9 6 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02 Conjurers' Guild. Archers' Guild.
11 10 7 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03 Botanists' Guild. Leatherworkers' Guild.
+4 -12
View File
@@ -114,28 +114,20 @@ int32,str,str
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
129,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108","1. Activity: Has logged in within the past seven days (Earth time).
2. Rank: Holds the highest rank in the free company hierarchy.
3. Service: Has been a member of the free company longest."
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces are not allowed.
1 key 0 1
114 110 TEXT_COMDEFFREECOMPANY_00076_UI_02 Enter free company name and tag.
115 111 TEXT_COMDEFFREECOMPANY_00076_UI_03 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
116 112 TEXT_COMDEFFREECOMPANY_00076_UI_04 '<Indent/>. , : ; ! ? & - _
117 113 TEXT_COMDEFFREECOMPANY_00076_UI_05 • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
114 TEXT_COMDEFFREECOMPANY_00076_UI_06 Company Name
115 TEXT_COMDEFFREECOMPANY_00076_UI_08 Company Tag
118 116 114 TEXT_COMDEFFREECOMPANY_00076_UI_50 TEXT_COMDEFFREECOMPANY_00076_UI_06 Enter free company tag. Company Name
119 117 115 TEXT_COMDEFFREECOMPANY_00076_UI_51 TEXT_COMDEFFREECOMPANY_00076_UI_08 Company Tag
120 118 116 TEXT_COMDEFFREECOMPANY_00076_UI_52 TEXT_COMDEFFREECOMPANY_00076_UI_50 Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed: Enter free company tag.
121 119 117 TEXT_COMDEFFREECOMPANY_00076_UI_53 TEXT_COMDEFFREECOMPANY_00076_UI_51 '<Indent/>. , : ; ! ? & - _ Company Tag
122 120 118 TEXT_COMDEFFREECOMPANY_00076_UI_54 TEXT_COMDEFFREECOMPANY_00076_UI_52 • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
123 121 119 TEXT_COMDEFFREECOMPANY_00076_UI_70 TEXT_COMDEFFREECOMPANY_00076_UI_53 Rename your free company. '<Indent/>. , : ; ! ? & - _
124 122 120 TEXT_COMDEFFREECOMPANY_00076_UI_71 TEXT_COMDEFFREECOMPANY_00076_UI_54 Free Company Name • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
123 TEXT_COMDEFFREECOMPANY_00076_UI_72 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
124 TEXT_COMDEFFREECOMPANY_00076_UI_73 '<Indent/>. , : ; ! ? & - _
125 125 121 TEXT_COMDEFFREECOMPANY_00076_UI_74 TEXT_COMDEFFREECOMPANY_00076_UI_70 • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. Rename your free company.
126 126 122 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105 TEXT_COMDEFFREECOMPANY_00076_UI_71 Under certain circumstances, the rank of master may be automatically transferred to another free company member. Free Company Name
127 127 123 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106 TEXT_COMDEFFREECOMPANY_00076_UI_72 This occurs when a master character is deleted or has not been logged in for 35 days (Earth time). Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
128 128 124 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107 TEXT_COMDEFFREECOMPANY_00076_UI_73 The new master is chosen based on the following criteria: '<Indent/>. , : ; ! ? & - _
129 129 125 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108 TEXT_COMDEFFREECOMPANY_00076_UI_74 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest. • Double spaces are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
130 126 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105 Under certain circumstances, the rank of master may be automatically transferred to another free company member.
131 127 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106 This occurs when a master character is deleted or has not been logged in for 35 days (Earth time).
132 128 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107 The new master is chosen based on the following criteria:
133 129 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest.
+3 -10
View File
@@ -80,16 +80,10 @@ int32,str,str
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
@@ -106,7 +100,6 @@ A true paladin is one who bends his knee to a higher cause, and offers his sword
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
99,"TEXT_JOBDEFPLD_00091_JENLYNS_300_323","...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us.
Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was."
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
1 key 0 1
80 76 TEXT_JOBDEFPLD_00091_JENLYNS_400_122 Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem.
81 77 TEXT_JOBDEFPLD_00091_JENLYNS_400_123 Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence.
82 78 TEXT_JOBDEFPLD_00091_JENLYNS_400_124 Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all.
83 79 TEXT_JOBDEFPLD_00091_JENLYNS_000_110 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward. An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
80 TEXT_JOBDEFPLD_00091_JENLYNS_000_111 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
81 TEXT_JOBDEFPLD_00091_JENLYNS_000_112 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
82 TEXT_JOBDEFPLD_00091_JENLYNS_300_201 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
84 83 80 TEXT_JOBDEFPLD_00091_JENLYNS_300_202 TEXT_JOBDEFPLD_00091_JENLYNS_000_111 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
85 84 81 TEXT_JOBDEFPLD_00091_JENLYNS_300_203 TEXT_JOBDEFPLD_00091_JENLYNS_000_112 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
86 85 82 TEXT_JOBDEFPLD_00091_JENLYNS_300_204 TEXT_JOBDEFPLD_00091_JENLYNS_300_201 Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl... An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
86 TEXT_JOBDEFPLD_00091_JENLYNS_000_120 Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists.
87 TEXT_JOBDEFPLD_00091_JENLYNS_000_121 Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy.
88 TEXT_JOBDEFPLD_00091_JENLYNS_000_122 “Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt.
87 89 83 TEXT_JOBDEFPLD_00091_JENLYNS_000_130 TEXT_JOBDEFPLD_00091_JENLYNS_300_202 After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself. The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
88 90 84 TEXT_JOBDEFPLD_00091_JENLYNS_000_131 TEXT_JOBDEFPLD_00091_JENLYNS_300_203 Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet. But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
89 91 85 TEXT_JOBDEFPLD_00091_JENLYNS_000_132 TEXT_JOBDEFPLD_00091_JENLYNS_300_204 I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience... Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl...
100 96 TEXT_JOBDEFPLD_00091_JENLYNS_300_312 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
101 97 TEXT_JOBDEFPLD_00091_JENLYNS_300_321 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
102 98 TEXT_JOBDEFPLD_00091_JENLYNS_300_322 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
103 99 TEXT_JOBDEFPLD_00091_JENLYNS_300_323 ...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was.
104 100 TEXT_JOBDEFPLD_00091_JENLYNS_400_400 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
105 101 TEXT_JOBDEFPLD_00091_JENLYNS_400_401 Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though.
+4 -8
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@@ -17,16 +17,12 @@ int32,str,str
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
1 key 0 1
17 13 TEXT_JOBDEFSMN_00097_YMHITRA_000_024 Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.
18 14 TEXT_JOBDEFSMN_00097_YMHITRA_000_025 The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect.
19 15 TEXT_JOBDEFSMN_00097_YMHITRA_000_030 I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair.
20 16 TEXT_JOBDEFSMN_00097_YMHITRA_000_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
21 17 TEXT_JOBDEFSMN_00097_YMHITRA_100_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
18 TEXT_JOBDEFSMN_00097_YMHITRA_100_041 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
19 TEXT_JOBDEFSMN_00097_YMHITRA_101_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
22 20 18 TEXT_JOBDEFSMN_00097_YMHITRA_101_041 TEXT_JOBDEFSMN_00097_YMHITRA_100_041 But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her. ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
23 21 19 TEXT_JOBDEFSMN_00097_YMHITRA_102_040 TEXT_JOBDEFSMN_00097_YMHITRA_101_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
22 TEXT_JOBDEFSMN_00097_YMHITRA_102_041 As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
24 23 20 TEXT_JOBDEFSMN_00097_YMHITRA_000_050 TEXT_JOBDEFSMN_00097_YMHITRA_101_041 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare... But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her.
25 24 21 TEXT_JOBDEFSMN_00097_YMHITRA_100_050 TEXT_JOBDEFSMN_00097_YMHITRA_102_040 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare... I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
25 TEXT_JOBDEFSMN_00097_YMHITRA_100_051 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
26 26 22 TEXT_JOBDEFSMN_00097_YMHITRA_101_050 TEXT_JOBDEFSMN_00097_YMHITRA_102_041 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare... As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
27 27 23 TEXT_JOBDEFSMN_00097_YMHITRA_101_051 TEXT_JOBDEFSMN_00097_YMHITRA_000_050 But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her. Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
28 28 24 TEXT_JOBDEFSMN_00097_YMHITRA_102_050 TEXT_JOBDEFSMN_00097_YMHITRA_100_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
+3 -6
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@@ -48,16 +48,13 @@ int32,str,str
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
55,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
1 key 0 1
48 44 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143 If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help.
49 45 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170 Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!
50 46 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War.
51 47 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast. However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast.
48 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173 Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it.
52 49 48 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173 ...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time. Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it.
53 50 49 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right. ...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time.
54 51 50 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
55 52 51 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202 <sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast. However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
53 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230 I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings.
56 54 52 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right. <sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast.
57 55 53 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings.
58 56 54 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231 And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you. The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
59 55 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
60 56 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233 And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you.
+4 -8
View File
@@ -19,8 +19,7 @@ int32,str,str
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
@@ -68,8 +67,7 @@ It is from the elementals themselves that we inherited white magic."
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
@@ -79,8 +77,7 @@ It is from the elementals themselves that we inherited white magic."
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
@@ -90,5 +87,4 @@ It is from the elementals themselves that we inherited white magic."
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
86,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
1 key 0 1
19 15 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
20 16 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
21 17 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
22 18 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
19 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090 Well met, old friend. How goes the letter carrying?
23 20 19 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090 Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps. Well met, old friend. How goes the letter carrying?
24 21 20 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100 The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art? Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps.
25 22 21 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter? The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?
67 64 63 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again. So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
68 65 64 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals. The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
69 66 65 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
70 67 66 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049 A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
68 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
71 69 67 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself. A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72 70 68 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born. What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
73 71 69 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos. The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
77 75 73 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals. So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
78 76 74 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
79 77 75 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068 A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes. The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
80 78 76 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
79 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
81 80 77 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born. A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes.
82 81 78 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos. What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
83 82 79 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer. The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
87 86 83 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
88 84 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
89 85 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
90 86 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","「通常」タイプです。"
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","「威圧」タイプです。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。
1 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001 「通常」タイプです。
5 2 1 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001 「威圧」タイプです。 「通常」タイプです。
6 3 2 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002 「強調」タイプです。 「威圧」タイプです。
7 4 3 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003 「碑文・本」タイプです。 「強調」タイプです。
+1 -2
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@@ -22,8 +22,7 @@ int32,str,str
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll.
...Mayhap."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll.
...Mayhap."
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
1 key 0 1
22 18 TEXT_REGFSTTANGUILD_00030_GEVA_000_040 I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit.
23 19 TEXT_REGFSTTANGUILD_00030_GEVA_000_041 ...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!
24 20 TEXT_REGFSTTANGUILD_00030_GEVA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights.
25 21 TEXT_REGFSTTANGUILD_00030_GEVA_000_051 I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap. I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap.
22 TEXT_REGFSTTANGUILD_00030_GEVA_000_060 If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer.
26 23 22 TEXT_REGFSTTANGUILD_00030_GEVA_000_061 TEXT_REGFSTTANGUILD_00030_GEVA_000_060 As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft. If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer.
27 24 23 TEXT_REGFSTTANGUILD_00030_GEVA_000_070 TEXT_REGFSTTANGUILD_00030_GEVA_000_061 If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount. As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft.
28 25 24 TEXT_REGFSTTANGUILD_00030_GEVA_000_071 TEXT_REGFSTTANGUILD_00030_GEVA_000_070 Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others. If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount.
+1 -2
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@@ -34,8 +34,7 @@ int32,str,str
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
An' most important of all, never forget yer passion."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
An' most important of all, never forget yer passion."
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
1 key 0 1
34 30 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122 At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or.
35 31 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130 I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'.
36 32 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131 I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm.
37 33 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132 But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion. But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion.
34 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140 Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly.
38 35 34 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140 If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well. Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly.
39 36 35 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141 Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win. If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well.
40 37 36 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142 Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that. Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win.
+18 -42
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@@ -1,25 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
バデロンから利用許可が下りるだろうさ。
それまで諦めずに、頑張ってくれよ"
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
バデロンから利用許可が下りるだろうさ。
それまで諦めずに、頑張ってくれよ"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
頼れる立派な冒険者になったら、また来てくれよ。
がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
用があるなら、話を聞くよ。"
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
@@ -27,29 +18,14 @@ int32,str,str
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
頼れる立派な冒険者になったら、また来てくれよ。
がっはっは。"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる
近場での冒険を終えたら、ここに戻ってくるといい。
がっはっは。"
18,"TEXT_REGSEAINN_00052_SYSTEM_000_13","宿屋の客室では、「レストボーナス」が貯まります。
「レストボーナス」は、宿屋からログアウトした場合も
、貯まり続けます。"
19,"TEXT_REGSEAINN_00052_SYSTEM_000_14","「レストボーナス」が貯まっている状態で
「戦闘」・「製作」・「採集」を行うと、
取得できる経験値が1.5倍になります"
20,"TEXT_REGSEAINN_00052_SYSTEM_000_15","「レストボーナス」によって経験値を獲得すると、
その分「レストボーナス」は消費されていきます。"
21,"TEXT_REGSEAINN_00052_SYSTEM_000_16","貯まった「レストボーナス」が無くなると、
「レストボーナス」の効果は終了します。"
22,"TEXT_REGSEAINN_00052_MYTESYN_000_17","悪いが、客室での「製作」は禁止だぜ。
騒音は、周囲の宿泊客の迷惑になっちまうからな。"
23,"TEXT_REGSEAINN_00052_SYSTEM_000_18","宿屋の客室では、
「製作」「修理」を行うことができません。"
24,"TEXT_REGSEAINN_00052_MYTESYN_000_19","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿だ。"
25,"TEXT_REGSEAINN_00052_MYTESYN_000_20","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供する場所さ。"
26,"TEXT_REGSEAINN_00052_MYTESYN_000_21","ひとりで思い出にふけるもよし、
船酔いの心配がない客室で、ぐっすり眠るもよし。"
27,"TEXT_REGSEAINN_00052_MYTESYN_000_22","いつも、せわしなく動き回ってるあんたも、
たまには静かに休めるところが必要だろう?
がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ
用があるなら、話を聞くよ。"
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
近場での冒険を終えたら、ここに戻ってくるといい。
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAINN_00052_MYTESYN_000_1 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。
5 1 TEXT_REGSEAINN_00052_MYTESYN_000_2 あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ
2 TEXT_REGSEAINN_00052_Q1_000_1 何を聞く?
3 TEXT_REGSEAINN_00052_A1_000_1 宿屋「ミズンマスト」とは?
4 TEXT_REGSEAINN_00052_A1_000_2 キャンセル
6 5 2 TEXT_REGSEAINN_00052_MYTESYN_000_3 TEXT_REGSEAINN_00052_Q1_000_1 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。 何を聞く?
7 6 3 TEXT_REGSEAINN_00052_MYTESYN_000_4 TEXT_REGSEAINN_00052_A1_000_1 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。 宿屋「ミズンマスト」とは?
8 7 4 TEXT_REGSEAINN_00052_MYTESYN_000_5 TEXT_REGSEAINN_00052_A1_000_2 とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。 キャンセル
9 8 5 TEXT_REGSEAINN_00052_MYTESYN_000_6 TEXT_REGSEAINN_00052_MYTESYN_000_3 あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。
10 9 6 TEXT_REGSEAINN_00052_MYTESYN_000_10 TEXT_REGSEAINN_00052_MYTESYN_000_4 ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。
11 10 7 TEXT_REGSEAINN_00052_Q2_000_1 TEXT_REGSEAINN_00052_MYTESYN_000_5 何をする? とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。
12 11 8 TEXT_REGSEAINN_00052_A2_000_1 TEXT_REGSEAINN_00052_MYTESYN_000_6 客室に移動する あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。
13 12 9 TEXT_REGSEAINN_00052_A2_000_2 TEXT_REGSEAINN_00052_MYTESYN_000_10 客室での休息効果について聞く ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。
13 TEXT_REGSEAINN_00052_A2_000_3 客室での禁止事項について聞く
14 TEXT_REGSEAINN_00052_A2_000_4 宿屋「ミズンマスト」について聞く
15 TEXT_REGSEAINN_00052_A2_000_5 キャンセル
16 TEXT_REGSEAINN_00052_MYTESYN_000_11 ゆっくり、休めよ。がっはっは。
17 TEXT_REGSEAINN_00052_MYTESYN_000_12 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。
18 TEXT_REGSEAINN_00052_SYSTEM_000_13 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。
14 19 10 TEXT_REGSEAINN_00052_SYSTEM_000_14 TEXT_REGSEAINN_00052_Q2_000_1 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。 何をする?
15 20 11 TEXT_REGSEAINN_00052_SYSTEM_000_15 TEXT_REGSEAINN_00052_A2_000_1 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。 客室に移動する
16 21 12 TEXT_REGSEAINN_00052_SYSTEM_000_16 TEXT_REGSEAINN_00052_A2_000_2 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。 客室での休息効果について聞く
18 23 14 TEXT_REGSEAINN_00052_SYSTEM_000_18 TEXT_REGSEAINN_00052_A2_000_4 宿屋の客室では、 「製作」「修理」を行うことができません。 宿屋「ミズンマスト」について聞く
19 24 15 TEXT_REGSEAINN_00052_MYTESYN_000_19 TEXT_REGSEAINN_00052_A2_000_5 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。 キャンセル
20 25 16 TEXT_REGSEAINN_00052_MYTESYN_000_20 TEXT_REGSEAINN_00052_MYTESYN_000_11 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。 ゆっくり、休めよ。がっはっは。
21 26 17 TEXT_REGSEAINN_00052_MYTESYN_000_21 TEXT_REGSEAINN_00052_MYTESYN_000_12 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。
22 27 18 TEXT_REGSEAINN_00052_MYTESYN_000_22 TEXT_REGSEAINN_00052_SYSTEM_000_13 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。
23 19 TEXT_REGSEAINN_00052_SYSTEM_000_14 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。
24 20 TEXT_REGSEAINN_00052_SYSTEM_000_15 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。
25 21 TEXT_REGSEAINN_00052_SYSTEM_000_16 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。
26 22 TEXT_REGSEAINN_00052_MYTESYN_000_17 悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。
27 23 TEXT_REGSEAINN_00052_SYSTEM_000_18 宿屋の客室では、 「製作」「修理」を行うことができません。
28 24 TEXT_REGSEAINN_00052_MYTESYN_000_19 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。
29 25 TEXT_REGSEAINN_00052_MYTESYN_000_20 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。
30 26 TEXT_REGSEAINN_00052_MYTESYN_000_21 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。
31 27 TEXT_REGSEAINN_00052_MYTESYN_000_22 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。
+1 -2
View File
@@ -51,6 +51,5 @@ int32,str,str
47,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_125","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
48,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_126","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
49,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_127","...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
1 key 0 1
51 47 TEXT_REGWILGLAGUILD_00063_MYLLA_000_125 Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword.
52 48 TEXT_REGWILGLAGUILD_00063_MYLLA_000_126 These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack.
53 49 TEXT_REGWILGLAGUILD_00063_MYLLA_000_127 ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?
54 50 TEXT_REGWILGLAGUILD_00063_MYLLA_000_128 That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it. ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right? That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it. ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?
51 TEXT_REGWILGLAGUILD_00063_TALK_ACTOR Hm? You've something to ask about the guild, is that it?
55 51 TEXT_REGWILGLAGUILD_00063_TALK_ACTOR Hm? You've something to ask about the guild, is that it?
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@@ -1,6 +1,5 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01 Pshhh...? Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits! Pshhh...? Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!
1 TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_02 If you wish to remove materia from an item, highlight its icon and select Remove Materia. There is a chance that the materia will be salvaged.
5 1 TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_02 If you wish to remove materia from an item, highlight its icon and select Remove Materia. There is a chance that the materia will be salvaged.
+1 -2
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@@ -6,8 +6,7 @@ int32,str,str
2,"TEXT_REGWILPGLGUILD_00064_A1_000_1","Tell me about yourself."
3,"TEXT_REGWILPGLGUILD_00064_A1_000_2","What is a pugilist?"
4,"TEXT_REGWILPGLGUILD_00064_A1_000_3","Nothing."
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
...Hmmm, mayhap it was before your time."
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
...Hmmm, mayhap it was before your time."
6,"TEXT_REGWILPGLGUILD_00064_HAMON_011","Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up."
7,"TEXT_REGWILPGLGUILD_00064_HAMON_012","And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!"
1 key 0 1
6 2 TEXT_REGWILPGLGUILD_00064_A1_000_1 Tell me about yourself.
7 3 TEXT_REGWILPGLGUILD_00064_A1_000_2 What is a pugilist?
8 4 TEXT_REGWILPGLGUILD_00064_A1_000_3 Nothing.
9 5 TEXT_REGWILPGLGUILD_00064_HAMON_010 <gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!? ...Hmmm, mayhap it was before your time. <gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!? ...Hmmm, mayhap it was before your time.
6 TEXT_REGWILPGLGUILD_00064_HAMON_011 Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up.
10 7 6 TEXT_REGWILPGLGUILD_00064_HAMON_012 TEXT_REGWILPGLGUILD_00064_HAMON_011 And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah! Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up.
11 8 7 TEXT_REGWILPGLGUILD_00064_HAMON_020 TEXT_REGWILPGLGUILD_00064_HAMON_012 A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs. And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!
12 9 8 TEXT_REGWILPGLGUILD_00064_HAMON_021 TEXT_REGWILPGLGUILD_00064_HAMON_020 Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword? A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs.
+1 -2
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@@ -39,5 +39,4 @@ int32,str,str
35,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111","Simply put, a weaver transforms thread into cloth and cloth into clothing."
36,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
37,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
...Thus ends our charade."
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
1 key 0 1
39 35 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111 Simply put, a weaver transforms thread into cloth and cloth into clothing.
40 36 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112 More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen.
41 37 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113 While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function.
42 38 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114 But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success. ...Thus ends our charade. But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success. ...Thus ends our charade.
+12 -29
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@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
用件を伺います。"
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
用件を伺います。"
1,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1","用件は?"
2,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1","フリーカンパニーについて教えて?"
@@ -13,12 +12,10 @@ int32,str,str
7,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_2","またの利用をおまちしております。"
8,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3","ほかに用事はありますか?"
9,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4","<初回世界観説明テキスト>"
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
次にフリーカンパニー名を決めてください。"
10,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0","では審査を開始します。"
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
次にフリーカンパニー名を決めてください。"
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
結成手続きが完了しました!"
12,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2","結成条件を再度確認したうえでもう一度お越しください。"
13,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3","次に初期スタッフとなる仲間達に署名をしてもらいましょう。"
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
結成手続きが完了しました!"
@@ -56,27 +53,13 @@ int32,str,str
46,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_1","フリーカンパニーとは?"
47,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_2","フリーカンパニーを結成するには?"
48,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_3","フリーカンパニーを解散するには?"
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
3つの条件と結成費用100000ギルが必要になります"
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
条件2~結成に同意する3人の署名を集める
条件3~フリーカンパニーに所属していない"
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
無所属として認められないので気をつけてください。"
55,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4","署名者に関してもフリーカンパニーに所属していないことが
求められます。"
56,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5","以上の条件と費用を確認したうえで
結成者をリーダーとする4人のライトパーティーを組み、
当窓口にて結成の申請を行ってください。"
57,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6","結成が完了すると申請者はフリーカンパニーのマスターに、
署名者はメンバーとしてフリーカンパニーに所属します。"
58,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1","フリーカンパニーを解散するには
所属しているメンバーがいない状態にし、
カンパニー資産も空にしておく必要があります。"
49,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4","フリーカンパニーの所属国を変更するには?"
50,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9","いまはいい"
51,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1","<フリーカンパニー説明>"
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
3つの条件と結成費用100000ギルが必要になります。"
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
条件2~結成に同意する3人の署名を集める
条件3~フリーカンパニーに所属していない"
60,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1","所属の移籍は現在所属していないグランドカンパニーの
フリーカンパニー窓口で申請することができます。
"
61,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2","移籍をするとフリーカンパニーランキングのポイントはリセット、
受注済みのカンパニーデューティーはキャンセルとなりますので
お気をつけください。"
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
無所属として認められないので気をつけてください。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1 フリーカンパニー受付窓口へようこそ! 用件を伺います。 フリーカンパニー受付窓口へようこそ! 用件を伺います。
1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1 用件は?
5 2 1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1 フリーカンパニーについて教えて? 用件は?
6 3 2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1 フリーカンパニーを結成したい! フリーカンパニーについて教えて?
7 4 3 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_3 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_2 フリーカンパニーを解散したい! フリーカンパニーを結成したい!
12 9 8 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3 <初回世界観説明テキスト> ほかに用事はありますか?
13 10 9 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4 では審査を開始します。 <初回世界観説明テキスト>
14 11 10 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0 結成条件を満たしていますね! 次にフリーカンパニー名を決めてください。 では審査を開始します。
15 12 11 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1 結成条件を再度確認したうえでもう一度お越しください。 結成条件を満たしていますね! 次にフリーカンパニー名を決めてください。
13 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3 次に初期スタッフとなる仲間達に署名をしてもらいましょう。
16 14 12 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2 おめでとうございます! 結成手続きが完了しました! 結成条件を再度確認したうえでもう一度お越しください。
17 15 13 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q10_000_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3 フリーカンパニー結成手続きを中止しますか? 次に初期スタッフとなる仲間達に署名をしてもらいましょう。
18 16 14 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4 はい おめでとうございます! 結成手続きが完了しました!
17 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_2 いいえ
19 18 15 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q11_000_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q10_000_1 署名依頼をキャンセルしました フリーカンパニー結成手続きを中止しますか?
20 19 16 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_1 再度署名をお願いする はい
21 20 17 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_2 結成手続きを中止する いいえ
53 52 49 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4 フリーカンパニーを結成するには、 3つの条件と結成費用100000ギルが必要になります。 フリーカンパニーの所属国を変更するには?
54 53 50 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9 条件1~ランクが25以上のクラスを持っている 条件2~結成に同意する3人の署名を集める 条件3~フリーカンパニーに所属していない いまはいい。
55 54 51 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1 フリーカンパニーを抜けてから48時間経過しないと 無所属として認められないので気をつけてください。 <フリーカンパニー説明>
56 55 52 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1 署名者に関してもフリーカンパニーに所属していないことが 求められます。 フリーカンパニーを結成するには、 3つの条件と結成費用100000ギルが必要になります。
57 56 53 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2 以上の条件と費用を確認したうえで 結成者をリーダーとする4人のライトパーティーを組み、 当窓口にて結成の申請を行ってください。 条件1~ランクが25以上のクラスを持っている 条件2~結成に同意する3人の署名を集める 条件3~フリーカンパニーに所属していない
58 57 54 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3 結成が完了すると申請者はフリーカンパニーのマスターに、 署名者はメンバーとしてフリーカンパニーに所属します。 フリーカンパニーを抜けてから48時間経過しないと 無所属として認められないので気をつけてください。
59 58 55 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4 フリーカンパニーを解散するには 所属しているメンバーがいない状態にし、 カンパニー資産も空にしておく必要があります。 署名者に関してもフリーカンパニーに所属していないことが 求められます。
60 59 56 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5 準備が整ったら当窓口で解散の申請を行ってください。 以上の条件と費用を確認したうえで 結成者をリーダーとする4人のライトパーティーを組み、 当窓口にて結成の申請を行ってください。
61 60 57 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6 所属の移籍は現在所属していないグランドカンパニーの フリーカンパニー窓口で申請することができます。 結成が完了すると申請者はフリーカンパニーのマスターに、 署名者はメンバーとしてフリーカンパニーに所属します。
62 61 58 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1 移籍をするとフリーカンパニーランキングのポイントはリセット、 受注済みのカンパニーデューティーはキャンセルとなりますので お気をつけください。 フリーカンパニーを解散するには 所属しているメンバーがいない状態にし、 カンパニー資産も空にしておく必要があります。
63 59 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_2 準備が整ったら当窓口で解散の申請を行ってください。
64 60 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1 所属の移籍は現在所属していないグランドカンパニーの フリーカンパニー窓口で申請することができます。
65 61 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2 移籍をするとフリーカンパニーランキングのポイントはリセット、 受注済みのカンパニーデューティーはキャンセルとなりますので お気をつけください。
+1 -2
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@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_TSTPLNTEST_00003_SCENE00001","「通常」タイプです。"
2,"TEXT_TSTPLNTEST_00003_SCENE00002","「威圧」タイプです。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_TSTPLNTEST_00003_SCENE00000 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。
1 TEXT_TSTPLNTEST_00003_SCENE00001 「通常」タイプです。
5 2 1 TEXT_TSTPLNTEST_00003_SCENE00002 TEXT_TSTPLNTEST_00003_SCENE00001 「威圧」タイプです。 「通常」タイプです。
6 3 2 TEXT_TSTPLNTEST_00003_SCENE00003 TEXT_TSTPLNTEST_00003_SCENE00002 「強調」タイプです。 「威圧」タイプです。
7 4 3 TEXT_TSTPLNTEST_00003_SCENE00004 TEXT_TSTPLNTEST_00003_SCENE00003 「碑文・本」タイプです。 「強調」タイプです。
@@ -9,8 +9,7 @@ int32,str,str
5,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS","Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)"
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
1 key 0 1
9 5 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)
10 6 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)
11 7 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT Nothing.
12 8 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color> Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>
9 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK Discontinue project.
13 10 9 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK Yes Discontinue project.
14 11 10 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES No Yes
15 12 11 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop? No
@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_CMNDEFCUTSCENEREPLAY_00132_TALK_ACTOR",""
1,"TEXT_CMNDEFCUTSCENEREPLAY_00132_SYSTEM_001_000","You cannot consult <Emphasis>The Unending Journey</Emphasis> at this time."
2,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_Q1_000_000","どのカットシーンを再生しますか?"
3,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_001","●クエスト「StmBdy401」のカットシーン"
4,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_002","「禁断の地 エウレカ:アネモス編」のカットシーン 1"
5,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_003","「禁断の地 エウレカ:アネモス編」のカットシーン 2"
2,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_Q1_000_000","Select a cutscene."
3,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_001","And We Shall Call It Eureka - Cutscene # 1."
4,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_002","Eureka Anemos Expedition - Cutscene # 1."
5,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_003","Eureka Anemos Expedition - Cutscene # 2."
1 key 0 1
3 int32 str str
4 0 TEXT_CMNDEFCUTSCENEREPLAY_00132_TALK_ACTOR
5 1 TEXT_CMNDEFCUTSCENEREPLAY_00132_SYSTEM_001_000 You cannot consult <Emphasis>The Unending Journey</Emphasis> at this time.
6 2 TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_Q1_000_000 どのカットシーンを再生しますか? Select a cutscene.
7 3 TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_001 ●クエスト「StmBdy401」のカットシーン And We Shall Call It Eureka - Cutscene # 1.
8 4 TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_002 「禁断の地 エウレカ:アネモス編」のカットシーン 1 Eureka Anemos Expedition - Cutscene # 1.
9 5 TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_003 「禁断の地 エウレカ:アネモス編」のカットシーン 2 Eureka Anemos Expedition - Cutscene # 2.
@@ -8,14 +8,10 @@ int32,str,str
4,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE","Tend Crop"
5,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE","Remove Crop"
6,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST","Harvest Crop"
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
1 key 0 1
8 4 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE Tend Crop
9 5 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE Remove Crop
10 6 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST Harvest Crop
11 7 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
11 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE Are you certain you wish to remove this crop?
12 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_YES Yes
13 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_NO No
15 11 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE Are you certain you wish to remove this crop?
16 12 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_YES Yes
17 13 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_NO No
@@ -7,12 +7,10 @@ int32,str,str
3,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT","Quit"
4,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1","You cannot purchase private chambers until you have attained level 50 in a single class."
5,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
7,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES","Yes"
8,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO","No"
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
9,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU","Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)"
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
1 key 0 1
7 3 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT Quit
8 4 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1 You cannot purchase private chambers until you have attained level 50 in a single class.
9 5 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2 Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
10 6 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances. Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances.
7 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES Yes
11 8 7 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES No Yes
12 9 8 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil) No
13 10 9 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances. Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)
14 11 10 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_GOTO_WORKSHOP TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF Move to the company workshop Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances.
12 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_TALK_ACTOR
15 11 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_GOTO_WORKSHOP Move to the company workshop
16 12 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_TALK_ACTOR
+1 -2
View File
@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
1,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020","Mixy-melt, melty-mix, squash and squeeze, squeeze and squash..."
2,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030","Bigeyes! Five need-not are reborn as one!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000 Pshhh... Shkohhh... Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix. Pshhh... Shkohhh... Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix.
1 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020 Mixy-melt, melty-mix, squash and squeeze, squeeze and squash...
5 2 1 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020 Bigeyes! Five need-not are reborn as one! Mixy-melt, melty-mix, squash and squeeze, squeeze and squash...
6 3 2 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_035 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030 Hugeeyes! Shkohhh... Does Mutamix truesee!? Bigeyes! Five need-not are reborn as one!
7 4 3 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_040 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_035 Materia reborn glows with much brightshine. For uplander, this is happy-day! Hugeeyes! Shkohhh... Does Mutamix truesee!?
+12 -32
View File
@@ -3,57 +3,37 @@
int32,str,str
0,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000","In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat."
1,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001","Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor..."
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
Yet ever shall primal desires burn.</Emphasis>"
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
A blade born of light and a blade forged of might.
Alas, man may entrust his fate unto but one.</Emphasis>"
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
Yet ever shall primal desires burn.</Emphasis>"
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
A blade born of light and a blade forged of might.
Alas, man may entrust his fate unto but one.</Emphasis>"
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
A blade of midnight drawn,♪
From a battlefield awakened,♪
A warrior who bears the dawn...♪"
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
A blade of midnight drawn,♪
From a distant land uncharted,♪
A warrior who bears the dawn...♪"
4,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002","Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel..."
5,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010","You desire an encore? Very well, it would be my pleasure."
6,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011","<Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!"
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
A blade of midnight drawn,♪
From a battlefield awakened,♪
A warrior who bears the dawn...♪"
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
Valiant blades forged under the Twelve's good grace.</Emphasis>"
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
A blade of midnight drawn,♪
From a distant land uncharted,♪
A warrior who bears the dawn...♪"
9,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010","Ever since I first set foot in these lands, I have been haunted by a song."
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
Divine order roils, fallen corpses writhe.</Emphasis>"
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
10,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011","It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom..."
11,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020","Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words."
12,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021","For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>..."
13,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022","And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more."
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
26,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050","<Emphasis>Lances of light herald the dawn,
Beckoning shadows deeper still.</Emphasis> "
27,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051","<Emphasis>Splendor dances with shades
Unsheathed, a rime-kissed blade
Spills crimson o'er fields of white.</Emphasis> "
Valiant blades forged under the Twelve's good grace.</Emphasis>"
16,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032","The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>."
17,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033","The “crimson flames” of Dalamud heralded the end of an era..."
18,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034","And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour."
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
31,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060","Into the flesh of Darkness go bringers of Light,♪
for the flame that flickers in Bahamut's tomb.♪
In that cloying black stirs a raven white,♪
clawing blood from a barren womb.♪"
32,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061","What was slain in silver proud did in golden malice rise.♪
Metals of infamy and ruin, that every hero must despise.♪"
Divine order roils, fallen corpses writhe.</Emphasis>"
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
21,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037","We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm."
22,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038","The Warriors of Light were lost to us. If not them, who could it be?"
1 key 0 1
3 int32 str str
4 0 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000 In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat.
5 1 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001 Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor...
6 2 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000 <Emphasis>Dawn may banish even the darkest night, Yet ever shall primal desires burn.</Emphasis> <Emphasis>Dawn may banish even the darkest night, Yet ever shall primal desires burn.</Emphasis>
7 3 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001 <Emphasis>Two swords shall vie to lay them low─ A blade born of light and a blade forged of might. Alas, man may entrust his fate unto but one.</Emphasis> <Emphasis>Two swords shall vie to lay them low─ A blade born of light and a blade forged of might. Alas, man may entrust his fate unto but one.</Emphasis>
4 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002 Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel...
5 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010 You desire an encore? Very well, it would be my pleasure.
6 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011 <Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!
8 7 4 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002 From an era long forgotten,♪ A blade of midnight drawn,♪ From a battlefield awakened,♪ A warrior who bears the dawn...♪ Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel...
9 8 5 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010 From an era long forgotten,♪ A blade of midnight drawn,♪ From a distant land uncharted,♪ A warrior who bears the dawn...♪ You desire an encore? Very well, it would be my pleasure.
10 9 6 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011 Ever since I first set foot in these lands, I have been haunted by a song. <Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!
11 10 7 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012 It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom... From an era long forgotten,♪ A blade of midnight drawn,♪ From a battlefield awakened,♪ A warrior who bears the dawn...♪
12 11 8 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013 Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words. From an era long forgotten,♪ A blade of midnight drawn,♪ From a distant land uncharted,♪ A warrior who bears the dawn...♪
12 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021 For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>...
13 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022 And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more.
14 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030 <Emphasis>Ne'er till land consumes sun can sea bear moons, Heavens spew crimson flame, hells seep black dooms.</Emphasis>
15 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031 <Emphasis>Stray seeds quicken in ash's grey embrace, Valiant blades forged under the Twelve's good grace.</Emphasis>
16 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032 The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>.
17 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033 The “crimson flames” of Dalamud heralded the end of an era...
13 18 9 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010 And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour. Ever since I first set foot in these lands, I have been haunted by a song.
14 19 10 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011 <Emphasis>Seven waning moons see seven suns rise, Divine order roils, fallen corpses writhe.</Emphasis> It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom...
15 20 11 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020 <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis> Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words.
16 21 12 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021 We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm. For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>...
17 22 13 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022 The Warriors of Light were lost to us. If not them, who could it be? And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more.
18 23 14 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_039 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030 And then came the rumors of one not unlike them─a <If(PlayerParameter(4))>woman<Else/>man</If> who walked in the light of the Crystal. <Emphasis>Ne'er till land consumes sun can sea bear moons, Heavens spew crimson flame, hells seep black dooms.</Emphasis>
19 24 15 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_040 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031 From the moment I saw you, I felt it must be true. Having learned of your deeds in their entirety, I now <Emphasis>know</Emphasis> it to be true. <Emphasis>Stray seeds quicken in ash's grey embrace, Valiant blades forged under the Twelve's good grace.</Emphasis>
25 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_041 You are as they were, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─a Warrior of Light, and an inspiration to us all.
26 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050 <Emphasis>Lances of light herald the dawn, Beckoning shadows deeper still.</Emphasis>
20 27 16 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032 <Emphasis>Splendor dances with shades Unsheathed, a rime-kissed blade Spills crimson o'er fields of white.</Emphasis> The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>.
21 28 17 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_052 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033 Archon Louisoix warned us that shadows will accompany the coming of dawn. In answer to ascendant Light, Darkness will gather in opposition...or so I interpret his words. The “crimson flames” of Dalamud heralded the end of an era...
22 29 18 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_053 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034 What “a rime-kissed blade” signifies, I cannot yet fathom. But I have heard that roses of blood are blooming in the white fields of Coerthas, in ever greater profusion. And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour.
23 30 19 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_054 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035 The Twelve keep and defend you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What tales you'll have to tell when next we meet! <Emphasis>Seven waning moons see seven suns rise, Divine order roils, fallen corpses writhe.</Emphasis>
24 31 20 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036 Into the flesh of Darkness go bringers of Light,♪ for the flame that flickers in Bahamut's tomb.♪ In that cloying black stirs a raven white,♪ clawing blood from a barren womb.♪ <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis>
32 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061 What was slain in silver proud did in golden malice rise.♪ Metals of infamy and ruin, that every hero must despise.♪
33 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_062 Do these verses ring a bell, perchance? I wrote this song to immortalize your journey into Dalamud's Shadow.
25 34 21 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_063 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037 One of my most requested songs, especially in those halls and taverns frequented by adventurers. Oftentimes, I can save my voice in the later verses, for the whole place is on its feet by then, belting out the words by heart... We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm.
26 35 22 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_064 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038 A touch hyperbolic? Why, 'tis the broad strokes that make a popular ballad! Else we would be singing of mending socks and sitting on cushions, would we not? We shall talk again soon─tell me more tales of derring-do, won't you? The Warriors of Light were lost to us. If not them, who could it be?
27 23 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_039 And then came the rumors of one not unlike them─a <If(PlayerParameter(4))>woman<Else/>man</If> who walked in the light of the Crystal.
28 24 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_040 From the moment I saw you, I felt it must be true. Having learned of your deeds in their entirety, I now <Emphasis>know</Emphasis> it to be true.
29 25 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_041 You are as they were, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─a Warrior of Light, and an inspiration to us all.
30 26 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050 <Emphasis>Lances of light herald the dawn, Beckoning shadows deeper still.</Emphasis>
31 27 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051 <Emphasis>Splendor dances with shades Unsheathed, a rime-kissed blade Spills crimson o'er fields of white.</Emphasis>
32 28 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_052 Archon Louisoix warned us that shadows will accompany the coming of dawn. In answer to ascendant Light, Darkness will gather in opposition...or so I interpret his words.
33 29 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_053 What “a rime-kissed blade” signifies, I cannot yet fathom. But I have heard that roses of blood are blooming in the white fields of Coerthas, in ever greater profusion.
34 30 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_054 The Twelve keep and defend you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What tales you'll have to tell when next we meet!
35 31 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060 Into the flesh of Darkness go bringers of Light,♪ for the flame that flickers in Bahamut's tomb.♪ In that cloying black stirs a raven white,♪ clawing blood from a barren womb.♪
36 32 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061 What was slain in silver proud did in golden malice rise.♪ Metals of infamy and ruin, that every hero must despise.♪
37 33 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_062 Do these verses ring a bell, perchance? I wrote this song to immortalize your journey into Dalamud's Shadow.
38 34 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_063 One of my most requested songs, especially in those halls and taverns frequented by adventurers. Oftentimes, I can save my voice in the later verses, for the whole place is on its feet by then, belting out the words by heart...
39 35 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_064 A touch hyperbolic? Why, 'tis the broad strokes that make a popular ballad! Else we would be singing of mending socks and sitting on cushions, would we not? We shall talk again soon─tell me more tales of derring-do, won't you?
@@ -8,9 +8,7 @@ int32,str,str
4,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040","Learn about alexandrite."
5,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050","Nothing."
6,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000","Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
※Three bottles of ink required for each, with the
exception of Curtana (2) and the Holy Shield (1)."
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
※Three bottles of ink required for each, with the
exception of Curtana (2) and the Holy Shield (1)."
8,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>"
@@ -33,8 +31,7 @@ exception of Curtana (2) and the Holy Shield (1)."
25,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000","Select a sphere scroll for infusion removal."
26,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110","Cancel"
27,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000","Select an attribute for single infusion removal."
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
28,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010","<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
29,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040","Cancel"
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
1 key 0 1
8 4 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040 Learn about alexandrite.
9 5 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050 Nothing.
10 6 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000 Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic.
11 7 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000 Select the sphere scroll you would like created. ※Three bottles of ink required for each, with the exception of Curtana (2) and the Holy Shield (1). Select the sphere scroll you would like created. ※Three bottles of ink required for each, with the exception of Curtana (2) and the Holy Shield (1).
8 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010 <Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>
9 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110 Cancel
12 10 8 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010 Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink. <Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>
13 11 9 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q3_000_000 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110 Exchange <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink for <SheetEn(Item,1,IntegerParameter(1),1,1)/>? Cancel
14 12 10 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020 Yes Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink.
31 29 27 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000 Cancel Select an attribute for single infusion removal.
32 30 28 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010 Remove a single infusion for the following attribute? <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>) <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
33 31 29 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040 Yes Cancel
34 32 30 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000 No Remove a single infusion for the following attribute? <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
33 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400 ...The deed is done. May you find the ideal balance of power that you seek.
35 34 31 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSETM_000_300 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030 One infusion removed for <Sheet(BaseParam,IntegerParameter(1),1)/>. Yes
36 35 32 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_500 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040 ...Hm? 'Twould seem you do not possess that particular sphere scroll. No
37 36 33 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_520 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400 ...Hm? 'Twould seem that this sphere scroll has yet to receive any infusions. ...The deed is done. May you find the ideal balance of power that you seek.
+1 -2
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@@ -10,8 +10,7 @@ int32,str,str
6,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006","And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question."
7,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010","I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps."
8,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011","The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen."
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
10,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013","The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated."
11,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
1 key 0 1
10 6 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006 And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question.
11 7 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010 I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps.
12 8 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011 The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen.
13 9 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012 The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance. I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two. The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance. I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two.
10 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013 The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated.
14 11 10 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013 The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas. The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated.
15 12 11 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_021 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020 Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms. The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas.
16 13 12 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_022 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_021 Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born. Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms.
+1 -2
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@@ -3,5 +3,4 @@
int32,str,str
0,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001","I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo."
1,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010","The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo."
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
...I wonder what that means, kupo!"
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
1 key 0 1
3 int32 str str
4 0 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001 I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo.
5 1 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010 The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo.
6 2 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011 “If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.” ...I wonder what that means, kupo! “If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.” ...I wonder what that means, kupo!
+1 -2
View File
@@ -16,8 +16,7 @@ int32,str,str
12,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021","Its name is taken from a nearby rock formation, which you may have glimpsed as you approached."
13,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022","But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you."
14,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
I'm sorry, but I just can't."
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
I'm sorry, but I just can't."
16,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210","I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
17,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211","In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north."
1 key 0 1
16 12 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021 Its name is taken from a nearby rock formation, which you may have glimpsed as you approached.
17 13 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022 But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you.
18 14 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200 As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps.
19 15 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201 Its name is taken from a nearby rock formation, which...which you may have... I'm sorry, but I just can't. Its name is taken from a nearby rock formation, which...which you may have... I'm sorry, but I just can't.
16 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210 I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps.
20 17 16 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210 In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north. I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps.
21 18 17 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_212 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211 Though it may not be where Lord Haurchefant was laid to rest, we like to think it offers him a vantage point from where he can watch over the city he so dearly loved. In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north.
22 19 18 TEXT_REGROCDRAGONHEAD_00108_Q1_000_000 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_212 What will you ask? Though it may not be where Lord Haurchefant was laid to rest, we like to think it offers him a vantage point from where he can watch over the city he so dearly loved.
@@ -6,8 +6,7 @@ int32,str,str
2,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002","Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?"
3,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003","Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?"
4,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004","Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?"
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
6,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
7,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011","It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer."
1 key 0 1
6 2 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002 Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?
7 3 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003 Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?
8 4 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004 Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?
9 5 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005 The Dravanians shall find death at the points of our spears! ...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt. The Dravanians shall find death at the points of our spears! ...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt.
6 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010 I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies.
10 7 6 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010 It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer. I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies.
11 8 7 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_012 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011 I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies. It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer.
12 9 8 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_013 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_012 Even now, the Dravanians mass for an assault on our walls, and every last resource must needs be bent towards fortifying our defenses. Do not try my patience with trivialities. I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies.
@@ -14,8 +14,7 @@ int32,str,str
10,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
11,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
12,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023","Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn."
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
...Have you brought more oh-ren-jez?"
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
...Have you brought more oh-ren-jez?"
14,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000","What will you ask?"
15,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001","How fares the nursery?"
1 key 0 1
14 10 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021 Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv.
15 11 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022 Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize.
16 12 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023 Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn.
17 13 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100 Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return. ...Have you brought more oh-ren-jez? Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return. ...Have you brought more oh-ren-jez?
14 TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000 What will you ask?
18 15 14 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001 TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000 How fares the nursery? What will you ask?
19 16 15 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_002 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001 What kind of place is this? How fares the nursery?
20 17 16 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_003 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_002 Nothing. What kind of place is this?
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@@ -54,8 +54,7 @@ int32,str,str
50,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036","But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner."
51,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037","Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!"
52,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038","In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield."
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
54,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037",""
55,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038",""
1 key 0 1
54 50 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036 But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner.
55 51 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037 Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!
56 52 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038 In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield.
57 53 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039 Medal limits are determined by role as follows: Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125 Medal limits are determined by role as follows: Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125
54 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037
58 55 54 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037
59 56 55 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_039 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038
60 57 56 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_200_037 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_039 A predator must be lean and fleet to catch its prey! Fatten up on too much flesh, and ye risk becomin' the next meal! So it is in the wild, and so it is here!
@@ -11,8 +11,7 @@ int32,str,str
7,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10","I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination."
8,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11","The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals."
9,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12","If you're serious about ridding this area of elite marks, then I'll share what I know."
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
They say it was bad water that killed him, but I think it was boredom."
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
They say it was bad water that killed him, but I think it was boredom."
11,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20","“Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse."
12,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21","“He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”"
1 key 0 1
11 7 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10 I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination.
12 8 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11 The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals.
13 9 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12 If you're serious about ridding this area of elite marks, then I'll share what I know.
14 10 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13 Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S. They say it was bad water that killed him, but I think it was boredom. Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S. They say it was bad water that killed him, but I think it was boredom.
11 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20 “Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse.
15 12 11 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20 “He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.” “Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse.
16 13 12 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_30 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21 “Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance. “He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”
17 14 13 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_31 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_30 “The scent has been described by naturalists as an olfactory equivalent of fingernails on slate, and sends sabotenders into violent frenzy. Whether the effect arises from discomfort or lust is unknown.” “Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance.
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@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_REGWILROWENA_00106_TALK_ACTOR","The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts."
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
2,"TEXT_REGWILROWENA_00106_ROWENA_000_020","Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?"
3,"TEXT_REGWILROWENA_00106_ROWENA_000_030","These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILROWENA_00106_TALK_ACTOR The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts.
5 1 TEXT_REGWILROWENA_00106_ROWENA_000_010 You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>? ...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people. You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>? ...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people.
2 TEXT_REGWILROWENA_00106_ROWENA_000_020 Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?
6 3 2 TEXT_REGWILROWENA_00106_ROWENA_000_030 TEXT_REGWILROWENA_00106_ROWENA_000_020 These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity. Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?
7 4 3 TEXT_REGWILROWENA_00106_ROWENA_000_040 TEXT_REGWILROWENA_00106_ROWENA_000_030 ...Crystal Braves, eh? Can't say I'm keen on the name, but as long as there's coin to be made, you could call yourselves the Flying Faeries for all I care. These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity.
8 5 4 TEXT_REGWILROWENA_00106_ROWENA_000_050 TEXT_REGWILROWENA_00106_ROWENA_000_040 Aye, I've heard the rumors. Don't you worry your little head off, though─I'll keep on doin' business with you. Rumors are words and words are wind. But coin is coin, and yours is as good as the next man's. ...Crystal Braves, eh? Can't say I'm keen on the name, but as long as there's coin to be made, you could call yourselves the Flying Faeries for all I care.
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@@ -9,8 +9,7 @@ int32,str,str
5,"TEXT_REGWILSANDSURIANGER_00139_A1_100_2","What of other threats?"
6,"TEXT_REGWILSANDSURIANGER_00139_A1_000_3","What of the expedition?"
7,"TEXT_REGWILSANDSURIANGER_00139_A1_000_4","Nothing."
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
9,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011","Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>."
10,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012","Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more."
1 key 0 1
9 5 TEXT_REGWILSANDSURIANGER_00139_A1_100_2 What of other threats?
10 6 TEXT_REGWILSANDSURIANGER_00139_A1_000_3 What of the expedition?
11 7 TEXT_REGWILSANDSURIANGER_00139_A1_000_4 Nothing.
12 8 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010 <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis> <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis>
9 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011 Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>.
13 10 9 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011 Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more. Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>.
14 11 10 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_020 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012 “Knowledge dictates expectation, and expectation colors perception.” Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more.
15 12 11 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_021 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_020 On occasion, truth may issue from the mouths of fiends and foes. “Knowledge dictates expectation, and expectation colors perception.”
@@ -5,11 +5,9 @@ int32,str,str
1,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway."
2,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020","Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!"
3,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!"
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
...Hee hee, that rhymes!"
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
...Hee hee, that rhymes!"
5,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041","Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!"
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
...I need not tell you that this is strictly for your ears only!"
6,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050","The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!"
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
...I need not tell you that this is strictly for your ears only!"
1 key 0 1
5 1 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway.
6 2 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020 Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!
7 3 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!
8 4 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040 <sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date. ...Hee hee, that rhymes! <sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date. ...Hee hee, that rhymes!
5 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041 Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!
9 6 5 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041 The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on! Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!
10 7 6 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050 When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy. ...I need not tell you that this is strictly for your ears only! The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!
11 8 7 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_070 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060 The Garlean threat may have abated, but there is no end to the work we Scions do. When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy. ...I need not tell you that this is strictly for your ears only!
9 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_071 In our own unique ways, may every one of us continue striving to make a better Eorzea!
12 8 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_070 The Garlean threat may have abated, but there is no end to the work we Scions do.
13 9 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_071 In our own unique ways, may every one of us continue striving to make a better Eorzea!
@@ -2,16 +2,12 @@
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
@@ -24,21 +20,14 @@ Ceruleum tanks: <Value>IntegerParameter(2)</Value>
12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
@@ -55,6 +44,4 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
43,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2","ディアデム諸島に至る空路の風脈が乱れているため、
現在、探索を行うことができません。
風脈の安定をお待ちください。"
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0 Select an option.
5 1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship. Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship.
2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)
3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>
6 4 2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch> Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)
7 5 3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME Nothing. <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>
8 6 4 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>
9 7 5 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT Deploy airship on exploratory voyage Nothing.
10 8 6 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE View previous voyage log Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available
9 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS Change airship components
10 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS Repair airship components
11 11 7 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION Change airship preferences Deploy airship on exploratory voyage
12 12 8 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT Paint airship View previous voyage log
13 13 9 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS Change airship name Change airship components
20 20 16 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION Recall airship
21 21 17 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2 View navigational charts Ready airship for exploratory mission
22 22 18 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2 View airship status
23 23 19 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE Rename your airship. Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m
24 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION Airship Name
25 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0 Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
24 26 20 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color> Recall airship
25 27 21 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP Dismantle Airship View navigational charts
26 28 22 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS To outfit and register an airship, you must have in your possession the requisite components and flight credits. View airship status
27 29 23 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits. Rename your airship.
28 30 24 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION <Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. Airship Name
29 31 25 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0 You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits. Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
30 32 26 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>
33 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next exploratory voyage.
34 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
35 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM You cannot repair airship components without the requisite materials.
36 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard).
37 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION
31 38 27 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK Dismantle Airship
32 39 28 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1 To outfit and register an airship, you must have in your possession the requisite components and flight credits.
33 40 29 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits.
44 40 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM
45 41 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES
46 42 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO
47 43 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
@@ -64,5 +63,4 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
62,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE","Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If>
Select an option."
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE Select a topic.
5 1 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch> Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>
2 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST Tend to a Specified Chocobo
6 3 2 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST Tend to My Chocobo Tend to a Specified Chocobo
7 4 3 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO Clean Stable Tend to My Chocobo
8 5 4 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE Learn about Chocobo Raising Clean Stable
63 60 59 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2 Yes No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?
64 61 60 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES No Yes
65 62 61 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option. No
66 62 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option.
+1 -2
View File
@@ -1,7 +1,6 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>) Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>)
1 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES Yes
5 2 1 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES No Yes
6 2 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO No
+1 -2
View File
@@ -19,8 +19,7 @@ int32,str,str
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
1 key 0 1
19 15 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001 Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil).
20 16 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002 Claim abandoned possessions.
21 17 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003 Nothing.
22 18 TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000 Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil? Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?
19 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001 Yes
23 20 19 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001 No Yes
24 21 20 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002 No
25 22 21 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000
+1 -2
View File
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGWHEEL_00216_NULL (★未使用/削除予定★)
5 1 TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do? Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do?
2 TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL Place or remove an aetherial wheel.
6 3 2 TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL Convert a primed aetherial wheel. Place or remove an aetherial wheel.
7 4 3 TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY Nothing. Convert a primed aetherial wheel.
8 4 TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL Nothing.
+1 -2
View File
@@ -19,8 +19,7 @@ int32,str,str
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
1 key 0 1
19 15 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE What would you like to do?
20 16 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
21 17 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL Nothing.
22 18 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01 Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value> Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value>
19 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050 Are you truly ready to part with your soul? Your actions contradict your words.
23 20 19 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050 You cannot relinquish a soul which is currently equipped. Are you truly ready to part with your soul? Your actions contradict your words.
24 21 20 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051 You do not seem to understand. You must needs hand me the soul so I may dispose of it properly. You cannot relinquish a soul which is currently equipped.
25 22 21 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060 You cannot relinquish a soul which is not in your inventory. You do not seem to understand. You must needs hand me the soul so I may dispose of it properly.
@@ -22,8 +22,7 @@ int32,str,str
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
1 key 0 1
22 18 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102 So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!
23 19 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103 Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it.
24 20 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104 Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?
25 21 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105 Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes! Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!
22 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106 Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!
26 23 22 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106 Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!
27 24 23 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107 Do you wish to proceed? Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails.
28 25 24 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000 Yes Do you wish to proceed?
@@ -35,24 +35,14 @@ int32,str,str
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
40,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Nirvana Zeta!"
41,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Lilith Rod Zeta!"
42,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Apocalypse Zeta!"
43,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Last Resort Zeta!"
44,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the pair of Sasuke's Blades Zeta!"
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
1 key 0 1
35 31 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315 Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!
36 32 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350 Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!
37 33 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400 Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!
38 34 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta!
35 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401 And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts!
39 36 35 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta! And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts!
40 37 36 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta! Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta!
41 38 37 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta!
42 39 38 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta!
43 40 39 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta!
44 41 40 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta!
45 42 41 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta!
46 43 42 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta!
47 44 43 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta!
48 44 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta!
+25 -50
View File
@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
@@ -10,50 +9,41 @@ int32,str,str
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
@@ -61,45 +51,37 @@ int32,str,str
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
@@ -124,8 +106,7 @@ int32,str,str
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
@@ -141,32 +122,26 @@ int32,str,str
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000 BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis> BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>
1 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000 What would you like to ask about?
5 2 1 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000 This workshop's facilities. What would you like to ask about?
6 3 2 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001 Company crafting. This workshop's facilities.
7 4 3 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002 Drafting plans for new projects. Company crafting.
9 6 5 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004 Exploratory missions. Voyage control panel.
10 7 6 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006 Nothing. Exploratory missions.
11 8 7 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005 BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis> Nothing.
12 9 8 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress. BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>
10 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available.
13 11 9 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>. You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress.
14 12 10 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis> Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available.
15 13 11 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 What will you ask about? Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>.
16 14 12 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 The company crafting log. BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>
15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Contributing materials.
17 16 13 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 Construction quality. What will you ask about?
18 17 14 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 Advancing to the next production phase. The company crafting log.
19 18 15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Evaluating progress. Contributing materials.
20 19 16 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis> Construction quality.
21 20 17 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004 To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>. Advancing to the next production phase.
22 21 18 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005 Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>. Evaluating progress.
23 22 19 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000 Each phase will require different materials to complete, which can be reviewed via the company crafting log. BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>
23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
24 24 20 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001 BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis> To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>.
25 25 21 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials. Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>.
26 26 22 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 Materials can be contributed via the <Color(-34022)>fabrication station</Color>. Each phase will require different materials to complete, which can be reviewed via the company crafting log.
27 27 23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required. Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
28 28 24 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 If you wish to complete projects quickly, you must enlist the support of as many free company members as possible. BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>
29 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
29 30 25 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase. In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials.
30 31 26 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 Construction quality will influence the amount of progress made when advancing to the next production phase. Materials can be contributed via the <Color(-34022)>fabrication station</Color>.
31 32 27 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis> Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required.
32 33 28 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>. If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.
33 34 29 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 Moreover, all party members must be present within the company workshop. BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
34 36 30 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress. When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase.
35 37 31 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well. Construction quality will influence the amount of progress made when advancing to the next production phase.
36 38 32 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project. BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>
39 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
37 40 33 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft. In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>.
38 41 34 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 New plans will be automatically added to the company crafting log and can be used immediately following creation. Moreover, all party members must be present within the company workshop.
39 42 35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis> BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
43 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 What would you like to ask about?
40 44 36 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 Outfitting and registering an airship. Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress.
41 45 37 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 Choosing airship components. There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well.
42 46 38 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 Managing capacity. Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.
43 47 39 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 Exploratory voyage deployment. BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
48 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 Analyzing voyage logs.
44 49 40 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 Repairing damaged components. To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft.
45 50 41 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis> New plans will be automatically added to the company crafting log and can be used immediately following creation.
46 51 42 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>. BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>
52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
47 53 43 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis> What would you like to ask about?
48 54 44 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 Each component will affect your airship's performance in a variety of ways. Outfitting and registering an airship.
49 55 45 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 You may wish to change components depending on how you intend to deploy your airship. Choosing airship components.
51 57 47 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>. Exploratory voyage deployment.
52 58 48 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well. Analyzing voyage logs.
53 59 49 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 Your airship's rank will increase as it gains experience via exploratory voyages. Repairing damaged components.
54 60 50 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>
61 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
55 62 51 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers. To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>.
56 63 52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects. Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
57 64 53 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000 As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships. BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
65 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
58 66 54 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Each component will affect your airship's performance in a variety of ways.
59 67 55 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002 The information contained in this log may prove useful in preparing for your next exploratory voyage. You may wish to change components depending on how you intend to deploy your airship.
60 68 56 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000 Please note that only the log for the previous voyage will be retained. BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
61 70 57 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001 The condition of your airship's components will decrease with each exploratory voyage. Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
62 71 58 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship. As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
63 72 59 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials. Your airship's rank will increase as it gains experience via exploratory voyages.
64 73 60 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis> BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
65 75 61 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 What would you like to ask about? To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
66 76 62 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 Exploratory mission requirements. Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
67 77 63 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 (★未使用/削除予定★) Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
68 78 64 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 Missions involving two or more parties. As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships.
69 79 65 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 Rewards obtained during exploratory missions. BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
70 81 66 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 In order to embark upon an exploratory mission, you and your party must meet the following requirements: Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
71 82 67 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 All party members must have completed the main scenario quest “Heavensward.” The information contained in this log may prove useful in preparing for your next exploratory voyage.
72 83 68 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 All party members must be level 60 Disciples of War or Magic. Please note that only the log for the previous voyage will be retained.
73 84 69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A. BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
85 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004 It is possible to participate in missions by forming parties consisting of two or more members.
74 86 70 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission. The condition of your airship's components will decrease with each exploratory voyage.
75 87 71 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry. Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship.
76 88 72 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given. To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials.
77 89 73 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale. BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>
90 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
78 91 74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
79 92 75 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 Items unable to be obtained will be lost. What would you like to ask about?
80 93 76 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time). Exploratory mission requirements.
81 94 77 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time). (★未使用/削除予定★)
82 95 78 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 (★未使用/削除予定★) Missions involving two or more parties.
83 96 79 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 (★未使用/削除予定★) Rewards obtained during exploratory missions.
84 97 80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 (★未使用/削除予定★) BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
98 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001
85 99 81 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 In order to embark upon an exploratory mission, you and your party must meet the following requirements:
86 100 82 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 All party members must have completed the main scenario quest “Heavensward.”
87 101 83 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 All party members must be level 60 Disciples of War or Magic.
106 120 102 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005 Repairing damaged components.
107 121 103 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006 BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>
108 122 104 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007 To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>.
109 123 105 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001 Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible. BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>
124 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
110 125 106 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001 Each component will affect your submersible's performance in a variety of ways. Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area.
111 126 107 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002 You may wish to change components depending on how you intend to deploy your submersible. Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils.
112 127 108 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis> The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
122 137 118 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Subaquatic voyage deployment.
123 138 119 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005 The information contained in this log may prove useful in preparing for your next voyage. Analyzing voyage logs.
124 139 120 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006 Please note that only the log for the previous voyage will be retained. Repairing damaged components.
125 140 121 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>
141 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
126 142 122 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible. To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>.
127 143 123 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials. Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
128 144 124 TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
145 TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01
129 146 125 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 Each component will affect your submersible's performance in a variety of ways.
130 147 126 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 You may wish to change components depending on how you intend to deploy your submersible.
131 148 127 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
149 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04
132 150 128 TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001 Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
133 151 129 TEXT_CMNDEFWORKSHOPGUIDE_00263_A TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002 As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
134 152 130 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003 Your submersible's rank will increase as it gains experience via subaquatic voyages.
135 153 131 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
154 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3
136 155 132 TEXT_CMNDEFWORKSHOPGUIDE_00263_B TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001 To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
137 156 133 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
138 157 134 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003 Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
139 158 135 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004 As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles.
140 159 136 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
160 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04
141 161 137 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
142 162 138 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002 The information contained in this log may prove useful in preparing for your next voyage.
143 163 139 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 Please note that only the log for the previous voyage will be retained.
144 164 140 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>
165 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4
145 166 141 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
146 167 142 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible.
147 168 143 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials.
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02 ...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done.
5 1 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1 Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos. Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos.
2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1 Yes
6 3 2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1 No Yes
7 4 3 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2 I see you are resolved. Very well. What parting words have you for your chocobo? No
8 5 4 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01 Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations. I see you are resolved. Very well. What parting words have you for your chocobo?
@@ -13,16 +13,11 @@ int32,str,str
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
Affects how effectively your chocobo can navigate a course without slowing down."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
1 key 0 1
13 9 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03 This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training.
14 10 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04 As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader.
15 11 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01 An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information.
16 12 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02 <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run. <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run.
17 13 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03 <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed. <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed.
18 14 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04 <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted. <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted.
19 15 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05 <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains. <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains.
20 16 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06 <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down. <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down.
17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
20 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4 These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses.
21 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5 If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress.
21 22 17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner. Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
22 23 18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide. As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
23 24 19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement. If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
@@ -45,8 +45,7 @@ int32,str,str
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
@@ -66,8 +65,7 @@ int32,str,str
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
@@ -78,8 +76,7 @@ Eh? Ye need to look me over? Look away, mate, look away!"
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
1 key 0 1
45 41 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001 Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine.
46 42 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005 Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?
47 43 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006 The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!
48 44 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010 You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must. You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must.
45 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011 Are you satisfied? Good. Now kindly go and find the imp!
49 46 45 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011 If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster. Are you satisfied? Good. Now kindly go and find the imp!
50 47 46 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015 I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you. If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster.
51 48 47 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016 If it means finding that imp, you can eye me all you like! I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you.
65 62 61 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001 Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then. Satisfied? Off with ye, then! That imp ain't goin' to catch himself!
66 63 62 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005 Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes! Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then.
67 64 63 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006 What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away! Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!
68 65 64 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010 That's...that's all? Well, I've no intent to leave if ye need another look. What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away!
66 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015 I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go.
69 67 65 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011 I'll wait here, in case he slips by you. Good luck! That's...that's all? Well, I've no intent to leave if ye need another look.
70 68 66 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015 Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout. I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go.
71 69 67 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016 Ye find him for me, eh? I don't know how much longer I can take this. I'll wait here, in case he slips by you. Good luck!
76 74 72 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005 Want to look me over, eh? Fine. But not a word about my posture. I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target.
77 75 73 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006 People... Too many people. Get that imp, so I can get out of here! You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?
78 76 74 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010 Making a mental note of my appearance should help you track the beast down. Want to look me over, eh? Fine. But not a word about my posture.
79 77 75 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011 Well, I'll leave you to it, then. If you need anything, you know where to find me. People... Too many people. Get that imp, so I can get out of here!
78 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020 Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend.
80 79 76 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_021 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015 I wish you the best of luck...even though my studies have found that luck plays little part in the outcome of events such as these. Making a mental note of my appearance should help you track the beast down.
81 80 77 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016 Well, I'll leave you to it, then. If you need anything, you know where to find me.
82 81 78 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR1 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020 Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend.
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@@ -14,8 +14,7 @@ int32,str,str
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
@@ -49,8 +48,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
1 key 0 1
14 10 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013 Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs.
15 11 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014 This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!
16 12 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020 This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!
17 13 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021 In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside? In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside?
14 TEXT_FESEST2015_00245_SYSTEM_000_022 Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
18 15 14 TEXT_FESEST2015_00245_SYSTEM_000_023 TEXT_FESEST2015_00245_SYSTEM_000_022 The FATE will appear in the following locations: Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
19 16 15 TEXT_FESEST2015_00245_SYSTEM_000_024 TEXT_FESEST2015_00245_SYSTEM_000_023 Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan. The FATE will appear in the following locations:
20 17 16 TEXT_FESEST2015_00245_SYSTEM_000_025 TEXT_FESEST2015_00245_SYSTEM_000_024 In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form. Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
48 45 44 TEXT_FESEST2015_00245_SYSTEM_100_027 TEXT_FESEST2015_00245_SYSTEM_100_026 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs. When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
49 46 45 TEXT_FESEST2015_00245_SYSTEM_100_028 TEXT_FESEST2015_00245_SYSTEM_100_027 To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu. Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
50 47 46 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030 TEXT_FESEST2015_00245_SYSTEM_100_028 Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form. To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu.
51 48 47 TEXT_FESEST2015_00245_SYSTEM_100_031 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030 In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress. Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form.
49 TEXT_FESEST2015_00245_SYSTEM_100_032 The sylphic sorceresses in the three city-states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
52 50 48 TEXT_FESEST2015_00245_SYSTEM_100_033 TEXT_FESEST2015_00245_SYSTEM_100_031 While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg. In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress.
53 51 49 TEXT_FESEST2015_00245_SYSTEM_100_034 TEXT_FESEST2015_00245_SYSTEM_100_032 The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect. The sylphic sorceresses in the three city-states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
54 52 50 TEXT_FESEST2015_00245_SYSTEM_100_035 TEXT_FESEST2015_00245_SYSTEM_100_033 Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more. While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg.
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@@ -44,8 +44,7 @@ int32,str,str
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
1 key 0 1
44 40 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063 Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures.
45 41 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070 Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya.
46 42 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071 As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed.
47 43 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072 True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile. True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile.
44 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073 The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end...
48 45 44 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073 As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself. The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end...
49 46 45 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080 It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend. As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself.
50 47 46 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81 It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly. It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend.
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@@ -20,8 +20,7 @@ int32,str,str
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
1 key 0 1
20 16 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041 I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun.
21 17 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042 Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions...
22 18 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050 I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward.
23 19 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051 We must have trust between us... Pray permit me to remove my mask when we speak thus in private. We must have trust between us... Pray permit me to remove my mask when we speak thus in private.
20 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060 As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void.
24 21 20 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060 The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison. As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void.
25 22 21 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061 I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained. The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison.
26 23 22 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062 ...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate. I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained.
@@ -19,10 +19,8 @@ int32,str,str
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
@@ -42,10 +40,6 @@ int32,str,str
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
1 key 0 1
19 15 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020 Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules.
20 16 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021 Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules.
21 17 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022 Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony.
22 18 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>
23 19 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>
20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Yes
21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 No
24 22 20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed? Yes
25 23 21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 Yes No
26 24 22 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 No Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?
40 38 36 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051 You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas. As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule.
41 39 37 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052 Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists. The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work.
42 40 38 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands. You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
43 41 39 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level. Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
44 40 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055 Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
45 41 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056 Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
+7 -21
View File
@@ -25,8 +25,7 @@ int32,str,str
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
@@ -56,10 +55,7 @@ int32,str,str
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
@@ -80,17 +76,10 @@ int32,str,str
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
@@ -99,10 +88,7 @@ int32,str,str
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
1 key 0 1
25 21 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060 There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
26 22 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070 ...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?
27 23 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071 The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!
28 24 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080 By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer? By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer?
25 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”
29 26 25 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you? We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”
30 27 26 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>? The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?
31 28 27 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 What will you do? It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
55 52 51 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers. The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”
56 53 52 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise. Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
57 54 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise.
58 55 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours! Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
56 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!
57 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!
58 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121 All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”
59 59 55 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor. Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!
60 60 56 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand. No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!
61 61 57 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List. No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!
76 76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest. Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!
77 77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152 Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables. To qualify to become a mentor, a player must have earned certain achievements.
78 78 74 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class. There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements.
79 79 75 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154 Completing either of these achievement sets will qualify you to become a mentor. Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations.
80 80 76 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors. 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest.
81 81 77 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community! Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables.
82 82 78 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots. 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class.
83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
84 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”
86 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
89 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers.
83 90 79 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor. Completing either of these achievement sets will qualify you to become a mentor.
84 91 80 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command. Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors.
85 92 81 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window. There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
88 95 84 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers. Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
89 96 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity. After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”
90 97 86 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 ...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants! When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
91 98 87 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do? The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
99 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205 ...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!
100 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210 Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!
101 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300 There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate.
92 102 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days. Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
93 103 89 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name. Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers.
94 104 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor. Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor.
@@ -4,10 +4,7 @@ int32,str,str
0,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000","Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?"
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","「エウレカ」では特定の天候時のみ、
活動が確認されている魔物もおります。
冒険に出る際には、私の予報をご活用ください!"
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが……
<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If>"
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports. "
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000",""
6,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010",""
1 key 0 1
4 0 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000 Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?
5 1 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010 As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>.
6 2 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020 <If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>.
7 3 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030 「エウレカ」では特定の天候時のみ、 活動が確認されている魔物もおります。 冒険に出る際には、私の予報をご活用ください! Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports.
8 4 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040 さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが…… <If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If> At the moment, the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>.
5 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000
6 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010
9 5 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000
10 6 TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010
@@ -11,13 +11,7 @@ int32,str,str
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
1 key 0 1
11 7 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000 Sign up for standard battle matching?
12 8 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001 Yes
13 9 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002 No
14 10 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000 Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If> Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
11 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 Yes
12 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 No
13 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!
14 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003 And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!
15 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000 Withdraw from matching?
16 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001 Yes
15 17 11 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 No Yes
16 18 12 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us! No
17 19 13 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 What will you ask about? And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!
+18 -43
View File
@@ -6,10 +6,8 @@ int32,str,str
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
@@ -19,17 +17,8 @@ Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(Great
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
@@ -147,16 +136,14 @@ Abort mission?"
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
@@ -164,15 +151,13 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
@@ -185,8 +170,7 @@ As well as trainee missions, you will now have access to the higher difficulty
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
@@ -214,8 +198,7 @@ You now have access to the higher difficulty “priority missions.”"
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
@@ -229,21 +212,18 @@ You now have access to the higher difficulty “priority missions.”"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
@@ -270,8 +250,7 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
@@ -284,21 +263,18 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
@@ -325,8 +301,7 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
1 key 0 1
6 2 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel
8 4 TEXT_COMARMGCARMYOFFICER_00342_RANK_UP Squadron Rank <Value>IntegerParameter(1)</Value>
9 5 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING Current deployment: None Current deployment: None
10 6 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
7 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING (★未使用/削除予定★)
8 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
11 9 7 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment (★未使用/削除予定★)
12 10 8 TEXT_COMARMGCARMYOFFICER_00342_MENU_003 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
13 11 9 TEXT_COMARMGCARMYOFFICER_00342_MENU_004 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 <If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment
17 15 13 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000 Unable to accept mission report. Insufficient inventory or crystal space. Your squadron is not currently deployed.
18 16 14 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010 Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed? Your squadron has already completed its current deployment.
19 17 15 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission? Unable to accept mission report. Insufficient inventory or crystal space.
20 18 16 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE (★未使用/削除予定★) Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed?
21 19 17 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO Which section will you read? <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission?
20 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 Squadron missions.
21 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002 Training.
22 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003 Finding new recruits.
23 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004 Enlisting new recruits.
24 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005 Squadron attributes.
25 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006 Changing squadron classes.
26 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007 Squadron chemistry.
27 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008 Mission affinity.
28 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009 Command missions.
22 29 18 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING Battle tactics. (★未使用/削除予定★)
23 30 19 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE Glamours. Which section will you read?
24 31 20 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 (★未使用/削除予定★) Squadron missions.
136 143 132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
137 144 133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 (★未使用/削除予定★) All you need to do is confirm the squadron members and give the signal to deploy.
138 145 134 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 (★未使用/削除予定★) Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button.
139 146 135 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 Speak directly with the squadron sergeant to begin mission deployments or check mission reports. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
140 148 136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
141 149 137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
142 150 138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... (★未使用/削除予定★)
143 151 139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education! (★未使用/削除予定★)
144 152 140 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits. Speak to the squadron sergeant to confirm the results of a mission.
145 153 141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank. Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
146 154 142 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment. Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
155 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
147 156 143 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.” In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
148 157 144 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class. (★未使用/削除予定★)
149 158 145 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class. (★未使用/削除予定★)
151 160 147 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment. Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
152 161 148 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition. Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
153 162 149 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
154 163 150 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member. Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
155 165 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment... If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
156 166 152 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank. Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
157 167 153 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment. One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
158 168 154 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander! Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
159 169 155 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.” Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
160 170 156 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties. Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
161 172 157 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
162 173 158 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 ...Ah, and before I forget: there was one other matter to which we must attend. Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
163 174 159 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
170 181 166 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon. One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
171 182 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards. Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
172 183 168 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 If you wish to know more, please refer to the squadron guide. A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
173 184 169 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
185 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
174 186 170 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 ...Ah, and before I forget: there was one other matter to which we must attend. Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
175 187 171 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
176 188 172 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis> Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
198 210 194 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 All you need to do is confirm the squadron members and give the signal to deploy. By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
199 211 195 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
200 212 196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
201 213 197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report. Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
202 215 198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 (★未使用/削除予定★) If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
203 216 199 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
204 217 200 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
212 225 208 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see! Ah, our fledgling squadron's first deployment!
213 226 209 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them. Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
214 227 210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment. All you need to do is confirm the squadron members and give the signal to deploy.
215 228 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment... The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
216 230 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 ...Ah, and before I forget: there was one other matter to which we must attend. I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
217 231 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
218 232 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis> (★未使用/削除予定★)
219 233 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 A letter of promotion! Congratulations, Commander! And very well deserved, I must say! (★未使用/削除予定★)
220 234 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
221 236 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander. In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
222 237 218 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course! (★未使用/削除予定★)
223 238 219 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 The squadron has returned from their deployment. Pray look over the report, Commander. (★未使用/削除予定★)
224 239 220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 ...Ah, and before I forget: there was one other matter to which we must attend. Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
225 240 221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
226 241 222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis> Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
227 243 223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 Greetings, Commander. The squadron is eager to receive your next orders! If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
228 244 224 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training? Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
229 245 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander! Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
250 266 246 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 (★未使用/削除予定★) Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
251 267 247 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
252 268 248 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
253 269 249 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 (★未使用/削除予定★) Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
254 271 250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
255 272 251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
256 273 252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
263 280 259 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander! Ah, our fledgling squadron's first deployment!
264 281 260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 ...Ah, and before I forget: there was one other matter to which we must attend. Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
265 282 261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... All you need to do is confirm the squadron members and give the signal to deploy.
266 283 262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis> The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
267 285 263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
268 286 264 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis> And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
269 287 265 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander. (★未使用/削除予定★)
270 288 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course! (★未使用/削除予定★)
271 289 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 The squadron has returned from their deployment. Pray look over the report, Commander. Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
272 291 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me... In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
273 292 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis> (★未使用/削除予定★)
274 293 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 A letter of promotion! Congratulations, Commander! And very well deserved, I must say! (★未使用/削除予定★)
275 294 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 Greetings, Commander. The squadron is eager to receive your next orders! Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
276 295 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training? When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
277 296 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander! Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
278 298 274 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole. If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
279 299 275 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses. Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
280 300 276 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
301 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
302 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
303 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
304 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
305 301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
306 302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
307 303 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
@@ -4,19 +4,15 @@ int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
1 key 0 1
4 0 TEXT_COMARMGCARMYTRAINING_00344_MENU_YES Yes
5 1 TEXT_COMARMGCARMYTRAINING_00344_MENU_NO No
6 2 TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING Current training course: None Current training course: None
8 4 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
5 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION (★未使用/削除予定★)
6 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 Training Courses
9 7 5 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION Abort Current Training Course (★未使用/削除予定★)
10 8 6 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 View Squadron Roster Training Courses
11 9 7 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 Your squadron is not currently training. Abort Current Training Course
12 10 8 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 Your squadron has already completed its current training course. View Squadron Roster
13 11 9 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training? Your squadron is not currently training.
14 12 10 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 (★未使用/削除予定★) Your squadron has already completed its current training course.
15 13 11 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT (★未使用/削除予定★) <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training?
14 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 (★未使用/削除予定★)
15 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020 (★未使用/削除予定★)
16 16 12 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory. (★未使用/削除予定★)
17 17 13 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength. (★未使用/削除予定★)
18 18 14 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits. (★未使用/削除予定★)
+1 -2
View File
@@ -3,5 +3,4 @@
int32,str,str
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
1 key 0 1
3 int32 str str
4 0 TEXT_FESGSC2017_00383_ADVENTURE00383_000_000 Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!
5 1 TEXT_FESGSC2017_00383_ADVENTURE00383_000_100 I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!
6 2 TEXT_FESGSC2017_00383_ADVENTURE00383_000_200 I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around! I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!
+4 -16
View File
@@ -25,22 +25,10 @@ int32,str,str
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
No one will ever take them down.♪
The power lies on their side!♪"
27,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
1 key 0 1
25 21 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026 Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions.
26 22 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030 A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames.
27 23 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031 In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends...
28 24 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032 They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪ They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪
29 25 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
30 26 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034 They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪ They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪
31 27 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
28 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040 This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle.
29 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041 J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers.
30 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042 They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!
31 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043
32 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044 Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol.
33 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045 They can then be exchanged for seasonal goods by speaking with P'obyano.
32 28 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040 This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle.
33 29 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041 J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers.
34 30 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042 They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!
+3 -8
View File
@@ -14,8 +14,7 @@ int32,str,str
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
@@ -27,9 +26,7 @@ int32,str,str
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
@@ -56,9 +53,7 @@ Thanalan: Central, Western, Eastern, and Southern"
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
1 key 0 1
14 10 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002 Purchase Weapons.
15 11 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003 Small Talk.
16 12 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004 Cancel.
17 13 TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001 Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>) Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)
14 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 <Sheet(Companion,IntegerParameter(1),0)/>.
18 15 14 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 Cancel. <Sheet(Companion,IntegerParameter(1),0)/>.
19 16 15 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 Choose this minion? Cancel.
20 17 16 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 Yes Choose this minion?
26 23 22 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch. Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more.
27 24 23 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 Yo-kai Medals can be found at FATEs in the following 13 areas: Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
28 25 24 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern Yo-kai Medals can be found at FATEs in the following 13 areas:
29 26 25 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
27 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
28 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004
30 29 26 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004 Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!
31 30 27 TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 Which weapon will you purchase? Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
32 31 28 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004 <If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)
53 52 49 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper.
54 53 50 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033 Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal. Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
55 54 51 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033 The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>. Yo-kai Medals can be found at FATEs in the following 13 areas:
56 55 52 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident. The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
56 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040 My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!
57 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041 Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!
57 58 53 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you. Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
58 59 54 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did! The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>.
59 60 55 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 All thirteen!? Well then, allow me to extend my congratulations to you as well. Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident.
+5 -10
View File
@@ -8,14 +8,10 @@ int32,str,str
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
@@ -23,5 +19,4 @@ This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
18,"TEXT_HOUFURPLANTPOT_00331_FLOWERED","<Sheet(Item,IntegerParameter(1),9)/>
These flowers are in bloom."
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
1 key 0 1
8 4 TEXT_HOUFURPLANTPOT_00331_CARE Tend Crop
9 5 TEXT_HOUFURPLANTPOT_00331_DISPOSE Remove Crop
10 6 TEXT_HOUFURPLANTPOT_00331_HARVEST Harvest Crop
11 7 TEXT_HOUFURPLANTPOT_00331_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_HOUFURPLANTPOT_00331_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
11 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE Are you certain you wish to remove this crop?
12 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES Yes
13 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO No
14 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well.
15 15 11 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days... Are you certain you wish to remove this crop?
16 16 12 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>... Yes
17 17 13 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade... No
19 15 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days...
20 16 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>...
21 17 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade...
22 18 TEXT_HOUFURPLANTPOT_00331_FLOWERED <Sheet(Item,IntegerParameter(1),9)/> These flowers are in bloom.
+1 -2
View File
@@ -22,8 +22,7 @@ int32,str,str
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
1 key 0 1
22 18 TEXT_JOBDEFDRK_00300_SIDURGU_000_075 He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all.
23 19 TEXT_JOBDEFDRK_00300_SIDURGU_000_076 A darkness which can grant us great strength...at a price.
24 20 TEXT_JOBDEFDRK_00300_SIDURGU_000_100 You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?
25 21 TEXT_JOBDEFDRK_00300_SIDURGU_000_101 Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss? Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss?
22 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?
26 23 22 TEXT_JOBDEFDRK_00300_Q2_000_150 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 What will you ask? Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?
27 24 23 TEXT_JOBDEFDRK_00300_A2_000_151 TEXT_JOBDEFDRK_00300_Q2_000_150 How fare you and Rielle? What will you ask?
28 25 24 TEXT_JOBDEFDRK_00300_A2_000_152 TEXT_JOBDEFDRK_00300_A2_000_151 What is a dark knight? How fare you and Rielle?
@@ -20,8 +20,7 @@ int32,str,str
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
1 key 0 1
20 16 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300 There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle...
21 17 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400 Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that.
22 18 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400 I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!
23 19 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500 The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think. The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think.
20 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!
24 21 20 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate! Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!
25 22 21 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone! There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!
26 23 22 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering! I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!
+1 -3
View File
@@ -5,6 +5,4 @@ int32,str,str
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
Tarresson de Dzemael, Ohl Deeh
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
1 key 0 1
5 1 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000 Yes.
6 2 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001 No.
7 3 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000 (-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>
8 4 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000 (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis> (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>
@@ -13,10 +13,8 @@ int32,str,str
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he could realize his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
1 key 0 1
13 9 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012 (-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>
14 10 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013 (-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>
15 11 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014 (-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he could realize his tyrannical ambitions─but the victory was not without consequence.</Emphasis>
16 12 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015 (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis> (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>
17 13 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020 (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>
14 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>
15 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>
18 16 14 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>
19 17 15 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 (-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>
20 18 16 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 (-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>
@@ -16,15 +16,9 @@ int32,str,str
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
@@ -34,23 +28,15 @@ int32,str,str
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
34,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052","Spawn: Verb or noun used when a monster (re)appears in the world.
Add: Used to describe sudden enemy reinforcements.
Pull: The act of bringing a distant foe to the party's location."
35,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053","Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.”
Buff: Positive effects that improve attributes.
Debuff: Negative effects that weaken attributes."
36,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054","DoT: Abbreviation for “Damage over Time.”
AE/AoE: Abbreviation for “Area (of) Effect.”"
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
1 key 0 1
16 12 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020 (-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>
17 13 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021 Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession.
18 14 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022 To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros.
19 15 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023 Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color> Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color>
20 16 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024 Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color> Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color>
21 17 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025 Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color> Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color>
18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Signs and waymarks are communication tools that are visible to your entire party.
21 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032 Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol.
22 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033 Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies.
23 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034 Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather.
22 24 18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu. Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
23 25 19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis> (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
24 26 20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS. Signs and waymarks are communication tools that are visible to your entire party.
28 30 24 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance). The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu.
29 31 25 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone. (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>
30 32 26 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis> Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS.
31 33 27 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042 When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples. The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks.
32 34 28 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043 Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location. The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison.
33 35 29 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044 Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes. The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank.
36 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054 DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.”
37 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055 There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!
38 TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR (★未使用/削除予定★)
34 30 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance).
35 31 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone.
36 32 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>
37 33 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples.
38 34 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052 Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location.
39 35 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053 Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes.
40 36 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054 DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.”
41 37 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055 There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!
42 38 TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR (★未使用/削除予定★)
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000 Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?
5 1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001 <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion. <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion.
2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 What will you do?
6 3 2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 Claim ranking reward. What will you do?
7 4 3 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 Claim tier reward. Claim ranking reward.
8 5 4 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 Claim tier reward (party). Claim tier reward.
@@ -6,6 +6,5 @@ int32,str,str
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
1 key 0 1
6 2 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005 Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season.
7 3 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006 Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle.
8 4 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007 Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!
9 5 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008 Season One is now underway! Rewards will become available once the season has ended. Season One is now underway! Rewards will become available once the season has ended.
6 TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009 Season One rankings can be checked on the Lodestone.
10 6 TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009 Season One rankings can be checked on the Lodestone.
@@ -1,38 +1,38 @@
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0,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001","Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment..."
1,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002","(-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?"
2,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003","(-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet."
3,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004","(-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were."
4,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005","(-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct."
5,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006","(-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process."
6,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010","To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process."
7,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011","Use the ninety-nine Anemos crystals to flood the relay with aether?"
8,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010","(-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?"
9,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011","(-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter..."
10,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100","Seekest thou...power? Power to smite thine enemies?
To cast down the wicked and raise up the righteous?"
11,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000","What will you say?"
12,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001","All that and more..."
13,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002","..."
14,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110","A warrior, then! Coveter of strength!
Blessed art thou, arbiter of vengeance!"
15,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120","Art thou a pawn, then!? Content to surrender to the whim of fate─
to bid welcome to the wicked at the dark!?"
16,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130","And within...within... A light burning, radiant, resplendent!"
17,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131","Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee."
18,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200","...There is no other way."
19,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201","Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon..."
20,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202","Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now."
21,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203","You'll hear none from me. Let's do it and be done with it."
22,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204","Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it."
23,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205","Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men."
24,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206","Well, Galuf? This was your idea. Got any suggestions?"
25,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207","(-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison..."
26,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021","(-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond."
27,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022","(-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test..."
28,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023","Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment."
29,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024","By the way, you took an awfully long time to respond after initiating the process. Did something happen?"
30,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025","Galuf!? You're certain that's the name you heard spoken in the vision?"
31,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026","Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him..."
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4 0 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001 Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment...
5 1 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002 (-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?
6 2 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003 (-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet.
7 3 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004 (-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were.
8 4 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005 (-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct.
9 5 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006 (-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process.
10 6 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010 To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process.
11 7 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011 Use the ninety-nine Anemos crystals to flood the relay with aether?
12 8 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010 (-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?
13 9 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011 (-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter...
14 10 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100 Seekest thou...power? Power to smite thine enemies? To cast down the wicked and raise up the righteous?
15 11 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000 What will you say?
16 12 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001 All that and more...
17 13 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002 ...
18 14 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110 A warrior, then! Coveter of strength! Blessed art thou, arbiter of vengeance!
19 15 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120 Art thou a pawn, then!? Content to surrender to the whim of fate─ to bid welcome to the wicked at the dark!?
20 16 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130 And within...within... A light burning, radiant, resplendent!
21 17 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131 Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee.
22 18 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200 ...There is no other way.
23 19 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201 Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon...
24 20 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202 Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now.
25 21 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203 You'll hear none from me. Let's do it and be done with it.
26 22 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204 Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it.
27 23 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205 Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men.
28 24 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206 Well, Galuf? This was your idea. Got any suggestions?
29 25 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207 (-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison...
30 26 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021 (-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond.
31 27 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022 (-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test...
32 28 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023 Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment.
33 29 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024 By the way, you took an awfully long time to respond after initiating the process. Did something happen?
34 30 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025 Galuf!? You're certain that's the name you heard spoken in the vision?
35 31 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026 Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him...
36 32 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027 Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate.
37 33 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030 Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible...
38 34 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR
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0,"TEXT_CTSERKEUREKA1EVENTEJIKA_00472_EJIKATSUNJIKA_000_000","Gods, it's even worse than I imagined. What happened here..."
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4 0 TEXT_CTSERKEUREKA1EVENTEJIKA_00472_EJIKATSUNJIKA_000_000 Gods, it's even worse than I imagined. What happened here...
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0,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_100_000","Not now, dammit, not now! I've been workin' day an' night on this bloody contraption, an' I'm this close to gettin' it right..."
1,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_000","Ah, I remember you. The famed adventurer, aye? Don't tell me─the harridan's holdin' a debt over yer head like me, ain't she? That how she got ye to sign on to this expedition to the arse end of nowhere?"
2,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_001","Got ourselves dragged into a fine mess, aye? Rowena's still wieldin' that tavern debt of mine like a chef's knife, takin' a ponze of flesh here an' there... Wait─don't tell me she got her hooks in you too?"
3,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_002","Ah, well, it's no business of mine. We're here, an' we may as well make the most of it─much as ye can make of bein' stuck on a godsforsaken island where the very elements are yer enemy, an' the only livin' creatures want nothin' more than to make ye dead..."
4,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_003","Ye've probably heard from the others about how the beasties here've been bathed in the twisted aether of this place an' are somehow stronger for it."
5,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_004","Dunno about all that, but I do know that if ye walked out the gates an' let one take a swing at ye, ye'd feel it in more ways than one. Aye, not only can they rend flesh an' break bones, but they can also disrupt yer very aether."
6,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_005","So if yer intendin' to go toe-to-toe with one, ye'll need a way to improve yer ability to endure said beastie's attacks─rather, yer ability to defend against attacks of a given elemental aspect. Goes without sayin' the same principle applies if ye want to hit the beasties back harder, aye?"
7,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_006","Anyroad, to that end, Krile an' I've been workin' on a solution─a magicked contraption ye can use to manipulate yer elemental affinities an' fight more effectively in Eureka. We call it a magia board!"
8,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_007","Might take some gettin' used to, but I'm sure a clever <If(PlayerParameter(4))>lass<Else/>lad</If> like you will manage. But the board alone's not enough, I should say. Ye'll need these crystals...err...what were they called...?"
9,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_008","Magicite, that was it. Type of crystal found here in Eureka, pure as driven snow, or so I'm told."
10,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_009","Lucky for you I've got one to spare─brought back by a survivor of the first expedition. Go on an' take it, along with the board."
11,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_010","Reckoned ye'll find more while yer out and about, so I designed it to take up to five in a given configuration."
12,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_011","To affix or remove magicite, ye'll need to avail yerself of that there magia melder. Shouldn't be too hard, but if ye've got questions, direct 'em to the expedition engineer over yonder."
13,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_020","In case yer curious, we took inspiration from somethin' called an elemental converter, which I'm told was born from the mind of one Cid Garlond."
14,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_021","Man's got a knack for makin' the impossible possible, they say. Craftin' the kind of contraptions that only a genius─or a madman─would ever conceive. I'd wager he's a little of both, but what do I know 'sides how to swing a hammer?"
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4 0 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_100_000 Not now, dammit, not now! I've been workin' day an' night on this bloody contraption, an' I'm this close to gettin' it right...
5 1 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_000 Ah, I remember you. The famed adventurer, aye? Don't tell me─the harridan's holdin' a debt over yer head like me, ain't she? That how she got ye to sign on to this expedition to the arse end of nowhere?
6 2 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_001 Got ourselves dragged into a fine mess, aye? Rowena's still wieldin' that tavern debt of mine like a chef's knife, takin' a ponze of flesh here an' there... Wait─don't tell me she got her hooks in you too?
7 3 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_002 Ah, well, it's no business of mine. We're here, an' we may as well make the most of it─much as ye can make of bein' stuck on a godsforsaken island where the very elements are yer enemy, an' the only livin' creatures want nothin' more than to make ye dead...
8 4 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_003 Ye've probably heard from the others about how the beasties here've been bathed in the twisted aether of this place an' are somehow stronger for it.
9 5 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_004 Dunno about all that, but I do know that if ye walked out the gates an' let one take a swing at ye, ye'd feel it in more ways than one. Aye, not only can they rend flesh an' break bones, but they can also disrupt yer very aether.
10 6 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_005 So if yer intendin' to go toe-to-toe with one, ye'll need a way to improve yer ability to endure said beastie's attacks─rather, yer ability to defend against attacks of a given elemental aspect. Goes without sayin' the same principle applies if ye want to hit the beasties back harder, aye?
11 7 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_006 Anyroad, to that end, Krile an' I've been workin' on a solution─a magicked contraption ye can use to manipulate yer elemental affinities an' fight more effectively in Eureka. We call it a magia board!
12 8 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_007 Might take some gettin' used to, but I'm sure a clever <If(PlayerParameter(4))>lass<Else/>lad</If> like you will manage. But the board alone's not enough, I should say. Ye'll need these crystals...err...what were they called...?
13 9 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_008 Magicite, that was it. Type of crystal found here in Eureka, pure as driven snow, or so I'm told.
14 10 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_009 Lucky for you I've got one to spare─brought back by a survivor of the first expedition. Go on an' take it, along with the board.
15 11 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_010 Reckoned ye'll find more while yer out and about, so I designed it to take up to five in a given configuration.
16 12 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_011 To affix or remove magicite, ye'll need to avail yerself of that there magia melder. Shouldn't be too hard, but if ye've got questions, direct 'em to the expedition engineer over yonder.
17 13 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_020 In case yer curious, we took inspiration from somethin' called an elemental converter, which I'm told was born from the mind of one Cid Garlond.
18 14 TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_021 Man's got a knack for makin' the impossible possible, they say. Craftin' the kind of contraptions that only a genius─or a madman─would ever conceive. I'd wager he's a little of both, but what do I know 'sides how to swing a hammer?
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0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000","Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors."
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010","Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far."
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000","Which record would you like to peruse?"
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001","Eureka Anemos Expedition I."
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002","Eureka Anemos Expedition II."
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003","Eureka Anemos Expedition III."
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirts."
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular milestone was almost within our reach."
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adopted grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
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4 0 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000 Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors.
5 1 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010 Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far.
6 2 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000 Which record would you like to peruse?
7 3 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001 Eureka Anemos Expedition I.
8 4 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002 Eureka Anemos Expedition II.
9 5 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003 Eureka Anemos Expedition III.
10 6 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004 Nothing.
11 7 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020 (-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirts.
12 8 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021 (-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux.
13 9 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022 (-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan.
14 10 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023 (-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another.
15 11 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024 (-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals.
16 12 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030 (-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective.
17 13 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031 (-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream.
18 14 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032 (-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible.
19 15 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033 (-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear.
20 16 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034 (-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately.
21 17 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040 (-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular milestone was almost within our reach.
22 18 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041 (-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet.
23 19 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042 (-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo.
24 20 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043 (-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val.
25 21 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044 (-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adopted grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity.
26 22 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045 (-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note.
27 23 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR
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0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_000","I heard about you! You're that adventurer─the secret weapon everyone was going on about. Happy to have you on board! Fighting's not my forte, but I'll do my best to support you should you find yourself at a loss as to how to proceed."
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_010","I heard Miss Krile asked you to search for a confluence of aether near the observatory to the northwest? According to our preliminary surveys, there's a large concentration of wind-aspected aether over there."
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_011","In all likelihood it'll be filled with creatures aspected to wind. Be sure to configure your magia board accordingly!"
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_012","Oh, and one more thing: we've received reports of a horrible beast that hunts at night. Apparently it's drawn to the scent of blood, so if you're out there after dark, you'll want to quickly patch up any injuries to avoid getting its attention."
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_020","How was it? Did you find what you and Miss Krile were looking for? And was my information of any use? I certainly hope it was!"
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_030","Miss Krile asked you to search the Orchard, right? The area is replete with water-aspected aether, so you ought to bear that in mind before setting out."
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_031","Oh, and so you know, the average aetherial density is a lot lower in the east than it is north of Port Surgate."
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_032","Since there seems to be a direct correlation between aetherial density and the nastiness of indigenous wildlife, it might be safer to head into the Orchard from the east instead of going straight north..."
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_040","Got back safe and sound, did you? That's great! You really are something else, aren't you? Almost reminds me of the stories I heard about that other adventurer─the hero of the Scions, I think <If(PlayerParameter(4))>she<Else/>he</If> was called?"
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_041","Friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> led an elite unit of adventurers into the Praetorium and faced down Gaius van Baelsar himself! Be amazing to meet a <If(PlayerParameter(4))>woman<Else/>man</If> like that, don't you think?"
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_050","Bound for the Marge, are you? The area around the waterfall has high concentrations of lightning-aspected aether. You'd best proceed with caution!"
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_051","The fastest and simplest way there would be to head straight north, but that would also take you through some of the most dangerous parts of Anemos. But if you think you can handle it, then don't let me stop you!"
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_060","Well done! Is it just my imagination, or did you find that one rather quickly? Only person who could've done it faster is probably that hero of the Ala Mhigan Resistance I heard about."
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_061","That friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> was instrumental to every major victory they had against the Garleans! It'd sure be nice if we had <If(PlayerParameter(4))>her<Else/>him</If> here to lend us a hand, don't you think?"
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_070","Apparently we've only got one more magicite to go? And it's somewhere on the other side of the Val River Swale in Uncanny Valley? Our latest measurements of that region indicate a sharp decrease in ice-aspected aether..."
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_071","That said, the overall aetheric density is still exceedingly high. Prolonged exposure to these levels would either kill most creatures...or make them incredibly powerful. You know, I'm not sure if we should be sending you out there on your own..."
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_080","I can't believe it! You actually made it all the way to Uncanny Valley and back! You're incredible─just like the hero of the Scions and that hero of the Resistance! In fact, the more I think about it, the more I begin to suspect..."
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_081","You're just as powerful as those two famous warriors! We really are lucky to have you on board, aren't we?"
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_100","We've spent so much time trying to locate those pieces of magicite that we almost overlooked another unusual wave pattern in the aether. It's extremely rare and extremely brief, but it's reoccurring."
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_101","Whatever it is, it's somewhere in Newvoid, to the northwest. If you decide to go and investigate, be careful. I've got a bad feeling about it..."
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_090",""
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_091",""
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4 0 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_000 I heard about you! You're that adventurer─the secret weapon everyone was going on about. Happy to have you on board! Fighting's not my forte, but I'll do my best to support you should you find yourself at a loss as to how to proceed.
5 1 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_010 I heard Miss Krile asked you to search for a confluence of aether near the observatory to the northwest? According to our preliminary surveys, there's a large concentration of wind-aspected aether over there.
6 2 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_011 In all likelihood it'll be filled with creatures aspected to wind. Be sure to configure your magia board accordingly!
7 3 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_012 Oh, and one more thing: we've received reports of a horrible beast that hunts at night. Apparently it's drawn to the scent of blood, so if you're out there after dark, you'll want to quickly patch up any injuries to avoid getting its attention.
8 4 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_020 How was it? Did you find what you and Miss Krile were looking for? And was my information of any use? I certainly hope it was!
9 5 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_030 Miss Krile asked you to search the Orchard, right? The area is replete with water-aspected aether, so you ought to bear that in mind before setting out.
10 6 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_031 Oh, and so you know, the average aetherial density is a lot lower in the east than it is north of Port Surgate.
11 7 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_032 Since there seems to be a direct correlation between aetherial density and the nastiness of indigenous wildlife, it might be safer to head into the Orchard from the east instead of going straight north...
12 8 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_040 Got back safe and sound, did you? That's great! You really are something else, aren't you? Almost reminds me of the stories I heard about that other adventurer─the hero of the Scions, I think <If(PlayerParameter(4))>she<Else/>he</If> was called?
13 9 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_041 Friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> led an elite unit of adventurers into the Praetorium and faced down Gaius van Baelsar himself! Be amazing to meet a <If(PlayerParameter(4))>woman<Else/>man</If> like that, don't you think?
14 10 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_050 Bound for the Marge, are you? The area around the waterfall has high concentrations of lightning-aspected aether. You'd best proceed with caution!
15 11 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_051 The fastest and simplest way there would be to head straight north, but that would also take you through some of the most dangerous parts of Anemos. But if you think you can handle it, then don't let me stop you!
16 12 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_060 Well done! Is it just my imagination, or did you find that one rather quickly? Only person who could've done it faster is probably that hero of the Ala Mhigan Resistance I heard about.
17 13 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_061 That friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> was instrumental to every major victory they had against the Garleans! It'd sure be nice if we had <If(PlayerParameter(4))>her<Else/>him</If> here to lend us a hand, don't you think?
18 14 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_070 Apparently we've only got one more magicite to go? And it's somewhere on the other side of the Val River Swale in Uncanny Valley? Our latest measurements of that region indicate a sharp decrease in ice-aspected aether...
19 15 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_071 That said, the overall aetheric density is still exceedingly high. Prolonged exposure to these levels would either kill most creatures...or make them incredibly powerful. You know, I'm not sure if we should be sending you out there on your own...
20 16 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_080 I can't believe it! You actually made it all the way to Uncanny Valley and back! You're incredible─just like the hero of the Scions and that hero of the Resistance! In fact, the more I think about it, the more I begin to suspect...
21 17 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_081 You're just as powerful as those two famous warriors! We really are lucky to have you on board, aren't we?
22 18 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_100 We've spent so much time trying to locate those pieces of magicite that we almost overlooked another unusual wave pattern in the aether. It's extremely rare and extremely brief, but it's reoccurring.
23 19 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_101 Whatever it is, it's somewhere in Newvoid, to the northwest. If you decide to go and investigate, be careful. I've got a bad feeling about it...
24 20 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_090
25 21 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_091
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0,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_000","...I knew it. I <Emphasis>knew</Emphasis> it. From the moment we arrived... Despite everything that has happened here, there can be no mistake."
1,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_001","Aye. I hate to admit it, but you had the right of it..."
2,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_002","I said I would tell you everything if my suspicions proved true, and so I will. The reason I urged the Scions to approve my participation in this expedition..."
3,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_003","Is because this island...is the Isle of Val."
4,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_003","The selfsame island that once served as the headquarters and home of the Students of Baldesion. An island that belongs on the other side of the world, that was obliterated by a terrible magick..."
5,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_004","I was fortunate to have been elsewhere at the time, but I know you were not so lucky. I don't suppose you have any idea how it could have ended up here in the Glass Ocean?"
6,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_005","Alas, my memories of the incident are muddled. All I recall is a voice─that of the star, I suspect. Faint and fleeting, but warm...and then I awoke on the shore of Old Sharlayan."
7,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_006","How convenient for you and utterly unhelpful for the rest of us. Would that more than Galuf's chosen heir could have received this “blessing” of Light."
8,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_007","And where are you off to now, Ejika?"
9,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_008","To find anyone else that might still be alive. I'll thank you not to follow─I work better alone."
10,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_Q1_000_000","What will you say?"
11,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_001","Cutting us loose now that you got what you wanted?"
12,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_002","It'd be better for everyone if we cooperated."
13,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_009","...Hmph. I'll allow that I've yet to repay you for bringing me to this island. Let no one here say I am ungrateful─I heard it enough from Galuf..."
14,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_010","...Hmph. I suppose you are not without your uses, given your proven capacity for survival. And violence."
15,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_011","A proposal, then. Should I learn anything of significance, I will return here and share it with the rest of you. Does that satisfy, Krile?"
16,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_012","He's a handful, I know..."
17,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_012","You needn't worry about me. I am more than capable of defending myself."
18,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_013","So─we have a mystery on our hands. Somehow the Isle of Val was transported from one corner of the world to this one."
19,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_014","Ejika is right in that our first priority should be to confirm whether or not any of our comrades that were here are still alive. If someone is, then perhaps they will be able to help us understand what happened."
20,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_015","I appreciate your help more than you know."
21,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_016","But before you can begin in earnest, it is important that you are properly prepared. The stories you heard about the creatures that roam these lands were not exaggerations, and I would not see you struck down due to carelessness."
22,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_017","Gerolt has been working on something that will be of use to you. Why don't you go and see if it is ready?"
23,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_018","I have various measurements to take in the meantime. Come and find me if you wish to speak later!"
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4 0 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_000 ...I knew it. I <Emphasis>knew</Emphasis> it. From the moment we arrived... Despite everything that has happened here, there can be no mistake.
5 1 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_001 Aye. I hate to admit it, but you had the right of it...
6 2 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_002 I said I would tell you everything if my suspicions proved true, and so I will. The reason I urged the Scions to approve my participation in this expedition...
7 3 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_003 Is because this island...is the Isle of Val.
8 4 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_003 The selfsame island that once served as the headquarters and home of the Students of Baldesion. An island that belongs on the other side of the world, that was obliterated by a terrible magick...
9 5 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_004 I was fortunate to have been elsewhere at the time, but I know you were not so lucky. I don't suppose you have any idea how it could have ended up here in the Glass Ocean?
10 6 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_005 Alas, my memories of the incident are muddled. All I recall is a voice─that of the star, I suspect. Faint and fleeting, but warm...and then I awoke on the shore of Old Sharlayan.
11 7 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_006 How convenient for you and utterly unhelpful for the rest of us. Would that more than Galuf's chosen heir could have received this “blessing” of Light.
12 8 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_007 And where are you off to now, Ejika?
13 9 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_008 To find anyone else that might still be alive. I'll thank you not to follow─I work better alone.
14 10 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_Q1_000_000 What will you say?
15 11 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_001 Cutting us loose now that you got what you wanted?
16 12 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_002 It'd be better for everyone if we cooperated.
17 13 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_009 ...Hmph. I'll allow that I've yet to repay you for bringing me to this island. Let no one here say I am ungrateful─I heard it enough from Galuf...
18 14 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_010 ...Hmph. I suppose you are not without your uses, given your proven capacity for survival. And violence.
19 15 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_011 A proposal, then. Should I learn anything of significance, I will return here and share it with the rest of you. Does that satisfy, Krile?
20 16 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_012 He's a handful, I know...
21 17 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_012 You needn't worry about me. I am more than capable of defending myself.
22 18 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_013 So─we have a mystery on our hands. Somehow the Isle of Val was transported from one corner of the world to this one.
23 19 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_014 Ejika is right in that our first priority should be to confirm whether or not any of our comrades that were here are still alive. If someone is, then perhaps they will be able to help us understand what happened.
24 20 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_015 I appreciate your help more than you know.
25 21 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_016 But before you can begin in earnest, it is important that you are properly prepared. The stories you heard about the creatures that roam these lands were not exaggerations, and I would not see you struck down due to carelessness.
26 22 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_017 Gerolt has been working on something that will be of use to you. Why don't you go and see if it is ready?
27 23 TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_018 I have various measurements to take in the meantime. Come and find me if you wish to speak later!
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0,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001","Go and speak with Gerolt. I think you'll like what he has to offer!"
1,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005","I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here."
2,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010","While taking preliminary readings, something unusual came to light."
3,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011","The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses."
4,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012","I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority."
5,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013","The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet."
6,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014","Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order."
7,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015","So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better."
8,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016","Two: if you should come across a protean crystal, I want you to bring it to me."
9,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017","I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all."
10,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018","I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them."
11,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019","And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!"
12,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019","There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!"
13,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20","You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner."
14,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030","Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!"
15,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035","Went beyond the walls, did you? Find any protean crystals?"
16,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036","Yes, this should suffice for our purposes...
So tell me─have you gotten used to fighting the denizens of this island?"
17,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000","What will you say?"
18,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001","More or less, aye."
19,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002","If you ask me, it's needlessly complicated."
20,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037","Haha! I should have expected nothing less from the Warrior of Light!"
21,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038","Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon..."
22,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039","In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region."
23,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040","I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you."
24,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041","Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best..."
25,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042","Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals."
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items."
27,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043","You may continue the Eureka expedition upon reaching elemental level 3."
28,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050","Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems..."
29,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051","You may continue the Eureka expedition upon reaching elemental level 3."
30,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet."
31,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056","Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts..."
32,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057","I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage."
33,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058","I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?"
34,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060","I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned..."
35,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070","Welcome back! Were you able to track down that confluence of aether?"
36,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071","Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that."
37,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072","So magicite can impede the flow of the Lifestream itself. Fascinating..."
38,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073","Anyway, you may as well keep it for use with your magia board."
39,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074","Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though."
40,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075","I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own."
41,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076","You may continue the Eureka expedition upon reaching elemental level 5."
42,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080","I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know."
43,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081","You may continue the Eureka expedition upon reaching elemental level 5."
44,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085","Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again."
45,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086","I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard."
46,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087","While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!"
47,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090","Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task."
48,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100","Don't tell me─you found another magicite at the heart of the confluence?"
49,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101","I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents."
50,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103","Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes."
51,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104","But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed."
52,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105","You may continue the Eureka expedition upon reaching elemental level 13."
53,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110","No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too."
54,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111","You may continue the Eureka expedition upon reaching elemental level 13."
55,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115","Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?"
56,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116","Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here."
57,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117","Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it..."
58,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120","The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it."
59,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130","No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale."
60,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131","I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly."
61,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132","I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet..."
62,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133","Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know."
63,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134","You may continue the Eureka expedition upon reaching elemental level 17."
64,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140","Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere..."
65,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141","You may continue the Eureka expedition upon reaching elemental level 17."
66,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145","This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it."
67,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146","This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley."
68,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147","It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents..."
69,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150","This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful."
70,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160","Good to see you again. Not that I ever doubted you would return, but it still feels good regardless."
71,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160","As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?"
72,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161","Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?"
73,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162","Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe."
74,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163","Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region."
75,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164","It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions..."
76,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165","Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream..."
77,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166","Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm."
78,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167","You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find."
79,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170","Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it."
80,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180","I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet."
81,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181","So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary..."
82,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182","I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think..."
83,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190","That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence."
84,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191","Galuf Baldesion founded the Students, together with three of his fellow Archons."
85,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192","If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things."
86,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193","I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him."
87,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194","As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met..."
88,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195","Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters."
89,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196","You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold."
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
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4 0 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001 Go and speak with Gerolt. I think you'll like what he has to offer!
5 1 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005 I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here.
6 2 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010 While taking preliminary readings, something unusual came to light.
7 3 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011 The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses.
8 4 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012 I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority.
9 5 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013 The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet.
10 6 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014 Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order.
11 7 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015 So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better.
12 8 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016 Two: if you should come across a protean crystal, I want you to bring it to me.
13 9 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017 I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all.
14 10 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018 I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them.
15 11 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019 And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!
16 12 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019 There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!
17 13 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20 You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner.
18 14 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030 Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!
19 15 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035 Went beyond the walls, did you? Find any protean crystals?
20 16 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036 Yes, this should suffice for our purposes... So tell me─have you gotten used to fighting the denizens of this island?
21 17 TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000 What will you say?
22 18 TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001 More or less, aye.
23 19 TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002 If you ask me, it's needlessly complicated.
24 20 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037 Haha! I should have expected nothing less from the Warrior of Light!
25 21 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038 Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon...
26 22 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039 In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region.
27 23 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040 I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you.
28 24 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041 Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best...
29 25 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042 Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals.
30 26 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042 Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items.
31 27 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043 You may continue the Eureka expedition upon reaching elemental level 3.
32 28 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050 Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems...
33 29 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051 You may continue the Eureka expedition upon reaching elemental level 3.
34 30 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055 Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet.
35 31 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056 Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts...
36 32 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057 I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage.
37 33 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058 I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?
38 34 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060 I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned...
39 35 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070 Welcome back! Were you able to track down that confluence of aether?
40 36 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071 Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that.
41 37 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072 So magicite can impede the flow of the Lifestream itself. Fascinating...
42 38 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073 Anyway, you may as well keep it for use with your magia board.
43 39 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074 Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though.
44 40 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075 I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own.
45 41 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076 You may continue the Eureka expedition upon reaching elemental level 5.
46 42 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080 I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know.
47 43 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081 You may continue the Eureka expedition upon reaching elemental level 5.
48 44 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085 Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again.
49 45 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086 I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard.
50 46 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087 While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!
51 47 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090 Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task.
52 48 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100 Don't tell me─you found another magicite at the heart of the confluence?
53 49 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101 I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents.
54 50 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103 Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes.
55 51 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104 But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed.
56 52 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105 You may continue the Eureka expedition upon reaching elemental level 13.
57 53 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110 No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too.
58 54 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111 You may continue the Eureka expedition upon reaching elemental level 13.
59 55 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115 Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?
60 56 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116 Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here.
61 57 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117 Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it...
62 58 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120 The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it.
63 59 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130 No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale.
64 60 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131 I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly.
65 61 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132 I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet...
66 62 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133 Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know.
67 63 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134 You may continue the Eureka expedition upon reaching elemental level 17.
68 64 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140 Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere...
69 65 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141 You may continue the Eureka expedition upon reaching elemental level 17.
70 66 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145 This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it.
71 67 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146 This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley.
72 68 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147 It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents...
73 69 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150 This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful.
74 70 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160 Good to see you again. Not that I ever doubted you would return, but it still feels good regardless.
75 71 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160 As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?
76 72 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161 Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?
77 73 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162 Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe.
78 74 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163 Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region.
79 75 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164 It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions...
80 76 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165 Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream...
81 77 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166 Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm.
82 78 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167 You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find.
83 79 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170 Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it.
84 80 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180 I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet.
85 81 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181 So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary...
86 82 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182 I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think...
87 83 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190 That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence.
88 84 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191 Galuf Baldesion founded the Students, together with three of his fellow Archons.
89 85 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192 If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things.
90 86 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193 I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him.
91 87 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194 As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met...
92 88 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195 Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters.
93 89 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196 You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold.
94 90 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197 Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!
95 91 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
96 92 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199 You may now ride mounts within Eureka Anemos!
97 93 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200 I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished.
98 94 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
99 95 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102
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0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000","In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion."
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000","What will you ask about?"
2,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001","This island and its unique challenges."
3,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002","The magia board."
4,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003","Nothing."
5,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000","What will you ask about?"
6,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001","The Forbidden Land, Eureka."
7,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002","Elemental level."
8,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003","Penalties incurred when KO'd."
9,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004","The fauna of Eureka."
10,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005","Notorious monsters."
11,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006","Rewards obtained from combat."
12,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007","EXP chains."
13,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008","Cooperating with other adventurers."
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
25,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
26,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
27,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments."
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities."
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
Fire is strong versus ice, ice versus wind, and wind versus fire.
Lightning is strong versus water, water versus earth, and earth versus lightning."
57,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111","For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind."
1 key 0 1
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3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000 In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion.
5 1 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000 What will you ask about?
6 2 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001 This island and its unique challenges.
7 3 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002 The magia board.
8 4 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003 Nothing.
9 5 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000 What will you ask about?
10 6 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001 The Forbidden Land, Eureka.
11 7 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002 Elemental level.
12 8 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003 Penalties incurred when KO'd.
13 9 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004 The fauna of Eureka.
14 10 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005 Notorious monsters.
15 11 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006 Rewards obtained from combat.
16 12 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007 EXP chains.
17 13 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008 Cooperating with other adventurers.
18 14 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009 Nothing.
19 15 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010 Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft...
20 16 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011 The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo.
21 17 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012 Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>.
22 18 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012 Moreover, all equipped items will be subject to item level sync.
23 19 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013 Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
24 20 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020 The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary.
25 21 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021 Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>.
26 22 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022 Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka.
27 23 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023 Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
28 24 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030 Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect.
29 25 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031 When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP.
30 26 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032 However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty.
31 27 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033 Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd.
32 28 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034 Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
33 29 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040 The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses.
34 30 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041 Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element.
35 31 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042 This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly.
36 32 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050 Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised.
37 33 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051 In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them.
38 34 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051 Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
39 35 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060 Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs...
40 36 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061 When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear.
41 37 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070 Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such...
42 38 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071 Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>.
43 39 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072 Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards.
44 40 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080 Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?
45 41 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081 Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will.
46 42 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082 You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together.
47 43 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000 What will you ask about?
48 44 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001 Basic usage of the magia board.
49 45 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002 Spinning the magia board.
50 46 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002 Strengthening elemental aspects.
51 47 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003 Nothing.
52 48 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090 The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka...
53 49 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091 The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka.
54 50 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092 Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others.
55 51 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093 You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments.
56 52 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100 Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary...
57 53 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101 By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities.
58 54 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102 However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder.
59 55 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110 Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?
60 56 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111 The six elements are best understood as two balanced sets: Fire is strong versus ice, ice versus wind, and wind versus fire. Lightning is strong versus water, water versus earth, and earth versus lightning.
61 57 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111 For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind.
62 58 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_112 However, should you wish to suffer less damage when attacked by that same enemy, you should use your magia board to strengthen your affinity to its aspect─in this case, defend against fire with fire.
63 59 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_113 For ease of understanding, the affinities that will strengthen your attacks or your defense are indicated on your magia board when targeting an enemy.
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0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_100_001","This strange and mysterious device does not appear to be operational..."
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_000_001","The magia melder may be used to affix magicite to or remove it from your magia board. When you have finished experimenting with it, speak with Krile to proceed."
1 key 0 1
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4 0 TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_100_001 This strange and mysterious device does not appear to be operational...
5 1 TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_000_001 The magia melder may be used to affix magicite to or remove it from your magia board. When you have finished experimenting with it, speak with Krile to proceed.
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0,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_001","At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates..."
1,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
2,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_002",""
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4 0 TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_001 At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates...
5 1 TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_100_001 The magicite you have obtained may be used in conjunction with your magia board.
6 2 TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_002
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0,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_001","At the center of the confluence of aether you find more magicite, as before in the observatory. As you kneel to retrieve it, the confluence dissipates..."
1,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
2,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_002",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_001 At the center of the confluence of aether you find more magicite, as before in the observatory. As you kneel to retrieve it, the confluence dissipates...
5 1 TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_100_001 The magicite you have obtained may be used in conjunction with your magia board.
6 2 TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_002
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0,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_001","Yet again, at the center of the confluence of aether on the shore you find magicite. As you kneel to retrieve it, the confluence dissipates..."
1,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
2,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_002",""
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4 0 TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_001 Yet again, at the center of the confluence of aether on the shore you find magicite. As you kneel to retrieve it, the confluence dissipates...
5 1 TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_100_001 The magicite you have obtained may be used in conjunction with your magia board.
6 2 TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_002
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0,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_001","Despite your best efforts, you fail to locate a confluence of aether or any pieces of magicite..."
1,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_005","Well, well, if it isn't the hero of the Resistance. I suppose I shouldn't be surprised that you are capable of holding your own this far from Port Surgate."
2,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_006","I came to this dreadful place to investigate a disturbance in the aetherial currents. Perchance you would be so kind as to tell me your reason for being here as well?"
3,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_007","So this magicite you seek was the cause of these confluences, was it? I see... Glad to hear that Krile is still capable of conducting the most rudimentary research. I thank you for sharing with me your findings."
4,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_008","I shall share with you mine own discovery by way of gratitude. I believe this is the stone you were looking for?"
5,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_009","Keep it. I have no use for such baubles. Consider it payment for your information, if you prefer."
6,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_010","This island was ever filled with danger and death. Despite its once-close proximity to the motherland, no one bothered to settle it for that very reason."
7,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_011","Circumventing these hazards was one of the reasons the Students devoted so many resources to the construction of an expansive Aethernet..."
8,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_012","...Restoring it is an admirable endeavor, and I wish you and Krile the best of luck in it. You may tell her I said as much."
9,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_013","However, I still intend to find my own way to return to our headquarters. Go well, adventurer. I shall find you again if I have information to share."
10,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_014","On closer inspection, the stone you received from Ejika does indeed appear to be another piece of magicite..."
11,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_100_014","The magicite you have obtained may be used in conjunction with your magia board."
12,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_002",""
1 key 0 1
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3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_001 Despite your best efforts, you fail to locate a confluence of aether or any pieces of magicite...
5 1 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_005 Well, well, if it isn't the hero of the Resistance. I suppose I shouldn't be surprised that you are capable of holding your own this far from Port Surgate.
6 2 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_006 I came to this dreadful place to investigate a disturbance in the aetherial currents. Perchance you would be so kind as to tell me your reason for being here as well?
7 3 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_007 So this magicite you seek was the cause of these confluences, was it? I see... Glad to hear that Krile is still capable of conducting the most rudimentary research. I thank you for sharing with me your findings.
8 4 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_008 I shall share with you mine own discovery by way of gratitude. I believe this is the stone you were looking for?
9 5 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_009 Keep it. I have no use for such baubles. Consider it payment for your information, if you prefer.
10 6 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_010 This island was ever filled with danger and death. Despite its once-close proximity to the motherland, no one bothered to settle it for that very reason.
11 7 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_011 Circumventing these hazards was one of the reasons the Students devoted so many resources to the construction of an expansive Aethernet...
12 8 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_012 ...Restoring it is an admirable endeavor, and I wish you and Krile the best of luck in it. You may tell her I said as much.
13 9 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_013 However, I still intend to find my own way to return to our headquarters. Go well, adventurer. I shall find you again if I have information to share.
14 10 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_014 On closer inspection, the stone you received from Ejika does indeed appear to be another piece of magicite...
15 11 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_100_014 The magicite you have obtained may be used in conjunction with your magia board.
16 12 TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_002
+12 -12
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0,"TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_000","Oh, did you want to buy something? I'm afraid I'm still in the middle of organizing every little thing, so if you could give me just a moment..."
1,"TEXT_CTSERKEUREKA1GILSHOP_00448_Q1_000_000","What would you like to do?"
2,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_001","Purchase items."
3,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_002","Ask about the special stock."
4,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_003","Nothing."
5,"TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_010","Well, in addition to the usual assortment of sundries, the House is proud to offer a selection of items prepared especially for this expedition. No refunds, of course. House policy."
6,"TEXT_CTSERKEUREKA1GILSHOP_00448_SYSTEM_000_011","Please be advised that certain items sold by the expedition provisioner can only be used in the Forbidden Land, Eureka."
7,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_SHOP",""
8,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_EXPLAIN",""
9,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_CANCEL",""
10,"TEXT_CTSERKEUREKA1GILSHOP_00448_EXPLAIN_001",""
11,"TEXT_CTSERKEUREKA1GILSHOP_00448_TALK_UNQUALIFIED",""
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4 0 TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_000 Oh, did you want to buy something? I'm afraid I'm still in the middle of organizing every little thing, so if you could give me just a moment...
5 1 TEXT_CTSERKEUREKA1GILSHOP_00448_Q1_000_000 What would you like to do?
6 2 TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_001 Purchase items.
7 3 TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_002 Ask about the special stock.
8 4 TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_003 Nothing.
9 5 TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_010 Well, in addition to the usual assortment of sundries, the House is proud to offer a selection of items prepared especially for this expedition. No refunds, of course. House policy.
10 6 TEXT_CTSERKEUREKA1GILSHOP_00448_SYSTEM_000_011 Please be advised that certain items sold by the expedition provisioner can only be used in the Forbidden Land, Eureka.
11 7 TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_SHOP
12 8 TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_EXPLAIN
13 9 TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_CANCEL
14 10 TEXT_CTSERKEUREKA1GILSHOP_00448_EXPLAIN_001
15 11 TEXT_CTSERKEUREKA1GILSHOP_00448_TALK_UNQUALIFIED
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0,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_000","More fool me for signing on to a company vessel bound for the other side of the world. Making a living out here won't be easy..."
1,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_110_000","Part of the second expedition, are you? Me too! Turns out Hancock had work for me after all. More than enough to keep me fed with enough left over to browse Kogane Dori several times a week!"
2,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_000","You're the “dab hand” they summoned, aye? Afraid I can't help you at present. Still getting my own things in order..."
3,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q1_000_000","What will you do?"
4,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_001","Open lockboxes."
5,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_002","Ask about lockboxes."
6,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_003","Nothing."
7,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_010","Huh. What an odd thing to ask. They're boxes with locks. If you want to get at whatever's inside, bring them to me and I'll open them for you."
8,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_010","Simply put, if you find any lockboxes during your exploration of Eureka, I have the tools and the skills to open them up. Just ask."
9,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_011","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane."
10,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_012","Lockboxes may yield a variety of items, including mounts, minions, and materia."
11,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_SHOP",""
12,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_EXPLAIN",""
13,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_CANCEL",""
14,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_100_001",""
15,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q2_000_000",""
16,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_001",""
17,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_002",""
18,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_003",""
19,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_020",""
20,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_020",""
1 key 0 1
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4 0 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_000 More fool me for signing on to a company vessel bound for the other side of the world. Making a living out here won't be easy...
5 1 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_110_000 Part of the second expedition, are you? Me too! Turns out Hancock had work for me after all. More than enough to keep me fed with enough left over to browse Kogane Dori several times a week!
6 2 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_000 You're the “dab hand” they summoned, aye? Afraid I can't help you at present. Still getting my own things in order...
7 3 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q1_000_000 What will you do?
8 4 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_001 Open lockboxes.
9 5 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_002 Ask about lockboxes.
10 6 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_003 Nothing.
11 7 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_010 Huh. What an odd thing to ask. They're boxes with locks. If you want to get at whatever's inside, bring them to me and I'll open them for you.
12 8 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_010 Simply put, if you find any lockboxes during your exploration of Eureka, I have the tools and the skills to open them up. Just ask.
13 9 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_011 Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane.
14 10 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_012 Lockboxes may yield a variety of items, including mounts, minions, and materia.
15 11 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_SHOP
16 12 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_EXPLAIN
17 13 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_CANCEL
18 14 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_100_001
19 15 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q2_000_000
20 16 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_001
21 17 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_002
22 18 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_003
23 19 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_020
24 20 TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_020
+72 -72
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0,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_000","Settled in, are ye? Good for you. I'd like nothin' more than to board the first boat back to Eorzea, but no use pinin' for liberation what ain't about to come."
1,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_001","This debt o' mine'll keep me shackled to this place for the foreseeable future, I reckon. Anyroad, ye got that protean crystal I've been waitin' for? Good."
2,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_002","Aye, this'll do...though I'll need more than just the one─an' I'll only be able to work with weapons or gear o' the sort as made for practitioners o' certain powerful arts..."
3,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_003","But I'll work like a dog if I have to! For yer sake an' mine! An' then we can both bugger off this bloody rock an' go somewhere every livin' thing ain't tryin' to kill us!"
4,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_004","You may now create and augment Eureka gear and arms. To begin, you will need to provide Gerolt with the requisite level 70 antiquated items and protean crystals."
5,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_010","So, what'll it be? Arms or armor?"
6,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q1_000_000","What would you like to do?"
7,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_001","Create or augment Eureka gear. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)"
8,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_002","Augment +2 Eureka weapons. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)"
9,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_003","Create or augment Eureka gear. (DoW)"
10,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_100_003","Create or augment Eureka gear. (DoM)"
11,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_110_003","Exchange Anemos crystals."
12,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_004","Learn about Eureka weapons and gear."
13,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_005","Nothing."
14,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_020","Love to oblige ye, but a horde o' protean crystals won't suffice if I'm to cobble together somethin' truly astoundin'."
15,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_030","An' besides, ye haven't even got a suitable arm for me to work with! Maybe set yer sights a little lower before shootin' for the stars, aye?"
16,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_031","To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> and <SheetEn(Item,1,IntegerParameter(2),1,1)/> to augment."
17,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_031","To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> to augment."
18,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_040","What exactly do I need, ye ask? Can't rightly say, but I'll know it when I see it. Somethin' bleedin' rare, I reckon. Come an' see me when ye think ye've found somethin' suitable."
19,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_041","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
20,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_041","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
21,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_100_040","Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for! Give it over─let me see!"
22,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_110_040","...Pazuzu's feathers? Aye, they'll do just fine...but I'll need more than what ye've got. Sorry to get yer hopes up─but at least ye know what yer lookin' for, eh?"
23,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_050","Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for. An' in sufficient quantities, no less! Give 'em over─the weapon too!"
24,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_060","Muahahaha... MUAHAHAHAHAHA! Just you wait, friend! Yer in for a show!"
25,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_070","It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
26,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_080","It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
27,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_090","An' with that, I've discharged a good chunk o' my debt to the harridan! Not nearly enough to get me off this bloody rock but hells, it's somethin'! Huzzah! Huzzah for incremental progress!"
28,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q2_000_000","Select a job."
29,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
30,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_CANCEL","Cancel."
31,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q4_000_000","What will you ask about?"
32,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_001","Creating and augmenting Eureka gear and weapons."
33,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_002","Augmenting +2 Eureka weapons."
34,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_100_002","Exchanging Anemos crystals."
35,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_003","Nothing."
36,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_100","Eh? What's there to ask? If ye want to stand a fightin' chance against the beasties o' this rock, ye'll want me to strengthen yer arms an' armor!"
37,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_101","Gerolt can create Eureka gear and weapons if you provide him with the requisite level 70 antiquated items and protean crystals. He can also augment these creations further with additional protean crystals."
38,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_102","If you do not possess level 70 antiquated gear or weapons, you may purchase them from the Calamity salvagers located in Limsa Lominsa, Gridania, and Ul'dah."
39,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_110","Don't go puttin' the cart before the chocobo. If ye want somethin' that bleedin' powerful, ye'll need to provide somethin' bleedin' powerful. An' protean crystals won't be enough either..."
40,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_111","To augment +2 Eureka weapons, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
41,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_120","I'll toss a few protean crystals yer way in exchange for any Anemos crystals ye don't need. How many? Well, that's for me to decide after I give 'em a good look. If that's not to yer likin', then piss off."
42,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_121","Gerolt will give you a random quantity of protean crystals in exchange for Anemos crystals."
43,"TEXT_CTSERKEUREKA1SPWEAPON_00450_FINAL_NEED_ITEM",""
44,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB_WEAPON",""
45,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_SHOP_CURRENT_JOB",""
46,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_BUILD_CURRENT_JOB",""
47,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_NEXT",""
48,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_PREV",""
49,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_001",""
50,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_002",""
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53,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_005",""
54,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_006",""
55,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_007",""
56,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_008",""
57,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_009",""
58,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q3_000_000",""
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60,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_002",""
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68,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_010",""
69,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_112",""
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1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_000 Settled in, are ye? Good for you. I'd like nothin' more than to board the first boat back to Eorzea, but no use pinin' for liberation what ain't about to come.
5 1 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_001 This debt o' mine'll keep me shackled to this place for the foreseeable future, I reckon. Anyroad, ye got that protean crystal I've been waitin' for? Good.
6 2 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_002 Aye, this'll do...though I'll need more than just the one─an' I'll only be able to work with weapons or gear o' the sort as made for practitioners o' certain powerful arts...
7 3 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_003 But I'll work like a dog if I have to! For yer sake an' mine! An' then we can both bugger off this bloody rock an' go somewhere every livin' thing ain't tryin' to kill us!
8 4 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_004 You may now create and augment Eureka gear and arms. To begin, you will need to provide Gerolt with the requisite level 70 antiquated items and protean crystals.
9 5 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_010 So, what'll it be? Arms or armor?
10 6 TEXT_CTSERKEUREKA1SPWEAPON_00450_Q1_000_000 What would you like to do?
11 7 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_001 Create or augment Eureka gear. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)
12 8 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_002 Augment +2 Eureka weapons. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)
13 9 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_003 Create or augment Eureka gear. (DoW)
14 10 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_100_003 Create or augment Eureka gear. (DoM)
15 11 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_110_003 Exchange Anemos crystals.
16 12 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_004 Learn about Eureka weapons and gear.
17 13 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_005 Nothing.
18 14 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_020 Love to oblige ye, but a horde o' protean crystals won't suffice if I'm to cobble together somethin' truly astoundin'.
19 15 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_030 An' besides, ye haven't even got a suitable arm for me to work with! Maybe set yer sights a little lower before shootin' for the stars, aye?
20 16 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_031 To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> and <SheetEn(Item,1,IntegerParameter(2),1,1)/> to augment.
21 17 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_031 To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> to augment.
22 18 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_040 What exactly do I need, ye ask? Can't rightly say, but I'll know it when I see it. Somethin' bleedin' rare, I reckon. Come an' see me when ye think ye've found somethin' suitable.
23 19 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_041 To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!
24 20 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_041 To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!
25 21 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_100_040 Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for! Give it over─let me see!
26 22 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_110_040 ...Pazuzu's feathers? Aye, they'll do just fine...but I'll need more than what ye've got. Sorry to get yer hopes up─but at least ye know what yer lookin' for, eh?
27 23 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_050 Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for. An' in sufficient quantities, no less! Give 'em over─the weapon too!
28 24 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_060 Muahahaha... MUAHAHAHAHAHA! Just you wait, friend! Yer in for a show!
29 25 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_070 It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
30 26 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_080 It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
31 27 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_090 An' with that, I've discharged a good chunk o' my debt to the harridan! Not nearly enough to get me off this bloody rock but hells, it's somethin'! Huzzah! Huzzah for incremental progress!
32 28 TEXT_CTSERKEUREKA1SPWEAPON_00450_Q2_000_000 Select a job.
33 29 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
34 30 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_CANCEL Cancel.
35 31 TEXT_CTSERKEUREKA1SPWEAPON_00450_Q4_000_000 What will you ask about?
36 32 TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_001 Creating and augmenting Eureka gear and weapons.
37 33 TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_002 Augmenting +2 Eureka weapons.
38 34 TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_100_002 Exchanging Anemos crystals.
39 35 TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_003 Nothing.
40 36 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_100 Eh? What's there to ask? If ye want to stand a fightin' chance against the beasties o' this rock, ye'll want me to strengthen yer arms an' armor!
41 37 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_101 Gerolt can create Eureka gear and weapons if you provide him with the requisite level 70 antiquated items and protean crystals. He can also augment these creations further with additional protean crystals.
42 38 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_102 If you do not possess level 70 antiquated gear or weapons, you may purchase them from the Calamity salvagers located in Limsa Lominsa, Gridania, and Ul'dah.
43 39 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_110 Don't go puttin' the cart before the chocobo. If ye want somethin' that bleedin' powerful, ye'll need to provide somethin' bleedin' powerful. An' protean crystals won't be enough either...
44 40 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_111 To augment +2 Eureka weapons, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!
45 41 TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_120 I'll toss a few protean crystals yer way in exchange for any Anemos crystals ye don't need. How many? Well, that's for me to decide after I give 'em a good look. If that's not to yer likin', then piss off.
46 42 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_121 Gerolt will give you a random quantity of protean crystals in exchange for Anemos crystals.
47 43 TEXT_CTSERKEUREKA1SPWEAPON_00450_FINAL_NEED_ITEM
48 44 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB_WEAPON
49 45 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_SHOP_CURRENT_JOB
50 46 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_BUILD_CURRENT_JOB
51 47 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_NEXT
52 48 TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_PREV
53 49 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_001
54 50 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_002
55 51 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_003
56 52 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_004
57 53 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_005
58 54 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_006
59 55 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_007
60 56 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_008
61 57 TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_009
62 58 TEXT_CTSERKEUREKA1SPWEAPON_00450_Q3_000_000
63 59 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_001
64 60 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_002
65 61 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_003
66 62 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_004
67 63 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_005
68 64 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_006
69 65 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_007
70 66 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_008
71 67 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_009
72 68 TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_010
73 69 TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_112
74 70 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_101_003
75 71 TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_102_003
@@ -1,8 +1,8 @@
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0,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUTITLE","Select a destination."
1,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_DESTINATION","<Unknown2D>FF2D023129FF0A506C6163654E616D6503FF19022815FF10457572656B614165746865726E6574E8020103030203</Unknown2D>."
2,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUCANCEL","Cancel."
3,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_000","You have attuned yourself to an Aethernet shard and now have access to the island's Aethernet."
4,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_001","Additional shards can be found throughout the Forbidden Land, Eureka. Attune to them to facilitate faster travel throughout the island."
1 key 0 1
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3 int32 str str
4 0 TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUTITLE Select a destination.
5 1 TEXT_CTSERKEUREKA1TRANSPOINT_00473_DESTINATION <Unknown2D>FF2D023129FF0A506C6163654E616D6503FF19022815FF10457572656B614165746865726E6574E8020103030203</Unknown2D>.
6 2 TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUCANCEL Cancel.
7 3 TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_000 You have attuned yourself to an Aethernet shard and now have access to the island's Aethernet.
8 4 TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_001 Additional shards can be found throughout the Forbidden Land, Eureka. Attune to them to facilitate faster travel throughout the island.
+48 -46
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0,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000","What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons..."
1,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010","Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help."
2,"TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000","What would you like to do?"
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to Eureka Anemos."
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
7,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to Eureka Anemos?"
8,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
9,"TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000","What will you ask about?"
10,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001","The Forbidden Land, Eureka."
11,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002","Elemental level."
12,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003","Penalties incurred when KO'd."
13,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004","The fauna of Eureka."
14,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005","Notorious monsters."
15,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006","Rewards obtained from combat."
16,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007","EXP chains."
17,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008","Cooperating with other adventurers."
18,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009","Nothing."
19,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020","To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island."
20,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
21,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022","Moreover, all equipped items will be subject to item level sync."
23,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
24,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030","Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly."
25,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
27,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
28,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040","You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime..."
29,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
30,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
31,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
32,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
33,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050","Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed."
34,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
35,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
36,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060","That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone."
37,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
38,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
39,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070","What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite..."
40,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
41,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080","Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?"
42,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
44,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090","I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes."
45,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
46,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
47,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000 What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons...
5 1 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010 Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help.
6 2 TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000 What would you like to do?
7 3 TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT Journey to Eureka Anemos.
8 4 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001 Ask for more information.
9 5 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002 Inspect your magia board.
10 6 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003 Nothing.
11 7 TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT Journey to Eureka Anemos?
12 8 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010 Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there.
13 9 TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000 What will you ask about?
14 10 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001 The Forbidden Land, Eureka.
15 11 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002 Elemental level.
16 12 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003 Penalties incurred when KO'd.
17 13 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004 The fauna of Eureka.
18 14 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005 Notorious monsters.
19 15 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006 Rewards obtained from combat.
20 16 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007 EXP chains.
21 17 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008 Cooperating with other adventurers.
22 18 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009 Nothing.
23 19 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020 To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island.
24 20 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021 The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo.
25 21 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022 Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>.
26 22 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022 Moreover, all equipped items will be subject to item level sync.
27 23 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023 Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
28 24 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030 Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly.
29 25 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031 Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>.
30 26 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032 Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka.
31 27 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033 Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
32 28 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040 You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime...
33 29 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041 When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP.
34 30 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042 However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty.
35 31 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043 Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd.
36 32 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044 Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
37 33 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050 Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed.
38 34 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051 Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element.
39 35 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052 This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly.
40 36 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060 That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone.
41 37 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061 In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them.
42 38 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061 Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
43 39 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070 What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite...
44 40 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071 When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear.
45 41 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080 Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?
46 42 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081 Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>.
47 43 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082 Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards.
48 44 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090 I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes.
49 45 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091 Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will.
50 46 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092 You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together.
51 47 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010
+3 -6
View File
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CTSFCKMASTER_00453_TALK_ACTOR","0"
1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
Attempts remaining: <Value>IntegerParameter(2)</Value>"
1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
Attempts remaining: <Value>IntegerParameter(2)</Value>"
2,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_001","Present yourself for judging."
3,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_002","Confirm this week's fashion challenge."
@@ -30,8 +29,7 @@ Attempts remaining: <Value>IntegerParameter(2)</Value>"
24,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_005_000","You have done well. All the parts come together as a harmonious whole. If I were to offer a piece of advice, however, you might consider adding an accent─a little something to punctuate the look and draw the eye."
25,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000","Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!"
26,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000","<gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!"
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
...Well? 'Tis a handsome piece, is it not?"
27,"TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000","Well, well, it appears you have improved upon your best score for this theme. Congratulations!"
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
...Well? 'Tis a handsome piece, is it not?"
29,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000","Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?"
@@ -42,7 +40,6 @@ Attempts remaining: <Value>IntegerParameter(2)</Value>"
34,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_006_000","A reporter from the <Emphasis>Mythril Eye</Emphasis> is trying to uncover my true identity. What is there to be gained in ruining the mystery, I ask you? Besides, by any other name, I would still be a rose!"
35,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_007_000","From leathers and furs to wools and silks, each nation is known for producing certain materials. 'Tis important to be familiar with not only their properties, but also the cultural setting whence they came."
36,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000","The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land."
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
...You <Emphasis>do</Emphasis> intend to present yourself, of course?"
37,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000","There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within."
38,"TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000","Without further ado, let the judging begin. Take your place, my friend, and strike a pose!"
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSFCKMASTER_00453_TALK_ACTOR 0
5 1 TEXT_CTSFCKMASTER_00453_TOPMENU_000_000 This week's high score: <Value>IntegerParameter(1)</Value> Attempts remaining: <Value>IntegerParameter(2)</Value> This week's high score: <Value>IntegerParameter(1)</Value> Attempts remaining: <Value>IntegerParameter(2)</Value>
2 TEXT_CTSFCKMASTER_00453_TOPMENU_000_001 Present yourself for judging.
6 3 2 TEXT_CTSFCKMASTER_00453_TOPMENU_000_002 TEXT_CTSFCKMASTER_00453_TOPMENU_000_001 Confirm this week's fashion challenge. Present yourself for judging.
7 4 3 TEXT_CTSFCKMASTER_00453_TOPMENU_000_004 TEXT_CTSFCKMASTER_00453_TOPMENU_000_002 Review personal best outfit. Confirm this week's fashion challenge.
8 5 4 TEXT_CTSFCKMASTER_00453_TOPMENU_000_003 TEXT_CTSFCKMASTER_00453_TOPMENU_000_004 Leave. Review personal best outfit.
29 26 25 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000 <gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me! Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!
30 27 26 TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000 Well, well, it appears you have improved upon your best score for this theme. Congratulations! <gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!
31 28 27 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000 TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000 If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season. ...Well? 'Tis a handsome piece, is it not? Well, well, it appears you have improved upon your best score for this theme. Congratulations!
32 29 28 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000 Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>? If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season. ...Well? 'Tis a handsome piece, is it not?
30 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_002_000 Fashion is everywhere, even upon the field of battle. For form needn't come at the cost of function. From the knights of Ishgard in their shining plate to the samurai of Doma in their flowing garb, martial fashion is truly diverse.
33 31 29 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_003_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000 Kasumi gave me a bouquet of flowers the other day, the dear little thing. What type of flowers, you ask? Why, roses, of course! Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?
34 32 30 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_004_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_002_000 It ought to come as no surprise, but there are no few suitors vying for Kasumi's attention. She is quite fashion savvy herself, though, so you'd best know how to dress, else she won't so much as remember you. Fashion is everywhere, even upon the field of battle. For form needn't come at the cost of function. From the knights of Ishgard in their shining plate to the samurai of Doma in their flowing garb, martial fashion is truly diverse.
35 33 31 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_005_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_003_000 It appears there are some adventurers who are as exacting on their retainers' fashion as they are their own. I, for one, can appreciate the sentiment. Kasumi gave me a bouquet of flowers the other day, the dear little thing. What type of flowers, you ask? Why, roses, of course!
40 38 36 TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000 Without further ado, let the judging begin. Take your place, my friend, and strike a pose! The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land.
41 39 37 TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000 Why, I don't believe you have presented yourself for a fashion challenge yet this week. ...You <Emphasis>do</Emphasis> intend to present yourself, of course? There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within.
42 40 38 TEXT_CTSFCKMASTER_00453_CHECK_RESULT_ROSE_000_000 TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000 I have made my decision. Brace yourself! Without further ado, let the judging begin. Take your place, my friend, and strike a pose!
43 41 39 TEXT_CTSFCKMASTER_00453_CHECK_DIALOG_000_000 TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000 Gear currently equipped will be bound to you. Do you wish to proceed? Why, I don't believe you have presented yourself for a fashion challenge yet this week. ...You <Emphasis>do</Emphasis> intend to present yourself, of course?
44 40 TEXT_CTSFCKMASTER_00453_CHECK_RESULT_ROSE_000_000 I have made my decision. Brace yourself!
45 41 TEXT_CTSFCKMASTER_00453_CHECK_DIALOG_000_000 Gear currently equipped will be bound to you. Do you wish to proceed?
+1 -2
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@@ -24,6 +24,5 @@ int32,str,str
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire..."
21,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050","Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily."
22,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051","Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped.”"
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
Sounds positively cheery, doesn't it?"
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
Sounds positively cheery, doesn't it?"
1 key 0 1
24 20 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042 Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire...
25 21 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050 Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily.
26 22 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051 Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped.”
27 23 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052 “During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.” Sounds positively cheery, doesn't it? “During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.” Sounds positively cheery, doesn't it?
24 TEXT_CTSHNT40KUGANE2_00428_TALK_ACTOR (★未使用/削除予定★)
28 24 TEXT_CTSHNT40KUGANE2_00428_TALK_ACTOR (★未使用/削除予定★)
+1 -2
View File
@@ -21,8 +21,7 @@ int32,str,str
17,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032","An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide."
18,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040","There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues."
19,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041","Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?"
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
It is a warning."
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
It is a warning."
21,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050","The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs."
22,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051","The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface."
1 key 0 1
21 17 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032 An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide.
22 18 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040 There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues.
23 19 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041 Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?
24 20 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042 Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood... It is a warning. Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood... It is a warning.
21 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050 The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs.
25 22 21 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050 The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface. The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs.
26 23 22 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_052 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051 Orghana, a son of the Himaa, was said to have had a twin sister. And one of our most famous tales concerns the vengeance he wrought upon his sibling's killers... The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface.
27 24 23 TEXT_CTSHNT40REUNION_00427_TALK_ACTOR TEXT_CTSHNT40REUNION_00427_JALIQAI_000_052 (★未使用/削除予定★) Orghana, a son of the Himaa, was said to have had a twin sister. And one of our most famous tales concerns the vengeance he wrought upon his sibling's killers...
@@ -3,16 +3,12 @@
int32,str,str
0,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR",""
1,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0","Select an option."
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select a submersible."
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select a submersible."
3,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE","Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)"
4,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>"
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
5,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]"
6,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT","Nothing."
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
@@ -21,22 +17,15 @@ Ceruleum tanks: <Value>IntegerParameter(2)</Value>
9,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT","View previous voyage log"
10,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS","Change submersible components"
11,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS","Repair submersible components"
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
12,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING","Change submersible preferences"
13,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR","Paint submersible"
14,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME","Change submersible name"
15,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE","Dismantle submersible"
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
23,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>"
24,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK","Dismantle Submersible"
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
17,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND","Recall submersible"
18,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP","View navigational charts"
19,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS","View submersible status"
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
1 key 0 1
3 int32 str str
4 0 TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR
5 1 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0 Select an option.
6 2 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select a submersible. Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select a submersible.
3 TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)
4 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>
7 5 3 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete] Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)
8 6 4 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME Nothing. <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>
9 7 5 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]
10 8 6 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_EXPEDITION TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT Deploy submersible on subaquatic voyage Nothing.
11 9 7 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE View previous voyage log Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available
10 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS Change submersible components
11 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS Repair submersible components
12 12 8 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_EXPEDITION Change submersible preferences Deploy submersible on subaquatic voyage
13 13 9 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT Paint submersible View previous voyage log
14 14 10 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS Change submersible name Change submersible components
17 17 13 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR Recall submersible Paint submersible
18 18 14 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME View navigational charts Change submersible name
19 19 15 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE View submersible status Dismantle submersible
20 20 16 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE Rename your submersible. Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m
21 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION Submersible Name
22 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0 Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
21 23 17 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color> Recall submersible
22 24 18 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP Dismantle Submersible View navigational charts
23 25 19 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS To outfit and register a submersible, you must have in your possession the requisite components and dive credits. View submersible status
24 26 20 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE <Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits. Rename your submersible.
25 27 21 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION <Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible. Submersible Name
26 28 22 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0 You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits. Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
27 29 23 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>
28 30 24 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK The information contained in this log may prove useful in preparing for your next subaquatic voyage. Dismantle Submersible.
31 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
32 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM You cannot repair submersible components without the requisite materials.
29 25 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1 To outfit and register a submersible, you must have in your possession the requisite components and dive credits.
30 26 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2 <Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits.
31 27 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3 <Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
+1 -2
View File
@@ -8,8 +8,7 @@ int32,str,str
4,"TEXT_REGGYR3RADIATA_00400_A1_000_003","Nothing."
5,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010","Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed."
6,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011","My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again."
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
So, no─you don't talk about yourself around here."
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
So, no─you don't talk about yourself around here."
8,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020","Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen."
9,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021","It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers."
1 key 0 1
8 4 TEXT_REGGYR3RADIATA_00400_A1_000_003 Nothing.
9 5 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010 Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed.
10 6 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011 My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again.
11 7 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012 And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree. So, no─you don't talk about yourself around here. And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree. So, no─you don't talk about yourself around here.
8 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020 Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen.
12 9 8 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020 It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers. Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen.
13 10 9 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_022 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021 You tell other villagers you're from Radiata, though, and it'll get you spit on. To everyone else, we're the Empire's “whipped curs.” It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers.
14 11 10 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_023 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_022 We lose either way. If we're to be treated like dogs for where we were born, then we've no choice but to live like one... You tell other villagers you're from Radiata, though, and it'll get you spit on. To everyone else, we're the Empire's “whipped curs.”
@@ -11,34 +11,24 @@ int32,str,str
7,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001","To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief."
8,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002","And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts..."
9,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003","My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse."
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
But from the flesh her soul was torn.♪"
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
Now from a dream she may ne'er return.♪"
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
But from the flesh her soul was torn.♪"
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
Now from a dream she may ne'er return.♪"
12,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006","Forgive me if I have awakened unpleasant memories."
13,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007","Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality."
14,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008","Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace."
15,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020","Ah, you have a new tale for me? Wonderful!"
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
16,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021","A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch."
17,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022","As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!"
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
20,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025","So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience."
21,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026","...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose."
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
A desperate man did direly crave.♪
High though the price, in full he did pay,
Creating a god where his dead body lay.♪"
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
A lonely man did madly desire.♪
Forsook his flesh, for such was the toll,
Binding a god to his insatiable soul.♪"
22,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027","But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!"
23,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30","Well then, pray do not keep me in suspense!"
24,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031","Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form."
25,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032","Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death."
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
@@ -47,14 +37,8 @@ Binding a god to his insatiable soul.♪"
Creating a god where his dead body lay.♪"
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
A lonely man did madly desire.♪
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
To bring his rage to bear.♪
Deep in the earth he burrowed,
To slumber in his lair.♪"
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
Whose light cast out the gloom.♪
Smiting wyrm and minions,
They spared the world its doom.♪"
Forsook his flesh, for such was the toll,
Binding a god to his insatiable soul.♪"
28,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035","Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer..."
29,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036","Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences."
30,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037","For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful."
@@ -62,11 +46,11 @@ They spared the world its doom.♪"
32,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041","But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?"
33,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042","Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret."
34,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043","Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth."
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","However, I am not quite sure I understand what you mean by “quelling the aramitama”. What exactly was asked of you?"
35,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044","For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!"
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
To bring his rage to bear.♪
48,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058","Feared and forsaken, seeking death in solitude,Saved by fellowship─Snow white harbinger of doom,Become beloved legend."
49,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059","You know, in the Tale of Tenzen, Byakko was likened to god of war with near-limitless powers of destruction..."
Deep in the earth he burrowed,
To slumber in his lair.♪"
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
Whose light cast out the gloom.♪
Smiting wyrm and minions,
1 key 0 1
11 7 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001 To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief.
12 8 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002 And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts...
13 9 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003 My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse.
14 10 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004 For her daughter's life, a mother mourned,♪ But from the flesh her soul was torn.♪ For her daughter's life, a mother mourned,♪ But from the flesh her soul was torn.♪
15 11 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005 For her daughter's smile, a mother yearned,♪ Now from a dream she may ne'er return.♪ For her daughter's smile, a mother yearned,♪ Now from a dream she may ne'er return.♪
12 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006 Forgive me if I have awakened unpleasant memories.
13 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007 Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality.
16 14 12 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006 Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace. Forgive me if I have awakened unpleasant memories.
17 15 13 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007 Ah, you have a new tale for me? Wonderful! Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality.
18 16 14 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008 A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch. Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace.
19 17 15 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020 As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel! Ah, you have a new tale for me? Wonderful!
20 18 16 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021 Upon eastern seas, three treasures join to birth a kami great,♪ Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪ A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch.
21 19 17 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022 From western lands, a challenger comes─a hero from afar,♪ Whose radiant blade sets souls ablaze and outshines the very stars.♪ As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!
22 20 18 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023 So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience. Upon eastern seas, three treasures join to birth a kami great,♪ Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪
23 21 19 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024 ...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose. From western lands, a challenger comes─a hero from afar,♪ Whose radiant blade sets souls ablaze and outshines the very stars.♪
22 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027 But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!
23 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30 Well then, pray do not keep me in suspense!
24 24 20 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025 Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form. So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience.
25 25 21 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026 Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death. ...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose.
26 26 22 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027 The power to smite, the power to save, A desperate man did direly crave.♪ High though the price, in full he did pay, Creating a god where his dead body lay.♪ But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!
27 27 23 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30 The power to rise, the power to vie, A lonely man did madly desire.♪ Forsook his flesh, for such was the toll, Binding a god to his insatiable soul.♪ Well then, pray do not keep me in suspense!
28 28 24 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031 Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer... Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form.
29 29 25 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032 Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences. Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death.
30 30 26 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033 For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful. The power to smite, the power to save, A desperate man did direly crave.♪ High though the price, in full he did pay, Creating a god where his dead body lay.♪
31 31 27 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_040 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034 Oho, a tale about Bahamut, who visited the Seventh Umbral Calamity upon Eorzea? The power to rise, the power to vie, A lonely man did madly desire.♪ Forsook his flesh, for such was the toll, Binding a god to his insatiable soul.♪
32 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041 But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?
33 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042 Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret.
34 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043 Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth.
35 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044 For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!
36 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045 From broken moon he descended, To bring his rage to bear.♪ Deep in the earth he burrowed, To slumber in his lair.♪
37 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046 But along came brave heroes, Whose light cast out the gloom.♪ Smiting wyrm and minions, They spared the world its doom.♪
32 38 28 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_047 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035 A being that once threatened our very star... Heroes whose many sacrifices shall never be known... Such a theme will surely strike a chord with the locals. Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer...
33 39 29 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_048 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036 You see, be it the east or the west, people shall ever favor stirring fiction over strict facts. And thanks to your inspired idea, I have the makings of a new heroic epic! Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences.
34 40 30 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_050 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037 Byakko, you say? As in Byakko of the Four Lords? He and his comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza. For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful.
37 43 33 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042 Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life... Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret.
38 44 34 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043 Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead. Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth.
39 45 35 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044 However, I am not quite sure I understand what you mean by “quelling the aramitama”. What exactly was asked of you? For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!
40 46 36 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045 My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on. From broken moon he descended, To bring his rage to bear.♪ Deep in the earth he burrowed, To slumber in his lair.♪
41 47 37 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046 Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt! But along came brave heroes, Whose light cast out the gloom.♪ Smiting wyrm and minions, They spared the world its doom.♪
48 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058 Feared and forsaken, seeking death in solitude,Saved by fellowship─Snow white harbinger of doom,Become beloved legend.
49 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059 You know, in the Tale of Tenzen, Byakko was likened to god of war with near-limitless powers of destruction...
50 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_060 Not to say that the Byakko you faced was a weakling, but the picture you paint is of a rather less intimidating auspice, don't you think? The sort some might even be willing to cuddle─or at least reach out and rub the belly.
51 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_061 But perhaps he has grown more reserved in his old age. Perhaps, in his troubled youth, he more closely resembled his portrayal in the legends.
52 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_062 Come to think of it, you're not altogether different, you and him. Blessed─or cursed─with exceptional powers. Defined by them in the eyes of many. Brave souls that rose to the occasion...
53 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_CANCEL_000
42 38 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_047 A being that once threatened our very star... Heroes whose many sacrifices shall never be known... Such a theme will surely strike a chord with the locals.
43 39 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_048 You see, be it the east or the west, people shall ever favor stirring fiction over strict facts. And thanks to your inspired idea, I have the makings of a new heroic epic!
44 40 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_050 Byakko, you say? As in Byakko of the Four Lords? He and his comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza.
46 42 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_052 I expect what you are about to tell me will be most enlightening indeed...
47 43 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053 Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life...
48 44 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054 Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead.
49 45 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055 However, I am not quite sure I understand what you mean by “quelling the aramitama.” What exactly was asked of you?
50 46 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056 My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on.
51 47 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057 Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!
52 48 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058 Feared and forsaken, seeking death in solitude, Saved by fellowship─ Snow white harbinger of doom, Become beloved legend.
53 49 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059 You know, in the Tale of Tenzen, Byakko was likened to a god of war with near-limitless powers of destruction...
54 50 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_060 Not to say that the Byakko you faced was a weakling, but the picture you paint is of a rather less intimidating auspice, don't you think? The sort some might even be willing to cuddle─or at least reach out and rub the belly.
55 51 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_061 But perhaps he has grown more reserved in his old age. Perhaps, in his troubled youth, he more closely resembled his portrayal in the legends.
56 52 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_062 Come to think of it, you're not altogether different, you and him. Blessed─or cursed─with exceptional powers. Defined by them in the eyes of many. Brave souls that rose to the occasion...
@@ -17,7 +17,7 @@ int32,str,str
13,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000","I've no words for you, stranger."
14,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010","Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows."
15,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030","The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed..."
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the lifestream by you and yours merely for following orders which they were not in a position to disobey."
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey."
17,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051","I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering."
18,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052","The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family."
19,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053","While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one."
@@ -36,13 +36,11 @@ int32,str,str
32,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050","Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful."
33,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051","Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─"
34,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052","Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!"
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
...But mostly their bodies."
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
...But mostly their bodies."
36,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice."
37,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030","When I think about the principal lying there...the muscle in my heart aches."
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
...But mostly their bodies."
38,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
...But mostly their bodies."
40,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice."
@@ -53,14 +51,10 @@ int32,str,str
45,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_040","You are wondering how a theater can operate with a mere skeleton crew, are you not? The answer is simple. We are not so few as we seem."
46,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_041","Many keep to their cabins out of fear that here, beyond the borders of the Empire, they will be shunned, harassed, or even assaulted for the crime of being Garlean."
47,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042","I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless."
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forego my practice!"
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!"
53,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050","One, two, three! One, two, three!
Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi."
48,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050","My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people."
49,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051","Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi."
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!"
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
1 key 0 1
17 13 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000 I've no words for you, stranger.
18 14 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010 Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows.
19 15 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030 The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed...
20 16 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050 I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the lifestream by you and yours merely for following orders which they were not in a position to disobey. I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey.
21 17 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051 I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering.
22 18 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052 The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family.
23 19 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053 While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one.
36 32 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050 Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful.
37 33 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051 Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─
38 34 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052 Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!
39 35 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010 True thespians condition both their minds and their bodies. ...But mostly their bodies. True thespians condition both their minds and their bodies. ...But mostly their bodies.
36 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020 Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice.
40 37 36 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020 When I think about the principal lying there...the muscle in my heart aches. Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice.
41 38 37 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030 I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin. When I think about the principal lying there...the muscle in my heart aches.
42 39 38 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040 True thespians condition both their minds and their bodies. ...But mostly their bodies. I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin.
43 40 39 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050 Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice. True thespians condition both their minds and their bodies. ...But mostly their bodies.
41 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_052 I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin.
44 42 40 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_053 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051 What is true beauty? I oft find myself pondering the question, as I assume you do. But deep down, I think we both know the answer. <wink> Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice.
45 43 41 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_020 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_052 Do not be taken in by the Empire's lies! Jenomis cen Lexentale is no criminal. He is a treasure to be admired by all Garleans, from citizen to slave! Hark, as I sing of his grace and glory! I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin.
46 44 42 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_030 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_053 No song can express the gratitude I feel towards you for bringing the principal home...but a song you shall have nonetheless! What is true beauty? I oft find myself pondering the question, as I assume you do. But deep down, I think we both know the answer. <wink>
51 49 47 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042 Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi. I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless.
52 50 48 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050 One, two, three! One, two, three! The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forego my practice! My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people.
53 51 49 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051 One, two, three! One, two, three! Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to. Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi.
54 52 50 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020 One, two, three! One, two, three! Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform! One, two, three! One, two, three! The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!
55 53 51 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030 One, two, three! One, two, three! Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi. One, two, three! One, two, three! Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to.
56 54 52 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_020 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040 (Psst! Listen. What if Jenomis isn't truly missing at all? What if this is all some manner of elaborate performance? Well? Well?) One, two, three! One, two, three! Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!
57 55 53 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_030 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050 (Psst! Listen. What if Jenomis isn't truly unconscious at all? What if he is feigning his deathlike torpor to demonstrate his mastery of the craft? Well? Well?) One, two, three! One, two, three! Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi.
56 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_040 The principal always says that writing a play is one part inspiration, two parts application...and thirty-nine parts confounding expectation. I'm not entirely sure what he means, but I'm certain it's <Emphasis>profound</Emphasis>.
57 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_050 (Psst! Listen. What if this whole episode was merely an elaborate ruse staged by the master himself, Jenomis cen Lexentale, to recruit you, liberator of West and East, to our humble troupe? Well? Well?)
58 54 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_020 (Psst! Listen. What if Jenomis isn't truly missing at all? What if this is all some manner of elaborate performance? Well? Well?)
59 55 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_030 (Psst! Listen. What if Jenomis isn't truly unconscious at all? What if he is feigning his deathlike torpor to demonstrate his mastery of the craft? Well? Well?)
60 56 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_040 The principal always says that writing a play is one part inspiration, two parts application...and thirty-nine parts confounding expectation. I'm not entirely sure what he means, but I'm certain it's <Emphasis>profound</Emphasis>.
+2 -4
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@@ -12,8 +12,7 @@ int32,str,str
8,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
@@ -26,8 +25,7 @@ Not bad, eh? My mother always told me I was talented."
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger that the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
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12 8 TEXT_REGOTH3REISEN_00452_SENRI_000_003 Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!
13 9 TEXT_REGOTH3REISEN_00452_SENRI_000_004 "Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“
14 10 TEXT_REGOTH3REISEN_00452_SENRI_000_005 "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“
15 11 TEXT_REGOTH3REISEN_00452_SENRI_000_006 "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented. "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented.
12 TEXT_REGOTH3REISEN_00452_SENRI_000_007 Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?
16 13 12 TEXT_REGOTH3REISEN_00452_SENRI_000_008 TEXT_REGOTH3REISEN_00452_SENRI_000_007 A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here. Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?
17 14 13 TEXT_REGOTH3REISEN_00452_SENRI_000_009 TEXT_REGOTH3REISEN_00452_SENRI_000_008 Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you? A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here.
18 15 14 TEXT_REGOTH3REISEN_00452_SENRI_000_010 TEXT_REGOTH3REISEN_00452_SENRI_000_009 Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat. Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?
25 22 21 TEXT_REGOTH3REISEN_00452_SENRI_000_017 TEXT_REGOTH3REISEN_00452_SENRI_000_016 The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea. Now, Tenzen's strong─stronger that the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?
26 23 22 TEXT_REGOTH3REISEN_00452_SENRI_000_018 TEXT_REGOTH3REISEN_00452_SENRI_000_017 Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want... The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea.
27 24 23 TEXT_REGOTH3REISEN_00452_SENRI_000_019 TEXT_REGOTH3REISEN_00452_SENRI_000_018 He's old and he's wise and he's got bad eyes─Genbuuu!♪ Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be. Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want...
28 25 24 TEXT_REGOTH3REISEN_00452_SENRI_000_020 TEXT_REGOTH3REISEN_00452_SENRI_000_019 But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down. He's old and he's wise and he's got bad eyes─Genbuuu!♪ Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be.
26 TEXT_REGOTH3REISEN_00452_SENRI_000_021 Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?
29 27 25 TEXT_REGOTH3REISEN_00452_SENRI_000_022 TEXT_REGOTH3REISEN_00452_SENRI_000_020 Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time. But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down.
30 28 26 TEXT_REGOTH3REISEN_00452_SENRI_000_023 TEXT_REGOTH3REISEN_00452_SENRI_000_021 Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind... Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?
31 29 27 TEXT_REGOTH3REISEN_00452_SENRI_000_024 TEXT_REGOTH3REISEN_00452_SENRI_000_022 Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two. Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time.
@@ -1,8 +1,7 @@
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0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
1,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001","What do you wish to know about Rival Wings?"
2,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002","What is Rival Wings?"
@@ -29,8 +28,7 @@ Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase we
23,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_070","Towers keep core awayharm. If towers upstand, uplander cannot strikesmash core. Uplanders must downbring towers first!"
24,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075","Each team has two towers that serve to protect the core."
25,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076","Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members."
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
26,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077","When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection."
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
28,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095","A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it."
@@ -59,7 +57,6 @@ Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect."
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
Big questprize awaits winners, so fight well and strikesmash muchly!"
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
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3 int32 str str
4 0 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000 Pshhh... Shkohhh... Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps! Pshhh... Shkohhh... Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!
1 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001 What do you wish to know about Rival Wings?
5 2 1 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001 What is Rival Wings? What do you wish to know about Rival Wings?
6 3 2 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_003 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002 What are the rules? What is Rival Wings?
7 4 3 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_004 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_003 What are the rewards? What are the rules?
28 25 24 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075 Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members. Each team has two towers that serve to protect the core.
29 26 25 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076 When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection. Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members.
30 27 26 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077 Pshhh... Shkohhh... Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike! When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection.
31 28 27 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090 A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it. Pshhh... Shkohhh... Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!
29 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_096 While the generator is under a team's control, the stores of ceruleum for all of its alliances will gradually replenish.
32 30 28 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_097 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095 As more ceruleum means more opportunities to deploy machina, the power generator's strategic value cannot be overstated. A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it.
33 31 29 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_110 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_096 Gobbies crafty-make special machina for Rival Wings. Machina to help uplanders crunch much bone and smash much steel! While the generator is under a team's control, the stores of ceruleum for all of its alliances will gradually replenish.
34 32 30 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_115 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_097 Powerful machina can be deployed and ridden into battle. As more ceruleum means more opportunities to deploy machina, the power generator's strategic value cannot be overstated.
57 55 53 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167 Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd.
58 56 54 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168 Pshhh... Shkohhh... Big questprize awaits winners, so fight well and strikesmash muchly! If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow.
59 57 55 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169 Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors.
60 58 56 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200 You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match. Pshhh... Shkohhh... Big questprize awaits winners, so fight well and strikesmash muchly!
61 57 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205 Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors.
62 58 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206 You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match.