mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-28 12:39:11 +00:00
Patch 4.25
This commit is contained in:
@@ -87,9 +87,7 @@ int32,str,str
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83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
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84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
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85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
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86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces are not allowed.
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• A space cannot be used before or after the name.
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• Names consisting solely of punctuation marks are prohibited."
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86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces are not allowed.
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• A space cannot be used before or after the name.
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• Names consisting solely of punctuation marks are prohibited."
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87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
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@@ -75,10 +75,7 @@ int32,str,str
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71,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE3","State your business."
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72,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE4","And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
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73,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE5","Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
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74,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE6","We work the market stalls,♪
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And our uniforms are pretty;♪
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We are sober men and true,♪
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And attentive to our duties!♪"
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74,"TEXT_CMNDEFRETAINERCALL_00010_ENTER_AURA_MALE_TYPE6","We work the market stalls,♪
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And our uniforms are pretty;♪
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We are sober men and true,♪
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And attentive to our duties!♪"
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@@ -150,9 +147,7 @@ And attentive to our duties!♪"
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140,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_ROEGADYN_FEMALE_TYPE6","Ever the consummate professional, I see. Another time, then."
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141,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE1","If there is nothing else, then I shall take my leave."
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142,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE2","Is that all? Guess I'll be on my way, then."
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146,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
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Yes, I know─♪
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That is so!♪"
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143,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE3","Any last requests? Very well. Heh heh heh... Ahem."
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144,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE4","Ah, yes, of course. Duty calls!"
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145,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE5","You are finished with me, then?"
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146,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE_AURA_MALE_TYPE6","Here today and gone tomorrow;♪
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@@ -191,13 +186,10 @@ That is so!♪"
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177,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed."
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178,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>."
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179,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_PLAYER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you achieve level <Value>IntegerParameter(2)</Value> as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>."
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185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
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<Color(-34022)>Please note that retainers cannot change jobs without resetting all progress.</Color>"
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180,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_LOW_PLAYER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you yourself achieve a higher level as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>."
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181,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NO_ITEM","Unable to proceed. You do not have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession."
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182,"TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_SUCCESS","Your retainer has become <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>!"
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188,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS","Reset <Highlight>StringParameter(1)</Highlight>'s class/job?
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(<Clickable(<Sheet(ClassJob,IntegerParameter(2),0)/>)/>: Level <Value>IntegerParameter(3)</Value>)"
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183,"TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_FAILED","You were unable to assign your retainer a job."
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184,"TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB","Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?"
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185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
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@@ -291,10 +283,7 @@ That is so!♪"
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271,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE1","I will not be long, <If(PlayerParameter(4))>milady<Else/>milord</If>."
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272,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE2","Ye picked the right woman fer the job, cap'n!"
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273,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE3","I see. All right, then."
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282,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE6","A simple retainer, lowly born,♪
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Unlettered and unknown,♪
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Who toils for bread from early morn,♪
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Till half the night has flown!♪"
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274,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE4","Oh, for the love of─ Really? Godsdammit."
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275,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE5","I see you finally have the good sense to grant me greater autonomy."
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276,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_ROEGADYN_FEMALE_TYPE6","Oho, so it's venturin', it is! This ought to be fun."
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277,"TEXT_CMNDEFRETAINERCALL_00010_ACCEPT_AURA_MALE_TYPE1","Neither rain nor sleet nor ferocious beasts shall keep me from my task."
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@@ -366,16 +355,12 @@ Till half the night has flown!♪"
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340,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE4","Why don't we toast our success with a pint or two?"
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341,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE5","If you want, I can undertake another one right now."
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342,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_MALE_TYPE6","It's all there, chief. Ye have me word."
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354,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE6","Can I survive this overbearing,♪
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Or live a life of mad despairing,♪
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My proffered goods despised, rejected?♪
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No, no, it's not to be expected!♪"
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343,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE1","<If(PlayerParameter(4))>Milady<Else/>Milord</If> is satisfied, I trust?"
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344,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE2","A good haul, all in all."
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345,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE3","A pleasure as always."
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346,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE4","Hope you're godsdamned happy."
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347,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE5","You yourself could do no better."
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359,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5","Alright, take yer shite and quit leerin' at me arse.
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...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?"
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348,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_ROEGADYN_FEMALE_TYPE6","That ought to do it."
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349,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE1","I pray that you are pleased with the result, <If(PlayerParameter(4))>madam<Else/>sir</If>."
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350,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE2","Bet you weren't expecting <Emphasis>that</Emphasis> now, were you?"
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351,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_MALE_TYPE3","Ah, for the days when ventures were a gentleman's pursuit..."
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@@ -491,10 +476,7 @@ No, no, it's not to be expected!♪"
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457,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_MIQOTE_FEMALE_TYPE6","You know, you shouldn't summon me when I'm in the middle of a venture!"
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458,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE1","Did you require aught else, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
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459,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE2","Bwahahaha! Ye need somethin' else?"
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475,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_AURA_MALE_TYPE6","Fair moon, to thee I sing,♪
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Bright regent of the heavens,♪
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Say, why is everything♪
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Either at sixes or at sevens?♪"
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460,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE3","I've returned. What is it now?"
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461,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE4","Yeah? I was just enjoyin' a pint of─hic─uh, venturin'."
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462,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE5","I've already got my hands full with this venture, but what is it?"
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463,"TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ROEGADYN_MALE_TYPE6","What else ye need, chief?"
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@@ -566,9 +548,7 @@ Either at sixes or at sevens?♪"
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526,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE3","Farewell for now."
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527,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE4","I told you I'd take care of it, so stop worrying."
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528,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE5","Is that all? Hmph."
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547,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_AURA_MALE_TYPE6","I must wander to and fro;♪
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But wherever I may go,♪
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I shall never be untrue to thee!♪"
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529,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_MIQOTE_FEMALE_TYPE6","...Try as I might, I can't stay mad at you."
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530,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE1","Beg your pardon, <If(PlayerParameter(4))>madam<Else/>sir</If>, but I must needs return to my venture."
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531,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE2","Bwahahaha! Back to me venturin'!"
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532,"TEXT_CMNDEFRETAINERCALL_00010_LEAVE2_ROEGADYN_MALE_TYPE3","I must go now."
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@@ -640,10 +620,7 @@ I shall never be untrue to thee!♪"
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596,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE1","This cat has brought you a present, <If(PlayerParameter(4))>madam<Else/>sirrr</If>..."
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597,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE2","Ye want to hear the whole story, or just read the report?"
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598,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE3","'Twas naught more than a rrroutine task."
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619,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_AURA_MALE_TYPE6","For he himself has said it,♪
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And it's greatly to his credit,♪
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That he is a retainer!♪
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He remains a retainer!♪"
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599,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE4","I did my very best, just like I said."
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600,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE5","Everythin' you need to know is in the report."
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601,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_MIQOTE_FEMALE_TYPE6","I have so much to tell you!"
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602,"TEXT_CMNDEFRETAINERCALL_00010_ENTER3_ROEGADYN_MALE_TYPE1","I have brought that which you desire, <If(PlayerParameter(4))>madam<Else/>sir</If>."
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@@ -135,8 +135,7 @@ int32,str,str
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131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
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132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
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133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
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134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
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Please be advised that retainers placed in estates will not be automatically removed."
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134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
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Please be advised that retainers placed in estates will not be automatically removed."
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135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
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136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
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@@ -238,10 +237,7 @@ Please be advised that retainers placed in estates will not be automatically rem
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232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
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233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
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234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
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236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
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And our uniforms are pretty;♪
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We are sober men and true,♪
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And attentive to our duties!♪"
|
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235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
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236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
|
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And our uniforms are pretty;♪
|
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We are sober men and true,♪
|
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@@ -313,9 +309,7 @@ And attentive to our duties!♪"
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301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
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302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
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303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
|
||||
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
|
||||
Yes, I know─♪
|
||||
That is so!♪"
|
||||
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
|
||||
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
|
||||
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
|
||||
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
|
||||
|
||||
|
@@ -5,10 +5,7 @@ int32,str,str
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1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
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||||
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
|
||||
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
|
||||
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
|
||||
|
||||
There are no other Aethernet shards available to you in this city–state.
|
||||
"
|
||||
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
|
||||
|
||||
There are no other Aethernet shards available to you in this city–state.
|
||||
"
|
||||
|
||||
|
@@ -114,28 +114,20 @@ int32,str,str
|
||||
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
|
||||
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
|
||||
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
|
||||
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
|
||||
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
|
||||
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
|
||||
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
|
||||
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
|
||||
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
|
||||
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
|
||||
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
|
||||
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
|
||||
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
|
||||
129,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108","1. Activity: Has logged in within the past seven days (Earth time).
|
||||
2. Rank: Holds the highest rank in the free company hierarchy.
|
||||
3. Service: Has been a member of the free company longest."
|
||||
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces are not allowed.
|
||||
|
||||
|
@@ -80,16 +80,10 @@ int32,str,str
|
||||
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
|
||||
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
|
||||
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
|
||||
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
|
||||
|
||||
|
||||
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
|
||||
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
|
||||
|
||||
|
||||
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
|
||||
|
||||
|
||||
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
|
||||
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
|
||||
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
|
||||
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
|
||||
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
|
||||
@@ -106,7 +100,6 @@ A true paladin is one who bends his knee to a higher cause, and offers his sword
|
||||
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
|
||||
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
|
||||
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
|
||||
99,"TEXT_JOBDEFPLD_00091_JENLYNS_300_323","...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us.
|
||||
Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was."
|
||||
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
|
||||
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
|
||||
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
|
||||
|
||||
|
@@ -17,16 +17,12 @@ int32,str,str
|
||||
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
|
||||
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
|
||||
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
|
||||
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
|
||||
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
|
||||
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
|
||||
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
|
||||
|
||||
|
@@ -48,16 +48,13 @@ int32,str,str
|
||||
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
|
||||
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
|
||||
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
|
||||
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
|
||||
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
|
||||
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
|
||||
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
|
||||
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
|
||||
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
|
||||
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
|
||||
Of course, we've long since learned how to tame one's inner beast, haven't we?"
|
||||
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
|
||||
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
|
||||
Of course, we've long since learned how to tame one's inner beast, haven't we?"
|
||||
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
|
||||
55,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
|
||||
Of course, we've long since learned how to tame one's inner beast, haven't we?"
|
||||
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
|
||||
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
|
||||
|
||||
|
@@ -19,8 +19,7 @@ int32,str,str
|
||||
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
|
||||
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
|
||||
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
|
||||
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
|
||||
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
|
||||
@@ -68,8 +67,7 @@ It is from the elementals themselves that we inherited white magic."
|
||||
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
|
||||
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
|
||||
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
|
||||
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
|
||||
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
|
||||
@@ -79,8 +77,7 @@ It is from the elementals themselves that we inherited white magic."
|
||||
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
|
||||
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
|
||||
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
|
||||
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
|
||||
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
|
||||
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
@@ -90,5 +87,4 @@ It is from the elementals themselves that we inherited white magic."
|
||||
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
|
||||
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
|
||||
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
|
||||
86,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
|
||||
It is from the elementals themselves that we inherited white magic."
|
||||
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
|
||||
このページ以降、ウィジェットの可変テストになります。"
|
||||
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
|
||||
このページ以降、ウィジェットの可変テストになります。"
|
||||
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","「通常」タイプです。"
|
||||
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","「威圧」タイプです。"
|
||||
|
||||
|
@@ -22,8 +22,7 @@ int32,str,str
|
||||
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
|
||||
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
|
||||
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
|
||||
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll.
|
||||
...Mayhap."
|
||||
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll.
|
||||
...Mayhap."
|
||||
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
|
||||
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
|
||||
|
||||
|
@@ -34,8 +34,7 @@ int32,str,str
|
||||
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
|
||||
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
|
||||
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
|
||||
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
|
||||
An' most important of all, never forget yer passion."
|
||||
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
|
||||
An' most important of all, never forget yer passion."
|
||||
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
|
||||
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
|
||||
|
||||
|
@@ -1,25 +1,16 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
|
||||
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
|
||||
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
|
||||
バデロンから利用許可が下りるだろうさ。
|
||||
それまで諦めずに、頑張ってくれよ"
|
||||
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
|
||||
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
|
||||
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
|
||||
バデロンから利用許可が下りるだろうさ。
|
||||
それまで諦めずに、頑張ってくれよ"
|
||||
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
|
||||
リムサ・ロミンサを訪れる旅人のための宿さ。"
|
||||
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
|
||||
「揺れることのないベッド」を提供してるんだ。"
|
||||
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
|
||||
冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
|
||||
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
|
||||
頼れる立派な冒険者になったら、また来てくれよ。
|
||||
がっはっは。"
|
||||
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
|
||||
用があるなら、話を聞くよ。"
|
||||
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
|
||||
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
|
||||
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
|
||||
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
|
||||
リムサ・ロミンサを訪れる旅人のための宿さ。"
|
||||
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
|
||||
「揺れることのないベッド」を提供してるんだ。"
|
||||
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
|
||||
@@ -27,29 +18,14 @@ int32,str,str
|
||||
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
|
||||
頼れる立派な冒険者になったら、また来てくれよ。
|
||||
がっはっは。"
|
||||
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
|
||||
近場での冒険を終えたら、ここに戻ってくるといい。
|
||||
がっはっは。"
|
||||
18,"TEXT_REGSEAINN_00052_SYSTEM_000_13","宿屋の客室では、「レストボーナス」が貯まります。
|
||||
「レストボーナス」は、宿屋からログアウトした場合も
|
||||
、貯まり続けます。"
|
||||
19,"TEXT_REGSEAINN_00052_SYSTEM_000_14","「レストボーナス」が貯まっている状態で
|
||||
「戦闘」・「製作」・「採集」を行うと、
|
||||
取得できる経験値が1.5倍になります。"
|
||||
20,"TEXT_REGSEAINN_00052_SYSTEM_000_15","「レストボーナス」によって経験値を獲得すると、
|
||||
その分「レストボーナス」は消費されていきます。"
|
||||
21,"TEXT_REGSEAINN_00052_SYSTEM_000_16","貯まった「レストボーナス」が無くなると、
|
||||
「レストボーナス」の効果は終了します。"
|
||||
22,"TEXT_REGSEAINN_00052_MYTESYN_000_17","悪いが、客室での「製作」は禁止だぜ。
|
||||
騒音は、周囲の宿泊客の迷惑になっちまうからな。"
|
||||
23,"TEXT_REGSEAINN_00052_SYSTEM_000_18","宿屋の客室では、
|
||||
「製作」「修理」を行うことができません。"
|
||||
24,"TEXT_REGSEAINN_00052_MYTESYN_000_19","宿屋「ミズンマスト」は、
|
||||
リムサ・ロミンサを訪れる旅人のための宿だ。"
|
||||
25,"TEXT_REGSEAINN_00052_MYTESYN_000_20","狭苦しい船室とは大違いの
|
||||
「揺れることのないベッド」を提供する場所さ。"
|
||||
26,"TEXT_REGSEAINN_00052_MYTESYN_000_21","ひとりで思い出にふけるもよし、
|
||||
船酔いの心配がない客室で、ぐっすり眠るもよし。"
|
||||
27,"TEXT_REGSEAINN_00052_MYTESYN_000_22","いつも、せわしなく動き回ってるあんたも、
|
||||
たまには静かに休めるところが必要だろう?
|
||||
がっはっは。"
|
||||
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
|
||||
用があるなら、話を聞くよ。"
|
||||
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
|
||||
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
|
||||
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
|
||||
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
|
||||
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
|
||||
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
|
||||
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは。"
|
||||
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
|
||||
近場での冒険を終えたら、ここに戻ってくるといい。
|
||||
|
||||
|
@@ -51,6 +51,5 @@ int32,str,str
|
||||
47,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_125","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
|
||||
48,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_126","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
|
||||
49,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_127","...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
|
||||
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
|
||||
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
|
||||
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
|
||||
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
|
||||
|
||||
|
@@ -1,6 +1,5 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
|
||||
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
|
||||
0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
|
||||
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
|
||||
|
||||
|
@@ -6,8 +6,7 @@ int32,str,str
|
||||
2,"TEXT_REGWILPGLGUILD_00064_A1_000_1","Tell me about yourself."
|
||||
3,"TEXT_REGWILPGLGUILD_00064_A1_000_2","What is a pugilist?"
|
||||
4,"TEXT_REGWILPGLGUILD_00064_A1_000_3","Nothing."
|
||||
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
|
||||
...Hmmm, mayhap it was before your time."
|
||||
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
|
||||
...Hmmm, mayhap it was before your time."
|
||||
6,"TEXT_REGWILPGLGUILD_00064_HAMON_011","Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up."
|
||||
7,"TEXT_REGWILPGLGUILD_00064_HAMON_012","And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!"
|
||||
|
||||
|
@@ -39,5 +39,4 @@ int32,str,str
|
||||
35,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111","Simply put, a weaver transforms thread into cloth and cloth into clothing."
|
||||
36,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
|
||||
37,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
|
||||
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
|
||||
...Thus ends our charade."
|
||||
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
|
||||
用件を伺います。"
|
||||
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
|
||||
用件を伺います。"
|
||||
1,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1","用件は?"
|
||||
2,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1","フリーカンパニーについて教えて?"
|
||||
@@ -13,12 +12,10 @@ int32,str,str
|
||||
7,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_2","またの利用をおまちしております。"
|
||||
8,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3","ほかに用事はありますか?"
|
||||
9,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4","<初回世界観説明テキスト>"
|
||||
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
|
||||
次にフリーカンパニー名を決めてください。"
|
||||
10,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0","では審査を開始します。"
|
||||
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
|
||||
次にフリーカンパニー名を決めてください。"
|
||||
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
|
||||
結成手続きが完了しました!"
|
||||
12,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2","結成条件を再度確認したうえでもう一度お越しください。"
|
||||
13,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3","次に初期スタッフとなる仲間達に署名をしてもらいましょう。"
|
||||
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
|
||||
結成手続きが完了しました!"
|
||||
@@ -56,27 +53,13 @@ int32,str,str
|
||||
46,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_1","フリーカンパニーとは?"
|
||||
47,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_2","フリーカンパニーを結成するには?"
|
||||
48,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_3","フリーカンパニーを解散するには?"
|
||||
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
|
||||
3つの条件と結成費用100000ギルが必要になります。"
|
||||
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
|
||||
条件2~結成に同意する3人の署名を集める
|
||||
条件3~フリーカンパニーに所属していない"
|
||||
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
|
||||
無所属として認められないので気をつけてください。"
|
||||
55,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4","署名者に関してもフリーカンパニーに所属していないことが
|
||||
求められます。"
|
||||
56,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5","以上の条件と費用を確認したうえで
|
||||
結成者をリーダーとする4人のライトパーティーを組み、
|
||||
当窓口にて結成の申請を行ってください。"
|
||||
57,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6","結成が完了すると申請者はフリーカンパニーのマスターに、
|
||||
署名者はメンバーとしてフリーカンパニーに所属します。"
|
||||
58,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1","フリーカンパニーを解散するには
|
||||
所属しているメンバーがいない状態にし、
|
||||
カンパニー資産も空にしておく必要があります。"
|
||||
49,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4","フリーカンパニーの所属国を変更するには?"
|
||||
50,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9","いまはいい。"
|
||||
51,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1","<フリーカンパニー説明>"
|
||||
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
|
||||
3つの条件と結成費用100000ギルが必要になります。"
|
||||
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
|
||||
条件2~結成に同意する3人の署名を集める
|
||||
条件3~フリーカンパニーに所属していない"
|
||||
60,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1","所属の移籍は現在所属していないグランドカンパニーの
|
||||
フリーカンパニー窓口で申請することができます。
|
||||
"
|
||||
61,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2","移籍をするとフリーカンパニーランキングのポイントはリセット、
|
||||
受注済みのカンパニーデューティーはキャンセルとなりますので
|
||||
お気をつけください。"
|
||||
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
|
||||
無所属として認められないので気をつけてください。"
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
|
||||
このページ以降、ウィジェットの可変テストになります。"
|
||||
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
|
||||
このページ以降、ウィジェットの可変テストになります。"
|
||||
1,"TEXT_TSTPLNTEST_00003_SCENE00001","「通常」タイプです。"
|
||||
2,"TEXT_TSTPLNTEST_00003_SCENE00002","「威圧」タイプです。"
|
||||
|
||||
|
@@ -9,8 +9,7 @@ int32,str,str
|
||||
5,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS","Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)"
|
||||
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
|
||||
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
|
||||
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
|
||||
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
|
||||
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
|
||||
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
|
||||
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
|
||||
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
|
||||
|
||||
|
@@ -3,7 +3,7 @@
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFCUTSCENEREPLAY_00132_TALK_ACTOR",""
|
||||
1,"TEXT_CMNDEFCUTSCENEREPLAY_00132_SYSTEM_001_000","You cannot consult <Emphasis>The Unending Journey</Emphasis> at this time."
|
||||
2,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_Q1_000_000","どのカットシーンを再生しますか?"
|
||||
3,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_001","●クエスト「StmBdy401」のカットシーン"
|
||||
4,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_002","「禁断の地 エウレカ:アネモス編」のカットシーン 1"
|
||||
5,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_003","「禁断の地 エウレカ:アネモス編」のカットシーン 2"
|
||||
2,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_Q1_000_000","Select a cutscene."
|
||||
3,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_001","And We Shall Call It Eureka - Cutscene # 1."
|
||||
4,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_002","Eureka Anemos Expedition - Cutscene # 1."
|
||||
5,"TEXT_CMNDEFCUTSCENEREPLAY_00132_VIRTUAL_EUREKA_A1_000_003","Eureka Anemos Expedition - Cutscene # 2."
|
||||
|
||||
|
@@ -8,14 +8,10 @@ int32,str,str
|
||||
4,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE","Tend Crop"
|
||||
5,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE","Remove Crop"
|
||||
6,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST","Harvest Crop"
|
||||
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is beyond hope."
|
||||
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is doing well."
|
||||
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop has seen better days..."
|
||||
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is ready to be harvested."
|
||||
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is beyond hope."
|
||||
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is doing well."
|
||||
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop has seen better days..."
|
||||
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
|
||||
|
@@ -7,12 +7,10 @@ int32,str,str
|
||||
3,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT","Quit"
|
||||
4,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1","You cannot purchase private chambers until you have attained level 50 in a single class."
|
||||
5,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
|
||||
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
|
||||
The purchase price will not be refunded under any circumstances."
|
||||
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
|
||||
The purchase price will not be refunded under any circumstances."
|
||||
7,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES","Yes"
|
||||
8,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO","No"
|
||||
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
|
||||
The purchase price will not be refunded under any circumstances."
|
||||
9,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU","Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)"
|
||||
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
|
||||
The purchase price will not be refunded under any circumstances."
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
|
||||
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
|
||||
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
|
||||
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
|
||||
1,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020","Mixy-melt, melty-mix, squash and squeeze, squeeze and squash..."
|
||||
2,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030","Bigeyes! Five need-not are reborn as one!"
|
||||
|
||||
|
@@ -3,57 +3,37 @@
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000","In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat."
|
||||
1,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001","Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor..."
|
||||
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
|
||||
Yet ever shall primal desires burn.</Emphasis>"
|
||||
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
|
||||
A blade born of light and a blade forged of might.
|
||||
Alas, man may entrust his fate unto but one.</Emphasis>"
|
||||
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
|
||||
Yet ever shall primal desires burn.</Emphasis>"
|
||||
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
|
||||
A blade born of light and a blade forged of might.
|
||||
Alas, man may entrust his fate unto but one.</Emphasis>"
|
||||
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
|
||||
A blade of midnight drawn,♪
|
||||
From a battlefield awakened,♪
|
||||
A warrior who bears the dawn...♪"
|
||||
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
|
||||
A blade of midnight drawn,♪
|
||||
From a distant land uncharted,♪
|
||||
A warrior who bears the dawn...♪"
|
||||
4,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002","Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel..."
|
||||
5,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010","You desire an encore? Very well, it would be my pleasure."
|
||||
6,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011","<Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!"
|
||||
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
|
||||
A blade of midnight drawn,♪
|
||||
From a battlefield awakened,♪
|
||||
A warrior who bears the dawn...♪"
|
||||
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
|
||||
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
|
||||
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
|
||||
Valiant blades forged under the Twelve's good grace.</Emphasis>"
|
||||
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
|
||||
A blade of midnight drawn,♪
|
||||
From a distant land uncharted,♪
|
||||
A warrior who bears the dawn...♪"
|
||||
9,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010","Ever since I first set foot in these lands, I have been haunted by a song."
|
||||
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
|
||||
Divine order roils, fallen corpses writhe.</Emphasis>"
|
||||
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
|
||||
Yester with thine eyes, morrow by thine hands.</Emphasis>"
|
||||
10,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011","It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom..."
|
||||
11,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020","Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words."
|
||||
12,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021","For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>..."
|
||||
13,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022","And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more."
|
||||
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
|
||||
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
|
||||
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
|
||||
26,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050","<Emphasis>Lances of light herald the dawn,
|
||||
Beckoning shadows deeper still.</Emphasis> "
|
||||
27,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051","<Emphasis>Splendor dances with shades
|
||||
Unsheathed, a rime-kissed blade
|
||||
Spills crimson o'er fields of white.</Emphasis> "
|
||||
Valiant blades forged under the Twelve's good grace.</Emphasis>"
|
||||
16,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032","The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>."
|
||||
17,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033","The “crimson flames” of Dalamud heralded the end of an era..."
|
||||
18,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034","And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour."
|
||||
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
|
||||
31,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060","Into the flesh of Darkness go bringers of Light,♪
|
||||
for the flame that flickers in Bahamut's tomb.♪
|
||||
In that cloying black stirs a raven white,♪
|
||||
clawing blood from a barren womb.♪"
|
||||
32,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061","What was slain in silver proud did in golden malice rise.♪
|
||||
Metals of infamy and ruin, that every hero must despise.♪"
|
||||
Divine order roils, fallen corpses writhe.</Emphasis>"
|
||||
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
|
||||
Yester with thine eyes, morrow by thine hands.</Emphasis>"
|
||||
21,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037","We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm."
|
||||
22,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038","The Warriors of Light were lost to us. If not them, who could it be?"
|
||||
|
||||
|
@@ -8,9 +8,7 @@ int32,str,str
|
||||
4,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040","Learn about alexandrite."
|
||||
5,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050","Nothing."
|
||||
6,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000","Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
|
||||
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
|
||||
※Three bottles of ink required for each, with the
|
||||
exception of Curtana (2) and the Holy Shield (1)."
|
||||
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
|
||||
※Three bottles of ink required for each, with the
|
||||
exception of Curtana (2) and the Holy Shield (1)."
|
||||
8,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>"
|
||||
@@ -33,8 +31,7 @@ exception of Curtana (2) and the Holy Shield (1)."
|
||||
25,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000","Select a sphere scroll for infusion removal."
|
||||
26,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110","Cancel"
|
||||
27,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000","Select an attribute for single infusion removal."
|
||||
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
|
||||
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
|
||||
28,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010","<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
|
||||
29,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040","Cancel"
|
||||
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
|
||||
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
|
||||
|
||||
|
@@ -10,8 +10,7 @@ int32,str,str
|
||||
6,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006","And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question."
|
||||
7,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010","I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps."
|
||||
8,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011","The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen."
|
||||
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
|
||||
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
|
||||
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
|
||||
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
|
||||
10,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013","The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated."
|
||||
11,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
|
||||
|
||||
|
@@ -3,5 +3,4 @@
|
||||
int32,str,str
|
||||
0,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001","I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo."
|
||||
1,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010","The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo."
|
||||
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
|
||||
...I wonder what that means, kupo!"
|
||||
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
|
||||
|
||||
|
@@ -16,8 +16,7 @@ int32,str,str
|
||||
12,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021","Its name is taken from a nearby rock formation, which you may have glimpsed as you approached."
|
||||
13,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022","But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you."
|
||||
14,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
|
||||
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
|
||||
I'm sorry, but I just can't."
|
||||
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
|
||||
I'm sorry, but I just can't."
|
||||
16,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210","I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
|
||||
17,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211","In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north."
|
||||
|
||||
|
@@ -6,8 +6,7 @@ int32,str,str
|
||||
2,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002","Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?"
|
||||
3,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003","Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?"
|
||||
4,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004","Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?"
|
||||
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
|
||||
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
|
||||
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
|
||||
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
|
||||
6,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
|
||||
7,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011","It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer."
|
||||
|
||||
|
@@ -14,8 +14,7 @@ int32,str,str
|
||||
10,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
|
||||
11,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
|
||||
12,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023","Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn."
|
||||
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
|
||||
...Have you brought more oh-ren-jez?"
|
||||
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
|
||||
...Have you brought more oh-ren-jez?"
|
||||
14,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000","What will you ask?"
|
||||
15,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001","How fares the nursery?"
|
||||
|
||||
|
@@ -54,8 +54,7 @@ int32,str,str
|
||||
50,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036","But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner."
|
||||
51,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037","Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!"
|
||||
52,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038","In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield."
|
||||
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
|
||||
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
|
||||
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
|
||||
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
|
||||
54,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037",""
|
||||
55,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038",""
|
||||
|
||||
|
@@ -11,8 +11,7 @@ int32,str,str
|
||||
7,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10","I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination."
|
||||
8,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11","The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals."
|
||||
9,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12","If you're serious about ridding this area of elite marks, then I'll share what I know."
|
||||
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
|
||||
They say it was bad water that killed him, but I think it was boredom."
|
||||
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
|
||||
They say it was bad water that killed him, but I think it was boredom."
|
||||
11,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20","“Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse."
|
||||
12,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21","“He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”"
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGWILROWENA_00106_TALK_ACTOR","The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts."
|
||||
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
|
||||
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
|
||||
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
|
||||
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
|
||||
2,"TEXT_REGWILROWENA_00106_ROWENA_000_020","Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?"
|
||||
3,"TEXT_REGWILROWENA_00106_ROWENA_000_030","These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity."
|
||||
|
||||
|
@@ -9,8 +9,7 @@ int32,str,str
|
||||
5,"TEXT_REGWILSANDSURIANGER_00139_A1_100_2","What of other threats?"
|
||||
6,"TEXT_REGWILSANDSURIANGER_00139_A1_000_3","What of the expedition?"
|
||||
7,"TEXT_REGWILSANDSURIANGER_00139_A1_000_4","Nothing."
|
||||
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
|
||||
Yester with thine eyes, morrow by thine hands.</Emphasis>"
|
||||
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
|
||||
Yester with thine eyes, morrow by thine hands.</Emphasis>"
|
||||
9,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011","Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>."
|
||||
10,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012","Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more."
|
||||
|
||||
|
@@ -5,11 +5,9 @@ int32,str,str
|
||||
1,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway."
|
||||
2,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020","Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!"
|
||||
3,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!"
|
||||
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
|
||||
...Hee hee, that rhymes!"
|
||||
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
|
||||
...Hee hee, that rhymes!"
|
||||
5,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041","Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!"
|
||||
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
|
||||
...I need not tell you that this is strictly for your ears only!"
|
||||
6,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050","The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!"
|
||||
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
|
||||
...I need not tell you that this is strictly for your ears only!"
|
||||
|
||||
|
@@ -2,16 +2,12 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
|
||||
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
|
||||
Select an airship."
|
||||
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
|
||||
Select an airship."
|
||||
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
|
||||
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
|
||||
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
|
||||
4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
|
||||
5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
|
||||
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
@@ -24,21 +20,14 @@ Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
|
||||
13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
|
||||
14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
|
||||
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
|
||||
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
|
||||
15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
|
||||
16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
|
||||
17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
|
||||
18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
|
||||
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
|
||||
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
|
||||
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
|
||||
• Double spaces/underscores are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
|
||||
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
|
||||
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
|
||||
20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
|
||||
21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
|
||||
22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
|
||||
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
|
||||
@@ -55,6 +44,4 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
|
||||
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
|
||||
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
|
||||
43,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2","ディアデム諸島に至る空路の風脈が乱れているため、
|
||||
現在、探索を行うことができません。
|
||||
風脈の安定をお待ちください。"
|
||||
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
|
||||
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
|
||||
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
|
||||
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
|
||||
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
|
||||
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
|
||||
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
|
||||
@@ -64,5 +63,4 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
|
||||
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
|
||||
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
|
||||
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
|
||||
62,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE","Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If>
|
||||
Select an option."
|
||||
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
|
||||
|
||||
|
@@ -1,7 +1,6 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
|
||||
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
|
||||
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
|
||||
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
|
||||
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
|
||||
|
||||
|
@@ -19,8 +19,7 @@ int32,str,str
|
||||
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
|
||||
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
|
||||
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
|
||||
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
|
||||
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
|
||||
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
|
||||
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
|
||||
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
|
||||
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
|
||||
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
|
||||
What would you like to do?"
|
||||
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
|
||||
What would you like to do?"
|
||||
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
|
||||
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
|
||||
|
||||
|
@@ -19,8 +19,7 @@ int32,str,str
|
||||
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
|
||||
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
|
||||
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
|
||||
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
|
||||
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
|
||||
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
|
||||
|
||||
|
@@ -22,8 +22,7 @@ int32,str,str
|
||||
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
|
||||
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
|
||||
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
|
||||
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
|
||||
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
|
||||
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
|
||||
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
|
||||
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
|
||||
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
|
||||
|
||||
|
@@ -35,24 +35,14 @@ int32,str,str
|
||||
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
|
||||
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
|
||||
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Excalibur Zeta!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Excalibur Zeta!"
|
||||
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the Kaiser Knuckles Zeta!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Ragnarok Zeta!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Longinus Zeta!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Yoichi Bow Zeta!"
|
||||
40,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Nirvana Zeta!"
|
||||
41,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Lilith Rod Zeta!"
|
||||
42,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Apocalypse Zeta!"
|
||||
43,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Last Resort Zeta!"
|
||||
44,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the pair of Sasuke's Blades Zeta!"
|
||||
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
|
||||
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the Kaiser Knuckles Zeta!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Ragnarok Zeta!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Longinus Zeta!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Yoichi Bow Zeta!"
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
|
||||
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
|
||||
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
|
||||
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
|
||||
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
|
||||
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
|
||||
@@ -10,50 +9,41 @@ int32,str,str
|
||||
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
|
||||
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
|
||||
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
|
||||
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
|
||||
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
|
||||
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
|
||||
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
|
||||
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
|
||||
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
|
||||
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
|
||||
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
|
||||
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
|
||||
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
|
||||
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
|
||||
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
|
||||
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
|
||||
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
|
||||
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
|
||||
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
|
||||
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
|
||||
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
|
||||
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
|
||||
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
|
||||
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
|
||||
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
|
||||
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
|
||||
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
|
||||
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
|
||||
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
|
||||
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
|
||||
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
|
||||
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
|
||||
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
|
||||
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
|
||||
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
|
||||
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
|
||||
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
|
||||
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
|
||||
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
|
||||
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
|
||||
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
|
||||
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
|
||||
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
|
||||
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
|
||||
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
|
||||
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
|
||||
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
|
||||
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
|
||||
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
|
||||
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
|
||||
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
|
||||
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
|
||||
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
|
||||
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
|
||||
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
|
||||
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
|
||||
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
|
||||
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
|
||||
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
|
||||
@@ -61,45 +51,37 @@ int32,str,str
|
||||
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
|
||||
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
|
||||
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
|
||||
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
|
||||
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
|
||||
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
|
||||
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
|
||||
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
|
||||
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
|
||||
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
|
||||
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
|
||||
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
|
||||
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
|
||||
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
|
||||
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
|
||||
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
|
||||
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
|
||||
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
|
||||
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
|
||||
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
|
||||
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
|
||||
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
|
||||
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
|
||||
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
|
||||
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
|
||||
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
|
||||
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
|
||||
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
|
||||
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
|
||||
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
|
||||
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
|
||||
@@ -124,8 +106,7 @@ int32,str,str
|
||||
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
|
||||
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
|
||||
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
|
||||
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
|
||||
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
|
||||
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
|
||||
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
|
||||
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
|
||||
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
|
||||
@@ -141,32 +122,26 @@ int32,str,str
|
||||
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
|
||||
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
|
||||
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
|
||||
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
|
||||
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
|
||||
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
|
||||
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
|
||||
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
|
||||
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
|
||||
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
|
||||
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
|
||||
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
|
||||
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
|
||||
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
|
||||
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
|
||||
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
|
||||
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
|
||||
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
|
||||
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
|
||||
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
|
||||
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
|
||||
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
|
||||
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
|
||||
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
|
||||
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
|
||||
※Retired chocobos cannot be re-registered as race chocobos."
|
||||
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
|
||||
※Retired chocobos cannot be re-registered as race chocobos."
|
||||
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
|
||||
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
|
||||
|
||||
|
@@ -13,16 +13,11 @@ int32,str,str
|
||||
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
|
||||
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
|
||||
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
|
||||
Affects how quickly your chocobo can run."
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
|
||||
Affects how quickly your chocobo can attain maximum speed."
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
|
||||
Affects how long your chocobo can run before becoming exhausted."
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
|
||||
Affects how quickly your chocobo's stamina bar drains."
|
||||
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
|
||||
Affects how effectively your chocobo can navigate a course without slowing down."
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
|
||||
Affects how quickly your chocobo can run."
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
|
||||
Affects how quickly your chocobo can attain maximum speed."
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
|
||||
Affects how long your chocobo can run before becoming exhausted."
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
|
||||
Affects how quickly your chocobo's stamina bar drains."
|
||||
|
||||
|
@@ -45,8 +45,7 @@ int32,str,str
|
||||
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
|
||||
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
|
||||
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
|
||||
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
|
||||
...But do as you must."
|
||||
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
|
||||
...But do as you must."
|
||||
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
|
||||
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
|
||||
@@ -66,8 +65,7 @@ int32,str,str
|
||||
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
|
||||
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
|
||||
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
|
||||
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
|
||||
Eh? Ye need to look me over? Look away, mate, look away!"
|
||||
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
|
||||
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
|
||||
Eh? Ye need to look me over? Look away, mate, look away!"
|
||||
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
|
||||
@@ -78,8 +76,7 @@ Eh? Ye need to look me over? Look away, mate, look away!"
|
||||
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
|
||||
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
|
||||
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
|
||||
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
|
||||
Get that imp, so I can get out of here!"
|
||||
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
|
||||
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
|
||||
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
|
||||
Get that imp, so I can get out of here!"
|
||||
|
||||
|
@@ -14,8 +14,7 @@ int32,str,str
|
||||
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
|
||||
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
|
||||
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
|
||||
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
|
||||
Attack the egg until it cracks, and who knows what wonders you might find inside?"
|
||||
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
|
||||
Attack the egg until it cracks, and who knows what wonders you might find inside?"
|
||||
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
|
||||
@@ -49,8 +48,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
|
||||
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
|
||||
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
|
||||
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
|
||||
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
|
||||
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
|
||||
|
@@ -44,8 +44,7 @@ int32,str,str
|
||||
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
|
||||
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
|
||||
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
|
||||
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
|
||||
Having learned years ago that his daughter was not to be denied, he did so with a smile."
|
||||
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
|
||||
Having learned years ago that his daughter was not to be denied, he did so with a smile."
|
||||
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
|
||||
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
|
||||
|
||||
|
@@ -20,8 +20,7 @@ int32,str,str
|
||||
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
|
||||
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
|
||||
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
|
||||
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
|
||||
Pray permit me to remove my mask when we speak thus in private."
|
||||
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
|
||||
Pray permit me to remove my mask when we speak thus in private."
|
||||
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
|
||||
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
|
||||
|
||||
|
@@ -19,10 +19,8 @@ int32,str,str
|
||||
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
|
||||
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
|
||||
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
|
||||
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
|
||||
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
|
||||
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
|
||||
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
|
||||
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
|
||||
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
|
||||
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
|
||||
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
|
||||
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
|
||||
@@ -42,10 +40,6 @@ int32,str,str
|
||||
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
|
||||
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
|
||||
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
|
||||
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
|
||||
Luminous fire crystals may be obtained from FATEs in Azys Lla.
|
||||
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
|
||||
40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
|
||||
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
|
||||
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
|
||||
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
|
||||
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
|
||||
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
|
||||
|
||||
|
@@ -25,8 +25,7 @@ int32,str,str
|
||||
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
|
||||
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
|
||||
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
|
||||
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
|
||||
...Or mayhap it is aid you have come to offer?"
|
||||
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
|
||||
...Or mayhap it is aid you have come to offer?"
|
||||
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
|
||||
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
|
||||
@@ -56,10 +55,7 @@ int32,str,str
|
||||
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
|
||||
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
|
||||
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
|
||||
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
|
||||
<Gui(79)/> : Expert in PvE combat
|
||||
<Gui(80)/> : Expert in synthesis/gathering
|
||||
<Gui(81)/> : Expert in PvP combat"
|
||||
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
|
||||
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
|
||||
<Gui(79)/> : Expert in PvE combat
|
||||
<Gui(80)/> : Expert in synthesis/gathering
|
||||
@@ -80,17 +76,10 @@ int32,str,str
|
||||
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
|
||||
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
|
||||
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
|
||||
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
|
||||
1: Complete 1,000 dungeons, raids, or trials.
|
||||
2: Receive 300 player commendations."
|
||||
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
|
||||
4: Complete any level 60 healer job quest.
|
||||
5: Complete any level 60 DPS job quest."
|
||||
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
|
||||
1: Gather or catch 300 collectables.
|
||||
2: Synthesize 100 collectables."
|
||||
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
|
||||
4: Reach level 60 in any Disciple of the Land class."
|
||||
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
|
||||
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
|
||||
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
|
||||
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
|
||||
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
|
||||
1: Complete 1,000 dungeons, raids, or trials.
|
||||
2: Receive 300 player commendations."
|
||||
@@ -99,10 +88,7 @@ int32,str,str
|
||||
5: Complete any level 60 DPS job quest."
|
||||
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
|
||||
1: Gather or catch 300 collectables.
|
||||
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
|
||||
<Gui(79)/> : Expert in PvE combat
|
||||
<Gui(80)/> : Expert in synthesis/gathering
|
||||
<Gui(81)/> : Expert in PvP combat"
|
||||
2: Synthesize 100 collectables."
|
||||
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
|
||||
4: Reach level 60 in any Disciple of the Land class."
|
||||
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
|
||||
|
||||
|
@@ -4,10 +4,7 @@ int32,str,str
|
||||
0,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_000","Not that it isn't always wise to keep an eye on the skies, but in the Diadem it could be the difference between life and death, considering how it affects the behavior of beasts. Care to know what the fates have in store for us?"
|
||||
1,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_010","As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If>."
|
||||
2,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_SKYWATCHER_000_020","<If(NotEqual(IntegerParameter(2),IntegerParameter(6)))>Ah, but you must forgive me─the influence of those vagrant ruins is preventing me from predicting storms of hyperelectricity<Else/>As you can see, we've got <InstanceContent><If(Equal(IntegerParameter(2),1))>clear skies<Else/><If(Equal(IntegerParameter(2),11))>dust storms<Else/><If(Equal(IntegerParameter(2),13))>hot spells<Else/><If(Equal(IntegerParameter(2),14))>heat waves<Else/><If(Equal(IntegerParameter(2),22))>storm clouds<Else/><If(Equal(IntegerParameter(2),23))>rough seas<Else/><If(Equal(IntegerParameter(2),24))>rough seas<Else/><If(Equal(IntegerParameter(2),26))>heat waves<Else/><If(Equal(IntegerParameter(2),2))>fair skies<Else/><If(Equal(IntegerParameter(2),49))>umbral wind<Else/><If(Equal(IntegerParameter(2),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(2),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> at the moment<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I don't expect it'll change any time soon<Else/>. It'll last a while longer, after which we should see <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, and I reckon it'll be followed by extended <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent><Else/>, after which we should see <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent>, followed by <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If></If></If>."
|
||||
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","「エウレカ」では特定の天候時のみ、
|
||||
活動が確認されている魔物もおります。
|
||||
冒険に出る際には、私の予報をご活用ください!"
|
||||
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","さて、今は「<Sheet(Weather,IntegerParameter(2),1)/>」ですが……
|
||||
<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>しばらくは、この状態が続くでしょう。<Else/>しばらく続いたのち「<Sheet(Weather,IntegerParameter(4),1)/>」になるでしょう。</If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>この先、しばらく「<Sheet(Weather,IntegerParameter(3),1)/>」が続くでしょう。<Else/>この先、「<Sheet(Weather,IntegerParameter(3),1)/>」から「<Sheet(Weather,IntegerParameter(4),1)/>」に続くでしょう。</If></If>"
|
||||
3,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_030","Some of Eureka's—rather vicious, I must say—fauna are active only in certain climatic conditions, so I do hope the adventuring contingent will take a healthy interest in my reports. "
|
||||
4,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_EUWATCHER_000_040","At the moment, the isle is experiencing intriguingly <Sheet(Weather,IntegerParameter(2),2)/> atmospheric conditions<If(Equal(IntegerParameter(2),IntegerParameter(3)))><If(Equal(IntegerParameter(3),IntegerParameter(4)))>, which will likely carry on for some time<Else/>, which I expect will continue for a bit, to be followed by fascinating <InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent></If><Else/><If(Equal(IntegerParameter(3),IntegerParameter(4)))>. Looking forward, we can expect extended and enthralling <Sheet(Weather,IntegerParameter(3),2)/> weather<Else/>. Looking forward, anticipate riveting <InstanceContent><If(Equal(IntegerParameter(3),1))>clear skies<Else/><If(Equal(IntegerParameter(3),11))>dust storms<Else/><If(Equal(IntegerParameter(3),13))>hot spells<Else/><If(Equal(IntegerParameter(3),14))>heat waves<Else/><If(Equal(IntegerParameter(3),22))>storm clouds<Else/><If(Equal(IntegerParameter(3),23))>rough seas<Else/><If(Equal(IntegerParameter(3),24))>rough seas<Else/><If(Equal(IntegerParameter(3),26))>heat waves<Else/><If(Equal(IntegerParameter(3),2))>fair skies<Else/><If(Equal(IntegerParameter(3),49))>umbral wind<Else/><If(Equal(IntegerParameter(3),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(3),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> and somewhat average—but still captivating—<InstanceContent><If(Equal(IntegerParameter(4),1))>clear skies<Else/><If(Equal(IntegerParameter(4),11))>dust storms<Else/><If(Equal(IntegerParameter(4),13))>hot spells<Else/><If(Equal(IntegerParameter(4),14))>heat waves<Else/><If(Equal(IntegerParameter(4),22))>storm clouds<Else/><If(Equal(IntegerParameter(4),23))>rough seas<Else/><If(Equal(IntegerParameter(4),24))>rough seas<Else/><If(Equal(IntegerParameter(4),26))>heat waves<Else/><If(Equal(IntegerParameter(4),2))>fair skies<Else/><If(Equal(IntegerParameter(4),49))>umbral wind<Else/><If(Equal(IntegerParameter(4),50))>umbral static<Else/><Sheet(Weather,IntegerParameter(4),1)/></If></If></If></If></If></If></If></If></If></If></If></InstanceContent> in turn</If></If>."
|
||||
5,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_000",""
|
||||
6,"TEXT_CMNDEFWEATHERFORECASTINTERRITORY_00310_000_010",""
|
||||
|
||||
|
@@ -11,13 +11,7 @@ int32,str,str
|
||||
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
|
||||
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
|
||||
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
|
||||
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
|
||||
|
||||
Current points: <Value>IntegerParameter(1)</Value>
|
||||
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
|
||||
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
|
||||
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
|
||||
"
|
||||
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
|
||||
|
||||
Current points: <Value>IntegerParameter(1)</Value>
|
||||
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
|
||||
|
||||
|
@@ -6,10 +6,8 @@ int32,str,str
|
||||
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
|
||||
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
|
||||
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
|
||||
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
|
||||
"
|
||||
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
|
||||
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
|
||||
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
|
||||
"
|
||||
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
|
||||
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
|
||||
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
|
||||
@@ -19,17 +17,8 @@ Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(Great
|
||||
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
|
||||
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
|
||||
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
|
||||
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
|
||||
<If(GreaterThan(IntegerParameter(1),0))>
|
||||
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
|
||||
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
|
||||
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
|
||||
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
|
||||
|
||||
Do you still wish to proceed?"
|
||||
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
|
||||
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
|
||||
Abort mission?"
|
||||
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
|
||||
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
|
||||
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
|
||||
<If(GreaterThan(IntegerParameter(1),0))>
|
||||
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
|
||||
@@ -147,16 +136,14 @@ Abort mission?"
|
||||
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
|
||||
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
|
||||
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
|
||||
...Ah, I should also mention that each deployment is funded by company seals."
|
||||
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
|
||||
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
|
||||
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
|
||||
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
|
||||
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
|
||||
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
|
||||
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
|
||||
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
|
||||
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
|
||||
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
|
||||
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
|
||||
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
|
||||
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
|
||||
@@ -164,15 +151,13 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
|
||||
...Ah, I should also mention that each deployment is funded by company seals."
|
||||
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
|
||||
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
|
||||
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
|
||||
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
|
||||
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
|
||||
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
|
||||
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
|
||||
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
|
||||
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
|
||||
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
|
||||
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
|
||||
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
|
||||
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
|
||||
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
|
||||
@@ -185,8 +170,7 @@ As well as trainee missions, you will now have access to the higher difficulty
|
||||
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
|
||||
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
|
||||
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
|
||||
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
|
||||
You now have access to the higher difficulty “priority missions.”"
|
||||
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
|
||||
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
|
||||
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
|
||||
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
|
||||
@@ -214,8 +198,7 @@ You now have access to the higher difficulty “priority missions.”"
|
||||
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
|
||||
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
|
||||
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
|
||||
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
|
||||
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
|
||||
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
|
||||
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
|
||||
@@ -229,21 +212,18 @@ You now have access to the higher difficulty “priority missions.”"
|
||||
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
|
||||
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
|
||||
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
|
||||
...Ah, I should also mention that each deployment is funded by company seals."
|
||||
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
|
||||
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
|
||||
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
|
||||
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
|
||||
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
|
||||
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
|
||||
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
|
||||
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
|
||||
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
|
||||
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
|
||||
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
|
||||
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
|
||||
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
|
||||
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
|
||||
@@ -270,8 +250,7 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
|
||||
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
|
||||
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
|
||||
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
|
||||
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
|
||||
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
|
||||
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
|
||||
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
|
||||
@@ -284,21 +263,18 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
|
||||
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
|
||||
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
|
||||
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
|
||||
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
|
||||
...Ah, I should also mention that each deployment is funded by company seals."
|
||||
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
|
||||
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
|
||||
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
|
||||
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
|
||||
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
|
||||
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
|
||||
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
|
||||
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
|
||||
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
|
||||
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
|
||||
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
|
||||
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
|
||||
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
|
||||
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
@@ -325,8 +301,7 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
|
||||
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
|
||||
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
|
||||
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
|
||||
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
|
||||
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
|
||||
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
|
||||
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
|
||||
|
||||
|
@@ -4,19 +4,15 @@ int32,str,str
|
||||
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
|
||||
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
|
||||
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
|
||||
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
|
||||
"
|
||||
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
|
||||
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
|
||||
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
|
||||
"
|
||||
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
|
||||
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
|
||||
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
|
||||
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
|
||||
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
|
||||
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
|
||||
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
|
||||
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
|
||||
Abort training?"
|
||||
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
|
||||
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
|
||||
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
|
||||
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
|
||||
|
||||
|
@@ -3,5 +3,4 @@
|
||||
int32,str,str
|
||||
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
|
||||
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
|
||||
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
|
||||
What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!"
|
||||
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
|
||||
|
||||
|
@@ -25,22 +25,10 @@ int32,str,str
|
||||
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
|
||||
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
|
||||
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
|
||||
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
|
||||
They've got the ability to thwart and to even up the score.♪
|
||||
No one will ever take them down.♪
|
||||
The power lies on their side!♪"
|
||||
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
Mighty Thwartin' Posing Rangers!♪"
|
||||
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
|
||||
They know to only use their weapons for defense.♪
|
||||
No one will ever take them down.♪
|
||||
The power lies on their side!♪"
|
||||
27,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035","Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
Mighty Thwartin' Posing Rangers!♪"
|
||||
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
|
||||
They've got the ability to thwart and to even up the score.♪
|
||||
No one will ever take them down.♪
|
||||
The power lies on their side!♪"
|
||||
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
Go Go Posing Rangers!♪
|
||||
|
||||
|
@@ -14,8 +14,7 @@ int32,str,str
|
||||
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
|
||||
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
|
||||
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
|
||||
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
|
||||
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
|
||||
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
|
||||
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
|
||||
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
|
||||
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
|
||||
@@ -27,9 +26,7 @@ int32,str,str
|
||||
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
|
||||
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
|
||||
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
|
||||
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
|
||||
La Noscea: Middle, Lower, Western, Upper, and Outer
|
||||
Thanalan: Central, Western, Eastern, and Southern"
|
||||
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
|
||||
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
|
||||
La Noscea: Middle, Lower, Western, Upper, and Outer
|
||||
Thanalan: Central, Western, Eastern, and Southern"
|
||||
@@ -56,9 +53,7 @@ Thanalan: Central, Western, Eastern, and Southern"
|
||||
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
|
||||
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
|
||||
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
|
||||
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
|
||||
La Noscea: Middle, Lower, Western, Upper, and Outer
|
||||
Thanalan: Central, Western, Eastern, and Southern"
|
||||
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
|
||||
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
|
||||
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
|
||||
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
|
||||
|
||||
|
@@ -8,14 +8,10 @@ int32,str,str
|
||||
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
|
||||
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
|
||||
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
|
||||
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is beyond hope."
|
||||
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is doing well."
|
||||
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop has seen better days..."
|
||||
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is ready to be harvested."
|
||||
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is beyond hope."
|
||||
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop is doing well."
|
||||
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
This crop has seen better days..."
|
||||
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
@@ -23,5 +19,4 @@ This crop is ready to be harvested."
|
||||
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
|
||||
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
|
||||
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
|
||||
18,"TEXT_HOUFURPLANTPOT_00331_FLOWERED","<Sheet(Item,IntegerParameter(1),9)/>
|
||||
These flowers are in bloom."
|
||||
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
|
||||
|
||||
|
@@ -22,8 +22,7 @@ int32,str,str
|
||||
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
|
||||
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
|
||||
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
|
||||
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
|
||||
Was there something you wanted to discuss?"
|
||||
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
|
||||
Was there something you wanted to discuss?"
|
||||
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
|
||||
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
|
||||
|
||||
|
@@ -20,8 +20,7 @@ int32,str,str
|
||||
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
|
||||
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
|
||||
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
|
||||
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
|
||||
...And neither will you, I should think."
|
||||
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
|
||||
...And neither will you, I should think."
|
||||
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
|
||||
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
|
||||
|
||||
|
@@ -5,6 +5,4 @@ int32,str,str
|
||||
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
|
||||
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
|
||||
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
|
||||
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
|
||||
Tarresson de Dzemael, Ohl Deeh
|
||||
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
|
||||
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
|
||||
|
||||
|
@@ -13,10 +13,8 @@ int32,str,str
|
||||
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
|
||||
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
|
||||
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he could realize his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
|
||||
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
|
||||
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
|
||||
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
|
||||
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
|
||||
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
|
||||
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
|
||||
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
|
||||
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
|
||||
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
|
||||
|
||||
|
@@ -16,15 +16,9 @@ int32,str,str
|
||||
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
|
||||
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
|
||||
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
|
||||
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
|
||||
<Color(-10438406)>/marking attack1 <t>
|
||||
/action “Shield Lob” <t></Color>"
|
||||
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
|
||||
<Color(-10438406)>/tenemy
|
||||
/ft</Color>"
|
||||
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
|
||||
<Color(-10438406)>/p Raising <t>!
|
||||
/action Raise <t></Color>"
|
||||
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
|
||||
<Color(-10438406)>/marking attack1 <t>
|
||||
/action “Shield Lob” <t></Color>"
|
||||
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
|
||||
<Color(-10438406)>/tenemy
|
||||
/ft</Color>"
|
||||
@@ -34,23 +28,15 @@ int32,str,str
|
||||
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
|
||||
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
|
||||
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
|
||||
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
|
||||
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
|
||||
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
|
||||
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
|
||||
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
|
||||
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
|
||||
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
|
||||
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
|
||||
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
|
||||
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
|
||||
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
|
||||
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
|
||||
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
|
||||
34,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052","Spawn: Verb or noun used when a monster (re)appears in the world.
|
||||
Add: Used to describe sudden enemy reinforcements.
|
||||
Pull: The act of bringing a distant foe to the party's location."
|
||||
35,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053","Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.”
|
||||
Buff: Positive effects that improve attributes.
|
||||
Debuff: Negative effects that weaken attributes."
|
||||
36,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054","DoT: Abbreviation for “Damage over Time.”
|
||||
AE/AoE: Abbreviation for “Area (of) Effect.”"
|
||||
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
|
||||
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
|
||||
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
|
||||
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
|
||||
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
|
||||
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
|
||||
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
|
||||
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
|
||||
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
|
||||
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
|
||||
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
|
||||
|
||||
|
@@ -6,6 +6,5 @@ int32,str,str
|
||||
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
|
||||
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
|
||||
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
|
||||
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
|
||||
Rewards will become available once the season has ended."
|
||||
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
|
||||
Rewards will become available once the season has ended."
|
||||
|
||||
|
@@ -1,38 +1,38 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
20,"",""
|
||||
21,"",""
|
||||
22,"",""
|
||||
23,"",""
|
||||
24,"",""
|
||||
25,"",""
|
||||
26,"",""
|
||||
27,"",""
|
||||
28,"",""
|
||||
29,"",""
|
||||
30,"",""
|
||||
31,"",""
|
||||
32,"",""
|
||||
33,"",""
|
||||
34,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001","Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002","(-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?"
|
||||
2,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003","(-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet."
|
||||
3,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004","(-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005","(-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006","(-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010","To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011","Use the ninety-nine Anemos crystals to flood the relay with aether?"
|
||||
8,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010","(-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?"
|
||||
9,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011","(-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter..."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100","Seekest thou...power? Power to smite thine enemies?
|
||||
To cast down the wicked and raise up the righteous?"
|
||||
11,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000","What will you say?"
|
||||
12,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001","All that and more..."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002","..."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110","A warrior, then! Coveter of strength!
|
||||
Blessed art thou, arbiter of vengeance!"
|
||||
15,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120","Art thou a pawn, then!? Content to surrender to the whim of fate─
|
||||
to bid welcome to the wicked at the dark!?"
|
||||
16,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130","And within...within... A light burning, radiant, resplendent!"
|
||||
17,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131","Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200","...There is no other way."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201","Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon..."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202","Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203","You'll hear none from me. Let's do it and be done with it."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204","Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205","Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206","Well, Galuf? This was your idea. Got any suggestions?"
|
||||
25,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207","(-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison..."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021","(-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022","(-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test..."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023","Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024","By the way, you took an awfully long time to respond after initiating the process. Did something happen?"
|
||||
30,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025","Galuf!? You're certain that's the name you heard spoken in the vision?"
|
||||
31,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026","Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him..."
|
||||
|
||||
|
@@ -1,4 +1,4 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTEJIKA_00472_EJIKATSUNJIKA_000_000","Gods, it's even worse than I imagined. What happened here..."
|
||||
|
||||
|
@@ -1,18 +1,18 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_100_000","Not now, dammit, not now! I've been workin' day an' night on this bloody contraption, an' I'm this close to gettin' it right..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_000","Ah, I remember you. The famed adventurer, aye? Don't tell me─the harridan's holdin' a debt over yer head like me, ain't she? That how she got ye to sign on to this expedition to the arse end of nowhere?"
|
||||
2,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_001","Got ourselves dragged into a fine mess, aye? Rowena's still wieldin' that tavern debt of mine like a chef's knife, takin' a ponze of flesh here an' there... Wait─don't tell me she got her hooks in you too?"
|
||||
3,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_002","Ah, well, it's no business of mine. We're here, an' we may as well make the most of it─much as ye can make of bein' stuck on a godsforsaken island where the very elements are yer enemy, an' the only livin' creatures want nothin' more than to make ye dead..."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_003","Ye've probably heard from the others about how the beasties here've been bathed in the twisted aether of this place an' are somehow stronger for it."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_004","Dunno about all that, but I do know that if ye walked out the gates an' let one take a swing at ye, ye'd feel it in more ways than one. Aye, not only can they rend flesh an' break bones, but they can also disrupt yer very aether."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_005","So if yer intendin' to go toe-to-toe with one, ye'll need a way to improve yer ability to endure said beastie's attacks─rather, yer ability to defend against attacks of a given elemental aspect. Goes without sayin' the same principle applies if ye want to hit the beasties back harder, aye?"
|
||||
7,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_006","Anyroad, to that end, Krile an' I've been workin' on a solution─a magicked contraption ye can use to manipulate yer elemental affinities an' fight more effectively in Eureka. We call it a magia board!"
|
||||
8,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_007","Might take some gettin' used to, but I'm sure a clever <If(PlayerParameter(4))>lass<Else/>lad</If> like you will manage. But the board alone's not enough, I should say. Ye'll need these crystals...err...what were they called...?"
|
||||
9,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_008","Magicite, that was it. Type of crystal found here in Eureka, pure as driven snow, or so I'm told."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_009","Lucky for you I've got one to spare─brought back by a survivor of the first expedition. Go on an' take it, along with the board."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_010","Reckoned ye'll find more while yer out and about, so I designed it to take up to five in a given configuration."
|
||||
12,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_011","To affix or remove magicite, ye'll need to avail yerself of that there magia melder. Shouldn't be too hard, but if ye've got questions, direct 'em to the expedition engineer over yonder."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_020","In case yer curious, we took inspiration from somethin' called an elemental converter, which I'm told was born from the mind of one Cid Garlond."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTGEROLTINIT_00461_GEROLT_000_021","Man's got a knack for makin' the impossible possible, they say. Craftin' the kind of contraptions that only a genius─or a madman─would ever conceive. I'd wager he's a little of both, but what do I know 'sides how to swing a hammer?"
|
||||
|
||||
|
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|
||||
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0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000","Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010","Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000","Which record would you like to peruse?"
|
||||
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001","Eureka Anemos Expedition I."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002","Eureka Anemos Expedition II."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003","Eureka Anemos Expedition III."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirts."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
|
||||
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
|
||||
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular milestone was almost within our reach."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adopted grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,25 +1,25 @@
|
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||||
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|
||||
0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_000","I heard about you! You're that adventurer─the secret weapon everyone was going on about. Happy to have you on board! Fighting's not my forte, but I'll do my best to support you should you find yourself at a loss as to how to proceed."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_010","I heard Miss Krile asked you to search for a confluence of aether near the observatory to the northwest? According to our preliminary surveys, there's a large concentration of wind-aspected aether over there."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_011","In all likelihood it'll be filled with creatures aspected to wind. Be sure to configure your magia board accordingly!"
|
||||
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_012","Oh, and one more thing: we've received reports of a horrible beast that hunts at night. Apparently it's drawn to the scent of blood, so if you're out there after dark, you'll want to quickly patch up any injuries to avoid getting its attention."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_020","How was it? Did you find what you and Miss Krile were looking for? And was my information of any use? I certainly hope it was!"
|
||||
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_030","Miss Krile asked you to search the Orchard, right? The area is replete with water-aspected aether, so you ought to bear that in mind before setting out."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_031","Oh, and so you know, the average aetherial density is a lot lower in the east than it is north of Port Surgate."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_032","Since there seems to be a direct correlation between aetherial density and the nastiness of indigenous wildlife, it might be safer to head into the Orchard from the east instead of going straight north..."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_040","Got back safe and sound, did you? That's great! You really are something else, aren't you? Almost reminds me of the stories I heard about that other adventurer─the hero of the Scions, I think <If(PlayerParameter(4))>she<Else/>he</If> was called?"
|
||||
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_041","Friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> led an elite unit of adventurers into the Praetorium and faced down Gaius van Baelsar himself! Be amazing to meet a <If(PlayerParameter(4))>woman<Else/>man</If> like that, don't you think?"
|
||||
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_050","Bound for the Marge, are you? The area around the waterfall has high concentrations of lightning-aspected aether. You'd best proceed with caution!"
|
||||
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_051","The fastest and simplest way there would be to head straight north, but that would also take you through some of the most dangerous parts of Anemos. But if you think you can handle it, then don't let me stop you!"
|
||||
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_060","Well done! Is it just my imagination, or did you find that one rather quickly? Only person who could've done it faster is probably that hero of the Ala Mhigan Resistance I heard about."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_061","That friend of mine in the Immortal Flames, back in Eorzea, told me all about <If(PlayerParameter(4))>her<Else/>him</If>. Said <If(PlayerParameter(4))>she<Else/>he</If> was instrumental to every major victory they had against the Garleans! It'd sure be nice if we had <If(PlayerParameter(4))>her<Else/>him</If> here to lend us a hand, don't you think?"
|
||||
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_070","Apparently we've only got one more magicite to go? And it's somewhere on the other side of the Val River Swale in Uncanny Valley? Our latest measurements of that region indicate a sharp decrease in ice-aspected aether..."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_071","That said, the overall aetheric density is still exceedingly high. Prolonged exposure to these levels would either kill most creatures...or make them incredibly powerful. You know, I'm not sure if we should be sending you out there on your own..."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_080","I can't believe it! You actually made it all the way to Uncanny Valley and back! You're incredible─just like the hero of the Scions and that hero of the Resistance! In fact, the more I think about it, the more I begin to suspect..."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_081","You're just as powerful as those two famous warriors! We really are lucky to have you on board, aren't we?"
|
||||
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_100","We've spent so much time trying to locate those pieces of magicite that we almost overlooked another unusual wave pattern in the aether. It's extremely rare and extremely brief, but it's reoccurring."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_101","Whatever it is, it's somewhere in Newvoid, to the northwest. If you decide to go and investigate, be careful. I've got a bad feeling about it..."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_090",""
|
||||
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS2_00463_INV00463_000_091",""
|
||||
|
||||
|
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||||
0,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_000","...I knew it. I <Emphasis>knew</Emphasis> it. From the moment we arrived... Despite everything that has happened here, there can be no mistake."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_001","Aye. I hate to admit it, but you had the right of it..."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_002","I said I would tell you everything if my suspicions proved true, and so I will. The reason I urged the Scions to approve my participation in this expedition..."
|
||||
3,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_003","Is because this island...is the Isle of Val."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_003","The selfsame island that once served as the headquarters and home of the Students of Baldesion. An island that belongs on the other side of the world, that was obliterated by a terrible magick..."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_004","I was fortunate to have been elsewhere at the time, but I know you were not so lucky. I don't suppose you have any idea how it could have ended up here in the Glass Ocean?"
|
||||
6,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_005","Alas, my memories of the incident are muddled. All I recall is a voice─that of the star, I suspect. Faint and fleeting, but warm...and then I awoke on the shore of Old Sharlayan."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_006","How convenient for you and utterly unhelpful for the rest of us. Would that more than Galuf's chosen heir could have received this “blessing” of Light."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_007","And where are you off to now, Ejika?"
|
||||
9,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_008","To find anyone else that might still be alive. I'll thank you not to follow─I work better alone."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_Q1_000_000","What will you say?"
|
||||
11,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_001","Cutting us loose now that you got what you wanted?"
|
||||
12,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_A1_000_002","It'd be better for everyone if we cooperated."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_009","...Hmph. I'll allow that I've yet to repay you for bringing me to this island. Let no one here say I am ungrateful─I heard it enough from Galuf..."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_010","...Hmph. I suppose you are not without your uses, given your proven capacity for survival. And violence."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_EJIKATSUNJIKA_000_011","A proposal, then. Should I learn anything of significance, I will return here and share it with the rest of you. Does that satisfy, Krile?"
|
||||
16,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_012","He's a handful, I know..."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_100_012","You needn't worry about me. I am more than capable of defending myself."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_013","So─we have a mystery on our hands. Somehow the Isle of Val was transported from one corner of the world to this one."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_014","Ejika is right in that our first priority should be to confirm whether or not any of our comrades that were here are still alive. If someone is, then perhaps they will be able to help us understand what happened."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_015","I appreciate your help more than you know."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_016","But before you can begin in earnest, it is important that you are properly prepared. The stories you heard about the creatures that roam these lands were not exaggerations, and I would not see you struck down due to carelessness."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_017","Gerolt has been working on something that will be of use to you. Why don't you go and see if it is ready?"
|
||||
23,"TEXT_CTSERKEUREKA1EVENTKRILEINIT_00460_KRILE_000_018","I have various measurements to take in the meantime. Come and find me if you wish to speak later!"
|
||||
|
||||
|
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||||
59,"",""
|
||||
60,"",""
|
||||
61,"",""
|
||||
62,"",""
|
||||
63,"",""
|
||||
64,"",""
|
||||
65,"",""
|
||||
66,"",""
|
||||
67,"",""
|
||||
68,"",""
|
||||
69,"",""
|
||||
70,"",""
|
||||
71,"",""
|
||||
72,"",""
|
||||
73,"",""
|
||||
74,"",""
|
||||
75,"",""
|
||||
76,"",""
|
||||
77,"",""
|
||||
78,"",""
|
||||
79,"",""
|
||||
80,"",""
|
||||
81,"",""
|
||||
82,"",""
|
||||
83,"",""
|
||||
84,"",""
|
||||
85,"",""
|
||||
86,"",""
|
||||
87,"",""
|
||||
88,"",""
|
||||
89,"",""
|
||||
90,"",""
|
||||
91,"",""
|
||||
92,"",""
|
||||
93,"",""
|
||||
94,"",""
|
||||
95,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001","Go and speak with Gerolt. I think you'll like what he has to offer!"
|
||||
1,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005","I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010","While taking preliminary readings, something unusual came to light."
|
||||
3,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011","The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012","I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013","The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014","Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015","So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016","Two: if you should come across a protean crystal, I want you to bring it to me."
|
||||
9,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017","I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018","I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019","And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!"
|
||||
12,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019","There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!"
|
||||
13,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20","You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030","Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!"
|
||||
15,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035","Went beyond the walls, did you? Find any protean crystals?"
|
||||
16,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036","Yes, this should suffice for our purposes...
|
||||
So tell me─have you gotten used to fighting the denizens of this island?"
|
||||
17,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000","What will you say?"
|
||||
18,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001","More or less, aye."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002","If you ask me, it's needlessly complicated."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037","Haha! I should have expected nothing less from the Warrior of Light!"
|
||||
21,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038","Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon..."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039","In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040","I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041","Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best..."
|
||||
25,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042","Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043","You may continue the Eureka expedition upon reaching elemental level 3."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050","Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems..."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051","You may continue the Eureka expedition upon reaching elemental level 3."
|
||||
30,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056","Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts..."
|
||||
32,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057","I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage."
|
||||
33,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058","I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?"
|
||||
34,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060","I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned..."
|
||||
35,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070","Welcome back! Were you able to track down that confluence of aether?"
|
||||
36,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071","Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that."
|
||||
37,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072","So magicite can impede the flow of the Lifestream itself. Fascinating..."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073","Anyway, you may as well keep it for use with your magia board."
|
||||
39,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074","Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though."
|
||||
40,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075","I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own."
|
||||
41,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076","You may continue the Eureka expedition upon reaching elemental level 5."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080","I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know."
|
||||
43,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081","You may continue the Eureka expedition upon reaching elemental level 5."
|
||||
44,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085","Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again."
|
||||
45,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086","I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard."
|
||||
46,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087","While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!"
|
||||
47,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090","Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task."
|
||||
48,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100","Don't tell me─you found another magicite at the heart of the confluence?"
|
||||
49,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101","I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents."
|
||||
50,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103","Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes."
|
||||
51,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104","But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed."
|
||||
52,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105","You may continue the Eureka expedition upon reaching elemental level 13."
|
||||
53,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110","No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too."
|
||||
54,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111","You may continue the Eureka expedition upon reaching elemental level 13."
|
||||
55,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115","Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?"
|
||||
56,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116","Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here."
|
||||
57,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117","Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it..."
|
||||
58,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120","The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it."
|
||||
59,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130","No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale."
|
||||
60,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131","I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly."
|
||||
61,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132","I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet..."
|
||||
62,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133","Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know."
|
||||
63,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134","You may continue the Eureka expedition upon reaching elemental level 17."
|
||||
64,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140","Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere..."
|
||||
65,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141","You may continue the Eureka expedition upon reaching elemental level 17."
|
||||
66,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145","This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it."
|
||||
67,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146","This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley."
|
||||
68,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147","It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents..."
|
||||
69,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150","This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful."
|
||||
70,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160","Good to see you again. Not that I ever doubted you would return, but it still feels good regardless."
|
||||
71,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160","As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?"
|
||||
72,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161","Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?"
|
||||
73,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162","Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe."
|
||||
74,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163","Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region."
|
||||
75,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164","It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions..."
|
||||
76,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165","Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream..."
|
||||
77,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166","Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm."
|
||||
78,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167","You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find."
|
||||
79,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170","Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it."
|
||||
80,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180","I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet."
|
||||
81,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181","So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary..."
|
||||
82,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182","I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think..."
|
||||
83,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190","That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence."
|
||||
84,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191","Galuf Baldesion founded the Students, together with three of his fellow Archons."
|
||||
85,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192","If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things."
|
||||
86,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193","I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him."
|
||||
87,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194","As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met..."
|
||||
88,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195","Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters."
|
||||
89,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196","You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold."
|
||||
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
|
||||
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
|
||||
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
|
||||
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
|
||||
|
@@ -1,61 +1,63 @@
|
||||
key,0,1
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000","In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000","What will you ask about?"
|
||||
2,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001","This island and its unique challenges."
|
||||
3,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002","The magia board."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003","Nothing."
|
||||
5,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000","What will you ask about?"
|
||||
6,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001","The Forbidden Land, Eureka."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002","Elemental level."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003","Penalties incurred when KO'd."
|
||||
9,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004","The fauna of Eureka."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005","Notorious monsters."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006","Rewards obtained from combat."
|
||||
12,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007","EXP chains."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008","Cooperating with other adventurers."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
|
||||
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
|
||||
25,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
|
||||
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
|
||||
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
|
||||
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
|
||||
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
|
||||
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
|
||||
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
|
||||
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
|
||||
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
|
||||
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
|
||||
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
|
||||
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
|
||||
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
|
||||
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
|
||||
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
|
||||
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
|
||||
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
|
||||
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments."
|
||||
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
|
||||
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities."
|
||||
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
|
||||
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
|
||||
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
|
||||
Fire is strong versus ice, ice versus wind, and wind versus fire.
|
||||
Lightning is strong versus water, water versus earth, and earth versus lightning."
|
||||
57,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111","For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind."
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_100_001","This strange and mysterious device does not appear to be operational..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARD_00464_SYSTEM_000_001","The magia melder may be used to affix magicite to or remove it from your magia board. When you have finished experimenting with it, speak with Krile to proceed."
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_001","At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTSPHERE1_00467_SYSTEM_000_002",""
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_001","At the center of the confluence of aether you find more magicite, as before in the observatory. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTSPHERE2_00468_SYSTEM_000_002",""
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_001","Yet again, at the center of the confluence of aether on the shore you find magicite. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_100_001","The magicite you have obtained may be used in conjunction with your magia board."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTSPHERE3_00469_SYSTEM_000_002",""
|
||||
|
||||
|
@@ -1,16 +1,16 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
0,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_001","Despite your best efforts, you fail to locate a confluence of aether or any pieces of magicite..."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_005","Well, well, if it isn't the hero of the Resistance. I suppose I shouldn't be surprised that you are capable of holding your own this far from Port Surgate."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_006","I came to this dreadful place to investigate a disturbance in the aetherial currents. Perchance you would be so kind as to tell me your reason for being here as well?"
|
||||
3,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_007","So this magicite you seek was the cause of these confluences, was it? I see... Glad to hear that Krile is still capable of conducting the most rudimentary research. I thank you for sharing with me your findings."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_008","I shall share with you mine own discovery by way of gratitude. I believe this is the stone you were looking for?"
|
||||
5,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_009","Keep it. I have no use for such baubles. Consider it payment for your information, if you prefer."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_010","This island was ever filled with danger and death. Despite its once-close proximity to the motherland, no one bothered to settle it for that very reason."
|
||||
7,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_011","Circumventing these hazards was one of the reasons the Students devoted so many resources to the construction of an expansive Aethernet..."
|
||||
8,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_012","...Restoring it is an admirable endeavor, and I wish you and Krile the best of luck in it. You may tell her I said as much."
|
||||
9,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_EJIKATSUNJIKA_000_013","However, I still intend to find my own way to return to our headquarters. Go well, adventurer. I shall find you again if I have information to share."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_014","On closer inspection, the stone you received from Ejika does indeed appear to be another piece of magicite..."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_100_014","The magicite you have obtained may be used in conjunction with your magia board."
|
||||
12,"TEXT_CTSERKEUREKA1EVENTSPHERE4_00470_SYSTEM_000_002",""
|
||||
|
||||
|
@@ -1,15 +1,15 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
0,"TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_000","Oh, did you want to buy something? I'm afraid I'm still in the middle of organizing every little thing, so if you could give me just a moment..."
|
||||
1,"TEXT_CTSERKEUREKA1GILSHOP_00448_Q1_000_000","What would you like to do?"
|
||||
2,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_001","Purchase items."
|
||||
3,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_002","Ask about the special stock."
|
||||
4,"TEXT_CTSERKEUREKA1GILSHOP_00448_A1_000_003","Nothing."
|
||||
5,"TEXT_CTSERKEUREKA1GILSHOP_00448_GILSHOP00448_000_010","Well, in addition to the usual assortment of sundries, the House is proud to offer a selection of items prepared especially for this expedition. No refunds, of course. House policy."
|
||||
6,"TEXT_CTSERKEUREKA1GILSHOP_00448_SYSTEM_000_011","Please be advised that certain items sold by the expedition provisioner can only be used in the Forbidden Land, Eureka."
|
||||
7,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_SHOP",""
|
||||
8,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_EXPLAIN",""
|
||||
9,"TEXT_CTSERKEUREKA1GILSHOP_00448_MENU_CANCEL",""
|
||||
10,"TEXT_CTSERKEUREKA1GILSHOP_00448_EXPLAIN_001",""
|
||||
11,"TEXT_CTSERKEUREKA1GILSHOP_00448_TALK_UNQUALIFIED",""
|
||||
|
||||
|
@@ -1,23 +1,24 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
0,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_000","More fool me for signing on to a company vessel bound for the other side of the world. Making a living out here won't be easy..."
|
||||
1,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_110_000","Part of the second expedition, are you? Me too! Turns out Hancock had work for me after all. More than enough to keep me fed with enough left over to browse Kogane Dori several times a week!"
|
||||
2,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_000","You're the “dab hand” they summoned, aye? Afraid I can't help you at present. Still getting my own things in order..."
|
||||
3,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q1_000_000","What will you do?"
|
||||
4,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_001","Open lockboxes."
|
||||
5,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_002","Ask about lockboxes."
|
||||
6,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_003","Nothing."
|
||||
7,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_010","Huh. What an odd thing to ask. They're boxes with locks. If you want to get at whatever's inside, bring them to me and I'll open them for you."
|
||||
8,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_010","Simply put, if you find any lockboxes during your exploration of Eureka, I have the tools and the skills to open them up. Just ask."
|
||||
9,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_011","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane."
|
||||
10,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_012","Lockboxes may yield a variety of items, including mounts, minions, and materia."
|
||||
11,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_SHOP",""
|
||||
12,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_EXPLAIN",""
|
||||
13,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_CANCEL",""
|
||||
14,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_100_001",""
|
||||
15,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_Q2_000_000",""
|
||||
16,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_001",""
|
||||
17,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_002",""
|
||||
18,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A2_000_003",""
|
||||
19,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_020",""
|
||||
20,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_020",""
|
||||
|
||||
|
@@ -1,75 +1,75 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
20,"",""
|
||||
21,"",""
|
||||
22,"",""
|
||||
23,"",""
|
||||
24,"",""
|
||||
25,"",""
|
||||
26,"",""
|
||||
27,"",""
|
||||
28,"",""
|
||||
29,"",""
|
||||
30,"",""
|
||||
31,"",""
|
||||
32,"",""
|
||||
33,"",""
|
||||
34,"",""
|
||||
35,"",""
|
||||
36,"",""
|
||||
37,"",""
|
||||
38,"",""
|
||||
39,"",""
|
||||
40,"",""
|
||||
41,"",""
|
||||
42,"",""
|
||||
43,"",""
|
||||
44,"",""
|
||||
45,"",""
|
||||
46,"",""
|
||||
47,"",""
|
||||
48,"",""
|
||||
49,"",""
|
||||
50,"",""
|
||||
51,"",""
|
||||
52,"",""
|
||||
53,"",""
|
||||
54,"",""
|
||||
55,"",""
|
||||
56,"",""
|
||||
57,"",""
|
||||
58,"",""
|
||||
59,"",""
|
||||
60,"",""
|
||||
61,"",""
|
||||
62,"",""
|
||||
63,"",""
|
||||
64,"",""
|
||||
65,"",""
|
||||
66,"",""
|
||||
67,"",""
|
||||
68,"",""
|
||||
69,"",""
|
||||
70,"",""
|
||||
71,"",""
|
||||
0,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_000","Settled in, are ye? Good for you. I'd like nothin' more than to board the first boat back to Eorzea, but no use pinin' for liberation what ain't about to come."
|
||||
1,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_001","This debt o' mine'll keep me shackled to this place for the foreseeable future, I reckon. Anyroad, ye got that protean crystal I've been waitin' for? Good."
|
||||
2,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_002","Aye, this'll do...though I'll need more than just the one─an' I'll only be able to work with weapons or gear o' the sort as made for practitioners o' certain powerful arts..."
|
||||
3,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_003","But I'll work like a dog if I have to! For yer sake an' mine! An' then we can both bugger off this bloody rock an' go somewhere every livin' thing ain't tryin' to kill us!"
|
||||
4,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_004","You may now create and augment Eureka gear and arms. To begin, you will need to provide Gerolt with the requisite level 70 antiquated items and protean crystals."
|
||||
5,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_010","So, what'll it be? Arms or armor?"
|
||||
6,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q1_000_000","What would you like to do?"
|
||||
7,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_001","Create or augment Eureka gear. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)"
|
||||
8,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_002","Augment +2 Eureka weapons. (<Unknown2D>FF1202280EFF09436C6173734A6F62E8020103</Unknown2D>)"
|
||||
9,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_003","Create or augment Eureka gear. (DoW)"
|
||||
10,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_100_003","Create or augment Eureka gear. (DoM)"
|
||||
11,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_110_003","Exchange Anemos crystals."
|
||||
12,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_004","Learn about Eureka weapons and gear."
|
||||
13,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_000_005","Nothing."
|
||||
14,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_020","Love to oblige ye, but a horde o' protean crystals won't suffice if I'm to cobble together somethin' truly astoundin'."
|
||||
15,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_030","An' besides, ye haven't even got a suitable arm for me to work with! Maybe set yer sights a little lower before shootin' for the stars, aye?"
|
||||
16,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_031","To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> and <SheetEn(Item,1,IntegerParameter(2),1,1)/> to augment."
|
||||
17,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_031","To proceed, you must first acquire <SheetEn(Item,1,IntegerParameter(1),1,1)/> to augment."
|
||||
18,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_040","What exactly do I need, ye ask? Can't rightly say, but I'll know it when I see it. Somethin' bleedin' rare, I reckon. Come an' see me when ye think ye've found somethin' suitable."
|
||||
19,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_100_041","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
|
||||
20,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_041","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
|
||||
21,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_100_040","Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for! Give it over─let me see!"
|
||||
22,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_110_040","...Pazuzu's feathers? Aye, they'll do just fine...but I'll need more than what ye've got. Sorry to get yer hopes up─but at least ye know what yer lookin' for, eh?"
|
||||
23,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_050","Don't tell me...ye've found it, haven't ye!? That special thing I've been waitin' for. An' in sufficient quantities, no less! Give 'em over─the weapon too!"
|
||||
24,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_060","Muahahaha... MUAHAHAHAHAHA! Just you wait, friend! Yer in for a show!"
|
||||
25,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_070","It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
|
||||
26,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_080","It's done! I've harnessed the essence of Anemos an' created the very pinnacle o' what this bastard region's got to offer! I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
|
||||
27,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_090","An' with that, I've discharged a good chunk o' my debt to the harridan! Not nearly enough to get me off this bloody rock but hells, it's somethin'! Huzzah! Huzzah for incremental progress!"
|
||||
28,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q2_000_000","Select a job."
|
||||
29,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
|
||||
30,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_CANCEL","Cancel."
|
||||
31,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q4_000_000","What will you ask about?"
|
||||
32,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_001","Creating and augmenting Eureka gear and weapons."
|
||||
33,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_002","Augmenting +2 Eureka weapons."
|
||||
34,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_100_002","Exchanging Anemos crystals."
|
||||
35,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A4_000_003","Nothing."
|
||||
36,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_100","Eh? What's there to ask? If ye want to stand a fightin' chance against the beasties o' this rock, ye'll want me to strengthen yer arms an' armor!"
|
||||
37,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_101","Gerolt can create Eureka gear and weapons if you provide him with the requisite level 70 antiquated items and protean crystals. He can also augment these creations further with additional protean crystals."
|
||||
38,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_102","If you do not possess level 70 antiquated gear or weapons, you may purchase them from the Calamity salvagers located in Limsa Lominsa, Gridania, and Ul'dah."
|
||||
39,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_110","Don't go puttin' the cart before the chocobo. If ye want somethin' that bleedin' powerful, ye'll need to provide somethin' bleedin' powerful. An' protean crystals won't be enough either..."
|
||||
40,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_111","To augment +2 Eureka weapons, you will need to procure something other than protean crystals. Speak with other players and share information to discover how to proceed!"
|
||||
41,"TEXT_CTSERKEUREKA1SPWEAPON_00450_GEROLT_000_120","I'll toss a few protean crystals yer way in exchange for any Anemos crystals ye don't need. How many? Well, that's for me to decide after I give 'em a good look. If that's not to yer likin', then piss off."
|
||||
42,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_121","Gerolt will give you a random quantity of protean crystals in exchange for Anemos crystals."
|
||||
43,"TEXT_CTSERKEUREKA1SPWEAPON_00450_FINAL_NEED_ITEM",""
|
||||
44,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_JOB_WEAPON",""
|
||||
45,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_SHOP_CURRENT_JOB",""
|
||||
46,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_BUILD_CURRENT_JOB",""
|
||||
47,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_NEXT",""
|
||||
48,"TEXT_CTSERKEUREKA1SPWEAPON_00450_MENU_PREV",""
|
||||
49,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_001",""
|
||||
50,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_002",""
|
||||
51,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_003",""
|
||||
52,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_004",""
|
||||
53,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_005",""
|
||||
54,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_006",""
|
||||
55,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_007",""
|
||||
56,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_008",""
|
||||
57,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A2_000_009",""
|
||||
58,"TEXT_CTSERKEUREKA1SPWEAPON_00450_Q3_000_000",""
|
||||
59,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_001",""
|
||||
60,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_002",""
|
||||
61,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_003",""
|
||||
62,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_004",""
|
||||
63,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_005",""
|
||||
64,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_006",""
|
||||
65,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_007",""
|
||||
66,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_008",""
|
||||
67,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_009",""
|
||||
68,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A3_000_010",""
|
||||
69,"TEXT_CTSERKEUREKA1SPWEAPON_00450_SYSTEM_000_112",""
|
||||
70,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_101_003",""
|
||||
71,"TEXT_CTSERKEUREKA1SPWEAPON_00450_A1_102_003",""
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
0,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUTITLE","Select a destination."
|
||||
1,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_DESTINATION","<Unknown2D>FF2D023129FF0A506C6163654E616D6503FF19022815FF10457572656B614165746865726E6574E8020103030203</Unknown2D>."
|
||||
2,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_MENUCANCEL","Cancel."
|
||||
3,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_000","You have attuned yourself to an Aethernet shard and now have access to the island's Aethernet."
|
||||
4,"TEXT_CTSERKEUREKA1TRANSPOINT_00473_OPEN_000_001","Additional shards can be found throughout the Forbidden Land, Eureka. Attune to them to facilitate faster travel throughout the island."
|
||||
|
||||
|
@@ -1,49 +1,51 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
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|
||||
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|
||||
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|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
20,"",""
|
||||
21,"",""
|
||||
22,"",""
|
||||
23,"",""
|
||||
24,"",""
|
||||
25,"",""
|
||||
26,"",""
|
||||
27,"",""
|
||||
28,"",""
|
||||
29,"",""
|
||||
30,"",""
|
||||
31,"",""
|
||||
32,"",""
|
||||
33,"",""
|
||||
34,"",""
|
||||
35,"",""
|
||||
36,"",""
|
||||
37,"",""
|
||||
38,"",""
|
||||
39,"",""
|
||||
40,"",""
|
||||
41,"",""
|
||||
42,"",""
|
||||
43,"",""
|
||||
44,"",""
|
||||
45,"",""
|
||||
0,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_000","What a marvelous place this is, Kugane! So colorful, so lively. It's times like these that I know in my heart I made the right choice to leave Sharlayan and broaden my horizons..."
|
||||
1,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_100_010","Hello again, friend. If you wish to journey to Eureka, I'm afraid you're out of luck. But if you have a question or two to ask, I'd be happy to help."
|
||||
2,"TEXT_CTSERKKUGANEENTRANCE_00459_Q1_000_000","What would you like to do?"
|
||||
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to Eureka Anemos."
|
||||
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
|
||||
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
|
||||
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
|
||||
7,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to Eureka Anemos?"
|
||||
8,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
|
||||
9,"TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000","What will you ask about?"
|
||||
10,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001","The Forbidden Land, Eureka."
|
||||
11,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002","Elemental level."
|
||||
12,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003","Penalties incurred when KO'd."
|
||||
13,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004","The fauna of Eureka."
|
||||
14,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005","Notorious monsters."
|
||||
15,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006","Rewards obtained from combat."
|
||||
16,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007","EXP chains."
|
||||
17,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008","Cooperating with other adventurers."
|
||||
18,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009","Nothing."
|
||||
19,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020","To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island."
|
||||
20,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
|
||||
21,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
|
||||
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022","Moreover, all equipped items will be subject to item level sync."
|
||||
23,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
|
||||
24,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030","Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly."
|
||||
25,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
|
||||
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
|
||||
27,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
|
||||
28,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040","You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime..."
|
||||
29,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
|
||||
30,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
|
||||
31,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
|
||||
32,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
|
||||
33,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050","Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed."
|
||||
34,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
|
||||
35,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
36,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060","That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone."
|
||||
37,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
|
||||
38,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
|
||||
39,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070","What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite..."
|
||||
40,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
|
||||
41,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080","Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?"
|
||||
42,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
|
||||
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
|
||||
44,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090","I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes."
|
||||
45,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
|
||||
46,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
47,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010",""
|
||||
|
||||
|
@@ -2,8 +2,7 @@
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CTSFCKMASTER_00453_TALK_ACTOR","0"
|
||||
1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
|
||||
Attempts remaining: <Value>IntegerParameter(2)</Value>"
|
||||
1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
|
||||
Attempts remaining: <Value>IntegerParameter(2)</Value>"
|
||||
2,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_001","Present yourself for judging."
|
||||
3,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_002","Confirm this week's fashion challenge."
|
||||
@@ -30,8 +29,7 @@ Attempts remaining: <Value>IntegerParameter(2)</Value>"
|
||||
24,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_005_000","You have done well. All the parts come together as a harmonious whole. If I were to offer a piece of advice, however, you might consider adding an accent─a little something to punctuate the look and draw the eye."
|
||||
25,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000","Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!"
|
||||
26,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000","<gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!"
|
||||
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
|
||||
...Well? 'Tis a handsome piece, is it not?"
|
||||
27,"TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000","Well, well, it appears you have improved upon your best score for this theme. Congratulations!"
|
||||
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
|
||||
...Well? 'Tis a handsome piece, is it not?"
|
||||
29,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000","Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?"
|
||||
@@ -42,7 +40,6 @@ Attempts remaining: <Value>IntegerParameter(2)</Value>"
|
||||
34,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_006_000","A reporter from the <Emphasis>Mythril Eye</Emphasis> is trying to uncover my true identity. What is there to be gained in ruining the mystery, I ask you? Besides, by any other name, I would still be a rose!"
|
||||
35,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_007_000","From leathers and furs to wools and silks, each nation is known for producing certain materials. 'Tis important to be familiar with not only their properties, but also the cultural setting whence they came."
|
||||
36,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000","The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land."
|
||||
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
|
||||
...You <Emphasis>do</Emphasis> intend to present yourself, of course?"
|
||||
37,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000","There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within."
|
||||
38,"TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000","Without further ado, let the judging begin. Take your place, my friend, and strike a pose!"
|
||||
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
|
||||
|
||||
|
@@ -24,6 +24,5 @@ int32,str,str
|
||||
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire..."
|
||||
21,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050","Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily."
|
||||
22,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051","Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped.”"
|
||||
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
|
||||
Sounds positively cheery, doesn't it?"
|
||||
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
|
||||
Sounds positively cheery, doesn't it?"
|
||||
|
||||
|
@@ -21,8 +21,7 @@ int32,str,str
|
||||
17,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032","An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide."
|
||||
18,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040","There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues."
|
||||
19,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041","Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?"
|
||||
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
|
||||
It is a warning."
|
||||
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
|
||||
It is a warning."
|
||||
21,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050","The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs."
|
||||
22,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051","The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface."
|
||||
|
||||
|
@@ -3,16 +3,12 @@
|
||||
int32,str,str
|
||||
0,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR",""
|
||||
1,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0","Select an option."
|
||||
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
|
||||
Select a submersible."
|
||||
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
|
||||
Select a submersible."
|
||||
3,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE","Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)"
|
||||
4,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>"
|
||||
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
|
||||
5,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]"
|
||||
6,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT","Nothing."
|
||||
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
|
||||
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
@@ -21,22 +17,15 @@ Ceruleum tanks: <Value>IntegerParameter(2)</Value>
|
||||
9,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT","View previous voyage log"
|
||||
10,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS","Change submersible components"
|
||||
11,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS","Repair submersible components"
|
||||
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
|
||||
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
|
||||
12,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING","Change submersible preferences"
|
||||
13,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR","Paint submersible"
|
||||
14,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME","Change submersible name"
|
||||
15,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE","Dismantle submersible"
|
||||
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
|
||||
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
|
||||
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
|
||||
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
|
||||
• Double spaces/underscores are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
23,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
|
||||
<Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>"
|
||||
24,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK","Dismantle Submersible"
|
||||
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
|
||||
17,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND","Recall submersible"
|
||||
18,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP","View navigational charts"
|
||||
19,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS","View submersible status"
|
||||
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
|
||||
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
|
||||
|
||||
|
@@ -8,8 +8,7 @@ int32,str,str
|
||||
4,"TEXT_REGGYR3RADIATA_00400_A1_000_003","Nothing."
|
||||
5,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010","Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed."
|
||||
6,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011","My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again."
|
||||
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
|
||||
So, no─you don't talk about yourself around here."
|
||||
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
|
||||
So, no─you don't talk about yourself around here."
|
||||
8,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020","Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen."
|
||||
9,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021","It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers."
|
||||
|
||||
|
@@ -11,34 +11,24 @@ int32,str,str
|
||||
7,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001","To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief."
|
||||
8,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002","And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts..."
|
||||
9,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003","My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse."
|
||||
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
|
||||
But from the flesh her soul was torn.♪"
|
||||
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
|
||||
Now from a dream she may ne'er return.♪"
|
||||
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
|
||||
But from the flesh her soul was torn.♪"
|
||||
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
|
||||
Now from a dream she may ne'er return.♪"
|
||||
12,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006","Forgive me if I have awakened unpleasant memories."
|
||||
13,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007","Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality."
|
||||
14,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008","Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace."
|
||||
15,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020","Ah, you have a new tale for me? Wonderful!"
|
||||
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
|
||||
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
|
||||
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
|
||||
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
|
||||
16,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021","A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch."
|
||||
17,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022","As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!"
|
||||
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
|
||||
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
|
||||
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
|
||||
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
|
||||
20,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025","So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience."
|
||||
21,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026","...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose."
|
||||
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
|
||||
A desperate man did direly crave.♪
|
||||
High though the price, in full he did pay,
|
||||
Creating a god where his dead body lay.♪"
|
||||
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
|
||||
A lonely man did madly desire.♪
|
||||
Forsook his flesh, for such was the toll,
|
||||
Binding a god to his insatiable soul.♪"
|
||||
22,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027","But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!"
|
||||
23,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30","Well then, pray do not keep me in suspense!"
|
||||
24,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031","Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form."
|
||||
25,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032","Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death."
|
||||
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
|
||||
@@ -47,14 +37,8 @@ Binding a god to his insatiable soul.♪"
|
||||
Creating a god where his dead body lay.♪"
|
||||
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
|
||||
A lonely man did madly desire.♪
|
||||
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
|
||||
To bring his rage to bear.♪
|
||||
Deep in the earth he burrowed,
|
||||
To slumber in his lair.♪"
|
||||
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
|
||||
Whose light cast out the gloom.♪
|
||||
Smiting wyrm and minions,
|
||||
They spared the world its doom.♪"
|
||||
Forsook his flesh, for such was the toll,
|
||||
Binding a god to his insatiable soul.♪"
|
||||
28,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035","Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer..."
|
||||
29,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036","Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences."
|
||||
30,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037","For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful."
|
||||
@@ -62,11 +46,11 @@ They spared the world its doom.♪"
|
||||
32,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041","But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?"
|
||||
33,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042","Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret."
|
||||
34,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043","Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth."
|
||||
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","However, I am not quite sure I understand what you mean by “quelling the aramitama”. What exactly was asked of you?"
|
||||
35,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044","For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!"
|
||||
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
|
||||
To bring his rage to bear.♪
|
||||
48,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058","Feared and forsaken, seeking death in solitude,Saved by fellowship─Snow white harbinger of doom,Become beloved legend."
|
||||
49,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059","You know, in the Tale of Tenzen, Byakko was likened to god of war with near-limitless powers of destruction..."
|
||||
Deep in the earth he burrowed,
|
||||
To slumber in his lair.♪"
|
||||
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
|
||||
Whose light cast out the gloom.♪
|
||||
Smiting wyrm and minions,
|
||||
|
||||
|
@@ -17,7 +17,7 @@ int32,str,str
|
||||
13,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000","I've no words for you, stranger."
|
||||
14,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010","Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows."
|
||||
15,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030","The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed..."
|
||||
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the lifestream by you and yours merely for following orders which they were not in a position to disobey."
|
||||
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey."
|
||||
17,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051","I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering."
|
||||
18,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052","The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family."
|
||||
19,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053","While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one."
|
||||
@@ -36,13 +36,11 @@ int32,str,str
|
||||
32,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050","Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful."
|
||||
33,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051","Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─"
|
||||
34,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052","Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!"
|
||||
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
|
||||
...But mostly their bodies."
|
||||
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
|
||||
...But mostly their bodies."
|
||||
36,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice."
|
||||
37,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030","When I think about the principal lying there...the muscle in my heart aches."
|
||||
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
|
||||
...But mostly their bodies."
|
||||
38,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
|
||||
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
|
||||
...But mostly their bodies."
|
||||
40,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice."
|
||||
@@ -53,14 +51,10 @@ int32,str,str
|
||||
45,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_040","You are wondering how a theater can operate with a mere skeleton crew, are you not? The answer is simple. We are not so few as we seem."
|
||||
46,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_041","Many keep to their cabins out of fear that here, beyond the borders of the Empire, they will be shunned, harassed, or even assaulted for the crime of being Garlean."
|
||||
47,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042","I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless."
|
||||
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
|
||||
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forego my practice!"
|
||||
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
|
||||
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
|
||||
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
|
||||
Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!"
|
||||
53,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050","One, two, three! One, two, three!
|
||||
Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi."
|
||||
48,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050","My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people."
|
||||
49,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051","Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi."
|
||||
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
|
||||
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!"
|
||||
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
|
||||
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
|
||||
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
|
||||
|
||||
|
@@ -12,8 +12,7 @@ int32,str,str
|
||||
8,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
|
||||
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
|
||||
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
|
||||
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
|
||||
Not bad, eh? My mother always told me I was talented."
|
||||
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
|
||||
Not bad, eh? My mother always told me I was talented."
|
||||
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
|
||||
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
|
||||
@@ -26,8 +25,7 @@ Not bad, eh? My mother always told me I was talented."
|
||||
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
|
||||
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger that the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
|
||||
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
|
||||
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
|
||||
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
|
||||
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
|
||||
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
|
||||
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
|
||||
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
|
||||
|
||||
|
@@ -1,8 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
|
||||
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
|
||||
0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
|
||||
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
|
||||
1,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001","What do you wish to know about Rival Wings?"
|
||||
2,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002","What is Rival Wings?"
|
||||
@@ -29,8 +28,7 @@ Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase we
|
||||
23,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_070","Towers keep core awayharm. If towers upstand, uplander cannot strikesmash core. Uplanders must downbring towers first!"
|
||||
24,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075","Each team has two towers that serve to protect the core."
|
||||
25,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076","Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members."
|
||||
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
|
||||
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
|
||||
26,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077","When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection."
|
||||
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
|
||||
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
|
||||
28,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095","A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it."
|
||||
@@ -59,7 +57,6 @@ Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of
|
||||
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect."
|
||||
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
|
||||
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
|
||||
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
|
||||
Big questprize awaits winners, so fight well and strikesmash muchly!"
|
||||
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
|
||||
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
|
||||
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
|
||||
|
||||
|
Reference in New Issue
Block a user