Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
@@ -2,16 +2,12 @@
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
@@ -24,21 +20,14 @@ Ceruleum tanks: <Value>IntegerParameter(2)</Value>
12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
@@ -55,6 +44,4 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
43,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2","ディアデム諸島に至る空路の風脈が乱れているため、
現在、探索を行うことができません。
風脈の安定をお待ちください。"
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0 Select an option.
5 1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship. Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship.
2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)
3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>
6 4 2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch> Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)
7 5 3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME Nothing. <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>
8 6 4 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>
9 7 5 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT Deploy airship on exploratory voyage Nothing.
10 8 6 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE View previous voyage log Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available
9 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS Change airship components
10 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS Repair airship components
11 11 7 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION Change airship preferences Deploy airship on exploratory voyage
12 12 8 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT Paint airship View previous voyage log
13 13 9 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS Change airship name Change airship components
20 20 16 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION Recall airship
21 21 17 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2 View navigational charts Ready airship for exploratory mission
22 22 18 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2 View airship status
23 23 19 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE Rename your airship. Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m
24 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION Airship Name
25 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0 Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
24 26 20 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color> Recall airship
25 27 21 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP Dismantle Airship View navigational charts
26 28 22 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS To outfit and register an airship, you must have in your possession the requisite components and flight credits. View airship status
27 29 23 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits. Rename your airship.
28 30 24 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION <Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. Airship Name
29 31 25 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0 You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits. Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
30 32 26 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>
33 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next exploratory voyage.
34 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
35 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM You cannot repair airship components without the requisite materials.
36 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard).
37 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION
31 38 27 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK Dismantle Airship
32 39 28 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1 To outfit and register an airship, you must have in your possession the requisite components and flight credits.
33 40 29 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits.
44 40 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM
45 41 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES
46 42 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO
47 43 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
@@ -64,5 +63,4 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
62,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE","Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If>
Select an option."
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE Select a topic.
5 1 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch> Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>
2 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST Tend to a Specified Chocobo
6 3 2 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST Tend to My Chocobo Tend to a Specified Chocobo
7 4 3 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO Clean Stable Tend to My Chocobo
8 5 4 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE Learn about Chocobo Raising Clean Stable
63 60 59 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2 Yes No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?
64 61 60 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES No Yes
65 62 61 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option. No
66 62 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option.
+1 -2
View File
@@ -1,7 +1,6 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>) Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>)
1 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES Yes
5 2 1 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES No Yes
6 2 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO No
+1 -2
View File
@@ -19,8 +19,7 @@ int32,str,str
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
1 key 0 1
19 15 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001 Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil).
20 16 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002 Claim abandoned possessions.
21 17 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003 Nothing.
22 18 TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000 Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil? Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?
19 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001 Yes
23 20 19 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001 No Yes
24 21 20 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002 No
25 22 21 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000
+1 -2
View File
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGWHEEL_00216_NULL (★未使用/削除予定★)
5 1 TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do? Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do?
2 TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL Place or remove an aetherial wheel.
6 3 2 TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL Convert a primed aetherial wheel. Place or remove an aetherial wheel.
7 4 3 TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY Nothing. Convert a primed aetherial wheel.
8 4 TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL Nothing.
+1 -2
View File
@@ -19,8 +19,7 @@ int32,str,str
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
1 key 0 1
19 15 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE What would you like to do?
20 16 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
21 17 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL Nothing.
22 18 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01 Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value> Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value>
19 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050 Are you truly ready to part with your soul? Your actions contradict your words.
23 20 19 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050 You cannot relinquish a soul which is currently equipped. Are you truly ready to part with your soul? Your actions contradict your words.
24 21 20 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051 You do not seem to understand. You must needs hand me the soul so I may dispose of it properly. You cannot relinquish a soul which is currently equipped.
25 22 21 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060 You cannot relinquish a soul which is not in your inventory. You do not seem to understand. You must needs hand me the soul so I may dispose of it properly.
@@ -22,8 +22,7 @@ int32,str,str
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
1 key 0 1
22 18 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102 So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!
23 19 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103 Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it.
24 20 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104 Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?
25 21 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105 Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes! Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!
22 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106 Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!
26 23 22 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106 Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!
27 24 23 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107 Do you wish to proceed? Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails.
28 25 24 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000 Yes Do you wish to proceed?
@@ -35,24 +35,14 @@ int32,str,str
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
40,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Nirvana Zeta!"
41,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Lilith Rod Zeta!"
42,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Apocalypse Zeta!"
43,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Last Resort Zeta!"
44,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the pair of Sasuke's Blades Zeta!"
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
1 key 0 1
35 31 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315 Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!
36 32 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350 Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!
37 33 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400 Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!
38 34 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta!
35 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401 And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts!
39 36 35 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta! And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts!
40 37 36 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta! Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta!
41 38 37 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta!
42 39 38 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta!
43 40 39 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta!
44 41 40 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta!
45 42 41 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta!
46 43 42 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta!
47 44 43 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta!
48 44 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta!
+25 -50
View File
@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
@@ -10,50 +9,41 @@ int32,str,str
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
@@ -61,45 +51,37 @@ int32,str,str
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
@@ -124,8 +106,7 @@ int32,str,str
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
@@ -141,32 +122,26 @@ int32,str,str
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000 BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis> BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>
1 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000 What would you like to ask about?
5 2 1 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000 This workshop's facilities. What would you like to ask about?
6 3 2 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001 Company crafting. This workshop's facilities.
7 4 3 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002 Drafting plans for new projects. Company crafting.
9 6 5 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004 Exploratory missions. Voyage control panel.
10 7 6 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006 Nothing. Exploratory missions.
11 8 7 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005 BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis> Nothing.
12 9 8 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress. BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>
10 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available.
13 11 9 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>. You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress.
14 12 10 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis> Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available.
15 13 11 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 What will you ask about? Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>.
16 14 12 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 The company crafting log. BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>
15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Contributing materials.
17 16 13 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 Construction quality. What will you ask about?
18 17 14 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 Advancing to the next production phase. The company crafting log.
19 18 15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Evaluating progress. Contributing materials.
20 19 16 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis> Construction quality.
21 20 17 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004 To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>. Advancing to the next production phase.
22 21 18 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005 Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>. Evaluating progress.
23 22 19 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000 Each phase will require different materials to complete, which can be reviewed via the company crafting log. BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>
23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
24 24 20 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001 BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis> To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>.
25 25 21 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials. Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>.
26 26 22 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 Materials can be contributed via the <Color(-34022)>fabrication station</Color>. Each phase will require different materials to complete, which can be reviewed via the company crafting log.
27 27 23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required. Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
28 28 24 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 If you wish to complete projects quickly, you must enlist the support of as many free company members as possible. BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>
29 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
29 30 25 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase. In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials.
30 31 26 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 Construction quality will influence the amount of progress made when advancing to the next production phase. Materials can be contributed via the <Color(-34022)>fabrication station</Color>.
31 32 27 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis> Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required.
32 33 28 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>. If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.
33 34 29 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 Moreover, all party members must be present within the company workshop. BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
34 36 30 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress. When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase.
35 37 31 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well. Construction quality will influence the amount of progress made when advancing to the next production phase.
36 38 32 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project. BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>
39 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
37 40 33 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft. In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>.
38 41 34 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 New plans will be automatically added to the company crafting log and can be used immediately following creation. Moreover, all party members must be present within the company workshop.
39 42 35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis> BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
43 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 What would you like to ask about?
40 44 36 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 Outfitting and registering an airship. Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress.
41 45 37 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 Choosing airship components. There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well.
42 46 38 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 Managing capacity. Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.
43 47 39 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 Exploratory voyage deployment. BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
48 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 Analyzing voyage logs.
44 49 40 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 Repairing damaged components. To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft.
45 50 41 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis> New plans will be automatically added to the company crafting log and can be used immediately following creation.
46 51 42 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>. BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>
52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
47 53 43 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis> What would you like to ask about?
48 54 44 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 Each component will affect your airship's performance in a variety of ways. Outfitting and registering an airship.
49 55 45 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 You may wish to change components depending on how you intend to deploy your airship. Choosing airship components.
51 57 47 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>. Exploratory voyage deployment.
52 58 48 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well. Analyzing voyage logs.
53 59 49 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 Your airship's rank will increase as it gains experience via exploratory voyages. Repairing damaged components.
54 60 50 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>
61 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
55 62 51 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers. To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>.
56 63 52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects. Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
57 64 53 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000 As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships. BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
65 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
58 66 54 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Each component will affect your airship's performance in a variety of ways.
59 67 55 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002 The information contained in this log may prove useful in preparing for your next exploratory voyage. You may wish to change components depending on how you intend to deploy your airship.
60 68 56 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000 Please note that only the log for the previous voyage will be retained. BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
61 70 57 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001 The condition of your airship's components will decrease with each exploratory voyage. Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
62 71 58 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship. As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
63 72 59 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials. Your airship's rank will increase as it gains experience via exploratory voyages.
64 73 60 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis> BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
65 75 61 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 What would you like to ask about? To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
66 76 62 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 Exploratory mission requirements. Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
67 77 63 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 (★未使用/削除予定★) Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
68 78 64 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 Missions involving two or more parties. As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships.
69 79 65 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 Rewards obtained during exploratory missions. BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
70 81 66 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 In order to embark upon an exploratory mission, you and your party must meet the following requirements: Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
71 82 67 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 All party members must have completed the main scenario quest “Heavensward.” The information contained in this log may prove useful in preparing for your next exploratory voyage.
72 83 68 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 All party members must be level 60 Disciples of War or Magic. Please note that only the log for the previous voyage will be retained.
73 84 69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A. BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
85 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004 It is possible to participate in missions by forming parties consisting of two or more members.
74 86 70 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission. The condition of your airship's components will decrease with each exploratory voyage.
75 87 71 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry. Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship.
76 88 72 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given. To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials.
77 89 73 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale. BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>
90 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
78 91 74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
79 92 75 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 Items unable to be obtained will be lost. What would you like to ask about?
80 93 76 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time). Exploratory mission requirements.
81 94 77 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time). (★未使用/削除予定★)
82 95 78 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 (★未使用/削除予定★) Missions involving two or more parties.
83 96 79 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 (★未使用/削除予定★) Rewards obtained during exploratory missions.
84 97 80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 (★未使用/削除予定★) BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
98 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001
85 99 81 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 In order to embark upon an exploratory mission, you and your party must meet the following requirements:
86 100 82 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 All party members must have completed the main scenario quest “Heavensward.”
87 101 83 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 All party members must be level 60 Disciples of War or Magic.
106 120 102 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005 Repairing damaged components.
107 121 103 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006 BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>
108 122 104 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007 To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>.
109 123 105 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001 Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible. BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>
124 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
110 125 106 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001 Each component will affect your submersible's performance in a variety of ways. Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area.
111 126 107 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002 You may wish to change components depending on how you intend to deploy your submersible. Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils.
112 127 108 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis> The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
122 137 118 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Subaquatic voyage deployment.
123 138 119 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005 The information contained in this log may prove useful in preparing for your next voyage. Analyzing voyage logs.
124 139 120 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006 Please note that only the log for the previous voyage will be retained. Repairing damaged components.
125 140 121 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>
141 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
126 142 122 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible. To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>.
127 143 123 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials. Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
128 144 124 TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
145 TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01
129 146 125 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 Each component will affect your submersible's performance in a variety of ways.
130 147 126 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 You may wish to change components depending on how you intend to deploy your submersible.
131 148 127 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
149 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04
132 150 128 TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001 Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
133 151 129 TEXT_CMNDEFWORKSHOPGUIDE_00263_A TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002 As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
134 152 130 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003 Your submersible's rank will increase as it gains experience via subaquatic voyages.
135 153 131 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
154 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3
136 155 132 TEXT_CMNDEFWORKSHOPGUIDE_00263_B TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001 To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
137 156 133 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
138 157 134 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003 Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
139 158 135 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004 As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles.
140 159 136 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
160 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04
141 161 137 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
142 162 138 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002 The information contained in this log may prove useful in preparing for your next voyage.
143 163 139 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 Please note that only the log for the previous voyage will be retained.
144 164 140 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>
165 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4
145 166 141 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
146 167 142 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible.
147 168 143 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials.
@@ -2,8 +2,7 @@
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02 ...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done.
5 1 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1 Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos. Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos.
2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1 Yes
6 3 2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1 No Yes
7 4 3 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2 I see you are resolved. Very well. What parting words have you for your chocobo? No
8 5 4 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01 Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations. I see you are resolved. Very well. What parting words have you for your chocobo?
@@ -13,16 +13,11 @@ int32,str,str
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
Affects how effectively your chocobo can navigate a course without slowing down."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
1 key 0 1
13 9 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03 This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training.
14 10 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04 As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader.
15 11 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01 An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information.
16 12 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02 <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run. <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run.
17 13 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03 <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed. <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed.
18 14 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04 <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted. <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted.
19 15 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05 <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains. <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains.
20 16 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06 <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down. <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down.
17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
20 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4 These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses.
21 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5 If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress.
21 22 17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner. Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
22 23 18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide. As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
23 24 19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement. If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
@@ -45,8 +45,7 @@ int32,str,str
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
@@ -66,8 +65,7 @@ int32,str,str
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
@@ -78,8 +76,7 @@ Eh? Ye need to look me over? Look away, mate, look away!"
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
1 key 0 1
45 41 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001 Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine.
46 42 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005 Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?
47 43 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006 The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!
48 44 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010 You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must. You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must.
45 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011 Are you satisfied? Good. Now kindly go and find the imp!
49 46 45 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011 If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster. Are you satisfied? Good. Now kindly go and find the imp!
50 47 46 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015 I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you. If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster.
51 48 47 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016 If it means finding that imp, you can eye me all you like! I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you.
65 62 61 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001 Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then. Satisfied? Off with ye, then! That imp ain't goin' to catch himself!
66 63 62 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005 Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes! Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then.
67 64 63 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006 What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away! Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!
68 65 64 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010 That's...that's all? Well, I've no intent to leave if ye need another look. What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away!
66 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015 I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go.
69 67 65 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011 I'll wait here, in case he slips by you. Good luck! That's...that's all? Well, I've no intent to leave if ye need another look.
70 68 66 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015 Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout. I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go.
71 69 67 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016 Ye find him for me, eh? I don't know how much longer I can take this. I'll wait here, in case he slips by you. Good luck!
76 74 72 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005 Want to look me over, eh? Fine. But not a word about my posture. I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target.
77 75 73 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006 People... Too many people. Get that imp, so I can get out of here! You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?
78 76 74 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010 Making a mental note of my appearance should help you track the beast down. Want to look me over, eh? Fine. But not a word about my posture.
79 77 75 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011 Well, I'll leave you to it, then. If you need anything, you know where to find me. People... Too many people. Get that imp, so I can get out of here!
78 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020 Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend.
80 79 76 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_021 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015 I wish you the best of luck...even though my studies have found that luck plays little part in the outcome of events such as these. Making a mental note of my appearance should help you track the beast down.
81 80 77 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016 Well, I'll leave you to it, then. If you need anything, you know where to find me.
82 81 78 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR1 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020 Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend.
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@@ -14,8 +14,7 @@ int32,str,str
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
@@ -49,8 +48,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
1 key 0 1
14 10 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013 Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs.
15 11 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014 This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!
16 12 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020 This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!
17 13 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021 In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside? In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside?
14 TEXT_FESEST2015_00245_SYSTEM_000_022 Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
18 15 14 TEXT_FESEST2015_00245_SYSTEM_000_023 TEXT_FESEST2015_00245_SYSTEM_000_022 The FATE will appear in the following locations: Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
19 16 15 TEXT_FESEST2015_00245_SYSTEM_000_024 TEXT_FESEST2015_00245_SYSTEM_000_023 Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan. The FATE will appear in the following locations:
20 17 16 TEXT_FESEST2015_00245_SYSTEM_000_025 TEXT_FESEST2015_00245_SYSTEM_000_024 In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form. Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
48 45 44 TEXT_FESEST2015_00245_SYSTEM_100_027 TEXT_FESEST2015_00245_SYSTEM_100_026 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs. When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
49 46 45 TEXT_FESEST2015_00245_SYSTEM_100_028 TEXT_FESEST2015_00245_SYSTEM_100_027 To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu. Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
50 47 46 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030 TEXT_FESEST2015_00245_SYSTEM_100_028 Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form. To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu.
51 48 47 TEXT_FESEST2015_00245_SYSTEM_100_031 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030 In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress. Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form.
49 TEXT_FESEST2015_00245_SYSTEM_100_032 The sylphic sorceresses in the three city-states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
52 50 48 TEXT_FESEST2015_00245_SYSTEM_100_033 TEXT_FESEST2015_00245_SYSTEM_100_031 While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg. In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress.
53 51 49 TEXT_FESEST2015_00245_SYSTEM_100_034 TEXT_FESEST2015_00245_SYSTEM_100_032 The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect. The sylphic sorceresses in the three city-states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
54 52 50 TEXT_FESEST2015_00245_SYSTEM_100_035 TEXT_FESEST2015_00245_SYSTEM_100_033 Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more. While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg.
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@@ -44,8 +44,7 @@ int32,str,str
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
1 key 0 1
44 40 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063 Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures.
45 41 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070 Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya.
46 42 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071 As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed.
47 43 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072 True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile. True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile.
44 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073 The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end...
48 45 44 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073 As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself. The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end...
49 46 45 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080 It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend. As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself.
50 47 46 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81 It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly. It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend.
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@@ -20,8 +20,7 @@ int32,str,str
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
1 key 0 1
20 16 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041 I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun.
21 17 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042 Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions...
22 18 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050 I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward.
23 19 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051 We must have trust between us... Pray permit me to remove my mask when we speak thus in private. We must have trust between us... Pray permit me to remove my mask when we speak thus in private.
20 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060 As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void.
24 21 20 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060 The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison. As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void.
25 22 21 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061 I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained. The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison.
26 23 22 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062 ...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate. I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained.