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Patch 4.25
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@@ -19,10 +19,8 @@ int32,str,str
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15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
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16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
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17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
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18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
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<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
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19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
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<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
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18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
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<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
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19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
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<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
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20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
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@@ -42,10 +40,6 @@ int32,str,str
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34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
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35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
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36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
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39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
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Luminous fire crystals may be obtained from FATEs in Azys Lla.
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Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
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40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
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Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
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Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
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37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
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38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
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39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
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