Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
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#,,
int32,str,str
0,"TEXT_CHRHDB401_00166_SEQ_00","Ellie has the latest information on the phantom thief's target."
1,"TEXT_CHRHDB401_00166_SEQ_01","Inspector's Log:
With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!
            * * *
Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you."
1,"TEXT_CHRHDB401_00166_SEQ_01","Inspector's Log:
With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!
            * * *
Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDB401_00166_SEQ_00 Ellie has the latest information on the phantom thief's target.
5 1 TEXT_CHRHDB401_00166_SEQ_01 Inspector's Log: With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!             * * * Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you. Inspector's Log: With my plan to out the thief at Miss Arabella's wedding proving a rousing success, we were <Emphasis>this</Emphasis> close to defending the treasure from the clutches of the many-faced fiend. But even the best-laid plans of inspectors extraordinaire are wont to go awry, and our phantom quarry successfully absconded with the so-called Maiden's Virtue. With no rest for the weary agent of enquiry, I have ventured to the Coliseum to begin my preliminary search of the environs. This time, I swear on the Manderville name, the phantom thief shall meet his match!             * * * Ellie believes she has identified the thief's next target: a priceless treasure set to be awarded to the winner of the Mythril Cup, a tournament scheduled to be held at the Coliseum in the coming days. She informs you that her colleague Ganelon is in Ul'dah as you speak, researching for a feature on this very event. Travel to town and see what the reporter might tell you.
2 TEXT_CHRHDB401_00166_SEQ_02 With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties.
3 TEXT_CHRHDB401_00166_SEQ_03 Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants.
4 TEXT_CHRHDB401_00166_SEQ_04 Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself.
6 5 2 TEXT_CHRHDB401_00166_SEQ_05 TEXT_CHRHDB401_00166_SEQ_02 Raging Rat suspects that Avila's renowned “Tempest Blade” is some sort of sorcery, while Ellie wonders if the Ala Mhigan shieldmaiden might not be being aided by one of her fellow refugees. Meanwhile, Hildibrand and Nashu have taken a harmless, if seemingly unfruitful, interest in a certain eight-legged individual. Humor him by traveling to the Coliseum and seeing where his investigation might have led. With some encouragement from Ellie, Ganelon shares his findings with you. It would seem that many of the scheduled combatants for the Mythril Cup have withdrawn due to injuries sustained under curious circumstances, leading to suspicions of foul play. Speak with the gatekeeper Yuyubaya to gain entrance to the Coliseum, that you might further question the relevant parties.
7 6 3 TEXT_CHRHDB401_00166_SEQ_06 TEXT_CHRHDB401_00166_SEQ_03 Alongside Hildibrand, you pursue the shifty Ultros about and around the Coliseum. As expected, his behavior is most curious, if not particularly enlightening. Return to the Coliseum entrance and listen to Nashu's latest musings on the movements of her quarry. Upon arriving at the Coliseum and speaking with the organizer, one Dour Meadow, you soon reunite with a certain gentleman inspector and consulting detective, with the rivalry between the two as heated as ever. With a mind to keep the prizes out of the hands of the thief, you enter the tourney at Inspector Briardien's behest, submitting your application to the tentacled receptionist known by the name of Ultros. Fearing for your safety now that you have declared your intention to fight, Ellie suggests that you return to Ganelon and seek out more information on the shady attacks against potential combatants.
8 7 4 TEXT_CHRHDB401_00166_SEQ_07 TEXT_CHRHDB401_00166_SEQ_04 Your pursuit of Ultros has proven to be every bit as fruitful as expected─which is to say, not very. Perhaps Inspector Hildibrand has managed to glean something from this utterly unremarkable turn of events. Inquire with him as to what may be on his mind. Ganelon shares with you his suspicions that the confident gladiatrix by the name of Avila might be in some way connected to the curious incidents. He encourages you to seek out one Raging Rat, a gladiator who fell to the selfsame Avila in the preliminary rounds, that you might gain the information you need to protect yourself.
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@@ -8,9 +8,7 @@ int32,str,str
4,"TEXT_CLSARC997_00134_SEQ_04","Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs."
5,"TEXT_CLSARC997_00134_SEQ_05","You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild."
6,"TEXT_CLSARC997_00134_SEQ_06","Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress."
7,"TEXT_CLSARC997_00134_SEQ_07","As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose.
※The next archer quest will be available from Luciane upon reaching level 15."
7,"TEXT_CLSARC997_00134_SEQ_07","As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose.
※The next archer quest will be available from Luciane upon reaching level 15."
8,"TEXT_CLSARC997_00134_SEQ_08",""
1 key 0 1
8 4 TEXT_CLSARC997_00134_SEQ_04 Now that you have grasped the basic principle, Leih Aliapoh bids you hone your skills through combat. Journey to the Honey Yard in the East Shroud and slay eight northern vultures and eight tree slugs.
9 5 TEXT_CLSARC997_00134_SEQ_05 You have succeeded in slaying the specified creatures. Report back to Leih Aliapoh at the Archers' Guild.
10 6 TEXT_CLSARC997_00134_SEQ_06 Leih Aliapoh enlightens you as to the origins of archery. Apparently, the art was conceived by her ancestors, the Keepers of the Moon, who lived as hunters in former times. Her lesson concluded, it is time to return to Luciane, who will doubtless be eager to learn of your progress.
11 7 TEXT_CLSARC997_00134_SEQ_07 As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose. ※The next archer quest will be available from Luciane upon reaching level 15. As before, Silvairre makes no effort to hide his contempt for you. Yet in spite of this─or perhaps because of it─Luciane declares her intent to place you under his charge for your next lesson. So forewarned, you resume your training with greater purpose. ※The next archer quest will be available from Luciane upon reaching level 15.
8 TEXT_CLSARC997_00134_SEQ_08
9 TEXT_CLSARC997_00134_SEQ_09
12 10 8 TEXT_CLSARC997_00134_SEQ_10 TEXT_CLSARC997_00134_SEQ_08
13 11 9 TEXT_CLSARC997_00134_SEQ_11 TEXT_CLSARC997_00134_SEQ_09
14 12 10 TEXT_CLSARC997_00134_SEQ_12 TEXT_CLSARC997_00134_SEQ_10
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@@ -8,9 +8,7 @@ int32,str,str
4,"TEXT_CLSCNJ997_00147_SEQ_04","Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury."
5,"TEXT_CLSCNJ997_00147_SEQ_05","You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue."
6,"TEXT_CLSCNJ997_00147_SEQ_06","Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother ESumiYan of your progress."
7,"TEXT_CLSCNJ997_00147_SEQ_07","Back at the Conjurers' Guild, Brother ESumiYan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from ESumiYan upon reaching level 15."
7,"TEXT_CLSCNJ997_00147_SEQ_07","Back at the Conjurers' Guild, Brother ESumiYan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury.
※The next conjurer quest will be available from ESumiYan upon reaching level 15."
8,"TEXT_CLSCNJ997_00147_SEQ_08",""
@@ -72,8 +70,7 @@ int32,str,str
64,"TEXT_CLSCNJ997_00147_WULFIUE_000_33","Instead, it torments one's form, dancing across every surface and leaving a thousand tiny wounds in its wake."
65,"TEXT_CLSCNJ997_00147_WULFIUE_000_34","These are the agonies of erosion. Having experienced such pain, you are now intimately acquainted with wind's capacity for patient destruction."
66,"TEXT_CLSCNJ997_00147_WULFIUE_000_35","No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day."
69,"TEXT_CLSCNJ997_00147_WULFIUE_000_38","But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother ESumi of your newfound mastery.
...Oh, and be sure to thank him for sending me such a willing first student!"
67,"TEXT_CLSCNJ997_00147_WULFIUE_000_36","Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me..."
68,"TEXT_CLSCNJ997_00147_WULFIUE_000_37","While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
69,"TEXT_CLSCNJ997_00147_WULFIUE_000_38","But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother ESumi of your newfound mastery.
...Oh, and be sure to thank him for sending me such a willing first student!"
1 key 0 1
8 4 TEXT_CLSCNJ997_00147_SEQ_04 Wulfiue explains that the bees' presence was the result of a disturbance in the wind's natural currents. Return to the spring near Sweetbloom Pier, locate the source of the disturbance, and cleanse it with conjury.
9 5 TEXT_CLSCNJ997_00147_SEQ_05 You have dispersed the pocket of corrupted air. Return to Fullflower Comb and report to Wulfiue.
10 6 TEXT_CLSCNJ997_00147_SEQ_06 Wulfiue has imparted her knowledge of the element of wind to you. Return to Stillglade Fane and inform Brother E–Sumi–Yan of your progress.
11 7 TEXT_CLSCNJ997_00147_SEQ_07 Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury. ※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15. Back at the Conjurers' Guild, Brother E–Sumi–Yan expresses his pleasure at the fact that you have learned to hear the voice of the wind. Once again, however, your studies are interrupted by the young conjurer, Sylphie. As ever, she has no desire to deepen her understanding of nature, and refuses to heed his counsel. You, by contrast, take the Padjal's words to heart, and with the power of earth and wind at your command, continue your quest to master conjury. ※The next conjurer quest will be available from E–Sumi–Yan upon reaching level 15.
8 TEXT_CLSCNJ997_00147_SEQ_08
9 TEXT_CLSCNJ997_00147_SEQ_09
12 10 8 TEXT_CLSCNJ997_00147_SEQ_10 TEXT_CLSCNJ997_00147_SEQ_08
13 11 9 TEXT_CLSCNJ997_00147_SEQ_11 TEXT_CLSCNJ997_00147_SEQ_09
14 12 10 TEXT_CLSCNJ997_00147_SEQ_12 TEXT_CLSCNJ997_00147_SEQ_10
70 68 66 TEXT_CLSCNJ997_00147_WULFIUE_000_37 TEXT_CLSCNJ997_00147_WULFIUE_000_35 While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. No land is a stranger to its power. When you stand under distant skies and feel the wind's familiar caress upon your skin, remember the lessons you have learned here this day.
71 69 67 TEXT_CLSCNJ997_00147_WULFIUE_000_38 TEXT_CLSCNJ997_00147_WULFIUE_000_36 But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student! Hmmm... I suppose I should be grateful that this latest elemental disturbance manifested itself at such an opportune time─only the gods know what I would have taught you had it not! Yet the growing frequency of such phenomena begins to concern me...
72 70 68 TEXT_CLSCNJ997_00147_ESUMIYAN_000_51 TEXT_CLSCNJ997_00147_WULFIUE_000_37 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well. While it is true that the Calamity wrought much harm upon the Twelveswood, I suspect some other force is at work here. I bid you remain wary, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
73 71 69 TEXT_CLSCNJ997_00147_ESUMIYAN_000_52 TEXT_CLSCNJ997_00147_WULFIUE_000_38 Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time. But enough of these ominous rumblings. I regret to say that your time with me is at an end. Return to Stillglade Fane and inform Brother E–Sumi of your newfound mastery. ...Oh, and be sure to thank him for sending me such a willing first student!
72 TEXT_CLSCNJ997_00147_ESUMIYAN_000_53 Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
74 73 70 TEXT_CLSCNJ997_00147_SYLPHIE_000_54 TEXT_CLSCNJ997_00147_ESUMIYAN_000_51 They made you study <Emphasis>wind</Emphasis>? Why bother? Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The elementals inform me that you have opened your ears to the voice of the wind. That is well.
75 74 71 TEXT_CLSCNJ997_00147_SYLPHIE_000_55 TEXT_CLSCNJ997_00147_ESUMIYAN_000_52 You don't need wind to heal things, whatever those dreary lessons tell you. Having made allies of two elements, you are well on your way along the path of conjury─though full comprehension of these forces will only come to you in the fullness of time.
76 75 72 TEXT_CLSCNJ997_00147_ESUMIYAN_000_56 TEXT_CLSCNJ997_00147_ESUMIYAN_000_53 Conjury is inextricably bound with nature, Sylphie. That “dreary lesson” is one you should have learned by now. Be patient. As you seek to embrace nature more fully, so will nature hold you more closely.
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_CLSHRV999_00193_TODO_21",""
46,"TEXT_CLSHRV999_00193_TODO_22",""
47,"TEXT_CLSHRV999_00193_TODO_23",""
48,"TEXT_CLSHRV999_00193_LEONCEAULT_000_1","Hello there, and welcome to the Botanists' Guild. What brings you here today?
...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?"
48,"TEXT_CLSHRV999_00193_LEONCEAULT_000_1","Hello there, and welcome to the Botanists' Guild. What brings you here today?
...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?"
49,"TEXT_CLSHRV999_00193_LEONCEAULT_000_2","Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?"
50,"TEXT_CLSHRV999_00193_LEONCEAULT_000_3","So, what say you? Would you like to add your name to our roll?"
1 key 0 1
49 45 TEXT_CLSHRV999_00193_TODO_21
50 46 TEXT_CLSHRV999_00193_TODO_22
51 47 TEXT_CLSHRV999_00193_TODO_23
52 48 TEXT_CLSHRV999_00193_LEONCEAULT_000_1 Hello there, and welcome to the Botanists' Guild. What brings you here today? ...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you? Hello there, and welcome to the Botanists' Guild. What brings you here today? ...Hm? Interested in <Emphasis>becoming</Emphasis> a botanist, are you?
49 TEXT_CLSHRV999_00193_LEONCEAULT_000_2 Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?
53 50 49 TEXT_CLSHRV999_00193_LEONCEAULT_000_3 TEXT_CLSHRV999_00193_LEONCEAULT_000_2 So, what say you? Would you like to add your name to our roll? Then you've come to the right place. At our guild, you can study under some of the finest botanists in all the realm. An enticing proposition, is it not?
54 51 50 TEXT_CLSHRV999_00193_Q1_000_1 TEXT_CLSHRV999_00193_LEONCEAULT_000_3 Do you wish to join the Botanists' Guild? So, what say you? Would you like to add your name to our roll?
55 52 51 TEXT_CLSHRV999_00193_A1_000_1 TEXT_CLSHRV999_00193_Q1_000_1 Yes Do you wish to join the Botanists' Guild?
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1,"TEXT_CLSLNC997_00143_SEQ_01","For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud."
2,"TEXT_CLSLNC997_00143_SEQ_02","After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order..."
3,"TEXT_CLSLNC997_00143_SEQ_03","You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild."
4,"TEXT_CLSLNC997_00143_SEQ_04","Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training.
※The next lancer quest will be available from Ywain upon reaching level 15."
4,"TEXT_CLSLNC997_00143_SEQ_04","Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training.
※The next lancer quest will be available from Ywain upon reaching level 15."
5,"TEXT_CLSLNC997_00143_SEQ_05",""
1 key 0 1
5 1 TEXT_CLSLNC997_00143_SEQ_01 For your next trial, Ywain bids you obtain the Stone of Courage. It rests at the summit of Naked Rock, an anole-infested tor situated in the Central Shroud.
6 2 TEXT_CLSLNC997_00143_SEQ_02 After a grueling climb, you reach the summit of Naked Rock and gratefully claim the Stone of Courage. However, your moment of triumph is cut short by the appearance of the rogue lancer whom you encountered back at the guild. The sneering spearman, who introduces himself as Foulques, proceeds to declare your prize a counterfeit before challenging you to find the <Emphasis>true</Emphasis> stone, which he claims to have secreted in the depths of Spirithold. It would seem a trip to the abandoned dungeon is in order...
7 3 TEXT_CLSLNC997_00143_SEQ_03 You have succeeded in obtaining the true Stone of Courage. Deliver it to Ywain, who awaits you back at the Lancers' Guild.
8 4 TEXT_CLSLNC997_00143_SEQ_04 Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training. ※The next lancer quest will be available from Ywain upon reaching level 15. Having listened intently to the tale of your meeting with Foulques, Ywain cautions you against paying the rogue lancer's words any heed. Contradicting Foulques's claim that courage can only be forged in the midst of great danger, the guildmaster reminds you that a lancer's courage is the product of composure and resolve. It is these qualities, and not blind daring, that he would have you keep in mind as you continue your training. ※The next lancer quest will be available from Ywain upon reaching level 15.
5 TEXT_CLSLNC997_00143_SEQ_05
6 TEXT_CLSLNC997_00143_SEQ_06
9 7 5 TEXT_CLSLNC997_00143_SEQ_07 TEXT_CLSLNC997_00143_SEQ_05
10 8 6 TEXT_CLSLNC997_00143_SEQ_08 TEXT_CLSLNC997_00143_SEQ_06
11 9 7 TEXT_CLSLNC997_00143_SEQ_09 TEXT_CLSLNC997_00143_SEQ_07
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_CLSROG021_00104_SEQ_00","Jacke wishes to give you a few pointers on daggerplay."
1,"TEXT_CLSROG021_00104_SEQ_01","To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils."
2,"TEXT_CLSROG021_00104_SEQ_02","You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke."
3,"TEXT_CLSROG021_00104_SEQ_03","Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you.
※The next rogue quest will be available from Jacke upon reaching level 5."
3,"TEXT_CLSROG021_00104_SEQ_03","Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you.
※The next rogue quest will be available from Jacke upon reaching level 5."
4,"TEXT_CLSROG021_00104_SEQ_04",""
1 key 0 1
4 0 TEXT_CLSROG021_00104_SEQ_00 Jacke wishes to give you a few pointers on daggerplay.
5 1 TEXT_CLSROG021_00104_SEQ_01 To help you get a feel for your new weapons, Jacke suggests you head to the fields outside Limsa Lominsa and slay some of the local wildlife. Travel to middle La Noscea and defeat three wharf rats, three lost lambs, and three pugils.
6 2 TEXT_CLSROG021_00104_SEQ_02 You have slain the requisite creatures. Return to the Rogues' Guild and report to Jacke.
7 3 TEXT_CLSROG021_00104_SEQ_03 Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you. ※The next rogue quest will be available from Jacke upon reaching level 5. Jacke welcomes you back from your dagger practice with another nugget of wisdom: in combat, a rogue relies more on agility than brute force. Keep the guildmaster's words in mind as you work on preparing yourself for whatever job Jacke means to give you. ※The next rogue quest will be available from Jacke upon reaching level 5.
4 TEXT_CLSROG021_00104_SEQ_04
5 TEXT_CLSROG021_00104_SEQ_05
8 6 4 TEXT_CLSROG021_00104_SEQ_06 TEXT_CLSROG021_00104_SEQ_04
9 7 5 TEXT_CLSROG021_00104_SEQ_07 TEXT_CLSROG021_00104_SEQ_05
10 8 6 TEXT_CLSROG021_00104_SEQ_08 TEXT_CLSROG021_00104_SEQ_06
+1 -3
View File
@@ -11,9 +11,7 @@ int32,str,str
7,"TEXT_CLSROG050_00110_SEQ_07","You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget."
8,"TEXT_CLSROG050_00110_SEQ_08","Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke."
9,"TEXT_CLSROG050_00110_SEQ_09","After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues."
10,"TEXT_CLSROG050_00110_SEQ_10","Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.
※The next rogue quest will be available from Jacke upon reaching level 10."
10,"TEXT_CLSROG050_00110_SEQ_10","Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment.
※The next rogue quest will be available from Jacke upon reaching level 10."
11,"TEXT_CLSROG050_00110_SEQ_11",""
1 key 0 1
11 7 TEXT_CLSROG050_00110_SEQ_07 You have slain the goblin gambler and secured the magitek device. Return to Perimu Haurimu at his vantage point and confirm that you have retrieved the correct gadget.
12 8 TEXT_CLSROG050_00110_SEQ_08 Perimu Haurimu inspects the device and commends you on a job well done. Return to the Rogues' Guild and deliver the firing mechanism to Jacke.
13 9 TEXT_CLSROG050_00110_SEQ_09 After delivering the device to Jacke, the “Dutiful Sisters” are suddenly paid a visit by the Dainty Demolishers. It seems the trio of dandified thugs had trailed you back to the guild with the intent of demanding restitution for your recent act of larceny. The rogues make short work of the intruders, but not before the Demolishers' leader reveals a curious fact about the guild's past. Speak with Jacke to conclude your assignment and learn more about the history of the rogues.
14 10 TEXT_CLSROG050_00110_SEQ_10 Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment. ※The next rogue quest will be available from Jacke upon reaching level 10. Though reluctant to dwell on past events, Jacke nevertheless explains to you the origin of the Rogues' Guild. No matter how its name changes, the guildmaster insists that the guild's task of upholding the code ever remains the same. Return to your training and prepare for your next assignment. ※The next rogue quest will be available from Jacke upon reaching level 10.
11 TEXT_CLSROG050_00110_SEQ_11
12 TEXT_CLSROG050_00110_SEQ_12
15 13 11 TEXT_CLSROG050_00110_SEQ_13 TEXT_CLSROG050_00110_SEQ_11
16 14 12 TEXT_CLSROG050_00110_SEQ_14 TEXT_CLSROG050_00110_SEQ_12
17 15 13 TEXT_CLSROG050_00110_SEQ_15 TEXT_CLSROG050_00110_SEQ_13
+8 -17
View File
@@ -10,9 +10,7 @@ int32,str,str
6,"TEXT_CLSROG101_00126_SEQ_06","Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation."
7,"TEXT_CLSROG101_00126_SEQ_07","You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild."
8,"TEXT_CLSROG101_00126_SEQ_08","Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster."
9,"TEXT_CLSROG101_00126_SEQ_09","Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code.
※The next rogue quest will be available from Jacke upon reaching level 15."
9,"TEXT_CLSROG101_00126_SEQ_09","Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code.
※The next rogue quest will be available from Jacke upon reaching level 15."
10,"TEXT_CLSROG101_00126_SEQ_10",""
@@ -158,17 +156,10 @@ int32,str,str
150,"TEXT_CLSROG101_00126_MILALA_000_158","(-Yellowjacket Soldier-)Hmph, the impropriety of it all. Would that I could see <Emphasis>them</Emphasis> occupying a cell next to those thieving pirates..."
151,"TEXT_CLSROG101_00126_JACKE_000_160","Ow... Them ropes'll leave chafe marks for a bleedin' week. I may've wriggled meself free, but that's the last time I let me belly do the thinkin'..."
152,"TEXT_CLSROG101_00126_JACKE_000_161","An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself."
155,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01","I've spotted the mark at the end of the pier.
Sneak over there an' lighten his load."
156,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02","We've no place to run...
Time to get yer stabbers out!"
157,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03","Slink past any other swads in yer way,
an' get them goods to the Yellowjackets."
158,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04","I'll lead these culls a merry chase.
Meet me in front o' the guild once all is bob!"
159,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05","Bollocks.
This ain't how the job was meant to end..."
160,"TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01","Thieves! Scoundrels!
A bonus to the one who brings me their hides!"
161,"TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01","Aye, these are our stolen muskets.
The quartermaster will be pleased."
153,"TEXT_CLSROG101_00126_QIB_TODO001","Use the Hide ability to retrieve the stolen firearms."
154,"TEXT_CLSROG101_00126_QIB_TODO002","Deliver the firearms to the Yellowjacket near Hawkers' Alley."
155,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01","I've spotted the mark at the end of the pier.
Sneak over there an' lighten his load."
156,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02","We've no place to run...
Time to get yer stabbers out!"
157,"TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03","Slink past any other swads in yer way,
1 key 0 1
10 6 TEXT_CLSROG101_00126_SEQ_06 Based on the information you have gathered, V'kebbe deduces that the shady merchant means to depart by ship in the very near future. The Stray proposes her plan: wait for the trader to stack his goods on the pier, then sneak past the hired blades and steal back the Yellowjackets' firearms. Speak with V'kebbe once more when you are ready to begin the operation.
11 7 TEXT_CLSROG101_00126_SEQ_07 You have successfully reclaimed the stolen muskets and returned them to the Yellowjackets. Report to V'kebbe in front of the Rogues' Guild.
12 8 TEXT_CLSROG101_00126_SEQ_08 Jacke joins you outside the Rogues' Guild, and praises you for a job well done. While he is informing V'kebbe of the unfortunate conclusion to the missing sandwich saga, however, his deception is inadvertently revealed by the arrival of an oblivious Perimu Haurimu. V'kebbe then responds as she would to any violation of the code. Head inside the guild and see what has become of its supper-stealing guildmaster.
13 9 TEXT_CLSROG101_00126_SEQ_09 Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code. ※The next rogue quest will be available from Jacke upon reaching level 15. Suffering from several nasty rope burns but otherwise none the worse for wear, Jacke appears sincerely contrite for his act of sandwich larceny. He explains that being strung up is one of the least of the punishments a person might suffer at the hands of the rogues. Return to disciplining your body and mind that you might properly dispense justice to those that defy the code. ※The next rogue quest will be available from Jacke upon reaching level 15.
10 TEXT_CLSROG101_00126_SEQ_10
11 TEXT_CLSROG101_00126_SEQ_11
14 12 10 TEXT_CLSROG101_00126_SEQ_12 TEXT_CLSROG101_00126_SEQ_10
15 13 11 TEXT_CLSROG101_00126_SEQ_13 TEXT_CLSROG101_00126_SEQ_11
16 14 12 TEXT_CLSROG101_00126_SEQ_14 TEXT_CLSROG101_00126_SEQ_12
156 154 152 TEXT_CLSROG101_00126_QIB_TODO002 TEXT_CLSROG101_00126_JACKE_000_161 Deliver the firearms to the Yellowjacket near Hawkers' Alley. An' just think: V'kebbe strung me up over an egg sandwich. Those coves what well an' truly stomp on the code get it far worse. Keep up yer trainin', <If(PlayerParameter(4))>lass<Else/>lad</If>, an' ye'll soon be handin' out rogue justice yerself.
157 155 153 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01 TEXT_CLSROG101_00126_QIB_TODO001 I've spotted the mark at the end of the pier. Sneak over there an' lighten his load. Use the Hide ability to retrieve the stolen firearms.
158 156 154 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02 TEXT_CLSROG101_00126_QIB_TODO002 We've no place to run... Time to get yer stabbers out! Deliver the firearms to the Yellowjacket near Hawkers' Alley.
159 157 155 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_01 Slink past any other swads in yer way, an' get them goods to the Yellowjackets. I've spotted the mark at the end of the pier. Sneak over there an' lighten his load.
160 158 156 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_02 I'll lead these culls a merry chase. Meet me in front o' the guild once all is bob! We've no place to run... Time to get yer stabbers out!
161 159 157 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_03 Bollocks. This ain't how the job was meant to end... Slink past any other swads in yer way, an' get them goods to the Yellowjackets.
162 160 158 TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_04 Thieves! Scoundrels! A bonus to the one who brings me their hides! I'll lead these culls a merry chase. Meet me in front o' the guild once all is bob!
163 161 159 TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01 TEXT_CLSROG101_00126_VKEBBE_BATTLETALK_05 Aye, these are our stolen muskets. The quartermaster will be pleased. Bollocks. This ain't how the job was meant to end...
164 160 TEXT_CLSROG101_00126_MERCHANT_BATTLETALK_01 Thieves! Scoundrels! A bonus to the one who brings me their hides!
165 161 TEXT_CLSROG101_00126_YEL_DUMMY_BATTLETALK_01 Aye, these are our stolen muskets. The quartermaster will be pleased.
+5 -10
View File
@@ -146,14 +146,9 @@ int32,str,str
142,"TEXT_CLSROG150_00144_JACKE_000_157","An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!"
143,"TEXT_CLSROG150_00144_QIB_TODO001","Defeat the Jolly Merchants and free the captives!"
144,"TEXT_CLSROG150_00144_QIB_TODO002","Free captive villagers"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
An' ye didn't even need my help!"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
149,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_03","Smooth, Jacke...
Yer a proper dimber-damber..."
150,"TEXT_CLSROG150_00144_TARGET_BATTLETALK_04","'Ands off the merchandise!
Ain't no one cuts into our profits!"
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
1 key 0 1
146 142 TEXT_CLSROG150_00144_JACKE_000_157 An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!
147 143 TEXT_CLSROG150_00144_QIB_TODO001 Defeat the Jolly Merchants and free the captives!
148 144 TEXT_CLSROG150_00144_QIB_TODO002 Free captive villagers
149 145 TEXT_CLSROG150_00144_JACKE_BATTLETALK_01 Our marks are behind the doors up ahead. Don't let them Yellowjackets see you! Our marks are behind the doors up ahead. Don't let them Yellowjackets see you!
150 146 TEXT_CLSROG150_00144_JACKE_BATTLETALK_05 That looks to be the last of 'em. An' ye didn't even need my help! That looks to be the last of 'em. An' ye didn't even need my help!
147 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>...
148 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
151 149 147 TEXT_CLSROG150_00144_JACKE_BATTLETALK_03 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 Smooth, Jacke... Yer a proper dimber-damber... Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>...
152 150 148 TEXT_CLSROG150_00144_TARGET_BATTLETALK_04 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 'Ands off the merchandise! Ain't no one cuts into our profits! Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
153 149 TEXT_CLSROG150_00144_JACKE_BATTLETALK_03 Smooth, Jacke... Yer a proper dimber-damber...
154 150 TEXT_CLSROG150_00144_TARGET_BATTLETALK_04 'Ands off the merchandise! Ain't no one cuts into our profits!
+10 -21
View File
@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_CLSROG151_00145_SEQ_01","Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers."
2,"TEXT_CLSROG151_00145_SEQ_02","After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk."
3,"TEXT_CLSROG151_00145_SEQ_03","As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke."
4,"TEXT_CLSROG151_00145_SEQ_04","You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
※The next rogue quest will be available from Jacke upon reaching level 20."
4,"TEXT_CLSROG151_00145_SEQ_04","You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild.
※The next rogue quest will be available from Jacke upon reaching level 20."
5,"TEXT_CLSROG151_00145_SEQ_05",""
@@ -115,24 +113,15 @@ int32,str,str
107,"TEXT_CLSROG151_00145_JACKE_000_094","Me an' the lads'll be busy whiddlin' the story on them bitten baubles, so yer free to head out an' sharpen yer skill─might even be as ye'll pocket some extra blunt while yer at it, eh?"
108,"TEXT_CLSROG151_00145_QIB_TODO001","Defeat the Jolly Merchants!"
109,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_01","Stow yer whids an' draw yer steel!"
112,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_04","Keep yer distance an' skewer 'em from afar!
Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!"
113,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_05","Ugh, <Emphasis>more</Emphasis> dodos!?
Thought they was slavers, not bleedin' farmers!"
114,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_06","Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>!
Take 'em one at a time!"
115,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_07","An' still they come...
Bene! Saves us the searchin'!"
116,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_10","Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
Take the captives an' go..."
117,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_08","No scraps for latecomers!
The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger!"
118,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_09","You coves took yer sweet time!
Let's mop this up already!"
119,"TEXT_CLSROG151_00145_BOSS_BATTLETALK_02","I like me slaves with a bit o' fight!
Ye'll fetch a grand price on the block!"
120,"TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01","This's a fine pile o' quarrons!
There's naught for us to do..."
110,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_02","Always more of 'em..."
111,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_03","These birds move slow, but they've a nasty peck!"
112,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_04","Keep yer distance an' skewer 'em from afar!
Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!"
113,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_05","Ugh, <Emphasis>more</Emphasis> dodos!?
Thought they was slavers, not bleedin' farmers!"
114,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_06","Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>!
Take 'em one at a time!"
115,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_07","An' still they come...
Bene! Saves us the searchin'!"
116,"TEXT_CLSROG151_00145_JACKE_BATTLETALK_10","Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
Take the captives an' go..."
1 key 0 1
5 1 TEXT_CLSROG151_00145_SEQ_01 Putting himself in his marks' shoes, Jacke hazards a guess as to where the last of the Jolly Merchants will likely be hiding. Head out to the Flock in western La Noscea and search for signs of the remaining slavers.
6 2 TEXT_CLSROG151_00145_SEQ_02 After discovering a family of villagers tied up amongst the dodo nests, you are confronted by the final gang of slavers. One hectic and feather-filled battle later, the pirates are defeated and the Jolly Merchants no more. See to the well-being of the captive smallfolk.
7 3 TEXT_CLSROG151_00145_SEQ_03 As you are tending to the traumatized villagers, you are approached by a trio of Yellowjackets led by one Captain Milala. The Yellowjacket captain appears fanatically opposed to anything with the slightest connection to piracy, and challenges the Rogues' Guild to a contest to justify its very existence. Return to the guild and discuss this development with Jacke.
8 4 TEXT_CLSROG151_00145_SEQ_04 You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild. ※The next rogue quest will be available from Jacke upon reaching level 20. You return to the Dutiful Sisters to find Jacke still chafing over Captain Milala's presumptuous challenge. Bound by the code, however, the guildmaster fully intends to reclaim the stolen treasures even if it means dancing to the Yellowjacket's tune. Master the Mug ability and continue sharpening your skills that you might ensure victory for the guild. ※The next rogue quest will be available from Jacke upon reaching level 20.
5 TEXT_CLSROG151_00145_SEQ_05
6 TEXT_CLSROG151_00145_SEQ_06
9 7 5 TEXT_CLSROG151_00145_SEQ_07 TEXT_CLSROG151_00145_SEQ_05
10 8 6 TEXT_CLSROG151_00145_SEQ_08 TEXT_CLSROG151_00145_SEQ_06
11 9 7 TEXT_CLSROG151_00145_SEQ_09 TEXT_CLSROG151_00145_SEQ_07
113 111 109 TEXT_CLSROG151_00145_JACKE_BATTLETALK_03 TEXT_CLSROG151_00145_JACKE_BATTLETALK_01 These birds move slow, but they've a nasty peck! Stow yer whids an' draw yer steel!
114 112 110 TEXT_CLSROG151_00145_JACKE_BATTLETALK_04 TEXT_CLSROG151_00145_JACKE_BATTLETALK_02 Keep yer distance an' skewer 'em from afar! Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>! Always more of 'em...
115 113 111 TEXT_CLSROG151_00145_JACKE_BATTLETALK_05 TEXT_CLSROG151_00145_JACKE_BATTLETALK_03 Ugh, <Emphasis>more</Emphasis> dodos!? Thought they was slavers, not bleedin' farmers! These birds move slow, but they've a nasty peck!
116 114 112 TEXT_CLSROG151_00145_JACKE_BATTLETALK_06 TEXT_CLSROG151_00145_JACKE_BATTLETALK_04 Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>! Take 'em one at a time! Keep yer distance an' skewer 'em from afar! Aye, throw yer bloody daggers at 'em, <If(PlayerParameter(4))>lass<Else/>lad</If>!
117 115 113 TEXT_CLSROG151_00145_JACKE_BATTLETALK_07 TEXT_CLSROG151_00145_JACKE_BATTLETALK_05 An' still they come... Bene! Saves us the searchin'! Ugh, <Emphasis>more</Emphasis> dodos!? Thought they was slavers, not bleedin' farmers!
118 116 114 TEXT_CLSROG151_00145_JACKE_BATTLETALK_10 TEXT_CLSROG151_00145_JACKE_BATTLETALK_06 Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take the captives an' go... Stay calm now, <If(PlayerParameter(4))>lass<Else/>lad</If>! Take 'em one at a time!
119 117 115 TEXT_CLSROG151_00145_JACKE_BATTLETALK_08 TEXT_CLSROG151_00145_JACKE_BATTLETALK_07 No scraps for latecomers! The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger! An' still they come... Bene! Saves us the searchin'!
120 118 116 TEXT_CLSROG151_00145_JACKE_BATTLETALK_09 TEXT_CLSROG151_00145_JACKE_BATTLETALK_10 You coves took yer sweet time! Let's mop this up already! Get out o' here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take the captives an' go...
121 119 117 TEXT_CLSROG151_00145_BOSS_BATTLETALK_02 TEXT_CLSROG151_00145_JACKE_BATTLETALK_08 I like me slaves with a bit o' fight! Ye'll fetch a grand price on the block! No scraps for latecomers! The <If(PlayerParameter(4))>lass<Else/>colt</If> an' me had a hunger!
122 120 118 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01 TEXT_CLSROG151_00145_JACKE_BATTLETALK_09 This's a fine pile o' quarrons! There's naught for us to do... You coves took yer sweet time! Let's mop this up already!
123 121 119 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_02 TEXT_CLSROG151_00145_BOSS_BATTLETALK_02 Yer not the only ones with reinforcements! I like me slaves with a bit o' fight! Ye'll fetch a grand price on the block!
124 122 120 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_01 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_01 Underfoot is here to get underfoot! This's a fine pile o' quarrons! There's naught for us to do...
123 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_02 ...Or, at least I would if any bugger was left standin'.
125 121 TEXT_CLSROG151_00145_VKEBBE_BATTLETALK_02 Yer not the only ones with reinforcements!
126 122 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_01 Underfoot is here to get underfoot!
127 123 TEXT_CLSROG151_00145_PERIMU_BATTLETALK_02 ...Or, at least I would if any bugger was left standin'.
+9 -19
View File
@@ -11,9 +11,7 @@ int32,str,str
7,"TEXT_CLSROG200_00146_SEQ_07","Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs."
8,"TEXT_CLSROG200_00146_SEQ_08","You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks."
9,"TEXT_CLSROG200_00146_SEQ_09","Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job..."
10,"TEXT_CLSROG200_00146_SEQ_10","According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction.
※The next rogue quest will be available from Jacke upon reaching level 25."
10,"TEXT_CLSROG200_00146_SEQ_10","According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction.
※The next rogue quest will be available from Jacke upon reaching level 25."
11,"TEXT_CLSROG200_00146_SEQ_11",""
@@ -104,8 +102,7 @@ int32,str,str
96,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_093","No, there's a bigger picture here, an' we need to take a step back to see it..."
97,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_094","Assumin' the Curs hired this peddler to do their dirty work, there'll be someone in the shadows as brokered the deal. An' I just happen to know a cove what makes it his business to oversee these kinds o' shady arrangements."
98,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095","The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him..."
101,"TEXT_CLSROG200_00146_BALLOON_000_101","Masterful master cannot
abide foolish fools!"
99,"TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096","...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?"
100,"TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100","I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions."
101,"TEXT_CLSROG200_00146_BALLOON_000_101","Masterful master cannot
abide foolish fools!"
@@ -184,21 +181,14 @@ abide foolish fools!"
174,"TEXT_CLSROG200_00146_JACKE_000_250","Bene work on that ship, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. First blood is ours!"
175,"TEXT_CLSROG200_00146_JACKE_000_251","How'd ye take to fightin' a-sea? There are few as can drop an opponent as quick as a rogue, but mind ye don't exhaust yerself just flailin' yer blades at the tougher coves."
176,"TEXT_CLSROG200_00146_JACKE_000_252","An' that goes double for when ye've mates on yer flanks. If ye notice yerself startin' to flag, there's naught wrong with pullin' back from time to time an' staggerin' yer attacks with each other to keep the pressure on."
180,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_01","Right, no one's seen us so far.
Let's get to work."
181,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_02","I'll sink me stabbers in the captain.
Those two back there are yers."
182,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_03","Watch out for that coeurl!
It'll drain the fight right outta ye!"
177,"TEXT_CLSROG200_00146_JACKE_000_253","...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for."
178,"TEXT_CLSROG200_00146_JACKE_000_254","That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence..."
179,"TEXT_CLSROG200_00146_QIB_TODO001","Defeat the Grinning Curs!"
180,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_01","Right, no one's seen us so far.
Let's get to work."
185,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02","Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>?
We're the nightmares here, an' don't ye forget it!"
181,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_02","I'll sink me stabbers in the captain.
Those two back there are yers."
182,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_03","Watch out for that coeurl!
188,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01","I don't know 'ow ye found us...
But they'll never find what's left o' you!"
189,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02","Slippery bastards!
Let's see just 'ow quick ye are!"
190,"TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03","Open the cage!
Let the Growler off 'is chain!"
It'll drain the fight right outta ye!"
183,"TEXT_CLSROG200_00146_JACKE_BATTLETALK_04","Ugh... I knew it was a long shot..."
184,"TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01","Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
1 key 0 1
11 7 TEXT_CLSROG200_00146_SEQ_07 Upon hearing the revelations you uncovered at Tiller's Rest, Jacke immediately organizes an expedition into the Doxy's Pull. Travel to the Moraby Drydocks in lower La Noscea and join V'kebbe and the guildmaster in the hunt for the Grinning Curs.
12 8 TEXT_CLSROG200_00146_SEQ_08 You have defeated the Grinning Curs aboard their own ship, and reclaimed the extraordinary blue diamond known as the Cerulean Star. Speak with Jacke back at the Moraby Drydocks.
13 9 TEXT_CLSROG200_00146_SEQ_09 Though his musings for a suitable punishment are interrupted by the arrival of Captain Milala, Jacke is nevertheless content to release the Grinning Curs into Yellowjacket custody. Return to the Rogues' Guild and speak with Jacke concerning the future of what has apparently become a far more complicated job...
14 10 TEXT_CLSROG200_00146_SEQ_10 According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction. ※The next rogue quest will be available from Jacke upon reaching level 25. According to the Grinning Cur captain, the remaining treasures are to be found in the hands of a mysterious group called the “Executioners.” Though not entirely certain of this new enemy's identity, Jacke appears sufficiently concerned to reiterate his desire to see you master your rogue skills. Continue with your training until your abilities have improved to the guildmaster's satisfaction. ※The next rogue quest will be available from Jacke upon reaching level 25.
11 TEXT_CLSROG200_00146_SEQ_11
12 TEXT_CLSROG200_00146_SEQ_12
15 13 11 TEXT_CLSROG200_00146_SEQ_13 TEXT_CLSROG200_00146_SEQ_11
16 14 12 TEXT_CLSROG200_00146_SEQ_14 TEXT_CLSROG200_00146_SEQ_12
17 15 13 TEXT_CLSROG200_00146_SEQ_15 TEXT_CLSROG200_00146_SEQ_13
102 100 98 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_095 I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions. The thing is, this black marketeer bloke changes his haunts dependin' on how the breeze blows. Quite literally, in fact. I seem to recall the Navigator's Veil bein' shifted by a westerly this mornin', so that'd put him...
103 101 99 TEXT_CLSROG200_00146_BALLOON_000_101 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_096 Masterful master cannot abide foolish fools! ...Ah, at Tiller's Rest. Nice an' close. Why don't we go ask him a few questions afore we head back to the guild?
104 102 100 TEXT_CLSROG200_00146_BALLOON_000_102 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_100 Annoying flea should flee! I pride myself on my memory for faces, but yours is unknown to me. Are you an earnest customer...or an inquisitive annoyance? I must be sure of your intentions.
105 103 101 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110 TEXT_CLSROG200_00146_BALLOON_000_101 Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue. Masterful master cannot abide foolish fools!
104 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111 I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?
106 105 102 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_112 TEXT_CLSROG200_00146_BALLOON_000_102 Still tormentin' the colts, eh, granddad? We've come for information on a smugglin' job. Annoying flea should flee!
107 106 103 TEXT_CLSROG200_00146_PERIMUHAURIMU_000_113 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_110 There was this peddler what was caught at the La Thagran Checkpoint movin' merchandise for the Grinnin' Curs. Pleaded innocence even when he had the screws put to him. Ye wouldn't know aught about that deal, would ye? Gyahahaha! <wheeze> The dance is old, but the name is new! Put away your daggers, rogue.
108 107 104 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_114 TEXT_CLSROG200_00146_BLACKMERCHANT00146_000_111 Every last sordid detail. Not a single grain of stolen sand passes through the shadows without my knowledge! I have peddled my wares to your kind since the Upright Thieves stalked the night. Speak! What would you have of this humble merchant?
181 180 177 TEXT_CLSROG200_00146_JACKE_BATTLETALK_01 TEXT_CLSROG200_00146_JACKE_000_253 Right, no one's seen us so far. Let's get to work. ...I've said it afore, <If(PlayerParameter(4))>lass<Else/>colt</If>, but I'll need ye sharp enough to carve steel for what's to come. I'm afraid this'll be more of a challenge than even what that little shrew was bargainin' for.
182 181 178 TEXT_CLSROG200_00146_JACKE_BATTLETALK_02 TEXT_CLSROG200_00146_JACKE_000_254 I'll sink me stabbers in the captain. Those two back there are yers. That's assumin' the Curs wasn't lyin' about the Executioners...and the Executioners are who I bloody think they are. 'Twixt you and me, though, I'm hopin' the name is just some laughable coincidence...
183 182 179 TEXT_CLSROG200_00146_JACKE_BATTLETALK_03 TEXT_CLSROG200_00146_QIB_TODO001 Watch out for that coeurl! It'll drain the fight right outta ye! Defeat the Grinning Curs!
184 183 180 TEXT_CLSROG200_00146_JACKE_BATTLETALK_04 TEXT_CLSROG200_00146_JACKE_BATTLETALK_01 Ugh... I knew it was a long shot... Right, no one's seen us so far. Let's get to work.
185 184 181 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01 TEXT_CLSROG200_00146_JACKE_BATTLETALK_02 Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'll sink me stabbers in the captain. Those two back there are yers.
186 185 182 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02 TEXT_CLSROG200_00146_JACKE_BATTLETALK_03 Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>? We're the nightmares here, an' don't ye forget it! Watch out for that coeurl! It'll drain the fight right outta ye!
186 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_03 Me daggers...never felt so heavy...
187 TEXT_CLSROG200_00146_PIRATE_BATTLETALK_01 R-Rogues!? All the bloody way out 'ere!?
188 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01 I don't know 'ow ye found us... But they'll never find what's left o' you!
187 189 183 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02 TEXT_CLSROG200_00146_JACKE_BATTLETALK_04 Slippery bastards! Let's see just 'ow quick ye are! Ugh... I knew it was a long shot...
188 190 184 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_01 Open the cage! Let the Growler off 'is chain! Follow me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
189 185 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_02 Ye holdin' up, <If(PlayerParameter(4))>dove<Else/>colt</If>? We're the nightmares here, an' don't ye forget it!
190 186 TEXT_CLSROG200_00146_VKEBBE_BATTLETALK_03 Me daggers...never felt so heavy...
191 187 TEXT_CLSROG200_00146_PIRATE_BATTLETALK_01 R-Rogues!? All the bloody way out 'ere!?
192 188 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_01 I don't know 'ow ye found us... But they'll never find what's left o' you!
193 189 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_02 Slippery bastards! Let's see just 'ow quick ye are!
194 190 TEXT_CLSROG200_00146_PIRATEBOSS_BATTLETALK_03 Open the cage! Let the Growler off 'is chain!
+5 -11
View File
@@ -9,9 +9,7 @@ int32,str,str
5,"TEXT_CLSROG250_00148_SEQ_05","You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows."
6,"TEXT_CLSROG250_00148_SEQ_06","Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol."
7,"TEXT_CLSROG250_00148_SEQ_07","As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke."
8,"TEXT_CLSROG250_00148_SEQ_08","Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet...
※The next rogue quest will be available from Jacke upon reaching level 30."
8,"TEXT_CLSROG250_00148_SEQ_08","Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet...
※The next rogue quest will be available from Jacke upon reaching level 30."
9,"TEXT_CLSROG250_00148_SEQ_09",""
@@ -90,8 +88,7 @@ int32,str,str
82,"TEXT_CLSROG250_00148_JACKE_000_062","...Eh? One o' Milala's lackeys arrived at the House afore ye!? How did they know to─ Bah, them Curs we captured must've cackled durin' the shrew's interrogations."
83,"TEXT_CLSROG250_00148_JACKE_000_063","We'll have to assume the Yellowjackets know what we know. An' that means we'd best get our arses to Costa del Sol right bleedin' now!"
84,"TEXT_CLSROG250_00148_VKEBBE_000_064","I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu."
87,"TEXT_CLSROG250_00148_VKEBBE_000_071","I told ye to wait at the guild. I don't need─
...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all."
85,"TEXT_CLSROG250_00148_JACKE_000_064","Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job..."
86,"TEXT_CLSROG250_00148_JACKE_000_070","Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom."
87,"TEXT_CLSROG250_00148_VKEBBE_000_071","I told ye to wait at the guild. I don't need─
...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all."
@@ -125,8 +122,7 @@ int32,str,str
115,"TEXT_CLSROG250_00148_JACKE_000_103","It don't much matter to me <Emphasis>who</Emphasis> ye work for. Yer bosses broke the code, an' we're here to collect."
116,"TEXT_CLSROG250_00148_JACKE_000_104","Those'd be the Silver Sorrows, then? I'm sure ye paid a caravan o' coin for them shiny baubles, but I doubt they're worth yer life. Let's have 'em, then."
117,"TEXT_CLSROG250_00148_MERCHANT00148_000_105","W-Wait! Wait, damn you! You should know that this personage is an extremely influential member of the East Aldenard Trading Company! Surely you've heard of it!"
121,"TEXT_CLSROG250_00148_RICH00148_000_109","The return on these trinkets will be─
...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?"
118,"TEXT_CLSROG250_00148_MERCHANT00148_000_106","If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!"
119,"TEXT_CLSROG250_00148_RICH00148_000_107","Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion!"
120,"TEXT_CLSROG250_00148_RICH00148_000_108","And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>!"
121,"TEXT_CLSROG250_00148_RICH00148_000_109","The return on these trinkets will be─
@@ -160,8 +156,6 @@ int32,str,str
148,"TEXT_CLSROG250_00148_JACKE_000_145","Hahaha! That's the spirit, Captain! Just don't forget to keep an eye on them earrings!"
149,"TEXT_CLSROG250_00148_JACKE_000_146","The city's crawlin' with rogues, ye know! Ye could keep the Sorrows in a bloody lockbox in the Coral Tower, but look away for a moment an' one o' me coves'll bite them beauties right back!"
150,"TEXT_CLSROG250_00148_JACKE_100_146","...Come on, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It's back to the Sisters for us."
155,"TEXT_CLSROG250_00148_JACKE_BATTLETALK_01","Ugh, this bastard's made o' solid rock!
<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get over here an' start chippin'!"
156,"TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02","This is a <Emphasis>private</Emphasis> meeting!
Remove these rats at once!"
151,"TEXT_CLSROG250_00148_JACKE_000_150","Well, after all that hard work, the shrew made off with the spoils."
152,"TEXT_CLSROG250_00148_JACKE_000_151","And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor."
153,"TEXT_CLSROG250_00148_JACKE_000_152","Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
1 key 0 1
9 5 TEXT_CLSROG250_00148_SEQ_05 You catch up with the Stray and learn the reason behind her unusual behavior. Speak with V'kebbe at Costa del Sol once more, then make your attempt on the Silver Sorrows.
10 6 TEXT_CLSROG250_00148_SEQ_06 Jacke joins you at the site of the deal, and shares his plan for stealing the earrings. After defeating the guards and threatening the Ul'dahn merchant, however, your prize is snatched away at the last moment by a well-prepared Captain Milala. Commiserate with Jacke at Costa del Sol.
11 7 TEXT_CLSROG250_00148_SEQ_07 As Jacke laments his failure, he is approached by the Yellowjacket captain, who further taunts the guildmaster with the details of her victory. After a heated exchange, it is clear that neither rogue nor soldier intend to forfeit the challenge. Return to the Rogues' Guild and speak with Jacke.
12 8 TEXT_CLSROG250_00148_SEQ_08 Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet... ※The next rogue quest will be available from Jacke upon reaching level 30. Putting the loss of the Silver Sorrows behind him, Jacke focuses his gaze on the last remaining treasure─the Black Sarcophagus. He warns that the Reformists are not likely to part with the mysterious object without a significant struggle. Hone your bladework to perfection, and prepare for what promises to be your most challenging job yet... ※The next rogue quest will be available from Jacke upon reaching level 30.
9 TEXT_CLSROG250_00148_SEQ_09
10 TEXT_CLSROG250_00148_SEQ_10
13 11 9 TEXT_CLSROG250_00148_SEQ_11 TEXT_CLSROG250_00148_SEQ_09
14 12 10 TEXT_CLSROG250_00148_SEQ_12 TEXT_CLSROG250_00148_SEQ_10
15 13 11 TEXT_CLSROG250_00148_SEQ_13 TEXT_CLSROG250_00148_SEQ_11
88 86 84 TEXT_CLSROG250_00148_JACKE_000_070 TEXT_CLSROG250_00148_VKEBBE_000_064 Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom. I'll handle this one, Jacke. You an' <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> can wait here for Perimu.
89 87 85 TEXT_CLSROG250_00148_VKEBBE_000_071 TEXT_CLSROG250_00148_JACKE_000_064 I told ye to wait at the guild. I don't need─ ...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all. Oi, V'kebbe! What in the hells is she playin' at? After her, <If(PlayerParameter(4))>lass<Else/>lad</If>. She knows this ain't a solo job...
90 88 86 TEXT_CLSROG250_00148_VKEBBE_000_072 TEXT_CLSROG250_00148_JACKE_000_070 Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out. Go after the Stray an' lend her a famble, will ye? Ye can board the ferry for Costa del Sol from the docks at Fisherman's Bottom.
91 89 87 TEXT_CLSROG250_00148_VKEBBE_000_073 TEXT_CLSROG250_00148_VKEBBE_000_071 I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know? I told ye to wait at the guild. I don't need─ ...Well, it might be as I could use an extra <If(PlayerParameter(4))>mort<Else/>cove</If> in the shadows, after all.
90 TEXT_CLSROG250_00148_VKEBBE_000_074 It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground...
92 91 88 TEXT_CLSROG250_00148_VKEBBE_000_075 TEXT_CLSROG250_00148_VKEBBE_000_072 The deal's about to start. Say the whid when yer bene to head in... Jacke has his mind set on punishin' the Executioners, but me? I just want to skulk in, cloy them silver bits, an' skulk out.
93 92 89 TEXT_CLSROG250_00148_VKEBBE_000_080 TEXT_CLSROG250_00148_VKEBBE_000_073 All right, here's what we know. The rich merchant what's come over from Ul'dah is some old mate o' Master Gegeruju, the cull as owns Costa del Sol. I reckoned that if I could manage that with none the wiser, then they wouldn't know who to come after. Finish the job without drawin' me daggers, ye know?
94 93 90 TEXT_CLSROG250_00148_VKEBBE_000_081 TEXT_CLSROG250_00148_VKEBBE_000_074 Gegeruju's taken his guards an' dancin' dells an' pranced off down the beach someplace, givin' over the use o' the entire resort to this friend. Seems she didn't want an audience for her bargain with the Reformists. It ain't exactly true to the code, but the shield of underworld honor won't stop them bloody killers from cuttin' me mates' throats an' settin' the Sisters a-glimmer. The guild's the only place what offered to take in a pirate stray like me, an' I'll not see it burned to the ground...
122 121 118 TEXT_CLSROG250_00148_RICH00148_000_109 TEXT_CLSROG250_00148_MERCHANT00148_000_106 The return on these trinkets will be─ ...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!? If the threat of reprisal will not stay your hand, then consider the political ramifications of interfering with a foreign dignitary! The Admiral would not desire you to damage Limsa's relations with Ul'dah!
123 122 119 TEXT_CLSROG250_00148_JACKE_000_110 TEXT_CLSROG250_00148_RICH00148_000_107 ...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!? Y-Yes, exactly! I am very highly placed in Ul'dahn society! I have powerful friends who would not be pleased were you to mistreat me in any fashion!
124 123 120 TEXT_CLSROG250_00148_MILALA_000_111 TEXT_CLSROG250_00148_RICH00148_000_108 (-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications. And you must understand, the Silver Sorrows are a historical treasure─a gift once bestowed upon Sultana Nanasha Ul Nasha by her champion. The earrings were later stolen from the royal vault, and we'd lost hope of ever recovering them. That I might so easily purchase them thus is a <Emphasis>miracle</Emphasis>!
125 124 121 TEXT_CLSROG250_00148_MILALA_000_112 TEXT_CLSROG250_00148_RICH00148_000_109 You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place. The return on these trinkets will be─ ...Er, that is to say, the Sorrows must be returned to Ul'dah! Can you not look the other way for the sake of my nation's pride!?
125 TEXT_CLSROG250_00148_JACKE_000_113 Bit late there, aren't ye, Captain? I think ye'll agree this round belongs to us...
126 126 122 TEXT_CLSROG250_00148_MILALA_000_114 TEXT_CLSROG250_00148_JACKE_000_110 On the contrary, my dear scoundrel. I made the winning move the moment I knew we were dealing with a merchant of Ul'dah. ...Ye must think me some dull-witted thug. If this deal was bein' made on behalf o' yer country, then why're ye sneakin' about an' consortin' with pirates!?
127 127 123 TEXT_CLSROG250_00148_MILALA_000_115 TEXT_CLSROG250_00148_MILALA_000_111 I come bearing an official order of seizure, authorized by the Admiral herself. You will not be harmed, but I must insist that you cooperate with this reclamation of <Emphasis>unlawfully</Emphasis> obtained goods. (-???-)An excellent point. One might doubt your quality of character were you to continue with these feeble fabrications.
128 128 124 TEXT_CLSROG250_00148_MILALA_000_116 TEXT_CLSROG250_00148_MILALA_000_112 Though Costa del Sol is private property, it nevertheless lies within state-governed territory. Come along quietly, and we need not inconvenience Master Gegeruju any further... You need only entrust those earrings to me...should you truly wish to see them returned to Ul'dah, that is. After all, 'twas to fulfill that very purpose that the thalassocracy bid on the Sorrows in the first place.
156 156 152 TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02 TEXT_CLSROG250_00148_JACKE_000_151 This is a <Emphasis>private</Emphasis> meeting! Remove these rats at once! And as far as her damn contest goes, I s'pose that makes us even. It'll be the last treasure─this “Black Sarcophagus”─that decides the victor.
157 157 153 TEXT_CLSROG250_00148_JACKE_BATTLETALK_03 TEXT_CLSROG250_00148_JACKE_000_152 Guess me daggers...wasn't sharp enough... Whatever the Reformists are doin' to keep it bob, ye can bet yer grandmum's teeth there'll be some bladework needed afore this job is done. Get yerself ready for a proper scrap, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
158 154 TEXT_CLSROG250_00148_QIB_TODO001 Defeat the bodyguards!
159 155 TEXT_CLSROG250_00148_JACKE_BATTLETALK_01 Ugh, this bastard's made o' solid rock! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, get over here an' start chippin'!
160 156 TEXT_CLSROG250_00148_MERCHANT_BATTLETALK_02 This is a <Emphasis>private</Emphasis> meeting! Remove these rats at once!
161 157 TEXT_CLSROG250_00148_JACKE_BATTLETALK_03 Guess me daggers...wasn't sharp enough...
+1 -3
View File
@@ -65,9 +65,7 @@ int32,str,str
61,"TEXT_CLSROG300_00154_LONWOERD_000_012","A letter for ye, Jacke. Says it's urgent."
62,"TEXT_CLSROG300_00154_JACKE_000_013","A letter? Who's it from?"
63,"TEXT_CLSROG300_00154_LONWOERD_000_014","The old man. I found it while I was sortin' through our daily deliveries."
64,"TEXT_CLSROG300_00154_JACKE_000_015","Let's see now...
<Emphasis>Come to Thalaos. I have urgent news.</Emphasis>"
64,"TEXT_CLSROG300_00154_JACKE_000_015","Let's see now...
<Emphasis>Come to Thalaos. I have urgent news.</Emphasis>"
65,"TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016","I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?"
1 key 0 1
65 61 TEXT_CLSROG300_00154_LONWOERD_000_012 A letter for ye, Jacke. Says it's urgent.
66 62 TEXT_CLSROG300_00154_JACKE_000_013 A letter? Who's it from?
67 63 TEXT_CLSROG300_00154_LONWOERD_000_014 The old man. I found it while I was sortin' through our daily deliveries.
68 64 TEXT_CLSROG300_00154_JACKE_000_015 Let's see now... <Emphasis>Come to Thalaos. I have urgent news.</Emphasis> Let's see now... <Emphasis>Come to Thalaos. I have urgent news.</Emphasis>
65 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016 I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?
66 TEXT_CLSROG300_00154_JACKE_000_017 Aye, it could be...
69 67 65 TEXT_CLSROG300_00154_JACKE_000_018 TEXT_CLSROG300_00154_PERIMUHAURIMU_000_016 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus. I've never known the old man to summon a customer! No one's seen him at his usual haunts for a while, so do ye reckon this's some rum morsel he's dug up just for us?
70 68 66 TEXT_CLSROG300_00154_JACKE_000_020 TEXT_CLSROG300_00154_JACKE_000_017 You an' me'll head to Thalaos to see what the old man wants. I hope it's good news...but me gut is tellin' me otherwise. Aye, it could be...
71 69 67 TEXT_CLSROG300_00154_BALLOON_000_025 TEXT_CLSROG300_00154_JACKE_000_018 Yer done for, rogue! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you an' me are headed to Thalaos. Underfoot, V'kebbe, yer to take another stab at pinnin' down the location o' the sarcophagus.
+11 -23
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSROG301_00155_SEQ_00","Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus."
1,"TEXT_CLSROG301_00155_SEQ_01","Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew."
2,"TEXT_CLSROG301_00155_SEQ_02","Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets.
As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke."
2,"TEXT_CLSROG301_00155_SEQ_02","Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets.
As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke."
3,"TEXT_CLSROG301_00155_SEQ_03","Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you."
@@ -79,11 +77,9 @@ As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the
71,"TEXT_CLSROG301_00155_AISIBHIRSCREW00155_000_064","The Yellowbelly won't be botherin' us no more, Cap'n. As for the mine, the lads'll 'ave it primed in front o' the Wench by the time ye get there."
72,"TEXT_CLSROG301_00155_AISIBHIR_000_065","Good. Not long now afore we drag that bitch Admiral, her pretty tower, an' all her simperin' curs down to the bottom o' the sea..."
73,"TEXT_CLSROG301_00155_AISIBHIR_000_066","Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder!"
76,"TEXT_CLSROG301_00155_MILALA_000_069","...Not after...the command room...
They mean to bring down...the entire...tower..."
74,"TEXT_CLSROG301_00155_DRUNK00155_000_067","Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me..."
75,"TEXT_CLSROG301_00155_DRUNK00155_000_068","...Eh? What'sh that, then?"
78,"TEXT_CLSROG301_00155_MILALA_000_071","P-Please... You must help me...
The danger... Far greater than we..."
76,"TEXT_CLSROG301_00155_MILALA_000_069","...Not after...the command room...
They mean to bring down...the entire...tower..."
77,"TEXT_CLSROG301_00155_MILALA_000_070","If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will..."
78,"TEXT_CLSROG301_00155_MILALA_000_071","P-Please... You must help me...
@@ -140,26 +136,18 @@ The danger... Far greater than we..."
128,"TEXT_CLSROG301_00155_JACKE_000_143","An' when ye do, ye'll have the skills ye learned in the shadows to help ye defend it."
129,"TEXT_CLSROG301_00155_JACKE_000_144","Well, that's more'n enough prittle prattle out o' me. Yer travels might take ye far an' wide, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but know yer always welcome here at the Sisters!"
130,"TEXT_CLSROG301_00155_QIB_TODO001","Defeat the Reformists, and prevent the explosion!"
135,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators!
We'll keep these coves busy!"
131,"TEXT_CLSROG301_00155_QIB_TODO002","Destroy detonators"
132,"TEXT_CLSROG301_00155_QIB_TODO003","Find and destroy the detonators before time runs out!"
137,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_04","That's the bomb taken care of, then.
Now these bastards get our full attention!"
133,"TEXT_CLSROG301_00155_QIB_TODO004","Defeat the Reformists!"
134,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_01","Make for the Mizzenmast an' find Aisibhir!"
139,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_06","Bene!
Ye know how I hate trackin' down stragglers!"
140,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01","So many of 'em...
I think their whole bloody crew is here!"
141,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02","Find an' smash them detonators!
Check the ramps goin' up, an' goin' down!"
135,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_02","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators!
We'll keep these coves busy!"
136,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_03","The bomb! We're too late..."
137,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_04","That's the bomb taken care of, then.
Now these bastards get our full attention!"
138,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_05","The job... We was almost done..."
139,"TEXT_CLSROG301_00155_JACKE_BATTLETALK_06","Bene!
Ye know how I hate trackin' down stragglers!"
147,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_01","Ye can't stop us now, scrags!
Only three minutes until the show begins!"
148,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_02","Damn you rogues an' yer swivin' code!
I'll have yer bloody 'eads for this!"
149,"TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD","This wasn't...part o' me plan...
I could've been a king among pirates..."
140,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01","So many of 'em...
I think their whole bloody crew is here!"
141,"TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02","Find an' smash them detonators!
1 key 0 1
3 int32 str str
4 0 TEXT_CLSROG301_00155_SEQ_00 Jacke needs you to join his rogues in the effort to reclaim the Black Sarcophagus.
5 1 TEXT_CLSROG301_00155_SEQ_01 Jacke has decided that a net of rogues cast over the city is the only way to catch the Reformists before they can go through with their murderous plan. Take up your position at the Aftcastle, and stay vigilant for any signs of Aisibhir and his crew.
6 2 TEXT_CLSROG301_00155_SEQ_02 Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke. Slipping past the vigilant gazes of rogues and Yellowjackets alike, the Reformists manage to reach the Mizzenmast and prime the Black Sarcophagus to explode. With scant moments left until the mine is set to detonate, however, you manage to disable the device and save the city from untold destruction. Aisibhir and his crew are defeated, and the prototype weapon once again safe in the hands of the Yellowjackets. As for Milala's challenge, Jacke's keen ears and nimble fingers have allowed the impudent guildmaster to liberate the Silver Sorrows from the ailing and unsuspecting captain. Thus do the rogues end the contest with two of the three treasures, ensuring victory for the guild. Return to the Dutiful Sisters and speak with Jacke.
3 TEXT_CLSROG301_00155_SEQ_03 Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
4 TEXT_CLSROG301_00155_SEQ_04
7 5 3 TEXT_CLSROG301_00155_SEQ_05 TEXT_CLSROG301_00155_SEQ_03 Appearing glad to see the difficult and lengthy assignment come to an end, Jacke praises your unrelenting dedication to the code. Should you choose to leave the shadows of the underworld, however, he suggests that you devote yourself to a code of your own, and employ your deadly new skills to uphold it. Though your eyes may readjust to the light of day, the lessons learned at the Dutiful Sisters will never leave you.
8 6 4 TEXT_CLSROG301_00155_SEQ_06 TEXT_CLSROG301_00155_SEQ_04
9 7 5 TEXT_CLSROG301_00155_SEQ_07 TEXT_CLSROG301_00155_SEQ_05
77 75 73 TEXT_CLSROG301_00155_DRUNK00155_000_068 TEXT_CLSROG301_00155_AISIBHIR_000_066 ...Eh? What'sh that, then? Then I'll raise our flag on the ruins o' the Mizzenmast, an' lead our brethren in a return to the old ways o' blood an' plunder!
78 76 74 TEXT_CLSROG301_00155_MILALA_000_069 TEXT_CLSROG301_00155_DRUNK00155_000_067 ...Not after...the command room... They mean to bring down...the entire...tower... Should not've 'ad that lasht bottle... <hiccup> ...Bottlesh? The wife ish gonna... <hiccup> ...kill me...
79 77 75 TEXT_CLSROG301_00155_MILALA_000_070 TEXT_CLSROG301_00155_DRUNK00155_000_068 If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will... ...Eh? What'sh that, then?
80 78 76 TEXT_CLSROG301_00155_MILALA_000_071 TEXT_CLSROG301_00155_MILALA_000_069 P-Please... You must help me... The danger... Far greater than we... ...Not after...the command room... They mean to bring down...the entire...tower...
79 TEXT_CLSROG301_00155_DRUNK00155_000_072 Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!
81 80 77 TEXT_CLSROG301_00155_MILALA_000_073 TEXT_CLSROG301_00155_MILALA_000_070 Please! You must...send word... If the Mizzenmast falls... <gasp> The bridges...will follow... Half the city will...
82 81 78 TEXT_CLSROG301_00155_MILALA_000_074 TEXT_CLSROG301_00155_MILALA_000_071 Someone...must be told... P-Please... You must help me... The danger... Far greater than we...
82 TEXT_CLSROG301_00155_MILALA_000_075 You... How did you...?
83 83 79 TEXT_CLSROG301_00155_JACKE_000_076 TEXT_CLSROG301_00155_DRUNK00155_000_072 Yer “valiant an' forthright” weapon─ye could hear that single pistol shot from malms away. Weren't hard to guess what'd happened. Bloody hells! It'sh alive! Oh no, no, no, I didn't shee nuffin'! Didn't. Shee. <Emphasis>Nuffin'</Emphasis>!
84 84 80 TEXT_CLSROG301_00155_PERIMUHAURIMU_000_077 TEXT_CLSROG301_00155_MILALA_000_073 I poked the Yellowjackets on me way over. A healer'll be along shortly. Please! You must...send word...
85 85 81 TEXT_CLSROG301_00155_JACKE_000_078 TEXT_CLSROG301_00155_MILALA_000_074 Bene. That means we've only one last thing to do. Someone...must be told...
136 136 132 TEXT_CLSROG301_00155_JACKE_BATTLETALK_03 TEXT_CLSROG301_00155_QIB_TODO003 The bomb! We're too late... Find and destroy the detonators before time runs out!
137 137 133 TEXT_CLSROG301_00155_JACKE_BATTLETALK_04 TEXT_CLSROG301_00155_QIB_TODO004 That's the bomb taken care of, then. Now these bastards get our full attention! Defeat the Reformists!
138 138 134 TEXT_CLSROG301_00155_JACKE_BATTLETALK_05 TEXT_CLSROG301_00155_JACKE_BATTLETALK_01 The job... We was almost done... Make for the Mizzenmast an' find Aisibhir!
139 139 135 TEXT_CLSROG301_00155_JACKE_BATTLETALK_06 TEXT_CLSROG301_00155_JACKE_BATTLETALK_02 Bene! Ye know how I hate trackin' down stragglers! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, mill all them detonators! We'll keep these coves busy!
140 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01 So many of 'em... I think their whole bloody crew is here!
140 141 136 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02 TEXT_CLSROG301_00155_JACKE_BATTLETALK_03 Find an' smash them detonators! Check the ramps goin' up, an' goin' down! The bomb! We're too late...
141 142 137 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_03 TEXT_CLSROG301_00155_JACKE_BATTLETALK_04 The light on the mine went out! That's the bomb taken care of, then. Now these bastards get our full attention!
143 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_04 Try not to trip...over me quarron...
142 144 138 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_01 TEXT_CLSROG301_00155_JACKE_BATTLETALK_05 What!? That's it, then!? The job... We was almost done...
143 145 139 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_02 TEXT_CLSROG301_00155_JACKE_BATTLETALK_06 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s disabled the sarcophagus! Bene! Ye know how I hate trackin' down stragglers!
144 146 140 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_03 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_01 I guess I have...gotten soft... So many of 'em... I think their whole bloody crew is here!
145 147 141 TEXT_CLSROG301_00155_BOSS_BATTLETALK_01 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_02 Ye can't stop us now, scrags! Only three minutes until the show begins! Find an' smash them detonators! Check the ramps goin' up, an' goin' down!
148 TEXT_CLSROG301_00155_BOSS_BATTLETALK_02 Damn you rogues an' yer swivin' code! I'll have yer bloody 'eads for this!
149 TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD This wasn't...part o' me plan... I could've been a king among pirates...
146 142 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_03 The light on the mine went out!
147 143 TEXT_CLSROG301_00155_PERIMU_BATTLETALK_04 Try not to trip...over me quarron...
148 144 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_01 What!? That's it, then!?
149 145 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_02 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s disabled the sarcophagus!
150 146 TEXT_CLSROG301_00155_VKEBBE_BATTLETALK_03 I guess I have...gotten soft...
151 147 TEXT_CLSROG301_00155_BOSS_BATTLETALK_01 Ye can't stop us now, scrags! Only three minutes until the show begins!
152 148 TEXT_CLSROG301_00155_BOSS_BATTLETALK_02 Damn you rogues an' yer swivin' code! I'll have yer bloody 'eads for this!
153 149 TEXT_CLSROG301_00155_BOSS_BATTLETALK_DEAD This wasn't...part o' me plan... I could've been a king among pirates...
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSTAN001_00106_SEQ_00","Guildmaster Geva wishes to evaluate your progress."
1,"TEXT_CLSTAN001_00106_SEQ_01","In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her."
2,"TEXT_CLSTAN001_00106_SEQ_02","Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
※The next leatherworker quest will be available from Geva upon reaching level 10."
2,"TEXT_CLSTAN001_00106_SEQ_02","Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
※The next leatherworker quest will be available from Geva upon reaching level 10."
3,"TEXT_CLSTAN001_00106_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN001_00106_SEQ_00 Guildmaster Geva wishes to evaluate your progress.
5 1 TEXT_CLSTAN001_00106_SEQ_01 In order to evaluate your progress, Geva instructs you to prepare three leather chokers. Craft the items as requested and present them to her.
6 2 TEXT_CLSTAN001_00106_SEQ_02 Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>. ※The next leatherworker quest will be available from Geva upon reaching level 10. Geva declares your workmanship satisfactory─for a jobbing leatherworker. She rewards you with a amateur's awl and reminds you to work hard if you wish to rise from obscurity and become a famous <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>. ※The next leatherworker quest will be available from Geva upon reaching level 10.
3 TEXT_CLSTAN001_00106_SEQ_03
4 TEXT_CLSTAN001_00106_SEQ_04
7 5 3 TEXT_CLSTAN001_00106_SEQ_05 TEXT_CLSTAN001_00106_SEQ_03
8 6 4 TEXT_CLSTAN001_00106_SEQ_06 TEXT_CLSTAN001_00106_SEQ_04
9 7 5 TEXT_CLSTAN001_00106_SEQ_07 TEXT_CLSTAN001_00106_SEQ_05
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSTAN002_00135_SEQ_00","Guildmaster Geva has a new task for you."
1,"TEXT_CLSTAN002_00135_SEQ_01","After receiving a large order from FenYll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!"
2,"TEXT_CLSTAN002_00135_SEQ_02","It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders.
※The next leatherworker quest will be available from Geva upon reaching level 15."
2,"TEXT_CLSTAN002_00135_SEQ_02","It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders.
※The next leatherworker quest will be available from Geva upon reaching level 15."
3,"TEXT_CLSTAN002_00135_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN002_00135_SEQ_00 Guildmaster Geva has a new task for you.
5 1 TEXT_CLSTAN002_00135_SEQ_01 After receiving a large order from Fen–Yll Fineries, the Leatherworkers' Guild has nearly run out of hard leather. Help replenish their stock by delivering a dozen circles of hard leather to Geva, and quickly!
6 2 TEXT_CLSTAN002_00135_SEQ_02 It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders. ※The next leatherworker quest will be available from Geva upon reaching level 15. It seems the situation was not as dire as you were led to believe, as your hard leather was only needed to aid initiates in their training. Sensing your disappointment, Geva states that she is satisfied with your progress and that she no longer considers you a beginner. If you continue to show improvement, perhaps Geva will entrust you with more important orders. ※The next leatherworker quest will be available from Geva upon reaching level 15.
3 TEXT_CLSTAN002_00135_SEQ_03
4 TEXT_CLSTAN002_00135_SEQ_04
7 5 3 TEXT_CLSTAN002_00135_SEQ_05 TEXT_CLSTAN002_00135_SEQ_03
8 6 4 TEXT_CLSTAN002_00135_SEQ_06 TEXT_CLSTAN002_00135_SEQ_04
9 7 5 TEXT_CLSTAN002_00135_SEQ_07 TEXT_CLSTAN002_00135_SEQ_05
+1 -3
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_CLSTAN003_00136_SEQ_00","Guildmaster Geva requires your assistance due to an unanticipated setback."
1,"TEXT_CLSTAN003_00136_SEQ_01","You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection."
2,"TEXT_CLSTAN003_00136_SEQ_02","Despite your best efforts, your caligae and choker are not quite up to FenYll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area."
3,"TEXT_CLSTAN003_00136_SEQ_03","Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft.
※The next leatherworker quest will be available from Geva upon reaching level 20."
3,"TEXT_CLSTAN003_00136_SEQ_03","Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft.
※The next leatherworker quest will be available from Geva upon reaching level 20."
4,"TEXT_CLSTAN003_00136_SEQ_04",""
1 key 0 1
4 0 TEXT_CLSTAN003_00136_SEQ_00 Guildmaster Geva requires your assistance due to an unanticipated setback.
5 1 TEXT_CLSTAN003_00136_SEQ_01 You have been instructed to make a pair of hard leather caligae and a hard leather choker in place of a fellow guild member who has run away. Craft the two items and present them to Geva for inspection.
6 2 TEXT_CLSTAN003_00136_SEQ_02 Despite your best efforts, your caligae and choker are not quite up to Fen–Yll standards. Geva must make additional adjustments, which means the delivery will be delayed. Geva asks that you /kneel in apology before the customer, a gentleman by the name of Sosobati, who awaits in the reception area.
7 3 TEXT_CLSTAN003_00136_SEQ_03 Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft. ※The next leatherworker quest will be available from Geva upon reaching level 20. Much to your relief, Sosobati turns out to be an understanding fellow. He believes that Geva favors you highly, even if her words may not always make this wholly apparent. Taking the episode's lessons to heart, you continue to apply yourself to mastering your craft. ※The next leatherworker quest will be available from Geva upon reaching level 20.
4 TEXT_CLSTAN003_00136_SEQ_04
5 TEXT_CLSTAN003_00136_SEQ_05
8 6 4 TEXT_CLSTAN003_00136_SEQ_06 TEXT_CLSTAN003_00136_SEQ_04
9 7 5 TEXT_CLSTAN003_00136_SEQ_07 TEXT_CLSTAN003_00136_SEQ_05
10 8 6 TEXT_CLSTAN003_00136_SEQ_08 TEXT_CLSTAN003_00136_SEQ_06
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSTAN004_00137_SEQ_00","Guildmaster Geva has a difficult task for you."
1,"TEXT_CLSTAN004_00137_SEQ_01","In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster."
2,"TEXT_CLSTAN004_00137_SEQ_02","Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off.
※The next leatherworker quest will be available from Geva upon reaching level 25."
2,"TEXT_CLSTAN004_00137_SEQ_02","Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off.
※The next leatherworker quest will be available from Geva upon reaching level 25."
3,"TEXT_CLSTAN004_00137_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN004_00137_SEQ_00 Guildmaster Geva has a difficult task for you.
5 1 TEXT_CLSTAN004_00137_SEQ_01 In order to gauge your aptitude for materia melding, Geva instructs you to prepare a pair of materia-enhanced goatskin leggings. Though the aldgoat leather and cotton cloth you require are common in Thanalan, you need not travel to the sultanate to procure them. However, such a trip may be warranted if you know nothing of materia, as a goblin scholar living in central Thanalan is said to be an authority on the subject. Prepare the requested item and deliver it to the guildmaster.
6 2 TEXT_CLSTAN004_00137_SEQ_02 Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off. ※The next leatherworker quest will be available from Geva upon reaching level 25. Your work elicits no complaints from the guildmaster this time. However, she still doubts your understanding of the leatherworker's craft, and demands that you redouble your efforts to hone your skills. She also mentions that, were you to improve beyond all recognition, you <Emphasis>might</Emphasis> be eligible to contribute some work to the annual exhibition─though such lofty goals are yet far off. ※The next leatherworker quest will be available from Geva upon reaching level 25.
3 TEXT_CLSTAN004_00137_SEQ_03
4 TEXT_CLSTAN004_00137_SEQ_04
7 5 3 TEXT_CLSTAN004_00137_SEQ_05 TEXT_CLSTAN004_00137_SEQ_03
8 6 4 TEXT_CLSTAN004_00137_SEQ_06 TEXT_CLSTAN004_00137_SEQ_04
9 7 5 TEXT_CLSTAN004_00137_SEQ_07 TEXT_CLSTAN004_00137_SEQ_05
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSWDK001_00139_SEQ_00","Timbermaster Beatin wants you to craft three maple shields."
1,"TEXT_CLSWDK001_00139_SEQ_01","For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium."
2,"TEXT_CLSWDK001_00139_SEQ_02","Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test.
※The next carpenter quest will be available from Beatin upon reaching level 10."
2,"TEXT_CLSWDK001_00139_SEQ_02","Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test.
※The next carpenter quest will be available from Beatin upon reaching level 10."
3,"TEXT_CLSWDK001_00139_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK001_00139_SEQ_00 Timbermaster Beatin wants you to craft three maple shields.
5 1 TEXT_CLSWDK001_00139_SEQ_01 For your second test, Timbermaster Beatin challenges you to demonstrate your skill as a carpenter by crafting three maple shields. Fashion the requested items to the best of your ability and deliver them to him at the Oak Atrium.
6 2 TEXT_CLSWDK001_00139_SEQ_02 Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test. ※The next carpenter quest will be available from Beatin upon reaching level 10. Having expressed his satisfaction with your shields, Timbermaster Beatin stresses to you the responsibility that comes with crafting equipment for war, explaining that to embrace this duty is to become one with the wood. He rewards you with a amateur's claw hammer, and bids you return when you are ready to attempt the next test. ※The next carpenter quest will be available from Beatin upon reaching level 10.
3 TEXT_CLSWDK001_00139_SEQ_03
4 TEXT_CLSWDK001_00139_SEQ_04
7 5 3 TEXT_CLSWDK001_00139_SEQ_05 TEXT_CLSWDK001_00139_SEQ_03
8 6 4 TEXT_CLSWDK001_00139_SEQ_06 TEXT_CLSWDK001_00139_SEQ_04
9 7 5 TEXT_CLSWDK001_00139_SEQ_07 TEXT_CLSWDK001_00139_SEQ_05
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSWDK002_00140_SEQ_00","Timbermaster Beatin is looking for someone to deliver ash lumber."
1,"TEXT_CLSWDK002_00140_SEQ_01","Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium."
2,"TEXT_CLSWDK002_00140_SEQ_02","Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work.
※The next carpenter quest will be available from Beatin upon reaching level 15."
2,"TEXT_CLSWDK002_00140_SEQ_02","Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work.
※The next carpenter quest will be available from Beatin upon reaching level 15."
3,"TEXT_CLSWDK002_00140_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK002_00140_SEQ_00 Timbermaster Beatin is looking for someone to deliver ash lumber.
5 1 TEXT_CLSWDK002_00140_SEQ_01 Before you can undertake your final trial, Timbermaster Beatin asks you to help replenish the guild's stock of ash lumber. Deliver twelve lengths to him at the Oak Atrium.
6 2 TEXT_CLSWDK002_00140_SEQ_02 Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work. ※The next carpenter quest will be available from Beatin upon reaching level 15. Grateful for your delivery, Timbermaster Beatin explains that versatility is the secret of ash lumber's enduring popularity. While he still considers you unready for the final trial, he grants you leave to practice your craft independently, and directs you to Gontrant at the Carline Canopy for additional work. ※The next carpenter quest will be available from Beatin upon reaching level 15.
3 TEXT_CLSWDK002_00140_SEQ_03
4 TEXT_CLSWDK002_00140_SEQ_04
7 5 3 TEXT_CLSWDK002_00140_SEQ_05 TEXT_CLSWDK002_00140_SEQ_03
8 6 4 TEXT_CLSWDK002_00140_SEQ_06 TEXT_CLSWDK002_00140_SEQ_04
9 7 5 TEXT_CLSWDK002_00140_SEQ_07 TEXT_CLSWDK002_00140_SEQ_05
+1 -3
View File
@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_CLSWDK003_00141_SEQ_01","Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera."
2,"TEXT_CLSWDK003_00141_SEQ_02","The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively."
3,"TEXT_CLSWDK003_00141_SEQ_03","You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin."
4,"TEXT_CLSWDK003_00141_SEQ_04","Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter.
※The next carpenter quest will be available from Beatin upon reaching level 20."
4,"TEXT_CLSWDK003_00141_SEQ_04","Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter.
※The next carpenter quest will be available from Beatin upon reaching level 20."
5,"TEXT_CLSWDK003_00141_SEQ_05",""
1 key 0 1
5 1 TEXT_CLSWDK003_00141_SEQ_01 Postponing your final test, Timbermaster Beatin asks you to assist one of the guild's newest members, an adventurer named Mera Pamera.
6 2 TEXT_CLSWDK003_00141_SEQ_02 The task of preparing a vast batch of oak lumber has overwhelmed fellow adventurer Mera Pamera. Hoping to escape Timbermaster Beatin's infamous wrath, he begs that you make an ash shortbow and a feathered harpoon in his stead, and deliver them to the Archers' and Lancers' Guilds, respectively.
7 3 TEXT_CLSWDK003_00141_SEQ_03 You deliver the items as requested and spare the Lalafellin carpenter-in-training a fate worse than death. Report back to Timbermaster Beatin.
8 4 TEXT_CLSWDK003_00141_SEQ_04 Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter. ※The next carpenter quest will be available from Beatin upon reaching level 20. Timbermaster Beatin is not fooled by your efforts to give Mera Pamera the credit for your crafting, yet seems anything but displeased by your attempted deception. He subsequently reveals that the whole affair was in fact an improvised third trial intended to gauge your compassion. He congratulates you on completing your training and declares you a journeyman carpenter. ※The next carpenter quest will be available from Beatin upon reaching level 20.
5 TEXT_CLSWDK003_00141_SEQ_05
6 TEXT_CLSWDK003_00141_SEQ_06
9 7 5 TEXT_CLSWDK003_00141_SEQ_07 TEXT_CLSWDK003_00141_SEQ_05
10 8 6 TEXT_CLSWDK003_00141_SEQ_08 TEXT_CLSWDK003_00141_SEQ_06
11 9 7 TEXT_CLSWDK003_00141_SEQ_09 TEXT_CLSWDK003_00141_SEQ_07
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CLSWDK004_00142_SEQ_00","Timbermaster Beatin has a request for a well-traveled carpenter."
1,"TEXT_CLSWDK004_00142_SEQ_01","Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him."
2,"TEXT_CLSWDK004_00142_SEQ_02","Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity.
※The next carpenter quest will be available from Beatin upon reaching level 25."
2,"TEXT_CLSWDK004_00142_SEQ_02","Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity.
※The next carpenter quest will be available from Beatin upon reaching level 25."
3,"TEXT_CLSWDK004_00142_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK004_00142_SEQ_00 Timbermaster Beatin has a request for a well-traveled carpenter.
5 1 TEXT_CLSWDK004_00142_SEQ_01 Beatin is curious to know how your carpentry skills are coming along, and bids you bring him a single materia-enhanced iron lance so that he may evaluate your progress. He also mentions that, should your knowledge of materia be lacking, a goblin somewhere in central Thanalan can teach you more. Craft the lance to the best of your ability and deliver it to him.
6 2 TEXT_CLSWDK004_00142_SEQ_02 Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity. ※The next carpenter quest will be available from Beatin upon reaching level 25. Reflecting on the moment you first joined the guild, Beatin explains the importance of perseverance. Like the Ishgardian knights with their lances, he implores you to remain resolute in the face of adversity. ※The next carpenter quest will be available from Beatin upon reaching level 25.
3 TEXT_CLSWDK004_00142_SEQ_03
4 TEXT_CLSWDK004_00142_SEQ_04
7 5 3 TEXT_CLSWDK004_00142_SEQ_05 TEXT_CLSWDK004_00142_SEQ_03
8 6 4 TEXT_CLSWDK004_00142_SEQ_06 TEXT_CLSWDK004_00142_SEQ_04
9 7 5 TEXT_CLSWDK004_00142_SEQ_07 TEXT_CLSWDK004_00142_SEQ_05
+1 -3
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_CLSWDK005_00168_SEQ_00","Something appears to be troubling Timbermaster Beatin..."
1,"TEXT_CLSWDK005_00168_SEQ_01","Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard."
2,"TEXT_CLSWDK005_00168_SEQ_02","Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression."
3,"TEXT_CLSWDK005_00168_SEQ_03","Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent.
※The next carpenter quest will be available from Beatin upon reaching level 30."
3,"TEXT_CLSWDK005_00168_SEQ_03","Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent.
※The next carpenter quest will be available from Beatin upon reaching level 30."
4,"TEXT_CLSWDK005_00168_SEQ_04",""
1 key 0 1
4 0 TEXT_CLSWDK005_00168_SEQ_00 Something appears to be troubling Timbermaster Beatin...
5 1 TEXT_CLSWDK005_00168_SEQ_01 Though he did not choose to confide in you, something is clearly troubling Beatin. For now, he has asked you to attend to the younglings in the Acorn Orchard.
6 2 TEXT_CLSWDK005_00168_SEQ_02 Nicoliaux is certain that Beatin is experiencing a sudden dearth of creativity. Until the timbermaster finds a new source of inspiration, Nicoliaux fears he will remain morose and uninteresting. Craft and bring Beatin a length of high-quality walnut lumber to deliver him from his depression.
7 3 TEXT_CLSWDK005_00168_SEQ_03 Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent. ※The next carpenter quest will be available from Beatin upon reaching level 30. Just as Nicoliaux intended, Beatin is struck by the seemingly infinite uses to which he might put your high-quality walnut lumber. Recalling an old friend who once aided him in similar fashion, he thanks you for your help, before reminding you that he expects nothing less than the best from one with your undoubted talent. ※The next carpenter quest will be available from Beatin upon reaching level 30.
4 TEXT_CLSWDK005_00168_SEQ_04
5 TEXT_CLSWDK005_00168_SEQ_05
8 6 4 TEXT_CLSWDK005_00168_SEQ_06 TEXT_CLSWDK005_00168_SEQ_04
9 7 5 TEXT_CLSWDK005_00168_SEQ_07 TEXT_CLSWDK005_00168_SEQ_05
10 8 6 TEXT_CLSWDK005_00168_SEQ_08 TEXT_CLSWDK005_00168_SEQ_06
+1 -3
View File
@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_CLSWDK006_00169_SEQ_03","The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf."
4,"TEXT_CLSWDK006_00169_SEQ_04","Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart."
5,"TEXT_CLSWDK006_00169_SEQ_05","Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete."
6,"TEXT_CLSWDK006_00169_SEQ_06","The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health.
※The next carpenter quest will be available from Beatin upon reaching level 35."
6,"TEXT_CLSWDK006_00169_SEQ_06","The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health.
※The next carpenter quest will be available from Beatin upon reaching level 35."
7,"TEXT_CLSWDK006_00169_SEQ_07",""
1 key 0 1
7 3 TEXT_CLSWDK006_00169_SEQ_03 The client, Gairhard, is having difficulty earning the trust of a conjurer newly assigned to his unit. In an effort to show her that some outsiders mean no harm, and wish only to help, he commissioned you to make the cane. He asks you to deliver it to Ponette at Stillglade Fane on his behalf.
8 4 TEXT_CLSWDK006_00169_SEQ_04 Ponette is deeply moved by the walnut cane. She apologizes for judging outsiders so harshly and acknowledges the contribution made by individuals like Captain Gairhard and yourself to Gridania's cause. Return to the Adders' Nest and inform the captain of the conjurer's change of heart.
9 5 TEXT_CLSWDK006_00169_SEQ_05 Captain Gairhard congratulates you on a job well done, noting that Beatin was right to favor you. Return to the timbermaster and inform him that the commission is complete.
10 6 TEXT_CLSWDK006_00169_SEQ_06 The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health. ※The next carpenter quest will be available from Beatin upon reaching level 35. The timbermaster's pleasure at the news of your success is matched only by his surprise at the revelation that your client was in fact an old friend of his, back from a long campaign abroad. Though puzzled by Gairhard's failure to inform him of his return, Beatin is nonetheless relieved to hear that he is in good health. ※The next carpenter quest will be available from Beatin upon reaching level 35.
7 TEXT_CLSWDK006_00169_SEQ_07
8 TEXT_CLSWDK006_00169_SEQ_08
11 9 7 TEXT_CLSWDK006_00169_SEQ_09 TEXT_CLSWDK006_00169_SEQ_07
12 10 8 TEXT_CLSWDK006_00169_SEQ_10 TEXT_CLSWDK006_00169_SEQ_08
13 11 9 TEXT_CLSWDK006_00169_SEQ_11 TEXT_CLSWDK006_00169_SEQ_09
+1 -2
View File
@@ -82,8 +82,7 @@ int32,str,str
78,"TEXT_MANFST003_00123_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
79,"TEXT_MANFST003_00123_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
80,"TEXT_MANFST003_00123_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
81,"TEXT_MANFST003_00123_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
81,"TEXT_MANFST003_00123_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
82,"TEXT_MANFST003_00123_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
83,"TEXT_MANFST003_00123_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
1 key 0 1
82 78 TEXT_MANFST003_00123_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
83 79 TEXT_MANFST003_00123_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
84 80 TEXT_MANFST003_00123_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
85 81 TEXT_MANFST003_00123_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell! You attune with the aetheryte. You are now able to use the Return spell!
82 TEXT_MANFST003_00123_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
86 83 82 TEXT_MANFST003_00123_PARSEMONTRET_000_51 TEXT_MANFST003_00123_PARSEMONTRET_000_50 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes. By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
87 84 83 TEXT_MANFST003_00123_PARSEMONTRET_000_52 TEXT_MANFST003_00123_PARSEMONTRET_000_51 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request. You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
88 85 84 TEXT_MANFST003_00123_PARSEMONTRET_000_53 TEXT_MANFST003_00123_PARSEMONTRET_000_52 Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over! If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
+1 -2
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@@ -84,8 +84,7 @@ int32,str,str
80,"TEXT_MANFST004_00124_NICIA_000_45","Truly, few things in this world are so useful to an intrepid explorer."
81,"TEXT_MANFST004_00124_NICIA_000_46","But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania."
82,"TEXT_MANFST004_00124_NICIA_000_47","Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions."
83,"TEXT_MANFST004_00124_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
83,"TEXT_MANFST004_00124_SYSTEM_000_48","You attune with the aetheryte.
You are now able to use the Return spell!"
84,"TEXT_MANFST004_00124_PARSEMONTRET_000_50","By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?"
85,"TEXT_MANFST004_00124_PARSEMONTRET_000_51","You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes."
1 key 0 1
84 80 TEXT_MANFST004_00124_NICIA_000_45 Truly, few things in this world are so useful to an intrepid explorer.
85 81 TEXT_MANFST004_00124_NICIA_000_46 But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.
86 82 TEXT_MANFST004_00124_NICIA_000_47 Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
87 83 TEXT_MANFST004_00124_SYSTEM_000_48 You attune with the aetheryte. You are now able to use the Return spell! You attune with the aetheryte. You are now able to use the Return spell!
84 TEXT_MANFST004_00124_PARSEMONTRET_000_50 By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
88 85 84 TEXT_MANFST004_00124_PARSEMONTRET_000_51 TEXT_MANFST004_00124_PARSEMONTRET_000_50 You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes. By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?
89 86 85 TEXT_MANFST004_00124_PARSEMONTRET_000_52 TEXT_MANFST004_00124_PARSEMONTRET_000_51 If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request. You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, <Emphasis>especially</Emphasis> when dealing with would-be heroes.
90 87 86 TEXT_MANFST004_00124_PARSEMONTRET_000_53 TEXT_MANFST004_00124_PARSEMONTRET_000_52 Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her <Emphasis>baking</Emphasis>. Don't look so surprised, <If(PlayerParameter(4))>lass<Else/>son</If>─I smelled that eel pie of yours a malm away. Hand it over! If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.
+2 -4
View File
@@ -60,8 +60,7 @@ int32,str,str
56,"TEXT_MANSEA002_00108_BADERON_000_9","I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started."
57,"TEXT_MANSEA002_00108_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA002_00108_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
59,"TEXT_MANSEA002_00108_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA002_00108_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA002_00108_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
@@ -71,8 +70,7 @@ Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself r
65,"TEXT_MANSEA002_00108_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
66,"TEXT_MANSEA002_00108_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA002_00108_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
69,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
68,"TEXT_MANSEA002_00108_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA002_00108_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA002_00108_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
1 key 0 1
60 56 TEXT_MANSEA002_00108_BADERON_000_9 I guarantee ye'll learn a few new tricks fer swingin' that 'ead-splitter o' yours if ye join their crew. Blauthota at the front desk is the one to get ye started.
61 57 TEXT_MANSEA002_00108_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA002_00108_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA002_00108_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous. Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
60 TEXT_MANSEA002_00108_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
64 61 60 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 TEXT_MANSEA002_00108_BADERON_000_13 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 62 61 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 TEXT_MANSEA002_00108_SUNDHIMAL_000_20 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 63 62 TEXT_MANSEA002_00108_SUNDHIMAL_000_22 TEXT_MANSEA002_00108_SUNDHIMAL_000_21 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
70 67 66 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 TEXT_MANSEA002_00108_SUNDHIMAL_000_25 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
71 68 67 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 TEXT_MANSEA002_00108_SUNDHIMAL_000_26 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 69 68 TEXT_MANSEA002_00108_SYSTEM_000_28 TEXT_MANSEA002_00108_SUNDHIMAL_000_27 You attune with the aetheryte. You are now able to use the Return spell! Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 70 69 TEXT_MANSEA002_00108_SWOZBLAET_000_31 TEXT_MANSEA002_00108_SYSTEM_000_28 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world! You attune with the aetheryte. You are now able to use the Return spell!
71 TEXT_MANSEA002_00108_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
74 72 70 TEXT_MANSEA002_00108_SWOZBLAET_000_33 TEXT_MANSEA002_00108_SWOZBLAET_000_31 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories! A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 73 71 TEXT_MANSEA002_00108_SWOZBLAET_000_34 TEXT_MANSEA002_00108_SWOZBLAET_000_32 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant? Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 74 72 TEXT_MANSEA002_00108_SWOZBLAET_000_35 TEXT_MANSEA002_00108_SWOZBLAET_000_33 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley. Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
+2 -4
View File
@@ -60,8 +60,7 @@ int32,str,str
56,"TEXT_MANSEA003_00109_BADERON_000_9","I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started."
57,"TEXT_MANSEA003_00109_BADERON_000_10","Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?"
58,"TEXT_MANSEA003_00109_BADERON_000_11","Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?"
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
59,"TEXT_MANSEA003_00109_BADERON_000_12","Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous."
60,"TEXT_MANSEA003_00109_BADERON_000_13","If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers."
61,"TEXT_MANSEA003_00109_SUNDHIMAL_000_20","(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late."
@@ -71,8 +70,7 @@ Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself r
65,"TEXT_MANSEA003_00109_SUNDHIMAL_000_24","And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune <If(PlayerParameter(4))>herself<Else/>himself</If> to each one."
66,"TEXT_MANSEA003_00109_SUNDHIMAL_000_25","Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course."
67,"TEXT_MANSEA003_00109_SUNDHIMAL_000_26","There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you."
69,"TEXT_MANSEA003_00109_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
68,"TEXT_MANSEA003_00109_SUNDHIMAL_000_27","Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions."
69,"TEXT_MANSEA003_00109_SYSTEM_000_28","You attune with the aetheryte.
You are now able to use the Return spell!"
70,"TEXT_MANSEA003_00109_SWOZBLAET_000_31","A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!"
1 key 0 1
60 56 TEXT_MANSEA003_00109_BADERON_000_9 I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
61 57 TEXT_MANSEA003_00109_BADERON_000_10 Got all that, <If(PlayerParameter(4))>lass<Else/>lad</If>? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
62 58 TEXT_MANSEA003_00109_BADERON_000_11 Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
63 59 TEXT_MANSEA003_00109_BADERON_000_12 Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous. Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a <If(PlayerParameter(4))>woman<Else/>man</If> folk can trust, the jobs'll get 'arder an' the rewards more generous.
60 TEXT_MANSEA003_00109_BADERON_000_13 If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
64 61 60 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 TEXT_MANSEA003_00109_BADERON_000_13 (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late. If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' <Emphasis>that</Emphasis>, my <If(PlayerParameter(4))>girl<Else/>lad</If>, is 'ow ye go about becomin' a legend among 'venturers.
65 62 61 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 TEXT_MANSEA003_00109_SUNDHIMAL_000_20 I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief. (-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
66 63 62 TEXT_MANSEA003_00109_SUNDHIMAL_000_22 TEXT_MANSEA003_00109_SUNDHIMAL_000_21 Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another. I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
70 67 66 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 TEXT_MANSEA003_00109_SUNDHIMAL_000_25 There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you. Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
71 68 67 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 TEXT_MANSEA003_00109_SUNDHIMAL_000_26 Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions. There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
72 69 68 TEXT_MANSEA003_00109_SYSTEM_000_28 TEXT_MANSEA003_00109_SUNDHIMAL_000_27 You attune with the aetheryte. You are now able to use the Return spell! Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
73 70 69 TEXT_MANSEA003_00109_SWOZBLAET_000_31 TEXT_MANSEA003_00109_SYSTEM_000_28 A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world! You attune with the aetheryte. You are now able to use the Return spell!
71 TEXT_MANSEA003_00109_SWOZBLAET_000_32 Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
74 72 70 TEXT_MANSEA003_00109_SWOZBLAET_000_33 TEXT_MANSEA003_00109_SWOZBLAET_000_31 Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories! A fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
75 73 71 TEXT_MANSEA003_00109_SWOZBLAET_000_34 TEXT_MANSEA003_00109_SWOZBLAET_000_32 I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant? Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
76 74 72 TEXT_MANSEA003_00109_SWOZBLAET_000_35 TEXT_MANSEA003_00109_SWOZBLAET_000_33 If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley. Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
+3 -7
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@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_SUBCTS817_00162_SEQ_02","Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat."
3,"TEXT_SUBCTS817_00162_SEQ_03","You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes."
4,"TEXT_SUBCTS817_00162_SEQ_04","You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts."
5,"TEXT_SUBCTS817_00162_SEQ_05","Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete.
※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete."
5,"TEXT_SUBCTS817_00162_SEQ_05","Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete.
※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete."
6,"TEXT_SUBCTS817_00162_SEQ_06",""
@@ -64,10 +62,8 @@ int32,str,str
56,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_021","My journal! Thank the Twelve! In my haste to escape the clutches of that insufferable mutton-monger, it slipped my mind entirely. Might I be so bold as to ask your name?"
57,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_022","You have my gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. It may not look like much, but I count this humble diary among my most prized possessions."
58,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023","Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust."
61,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
62,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
59,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024","As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?"
60,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025","Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!"
61,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts."
62,"TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029","To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.”
1 key 0 1
6 2 TEXT_SUBCTS817_00162_SEQ_02 Amidst a goodly share of empty bluster and braggadocio, Eral offers you just enough information to track down the log's owner, a young lass whose name he has already forgotten. Head to Apkallu Falls and seek out a girl wearing a straw hat.
7 3 TEXT_SUBCTS817_00162_SEQ_03 You deliver the journal to Millith Ironheart, who is delighted to be reunited with her <Emphasis>sightseeing log</Emphasis>─a personal record of the vistas of surpassing beauty that she has seen and heard of in her travels across Eorzea. Believing her words woefully ill-equipped to convey such wonders, she encourages you to visit a local spot that has struck her fancy. Seek out a place where “afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial,” and /lookout upon the scene with your own eyes.
8 4 TEXT_SUBCTS817_00162_SEQ_04 You have found the place described to you by Millith. Having taken in its beauty, return to Apkallu Falls and share with her your thoughts.
9 5 TEXT_SUBCTS817_00162_SEQ_05 Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete. ※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete. Heartened to have found a kindred spirit, Millith furnishes you with a sightseeing log of your own, that you might see the realm as only a true aesthete can. Travel far and wide to look upon the vistas described in the log's pages, then return to Millith when your journey is complete. ※Paying heed to weather conditions and time of day, seek out the locations described. Perform the designated emote while taking in the sights, and the corresponding entry will be marked as complete.
6 TEXT_SUBCTS817_00162_SEQ_06
7 TEXT_SUBCTS817_00162_SEQ_07
10 8 6 TEXT_SUBCTS817_00162_SEQ_08 TEXT_SUBCTS817_00162_SEQ_06
11 9 7 TEXT_SUBCTS817_00162_SEQ_09 TEXT_SUBCTS817_00162_SEQ_07
12 10 8 TEXT_SUBCTS817_00162_SEQ_10 TEXT_SUBCTS817_00162_SEQ_08
62 60 58 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_023 Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated! Its pages brim with tales of the most heart-stirring sights to be seen in our realm, as told to me by the sensitive souls I have met in my travels across Eorzea─tales that have struck me with a most incurable case of wanderlust.
63 61 59 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_024 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts. As an adventurer, you too have seen the realm, I am sure. But I would ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: have you truly <Emphasis>seen</Emphasis> her? Borne witness to Eorzea in her myriads of splendor?
64 62 60 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_025 To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts. Have you stood on the palm-fringed beaches of Costa del Sol just as the sun peeks out over the horizon, its rays kissing the sands beneath your feet? Have you lost yourself in the night sky of the Sagolii, adrift amidst a boundless sea of stars? Ah, but why do I even try to convey with words that which must be <Emphasis>seen</Emphasis> to be appreciated!
65 63 61 TEXT_SUBCTS817_00162_SYSTEM_000_030 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_026 You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting. To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
66 64 62 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_029 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago. To our fortune, whithersoever we wander, Eorzea's beauty is but a stone's throw away. If I may quote from my journal...yes, this is the one. “Afore the Fane, beneath the two that are as one, Her divine cup runneth over with light aetherial. Such were the conjurer's words, and I would see as she saw.” I saw for myself before coming here, and I can assure you the conjurer spoke true. Indulge me─go there and <Color(-34022)>look out</Color> upon the beauty before you. I would hear your thoughts.
65 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031 And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look.
66 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_032 This is what compels me to wander─not the promise of power, glory, or riches, but a burning desire to bear witness to all the wonders around us, as wrought by gods and men alike.
67 67 63 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_033 TEXT_SUBCTS817_00162_SYSTEM_000_030 Though we have just met, the twinkle in your eye tells me that we share certain aesthetic sensitivities. It would be my pleasure to gift you with a sightseeing log of your own. You have looked upon one of Eorzea's stirring vistas, as identified by the explorer Millith Ironheart. Return to Apkallu Falls and report your sighting.
68 68 64 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_034 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_030 In its pages, you will find my record of the most stirring sights in the realm, both those I have seen with my own eyes, and those I have─thus far, at least─only heard of in my travels. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you were as moved by the sight as I was? The great stone that adorns the entrance to Stillglade Fane is none other than the Skyserpent's Egg, cast down from the heavens by Nophica the Matron so long ago.
69 69 65 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_035 TEXT_SUBCTS817_00162_MILLITHIRONHEART_000_031 No doubt your adventures keep you occupied, but is this not all the more reason to take in the sights as you travel, that both body and mind might enjoy a moment's respite from time to time? And who can say? Perhaps you will discover glorious new vistas that have eluded even me. And those mammoth tree trunks─remnants, no doubt, of a primeval forest. Whence did they come? Why do the two great arbors grow as one? This, I do not know─but what I do know is that the realm is replete with such beauty, if only we know where to look.
+2 -5
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_SUBCTS818_00164_SEQ_00","Slafborn has a seemingly urgent message for you."
1,"TEXT_SUBCTS818_00164_SEQ_01","Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought."
2,"TEXT_SUBCTS818_00164_SEQ_02","You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product.
While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates."
2,"TEXT_SUBCTS818_00164_SEQ_02","You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product.
While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates."
3,"TEXT_SUBCTS818_00164_SEQ_03","You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie."
@@ -70,8 +68,7 @@ While at first taken aback by the sleek design of your suit, she is inevitably d
62,"TEXT_SUBCTS818_00164_JESSIE_000_017","And the servomechanism should be... Wait! A mammet core!? Why didn't I think of that!? They're so easy to come by, mass production would be as easy as stealing candy from a baby...or cores from a mammet."
63,"TEXT_SUBCTS818_00164_JESSIE_000_018","But what in the seven bloody hells have you done to the cannon's poor convergence modulator!? Burnt it out firing victory rounds after slaying some family of rabid squirrels, no doubt. It's a wonder the whole suit isn't a steaming pile of molten slag. Such a waste..."
64,"TEXT_SUBCTS818_00164_JESSIE_000_019","What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall."
67,"TEXT_SUBCTS818_00164_JESSIE_000_022","Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri.
You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!"
65,"TEXT_SUBCTS818_00164_JESSIE_000_020","Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on."
66,"TEXT_SUBCTS818_00164_JESSIE_000_021","A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much."
67,"TEXT_SUBCTS818_00164_JESSIE_000_022","Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri.
You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!"
1 key 0 1
3 int32 str str
4 0 TEXT_SUBCTS818_00164_SEQ_00 Slafborn has a seemingly urgent message for you.
5 1 TEXT_SUBCTS818_00164_SEQ_01 Slafborn informs you an acquaintance of Cid awaits your arrival within the workshop. He warns you, however, that her disposition is anything but cordial. Speak with Slafborn once more to enter the workshop, then see what business this visitor has brought.
6 2 TEXT_SUBCTS818_00164_SEQ_02 You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product. While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates. You enter the workshop to find Jessie, deputy president of Garlond Ironworks, waiting for you, though she makes it clear that her current title was thrust upon her in Cid's absence. She explains that a recent drop in productivity has left them scrambling to make ends meet, and asks to see your magitek armor in the hopes of drawing inspiration for a new product. While at first taken aback by the sleek design of your suit, she is inevitably disappointed by the damaged weaponry. Unable to bear seeing good steel go to waste, she insists you gather parts so that she may begin repairs immediately. Make your way to Castrum Centri and retrieve a magitek converter #49, magitek oscillator #50, and magitek cannon barrel #51 from the Empire's storage crates.
3 TEXT_SUBCTS818_00164_SEQ_03 You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie.
4 TEXT_SUBCTS818_00164_SEQ_04 Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat.
7 5 3 TEXT_SUBCTS818_00164_SEQ_05 TEXT_SUBCTS818_00164_SEQ_03 You have collected the parts needed to restore your magitek armor. Hurry back to Cid's workshop and deliver them to Jessie.
8 6 4 TEXT_SUBCTS818_00164_SEQ_06 TEXT_SUBCTS818_00164_SEQ_04 Jessie is pleased to see you have located the required parts, and restores the magitek armor to the best of her abilities. Though the weapons are now functional, she warns you that they are not quite suitable for combat.
9 7 5 TEXT_SUBCTS818_00164_SEQ_07 TEXT_SUBCTS818_00164_SEQ_05
68 66 64 TEXT_SUBCTS818_00164_JESSIE_000_021 TEXT_SUBCTS818_00164_JESSIE_000_019 A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much. What in the Builder's name are you looking at? You need something to fix your prying eyes on, try the wall.
69 67 65 TEXT_SUBCTS818_00164_JESSIE_000_022 TEXT_SUBCTS818_00164_JESSIE_000_020 Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri. You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now! Anyroad, I can't bear to see such a fine piece of work in such a sorry state. I'll patch her up as best I can, but you'll need to gather the parts needed for the job. Think of it as one of them adventures you seem so keen on.
70 68 66 TEXT_SUBCTS818_00164_JESSIE_000_023 TEXT_SUBCTS818_00164_JESSIE_000_021 You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot. A make #49 magitek converter and a make #50 magitek oscillator should do the trick. Oh, and a magitek cannon barrel, make...er...#51. I can't guarantee she'll be good as new, but at the very least she'll be in better shape than she's in now...which still ain't saying much.
71 69 67 TEXT_SUBCTS818_00164_JESSIE_000_024 TEXT_SUBCTS818_00164_JESSIE_000_022 Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape. Eyes on me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I ain't done with you yet. That is, unless you know whereabouts one might stumble across a spare converter, oscillator, and cannon barrel. No? Didn't think so. So here's a hint─it rhymes with Castrum Centri. You see, Garlean-made technology is what we're after, and I can't think of a better place to find some. Off with you now!
70 TEXT_SUBCTS818_00164_SLAFBORN_000_025 Welcome back. Still attending to business in the workshop?
72 71 68 TEXT_SUBCTS818_00164_JESSIE_100_030 TEXT_SUBCTS818_00164_JESSIE_000_023 Let me guess. You've lost...no, broken...no, <Emphasis>traded for magical beans</Emphasis> the parts we need. You lonely, or just poor with numbers? I'm assuming the latter, so listen up. We need a magitek converter #49, a magitek oscillator #50, and a magitek cannon barrel #51. You might want to write that down, unless it is you're poor with letters, to boot.
73 72 69 TEXT_SUBCTS818_00164_JESSIE_000_030 TEXT_SUBCTS818_00164_JESSIE_000_024 Well, color me mildly impressed. I was half expecting the worst, and got...well, less than the worst. Now off to Castrum Centri with you. And no stopping to sniff the sunflowers. It breaks my heart every second I have to think about that armor in such sorry shape.
74 73 70 TEXT_SUBCTS818_00164_JESSIE_000_031 TEXT_SUBCTS818_00164_SLAFBORN_000_025 Don't get all giddy on me, now. You're still not off the hook for stealing away Master Garlond. But I'll admit, I'm beginning to see why he might feel the need to latch himself onto an adventurer like he might a stray pup. Alright, let's see if I can't salvage this mess of a masterpiece. Welcome back. Still attending to business in the workshop?
+1 -2
View File
@@ -54,8 +54,7 @@ int32,str,str
50,"TEXT_SUBFST025_00103_QDJAWANA_000_3","Would you track down those thieving opo-opos and recover the MunTuy beans? I'm told six bags were taken, all told."
51,"TEXT_SUBFST025_00103_QDJAWANA_000_4","Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents..."
52,"TEXT_SUBFST025_00103_QDJAWANA_000_5","Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves."
53,"TEXT_SUBFST025_00103_DAMETTA_000_10","<sigh> I suppose there's nothing to be done...
What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?"
53,"TEXT_SUBFST025_00103_DAMETTA_000_10","<sigh> I suppose there's nothing to be done...
What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?"
54,"TEXT_SUBFST025_00103_DAMETTA_000_11","<gasp> My missing bags of MunTuy beans! But how!? You didn't track down those wretched opo-opos, did you!?"
55,"TEXT_SUBFST025_00103_DAMETTA_000_12","I had all but given up hope before you arrived, but with these beans, I can make enough MunTuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!"
1 key 0 1
54 50 TEXT_SUBFST025_00103_QDJAWANA_000_3 Would you track down those thieving opo-opos and recover the Mun–Tuy beans? I'm told six bags were taken, all told.
55 51 TEXT_SUBFST025_00103_QDJAWANA_000_4 Dametta is well respected by all the women of Hyrstmill, so it would do you well to earn her favor. So be polite, smile, and don't interrupt if she goes off on one of her tangents...
56 52 TEXT_SUBFST025_00103_QDJAWANA_000_5 Hyrstmill lies just to the north of here. You're like to run into opo-opos on the way. With luck, you may even encounter the bean thieves themselves.
57 53 TEXT_SUBFST025_00103_DAMETTA_000_10 <sigh> I suppose there's nothing to be done... What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me? <sigh> I suppose there's nothing to be done... What's that, young <If(PlayerParameter(4))>lady<Else/>man</If>? You have something for me?
54 TEXT_SUBFST025_00103_DAMETTA_000_11 <gasp> My missing bags of Mun–Tuy beans! But how!? You didn't track down those wretched opo-opos, did you!?
58 55 54 TEXT_SUBFST025_00103_DAMETTA_000_12 TEXT_SUBFST025_00103_DAMETTA_000_11 I had all but given up hope before you arrived, but with these beans, I can make enough Mun–Tuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill! <gasp> My missing bags of Mun–Tuy beans! But how!? You didn't track down those wretched opo-opos, did you!?
59 56 55 TEXT_SUBFST025_00103_DAMETTA_000_13 TEXT_SUBFST025_00103_DAMETTA_000_12 As long as I have enough microchu leaflets to flavor it, there should be no complaints... I had all but given up hope before you arrived, but with these beans, I can make enough Mun–Tuy tonic for <Emphasis>everyone</Emphasis> in Hyrstmill!
60 57 56 TEXT_SUBFST025_00103_DAMETTA_000_14 TEXT_SUBFST025_00103_DAMETTA_000_13 Speaking of which, my son drank unflavored Mun–Tuy tonic the other day! As long as I have enough microchu leaflets to flavor it, there should be no complaints...
+2 -4
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@@ -49,11 +49,9 @@ int32,str,str
45,"TEXT_SUBFST029_00172_TODO_21",""
46,"TEXT_SUBFST029_00172_TODO_22",""
47,"TEXT_SUBFST029_00172_TODO_23",""
48,"TEXT_SUBFST029_00172_AROLD_000_1","Oh gods, the pain...
I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you."
48,"TEXT_SUBFST029_00172_AROLD_000_1","Oh gods, the pain...
I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you."
49,"TEXT_SUBFST029_00172_AROLD_000_2","To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?"
51,"TEXT_SUBFST029_00172_AROLD_000_10","Seven hells, did those accursed squirrels leave any part of me untouched?
Ah, you're back! Do you have that hi-potion for me?"
50,"TEXT_SUBFST029_00172_AROLD_000_3","If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful."
51,"TEXT_SUBFST029_00172_AROLD_000_10","Seven hells, did those accursed squirrels leave any part of me untouched?
Ah, you're back! Do you have that hi-potion for me?"
1 key 0 1
49 45 TEXT_SUBFST029_00172_TODO_21
50 46 TEXT_SUBFST029_00172_TODO_22
51 47 TEXT_SUBFST029_00172_TODO_23
52 48 TEXT_SUBFST029_00172_AROLD_000_1 Oh gods, the pain... I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you. Oh gods, the pain... I caught a scurry of squirrels gnawing on the fences earlier. I managed to drive them off, but not before they decided to gnaw on <Emphasis>me</Emphasis> instead! And now I'm the bloody mess you see before you.
49 TEXT_SUBFST029_00172_AROLD_000_2 To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?
53 50 49 TEXT_SUBFST029_00172_AROLD_000_3 TEXT_SUBFST029_00172_AROLD_000_2 If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful. To make matters worse, I find myself without so much as a single hi-potion. I know, I know...foolhardy. I vaguely recall using my last one after some trifling scrape several moons past... The gods alone know why I didn't think to replace it there and then. You wouldn't happen to be carrying a spare flask?
54 51 50 TEXT_SUBFST029_00172_AROLD_000_10 TEXT_SUBFST029_00172_AROLD_000_3 Seven hells, did those accursed squirrels leave any part of me untouched? Ah, you're back! Do you have that hi-potion for me? If you don't have any on hand, the merchant at the Bannock should have some in her stock. I can't leave my post, so if you could bring me a hi-potion, I'd be tremendously grateful.
55 52 51 TEXT_SUBFST029_00172_AROLD_000_11 TEXT_SUBFST029_00172_AROLD_000_10 Thank the gods! I owe you one, my friend. Here, I want you to have this. Seven hells, did those accursed squirrels leave any part of me untouched? Ah, you're back! Do you have that hi-potion for me?
53 TEXT_SUBFST029_00172_AROLD_000_12 I had no idea squirrels could bite so <Emphasis>hard</Emphasis>! I thought I had seen everything, but it seems there are still surprises to be found in the Twelveswood. We both would do well to remember that.
56 52 TEXT_SUBFST029_00172_AROLD_000_11 Thank the gods! I owe you one, my friend. Here, I want you to have this.
57 53 TEXT_SUBFST029_00172_AROLD_000_12 I had no idea squirrels could bite so <Emphasis>hard</Emphasis>! I thought I had seen everything, but it seems there are still surprises to be found in the Twelveswood. We both would do well to remember that.
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@@ -61,5 +61,4 @@ int32,str,str
57,"TEXT_SUBFST030_00173_NOLANEL_000_23","Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger."
58,"TEXT_SUBFST030_00173_VIONNE_000_30","Welcome back, friend. Hmmm... I gather from that smell that the task is complete?"
59,"TEXT_SUBFST030_00173_VIONNE_000_31","Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!"
60,"TEXT_SUBFST030_00173_VIONNE_000_32","That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak...
Well, what's done is done. Please accept this for your troubles, along with my thanks."
60,"TEXT_SUBFST030_00173_VIONNE_000_32","That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak...
1 key 0 1
61 57 TEXT_SUBFST030_00173_NOLANEL_000_23 Please relay my sincerest thanks to Vionne upon your return to Treespeak Stables. And a word of advice─wash your hands quickly, lest the cloying stench of feces linger.
62 58 TEXT_SUBFST030_00173_VIONNE_000_30 Welcome back, friend. Hmmm... I gather from that smell that the task is complete?
63 59 TEXT_SUBFST030_00173_VIONNE_000_31 Oh, my! Did I neglect to inform you of the sack's contents? I cannot apologize enough!
64 60 TEXT_SUBFST030_00173_VIONNE_000_32 That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak... Well, what's done is done. Please accept this for your troubles, along with my thanks. That would certainly explain why you agreed to help when countless others turned their noses up at the idea, so to speak... Well, what's done is done. Please accept this for your troubles, along with my thanks.
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@@ -69,8 +69,7 @@ int32,str,str
65,"TEXT_SUBFST035_00129_KIKOKUA_000_31","A-An adventurer!? Please, you must save the Hearer!"
66,"TEXT_SUBFST035_00129_KIKOKUB_000_32","Galfrid...sent you?"
67,"TEXT_SUBFST035_00129_KIKOKUB_000_33","I am no longer...of use here. Pray help the Hearer...in my stead."
68,"TEXT_SUBFST035_00129_KIKOKUC_000_34","Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!!
...Uh? ...Oh! An adventurer!"
68,"TEXT_SUBFST035_00129_KIKOKUC_000_34","Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!!
...Uh? ...Oh! An adventurer!"
69,"TEXT_SUBFST035_00129_KIKOKUC_000_35","W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened."
70,"TEXT_SUBFST035_00129_CONJURERA_000_36","...You were sent to help? I fear you are too late─the ritual has failed."
@@ -111,8 +110,7 @@ int32,str,str
105,"TEXT_SUBFST035_00129_YDA_000_96","...Do you ever think about those adventurers who fought alongside us? I do. And then five years seems like ages... I wonder what became of them."
106,"TEXT_SUBFST035_00129_YDA_000_97","Ah..."
107,"TEXT_SUBFST035_00129_PAPALYMO_000_98","Yda, look."
109,"TEXT_SUBFST035_00129_YDA_000_100","Golly!
...And this is what, exactly?"
108,"TEXT_SUBFST035_00129_YDA_000_99","Hm?"
109,"TEXT_SUBFST035_00129_YDA_000_100","Golly!
...And this is what, exactly?"
110,"TEXT_SUBFST035_00129_PAPALYMO_000_101","Yet another disturbance in the aether, and freshly manifested at that."
@@ -138,8 +136,7 @@ int32,str,str
130,"TEXT_SUBFST035_00129_ALESTAN_000_132","Well, I shan't find any answers on my own. I must needs discuss this with Galfrid. The matter warrants a full investigation, if I am any judge, and that shall certainly be my recommendation."
131,"TEXT_SUBFST035_00129_ALESTAN_000_133","Your courage has saved many lives this day, adventurer. For this you have my deepest gratitude."
132,"TEXT_SUBFST035_00129_ALESTAN_000_134","Pray return to Gridania and seek out Miounne."
135,"TEXT_SUBFST035_00129_MIOUNNE_000_141","A tale for the tavern if ever there were one!
...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?"
133,"TEXT_SUBFST035_00129_ALESTAN_000_135","I understand she wishes to thank you for your efforts on our behalf."
134,"TEXT_SUBFST035_00129_MIOUNNE_000_140","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives."
135,"TEXT_SUBFST035_00129_MIOUNNE_000_141","A tale for the tavern if ever there were one!
...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?"
@@ -153,8 +150,7 @@ int32,str,str
143,"TEXT_SUBFST035_00129_MIOUNNE_000_149","By the way, have you perchance heard about the coming festival? It is truly a splendid occasion, looked forward to by young and old alike, and one I heartily recommend that you take the time to enjoy."
144,"TEXT_SUBFST035_00129_MIOUNNE_000_150","Don't be <Emphasis>too</Emphasis> disappointed if the recent troubles cast a shadow over proceedings, however. I fear nothing short of the mysterious interloper's apprehension can prevent that..."
145,"TEXT_SUBFST035_00129_MIOUNNE_000_151","But we were talking about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You have made Mother proud. I expect great things of you, young <If(PlayerParameter(4))>lady<Else/>man</If>!"
149,"TEXT_SUBFST035_00129_Q1_000_1","Duty calls. Do you wish to proceed with
“Spirithold Broken”?"
146,"TEXT_SUBFST035_00129_SYSTEM_000_152","In recognition of your achievements, you are now granted access to guildleves and inn rooms."
147,"TEXT_SUBFST035_00129_SYSTEM_000_153","As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries."
148,"TEXT_SUBFST035_00129_SYSTEM_000_154","The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you!"
149,"TEXT_SUBFST035_00129_Q1_000_1","Duty calls. Do you wish to proceed with
1 key 0 1
69 65 TEXT_SUBFST035_00129_KIKOKUA_000_31 A-An adventurer!? Please, you must save the Hearer!
70 66 TEXT_SUBFST035_00129_KIKOKUB_000_32 Galfrid...sent you?
71 67 TEXT_SUBFST035_00129_KIKOKUB_000_33 I am no longer...of use here. Pray help the Hearer...in my stead.
72 68 TEXT_SUBFST035_00129_KIKOKUC_000_34 Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!! ...Uh? ...Oh! An adventurer! Away, vile fiend! Away, I say! I defy you! <Emphasis>I defy yooouuu</Emphasis>!!! ...Uh? ...Oh! An adventurer!
69 TEXT_SUBFST035_00129_KIKOKUC_000_35 W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened.
73 70 69 TEXT_SUBFST035_00129_CONJURERA_000_36 TEXT_SUBFST035_00129_KIKOKUC_000_35 ...You were sent to help? I fear you are too late─the ritual has failed. W-We were ambushed─ambushed in the midst of the ritual! And then... And then...I'm not sure what happened.
74 71 70 TEXT_SUBFST035_00129_CONJURERA_000_37 TEXT_SUBFST035_00129_CONJURERA_000_36 I must needs return to Gridania. The Seedseers must know of this. ...You were sent to help? I fear you are too late─the ritual has failed.
75 72 71 TEXT_SUBFST035_00129_CONJURERB_000_38 TEXT_SUBFST035_00129_CONJURERA_000_37 That thing was no elemental, but a being born of darkness. I must needs return to Gridania. The Seedseers must know of this.
110 107 106 TEXT_SUBFST035_00129_PAPALYMO_000_98 TEXT_SUBFST035_00129_YDA_000_97 Yda, look. Ah...
111 108 107 TEXT_SUBFST035_00129_YDA_000_99 TEXT_SUBFST035_00129_PAPALYMO_000_98 Hm? Yda, look.
112 109 108 TEXT_SUBFST035_00129_YDA_000_100 TEXT_SUBFST035_00129_YDA_000_99 Golly! ...And this is what, exactly? Hm?
113 110 109 TEXT_SUBFST035_00129_PAPALYMO_000_101 TEXT_SUBFST035_00129_YDA_000_100 Yet another disturbance in the aether, and freshly manifested at that. Golly! ...And this is what, exactly?
111 TEXT_SUBFST035_00129_PAPALYMO_000_102 It seems to be emanating from Lifemend Stump. We must hurry!
114 112 110 TEXT_SUBFST035_00129_YDA_000_110 TEXT_SUBFST035_00129_PAPALYMO_000_101 Are you all right? Your eyes glazed over for a while there. Yet another disturbance in the aether, and freshly manifested at that.
115 113 111 TEXT_SUBFST035_00129_PAPALYMO_000_111 TEXT_SUBFST035_00129_PAPALYMO_000_102 The good news is that the Hearer is unharmed. Somewhat dazed, yes, but whole of mind and body. The bad news...concerns everything else. It seems to be emanating from Lifemend Stump. We must hurry!
116 114 112 TEXT_SUBFST035_00129_PAPALYMO_000_112 TEXT_SUBFST035_00129_YDA_000_110 Lest you forget, the Twelveswood is the domain of the elementals; it is by their leave that man abides in the forest and avails himself of its bounty. The ground which the dungeon occupies is no different. Are you all right? Your eyes glazed over for a while there.
136 134 132 TEXT_SUBFST035_00129_MIOUNNE_000_140 TEXT_SUBFST035_00129_ALESTAN_000_134 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives. Pray return to Gridania and seek out Miounne.
137 135 133 TEXT_SUBFST035_00129_MIOUNNE_000_141 TEXT_SUBFST035_00129_ALESTAN_000_135 A tale for the tavern if ever there were one! ...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear? I understand she wishes to thank you for your efforts on our behalf.
138 136 134 TEXT_SUBFST035_00129_MIOUNNE_000_142 TEXT_SUBFST035_00129_MIOUNNE_000_140 Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues. Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. A little bird tells me that the Hearer and his party owe you their lives.
139 137 135 TEXT_SUBFST035_00129_MIOUNNE_000_143 TEXT_SUBFST035_00129_MIOUNNE_000_141 Now then, you must have suitable recompense for your valiant service. A tale for the tavern if ever there were one! ...It is only a shame that I must ask you not to tell it─for the time being, at least. Do I make myself clear?
138 TEXT_SUBFST035_00129_MIOUNNE_000_144 For the first half of your reward, I give you leave to make use of the accommodations here at the guild.
140 139 136 TEXT_SUBFST035_00129_MIOUNNE_000_145 TEXT_SUBFST035_00129_MIOUNNE_000_142 Arrangements have been made, so all you need do is speak with Antoinaut whenever you crave the comfort of a firm bed and a soft pillow. Until the Hearers have made their will on the matter known, it would be best to avoid unsettling people with stories of walking statues.
141 140 137 TEXT_SUBFST035_00129_MIOUNNE_000_146 TEXT_SUBFST035_00129_MIOUNNE_000_143 For the second half of your reward, I offer you another path to fame and fortune: guildleves. Now then, you must have suitable recompense for your valiant service.
142 141 138 TEXT_SUBFST035_00129_MIOUNNE_000_147 TEXT_SUBFST035_00129_MIOUNNE_000_144 Guildleves are records of the various requests we receive from the citizenry. They outline all manner of tasks which ambitious young adventurers like you can elect to undertake. For the first half of your reward, I give you leave to make use of the accommodations here at the guild.
150 149 146 TEXT_SUBFST035_00129_Q1_000_1 TEXT_SUBFST035_00129_SYSTEM_000_152 Duty calls. Do you wish to proceed with “Spirithold Broken”? In recognition of your achievements, you are now granted access to guildleves and inn rooms.
151 150 147 TEXT_SUBFST035_00129_A1_000_1 TEXT_SUBFST035_00129_SYSTEM_000_153 Yes As you complete quests and embark on new adventures, the world will draw you ever deeper into its mysteries.
152 151 148 TEXT_SUBFST035_00129_A1_000_2 TEXT_SUBFST035_00129_SYSTEM_000_154 No The great realm of Eorzea yet holds myriad roads untraveled and sights unseen. Continue along the path of the adventurer and discover what wonders await you!
153 152 149 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01 TEXT_SUBFST035_00129_Q1_000_1 You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>? Duty calls. Do you wish to proceed with “Spirithold Broken”?
153 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_02 Yesss...writhe! Writhe in eternal darkness!
154 154 150 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_03 TEXT_SUBFST035_00129_A1_000_1 Impossible! Never has the golem been so sorely tested! Yes
155 155 151 TEXT_SUBFST035_00129_SYSTEM_000_160 TEXT_SUBFST035_00129_A1_000_2 You now have access to Recommendations. This feature displays a list of quests or duties currently available in your area. No
156 156 152 TEXT_SUBFST035_00129_SYSTEM_000_161 TEXT_SUBFST035_00129_MASKEDMAGUS_BATTLETALK_01 The Recommendations list can be opened from under Duty in the main menu, and will also be displayed automatically when you log in. If you find yourself unsure of what to do next, this tool makes it simple to locate activities suitable for your present class and level. You are strong. But are you strong enough to withstand <Emphasis>this</Emphasis>?
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@@ -55,7 +55,6 @@ int32,str,str
51,"TEXT_SUBFST038_00175_MONRANGUIN_000_4","According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you."
52,"TEXT_SUBFST038_00175_PAULINE_000_10","Yes, may I assist you with some matter?"
53,"TEXT_SUBFST038_00175_PAULINE_000_11","Oh? But this is the equipment I left with the soldiers of the Bannock..."
54,"TEXT_SUBFST038_00175_PAULINE_000_12","Fled at the first sign of danger, you say? I see...
Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed."
54,"TEXT_SUBFST038_00175_PAULINE_000_12","Fled at the first sign of danger, you say? I see...
Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed."
55,"TEXT_SUBFST038_00175_PAULINE_000_13","With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers."
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55 51 TEXT_SUBFST038_00175_MONRANGUIN_000_4 According to my recruit's tale of woe, there should be a set of survey records, a surveyor's rope, and two boxes of surveyor's instruments strewn about the interior of a cave to the south of here. <sigh> It's a wonder the damn fool didn't lose his boots... Ahem. Matron watch over you.
56 52 TEXT_SUBFST038_00175_PAULINE_000_10 Yes, may I assist you with some matter?
57 53 TEXT_SUBFST038_00175_PAULINE_000_11 Oh? But this is the equipment I left with the soldiers of the Bannock...
58 54 TEXT_SUBFST038_00175_PAULINE_000_12 Fled at the first sign of danger, you say? I see... Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed. Fled at the first sign of danger, you say? I see... Well, all is not lost: it appears the recruit managed to complete the surveying assignment. The records are actually quite detailed.
55 TEXT_SUBFST038_00175_PAULINE_000_13 With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers.
59 56 55 TEXT_SUBFST038_00175_PAULINE_000_14 TEXT_SUBFST038_00175_PAULINE_000_13 We can no longer rely on our past knowledge of the Twelveswood. If we are to survive these troubled times, we must reacquaint ourselves with our surroundings, that we may better discern the threats we face. Stay vigilant, adventurer. With the changes wrought by the Calamity, I thought it wise to send the Order of the Twin Adder on a number of expeditions to map the region's topography. As fortune would have it, the officers saw these tasks as an excellent opportunity to train inexperienced soldiers.
60 56 TEXT_SUBFST038_00175_PAULINE_000_14 We can no longer rely on our past knowledge of the Twelveswood. If we are to survive these troubled times, we must reacquaint ourselves with our surroundings, that we may better discern the threats we face. Stay vigilant, adventurer.
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@@ -97,8 +97,7 @@ int32,str,str
93,"TEXT_SUBFST055_00161_KEITHA_000_093","Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles."
94,"TEXT_SUBFST055_00161_LUQUELOT_000_111","Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude."
95,"TEXT_SUBFST055_00161_LUQUELOT_000_112","And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me..."
96,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
“Leia's Legacy”?"
96,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE","Duty calls. Do you wish to proceed with
“Leia's Legacy”?"
97,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES","Yes"
98,"TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO","No"
1 key 0 1
97 93 TEXT_SUBFST055_00161_KEITHA_000_093 Ha! We'd better get back to work, then. Wouldn't want to go lettin' our guardian angel down, would we? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you have our thanks. Oh, and I believe Luquelot wants to give you a little somethin' for your troubles.
98 94 TEXT_SUBFST055_00161_LUQUELOT_000_111 Leia's egg is irreplaceable. I cannot well express to you the depth of my gratitude.
99 95 TEXT_SUBFST055_00161_LUQUELOT_000_112 And yet, I find that I am still troubled... While this whole regrettable episode unfolded, I bore witness to a sight that greatly concerned me...
100 96 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_TITLE Duty calls. Do you wish to proceed with “Leia's Legacy”? Duty calls. Do you wish to proceed with “Leia's Legacy”?
97 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES Yes
101 98 97 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_YES No Yes
102 99 98 TEXT_SUBFST055_00161_QIB_TODO_001 TEXT_SUBFST055_00161_INSTANCE_BATTLE_YESNO_NO Defeat Janremi Blackheart and his band! No
103 100 99 TEXT_SUBFST055_00161_JANREMI_BATTLETALK_01 TEXT_SUBFST055_00161_QIB_TODO_001 Meddlesome wretches... Prepare to die! Defeat Janremi Blackheart and his band!
+2 -4
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@@ -83,8 +83,7 @@ int32,str,str
79,"TEXT_SUBLAK003_00100_WAWATON_000_075","Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!"
80,"TEXT_SUBLAK003_00100_GAGARUA_000_076","WHAT!? You buffoon! Why did you not think to find out!?"
81,"TEXT_SUBLAK003_00100_WAWATON_000_077","Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!"
82,"TEXT_SUBLAK003_00100_GAGARUA_000_078","(-Gagarua-)Why you─ Hm? What are they doing...?
Go play elsewhere. Adults are working here, children."
82,"TEXT_SUBLAK003_00100_GAGARUA_000_078","(-Gagarua-)Why you─ Hm? What are they doing...?
Go play elsewhere. Adults are working here, children."
83,"TEXT_SUBLAK003_00100_YOUZAN_000_079","We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!"
84,"TEXT_SUBLAK003_00100_WAWATON_000_080","Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure."
@@ -141,5 +140,4 @@ Go play elsewhere. Adults are working here, children."
135,"TEXT_SUBLAK003_00100_BALLOON_000_040","Lilina! Oi, Lilina! I'm hurting here!"
136,"TEXT_SUBLAK003_00100_BALLOON_000_050","<pant> Bloody tiring, this..."
137,"TEXT_SUBLAK003_00100_BALLOON_000_060","Hm? What're we─ Oh, right!"
139,"TEXT_SUBLAK003_00100_BALLOON_000_080","Hrnnnggg!
...Oooh, I'm going down, I'm going down..."
138,"TEXT_SUBLAK003_00100_BALLOON_000_070","Ow! That'll leave a bump..."
1 key 0 1
83 79 TEXT_SUBLAK003_00100_WAWATON_000_075 Er... That is a good question! I'll be sure to tell you just as soon as I learn the answer!
84 80 TEXT_SUBLAK003_00100_GAGARUA_000_076 WHAT!? You buffoon! Why did you not think to find out!?
85 81 TEXT_SUBLAK003_00100_WAWATON_000_077 Erp! I...I'm sorry, Gagarua, it just didn't seem important at the time!
86 82 TEXT_SUBLAK003_00100_GAGARUA_000_078 (-Gagarua-)Why you─ Hm? What are they doing...? Go play elsewhere. Adults are working here, children. (-Gagarua-)Why you─ Hm? What are they doing...? Go play elsewhere. Adults are working here, children.
83 TEXT_SUBLAK003_00100_YOUZAN_000_079 We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!
87 84 83 TEXT_SUBLAK003_00100_WAWATON_000_080 TEXT_SUBLAK003_00100_YOUZAN_000_079 Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure. We're not children─we're the Doman Adventurers' Guild! We're here to arrest you for stealing the grimoire from Rowena's!
88 85 84 TEXT_SUBLAK003_00100_GAGARUA_000_081 TEXT_SUBLAK003_00100_WAWATON_000_080 (-Gagarua-)... Oh, oh! Gagarua, those are the children who talked about the treasure! <Emphasis>They'll</Emphasis> know how to read the grimoire for sure.
89 86 85 TEXT_SUBLAK003_00100_BABARA_000_082 TEXT_SUBLAK003_00100_GAGARUA_000_081 You two have been had. I <Emphasis>knew</Emphasis> something smelled fishy about this. (-Gagarua-)...
140 137 136 TEXT_SUBLAK003_00100_BALLOON_000_060 TEXT_SUBLAK003_00100_BALLOON_000_050 Hm? What're we─ Oh, right! <pant> Bloody tiring, this...
141 138 137 TEXT_SUBLAK003_00100_BALLOON_000_070 TEXT_SUBLAK003_00100_BALLOON_000_060 Ow! That'll leave a bump... Hm? What're we─ Oh, right!
142 139 138 TEXT_SUBLAK003_00100_BALLOON_000_080 TEXT_SUBLAK003_00100_BALLOON_000_070 Hrnnnggg! ...Oooh, I'm going down, I'm going down... Ow! That'll leave a bump...
143 139 TEXT_SUBLAK003_00100_BALLOON_000_080 Hrnnnggg! ...Oooh, I'm going down, I'm going down...
+1 -2
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_SUBSEA003_00113_TODO_21",""
46,"TEXT_SUBSEA003_00113_TODO_22",""
47,"TEXT_SUBSEA003_00113_TODO_23",""
48,"TEXT_SUBSEA003_00113_SWEETNIX_000_0","Pshhh... Shkohhh...
Sweetnix is beauteous gobbie and craftysmart trademaker!"
48,"TEXT_SUBSEA003_00113_SWEETNIX_000_0","Pshhh... Shkohhh...
Sweetnix is beauteous gobbie and craftysmart trademaker!"
49,"TEXT_SUBSEA003_00113_SWEETNIX_000_1","Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes."
50,"TEXT_SUBSEA003_00113_SWEETNIX_000_2","Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?"
1 key 0 1
49 45 TEXT_SUBSEA003_00113_TODO_21
50 46 TEXT_SUBSEA003_00113_TODO_22
51 47 TEXT_SUBSEA003_00113_TODO_23
52 48 TEXT_SUBSEA003_00113_SWEETNIX_000_0 Pshhh... Shkohhh... Sweetnix is beauteous gobbie and craftysmart trademaker! Pshhh... Shkohhh... Sweetnix is beauteous gobbie and craftysmart trademaker!
49 TEXT_SUBSEA003_00113_SWEETNIX_000_1 Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes.
53 50 49 TEXT_SUBSEA003_00113_SWEETNIX_000_2 TEXT_SUBSEA003_00113_SWEETNIX_000_1 Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha? Sweetnix makes busydeal with uplanders! Need deliver letter to Gate of Mealvaan, but Sweetnix has shivershakes.
54 51 50 TEXT_SUBSEA003_00113_PTAHJHA_000_10 TEXT_SUBSEA003_00113_SWEETNIX_000_2 Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city... Uplander walks to Gate of Mealvaan for Sweetnix? Uplander delivers letter to taxlady P'tahjha?
55 52 51 TEXT_SUBSEA003_00113_PTAHJHA_000_11 TEXT_SUBSEA003_00113_PTAHJHA_000_10 Why, these are Sweetnix's records! Glad I am to see they were submitted in time. Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city...
+1 -2
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@@ -57,8 +57,7 @@ int32,str,str
53,"TEXT_SUBSEA008_00118_CARVALLAIN_000_12","Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals."
54,"TEXT_SUBSEA008_00118_CARVALLAIN_000_13","The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task."
55,"TEXT_SUBSEA008_00118_GINNADE_000_20","Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?"
56,"TEXT_SUBSEA008_00118_GINNADE_000_21","A sample of spice courtesy of the Seventh Sage, you say?
Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order."
56,"TEXT_SUBSEA008_00118_GINNADE_000_21","A sample of spice courtesy of the Seventh Sage, you say?
Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order."
57,"TEXT_SUBSEA008_00118_GINNADE_000_22","Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas."
58,"TEXT_SUBSEA008_00118_GINNADE_000_23","Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands."
1 key 0 1
57 53 TEXT_SUBSEA008_00118_CARVALLAIN_000_12 Our <Emphasis>Misery</Emphasis> returned from her latest voyage bearing exotic <Emphasis>spices</Emphasis> never before seen in Eorzea. I have prepared two samplers, each of which I would have you deliver to certain individuals.
58 54 TEXT_SUBSEA008_00118_CARVALLAIN_000_13 The first is for Ginnade, whom you will find at the Coral Tower. The second is for Master Lyngsath, the head chef of the Bismarck. And <Emphasis>do</Emphasis> make certain the right person gets the right set. Go now, and return here once you have accomplished the task.
59 55 TEXT_SUBSEA008_00118_GINNADE_000_20 Welcome to the headquarters of the Yellowjackets, the keepers of the peace in Limsa Lominsa. Is there aught I can assist you with?
60 56 TEXT_SUBSEA008_00118_GINNADE_000_21 A sample of spice courtesy of the Seventh Sage, you say? Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order. A sample of spice courtesy of the Seventh Sage, you say? Hmmm... There is no mistake─this is firesand, and the kind used by the Garleans besides. Quite intriguing. Very well, we will consider placing an order.
57 TEXT_SUBSEA008_00118_GINNADE_000_22 Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas.
61 58 57 TEXT_SUBSEA008_00118_GINNADE_000_23 TEXT_SUBSEA008_00118_GINNADE_000_22 Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands. Oh? You thought that you had brought me spice? I see you are not familiar with <Emphasis>Carvallainisms</Emphasis>. For the sake of convenience, he uses the word “spice” to refer to literally anything he has procured on the high seas.
62 59 58 TEXT_SUBSEA008_00118_LYNGSATH_000_25 TEXT_SUBSEA008_00118_GINNADE_000_23 A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then. Lest you worry, the man isn't engaged in any activity that is considered piracy. Far from it. Think of him as a trader─a heavily armed one─who represents Lominsan interests in eastern lands.
63 60 59 TEXT_SUBSEA008_00118_LYNGSATH_000_26 TEXT_SUBSEA008_00118_LYNGSATH_000_25 Hmmm... Ain't smelled nothin' like it afore. The note as came with it says it's a root what grows on Othard. A new sample from the Seventh Sage? Alright, let's 'ave a whiff of it, then.
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@@ -51,8 +51,7 @@ int32,str,str
47,"TEXT_SUBSEA009_00119_TODO_23",""
48,"TEXT_SUBSEA009_00119_GINNADE_000_0","An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors."
49,"TEXT_SUBSEA009_00119_GINNADE_000_1","It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend."
50,"TEXT_SUBSEA009_00119_NDELIKA_000_10","Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─
...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow..."
50,"TEXT_SUBSEA009_00119_NDELIKA_000_10","Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─
...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow..."
51,"TEXT_SUBSEA009_00119_NDELIKA_000_11","(Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)"
52,"TEXT_SUBSEA009_00119_NDELIKA_000_12","(Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)"
1 key 0 1
51 47 TEXT_SUBSEA009_00119_TODO_23
52 48 TEXT_SUBSEA009_00119_GINNADE_000_0 An alarming number of citizens have gone missing of late, though I suspect you've already heard the rumors.
53 49 TEXT_SUBSEA009_00119_GINNADE_000_1 It is essential that we ascertain their safety. To this end, I have prepared a list based on reports from our citizens. Would you be so kind as to deliver it to my colleague in Bulwark Hall? N'delika is her name. My thanks in advance, friend.
54 50 TEXT_SUBSEA009_00119_NDELIKA_000_10 Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─ ...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow... Welcome to Limsa Lominsa! If there's aught you would like to know, feel free to─ ...Hm? You've got something for me, you say? A missing persons list? I'm not sure I follow...
51 TEXT_SUBSEA009_00119_NDELIKA_000_11 (Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)
55 52 51 TEXT_SUBSEA009_00119_NDELIKA_000_12 TEXT_SUBSEA009_00119_NDELIKA_000_11 (Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.) (Thanks for bringing the list─I'll be sure to memorize these names. If any of the missing persons reappear, you can count on me to spot them.)
56 53 52 TEXT_SUBSEA009_00119_NDELIKA_000_13 TEXT_SUBSEA009_00119_NDELIKA_000_12 (I've been doing this for so long, I've become a pretty good judge of character. If there're shady characters skulking about, you can rest assured I can pick them out. Heh heh heh.) (Most folk enter the city via the Zephyr Drift, which means they must pass through Bulwark Hall. That's why I'm on constant watch here, and undercover so as to keep an eye out for suspicious activity.)
57 53 TEXT_SUBSEA009_00119_NDELIKA_000_13 (I've been doing this for so long, I've become a pretty good judge of character. If there're shady characters skulking about, you can rest assured I can pick them out. Heh heh heh.)
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_SUBSEA010_00120_TODO_21",""
46,"TEXT_SUBSEA010_00120_TODO_22",""
47,"TEXT_SUBSEA010_00120_TODO_23",""
48,"TEXT_SUBSEA010_00120_NTANMO_000_0","Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows!
...Um, do you think you could do me a favor?"
48,"TEXT_SUBSEA010_00120_NTANMO_000_0","Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows!
...Um, do you think you could do me a favor?"
49,"TEXT_SUBSEA010_00120_NTANMO_000_1","You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post."
50,"TEXT_SUBSEA010_00120_NTANMO_000_2","If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful."
1 key 0 1
49 45 TEXT_SUBSEA010_00120_TODO_21
50 46 TEXT_SUBSEA010_00120_TODO_22
51 47 TEXT_SUBSEA010_00120_TODO_23
52 48 TEXT_SUBSEA010_00120_NTANMO_000_0 Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows! ...Um, do you think you could do me a favor? Sounds like you're already in the Yellowjackets' good graces. You truly are a model adventurer─a paragon among your fellows! ...Um, do you think you could do me a favor?
49 TEXT_SUBSEA010_00120_NTANMO_000_1 You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post.
53 50 49 TEXT_SUBSEA010_00120_NTANMO_000_2 TEXT_SUBSEA010_00120_NTANMO_000_1 If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful. You see, I'm supposed to go and fill up all the streetlamps with oil so that they'll stay lit through the night. But thanks to this business of missing people, I can't simply up and leave my post.
54 51 50 TEXT_SUBSEA010_00120_NTANMO_000_3 TEXT_SUBSEA010_00120_NTANMO_000_2 Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores. If you could tend to the streetlamps in my stead, I'd be <Emphasis>eternally</Emphasis> grateful.
55 52 51 TEXT_SUBSEA010_00120_SISIPU_000_10 TEXT_SUBSEA010_00120_NTANMO_000_3 ...You're doing <Emphasis>what</Emphasis>!? <sigh> What am I to do with that girl? Oh, and when you're finished, please fetch more oil from Sisipu in the Fishermen's Guild. We're running low here, and she has care of our stores.
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@@ -53,5 +53,4 @@ int32,str,str
49,"TEXT_SUBWIL001_00150_GELTHER_000_2","No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!"
50,"TEXT_SUBWIL001_00150_GELTHER_000_3","If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!"
51,"TEXT_SUBWIL001_00150_DIDILATA_000_5","Oh, g-g-gods be good─Gelther's g-g-goon!"
52,"TEXT_SUBWIL001_00150_DIDILATA_000_6","A-Alright, alright! I'll give back every gil I owe! I swear it!
B-But no more beatings, I b-b-beg you!"
52,"TEXT_SUBWIL001_00150_DIDILATA_000_6","A-Alright, alright! I'll give back every gil I owe! I swear it!
1 key 0 1
53 49 TEXT_SUBWIL001_00150_GELTHER_000_2 No? Well, <Emphasis>I</Emphasis> do! You know Didilata? Short, broke, never pays what he owes? Yeah, that bleedin' whoreson! Tell him to pay up, or I swear by the Twelve I'll beat him so hard it'll feel like the second comin' of Dalamud!
54 50 TEXT_SUBWIL001_00150_GELTHER_000_3 If I see that little shite's face, I'll end up poundin' him into a bloody pulp, like as not. So you go and tell him!
55 51 TEXT_SUBWIL001_00150_DIDILATA_000_5 Oh, g-g-gods be good─Gelther's g-g-goon!
56 52 TEXT_SUBWIL001_00150_DIDILATA_000_6 A-Alright, alright! I'll give back every gil I owe! I swear it! B-But no more beatings, I b-b-beg you! A-Alright, alright! I'll give back every gil I owe! I swear it! B-But no more beatings, I b-b-beg you!
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@@ -67,6 +67,5 @@ int32,str,str
63,"TEXT_SUBWIL007_00167_SOSOTTA_001","Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee."
64,"TEXT_SUBWIL007_00167_LURKINGREECH_000","Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now."
65,"TEXT_SUBWIL007_00167_LURKINGREECH_001","What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!"
66,"TEXT_SUBWIL007_00167_JULIANA_020","You've returned! Well, how did you fare?
...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild."
66,"TEXT_SUBWIL007_00167_JULIANA_020","You've returned! Well, how did you fare?
...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild."
1 key 0 1
67 63 TEXT_SUBWIL007_00167_SOSOTTA_001 Are you looking for a model? Oh, you naughty <If(PlayerParameter(4))>girl<Else/>boy</If>! Flattery will get you <Emphasis>everywhere</Emphasis>, hee hee.
68 64 TEXT_SUBWIL007_00167_LURKINGREECH_000 Weavin' work? Take a look at me, friend. I'm a bloody guard, and on duty, no less! Move along, now.
69 65 TEXT_SUBWIL007_00167_LURKINGREECH_001 What? What do you want? I've no time for your shenanigans. You're gettin' in my bloody way. Now, piss off!
70 66 TEXT_SUBWIL007_00167_JULIANA_020 You've returned! Well, how did you fare? ...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild. You've returned! Well, how did you fare? ...Two potential recruits, you say? Welcome news! I only hope their zeal for fashion will show in their efforts for the guild.
67 TEXT_SUBWIL007_00167_JULIANA_021 What we do here may seem all silk and satin, to be sure, but the work within these walls is far from easy. In that, I suppose our trade is not unlike any other.
71 67 TEXT_SUBWIL007_00167_JULIANA_021 What we do here may seem all silk and satin, to be sure, but the work within these walls is far from easy. In that, I suppose our trade is not unlike any other.