Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+2 -5
View File
@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_GAIUSE308_01449_SEQ_02","You have tended to the stricken scouts. Confront the touched sylph responsible for their suffering."
3,"TEXT_GAIUSE308_01449_SEQ_03","His sack of mischief seemingly misplaced, the touched sylph retreats into the forest to prepare more stinging scalebombs. Speak with Maxio at the border to the Sylphlands and plan your next move."
4,"TEXT_GAIUSE308_01449_SEQ_04","Maxio proudly confesses to the theft of his fellow sylph's sack of scalebombs, and suggests that you track down his touched counterpart before he can acquire more of the stinging agent. Offering to render you unseen with his magic, the Little Solace resident hands you a scalebomb with which to incapacitate the touched sylph. Speak with Maxio when you are ready to begin the hunt, and he will cast the spell of invisibility."
5,"TEXT_GAIUSE308_01449_SEQ_05","You signal your readiness to Maxio, and he uses his “clever trick” to turn you invisible. Track down the touched sylph and use the stolen scalebomb to give him a taste of his own medicine.
※The spell of invisibility will only last for a limited time. Find and touch the sweet-smelling wildflower to extend the duration of the enchantment."
5,"TEXT_GAIUSE308_01449_SEQ_05","You signal your readiness to Maxio, and he uses his “clever trick” to turn you invisible. Track down the touched sylph and use the stolen scalebomb to give him a taste of his own medicine.
※The spell of invisibility will only last for a limited time. Find and touch the sweet-smelling wildflower to extend the duration of the enchantment."
6,"TEXT_GAIUSE308_01449_SEQ_06","You treat the touched sylph to an intimate encounter with one of his own stinging scalebombs, forcing your vengeful victim to flee. Report your success to Maxio."
@@ -66,8 +64,7 @@ int32,str,str
58,"TEXT_GAIUSE308_01449_MAXIO_000_010","Arrow-shooting ones were in the lead, and took the worst of the stinging. Other walking ones scattered this way and that to escape the same fate..."
59,"TEXT_GAIUSE308_01449_LIEUTENANT01448_000_011","Barely two steps into the Sylphlands and we have already lost our charges! But it will profit us little to go running after them until we know exactly what we're facing. Let us first tend to the scouts and assess the situation."
60,"TEXT_GAIUSE308_01449_KOMUXIO_000_012","This one has cleansing water for walking ones! Splash it over arrow-shooting ones, and rinse away the stinging scales from eyes and nose and mouth."
63,"TEXT_GAIUSE308_01449_LIEUTENANT01448_000_015","If you can get the scouts back on their feet, they may be able to point you towards your companions.
Oh, and be on your guard. If this operation is to succeed, we can ill afford any further mishaps."
61,"TEXT_GAIUSE308_01449_LIEUTENANT01448_000_013","My thanks. I will leave this task in <If(GreaterThan(PlayerParameter(52),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>'s capable hands."
62,"TEXT_GAIUSE308_01449_LIEUTENANT01448_000_014","'Tis hardly an auspicious beginning, but I must ask that you adhere to the plan, and rendezvous with your fellow Scions."
63,"TEXT_GAIUSE308_01449_LIEUTENANT01448_000_015","If you can get the scouts back on their feet, they may be able to point you towards your companions.
Oh, and be on your guard. If this operation is to succeed, we can ill afford any further mishaps."
1 key 0 1
6 2 TEXT_GAIUSE308_01449_SEQ_02 You have tended to the stricken scouts. Confront the touched sylph responsible for their suffering.
7 3 TEXT_GAIUSE308_01449_SEQ_03 His sack of mischief seemingly misplaced, the touched sylph retreats into the forest to prepare more stinging scalebombs. Speak with Maxio at the border to the Sylphlands and plan your next move.
8 4 TEXT_GAIUSE308_01449_SEQ_04 Maxio proudly confesses to the theft of his fellow sylph's sack of scalebombs, and suggests that you track down his touched counterpart before he can acquire more of the stinging agent. Offering to render you unseen with his magic, the Little Solace resident hands you a scalebomb with which to incapacitate the touched sylph. Speak with Maxio when you are ready to begin the hunt, and he will cast the spell of invisibility.
9 5 TEXT_GAIUSE308_01449_SEQ_05 You signal your readiness to Maxio, and he uses his “clever trick” to turn you invisible. Track down the touched sylph and use the stolen scalebomb to give him a taste of his own medicine. ※The spell of invisibility will only last for a limited time. Find and touch the sweet-smelling wildflower to extend the duration of the enchantment. You signal your readiness to Maxio, and he uses his “clever trick” to turn you invisible. Track down the touched sylph and use the stolen scalebomb to give him a taste of his own medicine. ※The spell of invisibility will only last for a limited time. Find and touch the sweet-smelling wildflower to extend the duration of the enchantment.
6 TEXT_GAIUSE308_01449_SEQ_06 You treat the touched sylph to an intimate encounter with one of his own stinging scalebombs, forcing your vengeful victim to flee. Report your success to Maxio.
7 TEXT_GAIUSE308_01449_SEQ_07 After hearing of your success, Maxio seems confident that the touched sylph will be unable to work any more mischief for a time. Speak with the teary-eyed private, and see if he can shed any light on the whereabouts of your comrades.
10 8 6 TEXT_GAIUSE308_01449_SEQ_08 TEXT_GAIUSE308_01449_SEQ_06 Much recovered from his tearful ordeal, the private appears ready to explain the fate of your fellow Scions... You treat the touched sylph to an intimate encounter with one of his own stinging scalebombs, forcing your vengeful victim to flee. Report your success to Maxio.
11 9 7 TEXT_GAIUSE308_01449_SEQ_09 TEXT_GAIUSE308_01449_SEQ_07 After hearing of your success, Maxio seems confident that the touched sylph will be unable to work any more mischief for a time. Speak with the teary-eyed private, and see if he can shed any light on the whereabouts of your comrades.
12 10 8 TEXT_GAIUSE308_01449_SEQ_10 TEXT_GAIUSE308_01449_SEQ_08 Much recovered from his tearful ordeal, the private appears ready to explain the fate of your fellow Scions...
64 62 60 TEXT_GAIUSE308_01449_LIEUTENANT01448_000_014 TEXT_GAIUSE308_01449_KOMUXIO_000_012 'Tis hardly an auspicious beginning, but I must ask that you adhere to the plan, and rendezvous with your fellow Scions. This one has cleansing water for walking ones! Splash it over arrow-shooting ones, and rinse away the stinging scales from eyes and nose and mouth.
65 63 61 TEXT_GAIUSE308_01449_LIEUTENANT01448_000_015 TEXT_GAIUSE308_01449_LIEUTENANT01448_000_013 If you can get the scouts back on their feet, they may be able to point you towards your companions. Oh, and be on your guard. If this operation is to succeed, we can ill afford any further mishaps. My thanks. I will leave this task in <If(GreaterThan(PlayerParameter(52),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>'s capable hands.
66 64 62 TEXT_GAIUSE308_01449_MAXIO_000_016 TEXT_GAIUSE308_01449_LIEUTENANT01448_000_014 Coughing and crying ones are not far. This one will show walking one the way! 'Tis hardly an auspicious beginning, but I must ask that you adhere to the plan, and rendezvous with your fellow Scions.
67 65 63 TEXT_GAIUSE308_01449_MAXIO_000_020 TEXT_GAIUSE308_01449_LIEUTENANT01448_000_015 Arrow-shooting ones are just over there! If you can get the scouts back on their feet, they may be able to point you towards your companions. Oh, and be on your guard. If this operation is to succeed, we can ill afford any further mishaps.
66 TEXT_GAIUSE308_01449_TEMPEREDSYLPH01449_000_025 Hah! Walking ones suffer for trespassing in these ones' domain!
68 67 64 TEXT_GAIUSE308_01449_KOMUXIO_000_026 TEXT_GAIUSE308_01449_MAXIO_000_016 Walking one must take cleansing water and rinse the scales away from coughing and crying ones! Coughing and crying ones are not far. This one will show walking one the way!
69 68 65 TEXT_GAIUSE308_01449_MODAE01449_000_030 TEXT_GAIUSE308_01449_MAXIO_000_020 <gasp> <splutter> Oh! Oh, that's so much better! Arrow-shooting ones are just over there!
70 69 66 TEXT_GAIUSE308_01449_SEKI01449_000_035 TEXT_GAIUSE308_01449_TEMPEREDSYLPH01449_000_025 <cough> Thank─ <wheeze> Thank you! A sylph...threw some manner of powder... Hah! Walking ones suffer for trespassing in these ones' domain!