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Patch 4.25
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@@ -1,19 +1,15 @@
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int32,str,str
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0,"TEXT_FESHLW301_01548_SEQ_00","An investigator for the Adventurers' Guild appears in need of assistance.
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※This quest is available for a limited time only."
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1,"TEXT_FESHLW301_01548_SEQ_01","An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionist in Mih Khetto's Amphitheatre, and learn what you can of their impending devilry.
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※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
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0,"TEXT_FESHLW301_01548_SEQ_00","An investigator for the Adventurers' Guild appears in need of assistance.
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※This quest is available for a limited time only."
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1,"TEXT_FESHLW301_01548_SEQ_01","An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionist in Mih Khetto's Amphitheatre, and learn what you can of their impending devilry.
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※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
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2,"TEXT_FESHLW301_01548_SEQ_02","Suspiciously eager to accept your offer of aid, the Continental Circus illusionist asks that you help prepare for the opening of their haunted manor. Your tasks will take you to the Goldsmiths' Guild in Ul'dah, the Culinarians' Guild in Limsa Lominsa, and the Carpenters' Guild in Gridania."
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3,"TEXT_FESHLW301_01548_SEQ_03","You have collected the commissions, and spoken with the distracted circus member. Return to the illusionist in Old Gridania and deliver the requested items."
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4,"TEXT_FESHLW301_01548_SEQ_04","You hand over the commissions to the waiting illusionist. She bids you wait in the area for your reward whilst she is busy organizing the final preparations. Almost immediately following this exchange however, a mysterious voice urges you to visit the place where they “work the hides of dead things” if you care for the fate of the living..."
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8,"TEXT_FESHLW301_01548_SEQ_08","You explain to the investigator how the amusements inside the manor were designed to instill fear in unsuspecting visitors. He examines one of the cookies you earned from enduring the entertainment, and is grudgingly impressed by the imps' diabolical plan. Upon witnessing the jubilant reactions of a mother and her child after their return from the haunted house, however, the guild member concludes that his rumors have had their intended effect. And fortunately, it seems that the circus members are none the wiser for your interference.
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Once more the mysterious voice reaches your ears, and commends you for preserving the joyful atmosphere of All Saints' Wake..."
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5,"TEXT_FESHLW301_01548_SEQ_05","You linger outside the Leatherworkers' Guild, not sure what to expect, when you witness the arrival of the illusionist. She is soon joined by the Impresario, and, after checking to see that they are alone, they both revert to their true impish forms. They proceed to discuss their plans for the haunted manor, and of how the terror they induce within its walls will be used to call down a new Night of Devilry. Return to the investigator near the amphitheatre and report this vile scheme."
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6,"TEXT_FESHLW301_01548_SEQ_06","Once he has digested the details of the imps' plans, the investigator is quick to proffer a solution: convince the people that the horrors within the manor are clever illusions so that their fear will be replaced with amusement. Wishing to know more of what waits inside the haunted house, the investigator then requests that you conduct a thorough investigation of its ghostly halls. Speak once more with the illusionist, and gain entrance to the manor."
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7,"TEXT_FESHLW301_01548_SEQ_07","After thanking you for your assistance with the preparations, the illusionist suggests that you pay a visit to a harlequin guide if you wish to enter the haunted house. Find one of the informative circus members in either the amphitheatre or the Acorn Orchard, and learn the nature of the manor's “amusements.” Once you have explored its ghastly rooms, return to the Adventurers' Guild investigator with the evidence of your experience."
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8,"TEXT_FESHLW301_01548_SEQ_08","You explain to the investigator how the amusements inside the manor were designed to instill fear in unsuspecting visitors. He examines one of the cookies you earned from enduring the entertainment, and is grudgingly impressed by the imps' diabolical plan. Upon witnessing the jubilant reactions of a mother and her child after their return from the haunted house, however, the guild member concludes that his rumors have had their intended effect. And fortunately, it seems that the circus members are none the wiser for your interference.
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@@ -62,8 +58,7 @@ Once more the mysterious voice reaches your ears, and commends you for preservin
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50,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_002","What we've kept largely a secret, however, is that these entertaining folk are not any kind of folk at all! They are, in fact, a group of imps and other monstrous beings who employ transformative magicks to alter their appearance."
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51,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_003","As long as they cause no trouble, we're unwilling to unmask them and ruin the festivities. But these are voidsent, after all─'twould be foolish not to keep a close eye on their activities."
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52,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_004","And that's where I've run into difficulties. They've grown wise to my observations, and slip away whenever I approach too closely. Do you think that you might aid me with my surveillance?"
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57,"TEXT_FESHLW301_01548_WITCH01548_000_010","Greetings from the Continental Circus!
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We─ Have we met before!? (You mortals all look alike to me...) Ahem!"
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53,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_005","Splendid! From what I've managed to ascertain, the circus is recruiting volunteers to help with festival preparations."
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54,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_006","Offer your services to the Auri illusionist over there in the amphitheatre, and learn exactly what these fiends are planning."
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55,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_007","Should their intentions prove nefarious, then pray report back to me with all haste!"
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56,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_008","Pray speak with the Auri illusionist in the amphitheatre. Pretend to cooperate with her requests, and uncover any mischief that might be afoot. I shall wait here until you return!"
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@@ -115,8 +110,7 @@ We─ Have we met before!? (You mortals all look alike to me...) Ahem!"
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101,"TEXT_FESHLW301_01548_WITCH01548_100_091","Before you enter, however, I suggest you speak with one of our harlequin guides─they will explain the various <Emphasis>amusements</Emphasis> that await you inside!"
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102,"TEXT_FESHLW301_01548_WITCH01548_000_092","You'll find a helpful circus member right here in the amphitheatre, or you might try the Acorn Orchard should you have business in New Gridania. I guarantee your manor experience will be <Emphasis>transformative</Emphasis>!"
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103,"TEXT_FESHLW301_01548_SYSTEM_000_093","You now have access to the Haunted Manor seasonal instance. To enter the manor, speak with the harlequin guide in either Mih Khetto's Amphitheatre or the Acorn Orchard."
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109,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_102","Diabolical...
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I thank you for risking your sanity for the greater good. Oh, and pray take this treat away from me ere I succumb to its crumbling sweetness."
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104,"TEXT_FESHLW301_01548_SYSTEM_100_094","The Haunted Manor is a light party instance (four players). There are no class, job, or level requirements for participation."
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105,"TEXT_FESHLW301_01548_SYSTEM_100_095","Parties that register for the instance with less than four members will be filled out automatically via the matching system."
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106,"TEXT_FESHLW301_01548_WITCH01548_000_094","Still mustering your courage? Speak with one of our harlequin guides when you're ready to brave the manor!"
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107,"TEXT_FESHLW301_01548_INVESTIGATOR01548_000_100","You've returned from the imps' manor, then? Tell me: what awful evils lurked within?"
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@@ -128,6 +122,5 @@ I thank you for risking your sanity for the greater good. Oh, and pray take this
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112,"TEXT_FESHLW301_01548_TDANAFA_000_105","Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year!"
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113,"TEXT_FESHLW301_01548_TMARITAA_000_106","(-Cheerful Girl-)It was a little frightening at first, but the monsters were so much fun! Can we go again, Mama!?"
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114,"TEXT_FESHLW301_01548_TDANAFA_000_107","(-Motherly Miqo'te-)Ahahaha, it all seemed so real, didn't it? The circus folk have certainly outdone themselves this year!"
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121,"TEXT_FESHLW301_01548_PUMPKIN_000_114","Heh heh heh...
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All their scheming come to naught. One almost feels sorry for the little devils."
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115,"TEXT_FESHLW301_01548_WITCH01548_000_108","...Fun? FUN!? They were supposed to be terrified!"
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116,"TEXT_FESHLW301_01548_WITCH01548_000_109","I don't understand it. Our members inside the manor report that the more fiendish they behaved, the more the visitors appeared to enjoy themselves..."
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