Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
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0,"TEXT_BANVAN001_02164_SEQ_00","Sonu Vanu is troubled by a storm gathering in the distance.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN001_02164_SEQ_01","Sonu Vanu is grateful for your return to Ok' Zundu, for as if by heavenly coincidence, something is troubling him that only a courageous adventurer can help with. Zundu spies have reported unusual amounts of activity from Ok' Vundu Mok, in the heart of Vundu territory. The Zundu chief is anxious as to what this might mean for his tribe, but cannot risk the uneasy truce with the Vundu by sending his own spies. He asks that you make your way to Ok' Vundu Mok to ascertain what is causing the furor.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN001_02164_SEQ_00","Sonu Vanu is troubled by a storm gathering in the distance.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN001_02164_SEQ_01","Sonu Vanu is grateful for your return to Ok' Zundu, for as if by heavenly coincidence, something is troubling him that only a courageous adventurer can help with. Zundu spies have reported unusual amounts of activity from Ok' Vundu Mok, in the heart of Vundu territory. The Zundu chief is anxious as to what this might mean for his tribe, but cannot risk the uneasy truce with the Vundu by sending his own spies. He asks that you make your way to Ok' Vundu Mok to ascertain what is causing the furor.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -79,8 +76,7 @@ int32,str,str
69,"TEXT_BANVAN001_02164_LINUVALI_000_032","...Forgive my rudeness. I, Linu Vali of the Gundu tribe, am grateful for zephyr winds that bring netherling to our side to stand against the Vundu."
70,"TEXT_BANVAN001_02164_LINUVALI_000_033","Vundu invade Gundu lands and curse our totems, but Gundu spirit will not break! All still oppose the Vundu's many misdeeds!"
71,"TEXT_BANVAN001_02164_LINUVALI_000_034","Summoning the White, conquering other tribes, attacking netherlings─all are affronts!"
75,"TEXT_BANVAN001_02164_LINUVALI_000_038","We hear naught of Zundu after Vundu invade our lands. That they are yet free...
Netherling, Linu Vali humbly requests that you escort us to Sonu Vanu, that we might beseech the Zundu for aid. "
72,"TEXT_BANVAN001_02164_LINUVALI_000_035","We seek freedom from Vundu rule. But Vundu are greedy as they are cruel, and answer our pleas with violence."
73,"TEXT_BANVAN001_02164_LINUVALI_000_036","Vundu talons reach far and cut deep. Many flee to distant isles to escape their wrath...yet netherling ventures deep into the Vundu homeland. Why?"
74,"TEXT_BANVAN001_02164_LINUVALI_000_037","Netherling is come from Ok' Zundu? Sonu Vanu himself asks netherling to investigate?"
75,"TEXT_BANVAN001_02164_LINUVALI_000_038","We hear naught of Zundu after Vundu invade our lands. That they are yet free...
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4 0 TEXT_BANVAN001_02164_SEQ_00 Sonu Vanu is troubled by a storm gathering in the distance. ※The difficulty of this quest will be synced to your current level. Sonu Vanu is troubled by a storm gathering in the distance. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN001_02164_SEQ_01 Sonu Vanu is grateful for your return to Ok' Zundu, for as if by heavenly coincidence, something is troubling him that only a courageous adventurer can help with. Zundu spies have reported unusual amounts of activity from Ok' Vundu Mok, in the heart of Vundu territory. The Zundu chief is anxious as to what this might mean for his tribe, but cannot risk the uneasy truce with the Vundu by sending his own spies. He asks that you make your way to Ok' Vundu Mok to ascertain what is causing the furor. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Sonu Vanu is grateful for your return to Ok' Zundu, for as if by heavenly coincidence, something is troubling him that only a courageous adventurer can help with. Zundu spies have reported unusual amounts of activity from Ok' Vundu Mok, in the heart of Vundu territory. The Zundu chief is anxious as to what this might mean for his tribe, but cannot risk the uneasy truce with the Vundu by sending his own spies. He asks that you make your way to Ok' Vundu Mok to ascertain what is causing the furor. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN001_02164_SEQ_02 You gaze over Ok' Vundu Mok and are met with the sight of three Vanu─one wearing a crown of flowers─being chased by a group of Vundu. The three Vanu are cornered, and although they attempt to stand their ground, the Vundu war dance causes them to cower in fear. You stand fearless before the dance, however, and leap to the defense of the shivering Vanu.
3 TEXT_BANVAN001_02164_SEQ_03 You slay the Vundu warriors, and the three beleaguered Vanu are safe from harm. Speak with Linu Vali to hear their tale.
4 TEXT_BANVAN001_02164_SEQ_04 Linu Vali tells you of her troubled tribe, the Gundu, who were subjugated by the Vundu and now live in fear under their rule. Her tribe seeks freedom from the Vundu, but they will not allow it, threatening any opposition with violence and imprisonment. Linu Vali is surprised when you tell her of Sonu Vanu's request, and asks that you act as a mediator in helping the Gundu tell of their plight. Return to Ok' Zundu and inform Sonu Vanu of the occurrences at Ok' Vundu Mok.
6 5 2 TEXT_BANVAN001_02164_SEQ_05 TEXT_BANVAN001_02164_SEQ_02 You relate the story of your journey into Ok' Vundu to Sonu Vanu, and Linu Vali offers her greetings and gratitude to the chieftain. Taking the story of the Gundu's plight to heart, Sonu Vanu grants the refugees an island to use as a safe haven, despite his attendant's protestations. Linu Vali is ecstatic at this present, promising that the Gundu will be self-sufficient, and work to make a new settlement free from Vundu influence. Go to Nakki Island, to the west of Ok' Zundu, and speak with Linu Vali to listen to her plan for building her tribe's home. You gaze over Ok' Vundu Mok and are met with the sight of three Vanu─one wearing a crown of flowers─being chased by a group of Vundu. The three Vanu are cornered, and although they attempt to stand their ground, the Vundu war dance causes them to cower in fear. You stand fearless before the dance, however, and leap to the defense of the shivering Vanu.
7 6 3 TEXT_BANVAN001_02164_SEQ_06 TEXT_BANVAN001_02164_SEQ_03 Linu Vali seems eager to begin developing the island, but needs your help dealing with some airborne pests. She asks that you rid the surrounding trees of the midge clouds, which conveniently lack the taste for netherling blood. Speak with Luna Vanu to mount a sanuwa and use its powerful buffet to drive the midges from the trees. You slay the Vundu warriors, and the three beleaguered Vanu are safe from harm. Speak with Linu Vali to hear their tale.
8 7 4 TEXT_BANVAN001_02164_SEQ_07 TEXT_BANVAN001_02164_SEQ_04 The midges will no longer trouble the poor Vanu, and the island has become noticeably quieter. Report your success to Linu Vali and see if there is aught more that she requires. Linu Vali tells you of her troubled tribe, the Gundu, who were subjugated by the Vundu and now live in fear under their rule. Her tribe seeks freedom from the Vundu, but they will not allow it, threatening any opposition with violence and imprisonment. Linu Vali is surprised when you tell her of Sonu Vanu's request, and asks that you act as a mediator in helping the Gundu tell of their plight. Return to Ok' Zundu and inform Sonu Vanu of the occurrences at Ok' Vundu Mok.
76 75 72 TEXT_BANVAN001_02164_LINUVALI_000_038 TEXT_BANVAN001_02164_LINUVALI_000_035 We hear naught of Zundu after Vundu invade our lands. That they are yet free... Netherling, Linu Vali humbly requests that you escort us to Sonu Vanu, that we might beseech the Zundu for aid. We seek freedom from Vundu rule. But Vundu are greedy as they are cruel, and answer our pleas with violence.
77 76 73 TEXT_BANVAN001_02164_LINUVALI_000_039 TEXT_BANVAN001_02164_LINUVALI_000_036 Tribe will remember netherling's kindness for many moons to come! Now, let us depart to Ok' Zundu before the Vundu return. Vundu talons reach far and cut deep. Many flee to distant isles to escape their wrath...yet netherling ventures deep into the Vundu homeland. Why?
78 77 74 TEXT_BANVAN001_02164_SONUVANU_000_050 TEXT_BANVAN001_02164_LINUVALI_000_037 So rumblings in Ok' Vundu not sign of impending storm, but Gundu uprising. Netherling is come from Ok' Zundu? Sonu Vanu himself asks netherling to investigate?
79 78 75 TEXT_BANVAN001_02164_SONUVANU_000_051 TEXT_BANVAN001_02164_LINUVALI_000_038 And now the Gundu seek protection from their pursuers... We hear naught of Zundu after Vundu invade our lands. That they are yet free... Netherling, Linu Vali humbly requests that you escort us to Sonu Vanu, that we might beseech the Zundu for aid.
79 TEXT_BANVAN001_02164_LINUVALI_000_052 May zephyr winds forever guide you, Chief Sonu. I, Linu Vali, daughter of Uunu Vanu, do greet you warmly.
80 80 76 TEXT_BANVAN001_02164_LINUVALI_000_053 TEXT_BANVAN001_02164_LINUVALI_000_039 My companions are Muna Vanu, former attendant to my father, and Luna Vanu, merchant of our village. Tribe will remember netherling's kindness for many moons to come! Now, let us depart to Ok' Zundu before the Vundu return.
81 81 77 TEXT_BANVAN001_02164_SONUVANU_000_054 TEXT_BANVAN001_02164_SONUVANU_000_050 Your father and I spend many hours cloudfishing. When news of his death at Vundu claws reaches Ok' Zundu...the fiercest monsoon cannot wash away my sorrow. So rumblings in Ok' Vundu not sign of impending storm, but Gundu uprising.
82 82 78 TEXT_BANVAN001_02164_LINUVALI_000_055 TEXT_BANVAN001_02164_SONUVANU_000_051 Forgive us our imposition, Chief Sonu, but the Gundu suffer too long under the Vundu─better to run than to remain slaves. But Vundu are relentless, and we face terrible reprisals, if not for this netherling. And now the Gundu seek protection from their pursuers...
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0,"TEXT_BANVAN002_02165_SEQ_00","Linu Vali has heard a rumor, and looks eager to share it with you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN002_02165_SEQ_01","Linu Vali seems in the middle of preparations to leave, and upon speaking to her you find that she means to return to her old home of Ok' Gundu. Rumors tell of Vanu that still inhabit the village, and Linu Vali has a hunch that they may be fellow Gundu in hiding. She asks that you aid her in the search, assuring you that the Vundu likely have lost interest in the area by now. Meet with Linu Vali at the entrance to Ok' Gundu to begin the search for the lost Vanu.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN002_02165_SEQ_00","Linu Vali has heard a rumor, and looks eager to share it with you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN002_02165_SEQ_01","Linu Vali seems in the middle of preparations to leave, and upon speaking to her you find that she means to return to her old home of Ok' Gundu. Rumors tell of Vanu that still inhabit the village, and Linu Vali has a hunch that they may be fellow Gundu in hiding. She asks that you aid her in the search, assuring you that the Vundu likely have lost interest in the area by now. Meet with Linu Vali at the entrance to Ok' Gundu to begin the search for the lost Vanu.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
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3 int32 str str
4 0 TEXT_BANVAN002_02165_SEQ_00 Linu Vali has heard a rumor, and looks eager to share it with you. ※The difficulty of this quest will be synced to your current level. Linu Vali has heard a rumor, and looks eager to share it with you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN002_02165_SEQ_01 Linu Vali seems in the middle of preparations to leave, and upon speaking to her you find that she means to return to her old home of Ok' Gundu. Rumors tell of Vanu that still inhabit the village, and Linu Vali has a hunch that they may be fellow Gundu in hiding. She asks that you aid her in the search, assuring you that the Vundu likely have lost interest in the area by now. Meet with Linu Vali at the entrance to Ok' Gundu to begin the search for the lost Vanu. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Linu Vali seems in the middle of preparations to leave, and upon speaking to her you find that she means to return to her old home of Ok' Gundu. Rumors tell of Vanu that still inhabit the village, and Linu Vali has a hunch that they may be fellow Gundu in hiding. She asks that you aid her in the search, assuring you that the Vundu likely have lost interest in the area by now. Meet with Linu Vali at the entrance to Ok' Gundu to begin the search for the lost Vanu. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN002_02165_SEQ_02 You arrive at the entrance to Ok' Gundu to find Linu Vali standing next to an unfamiliar Vanu Vanu. Soon she introduces her companion as Ranu Vali, a botanist renowned among the Gundu. Apparently Ranu Vali fled along with another Gundu by the name of Eenu Vanu, who leapt over the edge of the island in an attempt to escape the Vundu pursuing the pair. Linu Vali, certain that Eenu Vanu survived the fall, asks that you search for him while they keep lookout for any remaining Vundu. Search for any signs of Eenu Vanu in the lower island of Voor Sian Siran.
3 TEXT_BANVAN002_02165_SEQ_03 After searching Voor Sian Siran, you find Eenu Vanu, shaken but not visibly injured. After you tell him that Linu Vali sent you, he hurries to meet her. Return to Linu Vali to join in on the reunion.
4 TEXT_BANVAN002_02165_SEQ_04 The Gundu are elated to finally be reunited, but their happiness is cut short when a group of hostile Gundu arrive, threatening them with capture. Linu Vali, wishing to avoid violence against her former allies, steps forward to drive them away with her sundrop dance. She is unable to muster the ferocity to unnerve her enemies, however, and they counter with their own powerful display. Linu Vali and the others are left shivering in fear, but you stand ready to fight the Gundu off.
6 5 2 TEXT_BANVAN002_02165_SEQ_05 TEXT_BANVAN002_02165_SEQ_02 You defeat the Gundu warriors after a pitched battle. Check on the safety of Linu Vali and the other Gundu. You arrive at the entrance to Ok' Gundu to find Linu Vali standing next to an unfamiliar Vanu Vanu. Soon she introduces her companion as Ranu Vali, a botanist renowned among the Gundu. Apparently Ranu Vali fled along with another Gundu by the name of Eenu Vanu, who leapt over the edge of the island in an attempt to escape the Vundu pursuing the pair. Linu Vali, certain that Eenu Vanu survived the fall, asks that you search for him while they keep lookout for any remaining Vundu. Search for any signs of Eenu Vanu in the lower island of Voor Sian Siran.
7 6 3 TEXT_BANVAN002_02165_SEQ_06 TEXT_BANVAN002_02165_SEQ_03 Linu Vali expresses her gratitude, but is ashamed of her ineffectual dance. She is still traumatized by the memories of the Vundu attacking her home, and fear takes hold of her when she attempts the dance. However, the safety and health of her companions brings her happiness, and she proceeds to Ok' Zundu to introduce the village's newest residents to Sonu Vanu. Follow the trio and speak with Sonu Vanu when you arrive. After searching Voor Sian Siran, you find Eenu Vanu, shaken but not visibly injured. After you tell him that Linu Vali sent you, he hurries to meet her. Return to Linu Vali to join in on the reunion.
8 7 4 TEXT_BANVAN002_02165_SEQ_07 TEXT_BANVAN002_02165_SEQ_04 Linu Vali introduces Eenu Vanu and Ranu Vali to Sonu Vanu, who is overjoyed to see the village's growth. However, his attendant Sanu Vanu expresses doubt at the Gundu's ability to sustain themselves. Despite Sanu Vanu's protestations, Linu Vali remains optimistic that the Gundu refugees will be able to make their new home flourish. The three Gundu return to Ok' Gundu Nakki. Go back with them and speak to Linu Vali when you arrive. The Gundu are elated to finally be reunited, but their happiness is cut short when a group of hostile Gundu arrive, threatening them with capture. Linu Vali, wishing to avoid violence against her former allies, steps forward to drive them away with her sundrop dance. She is unable to muster the ferocity to unnerve her enemies, however, and they counter with their own powerful display. Linu Vali and the others are left shivering in fear, but you stand ready to fight the Gundu off.
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0,"TEXT_BANVAN003_02166_SEQ_00","New friends have brought fortunate news to Linu Vali's ears.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN003_02166_SEQ_01","Thanks to the village's new residents, Ok' Gundu Nakki's growth is proceeding apace, and relations between the Gundu and Zundu are improving. The deepening bonds have already borne fruit, and Linu Vali has received word that a Vanu Vanu wearing Gundu colors has been sighted in Vundu territory, attempting to save another of his tribe from abuse at the hands of Vundu youths by shouting “No more violence!” at them. Linu Vali remarks that she had an old friend that often used that phrase to avoid conflict, and surmises that it must be him. She has come up with a plan to rescue him from his oppressors, and asks for your aid. Meet Linu Vali in front of Vundu Ok' Bendu and help her reunite with her erstwhile companion.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN003_02166_SEQ_00","New friends have brought fortunate news to Linu Vali's ears.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN003_02166_SEQ_01","Thanks to the village's new residents, Ok' Gundu Nakki's growth is proceeding apace, and relations between the Gundu and Zundu are improving. The deepening bonds have already borne fruit, and Linu Vali has received word that a Vanu Vanu wearing Gundu colors has been sighted in Vundu territory, attempting to save another of his tribe from abuse at the hands of Vundu youths by shouting “No more violence!” at them. Linu Vali remarks that she had an old friend that often used that phrase to avoid conflict, and surmises that it must be him. She has come up with a plan to rescue him from his oppressors, and asks for your aid. Meet Linu Vali in front of Vundu Ok' Bendu and help her reunite with her erstwhile companion.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
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4 0 TEXT_BANVAN003_02166_SEQ_00 New friends have brought fortunate news to Linu Vali's ears. ※The difficulty of this quest will be synced to your current level. New friends have brought fortunate news to Linu Vali's ears. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN003_02166_SEQ_01 Thanks to the village's new residents, Ok' Gundu Nakki's growth is proceeding apace, and relations between the Gundu and Zundu are improving. The deepening bonds have already borne fruit, and Linu Vali has received word that a Vanu Vanu wearing Gundu colors has been sighted in Vundu territory, attempting to save another of his tribe from abuse at the hands of Vundu youths by shouting “No more violence!” at them. Linu Vali remarks that she had an old friend that often used that phrase to avoid conflict, and surmises that it must be him. She has come up with a plan to rescue him from his oppressors, and asks for your aid. Meet Linu Vali in front of Vundu Ok' Bendu and help her reunite with her erstwhile companion. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Thanks to the village's new residents, Ok' Gundu Nakki's growth is proceeding apace, and relations between the Gundu and Zundu are improving. The deepening bonds have already borne fruit, and Linu Vali has received word that a Vanu Vanu wearing Gundu colors has been sighted in Vundu territory, attempting to save another of his tribe from abuse at the hands of Vundu youths by shouting “No more violence!” at them. Linu Vali remarks that she had an old friend that often used that phrase to avoid conflict, and surmises that it must be him. She has come up with a plan to rescue him from his oppressors, and asks for your aid. Meet Linu Vali in front of Vundu Ok' Bendu and help her reunite with her erstwhile companion. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN003_02166_SEQ_02 When you meet with Linu Vali, she explains her plan to draw Ginu Vanu to you with bones inscribed with a mark known only to the two friends. Once Ginu Vanu notices the mark, Linu Vali is sure that he will follow them to their source. Place the bones conspicuously around the area so the Vanu can find them.
3 TEXT_BANVAN003_02166_SEQ_03 You have placed the bones in such a way that even the most oblivious observer could find them. Return to Linu Vali and await Ginu Vanu's arrival.
4 TEXT_BANVAN003_02166_SEQ_04 All goes according to Linu Vali's plan, and Ginu Vanu finds the bones and follows their trail. Upon sighting you, Ginu Vanu puts on a show of aggression to playfully frighten his old friend, but his demeanor quickly becomes friendly. Ginu Vanu agrees to return with you to Ok' Gundu Nakki without argument, but before you can leave a group of Vundu scouts appears nearby. Instead of resorting to violence, Linu Vali decides to scare the Vundu away with her sundrop dance─but first she needs inspiration. /dance for the timid Vanu to awaken the spirit of the warrior within her.
6 5 2 TEXT_BANVAN003_02166_SEQ_05 TEXT_BANVAN003_02166_SEQ_02 Your dancing rekindles Linu Vali's courage, and she puts on an impressive and terrifying display for the Vundu scouts, sending them running in fear. With your escape route secure, return to Ok' Zundu to introduce Ok' Gundu Nakki's new ally to the Zundu chieftain. When you meet with Linu Vali, she explains her plan to draw Ginu Vanu to you with bones inscribed with a mark known only to the two friends. Once Ginu Vanu notices the mark, Linu Vali is sure that he will follow them to their source. Place the bones conspicuously around the area so the Vanu can find them.
7 6 3 TEXT_BANVAN003_02166_SEQ_06 TEXT_BANVAN003_02166_SEQ_03 The Zundu chieftain and his attendant are excited to meet yet another of the Gundu's artisans, and Sonu Vanu is eager to see what changes this will bring to the village. The Gundu return to their new home to welcome its new resident. Return with them and speak with Linu Vali when you arrive. You have placed the bones in such a way that even the most oblivious observer could find them. Return to Linu Vali and await Ginu Vanu's arrival.
8 7 4 TEXT_BANVAN003_02166_SEQ_07 TEXT_BANVAN003_02166_SEQ_04 Ok' Gundu Nakki has one more voice among its villagers, and Linu Vali is excited to continue developing her mastery of the sundrop dance. However, she still mourns the absence of her brother, rightful chief of the Gundu tribe, and vows to rescue him from the Vundu. The winds of change are always blowing, and Linu Vali once again asks for you to answer their call when next they beckon. All goes according to Linu Vali's plan, and Ginu Vanu finds the bones and follows their trail. Upon sighting you, Ginu Vanu puts on a show of aggression to playfully frighten his old friend, but his demeanor quickly becomes friendly. Ginu Vanu agrees to return with you to Ok' Gundu Nakki without argument, but before you can leave a group of Vundu scouts appears nearby. Instead of resorting to violence, Linu Vali decides to scare the Vundu away with her sundrop dance─but first she needs inspiration. /dance for the timid Vanu to awaken the spirit of the warrior within her.
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0,"TEXT_BANVAN004_02167_SEQ_00","Linu Vali has finally received word of her sibling's whereabouts.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN004_02167_SEQ_01","Linu Vali can barely contain her excitement when she tells you that a captured Vundu spy has given up information about her brother. According to the spy, Linu Vanu has been moved to a skycage hanging from the Cromlech. Adamant not to miss this long-awaited chance, she rushes off without further explanation. Meet Linu Vali at the Cromlech to aid in the rescue of her brother.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN004_02167_SEQ_00","Linu Vali has finally received word of her sibling's whereabouts.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN004_02167_SEQ_01","Linu Vali can barely contain her excitement when she tells you that a captured Vundu spy has given up information about her brother. According to the spy, Linu Vanu has been moved to a skycage hanging from the Cromlech. Adamant not to miss this long-awaited chance, she rushes off without further explanation. Meet Linu Vali at the Cromlech to aid in the rescue of her brother.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
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4 0 TEXT_BANVAN004_02167_SEQ_00 Linu Vali has finally received word of her sibling's whereabouts. ※The difficulty of this quest will be synced to your current level. Linu Vali has finally received word of her sibling's whereabouts. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN004_02167_SEQ_01 Linu Vali can barely contain her excitement when she tells you that a captured Vundu spy has given up information about her brother. According to the spy, Linu Vanu has been moved to a skycage hanging from the Cromlech. Adamant not to miss this long-awaited chance, she rushes off without further explanation. Meet Linu Vali at the Cromlech to aid in the rescue of her brother. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Linu Vali can barely contain her excitement when she tells you that a captured Vundu spy has given up information about her brother. According to the spy, Linu Vanu has been moved to a skycage hanging from the Cromlech. Adamant not to miss this long-awaited chance, she rushes off without further explanation. Meet Linu Vali at the Cromlech to aid in the rescue of her brother. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN004_02167_SEQ_02 You arrive at the Cromlech to find Linu Vali surrounded by Vundu, ready to attack after Linu Vali's ineffectual sundrop dance. Luckily, you dispatch them before any of the petals on Linu Vali's head come to harm. Speak with Linu Vali, who looks eager to get on with her brother's rescue.
3 TEXT_BANVAN004_02167_SEQ_03 It seems the Vundu were lying in wait for any Vanu bold enough to try and rescue Linu Vali's brother. Your skirmish allows a brief window of safety, and Linu Vali asks you to give her brother a sanuwa horn, which he may use to summon a sanuwa and fly to safety. Find the skycage holding her brother and pass him the horn.
4 TEXT_BANVAN004_02167_SEQ_04 After searching the skycages below, you come across a confused Linu Vanu. After you explain the situation to him, he eagerly accepts the sanuwa horn his sister gave you and uses it to summon a sanuwa to escape the stuffy skycage. He dismounts to greet his sister as she is being confronted by yet another group of Vundu warriors. The two share a knowing glance before starting a perfectly synced sundrop dance, the intensity of which sends the Vundu scurrying back to their roosts. The two siblings are safe to have their heartfelt reunion at last, and Linu Vali explains everything that has happened thus far with the Gundu refugees. Her brother seems somewhat skeptical as to the intent of the Zundu tribe's newfound generosity, but nonetheless agrees to visit Ok' Zundu and greet Sonu Vanu. Follow the siblings back to Ok' Zundu and take part in the greeting.
6 5 2 TEXT_BANVAN004_02167_SEQ_05 TEXT_BANVAN004_02167_SEQ_02 Linu Vali is eager to introduce her brother to the Ok' Zundu chieftain, who affably greets the pair. Linu Vanu comments that Ok' Zundu has been left relatively untouched by the Vundu, and criticizes the Ok' Zundu chieftain for buying his tribe's safety with tributes while others, namely the Gundu, had their homes destroyed. Linu Vali is quick to silence her brother, explaining to him that if not for the Zundu, their tribe would be in an even worse off position. Her brother is surprised at his sister's boldness, and he apologizes for his actions. Sonu Vanu takes Linu Vanu's affront in stride, saying that he wants only for the two tribes to grow closer. The Gundu siblings depart to Ok' Gundu Nakki. Return with them and speak with Linu Vali upon your arrival. You arrive at the Cromlech to find Linu Vali surrounded by Vundu, ready to attack after Linu Vali's ineffectual sundrop dance. Luckily, you dispatch them before any of the petals on Linu Vali's head come to harm. Speak with Linu Vali, who looks eager to get on with her brother's rescue.
7 6 3 TEXT_BANVAN004_02167_SEQ_06 TEXT_BANVAN004_02167_SEQ_03 Linu Vanu is appointed chief of Ok' Gundu Nakki, and the village finally has a leader. Linu Vali is relieved that the responsibility of leadership has been passed to her brother, but is worried that their recent meeting with the Zundu may cause trouble between the two tribes further down the road. She has a plan to improve the relations between Zundu and Gundu, and asks that you prepare to lend your aid when she is ready. It seems the Vundu were lying in wait for any Vanu bold enough to try and rescue Linu Vali's brother. Your skirmish allows a brief window of safety, and Linu Vali asks you to give her brother a sanuwa horn, which he may use to summon a sanuwa and fly to safety. Find the skycage holding her brother and pass him the horn.
8 7 4 TEXT_BANVAN004_02167_SEQ_07 TEXT_BANVAN004_02167_SEQ_04 After searching the skycages below, you come across a confused Linu Vanu. After you explain the situation to him, he eagerly accepts the sanuwa horn his sister gave you and uses it to summon a sanuwa to escape the stuffy skycage. He dismounts to greet his sister as she is being confronted by yet another group of Vundu warriors. The two share a knowing glance before starting a perfectly synced sundrop dance, the intensity of which sends the Vundu scurrying back to their roosts. The two siblings are safe to have their heartfelt reunion at last, and Linu Vali explains everything that has happened thus far with the Gundu refugees. Her brother seems somewhat skeptical as to the intent of the Zundu tribe's newfound generosity, but nonetheless agrees to visit Ok' Zundu and greet Sonu Vanu. Follow the siblings back to Ok' Zundu and take part in the greeting.
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0,"TEXT_BANVAN005_02168_SEQ_00","Linu Vali is cooking up a plan to improve relations with the Zundu.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN005_02168_SEQ_01","The relations between the Zundu and Gundu have been strained ever since Linu Vanu's remarks at Ok' Zundu. However, Linu Vali has a plan to invite the Zundu to Ok' Gundu Nakki for a feast, an important gesture of friendship in Vanu Vanu culture. Her responsibility is to prepare fish for the main dish, but she requires a rare seasoning, Abalathian rock salt, which is possessed solely by the Vundu. She will head to Voor Sian Siran with her fishing pole, and she asks you to steal into Ok' Vundu Vana and procure a chunk of the salt from the Vundu stores.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN005_02168_SEQ_00","Linu Vali is cooking up a plan to improve relations with the Zundu.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN005_02168_SEQ_01","The relations between the Zundu and Gundu have been strained ever since Linu Vanu's remarks at Ok' Zundu. However, Linu Vali has a plan to invite the Zundu to Ok' Gundu Nakki for a feast, an important gesture of friendship in Vanu Vanu culture. Her responsibility is to prepare fish for the main dish, but she requires a rare seasoning, Abalathian rock salt, which is possessed solely by the Vundu. She will head to Voor Sian Siran with her fishing pole, and she asks you to steal into Ok' Vundu Vana and procure a chunk of the salt from the Vundu stores.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN005_02168_SEQ_00 Linu Vali is cooking up a plan to improve relations with the Zundu. ※The difficulty of this quest will be synced to your current level. Linu Vali is cooking up a plan to improve relations with the Zundu. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN005_02168_SEQ_01 The relations between the Zundu and Gundu have been strained ever since Linu Vanu's remarks at Ok' Zundu. However, Linu Vali has a plan to invite the Zundu to Ok' Gundu Nakki for a feast, an important gesture of friendship in Vanu Vanu culture. Her responsibility is to prepare fish for the main dish, but she requires a rare seasoning, Abalathian rock salt, which is possessed solely by the Vundu. She will head to Voor Sian Siran with her fishing pole, and she asks you to steal into Ok' Vundu Vana and procure a chunk of the salt from the Vundu stores. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The relations between the Zundu and Gundu have been strained ever since Linu Vanu's remarks at Ok' Zundu. However, Linu Vali has a plan to invite the Zundu to Ok' Gundu Nakki for a feast, an important gesture of friendship in Vanu Vanu culture. Her responsibility is to prepare fish for the main dish, but she requires a rare seasoning, Abalathian rock salt, which is possessed solely by the Vundu. She will head to Voor Sian Siran with her fishing pole, and she asks you to steal into Ok' Vundu Vana and procure a chunk of the salt from the Vundu stores. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN005_02168_SEQ_02 After searching the Vundu village, you find their stores of Abalathian rock salt and pick the purest looking chunk you can find. Return to Ok' Gundu Nakki and give the salt to Linu Vanu.
3 TEXT_BANVAN005_02168_SEQ_03 You hand over the Abalathian rock salt to Linu Vanu, who is confused as to why his sister asked you to deliver it to him. It seems Linu Vali has neglected to tell her brother of her plans for the feast. Linu Vanu is impressed at her initiative, but regrets that she must go to so much trouble on his account. He thanks you for standing by his sister's side during these troubled times, and even though he knows she has grown, he still worries for her safety, asking you to go check on her at Voor Sian Siran. Journey to the islands and see if the novice cloudfisher has caught anything.
4 TEXT_BANVAN005_02168_SEQ_04 You arrive to see Linu Vali cowering before a hungry-looking cloudworm, and slay the beast before it makes a meal of the Vanu. Check on Linu Vali's safety.
6 5 2 TEXT_BANVAN005_02168_SEQ_05 TEXT_BANVAN005_02168_SEQ_02 Linu Vali thanks you for saving her yet again. In her concentration she lost sight of her surroundings, allowing the beast to sneak up on her. However, it seems she was able to catch a fish suitable for the feast, and hurries off to Ok' Gundu Nakki to begin preparation. After searching the Vundu village, you find their stores of Abalathian rock salt and pick the purest looking chunk you can find. Return to Ok' Gundu Nakki and give the salt to Linu Vanu.
7 6 3 TEXT_BANVAN005_02168_SEQ_06 TEXT_BANVAN005_02168_SEQ_03 The feast is a rousing success, with Vanu Vanu of both tribes coming closer through the exchange of quips and stories. The progress of Ok' Gundu Nakki is continuing apace, but the question still remains as to how long this peace can last. You hand over the Abalathian rock salt to Linu Vanu, who is confused as to why his sister asked you to deliver it to him. It seems Linu Vali has neglected to tell her brother of her plans for the feast. Linu Vanu is impressed at her initiative, but regrets that she must go to so much trouble on his account. He thanks you for standing by his sister's side during these troubled times, and even though he knows she has grown, he still worries for her safety, asking you to go check on her at Voor Sian Siran. Journey to the islands and see if the novice cloudfisher has caught anything.
8 7 4 TEXT_BANVAN005_02168_SEQ_07 TEXT_BANVAN005_02168_SEQ_04 You arrive to see Linu Vali cowering before a hungry-looking cloudworm, and slay the beast before it makes a meal of the Vanu. Check on Linu Vali's safety.
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0,"TEXT_BANVAN006_02169_SEQ_00","Even Linu Vali's crown of flowers cannot distract from the distressed look on her face.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN006_02169_SEQ_01","The Vundu have discovered Ok' Gundu Nakki's existence, and are demanding that the Zundu surrender the refugees lest both tribes face total destruction. Sonu Vanu has called a meeting at Ok' Zundu to discuss this new threat. Follow the others to Ok' Zundu and speak with Sonu Vanu on your arrival.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN006_02169_SEQ_00","Even Linu Vali's crown of flowers cannot distract from the distressed look on her face.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN006_02169_SEQ_01","The Vundu have discovered Ok' Gundu Nakki's existence, and are demanding that the Zundu surrender the refugees lest both tribes face total destruction. Sonu Vanu has called a meeting at Ok' Zundu to discuss this new threat. Follow the others to Ok' Zundu and speak with Sonu Vanu on your arrival.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
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3 int32 str str
4 0 TEXT_BANVAN006_02169_SEQ_00 Even Linu Vali's crown of flowers cannot distract from the distressed look on her face. ※The difficulty of this quest will be synced to your current level. Even Linu Vali's crown of flowers cannot distract from the distressed look on her face. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN006_02169_SEQ_01 The Vundu have discovered Ok' Gundu Nakki's existence, and are demanding that the Zundu surrender the refugees lest both tribes face total destruction. Sonu Vanu has called a meeting at Ok' Zundu to discuss this new threat. Follow the others to Ok' Zundu and speak with Sonu Vanu on your arrival. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vundu have discovered Ok' Gundu Nakki's existence, and are demanding that the Zundu surrender the refugees lest both tribes face total destruction. Sonu Vanu has called a meeting at Ok' Zundu to discuss this new threat. Follow the others to Ok' Zundu and speak with Sonu Vanu on your arrival. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN006_02169_SEQ_02 Upon your arrival to Ok' Zundu the Vanu Vanu begin discussing the Vundu's demands. Sonu Vanu is willing to fight, but it seems his people are hesitant to join a battle they have little chance of winning. After some terse words and arguments, Linu Vali suggests that if the two tribes cannot win by virtue of numbers, then they should rob the Vundu of their will to fight with the sundrop dance. The plan is met with some agreement, but the Zundu's fighting spirit is not what it once was. They need a mighty warrior to show them the sundrop dance and rekindle the flames of fury in their heart. All present agree that you, as the one who defeated Bismarck, should be the one to motivate the Zundu with the sundrop dance. Linu Vali will teach you the steps, but first you must perform the initiation ceremony. Meet Linu Vali at the entrance to Ok' Zundu to begin the ceremony.
3 TEXT_BANVAN006_02169_SEQ_03 You find Linu Vali standing in front of a massive stone sculpture wrought in the shape of a birdlike creature. She explains that the statue depicts the mother of all Vanu, and that in order to earn the right to the sundrop dance, you must dance atop two such statues, baring your soul to their judgment. Ascend the statue and put your most energetic /dance on display.
4 TEXT_BANVAN006_02169_SEQ_04 Through your dance, you lay bare your spirit to the mother of all Vanu. Return to Linu Vali to tell her of your stirring performance.
6 5 2 TEXT_BANVAN006_02169_SEQ_05 TEXT_BANVAN006_02169_SEQ_02 Your dance impresses Linu Vali, and she guides you to the second ancestral statue. Follow Linu Vali to Vundu Ok' Bendu. Upon your arrival to Ok' Zundu the Vanu Vanu begin discussing the Vundu's demands. Sonu Vanu is willing to fight, but it seems his people are hesitant to join a battle they have little chance of winning. After some terse words and arguments, Linu Vali suggests that if the two tribes cannot win by virtue of numbers, then they should rob the Vundu of their will to fight with the sundrop dance. The plan is met with some agreement, but the Zundu's fighting spirit is not what it once was. They need a mighty warrior to show them the sundrop dance and rekindle the flames of fury in their heart. All present agree that you, as the one who defeated Bismarck, should be the one to motivate the Zundu with the sundrop dance. Linu Vali will teach you the steps, but first you must perform the initiation ceremony. Meet Linu Vali at the entrance to Ok' Zundu to begin the ceremony.
7 6 3 TEXT_BANVAN006_02169_SEQ_06 TEXT_BANVAN006_02169_SEQ_03 You find Linu Vali standing in front of yet another enormous Vanu Vanu sculpture, this time depicting the father of all Vanu. Once again, /dance on the statue with all the passion your spirit can muster. You find Linu Vali standing in front of a massive stone sculpture wrought in the shape of a birdlike creature. She explains that the statue depicts the mother of all Vanu, and that in order to earn the right to the sundrop dance, you must dance atop two such statues, baring your soul to their judgment. Ascend the statue and put your most energetic /dance on display.
8 7 4 TEXT_BANVAN006_02169_SEQ_07 TEXT_BANVAN006_02169_SEQ_04 The father of all Vanu has seen what your soul looks like. Return to Linu Vali to see what the final step of this ritual is. Through your dance, you lay bare your spirit to the mother of all Vanu. Return to Linu Vali to tell her of your stirring performance.
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0,"TEXT_BANVAN007_02170_SEQ_00","Linu Vali is ready to face the Vundu, but first would ask one more favor of an old friend.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN007_02170_SEQ_01","A party of Vundu has been spotted approaching Ok' Zundu, and Linu Vali steels herself to meet them on the field of battle. However, she asks that you present yourself before the Gundu totem pole and perform the /sundropdance before facing the Vundu. By doing so, the ancestors of the Gundu tribe will grant today's warriors the will to achieve victory.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN007_02170_SEQ_00","Linu Vali is ready to face the Vundu, but first would ask one more favor of an old friend.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN007_02170_SEQ_01","A party of Vundu has been spotted approaching Ok' Zundu, and Linu Vali steels herself to meet them on the field of battle. However, she asks that you present yourself before the Gundu totem pole and perform the /sundropdance before facing the Vundu. By doing so, the ancestors of the Gundu tribe will grant today's warriors the will to achieve victory.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN007_02170_SEQ_00 Linu Vali is ready to face the Vundu, but first would ask one more favor of an old friend. ※The difficulty of this quest will be synced to your current level. Linu Vali is ready to face the Vundu, but first would ask one more favor of an old friend. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN007_02170_SEQ_01 A party of Vundu has been spotted approaching Ok' Zundu, and Linu Vali steels herself to meet them on the field of battle. However, she asks that you present yourself before the Gundu totem pole and perform the /sundropdance before facing the Vundu. By doing so, the ancestors of the Gundu tribe will grant today's warriors the will to achieve victory. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. A party of Vundu has been spotted approaching Ok' Zundu, and Linu Vali steels herself to meet them on the field of battle. However, she asks that you present yourself before the Gundu totem pole and perform the /sundropdance before facing the Vundu. By doing so, the ancestors of the Gundu tribe will grant today's warriors the will to achieve victory. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN007_02170_SEQ_02 You perform a thunderous display in front of the Gundu totem pole. The ancestors of the Gundu tribe have answered your entreaty, and granted the brave Vanu Vanu strength for the upcoming battle. Report the news of the ancestors' generosity to Linu Vali.
3 TEXT_BANVAN007_02170_SEQ_03 Linu Vali is emboldened by the news of her ancestors' blessing, and is ready to confront the Vundu forthwith. After thanking you for everything you have done for the Gundu, she states that today's battle should be left to the Vanu Vanu to settle, and asks that you go to Ok' Zundu to tell Sonu Vanu that the group's preparations are complete.
4 TEXT_BANVAN007_02170_SEQ_04 Sonu Vanu tells you the Zundu are ready as well, but has one last request of you. You are to stand watch over the battle, so that you may tell the tale of the Zundu and Gundu tribes' last stand should the Vundu emerge victorious. Go to the northeast, where the Vundu have been sighted, and wait for the Vanu Vanu to arrive.
6 5 2 TEXT_BANVAN007_02170_SEQ_05 TEXT_BANVAN007_02170_SEQ_02 You watch the fateful encounter from above the fields, and see the Vundu come face-to-face with the group of Gundu and Zundu, who respond to the Vundu chieftain's demands with a booming display of their sundrop dance. The Vundu seem unaffected, however, accepting the challenge with their own dance. Succumbing to the Vundu's ferocity, the Gundu and Zundu dancers lose the will to continue. Refusing to leave your allies to their fate, you descend from your position and show the Vundu your own sundrop dance. The Vundu are taken aback by your fury, and the Zundu and Gundu are inspired to match your steps. The renewed power of the sundrop dance strikes fear into the hearts of the Vundu, and they flee back to their village in defeat. With the Gundu and Zundu tribes victorious, they depart into the sunset to celebrate their newfound freedom. You perform a thunderous display in front of the Gundu totem pole. The ancestors of the Gundu tribe have answered your entreaty, and granted the brave Vanu Vanu strength for the upcoming battle. Report the news of the ancestors' generosity to Linu Vali.
7 6 3 TEXT_BANVAN007_02170_SEQ_06 TEXT_BANVAN007_02170_SEQ_03 Linu Vali is emboldened by the news of her ancestors' blessing, and is ready to confront the Vundu forthwith. After thanking you for everything you have done for the Gundu, she states that today's battle should be left to the Vanu Vanu to settle, and asks that you go to Ok' Zundu to tell Sonu Vanu that the group's preparations are complete.
8 7 4 TEXT_BANVAN007_02170_SEQ_07 TEXT_BANVAN007_02170_SEQ_04 Sonu Vanu tells you the Zundu are ready as well, but has one last request of you. You are to stand watch over the battle, so that you may tell the tale of the Zundu and Gundu tribes' last stand should the Vundu emerge victorious. Go to the northeast, where the Vundu have been sighted, and wait for the Vanu Vanu to arrive.
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0,"TEXT_BANVAN101_02171_SEQ_00","Muna Vanu is troubled by growing Vundu aggressions.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN101_02171_SEQ_01","Muna Vanu has heard troubling reports of Vundu activity at the border of Zundu territory. Unfortunately, his tribe does not have the manpower to respond to these threats. He asks that you patrol the border in his stead, and protect the Gundu from any encroachers you come across. Travel to the border in the northeast and search there for Vundu scouts.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN101_02171_SEQ_00","Muna Vanu is troubled by growing Vundu aggressions.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN101_02171_SEQ_01","Muna Vanu has heard troubling reports of Vundu activity at the border of Zundu territory. Unfortunately, his tribe does not have the manpower to respond to these threats. He asks that you patrol the border in his stead, and protect the Gundu from any encroachers you come across. Travel to the border in the northeast and search there for Vundu scouts.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
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3 int32 str str
4 0 TEXT_BANVAN101_02171_SEQ_00 Muna Vanu is troubled by growing Vundu aggressions. ※The difficulty of this quest will be synced to your current level. Muna Vanu is troubled by growing Vundu aggressions. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN101_02171_SEQ_01 Muna Vanu has heard troubling reports of Vundu activity at the border of Zundu territory. Unfortunately, his tribe does not have the manpower to respond to these threats. He asks that you patrol the border in his stead, and protect the Gundu from any encroachers you come across. Travel to the border in the northeast and search there for Vundu scouts. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu has heard troubling reports of Vundu activity at the border of Zundu territory. Unfortunately, his tribe does not have the manpower to respond to these threats. He asks that you patrol the border in his stead, and protect the Gundu from any encroachers you come across. Travel to the border in the northeast and search there for Vundu scouts. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN101_02171_SEQ_02 You have defeated a number of Vundu scouts lurking just within the borders of Zundu territory. Return to Muna Vanu and let him know that this threat to the sovereignty of his tribe has been assuaged.
3 TEXT_BANVAN101_02171_SEQ_03 Muna Vanu offers his most sincere thanks for your efforts. His tribe still owes the Zundu a great debt of gratitude, and your efforts have gone a long way in repaying their kindness. By the same token, through your contributions to the Gundu, Muna Vanu finds they have become similarly indebted to you.
4 TEXT_BANVAN101_02171_SEQ_04
6 5 2 TEXT_BANVAN101_02171_SEQ_05 TEXT_BANVAN101_02171_SEQ_02 You have defeated a number of Vundu scouts lurking just within the borders of Zundu territory. Return to Muna Vanu and let him know that this threat to the sovereignty of his tribe has been assuaged.
7 6 3 TEXT_BANVAN101_02171_SEQ_06 TEXT_BANVAN101_02171_SEQ_03 Muna Vanu offers his most sincere thanks for your efforts. His tribe still owes the Zundu a great debt of gratitude, and your efforts have gone a long way in repaying their kindness. By the same token, through your contributions to the Gundu, Muna Vanu finds they have become similarly indebted to you.
8 7 4 TEXT_BANVAN101_02171_SEQ_07 TEXT_BANVAN101_02171_SEQ_04
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0,"TEXT_BANVAN102_02172_SEQ_00","Muna Vanu is looking for a capable adventurer to help procure some unusual ingredients.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN102_02172_SEQ_01","The Gundu tribe's stores of firewood dwindle. Should they be exhausted, the tribe will be forced to face the cold winds of the Abalathian nights without so much as a campfire to warm them. Wood is hard to come by in the Sea of Clouds, but the knights of Camp Cloudtop have been happy to trade in the past. Knowing that Vanu delicacies are prized by the troops manning the camp, Muna Vanu plans to prepare traditional Gundu catsfoot chew to trade for kindling. This required catsfoot herb can be found near Ok' Zundu, he tells you, northeast of his tribe's camp.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN102_02172_SEQ_00","Muna Vanu is looking for a capable adventurer to help procure some unusual ingredients.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN102_02172_SEQ_01","The Gundu tribe's stores of firewood dwindle. Should they be exhausted, the tribe will be forced to face the cold winds of the Abalathian nights without so much as a campfire to warm them. Wood is hard to come by in the Sea of Clouds, but the knights of Camp Cloudtop have been happy to trade in the past. Knowing that Vanu delicacies are prized by the troops manning the camp, Muna Vanu plans to prepare traditional Gundu catsfoot chew to trade for kindling. This required catsfoot herb can be found near Ok' Zundu, he tells you, northeast of his tribe's camp.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN102_02172_SEQ_00 Muna Vanu is looking for a capable adventurer to help procure some unusual ingredients. ※The difficulty of this quest will be synced to your current level. Muna Vanu is looking for a capable adventurer to help procure some unusual ingredients. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN102_02172_SEQ_01 The Gundu tribe's stores of firewood dwindle. Should they be exhausted, the tribe will be forced to face the cold winds of the Abalathian nights without so much as a campfire to warm them. Wood is hard to come by in the Sea of Clouds, but the knights of Camp Cloudtop have been happy to trade in the past. Knowing that Vanu delicacies are prized by the troops manning the camp, Muna Vanu plans to prepare traditional Gundu catsfoot chew to trade for kindling. This required catsfoot herb can be found near Ok' Zundu, he tells you, northeast of his tribe's camp. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Gundu tribe's stores of firewood dwindle. Should they be exhausted, the tribe will be forced to face the cold winds of the Abalathian nights without so much as a campfire to warm them. Wood is hard to come by in the Sea of Clouds, but the knights of Camp Cloudtop have been happy to trade in the past. Knowing that Vanu delicacies are prized by the troops manning the camp, Muna Vanu plans to prepare traditional Gundu catsfoot chew to trade for kindling. This required catsfoot herb can be found near Ok' Zundu, he tells you, northeast of his tribe's camp. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN102_02172_SEQ_02 You find three particularly striking specimens of catsfoot. Hurry them back to Muna Vanu while they are still fresh.
3 TEXT_BANVAN102_02172_SEQ_03 With the fragrant wildgrasses you gathered, Muna Vanu is able to add the finishing touches to his authentic Gundu cuisine. Now the task remains to take it to Caribault at Camp Cloudtop and trade it for firewood.
4 TEXT_BANVAN102_02172_SEQ_04 When you show Caribault the catsfoot chew, his eyes light up. His camp has more firewood than they can store, so he is more than happy to let you take all you can carry in exchange for the delicious Gundu treat. See it safely back to Muna Vanu.
6 5 2 TEXT_BANVAN102_02172_SEQ_05 TEXT_BANVAN102_02172_SEQ_02 Muna Vanu thanks you sincerely for obtaining firewood for his tribe. He explains that they have a long history of trading with so-called netherlings in the past, and Gundu snacks have always been a powerful bartering resource─he even considers repaying his tribe's growing debt to you in catsfoot chew... You find three particularly striking specimens of catsfoot. Hurry them back to Muna Vanu while they are still fresh.
7 6 3 TEXT_BANVAN102_02172_SEQ_06 TEXT_BANVAN102_02172_SEQ_03 With the fragrant wildgrasses you gathered, Muna Vanu is able to add the finishing touches to his authentic Gundu cuisine. Now the task remains to take it to Caribault at Camp Cloudtop and trade it for firewood.
8 7 4 TEXT_BANVAN102_02172_SEQ_07 TEXT_BANVAN102_02172_SEQ_04 When you show Caribault the catsfoot chew, his eyes light up. His camp has more firewood than they can store, so he is more than happy to let you take all you can carry in exchange for the delicious Gundu treat. See it safely back to Muna Vanu.
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#,,
int32,str,str
0,"TEXT_BANVAN103_02173_SEQ_00","Muna Vanu is dreadfully busy, and could do with a hand.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN103_02173_SEQ_01","Endymions have made a home for themselves in Ok' Zundu, and Muna Vanu bids you remove their nests. The perilous task of dislodging them from high atop the rooftops is made easier and safer by using a sanuwa, a creature capable of creating great gusts of wind that can blast away these aeries of mud and branches as though they were tiny affairs made of mere twig and down. Luna Vanu will have prepared such a beast for you to use in this endeavor─you need only say the word.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN103_02173_SEQ_02","You speak with Luna Vanu and he is more than happy to supply you with a sanuwa. Its powerful breath will make short work of the endymion nests.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
0,"TEXT_BANVAN103_02173_SEQ_00","Muna Vanu is dreadfully busy, and could do with a hand.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN103_02173_SEQ_01","Endymions have made a home for themselves in Ok' Zundu, and Muna Vanu bids you remove their nests. The perilous task of dislodging them from high atop the rooftops is made easier and safer by using a sanuwa, a creature capable of creating great gusts of wind that can blast away these aeries of mud and branches as though they were tiny affairs made of mere twig and down. Luna Vanu will have prepared such a beast for you to use in this endeavor─you need only say the word.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN103_02173_SEQ_02","You speak with Luna Vanu and he is more than happy to supply you with a sanuwa. Its powerful breath will make short work of the endymion nests.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN103_02173_SEQ_00 Muna Vanu is dreadfully busy, and could do with a hand. ※The difficulty of this quest will be synced to your current level. Muna Vanu is dreadfully busy, and could do with a hand. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN103_02173_SEQ_01 Endymions have made a home for themselves in Ok' Zundu, and Muna Vanu bids you remove their nests. The perilous task of dislodging them from high atop the rooftops is made easier and safer by using a sanuwa, a creature capable of creating great gusts of wind that can blast away these aeries of mud and branches as though they were tiny affairs made of mere twig and down. Luna Vanu will have prepared such a beast for you to use in this endeavor─you need only say the word. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Endymions have made a home for themselves in Ok' Zundu, and Muna Vanu bids you remove their nests. The perilous task of dislodging them from high atop the rooftops is made easier and safer by using a sanuwa, a creature capable of creating great gusts of wind that can blast away these aeries of mud and branches as though they were tiny affairs made of mere twig and down. Luna Vanu will have prepared such a beast for you to use in this endeavor─you need only say the word. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_BANVAN103_02173_SEQ_02 You speak with Luna Vanu and he is more than happy to supply you with a sanuwa. Its powerful breath will make short work of the endymion nests. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa. You speak with Luna Vanu and he is more than happy to supply you with a sanuwa. Its powerful breath will make short work of the endymion nests. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
3 TEXT_BANVAN103_02173_SEQ_03 With the help of the sanuwa, you effortlessly destroy the endymion nests. Return to Muna Vanu and tell him your mission has been completed.
4 TEXT_BANVAN103_02173_SEQ_04 The venerable Gundu greatly appreciates your contributions to his tribe's safety. He explains that the endymions' encroachment is a recent development, and that incursions by aggressive creatures from the north grow ever more frequent in recent years.
5 TEXT_BANVAN103_02173_SEQ_05
6 TEXT_BANVAN103_02173_SEQ_06
7 TEXT_BANVAN103_02173_SEQ_07
7 8 3 TEXT_BANVAN103_02173_SEQ_08 TEXT_BANVAN103_02173_SEQ_03 With the help of the sanuwa, you effortlessly destroy the endymion nests. Return to Muna Vanu and tell him your mission has been completed.
8 9 4 TEXT_BANVAN103_02173_SEQ_09 TEXT_BANVAN103_02173_SEQ_04 The venerable Gundu greatly appreciates your contributions to his tribe's safety. He explains that the endymions' encroachment is a recent development, and that incursions by aggressive creatures from the north grow ever more frequent in recent years.
9 10 5 TEXT_BANVAN103_02173_SEQ_10 TEXT_BANVAN103_02173_SEQ_05
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#,,
int32,str,str
0,"TEXT_BANVAN104_02174_SEQ_00","Muna Vanu hopes your strength and guile can save his tribe from the risk of starvation.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN104_02174_SEQ_01","The Gundu's stockpiles of food grow scarcer by the day, while the Vundu larders swell to bursting with supplies. As his people come to terms with the imminent threat of starvation, he bids you slink into the Vundu camp and steal away with four of their pots of food.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN104_02174_SEQ_00","Muna Vanu hopes your strength and guile can save his tribe from the risk of starvation.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN104_02174_SEQ_01","The Gundu's stockpiles of food grow scarcer by the day, while the Vundu larders swell to bursting with supplies. As his people come to terms with the imminent threat of starvation, he bids you slink into the Vundu camp and steal away with four of their pots of food.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN104_02174_SEQ_00 Muna Vanu hopes your strength and guile can save his tribe from the risk of starvation. ※The difficulty of this quest will be synced to your current level. Muna Vanu hopes your strength and guile can save his tribe from the risk of starvation. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN104_02174_SEQ_01 The Gundu's stockpiles of food grow scarcer by the day, while the Vundu larders swell to bursting with supplies. As his people come to terms with the imminent threat of starvation, he bids you slink into the Vundu camp and steal away with four of their pots of food. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Gundu's stockpiles of food grow scarcer by the day, while the Vundu larders swell to bursting with supplies. As his people come to terms with the imminent threat of starvation, he bids you slink into the Vundu camp and steal away with four of their pots of food. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN104_02174_SEQ_02 You slip into the Vundu village and abscond with four potfuls of food. Return to Muna Vanu with your takings.
3 TEXT_BANVAN104_02174_SEQ_03 Ecstatic that his tribe is no longer faced with the grim threat of starvation, Muna Vanu explains the reasons for their lack of food and the Vundu's abundance of it. Now that the Gundu have been forced from the verdant land they once called home, they have nowhere to catch food, while the Vundu hunt and gather at their leisure. With only so much food to go around, and all of it in Vundu larders, the Gundu may have to help themselves to their enemy's supplies for the time being.
4 TEXT_BANVAN104_02174_SEQ_04
6 5 2 TEXT_BANVAN104_02174_SEQ_05 TEXT_BANVAN104_02174_SEQ_02 You slip into the Vundu village and abscond with four potfuls of food. Return to Muna Vanu with your takings.
7 6 3 TEXT_BANVAN104_02174_SEQ_06 TEXT_BANVAN104_02174_SEQ_03 Ecstatic that his tribe is no longer faced with the grim threat of starvation, Muna Vanu explains the reasons for their lack of food and the Vundu's abundance of it. Now that the Gundu have been forced from the verdant land they once called home, they have nowhere to catch food, while the Vundu hunt and gather at their leisure. With only so much food to go around, and all of it in Vundu larders, the Gundu may have to help themselves to their enemy's supplies for the time being.
8 7 4 TEXT_BANVAN104_02174_SEQ_07 TEXT_BANVAN104_02174_SEQ_04
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0,"TEXT_BANVAN105_02175_SEQ_00","The Gundu tribe would ask of your services once more.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN105_02175_SEQ_01","Muna Vanu tells you that your services are required by Luna Vanu. Though he has not been informed of the particulars, knowing well the current uncertainty surrounding the tribe's food supply, he has little doubt that you will be asked to assist in securing foodstuffs. Speak with him and find out.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN105_02175_SEQ_02","Luna Vanu has a hunger for chigoes. Unfortunately, these quick and cautious creatures are notoriously difficult to catch. However, he suggests a tried-and-true technique that can bag these bugs. A full-grown sanuwa is capable of creating a gust of wind that can blast a chigoe clean from its nest. A fast hunter, lying in wait, can snatch up the bug while it lies dazed by the attack. Three large, old trees at the Gauntlet are likely to have chigoe nests in them. Luna Vanu will wait beneath these trees while you, on sanuwa-back, blast your quarry from its place of hiding.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
3,"TEXT_BANVAN105_02175_SEQ_03","All goes according to plan. The sanuwa effortlessly throws the chigoe from its nest and within seconds Luna Vanu snaps up his prey. Spurred on by the fruitfulness of your efforts, Luna Vanu is eager to visit two more similar trees on the island and gather the bugs making nest within them.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
4,"TEXT_BANVAN105_02175_SEQ_04","You once again blast a chigoe from its nest into Luna Vanu's waiting arms. One tree remains to be harvested.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
0,"TEXT_BANVAN105_02175_SEQ_00","The Gundu tribe would ask of your services once more.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN105_02175_SEQ_01","Muna Vanu tells you that your services are required by Luna Vanu. Though he has not been informed of the particulars, knowing well the current uncertainty surrounding the tribe's food supply, he has little doubt that you will be asked to assist in securing foodstuffs. Speak with him and find out.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN105_02175_SEQ_02","Luna Vanu has a hunger for chigoes. Unfortunately, these quick and cautious creatures are notoriously difficult to catch. However, he suggests a tried-and-true technique that can bag these bugs. A full-grown sanuwa is capable of creating a gust of wind that can blast a chigoe clean from its nest. A fast hunter, lying in wait, can snatch up the bug while it lies dazed by the attack. Three large, old trees at the Gauntlet are likely to have chigoe nests in them. Luna Vanu will wait beneath these trees while you, on sanuwa-back, blast your quarry from its place of hiding.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN105_02175_SEQ_00 The Gundu tribe would ask of your services once more. ※The difficulty of this quest will be synced to your current level. The Gundu tribe would ask of your services once more. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN105_02175_SEQ_01 Muna Vanu tells you that your services are required by Luna Vanu. Though he has not been informed of the particulars, knowing well the current uncertainty surrounding the tribe's food supply, he has little doubt that you will be asked to assist in securing foodstuffs. Speak with him and find out. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that your services are required by Luna Vanu. Though he has not been informed of the particulars, knowing well the current uncertainty surrounding the tribe's food supply, he has little doubt that you will be asked to assist in securing foodstuffs. Speak with him and find out. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_BANVAN105_02175_SEQ_02 Luna Vanu has a hunger for chigoes. Unfortunately, these quick and cautious creatures are notoriously difficult to catch. However, he suggests a tried-and-true technique that can bag these bugs. A full-grown sanuwa is capable of creating a gust of wind that can blast a chigoe clean from its nest. A fast hunter, lying in wait, can snatch up the bug while it lies dazed by the attack. Three large, old trees at the Gauntlet are likely to have chigoe nests in them. Luna Vanu will wait beneath these trees while you, on sanuwa-back, blast your quarry from its place of hiding. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa. Luna Vanu has a hunger for chigoes. Unfortunately, these quick and cautious creatures are notoriously difficult to catch. However, he suggests a tried-and-true technique that can bag these bugs. A full-grown sanuwa is capable of creating a gust of wind that can blast a chigoe clean from its nest. A fast hunter, lying in wait, can snatch up the bug while it lies dazed by the attack. Three large, old trees at the Gauntlet are likely to have chigoe nests in them. Luna Vanu will wait beneath these trees while you, on sanuwa-back, blast your quarry from its place of hiding. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
7 3 TEXT_BANVAN105_02175_SEQ_03 All goes according to plan. The sanuwa effortlessly throws the chigoe from its nest and within seconds Luna Vanu snaps up his prey. Spurred on by the fruitfulness of your efforts, Luna Vanu is eager to visit two more similar trees on the island and gather the bugs making nest within them. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa. All goes according to plan. The sanuwa effortlessly throws the chigoe from its nest and within seconds Luna Vanu snaps up his prey. Spurred on by the fruitfulness of your efforts, Luna Vanu is eager to visit two more similar trees on the island and gather the bugs making nest within them. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
8 4 TEXT_BANVAN105_02175_SEQ_04 You once again blast a chigoe from its nest into Luna Vanu's waiting arms. One tree remains to be harvested. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa. You once again blast a chigoe from its nest into Luna Vanu's waiting arms. One tree remains to be harvested. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
5 TEXT_BANVAN105_02175_SEQ_05 You catch yet another bug, fat and juicy, from the last of the trees suspected of housing chigoe nests. Satisfied with today's haul, Luna Vanu returns to the village. Return there yourself and let Muna Vanu know that your work is complete.
6 TEXT_BANVAN105_02175_SEQ_06 Muna Vanu thanks you for your work. He offers his apologies that his tribesmen ate each and every chigoe without offering you so much as a bite─it seems the bugs were so succulent that all who tasted them could not stop themselves.
7 TEXT_BANVAN105_02175_SEQ_07
8 TEXT_BANVAN105_02175_SEQ_08
9 TEXT_BANVAN105_02175_SEQ_09
10 TEXT_BANVAN105_02175_SEQ_10
11 TEXT_BANVAN105_02175_SEQ_11
12 TEXT_BANVAN105_02175_SEQ_12
13 TEXT_BANVAN105_02175_SEQ_13
9 14 5 TEXT_BANVAN105_02175_SEQ_14 TEXT_BANVAN105_02175_SEQ_05 You catch yet another bug, fat and juicy, from the last of the trees suspected of housing chigoe nests. Satisfied with today's haul, Luna Vanu returns to the village. Return there yourself and let Muna Vanu know that your work is complete.
10 15 6 TEXT_BANVAN105_02175_SEQ_15 TEXT_BANVAN105_02175_SEQ_06 Muna Vanu thanks you for your work. He offers his apologies that his tribesmen ate each and every chigoe without offering you so much as a bite─it seems the bugs were so succulent that all who tasted them could not stop themselves.
11 16 7 TEXT_BANVAN105_02175_SEQ_16 TEXT_BANVAN105_02175_SEQ_07
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0,"TEXT_BANVAN106_02176_SEQ_00","Muna Vanu is looking haggard and gaunt.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN106_02176_SEQ_01","You learn that the Gundu's water supplies are precariously close to running out. Muna Vanu is not content to gamble his tribe's fate on waiting for rain, and so asks you to collect spring crystals from Voor Sian Siran to fulfill the need for water. However, since the knights of Camp Cloudtop now gather crystals there, he suggests you seek authorization from the nearby Ishgardians, lest a diplomatic incident result. Travel to the Rosehouse and convince Lady Laniaitte to let you harvest these crystals.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN106_02176_SEQ_00","Muna Vanu is looking haggard and gaunt.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN106_02176_SEQ_01","You learn that the Gundu's water supplies are precariously close to running out. Muna Vanu is not content to gamble his tribe's fate on waiting for rain, and so asks you to collect spring crystals from Voor Sian Siran to fulfill the need for water. However, since the knights of Camp Cloudtop now gather crystals there, he suggests you seek authorization from the nearby Ishgardians, lest a diplomatic incident result. Travel to the Rosehouse and convince Lady Laniaitte to let you harvest these crystals.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN106_02176_SEQ_00 Muna Vanu is looking haggard and gaunt. ※The difficulty of this quest will be synced to your current level. Muna Vanu is looking haggard and gaunt. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN106_02176_SEQ_01 You learn that the Gundu's water supplies are precariously close to running out. Muna Vanu is not content to gamble his tribe's fate on waiting for rain, and so asks you to collect spring crystals from Voor Sian Siran to fulfill the need for water. However, since the knights of Camp Cloudtop now gather crystals there, he suggests you seek authorization from the nearby Ishgardians, lest a diplomatic incident result. Travel to the Rosehouse and convince Lady Laniaitte to let you harvest these crystals. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. You learn that the Gundu's water supplies are precariously close to running out. Muna Vanu is not content to gamble his tribe's fate on waiting for rain, and so asks you to collect spring crystals from Voor Sian Siran to fulfill the need for water. However, since the knights of Camp Cloudtop now gather crystals there, he suggests you seek authorization from the nearby Ishgardians, lest a diplomatic incident result. Travel to the Rosehouse and convince Lady Laniaitte to let you harvest these crystals. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN106_02176_SEQ_02 Laniaitte is more than happy for you to gather spring crystals for the Gundu. In fact, she finds it odd that they even feel they need permission. Collect three spring crystals from Voor Sian Siran, then return to Muna Vanu and let him know that the Rose Knights bear his people no ill will.
3 TEXT_BANVAN106_02176_SEQ_03 You collect three large, clean spring crystals. Deliver them to Muna Vanu.
4 TEXT_BANVAN106_02176_SEQ_04 With the crystals you gathered for them, the Gundu tribe will now have enough water to meet their needs. Though they wish to foster a mutually beneficial relationship with the knights of Camp Cloudtop, troubles with the Vundu have left them too busy to work towards this goal. But by speaking to the Ishgardians on their behalf, you may have paved the way to further advancements on this front.
6 5 2 TEXT_BANVAN106_02176_SEQ_05 TEXT_BANVAN106_02176_SEQ_02 Laniaitte is more than happy for you to gather spring crystals for the Gundu. In fact, she finds it odd that they even feel they need permission. Collect three spring crystals from Voor Sian Siran, then return to Muna Vanu and let him know that the Rose Knights bear his people no ill will.
7 6 3 TEXT_BANVAN106_02176_SEQ_06 TEXT_BANVAN106_02176_SEQ_03 You collect three large, clean spring crystals. Deliver them to Muna Vanu.
8 7 4 TEXT_BANVAN106_02176_SEQ_07 TEXT_BANVAN106_02176_SEQ_04 With the crystals you gathered for them, the Gundu tribe will now have enough water to meet their needs. Though they wish to foster a mutually beneficial relationship with the knights of Camp Cloudtop, troubles with the Vundu have left them too busy to work towards this goal. But by speaking to the Ishgardians on their behalf, you may have paved the way to further advancements on this front.
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0,"TEXT_BANVAN107_02177_SEQ_00","Muna Vanu has an eggciting mission for you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN107_02177_SEQ_01","Muna Vanu informs you that it is currently laying season for the anzu of Abalathia. Their eggs will make a wonderful supplement to the ever-dwindling stockpiles of food that the Gundu keep. Travel to the Nidifice, where these beasts make their nests, and collect three anzu eggs for him.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN107_02177_SEQ_00","Muna Vanu has an eggciting mission for you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN107_02177_SEQ_01","Muna Vanu informs you that it is currently laying season for the anzu of Abalathia. Their eggs will make a wonderful supplement to the ever-dwindling stockpiles of food that the Gundu keep. Travel to the Nidifice, where these beasts make their nests, and collect three anzu eggs for him.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN107_02177_SEQ_00 Muna Vanu has an eggciting mission for you. ※The difficulty of this quest will be synced to your current level. Muna Vanu has an eggciting mission for you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN107_02177_SEQ_01 Muna Vanu informs you that it is currently laying season for the anzu of Abalathia. Their eggs will make a wonderful supplement to the ever-dwindling stockpiles of food that the Gundu keep. Travel to the Nidifice, where these beasts make their nests, and collect three anzu eggs for him. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu informs you that it is currently laying season for the anzu of Abalathia. Their eggs will make a wonderful supplement to the ever-dwindling stockpiles of food that the Gundu keep. Travel to the Nidifice, where these beasts make their nests, and collect three anzu eggs for him. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN107_02177_SEQ_02 The great and ferocious anzu are unable to stop you from making away with their eggs. Deliver them back to Muna Vanu.
3 TEXT_BANVAN107_02177_SEQ_03 Muna Vanu is glad to have the succulent eggs you gathered, but even happier that you braved the fearsome anzu for the sake of his people. Only the most fearless Gundu warriors brave these terrifying monsters. That you would do so too puts your allegiance to the Gundu beyond doubt.
4 TEXT_BANVAN107_02177_SEQ_04
6 5 2 TEXT_BANVAN107_02177_SEQ_05 TEXT_BANVAN107_02177_SEQ_02 The great and ferocious anzu are unable to stop you from making away with their eggs. Deliver them back to Muna Vanu.
7 6 3 TEXT_BANVAN107_02177_SEQ_06 TEXT_BANVAN107_02177_SEQ_03 Muna Vanu is glad to have the succulent eggs you gathered, but even happier that you braved the fearsome anzu for the sake of his people. Only the most fearless Gundu warriors brave these terrifying monsters. That you would do so too puts your allegiance to the Gundu beyond doubt.
8 7 4 TEXT_BANVAN107_02177_SEQ_07 TEXT_BANVAN107_02177_SEQ_04
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN108_02178_SEQ_00","Muna Vanu is consumed in a fit of pique.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN108_02178_SEQ_01","A band of lawless Vundu youths have been carousing in the former Gundu village, and Muna Vanu is loath to overlook so disrespectful a display. Bringing the full force of your power against mere children would be a crime, so the wise Gundu suggests a different approach─to buffet them with humiliating blasts of wind from a sanuwa. Luna Vanu will be able to provide you with a beast suitable for this task.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
2,"TEXT_BANVAN108_02178_SEQ_02","Luna Vanu is eager to help you show the belligerent Vundu youths that Ok' Gundu is not their playground. Fly to the former village and give them a good, solid fright with the aid of the sanuwa he has supplied you with.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
0,"TEXT_BANVAN108_02178_SEQ_00","Muna Vanu is consumed in a fit of pique.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN108_02178_SEQ_01","A band of lawless Vundu youths have been carousing in the former Gundu village, and Muna Vanu is loath to overlook so disrespectful a display. Bringing the full force of your power against mere children would be a crime, so the wise Gundu suggests a different approach─to buffet them with humiliating blasts of wind from a sanuwa. Luna Vanu will be able to provide you with a beast suitable for this task.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
2,"TEXT_BANVAN108_02178_SEQ_02","Luna Vanu is eager to help you show the belligerent Vundu youths that Ok' Gundu is not their playground. Fly to the former village and give them a good, solid fright with the aid of the sanuwa he has supplied you with.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN108_02178_SEQ_00 Muna Vanu is consumed in a fit of pique. ※The difficulty of this quest will be synced to your current level. Muna Vanu is consumed in a fit of pique. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN108_02178_SEQ_01 A band of lawless Vundu youths have been carousing in the former Gundu village, and Muna Vanu is loath to overlook so disrespectful a display. Bringing the full force of your power against mere children would be a crime, so the wise Gundu suggests a different approach─to buffet them with humiliating blasts of wind from a sanuwa. Luna Vanu will be able to provide you with a beast suitable for this task. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. A band of lawless Vundu youths have been carousing in the former Gundu village, and Muna Vanu is loath to overlook so disrespectful a display. Bringing the full force of your power against mere children would be a crime, so the wise Gundu suggests a different approach─to buffet them with humiliating blasts of wind from a sanuwa. Luna Vanu will be able to provide you with a beast suitable for this task. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_BANVAN108_02178_SEQ_02 Luna Vanu is eager to help you show the belligerent Vundu youths that Ok' Gundu is not their playground. Fly to the former village and give them a good, solid fright with the aid of the sanuwa he has supplied you with. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa. Luna Vanu is eager to help you show the belligerent Vundu youths that Ok' Gundu is not their playground. Fly to the former village and give them a good, solid fright with the aid of the sanuwa he has supplied you with. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
3 TEXT_BANVAN108_02178_SEQ_03 You buffet the Vundu delinquents with blasts of air from your sanuwa. Faced with the proposition of continued humiliation, they quickly leave Ok' Gundu. Report back to Muna Vanu with news that the situation has been resolved without exacerbating the tense relationship between the Gundu and Vundu tribes.
4 TEXT_BANVAN108_02178_SEQ_04 Muna Vanu is glad to hear that you were able to dislodge the Vundu without having to resort to violence. Enough blood has already been spilt over the old Gundu village. There is no need for further slaughter.
5 TEXT_BANVAN108_02178_SEQ_05
6 TEXT_BANVAN108_02178_SEQ_06
7 TEXT_BANVAN108_02178_SEQ_07
7 8 3 TEXT_BANVAN108_02178_SEQ_08 TEXT_BANVAN108_02178_SEQ_03 You buffet the Vundu delinquents with blasts of air from your sanuwa. Faced with the proposition of continued humiliation, they quickly leave Ok' Gundu. Report back to Muna Vanu with news that the situation has been resolved without exacerbating the tense relationship between the Gundu and Vundu tribes.
8 9 4 TEXT_BANVAN108_02178_SEQ_09 TEXT_BANVAN108_02178_SEQ_04 Muna Vanu is glad to hear that you were able to dislodge the Vundu without having to resort to violence. Enough blood has already been spilt over the old Gundu village. There is no need for further slaughter.
9 10 5 TEXT_BANVAN108_02178_SEQ_10 TEXT_BANVAN108_02178_SEQ_05
+2 -5
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN109_02179_SEQ_00","Muna Vanu knows there are tasks you are uniquely suited to.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN109_02179_SEQ_01","The comings and goings of the Vundu tribe are largely unknown to the Gundu. This greatly concerns Muna Vanu. He worries that they secretly plot to attack his people, but without the manpower to observe this threat, he remains unable to adequately appraise the situation. Fortunately, the accomplished knights of Camp Cloudtop keep a close eye on all that transpires around them, and should be well aware of what the Vundu are doing. Fearing they will be uneager to take sides in Vanu Vanu politics, he suggests you speak with the knights on his behalf and find out whether his concerns of Vundu attack are unfounded.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
0,"TEXT_BANVAN109_02179_SEQ_00","Muna Vanu knows there are tasks you are uniquely suited to.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN109_02179_SEQ_01","The comings and goings of the Vundu tribe are largely unknown to the Gundu. This greatly concerns Muna Vanu. He worries that they secretly plot to attack his people, but without the manpower to observe this threat, he remains unable to adequately appraise the situation. Fortunately, the accomplished knights of Camp Cloudtop keep a close eye on all that transpires around them, and should be well aware of what the Vundu are doing. Fearing they will be uneager to take sides in Vanu Vanu politics, he suggests you speak with the knights on his behalf and find out whether his concerns of Vundu attack are unfounded.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN109_02179_SEQ_00 Muna Vanu knows there are tasks you are uniquely suited to. ※The difficulty of this quest will be synced to your current level. Muna Vanu knows there are tasks you are uniquely suited to. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN109_02179_SEQ_01 The comings and goings of the Vundu tribe are largely unknown to the Gundu. This greatly concerns Muna Vanu. He worries that they secretly plot to attack his people, but without the manpower to observe this threat, he remains unable to adequately appraise the situation. Fortunately, the accomplished knights of Camp Cloudtop keep a close eye on all that transpires around them, and should be well aware of what the Vundu are doing. Fearing they will be uneager to take sides in Vanu Vanu politics, he suggests you speak with the knights on his behalf and find out whether his concerns of Vundu attack are unfounded. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The comings and goings of the Vundu tribe are largely unknown to the Gundu. This greatly concerns Muna Vanu. He worries that they secretly plot to attack his people, but without the manpower to observe this threat, he remains unable to adequately appraise the situation. Fortunately, the accomplished knights of Camp Cloudtop keep a close eye on all that transpires around them, and should be well aware of what the Vundu are doing. Fearing they will be uneager to take sides in Vanu Vanu politics, he suggests you speak with the knights on his behalf and find out whether his concerns of Vundu attack are unfounded. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN109_02179_SEQ_02 The Ishgardians stationed at the camp tell you that the Vundu have been spotted in the vicinity of Voor Sian Siran. With little further information forthcoming, you will need to travel there yourself to allay Muna Vanu's suspicions.
3 TEXT_BANVAN109_02179_SEQ_03 You happen upon a Vundu scout muttering something to himself about the Gundu. Report back to Muna Vanu with this news.
4 TEXT_BANVAN109_02179_SEQ_04 Muna Vanu is pleased with your work. The information you have gathered will help him in taking steps to ensure the safety of all those under his care.
6 5 2 TEXT_BANVAN109_02179_SEQ_05 TEXT_BANVAN109_02179_SEQ_02 The Ishgardians stationed at the camp tell you that the Vundu have been spotted in the vicinity of Voor Sian Siran. With little further information forthcoming, you will need to travel there yourself to allay Muna Vanu's suspicions.
7 6 3 TEXT_BANVAN109_02179_SEQ_06 TEXT_BANVAN109_02179_SEQ_03 You happen upon a Vundu scout muttering something to himself about the Gundu. Report back to Muna Vanu with this news.
8 7 4 TEXT_BANVAN109_02179_SEQ_07 TEXT_BANVAN109_02179_SEQ_04 Muna Vanu is pleased with your work. The information you have gathered will help him in taking steps to ensure the safety of all those under his care.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN110_02180_SEQ_00","Muna Vanu looks like something the gaelicat dragged in.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN110_02180_SEQ_01","The Vanu Vanu are starting to molt, their oldest feathers falling away to make place for fresh new plumage. But the process leaves them looking disheveled and unkempt. This misfortune is easily ameliorated through simple use of a comb─an item the Gundu find themselves distinctly lacking right now. Fortunately, the Zundu are nearby, and are famed for the quality of their combs. Muna Vanu asks that you obtain some for his tribe, but notes that the Zundu will not part with their craftsmanship for free. He suggests you kill wamouracampae and gather their meat for trade. Start by collecting wet straw to draw these cautious creatures from their nests. It can be found some way south of Ok' Gundu Nakki.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
0,"TEXT_BANVAN110_02180_SEQ_00","Muna Vanu looks like something the gaelicat dragged in.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN110_02180_SEQ_01","The Vanu Vanu are starting to molt, their oldest feathers falling away to make place for fresh new plumage. But the process leaves them looking disheveled and unkempt. This misfortune is easily ameliorated through simple use of a comb─an item the Gundu find themselves distinctly lacking right now. Fortunately, the Zundu are nearby, and are famed for the quality of their combs. Muna Vanu asks that you obtain some for his tribe, but notes that the Zundu will not part with their craftsmanship for free. He suggests you kill wamouracampae and gather their meat for trade. Start by collecting wet straw to draw these cautious creatures from their nests. It can be found some way south of Ok' Gundu Nakki.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN110_02180_SEQ_00 Muna Vanu looks like something the gaelicat dragged in. ※The difficulty of this quest will be synced to your current level. Muna Vanu looks like something the gaelicat dragged in. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN110_02180_SEQ_01 The Vanu Vanu are starting to molt, their oldest feathers falling away to make place for fresh new plumage. But the process leaves them looking disheveled and unkempt. This misfortune is easily ameliorated through simple use of a comb─an item the Gundu find themselves distinctly lacking right now. Fortunately, the Zundu are nearby, and are famed for the quality of their combs. Muna Vanu asks that you obtain some for his tribe, but notes that the Zundu will not part with their craftsmanship for free. He suggests you kill wamouracampae and gather their meat for trade. Start by collecting wet straw to draw these cautious creatures from their nests. It can be found some way south of Ok' Gundu Nakki. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vanu Vanu are starting to molt, their oldest feathers falling away to make place for fresh new plumage. But the process leaves them looking disheveled and unkempt. This misfortune is easily ameliorated through simple use of a comb─an item the Gundu find themselves distinctly lacking right now. Fortunately, the Zundu are nearby, and are famed for the quality of their combs. Muna Vanu asks that you obtain some for his tribe, but notes that the Zundu will not part with their craftsmanship for free. He suggests you kill wamouracampae and gather their meat for trade. Start by collecting wet straw to draw these cautious creatures from their nests. It can be found some way south of Ok' Gundu Nakki. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN110_02180_SEQ_02 You find the wet straw where Muna Vanu said it would be. Burn it at a wamoura nest, found near the Blue Window, to draw your prey from its hiding place so that you may slay it and gather its meat.
3 TEXT_BANVAN110_02180_SEQ_03 You make short work of the wamouracampae and quickly butcher the flesh from their abdomens. Take your prize to Guna Vanu to trade for the combs the Gundu need.
4 TEXT_BANVAN110_02180_SEQ_04 When you show him the wamouracampa meat, Guna Vanu is more than happy to give you as many combs as you need in exchange for it. Deliver these combs back to Muna Vanu before his tribe starts molting in earnest.
6 5 2 TEXT_BANVAN110_02180_SEQ_05 TEXT_BANVAN110_02180_SEQ_02 Muna Vanu thanks you profusely on behalf of the whole Gundu tribe. Without proper combing, the feathers the Vanu Vanu shed will remain hidden within their plumage for days, causing discomfort and itching, and making them look altogether much more scruffy than is respectable. As such, regular combing is a part of life for them─all the more so during molting season. You find the wet straw where Muna Vanu said it would be. Burn it at a wamoura nest, found near the Blue Window, to draw your prey from its hiding place so that you may slay it and gather its meat.
7 6 3 TEXT_BANVAN110_02180_SEQ_06 TEXT_BANVAN110_02180_SEQ_03 You make short work of the wamouracampae and quickly butcher the flesh from their abdomens. Take your prize to Guna Vanu to trade for the combs the Gundu need.
8 7 4 TEXT_BANVAN110_02180_SEQ_07 TEXT_BANVAN110_02180_SEQ_04 When you show him the wamouracampa meat, Guna Vanu is more than happy to give you as many combs as you need in exchange for it. Deliver these combs back to Muna Vanu before his tribe starts molting in earnest.
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0,"TEXT_BANVAN201_02181_SEQ_00","Muna Vanu is watching Ranu Vali sow seeds with little success.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN201_02181_SEQ_01","Muna Vanu comments that Ranu Vali looks frustrated when she sows her seeds. When he offered to help her, she apparently asked for your help instead. Speak with Ranu Vali about how you can assist in the village's tilling.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN201_02181_SEQ_00","Muna Vanu is watching Ranu Vali sow seeds with little success.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN201_02181_SEQ_01","Muna Vanu comments that Ranu Vali looks frustrated when she sows her seeds. When he offered to help her, she apparently asked for your help instead. Speak with Ranu Vali about how you can assist in the village's tilling.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN201_02181_SEQ_00 Muna Vanu is watching Ranu Vali sow seeds with little success. ※The difficulty of this quest will be synced to your current level. Muna Vanu is watching Ranu Vali sow seeds with little success. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN201_02181_SEQ_01 Muna Vanu comments that Ranu Vali looks frustrated when she sows her seeds. When he offered to help her, she apparently asked for your help instead. Speak with Ranu Vali about how you can assist in the village's tilling. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu comments that Ranu Vali looks frustrated when she sows her seeds. When he offered to help her, she apparently asked for your help instead. Speak with Ranu Vali about how you can assist in the village's tilling. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN201_02181_SEQ_02 Ranu Vali laments the pitiful soil on their new home and has her doubts whether the island can sustain itself by growing crops in the sandy dirt. Fondly recalling the richness of the soil around her former village, she asks you to return to retrieve some sackfuls to be used on Ok' Gundu Nakki, as well as some fire-touched wind crystals to treat the existing soil.
3 TEXT_BANVAN201_02181_SEQ_03 You have retrieved three sackfuls of soil from the Gundu village and a handful of fire-touched wind crystals. Return to Ok' Gundu Nakki to deliver the items to Ranu Vali.
4 TEXT_BANVAN201_02181_SEQ_04 You have handed over the items to Ranu Vali, who holds her ancestors' chosen soil with delight. With the right nutrients and a helping of wind crystals, Ranu Vali claims the earth of Ok' Gundu Nakki will soon bear delicious fruit for all.
6 5 2 TEXT_BANVAN201_02181_SEQ_05 TEXT_BANVAN201_02181_SEQ_02 Ranu Vali laments the pitiful soil on their new home and has her doubts whether the island can sustain itself by growing crops in the sandy dirt. Fondly recalling the richness of the soil around her former village, she asks you to return to retrieve some sackfuls to be used on Ok' Gundu Nakki, as well as some fire-touched wind crystals to treat the existing soil.
7 6 3 TEXT_BANVAN201_02181_SEQ_06 TEXT_BANVAN201_02181_SEQ_03 You have retrieved three sackfuls of soil from the Gundu village and a handful of fire-touched wind crystals. Return to Ok' Gundu Nakki to deliver the items to Ranu Vali.
8 7 4 TEXT_BANVAN201_02181_SEQ_07 TEXT_BANVAN201_02181_SEQ_04 You have handed over the items to Ranu Vali, who holds her ancestors' chosen soil with delight. With the right nutrients and a helping of wind crystals, Ranu Vali claims the earth of Ok' Gundu Nakki will soon bear delicious fruit for all.
+4 -10
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int32,str,str
0,"TEXT_BANVAN202_02182_SEQ_00","Muna Vanu is sourly swatting the air around him.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN202_02182_SEQ_01","Muna Vanu is irritated by the never-ending swarms of biting insects, but notices he is not the only one getting harassed by the pests. Speak to a displeased Ranu Vali about the state of her crops.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN202_02182_SEQ_00","Muna Vanu is sourly swatting the air around him.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN202_02182_SEQ_01","Muna Vanu is irritated by the never-ending swarms of biting insects, but notices he is not the only one getting harassed by the pests. Speak to a displeased Ranu Vali about the state of her crops.
3,"TEXT_BANVAN202_02182_SEQ_03","Luna Vanu agrees to lend you one of his precious cloudkin. Ride the sanuwa around Ok' Zundu and curb the stinging midges from flowing on the wind stream.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN202_02182_SEQ_02","Ranu Vali has tried all matter of remedies to keep midge clouds from taking bites out of her crops, but to no avail. She suspects the vilekin plaguing the island are being blown in on wind drifts from Ok' Zundu. The agitated Gundu pleads with you to ask Luna Vanu to take a village sanuwa with you to eliminate the breeding grounds of the midge swarms. "
3,"TEXT_BANVAN202_02182_SEQ_03","Luna Vanu agrees to lend you one of his precious cloudkin. Ride the sanuwa around Ok' Zundu and curb the stinging midges from flowing on the wind stream.
@@ -63,8 +58,7 @@ int32,str,str
49,"TEXT_BANVAN202_02182_MUNAVANU_000_001","But Vanu not only ones to suffer insects' storm. Muna sees seedling crops wither as well, green leaves of Ranu Vali's garden patch chewed up like battered leaves caught in tornado's path. He wants netherling to ask her if crops can withstand insects' wrath."
50,"TEXT_BANVAN202_02182_RANUVALI_000_010","Ranu Vali burns herbs day and night, but midges continue feasting on Ok' Gundu Nakki's crops! Strong Gundu can endure small annoyances, but when insects eat up all village's food, even strong Gundu become weak!"
51,"TEXT_BANVAN202_02182_RANUVALI_000_011","Sure as sun, Ranu knows pesky vilekin not from Ok' Gundu Nakki. Midges must be riding on wind stream, blown here from remote areas near Ok' Zundu. For sake of growing field, Ranu pleads with netherling to find midge breeding grounds and get rid of them using sanuwa's breath!"
57,"TEXT_BANVAN202_02182_SYSTEM_000_025","The midges seethe in a cloud, producing a loud humming sound.
Speak to Luna Vanu in Ok' Gundu Nakki to ride a sanuwa and use its breath to disperse the swarm."
52,"TEXT_BANVAN202_02182_RANUVALI_000_012","If netherling does not own sanuwa, ask Luna Vanu to borrow village one. With swarms bothering every Vanu in village, he will not refuse netherling's request."
53,"TEXT_BANVAN202_02182_RANUVALI_000_013","Ask Luna Vanu to borrow sanuwa and get rid of midge pests in surrounding islands. Oh no, there are so many on my plants!"
54,"TEXT_BANVAN202_02182_LUNAVANU_000_020","Netherling wishes to borrow sanuwa to get rid of midges? Luna also tires of swatting noisy clouds, he is happy to lend <If(PlayerParameter(4))>her<Else/>him</If> village sanuwa! This one grows especially angry with pests, will blow them away with fiercest gale!"
55,"TEXT_BANVAN202_02182_LUNAVANU_000_021","If netherling wishes to ride sanuwa, let Luna know. His sanuwa upset with buzzing midges as much as any Vanu, bluster them so greatly their wings fall off!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN202_02182_SEQ_00 Muna Vanu is sourly swatting the air around him. ※The difficulty of this quest will be synced to your current level. Muna Vanu is sourly swatting the air around him. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN202_02182_SEQ_01 Muna Vanu is irritated by the never-ending swarms of biting insects, but notices he is not the only one getting harassed by the pests. Speak to a displeased Ranu Vali about the state of her crops. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu is irritated by the never-ending swarms of biting insects, but notices he is not the only one getting harassed by the pests. Speak to a displeased Ranu Vali about the state of her crops. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN202_02182_SEQ_02 Ranu Vali has tried all matter of remedies to keep midge clouds from taking bites out of her crops, but to no avail. She suspects the vilekin plaguing the island are being blown in on wind drifts from Ok' Zundu. The agitated Gundu pleads with you to ask Luna Vanu to take a village sanuwa with you to eliminate the breeding grounds of the midge swarms.
3 TEXT_BANVAN202_02182_SEQ_03 Luna Vanu agrees to lend you one of his precious cloudkin. Ride the sanuwa around Ok' Zundu and curb the stinging midges from flowing on the wind stream. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
4 TEXT_BANVAN202_02182_SEQ_04 The swarms of midges have been dissipated. Return to Ok' Gundu Nakki to report your success to Ranu Vali.
6 5 2 TEXT_BANVAN202_02182_SEQ_05 TEXT_BANVAN202_02182_SEQ_02 Ranu Vali feels relieved from your efforts to control the billowing clouds of pests in Ok' Zundu. The breeding grounds bring new nuisances with each rainfall, but the garden patches of Ok' Gundu Nakki are able to grow in peace for the moment. Ranu Vali has tried all matter of remedies to keep midge clouds from taking bites out of her crops, but to no avail. She suspects the vilekin plaguing the island are being blown in on wind drifts from Ok' Zundu. The agitated Gundu pleads with you to ask Luna Vanu to take a village sanuwa with you to eliminate the breeding grounds of the midge swarms.
7 6 3 TEXT_BANVAN202_02182_SEQ_06 TEXT_BANVAN202_02182_SEQ_03 Luna Vanu agrees to lend you one of his precious cloudkin. Ride the sanuwa around Ok' Zundu and curb the stinging midges from flowing on the wind stream. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
7 TEXT_BANVAN202_02182_SEQ_07
8 TEXT_BANVAN202_02182_SEQ_08
8 9 4 TEXT_BANVAN202_02182_SEQ_09 TEXT_BANVAN202_02182_SEQ_04 The swarms of midges have been dissipated. Return to Ok' Gundu Nakki to report your success to Ranu Vali.
9 10 5 TEXT_BANVAN202_02182_SEQ_10 TEXT_BANVAN202_02182_SEQ_05 Ranu Vali feels relieved from your efforts to control the billowing clouds of pests in Ok' Zundu. The breeding grounds bring new nuisances with each rainfall, but the garden patches of Ok' Gundu Nakki are able to grow in peace for the moment.
10 11 6 TEXT_BANVAN202_02182_SEQ_11 TEXT_BANVAN202_02182_SEQ_06
58 59 54 TEXT_BANVAN202_02182_RANUVALI_000_031 TEXT_BANVAN202_02182_LUNAVANU_000_020 Netherling might not know, but midges breed easily in small pools where rainwater collects. If there are no villages around to make sure insects don't thrive, midge clouds swell like storm clouds, and appetite grows. Netherling wishes to borrow sanuwa to get rid of midges? Luna also tires of swatting noisy clouds, he is happy to lend <If(PlayerParameter(4))>her<Else/>him</If> village sanuwa! This one grows especially angry with pests, will blow them away with fiercest gale!
59 60 55 TEXT_BANVAN202_02182_RANUVALI_000_032 TEXT_BANVAN202_02182_LUNAVANU_000_021 Tiny insects fly too fast for Vanu to swat away with thick talons, but sanuwa's gusty breath is very strong, kills pesky midges easily. Netherling should remember next time midges irritate <If(PlayerParameter(4))>her<Else/>him</If>. If netherling wishes to ride sanuwa, let Luna know. His sanuwa upset with buzzing midges as much as any Vanu, bluster them so greatly their wings fall off!
60 56 TEXT_BANVAN202_02182_RANUVALI_000_022 Sanuwa is very important for dissolving midge clouds. Ask Luna Vanu to borrow sanuwa for saving Gundu crops.
61 57 TEXT_BANVAN202_02182_SYSTEM_000_025 The midges seethe in a cloud, producing a loud humming sound. Speak to Luna Vanu in Ok' Gundu Nakki to ride a sanuwa and use its breath to disperse the swarm.
62 58 TEXT_BANVAN202_02182_RANUVALI_000_030 Ranu Vali's ears hear only sound of breeze rustling leaves now. Surely this is sign that pests will soon trouble Ok' Gundu Nakki's crops no more. Her gratitude towards netherling's effort is boundless!
63 59 TEXT_BANVAN202_02182_RANUVALI_000_031 Netherling might not know, but midges breed easily in small pools where rainwater collects. If there are no villages around to make sure insects don't thrive, midge clouds swell like storm clouds, and appetite grows.
64 60 TEXT_BANVAN202_02182_RANUVALI_000_032 Tiny insects fly too fast for Vanu to swat away with thick talons, but sanuwa's gusty breath is very strong, kills pesky midges easily. Netherling should remember next time midges irritate <If(PlayerParameter(4))>her<Else/>him</If>.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN203_02183_SEQ_00","Muna Vanu is watching Eenu Vanu miss one catch after another.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN203_02183_SEQ_01","Muna Vanu comments that Eenu Vanu does not seem to be at his best as of late, and wishes you to inquire what is troubling the master of clouds.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN203_02183_SEQ_00","Muna Vanu is watching Eenu Vanu miss one catch after another.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN203_02183_SEQ_01","Muna Vanu comments that Eenu Vanu does not seem to be at his best as of late, and wishes you to inquire what is troubling the master of clouds.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN203_02183_SEQ_00 Muna Vanu is watching Eenu Vanu miss one catch after another. ※The difficulty of this quest will be synced to your current level. Muna Vanu is watching Eenu Vanu miss one catch after another. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN203_02183_SEQ_01 Muna Vanu comments that Eenu Vanu does not seem to be at his best as of late, and wishes you to inquire what is troubling the master of clouds. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu comments that Eenu Vanu does not seem to be at his best as of late, and wishes you to inquire what is troubling the master of clouds. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN203_02183_SEQ_02 Eenu Vanu explains that his Zundu friend took his advice to try the fishing spots near Neverreap, but ignored his warning about going to the perilous area alone. As his friend has not returned since last sunrise, Eenu Vanu wants you to check the area to confirm his friend's well-being.
3 TEXT_BANVAN203_02183_SEQ_03 Focusing entirely on the large fish biting at his line, the Zundu cloudfisher brushes off Eenu Vanu's concern and fails to notice a handful of starved paissas approach the cliff, lured by the scent of the fish basket. You slay the beasts before they have a chance to pounce on the preoccupied cloudfisher. Speak to him again to tell him how close he came to losing his day's work.
4 TEXT_BANVAN203_02183_SEQ_04 The Zundu cloudfisher is surprised by the attack and grateful to you for fending the paissas off, but he still wants to have one more go at the one that got away. Relay to Eenu Vanu that his cloudfisher friend will return to the village shortly.
6 5 2 TEXT_BANVAN203_02183_SEQ_05 TEXT_BANVAN203_02183_SEQ_02 You return to Ok' Gundu Nakki to explain what happened to Eenu Vanu, who seems relieved to know his friend is all right and will return soon. As the fishing spot near Neverreap can be an unpredictable place, he vows to go with his friend next time to make sure they have safety in numbers. Eenu Vanu explains that his Zundu friend took his advice to try the fishing spots near Neverreap, but ignored his warning about going to the perilous area alone. As his friend has not returned since last sunrise, Eenu Vanu wants you to check the area to confirm his friend's well-being.
7 6 3 TEXT_BANVAN203_02183_SEQ_06 TEXT_BANVAN203_02183_SEQ_03 Focusing entirely on the large fish biting at his line, the Zundu cloudfisher brushes off Eenu Vanu's concern and fails to notice a handful of starved paissas approach the cliff, lured by the scent of the fish basket. You slay the beasts before they have a chance to pounce on the preoccupied cloudfisher. Speak to him again to tell him how close he came to losing his day's work.
8 7 4 TEXT_BANVAN203_02183_SEQ_07 TEXT_BANVAN203_02183_SEQ_04 The Zundu cloudfisher is surprised by the attack and grateful to you for fending the paissas off, but he still wants to have one more go at the one that got away. Relay to Eenu Vanu that his cloudfisher friend will return to the village shortly.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN204_02184_SEQ_00","Muna Vanu's stomach growls subtlely like distant thunder.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN204_02184_SEQ_01","Muna Vanu recalls it has been a while since he enjoyed a reasonably plump cloudfish and asks you to inquire with Eenu Vanu about when the next haul will arrive.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN204_02184_SEQ_00","Muna Vanu's stomach growls subtlely like distant thunder.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN204_02184_SEQ_01","Muna Vanu recalls it has been a while since he enjoyed a reasonably plump cloudfish and asks you to inquire with Eenu Vanu about when the next haul will arrive.
3,"TEXT_BANVAN204_02184_SEQ_03","With Luna Vanu's generosity in lending one of the village sanuwas, you mount the cloudkin and set course for Ok' Vundu Vana. Travel to the Vundu tribe's fishing spot and pester the cloudfishers out of their catches using the sanuwa's blustery breath.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANVAN204_02184_SEQ_02","Eenu Vanu tells you that Vundu cloudfishers have been greedily snatching up all the plump fish, leaving very few to feed the villagers of Ok' Gundu Nakki. He asks you to ride on sanuwa-back to the fishing spot near Neverreap in the east and stop the cloudfishers from bleeding the Sea of Clouds dry. Approach Luna Vanu and ask him to lend you one of his cloudkin for the journey."
3,"TEXT_BANVAN204_02184_SEQ_03","With Luna Vanu's generosity in lending one of the village sanuwas, you mount the cloudkin and set course for Ok' Vundu Vana. Travel to the Vundu tribe's fishing spot and pester the cloudfishers out of their catches using the sanuwa's blustery breath.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN204_02184_SEQ_00 Muna Vanu's stomach growls subtlely like distant thunder. ※The difficulty of this quest will be synced to your current level. Muna Vanu's stomach growls subtlely like distant thunder. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN204_02184_SEQ_01 Muna Vanu recalls it has been a while since he enjoyed a reasonably plump cloudfish and asks you to inquire with Eenu Vanu about when the next haul will arrive. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu recalls it has been a while since he enjoyed a reasonably plump cloudfish and asks you to inquire with Eenu Vanu about when the next haul will arrive. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN204_02184_SEQ_02 Eenu Vanu tells you that Vundu cloudfishers have been greedily snatching up all the plump fish, leaving very few to feed the villagers of Ok' Gundu Nakki. He asks you to ride on sanuwa-back to the fishing spot near Neverreap in the east and stop the cloudfishers from bleeding the Sea of Clouds dry. Approach Luna Vanu and ask him to lend you one of his cloudkin for the journey.
3 TEXT_BANVAN204_02184_SEQ_03 With Luna Vanu's generosity in lending one of the village sanuwas, you mount the cloudkin and set course for Ok' Vundu Vana. Travel to the Vundu tribe's fishing spot and pester the cloudfishers out of their catches using the sanuwa's blustery breath. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
4 TEXT_BANVAN204_02184_SEQ_04 With the fish populations no longer in peril of being depleted, return to Ok' Gundu Nakki and report to Eenu Vanu.
6 5 2 TEXT_BANVAN204_02184_SEQ_05 TEXT_BANVAN204_02184_SEQ_02 Eenu Vanu has a good laugh over the reactions of the Vundu cloudfishers when their day's catch was foiled, calling their misery “striking two paissas with a single lightning bolt.” Now that the stock has returned to the wind, the Gundu tribe will once again feast upon fat cloudfish. Eenu Vanu tells you that Vundu cloudfishers have been greedily snatching up all the plump fish, leaving very few to feed the villagers of Ok' Gundu Nakki. He asks you to ride on sanuwa-back to the fishing spot near Neverreap in the east and stop the cloudfishers from bleeding the Sea of Clouds dry. Approach Luna Vanu and ask him to lend you one of his cloudkin for the journey.
7 6 3 TEXT_BANVAN204_02184_SEQ_06 TEXT_BANVAN204_02184_SEQ_03 With Luna Vanu's generosity in lending one of the village sanuwas, you mount the cloudkin and set course for Ok' Vundu Vana. Travel to the Vundu tribe's fishing spot and pester the cloudfishers out of their catches using the sanuwa's blustery breath. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
7 TEXT_BANVAN204_02184_SEQ_07
8 TEXT_BANVAN204_02184_SEQ_08
8 9 4 TEXT_BANVAN204_02184_SEQ_09 TEXT_BANVAN204_02184_SEQ_04 With the fish populations no longer in peril of being depleted, return to Ok' Gundu Nakki and report to Eenu Vanu.
9 10 5 TEXT_BANVAN204_02184_SEQ_10 TEXT_BANVAN204_02184_SEQ_05 Eenu Vanu has a good laugh over the reactions of the Vundu cloudfishers when their day's catch was foiled, calling their misery “striking two paissas with a single lightning bolt.” Now that the stock has returned to the wind, the Gundu tribe will once again feast upon fat cloudfish.
10 11 6 TEXT_BANVAN204_02184_SEQ_11 TEXT_BANVAN204_02184_SEQ_06
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0,"TEXT_BANVAN301_02185_SEQ_00","Muna Vanu stares off into the distance, sighing dejectedly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN301_02185_SEQ_01","Muna Vanu is concerned with how long the construction of new Gundu huts is taking. He asks that you speak with the resident builder, Ginu Vanu, and see what can be done to help things along.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN301_02185_SEQ_00","Muna Vanu stares off into the distance, sighing dejectedly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN301_02185_SEQ_01","Muna Vanu is concerned with how long the construction of new Gundu huts is taking. He asks that you speak with the resident builder, Ginu Vanu, and see what can be done to help things along.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN301_02185_SEQ_00 Muna Vanu stares off into the distance, sighing dejectedly. ※The difficulty of this quest will be synced to your current level. Muna Vanu stares off into the distance, sighing dejectedly. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN301_02185_SEQ_01 Muna Vanu is concerned with how long the construction of new Gundu huts is taking. He asks that you speak with the resident builder, Ginu Vanu, and see what can be done to help things along. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu is concerned with how long the construction of new Gundu huts is taking. He asks that you speak with the resident builder, Ginu Vanu, and see what can be done to help things along. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN301_02185_SEQ_02 Ginu Vanu explains that the construction materials available are not conducive to expedient work. Good, steel nails, like those used by the Rose Knights, would help him finish his work much more quickly. To acquire said nails, he plans to offer them meat from tsanahales in exchange. This meat is at its most delicious─and valuable─immediately after being butchered, so you will need to slay the beasts yourself. Ginu Vanu recommends using wamoura, found on an island to the south, as bait to draw them out.
3 TEXT_BANVAN301_02185_SEQ_03 After surveying a nearby island as Ginu Vanu suggested, you happen upon the remains of a recently deceased wamoura, saving you the trouble of slaying one yourself. Head further south to Provenance and use the wamoura meat to lure out two tsanahales.
4 TEXT_BANVAN301_02185_SEQ_04 No sooner do you arrive at Provenance than two tsanahales attack, lured by the scent of the wamoura meat. You make swift work of them to acquire all that you need to trade with the Rose Knights. Travel to Camp Cloudtop and see about making a trade for nails.
6 5 2 TEXT_BANVAN301_02185_SEQ_05 TEXT_BANVAN301_02185_SEQ_02 You present Fabrellet with the Gundu's trade proposition. Seeing the fresh tsanahale meat, he agrees without a second thought. Handing over enough nails to meet any needs Ginu Vanu might have, he assures you that Camp Cloudtop would be more than willing to trade again in future. Return to Ok' Gundu Nakki with your hard-earned nails. Ginu Vanu explains that the construction materials available are not conducive to expedient work. Good, steel nails, like those used by the Rose Knights, would help him finish his work much more quickly. To acquire said nails, he plans to offer them meat from tsanahales in exchange. This meat is at its most delicious─and valuable─immediately after being butchered, so you will need to slay the beasts yourself. Ginu Vanu recommends using wamoura, found on an island to the south, as bait to draw them out.
7 6 3 TEXT_BANVAN301_02185_SEQ_06 TEXT_BANVAN301_02185_SEQ_03 Ginu Vanu is taken aback by the quantity of steel nails the Rose Knights offered in exchange for meat. Now able to employ proper fasteners in his woodworking, Ginu Vanu is sure that any hut he builds will be capable of weathering even the harshest conditions. After surveying a nearby island as Ginu Vanu suggested, you happen upon the remains of a recently deceased wamoura, saving you the trouble of slaying one yourself. Head further south to Provenance and use the wamoura meat to lure out two tsanahales.
8 7 4 TEXT_BANVAN301_02185_SEQ_07 TEXT_BANVAN301_02185_SEQ_04 No sooner do you arrive at Provenance than two tsanahales attack, lured by the scent of the wamoura meat. You make swift work of them to acquire all that you need to trade with the Rose Knights. Travel to Camp Cloudtop and see about making a trade for nails.
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0,"TEXT_BANVAN302_02186_SEQ_00","Muna Vanu seems unimpressed with huts in Ok' Gundu Nakki.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN302_02186_SEQ_01","According to Muna Vanu, their resident hut builder, Ginu Vanu, is in need of assistance to continue his work. Speak with him to see what you can do to help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN302_02186_SEQ_00","Muna Vanu seems unimpressed with huts in Ok' Gundu Nakki.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN302_02186_SEQ_01","According to Muna Vanu, their resident hut builder, Ginu Vanu, is in need of assistance to continue his work. Speak with him to see what you can do to help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN302_02186_SEQ_00 Muna Vanu seems unimpressed with huts in Ok' Gundu Nakki. ※The difficulty of this quest will be synced to your current level. Muna Vanu seems unimpressed with huts in Ok' Gundu Nakki. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN302_02186_SEQ_01 According to Muna Vanu, their resident hut builder, Ginu Vanu, is in need of assistance to continue his work. Speak with him to see what you can do to help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. According to Muna Vanu, their resident hut builder, Ginu Vanu, is in need of assistance to continue his work. Speak with him to see what you can do to help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN302_02186_SEQ_02 Ginu Vanu feels that his work so far is too plain. He insists that Ok' Gundu Nakki needs something unique to set it apart from other settlements, and he has a plan to make it happen. For his idea to work, however, he needs special stones taken from the living masses of rock known as groundsreapers. He asks that you travel to the eastern region of the Blue Window and slay them for building material.
3 TEXT_BANVAN302_02186_SEQ_03 You make swift work of two groundsreapers and retrieve a golem wart from each. Take them to Ginu Vanu, and see if they suit his needs.
4 TEXT_BANVAN302_02186_SEQ_04 Ginu Vanu is thrilled to see you have brought him material in near-perfect condition. As he tells it, the groundsreapers, birthed from the soil of islands, sustain themselves using rain and other rocks for sustenance. With building blocks that can essentially feed on bad weather, Ginu Vanu is all but certain the next hut he builds will be the envy of all Vanu villages.
6 5 2 TEXT_BANVAN302_02186_SEQ_05 TEXT_BANVAN302_02186_SEQ_02 Ginu Vanu feels that his work so far is too plain. He insists that Ok' Gundu Nakki needs something unique to set it apart from other settlements, and he has a plan to make it happen. For his idea to work, however, he needs special stones taken from the living masses of rock known as groundsreapers. He asks that you travel to the eastern region of the Blue Window and slay them for building material.
7 6 3 TEXT_BANVAN302_02186_SEQ_06 TEXT_BANVAN302_02186_SEQ_03 You make swift work of two groundsreapers and retrieve a golem wart from each. Take them to Ginu Vanu, and see if they suit his needs.
8 7 4 TEXT_BANVAN302_02186_SEQ_07 TEXT_BANVAN302_02186_SEQ_04 Ginu Vanu is thrilled to see you have brought him material in near-perfect condition. As he tells it, the groundsreapers, birthed from the soil of islands, sustain themselves using rain and other rocks for sustenance. With building blocks that can essentially feed on bad weather, Ginu Vanu is all but certain the next hut he builds will be the envy of all Vanu villages.
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0,"TEXT_BANVAN303_02187_SEQ_00","Muna Vanu is starting to feel his age.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN303_02187_SEQ_01","No longer the spirited young hatchling of his youth, Muna Vanu was contemplating how to go hunting as you happen to walk by. It turns out that Ginu Vanu is in need of a hunter to retrieve more materials for building. Muna Vanu asks that you speak with him and see how you can be of assistance.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN303_02187_SEQ_00","Muna Vanu is starting to feel his age.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN303_02187_SEQ_01","No longer the spirited young hatchling of his youth, Muna Vanu was contemplating how to go hunting as you happen to walk by. It turns out that Ginu Vanu is in need of a hunter to retrieve more materials for building. Muna Vanu asks that you speak with him and see how you can be of assistance.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN303_02187_SEQ_00 Muna Vanu is starting to feel his age. ※The difficulty of this quest will be synced to your current level. Muna Vanu is starting to feel his age. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN303_02187_SEQ_01 No longer the spirited young hatchling of his youth, Muna Vanu was contemplating how to go hunting as you happen to walk by. It turns out that Ginu Vanu is in need of a hunter to retrieve more materials for building. Muna Vanu asks that you speak with him and see how you can be of assistance. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. No longer the spirited young hatchling of his youth, Muna Vanu was contemplating how to go hunting as you happen to walk by. It turns out that Ginu Vanu is in need of a hunter to retrieve more materials for building. Muna Vanu asks that you speak with him and see how you can be of assistance. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN303_02187_SEQ_02 Ginu Vanu needs a sturdy material to serve as the frame for the hut he is building, and he insists on using dhalmel bone. He asks that you travel to Last Step and retrieve four from the most hale and hearty dhalmels you can find.
3 TEXT_BANVAN303_02187_SEQ_03 After careful observation, you locate and make quick work of two stalwart dhalmels, claiming a femur from each. Continue scouting the area to find two more healthy specimens of dhalmel.
4 TEXT_BANVAN303_02187_SEQ_04 You find yet another pair of dhalmels, and it is not long before you have claimed a shinbone from each of them. Hurry and deliver your bony bounty to Ginu Vanu in Ok' Gundu Nakki.
6 5 2 TEXT_BANVAN303_02187_SEQ_05 TEXT_BANVAN303_02187_SEQ_02 Ginu Vanu thanks you for your help. Between the firmness of the femurs and pliability of the shinbones, he assures you the hut he builds will be nigh indestructible. Ginu Vanu needs a sturdy material to serve as the frame for the hut he is building, and he insists on using dhalmel bone. He asks that you travel to Last Step and retrieve four from the most hale and hearty dhalmels you can find.
7 6 3 TEXT_BANVAN303_02187_SEQ_06 TEXT_BANVAN303_02187_SEQ_03 After careful observation, you locate and make quick work of two stalwart dhalmels, claiming a femur from each. Continue scouting the area to find two more healthy specimens of dhalmel.
8 7 4 TEXT_BANVAN303_02187_SEQ_07 TEXT_BANVAN303_02187_SEQ_04 You find yet another pair of dhalmels, and it is not long before you have claimed a shinbone from each of them. Hurry and deliver your bony bounty to Ginu Vanu in Ok' Gundu Nakki.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN304_02188_SEQ_00","Muna Vanu looks a little blue.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN304_02188_SEQ_01","Muna Vanu tells you that their stores of paint have run low, but Ginu Vanu has a plan to obtain the supplies he needs. Speak with him to learn what he has in mind.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN304_02188_SEQ_00","Muna Vanu looks a little blue.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN304_02188_SEQ_01","Muna Vanu tells you that their stores of paint have run low, but Ginu Vanu has a plan to obtain the supplies he needs. Speak with him to learn what he has in mind.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN304_02188_SEQ_00 Muna Vanu looks a little blue. ※The difficulty of this quest will be synced to your current level. Muna Vanu looks a little blue. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN304_02188_SEQ_01 Muna Vanu tells you that their stores of paint have run low, but Ginu Vanu has a plan to obtain the supplies he needs. Speak with him to learn what he has in mind. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that their stores of paint have run low, but Ginu Vanu has a plan to obtain the supplies he needs. Speak with him to learn what he has in mind. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN304_02188_SEQ_02 Ginu Vanu is nearly finished with the construction of huts, but lacks the paint necessary to complete his work. The reason, he explains, is that he was only able to bring essential building tools when moving to Ok' Gundu Nakki. Unable to make paint with their limited resources, Ginu Vanu believes the only option is to steal paint from the Vundu tribe. He implores you to go swiftly and stealthily to procure three pots of dye from the Vundu.
3 TEXT_BANVAN304_02188_SEQ_03 Though you could not avoid all eyes of the Vundu, you manage to obtain three pots of dye without incident. Deliver them to Ginu Vanu that he may continue in his work.
4 TEXT_BANVAN304_02188_SEQ_04 Ginu Vanu is overjoyed to have dye with which to decorate the Gundu huts. As he tells it, every tribe has a distinct color used to represent themselves. And now the Gundu tribe will adorn its homes with a beautiful azure hue.
6 5 2 TEXT_BANVAN304_02188_SEQ_05 TEXT_BANVAN304_02188_SEQ_02 Ginu Vanu is nearly finished with the construction of huts, but lacks the paint necessary to complete his work. The reason, he explains, is that he was only able to bring essential building tools when moving to Ok' Gundu Nakki. Unable to make paint with their limited resources, Ginu Vanu believes the only option is to steal paint from the Vundu tribe. He implores you to go swiftly and stealthily to procure three pots of dye from the Vundu.
7 6 3 TEXT_BANVAN304_02188_SEQ_06 TEXT_BANVAN304_02188_SEQ_03 Though you could not avoid all eyes of the Vundu, you manage to obtain three pots of dye without incident. Deliver them to Ginu Vanu that he may continue in his work.
8 7 4 TEXT_BANVAN304_02188_SEQ_07 TEXT_BANVAN304_02188_SEQ_04 Ginu Vanu is overjoyed to have dye with which to decorate the Gundu huts. As he tells it, every tribe has a distinct color used to represent themselves. And now the Gundu tribe will adorn its homes with a beautiful azure hue.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN401_02189_SEQ_00","Muna Vanu is scratching his head, puzzled.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN401_02189_SEQ_01","Muna Vanu tells you that a foreboding rumor has been floating on winds from Ok' Zundu in the east. Speak to Linu Vanu to hear more about the curious whisper.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN401_02189_SEQ_00","Muna Vanu is scratching his head, puzzled.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN401_02189_SEQ_01","Muna Vanu tells you that a foreboding rumor has been floating on winds from Ok' Zundu in the east. Speak to Linu Vanu to hear more about the curious whisper.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN401_02189_SEQ_00 Muna Vanu is scratching his head, puzzled. ※The difficulty of this quest will be synced to your current level. Muna Vanu is scratching his head, puzzled. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN401_02189_SEQ_01 Muna Vanu tells you that a foreboding rumor has been floating on winds from Ok' Zundu in the east. Speak to Linu Vanu to hear more about the curious whisper. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that a foreboding rumor has been floating on winds from Ok' Zundu in the east. Speak to Linu Vanu to hear more about the curious whisper. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN401_02189_SEQ_02 Linu Vanu tells you the nestlings of Ok' Zundu are anxiously claiming the advent of an airborne beast of Zundu myth. Curious of the tribe's myth and its palpability, he asks that you seek out one of the Zundu nestlings and listen to what they have to say.
3 TEXT_BANVAN401_02189_SEQ_03 You speak with the unnerved Zundu nestling, who tells you he has spotted the legendary beast's feathers scattered northeast of Ok' Zundu, directly feeling the “bite” of impending darkness. He asks you to challenge the beast in a daring display of strength.
4 TEXT_BANVAN401_02189_SEQ_04 The fallen feathers that allegedly came from a mythical beast which attacked the nestlings of Ok' Zundu are not feathers at all, but metal claws from an encroaching Garlean legion. Mythical beast or not, the claws still pose a considerable danger. Speak with the cowering Zundu to find the location of the other “feathers.”
6 5 2 TEXT_BANVAN401_02189_SEQ_05 TEXT_BANVAN401_02189_SEQ_02 The Zundu nestling is impressed by your combat with the Garlean metal claws, and guides you to the other location the magitek was sighted. Wait at the designated spot until the enemy compels you to display another courageous performance. Linu Vanu tells you the nestlings of Ok' Zundu are anxiously claiming the advent of an airborne beast of Zundu myth. Curious of the tribe's myth and its palpability, he asks that you seek out one of the Zundu nestlings and listen to what they have to say.
7 6 3 TEXT_BANVAN401_02189_SEQ_06 TEXT_BANVAN401_02189_SEQ_03 You have defeated the Garlean metal claws with a daring display of fearlessness. Speak with the Zundu nestling nearby. You speak with the unnerved Zundu nestling, who tells you he has spotted the legendary beast's feathers scattered northeast of Ok' Zundu, directly feeling the “bite” of impending darkness. He asks you to challenge the beast in a daring display of strength.
8 7 4 TEXT_BANVAN401_02189_SEQ_07 TEXT_BANVAN401_02189_SEQ_04 The Zundu nestling is confident that the legendary beast is satisfied with your bold movements, running home to tell the other nestlings about the birth of a new legend. Return to Ok' Gundu Nakki to relay the outcome to Linu Vanu. The fallen feathers that allegedly came from a mythical beast which attacked the nestlings of Ok' Zundu are not feathers at all, but metal claws from an encroaching Garlean legion. Mythical beast or not, the claws still pose a considerable danger. Speak with the cowering Zundu to find the location of the other “feathers.”
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN402_02190_SEQ_00","Muna Vanu is looking right through you with ruffled feathers.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN402_02190_SEQ_01","Muna Vanu seems distracted by news from his former home in Ok' Gundu. Inquire with Linu Vanu about the elderly Vanu Vanu's distress.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN402_02190_SEQ_00","Muna Vanu is looking right through you with ruffled feathers.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN402_02190_SEQ_01","Muna Vanu seems distracted by news from his former home in Ok' Gundu. Inquire with Linu Vanu about the elderly Vanu Vanu's distress.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN402_02190_SEQ_00 Muna Vanu is looking right through you with ruffled feathers. ※The difficulty of this quest will be synced to your current level. Muna Vanu is looking right through you with ruffled feathers. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN402_02190_SEQ_01 Muna Vanu seems distracted by news from his former home in Ok' Gundu. Inquire with Linu Vanu about the elderly Vanu Vanu's distress. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu seems distracted by news from his former home in Ok' Gundu. Inquire with Linu Vanu about the elderly Vanu Vanu's distress. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN402_02190_SEQ_02 You speak with Linu Vanu, who tells you that after the group left their village in Ok' Gundu to pursue independence, Vundu shamans swept in and desecrated their ancestors' burial sites by bewitching their totems. With Muna Vanu and Linu Vanu's ancestors unable to rest in peace due to the incessant chanting, the Gundu chief bids you to travel to Ok' Gundu and expel the cursed totems.
3 TEXT_BANVAN402_02190_SEQ_03 You have destroyed the cursed totems plaguing the Gundu ancestral grounds. Report your success to Linu Vanu.
4 TEXT_BANVAN402_02190_SEQ_04 Linu Vanu is pleased with the news that the foul totems' chanting has been silenced. While it may be a long time before the tribe members can erect new ones to honor their forefathers, the burial sites will remain quiet and peaceful for their eternal rest.
6 5 2 TEXT_BANVAN402_02190_SEQ_05 TEXT_BANVAN402_02190_SEQ_02 You speak with Linu Vanu, who tells you that after the group left their village in Ok' Gundu to pursue independence, Vundu shamans swept in and desecrated their ancestors' burial sites by bewitching their totems. With Muna Vanu and Linu Vanu's ancestors unable to rest in peace due to the incessant chanting, the Gundu chief bids you to travel to Ok' Gundu and expel the cursed totems.
7 6 3 TEXT_BANVAN402_02190_SEQ_06 TEXT_BANVAN402_02190_SEQ_03 You have destroyed the cursed totems plaguing the Gundu ancestral grounds. Report your success to Linu Vanu.
8 7 4 TEXT_BANVAN402_02190_SEQ_07 TEXT_BANVAN402_02190_SEQ_04 Linu Vanu is pleased with the news that the foul totems' chanting has been silenced. While it may be a long time before the tribe members can erect new ones to honor their forefathers, the burial sites will remain quiet and peaceful for their eternal rest.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN403_02191_SEQ_00","Muna Vanu is looking intently at his sash.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN403_02191_SEQ_01","Muna Vanu points out a noticeable hole in his sash, but is too embarrassed to ask Linu Vanu to make a new one for him. Speak with Linu Vanu on his behalf.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN403_02191_SEQ_00","Muna Vanu is looking intently at his sash.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN403_02191_SEQ_01","Muna Vanu points out a noticeable hole in his sash, but is too embarrassed to ask Linu Vanu to make a new one for him. Speak with Linu Vanu on his behalf.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN403_02191_SEQ_00 Muna Vanu is looking intently at his sash. ※The difficulty of this quest will be synced to your current level. Muna Vanu is looking intently at his sash. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN403_02191_SEQ_01 Muna Vanu points out a noticeable hole in his sash, but is too embarrassed to ask Linu Vanu to make a new one for him. Speak with Linu Vanu on his behalf. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu points out a noticeable hole in his sash, but is too embarrassed to ask Linu Vanu to make a new one for him. Speak with Linu Vanu on his behalf. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN403_02191_SEQ_02 Linu Vanu realizes that many of the Gundu's sashes are becoming tattered as they build their new home and decides to make fresh traditional garments for the entire tribe. To do so, he needs silk cocoons from the wamoura breeding ground south of Ok' Zundu. Harvest the cocoons and bring them back to Linu Vanu.
3 TEXT_BANVAN403_02191_SEQ_03 You have harvested the wamoura cocoons. Return to Ok' Gundu Nakki to deliver them to Linu Vanu.
4 TEXT_BANVAN403_02191_SEQ_04 Linu Vanu is impressed with the cocoons you have delivered to him, and remarks that the silk used for the sashes will undoubtedly make the Vundu envious of Ok' Gundu Nakki's prosperity. He anticipates with bated breath that the cocoons might hold juicy wamoura grubs as a surprise snack, and suggests you try one next time...if you are daring.
6 5 2 TEXT_BANVAN403_02191_SEQ_05 TEXT_BANVAN403_02191_SEQ_02 Linu Vanu realizes that many of the Gundu's sashes are becoming tattered as they build their new home and decides to make fresh traditional garments for the entire tribe. To do so, he needs silk cocoons from the wamoura breeding ground south of Ok' Zundu. Harvest the cocoons and bring them back to Linu Vanu.
7 6 3 TEXT_BANVAN403_02191_SEQ_06 TEXT_BANVAN403_02191_SEQ_03 You have harvested the wamoura cocoons. Return to Ok' Gundu Nakki to deliver them to Linu Vanu.
8 7 4 TEXT_BANVAN403_02191_SEQ_07 TEXT_BANVAN403_02191_SEQ_04 Linu Vanu is impressed with the cocoons you have delivered to him, and remarks that the silk used for the sashes will undoubtedly make the Vundu envious of Ok' Gundu Nakki's prosperity. He anticipates with bated breath that the cocoons might hold juicy wamoura grubs as a surprise snack, and suggests you try one next time...if you are daring.
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN404_02192_SEQ_00","Muna Vanu looks happy to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN404_02192_SEQ_01","Muna Vanu says Ginu Vanu has been looking for you for a task that involves quick reflexes.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN404_02192_SEQ_00","Muna Vanu looks happy to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN404_02192_SEQ_01","Muna Vanu says Ginu Vanu has been looking for you for a task that involves quick reflexes.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN404_02192_SEQ_00 Muna Vanu looks happy to see you. ※The difficulty of this quest will be synced to your current level. Muna Vanu looks happy to see you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN404_02192_SEQ_01 Muna Vanu says Ginu Vanu has been looking for you for a task that involves quick reflexes. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu says Ginu Vanu has been looking for you for a task that involves quick reflexes. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN404_02192_SEQ_02 Ginu Vanu has requested that you bring him a clowder of gaelicats, hale and hearty. Handing over the Gundu tribe's “secret dried herb,” he asks you to search the areas around Camp Cloudtop for the flying felines and capture five.
3 TEXT_BANVAN404_02192_SEQ_03 You have successfully captured the gaelicats, which are now writhing and purring pleasantly in your sack. Return to Ok' Gundu Nakki and deliver the precious cargo to Ginu Vanu.
4 TEXT_BANVAN404_02192_SEQ_04 After traversing the large swaths of land around Camp Cloudtop to retrieve a sackful of euphoric gaelicats, you hand them over to a satisfied Ginu...who intends to release them back to the sky as per the Gundu nest-building custom.
6 5 2 TEXT_BANVAN404_02192_SEQ_05 TEXT_BANVAN404_02192_SEQ_02 Ginu Vanu has requested that you bring him a clowder of gaelicats, hale and hearty. Handing over the Gundu tribe's “secret dried herb,” he asks you to search the areas around Camp Cloudtop for the flying felines and capture five.
7 6 3 TEXT_BANVAN404_02192_SEQ_06 TEXT_BANVAN404_02192_SEQ_03 You have successfully captured the gaelicats, which are now writhing and purring pleasantly in your sack. Return to Ok' Gundu Nakki and deliver the precious cargo to Ginu Vanu.
8 7 4 TEXT_BANVAN404_02192_SEQ_07 TEXT_BANVAN404_02192_SEQ_04 After traversing the large swaths of land around Camp Cloudtop to retrieve a sackful of euphoric gaelicats, you hand them over to a satisfied Ginu...who intends to release them back to the sky as per the Gundu nest-building custom.
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#,,
int32,str,str
0,"TEXT_BANVAN501_02193_SEQ_00","Muna Vanu of Ok' Gundu Nakki desires your assistance.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN501_02193_SEQ_01","Muna Vanu tells you that Ranu Vali is in need of your assistance. Speak with her to learn how best you might be of help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
0,"TEXT_BANVAN501_02193_SEQ_00","Muna Vanu of Ok' Gundu Nakki desires your assistance.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN501_02193_SEQ_01","Muna Vanu tells you that Ranu Vali is in need of your assistance. Speak with her to learn how best you might be of help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN501_02193_SEQ_00 Muna Vanu of Ok' Gundu Nakki desires your assistance. ※The difficulty of this quest will be synced to your current level. Muna Vanu of Ok' Gundu Nakki desires your assistance. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN501_02193_SEQ_01 Muna Vanu tells you that Ranu Vali is in need of your assistance. Speak with her to learn how best you might be of help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that Ranu Vali is in need of your assistance. Speak with her to learn how best you might be of help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN501_02193_SEQ_02 Ranu Vali needs korrigans─fresh ones, plucked straight from the dirt. But the ear-splitting screeches they emit when uprooted drive even the most stalwart Vanu to distraction. Travel to Last Step and retrieve four of these clamorous creatures for her.
3 TEXT_BANVAN501_02193_SEQ_03 The piercing cry of the mandragoras chills you to the bone─for a moment─before it echoes and fades. A race more sensitive to certain sounds might well find these screams unbearable. Return to Ok' Gundu Nakki and deliver the fruits of your harvest to Ranu Vali.
4 TEXT_BANVAN501_02193_SEQ_04 Ranu Vali thanks you profusely for your work. Sliced korrigans, marinated in honey, are a Gundu delicacy that will perfectly complement the banquet she is preparing for the Zundu.
6 5 2 TEXT_BANVAN501_02193_SEQ_05 TEXT_BANVAN501_02193_SEQ_02 Ranu Vali needs korrigans─fresh ones, plucked straight from the dirt. But the ear-splitting screeches they emit when uprooted drive even the most stalwart Vanu to distraction. Travel to Last Step and retrieve four of these clamorous creatures for her.
7 6 3 TEXT_BANVAN501_02193_SEQ_06 TEXT_BANVAN501_02193_SEQ_03 The piercing cry of the mandragoras chills you to the bone─for a moment─before it echoes and fades. A race more sensitive to certain sounds might well find these screams unbearable. Return to Ok' Gundu Nakki and deliver the fruits of your harvest to Ranu Vali.
8 7 4 TEXT_BANVAN501_02193_SEQ_07 TEXT_BANVAN501_02193_SEQ_04 Ranu Vali thanks you profusely for your work. Sliced korrigans, marinated in honey, are a Gundu delicacy that will perfectly complement the banquet she is preparing for the Zundu.
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#,,
int32,str,str
0,"TEXT_BANVAN502_02194_SEQ_00","Muna Vanu is pulling at his feathers, fretting over something.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN502_02194_SEQ_01","Muna Vanu is working on a gift to present to the Zundu in recognition of their kindness in accepting the Gundu. However, what he currently has to show for his efforts is decidedly plain. He asks that you procure something bright and colorful with which to decorate it. Luna Vanu may be able to help in this regard.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN502_02194_SEQ_00","Muna Vanu is pulling at his feathers, fretting over something.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN502_02194_SEQ_01","Muna Vanu is working on a gift to present to the Zundu in recognition of their kindness in accepting the Gundu. However, what he currently has to show for his efforts is decidedly plain. He asks that you procure something bright and colorful with which to decorate it. Luna Vanu may be able to help in this regard.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN502_02194_SEQ_00 Muna Vanu is pulling at his feathers, fretting over something. ※The difficulty of this quest will be synced to your current level. Muna Vanu is pulling at his feathers, fretting over something. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN502_02194_SEQ_01 Muna Vanu is working on a gift to present to the Zundu in recognition of their kindness in accepting the Gundu. However, what he currently has to show for his efforts is decidedly plain. He asks that you procure something bright and colorful with which to decorate it. Luna Vanu may be able to help in this regard. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu is working on a gift to present to the Zundu in recognition of their kindness in accepting the Gundu. However, what he currently has to show for his efforts is decidedly plain. He asks that you procure something bright and colorful with which to decorate it. Luna Vanu may be able to help in this regard. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN502_02194_SEQ_02 Luna Vanu suggests gastornis feathers─lustrous and iridescent, they can even be gathered without engaging in the hazardous business of slaying the gastornis themselves. Search Cloudtop for the nests of these beasts and recover three of their feathers.
3 TEXT_BANVAN502_02194_SEQ_03 You gather three gastornis feathers as requested, their opalescent hue shimmering as they flutter in the breeze. Return these marvelous specimens to Luna Vanu.
4 TEXT_BANVAN502_02194_SEQ_04 The Gundu merchant opines on the beauty of the feathers when you deliver them to him. They will no doubt be a superb addition to the gift Muna Vanu plans to present to the Zundu.
6 5 2 TEXT_BANVAN502_02194_SEQ_05 TEXT_BANVAN502_02194_SEQ_02 Luna Vanu suggests gastornis feathers─lustrous and iridescent, they can even be gathered without engaging in the hazardous business of slaying the gastornis themselves. Search Cloudtop for the nests of these beasts and recover three of their feathers.
7 6 3 TEXT_BANVAN502_02194_SEQ_06 TEXT_BANVAN502_02194_SEQ_03 You gather three gastornis feathers as requested, their opalescent hue shimmering as they flutter in the breeze. Return these marvelous specimens to Luna Vanu.
8 7 4 TEXT_BANVAN502_02194_SEQ_07 TEXT_BANVAN502_02194_SEQ_04 The Gundu merchant opines on the beauty of the feathers when you deliver them to him. They will no doubt be a superb addition to the gift Muna Vanu plans to present to the Zundu.
+2 -5
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN503_02195_SEQ_00","Muna Vanu has a request to make of you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN503_02195_SEQ_01","Muna Vanu tells you that Linu Vanu has asked for your assistance. Speak with him to learn just what his request entails.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN503_02195_SEQ_00","Muna Vanu has a request to make of you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN503_02195_SEQ_01","Muna Vanu tells you that Linu Vanu has asked for your assistance. Speak with him to learn just what his request entails.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN503_02195_SEQ_00 Muna Vanu has a request to make of you. ※The difficulty of this quest will be synced to your current level. Muna Vanu has a request to make of you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN503_02195_SEQ_01 Muna Vanu tells you that Linu Vanu has asked for your assistance. Speak with him to learn just what his request entails. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that Linu Vanu has asked for your assistance. Speak with him to learn just what his request entails. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN503_02195_SEQ_02 In a bid to foster a spirit of cooperation between the Gundu and the nearby detachment of Ishgardian forces, Linu Vanu has prepared a gift of traditional Vanu Vanu catsfoot chews to present to them as an offer of goodwill. Rather than putting the knights on alert by having a Vanu approach their camp with the gifts, he asks that you deliver these presents to Laniaitte at Camp Cloudtop on the tribe's behalf.
3 TEXT_BANVAN503_02195_SEQ_03 Laniaitte thanks you for your gift, but suggests that it might be more appreciated by the tired and hungry knights out on patrol right now. Find them and deliver the catsfoot chews to them.
4 TEXT_BANVAN503_02195_SEQ_04 The knights under Laniaitte's command are delighted to receive the gifts you deliver. Report back to Linu Vanu and let him know that his gesture was well received.
6 5 2 TEXT_BANVAN503_02195_SEQ_05 TEXT_BANVAN503_02195_SEQ_02 Linu Vanu thanks you for your help. He explains that catsfoot chew was made using an ancient recipe passed down by his ancestors. Hopefully these gifts can come to represent another formative step in the development of amiable relations between the Gundu and Camp Cloudtop. In a bid to foster a spirit of cooperation between the Gundu and the nearby detachment of Ishgardian forces, Linu Vanu has prepared a gift of traditional Vanu Vanu catsfoot chews to present to them as an offer of goodwill. Rather than putting the knights on alert by having a Vanu approach their camp with the gifts, he asks that you deliver these presents to Laniaitte at Camp Cloudtop on the tribe's behalf.
7 6 3 TEXT_BANVAN503_02195_SEQ_06 TEXT_BANVAN503_02195_SEQ_03 Laniaitte thanks you for your gift, but suggests that it might be more appreciated by the tired and hungry knights out on patrol right now. Find them and deliver the catsfoot chews to them.
8 7 4 TEXT_BANVAN503_02195_SEQ_07 TEXT_BANVAN503_02195_SEQ_04 The knights under Laniaitte's command are delighted to receive the gifts you deliver. Report back to Linu Vanu and let him know that his gesture was well received.
+3 -7
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN504_02196_SEQ_00","Muna Vanu needs a skilled hand to attend to a difficult task.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN504_02196_SEQ_01","Muna Vanu has need of a strong, energetic paissa, but due to his responsibilities to the tribe, he has not the time to undertake the drawn-out task of capturing such wily prey himself. Furnishing you with a large sack in which to hold the beast, he bids you travel westward to where these creatures are most plentiful. They can be caught by digging a hole, which the careless creatures will fall into, finding themselves stuck.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN504_02196_SEQ_00","Muna Vanu needs a skilled hand to attend to a difficult task.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN504_02196_SEQ_01","Muna Vanu has need of a strong, energetic paissa, but due to his responsibilities to the tribe, he has not the time to undertake the drawn-out task of capturing such wily prey himself. Furnishing you with a large sack in which to hold the beast, he bids you travel westward to where these creatures are most plentiful. They can be caught by digging a hole, which the careless creatures will fall into, finding themselves stuck.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -60,5 +57,4 @@ int32,str,str
50,"TEXT_BANVAN504_02196_02196_MUNAVANU_000_003","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, please catch paissa for Muna Vanu. Best way is to dig hole. Paissa falls right into hole and cannot get out. Many paissas roam west of Ok' Gundu. Hunt there, and catch prey alive in this sack."
51,"TEXT_BANVAN504_02196_02196_MUNAVANU_000_010",""
52,"TEXT_BANVAN504_02196_02196_SYSTEM_000_040","You slip the struggling paissa into the sack."
56,"TEXT_BANVAN504_02196_02196_MUNAVANU_000_053","Although we owe Zundu great debt, we cannot let them win. Honor of whole tribe depends on fight! I train this paissa to defeat Zundu paissa─
without mercy."
53,"TEXT_BANVAN504_02196_02196_MUNAVANU_000_050","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> returns! Does <If(PlayerParameter(4))>she<Else/>he</If> catch fit and sprightly paissa?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN504_02196_SEQ_00 Muna Vanu needs a skilled hand to attend to a difficult task. ※The difficulty of this quest will be synced to your current level. Muna Vanu needs a skilled hand to attend to a difficult task. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN504_02196_SEQ_01 Muna Vanu has need of a strong, energetic paissa, but due to his responsibilities to the tribe, he has not the time to undertake the drawn-out task of capturing such wily prey himself. Furnishing you with a large sack in which to hold the beast, he bids you travel westward to where these creatures are most plentiful. They can be caught by digging a hole, which the careless creatures will fall into, finding themselves stuck. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu has need of a strong, energetic paissa, but due to his responsibilities to the tribe, he has not the time to undertake the drawn-out task of capturing such wily prey himself. Furnishing you with a large sack in which to hold the beast, he bids you travel westward to where these creatures are most plentiful. They can be caught by digging a hole, which the careless creatures will fall into, finding themselves stuck. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN504_02196_SEQ_02 You dig a hole, deep and wide enough to trap the sturdiest of paissas. Now you must wait for just such a beast to fall for this obvious─but apparently effective─ploy.
3 TEXT_BANVAN504_02196_SEQ_03 It's not long before a spry but oblivious paissa falls straight into the hole you dug. Put the creature into the sack the Vanu gave you before it escapes.
4 TEXT_BANVAN504_02196_SEQ_04 The paissa puts up little resistance as you extricate it from the hole and place it in the sack. Return your prize to Muna Vanu.
6 5 2 TEXT_BANVAN504_02196_SEQ_05 TEXT_BANVAN504_02196_SEQ_02 Muna Vanu explains that he has been challenged by a friend from the Zundu tribe to a paissafight. Though his tribe owes theirs a great debt, the elderly Vanu cannot bring dishonor on his people by losing the fight. Once properly trained, the spry and stalwart creature you captured should help secure his victory in the upcoming challenge. You dig a hole, deep and wide enough to trap the sturdiest of paissas. Now you must wait for just such a beast to fall for this obvious─but apparently effective─ploy.
7 6 3 TEXT_BANVAN504_02196_SEQ_06 TEXT_BANVAN504_02196_SEQ_03 It's not long before a spry but oblivious paissa falls straight into the hole you dug. Put the creature into the sack the Vanu gave you before it escapes.
8 7 4 TEXT_BANVAN504_02196_SEQ_07 TEXT_BANVAN504_02196_SEQ_04 The paissa puts up little resistance as you extricate it from the hole and place it in the sack. Return your prize to Muna Vanu.
57 56 53 TEXT_BANVAN504_02196_02196_MUNAVANU_000_053 TEXT_BANVAN504_02196_02196_MUNAVANU_000_050 Although we owe Zundu great debt, we cannot let them win. Honor of whole tribe depends on fight! I train this paissa to defeat Zundu paissa─ without mercy. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> returns! Does <If(PlayerParameter(4))>she<Else/>he</If> catch fit and sprightly paissa?
58 54 TEXT_BANVAN504_02196_02196_MUNAVANU_000_051 Yes! Yes! Many thanks! Fluffy like summer storm cloud, sprightly like zephyr wind. Muna Vanu wins for certain now, cannot lose with this perfect paissa!
59 55 TEXT_BANVAN504_02196_02196_MUNAVANU_000_052 Ah... Perhaps Muna Vanu gets carried away. Friend from Ok' Zundu lays challenge in paissafight, and to lose brings shame to all Gundu!
60 56 TEXT_BANVAN504_02196_02196_MUNAVANU_000_053 Although we owe Zundu great debt, we cannot let them win. Honor of whole tribe depends on fight! I train this paissa to defeat Zundu paissa─ without mercy.
+2 -5
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN601_02197_SEQ_00","Muna Vanu is practicing his moves.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN601_02197_SEQ_01","As his responsibilities to the tribe grow, the time Muna Vanu has to devote to practicing the sundrop dance dwindles. Linu Vanu seems insistent that all Gundu perfect this dance─a dance you yourself have mastered. Speak with him and see what you can do to help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN601_02197_SEQ_00","Muna Vanu is practicing his moves.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN601_02197_SEQ_01","As his responsibilities to the tribe grow, the time Muna Vanu has to devote to practicing the sundrop dance dwindles. Linu Vanu seems insistent that all Gundu perfect this dance─a dance you yourself have mastered. Speak with him and see what you can do to help.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN601_02197_SEQ_00 Muna Vanu is practicing his moves. ※The difficulty of this quest will be synced to your current level. Muna Vanu is practicing his moves. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN601_02197_SEQ_01 As his responsibilities to the tribe grow, the time Muna Vanu has to devote to practicing the sundrop dance dwindles. Linu Vanu seems insistent that all Gundu perfect this dance─a dance you yourself have mastered. Speak with him and see what you can do to help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. As his responsibilities to the tribe grow, the time Muna Vanu has to devote to practicing the sundrop dance dwindles. Linu Vanu seems insistent that all Gundu perfect this dance─a dance you yourself have mastered. Speak with him and see what you can do to help. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN601_02197_SEQ_02 Linu Vanu explains that the sundrop dance acts as a show of force, through which the Gundu keep the Vundu intimidated, securing their independence. But the elders grow older, and the youths that stand up to take their place fail to carry out the dance with the same strength and energy. Your performance, however, is an exemplar of all that the sundrop dance represents. Linu Vanu asks that you find the Gundu youths that are practicing at Hengr's Crucible. Show them the marvel of a well-executed sundrop dance, and ignite the spark of passion in them.
3 TEXT_BANVAN601_02197_SEQ_03 Your dancing serves as a shining beacon of inspiration to all fortunate enough to witness it. The youths of Ok' Gundu Nakki are filled with a renewed passion to refine their performances and show the Vundu that they are not to be trifled with. Report back to Linu Vanu with this encouraging news.
4 TEXT_BANVAN601_02197_SEQ_04 Linu Vanu is relieved to hear that you were able to fire up his clansmen so well. He tells you that, since the Gundu have so few warriors compared to the Vundu, they cannot hope to win a direct confrontation. Their only hope is to avoid all-out war by intimidating the enemy with their fearsome sundrop dance. Thanks to you, it seems this strategy remains viable.
6 5 2 TEXT_BANVAN601_02197_SEQ_05 TEXT_BANVAN601_02197_SEQ_02 Linu Vanu explains that the sundrop dance acts as a show of force, through which the Gundu keep the Vundu intimidated, securing their independence. But the elders grow older, and the youths that stand up to take their place fail to carry out the dance with the same strength and energy. Your performance, however, is an exemplar of all that the sundrop dance represents. Linu Vanu asks that you find the Gundu youths that are practicing at Hengr's Crucible. Show them the marvel of a well-executed sundrop dance, and ignite the spark of passion in them.
7 6 3 TEXT_BANVAN601_02197_SEQ_06 TEXT_BANVAN601_02197_SEQ_03 Your dancing serves as a shining beacon of inspiration to all fortunate enough to witness it. The youths of Ok' Gundu Nakki are filled with a renewed passion to refine their performances and show the Vundu that they are not to be trifled with. Report back to Linu Vanu with this encouraging news.
8 7 4 TEXT_BANVAN601_02197_SEQ_07 TEXT_BANVAN601_02197_SEQ_04 Linu Vanu is relieved to hear that you were able to fire up his clansmen so well. He tells you that, since the Gundu have so few warriors compared to the Vundu, they cannot hope to win a direct confrontation. Their only hope is to avoid all-out war by intimidating the enemy with their fearsome sundrop dance. Thanks to you, it seems this strategy remains viable.
+2 -5
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN602_02198_SEQ_00","Muna Vanu would have you assist his tribesmen.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN602_02198_SEQ_01","Muna Vanu tells you that Linu Vanu has been seeking you, with an aim to enlisting your assistance. Speak with him and find out what he needs help with.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN602_02198_SEQ_00","Muna Vanu would have you assist his tribesmen.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN602_02198_SEQ_01","Muna Vanu tells you that Linu Vanu has been seeking you, with an aim to enlisting your assistance. Speak with him and find out what he needs help with.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN602_02198_SEQ_00 Muna Vanu would have you assist his tribesmen. ※The difficulty of this quest will be synced to your current level. Muna Vanu would have you assist his tribesmen. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN602_02198_SEQ_01 Muna Vanu tells you that Linu Vanu has been seeking you, with an aim to enlisting your assistance. Speak with him and find out what he needs help with. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu tells you that Linu Vanu has been seeking you, with an aim to enlisting your assistance. Speak with him and find out what he needs help with. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN602_02198_SEQ_02 You learn that the Vundu are training strong and skilled warriors whose prowess in the Vanu Vanu sundrop dance grows more daunting by the day. He bids you seek these threats out, and intimidate them with your own rendition of the dance, that they might lose faith and abandon their training.
3 TEXT_BANVAN602_02198_SEQ_03 You awe the young Vundu dancers with your impeccable dancing capabilities. Not one of the warriors holds his ground before your terrifying display. Report back to Linu Vanu and tell him that the Vundu whelps have been put in their place.
4 TEXT_BANVAN602_02198_SEQ_04 Linu Vanu is greatly relieved to hear that the Vundu dancers have been dealt with before they could pose a real and certain threat to the safety of his people. While thankful that his tribe has your strength to draw on, he resolves to also work on refining his own dancing abilities, to better serve in his tribe's protection.
6 5 2 TEXT_BANVAN602_02198_SEQ_05 TEXT_BANVAN602_02198_SEQ_02 You learn that the Vundu are training strong and skilled warriors whose prowess in the Vanu Vanu sundrop dance grows more daunting by the day. He bids you seek these threats out, and intimidate them with your own rendition of the dance, that they might lose faith and abandon their training.
7 6 3 TEXT_BANVAN602_02198_SEQ_06 TEXT_BANVAN602_02198_SEQ_03 You awe the young Vundu dancers with your impeccable dancing capabilities. Not one of the warriors holds his ground before your terrifying display. Report back to Linu Vanu and tell him that the Vundu whelps have been put in their place.
8 7 4 TEXT_BANVAN602_02198_SEQ_07 TEXT_BANVAN602_02198_SEQ_04 Linu Vanu is greatly relieved to hear that the Vundu dancers have been dealt with before they could pose a real and certain threat to the safety of his people. While thankful that his tribe has your strength to draw on, he resolves to also work on refining his own dancing abilities, to better serve in his tribe's protection.
+2 -5
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key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN603_02199_SEQ_00","Muna Vanu has a message to pass on to you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN603_02199_SEQ_01","Muna Vanu passes on a message that a concerned Linu Vanu wishes to speak with you. Details are lacking─you will need to speak with him yourself for further details.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
0,"TEXT_BANVAN603_02199_SEQ_00","Muna Vanu has a message to pass on to you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN603_02199_SEQ_01","Muna Vanu passes on a message that a concerned Linu Vanu wishes to speak with you. Details are lacking─you will need to speak with him yourself for further details.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN603_02199_SEQ_00 Muna Vanu has a message to pass on to you. ※The difficulty of this quest will be synced to your current level. Muna Vanu has a message to pass on to you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN603_02199_SEQ_01 Muna Vanu passes on a message that a concerned Linu Vanu wishes to speak with you. Details are lacking─you will need to speak with him yourself for further details. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Muna Vanu passes on a message that a concerned Linu Vanu wishes to speak with you. Details are lacking─you will need to speak with him yourself for further details. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN603_02199_SEQ_02 Upon speaking with Linu Vanu, you learn that his recent attempts at soothsaying bear ill portent for the tribe. A gaelicat he released fell promptly from the sky, to be seen no more. Fearing that the Gundu's ancestors look down upon the tribe with disdain, he bids you travel to the Gundu totem at old Ok' Gundu, and place an offering of weeping wildwort. Present this offering along with the sundrop dance to quell their fury. Weeping wildwort can be found growing wild in patches at the Cromlech.
3 TEXT_BANVAN603_02199_SEQ_03 You have obtained the weeping wildwort. Take these flowers to Ok' Gundu and place them before the Gundu totem.
4 TEXT_BANVAN603_02199_SEQ_04 The weeping wildwort flowers lie at the foot of the Gundu totem. Dedicate this offering to the ancestors by performing the sundrop dance.
6 5 2 TEXT_BANVAN603_02199_SEQ_05 TEXT_BANVAN603_02199_SEQ_02 The flowers have been accepted. The contract is sealed. Return to Linu Vanu. Upon speaking with Linu Vanu, you learn that his recent attempts at soothsaying bear ill portent for the tribe. A gaelicat he released fell promptly from the sky, to be seen no more. Fearing that the Gundu's ancestors look down upon the tribe with disdain, he bids you travel to the Gundu totem at old Ok' Gundu, and place an offering of weeping wildwort. Present this offering along with the sundrop dance to quell their fury. Weeping wildwort can be found growing wild in patches at the Cromlech.
7 6 3 TEXT_BANVAN603_02199_SEQ_06 TEXT_BANVAN603_02199_SEQ_03 Linu Vanu thanks you for your assistance in calming the rage of his ancestors. However, he does now recall that the gaelicat he released to obtain this omen smelled strongly of intoxicating cloudcrawler... You have obtained the weeping wildwort. Take these flowers to Ok' Gundu and place them before the Gundu totem.
8 7 4 TEXT_BANVAN603_02199_SEQ_07 TEXT_BANVAN603_02199_SEQ_04 The weeping wildwort flowers lie at the foot of the Gundu totem. Dedicate this offering to the ancestors by performing the sundrop dance.
+2 -4
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72,"TEXT_CHREND101_02152_BEN_000_025","All the more reason to burn it. To scatter the ashes, and your dreams along with them."
73,"TEXT_CHREND101_02152_BEN_000_026","He taught us three the same! Why was I left to rot in this wretched place!? Why not you or Leigh!? What made you two so bloody special!?"
74,"TEXT_CHREND101_02152_LEIGH_000_027","Put the book down, Ben! Or I'll see you burned as well!"
75,"TEXT_CHREND101_02152_BEN_000_028","Of all the people...
You'd best watch yourselves. The world is changing, and we won't listen to your lies anymore! I'll make sure of that!"
75,"TEXT_CHREND101_02152_BEN_000_028","Of all the people...
You'd best watch yourselves. The world is changing, and we won't listen to your lies anymore! I'll make sure of that!"
77,"TEXT_CHREND101_02152_LEIGH_000_030","Sacrilegious bastard. It's been badly charred.
I'm sorry, but I'm afraid you won't get much out of it now."
76,"TEXT_CHREND101_02152_LEIGH_000_029",""
77,"TEXT_CHREND101_02152_LEIGH_000_030","Sacrilegious bastard. It's been badly charred.
I'm sorry, but I'm afraid you won't get much out of it now."
78,"TEXT_CHREND101_02152_THEOMOCENT_000_031","Worry not, Leigh. I have already committed the entire text to heart. I am just happy it has been returned to me."
1 key 0 1
76 72 TEXT_CHREND101_02152_BEN_000_025 All the more reason to burn it. To scatter the ashes, and your dreams along with them.
77 73 TEXT_CHREND101_02152_BEN_000_026 He taught us three the same! Why was I left to rot in this wretched place!? Why not you or Leigh!? What made you two so bloody special!?
78 74 TEXT_CHREND101_02152_LEIGH_000_027 Put the book down, Ben! Or I'll see you burned as well!
79 75 TEXT_CHREND101_02152_BEN_000_028 Of all the people... You'd best watch yourselves. The world is changing, and we won't listen to your lies anymore! I'll make sure of that! Of all the people... You'd best watch yourselves. The world is changing, and we won't listen to your lies anymore! I'll make sure of that!
76 TEXT_CHREND101_02152_LEIGH_000_029
80 77 76 TEXT_CHREND101_02152_LEIGH_000_030 TEXT_CHREND101_02152_LEIGH_000_029 Sacrilegious bastard. It's been badly charred. I'm sorry, but I'm afraid you won't get much out of it now.
81 78 77 TEXT_CHREND101_02152_THEOMOCENT_000_031 TEXT_CHREND101_02152_LEIGH_000_030 Worry not, Leigh. I have already committed the entire text to heart. I am just happy it has been returned to me. Sacrilegious bastard. It's been badly charred. I'm sorry, but I'm afraid you won't get much out of it now.
79 TEXT_CHREND101_02152_LEIGH_000_032 Typical. You shouldn't let him off the hook so easily, you know. Were it not that I pity him, I'd hand him over to the inquisitors without a second thought.
82 80 78 TEXT_CHREND101_02152_THEOMOCENT_000_033 TEXT_CHREND101_02152_THEOMOCENT_000_031 You came to help me, yes? Were it not for you, I am certain they would have turned their hatred towards me soon after. Worry not, Leigh. I have already committed the entire text to heart. I am just happy it has been returned to me.
83 81 79 TEXT_CHREND101_02152_THEOMOCENT_000_034 TEXT_CHREND101_02152_LEIGH_000_032 I wish I could pay you for your services, but I am afraid I live on but a meager stipend, hardly enough for candles and ink. But if you would be so kind as to tell me your name? Typical. You shouldn't let him off the hook so easily, you know. Were it not that I pity him, I'd hand him over to the inquisitors without a second thought.
84 82 80 TEXT_CHREND101_02152_THEOMOCENT_000_035 TEXT_CHREND101_02152_THEOMOCENT_000_033 <If(PlayerParameter(4))>Madam<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, I am sincerely grateful to you for your protection. I may not have much in the way of coin, but if you are ever in need of spiritual enlightenment, then you need look no further than the cathedral. Halone's blessings be upon you. You came to help me, yes? Were it not for you, I am certain they would have turned their hatred towards me soon after.
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@@ -55,8 +55,7 @@ int32,str,str
51,"TEXT_CHREND104_02155_GAETELLE_000_001","...So she was indeed enthusiastic about returning to the scholasticate."
52,"TEXT_CHREND104_02155_SATURNOIS_000_002","Then why did she instead decide to withdraw?"
53,"TEXT_CHREND104_02155_BRIARDIEN_000_003","Crammevoix all but accused Archombadin of having a hand in it, as well as the disappearance of this volume eleven. Naught more than slander spoken in anger, perhaps, but the situation does merit further investigation."
54,"TEXT_CHREND104_02155_SATURNOIS_000_004","We look forward to your results, Inspector.
<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─if I might have a word with you in private? Pray meet with me near the plaza in front of Saint Reymanaud's Cathedral."
54,"TEXT_CHREND104_02155_SATURNOIS_000_004","We look forward to your results, Inspector.
<If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─if I might have a word with you in private? Pray meet with me near the plaza in front of Saint Reymanaud's Cathedral."
55,"TEXT_CHREND104_02155_THEOMOCENT_000_009","Archombadin and Lebrassoir are truly impressive! That they were able to bring the most students back to the scholasticate, they surely have a way with words! Would that I had such skill..."
56,"TEXT_CHREND104_02155_LEIGH_000_009","Theo can be so thickheaded sometimes. He doesn't realize that all those students Archombadin and Lebrassoir brought back will make our lives a living hell. At least Father Saturnois understands the stakes."
@@ -73,8 +72,7 @@ int32,str,str
67,"TEXT_CHREND104_02155_THEOMOCENT_000_016","I thought so as well! He seems to treat everyone the same. And he defended Ulaa's honor at the assembly."
68,"TEXT_CHREND104_02155_THEOMOCENT_000_017","Um, what about Crammevoix? He seems to treat everyone the same. And he defended Ulaa's honor at the assembly."
69,"TEXT_CHREND104_02155_LEIGH_000_018","The highborn lecher? Who skips out on sessions and can't even stay awake for the ones he attends? Theo, are you daft? If he did decide to help us, I wouldn't even want it!"
71,"TEXT_CHREND104_02155_LEIGH_000_020","Absolutely not. I don't trust any of the highborn!
...Look, I'll help with finding others, but you're on your own with Crammevoix."
70,"TEXT_CHREND104_02155_SATURNOIS_000_019","No need to dismiss him out of hand, Leigh. As Theomocent said, he spoke out openly against Archombadin and Lebrassoir on behalf of Ulaa. He might be willing to do the same for you two."
71,"TEXT_CHREND104_02155_LEIGH_000_020","Absolutely not. I don't trust any of the highborn!
...Look, I'll help with finding others, but you're on your own with Crammevoix."
72,"TEXT_CHREND104_02155_SATURNOIS_000_021","Very well. <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, will you accompany Theomocent? One cannot be too careful, especially with the rise in assaults on the clergy."
@@ -137,5 +135,4 @@ int32,str,str
129,"TEXT_CHREND104_02155_BRIARDIEN_000_101","My investigation has been less productive, unfortunately. I thought to speak with Ulaa, the student who withdrew from the scholasticate, but I cannot find her anywhere."
130,"TEXT_CHREND104_02155_BRIARDIEN_000_102","The same must be said of the infamous volume eleven, which contains passages extolling the virtues of equality. Like the girl, it has vanished without a trace."
131,"TEXT_CHREND104_02155_BRIARDIEN_000_103","The circumstances surrounding these incidents suggest deliberate intent. Someone may be attempting to turn this tenuous state of affairs to their advantage, but if so, then to what end?"
134,"TEXT_CHREND104_02155_SYSTEM_000_106","In a time of unrest, when the light of truth was lost to the righteous,
the children looked to one another for guidance, that they might walk in Her grace..."
132,"TEXT_CHREND104_02155_BRIARDIEN_000_104","For one thousand years, a sickness has ravaged our city. It has festered within the hearts and minds of our citizens, and in our clergy especially. Treating it will be a long and arduous process─but an altogether necessary one."
1 key 0 1
55 51 TEXT_CHREND104_02155_GAETELLE_000_001 ...So she was indeed enthusiastic about returning to the scholasticate.
56 52 TEXT_CHREND104_02155_SATURNOIS_000_002 Then why did she instead decide to withdraw?
57 53 TEXT_CHREND104_02155_BRIARDIEN_000_003 Crammevoix all but accused Archombadin of having a hand in it, as well as the disappearance of this volume eleven. Naught more than slander spoken in anger, perhaps, but the situation does merit further investigation.
58 54 TEXT_CHREND104_02155_SATURNOIS_000_004 We look forward to your results, Inspector. <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─if I might have a word with you in private? Pray meet with me near the plaza in front of Saint Reymanaud's Cathedral. We look forward to your results, Inspector. <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─if I might have a word with you in private? Pray meet with me near the plaza in front of Saint Reymanaud's Cathedral.
55 TEXT_CHREND104_02155_THEOMOCENT_000_009 Archombadin and Lebrassoir are truly impressive! That they were able to bring the most students back to the scholasticate, they surely have a way with words! Would that I had such skill...
59 56 55 TEXT_CHREND104_02155_LEIGH_000_009 TEXT_CHREND104_02155_THEOMOCENT_000_009 Theo can be so thickheaded sometimes. He doesn't realize that all those students Archombadin and Lebrassoir brought back will make our lives a living hell. At least Father Saturnois understands the stakes. Archombadin and Lebrassoir are truly impressive! That they were able to bring the most students back to the scholasticate, they surely have a way with words! Would that I had such skill...
60 57 56 TEXT_CHREND104_02155_GAETELLE_000_009 TEXT_CHREND104_02155_LEIGH_000_009 Whatever her reasons, it is our loss. Ulaa was an excellent student. Theo can be so thickheaded sometimes. He doesn't realize that all those students Archombadin and Lebrassoir brought back will make our lives a living hell. At least Father Saturnois understands the stakes.
61 58 57 TEXT_CHREND104_02155_SATURNOIS_000_010 TEXT_CHREND104_02155_GAETELLE_000_009 Thank you for coming, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. You are already acquainted with my two best students, Theomocent and Leigh? Whatever her reasons, it is our loss. Ulaa was an excellent student.
72 69 68 TEXT_CHREND104_02155_LEIGH_000_018 TEXT_CHREND104_02155_THEOMOCENT_000_017 The highborn lecher? Who skips out on sessions and can't even stay awake for the ones he attends? Theo, are you daft? If he did decide to help us, I wouldn't even want it! Um, what about Crammevoix? He seems to treat everyone the same. And he defended Ulaa's honor at the assembly.
73 70 69 TEXT_CHREND104_02155_SATURNOIS_000_019 TEXT_CHREND104_02155_LEIGH_000_018 No need to dismiss him out of hand, Leigh. As Theomocent said, he spoke out openly against Archombadin and Lebrassoir on behalf of Ulaa. He might be willing to do the same for you two. The highborn lecher? Who skips out on sessions and can't even stay awake for the ones he attends? Theo, are you daft? If he did decide to help us, I wouldn't even want it!
74 71 70 TEXT_CHREND104_02155_LEIGH_000_020 TEXT_CHREND104_02155_SATURNOIS_000_019 Absolutely not. I don't trust any of the highborn! ...Look, I'll help with finding others, but you're on your own with Crammevoix. No need to dismiss him out of hand, Leigh. As Theomocent said, he spoke out openly against Archombadin and Lebrassoir on behalf of Ulaa. He might be willing to do the same for you two.
75 72 71 TEXT_CHREND104_02155_SATURNOIS_000_021 TEXT_CHREND104_02155_LEIGH_000_020 Very well. <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, will you accompany Theomocent? One cannot be too careful, especially with the rise in assaults on the clergy. Absolutely not. I don't trust any of the highborn! ...Look, I'll help with finding others, but you're on your own with Crammevoix.
73 TEXT_CHREND104_02155_THEOMOCENT_000_021 Thank you. I am certain we can find him in the Pillars, in his usual spot.
76 74 72 TEXT_CHREND104_02155_CRAMMEVOIX_000_029 TEXT_CHREND104_02155_SATURNOIS_000_021 While I appreciate a scholarly debate as much as anyone, your bespectacled friend does not seem to understand that this is neither the time nor the place. Very well. <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, will you accompany Theomocent? One cannot be too careful, especially with the rise in assaults on the clergy.
77 75 73 TEXT_CHREND104_02155_RYOUMIN2154_000_029 TEXT_CHREND104_02155_THEOMOCENT_000_021 Ugh, and I was so close. I'm not going to get <Emphasis>anywhere</Emphasis> at this rate. Thank you. I am certain we can find him in the Pillars, in his usual spot.
78 76 74 TEXT_CHREND104_02155_THEOMOCENT_000_030 TEXT_CHREND104_02155_CRAMMEVOIX_000_029 I thought he would be more receptive to my appeal, but instead he seems rather annoyed... While I appreciate a scholarly debate as much as anyone, your bespectacled friend does not seem to understand that this is neither the time nor the place.
135 133 131 TEXT_CHREND104_02155_BRIARDIEN_000_105 TEXT_CHREND104_02155_BRIARDIEN_000_103 Our role in that process is clear: to diagnose the root of the scholasticate's ailments. If there are malicious forces at work, then it is our duty to see justice done! The circumstances surrounding these incidents suggest deliberate intent. Someone may be attempting to turn this tenuous state of affairs to their advantage, but if so, then to what end?
136 134 132 TEXT_CHREND104_02155_SYSTEM_000_106 TEXT_CHREND104_02155_BRIARDIEN_000_104 In a time of unrest, when the light of truth was lost to the righteous, the children looked to one another for guidance, that they might walk in Her grace... For one thousand years, a sickness has ravaged our city. It has festered within the hearts and minds of our citizens, and in our clergy especially. Treating it will be a long and arduous process─but an altogether necessary one.
137 133 TEXT_CHREND104_02155_BRIARDIEN_000_105 Our role in that process is clear: to diagnose the root of the scholasticate's ailments. If there are malicious forces at work, then it is our duty to see justice done!
138 134 TEXT_CHREND104_02155_SYSTEM_000_106 In a time of unrest, when the light of truth was lost to the righteous, the children looked to one another for guidance, that they might walk in Her grace...
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0,"TEXT_FESANV101_02134_SEQ_00","An untimely bug infestation has Nonora tearing her hair out.
※This quest is available for a limited time only."
1,"TEXT_FESANV101_02134_SEQ_01","You learn from Nonora, a concerned citizen of Ul'dah, that an invasion of insectoid machines threatens to disrupt the realm's anniversary celebrations. Participate in the FATE “Recurring Bugs” taking place northwest of Black Brush Station in central Thanalan, or in Nophica's Wells in western Thanalan.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
0,"TEXT_FESANV101_02134_SEQ_00","An untimely bug infestation has Nonora tearing her hair out.
※This quest is available for a limited time only."
1,"TEXT_FESANV101_02134_SEQ_01","You learn from Nonora, a concerned citizen of Ul'dah, that an invasion of insectoid machines threatens to disrupt the realm's anniversary celebrations. Participate in the FATE “Recurring Bugs” taking place northwest of Black Brush Station in central Thanalan, or in Nophica's Wells in western Thanalan.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
@@ -85,8 +82,7 @@ int32,str,str
75,"TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_120","Musical curio, is it? All right then, I'm game! Let's have a listen to this mysterious sound of yours..."
76,"TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_121","Hmmm, this here's more than your standard mechanical hum. There's a definite rhythm to it; a clear melody repeatin' over and over..."
77,"TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_122","An' if you look closely, you can see some symbols on it, fadin' in an' out in time to the beat. 'Fraid the meanin's lost on me, though..."
81,"TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_135","...You have need of my linguistic expertise? Hm. I had intended to immerse myself in these delectable volumes...but I cannot deny, the puzzle you have presented to me is most intriguing... Most intriguing indeed...
Very well. I shall indulge you. Silence, if you please!"
78,"TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_123","You should show this to a mate of mine─he knows all manner of strange tongues. You'll probably find him in Arrzaneth Ossuary, salivatin' over all them dusty tomes."
79,"TEXT_FESANV101_02134_NONORA_000_125","I cannot tell you how much it means to me that you have taken up the fight against these awful bugs... I have the utmost faith that you will discover the means to exterminate them for good!"
80,"TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_130","Me mate speaks all sorts of languages I've never heard of. Head over to Arrzaneth Ossuary and ask him to have a look at them symbols for you. He'll know what they mean."
81,"TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_135","...You have need of my linguistic expertise? Hm. I had intended to immerse myself in these delectable volumes...but I cannot deny, the puzzle you have presented to me is most intriguing... Most intriguing indeed...
@@ -113,11 +109,7 @@ Very well. I shall indulge you. Silence, if you please!"
101,"TEXT_FESANV101_02134_WANDERINGPROGRSMMER02134_000_190","Those bugs have no place in this world. Take the answer you have pieced together from our combined efforts, and set your minstrel friend on the path to victory."
102,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_200","Well, my friend? Are we any closer to finding a permanent means of eradicating these bugs...?"
103,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_210","...Ah, such a mechanism would well explain their never-ending numbers!"
108,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_215","...An ode to all the creative souls who bring such color and vibrancy to our world. Might I treat you to the first verse...? Ahem!
Praise be to all ye men of worth,♪
Who build proud towers from clods of earth,♪
Who grant our fancies form and weight,♪
A thousand wonders incarnate...♪"
104,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_211","And I need only strum this melody until such time as I have destroyed the creatures' remains, yes? Why, naught could be simpler─it shall be the tune of my triumph!"
105,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_212","Thank you, adventurer. Now we might offer our prayers for the victims of the Calamity, undisturbed by the discordant clanging of metallic limbs..."
106,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_213","Without your aid─and the advice of those generous visitors─I would never have arrived at the solution you have provided."
107,"TEXT_FESANV101_02134_WANDERINGMINSTREL_000_214","It is incredible what can be accomplished when the wisdom and skill of many are bent towards a common goal. In fact, I am inspired to write a song in their honor..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESANV101_02134_SEQ_00 An untimely bug infestation has Nonora tearing her hair out. ※This quest is available for a limited time only. An untimely bug infestation has Nonora tearing her hair out. ※This quest is available for a limited time only.
5 1 TEXT_FESANV101_02134_SEQ_01 You learn from Nonora, a concerned citizen of Ul'dah, that an invasion of insectoid machines threatens to disrupt the realm's anniversary celebrations. Participate in the FATE “Recurring Bugs” taking place northwest of Black Brush Station in central Thanalan, or in Nophica's Wells in western Thanalan. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. You learn from Nonora, a concerned citizen of Ul'dah, that an invasion of insectoid machines threatens to disrupt the realm's anniversary celebrations. Participate in the FATE “Recurring Bugs” taking place northwest of Black Brush Station in central Thanalan, or in Nophica's Wells in western Thanalan. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
2 TEXT_FESANV101_02134_SEQ_02 You fight at the wandering minstrel's side, and turn back the wave of insectoid invaders. Return to the Ruby Road Exchange and report to Nonora.
3 TEXT_FESANV101_02134_SEQ_03 You relay your victory to an appreciative Nonora, but the wandering minstrel is swift to put your achievement into perspective─unless a permanent solution is found, the bugs will continue to proliferate. Take the bug scrap you discovered to the wandering composer nearby, and ask him for his interpretation of the strange sound the object emits.
4 TEXT_FESANV101_02134_SEQ_04 The itinerant composer discerns a definite rhythm and melody amid the noise, and notes a sequence of unfamiliar symbols on the scrap which seem to change in time to the sound. He suggests speaking with his acquaintance─a translator─who may be able to decipher the message. Locate the wandering translator in Arrzaneth Ossuary, and show him the bug scrap.
6 5 2 TEXT_FESANV101_02134_SEQ_05 TEXT_FESANV101_02134_SEQ_02 After peering intently at the symbols on the scrap, the translator deciphers two distinct themes: “proliferation” and “command.” Unsure of the significance of these words, however, he recommends you speak with yet another visitor to Ul'dah whose eclectic knowledge of ancient civilizations may hold the answers you seek. Find the wandering author and request his assistance. You fight at the wandering minstrel's side, and turn back the wave of insectoid invaders. Return to the Ruby Road Exchange and report to Nonora.
7 6 3 TEXT_FESANV101_02134_SEQ_06 TEXT_FESANV101_02134_SEQ_03 You recount your predicament to the visiting author who is reminded of a passage he came across while researching for a novella set in ancient Allag. It seems that the Allagans once developed a mechanism that allowed for the mass production of mechanical armaments. Seek out the wandering engineer at the Goldsmiths' Guild, and invite him to speculate upon the exact nature of the mechanism at work. You relay your victory to an appreciative Nonora, but the wandering minstrel is swift to put your achievement into perspective─unless a permanent solution is found, the bugs will continue to proliferate. Take the bug scrap you discovered to the wandering composer nearby, and ask him for his interpretation of the strange sound the object emits.
8 7 4 TEXT_FESANV101_02134_SEQ_07 TEXT_FESANV101_02134_SEQ_04 After explaining the purpose of the signal emitted by the scrap, the engineer reasons that playing a specific melody upon the bugs' defeat could interfere with the replication command. Take the scrap and the engineer's report, and return to the wandering minstrel at the Ruby Road Exchange. The itinerant composer discerns a definite rhythm and melody amid the noise, and notes a sequence of unfamiliar symbols on the scrap which seem to change in time to the sound. He suggests speaking with his acquaintance─a translator─who may be able to decipher the message. Locate the wandering translator in Arrzaneth Ossuary, and show him the bug scrap.
82 81 78 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_135 TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_123 ...You have need of my linguistic expertise? Hm. I had intended to immerse myself in these delectable volumes...but I cannot deny, the puzzle you have presented to me is most intriguing... Most intriguing indeed... Very well. I shall indulge you. Silence, if you please! You should show this to a mate of mine─he knows all manner of strange tongues. You'll probably find him in Arrzaneth Ossuary, salivatin' over all them dusty tomes.
83 82 79 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_140 TEXT_FESANV101_02134_NONORA_000_125 Uh... Ah. This is the language of a long-dead civilization. I specialize in <Emphasis>living</Emphasis> tongues, but I daresay I can decipher some few words... I cannot tell you how much it means to me that you have taken up the fight against these awful bugs... I have the utmost faith that you will discover the means to exterminate them for good!
84 83 80 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_141 TEXT_FESANV101_02134_WANDERINGMUSICIAN02134_000_130 Hmmm. Though the finer details of the message elude me, the word stems suggest a theme of “proliferation” and “command.” Me mate speaks all sorts of languages I've never heard of. Head over to Arrzaneth Ossuary and ask him to have a look at them symbols for you. He'll know what they mean.
85 84 81 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_142 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_135 More, I cannot tell you. However...I have had the pleasure of collaborating with a noted author who is well versed in the history and culture of ancient civilizations. It is possible that he might be able to use the hints I have provided as keys to open the next set of doors. ...You have need of my linguistic expertise? Hm. I had intended to immerse myself in these delectable volumes...but I cannot deny, the puzzle you have presented to me is most intriguing... Most intriguing indeed... Very well. I shall indulge you. Silence, if you please!
85 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_143 I suggest searching for him at the Quicksand─writers do so love to eavesdrop on the colorful conversations of adventurers.
86 86 82 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_145 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_140 I suggest you speak with the writer I mentioned. He will doubtless be in the Quicksand, eavesdropping on adventurers for inspiration. Uh... Ah. This is the language of a long-dead civilization. I specialize in <Emphasis>living</Emphasis> tongues, but I daresay I can decipher some few words...
87 87 83 TEXT_FESANV101_02134_WANDERINGSCENARIOWRITER02134_000_150 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_141 ...You seem troubled, friend. Mayhap I can be of service. To pen a convincing story, one must first embrace the knowledge of a thousand times and places, and it is possible that on my wanderings I have stumbled across just the pearl of wisdom you require. Hmmm. Though the finer details of the message elude me, the word stems suggest a theme of “proliferation” and “command.”
88 88 84 TEXT_FESANV101_02134_WANDERINGSCENARIOWRITER02134_000_155 TEXT_FESANV101_02134_WANDERINGTRANSLATOR02134_000_142 “Proliferation” and “command,” you say... Those words bring to mind a passage I came across while researching ancient Allag─background reading for a novella I was planning. As I recall, the passage described a mechanism enabling the mass production of mechanical weaponry. More, I cannot tell you. However...I have had the pleasure of collaborating with a noted author who is well versed in the history and culture of ancient civilizations. It is possible that he might be able to use the hints I have provided as keys to open the next set of doors.
109 109 105 TEXT_FESANV101_02134_YOSHIDANAOKI_000_250 TEXT_FESANV101_02134_WANDERINGMINSTREL_000_212 (-???-)Greetings, Warrior of Light. You have arrived on the Eighteenth Floor. Thank you, adventurer. Now we might offer our prayers for the victims of the Calamity, undisturbed by the discordant clanging of metallic limbs...
110 110 106 TEXT_FESANV101_02134_YOSHIDANAOKI_000_251 TEXT_FESANV101_02134_WANDERINGMINSTREL_000_213 (-???-)This is a world that exists outside your reality. Could it be a dream? A flight of fancy conjured by your weary mind? Perhaps...or perhaps not. Without your aid─and the advice of those generous visitors─I would never have arrived at the solution you have provided.
111 111 107 TEXT_FESANV101_02134_YOSHIDANAOKI_000_252 TEXT_FESANV101_02134_WANDERINGMINSTREL_000_214 (-???-)All those you see here are creators of incredible fervor. And every single speck of energy and passion they possess is forever channeled towards your realm─towards Eorzea! It is incredible what can be accomplished when the wisdom and skill of many are bent towards a common goal. In fact, I am inspired to write a song in their honor...
112 112 108 TEXT_FESANV101_02134_YOSHIDANAOKI_000_253 TEXT_FESANV101_02134_WANDERINGMINSTREL_000_215 ...My name is Naoki Yoshida. On behalf of the Eighteenth Floor, I bid you welcome. We are overjoyed to have this opportunity to offer you our heartfelt thanks! ...An ode to all the creative souls who bring such color and vibrancy to our world. Might I treat you to the first verse...? Ahem! Praise be to all ye men of worth,♪ Who build proud towers from clods of earth,♪ Who grant our fancies form and weight,♪ A thousand wonders incarnate...♪
113 TEXT_FESANV101_02134_NONORA_000_300 Are you quite all right? 'Twas as if your spirit was transported elsewhere... You hear my words now, though, yes?
114 TEXT_FESANV101_02134_WANDERINGMINSTREL_000_305 Do you wish to hear my tribute to the creative once more?
115 TEXT_FESANV101_02134_Q2_000_000 Listen to the song again?
116 TEXT_FESANV101_02134_A2_000_001 Yes
113 117 109 TEXT_FESANV101_02134_A2_000_002 TEXT_FESANV101_02134_YOSHIDANAOKI_000_250 No (-???-)Greetings, Warrior of Light. You have arrived on the Eighteenth Floor.
114 118 110 TEXT_FESANV101_02134_YOSHIDANAOKI_000_340 TEXT_FESANV101_02134_YOSHIDANAOKI_000_251 I know that each of my colleagues was keen to thank you in person. Have you spoken to everyone? (-???-)This is a world that exists outside your reality. Could it be a dream? A flight of fancy conjured by your weary mind? Perhaps...or perhaps not.
115 119 111 TEXT_FESANV101_02134_Q3_000_000 TEXT_FESANV101_02134_YOSHIDANAOKI_000_252 Have you spoken to everyone? (-???-)All those you see here are creators of incredible fervor. And every single speck of energy and passion they possess is forever channeled towards your realm─towards Eorzea!
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key,0,1
#,,
int32,str,str
0,"TEXT_FESEST201_02128_SEQ_00","Jihli Aliapoh's face lights up as she sees you approach.
※This quest is available for a limited time only."
1,"TEXT_FESEST201_02128_SEQ_01","Jihli joyfully fills you in on a dream she had, which she believes to be a vision sent from the Twelve Archons, past heroes of legend. The mirthful Miqo'te dreamt of a scene of revelry with Eorzeans from all over gathering in Gridania to participate in an egg hunt and other festivities. Although the dream grew too bright to see it herself, she recalls with confidence that at the height of the celebration, the so-called Hatching Hour, a chosen egg cracked to reveal a gold treasure. Believing this to be a message sent from the heavens to herald the Archons' forthcoming descent, Jihli asks you to help her recreate the scene in her dream, promising to share the prophesized wealth with you should you succeed. Speak to Nonotta to learn how you can participate.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEST201_02128_SEQ_00","Jihli Aliapoh's face lights up as she sees you approach.
※This quest is available for a limited time only."
1,"TEXT_FESEST201_02128_SEQ_01","Jihli joyfully fills you in on a dream she had, which she believes to be a vision sent from the Twelve Archons, past heroes of legend. The mirthful Miqo'te dreamt of a scene of revelry with Eorzeans from all over gathering in Gridania to participate in an egg hunt and other festivities. Although the dream grew too bright to see it herself, she recalls with confidence that at the height of the celebration, the so-called Hatching Hour, a chosen egg cracked to reveal a gold treasure. Believing this to be a message sent from the heavens to herald the Archons' forthcoming descent, Jihli asks you to help her recreate the scene in her dream, promising to share the prophesized wealth with you should you succeed. Speak to Nonotta to learn how you can participate.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST201_02128_SEQ_00 Jihli Aliapoh's face lights up as she sees you approach. ※This quest is available for a limited time only. Jihli Aliapoh's face lights up as she sees you approach. ※This quest is available for a limited time only.
5 1 TEXT_FESEST201_02128_SEQ_01 Jihli joyfully fills you in on a dream she had, which she believes to be a vision sent from the Twelve Archons, past heroes of legend. The mirthful Miqo'te dreamt of a scene of revelry with Eorzeans from all over gathering in Gridania to participate in an egg hunt and other festivities. Although the dream grew too bright to see it herself, she recalls with confidence that at the height of the celebration, the so-called Hatching Hour, a chosen egg cracked to reveal a gold treasure. Believing this to be a message sent from the heavens to herald the Archons' forthcoming descent, Jihli asks you to help her recreate the scene in her dream, promising to share the prophesized wealth with you should you succeed. Speak to Nonotta to learn how you can participate. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Jihli joyfully fills you in on a dream she had, which she believes to be a vision sent from the Twelve Archons, past heroes of legend. The mirthful Miqo'te dreamt of a scene of revelry with Eorzeans from all over gathering in Gridania to participate in an egg hunt and other festivities. Although the dream grew too bright to see it herself, she recalls with confidence that at the height of the celebration, the so-called Hatching Hour, a chosen egg cracked to reveal a gold treasure. Believing this to be a message sent from the heavens to herald the Archons' forthcoming descent, Jihli asks you to help her recreate the scene in her dream, promising to share the prophesized wealth with you should you succeed. Speak to Nonotta to learn how you can participate. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEST201_02128_SEQ_02 Nonotta provides you with more details about how to successfully recreate Jihli's vision in order for the golden treasure to appear. She explains that the Dreamers, along with Black Rabbit Traders of Gridania, have set up three Hatching-tide activities for the realm to enjoy. Once you have completed each activity at least once, she asks you check with her to see if they are any closer to the Hatching Hour.
3 TEXT_FESEST201_02128_SEQ_03
4 TEXT_FESEST201_02128_SEQ_04
6 5 2 TEXT_FESEST201_02128_SEQ_05 TEXT_FESEST201_02128_SEQ_02 Nonotta provides you with more details about how to successfully recreate Jihli's vision in order for the golden treasure to appear. She explains that the Dreamers, along with Black Rabbit Traders of Gridania, have set up three Hatching-tide activities for the realm to enjoy. Once you have completed each activity at least once, she asks you check with her to see if they are any closer to the Hatching Hour.
7 6 3 TEXT_FESEST201_02128_SEQ_06 TEXT_FESEST201_02128_SEQ_03
8 7 4 TEXT_FESEST201_02128_SEQ_07 TEXT_FESEST201_02128_SEQ_04
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key,0,1
#,,
int32,str,str
0,"TEXT_FESEST202_02129_SEQ_00","The cock-a-hoop collector awaits you with bated breath.
※This quest is available for a limited time only."
1,"TEXT_FESEST202_02129_SEQ_01","The overenthusiastic Au Ra explains the simple activity to you, delivering a Hatchingtide decoration to her hiding counterpart. However, she says you must do so without it getting snatched by any spriggans strolling around the quarter. Pick up one of the egg decorations from the basket to begin.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEST202_02129_SEQ_00","The cock-a-hoop collector awaits you with bated breath.
※This quest is available for a limited time only."
1,"TEXT_FESEST202_02129_SEQ_01","The overenthusiastic Au Ra explains the simple activity to you, delivering a Hatchingtide decoration to her hiding counterpart. However, she says you must do so without it getting snatched by any spriggans strolling around the quarter. Pick up one of the egg decorations from the basket to begin.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST202_02129_SEQ_00 The cock-a-hoop collector awaits you with bated breath. ※This quest is available for a limited time only. The cock-a-hoop collector awaits you with bated breath. ※This quest is available for a limited time only.
5 1 TEXT_FESEST202_02129_SEQ_01 The overenthusiastic Au Ra explains the simple activity to you, delivering a Hatching–tide decoration to her hiding counterpart. However, she says you must do so without it getting snatched by any spriggans strolling around the quarter. Pick up one of the egg decorations from the basket to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The overenthusiastic Au Ra explains the simple activity to you, delivering a Hatching–tide decoration to her hiding counterpart. However, she says you must do so without it getting snatched by any spriggans strolling around the quarter. Pick up one of the egg decorations from the basket to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEST202_02129_SEQ_02 You have picked up one of the decorative eggs. Carry it safely to the collector-in-training hiding in Old Gridania, avoiding any spriggans that may cross your path.
3 TEXT_FESEST202_02129_SEQ_03 Adeptly sneaking past the coddled spriggans, you eventually arrive at the Lalafell's hiding place and deliver the egg decoration to him and he attempts to see you off with some egg humor. Return to Mih Khetto's Amphitheatre and report to the cock-a-hoop collector.
4 TEXT_FESEST202_02129_SEQ_04 The cock-a-hoop collector hands over a fortune egg and welcomes you to challenge again, but not before charming you with more of her eccentric disposition.
6 5 2 TEXT_FESEST202_02129_SEQ_05 TEXT_FESEST202_02129_SEQ_02 You have picked up one of the decorative eggs. Carry it safely to the collector-in-training hiding in Old Gridania, avoiding any spriggans that may cross your path.
7 6 3 TEXT_FESEST202_02129_SEQ_06 TEXT_FESEST202_02129_SEQ_03 Adeptly sneaking past the coddled spriggans, you eventually arrive at the Lalafell's hiding place and deliver the egg decoration to him and he attempts to see you off with some egg humor. Return to Mih Khetto's Amphitheatre and report to the cock-a-hoop collector.
8 7 4 TEXT_FESEST202_02129_SEQ_07 TEXT_FESEST202_02129_SEQ_04 The cock-a-hoop collector hands over a fortune egg and welcomes you to challenge again, but not before charming you with more of her eccentric disposition.
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key,0,1
#,,
int32,str,str
0,"TEXT_FESEST203_02130_SEQ_00","The cultured collector flashes a smile at you.
※This quest is available for a limited time only."
1,"TEXT_FESEST203_02130_SEQ_01","The cultured collector tells you that the enormous benediction egg rolling throughout the quarters of Old Gridania is actually an enchantment of sylphic design. Although it appears practically unblemished despite the speed at which it plunges through the crowd, the collector bids you break off a piece of its shell by rubbing a magicked powder onto it. Chase after the egg fit for a king.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEST203_02130_SEQ_00","The cultured collector flashes a smile at you.
※This quest is available for a limited time only."
1,"TEXT_FESEST203_02130_SEQ_01","The cultured collector tells you that the enormous benediction egg rolling throughout the quarters of Old Gridania is actually an enchantment of sylphic design. Although it appears practically unblemished despite the speed at which it plunges through the crowd, the collector bids you break off a piece of its shell by rubbing a magicked powder onto it. Chase after the egg fit for a king.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST203_02130_SEQ_00 The cultured collector flashes a smile at you. ※This quest is available for a limited time only. The cultured collector flashes a smile at you. ※This quest is available for a limited time only.
5 1 TEXT_FESEST203_02130_SEQ_01 The cultured collector tells you that the enormous benediction egg rolling throughout the quarters of Old Gridania is actually an enchantment of sylphic design. Although it appears practically unblemished despite the speed at which it plunges through the crowd, the collector bids you break off a piece of its shell by rubbing a magicked powder onto it. Chase after the egg fit for a king. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The cultured collector tells you that the enormous benediction egg rolling throughout the quarters of Old Gridania is actually an enchantment of sylphic design. Although it appears practically unblemished despite the speed at which it plunges through the crowd, the collector bids you break off a piece of its shell by rubbing a magicked powder onto it. Chase after the egg fit for a king. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEST203_02130_SEQ_02 You successfully break off a piece of the benediction egg. Return to Mih Khetto's Amphitheatre and deliver it to the cultured collector.
3 TEXT_FESEST203_02130_SEQ_03 The cultured collector is satisfied with the choice piece you were able to break off and hands over your prize. You patiently await a bit of egg humor, only to find the collector would rather leave it to his other compeers.
4 TEXT_FESEST203_02130_SEQ_04
6 5 2 TEXT_FESEST203_02130_SEQ_05 TEXT_FESEST203_02130_SEQ_02 You successfully break off a piece of the benediction egg. Return to Mih Khetto's Amphitheatre and deliver it to the cultured collector.
7 6 3 TEXT_FESEST203_02130_SEQ_06 TEXT_FESEST203_02130_SEQ_03 The cultured collector is satisfied with the choice piece you were able to break off and hands over your prize. You patiently await a bit of egg humor, only to find the collector would rather leave it to his other compeers.
8 7 4 TEXT_FESEST203_02130_SEQ_07 TEXT_FESEST203_02130_SEQ_04
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key,0,1
#,,
int32,str,str
0,"TEXT_FESEST204_02131_SEQ_00","Motte looks at you with a twinkle in her eye.
※This quest is available for a limited time only."
1,"TEXT_FESEST204_02131_SEQ_01","Motte invites you to play the Spriggan Scramble, one of the activities set up for Hatching-tide. She explains that it is a tallying game in three rounds with different levels of difficulty, and should you clear them all, you will receive a prize. Head over to the beginner eggsaminer to begin the game.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEST204_02131_SEQ_00","Motte looks at you with a twinkle in her eye.
※This quest is available for a limited time only."
1,"TEXT_FESEST204_02131_SEQ_01","Motte invites you to play the Spriggan Scramble, one of the activities set up for Hatching-tide. She explains that it is a tallying game in three rounds with different levels of difficulty, and should you clear them all, you will receive a prize. Head over to the beginner eggsaminer to begin the game.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST204_02131_SEQ_00 Motte looks at you with a twinkle in her eye. ※This quest is available for a limited time only. Motte looks at you with a twinkle in her eye. ※This quest is available for a limited time only.
5 1 TEXT_FESEST204_02131_SEQ_01 Motte invites you to play the Spriggan Scramble, one of the activities set up for Hatching-tide. She explains that it is a tallying game in three rounds with different levels of difficulty, and should you clear them all, you will receive a prize. Head over to the beginner eggsaminer to begin the game. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Motte invites you to play the Spriggan Scramble, one of the activities set up for Hatching-tide. She explains that it is a tallying game in three rounds with different levels of difficulty, and should you clear them all, you will receive a prize. Head over to the beginner eggsaminer to begin the game. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEST204_02131_SEQ_02 The beginner eggsaminer provides you with further details for the activity before letting loose a handful of spriggans who scamper between the partitions. As you have confidently counted their eggs with ease, head over to the intermediate eggsaminer for a more respectable challenge.
3 TEXT_FESEST204_02131_SEQ_03 The intermediate eggsaminer adds another egg design to the mix and more spriggans to the fray, but your impeccable memory has again reigned supreme. Head over to the advanced eggsaminer for the final round.
4 TEXT_FESEST204_02131_SEQ_04 Although your focus falters slightly under the advanced eggsaminer's intimidating personality, you were able to steel yourself and pick out every egg. Return to Motte and inform her you have successfully completed all three rounds.
6 5 2 TEXT_FESEST204_02131_SEQ_05 TEXT_FESEST204_02131_SEQ_02 Motte is amazed by your egg counting abilities, confessing even she was unable to pass the advanced round. Speak to her again should you feel the pressing need to count your eggs before they hatch. The beginner eggsaminer provides you with further details for the activity before letting loose a handful of spriggans who scamper between the partitions. As you have confidently counted their eggs with ease, head over to the intermediate eggsaminer for a more respectable challenge.
7 6 3 TEXT_FESEST204_02131_SEQ_06 TEXT_FESEST204_02131_SEQ_03 The intermediate eggsaminer adds another egg design to the mix and more spriggans to the fray, but your impeccable memory has again reigned supreme. Head over to the advanced eggsaminer for the final round.
8 7 4 TEXT_FESEST204_02131_SEQ_07 TEXT_FESEST204_02131_SEQ_04 Although your focus falters slightly under the advanced eggsaminer's intimidating personality, you were able to steel yourself and pick out every egg. Return to Motte and inform her you have successfully completed all three rounds.
+2 -5
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@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESEST205_02132_SEQ_00","Nonotta looks around as if she is waiting for a miracle.
※This quest is available for a limited time only."
1,"TEXT_FESEST205_02132_SEQ_01","Nonotta informs you that while the festival is going splendidly, the Hatching Hour has yet to arrive. Puzzled as to why there has been no sign of the Archons' gift and noting Jihli's somewhat disappointed expression, she requests that you ask the Hatchingtide founder if there were any details of the dream that she forgot to mention.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEST205_02132_SEQ_00","Nonotta looks around as if she is waiting for a miracle.
※This quest is available for a limited time only."
1,"TEXT_FESEST205_02132_SEQ_01","Nonotta informs you that while the festival is going splendidly, the Hatching Hour has yet to arrive. Puzzled as to why there has been no sign of the Archons' gift and noting Jihli's somewhat disappointed expression, she requests that you ask the Hatchingtide founder if there were any details of the dream that she forgot to mention.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST205_02132_SEQ_00 Nonotta looks around as if she is waiting for a miracle. ※This quest is available for a limited time only. Nonotta looks around as if she is waiting for a miracle. ※This quest is available for a limited time only.
5 1 TEXT_FESEST205_02132_SEQ_01 Nonotta informs you that while the festival is going splendidly, the Hatching Hour has yet to arrive. Puzzled as to why there has been no sign of the Archons' gift and noting Jihli's somewhat disappointed expression, she requests that you ask the Hatching–tide founder if there were any details of the dream that she forgot to mention. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Nonotta informs you that while the festival is going splendidly, the Hatching Hour has yet to arrive. Puzzled as to why there has been no sign of the Archons' gift and noting Jihli's somewhat disappointed expression, she requests that you ask the Hatching–tide founder if there were any details of the dream that she forgot to mention. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEST205_02132_SEQ_02 Like her assistant, Jihli cannot help but wonder what could be missing from the festival, until Nonotta rushes over and exclaims that the egg chosen for the Hatching Ceremony has been stolen by a spriggan. Though annoyed at first, Jihli has a sudden revelation: the egg hunt in her dream was for a single egg. Excited, she declares that the true hunt has begun, and asks you to help her find the thieving spriggan.
3 TEXT_FESEST205_02132_SEQ_03 The gatekeeper of the Blue Badger Gate in New Gridania tells you that he did indeed let a lone spriggan through, thinking that it was taking Hatching–tide decorations to Bentbranch. Hurry back to Old Gridania and tell Jihli where the spriggan is headed.
4 TEXT_FESEST205_02132_SEQ_04 Jihli implores you to give chase and states that she will join you after she instructs the Dreamers to assemble and prepare for the ceremony at the amphitheatre. Make for Bentbranch Meadows.
6 5 2 TEXT_FESEST205_02132_SEQ_05 TEXT_FESEST205_02132_SEQ_02 In Bentbranch Meadows, Keitha confirms that a spriggan passed by, struggling to carry an enormous egg, which he then laid carefully in the stables before taking a long nap and departing the Shroud. Jihli beseeches Keitha to return the egg, explaining the importance of decorating and displaying it for Hatching–tide. The head wrangler refuses, however, asserting that chocobo eggs are extremely delicate─a statement which surprises and confuses the two Dreamers. Recalling the unusual size and warmth of that egg, Nonotta realizes her mistake and apologizes. Keitha then invites everyone to witness the hatching for themselves, and afterwards, as the two Dreamers fuss over the newborn baby chocobo, Jihli has another epiphany: the gold-colored feathers of the bird must have been the “golden treasure” of which she dreamt. While not entirely accurate (and lacking the proper audience she envisioned), both Jihli and Nonotta concur that the prophecy has been fulfilled, bringing them one step closer to the Archons' descent. With the Hatching Hour complete, Jihli declares the Archons' message cause to rejoice, and returns to Gridania to continue the celebration. Like her assistant, Jihli cannot help but wonder what could be missing from the festival, until Nonotta rushes over and exclaims that the egg chosen for the Hatching Ceremony has been stolen by a spriggan. Though annoyed at first, Jihli has a sudden revelation: the egg hunt in her dream was for a single egg. Excited, she declares that the true hunt has begun, and asks you to help her find the thieving spriggan.
7 6 3 TEXT_FESEST205_02132_SEQ_06 TEXT_FESEST205_02132_SEQ_03 The gatekeeper of the Blue Badger Gate in New Gridania tells you that he did indeed let a lone spriggan through, thinking that it was taking Hatching–tide decorations to Bentbranch. Hurry back to Old Gridania and tell Jihli where the spriggan is headed.
8 7 4 TEXT_FESEST205_02132_SEQ_07 TEXT_FESEST205_02132_SEQ_04 Jihli implores you to give chase and states that she will join you after she instructs the Dreamers to assemble and prepare for the ceremony at the amphitheatre. Make for Bentbranch Meadows.
+4 -16
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key,0,1
#,,
int32,str,str
0,"TEXT_FESGSC001_02133_SEQ_00","Ollier seeks a volunteer for a golden opportunity.
※This quest is available for a limited time only."
1,"TEXT_FESGSC001_02133_SEQ_01","You step into Wonder Square to be greeted by a Gold Saucer attendant named Ollier, who offers you the rare chance to experience a number of forthcoming attractions ahead of their release to the public. Never one to pass up such an alluring opportunity, you agree to Ollier's proposition, but before he can explain further a shrill cry sounds from the Manderville Lounge. The attendant rushes off to lend his aid, and urges you to accompany him.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESGSC001_02133_SEQ_00","Ollier seeks a volunteer for a golden opportunity.
※This quest is available for a limited time only."
1,"TEXT_FESGSC001_02133_SEQ_01","You step into Wonder Square to be greeted by a Gold Saucer attendant named Ollier, who offers you the rare chance to experience a number of forthcoming attractions ahead of their release to the public. Never one to pass up such an alluring opportunity, you agree to Ollier's proposition, but before he can explain further a shrill cry sounds from the Manderville Lounge. The attendant rushes off to lend his aid, and urges you to accompany him.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
@@ -95,11 +92,7 @@ int32,str,str
85,"TEXT_FESGSC001_02133_FLAURIE_000_046","<sob> ...I have nothing more to say to you. <sniff> ...Please, afford me time to grieve..."
86,"TEXT_FESGSC001_02133_OLLIER_000_050","Hmmm... I must admit, that wasn't as helpful as I had hoped, and I fear pressing our suspects further would only earn us their ire. We need not lose heart, however, as there are other avenues available to us."
87,"TEXT_FESGSC001_02133_OLLIER_000_051","No crime is perfect, and even the most meticulous criminal leaves behind some trace of evidence. I am confident that if we search every corner of the Gold Saucer, and question every person within, the answer to this mystery will come together in due time."
91,"TEXT_FESGSC001_02133_SYSTEM_000_060","A piece of crumpled parchment lies conspicuously on the floor. Upon closer inspection, you see a message written in a precise hand.
“To the King,
You know what must needs be done. Succeed, and you shall be rewarded handsomely.
From,
The Rook”"
88,"TEXT_FESGSC001_02133_OLLIER_000_052","Of course, our suspects cannot be left alone. I shall remain here, and ask that you make a thorough search of the Gold Saucer. If you uncover aught you wish to discuss, return here and I will lend what aid I can."
89,"TEXT_FESGSC001_02133_SYSTEM_000_053","Scattered throughout the Gold Saucer are clues that will aid you in uncovering the identity of Goncquard's killer. Obtain them by speaking to the denizens of the Gold Saucer and investigating any suspicious items."
90,"TEXT_FESGSC001_02133_SYSTEM_000_054","You may speak with Ollier to discuss what you have uncovered. Let no scrap of evidence escape you, and piece together the puzzle of Goncquard's fate!"
91,"TEXT_FESGSC001_02133_SYSTEM_000_060","A piece of crumpled parchment lies conspicuously on the floor. Upon closer inspection, you see a message written in a precise hand.
@@ -140,12 +133,7 @@ The Rook”"
122,"TEXT_FESGSC001_02133_A1_200_002","The empty phial."
123,"TEXT_FESGSC001_02133_A1_200_003","Northern Storm's statement."
124,"TEXT_FESGSC001_02133_A1_200_004","Kokomui's statement."
132,"TEXT_FESGSC001_02133_OLLIER_200_010","A crumpled scrap of parchment, upon which the following words were writ.
“To the King,
You know what must needs be done. Succeed, and you shall be rewarded handsomely.
From,
The Rook”
Hmmm... Ominous titles, for an ominous letter. Who could these two characters be?"
125,"TEXT_FESGSC001_02133_A1_200_005","Jourcel's statement."
126,"TEXT_FESGSC001_02133_A1_200_006","Abbelina's statement."
127,"TEXT_FESGSC001_02133_A1_200_007","Hitchcock's statement and Goncquard's glass."
128,"TEXT_FESGSC001_02133_A1_200_008","The plate Z'napha served Goncquard."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESGSC001_02133_SEQ_00 Ollier seeks a volunteer for a golden opportunity. ※This quest is available for a limited time only. Ollier seeks a volunteer for a golden opportunity. ※This quest is available for a limited time only.
5 1 TEXT_FESGSC001_02133_SEQ_01 You step into Wonder Square to be greeted by a Gold Saucer attendant named Ollier, who offers you the rare chance to experience a number of forthcoming attractions ahead of their release to the public. Never one to pass up such an alluring opportunity, you agree to Ollier's proposition, but before he can explain further a shrill cry sounds from the Manderville Lounge. The attendant rushes off to lend his aid, and urges you to accompany him. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. You step into Wonder Square to be greeted by a Gold Saucer attendant named Ollier, who offers you the rare chance to experience a number of forthcoming attractions ahead of their release to the public. Never one to pass up such an alluring opportunity, you agree to Ollier's proposition, but before he can explain further a shrill cry sounds from the Manderville Lounge. The attendant rushes off to lend his aid, and urges you to accompany him. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESGSC001_02133_SEQ_02 A chilling sight greets your arrival at the Manderville Lounge: an Elezen lying prostrate on the floor, surrounded by shocked onlookers. Z'napha, a Gold Saucer server, explains that the man was suddenly overcome in a violent fit, from which it seems he will not recover. Roland appears, drawn by the distressed scream, and demands an explanation. After Ollier apprises Roland of the situation, he shocks everyone present by concluding that Goncquard, the victim, was likely poisoned. Roland urges a swift call to action, and appoints both you and Ollier as interim inspectors, offering his full support. Ollier wastes no time and immediately deduces the three most likely suspects─Z'napha, Lyell, and Flaurie─suggesting that you start your inquiry by questioning them.
3 TEXT_FESGSC001_02133_SEQ_03 Unsurprisingly, each of the suspects denies any involvement in or knowledge of the poisoning. With your options exhausted, perhaps it would be best to consult with Ollier as to what your next step should be.
4 TEXT_FESGSC001_02133_SEQ_04 Ollier is unperturbed at your initial difficulties, and urges you to begin searching the Gold Saucer. He is certain that somewhere lies evidence the criminal has overlooked, or that one of the many people in the Gold Saucer saw something that can aid your inquiry. Scour every room and question every guest, and speak with Ollier once you have determined who poisoned Goncquard in the Manderville Lounge.
6 5 2 TEXT_FESGSC001_02133_SEQ_05 TEXT_FESGSC001_02133_SEQ_02 After an impressive show of deductive reasoning, you unveil the identity of Goncquard's murderer, bringing this dramatic incident to a close. The conclusion comes as a surprise to some, but all involved are happy to put this tragedy behind them. Now that the mystery is solved, speak with Ollier to see if there is anything else he requires. A chilling sight greets your arrival at the Manderville Lounge: an Elezen lying prostrate on the floor, surrounded by shocked onlookers. Z'napha, a Gold Saucer server, explains that the man was suddenly overcome in a violent fit, from which it seems he will not recover. Roland appears, drawn by the distressed scream, and demands an explanation. After Ollier apprises Roland of the situation, he shocks everyone present by concluding that Goncquard, the victim, was likely poisoned. Roland urges a swift call to action, and appoints both you and Ollier as interim inspectors, offering his full support. Ollier wastes no time and immediately deduces the three most likely suspects─Z'napha, Lyell, and Flaurie─suggesting that you start your inquiry by questioning them.
7 6 3 TEXT_FESGSC001_02133_SEQ_06 TEXT_FESGSC001_02133_SEQ_03 Ollier is relieved that your work is over, and asks you to follow him to Wonder Square, where Roland awaits to congratulate you personally. Unsurprisingly, each of the suspects denies any involvement in or knowledge of the poisoning. With your options exhausted, perhaps it would be best to consult with Ollier as to what your next step should be.
8 7 4 TEXT_FESGSC001_02133_SEQ_07 TEXT_FESGSC001_02133_SEQ_04 Your success is celebrated by all and sundry, and Roland promises a grand reward for your efforts. However, the web of intrigue surrounding this murder is intricate, and even the cleverest inspector can overlook small details at first glance. Should you wish to retrace the tragedy at the Manderville Lounge and consult the evidence once more, speak with Ollier to relive the case. Ollier is unperturbed at your initial difficulties, and urges you to begin searching the Gold Saucer. He is certain that somewhere lies evidence the criminal has overlooked, or that one of the many people in the Gold Saucer saw something that can aid your inquiry. Scour every room and question every guest, and speak with Ollier once you have determined who poisoned Goncquard in the Manderville Lounge.
92 91 88 TEXT_FESGSC001_02133_SYSTEM_000_060 TEXT_FESGSC001_02133_OLLIER_000_052 A piece of crumpled parchment lies conspicuously on the floor. Upon closer inspection, you see a message written in a precise hand. “To the King, You know what must needs be done. Succeed, and you shall be rewarded handsomely. From, The Rook” Of course, our suspects cannot be left alone. I shall remain here, and ask that you make a thorough search of the Gold Saucer. If you uncover aught you wish to discuss, return here and I will lend what aid I can.
93 92 89 TEXT_FESGSC001_02133_SYSTEM_000_061 TEXT_FESGSC001_02133_SYSTEM_000_053 Tucked away next to the pillar is a small phial, drained of its contents. However, a sweet scent still lingers within. Scattered throughout the Gold Saucer are clues that will aid you in uncovering the identity of Goncquard's killer. Obtain them by speaking to the denizens of the Gold Saucer and investigating any suspicious items.
94 93 90 TEXT_FESGSC001_02133_NORTHERNSTORM_000_062 TEXT_FESGSC001_02133_SYSTEM_000_054 Goncquard loved his drink, 'specially when his wife weren't with him. Had a bit o' trouble keepin' his hands off the servers while in his cups, though, an' havin' Z'napha around just made it worse. Girl didn't seem to mind, though I suppose the extra coin he paid didn't hurt. I imagine his wife would've given him an earful if she ever found out. You may speak with Ollier to discuss what you have uncovered. Let no scrap of evidence escape you, and piece together the puzzle of Goncquard's fate!
95 94 91 TEXT_FESGSC001_02133_KOKOMUI_000_063 TEXT_FESGSC001_02133_SYSTEM_000_060 I saw Goncquard around the Cactpot Board often enough to call him a comrade-in-arms against chance. Luck seemed to always favor him, though, filling his coinpurse while leaving mine lighter by the day. Well, I suppose everyone's fortune reverses in time, eh? A piece of crumpled parchment lies conspicuously on the floor. Upon closer inspection, you see a message written in a precise hand. “To the King, You know what must needs be done. Succeed, and you shall be rewarded handsomely. From, The Rook”
95 TEXT_FESGSC001_02133_JOURCEL_000_064 He was poisoned!? By the gods, Goncquard and his wife were in such high spirits when I passed by the Manderville Lounge earlier. To see them laughing cheerily at the antics of that Senor Sabotender, I would have never imagined such a tragic turn of events...
96 TEXT_FESGSC001_02133_ABBELINA_000_065 Master Goncquard came here most days. Sometimes alone, sometimes with Mistress Flaurie... <sigh> They seemed like such a happy pair. 'Tis heartbreaking that we'll not see them walking cheerfully through the Saucer any longer.
97 TEXT_FESGSC001_02133_HITCHCOCK_000_066 Aye, I saw the whole sorry affair from a nearby table. Nearly choked on my own food at the sight, I did. But I acted quickly─ I knew at once that foul play was afoot, so I stole away with the glass from which Goncquard took his last fateful sip...
98 TEXT_FESGSC001_02133_HITCHCOCK_000_067 Now, now, I was only acting in your best interests. What if this was lost, or worse? I'm familiar enough with mysteries to know an inspector must always think one step ahead of <If(PlayerParameter(4))>her<Else/>his</If> quarry. Here, take the glass─ I have an inkling you might need it.
96 99 92 TEXT_FESGSC001_02133_SYSTEM_000_068 TEXT_FESGSC001_02133_SYSTEM_000_061 The glass is empty, but a faint, sweet odor still remains. Tucked away next to the pillar is a small phial, drained of its contents. However, a sweet scent still lingers within.
97 100 93 TEXT_FESGSC001_02133_SYSTEM_000_069 TEXT_FESGSC001_02133_NORTHERNSTORM_000_062 The plate Z'napha served Goncquard. The pungent odor of bitter spirits is almost overpowering. Goncquard loved his drink, 'specially when his wife weren't with him. Had a bit o' trouble keepin' his hands off the servers while in his cups, though, an' havin' Z'napha around just made it worse. Girl didn't seem to mind, though I suppose the extra coin he paid didn't hurt. I imagine his wife would've given him an earful if she ever found out.
98 101 94 TEXT_FESGSC001_02133_VELEDA_000_070 TEXT_FESGSC001_02133_KOKOMUI_000_063 If you ask me, Lyell's the last person I'd suspect of murder. Someone so serious wouldn't be so rash. Can't say the same for Z'napha, though. Not that I think she has it in her to kill someone, of course; she just hasn't been at the Saucer long enough for me to get to know her. I saw Goncquard around the Cactpot Board often enough to call him a comrade-in-arms against chance. Luck seemed to always favor him, though, filling his coinpurse while leaving mine lighter by the day. Well, I suppose everyone's fortune reverses in time, eh?
133 136 129 TEXT_FESGSC001_02133_OLLIER_200_040 TEXT_FESGSC001_02133_A1_200_009 That Lalafell seems to have taken a keen interest in how this affair will play out. Nonetheless, he provided us with valuable insight into our victim's favored pastime. Veleda's statement.
134 137 130 TEXT_FESGSC001_02133_OLLIER_200_041 TEXT_FESGSC001_02133_A1_200_010 Kokomui and Goncquard shared the love of the Cactpot Board, though fortune often favored the latter, leaving him with an excess of MGP. In a place like the Gold Saucer, it is plain how such luck could incite envy, or worse... The discarded Senor Sabotender costume.
135 138 131 TEXT_FESGSC001_02133_OLLIER_200_050 TEXT_FESGSC001_02133_A1_200_011 Jourcel happened to pass by the Manderville Lounge just before Goncquard was killed. He was among the last few to see our victim alive and well. Nothing.
136 139 132 TEXT_FESGSC001_02133_OLLIER_200_051 TEXT_FESGSC001_02133_OLLIER_200_010 He spied one of our very own Senor Sabotenders entertaining the couple with its whimsical poses. Not an unusual sight in the Gold Saucer, to be sure, but I'm certain not many expect it to be followed by tragedy. A crumpled scrap of parchment, upon which the following words were writ. “To the King, You know what must needs be done. Succeed, and you shall be rewarded handsomely. From, The Rook” Hmmm... Ominous titles, for an ominous letter. Who could these two characters be?
140 TEXT_FESGSC001_02133_OLLIER_200_060 Abbelina has long been greeting the Saucer's patrons, and as such is privy to their comings and goings. Goncquard was no exception.
141 TEXT_FESGSC001_02133_OLLIER_200_061 He would often be accompanied by Flaurie, as one would expect. But more surprising, however, is the revelation that he would sometimes come on his own. One cannot help but wonder what activities our poor Goncquard indulged in when his wife was not present.
142 TEXT_FESGSC001_02133_OLLIER_200_070 Hitchcock's story itself did not give us much of value, but speaking to him proved worthwhile nonetheless.
143 TEXT_FESGSC001_02133_OLLIER_200_071 He was dining next to the ill-fated couple when tragedy struck, and whether it be by foresight─as he claims─or some morbid impulse, he snatched up the glass from which Goncquard took his last sip.
144 TEXT_FESGSC001_02133_OLLIER_200_072 Of course, it would have been preferable to find the evidence undisturbed, but I suppose we should be grateful to come into possession of it at all.
137 145 133 TEXT_FESGSC001_02133_OLLIER_200_073 TEXT_FESGSC001_02133_OLLIER_200_020 <sniff> ...Hmmm, I detect a sweet aroma. It seems so familiar, but for the life of me I cannot recall why. Ah yes, an empty phial found discarded on the staircase. You say you could detect a sweet aroma from within it, yes? Hmmm... What could it have possibly contained?
138 146 134 TEXT_FESGSC001_02133_OLLIER_200_080 TEXT_FESGSC001_02133_OLLIER_200_030 The plate Z'napha served the couple was rank with the bitter smell of strong spirits. Perhaps Goncquard was particular to such libations? Still, even our strongest drink would not cause so sudden a death as his. Ah, Northern Storm, the Roegadyn eying these proceedings so intently. His gaze makes me slightly uneasy, but he did shed some light on Goncquard's time alone at the Gold Saucer.
139 147 135 TEXT_FESGSC001_02133_OLLIER_200_090 TEXT_FESGSC001_02133_OLLIER_200_031 Veleda spends her days behind the Cactpot Board counter, and is well acquainted with most of the Gold Saucer's staff. It would seem our victim had a habit of imbibing─particularly when his wife was absent─which led to wandering hands and a loose tongue, especially when Z'napha was around. I cannot help but wonder what Mistress Flaurie thought of all this, or if she even knew...
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0,"TEXT_FESGSC002_02135_SEQ_00","The attentive attendant wishes to show you the esteem of the Gold Saucer.
※This quest is available for a limited time only."
1,"TEXT_FESGSC002_02135_SEQ_01","Now that the mystery of the Gold Saucer's murder has been solved, it is time to claim your reward. The attentive attendant directs you to speak with Grege at Entrance Square, who has your prize in safekeeping.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESGSC002_02135_SEQ_00","The attentive attendant wishes to show you the esteem of the Gold Saucer.
※This quest is available for a limited time only."
1,"TEXT_FESGSC002_02135_SEQ_01","Now that the mystery of the Gold Saucer's murder has been solved, it is time to claim your reward. The attentive attendant directs you to speak with Grege at Entrance Square, who has your prize in safekeeping.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESGSC002_02135_SEQ_00 The attentive attendant wishes to show you the esteem of the Gold Saucer. ※This quest is available for a limited time only. The attentive attendant wishes to show you the esteem of the Gold Saucer. ※This quest is available for a limited time only.
5 1 TEXT_FESGSC002_02135_SEQ_01 Now that the mystery of the Gold Saucer's murder has been solved, it is time to claim your reward. The attentive attendant directs you to speak with Grege at Entrance Square, who has your prize in safekeeping. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Now that the mystery of the Gold Saucer's murder has been solved, it is time to claim your reward. The attentive attendant directs you to speak with Grege at Entrance Square, who has your prize in safekeeping. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESGSC002_02135_SEQ_02 After offering you his personal thanks, Grege bestows upon you a present befitting a master of deduction. Use it whenever an inspiration worthy of sharing with the world strikes you.
3 TEXT_FESGSC002_02135_SEQ_03
4 TEXT_FESGSC002_02135_SEQ_04
6 5 2 TEXT_FESGSC002_02135_SEQ_05 TEXT_FESGSC002_02135_SEQ_02 After offering you his personal thanks, Grege bestows upon you a present befitting a master of deduction. Use it whenever an inspiration worthy of sharing with the world strikes you.
7 6 3 TEXT_FESGSC002_02135_SEQ_06 TEXT_FESGSC002_02135_SEQ_03
8 7 4 TEXT_FESGSC002_02135_SEQ_07 TEXT_FESGSC002_02135_SEQ_04
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0,"TEXT_FESHLW201_02149_SEQ_00","The Adventurers' Guild investigator is on the lookout for an able assistant.
※This quest is available for a limited time only."
1,"TEXT_FESHLW201_02149_SEQ_01","An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionists outside Mih Khetto's Amphitheatre, and learn what you can of their impending devilry.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESHLW201_02149_SEQ_00","The Adventurers' Guild investigator is on the lookout for an able assistant.
※This quest is available for a limited time only."
1,"TEXT_FESHLW201_02149_SEQ_01","An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionists outside Mih Khetto's Amphitheatre, and learn what you can of their impending devilry.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLW201_02149_SEQ_00 The Adventurers' Guild investigator is on the lookout for an able assistant. ※This quest is available for a limited time only. The Adventurers' Guild investigator is on the lookout for an able assistant. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW201_02149_SEQ_01 An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionists outside Mih Khetto's Amphitheatre, and learn what you can of their impending devilry. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. An investigator from the Adventurers' Guild has asked your help in uncovering the nefarious plans of the Continental Circus─a troupe of mischievous fiends disguised as entertainers. Approach the illusionists outside Mih Khetto's Amphitheatre, and learn what you can of their impending devilry. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESHLW201_02149_SEQ_02 You speak with the festive illusionists, but they are quick to turn you away. Whatever malevolent plan they have for this year's All Saints' Wake seems to revolve around the participation of the city's children. Report your findings to the Adventurers' Guild investigator.
3 TEXT_FESHLW201_02149_SEQ_03 Upon digesting the information you gleaned from the illusionists, the investigator is struck by the force of his terrible imaginings. What manner of dark mischief could the Continental Circus be planning...?
4 TEXT_FESHLW201_02149_SEQ_04
6 5 2 TEXT_FESHLW201_02149_SEQ_05 TEXT_FESHLW201_02149_SEQ_02 You speak with the festive illusionists, but they are quick to turn you away. Whatever malevolent plan they have for this year's All Saints' Wake seems to revolve around the participation of the city's children. Report your findings to the Adventurers' Guild investigator.
7 6 3 TEXT_FESHLW201_02149_SEQ_06 TEXT_FESHLW201_02149_SEQ_03 Upon digesting the information you gleaned from the illusionists, the investigator is struck by the force of his terrible imaginings. What manner of dark mischief could the Continental Circus be planning...?
8 7 4 TEXT_FESHLW201_02149_SEQ_07 TEXT_FESHLW201_02149_SEQ_04
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0,"TEXT_FESHLW202_02150_SEQ_00","The Adventurers' Guild investigator seems eager to be about his duty.
※This quest is available for a limited time only."
1,"TEXT_FESHLW202_02150_SEQ_01","After bidding you join him as soon as possible, the Adventurers' Guild investigator leaves directly for Hyrstmill. Make your own way to the settlement in the North Shroud, and help the adventurer put a stop to the Continental Circus's mayhem.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESHLW202_02150_SEQ_00","The Adventurers' Guild investigator seems eager to be about his duty.
※This quest is available for a limited time only."
1,"TEXT_FESHLW202_02150_SEQ_01","After bidding you join him as soon as possible, the Adventurers' Guild investigator leaves directly for Hyrstmill. Make your own way to the settlement in the North Shroud, and help the adventurer put a stop to the Continental Circus's mayhem.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
5,"TEXT_FESHLW202_02150_SEQ_05","No sooner have you concealed yourself at a convenient vantage point, when the suspicious witch appears with an enthusiastic child in tow. With promises of a wonderful costume to celebrate All Saints' Wake, the villain then transforms the youngling into a horrible fiend. The newly transformed youngling flaps happily away, to the delight of the witch's next visitor─the Impresario. Through their clandestine conversation, you discover the Continental Circus's diabolical plan to harvest the fear the children will undoubtedly feel once they learn the truth: their hideous transformations are permanent. With the power siphoned from innocent terror, the Circus means to summon a demonic legion, and visit upon the realm a second Night of Devilry.
As you withdraw from the shadowed meeting place, you are confronted by a pumpkin-headed apparition. Instead of offering you harm, however, she sympathizes with the children's plight, and provides you with the means to dispel the witch's terrible enchantment. Return to the Adventurers' Guild investigator, and report all that has occurred."
2,"TEXT_FESHLW202_02150_SEQ_02","You join the investigator in Hyrstmill, and he reports that his worst fears have been confirmed: it appears that several children have already vanished. The worried matron nearby explains that the younglings ran out of her sight for only a moment, but have since failed to return. Heed the investigator's advice, and question Hyrstmill inhabitants for any leads as to the children's whereabouts."
3,"TEXT_FESHLW202_02150_SEQ_03","You speak with a number of Hyrstmill residents and learn that a stranger in a witch's costume was seen leading the younglings into the shadow of a building. Return to the Adventurers' Guild investigator and report your findings."
4,"TEXT_FESHLW202_02150_SEQ_04","You return to the investigator, and he laments his inability to learn anything of the children's fate. After you relay the story told to you by the villager, however, he soon returns his attention to the task at hand, asking that you follow up on the lead while he reports this development to the Adventurers' Guild. Head over to the spot described by the witness, and spy on the suspicious witch."
5,"TEXT_FESHLW202_02150_SEQ_05","No sooner have you concealed yourself at a convenient vantage point, when the suspicious witch appears with an enthusiastic child in tow. With promises of a wonderful costume to celebrate All Saints' Wake, the villain then transforms the youngling into a horrible fiend. The newly transformed youngling flaps happily away, to the delight of the witch's next visitor─the Impresario. Through their clandestine conversation, you discover the Continental Circus's diabolical plan to harvest the fear the children will undoubtedly feel once they learn the truth: their hideous transformations are permanent. With the power siphoned from innocent terror, the Circus means to summon a demonic legion, and visit upon the realm a second Night of Devilry.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLW202_02150_SEQ_00 The Adventurers' Guild investigator seems eager to be about his duty. ※This quest is available for a limited time only. The Adventurers' Guild investigator seems eager to be about his duty. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW202_02150_SEQ_01 After bidding you join him as soon as possible, the Adventurers' Guild investigator leaves directly for Hyrstmill. Make your own way to the settlement in the North Shroud, and help the adventurer put a stop to the Continental Circus's mayhem. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. After bidding you join him as soon as possible, the Adventurers' Guild investigator leaves directly for Hyrstmill. Make your own way to the settlement in the North Shroud, and help the adventurer put a stop to the Continental Circus's mayhem. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESHLW202_02150_SEQ_02 You join the investigator in Hyrstmill, and he reports that his worst fears have been confirmed: it appears that several children have already vanished. The worried matron nearby explains that the younglings ran out of her sight for only a moment, but have since failed to return. Heed the investigator's advice, and question Hyrstmill inhabitants for any leads as to the children's whereabouts.
3 TEXT_FESHLW202_02150_SEQ_03 You speak with a number of Hyrstmill residents and learn that a stranger in a witch's costume was seen leading the younglings into the shadow of a building. Return to the Adventurers' Guild investigator and report your findings.
4 TEXT_FESHLW202_02150_SEQ_04 You return to the investigator, and he laments his inability to learn anything of the children's fate. After you relay the story told to you by the villager, however, he soon returns his attention to the task at hand, asking that you follow up on the lead while he reports this development to the Adventurers' Guild. Head over to the spot described by the witness, and spy on the suspicious witch.
6 5 2 TEXT_FESHLW202_02150_SEQ_05 TEXT_FESHLW202_02150_SEQ_02 No sooner have you concealed yourself at a convenient vantage point, when the suspicious witch appears with an enthusiastic child in tow. With promises of a wonderful costume to celebrate All Saints' Wake, the villain then transforms the youngling into a horrible fiend. The newly transformed youngling flaps happily away, to the delight of the witch's next visitor─the Impresario. Through their clandestine conversation, you discover the Continental Circus's diabolical plan to harvest the fear the children will undoubtedly feel once they learn the truth: their hideous transformations are permanent. With the power siphoned from innocent terror, the Circus means to summon a demonic legion, and visit upon the realm a second Night of Devilry. As you withdraw from the shadowed meeting place, you are confronted by a pumpkin-headed apparition. Instead of offering you harm, however, she sympathizes with the children's plight, and provides you with the means to dispel the witch's terrible enchantment. Return to the Adventurers' Guild investigator, and report all that has occurred. You join the investigator in Hyrstmill, and he reports that his worst fears have been confirmed: it appears that several children have already vanished. The worried matron nearby explains that the younglings ran out of her sight for only a moment, but have since failed to return. Heed the investigator's advice, and question Hyrstmill inhabitants for any leads as to the children's whereabouts.
7 6 3 TEXT_FESHLW202_02150_SEQ_06 TEXT_FESHLW202_02150_SEQ_03 The investigator listens to your tale with growing horror, and vows to stop the Continental Circus from plunging the realm into darkness. The adventurer then bids you follow the instructions of the pumpkin-headed stranger, and don attire suitable for celebrating All Saints' Wake. Equip a witch's hat, a witch's coatee, a pair of witch's gloves, and a pair of witch's thighboots before speaking with the Adventurers' Guild investigator once more. You speak with a number of Hyrstmill residents and learn that a stranger in a witch's costume was seen leading the younglings into the shadow of a building. Return to the Adventurers' Guild investigator and report your findings.
8 7 4 TEXT_FESHLW202_02150_SEQ_07 TEXT_FESHLW202_02150_SEQ_04 The investigator pronounces your garb appropriately festive, and sends you off to rescue the unsuspecting children from their ghastly curse. Find the transformed children, and give them each a creepy cookie. You return to the investigator, and he laments his inability to learn anything of the children's fate. After you relay the story told to you by the villager, however, he soon returns his attention to the task at hand, asking that you follow up on the lead while he reports this development to the Adventurers' Guild. Head over to the spot described by the witness, and spy on the suspicious witch.
9 8 5 TEXT_FESHLW202_02150_SEQ_08 TEXT_FESHLW202_02150_SEQ_05 You give each of the metamorphosed younglings a counter-curse treat, and they are instantly freed from the witch's enchantment. Return to the Adventurers' Guild investigator and report your success. No sooner have you concealed yourself at a convenient vantage point, when the suspicious witch appears with an enthusiastic child in tow. With promises of a wonderful costume to celebrate All Saints' Wake, the villain then transforms the youngling into a horrible fiend. The newly transformed youngling flaps happily away, to the delight of the witch's next visitor─the Impresario. Through their clandestine conversation, you discover the Continental Circus's diabolical plan to harvest the fear the children will undoubtedly feel once they learn the truth: their hideous transformations are permanent. With the power siphoned from innocent terror, the Circus means to summon a demonic legion, and visit upon the realm a second Night of Devilry. As you withdraw from the shadowed meeting place, you are confronted by a pumpkin-headed apparition. Instead of offering you harm, however, she sympathizes with the children's plight, and provides you with the means to dispel the witch's terrible enchantment. Return to the Adventurers' Guild investigator, and report all that has occurred.
9 TEXT_FESHLW202_02150_SEQ_09 The investigator and matron are both overjoyed at the safe return of the children. While you were busy handing out cookies, however, it seems the Circus was setting the second part of their plan into motion...
10 TEXT_FESHLW202_02150_SEQ_10
10 11 6 TEXT_FESHLW202_02150_SEQ_11 TEXT_FESHLW202_02150_SEQ_06 The investigator listens to your tale with growing horror, and vows to stop the Continental Circus from plunging the realm into darkness. The adventurer then bids you follow the instructions of the pumpkin-headed stranger, and don attire suitable for celebrating All Saints' Wake. Equip a witch's hat, a witch's coatee, a pair of witch's gloves, and a pair of witch's thighboots before speaking with the Adventurers' Guild investigator once more.
11 12 7 TEXT_FESHLW202_02150_SEQ_12 TEXT_FESHLW202_02150_SEQ_07 The investigator pronounces your garb appropriately festive, and sends you off to rescue the unsuspecting children from their ghastly curse. Find the transformed children, and give them each a creepy cookie.
12 13 8 TEXT_FESHLW202_02150_SEQ_13 TEXT_FESHLW202_02150_SEQ_08 You give each of the metamorphosed younglings a counter-curse treat, and they are instantly freed from the witch's enchantment. Return to the Adventurers' Guild investigator and report your success.
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0,"TEXT_FESHLW203_02151_SEQ_00","The investigator appears to have new information concerning the Continental Circus's mischief.
※This quest is available for a limited time only."
1,"TEXT_FESHLW203_02151_SEQ_01","The investigator shares with you the reports of his fellows in the Central Shroud─it would appear that the Continental Circus's wicked scheme was not restricted to Hyrstmill. Make your way to Bentbranch Meadows, and rendezvous with the Adventurers' Guild investigator.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESHLW203_02151_SEQ_00","The investigator appears to have new information concerning the Continental Circus's mischief.
※This quest is available for a limited time only."
1,"TEXT_FESHLW203_02151_SEQ_01","The investigator shares with you the reports of his fellows in the Central Shroud─it would appear that the Continental Circus's wicked scheme was not restricted to Hyrstmill. Make your way to Bentbranch Meadows, and rendezvous with the Adventurers' Guild investigator.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
@@ -13,9 +10,7 @@ int32,str,str
3,"TEXT_FESHLW203_02151_SEQ_03","You locate the owner of the voice─the pumpkin-headed stranger─and she once more provides a solution to your occult quandary. She offers you the use of an enchanted broom, whose magic will allow you to sweep away the ability to fling transfiguration curses. Ride the witch's broom around Bentbranch Meadows, and cast Silencing Cant on all the unusual imps you can find."
4,"TEXT_FESHLW203_02151_SEQ_04","You find all the imps lurking around Bentbranch Meadows, and use the broom's magic to sweep away their power to curse. Report your deed to the Adventurers' Guild investigator."
5,"TEXT_FESHLW203_02151_SEQ_05","The investigator is impressed by your unexpected solution, but laments that it came too late to save one little girl. Considering the case in Hyrstmill, he muses, it is likely that the missing Miqo'te has already been subjected to a fiendish transformation. Speak with the pumpkin-headed apparition once more, and request another batch of curse-breaking cookies."
9,"TEXT_FESHLW203_02151_SEQ_09","You return to the investigator to find a relieved T'danafa reunited with her daughter. She thanks you profusely for rescuing T'maritaa, before turning to scold her wayward child. Meanwhile, the lead conspirators of the Continental Circus begin to suspect that someone has learned the trick of dispelling their transformation magicks. Fearing that their identities will be exposed, they choose to abandon their malefic plot and focus on maintaining their entertainers' masquerade.
The pumpkin-headed apparition heralds you as the savior of All Saints' Wake, and rewards you with a new witch's broom. Ride your new prize to the clouds and beyond as you enjoy the remainder of the festival!"
6,"TEXT_FESHLW203_02151_SEQ_06","You bring your request to the pumpkin-headed stranger, and she explains that her cookies must be eaten soon after the transformation takes place to have any effect. She sadly concludes that by the time another batch was baked it would be far too late. It is then that the apparition presents you with another possibility: if you were to burn the witch's broom and sprinkle its ashes over the girl, then the curse would be broken. Look for a fire in which to cast the broom, and then gather its sooty remains."
7,"TEXT_FESHLW203_02151_SEQ_07","You burn the witch's broom in a convenient campfire, and gather together its precious ashes. Find the transfigured Miqo'te girl, and use the ash to dispel her monstrous visage."
8,"TEXT_FESHLW203_02151_SEQ_08","You find an imp wailing in distress, and shower the creature with the broom ash. Almost instantly, the little girl is restored to her normal form. Return to the Adventurers' Guild investigator and report your success."
9,"TEXT_FESHLW203_02151_SEQ_09","You return to the investigator to find a relieved T'danafa reunited with her daughter. She thanks you profusely for rescuing T'maritaa, before turning to scold her wayward child. Meanwhile, the lead conspirators of the Continental Circus begin to suspect that someone has learned the trick of dispelling their transformation magicks. Fearing that their identities will be exposed, they choose to abandon their malefic plot and focus on maintaining their entertainers' masquerade.
@@ -73,8 +68,7 @@ The pumpkin-headed apparition heralds you as the savior of All Saints' Wake, and
59,"TEXT_FESHLW203_02151_GODRIQUELAIN_000_014","We must find a way to protect the younglings... A talisman of some kind? Nay, there is not the time to craft them..."
60,"TEXT_FESHLW203_02151_PUMPKIN_000_020","Heh heh heh... Once again I find you plagued with worry, and that will not do. That will not do at all. Here, you must take this."
61,"TEXT_FESHLW203_02151_PUMPKIN_100_020","'Tis an enchanted broom. If you so command, it will sweep away whatever you desire: a bad memory, a nagging doubt, the ability to cast a particular spell..."
67,"TEXT_FESHLW203_02151_CIRCUSMEMBERA02151_000_032","Now, child, hold very still...
Hm? My magic!? Why isn't it working!? Curses and calamities! Y-You haven't seen the last of me!"
62,"TEXT_FESHLW203_02151_PUMPKIN_000_021","All you need do is sit astride the handle, and its special cant will be yours to intone. Cast the cant on an imp, for instance, and poof! No more transfiguration curses!"
63,"TEXT_FESHLW203_02151_PUMPKIN_000_022","Hop on, then, and off you go! ...Ah, children─so eager to become the things that grown men are wont to fear. Such odd little creatures."
64,"TEXT_FESHLW203_02151_PUMPKIN_000_023","You wish to ride the broom again? Heh heh heh... Be my guest!"
65,"TEXT_FESHLW203_02151_CIRCUSMEMBERA02151_000_030","Just a moment more, then I will help you into your new, uh, costume!"
@@ -86,15 +80,12 @@ Hm? My magic!? Why isn't it working!? Curses and calamities! Y-You haven't seen
70,"TEXT_FESHLW203_02151_CHILDB02151_000_035","Can I have my costume now? I'm tired of walkin'..."
71,"TEXT_FESHLW203_02151_CIRCUSMEMBERB02151_000_036","Your wish is my command! Aaand...hah! Huh? Did I flick my wrist the wrong way? Um, we'll try this again later, okay?"
72,"TEXT_FESHLW203_02151_CHILDB02151_000_037","Wait! But you said... Great, now I've shirked my chores for nothin'."
79,"TEXT_FESHLW203_02151_CIRCUSMEMBERD02151_000_044","Writhe under my eternal curse, mortal!
I... Why are you not writhing? Did the spell backfire? Oh, the embarrassment!"
73,"TEXT_FESHLW203_02151_CIRCUSMEMBERC02151_000_038","Are you ready for your costume now?"
74,"TEXT_FESHLW203_02151_CHILDC02151_000_039","Yay! Yes, please!"
75,"TEXT_FESHLW203_02151_CIRCUSMEMBERC02151_000_040","Very well. Witness your new form, and despair! Ahem, I said DESPAIR! ...Er, a little help, Impresario? IMPRESARIO!"
76,"TEXT_FESHLW203_02151_CHILDC02151_000_041","Mister Imp, where are you going!? ...Oh, he's gone. What a strange little monster."
83,"TEXT_FESHLW203_02151_CIRCUSMEMBERE02151_000_048","Right! Let's dress you up for the celebrations, shall we?
...Wait, why can't I─ Oh dear. I'll just...go fetch your sweets!"
84,"TEXT_FESHLW203_02151_CHILDA02151_000_049","Okay! Don't be long!
...I don't think he's coming back."
77,"TEXT_FESHLW203_02151_CIRCUSMEMBERD02151_000_042","Yes, yes, all will soon be in readiness. You would do well to show some humility before a denizen of the void, child..."
78,"TEXT_FESHLW203_02151_CHILDD02151_000_043","Where. Is. My. Costume!? I'm going to be late for the festival!"
79,"TEXT_FESHLW203_02151_CIRCUSMEMBERD02151_000_044","Writhe under my eternal curse, mortal!
I... Why are you not writhing? Did the spell backfire? Oh, the embarrassment!"
80,"TEXT_FESHLW203_02151_CHILDD02151_000_045","Wha─ Hey, come back here! You said you could do magic! Hmph. What a waste of time."
@@ -135,5 +126,4 @@ I... Why are you not writhing? Did the spell backfire? Oh, the embarrassment!"
113,"TEXT_FESHLW203_02151_PARENTMIQOTE02151_000_091","...And as for you, young lady! How many times have I told you not to wander off with strange beings from the void!?"
114,"TEXT_FESHLW203_02151_CHILDMIQOTE02151_000_092","I'm sorry, Mother..."
115,"TEXT_FESHLW203_02151_CHILDMIQOTE02151_000_093","It seemed like such a good idea to be turned into a monster, and it <Emphasis>was</Emphasis> really fun at first... But when I didn't change back, I thought I'd be stuck in that ugly body for the rest of my life. Thank you again for saving me!"
125,"TEXT_FESHLW203_02151_PUMPKIN_100_101","For your part in this, our All Saints' savior, you must have a reward.
Even the heavens will not be spared the heights of this celebration..."
116,"TEXT_FESHLW203_02151_IMPHEAD_000_094","Why have our curses failed to take hold?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESHLW203_02151_SEQ_00 The investigator appears to have new information concerning the Continental Circus's mischief. ※This quest is available for a limited time only. The investigator appears to have new information concerning the Continental Circus's mischief. ※This quest is available for a limited time only.
5 1 TEXT_FESHLW203_02151_SEQ_01 The investigator shares with you the reports of his fellows in the Central Shroud─it would appear that the Continental Circus's wicked scheme was not restricted to Hyrstmill. Make your way to Bentbranch Meadows, and rendezvous with the Adventurers' Guild investigator. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The investigator shares with you the reports of his fellows in the Central Shroud─it would appear that the Continental Circus's wicked scheme was not restricted to Hyrstmill. Make your way to Bentbranch Meadows, and rendezvous with the Adventurers' Guild investigator. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESHLW203_02151_SEQ_02 You join the investigator in Bentbranch, and he grimly explains the situation. Though no children have yet been transformed, it will only be a matter of time before they fall prey to the charms─and curses─of the wily imps. Even as the adventurer contemplates a means by which you might shield the younglings from the illusionists' sinister spells, you hear a voice beckoning you hither. Leave the investigator to his desperate deliberations, and search for the owner of the disembodied voice.
3 TEXT_FESHLW203_02151_SEQ_03 You locate the owner of the voice─the pumpkin-headed stranger─and she once more provides a solution to your occult quandary. She offers you the use of an enchanted broom, whose magic will allow you to sweep away the ability to fling transfiguration curses. Ride the witch's broom around Bentbranch Meadows, and cast Silencing Cant on all the unusual imps you can find.
4 TEXT_FESHLW203_02151_SEQ_04 You find all the imps lurking around Bentbranch Meadows, and use the broom's magic to sweep away their power to curse. Report your deed to the Adventurers' Guild investigator.
6 5 2 TEXT_FESHLW203_02151_SEQ_05 TEXT_FESHLW203_02151_SEQ_02 The investigator is impressed by your unexpected solution, but laments that it came too late to save one little girl. Considering the case in Hyrstmill, he muses, it is likely that the missing Miqo'te has already been subjected to a fiendish transformation. Speak with the pumpkin-headed apparition once more, and request another batch of curse-breaking cookies. You join the investigator in Bentbranch, and he grimly explains the situation. Though no children have yet been transformed, it will only be a matter of time before they fall prey to the charms─and curses─of the wily imps. Even as the adventurer contemplates a means by which you might shield the younglings from the illusionists' sinister spells, you hear a voice beckoning you hither. Leave the investigator to his desperate deliberations, and search for the owner of the disembodied voice.
7 6 3 TEXT_FESHLW203_02151_SEQ_06 TEXT_FESHLW203_02151_SEQ_03 You bring your request to the pumpkin-headed stranger, and she explains that her cookies must be eaten soon after the transformation takes place to have any effect. She sadly concludes that by the time another batch was baked it would be far too late. It is then that the apparition presents you with another possibility: if you were to burn the witch's broom and sprinkle its ashes over the girl, then the curse would be broken. Look for a fire in which to cast the broom, and then gather its sooty remains. You locate the owner of the voice─the pumpkin-headed stranger─and she once more provides a solution to your occult quandary. She offers you the use of an enchanted broom, whose magic will allow you to sweep away the ability to fling transfiguration curses. Ride the witch's broom around Bentbranch Meadows, and cast Silencing Cant on all the unusual imps you can find.
8 7 4 TEXT_FESHLW203_02151_SEQ_07 TEXT_FESHLW203_02151_SEQ_04 You burn the witch's broom in a convenient campfire, and gather together its precious ashes. Find the transfigured Miqo'te girl, and use the ash to dispel her monstrous visage. You find all the imps lurking around Bentbranch Meadows, and use the broom's magic to sweep away their power to curse. Report your deed to the Adventurers' Guild investigator.
10 9 6 TEXT_FESHLW203_02151_SEQ_09 TEXT_FESHLW203_02151_SEQ_06 You return to the investigator to find a relieved T'danafa reunited with her daughter. She thanks you profusely for rescuing T'maritaa, before turning to scold her wayward child. Meanwhile, the lead conspirators of the Continental Circus begin to suspect that someone has learned the trick of dispelling their transformation magicks. Fearing that their identities will be exposed, they choose to abandon their malefic plot and focus on maintaining their entertainers' masquerade. The pumpkin-headed apparition heralds you as the savior of All Saints' Wake, and rewards you with a new witch's broom. Ride your new prize to the clouds and beyond as you enjoy the remainder of the festival! You bring your request to the pumpkin-headed stranger, and she explains that her cookies must be eaten soon after the transformation takes place to have any effect. She sadly concludes that by the time another batch was baked it would be far too late. It is then that the apparition presents you with another possibility: if you were to burn the witch's broom and sprinkle its ashes over the girl, then the curse would be broken. Look for a fire in which to cast the broom, and then gather its sooty remains.
11 10 7 TEXT_FESHLW203_02151_SEQ_10 TEXT_FESHLW203_02151_SEQ_07 You burn the witch's broom in a convenient campfire, and gather together its precious ashes. Find the transfigured Miqo'te girl, and use the ash to dispel her monstrous visage.
12 11 8 TEXT_FESHLW203_02151_SEQ_11 TEXT_FESHLW203_02151_SEQ_08 You find an imp wailing in distress, and shower the creature with the broom ash. Almost instantly, the little girl is restored to her normal form. Return to the Adventurers' Guild investigator and report your success.
13 12 9 TEXT_FESHLW203_02151_SEQ_12 TEXT_FESHLW203_02151_SEQ_09 You return to the investigator to find a relieved T'danafa reunited with her daughter. She thanks you profusely for rescuing T'maritaa, before turning to scold her wayward child. Meanwhile, the lead conspirators of the Continental Circus begin to suspect that someone has learned the trick of dispelling their transformation magicks. Fearing that their identities will be exposed, they choose to abandon their malefic plot and focus on maintaining their entertainers' masquerade. The pumpkin-headed apparition heralds you as the savior of All Saints' Wake, and rewards you with a new witch's broom. Ride your new prize to the clouds and beyond as you enjoy the remainder of the festival!
13 TEXT_FESHLW203_02151_SEQ_13
14 TEXT_FESHLW203_02151_SEQ_14
14 15 10 TEXT_FESHLW203_02151_SEQ_15 TEXT_FESHLW203_02151_SEQ_10
15 16 11 TEXT_FESHLW203_02151_SEQ_16 TEXT_FESHLW203_02151_SEQ_11
16 17 12 TEXT_FESHLW203_02151_SEQ_17 TEXT_FESHLW203_02151_SEQ_12
68 69 64 TEXT_FESHLW203_02151_CIRCUSMEMBERB02151_000_034 TEXT_FESHLW203_02151_PUMPKIN_000_023 Here we are: a nice secluded spot. You wish to ride the broom again? Heh heh heh... Be my guest!
69 70 65 TEXT_FESHLW203_02151_CHILDB02151_000_035 TEXT_FESHLW203_02151_CIRCUSMEMBERA02151_000_030 Can I have my costume now? I'm tired of walkin'... Just a moment more, then I will help you into your new, uh, costume!
70 71 66 TEXT_FESHLW203_02151_CIRCUSMEMBERB02151_000_036 TEXT_FESHLW203_02151_CHILDA02151_000_031 Your wish is my command! Aaand...hah! Huh? Did I flick my wrist the wrong way? Um, we'll try this again later, okay? Hurry, hurry! I want to go scare my sister!
71 72 67 TEXT_FESHLW203_02151_CHILDB02151_000_037 TEXT_FESHLW203_02151_CIRCUSMEMBERA02151_000_032 Wait! But you said... Great, now I've shirked my chores for nothin'. Now, child, hold very still... Hm? My magic!? Why isn't it working!? Curses and calamities! Y-You haven't seen the last of me!
73 TEXT_FESHLW203_02151_CIRCUSMEMBERC02151_000_038 Are you ready for your costume now?
72 74 68 TEXT_FESHLW203_02151_CHILDC02151_000_039 TEXT_FESHLW203_02151_CHILDA02151_000_033 Yay! Yes, please! Hey! What about my costume!? Hmph. I guess I'll just go home...
73 75 69 TEXT_FESHLW203_02151_CIRCUSMEMBERC02151_000_040 TEXT_FESHLW203_02151_CIRCUSMEMBERB02151_000_034 Very well. Witness your new form, and despair! Ahem, I said DESPAIR! ...Er, a little help, Impresario? IMPRESARIO! Here we are: a nice secluded spot.
74 76 70 TEXT_FESHLW203_02151_CHILDC02151_000_041 TEXT_FESHLW203_02151_CHILDB02151_000_035 Mister Imp, where are you going!? ...Oh, he's gone. What a strange little monster. Can I have my costume now? I'm tired of walkin'...
80 82 76 TEXT_FESHLW203_02151_CHILDA02151_000_047 TEXT_FESHLW203_02151_CHILDC02151_000_041 Where are the sweets you promised me? Sweets! Sweets! <Emphasis>Sweeeeeets</Emphasis>! Mister Imp, where are you going!? ...Oh, he's gone. What a strange little monster.
81 83 77 TEXT_FESHLW203_02151_CIRCUSMEMBERE02151_000_048 TEXT_FESHLW203_02151_CIRCUSMEMBERD02151_000_042 Right! Let's dress you up for the celebrations, shall we? ...Wait, why can't I─ Oh dear. I'll just...go fetch your sweets! Yes, yes, all will soon be in readiness. You would do well to show some humility before a denizen of the void, child...
82 84 78 TEXT_FESHLW203_02151_CHILDA02151_000_049 TEXT_FESHLW203_02151_CHILDD02151_000_043 Okay! Don't be long! ...I don't think he's coming back. Where. Is. My. Costume!? I'm going to be late for the festival!
83 85 79 TEXT_FESHLW203_02151_CIRCUSMEMBERF02151_000_050 TEXT_FESHLW203_02151_CIRCUSMEMBERD02151_000_044 I shall now harness my dark energies! Your transformation is at hand! Writhe under my eternal curse, mortal! I... Why are you not writhing? Did the spell backfire? Oh, the embarrassment!
86 TEXT_FESHLW203_02151_CHILDF02151_000_051 Can you really change me into a monster? This better not be a trick!
84 87 80 TEXT_FESHLW203_02151_CIRCUSMEMBERF02151_000_052 TEXT_FESHLW203_02151_CHILDD02151_000_045 Behold! The sinister power...of...the...void? Hmmm. I may have to work my magic on you another time! Wha─ Hey, come back here! You said you could do magic! Hmph. What a waste of time.
85 88 81 TEXT_FESHLW203_02151_CHILDF02151_000_053 TEXT_FESHLW203_02151_CIRCUSMEMBERE02151_000_046 I knew it. It's all fake. These performers are just putting on a show to draw in the crowds... You'll have your treats soon enough, child─<Emphasis>after</Emphasis> we complete your transformation.
86 89 82 TEXT_FESHLW203_02151_GODRIQUELAIN_100_050 TEXT_FESHLW203_02151_CHILDA02151_000_047 You...what!? The illusionists are gone from Bentbranch!? I don't know how you chased off those imps without drawing a blade, but consider me duly impressed. Where are the sweets you promised me? Sweets! Sweets! <Emphasis>Sweeeeeets</Emphasis>!
87 90 83 TEXT_FESHLW203_02151_GODRIQUELAIN_100_051 TEXT_FESHLW203_02151_CIRCUSMEMBERE02151_000_048 I am afraid that your actions, however, may have come too late for poor T'danafa here─her young daughter has gone missing. Considering the case in Hyrstmill, we must consider the possibility that the girl has fallen victim to the Circus imps and their transformation magicks. Right! Let's dress you up for the celebrations, shall we? ...Wait, why can't I─ Oh dear. I'll just...go fetch your sweets!
88 91 84 TEXT_FESHLW203_02151_PARENTMIQOTE02151_100_051 TEXT_FESHLW203_02151_CHILDA02151_000_049 My daughter and I journeyed here from Ul'dah, thinking we might celebrate All Saints' Wake in Gridania for a change. This “transformation” you speak of was not the kind of change we were looking for... Okay! Don't be long! ...I don't think he's coming back.
92 TEXT_FESHLW203_02151_GODRIQUELAIN_100_052 We must track down this missing Miqo'te lass, and break the curse upon her. Ah, if only you had some more of those special cookies...
93 TEXT_FESHLW203_02151_GODRIQUELAIN_100_053 Might you try speaking with that pumpkin-headed stranger again? Perhaps she could provide you with another batch of baked miracles...
89 94 85 TEXT_FESHLW203_02151_GODRIQUELAIN_100_054 TEXT_FESHLW203_02151_CIRCUSMEMBERF02151_000_050 Even should we manage to locate the missing lass, we have no way of returning her to her normal form. Pray speak with the pumpkin-headed stranger once more, and prevail upon her to bake another batch of those curse-breaking cookies! I shall now harness my dark energies! Your transformation is at hand!
90 95 86 TEXT_FESHLW203_02151_PUMPKIN_000_060 TEXT_FESHLW203_02151_CHILDF02151_000_051 Heh heh heh... You have swept this place clean of curse-flinging imps, and still your face is as dark as an autumn storm. What more is there to be done? Can you really change me into a monster? This better not be a trick!
91 96 87 TEXT_FESHLW203_02151_PUMPKIN_000_061 TEXT_FESHLW203_02151_CIRCUSMEMBERF02151_000_052 ...Ah, so the Circus claimed a victim here after all. As for my cookies, well, they must be eaten soon after the transformation takes place, or their meager magicks will have no effect. Behold! The sinister power...of...the...void? Hmmm. I may have to work my magic on you another time!
126 122 TEXT_FESHLW203_02151_IMPHEAD_000_099 <sigh> Another year, another failure...
127 123 TEXT_FESHLW203_02151_GODRIQUELAIN_000_100 ...Do they honestly believe they've kept their true nature a secret? Well, at least they'll be causing decidedly less trouble for the time being. Not that I won't be keeping an eye on them, of course!
128 124 TEXT_FESHLW203_02151_PUMPKIN_000_101 Heh heh heh... Betwixt monstrous children and childish monsters, it has been a tempestuous time indeed. At last, however, it seems that we might pass All Saints' Wake with laughter and revelry rather than screams and horror.
129 125 TEXT_FESHLW203_02151_PUMPKIN_100_101 For your part in this, our All Saints' savior, you must have a reward. Even the heavens will not be spared the heights of this celebration...
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key,0,1
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0,"TEXT_FESSUM101_02124_SEQ_00","The Moonfire Faire is in full swing, and Haermaga is ready to outdo himself once again─with the help of a certain adventurer.
※This quest is available for a limited time only."
1,"TEXT_FESSUM101_02124_SEQ_01","Once again it is time for the Moonfire Faire, and the Adventurers' Guild is in need of extra hands to help make it the most memorable one yet. Haermaga has asked you to assist the chaperones at Costa del Sol with the many problems they are facing. Help the guild with the faire by reporting to the chaperone P'obyano to hear what it is she requires from you.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM101_02124_SEQ_00","The Moonfire Faire is in full swing, and Haermaga is ready to outdo himself once again─with the help of a certain adventurer.
※This quest is available for a limited time only."
1,"TEXT_FESSUM101_02124_SEQ_01","Once again it is time for the Moonfire Faire, and the Adventurers' Guild is in need of extra hands to help make it the most memorable one yet. Haermaga has asked you to assist the chaperones at Costa del Sol with the many problems they are facing. Help the guild with the faire by reporting to the chaperone P'obyano to hear what it is she requires from you.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM101_02124_SEQ_00 The Moonfire Faire is in full swing, and Haermaga is ready to outdo himself once again─with the help of a certain adventurer. ※This quest is available for a limited time only. The Moonfire Faire is in full swing, and Haermaga is ready to outdo himself once again─with the help of a certain adventurer. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM101_02124_SEQ_01 Once again it is time for the Moonfire Faire, and the Adventurers' Guild is in need of extra hands to help make it the most memorable one yet. Haermaga has asked you to assist the chaperones at Costa del Sol with the many problems they are facing. Help the guild with the faire by reporting to the chaperone P'obyano to hear what it is she requires from you. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Once again it is time for the Moonfire Faire, and the Adventurers' Guild is in need of extra hands to help make it the most memorable one yet. Haermaga has asked you to assist the chaperones at Costa del Sol with the many problems they are facing. Help the guild with the faire by reporting to the chaperone P'obyano to hear what it is she requires from you. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM101_02124_SEQ_02 P'obyano happily explains that the Adventurers' Guild has no shortage of work for an eager volunteer. A few difficulties are bound to occur during a celebration as exciting as the Moonfire Faire, and right now P'obyano is dealing with unruly pirates, dirty beaches, inquisitive beasts, and hungry customers. Anyone willing to lend their aid can receive Faire tokens as a reward. Choose the tasks most suitable for yourself and ensure that the Moonfire Faire proceeds without a hitch.
3 TEXT_FESSUM101_02124_SEQ_03
4 TEXT_FESSUM101_02124_SEQ_04
6 5 2 TEXT_FESSUM101_02124_SEQ_05 TEXT_FESSUM101_02124_SEQ_02 P'obyano happily explains that the Adventurers' Guild has no shortage of work for an eager volunteer. A few difficulties are bound to occur during a celebration as exciting as the Moonfire Faire, and right now P'obyano is dealing with unruly pirates, dirty beaches, inquisitive beasts, and hungry customers. Anyone willing to lend their aid can receive Faire tokens as a reward. Choose the tasks most suitable for yourself and ensure that the Moonfire Faire proceeds without a hitch.
7 6 3 TEXT_FESSUM101_02124_SEQ_06 TEXT_FESSUM101_02124_SEQ_03
8 7 4 TEXT_FESSUM101_02124_SEQ_07 TEXT_FESSUM101_02124_SEQ_04
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key,0,1
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0,"TEXT_FESSUM102_02125_SEQ_00","You can't help but notice how awfully busy C'zibho Tia looks─it would be a shame to leave him to his own devices.
※This quest is available for a limited time only."
1,"TEXT_FESSUM102_02125_SEQ_01","C'zibho Tia can barely keep up with the appetites of Costa del Sol's faire-goers, and needs someone to help him prepare servings of battered fish. He informs you that the main ingredient, haddock, can be purchased from a nearby stall. Once you have prepared the battered fish, bring it to C'zibho Tia before he runs out of food to sell.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM102_02125_SEQ_00","You can't help but notice how awfully busy C'zibho Tia looks─it would be a shame to leave him to his own devices.
※This quest is available for a limited time only."
1,"TEXT_FESSUM102_02125_SEQ_01","C'zibho Tia can barely keep up with the appetites of Costa del Sol's faire-goers, and needs someone to help him prepare servings of battered fish. He informs you that the main ingredient, haddock, can be purchased from a nearby stall. Once you have prepared the battered fish, bring it to C'zibho Tia before he runs out of food to sell.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM102_02125_SEQ_00 You can't help but notice how awfully busy C'zibho Tia looks─it would be a shame to leave him to his own devices. ※This quest is available for a limited time only. You can't help but notice how awfully busy C'zibho Tia looks─it would be a shame to leave him to his own devices. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM102_02125_SEQ_01 C'zibho Tia can barely keep up with the appetites of Costa del Sol's faire-goers, and needs someone to help him prepare servings of battered fish. He informs you that the main ingredient, haddock, can be purchased from a nearby stall. Once you have prepared the battered fish, bring it to C'zibho Tia before he runs out of food to sell. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. C'zibho Tia can barely keep up with the appetites of Costa del Sol's faire-goers, and needs someone to help him prepare servings of battered fish. He informs you that the main ingredient, haddock, can be purchased from a nearby stall. Once you have prepared the battered fish, bring it to C'zibho Tia before he runs out of food to sell. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM102_02125_SEQ_02 C'zibho Tia is pleased at the battered fish you have delivered him, and relieved that he will not have to turn customers away yet. It seems that he and Espan have a difference of opinion when it comes to what makes a dish important: Espan is a stickler for the quality of the fish, while C'zibho Tia maintains that the quality matters not once the fish is fried. However, the many guests of the Moonfire Faire do not seem to mind either way, and C'zibho Tia asks you to deliver more servings of battered fish once you prepare them.
3 TEXT_FESSUM102_02125_SEQ_03
4 TEXT_FESSUM102_02125_SEQ_04
6 5 2 TEXT_FESSUM102_02125_SEQ_05 TEXT_FESSUM102_02125_SEQ_02 C'zibho Tia is pleased at the battered fish you have delivered him, and relieved that he will not have to turn customers away yet. It seems that he and Espan have a difference of opinion when it comes to what makes a dish important: Espan is a stickler for the quality of the fish, while C'zibho Tia maintains that the quality matters not once the fish is fried. However, the many guests of the Moonfire Faire do not seem to mind either way, and C'zibho Tia asks you to deliver more servings of battered fish once you prepare them.
7 6 3 TEXT_FESSUM102_02125_SEQ_06 TEXT_FESSUM102_02125_SEQ_03
8 7 4 TEXT_FESSUM102_02125_SEQ_07 TEXT_FESSUM102_02125_SEQ_04
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0,"TEXT_FESSUM103_02126_SEQ_00","You can tell from Espan's expression that he believes himself to be the busiest man at the stall.
※This quest is available for a limited time only."
1,"TEXT_FESSUM103_02126_SEQ_01","Espan is a man of refined tastes and believes that the attendees of this year's Moonfire Faire deserve battered fish made from only the freshest haddock on offer. However, due to pirate-related troubles, the Adventurers' Guild cannot spare any hands for fishing. He judges you as an adventurer of taste and skill with a fishing rod, and asks that you board the Rhotano privateer to catch the fish.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM103_02126_SEQ_00","You can tell from Espan's expression that he believes himself to be the busiest man at the stall.
※This quest is available for a limited time only."
1,"TEXT_FESSUM103_02126_SEQ_01","Espan is a man of refined tastes and believes that the attendees of this year's Moonfire Faire deserve battered fish made from only the freshest haddock on offer. However, due to pirate-related troubles, the Adventurers' Guild cannot spare any hands for fishing. He judges you as an adventurer of taste and skill with a fishing rod, and asks that you board the Rhotano privateer to catch the fish.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM103_02126_SEQ_00 You can tell from Espan's expression that he believes himself to be the busiest man at the stall. ※This quest is available for a limited time only. You can tell from Espan's expression that he believes himself to be the busiest man at the stall. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM103_02126_SEQ_01 Espan is a man of refined tastes and believes that the attendees of this year's Moonfire Faire deserve battered fish made from only the freshest haddock on offer. However, due to pirate-related troubles, the Adventurers' Guild cannot spare any hands for fishing. He judges you as an adventurer of taste and skill with a fishing rod, and asks that you board the Rhotano privateer to catch the fish. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Espan is a man of refined tastes and believes that the attendees of this year's Moonfire Faire deserve battered fish made from only the freshest haddock on offer. However, due to pirate-related troubles, the Adventurers' Guild cannot spare any hands for fishing. He judges you as an adventurer of taste and skill with a fishing rod, and asks that you board the Rhotano privateer to catch the fish. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM103_02126_SEQ_02 You have caught a fresh haddock that is sure to please even the most discerning fishmonger. Bring the fish to Espan so he can serve superior battered fish to the faire-goers.
3 TEXT_FESSUM103_02126_SEQ_03 Espan is pleased with the fish you present to him, and bemoans the fact that C'zibho Tia lacks the eye for freshness that he does. He assures you that haddock will always be in demand, and asks that you bring him any more that you catch in the future.
4 TEXT_FESSUM103_02126_SEQ_04
6 5 2 TEXT_FESSUM103_02126_SEQ_05 TEXT_FESSUM103_02126_SEQ_02 You have caught a fresh haddock that is sure to please even the most discerning fishmonger. Bring the fish to Espan so he can serve superior battered fish to the faire-goers.
7 6 3 TEXT_FESSUM103_02126_SEQ_06 TEXT_FESSUM103_02126_SEQ_03 Espan is pleased with the fish you present to him, and bemoans the fact that C'zibho Tia lacks the eye for freshness that he does. He assures you that haddock will always be in demand, and asks that you bring him any more that you catch in the future.
8 7 4 TEXT_FESSUM103_02126_SEQ_07 TEXT_FESSUM103_02126_SEQ_04
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0,"TEXT_FESSUM104_02127_SEQ_00","P'obyano is waiting for someone to ask her about her special prize.
※This quest is available for a limited time only."
1,"TEXT_FESSUM104_02127_SEQ_01","P'obyano eagerly explains that in order to receive her special reward, you must deliver to her seven Faire tokens. Complete various tasks around the beach, and return to P'obyano once you have gathered seven Faire tokens.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM104_02127_SEQ_00","P'obyano is waiting for someone to ask her about her special prize.
※This quest is available for a limited time only."
1,"TEXT_FESSUM104_02127_SEQ_01","P'obyano eagerly explains that in order to receive her special reward, you must deliver to her seven Faire tokens. Complete various tasks around the beach, and return to P'obyano once you have gathered seven Faire tokens.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM104_02127_SEQ_00 P'obyano is waiting for someone to ask her about her special prize. ※This quest is available for a limited time only. P'obyano is waiting for someone to ask her about her special prize. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM104_02127_SEQ_01 P'obyano eagerly explains that in order to receive her special reward, you must deliver to her seven Faire tokens. Complete various tasks around the beach, and return to P'obyano once you have gathered seven Faire tokens. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. P'obyano eagerly explains that in order to receive her special reward, you must deliver to her seven Faire tokens. Complete various tasks around the beach, and return to P'obyano once you have gathered seven Faire tokens. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM104_02127_SEQ_02 P'obyano happily accepts your Faire tokens, but before she can give you her reward, a burly Roegadyn pirate frightens the faire-goers on the beach away. Gegeruju, displeased that someone would dare to disturb his gazing, demands that something be done. P'obyano determines that the best course of action is to try and reach a peaceful resolution with the pirate, and requests your support. She asks you to go ahead and look for Wunthyll while she finds someone to run the stall in her absence.
3 TEXT_FESSUM104_02127_SEQ_03 It appears Wunthyll is part of a group that was meant to settle the lands surrounding Bloodshore. The group worked hard to make an honest living, until one day Gegeruju bought the land, and the troubled settlers returned to a life of piracy. P'obyano sympathizes with the group's hardship, but insists that piracy is not the only way to make one's way in life. Sensing a golden opportunity, she suggests that the pirate join the Adventurers' Guild. The pirate is eventually convinced to seriously consider a change in careers, and even offers to tell his fellow pirates about the opportunity. P'obyano seems satisfied with this conclusion and returns to her duties at the faire, and from now on will treat pirates with the same consideration as other guests. With the main problems of the faire solved, now there is nothing left to do but revel in the beachfront festivities.
4 TEXT_FESSUM104_02127_SEQ_04
6 5 2 TEXT_FESSUM104_02127_SEQ_05 TEXT_FESSUM104_02127_SEQ_02 P'obyano happily accepts your Faire tokens, but before she can give you her reward, a burly Roegadyn pirate frightens the faire-goers on the beach away. Gegeruju, displeased that someone would dare to disturb his gazing, demands that something be done. P'obyano determines that the best course of action is to try and reach a peaceful resolution with the pirate, and requests your support. She asks you to go ahead and look for Wunthyll while she finds someone to run the stall in her absence.
7 6 3 TEXT_FESSUM104_02127_SEQ_06 TEXT_FESSUM104_02127_SEQ_03 It appears Wunthyll is part of a group that was meant to settle the lands surrounding Bloodshore. The group worked hard to make an honest living, until one day Gegeruju bought the land, and the troubled settlers returned to a life of piracy. P'obyano sympathizes with the group's hardship, but insists that piracy is not the only way to make one's way in life. Sensing a golden opportunity, she suggests that the pirate join the Adventurers' Guild. The pirate is eventually convinced to seriously consider a change in careers, and even offers to tell his fellow pirates about the opportunity. P'obyano seems satisfied with this conclusion and returns to her duties at the faire, and from now on will treat pirates with the same consideration as other guests. With the main problems of the faire solved, now there is nothing left to do but revel in the beachfront festivities.
8 7 4 TEXT_FESSUM104_02127_SEQ_07 TEXT_FESSUM104_02127_SEQ_04
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0,"TEXT_FESSUM201_02136_SEQ_00","Mayaru Moyaru flashes you a grin.
※This quest is available for a limited time only."
1,"TEXT_FESSUM201_02136_SEQ_01","When balloons of every color fill the sky and the people don yukatas to endure the summer heat, Eorzeans across the realm know the season of the Moonfire Faire is upon them once more. The excitement in the air is tangible, but none are more enthusiastic about the festivities than the faire chaperone Mayaru Moyaru, who approaches you with an offer. He tells you that in exchange for your assistance, you will be given special rewards. Sensing your interest has been piqued, he bids you to go and speak with Haermaga, the grand chaperone of this year's event, for details.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM201_02136_SEQ_00","Mayaru Moyaru flashes you a grin.
※This quest is available for a limited time only."
1,"TEXT_FESSUM201_02136_SEQ_01","When balloons of every color fill the sky and the people don yukatas to endure the summer heat, Eorzeans across the realm know the season of the Moonfire Faire is upon them once more. The excitement in the air is tangible, but none are more enthusiastic about the festivities than the faire chaperone Mayaru Moyaru, who approaches you with an offer. He tells you that in exchange for your assistance, you will be given special rewards. Sensing your interest has been piqued, he bids you to go and speak with Haermaga, the grand chaperone of this year's event, for details.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM201_02136_SEQ_00 Mayaru Moyaru flashes you a grin. ※This quest is available for a limited time only. Mayaru Moyaru flashes you a grin. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM201_02136_SEQ_01 When balloons of every color fill the sky and the people don yukatas to endure the summer heat, Eorzeans across the realm know the season of the Moonfire Faire is upon them once more. The excitement in the air is tangible, but none are more enthusiastic about the festivities than the faire chaperone Mayaru Moyaru, who approaches you with an offer. He tells you that in exchange for your assistance, you will be given special rewards. Sensing your interest has been piqued, he bids you to go and speak with Haermaga, the grand chaperone of this year's event, for details. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. When balloons of every color fill the sky and the people don yukatas to endure the summer heat, Eorzeans across the realm know the season of the Moonfire Faire is upon them once more. The excitement in the air is tangible, but none are more enthusiastic about the festivities than the faire chaperone Mayaru Moyaru, who approaches you with an offer. He tells you that in exchange for your assistance, you will be given special rewards. Sensing your interest has been piqued, he bids you to go and speak with Haermaga, the grand chaperone of this year's event, for details. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM201_02136_SEQ_02 Haermaga tells you that the Bombard King has risen again and that he and a few members from the Adventurers' Guild intend to put an end to his reign before it can begin. At first, he asks that you support them by exterminating some of the minions that have accompanied their king to Costa del Sol, but then in hushed tones, he bids you meet him by the waterfall in a quarter bell that he might explain to you a top secret mission, only meant for your ears.
3 TEXT_FESSUM201_02136_SEQ_03 A trio of masked Rangers clad in red, black, and yellow appears before you. After a few bold introductions, they explain to you that while their powers, when combined in the Firefall Battle Formation, are strong enough to take down the Bombard King, it is something they cannot pull off with any measure of consistency. To improve their success rate, they turn to you, asking that you help them with their training. Report to Haermaga should you be interested in offering your assistance.
4 TEXT_FESSUM201_02136_SEQ_04 Haermaga is delighted to hear you are willing to help the Go Go Posing Rangers with their training. He would like you to begin working with the Red Ranger straightaway and refers you to J'nangho, who will fill you in on the details.
6 5 2 TEXT_FESSUM201_02136_SEQ_05 TEXT_FESSUM201_02136_SEQ_02 Haermaga tells you that the Bombard King has risen again and that he and a few members from the Adventurers' Guild intend to put an end to his reign before it can begin. At first, he asks that you support them by exterminating some of the minions that have accompanied their king to Costa del Sol, but then in hushed tones, he bids you meet him by the waterfall in a quarter bell that he might explain to you a top secret mission, only meant for your ears.
7 6 3 TEXT_FESSUM201_02136_SEQ_06 TEXT_FESSUM201_02136_SEQ_03 A trio of masked Rangers clad in red, black, and yellow appears before you. After a few bold introductions, they explain to you that while their powers, when combined in the Firefall Battle Formation, are strong enough to take down the Bombard King, it is something they cannot pull off with any measure of consistency. To improve their success rate, they turn to you, asking that you help them with their training. Report to Haermaga should you be interested in offering your assistance.
8 7 4 TEXT_FESSUM201_02136_SEQ_07 TEXT_FESSUM201_02136_SEQ_04 Haermaga is delighted to hear you are willing to help the Go Go Posing Rangers with their training. He would like you to begin working with the Red Ranger straightaway and refers you to J'nangho, who will fill you in on the details.
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0,"TEXT_FESSUM202_02137_SEQ_00","J'nangho briefly glances up from her stack of papers before setting them down.
※This quest is available for a limited time only."
1,"TEXT_FESSUM202_02137_SEQ_01","J'nangho tells you that the Red Ranger has been busy honing his ability to extinguish fires on smoldering dummies. Believing a bit of friendly competition is just what he needs to speed his training along, she tells you to follow him on an elbst and attempt to put out the dummies' flames before he can. J'nangho directs you to speak with the guild's stockman, Wunthyll, to borrow a beast.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESSUM202_02137_SEQ_02","Wunthyll is more than happy to lend you an elbst, and helps you mount the finest of his stock. Race to where the Red Ranger is training and use its Saturate ability to put out the smoldering dummy's flames.
※Speak with Wunthyll in Costa del Sol to mount an elbst."
3,"TEXT_FESSUM202_02137_SEQ_03","Expertly guiding the elbst into place, you extinguish the smoldering dummy's flames before the Red Ranger can finish punching them out. Cursing, he rushes off to begin another round of training. Follow him, and extinguish the next cluster of dummies.
※Speak with Wunthyll in Costa del Sol to mount an elbst."
4,"TEXT_FESSUM202_02137_SEQ_04","The Red Ranger grows increasingly more frustrated by the fact that he cannot beat you and rushes off, but not before letting you know he will win the next round no matter what. Give chase and extinguish the dummies' fires before he can.
※Speak with Wunthyll in Costa del Sol to mount an elbst."
0,"TEXT_FESSUM202_02137_SEQ_00","J'nangho briefly glances up from her stack of papers before setting them down.
※This quest is available for a limited time only."
1,"TEXT_FESSUM202_02137_SEQ_01","J'nangho tells you that the Red Ranger has been busy honing his ability to extinguish fires on smoldering dummies. Believing a bit of friendly competition is just what he needs to speed his training along, she tells you to follow him on an elbst and attempt to put out the dummies' flames before he can. J'nangho directs you to speak with the guild's stockman, Wunthyll, to borrow a beast.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESSUM202_02137_SEQ_02","Wunthyll is more than happy to lend you an elbst, and helps you mount the finest of his stock. Race to where the Red Ranger is training and use its Saturate ability to put out the smoldering dummy's flames.
※Speak with Wunthyll in Costa del Sol to mount an elbst."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM202_02137_SEQ_00 J'nangho briefly glances up from her stack of papers before setting them down. ※This quest is available for a limited time only. J'nangho briefly glances up from her stack of papers before setting them down. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM202_02137_SEQ_01 J'nangho tells you that the Red Ranger has been busy honing his ability to extinguish fires on smoldering dummies. Believing a bit of friendly competition is just what he needs to speed his training along, she tells you to follow him on an elbst and attempt to put out the dummies' flames before he can. J'nangho directs you to speak with the guild's stockman, Wunthyll, to borrow a beast. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. J'nangho tells you that the Red Ranger has been busy honing his ability to extinguish fires on smoldering dummies. Believing a bit of friendly competition is just what he needs to speed his training along, she tells you to follow him on an elbst and attempt to put out the dummies' flames before he can. J'nangho directs you to speak with the guild's stockman, Wunthyll, to borrow a beast. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
6 2 TEXT_FESSUM202_02137_SEQ_02 Wunthyll is more than happy to lend you an elbst, and helps you mount the finest of his stock. Race to where the Red Ranger is training and use its Saturate ability to put out the smoldering dummy's flames. ※Speak with Wunthyll in Costa del Sol to mount an elbst. Wunthyll is more than happy to lend you an elbst, and helps you mount the finest of his stock. Race to where the Red Ranger is training and use its Saturate ability to put out the smoldering dummy's flames. ※Speak with Wunthyll in Costa del Sol to mount an elbst.
7 3 TEXT_FESSUM202_02137_SEQ_03 Expertly guiding the elbst into place, you extinguish the smoldering dummy's flames before the Red Ranger can finish punching them out. Cursing, he rushes off to begin another round of training. Follow him, and extinguish the next cluster of dummies. ※Speak with Wunthyll in Costa del Sol to mount an elbst. Expertly guiding the elbst into place, you extinguish the smoldering dummy's flames before the Red Ranger can finish punching them out. Cursing, he rushes off to begin another round of training. Follow him, and extinguish the next cluster of dummies. ※Speak with Wunthyll in Costa del Sol to mount an elbst.
8 4 TEXT_FESSUM202_02137_SEQ_04 The Red Ranger grows increasingly more frustrated by the fact that he cannot beat you and rushes off, but not before letting you know he will win the next round no matter what. Give chase and extinguish the dummies' fires before he can. ※Speak with Wunthyll in Costa del Sol to mount an elbst. The Red Ranger grows increasingly more frustrated by the fact that he cannot beat you and rushes off, but not before letting you know he will win the next round no matter what. Give chase and extinguish the dummies' fires before he can. ※Speak with Wunthyll in Costa del Sol to mount an elbst.
5 TEXT_FESSUM202_02137_SEQ_05 When you finally reach the Red Ranger, you find him cowering, trapped within a ring of fire. Quickly steer your elbst toward the dummies to extinguish the wild fires which have engulfed them and then speak with the Red Ranger to make sure he is not injured.
6 TEXT_FESSUM202_02137_SEQ_06 The Red Ranger explains to you that in his haste, his hands slipped as he went to apply oil to the flames, and in an instant he found himself trapped within a ring of blazing fire. While it seems he has not sustained any physical injuries, he is clearly disappointed in himself. Return to Haermaga with a report on the day's training session.
7 TEXT_FESSUM202_02137_SEQ_07 You report back to Haermaga with an update on how the Red Ranger's training is progressing. He asks that you continue to aid the Go Go Posing Rangers and bids you speak with J'nangho to receive the latest training schedules for each of the Rangers.
8 TEXT_FESSUM202_02137_SEQ_08
9 TEXT_FESSUM202_02137_SEQ_09
10 TEXT_FESSUM202_02137_SEQ_10
11 TEXT_FESSUM202_02137_SEQ_11
12 TEXT_FESSUM202_02137_SEQ_12
13 TEXT_FESSUM202_02137_SEQ_13
9 14 5 TEXT_FESSUM202_02137_SEQ_14 TEXT_FESSUM202_02137_SEQ_05 When you finally reach the Red Ranger, you find him cowering, trapped within a ring of fire. Quickly steer your elbst toward the dummies to extinguish the wild fires which have engulfed them and then speak with the Red Ranger to make sure he is not injured.
10 15 6 TEXT_FESSUM202_02137_SEQ_15 TEXT_FESSUM202_02137_SEQ_06 The Red Ranger explains to you that in his haste, his hands slipped as he went to apply oil to the flames, and in an instant he found himself trapped within a ring of blazing fire. While it seems he has not sustained any physical injuries, he is clearly disappointed in himself. Return to Haermaga with a report on the day's training session.
11 16 7 TEXT_FESSUM202_02137_SEQ_16 TEXT_FESSUM202_02137_SEQ_07 You report back to Haermaga with an update on how the Red Ranger's training is progressing. He asks that you continue to aid the Go Go Posing Rangers and bids you speak with J'nangho to receive the latest training schedules for each of the Rangers.
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0,"TEXT_FESSUM203_02138_SEQ_00","J'nangho looks off into the distance, a deepening frown upon her lips.
※This quest is available for a limited time only."
1,"TEXT_FESSUM203_02138_SEQ_01","It is an unusually hot day in Costa del Sol, and J'nangho is concerned that the Black Ranger will overexert herself if she attempts to complete her regular training regimen. After trying and failing to convince the obstinate Ranger to stay indoors until temperatures drop, she asks that you deliver three cups of rolanberry shaved ice to the lady in black so that she will not succumb to the summer heat.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM203_02138_SEQ_00","J'nangho looks off into the distance, a deepening frown upon her lips.
※This quest is available for a limited time only."
1,"TEXT_FESSUM203_02138_SEQ_01","It is an unusually hot day in Costa del Sol, and J'nangho is concerned that the Black Ranger will overexert herself if she attempts to complete her regular training regimen. After trying and failing to convince the obstinate Ranger to stay indoors until temperatures drop, she asks that you deliver three cups of rolanberry shaved ice to the lady in black so that she will not succumb to the summer heat.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM203_02138_SEQ_00 J'nangho looks off into the distance, a deepening frown upon her lips. ※This quest is available for a limited time only. J'nangho looks off into the distance, a deepening frown upon her lips. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM203_02138_SEQ_01 It is an unusually hot day in Costa del Sol, and J'nangho is concerned that the Black Ranger will overexert herself if she attempts to complete her regular training regimen. After trying and failing to convince the obstinate Ranger to stay indoors until temperatures drop, she asks that you deliver three cups of rolanberry shaved ice to the lady in black so that she will not succumb to the summer heat. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. It is an unusually hot day in Costa del Sol, and J'nangho is concerned that the Black Ranger will overexert herself if she attempts to complete her regular training regimen. After trying and failing to convince the obstinate Ranger to stay indoors until temperatures drop, she asks that you deliver three cups of rolanberry shaved ice to the lady in black so that she will not succumb to the summer heat. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM203_02138_SEQ_02 You deliver the rolanberry shaved ice to the Black Ranger. Taking the first of the cups, she expresses to you her dislike of ice. Upon explaining to her that it is not for the pleasure of eating but rather to counteract the heat from the sun, she hands the cup back to you, proposing the two of you play a game of hide-and-seek, but with a twist. You will give her a head start of twenty seconds to hide. She will continue performing squats as you search for her and, if you find her before she is able to complete the designated number, you win. Should she finish before you find her, she wins. The loser must then eat the shaved ice as punishment.
3 TEXT_FESSUM203_02138_SEQ_03 You spy the Black Ranger and see that she has yet to complete her squats. Approaching her, you offer her the first cup of rolanberry shaved ice, once more, and this time she does not hesitate. Taking it from you, she gulps it down before racing off to begin her next round of squats. Find and deliver the second cup of shaved ice to her.
4 TEXT_FESSUM203_02138_SEQ_04 When you find her, the Black Ranger is only a few squats away from finishing. Sighing with defeat, she extends her hand to receive the rolanberry shaved ice and quickly eats it. Declaring the number of squats she intends to acheive with the next round, she runs off. Locate her and deliver the last cup of shaved ice to the Black Ranger.
6 5 2 TEXT_FESSUM203_02138_SEQ_05 TEXT_FESSUM203_02138_SEQ_02 The Black Ranger quickly downs the final cup of soppy rolanberry ice and while clearly disappointed by today's outcome, she seems determined, promising to improve so that she might further aid the Red and Yellow Rangers. Return to Haermaga and inform him of the successes and failures of today's session. You deliver the rolanberry shaved ice to the Black Ranger. Taking the first of the cups, she expresses to you her dislike of ice. Upon explaining to her that it is not for the pleasure of eating but rather to counteract the heat from the sun, she hands the cup back to you, proposing the two of you play a game of hide-and-seek, but with a twist. You will give her a head start of twenty seconds to hide. She will continue performing squats as you search for her and, if you find her before she is able to complete the designated number, you win. Should she finish before you find her, she wins. The loser must then eat the shaved ice as punishment.
7 6 3 TEXT_FESSUM203_02138_SEQ_06 TEXT_FESSUM203_02138_SEQ_03 Haermaga is delighted by your dedication and the progress of his Rangers. He asks that you continue supporting them with the same fervor you have shown today. You spy the Black Ranger and see that she has yet to complete her squats. Approaching her, you offer her the first cup of rolanberry shaved ice, once more, and this time she does not hesitate. Taking it from you, she gulps it down before racing off to begin her next round of squats. Find and deliver the second cup of shaved ice to her.
8 7 4 TEXT_FESSUM203_02138_SEQ_07 TEXT_FESSUM203_02138_SEQ_04 When you find her, the Black Ranger is only a few squats away from finishing. Sighing with defeat, she extends her hand to receive the rolanberry shaved ice and quickly eats it. Declaring the number of squats she intends to acheive with the next round, she runs off. Locate her and deliver the last cup of shaved ice to the Black Ranger.
+2 -5
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key,0,1
#,,
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0,"TEXT_FESSUM204_02139_SEQ_00","J'nangho is riffling through a stack of papers.
※This quest is available for a limited time only."
1,"TEXT_FESSUM204_02139_SEQ_01","J'nangho tells you of how the Yellow Ranger has perfected a new and deadly attack and he swears its potency is such that it can easily take down any Bombards that have the misfortune to be on the receiving end. The problem? He has yet to test it out on actual Bombards. Requesting that you first weaken the voidsent beasts and then capture them using flame-resistant nets, J'nangho would then like you to release them in the general vicinity of the proud Ranger, so that both you and he can gauge just how effective his attack truly is.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESSUM204_02139_SEQ_00","J'nangho is riffling through a stack of papers.
※This quest is available for a limited time only."
1,"TEXT_FESSUM204_02139_SEQ_01","J'nangho tells you of how the Yellow Ranger has perfected a new and deadly attack and he swears its potency is such that it can easily take down any Bombards that have the misfortune to be on the receiving end. The problem? He has yet to test it out on actual Bombards. Requesting that you first weaken the voidsent beasts and then capture them using flame-resistant nets, J'nangho would then like you to release them in the general vicinity of the proud Ranger, so that both you and he can gauge just how effective his attack truly is.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM204_02139_SEQ_00 J'nangho is riffling through a stack of papers. ※This quest is available for a limited time only. J'nangho is riffling through a stack of papers. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM204_02139_SEQ_01 J'nangho tells you of how the Yellow Ranger has perfected a new and deadly attack and he swears its potency is such that it can easily take down any Bombards that have the misfortune to be on the receiving end. The problem? He has yet to test it out on actual Bombards. Requesting that you first weaken the voidsent beasts and then capture them using flame-resistant nets, J'nangho would then like you to release them in the general vicinity of the proud Ranger, so that both you and he can gauge just how effective his attack truly is. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. J'nangho tells you of how the Yellow Ranger has perfected a new and deadly attack and he swears its potency is such that it can easily take down any Bombards that have the misfortune to be on the receiving end. The problem? He has yet to test it out on actual Bombards. Requesting that you first weaken the voidsent beasts and then capture them using flame-resistant nets, J'nangho would then like you to release them in the general vicinity of the proud Ranger, so that both you and he can gauge just how effective his attack truly is. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESSUM204_02139_SEQ_02 After a bit of hacking and slashing, you manage to weaken and then capture three Bygone Bombards with heat-resistant nets. With them in hand, travel to the area where the Yellow Ranger is training and release the voidsent beasts at the designated location.
3 TEXT_FESSUM204_02139_SEQ_03 Soon after you release the Bygone Bombards, the Yellow Ranger catches sight of the creatures and urges you to fall back as he unleashes his attack. He quickly takes care of them, emerging from the battle mostly unscathed. Return to Haermaga with an update on how training is progressing.
4 TEXT_FESSUM204_02139_SEQ_04 Haermaga is pleased to hear that the Yellow Ranger's training is progressing as desired, and that there have been no major complications along the way. He thanks you for your help and asks that you continue to lend your support.
6 5 2 TEXT_FESSUM204_02139_SEQ_05 TEXT_FESSUM204_02139_SEQ_02 After a bit of hacking and slashing, you manage to weaken and then capture three Bygone Bombards with heat-resistant nets. With them in hand, travel to the area where the Yellow Ranger is training and release the voidsent beasts at the designated location.
7 6 3 TEXT_FESSUM204_02139_SEQ_06 TEXT_FESSUM204_02139_SEQ_03 Soon after you release the Bygone Bombards, the Yellow Ranger catches sight of the creatures and urges you to fall back as he unleashes his attack. He quickly takes care of them, emerging from the battle mostly unscathed. Return to Haermaga with an update on how training is progressing.
8 7 4 TEXT_FESSUM204_02139_SEQ_07 TEXT_FESSUM204_02139_SEQ_04 Haermaga is pleased to hear that the Yellow Ranger's training is progressing as desired, and that there have been no major complications along the way. He thanks you for your help and asks that you continue to lend your support.
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key,0,1
#,,
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0,"TEXT_FESSUM205_02140_SEQ_00","Haermaga is sweating profusely─whether from the heat or from nervousness, it is hard to say.
※This quest is available for a limited time only."
1,"TEXT_FESSUM205_02140_SEQ_01","Haermaga is concerned that the Go Go Posing Rangers, despite having improved over the course of their training, are still lacking in the way of teamwork. Unfortunately, they have run out of time, for the king and his minions have begun to venture inland. After requesting that you lend the Rangers your strength on the battlefield, the grand chaperone bids you meet them at the Hidden Falls so that together you might organize a strategy to defeat the Bombard King before any harm comes to the people.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESSUM205_02140_SEQ_02","You rendezvous with the Go Go Posing Rangers, who are one member short. As you wait for the Red Ranger to arrive, the other two explain they have yet to perfect the Firefall Battle Formation because their missing comrade often overthinks the steps, causing him to fall out of sync. Luckily, the Yellow and Black Rangers believe they may have found a way to combat this problem through meditation, and request that you hold off the Bombards that have appeared on the shores long enough for them to walk him through the process. Participate in the FATE “In Deep Water” and help the Rangers defeat the Bombard King.
※Participate in the FATE “In Deep Water” followed by the FATE “Trial by Fire” to defeat the Bombard King."
0,"TEXT_FESSUM205_02140_SEQ_00","Haermaga is sweating profusely─whether from the heat or from nervousness, it is hard to say.
※This quest is available for a limited time only."
1,"TEXT_FESSUM205_02140_SEQ_01","Haermaga is concerned that the Go Go Posing Rangers, despite having improved over the course of their training, are still lacking in the way of teamwork. Unfortunately, they have run out of time, for the king and his minions have begun to venture inland. After requesting that you lend the Rangers your strength on the battlefield, the grand chaperone bids you meet them at the Hidden Falls so that together you might organize a strategy to defeat the Bombard King before any harm comes to the people.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESSUM205_02140_SEQ_02","You rendezvous with the Go Go Posing Rangers, who are one member short. As you wait for the Red Ranger to arrive, the other two explain they have yet to perfect the Firefall Battle Formation because their missing comrade often overthinks the steps, causing him to fall out of sync. Luckily, the Yellow and Black Rangers believe they may have found a way to combat this problem through meditation, and request that you hold off the Bombards that have appeared on the shores long enough for them to walk him through the process. Participate in the FATE “In Deep Water” and help the Rangers defeat the Bombard King.
@@ -101,8 +96,7 @@ int32,str,str
87,"TEXT_FESSUM205_02140_BEAUDEFOIN_000_045","Well, it's about time! You could have saved me a lot of trouble and more than a few lectures on “the importance of keeping secrets secrets” if you had just done that from the beginning, as I had suggested!"
88,"TEXT_FESSUM205_02140_HAERMAGA_000_046","I...I feel as though a great weight has been lifted from my shoulders! If this were a play─and we the protagonists─then <Emphasis>this</Emphasis> would be the moment marking the start of a long and illustrious career of fighting evil for the Go Go Posing Rangers!"
89,"TEXT_FESSUM205_02140_HAERMAGA_000_050","(-???-)In times of desperate need, we hope for a hero. We look to the heavens and pray that someone, somewhere, is watching over us. However, my friend, in doing so, we sometimes overlook the true heroes that walk among us!"
95,"TEXT_FESSUM205_02140_HAERMAGA_000_056","And so justice prevails and peace is restored to the realm once
more by the Go Go Posing Rangers and their faithful friend."
90,"TEXT_FESSUM205_02140_HAERMAGA_000_051","(-???-)Without you, Warrior of Light, the Go Go Posing Rangers would have stood no chance against the blazing summer heat, and it is in <If(PlayerParameter(4))>women<Else/>men</If> like you that we find our courage─our power!"
91,"TEXT_FESSUM205_02140_HILDELANA_000_052","With the stealth of a coeurl that slinks through the night─BLACK RANGER!"
92,"TEXT_FESSUM205_02140_BEAUDEFOIN_000_053","With the grace of a golden flower dancing in the winds─YELLOW RANGER!"
93,"TEXT_FESSUM205_02140_HAERMAGA_000_054","Hot stuff coming through! REEEEEED RANGER!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM205_02140_SEQ_00 Haermaga is sweating profusely─whether from the heat or from nervousness, it is hard to say. ※This quest is available for a limited time only. Haermaga is sweating profusely─whether from the heat or from nervousness, it is hard to say. ※This quest is available for a limited time only.
5 1 TEXT_FESSUM205_02140_SEQ_01 Haermaga is concerned that the Go Go Posing Rangers, despite having improved over the course of their training, are still lacking in the way of teamwork. Unfortunately, they have run out of time, for the king and his minions have begun to venture inland. After requesting that you lend the Rangers your strength on the battlefield, the grand chaperone bids you meet them at the Hidden Falls so that together you might organize a strategy to defeat the Bombard King before any harm comes to the people. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Haermaga is concerned that the Go Go Posing Rangers, despite having improved over the course of their training, are still lacking in the way of teamwork. Unfortunately, they have run out of time, for the king and his minions have begun to venture inland. After requesting that you lend the Rangers your strength on the battlefield, the grand chaperone bids you meet them at the Hidden Falls so that together you might organize a strategy to defeat the Bombard King before any harm comes to the people. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
6 2 TEXT_FESSUM205_02140_SEQ_02 You rendezvous with the Go Go Posing Rangers, who are one member short. As you wait for the Red Ranger to arrive, the other two explain they have yet to perfect the Firefall Battle Formation because their missing comrade often overthinks the steps, causing him to fall out of sync. Luckily, the Yellow and Black Rangers believe they may have found a way to combat this problem through meditation, and request that you hold off the Bombards that have appeared on the shores long enough for them to walk him through the process. Participate in the FATE “In Deep Water” and help the Rangers defeat the Bombard King. ※Participate in the FATE “In Deep Water” followed by the FATE “Trial by Fire” to defeat the Bombard King. You rendezvous with the Go Go Posing Rangers, who are one member short. As you wait for the Red Ranger to arrive, the other two explain they have yet to perfect the Firefall Battle Formation because their missing comrade often overthinks the steps, causing him to fall out of sync. Luckily, the Yellow and Black Rangers believe they may have found a way to combat this problem through meditation, and request that you hold off the Bombards that have appeared on the shores long enough for them to walk him through the process. Participate in the FATE “In Deep Water” and help the Rangers defeat the Bombard King. ※Participate in the FATE “In Deep Water” followed by the FATE “Trial by Fire” to defeat the Bombard King.
3 TEXT_FESSUM205_02140_SEQ_03 As you beat back the last of the burgeoning Bombards with your elbst, you turn to see the Go Go Posing Rangers fall into Firefall Battle Formation and fell the Bombard King. They rush off, turning once to salute you before continuing on their way to the Hidden Falls.
4 TEXT_FESSUM205_02140_SEQ_04 The Yellow and Black Rangers are waiting by the waterfall for you in the aftermath of the battle. True to form, the Red Ranger joins you all a short while later, still refusing to remove his mask. The other two, however, eventually goad him into revealing his identity, and hiding beneath the red mask, is the face of none other than Haermaga. Having learned a valuable lesson in both teamwork and the meaning of friendship, he tells you that he believes this will be the start of a long and successful career of fighting evil for him and his two comrades.
5 TEXT_FESSUM205_02140_SEQ_05
6 TEXT_FESSUM205_02140_SEQ_06
7 TEXT_FESSUM205_02140_SEQ_07
7 8 3 TEXT_FESSUM205_02140_SEQ_08 TEXT_FESSUM205_02140_SEQ_03 As you beat back the last of the burgeoning Bombards with your elbst, you turn to see the Go Go Posing Rangers fall into Firefall Battle Formation and fell the Bombard King. They rush off, turning once to salute you before continuing on their way to the Hidden Falls.
8 9 4 TEXT_FESSUM205_02140_SEQ_09 TEXT_FESSUM205_02140_SEQ_04 The Yellow and Black Rangers are waiting by the waterfall for you in the aftermath of the battle. True to form, the Red Ranger joins you all a short while later, still refusing to remove his mask. The other two, however, eventually goad him into revealing his identity, and hiding beneath the red mask, is the face of none other than Haermaga. Having learned a valuable lesson in both teamwork and the meaning of friendship, he tells you that he believes this will be the start of a long and successful career of fighting evil for him and his two comrades.
9 10 5 TEXT_FESSUM205_02140_SEQ_10 TEXT_FESSUM205_02140_SEQ_05
96 97 92 TEXT_FESSUM205_02140_SYSTEM_000_058 TEXT_FESSUM205_02140_BEAUDEFOIN_000_053 You now have access to a wider selection of wares from the Moonfire Faire vendor. With the grace of a golden flower dancing in the winds─YELLOW RANGER!
97 98 93 TEXT_FESSUM205_02140_Q2_999_000 TEXT_FESSUM205_02140_HAERMAGA_000_054 Hot stuff coming through! REEEEEED RANGER!
98 99 94 TEXT_FESSUM205_02140_A2_999_000 TEXT_FESSUM205_02140_HAERMAGA_000_055 And in the name of justice we shall punish all that attempt to take these lands into their vile clutches!
99 100 95 TEXT_FESSUM205_02140_A2_999_001 TEXT_FESSUM205_02140_HAERMAGA_000_056 And so justice prevails and peace is restored to the realm once more by the Go Go Posing Rangers and their faithful friend.
100 96 TEXT_FESSUM205_02140_HAERMAGA_000_057 May they ever watch over Eorzea and deliver her from evil!
101 97 TEXT_FESSUM205_02140_SYSTEM_000_058 You now have access to a wider selection of wares from the Moonfire Faire vendor.
102 98 TEXT_FESSUM205_02140_Q2_999_000
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0,"TEXT_FESYKW001_02141_SEQ_00","The poor-heeled youth is visibly vexed.
※This quest is available for a limited time only."
1,"TEXT_FESYKW001_02141_SEQ_01","In Ul'dah you come across a poor-heeled youth, who has recently suffered a string of losses at the Gold Saucer's Lord of Verminion game. The youth tells you of the time and dedication he put towards building his minion army, only to have it soundly defeated over and over again by a mysterious newcomer, who possessed minions the likes of which he had never seen before. The youth accused his opponent of cheating, only to be told that the newfangled minions were sanctioned for use in the arena. Wallowing in his defeat, the poor-heeled youth claims to have had enough, and mutters that you can see the man's peculiar minions for yourself if you go to the Gold Saucer.
※Please note that you will be unable to complete this quest after the event has ended. For details, please check the Lodestone."
0,"TEXT_FESYKW001_02141_SEQ_00","The poor-heeled youth is visibly vexed.
※This quest is available for a limited time only."
1,"TEXT_FESYKW001_02141_SEQ_01","In Ul'dah you come across a poor-heeled youth, who has recently suffered a string of losses at the Gold Saucer's Lord of Verminion game. The youth tells you of the time and dedication he put towards building his minion army, only to have it soundly defeated over and over again by a mysterious newcomer, who possessed minions the likes of which he had never seen before. The youth accused his opponent of cheating, only to be told that the newfangled minions were sanctioned for use in the arena. Wallowing in his defeat, the poor-heeled youth claims to have had enough, and mutters that you can see the man's peculiar minions for yourself if you go to the Gold Saucer.
※Please note that you will be unable to complete this quest after the event has ended. For details, please check the Lodestone."
5,"TEXT_FESYKW001_02141_SEQ_05","You arrive at the Gold Saucer to see Whisper safely reunited, and the wandering executive apprised of what happened to the specter. Whisper also appears to have mentioned the Yo-kai Watch to the wandering executive, who gladly repairs it for you. Gratified for finding his traveling companion, the wandering executive proceeds to fulfill his end of the deal. He explains that the “minions” he brought with him are Yo-kai like Whisper. Asking you to call him by his real name, Nohi, he then gladly offers his services to introduce you to the supernatural creatures and his cache of exotic weapons, in exchange for Yo-kai Medals scattered about the realm. Could this be the beginning of a beautiful friendship?
Yo-kai Medals can be obtained by participating in FATEs in the following areas while equipped with the Yo-kai Watch:
The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern
Legendary Medals can be obtained, albeit at a low probability, in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
2,"TEXT_FESYKW001_02141_SEQ_02","At the Gold Saucer, you come across a well-dressed Au Ra who fits the description given by the peevish man in Ul'dah, and sure enough by his side is a jaunty scarlet cat with flaming twin tails. The Au Ra acknowledges your presence, but says he is otherwise occupied. However, he soon changes his mind when he realizes you are an adventurer and presents you with a proposition; he will tell you more about his scarlet cat if you are able to help him. You accept and he introduces himself as the wandering executive, so called as he travels often from the company he manages in his homeland. The wandering executive asks you to locate his traveling companion, who he fears has gotten lost on his way to the Gold Saucer. He informs you that the Black Shroud was the last place they were together before his friend scampered off on his own. He then suggests you begin your investigation into his friend's whereabouts at Bentbranch, where some of the locals may have seen him."
3,"TEXT_FESYKW001_02141_SEQ_03","You arrive at Bentbranch and ask the locals whether they saw someone fitting the traveling companion's description: round, white, floats in the air, and very talkative. While two of the people you questioned seem to think you mean the moogles of the Twelveswood, one of the hands at the chocobo stables mentions a more promising lead. Aethelthryth tells you there was talk in Gridania about an unnatural being that was sealed away near the Guardian Tree by Seedseer O-App-Pesi, for fear of it corrupting the forest. Head towards the Guardian Tree to see if there are any traces of the supernatural being."
4,"TEXT_FESYKW001_02141_SEQ_04","You come upon an ancient stone vessel, which sits idle underneath the Guardian Tree. Confident that the vessel is the same one that O-App-Pesi employed to confine the being, you hold your breath and release what the Padjals took great pains to seal away. You find yourself lost for words as a fast-talking, floating white creature pops out and introduces himself as Whisper, a Yo-kai. As a reward for freeing him, Whisper bestows upon you a vibrantly colored Yo-kai Watch, which he says will allow you to encounter Yo-kai such as himself. Despite his good intentions, Whisper admits that the watch is broken, but can be easily repaired by his friend. You wait patiently for the sprightly soul to take a breath before mentioning the wandering executive, and he confirms that he is indeed the missing friend that the Au Ra was waiting for at the Gold Saucer. Furthermore, Whisper tells you that upon arrival, the executive might be able to repair the motionless timepiece you received. Depart for the Gold Saucer without further delay to ensure that Whisper returns to his travel party safely."
5,"TEXT_FESYKW001_02141_SEQ_05","You arrive at the Gold Saucer to see Whisper safely reunited, and the wandering executive apprised of what happened to the specter. Whisper also appears to have mentioned the Yo-kai Watch to the wandering executive, who gladly repairs it for you. Gratified for finding his traveling companion, the wandering executive proceeds to fulfill his end of the deal. He explains that the “minions” he brought with him are Yo-kai like Whisper. Asking you to call him by his real name, Nohi, he then gladly offers his services to introduce you to the supernatural creatures and his cache of exotic weapons, in exchange for Yo-kai Medals scattered about the realm. Could this be the beginning of a beautiful friendship?
@@ -120,9 +110,7 @@ Legendary Medals can be obtained, albeit at a low probability, in FATEs in areas
96,"TEXT_FESYKW001_02141_HINOSHIN_000_095","Success! Your watch is now in excellent shape. Go on, take it!"
97,"TEXT_FESYKW001_02141_HINOSHIN_000_096","And a bargain is a bargain. You wished to know more about my mysterious minions, yes?"
98,"TEXT_FESYKW001_02141_HINOSHIN_000_097","I'm certain Whisper mentioned the Yo-kai to you. I brought a handful of these supernatural beings with me from my homeland. Like Whisper, this feisty feline is also a Yo-kai, but from a different tribe."
109,"TEXT_FESYKW001_02141_SYSTEM_200_110","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
99,"TEXT_FESYKW001_02141_HINOSHIN_000_098","Some Yo-kai grow to be quite friendly once they get to know you. Others, however, are mischievous, and to blame for otherwise inexplicable happenings. If you wish, I can introduce you to the more affable ones I've brought."
100,"TEXT_FESYKW001_02141_HINOSHIN_000_099","Should the Yo-kai warm up to you, they become stalwart allies who you can summon to fight at your command...well, at the Gold Saucer anyway. But there is a slight caveat. I cannot accept Eorzean currency for my services; I deal primarily in Yo-kai Medals."
101,"TEXT_FESYKW001_02141_HINOSHIN_000_100","I'm feeling generous since you helped me retrieve Whisper, so I'll give you one for free. To obtain more, well, that's where your Yo-kai Watch will come in handy. Should you chance upon certain <Emphasis>fate</Emphasis>-ful happenings, put the watch on your wrist and you shall be rewarded for your meritorious deeds."
102,"TEXT_FESYKW001_02141_HINOSHIN_000_101","In addition to the Yo-kai, I also brought other wares which may interest an adventurer like you: exotic weapons, specially designed by the fine artisans of my company. We accept Legendary Medals as payment for these weapons."
1 key 0 1
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3 int32 str str
4 0 TEXT_FESYKW001_02141_SEQ_00 The poor-heeled youth is visibly vexed. ※This quest is available for a limited time only. The poor-heeled youth is visibly vexed. ※This quest is available for a limited time only.
5 1 TEXT_FESYKW001_02141_SEQ_01 In Ul'dah you come across a poor-heeled youth, who has recently suffered a string of losses at the Gold Saucer's Lord of Verminion game. The youth tells you of the time and dedication he put towards building his minion army, only to have it soundly defeated over and over again by a mysterious newcomer, who possessed minions the likes of which he had never seen before. The youth accused his opponent of cheating, only to be told that the newfangled minions were sanctioned for use in the arena. Wallowing in his defeat, the poor-heeled youth claims to have had enough, and mutters that you can see the man's peculiar minions for yourself if you go to the Gold Saucer. ※Please note that you will be unable to complete this quest after the event has ended. For details, please check the Lodestone. In Ul'dah you come across a poor-heeled youth, who has recently suffered a string of losses at the Gold Saucer's Lord of Verminion game. The youth tells you of the time and dedication he put towards building his minion army, only to have it soundly defeated over and over again by a mysterious newcomer, who possessed minions the likes of which he had never seen before. The youth accused his opponent of cheating, only to be told that the newfangled minions were sanctioned for use in the arena. Wallowing in his defeat, the poor-heeled youth claims to have had enough, and mutters that you can see the man's peculiar minions for yourself if you go to the Gold Saucer. ※Please note that you will be unable to complete this quest after the event has ended. For details, please check the Lodestone.
2 TEXT_FESYKW001_02141_SEQ_02 At the Gold Saucer, you come across a well-dressed Au Ra who fits the description given by the peevish man in Ul'dah, and sure enough by his side is a jaunty scarlet cat with flaming twin tails. The Au Ra acknowledges your presence, but says he is otherwise occupied. However, he soon changes his mind when he realizes you are an adventurer and presents you with a proposition; he will tell you more about his scarlet cat if you are able to help him. You accept and he introduces himself as the wandering executive, so called as he travels often from the company he manages in his homeland. The wandering executive asks you to locate his traveling companion, who he fears has gotten lost on his way to the Gold Saucer. He informs you that the Black Shroud was the last place they were together before his friend scampered off on his own. He then suggests you begin your investigation into his friend's whereabouts at Bentbranch, where some of the locals may have seen him.
3 TEXT_FESYKW001_02141_SEQ_03 You arrive at Bentbranch and ask the locals whether they saw someone fitting the traveling companion's description: round, white, floats in the air, and very talkative. While two of the people you questioned seem to think you mean the moogles of the Twelveswood, one of the hands at the chocobo stables mentions a more promising lead. Aethelthryth tells you there was talk in Gridania about an unnatural being that was sealed away near the Guardian Tree by Seedseer O-App-Pesi, for fear of it corrupting the forest. Head towards the Guardian Tree to see if there are any traces of the supernatural being.
4 TEXT_FESYKW001_02141_SEQ_04 You come upon an ancient stone vessel, which sits idle underneath the Guardian Tree. Confident that the vessel is the same one that O-App-Pesi employed to confine the being, you hold your breath and release what the Padjals took great pains to seal away. You find yourself lost for words as a fast-talking, floating white creature pops out and introduces himself as Whisper, a Yo-kai. As a reward for freeing him, Whisper bestows upon you a vibrantly colored Yo-kai Watch, which he says will allow you to encounter Yo-kai such as himself. Despite his good intentions, Whisper admits that the watch is broken, but can be easily repaired by his friend. You wait patiently for the sprightly soul to take a breath before mentioning the wandering executive, and he confirms that he is indeed the missing friend that the Au Ra was waiting for at the Gold Saucer. Furthermore, Whisper tells you that upon arrival, the executive might be able to repair the motionless timepiece you received. Depart for the Gold Saucer without further delay to ensure that Whisper returns to his travel party safely.
6 5 2 TEXT_FESYKW001_02141_SEQ_05 TEXT_FESYKW001_02141_SEQ_02 You arrive at the Gold Saucer to see Whisper safely reunited, and the wandering executive apprised of what happened to the specter. Whisper also appears to have mentioned the Yo-kai Watch to the wandering executive, who gladly repairs it for you. Gratified for finding his traveling companion, the wandering executive proceeds to fulfill his end of the deal. He explains that the “minions” he brought with him are Yo-kai like Whisper. Asking you to call him by his real name, Nohi, he then gladly offers his services to introduce you to the supernatural creatures and his cache of exotic weapons, in exchange for Yo-kai Medals scattered about the realm. Could this be the beginning of a beautiful friendship? Yo-kai Medals can be obtained by participating in FATEs in the following areas while equipped with the Yo-kai Watch: The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern Legendary Medals can be obtained, albeit at a low probability, in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal. At the Gold Saucer, you come across a well-dressed Au Ra who fits the description given by the peevish man in Ul'dah, and sure enough by his side is a jaunty scarlet cat with flaming twin tails. The Au Ra acknowledges your presence, but says he is otherwise occupied. However, he soon changes his mind when he realizes you are an adventurer and presents you with a proposition; he will tell you more about his scarlet cat if you are able to help him. You accept and he introduces himself as the wandering executive, so called as he travels often from the company he manages in his homeland. The wandering executive asks you to locate his traveling companion, who he fears has gotten lost on his way to the Gold Saucer. He informs you that the Black Shroud was the last place they were together before his friend scampered off on his own. He then suggests you begin your investigation into his friend's whereabouts at Bentbranch, where some of the locals may have seen him.
7 6 3 TEXT_FESYKW001_02141_SEQ_06 TEXT_FESYKW001_02141_SEQ_03 You arrive at Bentbranch and ask the locals whether they saw someone fitting the traveling companion's description: round, white, floats in the air, and very talkative. While two of the people you questioned seem to think you mean the moogles of the Twelveswood, one of the hands at the chocobo stables mentions a more promising lead. Aethelthryth tells you there was talk in Gridania about an unnatural being that was sealed away near the Guardian Tree by Seedseer O-App-Pesi, for fear of it corrupting the forest. Head towards the Guardian Tree to see if there are any traces of the supernatural being.
8 7 4 TEXT_FESYKW001_02141_SEQ_07 TEXT_FESYKW001_02141_SEQ_04 You come upon an ancient stone vessel, which sits idle underneath the Guardian Tree. Confident that the vessel is the same one that O-App-Pesi employed to confine the being, you hold your breath and release what the Padjals took great pains to seal away. You find yourself lost for words as a fast-talking, floating white creature pops out and introduces himself as Whisper, a Yo-kai. As a reward for freeing him, Whisper bestows upon you a vibrantly colored Yo-kai Watch, which he says will allow you to encounter Yo-kai such as himself. Despite his good intentions, Whisper admits that the watch is broken, but can be easily repaired by his friend. You wait patiently for the sprightly soul to take a breath before mentioning the wandering executive, and he confirms that he is indeed the missing friend that the Au Ra was waiting for at the Gold Saucer. Furthermore, Whisper tells you that upon arrival, the executive might be able to repair the motionless timepiece you received. Depart for the Gold Saucer without further delay to ensure that Whisper returns to his travel party safely.
9 8 5 TEXT_FESYKW001_02141_SEQ_08 TEXT_FESYKW001_02141_SEQ_05 You arrive at the Gold Saucer to see Whisper safely reunited, and the wandering executive apprised of what happened to the specter. Whisper also appears to have mentioned the Yo-kai Watch to the wandering executive, who gladly repairs it for you. Gratified for finding his traveling companion, the wandering executive proceeds to fulfill his end of the deal. He explains that the “minions” he brought with him are Yo-kai like Whisper. Asking you to call him by his real name, Nohi, he then gladly offers his services to introduce you to the supernatural creatures and his cache of exotic weapons, in exchange for Yo-kai Medals scattered about the realm. Could this be the beginning of a beautiful friendship? Yo-kai Medals can be obtained by participating in FATEs in the following areas while equipped with the Yo-kai Watch: The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern Legendary Medals can be obtained, albeit at a low probability, in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
9 TEXT_FESYKW001_02141_SEQ_09
10 TEXT_FESYKW001_02141_SEQ_10
11 TEXT_FESYKW001_02141_SEQ_11
12 TEXT_FESYKW001_02141_SEQ_12
13 TEXT_FESYKW001_02141_SEQ_13
14 TEXT_FESYKW001_02141_SEQ_14
15 TEXT_FESYKW001_02141_SEQ_15
10 16 6 TEXT_FESYKW001_02141_SEQ_16 TEXT_FESYKW001_02141_SEQ_06
11 17 7 TEXT_FESYKW001_02141_SEQ_17 TEXT_FESYKW001_02141_SEQ_07
12 18 8 TEXT_FESYKW001_02141_SEQ_18 TEXT_FESYKW001_02141_SEQ_08
110 106 TEXT_FESYKW001_02141_WHISPER_000_105 Yo-kai Medals are a symbol of entering a sacred bond. More than a friendship, more than a <Emphasis>marriage</Emphasis>! With the Yo-kai Watch, you will be able to gain those medals. I told you that it would allow you to encounter unbelievable beings, didn't I?
111 107 TEXT_FESYKW001_02141_SYSTEM_000_110 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
112 108 TEXT_FESYKW001_02141_SYSTEM_100_110 Yo-kai Medals can be found at FATEs in the following 13 areas:
113 109 TEXT_FESYKW001_02141_SYSTEM_200_110 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
114 110 TEXT_FESYKW001_02141_SYSTEM_000_111 Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
115 111 TEXT_FESYKW001_02141_SYSTEM_100_111 The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>.
116 112 TEXT_FESYKW001_02141_SYSTEM_000_112 Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident.
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@@ -72,8 +72,7 @@ int32,str,str
68,"TEXT_HEAVNB101_02156_ALPHINAUD_000_031","The journey, at least, should pose little difficulty this time."
69,"TEXT_HEAVNB101_02156_TATARU_000_032","Be with you in a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
70,"TEXT_HEAVNB101_02156_LUCIA_000_040","I know little of the lands these dragons call home─this Anyx Trine. Had you not agreed to escort me, the coming journey would seem a far more daunting prospect."
71,"TEXT_HEAVNB101_02156_ALPHINAUD_000_041","I confess, I myself once shuddered at the thought of it. Yet even the longest journey begins with the first step, does it not?
Ah, but ere we set forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I must needs inform our comrade of our plans."
71,"TEXT_HEAVNB101_02156_ALPHINAUD_000_041","I confess, I myself once shuddered at the thought of it. Yet even the longest journey begins with the first step, does it not?
Ah, but ere we set forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I must needs inform our comrade of our plans."
72,"TEXT_HEAVNB101_02156_LUCIA_000_042","Very well. I shall see to my preparations."
73,"TEXT_HEAVNB101_02156_ALPHINAUD_000_043","Then let us go and bid farewell to Tataru, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
1 key 0 1
72 68 TEXT_HEAVNB101_02156_ALPHINAUD_000_031 The journey, at least, should pose little difficulty this time.
73 69 TEXT_HEAVNB101_02156_TATARU_000_032 Be with you in a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
74 70 TEXT_HEAVNB101_02156_LUCIA_000_040 I know little of the lands these dragons call home─this Anyx Trine. Had you not agreed to escort me, the coming journey would seem a far more daunting prospect.
75 71 TEXT_HEAVNB101_02156_ALPHINAUD_000_041 I confess, I myself once shuddered at the thought of it. Yet even the longest journey begins with the first step, does it not? Ah, but ere we set forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I must needs inform our comrade of our plans. I confess, I myself once shuddered at the thought of it. Yet even the longest journey begins with the first step, does it not? Ah, but ere we set forth, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I must needs inform our comrade of our plans.
72 TEXT_HEAVNB101_02156_LUCIA_000_042 Very well. I shall see to my preparations.
76 73 72 TEXT_HEAVNB101_02156_ALPHINAUD_000_043 TEXT_HEAVNB101_02156_LUCIA_000_042 Then let us go and bid farewell to Tataru, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Very well. I shall see to my preparations.
77 74 73 TEXT_HEAVNB101_02156_HANDELOUP_000_045 TEXT_HEAVNB101_02156_ALPHINAUD_000_043 The first commander─and you─have been entrusted with a mission of grave import. For Ishgard's sake, it must not fail. Then let us go and bid farewell to Tataru, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
78 75 74 TEXT_HEAVNB101_02156_HILDA_000_046 TEXT_HEAVNB101_02156_HANDELOUP_000_045 Heard about the watch from the lord commander, did you? Aye, it's true. Feels queer to be operatin' so openly, but I couldn't say no after he batted them eyelashes of his. The first commander─and you─have been entrusted with a mission of grave import. For Ishgard's sake, it must not fail.
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@@ -81,8 +81,7 @@ int32,str,str
77,"TEXT_HEAVNB102_02157_LUCIA_000_060","To face such a creature in battle is one thing, to converse with it quite another..."
78,"TEXT_HEAVNB102_02157_ALPHINAUD_000_070","Given the circumstances, I would say that went rather well."
79,"TEXT_HEAVNB102_02157_LUCIA_000_071","To be frank, I am surprised our proposal was not rejected outright. Whether aught will come of it remains to be seen, however..."
80,"TEXT_HEAVNB102_02157_LUCIA_000_072","Mayhap I should take this opportunity to speak with some of the other dragons...
Ah, but you need not wait for me. The return journey holds no fears for me now."
80,"TEXT_HEAVNB102_02157_LUCIA_000_072","Mayhap I should take this opportunity to speak with some of the other dragons...
Ah, but you need not wait for me. The return journey holds no fears for me now."
81,"TEXT_HEAVNB102_02157_ALPHINAUD_000_073","Well, if you have no further need of our services, we shall continue on to Sharlayan. We hope to welcome a scholar who has agreed to aid us in the search for our missing comrades."
82,"TEXT_HEAVNB102_02157_LUCIA_000_074","Then I pray your journey is as swift and uneventful as ours was, and thank you again for sparing the time to assist us, even when such grave matters remain unresolved."
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81 77 TEXT_HEAVNB102_02157_LUCIA_000_060 To face such a creature in battle is one thing, to converse with it quite another...
82 78 TEXT_HEAVNB102_02157_ALPHINAUD_000_070 Given the circumstances, I would say that went rather well.
83 79 TEXT_HEAVNB102_02157_LUCIA_000_071 To be frank, I am surprised our proposal was not rejected outright. Whether aught will come of it remains to be seen, however...
84 80 TEXT_HEAVNB102_02157_LUCIA_000_072 Mayhap I should take this opportunity to speak with some of the other dragons... Ah, but you need not wait for me. The return journey holds no fears for me now. Mayhap I should take this opportunity to speak with some of the other dragons... Ah, but you need not wait for me. The return journey holds no fears for me now.
81 TEXT_HEAVNB102_02157_ALPHINAUD_000_073 Well, if you have no further need of our services, we shall continue on to Sharlayan. We hope to welcome a scholar who has agreed to aid us in the search for our missing comrades.
85 82 81 TEXT_HEAVNB102_02157_LUCIA_000_074 TEXT_HEAVNB102_02157_ALPHINAUD_000_073 Then I pray your journey is as swift and uneventful as ours was, and thank you again for sparing the time to assist us, even when such grave matters remain unresolved. Well, if you have no further need of our services, we shall continue on to Sharlayan. We hope to welcome a scholar who has agreed to aid us in the search for our missing comrades.
86 83 82 TEXT_HEAVNB102_02157_ALPHINAUD_000_075 TEXT_HEAVNB102_02157_LUCIA_000_074 I can think of no graver matter than a thousand-year war─one which our friends gave their lives to see ended. Then I pray your journey is as swift and uneventful as ours was, and thank you again for sparing the time to assist us, even when such grave matters remain unresolved.
87 84 83 TEXT_HEAVNB102_02157_ALPHINAUD_000_076 TEXT_HEAVNB102_02157_ALPHINAUD_000_075 Suffice it to say, I would willingly make a thousand such journeys to ensure that their sacrifice was not in vain. I can think of no graver matter than a thousand-year war─one which our friends gave their lives to see ended.
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@@ -60,7 +60,6 @@ int32,str,str
56,"TEXT_HEAVNB103_02158_ALPHINAUD_000_040","Wait, back in Ishgard...what was she trying to tell me...?"
57,"TEXT_HEAVNB103_02158_YSHTOLA_000_045","It would seem we are early. Shall we wait?"
58,"TEXT_HEAVNB103_02158_HANDELOUP_000_047","We received word from the first commander not long ago. Though I would have preferred a swifter resolution, I am relieved to hear that our invitation is receiving due consideration."
59,"TEXT_HEAVNB103_02158_ALPHINAUD_000_050","She was less than flattering about my technique when last we met, but this time I have come prepared. Let her belittle my Obsidian Carbuncle if she dares!
...Do not tell her I said that."
59,"TEXT_HEAVNB103_02158_ALPHINAUD_000_050","She was less than flattering about my technique when last we met, but this time I have come prepared. Let her belittle my Obsidian Carbuncle if she dares!
...Do not tell her I said that."
60,"TEXT_HEAVNB103_02158_YSHTOLA_000_055","The Crystal Eye is one of Master Matoya's most cherished relics. I doubt very much that she will grant us leave to lay hands upon it unless we can convince her that it is vital to our cause."
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60 56 TEXT_HEAVNB103_02158_ALPHINAUD_000_040 Wait, back in Ishgard...what was she trying to tell me...?
61 57 TEXT_HEAVNB103_02158_YSHTOLA_000_045 It would seem we are early. Shall we wait?
62 58 TEXT_HEAVNB103_02158_HANDELOUP_000_047 We received word from the first commander not long ago. Though I would have preferred a swifter resolution, I am relieved to hear that our invitation is receiving due consideration.
63 59 TEXT_HEAVNB103_02158_ALPHINAUD_000_050 She was less than flattering about my technique when last we met, but this time I have come prepared. Let her belittle my Obsidian Carbuncle if she dares! ...Do not tell her I said that. She was less than flattering about my technique when last we met, but this time I have come prepared. Let her belittle my Obsidian Carbuncle if she dares! ...Do not tell her I said that.
60 TEXT_HEAVNB103_02158_YSHTOLA_000_055 The Crystal Eye is one of Master Matoya's most cherished relics. I doubt very much that she will grant us leave to lay hands upon it unless we can convince her that it is vital to our cause.
64 61 60 TEXT_HEAVNB103_02158_KRILE_000_060 TEXT_HEAVNB103_02158_YSHTOLA_000_055 You did say we were headed for a cave, did you not? Because I certainly don't see a cave nearby. Is Master Matoya meeting us on the way or something? The Crystal Eye is one of Master Matoya's most cherished relics. I doubt very much that she will grant us leave to lay hands upon it unless we can convince her that it is vital to our cause.
65 61 TEXT_HEAVNB103_02158_KRILE_000_060 You did say we were headed for a cave, did you not? Because I certainly don't see a cave nearby. Is Master Matoya meeting us on the way or something?
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@@ -5,11 +5,7 @@ int32,str,str
1,"TEXT_HEAVNB105_02160_SEQ_01","At Alphinaud's impassioned urging, you set out for Loth ast Vath to continue the search. Speak with the Vath storyteller and see if he recognizes Thancred from the sketch."
2,"TEXT_HEAVNB105_02160_SEQ_02","Though wary at first, the storyteller soon confirms that the Vath have indeed had dealings with Thancred. The “fleshling clothed in skins,” as they call him, came to them from Sohm Al weak and disoriented, and was given succor in exchange for meat and hides. According to the storyteller, he stayed with them for some time, but left recently, after learning that the Gnath had summoned forth Ravana from the aether once more─news which comes as a shock to your allies, but does much to explain the beastmen's recent aggression towards Anyx Trine. Fearing what may happen if Thancred is forced to face the Gnath alone, you resolve to find him before they do. Clear a path to Loth ast Gnath that your allies might follow."
3,"TEXT_HEAVNB105_02160_SEQ_03","You quickly dispatch the sentries stationed outside the stronghold's entrance. All that remains is to wait for the others to arrive."
4,"TEXT_HEAVNB105_02160_SEQ_04","Moments after being rejoined by your comrades, you hear the unmistakable sounds of battle coming from deep within the Gnath stronghold. Fearing that Thancred may be in danger, you rush towards the source of the cacophony, only to be confronted with an unexpected sight: a party of adventurers locked in combat with the Lord of the Hive, and having seized the upper hand no less. As you look on in silence, their leader cuts down the Gnath god in a display of power far beyond that of any common adventurer. An equal, perhaps? ...Or a rival? Cautiously, you and your allies approach the strangers, and as you lock eyes with their leader, you find yourself overcome with a vision of his past.
You see him and his comrades stand against an Ascian, just as you once stood against Lahabrea, and watch as they forge a blade to strike him down. A blade not unlike your own blade of Light.
“So you are the Warrior of Light. The savior of Eorzea.” Your counterpart regards you coldly, his every word dripping with disdain. A rival, then. Seeking to defuse the tension, Alphinaud warily requests an introduction, only to be greeted with a sudden display of force which scatters your allies, leaving you to face the leader alone. Grimly, you draw your weapon and prepare to meet his attack in kind, when suddenly, from on high, Thancred descends to duel with the warrior. After finding themselves to be evenly matched, the stranger withdraws, but not before declaring that he and his comrades are the Warriors of Darkness─and that you shall meet again."
4,"TEXT_HEAVNB105_02160_SEQ_04","Moments after being rejoined by your comrades, you hear the unmistakable sounds of battle coming from deep within the Gnath stronghold. Fearing that Thancred may be in danger, you rush towards the source of the cacophony, only to be confronted with an unexpected sight: a party of adventurers locked in combat with the Lord of the Hive, and having seized the upper hand no less. As you look on in silence, their leader cuts down the Gnath god in a display of power far beyond that of any common adventurer. An equal, perhaps? ...Or a rival? Cautiously, you and your allies approach the strangers, and as you lock eyes with their leader, you find yourself overcome with a vision of his past.
You see him and his comrades stand against an Ascian, just as you once stood against Lahabrea, and watch as they forge a blade to strike him down. A blade not unlike your own blade of Light.
1 key 0 1
5 1 TEXT_HEAVNB105_02160_SEQ_01 At Alphinaud's impassioned urging, you set out for Loth ast Vath to continue the search. Speak with the Vath storyteller and see if he recognizes Thancred from the sketch.
6 2 TEXT_HEAVNB105_02160_SEQ_02 Though wary at first, the storyteller soon confirms that the Vath have indeed had dealings with Thancred. The “fleshling clothed in skins,” as they call him, came to them from Sohm Al weak and disoriented, and was given succor in exchange for meat and hides. According to the storyteller, he stayed with them for some time, but left recently, after learning that the Gnath had summoned forth Ravana from the aether once more─news which comes as a shock to your allies, but does much to explain the beastmen's recent aggression towards Anyx Trine. Fearing what may happen if Thancred is forced to face the Gnath alone, you resolve to find him before they do. Clear a path to Loth ast Gnath that your allies might follow.
7 3 TEXT_HEAVNB105_02160_SEQ_03 You quickly dispatch the sentries stationed outside the stronghold's entrance. All that remains is to wait for the others to arrive.
8 4 TEXT_HEAVNB105_02160_SEQ_04 Moments after being rejoined by your comrades, you hear the unmistakable sounds of battle coming from deep within the Gnath stronghold. Fearing that Thancred may be in danger, you rush towards the source of the cacophony, only to be confronted with an unexpected sight: a party of adventurers locked in combat with the Lord of the Hive, and having seized the upper hand no less. As you look on in silence, their leader cuts down the Gnath god in a display of power far beyond that of any common adventurer. An equal, perhaps? ...Or a rival? Cautiously, you and your allies approach the strangers, and as you lock eyes with their leader, you find yourself overcome with a vision of his past. You see him and his comrades stand against an Ascian, just as you once stood against Lahabrea, and watch as they forge a blade to strike him down. A blade not unlike your own blade of Light. “So you are the Warrior of Light. The savior of Eorzea.” Your counterpart regards you coldly, his every word dripping with disdain. A rival, then. Seeking to defuse the tension, Alphinaud warily requests an introduction, only to be greeted with a sudden display of force which scatters your allies, leaving you to face the leader alone. Grimly, you draw your weapon and prepare to meet his attack in kind, when suddenly, from on high, Thancred descends to duel with the warrior. After finding themselves to be evenly matched, the stranger withdraws, but not before declaring that he and his comrades are the Warriors of Darkness─and that you shall meet again. Moments after being rejoined by your comrades, you hear the unmistakable sounds of battle coming from deep within the Gnath stronghold. Fearing that Thancred may be in danger, you rush towards the source of the cacophony, only to be confronted with an unexpected sight: a party of adventurers locked in combat with the Lord of the Hive, and having seized the upper hand no less. As you look on in silence, their leader cuts down the Gnath god in a display of power far beyond that of any common adventurer. An equal, perhaps? ...Or a rival? Cautiously, you and your allies approach the strangers, and as you lock eyes with their leader, you find yourself overcome with a vision of his past. You see him and his comrades stand against an Ascian, just as you once stood against Lahabrea, and watch as they forge a blade to strike him down. A blade not unlike your own blade of Light. “So you are the Warrior of Light. The savior of Eorzea.” Your counterpart regards you coldly, his every word dripping with disdain. A rival, then. Seeking to defuse the tension, Alphinaud warily requests an introduction, only to be greeted with a sudden display of force which scatters your allies, leaving you to face the leader alone. Grimly, you draw your weapon and prepare to meet his attack in kind, when suddenly, from on high, Thancred descends to duel with the warrior. After finding themselves to be evenly matched, the stranger withdraws, but not before declaring that he and his comrades are the Warriors of Darkness─and that you shall meet again.
5 TEXT_HEAVNB105_02160_SEQ_05 After escaping the Gnath stronghold, Thancred explains how he survived in the wilderness before making contact with the Vath, who furnished him with his new garments, and told him of Ravana, whom he was certain you would be drawn to face. However, he did not account for the intervention of the self-proclaimed Warriors of Darkness, who clearly harbor ill will towards you and yours. Yet how could they best primals and Ascians both if not through the power of the Echo? And if they are indeed blessed as you and Krile are, what would drive them to stand in apparent opposition to your cause?
6 TEXT_HEAVNB105_02160_SEQ_06
7 TEXT_HEAVNB105_02160_SEQ_07
8 TEXT_HEAVNB105_02160_SEQ_08
9 9 5 TEXT_HEAVNB105_02160_SEQ_09 TEXT_HEAVNB105_02160_SEQ_05 After escaping the Gnath stronghold, Thancred explains how he survived in the wilderness before making contact with the Vath, who furnished him with his new garments, and told him of Ravana, whom he was certain you would be drawn to face. However, he did not account for the intervention of the self-proclaimed Warriors of Darkness, who clearly harbor ill will towards you and yours. Yet how could they best primals and Ascians both if not through the power of the Echo? And if they are indeed blessed as you and Krile are, what would drive them to stand in apparent opposition to your cause?
10 10 6 TEXT_HEAVNB105_02160_SEQ_10 TEXT_HEAVNB105_02160_SEQ_06
11 11 7 TEXT_HEAVNB105_02160_SEQ_11 TEXT_HEAVNB105_02160_SEQ_07
+1 -2
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@@ -88,8 +88,7 @@ int32,str,str
84,"TEXT_HEAVNB106_02161_SYMME_000_080",""
85,"TEXT_HEAVNB106_02161_EUDESTAND_000_085",""
86,"TEXT_HEAVNB106_02161_VIDOFNIR_000_086","When Ysayle first brought thee before me, I knew in my heart of hearts that this day would come."
87,"TEXT_HEAVNB106_02161_LUCIA_000_087","One thing at a time, one thing at─
Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I will attend you shortly."
87,"TEXT_HEAVNB106_02161_LUCIA_000_087","One thing at a time, one thing at─
Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I will attend you shortly."
88,"TEXT_HEAVNB106_02161_HANDELOUP_000_088","This is a dark day for the Temple Knights. But I have faith that we shall overcome this trial."
89,"TEXT_HEAVNB106_02161_GIBRILLONT_000_089","The city's gone mad, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Steer clear of the Brume if you don't want to get burned."
1 key 0 1
88 84 TEXT_HEAVNB106_02161_SYMME_000_080
89 85 TEXT_HEAVNB106_02161_EUDESTAND_000_085
90 86 TEXT_HEAVNB106_02161_VIDOFNIR_000_086 When Ysayle first brought thee before me, I knew in my heart of hearts that this day would come.
91 87 TEXT_HEAVNB106_02161_LUCIA_000_087 One thing at a time, one thing at─ Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I will attend you shortly. One thing at a time, one thing at─ Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I will attend you shortly.
88 TEXT_HEAVNB106_02161_HANDELOUP_000_088 This is a dark day for the Temple Knights. But I have faith that we shall overcome this trial.
92 89 88 TEXT_HEAVNB106_02161_GIBRILLONT_000_089 TEXT_HEAVNB106_02161_HANDELOUP_000_088 The city's gone mad, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Steer clear of the Brume if you don't want to get burned. This is a dark day for the Temple Knights. But I have faith that we shall overcome this trial.
93 90 89 TEXT_HEAVNB106_02161_ALPHINAUD_000_090 TEXT_HEAVNB106_02161_GIBRILLONT_000_089 Right. Let us not keep Ser Aymeric waiting. The city's gone mad, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Steer clear of the Brume if you don't want to get burned.
94 91 90 TEXT_HEAVNB106_02161_ALPHINAUD_000_091 TEXT_HEAVNB106_02161_ALPHINAUD_000_090 ...Are you quite well, Thancred? Right. Let us not keep Ser Aymeric waiting.
+1 -5
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@@ -4,11 +4,7 @@ int32,str,str
0,"TEXT_HEAVNB108_02163_SEQ_00","Lucia is not one to rest on her laurels."
1,"TEXT_HEAVNB108_02163_SEQ_01","As you and the others debate how best to proceed, Ser Aymeric enters the room in the company of lords Edmont and Artoirel to the delight and relief of all present. Alas, the resulting mood of optimism is soon soured by the arrival of a panicked knight bearing grave tidings: a rebel faction calling themselves the True Brothers of the Faith have seized control of the Vault, and taken the refugees sheltering within hostage. Needless to say, the lord commander cannot bow to the demands of such zealots, leaving him with but one option: an armed assault. Without hesitation, you and your fellow Scions volunteer to help, prompting Lord Artoirel to pledge his support as well."
2,"TEXT_HEAVNB108_02163_SEQ_02","Though you succeed in sneaking into the basilica undetected, the rebels soon catch wind of your presence, and attempt to execute the hostages. Fortunately, they are no match for you and your allies, and together you are able to rescue all but one of their captives─a young girl named Maelie, whom you learn was borne off to the upper levels by a priest. You, Ser Aymeric, and Lord Artoirel have no choice but to give chase."
3,"TEXT_HEAVNB108_02163_SEQ_03","You finally corner the priest on the uppermost level of the Vault, and Ser Aymeric demands his immediate surrender. Alas, the man will not hear reason, being convinced beyond all doubt that Ser Aymeric is a traitor to both kin and country. In a final act of defiance, he throws Maelie from the ledge, sending the child tumbling towards the plaza.
Far below, Lucia and Y'shtola can only watch in horror as the screaming figure plummets towards them. But just when all hope seems lost, a great white dragon swoops down to pluck her from the very jaws of death. Vidofnir!
Soon after, you, Ser Aymeric, and Lord Artoirel join the others outside, where Vidofnir is waiting to deliver a warning from Hraesvelgr. It would seem Nidhogg and his brood have flown for skies unknown. When Alphinaud subsequently presses the dragon for answers regarding Estinien, she declares that she can provide none, and bids you farewell. Though her visit was all too brief, Ser Aymeric hopes that it will do much to change the opinions of the common man. Yet Lord Edmont, who does not share in his optimism, implores the young knight to move with greater caution, lest more perish in his headlong rush for change─not least Ser Aymeric himself, whom the count plainly cherishes as a son."
3,"TEXT_HEAVNB108_02163_SEQ_03","You finally corner the priest on the uppermost level of the Vault, and Ser Aymeric demands his immediate surrender. Alas, the man will not hear reason, being convinced beyond all doubt that Ser Aymeric is a traitor to both kin and country. In a final act of defiance, he throws Maelie from the ledge, sending the child tumbling towards the plaza.
Far below, Lucia and Y'shtola can only watch in horror as the screaming figure plummets towards them. But just when all hope seems lost, a great white dragon swoops down to pluck her from the very jaws of death. Vidofnir!
1 key 0 1
4 0 TEXT_HEAVNB108_02163_SEQ_00 Lucia is not one to rest on her laurels.
5 1 TEXT_HEAVNB108_02163_SEQ_01 As you and the others debate how best to proceed, Ser Aymeric enters the room in the company of lords Edmont and Artoirel to the delight and relief of all present. Alas, the resulting mood of optimism is soon soured by the arrival of a panicked knight bearing grave tidings: a rebel faction calling themselves the True Brothers of the Faith have seized control of the Vault, and taken the refugees sheltering within hostage. Needless to say, the lord commander cannot bow to the demands of such zealots, leaving him with but one option: an armed assault. Without hesitation, you and your fellow Scions volunteer to help, prompting Lord Artoirel to pledge his support as well.
6 2 TEXT_HEAVNB108_02163_SEQ_02 Though you succeed in sneaking into the basilica undetected, the rebels soon catch wind of your presence, and attempt to execute the hostages. Fortunately, they are no match for you and your allies, and together you are able to rescue all but one of their captives─a young girl named Maelie, whom you learn was borne off to the upper levels by a priest. You, Ser Aymeric, and Lord Artoirel have no choice but to give chase.
7 3 TEXT_HEAVNB108_02163_SEQ_03 You finally corner the priest on the uppermost level of the Vault, and Ser Aymeric demands his immediate surrender. Alas, the man will not hear reason, being convinced beyond all doubt that Ser Aymeric is a traitor to both kin and country. In a final act of defiance, he throws Maelie from the ledge, sending the child tumbling towards the plaza. Far below, Lucia and Y'shtola can only watch in horror as the screaming figure plummets towards them. But just when all hope seems lost, a great white dragon swoops down to pluck her from the very jaws of death. Vidofnir! Soon after, you, Ser Aymeric, and Lord Artoirel join the others outside, where Vidofnir is waiting to deliver a warning from Hraesvelgr. It would seem Nidhogg and his brood have flown for skies unknown. When Alphinaud subsequently presses the dragon for answers regarding Estinien, she declares that she can provide none, and bids you farewell. Though her visit was all too brief, Ser Aymeric hopes that it will do much to change the opinions of the common man. Yet Lord Edmont, who does not share in his optimism, implores the young knight to move with greater caution, lest more perish in his headlong rush for change─not least Ser Aymeric himself, whom the count plainly cherishes as a son. You finally corner the priest on the uppermost level of the Vault, and Ser Aymeric demands his immediate surrender. Alas, the man will not hear reason, being convinced beyond all doubt that Ser Aymeric is a traitor to both kin and country. In a final act of defiance, he throws Maelie from the ledge, sending the child tumbling towards the plaza. Far below, Lucia and Y'shtola can only watch in horror as the screaming figure plummets towards them. But just when all hope seems lost, a great white dragon swoops down to pluck her from the very jaws of death. Vidofnir! Soon after, you, Ser Aymeric, and Lord Artoirel join the others outside, where Vidofnir is waiting to deliver a warning from Hraesvelgr. It would seem Nidhogg and his brood have flown for skies unknown. When Alphinaud subsequently presses the dragon for answers regarding Estinien, she declares that she can provide none, and bids you farewell. Though her visit was all too brief, Ser Aymeric hopes that it will do much to change the opinions of the common man. Yet Lord Edmont, who does not share in his optimism, implores the young knight to move with greater caution, lest more perish in his headlong rush for change─not least Ser Aymeric himself, whom the count plainly cherishes as a son.
4 TEXT_HEAVNB108_02163_SEQ_04 In the wake of Vidofnir's departure, Y'shtola speaks to you privately regarding Thancred, in whom she senses a troubling change. According to her, his aetheric flow has been disrupted in a manner which would theoretically prevent him from wielding all magicks, teleportation included. Though she stresses that this is as yet mere speculation, it would do much to explain why he did not risk seeking out the Scions upon learning that a primal had been summoned. In the absence of proof, however, you have no choice but to remain silent and attend Alphinaud in Fortemps Manor.
5 TEXT_HEAVNB108_02163_SEQ_05 As you discuss recent events with Alphinaud and Tataru, lords Artoirel and Emmanellain enter, having come to present you all a token of their gratitude: a House Fortemps shield fit for a true knight. It soon becomes clear, however, that this was not Artoirel's only reason for seeking an audience when he reveals that Count Edmont means to step aside, leaving him to take his father's place as the head of House Fortemps. In this way, Count Edmont intends to rid the house of the lingering suspicion that it was complicit in a coup d'etat orchestrated by Ser Aymeric. Yet while Lord Artoirel had long dreamed of this day, it would seem that the recent revelations regarding the founding fathers of Ishgard had prompted him to question the value of his birthright─until, that is, he recalled his late brother's words: “A knight lives to serve─to aid those in need.” And so he vows to follow Haurchefant's proud example and labor for the greater good of Ishgard. And should his resolve waver, he hopes that you will show him the way─as a <If(PlayerParameter(4))>sister<Else/>brother</If>.
6 TEXT_HEAVNB108_02163_SEQ_06
7 TEXT_HEAVNB108_02163_SEQ_07
8 8 4 TEXT_HEAVNB108_02163_SEQ_08 TEXT_HEAVNB108_02163_SEQ_04 In the wake of Vidofnir's departure, Y'shtola speaks to you privately regarding Thancred, in whom she senses a troubling change. According to her, his aetheric flow has been disrupted in a manner which would theoretically prevent him from wielding all magicks, teleportation included. Though she stresses that this is as yet mere speculation, it would do much to explain why he did not risk seeking out the Scions upon learning that a primal had been summoned. In the absence of proof, however, you have no choice but to remain silent and attend Alphinaud in Fortemps Manor.
9 9 5 TEXT_HEAVNB108_02163_SEQ_09 TEXT_HEAVNB108_02163_SEQ_05 As you discuss recent events with Alphinaud and Tataru, lords Artoirel and Emmanellain enter, having come to present you all a token of their gratitude: a House Fortemps shield fit for a true knight. It soon becomes clear, however, that this was not Artoirel's only reason for seeking an audience when he reveals that Count Edmont means to step aside, leaving him to take his father's place as the head of House Fortemps. In this way, Count Edmont intends to rid the house of the lingering suspicion that it was complicit in a coup d'etat orchestrated by Ser Aymeric. Yet while Lord Artoirel had long dreamed of this day, it would seem that the recent revelations regarding the founding fathers of Ishgard had prompted him to question the value of his birthright─until, that is, he recalled his late brother's words: “A knight lives to serve─to aid those in need.” And so he vows to follow Haurchefant's proud example and labor for the greater good of Ishgard. And should his resolve waver, he hopes that you will show him the way─as a <If(PlayerParameter(4))>sister<Else/>brother</If>.
10 10 6 TEXT_HEAVNB108_02163_SEQ_10 TEXT_HEAVNB108_02163_SEQ_06
+3 -15
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNR191_02108_SEQ_00","The wandering minstrel wishes to hear all about how you raged against the machine."
1,"TEXT_HEAVNR191_02108_SEQ_01","Inspired by your battle against the colossus, the minstrel launches into song once more, portraying your trials and tribulations in the Dravanian hinterlands in predictably hyperbolic fashion. Make your way along the shores of the Thaliak and discuss your recollections of the event with Redbrix."
2,"TEXT_HEAVNR191_02108_SEQ_02","Whether it be through the gift of the Echo, the power of the poet's verse, or a combination of the two, it would seem that you can now relive your exploration of Gordias. Though you are generally loath to look back, it is not impossible that stepping into the past may be of benefit to you in the future.
※Gordias (Savage) may be accessed via the Duty Finder."
2,"TEXT_HEAVNR191_02108_SEQ_02","Whether it be through the gift of the Echo, the power of the poet's verse, or a combination of the two, it would seem that you can now relive your exploration of Gordias. Though you are generally loath to look back, it is not impossible that stepping into the past may be of benefit to you in the future.
※Gordias (Savage) may be accessed via the Duty Finder."
3,"TEXT_HEAVNR191_02108_SEQ_03",""
@@ -56,18 +54,8 @@ int32,str,str
48,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_000","The whispering winds bear tales of an adventurer's derring-do unto mine insatiable ears."
49,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_100_000","But one episode in particular whetted mine appetite. Did you perchance encounter a colossus of steam and steel in Dravania?"
50,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_001","Ahhh, so it is true. Pray speak on then, friend. I would hear more of your trials and tribulations within the towering automaton."
53,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_004","O friends far and near, I challenge you all,♪
To think of a marvel so strange or so tall,♪
A steely skinned giant whose veins coursed with steam,♪
In whose bright burnished bosom foul goblins did scheme,♪
A heaven to they who therein did dwell,♪
But one whose mere being made all else a hell.♪"
54,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_005","Forsooth, he could not well be left to abide,♪
So into his huge hand a hero did stride,♪
And battled through legions to reach his hard heart,♪
Conspiring at last to rend it apart.♪
His core being no more, the giant fell still,♪
Though the goblins remained there to plot further ill...♪"
51,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_002","...A god born of goblin prayer? A citadel upon legs whose very life spelled death to all without? How...how <Emphasis>marvelous</Emphasis>!"
52,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_003","My muse stirs at the mention of such wonders...and moves me to song! Hearken now unto your own tale, brave hero!"
53,"TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_004","O friends far and near, I challenge you all,♪
To think of a marvel so strange or so tall,♪
A steely skinned giant whose veins coursed with steam,♪
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNR191_02108_SEQ_00 The wandering minstrel wishes to hear all about how you raged against the machine.
5 1 TEXT_HEAVNR191_02108_SEQ_01 Inspired by your battle against the colossus, the minstrel launches into song once more, portraying your trials and tribulations in the Dravanian hinterlands in predictably hyperbolic fashion. Make your way along the shores of the Thaliak and discuss your recollections of the event with Redbrix.
6 2 TEXT_HEAVNR191_02108_SEQ_02 Whether it be through the gift of the Echo, the power of the poet's verse, or a combination of the two, it would seem that you can now relive your exploration of Gordias. Though you are generally loath to look back, it is not impossible that stepping into the past may be of benefit to you in the future. ※Gordias (Savage) may be accessed via the Duty Finder. Whether it be through the gift of the Echo, the power of the poet's verse, or a combination of the two, it would seem that you can now relive your exploration of Gordias. Though you are generally loath to look back, it is not impossible that stepping into the past may be of benefit to you in the future. ※Gordias (Savage) may be accessed via the Duty Finder.
3 TEXT_HEAVNR191_02108_SEQ_03
4 TEXT_HEAVNR191_02108_SEQ_04
7 5 3 TEXT_HEAVNR191_02108_SEQ_05 TEXT_HEAVNR191_02108_SEQ_03
8 6 4 TEXT_HEAVNR191_02108_SEQ_06 TEXT_HEAVNR191_02108_SEQ_04
9 7 5 TEXT_HEAVNR191_02108_SEQ_07 TEXT_HEAVNR191_02108_SEQ_05
54 52 50 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_003 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_001 My muse stirs at the mention of such wonders...and moves me to song! Hearken now unto your own tale, brave hero! Ahhh, so it is true. Pray speak on then, friend. I would hear more of your trials and tribulations within the towering automaton.
55 53 51 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_004 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_002 O friends far and near, I challenge you all,♪ To think of a marvel so strange or so tall,♪ A steely skinned giant whose veins coursed with steam,♪ In whose bright burnished bosom foul goblins did scheme,♪ A heaven to they who therein did dwell,♪ But one whose mere being made all else a hell.♪ ...A god born of goblin prayer? A citadel upon legs whose very life spelled death to all without? How...how <Emphasis>marvelous</Emphasis>!
56 54 52 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_005 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_003 Forsooth, he could not well be left to abide,♪ So into his huge hand a hero did stride,♪ And battled through legions to reach his hard heart,♪ Conspiring at last to rend it apart.♪ His core being no more, the giant fell still,♪ Though the goblins remained there to plot further ill...♪ My muse stirs at the mention of such wonders...and moves me to song! Hearken now unto your own tale, brave hero!
57 55 53 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_006 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_004 Ahhh, my muse has left me... But tell me true─did I capture the essence of your journey? O friends far and near, I challenge you all,♪ To think of a marvel so strange or so tall,♪ A steely skinned giant whose veins coursed with steam,♪ In whose bright burnished bosom foul goblins did scheme,♪ A heaven to they who therein did dwell,♪ But one whose mere being made all else a hell.♪
58 56 54 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_007 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_005 Well, a poet must change one or two details for dramatic effect. A ballad should rouse its audience, not send them to sleep, after all. Forsooth, he could not well be left to abide,♪ So into his huge hand a hero did stride,♪ And battled through legions to reach his hard heart,♪ Conspiring at last to rend it apart.♪ His core being no more, the giant fell still,♪ Though the goblins remained there to plot further ill...♪
57 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_008 Pray accept my humble verse into your heart. Songs give the listener fresh eyes to see, and mayhap mine own will allow you to look upon your deeds anew...
58 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_014 What wonders will you see, what sounds will you hear, if you keep the words of my ballad near...?
59 TEXT_HEAVNR191_02108_REDBRIX_000_010 Pssshkohhh... Uplander wants to go inside? Is curiosity not sated? Redbrix will give guidance, but beware that giant is sleeping─not dead!
60 TEXT_HEAVNR191_02108_SYSTEM_000_011 Thanks to the poetical outpourings of the wandering minstrel, you can now relive your foray into Gordias.
61 TEXT_HEAVNR191_02108_SYSTEM_000_012 Gordias (Savage) may be undertaken by speaking with Redbrix in the Makers' Quarter.
62 TEXT_HEAVNR191_02108_SYSTEM_000_013 For details such as the conditions of entry, speak with Redbrix.
59 55 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_006 Ahhh, my muse has left me... But tell me true─did I capture the essence of your journey?
60 56 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_007 Well, a poet must change one or two details for dramatic effect. A ballad should rouse its audience, not send them to sleep, after all.
61 57 TEXT_HEAVNR191_02108_WANDERINGMINSTREL_000_008 Pray accept my humble verse into your heart. Songs give the listener fresh eyes to see, and mayhap mine own will allow you to look upon your deeds anew...
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY001_02111_SEQ_00","The dead care not for justice, but Wealdtheow would see them have it just the same."
1,"TEXT_HEAVNY001_02111_SEQ_01","Recognizing you as the honored ward of House Fortemps, Wealdtheow implores you to enter the ruins of the Dusk Vigil and reclaim a priceless treasure: an ice rondel set in the helm of a sculpture within the Vigil's chapel. Though the Vigil has remained abandoned since it fell, knights now stand watch to deter scavengers. You will need to identify yourself before you can enter."
2,"TEXT_HEAVNY001_02111_SEQ_02","The knight grants you leave to enter, but not before warning you that wild beasts and worse infest the ruins. The recent sighting of a massive winged creature gives you pause as well... Nevertheless, an agreement was made. Wealdtheow will have his stone.
※The Dusk Vigil can be accessed via the Duty Finder."
2,"TEXT_HEAVNY001_02111_SEQ_02","The knight grants you leave to enter, but not before warning you that wild beasts and worse infest the ruins. The recent sighting of a massive winged creature gives you pause as well... Nevertheless, an agreement was made. Wealdtheow will have his stone.
※The Dusk Vigil can be accessed via the Duty Finder."
3,"TEXT_HEAVNY001_02111_SEQ_03","In the days following the Calamity, western Coerthas was abandoned by the knights of Ishgard, save for the Dusk Vigil, whose defenders refused to withdraw. Their tragic sacrifice is a tale known to many...but only those who have ventured within the ruins know what truly became of those brave men and women. As you hold the ice rondel in your hand, you consider how much you might share─and how much you might keep to yourself."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY001_02111_SEQ_00 The dead care not for justice, but Wealdtheow would see them have it just the same.
5 1 TEXT_HEAVNY001_02111_SEQ_01 Recognizing you as the honored ward of House Fortemps, Wealdtheow implores you to enter the ruins of the Dusk Vigil and reclaim a priceless treasure: an ice rondel set in the helm of a sculpture within the Vigil's chapel. Though the Vigil has remained abandoned since it fell, knights now stand watch to deter scavengers. You will need to identify yourself before you can enter.
6 2 TEXT_HEAVNY001_02111_SEQ_02 The knight grants you leave to enter, but not before warning you that wild beasts and worse infest the ruins. The recent sighting of a massive winged creature gives you pause as well... Nevertheless, an agreement was made. Wealdtheow will have his stone. ※The Dusk Vigil can be accessed via the Duty Finder. The knight grants you leave to enter, but not before warning you that wild beasts and worse infest the ruins. The recent sighting of a massive winged creature gives you pause as well... Nevertheless, an agreement was made. Wealdtheow will have his stone. ※The Dusk Vigil can be accessed via the Duty Finder.
3 TEXT_HEAVNY001_02111_SEQ_03 In the days following the Calamity, western Coerthas was abandoned by the knights of Ishgard, save for the Dusk Vigil, whose defenders refused to withdraw. Their tragic sacrifice is a tale known to many...but only those who have ventured within the ruins know what truly became of those brave men and women. As you hold the ice rondel in your hand, you consider how much you might share─and how much you might keep to yourself.
4 TEXT_HEAVNY001_02111_SEQ_04 Was it for duty, honor, or faith that Ser Yuhelmeric refused to yield the Dusk Vigil, even though he knew it would cost the lives of him and his knights? Or perhaps something else entirely─a sapphire, perhaps, one of many precious things stolen from his family by the inquisition. Wealdtheow knows that his family can never be made whole again, but for his son and the wife he left behind, at least this injustice can be righted.
7 5 3 TEXT_HEAVNY001_02111_SEQ_05 TEXT_HEAVNY001_02111_SEQ_03 In the days following the Calamity, western Coerthas was abandoned by the knights of Ishgard, save for the Dusk Vigil, whose defenders refused to withdraw. Their tragic sacrifice is a tale known to many...but only those who have ventured within the ruins know what truly became of those brave men and women. As you hold the ice rondel in your hand, you consider how much you might share─and how much you might keep to yourself.
8 6 4 TEXT_HEAVNY001_02111_SEQ_06 TEXT_HEAVNY001_02111_SEQ_04 Was it for duty, honor, or faith that Ser Yuhelmeric refused to yield the Dusk Vigil, even though he knew it would cost the lives of him and his knights? Or perhaps something else entirely─a sapphire, perhaps, one of many precious things stolen from his family by the inquisition. Wealdtheow knows that his family can never be made whole again, but for his son and the wife he left behind, at least this injustice can be righted.
9 7 5 TEXT_HEAVNY001_02111_SEQ_07 TEXT_HEAVNY001_02111_SEQ_05
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY002_02112_SEQ_00","Sanu Vanu would seek your aid in asserting the authority of the Zundu chieftain."
1,"TEXT_HEAVNY002_02112_SEQ_01","Sanu Vanu seeks to procure the necessary materials for a new tribal mask─the traditional symbol of authority for a Vanu Vanu chieftain─that the kindly Zundu might continue to assert their independence from their warlike brethren. Complicating matters is the fact that the waukkeon, the giant breed of sanuwa from which the masks are fashioned, resides only in Neverreap, the sacred island which has been seized by the Vundu. Make your way outside the village and speak with Tonu Vanu, who will serve as your guide."
2,"TEXT_HEAVNY002_02112_SEQ_02","Tonu Vanu welcomes your aid and offers to guide you to Neverreap, while giving you fair warning that it has been transformed into a tempest of terrors under the watch of the vicious Vundu. Brave the dangers of the sacred isle and claim a waukkeon scale for the beleaguered Zundu.
※Neverreap can be accessed via the Duty Finder."
2,"TEXT_HEAVNY002_02112_SEQ_02","Tonu Vanu welcomes your aid and offers to guide you to Neverreap, while giving you fair warning that it has been transformed into a tempest of terrors under the watch of the vicious Vundu. Brave the dangers of the sacred isle and claim a waukkeon scale for the beleaguered Zundu.
※Neverreap can be accessed via the Duty Finder."
3,"TEXT_HEAVNY002_02112_SEQ_03","You have braved the vicious storms of Neverreap and emerged victorious, with a mighty waukkeon scale to show for your efforts. Return to Ok' Zundu and deliver it to Sanu Vanu, who will surely rejoice in your triumph."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY002_02112_SEQ_00 Sanu Vanu would seek your aid in asserting the authority of the Zundu chieftain.
5 1 TEXT_HEAVNY002_02112_SEQ_01 Sanu Vanu seeks to procure the necessary materials for a new tribal mask─the traditional symbol of authority for a Vanu Vanu chieftain─that the kindly Zundu might continue to assert their independence from their warlike brethren. Complicating matters is the fact that the waukkeon, the giant breed of sanuwa from which the masks are fashioned, resides only in Neverreap, the sacred island which has been seized by the Vundu. Make your way outside the village and speak with Tonu Vanu, who will serve as your guide.
6 2 TEXT_HEAVNY002_02112_SEQ_02 Tonu Vanu welcomes your aid and offers to guide you to Neverreap, while giving you fair warning that it has been transformed into a tempest of terrors under the watch of the vicious Vundu. Brave the dangers of the sacred isle and claim a waukkeon scale for the beleaguered Zundu. ※Neverreap can be accessed via the Duty Finder. Tonu Vanu welcomes your aid and offers to guide you to Neverreap, while giving you fair warning that it has been transformed into a tempest of terrors under the watch of the vicious Vundu. Brave the dangers of the sacred isle and claim a waukkeon scale for the beleaguered Zundu. ※Neverreap can be accessed via the Duty Finder.
3 TEXT_HEAVNY002_02112_SEQ_03 You have braved the vicious storms of Neverreap and emerged victorious, with a mighty waukkeon scale to show for your efforts. Return to Ok' Zundu and deliver it to Sanu Vanu, who will surely rejoice in your triumph.
4 TEXT_HEAVNY002_02112_SEQ_04 Sanu Vanu is overjoyed to receive the scale, which will allow his chief to reassert his authority and serve to shelter his harried tribe from the threat of the Vundu. He gives you his gratitude, expressing a hope that netherlings and the Zundu can continue to live in friendship and harmony for years to come.
7 5 3 TEXT_HEAVNY002_02112_SEQ_05 TEXT_HEAVNY002_02112_SEQ_03 You have braved the vicious storms of Neverreap and emerged victorious, with a mighty waukkeon scale to show for your efforts. Return to Ok' Zundu and deliver it to Sanu Vanu, who will surely rejoice in your triumph.
8 6 4 TEXT_HEAVNY002_02112_SEQ_06 TEXT_HEAVNY002_02112_SEQ_04 Sanu Vanu is overjoyed to receive the scale, which will allow his chief to reassert his authority and serve to shelter his harried tribe from the threat of the Vundu. He gives you his gratitude, expressing a hope that netherlings and the Zundu can continue to live in friendship and harmony for years to come.
9 7 5 TEXT_HEAVNY002_02112_SEQ_07 TEXT_HEAVNY002_02112_SEQ_05
+1 -3
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNY003_02113_SEQ_00","Notrelchamps has a message for you from an old friend."
1,"TEXT_HEAVNY003_02113_SEQ_01","Notrelchamps informs you that your erstwhile companion Wedge is looking for you to assist in some top secret project of the utmost urgency. Seek the small fellow out at the Aetherochemical Research Facility in Azys Lla and see what could possibly be so important."
2,"TEXT_HEAVNY003_02113_SEQ_02","You meet Wedge at the Aetherochemical Research Facility, where he reveals the nature of his project. The ever-emotional youth seeks to restore life to “Gilly,” the helpful guidance node who showed you about in your travels through Azys Lla. To that end, he entreats you to travel to the Fractal Continuum─a museum of Allagan technology housed inside a decommissioned warship─and come back with a new node nacelle, into which Gilly's “heart” might be transferred. Venture to Matter Conduit VIVII and access the teleporter there."
3,"TEXT_HEAVNY003_02113_SEQ_03","You successfully locate the teleporter that will grant you access to the Fractal Continuum, which issues you a warning regarding security clearance and anti-intruder systems that bodes ill for your impending visit. Ignore it and brave whatever awaits within, that Gilly might live on.
※The Fractal Continuum can be accessed via the Duty Finder."
3,"TEXT_HEAVNY003_02113_SEQ_03","You successfully locate the teleporter that will grant you access to the Fractal Continuum, which issues you a warning regarding security clearance and anti-intruder systems that bodes ill for your impending visit. Ignore it and brave whatever awaits within, that Gilly might live on.
※The Fractal Continuum can be accessed via the Duty Finder."
4,"TEXT_HEAVNY003_02113_SEQ_04","You have triumphed over the chimerical horrors that inhabited the Fractal Continuum to emerge with a top-of-the-line nacelle that will serve as a new body for Wedge's favorite guidance node. Take pride in the fact that you've done right by Gilly, and deliver the nacelle to the Lalafellin engineer back at the Aetherochemical Research Facility."
1 key 0 1
4 0 TEXT_HEAVNY003_02113_SEQ_00 Notrelchamps has a message for you from an old friend.
5 1 TEXT_HEAVNY003_02113_SEQ_01 Notrelchamps informs you that your erstwhile companion Wedge is looking for you to assist in some top secret project of the utmost urgency. Seek the small fellow out at the Aetherochemical Research Facility in Azys Lla and see what could possibly be so important.
6 2 TEXT_HEAVNY003_02113_SEQ_02 You meet Wedge at the Aetherochemical Research Facility, where he reveals the nature of his project. The ever-emotional youth seeks to restore life to “Gilly,” the helpful guidance node who showed you about in your travels through Azys Lla. To that end, he entreats you to travel to the Fractal Continuum─a museum of Allagan technology housed inside a decommissioned warship─and come back with a new node nacelle, into which Gilly's “heart” might be transferred. Venture to Matter Conduit VI–VII and access the teleporter there.
7 3 TEXT_HEAVNY003_02113_SEQ_03 You successfully locate the teleporter that will grant you access to the Fractal Continuum, which issues you a warning regarding security clearance and anti-intruder systems that bodes ill for your impending visit. Ignore it and brave whatever awaits within, that Gilly might live on. ※The Fractal Continuum can be accessed via the Duty Finder. You successfully locate the teleporter that will grant you access to the Fractal Continuum, which issues you a warning regarding security clearance and anti-intruder systems that bodes ill for your impending visit. Ignore it and brave whatever awaits within, that Gilly might live on. ※The Fractal Continuum can be accessed via the Duty Finder.
4 TEXT_HEAVNY003_02113_SEQ_04 You have triumphed over the chimerical horrors that inhabited the Fractal Continuum to emerge with a top-of-the-line nacelle that will serve as a new body for Wedge's favorite guidance node. Take pride in the fact that you've done right by Gilly, and deliver the nacelle to the Lalafellin engineer back at the Aetherochemical Research Facility.
5 TEXT_HEAVNY003_02113_SEQ_05 Gilly's new body works like a charm, and Wedge rejoices at being reunited with his friend. He then entrusts the guidance node to you, that she might accompany you on your adventures and see that there is more to the world than the aetheric wastes she has known for the past five thousand years. Go forth with your loyal new accompaniment node at your side!
8 6 4 TEXT_HEAVNY003_02113_SEQ_06 TEXT_HEAVNY003_02113_SEQ_04 You have triumphed over the chimerical horrors that inhabited the Fractal Continuum to emerge with a top-of-the-line nacelle that will serve as a new body for Wedge's favorite guidance node. Take pride in the fact that you've done right by Gilly, and deliver the nacelle to the Lalafellin engineer back at the Aetherochemical Research Facility.
9 7 5 TEXT_HEAVNY003_02113_SEQ_07 TEXT_HEAVNY003_02113_SEQ_05 Gilly's new body works like a charm, and Wedge rejoices at being reunited with his friend. He then entrusts the guidance node to you, that she might accompany you on your adventures and see that there is more to the world than the aetheric wastes she has known for the past five thousand years. Go forth with your loyal new accompaniment node at your side!
10 8 6 TEXT_HEAVNY003_02113_SEQ_08 TEXT_HEAVNY003_02113_SEQ_06
+2 -5
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@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_HEAVNY202_02115_SEQ_01","To prevent the awakening of the Warring Triad, Bismarck must be cast down once more, and Unukalhai declares that you shall slay him using the same method as before. The boy then furnishes you with a large gemstone and bids you show it to Chief Sonu of the Zundu, in case he is feeling reluctant to give you all that you require."
2,"TEXT_HEAVNY202_02115_SEQ_02","Chief Sonu believes the gemstone in your possession is a relic of great power. If smashed against a Vundu aetheryte nestled in the Whale's Crown, it will render Bismarck vulnerable... Yet, upon further reflection, you recall no mention of the white whale's newfound invulnerability prior to this. That said, if the primal does have some form of protection, it will need to be circumvented before he can be defeated. Inform Cid of your new task."
3,"TEXT_HEAVNY202_02115_SEQ_03","Cid seems poised to explain in detail how Chief Sonu's request makes no sense whatsoever. However, he instead hazards that it might bring you good luck."
4,"TEXT_HEAVNY202_02115_SEQ_04","With all your might, you smash the gemstone against the aetheryte...and nothing much happens. Out of habit, you attune with the aetheryte...and again, nothing much happens. If your actions had any meaning, it remains to be seen. In any case, Cid is waiting.
※The Limitless Blue (Extreme) can be accessed via the Duty Finder."
4,"TEXT_HEAVNY202_02115_SEQ_04","With all your might, you smash the gemstone against the aetheryte...and nothing much happens. Out of habit, you attune with the aetheryte...and again, nothing much happens. If your actions had any meaning, it remains to be seen. In any case, Cid is waiting.
※The Limitless Blue (Extreme) can be accessed via the Duty Finder."
5,"TEXT_HEAVNY202_02115_SEQ_05","The floating isles and their inhabitants need no longer fear a grisly end in the White's belly, as the ravenous flying whale has once more been returned to the aether. Chief Sonu should be glad to hear of your latest triumph."
@@ -66,8 +64,7 @@ int32,str,str
58,"TEXT_HEAVNY202_02115_SONUVANU_000_013","Bind Him with chains of steel and drive Him from cloud sea! Return zephyr winds and sunlight to our lands!"
59,"TEXT_HEAVNY202_02115_SONUVANU_000_021","As sun rises and falls and returns, <If(PlayerParameter(4))>she<Else/>he</If> who bears an eye cannot be denied!"
60,"TEXT_HEAVNY202_02115_CID_000_020","There you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The <Emphasis>Enterprise Excelsior</Emphasis> is ready to depart whenever you are."
63,"TEXT_HEAVNY202_02115_CID_101_021","You know, you could just lie and say you did it.
...What? <sigh> Fine, we'll do it the hard way."
61,"TEXT_HEAVNY202_02115_CID_000_021","...Say again? Chief Sonu wants you to smash some gemstone against an aetheryte to dispel a barrier of storm clouds? I, uh...I don't even know where to begin..."
62,"TEXT_HEAVNY202_02115_CID_100_021","Bah, the hells with it. Maybe it'll bring us good luck. I'll rendezvous with you there."
63,"TEXT_HEAVNY202_02115_CID_101_021","You know, you could just lie and say you did it.
...What? <sigh> Fine, we'll do it the hard way."
1 key 0 1
5 1 TEXT_HEAVNY202_02115_SEQ_01 To prevent the awakening of the Warring Triad, Bismarck must be cast down once more, and Unukalhai declares that you shall slay him using the same method as before. The boy then furnishes you with a large gemstone and bids you show it to Chief Sonu of the Zundu, in case he is feeling reluctant to give you all that you require.
6 2 TEXT_HEAVNY202_02115_SEQ_02 Chief Sonu believes the gemstone in your possession is a relic of great power. If smashed against a Vundu aetheryte nestled in the Whale's Crown, it will render Bismarck vulnerable... Yet, upon further reflection, you recall no mention of the white whale's newfound invulnerability prior to this. That said, if the primal does have some form of protection, it will need to be circumvented before he can be defeated. Inform Cid of your new task.
7 3 TEXT_HEAVNY202_02115_SEQ_03 Cid seems poised to explain in detail how Chief Sonu's request makes no sense whatsoever. However, he instead hazards that it might bring you good luck.
8 4 TEXT_HEAVNY202_02115_SEQ_04 With all your might, you smash the gemstone against the aetheryte...and nothing much happens. Out of habit, you attune with the aetheryte...and again, nothing much happens. If your actions had any meaning, it remains to be seen. In any case, Cid is waiting. ※The Limitless Blue (Extreme) can be accessed via the Duty Finder. With all your might, you smash the gemstone against the aetheryte...and nothing much happens. Out of habit, you attune with the aetheryte...and again, nothing much happens. If your actions had any meaning, it remains to be seen. In any case, Cid is waiting. ※The Limitless Blue (Extreme) can be accessed via the Duty Finder.
5 TEXT_HEAVNY202_02115_SEQ_05 The floating isles and their inhabitants need no longer fear a grisly end in the White's belly, as the ravenous flying whale has once more been returned to the aether. Chief Sonu should be glad to hear of your latest triumph.
6 TEXT_HEAVNY202_02115_SEQ_06 Chief Sonu reveals that in returning to Ok' Zundu with the Weeping Eye of the Manukmanai, you were fulfilling an ancient prophecy. Legend has it that a Vanu elder once cast the eyes into the Sea of Clouds, proclaiming that they would return to the Vanu in the possession of a hero, who would then deliver them from destruction. And so, your battle with the White shall be preserved and passed down from generation to generation, doubtless growing greater with each telling...
9 7 5 TEXT_HEAVNY202_02115_SEQ_07 TEXT_HEAVNY202_02115_SEQ_05 Your victory was written in the aether, and Unukalhai read it long before you returned. Yet you know all too well not to rejoice overmuch in the accomplishment, for such threats are wont to return again and again. The floating isles and their inhabitants need no longer fear a grisly end in the White's belly, as the ravenous flying whale has once more been returned to the aether. Chief Sonu should be glad to hear of your latest triumph.
10 8 6 TEXT_HEAVNY202_02115_SEQ_08 TEXT_HEAVNY202_02115_SEQ_06 Chief Sonu reveals that in returning to Ok' Zundu with the Weeping Eye of the Manukmanai, you were fulfilling an ancient prophecy. Legend has it that a Vanu elder once cast the eyes into the Sea of Clouds, proclaiming that they would return to the Vanu in the possession of a hero, who would then deliver them from destruction. And so, your battle with the White shall be preserved and passed down from generation to generation, doubtless growing greater with each telling...
11 9 7 TEXT_HEAVNY202_02115_SEQ_09 TEXT_HEAVNY202_02115_SEQ_07 Your victory was written in the aether, and Unukalhai read it long before you returned. Yet you know all too well not to rejoice overmuch in the accomplishment, for such threats are wont to return again and again.
64 62 60 TEXT_HEAVNY202_02115_CID_100_021 TEXT_HEAVNY202_02115_CID_000_020 Bah, the hells with it. Maybe it'll bring us good luck. I'll rendezvous with you there. There you are, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The <Emphasis>Enterprise Excelsior</Emphasis> is ready to depart whenever you are.
65 63 61 TEXT_HEAVNY202_02115_CID_101_021 TEXT_HEAVNY202_02115_CID_000_021 You know, you could just lie and say you did it. ...What? <sigh> Fine, we'll do it the hard way. ...Say again? Chief Sonu wants you to smash some gemstone against an aetheryte to dispel a barrier of storm clouds? I, uh...I don't even know where to begin...
66 64 62 TEXT_HEAVNY202_02115_SYSTEM_000_014 TEXT_HEAVNY202_02115_CID_100_021 After a pause, you smash the gemstone against the aetheryte. Nothing much happens. Out of habit, you attune with the aetheryte...and once more, nothing much happens. Bah, the hells with it. Maybe it'll bring us good luck. I'll rendezvous with you there.
67 65 63 TEXT_HEAVNY202_02115_SONUVANU_000_030 TEXT_HEAVNY202_02115_CID_101_021 As storm clouds give way to sunlight, so hope returns to Zundu, and clarity of vision to Sonu. You know, you could just lie and say you did it. ...What? <sigh> Fine, we'll do it the hard way.
66 TEXT_HEAVNY202_02115_SONUVANU_000_031 Sonu sees netherling for who <If(PlayerParameter(4))>she<Else/>he</If> truly is. Netherling is bearer foretold.
68 67 64 TEXT_HEAVNY202_02115_SONUVANU_000_032 TEXT_HEAVNY202_02115_SYSTEM_000_014 Once, long ago, in the midst of a great battle with a tribe from the nethers, a horrid, wicked demon comes to feast on the bodies of the fallen. After a pause, you smash the gemstone against the aetheryte. Nothing much happens. Out of habit, you attune with the aetheryte...and once more, nothing much happens.
69 68 65 TEXT_HEAVNY202_02115_SONUVANU_000_033 TEXT_HEAVNY202_02115_SONUVANU_000_030 Manukmanai, we name him! Manukmanai, we decry him! For generations he hunts the Vanu Vanu, but this day, we say no more! As storm clouds give way to sunlight, so hope returns to Zundu, and clarity of vision to Sonu.
70 69 66 TEXT_HEAVNY202_02115_SONUVANU_000_034 TEXT_HEAVNY202_02115_SONUVANU_000_031 Greatest of our heroes climbs atop the beast's back, and with blades black as midnight, she rips his eyes from his head, and casts them into cloud sea! Sonu sees netherling for who <If(PlayerParameter(4))>she<Else/>he</If> truly is. Netherling is bearer foretold.
+3 -7
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNY203_02116_SEQ_00","Unukalhai would have you face the Lord of the Hive once more."
1,"TEXT_HEAVNY203_02116_SEQ_01","Unukalhai bids you return to Thok ast Thok, where the resurgent Lord of the Hive builds his strength in eager anticipation. Doubtful that the act of surrendering will fool the Gnath a second time, the boy presents you with a gemstone, the Burning Eye of Ravana, and sends you to speak with the elder of the Nonmind. Travel to Loth ast Vath, and consult with the Vath storyteller about a new path into Ravana's domain."
2,"TEXT_HEAVNY203_02116_SEQ_02","You speak with the Vath elder, and he tells you of an aetheryte found inside a sacred cave on the far side of the colony. He warns you, however, that the wards placed upon the crystalline structure will admit only the most worthy of warriors...whatever that might mean. Make your way to the Gynehive in Loth ast Gnath, and attune to the Gnathic aetheryte."
3,"TEXT_HEAVNY203_02116_SEQ_03","You smash the gemstone against the aetheryte...and nothing much happens. You then proceed to attune to the aetheryte without difficulty, the invisible wards seemingly satisfied by the sacrifice of Unukalhai's bauble. Prove yourself now a worthy challenger, and vanquish the unbridled Wrath of the Colony!
※Thok ast Thok (Extreme) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY203_02116_SEQ_03","You smash the gemstone against the aetheryte...and nothing much happens. You then proceed to attune to the aetheryte without difficulty, the invisible wards seemingly satisfied by the sacrifice of Unukalhai's bauble. Prove yourself now a worthy challenger, and vanquish the unbridled Wrath of the Colony!
※Thok ast Thok (Extreme) can be accessed via the Duty Finder."
4,"TEXT_HEAVNY203_02116_SEQ_04","Once more have you faced the savage prowess of the Master of the Sacred Blades, and once more have you prevailed. Return to the hive of the Nonmind and report Ravana's defeat to the Vath storyteller."
@@ -57,8 +55,7 @@ int32,str,str
49,"TEXT_HEAVNY203_02116_UNUKALHAI_000_001","Within Thok ast Thok he builds his strength, feeding upon the prayers of his innumerable children. But those same children will not suffer you to live should you surrender yourself to them a second time."
50,"TEXT_HEAVNY203_02116_UNUKALHAI_000_002","Nay, you must devise a new way of approaching the Lord of the Hive's domain. Consult with the storyteller, the elder of the Vath, and he will aid in this endeavor."
51,"TEXT_HEAVNY203_02116_UNUKALHAI_000_003","Take this bauble. 'Tis known among the Gnath as the Burning Eye of Ravana. When the time comes, you will know what to do..."
54,"TEXT_HEAVNY203_02116_STORYTELLER_000_010","<click> <click> Ah, our hunter friend. Welcome.
...You come hunting gods once more?"
52,"TEXT_HEAVNY203_02116_UNUKALHAI_000_014","The Lord of the Hive crouches within Thok ast Thok, sharpening his blades in anticipation of coming conflict. I ask that you grant him the violence he craves."
53,"TEXT_HEAVNY203_02116_UNUKALHAI_000_015","His children, however, will not be deceived a second time. Speak with the storyteller of the Vath, and devise a new approach into Ravana's domain."
54,"TEXT_HEAVNY203_02116_STORYTELLER_000_010","<click> <click> Ah, our hunter friend. Welcome.
...You come hunting gods once more?"
@@ -68,8 +65,7 @@ int32,str,str
58,"TEXT_HEAVNY203_02116_STORYTELLER_000_021","The path into Thok ast Thok is closed to all but the most worthy of warriors. You are strong, hunter, but we would be sad should you slaughter your way to the Gynehive only to be trapped inside with a warded aetheryte..."
59,"TEXT_HEAVNY203_02116_SYSTEM_000_020","After a pause, you smash the gemstone against the aetheryte. Nothing much happens. Out of habit, you attune with the aetheryte...and once more, nothing much happens."
60,"TEXT_HEAVNY203_02116_STORYTELLER_000_030","<click> <click> ...Once more have you slain our ravening god! Your tribe must think you a great hunter indeed!"
64,"TEXT_HEAVNY203_02116_STORYTELLER_000_034","The Overmind has recollections of legends a hundred generations old. We remember the tale of our god as He once was─an all-devouring beast whose eye was torn from Him by an invading tribe. The Gnath have sought to recover this lost relic for centuries, that it might be rejoined with Ravana reborn.
But even were it found, it is said that only the most worthy of warriors can bear its searing touch... I now understand why the seal granted you passage. But tell us, great hunter: how came you by the eye?"
61,"TEXT_HEAVNY203_02116_STORYTELLER_000_031","Even the Onemind must begin to appreciate the folly of their wasteful summonings..."
62,"TEXT_HEAVNY203_02116_STORYTELLER_000_032","But tell us, great hunter: how were you able to pass the seal? Did it simply melt away at the approach of your indomitable presence?"
63,"TEXT_HEAVNY203_02116_STORYTELLER_000_033","...A gemstone of fire and earth? Hmmm. There is something...a memory we have from the Overmind, before we were cast out... A memory of the Burning Eye of Ravana!"
64,"TEXT_HEAVNY203_02116_STORYTELLER_000_034","The Overmind has recollections of legends a hundred generations old. We remember the tale of our god as He once was─an all-devouring beast whose eye was torn from Him by an invading tribe. The Gnath have sought to recover this lost relic for centuries, that it might be rejoined with Ravana reborn.
1 key 0 1
4 0 TEXT_HEAVNY203_02116_SEQ_00 Unukalhai would have you face the Lord of the Hive once more.
5 1 TEXT_HEAVNY203_02116_SEQ_01 Unukalhai bids you return to Thok ast Thok, where the resurgent Lord of the Hive builds his strength in eager anticipation. Doubtful that the act of surrendering will fool the Gnath a second time, the boy presents you with a gemstone, the Burning Eye of Ravana, and sends you to speak with the elder of the Nonmind. Travel to Loth ast Vath, and consult with the Vath storyteller about a new path into Ravana's domain.
6 2 TEXT_HEAVNY203_02116_SEQ_02 You speak with the Vath elder, and he tells you of an aetheryte found inside a sacred cave on the far side of the colony. He warns you, however, that the wards placed upon the crystalline structure will admit only the most worthy of warriors...whatever that might mean. Make your way to the Gynehive in Loth ast Gnath, and attune to the Gnathic aetheryte.
7 3 TEXT_HEAVNY203_02116_SEQ_03 You smash the gemstone against the aetheryte...and nothing much happens. You then proceed to attune to the aetheryte without difficulty, the invisible wards seemingly satisfied by the sacrifice of Unukalhai's bauble. Prove yourself now a worthy challenger, and vanquish the unbridled Wrath of the Colony! ※Thok ast Thok (Extreme) can be accessed via the Duty Finder. You smash the gemstone against the aetheryte...and nothing much happens. You then proceed to attune to the aetheryte without difficulty, the invisible wards seemingly satisfied by the sacrifice of Unukalhai's bauble. Prove yourself now a worthy challenger, and vanquish the unbridled Wrath of the Colony! ※Thok ast Thok (Extreme) can be accessed via the Duty Finder.
4 TEXT_HEAVNY203_02116_SEQ_04 Once more have you faced the savage prowess of the Master of the Sacred Blades, and once more have you prevailed. Return to the hive of the Nonmind and report Ravana's defeat to the Vath storyteller.
5 TEXT_HEAVNY203_02116_SEQ_05 You bring the storyteller tidings of your victory, and the elder is curious to learn how you broke through the aetheryte's powerful wards. Upon hearing your description of the gemstone, he seems overcome by memories of ancient tales─of knowledge he once shared as a subject of the Overmind. The excited Vath claims that the Burning Eye of Ravana was a relic of legend, long sought by the Gnath that it might be returned to their reborn deity. Your great worth, he insists, was proven when you remained unharmed by the eye's searing touch. Though confused by your mention of Unukalhai, the elder nevertheless celebrates your triumph, and vows that the Nonmind shall tell the story of your deeds for generations to come.
8 6 4 TEXT_HEAVNY203_02116_SEQ_06 TEXT_HEAVNY203_02116_SEQ_04 Unukalhai welcomes your return. It seems that the strange visitor is already well aware of the Lord of the Hive's downfall, and he gravely acknowledges the completion of your perilous deed. Once more have you faced the savage prowess of the Master of the Sacred Blades, and once more have you prevailed. Return to the hive of the Nonmind and report Ravana's defeat to the Vath storyteller.
9 7 5 TEXT_HEAVNY203_02116_SEQ_07 TEXT_HEAVNY203_02116_SEQ_05 You bring the storyteller tidings of your victory, and the elder is curious to learn how you broke through the aetheryte's powerful wards. Upon hearing your description of the gemstone, he seems overcome by memories of ancient tales─of knowledge he once shared as a subject of the Overmind. The excited Vath claims that the Burning Eye of Ravana was a relic of legend, long sought by the Gnath that it might be returned to their reborn deity. Your great worth, he insists, was proven when you remained unharmed by the eye's searing touch. Though confused by your mention of Unukalhai, the elder nevertheless celebrates your triumph, and vows that the Nonmind shall tell the story of your deeds for generations to come.
10 8 6 TEXT_HEAVNY203_02116_SEQ_08 TEXT_HEAVNY203_02116_SEQ_06 Unukalhai welcomes your return. It seems that the strange visitor is already well aware of the Lord of the Hive's downfall, and he gravely acknowledges the completion of your perilous deed.
55 53 51 TEXT_HEAVNY203_02116_UNUKALHAI_000_015 TEXT_HEAVNY203_02116_UNUKALHAI_000_003 His children, however, will not be deceived a second time. Speak with the storyteller of the Vath, and devise a new approach into Ravana's domain. Take this bauble. 'Tis known among the Gnath as the Burning Eye of Ravana. When the time comes, you will know what to do...
56 54 52 TEXT_HEAVNY203_02116_STORYTELLER_000_010 TEXT_HEAVNY203_02116_UNUKALHAI_000_014 <click> <click> Ah, our hunter friend. Welcome. ...You come hunting gods once more? The Lord of the Hive crouches within Thok ast Thok, sharpening his blades in anticipation of coming conflict. I ask that you grant him the violence he craves.
57 55 53 TEXT_HEAVNY203_02116_STORYTELLER_000_011 TEXT_HEAVNY203_02116_UNUKALHAI_000_015 The Nonmind is glad of your thirst for divine blood. Ever more rapacious do the Onemind grow as they seek offerings to glut our deity's insatiable appetite. His children, however, will not be deceived a second time. Speak with the storyteller of the Vath, and devise a new approach into Ravana's domain.
58 56 54 TEXT_HEAVNY203_02116_STORYTELLER_000_012 TEXT_HEAVNY203_02116_STORYTELLER_000_010 ...Another path to our god's domain? Yes...yes, there is but one way. You must seek out the Gynehive on the far side of the colony, and attune your spirit to the aetheryte ensconced within. <click> <click> Ah, our hunter friend. Welcome. ...You come hunting gods once more?
57 TEXT_HEAVNY203_02116_STORYTELLER_000_013 But the deed is not possible─we hear that the crystal is warded by ancient ritual magicks. The Onemind have woven the seal such that only the most worthy of warriors shall be granted leave to enter Thok ast Thok. And they do not share with the Nonmind what they consider “worthy”...
59 58 55 TEXT_HEAVNY203_02116_STORYTELLER_000_021 TEXT_HEAVNY203_02116_STORYTELLER_000_011 The path into Thok ast Thok is closed to all but the most worthy of warriors. You are strong, hunter, but we would be sad should you slaughter your way to the Gynehive only to be trapped inside with a warded aetheryte... The Nonmind is glad of your thirst for divine blood. Ever more rapacious do the Onemind grow as they seek offerings to glut our deity's insatiable appetite.
60 59 56 TEXT_HEAVNY203_02116_SYSTEM_000_020 TEXT_HEAVNY203_02116_STORYTELLER_000_012 After a pause, you smash the gemstone against the aetheryte. Nothing much happens. Out of habit, you attune with the aetheryte...and once more, nothing much happens. ...Another path to our god's domain? Yes...yes, there is but one way. You must seek out the Gynehive on the far side of the colony, and attune your spirit to the aetheryte ensconced within.
61 60 57 TEXT_HEAVNY203_02116_STORYTELLER_000_030 TEXT_HEAVNY203_02116_STORYTELLER_000_013 <click> <click> ...Once more have you slain our ravening god! Your tribe must think you a great hunter indeed! But the deed is not possible─we hear that the crystal is warded by ancient ritual magicks. The Onemind have woven the seal such that only the most worthy of warriors shall be granted leave to enter Thok ast Thok. And they do not share with the Nonmind what they consider “worthy”...
65 64 61 TEXT_HEAVNY203_02116_STORYTELLER_000_034 TEXT_HEAVNY203_02116_STORYTELLER_000_031 The Overmind has recollections of legends a hundred generations old. We remember the tale of our god as He once was─an all-devouring beast whose eye was torn from Him by an invading tribe. The Gnath have sought to recover this lost relic for centuries, that it might be rejoined with Ravana reborn. But even were it found, it is said that only the most worthy of warriors can bear its searing touch... I now understand why the seal granted you passage. But tell us, great hunter: how came you by the eye? Even the Onemind must begin to appreciate the folly of their wasteful summonings...
66 65 62 TEXT_HEAVNY203_02116_STORYTELLER_000_035 TEXT_HEAVNY203_02116_STORYTELLER_000_032 ...A youngling named Unukalhai? Your deed has returned many memories to the surface of our mind, but that name is not among them. To gift you with such a prize, he, too, must have thought you worthy. But tell us, great hunter: how were you able to pass the seal? Did it simply melt away at the approach of your indomitable presence?
67 66 63 TEXT_HEAVNY203_02116_STORYTELLER_000_036 TEXT_HEAVNY203_02116_STORYTELLER_000_033 We thank you, great hunter. Too soon do our memories from the Overmind fade, but you have given us a new story to tell... ...A gemstone of fire and earth? Hmmm. There is something...a memory we have from the Overmind, before we were cast out... A memory of the Burning Eye of Ravana!
68 67 64 TEXT_HEAVNY203_02116_STORYTELLER_000_042 TEXT_HEAVNY203_02116_STORYTELLER_000_034 Your deeds are become legend amongst the Vath, great hunter. We will tell your story for generations to come. The Overmind has recollections of legends a hundred generations old. We remember the tale of our god as He once was─an all-devouring beast whose eye was torn from Him by an invading tribe. The Gnath have sought to recover this lost relic for centuries, that it might be rejoined with Ravana reborn. But even were it found, it is said that only the most worthy of warriors can bear its searing touch... I now understand why the seal granted you passage. But tell us, great hunter: how came you by the eye?
68 TEXT_HEAVNY203_02116_UNUKALHAI_500_050 And thus is the Lord of the Hive's essence returned unto the land.
69 69 65 TEXT_HEAVNY203_02116_UNUKALHAI_600_050 TEXT_HEAVNY203_02116_STORYTELLER_000_035 Now, must you set your gaze upon Bismarck, Lord of the Mists. ...A youngling named Unukalhai? Your deed has returned many memories to the surface of our mind, but that name is not among them. To gift you with such a prize, he, too, must have thought you worthy.
70 70 66 TEXT_HEAVNY203_02116_UNUKALHAI_600_051 TEXT_HEAVNY203_02116_STORYTELLER_000_036 The white whale takes for his domain the entirety of the Sea of Clouds. The hunt for this celestial wanderer will be neither straightforward nor simple... We thank you, great hunter. Too soon do our memories from the Overmind fade, but you have given us a new story to tell...
71 71 67 TEXT_HEAVNY203_02116_UNUKALHAI_110_050 TEXT_HEAVNY203_02116_STORYTELLER_000_042 And thus has the essence of Ravana joined that of the Lord of the Mists in its return unto the land. Your deeds are become legend amongst the Vath, great hunter. We will tell your story for generations to come.
+5 -10
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_HEAVNY808_02117_TODO_21",""
46,"TEXT_HEAVNY808_02117_TODO_22",""
47,"TEXT_HEAVNY808_02117_TODO_23",""
48,"TEXT_HEAVNY808_02117_ARNOULAIN_000_000","<sniff> <sniff>
Phew! Pardon me for saying so, friend, but you stink. Not an unpleasant stink, mind you. Rather, you stink of chocobo─a distinctive scent for which I must confess a certain fondness."
48,"TEXT_HEAVNY808_02117_ARNOULAIN_000_000","<sniff> <sniff>
Phew! Pardon me for saying so, friend, but you stink. Not an unpleasant stink, mind you. Rather, you stink of chocobo─a distinctive scent for which I must confess a certain fondness."
49,"TEXT_HEAVNY808_02117_ARNOULAIN_000_001","<sniff> <sniff> Not the musky aroma of a wild bird, nor the common scent of a rental chocobo who has carried thousands. No, yours is a stink singular and true─would I be correct to surmise that you are the proud owner of your very own bird?"
50,"TEXT_HEAVNY808_02117_ARNOULAIN_000_002","...Of course I am. As a chocobo trainer, I practically sleep in these stables. Gives you a nose for this sort of thing, if you catch my drift. But enough about me─you must tell me all about your faithful steed!"
@@ -62,8 +61,7 @@ Phew! Pardon me for saying so, friend, but you stink. Not an unpleasant stink, m
56,"TEXT_HEAVNY808_02117_ARNOULAIN_000_008","I can understand your skepticism, but to a student of chocobo breeding such as myself, this is little surprise. After all, the flyers and the flightless possess common ancestry. The grounded birds do not lack the physical capacity, but that they have merely forgotten how for lack of necessity."
57,"TEXT_HEAVNY808_02117_ARNOULAIN_000_009","I daresay that if any chocobo could be trained to take to the heavens like his feathered forefathers, it is your <Highlight>ObjectParameter(55)</Highlight>! What say you, friend!?"
58,"TEXT_HEAVNY808_02117_ARNOULAIN_000_010","My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in these training methods. Bring your bird to him, and I tell you, friend, the sky is the limit!"
60,"TEXT_HEAVNY808_02117_PRIORFAIX_000_020","Oh, you must be the one Arnoulain spoke of! <sniff> <sniff>
Yes, there can be no mistaking it! That is the scent of a remarkable bird─a bird who is destined for the heavens!"
59,"TEXT_HEAVNY808_02117_ARNOULAIN_000_015","My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in flight training. Bring your bird to him, and I tell you, friend, the sky is the limit!"
60,"TEXT_HEAVNY808_02117_PRIORFAIX_000_020","Oh, you must be the one Arnoulain spoke of! <sniff> <sniff>
Yes, there can be no mistaking it! That is the scent of a remarkable bird─a bird who is destined for the heavens!"
61,"TEXT_HEAVNY808_02117_PRIORFAIX_000_021","But why are we talking when we could be flying? Yes, let us begin the training without further ado!"
@@ -75,12 +73,9 @@ Yes, there can be no mistaking it! That is the scent of a remarkable bird─a bi
67,"TEXT_HEAVNY808_02117_PRIORFAIX_000_041","Many scholars posit that this sound plays an important role in awakening the dormant abilities of a flightless bird. Most chocobos that we export are captured not long after they leave the nest─likely your bird is hearing these sounds for the first time in its life."
68,"TEXT_HEAVNY808_02117_PRIORFAIX_000_042","Now for the next stage in the training. Your chocobo must feel the same wind that its ancestors once knew."
69,"TEXT_HEAVNY808_02117_PRIORFAIX_000_043","And yet this wind blows in a place that the average bird would be hard-pressed to reach. Fortunately, the chocobo has a keen sense of smell─and that is where you come in, friend."
72,"TEXT_HEAVNY808_02117_SYSTEM_000_050","The crisp winds of the Dravanian forelands envelop you.
What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?"
73,"TEXT_HEAVNY808_02117_SYSTEM_000_051","The brisk winds of Coerthas envelop you.
What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?"
74,"TEXT_HEAVNY808_02117_PRIORFAIX_000_060","<sniff> <sniff>
I can smell the winds upon you, friend. I have no doubt that the same can be said of your faithful <Highlight>ObjectParameter(55)</Highlight>. With this, your bird's training is complete."
70,"TEXT_HEAVNY808_02117_PRIORFAIX_000_044","Travel to the highest points near Tailfeather and Falcon's Nest. Let the wind embrace you, and let your bird take in the scent. Surely this will go far to awaken the memories of <Highlight>ObjectParameter(55)</Highlight>'s high-flying forebears!"
71,"TEXT_HEAVNY808_02117_PRIORFAIX_000_045","Travel to the highest points near Tailfeather and Falcon's Nest. Let the wind embrace you, and let your bird take in the scent. Surely this will go far to awaken the memories of <Highlight>ObjectParameter(55)</Highlight>'s high-flying forebears!"
72,"TEXT_HEAVNY808_02117_SYSTEM_000_050","The crisp winds of the Dravanian forelands envelop you.
What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?"
73,"TEXT_HEAVNY808_02117_SYSTEM_000_051","The brisk winds of Coerthas envelop you.
What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?"
1 key 0 1
49 45 TEXT_HEAVNY808_02117_TODO_21
50 46 TEXT_HEAVNY808_02117_TODO_22
51 47 TEXT_HEAVNY808_02117_TODO_23
52 48 TEXT_HEAVNY808_02117_ARNOULAIN_000_000 <sniff> <sniff> Phew! Pardon me for saying so, friend, but you stink. Not an unpleasant stink, mind you. Rather, you stink of chocobo─a distinctive scent for which I must confess a certain fondness. <sniff> <sniff> Phew! Pardon me for saying so, friend, but you stink. Not an unpleasant stink, mind you. Rather, you stink of chocobo─a distinctive scent for which I must confess a certain fondness.
49 TEXT_HEAVNY808_02117_ARNOULAIN_000_001 <sniff> <sniff> Not the musky aroma of a wild bird, nor the common scent of a rental chocobo who has carried thousands. No, yours is a stink singular and true─would I be correct to surmise that you are the proud owner of your very own bird?
53 50 49 TEXT_HEAVNY808_02117_ARNOULAIN_000_002 TEXT_HEAVNY808_02117_ARNOULAIN_000_001 ...Of course I am. As a chocobo trainer, I practically sleep in these stables. Gives you a nose for this sort of thing, if you catch my drift. But enough about me─you must tell me all about your faithful steed! <sniff> <sniff> Not the musky aroma of a wild bird, nor the common scent of a rental chocobo who has carried thousands. No, yours is a stink singular and true─would I be correct to surmise that you are the proud owner of your very own bird?
54 51 50 TEXT_HEAVNY808_02117_ARNOULAIN_000_003 TEXT_HEAVNY808_02117_ARNOULAIN_000_002 <Highlight>ObjectParameter(55)</Highlight>, is it? A fine name, that! And issued by your Grand Company, you say? ...Of course I am. As a chocobo trainer, I practically sleep in these stables. Gives you a nose for this sort of thing, if you catch my drift. But enough about me─you must tell me all about your faithful steed!
55 52 51 TEXT_HEAVNY808_02117_ARNOULAIN_000_004 TEXT_HEAVNY808_02117_ARNOULAIN_000_003 I know the Grand Companies of Eorzea to have many fine birds in their ranks, but if all you say is true, I daresay your bird is a particularly stalwart specimen! <Highlight>ObjectParameter(55)</Highlight>, is it? A fine name, that! And issued by your Grand Company, you say?
61 58 57 TEXT_HEAVNY808_02117_ARNOULAIN_000_010 TEXT_HEAVNY808_02117_ARNOULAIN_000_009 My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in these training methods. Bring your bird to him, and I tell you, friend, the sky is the limit! I daresay that if any chocobo could be trained to take to the heavens like his feathered forefathers, it is your <Highlight>ObjectParameter(55)</Highlight>! What say you, friend!?
62 59 58 TEXT_HEAVNY808_02117_ARNOULAIN_000_015 TEXT_HEAVNY808_02117_ARNOULAIN_000_010 My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in flight training. Bring your bird to him, and I tell you, friend, the sky is the limit! My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in these training methods. Bring your bird to him, and I tell you, friend, the sky is the limit!
63 60 59 TEXT_HEAVNY808_02117_PRIORFAIX_000_020 TEXT_HEAVNY808_02117_ARNOULAIN_000_015 Oh, you must be the one Arnoulain spoke of! <sniff> <sniff> Yes, there can be no mistaking it! That is the scent of a remarkable bird─a bird who is destined for the heavens! My brother Priorfaix is a chocobo trainer at Tailfeather, and something of an expert in flight training. Bring your bird to him, and I tell you, friend, the sky is the limit!
64 61 60 TEXT_HEAVNY808_02117_PRIORFAIX_000_021 TEXT_HEAVNY808_02117_PRIORFAIX_000_020 But why are we talking when we could be flying? Yes, let us begin the training without further ado! Oh, you must be the one Arnoulain spoke of! <sniff> <sniff> Yes, there can be no mistaking it! That is the scent of a remarkable bird─a bird who is destined for the heavens!
62 TEXT_HEAVNY808_02117_PRIORFAIX_000_022 The process of teaching a flightless chocobo to soar involves awakening the instincts of its flying forebears that lie dormant within. The most efficient way to do so is to allow it to experience the life of a wild bird.
65 63 61 TEXT_HEAVNY808_02117_PRIORFAIX_000_023 TEXT_HEAVNY808_02117_PRIORFAIX_000_021 Take the chocobos that run free throughout the Chocobo Forest. These birds subsist on wild fruits and berries, but to secure sustenance, they must fight for their lives against hordes of vicious insects. But why are we talking when we could be flying? Yes, let us begin the training without further ado!
66 64 62 TEXT_HEAVNY808_02117_PRIORFAIX_000_024 TEXT_HEAVNY808_02117_PRIORFAIX_000_022 Yes, if your <Highlight>ObjectParameter(55)</Highlight> were to experience the thrill and fear of staring down the bee clouds of Dravania, it might not be long before the blood of a flyer stirs within those veins! The process of teaching a flightless chocobo to soar involves awakening the instincts of its flying forebears that lie dormant within. The most efficient way to do so is to allow it to experience the life of a wild bird.
67 65 63 TEXT_HEAVNY808_02117_PRIORFAIX_000_026 TEXT_HEAVNY808_02117_PRIORFAIX_000_023 If your <Highlight>ObjectParameter(55)</Highlight> were to experience the thrill and fear of staring down the bee clouds of Dravania, it might not be long before the blood of a flyer stirs within those veins! Take the chocobos that run free throughout the Chocobo Forest. These birds subsist on wild fruits and berries, but to secure sustenance, they must fight for their lives against hordes of vicious insects.
73 71 69 TEXT_HEAVNY808_02117_PRIORFAIX_000_045 TEXT_HEAVNY808_02117_PRIORFAIX_000_043 Travel to the highest points near Tailfeather and Falcon's Nest. Let the wind embrace you, and let your bird take in the scent. Surely this will go far to awaken the memories of <Highlight>ObjectParameter(55)</Highlight>'s high-flying forebears! And yet this wind blows in a place that the average bird would be hard-pressed to reach. Fortunately, the chocobo has a keen sense of smell─and that is where you come in, friend.
74 72 70 TEXT_HEAVNY808_02117_SYSTEM_000_050 TEXT_HEAVNY808_02117_PRIORFAIX_000_044 The crisp winds of the Dravanian forelands envelop you. What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>? Travel to the highest points near Tailfeather and Falcon's Nest. Let the wind embrace you, and let your bird take in the scent. Surely this will go far to awaken the memories of <Highlight>ObjectParameter(55)</Highlight>'s high-flying forebears!
75 73 71 TEXT_HEAVNY808_02117_SYSTEM_000_051 TEXT_HEAVNY808_02117_PRIORFAIX_000_045 The brisk winds of Coerthas envelop you. What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>? Travel to the highest points near Tailfeather and Falcon's Nest. Let the wind embrace you, and let your bird take in the scent. Surely this will go far to awaken the memories of <Highlight>ObjectParameter(55)</Highlight>'s high-flying forebears!
76 74 72 TEXT_HEAVNY808_02117_PRIORFAIX_000_060 TEXT_HEAVNY808_02117_SYSTEM_000_050 <sniff> <sniff> I can smell the winds upon you, friend. I have no doubt that the same can be said of your faithful <Highlight>ObjectParameter(55)</Highlight>. With this, your bird's training is complete. The crisp winds of the Dravanian forelands envelop you. What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?
77 75 73 TEXT_HEAVNY808_02117_PRIORFAIX_000_061 TEXT_HEAVNY808_02117_SYSTEM_000_051 The final stage of the training is yours. You need only learn to read the winds, that you might lead your chocobo safely and surely upon them. The brisk winds of Coerthas envelop you. What memories will they awaken within <Highlight>ObjectParameter(55)</Highlight>?
78 76 74 TEXT_HEAVNY808_02117_PRIORFAIX_000_062 TEXT_HEAVNY808_02117_PRIORFAIX_000_060 To read the winds, you must be attuned to the currents of aether. Yes, read them well, send your bird soaring high into the heavens! <sniff> <sniff> I can smell the winds upon you, friend. I have no doubt that the same can be said of your faithful <Highlight>ObjectParameter(55)</Highlight>. With this, your bird's training is complete.
77 TEXT_HEAVNY808_02117_PRIORFAIX_000_063 Be proud of <Highlight>ObjectParameter(55)</Highlight>, friend, for only the bravest and brightest of birds succeed in learning to fly. I gladly give you this as a reward to the both of you. Be well, and may we meet again in the skies above!
78 TEXT_HEAVNY808_02117_SYSTEM_000_064 <Highlight>ObjectParameter(55)</Highlight> has learned to fly!
79 TEXT_HEAVNY808_02117_PRIORFAIX_000_025
79 80 75 TEXT_HEAVNY808_02117_SYSTEM_000_030 TEXT_HEAVNY808_02117_PRIORFAIX_000_061 The final stage of the training is yours. You need only learn to read the winds, that you might lead your chocobo safely and surely upon them.
80 81 76 TEXT_HEAVNY808_02117_SYSTEM_000_031 TEXT_HEAVNY808_02117_PRIORFAIX_000_062 To read the winds, you must be attuned to the currents of aether. Yes, read them well, send your bird soaring high into the heavens!
81 77 TEXT_HEAVNY808_02117_PRIORFAIX_000_063 Be proud of <Highlight>ObjectParameter(55)</Highlight>, friend, for only the bravest and brightest of birds succeed in learning to fly. I gladly give you this as a reward to the both of you. Be well, and may we meet again in the skies above!
+1 -3
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@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_JOBSMN501_02100_SEQ_01","Y'mhitra has presented her findings on the art of summoning to her peers, and tells you of the overwhelmingly positive reaction. In addition to a flood of offers to assist with her research, she has also been promised a contribution of several rare Allagan tomestones. Join Y'mhitra on her journey to Saint Coinach's Find, and speak with Rammbroes about the newly unearthed relics."
2,"TEXT_JOBSMN501_02100_SEQ_02","You call on Rammbroes at the scholars' camp in Mor Dhona, and he gladly surrenders several Allagan tomestones to Y'mhitra. After mentioning your role in defeating Leviathan, Ramuh, and Shiva, the anthropogeographer subsequently theorizes that you should now be capable of summoning forth new egi. Y'mhitra, jumping excitedly at this realization, presses her colleague for suggestions of suitable locations at which to attempt the rituals. Head to the Singing Shards, and join the researcher in the north of the area."
3,"TEXT_JOBSMN501_02100_SEQ_03","Your attempt to summon Ramuh-Egi in the Singing Shards has ended in failure. Return to Apkallu Falls, and discuss this unexpected development with Y'mhitra."
4,"TEXT_JOBSMN501_02100_SEQ_04","Even after examining her previous findings, Y'mhitra has been unable to ascertain the reason behind the failed ritual. She then promises to begin her study of the Allagan tomestones she received from Rammbroes, and asks that you prepare yourself, body and spirit, for the unknown challenges that lie ahead.
※The next summoner quest will be available from Y'mhitra upon reaching level 52."
4,"TEXT_JOBSMN501_02100_SEQ_04","Even after examining her previous findings, Y'mhitra has been unable to ascertain the reason behind the failed ritual. She then promises to begin her study of the Allagan tomestones she received from Rammbroes, and asks that you prepare yourself, body and spirit, for the unknown challenges that lie ahead.
※The next summoner quest will be available from Y'mhitra upon reaching level 52."
5,"TEXT_JOBSMN501_02100_SEQ_05",""
1 key 0 1
5 1 TEXT_JOBSMN501_02100_SEQ_01 Y'mhitra has presented her findings on the art of summoning to her peers, and tells you of the overwhelmingly positive reaction. In addition to a flood of offers to assist with her research, she has also been promised a contribution of several rare Allagan tomestones. Join Y'mhitra on her journey to Saint Coinach's Find, and speak with Rammbroes about the newly unearthed relics.
6 2 TEXT_JOBSMN501_02100_SEQ_02 You call on Rammbroes at the scholars' camp in Mor Dhona, and he gladly surrenders several Allagan tomestones to Y'mhitra. After mentioning your role in defeating Leviathan, Ramuh, and Shiva, the anthropogeographer subsequently theorizes that you should now be capable of summoning forth new egi. Y'mhitra, jumping excitedly at this realization, presses her colleague for suggestions of suitable locations at which to attempt the rituals. Head to the Singing Shards, and join the researcher in the north of the area.
7 3 TEXT_JOBSMN501_02100_SEQ_03 Your attempt to summon Ramuh-Egi in the Singing Shards has ended in failure. Return to Apkallu Falls, and discuss this unexpected development with Y'mhitra.
8 4 TEXT_JOBSMN501_02100_SEQ_04 Even after examining her previous findings, Y'mhitra has been unable to ascertain the reason behind the failed ritual. She then promises to begin her study of the Allagan tomestones she received from Rammbroes, and asks that you prepare yourself, body and spirit, for the unknown challenges that lie ahead. ※The next summoner quest will be available from Y'mhitra upon reaching level 52. Even after examining her previous findings, Y'mhitra has been unable to ascertain the reason behind the failed ritual. She then promises to begin her study of the Allagan tomestones she received from Rammbroes, and asks that you prepare yourself, body and spirit, for the unknown challenges that lie ahead. ※The next summoner quest will be available from Y'mhitra upon reaching level 52.
5 TEXT_JOBSMN501_02100_SEQ_05
6 TEXT_JOBSMN501_02100_SEQ_06
9 7 5 TEXT_JOBSMN501_02100_SEQ_07 TEXT_JOBSMN501_02100_SEQ_05
10 8 6 TEXT_JOBSMN501_02100_SEQ_08 TEXT_JOBSMN501_02100_SEQ_06
11 9 7 TEXT_JOBSMN501_02100_SEQ_09 TEXT_JOBSMN501_02100_SEQ_07
+3 -7
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@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_JOBSMN520_02101_SEQ_03","You speak with several Camp Drybone inhabitants, and learn that a survivor of the attack has recently left town. Return to Dancing Wolf, and report your findings."
4,"TEXT_JOBSMN520_02101_SEQ_04","Upon learning that the merchant who survived the attack has but recently left Camp Drybone, Captain Wolf immediately sets off in pursuit. Search the road heading east towards Highbridge, and find the assaulted importer."
5,"TEXT_JOBSMN520_02101_SEQ_05","You come across the unfortunate trader under attack by an Amalj'aa raiding party. After saving him from the beastmen's spears, the merchant gratefully provides you with a description of the man responsible for the caravan attack. The silvery haired villain appears to have been in command of Ifrit-Egi, further deepening your suspicions that Tristan is indeed still alive. Head to Ul'dah, and discuss these developments with Dancing Wolf at the Hall of Flames."
6,"TEXT_JOBSMN520_02101_SEQ_06","You meet Captain Wolf at the Immortal Flames headquarters, and once more hear the tragic story of how Tristan was compelled to slay his own brother. As the dark summoner was once a soldier under his command, Dancing Wolf feels bound by duty to expunge the evil Tristan has become. Accept Y'mhitra's instruction in the damaging magicks recovered from the tomestones, and prepare for the day when you may once more face the madman's flames.
※The next summoner quest will be available from Dancing Wolf upon reaching level 54."
6,"TEXT_JOBSMN520_02101_SEQ_06","You meet Captain Wolf at the Immortal Flames headquarters, and once more hear the tragic story of how Tristan was compelled to slay his own brother. As the dark summoner was once a soldier under his command, Dancing Wolf feels bound by duty to expunge the evil Tristan has become. Accept Y'mhitra's instruction in the damaging magicks recovered from the tomestones, and prepare for the day when you may once more face the madman's flames.
※The next summoner quest will be available from Dancing Wolf upon reaching level 54."
7,"TEXT_JOBSMN520_02101_SEQ_07",""
@@ -52,8 +50,7 @@ int32,str,str
44,"TEXT_JOBSMN520_02101_TODO_20",""
45,"TEXT_JOBSMN520_02101_TODO_21",""
46,"TEXT_JOBSMN520_02101_TODO_22",""
49,"TEXT_JOBSMN520_02101_YMHITRA_000_001","I am somewhat heartened, however, by my discovery of a number of new incantations. In fact, there is one spell which I believe you could soon master with a minimum of instruct─
...Hm?"
47,"TEXT_JOBSMN520_02101_TODO_23",""
48,"TEXT_JOBSMN520_02101_YMHITRA_000_000","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Since we last met, the arduous task of deciphering those tomestones has occupied my every waking moment. I have made significant progress, but the cause of the ritual's failure yet eludes me..."
49,"TEXT_JOBSMN520_02101_YMHITRA_000_001","I am somewhat heartened, however, by my discovery of a number of new incantations. In fact, there is one spell which I believe you could soon master with a minimum of instruct─
...Hm?"
@@ -95,8 +92,7 @@ int32,str,str
85,"TEXT_JOBSMN520_02101_MERCHANT02101_000_070","Oh, think nothing of it! Consider it poor recompense for my rescue at the hands of this gallant adventurer!"
86,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_071","I must report these developments to my superiors at the Hall of Flames. Pray join me in Ul'dah─there is more I would discuss with you."
87,"TEXT_JOBSMN520_02101_YMHITRA_000_080","Captain Wolf seems most troubled. No doubt this case has forced him to relive terrible memories he would sooner let fade..."
91,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_088","He returned to Ul'dah with Kahedin's blood on his blade, and I watched, helpless, as the guilt slowly strangled the life in his eyes. No words of comfort could reach him, and when he at last quit the Flames, he was a husk of the man he once was.
Never did I imagine his grief-maddened mind would drive him to such desperate evils."
88,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_085","...You know of Tristan's older brother, Kahedin? Both were soldiers in service to the Immortal Flames. Both were soldiers under my command."
89,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_086","Our unit was one of many deployed in the mission to destroy the primal Ifrit─an operation that succeeded at a staggering cost. Those who were not incinerated were tempered...with Kahedin suffering the latter fate."
90,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_087","As you well know, a primal's power is fueled by the faith of its thralls─and the greatest mercy we can grant such unfortunates is a swift journey to Thal's hallowed halls. Tristan <Emphasis>volunteered</Emphasis> to end the cursed existence of his own brother."
91,"TEXT_JOBSMN520_02101_DANCINGWOLF_000_088","He returned to Ul'dah with Kahedin's blood on his blade, and I watched, helpless, as the guilt slowly strangled the life in his eyes. No words of comfort could reach him, and when he at last quit the Flames, he was a husk of the man he once was.
1 key 0 1
7 3 TEXT_JOBSMN520_02101_SEQ_03 You speak with several Camp Drybone inhabitants, and learn that a survivor of the attack has recently left town. Return to Dancing Wolf, and report your findings.
8 4 TEXT_JOBSMN520_02101_SEQ_04 Upon learning that the merchant who survived the attack has but recently left Camp Drybone, Captain Wolf immediately sets off in pursuit. Search the road heading east towards Highbridge, and find the assaulted importer.
9 5 TEXT_JOBSMN520_02101_SEQ_05 You come across the unfortunate trader under attack by an Amalj'aa raiding party. After saving him from the beastmen's spears, the merchant gratefully provides you with a description of the man responsible for the caravan attack. The silvery haired villain appears to have been in command of Ifrit-Egi, further deepening your suspicions that Tristan is indeed still alive. Head to Ul'dah, and discuss these developments with Dancing Wolf at the Hall of Flames.
10 6 TEXT_JOBSMN520_02101_SEQ_06 You meet Captain Wolf at the Immortal Flames headquarters, and once more hear the tragic story of how Tristan was compelled to slay his own brother. As the dark summoner was once a soldier under his command, Dancing Wolf feels bound by duty to expunge the evil Tristan has become. Accept Y'mhitra's instruction in the damaging magicks recovered from the tomestones, and prepare for the day when you may once more face the madman's flames. ※The next summoner quest will be available from Dancing Wolf upon reaching level 54. You meet Captain Wolf at the Immortal Flames headquarters, and once more hear the tragic story of how Tristan was compelled to slay his own brother. As the dark summoner was once a soldier under his command, Dancing Wolf feels bound by duty to expunge the evil Tristan has become. Accept Y'mhitra's instruction in the damaging magicks recovered from the tomestones, and prepare for the day when you may once more face the madman's flames. ※The next summoner quest will be available from Dancing Wolf upon reaching level 54.
7 TEXT_JOBSMN520_02101_SEQ_07
8 TEXT_JOBSMN520_02101_SEQ_08
11 9 7 TEXT_JOBSMN520_02101_SEQ_09 TEXT_JOBSMN520_02101_SEQ_07
12 10 8 TEXT_JOBSMN520_02101_SEQ_10 TEXT_JOBSMN520_02101_SEQ_08
13 11 9 TEXT_JOBSMN520_02101_SEQ_11 TEXT_JOBSMN520_02101_SEQ_09
50 48 46 TEXT_JOBSMN520_02101_YMHITRA_000_000 TEXT_JOBSMN520_02101_TODO_22 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Since we last met, the arduous task of deciphering those tomestones has occupied my every waking moment. I have made significant progress, but the cause of the ritual's failure yet eludes me...
51 49 47 TEXT_JOBSMN520_02101_YMHITRA_000_001 TEXT_JOBSMN520_02101_TODO_23 I am somewhat heartened, however, by my discovery of a number of new incantations. In fact, there is one spell which I believe you could soon master with a minimum of instruct─ ...Hm?
52 50 48 TEXT_JOBSMN520_02101_DANCINGWOLF_000_002 TEXT_JOBSMN520_02101_YMHITRA_000_000 Pray forgive my interruption. You are the leaders of the research effort on summoning magicks, yes? Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Since we last met, the arduous task of deciphering those tomestones has occupied my every waking moment. I have made significant progress, but the cause of the ritual's failure yet eludes me...
53 51 49 TEXT_JOBSMN520_02101_DANCINGWOLF_000_003 TEXT_JOBSMN520_02101_YMHITRA_000_001 I am Captain Dancing Wolf, of the Immortal Flames. It is fortunate that I find you together, as I have questions for you both... I am somewhat heartened, however, by my discovery of a number of new incantations. In fact, there is one spell which I believe you could soon master with a minimum of instruct─ ...Hm?
52 TEXT_JOBSMN520_02101_YMHITRA_000_004 And what would the Immortal Flames want with us, Captain Wolf? Does Ul'dah's military have some vested interest in the activities of summoners?
54 53 50 TEXT_JOBSMN520_02101_DANCINGWOLF_000_005 TEXT_JOBSMN520_02101_DANCINGWOLF_000_002 Just one summoner in particular, madam. We seek a man by the name of Tristan. Pray forgive my interruption. You are the leaders of the research effort on summoning magicks, yes?
55 54 51 TEXT_JOBSMN520_02101_DANCINGWOLF_000_006 TEXT_JOBSMN520_02101_DANCINGWOLF_000_003 ...Then you <Emphasis>do</Emphasis> know him. I've read reports that you had been in pursuit of our former soldier, but I always like to have confirmation on our intelligence. I am Captain Dancing Wolf, of the Immortal Flames. It is fortunate that I find you together, as I have questions for you both...
56 55 52 TEXT_JOBSMN520_02101_DANCINGWOLF_000_007 TEXT_JOBSMN520_02101_YMHITRA_000_004 The Immortal Flames has its own reasons for wanting Tristan found. If you have any idea of his whereabouts, then I must know what you know! And what would the Immortal Flames want with us, Captain Wolf? Does Ul'dah's military have some vested interest in the activities of summoners?
92 91 88 TEXT_JOBSMN520_02101_DANCINGWOLF_000_088 TEXT_JOBSMN520_02101_DANCINGWOLF_000_085 He returned to Ul'dah with Kahedin's blood on his blade, and I watched, helpless, as the guilt slowly strangled the life in his eyes. No words of comfort could reach him, and when he at last quit the Flames, he was a husk of the man he once was. Never did I imagine his grief-maddened mind would drive him to such desperate evils. ...You know of Tristan's older brother, Kahedin? Both were soldiers in service to the Immortal Flames. Both were soldiers under my command.
93 92 89 TEXT_JOBSMN520_02101_DANCINGWOLF_000_089 TEXT_JOBSMN520_02101_DANCINGWOLF_000_086 Tristan was <Emphasis>my</Emphasis> soldier, and it is <Emphasis>my</Emphasis> responsibility to stop him. Thanks to your aid, we have mounting proof that he is still out there. When we are ready, we shall make our move. Our unit was one of many deployed in the mission to destroy the primal Ifrit─an operation that succeeded at a staggering cost. Those who were not incinerated were tempered...with Kahedin suffering the latter fate.
94 93 90 TEXT_JOBSMN520_02101_YMHITRA_000_090 TEXT_JOBSMN520_02101_DANCINGWOLF_000_087 We are content to follow your lead in this, Captain Wolf. And we should certainly be fully prepared if we are to meet the dark summoner in battle. As you well know, a primal's power is fueled by the faith of its thralls─and the greatest mercy we can grant such unfortunates is a swift journey to Thal's hallowed halls. Tristan <Emphasis>volunteered</Emphasis> to end the cursed existence of his own brother.
95 94 91 TEXT_JOBSMN520_02101_YMHITRA_000_091 TEXT_JOBSMN520_02101_DANCINGWOLF_000_088 To that end, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would teach you one of the incantations I gleaned from those repositories of Allagan wisdom. 'Tis a spell of damaging magick, employed in combat by the summoners of eld. He returned to Ul'dah with Kahedin's blood on his blade, and I watched, helpless, as the guilt slowly strangled the life in his eyes. No words of comfort could reach him, and when he at last quit the Flames, he was a husk of the man he once was. Never did I imagine his grief-maddened mind would drive him to such desperate evils.
95 TEXT_JOBSMN520_02101_YMHITRA_000_092 Let us call upon Captain Wolf again once you have mastered its use. It would not do to engage Tristan while stumbling over unfamiliar magicks.
96 92 TEXT_JOBSMN520_02101_DANCINGWOLF_000_089 Tristan was <Emphasis>my</Emphasis> soldier, and it is <Emphasis>my</Emphasis> responsibility to stop him. Thanks to your aid, we have mounting proof that he is still out there. When we are ready, we shall make our move.
97 93 TEXT_JOBSMN520_02101_YMHITRA_000_090 We are content to follow your lead in this, Captain Wolf. And we should certainly be fully prepared if we are to meet the dark summoner in battle.
98 94 TEXT_JOBSMN520_02101_YMHITRA_000_091 To that end, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I would teach you one of the incantations I gleaned from those repositories of Allagan wisdom. 'Tis a spell of damaging magick, employed in combat by the summoners of eld.
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@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_JOBSMN540_02102_SEQ_02","Tired of the constant interruptions to his work, the assaulted miner stubbornly refuses to answer any more queries until you provide the assistance he has requested. The surly laborer puts Dancing Wolf to work hauling rocks, and assigns you the task of retrieving chunks of fire silver stolen by the local spriggans. Investigate the spriggan scratchings, and wrest the rare ore from the clutches of the thieving soulkin."
3,"TEXT_JOBSMN540_02102_SEQ_03","You have defeated the spriggans, and recovered several chunks of fire silver. Deliver the ore to the assaulted miner at the Nanawa Mines."
4,"TEXT_JOBSMN540_02102_SEQ_04","Pleased by the return of his fire silver, the miner at last agrees to share the tale of the attack. Y'mhitra arrives just as the laborer begins his story, and once more signals you to summon Ifrit-Egi as a means of confirming the attacker's identity. In response to the question of what motivated the villain's actions, the miner insists that Tristan was after only one thing: crystals. Return to the Hall of Flames, and discuss this worrying revelation."
5,"TEXT_JOBSMN540_02102_SEQ_05","After reexamining various incident reports, Dancing Wolf is convinced that Tristan was behind several other recent attacks that were mistakenly attributed to the Amalj'aa. With every case involving the theft of crystals, Y'mhitra voices the concern of all present: the nefarious madman harbors plans to call forth a primal. If the atrocities of the past are to be averted in the present, then you must take full advantage of Y'mhitra's studies, and master the recovered wisdom of Allag's summoners.
※The next summoner quest will be available from Dancing Wolf upon reaching level 56."
5,"TEXT_JOBSMN540_02102_SEQ_05","After reexamining various incident reports, Dancing Wolf is convinced that Tristan was behind several other recent attacks that were mistakenly attributed to the Amalj'aa. With every case involving the theft of crystals, Y'mhitra voices the concern of all present: the nefarious madman harbors plans to call forth a primal. If the atrocities of the past are to be averted in the present, then you must take full advantage of Y'mhitra's studies, and master the recovered wisdom of Allag's summoners.
※The next summoner quest will be available from Dancing Wolf upon reaching level 56."
6,"TEXT_JOBSMN540_02102_SEQ_06",""
@@ -65,8 +63,7 @@ int32,str,str
57,"TEXT_JOBSMN540_02102_DANCINGWOLF_000_015","I fear he means to be stubborn about this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Please humor the man, and retrieve his precious ore from the spriggans..."
58,"TEXT_JOBSMN540_02102_MINER02102_000_020","Aye, I'm gonna need me fire silver back from them spriggans. Always lurkin' nearby, they are, sniffin' about the carts... You'll find 'em soon enough."
59,"TEXT_JOBSMN540_02102_DANCINGWOLF_000_025","<pant> <pant> ...This is a picnic...compared to my officer training..."
62,"TEXT_JOBSMN540_02102_YMHITRA_000_040","My apologies─my studies took rather longer than I─
...Captain Wolf? Is everything all right?"
60,"TEXT_JOBSMN540_02102_MINER02102_000_030","You find them spriggans, <If(PlayerParameter(4))>lass<Else/>lad</If>? What about me fire silver?"
61,"TEXT_JOBSMN540_02102_MINER02102_000_035","Oho, you got the whole lot back! Much appreciated!"
62,"TEXT_JOBSMN540_02102_YMHITRA_000_040","My apologies─my studies took rather longer than I─
...Captain Wolf? Is everything all right?"
1 key 0 1
6 2 TEXT_JOBSMN540_02102_SEQ_02 Tired of the constant interruptions to his work, the assaulted miner stubbornly refuses to answer any more queries until you provide the assistance he has requested. The surly laborer puts Dancing Wolf to work hauling rocks, and assigns you the task of retrieving chunks of fire silver stolen by the local spriggans. Investigate the spriggan scratchings, and wrest the rare ore from the clutches of the thieving soulkin.
7 3 TEXT_JOBSMN540_02102_SEQ_03 You have defeated the spriggans, and recovered several chunks of fire silver. Deliver the ore to the assaulted miner at the Nanawa Mines.
8 4 TEXT_JOBSMN540_02102_SEQ_04 Pleased by the return of his fire silver, the miner at last agrees to share the tale of the attack. Y'mhitra arrives just as the laborer begins his story, and once more signals you to summon Ifrit-Egi as a means of confirming the attacker's identity. In response to the question of what motivated the villain's actions, the miner insists that Tristan was after only one thing: crystals. Return to the Hall of Flames, and discuss this worrying revelation.
9 5 TEXT_JOBSMN540_02102_SEQ_05 After reexamining various incident reports, Dancing Wolf is convinced that Tristan was behind several other recent attacks that were mistakenly attributed to the Amalj'aa. With every case involving the theft of crystals, Y'mhitra voices the concern of all present: the nefarious madman harbors plans to call forth a primal. If the atrocities of the past are to be averted in the present, then you must take full advantage of Y'mhitra's studies, and master the recovered wisdom of Allag's summoners. ※The next summoner quest will be available from Dancing Wolf upon reaching level 56. After reexamining various incident reports, Dancing Wolf is convinced that Tristan was behind several other recent attacks that were mistakenly attributed to the Amalj'aa. With every case involving the theft of crystals, Y'mhitra voices the concern of all present: the nefarious madman harbors plans to call forth a primal. If the atrocities of the past are to be averted in the present, then you must take full advantage of Y'mhitra's studies, and master the recovered wisdom of Allag's summoners. ※The next summoner quest will be available from Dancing Wolf upon reaching level 56.
6 TEXT_JOBSMN540_02102_SEQ_06
7 TEXT_JOBSMN540_02102_SEQ_07
10 8 6 TEXT_JOBSMN540_02102_SEQ_08 TEXT_JOBSMN540_02102_SEQ_06
11 9 7 TEXT_JOBSMN540_02102_SEQ_09 TEXT_JOBSMN540_02102_SEQ_07
12 10 8 TEXT_JOBSMN540_02102_SEQ_10 TEXT_JOBSMN540_02102_SEQ_08
63 61 59 TEXT_JOBSMN540_02102_MINER02102_000_035 TEXT_JOBSMN540_02102_DANCINGWOLF_000_025 Oho, you got the whole lot back! Much appreciated! <pant> <pant> ...This is a picnic...compared to my officer training...
64 62 60 TEXT_JOBSMN540_02102_YMHITRA_000_040 TEXT_JOBSMN540_02102_MINER02102_000_030 My apologies─my studies took rather longer than I─ ...Captain Wolf? Is everything all right? You find them spriggans, <If(PlayerParameter(4))>lass<Else/>lad</If>? What about me fire silver?
65 63 61 TEXT_JOBSMN540_02102_DANCINGWOLF_000_041 TEXT_JOBSMN540_02102_MINER02102_000_035 ...Everything's fine. Now, let's hear your story, sir. Oho, you got the whole lot back! Much appreciated!
66 64 62 TEXT_JOBSMN540_02102_MINER02102_000_042 TEXT_JOBSMN540_02102_YMHITRA_000_040 Aye, I reckon you've earned it. Well, we was in the mine, loadin' the carts with our haul for the day, when this bloke in robes appears. Doesn't say a word─the bastard just snaps his fingers, an' sets his pet demon to lightin' me mates on fire... My apologies─my studies took rather longer than I─ ...Captain Wolf? Is everything all right?
65 TEXT_JOBSMN540_02102_YMHITRA_000_043 Ifrit-Egi... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you would be so kind?
67 66 63 TEXT_JOBSMN540_02102_MINER02102_000_044 TEXT_JOBSMN540_02102_DANCINGWOLF_000_041 Bloody hells! Aye, that's the fiend I saw! ...Everything's fine. Now, let's hear your story, sir.
68 67 64 TEXT_JOBSMN540_02102_YMHITRA_000_045 TEXT_JOBSMN540_02102_MINER02102_000_042 'Tis as we feared, then... And this robe-clad man─do you have any idea of why he attacked you? Aye, I reckon you've earned it. Well, we was in the mine, loadin' the carts with our haul for the day, when this bloke in robes appears. Doesn't say a word─the bastard just snaps his fingers, an' sets his pet demon to lightin' me mates on fire...
69 68 65 TEXT_JOBSMN540_02102_MINER02102_000_046 TEXT_JOBSMN540_02102_YMHITRA_000_043 Well, lass, there's more than silver to be had from Nanawa─on a good day, we dig up our fair share of crystals, as well. That seems to be what he was after. Ifrit-Egi... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you would be so kind?
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@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_JOBSMN560_02103_SEQ_03","Lured by the promise of easy plunder, a mage and his flame-enshrouded familiar have appeared and assaulted the caravan. Defeat the ebon-clad summoner and Ifrit-Egi, and put an end to the string of callous attacks."
4,"TEXT_JOBSMN560_02103_SEQ_04","Following a furious exchange of arcane violence, the black-robed villain lies defeated at your feet. Tend now to the wounded courier decoy."
5,"TEXT_JOBSMN560_02103_SEQ_05","Dancing Wolf and Y'mhitra join you at the scene of the battle, after defeating opponents of their own. Upon inspecting the body of the summoner, however, the Flame captain is astonished to discover that the assailant is not Tristan, but Tristan's elder brother, Kahedin. It is then that the Ascian of the Twelfth Chalice appears, lamenting his decision to employ the siblings as pawns. The Paragon proceeds to laud the primal-slaying efforts of the Bringer of Light, before vanishing as abruptly as he had appeared. Return now to the Hall of Flames in Ul'dah, and discuss these revelations with Dancing Wolf."
6,"TEXT_JOBSMN560_02103_SEQ_06","The identity of the black-robed menace has finally been revealed as the long-dead Kahedin─a reanimated puppet of a powerful Ascian. Though Tristan and his brother are now free of the Paragon's manipulations, Dancing Wolf is intent on exacting vengeance on the callous immortal. Y'mhitra counsels caution, warning that the servants of Darkness are not to be lightly challenged. To that end, the researcher then instructs you in yet another secret of ancient Allagan magicks. Continue your efforts to master the art of summoning that you might benefit from the wisdom hidden within the remaining tomestones.
※The next summoner quest will be available from Dancing Wolf upon reaching level 58."
6,"TEXT_JOBSMN560_02103_SEQ_06","The identity of the black-robed menace has finally been revealed as the long-dead Kahedin─a reanimated puppet of a powerful Ascian. Though Tristan and his brother are now free of the Paragon's manipulations, Dancing Wolf is intent on exacting vengeance on the callous immortal. Y'mhitra counsels caution, warning that the servants of Darkness are not to be lightly challenged. To that end, the researcher then instructs you in yet another secret of ancient Allagan magicks. Continue your efforts to master the art of summoning that you might benefit from the wisdom hidden within the remaining tomestones.
※The next summoner quest will be available from Dancing Wolf upon reaching level 58."
7,"TEXT_JOBSMN560_02103_SEQ_07",""
1 key 0 1
7 3 TEXT_JOBSMN560_02103_SEQ_03 Lured by the promise of easy plunder, a mage and his flame-enshrouded familiar have appeared and assaulted the caravan. Defeat the ebon-clad summoner and Ifrit-Egi, and put an end to the string of callous attacks.
8 4 TEXT_JOBSMN560_02103_SEQ_04 Following a furious exchange of arcane violence, the black-robed villain lies defeated at your feet. Tend now to the wounded courier decoy.
9 5 TEXT_JOBSMN560_02103_SEQ_05 Dancing Wolf and Y'mhitra join you at the scene of the battle, after defeating opponents of their own. Upon inspecting the body of the summoner, however, the Flame captain is astonished to discover that the assailant is not Tristan, but Tristan's elder brother, Kahedin. It is then that the Ascian of the Twelfth Chalice appears, lamenting his decision to employ the siblings as pawns. The Paragon proceeds to laud the primal-slaying efforts of the Bringer of Light, before vanishing as abruptly as he had appeared. Return now to the Hall of Flames in Ul'dah, and discuss these revelations with Dancing Wolf.
10 6 TEXT_JOBSMN560_02103_SEQ_06 The identity of the black-robed menace has finally been revealed as the long-dead Kahedin─a reanimated puppet of a powerful Ascian. Though Tristan and his brother are now free of the Paragon's manipulations, Dancing Wolf is intent on exacting vengeance on the callous immortal. Y'mhitra counsels caution, warning that the servants of Darkness are not to be lightly challenged. To that end, the researcher then instructs you in yet another secret of ancient Allagan magicks. Continue your efforts to master the art of summoning that you might benefit from the wisdom hidden within the remaining tomestones. ※The next summoner quest will be available from Dancing Wolf upon reaching level 58. The identity of the black-robed menace has finally been revealed as the long-dead Kahedin─a reanimated puppet of a powerful Ascian. Though Tristan and his brother are now free of the Paragon's manipulations, Dancing Wolf is intent on exacting vengeance on the callous immortal. Y'mhitra counsels caution, warning that the servants of Darkness are not to be lightly challenged. To that end, the researcher then instructs you in yet another secret of ancient Allagan magicks. Continue your efforts to master the art of summoning that you might benefit from the wisdom hidden within the remaining tomestones. ※The next summoner quest will be available from Dancing Wolf upon reaching level 58.
7 TEXT_JOBSMN560_02103_SEQ_07
8 TEXT_JOBSMN560_02103_SEQ_08
11 9 7 TEXT_JOBSMN560_02103_SEQ_09 TEXT_JOBSMN560_02103_SEQ_07
12 10 8 TEXT_JOBSMN560_02103_SEQ_10 TEXT_JOBSMN560_02103_SEQ_08
13 11 9 TEXT_JOBSMN560_02103_SEQ_11 TEXT_JOBSMN560_02103_SEQ_09
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@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_JOBSMN580_02104_SEQ_02","Y'mhitra greets you with great enthusiasm, claiming to have unlocked a good many mysteries during her latest bout of study. She goes on to explain how you might circumvent the intrinsic aetheric limitations that prevented you from summoning Ramuh-Egi by adopting a method used by the ancient Allagans─a technique known as a “trance.” After suggesting that you attempt to infuse yourself with the essence of the terrible Bahamut, she admits that you will need Captain Wolf's assistance to enter what may be the only appropriate ritual location. Make your way to Ul'dah, and speak with Dancing Wolf at the Hall of Flames."
3,"TEXT_JOBSMN580_02104_SEQ_03","Against his better judgment, Dancing Wolf has agreed to help you enter the contested territory of the Carteneau Flats. Head to the airship landing and petition the elite flyer to transport you to the edge of the aether-soaked wasteland."
4,"TEXT_JOBSMN580_02104_SEQ_04","Your meditations in the Carteneau Flats are interrupted by the Ascian of the Twelfth Chalice, who vows to deny you the advantage of Bahamut's might. Despite the relentless onslaught of egi, however, you are able to complete the ritual and enter the trance of the dreadwyrm. Wary of your newfound strength, your immortal foe chooses to withdraw rather than risk defeat. Return to Ul'dah, and speak with Dancing Wolf at the Hall of Flames."
5,"TEXT_JOBSMN580_02104_SEQ_05","Though pleased with the success of your clandestine mission, Dancing Wolf is also frustrated at his failure to exact a proper vengeance. Y'mhitra reminds him, however, that the true destruction of an Ascian is not so easily accomplished. Explore the power of your Dreadwyrm Trance, and prepare yourself for your next confrontation with the malevolent Paragon.
※The next summoner quest will be available from Dancing Wolf upon reaching level 60."
5,"TEXT_JOBSMN580_02104_SEQ_05","Though pleased with the success of your clandestine mission, Dancing Wolf is also frustrated at his failure to exact a proper vengeance. Y'mhitra reminds him, however, that the true destruction of an Ascian is not so easily accomplished. Explore the power of your Dreadwyrm Trance, and prepare yourself for your next confrontation with the malevolent Paragon.
※The next summoner quest will be available from Dancing Wolf upon reaching level 60."
6,"TEXT_JOBSMN580_02104_SEQ_06",""
@@ -61,17 +59,14 @@ int32,str,str
53,"TEXT_JOBSMN580_02104_YMHITRA_000_011","I have been engrossed in my studies, you see, seeking every advantage for our inevitable clash with the Ascian."
54,"TEXT_JOBSMN580_02104_YMHITRA_000_012","And as I struggled to unravel the ancient knowledge of the tomestones, I unlocked a good many mysteries...including the reason why you were unable to call forth Ramuh-Egi."
55,"TEXT_JOBSMN580_02104_YMHITRA_000_013","When you summon an avatar, you draw upon your body's reservoir of aether to grant life and form to what is known as an arcane entity─that much we already knew."
58,"TEXT_JOBSMN580_02104_YMHITRA_000_016","Rather than attempt to summon a separate, physical manifestation of certain egi, the most accomplished mages discovered that far less aether was required to infuse <Emphasis>themselves</Emphasis> with the essence of a primal's power.
The technique by which a summoner would achieve this heightened state was known as a “trance.”"
56,"TEXT_JOBSMN580_02104_YMHITRA_000_014","I had, however, overlooked the simple fact that our aetheric reserves are finite─thus the magnitude of egi that you are able to summon is limited by the extent of your own life force. Simply put, if the egi is too powerful, then the summoning fails..."
57,"TEXT_JOBSMN580_02104_YMHITRA_000_015","But do not despair! The summoners of Allag devised a method by which one might circumvent this intrinsic limitation."
58,"TEXT_JOBSMN580_02104_YMHITRA_000_016","Rather than attempt to summon a separate, physical manifestation of certain egi, the most accomplished mages discovered that far less aether was required to infuse <Emphasis>themselves</Emphasis> with the essence of a primal's power.
The technique by which a summoner would achieve this heightened state was known as a “trance.”"
59,"TEXT_JOBSMN580_02104_YMHITRA_000_017","What say you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─shall we see if you can master this method? It may even allow you to contend with a Paragon...but not if the essence is of an ordinary primal. Nay, we must set our sights on the most potent entity, the most fierce─I speak of the elder primal Bahamut."
60,"TEXT_JOBSMN580_02104_YMHITRA_000_020","You were there at the Battle of Carteneau. You were there on the day of the Calamity when aether infused with the dragon's essence rained down upon the field."
65,"TEXT_JOBSMN580_02104_DANCINGWOLF_000_055","Y'mhitra here is certainly not one to do things by half...
She petitioned me to help gain entry to the aether-soaked wasteland of the Carteneau Flats."
61,"TEXT_JOBSMN580_02104_YMHITRA_000_030","On the day of the Calamity, the dragon vanished in an explosion so massive that his aether was carried to the far corners of Eorzea. You, among many others, have already been touched by his essence."
62,"TEXT_JOBSMN580_02104_YMHITRA_000_040","All that remains is to perform the meditative ritual in a place steeped in Bahamut's energies, and you should be able to enter the trance of the dreadwyrm. As for setting foot within the only suitable location, I believe Captain Wolf can assist us... Shall we pay him a visit?"
63,"TEXT_JOBSMN580_02104_YMHITRA_000_045","If we are to unlock the power of the ancient summoners' trance, then we shall require Captain Wolf's assistance. Let us make haste for Ul'dah."
64,"TEXT_JOBSMN580_02104_YMHITRA_000_050","As I anticipated, the good captain here has agreed to help us enter the only truly suitable ritual location."
@@ -97,45 +92,27 @@ She petitioned me to help gain entry to the aether-soaked wasteland of the Carte
83,"TEXT_JOBSMN580_02104_YMHITRA_000_111","'Twas a daring journey, but I believe the rewards merited the risk. We should return now to the Hall of Flames, and see that Captain Wolf has not been stripped of his station..."
84,"TEXT_JOBSMN580_02104_YMHITRA_000_112","That Paragon did not come across us by chance. We are being watched..."
85,"TEXT_JOBSMN580_02104_DANCINGWOLF_000_120","We have reason to rejoice, my friends─it would seem our clandestine adventure went unnoticed by my superiors. And, more importantly, we seized the upper hand in a battle against an <Emphasis>Ascian</Emphasis>."
91,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_00","Bahamut's power shall never be yours!
You die here, mortals!"
92,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_01","Thal's teeth!
We needed more time!"
93,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_02","You must not abandon the ritual!
Use Bahamut's residual energies to unlock the trance!"
94,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_04","You would play with fire...?
Then perish in infernal flames!"
95,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_05","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quest with your senses!
There will be pockets of lingering aether!"
96,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_06","Find the densest concentrations! Focus!
Will yourself one with Bahamut's essence!"
86,"TEXT_JOBSMN580_02104_YMHITRA_000_121","The trance did appear most effective against our immortal foe. For such a hurried night's work, we managed to reap quite a harvest indeed."
87,"TEXT_JOBSMN580_02104_DANCINGWOLF_000_122","Aye, but it is a pity the bastard fled when he did. I would have liked to have settled the score then and there..."
88,"TEXT_JOBSMN580_02104_YMHITRA_000_123","'Twas for the best, Captain Wolf. If we would truly defeat the Ascian, then we must be prepared to destroy him utterly, body and soul..."
89,"TEXT_JOBSMN580_02104_QIB_001_TODO_001","Awaken the power of the Dreadwyrm Trance!"
90,"TEXT_JOBSMN580_02104_QIB_001_TODO_002","Defeat all egi!"
91,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_00","Bahamut's power shall never be yours!
You die here, mortals!"
98,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_11","Another egi!?
He won't stop, will he...?"
99,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_15","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, concentrate!
Enfold your mind in Bahamut's wings!"
100,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_20","You are persistent, Bringer of Light...
I will bury you in stone!"
101,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_21","For the love of Thal...
<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Might you meditate a little faster!?"
102,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_25","It's working, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
Find another pocket of aether!"
103,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_30","You still do not understand.
The waters of the Twelfth Chalice are <Emphasis>endless</Emphasis>..."
104,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_31","Where does he find such stamina...?
Do not yield, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
105,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_32","...Did he summon three egi at once!?
I should have brought reinforcements..."
106,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_33","Continue seeking the aether!
Without the trance, we cannot prevail!"
92,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_01","Thal's teeth!
We needed more time!"
93,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_02","You must not abandon the ritual!
Use Bahamut's residual energies to unlock the trance!"
94,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_04","You would play with fire...?
Then perish in infernal flames!"
95,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_05","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quest with your senses!
There will be pockets of lingering aether!"
96,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_06","Find the densest concentrations! Focus!
Will yourself one with Bahamut's essence!"
97,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_10","I will cut you down with blades of wind!"
109,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_37","It is done! The trance is yours!
Now sweep aside these lesser avatars!"
110,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_40","I am sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
He wore me down..."
111,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_41","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... The trance...
Do not abandon the ritual..."
98,"TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_11","Another egi!?
He won't stop, will he...?"
99,"TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_15","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, concentrate!
Enfold your mind in Bahamut's wings!"
100,"TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_20","You are persistent, Bringer of Light...
I will bury you in stone!"
1 key 0 1
6 2 TEXT_JOBSMN580_02104_SEQ_02 Y'mhitra greets you with great enthusiasm, claiming to have unlocked a good many mysteries during her latest bout of study. She goes on to explain how you might circumvent the intrinsic aetheric limitations that prevented you from summoning Ramuh-Egi by adopting a method used by the ancient Allagans─a technique known as a “trance.” After suggesting that you attempt to infuse yourself with the essence of the terrible Bahamut, she admits that you will need Captain Wolf's assistance to enter what may be the only appropriate ritual location. Make your way to Ul'dah, and speak with Dancing Wolf at the Hall of Flames.
7 3 TEXT_JOBSMN580_02104_SEQ_03 Against his better judgment, Dancing Wolf has agreed to help you enter the contested territory of the Carteneau Flats. Head to the airship landing and petition the elite flyer to transport you to the edge of the aether-soaked wasteland.
8 4 TEXT_JOBSMN580_02104_SEQ_04 Your meditations in the Carteneau Flats are interrupted by the Ascian of the Twelfth Chalice, who vows to deny you the advantage of Bahamut's might. Despite the relentless onslaught of egi, however, you are able to complete the ritual and enter the trance of the dreadwyrm. Wary of your newfound strength, your immortal foe chooses to withdraw rather than risk defeat. Return to Ul'dah, and speak with Dancing Wolf at the Hall of Flames.
9 5 TEXT_JOBSMN580_02104_SEQ_05 Though pleased with the success of your clandestine mission, Dancing Wolf is also frustrated at his failure to exact a proper vengeance. Y'mhitra reminds him, however, that the true destruction of an Ascian is not so easily accomplished. Explore the power of your Dreadwyrm Trance, and prepare yourself for your next confrontation with the malevolent Paragon. ※The next summoner quest will be available from Dancing Wolf upon reaching level 60. Though pleased with the success of your clandestine mission, Dancing Wolf is also frustrated at his failure to exact a proper vengeance. Y'mhitra reminds him, however, that the true destruction of an Ascian is not so easily accomplished. Explore the power of your Dreadwyrm Trance, and prepare yourself for your next confrontation with the malevolent Paragon. ※The next summoner quest will be available from Dancing Wolf upon reaching level 60.
6 TEXT_JOBSMN580_02104_SEQ_06
7 TEXT_JOBSMN580_02104_SEQ_07
10 8 6 TEXT_JOBSMN580_02104_SEQ_08 TEXT_JOBSMN580_02104_SEQ_06
11 9 7 TEXT_JOBSMN580_02104_SEQ_09 TEXT_JOBSMN580_02104_SEQ_07
12 10 8 TEXT_JOBSMN580_02104_SEQ_10 TEXT_JOBSMN580_02104_SEQ_08
59 57 55 TEXT_JOBSMN580_02104_YMHITRA_000_015 TEXT_JOBSMN580_02104_YMHITRA_000_013 But do not despair! The summoners of Allag devised a method by which one might circumvent this intrinsic limitation. When you summon an avatar, you draw upon your body's reservoir of aether to grant life and form to what is known as an arcane entity─that much we already knew.
60 58 56 TEXT_JOBSMN580_02104_YMHITRA_000_016 TEXT_JOBSMN580_02104_YMHITRA_000_014 Rather than attempt to summon a separate, physical manifestation of certain egi, the most accomplished mages discovered that far less aether was required to infuse <Emphasis>themselves</Emphasis> with the essence of a primal's power. The technique by which a summoner would achieve this heightened state was known as a “trance.” I had, however, overlooked the simple fact that our aetheric reserves are finite─thus the magnitude of egi that you are able to summon is limited by the extent of your own life force. Simply put, if the egi is too powerful, then the summoning fails...
61 59 57 TEXT_JOBSMN580_02104_YMHITRA_000_017 TEXT_JOBSMN580_02104_YMHITRA_000_015 What say you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─shall we see if you can master this method? It may even allow you to contend with a Paragon...but not if the essence is of an ordinary primal. Nay, we must set our sights on the most potent entity, the most fierce─I speak of the elder primal Bahamut. But do not despair! The summoners of Allag devised a method by which one might circumvent this intrinsic limitation.
62 60 58 TEXT_JOBSMN580_02104_YMHITRA_000_020 TEXT_JOBSMN580_02104_YMHITRA_000_016 You were there at the Battle of Carteneau. You were there on the day of the Calamity when aether infused with the dragon's essence rained down upon the field. Rather than attempt to summon a separate, physical manifestation of certain egi, the most accomplished mages discovered that far less aether was required to infuse <Emphasis>themselves</Emphasis> with the essence of a primal's power. The technique by which a summoner would achieve this heightened state was known as a “trance.”
61 TEXT_JOBSMN580_02104_YMHITRA_000_030 On the day of the Calamity, the dragon vanished in an explosion so massive that his aether was carried to the far corners of Eorzea. You, among many others, have already been touched by his essence.
62 TEXT_JOBSMN580_02104_YMHITRA_000_040 All that remains is to perform the meditative ritual in a place steeped in Bahamut's energies, and you should be able to enter the trance of the dreadwyrm. As for setting foot within the only suitable location, I believe Captain Wolf can assist us... Shall we pay him a visit?
63 63 59 TEXT_JOBSMN580_02104_YMHITRA_000_045 TEXT_JOBSMN580_02104_YMHITRA_000_017 If we are to unlock the power of the ancient summoners' trance, then we shall require Captain Wolf's assistance. Let us make haste for Ul'dah. What say you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─shall we see if you can master this method? It may even allow you to contend with a Paragon...but not if the essence is of an ordinary primal. Nay, we must set our sights on the most potent entity, the most fierce─I speak of the elder primal Bahamut.
64 64 60 TEXT_JOBSMN580_02104_YMHITRA_000_050 TEXT_JOBSMN580_02104_YMHITRA_000_020 As I anticipated, the good captain here has agreed to help us enter the only truly suitable ritual location. You were there at the Battle of Carteneau. You were there on the day of the Calamity when aether infused with the dragon's essence rained down upon the field.
65 65 61 TEXT_JOBSMN580_02104_DANCINGWOLF_000_055 TEXT_JOBSMN580_02104_YMHITRA_000_030 Y'mhitra here is certainly not one to do things by half... She petitioned me to help gain entry to the aether-soaked wasteland of the Carteneau Flats. On the day of the Calamity, the dragon vanished in an explosion so massive that his aether was carried to the far corners of Eorzea. You, among many others, have already been touched by his essence.
66 66 62 TEXT_JOBSMN580_02104_DANCINGWOLF_000_056 TEXT_JOBSMN580_02104_YMHITRA_000_040 The Flats are disputed territory, jointly administered by the three member nations of the Eorzean Alliance─and attempting to earn full admittance to the area is a bureaucratic nightmare. As matters stand, I was only able to secure permission to visit the Immortal Flames' airship landing. All that remains is to perform the meditative ritual in a place steeped in Bahamut's energies, and you should be able to enter the trance of the dreadwyrm. As for setting foot within the only suitable location, I believe Captain Wolf can assist us... Shall we pay him a visit?
67 67 63 TEXT_JOBSMN580_02104_DANCINGWOLF_000_057 TEXT_JOBSMN580_02104_YMHITRA_000_045 If we wish to enter the Flats proper, we will have to do so under the cover of night. Prepare yourself for a tense journey, then make your way to the landing here in Ul'dah. I have one of our elite flyers standing by. If we are to unlock the power of the ancient summoners' trance, then we shall require Captain Wolf's assistance. Let us make haste for Ul'dah.
68 68 64 TEXT_JOBSMN580_02104_YMHITRA_000_060 TEXT_JOBSMN580_02104_YMHITRA_000_050 Mastery of this trance will greatly increase your chances of standing against the Paragon. Pray inform the elite flyer that we are ready to depart for Carteneau. As I anticipated, the good captain here has agreed to help us enter the only truly suitable ritual location.
69 69 65 TEXT_JOBSMN580_02104_DANCINGWOLF_000_065 TEXT_JOBSMN580_02104_DANCINGWOLF_000_055 If they catch us creeping into the Flats, the General will have my head on a platter. ...But I must have vengeance for my soldiers! Y'mhitra here is certainly not one to do things by half... She petitioned me to help gain entry to the aether-soaked wasteland of the Carteneau Flats.
70 TEXT_JOBSMN580_02104_AIRMAN02104_000_070 I'll fly you to the front door of the Flats, but that's as far as you're authorized to go. Stay on the landing, or face the consequences.
70 71 66 TEXT_JOBSMN580_02104_DANCINGWOLF_000_075 TEXT_JOBSMN580_02104_DANCINGWOLF_000_056 (★未使用/削除予定★) The Flats are disputed territory, jointly administered by the three member nations of the Eorzean Alliance─and attempting to earn full admittance to the area is a bureaucratic nightmare. As matters stand, I was only able to secure permission to visit the Immortal Flames' airship landing.
71 72 67 TEXT_JOBSMN580_02104_YMHITRA_000_080 TEXT_JOBSMN580_02104_DANCINGWOLF_000_057 So this is what became of the Carteneau Flats. Never before have I sensed such tainted aether... If we wish to enter the Flats proper, we will have to do so under the cover of night. Prepare yourself for a tense journey, then make your way to the landing here in Ul'dah. I have one of our elite flyers standing by.
72 73 68 TEXT_JOBSMN580_02104_YMHITRA_000_081 TEXT_JOBSMN580_02104_YMHITRA_000_060 Let us not linger long, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Turn your mind now to Bahamut's terrible majesty─allow his power to seep into your very being... Mastery of this trance will greatly increase your chances of standing against the Paragon. Pray inform the elite flyer that we are ready to depart for Carteneau.
92 93 88 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_02 TEXT_JOBSMN580_02104_YMHITRA_000_123 You must not abandon the ritual! Use Bahamut's residual energies to unlock the trance! 'Twas for the best, Captain Wolf. If we would truly defeat the Ascian, then we must be prepared to destroy him utterly, body and soul...
93 94 89 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_04 TEXT_JOBSMN580_02104_QIB_001_TODO_001 You would play with fire...? Then perish in infernal flames! Awaken the power of the Dreadwyrm Trance!
94 95 90 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_05 TEXT_JOBSMN580_02104_QIB_001_TODO_002 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quest with your senses! There will be pockets of lingering aether! Defeat all egi!
95 96 91 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_06 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_00 Find the densest concentrations! Focus! Will yourself one with Bahamut's essence! Bahamut's power shall never be yours! You die here, mortals!
96 97 92 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_10 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_01 I will cut you down with blades of wind! Thal's teeth! We needed more time!
97 98 93 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_11 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_02 Another egi!? He won't stop, will he...? You must not abandon the ritual! Use Bahamut's residual energies to unlock the trance!
98 99 94 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_15 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_04 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, concentrate! Enfold your mind in Bahamut's wings! You would play with fire...? Then perish in infernal flames!
99 100 95 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_20 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_05 You are persistent, Bringer of Light... I will bury you in stone! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quest with your senses! There will be pockets of lingering aether!
100 101 96 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_21 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_06 For the love of Thal... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Might you meditate a little faster!? Find the densest concentrations! Focus! Will yourself one with Bahamut's essence!
102 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_25 It's working, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Find another pocket of aether!
103 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_30 You still do not understand. The waters of the Twelfth Chalice are <Emphasis>endless</Emphasis>...
104 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_31 Where does he find such stamina...? Do not yield, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
105 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_32 ...Did he summon three egi at once!? I should have brought reinforcements...
106 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_33 Continue seeking the aether! Without the trance, we cannot prevail!
107 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_35 What just happened!?
101 108 97 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_36 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_10 No! The might of the dreadwyrm... I will cut you down with blades of wind!
102 109 98 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_37 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_11 It is done! The trance is yours! Now sweep aside these lesser avatars! Another egi!? He won't stop, will he...?
103 110 99 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_40 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_15 I am sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... He wore me down... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, concentrate! Enfold your mind in Bahamut's wings!
104 111 100 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_41 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_20 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... The trance... Do not abandon the ritual... You are persistent, Bringer of Light... I will bury you in stone!
105 112 101 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_45 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_21 (★未使用/削除予定★) For the love of Thal... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Might you meditate a little faster!?
106 113 102 TEXT_JOBSMN580_02104_Q1_000_000 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_25 (★未使用/削除予定★) It's working, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Find another pocket of aether!
107 114 103 TEXT_JOBSMN580_02104_A1_000_001 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_30 (★未使用/削除予定★) You still do not understand. The waters of the Twelfth Chalice are <Emphasis>endless</Emphasis>...
108 115 104 TEXT_JOBSMN580_02104_A1_000_002 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_31 (★未使用/削除予定★) Where does he find such stamina...? Do not yield, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
109 105 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_32 ...Did he summon three egi at once!? I should have brought reinforcements...
110 106 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_33 Continue seeking the aether! Without the trance, we cannot prevail!
111 107 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_35 What just happened!?
112 108 TEXT_JOBSMN580_02104_QIB_001_ASCIANSCUP_BATTLETALK_36 No! The might of the dreadwyrm...
113 109 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_37 It is done! The trance is yours! Now sweep aside these lesser avatars!
114 110 TEXT_JOBSMN580_02104_QIB_001_DANCINGWOLF_BATTLETALK_40 I am sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... He wore me down...
115 111 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_41 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>... The trance... Do not abandon the ritual...
116 112 TEXT_JOBSMN580_02104_QIB_001_YMHITRA_BATTLETALK_45 (★未使用/削除予定★)
117 113 TEXT_JOBSMN580_02104_Q1_000_000 (★未使用/削除予定★)
118 114 TEXT_JOBSMN580_02104_A1_000_001 (★未使用/削除予定★)
+11 -25
View File
@@ -5,11 +5,7 @@ int32,str,str
1,"TEXT_JOBSMN600_02105_SEQ_01","Y'mhitra has been pondering the retreat of the Ascian of the Twelfth Chalice, and shares her conclusions concerning your foe and his black-masked brethren. Theorizing that the lower-ranked Paragon is unable to possess a living being, the researcher suggests luring the villain to an unpopulated area and destroying him for good with a devastating coup de grâce. First, however, you will need to acquire a certain forbidden tome, and study the method by which the power of a trance can be unleashed in one mighty blast. Travel to the Great Gubal Library in the Dravanian hinterlands, and rendezvous with your companions."
2,"TEXT_JOBSMN600_02105_SEQ_02","As you prepare to enter the Great Gubal Library, you are accosted by the Ascian of the Twelfth Chalice and three of his fellows. The servants of Lahabrea pronounce your demise, and furious battle is joined. Following a murderous exchange of arcane energies, you at last stand victorious over the kneeling form of your foe. The humbled Paragon once more attempts to flee, but you focus the energy of your trance and obliterate the villain with a searing flare of destructive power. Speak with Dancing Wolf, and share this triumph with your companions."
3,"TEXT_JOBSMN600_02105_SEQ_03","Though still somewhat stunned by your display of power, Dancing Wolf at last feels that vengeance has been claimed for his wronged soldiers. The captain then praises Y'mhitra for her clever deceit, and thanks you both for your invaluable assistance in bringing the Ascian to justice before setting out on the road back to Ul'dah. Speak now with Y'mhitra, and discuss the future of summoning."
4,"TEXT_JOBSMN600_02105_SEQ_04","With the defeat of the Ascian of the Twelfth Chalice, Y'mhitra believes that the reputation of the summoning arts has been spared an ignominious fate. She is, however, yet greatly concerned by the escalating threat of the primals. Though the perfect solution remains elusive, continue to work alongside the determined researcher in the quest to bring an end to the self-perpetuating cycle of violence.
※The next summoner quest will be available from Y'mhitra once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
4,"TEXT_JOBSMN600_02105_SEQ_04","With the defeat of the Ascian of the Twelfth Chalice, Y'mhitra believes that the reputation of the summoning arts has been spared an ignominious fate. She is, however, yet greatly concerned by the escalating threat of the primals. Though the perfect solution remains elusive, continue to work alongside the determined researcher in the quest to bring an end to the self-perpetuating cycle of violence.
※The next summoner quest will be available from Y'mhitra once you have met the following requirements:
※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
@@ -102,8 +98,7 @@ int32,str,str
90,"TEXT_JOBSMN600_02105_DANCINGWOLF_000_152","I will return to Ul'dah, and have a gravestone for Tristan laid beside his brother's."
91,"TEXT_JOBSMN600_02105_DANCINGWOLF_000_153","We may not have his bones, but it will be a place where the survivors from his unit can pay respects to the man he once was. I bid you farewell, my friends─may we meet again under happier circumstances."
92,"TEXT_JOBSMN600_02105_YMHITRA_000_160","I, too, would extend to you my gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. In addition to untold slaughter, you have prevented summoning's tragic history from repeating itself in a new age."
97,"TEXT_JOBSMN600_02105_SYSTEM_000_501","※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account.
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
93,"TEXT_JOBSMN600_02105_YMHITRA_000_161","We must take greater precautions against this ancient art falling into the wrong hands. I will work alongside my colleagues in the Sons, and be sure that the spread of summoning is closely monitored."
94,"TEXT_JOBSMN600_02105_YMHITRA_000_162","If only we could uncover a lasting solution to the primal predicament... There <Emphasis>must</Emphasis> be a way to break this self-perpetuating cycle of meeting force with force."
95,"TEXT_JOBSMN600_02105_YMHITRA_000_163","As for myself, I shall continue my research into primals and summoning, and offer the Scions whatever support I am able. I am certain our paths shall cross again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
96,"TEXT_JOBSMN600_02105_SYSTEM_000_500","This concludes the summoner quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:"
@@ -111,26 +106,17 @@ int32,str,str
※ You must have completed the main scenario quest “The Far Edge of Fate.”"
98,"TEXT_JOBSMN600_02105_SYSTEM_000_502","Once you have done so, the next summoner quest will be available from Y'mhitra."
99,"TEXT_JOBSMN600_02105_QIB_001_TODO_001","Defeat the Ascians!"
105,"TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_15","Bah, I'd hoped to find you anyway.
We've some unfinished business, Ascian!"
106,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_20","You have grown in power, 'tis true...
But it shall not be enough!"
107,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_21","Wanderer of the Heavens!
Heed my call!"
108,"TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_22","Thal's teeth, it's raining boulders!
Ware that rock, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
109,"TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_23","By the Twelve!
Did that boulder just explode!?"
110,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_40","Why do you yet stand!?
Yield to the inevitable!"
111,"TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_41","We will never yield to you!
Your evil ends this day!"
100,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_10","In the name of Master Lahabrea, we pronounce your doom!"
101,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSWORD_BATTLETALK_11","(★未使用/削除予定★)"
102,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCEPTER_BATTLETALK_12","(★未使用/削除予定★)"
103,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCOIN_BATTLETALK_13","(★未使用/削除予定★)"
104,"TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_14","We will not surrender to your tyranny!"
105,"TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_15","Bah, I'd hoped to find you anyway.
We've some unfinished business, Ascian!"
106,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_20","You have grown in power, 'tis true...
But it shall not be enough!"
107,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_21","Wanderer of the Heavens!
Heed my call!"
116,"TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_04","I cannot... I am undone!
I have failed you, Master..."
108,"TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_22","Thal's teeth, it's raining boulders!
Ware that rock, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
118,"TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_06","No! Curse my weakness!
My soldiers must be avenged..."
109,"TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_23","By the Twelve!
1 key 0 1
5 1 TEXT_JOBSMN600_02105_SEQ_01 Y'mhitra has been pondering the retreat of the Ascian of the Twelfth Chalice, and shares her conclusions concerning your foe and his black-masked brethren. Theorizing that the lower-ranked Paragon is unable to possess a living being, the researcher suggests luring the villain to an unpopulated area and destroying him for good with a devastating coup de grâce. First, however, you will need to acquire a certain forbidden tome, and study the method by which the power of a trance can be unleashed in one mighty blast. Travel to the Great Gubal Library in the Dravanian hinterlands, and rendezvous with your companions.
6 2 TEXT_JOBSMN600_02105_SEQ_02 As you prepare to enter the Great Gubal Library, you are accosted by the Ascian of the Twelfth Chalice and three of his fellows. The servants of Lahabrea pronounce your demise, and furious battle is joined. Following a murderous exchange of arcane energies, you at last stand victorious over the kneeling form of your foe. The humbled Paragon once more attempts to flee, but you focus the energy of your trance and obliterate the villain with a searing flare of destructive power. Speak with Dancing Wolf, and share this triumph with your companions.
7 3 TEXT_JOBSMN600_02105_SEQ_03 Though still somewhat stunned by your display of power, Dancing Wolf at last feels that vengeance has been claimed for his wronged soldiers. The captain then praises Y'mhitra for her clever deceit, and thanks you both for your invaluable assistance in bringing the Ascian to justice before setting out on the road back to Ul'dah. Speak now with Y'mhitra, and discuss the future of summoning.
8 4 TEXT_JOBSMN600_02105_SEQ_04 With the defeat of the Ascian of the Twelfth Chalice, Y'mhitra believes that the reputation of the summoning arts has been spared an ignominious fate. She is, however, yet greatly concerned by the escalating threat of the primals. Though the perfect solution remains elusive, continue to work alongside the determined researcher in the quest to bring an end to the self-perpetuating cycle of violence. ※The next summoner quest will be available from Y'mhitra once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.” With the defeat of the Ascian of the Twelfth Chalice, Y'mhitra believes that the reputation of the summoning arts has been spared an ignominious fate. She is, however, yet greatly concerned by the escalating threat of the primals. Though the perfect solution remains elusive, continue to work alongside the determined researcher in the quest to bring an end to the self-perpetuating cycle of violence. ※The next summoner quest will be available from Y'mhitra once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
5 TEXT_JOBSMN600_02105_SEQ_05
6 TEXT_JOBSMN600_02105_SEQ_06
7 TEXT_JOBSMN600_02105_SEQ_07
8 TEXT_JOBSMN600_02105_SEQ_08
9 9 5 TEXT_JOBSMN600_02105_SEQ_09 TEXT_JOBSMN600_02105_SEQ_05
10 10 6 TEXT_JOBSMN600_02105_SEQ_10 TEXT_JOBSMN600_02105_SEQ_06
11 11 7 TEXT_JOBSMN600_02105_SEQ_11 TEXT_JOBSMN600_02105_SEQ_07
98 98 94 TEXT_JOBSMN600_02105_SYSTEM_000_502 TEXT_JOBSMN600_02105_YMHITRA_000_162 Once you have done so, the next summoner quest will be available from Y'mhitra. If only we could uncover a lasting solution to the primal predicament... There <Emphasis>must</Emphasis> be a way to break this self-perpetuating cycle of meeting force with force.
99 99 95 TEXT_JOBSMN600_02105_QIB_001_TODO_001 TEXT_JOBSMN600_02105_YMHITRA_000_163 Defeat the Ascians! As for myself, I shall continue my research into primals and summoning, and offer the Scions whatever support I am able. I am certain our paths shall cross again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
100 100 96 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_10 TEXT_JOBSMN600_02105_SYSTEM_000_500 In the name of Master Lahabrea, we pronounce your doom! This concludes the summoner quests for FINAL FANTASY XIV: Heavensward. In order to undertake the next series of quests, you must first meet the following requirements:
101 101 97 TEXT_JOBSMN600_02105_QIB_001_ASCIANSWORD_BATTLETALK_11 TEXT_JOBSMN600_02105_SYSTEM_000_501 (★未使用/削除予定★) ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
102 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCEPTER_BATTLETALK_12 (★未使用/削除予定★)
102 103 98 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCOIN_BATTLETALK_13 TEXT_JOBSMN600_02105_SYSTEM_000_502 (★未使用/削除予定★) Once you have done so, the next summoner quest will be available from Y'mhitra.
103 104 99 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_14 TEXT_JOBSMN600_02105_QIB_001_TODO_001 We will not surrender to your tyranny! Defeat the Ascians!
104 105 100 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_15 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_10 Bah, I'd hoped to find you anyway. We've some unfinished business, Ascian! In the name of Master Lahabrea, we pronounce your doom!
106 107 102 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_21 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCEPTER_BATTLETALK_12 Wanderer of the Heavens! Heed my call! (★未使用/削除予定★)
107 108 103 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_22 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCOIN_BATTLETALK_13 Thal's teeth, it's raining boulders! Ware that rock, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! (★未使用/削除予定★)
108 109 104 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_23 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_14 By the Twelve! Did that boulder just explode!? We will not surrender to your tyranny!
109 110 105 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_40 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_15 Why do you yet stand!? Yield to the inevitable! Bah, I'd hoped to find you anyway. We've some unfinished business, Ascian!
110 111 106 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_41 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_20 We will never yield to you! Your evil ends this day! You have grown in power, 'tis true... But it shall not be enough!
111 112 107 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_42 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_21 I will have vengeance for my men! Wanderer of the Heavens! Heed my call!
112 113 108 TEXT_JOBSMN600_02105_QIB_001_ASCIANSSWORD_BATTLETALK_01 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_22 (★未使用/削除予定★) Thal's teeth, it's raining boulders! Ware that rock, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
113 114 109 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCEPTER_BATTLETALK_02 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_23 (★未使用/削除予定★) By the Twelve! Did that boulder just explode!?
114 115 110 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCOIN_BATTLETALK_03 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_40 (★未使用/削除予定★) Why do you yet stand!? Yield to the inevitable!
115 116 111 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_04 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_41 I cannot... I am undone! I have failed you, Master... We will never yield to you! Your evil ends this day!
117 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_05 Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
118 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_06 No! Curse my weakness! My soldiers must be avenged...
116 112 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_42 I will have vengeance for my men!
117 113 TEXT_JOBSMN600_02105_QIB_001_ASCIANSSWORD_BATTLETALK_01 (★未使用/削除予定★)
118 114 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCEPTER_BATTLETALK_02 (★未使用/削除予定★)
119 115 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCOIN_BATTLETALK_03 (★未使用/削除予定★)
120 116 TEXT_JOBSMN600_02105_QIB_001_ASCIANSCUP_BATTLETALK_04 I cannot... I am undone! I have failed you, Master...
121 117 TEXT_JOBSMN600_02105_QIB_001_YMHITRA_BATTLETALK_05 Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
122 118 TEXT_JOBSMN600_02105_QIB_001_DANCINGWOLF_BATTLETALK_06 No! Curse my weakness! My soldiers must be avenged...
+38 -98
View File
@@ -49,105 +49,45 @@ int32,str,str
45,"TEXT_TSTPLN104_02148_TODO_21",""
46,"TEXT_TSTPLN104_02148_TODO_22",""
47,"TEXT_TSTPLN104_02148_TODO_23",""
48,"TEXT_TSTPLN104_02148_MUMUNI_000_000","うう……まだ口の中が変な感じ……。
こんな目にあったからには、
本物のワラビモチを頬張らずして帰れないわ!"
49,"TEXT_TSTPLN104_02148_MUMUNI_000_001","料理屋さん、本物のワラビモチを手に入れる方法は、
本当に何も残っていないの?"
50,"TEXT_TSTPLN104_02148_MESTONNAUX_000_002","そうですね……。
ワラビモチを作って、ここいらの店に卸しているのは、
東方から流れてきた、アウラ族の職人なんです。"
51,"TEXT_TSTPLN104_02148_MESTONNAUX_000_003","今ワラビモチの在庫がなくなっているのも、
彼がワラビモチを作っていないのが原因です。
ですから、直接話を聞いてみては?"
52,"TEXT_TSTPLN104_02148_MESTONNAUX_000_004","彼の名前は「クズキリ」。
聖バルロアイアン広場のあたりで探せば、会えるはずですよ。"
53,"TEXT_TSTPLN104_02148_MUMUNI_000_005","よし、さっそく「クズキリ」さんを探しにいきましょう。
大丈夫、事が解決した暁には、
相応の報酬を、景気よく支払わせてもらうわ!"
48,"TEXT_TSTPLN104_02148_MUMUNI_000_000","うう……まだ口の中が変な感じ……。
こんな目にあったからには、
本物のワラビモチを頬張らずして帰れないわ!"
49,"TEXT_TSTPLN104_02148_MUMUNI_000_001","料理屋さん、本物のワラビモチを手に入れる方法は、
本当に何も残っていないの?"
50,"TEXT_TSTPLN104_02148_MESTONNAUX_000_002","そうですね……。
ワラビモチを作って、ここいらの店に卸しているのは、
55,"TEXT_TSTPLN104_02148_KUZUKIRI_000_020","ワラビモチ職人の、クズキリという男を探している?
それなら、俺で間違いないが……。"
56,"TEXT_TSTPLN104_02148_KUZUKIRI_000_021","……なるほど、そこのチビと一緒に、
はるばるワラビモチを食いにきたのか。
それは悪いことをしたな。"
57,"TEXT_TSTPLN104_02148_KUZUKIRI_000_022","実は、ワラビモチの原料を買いつけにいった帰りに、
異端者の一派「クレクレスイーツ団」に襲われて、
買ったものをすべて奪われてしまったんだ。"
58,"TEXT_TSTPLN104_02148_KUZUKIRI_000_023","俺に、異端者と戦う力はない……。
だが、もしもお前が荷物を取り戻してくれるなら、
最高のワラビモチを作ってやると約束しよう。"
59,"TEXT_TSTPLN104_02148_KUZUKIRI_000_024","その気があるなら、高地ドラヴァニアへ来てくれ。
「テイルフェザー」の東で合流しよう。"
東方から流れてきた、アウラ族の職人なんです。"
51,"TEXT_TSTPLN104_02148_MESTONNAUX_000_003","今ワラビモチの在庫がなくなっているのも、
彼がワラビモチを作っていないのが原因です。
ですから、直接話を聞いてみては?"
52,"TEXT_TSTPLN104_02148_MESTONNAUX_000_004","彼の名前は「クズキリ」。
聖バルロアイアン広場のあたりで探せば、会えるはずですよ。"
61,"TEXT_TSTPLN104_02148_MUMUNI_000_035","冒険者さん、無事に帰ってきてね……!
クズキリさんの荷物が取り返せたら
美味しいワラビモチを堪能しましょう。"
62,"TEXT_TSTPLN104_02148_KUZUKIRI_000_040","来てくれたか。
ありがたい、どうか俺の荷物を取り返してくれ。"
63,"TEXT_TSTPLN104_02148_KUZUKIRI_000_041","荷物を奪った「クレクレスイーツ団」の根城は、北の洞窟だ。
近くまでは、俺が案内しよう。"
64,"TEXT_TSTPLN104_02148_KUZUKIRI_000_042","「クレクレスイーツ団」は、この辺りを通る旅人や商人を、
誰彼かまわず襲っているらしい。
気を付けながら、まずはこの小道を北へと進んでくれ。"
65,"TEXT_TSTPLN104_02148_BALLOON_000_050","くんくん!
キナコの匂いがするぞ!"
53,"TEXT_TSTPLN104_02148_MUMUNI_000_005","よし、さっそく「クズキリ」さんを探しにいきましょう。
大丈夫、事が解決した暁には
相応の報酬を、景気よく支払わせてもらうわ!"
54,"TEXT_TSTPLN104_02148_MUMUNI_000_010","この人が、クズキリさんかしら……?"
55,"TEXT_TSTPLN104_02148_KUZUKIRI_000_020","ワラビモチ職人の、クズキリという男を探している?
それなら、俺で間違いないが……。"
56,"TEXT_TSTPLN104_02148_KUZUKIRI_000_021","……なるほど、そこのチビと一緒に、
68,"TEXT_TSTPLN104_02148_KUZUKIRI_000_060","よかった、無事だな
「クレクレスイーツ団」め、なんて節操のない……"
69,"TEXT_TSTPLN104_02148_KUZUKIRI_000_061","奴らの根城は、ここから北東にある洞窟だ。
俺はここで待たせてもらうが
くれぐれも注意して、荷物を取り戻してくれ……!"
70,"TEXT_TSTPLN104_02148_KUZUKIRI_000_070","奴らの根城は、ここから北東にある洞窟だ
俺はここで待たせてもらうが
くれぐれも注意して、荷物を取り戻してくれ……!"
71,"TEXT_TSTPLN104_02148_KUZUKIRI_000_080","戻ったか……!
どうだ、俺の荷物は取り戻せたか?"
72,"TEXT_TSTPLN104_02148_KUZUKIRI_000_081","おお、間違いない!
これは俺が買い付けた、ワラビモチの原料……
そう、ワラビ粉だ。"
73,"TEXT_TSTPLN104_02148_KUZUKIRI_000_082","ありがたい、これでワラビモチを作ることができる。
さっそく皇都に戻って、準備にとりかかろう
待ちわびてるだろうチビにも、声をかけてやらないとな"
74,"TEXT_TSTPLN104_02148_KUZUKIRI_000_090","ワラビモチの準備はできてるぞ
そこのチビと一緒に、食べに来るといい"
75,"TEXT_TSTPLN104_02148_MUMUNI_000_100","クズキリさんから話は聞いたわ。
無事に彼の荷物を取り戻してくれたそうね
本当の本当に、どうもありがとう!"
76,"TEXT_TSTPLN104_02148_MUMUNI_000_101","さあ、これでやっと、ワラビモチを食べることができるわ。
クズキリさんが「忘れられた騎士亭」に用意してくれたそうよ。
さっそく行きましょう!"
77,"TEXT_TSTPLN104_02148_MUMUNI_000_102","う~ん、おいしいっ!
私が求めてたお菓子は、まさにこれよ!"
78,"TEXT_TSTPLN104_02148_MUMUNI_000_103","このスベスベモチモチとした食感……
ふんわりと繊細な甘み……
やっぱり、本物のワラビモチは最高だわ!"
79,"TEXT_TSTPLN104_02148_KUZUKIRI_000_104","……そうか、何よりだ。
まだまだあるから、好きなだけ食うといい。"
80,"TEXT_TSTPLN104_02148_MUMUNI_000_105","いいの……?
私、本当に全部食べちゃうわよ?
そしたらあなた、商売あがったりなんじゃない?"
81,"TEXT_TSTPLN104_02148_KUZUKIRI_000_106","構わないさ。
戻ってこないと思っていた材料が、
お前たちのおかげで戻ってきたわけだしな。"
82,"TEXT_TSTPLN104_02148_KUZUKIRI_000_107","それに、ワラビモチを食べるためだけに、
わざわざ旅してきたと言われたら、
腹いっぱい食わせてやるりたくもなる……。"
83,"TEXT_TSTPLN104_02148_KUZUKIRI_000_108","ワラビモチは、俺の故郷が発祥の菓子だからな。
そこまで気に入ってくれて、何よりだ。"
84,"TEXT_TSTPLN104_02148_MUMUNI_000_109","あなたの故郷……って、東方の!?
私、てっきりイシュガルドの名菓かと思ってたわ!"
85,"TEXT_TSTPLN104_02148_KUZUKIRI_000_110","もともとは、東からの旅人によって伝えられ、
原料となるワラビが、この土地で容易に栽培できたことから、
イシュガルドの菓子として定着したと聞いている。"
86,"TEXT_TSTPLN104_02148_KUZUKIRI_000_111","俺も故郷を離れて長いが、あっちには、
キナコの代わりに茶の粉末をまぶしたものなんかもある。
多種多様な、ワラビモチの宝庫さ。"
87,"TEXT_TSTPLN104_02148_MUMUNI_000_112","まあ、なんて素敵なの……!
これは、次の旅の行き先が決まったようね!"
88,"TEXT_TSTPLN104_02148_MUMUNI_000_113","新たなワラビモチを探求する際には、
腕の立つあなたに、ぜひまた同行してもらいたいものだわ。"
89,"TEXT_TSTPLN104_02148_MUMUNI_000_114","……でも、その前に!
冒険者さんも、はやくワラビモチを食べましょうよ。
本当にこれ、すっごくおいしいんだからっ♪"
はるばるワラビモチを食いにきたのか
それは悪いことをしたな"
57,"TEXT_TSTPLN104_02148_KUZUKIRI_000_022","実は、ワラビモチの原料を買いつけにいった帰りに、
異端者の一派「クレクレスイーツ団」に襲われて
買ったものをすべて奪われてしまったんだ。"
58,"TEXT_TSTPLN104_02148_KUZUKIRI_000_023","俺に、異端者と戦う力はない……
だが、もしもお前が荷物を取り戻してくれるなら
最高のワラビモチを作ってやると約束しよう。"
59,"TEXT_TSTPLN104_02148_KUZUKIRI_000_024","その気があるなら、高地ドラヴァニアへ来てくれ。
「テイルフェザー」の東で合流しよう。"
60,"TEXT_TSTPLN104_02148_KUZUKIRI_000_030","その気があるなら、高地ドラヴァニアへ来てくれ。"
61,"TEXT_TSTPLN104_02148_MUMUNI_000_035","冒険者さん、無事に帰ってきてね……
クズキリさんの荷物が取り返せたら、
美味しいワラビモチを堪能しましょう。"
62,"TEXT_TSTPLN104_02148_KUZUKIRI_000_040","来てくれたか
ありがたい、どうか俺の荷物を取り返してくれ"
63,"TEXT_TSTPLN104_02148_KUZUKIRI_000_041","荷物を奪った「クレクレスイーツ団」の根城は、北の洞窟だ
近くまでは、俺が案内しよう"
64,"TEXT_TSTPLN104_02148_KUZUKIRI_000_042","「クレクレスイーツ団」は、この辺りを通る旅人や商人を、
誰彼かまわず襲っているらしい
気を付けながら、まずはこの小道を北へと進んでくれ。"
65,"TEXT_TSTPLN104_02148_BALLOON_000_050","くんくん!
1 key 0 1
49 45 TEXT_TSTPLN104_02148_TODO_21
50 46 TEXT_TSTPLN104_02148_TODO_22
51 47 TEXT_TSTPLN104_02148_TODO_23
52 48 TEXT_TSTPLN104_02148_MUMUNI_000_000 うう……まだ口の中が変な感じ……。 こんな目にあったからには、 本物のワラビモチを頬張らずして帰れないわ! うう……まだ口の中が変な感じ……。 こんな目にあったからには、 本物のワラビモチを頬張らずして帰れないわ!
53 49 TEXT_TSTPLN104_02148_MUMUNI_000_001 料理屋さん、本物のワラビモチを手に入れる方法は、 本当に何も残っていないの? 料理屋さん、本物のワラビモチを手に入れる方法は、 本当に何も残っていないの?
54 50 TEXT_TSTPLN104_02148_MESTONNAUX_000_002 そうですね……。 ワラビモチを作って、ここいらの店に卸しているのは、 東方から流れてきた、アウラ族の職人なんです。 そうですね……。 ワラビモチを作って、ここいらの店に卸しているのは、 東方から流れてきた、アウラ族の職人なんです。
55 51 TEXT_TSTPLN104_02148_MESTONNAUX_000_003 今ワラビモチの在庫がなくなっているのも、 彼がワラビモチを作っていないのが原因です。 ですから、直接話を聞いてみては? 今ワラビモチの在庫がなくなっているのも、 彼がワラビモチを作っていないのが原因です。 ですから、直接話を聞いてみては?
56 52 TEXT_TSTPLN104_02148_MESTONNAUX_000_004 彼の名前は「クズキリ」。 聖バルロアイアン広場のあたりで探せば、会えるはずですよ。 彼の名前は「クズキリ」。 聖バルロアイアン広場のあたりで探せば、会えるはずですよ。
57 53 TEXT_TSTPLN104_02148_MUMUNI_000_005 よし、さっそく「クズキリ」さんを探しにいきましょう。 大丈夫、事が解決した暁には、 相応の報酬を、景気よく支払わせてもらうわ! よし、さっそく「クズキリ」さんを探しにいきましょう。 大丈夫、事が解決した暁には、 相応の報酬を、景気よく支払わせてもらうわ!
54 TEXT_TSTPLN104_02148_MUMUNI_000_010 この人が、クズキリさんかしら……?
55 TEXT_TSTPLN104_02148_KUZUKIRI_000_020 ワラビモチ職人の、クズキリという男を探している? それなら、俺で間違いないが……。
56 TEXT_TSTPLN104_02148_KUZUKIRI_000_021 ……なるほど、そこのチビと一緒に、 はるばるワラビモチを食いにきたのか。 それは悪いことをしたな。
57 TEXT_TSTPLN104_02148_KUZUKIRI_000_022 実は、ワラビモチの原料を買いつけにいった帰りに、 異端者の一派「クレクレスイーツ団」に襲われて、 買ったものをすべて奪われてしまったんだ。
58 TEXT_TSTPLN104_02148_KUZUKIRI_000_023 俺に、異端者と戦う力はない……。 だが、もしもお前が荷物を取り戻してくれるなら、 最高のワラビモチを作ってやると約束しよう。
59 TEXT_TSTPLN104_02148_KUZUKIRI_000_024 その気があるなら、高地ドラヴァニアへ来てくれ。 「テイルフェザー」の東で合流しよう。
60 TEXT_TSTPLN104_02148_KUZUKIRI_000_030 その気があるなら、高地ドラヴァニアへ来てくれ。
61 TEXT_TSTPLN104_02148_MUMUNI_000_035 冒険者さん、無事に帰ってきてね……! クズキリさんの荷物が取り返せたら、 美味しいワラビモチを堪能しましょう。
62 TEXT_TSTPLN104_02148_KUZUKIRI_000_040 来てくれたか。 ありがたい、どうか俺の荷物を取り返してくれ。
63 TEXT_TSTPLN104_02148_KUZUKIRI_000_041 荷物を奪った「クレクレスイーツ団」の根城は、北の洞窟だ。 近くまでは、俺が案内しよう。
58 64 54 TEXT_TSTPLN104_02148_KUZUKIRI_000_042 TEXT_TSTPLN104_02148_MUMUNI_000_010 「クレクレスイーツ団」は、この辺りを通る旅人や商人を、 誰彼かまわず襲っているらしい。 気を付けながら、まずはこの小道を北へと進んでくれ。 この人が、クズキリさんかしら……?
59 65 55 TEXT_TSTPLN104_02148_BALLOON_000_050 TEXT_TSTPLN104_02148_KUZUKIRI_000_020 くんくん! キナコの匂いがするぞ! ワラビモチ職人の、クズキリという男を探している? それなら、俺で間違いないが……。
60 66 56 TEXT_TSTPLN104_02148_BALLOON_000_051 TEXT_TSTPLN104_02148_KUZUKIRI_000_021 スイーツをよこせ! ……なるほど、そこのチビと一緒に、 はるばるワラビモチを食いにきたのか。 それは悪いことをしたな。
61 67 57 TEXT_TSTPLN104_02148_BALLOON_000_052 TEXT_TSTPLN104_02148_KUZUKIRI_000_022 糖分!糖分! 実は、ワラビモチの原料を買いつけにいった帰りに、 異端者の一派「クレクレスイーツ団」に襲われて、 買ったものをすべて奪われてしまったんだ。
62 68 58 TEXT_TSTPLN104_02148_KUZUKIRI_000_060 TEXT_TSTPLN104_02148_KUZUKIRI_000_023 よかった、無事だな。 「クレクレスイーツ団」め、なんて節操のない……。 俺に、異端者と戦う力はない……。 だが、もしもお前が荷物を取り戻してくれるなら、 最高のワラビモチを作ってやると約束しよう。
63 69 59 TEXT_TSTPLN104_02148_KUZUKIRI_000_061 TEXT_TSTPLN104_02148_KUZUKIRI_000_024 奴らの根城は、ここから北東にある洞窟だ。 俺はここで待たせてもらうが、 くれぐれも注意して、荷物を取り戻してくれ……! その気があるなら、高地ドラヴァニアへ来てくれ。 「テイルフェザー」の東で合流しよう。
70 TEXT_TSTPLN104_02148_KUZUKIRI_000_070 奴らの根城は、ここから北東にある洞窟だ。 俺はここで待たせてもらうが、 くれぐれも注意して、荷物を取り戻してくれ……!
71 TEXT_TSTPLN104_02148_KUZUKIRI_000_080 戻ったか……! どうだ、俺の荷物は取り戻せたか?
72 TEXT_TSTPLN104_02148_KUZUKIRI_000_081 おお、間違いない! これは俺が買い付けた、ワラビモチの原料…… そう、ワラビ粉だ。
73 TEXT_TSTPLN104_02148_KUZUKIRI_000_082 ありがたい、これでワラビモチを作ることができる。 さっそく皇都に戻って、準備にとりかかろう。 待ちわびてるだろうチビにも、声をかけてやらないとな。
74 TEXT_TSTPLN104_02148_KUZUKIRI_000_090 ワラビモチの準備はできてるぞ。 そこのチビと一緒に、食べに来るといい。
75 TEXT_TSTPLN104_02148_MUMUNI_000_100 クズキリさんから話は聞いたわ。 無事に彼の荷物を取り戻してくれたそうね。 本当の本当に、どうもありがとう!
76 TEXT_TSTPLN104_02148_MUMUNI_000_101 さあ、これでやっと、ワラビモチを食べることができるわ。 クズキリさんが「忘れられた騎士亭」に用意してくれたそうよ。 さっそく行きましょう!
77 TEXT_TSTPLN104_02148_MUMUNI_000_102 う~ん、おいしいっ! 私が求めてたお菓子は、まさにこれよ!
64 78 60 TEXT_TSTPLN104_02148_MUMUNI_000_103 TEXT_TSTPLN104_02148_KUZUKIRI_000_030 このスベスベモチモチとした食感…… ふんわりと繊細な甘み…… やっぱり、本物のワラビモチは最高だわ! その気があるなら、高地ドラヴァニアへ来てくれ。
65 79 61 TEXT_TSTPLN104_02148_KUZUKIRI_000_104 TEXT_TSTPLN104_02148_MUMUNI_000_035 ……そうか、何よりだ。 まだまだあるから、好きなだけ食うといい。 冒険者さん、無事に帰ってきてね……! クズキリさんの荷物が取り返せたら、 美味しいワラビモチを堪能しましょう。
66 80 62 TEXT_TSTPLN104_02148_MUMUNI_000_105 TEXT_TSTPLN104_02148_KUZUKIRI_000_040 いいの……? 私、本当に全部食べちゃうわよ? そしたらあなた、商売あがったりなんじゃない? 来てくれたか。 ありがたい、どうか俺の荷物を取り返してくれ。
67 81 63 TEXT_TSTPLN104_02148_KUZUKIRI_000_106 TEXT_TSTPLN104_02148_KUZUKIRI_000_041 構わないさ。 戻ってこないと思っていた材料が、 お前たちのおかげで戻ってきたわけだしな。 荷物を奪った「クレクレスイーツ団」の根城は、北の洞窟だ。 近くまでは、俺が案内しよう。
68 82 64 TEXT_TSTPLN104_02148_KUZUKIRI_000_107 TEXT_TSTPLN104_02148_KUZUKIRI_000_042 それに、ワラビモチを食べるためだけに、 わざわざ旅してきたと言われたら、 腹いっぱい食わせてやるりたくもなる……。 「クレクレスイーツ団」は、この辺りを通る旅人や商人を、 誰彼かまわず襲っているらしい。 気を付けながら、まずはこの小道を北へと進んでくれ。
69 83 65 TEXT_TSTPLN104_02148_KUZUKIRI_000_108 TEXT_TSTPLN104_02148_BALLOON_000_050 ワラビモチは、俺の故郷が発祥の菓子だからな。 そこまで気に入ってくれて、何よりだ。 くんくん! キナコの匂いがするぞ!
84 TEXT_TSTPLN104_02148_MUMUNI_000_109 あなたの故郷……って、東方の!? 私、てっきりイシュガルドの名菓かと思ってたわ!
85 TEXT_TSTPLN104_02148_KUZUKIRI_000_110 もともとは、東からの旅人によって伝えられ、 原料となるワラビが、この土地で容易に栽培できたことから、 イシュガルドの菓子として定着したと聞いている。
86 TEXT_TSTPLN104_02148_KUZUKIRI_000_111 俺も故郷を離れて長いが、あっちには、 キナコの代わりに茶の粉末をまぶしたものなんかもある。 多種多様な、ワラビモチの宝庫さ。
87 TEXT_TSTPLN104_02148_MUMUNI_000_112 まあ、なんて素敵なの……! これは、次の旅の行き先が決まったようね!
88 TEXT_TSTPLN104_02148_MUMUNI_000_113 新たなワラビモチを探求する際には、 腕の立つあなたに、ぜひまた同行してもらいたいものだわ。
89 TEXT_TSTPLN104_02148_MUMUNI_000_114 ……でも、その前に! 冒険者さんも、はやくワラビモチを食べましょうよ。 本当にこれ、すっごくおいしいんだからっ♪
70 66 TEXT_TSTPLN104_02148_BALLOON_000_051 スイーツをよこせ!
71 67 TEXT_TSTPLN104_02148_BALLOON_000_052 糖分!糖分!
72 68 TEXT_TSTPLN104_02148_KUZUKIRI_000_060 よかった、無事だな。 「クレクレスイーツ団」め、なんて節操のない……。
73 69 TEXT_TSTPLN104_02148_KUZUKIRI_000_061 奴らの根城は、ここから北東にある洞窟だ。 俺はここで待たせてもらうが、 くれぐれも注意して、荷物を取り戻してくれ……!
74 70 TEXT_TSTPLN104_02148_KUZUKIRI_000_070 奴らの根城は、ここから北東にある洞窟だ。 俺はここで待たせてもらうが、 くれぐれも注意して、荷物を取り戻してくれ……!
75 71 TEXT_TSTPLN104_02148_KUZUKIRI_000_080 戻ったか……! どうだ、俺の荷物は取り戻せたか?
76 72 TEXT_TSTPLN104_02148_KUZUKIRI_000_081 おお、間違いない! これは俺が買い付けた、ワラビモチの原料…… そう、ワラビ粉だ。
77 73 TEXT_TSTPLN104_02148_KUZUKIRI_000_082 ありがたい、これでワラビモチを作ることができる。 さっそく皇都に戻って、準備にとりかかろう。 待ちわびてるだろうチビにも、声をかけてやらないとな。
78 74 TEXT_TSTPLN104_02148_KUZUKIRI_000_090 ワラビモチの準備はできてるぞ。 そこのチビと一緒に、食べに来るといい。
79 75 TEXT_TSTPLN104_02148_MUMUNI_000_100 クズキリさんから話は聞いたわ。 無事に彼の荷物を取り戻してくれたそうね。 本当の本当に、どうもありがとう!
80 76 TEXT_TSTPLN104_02148_MUMUNI_000_101 さあ、これでやっと、ワラビモチを食べることができるわ。 クズキリさんが「忘れられた騎士亭」に用意してくれたそうよ。 さっそく行きましょう!
81 77 TEXT_TSTPLN104_02148_MUMUNI_000_102 う~ん、おいしいっ! 私が求めてたお菓子は、まさにこれよ!
82 78 TEXT_TSTPLN104_02148_MUMUNI_000_103 このスベスベモチモチとした食感…… ふんわりと繊細な甘み…… やっぱり、本物のワラビモチは最高だわ!
83 79 TEXT_TSTPLN104_02148_KUZUKIRI_000_104 ……そうか、何よりだ。 まだまだあるから、好きなだけ食うといい。
84 80 TEXT_TSTPLN104_02148_MUMUNI_000_105 いいの……? 私、本当に全部食べちゃうわよ? そしたらあなた、商売あがったりなんじゃない?
85 81 TEXT_TSTPLN104_02148_KUZUKIRI_000_106 構わないさ。 戻ってこないと思っていた材料が、 お前たちのおかげで戻ってきたわけだしな。
86 82 TEXT_TSTPLN104_02148_KUZUKIRI_000_107 それに、ワラビモチを食べるためだけに、 わざわざ旅してきたと言われたら、 腹いっぱい食わせてやるりたくもなる……。
87 83 TEXT_TSTPLN104_02148_KUZUKIRI_000_108 ワラビモチは、俺の故郷が発祥の菓子だからな。 そこまで気に入ってくれて、何よりだ。
88 84 TEXT_TSTPLN104_02148_MUMUNI_000_109 あなたの故郷……って、東方の!? 私、てっきりイシュガルドの名菓かと思ってたわ!
89 85 TEXT_TSTPLN104_02148_KUZUKIRI_000_110 もともとは、東からの旅人によって伝えられ、 原料となるワラビが、この土地で容易に栽培できたことから、 イシュガルドの菓子として定着したと聞いている。
90 86 TEXT_TSTPLN104_02148_KUZUKIRI_000_111 俺も故郷を離れて長いが、あっちには、 キナコの代わりに茶の粉末をまぶしたものなんかもある。 多種多様な、ワラビモチの宝庫さ。
91 87 TEXT_TSTPLN104_02148_MUMUNI_000_112 まあ、なんて素敵なの……! これは、次の旅の行き先が決まったようね!
92 88 TEXT_TSTPLN104_02148_MUMUNI_000_113 新たなワラビモチを探求する際には、 腕の立つあなたに、ぜひまた同行してもらいたいものだわ。
93 89 TEXT_TSTPLN104_02148_MUMUNI_000_114 ……でも、その前に! 冒険者さんも、はやくワラビモチを食べましょうよ。 本当にこれ、すっごくおいしいんだからっ♪