Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA001_02255_SEQ_00","The Vath storyteller looks at you, clicking his mandibles nervously.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA001_02255_SEQ_01","The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA001_02255_SEQ_00","The Vath storyteller looks at you, clicking his mandibles nervously.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA001_02255_SEQ_01","The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA001_02255_SEQ_00 The Vath storyteller looks at you, clicking his mandibles nervously. ※The difficulty of this quest will be synced to your current level. The Vath storyteller looks at you, clicking his mandibles nervously. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA001_02255_SEQ_01 The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The storyteller explains that Loth ast Vath has a newcomer, who has yet to find his purpose and thus remains nameless. Determined to make himself useful, the new Vath set out towards the Chocobo Forest in search of food to bring back to his brothers and sisters; alas, he has not yet returned. Worrying that the hunters may have mistaken him for a Gnath, the storyteller urges you to venture out to Tailfeather and inquire as to his whereabouts. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA001_02255_SEQ_02 You find the nameless Vath at Tailfeather, where he has been detained by the hunters for devouring a great amount of gysahl greens set in chocobo traps. Marcechamp offers to release the beastman on the condition that he repays the hunters for the greens by harvesting branches from young meliae, with which to make arrow shafts. The nameless one agrees, and Marcechamp asks you to accompany him so that he does not flee from his task.
3 TEXT_BANGNA001_02255_SEQ_03 You follow the nameless one into the Smoldering Wastes, where he tells you he intends to return to Loth ast Vath instead, without repaying his debt. But with a little persuasion on your part, he soon acquiesces to the hunters' task, asking you to help him gather the branches.
4 TEXT_BANGNA001_02255_SEQ_04 You harvest the melia branch with little effort. Return to the nameless one with the branch so he may pay his debt to the hunters.
6 5 2 TEXT_BANGNA001_02255_SEQ_05 TEXT_BANGNA001_02255_SEQ_02 You hand the sapling branch to the nameless one. Upon doing so, you notice the little Vath has also gathered a prodigious quantity of his own. Make for Tailfeather to deliver them to Marcechamp. You find the nameless Vath at Tailfeather, where he has been detained by the hunters for devouring a great amount of gysahl greens set in chocobo traps. Marcechamp offers to release the beastman on the condition that he repays the hunters for the greens by harvesting branches from young meliae, with which to make arrow shafts. The nameless one agrees, and Marcechamp asks you to accompany him so that he does not flee from his task.
7 6 3 TEXT_BANGNA001_02255_SEQ_06 TEXT_BANGNA001_02255_SEQ_03 Marcechamp is visibly surprised that the Vath returned to Tailfeather, with a large quantity of branches besides. Satisfied with the Vath's hard work and amused by his honesty, he also offers a reward: a sack of gysahl greens for the nameless one to take home to Loth ast Vath. The nameless one grows excited at the prospect of retrieving items for rewards to share among the colony and declares his resolve to become an adventurer. Report the good news to the Vath storyteller in Loth ast Vath. You follow the nameless one into the Smoldering Wastes, where he tells you he intends to return to Loth ast Vath instead, without repaying his debt. But with a little persuasion on your part, he soon acquiesces to the hunters' task, asking you to help him gather the branches.
8 7 4 TEXT_BANGNA001_02255_SEQ_07 TEXT_BANGNA001_02255_SEQ_04 At Loth ast Vath, the nameless one offers his rewards to the Vath storyteller. While pleased with the gysahl greens he has brought, the storyteller and the fleetfoot are troubled by their colony's sustainability. Though their link with the Overmind has been severed, they continue to depend on the Onemind by stealing what little resources they can from Loth ast Gnath. The nameless Vath, steadfast in his resolve to become an adventurer, offers to travel to faraway lands and obtain rewards for his services to lessen the Vath's reliance on the Onemind. The storyteller accepts this as the nameless one's purpose, and allows him to set up an Adventurers' Guild in Loth ast Vath. You harvest the melia branch with little effort. Return to the nameless one with the branch so he may pay his debt to the hunters.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA002_02256_SEQ_00","The Vath deftarm looks to be in high spirits.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA002_02256_SEQ_01","The colony has used some of its newfound wealth to procure second-hand cannons for their defense. However, the cannons did not come with the stock of firesand required to operate them. Not to be discouraged by the Gnath's fierce guard of the sulphur needed to make the powder, the deftarm sought advice from Marcechamp. The hunter made mention of the Convictors of Coerthas, who own cannons similar to the deftarm's second-hand ones. The Vath adventurer concludes that the dragonslayers must have a large supply of firesand on hand, and is eager to make their acquaintance. Before making your way to Coerthas, rendezvous with the deftarm on the edge of the Chocobo Forest.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA002_02256_SEQ_00","The Vath deftarm looks to be in high spirits.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA002_02256_SEQ_01","The colony has used some of its newfound wealth to procure second-hand cannons for their defense. However, the cannons did not come with the stock of firesand required to operate them. Not to be discouraged by the Gnath's fierce guard of the sulphur needed to make the powder, the deftarm sought advice from Marcechamp. The hunter made mention of the Convictors of Coerthas, who own cannons similar to the deftarm's second-hand ones. The Vath adventurer concludes that the dragonslayers must have a large supply of firesand on hand, and is eager to make their acquaintance. Before making your way to Coerthas, rendezvous with the deftarm on the edge of the Chocobo Forest.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA002_02256_SEQ_00 The Vath deftarm looks to be in high spirits. ※The difficulty of this quest will be synced to your current level. The Vath deftarm looks to be in high spirits. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA002_02256_SEQ_01 The colony has used some of its newfound wealth to procure second-hand cannons for their defense. However, the cannons did not come with the stock of firesand required to operate them. Not to be discouraged by the Gnath's fierce guard of the sulphur needed to make the powder, the deftarm sought advice from Marcechamp. The hunter made mention of the Convictors of Coerthas, who own cannons similar to the deftarm's second-hand ones. The Vath adventurer concludes that the dragonslayers must have a large supply of firesand on hand, and is eager to make their acquaintance. Before making your way to Coerthas, rendezvous with the deftarm on the edge of the Chocobo Forest. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The colony has used some of its newfound wealth to procure second-hand cannons for their defense. However, the cannons did not come with the stock of firesand required to operate them. Not to be discouraged by the Gnath's fierce guard of the sulphur needed to make the powder, the deftarm sought advice from Marcechamp. The hunter made mention of the Convictors of Coerthas, who own cannons similar to the deftarm's second-hand ones. The Vath adventurer concludes that the dragonslayers must have a large supply of firesand on hand, and is eager to make their acquaintance. Before making your way to Coerthas, rendezvous with the deftarm on the edge of the Chocobo Forest. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA002_02256_SEQ_02 You meet with an anxious Vath deftarm near the edge of the forelands, who remarks that this would be the furthest he has been from his home. But your journey is soon interrupted by a familiar foe.
3 TEXT_BANGNA002_02256_SEQ_03 You find yourself face-to-face with a Gnath brandishing a musket, whom you quickly dispatch. Afterwards, an ashamed deftarm explains that he was unable to join the fray because the voices of the Gnath struck fear in him. Turning his thoughts to the task at hand, he bids you continue onward to Coerthas.
4 TEXT_BANGNA002_02256_SEQ_04 The deftarm is overwhelmed by his first sight of snow. Unfortunately, he appears rather less comfortable in the cold. Shivering, he slowly makes his way towards the Convictory.
6 5 2 TEXT_BANGNA002_02256_SEQ_05 TEXT_BANGNA002_02256_SEQ_02 Jantellot quickly overcomes his astonishment at being addressed by a giant talking crab once the deftarm expresses his desire for firesand. The fledgling adventurer makes the mistake of declaring he will perform “any task” in exchange, prompting Jantellot to bid the Vath rid the camp of lesser dragons entirely. After failing to convince Jantellot to change his request, the deftarm is at a loss as to how to slay a horde of dragons on his own. However, recalling the Vathic methods of driving dragons away, he quickly departs the camp to search for herbs to make incense, but not before asking that you prepare a fire outside the camp. You meet with an anxious Vath deftarm near the edge of the forelands, who remarks that this would be the furthest he has been from his home. But your journey is soon interrupted by a familiar foe.
7 6 3 TEXT_BANGNA002_02256_SEQ_06 TEXT_BANGNA002_02256_SEQ_03 You build a fire with the bundle of wood that Jantellot provided, and wait for the Vath's return. Just as the scouts have spotted lesser dragons flying over the ridge towards the camp, the deftarm appears with the dried herbs. He tells Jantellot if he lights them aflame, it will produce a smoke so potent that it forces dragons to retreat. The Convictor seems doubtful of its effectiveness at first, but is pleasantly surprised when he sees the results for himself. He offers firesand to the deftarm in exchange for more of the herbs to which the deftarm gleefully accepts. With mention of the guild and its services, a deal is struck between the Vath and the Convictor leader. Speak with the deftarm before you set off for Loth ast Vath. You find yourself face-to-face with a Gnath brandishing a musket, whom you quickly dispatch. Afterwards, an ashamed deftarm explains that he was unable to join the fray because the voices of the Gnath struck fear in him. Turning his thoughts to the task at hand, he bids you continue onward to Coerthas.
8 7 4 TEXT_BANGNA002_02256_SEQ_07 TEXT_BANGNA002_02256_SEQ_04 The deftarm is satisfied that he was able to fulfill his quest, but expresses relief that he can now leave the freezing climate of Coerthas. Return to Loth ast Vath to apprise the storyteller of the developments. The deftarm is overwhelmed by his first sight of snow. Unfortunately, he appears rather less comfortable in the cold. Shivering, he slowly makes his way towards the Convictory.
+4 -9
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA003_02257_SEQ_00","The Vath deftarm is looking at the colony's store of muskets, shaking his head.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA003_02257_SEQ_01","The Vath deftarm is pleased with the progress his guild is making, but with progress comes the need for more tools and weapons. He notes that the muskets that the Nonmind have stolen from the Gnath are falling into disrepair, and he seeks a way to procure more without relying on their enemy. The Vath inquires to you about the goblins, who he heard were quite adept at metalworking. Seeking your help for an introduction to the goblins of Idyllshire, he excitedly sets off to prepare for his new journey. You agree to rendezvous at the border, in the west of Avalonia Fallen.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA003_02257_SEQ_00","The Vath deftarm is looking at the colony's store of muskets, shaking his head.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA003_02257_SEQ_01","The Vath deftarm is pleased with the progress his guild is making, but with progress comes the need for more tools and weapons. He notes that the muskets that the Nonmind have stolen from the Gnath are falling into disrepair, and he seeks a way to procure more without relying on their enemy. The Vath inquires to you about the goblins, who he heard were quite adept at metalworking. Seeking your help for an introduction to the goblins of Idyllshire, he excitedly sets off to prepare for his new journey. You agree to rendezvous at the border, in the west of Avalonia Fallen.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -72,8 +69,7 @@ int32,str,str
62,"TEXT_BANGNA003_02257_UDEKIKI_000_032","I was taken aback by his face. It was so... <click> <click> No, never mind. Perhaps it is best not to say."
63,"TEXT_BANGNA003_02257_UDEKIKI_100_035","<click> <click> Do goblins have mouths to speak? Or do they also communicate through the mind?"
64,"TEXT_BANGNA003_02257_SLOWFIX_000_040","Shkohhh... Shkohhh... Behind you, uplander! Massive crawlybug armed with deadly weapon!"
68,"TEXT_BANGNA003_02257_DRYDOX_000_050","Pshhh... Shkohhh...
Uplander needs hand-lending? Drydox never tires of giving out busytasks!"
65,"TEXT_BANGNA003_02257_SLOWFIX_000_041","Shkohhh... Not crawlybug, but walkybug? Seeks gobbie metalworkings? Happy to oblige, we are, but Slowfix is not the gobbie with whom uplander should trade tongueflaps. Seek Drydox!"
66,"TEXT_BANGNA003_02257_UDEKIKI_100_042","Dry...dox? What purpose does one have, with a name like that? "
67,"TEXT_BANGNA003_02257_SLOWFIX_000_045","Reputation of Idyllshire grows large, with walkybugs come to make busydeals with gobbieflock!"
68,"TEXT_BANGNA003_02257_DRYDOX_000_050","Pshhh... Shkohhh...
@@ -101,8 +97,7 @@ Uplander needs hand-lending? Drydox never tires of giving out busytasks!"
89,"TEXT_BANGNA003_02257_DRYDOX_000_072","Pshhh... Drydox grows impatient and comes to checkwork. Shkohhh... What is this stinkysweet smell? It makes Drydox's belly do whirlyturns!"
90,"TEXT_BANGNA003_02257_UDEKIKI_000_073","<slurp> <slurp> These are <slurp> nanka eggs. Succulent and juicy they are. Would you like one?"
91,"TEXT_BANGNA003_02257_DRYDOX_000_074","Yes, yes! But first, Drydox must remove mask─no sneakypeekers!"
96,"TEXT_BANGNA003_02257_DRYDOX_000_079","Pshhh... Shkohhh...
Gobbies have much respect for sweatworking."
92,"TEXT_BANGNA003_02257_DRYDOX_100_074","<slurp> <slurp> <gulp>"
93,"TEXT_BANGNA003_02257_DRYDOX_000_075","Shkohhh... Tastyfresh, <Emphasis>tastyfresh</Emphasis>! Like party in mouth with all gobbieflock invited! More stinkeggs, more stinkeggs!"
94,"TEXT_BANGNA003_02257_UDEKIKI_000_076","<click> <click> Perhaps we can...alter the deal. If you craft boomsticks and metalworks for the Vath, I shall bring you more nanka eggs. Mountains of nanka eggs."
95,"TEXT_BANGNA003_02257_UDEKIKI_000_077","What a relief that the goblins enjoy the same tastes as we. Let us return to the storyteller right away. Make the final arrangements."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA003_02257_SEQ_00 The Vath deftarm is looking at the colony's store of muskets, shaking his head. ※The difficulty of this quest will be synced to your current level. The Vath deftarm is looking at the colony's store of muskets, shaking his head. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA003_02257_SEQ_01 The Vath deftarm is pleased with the progress his guild is making, but with progress comes the need for more tools and weapons. He notes that the muskets that the Nonmind have stolen from the Gnath are falling into disrepair, and he seeks a way to procure more without relying on their enemy. The Vath inquires to you about the goblins, who he heard were quite adept at metalworking. Seeking your help for an introduction to the goblins of Idyllshire, he excitedly sets off to prepare for his new journey. You agree to rendezvous at the border, in the west of Avalonia Fallen. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath deftarm is pleased with the progress his guild is making, but with progress comes the need for more tools and weapons. He notes that the muskets that the Nonmind have stolen from the Gnath are falling into disrepair, and he seeks a way to procure more without relying on their enemy. The Vath inquires to you about the goblins, who he heard were quite adept at metalworking. Seeking your help for an introduction to the goblins of Idyllshire, he excitedly sets off to prepare for his new journey. You agree to rendezvous at the border, in the west of Avalonia Fallen. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA003_02257_SEQ_02 Just as you and the deftarm are about to depart for the hinterlands, it soon becomes evident that the Gnath have been following you. With the deftarm rendered immobile by their whispers, the task is left to you to silence them.
3 TEXT_BANGNA003_02257_SEQ_03 When the deftarm comes to his senses, he relays to you that the Gnath had been ordered to obstruct him from leaving the forelands. But he is confused as to why the Overmind gave such a command, given his trivial position among the Vath. Nevertheless, he shakes off his confusion and bids you both continue onward to the hinterlands.
4 TEXT_BANGNA003_02257_SEQ_04 You find an alarmed deftarm standing next to a deceased Illuminati goblin, and the Vath quickly explains he fired out of self-defense. Upon your explanation of how the Illuminati work in contrast to the Idyllshire goblins, he breathes a sigh of relief that he did not murder one of his possible clients. Your journey continues onwards towards Idyllshire.
6 5 2 TEXT_BANGNA003_02257_SEQ_05 TEXT_BANGNA003_02257_SEQ_02 Slowfix is surprised by the presence of the Vath deftarm in Idyllshire, but seems willing to oblige the request for metalwork. He points you both in the direction of Drydox, who appears to know something of Gnath weaponsmithing. Just as you and the deftarm are about to depart for the hinterlands, it soon becomes evident that the Gnath have been following you. With the deftarm rendered immobile by their whispers, the task is left to you to silence them.
7 6 3 TEXT_BANGNA003_02257_SEQ_06 TEXT_BANGNA003_02257_SEQ_03 The deftarm is confused by her request for “jinglyshine,” and admits that he has none. An unimpressed Drydox agrees to create better muskets for the deftarm, but not before he toils to clear the stone rubble scattered throughout the Collectors' Quarter. The deftarm initially declines her request, remarking that such a simple labor is beneath him. But after your stern guidance, he reluctantly accepts and heads off to complete his task. When the deftarm comes to his senses, he relays to you that the Gnath had been ordered to obstruct him from leaving the forelands. But he is confused as to why the Overmind gave such a command, given his trivial position among the Vath. Nevertheless, he shakes off his confusion and bids you both continue onward to the hinterlands.
8 7 4 TEXT_BANGNA003_02257_SEQ_07 TEXT_BANGNA003_02257_SEQ_04 The request proves no simple task, as the deftarm struggles to clear the immense rubble. Discouraged after his fruitless attempts, he takes a break to enjoy a favorite snack: nanka eggs. Drydox, who came to check on the Vath's progress, immediately notes the eggs' foul stench and grows curious. After a single taste, the goblin takes an immediate liking to the Vathic delicacy. Seeing an opportunity, the deftarm asks Drydox to change the conditions of their arrangement, offering nanka eggs in exchange for metalwork. Drydox excitedly agrees, and a new deal is struck. You find an alarmed deftarm standing next to a deceased Illuminati goblin, and the Vath quickly explains he fired out of self-defense. Upon your explanation of how the Illuminati work in contrast to the Idyllshire goblins, he breathes a sigh of relief that he did not murder one of his possible clients. Your journey continues onwards towards Idyllshire.
69 68 65 TEXT_BANGNA003_02257_DRYDOX_000_050 TEXT_BANGNA003_02257_SLOWFIX_000_041 Pshhh... Shkohhh... Uplander needs hand-lending? Drydox never tires of giving out busytasks! Shkohhh... Not crawlybug, but walkybug? Seeks gobbie metalworkings? Happy to oblige, we are, but Slowfix is not the gobbie with whom uplander should trade tongueflaps. Seek Drydox!
70 69 66 TEXT_BANGNA003_02257_DRYDOX_000_051 TEXT_BANGNA003_02257_UDEKIKI_100_042 Ahhh, a walkybug! It has been many years since Drydox saw your kind. Dry...dox? What purpose does one have, with a name like that?
71 70 67 TEXT_BANGNA003_02257_UDEKIKI_000_052 TEXT_BANGNA003_02257_SLOWFIX_000_045 I call myself the Vath deftarm. I am an adventurer, just like Master. You have met “walkybugs” like me before? Reputation of Idyllshire grows large, with walkybugs come to make busydeals with gobbieflock!
72 71 68 TEXT_BANGNA003_02257_DRYDOX_000_053 TEXT_BANGNA003_02257_DRYDOX_000_050 Before founding free nation in Idyllshire, gobbieflock traveled far and wide. When Drydox was small gobbie, walkybugs wielding boomsticks attacked our tent-ring. Pshhh... Shkohhh... Uplander needs hand-lending? Drydox never tires of giving out busytasks!
72 TEXT_BANGNA003_02257_UDEKIKI_000_054 I see. It must have been the Onemind who attacked you. But I mean you no harm. I have come to befriend the goblins.
73 73 69 TEXT_BANGNA003_02257_UDEKIKI_000_055 TEXT_BANGNA003_02257_DRYDOX_000_051 <click> <click> But I did not expect you to be such strange-looking creatures! Ahhh, a walkybug! It has been many years since Drydox saw your kind.
74 74 70 TEXT_BANGNA003_02257_DRYDOX_000_056 TEXT_BANGNA003_02257_UDEKIKI_000_052 Pssshmph! Did Drydox ear-catch walkybug right? Cannot tell skull from sittyparts, and he says gobbies look strange? I call myself the Vath deftarm. I am an adventurer, just like Master. You have met “walkybugs” like me before?
75 75 71 TEXT_BANGNA003_02257_UDEKIKI_000_057 TEXT_BANGNA003_02257_DRYDOX_000_053 My apologies. I did not mean to be rude. Slowfix tells me you can make muskets. Very good muskets. Muskets are what I seek. Like this one. Before founding free nation in Idyllshire, gobbieflock traveled far and wide. When Drydox was small gobbie, walkybugs wielding boomsticks attacked our tent-ring.
97 97 93 TEXT_BANGNA003_02257_STORYTELLER_000_080 TEXT_BANGNA003_02257_DRYDOX_000_075 <click> <click> The deftarm is not here. Did you not see him on the main road? Shkohhh... Tastyfresh, <Emphasis>tastyfresh</Emphasis>! Like party in mouth with all gobbieflock invited! More stinkeggs, more stinkeggs!
98 98 94 TEXT_BANGNA003_02257_STORYTELLER_000_081 TEXT_BANGNA003_02257_UDEKIKI_000_076 This bodes ill. He acts strange lately. We worry he may have strayed, to heed the whispers of the Onemind. <click> <click> Perhaps we can...alter the deal. If you craft boomsticks and metalworks for the Vath, I shall bring you more nanka eggs. Mountains of nanka eggs.
99 99 95 TEXT_BANGNA003_02257_STORYTELLER_000_082 TEXT_BANGNA003_02257_UDEKIKI_000_077 Be wary of the deftarm, hunter. Our connection to the Overmind has been sundered, but all Vath have a lingering link to the Onemind. Some have a stronger link than others. What a relief that the goblins enjoy the same tastes as we. Let us return to the storyteller right away. Make the final arrangements.
100 100 96 TEXT_BANGNA003_02257_STORYTELLER_100_082 TEXT_BANGNA003_02257_DRYDOX_000_079 You must have seen his struggle with the whispers as we have. The Onemind's thoughts against his. It is like a hundred voices humming in unison. He is overwhelmed and cannot act. Pshhh... Shkohhh... Gobbies have much respect for sweatworking.
101 TEXT_BANGNA003_02257_STORYTELLER_000_083 To be truly freed from the threat of the Onemind, his sense of self must be powerful. Powerful enough to overcome their whispers.
101 102 97 TEXT_BANGNA003_02257_STORYTELLER_000_084 TEXT_BANGNA003_02257_STORYTELLER_000_080 If he doubts his purpose, the link may grow stronger. He will forget himself and return to Loth ast Gnath. <click> <click> The deftarm is not here. Did you not see him on the main road?
102 103 98 TEXT_BANGNA003_02257_STORYTELLER_000_085 TEXT_BANGNA003_02257_STORYTELLER_000_081 <click> <click> But we cannot let that happen! He is our brother! He is Vath! This bodes ill. He acts strange lately. We worry he may have strayed, to heed the whispers of the Onemind.
103 104 99 TEXT_BANGNA003_02257_STORYTELLER_000_086 TEXT_BANGNA003_02257_STORYTELLER_000_082 <click> <click> The Onemind must be beckoning him towards their hive. He cannot have gone far. Great hunter, you bring him back to his senses! Be wary of the deftarm, hunter. Our connection to the Overmind has been sundered, but all Vath have a lingering link to the Onemind. Some have a stronger link than others.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA004_02258_SEQ_00","The Vath deftarm is trying very hard to stand still.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA004_02258_SEQ_01","After an awkward attempt at a prank, the deftarm is eager to tell you about a daring idea he has. In a bid to put an end to the colony's thieving of clay, he wishes to venture to Anyx Trine, another area rich with the deposits, albeit a lair of the Gnath's hated enemy, the Dravanians. Knowing well he would face certain death were he to travel alone, he recalls you have met with the dragons before, and requests you to accompany him to formally ask the dragons for permission to harvest the clay─an idea the Onemind would not dare to consider.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA004_02258_SEQ_00","The Vath deftarm is trying very hard to stand still.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA004_02258_SEQ_01","After an awkward attempt at a prank, the deftarm is eager to tell you about a daring idea he has. In a bid to put an end to the colony's thieving of clay, he wishes to venture to Anyx Trine, another area rich with the deposits, albeit a lair of the Gnath's hated enemy, the Dravanians. Knowing well he would face certain death were he to travel alone, he recalls you have met with the dragons before, and requests you to accompany him to formally ask the dragons for permission to harvest the clay─an idea the Onemind would not dare to consider.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA004_02258_SEQ_00 The Vath deftarm is trying very hard to stand still. ※The difficulty of this quest will be synced to your current level. The Vath deftarm is trying very hard to stand still. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA004_02258_SEQ_01 After an awkward attempt at a prank, the deftarm is eager to tell you about a daring idea he has. In a bid to put an end to the colony's thieving of clay, he wishes to venture to Anyx Trine, another area rich with the deposits, albeit a lair of the Gnath's hated enemy, the Dravanians. Knowing well he would face certain death were he to travel alone, he recalls you have met with the dragons before, and requests you to accompany him to formally ask the dragons for permission to harvest the clay─an idea the Onemind would not dare to consider. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. After an awkward attempt at a prank, the deftarm is eager to tell you about a daring idea he has. In a bid to put an end to the colony's thieving of clay, he wishes to venture to Anyx Trine, another area rich with the deposits, albeit a lair of the Gnath's hated enemy, the Dravanians. Knowing well he would face certain death were he to travel alone, he recalls you have met with the dragons before, and requests you to accompany him to formally ask the dragons for permission to harvest the clay─an idea the Onemind would not dare to consider. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA004_02258_SEQ_02 At Anyx Trine, the deftarm trembles before the looming tower. Remarking to you that he may be the closest the Vath have come to the dragon's lair, he takes a deep breath and enters. Follow him inside, and proceed to Vidofnir's chamber.
3 TEXT_BANGNA004_02258_SEQ_03 Vidofnir grants you an audience, but is soon perplexed as to why you brought a Gnath into her presence. The deftarm quickly explains that he is Vath, not Gnath, and that they have a need to strengthen their settlement's walls. He further stresses that by aiding their cause, the Dravanians would benefit from their presence as a buffer between Anyx Trine and Loth ast Gnath. Still suspicious of his loyalties, however, Vidofnir declares that the deftarm must first prove he is not in league with the Gnath by slaying one. Despite his reservations, the deftarm has no choice but to agree.
4 TEXT_BANGNA004_02258_SEQ_04 You find a distressed deftarm outside Anyx Trine, at a loss how to proceed. You attempt to encourage your pupil, however his emotions get the better of him, and he asks to be left alone. Leaving him to wallow in pity, you set out to search for Gnath who may be lurking nearby, in the hopes he will join you.
6 5 2 TEXT_BANGNA004_02258_SEQ_05 TEXT_BANGNA004_02258_SEQ_02 Regrettably, the deftarm never appears to join you as you perform your fair share of Gnath-slaying. Return to Anyx Trine to see how he is faring. At Anyx Trine, the deftarm trembles before the looming tower. Remarking to you that he may be the closest the Vath have come to the dragon's lair, he takes a deep breath and enters. Follow him inside, and proceed to Vidofnir's chamber.
7 6 3 TEXT_BANGNA004_02258_SEQ_06 TEXT_BANGNA004_02258_SEQ_03 The deftarm attempts to apologize to you, but he is soon interrupted by a remaining Gnath scout who escaped your view. The deftarm struggles with the Onemind's voices, but soon steels himself, affirming his identity and striking the Gnath down with his musket. He declares that he can no longer hear their thoughts, overcoming his biggest obstacle. Vidofnir grants you an audience, but is soon perplexed as to why you brought a Gnath into her presence. The deftarm quickly explains that he is Vath, not Gnath, and that they have a need to strengthen their settlement's walls. He further stresses that by aiding their cause, the Dravanians would benefit from their presence as a buffer between Anyx Trine and Loth ast Gnath. Still suspicious of his loyalties, however, Vidofnir declares that the deftarm must first prove he is not in league with the Gnath by slaying one. Despite his reservations, the deftarm has no choice but to agree.
8 7 4 TEXT_BANGNA004_02258_SEQ_07 TEXT_BANGNA004_02258_SEQ_04 While the deftarm's slaying of a Gnath is a small victory, his duty remains incomplete. Return to Vidofnir and corroborate his success. You find a distressed deftarm outside Anyx Trine, at a loss how to proceed. You attempt to encourage your pupil, however his emotions get the better of him, and he asks to be left alone. Leaving him to wallow in pity, you set out to search for Gnath who may be lurking nearby, in the hopes he will join you.
+3 -7
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA005_02259_SEQ_00","The Vath deftarm sighs soberly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA005_02259_SEQ_01","The deftarm, feeling responsible for the misfortune that has befallen the hive, reveals to you his idea to avoid war. Having faith in the strength of his individuality, the Vath adventurer intends to willingly submit himself to the Gnath to enter their colony. Once the Overmind is lured out to claim him, he would fell the king-like Gnath, ending his threat to the Vath. The deftarm tries to reassure himself of his cause before saying farewell to you and setting off for Loth ast Gnath.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA005_02259_SEQ_00","The Vath deftarm sighs soberly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA005_02259_SEQ_01","The deftarm, feeling responsible for the misfortune that has befallen the hive, reveals to you his idea to avoid war. Having faith in the strength of his individuality, the Vath adventurer intends to willingly submit himself to the Gnath to enter their colony. Once the Overmind is lured out to claim him, he would fell the king-like Gnath, ending his threat to the Vath. The deftarm tries to reassure himself of his cause before saying farewell to you and setting off for Loth ast Gnath.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -111,8 +108,7 @@ int32,str,str
101,"TEXT_BANGNA005_02259_UDEKIKI_000_080","I was able to regain myself, thanks to all of you. But now I feel so...exhausted. Let us return home, to the guild."
102,"TEXT_BANGNA005_02259_STORYTELLER_100_085","<click> <click> To have reached the deftarm when we did was most fortuitous indeed. Were he lost to the Onemind completely, I fear our allies would be hesitant to intervene in a war between Gnath and Vath."
103,"TEXT_BANGNA005_02259_IDATEN_100_086","<click> <click> It seems the Gnath are the ones who are truly alone now. So lonely. Such pity we feel for those without others."
107,"TEXT_BANGNA005_02259_DRYDOX_000_093","Pshhh... Shkohhh...
Gobbies cannot get enough of guild's stinkeggs! Drydox gets shiveryshakes without them!"
104,"TEXT_BANGNA005_02259_UDEKIKI_000_090","My friends. I cannot thank you enough for coming to my aid. I─"
105,"TEXT_BANGNA005_02259_MARCECHAMP_000_091","“Friends”? Now don't go thinkin' it's 'cause I'm soft. 'Cause I ain't. The hunters have been dependin' on the steady flow of arrow shafts from your guild. It'd be too much trouble to go back to fetchin' 'em ourselves."
106,"TEXT_BANGNA005_02259_JANTELLOT_000_092","That putrid incense supplied by the guild may make my eyes water, but it keeps the Convictory blessedly free of dragons."
107,"TEXT_BANGNA005_02259_DRYDOX_000_093","Pshhh... Shkohhh...
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA005_02259_SEQ_00 The Vath deftarm sighs soberly. ※The difficulty of this quest will be synced to your current level. The Vath deftarm sighs soberly. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA005_02259_SEQ_01 The deftarm, feeling responsible for the misfortune that has befallen the hive, reveals to you his idea to avoid war. Having faith in the strength of his individuality, the Vath adventurer intends to willingly submit himself to the Gnath to enter their colony. Once the Overmind is lured out to claim him, he would fell the king-like Gnath, ending his threat to the Vath. The deftarm tries to reassure himself of his cause before saying farewell to you and setting off for Loth ast Gnath. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The deftarm, feeling responsible for the misfortune that has befallen the hive, reveals to you his idea to avoid war. Having faith in the strength of his individuality, the Vath adventurer intends to willingly submit himself to the Gnath to enter their colony. Once the Overmind is lured out to claim him, he would fell the king-like Gnath, ending his threat to the Vath. The deftarm tries to reassure himself of his cause before saying farewell to you and setting off for Loth ast Gnath. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA005_02259_SEQ_02 You divulge the deftarm's plan to the storyteller and fleetfoot, who quickly deny its feasibility, explaining that the Overmind would be all too willing to use the deftarm. The fleetfoot also reveals that the Overmind cannot truly be killed, for where one dies, another soon appears. As time grows short to save the deftarm from completely losing himself, the storyteller bids you pursue him while he sends out the call for help.
3 TEXT_BANGNA005_02259_SEQ_03 You discover the deftarm, but he has already submitted himself to the thoughts of the Onemind who surround him. You dispatch them in an attempt to quell their whispers. Speak to your pupil to see if he is yet himself.
4 TEXT_BANGNA005_02259_SEQ_04 Your efforts to reach the deftarm prove fruitless, as he silently proceeds towards the Gnath colony. Continue to pursue him into the heart of the hive.
6 5 2 TEXT_BANGNA005_02259_SEQ_05 TEXT_BANGNA005_02259_SEQ_02 You follow the entranced deftarm deep into Loth ast Gnath, where he is welcomed by the Overmind himself. The Overmind claims triumphantly that the Vath adventurer's individuality has been removed and he has taken his place among the Onemind once more. After berating mankind for their thirst of war and discord, the Overmind hisses at you to leave his domain. He uses his power over the deftarm to raise his musket toward you, but you stand firm, trusting in your pupil's power. The storyteller soon arrives with the allies the deftarm has gathered over the course of his travels, and they attempt to call out to him. Their voices soon reach him, and the Overmind senses the imminent threat posed by the deftarm's overwhelming sense of self. Shocked beyond comprehension upon losing power over his thralls and the deftarm's assault, the Overmind soon retreats to the recesses of its lair. As impending war becomes less of a possibility, the deftarm appears to be exhausted, and suggests everyone return to the hive. You divulge the deftarm's plan to the storyteller and fleetfoot, who quickly deny its feasibility, explaining that the Overmind would be all too willing to use the deftarm. The fleetfoot also reveals that the Overmind cannot truly be killed, for where one dies, another soon appears. As time grows short to save the deftarm from completely losing himself, the storyteller bids you pursue him while he sends out the call for help.
7 6 3 TEXT_BANGNA005_02259_SEQ_06 TEXT_BANGNA005_02259_SEQ_03 At Loth ast Vath, the deftarm attempts to thank his friends for coming to his rescue, but they brush aside his sentimentality, humor lost on the Vath. The storyteller explains how the colony has become an important part of others' lives, and their security will be guaranteed so long as the Adventurers' Guild continues to reciprocate the assistance they receive from others. The deftarm is grateful to you for taking him under your wing to guide him in the ways of adventuring, but assures you he is ready to stand on his own. In addition to his duties to the guild, he declares his resolve to continue training his skills so that he may one day embark on an adventure with you. You discover the deftarm, but he has already submitted himself to the thoughts of the Onemind who surround him. You dispatch them in an attempt to quell their whispers. Speak to your pupil to see if he is yet himself.
8 7 4 TEXT_BANGNA005_02259_SEQ_07 TEXT_BANGNA005_02259_SEQ_04 Your efforts to reach the deftarm prove fruitless, as he silently proceeds towards the Gnath colony. Continue to pursue him into the heart of the hive.
108 107 104 TEXT_BANGNA005_02259_DRYDOX_000_093 TEXT_BANGNA005_02259_UDEKIKI_000_090 Pshhh... Shkohhh... Gobbies cannot get enough of guild's stinkeggs! Drydox gets shiveryshakes without them! My friends. I cannot thank you enough for coming to my aid. I─
109 108 105 TEXT_BANGNA005_02259_UDEKIKI_000_094 TEXT_BANGNA005_02259_MARCECHAMP_000_091 <click> <click> I never realized that the guild had become so important to so many people. “Friends”? Now don't go thinkin' it's 'cause I'm soft. 'Cause I ain't. The hunters have been dependin' on the steady flow of arrow shafts from your guild. It'd be too much trouble to go back to fetchin' 'em ourselves.
110 109 106 TEXT_BANGNA005_02259_STORYTELLER_000_095 TEXT_BANGNA005_02259_JANTELLOT_000_092 <click> <click> Loth ast Vath no longer lives as a parasite, thanks to the Adventurers' Guild. Our sustainability is guaranteed as long as there are those willing to accept our help. That putrid incense supplied by the guild may make my eyes water, but it keeps the Convictory blessedly free of dragons.
111 110 107 TEXT_BANGNA005_02259_STORYTELLER_000_096 TEXT_BANGNA005_02259_DRYDOX_000_093 The Onemind believed that we were alone, that we only survived by clinging to each other. That was their conception of a colony. To welcome strangers into the hive is unthinkable to them, and our advantage. Pshhh... Shkohhh... Gobbies cannot get enough of guild's stinkeggs! Drydox gets shiveryshakes without them!
111 TEXT_BANGNA005_02259_STORYTELLER_000_097 Unlike the Overmind, we can forge alliances with others to enrich our colony. They cannot ascertain our strength, and that is cause for them to leave us be. Much cause indeed.
112 112 108 TEXT_BANGNA005_02259_UDEKIKI_000_098 TEXT_BANGNA005_02259_UDEKIKI_000_094 <click> <click> The Nonmind have much to be thankful for. It seems we have become <Emphasis>too</Emphasis> useful to those around us. We are sure to repay our wonderful allies' kindness in whatever way we can. Even so, I yearn to experience more─to explore new lands and meet new people. <click> <click> I never realized that the guild had become so important to so many people.
113 113 109 TEXT_BANGNA005_02259_UDEKIKI_000_099 TEXT_BANGNA005_02259_STORYTELLER_000_095 I have learned much from your lessons. But it is time to be my own master. I have burdened you long enough. <click> <click> Loth ast Vath no longer lives as a parasite, thanks to the Adventurers' Guild. Our sustainability is guaranteed as long as there are those willing to accept our help.
114 114 110 TEXT_BANGNA005_02259_UDEKIKI_000_100 TEXT_BANGNA005_02259_STORYTELLER_000_096 I know that I have much to learn, and that try as I might, I can never be as strong as you. I must develop my own strengths, and see to the guild and its future adventurers. But I hope someday to join you! The Onemind believed that we were alone, that we only survived by clinging to each other. That was their conception of a colony. To welcome strangers into the hive is unthinkable to them, and our advantage.
+2 -6
View File
@@ -1,12 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA006_02260_SEQ_00","The Vath deftarm overlooks the guild with satisfaction.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1,"TEXT_BANGNA006_02260_SEQ_01","The Vath deftarm greets you warmly and tells you that the colony is thriving. Many new Vath are inspired by the guild's humble beginnings, choosing their purpose as adventurers under the deftarm's tutelage. Admitting that he is no good with sentimentality, he asks you to visit the storyteller, who also wanted to speak with you.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA006_02260_SEQ_00","The Vath deftarm overlooks the guild with satisfaction.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1,"TEXT_BANGNA006_02260_SEQ_01","The Vath deftarm greets you warmly and tells you that the colony is thriving. Many new Vath are inspired by the guild's humble beginnings, choosing their purpose as adventurers under the deftarm's tutelage. Admitting that he is no good with sentimentality, he asks you to visit the storyteller, who also wanted to speak with you.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA006_02260_SEQ_00 The Vath deftarm overlooks the guild with satisfaction. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath deftarm overlooks the guild with satisfaction. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
5 1 TEXT_BANGNA006_02260_SEQ_01 The Vath deftarm greets you warmly and tells you that the colony is thriving. Many new Vath are inspired by the guild's humble beginnings, choosing their purpose as adventurers under the deftarm's tutelage. Admitting that he is no good with sentimentality, he asks you to visit the storyteller, who also wanted to speak with you. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath deftarm greets you warmly and tells you that the colony is thriving. Many new Vath are inspired by the guild's humble beginnings, choosing their purpose as adventurers under the deftarm's tutelage. Admitting that he is no good with sentimentality, he asks you to visit the storyteller, who also wanted to speak with you. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA006_02260_SEQ_02 The storyteller expresses gratitude on behalf of Loth ast Vath for your efforts to help the hive. He observes that while the Overmind is well aware of the Vath's strength in allies and has been keeping tight guard over his subjects, there are always those who escape to the sanctuary, and he is eager to tell their story. The storyteller imparts upon you the Vath will not forget what you have done for them, and to ever consider yourself a part of the hive.
3 TEXT_BANGNA006_02260_SEQ_03
4 TEXT_BANGNA006_02260_SEQ_04
5 TEXT_BANGNA006_02260_SEQ_05
6 6 2 TEXT_BANGNA006_02260_SEQ_06 TEXT_BANGNA006_02260_SEQ_02 The storyteller expresses gratitude on behalf of Loth ast Vath for your efforts to help the hive. He observes that while the Overmind is well aware of the Vath's strength in allies and has been keeping tight guard over his subjects, there are always those who escape to the sanctuary, and he is eager to tell their story. The storyteller imparts upon you the Vath will not forget what you have done for them, and to ever consider yourself a part of the hive.
7 7 3 TEXT_BANGNA006_02260_SEQ_07 TEXT_BANGNA006_02260_SEQ_03
8 8 4 TEXT_BANGNA006_02260_SEQ_08 TEXT_BANGNA006_02260_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA301_02261_SEQ_00","By the clacker of his mandibles, the Vath keeneye seems happy to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA301_02261_SEQ_01","Not long ago, hunters from Tailfeather put in a request for melia branches, a pliable wood perfect for making arrows. The Vath keeneye asks that you venture out into the Smoldering Wastes in his stead. Marking your map with three locations known to be melia budding grounds, he asks that you slay any meliae you find and collect their branches.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA301_02261_SEQ_00","By the clacker of his mandibles, the Vath keeneye seems happy to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA301_02261_SEQ_01","Not long ago, hunters from Tailfeather put in a request for melia branches, a pliable wood perfect for making arrows. The Vath keeneye asks that you venture out into the Smoldering Wastes in his stead. Marking your map with three locations known to be melia budding grounds, he asks that you slay any meliae you find and collect their branches.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA301_02261_SEQ_00 By the clacker of his mandibles, the Vath keeneye seems happy to see you. ※The difficulty of this quest will be synced to your current level. By the clacker of his mandibles, the Vath keeneye seems happy to see you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA301_02261_SEQ_01 Not long ago, hunters from Tailfeather put in a request for melia branches, a pliable wood perfect for making arrows. The Vath keeneye asks that you venture out into the Smoldering Wastes in his stead. Marking your map with three locations known to be melia budding grounds, he asks that you slay any meliae you find and collect their branches. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Not long ago, hunters from Tailfeather put in a request for melia branches, a pliable wood perfect for making arrows. The Vath keeneye asks that you venture out into the Smoldering Wastes in his stead. Marking your map with three locations known to be melia budding grounds, he asks that you slay any meliae you find and collect their branches. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA301_02261_SEQ_02 You visit the three budding grounds, but only obtain branches from two of the meliae that appeared. Nevertheless, you can do no more than what was asked of you. Return to Loth ast Vath and deliver what melia branches you found.
3 TEXT_BANGNA301_02261_SEQ_03 The Vath keeneye is more than happy with the branches you provide him. As an aside, he tells you of his offer of nanka eggs to the hunters of Tailfeather, in addition to the branches they requested. Though his intentions were pure, he was surprised at the hunters' reaction. It would seem the Vath keeneye has much to learn of the likes and dislikes of other races.
4 TEXT_BANGNA301_02261_SEQ_04
6 5 2 TEXT_BANGNA301_02261_SEQ_05 TEXT_BANGNA301_02261_SEQ_02 You visit the three budding grounds, but only obtain branches from two of the meliae that appeared. Nevertheless, you can do no more than what was asked of you. Return to Loth ast Vath and deliver what melia branches you found.
7 6 3 TEXT_BANGNA301_02261_SEQ_06 TEXT_BANGNA301_02261_SEQ_03 The Vath keeneye is more than happy with the branches you provide him. As an aside, he tells you of his offer of nanka eggs to the hunters of Tailfeather, in addition to the branches they requested. Though his intentions were pure, he was surprised at the hunters' reaction. It would seem the Vath keeneye has much to learn of the likes and dislikes of other races.
8 7 4 TEXT_BANGNA301_02261_SEQ_07 TEXT_BANGNA301_02261_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA302_02262_SEQ_00","The Vath keeneye is tilting his head, lost in thought.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA302_02262_SEQ_01","The Vath keeneye is perplexed by a recent request from Tailfeather: herbs to be smoked for recreational purposes. Hoping you might have a better appreciation for this unusual custom, he asks that you travel to the Smoldering Wastes to gather three herb sprouts for the hunters.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA302_02262_SEQ_00","The Vath keeneye is tilting his head, lost in thought.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA302_02262_SEQ_01","The Vath keeneye is perplexed by a recent request from Tailfeather: herbs to be smoked for recreational purposes. Hoping you might have a better appreciation for this unusual custom, he asks that you travel to the Smoldering Wastes to gather three herb sprouts for the hunters.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA302_02262_SEQ_00 The Vath keeneye is tilting his head, lost in thought. ※The difficulty of this quest will be synced to your current level. The Vath keeneye is tilting his head, lost in thought. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA302_02262_SEQ_01 The Vath keeneye is perplexed by a recent request from Tailfeather: herbs to be smoked for recreational purposes. Hoping you might have a better appreciation for this unusual custom, he asks that you travel to the Smoldering Wastes to gather three herb sprouts for the hunters. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath keeneye is perplexed by a recent request from Tailfeather: herbs to be smoked for recreational purposes. Hoping you might have a better appreciation for this unusual custom, he asks that you travel to the Smoldering Wastes to gather three herb sprouts for the hunters. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA302_02262_SEQ_02 You find three herb sprouts growing along the Whilom River. Hurry back to Loth ast Vath and deliver them to the Vath keeneye.
3 TEXT_BANGNA302_02262_SEQ_03 You hand over the herb sprouts to the Vath keeneye, who speedily prepares them for delivery. Unfamiliar with this use of herbs, he insists you deliver them, lest he embarrass himself. The two hunters who requested these herbs, Loupard and Grimold, can be found at Tailfeather.
4 TEXT_BANGNA302_02262_SEQ_04 The hunters are surprised and delighted to receive their packages. Return to Loth ast Vath and inform the Vath keeneye of your successful delivery.
6 5 2 TEXT_BANGNA302_02262_SEQ_05 TEXT_BANGNA302_02262_SEQ_02 You return to find the Vath keeneye suffering from an unseemly fit of coughing. Ever curious of foreign customs, he confesses to trying the smoking herbs. He fails to understand why hunters would use them, describing the herbs as foul smelling. Should anyone request these herbs again, he intends to warn them of their potential hazards. You find three herb sprouts growing along the Whilom River. Hurry back to Loth ast Vath and deliver them to the Vath keeneye.
7 6 3 TEXT_BANGNA302_02262_SEQ_06 TEXT_BANGNA302_02262_SEQ_03 You hand over the herb sprouts to the Vath keeneye, who speedily prepares them for delivery. Unfamiliar with this use of herbs, he insists you deliver them, lest he embarrass himself. The two hunters who requested these herbs, Loupard and Grimold, can be found at Tailfeather.
8 7 4 TEXT_BANGNA302_02262_SEQ_07 TEXT_BANGNA302_02262_SEQ_04 The hunters are surprised and delighted to receive their packages. Return to Loth ast Vath and inform the Vath keeneye of your successful delivery.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA303_02263_SEQ_00","The Vath keeneye is clacking his mandibles nervously.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA303_02263_SEQ_01","A crop of gysahl greens at Tailfeather has been besieged by insects, and the Vath keeneye is beside himself with worry. Luckily, the Vath have a potent insect repellent for just such an occasion. He asks that you make for Tailfeather with great haste to dispel these horrid pests. First, you must speak with the Vath kintamer to mount a kongamato equipped with vilekin repellent.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA303_02263_SEQ_00","The Vath keeneye is clacking his mandibles nervously.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA303_02263_SEQ_01","A crop of gysahl greens at Tailfeather has been besieged by insects, and the Vath keeneye is beside himself with worry. Luckily, the Vath have a potent insect repellent for just such an occasion. He asks that you make for Tailfeather with great haste to dispel these horrid pests. First, you must speak with the Vath kintamer to mount a kongamato equipped with vilekin repellent.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA303_02263_SEQ_00 The Vath keeneye is clacking his mandibles nervously. ※The difficulty of this quest will be synced to your current level. The Vath keeneye is clacking his mandibles nervously. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA303_02263_SEQ_01 A crop of gysahl greens at Tailfeather has been besieged by insects, and the Vath keeneye is beside himself with worry. Luckily, the Vath have a potent insect repellent for just such an occasion. He asks that you make for Tailfeather with great haste to dispel these horrid pests. First, you must speak with the Vath kintamer to mount a kongamato equipped with vilekin repellent. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. A crop of gysahl greens at Tailfeather has been besieged by insects, and the Vath keeneye is beside himself with worry. Luckily, the Vath have a potent insect repellent for just such an occasion. He asks that you make for Tailfeather with great haste to dispel these horrid pests. First, you must speak with the Vath kintamer to mount a kongamato equipped with vilekin repellent. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA303_02263_SEQ_02 You speak with the Vath kintamer who helps you mount a kongamato. Fly to Tailfeather and do away with the insect menace.
3 TEXT_BANGNA303_02263_SEQ_03 You spray the gysahl greens with a powerful blast of the repellent. Unfortunately, a hunter─Louisonet─happened to be standing in the patch of greens when you did so. After regaining composure, he informs you that you have not sprayed the greens in their entirety. He asks that you aim more carefully when you tend to the remaining portion of the plot.
4 TEXT_BANGNA303_02263_SEQ_04 You successfully do away with the remaining insects, inadvertently dousing Louisonet a second time in the process. He thanks you all the same, and asks that you make one more stop before returning to Loth ast Vath. These insects are quite persistent in their search for gysahl greens, and have gone so far as eating them from traps in the Chocobo Forest. He asks that you fumigate those greens as well before there is nothing left of their traps.
6 5 2 TEXT_BANGNA303_02263_SEQ_05 TEXT_BANGNA303_02263_SEQ_02 With no other potential targets in sight, you spray the remaining gysahl greens with abandon, driving off the remaining insects. Return to Loth ast Vath, and let the Vath keeneye know the greens are safe. You speak with the Vath kintamer who helps you mount a kongamato. Fly to Tailfeather and do away with the insect menace.
7 6 3 TEXT_BANGNA303_02263_SEQ_06 TEXT_BANGNA303_02263_SEQ_03 The Vath keeneye is overjoyed to hear the gysahl greens are safe. He recalls the first time they used this repellent and the praise showered upon him by Louisonet. However, it would seem the Vath still have much to learn of their new friends and their turns of phrase. You spray the gysahl greens with a powerful blast of the repellent. Unfortunately, a hunter─Louisonet─happened to be standing in the patch of greens when you did so. After regaining composure, he informs you that you have not sprayed the greens in their entirety. He asks that you aim more carefully when you tend to the remaining portion of the plot.
8 7 4 TEXT_BANGNA303_02263_SEQ_07 TEXT_BANGNA303_02263_SEQ_04 You successfully do away with the remaining insects, inadvertently dousing Louisonet a second time in the process. He thanks you all the same, and asks that you make one more stop before returning to Loth ast Vath. These insects are quite persistent in their search for gysahl greens, and have gone so far as eating them from traps in the Chocobo Forest. He asks that you fumigate those greens as well before there is nothing left of their traps.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA304_02264_SEQ_00","The Vath keeneye seems relieved to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA304_02264_SEQ_01","Relations between the Vath and hunters of Tailfeather are improving by the day. However, a recent rash of animal attacks have hindered travel and trade between their two settlements. The Vath keeneye, eager to preserve their burgeoning friendship, asks you to survey the area and slay the beasts that plague travelers in the forest.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA304_02264_SEQ_00","The Vath keeneye seems relieved to see you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA304_02264_SEQ_01","Relations between the Vath and hunters of Tailfeather are improving by the day. However, a recent rash of animal attacks have hindered travel and trade between their two settlements. The Vath keeneye, eager to preserve their burgeoning friendship, asks you to survey the area and slay the beasts that plague travelers in the forest.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA304_02264_SEQ_00 The Vath keeneye seems relieved to see you. ※The difficulty of this quest will be synced to your current level. The Vath keeneye seems relieved to see you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA304_02264_SEQ_01 Relations between the Vath and hunters of Tailfeather are improving by the day. However, a recent rash of animal attacks have hindered travel and trade between their two settlements. The Vath keeneye, eager to preserve their burgeoning friendship, asks you to survey the area and slay the beasts that plague travelers in the forest. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Relations between the Vath and hunters of Tailfeather are improving by the day. However, a recent rash of animal attacks have hindered travel and trade between their two settlements. The Vath keeneye, eager to preserve their burgeoning friendship, asks you to survey the area and slay the beasts that plague travelers in the forest. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA304_02264_SEQ_02 While following the path between Loth ast Vath and Tailfeather, you are attacked by brown bears. Thankfully, the bears are no match for you. Return to the Vath keeneye, and assure him that the road to Tailfeather is safe once more.
3 TEXT_BANGNA304_02264_SEQ_03 You return to Loth ast Vath to find the Vath keeneye with a look of relief about him. He confesses they received this request some time ago. Upon hearing there were bears, however, they decided it best to wait for a hunter─one such as yourself─to handle the job. He hopes someday the Vath will muster the courage to undertake these more daunting requests.
4 TEXT_BANGNA304_02264_SEQ_04
6 5 2 TEXT_BANGNA304_02264_SEQ_05 TEXT_BANGNA304_02264_SEQ_02 While following the path between Loth ast Vath and Tailfeather, you are attacked by brown bears. Thankfully, the bears are no match for you. Return to the Vath keeneye, and assure him that the road to Tailfeather is safe once more.
7 6 3 TEXT_BANGNA304_02264_SEQ_06 TEXT_BANGNA304_02264_SEQ_03 You return to Loth ast Vath to find the Vath keeneye with a look of relief about him. He confesses they received this request some time ago. Upon hearing there were bears, however, they decided it best to wait for a hunter─one such as yourself─to handle the job. He hopes someday the Vath will muster the courage to undertake these more daunting requests.
8 7 4 TEXT_BANGNA304_02264_SEQ_07 TEXT_BANGNA304_02264_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA305_02265_SEQ_00","The Vath keeneye's beady eyes look at you expectantly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA305_02265_SEQ_01","The hunters of Tailfeather have requested a particular set of goods found only within Loth ast Gnath. Unable to sneak past their heightened security, the Vath keeneye asks you to raid the enemy settlement in his stead. Your goal is to procure three jars of a special paste and three bags of blackloam.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA305_02265_SEQ_00","The Vath keeneye's beady eyes look at you expectantly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA305_02265_SEQ_01","The hunters of Tailfeather have requested a particular set of goods found only within Loth ast Gnath. Unable to sneak past their heightened security, the Vath keeneye asks you to raid the enemy settlement in his stead. Your goal is to procure three jars of a special paste and three bags of blackloam.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA305_02265_SEQ_00 The Vath keeneye's beady eyes look at you expectantly. ※The difficulty of this quest will be synced to your current level. The Vath keeneye's beady eyes look at you expectantly. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA305_02265_SEQ_01 The hunters of Tailfeather have requested a particular set of goods found only within Loth ast Gnath. Unable to sneak past their heightened security, the Vath keeneye asks you to raid the enemy settlement in his stead. Your goal is to procure three jars of a special paste and three bags of blackloam. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The hunters of Tailfeather have requested a particular set of goods found only within Loth ast Gnath. Unable to sneak past their heightened security, the Vath keeneye asks you to raid the enemy settlement in his stead. Your goal is to procure three jars of a special paste and three bags of blackloam. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA305_02265_SEQ_02 You have obtained the jars of paste and bags of blackloam. Return quickly to Loth ast Vath and deliver them to the Vath keeneye.
3 TEXT_BANGNA305_02265_SEQ_03 The Vath keeneye is pleased to see you return safely. As you hand over the spoils taken from the Gnath stronghold, you cannot help but notice his quizzical expression. He tells you these items are a special food reserved for soldiers of the Onemind, which is why he is so puzzled by the hunters' plans. The paste, he says, will be used for rearing chocobos. Though admittedly strange by his standards, this is a reasonable use for such nutritious food. However, he seems more perplexed by their intended use of the blackloam, which the hunters refer to as manure...
4 TEXT_BANGNA305_02265_SEQ_04
6 5 2 TEXT_BANGNA305_02265_SEQ_05 TEXT_BANGNA305_02265_SEQ_02 You have obtained the jars of paste and bags of blackloam. Return quickly to Loth ast Vath and deliver them to the Vath keeneye.
7 6 3 TEXT_BANGNA305_02265_SEQ_06 TEXT_BANGNA305_02265_SEQ_03 The Vath keeneye is pleased to see you return safely. As you hand over the spoils taken from the Gnath stronghold, you cannot help but notice his quizzical expression. He tells you these items are a special food reserved for soldiers of the Onemind, which is why he is so puzzled by the hunters' plans. The paste, he says, will be used for rearing chocobos. Though admittedly strange by his standards, this is a reasonable use for such nutritious food. However, he seems more perplexed by their intended use of the blackloam, which the hunters refer to as manure...
8 7 4 TEXT_BANGNA305_02265_SEQ_07 TEXT_BANGNA305_02265_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA401_02266_SEQ_00","The Vath keeneye seems very pleased with himself.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA401_02266_SEQ_01","The Convictors have been searching for a more potent firesand to power their newest cannons, and the Vath keeneye has taken it upon himself to solve their problem. After many tireless hours of trial and error, he has finally found the answer to their quandary; however, all these experiments have left him with no components to make more of his new blend. He asks that you go and gather some of these items and bring them back to him. Travel to Avalonia Fallen and the Smoldering Wastes to collect three branches of deadwood and three sacks of redsand.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA401_02266_SEQ_00","The Vath keeneye seems very pleased with himself.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA401_02266_SEQ_01","The Convictors have been searching for a more potent firesand to power their newest cannons, and the Vath keeneye has taken it upon himself to solve their problem. After many tireless hours of trial and error, he has finally found the answer to their quandary; however, all these experiments have left him with no components to make more of his new blend. He asks that you go and gather some of these items and bring them back to him. Travel to Avalonia Fallen and the Smoldering Wastes to collect three branches of deadwood and three sacks of redsand.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA401_02266_SEQ_00 The Vath keeneye seems very pleased with himself. ※The difficulty of this quest will be synced to your current level. The Vath keeneye seems very pleased with himself. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA401_02266_SEQ_01 The Convictors have been searching for a more potent firesand to power their newest cannons, and the Vath keeneye has taken it upon himself to solve their problem. After many tireless hours of trial and error, he has finally found the answer to their quandary; however, all these experiments have left him with no components to make more of his new blend. He asks that you go and gather some of these items and bring them back to him. Travel to Avalonia Fallen and the Smoldering Wastes to collect three branches of deadwood and three sacks of redsand. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Convictors have been searching for a more potent firesand to power their newest cannons, and the Vath keeneye has taken it upon himself to solve their problem. After many tireless hours of trial and error, he has finally found the answer to their quandary; however, all these experiments have left him with no components to make more of his new blend. He asks that you go and gather some of these items and bring them back to him. Travel to Avalonia Fallen and the Smoldering Wastes to collect three branches of deadwood and three sacks of redsand. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA401_02266_SEQ_02 You obtain three branches of deadwood and three sacks of redsand. Return to Loth ast Vath and deliver them to the Vath keeneye.
3 TEXT_BANGNA401_02266_SEQ_03 The Vath keeneye is elated to see you return with the items he has requested. In his excitement, he launches into an explanation on how his firesand is created, but stops himself when he realizes divulging the secrets of this process to you could jeopardize future sales.
4 TEXT_BANGNA401_02266_SEQ_04
6 5 2 TEXT_BANGNA401_02266_SEQ_05 TEXT_BANGNA401_02266_SEQ_02 You obtain three branches of deadwood and three sacks of redsand. Return to Loth ast Vath and deliver them to the Vath keeneye.
7 6 3 TEXT_BANGNA401_02266_SEQ_06 TEXT_BANGNA401_02266_SEQ_03 The Vath keeneye is elated to see you return with the items he has requested. In his excitement, he launches into an explanation on how his firesand is created, but stops himself when he realizes divulging the secrets of this process to you could jeopardize future sales.
8 7 4 TEXT_BANGNA401_02266_SEQ_07 TEXT_BANGNA401_02266_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA402_02267_SEQ_00","The Vath keeneye stares dejectedly at a single sprig of wilted silver dew.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA402_02267_SEQ_01","The Vath keeneye requires fours sprigs of silver dew to complete his order to the Convictory and asks that you go and gather them from Avalonia Fallen for him. Before you leave, he urges you to remain vigilant, stating that many of the Gnath have been spotted frantically collecting this very same dew.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA402_02267_SEQ_00","The Vath keeneye stares dejectedly at a single sprig of wilted silver dew.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA402_02267_SEQ_01","The Vath keeneye requires fours sprigs of silver dew to complete his order to the Convictory and asks that you go and gather them from Avalonia Fallen for him. Before you leave, he urges you to remain vigilant, stating that many of the Gnath have been spotted frantically collecting this very same dew.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA402_02267_SEQ_00 The Vath keeneye stares dejectedly at a single sprig of wilted silver dew. ※The difficulty of this quest will be synced to your current level. The Vath keeneye stares dejectedly at a single sprig of wilted silver dew. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA402_02267_SEQ_01 The Vath keeneye requires fours sprigs of silver dew to complete his order to the Convictory and asks that you go and gather them from Avalonia Fallen for him. Before you leave, he urges you to remain vigilant, stating that many of the Gnath have been spotted frantically collecting this very same dew. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath keeneye requires fours sprigs of silver dew to complete his order to the Convictory and asks that you go and gather them from Avalonia Fallen for him. Before you leave, he urges you to remain vigilant, stating that many of the Gnath have been spotted frantically collecting this very same dew. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA402_02267_SEQ_02 You have found and gathered the sprigs of silver dew. Return to Loth ast Vath and deliver them to the Vath keeneye.
3 TEXT_BANGNA402_02267_SEQ_03 The Gnath's actions suggest they are planning a preemptive strike against the dragons. The Vath keeneye fears that this could lead to a silver dew scarcity and that his people would be left with no means of sustaining themselves. To avert a potential disaster on the horizon, he deems it time they begin planting their own silver dew.
4 TEXT_BANGNA402_02267_SEQ_04
6 5 2 TEXT_BANGNA402_02267_SEQ_05 TEXT_BANGNA402_02267_SEQ_02 You have found and gathered the sprigs of silver dew. Return to Loth ast Vath and deliver them to the Vath keeneye.
7 6 3 TEXT_BANGNA402_02267_SEQ_06 TEXT_BANGNA402_02267_SEQ_03 The Gnath's actions suggest they are planning a preemptive strike against the dragons. The Vath keeneye fears that this could lead to a silver dew scarcity and that his people would be left with no means of sustaining themselves. To avert a potential disaster on the horizon, he deems it time they begin planting their own silver dew.
8 7 4 TEXT_BANGNA402_02267_SEQ_07 TEXT_BANGNA402_02267_SEQ_04
+3 -7
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA403_02268_SEQ_00","The Vath keeneye looks at you, a puzzled glimmer in his hard beady eyes.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA403_02268_SEQ_01","Despite finding the concept of drinking alcohol to be extremely unappealing, the Vath keeneye turns out to be a dab hand at making wines, and his home-brew causes quite a stir over at the Convictory. Overwhelmed by the amount he has been asked to produce, he turns to you for assistance. Make your way to the Chocobo Forest and gather three ripe caelumtree fruits.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA403_02268_SEQ_00","The Vath keeneye looks at you, a puzzled glimmer in his hard beady eyes.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA403_02268_SEQ_01","Despite finding the concept of drinking alcohol to be extremely unappealing, the Vath keeneye turns out to be a dab hand at making wines, and his home-brew causes quite a stir over at the Convictory. Overwhelmed by the amount he has been asked to produce, he turns to you for assistance. Make your way to the Chocobo Forest and gather three ripe caelumtree fruits.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -59,8 +56,7 @@ int32,str,str
49,"TEXT_BANGNA403_02268_SEARCHER_000_001","Why, you ask? The Convictory once requested we procure a crate of wine. We knew not where to find it, so we made our own, improvising as necessary with...<click> <click>...special ingredients."
50,"TEXT_BANGNA403_02268_SEARCHER_000_002","They are insatiable. The orders come, and though we work hard, we cannot meet demand. We run low on supplies. Great hunter, please help us."
51,"TEXT_BANGNA403_02268_SEARCHER_000_003","Your generosity knows no bounds! The key ingredient for our wine is the caelumtree fruit─a juicy fruit found in the Chocobo Forest. Please bring back three. The best fruits lie on the forest floors. They are the most ripe."
55,"TEXT_BANGNA403_02268_SEARCHER_000_012","<grunt> <crunch> <crunch>
<snort> <slurp> <grunt>"
52,"TEXT_BANGNA403_02268_KIHEI02268_100_030","Ah, a fellow traveler, is it? Tell me, have you, too, come for the Vath's exquisite caelumtree wine? If not, it's something you absolutely must try!"
53,"TEXT_BANGNA403_02268_SEARCHER_000_010","We smell fruit! <click> <click> Wonderfully ripe fruit!"
54,"TEXT_BANGNA403_02268_SEARCHER_000_011","The fragrant scent─it tells us these caelumtree fruits are at their peak flavor. They will make for a fine batch, indeed! This will take but a moment to prepare. Er... <click> <click> Please excuse us."
55,"TEXT_BANGNA403_02268_SEARCHER_000_012","<grunt> <crunch> <crunch>
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA403_02268_SEQ_00 The Vath keeneye looks at you, a puzzled glimmer in his hard beady eyes. ※The difficulty of this quest will be synced to your current level. The Vath keeneye looks at you, a puzzled glimmer in his hard beady eyes. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA403_02268_SEQ_01 Despite finding the concept of drinking alcohol to be extremely unappealing, the Vath keeneye turns out to be a dab hand at making wines, and his home-brew causes quite a stir over at the Convictory. Overwhelmed by the amount he has been asked to produce, he turns to you for assistance. Make your way to the Chocobo Forest and gather three ripe caelumtree fruits. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Despite finding the concept of drinking alcohol to be extremely unappealing, the Vath keeneye turns out to be a dab hand at making wines, and his home-brew causes quite a stir over at the Convictory. Overwhelmed by the amount he has been asked to produce, he turns to you for assistance. Make your way to the Chocobo Forest and gather three ripe caelumtree fruits. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA403_02268_SEQ_02 You have found three ripe caelumtree fruits. Return to Loth ast Vath and deliver them to the Vath keeneye.
3 TEXT_BANGNA403_02268_SEQ_03 You deliver the ripe caelumtree fruits to the Vath keeneye who sets to work, just as a knight from the Convictory appears at the Vath sanctuary. The Convictor is in a desperate hurry to get his wine, but unfortunately for him, it is far from ready. The clever Vath somehow foresaw this would happen, and produces a bottle from his reserve. He asks that you hand it to the restless knight, in hopes that it will tide him over until the new batch of wine is ready.
4 TEXT_BANGNA403_02268_SEQ_04 You hand the bottle of caelumtree wine to the impatient Convictor knight, and his anxious twitching seems to subside. He is eager to know what gives the wine its full flavor, but before you can disclose any details, he comes to the conclusion that only the best of ingredients could make such a fine drink. He leaves the Vath sanctuary with a spring in his step and blissfully unaware of the rather dubious additives which have been sprinkled into his wine.
6 5 2 TEXT_BANGNA403_02268_SEQ_05 TEXT_BANGNA403_02268_SEQ_02 You have found three ripe caelumtree fruits. Return to Loth ast Vath and deliver them to the Vath keeneye.
7 6 3 TEXT_BANGNA403_02268_SEQ_06 TEXT_BANGNA403_02268_SEQ_03 You deliver the ripe caelumtree fruits to the Vath keeneye who sets to work, just as a knight from the Convictory appears at the Vath sanctuary. The Convictor is in a desperate hurry to get his wine, but unfortunately for him, it is far from ready. The clever Vath somehow foresaw this would happen, and produces a bottle from his reserve. He asks that you hand it to the restless knight, in hopes that it will tide him over until the new batch of wine is ready.
8 7 4 TEXT_BANGNA403_02268_SEQ_07 TEXT_BANGNA403_02268_SEQ_04 You hand the bottle of caelumtree wine to the impatient Convictor knight, and his anxious twitching seems to subside. He is eager to know what gives the wine its full flavor, but before you can disclose any details, he comes to the conclusion that only the best of ingredients could make such a fine drink. He leaves the Vath sanctuary with a spring in his step and blissfully unaware of the rather dubious additives which have been sprinkled into his wine.
56 55 52 TEXT_BANGNA403_02268_SEARCHER_000_012 TEXT_BANGNA403_02268_KIHEI02268_100_030 <grunt> <crunch> <crunch> <snort> <slurp> <grunt> Ah, a fellow traveler, is it? Tell me, have you, too, come for the Vath's exquisite caelumtree wine? If not, it's something you absolutely must try!
57 56 53 TEXT_BANGNA403_02268_SEARCHER_000_013 TEXT_BANGNA403_02268_SEARCHER_000_010 All done! Now, we must let it ferment. This will take time. Our restless friend over there, however, cannot wait so long. He says he is here to collect the wine we were to deliver to the Convictory. It is a good thing we anticipated his arrival! Please take this bottle to him. We smell fruit! <click> <click> Wonderfully ripe fruit!
58 57 54 TEXT_BANGNA403_02268_SEARCHER_000_014 TEXT_BANGNA403_02268_SEARCHER_000_011 The fragrant scent─it tells us these caelumtree fruits are at their peak flavor. They will make for a fine batch, indeed! This will take but a moment to prepare. Er... <click> <click> Please excuse us.
59 58 55 TEXT_BANGNA403_02268_SEARCHER_000_015 TEXT_BANGNA403_02268_SEARCHER_000_012 <grunt> <crunch> <crunch> <snort> <slurp> <grunt>
59 TEXT_BANGNA403_02268_KIHEI02268_100_020 I couldn't go a moment longer without it, so I've traveled all this way, my good <If(PlayerParameter(4))>lady<Else/>sir</If>. Is it ready? Please, <Emphasis>please</Emphasis> tell me it's ready!
60 60 56 TEXT_BANGNA403_02268_KIHEI02268_100_021 TEXT_BANGNA403_02268_SEARCHER_000_013 Ah, there it is─the wine of all wines. There isn't another drink like it! The flavors─the sweetness, the acidity, and the hint of some sort of exotic spice, perhaps─they play across the length of your tongue and trail into the pit of your stomach, leaving you warm and content. All done! Now, we must let it ferment. This will take time. Our restless friend over there, however, cannot wait so long. He says he is here to collect the wine we were to deliver to the Convictory. It is a good thing we anticipated his arrival! Please take this bottle to him.
61 61 57 TEXT_BANGNA403_02268_KIHEI02268_100_022 TEXT_BANGNA403_02268_SEARCHER_000_014 I wonder what exactly it could be that lends the wine such a unique flavor. Whenever I ask, the Vath always seem hesitant to tell me. <sigh> I suppose it's a silly question, anyway. It's glaringly obvious something this good can only be crafted with the finest of ingredients!
62 62 58 TEXT_BANGNA403_02268_SEARCHER_000_030 TEXT_BANGNA403_02268_SEARCHER_000_015
+3 -8
View File
@@ -1,14 +1,9 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA404_02269_SEQ_00","The Vath keeneye is sniffing at a plant with silver leaves.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA404_02269_SEQ_01","Silver dew, known to ward off dragons with its distinctive scent, has become one of the guild's most popular commodities. Sales have continued to soar and to prevent exhausting their limited supply, the Vath have begun cultivating their own. While their fields have grown thick with these herbs, most of their plants do not have as potent a smell as those found in the wild. Sending an inferior product to their customers would tarnish the guild's good name, so it is decided each bundle must pass a test. The Vath keeneye hands you a bunch of these herbs and asks that you help them evaluate the quality of their plants. Take the silver dew and speak with the Vath kintamer.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANGNA404_02269_SEQ_02","The Vath kintamer mumbles and grumbles about the current state of their crops as he helps you climb onto a kongamato and load it with your silver dew. While he is clearly distraught, he seems hopeful that you will bring back good news. Now that you are securely mounted, fly to the Smoldering Wastes and find a dragon to test your dew on.
※Simply by speaking with the Vath kintamer you will be able to mount the kongamato."
0,"TEXT_BANGNA404_02269_SEQ_00","The Vath keeneye is sniffing at a plant with silver leaves.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA404_02269_SEQ_01","Silver dew, known to ward off dragons with its distinctive scent, has become one of the guild's most popular commodities. Sales have continued to soar and to prevent exhausting their limited supply, the Vath have begun cultivating their own. While their fields have grown thick with these herbs, most of their plants do not have as potent a smell as those found in the wild. Sending an inferior product to their customers would tarnish the guild's good name, so it is decided each bundle must pass a test. The Vath keeneye hands you a bunch of these herbs and asks that you help them evaluate the quality of their plants. Take the silver dew and speak with the Vath kintamer.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_BANGNA404_02269_SEQ_02","The Vath kintamer mumbles and grumbles about the current state of their crops as he helps you climb onto a kongamato and load it with your silver dew. While he is clearly distraught, he seems hopeful that you will bring back good news. Now that you are securely mounted, fly to the Smoldering Wastes and find a dragon to test your dew on.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA404_02269_SEQ_00 The Vath keeneye is sniffing at a plant with silver leaves. ※The difficulty of this quest will be synced to your current level. The Vath keeneye is sniffing at a plant with silver leaves. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA404_02269_SEQ_01 Silver dew, known to ward off dragons with its distinctive scent, has become one of the guild's most popular commodities. Sales have continued to soar and to prevent exhausting their limited supply, the Vath have begun cultivating their own. While their fields have grown thick with these herbs, most of their plants do not have as potent a smell as those found in the wild. Sending an inferior product to their customers would tarnish the guild's good name, so it is decided each bundle must pass a test. The Vath keeneye hands you a bunch of these herbs and asks that you help them evaluate the quality of their plants. Take the silver dew and speak with the Vath kintamer. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Silver dew, known to ward off dragons with its distinctive scent, has become one of the guild's most popular commodities. Sales have continued to soar and to prevent exhausting their limited supply, the Vath have begun cultivating their own. While their fields have grown thick with these herbs, most of their plants do not have as potent a smell as those found in the wild. Sending an inferior product to their customers would tarnish the guild's good name, so it is decided each bundle must pass a test. The Vath keeneye hands you a bunch of these herbs and asks that you help them evaluate the quality of their plants. Take the silver dew and speak with the Vath kintamer. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_BANGNA404_02269_SEQ_02 The Vath kintamer mumbles and grumbles about the current state of their crops as he helps you climb onto a kongamato and load it with your silver dew. While he is clearly distraught, he seems hopeful that you will bring back good news. Now that you are securely mounted, fly to the Smoldering Wastes and find a dragon to test your dew on. ※Simply by speaking with the Vath kintamer you will be able to mount the kongamato. The Vath kintamer mumbles and grumbles about the current state of their crops as he helps you climb onto a kongamato and load it with your silver dew. While he is clearly distraught, he seems hopeful that you will bring back good news. Now that you are securely mounted, fly to the Smoldering Wastes and find a dragon to test your dew on. ※Simply by speaking with the Vath kintamer you will be able to mount the kongamato.
3 TEXT_BANGNA404_02269_SEQ_03 The wyvern is disgusted by the silver dew and hurries to escape, but your job is still far from over. Follow him.
4 TEXT_BANGNA404_02269_SEQ_04 You once again shower the defenseless dragon in silver dew spray. Upset that you have not only attacked him for a second time, but that the putrid stench has also invaded his mouth and eyes, he takes flight and disappears from sight. Pursue him to test your dew for the last time.
5 TEXT_BANGNA404_02269_SEQ_05 As you douse him with the silver dew spray for a final time, the wyvern gasps for breath. In between fits of coughing he makes it very clear that should you follow him again, he will not hesitate to dismember you. Return to Loth ast Vath and report your success to the Vath keeneye.
6 TEXT_BANGNA404_02269_SEQ_06 The Vath keeneye is very pleased to add another batch of silver dew to the crates being delivered to the Convictory. He tells you that he has high hopes for the future, believing that with time and effort they should one day be able to fill a majority of their orders with silver dew from their own fields.
7 TEXT_BANGNA404_02269_SEQ_07
7 8 3 TEXT_BANGNA404_02269_SEQ_08 TEXT_BANGNA404_02269_SEQ_03 The wyvern is disgusted by the silver dew and hurries to escape, but your job is still far from over. Follow him.
8 9 4 TEXT_BANGNA404_02269_SEQ_09 TEXT_BANGNA404_02269_SEQ_04 You once again shower the defenseless dragon in silver dew spray. Upset that you have not only attacked him for a second time, but that the putrid stench has also invaded his mouth and eyes, he takes flight and disappears from sight. Pursue him to test your dew for the last time.
9 10 5 TEXT_BANGNA404_02269_SEQ_10 TEXT_BANGNA404_02269_SEQ_05 As you douse him with the silver dew spray for a final time, the wyvern gasps for breath. In between fits of coughing he makes it very clear that should you follow him again, he will not hesitate to dismember you. Return to Loth ast Vath and report your success to the Vath keeneye.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA405_02270_SEQ_00","The Vath keeneye has a rather hairy task for you to tackle.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA405_02270_SEQ_01","The Adventurers' Guild must send pelts to the Convictory, but the Vath are not familiar enough with Coerthan climates to accurately judge which furs are best suited to such extreme temperatures. To prevent any mistakes, the Vath keeneye asks Grimold to take charge of this venture and requests that you go and provide assistance. Make your way to Tailfeather and speak with Grimold.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA405_02270_SEQ_00","The Vath keeneye has a rather hairy task for you to tackle.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA405_02270_SEQ_01","The Adventurers' Guild must send pelts to the Convictory, but the Vath are not familiar enough with Coerthan climates to accurately judge which furs are best suited to such extreme temperatures. To prevent any mistakes, the Vath keeneye asks Grimold to take charge of this venture and requests that you go and provide assistance. Make your way to Tailfeather and speak with Grimold.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA405_02270_SEQ_00 The Vath keeneye has a rather hairy task for you to tackle. ※The difficulty of this quest will be synced to your current level. The Vath keeneye has a rather hairy task for you to tackle. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA405_02270_SEQ_01 The Adventurers' Guild must send pelts to the Convictory, but the Vath are not familiar enough with Coerthan climates to accurately judge which furs are best suited to such extreme temperatures. To prevent any mistakes, the Vath keeneye asks Grimold to take charge of this venture and requests that you go and provide assistance. Make your way to Tailfeather and speak with Grimold. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Adventurers' Guild must send pelts to the Convictory, but the Vath are not familiar enough with Coerthan climates to accurately judge which furs are best suited to such extreme temperatures. To prevent any mistakes, the Vath keeneye asks Grimold to take charge of this venture and requests that you go and provide assistance. Make your way to Tailfeather and speak with Grimold. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA405_02270_SEQ_02 Grimold informs you that the warmest furs can be obtained from bandersnatches. He tells you he would like to divide the work and asks that you go and hunt down the beasts, while he remains behind to finish preparations for curing the hides you bring back.
3 TEXT_BANGNA405_02270_SEQ_03 You slay two bandersnatches and a Gnath. Find Grimold and deliver the bandersnatch pelts to him.
4 TEXT_BANGNA405_02270_SEQ_04 Grimold is not only pleased with the number of bandersnatch pelts you deliver to him, but he is also impressed by their quality. Upon learning of your encounter with the starved Gnath, he is very glad to have sent you. Make your way back to the Vath keeneye and give him his share of the payment.
6 5 2 TEXT_BANGNA405_02270_SEQ_05 TEXT_BANGNA405_02270_SEQ_02 As you recount your adventure in the woods, the Vath keeneye is shocked to hear one of his Onemind brothers was lured out of hiding by the scent of meat. Knowing you would have had little trouble dispatching a lone drone, he is more relieved that he did not make the mistake of sending his brethren to assist Grimold. He is convinced they would have found the succulent meat far too difficult to resist. Grimold informs you that the warmest furs can be obtained from bandersnatches. He tells you he would like to divide the work and asks that you go and hunt down the beasts, while he remains behind to finish preparations for curing the hides you bring back.
7 6 3 TEXT_BANGNA405_02270_SEQ_06 TEXT_BANGNA405_02270_SEQ_03 You slay two bandersnatches and a Gnath. Find Grimold and deliver the bandersnatch pelts to him.
8 7 4 TEXT_BANGNA405_02270_SEQ_07 TEXT_BANGNA405_02270_SEQ_04 Grimold is not only pleased with the number of bandersnatch pelts you deliver to him, but he is also impressed by their quality. Upon learning of your encounter with the starved Gnath, he is very glad to have sent you. Make your way back to the Vath keeneye and give him his share of the payment.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA501_02271_SEQ_00","The Vath keeneye seems anxious about something.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA501_02271_SEQ_01","The Vath keeneye sent one of his brethren, the Vath farwalker, to Idyllshire with a cartload of goods. His delayed return, however, has left the Vath keeneye fearing the worst. He asks that you travel south toward the Dravanian hinterlands in search of the wayward Vath.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA501_02271_SEQ_00","The Vath keeneye seems anxious about something.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA501_02271_SEQ_01","The Vath keeneye sent one of his brethren, the Vath farwalker, to Idyllshire with a cartload of goods. His delayed return, however, has left the Vath keeneye fearing the worst. He asks that you travel south toward the Dravanian hinterlands in search of the wayward Vath.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA501_02271_SEQ_00 The Vath keeneye seems anxious about something. ※The difficulty of this quest will be synced to your current level. The Vath keeneye seems anxious about something. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA501_02271_SEQ_01 The Vath keeneye sent one of his brethren, the Vath farwalker, to Idyllshire with a cartload of goods. His delayed return, however, has left the Vath keeneye fearing the worst. He asks that you travel south toward the Dravanian hinterlands in search of the wayward Vath. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The Vath keeneye sent one of his brethren, the Vath farwalker, to Idyllshire with a cartload of goods. His delayed return, however, has left the Vath keeneye fearing the worst. He asks that you travel south toward the Dravanian hinterlands in search of the wayward Vath. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA501_02271_SEQ_02 You find the Vath farwalker, but the reason for his delay is not what you feared. In truth, he was startled by the nearby wyverns and stumbled, knocking over his cart. Still fearful of wyverns nearby, he asks you to search the area for any unbroken cargo that he may complete his delivery.
3 TEXT_BANGNA501_02271_SEQ_03 You find an unbroken jar amidst the fallen cargo. Carry it back to the Vath farwalker, that he may load it back into his cart.
4 TEXT_BANGNA501_02271_SEQ_04 The Vath farwalker is overjoyed to see not all of his cargo was destroyed. However, he cannot shake the feeling the Vath keeneye will be displeased to hear he delivered only one jug. Hoping to appease his overseer, he asks you to search for more unbroken jugs.
6 5 2 TEXT_BANGNA501_02271_SEQ_05 TEXT_BANGNA501_02271_SEQ_02 You search what remains of his fallen cargo and find one last jug is still intact. Take it back to the Vath farwalker. You find the Vath farwalker, but the reason for his delay is not what you feared. In truth, he was startled by the nearby wyverns and stumbled, knocking over his cart. Still fearful of wyverns nearby, he asks you to search the area for any unbroken cargo that he may complete his delivery.
7 6 3 TEXT_BANGNA501_02271_SEQ_06 TEXT_BANGNA501_02271_SEQ_03 The Vath farwalker thanks you for finding a second jug. Though he can now finish his delivery, he still fears the scolding he is sure to receive upon returning. He recalls the reason you were sent, however, and devises a surprisingly deceptive plan to abate the Vath keeneye's anger. He asks you to tell the Vath keeneye that he was, in fact, assaulted by the Onemind, and that you saved him. He then sets off for Idyllshire, and suggests you think carefully about the story you will tell. You find an unbroken jar amidst the fallen cargo. Carry it back to the Vath farwalker, that he may load it back into his cart.
8 7 4 TEXT_BANGNA501_02271_SEQ_07 TEXT_BANGNA501_02271_SEQ_04 You relay a fabricated story of the farwalker's rescue, and the Vath keeneye is glad to hear he is safe and sound. As he tells it, there are Vath with links to the Onemind still strong enough to turn them back to the side of the Gnath. Though he worries his brothers may give in to the pull of their still-unbroken bonds, he believes that, with effort, they will one day be truly free. The Vath farwalker is overjoyed to see not all of his cargo was destroyed. However, he cannot shake the feeling the Vath keeneye will be displeased to hear he delivered only one jug. Hoping to appease his overseer, he asks you to search for more unbroken jugs.
+7 -15
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA502_02272_SEQ_00","The Vath keeneye sighs dejectedly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA502_02272_SEQ_01","The goblins of Idyllshire have an insatiable appetite for nanka eggs. So much so, the Vath keeneye explains, that they travel to the forelands in search of more in spite of constant deliveries from the Vath. Always near the river, the goblins are now beleaguered by swarms of insects. They refuse to leave, however, asking for the Vath's repellent so they may continue foraging. Speak with the Vath kintamer and prepare for a trip to the Whilom River.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA502_02272_SEQ_00","The Vath keeneye sighs dejectedly.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA502_02272_SEQ_01","The goblins of Idyllshire have an insatiable appetite for nanka eggs. So much so, the Vath keeneye explains, that they travel to the forelands in search of more in spite of constant deliveries from the Vath. Always near the river, the goblins are now beleaguered by swarms of insects. They refuse to leave, however, asking for the Vath's repellent so they may continue foraging. Speak with the Vath kintamer and prepare for a trip to the Whilom River.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -61,18 +58,13 @@ int32,str,str
51,"TEXT_BANGNA502_02272_SEARCHER_000_003","We say <Emphasis>take</Emphasis>, but you need only spray them with our kongamato. One spray and they should stay safe. Bugs hate our repellent very much. You can find the goblins down at the southern end of Avalonia Fallen."
52,"TEXT_BANGNA502_02272_SEARCHER_000_004",""
53,"TEXT_BANGNA502_02272_MUSHIKAI_100_010","The keeneye told us you will be spraying the goblins. <click> <click> The repellent is loaded and ready. Be gentle with the kongamato. They are good mounts, but very testy. We are always gentle. Yes, very gentle."
57,"TEXT_BANGNA502_02272_GOBLINA02272_000_020","Pshhh... Shkohhh...
The bugs are gone! No more scratchybites! Thank you, uplander!"
54,"TEXT_BANGNA502_02272_MUSHIKAI_100_015","Did you fall? Or maybe the kongamato bucked too hard? <click> <click> Let us help you back on. Be careful not to overwork the kongamato. Its face does not show, but they are sensitive. Yes, very sensitive."
55,"TEXT_BANGNA502_02272_AKINDO_000_010",""
59,"TEXT_BANGNA502_02272_GOBLINA02272_100_025","Pshhh... Shkohhh...
Scratchybites from bugs are horrible! Can uplander make them go away?"
56,"TEXT_BANGNA502_02272_AKINDO_000_015",""
57,"TEXT_BANGNA502_02272_GOBLINA02272_000_020","Pshhh... Shkohhh...
61,"TEXT_BANGNA502_02272_GOBLINB02272_000_030","Pshhh... Shkohhh...
Ah, the buzzing stopped. Thank you muchly, uplander. Now we can gather eggs in peace."
The bugs are gone! No more scratchybites! Thank you, uplander!"
58,"TEXT_BANGNA502_02272_GOBLINA02272_000_021","Will uplander take spray to the river? Gobbieflock is searching for nanka eggs, but bugs are everywhere! Hard to work with so many scratchybites."
63,"TEXT_BANGNA502_02272_GOBLINB02272_100_035","Pshhh... Shkohhh...
Scratchybites hurt muchly! Maybe gobbies should go home?"
64,"TEXT_BANGNA502_02272_GOBLINC02272_100_038","Pshhh... Shkohhh...
Cannot see through clouds of nibblebugs. Where are the tasty nanka eggs?"
59,"TEXT_BANGNA502_02272_GOBLINA02272_100_025","Pshhh... Shkohhh...
Scratchybites from bugs are horrible! Can uplander make them go away?"
60,"TEXT_BANGNA502_02272_SYSTEM_100_100","The goblin is being troubled by insects. Mount a kongamato from Loth ast Vath and use its Fumigate ability to drive them away."
61,"TEXT_BANGNA502_02272_GOBLINB02272_000_030","Pshhh... Shkohhh...
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA502_02272_SEQ_00 The Vath keeneye sighs dejectedly. ※The difficulty of this quest will be synced to your current level. The Vath keeneye sighs dejectedly. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA502_02272_SEQ_01 The goblins of Idyllshire have an insatiable appetite for nanka eggs. So much so, the Vath keeneye explains, that they travel to the forelands in search of more in spite of constant deliveries from the Vath. Always near the river, the goblins are now beleaguered by swarms of insects. They refuse to leave, however, asking for the Vath's repellent so they may continue foraging. Speak with the Vath kintamer and prepare for a trip to the Whilom River. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. The goblins of Idyllshire have an insatiable appetite for nanka eggs. So much so, the Vath keeneye explains, that they travel to the forelands in search of more in spite of constant deliveries from the Vath. Always near the river, the goblins are now beleaguered by swarms of insects. They refuse to leave, however, asking for the Vath's repellent so they may continue foraging. Speak with the Vath kintamer and prepare for a trip to the Whilom River. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA502_02272_SEQ_02 You speak with the Vath kintamer who helps you swing into the saddle. He bids you a safe journey to the Whilom River, asking that you treat the kongamato gently.
3 TEXT_BANGNA502_02272_SEQ_03 As you head south, you find a goblin somewhat removed from the riverbank, troubled by the bugs buzzing about his head. You spray him with the repellent and the bugs immediately disperse. The goblin thanks you, and asks that you head to the river to help his two companions.
4 TEXT_BANGNA502_02272_SEQ_04 You find two goblins near the river and give them a quick spray of the repellent. They thank you profusely then set about their task of scavenging for nanka eggs. Return to Loth ast Vath and inform the Vath keeneye the deed is done.
6 5 2 TEXT_BANGNA502_02272_SEQ_05 TEXT_BANGNA502_02272_SEQ_02 The Vath keeneye thanks you for your efforts, but still seems unsure of what to make of this influx of goblin visitors. On the bright side, he supposes, more goblins coming to Loth ast Vath means less traveling to Idyllshire for requests. You speak with the Vath kintamer who helps you swing into the saddle. He bids you a safe journey to the Whilom River, asking that you treat the kongamato gently.
7 6 3 TEXT_BANGNA502_02272_SEQ_06 TEXT_BANGNA502_02272_SEQ_03 As you head south, you find a goblin somewhat removed from the riverbank, troubled by the bugs buzzing about his head. You spray him with the repellent and the bugs immediately disperse. The goblin thanks you, and asks that you head to the river to help his two companions.
8 7 4 TEXT_BANGNA502_02272_SEQ_07 TEXT_BANGNA502_02272_SEQ_04 You find two goblins near the river and give them a quick spray of the repellent. They thank you profusely then set about their task of scavenging for nanka eggs. Return to Loth ast Vath and inform the Vath keeneye the deed is done.
58 57 54 TEXT_BANGNA502_02272_GOBLINA02272_000_020 TEXT_BANGNA502_02272_MUSHIKAI_100_015 Pshhh... Shkohhh... The bugs are gone! No more scratchybites! Thank you, uplander! Did you fall? Or maybe the kongamato bucked too hard? <click> <click> Let us help you back on. Be careful not to overwork the kongamato. Its face does not show, but they are sensitive. Yes, very sensitive.
59 58 55 TEXT_BANGNA502_02272_GOBLINA02272_000_021 TEXT_BANGNA502_02272_AKINDO_000_010 Will uplander take spray to the river? Gobbieflock is searching for nanka eggs, but bugs are everywhere! Hard to work with so many scratchybites.
60 59 56 TEXT_BANGNA502_02272_GOBLINA02272_100_025 TEXT_BANGNA502_02272_AKINDO_000_015 Pshhh... Shkohhh... Scratchybites from bugs are horrible! Can uplander make them go away?
61 60 57 TEXT_BANGNA502_02272_SYSTEM_100_100 TEXT_BANGNA502_02272_GOBLINA02272_000_020 The goblin is being troubled by insects. Mount a kongamato from Loth ast Vath and use its Fumigate ability to drive them away. Pshhh... Shkohhh... The bugs are gone! No more scratchybites! Thank you, uplander!
61 TEXT_BANGNA502_02272_GOBLINB02272_000_030 Pshhh... Shkohhh... Ah, the buzzing stopped. Thank you muchly, uplander. Now we can gather eggs in peace.
62 62 58 TEXT_BANGNA502_02272_GOBLINC02272_000_031 TEXT_BANGNA502_02272_GOBLINA02272_000_021 The nibblebugs, they're leaving! Now we can find lots of nanka eggs. Mmm...soft, sticky nanka eggs. Will uplander take spray to the river? Gobbieflock is searching for nanka eggs, but bugs are everywhere! Hard to work with so many scratchybites.
63 63 59 TEXT_BANGNA502_02272_GOBLINB02272_100_035 TEXT_BANGNA502_02272_GOBLINA02272_100_025 Pshhh... Shkohhh... Scratchybites hurt muchly! Maybe gobbies should go home? Pshhh... Shkohhh... Scratchybites from bugs are horrible! Can uplander make them go away?
64 TEXT_BANGNA502_02272_GOBLINC02272_100_038 Pshhh... Shkohhh... Cannot see through clouds of nibblebugs. Where are the tasty nanka eggs?
64 65 60 TEXT_BANGNA502_02272_SEARCHER_000_040 TEXT_BANGNA502_02272_SYSTEM_100_100 Welcome back, great hunter. The goblins should be all right for now. If they ever have their fill of nanka eggs, maybe someday they will ask for something else. <click> <click> They never seem to get full. Always eating. The goblin is being troubled by insects. Mount a kongamato from Loth ast Vath and use its Fumigate ability to drive them away.
65 66 61 TEXT_BANGNA502_02272_SEARCHER_000_041 TEXT_BANGNA502_02272_GOBLINB02272_000_030 Then again, more goblins visiting Loth ast Vath could mean fewer deliveries to Idyllshire. We can trade goods here instead. This may not be so bad after all. Pshhh... Shkohhh... Ah, the buzzing stopped. Thank you muchly, uplander. Now we can gather eggs in peace.
66 62 TEXT_BANGNA502_02272_GOBLINC02272_000_031 The nibblebugs, they're leaving! Now we can find lots of nanka eggs. Mmm...soft, sticky nanka eggs.
67 63 TEXT_BANGNA502_02272_GOBLINB02272_100_035 Pshhh... Shkohhh... Scratchybites hurt muchly! Maybe gobbies should go home?
68 64 TEXT_BANGNA502_02272_GOBLINC02272_100_038 Pshhh... Shkohhh... Cannot see through clouds of nibblebugs. Where are the tasty nanka eggs?
69 65 TEXT_BANGNA502_02272_SEARCHER_000_040 Welcome back, great hunter. The goblins should be all right for now. If they ever have their fill of nanka eggs, maybe someday they will ask for something else. <click> <click> They never seem to get full. Always eating.
70 66 TEXT_BANGNA502_02272_SEARCHER_000_041 Then again, more goblins visiting Loth ast Vath could mean fewer deliveries to Idyllshire. We can trade goods here instead. This may not be so bad after all.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA503_02273_SEQ_00","The Vath keeneye has something he wants to show you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA503_02273_SEQ_01","After greeting you in a most unusual manner, the Vath keeneye tells you of yet another request from the goblins. As always, their appetite for nanka eggs is endless, and he would ask you help fill their most recent order. To lure out nankas heavy with eggs, he says you will need to retrieve bait from a trap set up north in the waters of the Hundred Throes.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA503_02273_SEQ_00","The Vath keeneye has something he wants to show you.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA503_02273_SEQ_01","After greeting you in a most unusual manner, the Vath keeneye tells you of yet another request from the goblins. As always, their appetite for nanka eggs is endless, and he would ask you help fill their most recent order. To lure out nankas heavy with eggs, he says you will need to retrieve bait from a trap set up north in the waters of the Hundred Throes.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA503_02273_SEQ_00 The Vath keeneye has something he wants to show you. ※The difficulty of this quest will be synced to your current level. The Vath keeneye has something he wants to show you. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA503_02273_SEQ_01 After greeting you in a most unusual manner, the Vath keeneye tells you of yet another request from the goblins. As always, their appetite for nanka eggs is endless, and he would ask you help fill their most recent order. To lure out nankas heavy with eggs, he says you will need to retrieve bait from a trap set up north in the waters of the Hundred Throes. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. After greeting you in a most unusual manner, the Vath keeneye tells you of yet another request from the goblins. As always, their appetite for nanka eggs is endless, and he would ask you help fill their most recent order. To lure out nankas heavy with eggs, he says you will need to retrieve bait from a trap set up north in the waters of the Hundred Throes. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA503_02273_SEQ_02 You find the trap at the Hundred Throes and inside is a succulent shrimp. Now all that remains is to set your bait upstream of the Whilom River, and wait for nankas to come and take it.
3 TEXT_BANGNA503_02273_SEQ_03 No sooner do you place the shrimp down in the water than two nankas appear. You dispatch them quickly and procure an ample number of nanka eggs. Return to Loth ast Vath and deliver the eggs to the Vath keeneye.
4 TEXT_BANGNA503_02273_SEQ_04 The Vath keeneye is grateful for your assistance, and thankful the Gnath do not hunt nanka eggs to make matters worse. He tells you that, unlike the Vath, the Gnath eat the same dreary food every day. All the more reason he and his brethren are glad to be free of the Onemind, able to make decisions for themselves.
6 5 2 TEXT_BANGNA503_02273_SEQ_05 TEXT_BANGNA503_02273_SEQ_02 You find the trap at the Hundred Throes and inside is a succulent shrimp. Now all that remains is to set your bait upstream of the Whilom River, and wait for nankas to come and take it.
7 6 3 TEXT_BANGNA503_02273_SEQ_06 TEXT_BANGNA503_02273_SEQ_03 No sooner do you place the shrimp down in the water than two nankas appear. You dispatch them quickly and procure an ample number of nanka eggs. Return to Loth ast Vath and deliver the eggs to the Vath keeneye.
8 7 4 TEXT_BANGNA503_02273_SEQ_07 TEXT_BANGNA503_02273_SEQ_04 The Vath keeneye is grateful for your assistance, and thankful the Gnath do not hunt nanka eggs to make matters worse. He tells you that, unlike the Vath, the Gnath eat the same dreary food every day. All the more reason he and his brethren are glad to be free of the Onemind, able to make decisions for themselves.
+3 -7
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA504_02274_SEQ_00","The Vath keeneye is covering his mandibles, trying not to snigger.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA504_02274_SEQ_01","Goblins have requested a variety of herbs to be used in the filter of their masks. Because they requested so many, however, the Vath keeneye has decided to split up the work. He asks that you travel to Avalonia Fallen and retrieve leaves from two of the ten herbs requested─specifically, Danner sage and Whilom mint.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA504_02274_SEQ_00","The Vath keeneye is covering his mandibles, trying not to snigger.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA504_02274_SEQ_01","Goblins have requested a variety of herbs to be used in the filter of their masks. Because they requested so many, however, the Vath keeneye has decided to split up the work. He asks that you travel to Avalonia Fallen and retrieve leaves from two of the ten herbs requested─specifically, Danner sage and Whilom mint.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -56,8 +53,7 @@ int32,str,str
46,"TEXT_BANGNA504_02274_TODO_22",""
47,"TEXT_BANGNA504_02274_TODO_23",""
48,"TEXT_BANGNA504_02274_SEARCHER_000_000","Tell me, great hunter, what do you think of the masks goblins wear? <click> <click> Quite whimsical, yes? We try not to laugh when we see them. It is very hard not to snicker. Yes, very hard."
52,"TEXT_BANGNA504_02274_GOBLIN02274_000_005","Pshhh... Shkohhh...
We need ingredients to make special blend of smelling herbs, but the Vath are so slow!"
49,"TEXT_BANGNA504_02274_SEARCHER_000_001","The goblins say they are stuffed with various herbs, and change them often to suit their moods. They use many combinations of herbs for their masks, and now they ask for help collecting them."
50,"TEXT_BANGNA504_02274_SEARCHER_000_002","We were asked to find ten varieties of herbs, but we have split up the work. <click> <click> Too much work for one alone. Yes, too much work. Will you gather two of the herbs for us?"
51,"TEXT_BANGNA504_02274_SEARCHER_000_003","You can find Danner sage and Whilom mint south of here in Avalonia Fallen. Three leaves of each should be all we require."
52,"TEXT_BANGNA504_02274_GOBLIN02274_000_005","Pshhh... Shkohhh...
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA504_02274_SEQ_00 The Vath keeneye is covering his mandibles, trying not to snigger. ※The difficulty of this quest will be synced to your current level. The Vath keeneye is covering his mandibles, trying not to snigger. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA504_02274_SEQ_01 Goblins have requested a variety of herbs to be used in the filter of their masks. Because they requested so many, however, the Vath keeneye has decided to split up the work. He asks that you travel to Avalonia Fallen and retrieve leaves from two of the ten herbs requested─specifically, Danner sage and Whilom mint. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Goblins have requested a variety of herbs to be used in the filter of their masks. Because they requested so many, however, the Vath keeneye has decided to split up the work. He asks that you travel to Avalonia Fallen and retrieve leaves from two of the ten herbs requested─specifically, Danner sage and Whilom mint. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA504_02274_SEQ_02 You procure three leaves of Danner sage and Whilom mint respectively. Take them to the Vath keeneye at Loth ast Vath that he can finish preparing the goblins' order.
3 TEXT_BANGNA504_02274_SEQ_03 The Vath keeneye quickly prepares and packs the herbs for an impatient goblin waiting nearby. However, he does not seem eager to complete the delivery in person. He explains that the Vath have not yet grown accustomed to the peculiar look of goblin masks, and cannot help but laugh at the sight of them. Rather than offending his client, he asks that you take them over in his stead.
4 TEXT_BANGNA504_02274_SEQ_04 The goblin's anger is replaced with joy when he sees the fine selection of herbs you brought. He happily makes his way back to Idyllshire, practically singing of the profits he will make.
6 5 2 TEXT_BANGNA504_02274_SEQ_05 TEXT_BANGNA504_02274_SEQ_02 You procure three leaves of Danner sage and Whilom mint respectively. Take them to the Vath keeneye at Loth ast Vath that he can finish preparing the goblins' order.
7 6 3 TEXT_BANGNA504_02274_SEQ_06 TEXT_BANGNA504_02274_SEQ_03 The Vath keeneye quickly prepares and packs the herbs for an impatient goblin waiting nearby. However, he does not seem eager to complete the delivery in person. He explains that the Vath have not yet grown accustomed to the peculiar look of goblin masks, and cannot help but laugh at the sight of them. Rather than offending his client, he asks that you take them over in his stead.
8 7 4 TEXT_BANGNA504_02274_SEQ_07 TEXT_BANGNA504_02274_SEQ_04 The goblin's anger is replaced with joy when he sees the fine selection of herbs you brought. He happily makes his way back to Idyllshire, practically singing of the profits he will make.
53 52 49 TEXT_BANGNA504_02274_GOBLIN02274_000_005 TEXT_BANGNA504_02274_SEARCHER_000_001 Pshhh... Shkohhh... We need ingredients to make special blend of smelling herbs, but the Vath are so slow! The goblins say they are stuffed with various herbs, and change them often to suit their moods. They use many combinations of herbs for their masks, and now they ask for help collecting them.
54 53 50 TEXT_BANGNA504_02274_SEARCHER_000_010 TEXT_BANGNA504_02274_SEARCHER_000_002 Your timing is perfect, great hunter. One of the goblins has come for the herbs. <click> <click> We fear they are growing impatient. Do you have the herbs? We were asked to find ten varieties of herbs, but we have split up the work. <click> <click> Too much work for one alone. Yes, too much work. Will you gather two of the herbs for us?
55 54 51 TEXT_BANGNA504_02274_SEARCHER_000_011 TEXT_BANGNA504_02274_SEARCHER_000_003 Excellent. Now we add these to the others, and... There. The package is ready. You can find Danner sage and Whilom mint south of here in Avalonia Fallen. Three leaves of each should be all we require.
56 55 52 TEXT_BANGNA504_02274_SEARCHER_000_012 TEXT_BANGNA504_02274_GOBLIN02274_000_005 We need you to deliver the herbs. Normally we would ourselves, but their masks... Pshhh... Shkohhh... We need ingredients to make special blend of smelling herbs, but the Vath are so slow!
56 TEXT_BANGNA504_02274_SEARCHER_000_013 <click> <click> We are sure we will offend them with our laughter. Yes, very sure. Vath cannot help but chuckle when seeing their masks up close. They are too funny. You are used to their masks, yes?
57 57 53 TEXT_BANGNA504_02274_GOBLIN02274_000_020 TEXT_BANGNA504_02274_SEARCHER_000_010 We can't wait anymore. Gobbies need smelling herbs for masks! Your timing is perfect, great hunter. One of the goblins has come for the herbs. <click> <click> We fear they are growing impatient. Do you have the herbs?
58 58 54 TEXT_BANGNA504_02274_GOBLIN02274_000_021 TEXT_BANGNA504_02274_SEARCHER_000_011 Oh! Smelling herbs made with this will sell for much, much jinglyshine! Thank you. Excellent. Now we add these to the others, and... There. The package is ready.
59 55 TEXT_BANGNA504_02274_SEARCHER_000_012 We need you to deliver the herbs. Normally we would ourselves, but their masks...
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA505_02275_SEQ_00","The Vath keeneye has need of a capable fleshling.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA505_02275_SEQ_01","A band of treasure hunters hoping to strike it rich have come from Idyllshire. Though they initially requested an escort, caution gave way to avarice, and they decided to depart unaided. The Vath keeneye fears for their safety, and so he asks you make for Anyx Trine to ensure they have not come to harm.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA505_02275_SEQ_00","The Vath keeneye has need of a capable fleshling.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA505_02275_SEQ_01","A band of treasure hunters hoping to strike it rich have come from Idyllshire. Though they initially requested an escort, caution gave way to avarice, and they decided to depart unaided. The Vath keeneye fears for their safety, and so he asks you make for Anyx Trine to ensure they have not come to harm.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA505_02275_SEQ_00 The Vath keeneye has need of a capable fleshling. ※The difficulty of this quest will be synced to your current level. The Vath keeneye has need of a capable fleshling. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA505_02275_SEQ_01 A band of treasure hunters hoping to strike it rich have come from Idyllshire. Though they initially requested an escort, caution gave way to avarice, and they decided to depart unaided. The Vath keeneye fears for their safety, and so he asks you make for Anyx Trine to ensure they have not come to harm. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. A band of treasure hunters hoping to strike it rich have come from Idyllshire. Though they initially requested an escort, caution gave way to avarice, and they decided to depart unaided. The Vath keeneye fears for their safety, and so he asks you make for Anyx Trine to ensure they have not come to harm. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA505_02275_SEQ_02 You find two of the treasure hunters none the worse for wear, but you recall the Vath keeneye spoke of four in total. Continue your search of Anyx Trine for the remaining hunters.
3 TEXT_BANGNA505_02275_SEQ_03 You find two more hunters visibly shaken. They claim to have been chased by dragons ever since arriving in Anyx Trine. No sooner do they finish speaking than a pair of hippocerfs appear, ready to attack. Thankfully you are there to dispatch them with relative ease. With the beasts slain, check that the hunters remain uninjured.
4 TEXT_BANGNA505_02275_SEQ_04 The Lalafellin hunter and his companion are as yet unharmed, and intend to leave before encountering more dragons. In addition to thanking you, he asks that you send his best regards to the Vath. Return to Loth ast Vath to inform the keeneye of their well-being as well as pass along their gratitude.
6 5 2 TEXT_BANGNA505_02275_SEQ_05 TEXT_BANGNA505_02275_SEQ_02 The Vath keeneye is glad to hear the hunters are safe, but still fails to understand why they seek treasures that have long since become unusable. It would seem the Vath still have much to learn of fleshlings. You find two of the treasure hunters none the worse for wear, but you recall the Vath keeneye spoke of four in total. Continue your search of Anyx Trine for the remaining hunters.
7 6 3 TEXT_BANGNA505_02275_SEQ_06 TEXT_BANGNA505_02275_SEQ_03 You find two more hunters visibly shaken. They claim to have been chased by dragons ever since arriving in Anyx Trine. No sooner do they finish speaking than a pair of hippocerfs appear, ready to attack. Thankfully you are there to dispatch them with relative ease. With the beasts slain, check that the hunters remain uninjured.
8 7 4 TEXT_BANGNA505_02275_SEQ_07 TEXT_BANGNA505_02275_SEQ_04 The Lalafellin hunter and his companion are as yet unharmed, and intend to leave before encountering more dragons. In addition to thanking you, he asks that you send his best regards to the Vath. Return to Loth ast Vath to inform the keeneye of their well-being as well as pass along their gratitude.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA601_02276_SEQ_00","The Vath keeneye appears flustered.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA601_02276_SEQ_01","Anyx Trine is facing a parasitic flea infestation and many of its residents find themselves playing host to these nasty bugs. Itchy and irritable, they ask the Adventurers' Guild to send someone to exterminate them. All necessary preparations to deal with the pests have been made, but the Vath adventurers are petrified at the thought of having to deal with agitated dragons. This mission now falls to you.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA601_02276_SEQ_00","The Vath keeneye appears flustered.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA601_02276_SEQ_01","Anyx Trine is facing a parasitic flea infestation and many of its residents find themselves playing host to these nasty bugs. Itchy and irritable, they ask the Adventurers' Guild to send someone to exterminate them. All necessary preparations to deal with the pests have been made, but the Vath adventurers are petrified at the thought of having to deal with agitated dragons. This mission now falls to you.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA601_02276_SEQ_00 The Vath keeneye appears flustered. ※The difficulty of this quest will be synced to your current level. The Vath keeneye appears flustered. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA601_02276_SEQ_01 Anyx Trine is facing a parasitic flea infestation and many of its residents find themselves playing host to these nasty bugs. Itchy and irritable, they ask the Adventurers' Guild to send someone to exterminate them. All necessary preparations to deal with the pests have been made, but the Vath adventurers are petrified at the thought of having to deal with agitated dragons. This mission now falls to you. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Anyx Trine is facing a parasitic flea infestation and many of its residents find themselves playing host to these nasty bugs. Itchy and irritable, they ask the Adventurers' Guild to send someone to exterminate them. All necessary preparations to deal with the pests have been made, but the Vath adventurers are petrified at the thought of having to deal with agitated dragons. This mission now falls to you. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA601_02276_SEQ_02 As he helps you onto the kongamato, the Vath kintamer expresses his amazement at your willingness to attend to the afflicted dragons. Make your way to Anyx Trine and deliver them from their misery.
3 TEXT_BANGNA601_02276_SEQ_03 You exterminate the parasitic fleas without any complications, and the dragons are extremely thankful to be rid of the pests. Head back to Loth ast Vath and tell the Vath keeneye the good news.
4 TEXT_BANGNA601_02276_SEQ_04 The Vath keeneye listens intently, and is once again impressed with your ability to address any type of situation at a moment's notice. He tells you of how he aspires to one day become as courageous and skilled an adventurer as you.
6 5 2 TEXT_BANGNA601_02276_SEQ_05 TEXT_BANGNA601_02276_SEQ_02 As he helps you onto the kongamato, the Vath kintamer expresses his amazement at your willingness to attend to the afflicted dragons. Make your way to Anyx Trine and deliver them from their misery.
7 6 3 TEXT_BANGNA601_02276_SEQ_06 TEXT_BANGNA601_02276_SEQ_03 You exterminate the parasitic fleas without any complications, and the dragons are extremely thankful to be rid of the pests. Head back to Loth ast Vath and tell the Vath keeneye the good news.
8 7 4 TEXT_BANGNA601_02276_SEQ_07 TEXT_BANGNA601_02276_SEQ_04 The Vath keeneye listens intently, and is once again impressed with your ability to address any type of situation at a moment's notice. He tells you of how he aspires to one day become as courageous and skilled an adventurer as you.
+2 -6
View File
@@ -1,12 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA602_02277_SEQ_00","The Vath keeneye has a parcel clasped firmly in his claws.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA602_02277_SEQ_01","All of the Vath keeneye's attempts to deliver a package addressed to a dragon by the name of Uhm Ala have ended in dismal failure. Aside from the name stenciled neatly on the parcel, the only tidbit of information he has to go on is that Uhm Ala has yellow scales. Unfortunately, many dragons residing in the towers fit this description. He thinks that maybe an experienced adventurer like you will have better luck delivering the package, and asks that you take over this assignment for him.
With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the name “Uhm Ala” to find the dragon whose package remains undelivered.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA602_02277_SEQ_00","The Vath keeneye has a parcel clasped firmly in his claws.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA602_02277_SEQ_01","All of the Vath keeneye's attempts to deliver a package addressed to a dragon by the name of Uhm Ala have ended in dismal failure. Aside from the name stenciled neatly on the parcel, the only tidbit of information he has to go on is that Uhm Ala has yellow scales. Unfortunately, many dragons residing in the towers fit this description. He thinks that maybe an experienced adventurer like you will have better luck delivering the package, and asks that you take over this assignment for him.
With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the name “Uhm Ala” to find the dragon whose package remains undelivered.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA602_02277_SEQ_00 The Vath keeneye has a parcel clasped firmly in his claws. ※The difficulty of this quest will be synced to your current level. The Vath keeneye has a parcel clasped firmly in his claws. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA602_02277_SEQ_01 All of the Vath keeneye's attempts to deliver a package addressed to a dragon by the name of Uhm Ala have ended in dismal failure. Aside from the name stenciled neatly on the parcel, the only tidbit of information he has to go on is that Uhm Ala has yellow scales. Unfortunately, many dragons residing in the towers fit this description. He thinks that maybe an experienced adventurer like you will have better luck delivering the package, and asks that you take over this assignment for him. With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the name “Uhm Ala” to find the dragon whose package remains undelivered. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. All of the Vath keeneye's attempts to deliver a package addressed to a dragon by the name of Uhm Ala have ended in dismal failure. Aside from the name stenciled neatly on the parcel, the only tidbit of information he has to go on is that Uhm Ala has yellow scales. Unfortunately, many dragons residing in the towers fit this description. He thinks that maybe an experienced adventurer like you will have better luck delivering the package, and asks that you take over this assignment for him. With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the name “Uhm Ala” to find the dragon whose package remains undelivered. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA602_02277_SEQ_02 You approach several yellow-scaled dragons, none of which turn out to be the great Uhm Ala. You do, however, gain some valuable insight from speaking to them, and now know to look for a regal dragon residing somewhere within the tower. Make your way to the upper level of Anyx Trine and with the chat mode in <Color(-34022)>Say</Color>, enter any phrase containing “Uhm Ala” to ascertain the identity of the yellow dragon that dwells there.
3 TEXT_BANGNA602_02277_SEQ_03 You finally find Uhm Ala. Present his parcel to him.
4 TEXT_BANGNA602_02277_SEQ_04 You deliver the package to Uhm Ala. Return to Loth ast Vath and report to the Vath keeneye.
5 TEXT_BANGNA602_02277_SEQ_05 You report back to the Vath keeneye, who thanks you for your service. He laments the fact that he has so much trouble telling the dragons apart.
6 6 2 TEXT_BANGNA602_02277_SEQ_06 TEXT_BANGNA602_02277_SEQ_02 You approach several yellow-scaled dragons, none of which turn out to be the great Uhm Ala. You do, however, gain some valuable insight from speaking to them, and now know to look for a regal dragon residing somewhere within the tower. Make your way to the upper level of Anyx Trine and with the chat mode in <Color(-34022)>Say</Color>, enter any phrase containing “Uhm Ala” to ascertain the identity of the yellow dragon that dwells there.
7 7 3 TEXT_BANGNA602_02277_SEQ_07 TEXT_BANGNA602_02277_SEQ_03 You finally find Uhm Ala. Present his parcel to him.
8 8 4 TEXT_BANGNA602_02277_SEQ_08 TEXT_BANGNA602_02277_SEQ_04 You deliver the package to Uhm Ala. Return to Loth ast Vath and report to the Vath keeneye.
+3 -7
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA603_02278_SEQ_00","The Vath keeneye needs you to search for a lost child.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA603_02278_SEQ_01","One of the younglings of Anyx Trine has gone out to play but does not return, and an anxious mother dragon enlists the guild's services. While many Vath have been scouring the nearby lands to find this missing child, their latest encounter with a vicious monster has left all of them far too shaken up to press on in their search. The Vath keeneye turns to you once more, and asks that you look for the baby dragon in their stead.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA603_02278_SEQ_00","The Vath keeneye needs you to search for a lost child.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA603_02278_SEQ_01","One of the younglings of Anyx Trine has gone out to play but does not return, and an anxious mother dragon enlists the guild's services. While many Vath have been scouring the nearby lands to find this missing child, their latest encounter with a vicious monster has left all of them far too shaken up to press on in their search. The Vath keeneye turns to you once more, and asks that you look for the baby dragon in their stead.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
@@ -60,8 +57,7 @@ int32,str,str
50,"TEXT_BANGNA603_02278_SEARCHER_000_002","We need someone strong and swift like you, adventurer. <click> <click> The mother is most anxious to find her baby. Please go to Anyx Trine and speak with her."
51,"TEXT_BANGNA603_02278_DRAGON02278_000_010","...Ah, another adventurer. As I have told the others, I desire the safe return of my son."
52,"TEXT_BANGNA603_02278_DRAGON02278_000_011","He has a propensity to cause trouble, so I ask that you hurry. Sohm Al is his favorite place to play─I suggest starting there."
56,"TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_020","Nooo! <If(PlayerParameter(4))>She<Else/>He</If> got me!
Tee hee hee! You are so much more fun to play with than the Vath! So slow and clumsy─you can hear them coming from malms away!"
53,"TEXT_BANGNA603_02278_DRAGON02278_000_015","I hope he has not strayed too far. He may think himself full grown, but there are beasts beyond even I would be loath to face."
54,"TEXT_BANGNA603_02278_DRAGONPUPPY02278_100_000","Hehehe! Now they send <Switch(PlayerParameter(71))><Case(1)>Hyurs</Case><Case(2)>Elezen</Case><Case(3)>Lalafells</Case><Case(4)>Miqo'te</Case><Case(5)>Roegadyn</Case><Case(6)>Au Ra</Case></Switch> to challenge this mighty king of dragons to a game of tag!? You will never catch me! Tee hee!"
55,"TEXT_BANGNA603_02278_DRAGONPUPPY02278_100_010","Ahhh! You are really, really fast─but not fast enough!"
56,"TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_020","Nooo! <If(PlayerParameter(4))>She<Else/>He</If> got me!
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA603_02278_SEQ_00 The Vath keeneye needs you to search for a lost child. ※The difficulty of this quest will be synced to your current level. The Vath keeneye needs you to search for a lost child. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA603_02278_SEQ_01 One of the younglings of Anyx Trine has gone out to play but does not return, and an anxious mother dragon enlists the guild's services. While many Vath have been scouring the nearby lands to find this missing child, their latest encounter with a vicious monster has left all of them far too shaken up to press on in their search. The Vath keeneye turns to you once more, and asks that you look for the baby dragon in their stead. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. One of the younglings of Anyx Trine has gone out to play but does not return, and an anxious mother dragon enlists the guild's services. While many Vath have been scouring the nearby lands to find this missing child, their latest encounter with a vicious monster has left all of them far too shaken up to press on in their search. The Vath keeneye turns to you once more, and asks that you look for the baby dragon in their stead. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA603_02278_SEQ_02 The mother dragon tells you that her son often plays in the Sohm Al Foothills. As per her suggestion, go there and search for him.
3 TEXT_BANGNA603_02278_SEQ_03 You find the playful pup, who starts a game of tag. Follow him.
4 TEXT_BANGNA603_02278_SEQ_04 You catch up to the little dragon, who insists on continuing his little game. Pursue him.
6 5 2 TEXT_BANGNA603_02278_SEQ_05 TEXT_BANGNA603_02278_SEQ_02 You finally corner the dragon pup. He tells you he is tired and will now return home. Report to the mother at Anyx Trine. The mother dragon tells you that her son often plays in the Sohm Al Foothills. As per her suggestion, go there and search for him.
7 6 3 TEXT_BANGNA603_02278_SEQ_06 TEXT_BANGNA603_02278_SEQ_03 You speak with the mother, who is relieved to have her son returned to her safe and sound. She thanks you for finding him, and tells you that he was ecstatic to have made acquaintance with those from outside of the tower. Return to Loth ast Vath and report to the Vath keeneye. You find the playful pup, who starts a game of tag. Follow him.
8 7 4 TEXT_BANGNA603_02278_SEQ_07 TEXT_BANGNA603_02278_SEQ_04 After learning of your success in retrieving and returning the naughty dragon pup, the Vath keeneye breathes a sigh of relief. He is extremely happy that he will not need to contend with any angry mother dragons in the near future. You catch up to the little dragon, who insists on continuing his little game. Pursue him.
57 56 53 TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_020 TEXT_BANGNA603_02278_DRAGON02278_000_015 Nooo! <If(PlayerParameter(4))>She<Else/>He</If> got me! Tee hee hee! You are so much more fun to play with than the Vath! So slow and clumsy─you can hear them coming from malms away! I hope he has not strayed too far. He may think himself full grown, but there are beasts beyond even I would be loath to face.
58 57 54 TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_021 TEXT_BANGNA603_02278_DRAGONPUPPY02278_100_000 <yawn> All that flying made me tired! Time to return home now. Bye-bye, <If(PlayerParameter(4))>missus<Else/>mister</If>! Hehehe! Now they send <Switch(PlayerParameter(71))><Case(1)>Hyurs</Case><Case(2)>Elezen</Case><Case(3)>Lalafells</Case><Case(4)>Miqo'te</Case><Case(5)>Roegadyn</Case><Case(6)>Au Ra</Case></Switch> to challenge this mighty king of dragons to a game of tag!? You will never catch me! Tee hee!
59 58 55 TEXT_BANGNA603_02278_DRAGON02278_000_030 TEXT_BANGNA603_02278_DRAGONPUPPY02278_100_010 Soon after his return, my son fell fast asleep. I have not seen him so happy or exhausted in a long while. Ahhh! You are really, really fast─but not fast enough!
60 59 56 TEXT_BANGNA603_02278_DRAGON02278_000_031 TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_020 'Tis a rare experience for him to play with those not of our brood. My thanks to you. Nooo! <If(PlayerParameter(4))>She<Else/>He</If> got me! Tee hee hee! You are so much more fun to play with than the Vath! So slow and clumsy─you can hear them coming from malms away!
60 TEXT_BANGNA603_02278_DRAGON02278_100_035 Pray extend my thanks to the Adventurers' Guild.
61 61 57 TEXT_BANGNA603_02278_SEARCHER_100_040 TEXT_BANGNA603_02278_DRAGONPUPPY02278_000_021 Where all fail, you stand triumphant! Thank you, great hunter! <click> <click> We shudder to think what would have become of us had we been unable to deliver the baby back to his mother. <yawn> All that flying made me tired! Time to return home now. Bye-bye, <If(PlayerParameter(4))>missus<Else/>mister</If>!
62 58 TEXT_BANGNA603_02278_DRAGON02278_000_030 Soon after his return, my son fell fast asleep. I have not seen him so happy or exhausted in a long while.
63 59 TEXT_BANGNA603_02278_DRAGON02278_000_031 'Tis a rare experience for him to play with those not of our brood. My thanks to you.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA604_02279_SEQ_00","The Vath keeneye is deep in thought.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA604_02279_SEQ_01","Silver dew smoke hovers in a thick cloud draped about Anyx Trine, and the dragons inhabiting the tower believe the Vath to be the perpetrators of this heinous crime. The Vath, however, suspect the true source of this smoke to be the censers that have recently been appearing across Gnath territory. The Vath keeneye believes there to be four new censers, having counted four distinct wisps of smoke from a distance. Make your way to the Smoldering Wastes, disable the Gnath censers, and help the Vath clear the air.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA604_02279_SEQ_00","The Vath keeneye is deep in thought.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA604_02279_SEQ_01","Silver dew smoke hovers in a thick cloud draped about Anyx Trine, and the dragons inhabiting the tower believe the Vath to be the perpetrators of this heinous crime. The Vath, however, suspect the true source of this smoke to be the censers that have recently been appearing across Gnath territory. The Vath keeneye believes there to be four new censers, having counted four distinct wisps of smoke from a distance. Make your way to the Smoldering Wastes, disable the Gnath censers, and help the Vath clear the air.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA604_02279_SEQ_00 The Vath keeneye is deep in thought. ※The difficulty of this quest will be synced to your current level. The Vath keeneye is deep in thought. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA604_02279_SEQ_01 Silver dew smoke hovers in a thick cloud draped about Anyx Trine, and the dragons inhabiting the tower believe the Vath to be the perpetrators of this heinous crime. The Vath, however, suspect the true source of this smoke to be the censers that have recently been appearing across Gnath territory. The Vath keeneye believes there to be four new censers, having counted four distinct wisps of smoke from a distance. Make your way to the Smoldering Wastes, disable the Gnath censers, and help the Vath clear the air. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Silver dew smoke hovers in a thick cloud draped about Anyx Trine, and the dragons inhabiting the tower believe the Vath to be the perpetrators of this heinous crime. The Vath, however, suspect the true source of this smoke to be the censers that have recently been appearing across Gnath territory. The Vath keeneye believes there to be four new censers, having counted four distinct wisps of smoke from a distance. Make your way to the Smoldering Wastes, disable the Gnath censers, and help the Vath clear the air. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA604_02279_SEQ_02 You disable all the Gnath censers. Return to Loth ast Vath and report to the Vath keeneye.
3 TEXT_BANGNA604_02279_SEQ_03 The Vath keeneye thanks you for your hard work. He is convinced the Vath can remain in the dragons' good graces now that the Gnath censers have been disabled.
4 TEXT_BANGNA604_02279_SEQ_04
6 5 2 TEXT_BANGNA604_02279_SEQ_05 TEXT_BANGNA604_02279_SEQ_02 You disable all the Gnath censers. Return to Loth ast Vath and report to the Vath keeneye.
7 6 3 TEXT_BANGNA604_02279_SEQ_06 TEXT_BANGNA604_02279_SEQ_03 The Vath keeneye thanks you for your hard work. He is convinced the Vath can remain in the dragons' good graces now that the Gnath censers have been disabled.
8 7 4 TEXT_BANGNA604_02279_SEQ_07 TEXT_BANGNA604_02279_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANGNA605_02280_SEQ_00","The Vath keeneye stares off into the distance, his unwavering gaze set upon Mourn.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA605_02280_SEQ_01","Mourn has been overrun by pesky dinosaurs, and the Adventurers' Guild is asked to find a way to reduce their numbers. Deciding it to be the safest course of action, the Vath keeneye sends the Vath braveheart to steal their eggs. What was to be a quick job has resulted in the braveheart disappearing for days and now the keeneye needs someone to find─and possibly rescue─his friend. Travel to the caverns of Mourn and look for the braveheart.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANGNA605_02280_SEQ_00","The Vath keeneye stares off into the distance, his unwavering gaze set upon Mourn.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANGNA605_02280_SEQ_01","Mourn has been overrun by pesky dinosaurs, and the Adventurers' Guild is asked to find a way to reduce their numbers. Deciding it to be the safest course of action, the Vath keeneye sends the Vath braveheart to steal their eggs. What was to be a quick job has resulted in the braveheart disappearing for days and now the keeneye needs someone to find─and possibly rescue─his friend. Travel to the caverns of Mourn and look for the braveheart.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANGNA605_02280_SEQ_00 The Vath keeneye stares off into the distance, his unwavering gaze set upon Mourn. ※The difficulty of this quest will be synced to your current level. The Vath keeneye stares off into the distance, his unwavering gaze set upon Mourn. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANGNA605_02280_SEQ_01 Mourn has been overrun by pesky dinosaurs, and the Adventurers' Guild is asked to find a way to reduce their numbers. Deciding it to be the safest course of action, the Vath keeneye sends the Vath braveheart to steal their eggs. What was to be a quick job has resulted in the braveheart disappearing for days and now the keeneye needs someone to find─and possibly rescue─his friend. Travel to the caverns of Mourn and look for the braveheart. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Mourn has been overrun by pesky dinosaurs, and the Adventurers' Guild is asked to find a way to reduce their numbers. Deciding it to be the safest course of action, the Vath keeneye sends the Vath braveheart to steal their eggs. What was to be a quick job has resulted in the braveheart disappearing for days and now the keeneye needs someone to find─and possibly rescue─his friend. Travel to the caverns of Mourn and look for the braveheart. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANGNA605_02280_SEQ_02 You speak with the Vath braveheart, who is paralyzed with fear but adamant about seeing his duties through. Search Mourn for a tyrannosaur egg and deliver it to the braveheart.
3 TEXT_BANGNA605_02280_SEQ_03 You pick up one of the tyrannosaur eggs. Deliver it to the Vath braveheart.
4 TEXT_BANGNA605_02280_SEQ_04 In his panic the Vath braveheart forgot to tell you that he must take back two tyrannosaur eggs. He would like for you to bring him another. Search Mourn for a second egg.
6 5 2 TEXT_BANGNA605_02280_SEQ_05 TEXT_BANGNA605_02280_SEQ_02 Your last trek through the caves seems to have given you a good idea on where to find the dinosaur eggs and you are quick to locate another one. Pick it up and deliver it to the Vath braveheart. You speak with the Vath braveheart, who is paralyzed with fear but adamant about seeing his duties through. Search Mourn for a tyrannosaur egg and deliver it to the braveheart.
7 6 3 TEXT_BANGNA605_02280_SEQ_06 TEXT_BANGNA605_02280_SEQ_03 The Vath braveheart is very upset that the Vath keeneye did not disclose to him all the necessary details before having him embark upon this mission. In a trembling voice, he claims that he will be staying behind in the caverns of Mourn with the beasts he so fears as a form of protest. You pick up one of the tyrannosaur eggs. Deliver it to the Vath braveheart.
8 7 4 TEXT_BANGNA605_02280_SEQ_07 TEXT_BANGNA605_02280_SEQ_04 The Vath keeneye is stunned and insulted to learn that the Vath braveheart believes him to be unworthy of managing their Adventurers' Guild. He shakes his head and tells you that running an organization is a great deal more difficult than he had ever expected it to be. In his panic the Vath braveheart forgot to tell you that he must take back two tyrannosaur eggs. He would like for you to bring him another. Search Mourn for a second egg.
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG101_02290_SEQ_00","Mogek the Marvelous is in need of a master <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>."
1,"TEXT_BANMOG101_02290_SEQ_01","Having inducted a large number of new recruits into his ranks, Mogek the Marvelous is running low on the tools and supplies necessary to see that they are properly trained. He requests that you craft the aforementioned items and directs you to speak with Mogwon, who has been rushing about Asah to gather materials for you."
2,"TEXT_BANMOG101_02290_SEQ_02","Mogwon has set aside some prime materials you can use to craft the requested items. He asks that you take the final product to Moguppo, who is overseeing the distribution of supplies.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
2,"TEXT_BANMOG101_02290_SEQ_02","Mogwon has set aside some prime materials you can use to craft the requested items. He asks that you take the final product to Moguppo, who is overseeing the distribution of supplies.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
3,"TEXT_BANMOG101_02290_SEQ_03","Moguppo believes that the Mogmenders will be more enthusiastic about their training if they were to receive their shiny new supplies directly from you. After neatly packaging them up, he passes them to you for delivery."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG101_02290_SEQ_00 Mogek the Marvelous is in need of a master <If(PlayerParameter(4))>craftswoman<Else/>craftsman</If>.
5 1 TEXT_BANMOG101_02290_SEQ_01 Having inducted a large number of new recruits into his ranks, Mogek the Marvelous is running low on the tools and supplies necessary to see that they are properly trained. He requests that you craft the aforementioned items and directs you to speak with Mogwon, who has been rushing about Asah to gather materials for you.
6 2 TEXT_BANMOG101_02290_SEQ_02 Mogwon has set aside some prime materials you can use to craft the requested items. He asks that you take the final product to Moguppo, who is overseeing the distribution of supplies. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon. Mogwon has set aside some prime materials you can use to craft the requested items. He asks that you take the final product to Moguppo, who is overseeing the distribution of supplies. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon.
3 TEXT_BANMOG101_02290_SEQ_03 Moguppo believes that the Mogmenders will be more enthusiastic about their training if they were to receive their shiny new supplies directly from you. After neatly packaging them up, he passes them to you for delivery.
4 TEXT_BANMOG101_02290_SEQ_04 As you distribute the parcels to each of the novice Mogmenders, they express their thanks before darting away, eager to begin their lessons.
7 5 3 TEXT_BANMOG101_02290_SEQ_05 TEXT_BANMOG101_02290_SEQ_03 Mogek is delighted to hear that on top of crafting the training implements, you took the time to hand them out individually. He is certain that with your help, the newest of their group are well on their way to becoming master crafters. Moguppo believes that the Mogmenders will be more enthusiastic about their training if they were to receive their shiny new supplies directly from you. After neatly packaging them up, he passes them to you for delivery.
8 6 4 TEXT_BANMOG101_02290_SEQ_06 TEXT_BANMOG101_02290_SEQ_04 As you distribute the parcels to each of the novice Mogmenders, they express their thanks before darting away, eager to begin their lessons.
9 7 5 TEXT_BANMOG101_02290_SEQ_07 TEXT_BANMOG101_02290_SEQ_05 Mogek is delighted to hear that on top of crafting the training implements, you took the time to hand them out individually. He is certain that with your help, the newest of their group are well on their way to becoming master crafters.
+2 -5
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG102_02291_SEQ_00","Mogek the Marvelous appears slightly flustered."
1,"TEXT_BANMOG102_02291_SEQ_01","Despite Mogek's attempts to dissuade him, one of his Mogmenders is convinced that searching the House of Letters will yield the construction materials they have long been eager to strike off of their ever-growing list of necessary items. However, days have passed since he set out on his own for the ruins, and Mogek begins to worry for the moogle's safety. He bids you make your way to the House of Letters and seek out the stubborn moogle."
2,"TEXT_BANMOG102_02291_SEQ_02","You come across a moogle who is so immersed in his work he does not notice you approach. Startled by your sudden appearance, he quickly recovers and goes on to explain that he is disappointed by the overall quality of the materials he has unearthed from the House of Letters. Knowing Mogek will not be satisfied by what he has gathered, he begs you to use your superior crafting skills to repurpose the materials he has found into construction components and deliver them to Mogek the Marvelous.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mettlesome moogle."
2,"TEXT_BANMOG102_02291_SEQ_02","You come across a moogle who is so immersed in his work he does not notice you approach. Startled by your sudden appearance, he quickly recovers and goes on to explain that he is disappointed by the overall quality of the materials he has unearthed from the House of Letters. Knowing Mogek will not be satisfied by what he has gathered, he begs you to use your superior crafting skills to repurpose the materials he has found into construction components and deliver them to Mogek the Marvelous.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mettlesome moogle."
3,"TEXT_BANMOG102_02291_SEQ_03","The construction materials you deliver to Mogek seem to convince him that the ruins hold far more potential than he had believed. He decides he will begin sending Mogmenders to thoroughly scour the area for materials in the near future."
@@ -54,8 +52,7 @@ int32,str,str
46,"TEXT_BANMOG102_02291_TODO_22",""
47,"TEXT_BANMOG102_02291_TODO_23",""
48,"TEXT_BANMOG102_02291_MOGEK_000_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know not what to do, kupo! Several days ago, one of my Mogmenders stormed off when I told him searching the House of Letters for construction materials was a foolish idea."
51,"TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_010","Gah! P-Please, kupo! I am but skin and bones. I assure you, I do not taste nearly as good as I─
...Oh! Thank the gods it's you. As glad as I am to see your friendly face, I beg of you not to sneak up on me like that!"
49,"TEXT_BANMOG102_02291_MOGEK_000_001","He has been absent for days, and being the hardhead he is, I'm sure he will not return until he has collected an assortment of planks, paints, and pilings large enough to prove me wrong."
50,"TEXT_BANMOG102_02291_MOGEK_000_002","I fear this means he might never come back, for there is nothing of the sort in Eil Tohm─only hungry predators seeking easy prey. And there's nothing easier than an overworked moogle! Please, find and make sure he is safe, kupo!"
51,"TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_010","Gah! P-Please, kupo! I am but skin and bones. I assure you, I do not taste nearly as good as I─
...Oh! Thank the gods it's you. As glad as I am to see your friendly face, I beg of you not to sneak up on me like that!"
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG102_02291_SEQ_00 Mogek the Marvelous appears slightly flustered.
5 1 TEXT_BANMOG102_02291_SEQ_01 Despite Mogek's attempts to dissuade him, one of his Mogmenders is convinced that searching the House of Letters will yield the construction materials they have long been eager to strike off of their ever-growing list of necessary items. However, days have passed since he set out on his own for the ruins, and Mogek begins to worry for the moogle's safety. He bids you make your way to the House of Letters and seek out the stubborn moogle.
6 2 TEXT_BANMOG102_02291_SEQ_02 You come across a moogle who is so immersed in his work he does not notice you approach. Startled by your sudden appearance, he quickly recovers and goes on to explain that he is disappointed by the overall quality of the materials he has unearthed from the House of Letters. Knowing Mogek will not be satisfied by what he has gathered, he begs you to use your superior crafting skills to repurpose the materials he has found into construction components and deliver them to Mogek the Marvelous. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mettlesome moogle. You come across a moogle who is so immersed in his work he does not notice you approach. Startled by your sudden appearance, he quickly recovers and goes on to explain that he is disappointed by the overall quality of the materials he has unearthed from the House of Letters. Knowing Mogek will not be satisfied by what he has gathered, he begs you to use your superior crafting skills to repurpose the materials he has found into construction components and deliver them to Mogek the Marvelous. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mettlesome moogle.
3 TEXT_BANMOG102_02291_SEQ_03 The construction materials you deliver to Mogek seem to convince him that the ruins hold far more potential than he had believed. He decides he will begin sending Mogmenders to thoroughly scour the area for materials in the near future.
4 TEXT_BANMOG102_02291_SEQ_04
7 5 3 TEXT_BANMOG102_02291_SEQ_05 TEXT_BANMOG102_02291_SEQ_03 The construction materials you deliver to Mogek seem to convince him that the ruins hold far more potential than he had believed. He decides he will begin sending Mogmenders to thoroughly scour the area for materials in the near future.
8 6 4 TEXT_BANMOG102_02291_SEQ_06 TEXT_BANMOG102_02291_SEQ_04
9 7 5 TEXT_BANMOG102_02291_SEQ_07 TEXT_BANMOG102_02291_SEQ_05
52 50 48 TEXT_BANMOG102_02291_MOGEK_000_002 TEXT_BANMOG102_02291_MOGEK_000_000 I fear this means he might never come back, for there is nothing of the sort in Eil Tohm─only hungry predators seeking easy prey. And there's nothing easier than an overworked moogle! Please, find and make sure he is safe, kupo! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I know not what to do, kupo! Several days ago, one of my Mogmenders stormed off when I told him searching the House of Letters for construction materials was a foolish idea.
53 51 49 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_010 TEXT_BANMOG102_02291_MOGEK_000_001 Gah! P-Please, kupo! I am but skin and bones. I assure you, I do not taste nearly as good as I─ ...Oh! Thank the gods it's you. As glad as I am to see your friendly face, I beg of you not to sneak up on me like that! He has been absent for days, and being the hardhead he is, I'm sure he will not return until he has collected an assortment of planks, paints, and pilings large enough to prove me wrong.
54 52 50 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_011 TEXT_BANMOG102_02291_MOGEK_000_002 Hm? Mogek sent you!? Kupooo! I just knew that smug-faced, pom-swinging miser didn't trust me to bring back anything worthwhile. Well, I'll show him, I will─just look at this huge pile I've gathered! I fear this means he might never come back, for there is nothing of the sort in Eil Tohm─only hungry predators seeking easy prey. And there's nothing easier than an overworked moogle! Please, find and make sure he is safe, kupo!
55 53 51 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_012 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_010 Oh, who am I kidding, kupo! Most of these materials are so old and decrepit it would be a miracle if I could use them to build anything. <sigh> What am I to do with this rubbish? Gah! P-Please, kupo! I am but skin and bones. I assure you, I do not taste nearly as good as I─ ...Oh! Thank the gods it's you. As glad as I am to see your friendly face, I beg of you not to sneak up on me like that!
54 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_013 Wait! These metal bars─alone they might be worthless, but with your superb crafting skills maybe you could fashion some nails. Then, even Mogek cannot claim my coming here was a fruitless venture!
56 55 52 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_014 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_011 Wait! These pillars of wood─alone they might be worthless, but with your superb crafting skills maybe you could fashion some beams. Then, even Mogek cannot claim my coming here was a fruitless venture! Hm? Mogek sent you!? Kupooo! I just knew that smug-faced, pom-swinging miser didn't trust me to bring back anything worthwhile. Well, I'll show him, I will─just look at this huge pile I've gathered!
57 56 53 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_015 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_012 Wait! These jars of oil─alone they might be worthless, but with your superb crafting skills maybe you could mix me a couple buckets' worth of polish. Then, even Mogek cannot claim my coming here was a fruitless venture! Oh, who am I kidding, kupo! Most of these materials are so old and decrepit it would be a miracle if I could use them to build anything. <sigh> What am I to do with this rubbish?
58 57 54 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_016 TEXT_BANMOG102_02291_GOOUTMOOGLE02291_000_013 Someone of your expertise should be able to make short work of this, and while you're at it, I will go and search the area for even more things to take back! Wait! These metal bars─alone they might be worthless, but with your superb crafting skills maybe you could fashion some nails. Then, even Mogek cannot claim my coming here was a fruitless venture!
+1 -3
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_BANMOG103_02292_SEQ_00","Mogek the Marvelous is nervously fluttering his wings."
1,"TEXT_BANMOG103_02292_SEQ_01","The framework for the foundation was to be erected today, but the Mogmenders find themselves short of the necessary materials to do so. To remedy the situation, Mogek has ordered two of their number to scavenge for wood and steel bars in the Landlord Colony and Eil Tohm. However, both have yet to return. Wanting to save time, he requests that you go and collect whatever they may have found and deliver it to the mindful moogle."
2,"TEXT_BANMOG103_02292_SEQ_02","You find both of the moogles worse for the wear but nevertheless satisfied with the copious amounts of metal bars and timber they have gathered from the surrounding land. Turning their haul over to you, they ask that you transport them back to the moogle at the restoration site."
3,"TEXT_BANMOG103_02292_SEQ_03","The moogle at the construction site picks through the jumble of metal beams and timber─a smattering of which is charred around the edges. Seeming to come across items which spark his interest, he stops abruptly, and hands them to you, asking that you use them to create basic building components for the foundation of the plaza.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mindful moogle."
3,"TEXT_BANMOG103_02292_SEQ_03","The moogle at the construction site picks through the jumble of metal beams and timber─a smattering of which is charred around the edges. Seeming to come across items which spark his interest, he stops abruptly, and hands them to you, asking that you use them to create basic building components for the foundation of the plaza.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mindful moogle."
4,"TEXT_BANMOG103_02292_SEQ_04","Mogek is pleased by your swift return, doubly so when you offer him the foundation components you crafted. He is convinced they will allow the plaza to stand tall and proud for centuries to come."
1 key 0 1
4 0 TEXT_BANMOG103_02292_SEQ_00 Mogek the Marvelous is nervously fluttering his wings.
5 1 TEXT_BANMOG103_02292_SEQ_01 The framework for the foundation was to be erected today, but the Mogmenders find themselves short of the necessary materials to do so. To remedy the situation, Mogek has ordered two of their number to scavenge for wood and steel bars in the Landlord Colony and Eil Tohm. However, both have yet to return. Wanting to save time, he requests that you go and collect whatever they may have found and deliver it to the mindful moogle.
6 2 TEXT_BANMOG103_02292_SEQ_02 You find both of the moogles worse for the wear but nevertheless satisfied with the copious amounts of metal bars and timber they have gathered from the surrounding land. Turning their haul over to you, they ask that you transport them back to the moogle at the restoration site.
7 3 TEXT_BANMOG103_02292_SEQ_03 The moogle at the construction site picks through the jumble of metal beams and timber─a smattering of which is charred around the edges. Seeming to come across items which spark his interest, he stops abruptly, and hands them to you, asking that you use them to create basic building components for the foundation of the plaza. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mindful moogle. The moogle at the construction site picks through the jumble of metal beams and timber─a smattering of which is charred around the edges. Seeming to come across items which spark his interest, he stops abruptly, and hands them to you, asking that you use them to create basic building components for the foundation of the plaza. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mindful moogle.
4 TEXT_BANMOG103_02292_SEQ_04 Mogek is pleased by your swift return, doubly so when you offer him the foundation components you crafted. He is convinced they will allow the plaza to stand tall and proud for centuries to come.
5 TEXT_BANMOG103_02292_SEQ_05
8 6 4 TEXT_BANMOG103_02292_SEQ_06 TEXT_BANMOG103_02292_SEQ_04 Mogek is pleased by your swift return, doubly so when you offer him the foundation components you crafted. He is convinced they will allow the plaza to stand tall and proud for centuries to come.
9 7 5 TEXT_BANMOG103_02292_SEQ_07 TEXT_BANMOG103_02292_SEQ_05
10 8 6 TEXT_BANMOG103_02292_SEQ_08 TEXT_BANMOG103_02292_SEQ_06
+1 -3
View File
@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_BANMOG104_02293_SEQ_01","The baskets Mogek ordered have yet to arrive, and he is afraid he will be left without any means to transport the heaps of fabrics soon to be completed. While he awaits the first of these shipments, Mogek asks that you go and investigate the reason why the baskets have yet to turn up. Travel to the Sohm Al summit and speak with one of the basket-weaving moogles."
2,"TEXT_BANMOG104_02293_SEQ_02","The moogle explains to you, with perhaps a tad too much enthusiasm, that the reason he has fallen behind is because he is having trouble harvesting sankchinni shoots─the main material used to create their wares. He asks that you go and harvest three."
3,"TEXT_BANMOG104_02293_SEQ_03","You quickly find and gather three of the sankchinni shoots you promised the apprentice basket weaver. Return to the Sohm Al summit and deliver them to him."
4,"TEXT_BANMOG104_02293_SEQ_04","As you prepare to return to Mogek with a report, the novice weaver stops you to ask for one final favor. He requests you to synthesize a few basic basket components, which will serve to accelerate the pace at which the weavers can construct baskets. Once you are finished, he asks that you see they are delivered to the managing moogle.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with mendicant moogle."
4,"TEXT_BANMOG104_02293_SEQ_04","As you prepare to return to Mogek with a report, the novice weaver stops you to ask for one final favor. He requests you to synthesize a few basic basket components, which will serve to accelerate the pace at which the weavers can construct baskets. Once you are finished, he asks that you see they are delivered to the managing moogle.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with mendicant moogle."
5,"TEXT_BANMOG104_02293_SEQ_05","You fulfill the young moogle's final request by delivering the basket-weaving components to the Mogmender in charge of overseeing the project. With the help of the items that you crafted for them, he is certain he will be able to finish all of the baskets Mogek requires a bit more quickly. Return to Bahrr Lehs and report to Mogek the Marvelous."
1 key 0 1
5 1 TEXT_BANMOG104_02293_SEQ_01 The baskets Mogek ordered have yet to arrive, and he is afraid he will be left without any means to transport the heaps of fabrics soon to be completed. While he awaits the first of these shipments, Mogek asks that you go and investigate the reason why the baskets have yet to turn up. Travel to the Sohm Al summit and speak with one of the basket-weaving moogles.
6 2 TEXT_BANMOG104_02293_SEQ_02 The moogle explains to you, with perhaps a tad too much enthusiasm, that the reason he has fallen behind is because he is having trouble harvesting sankchinni shoots─the main material used to create their wares. He asks that you go and harvest three.
7 3 TEXT_BANMOG104_02293_SEQ_03 You quickly find and gather three of the sankchinni shoots you promised the apprentice basket weaver. Return to the Sohm Al summit and deliver them to him.
8 4 TEXT_BANMOG104_02293_SEQ_04 As you prepare to return to Mogek with a report, the novice weaver stops you to ask for one final favor. He requests you to synthesize a few basic basket components, which will serve to accelerate the pace at which the weavers can construct baskets. Once you are finished, he asks that you see they are delivered to the managing moogle. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with mendicant moogle. As you prepare to return to Mogek with a report, the novice weaver stops you to ask for one final favor. He requests you to synthesize a few basic basket components, which will serve to accelerate the pace at which the weavers can construct baskets. Once you are finished, he asks that you see they are delivered to the managing moogle. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with mendicant moogle.
5 TEXT_BANMOG104_02293_SEQ_05 You fulfill the young moogle's final request by delivering the basket-weaving components to the Mogmender in charge of overseeing the project. With the help of the items that you crafted for them, he is certain he will be able to finish all of the baskets Mogek requires a bit more quickly. Return to Bahrr Lehs and report to Mogek the Marvelous.
6 TEXT_BANMOG104_02293_SEQ_06 Mogek is crestfallen to hear that his projected estimates were off by so much. He decides he must use this opportunity to revise his expectations and mitigate any further repercussions this delay might cause.
9 7 5 TEXT_BANMOG104_02293_SEQ_07 TEXT_BANMOG104_02293_SEQ_05 You fulfill the young moogle's final request by delivering the basket-weaving components to the Mogmender in charge of overseeing the project. With the help of the items that you crafted for them, he is certain he will be able to finish all of the baskets Mogek requires a bit more quickly. Return to Bahrr Lehs and report to Mogek the Marvelous.
10 8 6 TEXT_BANMOG104_02293_SEQ_08 TEXT_BANMOG104_02293_SEQ_06 Mogek is crestfallen to hear that his projected estimates were off by so much. He decides he must use this opportunity to revise his expectations and mitigate any further repercussions this delay might cause.
11 9 7 TEXT_BANMOG104_02293_SEQ_09 TEXT_BANMOG104_02293_SEQ_07
+1 -3
View File
@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_BANMOG201_02294_SEQ_01","The Mogmenders are planning to restore the walls surrounding Bahrr Lehs. Unfortunately, they lack the supplies to do so, leaving the moogles no choice but to scavenge for serviceable material. Mogek asks that you meet with these scavengers at the Landlord Colony and see if they have found anything worth using."
2,"TEXT_BANMOG201_02294_SEQ_02","You come across one of the moogles tasked by Mogek and he seems overwhelmed by the volume of rubble to be sifted and sorted. In the hopes of speeding things along, he asks you to help him search for potential crafting material."
3,"TEXT_BANMOG201_02294_SEQ_03","Your efforts in searching through rubble have rewarded you with three prime pieces of salvageable material. Take back what you have found for appraisal."
4,"TEXT_BANMOG201_02294_SEQ_04","The rummaging moogle is pleased with your find. Combined with materials found prior to your arrival, he supplies you with the ingredients to synthesize supplies for repairing the wall. Once completed, return to Bahrr Lehs with the items.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the rummaging moogle."
4,"TEXT_BANMOG201_02294_SEQ_04","The rummaging moogle is pleased with your find. Combined with materials found prior to your arrival, he supplies you with the ingredients to synthesize supplies for repairing the wall. Once completed, return to Bahrr Lehs with the items.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the rummaging moogle."
5,"TEXT_BANMOG201_02294_SEQ_05","Mogek is pleasantly surprised by the set of newly crafted supplies you offer to him. With these in hand, he plans to waste no time in setting the Mogmenders to work."
1 key 0 1
5 1 TEXT_BANMOG201_02294_SEQ_01 The Mogmenders are planning to restore the walls surrounding Bahrr Lehs. Unfortunately, they lack the supplies to do so, leaving the moogles no choice but to scavenge for serviceable material. Mogek asks that you meet with these scavengers at the Landlord Colony and see if they have found anything worth using.
6 2 TEXT_BANMOG201_02294_SEQ_02 You come across one of the moogles tasked by Mogek and he seems overwhelmed by the volume of rubble to be sifted and sorted. In the hopes of speeding things along, he asks you to help him search for potential crafting material.
7 3 TEXT_BANMOG201_02294_SEQ_03 Your efforts in searching through rubble have rewarded you with three prime pieces of salvageable material. Take back what you have found for appraisal.
8 4 TEXT_BANMOG201_02294_SEQ_04 The rummaging moogle is pleased with your find. Combined with materials found prior to your arrival, he supplies you with the ingredients to synthesize supplies for repairing the wall. Once completed, return to Bahrr Lehs with the items. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the rummaging moogle. The rummaging moogle is pleased with your find. Combined with materials found prior to your arrival, he supplies you with the ingredients to synthesize supplies for repairing the wall. Once completed, return to Bahrr Lehs with the items. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the rummaging moogle.
5 TEXT_BANMOG201_02294_SEQ_05 Mogek is pleasantly surprised by the set of newly crafted supplies you offer to him. With these in hand, he plans to waste no time in setting the Mogmenders to work.
6 TEXT_BANMOG201_02294_SEQ_06
9 7 5 TEXT_BANMOG201_02294_SEQ_07 TEXT_BANMOG201_02294_SEQ_05 Mogek is pleasantly surprised by the set of newly crafted supplies you offer to him. With these in hand, he plans to waste no time in setting the Mogmenders to work.
10 8 6 TEXT_BANMOG201_02294_SEQ_08 TEXT_BANMOG201_02294_SEQ_06
11 9 7 TEXT_BANMOG201_02294_SEQ_09 TEXT_BANMOG201_02294_SEQ_07
+2 -5
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG203_02296_SEQ_00","Mogek wants to light up the skies of Zenith."
1,"TEXT_BANMOG203_02296_SEQ_01","Bahrr Lehs is in need of decorations, and Mogek plans to illuminate the area with sparkling mallows. The moogle he sent to gather them, however, is taking longer than expected. Though the delay is likely a trivial matter, Mogek will leave nothing to chance, and so he asks you to check on his underling in Sohm Al."
2,"TEXT_BANMOG203_02296_SEQ_02","No sooner do you arrive at Sohm Al than you find a mournful moogle lamenting over his hatchet. He asks if you can help repair it, lest he anger the Mogmenders for delaying their plans. Once completed, he asks that you take the replacement parts to his moogle companion nearby.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mournful moogle."
2,"TEXT_BANMOG203_02296_SEQ_02","No sooner do you arrive at Sohm Al than you find a mournful moogle lamenting over his hatchet. He asks if you can help repair it, lest he anger the Mogmenders for delaying their plans. Once completed, he asks that you take the replacement parts to his moogle companion nearby.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mournful moogle."
3,"TEXT_BANMOG203_02296_SEQ_03","You hand over supplies to a moogle relieved to see parts for fixing hatchets rather than another broken one. He tells you to inform Mogek that, thanks to your repairs, the collection of sparkling mallows will proceed as scheduled."
@@ -68,6 +66,5 @@ int32,str,str
60,"TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_020","Hello there. Before you say anything, I know why you're here. He broke another hatchet, didn't he? <sigh> Well, let's have a look then."
61,"TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_021","Oh! You made new parts to fix it, kupo! That's awfully kind of you. I'll have him back to work in no time. "
62,"TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_022","If Mogek asks, tell him that work is proceeding as planned."
65,"TEXT_BANMOG203_02296_MOGEK_000_030","Welcome back!
Ah, so his tool was broken. Trouble, just as I suspected."
63,"TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_023","Thanks again for your help, kupo! Tell Mogek he doesn't have to worry about the sparkly mallows."
64,"TEXT_BANMOG203_02296_WEEDINGMOOGLE02296_000_024","Soon we'll have more than enough sparkling mallows for the monument, kupo!"
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG203_02296_SEQ_00 Mogek wants to light up the skies of Zenith.
5 1 TEXT_BANMOG203_02296_SEQ_01 Bahrr Lehs is in need of decorations, and Mogek plans to illuminate the area with sparkling mallows. The moogle he sent to gather them, however, is taking longer than expected. Though the delay is likely a trivial matter, Mogek will leave nothing to chance, and so he asks you to check on his underling in Sohm Al.
6 2 TEXT_BANMOG203_02296_SEQ_02 No sooner do you arrive at Sohm Al than you find a mournful moogle lamenting over his hatchet. He asks if you can help repair it, lest he anger the Mogmenders for delaying their plans. Once completed, he asks that you take the replacement parts to his moogle companion nearby. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mournful moogle. No sooner do you arrive at Sohm Al than you find a mournful moogle lamenting over his hatchet. He asks if you can help repair it, lest he anger the Mogmenders for delaying their plans. Once completed, he asks that you take the replacement parts to his moogle companion nearby. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mournful moogle.
3 TEXT_BANMOG203_02296_SEQ_03 You hand over supplies to a moogle relieved to see parts for fixing hatchets rather than another broken one. He tells you to inform Mogek that, thanks to your repairs, the collection of sparkling mallows will proceed as scheduled.
4 TEXT_BANMOG203_02296_SEQ_04 Mogek claims you confirmed his suspicions of trouble, and thanks you for repairing his worker's hatchet. Noticing your nonplussed expression, Mogek reassures you he clearly stated that “something” and not “nothing” was delaying the delivery of sparkling mallow.
7 5 3 TEXT_BANMOG203_02296_SEQ_05 TEXT_BANMOG203_02296_SEQ_03 You hand over supplies to a moogle relieved to see parts for fixing hatchets rather than another broken one. He tells you to inform Mogek that, thanks to your repairs, the collection of sparkling mallows will proceed as scheduled.
8 6 4 TEXT_BANMOG203_02296_SEQ_06 TEXT_BANMOG203_02296_SEQ_04 Mogek claims you confirmed his suspicions of trouble, and thanks you for repairing his worker's hatchet. Noticing your nonplussed expression, Mogek reassures you he clearly stated that “something” and not “nothing” was delaying the delivery of sparkling mallow.
9 7 5 TEXT_BANMOG203_02296_SEQ_07 TEXT_BANMOG203_02296_SEQ_05
66 64 62 TEXT_BANMOG203_02296_WEEDINGMOOGLE02296_000_024 TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_022 Soon we'll have more than enough sparkling mallows for the monument, kupo! If Mogek asks, tell him that work is proceeding as planned.
67 65 63 TEXT_BANMOG203_02296_MOGEK_000_030 TEXT_BANMOG203_02296_TOOLMOOGLE02296_000_023 Welcome back! Ah, so his tool was broken. Trouble, just as I suspected. Thanks again for your help, kupo! Tell Mogek he doesn't have to worry about the sparkly mallows.
68 66 64 TEXT_BANMOG203_02296_MOGEK_000_031 TEXT_BANMOG203_02296_WEEDINGMOOGLE02296_000_024 ...Hm? You must have misheard me, my dear friend. I didn't say “I'm sure it's nothing serious,” I said “I'm sure it's <Emphasis>something</Emphasis> serious.” Why else would I send you to help them, kupo? Soon we'll have more than enough sparkling mallows for the monument, kupo!
69 65 TEXT_BANMOG203_02296_MOGEK_000_030 Welcome back! Ah, so his tool was broken. Trouble, just as I suspected.
70 66 TEXT_BANMOG203_02296_MOGEK_000_031 ...Hm? You must have misheard me, my dear friend. I didn't say “I'm sure it's nothing serious,” I said “I'm sure it's <Emphasis>something</Emphasis> serious.” Why else would I send you to help them, kupo?
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG204_02297_SEQ_00","Mogek seems worried about something."
1,"TEXT_BANMOG204_02297_SEQ_01","The Mogmenders have been giving it their all and more to restore Bahrr Lehs. What happens then should the moogles work themselves to exhaustion? The answer, Mogek tells you, is cloud mallows. A sprinkle of mallow puffs is all it takes to revitalize even the weariest of moogles. With many of the Mogmenders now neglecting their duties, he asks you to use one and puff new life into these worn out workers."
2,"TEXT_BANMOG204_02297_SEQ_02","The moofy moogle lends you a cloud mallow that you might ride the winds of Churning Mists in search of the Mogmenders. Make your way to nearby Zenith first, and see what can be done for the moogles there.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
2,"TEXT_BANMOG204_02297_SEQ_02","The moofy moogle lends you a cloud mallow that you might ride the winds of Churning Mists in search of the Mogmenders. Make your way to nearby Zenith first, and see what can be done for the moogles there.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
3,"TEXT_BANMOG204_02297_SEQ_03","You find a group of Mogmenders on the brink of collapsing. With a few well-timed wiggles atop the cloud mallow, the air is soon filled with puffs of its energizing seeds. The air soon clears and you find the moogles have rebounded with newfound strength. They bolt off to continue working without so much as acknowledging your presence. Head to the Rookery and see if anymore Mogmenders need a boost in their spirits."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG204_02297_SEQ_00 Mogek seems worried about something.
5 1 TEXT_BANMOG204_02297_SEQ_01 The Mogmenders have been giving it their all and more to restore Bahrr Lehs. What happens then should the moogles work themselves to exhaustion? The answer, Mogek tells you, is cloud mallows. A sprinkle of mallow puffs is all it takes to revitalize even the weariest of moogles. With many of the Mogmenders now neglecting their duties, he asks you to use one and puff new life into these worn out workers.
6 2 TEXT_BANMOG204_02297_SEQ_02 The moofy moogle lends you a cloud mallow that you might ride the winds of Churning Mists in search of the Mogmenders. Make your way to nearby Zenith first, and see what can be done for the moogles there. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow. The moofy moogle lends you a cloud mallow that you might ride the winds of Churning Mists in search of the Mogmenders. Make your way to nearby Zenith first, and see what can be done for the moogles there. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow.
3 TEXT_BANMOG204_02297_SEQ_03 You find a group of Mogmenders on the brink of collapsing. With a few well-timed wiggles atop the cloud mallow, the air is soon filled with puffs of its energizing seeds. The air soon clears and you find the moogles have rebounded with newfound strength. They bolt off to continue working without so much as acknowledging your presence. Head to the Rookery and see if anymore Mogmenders need a boost in their spirits.
4 TEXT_BANMOG204_02297_SEQ_04 You find yet another group of tired and unmotivated Mogmenders. After a few shakes of the cloud mallow, however, it is all they can do to contain their eagerness to work. With the wind back beneath their wings, you return to inform Mogek the Mogmenders have returned to their tasks.
7 5 3 TEXT_BANMOG204_02297_SEQ_05 TEXT_BANMOG204_02297_SEQ_03 You tell Mogek of the Mogmenders' enthusiasm, and he giggles with glee to hear his plan has taken effect. He is all but certain they will work tirelessly for days on end, fueled by the revitalizing power of cloud mallows. You find a group of Mogmenders on the brink of collapsing. With a few well-timed wiggles atop the cloud mallow, the air is soon filled with puffs of its energizing seeds. The air soon clears and you find the moogles have rebounded with newfound strength. They bolt off to continue working without so much as acknowledging your presence. Head to the Rookery and see if anymore Mogmenders need a boost in their spirits.
8 6 4 TEXT_BANMOG204_02297_SEQ_06 TEXT_BANMOG204_02297_SEQ_04 You find yet another group of tired and unmotivated Mogmenders. After a few shakes of the cloud mallow, however, it is all they can do to contain their eagerness to work. With the wind back beneath their wings, you return to inform Mogek the Mogmenders have returned to their tasks.
9 7 5 TEXT_BANMOG204_02297_SEQ_07 TEXT_BANMOG204_02297_SEQ_05 You tell Mogek of the Mogmenders' enthusiasm, and he giggles with glee to hear his plan has taken effect. He is all but certain they will work tirelessly for days on end, fueled by the revitalizing power of cloud mallows.
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG301_02298_SEQ_00","Mogek the Marvelous is gesturing for you to come over."
1,"TEXT_BANMOG301_02298_SEQ_01","Mogek learns from Whei Ahf that the Monsterie ruins were also once the center of production for the former Zenith plaza. A lot of the equipment from the bygone era is still functional, and the Mogmenders decide to take full advantage of this opportunity. While many of the moogles rejoice, immediately setting about their tasks, Mogek is worried that the streak of bad luck they have recently faced may continue, and would like for you to make sure they stay out of trouble."
2,"TEXT_BANMOG301_02298_SEQ_02","The lead stonemason tells you that the equipment they salvaged from the Monsterie has helped them make considerable headway, but their rate of production has surpassed their supply of raw materials. Now short on items used to put the finishing touches on their tiles, he bids you craft a high-quality veneer component and deliver it to his assistant.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mosaicist moogle."
2,"TEXT_BANMOG301_02298_SEQ_02","The lead stonemason tells you that the equipment they salvaged from the Monsterie has helped them make considerable headway, but their rate of production has surpassed their supply of raw materials. Now short on items used to put the finishing touches on their tiles, he bids you craft a high-quality veneer component and deliver it to his assistant.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mosaicist moogle."
3,"TEXT_BANMOG301_02298_SEQ_03","The moogle assistant is upset that production has halted because they are out of materials. You present him with the veneer you have made, and he thanks you profusely, resolved to be extra careful with the supplies you have provided."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG301_02298_SEQ_00 Mogek the Marvelous is gesturing for you to come over.
5 1 TEXT_BANMOG301_02298_SEQ_01 Mogek learns from Whei Ahf that the Monsterie ruins were also once the center of production for the former Zenith plaza. A lot of the equipment from the bygone era is still functional, and the Mogmenders decide to take full advantage of this opportunity. While many of the moogles rejoice, immediately setting about their tasks, Mogek is worried that the streak of bad luck they have recently faced may continue, and would like for you to make sure they stay out of trouble.
6 2 TEXT_BANMOG301_02298_SEQ_02 The lead stonemason tells you that the equipment they salvaged from the Monsterie has helped them make considerable headway, but their rate of production has surpassed their supply of raw materials. Now short on items used to put the finishing touches on their tiles, he bids you craft a high-quality veneer component and deliver it to his assistant. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mosaicist moogle. The lead stonemason tells you that the equipment they salvaged from the Monsterie has helped them make considerable headway, but their rate of production has surpassed their supply of raw materials. Now short on items used to put the finishing touches on their tiles, he bids you craft a high-quality veneer component and deliver it to his assistant. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mosaicist moogle.
3 TEXT_BANMOG301_02298_SEQ_03 The moogle assistant is upset that production has halted because they are out of materials. You present him with the veneer you have made, and he thanks you profusely, resolved to be extra careful with the supplies you have provided.
4 TEXT_BANMOG301_02298_SEQ_04 Mogek is relieved to hear that both you and his stonemasons are safe. He turns his attention to other matters, delighted that a ray of good fortune has finally shone through the black clouds hovering over them.
7 5 3 TEXT_BANMOG301_02298_SEQ_05 TEXT_BANMOG301_02298_SEQ_03 The moogle assistant is upset that production has halted because they are out of materials. You present him with the veneer you have made, and he thanks you profusely, resolved to be extra careful with the supplies you have provided.
8 6 4 TEXT_BANMOG301_02298_SEQ_06 TEXT_BANMOG301_02298_SEQ_04 Mogek is relieved to hear that both you and his stonemasons are safe. He turns his attention to other matters, delighted that a ray of good fortune has finally shone through the black clouds hovering over them.
9 7 5 TEXT_BANMOG301_02298_SEQ_07 TEXT_BANMOG301_02298_SEQ_05
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG302_02299_SEQ_00","Mogek the Marvelous gazes at the sky, an exasperated sigh on his lips."
1,"TEXT_BANMOG302_02299_SEQ_01","Tharl Oom Khash contains some of the purest crystals in the realm, and Mogek, eager to get ahold of some, has sent Mogmenders to procure several chest-loads of these gleaming marvels. However, with their consignment now long overdue, Mogek's patience is wearing thin and, unable to contain his frustration, he bids you investigate the cause of this delay."
2,"TEXT_BANMOG302_02299_SEQ_02","Upon entering the ruins, you are greeted by a moogle who expresses his relief that you're here. He goes on to explain that a number of his crew has been struck down, overwhelmed by the vast amounts of aether being emanated from the crystals around them. Believing he will be able to see their harvested crystals safely back to Mogek if he can shield the few remaining moogles from their adverse effects, he asks that you fashion an aetheric shielding for their chests. Synthesize the requested items and deliver them to the malaised moogle.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the muddled moogle."
2,"TEXT_BANMOG302_02299_SEQ_02","Upon entering the ruins, you are greeted by a moogle who expresses his relief that you're here. He goes on to explain that a number of his crew has been struck down, overwhelmed by the vast amounts of aether being emanated from the crystals around them. Believing he will be able to see their harvested crystals safely back to Mogek if he can shield the few remaining moogles from their adverse effects, he asks that you fashion an aetheric shielding for their chests. Synthesize the requested items and deliver them to the malaised moogle.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the muddled moogle."
3,"TEXT_BANMOG302_02299_SEQ_03","The moogle you hand the aetheric shielding to is beginning to feel dizzy─a telltale sign of aether sickness. He is concerned that if his condition worsens, he will be unable to deliver the crystals he promised Mogek. Upon handing him the shielding you synthesized, however, he perks up, a great deal more confident he can handle the situation."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG302_02299_SEQ_00 Mogek the Marvelous gazes at the sky, an exasperated sigh on his lips.
5 1 TEXT_BANMOG302_02299_SEQ_01 Tharl Oom Khash contains some of the purest crystals in the realm, and Mogek, eager to get ahold of some, has sent Mogmenders to procure several chest-loads of these gleaming marvels. However, with their consignment now long overdue, Mogek's patience is wearing thin and, unable to contain his frustration, he bids you investigate the cause of this delay.
6 2 TEXT_BANMOG302_02299_SEQ_02 Upon entering the ruins, you are greeted by a moogle who expresses his relief that you're here. He goes on to explain that a number of his crew has been struck down, overwhelmed by the vast amounts of aether being emanated from the crystals around them. Believing he will be able to see their harvested crystals safely back to Mogek if he can shield the few remaining moogles from their adverse effects, he asks that you fashion an aetheric shielding for their chests. Synthesize the requested items and deliver them to the malaised moogle. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the muddled moogle. Upon entering the ruins, you are greeted by a moogle who expresses his relief that you're here. He goes on to explain that a number of his crew has been struck down, overwhelmed by the vast amounts of aether being emanated from the crystals around them. Believing he will be able to see their harvested crystals safely back to Mogek if he can shield the few remaining moogles from their adverse effects, he asks that you fashion an aetheric shielding for their chests. Synthesize the requested items and deliver them to the malaised moogle. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the muddled moogle.
3 TEXT_BANMOG302_02299_SEQ_03 The moogle you hand the aetheric shielding to is beginning to feel dizzy─a telltale sign of aether sickness. He is concerned that if his condition worsens, he will be unable to deliver the crystals he promised Mogek. Upon handing him the shielding you synthesized, however, he perks up, a great deal more confident he can handle the situation.
4 TEXT_BANMOG302_02299_SEQ_04 Mogek the Marvelous feels responsible for the complications that arose in Tharl Oom Khash. He tells you of how moogles are especially sensitive to aether and laments the fact that he failed to take this into account before sending his Mogmenders to a cave steeped with it.
7 5 3 TEXT_BANMOG302_02299_SEQ_05 TEXT_BANMOG302_02299_SEQ_03 The moogle you hand the aetheric shielding to is beginning to feel dizzy─a telltale sign of aether sickness. He is concerned that if his condition worsens, he will be unable to deliver the crystals he promised Mogek. Upon handing him the shielding you synthesized, however, he perks up, a great deal more confident he can handle the situation.
8 6 4 TEXT_BANMOG302_02299_SEQ_06 TEXT_BANMOG302_02299_SEQ_04 Mogek the Marvelous feels responsible for the complications that arose in Tharl Oom Khash. He tells you of how moogles are especially sensitive to aether and laments the fact that he failed to take this into account before sending his Mogmenders to a cave steeped with it.
9 7 5 TEXT_BANMOG302_02299_SEQ_07 TEXT_BANMOG302_02299_SEQ_05
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN008_02225_SEQ_00","Linu Vali smiles at you warmly, and it looks like she has something to say.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN008_02225_SEQ_01","Linu Vali once again expresses her gratitude for everything you have done for her tribe. Her brother also wishes to express his thanks, and looks deep in thought. Speak with him to hear what words his meditative mood has brought to him.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_BANVAN008_02225_SEQ_00","Linu Vali smiles at you warmly, and it looks like she has something to say.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN008_02225_SEQ_01","Linu Vali once again expresses her gratitude for everything you have done for her tribe. Her brother also wishes to express his thanks, and looks deep in thought. Speak with him to hear what words his meditative mood has brought to him.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN008_02225_SEQ_00 Linu Vali smiles at you warmly, and it looks like she has something to say. ※The difficulty of this quest will be synced to your current level. Linu Vali smiles at you warmly, and it looks like she has something to say. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN008_02225_SEQ_01 Linu Vali once again expresses her gratitude for everything you have done for her tribe. Her brother also wishes to express his thanks, and looks deep in thought. Speak with him to hear what words his meditative mood has brought to him. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Linu Vali once again expresses her gratitude for everything you have done for her tribe. Her brother also wishes to express his thanks, and looks deep in thought. Speak with him to hear what words his meditative mood has brought to him. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN008_02225_SEQ_02 You speak with Linu Vanu, and despite his initial difficulties in figuring out what to say, he finally finds words that adequately express his gratitude. He names you an honored guest of the Gundu, and says you will be welcome with open arms whenever you wish to visit Ok' Gundu Nakki.
3 TEXT_BANVAN008_02225_SEQ_03
4 TEXT_BANVAN008_02225_SEQ_04
6 5 2 TEXT_BANVAN008_02225_SEQ_05 TEXT_BANVAN008_02225_SEQ_02 You speak with Linu Vanu, and despite his initial difficulties in figuring out what to say, he finally finds words that adequately express his gratitude. He names you an honored guest of the Gundu, and says you will be welcome with open arms whenever you wish to visit Ok' Gundu Nakki.
7 6 3 TEXT_BANVAN008_02225_SEQ_06 TEXT_BANVAN008_02225_SEQ_03
8 7 4 TEXT_BANVAN008_02225_SEQ_07 TEXT_BANVAN008_02225_SEQ_04
+3 -8
View File
@@ -1,15 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_BANVAN604_02200_SEQ_00","Muna Vanu is lost in a sea of troubles.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN604_02200_SEQ_01","Despite the Gundu's best efforts, they are still subject to intermittent Vundu harassment. At a loss as to how to deal with this himself, Muna Vanu asks that you speak with Linu Vanu, and find out how you can assist in the defense of his tribe and village.
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
0,"TEXT_BANVAN604_02200_SEQ_00","Muna Vanu is lost in a sea of troubles.
※The difficulty of this quest will be synced to your current level."
1,"TEXT_BANVAN604_02200_SEQ_01","Despite the Gundu's best efforts, they are still subject to intermittent Vundu harassment. At a loss as to how to deal with this himself, Muna Vanu asks that you speak with Linu Vanu, and find out how you can assist in the defense of his tribe and village.
3,"TEXT_BANVAN604_02200_SEQ_03","Eager to help give the Vundu a taste of their own medicine, Luna Vanu provides you with what he claims is the strongest sanuwa in the village. Now find the Vundu brute and use the sanuwa to buffet him with wind.
※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa."
※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. "
2,"TEXT_BANVAN604_02200_SEQ_02","After speaking with Linu Vanu, you learn that a rough and violent Vundu has been driving Gundu hunters from Gundu land. He asks you to help in letting this Vundu brute know firsthand the shame of being driven from his own land─by chasing him from his home with violent blasts of wind from a trained sanuwa. Speak with Luna Vanu. He will gladly supply you with a sanuwa to do just that."
3,"TEXT_BANVAN604_02200_SEQ_03","Eager to help give the Vundu a taste of their own medicine, Luna Vanu provides you with what he claims is the strongest sanuwa in the village. Now find the Vundu brute and use the sanuwa to buffet him with wind.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_BANVAN604_02200_SEQ_00 Muna Vanu is lost in a sea of troubles. ※The difficulty of this quest will be synced to your current level. Muna Vanu is lost in a sea of troubles. ※The difficulty of this quest will be synced to your current level.
5 1 TEXT_BANVAN604_02200_SEQ_01 Despite the Gundu's best efforts, they are still subject to intermittent Vundu harassment. At a loss as to how to deal with this himself, Muna Vanu asks that you speak with Linu Vanu, and find out how you can assist in the defense of his tribe and village. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest. Despite the Gundu's best efforts, they are still subject to intermittent Vundu harassment. At a loss as to how to deal with this himself, Muna Vanu asks that you speak with Linu Vanu, and find out how you can assist in the defense of his tribe and village. ※Please note that the difficulty of this quest has been synced to your current level. Furthermore, you may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_BANVAN604_02200_SEQ_02 After speaking with Linu Vanu, you learn that a rough and violent Vundu has been driving Gundu hunters from Gundu land. He asks you to help in letting this Vundu brute know firsthand the shame of being driven from his own land─by chasing him from his home with violent blasts of wind from a trained sanuwa. Speak with Luna Vanu. He will gladly supply you with a sanuwa to do just that.
3 TEXT_BANVAN604_02200_SEQ_03 Eager to help give the Vundu a taste of their own medicine, Luna Vanu provides you with what he claims is the strongest sanuwa in the village. Now find the Vundu brute and use the sanuwa to buffet him with wind. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
4 TEXT_BANVAN604_02200_SEQ_04 You blast the Vundu brute with the full force of the sanuwa's attack, but he merely relocates, continuing his activities elsewhere. Seek him out again and buffet him once again with another flurry from the sanuwa.
6 5 2 TEXT_BANVAN604_02200_SEQ_05 TEXT_BANVAN604_02200_SEQ_02 The Vundu brute stands strong in the face of yet another onslaught from your sanuwa. After speaking a few words of defiance, he relocates yet again. Track him down once more and show him that you will not give up so easily. After speaking with Linu Vanu, you learn that a rough and violent Vundu has been driving Gundu hunters from Gundu land. He asks you to help in letting this Vundu brute know firsthand the shame of being driven from his own land─by chasing him from his home with violent blasts of wind from a trained sanuwa. Speak with Luna Vanu. He will gladly supply you with a sanuwa to do just that.
7 6 3 TEXT_BANVAN604_02200_SEQ_06 TEXT_BANVAN604_02200_SEQ_03 You buffet the Vundu brute one last time. With no end in sight to these attacks, the bully loses heart and flees. Report back to Linu Vanu that this thug has now been put in his place. Eager to help give the Vundu a taste of their own medicine, Luna Vanu provides you with what he claims is the strongest sanuwa in the village. Now find the Vundu brute and use the sanuwa to buffet him with wind. ※Speak with Luna Vanu in Ok' Gundu Nakki to mount a sanuwa.
7 TEXT_BANVAN604_02200_SEQ_07 Linu Vanu is pleased with your work and grateful that his tribe's hunters need no longer fear assault by this violent Vundu warrior. He does note, however, that these hunters would do well to train ever harder to master the sundrop dance, such that they may defend themselves when you are not around to do so for them.
8 TEXT_BANVAN604_02200_SEQ_08
8 9 4 TEXT_BANVAN604_02200_SEQ_09 TEXT_BANVAN604_02200_SEQ_04 You blast the Vundu brute with the full force of the sanuwa's attack, but he merely relocates, continuing his activities elsewhere. Seek him out again and buffet him once again with another flurry from the sanuwa.
9 10 5 TEXT_BANVAN604_02200_SEQ_10 TEXT_BANVAN604_02200_SEQ_05 The Vundu brute stands strong in the face of yet another onslaught from your sanuwa. After speaking a few words of defiance, he relocates yet again. Track him down once more and show him that you will not give up so easily.
10 11 6 TEXT_BANVAN604_02200_SEQ_11 TEXT_BANVAN604_02200_SEQ_06 You buffet the Vundu brute one last time. With no end in sight to these attacks, the bully loses heart and flees. Report back to Linu Vanu that this thug has now been put in his place.
+2 -4
View File
@@ -53,8 +53,7 @@ int32,str,str
49,"TEXT_CHREND201_02207_BRIARDIEN_000_001","'Tis as if our fair city has been born anew─and it is in large part thanks to you. Which is not to say our problems have come to an end. No, the silent struggle between the lowborn and highborn goes on, growing more fractious by the day."
50,"TEXT_CHREND201_02207_BRIARDIEN_000_002","I have come to believe that someone, somewhere is fanning the flames of hatred to further their own ends, and I am convinced, now more than ever, that Ulaa's sudden disappearance, alongside that of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> is no mere coincidence. Both she and it, after all, were passionate advocates of equality among men."
51,"TEXT_CHREND201_02207_BRIARDIEN_000_003","As to who is responsible and what their true intentions might be, I cannot say... Ascertaining these things will no doubt require that we first find the missing girl, and as of this moment, our best hope of learning her whereabouts may rest on discovering the fate of the book."
52,"TEXT_CHREND201_02207_BRIARDIEN_000_004","As such, I shall continue searching for any clue which might lead us to the missing tome. In the meantime, I ask that you trouble the students for any information they might have on Ulaa. Failing that, find out if they have witnessed any unusual occurrences around the scholasticate. Anything at all.
Well then─let us be about it!"
52,"TEXT_CHREND201_02207_BRIARDIEN_000_004","As such, I shall continue searching for any clue which might lead us to the missing tome. In the meantime, I ask that you trouble the students for any information they might have on Ulaa. Failing that, find out if they have witnessed any unusual occurrences around the scholasticate. Anything at all.
Well then─let us be about it!"
53,"TEXT_CHREND201_02207_BRIARDIEN_000_009","Even the most seemingly insignificant oddity can be all it takes to crack a case. In any event, there's a good chance that whatever the students have seen or heard will offer us some clue as to the culprits' next move."
54,"TEXT_CHREND201_02207_SCHOLASTICATELECTOR_000_009","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray allow me to show you inside."
@@ -88,8 +87,7 @@ Well then─let us be about it!"
82,"TEXT_CHREND201_02207_THEOMOCENT_000_034","Indeed. And while we often come here to seek solace and guidance in his blessed presence, today our purpose is more practical─with our search for Ulaa at an impasse, we had hoped he might grant us inspiration."
83,"TEXT_CHREND201_02207_THEOMOCENT_000_035","And that is why I believe our meeting with you here, in this our hour of need, is a sign from above─mayhap the work of Father Choisseau himself!"
84,"TEXT_CHREND201_02207_THEOMOCENT_000_036","I take from this that we are not meant to bear this burden alone─that the obstacles we face can only be surmounted by working in concert with others."
86,"TEXT_CHREND201_02207_THEOMOCENT_000_038","I am reminded of the words of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis>...
“Of the Fury's love will all men receive, and by the balance of Her spear will all be set free.”"
85,"TEXT_CHREND201_02207_THEOMOCENT_000_037","Ulaa's disappearance has thrown the scholasticate into turmoil, and the long-simmering mistrust between those of noble and ignoble birth has boiled over into outright hatred. Now more than ever, we must seek to join hands with like-minded souls who understand that this malice will only serve to sow further discord─like-minded souls such as you."
86,"TEXT_CHREND201_02207_THEOMOCENT_000_038","I am reminded of the words of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis>...
“Of the Fury's love will all men receive, and by the balance of Her spear will all be set free.”"
87,"TEXT_CHREND201_02207_THEOMOCENT_000_039","We must strive to love our neighbor even as we love ourselves, just as Halone does. To do otherwise is to defy Her will."
1 key 0 1
53 49 TEXT_CHREND201_02207_BRIARDIEN_000_001 'Tis as if our fair city has been born anew─and it is in large part thanks to you. Which is not to say our problems have come to an end. No, the silent struggle between the lowborn and highborn goes on, growing more fractious by the day.
54 50 TEXT_CHREND201_02207_BRIARDIEN_000_002 I have come to believe that someone, somewhere is fanning the flames of hatred to further their own ends, and I am convinced, now more than ever, that Ulaa's sudden disappearance, alongside that of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> is no mere coincidence. Both she and it, after all, were passionate advocates of equality among men.
55 51 TEXT_CHREND201_02207_BRIARDIEN_000_003 As to who is responsible and what their true intentions might be, I cannot say... Ascertaining these things will no doubt require that we first find the missing girl, and as of this moment, our best hope of learning her whereabouts may rest on discovering the fate of the book.
56 52 TEXT_CHREND201_02207_BRIARDIEN_000_004 As such, I shall continue searching for any clue which might lead us to the missing tome. In the meantime, I ask that you trouble the students for any information they might have on Ulaa. Failing that, find out if they have witnessed any unusual occurrences around the scholasticate. Anything at all. Well then─let us be about it! As such, I shall continue searching for any clue which might lead us to the missing tome. In the meantime, I ask that you trouble the students for any information they might have on Ulaa. Failing that, find out if they have witnessed any unusual occurrences around the scholasticate. Anything at all. Well then─let us be about it!
53 TEXT_CHREND201_02207_BRIARDIEN_000_009 Even the most seemingly insignificant oddity can be all it takes to crack a case. In any event, there's a good chance that whatever the students have seen or heard will offer us some clue as to the culprits' next move.
57 54 53 TEXT_CHREND201_02207_SCHOLASTICATELECTOR_000_009 TEXT_CHREND201_02207_BRIARDIEN_000_009 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray allow me to show you inside. Even the most seemingly insignificant oddity can be all it takes to crack a case. In any event, there's a good chance that whatever the students have seen or heard will offer us some clue as to the culprits' next move.
58 55 54 TEXT_CHREND201_02207_Q1_000_010 TEXT_CHREND201_02207_SCHOLASTICATELECTOR_000_009 Enter Saint Endalim's Scholasticate? Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray allow me to show you inside.
59 56 55 TEXT_CHREND201_02207_LEBRASSOIR_000_009 TEXT_CHREND201_02207_Q1_000_010 Though some were shocked by the news of Ulaa's departure, Archombadin has worked tirelessly to reassure the student body that it is all for the best. Enter Saint Endalim's Scholasticate?
87 84 83 TEXT_CHREND201_02207_THEOMOCENT_000_036 TEXT_CHREND201_02207_THEOMOCENT_000_035 I take from this that we are not meant to bear this burden alone─that the obstacles we face can only be surmounted by working in concert with others. And that is why I believe our meeting with you here, in this our hour of need, is a sign from above─mayhap the work of Father Choisseau himself!
88 85 84 TEXT_CHREND201_02207_THEOMOCENT_000_037 TEXT_CHREND201_02207_THEOMOCENT_000_036 Ulaa's disappearance has thrown the scholasticate into turmoil, and the long-simmering mistrust between those of noble and ignoble birth has boiled over into outright hatred. Now more than ever, we must seek to join hands with like-minded souls who understand that this malice will only serve to sow further discord─like-minded souls such as you. I take from this that we are not meant to bear this burden alone─that the obstacles we face can only be surmounted by working in concert with others.
89 86 85 TEXT_CHREND201_02207_THEOMOCENT_000_038 TEXT_CHREND201_02207_THEOMOCENT_000_037 I am reminded of the words of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis>... “Of the Fury's love will all men receive, and by the balance of Her spear will all be set free.” Ulaa's disappearance has thrown the scholasticate into turmoil, and the long-simmering mistrust between those of noble and ignoble birth has boiled over into outright hatred. Now more than ever, we must seek to join hands with like-minded souls who understand that this malice will only serve to sow further discord─like-minded souls such as you.
90 87 86 TEXT_CHREND201_02207_THEOMOCENT_000_039 TEXT_CHREND201_02207_THEOMOCENT_000_038 We must strive to love our neighbor even as we love ourselves, just as Halone does. To do otherwise is to defy Her will. I am reminded of the words of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis>... “Of the Fury's love will all men receive, and by the balance of Her spear will all be set free.”
88 TEXT_CHREND201_02207_LEIGH_000_040 Yes! And while we will surely be rewarded for our tolerance, the highborn bastards who would sooner pretend that passage doesn't exist won't be so lucky! Why, they may even find themselves on the receiving end of Her spear for everything they've put us through! Bahahaha!
91 89 87 TEXT_CHREND201_02207_LEIGH_000_041 TEXT_CHREND201_02207_THEOMOCENT_000_039 ...Sorry. I'm getting ahead of myself, aren't I. We still haven't found a single clue as to Ulaa's whereabouts. We must strive to love our neighbor even as we love ourselves, just as Halone does. To do otherwise is to defy Her will.
92 90 88 TEXT_CHREND201_02207_THEOMOCENT_000_042 TEXT_CHREND201_02207_LEIGH_000_040 Fear not, Leigh! With <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> at our side, I have faith that we shall find her, and that she will soon retake her rightful place in the hallowed halls of Saint Endalim's Scholasticate! Yes! And while we will surely be rewarded for our tolerance, the highborn bastards who would sooner pretend that passage doesn't exist won't be so lucky! Why, they may even find themselves on the receiving end of Her spear for everything they've put us through! Bahahaha!
93 91 89 TEXT_CHREND201_02207_LEIGH_000_043 TEXT_CHREND201_02207_LEIGH_000_041 ...I hope you're right. At any rate, we've done what we came to do, so there's no point freezing our arses off out here. Until we meet again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! ...Sorry. I'm getting ahead of myself, aren't I. We still haven't found a single clue as to Ulaa's whereabouts.
+9 -19
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_CHREND203_02209_SEQ_00","Briardien is eager to continue his investigation."
1,"TEXT_CHREND203_02209_SEQ_01","Briardien declares that he will continue investigating your newest leads into the whereabouts of the missing Ulaa. In the meantime, he requests that you speak with some of the seminarians once more─namely his sister, Blaisie and the group she has been assisting with their own search. Though he is loath to admit it, the inspector seems to think that the youths may have noticed something you have overlooked thus far. But before you can learn what Blaisie knows, you will have to find her..."
2,"TEXT_CHREND203_02209_SEQ_02","No one at the scholasticate seems to know exactly where Blaisie can be found, but a number of seminarians suggest that if you find Theomocent, she will not be far behind. As the young man is said to be somewhere in the vicinity of the Arc of the Venerable, that would seem to be the ideal location to begin your search."
3,"TEXT_CHREND203_02209_SEQ_03","You find Blaisie hiding behind a fountain, watching as Theomocent and his friends make their inquiries. Startled by your sudden appearance, she struggles to explain her behavior, but regains her composure upon realizing who you are. After introducing herself as Briardien's younger sister, she correctly deduces the purpose for which you have come and produces a scroll of considerable length containing countless testimonies she recently transcribed in an effort to ascertain the whereabouts of Ulaa.
Just as Blaisie is about to turn the scroll over to you, however, Theomocent, Leigh, and Crammevoix suddenly appear, and you find yourselves reviewing the many accounts together. Yet you are unable to read even half of Blaisie's accounts before Leigh grows frustrated at their apparent lack of relevant information. Whether or not they contain aught of value remains to be seen, but that is for Briardien to decide, as the seminarians are more than happy to let the inspector sift through the endless accounts in their stead."
3,"TEXT_CHREND203_02209_SEQ_03","You find Blaisie hiding behind a fountain, watching as Theomocent and his friends make their inquiries. Startled by your sudden appearance, she struggles to explain her behavior, but regains her composure upon realizing who you are. After introducing herself as Briardien's younger sister, she correctly deduces the purpose for which you have come and produces a scroll of considerable length containing countless testimonies she recently transcribed in an effort to ascertain the whereabouts of Ulaa.
Just as Blaisie is about to turn the scroll over to you, however, Theomocent, Leigh, and Crammevoix suddenly appear, and you find yourselves reviewing the many accounts together. Yet you are unable to read even half of Blaisie's accounts before Leigh grows frustrated at their apparent lack of relevant information. Whether or not they contain aught of value remains to be seen, but that is for Briardien to decide, as the seminarians are more than happy to let the inspector sift through the endless accounts in their stead."
4,"TEXT_CHREND203_02209_SEQ_04","Briardien's efforts have borne fruit, it would seem, as he reveals to you that the gentleman seeking cough medicine and the tavern patron who paid his debts are likely one and the same. Once a notorious thug, now ostensibly reformed, he is rumored to have come into money and now makes a living as a traveling merchant. Needless to say, the inspector has every intention of tracking this suspect down, but he requires more information─which you are more than happy to provide in the form of Blaisie's notes. Together, you review the testimonies and eventually conclude that Mestonnaux, a merchant, has been engaged in suspicious activities. Your next course of action is thus decided: you and Briardien are to spy upon Mestonnaux, and see if he leads you to your suspect."
@@ -90,14 +88,10 @@ Just as Blaisie is about to turn the scroll over to you, however, Theomocent, Le
82,"TEXT_CHREND203_02209_THEOMOCENT_000_026","Blaisie! What are you doing here?"
83,"TEXT_CHREND203_02209_BLAISIE_000_027","Theo! I...er...fancy meeting you here! I was just taking a moment to review these testimonies I had taken and thought to, um..."
84,"TEXT_CHREND203_02209_CRAMMEVOIX_000_028","Ah, but of course! You then thought to come and share your findings with us."
87,"TEXT_CHREND203_02209_THEOMOCENT_000_031","“Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse
Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place...”"
88,"TEXT_CHREND203_02209_THEOMOCENT_000_032","“Investigation Log, Entry 2: House Fortemps steward, Honoroit
I cannot guarantee that this news will be great interest to you and yours, but a twelve-point proposal for the reformation of the inquisition has recently been tabled by Lord Artoirel in the House of Lords...”"
89,"TEXT_CHREND203_02209_THEOMOCENT_000_033","“Investigation Log, Entry 10: Weaponsmith, Elbert
Ever since the blue bastard and his lapdog put an end to the war, profits have plummeted! I've had to sell my best stock for a fraction of its worth just to make ends meet...”"
90,"TEXT_CHREND203_02209_THEOMOCENT_000_034","“Investigation Log, Entry 21: Carvery, Mestonnaux
I've barely enough time to fill my customers' orders, much less keep an eye out for foolish─”"
85,"TEXT_CHREND203_02209_BLAISIE_000_029","Y-Yes, that's it! While it might be a bit much, I wanted to make sure I did not omit a single word."
86,"TEXT_CHREND203_02209_THEOMOCENT_000_030","By the Fury, Blaisie, this is over one hundred fulms long! I cannot even begin to imagine the amount of effort it took to organize all this information... It's incredibly heartening to know that there are others as dedicated as us to seeing Ulaa returned! Now, let's have a look, shall we?"
87,"TEXT_CHREND203_02209_THEOMOCENT_000_031","“Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse
Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place...”"
88,"TEXT_CHREND203_02209_THEOMOCENT_000_032","“Investigation Log, Entry 2: House Fortemps steward, Honoroit
I cannot guarantee that this news will be great interest to you and yours, but a twelve-point proposal for the reformation of the inquisition has recently been tabled by Lord Artoirel in the House of Lords...”"
89,"TEXT_CHREND203_02209_THEOMOCENT_000_033","“Investigation Log, Entry 10: Weaponsmith, Elbert
@@ -114,16 +108,12 @@ I've barely enough time to fill my customers' orders, much less keep an eye out
98,"TEXT_CHREND203_02209_LEIGH_000_043","Hmph. I doubt even he could make heads or tails of this rubbish. In any event, it's out of our hands. We should continue with our search."
99,"TEXT_CHREND203_02209_THEOMOCENT_000_037",""
100,"TEXT_CHREND203_02209_THEOMOCENT_000_038",""
107,"TEXT_CHREND203_02209_BRIARDIEN_000_052","“Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse
Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place.”"
101,"TEXT_CHREND203_02209_THEOMOCENT_100_038",""
102,"TEXT_CHREND203_02209_BRIARDIEN_000_050","We meet again. Doubtless you have much to share─I know I do."
109,"TEXT_CHREND203_02209_BRIARDIEN_000_054","“Investigation Log, Entry 13: Purveyor of sundries, Pasdevillet
The other day, there was this one fellow who wanted to purchase robes for a young woman. A merchant, he said, but I've never known one who couldn't be bothered to haggle─not that I minded, of course!”"
110,"TEXT_CHREND203_02209_BRIARDIEN_000_055","“Investigation Log, Entry 21: Carvery, Mestonnaux
I've barely enough time to fill my customers' orders, much less keep an eye out for foolish girls getting themselves into trouble.”"
103,"TEXT_CHREND203_02209_BRIARDIEN_100_050","Do you recall Gibrillont's patron who recently paid off his debts and the gentleman attempting to attain cough syrups? Upon further investigation, it turns out they share one astoundingly similar facial feature: a pale, raised scar running from the top of their left cheekbone to their jaw."
104,"TEXT_CHREND203_02209_BRIARDIEN_101_050","It so happens that this description also matches that of a notorious thug who was known to hang around outside taverns and harass patrons for coin─until an unexpected windfall saw his fortunes vastly improve."
105,"TEXT_CHREND203_02209_BRIARDIEN_102_050","He is now rumored to make a living as a traveling merchant, though where he goes and what he sells, none can say. We shall find out in due time. But enough of my discoveries─what have you learned?"
112,"TEXT_CHREND203_02209_BRIARDIEN_000_057","“Investigation Log, Entry 47: Apothecary, Pienne
Mestonnaux has bought my whole stock of cough syrup every day for the past week. Passing strange, needless to say, so I followed him and found that he was <Emphasis>reselling</Emphasis> my products to another! The nerve of some people, I tell you!”"
106,"TEXT_CHREND203_02209_BRIARDIEN_000_051","...By the Fury, this is longer than some scripture! And she compiled it all in less than a single day, you say? Remarkable..."
107,"TEXT_CHREND203_02209_BRIARDIEN_000_052","“Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse
Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place.”"
108,"TEXT_CHREND203_02209_BRIARDIEN_000_053","“On the other hand, the Crozier has seen increased trading in oils, furs, and other goods folks begin to crave when it grows cold, so in that regard I can't complain...”"
1 key 0 1
4 0 TEXT_CHREND203_02209_SEQ_00 Briardien is eager to continue his investigation.
5 1 TEXT_CHREND203_02209_SEQ_01 Briardien declares that he will continue investigating your newest leads into the whereabouts of the missing Ulaa. In the meantime, he requests that you speak with some of the seminarians once more─namely his sister, Blaisie and the group she has been assisting with their own search. Though he is loath to admit it, the inspector seems to think that the youths may have noticed something you have overlooked thus far. But before you can learn what Blaisie knows, you will have to find her...
6 2 TEXT_CHREND203_02209_SEQ_02 No one at the scholasticate seems to know exactly where Blaisie can be found, but a number of seminarians suggest that if you find Theomocent, she will not be far behind. As the young man is said to be somewhere in the vicinity of the Arc of the Venerable, that would seem to be the ideal location to begin your search.
7 3 TEXT_CHREND203_02209_SEQ_03 You find Blaisie hiding behind a fountain, watching as Theomocent and his friends make their inquiries. Startled by your sudden appearance, she struggles to explain her behavior, but regains her composure upon realizing who you are. After introducing herself as Briardien's younger sister, she correctly deduces the purpose for which you have come and produces a scroll of considerable length containing countless testimonies she recently transcribed in an effort to ascertain the whereabouts of Ulaa. Just as Blaisie is about to turn the scroll over to you, however, Theomocent, Leigh, and Crammevoix suddenly appear, and you find yourselves reviewing the many accounts together. Yet you are unable to read even half of Blaisie's accounts before Leigh grows frustrated at their apparent lack of relevant information. Whether or not they contain aught of value remains to be seen, but that is for Briardien to decide, as the seminarians are more than happy to let the inspector sift through the endless accounts in their stead. You find Blaisie hiding behind a fountain, watching as Theomocent and his friends make their inquiries. Startled by your sudden appearance, she struggles to explain her behavior, but regains her composure upon realizing who you are. After introducing herself as Briardien's younger sister, she correctly deduces the purpose for which you have come and produces a scroll of considerable length containing countless testimonies she recently transcribed in an effort to ascertain the whereabouts of Ulaa. Just as Blaisie is about to turn the scroll over to you, however, Theomocent, Leigh, and Crammevoix suddenly appear, and you find yourselves reviewing the many accounts together. Yet you are unable to read even half of Blaisie's accounts before Leigh grows frustrated at their apparent lack of relevant information. Whether or not they contain aught of value remains to be seen, but that is for Briardien to decide, as the seminarians are more than happy to let the inspector sift through the endless accounts in their stead.
4 TEXT_CHREND203_02209_SEQ_04 Briardien's efforts have borne fruit, it would seem, as he reveals to you that the gentleman seeking cough medicine and the tavern patron who paid his debts are likely one and the same. Once a notorious thug, now ostensibly reformed, he is rumored to have come into money and now makes a living as a traveling merchant. Needless to say, the inspector has every intention of tracking this suspect down, but he requires more information─which you are more than happy to provide in the form of Blaisie's notes. Together, you review the testimonies and eventually conclude that Mestonnaux, a merchant, has been engaged in suspicious activities. Your next course of action is thus decided: you and Briardien are to spy upon Mestonnaux, and see if he leads you to your suspect.
5 TEXT_CHREND203_02209_SEQ_05
8 6 4 TEXT_CHREND203_02209_SEQ_06 TEXT_CHREND203_02209_SEQ_04 Briardien's efforts have borne fruit, it would seem, as he reveals to you that the gentleman seeking cough medicine and the tavern patron who paid his debts are likely one and the same. Once a notorious thug, now ostensibly reformed, he is rumored to have come into money and now makes a living as a traveling merchant. Needless to say, the inspector has every intention of tracking this suspect down, but he requires more information─which you are more than happy to provide in the form of Blaisie's notes. Together, you review the testimonies and eventually conclude that Mestonnaux, a merchant, has been engaged in suspicious activities. Your next course of action is thus decided: you and Briardien are to spy upon Mestonnaux, and see if he leads you to your suspect.
9 7 5 TEXT_CHREND203_02209_SEQ_07 TEXT_CHREND203_02209_SEQ_05
10 8 6 TEXT_CHREND203_02209_SEQ_08 TEXT_CHREND203_02209_SEQ_06
88 86 84 TEXT_CHREND203_02209_THEOMOCENT_000_030 TEXT_CHREND203_02209_CRAMMEVOIX_000_028 By the Fury, Blaisie, this is over one hundred fulms long! I cannot even begin to imagine the amount of effort it took to organize all this information... It's incredibly heartening to know that there are others as dedicated as us to seeing Ulaa returned! Now, let's have a look, shall we? Ah, but of course! You then thought to come and share your findings with us.
89 87 85 TEXT_CHREND203_02209_THEOMOCENT_000_031 TEXT_CHREND203_02209_BLAISIE_000_029 “Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place...” Y-Yes, that's it! While it might be a bit much, I wanted to make sure I did not omit a single word.
90 88 86 TEXT_CHREND203_02209_THEOMOCENT_000_032 TEXT_CHREND203_02209_THEOMOCENT_000_030 “Investigation Log, Entry 2: House Fortemps steward, Honoroit I cannot guarantee that this news will be great interest to you and yours, but a twelve-point proposal for the reformation of the inquisition has recently been tabled by Lord Artoirel in the House of Lords...” By the Fury, Blaisie, this is over one hundred fulms long! I cannot even begin to imagine the amount of effort it took to organize all this information... It's incredibly heartening to know that there are others as dedicated as us to seeing Ulaa returned! Now, let's have a look, shall we?
91 89 87 TEXT_CHREND203_02209_THEOMOCENT_000_033 TEXT_CHREND203_02209_THEOMOCENT_000_031 “Investigation Log, Entry 10: Weaponsmith, Elbert Ever since the blue bastard and his lapdog put an end to the war, profits have plummeted! I've had to sell my best stock for a fraction of its worth just to make ends meet...” “Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place...”
92 90 88 TEXT_CHREND203_02209_THEOMOCENT_000_034 TEXT_CHREND203_02209_THEOMOCENT_000_032 “Investigation Log, Entry 21: Carvery, Mestonnaux I've barely enough time to fill my customers' orders, much less keep an eye out for foolish─” “Investigation Log, Entry 2: House Fortemps steward, Honoroit I cannot guarantee that this news will be great interest to you and yours, but a twelve-point proposal for the reformation of the inquisition has recently been tabled by Lord Artoirel in the House of Lords...”
93 91 89 TEXT_CHREND203_02209_LEIGH_000_035 TEXT_CHREND203_02209_THEOMOCENT_000_033 Godsdammit, Theo! That's enough! None of that rubbish is even remotely relevant! “Investigation Log, Entry 10: Weaponsmith, Elbert Ever since the blue bastard and his lapdog put an end to the war, profits have plummeted! I've had to sell my best stock for a fraction of its worth just to make ends meet...”
94 92 90 TEXT_CHREND203_02209_THEOMOCENT_000_036 TEXT_CHREND203_02209_THEOMOCENT_000_034 Now, now, don't you think you're being a touch too hasty? We've not gotten even a third of the way through. We may yet learn something of value. Let's not dismiss Blaisie's hard work out of hand. “Investigation Log, Entry 21: Carvery, Mestonnaux I've barely enough time to fill my customers' orders, much less keep an eye out for foolish─”
93 TEXT_CHREND203_02209_BLAISIE_000_039 Th-Thank you, Theo, for your kind words. I'm glad you think it may be of use...
94 TEXT_CHREND203_02209_LEIGH_000_040 Fine. Let us briefly entertain this thought and say that <Emphasis>something</Emphasis> in these notes will help us find Ulaa. How exactly do you propose that we determine what that is?
95 TEXT_CHREND203_02209_CRAMMEVOIX_000_041 Leigh, Leigh. <Emphasis>We</Emphasis> needn't do a thing. For though we may lack the skill to discern the relevant from the mundane...
96 TEXT_CHREND203_02209_CRAMMEVOIX_100_041 ...A certain inspector we know and love is a dab hand at such things, no?
95 97 91 TEXT_CHREND203_02209_THEOMOCENT_000_042 TEXT_CHREND203_02209_LEIGH_000_035 But of course, Inspector Briardien! Brilliant idea, Crammevoix! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you would, take this scroll to him and see what he can make of it. Godsdammit, Theo! That's enough! None of that rubbish is even remotely relevant!
96 98 92 TEXT_CHREND203_02209_LEIGH_000_043 TEXT_CHREND203_02209_THEOMOCENT_000_036 Hmph. I doubt even he could make heads or tails of this rubbish. In any event, it's out of our hands. We should continue with our search. Now, now, don't you think you're being a touch too hasty? We've not gotten even a third of the way through. We may yet learn something of value. Let's not dismiss Blaisie's hard work out of hand.
97 99 93 TEXT_CHREND203_02209_THEOMOCENT_000_037 TEXT_CHREND203_02209_BLAISIE_000_039 Th-Thank you, Theo, for your kind words. I'm glad you think it may be of use...
108 110 104 TEXT_CHREND203_02209_BRIARDIEN_000_055 TEXT_CHREND203_02209_BRIARDIEN_101_050 “Investigation Log, Entry 21: Carvery, Mestonnaux I've barely enough time to fill my customers' orders, much less keep an eye out for foolish girls getting themselves into trouble.” It so happens that this description also matches that of a notorious thug who was known to hang around outside taverns and harass patrons for coin─until an unexpected windfall saw his fortunes vastly improve.
109 111 105 TEXT_CHREND203_02209_BRIARDIEN_000_056 TEXT_CHREND203_02209_BRIARDIEN_102_050 “Now, if you would excuse me, I really must be getting back to it. I'm expecting several regular customers any minute!” He is now rumored to make a living as a traveling merchant, though where he goes and what he sells, none can say. We shall find out in due time. But enough of my discoveries─what have you learned?
110 112 106 TEXT_CHREND203_02209_BRIARDIEN_000_057 TEXT_CHREND203_02209_BRIARDIEN_000_051 “Investigation Log, Entry 47: Apothecary, Pienne Mestonnaux has bought my whole stock of cough syrup every day for the past week. Passing strange, needless to say, so I followed him and found that he was <Emphasis>reselling</Emphasis> my products to another! The nerve of some people, I tell you!” ...By the Fury, this is longer than some scripture! And she compiled it all in less than a single day, you say? Remarkable...
111 113 107 TEXT_CHREND203_02209_BRIARDIEN_000_058 TEXT_CHREND203_02209_BRIARDIEN_000_052 A gentleman procuring cough medicines through a third party. That story has a familiar ring to it, does it not? “Investigation Log, Entry 1: Master of Ishgardian markets, Mistress Elaisse Problems? Well, with this recent run of bad weather, we've had plenty. Why, just the other day my back started to give me trouble again, and I've had to hobble from place to place.”
114 TEXT_CHREND203_02209_BRIARDIEN_000_059 A man with a questionable past, recently come into wealth and playing at being a merchant, who so happens to travel with a young girl prone to fits of coughing...
112 115 108 TEXT_CHREND203_02209_BRIARDIEN_000_060 TEXT_CHREND203_02209_BRIARDIEN_000_053 Are you thinking what I'm thinking, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? “On the other hand, the Crozier has seen increased trading in oils, furs, and other goods folks begin to crave when it grows cold, so in that regard I can't complain...”
113 116 109 TEXT_CHREND203_02209_Q2_000_000 TEXT_CHREND203_02209_BRIARDIEN_000_054 What will you say? “Investigation Log, Entry 13: Purveyor of sundries, Pasdevillet The other day, there was this one fellow who wanted to purchase robes for a young woman. A merchant, he said, but I've never known one who couldn't be bothered to haggle─not that I minded, of course!”
114 117 110 TEXT_CHREND203_02209_A2_000_001 TEXT_CHREND203_02209_BRIARDIEN_000_055 We must keep a close eye on Mistress Elaisse. “Investigation Log, Entry 21: Carvery, Mestonnaux I've barely enough time to fill my customers' orders, much less keep an eye out for foolish girls getting themselves into trouble.”
118 TEXT_CHREND203_02209_A2_000_002 Pasdevillet is somehow involved.
119 TEXT_CHREND203_02209_A2_000_003 The medicine is key, so it's Pienne we must watch.
115 120 111 TEXT_CHREND203_02209_A2_000_004 TEXT_CHREND203_02209_BRIARDIEN_000_056 I don't like the cut of Mestonnaux's jib. “Now, if you would excuse me, I really must be getting back to it. I'm expecting several regular customers any minute!”
116 121 112 TEXT_CHREND203_02209_A2_000_005 TEXT_CHREND203_02209_BRIARDIEN_000_057 ... “Investigation Log, Entry 47: Apothecary, Pienne Mestonnaux has bought my whole stock of cough syrup every day for the past week. Passing strange, needless to say, so I followed him and found that he was <Emphasis>reselling</Emphasis> my products to another! The nerve of some people, I tell you!”
122 TEXT_CHREND203_02209_BRIARDIEN_000_070 ...Perhaps not. It seems to me that Mestonnaux appears to be colluding with our man. In time, you may come to understand how I reached this conclusion. But first, we must pay a visit to his stall!
117 123 113 TEXT_CHREND203_02209_BRIARDIEN_000_071 TEXT_CHREND203_02209_BRIARDIEN_000_058 Nor I. 'Tis a pity our merchant friend had not the wits to match his newfound wealth─I could have done with a greater challenge. But that is neither here nor there. Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us pay a visit to Mestonnaux's stall. A gentleman procuring cough medicines through a third party. That story has a familiar ring to it, does it not?
118 124 114 TEXT_CHREND203_02209_BRIARDIEN_000_072 TEXT_CHREND203_02209_BRIARDIEN_000_059 Ah, certainly, for the average mind it can be a lot to digest. However, seeing as how we haven't got all day, allow me to provide the answer: Mestonnaux has been colluding with our scar-faced friend. Shall we go and pay a visit to his stall, then? A man with a questionable past, recently come into wealth and playing at being a merchant, who so happens to travel with a young girl prone to fits of coughing...
119 115 TEXT_CHREND203_02209_BRIARDIEN_000_060 Are you thinking what I'm thinking, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
+2 -4
View File
@@ -5,8 +5,7 @@ int32,str,str
1,"TEXT_CHREND204_02210_SEQ_01","Briardien is eager to find and tail the shifty merchant from Blaisie's notes, and believes that staking out Mestonnaux's food stall will allow you to accomplish just that. Seeing as he could show up any time to procure his standard selection of items from the carvery, the inspector urges you make haste and follow him to the Jeweled Crozier. Securing a secluded corner on the bustling street, the two of you keep an eye out for a scar-faced man swathed in silken robes."
2,"TEXT_CHREND204_02210_SEQ_02","As you stand watch at the Jeweled Crozier, a man fitting the description of the thug-turned-merchant appears, making a beeline for the food stall. Without taking his eyes off the merchant, Briardien begins pursuing the suspect with you in tow."
3,"TEXT_CHREND204_02210_SEQ_03","Briardien is waiting for you at the Arc of the Worthy. According to him, the man you are tailing just passed through the gates and entered the Coerthas central highlands. Curtly reminding you to take care not to be spotted, he bids you follow him."
4,"TEXT_CHREND204_02210_SEQ_04","Concealing yourselves behind a large tree, you and Briardien quietly observe a suspicious-looking carriage, into which the fake merchant disappeared but a moment ago. Taking note of the nearby guard, the inspector then asks you to create a diversion by announcing a surprise inspection of their wagon. While you distract the two men, he intends to gain entrance to the carriage and see what he can find.
With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the word “inspection” to draw the fake merchant and his guard's attention."
4,"TEXT_CHREND204_02210_SEQ_04","Concealing yourselves behind a large tree, you and Briardien quietly observe a suspicious-looking carriage, into which the fake merchant disappeared but a moment ago. Taking note of the nearby guard, the inspector then asks you to create a diversion by announcing a surprise inspection of their wagon. While you distract the two men, he intends to gain entrance to the carriage and see what he can find.
With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the word “inspection” to draw the fake merchant and his guard's attention."
5,"TEXT_CHREND204_02210_SEQ_05","You immediately draw the attention of the fake merchant and his guard by announcing a surprise inspection of their carriage. Marching toward you, they advise you in no uncertain terms to be on your way. However, when it becomes clear you will not─or rather cannot─abide by their wishes, they turn hostile. Charging at you with weapons in hand, it looks as though the only way to stop them would be through force."
6,"TEXT_CHREND204_02210_SEQ_06","You overpower the two thugs, and see that they are restrained. As you turn to go and consult with the inspector on how to proceed, you notice he is hunched before a diminutive figure curled upon a thick blanket of Coerthan snow. Check if aught is amiss."
@@ -87,5 +86,4 @@ With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the softw
81,"TEXT_CHREND204_02210_BRIARDIEN_000_052","They claim this cloaked figure offered no explanation as to why they wanted them to snatch the girl and keep her confined to the carriage indefinitely. And so they had no choice but to keep moving, to stay ahead of the Temple Knights and await further instructions."
82,"TEXT_CHREND204_02210_BRIARDIEN_000_053","Hopefully, we will learn more as the interrogations progress. I fear, however, our mastermind has cloaked themselves in layer upon layer of secrecy, and it will take more than a few pointed questions to penetrate all of them."
83,"TEXT_CHREND204_02210_BRIARDIEN_000_054","But regardless of how well they have hidden their intentions and their identity, we will bring them to justice soon enough!"
85,"TEXT_CHREND204_02210_SYSTEM_000_056","To shine the light of truth upon the secrets buried in the dark,
the children once more come together, that they may know Her power and Her glory..."
84,"TEXT_CHREND204_02210_BRIARDIEN_000_055","And once we learn all that we can from our friends in the Temple Knights' custody, as well as Ulaa, we will be that much closer to restoring peace to the scholasticate."
1 key 0 1
5 1 TEXT_CHREND204_02210_SEQ_01 Briardien is eager to find and tail the shifty merchant from Blaisie's notes, and believes that staking out Mestonnaux's food stall will allow you to accomplish just that. Seeing as he could show up any time to procure his standard selection of items from the carvery, the inspector urges you make haste and follow him to the Jeweled Crozier. Securing a secluded corner on the bustling street, the two of you keep an eye out for a scar-faced man swathed in silken robes.
6 2 TEXT_CHREND204_02210_SEQ_02 As you stand watch at the Jeweled Crozier, a man fitting the description of the thug-turned-merchant appears, making a beeline for the food stall. Without taking his eyes off the merchant, Briardien begins pursuing the suspect with you in tow.
7 3 TEXT_CHREND204_02210_SEQ_03 Briardien is waiting for you at the Arc of the Worthy. According to him, the man you are tailing just passed through the gates and entered the Coerthas central highlands. Curtly reminding you to take care not to be spotted, he bids you follow him.
8 4 TEXT_CHREND204_02210_SEQ_04 Concealing yourselves behind a large tree, you and Briardien quietly observe a suspicious-looking carriage, into which the fake merchant disappeared but a moment ago. Taking note of the nearby guard, the inspector then asks you to create a diversion by announcing a surprise inspection of their wagon. While you distract the two men, he intends to gain entrance to the carriage and see what he can find. With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the word “inspection” to draw the fake merchant and his guard's attention. Concealing yourselves behind a large tree, you and Briardien quietly observe a suspicious-looking carriage, into which the fake merchant disappeared but a moment ago. Taking note of the nearby guard, the inspector then asks you to create a diversion by announcing a surprise inspection of their wagon. While you distract the two men, he intends to gain entrance to the carriage and see what he can find. With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase that contains the word “inspection” to draw the fake merchant and his guard's attention.
5 TEXT_CHREND204_02210_SEQ_05 You immediately draw the attention of the fake merchant and his guard by announcing a surprise inspection of their carriage. Marching toward you, they advise you in no uncertain terms to be on your way. However, when it becomes clear you will not─or rather cannot─abide by their wishes, they turn hostile. Charging at you with weapons in hand, it looks as though the only way to stop them would be through force.
9 6 5 TEXT_CHREND204_02210_SEQ_06 TEXT_CHREND204_02210_SEQ_05 You overpower the two thugs, and see that they are restrained. As you turn to go and consult with the inspector on how to proceed, you notice he is hunched before a diminutive figure curled upon a thick blanket of Coerthan snow. Check if aught is amiss. You immediately draw the attention of the fake merchant and his guard by announcing a surprise inspection of their carriage. Marching toward you, they advise you in no uncertain terms to be on your way. However, when it becomes clear you will not─or rather cannot─abide by their wishes, they turn hostile. Charging at you with weapons in hand, it looks as though the only way to stop them would be through force.
10 7 6 TEXT_CHREND204_02210_SEQ_07 TEXT_CHREND204_02210_SEQ_06 You rush over to Briardien who─in hushed tones─is comforting Ulaa. Aside from appearing slightly peaky, she looks to be uninjured. The inspector informs you that, as suspected, she had been abducted, held captive in the fake merchant's carriage. Shortly thereafter, a band of Temple Knights appears, inquiring as to what the earlier racket was about. Briardien quickly narrates the events that had transpired before handing the thug and his lackey over to them and escorting Ulaa back to the scholasticate dormitory. You overpower the two thugs, and see that they are restrained. As you turn to go and consult with the inspector on how to proceed, you notice he is hunched before a diminutive figure curled upon a thick blanket of Coerthan snow. Check if aught is amiss.
11 8 7 TEXT_CHREND204_02210_SEQ_08 TEXT_CHREND204_02210_SEQ_07 Briardien meets with you at Saint Reymanaud's Cathedral and informs you that Ulaa is being tended to by Sister Gaetelle and is expected to make a full recovery. While she is currently in no condition to be questioned, the interrogation of the kidnappers is already well underway. Alas, it has yet to yield any substantial information regarding the identity of their employer. Though this case seems to grow more convoluted with every passing day, you and the inspector remain hopeful that the truth will eventually be brought to light. You rush over to Briardien who─in hushed tones─is comforting Ulaa. Aside from appearing slightly peaky, she looks to be uninjured. The inspector informs you that, as suspected, she had been abducted, held captive in the fake merchant's carriage. Shortly thereafter, a band of Temple Knights appears, inquiring as to what the earlier racket was about. Briardien quickly narrates the events that had transpired before handing the thug and his lackey over to them and escorting Ulaa back to the scholasticate dormitory.
86 83 82 TEXT_CHREND204_02210_BRIARDIEN_000_054 TEXT_CHREND204_02210_BRIARDIEN_000_053 But regardless of how well they have hidden their intentions and their identity, we will bring them to justice soon enough! Hopefully, we will learn more as the interrogations progress. I fear, however, our mastermind has cloaked themselves in layer upon layer of secrecy, and it will take more than a few pointed questions to penetrate all of them.
87 84 83 TEXT_CHREND204_02210_BRIARDIEN_000_055 TEXT_CHREND204_02210_BRIARDIEN_000_054 And once we learn all that we can from our friends in the Temple Knights' custody, as well as Ulaa, we will be that much closer to restoring peace to the scholasticate. But regardless of how well they have hidden their intentions and their identity, we will bring them to justice soon enough!
88 85 84 TEXT_CHREND204_02210_SYSTEM_000_056 TEXT_CHREND204_02210_BRIARDIEN_000_055 To shine the light of truth upon the secrets buried in the dark, the children once more come together, that they may know Her power and Her glory... And once we learn all that we can from our friends in the Temple Knights' custody, as well as Ulaa, we will be that much closer to restoring peace to the scholasticate.
89 85 TEXT_CHREND204_02210_SYSTEM_000_056 To shine the light of truth upon the secrets buried in the dark, the children once more come together, that they may know Her power and Her glory...
+3 -6
View File
@@ -51,8 +51,7 @@ int32,str,str
47,"TEXT_CHRHDB621_02226_TODO_23",""
48,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_001","Well, I'll be! <Highlight>ObjectParameter(1)</Highlight>, in the flesh! A pleasure to see you again!"
49,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_002","Wait─is this what they call serendipity? It is, isn't it!? That settles it─you've got to help me find the inspector!"
50,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_003","Cor, I was hoping you would silently agree!
So, I've been trying to calculate the trajectory the inspector took when he was catapulted into the sky again. I've triple-checked my figures, and concluded he must have landed somewhere here in Ishgard!"
50,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_003","Cor, I was hoping you would silently agree!
So, I've been trying to calculate the trajectory the inspector took when he was catapulted into the sky again. I've triple-checked my figures, and concluded he must have landed somewhere here in Ishgard!"
51,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_004","Unfortunately, the investigation hasn't been proceeding as smoothly as I had hoped..."
52,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_005","But now that you're here, we're sure to make some progress! Come, let's speak with the merchants and see if anyone hasn't had dealings with a gentlemanly Highlander!"
@@ -115,8 +114,7 @@ So, I've been trying to calculate the trajectory the inspector took when he was
109,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_105","Look, it's frozen! Wait...does that mean the fish are frozen too?"
110,"TEXT_CHRHDB621_02226_CYR_000_110","I t-t-trust you are managing? Good. It would...it would be a shame if we had t-t-to turn back now... <shiver>"
111,"TEXT_CHRHDB621_02226_REDWALD_000_106","...I suppose I ought to pray for the boy's success."
113,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_121","Over there, look! Someone's coming from the Vigil!
Inspector! Inspector, is that you!?"
112,"TEXT_CHRHDB621_02226_CYR_000_120","Fury take me, it's freezing! Bah, this is a waste of time. No living thing could survive in this godsforsaken wasteland!"
113,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_121","Over there, look! Someone's coming from the Vigil!
Inspector! Inspector, is that you!?"
114,"TEXT_CHRHDB621_02226_ZOMBIEA_000_122","(-???-)As I live and breathe! Of all the places to be reunited with Master Zombibrand's compatriots! How fare you all this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>?"
@@ -128,6 +126,5 @@ Inspector! Inspector, is that you!?"
120,"TEXT_CHRHDB621_02226_ZOMBIEA_000_127","Ah... Truly? Every last one, dead? That is to say, er, irrevocably dead? <sigh> If it was necessary, then so be it. Still, after coming all this way, it is more than a little disappointing, you understand."
121,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_128","Then...my calculations were wrong? The inspector didn't land in Coerthas?"
122,"TEXT_CHRHDB621_02226_ZOMBIEA_000_129","Now, now, do not fret so. If it is our overlord you seek, then you are in luck! As the founder of the Gentle Dead Men, our fates─and our aether─are inextricably entwined. In fact, I can feel it calling to me now!"
125,"TEXT_CHRHDB621_02226_CYR_000_132","“One must remain vigilant for heresy, for it can manifest in myriad ways. 'Tis a vile, insidious sickness which must needs be burned out ere the infection takes hold.”
...Surely zombification would qualify, yes?"
123,"TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_130","Truly, good sir? You can guide us to Inspector Hildibrand!?"
124,"TEXT_CHRHDB621_02226_ZOMBIEA_000_131","As surely as my rotting nose can lead me to fresh brains! Follow me, my friends!"
1 key 0 1
51 47 TEXT_CHRHDB621_02226_TODO_23
52 48 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_001 Well, I'll be! <Highlight>ObjectParameter(1)</Highlight>, in the flesh! A pleasure to see you again!
53 49 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_002 Wait─is this what they call serendipity? It is, isn't it!? That settles it─you've got to help me find the inspector!
54 50 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_003 Cor, I was hoping you would silently agree! So, I've been trying to calculate the trajectory the inspector took when he was catapulted into the sky again. I've triple-checked my figures, and concluded he must have landed somewhere here in Ishgard! Cor, I was hoping you would silently agree! So, I've been trying to calculate the trajectory the inspector took when he was catapulted into the sky again. I've triple-checked my figures, and concluded he must have landed somewhere here in Ishgard!
51 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_004 Unfortunately, the investigation hasn't been proceeding as smoothly as I had hoped...
55 52 51 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_005 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_004 But now that you're here, we're sure to make some progress! Come, let's speak with the merchants and see if anyone hasn't had dealings with a gentlemanly Highlander! Unfortunately, the investigation hasn't been proceeding as smoothly as I had hoped...
56 53 52 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_010 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_005 Sir? I say, sir! Ah, you must be checking your ledgers to see if he was a customer! That's very kind of you, sir! But now that you're here, we're sure to make some progress! Come, let's speak with the merchants and see if anyone hasn't had dealings with a gentlemanly Highlander!
57 54 53 TEXT_CHRHDB621_02226_FRINE_000_020 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_010 A “gentlemanly Highlander,” you say? My apologies, but I cannot say I have had dealings with a man as you describe. Sir? I say, sir! Ah, you must be checking your ledgers to see if he was a customer! That's very kind of you, sir!
114 111 110 TEXT_CHRHDB621_02226_REDWALD_000_106 TEXT_CHRHDB621_02226_CYR_000_110 ...I suppose I ought to pray for the boy's success. I t-t-trust you are managing? Good. It would...it would be a shame if we had t-t-to turn back now... <shiver>
115 112 111 TEXT_CHRHDB621_02226_CYR_000_120 TEXT_CHRHDB621_02226_REDWALD_000_106 Fury take me, it's freezing! Bah, this is a waste of time. No living thing could survive in this godsforsaken wasteland! ...I suppose I ought to pray for the boy's success.
116 113 112 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_121 TEXT_CHRHDB621_02226_CYR_000_120 Over there, look! Someone's coming from the Vigil! Inspector! Inspector, is that you!? Fury take me, it's freezing! Bah, this is a waste of time. No living thing could survive in this godsforsaken wasteland!
117 114 113 TEXT_CHRHDB621_02226_ZOMBIEA_000_122 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_121 (-???-)As I live and breathe! Of all the places to be reunited with Master Zombibrand's compatriots! How fare you all this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>? Over there, look! Someone's coming from the Vigil! Inspector! Inspector, is that you!?
115 TEXT_CHRHDB621_02226_CYR_000_123 Hark! A heretic raised from the dead by his brothers' unholy magicks!
118 116 114 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_124 TEXT_CHRHDB621_02226_ZOMBIEA_000_122 Ahaha! He's not a heretic─he's one of the Gentle Dead Men! (-???-)As I live and breathe! Of all the places to be reunited with Master Zombibrand's compatriots! How fare you all this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>afternoon<Else/>evening</If></If>?
119 117 115 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_100_124 TEXT_CHRHDB621_02226_CYR_000_123 What brings you so far from Ul'dah, good sir? Hark! A heretic raised from the dead by his brothers' unholy magicks!
120 118 116 TEXT_CHRHDB621_02226_ZOMBIEA_000_125 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_124 Well, as you know, ours is a rather lonely existence. So when we heard rumors of an abandoned fortress held by zombies, we were delighted! I was chosen to serve as emissary and set out immediately. Alas, it seems my efforts were for naught... Ahaha! He's not a heretic─he's one of the Gentle Dead Men!
126 124 122 TEXT_CHRHDB621_02226_ZOMBIEA_000_131 TEXT_CHRHDB621_02226_ZOMBIEA_000_129 As surely as my rotting nose can lead me to fresh brains! Follow me, my friends! Now, now, do not fret so. If it is our overlord you seek, then you are in luck! As the founder of the Gentle Dead Men, our fates─and our aether─are inextricably entwined. In fact, I can feel it calling to me now!
127 125 123 TEXT_CHRHDB621_02226_CYR_000_132 TEXT_CHRHDB621_02226_NASHUMHAKARACCA_000_130 “One must remain vigilant for heresy, for it can manifest in myriad ways. 'Tis a vile, insidious sickness which must needs be burned out ere the infection takes hold.” ...Surely zombification would qualify, yes? Truly, good sir? You can guide us to Inspector Hildibrand!?
128 126 124 TEXT_CHRHDB621_02226_CYR_000_133 TEXT_CHRHDB621_02226_ZOMBIEA_000_131 Confound it, they've left us behind! As surely as my rotting nose can lead me to fresh brains! Follow me, my friends!
129 125 TEXT_CHRHDB621_02226_CYR_000_132 “One must remain vigilant for heresy, for it can manifest in myriad ways. 'Tis a vile, insidious sickness which must needs be burned out ere the infection takes hold.” ...Surely zombification would qualify, yes?
130 126 TEXT_CHRHDB621_02226_CYR_000_133 Confound it, they've left us behind!
+2 -7
View File
@@ -2,16 +2,11 @@
#,,
int32,str,str
0,"TEXT_CHRHDB631_02228_SEQ_00","Cyr must once more enter into a world he does not quite understand."
1,"TEXT_CHRHDB631_02228_SEQ_01","Inspector's Log:
As invigorating as my sojourn in the skies above was, full glad I am to be back on terra firma. Of course, the landing left much to be desired─as did my father's overzealous efforts to pluck me from the snow─but in painful circumstance did we enjoy encounters serendipitous and strange. A good and true Gentle Dead Man, far removed from the sands of Ul'dah, and Gigi, a precocious young lad seemingly bereft of all memories. Some might dismiss these events as the mere whims of fate, but I say, if these be not the beginnings of a spectacular case, then my name is not Hildibrand Helidor Maximilian Manderville!
            * * *
Cyr's superiors at the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine have decided that, in the interest of public safety, the mammet Gigi must be seized and subjected to thorough examination. Should it be determined that the mammet is of heretical origin, it is to be destroyed─a judgment not like to sit well with Inspector Hildibrand, who has taken to escorting the “young boy” around the city of Ishgard, in an effort to help him recover his missing memories."
1,"TEXT_CHRHDB631_02228_SEQ_01","Inspector's Log:
As invigorating as my sojourn in the skies above was, full glad I am to be back on terra firma. Of course, the landing left much to be desired─as did my father's overzealous efforts to pluck me from the snow─but in painful circumstance did we enjoy encounters serendipitous and strange. A good and true Gentle Dead Man, far removed from the sands of Ul'dah, and Gigi, a precocious young lad seemingly bereft of all memories. Some might dismiss these events as the mere whims of fate, but I say, if these be not the beginnings of a spectacular case, then my name is not Hildibrand Helidor Maximilian Manderville!
            * * *
Cyr's superiors at the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine have decided that, in the interest of public safety, the mammet Gigi must be seized and subjected to thorough examination. Should it be determined that the mammet is of heretical origin, it is to be destroyed─a judgment not like to sit well with Inspector Hildibrand, who has taken to escorting the “young boy” around the city of Ishgard, in an effort to help him recover his missing memories."
5,"TEXT_CHRHDB631_02228_SEQ_05","A despondent Gigi once more fails to recall his memories and mutters that there is no point to this exercise. In an effort to raise his adopted son's spirits, the inspector resorts to his trademark pose, sending a precariously placed vase crashing to the ground. To Cyr's horror, the stall's owner reveals that the vase was valued at one hundred and twenty-three million, five hundred and four thousand gil, having been owned by countless esteemed personages, including one Ishgardian duke. However, before she can demand recompense, Gigi restores the vase to its original form in an unexpected display of magical prowess.
The stunned inquisitor declares Gigi's accomplishment a miracle, unable to fully comprehend what he has just witnessed. Sensing an opportunity, the merchant promptly offers to purchase the mammet from the inspector, who is taken aback at the suggestion he sell his adopted son. But Gigi has had enough; he can no longer entertain the illusion that he is flesh and blood. In the face of the inspector's continued insistence that he is a Manderville, the mammet storms off, declaring that Hildibrand and Nashu are not his papa and mama, leaving the stunned pair to watch in silence."
2,"TEXT_CHRHDB631_02228_SEQ_02","In predictable fashion, Cyr's attempt to convince Hildibrand to surrender Gigi into his custody somehow leads to a debate on the mammet's gender. The commotion serves to draw Lord Edmont out from nearby Fortemps Manor, who agrees with the inspector that the mammet is clearly a boy. Upon learning of the inquisition's interest in Gigi, the count suggests that Hildibrand adopt the mammet as a ward, and even offers to stand as witness. Fascinated and enchanted by the thought of becoming a father, the inspector readily agrees, and Cyr can only look on in horror as Gigi is formally granted the patronage of House Manderville. It would seem there is nothing more to be done...but Inquisitor Cyr is a man bound by duty, and he is not yet ready to leave the mammet and its caretakers to their own devices, even as they embark upon another tour of the city to stir Gigi's memories."
3,"TEXT_CHRHDB631_02228_SEQ_03","In an impressive display of ignorance, Hildibrand introduces the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine─the Ishgardian institution which Cyr so proudly serves─to Gigi as a manor of “House Durenmaeltempsarte.” The inquisitor is quick to correct the inspector, who good-humoredly overlooks the incident. In any event, the name matters little, belonging as it does to but one more location which means nothing to the amnesic mammet."
4,"TEXT_CHRHDB631_02228_SEQ_04","The Holy Stables prove no more familiar to Gigi than the Tribunal, even after he takes a good, long whiff of the horsebirds' natural musk. Cyr observes that Gigi may not be native to Ishgard, leading Hildibrand to propose that you all visit the Jeweled Crozier next, and Cyr to subsequently berate himself for aiding in the inspector's endeavors."
5,"TEXT_CHRHDB631_02228_SEQ_05","A despondent Gigi once more fails to recall his memories and mutters that there is no point to this exercise. In an effort to raise his adopted son's spirits, the inspector resorts to his trademark pose, sending a precariously placed vase crashing to the ground. To Cyr's horror, the stall's owner reveals that the vase was valued at one hundred and twenty-three million, five hundred and four thousand gil, having been owned by countless esteemed personages, including one Ishgardian duke. However, before she can demand recompense, Gigi restores the vase to its original form in an unexpected display of magical prowess.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDB631_02228_SEQ_00 Cyr must once more enter into a world he does not quite understand.
5 1 TEXT_CHRHDB631_02228_SEQ_01 Inspector's Log: As invigorating as my sojourn in the skies above was, full glad I am to be back on terra firma. Of course, the landing left much to be desired─as did my father's overzealous efforts to pluck me from the snow─but in painful circumstance did we enjoy encounters serendipitous and strange. A good and true Gentle Dead Man, far removed from the sands of Ul'dah, and Gigi, a precocious young lad seemingly bereft of all memories. Some might dismiss these events as the mere whims of fate, but I say, if these be not the beginnings of a spectacular case, then my name is not Hildibrand Helidor Maximilian Manderville!             * * * Cyr's superiors at the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine have decided that, in the interest of public safety, the mammet Gigi must be seized and subjected to thorough examination. Should it be determined that the mammet is of heretical origin, it is to be destroyed─a judgment not like to sit well with Inspector Hildibrand, who has taken to escorting the “young boy” around the city of Ishgard, in an effort to help him recover his missing memories. Inspector's Log: As invigorating as my sojourn in the skies above was, full glad I am to be back on terra firma. Of course, the landing left much to be desired─as did my father's overzealous efforts to pluck me from the snow─but in painful circumstance did we enjoy encounters serendipitous and strange. A good and true Gentle Dead Man, far removed from the sands of Ul'dah, and Gigi, a precocious young lad seemingly bereft of all memories. Some might dismiss these events as the mere whims of fate, but I say, if these be not the beginnings of a spectacular case, then my name is not Hildibrand Helidor Maximilian Manderville!             * * * Cyr's superiors at the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine have decided that, in the interest of public safety, the mammet Gigi must be seized and subjected to thorough examination. Should it be determined that the mammet is of heretical origin, it is to be destroyed─a judgment not like to sit well with Inspector Hildibrand, who has taken to escorting the “young boy” around the city of Ishgard, in an effort to help him recover his missing memories.
2 TEXT_CHRHDB631_02228_SEQ_02 In predictable fashion, Cyr's attempt to convince Hildibrand to surrender Gigi into his custody somehow leads to a debate on the mammet's gender. The commotion serves to draw Lord Edmont out from nearby Fortemps Manor, who agrees with the inspector that the mammet is clearly a boy. Upon learning of the inquisition's interest in Gigi, the count suggests that Hildibrand adopt the mammet as a ward, and even offers to stand as witness. Fascinated and enchanted by the thought of becoming a father, the inspector readily agrees, and Cyr can only look on in horror as Gigi is formally granted the patronage of House Manderville. It would seem there is nothing more to be done...but Inquisitor Cyr is a man bound by duty, and he is not yet ready to leave the mammet and its caretakers to their own devices, even as they embark upon another tour of the city to stir Gigi's memories.
3 TEXT_CHRHDB631_02228_SEQ_03 In an impressive display of ignorance, Hildibrand introduces the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine─the Ishgardian institution which Cyr so proudly serves─to Gigi as a manor of “House Durenmaeltempsarte.” The inquisitor is quick to correct the inspector, who good-humoredly overlooks the incident. In any event, the name matters little, belonging as it does to but one more location which means nothing to the amnesic mammet.
4 TEXT_CHRHDB631_02228_SEQ_04 The Holy Stables prove no more familiar to Gigi than the Tribunal, even after he takes a good, long whiff of the horsebirds' natural musk. Cyr observes that Gigi may not be native to Ishgard, leading Hildibrand to propose that you all visit the Jeweled Crozier next, and Cyr to subsequently berate himself for aiding in the inspector's endeavors.
6 5 2 TEXT_CHRHDB631_02228_SEQ_05 TEXT_CHRHDB631_02228_SEQ_02 A despondent Gigi once more fails to recall his memories and mutters that there is no point to this exercise. In an effort to raise his adopted son's spirits, the inspector resorts to his trademark pose, sending a precariously placed vase crashing to the ground. To Cyr's horror, the stall's owner reveals that the vase was valued at one hundred and twenty-three million, five hundred and four thousand gil, having been owned by countless esteemed personages, including one Ishgardian duke. However, before she can demand recompense, Gigi restores the vase to its original form in an unexpected display of magical prowess. The stunned inquisitor declares Gigi's accomplishment a miracle, unable to fully comprehend what he has just witnessed. Sensing an opportunity, the merchant promptly offers to purchase the mammet from the inspector, who is taken aback at the suggestion he sell his adopted son. But Gigi has had enough; he can no longer entertain the illusion that he is flesh and blood. In the face of the inspector's continued insistence that he is a Manderville, the mammet storms off, declaring that Hildibrand and Nashu are not his papa and mama, leaving the stunned pair to watch in silence. In predictable fashion, Cyr's attempt to convince Hildibrand to surrender Gigi into his custody somehow leads to a debate on the mammet's gender. The commotion serves to draw Lord Edmont out from nearby Fortemps Manor, who agrees with the inspector that the mammet is clearly a boy. Upon learning of the inquisition's interest in Gigi, the count suggests that Hildibrand adopt the mammet as a ward, and even offers to stand as witness. Fascinated and enchanted by the thought of becoming a father, the inspector readily agrees, and Cyr can only look on in horror as Gigi is formally granted the patronage of House Manderville. It would seem there is nothing more to be done...but Inquisitor Cyr is a man bound by duty, and he is not yet ready to leave the mammet and its caretakers to their own devices, even as they embark upon another tour of the city to stir Gigi's memories.
7 6 3 TEXT_CHRHDB631_02228_SEQ_06 TEXT_CHRHDB631_02228_SEQ_03 "Gigi is at a rebellious age,“ Hildibrand declares, confident that he can weather the storm and regain his beloved son's trust. The key, Nashu believes, is to find out what first convinced Gigi that he was a mammet─a suggestion which Cyr lacks the will to dispute. In an impressive display of ignorance, Hildibrand introduces the Supreme Sacred Tribunal of Halonic Inquisitory Doctrine─the Ishgardian institution which Cyr so proudly serves─to Gigi as a manor of “House Durenmaeltempsarte.” The inquisitor is quick to correct the inspector, who good-humoredly overlooks the incident. In any event, the name matters little, belonging as it does to but one more location which means nothing to the amnesic mammet.
8 7 4 TEXT_CHRHDB631_02228_SEQ_07 TEXT_CHRHDB631_02228_SEQ_04 The Holy Stables prove no more familiar to Gigi than the Tribunal, even after he takes a good, long whiff of the horsebirds' natural musk. Cyr observes that Gigi may not be native to Ishgard, leading Hildibrand to propose that you all visit the Jeweled Crozier next, and Cyr to subsequently berate himself for aiding in the inspector's endeavors.
9 8 5 TEXT_CHRHDB631_02228_SEQ_08 TEXT_CHRHDB631_02228_SEQ_05 A despondent Gigi once more fails to recall his memories and mutters that there is no point to this exercise. In an effort to raise his adopted son's spirits, the inspector resorts to his trademark pose, sending a precariously placed vase crashing to the ground. To Cyr's horror, the stall's owner reveals that the vase was valued at one hundred and twenty-three million, five hundred and four thousand gil, having been owned by countless esteemed personages, including one Ishgardian duke. However, before she can demand recompense, Gigi restores the vase to its original form in an unexpected display of magical prowess. The stunned inquisitor declares Gigi's accomplishment a miracle, unable to fully comprehend what he has just witnessed. Sensing an opportunity, the merchant promptly offers to purchase the mammet from the inspector, who is taken aback at the suggestion he sell his adopted son. But Gigi has had enough; he can no longer entertain the illusion that he is flesh and blood. In the face of the inspector's continued insistence that he is a Manderville, the mammet storms off, declaring that Hildibrand and Nashu are not his papa and mama, leaving the stunned pair to watch in silence.
9 TEXT_CHRHDB631_02228_SEQ_09
10 TEXT_CHRHDB631_02228_SEQ_10
10 11 6 TEXT_CHRHDB631_02228_SEQ_11 TEXT_CHRHDB631_02228_SEQ_06 "Gigi is at a rebellious age,“ Hildibrand declares, confident that he can weather the storm and regain his beloved son's trust. The key, Nashu believes, is to find out what first convinced Gigi that he was a mammet─a suggestion which Cyr lacks the will to dispute.
11 12 7 TEXT_CHRHDB631_02228_SEQ_12 TEXT_CHRHDB631_02228_SEQ_07
12 13 8 TEXT_CHRHDB631_02228_SEQ_13 TEXT_CHRHDB631_02228_SEQ_08
+2 -5
View File
@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_CHRHDB632_02229_SEQ_03","For a mercy, the snows have yet to cover Gigi's tracks, which appear to lead north from Falcon's Nest towards the abandoned Camp Riversmeet. Struck by a sudden epiphany, Nashu speculates that Gigi may have wandered out into the wastes in search of his “grandpapa,” Lord Godbert, of whose crafting prowess she and Hildibrand spoke so highly. Alas, even should they have correctly discerned the mammet's intent, the western highlands are vast, and the odds of him stumbling upon the goldsmith and his wife are rather slim..."
4,"TEXT_CHRHDB632_02229_SEQ_04","The tiny adorable footprints are unmistakable in the snow. Gigi must surely be somewhere nearby. With luck, you will find him before he runs afoul of one of the wastes' many ravenous beasts."
5,"TEXT_CHRHDB632_02229_SEQ_05","At long last, you come upon Gigi lying motionless in the snow. The fragments of ice clinging to his cap suggest that he was rendered unconscious by the impact of something small and round traveling at an incredibly high speed. Coincidentally, some few yalms away, Lord Godbert and Lady Julyan are engaged in an endless snowball fight, oblivious to you and Gigi and several dead steinbocks..."
6,"TEXT_CHRHDB632_02229_SEQ_06","To your great relief, Gigi soon rises to his feet, apparently none the worse for wear. Hildibrand is overjoyed to be reunited with his errant son, and Godbert with his. Before you or anyone else can explain the situation, however, Gigi beseeches his grandfather to use his peerless skills to transform his body into that of a real boy. So enjoined, the goldsmith prepares his tools, and in a dazzling display of acrobatic craftsmanship molds the mammet's tiny frame into that of a towering Roegadyn. The jubilant Gigi then runs to his father, arms outstretched, only to accidentally deal him a bone-crunching blow, driving Hildibrand into the ground in an explosion of dirt and snow.
Alas, Gigi's joy is short-lived, not through any ill-feeling at his well-intentioned assault, but because of the magicks which soon envelop his body, restoring it to its original shape, and depriving him of that which he so desperately desired. Once more, the mammet seems poised to fall into despair, when Hildibrand, freshly extricated from the earth, reassures him that their bonds transcend flesh and blood and steel─that even if he is not a man, he is still a Manderville mammet. Yet while this sentiment brings Gigi and his Grandpapa Godbert much joy, Lady Julyan is of another mind, as evidenced by her brandishing of a skillet large enough to bludgeon a god to death. The sight of this prompts Hildibrand and Lord Godbert to depart with all haste, followed by Nashu and Gigi, and finally the Lady Julyan, still incandescent with rage, leaving you alone with a cowering Cyr."
6,"TEXT_CHRHDB632_02229_SEQ_06","To your great relief, Gigi soon rises to his feet, apparently none the worse for wear. Hildibrand is overjoyed to be reunited with his errant son, and Godbert with his. Before you or anyone else can explain the situation, however, Gigi beseeches his grandfather to use his peerless skills to transform his body into that of a real boy. So enjoined, the goldsmith prepares his tools, and in a dazzling display of acrobatic craftsmanship molds the mammet's tiny frame into that of a towering Roegadyn. The jubilant Gigi then runs to his father, arms outstretched, only to accidentally deal him a bone-crunching blow, driving Hildibrand into the ground in an explosion of dirt and snow.
Alas, Gigi's joy is short-lived, not through any ill-feeling at his well-intentioned assault, but because of the magicks which soon envelop his body, restoring it to its original shape, and depriving him of that which he so desperately desired. Once more, the mammet seems poised to fall into despair, when Hildibrand, freshly extricated from the earth, reassures him that their bonds transcend flesh and blood and steel─that even if he is not a man, he is still a Manderville mammet. Yet while this sentiment brings Gigi and his Grandpapa Godbert much joy, Lady Julyan is of another mind, as evidenced by her brandishing of a skillet large enough to bludgeon a god to death. The sight of this prompts Hildibrand and Lord Godbert to depart with all haste, followed by Nashu and Gigi, and finally the Lady Julyan, still incandescent with rage, leaving you alone with a cowering Cyr."
7,"TEXT_CHRHDB632_02229_SEQ_07","Once more, Cyr proclaims himself the only sane man in a world gone mad. Though he has failed in everything he set out to achieve, he takes solace in the fact that Gigi was able to overcome his personal crisis...before berating himself for appearing to care about the feelings of a mammet. He duly departs for the city to inform his superiors of recent events, as ridiculous and unproductive as they proved to be."
@@ -92,8 +90,7 @@ Alas, Gigi's joy is short-lived, not through any ill-feeling at his well-intenti
84,"TEXT_CHRHDB632_02229_SYSTEM_000_045","The mammet lies motionless in the snow, fragments of ice stuck to its cap, suggesting the impact of something small and round traveling at high speed..."
85,"TEXT_CHRHDB632_02229_GIGI_000_050","UgH, mY hEaD. wHo...? Oh, It'S yOu. YoU fOlLoWeD mE..."
86,"TEXT_CHRHDB632_02229_HILDIBRAND_000_051","Oh, Gigi! If you wanted to have a snowball fight with your grandparents, you should have said so earlier! Papa Hildy was very worried─though he is glad to see that you are unharmed."
89,"TEXT_CHRHDB632_02229_CYR_000_053","I expect the earth was no less brilliant for the experience ei...ther. Why are you...? Are you <Emphasis>nodding</Emphasis>?
Oh. He's behind me, isn't he...?"
87,"TEXT_CHRHDB632_02229_CYR_000_052","It would seem he was struck by a snowball, much like these steinbocks─these <Emphasis>dead</Emphasis> steinbocks. Are you sure he isn't damaged?"
88,"TEXT_CHRHDB632_02229_HILDIBRAND_100_052","As if a mere blow to the head could fell our Gigi! We Mandervilles are made of sterner stuff. I myself have been driven headfirst into the earth on no fewer than two dozen occasions─several times from malms above─and my mind is no less brilliant for the experience!"
89,"TEXT_CHRHDB632_02229_CYR_000_053","I expect the earth was no less brilliant for the experience ei...ther. Why are you...? Are you <Emphasis>nodding</Emphasis>?
Oh. He's behind me, isn't he...?"
1 key 0 1
7 3 TEXT_CHRHDB632_02229_SEQ_03 For a mercy, the snows have yet to cover Gigi's tracks, which appear to lead north from Falcon's Nest towards the abandoned Camp Riversmeet. Struck by a sudden epiphany, Nashu speculates that Gigi may have wandered out into the wastes in search of his “grandpapa,” Lord Godbert, of whose crafting prowess she and Hildibrand spoke so highly. Alas, even should they have correctly discerned the mammet's intent, the western highlands are vast, and the odds of him stumbling upon the goldsmith and his wife are rather slim...
8 4 TEXT_CHRHDB632_02229_SEQ_04 The tiny adorable footprints are unmistakable in the snow. Gigi must surely be somewhere nearby. With luck, you will find him before he runs afoul of one of the wastes' many ravenous beasts.
9 5 TEXT_CHRHDB632_02229_SEQ_05 At long last, you come upon Gigi lying motionless in the snow. The fragments of ice clinging to his cap suggest that he was rendered unconscious by the impact of something small and round traveling at an incredibly high speed. Coincidentally, some few yalms away, Lord Godbert and Lady Julyan are engaged in an endless snowball fight, oblivious to you and Gigi and several dead steinbocks...
10 6 TEXT_CHRHDB632_02229_SEQ_06 To your great relief, Gigi soon rises to his feet, apparently none the worse for wear. Hildibrand is overjoyed to be reunited with his errant son, and Godbert with his. Before you or anyone else can explain the situation, however, Gigi beseeches his grandfather to use his peerless skills to transform his body into that of a real boy. So enjoined, the goldsmith prepares his tools, and in a dazzling display of acrobatic craftsmanship molds the mammet's tiny frame into that of a towering Roegadyn. The jubilant Gigi then runs to his father, arms outstretched, only to accidentally deal him a bone-crunching blow, driving Hildibrand into the ground in an explosion of dirt and snow. Alas, Gigi's joy is short-lived, not through any ill-feeling at his well-intentioned assault, but because of the magicks which soon envelop his body, restoring it to its original shape, and depriving him of that which he so desperately desired. Once more, the mammet seems poised to fall into despair, when Hildibrand, freshly extricated from the earth, reassures him that their bonds transcend flesh and blood and steel─that even if he is not a man, he is still a Manderville mammet. Yet while this sentiment brings Gigi and his Grandpapa Godbert much joy, Lady Julyan is of another mind, as evidenced by her brandishing of a skillet large enough to bludgeon a god to death. The sight of this prompts Hildibrand and Lord Godbert to depart with all haste, followed by Nashu and Gigi, and finally the Lady Julyan, still incandescent with rage, leaving you alone with a cowering Cyr. To your great relief, Gigi soon rises to his feet, apparently none the worse for wear. Hildibrand is overjoyed to be reunited with his errant son, and Godbert with his. Before you or anyone else can explain the situation, however, Gigi beseeches his grandfather to use his peerless skills to transform his body into that of a real boy. So enjoined, the goldsmith prepares his tools, and in a dazzling display of acrobatic craftsmanship molds the mammet's tiny frame into that of a towering Roegadyn. The jubilant Gigi then runs to his father, arms outstretched, only to accidentally deal him a bone-crunching blow, driving Hildibrand into the ground in an explosion of dirt and snow. Alas, Gigi's joy is short-lived, not through any ill-feeling at his well-intentioned assault, but because of the magicks which soon envelop his body, restoring it to its original shape, and depriving him of that which he so desperately desired. Once more, the mammet seems poised to fall into despair, when Hildibrand, freshly extricated from the earth, reassures him that their bonds transcend flesh and blood and steel─that even if he is not a man, he is still a Manderville mammet. Yet while this sentiment brings Gigi and his Grandpapa Godbert much joy, Lady Julyan is of another mind, as evidenced by her brandishing of a skillet large enough to bludgeon a god to death. The sight of this prompts Hildibrand and Lord Godbert to depart with all haste, followed by Nashu and Gigi, and finally the Lady Julyan, still incandescent with rage, leaving you alone with a cowering Cyr.
7 TEXT_CHRHDB632_02229_SEQ_07 Once more, Cyr proclaims himself the only sane man in a world gone mad. Though he has failed in everything he set out to achieve, he takes solace in the fact that Gigi was able to overcome his personal crisis...before berating himself for appearing to care about the feelings of a mammet. He duly departs for the city to inform his superiors of recent events, as ridiculous and unproductive as they proved to be.
8 TEXT_CHRHDB632_02229_SEQ_08 Inquisitor Cyr's supervisors are understandably displeased with his “gross mishandling of the situation.” Nevertheless, they remain convinced that Gigi is the product of heretical machinations, leaving Cyr with no option but to continue his investigation. While he does not share his superiors' view, he does believe there is something very unusual about the mammet and the powers he─<Emphasis>it</Emphasis> wields. Mayhap, one day, he will find the answers he seeks. But that is a story for another time...
11 9 7 TEXT_CHRHDB632_02229_SEQ_09 TEXT_CHRHDB632_02229_SEQ_07 Once more, Cyr proclaims himself the only sane man in a world gone mad. Though he has failed in everything he set out to achieve, he takes solace in the fact that Gigi was able to overcome his personal crisis...before berating himself for appearing to care about the feelings of a mammet. He duly departs for the city to inform his superiors of recent events, as ridiculous and unproductive as they proved to be.
12 10 8 TEXT_CHRHDB632_02229_SEQ_10 TEXT_CHRHDB632_02229_SEQ_08 Inquisitor Cyr's supervisors are understandably displeased with his “gross mishandling of the situation.” Nevertheless, they remain convinced that Gigi is the product of heretical machinations, leaving Cyr with no option but to continue his investigation. While he does not share his superiors' view, he does believe there is something very unusual about the mammet and the powers he─<Emphasis>it</Emphasis> wields. Mayhap, one day, he will find the answers he seeks. But that is a story for another time...
13 11 9 TEXT_CHRHDB632_02229_SEQ_11 TEXT_CHRHDB632_02229_SEQ_09
90 88 86 TEXT_CHRHDB632_02229_HILDIBRAND_100_052 TEXT_CHRHDB632_02229_HILDIBRAND_000_051 As if a mere blow to the head could fell our Gigi! We Mandervilles are made of sterner stuff. I myself have been driven headfirst into the earth on no fewer than two dozen occasions─several times from malms above─and my mind is no less brilliant for the experience! Oh, Gigi! If you wanted to have a snowball fight with your grandparents, you should have said so earlier! Papa Hildy was very worried─though he is glad to see that you are unharmed.
91 89 87 TEXT_CHRHDB632_02229_CYR_000_053 TEXT_CHRHDB632_02229_CYR_000_052 I expect the earth was no less brilliant for the experience ei...ther. Why are you...? Are you <Emphasis>nodding</Emphasis>? Oh. He's behind me, isn't he...? It would seem he was struck by a snowball, much like these steinbocks─these <Emphasis>dead</Emphasis> steinbocks. Are you sure he isn't damaged?
92 90 88 TEXT_CHRHDB632_02229_GODBERT_000_054 TEXT_CHRHDB632_02229_HILDIBRAND_100_052 What good fortune to cross paths with you lot so far from civilization! Forgive me for not taking notice earlier─I was engrossed in my duel with Julyan. But how rude of me! Would you care to join us? As if a mere blow to the head could fell our Gigi! We Mandervilles are made of sterner stuff. I myself have been driven headfirst into the earth on no fewer than two dozen occasions─several times from malms above─and my mind is no less brilliant for the experience!
93 91 89 TEXT_CHRHDB632_02229_GIGI_000_055 TEXT_CHRHDB632_02229_CYR_000_053 GrAnDpApA gOdBeRt! GrAnDpApA gOdBeRt! I expect the earth was no less brilliant for the experience ei...ther. Why are you...? Are you <Emphasis>nodding</Emphasis>? Oh. He's behind me, isn't he...?
92 TEXT_CHRHDB632_02229_GIGI_000_056 MaMa NaShU sAyS yOu WiElD tHe PoWeRs Of LiFe AnD dEaTh! I bEg Of YoU, gRaNdPaPa GoDbErT─gRaNt Me LiFe! MaKe Me A rEaL bOy!
94 93 90 TEXT_CHRHDB632_02229_GODBERT_000_060 TEXT_CHRHDB632_02229_GODBERT_000_054 Are you sure about this, son? It may sting a little... What good fortune to cross paths with you lot so far from civilization! Forgive me for not taking notice earlier─I was engrossed in my duel with Julyan. But how rude of me! Would you care to join us?
95 94 91 TEXT_CHRHDB632_02229_GIGI_000_061 TEXT_CHRHDB632_02229_GIGI_000_055 I wIlL eNdUrE wHaTeVeR i MuSt To BeCoMe A rEaL bOy! GrAnDpApA gOdBeRt! GrAnDpApA gOdBeRt!
96 95 92 TEXT_CHRHDB632_02229_GODBERT_000_062 TEXT_CHRHDB632_02229_GIGI_000_056 Then let us begin! MaMa NaShU sAyS yOu WiElD tHe PoWeRs Of LiFe AnD dEaTh! I bEg Of YoU, gRaNdPaPa GoDbErT─gRaNt Me LiFe! MaKe Me A rEaL bOy!
+1 -2
View File
@@ -54,8 +54,7 @@ int32,str,str
50,"TEXT_COMALL001_02283_ALYS_000_002","From what I understand of it, you've been invited to participate in some manner of military exercise at the Wolves' Den."
51,"TEXT_COMALL001_02283_ALYS_000_003","The messenger wished to be clear that only the most battle-hardened adventurers have been asked to take part, and that to even receive the offer should be considered a great honor."
52,"TEXT_COMALL001_02283_ALYS_000_004","Well, whatever you might think of it, it appears that you've caught the attention of one Storm Captain Berkoeya Loetahlsyn. You are to report to him at the Wolves' Den should you wish to “bloody your fangs.” Those were his exact words, apparently..."
53,"TEXT_COMALL001_02283_ALYS_000_009","Oh yes, the messenger also asked me to remind you that the ferry for the Wolves' Den can be boarded from the Moraby Drydocks...in case you'd been “away too long from the slaughter.”
...Do take care, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
53,"TEXT_COMALL001_02283_ALYS_000_009","Oh yes, the messenger also asked me to remind you that the ferry for the Wolves' Den can be boarded from the Moraby Drydocks...in case you'd been “away too long from the slaughter.”
...Do take care, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
54,"TEXT_COMALL001_02283_BERKOEYA_000_010","Well, it's about bloody time a proper wolf loped in! I've had it up to me eyeballs with yowlin' pups what piss themselves at the tiniest scratch!"
55,"TEXT_COMALL001_02283_BERKOEYA_000_011","I don't give a wharf rat's arse who ye salute or what yer rank is─yer pretty titles amount to a handful of shite in <Emphasis>my</Emphasis> den! Yer a maggot until proven otherwise!"
1 key 0 1
54 50 TEXT_COMALL001_02283_ALYS_000_002 From what I understand of it, you've been invited to participate in some manner of military exercise at the Wolves' Den.
55 51 TEXT_COMALL001_02283_ALYS_000_003 The messenger wished to be clear that only the most battle-hardened adventurers have been asked to take part, and that to even receive the offer should be considered a great honor.
56 52 TEXT_COMALL001_02283_ALYS_000_004 Well, whatever you might think of it, it appears that you've caught the attention of one Storm Captain Berkoeya Loetahlsyn. You are to report to him at the Wolves' Den should you wish to “bloody your fangs.” Those were his exact words, apparently...
57 53 TEXT_COMALL001_02283_ALYS_000_009 Oh yes, the messenger also asked me to remind you that the ferry for the Wolves' Den can be boarded from the Moraby Drydocks...in case you'd been “away too long from the slaughter.” ...Do take care, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Oh yes, the messenger also asked me to remind you that the ferry for the Wolves' Den can be boarded from the Moraby Drydocks...in case you'd been “away too long from the slaughter.” ...Do take care, won't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
54 TEXT_COMALL001_02283_BERKOEYA_000_010 Well, it's about bloody time a proper wolf loped in! I've had it up to me eyeballs with yowlin' pups what piss themselves at the tiniest scratch!
58 55 54 TEXT_COMALL001_02283_BERKOEYA_000_011 TEXT_COMALL001_02283_BERKOEYA_000_010 I don't give a wharf rat's arse who ye salute or what yer rank is─yer pretty titles amount to a handful of shite in <Emphasis>my</Emphasis> den! Yer a maggot until proven otherwise! Well, it's about bloody time a proper wolf loped in! I've had it up to me eyeballs with yowlin' pups what piss themselves at the tiniest scratch!
59 56 55 TEXT_COMALL001_02283_BERKOEYA_000_012 TEXT_COMALL001_02283_BERKOEYA_000_011 But yer a different breed, ain't ye? Ye've hunted yer foes across a hundred different fields; torn their flesh, and heard their bones crack in yer jaws! I don't give a wharf rat's arse who ye salute or what yer rank is─yer pretty titles amount to a handful of shite in <Emphasis>my</Emphasis> den! Yer a maggot until proven otherwise!
60 57 56 TEXT_COMALL001_02283_BERKOEYA_000_013 TEXT_COMALL001_02283_BERKOEYA_000_012 That's the sort of beast I want slaverin' at the table I'm settin'. Aye, there's a new game afoot, and ye'll need a killer's instinct to claim the best chair at the “Feast.” But yer a different breed, ain't ye? Ye've hunted yer foes across a hundred different fields; torn their flesh, and heard their bones crack in yer jaws!
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESEVN101_02206_SEQ_00","Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction.
※This quest is available for a limited time only."
1,"TEXT_FESEVN101_02206_SEQ_01","Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESEVN101_02206_SEQ_00","Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction.
※This quest is available for a limited time only."
1,"TEXT_FESEVN101_02206_SEQ_01","Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEVN101_02206_SEQ_00 Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction. ※This quest is available for a limited time only. Remumu has caught wind of a promising story, and seeks an adventurer to help separate fact from fiction. ※This quest is available for a limited time only.
5 1 TEXT_FESEVN101_02206_SEQ_01 Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Remumu, an up-and-coming reporter for the <Emphasis>Harbor Herald</Emphasis>, is seeking a scoop for her latest article. As luck would have it, townsfolk have been spinning tales of a strange Far Eastern traveler who seeks danger at every opportunity. She claims Petyr Winsome stole her thunder with his piece on an otherwordly traveler, and has jumped at this opportunity to write an amazing story of her own. The only problem is her subject's fixation with dangerous places. It is for this reason Remumu asks for your company in her investigation. According to the latest gossip, the traveler was last seen near Costa del Sol, and that is where she wishes to begin. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESEVN101_02206_SEQ_02 Remumu finds no search is necessary as she is approached by the mysterious traveler shortly after your arrival. She seems to be lost, and asks of places nowhere to be found in Eorzea. Remumu suspects the situation is more complicated than expected, and soon discovers the traveler has lost her memory. She introduces herself as Iroha, and says the only thing she clearly remembers is training to perfect a technique she calls Amatsu: Kyori. Remumu supposes that, by continuing her training, she may recall other things related to her drills, and ultimately the purpose of learning this technique. To secure Iroha's success, and hopefully her latest article, Remumu asks you to help. To begin, Iroha suggests going south to practice against the wildlife found along the beach.
3 TEXT_FESEVN101_02206_SEQ_03 You and Iroha make short work of the crabs scurrying about the beach. She seems satisfied with her training as she makes her way to Limsa Lominsa for a much-needed reprieve. You turn to follow her, but notice an unusual stone washed up along the rocks. Upon touching it, strange visions of an unfamiliar battle flash before your eyes. Take the stone to Iroha at Bulwark Hall and see if it bears any significance to her.
4 TEXT_FESEVN101_02206_SEQ_04 The strange stone resonates with Iroha, and a memory suddenly comes rushing back. As countless lives hung in the balance, she fought against a dark lord. However, until she can remember more, she is not convinced it is related to her task. Determined to continue her training in the hopes of remembering more, she seeks to test her strength against the voidsent often seen near Haukke Manor in the Black Shroud.
6 5 2 TEXT_FESEVN101_02206_SEQ_05 TEXT_FESEVN101_02206_SEQ_02 The voidsent of Haukke Manor are no match for you and Iroha. As she leaves for the quiet and comfort of Gridania, something catches your attention on the steps to the estate. Another strange stone much like the last one. Take it to Iroha and see if it stirs more memories within her. Remumu finds no search is necessary as she is approached by the mysterious traveler shortly after your arrival. She seems to be lost, and asks of places nowhere to be found in Eorzea. Remumu suspects the situation is more complicated than expected, and soon discovers the traveler has lost her memory. She introduces herself as Iroha, and says the only thing she clearly remembers is training to perfect a technique she calls Amatsu: Kyori. Remumu supposes that, by continuing her training, she may recall other things related to her drills, and ultimately the purpose of learning this technique. To secure Iroha's success, and hopefully her latest article, Remumu asks you to help. To begin, Iroha suggests going south to practice against the wildlife found along the beach.
7 6 3 TEXT_FESEVN101_02206_SEQ_06 TEXT_FESEVN101_02206_SEQ_03 More memories are restored to Iroha, but they are not what she expects. A long journey with a young female companion, a multitude of battles, and comrades beyond counting. She cannot understand why a student would embark on such arduous travels. She suspects the answer lies in other memories, and is more determined than ever to complete her training. Not long before your arrival, she heard talk of a terrible beast in the Sagolii Desert, whose strength is impossible to gauge. Seeing this as a perfect opportunity to sharpen her skills, she wastes no time in heading to southern Thanalan. You and Iroha make short work of the crabs scurrying about the beach. She seems satisfied with her training as she makes her way to Limsa Lominsa for a much-needed reprieve. You turn to follow her, but notice an unusual stone washed up along the rocks. Upon touching it, strange visions of an unfamiliar battle flash before your eyes. Take the stone to Iroha at Bulwark Hall and see if it bears any significance to her.
8 7 4 TEXT_FESEVN101_02206_SEQ_07 TEXT_FESEVN101_02206_SEQ_04 You and Iroha confront a scorpion of monstrous proportions in the Sagolii Desert, but in the end it is no match for your combined might. Expecting to find another stone, you take a moment to survey the area as Iroha makes her way to Ul'dah. It is not long before you find a glimmering gem in the sand. Deliver it to Iroha that she may recall more of her past. The strange stone resonates with Iroha, and a memory suddenly comes rushing back. As countless lives hung in the balance, she fought against a dark lord. However, until she can remember more, she is not convinced it is related to her task. Determined to continue her training in the hopes of remembering more, she seeks to test her strength against the voidsent often seen near Haukke Manor in the Black Shroud.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESNYR201_02217_SEQ_00","The distressed saru bugyo looks pleadingly in your direction.
※This quest is available for a limited time only."
1,"TEXT_FESNYR201_02217_SEQ_01","The saru bugyo, part of a Far Eastern delegation come to Eorzea, is attempting to infuse this year's Heavensturn with the good fortune of the monkey. His plan to have Jiromaru distribute rice cakes to the masses and thus improve relations between man and blessed beast, however, has encountered cyclopean-sized difficulties. Retrieve the advent cakes necessary to continue the festivities by participating in the FATE “Pounding Rice, Pounding Hearts” at one of the following locations: southeast of the Zephyr Gate in middle La Noscea; east of the Salt Strand in lower La Noscea; southeast of Bentbranch Meadows in the Central Shroud; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESNYR201_02217_SEQ_00","The distressed saru bugyo looks pleadingly in your direction.
※This quest is available for a limited time only."
1,"TEXT_FESNYR201_02217_SEQ_01","The saru bugyo, part of a Far Eastern delegation come to Eorzea, is attempting to infuse this year's Heavensturn with the good fortune of the monkey. His plan to have Jiromaru distribute rice cakes to the masses and thus improve relations between man and blessed beast, however, has encountered cyclopean-sized difficulties. Retrieve the advent cakes necessary to continue the festivities by participating in the FATE “Pounding Rice, Pounding Hearts” at one of the following locations: southeast of the Zephyr Gate in middle La Noscea; east of the Salt Strand in lower La Noscea; southeast of Bentbranch Meadows in the Central Shroud; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESNYR201_02217_SEQ_00 The distressed saru bugyo looks pleadingly in your direction. ※This quest is available for a limited time only. The distressed saru bugyo looks pleadingly in your direction. ※This quest is available for a limited time only.
5 1 TEXT_FESNYR201_02217_SEQ_01 The saru bugyo, part of a Far Eastern delegation come to Eorzea, is attempting to infuse this year's Heavensturn with the good fortune of the monkey. His plan to have Jiromaru distribute rice cakes to the masses and thus improve relations between man and blessed beast, however, has encountered cyclopean-sized difficulties. Retrieve the advent cakes necessary to continue the festivities by participating in the FATE “Pounding Rice, Pounding Hearts” at one of the following locations: southeast of the Zephyr Gate in middle La Noscea; east of the Salt Strand in lower La Noscea; southeast of Bentbranch Meadows in the Central Shroud; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The saru bugyo, part of a Far Eastern delegation come to Eorzea, is attempting to infuse this year's Heavensturn with the good fortune of the monkey. His plan to have Jiromaru distribute rice cakes to the masses and thus improve relations between man and blessed beast, however, has encountered cyclopean-sized difficulties. Retrieve the advent cakes necessary to continue the festivities by participating in the FATE “Pounding Rice, Pounding Hearts” at one of the following locations: southeast of the Zephyr Gate in middle La Noscea; east of the Salt Strand in lower La Noscea; southeast of Bentbranch Meadows in the Central Shroud; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESNYR201_02217_SEQ_02 You have successfully avoided being ground into a gooey paste while retrieving advent cakes for Jiromaru. Return to the saru bugyo in Gridania.
3 TEXT_FESNYR201_02217_SEQ_03 Pleased to see you safely returned from your task, the saru bugyo directs your attention to the effect Jiromaru's performance is having on the populace─it seems that the sticky rice cakes are the perfect medium for bringing monkey and man closer together. The saru bugyo then expresses his intention to continue with the mochi making for the duration of Heavensturn, and hopes that you are still inclined to assist with the unusually dangerous chore of mochi retrieval...
4 TEXT_FESNYR201_02217_SEQ_04
6 5 2 TEXT_FESNYR201_02217_SEQ_05 TEXT_FESNYR201_02217_SEQ_02 You have successfully avoided being ground into a gooey paste while retrieving advent cakes for Jiromaru. Return to the saru bugyo in Gridania.
7 6 3 TEXT_FESNYR201_02217_SEQ_06 TEXT_FESNYR201_02217_SEQ_03 Pleased to see you safely returned from your task, the saru bugyo directs your attention to the effect Jiromaru's performance is having on the populace─it seems that the sticky rice cakes are the perfect medium for bringing monkey and man closer together. The saru bugyo then expresses his intention to continue with the mochi making for the duration of Heavensturn, and hopes that you are still inclined to assist with the unusually dangerous chore of mochi retrieval...
8 7 4 TEXT_FESNYR201_02217_SEQ_07 TEXT_FESNYR201_02217_SEQ_04
+2 -6
View File
@@ -1,12 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY201_02221_SEQ_00","A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to hear your opinion.
※This quest is available for a limited time only."
1,"TEXT_FESPDY201_02221_SEQ_01","You stop when a news reporter from the <Emphasis>Mythril Eye</Emphasis> asks you for your candid opinion on the newly formed ensemble, the Songbirds, scheduled to perform at the coming Little Ladies' Day festival. Upon confessing your ignorance, he reveals that the group's rise to stardom hasn't been as smooth as was expected and that most of the realm remains unaware of their existence. Sensing your curiosity may be piqued, the reporter suggests you go and speak with the royal seneschal at the Ruby Road Exchange.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESPDY201_02221_SEQ_00","A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to hear your opinion.
※This quest is available for a limited time only."
1,"TEXT_FESPDY201_02221_SEQ_01","You stop when a news reporter from the <Emphasis>Mythril Eye</Emphasis> asks you for your candid opinion on the newly formed ensemble, the Songbirds, scheduled to perform at the coming Little Ladies' Day festival. Upon confessing your ignorance, he reveals that the group's rise to stardom hasn't been as smooth as was expected and that most of the realm remains unaware of their existence. Sensing your curiosity may be piqued, the reporter suggests you go and speak with the royal seneschal at the Ruby Road Exchange.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY201_02221_SEQ_00 A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to hear your opinion. ※This quest is available for a limited time only. A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to hear your opinion. ※This quest is available for a limited time only.
5 1 TEXT_FESPDY201_02221_SEQ_01 You stop when a news reporter from the <Emphasis>Mythril Eye</Emphasis> asks you for your candid opinion on the newly formed ensemble, the Songbirds, scheduled to perform at the coming Little Ladies' Day festival. Upon confessing your ignorance, he reveals that the group's rise to stardom hasn't been as smooth as was expected and that most of the realm remains unaware of their existence. Sensing your curiosity may be piqued, the reporter suggests you go and speak with the royal seneschal at the Ruby Road Exchange. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. You stop when a news reporter from the <Emphasis>Mythril Eye</Emphasis> asks you for your candid opinion on the newly formed ensemble, the Songbirds, scheduled to perform at the coming Little Ladies' Day festival. Upon confessing your ignorance, he reveals that the group's rise to stardom hasn't been as smooth as was expected and that most of the realm remains unaware of their existence. Sensing your curiosity may be piqued, the reporter suggests you go and speak with the royal seneschal at the Ruby Road Exchange. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESPDY201_02221_SEQ_02 You speak with the royal seneschal and he expresses his concerns over the Songbirds' lack of notoriety. At wit's end, he turns to you, requesting that you help him promote his group. Speak with the royal servant to see what you can do.
3 TEXT_FESPDY201_02221_SEQ_03
4 TEXT_FESPDY201_02221_SEQ_04
5 TEXT_FESPDY201_02221_SEQ_05
6 6 2 TEXT_FESPDY201_02221_SEQ_06 TEXT_FESPDY201_02221_SEQ_02 You speak with the royal seneschal and he expresses his concerns over the Songbirds' lack of notoriety. At wit's end, he turns to you, requesting that you help him promote his group. Speak with the royal servant to see what you can do.
7 7 3 TEXT_FESPDY201_02221_SEQ_07 TEXT_FESPDY201_02221_SEQ_03
8 8 4 TEXT_FESPDY201_02221_SEQ_08 TEXT_FESPDY201_02221_SEQ_04
+2 -6
View File
@@ -1,12 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY202_02222_SEQ_00","The royal servant asks you to help circulate flyers.
※This quest is available for a limited time only."
1,"TEXT_FESPDY202_02222_SEQ_01","The royal servant hands you roasted rice cakes wrapped in flyers and asks that you distribute them to citizens on the Steps of Nald.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESPDY202_02222_SEQ_00","The royal servant asks you to help circulate flyers.
※This quest is available for a limited time only."
1,"TEXT_FESPDY202_02222_SEQ_01","The royal servant hands you roasted rice cakes wrapped in flyers and asks that you distribute them to citizens on the Steps of Nald.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY202_02222_SEQ_00 The royal servant asks you to help circulate flyers. ※This quest is available for a limited time only. The royal servant asks you to help circulate flyers. ※This quest is available for a limited time only.
5 1 TEXT_FESPDY202_02222_SEQ_01 The royal servant hands you roasted rice cakes wrapped in flyers and asks that you distribute them to citizens on the Steps of Nald. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The royal servant hands you roasted rice cakes wrapped in flyers and asks that you distribute them to citizens on the Steps of Nald. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESPDY202_02222_SEQ_02 You finish handing out all your flyers and rice cakes. Return to the Ruby Road Exchange and report to the royal servant.
3 TEXT_FESPDY202_02222_SEQ_03 The royal servant is ecstatic to learn of your success with the handouts, and is hopeful that your hard work has gained the Songbirds more than a few new fans.
4 TEXT_FESPDY202_02222_SEQ_04
5 TEXT_FESPDY202_02222_SEQ_05
6 6 2 TEXT_FESPDY202_02222_SEQ_06 TEXT_FESPDY202_02222_SEQ_02 You finish handing out all your flyers and rice cakes. Return to the Ruby Road Exchange and report to the royal servant.
7 7 3 TEXT_FESPDY202_02222_SEQ_07 TEXT_FESPDY202_02222_SEQ_03 The royal servant is ecstatic to learn of your success with the handouts, and is hopeful that your hard work has gained the Songbirds more than a few new fans.
8 8 4 TEXT_FESPDY202_02222_SEQ_08 TEXT_FESPDY202_02222_SEQ_04
+2 -6
View File
@@ -1,12 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESPDY203_02223_SEQ_00","The royal seneschal has something important to discuss with you.
※This quest is available for a limited time only."
1,"TEXT_FESPDY203_02223_SEQ_01","The royal seneschal has been busy pondering ways in which he can ensure the girls' continued success and has concluded a leader must be appointed among them. He tells you that the Songbirds' new face is to be determined by popular vote, and that all who have played an active role in supporting the girls, including you, are eligible to vote. Depending on the number of certificates of collaboration you would like to use to cast your vote, speak with either the slight servant or the stout servant.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESPDY203_02223_SEQ_00","The royal seneschal has something important to discuss with you.
※This quest is available for a limited time only."
1,"TEXT_FESPDY203_02223_SEQ_01","The royal seneschal has been busy pondering ways in which he can ensure the girls' continued success and has concluded a leader must be appointed among them. He tells you that the Songbirds' new face is to be determined by popular vote, and that all who have played an active role in supporting the girls, including you, are eligible to vote. Depending on the number of certificates of collaboration you would like to use to cast your vote, speak with either the slight servant or the stout servant.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY203_02223_SEQ_00 The royal seneschal has something important to discuss with you. ※This quest is available for a limited time only. The royal seneschal has something important to discuss with you. ※This quest is available for a limited time only.
5 1 TEXT_FESPDY203_02223_SEQ_01 The royal seneschal has been busy pondering ways in which he can ensure the girls' continued success and has concluded a leader must be appointed among them. He tells you that the Songbirds' new face is to be determined by popular vote, and that all who have played an active role in supporting the girls, including you, are eligible to vote. Depending on the number of certificates of collaboration you would like to use to cast your vote, speak with either the slight servant or the stout servant. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The royal seneschal has been busy pondering ways in which he can ensure the girls' continued success and has concluded a leader must be appointed among them. He tells you that the Songbirds' new face is to be determined by popular vote, and that all who have played an active role in supporting the girls, including you, are eligible to vote. Depending on the number of certificates of collaboration you would like to use to cast your vote, speak with either the slight servant or the stout servant. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESPDY203_02223_SEQ_02 After voting, report back to the royal seneschal at the Ruby Road Exchange.
3 TEXT_FESPDY203_02223_SEQ_03 You speak with the royal seneschal who is confident that determining a leader has lent the Songbirds a new strength. The Little Ladies' Day festival, however, is still far from over, and he tells you that should you be interested in helping them further, there are still plenty of rice cakes that need handing out.
4 TEXT_FESPDY203_02223_SEQ_04
5 TEXT_FESPDY203_02223_SEQ_05
6 6 2 TEXT_FESPDY203_02223_SEQ_06 TEXT_FESPDY203_02223_SEQ_02 After voting, report back to the royal seneschal at the Ruby Road Exchange.
7 7 3 TEXT_FESPDY203_02223_SEQ_07 TEXT_FESPDY203_02223_SEQ_03 You speak with the royal seneschal who is confident that determining a leader has lent the Songbirds a new strength. The Little Ladies' Day festival, however, is still far from over, and he tells you that should you be interested in helping them further, there are still plenty of rice cakes that need handing out.
8 8 4 TEXT_FESPDY203_02223_SEQ_08 TEXT_FESPDY203_02223_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT201_02218_SEQ_00","Lisette de Valentione is in need of an adventurer to help bring the warmth of love to the peoples of Eorzea.
※This quest is available for a limited time only."
1,"TEXT_FESVLT201_02218_SEQ_01","The time has come again for House Valentione to embark on its annual quest to honor the late Countess Arabelle and bring love to the peoples of Eorzea. Lisette de Valentione is joined by her familiar cadre of retainers, as well as a new group of mystical companions. These fortune-tellers are purportedly capable of divining a couple's chances of romantic success without failure, washing away the uncertainty that comes with any endeavor of the heart. However, it seems people are somewhat reluctant to know such truths, so Lisette bids you pair up with another adventurer to have your relationship laid bare by the fortune-tellers' divinations. Seeing a pair of companions reveling in the day's festivities may spur others to do the same, bringing the Aftcastle alive with the sounds of inquisitive couples. Lisette tells you to speak to the House Valentione emissary nearby to begin your preparations.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESVLT201_02218_SEQ_00","Lisette de Valentione is in need of an adventurer to help bring the warmth of love to the peoples of Eorzea.
※This quest is available for a limited time only."
1,"TEXT_FESVLT201_02218_SEQ_01","The time has come again for House Valentione to embark on its annual quest to honor the late Countess Arabelle and bring love to the peoples of Eorzea. Lisette de Valentione is joined by her familiar cadre of retainers, as well as a new group of mystical companions. These fortune-tellers are purportedly capable of divining a couple's chances of romantic success without failure, washing away the uncertainty that comes with any endeavor of the heart. However, it seems people are somewhat reluctant to know such truths, so Lisette bids you pair up with another adventurer to have your relationship laid bare by the fortune-tellers' divinations. Seeing a pair of companions reveling in the day's festivities may spur others to do the same, bringing the Aftcastle alive with the sounds of inquisitive couples. Lisette tells you to speak to the House Valentione emissary nearby to begin your preparations.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESVLT201_02218_SEQ_00 Lisette de Valentione is in need of an adventurer to help bring the warmth of love to the peoples of Eorzea. ※This quest is available for a limited time only. Lisette de Valentione is in need of an adventurer to help bring the warmth of love to the peoples of Eorzea. ※This quest is available for a limited time only.
5 1 TEXT_FESVLT201_02218_SEQ_01 The time has come again for House Valentione to embark on its annual quest to honor the late Countess Arabelle and bring love to the peoples of Eorzea. Lisette de Valentione is joined by her familiar cadre of retainers, as well as a new group of mystical companions. These fortune-tellers are purportedly capable of divining a couple's chances of romantic success without failure, washing away the uncertainty that comes with any endeavor of the heart. However, it seems people are somewhat reluctant to know such truths, so Lisette bids you pair up with another adventurer to have your relationship laid bare by the fortune-tellers' divinations. Seeing a pair of companions reveling in the day's festivities may spur others to do the same, bringing the Aftcastle alive with the sounds of inquisitive couples. Lisette tells you to speak to the House Valentione emissary nearby to begin your preparations. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The time has come again for House Valentione to embark on its annual quest to honor the late Countess Arabelle and bring love to the peoples of Eorzea. Lisette de Valentione is joined by her familiar cadre of retainers, as well as a new group of mystical companions. These fortune-tellers are purportedly capable of divining a couple's chances of romantic success without failure, washing away the uncertainty that comes with any endeavor of the heart. However, it seems people are somewhat reluctant to know such truths, so Lisette bids you pair up with another adventurer to have your relationship laid bare by the fortune-tellers' divinations. Seeing a pair of companions reveling in the day's festivities may spur others to do the same, bringing the Aftcastle alive with the sounds of inquisitive couples. Lisette tells you to speak to the House Valentione emissary nearby to begin your preparations. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESVLT201_02218_SEQ_02 The emissary says there are several caveats he must explain before you can meet with the fortune-tellers, and asks you to speak to him again once you are ready.
3 TEXT_FESVLT201_02218_SEQ_03
4 TEXT_FESVLT201_02218_SEQ_04
6 5 2 TEXT_FESVLT201_02218_SEQ_05 TEXT_FESVLT201_02218_SEQ_02 The emissary says there are several caveats he must explain before you can meet with the fortune-tellers, and asks you to speak to him again once you are ready.
7 6 3 TEXT_FESVLT201_02218_SEQ_06 TEXT_FESVLT201_02218_SEQ_03
8 7 4 TEXT_FESVLT201_02218_SEQ_07 TEXT_FESVLT201_02218_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT202_02219_SEQ_00","The House Valentione emissary awaits a pair ready to have their fortunes in life and love laid bare.
※This quest is available for a limited time only."
1,"TEXT_FESVLT202_02219_SEQ_01","The House Valentione emissary gives you a brief explanation of the preparations that must be made before you visit the fortune-tellers. You are to form a party of two with one other adventurer whose compatibility in wealth, adventure, and love you wish to have known. One of you must wear the platinum paramour's earrings, and the other must wear the paramour's earrings before having your fortunes told. The emissary gives you three Valentione's cards that contain all the information required to make an accurate reading. Take your cards, and go before each of the fortune-tellers to hear their prophecies.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESVLT202_02219_SEQ_00","The House Valentione emissary awaits a pair ready to have their fortunes in life and love laid bare.
※This quest is available for a limited time only."
1,"TEXT_FESVLT202_02219_SEQ_01","The House Valentione emissary gives you a brief explanation of the preparations that must be made before you visit the fortune-tellers. You are to form a party of two with one other adventurer whose compatibility in wealth, adventure, and love you wish to have known. One of you must wear the platinum paramour's earrings, and the other must wear the paramour's earrings before having your fortunes told. The emissary gives you three Valentione's cards that contain all the information required to make an accurate reading. Take your cards, and go before each of the fortune-tellers to hear their prophecies.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESVLT202_02219_SEQ_00 The House Valentione emissary awaits a pair ready to have their fortunes in life and love laid bare. ※This quest is available for a limited time only. The House Valentione emissary awaits a pair ready to have their fortunes in life and love laid bare. ※This quest is available for a limited time only.
5 1 TEXT_FESVLT202_02219_SEQ_01 The House Valentione emissary gives you a brief explanation of the preparations that must be made before you visit the fortune-tellers. You are to form a party of two with one other adventurer whose compatibility in wealth, adventure, and love you wish to have known. One of you must wear the platinum paramour's earrings, and the other must wear the paramour's earrings before having your fortunes told. The emissary gives you three Valentione's cards that contain all the information required to make an accurate reading. Take your cards, and go before each of the fortune-tellers to hear their prophecies. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The House Valentione emissary gives you a brief explanation of the preparations that must be made before you visit the fortune-tellers. You are to form a party of two with one other adventurer whose compatibility in wealth, adventure, and love you wish to have known. One of you must wear the platinum paramour's earrings, and the other must wear the paramour's earrings before having your fortunes told. The emissary gives you three Valentione's cards that contain all the information required to make an accurate reading. Take your cards, and go before each of the fortune-tellers to hear their prophecies. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESVLT202_02219_SEQ_02 You and your chosen partner now know your potential for great riches, grand adventure, and genuine love. Return to the House Valentione emissary to see if any of the nervous couples around the Aftcastle have decided to try their luck at the fortune-tellers as well.
3 TEXT_FESVLT202_02219_SEQ_03 It seems many other couples have filled the Aftcastle to have their futures together foretold, ensuring that this year's Valentione's Day will be talked about for moons to come. However, the emissary informs you that Lady Lisette was looking for you with what seems like urgent business. Find her and see what aid, if any, she requires.
4 TEXT_FESVLT202_02219_SEQ_04
6 5 2 TEXT_FESVLT202_02219_SEQ_05 TEXT_FESVLT202_02219_SEQ_02 You and your chosen partner now know your potential for great riches, grand adventure, and genuine love. Return to the House Valentione emissary to see if any of the nervous couples around the Aftcastle have decided to try their luck at the fortune-tellers as well.
7 6 3 TEXT_FESVLT202_02219_SEQ_06 TEXT_FESVLT202_02219_SEQ_03 It seems many other couples have filled the Aftcastle to have their futures together foretold, ensuring that this year's Valentione's Day will be talked about for moons to come. However, the emissary informs you that Lady Lisette was looking for you with what seems like urgent business. Find her and see what aid, if any, she requires.
8 7 4 TEXT_FESVLT202_02219_SEQ_07 TEXT_FESVLT202_02219_SEQ_04
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESVLT203_02220_SEQ_00","Lisette's distressed expression does not befit the festive air around her.
※This quest is available for a limited time only."
1,"TEXT_FESVLT203_02220_SEQ_01","Lady Lisette has lost sight of her companion, Hortefense, who left his post without explanation. Lisette cannot bear his absence much longer, and she asks you to find him and tell him to return to his duties at once. Speak with the House Valentione servants around the Aftcastle and inquire as to Hortefense's whereabouts.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESVLT203_02220_SEQ_00","Lisette's distressed expression does not befit the festive air around her.
※This quest is available for a limited time only."
1,"TEXT_FESVLT203_02220_SEQ_01","Lady Lisette has lost sight of her companion, Hortefense, who left his post without explanation. Lisette cannot bear his absence much longer, and she asks you to find him and tell him to return to his duties at once. Speak with the House Valentione servants around the Aftcastle and inquire as to Hortefense's whereabouts.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESVLT203_02220_SEQ_00 Lisette's distressed expression does not befit the festive air around her. ※This quest is available for a limited time only. Lisette's distressed expression does not befit the festive air around her. ※This quest is available for a limited time only.
5 1 TEXT_FESVLT203_02220_SEQ_01 Lady Lisette has lost sight of her companion, Hortefense, who left his post without explanation. Lisette cannot bear his absence much longer, and she asks you to find him and tell him to return to his duties at once. Speak with the House Valentione servants around the Aftcastle and inquire as to Hortefense's whereabouts. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Lady Lisette has lost sight of her companion, Hortefense, who left his post without explanation. Lisette cannot bear his absence much longer, and she asks you to find him and tell him to return to his duties at once. Speak with the House Valentione servants around the Aftcastle and inquire as to Hortefense's whereabouts. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESVLT203_02220_SEQ_02 Hortefense has been seen in the company of a young lady, and reportedly is going to have their romantic fortune told. Look for the lovestruck servant among the crowds surrounding the fortune-tellers.
3 TEXT_FESVLT203_02220_SEQ_03 The fortune-teller informs you that Hortefense was there but a short while ago, but he rushed off to a destination unknown after hearing his reading. In his haste Hortefense left behind the Valentione's card of his partner, upon which the name “Lisette de Valentione” is written. The fortune-teller asks you to return the ticket to Lisette, who in fact may not even be aware of her involvement in this incident.
4 TEXT_FESVLT203_02220_SEQ_04 Not surprisingly, Lady Lisette states that she had no inkling of Hortefense's plans to have their fortunes read, and her mood quickly changes for the worse, for apparently Hortefense had written the wrong nameday on her Valentione's card. She storms off to look for her manservant, and bids you aid in her search.
6 5 2 TEXT_FESVLT203_02220_SEQ_05 TEXT_FESVLT203_02220_SEQ_02 You and Lisette find a despondent Hortefense sitting by himself in the Anchor Yard. Lady Lisette berates him for keeping her waiting for so long, and after a bit of prodding, Hortefense reveals the reason for his despair. He confesses that the truth revealed by the fortune-teller was one of the most unfavorable that she had ever delivered, causing Hortefense to flee the Aftcastle on the verge of tears. It is then that Lady Lisette reveals her manservant's mistake, stating that the only recourse is to visit the fortune-teller once again with the correct information. She returns to the Aftcastle, leaving you and Hortefense behind. He expresses his apprehension at the possibility of receiving yet another inauspicious reading, and asks that you attend them as House Valentione's ambassador of ardor and affection. Follow the star-crossed couple to the Aftcastle and observe the fateful augury. Hortefense has been seen in the company of a young lady, and reportedly is going to have their romantic fortune told. Look for the lovestruck servant among the crowds surrounding the fortune-tellers.
7 6 3 TEXT_FESVLT203_02220_SEQ_06 TEXT_FESVLT203_02220_SEQ_03 Lady Lisette and Hortefense start the reading as soon as you arrive. With the correct information at her disposal, the fortune-teller divines the romantic fate of House Valentione's two servants. The fortune-teller reveals that Lady Lisette and Hortefense are more compatible in love than any other couple she has seen. Hortefense takes advantage of this rare moment to profess his true feelings to Lady Lisette, and asks her to join him in marriage. Lady Lisette, after overcoming her initial fluster, agrees to the union. Hortefense is overjoyed, and rushes back to attend to the Valentione's Day festivities with renewed vigor. Lisette de Valentione thanks you before setting off towards what is sure to be a future filled with ardor and affection. The fortune-teller informs you that Hortefense was there but a short while ago, but he rushed off to a destination unknown after hearing his reading. In his haste Hortefense left behind the Valentione's card of his partner, upon which the name “Lisette de Valentione” is written. The fortune-teller asks you to return the ticket to Lisette, who in fact may not even be aware of her involvement in this incident.
8 7 4 TEXT_FESVLT203_02220_SEQ_07 TEXT_FESVLT203_02220_SEQ_04 Not surprisingly, Lady Lisette states that she had no inkling of Hortefense's plans to have their fortunes read, and her mood quickly changes for the worse, for apparently Hortefense had written the wrong nameday on her Valentione's card. She storms off to look for her manservant, and bids you aid in her search.
+9 -20
View File
@@ -1,15 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS101_02224_SEQ_00","Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, would ask your aid in securing an interview.
※This quest is available for a limited time only."
1,"TEXT_FESXMS101_02224_SEQ_01","Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, is having a difficult time learning the details of this year's Starlight Celebration event. Speak with Baenfaeld at the Aftcastle, and convince him to answer the gazetteer's earnest questions.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESXMS101_02224_SEQ_00","Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, would ask your aid in securing an interview.
※This quest is available for a limited time only."
1,"TEXT_FESXMS101_02224_SEQ_01","Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, is having a difficult time learning the details of this year's Starlight Celebration event. Speak with Baenfaeld at the Aftcastle, and convince him to answer the gazetteer's earnest questions.
3,"TEXT_FESXMS101_02224_SEQ_03","You find Hervey just as he has determined the cause of the bell's refusal to clang. It seems that the clapper has rusted through, and the goldsmith laments that he has not the skills to forge a new one. Acquire a new iron clapper for the signal bell, then return to Hervey with the replacement part.
An <Color(-34022)>iron clapper</Color> can be crafted using blacksmithing, or purchased from the market boards."
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
2,"TEXT_FESXMS101_02224_SEQ_02","The troubled Baenfaeld explains that he would be glad to provide Collys with the details for her special edition if only they could first fix the old signal bell that is to be the main attraction. He asks that you speak with Hervey, the Adventurers' Guild's best goldsmith, and see how the repairs are progressing. Seek out the artisan near the Ruby Road Exchange in Ul'dah."
3,"TEXT_FESXMS101_02224_SEQ_03","You find Hervey just as he has determined the cause of the bell's refusal to clang. It seems that the clapper has rusted through, and the goldsmith laments that he has not the skills to forge a new one. Acquire a new iron clapper for the signal bell, then return to Hervey with the replacement part.
@@ -59,8 +54,7 @@ An <Color(-34022)>iron clapper</Color> can be crafted using blacksmithing, or pu
45,"TEXT_FESXMS101_02224_TODO_21",""
46,"TEXT_FESXMS101_02224_TODO_22",""
47,"TEXT_FESXMS101_02224_TODO_23",""
53,"TEXT_FESXMS101_02224_BAENFAELD_000_010","This ain't goin' well at all...
Eh? Need a word with me, do ye?"
48,"TEXT_FESXMS101_02224_COLLYS_000_000","Lovely to meet you! The name's Collys. I'm a reporter for the <Emphasis>Harbor Herald</Emphasis>, Limsa Lominsa's premier gazette. And let me tell you: no one is as excited as I am that the season for the Starlight Celebration has rolled around again!"
49,"TEXT_FESXMS101_02224_COLLYS_000_001","I don't know if you've heard, but my sources in the Adventurers' Guild tell me that the Starlight celebrant is planning an event that will resurrect a long-lost Starlight tradition! Doesn't that sound wonderful?"
50,"TEXT_FESXMS101_02224_COLLYS_000_002","I'd hoped to put together a special edition on the event...only, it seems there's been some kind of problem. And all the little helpers I've tried to interview have given me the vaguest of responses."
51,"TEXT_FESXMS101_02224_COLLYS_000_003","You're in good standing with the Adventurers' Guild, aren't you? Fancy helping a reporter share the word on the happiest time of the year?"
@@ -95,13 +89,11 @@ Eh? Need a word with me, do ye?"
79,"TEXT_FESXMS101_02224_HERVEY_000_052","Well, well, if it isn't one of the saint's little helpers. That was a tune we were taught by the knights of Ishgard─we're attempting to reenact an old tradition for this year's Starlight Celebration, you see."
80,"TEXT_FESXMS101_02224_HERVEY_000_053","This was once a signal bell for an Ishgardian barracks, and we've only just restored it to working order. As you may have noticed, however, the melody isn't quite <Emphasis>festive</Emphasis> enough."
81,"TEXT_FESXMS101_02224_JULYAN_000_054","Let me ask ye a question, lad: what exactly are ye ringin' this bell for?"
88,"TEXT_FESXMS101_02224_HERVEY_000_062","But that ends right here! We'll turn this prideful mess into the joyous festival it was meant to be! Somehow!
...A little help, little helper?"
82,"TEXT_FESXMS101_02224_HERVEY_000_055","Why, to make this year's Starlight Celebration a resounding success, of course! The Adventurers' Guild has spent a veritable fortune on festival preparations, and failure is simply unacceptable."
83,"TEXT_FESXMS101_02224_JULYAN_000_056","...I knew it. And what is the Starlight Celebration supposed to be for, then, hm? Is it for the prestige o' the bloody <Emphasis>Adventurers' Guild</Emphasis>? ...Or is it for the happiness o' younglin's all across Eorzea?"
84,"TEXT_FESXMS101_02224_HERVEY_000_057","I... That is to say..."
85,"TEXT_FESXMS101_02224_JULYAN_000_058","Now, I'm barely half an artisan myself, but even I can see that ye've done a nice job o' restorin' an old signal bell to its original state. But maybe ye've let yerself get carried away by yer desire to resurrect the past."
92,"TEXT_FESXMS101_02224_HERVEY_000_064","Add a little magic to the melody...
I think I understand. But we'll need someone as can make it more festive without completely overshadowing the original tune."
86,"TEXT_FESXMS101_02224_JULYAN_000_059","Over the years, the Starlight Celebration has grown into a festival with the sole purpose o' bringin' joy to children. Maybe this bell ringin' custom o' yers needs some adjustment, as well, to match the era into which it's bein' reborn."
87,"TEXT_FESXMS101_02224_HERVEY_000_061","...You're absolutely right. Somewhere along the way, we lost sight of the true meaning of the celebration. The spectacle became more important than the happiness it was intended to create..."
88,"TEXT_FESXMS101_02224_HERVEY_000_062","But that ends right here! We'll turn this prideful mess into the joyous festival it was meant to be! Somehow!
...A little help, little helper?"
@@ -128,8 +120,7 @@ I think I understand. But we'll need someone as can make it more festive without
108,"TEXT_FESXMS101_02224_GODBERT_000_088","(-Saint of Nymeia-)It's an old bell, to be sure, but the restoration work was impeccable."
109,"TEXT_FESXMS101_02224_GODBERT_100_088","(-Saint of Nymeia-)The new clapper... That was your doing? It certainly made my task far simpler than I anticipated."
110,"TEXT_FESXMS101_02224_GODBERT_101_088","(-Saint of Nymeia-)The new clapper... That was your doing, wasn't it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? It certainly made my task far simpler than I anticipated."
119,"TEXT_FESXMS101_02224_BAENFAELD_000_102","Hervey's tale opened me eyes to what proud clods we've been...
I've already been in contact with the Admiral about cancelin' that overblown openin' ceremony, an' she took me explanation with good grace."
111,"TEXT_FESXMS101_02224_GODBERT_000_089","(-Saint of Nymeia-)Well, I'm glad that this humble wandering pilgrim could be of service! Mayhap we shall meet again someday! Ho ho ho!"
112,"TEXT_FESXMS101_02224_CAHERNAUT_000_090","I shall begin work on the new arrangement immediately. The saint's genius has called to my own..."
113,"TEXT_FESXMS101_02224_CAHERNAUT_000_091","...And it is done! Pray convey these masterpieces─both the reworked bell and my Starlight melody─to your colleagues in Limsa Lominsa. Your audience shall be enchanted, I assure you!"
114,"TEXT_FESXMS101_02224_GODBERT_000_092","(-Saint of Nymeia-)Hmmm. An acceptable result, but not enough flair for my taste. Time to dust off the linkpearl and make some calls..."
@@ -147,12 +138,10 @@ I've already been in contact with the Admiral about cancelin' that overblown ope
125,"TEXT_FESXMS101_02224_SERENDIPITY_000_114","(-???-)If our task is to put smiles on little faces, then they shall be the widest smiles they can possibly be!"
126,"TEXT_FESXMS101_02224_BAENFAELD_000_115","But... Yer all guildmasters, ain't ye!?"
127,"TEXT_FESXMS101_02224_REDOLENTROSE_000_116","Ohohoho! Surely you jest, good sir! We are merely the saint's little helpers, wandering the land in search of good deeds to perform."
137,"TEXT_FESXMS101_02224_BRITHAEL_500_051","A request from one o' the best in the business...
I'd best have a drink to settle me nerves, then ask H'naanza how she means to handle this."
128,"TEXT_FESXMS101_02224_BRITHAEL_000_117","It were the saint himself what set us on this task, though. Seems ye could use a hand with some decoratin', eh?"
129,"TEXT_FESXMS101_02224_GEVA_000_118","Fortunately, we all have a certain amount of experience with such things. You just leave it to us."
130,"TEXT_FESXMS101_02224_BAENFAELD_000_119","Wh-What in the seven hells just happened...?"
140,"TEXT_FESXMS101_02224_HERVEY_000_140","Bah, I thought this would be the perfect place to pick up something exotic and interesting for the decorations, but there's naught to be found...
<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you doing here?"
131,"TEXT_FESXMS101_02224_BAENFAELD_000_120","Ye know, I sent Hervey off on a shoppin' errand o' his own... Ye don't suppose them “little helpers” will track him down as well, will they? Let's go check on him─the poor, unsuspectin' bugger!"
132,"TEXT_FESXMS101_02224_REDOLENTROSE_500_050","...How unusual for that bearded eccentric to call upon us for help. Well, I suppose I <Emphasis>am</Emphasis> an expert in the prettifying department. Mayhap Serendipity will wish to coordinate colors..."
133,"TEXT_FESXMS101_02224_SERENDIPITY_500_052","Hmmm. We'll need a decorative design that, while tastefully extravagant, serves to draw all eyes to the main attraction. I wonder if Severian has any ideas..."
134,"TEXT_FESXMS101_02224_SEVERIAN_500_056","What part of “critical juncture in my research” does that persistent patrician fail to understand? <sigh> I suppose I should indulge in one of those “breaks” Deitrich is always insisting I take. Now, where is that linkpearl Redolent Rose gave me...?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS101_02224_SEQ_00 Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, would ask your aid in securing an interview. ※This quest is available for a limited time only. Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, would ask your aid in securing an interview. ※This quest is available for a limited time only.
5 1 TEXT_FESXMS101_02224_SEQ_01 Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, is having a difficult time learning the details of this year's Starlight Celebration event. Speak with Baenfaeld at the Aftcastle, and convince him to answer the gazetteer's earnest questions. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Collys, a reporter for the <Emphasis>Harbor Herald</Emphasis>, is having a difficult time learning the details of this year's Starlight Celebration event. Speak with Baenfaeld at the Aftcastle, and convince him to answer the gazetteer's earnest questions. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESXMS101_02224_SEQ_02 The troubled Baenfaeld explains that he would be glad to provide Collys with the details for her special edition if only they could first fix the old signal bell that is to be the main attraction. He asks that you speak with Hervey, the Adventurers' Guild's best goldsmith, and see how the repairs are progressing. Seek out the artisan near the Ruby Road Exchange in Ul'dah.
3 TEXT_FESXMS101_02224_SEQ_03 You find Hervey just as he has determined the cause of the bell's refusal to clang. It seems that the clapper has rusted through, and the goldsmith laments that he has not the skills to forge a new one. Acquire a new iron clapper for the signal bell, then return to Hervey with the replacement part. An <Color(-34022)>iron clapper</Color> can be crafted using blacksmithing, or purchased from the market boards.
4 TEXT_FESXMS101_02224_SEQ_04 You deliver a replacement clapper to Hervey, and he immediately affixes the part. The melody he produces from the repaired bell, however, is not as festive as he had hoped. With the prompting of a passing little helper, the goldsmith decides to have you request a famous composer to modify the Ishgardian soldiers' tune into a more celebratory arrangement. Make your way to Mih Khetto's Amphitheatre in Gridania, and present the signal bell and its accompanying sheet music to Cahernaut.
6 5 2 TEXT_FESXMS101_02224_SEQ_05 TEXT_FESXMS101_02224_SEQ_02 You place the bell and sheet music before the discerning eyes of Cahernaut, but the composer is unsure that even his genius can coax an appropriate tone from the signal bell's limited musical range. As you wonder what will become of the festival, you are paid an unexpected visit by a white-bearded man dressed as the Saint of Nymeia. The saint offers to work a seasonal miracle upon the bell, and, after a few moments of metalworking ministrations, hands the newly gleaming instrument back to Cahernaut. The composer, inspired by this display of goldsmithing prowess, soon has the bell's old song arranged into an enchanting melody. Return to Limsa Lominsa, and deliver the Starlight bell─and its rearranged sheet music─to Baenfaeld in East Hawkers' Alley. The troubled Baenfaeld explains that he would be glad to provide Collys with the details for her special edition if only they could first fix the old signal bell that is to be the main attraction. He asks that you speak with Hervey, the Adventurers' Guild's best goldsmith, and see how the repairs are progressing. Seek out the artisan near the Ruby Road Exchange in Ul'dah.
7 6 3 TEXT_FESXMS101_02224_SEQ_06 TEXT_FESXMS101_02224_SEQ_03 You deliver the Starlight bell to an appreciative Baenfaeld. The contrite celebrant explains that although he has thrown out his original plans in favor of a more child-focused festival, his efforts to purchase wondrous decorations for the bell frame have his head spinning in confusion. Almost as if on cue, you are once more taken aback by an unexpected visit: four costumed little helpers appear, and offer their assistance with the preparations. Still reeling at the experience, Baenfaeld wonders if Hervey's shopping trip will be subject to a similar interruption. Find the goldsmith somewhere in Limsa Lominsa. You find Hervey just as he has determined the cause of the bell's refusal to clang. It seems that the clapper has rusted through, and the goldsmith laments that he has not the skills to forge a new one. Acquire a new iron clapper for the signal bell, then return to Hervey with the replacement part. An <Color(-34022)>iron clapper</Color> can be crafted using blacksmithing, or purchased from the market boards.
7 TEXT_FESXMS101_02224_SEQ_07 You locate Hervey attempting to procure more decorations, and, as expected, you are visited by four more little helpers. Offering little chance to refuse, the costumed artisans take possession of the restored bell, and rush off to complete the centerpiece of the festival. Hurry back to the Aftcastle, and see what has become of the Starlight bell.
8 TEXT_FESXMS101_02224_SEQ_08 By the time you return to the Aftcastle, it seems the little helpers' work is already done. The main bell has been returned to a beautifully decorated frame, and the jubilant melody that next rings forth has child and grown-up alike beaming with joy. Speak with Baenfaeld and share his thoughts on the celebration.
8 9 4 TEXT_FESXMS101_02224_SEQ_09 TEXT_FESXMS101_02224_SEQ_04 Baenfaeld thanks you again for all you have done, and expresses how glad he is that the festival was saved from the pompous event it threatened to become. The celebrant then assures you that he has promised to provide a full interview to Collys, and vows to continue bringing radiant smiles to the children of Eorzea. Go forth now and enjoy the rest of the Starlight Celebration! You deliver a replacement clapper to Hervey, and he immediately affixes the part. The melody he produces from the repaired bell, however, is not as festive as he had hoped. With the prompting of a passing little helper, the goldsmith decides to have you request a famous composer to modify the Ishgardian soldiers' tune into a more celebratory arrangement. Make your way to Mih Khetto's Amphitheatre in Gridania, and present the signal bell and its accompanying sheet music to Cahernaut.
9 10 5 TEXT_FESXMS101_02224_SEQ_10 TEXT_FESXMS101_02224_SEQ_05 You place the bell and sheet music before the discerning eyes of Cahernaut, but the composer is unsure that even his genius can coax an appropriate tone from the signal bell's limited musical range. As you wonder what will become of the festival, you are paid an unexpected visit by a white-bearded man dressed as the Saint of Nymeia. The saint offers to work a seasonal miracle upon the bell, and, after a few moments of metalworking ministrations, hands the newly gleaming instrument back to Cahernaut. The composer, inspired by this display of goldsmithing prowess, soon has the bell's old song arranged into an enchanting melody. Return to Limsa Lominsa, and deliver the Starlight bell─and its rearranged sheet music─to Baenfaeld in East Hawkers' Alley.
10 11 6 TEXT_FESXMS101_02224_SEQ_11 TEXT_FESXMS101_02224_SEQ_06 You deliver the Starlight bell to an appreciative Baenfaeld. The contrite celebrant explains that although he has thrown out his original plans in favor of a more child-focused festival, his efforts to purchase wondrous decorations for the bell frame have his head spinning in confusion. Almost as if on cue, you are once more taken aback by an unexpected visit: four costumed little helpers appear, and offer their assistance with the preparations. Still reeling at the experience, Baenfaeld wonders if Hervey's shopping trip will be subject to a similar interruption. Find the goldsmith somewhere in Limsa Lominsa.
54 55 50 TEXT_FESXMS101_02224_BAENFAELD_000_012 TEXT_FESXMS101_02224_COLLYS_000_002 I'd love to help her, I truly would─the event we're plannin' could use the publicity. But unless we sort out the bleedin' snag we've hit, there might not <Emphasis>be</Emphasis> any kinda event to write about. I'd hoped to put together a special edition on the event...only, it seems there's been some kind of problem. And all the little helpers I've tried to interview have given me the vaguest of responses.
55 56 51 TEXT_FESXMS101_02224_BAENFAELD_000_013 TEXT_FESXMS101_02224_COLLYS_000_003 ...Here, ye look like a capable <If(PlayerParameter(4))>lass<Else/>bloke</If>. We could surely use another hand with the preparations, an' there'd be a reward in it for ye. Are you in? You're in good standing with the Adventurers' Guild, aren't you? Fancy helping a reporter share the word on the happiest time of the year?
56 57 52 TEXT_FESXMS101_02224_BAENFAELD_000_020 TEXT_FESXMS101_02224_COLLYS_000_004 I expect ye already know the tale behind the festival, aye? Ishgardian soldiers lendin' their red jackets to wee freezin' orphans, an' all that? I need you to speak with Baenfaeld─he's this year's celebrant─and convince him to respond to my questions with definitive answers. You'll find him at the Aftcastle, making preparations for the festivities. Please, adventurer! I'll be ever so grateful!
57 58 53 TEXT_FESXMS101_02224_BAENFAELD_000_021 TEXT_FESXMS101_02224_BAENFAELD_000_010 Well, there's another part to the story what don't get told as often: afore the soldiers would set off to round up the younglin's, they would always play a special melody on their signal bells. This ain't goin' well at all... Eh? Need a word with me, do ye?
59 TEXT_FESXMS101_02224_BAENFAELD_000_022 The sound o' them bells echoin' through the frigid night air was said to bring the biggest bloody smiles to them orphans─an' even a few hard-bitten veterans as well, I'd wager.
58 60 54 TEXT_FESXMS101_02224_BAENFAELD_000_023 TEXT_FESXMS101_02224_BAENFAELD_000_011 It's a damn shame, then, that that particular tradition weren't adopted into the celebration along with the crimson coats. ...Aye, I know the lass ye speak of. Me bosses in the Adventurers' Guild told me a <Emphasis>Harbor Herald</Emphasis> reporter'd be around, an' that I was to answer all her questions. Seems she means to write up some special piece on the Starlight Celebration...
59 61 55 TEXT_FESXMS101_02224_BAENFAELD_000_024 TEXT_FESXMS101_02224_BAENFAELD_000_012 Ever since the Calamity made a bloody mess of Eorzea, we've been doin' our best to put the place to rights. But the Garleans an' the beast tribes ain't makin' it easy for us, an' the unendin' flow o' refugees don't help matters neither. I'd love to help her, I truly would─the event we're plannin' could use the publicity. But unless we sort out the bleedin' snag we've hit, there might not <Emphasis>be</Emphasis> any kinda event to write about.
60 62 56 TEXT_FESXMS101_02224_BAENFAELD_000_025 TEXT_FESXMS101_02224_BAENFAELD_000_013 An' when all grown-ups do is frown an' grumble, it creates an atmosphere o' despair for the little ones. How often do ye see the younglin's truly <Emphasis>smilin'</Emphasis> these days, eh? ...Here, ye look like a capable <If(PlayerParameter(4))>lass<Else/>bloke</If>. We could surely use another hand with the preparations, an' there'd be a reward in it for ye. Are you in?
89 91 85 TEXT_FESXMS101_02224_JULYAN_101_063 TEXT_FESXMS101_02224_JULYAN_000_058 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Lend this dolt a hand, would ye? I'd feel better knowin' ye were involved. Now, I'm barely half an artisan myself, but even I can see that ye've done a nice job o' restorin' an old signal bell to its original state. But maybe ye've let yerself get carried away by yer desire to resurrect the past.
90 92 86 TEXT_FESXMS101_02224_HERVEY_000_064 TEXT_FESXMS101_02224_JULYAN_000_059 Add a little magic to the melody... I think I understand. But we'll need someone as can make it more festive without completely overshadowing the original tune. Over the years, the Starlight Celebration has grown into a festival with the sole purpose o' bringin' joy to children. Maybe this bell ringin' custom o' yers needs some adjustment, as well, to match the era into which it's bein' reborn.
91 93 87 TEXT_FESXMS101_02224_HERVEY_000_065 TEXT_FESXMS101_02224_HERVEY_000_061 And I know just the man to do it! Cahernaut's the composer for a famous orchestra, and they're in Gridania right now for the celebrations─take the bell and the sheet music to him, and see if he's willing to come up with a new arrangement for the song. ...You're absolutely right. Somewhere along the way, we lost sight of the true meaning of the celebration. The spectacle became more important than the happiness it was intended to create...
92 94 88 TEXT_FESXMS101_02224_HERVEY_000_066 TEXT_FESXMS101_02224_HERVEY_000_062 I'll head back to Baenfaeld, and we'll figure out how to include more younglings in the audience. But that ends right here! We'll turn this prideful mess into the joyous festival it was meant to be! Somehow! ...A little help, little helper?
95 TEXT_FESXMS101_02224_HERVEY_000_067 Contacting all the orphanages in the realm and inviting them to Limsa Lominsa for the performance should make for a good start. To the hells with the budget!
93 96 89 TEXT_FESXMS101_02224_BAENFAELD_500_030 TEXT_FESXMS101_02224_JULYAN_000_063 Get yerself to Ul'dah an' find Hervey, our guild's best goldsmith. Give him whatever help he needs to fix that bell! Ah, ye silly oaf! Must I do all the thinkin' for ye? All ye need do is take that tired old melody and add a little magic─make of it a spell what enchants the ears and brings a smile to a younglin's face.
94 97 90 TEXT_FESXMS101_02224_CAHERNAUT_000_070 TEXT_FESXMS101_02224_JULYAN_100_063 Yes, I am Cahernaut. Yes, <Emphasis>the</Emphasis> Cahernaut. The orchestra is not presently accepting applicants, so if you would kindly─ Hm? You there. Lend this dolt a hand if he needs one.
95 98 91 TEXT_FESXMS101_02224_CAHERNAUT_000_071 TEXT_FESXMS101_02224_JULYAN_101_063 ...And you would have me rearrange this into a less dreary melody? <sigh> Very well. Anything for <Emphasis>the children</Emphasis>. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Lend this dolt a hand, would ye? I'd feel better knowin' ye were involved.
96 99 92 TEXT_FESXMS101_02224_CAHERNAUT_000_072 TEXT_FESXMS101_02224_HERVEY_000_064 I am afraid, however, that the signal bell is not a particularly versatile instrument. There is little even the great Cahernaut can achieve with such a limited musical scale... Add a little magic to the melody... I think I understand. But we'll need someone as can make it more festive without completely overshadowing the original tune.
100 TEXT_FESXMS101_02224_GODBERT_000_080 (-???-)Oho, then mayhap that bell is overdue for the gentle touch of innovation!
97 101 93 TEXT_FESXMS101_02224_CAHERNAUT_000_081 TEXT_FESXMS101_02224_HERVEY_000_065 Ah, if it isn't the Saint of Nymeia himself. And I know just the man to do it! Cahernaut's the composer for a famous orchestra, and they're in Gridania right now for the celebrations─take the bell and the sheet music to him, and see if he's willing to come up with a new arrangement for the song.
98 102 94 TEXT_FESXMS101_02224_GODBERT_000_082 TEXT_FESXMS101_02224_HERVEY_000_066 (-Saint of Nymeia-)I overheard your little dilemma, and it just so happens that I have some small skill with goldsmithing. If it is extra notes you need, then it is extra notes you shall have! I'll head back to Baenfaeld, and we'll figure out how to include more younglings in the audience.
99 103 95 TEXT_FESXMS101_02224_GODBERT_000_083 TEXT_FESXMS101_02224_HERVEY_000_067 (-Saint of Nymeia-)It's hammer time! Contacting all the orphanages in the realm and inviting them to Limsa Lominsa for the performance should make for a good start. To the hells with the budget!
120 124 116 TEXT_FESXMS101_02224_GEVA_000_113 TEXT_FESXMS101_02224_CAHERNAUT_500_040 (-???-)Ah, now I understand why our assistance was required. Take the newly refurbished bell─and my masterfully rearranged melody, of course─to Limsa Lominsa and your waiting colleagues. The children are in for a treat this year!
121 125 117 TEXT_FESXMS101_02224_SERENDIPITY_000_114 TEXT_FESXMS101_02224_BAENFAELD_000_100 (-???-)If our task is to put smiles on little faces, then they shall be the widest smiles they can possibly be! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Hervey told me everythin' what happened, an' I decided to do some extra shoppin' for the festival while I was waitin' for ye to get back.
122 126 118 TEXT_FESXMS101_02224_BAENFAELD_000_115 TEXT_FESXMS101_02224_BAENFAELD_000_101 But... Yer all guildmasters, ain't ye!? ...Ah, so this is the new an' improved bell─an' a newly arranged melody to boot. Ye've been more help than I deserved, all things considered.
123 127 119 TEXT_FESXMS101_02224_REDOLENTROSE_000_116 TEXT_FESXMS101_02224_BAENFAELD_000_102 Ohohoho! Surely you jest, good sir! We are merely the saint's little helpers, wandering the land in search of good deeds to perform. Hervey's tale opened me eyes to what proud clods we've been... I've already been in contact with the Admiral about cancelin' that overblown openin' ceremony, an' she took me explanation with good grace.
128 TEXT_FESXMS101_02224_BRITHAEL_000_117 It were the saint himself what set us on this task, though. Seems ye could use a hand with some decoratin', eh?
124 129 120 TEXT_FESXMS101_02224_GEVA_000_118 TEXT_FESXMS101_02224_BAENFAELD_000_103 Fortunately, we all have a certain amount of experience with such things. You just leave it to us. It's time we started thinkin' with our hearts, an' not our bleedin' coinpurses! We'll throw the best damn Starlight Celebration these little ones have ever seen!
125 130 121 TEXT_FESXMS101_02224_BAENFAELD_000_119 TEXT_FESXMS101_02224_BAENFAELD_000_110 Wh-What in the seven hells just happened...? Thanks to you, we've got the bell an' the song sorted. Now we just need to do summat about that borin' old metal frame...
126 131 122 TEXT_FESXMS101_02224_BAENFAELD_000_120 TEXT_FESXMS101_02224_BAENFAELD_000_111 Ye know, I sent Hervey off on a shoppin' errand o' his own... Ye don't suppose them “little helpers” will track him down as well, will they? Let's go check on him─the poor, unsuspectin' bugger! That's actually what brought me here to the markets. I was lookin' to decorate the bell frame, and make it a proper part o' the festivities.
138 143 134 TEXT_FESXMS101_02224_SEVERIAN_000_152 TEXT_FESXMS101_02224_SEVERIAN_500_056 Guildmasters? Where? I see only little helpers. What part of “critical juncture in my research” does that persistent patrician fail to understand? <sigh> I suppose I should indulge in one of those “breaks” Deitrich is always insisting I take. Now, where is that linkpearl Redolent Rose gave me...?
139 144 135 TEXT_FESXMS101_02224_HNAANZA_000_153 TEXT_FESXMS101_02224_GEVA_500_051 You'll not find much when your objective is so hazy. Narrow your focus, and consider what it is the client truly desires. ...What an unexpected request. Decoration is not my usual area of expertise, but I'll make an exception in this case. What does Beatin think of all this, I wonder...?
140 145 136 TEXT_FESXMS101_02224_BEATINE_000_154 TEXT_FESXMS101_02224_BEATINE_500_054 It would be best if you entrust that bell to us, child. Hmph, this is so typical of him. How he extolls wood's finer qualities when he has need of my assistance. I assume Geva has experienced a similar overture...
141 146 137 TEXT_FESXMS101_02224_HNAANZA_000_155 TEXT_FESXMS101_02224_BRITHAEL_500_051 Fear not: we'll take care of everything! A request from one o' the best in the business... I'd best have a drink to settle me nerves, then ask H'naanza how she means to handle this.
147 TEXT_FESXMS101_02224_BAENFAELD_000_156 Am I dreamin', or was our final task just taken over by the master artisans o' three different city-states? I've got to see this for meself! Quick, back to the Aftcastle!
142 148 138 TEXT_FESXMS101_02224_BAENFAELD_000_160 TEXT_FESXMS101_02224_LYNGSATH_500_053 By the gods! It's beautiful! It's nice o' the old buzzard to include me, but 'ow am I meant to contribute? By makin' a meal what Brithael's churnin' innards can keep down? Ha! Well, I'm sure there'll be a way to make use o' me skills...
143 149 139 TEXT_FESXMS101_02224_GUIDEXMSCHILD_000_161 TEXT_FESXMS101_02224_HNAANZA_500_055 (-Orphan Boy-)It were amazin'! A gang o' little helpers came rushin' in like the wind, and done them bells up pretty afore I could even blink! I ain't never seen nothin' like it! Aiding with these decorations shall prove an interesting challenge. Did he contact us all? Lyngsath must find this amusing...
144 150 140 TEXT_FESXMS101_02224_BAENFAELD_000_162 TEXT_FESXMS101_02224_HERVEY_000_140 I should've expected naught less from the guildmas─ Er, the saint's little helpers. I'll be sure to thank them all... Bah, I thought this would be the perfect place to pick up something exotic and interesting for the decorations, but there's naught to be found... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you doing here?
151 TEXT_FESXMS101_02224_BAENFAELD_000_163 What say ye, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Shall we ring in the celebration? Let's light up the face of every child from here to the harbor!
145 152 141 TEXT_FESXMS101_02224_GODBERT_000_164 TEXT_FESXMS101_02224_LYNGSATH_000_150 (-Saint of Nymeia-)It's important to preserve the past... (-???-)Leave it to an expert in procurin' rare ingredients, lad. I've already spoken with the 'arbormaster an' secured a box o' wonders from distant shores.
146 153 142 TEXT_FESXMS101_02224_GODBERT_000_165 TEXT_FESXMS101_02224_BAENFAELD_000_151 (-Saint of Nymeia-)But it's the culture and customs that grow and thrive with the passage of time that are truly history's treasures. That's what sings to people's hearts. More guildmasters!? Yer <Emphasis>all</Emphasis> in on it!
147 154 143 TEXT_FESXMS101_02224_GODBERT_000_166 TEXT_FESXMS101_02224_SEVERIAN_000_152 (-Saint of Nymeia-)Ho ho ho! I'm sure the Ishgardians who began this tradition of giving would be pleased with the joy the Starlight Celebration continues to bring. Guildmasters? Where? I see only little helpers.
+2 -6
View File
@@ -4,13 +4,9 @@ int32,str,str
0,"TEXT_HEAVNC102_02232_SEQ_00","Alphinaud is eager to return to the search for Minfilia."
1,"TEXT_HEAVNC102_02232_SEQ_01","It would seem that Krile and Thancred's foray into Castrum Meridianum was a success. According to Alphinaud, the pair have called a meeting in Idyllshire, where they will share their findings. But what could they have learned, and how might it lead you to the Antecedent?"
2,"TEXT_HEAVNC102_02232_SEQ_02","You learn that after concluding their investigation in the Praetorium, Krile and Thancred journeyed to the Sil'dih Aqueducts, where Minfilia was last seen. Apparently, the readings from these two locations yielded a unique aetheric signature─one which was also detected at the Isle of Val, where Krile claims she was shielded by the Blessing of Light. The conclusion is clear: Hydaelyn's intercessions can be measured and traced. Furthermore, Krile states that not two but three people were caught in Y'shtola's Flow. Unlike the Archons, however, the third individual appears to have vanished without a trace. Though it is something of a logical leap, Krile surmises that Hydaelyn─who has a demonstrated capacity to summon the consciousness of those blessed with the Echo to Her realm─may have guided Minfilia into the teleportation magick's compass, and thence summoned her, body and soul, unto the aetherial sea. Should this be the case, then the search must continue in that near-mythical place. Fortunately, it would seem that the Sharlayans built a structure to study the aetherial sea, and that its custodian yet remains, in defiance of the exodus..."
3,"TEXT_HEAVNC102_02232_SEQ_03","All things come at a price, and Matoya's permission is no different. Although she grants you and Thancred access to the Antitower, she demands that the others stay behind and assist her with various chores. You are soon denied even the bard's company, however, when Y'shtola forbids him from entering the tower, for fear of how he might be affected by the swirling aether within. And so it falls to you to explore the Sharlayan structure alone─or with some few of your fellow adventurers if you must, Matoya being a charitable sort.
※The Antitower can be accessed via the Duty Finder."
3,"TEXT_HEAVNC102_02232_SEQ_03","All things come at a price, and Matoya's permission is no different. Although she grants you and Thancred access to the Antitower, she demands that the others stay behind and assist her with various chores. You are soon denied even the bard's company, however, when Y'shtola forbids him from entering the tower, for fear of how he might be affected by the swirling aether within. And so it falls to you to explore the Sharlayan structure alone─or with some few of your fellow adventurers if you must, Matoya being a charitable sort.
5,"TEXT_HEAVNC102_02232_SEQ_05","Once more, you bask in the light of the Crystal, in the midst of the aetherial sea. A voice, familiar yet strange, welcomes you; Minfilia's at times, but at others... She calls herself the Word of the Mother, and with one will do they tell you a tale of the beginning─of when Light and Dark dwelt as one, before Zodiark's covetousness forced Hydaelyn to banish Him to the distant heavens. Not only was the star sundered in so doing, but the barriers between realities as well, giving birth to reflections of the Source, wherein shards of light and dark were scattered. To restore Zodiark to His former glory do the Ascians ever labor, and each Calamity marks a Rejoining─the obliteration of a reflection, and a triumph of the Dark. Alas, before she can say more, the Word cries out in pain, and the Mothercrystal shudders. Your Crystal of Light, whose power she drew upon, is all but spent, and she has no choice but to return you to the tower. With a final desperate plea, the Word bids you farewell, before shattering into a thousand thousand pieces.
Upon returning to Matoya's Cave, the waiting Scions rush to your side, bombarding you with questions about your foray into the Antitower. They soon fall silent, however, as you tell of your meeting with Minfilia, and of her transformation into the Word of the Mother. Alphinaud, at last realizing the implications of your encounter, cries out in despair for the loss of your leader, prompting Master Matoya to scold him for his childish naivety. She reminds him that wars are not won without sacrifice─that Minfilia made her choice, and that the Scions must move forward without her. Unimpressed by her lecture, Y'shtola leaves with Krile in tow, while Thancred storms out without uttering a word, leaving you alone with Alphinaud and Matoya."
※The Antitower can be accessed via the Duty Finder."
4,"TEXT_HEAVNC102_02232_SEQ_04","As you drive back the last of the tower's magical guardians and silence descends, you take in your surroundings. What was it you thought to find here, in this forgotten place, left to molder until the end of time? And then, on the edge of hearing, a voice. “Hear... Feel... Think...”"
5,"TEXT_HEAVNC102_02232_SEQ_05","Once more, you bask in the light of the Crystal, in the midst of the aetherial sea. A voice, familiar yet strange, welcomes you; Minfilia's at times, but at others... She calls herself the Word of the Mother, and with one will do they tell you a tale of the beginning─of when Light and Dark dwelt as one, before Zodiark's covetousness forced Hydaelyn to banish Him to the distant heavens. Not only was the star sundered in so doing, but the barriers between realities as well, giving birth to reflections of the Source, wherein shards of light and dark were scattered. To restore Zodiark to His former glory do the Ascians ever labor, and each Calamity marks a Rejoining─the obliteration of a reflection, and a triumph of the Dark. Alas, before she can say more, the Word cries out in pain, and the Mothercrystal shudders. Your Crystal of Light, whose power she drew upon, is all but spent, and she has no choice but to return you to the tower. With a final desperate plea, the Word bids you farewell, before shattering into a thousand thousand pieces.
1 key 0 1
4 0 TEXT_HEAVNC102_02232_SEQ_00 Alphinaud is eager to return to the search for Minfilia.
5 1 TEXT_HEAVNC102_02232_SEQ_01 It would seem that Krile and Thancred's foray into Castrum Meridianum was a success. According to Alphinaud, the pair have called a meeting in Idyllshire, where they will share their findings. But what could they have learned, and how might it lead you to the Antecedent?
6 2 TEXT_HEAVNC102_02232_SEQ_02 You learn that after concluding their investigation in the Praetorium, Krile and Thancred journeyed to the Sil'dih Aqueducts, where Minfilia was last seen. Apparently, the readings from these two locations yielded a unique aetheric signature─one which was also detected at the Isle of Val, where Krile claims she was shielded by the Blessing of Light. The conclusion is clear: Hydaelyn's intercessions can be measured and traced. Furthermore, Krile states that not two but three people were caught in Y'shtola's Flow. Unlike the Archons, however, the third individual appears to have vanished without a trace. Though it is something of a logical leap, Krile surmises that Hydaelyn─who has a demonstrated capacity to summon the consciousness of those blessed with the Echo to Her realm─may have guided Minfilia into the teleportation magick's compass, and thence summoned her, body and soul, unto the aetherial sea. Should this be the case, then the search must continue in that near-mythical place. Fortunately, it would seem that the Sharlayans built a structure to study the aetherial sea, and that its custodian yet remains, in defiance of the exodus...
7 3 TEXT_HEAVNC102_02232_SEQ_03 All things come at a price, and Matoya's permission is no different. Although she grants you and Thancred access to the Antitower, she demands that the others stay behind and assist her with various chores. You are soon denied even the bard's company, however, when Y'shtola forbids him from entering the tower, for fear of how he might be affected by the swirling aether within. And so it falls to you to explore the Sharlayan structure alone─or with some few of your fellow adventurers if you must, Matoya being a charitable sort. ※The Antitower can be accessed via the Duty Finder. All things come at a price, and Matoya's permission is no different. Although she grants you and Thancred access to the Antitower, she demands that the others stay behind and assist her with various chores. You are soon denied even the bard's company, however, when Y'shtola forbids him from entering the tower, for fear of how he might be affected by the swirling aether within. And so it falls to you to explore the Sharlayan structure alone─or with some few of your fellow adventurers if you must, Matoya being a charitable sort. ※The Antitower can be accessed via the Duty Finder.
4 TEXT_HEAVNC102_02232_SEQ_04 As you drive back the last of the tower's magical guardians and silence descends, you take in your surroundings. What was it you thought to find here, in this forgotten place, left to molder until the end of time? And then, on the edge of hearing, a voice. “Hear... Feel... Think...”
5 TEXT_HEAVNC102_02232_SEQ_05 Once more, you bask in the light of the Crystal, in the midst of the aetherial sea. A voice, familiar yet strange, welcomes you; Minfilia's at times, but at others... She calls herself the Word of the Mother, and with one will do they tell you a tale of the beginning─of when Light and Dark dwelt as one, before Zodiark's covetousness forced Hydaelyn to banish Him to the distant heavens. Not only was the star sundered in so doing, but the barriers between realities as well, giving birth to reflections of the Source, wherein shards of light and dark were scattered. To restore Zodiark to His former glory do the Ascians ever labor, and each Calamity marks a Rejoining─the obliteration of a reflection, and a triumph of the Dark. Alas, before she can say more, the Word cries out in pain, and the Mothercrystal shudders. Your Crystal of Light, whose power she drew upon, is all but spent, and she has no choice but to return you to the tower. With a final desperate plea, the Word bids you farewell, before shattering into a thousand thousand pieces. Upon returning to Matoya's Cave, the waiting Scions rush to your side, bombarding you with questions about your foray into the Antitower. They soon fall silent, however, as you tell of your meeting with Minfilia, and of her transformation into the Word of the Mother. Alphinaud, at last realizing the implications of your encounter, cries out in despair for the loss of your leader, prompting Master Matoya to scold him for his childish naivety. She reminds him that wars are not won without sacrifice─that Minfilia made her choice, and that the Scions must move forward without her. Unimpressed by her lecture, Y'shtola leaves with Krile in tow, while Thancred storms out without uttering a word, leaving you alone with Alphinaud and Matoya.
8 6 4 TEXT_HEAVNC102_02232_SEQ_06 TEXT_HEAVNC102_02232_SEQ_04 Though he does his best to accept that Minfilia made her choice, and that you must carry on without her, Alphinaud cannot help but wonder if there was not another way. Loss after loss, sacrifice upon sacrifice... Your victories have ever come at a price─one which Alphinaud seems increasingly unwilling to pay. As you drive back the last of the tower's magical guardians and silence descends, you take in your surroundings. What was it you thought to find here, in this forgotten place, left to molder until the end of time? And then, on the edge of hearing, a voice. “Hear... Feel... Think...”
9 7 5 TEXT_HEAVNC102_02232_SEQ_07 TEXT_HEAVNC102_02232_SEQ_05 Once more, you bask in the light of the Crystal, in the midst of the aetherial sea. A voice, familiar yet strange, welcomes you; Minfilia's at times, but at others... She calls herself the Word of the Mother, and with one will do they tell you a tale of the beginning─of when Light and Dark dwelt as one, before Zodiark's covetousness forced Hydaelyn to banish Him to the distant heavens. Not only was the star sundered in so doing, but the barriers between realities as well, giving birth to reflections of the Source, wherein shards of light and dark were scattered. To restore Zodiark to His former glory do the Ascians ever labor, and each Calamity marks a Rejoining─the obliteration of a reflection, and a triumph of the Dark. Alas, before she can say more, the Word cries out in pain, and the Mothercrystal shudders. Your Crystal of Light, whose power she drew upon, is all but spent, and she has no choice but to return you to the tower. With a final desperate plea, the Word bids you farewell, before shattering into a thousand thousand pieces. Upon returning to Matoya's Cave, the waiting Scions rush to your side, bombarding you with questions about your foray into the Antitower. They soon fall silent, however, as you tell of your meeting with Minfilia, and of her transformation into the Word of the Mother. Alphinaud, at last realizing the implications of your encounter, cries out in despair for the loss of your leader, prompting Master Matoya to scold him for his childish naivety. She reminds him that wars are not won without sacrifice─that Minfilia made her choice, and that the Scions must move forward without her. Unimpressed by her lecture, Y'shtola leaves with Krile in tow, while Thancred storms out without uttering a word, leaving you alone with Alphinaud and Matoya.
8 TEXT_HEAVNC102_02232_SEQ_08
9 TEXT_HEAVNC102_02232_SEQ_09
10 10 6 TEXT_HEAVNC102_02232_SEQ_10 TEXT_HEAVNC102_02232_SEQ_06 Though he does his best to accept that Minfilia made her choice, and that you must carry on without her, Alphinaud cannot help but wonder if there was not another way. Loss after loss, sacrifice upon sacrifice... Your victories have ever come at a price─one which Alphinaud seems increasingly unwilling to pay.
11 11 7 TEXT_HEAVNC102_02232_SEQ_11 TEXT_HEAVNC102_02232_SEQ_07
12 12 8 TEXT_HEAVNC102_02232_SEQ_12 TEXT_HEAVNC102_02232_SEQ_08
+1 -5
View File
@@ -2,11 +2,7 @@
#,,
int32,str,str
0,"TEXT_HEAVNC106_02236_SEQ_00","Emmanellain seems rather pleased with himself."
1,"TEXT_HEAVNC106_02236_SEQ_01","Per Lord Emmanellain's suggestion, you decide to partake of the food and drink in the nearby tavern. Desiring privacy, you opt for a secluded seat in the corner, and drink deep from a mug of mulled wine provided by a young waitress. You find yourself listening half-heartedly as she speaks of this and that...your eyes growing heavy, your limbs sapped of all strength. She turns, and through the haze you see her eyes, burning with contempt. You crumple to the ground, and as all fades to black, you hear her whisper to sleep, to sleep...
A grave, and a woman. No─two women, and a man. Countless graves, countless lives lost. A war that would never end, no─not for them. They came together, unwilling and unable to forgive, to forget. They learned of the conference and despaired...until she stepped forward. For she had a plan.
Thancred rouses you from your slumber, and from beyond the tavern doors you can hear the faint sounds of fighting. Bursting forth, you find chaos. Soldiers and civilians─some whom you recognize from your vision─lie dead and dying. From atop a wall she calls out. The woman from the tavern─from your vision. She cries out for vengeance against the Dravanians, and Emmanellain, in a panic, commands a nearby knight to act. As the crowd looks on, the knight shoots, striking her in the arm. Wounded and enraged, she decries the lordling and all for which he stands, before a second arrow silences her, and she falls from sight. All eyes turn to the young lord as he pleads his innocence, that all was a misunderstanding. But you know full well that it is too late for excuses."
1,"TEXT_HEAVNC106_02236_SEQ_01","Per Lord Emmanellain's suggestion, you decide to partake of the food and drink in the nearby tavern. Desiring privacy, you opt for a secluded seat in the corner, and drink deep from a mug of mulled wine provided by a young waitress. You find yourself listening half-heartedly as she speaks of this and that...your eyes growing heavy, your limbs sapped of all strength. She turns, and through the haze you see her eyes, burning with contempt. You crumple to the ground, and as all fades to black, you hear her whisper to sleep, to sleep...
A grave, and a woman. No─two women, and a man. Countless graves, countless lives lost. A war that would never end, no─not for them. They came together, unwilling and unable to forgive, to forget. They learned of the conference and despaired...until she stepped forward. For she had a plan.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNC106_02236_SEQ_00 Emmanellain seems rather pleased with himself.
5 1 TEXT_HEAVNC106_02236_SEQ_01 Per Lord Emmanellain's suggestion, you decide to partake of the food and drink in the nearby tavern. Desiring privacy, you opt for a secluded seat in the corner, and drink deep from a mug of mulled wine provided by a young waitress. You find yourself listening half-heartedly as she speaks of this and that...your eyes growing heavy, your limbs sapped of all strength. She turns, and through the haze you see her eyes, burning with contempt. You crumple to the ground, and as all fades to black, you hear her whisper to sleep, to sleep... A grave, and a woman. No─two women, and a man. Countless graves, countless lives lost. A war that would never end, no─not for them. They came together, unwilling and unable to forgive, to forget. They learned of the conference and despaired...until she stepped forward. For she had a plan. Thancred rouses you from your slumber, and from beyond the tavern doors you can hear the faint sounds of fighting. Bursting forth, you find chaos. Soldiers and civilians─some whom you recognize from your vision─lie dead and dying. From atop a wall she calls out. The woman from the tavern─from your vision. She cries out for vengeance against the Dravanians, and Emmanellain, in a panic, commands a nearby knight to act. As the crowd looks on, the knight shoots, striking her in the arm. Wounded and enraged, she decries the lordling and all for which he stands, before a second arrow silences her, and she falls from sight. All eyes turn to the young lord as he pleads his innocence, that all was a misunderstanding. But you know full well that it is too late for excuses. Per Lord Emmanellain's suggestion, you decide to partake of the food and drink in the nearby tavern. Desiring privacy, you opt for a secluded seat in the corner, and drink deep from a mug of mulled wine provided by a young waitress. You find yourself listening half-heartedly as she speaks of this and that...your eyes growing heavy, your limbs sapped of all strength. She turns, and through the haze you see her eyes, burning with contempt. You crumple to the ground, and as all fades to black, you hear her whisper to sleep, to sleep... A grave, and a woman. No─two women, and a man. Countless graves, countless lives lost. A war that would never end, no─not for them. They came together, unwilling and unable to forgive, to forget. They learned of the conference and despaired...until she stepped forward. For she had a plan. Thancred rouses you from your slumber, and from beyond the tavern doors you can hear the faint sounds of fighting. Bursting forth, you find chaos. Soldiers and civilians─some whom you recognize from your vision─lie dead and dying. From atop a wall she calls out. The woman from the tavern─from your vision. She cries out for vengeance against the Dravanians, and Emmanellain, in a panic, commands a nearby knight to act. As the crowd looks on, the knight shoots, striking her in the arm. Wounded and enraged, she decries the lordling and all for which he stands, before a second arrow silences her, and she falls from sight. All eyes turn to the young lord as he pleads his innocence, that all was a misunderstanding. But you know full well that it is too late for excuses.
2 TEXT_HEAVNC106_02236_SEQ_02 In the wake of the failed protest, Lord Emmanellain retreats to the tavern, leaving you and Thancred to ensure that order has been fully restored. But, more importantly, having witnessed such a heavy-handed suppression, how will the people regard Ser Aymeric's efforts to ensure peace now?
3 TEXT_HEAVNC106_02236_SEQ_03 You quickly ascertain that the people are uneasy and divided, harboring resentment towards the protesters, Lord Emmanellain, and even Ser Aymeric. Though there appears to be no risk of further violence, the peace conference clearly has no chance of success in this climate.
4 TEXT_HEAVNC106_02236_SEQ_04 Thancred informs you that, for a mercy, the guards do not appear to have been responsible for any civilian casualties. Nevertheless, he agrees with your assessment. Misguided though her actions may have been, the protest leader's words resonated with many who have lost loved ones, as Thancred quietly observes...
5 TEXT_HEAVNC106_02236_SEQ_05
6 6 2 TEXT_HEAVNC106_02236_SEQ_06 TEXT_HEAVNC106_02236_SEQ_02 In the wake of the failed protest, Lord Emmanellain retreats to the tavern, leaving you and Thancred to ensure that order has been fully restored. But, more importantly, having witnessed such a heavy-handed suppression, how will the people regard Ser Aymeric's efforts to ensure peace now?
7 7 3 TEXT_HEAVNC106_02236_SEQ_07 TEXT_HEAVNC106_02236_SEQ_03 You quickly ascertain that the people are uneasy and divided, harboring resentment towards the protesters, Lord Emmanellain, and even Ser Aymeric. Though there appears to be no risk of further violence, the peace conference clearly has no chance of success in this climate.
8 8 4 TEXT_HEAVNC106_02236_SEQ_08 TEXT_HEAVNC106_02236_SEQ_04 Thancred informs you that, for a mercy, the guards do not appear to have been responsible for any civilian casualties. Nevertheless, he agrees with your assessment. Misguided though her actions may have been, the protest leader's words resonated with many who have lost loved ones, as Thancred quietly observes...
+1 -2
View File
@@ -75,8 +75,7 @@ int32,str,str
71,"TEXT_HEAVNC107_02237_EMMANELLAIN_000_046","Go on without me."
72,"TEXT_HEAVNC107_02237_ARTOIREL_000_047","...I was not asking."
73,"TEXT_HEAVNC107_02237_ARTOIREL_000_048","You will answer for your actions. In person. Is that clear?"
74,"TEXT_HEAVNC107_02237_EMMANELLAIN_000_049","...Yes, my lord.
Come, Honoroit."
74,"TEXT_HEAVNC107_02237_EMMANELLAIN_000_049","...Yes, my lord.
Come, Honoroit."
75,"TEXT_HEAVNC107_02237_THANCRED_000_050","Your manservant is not here. In fact, I have not seen him for some time..."
76,"TEXT_HEAVNC107_02237_EMMANELLAIN_000_051","Honoroit...? Honoroit! I could have sworn he was..."
1 key 0 1
75 71 TEXT_HEAVNC107_02237_EMMANELLAIN_000_046 Go on without me.
76 72 TEXT_HEAVNC107_02237_ARTOIREL_000_047 ...I was not asking.
77 73 TEXT_HEAVNC107_02237_ARTOIREL_000_048 You will answer for your actions. In person. Is that clear?
78 74 TEXT_HEAVNC107_02237_EMMANELLAIN_000_049 ...Yes, my lord. Come, Honoroit. ...Yes, my lord. Come, Honoroit.
75 TEXT_HEAVNC107_02237_THANCRED_000_050 Your manservant is not here. In fact, I have not seen him for some time...
79 76 75 TEXT_HEAVNC107_02237_EMMANELLAIN_000_051 TEXT_HEAVNC107_02237_THANCRED_000_050 Honoroit...? Honoroit! I could have sworn he was... Your manservant is not here. In fact, I have not seen him for some time...
80 77 76 TEXT_HEAVNC107_02237_LUCIA_000_060 TEXT_HEAVNC107_02237_EMMANELLAIN_000_051 Once I have determined that my presence is no longer required, I will return to the capital as well. Pray give my regards to the lord commander. Honoroit...? Honoroit! I could have sworn he was...
81 78 77 TEXT_HEAVNC107_02237_ARTOIREL_000_065 TEXT_HEAVNC107_02237_LUCIA_000_060 I too had best remain here for a time. I should hope that the worst has passed, but it is too early to say for certain. Once I have determined that my presence is no longer required, I will return to the capital as well. Pray give my regards to the lord commander.
+3 -7
View File
@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_HEAVNC109_02239_SEQ_01","Lucia informs you that the grand melee is to be held in central Coerthas, just outside the city. Allied forces are already en route, and your Ishgardian comrades gather in the shadow of the Gates of Judgement."
2,"TEXT_HEAVNC109_02239_SEQ_02","Lord Emmanellain is understandably nervous, though somewhat comforted by your presence. Marshaling his courage, he turns his thoughts from defeat to victory, and the stories he might tell Honoroit when he wakens from his torpor."
3,"TEXT_HEAVNC109_02239_SEQ_03","Before the grand melee commences, Lord Emmanellain presents to you a gift: the colors of House Fortemps, which he and his father would have you wear into battle. Obliging his request, you don the armor and take the field with Ishgard, ready to face your brothers and sisters in the Alliance."
4,"TEXT_HEAVNC109_02239_SEQ_04","Bards often sing of how, in battles, the champions of armies are wont to shun lesser combatants and seek out warriors of equal strength, that they might enjoy proper sport in the midst of war. So it was that Raubahn Aldynn, General of the Immortal Flames, the Bull of Ala Mhigo himself, swept aside all comers and challenged you to single combat. The raging flames held back all the world, and for a time, there were but two. Yet when at last the flames died down, and the others turned to see, only one remained standing. It was then that Ser Aymeric, raising both sword and voice to the heavens, proclaimed victory for Ishgard, for the day was theirs.
As you watch the Ishgardians celebrate their triumph, Thancred, having finally returned from his quarrel with an errant cyclops, offers his congratulations. Though clearly injured, he brushes aside your concern, declaring that there are many, many more important matters to which you both must attend, one day at a time...as Minfilia would have done."
4,"TEXT_HEAVNC109_02239_SEQ_04","Bards often sing of how, in battles, the champions of armies are wont to shun lesser combatants and seek out warriors of equal strength, that they might enjoy proper sport in the midst of war. So it was that Raubahn Aldynn, General of the Immortal Flames, the Bull of Ala Mhigo himself, swept aside all comers and challenged you to single combat. The raging flames held back all the world, and for a time, there were but two. Yet when at last the flames died down, and the others turned to see, only one remained standing. It was then that Ser Aymeric, raising both sword and voice to the heavens, proclaimed victory for Ishgard, for the day was theirs.
As you watch the Ishgardians celebrate their triumph, Thancred, having finally returned from his quarrel with an errant cyclops, offers his congratulations. Though clearly injured, he brushes aside your concern, declaring that there are many, many more important matters to which you both must attend, one day at a time...as Minfilia would have done."
5,"TEXT_HEAVNC109_02239_SEQ_05","Still grinning with the thrill of the fight, Raubahn declares that he had forgotten what it was like to feel so alive. Rarely do men in his position have the opportunity to take part in battle, and he cannot thank you enough for the indulgence. He duly takes his leave, but not before insisting upon a rematch, when time allows. As he strides away, you cannot help but wonder what might have been had the man been possessed of a full set of arms."
@@ -74,11 +72,9 @@ As you watch the Ishgardians celebrate their triumph, Thancred, having finally r
66,"TEXT_HEAVNC109_02239_EMMANELLAIN_000_052","I know it is sudden, but we believe the men would find it inspiring if you bore the colors of House Fortemps into battle. Pray do us this honor."
67,"TEXT_HEAVNC109_02239_SYSTEM_000_053","During the grand melee, some of your gear will be glamoured. Your attributes and abilities will be unaffected."
68,"TEXT_HEAVNC109_02239_TEMPLEKNIGHT02239_000_060","(-Flustered Temple Knight-)Cyclops! Cyclops! Everyone, on your guard!"
71,"TEXT_HEAVNC109_02239_HILDA_000_063","Hmph. Daft sod...
You heard the man! Back to it!"
69,"TEXT_HEAVNC109_02239_LUCIA_000_061","All forces, fall back!"
70,"TEXT_HEAVNC109_02239_THANCRED_000_062","Continue the melee! I will deal with him!"
73,"TEXT_HEAVNC109_02239_RAUBAHN_000_065","<If(GreaterThan(PlayerParameter(52),0))>Well met<Else/><If(GreaterThan(PlayerParameter(53),0))>Well met<Else/><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/></If></If>. I will not lie─I was hoping it would come to this.
So then...shall we dance?"
71,"TEXT_HEAVNC109_02239_HILDA_000_063","Hmph. Daft sod...
You heard the man! Back to it!"
72,"TEXT_HEAVNC109_02239_AYMERIC_000_064","All forces, form a line on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now!"
73,"TEXT_HEAVNC109_02239_RAUBAHN_000_065","<If(GreaterThan(PlayerParameter(52),0))>Well met<Else/><If(GreaterThan(PlayerParameter(53),0))>Well met<Else/><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/></If></If>. I will not lie─I was hoping it would come to this.
1 key 0 1
5 1 TEXT_HEAVNC109_02239_SEQ_01 Lucia informs you that the grand melee is to be held in central Coerthas, just outside the city. Allied forces are already en route, and your Ishgardian comrades gather in the shadow of the Gates of Judgement.
6 2 TEXT_HEAVNC109_02239_SEQ_02 Lord Emmanellain is understandably nervous, though somewhat comforted by your presence. Marshaling his courage, he turns his thoughts from defeat to victory, and the stories he might tell Honoroit when he wakens from his torpor.
7 3 TEXT_HEAVNC109_02239_SEQ_03 Before the grand melee commences, Lord Emmanellain presents to you a gift: the colors of House Fortemps, which he and his father would have you wear into battle. Obliging his request, you don the armor and take the field with Ishgard, ready to face your brothers and sisters in the Alliance.
8 4 TEXT_HEAVNC109_02239_SEQ_04 Bards often sing of how, in battles, the champions of armies are wont to shun lesser combatants and seek out warriors of equal strength, that they might enjoy proper sport in the midst of war. So it was that Raubahn Aldynn, General of the Immortal Flames, the Bull of Ala Mhigo himself, swept aside all comers and challenged you to single combat. The raging flames held back all the world, and for a time, there were but two. Yet when at last the flames died down, and the others turned to see, only one remained standing. It was then that Ser Aymeric, raising both sword and voice to the heavens, proclaimed victory for Ishgard, for the day was theirs. As you watch the Ishgardians celebrate their triumph, Thancred, having finally returned from his quarrel with an errant cyclops, offers his congratulations. Though clearly injured, he brushes aside your concern, declaring that there are many, many more important matters to which you both must attend, one day at a time...as Minfilia would have done. Bards often sing of how, in battles, the champions of armies are wont to shun lesser combatants and seek out warriors of equal strength, that they might enjoy proper sport in the midst of war. So it was that Raubahn Aldynn, General of the Immortal Flames, the Bull of Ala Mhigo himself, swept aside all comers and challenged you to single combat. The raging flames held back all the world, and for a time, there were but two. Yet when at last the flames died down, and the others turned to see, only one remained standing. It was then that Ser Aymeric, raising both sword and voice to the heavens, proclaimed victory for Ishgard, for the day was theirs. As you watch the Ishgardians celebrate their triumph, Thancred, having finally returned from his quarrel with an errant cyclops, offers his congratulations. Though clearly injured, he brushes aside your concern, declaring that there are many, many more important matters to which you both must attend, one day at a time...as Minfilia would have done.
5 TEXT_HEAVNC109_02239_SEQ_05 Still grinning with the thrill of the fight, Raubahn declares that he had forgotten what it was like to feel so alive. Rarely do men in his position have the opportunity to take part in battle, and he cannot thank you enough for the indulgence. He duly takes his leave, but not before insisting upon a rematch, when time allows. As he strides away, you cannot help but wonder what might have been had the man been possessed of a full set of arms.
6 TEXT_HEAVNC109_02239_SEQ_06 Ser Aymeric's plan appears to have worked faultlessly, strengthening relations between the city–states and providing a victory certain to inspire the people of Ishgard. With a smile, Thancred tells you to be proud, for it was you that made all of this possible.
9 7 5 TEXT_HEAVNC109_02239_SEQ_07 TEXT_HEAVNC109_02239_SEQ_05 Still grinning with the thrill of the fight, Raubahn declares that he had forgotten what it was like to feel so alive. Rarely do men in his position have the opportunity to take part in battle, and he cannot thank you enough for the indulgence. He duly takes his leave, but not before insisting upon a rematch, when time allows. As he strides away, you cannot help but wonder what might have been had the man been possessed of a full set of arms.
10 8 6 TEXT_HEAVNC109_02239_SEQ_08 TEXT_HEAVNC109_02239_SEQ_06 Ser Aymeric's plan appears to have worked faultlessly, strengthening relations between the city–states and providing a victory certain to inspire the people of Ishgard. With a smile, Thancred tells you to be proud, for it was you that made all of this possible.
11 9 7 TEXT_HEAVNC109_02239_SEQ_09 TEXT_HEAVNC109_02239_SEQ_07
72 70 68 TEXT_HEAVNC109_02239_THANCRED_000_062 TEXT_HEAVNC109_02239_TEMPLEKNIGHT02239_000_060 Continue the melee! I will deal with him! (-Flustered Temple Knight-)Cyclops! Cyclops! Everyone, on your guard!
73 71 69 TEXT_HEAVNC109_02239_HILDA_000_063 TEXT_HEAVNC109_02239_LUCIA_000_061 Hmph. Daft sod... You heard the man! Back to it! All forces, fall back!
74 72 70 TEXT_HEAVNC109_02239_AYMERIC_000_064 TEXT_HEAVNC109_02239_THANCRED_000_062 All forces, form a line on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now! Continue the melee! I will deal with him!
75 73 71 TEXT_HEAVNC109_02239_RAUBAHN_000_065 TEXT_HEAVNC109_02239_HILDA_000_063 <If(GreaterThan(PlayerParameter(52),0))>Well met<Else/><If(GreaterThan(PlayerParameter(53),0))>Well met<Else/><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/></If></If>. I will not lie─I was hoping it would come to this. So then...shall we dance? Hmph. Daft sod... You heard the man! Back to it!
74 TEXT_HEAVNC109_02239_AYMERIC_000_066 Damn it all!
76 75 72 TEXT_HEAVNC109_02239_PIPPIN_000_080 TEXT_HEAVNC109_02239_AYMERIC_000_064 As long as I live, I shall never forget that duel. It was inspiring and humbling in equal measure. I feel honor-bound to point out, however, that my father <Emphasis>was</Emphasis> fighting one-handed. All forces, form a line on <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now!
77 76 73 TEXT_HEAVNC109_02239_THANCRED_000_085 TEXT_HEAVNC109_02239_RAUBAHN_000_065 I believe the Flame General would like a word. <If(GreaterThan(PlayerParameter(52),0))>Well met<Else/><If(GreaterThan(PlayerParameter(53),0))>Well met<Else/><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/></If></If>. I will not lie─I was hoping it would come to this. So then...shall we dance?
77 TEXT_HEAVNC109_02239_AYMERIC_000_090 I confess, it stung my pride to be brushed aside so easily. But when the flames subsided, and I saw you standing there triumphant, there was only gladness in my heart.
78 78 74 TEXT_HEAVNC109_02239_LUCIA_000_095 TEXT_HEAVNC109_02239_AYMERIC_000_066 The messengers have already been dispatched. Let us pray that this victory has the desired effect. Damn it all!
79 79 75 TEXT_HEAVNC109_02239_HILDA_000_100 TEXT_HEAVNC109_02239_PIPPIN_000_080 That was just another battle for you, I bet, but for my lot... Hmph. It weren't so much the fightin' as the not trippin' over each other's feet. His lordship might think about layin' on some actual trainin' for us next time. As long as I live, I shall never forget that duel. It was inspiring and humbling in equal measure. I feel honor-bound to point out, however, that my father <Emphasis>was</Emphasis> fighting one-handed.
80 80 76 TEXT_HEAVNC109_02239_EMMANELLAIN_000_105 TEXT_HEAVNC109_02239_THANCRED_000_085 What are we waiting for!? We must return to the capital at once and tell them all about our victory! I believe the Flame General would like a word.
+1 -7
View File
@@ -5,13 +5,7 @@ int32,str,str
1,"TEXT_HEAVNC110_02240_SEQ_01","As you pass through the city gates, a familiar voice calls out in greeting. Honoroit, Lord Emmanellain's manservant, has made a full recovery and is eager to resume his duties. As the boy and his master make up for lost time, Alphinaud and Lord Edmont bid you welcome as well, congratulating you and your comrades on your rousing victory over the Alliance. Emboldened by their words, Ser Aymeric declares that the peace conference is to be reconvened at once─that they will make peace with Hraesvelgr's brood and hasten the Dragonsong War to its end."
2,"TEXT_HEAVNC110_02240_SEQ_02","Alphinaud reveals that while he knew of your journey to Falcon's Nest, he refrained from joining you there for fear of turning to you for guidance. Master Matoya's words left a lasting impression on him, and he desired time alone to reflect on his life's course. Though he is yet uncertain about a great many matters, there are things he would say to you...but only after the conference is concluded."
3,"TEXT_HEAVNC110_02240_SEQ_03","Falcon's Nest is once more bustling with activity, the main square filled with spectators awaiting the commencement of ceremonies. Amidst the hubbub, you find Lord Artoirel, who thanks you for looking after his younger brother in the grand melee. Alas, he cannot speak with you at length, for duty calls, and he leaves you and Alphinaud to wait for the conference to begin."
4,"TEXT_HEAVNC110_02240_SEQ_04","For one thousand years have generations of Ishgardians and Dravanians lived and died, unable to conceive of a world without war. But when, during the unveiling of a relief celebrating the union of Saint Shiva and Hraesvelgr, Ser Aymeric and Vidofnir come together and speak of peace, such a world seems more than mere fantasy.
The dream endures for all of an instant. Without warning, Estinien leaps down from on high and drives his lance into Vidofnir's back, the white dragon's blood painting the relief a deep red. As the dragon collapses, Ser Aymeric seizes a bow and looses an arrow at his friend's heart, duty guiding his hand. The dragoon has naught to fear from worldly weapons, however, swatting aside the deadly shaft and regaining his perch atop a nearby tower. Silence.
All present strain to see the man who once embodied Ishgard's defiance. Estinien's now-crimson armor radiates a malevolent power which pours forth from two massive, twitching eyes fused to his arm and shoulder. And when he speaks, it is not with the voice of a man, but a wyrm. Nidhogg. The wrathful shade declares that the final chorus of the Dragonsong War is nigh, and that all will soon answer for their sins. He then throws his arms wide, and with a bestial roar, transforms into his draconic form, taking wing for distant skies. Ser Aymeric's face is a mask, unreadable, his eyes fixed upon the wyrm as he whispers an oath you cannot hear for the cries of the crowd howling for Nidhogg's blood.
Alphinaud watches as the last guests leave Falcon's Nest. Vidofnir will live, he tells you, though it was surely not by accident. Nidhogg's declaration of war was doubtless also a demonstration of power for Hraesvelgr's brood─and for the Ishgardians, who could do naught but watch as he wielded Estinien as an instrument of his vengeance."
4,"TEXT_HEAVNC110_02240_SEQ_04","For one thousand years have generations of Ishgardians and Dravanians lived and died, unable to conceive of a world without war. But when, during the unveiling of a relief celebrating the union of Saint Shiva and Hraesvelgr, Ser Aymeric and Vidofnir come together and speak of peace, such a world seems more than mere fantasy.
The dream endures for all of an instant. Without warning, Estinien leaps down from on high and drives his lance into Vidofnir's back, the white dragon's blood painting the relief a deep red. As the dragon collapses, Ser Aymeric seizes a bow and looses an arrow at his friend's heart, duty guiding his hand. The dragoon has naught to fear from worldly weapons, however, swatting aside the deadly shaft and regaining his perch atop a nearby tower. Silence.
1 key 0 1
5 1 TEXT_HEAVNC110_02240_SEQ_01 As you pass through the city gates, a familiar voice calls out in greeting. Honoroit, Lord Emmanellain's manservant, has made a full recovery and is eager to resume his duties. As the boy and his master make up for lost time, Alphinaud and Lord Edmont bid you welcome as well, congratulating you and your comrades on your rousing victory over the Alliance. Emboldened by their words, Ser Aymeric declares that the peace conference is to be reconvened at once─that they will make peace with Hraesvelgr's brood and hasten the Dragonsong War to its end.
6 2 TEXT_HEAVNC110_02240_SEQ_02 Alphinaud reveals that while he knew of your journey to Falcon's Nest, he refrained from joining you there for fear of turning to you for guidance. Master Matoya's words left a lasting impression on him, and he desired time alone to reflect on his life's course. Though he is yet uncertain about a great many matters, there are things he would say to you...but only after the conference is concluded.
7 3 TEXT_HEAVNC110_02240_SEQ_03 Falcon's Nest is once more bustling with activity, the main square filled with spectators awaiting the commencement of ceremonies. Amidst the hubbub, you find Lord Artoirel, who thanks you for looking after his younger brother in the grand melee. Alas, he cannot speak with you at length, for duty calls, and he leaves you and Alphinaud to wait for the conference to begin.
8 4 TEXT_HEAVNC110_02240_SEQ_04 For one thousand years have generations of Ishgardians and Dravanians lived and died, unable to conceive of a world without war. But when, during the unveiling of a relief celebrating the union of Saint Shiva and Hraesvelgr, Ser Aymeric and Vidofnir come together and speak of peace, such a world seems more than mere fantasy. The dream endures for all of an instant. Without warning, Estinien leaps down from on high and drives his lance into Vidofnir's back, the white dragon's blood painting the relief a deep red. As the dragon collapses, Ser Aymeric seizes a bow and looses an arrow at his friend's heart, duty guiding his hand. The dragoon has naught to fear from worldly weapons, however, swatting aside the deadly shaft and regaining his perch atop a nearby tower. Silence. All present strain to see the man who once embodied Ishgard's defiance. Estinien's now-crimson armor radiates a malevolent power which pours forth from two massive, twitching eyes fused to his arm and shoulder. And when he speaks, it is not with the voice of a man, but a wyrm. Nidhogg. The wrathful shade declares that the final chorus of the Dragonsong War is nigh, and that all will soon answer for their sins. He then throws his arms wide, and with a bestial roar, transforms into his draconic form, taking wing for distant skies. Ser Aymeric's face is a mask, unreadable, his eyes fixed upon the wyrm as he whispers an oath you cannot hear for the cries of the crowd howling for Nidhogg's blood. Alphinaud watches as the last guests leave Falcon's Nest. Vidofnir will live, he tells you, though it was surely not by accident. Nidhogg's declaration of war was doubtless also a demonstration of power for Hraesvelgr's brood─and for the Ishgardians, who could do naught but watch as he wielded Estinien as an instrument of his vengeance. For one thousand years have generations of Ishgardians and Dravanians lived and died, unable to conceive of a world without war. But when, during the unveiling of a relief celebrating the union of Saint Shiva and Hraesvelgr, Ser Aymeric and Vidofnir come together and speak of peace, such a world seems more than mere fantasy. The dream endures for all of an instant. Without warning, Estinien leaps down from on high and drives his lance into Vidofnir's back, the white dragon's blood painting the relief a deep red. As the dragon collapses, Ser Aymeric seizes a bow and looses an arrow at his friend's heart, duty guiding his hand. The dragoon has naught to fear from worldly weapons, however, swatting aside the deadly shaft and regaining his perch atop a nearby tower. Silence. All present strain to see the man who once embodied Ishgard's defiance. Estinien's now-crimson armor radiates a malevolent power which pours forth from two massive, twitching eyes fused to his arm and shoulder. And when he speaks, it is not with the voice of a man, but a wyrm. Nidhogg. The wrathful shade declares that the final chorus of the Dragonsong War is nigh, and that all will soon answer for their sins. He then throws his arms wide, and with a bestial roar, transforms into his draconic form, taking wing for distant skies. Ser Aymeric's face is a mask, unreadable, his eyes fixed upon the wyrm as he whispers an oath you cannot hear for the cries of the crowd howling for Nidhogg's blood. Alphinaud watches as the last guests leave Falcon's Nest. Vidofnir will live, he tells you, though it was surely not by accident. Nidhogg's declaration of war was doubtless also a demonstration of power for Hraesvelgr's brood─and for the Ishgardians, who could do naught but watch as he wielded Estinien as an instrument of his vengeance.
5 TEXT_HEAVNC110_02240_SEQ_05
6 TEXT_HEAVNC110_02240_SEQ_06
7 TEXT_HEAVNC110_02240_SEQ_07
8 TEXT_HEAVNC110_02240_SEQ_08
9 TEXT_HEAVNC110_02240_SEQ_09
10 TEXT_HEAVNC110_02240_SEQ_10
9 11 5 TEXT_HEAVNC110_02240_SEQ_11 TEXT_HEAVNC110_02240_SEQ_05
10 12 6 TEXT_HEAVNC110_02240_SEQ_12 TEXT_HEAVNC110_02240_SEQ_06
11 13 7 TEXT_HEAVNC110_02240_SEQ_13 TEXT_HEAVNC110_02240_SEQ_07
+1 -2
View File
@@ -77,8 +77,7 @@ int32,str,str
73,"TEXT_HEAVND102_02243_VIDOFNIR_000_068","For a truth, there can be no peace while Nidhogg's shade yet lingereth."
74,"TEXT_HEAVND102_02243_ALPHINAUD_000_069","That much is plain─yet we lack the strength to banish him. Thus do we make for Sohm Al, to beseech the aid of your sire once more."
75,"TEXT_HEAVND102_02243_VIDOFNIR_000_070","Folly. Thou know'st as well as I how he will answer."
76,"TEXT_HEAVND102_02243_AYMERIC_000_071","...Hraesvelgr's heart remains unchanged, then. A pity.
But if it is folly to hope, I am content to die a fool."
76,"TEXT_HEAVND102_02243_AYMERIC_000_071","...Hraesvelgr's heart remains unchanged, then. A pity.
But if it is folly to hope, I am content to die a fool."
77,"TEXT_HEAVND102_02243_VIDOFNIR_000_072","As hath ever been the way with thy kind. Go then, but be warned: the shade's presence hath driven its minions to frenzy."
78,"TEXT_HEAVND102_02243_ALPHINAUD_000_073","Thank you, Vidofnir. We shall disturb your rest no longer."
1 key 0 1
77 73 TEXT_HEAVND102_02243_VIDOFNIR_000_068 For a truth, there can be no peace while Nidhogg's shade yet lingereth.
78 74 TEXT_HEAVND102_02243_ALPHINAUD_000_069 That much is plain─yet we lack the strength to banish him. Thus do we make for Sohm Al, to beseech the aid of your sire once more.
79 75 TEXT_HEAVND102_02243_VIDOFNIR_000_070 Folly. Thou know'st as well as I how he will answer.
80 76 TEXT_HEAVND102_02243_AYMERIC_000_071 ...Hraesvelgr's heart remains unchanged, then. A pity. But if it is folly to hope, I am content to die a fool. ...Hraesvelgr's heart remains unchanged, then. A pity. But if it is folly to hope, I am content to die a fool.
77 TEXT_HEAVND102_02243_VIDOFNIR_000_072 As hath ever been the way with thy kind. Go then, but be warned: the shade's presence hath driven its minions to frenzy.
81 78 77 TEXT_HEAVND102_02243_ALPHINAUD_000_073 TEXT_HEAVND102_02243_VIDOFNIR_000_072 Thank you, Vidofnir. We shall disturb your rest no longer. As hath ever been the way with thy kind. Go then, but be warned: the shade's presence hath driven its minions to frenzy.
82 79 78 TEXT_HEAVND102_02243_LUCIA_000_010 TEXT_HEAVND102_02243_ALPHINAUD_000_073 (★未使用/削除予定★) Thank you, Vidofnir. We shall disturb your rest no longer.
83 80 79 TEXT_HEAVND102_02243_HANDELOUP_000_015 TEXT_HEAVND102_02243_LUCIA_000_010 (★未使用/削除予定★)
+6 -13
View File
@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_HEAVND103_02244_SEQ_02","As Ser Aymeric shares his wonder at the incredible vista, you are suddenly hailed by Moghan, the moogle who first guided you to Zenith. Upon learning of your purpose in the Churning Mists, he assures you that the winds are perfect for carrying your call to Hraesvelgr's ears. Make your way to Zenith, and blow the moogles' horn once more."
3,"TEXT_HEAVND103_02244_SEQ_03","You look on as Hraesvelgr descends from the clouds, just as he did when first you came to Zenith─and wince inwardly as he greets your request for aid with the selfsame scorn. Undaunted, Aymeric and Alphinaud strive to win the great wyrm round with eloquence and reason, but it is not until Midgardsormr himself appears that Hraesvelgr finally assents to test you and your companions' resolve. Consult with Ser Aymeric on how best to approach the forthcoming trial."
4,"TEXT_HEAVND103_02244_SEQ_04","Ser Aymeric informs you that he observed a wyvern landing just outside the palace, and concludes that it must be one of the “children” of whom Hraesvelgr spoke. Accost the waiting dragon."
5,"TEXT_HEAVND103_02244_SEQ_05","It would seem that the wyvern has come to bear you to the scene of your ordeal. Steel yourself, body and mind, for the trials of so ancient and powerful a being as Hraesvelgr are not like to be simple...nor less forgiving.
※Sohr Khai can be accessed via the Duty Finder."
5,"TEXT_HEAVND103_02244_SEQ_05","It would seem that the wyvern has come to bear you to the scene of your ordeal. Steel yourself, body and mind, for the trials of so ancient and powerful a being as Hraesvelgr are not like to be simple...nor less forgiving.
※Sohr Khai can be accessed via the Duty Finder."
6,"TEXT_HEAVND103_02244_SEQ_06","You have weathered the trial of the great wyrm. Before returning to Zenith, it would seem wise to speak with Hraesvelgr."
@@ -52,19 +50,16 @@ int32,str,str
44,"TEXT_HEAVND103_02244_TODO_20",""
45,"TEXT_HEAVND103_02244_TODO_21",""
46,"TEXT_HEAVND103_02244_TODO_22",""
49,"TEXT_HEAVND103_02244_ALPHINAUD_000_010","Though I expected no better answer from Vidofnir, I take little pleasure from having been proven right. 'Twould seem that our presence at Zenith will be every bit as unwelcome as I had anticipated. But what is the ire of one great wyrm to a trio of self-confessed fools such as ourselves?
Let us begin our ascent."
47,"TEXT_HEAVND103_02244_TODO_23",""
48,"TEXT_HEAVND103_02244_AYMERIC_000_005","Lucia's report described Anyx Trine in detail, but her words failed to convey the overwhelming <Emphasis>strangeness</Emphasis> of standing here in the demesne of dragons."
49,"TEXT_HEAVND103_02244_ALPHINAUD_000_010","Though I expected no better answer from Vidofnir, I take little pleasure from having been proven right. 'Twould seem that our presence at Zenith will be every bit as unwelcome as I had anticipated. But what is the ire of one great wyrm to a trio of self-confessed fools such as ourselves?
Let us begin our ascent."
53,"TEXT_HEAVND103_02244_AYMERIC_000_020","I had heard tales of the world above the clouds, but never did I dream...
One's mind paints a pale picture of its majesty."
50,"TEXT_HEAVND103_02244_AYMERIC_000_011","After you, Master Alphinaud."
51,"TEXT_HEAVND103_02244_ALPHINAUD_000_012","Scout ahead if you wish, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We shall join you outside Moghome!"
52,"TEXT_HEAVND103_02244_ALPHINAUD_000_015","The lord commander seems lost for words. Nor can I blame him. I recall being similarly awestruck when I first beheld this vista."
53,"TEXT_HEAVND103_02244_AYMERIC_000_020","I had heard tales of the world above the clouds, but never did I dream...
One's mind paints a pale picture of its majesty."
58,"TEXT_HEAVND103_02244_MOGHAN_000_025","(-Churning Mists Moogle-)But at least <Emphasis>you</Emphasis> remember me!
You...you <Emphasis>do</Emphasis> remember me, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
54,"TEXT_HEAVND103_02244_ALPHINAUD_000_021","Few live to see such wonders. I am reminded of my first visit to this peak, when Estinien and Ysayle yet walked at our side..."
55,"TEXT_HEAVND103_02244_MOGHAN_000_022","(-Churning Mists Moogle-)Kupopo? Is that you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
56,"TEXT_HEAVND103_02244_ALPHINAUD_000_023","Ah, if it isn't Mog... Mog...uh..."
57,"TEXT_HEAVND103_02244_MOGHAN_000_024","(-Churning Mists Moogle-)Don't tell me you've forgotten my name, kupo!? After all we've been through together!"
@@ -88,8 +83,7 @@ You...you <Emphasis>do</Emphasis> remember me, don't you, <Split(<Highlight>Obje
74,"TEXT_HEAVND103_02244_ALPHINAUD_000_040","Another day, another trial. Such ordeals must seem almost mundane to you by now. Would that I could say the same."
75,"TEXT_HEAVND103_02244_AYMERIC_000_045","For the sake of Ishgard, I shall overcome whatever trial is placed before me. And I have no doubt that you will do the same, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
76,"TEXT_HEAVND103_02244_AYMERIC_000_046","I believe I spied a wyvern landing just outside the palace. It is doubtless one of the “children” of whom Hraesvelgr spoke."
82,"TEXT_HEAVND103_02244_ALPHINAUD_000_070","Oh...ohhh... Oh, my poor ribs...
...Hraesvelgr saw fit to pair me with Vidofnir, but her ferocity was such that I began to wonder if I hadn't simply imagined her injury."
77,"TEXT_HEAVND103_02244_AYMERIC_000_047","Come, my friends: let us not keep our escort waiting."
78,"TEXT_HEAVND103_02244_WYVERN02244_000_050","My broodmates and I will bear you to the place of your trial. Make your preparations."
79,"TEXT_HEAVND103_02244_WYVERN02244_000_055","Great Hraesvelgr honors you with this trial. Prepare to be sorely tested..."
80,"TEXT_HEAVND103_02244_WYVERN02244_000_060","You have proven yourself in the eyes of great Hraesvelgr. I did not think such a thing possible..."
@@ -98,6 +92,5 @@ You...you <Emphasis>do</Emphasis> remember me, don't you, <Split(<Highlight>Obje
...Hraesvelgr saw fit to pair me with Vidofnir, but her ferocity was such that I began to wonder if I hadn't simply imagined her injury."
83,"TEXT_HEAVND103_02244_ALPHINAUD_000_071","...Yet my trial pales into insignificance next to yours. How fared you in your duel with Hraesvelgr?"
84,"TEXT_HEAVND103_02244_AYMERIC_000_072","...I take from this that your battle was rather more involved than my own. Vedrfolnir seemed largely concerned with how long he could keep me rolling in the dust. Between dodging snapping fangs and slashing claws, I scarce had time to aim a blow."
91,"TEXT_HEAVND103_02244_MOGHAN_000_079","<splutter> <Emphasis>Triple</Emphasis>!? But that's not fair!!!
There's no justice, kupo... None at all!"
85,"TEXT_HEAVND103_02244_AYMERIC_000_073","Had he truly meant to harm me, of course, I would not be standing here now. Plainly, his intent was to teach. His onslaught forced me to recall my training─about the speed of the dragon, his balance, his blind spots... It was, in short, a very thorough lesson."
86,"TEXT_HEAVND103_02244_MOGLIN_000_074","Ow-ow-ow-ow-ow...kupo. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let me begin by congratulating you on the completion of your trial."
1 key 0 1
6 2 TEXT_HEAVND103_02244_SEQ_02 As Ser Aymeric shares his wonder at the incredible vista, you are suddenly hailed by Moghan, the moogle who first guided you to Zenith. Upon learning of your purpose in the Churning Mists, he assures you that the winds are perfect for carrying your call to Hraesvelgr's ears. Make your way to Zenith, and blow the moogles' horn once more.
7 3 TEXT_HEAVND103_02244_SEQ_03 You look on as Hraesvelgr descends from the clouds, just as he did when first you came to Zenith─and wince inwardly as he greets your request for aid with the selfsame scorn. Undaunted, Aymeric and Alphinaud strive to win the great wyrm round with eloquence and reason, but it is not until Midgardsormr himself appears that Hraesvelgr finally assents to test you and your companions' resolve. Consult with Ser Aymeric on how best to approach the forthcoming trial.
8 4 TEXT_HEAVND103_02244_SEQ_04 Ser Aymeric informs you that he observed a wyvern landing just outside the palace, and concludes that it must be one of the “children” of whom Hraesvelgr spoke. Accost the waiting dragon.
9 5 TEXT_HEAVND103_02244_SEQ_05 It would seem that the wyvern has come to bear you to the scene of your ordeal. Steel yourself, body and mind, for the trials of so ancient and powerful a being as Hraesvelgr are not like to be simple...nor less forgiving. ※Sohr Khai can be accessed via the Duty Finder. It would seem that the wyvern has come to bear you to the scene of your ordeal. Steel yourself, body and mind, for the trials of so ancient and powerful a being as Hraesvelgr are not like to be simple...nor less forgiving. ※Sohr Khai can be accessed via the Duty Finder.
6 TEXT_HEAVND103_02244_SEQ_06 You have weathered the trial of the great wyrm. Before returning to Zenith, it would seem wise to speak with Hraesvelgr.
7 TEXT_HEAVND103_02244_SEQ_07 Hraesvelgr commends you and your companions for your unwavering determination, and pledges to aid you in the coming battle with Nidhogg. Inquire of Alphinaud how he fared in his own trial.
10 8 6 TEXT_HEAVND103_02244_SEQ_08 TEXT_HEAVND103_02244_SEQ_06 Your trials completed, Alphinaud ponders how much time you have to prepare for Nidhogg's assault. Scarcely have the words left his lips, however, when a thunderous roar echoes across the sky, signaling the advance of the Dravanian Horde. The time has come for the final reckoning with Nidhogg─to bring an end to his wrathful song. You have weathered the trial of the great wyrm. Before returning to Zenith, it would seem wise to speak with Hraesvelgr.
11 9 7 TEXT_HEAVND103_02244_SEQ_09 TEXT_HEAVND103_02244_SEQ_07 Hraesvelgr commends you and your companions for your unwavering determination, and pledges to aid you in the coming battle with Nidhogg. Inquire of Alphinaud how he fared in his own trial.
12 10 8 TEXT_HEAVND103_02244_SEQ_10 TEXT_HEAVND103_02244_SEQ_08 Your trials completed, Alphinaud ponders how much time you have to prepare for Nidhogg's assault. Scarcely have the words left his lips, however, when a thunderous roar echoes across the sky, signaling the advance of the Dravanian Horde. The time has come for the final reckoning with Nidhogg─to bring an end to his wrathful song.
50 48 46 TEXT_HEAVND103_02244_AYMERIC_000_005 TEXT_HEAVND103_02244_TODO_22 Lucia's report described Anyx Trine in detail, but her words failed to convey the overwhelming <Emphasis>strangeness</Emphasis> of standing here in the demesne of dragons.
51 49 47 TEXT_HEAVND103_02244_ALPHINAUD_000_010 TEXT_HEAVND103_02244_TODO_23 Though I expected no better answer from Vidofnir, I take little pleasure from having been proven right. 'Twould seem that our presence at Zenith will be every bit as unwelcome as I had anticipated. But what is the ire of one great wyrm to a trio of self-confessed fools such as ourselves? Let us begin our ascent.
52 50 48 TEXT_HEAVND103_02244_AYMERIC_000_011 TEXT_HEAVND103_02244_AYMERIC_000_005 After you, Master Alphinaud. Lucia's report described Anyx Trine in detail, but her words failed to convey the overwhelming <Emphasis>strangeness</Emphasis> of standing here in the demesne of dragons.
53 51 49 TEXT_HEAVND103_02244_ALPHINAUD_000_012 TEXT_HEAVND103_02244_ALPHINAUD_000_010 Scout ahead if you wish, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We shall join you outside Moghome! Though I expected no better answer from Vidofnir, I take little pleasure from having been proven right. 'Twould seem that our presence at Zenith will be every bit as unwelcome as I had anticipated. But what is the ire of one great wyrm to a trio of self-confessed fools such as ourselves? Let us begin our ascent.
52 TEXT_HEAVND103_02244_ALPHINAUD_000_015 The lord commander seems lost for words. Nor can I blame him. I recall being similarly awestruck when I first beheld this vista.
54 53 50 TEXT_HEAVND103_02244_AYMERIC_000_020 TEXT_HEAVND103_02244_AYMERIC_000_011 I had heard tales of the world above the clouds, but never did I dream... One's mind paints a pale picture of its majesty. After you, Master Alphinaud.
55 54 51 TEXT_HEAVND103_02244_ALPHINAUD_000_021 TEXT_HEAVND103_02244_ALPHINAUD_000_012 Few live to see such wonders. I am reminded of my first visit to this peak, when Estinien and Ysayle yet walked at our side... Scout ahead if you wish, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We shall join you outside Moghome!
56 55 52 TEXT_HEAVND103_02244_MOGHAN_000_022 TEXT_HEAVND103_02244_ALPHINAUD_000_015 (-Churning Mists Moogle-)Kupopo? Is that you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? The lord commander seems lost for words. Nor can I blame him. I recall being similarly awestruck when I first beheld this vista.
57 56 53 TEXT_HEAVND103_02244_ALPHINAUD_000_023 TEXT_HEAVND103_02244_AYMERIC_000_020 Ah, if it isn't Mog... Mog...uh... I had heard tales of the world above the clouds, but never did I dream... One's mind paints a pale picture of its majesty.
57 TEXT_HEAVND103_02244_MOGHAN_000_024 (-Churning Mists Moogle-)Don't tell me you've forgotten my name, kupo!? After all we've been through together!
58 58 54 TEXT_HEAVND103_02244_MOGHAN_000_025 TEXT_HEAVND103_02244_ALPHINAUD_000_021 (-Churning Mists Moogle-)But at least <Emphasis>you</Emphasis> remember me! You...you <Emphasis>do</Emphasis> remember me, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Few live to see such wonders. I am reminded of my first visit to this peak, when Estinien and Ysayle yet walked at our side...
59 59 55 TEXT_HEAVND103_02244_Q1_000_000 TEXT_HEAVND103_02244_MOGHAN_000_022 Do you remember the moogle? (-Churning Mists Moogle-)Kupopo? Is that you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
60 60 56 TEXT_HEAVND103_02244_A1_000_001 TEXT_HEAVND103_02244_ALPHINAUD_000_023 How could I forget you, Moglin! Ah, if it isn't Mog... Mog...uh...
61 61 57 TEXT_HEAVND103_02244_A1_000_002 TEXT_HEAVND103_02244_MOGHAN_000_024 Of course I do, Moghan! (-Churning Mists Moogle-)Don't tell me you've forgotten my name, kupo!? After all we've been through together!
62 62 58 TEXT_HEAVND103_02244_A1_000_003 TEXT_HEAVND103_02244_MOGHAN_000_025 Apologies, friend, but all moogles look the same to me... (-Churning Mists Moogle-)But at least <Emphasis>you</Emphasis> remember me! You...you <Emphasis>do</Emphasis> remember me, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
63 TEXT_HEAVND103_02244_MOGHAN_000_027 (-Churning Mists Moogle-)H-How could you mistake me for that overstuffed throne-warmer!? I'm Moghan! The courageous moogle who guided you to Zenith, kupo!
63 64 59 TEXT_HEAVND103_02244_MOGHAN_000_028 TEXT_HEAVND103_02244_Q1_000_000 (-Churning Mists Moogle-)Phew! You seemed a bit hesitant for a moment there! But I'm sure you were just fondly recalling the time we camped near Zenith, right, kupo? Do you remember the moogle?
64 65 60 TEXT_HEAVND103_02244_MOGHAN_000_029 TEXT_HEAVND103_02244_A1_000_001 (-Churning Mists Moogle-)...I see, kupo. Then I suppose our time around the campfire meant less to you than I thought it did. It's “Moghan,” by the way... <sniff> How could I forget you, Moglin!
65 66 61 TEXT_HEAVND103_02244_MOGHAN_000_030 TEXT_HEAVND103_02244_A1_000_002 But putting our shared history to one side, what brings you and your friends to Moghome, kupo? Of course I do, Moghan!
83 84 79 TEXT_HEAVND103_02244_AYMERIC_000_072 TEXT_HEAVND103_02244_WYVERN02244_000_055 ...I take from this that your battle was rather more involved than my own. Vedrfolnir seemed largely concerned with how long he could keep me rolling in the dust. Between dodging snapping fangs and slashing claws, I scarce had time to aim a blow. Great Hraesvelgr honors you with this trial. Prepare to be sorely tested...
84 85 80 TEXT_HEAVND103_02244_AYMERIC_000_073 TEXT_HEAVND103_02244_WYVERN02244_000_060 Had he truly meant to harm me, of course, I would not be standing here now. Plainly, his intent was to teach. His onslaught forced me to recall my training─about the speed of the dragon, his balance, his blind spots... It was, in short, a very thorough lesson. You have proven yourself in the eyes of great Hraesvelgr. I did not think such a thing possible...
85 86 81 TEXT_HEAVND103_02244_MOGLIN_000_074 TEXT_HEAVND103_02244_AYMERIC_000_065 Ow-ow-ow-ow-ow...kupo. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let me begin by congratulating you on the completion of your trial. Vedrfolnir cannot be faulted for effort. He is every ilm the proud warrior...or should I say, every <Emphasis>yalm</Emphasis>.
86 87 82 TEXT_HEAVND103_02244_MOGLIN_000_075 TEXT_HEAVND103_02244_ALPHINAUD_000_070 For one with a name more befitting a jester, you fight with the savagery of a rabid demon. Oh...ohhh... Oh, my poor ribs... ...Hraesvelgr saw fit to pair me with Vidofnir, but her ferocity was such that I began to wonder if I hadn't simply imagined her injury.
88 TEXT_HEAVND103_02244_MOGLIN_000_076 Do you see how my wings are kinked? Even my pom aches! After this drubbing, I fear my loyal subjects will have to bear the load of my personal chores for quite some time, kupo. Possibly indefinitely.
87 89 83 TEXT_HEAVND103_02244_MOGHAN_000_077 TEXT_HEAVND103_02244_ALPHINAUD_000_071 What!? When I told you about <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s trial, I didn't mean for the <Emphasis>rest of us</Emphasis> to suffer... ...Yet my trial pales into insignificance next to yours. How fared you in your duel with Hraesvelgr?
88 90 84 TEXT_HEAVND103_02244_MOGLIN_000_078 TEXT_HEAVND103_02244_AYMERIC_000_072 ...That's <Emphasis>triple</Emphasis> shifts for you, Moghan. ...I take from this that your battle was rather more involved than my own. Vedrfolnir seemed largely concerned with how long he could keep me rolling in the dust. Between dodging snapping fangs and slashing claws, I scarce had time to aim a blow.
89 91 85 TEXT_HEAVND103_02244_MOGHAN_000_079 TEXT_HEAVND103_02244_AYMERIC_000_073 <splutter> <Emphasis>Triple</Emphasis>!? But that's not fair!!! There's no justice, kupo... None at all! Had he truly meant to harm me, of course, I would not be standing here now. Plainly, his intent was to teach. His onslaught forced me to recall my training─about the speed of the dragon, his balance, his blind spots... It was, in short, a very thorough lesson.
92 88 TEXT_HEAVND103_02244_MOGLIN_000_076 Do you see how my wings are kinked? Even my pom aches! After this drubbing, I fear my loyal subjects will have to bear the load of my personal chores for quite some time, kupo. Possibly indefinitely.
93 89 TEXT_HEAVND103_02244_MOGHAN_000_077 What!? When I told you about <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s trial, I didn't mean for the <Emphasis>rest of us</Emphasis> to suffer...
94 90 TEXT_HEAVND103_02244_MOGLIN_000_078 ...That's <Emphasis>triple</Emphasis> shifts for you, Moghan.
95 91 TEXT_HEAVND103_02244_MOGHAN_000_079 <splutter> <Emphasis>Triple</Emphasis>!? But that's not fair!!! There's no justice, kupo... None at all!
96 92 TEXT_HEAVND103_02244_VIDOFNIR_000_001 (★未使用/削除予定★)
+3 -8
View File
@@ -3,13 +3,9 @@
int32,str,str
0,"TEXT_HEAVND104_02245_SEQ_00","Aymeric is desperate to fly to Ishgard's defense."
1,"TEXT_HEAVND104_02245_SEQ_01","You and your companions settle upon the backs of Hraesvelgr and his kin, and dive through the clouds in the direction of Ishgard. Soon after, you alight, hands numb and eyes stinging, on the Steps of Faith in the midst of battle. With a mixture of surprise and scorn, Nidhogg welcomes Hraesvelgr, who attempts in vain to persuade his brother from his vengeful course. A mighty clash then ensues between the pair, from which there can be only one victor... The city's defenders watch transfixed as Hraesvelgr tumbles onto the bridge, beaten and bloody, Ishgard's fate seemingly sealed. Triumphant, Nidhogg revels in the moment, only to learn that his fallen sibling has entrusted you with a gift: one half of his power."
2,"TEXT_HEAVND104_02245_SEQ_02","With Hraesvelgr's might now commingled with your own, you are become Ishgard's best and last hope of staying the rampaging Nidhogg. Slay the great wyrm's shade, and bring an end to a thousand years of fire and blood!
※The Final Steps of Faith can be accessed via the Duty Finder."
2,"TEXT_HEAVND104_02245_SEQ_02","With Hraesvelgr's might now commingled with your own, you are become Ishgard's best and last hope of staying the rampaging Nidhogg. Slay the great wyrm's shade, and bring an end to a thousand years of fire and blood!
4,"TEXT_HEAVND104_02245_SEQ_04","Following Alphinaud's lead, you join in the struggle to tear Nidhogg's eyes from Estinien's mail. Using every onze of your strength, you wrestle with the hateful things, arcs of crackling aether enveloping you in agony, but just when the feat appears beyond you, you appear to receive aid from a most unexpected source...
With one final heave, you succeed in separating man and wyrm, and for an instant you glimpse Nidhogg's disembodied spirit, before casting his eyes into the abyss. At long last, it is over. Having done all you can for Estinien, you watch as Ser Aymeric bears him back to Ishgard. Join Alphinaud at the Arc of the Worthy, and discuss the aftermath of the battle."
※The Final Steps of Faith can be accessed via the Duty Finder."
3,"TEXT_HEAVND104_02245_SEQ_03","You have succeeded in subduing Nidhogg's shade. Wrest the wyrm's eyes from Estinien's armor, and rid your companion of Nidhogg's virulent spirit."
4,"TEXT_HEAVND104_02245_SEQ_04","Following Alphinaud's lead, you join in the struggle to tear Nidhogg's eyes from Estinien's mail. Using every onze of your strength, you wrestle with the hateful things, arcs of crackling aether enveloping you in agony, but just when the feat appears beyond you, you appear to receive aid from a most unexpected source...
@@ -71,6 +67,5 @@ With one final heave, you succeed in separating man and wyrm, and for an instant
59,"TEXT_HEAVND104_02245_BELTARDOIS_000_070","I bid you welcome, slayer of Nidhogg! Ever do the gates of Ishgard stand open to our savior!"
60,"TEXT_HEAVND104_02245_MARCELAIN_000_071","Warrior of warriors! It is ever a pleasure to see you."
61,"TEXT_HEAVND104_02245_LOANNE_000_072","The light of the Holy See has faded, and the wyrm's shadow darkens our walls no more. That I would live to witness the passing of one age into the next..."
66,"TEXT_HEAVND104_02245_TESCELINGEON_000_077","After centuries of fighting, are we finally at peace...?
Bah! What a mawkish old fool I've become! I must needs return to my duties!"
62,"TEXT_HEAVND104_02245_CHAUNOLLET_000_073","Nay, I'll not deny it: without your skill and fortitude, the city would now be ash. Would that more of your adventuring brethren possessed such qualities."
63,"TEXT_HEAVND104_02245_QUOMONRENTIN_000_074","The Horde is routed, aye, but I will not count this war over until each blackened stone has been replaced."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVND104_02245_SEQ_00 Aymeric is desperate to fly to Ishgard's defense.
5 1 TEXT_HEAVND104_02245_SEQ_01 You and your companions settle upon the backs of Hraesvelgr and his kin, and dive through the clouds in the direction of Ishgard. Soon after, you alight, hands numb and eyes stinging, on the Steps of Faith in the midst of battle. With a mixture of surprise and scorn, Nidhogg welcomes Hraesvelgr, who attempts in vain to persuade his brother from his vengeful course. A mighty clash then ensues between the pair, from which there can be only one victor... The city's defenders watch transfixed as Hraesvelgr tumbles onto the bridge, beaten and bloody, Ishgard's fate seemingly sealed. Triumphant, Nidhogg revels in the moment, only to learn that his fallen sibling has entrusted you with a gift: one half of his power.
6 2 TEXT_HEAVND104_02245_SEQ_02 With Hraesvelgr's might now commingled with your own, you are become Ishgard's best and last hope of staying the rampaging Nidhogg. Slay the great wyrm's shade, and bring an end to a thousand years of fire and blood! ※The Final Steps of Faith can be accessed via the Duty Finder. With Hraesvelgr's might now commingled with your own, you are become Ishgard's best and last hope of staying the rampaging Nidhogg. Slay the great wyrm's shade, and bring an end to a thousand years of fire and blood! ※The Final Steps of Faith can be accessed via the Duty Finder.
3 TEXT_HEAVND104_02245_SEQ_03 You have succeeded in subduing Nidhogg's shade. Wrest the wyrm's eyes from Estinien's armor, and rid your companion of Nidhogg's virulent spirit.
4 TEXT_HEAVND104_02245_SEQ_04 Following Alphinaud's lead, you join in the struggle to tear Nidhogg's eyes from Estinien's mail. Using every onze of your strength, you wrestle with the hateful things, arcs of crackling aether enveloping you in agony, but just when the feat appears beyond you, you appear to receive aid from a most unexpected source... With one final heave, you succeed in separating man and wyrm, and for an instant you glimpse Nidhogg's disembodied spirit, before casting his eyes into the abyss. At long last, it is over. Having done all you can for Estinien, you watch as Ser Aymeric bears him back to Ishgard. Join Alphinaud at the Arc of the Worthy, and discuss the aftermath of the battle.
7 5 3 TEXT_HEAVND104_02245_SEQ_05 TEXT_HEAVND104_02245_SEQ_03 Upon returning to Ishgard, Alphinaud praises you for your victory over Nidhogg's shade. Whatever joy he feels at the dread wyrm's defeat, however, is overshadowed by his concern for the battered Estinien... You have succeeded in subduing Nidhogg's shade. Wrest the wyrm's eyes from Estinien's armor, and rid your companion of Nidhogg's virulent spirit.
8 6 4 TEXT_HEAVND104_02245_SEQ_06 TEXT_HEAVND104_02245_SEQ_04 Following Alphinaud's lead, you join in the struggle to tear Nidhogg's eyes from Estinien's mail. Using every onze of your strength, you wrestle with the hateful things, arcs of crackling aether enveloping you in agony, but just when the feat appears beyond you, you appear to receive aid from a most unexpected source... With one final heave, you succeed in separating man and wyrm, and for an instant you glimpse Nidhogg's disembodied spirit, before casting his eyes into the abyss. At long last, it is over. Having done all you can for Estinien, you watch as Ser Aymeric bears him back to Ishgard. Join Alphinaud at the Arc of the Worthy, and discuss the aftermath of the battle.
7 TEXT_HEAVND104_02245_SEQ_07
8 TEXT_HEAVND104_02245_SEQ_08
9 9 5 TEXT_HEAVND104_02245_SEQ_09 TEXT_HEAVND104_02245_SEQ_05 Upon returning to Ishgard, Alphinaud praises you for your victory over Nidhogg's shade. Whatever joy he feels at the dread wyrm's defeat, however, is overshadowed by his concern for the battered Estinien...
10 10 6 TEXT_HEAVND104_02245_SEQ_10 TEXT_HEAVND104_02245_SEQ_06
11 11 7 TEXT_HEAVND104_02245_SEQ_11 TEXT_HEAVND104_02245_SEQ_07
67 67 63 TEXT_HEAVND104_02245_HANDELOUP_000_078 TEXT_HEAVND104_02245_QUOMONRENTIN_000_074 Though our principal foe lies defeated, we shall continue to keep order inside the walls and protect the citizenry. In that much at least, the duties of the Temple Knights remain unchanged. The Horde is routed, aye, but I will not count this war over until each blackened stone has been replaced.
68 64 TEXT_HEAVND104_02245_GONDELIMBAUD_000_075 'Tis you! The champion who slew Nidhogg! Your deeds shall pass into legend, yet I am honored to speak with you thus in the flesh!
69 65 TEXT_HEAVND104_02245_VAINCANNET_000_076 The Horde is fled, and there is much cause to celebrate...but I shall keep one eye on the horizon nonetheless.
70 66 TEXT_HEAVND104_02245_TESCELINGEON_000_077 After centuries of fighting, are we finally at peace...? Bah! What a mawkish old fool I've become! I must needs return to my duties!
71 67 TEXT_HEAVND104_02245_HANDELOUP_000_078 Though our principal foe lies defeated, we shall continue to keep order inside the walls and protect the citizenry. In that much at least, the duties of the Temple Knights remain unchanged.
+3 -6
View File
@@ -68,10 +68,7 @@ int32,str,str
64,"TEXT_HEAVND105_02246_EMMANELLAIN_000_030","Without the guiding hand of yours truly, House Haillenarte's famous dragonkillers wouldn't have killed <Emphasis>half</Emphasis> so many dragons just now─as I shall be sure to tell my lady when next we meet..."
65,"TEXT_HEAVND105_02246_HONOROIT_000_035","If my lord's irrepressible optimism were ever to fix upon something about which he had cause to be optimistic, I dare not think what he might achieve."
66,"TEXT_HEAVND105_02246_BUTLER02246_000_040","Once more you risk your life in service to Ishgard. We are forever in your debt."
67,"TEXT_HEAVND105_02246_HOUSEFORTEMPSSTEWARD02246_000_045","We prayed for your safe return, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. If I may be so bold...
Welcome home."
68,"TEXT_HEAVND105_02246_AYMERIC_000_050","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my friend. What can I do for the savior of Ishgard?
...You seek Master Alphinaud? Ah. He came to relieve me of my vigil a short while ago."
67,"TEXT_HEAVND105_02246_HOUSEFORTEMPSSTEWARD02246_000_045","We prayed for your safe return, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. If I may be so bold...
Welcome home."
68,"TEXT_HEAVND105_02246_AYMERIC_000_050","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my friend. What can I do for the savior of Ishgard?
70,"TEXT_HEAVND105_02246_AYMERIC_000_052","Though he would sooner faint than admit it, the boy must be exhausted by Hraesvelgr's trial and all that followed...
Estinien is blessed to have such devoted comrades."
...You seek Master Alphinaud? Ah. He came to relieve me of my vigil a short while ago."
1 key 0 1
68 64 TEXT_HEAVND105_02246_EMMANELLAIN_000_030 Without the guiding hand of yours truly, House Haillenarte's famous dragonkillers wouldn't have killed <Emphasis>half</Emphasis> so many dragons just now─as I shall be sure to tell my lady when next we meet...
69 65 TEXT_HEAVND105_02246_HONOROIT_000_035 If my lord's irrepressible optimism were ever to fix upon something about which he had cause to be optimistic, I dare not think what he might achieve.
70 66 TEXT_HEAVND105_02246_BUTLER02246_000_040 Once more you risk your life in service to Ishgard. We are forever in your debt.
71 67 TEXT_HEAVND105_02246_HOUSEFORTEMPSSTEWARD02246_000_045 We prayed for your safe return, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. If I may be so bold... Welcome home. We prayed for your safe return, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. If I may be so bold... Welcome home.
72 68 TEXT_HEAVND105_02246_AYMERIC_000_050 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my friend. What can I do for the savior of Ishgard? ...You seek Master Alphinaud? Ah. He came to relieve me of my vigil a short while ago. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my friend. What can I do for the savior of Ishgard? ...You seek Master Alphinaud? Ah. He came to relieve me of my vigil a short while ago.
69 TEXT_HEAVND105_02246_AYMERIC_000_051 When he begged to sit at Estinien's side, I could not well refuse him.
70 TEXT_HEAVND105_02246_AYMERIC_000_052 Though he would sooner faint than admit it, the boy must be exhausted by Hraesvelgr's trial and all that followed... Estinien is blessed to have such devoted comrades.
73 69 TEXT_HEAVND105_02246_AYMERIC_000_051 When he begged to sit at Estinien's side, I could not well refuse him.
74 70 TEXT_HEAVND105_02246_AYMERIC_000_052 Though he would sooner faint than admit it, the boy must be exhausted by Hraesvelgr's trial and all that followed... Estinien is blessed to have such devoted comrades.
+2 -7
View File
@@ -3,11 +3,7 @@
int32,str,str
0,"TEXT_HEAVND106_02247_SEQ_00","Aymeric appears lost in nostalgia."
1,"TEXT_HEAVND106_02247_SEQ_01","Ser Aymeric relates a small part of his and Estinien's shared history, and muses on the brotherly bond which has formed between Alphinaud and the gruff dragoon. His thoughts are interrupted, however, by the sudden arrival of a messenger who urges the lord commander to visit the infirmary immediately. Trouble Ser Aymeric for news of your ailing comrade's condition."
2,"TEXT_HEAVND106_02247_SEQ_02","Having followed Ser Aymeric to the infirmary, you are relieved to find Estinien in full possession of his senses and already mocking the openly weeping Alphinaud. You sense, however, that he is a changed man. Having spoken of his spirit's enslavement by Nidhogg, he declares at last that he intends to surrender the mantle of Azure Dragoon, his hunt now at an end.
Echoing Estinien's resolve, Ser Aymeric finally moves to abolish the thousand-year rule of the archbishops, paving the way for a new republic. In the days that follow, Ishgard's governance is placed in the hands of a newly formed House of Commons and House of Lords. And though Ser Aymeric would like nothing more than to lay down the reins of state, he soon finds himself elected to the highest seat in the latter.
You, meanwhile, borrow Midgardsormr's wings to escort Hraesvelgr back to Zenith, and find the former lord commander waiting to greet you upon your return. Speak with Ser Aymeric at the airship landing."
2,"TEXT_HEAVND106_02247_SEQ_02","Having followed Ser Aymeric to the infirmary, you are relieved to find Estinien in full possession of his senses and already mocking the openly weeping Alphinaud. You sense, however, that he is a changed man. Having spoken of his spirit's enslavement by Nidhogg, he declares at last that he intends to surrender the mantle of Azure Dragoon, his hunt now at an end.
Echoing Estinien's resolve, Ser Aymeric finally moves to abolish the thousand-year rule of the archbishops, paving the way for a new republic. In the days that follow, Ishgard's governance is placed in the hands of a newly formed House of Commons and House of Lords. And though Ser Aymeric would like nothing more than to lay down the reins of state, he soon finds himself elected to the highest seat in the latter.
@@ -81,8 +77,7 @@ You, meanwhile, borrow Midgardsormr's wings to escort Hraesvelgr back to Zenith,
69,"TEXT_HEAVND106_02247_AYMERIC_000_033","The myth which guided our society for generations lies in tatters─am I then to be scorned for building upon the system of nobility that I once sought to tear down? And what strange jest is this that places me at its pinnacle? An archbishop's bastard at the head of the House of Lords..."
70,"TEXT_HEAVND106_02247_AYMERIC_000_034","...Ah, but these questions are for me to answer."
71,"TEXT_HEAVND106_02247_AYMERIC_000_035","It is not in man's nature to change overnight. This I learned through painful experience. And it was this hard lesson which convinced me to take the path which we now follow. Even as we rebuild the bridge between man and dragon, so must we reimagine Ishgard─one carefully placed stone at a time."
76,"TEXT_HEAVND106_02247_TATARU_000_040","You've saved the day again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
...Not that I ever doubted you would!"
72,"TEXT_HEAVND106_02247_AYMERIC_000_036","We must remember that it is not for us that we lay this groundwork, but for the men and women that our children will become. May their towers rise proudly from the fundament of our legacy."
73,"TEXT_HEAVND106_02247_AYMERIC_000_037","...I hear word from Captain Whitecape that Estinien has vanished from his sickroom. His willfulness survives undiminished."
74,"TEXT_HEAVND106_02247_AYMERIC_000_038","Should you ever happen upon our unmannerly friend on your travels, pray assure him that I shall keep Ishgard safe until he deigns to come home."
75,"TEXT_HEAVND106_02247_AYMERIC_000_039","Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And please, convey my warmest regards to Master Alphinaud."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVND106_02247_SEQ_00 Aymeric appears lost in nostalgia.
5 1 TEXT_HEAVND106_02247_SEQ_01 Ser Aymeric relates a small part of his and Estinien's shared history, and muses on the brotherly bond which has formed between Alphinaud and the gruff dragoon. His thoughts are interrupted, however, by the sudden arrival of a messenger who urges the lord commander to visit the infirmary immediately. Trouble Ser Aymeric for news of your ailing comrade's condition.
6 2 TEXT_HEAVND106_02247_SEQ_02 Having followed Ser Aymeric to the infirmary, you are relieved to find Estinien in full possession of his senses and already mocking the openly weeping Alphinaud. You sense, however, that he is a changed man. Having spoken of his spirit's enslavement by Nidhogg, he declares at last that he intends to surrender the mantle of Azure Dragoon, his hunt now at an end. Echoing Estinien's resolve, Ser Aymeric finally moves to abolish the thousand-year rule of the archbishops, paving the way for a new republic. In the days that follow, Ishgard's governance is placed in the hands of a newly formed House of Commons and House of Lords. And though Ser Aymeric would like nothing more than to lay down the reins of state, he soon finds himself elected to the highest seat in the latter. You, meanwhile, borrow Midgardsormr's wings to escort Hraesvelgr back to Zenith, and find the former lord commander waiting to greet you upon your return. Speak with Ser Aymeric at the airship landing. Having followed Ser Aymeric to the infirmary, you are relieved to find Estinien in full possession of his senses and already mocking the openly weeping Alphinaud. You sense, however, that he is a changed man. Having spoken of his spirit's enslavement by Nidhogg, he declares at last that he intends to surrender the mantle of Azure Dragoon, his hunt now at an end. Echoing Estinien's resolve, Ser Aymeric finally moves to abolish the thousand-year rule of the archbishops, paving the way for a new republic. In the days that follow, Ishgard's governance is placed in the hands of a newly formed House of Commons and House of Lords. And though Ser Aymeric would like nothing more than to lay down the reins of state, he soon finds himself elected to the highest seat in the latter. You, meanwhile, borrow Midgardsormr's wings to escort Hraesvelgr back to Zenith, and find the former lord commander waiting to greet you upon your return. Speak with Ser Aymeric at the airship landing.
3 TEXT_HEAVND106_02247_SEQ_03 Ser Aymeric is clearly burdened by his new position, but is quick to stifle his complaints, vowing to lead Ishgard into a new era of peace─one measured step at a time. He then reveals that Estinien has disappeared, and asks that you give him a message should your paths ever chance to cross. Finally, Ser Aymeric bids you convey his warmest regards to Alphinaud. Return to Fortemps Manor, and seek him out.
4 TEXT_HEAVND106_02247_SEQ_04 Alphinaud appears certain that Ser Aymeric will make good on his promise to lead the people of Ishgard safely along their chosen road, though the way be choked with the debris of history. The Scions, too, have a difficult path ahead of them─bringing about a new dawn will be no easy task in the shadow of Ascian plots and implacable primals. But as the final strains of the Dragonsong War drift gently heavensward and a newborn litany of peace swells to take its place, it cannot be denied that there is much to celebrate.
5 TEXT_HEAVND106_02247_SEQ_05
6 TEXT_HEAVND106_02247_SEQ_06
7 7 3 TEXT_HEAVND106_02247_SEQ_07 TEXT_HEAVND106_02247_SEQ_03 Ser Aymeric is clearly burdened by his new position, but is quick to stifle his complaints, vowing to lead Ishgard into a new era of peace─one measured step at a time. He then reveals that Estinien has disappeared, and asks that you give him a message should your paths ever chance to cross. Finally, Ser Aymeric bids you convey his warmest regards to Alphinaud. Return to Fortemps Manor, and seek him out.
8 8 4 TEXT_HEAVND106_02247_SEQ_08 TEXT_HEAVND106_02247_SEQ_04 Alphinaud appears certain that Ser Aymeric will make good on his promise to lead the people of Ishgard safely along their chosen road, though the way be choked with the debris of history. The Scions, too, have a difficult path ahead of them─bringing about a new dawn will be no easy task in the shadow of Ascian plots and implacable primals. But as the final strains of the Dragonsong War drift gently heavensward and a newborn litany of peace swells to take its place, it cannot be denied that there is much to celebrate.
9 9 5 TEXT_HEAVND106_02247_SEQ_09 TEXT_HEAVND106_02247_SEQ_05
77 77 73 TEXT_HEAVND106_02247_ALPHINAUD_000_050 TEXT_HEAVND106_02247_AYMERIC_000_037 You spoke with Ser Aymeric? I do not envy him his new position. ...I hear word from Captain Whitecape that Estinien has vanished from his sickroom. His willfulness survives undiminished.
78 78 74 TEXT_HEAVND106_02247_ALPHINAUD_000_051 TEXT_HEAVND106_02247_AYMERIC_000_038 Ishgard has chosen a new road, but one littered with the detritus of a thousand years of broken faith. Should you ever happen upon our unmannerly friend on your travels, pray assure him that I shall keep Ishgard safe until he deigns to come home.
79 79 75 TEXT_HEAVND106_02247_ALPHINAUD_000_052 TEXT_HEAVND106_02247_AYMERIC_000_039 Yet though her people may stumble from time to time, I know of none better than Ser Aymeric to lead the march of progress. Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And please, convey my warmest regards to Master Alphinaud.
80 80 76 TEXT_HEAVND106_02247_ALPHINAUD_000_053 TEXT_HEAVND106_02247_TATARU_000_040 As for us, there remains the small matter of ushering in a new dawn in the shadow of inscrutable Ascian machinations and a seemingly endless procession of primals... But we too must walk our chosen path─no matter how treacherous the footing! You've saved the day again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! ...Not that I ever doubted you would!
81 TEXT_HEAVND106_02247_SYSTEM_000_070 In the wake of Ishgard's governmental reform, new airship routes have been sanctioned. You may now travel to a selection of distant locales from the landing in Ishgard.
81 82 77 TEXT_HEAVND106_02247_WARRIOROFDARKNESS_000_060 TEXT_HEAVND106_02247_ALPHINAUD_000_050 Thank you, Blanhaerz. Nay, you need not remain there. We shall rendezvous at the usual place. You spoke with Ser Aymeric? I do not envy him his new position.
82 83 78 TEXT_HEAVND106_02247_ELIDIBUS_000_061 TEXT_HEAVND106_02247_ALPHINAUD_000_051 All is proceeding as expected, then? Ishgard has chosen a new road, but one littered with the detritus of a thousand years of broken faith.
83 84 79 TEXT_HEAVND106_02247_WARRIOROFDARKNESS_000_062 TEXT_HEAVND106_02247_ALPHINAUD_000_052 Aye, there is naught to concern us. Aside from one overly curious mouse... Yet though her people may stumble from time to time, I know of none better than Ser Aymeric to lead the march of progress.
+1 -2
View File
@@ -64,8 +64,7 @@ int32,str,str
60,"TEXT_HEAVNM101_02204_HELMSMAN02204_000_030","Aid! Aid, I say! These villains mean to plunder my cargo!"
61,"TEXT_HEAVNM101_02204_AIRPIRATE02204_000_031","What've we got here, then? Think you're some sort of hero, do you?"
62,"TEXT_HEAVNM101_02204_AIRPIRATE02204_000_032","Well then, you won't mind if me mates here join the fun. Make for a more heroical tale, won't it? ...The tale of how three sky pirates fed a meddlin' little <Emphasis>shite</Emphasis> <If(PlayerParameter(4))>her<Else/>his</If> own bloody eyes!"
63,"TEXT_HEAVNM101_02204_AIRPIRATE02204_000_033","What the─
Oh gods, I know that ship! It's─"
63,"TEXT_HEAVNM101_02204_AIRPIRATE02204_000_033","What the─
Oh gods, I know that ship! It's─"
64,"TEXT_HEAVNM101_02204_LEOFARD_000_034","(-???-)So <Emphasis>you're</Emphasis> the scrags what've been draggin' our good name through the mud..."
65,"TEXT_HEAVNM101_02204_AIRPIRATE02204_000_035","You...you're Redbill Leofard! We ain't done naught to you or yours. What do you want with us!?"
1 key 0 1
64 60 TEXT_HEAVNM101_02204_HELMSMAN02204_000_030 Aid! Aid, I say! These villains mean to plunder my cargo!
65 61 TEXT_HEAVNM101_02204_AIRPIRATE02204_000_031 What've we got here, then? Think you're some sort of hero, do you?
66 62 TEXT_HEAVNM101_02204_AIRPIRATE02204_000_032 Well then, you won't mind if me mates here join the fun. Make for a more heroical tale, won't it? ...The tale of how three sky pirates fed a meddlin' little <Emphasis>shite</Emphasis> <If(PlayerParameter(4))>her<Else/>his</If> own bloody eyes!
67 63 TEXT_HEAVNM101_02204_AIRPIRATE02204_000_033 What the─ Oh gods, I know that ship! It's─ What the─ Oh gods, I know that ship! It's─
64 TEXT_HEAVNM101_02204_LEOFARD_000_034 (-???-)So <Emphasis>you're</Emphasis> the scrags what've been draggin' our good name through the mud...
68 65 64 TEXT_HEAVNM101_02204_AIRPIRATE02204_000_035 TEXT_HEAVNM101_02204_LEOFARD_000_034 You...you're Redbill Leofard! We ain't done naught to you or yours. What do you want with us!? (-???-)So <Emphasis>you're</Emphasis> the scrags what've been draggin' our good name through the mud...
69 66 65 TEXT_HEAVNM101_02204_LEOFARD_000_036 TEXT_HEAVNM101_02204_AIRPIRATE02204_000_035 I think I made me position pretty clear: you take on the mantle of sky pirate, you agree to a certain code of conduct. And codes ain't worth much if folk go around breakin' 'em. Frankly, lads, you're makin' us look bad, and we can't have that. No hard feelin's though, eh? You...you're Redbill Leofard! We ain't done naught to you or yours. What do you want with us!?
70 67 66 TEXT_HEAVNM101_02204_HELMSMAN02204_000_037 TEXT_HEAVNM101_02204_LEOFARD_000_036 Oh, thank you, Mister Leofard! Thank you! I'm certain my master will wish to repay you... I think I made me position pretty clear: you take on the mantle of sky pirate, you agree to a certain code of conduct. And codes ain't worth much if folk go around breakin' 'em. Frankly, lads, you're makin' us look bad, and we can't have that. No hard feelin's though, eh?
+7 -19
View File
@@ -2,18 +2,10 @@
#,,
int32,str,str
0,"TEXT_HEAVNM102_02205_SEQ_00","Utata seems eager to share her findings on the ghost ship."
1,"TEXT_HEAVNM102_02205_SEQ_01","Utata explains how she created an “ectocompass” that allows her to track the ghost ship's unique aetheric signature. Using the readings she has taken, it seems she has been able to plot a course to intercept the cursed vessel. Gather together a trusty crew, and prepare to boldly go where no sky pirate has gone before...and lived to tell the tale!
※The Void Ark can be accessed via the Duty Finder."
1,"TEXT_HEAVNM102_02205_SEQ_01","Utata explains how she created an “ectocompass” that allows her to track the ghost ship's unique aetheric signature. Using the readings she has taken, it seems she has been able to plot a course to intercept the cursed vessel. Gather together a trusty crew, and prepare to boldly go where no sky pirate has gone before...and lived to tell the tale!
3,"TEXT_HEAVNM102_02205_SEQ_03","At the heart of the Ark, you discover a massive coffin-like object, but before you can inspect it more closely, a fearsome voidsent appears, seemingly intent on your destruction. Rather than engage the creature, however, you elect to flee the violently heaving vessel at the behest of what appears to be a talking cat. Once outside in your manacutter, you are witness to an incredible spectacle: the prow of the ship splits open, and emits a blinding blast of light that tears a rent in the very sky. The belly of the vessel then ejects the huge coffin, which disappears into the gaping rift...
Speak with Leofard back at the Gauntlet, and attempt to make sense of these portentous events."
4,"TEXT_HEAVNM102_02205_SEQ_04","Back on solid ground, your rendezvous with Utata does not proceed as planned: Radlia and her axe-wielding brutes have taken the Redbill engineer captive. They ransom her for the ectocompass, but not before Leofard slips a linkpearl into the device's casing. Though concerned about Radlia's plans for the Ark, the Redbill captain first wishes to learn more of the cat creature─one “Cait Sith”─and of the haunted vessel upon which he dwelt.
You return to the Redbills' den, and the loquacious feline reveals his nature as a familiar. He tells the tale of High Voidmage Cessair, and of the Mhachi magi who constructed the Void Ark as a means to escape the great floods of the Sixth Umbral Calamity. Sadly for them, he continues, they proved unable to control the potent entity chosen to power the ship─whom he calls Scathach, the Shadow Queen─and were forced to contend with the horde of lesser voidsent servants that her rampant energies set loose. Though they ultimately succeeded in rebinding the creatures, they did so at the cost of their own lives, leaving Cait Sith alone to guard a derelict prison. For fifteen hundred years the Void Ark drifted, until a determined voidsent arrived on the ship and once more released its malevolent inmates, his efforts culminating in what you now understand to be the liberation of Scathach's warded tomb.
After hearing Cait Sith's story, Leofard vows to aid him in tracking down the Queen's Coffin...and collect any ancient treasures uncovered along the way. For the time being, however, the pirate captain encourages you to return to your adventures, adding that you should always keep an ear open for the Redbills' call to arms."
※The Void Ark can be accessed via the Duty Finder."
2,"TEXT_HEAVNM102_02205_SEQ_02","You have braved the depths of the Void Ark and lived to tell the tale. Make your way back to the Sea of Clouds."
3,"TEXT_HEAVNM102_02205_SEQ_03","At the heart of the Ark, you discover a massive coffin-like object, but before you can inspect it more closely, a fearsome voidsent appears, seemingly intent on your destruction. Rather than engage the creature, however, you elect to flee the violently heaving vessel at the behest of what appears to be a talking cat. Once outside in your manacutter, you are witness to an incredible spectacle: the prow of the ship splits open, and emits a blinding blast of light that tears a rent in the very sky. The belly of the vessel then ejects the huge coffin, which disappears into the gaping rift...
Speak with Leofard back at the Gauntlet, and attempt to make sense of these portentous events."
@@ -70,8 +62,7 @@ After hearing Cait Sith's story, Leofard vows to aid him in tracking down the Qu
50,"TEXT_HEAVNM102_02205_LEOFARDSCONSPIRATORS02204_100_010","Might be as there are better engineers in the realm, but I'd wager none are as inventive as our Utata. She earns her keep with her brains, not her brawn, and we're a stronger crew for it."
51,"TEXT_HEAVNM102_02205_02205_UTATA_100_015","Well met, ladies and gentlepirates! Now that we appear to have our hero, I'm happy to report that we've overcome the last obstacle to boarding the ghost ship!"
52,"TEXT_HEAVNM102_02205_LEOFARD_100_016","...Meanin' your project is proceedin' as planned?"
61,"TEXT_HEAVNM102_02205_LEOFARD_100_025","An honest-to-gods ghost ship...
Ohhh-ho-ho, this is gonna be an adventure and a half!"
53,"TEXT_HEAVNM102_02205_02205_UTATA_100_017","That it is, Captain! I knew this would be the perfect place to take readings─the scant amounts of background aether make it easy to follow the derelict's trail."
54,"TEXT_HEAVNM102_02205_STACIA_100_018","The ghost ship has what Utata tells us is a “unique aetheric signature.” She's been buildin' a device what can sniff out this particular spectral flavor, and point us in the right direction."
55,"TEXT_HEAVNM102_02205_02205_UTATA_100_019","I call it the “ectocompass”! It's allowed me to collect some solid data on the vessel's movements, and plot a reliable intercept course. No groping blindly through the clouds for us!"
56,"TEXT_HEAVNM102_02205_STACIA_100_020","All the ships are loaded and ready to fly. Just say the word, Captain."
@@ -86,15 +77,13 @@ Ohhh-ho-ho, this is gonna be an adventure and a half!"
64,"TEXT_HEAVNM102_02205_UTATA_100_040","Leofard will be taking my ectocompass with him. Just follow his lead, and you'll arrive at the derelict soon enough. Who knows what wondrous trinkets await you inside!?"
65,"TEXT_HEAVNM102_02205_LEOFARDSCONSPIRATORS02204_100_045","The captain's dragged us on some hair-raisin' ventures in his time, but summat tells me this one's gonna be the worst of the lot. If we look out for each other, though, I reckon we'll make it home in one piece...with a bit of luck."
66,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_001","Bugger me... I expected danger, but not a hells-spawned bleedin' nightmare made flesh like that! Didn't stop you and your mates, though, did it!? That's some crew you've got there, and no mistake."
76,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_011","The ship's breakin' up...
Is he tryin' to bring her down?"
67,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_002","Right, then─let's have a look inside that dirty great coffer-type...thing. Summat tells me it's filled to the brim with booty."
68,"TEXT_HEAVNM102_02205_02205_STACIA_000_003","Don't look at me! I never moved a muscle!"
69,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_004","What in the seven hells is that bastard doin'!?"
70,"TEXT_HEAVNM102_02205_02205_CAITSITH_000_005","(-???-)This way! Swiftly now!"
71,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_006","Er...can anyone else see that talkin' cat over there? Bloody hells, this adventure's gettin' queerer by the minute..."
72,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_007","...Still, I'd rather take me chances with a prattlin' puss than stay here. Get your things, mateys─we're leavin'!"
82,"TEXT_HEAVNM102_02205_CAITSITH_100_070","Long has it been since my paws have trodden aught but those cursed decks...
<sigh> Would that I had made landfall under better circumstances."
73,"TEXT_HEAVNM102_02205_02205_STACIA_000_008","But...what about the loot!?"
74,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_009","You can't spend it when you're dead! We either follow the furball, or make friends with a spell-slingin' voidborn! Your choice!"
75,"TEXT_HEAVNM102_02205_02205_STACIA_000_010","Gods damn it! How's an honest sky pirate meant to make a livin'!?"
76,"TEXT_HEAVNM102_02205_02205_LEOFARD_000_011","The ship's breakin' up...
@@ -107,8 +96,7 @@ Is he tryin' to bring her down?"
82,"TEXT_HEAVNM102_02205_CAITSITH_100_070","Long has it been since my paws have trodden aught but those cursed decks...
<sigh> Would that I had made landfall under better circumstances."
83,"TEXT_HEAVNM102_02205_02205_LEOFARD_100_080","Aye, 'twas a bit touch and go in places, I grant you, but here we all are, and all with our bits still attached! This calls for a foamin' flagon of─"
95,"TEXT_HEAVNM102_02205_02205_LEOFARD_100_091","Who, me? Naught.
...Besides slippin' a linkpearl into its casin', like. Hah hah! So long as Radlia keeps it close─and you can be damn sure she will─we'll know exactly what them thievin' bastards are plannin'! Anyone care to wager how long it'll take her to notice me little gift?"
84,"TEXT_HEAVNM102_02205_02205_LEOFARD_100_081","Hold on. Ain't we missin' someone? Didn't I tell Utata to wait for us here?"
85,"TEXT_HEAVNM102_02205_02205_RADLIA_100_082","(-???-)Never fear. We've been keeping the girl company."
86,"TEXT_HEAVNM102_02205_02205_RADLIA_100_083","But enough about her! Did you <Emphasis>see</Emphasis> the cannon on that ship? As you know, my dear Leofard, I am not easily moved, but the sheer power on display set me all aquiver."
87,"TEXT_HEAVNM102_02205_02205_LEOFARD_100_084","Well, I hope you're content to admire it from afar. That vessel ain't for the likes of you and me."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNM102_02205_SEQ_00 Utata seems eager to share her findings on the ghost ship.
5 1 TEXT_HEAVNM102_02205_SEQ_01 Utata explains how she created an “ectocompass” that allows her to track the ghost ship's unique aetheric signature. Using the readings she has taken, it seems she has been able to plot a course to intercept the cursed vessel. Gather together a trusty crew, and prepare to boldly go where no sky pirate has gone before...and lived to tell the tale! ※The Void Ark can be accessed via the Duty Finder. Utata explains how she created an “ectocompass” that allows her to track the ghost ship's unique aetheric signature. Using the readings she has taken, it seems she has been able to plot a course to intercept the cursed vessel. Gather together a trusty crew, and prepare to boldly go where no sky pirate has gone before...and lived to tell the tale! ※The Void Ark can be accessed via the Duty Finder.
2 TEXT_HEAVNM102_02205_SEQ_02 You have braved the depths of the Void Ark and lived to tell the tale. Make your way back to the Sea of Clouds.
3 TEXT_HEAVNM102_02205_SEQ_03 At the heart of the Ark, you discover a massive coffin-like object, but before you can inspect it more closely, a fearsome voidsent appears, seemingly intent on your destruction. Rather than engage the creature, however, you elect to flee the violently heaving vessel at the behest of what appears to be a talking cat. Once outside in your manacutter, you are witness to an incredible spectacle: the prow of the ship splits open, and emits a blinding blast of light that tears a rent in the very sky. The belly of the vessel then ejects the huge coffin, which disappears into the gaping rift... Speak with Leofard back at the Gauntlet, and attempt to make sense of these portentous events.
6 4 2 TEXT_HEAVNM102_02205_SEQ_04 TEXT_HEAVNM102_02205_SEQ_02 Back on solid ground, your rendezvous with Utata does not proceed as planned: Radlia and her axe-wielding brutes have taken the Redbill engineer captive. They ransom her for the ectocompass, but not before Leofard slips a linkpearl into the device's casing. Though concerned about Radlia's plans for the Ark, the Redbill captain first wishes to learn more of the cat creature─one “Cait Sith”─and of the haunted vessel upon which he dwelt. You return to the Redbills' den, and the loquacious feline reveals his nature as a familiar. He tells the tale of High Voidmage Cessair, and of the Mhachi magi who constructed the Void Ark as a means to escape the great floods of the Sixth Umbral Calamity. Sadly for them, he continues, they proved unable to control the potent entity chosen to power the ship─whom he calls Scathach, the Shadow Queen─and were forced to contend with the horde of lesser voidsent servants that her rampant energies set loose. Though they ultimately succeeded in rebinding the creatures, they did so at the cost of their own lives, leaving Cait Sith alone to guard a derelict prison. For fifteen hundred years the Void Ark drifted, until a determined voidsent arrived on the ship and once more released its malevolent inmates, his efforts culminating in what you now understand to be the liberation of Scathach's warded tomb. After hearing Cait Sith's story, Leofard vows to aid him in tracking down the Queen's Coffin...and collect any ancient treasures uncovered along the way. For the time being, however, the pirate captain encourages you to return to your adventures, adding that you should always keep an ear open for the Redbills' call to arms. You have braved the depths of the Void Ark and lived to tell the tale. Make your way back to the Sea of Clouds.
7 5 3 TEXT_HEAVNM102_02205_SEQ_05 TEXT_HEAVNM102_02205_SEQ_03 At the heart of the Ark, you discover a massive coffin-like object, but before you can inspect it more closely, a fearsome voidsent appears, seemingly intent on your destruction. Rather than engage the creature, however, you elect to flee the violently heaving vessel at the behest of what appears to be a talking cat. Once outside in your manacutter, you are witness to an incredible spectacle: the prow of the ship splits open, and emits a blinding blast of light that tears a rent in the very sky. The belly of the vessel then ejects the huge coffin, which disappears into the gaping rift... Speak with Leofard back at the Gauntlet, and attempt to make sense of these portentous events.
8 6 4 TEXT_HEAVNM102_02205_SEQ_06 TEXT_HEAVNM102_02205_SEQ_04 Back on solid ground, your rendezvous with Utata does not proceed as planned: Radlia and her axe-wielding brutes have taken the Redbill engineer captive. They ransom her for the ectocompass, but not before Leofard slips a linkpearl into the device's casing. Though concerned about Radlia's plans for the Ark, the Redbill captain first wishes to learn more of the cat creature─one “Cait Sith”─and of the haunted vessel upon which he dwelt. You return to the Redbills' den, and the loquacious feline reveals his nature as a familiar. He tells the tale of High Voidmage Cessair, and of the Mhachi magi who constructed the Void Ark as a means to escape the great floods of the Sixth Umbral Calamity. Sadly for them, he continues, they proved unable to control the potent entity chosen to power the ship─whom he calls Scathach, the Shadow Queen─and were forced to contend with the horde of lesser voidsent servants that her rampant energies set loose. Though they ultimately succeeded in rebinding the creatures, they did so at the cost of their own lives, leaving Cait Sith alone to guard a derelict prison. For fifteen hundred years the Void Ark drifted, until a determined voidsent arrived on the ship and once more released its malevolent inmates, his efforts culminating in what you now understand to be the liberation of Scathach's warded tomb. After hearing Cait Sith's story, Leofard vows to aid him in tracking down the Queen's Coffin...and collect any ancient treasures uncovered along the way. For the time being, however, the pirate captain encourages you to return to your adventures, adding that you should always keep an ear open for the Redbills' call to arms.
7 TEXT_HEAVNM102_02205_SEQ_07
8 TEXT_HEAVNM102_02205_SEQ_08
9 TEXT_HEAVNM102_02205_SEQ_09
10 TEXT_HEAVNM102_02205_SEQ_10
11 TEXT_HEAVNM102_02205_SEQ_11
12 TEXT_HEAVNM102_02205_SEQ_12
9 13 5 TEXT_HEAVNM102_02205_SEQ_13 TEXT_HEAVNM102_02205_SEQ_05
10 14 6 TEXT_HEAVNM102_02205_SEQ_14 TEXT_HEAVNM102_02205_SEQ_06
11 15 7 TEXT_HEAVNM102_02205_SEQ_15 TEXT_HEAVNM102_02205_SEQ_07
62 66 58 TEXT_HEAVNM102_02205_02205_LEOFARD_000_001 TEXT_HEAVNM102_02205_02205_UTATA_100_022 Bugger me... I expected danger, but not a hells-spawned bleedin' nightmare made flesh like that! Didn't stop you and your mates, though, did it!? That's some crew you've got there, and no mistake. Aye, Captain! Grab an armload of treasure for me!
63 67 59 TEXT_HEAVNM102_02205_02205_LEOFARD_000_002 TEXT_HEAVNM102_02205_LEOFARD_100_023 Right, then─let's have a look inside that dirty great coffer-type...thing. Summat tells me it's filled to the brim with booty. Now, we've got no way of knowin' what's waitin' for us on that cursed hulk, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, so you'd best bring along a few mates what you know you can trust. Don't hurt to be too careful, seein' as how you'll be goin' in first and all. I did tell you you'd be goin' in first, didn't I? I, well, you will.
64 68 60 TEXT_HEAVNM102_02205_02205_STACIA_000_003 TEXT_HEAVNM102_02205_LEOFARD_100_024 Don't look at me! I never moved a muscle! The rest of us'll be guardin' the rear, just in case Radlia and her brood decide to stick their beaks in where they ain't wanted. Don't worry, she'll not get past us, so you can concentrate on carvin' a path into the ship's belly!
65 69 61 TEXT_HEAVNM102_02205_02205_LEOFARD_000_004 TEXT_HEAVNM102_02205_LEOFARD_100_025 What in the seven hells is that bastard doin'!? An honest-to-gods ghost ship... Ohhh-ho-ho, this is gonna be an adventure and a half!
70 TEXT_HEAVNM102_02205_02205_CAITSITH_000_005 (-???-)This way! Swiftly now!
66 71 62 TEXT_HEAVNM102_02205_02205_LEOFARD_000_006 TEXT_HEAVNM102_02205_STACIA_100_030 Er...can anyone else see that talkin' cat over there? Bloody hells, this adventure's gettin' queerer by the minute... I'll be on hand to see that our curious captain don't get us all killed meddlin' with some ancient artifact or other─meanin' you'll be free to concentrate on not gettin' killed by whatever's waitin' belowdecks. Can't say fairer than that, eh?
67 72 63 TEXT_HEAVNM102_02205_02205_LEOFARD_000_007 TEXT_HEAVNM102_02205_LEOFARD_100_035 ...Still, I'd rather take me chances with a prattlin' puss than stay here. Get your things, mateys─we're leavin'! We'll deal with any sneaky bastards what try creepin' in behind us while you and your mates forge ahead. That hulk's secrets'll be ours alone.
68 73 64 TEXT_HEAVNM102_02205_02205_STACIA_000_008 TEXT_HEAVNM102_02205_UTATA_100_040 But...what about the loot!? Leofard will be taking my ectocompass with him. Just follow his lead, and you'll arrive at the derelict soon enough. Who knows what wondrous trinkets await you inside!?
77 82 73 TEXT_HEAVNM102_02205_CAITSITH_100_070 TEXT_HEAVNM102_02205_02205_STACIA_000_008 Long has it been since my paws have trodden aught but those cursed decks... <sigh> Would that I had made landfall under better circumstances. But...what about the loot!?
78 83 74 TEXT_HEAVNM102_02205_02205_LEOFARD_100_080 TEXT_HEAVNM102_02205_02205_LEOFARD_000_009 Aye, 'twas a bit touch and go in places, I grant you, but here we all are, and all with our bits still attached! This calls for a foamin' flagon of─ You can't spend it when you're dead! We either follow the furball, or make friends with a spell-slingin' voidborn! Your choice!
79 84 75 TEXT_HEAVNM102_02205_02205_LEOFARD_100_081 TEXT_HEAVNM102_02205_02205_STACIA_000_010 Hold on. Ain't we missin' someone? Didn't I tell Utata to wait for us here? Gods damn it! How's an honest sky pirate meant to make a livin'!?
80 85 76 TEXT_HEAVNM102_02205_02205_RADLIA_100_082 TEXT_HEAVNM102_02205_02205_LEOFARD_000_011 (-???-)Never fear. We've been keeping the girl company. The ship's breakin' up... Is he tryin' to bring her down?
86 TEXT_HEAVNM102_02205_02205_RADLIA_100_083 But enough about her! Did you <Emphasis>see</Emphasis> the cannon on that ship? As you know, my dear Leofard, I am not easily moved, but the sheer power on display set me all aquiver.
81 87 77 TEXT_HEAVNM102_02205_02205_LEOFARD_100_084 TEXT_HEAVNM102_02205_02205_CAITSITH_000_012 Well, I hope you're content to admire it from afar. That vessel ain't for the likes of you and me. (-???-)The voidsent is attempting to initiate a dimensional displacement! But the gate─it cannot possibly be large enough for the entire ship...
82 88 78 TEXT_HEAVNM102_02205_02205_RADLIA_100_085 TEXT_HEAVNM102_02205_02205_CAITSITH_000_013 Do not presume to measure me by your own limitations. Besides, I believe I've shown how <Emphasis>resourceful</Emphasis> I can be. (-???-)<gasp> The Queen's Coffin! He takes it beyond our reach!
83 89 79 TEXT_HEAVNM102_02205_02205_RADLIA_100_086 TEXT_HEAVNM102_02205_02205_LEOFARD_000_014 Which brings me neatly to the point. You have in your possession a device capable of tracking the ghost ship. Hand it over, or your engineer shall suffer the consequences. Well, there don't seem much point hangin' 'round here. Let's get back to solid ground.
84 90 80 TEXT_HEAVNM102_02205_02205_RADLIA_100_087 TEXT_HEAVNM102_02205_STACIA_100_060 ...Perfect. A compass pointing the way to my just reward. A weapon like that belongs in the hands of one with the will to use it! What kind of cat is that anyway? And what was it doin' on that ship...?
85 91 81 TEXT_HEAVNM102_02205_02205_RADLIA_101_087 TEXT_HEAVNM102_02205_LEOFARDSCONSPIRATORS02204_100_065 Come, lads. Our business here is concluded. Ugh... Me poor heart... 'Tis a pity about the loot and no mistake, but at least we made it out in one piece. As the captain's so fond of sayin', “You can't spend it when you're dead!” <sigh>
86 92 82 TEXT_HEAVNM102_02205_02205_UTATA_100_088 TEXT_HEAVNM102_02205_CAITSITH_100_070 I'm sorry, Captain. They caught me off guard... Long has it been since my paws have trodden aught but those cursed decks... <sigh> Would that I had made landfall under better circumstances.
93 TEXT_HEAVNM102_02205_STACIA_100_089 ...You get a bang on the head or summat? The man I know would never give in to scum like her without a fight. Unless─
87 94 83 TEXT_HEAVNM102_02205_STACIA_100_090 TEXT_HEAVNM102_02205_02205_LEOFARD_100_080 <sigh> What did you do to the compass? Aye, 'twas a bit touch and go in places, I grant you, but here we all are, and all with our bits still attached! This calls for a foamin' flagon of─
88 95 84 TEXT_HEAVNM102_02205_02205_LEOFARD_100_091 TEXT_HEAVNM102_02205_02205_LEOFARD_100_081 Who, me? Naught. ...Besides slippin' a linkpearl into its casin', like. Hah hah! So long as Radlia keeps it close─and you can be damn sure she will─we'll know exactly what them thievin' bastards are plannin'! Anyone care to wager how long it'll take her to notice me little gift? Hold on. Ain't we missin' someone? Didn't I tell Utata to wait for us here?
89 96 85 TEXT_HEAVNM102_02205_STACIA_100_092 TEXT_HEAVNM102_02205_02205_RADLIA_100_082 That's very clever and all, but how were you proposin' to stop her from gettin' her hands on that derelict and its great big cannon? (-???-)Never fear. We've been keeping the girl company.
96 103 92 TEXT_HEAVNM102_02205_02205_CAITSITH_000_051 TEXT_HEAVNM102_02205_02205_UTATA_100_088 The sorcerers of Mhach were masters of destructive magicks, and they brought that terrible power to bear against Amdapor and Nym in the War of the Magi. I'm sorry, Captain. They caught me off guard...
97 104 93 TEXT_HEAVNM102_02205_02205_CAITSITH_000_052 TEXT_HEAVNM102_02205_STACIA_100_089 The titanic forces they unleashed, however, took a heavy toll upon the land, ultimately resulting in a colossal flood that drowned the realm of Eorzea─a catastrophe which my master, High Voidmage Cessair, was wise enough to foresee. ...You get a bang on the head or summat? The man I know would never give in to scum like her without a fight. Unless─
98 105 94 TEXT_HEAVNM102_02205_02205_STACIA_000_053 TEXT_HEAVNM102_02205_STACIA_100_090 Wait, wait, wait... Colossal flood? Are you talkin' about the Sixth Umbral Calamity? <sigh> What did you do to the compass?
99 106 95 TEXT_HEAVNM102_02205_02205_CAITSITH_000_054 TEXT_HEAVNM102_02205_02205_LEOFARD_100_091 Hmm, I suppose you would know it as such... Now, where was I? Ah, yes. When they learned of the fate that awaited them, the Mhachi magi began construction of a gargantuan vessel that would bear their people to the skies, and to safety. Who, me? Naught. ...Besides slippin' a linkpearl into its casin', like. Hah hah! So long as Radlia keeps it close─and you can be damn sure she will─we'll know exactly what them thievin' bastards are plannin'! Anyone care to wager how long it'll take her to notice me little gift?
107 TEXT_HEAVNM102_02205_02205_CAITSITH_000_055 The operation of the Void Ark, as the ship came to be called, was entrusted to Cessair. Prior to that, of course, my master had been a prisoner in her own home, confined for her outspoken opposition to the war...
100 108 96 TEXT_HEAVNM102_02205_02205_UTATA_000_056 TEXT_HEAVNM102_02205_STACIA_100_092 So the Ark was meant as a <Emphasis>sanctuary</Emphasis>? Then, how did it come to be so...um... I mean, what happened to all the people? And where did all the voidsent come from? That's very clever and all, but how were you proposin' to stop her from gettin' her hands on that derelict and its great big cannon?
101 109 97 TEXT_HEAVNM102_02205_02205_CAITSITH_000_057 TEXT_HEAVNM102_02205_02205_LEOFARD_100_093 By what power do you imagine such a massive craft remains aloft? The energy required to raise the Ark was siphoned from over a thousand otherworldly servants sealed within the vessel. I ain't worked that part out yet. But I 'spect it'll start with us keepin' a close eye on the Talons.
102 110 98 TEXT_HEAVNM102_02205_02205_CAITSITH_000_058 TEXT_HEAVNM102_02205_02205_LEOFARD_100_094 Advances in Mhachi sorcery were made for one reason and one reason only: cataclysmic destructive power. And the swiftest─and most dangerous─method of acquiring that power was through the enslavement of voidsent entities. 'Fore we get into any of that, though, I've got some questions what need answerin'.
+6 -13
View File
@@ -8,9 +8,7 @@ int32,str,str
4,"TEXT_HEAVNM201_02285_SEQ_04","You find Utata almost sobbing over the apparent failure of her newly built ectocompass. After hearing the painstaking process behind its construction, however, Cait Sith theorizes that the issue lies not with the device, but with the location of the energy the device is tracking. Almost coinciding with her realization that she now holds a reliable method for hunting down Diabolos, Utata receives an urgent call from Stacia. It seems that a number of Talon airships are on an approach course to the Parrock. Return to the Redbills' roost, and speak with Leofard."
5,"TEXT_HEAVNM201_02285_SEQ_05","You arrive back at the Parrock to find a pair of weary and disheveled Talons with a woeful tale to tell. It seems that Radlia and her crew were directed by the stolen ectocompass to the ruins of Mhach, where they were ambushed by nightmarish voidsent. The Talons then beg Leofard to rescue Radlia from the fiends, a request to which he agrees after learning of the existence of a powerful artifact hidden within the remnants of the city. Join the Redbill captain back in his private quarters, and help decide your next move."
6,"TEXT_HEAVNM201_02285_SEQ_06","According to Cait Sith, the Nullstone─an artifact capable of obliterating even the most powerful voidsent─was left behind to sink with the doomed city of Mhach. With the ruins now exposed, however, the feline familiar reasons that it will only be a matter of time before Diabolos and his minions break through the wards protecting the relic. Lured by the prospect of loot and adventure, Leofard lays down a plan to rescue Radlia and snatch the artifact from under the fiends' noses. Head out to the Parrock airship landing and speak with the Redbill captain when you are ready to fly."
7,"TEXT_HEAVNM201_02285_SEQ_07","Though it took the promise of treasure to persuade him, Leofard has agreed to attempt the rescue of Captain Radlia from the clutches of the voidsent. While he and his crew search for the lost Talons, you have been tasked with carving a path through to the heart of the Mhachi ruins. You must retrieve the Nullstone before Diabolos, or risk forfeiting a potent weapon in the battle against your demonic foe.
※The Weeping City of Mhach can be accessed via the Duty Finder."
7,"TEXT_HEAVNM201_02285_SEQ_07","Though it took the promise of treasure to persuade him, Leofard has agreed to attempt the rescue of Captain Radlia from the clutches of the voidsent. While he and his crew search for the lost Talons, you have been tasked with carving a path through to the heart of the Mhachi ruins. You must retrieve the Nullstone before Diabolos, or risk forfeiting a potent weapon in the battle against your demonic foe.
※The Weeping City of Mhach can be accessed via the Duty Finder."
8,"TEXT_HEAVNM201_02285_SEQ_08","You have survived your foray into the heart of the Weeping City. Make your way back to the Parrock."
@@ -70,8 +68,7 @@ int32,str,str
62,"TEXT_HEAVNM201_02285_LEOFARD_000_024","Well I've been eavesdroppin' with that linkpearl I slipped into the casin', hopin' to catch somethin' useful. But all I've heard from her and her sorry crew is snorin', grumblin', and japes about the archbishop's holy nethers."
63,"TEXT_HEAVNM201_02285_LEOFARD_000_025","In the end, it seems we've no choice but to do this the hard way...but a certain mewlin' annoyance refuses to acknowledge the truth of it."
64,"TEXT_HEAVNM201_02285_CAITSITH_000_026","You cannot possibly hope to investigate the entire sky with this meager handful of ne'er-do-wells! I find my suggestion to seek aid from your fellow pirate gangs a perfectly reasonable one under the circumstances!"
67,"TEXT_HEAVNM201_02285_STACIA_000_029","And so it goes, 'round and 'round...
Knowin' pirates as I do, I find myself sidin' with the captain on this. But what of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Any thoughts on the matter?"
65,"TEXT_HEAVNM201_02285_LEOFARD_000_027","Ah, stow it, you mangy alley cat! You've not the faintest idea of how sky pirates operate! Best case scenario, we'd be locked into a deal to hand over any treasure we find─and that's assumin' we weren't laughed out of the room to begin with!"
66,"TEXT_HEAVNM201_02285_CAITSITH_000_028","You cannot assume that every man and woman shares your base morality! If we but made the attempt, I am sure we could convince some few of the nobility of our cause!"
67,"TEXT_HEAVNM201_02285_STACIA_000_029","And so it goes, 'round and 'round...
Knowin' pirates as I do, I find myself sidin' with the captain on this. But what of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Any thoughts on the matter?"
@@ -86,14 +83,12 @@ Knowin' pirates as I do, I find myself sidin' with the captain on this. But what
76,"TEXT_HEAVNM201_02285_LEOFARD_000_046","You might as well head back to your adventures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...unless you're willin' to lend us your experience in another matter, that is."
77,"TEXT_HEAVNM201_02285_LEOFARD_000_047","Utata, our chief engineer, has been mumblin' about the Void Ark and cursin' under her breath for days. Might be as you can provide some insight into her dilemma."
78,"TEXT_HEAVNM201_02285_CAITSITH_000_048","She is conducting her research in the Sea of Clouds, yes? Well, I should rather discuss the properties of the Void Ark than continue with this fruitless debate! I shall see you down there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
82,"TEXT_HEAVNM201_02285_CAITSITH_000_066","Hmmm, mayhap I could make contact with some other pirates without Leofard's mediation...
Ah, but let us first address Mistress Utata's woes, shall we?"
79,"TEXT_HEAVNM201_02285_STACIA_000_055","Leofard is right in not trustin' aught to our fellow pirates, but we could spend years trawlin' through the clouds. There has to be some other way..."
80,"TEXT_HEAVNM201_02285_LEOFARD_000_060","Head into the Sea of Clouds and see what's botherin' Utata. Might be as you can shed some light on her problem."
81,"TEXT_HEAVNM201_02285_CAITSITH_000_065","While waiting for word on Diabolos, I have been spending my time learning to pilot the Redbills' little airships. Thankfully, it seems I've mastered enough of the basics to manage this little jaunt."
82,"TEXT_HEAVNM201_02285_CAITSITH_000_066","Hmmm, mayhap I could make contact with some other pirates without Leofard's mediation...
Ah, but let us first address Mistress Utata's woes, shall we?"
87,"TEXT_HEAVNM201_02285_UTATA_000_075","It's this damnable ectocompass...
I made another one, you see, identical in all respects to the first compass that Radlia stole."
83,"TEXT_HEAVNM201_02285_CAITSITH_000_071","What troubles you, Mistress Utata? We were told that some matter regarding the Void Ark was causing you no small measure of grief..."
84,"TEXT_HEAVNM201_02285_CAITSITH_000_072","Mistress Utata! What are you─ Oof! Urk!"
85,"TEXT_HEAVNM201_02285_UTATA_000_073","Ah, I feel so much better now!"
86,"TEXT_HEAVNM201_02285_UTATA_000_074","My apologies, Cait Sith. You had the misfortune to enter my field of view just as I felt the intense desire to squeeze something warm and furry."
@@ -146,8 +141,7 @@ I made another one, you see, identical in all respects to the first compass that
132,"TEXT_HEAVNM201_02285_CAITSITH_000_151","...If I am to speak of the Nullstone, then I must first explain the method by which Mhachi sorcerers would bind the voidsent into service."
133,"TEXT_HEAVNM201_02285_CAITSITH_000_152","The more powerful the voidsent, the more difficult it is to manifest its presence in this world. Their own immense strength weighs them down like an anchor, you see, preventing them from breaking the surface of our dimension."
134,"TEXT_HEAVNM201_02285_CAITSITH_000_153","And that is why they “cooperate” with mortal sorcerers. A mage can provide a suitable vessel for the summoning, or rip a large enough hole in the fabric of reality for the entity itself to step through."
140,"TEXT_HEAVNM201_02285_CAITSITH_000_159","When it came to the glory of Mhach, the ends justified the means...
In any event, we can be certain that Diabolos seeks to secure the Nullstone before it falls into mortal hands, and thereby ensure that Scathach will reign unopposed."
135,"TEXT_HEAVNM201_02285_STACIA_000_154","...And let me guess: the mage forces the voidsent to agree to a pact in return for the invitation into our world?"
136,"TEXT_HEAVNM201_02285_CAITSITH_000_155","That is correct. But it would be foolhardy to expect such devious and malevolent creatures to abide by the spirit of even the most carefully worded contract."
137,"TEXT_HEAVNM201_02285_CAITSITH_000_156","Thus did the Mhachi magi construct an occult device that would more securely bind the voidsent to their will─a safeguard of sorts, that to the best of my knowledge yet lies entombed within the remnants of the ancient city."
138,"TEXT_HEAVNM201_02285_CAITSITH_000_157","The Nullstone was seen as a last resort! Should a voidsent break its pact and turn on its summoner, the mage could use the relic to disperse the very essence of even the most potent entity, obliterating it completely."
@@ -181,8 +175,7 @@ In any event, we can be certain that Diabolos seeks to secure the Nullstone befo
165,"TEXT_HEAVNM201_02285_LEOFARD_000_218","You've never been aught but an obstacle to me. Do you remember the first time we met? You were roarin' with laughter at the sight of all them Allagan relics until I used your pretty blonde head as a steppin'-stone!"
166,"TEXT_HEAVNM201_02285_RADLIA_000_219","Damn you, you selfish bastard! And damn me for expecting you to act any different! If I had my weapons, I'd blow a bloody hole in your belly!"
167,"TEXT_HEAVNM201_02285_LEOFARD_000_220","Have you forgotten how awful a shot you are? Not much of a threat when I've seen you miss the side of a cathedral at ten yalms."
174,"TEXT_HEAVNM201_02285_STACIA_000_230","Aye, it all worked out in the end, but I've had just about enough of Leofard's folly.
...Ugh, I must've said that a hundred times by now."
168,"TEXT_HEAVNM201_02285_FERDIAD_000_221","Silence, you grinning fool! You've ruined my moment, and now I'll ruin your smirking face!"
169,"TEXT_HEAVNM201_02285_LEOFARD_000_222","Now, puss!"
170,"TEXT_HEAVNM201_02285_FERDIAD_000_223","What─ Aaargh! It burns!"
171,"TEXT_HEAVNM201_02285_CAITSITH_000_224","This world is not your stage, unholy harlequin! Begone from our realm!"
1 key 0 1
8 4 TEXT_HEAVNM201_02285_SEQ_04 You find Utata almost sobbing over the apparent failure of her newly built ectocompass. After hearing the painstaking process behind its construction, however, Cait Sith theorizes that the issue lies not with the device, but with the location of the energy the device is tracking. Almost coinciding with her realization that she now holds a reliable method for hunting down Diabolos, Utata receives an urgent call from Stacia. It seems that a number of Talon airships are on an approach course to the Parrock. Return to the Redbills' roost, and speak with Leofard.
9 5 TEXT_HEAVNM201_02285_SEQ_05 You arrive back at the Parrock to find a pair of weary and disheveled Talons with a woeful tale to tell. It seems that Radlia and her crew were directed by the stolen ectocompass to the ruins of Mhach, where they were ambushed by nightmarish voidsent. The Talons then beg Leofard to rescue Radlia from the fiends, a request to which he agrees after learning of the existence of a powerful artifact hidden within the remnants of the city. Join the Redbill captain back in his private quarters, and help decide your next move.
10 6 TEXT_HEAVNM201_02285_SEQ_06 According to Cait Sith, the Nullstone─an artifact capable of obliterating even the most powerful voidsent─was left behind to sink with the doomed city of Mhach. With the ruins now exposed, however, the feline familiar reasons that it will only be a matter of time before Diabolos and his minions break through the wards protecting the relic. Lured by the prospect of loot and adventure, Leofard lays down a plan to rescue Radlia and snatch the artifact from under the fiends' noses. Head out to the Parrock airship landing and speak with the Redbill captain when you are ready to fly.
11 7 TEXT_HEAVNM201_02285_SEQ_07 Though it took the promise of treasure to persuade him, Leofard has agreed to attempt the rescue of Captain Radlia from the clutches of the voidsent. While he and his crew search for the lost Talons, you have been tasked with carving a path through to the heart of the Mhachi ruins. You must retrieve the Nullstone before Diabolos, or risk forfeiting a potent weapon in the battle against your demonic foe. ※The Weeping City of Mhach can be accessed via the Duty Finder. Though it took the promise of treasure to persuade him, Leofard has agreed to attempt the rescue of Captain Radlia from the clutches of the voidsent. While he and his crew search for the lost Talons, you have been tasked with carving a path through to the heart of the Mhachi ruins. You must retrieve the Nullstone before Diabolos, or risk forfeiting a potent weapon in the battle against your demonic foe. ※The Weeping City of Mhach can be accessed via the Duty Finder.
8 TEXT_HEAVNM201_02285_SEQ_08 You have survived your foray into the heart of the Weeping City. Make your way back to the Parrock.
9 TEXT_HEAVNM201_02285_SEQ_09 In the highest chambers of the Mhachi ruins, you defeat an immortal guardian of questionable sanity to release the precious Nullstone. Just as Cait Sith claims the artifact, however, the voidsent Ferdiad appears. The cackling fiend taunts you with a captive Radlia, and threatens to harm the Talon captain if you do not surrender the relic. While Leofard distracts the voidsent by feigning disinterest in Radlia's well-being, Cait Sith moves into position to smite Ferdiad with the Nullstone. The scorched voidsent flees with promises of vengeance, and you exit the ruins with both Radlia and the Mhachi artifact in your possession. Speak with Leofard on the Parrock airship landing, and celebrate the success of your mission.
12 10 8 TEXT_HEAVNM201_02285_SEQ_10 TEXT_HEAVNM201_02285_SEQ_08 Leofard praises you for your heroic contribution, but seems unimpressed by the potency of the Nullstone. Cait Sith explains that he has yet to learn how to unleash the relic's full potential, and points to Radlia's rescue as proof of the Nullstone's usefulness even at a fraction of its true power. Surprisingly, Leofard agrees with the feline's assessment, and even compliments Cait Sith for taking advantage of his bluff. It seems that shared danger has softened the captain's attitude towards the Mhachi familiar... You have survived your foray into the heart of the Weeping City. Make your way back to the Parrock.
13 11 9 TEXT_HEAVNM201_02285_SEQ_11 TEXT_HEAVNM201_02285_SEQ_09 In the highest chambers of the Mhachi ruins, you defeat an immortal guardian of questionable sanity to release the precious Nullstone. Just as Cait Sith claims the artifact, however, the voidsent Ferdiad appears. The cackling fiend taunts you with a captive Radlia, and threatens to harm the Talon captain if you do not surrender the relic. While Leofard distracts the voidsent by feigning disinterest in Radlia's well-being, Cait Sith moves into position to smite Ferdiad with the Nullstone. The scorched voidsent flees with promises of vengeance, and you exit the ruins with both Radlia and the Mhachi artifact in your possession. Speak with Leofard on the Parrock airship landing, and celebrate the success of your mission.
14 12 10 TEXT_HEAVNM201_02285_SEQ_12 TEXT_HEAVNM201_02285_SEQ_10 Leofard praises you for your heroic contribution, but seems unimpressed by the potency of the Nullstone. Cait Sith explains that he has yet to learn how to unleash the relic's full potential, and points to Radlia's rescue as proof of the Nullstone's usefulness even at a fraction of its true power. Surprisingly, Leofard agrees with the feline's assessment, and even compliments Cait Sith for taking advantage of his bluff. It seems that shared danger has softened the captain's attitude towards the Mhachi familiar...
68 66 64 TEXT_HEAVNM201_02285_CAITSITH_000_028 TEXT_HEAVNM201_02285_CAITSITH_000_026 You cannot assume that every man and woman shares your base morality! If we but made the attempt, I am sure we could convince some few of the nobility of our cause! You cannot possibly hope to investigate the entire sky with this meager handful of ne'er-do-wells! I find my suggestion to seek aid from your fellow pirate gangs a perfectly reasonable one under the circumstances!
69 67 65 TEXT_HEAVNM201_02285_STACIA_000_029 TEXT_HEAVNM201_02285_LEOFARD_000_027 And so it goes, 'round and 'round... Knowin' pirates as I do, I find myself sidin' with the captain on this. But what of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Any thoughts on the matter? Ah, stow it, you mangy alley cat! You've not the faintest idea of how sky pirates operate! Best case scenario, we'd be locked into a deal to hand over any treasure we find─and that's assumin' we weren't laughed out of the room to begin with!
70 68 66 TEXT_HEAVNM201_02285_Q2_000_000 TEXT_HEAVNM201_02285_CAITSITH_000_028 What are your thoughts on the matter? You cannot assume that every man and woman shares your base morality! If we but made the attempt, I am sure we could convince some few of the nobility of our cause!
71 69 67 TEXT_HEAVNM201_02285_A2_000_001 TEXT_HEAVNM201_02285_STACIA_000_029 We should handle this ourselves. And so it goes, 'round and 'round... Knowin' pirates as I do, I find myself sidin' with the captain on this. But what of you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Any thoughts on the matter?
70 TEXT_HEAVNM201_02285_A2_000_002 We should seek aid from other crews.
72 71 68 TEXT_HEAVNM201_02285_A2_000_003 TEXT_HEAVNM201_02285_Q2_000_000 (Keep your silence.) What are your thoughts on the matter?
73 72 69 TEXT_HEAVNM201_02285_LEOFARD_000_030 TEXT_HEAVNM201_02285_A2_000_001 See there!? Even <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> agrees with me. We proceed as we have been, and try to cover as much sky as possible. We should handle this ourselves.
74 73 70 TEXT_HEAVNM201_02285_LEOFARD_000_035 TEXT_HEAVNM201_02285_A2_000_002 What!? You're sidin' with the furball!? I would've thought you'd learned a thing or two about sky pirates by now... We should seek aid from other crews.
83 82 79 TEXT_HEAVNM201_02285_CAITSITH_000_066 TEXT_HEAVNM201_02285_STACIA_000_055 Hmmm, mayhap I could make contact with some other pirates without Leofard's mediation... Ah, but let us first address Mistress Utata's woes, shall we? Leofard is right in not trustin' aught to our fellow pirates, but we could spend years trawlin' through the clouds. There has to be some other way...
84 83 80 TEXT_HEAVNM201_02285_CAITSITH_000_071 TEXT_HEAVNM201_02285_LEOFARD_000_060 What troubles you, Mistress Utata? We were told that some matter regarding the Void Ark was causing you no small measure of grief... Head into the Sea of Clouds and see what's botherin' Utata. Might be as you can shed some light on her problem.
85 84 81 TEXT_HEAVNM201_02285_CAITSITH_000_072 TEXT_HEAVNM201_02285_CAITSITH_000_065 Mistress Utata! What are you─ Oof! Urk! While waiting for word on Diabolos, I have been spending my time learning to pilot the Redbills' little airships. Thankfully, it seems I've mastered enough of the basics to manage this little jaunt.
86 85 82 TEXT_HEAVNM201_02285_UTATA_000_073 TEXT_HEAVNM201_02285_CAITSITH_000_066 Ah, I feel so much better now! Hmmm, mayhap I could make contact with some other pirates without Leofard's mediation... Ah, but let us first address Mistress Utata's woes, shall we?
86 TEXT_HEAVNM201_02285_UTATA_000_074 My apologies, Cait Sith. You had the misfortune to enter my field of view just as I felt the intense desire to squeeze something warm and furry.
87 87 83 TEXT_HEAVNM201_02285_UTATA_000_075 TEXT_HEAVNM201_02285_CAITSITH_000_071 It's this damnable ectocompass... I made another one, you see, identical in all respects to the first compass that Radlia stole. What troubles you, Mistress Utata? We were told that some matter regarding the Void Ark was causing you no small measure of grief...
88 88 84 TEXT_HEAVNM201_02285_UTATA_000_076 TEXT_HEAVNM201_02285_CAITSITH_000_072 But look! It points in a completely different direction to where the Void Ark should currently be! I don't understand what I did wrong! I used the same plans, the same parts... Mistress Utata! What are you─ Oof! Urk!
89 89 85 TEXT_HEAVNM201_02285_CAITSITH_000_077 TEXT_HEAVNM201_02285_UTATA_000_073 I can imagine that would be infuriating. And you are certain there are no flaws in the design or the materials? Ah, I feel so much better now!
90 90 86 TEXT_HEAVNM201_02285_UTATA_000_078 TEXT_HEAVNM201_02285_UTATA_000_074 Positive. I've tweaked and adjusted and replaced every single piece, but it refuses to function as intended. I'm on the verge of tossing the blasted thing over the edge! What do you make of this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My apologies, Cait Sith. You had the misfortune to enter my field of view just as I felt the intense desire to squeeze something warm and furry.
91 91 87 TEXT_HEAVNM201_02285_Q3_000_000 TEXT_HEAVNM201_02285_UTATA_000_075 What do you make of it? It's this damnable ectocompass... I made another one, you see, identical in all respects to the first compass that Radlia stole.
92 TEXT_HEAVNM201_02285_A3_000_001 I don't think the compass is broken.
92 93 88 TEXT_HEAVNM201_02285_A3_000_002 TEXT_HEAVNM201_02285_UTATA_000_076 Something may have happened to the Void Ark... But look! It points in a completely different direction to where the Void Ark should currently be! I don't understand what I did wrong! I used the same plans, the same parts...
93 94 89 TEXT_HEAVNM201_02285_A3_000_003 TEXT_HEAVNM201_02285_CAITSITH_000_077 I haven't the slightest idea. I can imagine that would be infuriating. And you are certain there are no flaws in the design or the materials?
94 95 90 TEXT_HEAVNM201_02285_CAITSITH_000_080 TEXT_HEAVNM201_02285_UTATA_000_078 Yes, I am inclined to agree. Judging by your previous work, it would seem unlikely that the compass itself is defective. We must consider other factors. Positive. I've tweaked and adjusted and replaced every single piece, but it refuses to function as intended. I'm on the verge of tossing the blasted thing over the edge! What do you make of this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
141 142 137 TEXT_HEAVNM201_02285_CAITSITH_000_161 TEXT_HEAVNM201_02285_CAITSITH_000_156 Its value was the very reason they chose not to risk its relocation. The Nullstone is kept within a structure constructed for the purpose, secured behind powerful wards and protected by deadly guardians. Thus did the Mhachi magi construct an occult device that would more securely bind the voidsent to their will─a safeguard of sorts, that to the best of my knowledge yet lies entombed within the remnants of the ancient city.
142 143 138 TEXT_HEAVNM201_02285_CAITSITH_000_162 TEXT_HEAVNM201_02285_CAITSITH_000_157 And with the rising of the waters, they reasoned that the artifact would be sunk along with the city, far beyond the reach of vengeful voidsent. The Nullstone was seen as a last resort! Should a voidsent break its pact and turn on its summoner, the mage could use the relic to disperse the very essence of even the most potent entity, obliterating it completely.
143 144 139 TEXT_HEAVNM201_02285_LEOFARD_000_163 TEXT_HEAVNM201_02285_LEOFARD_000_158 But now that Yafaem is more swamp than sea, the demons only have the wards and the guardians to deal with. And I doubt they'd be wastin' their time down there in the mud if they didn't have some trick to break through the wards. I can't see the “royals” of the void takin' too kindly to a threat like that. Seems those sorcerers were just as ruthless as the monsters they summoned.
144 145 140 TEXT_HEAVNM201_02285_LEOFARD_000_164 TEXT_HEAVNM201_02285_CAITSITH_000_159 Aye, this's become a race to see who can nab the treasure first─which is just the sort of contest a sky pirate lives for! When it came to the glory of Mhach, the ends justified the means... In any event, we can be certain that Diabolos seeks to secure the Nullstone before it falls into mortal hands, and thereby ensure that Scathach will reign unopposed.
146 TEXT_HEAVNM201_02285_STACIA_000_165 So we slip into the ruins, pinch the relic, then rescue Radlia right from under the fiends' noses!
145 147 141 TEXT_HEAVNM201_02285_LEOFARD_000_166 TEXT_HEAVNM201_02285_LEOFARD_000_160 ...Well, I suppose we <Emphasis>could</Emphasis> save her while we're pokin' around for loot. All right, so we know what the fiends are after. But what I don't understand, is why such a valuable relic was left behind when the mages knew a colossal flood was on the way.
146 148 142 TEXT_HEAVNM201_02285_LEOFARD_000_167 TEXT_HEAVNM201_02285_CAITSITH_000_161 I'll grab the new compass from Utata so we know where we're goin'. Check your weapons, pack your smallclothes, and meet me out by the landin' when you're ready to fly! Its value was the very reason they chose not to risk its relocation. The Nullstone is kept within a structure constructed for the purpose, secured behind powerful wards and protected by deadly guardians.
147 149 143 TEXT_HEAVNM201_02285_STACIA_000_170 TEXT_HEAVNM201_02285_CAITSITH_000_162 So, all we need to do is rescue Captain Radlia from a mob of nasty voidsent, then retrieve a dangerous artifact from the magically defended ruins of an ancient civilization. Easy, eh...? And with the rising of the waters, they reasoned that the artifact would be sunk along with the city, far beyond the reach of vengeful voidsent.
175 177 171 TEXT_HEAVNM201_02285_LEOFARD_000_241 TEXT_HEAVNM201_02285_CAITSITH_000_224 Quite a successful jaunt, all told. You and me, we make a pretty good partnership! This world is not your stage, unholy harlequin! Begone from our realm!
176 178 172 TEXT_HEAVNM201_02285_LEOFARD_000_242 TEXT_HEAVNM201_02285_FERDIAD_000_225 ...But I've got words for you, furball! You said that relic would obliterate a voidsent “completely.” Seems to me that foppish fiend just got scorched before he slipped away. Grrr! A clever farce, mortals! But the show is not over...not until you scream!
177 179 173 TEXT_HEAVNM201_02285_CAITSITH_000_243 TEXT_HEAVNM201_02285_LEOFARD_000_226 Oh, that? That was scarcely a fraction of the Nullstone's true power. Once I have learned how to unleash its full potential, such demons shall be consumed like gnats caught in a bonfire. ...The bugger got away. And I think we'd best do the same.
178 180 174 TEXT_HEAVNM201_02285_LEOFARD_000_244 TEXT_HEAVNM201_02285_STACIA_000_230 So you're tellin' me our secret weapon ain't ready for battle? You might as well be wieldin' a blunted sword... Aye, it all worked out in the end, but I've had just about enough of Leofard's folly. ...Ugh, I must've said that a hundred times by now.
181 TEXT_HEAVNM201_02285_CAITSITH_000_245 Might I remind you that this “blunted sword” stung our foe sufficiently to free the lady pirate? A result we could not have achieved with your blustering words alone!
179 182 175 TEXT_HEAVNM201_02285_LEOFARD_000_246 TEXT_HEAVNM201_02285_CAITSITH_000_235 Bah, I was ready to flee without Radlia if things took a turn for the worse. The lady pirate is saved, and the Nullstone is ours! That all went rather well, did it not?
180 183 176 TEXT_HEAVNM201_02285_LEOFARD_000_247 TEXT_HEAVNM201_02285_LEOFARD_000_240 ...But you're right. You had the presence of mind to take advantage of my bluff, and it was your actions that saved her in the end. Now that was some excitement, wasn't it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Probably a little too much for Radlia, but we gave her a bed to sleep off the worst of her ordeal. She'll likely be back to her usual cheerful self in no time.
181 184 177 TEXT_HEAVNM201_02285_CAITSITH_000_107 TEXT_HEAVNM201_02285_LEOFARD_000_241 (★未使用/削除予定★) Quite a successful jaunt, all told. You and me, we make a pretty good partnership!
+2 -4
View File
@@ -49,13 +49,11 @@ int32,str,str
45,"TEXT_HEAVNM202_02286_TODO_21",""
46,"TEXT_HEAVNM202_02286_TODO_22",""
47,"TEXT_HEAVNM202_02286_TODO_23",""
48,"TEXT_HEAVNM202_02286_STACIA_000_000","Aye, it all worked out in the end, but I've had just about enough of Leofard's folly.
...Ugh, I must've said that a hundred times by now."
48,"TEXT_HEAVNM202_02286_STACIA_000_000","Aye, it all worked out in the end, but I've had just about enough of Leofard's folly.
...Ugh, I must've said that a hundred times by now."
49,"TEXT_HEAVNM202_02286_CAITSITH_000_005","...Did the captain receive a blow to the head while we were in Mhach? I could have sworn he just paid me a compliment."
50,"TEXT_HEAVNM202_02286_LEOFARD_000_010","We might be waitin' a while before Radlia finally decides to wake up."
52,"TEXT_HEAVNM202_02286_STACIA_000_020","Radlia was moanin' the entire trip back to the Parrock. It can't have been a pleasant experience, bein' dragged around by that nasty fiend...
Anyway, let's go haunt the captain's quarters until she regains her senses."
51,"TEXT_HEAVNM202_02286_LEOFARD_000_011","But not so long that you've got time to flit away on some other adventure. Come join me in my quarters, and we can ask her a few questions as soon as she's ready to talk."
52,"TEXT_HEAVNM202_02286_STACIA_000_020","Radlia was moanin' the entire trip back to the Parrock. It can't have been a pleasant experience, bein' dragged around by that nasty fiend...
Anyway, let's go haunt the captain's quarters until she regains her senses."
53,"TEXT_HEAVNM202_02286_CAITSITH_000_025","Once I have learned to harness the full power of the Nullstone, we shall have naught to fear from even the Shadow Queen herself!"
1 key 0 1
49 45 TEXT_HEAVNM202_02286_TODO_21
50 46 TEXT_HEAVNM202_02286_TODO_22
51 47 TEXT_HEAVNM202_02286_TODO_23
52 48 TEXT_HEAVNM202_02286_STACIA_000_000 Aye, it all worked out in the end, but I've had just about enough of Leofard's folly. ...Ugh, I must've said that a hundred times by now. Aye, it all worked out in the end, but I've had just about enough of Leofard's folly. ...Ugh, I must've said that a hundred times by now.
49 TEXT_HEAVNM202_02286_CAITSITH_000_005 ...Did the captain receive a blow to the head while we were in Mhach? I could have sworn he just paid me a compliment.
53 50 49 TEXT_HEAVNM202_02286_LEOFARD_000_010 TEXT_HEAVNM202_02286_CAITSITH_000_005 We might be waitin' a while before Radlia finally decides to wake up. ...Did the captain receive a blow to the head while we were in Mhach? I could have sworn he just paid me a compliment.
54 51 50 TEXT_HEAVNM202_02286_LEOFARD_000_011 TEXT_HEAVNM202_02286_LEOFARD_000_010 But not so long that you've got time to flit away on some other adventure. Come join me in my quarters, and we can ask her a few questions as soon as she's ready to talk. We might be waitin' a while before Radlia finally decides to wake up.
55 52 51 TEXT_HEAVNM202_02286_STACIA_000_020 TEXT_HEAVNM202_02286_LEOFARD_000_011 Radlia was moanin' the entire trip back to the Parrock. It can't have been a pleasant experience, bein' dragged around by that nasty fiend... Anyway, let's go haunt the captain's quarters until she regains her senses. But not so long that you've got time to flit away on some other adventure. Come join me in my quarters, and we can ask her a few questions as soon as she's ready to talk.
56 53 52 TEXT_HEAVNM202_02286_CAITSITH_000_025 TEXT_HEAVNM202_02286_STACIA_000_020 Once I have learned to harness the full power of the Nullstone, we shall have naught to fear from even the Shadow Queen herself! Radlia was moanin' the entire trip back to the Parrock. It can't have been a pleasant experience, bein' dragged around by that nasty fiend... Anyway, let's go haunt the captain's quarters until she regains her senses.
54 TEXT_HEAVNM202_02286_LEOFARD_000_030 Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might as well make yourself comfortable while we wait on Radlia. Besides, after fightin' through them ruins, I'll wager you could use the rest.
57 55 53 TEXT_HEAVNM202_02286_RADLIA_000_040 TEXT_HEAVNM202_02286_CAITSITH_000_025 Where is the rest of my crew? Surely there were other survivors...? Once I have learned to harness the full power of the Nullstone, we shall have naught to fear from even the Shadow Queen herself!
58 56 54 TEXT_HEAVNM202_02286_LEOFARD_000_041 TEXT_HEAVNM202_02286_LEOFARD_000_030 Tell me, Radlia. What drove you to risk explorin' old Mhach? The compass sent you there, aye, but you were after the Void Ark. You knew somethin', didn't you? Ho there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might as well make yourself comfortable while we wait on Radlia. Besides, after fightin' through them ruins, I'll wager you could use the rest.
59 57 55 TEXT_HEAVNM202_02286_RADLIA_000_042 TEXT_HEAVNM202_02286_RADLIA_000_040 I found a book. We were looting these strange ruins in the Sea of Clouds, and one of the lads dug up a tome. It had passages that described the Void Ark...and a powerful relic called the “Nullstone.” Where is the rest of my crew? Surely there were other survivors...?
+3 -7
View File
@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_HEAVNR201_02249_SEQ_02","You find Mide overlooking the steel colossus, and although she is hesitant to accept the codex fragment at first, she finally concedes it may be for the best. The treasure hunter subsequently reveals that only a select few are able to view the contents of the codex, and that Roundrox is one of them. Determined that the Illuminati should not uncover this truth, Mide plans to draw their attention away from the girl, hoping that they will follow whoever holds the fragment. Just as Mide finishes her explanation, Backrix appears bearing word from Wedge. It would seem he urgently requires your presence at Bigwest Shortstop. Return to the outpost and hear what news the engineer has to share with you."
3,"TEXT_HEAVNR201_02249_SEQ_03","Wedge hurriedly explains that Y'shtola has detected high volumes of aether being drawn into Alexander from the surrounding land, indicating that the Illuminati have resumed their efforts to awaken the primal. To make matters worse, the goblins are also reported to be amassing explosives and supplies in what appears to be an attempt to create a new weapon. Undaunted, Wedge intends to strike at the Illuminati before they can launch their offensive, and enthusiastically proclaims that you are essential to the success of his stratagem. With that, he scurries off to meet Biggs at their chosen rendezvous point, doubtless expecting you to follow him."
4,"TEXT_HEAVNR201_02249_SEQ_04","Shortly after you join Biggs, Wedge appears with Cid and Y'shtola in tow. Y'shtola is keen to observe the unusual fluctuations in aetheric energy, while Cid has been enlisted to offer advice on the plan of attack. With the team duly assembled, Wedge unveils a new invention: a device which he plans to use to throw Illuminati communications into disarray, affording you an opportunity to take them unawares. Upon activating the device, however, another of Alexander's giant limbs screeches into life, coming to rest on the opposite bank of the Thaliak. Though all has not gone quite to plan, it seems the hatch to the left arm is momentarily unguarded, and your comrades bid you take advantage of the chaos caused by the colossus's sudden awakening to enter while you still hold the element of surprise. Hurry across the Thaliak and speak with Lightkix Eyesfixed who guards the bank where Alexander's arm chanced to fall."
5,"TEXT_HEAVNR201_02249_SEQ_05","You find Lightkix Eyesfixed dutifully standing watch over the entrance to the dormant primal. With your allies at your side, venture into the labyrinth of steam and steel and put a stop to the Illuminati's latest scheme.
※The Fist of the Son can be accessed via the Duty Finder."
5,"TEXT_HEAVNR201_02249_SEQ_05","You find Lightkix Eyesfixed dutifully standing watch over the entrance to the dormant primal. With your allies at your side, venture into the labyrinth of steam and steel and put a stop to the Illuminati's latest scheme.
※The Fist of the Son can be accessed via the Duty Finder."
6,"TEXT_HEAVNR201_02249_SEQ_06","After a series of fierce battles against foes both old and new, you succeed in thwarting the Illuminati's nefarious plans. Return to Bigwest Shortstop and share news of your victory."
@@ -86,8 +84,7 @@ int32,str,str
78,"TEXT_HEAVNR201_02249_BIGGS_000_410","Bloody hells! If it ain't Y'shtola! No one told me you were coming!"
79,"TEXT_HEAVNR201_02249_YSHTOLA_000_411","An aetheric disturbance of this scale demands my personal attention. Judging by the marked fall in ambient aether concentrations, the situation is far graver than previously assumed."
80,"TEXT_HEAVNR201_02249_CID_000_412","And you are certain that steel monstrosity is to blame?"
83,"TEXT_HEAVNR201_02249_WEDGE_000_415","To which end─allow me to introduce my newest and perhaps most astounding invention...
...The Electrojammer III, first of its kind!"
81,"TEXT_HEAVNR201_02249_YSHTOLA_000_413","I can see no other explanation. The giant's innards are well-nigh saturated with aether already. Yet I sense something else... An irregular energy coming from within the barrier."
82,"TEXT_HEAVNR201_02249_CID_000_414","Be that as it may, I'm afraid we have more pressing concerns. The Illuminati are up to something, and we mean to hit them before they can put whatever it is they're planning into action."
83,"TEXT_HEAVNR201_02249_WEDGE_000_415","To which end─allow me to introduce my newest and perhaps most astounding invention...
...The Electrojammer III, first of its kind!"
@@ -108,8 +105,7 @@ int32,str,str
98,"TEXT_HEAVNR201_02249_SYSTEM_000_480","You now have access to the Fist of the Son. Midas can be accessed via the entrance at the Thaliak River."
99,"TEXT_HEAVNR201_02249_BIGGS_000_500","It's in your hands now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We'll be patrolling the area, looking for signs of Illuminati activity. Don't let your guard down in there, eh? Who knows what mechanical monstrosities they've been working on?"
100,"TEXT_HEAVNR201_02249_WEDGE_000_510","Now's your chance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I'll wager the Illuminati don't know which way up they are in there! You could creep in and dismantle their new weapon before they even think to use it!"
104,"TEXT_HEAVNR201_02249_ROUNDROX_000_571","Pssshkoh... Shiny junk and sparkly rocks,♪
Bittybobs and whirlycogs.♪"
101,"TEXT_HEAVNR201_02249_WEDGE_000_550","I gather you brought the Illuminati's schemes to a shuddering halt─just as I planned!"
102,"TEXT_HEAVNR201_02249_WEDGE_000_551","Unfortunately, a small...complication arose while you were gone. But, um...Biggs wanted to be the one to tell you."
103,"TEXT_HEAVNR201_02249_ROUNDROX_000_570","Pshkohhh... Roundrox does as she says, stays here and makes treasure sparkle!"
104,"TEXT_HEAVNR201_02249_ROUNDROX_000_571","Pssshkoh... Shiny junk and sparkly rocks,♪
1 key 0 1
6 2 TEXT_HEAVNR201_02249_SEQ_02 You find Mide overlooking the steel colossus, and although she is hesitant to accept the codex fragment at first, she finally concedes it may be for the best. The treasure hunter subsequently reveals that only a select few are able to view the contents of the codex, and that Roundrox is one of them. Determined that the Illuminati should not uncover this truth, Mide plans to draw their attention away from the girl, hoping that they will follow whoever holds the fragment. Just as Mide finishes her explanation, Backrix appears bearing word from Wedge. It would seem he urgently requires your presence at Bigwest Shortstop. Return to the outpost and hear what news the engineer has to share with you.
7 3 TEXT_HEAVNR201_02249_SEQ_03 Wedge hurriedly explains that Y'shtola has detected high volumes of aether being drawn into Alexander from the surrounding land, indicating that the Illuminati have resumed their efforts to awaken the primal. To make matters worse, the goblins are also reported to be amassing explosives and supplies in what appears to be an attempt to create a new weapon. Undaunted, Wedge intends to strike at the Illuminati before they can launch their offensive, and enthusiastically proclaims that you are essential to the success of his stratagem. With that, he scurries off to meet Biggs at their chosen rendezvous point, doubtless expecting you to follow him.
8 4 TEXT_HEAVNR201_02249_SEQ_04 Shortly after you join Biggs, Wedge appears with Cid and Y'shtola in tow. Y'shtola is keen to observe the unusual fluctuations in aetheric energy, while Cid has been enlisted to offer advice on the plan of attack. With the team duly assembled, Wedge unveils a new invention: a device which he plans to use to throw Illuminati communications into disarray, affording you an opportunity to take them unawares. Upon activating the device, however, another of Alexander's giant limbs screeches into life, coming to rest on the opposite bank of the Thaliak. Though all has not gone quite to plan, it seems the hatch to the left arm is momentarily unguarded, and your comrades bid you take advantage of the chaos caused by the colossus's sudden awakening to enter while you still hold the element of surprise. Hurry across the Thaliak and speak with Lightkix Eyesfixed who guards the bank where Alexander's arm chanced to fall.
9 5 TEXT_HEAVNR201_02249_SEQ_05 You find Lightkix Eyesfixed dutifully standing watch over the entrance to the dormant primal. With your allies at your side, venture into the labyrinth of steam and steel and put a stop to the Illuminati's latest scheme. ※The Fist of the Son can be accessed via the Duty Finder. You find Lightkix Eyesfixed dutifully standing watch over the entrance to the dormant primal. With your allies at your side, venture into the labyrinth of steam and steel and put a stop to the Illuminati's latest scheme. ※The Fist of the Son can be accessed via the Duty Finder.
6 TEXT_HEAVNR201_02249_SEQ_06 After a series of fierce battles against foes both old and new, you succeed in thwarting the Illuminati's nefarious plans. Return to Bigwest Shortstop and share news of your victory.
7 TEXT_HEAVNR201_02249_SEQ_07 After congratulating you on your victory, Biggs delivers some disconcerting news. While patrolling the area, he and Wedge chanced to see Mide handing over the codex fragment to the Illuminati. As the three of you ponder the treasure hunter's actions, Quickthinx Allthoughts appears, apparently intent on explaining matters. He declares that Mide was an ally of the Illuminati all along, and makes several cryptic remarks implying that everything is proceeding exactly as it should. Though all present find his claims hard to believe, Backrix reveals that an expedition of Au Ra set forth to investigate the ruins near the Thaliak River some three years before. Furthermore, he says that the author of the <Emphasis>Enigma Codex</Emphasis> was an Auri Xaela with the same hair color as Mide. Despite these revelations, Roundrox refuses to believe that her friend had any part in the purported treachery, and rushes off to look for her. You can only hope the young goblin does not stray too far, as the Illuminati are certain to return ere long.
10 8 6 TEXT_HEAVNR201_02249_SEQ_08 TEXT_HEAVNR201_02249_SEQ_06 After a series of fierce battles against foes both old and new, you succeed in thwarting the Illuminati's nefarious plans. Return to Bigwest Shortstop and share news of your victory.
11 9 7 TEXT_HEAVNR201_02249_SEQ_09 TEXT_HEAVNR201_02249_SEQ_07 After congratulating you on your victory, Biggs delivers some disconcerting news. While patrolling the area, he and Wedge chanced to see Mide handing over the codex fragment to the Illuminati. As the three of you ponder the treasure hunter's actions, Quickthinx Allthoughts appears, apparently intent on explaining matters. He declares that Mide was an ally of the Illuminati all along, and makes several cryptic remarks implying that everything is proceeding exactly as it should. Though all present find his claims hard to believe, Backrix reveals that an expedition of Au Ra set forth to investigate the ruins near the Thaliak River some three years before. Furthermore, he says that the author of the <Emphasis>Enigma Codex</Emphasis> was an Auri Xaela with the same hair color as Mide. Despite these revelations, Roundrox refuses to believe that her friend had any part in the purported treachery, and rushes off to look for her. You can only hope the young goblin does not stray too far, as the Illuminati are certain to return ere long.
12 10 8 TEXT_HEAVNR201_02249_SEQ_10 TEXT_HEAVNR201_02249_SEQ_08
84 82 80 TEXT_HEAVNR201_02249_CID_000_414 TEXT_HEAVNR201_02249_CID_000_412 Be that as it may, I'm afraid we have more pressing concerns. The Illuminati are up to something, and we mean to hit them before they can put whatever it is they're planning into action. And you are certain that steel monstrosity is to blame?
85 83 81 TEXT_HEAVNR201_02249_WEDGE_000_415 TEXT_HEAVNR201_02249_YSHTOLA_000_413 To which end─allow me to introduce my newest and perhaps most astounding invention... ...The Electrojammer III, first of its kind! I can see no other explanation. The giant's innards are well-nigh saturated with aether already. Yet I sense something else... An irregular energy coming from within the barrier.
86 84 82 TEXT_HEAVNR201_02249_WEDGE_000_416 TEXT_HEAVNR201_02249_CID_000_414 Speechless with astonishment, I see. As well you should be! The high-frequency waves emitted by this device will interfere with any and all enemy communications, making it impossible for them to coordinate an effective defense! With it working in our favor, victory is all but assured! Be that as it may, I'm afraid we have more pressing concerns. The Illuminati are up to something, and we mean to hit them before they can put whatever it is they're planning into action.
87 85 83 TEXT_HEAVNR201_02249_CID_000_417 TEXT_HEAVNR201_02249_WEDGE_000_415 ...I see. So, assuming I have understood correctly, you need only activate this Electrojammer of yours, and the Illuminati will be plunged into disarray, affording <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> friends ample opportunity to take them unawares? Very well. Proceed. To which end─allow me to introduce my newest and perhaps most astounding invention... ...The Electrojammer III, first of its kind!
86 TEXT_HEAVNR201_02249_BIGGS_000_418 Er...Wedge? Is this supposed to happen?
88 87 84 TEXT_HEAVNR201_02249_BIGGS_100_418 TEXT_HEAVNR201_02249_WEDGE_000_416 Bloody hells... Speechless with astonishment, I see. As well you should be! The high-frequency waves emitted by this device will interfere with any and all enemy communications, making it impossible for them to coordinate an effective defense! With it working in our favor, victory is all but assured!
89 88 85 TEXT_HEAVNR201_02249_BIGGS_000_419 TEXT_HEAVNR201_02249_CID_000_417 You've woken it up! ...I see. So, assuming I have understood correctly, you need only activate this Electrojammer of yours, and the Illuminati will be plunged into disarray, affording <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> friends ample opportunity to take them unawares? Very well. Proceed.
90 89 86 TEXT_HEAVNR201_02249_YSHTOLA_000_000_420 TEXT_HEAVNR201_02249_BIGGS_000_418 Nay. Only the left arm stirs. Could the waves emitted by your device have disturbed something within the barrier, Wedge? Er...Wedge? Is this supposed to happen?
105 104 101 TEXT_HEAVNR201_02249_ROUNDROX_000_571 TEXT_HEAVNR201_02249_WEDGE_000_550 Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪ I gather you brought the Illuminati's schemes to a shuddering halt─just as I planned!
106 105 102 TEXT_HEAVNR201_02249_BIGGS_000_600 TEXT_HEAVNR201_02249_WEDGE_000_551 Well done, <If(PlayerParameter(4))>lass<Else/>lad</If>! You left those Illuminati smarting, and without so much as a scratch to show for it! Unfortunately, a small...complication arose while you were gone. But, um...Biggs wanted to be the one to tell you.
107 106 103 TEXT_HEAVNR201_02249_BIGGS_000_601 TEXT_HEAVNR201_02249_ROUNDROX_000_570 Now, I'm sure you'd like to finish them off─and we would too, if truth be told─but I'm sorry to say we have a problem. While Wedge and I were out on patrol, we saw something, you see... A meeting...between Mide and the enemy. Pshkohhh... Roundrox does as she says, stays here and makes treasure sparkle!
108 107 104 TEXT_HEAVNR201_02249_WEDGE_000_610 TEXT_HEAVNR201_02249_ROUNDROX_000_571 ...And then she handed the codex fragment over, just like that! The way she sauntered back into Alexander with the Illuminati, you'd think this was their plan all along! Pssshkoh... Shiny junk and sparkly rocks,♪ Bittybobs and whirlycogs.♪
108 TEXT_HEAVNR201_02249_BIGGS_000_611 It certainly looks that way, aye... But we can't rule out the possibility of coercion, considering the parties involved.
109 109 105 TEXT_HEAVNR201_02249_QUICKTHINXALLTHOUGHTS_000_612 TEXT_HEAVNR201_02249_BIGGS_000_600 Pshhhkohhh... Foolish uplanders! Treasure hunter was <Emphasis>happy</Emphasis> to give codex! And why not? She makes busydeals with Illuminati since very beginning! Well done, <If(PlayerParameter(4))>lass<Else/>lad</If>! You left those Illuminati smarting, and without so much as a scratch to show for it!
110 110 106 TEXT_HEAVNR201_02249_QUICKTHINXALLTHOUGHTS_000_613 TEXT_HEAVNR201_02249_BIGGS_000_601 And now Illuminati hold <Emphasis>all</Emphasis> fragments of the <Emphasis>Enigma Codex</Emphasis>. Now, I'm sure you'd like to finish them off─and we would too, if truth be told─but I'm sorry to say we have a problem. While Wedge and I were out on patrol, we saw something, you see... A meeting...between Mide and the enemy.
111 111 107 TEXT_HEAVNR201_02249_QUICKTHINXALLTHOUGHTS_000_614 TEXT_HEAVNR201_02249_WEDGE_000_610 Treasure hunter betrays uplanders' trust, and forfeits their future in so doing! ...And then she handed the codex fragment over, just like that! The way she sauntered back into Alexander with the Illuminati, you'd think this was their plan all along!
+4 -11
View File
@@ -2,13 +2,9 @@
#,,
int32,str,str
0,"TEXT_HEAVNR202_02250_SEQ_00","Biggs is eager to press on into Alexander's depths."
1,"TEXT_HEAVNR202_02250_SEQ_01","Confident that Roundrox is safe under Wedge's watchful gaze, Biggs urges you to press on into Alexander's interior. Gather your most trusted allies and brave the dangers that await you in the bowels of the slumbering primal.
※The Cuff of the Son can be accessed via the Duty Finder."
1,"TEXT_HEAVNR202_02250_SEQ_01","Confident that Roundrox is safe under Wedge's watchful gaze, Biggs urges you to press on into Alexander's interior. Gather your most trusted allies and brave the dangers that await you in the bowels of the slumbering primal.
3,"TEXT_HEAVNR202_02250_SEQ_03","In the end, Mide confesses the truth to you with little prompting, readily admitting that she had planned to use both you and the Illuminati to summon the primal. She is not so brazen, however, as to deny you an explanation. She duly relates the events of three years past, when she and several companions set out to summon Alexander and realize the perfect world described in the <Emphasis>Enigma Codex</Emphasis>. When their summoning subsequently failed, her companions were killed, and their leader absorbed into the primal's core.
Her tale told, Mide reveals at last that her true motive for attempting to revive the metal colossus was to meet once more with the man she loved. Furthermore, she tells you the two things required for complete control over Alexander: a complete <Emphasis>Enigma Codex</Emphasis>, and someone with the ability to read it. Although the codex no longer responds to Mide, Roundrox is somehow able to view its contents, making her participation essential for any who hope to manipulate the primal. Unfortunately, it seems the Illuminati may already have reached the same conclusion, for no sooner has Mide uttered the words than a breathless Wedge barges into your midst bearing terrible news: Roundrox has been captured."
※The Cuff of the Son can be accessed via the Duty Finder."
2,"TEXT_HEAVNR202_02250_SEQ_02","Thanks to your tireless efforts, yet more of the Illuminati's machines of war have been reduced to crumpled piles of scrap. Muscles aching, you head back to Bigwest Shortstop only to find that Mide has returned, presumably unaware of what has transpired in her absence. Corner the treasure hunter and demand the truth."
3,"TEXT_HEAVNR202_02250_SEQ_03","In the end, Mide confesses the truth to you with little prompting, readily admitting that she had planned to use both you and the Illuminati to summon the primal. She is not so brazen, however, as to deny you an explanation. She duly relates the events of three years past, when she and several companions set out to summon Alexander and realize the perfect world described in the <Emphasis>Enigma Codex</Emphasis>. When their summoning subsequently failed, her companions were killed, and their leader absorbed into the primal's core.
@@ -61,8 +57,7 @@ Her tale told, Mide reveals at last that her true motive for attempting to reviv
49,"TEXT_HEAVNR202_02250_BIGGS_000_001","And anyway, we've got more pressing matters to deal with. Namely, taking back that codex fragment, and pushing on into Alexander before the Illuminati have a chance to shore up their defenses."
50,"TEXT_HEAVNR202_02250_BIGGS_000_002","You ready for another round? Good. The sooner you get going, the better, I reckon. Oh, and when you're in the belly of the beast, be sure and break something for me, eh!?"
51,"TEXT_HEAVNR202_02250_SYSTEM_000_010","You now have access to the Cuff of the Son. Midas can be accessed via the entrance at the Thaliak River."
56,"TEXT_HEAVNR202_02250_MIDE_000_801","...I see.
Well, I will not lie to you. Some of it is true. I <Emphasis>did</Emphasis> meet with the Illuminati. But that is not the whole story. Allow me to explain."
52,"TEXT_HEAVNR202_02250_BIGGS_000_030","Don't worry─Wedge'll have Roundrox back here in no time. For now, just focus on delving deeper into that primal before the Illuminati have a chance to regroup. And don't forget to break something for me!"
53,"TEXT_HEAVNR202_02250_BIGGS_000_050","Another Illuminati brainchild back on the scrap pile, is it? Ah, if only I could've been there to watch you dismantle the thing!"
54,"TEXT_HEAVNR202_02250_BIGGS_000_051","As you've likely noticed, Mide's back. Now, I haven't said a word to her about what went on while she was away, as I wanted you on hand if things turned nasty. But since she gets on better with you anyway, maybe it'd be best if you spoke to her yourself."
55,"TEXT_HEAVNR202_02250_MIDE_000_800","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You haven't seen Roundrox, have you? I was looking forward to hearing about the new treasures she's found."
@@ -86,7 +81,5 @@ Well, I will not lie to you. Some of it is true. I <Emphasis>did</Emphasis> meet
72,"TEXT_HEAVNR202_02250_MIDE_000_835","Not Alexander itself, but the soul I believe still resides within."
73,"TEXT_HEAVNR202_02250_BACKRIX_000_836","Soul of uplander sleeps in giant machine? Never has Backrix heard such unsense! Mide must abandon this─"
74,"TEXT_HEAVNR202_02250_BIGGS_100_836","Now's not the time."
80,"TEXT_HEAVNR202_02250_WEDGE_000_842","R─ <pant> <pant>
Rou─ <huff> <huff>
<gulp> <Emphasis>Roundrox</Emphasis>!"
75,"TEXT_HEAVNR202_02250_BIGGS_000_837","I've got one more question to ask you. What happens when all the codex fragments are brought together?"
76,"TEXT_HEAVNR202_02250_MIDE_000_838","Alexander was born from hearts that yearned for a perfect world. The writings of the <Emphasis>Enigma Codex</Emphasis> inspired such a desire, but they are more than just a collection of texts. The codex can also be used to control the primal."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNR202_02250_SEQ_00 Biggs is eager to press on into Alexander's depths.
5 1 TEXT_HEAVNR202_02250_SEQ_01 Confident that Roundrox is safe under Wedge's watchful gaze, Biggs urges you to press on into Alexander's interior. Gather your most trusted allies and brave the dangers that await you in the bowels of the slumbering primal. ※The Cuff of the Son can be accessed via the Duty Finder. Confident that Roundrox is safe under Wedge's watchful gaze, Biggs urges you to press on into Alexander's interior. Gather your most trusted allies and brave the dangers that await you in the bowels of the slumbering primal. ※The Cuff of the Son can be accessed via the Duty Finder.
2 TEXT_HEAVNR202_02250_SEQ_02 Thanks to your tireless efforts, yet more of the Illuminati's machines of war have been reduced to crumpled piles of scrap. Muscles aching, you head back to Bigwest Shortstop only to find that Mide has returned, presumably unaware of what has transpired in her absence. Corner the treasure hunter and demand the truth.
3 TEXT_HEAVNR202_02250_SEQ_03 In the end, Mide confesses the truth to you with little prompting, readily admitting that she had planned to use both you and the Illuminati to summon the primal. She is not so brazen, however, as to deny you an explanation. She duly relates the events of three years past, when she and several companions set out to summon Alexander and realize the perfect world described in the <Emphasis>Enigma Codex</Emphasis>. When their summoning subsequently failed, her companions were killed, and their leader absorbed into the primal's core. Her tale told, Mide reveals at last that her true motive for attempting to revive the metal colossus was to meet once more with the man she loved. Furthermore, she tells you the two things required for complete control over Alexander: a complete <Emphasis>Enigma Codex</Emphasis>, and someone with the ability to read it. Although the codex no longer responds to Mide, Roundrox is somehow able to view its contents, making her participation essential for any who hope to manipulate the primal. Unfortunately, it seems the Illuminati may already have reached the same conclusion, for no sooner has Mide uttered the words than a breathless Wedge barges into your midst bearing terrible news: Roundrox has been captured.
6 4 2 TEXT_HEAVNR202_02250_SEQ_04 TEXT_HEAVNR202_02250_SEQ_02 Thanks to your tireless efforts, yet more of the Illuminati's machines of war have been reduced to crumpled piles of scrap. Muscles aching, you head back to Bigwest Shortstop only to find that Mide has returned, presumably unaware of what has transpired in her absence. Corner the treasure hunter and demand the truth.
7 5 3 TEXT_HEAVNR202_02250_SEQ_05 TEXT_HEAVNR202_02250_SEQ_03 In the end, Mide confesses the truth to you with little prompting, readily admitting that she had planned to use both you and the Illuminati to summon the primal. She is not so brazen, however, as to deny you an explanation. She duly relates the events of three years past, when she and several companions set out to summon Alexander and realize the perfect world described in the <Emphasis>Enigma Codex</Emphasis>. When their summoning subsequently failed, her companions were killed, and their leader absorbed into the primal's core. Her tale told, Mide reveals at last that her true motive for attempting to revive the metal colossus was to meet once more with the man she loved. Furthermore, she tells you the two things required for complete control over Alexander: a complete <Emphasis>Enigma Codex</Emphasis>, and someone with the ability to read it. Although the codex no longer responds to Mide, Roundrox is somehow able to view its contents, making her participation essential for any who hope to manipulate the primal. Unfortunately, it seems the Illuminati may already have reached the same conclusion, for no sooner has Mide uttered the words than a breathless Wedge barges into your midst bearing terrible news: Roundrox has been captured.
6 TEXT_HEAVNR202_02250_SEQ_06
7 TEXT_HEAVNR202_02250_SEQ_07
8 8 4 TEXT_HEAVNR202_02250_SEQ_08 TEXT_HEAVNR202_02250_SEQ_04
9 9 5 TEXT_HEAVNR202_02250_SEQ_09 TEXT_HEAVNR202_02250_SEQ_05
10 10 6 TEXT_HEAVNR202_02250_SEQ_10 TEXT_HEAVNR202_02250_SEQ_06
57 57 53 TEXT_HEAVNR202_02250_BIGGS_000_810 TEXT_HEAVNR202_02250_BIGGS_000_050 ...You're saying you handed over the codex fragment to stop the Illuminati from coming here and taking it? Another Illuminati brainchild back on the scrap pile, is it? Ah, if only I could've been there to watch you dismantle the thing!
58 58 54 TEXT_HEAVNR202_02250_MIDE_000_811 TEXT_HEAVNR202_02250_BIGGS_000_051 Yes. But the “fragment” I handed over to them was naught but a stone picked from a pile of rubble. The true codex fragment is here, safe and sound. As you've likely noticed, Mide's back. Now, I haven't said a word to her about what went on while she was away, as I wanted you on hand if things turned nasty. But since she gets on better with you anyway, maybe it'd be best if you spoke to her yourself.
59 59 55 TEXT_HEAVNR202_02250_BIGGS_000_812 TEXT_HEAVNR202_02250_MIDE_000_800 Hah! I bloody <Emphasis>knew</Emphasis> Quickthinx was lying! The way he told it, you'd been working with the Illuminati all along. Load of old bilge, the lot of it. Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You haven't seen Roundrox, have you? I was looking forward to hearing about the new treasures she's found.
60 60 56 TEXT_HEAVNR202_02250_MIDE_000_813 TEXT_HEAVNR202_02250_MIDE_000_801 I...am afraid not. Quickthinx told you true. In fact, it was I who first taught the goblins how to summon the primal. I meant only to use them for my own ends, of course...much as I did you. ...I see. Well, I will not lie to you. Some of it is true. I <Emphasis>did</Emphasis> meet with the Illuminati. But that is not the whole story. Allow me to explain.
61 TEXT_HEAVNR202_02250_MIDE_000_814 The author of the <Emphasis>Enigma Codex</Emphasis> was an ancestor of mine. The creation of the so-called perfect world proposed within it has long been the goal of certain members of our tribe, myself included. For years, we strove in secret to realize its high ideals─free of the twisted elitism which seems to have infected the Illuminati.
61 62 57 TEXT_HEAVNR202_02250_MIDE_000_815 TEXT_HEAVNR202_02250_BIGGS_000_810 During that time, there was one who served as our leader─a man who made us believe that our perfect world was within reach. A man...with whom I fell in love. I wished for nothing more than to see his dreams come to fruition. ...You're saying you handed over the codex fragment to stop the Illuminati from coming here and taking it?
62 63 58 TEXT_HEAVNR202_02250_MIDE_000_816 TEXT_HEAVNR202_02250_MIDE_000_811 So blind was my devotion, I agreed to help him summon a primal without a second thought. The danger to our lives never even crossed my mind. But on that day, three years ago, I came to know the folly of our mission. Yes. But the “fragment” I handed over to them was naught but a stone picked from a pile of rubble. The true codex fragment is here, safe and sound.
63 64 59 TEXT_HEAVNR202_02250_MIDE_000_820 TEXT_HEAVNR202_02250_BIGGS_000_812 In an instant, the infernal machine laid waste to our hopes, snuffing out the lives of my companions. And the man I loved was dragged into its core. Hah! I bloody <Emphasis>knew</Emphasis> Quickthinx was lying! The way he told it, you'd been working with the Illuminati all along. Load of old bilge, the lot of it.
81 77 TEXT_HEAVNR202_02250_MIDE_000_839 To be precise, two elements are required: a complete <Emphasis>Enigma Codex</Emphasis>, and one capable of reading it. When both are present, Alexander can be commanded to transport its residents wherever they choose.
82 78 TEXT_HEAVNR202_02250_MIDE_000_840 I myself was once able to read the codex. But those days are long gone. Now, the fragments are as dead to me as the stones beneath my feet. There is another, however, to whom the codex still responds. One we all know quite well.
83 79 TEXT_HEAVNR202_02250_BIGGS_000_841 What...<Emphasis>Roundrox</Emphasis>? Are you saying that little girl is the key to controlling a bleedin' <Emphasis>primal</Emphasis>?
84 80 TEXT_HEAVNR202_02250_WEDGE_000_842 R─ <pant> <pant> Rou─ <huff> <huff> <gulp> <Emphasis>Roundrox</Emphasis>!
85 81 TEXT_HEAVNR202_02250_WEDGE_000_843 <Emphasis>Roundrox has been captured</Emphasis>!!!
+1 -3
View File
@@ -2,9 +2,7 @@
#,,
int32,str,str
0,"TEXT_HEAVNR203_02251_SEQ_00","Roundrox's plight weighs heavy on Mide's mind."
1,"TEXT_HEAVNR203_02251_SEQ_01","Mide blames herself for Roundrox's capture, and is determined to mount a rescue without delay. Convinced that she is being held somewhere close to the colossus's central section, Mide bids you continue your assault through its left arm, while she looks for a route through the right. Push further into Alexander's interior and search for the stricken child.
※The Arm of the Son can be accessed via the Duty Finder."
1,"TEXT_HEAVNR203_02251_SEQ_01","Mide blames herself for Roundrox's capture, and is determined to mount a rescue without delay. Convinced that she is being held somewhere close to the colossus's central section, Mide bids you continue your assault through its left arm, while she looks for a route through the right. Push further into Alexander's interior and search for the stricken child.
※The Arm of the Son can be accessed via the Duty Finder."
2,"TEXT_HEAVNR203_02251_SEQ_02","After pressing further into the seemingly endless warren of pipes and beams, you find yourself face-to-face with the Grand Master of the Illuminati himself. After a fierce battle, you succeed in destroying Quickthinx's flying machine, and he is forced to flee. Roundrox, however, is nowhere to be seen. With no clear onward path to follow, you have little choice but to return to Bigwest Shortstop and report your progress to Backrix."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNR203_02251_SEQ_00 Roundrox's plight weighs heavy on Mide's mind.
5 1 TEXT_HEAVNR203_02251_SEQ_01 Mide blames herself for Roundrox's capture, and is determined to mount a rescue without delay. Convinced that she is being held somewhere close to the colossus's central section, Mide bids you continue your assault through its left arm, while she looks for a route through the right. Push further into Alexander's interior and search for the stricken child. ※The Arm of the Son can be accessed via the Duty Finder. Mide blames herself for Roundrox's capture, and is determined to mount a rescue without delay. Convinced that she is being held somewhere close to the colossus's central section, Mide bids you continue your assault through its left arm, while she looks for a route through the right. Push further into Alexander's interior and search for the stricken child. ※The Arm of the Son can be accessed via the Duty Finder.
2 TEXT_HEAVNR203_02251_SEQ_02 After pressing further into the seemingly endless warren of pipes and beams, you find yourself face-to-face with the Grand Master of the Illuminati himself. After a fierce battle, you succeed in destroying Quickthinx's flying machine, and he is forced to flee. Roundrox, however, is nowhere to be seen. With no clear onward path to follow, you have little choice but to return to Bigwest Shortstop and report your progress to Backrix.
3 TEXT_HEAVNR203_02251_SEQ_03 Shortly after informing Backrix of your deeds, Mide returns, claiming to have finished charting the interior of the metal giant. Before she can elaborate, however, the goblin calls her loyalty into question, accusing her of pursuing the aims of her fallen comrades. In a bid to assuage his doubts, she reveals her original motive for summoning Alexander, and reaffirms that her only wish is to meet once more with the man she loves. With Backrix seemingly placated, Mide turns to the matter of Roundrox's rescue. Reasoning that the child will be safe as long as Alexander remains immobile, she proposes disabling another of the three cores that power the primal. According to her information, the most accessible of these is situated in the left arm, not far from the scene of your battle with Quickthinx. She warns you, however, that the core is certain to be heavily guarded...
6 4 2 TEXT_HEAVNR203_02251_SEQ_04 TEXT_HEAVNR203_02251_SEQ_02 After pressing further into the seemingly endless warren of pipes and beams, you find yourself face-to-face with the Grand Master of the Illuminati himself. After a fierce battle, you succeed in destroying Quickthinx's flying machine, and he is forced to flee. Roundrox, however, is nowhere to be seen. With no clear onward path to follow, you have little choice but to return to Bigwest Shortstop and report your progress to Backrix.
7 5 3 TEXT_HEAVNR203_02251_SEQ_05 TEXT_HEAVNR203_02251_SEQ_03 Shortly after informing Backrix of your deeds, Mide returns, claiming to have finished charting the interior of the metal giant. Before she can elaborate, however, the goblin calls her loyalty into question, accusing her of pursuing the aims of her fallen comrades. In a bid to assuage his doubts, she reveals her original motive for summoning Alexander, and reaffirms that her only wish is to meet once more with the man she loves. With Backrix seemingly placated, Mide turns to the matter of Roundrox's rescue. Reasoning that the child will be safe as long as Alexander remains immobile, she proposes disabling another of the three cores that power the primal. According to her information, the most accessible of these is situated in the left arm, not far from the scene of your battle with Quickthinx. She warns you, however, that the core is certain to be heavily guarded...
8 6 4 TEXT_HEAVNR203_02251_SEQ_06 TEXT_HEAVNR203_02251_SEQ_04
+2 -5
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNR204_02252_SEQ_00","In the absence of a better option, Backrix seems ready to go along with Mide's rescue plan."
1,"TEXT_HEAVNR204_02252_SEQ_01","Though Backrix is troubled by Mide's bizarre belief that the soul of her beloved lives on in Alexander, he agrees to go along with the treasure hunter's plan for Roundrox's sake. However, he warns you that the Illuminati have been tirelessly ferrying supplies to their sunken home, likely for use in new weapons. Be ready for anything as you attempt to break through the Illuminati's last line of defense on your way to the second core."
2,"TEXT_HEAVNR204_02252_SEQ_02","Despite the best efforts of the Illuminati's foremost machinists, the path to the core of Midas is now free from obstruction. Press on to your destination."
3,"TEXT_HEAVNR204_02252_SEQ_03","You push through to the heart of Midas, and Mide quickly disables the core powering Alexander's left arm. Before you have time to savor your victory, however, Quickthinx Allthoughts appears on a hovering platform, flanked by a group of underlings. The Illuminati Grand Master duly indulges in his characteristic cryptic remarks, before declaring that he knows exactly who holds the true codex fragment. Though Wedge and Biggs make a valiant effort to divert the goblins' attention while you escape with Mide, their plan comes to naught when the moving platform on which you are standing stops without warning, catapulting the codex fragment out of the treasure hunter's grasp. With grim inevitability, it lands on Quickthinx's still-functioning platform, and he gleefully departs the scene.
You return to Bigwest Shortstop in low spirits, but take solace in the fact that two of Alexander's cores have now been disabled, ensuring that the primal will remain immobile. Backrix, however, seems nonplussed by your return. Speak with the confused goblin, and inquire as to the cause of his unease."
3,"TEXT_HEAVNR204_02252_SEQ_03","You push through to the heart of Midas, and Mide quickly disables the core powering Alexander's left arm. Before you have time to savor your victory, however, Quickthinx Allthoughts appears on a hovering platform, flanked by a group of underlings. The Illuminati Grand Master duly indulges in his characteristic cryptic remarks, before declaring that he knows exactly who holds the true codex fragment. Though Wedge and Biggs make a valiant effort to divert the goblins' attention while you escape with Mide, their plan comes to naught when the moving platform on which you are standing stops without warning, catapulting the codex fragment out of the treasure hunter's grasp. With grim inevitability, it lands on Quickthinx's still-functioning platform, and he gleefully departs the scene.
You return to Bigwest Shortstop in low spirits, but take solace in the fact that two of Alexander's cores have now been disabled, ensuring that the primal will remain immobile. Backrix, however, seems nonplussed by your return. Speak with the confused goblin, and inquire as to the cause of his unease."
4,"TEXT_HEAVNR204_02252_SEQ_04","Backrix claims that not nearly enough time has elapsed for you to have completed your mission, given that you departed mere moments before returning. What could be the cause of this bizarre discrepancy? Could Backrix's heretofore steel-trap-like braincase be playing tricks on him...or is something more sinister afoot?"
@@ -69,8 +67,7 @@ You return to Bigwest Shortstop in low spirits, but take solace in the fact that
61,"TEXT_HEAVNR204_02252_MIDE_000_803","You!"
62,"TEXT_HEAVNR204_02252_WEDGE_000_804","Too frightened to face us alone, I see! Not that I blame you! We all know what <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> did to you last time!"
63,"TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_805","Pshhhkohhh... To usher in future that has been writ, even strongest gobbie must sometimes pretend to be weak, and let enemies win."
66,"TEXT_HEAVNR204_02252_WEDGE_000_808","It seems the game is up, Biggs. There's no hiding the truth from Quickthinx!
Very well, I admit it: <Emphasis>I</Emphasis> have the fragment. But I won't be handing it over to the likes of you!"
64,"TEXT_HEAVNR204_02252_BIGGS_000_806","Ohhh...<Emphasis>pretending</Emphasis>, were you!? And I s'pose losing this core was all part of your plan! Don't make me laugh! You know as much about the future as we do!"
65,"TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_807","Quickthinx knows all. For example, Quickthinx knows one among uplanders carries true fragment of <Emphasis>Enigma Codex</Emphasis>."
66,"TEXT_HEAVNR204_02252_WEDGE_000_808","It seems the game is up, Biggs. There's no hiding the truth from Quickthinx!
Very well, I admit it: <Emphasis>I</Emphasis> have the fragment. But I won't be handing it over to the likes of you!"
1 key 0 1
4 0 TEXT_HEAVNR204_02252_SEQ_00 In the absence of a better option, Backrix seems ready to go along with Mide's rescue plan.
5 1 TEXT_HEAVNR204_02252_SEQ_01 Though Backrix is troubled by Mide's bizarre belief that the soul of her beloved lives on in Alexander, he agrees to go along with the treasure hunter's plan for Roundrox's sake. However, he warns you that the Illuminati have been tirelessly ferrying supplies to their sunken home, likely for use in new weapons. Be ready for anything as you attempt to break through the Illuminati's last line of defense on your way to the second core.
6 2 TEXT_HEAVNR204_02252_SEQ_02 Despite the best efforts of the Illuminati's foremost machinists, the path to the core of Midas is now free from obstruction. Press on to your destination.
7 3 TEXT_HEAVNR204_02252_SEQ_03 You push through to the heart of Midas, and Mide quickly disables the core powering Alexander's left arm. Before you have time to savor your victory, however, Quickthinx Allthoughts appears on a hovering platform, flanked by a group of underlings. The Illuminati Grand Master duly indulges in his characteristic cryptic remarks, before declaring that he knows exactly who holds the true codex fragment. Though Wedge and Biggs make a valiant effort to divert the goblins' attention while you escape with Mide, their plan comes to naught when the moving platform on which you are standing stops without warning, catapulting the codex fragment out of the treasure hunter's grasp. With grim inevitability, it lands on Quickthinx's still-functioning platform, and he gleefully departs the scene. You return to Bigwest Shortstop in low spirits, but take solace in the fact that two of Alexander's cores have now been disabled, ensuring that the primal will remain immobile. Backrix, however, seems nonplussed by your return. Speak with the confused goblin, and inquire as to the cause of his unease. You push through to the heart of Midas, and Mide quickly disables the core powering Alexander's left arm. Before you have time to savor your victory, however, Quickthinx Allthoughts appears on a hovering platform, flanked by a group of underlings. The Illuminati Grand Master duly indulges in his characteristic cryptic remarks, before declaring that he knows exactly who holds the true codex fragment. Though Wedge and Biggs make a valiant effort to divert the goblins' attention while you escape with Mide, their plan comes to naught when the moving platform on which you are standing stops without warning, catapulting the codex fragment out of the treasure hunter's grasp. With grim inevitability, it lands on Quickthinx's still-functioning platform, and he gleefully departs the scene. You return to Bigwest Shortstop in low spirits, but take solace in the fact that two of Alexander's cores have now been disabled, ensuring that the primal will remain immobile. Backrix, however, seems nonplussed by your return. Speak with the confused goblin, and inquire as to the cause of his unease.
4 TEXT_HEAVNR204_02252_SEQ_04 Backrix claims that not nearly enough time has elapsed for you to have completed your mission, given that you departed mere moments before returning. What could be the cause of this bizarre discrepancy? Could Backrix's heretofore steel-trap-like braincase be playing tricks on him...or is something more sinister afoot?
5 TEXT_HEAVNR204_02252_SEQ_05
8 6 4 TEXT_HEAVNR204_02252_SEQ_06 TEXT_HEAVNR204_02252_SEQ_04 Backrix claims that not nearly enough time has elapsed for you to have completed your mission, given that you departed mere moments before returning. What could be the cause of this bizarre discrepancy? Could Backrix's heretofore steel-trap-like braincase be playing tricks on him...or is something more sinister afoot?
9 7 5 TEXT_HEAVNR204_02252_SEQ_07 TEXT_HEAVNR204_02252_SEQ_05
10 8 6 TEXT_HEAVNR204_02252_SEQ_08 TEXT_HEAVNR204_02252_SEQ_06
67 65 63 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_807 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_805 Quickthinx knows all. For example, Quickthinx knows one among uplanders carries true fragment of <Emphasis>Enigma Codex</Emphasis>. Pshhhkohhh... To usher in future that has been writ, even strongest gobbie must sometimes pretend to be weak, and let enemies win.
68 66 64 TEXT_HEAVNR204_02252_WEDGE_000_808 TEXT_HEAVNR204_02252_BIGGS_000_806 It seems the game is up, Biggs. There's no hiding the truth from Quickthinx! Very well, I admit it: <Emphasis>I</Emphasis> have the fragment. But I won't be handing it over to the likes of you! Ohhh...<Emphasis>pretending</Emphasis>, were you!? And I s'pose losing this core was all part of your plan! Don't make me laugh! You know as much about the future as we do!
69 67 65 TEXT_HEAVNR204_02252_BIGGS_000_809 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_807 Oi, Wedge, didn't you hear him? He knows <Emphasis>all</Emphasis>! Quickthinx knows all. For example, Quickthinx knows one among uplanders carries true fragment of <Emphasis>Enigma Codex</Emphasis>.
70 68 66 TEXT_HEAVNR204_02252_BIGGS_000_810 TEXT_HEAVNR204_02252_WEDGE_000_808 ...Which means he knows that what you're carrying's a worthless rock, while <Emphasis>I've</Emphasis> got the genuine article tucked away in me smallclothes! It seems the game is up, Biggs. There's no hiding the truth from Quickthinx! Very well, I admit it: <Emphasis>I</Emphasis> have the fragment. But I won't be handing it over to the likes of you!
69 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_811 Pshhhkohhh... Quickthinx already knows conclusion of uplanders' childish games.
71 70 67 TEXT_HEAVNR204_02252_MIDE_000_813 TEXT_HEAVNR204_02252_BIGGS_000_809 He's coming for me! Oi, Wedge, didn't you hear him? He knows <Emphasis>all</Emphasis>!
72 71 68 TEXT_HEAVNR204_02252_BIGGS_100_813 TEXT_HEAVNR204_02252_BIGGS_000_810 Eh? What's he waiting for? ...Which means he knows that what you're carrying's a worthless rock, while <Emphasis>I've</Emphasis> got the genuine article tucked away in me smallclothes!
73 72 69 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_814 TEXT_HEAVNR204_02252_QUICKTHINXALLTHOUGHTS_000_811 Long ago was outcome decided. Uplanders think they are victorious, but luck is no friend to them today. Pshhhkohhh... Quickthinx already knows conclusion of uplanders' childish games.
+3 -15
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNR291_02254_SEQ_00","The wandering minstrel craves tales of your adventures inside the steel colossus to rouse his muse once more."
1,"TEXT_HEAVNR291_02254_SEQ_01","It seems word of your recent exploits has reached Revenant's Toll, and the minstrel is desperate to hear your firsthand account. Your story moves the inspiration-starved bard to song, and he delivers a reasonably faithful retelling of your toils and triumphs within Alexander. The experience fills you with a desire to discuss the battles of your past with someone familiar. Walk along the banks of the Thaliak River and reminisce on your adventures with Lightkix."
2,"TEXT_HEAVNR291_02254_SEQ_02","For reasons you cannot well explain, it would seem you are now able to relive your foray into Midas. Peer into the past, knowing that considered retrospection can often grant valuable insight into the present─and occasionally more tangible rewards.
※Midas (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Raid Finder."
2,"TEXT_HEAVNR291_02254_SEQ_02","For reasons you cannot well explain, it would seem you are now able to relive your foray into Midas. Peer into the past, knowing that considered retrospection can often grant valuable insight into the present─and occasionally more tangible rewards.
※Midas (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Raid Finder."
3,"TEXT_HEAVNR291_02254_SEQ_03",""
@@ -57,18 +55,8 @@ int32,str,str
49,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_100_000","...A-ha! I rather thought it might be you. And you say you crossed swords with these dread automata? Splendid! Tell me <Emphasis>everything</Emphasis>! Let me hear the sounds of battle echoing throughout that giant's iron innards."
50,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_001","Your story stirs my muse from her slumber! To think that the goblins would contrive mechanical soldiers that could themselves combine to form a veritable walking fortress... And within a walking fortress, no less! The tales of my boyhood were not half as fascinating!"
51,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_002","Your tale reminds me of another. That of the three great kings─Alexander, Midas, and Gordias─whose names must by now seem rather familiar."
54,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_005","In the giant's iron innards, the goblins did toil,♪
Through sunrise and sunset, intruders to foil,♪
Till the limb of their lodging did chance to awake,♪
A path for our weariless hero to make,♪
And thus did <If(PlayerParameter(4))>she<Else/>he</If> aim for the beast's second heart,♪
Cleaving both it and its keepers apart.♪"
55,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_006","Yet in spite of <If(PlayerParameter(4))>her<Else/>his</If> triumph, the goblins all laughed,♪
And by means lost to meaning, in victory basked.♪
Yea, the giant of steel was far more than it seemed,♪
With power beyond knowing, potential ungleaned.♪
And thus was our hero compelled to withdraw,♪
Resolved to return and do battle once more.♪"
52,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_003","Covetous to the core, they spent their lives in a fever of conquest, never for a moment satisfied with their lot. That an ambulating paradise of wisdom and erudition should honor their memory is curious indeed. I can only assume that the genius who conceived it was possessed of a wicked sense of humor!"
53,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_004","Ohhh, a story so steeped in myth could scarce <Emphasis>fail</Emphasis> to stir the spirit of song within me! Lend me your ear, friend, that I might regale you with the tale of your own adventure!"
54,"TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_005","In the giant's iron innards, the goblins did toil,♪
Through sunrise and sunset, intruders to foil,♪
Till the limb of their lodging did chance to awake,♪
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNR291_02254_SEQ_00 The wandering minstrel craves tales of your adventures inside the steel colossus to rouse his muse once more.
5 1 TEXT_HEAVNR291_02254_SEQ_01 It seems word of your recent exploits has reached Revenant's Toll, and the minstrel is desperate to hear your firsthand account. Your story moves the inspiration-starved bard to song, and he delivers a reasonably faithful retelling of your toils and triumphs within Alexander. The experience fills you with a desire to discuss the battles of your past with someone familiar. Walk along the banks of the Thaliak River and reminisce on your adventures with Lightkix.
6 2 TEXT_HEAVNR291_02254_SEQ_02 For reasons you cannot well explain, it would seem you are now able to relive your foray into Midas. Peer into the past, knowing that considered retrospection can often grant valuable insight into the present─and occasionally more tangible rewards. ※Midas (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Raid Finder. For reasons you cannot well explain, it would seem you are now able to relive your foray into Midas. Peer into the past, knowing that considered retrospection can often grant valuable insight into the present─and occasionally more tangible rewards. ※Midas (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Raid Finder.
3 TEXT_HEAVNR291_02254_SEQ_03
4 TEXT_HEAVNR291_02254_SEQ_04
7 5 3 TEXT_HEAVNR291_02254_SEQ_05 TEXT_HEAVNR291_02254_SEQ_03
8 6 4 TEXT_HEAVNR291_02254_SEQ_06 TEXT_HEAVNR291_02254_SEQ_04
9 7 5 TEXT_HEAVNR291_02254_SEQ_07 TEXT_HEAVNR291_02254_SEQ_05
55 53 51 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_004 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_002 Ohhh, a story so steeped in myth could scarce <Emphasis>fail</Emphasis> to stir the spirit of song within me! Lend me your ear, friend, that I might regale you with the tale of your own adventure! Your tale reminds me of another. That of the three great kings─Alexander, Midas, and Gordias─whose names must by now seem rather familiar.
56 54 52 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_005 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_003 In the giant's iron innards, the goblins did toil,♪ Through sunrise and sunset, intruders to foil,♪ Till the limb of their lodging did chance to awake,♪ A path for our weariless hero to make,♪ And thus did <If(PlayerParameter(4))>she<Else/>he</If> aim for the beast's second heart,♪ Cleaving both it and its keepers apart.♪ Covetous to the core, they spent their lives in a fever of conquest, never for a moment satisfied with their lot. That an ambulating paradise of wisdom and erudition should honor their memory is curious indeed. I can only assume that the genius who conceived it was possessed of a wicked sense of humor!
57 55 53 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_006 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_004 Yet in spite of <If(PlayerParameter(4))>her<Else/>his</If> triumph, the goblins all laughed,♪ And by means lost to meaning, in victory basked.♪ Yea, the giant of steel was far more than it seemed,♪ With power beyond knowing, potential ungleaned.♪ And thus was our hero compelled to withdraw,♪ Resolved to return and do battle once more.♪ Ohhh, a story so steeped in myth could scarce <Emphasis>fail</Emphasis> to stir the spirit of song within me! Lend me your ear, friend, that I might regale you with the tale of your own adventure!
58 56 54 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_007 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_005 There! A courageous struggle rendered in the naive style, recalling the fantastical tales of youth! But tell me true: did I capture the spirit of your journey? In the giant's iron innards, the goblins did toil,♪ Through sunrise and sunset, intruders to foil,♪ Till the limb of their lodging did chance to awake,♪ A path for our weariless hero to make,♪ And thus did <If(PlayerParameter(4))>she<Else/>he</If> aim for the beast's second heart,♪ Cleaving both it and its keepers apart.♪
59 57 55 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_008 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_006 I took certain liberties, of course. But then such poems must do more than simply portray an event─they must tantalize the senses and stimulate the imagination! The hymn of battle is as old as time itself, but sung from the heart, it can inspire even the meekest soul to greatness. Yet in spite of <If(PlayerParameter(4))>her<Else/>his</If> triumph, the goblins all laughed,♪ And by means lost to meaning, in victory basked.♪ Yea, the giant of steel was far more than it seemed,♪ With power beyond knowing, potential ungleaned.♪ And thus was our hero compelled to withdraw,♪ Resolved to return and do battle once more.♪
58 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_009 Hm? How do I think the poem will end? I was hoping you might tell me! Suffice it to say, I very much look forward to finding out.
59 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_020 I sense the end of your journey is still some way off, however─and that my verse is destined to remain incomplete for a good while yet!
60 TEXT_HEAVNR291_02254_LIGHTKIX_000_010 Pssshkoh... Lightkix stands guard over giant of whirlycogs. None shall pass! None shall pass!
61 TEXT_HEAVNR291_02254_SYSTEM_000_020 Thanks to the poetical outpourings of the wandering minstrel, you can now relive your foray into Midas.
62 TEXT_HEAVNR291_02254_SYSTEM_000_021 Midas (Savage) may be undertaken by speaking with Lightkix at the Thaliak River.
63 TEXT_HEAVNR291_02254_SYSTEM_000_022 For details such as the conditions of entry, speak with Lightkix.
64 TEXT_HEAVNR291_02254_SYSTEM_000_023 Furthermore, Stone, Sky, Sea options have been updated.
60 56 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_007 There! A courageous struggle rendered in the naive style, recalling the fantastical tales of youth! But tell me true: did I capture the spirit of your journey?
61 57 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_008 I took certain liberties, of course. But then such poems must do more than simply portray an event─they must tantalize the senses and stimulate the imagination! The hymn of battle is as old as time itself, but sung from the heart, it can inspire even the meekest soul to greatness.
62 58 TEXT_HEAVNR291_02254_WANDERINGMINSTREL_000_009 Hm? How do I think the poem will end? I was hoping you might tell me! Suffice it to say, I very much look forward to finding out.
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY004_02202_SEQ_00","The tetchy treasure hunter has the look of a woman who has seen rather too many morbols."
1,"TEXT_HEAVNY004_02202_SEQ_01","You come across a terrified and bedraggled treasure hunter who explains that she has just escaped certain death at the claws of the seedkin hordes infesting Saint Mocianne's Arboretum. Within the ruins lies a treasure apparently worth risking life and limb over, and she asks that you aid her companions in obtaining it. Speak with the treasure hunter named Sawney in front of the Arboretum to join the search."
2,"TEXT_HEAVNY004_02202_SEQ_02","Sawney claims that the treasure he and his fellows seek within the Arboretum could benefit the residents of Idyllshire for years to come. Unfortunately, they lack the strength to fend off the beasts prowling the ruins where their prize presently rests. Eager to secure your aid in eliminating the creatures, Sawney offers to let you keep anything you find along the way. Venture into Saint Mocianne's Arboretum and clear a path for the treasure hunters so that they may search the ruins unimpeded.
※Saint Mocianne's Arboretum can be accessed via the Duty Finder."
2,"TEXT_HEAVNY004_02202_SEQ_02","Sawney claims that the treasure he and his fellows seek within the Arboretum could benefit the residents of Idyllshire for years to come. Unfortunately, they lack the strength to fend off the beasts prowling the ruins where their prize presently rests. Eager to secure your aid in eliminating the creatures, Sawney offers to let you keep anything you find along the way. Venture into Saint Mocianne's Arboretum and clear a path for the treasure hunters so that they may search the ruins unimpeded.
※Saint Mocianne's Arboretum can be accessed via the Duty Finder."
3,"TEXT_HEAVNY004_02202_SEQ_03","You have fought your way through an army of Eorzea's flora and fauna, letting Sawney and his team search the Arboretum at their leisure. Return to the Dravanian hinterlands to see if their efforts bore any fruit."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY004_02202_SEQ_00 The tetchy treasure hunter has the look of a woman who has seen rather too many morbols.
5 1 TEXT_HEAVNY004_02202_SEQ_01 You come across a terrified and bedraggled treasure hunter who explains that she has just escaped certain death at the claws of the seedkin hordes infesting Saint Mocianne's Arboretum. Within the ruins lies a treasure apparently worth risking life and limb over, and she asks that you aid her companions in obtaining it. Speak with the treasure hunter named Sawney in front of the Arboretum to join the search.
6 2 TEXT_HEAVNY004_02202_SEQ_02 Sawney claims that the treasure he and his fellows seek within the Arboretum could benefit the residents of Idyllshire for years to come. Unfortunately, they lack the strength to fend off the beasts prowling the ruins where their prize presently rests. Eager to secure your aid in eliminating the creatures, Sawney offers to let you keep anything you find along the way. Venture into Saint Mocianne's Arboretum and clear a path for the treasure hunters so that they may search the ruins unimpeded. ※Saint Mocianne's Arboretum can be accessed via the Duty Finder. Sawney claims that the treasure he and his fellows seek within the Arboretum could benefit the residents of Idyllshire for years to come. Unfortunately, they lack the strength to fend off the beasts prowling the ruins where their prize presently rests. Eager to secure your aid in eliminating the creatures, Sawney offers to let you keep anything you find along the way. Venture into Saint Mocianne's Arboretum and clear a path for the treasure hunters so that they may search the ruins unimpeded. ※Saint Mocianne's Arboretum can be accessed via the Duty Finder.
3 TEXT_HEAVNY004_02202_SEQ_03 You have fought your way through an army of Eorzea's flora and fauna, letting Sawney and his team search the Arboretum at their leisure. Return to the Dravanian hinterlands to see if their efforts bore any fruit.
4 TEXT_HEAVNY004_02202_SEQ_04 You find Sawney waiting for you outside the Arboretum. He happily exclaims that thanks to your efforts his fellows were able to find the object they sought without further incident. He then asks that you return with him to Idyllshire and report your success to Midnight Dew. Perhaps you will finally find out what the treasure hunters were so eager to obtain from the overgrown ruins.
7 5 3 TEXT_HEAVNY004_02202_SEQ_05 TEXT_HEAVNY004_02202_SEQ_03 Sawney regales Midnight Dew with the tale of your brave foray into the Arboretum, and at last reveals the “treasure” he sought to be the seeds of specially cultivated crops. Midnight Dew hopes to use them to start a new industry in Idyllshire, and thereby free the settlement of its reliance on an ever-diminishing supply of Sharlayan junk. Even as Sawney departs to plant his treasure, you are cordially invited to visit Idyllshire in the near future to sample the bountiful harvest that the seeds will inevitably produce. You have fought your way through an army of Eorzea's flora and fauna, letting Sawney and his team search the Arboretum at their leisure. Return to the Dravanian hinterlands to see if their efforts bore any fruit.
8 6 4 TEXT_HEAVNY004_02202_SEQ_06 TEXT_HEAVNY004_02202_SEQ_04 You find Sawney waiting for you outside the Arboretum. He happily exclaims that thanks to your efforts his fellows were able to find the object they sought without further incident. He then asks that you return with him to Idyllshire and report your success to Midnight Dew. Perhaps you will finally find out what the treasure hunters were so eager to obtain from the overgrown ruins.
9 7 5 TEXT_HEAVNY004_02202_SEQ_07 TEXT_HEAVNY004_02202_SEQ_05 Sawney regales Midnight Dew with the tale of your brave foray into the Arboretum, and at last reveals the “treasure” he sought to be the seeds of specially cultivated crops. Midnight Dew hopes to use them to start a new industry in Idyllshire, and thereby free the settlement of its reliance on an ever-diminishing supply of Sharlayan junk. Even as Sawney departs to plant his treasure, you are cordially invited to visit Idyllshire in the near future to sample the bountiful harvest that the seeds will inevitably produce.
+4 -9
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY101_02201_SEQ_00","Trachraet has some worrying news concerning Pharos Sirius."
1,"TEXT_HEAVNY101_02201_SEQ_01","Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq and Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions."
2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
※Pharos Sirius (Hard) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
※Pharos Sirius (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY101_02201_SEQ_03","You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned."
@@ -72,10 +70,8 @@ int32,str,str
64,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031","You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!"
65,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032","My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected..."
66,"TEXT_HEAVNY101_02201_MESSENGER02201_000_033","(-???-)Pardon the interruption..."
69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!"
67,"TEXT_HEAVNY101_02201_MESSENGER02201_000_034","While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq and Vymelli's carved into the handle."
68,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035","I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it."
69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
@@ -95,5 +91,4 @@ On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthous
83,"TEXT_HEAVNY101_02201_DIAMANDA_000_050","Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to <Emphasis>honor</Emphasis> the lost, rather than a place to grieve for them."
84,"TEXT_HEAVNY101_02201_MIMIDOA_000_051","Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger."
85,"TEXT_HEAVNY101_02201_MIMIDOA_000_052","Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a <If(PlayerParameter(4))>lass<Else/>lad</If> as once helped me drive back an army o' the undead. A right tough bugger, <If(PlayerParameter(4))>she<Else/>he</If> was. Like you, only taller."
90,"TEXT_HEAVNY101_02201_TRACHRAET_000_055","I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again.
Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!"
86,"TEXT_HEAVNY101_02201_MIMIDOA_100_052","Never did find out what happened to <If(PlayerParameter(4))>her<Else/>him</If>, but lookin' at you, I'm guessin' <If(PlayerParameter(4))>she<Else/>he</If> settled down an' <If(PlayerParameter(4))>squeezed out a few young'uns<Else/>sired himself an heir or two</If>. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. Much obliged!"
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY101_02201_SEQ_00 Trachraet has some worrying news concerning Pharos Sirius.
5 1 TEXT_HEAVNY101_02201_SEQ_01 Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq and Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions.
6 2 TEXT_HEAVNY101_02201_SEQ_02 At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder. At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder.
3 TEXT_HEAVNY101_02201_SEQ_03 You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned.
4 TEXT_HEAVNY101_02201_SEQ_04 You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq and Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation.
7 5 3 TEXT_HEAVNY101_02201_SEQ_05 TEXT_HEAVNY101_02201_SEQ_03 The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory. You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned.
8 6 4 TEXT_HEAVNY101_02201_SEQ_06 TEXT_HEAVNY101_02201_SEQ_04 You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq and Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation.
9 7 5 TEXT_HEAVNY101_02201_SEQ_07 TEXT_HEAVNY101_02201_SEQ_05 The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory.
70 68 66 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 TEXT_HEAVNY101_02201_MESSENGER02201_000_033 I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it. (-???-)Pardon the interruption...
71 69 67 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 TEXT_HEAVNY101_02201_MESSENGER02201_000_034 Yet I cannot seek her out until the tunnels have been secured... I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly. While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq and Vymelli's carved into the handle.
72 70 68 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all! I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it.
73 71 69 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once. Yet I cannot seek her out until the tunnels have been secured... I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly.
74 72 70 TEXT_HEAVNY101_02201_TRACHRAET_000_039 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.“ I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!
73 TEXT_HEAVNY101_02201_TRACHRAET_000_040 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!
74 TEXT_HEAVNY101_02201_TRACHRAET_000_041 Oh, what's this?
75 75 71 TEXT_HEAVNY101_02201_TRACHRAET_000_042 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 ...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil! Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once.
76 76 72 TEXT_HEAVNY101_02201_MIMIDOA_000_043 TEXT_HEAVNY101_02201_TRACHRAET_000_039 Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse. Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.“
77 77 73 TEXT_HEAVNY101_02201_TRACHRAET_000_044 TEXT_HEAVNY101_02201_TRACHRAET_000_040 A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace! <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!
91 87 TEXT_HEAVNY101_02201_DIAMANDA_000_053 I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught.
92 88 TEXT_HEAVNY101_02201_DIAMANDA_100_053 But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores.
93 89 TEXT_HEAVNY101_02201_TRACHRAET_000_054 Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope.
94 90 TEXT_HEAVNY101_02201_TRACHRAET_000_055 I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again. Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!
+3 -5
View File
@@ -2,11 +2,9 @@
#,,
int32,str,str
0,"TEXT_HEAVNY102_02248_SEQ_00","Denston looks surprised to see you."
1,"TEXT_HEAVNY102_02248_SEQ_01","Denston mentions that Eynzahr had been hoping to speak with you on the subject of Hullbreaker Isle, and sends for the off-duty storm marshal before you have a chance to object. Soon after, Eynzahr appears in his civilian attire and proceeds to apprise you of all that has occurred since you salvaged Mistbeard's coffer. In a bid to discourage treasure hunters and put the island's remoteness to use, he petitioned Admiral Merlwyb to reserve Hullbreaker for the training of Maelstrom recruits. However, Eynzahr confides that he thinks the grand company's finest could do with some exercise themselves, and beseeches you to play the role of sparring partner during a coming drill. Join Denston in Moraby Bay when you are ready to set sail."
2,"TEXT_HEAVNY102_02248_SEQ_02","With the mists around the Cieldalaes having obligingly parted, Denston deems it safe to set sail for Hullbreaker Isle. Assemble your party while the Maelstrom sees to its final preparations.
※Hullbreaker Isle (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY102_02248_SEQ_03","You run the Maelstrom's gauntlet, battling your way through a horde of slavering beasts and, somewhat unexpectedly, pirates. After a bemusing interlude involving the ladies of the Sanguine Sirens and the carnivorous pet of the Kraken's Arms, the drill appears to be brought back on course as you spar with the Maelstrom's elite forces. Having defeated the grand company's finest, you find yourself in the presence of the Admiral, who came to witness the duel with your final opponent─Eynzahr Slafyrsyn himself. Though the storm marshal had originally intended to face you as an officer of the Maelstrom, at Merlwyb's prompting, he dons the mask of the legendary Mistbeard before engaging you in earnest. For all his strength and cunning, however, he is no match for the Warrior of Light, and the drill concludes with your victory. Bear word of the day's events to Denston back in Limsa Lominsa."
1,"TEXT_HEAVNY102_02248_SEQ_01","Denston mentions that Eynzahr had been hoping to speak with you on the subject of Hullbreaker Isle, and sends for the off-duty storm marshal before you have a chance to object. Soon after, Eynzahr appears in his civilian attire and proceeds to apprise you of all that has occurred since you salvaged Mistbeard's coffer. In a bid to discourage treasure hunters and put the island's remoteness to use, he petitioned Admiral Merlwyb to reserve Hullbreaker for the training of Maelstrom recruits. However, Eynzahr confides that he thinks the Grand Company's finest could do with some exercise themselves, and beseeches you to play the role of sparring partner during a coming drill. Join Denston in Moraby Bay when you are ready to set sail."
2,"TEXT_HEAVNY102_02248_SEQ_02","With the mists around the Cieldalaes having obligingly parted, Denston deems it safe to set sail for Hullbreaker Isle. Assemble your party while the Maelstrom sees to its final preparations.
※Hullbreaker Isle (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY102_02248_SEQ_03","You run the Maelstrom's gauntlet, battling your way through a horde of slavering beasts and, somewhat unexpectedly, pirates. After a bemusing interlude involving the ladies of the Sanguine Sirens and the carnivorous pet of the Kraken's Arms, the drill appears to be brought back on course as you spar with the Maelstrom's elite forces. Having defeated the Grand Company's finest, you find yourself in the presence of the Admiral, who came to witness the duel with your final opponent─Eynzahr Slafyrsyn himself. Though the storm marshal had originally intended to face you as an officer of the Maelstrom, at Merlwyb's prompting, he dons the mask of the legendary Mistbeard before engaging you in earnest. For all his strength and cunning, however, he is no match for the Warrior of Light, and the drill concludes with your victory. Bear word of the day's events to Denston back in Limsa Lominsa."
4,"TEXT_HEAVNY102_02248_SEQ_04","Before Denston can press you for the details of your triumph, Eynzahr appears and assures him that every soul in Limsa will know the tale soon enough. The storm marshal duly compliments you on your performance against beasts, infantrymen, and buccaneers alike. When Denston subsequently expresses puzzlement at the pirates' role in proceedings, Eynzahr explains that they invited themselves in their capacity as the Maelstrom's “Black Sails” unit. Hearing this, the young man teases Eynzahr that he only permitted them to intervene out of curiosity to see if the old sea dogs could still hold their own in a fight. No sooner have the words left his lips than he notices Eynzahr's bruises, and realizes that he too participated. Visibly embarrassed, the storm marshal stiffly thanks you for taking part in the drill and excuses himself, leaving Denston to lament his commanding officer's advancing years. Though it is questionable if losing to you could be considered a sign of infirmity, you cannot help wondering how formidable Eynzahr must have been in his heyday..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNY102_02248_SEQ_00 Denston looks surprised to see you.
5 1 TEXT_HEAVNY102_02248_SEQ_01 Denston mentions that Eynzahr had been hoping to speak with you on the subject of Hullbreaker Isle, and sends for the off-duty storm marshal before you have a chance to object. Soon after, Eynzahr appears in his civilian attire and proceeds to apprise you of all that has occurred since you salvaged Mistbeard's coffer. In a bid to discourage treasure hunters and put the island's remoteness to use, he petitioned Admiral Merlwyb to reserve Hullbreaker for the training of Maelstrom recruits. However, Eynzahr confides that he thinks the grand company's finest could do with some exercise themselves, and beseeches you to play the role of sparring partner during a coming drill. Join Denston in Moraby Bay when you are ready to set sail. Denston mentions that Eynzahr had been hoping to speak with you on the subject of Hullbreaker Isle, and sends for the off-duty storm marshal before you have a chance to object. Soon after, Eynzahr appears in his civilian attire and proceeds to apprise you of all that has occurred since you salvaged Mistbeard's coffer. In a bid to discourage treasure hunters and put the island's remoteness to use, he petitioned Admiral Merlwyb to reserve Hullbreaker for the training of Maelstrom recruits. However, Eynzahr confides that he thinks the Grand Company's finest could do with some exercise themselves, and beseeches you to play the role of sparring partner during a coming drill. Join Denston in Moraby Bay when you are ready to set sail.
6 2 TEXT_HEAVNY102_02248_SEQ_02 With the mists around the Cieldalaes having obligingly parted, Denston deems it safe to set sail for Hullbreaker Isle. Assemble your party while the Maelstrom sees to its final preparations. ※Hullbreaker Isle (Hard) can be accessed via the Duty Finder. With the mists around the Cieldalaes having obligingly parted, Denston deems it safe to set sail for Hullbreaker Isle. Assemble your party while the Maelstrom sees to its final preparations. ※Hullbreaker Isle (Hard) can be accessed via the Duty Finder.
7 3 TEXT_HEAVNY102_02248_SEQ_03 You run the Maelstrom's gauntlet, battling your way through a horde of slavering beasts and, somewhat unexpectedly, pirates. After a bemusing interlude involving the ladies of the Sanguine Sirens and the carnivorous pet of the Kraken's Arms, the drill appears to be brought back on course as you spar with the Maelstrom's elite forces. Having defeated the grand company's finest, you find yourself in the presence of the Admiral, who came to witness the duel with your final opponent─Eynzahr Slafyrsyn himself. Though the storm marshal had originally intended to face you as an officer of the Maelstrom, at Merlwyb's prompting, he dons the mask of the legendary Mistbeard before engaging you in earnest. For all his strength and cunning, however, he is no match for the Warrior of Light, and the drill concludes with your victory. Bear word of the day's events to Denston back in Limsa Lominsa. You run the Maelstrom's gauntlet, battling your way through a horde of slavering beasts and, somewhat unexpectedly, pirates. After a bemusing interlude involving the ladies of the Sanguine Sirens and the carnivorous pet of the Kraken's Arms, the drill appears to be brought back on course as you spar with the Maelstrom's elite forces. Having defeated the Grand Company's finest, you find yourself in the presence of the Admiral, who came to witness the duel with your final opponent─Eynzahr Slafyrsyn himself. Though the storm marshal had originally intended to face you as an officer of the Maelstrom, at Merlwyb's prompting, he dons the mask of the legendary Mistbeard before engaging you in earnest. For all his strength and cunning, however, he is no match for the Warrior of Light, and the drill concludes with your victory. Bear word of the day's events to Denston back in Limsa Lominsa.
4 TEXT_HEAVNY102_02248_SEQ_04 Before Denston can press you for the details of your triumph, Eynzahr appears and assures him that every soul in Limsa will know the tale soon enough. The storm marshal duly compliments you on your performance against beasts, infantrymen, and buccaneers alike. When Denston subsequently expresses puzzlement at the pirates' role in proceedings, Eynzahr explains that they invited themselves in their capacity as the Maelstrom's “Black Sails” unit. Hearing this, the young man teases Eynzahr that he only permitted them to intervene out of curiosity to see if the old sea dogs could still hold their own in a fight. No sooner have the words left his lips than he notices Eynzahr's bruises, and realizes that he too participated. Visibly embarrassed, the storm marshal stiffly thanks you for taking part in the drill and excuses himself, leaving Denston to lament his commanding officer's advancing years. Though it is questionable if losing to you could be considered a sign of infirmity, you cannot help wondering how formidable Eynzahr must have been in his heyday...
5 TEXT_HEAVNY102_02248_SEQ_05
8 6 4 TEXT_HEAVNY102_02248_SEQ_06 TEXT_HEAVNY102_02248_SEQ_04 Before Denston can press you for the details of your triumph, Eynzahr appears and assures him that every soul in Limsa will know the tale soon enough. The storm marshal duly compliments you on your performance against beasts, infantrymen, and buccaneers alike. When Denston subsequently expresses puzzlement at the pirates' role in proceedings, Eynzahr explains that they invited themselves in their capacity as the Maelstrom's “Black Sails” unit. Hearing this, the young man teases Eynzahr that he only permitted them to intervene out of curiosity to see if the old sea dogs could still hold their own in a fight. No sooner have the words left his lips than he notices Eynzahr's bruises, and realizes that he too participated. Visibly embarrassed, the storm marshal stiffly thanks you for taking part in the drill and excuses himself, leaving Denston to lament his commanding officer's advancing years. Though it is questionable if losing to you could be considered a sign of infirmity, you cannot help wondering how formidable Eynzahr must have been in his heyday...
9 7 5 TEXT_HEAVNY102_02248_SEQ_07 TEXT_HEAVNY102_02248_SEQ_05
10 8 6 TEXT_HEAVNY102_02248_SEQ_08 TEXT_HEAVNY102_02248_SEQ_06
+3 -7
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNY103_02282_SEQ_00","Brother ESumiYan requires your assistance in a matter he thought long since put to rest."
1,"TEXT_HEAVNY103_02282_SEQ_01","A worried Brother ESumiYan reveals that the stirring of a hostile presence within the walls of the Lost City of Amdapor has prompted the Twelveswood's elementals to abandon their efforts to cleanse the ruins. Travel to Camp Tranquil in the South Shroud and answer RayaOSenna's plea for assistance."
2,"TEXT_HEAVNY103_02282_SEQ_02","RayaOSenna bids you delve once more into the Lost City of Amdapor, and banish the entity that has so unsettled the Twelveswood's eternal protectors. Speak with the Wood Wailer Alphene who stands guard at the ruins' entrance."
3,"TEXT_HEAVNY103_02282_SEQ_03","You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness?
※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY103_02282_SEQ_03","You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness?
※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder."
4,"TEXT_HEAVNY103_02282_SEQ_04","You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform RayaOSenna of your success."
@@ -71,10 +69,8 @@ int32,str,str
63,"TEXT_HEAVNY103_02282_RAYAOSENNA_000_017","You remember Alphene, do you not? I am sure he remembers you. Speak with him when you are ready to brave the ruins, and he will gladly let you pass."
64,"TEXT_HEAVNY103_02282_ALPHENE_000_020","When I heard about this new trouble in the lost city, I thought you might be back. Not one to leave a job half finished, eh?"
65,"TEXT_HEAVNY103_02282_ALPHENE_000_021","Ware your step in there─aught fit to frighten an elemental is not to be taken lightly, be you favored of the Seedseers or not."
68,"TEXT_HEAVNY103_02282_ESUMIYAN_000_031","Extraordinary...
I was all but certain that some seed of the darkness had survived... I could not have been more wrong."
69,"TEXT_HEAVNY103_02282_RAYAOSENNA_000_032","I certainly did not expect ensorcelled statues.
...Creations of the Amdapori magi, I imagine."
66,"TEXT_HEAVNY103_02282_ALPHENE_000_022","Whatever horror rose to fill the void left by the last blight, it was terrible enough to send the elementals scurrying for the safety of the forest. And that's all I can tell you, I'm afraid."
67,"TEXT_HEAVNY103_02282_ESUMIYAN_000_030","You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them?"
68,"TEXT_HEAVNY103_02282_ESUMIYAN_000_031","Extraordinary...
I was all but certain that some seed of the darkness had survived... I could not have been more wrong."
69,"TEXT_HEAVNY103_02282_RAYAOSENNA_000_032","I certainly did not expect ensorcelled statues.
1 key 0 1
4 0 TEXT_HEAVNY103_02282_SEQ_00 Brother E–Sumi–Yan requires your assistance in a matter he thought long since put to rest.
5 1 TEXT_HEAVNY103_02282_SEQ_01 A worried Brother E–Sumi–Yan reveals that the stirring of a hostile presence within the walls of the Lost City of Amdapor has prompted the Twelveswood's elementals to abandon their efforts to cleanse the ruins. Travel to Camp Tranquil in the South Shroud and answer Raya–O–Senna's plea for assistance.
6 2 TEXT_HEAVNY103_02282_SEQ_02 Raya–O–Senna bids you delve once more into the Lost City of Amdapor, and banish the entity that has so unsettled the Twelveswood's eternal protectors. Speak with the Wood Wailer Alphene who stands guard at the ruins' entrance.
7 3 TEXT_HEAVNY103_02282_SEQ_03 You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness? ※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder. You prevail upon Alphene to unbar the gate to the ancient city of the Amdapori. What new terror has laid claim to its moldering stones? How many times must you cleanse the ruins of this obdurate darkness? ※The Lost City of Amdapor (Hard) can be accessed via the Duty Finder.
4 TEXT_HEAVNY103_02282_SEQ_04 You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform Raya–O–Senna of your success.
5 TEXT_HEAVNY103_02282_SEQ_05 Brother E–Sumi–Yan arrives at Camp Tranquil just as you announce your return to Raya–O–Senna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest.
8 6 4 TEXT_HEAVNY103_02282_SEQ_06 TEXT_HEAVNY103_02282_SEQ_04 You have ventured into the darkest reaches of the Lost City of Amdapor, and vanquished the undying guardians lurking therein. Return to Camp Tranquil and inform Raya–O–Senna of your success.
9 7 5 TEXT_HEAVNY103_02282_SEQ_07 TEXT_HEAVNY103_02282_SEQ_05 Brother E–Sumi–Yan arrives at Camp Tranquil just as you announce your return to Raya–O–Senna. After hearing the tale of your expedition, the Padjals speculate that the animated statues you encountered may have begun to stir when darkness last took hold within the ruins. And when the elementals subsequently entered the city, the Amdapori sentinels likely perceived the purely aetherial beings as voidsent invaders of the kind often employed by the city of Mhach. The incident thus explained, and the defenses safely disabled, the Padjals may now resume the task of returning the ancient city to the embrace of the forest.
10 8 6 TEXT_HEAVNY103_02282_SEQ_08 TEXT_HEAVNY103_02282_SEQ_06
69 67 65 TEXT_HEAVNY103_02282_ESUMIYAN_000_030 TEXT_HEAVNY103_02282_ALPHENE_000_021 You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them? Ware your step in there─aught fit to frighten an elemental is not to be taken lightly, be you favored of the Seedseers or not.
70 68 66 TEXT_HEAVNY103_02282_ESUMIYAN_000_031 TEXT_HEAVNY103_02282_ALPHENE_000_022 Extraordinary... I was all but certain that some seed of the darkness had survived... I could not have been more wrong. Whatever horror rose to fill the void left by the last blight, it was terrible enough to send the elementals scurrying for the safety of the forest. And that's all I can tell you, I'm afraid.
71 69 67 TEXT_HEAVNY103_02282_RAYAOSENNA_000_032 TEXT_HEAVNY103_02282_ESUMIYAN_000_030 I certainly did not expect ensorcelled statues. ...Creations of the Amdapori magi, I imagine. You are returned from your expedition into the lost city? That is well. We for our part have at last succeeded in easing the elementals' disquiet. But tell us, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>: what was the nature of the hostile presence that so unsettled them?
72 70 68 TEXT_HEAVNY103_02282_ESUMIYAN_000_033 TEXT_HEAVNY103_02282_ESUMIYAN_000_031 It would appear so─they likely began to stir when that fiend was awoken by the weakening seal. Yet that does not explain why the elementals would have cause to fear these ancient sentinels... Extraordinary... I was all but certain that some seed of the darkness had survived... I could not have been more wrong.
73 71 69 TEXT_HEAVNY103_02282_RAYAOSENNA_000_034 TEXT_HEAVNY103_02282_RAYAOSENNA_000_032 It seems safe to assume that the Amdapori built them to repel the armies of Mhach. Were I to hazard a guess, I would say that the passing of the years has dulled the statues' senses, and that they mistook our friends for aetherial beings of a different order─voidsent of the kind employed by the Mhachi magi. The elementals' arrival would have seemed like an invasion. I certainly did not expect ensorcelled statues. ...Creations of the Amdapori magi, I imagine.
72 TEXT_HEAVNY103_02282_ESUMIYAN_000_035 That would explain much, yes. Voidsent monstrosities and undying guardians of stone... The War of the Magi must have been a conflict of truly terrifying proportions.
73 TEXT_HEAVNY103_02282_ESUMIYAN_000_036 It is well that these ancient relics have at last been laid to rest. With the city's defenses thus disabled, we may safely return to our task of cleansing the ruins. You have our deepest gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
74 74 70 TEXT_HEAVNY103_02282_ALPHENE_000_037 TEXT_HEAVNY103_02282_ESUMIYAN_000_033 The city feels...quiet. Whatever you did in there, I am happy to report that the hairs on the back of my neck are no longer standing on end. For this I can only thank you. Now be on your way. The Seedseers will wish to hear word of your success! It would appear so─they likely began to stir when that fiend was awoken by the weakening seal. Yet that does not explain why the elementals would have cause to fear these ancient sentinels...
75 71 TEXT_HEAVNY103_02282_RAYAOSENNA_000_034 It seems safe to assume that the Amdapori built them to repel the armies of Mhach. Were I to hazard a guess, I would say that the passing of the years has dulled the statues' senses, and that they mistook our friends for aetherial beings of a different order─voidsent of the kind employed by the Mhachi magi. The elementals' arrival would have seemed like an invasion.
76 72 TEXT_HEAVNY103_02282_ESUMIYAN_000_035 That would explain much, yes. Voidsent monstrosities and undying guardians of stone... The War of the Magi must have been a conflict of truly terrifying proportions.
+7 -15
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY211_02230_SEQ_00","Unukalhai is anxious to act before the Warring Triad awaken."
1,"TEXT_HEAVNY211_02230_SEQ_01","Unukalhai warns that the Warring Triad are stirring, and insists that the time to move against them has come. Being the closest to awakening, the eikon known as Sephirot is to be your first target. Join Unukalhai on the Flagship, Azys Lla's main isle, and await the arrival of your fellow Scions."
2,"TEXT_HEAVNY211_02230_SEQ_02","You rendezvous with Unukalhai, and are joined by Y'shtola, Urianger, and Krile─the latter being the “talented individual” to whom Unukalhai alluded earlier. Having spared no effort in her preparations, the surviving Student of Baldesion swiftly discerns the only feasible way to proceed, and assigns herself the task of disabling Sephirot's shackles. Summon your Echo-blessed companions, and make ready to engage the wrathful god as he awakens from millennia of dream-bound servitude.
※Containment Bay S1T7 can be accessed via the Duty Finder."
2,"TEXT_HEAVNY211_02230_SEQ_02","You rendezvous with Unukalhai, and are joined by Y'shtola, Urianger, and Krile─the latter being the “talented individual” to whom Unukalhai alluded earlier. Having spared no effort in her preparations, the surviving Student of Baldesion swiftly discerns the only feasible way to proceed, and assigns herself the task of disabling Sephirot's shackles. Summon your Echo-blessed companions, and make ready to engage the wrathful god as he awakens from millennia of dream-bound servitude.
※Containment Bay S1T7 can be accessed via the Duty Finder."
3,"TEXT_HEAVNY211_02230_SEQ_03","You have felled the towering Sephirot. Make your way back to the Flagship."
@@ -76,25 +74,20 @@ int32,str,str
68,"TEXT_HEAVNY211_02230_KRILE_000_048","It seems we have no choice but to divide our forces: one team must locate the controls to Sephirot's shackles and disable them, while the other stands ready to destroy him at the moment of his awakening."
69,"TEXT_HEAVNY211_02230_UNUKALHAI_000_049","...A most succinct assessment, Mistress Krile. While I was aware that the Echo provided you with uncanny insight, I did not expect you to intuit the core of my strategy quite so swiftly."
70,"TEXT_HEAVNY211_02230_KRILE_000_050","Ha! If only my gift offered such detailed analysis─which is to say, it doesn't. I merely took it upon myself to learn as much about the Triad's imprisonment as I could before coming here. It will be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I, after all, who enter the eikon's den."
73,"TEXT_HEAVNY211_02230_KRILE_100_052","Right.
It's time I had a little “chat” with the doorkeeper over there..."
71,"TEXT_HEAVNY211_02230_YSHTOLA_000_051","Indeed. Given the nature of our adversary, none save those under the aegis of the Echo should be permitted to enter the containment facility. The risk of primal influence is too great."
72,"TEXT_HEAVNY211_02230_KRILE_000_052","Well, that's that settled, then. I will disable the restraints, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> gifted adventurer friends will welcome Sephirot back into the waking world. Better that than the other way around, I'd say, considering our respective fields of expertise─and, of course, my <Emphasis>diminutive stature</Emphasis>."
73,"TEXT_HEAVNY211_02230_KRILE_100_052","Right.
It's time I had a little “chat” with the doorkeeper over there..."
74,"TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_053","<blip> Activating verification systems. Lifting access restriction to Triad Control..."
75,"TEXT_HEAVNY211_02230_UNUKALHAI_000_054","I had no idea the Baldesion curriculum was so comprehensive. When we locate the controls for Sephirot's restraints, I shall gladly leave their operation to you."
79,"TEXT_HEAVNY211_02230_YSHTOLA_000_058","The Garleans...
Come, Urianger, we must keep the imperials occupied."
76,"TEXT_HEAVNY211_02230_YSHTOLA_000_055","When “we” locate the controls? Mayhap my words were unclear. Only those blessed with the Echo may safely enter the facility."
77,"TEXT_HEAVNY211_02230_UNUKALHAI_000_056","Your concern for my sanity is touching─but unnecessary. Suffice it to say, I am in no danger of falling under the eikon's sway."
78,"TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_057","<blip> <bloop> WARNING! Verification systems detect multiple unauthorized vessels entering restricted airspace. Security systems engaging intruders."
79,"TEXT_HEAVNY211_02230_YSHTOLA_000_058","The Garleans...
Come, Urianger, we must keep the imperials occupied."
84,"TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_090","<blip> Activating verification systems...
Identification code accepted. Triad Control clearance granted."
85,"TEXT_HEAVNY211_02230_KRILE_000_200","You did it! I've seen you in action before, but never against anything <Emphasis>that</Emphasis> big...
My legs kept telling me to run, but I just couldn't tear myself away! I don't think I blinked once during the whole battle!"
86,"TEXT_HEAVNY211_02230_UNUKALHAI_000_201","A hero, tried and true.
If only I had possessed such strength..."
80,"TEXT_HEAVNY211_02230_KRILE_000_059","We too should be on our way. Gods...I would be lying if I said I wasn't slightly terrified... But I can't very well leave <Emphasis>every</Emphasis> deadly task to you Scions."
81,"TEXT_HEAVNY211_02230_KRILE_000_060","According to the histories, Sephirot was immense in both size and strength─mighty enough to rout even the implacable armies of the Allagans, and that more than once. To cut a long story short, we have to get this right."
82,"TEXT_HEAVNY211_02230_KRILE_000_061","I shall do my best not to wake the eikon up <Emphasis>too</Emphasis> much. As my grandfather always used to say of certain little monsters: “Get them up and get them moving while their brains are still abed.”"
83,"TEXT_HEAVNY211_02230_UNUKALHAI_000_080","Sephirot's power beggars belief. But a hero of your standing surely needs no reminding of the dangers of underestimating such an adversary."
84,"TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_090","<blip> Activating verification systems...
Identification code accepted. Triad Control clearance granted."
@@ -123,7 +116,6 @@ If only I had possessed such strength..."
105,"TEXT_HEAVNY211_02230_URIANGER_000_310","Through thine all-surpassing skill at arms do we now take our first step in ridding this star of the Warring Triad's baleful presence. And in such wise do we lessen the burden bequeathed unto us by the vainglory of Allag."
106,"TEXT_HEAVNY211_02230_URIANGER_000_311","Know, however, that the two eikons which remain are thought equal in might to Sephirot...and may yet exceed him. Ere thou proceed, I would counsel thee to marshal thy strength, and give careful thought to thy preparation."
107,"TEXT_HEAVNY211_02230_UNUKALHAI_000_312","Assuming the Garleans afford us the luxury of time. Even now, they grasp for the means to dominate primals, blind to the technology's potential for calamity."
115,"TEXT_HEAVNY211_02230_KRILE_000_319","On which note, I should apologize for my earlier trickery. It was merely an attempt to get to the heart of an enigmatic companion.
Truth be told, I was rather glad you reacted as you did. No person of your age has any business being calm and aloof all of the time, much as you might wish to be."
108,"TEXT_HEAVNY211_02230_UNUKALHAI_000_313","My master taught me that the entity known as Sephirot was this world's first sacred tree, elevated to godhood by the belief of its worshipers. There is no power more fearsome than that born of unconditional faith and unbending ideal."
109,"TEXT_HEAVNY211_02230_YSHTOLA_000_314","'Tis plain your master found in you a willing student. Tell me, was it he who taught you of Allagan technology's “potential for calamity,” or are those your own words?"
110,"TEXT_HEAVNY211_02230_UNUKALHAI_000_315","'Twas but a figure of speech, nothing more."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY211_02230_SEQ_00 Unukalhai is anxious to act before the Warring Triad awaken.
5 1 TEXT_HEAVNY211_02230_SEQ_01 Unukalhai warns that the Warring Triad are stirring, and insists that the time to move against them has come. Being the closest to awakening, the eikon known as Sephirot is to be your first target. Join Unukalhai on the Flagship, Azys Lla's main isle, and await the arrival of your fellow Scions.
6 2 TEXT_HEAVNY211_02230_SEQ_02 You rendezvous with Unukalhai, and are joined by Y'shtola, Urianger, and Krile─the latter being the “talented individual” to whom Unukalhai alluded earlier. Having spared no effort in her preparations, the surviving Student of Baldesion swiftly discerns the only feasible way to proceed, and assigns herself the task of disabling Sephirot's shackles. Summon your Echo-blessed companions, and make ready to engage the wrathful god as he awakens from millennia of dream-bound servitude. ※Containment Bay S1T7 can be accessed via the Duty Finder. You rendezvous with Unukalhai, and are joined by Y'shtola, Urianger, and Krile─the latter being the “talented individual” to whom Unukalhai alluded earlier. Having spared no effort in her preparations, the surviving Student of Baldesion swiftly discerns the only feasible way to proceed, and assigns herself the task of disabling Sephirot's shackles. Summon your Echo-blessed companions, and make ready to engage the wrathful god as he awakens from millennia of dream-bound servitude. ※Containment Bay S1T7 can be accessed via the Duty Finder.
3 TEXT_HEAVNY211_02230_SEQ_03 You have felled the towering Sephirot. Make your way back to the Flagship.
4 TEXT_HEAVNY211_02230_SEQ_04 You return to the Flagship, and share a brief moment of celebration with your companions. For the present, at least, your mission on Azys Lla is complete. Head back to the Rising Stones and speak with Unukalhai.
7 5 3 TEXT_HEAVNY211_02230_SEQ_05 TEXT_HEAVNY211_02230_SEQ_03 Back at the Rising Stones, Urianger compliments you on your victory, but advises you to marshal your strength before contemplating confronting the Warring Triad's two remaining eikons. Given the Garleans' appetite for Allagan technology, however, Unukalhai warns that you may not have the luxury of time. Tiring of the masked youth's portentous utterances, Krile then challenges Unukalhai to reveal his master's identity, but finds the boy wholly unwilling to eschew his veil of secrecy. Though you say nothing, you cannot help but share her misgivings regarding his true motivations... You have felled the towering Sephirot. Make your way back to the Flagship.
8 6 4 TEXT_HEAVNY211_02230_SEQ_06 TEXT_HEAVNY211_02230_SEQ_04 You return to the Flagship, and share a brief moment of celebration with your companions. For the present, at least, your mission on Azys Lla is complete. Head back to the Rising Stones and speak with Unukalhai.
9 7 5 TEXT_HEAVNY211_02230_SEQ_07 TEXT_HEAVNY211_02230_SEQ_05 Back at the Rising Stones, Urianger compliments you on your victory, but advises you to marshal your strength before contemplating confronting the Warring Triad's two remaining eikons. Given the Garleans' appetite for Allagan technology, however, Unukalhai warns that you may not have the luxury of time. Tiring of the masked youth's portentous utterances, Krile then challenges Unukalhai to reveal his master's identity, but finds the boy wholly unwilling to eschew his veil of secrecy. Though you say nothing, you cannot help but share her misgivings regarding his true motivations...
74 72 70 TEXT_HEAVNY211_02230_KRILE_000_052 TEXT_HEAVNY211_02230_KRILE_000_050 Well, that's that settled, then. I will disable the restraints, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> gifted adventurer friends will welcome Sephirot back into the waking world. Better that than the other way around, I'd say, considering our respective fields of expertise─and, of course, my <Emphasis>diminutive stature</Emphasis>. Ha! If only my gift offered such detailed analysis─which is to say, it doesn't. I merely took it upon myself to learn as much about the Triad's imprisonment as I could before coming here. It will be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and I, after all, who enter the eikon's den.
75 73 71 TEXT_HEAVNY211_02230_KRILE_100_052 TEXT_HEAVNY211_02230_YSHTOLA_000_051 Right. It's time I had a little “chat” with the doorkeeper over there... Indeed. Given the nature of our adversary, none save those under the aegis of the Echo should be permitted to enter the containment facility. The risk of primal influence is too great.
76 74 72 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_053 TEXT_HEAVNY211_02230_KRILE_000_052 <blip> Activating verification systems. Lifting access restriction to Triad Control... Well, that's that settled, then. I will disable the restraints, and <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> gifted adventurer friends will welcome Sephirot back into the waking world. Better that than the other way around, I'd say, considering our respective fields of expertise─and, of course, my <Emphasis>diminutive stature</Emphasis>.
77 75 73 TEXT_HEAVNY211_02230_UNUKALHAI_000_054 TEXT_HEAVNY211_02230_KRILE_100_052 I had no idea the Baldesion curriculum was so comprehensive. When we locate the controls for Sephirot's restraints, I shall gladly leave their operation to you. Right. It's time I had a little “chat” with the doorkeeper over there...
76 TEXT_HEAVNY211_02230_YSHTOLA_000_055 When “we” locate the controls? Mayhap my words were unclear. Only those blessed with the Echo may safely enter the facility.
78 77 74 TEXT_HEAVNY211_02230_UNUKALHAI_000_056 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_053 Your concern for my sanity is touching─but unnecessary. Suffice it to say, I am in no danger of falling under the eikon's sway. <blip> Activating verification systems. Lifting access restriction to Triad Control...
79 78 75 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_057 TEXT_HEAVNY211_02230_UNUKALHAI_000_054 <blip> <bloop> WARNING! Verification systems detect multiple unauthorized vessels entering restricted airspace. Security systems engaging intruders. I had no idea the Baldesion curriculum was so comprehensive. When we locate the controls for Sephirot's restraints, I shall gladly leave their operation to you.
80 79 76 TEXT_HEAVNY211_02230_YSHTOLA_000_058 TEXT_HEAVNY211_02230_YSHTOLA_000_055 The Garleans... Come, Urianger, we must keep the imperials occupied. When “we” locate the controls? Mayhap my words were unclear. Only those blessed with the Echo may safely enter the facility.
81 80 77 TEXT_HEAVNY211_02230_KRILE_000_059 TEXT_HEAVNY211_02230_UNUKALHAI_000_056 We too should be on our way. Gods...I would be lying if I said I wasn't slightly terrified... But I can't very well leave <Emphasis>every</Emphasis> deadly task to you Scions. Your concern for my sanity is touching─but unnecessary. Suffice it to say, I am in no danger of falling under the eikon's sway.
82 81 78 TEXT_HEAVNY211_02230_KRILE_000_060 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_057 According to the histories, Sephirot was immense in both size and strength─mighty enough to rout even the implacable armies of the Allagans, and that more than once. To cut a long story short, we have to get this right. <blip> <bloop> WARNING! Verification systems detect multiple unauthorized vessels entering restricted airspace. Security systems engaging intruders.
83 82 79 TEXT_HEAVNY211_02230_KRILE_000_061 TEXT_HEAVNY211_02230_YSHTOLA_000_058 I shall do my best not to wake the eikon up <Emphasis>too</Emphasis> much. As my grandfather always used to say of certain little monsters: “Get them up and get them moving while their brains are still abed.” The Garleans... Come, Urianger, we must keep the imperials occupied.
83 TEXT_HEAVNY211_02230_UNUKALHAI_000_080 Sephirot's power beggars belief. But a hero of your standing surely needs no reminding of the dangers of underestimating such an adversary.
84 84 80 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_090 TEXT_HEAVNY211_02230_KRILE_000_059 <blip> Activating verification systems... Identification code accepted. Triad Control clearance granted. We too should be on our way. Gods...I would be lying if I said I wasn't slightly terrified... But I can't very well leave <Emphasis>every</Emphasis> deadly task to you Scions.
85 85 81 TEXT_HEAVNY211_02230_KRILE_000_200 TEXT_HEAVNY211_02230_KRILE_000_060 You did it! I've seen you in action before, but never against anything <Emphasis>that</Emphasis> big... My legs kept telling me to run, but I just couldn't tear myself away! I don't think I blinked once during the whole battle! According to the histories, Sephirot was immense in both size and strength─mighty enough to rout even the implacable armies of the Allagans, and that more than once. To cut a long story short, we have to get this right.
86 86 82 TEXT_HEAVNY211_02230_UNUKALHAI_000_201 TEXT_HEAVNY211_02230_KRILE_000_061 A hero, tried and true. If only I had possessed such strength... I shall do my best not to wake the eikon up <Emphasis>too</Emphasis> much. As my grandfather always used to say of certain little monsters: “Get them up and get them moving while their brains are still abed.”
87 87 83 TEXT_HEAVNY211_02230_KRILE_000_202 TEXT_HEAVNY211_02230_UNUKALHAI_000_080 Y'shtola? This is Krile. Eikon eliminated! Oh, if only you could have seen it... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> gave Sephirot the mother of all rude awakenings! Sephirot's power beggars belief. But a hero of your standing surely needs no reminding of the dangers of underestimating such an adversary.
88 88 84 TEXT_HEAVNY211_02230_KRILE_000_203 TEXT_HEAVNY211_02230_VERIFICATIONSYSTEM_000_090 And your distraction was perfect! We encountered not a single imperial soldier. Hm? Yes. Understood. Let's swap tales at the Rising Stones, then! <blip> Activating verification systems... Identification code accepted. Triad Control clearance granted.
89 89 85 TEXT_HEAVNY211_02230_UNUKALHAI_000_204 TEXT_HEAVNY211_02230_KRILE_000_200 On our path to the control chamber, we discovered a number of dormant thralls. It would seem the machines that preserve their forms also hold them in a state of torpor. We need not fear them summoning their deity anew. You did it! I've seen you in action before, but never against anything <Emphasis>that</Emphasis> big... My legs kept telling me to run, but I just couldn't tear myself away! I don't think I blinked once during the whole battle!
90 90 86 TEXT_HEAVNY211_02230_KRILE_000_205 TEXT_HEAVNY211_02230_UNUKALHAI_000_201 In short, our work here is done─for the present, at least. Let's go home, shall we? A hero, tried and true. If only I had possessed such strength...
91 TEXT_HEAVNY211_02230_REGULAVANHYDRUS_000_207 Your senses are sharp, young one.
92 TEXT_HEAVNY211_02230_REGULAVANHYDRUS_000_208 I am Regula van Hydrus, legatus of the VIth Legion...and it would seem that that damnable woman and her accomplice have led me a merry dance through the thickest of this infernal island's defenses. To think that I pursued them. <sigh> I shall withdraw for now, my lesson learnt.
93 TEXT_HEAVNY211_02230_UNUKALHAI_000_209 I doubt it. You Garleans <Emphasis>never</Emphasis> learn. You covet the means to enslave primals─but in your headlong dash to control that which you do not understand, you show less wisdom than the very beast tribes that summoned them!
91 94 87 TEXT_HEAVNY211_02230_REGULAVANHYDRUS_000_210 TEXT_HEAVNY211_02230_KRILE_000_202 I have no interest in crossing blades with children. Live, grow strong, and mayhap one day you will warrant my attention. Y'shtola? This is Krile. Eikon eliminated! Oh, if only you could have seen it... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> gave Sephirot the mother of all rude awakenings!
92 95 88 TEXT_HEAVNY211_02230_KRILE_000_211 TEXT_HEAVNY211_02230_KRILE_000_203 I looked back and you weren't there. Did something happen? And your distraction was perfect! We encountered not a single imperial soldier. Hm? Yes. Understood. Let's swap tales at the Rising Stones, then!
93 96 89 TEXT_HEAVNY211_02230_UNUKALHAI_000_212 TEXT_HEAVNY211_02230_UNUKALHAI_000_204 Naught of consequence. I mistook a shadow for a man. On our path to the control chamber, we discovered a number of dormant thralls. It would seem the machines that preserve their forms also hold them in a state of torpor. We need not fear them summoning their deity anew.
116 112 TEXT_HEAVNY211_02230_KRILE_000_316 Must you persist with this infuriating veil of secrecy? I for one would very much like to know who this “master” of yours is─amongst other things.
117 113 TEXT_HEAVNY211_02230_UNUKALHAI_000_317 As long as our purposes align, what matter my affiliation?
118 114 TEXT_HEAVNY211_02230_KRILE_000_318 It matters a great deal. I do not ask out of idle curiosity─if we are to fight as comrades, we need to be able to trust each other.
119 115 TEXT_HEAVNY211_02230_KRILE_000_319 On which note, I should apologize for my earlier trickery. It was merely an attempt to get to the heart of an enigmatic companion. Truth be told, I was rather glad you reacted as you did. No person of your age has any business being calm and aloof all of the time, much as you might wish to be.
120 116 TEXT_HEAVNY211_02230_KRILE_000_320 Anyway, we had best be off. Do send word if there are any further developments!
121 117 TEXT_HEAVNY211_02230_UNUKALHAI_000_321 A “companion” now, am I?
+1 -3
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY212_02281_SEQ_00","Unukalhai has a gift for you."
1,"TEXT_HEAVNY212_02281_SEQ_01","Unukalhai gifts you an Allagan tomestone that supposedly contains a detailed record of the furious conflict between Sephirot and the forces of Allag. He proceeds to explain that the wondrous technology of the ancient empire will be able to use that information to manifest an artificial incarnation of the powerful eikon, allowing you to experience battle against the mighty Sephirot once more. Take the tomestone to the Flagship of Azys Lla, and present the recording device to the verification node."
2,"TEXT_HEAVNY212_02281_SEQ_02","You have presented the tomestone to the verification node, and initiated what the orb describes as a “combat simulation.” Assemble a band of trusty companions, and test your mettle against the unfettered might of Sephirot.
※Containment Bay S1T7 (Extreme) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY212_02281_SEQ_02","You have presented the tomestone to the verification node, and initiated what the orb describes as a “combat simulation.” Assemble a band of trusty companions, and test your mettle against the unfettered might of Sephirot.
※Containment Bay S1T7 (Extreme) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY212_02281_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY212_02281_SEQ_00 Unukalhai has a gift for you.
5 1 TEXT_HEAVNY212_02281_SEQ_01 Unukalhai gifts you an Allagan tomestone that supposedly contains a detailed record of the furious conflict between Sephirot and the forces of Allag. He proceeds to explain that the wondrous technology of the ancient empire will be able to use that information to manifest an artificial incarnation of the powerful eikon, allowing you to experience battle against the mighty Sephirot once more. Take the tomestone to the Flagship of Azys Lla, and present the recording device to the verification node.
6 2 TEXT_HEAVNY212_02281_SEQ_02 You have presented the tomestone to the verification node, and initiated what the orb describes as a “combat simulation.” Assemble a band of trusty companions, and test your mettle against the unfettered might of Sephirot. ※Containment Bay S1T7 (Extreme) can be accessed via the Duty Finder. You have presented the tomestone to the verification node, and initiated what the orb describes as a “combat simulation.” Assemble a band of trusty companions, and test your mettle against the unfettered might of Sephirot. ※Containment Bay S1T7 (Extreme) can be accessed via the Duty Finder.
3 TEXT_HEAVNY212_02281_SEQ_03
4 TEXT_HEAVNY212_02281_SEQ_04
7 5 3 TEXT_HEAVNY212_02281_SEQ_05 TEXT_HEAVNY212_02281_SEQ_03
8 6 4 TEXT_HEAVNY212_02281_SEQ_06 TEXT_HEAVNY212_02281_SEQ_04
9 7 5 TEXT_HEAVNY212_02281_SEQ_07 TEXT_HEAVNY212_02281_SEQ_05
+1 -2
View File
@@ -51,8 +51,7 @@ int32,str,str
47,"TEXT_HEAVNY221_02288_TODO_23",""
48,"TEXT_HEAVNY221_02288_UNUKALHAI_000_000","I am troubled, Warrior of Light. The VIth Legion will not soon surrender its pursuit of Allagan technology..."
49,"TEXT_HEAVNY221_02288_UNUKALHAI_000_001","While it is true that the VIth suffered heavy losses in attempting to breach Azys Lla's defenses, the legion is still very much a force to be reckoned with. Left to his own devices, it will not be long before the legatus moves to─ Hm?"
50,"TEXT_HEAVNY221_02288_UNUKALHAI_100_001","Pray excuse the interruption, but a call to this linkpearl can only come from one of your fellow Scions.
...Archon Y'shtola! What news?"
50,"TEXT_HEAVNY221_02288_UNUKALHAI_100_001","Pray excuse the interruption, but a call to this linkpearl can only come from one of your fellow Scions.
...Archon Y'shtola! What news?"
51,"TEXT_HEAVNY221_02288_UNUKALHAI_000_002","...And you are quite certain they have broken through!? ...Yes, of course. We shall leave immediately."
52,"TEXT_HEAVNY221_02288_UNUKALHAI_000_003","...It would seem the thing I feared most has come to pass. The Garleans have succeeded in dispelling the barrier Urianger placed upon the entrance to the research facility. We must intercept and destroy them before they acquire the means to control primal entities."
1 key 0 1
51 47 TEXT_HEAVNY221_02288_TODO_23
52 48 TEXT_HEAVNY221_02288_UNUKALHAI_000_000 I am troubled, Warrior of Light. The VIth Legion will not soon surrender its pursuit of Allagan technology...
53 49 TEXT_HEAVNY221_02288_UNUKALHAI_000_001 While it is true that the VIth suffered heavy losses in attempting to breach Azys Lla's defenses, the legion is still very much a force to be reckoned with. Left to his own devices, it will not be long before the legatus moves to─ Hm?
54 50 TEXT_HEAVNY221_02288_UNUKALHAI_100_001 Pray excuse the interruption, but a call to this linkpearl can only come from one of your fellow Scions. ...Archon Y'shtola! What news? Pray excuse the interruption, but a call to this linkpearl can only come from one of your fellow Scions. ...Archon Y'shtola! What news?
51 TEXT_HEAVNY221_02288_UNUKALHAI_000_002 ...And you are quite certain they have broken through!? ...Yes, of course. We shall leave immediately.
55 52 51 TEXT_HEAVNY221_02288_UNUKALHAI_000_003 TEXT_HEAVNY221_02288_UNUKALHAI_000_002 ...It would seem the thing I feared most has come to pass. The Garleans have succeeded in dispelling the barrier Urianger placed upon the entrance to the research facility. We must intercept and destroy them before they acquire the means to control primal entities. ...And you are quite certain they have broken through!? ...Yes, of course. We shall leave immediately.
56 53 52 TEXT_HEAVNY221_02288_UNUKALHAI_000_004 TEXT_HEAVNY221_02288_UNUKALHAI_000_003 Archon Y'shtola requests that we assemble at the scene of the intrusion. Pray depart at once. I will join you when I have informed the other Scions of this development. ...It would seem the thing I feared most has come to pass. The Garleans have succeeded in dispelling the barrier Urianger placed upon the entrance to the research facility. We must intercept and destroy them before they acquire the means to control primal entities.
57 54 53 TEXT_HEAVNY221_02288_UNUKALHAI_000_010 TEXT_HEAVNY221_02288_UNUKALHAI_000_004 Hie you with all haste to Azys Lla. I will join you there anon. Archon Y'shtola requests that we assemble at the scene of the intrusion. Pray depart at once. I will join you when I have informed the other Scions of this development.
+3 -11
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY301_02203_SEQ_00","Alys is casting pained glances at one of her regulars."
1,"TEXT_HEAVNY301_02203_SEQ_01","Alys informs you that the wandering minstrel has been desperately awaiting your return to the Seventh Heaven. Share your tales of adventure with the forlorn bard, and supply him with the inspiration he needs to craft fresh verse."
2,"TEXT_HEAVNY301_02203_SEQ_02","You regale the melancholy minstrel with the story of your exploits on Azys Lla. The bard's transformation upon hearing your tale is nothing short of miraculous, and he immediately takes up his harp. The stirring epic he composes to commemorate your triumph is flattering, but seems to suffer from some measure of embellishment...
※The Minstrel's Ballad: Thordan's Reign can be accessed via the Duty Finder."
2,"TEXT_HEAVNY301_02203_SEQ_02","You regale the melancholy minstrel with the story of your exploits on Azys Lla. The bard's transformation upon hearing your tale is nothing short of miraculous, and he immediately takes up his harp. The stirring epic he composes to commemorate your triumph is flattering, but seems to suffer from some measure of embellishment...
※The Minstrel's Ballad: Thordan's Reign can be accessed via the Duty Finder."
3,"TEXT_HEAVNY301_02203_SEQ_03",""
@@ -58,13 +56,7 @@ int32,str,str
50,"TEXT_HEAVNY301_02203_ALYS_000_002","I'll serve you in a moment, but I'd appreciate it if you could first spare a story for our musical friend over there."
51,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, at last! In muted agony have I lingered, longing to hear the hero <If(PlayerParameter(4))>herself<Else/>himself</If> speak of <If(PlayerParameter(4))>her<Else/>his</If> epic deeds in Ishgard and beyond."
52,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_011","The frozen tundra you braved, and into the vault of the heavens you ascended. To a sacred peak, both temple and tomb. To a ruined city, reborn and resettled. To a citadel of the ancients you ventured, parting the misty veil of millennia."
55,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_014","The song of war 'twixt wyrm and man♪
Some thousand years ago began,♪
When mortals grasped for godly might,♪
Defaming name of king and knight...♪"
56,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_015","...In Azys Lla, for woe or weal,♪
Did holy will meet righteous steel,♪
And thence was high divinity♪
Compelled by Light to bend the knee.♪"
53,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_012","The journey made by you and your companions has made its mark upon the stars...and I would hear the tale in its entirety."
54,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_013","Your words have worked a miracle upon my melancholy heart! New verses arise unbidden, and threaten to spill from my lips... My harp! I must have my harp!"
55,"TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_014","The song of war 'twixt wyrm and man♪
Some thousand years ago began,♪
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY301_02203_SEQ_00 Alys is casting pained glances at one of her regulars.
5 1 TEXT_HEAVNY301_02203_SEQ_01 Alys informs you that the wandering minstrel has been desperately awaiting your return to the Seventh Heaven. Share your tales of adventure with the forlorn bard, and supply him with the inspiration he needs to craft fresh verse.
6 2 TEXT_HEAVNY301_02203_SEQ_02 You regale the melancholy minstrel with the story of your exploits on Azys Lla. The bard's transformation upon hearing your tale is nothing short of miraculous, and he immediately takes up his harp. The stirring epic he composes to commemorate your triumph is flattering, but seems to suffer from some measure of embellishment... ※The Minstrel's Ballad: Thordan's Reign can be accessed via the Duty Finder. You regale the melancholy minstrel with the story of your exploits on Azys Lla. The bard's transformation upon hearing your tale is nothing short of miraculous, and he immediately takes up his harp. The stirring epic he composes to commemorate your triumph is flattering, but seems to suffer from some measure of embellishment... ※The Minstrel's Ballad: Thordan's Reign can be accessed via the Duty Finder.
3 TEXT_HEAVNY301_02203_SEQ_03
4 TEXT_HEAVNY301_02203_SEQ_04
7 5 3 TEXT_HEAVNY301_02203_SEQ_05 TEXT_HEAVNY301_02203_SEQ_03
8 6 4 TEXT_HEAVNY301_02203_SEQ_06 TEXT_HEAVNY301_02203_SEQ_04
9 7 5 TEXT_HEAVNY301_02203_SEQ_07 TEXT_HEAVNY301_02203_SEQ_05
56 54 52 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_013 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_011 Your words have worked a miracle upon my melancholy heart! New verses arise unbidden, and threaten to spill from my lips... My harp! I must have my harp! The frozen tundra you braved, and into the vault of the heavens you ascended. To a sacred peak, both temple and tomb. To a ruined city, reborn and resettled. To a citadel of the ancients you ventured, parting the misty veil of millennia.
57 55 53 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_014 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_012 The song of war 'twixt wyrm and man♪ Some thousand years ago began,♪ When mortals grasped for godly might,♪ Defaming name of king and knight...♪ The journey made by you and your companions has made its mark upon the stars...and I would hear the tale in its entirety.
58 56 54 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_015 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_013 ...In Azys Lla, for woe or weal,♪ Did holy will meet righteous steel,♪ And thence was high divinity♪ Compelled by Light to bend the knee.♪ Your words have worked a miracle upon my melancholy heart! New verses arise unbidden, and threaten to spill from my lips... My harp! I must have my harp!
59 57 55 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_016 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_014 ...What say you? Have I captured the spirit of your triumph? The song of war 'twixt wyrm and man♪ Some thousand years ago began,♪ When mortals grasped for godly might,♪ Defaming name of king and knight...♪
60 58 56 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_017 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_015 Pray forgive any small liberties I may have taken with the details─one cannot evoke the proper picture of your glory without a certain measure of embellishment! ...In Azys Lla, for woe or weal,♪ Did holy will meet righteous steel,♪ And thence was high divinity♪ Compelled by Light to bend the knee.♪
61 57 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_016 ...What say you? Have I captured the spirit of your triumph?
62 58 TEXT_HEAVNY301_02203_WANDERINGMINSTREL_000_017 Pray forgive any small liberties I may have taken with the details─one cannot evoke the proper picture of your glory without a certain measure of embellishment!
+3 -11
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY302_02289_SEQ_00","Alys appears relieved by your appearance."
1,"TEXT_HEAVNY302_02289_SEQ_01","Alys informs you that the wandering minstrel is desperate to devour the tale of your latest exploit. Share your deeds with the story-starved bard before his moaning drives the Seventh Heaven's proprietress to commit murder by mutton leg."
2,"TEXT_HEAVNY302_02289_SEQ_02","You serve the ravenous minstrel with a hearty helping of heroic fare. Seemingly revived by your recounting of the battle against Nidhogg, the bard eagerly reaches for his instrument. Despite the flowery nature of his verses, he seems content with the epic depiction of your climactic encounter with the dreaded wyrm.
※The Minstrel's Ballad: Nidhogg's Rage can be accessed via the Duty Finder."
2,"TEXT_HEAVNY302_02289_SEQ_02","You serve the ravenous minstrel with a hearty helping of heroic fare. Seemingly revived by your recounting of the battle against Nidhogg, the bard eagerly reaches for his instrument. Despite the flowery nature of his verses, he seems content with the epic depiction of your climactic encounter with the dreaded wyrm.
※The Minstrel's Ballad: Nidhogg's Rage can be accessed via the Duty Finder."
3,"TEXT_HEAVNY302_02289_SEQ_03",""
@@ -58,13 +56,7 @@ int32,str,str
50,"TEXT_HEAVNY302_02289_ALYS_000_002","The bard wails that his belly craves neither meat nor mead. Give him a tale to chew on lest I silence his hunger with a well-thrown leg of mutton."
51,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I have subsisted on the scraps of travelers, all but wasting away whilst I awaited the full repast that only you can provide!"
52,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_011","They say you brought an end to a thousand years of war; that the great wyrm Nidhogg shall no more darken the skies of Ishgard."
55,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_014","Eternal is a dragon's woe,♪
Unceasing doth his anguish flow,♪
Yet 'fore the walls of Ishgard high,♪
'Gainst blood did Hraesvelgr ally.♪"
56,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_015","Eternal is a dragon's rage,♪
Dread Nidhogg's wrath did span an age,♪
Yet by his hated brother's eye,♪
Did light quell shade, and vengeance die.♪"
53,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_012","But the dragons' song must have a final verse! I beg of you, feed me every morsel. I shall devour every sight, every sound, every blow that you landed upon his scaly hide!"
54,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_013","What glorious fare! Brother set against brother! A fallen companion saved! I am revived and restored, and my fingers ache to strum the score!"
55,"TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_014","Eternal is a dragon's woe,♪
Unceasing doth his anguish flow,♪
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY302_02289_SEQ_00 Alys appears relieved by your appearance.
5 1 TEXT_HEAVNY302_02289_SEQ_01 Alys informs you that the wandering minstrel is desperate to devour the tale of your latest exploit. Share your deeds with the story-starved bard before his moaning drives the Seventh Heaven's proprietress to commit murder by mutton leg.
6 2 TEXT_HEAVNY302_02289_SEQ_02 You serve the ravenous minstrel with a hearty helping of heroic fare. Seemingly revived by your recounting of the battle against Nidhogg, the bard eagerly reaches for his instrument. Despite the flowery nature of his verses, he seems content with the epic depiction of your climactic encounter with the dreaded wyrm. ※The Minstrel's Ballad: Nidhogg's Rage can be accessed via the Duty Finder. You serve the ravenous minstrel with a hearty helping of heroic fare. Seemingly revived by your recounting of the battle against Nidhogg, the bard eagerly reaches for his instrument. Despite the flowery nature of his verses, he seems content with the epic depiction of your climactic encounter with the dreaded wyrm. ※The Minstrel's Ballad: Nidhogg's Rage can be accessed via the Duty Finder.
3 TEXT_HEAVNY302_02289_SEQ_03
4 TEXT_HEAVNY302_02289_SEQ_04
7 5 3 TEXT_HEAVNY302_02289_SEQ_05 TEXT_HEAVNY302_02289_SEQ_03
8 6 4 TEXT_HEAVNY302_02289_SEQ_06 TEXT_HEAVNY302_02289_SEQ_04
9 7 5 TEXT_HEAVNY302_02289_SEQ_07 TEXT_HEAVNY302_02289_SEQ_05
56 54 52 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_013 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_011 What glorious fare! Brother set against brother! A fallen companion saved! I am revived and restored, and my fingers ache to strum the score! They say you brought an end to a thousand years of war; that the great wyrm Nidhogg shall no more darken the skies of Ishgard.
57 55 53 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_014 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_012 Eternal is a dragon's woe,♪ Unceasing doth his anguish flow,♪ Yet 'fore the walls of Ishgard high,♪ 'Gainst blood did Hraesvelgr ally.♪ But the dragons' song must have a final verse! I beg of you, feed me every morsel. I shall devour every sight, every sound, every blow that you landed upon his scaly hide!
58 56 54 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_015 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_013 Eternal is a dragon's rage,♪ Dread Nidhogg's wrath did span an age,♪ Yet by his hated brother's eye,♪ Did light quell shade, and vengeance die.♪ What glorious fare! Brother set against brother! A fallen companion saved! I am revived and restored, and my fingers ache to strum the score!
59 57 55 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_016 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_014 ...What say you? Does your blood not quicken at the tale's retelling? Eternal is a dragon's woe,♪ Unceasing doth his anguish flow,♪ Yet 'fore the walls of Ishgard high,♪ 'Gainst blood did Hraesvelgr ally.♪
60 58 56 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_017 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_015 One might accuse the language of being overly flowery, but epic deeds demand epic depictions, do you not agree!? Eternal is a dragon's rage,♪ Dread Nidhogg's wrath did span an age,♪ Yet by his hated brother's eye,♪ Did light quell shade, and vengeance die.♪
61 57 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_016 ...What say you? Does your blood not quicken at the tale's retelling?
62 58 TEXT_HEAVNY302_02289_WANDERINGMINSTREL_000_017 One might accuse the language of being overly flowery, but epic deeds demand epic depictions, do you not agree!?
+5 -20
View File
@@ -1,21 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL101_02212_SEQ_00","Ardashir seems eager to bring anima into being.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL101_02212_SEQ_01","Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs.
※You may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_JOBREL101_02212_SEQ_00","Ardashir seems eager to bring anima into being.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL101_02212_SEQ_01","Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs.
3,"TEXT_JOBREL101_02212_SEQ_03","Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor.
※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions:
- Sea of Clouds: luminous wind crystals
- Azys Lla: luminous fire crystals
- Churning Mists: luminous lightning crystals
- Coerthas western highlands: luminous ice crystals
- Dravanian forelands: luminous earth crystals
- Dravanian hinterlands: luminous water crystals"
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL101_02212_SEQ_02","Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors."
3,"TEXT_JOBREL101_02212_SEQ_03","Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor.
@@ -108,12 +97,8 @@ int32,str,str
82,"TEXT_JOBREL101_02212_SYNDONY_100_025","They will not be easy to come by, of that I can assure you. You will likely have to scour every ilm of Eorzea to find them."
83,"TEXT_JOBREL101_02212_SYNDONY_000_026","...However, there may be one other way to acquire the aether we need. It requires something of the rarer sort─something much more precious than luminous crystals."
84,"TEXT_JOBREL101_02212_SYNDONY_000_027","As I mentioned before, it is my business to know all of Eorzea's treasures. And if the rumors are true, there exist certain weapons of legend said to have supped on the souls of countless enemies."
96,"TEXT_JOBREL101_02212_SYSTEM_000_102","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
97,"TEXT_JOBREL101_02212_SYSTEM_000_103","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
85,"TEXT_JOBREL101_02212_SYNDONY_100_027","In fact, a certain great hero who wields one of these weapons is supposedly working with a young researcher somewhere beyond the Sea of Clouds. Though this is only what I have heard. I will not hold you to ransom on the strength of mere hearsay."
86,"TEXT_JOBREL101_02212_SYNDONY_000_028","Even so, the rumors of these weapons are not so easily dismissed. Embodiments of war, veritable reservoirs of soul energy..."
87,"TEXT_JOBREL101_02212_SYNDONY_100_028","If you were in possession of such a weapon, creating these astral and umbral nodules would be as child's play."
88,"TEXT_JOBREL101_02212_SYNDONY_100_029","Or you could simply collect the requisite luminous crystals. I will assist you all the same."
89,"TEXT_JOBREL101_02212_SYNDONY_200_029","I leave the choice in your <Emphasis>famously</Emphasis> capable hands."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL101_02212_SEQ_00 Ardashir seems eager to bring anima into being. ※Changing classes or jobs will prevent progress during this quest. Ardashir seems eager to bring anima into being. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL101_02212_SEQ_01 Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs. ※You may not proceed with a class or job that is different from when you accepted this quest. Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs. ※You may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_JOBREL101_02212_SEQ_02 Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors.
3 TEXT_JOBREL101_02212_SEQ_03 Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor. ※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions: - Sea of Clouds: luminous wind crystals - Azys Lla: luminous fire crystals - Churning Mists: luminous lightning crystals - Coerthas western highlands: luminous ice crystals - Dravanian forelands: luminous earth crystals - Dravanian hinterlands: luminous water crystals
4 TEXT_JOBREL101_02212_SEQ_04 With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential.
6 5 2 TEXT_JOBREL101_02212_SEQ_05 TEXT_JOBREL101_02212_SEQ_02 Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors.
7 6 3 TEXT_JOBREL101_02212_SEQ_06 TEXT_JOBREL101_02212_SEQ_03 Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor. ※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions: - Sea of Clouds: luminous wind crystals - Azys Lla: luminous fire crystals - Churning Mists: luminous lightning crystals - Coerthas western highlands: luminous ice crystals - Dravanian forelands: luminous earth crystals - Dravanian hinterlands: luminous water crystals
7 TEXT_JOBREL101_02212_SEQ_07
8 TEXT_JOBREL101_02212_SEQ_08
9 TEXT_JOBREL101_02212_SEQ_09
10 TEXT_JOBREL101_02212_SEQ_10
11 TEXT_JOBREL101_02212_SEQ_11
12 TEXT_JOBREL101_02212_SEQ_12
13 TEXT_JOBREL101_02212_SEQ_13
14 TEXT_JOBREL101_02212_SEQ_14
8 15 4 TEXT_JOBREL101_02212_SEQ_15 TEXT_JOBREL101_02212_SEQ_04 With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential.
9 16 5 TEXT_JOBREL101_02212_SEQ_16 TEXT_JOBREL101_02212_SEQ_05
10 17 6 TEXT_JOBREL101_02212_SEQ_17 TEXT_JOBREL101_02212_SEQ_06
97 104 93 TEXT_JOBREL101_02212_ARDASHIR_000_042 TEXT_JOBREL101_02212_SYNDONY_100_033 And if the weapon Gerolt has forged is strong enough to contain the resulting anima, we shall soon be the proud parents of a living weapon! In any case, I very much look forward to working with you.
98 105 94 TEXT_JOBREL101_02212_ARDASHIR_000_043 TEXT_JOBREL101_02212_SYSTEM_000_100 Now then, let us begin. Players who possess a Zodiac Weapon Zeta may exchange it for both the astral and umbral nodules. Excalibur Zeta must be exchanged together with the Aegis Shield Zeta. Please note, however, that the Zodiac Weapon Zeta will be lost upon completing the exchange.
99 106 95 TEXT_JOBREL101_02212_ARDASHIR_000_044 TEXT_JOBREL101_02212_SYSTEM_100_100 The aether has taken hold in the soulstone, but it will not last long. Alternatively, players may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
100 107 96 TEXT_JOBREL101_02212_ARDASHIR_000_045 TEXT_JOBREL101_02212_SYSTEM_000_102 Quickly, Gerolt─seal it within the weapon before the aether fades! Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
101 108 97 TEXT_JOBREL101_02212_GEROLT_000_046 TEXT_JOBREL101_02212_SYSTEM_000_103 <pant> <pant> That... That should do it. That thing ain't goin' nowhere. Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
109 TEXT_JOBREL101_02212_GEROLT_000_047 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>. Wield it with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
110 TEXT_JOBREL101_02212_GEROLT_000_048 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>, and its twin <SheetEn(Item,3,IntegerParameter(2),1,1)/>. Wield 'em with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
111 TEXT_JOBREL101_02212_GEROLT_000_049 Though I wouldn't say <If(Equal(PlayerParameter(68),19))>they're complete<Else/>she's the finished article</If> just yet. A weapon fresh from the forge is one thing, but if it's <Emphasis>life</Emphasis> we're talkin' about, <If(Equal(PlayerParameter(68),19))>they're naught but sucklin' babes<Else/>she's naught but a sucklin' babe</If>. <If(Equal(PlayerParameter(68),19))>They want<Else/>She wants</If> puttin' through <If(Equal(PlayerParameter(68),19))>their<Else/>her</If> paces and toughenin' up.
112 TEXT_JOBREL101_02212_GEROLT_000_050 I could pound <If(Equal(PlayerParameter(68),19))>'em<Else/>her</If> with me hammer, o' course, but that ain't no substitute for real battle. If y'ask me, ye need to get out there and teach that anima what it means to be a warrior.
102 113 98 TEXT_JOBREL101_02212_ARDASHIR_000_051 TEXT_JOBREL101_02212_SYSTEM_000_104 Excuse me, Gerolt, but might I have a word with our friend here? It was, after all, my research that brought us this far. Players will receive the astral nodule in exchange for a luminous wind, fire, and lightning crystal.
103 114 99 TEXT_JOBREL101_02212_ARDASHIR_000_052 TEXT_JOBREL101_02212_SYSTEM_000_105 Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us discuss the next step in developing the anima. Players will receive the umbral nodule in exchange for a luminous ice, earth, and water crystal.
104 115 100 TEXT_JOBREL101_02212_SYSTEM_100_060 TEXT_JOBREL101_02212_SYSTEM_000_106 The anima weapon quests may be repeated at any time. However, please note that you may only undertake these quests for one job at a time. Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
+7 -20
View File
@@ -1,29 +1,16 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL102_02213_SEQ_00","Ardashir seems curious to see how the anima will develop.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL102_02213_SEQ_01","The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima's development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima's education.
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL102_02213_SEQ_02","With anima weapon in hand, you fight your way through Snowcloak's frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima's education: the Sastasha Seagrot.
※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest."
3,"TEXT_JOBREL102_02213_SEQ_03","The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima's education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn?
※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest."
0,"TEXT_JOBREL102_02213_SEQ_00","Ardashir seems curious to see how the anima will develop.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL102_02213_SEQ_01","The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima's development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima's education.
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL102_02213_SEQ_02","With anima weapon in hand, you fight your way through Snowcloak's frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima's education: the Sastasha Seagrot.
6,"TEXT_JOBREL102_02213_SEQ_06","Unable to stay your advance, the Garleans retreat, and the Keeper of the Lake sleeps soundly once more. For the anima's next lesson, you decide to revisit the Wanderer's Palace, to ensure that the Mamool Ja pose no further threat to the tonberries.
※The prerequisite quests for The Wanderer's Palace (Hard) must be completed before continuing with this quest."
7,"TEXT_JOBREL102_02213_SEQ_07","With the aid of the anima weapon, you drive the Mamool Ja out of the Wanderer's Palace, leaving the tonberries in peace. When you subsequently pause to consider a suitable venue for your next lesson, you are reminded of a malevolent force which once took hold of Amdapor Keep. Never quite convinced that the darkness had been truly banished, you resolve to make for the Shroud.
※The prerequisite quests for Amdapor Keep (Hard) must be completed before continuing with this quest."
※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest."
3,"TEXT_JOBREL102_02213_SEQ_03","The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima's education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn?
9,"TEXT_JOBREL102_02213_SEQ_09","Despite the ever-present danger of death, it would seem that Ardashir has been struck by the beauty of Eorzea. Plainly, her wonders are easier to appreciate when you are not the one doing the fighting. With nothing to report on the anima's development, you turn to leave, but pause to look back when you sense a familiar presence nearby. Seeing no one, you dismiss the feeling as a trick of the imagination, and ponder where to go next. In the end, you settle on the Dusk Vigil, that once-proud fortress left to the wild beasts of Coerthas.
※The prerequisite quests for the Dusk Vigil must be completed before continuing with this quest."
※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest."
4,"TEXT_JOBREL102_02213_SEQ_04","You fight off the wildlife now roaming the halls of Qarn, avoiding the perils of still-lingering traps and snares along the way. While such feats are all in a day's work for the Warrior of Light, the same cannot be said of Ardashir, who has done well to follow you to this point. Trouble him for his thoughts on the journey thus far."
5,"TEXT_JOBREL102_02213_SEQ_05","Ardashir asks if you have noticed any changes in the anima since the start of your journey, but you have nothing of note to report. Undiscouraged, you resolve to revisit the Keeper of the Lake, and drive off any Garlean forces that may be salvaging the wreckage there."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL102_02213_SEQ_00 Ardashir seems curious to see how the anima will develop. ※Changing classes or jobs will prevent progress during this quest. Ardashir seems curious to see how the anima will develop. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL102_02213_SEQ_01 The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima's development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima's education. ※You may not proceed with a class or job that is different from when you accepted this quest. The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima's development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima's education. ※You may not proceed with a class or job that is different from when you accepted this quest.
6 2 TEXT_JOBREL102_02213_SEQ_02 With anima weapon in hand, you fight your way through Snowcloak's frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima's education: the Sastasha Seagrot. ※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest. With anima weapon in hand, you fight your way through Snowcloak's frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima's education: the Sastasha Seagrot. ※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest.
7 3 TEXT_JOBREL102_02213_SEQ_03 The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima's education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn? ※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest. The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima's education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn? ※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest.
4 TEXT_JOBREL102_02213_SEQ_04 You fight off the wildlife now roaming the halls of Qarn, avoiding the perils of still-lingering traps and snares along the way. While such feats are all in a day's work for the Warrior of Light, the same cannot be said of Ardashir, who has done well to follow you to this point. Trouble him for his thoughts on the journey thus far.
5 TEXT_JOBREL102_02213_SEQ_05 Ardashir asks if you have noticed any changes in the anima since the start of your journey, but you have nothing of note to report. Undiscouraged, you resolve to revisit the Keeper of the Lake, and drive off any Garlean forces that may be salvaging the wreckage there.
6 TEXT_JOBREL102_02213_SEQ_06 Unable to stay your advance, the Garleans retreat, and the Keeper of the Lake sleeps soundly once more. For the anima's next lesson, you decide to revisit the Wanderer's Palace, to ensure that the Mamool Ja pose no further threat to the tonberries. ※The prerequisite quests for The Wanderer's Palace (Hard) must be completed before continuing with this quest.
7 TEXT_JOBREL102_02213_SEQ_07 With the aid of the anima weapon, you drive the Mamool Ja out of the Wanderer's Palace, leaving the tonberries in peace. When you subsequently pause to consider a suitable venue for your next lesson, you are reminded of a malevolent force which once took hold of Amdapor Keep. Never quite convinced that the darkness had been truly banished, you resolve to make for the Shroud. ※The prerequisite quests for Amdapor Keep (Hard) must be completed before continuing with this quest.
8 TEXT_JOBREL102_02213_SEQ_08 Once more, Amdapor Keep has been purged of foul spirits. As you pause to catch your breath, you notice that Ardashir seems oddly distracted. Ask him what is occupying his thoughts.
9 TEXT_JOBREL102_02213_SEQ_09 Despite the ever-present danger of death, it would seem that Ardashir has been struck by the beauty of Eorzea. Plainly, her wonders are easier to appreciate when you are not the one doing the fighting. With nothing to report on the anima's development, you turn to leave, but pause to look back when you sense a familiar presence nearby. Seeing no one, you dismiss the feeling as a trick of the imagination, and ponder where to go next. In the end, you settle on the Dusk Vigil, that once-proud fortress left to the wild beasts of Coerthas. ※The prerequisite quests for the Dusk Vigil must be completed before continuing with this quest.
10 TEXT_JOBREL102_02213_SEQ_10 Wielding the anima weapon with consummate skill, you leave the living denizens of the Dusk Vigil dead, and the dead ones in pieces. Soon after, with the enemies of Ishgard still fresh in your mind, your thoughts turn to dragons. Perhaps some remnant of the Horde lingers on the slopes of Sohm Al...
8 11 4 TEXT_JOBREL102_02213_SEQ_11 TEXT_JOBREL102_02213_SEQ_04 On the slopes of Sohm Al, you lay low the minions of Nidhogg in what you hope to be an educational fashion. The threat of dragons still looms, however, and so you journey to the Aery to strike once more against Ishgard's greatest foe. You fight off the wildlife now roaming the halls of Qarn, avoiding the perils of still-lingering traps and snares along the way. While such feats are all in a day's work for the Warrior of Light, the same cannot be said of Ardashir, who has done well to follow you to this point. Trouble him for his thoughts on the journey thus far.
9 12 5 TEXT_JOBREL102_02213_SEQ_12 TEXT_JOBREL102_02213_SEQ_05 Though your visit to the Aery severely taxed your strength, it is not yet time to rest. Nevertheless, you bid Ardashir make for the safety of Ishgard, for where you mean to go, he cannot follow. Rather than face the enemies without, you choose to face the enemies <Emphasis>within</Emphasis>─your memories, that is. Using the power of your mind, you will relive your battle in the Vault. Ardashir asks if you have noticed any changes in the anima since the start of your journey, but you have nothing of note to report. Undiscouraged, you resolve to revisit the Keeper of the Lake, and drive off any Garlean forces that may be salvaging the wreckage there.
10 13 6 TEXT_JOBREL102_02213_SEQ_13 TEXT_JOBREL102_02213_SEQ_06 Though your reenactment of the battle in the Vault only loosely corresponded to the actual event, you are hopeful that the experience was of some benefit. When you subsequently reflect on the lengths to which you have gone to nurture the anima, you suddenly recall a strange occurrence in the Black Shroud which you suspect may be significant. Speak with Ardashir and tell him what you saw. Unable to stay your advance, the Garleans retreat, and the Keeper of the Lake sleeps soundly once more. For the anima's next lesson, you decide to revisit the Wanderer's Palace, to ensure that the Mamool Ja pose no further threat to the tonberries. ※The prerequisite quests for The Wanderer's Palace (Hard) must be completed before continuing with this quest.
11 14 7 TEXT_JOBREL102_02213_SEQ_14 TEXT_JOBREL102_02213_SEQ_07 Ardashir's eyes grow wide with wonder upon hearing your account of the anima. He leaves immediately for Azys Lla, and asks that you rejoin him there as soon as you are able. With the aid of the anima weapon, you drive the Mamool Ja out of the Wanderer's Palace, leaving the tonberries in peace. When you subsequently pause to consider a suitable venue for your next lesson, you are reminded of a malevolent force which once took hold of Amdapor Keep. Never quite convinced that the darkness had been truly banished, you resolve to make for the Shroud. ※The prerequisite quests for Amdapor Keep (Hard) must be completed before continuing with this quest.
15 TEXT_JOBREL102_02213_SEQ_15 Upon arriving, you find Ardashir abuzz with excitement, much to Gerolt's evident irritation. You interrupt the pair's bickering with the revelation that the anima can speak. While Ardashir is dumbstruck by the implications of this discovery, Gerolt wants nothing more than to go home, and asks for your weapon that he might make some final adjustments. The blacksmith duly gives the thing an exceedingly thorough pounding, his arm granted new strength by his thirst for ale, but even he is unprepared for what follows. Without warning, the weapon begins to glow as if alive. Though you sense the fledgling anima still has some way to go, you look forward to seeing it grow.
16 TEXT_JOBREL102_02213_SEQ_16
17 TEXT_JOBREL102_02213_SEQ_17
18 TEXT_JOBREL102_02213_SEQ_18
12 19 8 TEXT_JOBREL102_02213_SEQ_19 TEXT_JOBREL102_02213_SEQ_08 Once more, Amdapor Keep has been purged of foul spirits. As you pause to catch your breath, you notice that Ardashir seems oddly distracted. Ask him what is occupying his thoughts.
13 20 9 TEXT_JOBREL102_02213_SEQ_20 TEXT_JOBREL102_02213_SEQ_09 Despite the ever-present danger of death, it would seem that Ardashir has been struck by the beauty of Eorzea. Plainly, her wonders are easier to appreciate when you are not the one doing the fighting. With nothing to report on the anima's development, you turn to leave, but pause to look back when you sense a familiar presence nearby. Seeing no one, you dismiss the feeling as a trick of the imagination, and ponder where to go next. In the end, you settle on the Dusk Vigil, that once-proud fortress left to the wild beasts of Coerthas. ※The prerequisite quests for the Dusk Vigil must be completed before continuing with this quest.
21 TEXT_JOBREL102_02213_SEQ_21
22 TEXT_JOBREL102_02213_SEQ_22
14 23 10 TEXT_JOBREL102_02213_SEQ_23 TEXT_JOBREL102_02213_SEQ_10 Wielding the anima weapon with consummate skill, you leave the living denizens of the Dusk Vigil dead, and the dead ones in pieces. Soon after, with the enemies of Ishgard still fresh in your mind, your thoughts turn to dragons. Perhaps some remnant of the Horde lingers on the slopes of Sohm Al...
15 24 11 TEXT_JOBREL102_02213_TODO_00 TEXT_JOBREL102_02213_SEQ_11 Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Snowcloak. On the slopes of Sohm Al, you lay low the minions of Nidhogg in what you hope to be an educational fashion. The threat of dragons still looms, however, and so you journey to the Aery to strike once more against Ishgard's greatest foe.
16 25 12 TEXT_JOBREL102_02213_TODO_01 TEXT_JOBREL102_02213_SEQ_12 Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Sastasha (Hard). Though your visit to the Aery severely taxed your strength, it is not yet time to rest. Nevertheless, you bid Ardashir make for the safety of Ishgard, for where you mean to go, he cannot follow. Rather than face the enemies without, you choose to face the enemies <Emphasis>within</Emphasis>─your memories, that is. Using the power of your mind, you will relive your battle in the Vault.
+2 -5
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL103_02214_SEQ_00","Ardashir is concerned about the anima's growth.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL103_02214_SEQ_01","The anima has grown at a rattling pace, absorbing large amounts of aether in the process. Ardashir fears this rapid development may exceed the limits of the soulstone serving as its base. To ensure all your hard work is not wasted, he plans to fortify the soulstone, as well as have Gerolt forge a new weapon to hold it. This new weapon, however, will require four materials essential for conducting large quantities of aether: enchanted rubber, fast-drying carboncoat, fast-acting Allagan catalyst, and divine water. Gerolt suggests seeking out a merchant named Cristiana at the House of Splendors in Mor Dhona who may have what he requires.
※You may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_JOBREL103_02214_SEQ_00","Ardashir is concerned about the anima's growth.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL103_02214_SEQ_01","The anima has grown at a rattling pace, absorbing large amounts of aether in the process. Ardashir fears this rapid development may exceed the limits of the soulstone serving as its base. To ensure all your hard work is not wasted, he plans to fortify the soulstone, as well as have Gerolt forge a new weapon to hold it. This new weapon, however, will require four materials essential for conducting large quantities of aether: enchanted rubber, fast-drying carboncoat, fast-acting Allagan catalyst, and divine water. Gerolt suggests seeking out a merchant named Cristiana at the House of Splendors in Mor Dhona who may have what he requires.
※You may not proceed with a class or job that is different from when you accepted this quest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL103_02214_SEQ_00 Ardashir is concerned about the anima's growth. ※Changing classes or jobs will prevent progress during this quest. Ardashir is concerned about the anima's growth. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL103_02214_SEQ_01 The anima has grown at a rattling pace, absorbing large amounts of aether in the process. Ardashir fears this rapid development may exceed the limits of the soulstone serving as its base. To ensure all your hard work is not wasted, he plans to fortify the soulstone, as well as have Gerolt forge a new weapon to hold it. This new weapon, however, will require four materials essential for conducting large quantities of aether: enchanted rubber, fast-drying carboncoat, fast-acting Allagan catalyst, and divine water. Gerolt suggests seeking out a merchant named Cristiana at the House of Splendors in Mor Dhona who may have what he requires. ※You may not proceed with a class or job that is different from when you accepted this quest. The anima has grown at a rattling pace, absorbing large amounts of aether in the process. Ardashir fears this rapid development may exceed the limits of the soulstone serving as its base. To ensure all your hard work is not wasted, he plans to fortify the soulstone, as well as have Gerolt forge a new weapon to hold it. This new weapon, however, will require four materials essential for conducting large quantities of aether: enchanted rubber, fast-drying carboncoat, fast-acting Allagan catalyst, and divine water. Gerolt suggests seeking out a merchant named Cristiana at the House of Splendors in Mor Dhona who may have what he requires. ※You may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_JOBREL103_02214_SEQ_02 Cristiana's wares are limited, but she does, in fact, have what you seek. If only it were as simple as paying her in gil. She demands several expertly exotic goods in exchange for the materials Gerolt asked for. Whether you fashion them, find them, or trade for them, you must acquire what Gerolt needs if you are to complete the anima weapon.
3 TEXT_JOBREL103_02214_SEQ_03 You acquire the materials necessary to affix the anima's soulstone to a new weapon. Gerolt takes up his hammer and once again puts his legendary skills to work. The familiar ring of his hammer fills the air, but the medley soon comes to a halt. His latest masterpiece is complete, and your weapon is born anew! You hold it aloft, basking in its light, when what appears to be a sprite takes shape before you and thanks you for all you have done. You smile and nod, knowing your journey together has only just begun.
4 TEXT_JOBREL103_02214_SEQ_04
6 5 2 TEXT_JOBREL103_02214_SEQ_05 TEXT_JOBREL103_02214_SEQ_02 Cristiana's wares are limited, but she does, in fact, have what you seek. If only it were as simple as paying her in gil. She demands several expertly exotic goods in exchange for the materials Gerolt asked for. Whether you fashion them, find them, or trade for them, you must acquire what Gerolt needs if you are to complete the anima weapon.
7 6 3 TEXT_JOBREL103_02214_SEQ_06 TEXT_JOBREL103_02214_SEQ_03 You acquire the materials necessary to affix the anima's soulstone to a new weapon. Gerolt takes up his hammer and once again puts his legendary skills to work. The familiar ring of his hammer fills the air, but the medley soon comes to a halt. His latest masterpiece is complete, and your weapon is born anew! You hold it aloft, basking in its light, when what appears to be a sprite takes shape before you and thanks you for all you have done. You smile and nod, knowing your journey together has only just begun.
8 7 4 TEXT_JOBREL103_02214_SEQ_07 TEXT_JOBREL103_02214_SEQ_04
+3 -7
View File
@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL200_02284_SEQ_00","Ardashir has made a breakthrough in his study of the anima.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL200_02284_SEQ_01","Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires.
※You may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_JOBREL200_02284_SEQ_00","Ardashir has made a breakthrough in his study of the anima.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL200_02284_SEQ_01","Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires.
※You may not proceed with a class or job that is different from when you accepted this quest."
@@ -64,8 +61,7 @@ int32,str,str
54,"TEXT_JOBREL200_02284_SYSTEM_100_003","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> are either equipped, in your Armoury Chest, or in your inventory."
55,"TEXT_JOBREL200_02284_SYSTEM_100_004","In order to receive the quest “Finding Your Voice,” please ensure that <SheetEn(Item,2,IntegerParameter(1),1,1)/> is either equipped, in your Armoury Chest, or in your inventory."
56,"TEXT_JOBREL200_02284_SYSTEM_100_005","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again."
60,"TEXT_JOBREL200_02284_ARDASHIR_000_002","Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance.
...A companion who senses its presence where no other can."
57,"TEXT_JOBREL200_02284_SYSTEM_100_006","You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again."
58,"TEXT_JOBREL200_02284_ARDASHIR_000_000","We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over."
59,"TEXT_JOBREL200_02284_ARDASHIR_000_001","If we are to create a truly freethinking weapon, we must empower the anima to do more than utter a few unintelligible words to its wielder."
60,"TEXT_JOBREL200_02284_ARDASHIR_000_002","Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL200_02284_SEQ_00 Ardashir has made a breakthrough in his study of the anima. ※Changing classes or jobs will prevent progress during this quest. Ardashir has made a breakthrough in his study of the anima. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL200_02284_SEQ_01 Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires. ※You may not proceed with a class or job that is different from when you accepted this quest. Ardashir is determined to supplement the anima's aetheric energies so that it might relay its thoughts clearly and concisely. To that end, he proposes improving the aetherial conductivity of the weapon not only to give the anima the strength to converse, but to allow those without the Echo to comprehend that which is communicated. Gerolt begrudgingly agrees to assist. To work on the anima weapon, however, he must first insulate his tools with a soulglaze, and for that he requires five pots of aether oil. He bids you seek out Eorzea's traders of ancient antiquities to procure what he requires. ※You may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_JOBREL200_02284_SEQ_02 You return with pots of aether oil in hand to find Gerolt in unusually high spirits. He soon reveals the reason for his good mood, namely that he has, in fact, consumed a large volume of spirits. Deaf to Ardashir's plea to lower his hammer, Gerolt begins pounding away with surprising speed and precision. It is not long before his work is complete and you take up a weapon seemingly alive with aether. As you raise it high to bask in its warm glow, the anima suddenly manifests itself to you. It is thankful for its newfound strength, and vows to do what it can to aid you in your coming adventures. Though he cannot yet perceive the anima, Ardashir is glad to see you sharing such a lengthy exchange, and looks forward to seeing how the anima will take shape under your guidance.
3 TEXT_JOBREL200_02284_SEQ_03
4 TEXT_JOBREL200_02284_SEQ_04
6 5 2 TEXT_JOBREL200_02284_SEQ_05 TEXT_JOBREL200_02284_SEQ_02 You return with pots of aether oil in hand to find Gerolt in unusually high spirits. He soon reveals the reason for his good mood, namely that he has, in fact, consumed a large volume of spirits. Deaf to Ardashir's plea to lower his hammer, Gerolt begins pounding away with surprising speed and precision. It is not long before his work is complete and you take up a weapon seemingly alive with aether. As you raise it high to bask in its warm glow, the anima suddenly manifests itself to you. It is thankful for its newfound strength, and vows to do what it can to aid you in your coming adventures. Though he cannot yet perceive the anima, Ardashir is glad to see you sharing such a lengthy exchange, and looks forward to seeing how the anima will take shape under your guidance.
7 6 3 TEXT_JOBREL200_02284_SEQ_06 TEXT_JOBREL200_02284_SEQ_03
8 7 4 TEXT_JOBREL200_02284_SEQ_07 TEXT_JOBREL200_02284_SEQ_04
61 60 57 TEXT_JOBREL200_02284_ARDASHIR_000_002 TEXT_JOBREL200_02284_SYSTEM_100_006 Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance. ...A companion who senses its presence where no other can. You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again.
62 61 58 TEXT_JOBREL200_02284_ARDASHIR_000_003 TEXT_JOBREL200_02284_ARDASHIR_000_000 Quite why that should be is a question which confounded me for some time. We have made remarkable progress, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but our work is far from over.
63 62 59 TEXT_JOBREL200_02284_ARDASHIR_000_004 TEXT_JOBREL200_02284_ARDASHIR_000_001 It was only after spending countless days poring over my notes that the answer came to me. In my efforts to predict the anima's rate of growth, I realized that I had overlooked an important variable─you, my friend. Which is why I took the liberty of investigating you and your dealings in Eorzea. If we are to create a truly freethinking weapon, we must empower the anima to do more than utter a few unintelligible words to its wielder.
64 63 60 TEXT_JOBREL200_02284_ARDASHIR_000_005 TEXT_JOBREL200_02284_ARDASHIR_000_002 You are possessed of a rare power known to some as the “Echo,” are you not? Moreover, it must be encouraged to recognize you not only as the rightful owner of the weapon, but also as a companion to whom it can turn for guidance. ...A companion who senses its presence where no other can.
64 TEXT_JOBREL200_02284_ARDASHIR_000_006 I have read that it conveys a preternatural sensitivity to the psyches of others. And what is the anima but a nascent psyche?
65 65 61 TEXT_JOBREL200_02284_GEROLT_000_007 TEXT_JOBREL200_02284_ARDASHIR_000_003 Yer sayin' ye've got to have special powers just to see the bloody thing? Quite why that should be is a question which confounded me for some time.
66 66 62 TEXT_JOBREL200_02284_GEROLT_000_008 TEXT_JOBREL200_02284_ARDASHIR_000_004 ...Special powers what only a handful o' folks've got. Well, that's just <Emphasis>great</Emphasis>, that is. Even if <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> an' <If(PlayerParameter(4))>her<Else/>his</If> Echo-sportin' mates buy ten weapons each, they ain't like to spend the sums Rowena's got in mind, meanin' me debts are set to go unpaid. Unless, o' course, ye've thought of a solution? It was only after spending countless days poring over my notes that the answer came to me. In my efforts to predict the anima's rate of growth, I realized that I had overlooked an important variable─you, my friend. Which is why I took the liberty of investigating you and your dealings in Eorzea.
67 67 63 TEXT_JOBREL200_02284_ARDASHIR_100_008 TEXT_JOBREL200_02284_ARDASHIR_000_005 As a matter of fact, I have! You are possessed of a rare power known to some as the “Echo,” are you not?