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Patch 4.25
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@@ -3,9 +3,7 @@
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int32,str,str
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0,"TEXT_HEAVNY101_02201_SEQ_00","Trachraet has some worrying news concerning Pharos Sirius."
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1,"TEXT_HEAVNY101_02201_SEQ_01","Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq and Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions."
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2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
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※Pharos Sirius (Hard) can be accessed via the Duty Finder."
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2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
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※Pharos Sirius (Hard) can be accessed via the Duty Finder."
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3,"TEXT_HEAVNY101_02201_SEQ_03","You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned."
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@@ -72,10 +70,8 @@ int32,str,str
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64,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031","You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!"
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65,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032","My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected..."
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66,"TEXT_HEAVNY101_02201_MESSENGER02201_000_033","(-???-)Pardon the interruption..."
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69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
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I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
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70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
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On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!"
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67,"TEXT_HEAVNY101_02201_MESSENGER02201_000_034","While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq and Vymelli's carved into the handle."
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68,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035","I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it."
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69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
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I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
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70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
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@@ -95,5 +91,4 @@ On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthous
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83,"TEXT_HEAVNY101_02201_DIAMANDA_000_050","Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to <Emphasis>honor</Emphasis> the lost, rather than a place to grieve for them."
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84,"TEXT_HEAVNY101_02201_MIMIDOA_000_051","Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger."
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85,"TEXT_HEAVNY101_02201_MIMIDOA_000_052","Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a <If(PlayerParameter(4))>lass<Else/>lad</If> as once helped me drive back an army o' the undead. A right tough bugger, <If(PlayerParameter(4))>she<Else/>he</If> was. Like you, only taller."
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90,"TEXT_HEAVNY101_02201_TRACHRAET_000_055","I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again.
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Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!"
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86,"TEXT_HEAVNY101_02201_MIMIDOA_100_052","Never did find out what happened to <If(PlayerParameter(4))>her<Else/>him</If>, but lookin' at you, I'm guessin' <If(PlayerParameter(4))>she<Else/>he</If> settled down an' <If(PlayerParameter(4))>squeezed out a few young'uns<Else/>sired himself an heir or two</If>. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. Much obliged!"
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