Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+4 -9
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY101_02201_SEQ_00","Trachraet has some worrying news concerning Pharos Sirius."
1,"TEXT_HEAVNY101_02201_SEQ_01","Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq and Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions."
2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
※Pharos Sirius (Hard) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY101_02201_SEQ_02","At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris.
※Pharos Sirius (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY101_02201_SEQ_03","You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned."
@@ -72,10 +70,8 @@ int32,str,str
64,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_031","You had us worried for a moment there! We heard an awful rumbling coming from deep underground and feared the worst!"
65,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_032","My men have concluded a preliminary sweep of the lighthouse, and dismantled the remains of the bomb incubators. It would seem the beastmen have abandoned the tunnels directly beneath the tower. We have sent scouts in to pursue them, but the passages stretch farther than expected..."
66,"TEXT_HEAVNY101_02201_MESSENGER02201_000_033","(-???-)Pardon the interruption..."
69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!"
67,"TEXT_HEAVNY101_02201_MESSENGER02201_000_034","While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq and Vymelli's carved into the handle."
68,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035","I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it."
69,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036","Yet I cannot seek her out until the tunnels have been secured...
I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly."
70,"TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037","I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go.
@@ -95,5 +91,4 @@ On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthous
83,"TEXT_HEAVNY101_02201_DIAMANDA_000_050","Master Mimidoa, I think it's a sign. Why else would my first piece be returned to me but to show me how far I've come? Just seeing it makes me want to restore the lighthouse to its former glory even more─to make it into a place to <Emphasis>honor</Emphasis> the lost, rather than a place to grieve for them."
84,"TEXT_HEAVNY101_02201_MIMIDOA_000_051","Aye, lass, that's the way. There's things we all of us would sooner forget, but rememberin' 'em's what makes us stronger."
85,"TEXT_HEAVNY101_02201_MIMIDOA_000_052","Wouldn't you agree, 'nitiate? Hmm...speakin' of rememberin', you remind me o' someone. Somethin' about the eyes... Oh, aye! Yer the spittin' image of a <If(PlayerParameter(4))>lass<Else/>lad</If> as once helped me drive back an army o' the undead. A right tough bugger, <If(PlayerParameter(4))>she<Else/>he</If> was. Like you, only taller."
90,"TEXT_HEAVNY101_02201_TRACHRAET_000_055","I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again.
Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!"
86,"TEXT_HEAVNY101_02201_MIMIDOA_100_052","Never did find out what happened to <If(PlayerParameter(4))>her<Else/>him</If>, but lookin' at you, I'm guessin' <If(PlayerParameter(4))>she<Else/>he</If> settled down an' <If(PlayerParameter(4))>squeezed out a few young'uns<Else/>sired himself an heir or two</If>. Ahh, it brings a tear to me eye seein' you carryin' on the family tradition. I'm much obliged to ye, <If(PlayerParameter(4))>lass<Else/>lad</If>. Much obliged!"
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY101_02201_SEQ_00 Trachraet has some worrying news concerning Pharos Sirius.
5 1 TEXT_HEAVNY101_02201_SEQ_01 Trachraet informs you that a kobold invasion has forced a group of smiths from Naldiq and Vymelli's to abandon their work on Pharos Sirius, to the great annoyance of Master Mimidoa. While it remains unclear how or why the beastmen ventured to the Isles of Umbra, it is abundantly clear they are up to no good. Seek out the storm flyer at the airship landing for further instructions.
6 2 TEXT_HEAVNY101_02201_SEQ_02 At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder. At your request, the storm flyer relays Mimidoa's account of the attack. Apparently, the old smith is convinced the kobolds intend to blow up the lighthouse, having seen them scatter volatile bombs in the tunnels beneath the tower's foundation. With the livelihood of western La Noscea's inhabitants hanging in the balance, Maelstrom Command asks that you enter the tower by airship and defuse the kobolds' explosive plot before Aleport's shores are choked with debris. ※Pharos Sirius (Hard) can be accessed via the Duty Finder.
3 TEXT_HEAVNY101_02201_SEQ_03 You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned.
4 TEXT_HEAVNY101_02201_SEQ_04 You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq and Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation.
7 5 3 TEXT_HEAVNY101_02201_SEQ_05 TEXT_HEAVNY101_02201_SEQ_03 The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory. You have cleared Pharos Sirius of the incendiary surprises left by the kobolds. Report to the storm flyer in western La Noscea, and confirm that all went as planned.
8 6 4 TEXT_HEAVNY101_02201_SEQ_06 TEXT_HEAVNY101_02201_SEQ_04 You return to find Maelstrom troops hurrying to clear the debris left by the kobolds, and rid the area of any remaining beastman invaders. While you discuss their progress with the storm flyer in charge, a private approaches you bearing a curious nautical knife carved with the sigil of Diamanda of Naldiq and Vymelli's, which was apparently discovered during a preliminary search of the area. With much still to be done, the storm flyer asks you to go to Aleport in her stead and hand the knife over to Trachraet, who will shortly be meeting with the smiths to relay the news of the lighthouse's reclamation.
9 7 5 TEXT_HEAVNY101_02201_SEQ_07 TEXT_HEAVNY101_02201_SEQ_05 The blunt whittle turns out to be a personal effect of Diamanda's late brother Symond. The sight of it stokes the flames of resolve in the heart of the young smith, who vows to turn the forsaken lighthouse into a place to honor the lost. Your duty done, you take your leave, certain that Pharos Sirius will soon be restored to its former glory.
70 68 66 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 TEXT_HEAVNY101_02201_MESSENGER02201_000_033 I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it. (-???-)Pardon the interruption...
71 69 67 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 TEXT_HEAVNY101_02201_MESSENGER02201_000_034 Yet I cannot seek her out until the tunnels have been secured... I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly. While we was securin' the interior, we found this old seafarer's knife lyin' on the floor, and one of the lads noticed it'd got the sigil of Diamanda of Naldiq and Vymelli's carved into the handle.
72 70 68 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_035 I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all! I see. Well, if anyone can tell us who the knife belongs to, I suppose it would be the smith who crafted it.
73 71 69 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_036 Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once. Yet I cannot seek her out until the tunnels have been secured... I have another <If(GreaterThan(PlayerParameter(52),0))>task for you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/>favor to ask, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>. Would you mind delivering the knife to Lieutenant Trachraet in Aleport on my behalf? He is due to meet with the artisans of Naldiq and Vymelli's shortly.
74 72 70 TEXT_HEAVNY101_02201_TRACHRAET_000_039 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_037 Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.“ I expect he will be waiting at the docks. Do not concern yourself about the tunnels─we will find out where they lead, however far they go. On behalf of the Maelstrom, I thank you for your aid in reclaiming the lighthouse. Fortune go with you...till sea swallows all!
73 TEXT_HEAVNY101_02201_TRACHRAET_000_040 <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!
74 TEXT_HEAVNY101_02201_TRACHRAET_000_041 Oh, what's this?
75 75 71 TEXT_HEAVNY101_02201_TRACHRAET_000_042 TEXT_HEAVNY101_02201_MASTERSERGEANT02201_000_038 ...I see. Well, I'll be sure to ask 'er about it. Ah, speak o' the devil! Lieutenant Trachraet will soon be meeting with the smiths. Pray make for Aleport at once.
76 76 72 TEXT_HEAVNY101_02201_MIMIDOA_000_043 TEXT_HEAVNY101_02201_TRACHRAET_000_039 Oi! Wossname! Red coat! 'Ow long do I 'ave to rot in the tavern before yer boys send them shite-eatin' kobold bastards packin', eh? Much more o' this an' me 'ammerin' arm'll be as soft as me lily-white arse. Ah, yer back! An' since ye seem to be in one piece, I'm guessin' the mission was a success. I'd best be headin' off to Aleport to tie up the loose ends on Maelstrom Command's side o' things.“
77 77 73 TEXT_HEAVNY101_02201_TRACHRAET_000_044 TEXT_HEAVNY101_02201_TRACHRAET_000_040 A terrifyin' prospect, an' no mistake. Luckily, it ain't one we need to worry about, though, 'cos we've taken Pharos Sirius back. An' after the wallopin' our mate 'ere gave 'em, them kobolds'll know to keep their grubby paws to 'emselves in future─meanin' you can get back to restorin' the place in peace! <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>, I just 'eard the good news. By Llymlaen's blessed light, ye did it! Ye saved Pharos Sirius!
91 87 TEXT_HEAVNY101_02201_DIAMANDA_000_053 I can't thank you enough for saving the lighthouse. If it hadn't been for you, all of our hard work would have been for naught.
92 88 TEXT_HEAVNY101_02201_DIAMANDA_100_053 But I for one mean to make the most of this reprieve. I swear to you on my brother's memory: when we've finished with Pharos Sirius, it will serve as more than just a guiding light to safe waters...it will lead the souls of those lost at sea back to familiar shores.
93 89 TEXT_HEAVNY101_02201_TRACHRAET_000_054 Some folk see Pharos Sirius as a cursed reminder o' the Calamity, while others see it as a monument to Limsa's golden age. But I'll bet it means more to them pair than everyone else in La Noscea put together. An' someday they'll show the world 'ow it looks to them─like a beacon of 'ope.
94 90 TEXT_HEAVNY101_02201_TRACHRAET_000_055 I realize I still ain't thanked ye properly for givin' us an 'and with all this. 'Ardly needs sayin', I s'pose, but the Maelstrom couldn't've done it without ye. You can leave the rest to us, though─we'll see that the smiths don't get disturbed again. Until next time, then, <If(GreaterThan(PlayerParameter(52),0))><Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/><Else/><If(GreaterThan(PlayerParameter(53),0))><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/><Else/><Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/></If></If>!