Patch 4.25

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Josh Freeman
2018-03-14 09:40:00 +00:00
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0,"TEXT_JOBREL101_02212_SEQ_00","Ardashir seems eager to bring anima into being.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL101_02212_SEQ_01","Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs.
※You may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_JOBREL101_02212_SEQ_00","Ardashir seems eager to bring anima into being.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL101_02212_SEQ_01","Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs.
3,"TEXT_JOBREL101_02212_SEQ_03","Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor.
※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions:
- Sea of Clouds: luminous wind crystals
- Azys Lla: luminous fire crystals
- Churning Mists: luminous lightning crystals
- Coerthas western highlands: luminous ice crystals
- Dravanian forelands: luminous earth crystals
- Dravanian hinterlands: luminous water crystals"
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL101_02212_SEQ_02","Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors."
3,"TEXT_JOBREL101_02212_SEQ_03","Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor.
@@ -108,12 +97,8 @@ int32,str,str
82,"TEXT_JOBREL101_02212_SYNDONY_100_025","They will not be easy to come by, of that I can assure you. You will likely have to scour every ilm of Eorzea to find them."
83,"TEXT_JOBREL101_02212_SYNDONY_000_026","...However, there may be one other way to acquire the aether we need. It requires something of the rarer sort─something much more precious than luminous crystals."
84,"TEXT_JOBREL101_02212_SYNDONY_000_027","As I mentioned before, it is my business to know all of Eorzea's treasures. And if the rumors are true, there exist certain weapons of legend said to have supped on the souls of countless enemies."
96,"TEXT_JOBREL101_02212_SYSTEM_000_102","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
97,"TEXT_JOBREL101_02212_SYSTEM_000_103","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
85,"TEXT_JOBREL101_02212_SYNDONY_100_027","In fact, a certain great hero who wields one of these weapons is supposedly working with a young researcher somewhere beyond the Sea of Clouds. Though this is only what I have heard. I will not hold you to ransom on the strength of mere hearsay."
86,"TEXT_JOBREL101_02212_SYNDONY_000_028","Even so, the rumors of these weapons are not so easily dismissed. Embodiments of war, veritable reservoirs of soul energy..."
87,"TEXT_JOBREL101_02212_SYNDONY_100_028","If you were in possession of such a weapon, creating these astral and umbral nodules would be as child's play."
88,"TEXT_JOBREL101_02212_SYNDONY_100_029","Or you could simply collect the requisite luminous crystals. I will assist you all the same."
89,"TEXT_JOBREL101_02212_SYNDONY_200_029","I leave the choice in your <Emphasis>famously</Emphasis> capable hands."
1 key 0 1
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3 int32 str str
4 0 TEXT_JOBREL101_02212_SEQ_00 Ardashir seems eager to bring anima into being. ※Changing classes or jobs will prevent progress during this quest. Ardashir seems eager to bring anima into being. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL101_02212_SEQ_01 Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs. ※You may not proceed with a class or job that is different from when you accepted this quest. Ardashir hopes to begin work on the anima weapon as soon as possible. All the necessary elements are in place save two: astral and umbral nodules, the catalysts required to facilitate the process of channeling aether into the soulstone. Unsure of where to procure them, Ardashir suggests speaking with Rowena in Revenant's Toll. With any luck, she will know of a merchant who can provide what he needs. ※You may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_JOBREL101_02212_SEQ_02 Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors.
3 TEXT_JOBREL101_02212_SEQ_03 Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor. ※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions: - Sea of Clouds: luminous wind crystals - Azys Lla: luminous fire crystals - Churning Mists: luminous lightning crystals - Coerthas western highlands: luminous ice crystals - Dravanian forelands: luminous earth crystals - Dravanian hinterlands: luminous water crystals
4 TEXT_JOBREL101_02212_SEQ_04 With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential.
6 5 2 TEXT_JOBREL101_02212_SEQ_05 TEXT_JOBREL101_02212_SEQ_02 Hearing of your need for crystals with unusual properties, Rowena suggests speaking with a merchant by the name of Syndony. She is a jeweler who also happens to be quite knowledgeable about crystals. You can find her on the terrace of the second floor in the House of Splendors.
7 6 3 TEXT_JOBREL101_02212_SEQ_06 TEXT_JOBREL101_02212_SEQ_03 Upon speaking with Syndony, it soon becomes clear that your reputation has preceded you. When you inquire about the nodules, she is taken aback by your outlandish request, but is not deterred from the challenge of producing what you seek. The process will require elementally aspected luminous crystals, and she insists you bring her one of every element. However, she also believes there may be one other way: bringing her a Zodiac Weapon of the highest order. Seeing your nonplussed expression, she concedes that such a legendary weapon may be no more than a rumor. ※Should you be unwilling or unable to offer a suitable Zodiac Weapon, luminous crystals can be obtained by participating in FATEs in the following regions: - Sea of Clouds: luminous wind crystals - Azys Lla: luminous fire crystals - Churning Mists: luminous lightning crystals - Coerthas western highlands: luminous ice crystals - Dravanian forelands: luminous earth crystals - Dravanian hinterlands: luminous water crystals
7 TEXT_JOBREL101_02212_SEQ_07
8 TEXT_JOBREL101_02212_SEQ_08
9 TEXT_JOBREL101_02212_SEQ_09
10 TEXT_JOBREL101_02212_SEQ_10
11 TEXT_JOBREL101_02212_SEQ_11
12 TEXT_JOBREL101_02212_SEQ_12
13 TEXT_JOBREL101_02212_SEQ_13
14 TEXT_JOBREL101_02212_SEQ_14
8 15 4 TEXT_JOBREL101_02212_SEQ_15 TEXT_JOBREL101_02212_SEQ_04 With the nodules in hand, Ardashir is at last ready to go through with Gerolt's plan. He duly completes the infusion of aether, and hands the pulsating soulstone to Gerolt, who immediately sets about affixing the radiant gem to your weapon. Some time later, the sweating smith finally lowers his hammer, a look of both exhaustion and satisfaction on his face. The plan has succeeded and you are the proud owner of an anima weapon. Now begins the journey to discover its full potential.
9 16 5 TEXT_JOBREL101_02212_SEQ_16 TEXT_JOBREL101_02212_SEQ_05
10 17 6 TEXT_JOBREL101_02212_SEQ_17 TEXT_JOBREL101_02212_SEQ_06
97 104 93 TEXT_JOBREL101_02212_ARDASHIR_000_042 TEXT_JOBREL101_02212_SYNDONY_100_033 And if the weapon Gerolt has forged is strong enough to contain the resulting anima, we shall soon be the proud parents of a living weapon! In any case, I very much look forward to working with you.
98 105 94 TEXT_JOBREL101_02212_ARDASHIR_000_043 TEXT_JOBREL101_02212_SYSTEM_000_100 Now then, let us begin. Players who possess a Zodiac Weapon Zeta may exchange it for both the astral and umbral nodules. Excalibur Zeta must be exchanged together with the Aegis Shield Zeta. Please note, however, that the Zodiac Weapon Zeta will be lost upon completing the exchange.
99 106 95 TEXT_JOBREL101_02212_ARDASHIR_000_044 TEXT_JOBREL101_02212_SYSTEM_100_100 The aether has taken hold in the soulstone, but it will not last long. Alternatively, players may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
100 107 96 TEXT_JOBREL101_02212_ARDASHIR_000_045 TEXT_JOBREL101_02212_SYSTEM_000_102 Quickly, Gerolt─seal it within the weapon before the aether fades! Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
101 108 97 TEXT_JOBREL101_02212_GEROLT_000_046 TEXT_JOBREL101_02212_SYSTEM_000_103 <pant> <pant> That... That should do it. That thing ain't goin' nowhere. Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
109 TEXT_JOBREL101_02212_GEROLT_000_047 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>. Wield it with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
110 TEXT_JOBREL101_02212_GEROLT_000_048 Now that there's a weapon worthy o' legends! Aye, an anima weapon: <SheetEn(Item,3,IntegerParameter(1),1,1)/>, and its twin <SheetEn(Item,3,IntegerParameter(2),1,1)/>. Wield 'em with pride, <If(PlayerParameter(4))>lass<Else/>lad</If>.
111 TEXT_JOBREL101_02212_GEROLT_000_049 Though I wouldn't say <If(Equal(PlayerParameter(68),19))>they're complete<Else/>she's the finished article</If> just yet. A weapon fresh from the forge is one thing, but if it's <Emphasis>life</Emphasis> we're talkin' about, <If(Equal(PlayerParameter(68),19))>they're naught but sucklin' babes<Else/>she's naught but a sucklin' babe</If>. <If(Equal(PlayerParameter(68),19))>They want<Else/>She wants</If> puttin' through <If(Equal(PlayerParameter(68),19))>their<Else/>her</If> paces and toughenin' up.
112 TEXT_JOBREL101_02212_GEROLT_000_050 I could pound <If(Equal(PlayerParameter(68),19))>'em<Else/>her</If> with me hammer, o' course, but that ain't no substitute for real battle. If y'ask me, ye need to get out there and teach that anima what it means to be a warrior.
102 113 98 TEXT_JOBREL101_02212_ARDASHIR_000_051 TEXT_JOBREL101_02212_SYSTEM_000_104 Excuse me, Gerolt, but might I have a word with our friend here? It was, after all, my research that brought us this far. Players will receive the astral nodule in exchange for a luminous wind, fire, and lightning crystal.
103 114 99 TEXT_JOBREL101_02212_ARDASHIR_000_052 TEXT_JOBREL101_02212_SYSTEM_000_105 Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us discuss the next step in developing the anima. Players will receive the umbral nodule in exchange for a luminous ice, earth, and water crystal.
104 115 100 TEXT_JOBREL101_02212_SYSTEM_100_060 TEXT_JOBREL101_02212_SYSTEM_000_106 The anima weapon quests may be repeated at any time. However, please note that you may only undertake these quests for one job at a time. Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.