Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_BANALL110_02382_TODO_21",""
46,"TEXT_BANALL110_02382_TODO_22",""
47,"TEXT_BANALL110_02382_TODO_23",""
48,"TEXT_BANALL110_02382_DRYDOX_000_000","Pshhh... Shkohhh...
Uplander comes at perfect time. Deftarm was just here, looking for uplander. Something about new busydeals that Deftarm would be making─busydeals for which Deftarm is needing uplander's aid."
48,"TEXT_BANALL110_02382_DRYDOX_000_000","Pshhh... Shkohhh...
Uplander comes at perfect time. Deftarm was just here, looking for uplander. Something about new busydeals that Deftarm would be making─busydeals for which Deftarm is needing uplander's aid."
49,"TEXT_BANALL110_02382_DRYDOX_000_001","Must be big busydeals, thinks Drydox, because Deftarm was running here and there like wild wildebeest. Uplander is master to Deftarm, yes? Uplander should make quickfeet to village of walkybugs, help pupil."
50,"TEXT_BANALL110_02382_DRYDOX_000_005","Deftarm was waving his arms around like this, so Drydox gives wordbond: Drydox will send uplander to walkybug village, and quickly! Uplander does not want to make falseteller of Drydox, yes?"
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49 45 TEXT_BANALL110_02382_TODO_21
50 46 TEXT_BANALL110_02382_TODO_22
51 47 TEXT_BANALL110_02382_TODO_23
52 48 TEXT_BANALL110_02382_DRYDOX_000_000 Pshhh... Shkohhh... Uplander comes at perfect time. Deftarm was just here, looking for uplander. Something about new busydeals that Deftarm would be making─busydeals for which Deftarm is needing uplander's aid. Pshhh... Shkohhh... Uplander comes at perfect time. Deftarm was just here, looking for uplander. Something about new busydeals that Deftarm would be making─busydeals for which Deftarm is needing uplander's aid.
49 TEXT_BANALL110_02382_DRYDOX_000_001 Must be big busydeals, thinks Drydox, because Deftarm was running here and there like wild wildebeest. Uplander is master to Deftarm, yes? Uplander should make quickfeet to village of walkybugs, help pupil.
53 50 49 TEXT_BANALL110_02382_DRYDOX_000_005 TEXT_BANALL110_02382_DRYDOX_000_001 Deftarm was waving his arms around like this, so Drydox gives wordbond: Drydox will send uplander to walkybug village, and quickly! Uplander does not want to make falseteller of Drydox, yes? Must be big busydeals, thinks Drydox, because Deftarm was running here and there like wild wildebeest. Uplander is master to Deftarm, yes? Uplander should make quickfeet to village of walkybugs, help pupil.
54 51 50 TEXT_BANALL110_02382_UDEKIKI_000_010 TEXT_BANALL110_02382_DRYDOX_000_005 <click> <click> Master! You return, and not a moment too soon! I have come upon a tremendous opportunity to further expand our Adventurers' Guild, and I would seek your aid in seeing it to fruition. Deftarm was waving his arms around like this, so Drydox gives wordbond: Drydox will send uplander to walkybug village, and quickly! Uplander does not want to make falseteller of Drydox, yes?
55 52 51 TEXT_BANALL110_02382_UDEKIKI_000_011 TEXT_BANALL110_02382_UDEKIKI_000_010 I was consulting with Vidofnir some days ago, when she spoke to me of another tribe that might benefit from our services. I believe she called them...moggles? Muggles? Something like that, at least. <click> <click> Master! You return, and not a moment too soon! I have come upon a tremendous opportunity to further expand our Adventurers' Guild, and I would seek your aid in seeing it to fruition.
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@@ -71,11 +71,9 @@ int32,str,str
67,"TEXT_BANALL120_02383_UDEKIKI_000_032","On the way, I would pay a brief visit to Loth ast Vath. I would share this news with the storyteller, and see what wisdom he might share with us. And with that, let us see whose legs are faster─I shall race you there, Master!"
68,"TEXT_BANALL120_02383_STORYTELLER_000_040","<click> <click> The deftarm? I have not seen him. Could it be that the Onemind once again calls out to him? But no. Even were it so, that one's mind has grown too strong. Still, I worry. Pray find him, that our minds may rest easy."
69,"TEXT_BANALL120_02383_STORYTELLER_000_045","<click> <click> The deftarm will never again fall prey to the whispers of the Onemind. This I know, and believe without doubt. Still, I worry for his safety. Pray find him, adventurer."
70,"TEXT_BANALL120_02383_DRYDOX_000_046","Pshhh... Shkohhh...
Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese."
70,"TEXT_BANALL120_02383_DRYDOX_000_046","Pshhh... Shkohhh...
Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese."
72,"TEXT_BANALL120_02383_DRYDOX_000_051","Pshhh... Shkohhh...
Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese."
71,"TEXT_BANALL120_02383_UDEKIKI_000_050","<click> <click> Forgive me, Master. On my way to Loth ast Vath, I found Drydox here in distress, surrounded by the Onemind. I did only what any adventurer would do. What any adventurer must do!"
72,"TEXT_BANALL120_02383_DRYDOX_000_051","Pshhh... Shkohhh...
Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese."
73,"TEXT_BANALL120_02383_UDEKIKI_000_052","There was something...<Emphasis>strange</Emphasis> about these Onemind, Master. They were not the Onemind I know. The Onemind, you too have seen. They strike with perfect precision. But these ones...they set upon us with a savage and almost uncontrollable rage. Strange, very strange..."
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71 67 TEXT_BANALL120_02383_UDEKIKI_000_032 On the way, I would pay a brief visit to Loth ast Vath. I would share this news with the storyteller, and see what wisdom he might share with us. And with that, let us see whose legs are faster─I shall race you there, Master!
72 68 TEXT_BANALL120_02383_STORYTELLER_000_040 <click> <click> The deftarm? I have not seen him. Could it be that the Onemind once again calls out to him? But no. Even were it so, that one's mind has grown too strong. Still, I worry. Pray find him, that our minds may rest easy.
73 69 TEXT_BANALL120_02383_STORYTELLER_000_045 <click> <click> The deftarm will never again fall prey to the whispers of the Onemind. This I know, and believe without doubt. Still, I worry for his safety. Pray find him, adventurer.
74 70 TEXT_BANALL120_02383_DRYDOX_000_046 Pshhh... Shkohhh... Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese. Pshhh... Shkohhh... Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese.
71 TEXT_BANALL120_02383_UDEKIKI_000_050 <click> <click> Forgive me, Master. On my way to Loth ast Vath, I found Drydox here in distress, surrounded by the Onemind. I did only what any adventurer would do. What any adventurer must do!
75 72 71 TEXT_BANALL120_02383_DRYDOX_000_051 TEXT_BANALL120_02383_UDEKIKI_000_050 Pshhh... Shkohhh... Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese. <click> <click> Forgive me, Master. On my way to Loth ast Vath, I found Drydox here in distress, surrounded by the Onemind. I did only what any adventurer would do. What any adventurer must do!
76 73 72 TEXT_BANALL120_02383_UDEKIKI_000_052 TEXT_BANALL120_02383_DRYDOX_000_051 There was something...<Emphasis>strange</Emphasis> about these Onemind, Master. They were not the Onemind I know. The Onemind, you too have seen. They strike with perfect precision. But these ones...they set upon us with a savage and almost uncontrollable rage. Strange, very strange... Pshhh... Shkohhh... Drydox was hunting for nanka eggs when walkybugs calling themselves “the Onemind” sneakystepped up from behind, started shooting their shootysticks. Deftarm came, saved Drydox from becoming holey-cheese.
74 TEXT_BANALL120_02383_DRYDOX_000_053 Now that deftarm mentions it, Drydox heard sound before walkybugs attack. It went <Emphasis>boom</Emphasis>, but it was not the <Emphasis>boom</Emphasis> of walkybug shootysticks. No, it was much, much scarier. Drydox heard it from the forest as well...
77 75 73 TEXT_BANALL120_02383_UDEKIKI_000_054 TEXT_BANALL120_02383_UDEKIKI_000_052 Did you hear that, Master!? There can be no doubt of it─our quarry is up to something here as well! We must make for the forest! Yes, to Tailfeather! There was something...<Emphasis>strange</Emphasis> about these Onemind, Master. They were not the Onemind I know. The Onemind, you too have seen. They strike with perfect precision. But these ones...they set upon us with a savage and almost uncontrollable rage. Strange, very strange...
78 76 74 TEXT_BANALL120_02383_UDEKIKI_000_055 TEXT_BANALL120_02383_DRYDOX_000_053 Worry not. I will tell the Storyteller that we are safe from harm. Please go visit Marcechamp and see if all is well. I will join you with all speed! Now that deftarm mentions it, Drydox heard sound before walkybugs attack. It went <Emphasis>boom</Emphasis>, but it was not the <Emphasis>boom</Emphasis> of walkybug shootysticks. No, it was much, much scarier. Drydox heard it from the forest as well...
79 77 75 TEXT_BANALL120_02383_DRYDOX_000_056 TEXT_BANALL120_02383_UDEKIKI_000_054 Deftarm looks as happy as Drydox does when she finds a trove of nanka eggs! Drydox is happy for Deftarm, but worries for his safety. Uplander will be careful too, yes? Did you hear that, Master!? There can be no doubt of it─our quarry is up to something here as well! We must make for the forest! Yes, to Tailfeather!
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@@ -79,8 +79,7 @@ int32,str,str
75,"TEXT_BANALL130_02384_UDEKIKI_000_042","<click> <click> What is it with this dancing!? And you, Master! Forget these overgrown birds─I would have thought <Emphasis>you</Emphasis> of all people would understand the seriousness of our task! We are never going to find that masked man bouncing around like fools!"
76,"TEXT_BANALL130_02384_LINUVALI_000_043","A thousand pardons, friend. Neither <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> nor Linu Vali meant to offend. We sympathize with your plight, but pray understand: to we Vanu, dance is not foolishness, oh no! It is an act as sacred as life and death. If it does not help you in your quest, Linu Vali is sorry, and yet..."
77,"TEXT_BANALL130_02384_UDEKIKI_000_044","<click> <click> Shhh! Master, over there! I cannot believe I am saying this, but if my eyes see true, that is...!"
78,"TEXT_BANALL130_02384_UDEKIKI_000_045","<click> <click> I knew it! It's him!
You there! Who are you, and what have you done to Gullinbursti!?"
78,"TEXT_BANALL130_02384_UDEKIKI_000_045","<click> <click> I knew it! It's him!
You there! Who are you, and what have you done to Gullinbursti!?"
79,"TEXT_BANALL130_02384__NHAZAAJAAB_000_046","(-Menacing Miqo'te-)Hmph... Can a man not enjoy a bath in peace?"
80,"TEXT_BANALL130_02384__NHAZAAJAAB_000_047","(-Menacing Miqo'te-)Then again, I know better than to expect common courtesy from beastman brutes. Even those who are wont to travel with more...civilized types."
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79 75 TEXT_BANALL130_02384_UDEKIKI_000_042 <click> <click> What is it with this dancing!? And you, Master! Forget these overgrown birds─I would have thought <Emphasis>you</Emphasis> of all people would understand the seriousness of our task! We are never going to find that masked man bouncing around like fools!
80 76 TEXT_BANALL130_02384_LINUVALI_000_043 A thousand pardons, friend. Neither <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> nor Linu Vali meant to offend. We sympathize with your plight, but pray understand: to we Vanu, dance is not foolishness, oh no! It is an act as sacred as life and death. If it does not help you in your quest, Linu Vali is sorry, and yet...
81 77 TEXT_BANALL130_02384_UDEKIKI_000_044 <click> <click> Shhh! Master, over there! I cannot believe I am saying this, but if my eyes see true, that is...!
82 78 TEXT_BANALL130_02384_UDEKIKI_000_045 <click> <click> I knew it! It's him! You there! Who are you, and what have you done to Gullinbursti!? <click> <click> I knew it! It's him! You there! Who are you, and what have you done to Gullinbursti!?
79 TEXT_BANALL130_02384__NHAZAAJAAB_000_046 (-Menacing Miqo'te-)Hmph... Can a man not enjoy a bath in peace?
83 80 79 TEXT_BANALL130_02384__NHAZAAJAAB_000_047 TEXT_BANALL130_02384__NHAZAAJAAB_000_046 (-Menacing Miqo'te-)Then again, I know better than to expect common courtesy from beastman brutes. Even those who are wont to travel with more...civilized types. (-Menacing Miqo'te-)Hmph... Can a man not enjoy a bath in peace?
84 81 80 TEXT_BANALL130_02384_NHAZAAJAAB_000_048 TEXT_BANALL130_02384__NHAZAAJAAB_000_047 An adventurer, are we? One would think you'd have learned to keep better company. And to keep a wide berth of Nhaza'a Jaab, the Ebon Claw. But you'll learn soon enough, won't you? Oh yes, you will... (-Menacing Miqo'te-)Then again, I know better than to expect common courtesy from beastman brutes. Even those who are wont to travel with more...civilized types.
85 82 81 TEXT_BANALL130_02384_NHAZAAJAAB_000_049 TEXT_BANALL130_02384_NHAZAAJAAB_000_048 Well, well! Now <Emphasis>there's</Emphasis> a face I never thought I'd see again. Though I suppose you would say the same of Nhaza'a Jaab...wouldn't you, <Emphasis>old friend</Emphasis>? Mayhap you've come to thrill and delight me? For old times' sake? An adventurer, are we? One would think you'd have learned to keep better company. And to keep a wide berth of Nhaza'a Jaab, the Ebon Claw. But you'll learn soon enough, won't you? Oh yes, you will...
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@@ -75,8 +75,7 @@ int32,str,str
71,"TEXT_BANALL140_02385_TIAMAT_000_037","(-Tiamat-)Abandon not hope, my child. The mind of a dragon is not so feeble as that. There is yet a way to bring your friend back. This, I can assure you."
72,"TEXT_BANALL140_02385_OHLDEEH_000_038","But how!? We have tried everything, and to no avail! What else is there we can do!?"
73,"TEXT_BANALL140_02385_TIAMAT_000_039","(-Tiamat-)'Tis simple, child. Thou needest but call out to him with a roar summoned from the very depths of thine heart. That─and that alone─will stir your friend's heart, and return him to what he once was."
74,"TEXT_BANALL140_02385_OHLDEEH_000_040","But I...!
No, wait...I see. When we last saw Gullinbursti, I called out to him with words. But mere words could not reach him..."
74,"TEXT_BANALL140_02385_OHLDEEH_000_040","But I...!
No, wait...I see. When we last saw Gullinbursti, I called out to him with words. But mere words could not reach him..."
75,"TEXT_BANALL140_02385_TIAMAT_000_041","(-Tiamat-)Thou dost see true. Now, tarry not in this den of woe, but fly swiftly to the floating island that lies northeast of here, and to thy friend's side. Free him from his misery...and leave me to mine own."
76,"TEXT_BANALL140_02385_OHLDEEH_000_042","I shall do my best! Thank you, Mother Tiamat! And please try not to suffer <Emphasis>too</Emphasis> much, won't you!?"
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75 71 TEXT_BANALL140_02385_TIAMAT_000_037 (-Tiamat-)Abandon not hope, my child. The mind of a dragon is not so feeble as that. There is yet a way to bring your friend back. This, I can assure you.
76 72 TEXT_BANALL140_02385_OHLDEEH_000_038 But how!? We have tried everything, and to no avail! What else is there we can do!?
77 73 TEXT_BANALL140_02385_TIAMAT_000_039 (-Tiamat-)'Tis simple, child. Thou needest but call out to him with a roar summoned from the very depths of thine heart. That─and that alone─will stir your friend's heart, and return him to what he once was.
78 74 TEXT_BANALL140_02385_OHLDEEH_000_040 But I...! No, wait...I see. When we last saw Gullinbursti, I called out to him with words. But mere words could not reach him... But I...! No, wait...I see. When we last saw Gullinbursti, I called out to him with words. But mere words could not reach him...
75 TEXT_BANALL140_02385_TIAMAT_000_041 (-Tiamat-)Thou dost see true. Now, tarry not in this den of woe, but fly swiftly to the floating island that lies northeast of here, and to thy friend's side. Free him from his misery...and leave me to mine own.
79 76 75 TEXT_BANALL140_02385_OHLDEEH_000_042 TEXT_BANALL140_02385_TIAMAT_000_041 I shall do my best! Thank you, Mother Tiamat! And please try not to suffer <Emphasis>too</Emphasis> much, won't you!? (-Tiamat-)Thou dost see true. Now, tarry not in this den of woe, but fly swiftly to the floating island that lies northeast of here, and to thy friend's side. Free him from his misery...and leave me to mine own.
80 77 76 TEXT_BANALL140_02385_UDEKIKI_000_043 TEXT_BANALL140_02385_OHLDEEH_000_042 <click> <click> I cannot help but feel like we could have shown a bit more compassion to that poor dragon, but I suppose we had little choice. Yes, little choice. In any event, we know our destination now, so let us be off. I shall do my best! Thank you, Mother Tiamat! And please try not to suffer <Emphasis>too</Emphasis> much, won't you!?
81 78 77 TEXT_BANALL140_02385_TIAMAT_000_044 TEXT_BANALL140_02385_UDEKIKI_000_043 (-Tiamat-)I am reminded of days long past, when mine own were yet young... Go forth, child of man, that this young one might be spared a similar fate... <click> <click> I cannot help but feel like we could have shown a bit more compassion to that poor dragon, but I suppose we had little choice. Yes, little choice. In any event, we know our destination now, so let us be off.
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@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_BANMOG001_02320_SEQ_01","On the outskirts of Moghome, you cross paths with a visibly agitated stonemason. He is grateful to speak with someone who stands on two legs, and explains he was dispatched to Moghome by the Temple Knights to teach its denizens stonemasonry, only to be sent on a journey of tedious chores and pointless errands upon his arrival. Eager to return home and never see another pom-pom again, the stonemason asks you to inform Mogkul of his immediate resignation."
2,"TEXT_BANMOG001_02320_SEQ_02","Mogkul is disappointed but not surprised in the least by your news. He confesses that this is the ninth time an Ishgardian craftsman has been driven from the Churning Mists by the moogles' antics. Fearing that Ser Handeloup may come to regret the arrangement between Moghome and Ishgard, Mogkul asks you to accompany him to the Congregation so he might offer his sincerest apologies in person."
3,"TEXT_BANMOG001_02320_SEQ_03","Mogkul apologizes to Ser Handeloup for the actions of his kin, but while the commander is willing to forgive and forget, he explains that Ishgard can spare no more stonemasons. As if on cue, an elderly male addressed only as Lord Tarresson enters the Congregation. Apparently, the nine stonemasons sent to Moghome were his own pupils, and for the honor of his house and his profession he says he will bear the burden of helping the moogles. He worries that his aged body and mind cannot attempt the task alone, however, and persuades you to lend him your aid. Heartened by your agreement, Tarresson immediately instructs Mogkul to gather the moogles involved in Zenith's repair. After Mogkul departs, Tarresson claims he plans to show the moogles some trickery of his own, and bids you follow him to the Jeweled Crozier."
4,"TEXT_BANMOG001_02320_SEQ_04","You find Tarresson in the bustling marketplace, a mischievous look on his face. He questions you about the eating habits of the moogles, and once you mention kupo nuts you can see the gears turning in his head. He asks you to make a fake kupo nut, as you are the most familiar with their shape. Use the materials he has given you to make the most appetizing kupo nut you can muster.
※In the event that synthesis ends in failure, you may try again by speaking with Mathye."
4,"TEXT_BANMOG001_02320_SEQ_04","You find Tarresson in the bustling marketplace, a mischievous look on his face. He questions you about the eating habits of the moogles, and once you mention kupo nuts you can see the gears turning in his head. He asks you to make a fake kupo nut, as you are the most familiar with their shape. Use the materials he has given you to make the most appetizing kupo nut you can muster.
※In the event that synthesis ends in failure, you may try again by speaking with Mathye."
5,"TEXT_BANMOG001_02320_SEQ_05","Tarresson is impressed by your final product, and understands now why moogles have such affection for the nuts. He will remain behind in Ishgard to make more, based on your example, and bids you go to Bahrr Lehs near Zenith and await his arrival."
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5 1 TEXT_BANMOG001_02320_SEQ_01 On the outskirts of Moghome, you cross paths with a visibly agitated stonemason. He is grateful to speak with someone who stands on two legs, and explains he was dispatched to Moghome by the Temple Knights to teach its denizens stonemasonry, only to be sent on a journey of tedious chores and pointless errands upon his arrival. Eager to return home and never see another pom-pom again, the stonemason asks you to inform Mogkul of his immediate resignation.
6 2 TEXT_BANMOG001_02320_SEQ_02 Mogkul is disappointed but not surprised in the least by your news. He confesses that this is the ninth time an Ishgardian craftsman has been driven from the Churning Mists by the moogles' antics. Fearing that Ser Handeloup may come to regret the arrangement between Moghome and Ishgard, Mogkul asks you to accompany him to the Congregation so he might offer his sincerest apologies in person.
7 3 TEXT_BANMOG001_02320_SEQ_03 Mogkul apologizes to Ser Handeloup for the actions of his kin, but while the commander is willing to forgive and forget, he explains that Ishgard can spare no more stonemasons. As if on cue, an elderly male addressed only as Lord Tarresson enters the Congregation. Apparently, the nine stonemasons sent to Moghome were his own pupils, and for the honor of his house and his profession he says he will bear the burden of helping the moogles. He worries that his aged body and mind cannot attempt the task alone, however, and persuades you to lend him your aid. Heartened by your agreement, Tarresson immediately instructs Mogkul to gather the moogles involved in Zenith's repair. After Mogkul departs, Tarresson claims he plans to show the moogles some trickery of his own, and bids you follow him to the Jeweled Crozier.
8 4 TEXT_BANMOG001_02320_SEQ_04 You find Tarresson in the bustling marketplace, a mischievous look on his face. He questions you about the eating habits of the moogles, and once you mention kupo nuts you can see the gears turning in his head. He asks you to make a fake kupo nut, as you are the most familiar with their shape. Use the materials he has given you to make the most appetizing kupo nut you can muster. ※In the event that synthesis ends in failure, you may try again by speaking with Mathye. You find Tarresson in the bustling marketplace, a mischievous look on his face. He questions you about the eating habits of the moogles, and once you mention kupo nuts you can see the gears turning in his head. He asks you to make a fake kupo nut, as you are the most familiar with their shape. Use the materials he has given you to make the most appetizing kupo nut you can muster. ※In the event that synthesis ends in failure, you may try again by speaking with Mathye.
5 TEXT_BANMOG001_02320_SEQ_05 Tarresson is impressed by your final product, and understands now why moogles have such affection for the nuts. He will remain behind in Ishgard to make more, based on your example, and bids you go to Bahrr Lehs near Zenith and await his arrival.
6 TEXT_BANMOG001_02320_SEQ_06 Bahrr Lehs is little more than dust and rubble, and you arrive to see Tarresson and Mogkul looking over the dismal scene. The Mogmenders are nowhere in sight. Unperturbed by this setback, Tarresson asks Mogkul who among them is most prone to trickery. The moogle reveals that one Mogzin, leader of the Mogmenders, is often the butt of his brethren's jokes. Tarresson, eager to proceed, assures Mogkul that the Mogmenders will be hard at work before long. It seems that Tarresson's plan is soon to come to fruition, and he asks for your assistance in locating Mogzin, who should be somewhere in the nearby palace ruins.
9 7 5 TEXT_BANMOG001_02320_SEQ_07 TEXT_BANMOG001_02320_SEQ_05 After a thorough search, you and Tarresson come upon a moogle, who is muttering aloud. Surprised by your sudden appearance, the moogle hastily explains that a rare sickness that occurs once in a millennium has washed over Moghome, causing all the moogles' wings to feel as heavy as stones. Tarresson makes a show of sympathy, lamenting the fact that he cannot share his bounty of kupo nuts with the moogles. Mogzin perks up at the mention of the delicacy, and quickly changes his story. It would seem that Mogzin mistook napping moogles for sick ones. Satisfied by this attempt to explain away his lie, Mogzin departs to gather the rest of the Mogmenders, and states they will meet you at Bahrr Lehs. Tarresson is impressed by your final product, and understands now why moogles have such affection for the nuts. He will remain behind in Ishgard to make more, based on your example, and bids you go to Bahrr Lehs near Zenith and await his arrival.
10 8 6 TEXT_BANMOG001_02320_SEQ_08 TEXT_BANMOG001_02320_SEQ_06 The Mogmenders await their promised feast in the ruins of Bahrr Lehs, and Tarresson gladly obliges them. He presents them three plump kupo nuts on a silver platter, and the moogles can barely contain themselves at the sight. Mogzin bites into the nearest one, only to find out that it is a fake. Though disappointed, the moogles are quite impressed by Tarresson's deception, some going so far as to say it may be the most elaborate trick in recent memory. With his plan finally at an end, Tarresson makes the moogles an offer. If they pledge to be hardworking students, he will teach them to craft whatever they can imagine. Mogzin agrees to this arrangement with much aplomb, and Tarresson gives the Mogmenders their first project: the restoration of Bahrr Lehs. Bahrr Lehs is little more than dust and rubble, and you arrive to see Tarresson and Mogkul looking over the dismal scene. The Mogmenders are nowhere in sight. Unperturbed by this setback, Tarresson asks Mogkul who among them is most prone to trickery. The moogle reveals that one Mogzin, leader of the Mogmenders, is often the butt of his brethren's jokes. Tarresson, eager to proceed, assures Mogkul that the Mogmenders will be hard at work before long. It seems that Tarresson's plan is soon to come to fruition, and he asks for your assistance in locating Mogzin, who should be somewhere in the nearby palace ruins.
11 9 7 TEXT_BANMOG001_02320_SEQ_09 TEXT_BANMOG001_02320_SEQ_07 With an amicable agreement having been reached, Mogzin formally introduces himself as the leader of the Mogmenders, and reaffirms his resolve to be a diligent pupil and fulfill the moogles' obligation to restore Zenith. He asks if you intend to remain and assist with the rebuilding and the Mogmenders' education, and flits with joy when you say yes. Full of vim and vigor, the moogles set to work. How long their work ethic lasts, however, remains to be seen. After a thorough search, you and Tarresson come upon a moogle, who is muttering aloud. Surprised by your sudden appearance, the moogle hastily explains that a rare sickness that occurs once in a millennium has washed over Moghome, causing all the moogles' wings to feel as heavy as stones. Tarresson makes a show of sympathy, lamenting the fact that he cannot share his bounty of kupo nuts with the moogles. Mogzin perks up at the mention of the delicacy, and quickly changes his story. It would seem that Mogzin mistook napping moogles for sick ones. Satisfied by this attempt to explain away his lie, Mogzin departs to gather the rest of the Mogmenders, and states they will meet you at Bahrr Lehs.
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@@ -10,9 +10,7 @@ int32,str,str
6,"TEXT_BANMOG002_02321_SEQ_06","Mogupp is fresh-faced and energetic, although he claims to have looked everywhere for his lost moogles. Mogzin declares that he has been tricked, putting on a show of humility that would make Tarresson proud. The haughty Mogupp gladly accepts Mogzin's gift of kupo nut milk and rushes off to celebrate victory with his companions. With the final step of his trick close at hand, Mogzin follows close behind, and bids you accompany him."
7,"TEXT_BANMOG002_02321_SEQ_07","From a cliff overlooking the Landlord Colony, you and Mogzin spy Mogupp and the others frolicking around the kupo nut milk. After a short victory speech, they raise their bottles in unison. Before they can celebrate further, however, they become befuddled, and shortly thereafter fall unconscious. It is then that Mogzin reveals the secret ingredient: crushed cloud mallow, which in large quantities has a hypnotic effect. Mogzin flits down to the dozing moogles and whispers words praising the value of labor and hard work, and soon after they perk up and march off towards Bahrr Lehs. Mogzin, eager to see the fruits of his labor, follows them to see what motivated moogles can accomplish."
8,"TEXT_BANMOG002_02321_SEQ_08","Bahrr Lehs is alive with the sound of moogles hard at work. Unfortunately, Mogupp and the others are not among them. Mogzin explains that while his special mixture had its desired effect, the moogles collapsed from exhaustion shortly after getting started. Although they have just consumed a heavy dosage of cloud mallow, Mogzin insists that the best way to get them working again is sprinkle even more of the plant over their heads. He bids you mount a cloud mallow and make it rain puffs over the weary moogles."
9,"TEXT_BANMOG002_02321_SEQ_09","The moogle watching over the cloud mallow lets you ride it without resistance. He gazes with curious eyes as you soar into the sky.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
9,"TEXT_BANMOG002_02321_SEQ_09","The moogle watching over the cloud mallow lets you ride it without resistance. He gazes with curious eyes as you soar into the sky.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
10,"TEXT_BANMOG002_02321_SEQ_10","You sprinkle mallow on the moogles, and as the puffs settle upon their pom-poms, they spring to life as if reborn. They set to work immediately. Mogzin will surely be eager to hear of this success."
@@ -86,8 +84,7 @@ int32,str,str
78,"TEXT_BANMOG002_02321_MOGZIN_000_070","...Thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Tarresson was right to have you accompany me. If you were not here, I would've given up before I remembered a special something that just might serve as the perfect tool for our trick. A very special something."
79,"TEXT_BANMOG002_02321_MOGZIN_000_071","I haven't got any myself, though─certainly not in the quantity required. But there is one moogle who might... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, come with me to Moghome, so we can seek out the counsel of the alchemist Moghan. Yes, it's all falling into place, kupo..."
80,"TEXT_BANMOG002_02321_MOGZIN_000_080","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my apologies! I had to pick something up from Bahrr Lehs on the way. I hope I didn't keep you waiting long, kupo!"
83,"TEXT_BANMOG002_02321_MOGHAN_000_083","Well, I certainly can't just <Emphasis>give</Emphasis> you─
<gasp> Kupo nuts! And larger than any I've ever seen, even moreso than those of Chieftain Moglin's secret reserve!"
81,"TEXT_BANMOG002_02321_MOGHAN_000_081","The mighty adventurer graces us with <If(PlayerParameter(4))>her<Else/>his</If> presence again, kupo! Oh, and greetings to you as well, Mogzin. What brings you two all the way from Bahrr Lehs?"
82,"TEXT_BANMOG002_02321_MOGZIN_000_082","Mogupp is up to his old tricks, but I mean to take the upper paw this time, kupo! For that, I require your most potent medicine. <Emphasis>Most</Emphasis> potent. Oh, and on a completely unrelated note, I brought you a gift."
83,"TEXT_BANMOG002_02321_MOGHAN_000_083","Well, I certainly can't just <Emphasis>give</Emphasis> you─
<gasp> Kupo nuts! And larger than any I've ever seen, even moreso than those of Chieftain Moglin's secret reserve!"
@@ -101,8 +98,7 @@ int32,str,str
91,"TEXT_BANMOG002_02321_MOGUPP_000_110","How goes the search? I've looked up and down, under every rock and behind every bush, and can find no sign of the poor moogles! All this searching has made me terribly thirsty, by the way. Now I know how the others must feel. It's tearing me apart, kupo!"
92,"TEXT_BANMOG002_02321_MOGZIN_000_111","Mogupp, enough. I surrender! I must say, your every trick is more impressive than the last. This one was so impressive, in fact, that I brought a bounty of kupo nut milk to give to everyone!"
93,"TEXT_BANMOG002_02321_MOGUPP_000_112","Hahaha, Mogzin's been outsmarted again, kupo! You really must stop making this so easy. There's no sport in it any more. However, we'll gladly accept these libations as a just reward for our ingenuity! Time to call the others!"
97,"TEXT_BANMOG002_02321_MOGUPP_000_122","Ah, there's nothing like a nip of milk after a─
After a... What is...?"
94,"TEXT_BANMOG002_02321_MOGZIN_000_113","Did you see, kupo? Mogupp is none the wiser. He thinks that's just regular kupo nut milk, but we know better! Oh, I can scarce believe that I, Mogzin, am finally about to trick moogles. Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Mogupp will soon get his just deserts!"
95,"TEXT_BANMOG002_02321_MOGZIN_000_120","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quickly! Mogupp and the others are just about to partake of my special milk."
96,"TEXT_BANMOG002_02321_MOGUPP_000_121","Mogzin has been tricked again, and not for the last time! In his humbleness, he has rewarded our surpassing cleverness with a bounty of kupo nut milk! Drink deep, my friends, and bask in victory!"
97,"TEXT_BANMOG002_02321_MOGUPP_000_122","Ah, there's nothing like a nip of milk after a─
@@ -123,8 +119,7 @@ After a... What is...?"
111,"TEXT_BANMOG002_02321_MOGZIN_000_142","Perhaps all is not lost, however. When a moogle's in such a sorry state the only cure I know of is more cloud mallow! And I believe you can help with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Mount a mallow and sprinkle some puffs on these moogles, and their poms should perk right up!"
112,"TEXT_BANMOG002_02321_MOGZIN_000_143","Just ask the moogle guarding it to ride. I'll be looking to the skies. Perhaps a few errant puffs will blow my way, kupo!"
113,"TEXT_BANMOG002_02321_MOGZIN_000_145","Who knows how long they'll be lying here if we don't give them a little nudge? Quickly, ride the cloud mallow and shower them with puffs!"
118,"TEXT_BANMOG002_02321_MOGUPP_000_162","From sunup till sundown, we'll work up a sweat with nary a frown!
Master Mogzin is a master trickster, kupo! But even though I know I've been duped, I'm not angry at all! There's no reward greater than the soreness that comes with hard work!"
114,"TEXT_BANMOG002_02321_FLUFFMOG02321_000_150","Say no more, I know exactly why you're here. Just shake your rump a bit and rain mallow puffs on the poor moogles, and they'll be back in tip-top shape! Hop on─I'm sure the mallow can support your weight!"
115,"TEXT_BANMOG002_02321_FLUFFMOG02321_000_154","Did you fall off the cloud mallow? They are impossible to tame, aren't they? Not to worry, you'll master it eventually!"
116,"TEXT_BANMOG002_02321_SYSTEM_000_155","Mogupp and his band of moogles can lift no more. Ride the cloud mallow and shower mallow puffs onto them to restore their vigor."
117,"TEXT_BANMOG002_02321_MOGUPP_000_160","Ahhh...I seem to recall...being tired? Impossible! Inconceivable! Why, I daresay I could clear the rubble myself! A working moogle is a happy moogle, kupo!"
1 key 0 1
10 6 TEXT_BANMOG002_02321_SEQ_06 Mogupp is fresh-faced and energetic, although he claims to have looked everywhere for his lost moogles. Mogzin declares that he has been tricked, putting on a show of humility that would make Tarresson proud. The haughty Mogupp gladly accepts Mogzin's gift of kupo nut milk and rushes off to celebrate victory with his companions. With the final step of his trick close at hand, Mogzin follows close behind, and bids you accompany him.
11 7 TEXT_BANMOG002_02321_SEQ_07 From a cliff overlooking the Landlord Colony, you and Mogzin spy Mogupp and the others frolicking around the kupo nut milk. After a short victory speech, they raise their bottles in unison. Before they can celebrate further, however, they become befuddled, and shortly thereafter fall unconscious. It is then that Mogzin reveals the secret ingredient: crushed cloud mallow, which in large quantities has a hypnotic effect. Mogzin flits down to the dozing moogles and whispers words praising the value of labor and hard work, and soon after they perk up and march off towards Bahrr Lehs. Mogzin, eager to see the fruits of his labor, follows them to see what motivated moogles can accomplish.
12 8 TEXT_BANMOG002_02321_SEQ_08 Bahrr Lehs is alive with the sound of moogles hard at work. Unfortunately, Mogupp and the others are not among them. Mogzin explains that while his special mixture had its desired effect, the moogles collapsed from exhaustion shortly after getting started. Although they have just consumed a heavy dosage of cloud mallow, Mogzin insists that the best way to get them working again is sprinkle even more of the plant over their heads. He bids you mount a cloud mallow and make it rain puffs over the weary moogles.
13 9 TEXT_BANMOG002_02321_SEQ_09 The moogle watching over the cloud mallow lets you ride it without resistance. He gazes with curious eyes as you soar into the sky. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow. The moogle watching over the cloud mallow lets you ride it without resistance. He gazes with curious eyes as you soar into the sky. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow.
10 TEXT_BANMOG002_02321_SEQ_10 You sprinkle mallow on the moogles, and as the puffs settle upon their pom-poms, they spring to life as if reborn. They set to work immediately. Mogzin will surely be eager to hear of this success.
11 TEXT_BANMOG002_02321_SEQ_11 Mogzin is overjoyed at your news, and at last he seems to have grasped the importance of hard work and persistence. He reaffirms his conviction to follow Tarresson's words and seems as keen as ever to continue his work on Bahrr Lehs.
14 12 10 TEXT_BANMOG002_02321_SEQ_12 TEXT_BANMOG002_02321_SEQ_10 You sprinkle mallow on the moogles, and as the puffs settle upon their pom-poms, they spring to life as if reborn. They set to work immediately. Mogzin will surely be eager to hear of this success.
15 13 11 TEXT_BANMOG002_02321_SEQ_13 TEXT_BANMOG002_02321_SEQ_11 Mogzin is overjoyed at your news, and at last he seems to have grasped the importance of hard work and persistence. He reaffirms his conviction to follow Tarresson's words and seems as keen as ever to continue his work on Bahrr Lehs.
16 14 12 TEXT_BANMOG002_02321_SEQ_14 TEXT_BANMOG002_02321_SEQ_12
84 82 80 TEXT_BANMOG002_02321_MOGZIN_000_082 TEXT_BANMOG002_02321_MOGZIN_000_080 Mogupp is up to his old tricks, but I mean to take the upper paw this time, kupo! For that, I require your most potent medicine. <Emphasis>Most</Emphasis> potent. Oh, and on a completely unrelated note, I brought you a gift. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my apologies! I had to pick something up from Bahrr Lehs on the way. I hope I didn't keep you waiting long, kupo!
85 83 81 TEXT_BANMOG002_02321_MOGHAN_000_083 TEXT_BANMOG002_02321_MOGHAN_000_081 Well, I certainly can't just <Emphasis>give</Emphasis> you─ <gasp> Kupo nuts! And larger than any I've ever seen, even moreso than those of Chieftain Moglin's secret reserve! The mighty adventurer graces us with <If(PlayerParameter(4))>her<Else/>his</If> presence again, kupo! Oh, and greetings to you as well, Mogzin. What brings you two all the way from Bahrr Lehs?
86 84 82 TEXT_BANMOG002_02321_MOGZIN_000_084 TEXT_BANMOG002_02321_MOGZIN_000_082 You've always been a stout supporter of the Mogmenders. I just thought I should express my gratitude. Mogupp is up to his old tricks, but I mean to take the upper paw this time, kupo! For that, I require your most potent medicine. <Emphasis>Most</Emphasis> potent. Oh, and on a completely unrelated note, I brought you a gift.
87 85 83 TEXT_BANMOG002_02321_MOGHAN_000_085 TEXT_BANMOG002_02321_MOGHAN_000_083 Of course, of course, I understand, kupo. I wouldn't dare decline a gift from you, Mogzin. It <Emphasis>is</Emphasis> only a gift, yes? Well, I certainly can't just <Emphasis>give</Emphasis> you─ <gasp> Kupo nuts! And larger than any I've ever seen, even moreso than those of Chieftain Moglin's secret reserve!
86 TEXT_BANMOG002_02321_MOGZIN_000_086 Why Moghan, you wound me. I would never intend for it to be anything else.
88 87 84 TEXT_BANMOG002_02321_MOGHAN_000_087 TEXT_BANMOG002_02321_MOGZIN_000_084 Ahem, kupo. Lifting stones is dangerous work, and it would be dreadful if anyone was injured, especially so far from home. You shall have your medicine, Mogzin. Practice caution, however. Use too much, and you may do more harm than good. You've always been a stout supporter of the Mogmenders. I just thought I should express my gratitude.
89 88 85 TEXT_BANMOG002_02321_MOGZIN_000_088 TEXT_BANMOG002_02321_MOGHAN_000_085 I promise to be responsible, kupo! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I believe we are finished here. I'll meet you back at Asah, after I finish some final preparations. I'll try not to be late this time! Of course, of course, I understand, kupo. I wouldn't dare decline a gift from you, Mogzin. It <Emphasis>is</Emphasis> only a gift, yes?
90 89 86 TEXT_BANMOG002_02321_MOGHAN_000_089 TEXT_BANMOG002_02321_MOGZIN_000_086 I've a medicine for whatever ails you, but you'd have to be awfully sick to use the medicine I gave Mogzin. Why Moghan, you wound me. I would never intend for it to be anything else.
98 97 94 TEXT_BANMOG002_02321_MOGUPP_000_122 TEXT_BANMOG002_02321_MOGZIN_000_113 Ah, there's nothing like a nip of milk after a─ After a... What is...? Did you see, kupo? Mogupp is none the wiser. He thinks that's just regular kupo nut milk, but we know better! Oh, I can scarce believe that I, Mogzin, am finally about to trick moogles. Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Mogupp will soon get his just deserts!
99 98 95 TEXT_BANMOG002_02321_MOGUPP_100_122 TEXT_BANMOG002_02321_MOGZIN_000_120 Kupo...po...? Impossible... Mogzin, he couldn't have... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, quickly! Mogupp and the others are just about to partake of my special milk.
100 99 96 TEXT_BANMOG002_02321_MOGZIN_000_123 TEXT_BANMOG002_02321_MOGUPP_000_121 Hehehe! What's in the milk, you ask? A few pinches of the crushed cloud mallow seeds. In large enough quantities, they put moogles into a deep sleep. Mogzin has been tricked again, and not for the last time! In his humbleness, he has rewarded our surpassing cleverness with a bounty of kupo nut milk! Drink deep, my friends, and bask in victory!
101 100 97 TEXT_BANMOG002_02321_MOGZIN_000_124 TEXT_BANMOG002_02321_MOGUPP_000_122 Once they're dozing soundly, I need only whisper in their ears to complete my plan! Look, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and bear witness to a Mogmender's guile! Ah, there's nothing like a nip of milk after a─ After a... What is...?
101 TEXT_BANMOG002_02321_MOGZIN_000_125 A working moogle is a happy moogle, kupo.
102 102 98 TEXT_BANMOG002_02321_MOGUPP_000_126 TEXT_BANMOG002_02321_MOGUPP_100_122 A working moogle...is a happy moogle, kupo... Kupo...po...? Impossible... Mogzin, he couldn't have...
103 103 99 TEXT_BANMOG002_02321_MOGZIN_000_127 TEXT_BANMOG002_02321_MOGZIN_000_123 From sunup till sundown, you'll work up a sweat with nary a frown. Hehehe! What's in the milk, you ask? A few pinches of the crushed cloud mallow seeds. In large enough quantities, they put moogles into a deep sleep.
104 104 100 TEXT_BANMOG002_02321_MOGUPP_000_128 TEXT_BANMOG002_02321_MOGZIN_000_124 From sunup, till sundown...we'll work up a sweat, with nary a frown... Once they're dozing soundly, I need only whisper in their ears to complete my plan! Look, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and bear witness to a Mogmender's guile!
119 119 115 TEXT_BANMOG002_02321_FLUFFMOG02321_000_163 TEXT_BANMOG002_02321_FLUFFMOG02321_000_154 I trust your journey on the cloud mallow was as enjoyable as it looked. If you ever wish to ride again, I'll be here, kupo! Did you fall off the cloud mallow? They are impossible to tame, aren't they? Not to worry, you'll master it eventually!
120 120 116 TEXT_BANMOG002_02321_MOGZIN_000_170 TEXT_BANMOG002_02321_SYSTEM_000_155 The mallow puffs seemed to do it, kupo! If they keep up this pace then the rubble should be cleared in no time! Mogupp and his band of moogles can lift no more. Ride the cloud mallow and shower mallow puffs onto them to restore their vigor.
121 121 117 TEXT_BANMOG002_02321_MOGZIN_000_171 TEXT_BANMOG002_02321_MOGUPP_000_160 And what's more, now that I've hoodwinked a moogle I'm sure to earn some respect around here. I <Emphasis>am</Emphasis> the master of the Mogmenders, after all! Ahhh...I seem to recall...being tired? Impossible! Inconceivable! Why, I daresay I could clear the rubble myself! A working moogle is a happy moogle, kupo!
122 122 118 TEXT_BANMOG002_02321_MOGZIN_000_172 TEXT_BANMOG002_02321_MOGUPP_000_162 Tarresson, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if not for your support I would've given up long ago. To see my efforts succeed at last... I've never felt this sense of accomplishment before! You have my thanks! From sunup till sundown, we'll work up a sweat with nary a frown! Master Mogzin is a master trickster, kupo! But even though I know I've been duped, I'm not angry at all! There's no reward greater than the soreness that comes with hard work!
123 TEXT_BANMOG002_02321_TARRESSON_000_173 Brilliant, my dear Mogzin! Remember my words, and your conviction shall show through in the quality of your craftsmanship.
123 124 119 TEXT_BANMOG002_02321_MOGZIN_000_174 TEXT_BANMOG002_02321_FLUFFMOG02321_000_163 I will, I most certainly will! Tarresson, your words will guide me in both my works and my studies! I trust your journey on the cloud mallow was as enjoyable as it looked. If you ever wish to ride again, I'll be here, kupo!
124 125 120 TEXT_BANMOG002_02321_SYSTEM_000_180 TEXT_BANMOG002_02321_MOGZIN_000_170 Thanks to your efforts, the rubble has been cleared from Bahrr Lehs. Continue assisting the Mogmenders to see repair of the plaza completed. The mallow puffs seemed to do it, kupo! If they keep up this pace then the rubble should be cleared in no time!
125 126 121 TEXT_BANMOG002_02321_SYSTEM_000_190 TEXT_BANMOG002_02321_MOGZIN_000_171 You have achieved <Color(-34022)>Recognized</Color> reputation with the Mogmenders. And what's more, now that I've hoodwinked a moogle I'm sure to earn some respect around here. I <Emphasis>am</Emphasis> the master of the Mogmenders, after all!
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@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_BANMOG003_02322_SEQ_03","After a short wait, Mogzin returns to introduce his friend Ohl Deeh, who perhaps one day in the distant future might grow into a mighty dragon. It quickly becomes apparent that although Ohl Deeh has good intentions, the dragonet lacks the strength required to help rebuild the wall. However, he suggests entreating his older brother for help, and departs for Zenith to seek him out."
4,"TEXT_BANMOG003_02322_SEQ_04","Although the elder dragon is indeed larger than his younger sibling, he is less than enthused with the prospect of aiding the moogles in their “games.” However, after much urging by Ohl Deeh and Mogzin, he grants you the opportunity to earn his aid by undertaking a simple trial. He bids you craft an object which cannot speak, but can be heard. Should you manage to do so, Whei Ahf will pledge his strength to your cause."
5,"TEXT_BANMOG003_02322_SEQ_05","You and Mogzin mull over the meaning of Whei Ahf's words. After a bit of prodding on your part, Mogzin surmises that the dragon has asked you to make him an instrument. Confident in this conclusion, Mogzin decides to make a horn, and asks you to contribute to its construction. Mogmul holds the outpost's supplies, and it is from him you should procure what you require."
6,"TEXT_BANMOG003_02322_SEQ_06","After a bit of banter, Mogmul hands over the supplies you need. Return to Mogzin once your work is finished.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
6,"TEXT_BANMOG003_02322_SEQ_06","After a bit of banter, Mogmul hands over the supplies you need. Return to Mogzin once your work is finished.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
7,"TEXT_BANMOG003_02322_SEQ_07","Mogzin is impressed by your handiwork, and it seems he has finished crafting the horn. However, he requests more time to apply the final touches. He bids you go to Zenith and assures you that he will follow close behind."
@@ -94,11 +92,9 @@ int32,str,str
86,"TEXT_BANMOG003_02322_MOGZIN_000_051","I jest, I jest, kupo! Worry not, I won't rest until I've deciphered his strange request. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let's put our poms together. Together, we can chip away at the question until the answer takes shape before us!"
87,"TEXT_BANMOG003_02322_MOGZIN_000_052","What could it possibly be, kupo? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you've traveled to all manner of places. Surely a worldly adventurer such as yourself can offer some insight."
88,"TEXT_BANMOG003_02322_Q1_000_000","What will you say?"
91,"TEXT_BANMOG003_02322_MOGZIN_000_060","A skill? Well, we moogles excel at trickery...and lounging in the sun...and seeing how many kupo nuts we can fit into our mouths at once. No, no, that can't be─
Wait, I know, kupo!"
89,"TEXT_BANMOG003_02322_A1_000_001","Perhaps it's not an object, but a demonstration of skill he seeks?"
90,"TEXT_BANMOG003_02322_A1_000_002","Well, some folks say that dragons have an insatiable lust for treasure..."
93,"TEXT_BANMOG003_02322_MOGZIN_000_070","Treasure? Well, we value nothing more than our kupo nuts...and the shiny tools made by the landlords...but I don't see─
Wait, there's another treasure, kupo!"
91,"TEXT_BANMOG003_02322_MOGZIN_000_060","A skill? Well, we moogles excel at trickery...and lounging in the sun...and seeing how many kupo nuts we can fit into our mouths at once. No, no, that can't be─
Wait, I know, kupo!"
92,"TEXT_BANMOG003_02322_MOGZIN_100_060","What would a nap or a kupo nut eating competition be without musical accompaniment? We make even the most mundane event come alive with our horns and harps! And an instrument doesn't speak, but it can certainly be heard!"
93,"TEXT_BANMOG003_02322_MOGZIN_000_070","Treasure? Well, we value nothing more than our kupo nuts...and the shiny tools made by the landlords...but I don't see─
@@ -106,8 +102,7 @@ Wait, there's another treasure, kupo!"
94,"TEXT_BANMOG003_02322_MOGZIN_100_070","That's right! The horn we use to call upon the great Hraesvelgr! A horn which cannot speak, but indeed can be heard!"
95,"TEXT_BANMOG003_02322_MOGZIN_000_081","So it's an instrument Whei Ahf wants! Now, I've always been partial to tooting the horn myself, so I believe crafting one should prove simple! However, I would entrust you with a separate task."
96,"TEXT_BANMOG003_02322_MOGZIN_000_090","A quality mouthpiece, while small, is indispensable if we want the sound to impress. And I would trust no one but you to craft a proper one! Mogmul should have any materials you require. I await your masterpiece, kupo!"
101,"TEXT_BANMOG003_02322_MOGMUL_000_120","You've come here for materials? Very well, that will be thirty kupo nuts please!
Hahaha, you should see the look on your face! It was merely a jest! Please, take as much as you require. Free of charge, of course!"
97,"TEXT_BANMOG003_02322_MOGZIN_000_100","Please, craft me a grip, which is most vital to ensure none drop the horn while giving it a mighty blow! Mogmul should have any materials you require. I await your masterpiece, kupo!"
98,"TEXT_BANMOG003_02322_MOGZIN_000_110","Grease to polish the horn to a mirror shine should provide that stunning final touch! Mogmul should have any materials you require. I await your masterpiece, kupo!"
99,"TEXT_BANMOG003_02322_MOGZIN_000_111","TEST"
100,"TEXT_BANMOG003_02322_MOGZIN_000_114","The horn is a basic instrument, but that doesn't mean I won't try my best! And with your help I'm sure a good horn will turn into a great one!"
@@ -115,8 +110,7 @@ Hahaha, you should see the look on your face! It was merely a jest! Please, take
Hahaha, you should see the look on your face! It was merely a jest! Please, take as much as you require. Free of charge, of course!"
102,"TEXT_BANMOG003_02322_MOGMUL_000_124","If perchance you find yourself low on materials, you need only return here for more, kupo! That is, if I am not absent. My stomach is rumbling and I may have to take my next meal sooner rather than later."
103,"TEXT_BANMOG003_02322_MOGZIN_000_130","Are you finished, kupo? I've completed the horn, and all I require is your final flourish!"
109,"TEXT_BANMOG003_02322_OHLDEEH_100_140","Why, that is just a horn! Why would Brother want that? Of course a horn cannot─
Oh, I see! How clever, Mogzin! And the craftsmanship is even better than we had hoped."
104,"TEXT_BANMOG003_02322_MOGZIN_000_131","This is even better than I could've hoped, kupo! Any moogle will surely be proud to toot on the horn─even Chieftain Moglin!"
105,"TEXT_BANMOG003_02322_MOGZIN_000_132","Nevertheless, I must take care when applying the final touches. Go on ahead and meet with Ohl Deeh and his brother. I will be close behind, horn in paw!"
106,"TEXT_BANMOG003_02322_OHLDEEH_000_133","Ah, there you are. Honestly, I thought you would be longer. Of course, I have solved my brother's riddle already, but I am curious to see what you've come up with!"
107,"TEXT_BANMOG003_02322_MOGZIN_000_135","With this horn, I'll prove to Whei Ahf the strength of my conviction and the depth of my determination. It needs to be just right... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, go ahead to where the dragon siblings await. I'll meet you there shortly, kupo!"
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7 3 TEXT_BANMOG003_02322_SEQ_03 After a short wait, Mogzin returns to introduce his friend Ohl Deeh, who perhaps one day in the distant future might grow into a mighty dragon. It quickly becomes apparent that although Ohl Deeh has good intentions, the dragonet lacks the strength required to help rebuild the wall. However, he suggests entreating his older brother for help, and departs for Zenith to seek him out.
8 4 TEXT_BANMOG003_02322_SEQ_04 Although the elder dragon is indeed larger than his younger sibling, he is less than enthused with the prospect of aiding the moogles in their “games.” However, after much urging by Ohl Deeh and Mogzin, he grants you the opportunity to earn his aid by undertaking a simple trial. He bids you craft an object which cannot speak, but can be heard. Should you manage to do so, Whei Ahf will pledge his strength to your cause.
9 5 TEXT_BANMOG003_02322_SEQ_05 You and Mogzin mull over the meaning of Whei Ahf's words. After a bit of prodding on your part, Mogzin surmises that the dragon has asked you to make him an instrument. Confident in this conclusion, Mogzin decides to make a horn, and asks you to contribute to its construction. Mogmul holds the outpost's supplies, and it is from him you should procure what you require.
10 6 TEXT_BANMOG003_02322_SEQ_06 After a bit of banter, Mogmul hands over the supplies you need. Return to Mogzin once your work is finished. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly. After a bit of banter, Mogmul hands over the supplies you need. Return to Mogzin once your work is finished. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly.
7 TEXT_BANMOG003_02322_SEQ_07 Mogzin is impressed by your handiwork, and it seems he has finished crafting the horn. However, he requests more time to apply the final touches. He bids you go to Zenith and assures you that he will follow close behind.
8 TEXT_BANMOG003_02322_SEQ_08 The dragon explains that musical instruments were once very important to mortal and dragon alike, after Hraesvelgr shared knowledge of how to imbue them with magicks akin to a dragon's roar. Whei Ahf acknowledges that the horn you and Mogzin have wrought is worthy to summon him, and Mogzin is overjoyed at his approval. The dragons and Mogzin depart for Bahrr Lehs to commence construction of the wall.
11 9 7 TEXT_BANMOG003_02322_SEQ_09 TEXT_BANMOG003_02322_SEQ_07 Bahrr Lehs is alive with the sound of man, moogles, and now dragons. Tarresson takes in the scene and congratulates Mogzin for his accomplishment, deeming him worthy of calling himself a crafter at last. As everyone prepares to start working, you sense that it is more than just the plaza that will be rebuilt through this endeavor. Mogzin is impressed by your handiwork, and it seems he has finished crafting the horn. However, he requests more time to apply the final touches. He bids you go to Zenith and assures you that he will follow close behind.
12 10 8 TEXT_BANMOG003_02322_SEQ_10 TEXT_BANMOG003_02322_SEQ_08 The dragon explains that musical instruments were once very important to mortal and dragon alike, after Hraesvelgr shared knowledge of how to imbue them with magicks akin to a dragon's roar. Whei Ahf acknowledges that the horn you and Mogzin have wrought is worthy to summon him, and Mogzin is overjoyed at his approval. The dragons and Mogzin depart for Bahrr Lehs to commence construction of the wall.
13 11 9 TEXT_BANMOG003_02322_SEQ_11 TEXT_BANMOG003_02322_SEQ_09 Bahrr Lehs is alive with the sound of man, moogles, and now dragons. Tarresson takes in the scene and congratulates Mogzin for his accomplishment, deeming him worthy of calling himself a crafter at last. As everyone prepares to start working, you sense that it is more than just the plaza that will be rebuilt through this endeavor.
92 90 88 TEXT_BANMOG003_02322_A1_000_002 TEXT_BANMOG003_02322_Q1_000_000 Well, some folks say that dragons have an insatiable lust for treasure... What will you say?
93 91 89 TEXT_BANMOG003_02322_MOGZIN_000_060 TEXT_BANMOG003_02322_A1_000_001 A skill? Well, we moogles excel at trickery...and lounging in the sun...and seeing how many kupo nuts we can fit into our mouths at once. No, no, that can't be─ Wait, I know, kupo! Perhaps it's not an object, but a demonstration of skill he seeks?
94 92 90 TEXT_BANMOG003_02322_MOGZIN_100_060 TEXT_BANMOG003_02322_A1_000_002 What would a nap or a kupo nut eating competition be without musical accompaniment? We make even the most mundane event come alive with our horns and harps! And an instrument doesn't speak, but it can certainly be heard! Well, some folks say that dragons have an insatiable lust for treasure...
95 93 91 TEXT_BANMOG003_02322_MOGZIN_000_070 TEXT_BANMOG003_02322_MOGZIN_000_060 Treasure? Well, we value nothing more than our kupo nuts...and the shiny tools made by the landlords...but I don't see─ Wait, there's another treasure, kupo! A skill? Well, we moogles excel at trickery...and lounging in the sun...and seeing how many kupo nuts we can fit into our mouths at once. No, no, that can't be─ Wait, I know, kupo!
94 TEXT_BANMOG003_02322_MOGZIN_100_070 That's right! The horn we use to call upon the great Hraesvelgr! A horn which cannot speak, but indeed can be heard!
96 95 92 TEXT_BANMOG003_02322_MOGZIN_000_081 TEXT_BANMOG003_02322_MOGZIN_100_060 So it's an instrument Whei Ahf wants! Now, I've always been partial to tooting the horn myself, so I believe crafting one should prove simple! However, I would entrust you with a separate task. What would a nap or a kupo nut eating competition be without musical accompaniment? We make even the most mundane event come alive with our horns and harps! And an instrument doesn't speak, but it can certainly be heard!
97 96 93 TEXT_BANMOG003_02322_MOGZIN_000_090 TEXT_BANMOG003_02322_MOGZIN_000_070 A quality mouthpiece, while small, is indispensable if we want the sound to impress. And I would trust no one but you to craft a proper one! Mogmul should have any materials you require. I await your masterpiece, kupo! Treasure? Well, we value nothing more than our kupo nuts...and the shiny tools made by the landlords...but I don't see─ Wait, there's another treasure, kupo!
97 TEXT_BANMOG003_02322_MOGZIN_000_100 Please, craft me a grip, which is most vital to ensure none drop the horn while giving it a mighty blow! Mogmul should have any materials you require. I await your masterpiece, kupo!
98 98 94 TEXT_BANMOG003_02322_MOGZIN_000_110 TEXT_BANMOG003_02322_MOGZIN_100_070 Grease to polish the horn to a mirror shine should provide that stunning final touch! Mogmul should have any materials you require. I await your masterpiece, kupo! That's right! The horn we use to call upon the great Hraesvelgr! A horn which cannot speak, but indeed can be heard!
99 99 95 TEXT_BANMOG003_02322_MOGZIN_000_111 TEXT_BANMOG003_02322_MOGZIN_000_081 TEST So it's an instrument Whei Ahf wants! Now, I've always been partial to tooting the horn myself, so I believe crafting one should prove simple! However, I would entrust you with a separate task.
100 100 96 TEXT_BANMOG003_02322_MOGZIN_000_114 TEXT_BANMOG003_02322_MOGZIN_000_090 The horn is a basic instrument, but that doesn't mean I won't try my best! And with your help I'm sure a good horn will turn into a great one! A quality mouthpiece, while small, is indispensable if we want the sound to impress. And I would trust no one but you to craft a proper one! Mogmul should have any materials you require. I await your masterpiece, kupo!
102 102 98 TEXT_BANMOG003_02322_MOGMUL_000_124 TEXT_BANMOG003_02322_MOGZIN_000_110 If perchance you find yourself low on materials, you need only return here for more, kupo! That is, if I am not absent. My stomach is rumbling and I may have to take my next meal sooner rather than later. Grease to polish the horn to a mirror shine should provide that stunning final touch! Mogmul should have any materials you require. I await your masterpiece, kupo!
103 103 99 TEXT_BANMOG003_02322_MOGZIN_000_130 TEXT_BANMOG003_02322_MOGZIN_000_111 Are you finished, kupo? I've completed the horn, and all I require is your final flourish! TEST
104 104 100 TEXT_BANMOG003_02322_MOGZIN_000_131 TEXT_BANMOG003_02322_MOGZIN_000_114 This is even better than I could've hoped, kupo! Any moogle will surely be proud to toot on the horn─even Chieftain Moglin! The horn is a basic instrument, but that doesn't mean I won't try my best! And with your help I'm sure a good horn will turn into a great one!
105 105 101 TEXT_BANMOG003_02322_MOGZIN_000_132 TEXT_BANMOG003_02322_MOGMUL_000_120 Nevertheless, I must take care when applying the final touches. Go on ahead and meet with Ohl Deeh and his brother. I will be close behind, horn in paw! You've come here for materials? Very well, that will be thirty kupo nuts please! Hahaha, you should see the look on your face! It was merely a jest! Please, take as much as you require. Free of charge, of course!
106 TEXT_BANMOG003_02322_OHLDEEH_000_133 Ah, there you are. Honestly, I thought you would be longer. Of course, I have solved my brother's riddle already, but I am curious to see what you've come up with!
106 107 102 TEXT_BANMOG003_02322_MOGZIN_000_135 TEXT_BANMOG003_02322_MOGMUL_000_124 With this horn, I'll prove to Whei Ahf the strength of my conviction and the depth of my determination. It needs to be just right... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, go ahead to where the dragon siblings await. I'll meet you there shortly, kupo! If perchance you find yourself low on materials, you need only return here for more, kupo! That is, if I am not absent. My stomach is rumbling and I may have to take my next meal sooner rather than later.
107 108 103 TEXT_BANMOG003_02322_MOGZIN_000_140 TEXT_BANMOG003_02322_MOGZIN_000_130 Whei Ahf, we thought long and hard on your words, and have brought that which you seek. Behold, a Mogmender masterpiece! Are you finished, kupo? I've completed the horn, and all I require is your final flourish!
108 109 104 TEXT_BANMOG003_02322_OHLDEEH_100_140 TEXT_BANMOG003_02322_MOGZIN_000_131 Why, that is just a horn! Why would Brother want that? Of course a horn cannot─ Oh, I see! How clever, Mogzin! And the craftsmanship is even better than we had hoped. This is even better than I could've hoped, kupo! Any moogle will surely be proud to toot on the horn─even Chieftain Moglin!
110 111 106 TEXT_BANMOG003_02322_MOGZIN_120_140 TEXT_BANMOG003_02322_OHLDEEH_000_133 Indeed, kupo! I put every onze of my skill into its construction! Every onze...as well as a dash of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s skill for good measure. Ah, there you are. Honestly, I thought you would be longer. Of course, I have solved my brother's riddle already, but I am curious to see what you've come up with!
111 112 107 TEXT_BANMOG003_02322_WHEIAHF_000_141 TEXT_BANMOG003_02322_MOGZIN_000_135 A horn does not speak, yet it can be heard from even the highest peaks. It would seem my trial was simple before the combined efforts of man and moogle. I am impressed. Accept my apologies for doubting you. With this horn, I'll prove to Whei Ahf the strength of my conviction and the depth of my determination. It needs to be just right... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, go ahead to where the dragon siblings await. I'll meet you there shortly, kupo!
112 113 108 TEXT_BANMOG003_02322_OHLDEEH_000_142 TEXT_BANMOG003_02322_MOGZIN_000_140 That means you'll help Mogzin!? Splendid! But Brother, I still don't understand why a horn is so important to you. Whei Ahf, we thought long and hard on your words, and have brought that which you seek. Behold, a Mogmender masterpiece!
113 114 109 TEXT_BANMOG003_02322_WHEIAHF_000_143 TEXT_BANMOG003_02322_OHLDEEH_100_140 How much you have yet to learn─though I am sure you were taught once before that our songs are as roars to their ears, so alien and unfathomable. Why, that is just a horn! Why would Brother want that? Of course a horn cannot─ Oh, I see! How clever, Mogzin! And the craftsmanship is even better than we had hoped.
115 TEXT_BANMOG003_02322_WHEIAHF_100_143 So it was that Hraesvelgr bequeathed a magick to men, that they fashion sacred instruments to join in the chorus. The horn entrusted to the moogles is but one of these works.
114 116 110 TEXT_BANMOG003_02322_WHEIAHF_110_143 TEXT_BANMOG003_02322_WHEIAHF_110_140 If you would have my aid, you must wield an instrument worthy of calling upon my kind. I believe this horn will do nicely. Do not feign knowledge, Ohl Deeh. You did not know the answer. As for you, Mogzin...was this horn truly wrought by your hands?
115 117 111 TEXT_BANMOG003_02322_MOGZIN_000_143 TEXT_BANMOG003_02322_MOGZIN_120_140 An instrument to summon a dragon!? It's that good, kupopo!? I've never...I mean, no one has ever praised something I've made! This feeling is better than eating three kupo nuts at once! Indeed, kupo! I put every onze of my skill into its construction! Every onze...as well as a dash of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s skill for good measure.
116 118 112 TEXT_BANMOG003_02322_MOGZIN_000_144 TEXT_BANMOG003_02322_WHEIAHF_000_141 I-I apologize. I got a little carried away! Now, where were we? Oh yes! Whei Ahf, allow me to escort you to Bahrr Lehs! A horn does not speak, yet it can be heard from even the highest peaks. It would seem my trial was simple before the combined efforts of man and moogle. I am impressed. Accept my apologies for doubting you.
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@@ -8,9 +8,7 @@ int32,str,str
4,"TEXT_BANMOG004_02323_SEQ_04","Neither Mogzin nor Ohl Deeh know of any way to transport water to the barren land, and Tarresson is unfamiliar with the region. Although the situation seems hopeless, you recall that the knights of Camp Cloudtop use spring crystals to keep their water supplies stocked. As luck would have it, Ohl Deeh comments that he has seen a crystal which he suspects might be the very type you seek. The young dragon and Mogzin depart for Weston Waters, and Tarresson asks you to follow them, that you might offer your opinion on the crystal's quality."
5,"TEXT_BANMOG004_02323_SEQ_05","While Weston Waters is indeed home to a spring crystal, this particular one is too weak to be used as a water source. Ohl Deeh does not look unsettled by this fact, however. Perhaps he has some knowledge that you do not."
6,"TEXT_BANMOG004_02323_SEQ_06","According to Ohl Deeh, the roar of a dragon can strengthen the elemental aspect of a crystal. However, as it is still some years until Ohl Deeh's roar becomes powerful enough, he suggests asking his brother for help once again."
7,"TEXT_BANMOG004_02323_SEQ_07","Whei Ahf readily agrees to help with such a trivial matter. He instructs Ohl Deeh to stay behind should you two become separated, and prepares to set off to Weston Waters.
※Speak with Ohl Deeh in Zenith to mount Whei Ahf."
7,"TEXT_BANMOG004_02323_SEQ_07","Whei Ahf readily agrees to help with such a trivial matter. He instructs Ohl Deeh to stay behind should you two become separated, and prepares to set off to Weston Waters.
※Speak with Ohl Deeh in Zenith to mount Whei Ahf."
8,"TEXT_BANMOG004_02323_SEQ_08","The dragon's roar echoes across Weston Waters, and the spring crystal comes alive, water gushing from its surface. Mogzin breaks off the largest shards he can manage, and departs for Zenith to show Gullinbursti the ingenious solution to his problem."
@@ -90,8 +88,7 @@ int32,str,str
82,"TEXT_BANMOG004_02323_TARRESSON_000_045","Hmmm, the springs of Moghome are entirely too far away, and somehow I doubt a fountain of blood is what Gullinbursti has in mind. How about you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Any ideas?"
83,"TEXT_BANMOG004_02323_Q1_000_000","What will you say?"
84,"TEXT_BANMOG004_02323_A1_000_001","Perhaps we could make use of a spring crystal?"
87,"TEXT_BANMOG004_02323_TARRESSON_000_060","Make one? But how would we─
Ah hah! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my <If(PlayerParameter(4))>girl<Else/>boy</If>, I could kiss you! Of course, the Rose Knights of Camp Cloudtop. They keep their stores of water plentiful with the spring crystals found in abundance throughout the Sea of Clouds."
85,"TEXT_BANMOG004_02323_A1_000_002","Why search for a water source when we could make one?"
86,"TEXT_BANMOG004_02323_TARRESSON_000_050","Spring crystals? The name rings familiar... Ah, now I remember! Crystals wet to the touch, yes? If I recall correctly, they are harvested in quantity from the Sea of Clouds, and are used to keep the barrels of Camp Cloudtop filled to the brim."
87,"TEXT_BANMOG004_02323_TARRESSON_000_060","Make one? But how would we─
Ah hah! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my <If(PlayerParameter(4))>girl<Else/>boy</If>, I could kiss you! Of course, the Rose Knights of Camp Cloudtop. They keep their stores of water plentiful with the spring crystals found in abundance throughout the Sea of Clouds."
1 key 0 1
8 4 TEXT_BANMOG004_02323_SEQ_04 Neither Mogzin nor Ohl Deeh know of any way to transport water to the barren land, and Tarresson is unfamiliar with the region. Although the situation seems hopeless, you recall that the knights of Camp Cloudtop use spring crystals to keep their water supplies stocked. As luck would have it, Ohl Deeh comments that he has seen a crystal which he suspects might be the very type you seek. The young dragon and Mogzin depart for Weston Waters, and Tarresson asks you to follow them, that you might offer your opinion on the crystal's quality.
9 5 TEXT_BANMOG004_02323_SEQ_05 While Weston Waters is indeed home to a spring crystal, this particular one is too weak to be used as a water source. Ohl Deeh does not look unsettled by this fact, however. Perhaps he has some knowledge that you do not.
10 6 TEXT_BANMOG004_02323_SEQ_06 According to Ohl Deeh, the roar of a dragon can strengthen the elemental aspect of a crystal. However, as it is still some years until Ohl Deeh's roar becomes powerful enough, he suggests asking his brother for help once again.
11 7 TEXT_BANMOG004_02323_SEQ_07 Whei Ahf readily agrees to help with such a trivial matter. He instructs Ohl Deeh to stay behind should you two become separated, and prepares to set off to Weston Waters. ※Speak with Ohl Deeh in Zenith to mount Whei Ahf. Whei Ahf readily agrees to help with such a trivial matter. He instructs Ohl Deeh to stay behind should you two become separated, and prepares to set off to Weston Waters. ※Speak with Ohl Deeh in Zenith to mount Whei Ahf.
8 TEXT_BANMOG004_02323_SEQ_08 The dragon's roar echoes across Weston Waters, and the spring crystal comes alive, water gushing from its surface. Mogzin breaks off the largest shards he can manage, and departs for Zenith to show Gullinbursti the ingenious solution to his problem.
9 TEXT_BANMOG004_02323_SEQ_09 Gullinbursti is impressed that you were able to make use of a crystal, and acknowledges that this work may have worth after all. He will not interfere in the repair of Bahrr Lehs, on the condition that the statue that once stood as a monument to friendship and peace is rebuilt. Fail, and he will raze Bahrr Lehs to the ground once more. Mogzin is unperturbed by this threat, and promises Gullinbursti that before long the statue will stand as gloriously as it did before.
12 10 8 TEXT_BANMOG004_02323_SEQ_10 TEXT_BANMOG004_02323_SEQ_08 The moogles have received their first commission as professional crafters, and Mogzin is eager to begin. The Mogmenders set to work on the fountain, which will become the new centerpiece of the once desolate Bahrr Lehs. The dragon's roar echoes across Weston Waters, and the spring crystal comes alive, water gushing from its surface. Mogzin breaks off the largest shards he can manage, and departs for Zenith to show Gullinbursti the ingenious solution to his problem.
13 11 9 TEXT_BANMOG004_02323_SEQ_11 TEXT_BANMOG004_02323_SEQ_09 Gullinbursti is impressed that you were able to make use of a crystal, and acknowledges that this work may have worth after all. He will not interfere in the repair of Bahrr Lehs, on the condition that the statue that once stood as a monument to friendship and peace is rebuilt. Fail, and he will raze Bahrr Lehs to the ground once more. Mogzin is unperturbed by this threat, and promises Gullinbursti that before long the statue will stand as gloriously as it did before.
14 12 10 TEXT_BANMOG004_02323_SEQ_12 TEXT_BANMOG004_02323_SEQ_10 The moogles have received their first commission as professional crafters, and Mogzin is eager to begin. The Mogmenders set to work on the fountain, which will become the new centerpiece of the once desolate Bahrr Lehs.
88 86 84 TEXT_BANMOG004_02323_TARRESSON_000_050 TEXT_BANMOG004_02323_A1_000_001 Spring crystals? The name rings familiar... Ah, now I remember! Crystals wet to the touch, yes? If I recall correctly, they are harvested in quantity from the Sea of Clouds, and are used to keep the barrels of Camp Cloudtop filled to the brim. Perhaps we could make use of a spring crystal?
89 87 85 TEXT_BANMOG004_02323_TARRESSON_000_060 TEXT_BANMOG004_02323_A1_000_002 Make one? But how would we─ Ah hah! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my <If(PlayerParameter(4))>girl<Else/>boy</If>, I could kiss you! Of course, the Rose Knights of Camp Cloudtop. They keep their stores of water plentiful with the spring crystals found in abundance throughout the Sea of Clouds. Why search for a water source when we could make one?
90 88 86 TEXT_BANMOG004_02323_OHLDEEH_000_061 TEXT_BANMOG004_02323_TARRESSON_000_050 Such an ingenious solution! Gullinbursti may be stubborn, but even he should be impressed. Spring crystals? The name rings familiar... Ah, now I remember! Crystals wet to the touch, yes? If I recall correctly, they are harvested in quantity from the Sea of Clouds, and are used to keep the barrels of Camp Cloudtop filled to the brim.
91 89 87 TEXT_BANMOG004_02323_TARRESSON_100_061 TEXT_BANMOG004_02323_TARRESSON_000_060 I believe he would, my dear Ohl Deeh. That settles it then: we must procure spring crystals. Of course, it would be preferable if we did not have to travel all the way to the Sea of Clouds. Can they be found near here? Make one? But how would we─ Ah hah! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my <If(PlayerParameter(4))>girl<Else/>boy</If>, I could kiss you! Of course, the Rose Knights of Camp Cloudtop. They keep their stores of water plentiful with the spring crystals found in abundance throughout the Sea of Clouds.
90 TEXT_BANMOG004_02323_OHLDEEH_110_061 We are in luck, because I often fly over a crystal that seems to have water trickling from its surface. I have a suspicion this might be one of these spring crystals you speak of.
92 91 88 TEXT_BANMOG004_02323_MOGZIN_000_062 TEXT_BANMOG004_02323_OHLDEEH_000_061 All that's left is to gather them, then! Ohl Deeh, show me where they are, and I'll bring back as many as I can carry. Gullinbursti will know our worth, kupo! Such an ingenious solution! Gullinbursti may be stubborn, but even he should be impressed.
93 92 89 TEXT_BANMOG004_02323_TARRESSON_000_064 TEXT_BANMOG004_02323_TARRESSON_100_061 Well, I cannot deny Mogzin's enthusiasm. However, neither he nor Ohl Deeh have actually seen a spring crystal up close, and it would be a shame if what they brought back was unusable. Follow them, so you might judge the crystal's quality. I believe he would, my dear Ohl Deeh. That settles it then: we must procure spring crystals. Of course, it would be preferable if we did not have to travel all the way to the Sea of Clouds. Can they be found near here?
94 93 90 TEXT_BANMOG004_02323_MOGZIN_000_065 TEXT_BANMOG004_02323_OHLDEEH_110_061 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I didn't know you were following us, kupo! Look, there's water trickling from this crystal. Surely this is what we seek, yes? We are in luck, because I often fly over a crystal that seems to have water trickling from its surface. I have a suspicion this might be one of these spring crystals you speak of.
+1 -3
View File
@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_BANMOG005_02324_SEQ_02","A shipment of supplies from the Temple Knights is long overdue for arrival, and Mogzin suspects that the moogles in charge of delivery may have hidden them. He takes it upon himself to find the moogles responsible and give them a harsh talking to, and sets off towards Asah. Worried that the crates will be too heavy for the moogle to carry back alone, Tarresson asks you to follow him and assist in the recovery."
3,"TEXT_BANMOG005_02324_SEQ_03","You catch up with Mogzin in Asah, and next to him you find a remorseful-looking moogle. Evidently, this is the moogle who hid the supplies, and after a stern lecture from Mogzin he has agreed to reveal their location. Mogzin is determined to handle this matter on his own, although he does give you one crate to deliver to Bahrr Lehs before departing to look for the rest of them."
4,"TEXT_BANMOG005_02324_SEQ_04","Tarresson confides in you that the supplies are meant to increase the speed of the Mogmenders' work. After observing that their current tools were unfit for a moogle's small paws, he surmised that wind-aspected tools might be more suitable for the flying animals. Before he produces tools for all the Mogmenders, however, he requires a sample to base the rest on. He enlists your aid in producing a special moogle hammer, and instructs you to bring the crate to Mogmul before beginning your work."
5,"TEXT_BANMOG005_02324_SEQ_05","Mogmul gladly accepts the supplies, although you can hear disappointment in his voice at the lack of kupo nuts. However, the hungry moogle remains diligent, and is ready to replenish your materials at any time.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
5,"TEXT_BANMOG005_02324_SEQ_05","Mogmul gladly accepts the supplies, although you can hear disappointment in his voice at the lack of kupo nuts. However, the hungry moogle remains diligent, and is ready to replenish your materials at any time.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
6,"TEXT_BANMOG005_02324_SEQ_06","As Tarresson applies the final touches to the hammer, Mogzin returns to Bahrr Lehs, bearing news that he has found the rest of the supplies. Tarresson then informs Mogzin of the gift you both made, and although the moogle is wary at first, he eventually accepts. With hammer in hand, Mogzin remarks that the difference between this tool and the old ones is like night and day. It would seem Tarresson's intuition was correct, and with these tools the Mogmenders can forge further ahead on the path to mastery."
1 key 0 1
6 2 TEXT_BANMOG005_02324_SEQ_02 A shipment of supplies from the Temple Knights is long overdue for arrival, and Mogzin suspects that the moogles in charge of delivery may have hidden them. He takes it upon himself to find the moogles responsible and give them a harsh talking to, and sets off towards Asah. Worried that the crates will be too heavy for the moogle to carry back alone, Tarresson asks you to follow him and assist in the recovery.
7 3 TEXT_BANMOG005_02324_SEQ_03 You catch up with Mogzin in Asah, and next to him you find a remorseful-looking moogle. Evidently, this is the moogle who hid the supplies, and after a stern lecture from Mogzin he has agreed to reveal their location. Mogzin is determined to handle this matter on his own, although he does give you one crate to deliver to Bahrr Lehs before departing to look for the rest of them.
8 4 TEXT_BANMOG005_02324_SEQ_04 Tarresson confides in you that the supplies are meant to increase the speed of the Mogmenders' work. After observing that their current tools were unfit for a moogle's small paws, he surmised that wind-aspected tools might be more suitable for the flying animals. Before he produces tools for all the Mogmenders, however, he requires a sample to base the rest on. He enlists your aid in producing a special moogle hammer, and instructs you to bring the crate to Mogmul before beginning your work.
9 5 TEXT_BANMOG005_02324_SEQ_05 Mogmul gladly accepts the supplies, although you can hear disappointment in his voice at the lack of kupo nuts. However, the hungry moogle remains diligent, and is ready to replenish your materials at any time. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly. Mogmul gladly accepts the supplies, although you can hear disappointment in his voice at the lack of kupo nuts. However, the hungry moogle remains diligent, and is ready to replenish your materials at any time. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly.
6 TEXT_BANMOG005_02324_SEQ_06 As Tarresson applies the final touches to the hammer, Mogzin returns to Bahrr Lehs, bearing news that he has found the rest of the supplies. Tarresson then informs Mogzin of the gift you both made, and although the moogle is wary at first, he eventually accepts. With hammer in hand, Mogzin remarks that the difference between this tool and the old ones is like night and day. It would seem Tarresson's intuition was correct, and with these tools the Mogmenders can forge further ahead on the path to mastery.
7 TEXT_BANMOG005_02324_SEQ_07
10 8 6 TEXT_BANMOG005_02324_SEQ_08 TEXT_BANMOG005_02324_SEQ_06 As Tarresson applies the final touches to the hammer, Mogzin returns to Bahrr Lehs, bearing news that he has found the rest of the supplies. Tarresson then informs Mogzin of the gift you both made, and although the moogle is wary at first, he eventually accepts. With hammer in hand, Mogzin remarks that the difference between this tool and the old ones is like night and day. It would seem Tarresson's intuition was correct, and with these tools the Mogmenders can forge further ahead on the path to mastery.
11 9 7 TEXT_BANMOG005_02324_SEQ_09 TEXT_BANMOG005_02324_SEQ_07
12 10 8 TEXT_BANMOG005_02324_SEQ_10 TEXT_BANMOG005_02324_SEQ_08
+1 -3
View File
@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_BANMOG006_02325_SEQ_03","As Tarresson suspected, Handeloup initially refuses your request, but changes his mind after reading the contents of the letter. In it, Tarresson has written that any figures taken from the Churning Mists should be returned to the moogles, as they have been tasked with taking care of the ancient ruins which dot the region. You ask how Tarresson knows so much about Ishgardian politics, prompting Handeloup to reveal that the humble stonemason was once in fact the count of House Dzemael. The commander agrees that Tarresson's reasoning is sound, and grants you leave to request an idol from his subordinate Vaincannet."
4,"TEXT_BANMOG006_02325_SEQ_04","The attendant rummages through a collection of similar-looking statuettes and hands you one. Although it seems there are many others like it, you hold in your hand the image which will be immortalized at Bahrr Lehs."
5,"TEXT_BANMOG006_02325_SEQ_05","Tarresson exclaims that the idol is the perfect model to base the statue on, and observes that you have returned without the letter he sent you with. It is then that he formally introduces himself as the former Count de Dzemael, and he confides that the work with the Mogmenders has been an ideal way for him to spend his time since stepping down from the position of count. He returns to the matter of the statue, and tasks you with crafting yet another set of supplies. Mogmul awaits with any materials you require."
6,"TEXT_BANMOG006_02325_SEQ_06","Mogmul seems eager to have the statue completed, if only for the fact that it means he will at last be able to eat something. However, he promises to stay vigilant until your work is done.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
6,"TEXT_BANMOG006_02325_SEQ_06","Mogmul seems eager to have the statue completed, if only for the fact that it means he will at last be able to eat something. However, he promises to stay vigilant until your work is done.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
7,"TEXT_BANMOG006_02325_SEQ_07","Mogzin applies the final touches to the statue, and everyone stands back to look in pride upon their accomplishment. Just then, Gullinbursti descends from the skies to pass judgment on the work of man and moogle. However, while he does not deride your efforts, it is a far cry from the accolades that Mogzin had hoped to receive. The dragon promises not to interfere further, but as he flies away, you cannot help but think that your work is far from over."
1 key 0 1
7 3 TEXT_BANMOG006_02325_SEQ_03 As Tarresson suspected, Handeloup initially refuses your request, but changes his mind after reading the contents of the letter. In it, Tarresson has written that any figures taken from the Churning Mists should be returned to the moogles, as they have been tasked with taking care of the ancient ruins which dot the region. You ask how Tarresson knows so much about Ishgardian politics, prompting Handeloup to reveal that the humble stonemason was once in fact the count of House Dzemael. The commander agrees that Tarresson's reasoning is sound, and grants you leave to request an idol from his subordinate Vaincannet.
8 4 TEXT_BANMOG006_02325_SEQ_04 The attendant rummages through a collection of similar-looking statuettes and hands you one. Although it seems there are many others like it, you hold in your hand the image which will be immortalized at Bahrr Lehs.
9 5 TEXT_BANMOG006_02325_SEQ_05 Tarresson exclaims that the idol is the perfect model to base the statue on, and observes that you have returned without the letter he sent you with. It is then that he formally introduces himself as the former Count de Dzemael, and he confides that the work with the Mogmenders has been an ideal way for him to spend his time since stepping down from the position of count. He returns to the matter of the statue, and tasks you with crafting yet another set of supplies. Mogmul awaits with any materials you require.
10 6 TEXT_BANMOG006_02325_SEQ_06 Mogmul seems eager to have the statue completed, if only for the fact that it means he will at last be able to eat something. However, he promises to stay vigilant until your work is done. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly. Mogmul seems eager to have the statue completed, if only for the fact that it means he will at last be able to eat something. However, he promises to stay vigilant until your work is done. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly.
7 TEXT_BANMOG006_02325_SEQ_07 Mogzin applies the final touches to the statue, and everyone stands back to look in pride upon their accomplishment. Just then, Gullinbursti descends from the skies to pass judgment on the work of man and moogle. However, while he does not deride your efforts, it is a far cry from the accolades that Mogzin had hoped to receive. The dragon promises not to interfere further, but as he flies away, you cannot help but think that your work is far from over.
8 TEXT_BANMOG006_02325_SEQ_08
11 9 7 TEXT_BANMOG006_02325_SEQ_09 TEXT_BANMOG006_02325_SEQ_07 Mogzin applies the final touches to the statue, and everyone stands back to look in pride upon their accomplishment. Just then, Gullinbursti descends from the skies to pass judgment on the work of man and moogle. However, while he does not deride your efforts, it is a far cry from the accolades that Mogzin had hoped to receive. The dragon promises not to interfere further, but as he flies away, you cannot help but think that your work is far from over.
12 10 8 TEXT_BANMOG006_02325_SEQ_10 TEXT_BANMOG006_02325_SEQ_08
13 11 9 TEXT_BANMOG006_02325_SEQ_11 TEXT_BANMOG006_02325_SEQ_09
+3 -8
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@@ -9,9 +9,7 @@ int32,str,str
5,"TEXT_BANMOG007_02326_SEQ_05","After rooting about in the rubble for some time, you find a pair of stone fragments with wind-worn lettering engraved upon them. However, it is impossible to make out any words with just the pieces in your possession. Perhaps it would be best to discuss your findings with the others."
6,"TEXT_BANMOG007_02326_SEQ_06","Tarresson and Ohl Deeh have discovered fragments similar to yours, and Tarresson is able to arrange them in a way that makes sense. They spell out a declaration of friendship between the three original architects of Bahrr Lehs: Marinche de Faurechort, Moggon, and Gullinbursti. It then becomes clear that this was the missing piece, and its absence was what caused Gullinbursti's cool reception to the statue. Mogzin decides to begin restoring the tablet at once, and implores you and the others to lend what assistance you can."
7,"TEXT_BANMOG007_02326_SEQ_07","The master Mogmender requests your aid for what might be the last time. While you are at work, Mogzin says that he will prepare one final trick. Although the idea is somewhat worrying, the best course of action for now is probably to focus on the task at hand."
8,"TEXT_BANMOG007_02326_SEQ_08","Mogmul provides you with your supplies, and you suspect that perhaps he is not as plump as he was when work on Bahrr Lehs started. One can only imagine the feast he will throw in celebration of the statue's completion.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
8,"TEXT_BANMOG007_02326_SEQ_08","Mogmul provides you with your supplies, and you suspect that perhaps he is not as plump as he was when work on Bahrr Lehs started. One can only imagine the feast he will throw in celebration of the statue's completion.
※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly."
9,"TEXT_BANMOG007_02326_SEQ_09","You affix the tablet to the base of the fountain, and Mogzin reveals his “trick”: a statue of a moogle, which adorns the fountain alongside the figures of man and dragon. Once again, Gullinbursti descends upon Bahrr Lehs, and all present wait in trepidation for his judgment. To your relief, the dragon exclaims his approval, and gives you his thanks for your efforts. Before departing, Gullinbursti pledges to keep the skies of Bahrr Lehs safe. With their massive undertaking finally complete, everyone in the plaza is overcome with joy. The Mogmenders' first project has been completed at last, and for a short while they can finally rest, basking in the satisfaction of a job well done."
@@ -98,8 +96,7 @@ int32,str,str
90,"TEXT_BANMOG007_02326_MOGZIN_000_083","Tarresson, look! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> found these fragments engraved with what looks to be the script of the landlords."
91,"TEXT_BANMOG007_02326_TARRESSON_000_084","Brilliant! Let me have a look. Ohl Deeh and I found several similar fragments, but for the life of me I cannot make out their meaning. Perhaps they are but small pieces of a larger whole."
92,"TEXT_BANMOG007_02326_TARRESSON_000_085","Let us see... Like this? Or like this? Hmmm, the elements have not been kind to these stones─I can scarce tell if the letters are upside down or right-side up..."
95,"TEXT_BANMOG007_02326_TARRESSON_000_088","“Unity and brotherhood, now and forevermore.
Marinche de Faurechort, Moggon, Gullinbursti”."
93,"TEXT_BANMOG007_02326_OHLDEEH_000_086","Stop fooling around! What does it say? What does it say!?"
94,"TEXT_BANMOG007_02326_TARRESSON_000_087","Do not rush me, Ohl Deeh! I must focus! Here, I think I have it."
95,"TEXT_BANMOG007_02326_TARRESSON_000_088","“Unity and brotherhood, now and forevermore.
Marinche de Faurechort, Moggon, Gullinbursti”."
@@ -124,9 +121,7 @@ Marinche de Faurechort, Moggon, Gullinbursti”."
114,"TEXT_BANMOG007_02326_MOGMUL_000_160","Mogzin's been by and told me to expect you, kupo! Take anything you want, anything! Once you've finished I can finally eat!"
115,"TEXT_BANMOG007_02326_MOGMUL_000_161","You've run out of supplies? Fear not, the Mogmenders' storehouses are open to you. Please hurry though─I'm about to faint from hunger."
116,"TEXT_BANMOG007_02326_TARRESSON_000_170","Have you completed Mogzin's request? <sigh> To think, this may be the last time I gaze upon your work. It has been an honor, my friend."
120,"TEXT_BANMOG007_02326_MOGZIN_100_301","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
Tarresson de Dzemael, Ohl Deeh
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
117,"TEXT_BANMOG007_02326_TARRESSON_000_171","I must say, the quality of your craftsmanship has always been reliable! Come, let us call the Mogmenders. At last, Gullinbursti will acknowledge the depth of our skill!"
118,"TEXT_BANMOG007_02326_MOGZIN_000_300","Preparations for our trick are complete, kupo! All we have left to do now is attach the tablet!"
119,"TEXT_BANMOG007_02326_MOGZIN_000_301","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
120,"TEXT_BANMOG007_02326_MOGZIN_100_301","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
1 key 0 1
9 5 TEXT_BANMOG007_02326_SEQ_05 After rooting about in the rubble for some time, you find a pair of stone fragments with wind-worn lettering engraved upon them. However, it is impossible to make out any words with just the pieces in your possession. Perhaps it would be best to discuss your findings with the others.
10 6 TEXT_BANMOG007_02326_SEQ_06 Tarresson and Ohl Deeh have discovered fragments similar to yours, and Tarresson is able to arrange them in a way that makes sense. They spell out a declaration of friendship between the three original architects of Bahrr Lehs: Marinche de Faurechort, Moggon, and Gullinbursti. It then becomes clear that this was the missing piece, and its absence was what caused Gullinbursti's cool reception to the statue. Mogzin decides to begin restoring the tablet at once, and implores you and the others to lend what assistance you can.
11 7 TEXT_BANMOG007_02326_SEQ_07 The master Mogmender requests your aid for what might be the last time. While you are at work, Mogzin says that he will prepare one final trick. Although the idea is somewhat worrying, the best course of action for now is probably to focus on the task at hand.
12 8 TEXT_BANMOG007_02326_SEQ_08 Mogmul provides you with your supplies, and you suspect that perhaps he is not as plump as he was when work on Bahrr Lehs started. One can only imagine the feast he will throw in celebration of the statue's completion. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly. Mogmul provides you with your supplies, and you suspect that perhaps he is not as plump as he was when work on Bahrr Lehs started. One can only imagine the feast he will throw in celebration of the statue's completion. ※In the event that synthesis ends in failure, you may try again by speaking with Mogmul Mogbelly.
9 TEXT_BANMOG007_02326_SEQ_09 You affix the tablet to the base of the fountain, and Mogzin reveals his “trick”: a statue of a moogle, which adorns the fountain alongside the figures of man and dragon. Once again, Gullinbursti descends upon Bahrr Lehs, and all present wait in trepidation for his judgment. To your relief, the dragon exclaims his approval, and gives you his thanks for your efforts. Before departing, Gullinbursti pledges to keep the skies of Bahrr Lehs safe. With their massive undertaking finally complete, everyone in the plaza is overcome with joy. The Mogmenders' first project has been completed at last, and for a short while they can finally rest, basking in the satisfaction of a job well done.
10 TEXT_BANMOG007_02326_SEQ_10
13 11 9 TEXT_BANMOG007_02326_SEQ_11 TEXT_BANMOG007_02326_SEQ_09 You affix the tablet to the base of the fountain, and Mogzin reveals his “trick”: a statue of a moogle, which adorns the fountain alongside the figures of man and dragon. Once again, Gullinbursti descends upon Bahrr Lehs, and all present wait in trepidation for his judgment. To your relief, the dragon exclaims his approval, and gives you his thanks for your efforts. Before departing, Gullinbursti pledges to keep the skies of Bahrr Lehs safe. With their massive undertaking finally complete, everyone in the plaza is overcome with joy. The Mogmenders' first project has been completed at last, and for a short while they can finally rest, basking in the satisfaction of a job well done.
14 12 10 TEXT_BANMOG007_02326_SEQ_12 TEXT_BANMOG007_02326_SEQ_10
15 13 11 TEXT_BANMOG007_02326_SEQ_13 TEXT_BANMOG007_02326_SEQ_11
96 94 92 TEXT_BANMOG007_02326_TARRESSON_000_087 TEXT_BANMOG007_02326_TARRESSON_000_085 Do not rush me, Ohl Deeh! I must focus! Here, I think I have it. Let us see... Like this? Or like this? Hmmm, the elements have not been kind to these stones─I can scarce tell if the letters are upside down or right-side up...
97 95 93 TEXT_BANMOG007_02326_TARRESSON_000_088 TEXT_BANMOG007_02326_OHLDEEH_000_086 “Unity and brotherhood, now and forevermore. Marinche de Faurechort, Moggon, Gullinbursti”. Stop fooling around! What does it say? What does it say!?
98 96 94 TEXT_BANMOG007_02326_TARRESSON_000_089 TEXT_BANMOG007_02326_TARRESSON_000_087 A man, a moogle, and a dragon. Doubtless they were the architects of this place. Do not rush me, Ohl Deeh! I must focus! Here, I think I have it.
99 97 95 TEXT_BANMOG007_02326_OHLDEEH_000_090 TEXT_BANMOG007_02326_TARRESSON_000_088 You mean more than a thousand years ago there lived a moogle crafter, just like Mogzin? It appears the plazas of past and present have more in common than we thought! “Unity and brotherhood, now and forevermore. Marinche de Faurechort, Moggon, Gullinbursti”.
98 TEXT_BANMOG007_02326_MOGZIN_000_091 So, it was this tablet which was truly important to Gullinbursti.
100 99 96 TEXT_BANMOG007_02326_TARRESSON_000_092 TEXT_BANMOG007_02326_TARRESSON_000_089 Indeed. To him, the statue was more than a monument to friendship and peace. It was a monument to <Emphasis>his</Emphasis> friendships as well. A man, a moogle, and a dragon. Doubtless they were the architects of this place.
101 100 97 TEXT_BANMOG007_02326_MOGZIN_000_093 TEXT_BANMOG007_02326_OHLDEEH_000_090 And so we shall make it our duty to restore this tablet! Come on, it's time to put chisels to stone! You mean more than a thousand years ago there lived a moogle crafter, just like Mogzin? It appears the plazas of past and present have more in common than we thought!
102 101 98 TEXT_BANMOG007_02326_TARRESSON_000_094 TEXT_BANMOG007_02326_MOGZIN_000_091 Faurechort... If my memory is not mistaken, then that name... Well, when we have finished, I believe some research will be in order. So, it was this tablet which was truly important to Gullinbursti.
121 120 117 TEXT_BANMOG007_02326_MOGZIN_100_301 TEXT_BANMOG007_02326_TARRESSON_000_171 (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis> I must say, the quality of your craftsmanship has always been reliable! Come, let us call the Mogmenders. At last, Gullinbursti will acknowledge the depth of our skill!
122 121 118 TEXT_BANMOG007_02326_COLORDRAGON_000_302 TEXT_BANMOG007_02326_MOGZIN_000_300 Whei Ahf and Ohl Deeh were insistent I come. I pray it is worth my time. Preparations for our trick are complete, kupo! All we have left to do now is attach the tablet!
123 122 119 TEXT_BANMOG007_02326_COLORDRAGON_000_303 TEXT_BANMOG007_02326_MOGZIN_000_301 Hah hah hah! Very good, very good! (-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>
124 123 120 TEXT_BANMOG007_02326_COLORDRAGON_000_304 TEXT_BANMOG007_02326_MOGZIN_100_301 I remember the day we finished building. I remember Moggon's indignant protests. “Where is the moogle statue!? You make me so mad...kupo.” And so on. It would seem his wish is now fulfilled. (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>
124 TEXT_BANMOG007_02326_MOGZIN_000_305 I take it everything meets with your satisfaction? Even the moogle statue?
125 TEXT_BANMOG007_02326_COLORDRAGON_000_306 It does. You have my blessings and my thanks. I shall keep the skies of Bahrr Lehs safe, to prove my words true.
125 126 121 TEXT_BANMOG007_02326_MOGZIN_000_307 TEXT_BANMOG007_02326_COLORDRAGON_000_302 Did you hear that, kupo!? Gullinbursti approves! Gullinbursti approves! Finally, through will, determination, and perseverance, the Mogmenders have completed their first major project! Whei Ahf and Ohl Deeh were insistent I come. I pray it is worth my time.
126 127 122 TEXT_BANMOG007_02326_SYSTEM_000_200 TEXT_BANMOG007_02326_COLORDRAGON_000_303 You have achieved <Color(-34022)>Sworn</Color> reputation with the Mogmenders. Hah hah hah! Very good, very good!
127 128 123 TEXT_BANMOG007_02326_SYSTEM_000_201 TEXT_BANMOG007_02326_COLORDRAGON_000_304 You will receive an experience point bonus upon completion of the moogle beast tribe daily quests. I remember the day we finished building. I remember Moggon's indignant protests. “Where is the moogle statue!? You make me so mad...kupo.” And so on. It would seem his wish is now fulfilled.
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG303_02300_SEQ_00","Mogek the Marvelous is staring at two unevenly sized blocks of stone."
1,"TEXT_BANMOG303_02300_SEQ_01","Rocks of every shape and size have been arriving at the restoration site, and the Mogmenders overseeing the monument's reconstruction have not been at all shy about voicing their complaints to Mogek. Claiming that the melange of rocks has rendered all the shipments they received from the stonemasons next to worthless from a builder's standpoint, a flustered Mogek turns to you for help. Travel to Zenith and speak with the masonry moogle."
2,"TEXT_BANMOG303_02300_SEQ_02","The lead stonemason is taken aback to learn the construction moogles had been receiving such an incongruous variety of rocks with each shipment. Deciding the best way to ensure the standardization of their product is to cut down the larger blocks to match the size of the smaller ones, he asks that you produce an item with which the masons will be able to do so. Synthesize stonemasonry supplies and see that they are delivered to the apprentice stonemasons.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the masonry moogle."
2,"TEXT_BANMOG303_02300_SEQ_02","The lead stonemason is taken aback to learn the construction moogles had been receiving such an incongruous variety of rocks with each shipment. Deciding the best way to ensure the standardization of their product is to cut down the larger blocks to match the size of the smaller ones, he asks that you produce an item with which the masons will be able to do so. Synthesize stonemasonry supplies and see that they are delivered to the apprentice stonemasons.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the masonry moogle."
3,"TEXT_BANMOG303_02300_SEQ_03","The newest stonemasons gather around as you work and are impressed when you reveal your final product to them. Instilled with a renewed sense of motivation, they return to Asah to take another attempt at carving rocks."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG303_02300_SEQ_00 Mogek the Marvelous is staring at two unevenly sized blocks of stone.
5 1 TEXT_BANMOG303_02300_SEQ_01 Rocks of every shape and size have been arriving at the restoration site, and the Mogmenders overseeing the monument's reconstruction have not been at all shy about voicing their complaints to Mogek. Claiming that the melange of rocks has rendered all the shipments they received from the stonemasons next to worthless from a builder's standpoint, a flustered Mogek turns to you for help. Travel to Zenith and speak with the masonry moogle.
6 2 TEXT_BANMOG303_02300_SEQ_02 The lead stonemason is taken aback to learn the construction moogles had been receiving such an incongruous variety of rocks with each shipment. Deciding the best way to ensure the standardization of their product is to cut down the larger blocks to match the size of the smaller ones, he asks that you produce an item with which the masons will be able to do so. Synthesize stonemasonry supplies and see that they are delivered to the apprentice stonemasons. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the masonry moogle. The lead stonemason is taken aback to learn the construction moogles had been receiving such an incongruous variety of rocks with each shipment. Deciding the best way to ensure the standardization of their product is to cut down the larger blocks to match the size of the smaller ones, he asks that you produce an item with which the masons will be able to do so. Synthesize stonemasonry supplies and see that they are delivered to the apprentice stonemasons. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the masonry moogle.
3 TEXT_BANMOG303_02300_SEQ_03 The newest stonemasons gather around as you work and are impressed when you reveal your final product to them. Instilled with a renewed sense of motivation, they return to Asah to take another attempt at carving rocks.
4 TEXT_BANMOG303_02300_SEQ_04 The novice stonemasons present you with their latest attempt at producing a uniform set of stone blocks. Confident that they have improved, they ask that you deliver them to Mogek to receive his seal of approval.
7 5 3 TEXT_BANMOG303_02300_SEQ_05 TEXT_BANMOG303_02300_SEQ_03 Mogek is pleased to see the set of stones appear to be the exact same shape and size. He is certain even the construction moogles who had previously expressed their discontent will be appeased. The newest stonemasons gather around as you work and are impressed when you reveal your final product to them. Instilled with a renewed sense of motivation, they return to Asah to take another attempt at carving rocks.
8 6 4 TEXT_BANMOG303_02300_SEQ_06 TEXT_BANMOG303_02300_SEQ_04 The novice stonemasons present you with their latest attempt at producing a uniform set of stone blocks. Confident that they have improved, they ask that you deliver them to Mogek to receive his seal of approval.
9 7 5 TEXT_BANMOG303_02300_SEQ_07 TEXT_BANMOG303_02300_SEQ_05 Mogek is pleased to see the set of stones appear to be the exact same shape and size. He is certain even the construction moogles who had previously expressed their discontent will be appeased.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG304_02301_SEQ_00","Mogek the Marvelous is staring intently at a group of Ishgardian knights."
1,"TEXT_BANMOG304_02301_SEQ_01","A band of Temple Knights have gathered in a tight circle just beyond Bahrr Lehs, an apprehensive air about them as they whisper to one another in hushed tones. Mogek is curious to know what has them so on edge, and having already tried and failed several times to eavesdrop on their conversation, he asks that you go and attempt to uncover whatever secrets they may be hiding."
2,"TEXT_BANMOG304_02301_SEQ_02","Upon speaking with Hildeth you learn that the Ishgardian knights are planning to pull a prank of their own on the moogles to further cultivate their friendship. However, seeing as they are unable to fit their smoke bomb into the fake kupo nut they prepared, they are worried that all their scheming and hard work may never come to fruition. Help them synthesize a high-quality exploding kupo nut, and deliver it to the Temple Knight sapper in the Landlord Colony.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Hildeth."
2,"TEXT_BANMOG304_02301_SEQ_02","Upon speaking with Hildeth you learn that the Ishgardian knights are planning to pull a prank of their own on the moogles to further cultivate their friendship. However, seeing as they are unable to fit their smoke bomb into the fake kupo nut they prepared, they are worried that all their scheming and hard work may never come to fruition. Help them synthesize a high-quality exploding kupo nut, and deliver it to the Temple Knight sapper in the Landlord Colony.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Hildeth."
3,"TEXT_BANMOG304_02301_SEQ_03","You deliver the fake kupo nut to the Temple Knight sapper, who gingerly sets it down in an area where unsuspecting moogles are most likely to come across it. Wait just out of sight to see if your plan succeeds."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG304_02301_SEQ_00 Mogek the Marvelous is staring intently at a group of Ishgardian knights.
5 1 TEXT_BANMOG304_02301_SEQ_01 A band of Temple Knights have gathered in a tight circle just beyond Bahrr Lehs, an apprehensive air about them as they whisper to one another in hushed tones. Mogek is curious to know what has them so on edge, and having already tried and failed several times to eavesdrop on their conversation, he asks that you go and attempt to uncover whatever secrets they may be hiding.
6 2 TEXT_BANMOG304_02301_SEQ_02 Upon speaking with Hildeth you learn that the Ishgardian knights are planning to pull a prank of their own on the moogles to further cultivate their friendship. However, seeing as they are unable to fit their smoke bomb into the fake kupo nut they prepared, they are worried that all their scheming and hard work may never come to fruition. Help them synthesize a high-quality exploding kupo nut, and deliver it to the Temple Knight sapper in the Landlord Colony. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Hildeth. Upon speaking with Hildeth you learn that the Ishgardian knights are planning to pull a prank of their own on the moogles to further cultivate their friendship. However, seeing as they are unable to fit their smoke bomb into the fake kupo nut they prepared, they are worried that all their scheming and hard work may never come to fruition. Help them synthesize a high-quality exploding kupo nut, and deliver it to the Temple Knight sapper in the Landlord Colony. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Hildeth.
3 TEXT_BANMOG304_02301_SEQ_03 You deliver the fake kupo nut to the Temple Knight sapper, who gingerly sets it down in an area where unsuspecting moogles are most likely to come across it. Wait just out of sight to see if your plan succeeds.
4 TEXT_BANMOG304_02301_SEQ_04 Two hungry moogles stumble across the trap you have set. As they move to pick up the delectable-looking kupo nuts, the little treats explode into a cloud of smoke, taking the moogles by surprise. Speak with the snickering Temple Knight sapper in Landlord Colony.
7 5 3 TEXT_BANMOG304_02301_SEQ_05 TEXT_BANMOG304_02301_SEQ_03 You speak with the Temple Knight sapper, who is doubled over with laughter. In between fits, he thanks you, commenting that it was only with your help that they were able to pull this off. Return to Bahrr Lehs and tell Mogek the Marvelous of all that has happened. You deliver the fake kupo nut to the Temple Knight sapper, who gingerly sets it down in an area where unsuspecting moogles are most likely to come across it. Wait just out of sight to see if your plan succeeds.
8 6 4 TEXT_BANMOG304_02301_SEQ_06 TEXT_BANMOG304_02301_SEQ_04 Mogek the Marvelous is delighted to hear that the Ishgardians have begun to embrace the moogle's prank-playing culture and believes they will have no trouble at all becoming friends. Two hungry moogles stumble across the trap you have set. As they move to pick up the delectable-looking kupo nuts, the little treats explode into a cloud of smoke, taking the moogles by surprise. Speak with the snickering Temple Knight sapper in Landlord Colony.
9 7 5 TEXT_BANMOG304_02301_SEQ_07 TEXT_BANMOG304_02301_SEQ_05 You speak with the Temple Knight sapper, who is doubled over with laughter. In between fits, he thanks you, commenting that it was only with your help that they were able to pull this off. Return to Bahrr Lehs and tell Mogek the Marvelous of all that has happened.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG401_02302_SEQ_00","Mogek is beside himself with panic."
1,"TEXT_BANMOG401_02302_SEQ_01","Mogek tells you that the minions of Nidhogg have been harassing the Mogmenders. He asks you to seek the aid of Whei Ahf to fend them off, positive the wyvern's mighty roar will deter any would-be assailants."
2,"TEXT_BANMOG401_02302_SEQ_02","You seek to entreat Whei Ahf but find a young dragonling in his stead. After hearing of the moogles' plight, however, he immediately calls for him that you might do away with their attackers. Journey together with Whei Ahf to the Landlord Colony and save the Mogmenders.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
2,"TEXT_BANMOG401_02302_SEQ_02","You seek to entreat Whei Ahf but find a young dragonling in his stead. After hearing of the moogles' plight, however, he immediately calls for him that you might do away with their attackers. Journey together with Whei Ahf to the Landlord Colony and save the Mogmenders.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
3,"TEXT_BANMOG401_02302_SEQ_03","No sooner do you arrive than you spot a moogle cowering before a pair of drakes. An angry bellow from Whei Ahf is all it takes to send them running. The Mogmender thanks you profusely and soon after retreats, most likely back to Bahrr Lehs. Whei Ahf implores you to continue your search for troubled moogles."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG401_02302_SEQ_00 Mogek is beside himself with panic.
5 1 TEXT_BANMOG401_02302_SEQ_01 Mogek tells you that the minions of Nidhogg have been harassing the Mogmenders. He asks you to seek the aid of Whei Ahf to fend them off, positive the wyvern's mighty roar will deter any would-be assailants.
6 2 TEXT_BANMOG401_02302_SEQ_02 You seek to entreat Whei Ahf but find a young dragonling in his stead. After hearing of the moogles' plight, however, he immediately calls for him that you might do away with their attackers. Journey together with Whei Ahf to the Landlord Colony and save the Mogmenders. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf. You seek to entreat Whei Ahf but find a young dragonling in his stead. After hearing of the moogles' plight, however, he immediately calls for him that you might do away with their attackers. Journey together with Whei Ahf to the Landlord Colony and save the Mogmenders. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf.
3 TEXT_BANMOG401_02302_SEQ_03 No sooner do you arrive than you spot a moogle cowering before a pair of drakes. An angry bellow from Whei Ahf is all it takes to send them running. The Mogmender thanks you profusely and soon after retreats, most likely back to Bahrr Lehs. Whei Ahf implores you to continue your search for troubled moogles.
4 TEXT_BANMOG401_02302_SEQ_04 To the east you find a young moogle beset by vicious peistes, but they are soon scattered by another terrible cry from Whei Ahf. The moogle seems surprised to find himself in one piece and flees before that is no longer the case. Your dragon companion still senses danger nearby, and so you press on.
7 5 3 TEXT_BANMOG401_02302_SEQ_05 TEXT_BANMOG401_02302_SEQ_03 Heading south you spot a moogle confronted by a trio of tyrannosaurs. Though seemingly emboldened by their numbers, the beasts cower and fall back in the presence of Whei Ahf. No longer sensing any danger in the area, he suggests returning to Bahrr Lehs and informing Mogek that the dragon threat is no more. No sooner do you arrive than you spot a moogle cowering before a pair of drakes. An angry bellow from Whei Ahf is all it takes to send them running. The Mogmender thanks you profusely and soon after retreats, most likely back to Bahrr Lehs. Whei Ahf implores you to continue your search for troubled moogles.
8 6 4 TEXT_BANMOG401_02302_SEQ_06 TEXT_BANMOG401_02302_SEQ_04 Mogek is overjoyed to see you return, assuring you that all the Mogmenders are accounted for. Should dragons or their followers return, the Mogmenders' marvelous manager knows who to turn to for help. To the east you find a young moogle beset by vicious peistes, but they are soon scattered by another terrible cry from Whei Ahf. The moogle seems surprised to find himself in one piece and flees before that is no longer the case. Your dragon companion still senses danger nearby, and so you press on.
9 7 5 TEXT_BANMOG401_02302_SEQ_07 TEXT_BANMOG401_02302_SEQ_05 Heading south you spot a moogle confronted by a trio of tyrannosaurs. Though seemingly emboldened by their numbers, the beasts cower and fall back in the presence of Whei Ahf. No longer sensing any danger in the area, he suggests returning to Bahrr Lehs and informing Mogek that the dragon threat is no more.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG402_02303_SEQ_00","Mogek has need of a <If(PlayerParameter(4))>woman<Else/>man</If> with a silver tongue."
1,"TEXT_BANMOG402_02303_SEQ_01","Unable to perform the heavy lifting required to proceed with construction, the Mogmenders now turn to the dragons for aid. Mogek, however, is concerned their representative may make promises they cannot keep. He implores you to meet with them at Zenith before any rash decisions are made."
2,"TEXT_BANMOG402_02303_SEQ_02","You are greeted by a moogle who is all smiles, telling you a deal was made just moments before your arrival. If only the dragons had interest in what was offered. Rather than the cloud mallow or kupo nuts one would expect of moogles, they demanded a number of gratuitous items that only one of your expertise could hope to craft. Supplied with materials, the moogle representative implores you to fulfill the dragons' request.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mediating moogle."
2,"TEXT_BANMOG402_02303_SEQ_02","You are greeted by a moogle who is all smiles, telling you a deal was made just moments before your arrival. If only the dragons had interest in what was offered. Rather than the cloud mallow or kupo nuts one would expect of moogles, they demanded a number of gratuitous items that only one of your expertise could hope to craft. Supplied with materials, the moogle representative implores you to fulfill the dragons' request.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mediating moogle."
3,"TEXT_BANMOG402_02303_SEQ_03","You craft two masterpieces which are then offered up to appease the dragons. Satisfied with your work, they consent to lend their strength to the moogles. Return to Bahrr Lehs and inform Mogek the crisis he anticipated has been averted."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG402_02303_SEQ_00 Mogek has need of a <If(PlayerParameter(4))>woman<Else/>man</If> with a silver tongue.
5 1 TEXT_BANMOG402_02303_SEQ_01 Unable to perform the heavy lifting required to proceed with construction, the Mogmenders now turn to the dragons for aid. Mogek, however, is concerned their representative may make promises they cannot keep. He implores you to meet with them at Zenith before any rash decisions are made.
6 2 TEXT_BANMOG402_02303_SEQ_02 You are greeted by a moogle who is all smiles, telling you a deal was made just moments before your arrival. If only the dragons had interest in what was offered. Rather than the cloud mallow or kupo nuts one would expect of moogles, they demanded a number of gratuitous items that only one of your expertise could hope to craft. Supplied with materials, the moogle representative implores you to fulfill the dragons' request. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mediating moogle. You are greeted by a moogle who is all smiles, telling you a deal was made just moments before your arrival. If only the dragons had interest in what was offered. Rather than the cloud mallow or kupo nuts one would expect of moogles, they demanded a number of gratuitous items that only one of your expertise could hope to craft. Supplied with materials, the moogle representative implores you to fulfill the dragons' request. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mediating moogle.
3 TEXT_BANMOG402_02303_SEQ_03 You craft two masterpieces which are then offered up to appease the dragons. Satisfied with your work, they consent to lend their strength to the moogles. Return to Bahrr Lehs and inform Mogek the crisis he anticipated has been averted.
4 TEXT_BANMOG402_02303_SEQ_04 Mogek is relieved to know the dragons have agreed to help. With the Mogmenders now able to focus on the beauty of their work, he suspects the monument may turn out to be more magnificent than even your favorite moogle overseer.
7 5 3 TEXT_BANMOG402_02303_SEQ_05 TEXT_BANMOG402_02303_SEQ_03 You craft two masterpieces which are then offered up to appease the dragons. Satisfied with your work, they consent to lend their strength to the moogles. Return to Bahrr Lehs and inform Mogek the crisis he anticipated has been averted.
8 6 4 TEXT_BANMOG402_02303_SEQ_06 TEXT_BANMOG402_02303_SEQ_04 Mogek is relieved to know the dragons have agreed to help. With the Mogmenders now able to focus on the beauty of their work, he suspects the monument may turn out to be more magnificent than even your favorite moogle overseer.
9 7 5 TEXT_BANMOG402_02303_SEQ_07 TEXT_BANMOG402_02303_SEQ_05
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_BANMOG403_02304_SEQ_00","Mogek seems to be fixated on your tool belt."
1,"TEXT_BANMOG403_02304_SEQ_01","The Mogmenders are restoring an abandoned crafting facility in the Rookery, and Mogek would enlist the aid of his favorite artisan. He bids you seek out his moogle workers to learn what work there is to be done."
2,"TEXT_BANMOG403_02304_SEQ_02","You speak with a moogle who tells you of how man and dragon once used the Rookery in the past, and how the Mogmenders are committed to restoring its crafting facilities. Unfortunately, he has no tasks befitting one of your skills. He suggests speaking with his partner, who has been taking note of what needs to be fixed or replaced in the Rookery."
3,"TEXT_BANMOG403_02304_SEQ_03","You find a moogle lamenting piles of rusted machinery once used for cutting fabric. He intends to salvage what he can from them, and asks you to craft components for their eventual replacements. Completed works should then be taken to his helpmeet.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the miffed moogle."
3,"TEXT_BANMOG403_02304_SEQ_03","You find a moogle lamenting piles of rusted machinery once used for cutting fabric. He intends to salvage what he can from them, and asks you to craft components for their eventual replacements. Completed works should then be taken to his helpmeet.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the miffed moogle."
4,"TEXT_BANMOG403_02304_SEQ_04","The helpmeet moogle seems lost in thought when you approach, pleasantly surprised by your delivery of new components. All that remains is to inform Mogek that your work is complete."
1 key 0 1
4 0 TEXT_BANMOG403_02304_SEQ_00 Mogek seems to be fixated on your tool belt.
5 1 TEXT_BANMOG403_02304_SEQ_01 The Mogmenders are restoring an abandoned crafting facility in the Rookery, and Mogek would enlist the aid of his favorite artisan. He bids you seek out his moogle workers to learn what work there is to be done.
6 2 TEXT_BANMOG403_02304_SEQ_02 You speak with a moogle who tells you of how man and dragon once used the Rookery in the past, and how the Mogmenders are committed to restoring its crafting facilities. Unfortunately, he has no tasks befitting one of your skills. He suggests speaking with his partner, who has been taking note of what needs to be fixed or replaced in the Rookery.
7 3 TEXT_BANMOG403_02304_SEQ_03 You find a moogle lamenting piles of rusted machinery once used for cutting fabric. He intends to salvage what he can from them, and asks you to craft components for their eventual replacements. Completed works should then be taken to his helpmeet. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the miffed moogle. You find a moogle lamenting piles of rusted machinery once used for cutting fabric. He intends to salvage what he can from them, and asks you to craft components for their eventual replacements. Completed works should then be taken to his helpmeet. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the miffed moogle.
4 TEXT_BANMOG403_02304_SEQ_04 The helpmeet moogle seems lost in thought when you approach, pleasantly surprised by your delivery of new components. All that remains is to inform Mogek that your work is complete.
5 TEXT_BANMOG403_02304_SEQ_05 Mogek is glad to see you return so quickly. Grateful for your contributions to the Mogmenders' work, he is certain these crafting facilities will be of great use in the future.
8 6 4 TEXT_BANMOG403_02304_SEQ_06 TEXT_BANMOG403_02304_SEQ_04 The helpmeet moogle seems lost in thought when you approach, pleasantly surprised by your delivery of new components. All that remains is to inform Mogek that your work is complete.
9 7 5 TEXT_BANMOG403_02304_SEQ_07 TEXT_BANMOG403_02304_SEQ_05 Mogek is glad to see you return so quickly. Grateful for your contributions to the Mogmenders' work, he is certain these crafting facilities will be of great use in the future.
10 8 6 TEXT_BANMOG403_02304_SEQ_08 TEXT_BANMOG403_02304_SEQ_06
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@@ -6,9 +6,7 @@ int32,str,str
2,"TEXT_BANMOG404_02305_SEQ_02","The Mogmenders would ensure the fountain will last for centuries to come before they proceed with construction. To this end, they have taken it upon themselves to closely examine the Lost Landlord to better understand how it remains in such pristine condition. You are asked to speak with their head researcher and learn more about his findings."
3,"TEXT_BANMOG404_02305_SEQ_03","The methodical moogle tells you that, while it is possible to build a new fountain in the same manner as the Lost Landlord, it requires an immaculate water filter to keep the water clean. For this he requires petrified birch logs from Ohl Tahn."
4,"TEXT_BANMOG404_02305_SEQ_04","You scour the harsh terrain of Ohl Tahn and gather three petrified birch logs. Take them to the methodical moogle to learn how he plans to use them in the fountain."
5,"TEXT_BANMOG404_02305_SEQ_05","You hand over the logs which are then pulverized into a fine powder. As you begin work on a component for the fountain, the moogle researcher explains the powder mixed with other reagents will prevent corrosion and leakage. When you finish he asks that you leave the component with his helper.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the methodical moogle."
5,"TEXT_BANMOG404_02305_SEQ_05","You hand over the logs which are then pulverized into a fine powder. As you begin work on a component for the fountain, the moogle researcher explains the powder mixed with other reagents will prevent corrosion and leakage. When you finish he asks that you leave the component with his helper.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the methodical moogle."
6,"TEXT_BANMOG404_02305_SEQ_06","You craft the component with ease and hand it over to his moogle assistant for safekeeping until construction begins. Head back to Bahrr Lehs and inform Mogek of another job well done."
1 key 0 1
6 2 TEXT_BANMOG404_02305_SEQ_02 The Mogmenders would ensure the fountain will last for centuries to come before they proceed with construction. To this end, they have taken it upon themselves to closely examine the Lost Landlord to better understand how it remains in such pristine condition. You are asked to speak with their head researcher and learn more about his findings.
7 3 TEXT_BANMOG404_02305_SEQ_03 The methodical moogle tells you that, while it is possible to build a new fountain in the same manner as the Lost Landlord, it requires an immaculate water filter to keep the water clean. For this he requires petrified birch logs from Ohl Tahn.
8 4 TEXT_BANMOG404_02305_SEQ_04 You scour the harsh terrain of Ohl Tahn and gather three petrified birch logs. Take them to the methodical moogle to learn how he plans to use them in the fountain.
9 5 TEXT_BANMOG404_02305_SEQ_05 You hand over the logs which are then pulverized into a fine powder. As you begin work on a component for the fountain, the moogle researcher explains the powder mixed with other reagents will prevent corrosion and leakage. When you finish he asks that you leave the component with his helper. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the methodical moogle. You hand over the logs which are then pulverized into a fine powder. As you begin work on a component for the fountain, the moogle researcher explains the powder mixed with other reagents will prevent corrosion and leakage. When you finish he asks that you leave the component with his helper. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the methodical moogle.
6 TEXT_BANMOG404_02305_SEQ_06 You craft the component with ease and hand it over to his moogle assistant for safekeeping until construction begins. Head back to Bahrr Lehs and inform Mogek of another job well done.
7 TEXT_BANMOG404_02305_SEQ_07 You return to a warm welcome from Mogek. He is certain the fountain will last no less than three millennia thanks to your contributions.
10 8 6 TEXT_BANMOG404_02305_SEQ_08 TEXT_BANMOG404_02305_SEQ_06 You craft the component with ease and hand it over to his moogle assistant for safekeeping until construction begins. Head back to Bahrr Lehs and inform Mogek of another job well done.
11 9 7 TEXT_BANMOG404_02305_SEQ_09 TEXT_BANMOG404_02305_SEQ_07 You return to a warm welcome from Mogek. He is certain the fountain will last no less than three millennia thanks to your contributions.
12 10 8 TEXT_BANMOG404_02305_SEQ_10 TEXT_BANMOG404_02305_SEQ_08
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int32,str,str
0,"TEXT_BANMOG405_02306_SEQ_00","Mogek has interesting news to share."
1,"TEXT_BANMOG405_02306_SEQ_01","Mogek tells you of special statues once used to harness the magicks of dragons and a recent discovery of such devices in the Monsterie. In the hopes of discovering how they were used, he means to reawaken them with the help of Whei Ahf. Rather than go himself, of course, Mogek asks you to speak with Whei Ahf and convince him to help."
2,"TEXT_BANMOG405_02306_SEQ_02","In your search for Whei Ahf you find a young dragonling. You speak to him of Mogek's plan and he summons Whei Ahf to assist you. Ride to the Monsterie and awaken the long-dormant statues.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
2,"TEXT_BANMOG405_02306_SEQ_02","In your search for Whei Ahf you find a young dragonling. You speak to him of Mogek's plan and he summons Whei Ahf to assist you. Ride to the Monsterie and awaken the long-dormant statues.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
3,"TEXT_BANMOG405_02306_SEQ_03","You happen upon a statue with an unusual carving reminiscent of a dragon. It reacts to the bellowing cry of Whei Ahf and soon pulses with energy. The dragon then bids you continue searching for more strangely carved constructs."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG405_02306_SEQ_00 Mogek has interesting news to share.
5 1 TEXT_BANMOG405_02306_SEQ_01 Mogek tells you of special statues once used to harness the magicks of dragons and a recent discovery of such devices in the Monsterie. In the hopes of discovering how they were used, he means to reawaken them with the help of Whei Ahf. Rather than go himself, of course, Mogek asks you to speak with Whei Ahf and convince him to help.
6 2 TEXT_BANMOG405_02306_SEQ_02 In your search for Whei Ahf you find a young dragonling. You speak to him of Mogek's plan and he summons Whei Ahf to assist you. Ride to the Monsterie and awaken the long-dormant statues. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf. In your search for Whei Ahf you find a young dragonling. You speak to him of Mogek's plan and he summons Whei Ahf to assist you. Ride to the Monsterie and awaken the long-dormant statues. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf.
3 TEXT_BANMOG405_02306_SEQ_03 You happen upon a statue with an unusual carving reminiscent of a dragon. It reacts to the bellowing cry of Whei Ahf and soon pulses with energy. The dragon then bids you continue searching for more strangely carved constructs.
4 TEXT_BANMOG405_02306_SEQ_04 You find another statue, much like the last, and with another cry from Whei Ahf it begins to glow. He senses the last one close by and carries you off to resume your search.
7 5 3 TEXT_BANMOG405_02306_SEQ_05 TEXT_BANMOG405_02306_SEQ_03 Whei Ahf lets out a terrible roar that stirs both the ancient statue and a moogle sentry asleep at his post. Assuring you he was focused and alert, he takes notice of the glowing statue and makes a note to inform the Mogmenders. This reminds you that Mogek will also want to hear of your success. You happen upon a statue with an unusual carving reminiscent of a dragon. It reacts to the bellowing cry of Whei Ahf and soon pulses with energy. The dragon then bids you continue searching for more strangely carved constructs.
8 6 4 TEXT_BANMOG405_02306_SEQ_06 TEXT_BANMOG405_02306_SEQ_04 Mogek is relieved to hear you had no troubles on your journey with Whei Ahf. He explains that the magic of the dragon's roar overwhelms moogles, sometimes causing pain or discomfort. You can be certain the moogles will call upon you should they again have need of the dragon's power. You find another statue, much like the last, and with another cry from Whei Ahf it begins to glow. He senses the last one close by and carries you off to resume your search.
9 7 5 TEXT_BANMOG405_02306_SEQ_07 TEXT_BANMOG405_02306_SEQ_05 Whei Ahf lets out a terrible roar that stirs both the ancient statue and a moogle sentry asleep at his post. Assuring you he was focused and alert, he takes notice of the glowing statue and makes a note to inform the Mogmenders. This reminds you that Mogek will also want to hear of your success.
+2 -6
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG501_02307_SEQ_00","Mogek stretches and waves to you."
1,"TEXT_BANMOG501_02307_SEQ_01","Mogek tells you there is a moogle in Moghome who wished to ask something of you personally, but did not make it known to Mogek himself. He asks you to oblige the moogle by making a trip to Moghome to see what he has to say."
2,"TEXT_BANMOG501_02307_SEQ_02","As it turns out, the moogles at Moghome want to surprise the Temple Knights with a helping of their homemade cooking as a token of appreciation. While the actual preparation of the dish, spiced and stewed mushrooms and vegetables, is entrusted to capable paws, there are some elements that they require a more skilled hand to create. Synthesize the remaining touches of the dish and deliver them to the moogle in charge of the dish.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the meticulous moogle."
2,"TEXT_BANMOG501_02307_SEQ_02","As it turns out, the moogles at Moghome want to surprise the Temple Knights with a helping of their homemade cooking as a token of appreciation. While the actual preparation of the dish, spiced and stewed mushrooms and vegetables, is entrusted to capable paws, there are some elements that they require a more skilled hand to create. Synthesize the remaining touches of the dish and deliver them to the moogle in charge of the dish.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the meticulous moogle."
3,"TEXT_BANMOG501_02307_SEQ_03","You effortlessly craft the remaining elements and hand them over to the moogle culinarian, who cooks and bundles the bowls of stew. However, he appears worried that the Temple Knights may not accept the gesture due to the moogles' tendency towards playing pranks. Return to Bahrr Lehs and deliver the mogstew to Hildeth on their behalf."
@@ -64,9 +62,7 @@ int32,str,str
56,"TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_016","We are preparing a dish of stewed mushrooms and vegetables from around the Churning Mists. However, we need seasonings that appeal to the tastes of man, as the vegetables can be quite bitter. Could you make us some, kupo?"
57,"TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_017","Let me know if you need any materials, kupo!"
58,"TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_018","When you are finished, please hand them to my friend over there, who will prepare the mogstew for delivery."
61,"TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_021","A little of this...♪
A little of that...♪
And a whooole lot of that...♪"
59,"TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_019","Perfect timing, kupo!"
60,"TEXT_BANMOG501_02307_HILDEATH_000_020","The plaza is becoming quite a remarkable place, don't you agree? And it is all thanks to the collective efforts of both man and moogle."
61,"TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_021","A little of this...♪
A little of that...♪
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG501_02307_SEQ_00 Mogek stretches and waves to you.
5 1 TEXT_BANMOG501_02307_SEQ_01 Mogek tells you there is a moogle in Moghome who wished to ask something of you personally, but did not make it known to Mogek himself. He asks you to oblige the moogle by making a trip to Moghome to see what he has to say.
6 2 TEXT_BANMOG501_02307_SEQ_02 As it turns out, the moogles at Moghome want to surprise the Temple Knights with a helping of their homemade cooking as a token of appreciation. While the actual preparation of the dish, spiced and stewed mushrooms and vegetables, is entrusted to capable paws, there are some elements that they require a more skilled hand to create. Synthesize the remaining touches of the dish and deliver them to the moogle in charge of the dish. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the meticulous moogle. As it turns out, the moogles at Moghome want to surprise the Temple Knights with a helping of their homemade cooking as a token of appreciation. While the actual preparation of the dish, spiced and stewed mushrooms and vegetables, is entrusted to capable paws, there are some elements that they require a more skilled hand to create. Synthesize the remaining touches of the dish and deliver them to the moogle in charge of the dish. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the meticulous moogle.
3 TEXT_BANMOG501_02307_SEQ_03 You effortlessly craft the remaining elements and hand them over to the moogle culinarian, who cooks and bundles the bowls of stew. However, he appears worried that the Temple Knights may not accept the gesture due to the moogles' tendency towards playing pranks. Return to Bahrr Lehs and deliver the mogstew to Hildeth on their behalf.
4 TEXT_BANMOG501_02307_SEQ_04 After a moment of wariness, Hildeth expresses appreciation for the moogles' gesture and gladly accepts the stew. Return to Mogek and inform him you have successfully helped the moogles with their surprise.
7 5 3 TEXT_BANMOG501_02307_SEQ_05 TEXT_BANMOG501_02307_SEQ_03 Mogek tells you that he too once thought to present a moogle dish to the Temple Knights, but he was unsure whether or not the knights would enjoy their cuisine. Nevertheless, he is happy that the knights seem to be enjoying the refreshments, and hopes that someday they too may share their own Ishgardian culinary delights. You effortlessly craft the remaining elements and hand them over to the moogle culinarian, who cooks and bundles the bowls of stew. However, he appears worried that the Temple Knights may not accept the gesture due to the moogles' tendency towards playing pranks. Return to Bahrr Lehs and deliver the mogstew to Hildeth on their behalf.
8 6 4 TEXT_BANMOG501_02307_SEQ_06 TEXT_BANMOG501_02307_SEQ_04 After a moment of wariness, Hildeth expresses appreciation for the moogles' gesture and gladly accepts the stew. Return to Mogek and inform him you have successfully helped the moogles with their surprise.
9 7 5 TEXT_BANMOG501_02307_SEQ_07 TEXT_BANMOG501_02307_SEQ_05 Mogek tells you that he too once thought to present a moogle dish to the Temple Knights, but he was unsure whether or not the knights would enjoy their cuisine. Nevertheless, he is happy that the knights seem to be enjoying the refreshments, and hopes that someday they too may share their own Ishgardian culinary delights.
62 60 58 TEXT_BANMOG501_02307_HILDEATH_000_020 TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_018 The plaza is becoming quite a remarkable place, don't you agree? And it is all thanks to the collective efforts of both man and moogle. When you are finished, please hand them to my friend over there, who will prepare the mogstew for delivery.
63 61 59 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_021 TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_019 A little of this...♪ A little of that...♪ And a whooole lot of that...♪ Perfect timing, kupo!
64 62 60 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_030 TEXT_BANMOG501_02307_HILDEATH_000_020 Did you bring what we need? The plaza is becoming quite a remarkable place, don't you agree? And it is all thanks to the collective efforts of both man and moogle.
65 63 61 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_031 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_021 Thank you very much! And now for the coup de grâce... A little of this...♪ A little of that...♪ And a whooole lot of that...♪
64 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_032 Ta-daaa! Mmmm, can you smell that heavenly aroma? ...But I'm a bit worried that the artisans might not take a single bite if a moogle presented it to them. We still have our reputation for trickery.
65 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_033 How about I have you deliver it to Hildeth for me, kupo? She'll be less suspicious if it's from you.
66 66 62 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_034 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_030 No tricks, I promise! Although I can't be blamed should they find a stray white hair or two in their food. It's unavoidable, I'm afraid. Did you bring what we need?
67 67 63 TEXT_BANMOG501_02307_CRAFTSMOOGLE02307_000_035 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_031 I hope they find the mogstew tasty. We spent nearly a fortnight gathering all of the ingredients, kupo! Thank you very much! And now for the coup de grâce...
68 68 64 TEXT_BANMOG501_02307_HILDEATH_000_040 TEXT_BANMOG501_02307_RECEIPTMOOGLE02307_000_032 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day to you<Else/>Good evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Working hard or hardly working? Ta-daaa! Mmmm, can you smell that heavenly aroma? ...But I'm a bit worried that the artisans might not take a single bite if a moogle presented it to them. We still have our reputation for trickery.
+2 -5
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG503_02309_SEQ_00","Mogek is awaiting you with bated breath."
1,"TEXT_BANMOG503_02309_SEQ_01","Mogek apprises you of a discovery by the Mogmenders of a series of dragon statues on the perimeters of the Rookery, which appear have other uses given that unlike other statues, they glow with a faint light. He asks you to enlist the help of Whei Ahf, and travel to the Rookery to see if the statues respond to dragon magicks."
2,"TEXT_BANMOG503_02309_SEQ_02","The little dragonling gladly calls Whei Ahf for you, whose back you climb upon. Make your way to the Rookery and have Whei Ahf use his roar on one of the statues.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
2,"TEXT_BANMOG503_02309_SEQ_02","The little dragonling gladly calls Whei Ahf for you, whose back you climb upon. Make your way to the Rookery and have Whei Ahf use his roar on one of the statues.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
3,"TEXT_BANMOG503_02309_SEQ_03","When Whei Ahf breathes his magicks upon the first statue, its faint purple hue gleams brightly, sending a beam of light to the heavens. The wiry wyvern comments that it is strange that a man-made statue would react in such a way in the present. Curious, he suggests you make your way along the perimeter until all are awoken."
@@ -67,8 +65,7 @@ int32,str,str
59,"TEXT_BANMOG503_02309_WYVERN02309_000_021","(-Whei Ahf-)These statues are indeed from a bygone age. Yet something is strange. Why does this statue carved by man respond to a dragon's roar in the present? Come, let us continue until all have been roused."
60,"TEXT_BANMOG503_02309_SYSTEM_000_030","The magicks in the stone statue stir as if awakened by Whei Ahf's roar."
61,"TEXT_BANMOG503_02309_WYVERN02309_000_031","(-Whei Ahf-)I am reminded of the elders' stories. Of how our kind used to bear man across the heavens, as I bear you now."
64,"TEXT_BANMOG503_02309_SYSTEM_000_050","The magicks in the stone statue stir as if awakened by Whei Ahf's roar.
You hear a sound of heavy stone scraping in the distance."
62,"TEXT_BANMOG503_02309_SYSTEM_000_040","The magicks in the stone statue stir as if awakened by Whei Ahf's roar."
63,"TEXT_BANMOG503_02309_WYVERN02309_000_041","(-Whei Ahf-)Ah, could it be possible that these statues respond to the presence of our solidarity?"
64,"TEXT_BANMOG503_02309_SYSTEM_000_050","The magicks in the stone statue stir as if awakened by Whei Ahf's roar.
You hear a sound of heavy stone scraping in the distance."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG503_02309_SEQ_00 Mogek is awaiting you with bated breath.
5 1 TEXT_BANMOG503_02309_SEQ_01 Mogek apprises you of a discovery by the Mogmenders of a series of dragon statues on the perimeters of the Rookery, which appear have other uses given that unlike other statues, they glow with a faint light. He asks you to enlist the help of Whei Ahf, and travel to the Rookery to see if the statues respond to dragon magicks.
6 2 TEXT_BANMOG503_02309_SEQ_02 The little dragonling gladly calls Whei Ahf for you, whose back you climb upon. Make your way to the Rookery and have Whei Ahf use his roar on one of the statues. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf. The little dragonling gladly calls Whei Ahf for you, whose back you climb upon. Make your way to the Rookery and have Whei Ahf use his roar on one of the statues. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf.
3 TEXT_BANMOG503_02309_SEQ_03 When Whei Ahf breathes his magicks upon the first statue, its faint purple hue gleams brightly, sending a beam of light to the heavens. The wiry wyvern comments that it is strange that a man-made statue would react in such a way in the present. Curious, he suggests you make your way along the perimeter until all are awoken.
4 TEXT_BANMOG503_02309_SEQ_04 As you move on to the next statue, Whei Ahf recalls the stories of his elders and how wyverns would bear men upon their backs, just as you are doing now. Continue to make your way around the perimeter towards the next statue.
7 5 3 TEXT_BANMOG503_02309_SEQ_05 TEXT_BANMOG503_02309_SEQ_03 Upon awakening the third statue, Whei Ahf mulls whether the statues can only be awakened in the presence of both man and dragon, which is why they had long been left dormant. Make your way to the final statue. When Whei Ahf breathes his magicks upon the first statue, its faint purple hue gleams brightly, sending a beam of light to the heavens. The wiry wyvern comments that it is strange that a man-made statue would react in such a way in the present. Curious, he suggests you make your way along the perimeter until all are awoken.
8 6 4 TEXT_BANMOG503_02309_SEQ_06 TEXT_BANMOG503_02309_SEQ_04 In awakening the last statue, you hear the curious sound of stone scraping in the distance as if a door has been opened, and a nearby moogle wonders what could have been unlocked through the activating the statues. The investigation will need to be left to the moogles as Whei Ahf wishes to return to the plaza. Report your success to Mogek. As you move on to the next statue, Whei Ahf recalls the stories of his elders and how wyverns would bear men upon their backs, just as you are doing now. Continue to make your way around the perimeter towards the next statue.
9 7 5 TEXT_BANMOG503_02309_SEQ_07 TEXT_BANMOG503_02309_SEQ_05 Mogek is pleased with the cooperative efforts between you and Whei Ahf in testing the statues' magicks. He reflects that if the men and dragons of yore are watching in the heavens, they would be proud that you both once again stand in solidarity as they once had. Upon awakening the third statue, Whei Ahf mulls whether the statues can only be awakened in the presence of both man and dragon, which is why they had long been left dormant. Make your way to the final statue.
65 63 61 TEXT_BANMOG503_02309_WYVERN02309_000_041 TEXT_BANMOG503_02309_WYVERN02309_000_031 (-Whei Ahf-)Ah, could it be possible that these statues respond to the presence of our solidarity? (-Whei Ahf-)I am reminded of the elders' stories. Of how our kind used to bear man across the heavens, as I bear you now.
66 64 62 TEXT_BANMOG503_02309_SYSTEM_000_050 TEXT_BANMOG503_02309_SYSTEM_000_040 The magicks in the stone statue stir as if awakened by Whei Ahf's roar. You hear a sound of heavy stone scraping in the distance. The magicks in the stone statue stir as if awakened by Whei Ahf's roar.
67 65 63 TEXT_BANMOG503_02309_NEARMOOGLE02309_000_051 TEXT_BANMOG503_02309_WYVERN02309_000_041 What was that strange noise just now? (-Whei Ahf-)Ah, could it be possible that these statues respond to the presence of our solidarity?
68 66 64 TEXT_BANMOG503_02309_WYVERN02309_000_052 TEXT_BANMOG503_02309_SYSTEM_000_050 (-Whei Ahf-)Perhaps the true functions of these statues have been lost to time. The men and dragons of the peaceful age had been known to make instruments that were mutually useful to both. The magicks in the stone statue stir as if awakened by Whei Ahf's roar. You hear a sound of heavy stone scraping in the distance.
67 TEXT_BANMOG503_02309_WYVERN02309_000_053 (-Whei Ahf-)I leave it to you moogles to investigate whether it can be useful to you as well. For now, my throat is spent. Let us return.
69 68 65 TEXT_BANMOG503_02309_NEARMOOGLE02309_000_054 TEXT_BANMOG503_02309_NEARMOOGLE02309_000_051 I wonder if they unlocked some mechanism or utility we can use in our construction. What was that strange noise just now?
70 69 66 TEXT_BANMOG503_02309_MOGEK_000_060 TEXT_BANMOG503_02309_WYVERN02309_000_052 The statues <Emphasis>did</Emphasis> react then? Excellent, kupo! We will send out an exploration party at once to see if any of the structures around the Rookery have changed. (-Whei Ahf-)Perhaps the true functions of these statues have been lost to time. The men and dragons of the peaceful age had been known to make instruments that were mutually useful to both.
71 70 67 TEXT_BANMOG503_02309_MOGEK_000_061 TEXT_BANMOG503_02309_WYVERN02309_000_053 The men and dragons before the time of the great war must have had a truly unique bond to create such devices. If they are watching from the heavens, I am certain they would be happy you and Whei Ahf are bearing the torch, so to speak, kupo. (-Whei Ahf-)I leave it to you moogles to investigate whether it can be useful to you as well. For now, my throat is spent. Let us return.
+1 -3
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@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_BANMOG505_02311_SEQ_01","Mogek explains to you that the Temple Knight sappers had arranged for an airship to deliver sundries that the moogles could not provide for their work. However, there have been no signs or news of the airship which was to deliver the cargo bells ago. Mogek requests that you travel to the Rookery to see if there have been any mishaps."
2,"TEXT_BANMOG505_02311_SEQ_02","It appears that the airship made it safely to the Rookery, but the wary knight in charge of the delivery tells you that dragonets have surrounded the airship. Unwilling to draw his spear for fear of provoking, he asks that you ask the dragonlings what they want with the ship."
3,"TEXT_BANMOG505_02311_SEQ_03","You approach one of the curious dragonlings who asks you about the airship. Upon explaining its function, the dragonling grows excited and begins clamoring for an airship of his own. Apprise the Temple Knight of the dragons' request."
4,"TEXT_BANMOG505_02311_SEQ_04","The Temple Knight is less than enthused with the dragons' demand for airships, saying that he has no time for games. He entrusts the task to you as someone better suited to craft the pieces. Make a set of toy airships for the dragonets using the materials that the temple knight has provided.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the tense Temple Knight."
4,"TEXT_BANMOG505_02311_SEQ_04","The Temple Knight is less than enthused with the dragons' demand for airships, saying that he has no time for games. He entrusts the task to you as someone better suited to craft the pieces. Make a set of toy airships for the dragonets using the materials that the temple knight has provided.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the tense Temple Knight."
5,"TEXT_BANMOG505_02311_SEQ_05","Using the scraps that the Temple Knight gave you, you cobble together three toy airships on the spot and give them to the excited dragonets. The dragons playfully toss their new trinkets off the side of the isle and pursue them in flight, disappearing into the clouds below. Tell the Temple Knight he is free to return to unloading the cargo from his airship."
1 key 0 1
5 1 TEXT_BANMOG505_02311_SEQ_01 Mogek explains to you that the Temple Knight sappers had arranged for an airship to deliver sundries that the moogles could not provide for their work. However, there have been no signs or news of the airship which was to deliver the cargo bells ago. Mogek requests that you travel to the Rookery to see if there have been any mishaps.
6 2 TEXT_BANMOG505_02311_SEQ_02 It appears that the airship made it safely to the Rookery, but the wary knight in charge of the delivery tells you that dragonets have surrounded the airship. Unwilling to draw his spear for fear of provoking, he asks that you ask the dragonlings what they want with the ship.
7 3 TEXT_BANMOG505_02311_SEQ_03 You approach one of the curious dragonlings who asks you about the airship. Upon explaining its function, the dragonling grows excited and begins clamoring for an airship of his own. Apprise the Temple Knight of the dragons' request.
8 4 TEXT_BANMOG505_02311_SEQ_04 The Temple Knight is less than enthused with the dragons' demand for airships, saying that he has no time for games. He entrusts the task to you as someone better suited to craft the pieces. Make a set of toy airships for the dragonets using the materials that the temple knight has provided. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the tense Temple Knight. The Temple Knight is less than enthused with the dragons' demand for airships, saying that he has no time for games. He entrusts the task to you as someone better suited to craft the pieces. Make a set of toy airships for the dragonets using the materials that the temple knight has provided. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the tense Temple Knight.
5 TEXT_BANMOG505_02311_SEQ_05 Using the scraps that the Temple Knight gave you, you cobble together three toy airships on the spot and give them to the excited dragonets. The dragons playfully toss their new trinkets off the side of the isle and pursue them in flight, disappearing into the clouds below. Tell the Temple Knight he is free to return to unloading the cargo from his airship.
6 TEXT_BANMOG505_02311_SEQ_06 The Temple Knight shows some relief at the departure of the dragonets and muses on their curiosity and desires similar to children. Return to Mogek and tell him that the shipment should arrive shortly.
9 7 5 TEXT_BANMOG505_02311_SEQ_07 TEXT_BANMOG505_02311_SEQ_05 You explain the reason behind the delay to Mogek, who comments that it was good you were there in case the situation escalated. He also quips that since the dragonets will remain their same curious selves for decades to come, if the Temple Knight's son came to the Churning Mists someday, he would probably see the same inquisitive pups that his father saw. Using the scraps that the Temple Knight gave you, you cobble together three toy airships on the spot and give them to the excited dragonets. The dragons playfully toss their new trinkets off the side of the isle and pursue them in flight, disappearing into the clouds below. Tell the Temple Knight he is free to return to unloading the cargo from his airship.
10 8 6 TEXT_BANMOG505_02311_SEQ_08 TEXT_BANMOG505_02311_SEQ_06 The Temple Knight shows some relief at the departure of the dragonets and muses on their curiosity and desires similar to children. Return to Mogek and tell him that the shipment should arrive shortly.
11 9 7 TEXT_BANMOG505_02311_SEQ_09 TEXT_BANMOG505_02311_SEQ_07 You explain the reason behind the delay to Mogek, who comments that it was good you were there in case the situation escalated. He also quips that since the dragonets will remain their same curious selves for decades to come, if the Temple Knight's son came to the Churning Mists someday, he would probably see the same inquisitive pups that his father saw.
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG506_02312_SEQ_00","Mogek lets out a frustrated sigh."
1,"TEXT_BANMOG506_02312_SEQ_01","Mogek has found himself in a conundrum as the dragons have been taking naps in the Mogmenders' construction sites, interfering with their work. As surprising a sleeping dragon is risky business, he has conceived an unconventional plan to make the dozing Dravanians sneeze themselves awake by showering them with the fluff of a cloud mallow. Speak with the moogle in charge of dispensing the cloud mallows to obtain one for the task at hand."
2,"TEXT_BANMOG506_02312_SEQ_02","The moofy moogle lends you his fluffiest cloud mallow so that you may have success in making the drowsy dragons sneeze. Head towards Zenith where a meek moogle and a dozing dragon await.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
2,"TEXT_BANMOG506_02312_SEQ_02","The moofy moogle lends you his fluffiest cloud mallow so that you may have success in making the drowsy dragons sneeze. Head towards Zenith where a meek moogle and a dozing dragon await.
※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow."
3,"TEXT_BANMOG506_02312_SEQ_03","The dragon murmurs softly as he lies amidst the rubble, showing no signs of moving. You rouse him from his slumber with a hearty shake of the cloud mallow, and he offers an apology before taking his leave. The moogle suggests you head towards road in the northeast."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG506_02312_SEQ_00 Mogek lets out a frustrated sigh.
5 1 TEXT_BANMOG506_02312_SEQ_01 Mogek has found himself in a conundrum as the dragons have been taking naps in the Mogmenders' construction sites, interfering with their work. As surprising a sleeping dragon is risky business, he has conceived an unconventional plan to make the dozing Dravanians sneeze themselves awake by showering them with the fluff of a cloud mallow. Speak with the moogle in charge of dispensing the cloud mallows to obtain one for the task at hand.
6 2 TEXT_BANMOG506_02312_SEQ_02 The moofy moogle lends you his fluffiest cloud mallow so that you may have success in making the drowsy dragons sneeze. Head towards Zenith where a meek moogle and a dozing dragon await. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow. The moofy moogle lends you his fluffiest cloud mallow so that you may have success in making the drowsy dragons sneeze. Head towards Zenith where a meek moogle and a dozing dragon await. ※Speak with the moofy moogle in Bahrr Lehs to mount a cloud mallow.
3 TEXT_BANMOG506_02312_SEQ_03 The dragon murmurs softly as he lies amidst the rubble, showing no signs of moving. You rouse him from his slumber with a hearty shake of the cloud mallow, and he offers an apology before taking his leave. The moogle suggests you head towards road in the northeast.
4 TEXT_BANMOG506_02312_SEQ_04 You come upon another dragon lying in a supply road, its eyes heavy with drowsiness. With a furious shake, you fill the air and the nostrils of the dragon with cloud mallow fluff. Sneezing himself awake, the dragon curses the spores and takes flight.
7 5 3 TEXT_BANMOG506_02312_SEQ_05 TEXT_BANMOG506_02312_SEQ_03 In the Rookery you locate your final quarry, another dragon twitching every so often as she drifts in and out of a dream. You sprinkle fluff over her, triggering a mighty sneeze which coats your moogle companion from head to toe. He spares a moment to thank you before flying away to clean off the snot. Report your success to Mogek. The dragon murmurs softly as he lies amidst the rubble, showing no signs of moving. You rouse him from his slumber with a hearty shake of the cloud mallow, and he offers an apology before taking his leave. The moogle suggests you head towards road in the northeast.
8 6 4 TEXT_BANMOG506_02312_SEQ_06 TEXT_BANMOG506_02312_SEQ_04 Mogek is grateful for your delicate handling of the situation. He explains to you that the dragons, having a different perception of time, could have very well slept for moons had they been left alone. Though he feels guilty for disturbing their naps, he nevertheless believes it was for the greater good. You come upon another dragon lying in a supply road, its eyes heavy with drowsiness. With a furious shake, you fill the air and the nostrils of the dragon with cloud mallow fluff. Sneezing himself awake, the dragon curses the spores and takes flight.
9 7 5 TEXT_BANMOG506_02312_SEQ_07 TEXT_BANMOG506_02312_SEQ_05 In the Rookery you locate your final quarry, another dragon twitching every so often as she drifts in and out of a dream. You sprinkle fluff over her, triggering a mighty sneeze which coats your moogle companion from head to toe. He spares a moment to thank you before flying away to clean off the snot. Report your success to Mogek.
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@@ -5,9 +5,7 @@ int32,str,str
1,"TEXT_BANMOG601_02313_SEQ_01","Mogek muses that the moss and grime on the buildings of the Churning Mists, while giving the structures character, tend to cling to any who lean against them and he has made the decision to assemble a group of moogles to clean them. That being said, the moogles at Zenith request use of your adept hands, literally."
2,"TEXT_BANMOG601_02313_SEQ_02","You arrive at a small tower behind Zenith, where you find two moogles and unexpectedly, a wyvern. The moogle in charge explains that they tried to use metal rasps brought to them by the Temple Knights, but they wore down far too easily. Chancing upon some shedded dragon skin on the ground, the moogles had the ingenious idea to try using hardened dragon scales instead, and an adolescent wyvern gladly offered his molting skin for the project. However, moogle paws are less adept than hands are at plucking the scales out of the molt, and they request that you use your hands to do it for them."
3,"TEXT_BANMOG601_02313_SEQ_03","The wyvern breathes a sigh of relief as you peel away the paled, dry skin on his back until you have two fistfuls of his scales. Bring them to the moogle in charge for inspection."
4,"TEXT_BANMOG601_02313_SEQ_04","The moogle looks closely at the wyvern scales and decides they are suitable to make the rasps, yet another task he entrusts to you as a master artisan. Show the moogles how to affix the scales to a shaft of your choosing.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the managerial moogle."
4,"TEXT_BANMOG601_02313_SEQ_04","The moogle looks closely at the wyvern scales and decides they are suitable to make the rasps, yet another task he entrusts to you as a master artisan. Show the moogles how to affix the scales to a shaft of your choosing.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the managerial moogle."
5,"TEXT_BANMOG601_02313_SEQ_05","You hand over the rasps to the modest moogle nearby, who happily accepts them saying the buildings will be sparkling clean in no time. Return to Mogek to report your duty done."
1 key 0 1
5 1 TEXT_BANMOG601_02313_SEQ_01 Mogek muses that the moss and grime on the buildings of the Churning Mists, while giving the structures character, tend to cling to any who lean against them and he has made the decision to assemble a group of moogles to clean them. That being said, the moogles at Zenith request use of your adept hands, literally.
6 2 TEXT_BANMOG601_02313_SEQ_02 You arrive at a small tower behind Zenith, where you find two moogles and unexpectedly, a wyvern. The moogle in charge explains that they tried to use metal rasps brought to them by the Temple Knights, but they wore down far too easily. Chancing upon some shedded dragon skin on the ground, the moogles had the ingenious idea to try using hardened dragon scales instead, and an adolescent wyvern gladly offered his molting skin for the project. However, moogle paws are less adept than hands are at plucking the scales out of the molt, and they request that you use your hands to do it for them.
7 3 TEXT_BANMOG601_02313_SEQ_03 The wyvern breathes a sigh of relief as you peel away the paled, dry skin on his back until you have two fistfuls of his scales. Bring them to the moogle in charge for inspection.
8 4 TEXT_BANMOG601_02313_SEQ_04 The moogle looks closely at the wyvern scales and decides they are suitable to make the rasps, yet another task he entrusts to you as a master artisan. Show the moogles how to affix the scales to a shaft of your choosing. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the managerial moogle. The moogle looks closely at the wyvern scales and decides they are suitable to make the rasps, yet another task he entrusts to you as a master artisan. Show the moogles how to affix the scales to a shaft of your choosing. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the managerial moogle.
5 TEXT_BANMOG601_02313_SEQ_05 You hand over the rasps to the modest moogle nearby, who happily accepts them saying the buildings will be sparkling clean in no time. Return to Mogek to report your duty done.
6 TEXT_BANMOG601_02313_SEQ_06 You return to the plaza where Mogek seems to have already been made aware of the situation by a wyvern that was flying past Zenith earlier and saw the collecting of scales. He quips what sounds like an old moogle saying, but then soon denies as any sort of saying.
9 7 5 TEXT_BANMOG601_02313_SEQ_07 TEXT_BANMOG601_02313_SEQ_05 You hand over the rasps to the modest moogle nearby, who happily accepts them saying the buildings will be sparkling clean in no time. Return to Mogek to report your duty done.
10 8 6 TEXT_BANMOG601_02313_SEQ_08 TEXT_BANMOG601_02313_SEQ_06 You return to the plaza where Mogek seems to have already been made aware of the situation by a wyvern that was flying past Zenith earlier and saw the collecting of scales. He quips what sounds like an old moogle saying, but then soon denies as any sort of saying.
11 9 7 TEXT_BANMOG601_02313_SEQ_09 TEXT_BANMOG601_02313_SEQ_07
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_BANMOG602_02314_SEQ_00","Mogek looks around the plaza before waving his paw at you."
1,"TEXT_BANMOG602_02314_SEQ_01","Mogek wants to give Whei Ahf a gift in return for his tireless assistance to the Mogmenders. Having heard that the wyvern is somewhat of a cloudfish connoisseur, he has sent one of his best anglers out to catch one to present to him. However, as usual, the mogfisher has not returned yet. Search for him at the Landlord Colony."
2,"TEXT_BANMOG602_02314_SEQ_02","You speak with the mogfisher, who is happy to see an expert crafter before him just as he lost his last lure. He asks that you use your skills to create a new one of exceptional quality so that he may continue to search for the perfect fish to give Whei Ahf."
3,"TEXT_BANMOG602_02314_SEQ_03","You receive materials with which to create the tackle from Mogwon, who is apparently the younger brother of the mogfisher. Craft the best tackle you can so that the mogfisher can return to his work.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
3,"TEXT_BANMOG602_02314_SEQ_03","You receive materials with which to create the tackle from Mogwon, who is apparently the younger brother of the mogfisher. Craft the best tackle you can so that the mogfisher can return to his work.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
4,"TEXT_BANMOG602_02314_SEQ_04","You deliver your highest quality tackle to the mogfisher, who is more than satisfied with your craftsmanship. Playfully chiding you that a fisher never gives away his secrets, he asks that you rendezvous with him at Tharl Oom Khash after he has caught one that he feels will serve as an excellent gift."
1 key 0 1
4 0 TEXT_BANMOG602_02314_SEQ_00 Mogek looks around the plaza before waving his paw at you.
5 1 TEXT_BANMOG602_02314_SEQ_01 Mogek wants to give Whei Ahf a gift in return for his tireless assistance to the Mogmenders. Having heard that the wyvern is somewhat of a cloudfish connoisseur, he has sent one of his best anglers out to catch one to present to him. However, as usual, the mogfisher has not returned yet. Search for him at the Landlord Colony.
6 2 TEXT_BANMOG602_02314_SEQ_02 You speak with the mogfisher, who is happy to see an expert crafter before him just as he lost his last lure. He asks that you use your skills to create a new one of exceptional quality so that he may continue to search for the perfect fish to give Whei Ahf.
7 3 TEXT_BANMOG602_02314_SEQ_03 You receive materials with which to create the tackle from Mogwon, who is apparently the younger brother of the mogfisher. Craft the best tackle you can so that the mogfisher can return to his work. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon. You receive materials with which to create the tackle from Mogwon, who is apparently the younger brother of the mogfisher. Craft the best tackle you can so that the mogfisher can return to his work. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon.
4 TEXT_BANMOG602_02314_SEQ_04 You deliver your highest quality tackle to the mogfisher, who is more than satisfied with your craftsmanship. Playfully chiding you that a fisher never gives away his secrets, he asks that you rendezvous with him at Tharl Oom Khash after he has caught one that he feels will serve as an excellent gift.
5 TEXT_BANMOG602_02314_SEQ_05 You meet up with the mogfisher, who hands over a cloudfish that he has never seen before, judging it to be a rare treat for a hungry wyvern. Return to Bahrr Lehs and speak with the dextrous dragonet so that Whei Ahf may receive his gift from the moogles.
8 6 4 TEXT_BANMOG602_02314_SEQ_06 TEXT_BANMOG602_02314_SEQ_04 The dextrous dragonet's mouth starts watering at the sight of the cloudfish, but he calls Whei Ahf nonetheless. The wyvern is surprised and honored to be given such a rare delicacy that he had not seen in a long time. He asks that you express his gratitude to Mogek. You deliver your highest quality tackle to the mogfisher, who is more than satisfied with your craftsmanship. Playfully chiding you that a fisher never gives away his secrets, he asks that you rendezvous with him at Tharl Oom Khash after he has caught one that he feels will serve as an excellent gift.
9 7 5 TEXT_BANMOG602_02314_SEQ_07 TEXT_BANMOG602_02314_SEQ_05 Mogek is happy you were able to have a larger hand in the surprise, in both creating the tackle to catch the fish and bestowing it upon Whei Ahf. As a passing thought, he expresses relief that Whei Ahf recognized the cloudfish, as it would be a disaster to give him an unidentified poisonous one. You meet up with the mogfisher, who hands over a cloudfish that he has never seen before, judging it to be a rare treat for a hungry wyvern. Return to Bahrr Lehs and speak with the dextrous dragonet so that Whei Ahf may receive his gift from the moogles.
10 8 6 TEXT_BANMOG602_02314_SEQ_08 TEXT_BANMOG602_02314_SEQ_06 The dextrous dragonet's mouth starts watering at the sight of the cloudfish, but he calls Whei Ahf nonetheless. The wyvern is surprised and honored to be given such a rare delicacy that he had not seen in a long time. He asks that you express his gratitude to Mogek.
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_BANMOG604_02316_SEQ_00","Mogek points to Hildeth in the plaza."
1,"TEXT_BANMOG604_02316_SEQ_01","Mogek was attempting to steer you towards Hildeth, who has requested your presence. Speak to the Temple Knight to see what she wants."
2,"TEXT_BANMOG604_02316_SEQ_02","Speaking in a hushed voice, Hildeth tells you that the Temple Knight sappers wish to repay the moogles for their hospitality by introducing them to Ishgardian stew. Upon the initial count of supplies, they noticed there were a couple of elements that had been forgotten in the order sent to Ishgard, and entrusts to your craftsmanship skills to make before the ingredients spoil. Go to Asah to request materials from Mogwon without giving away the surprise."
3,"TEXT_BANMOG604_02316_SEQ_03","Mogwon seems a bit inquisitive about your request as Hildeth often asks for building materials in bulk, but hands you the necessary crafting materials anyway. Synthesize the remaining elements for the Ishgardian cuisine.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
3,"TEXT_BANMOG604_02316_SEQ_03","Mogwon seems a bit inquisitive about your request as Hildeth often asks for building materials in bulk, but hands you the necessary crafting materials anyway. Synthesize the remaining elements for the Ishgardian cuisine.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
4,"TEXT_BANMOG604_02316_SEQ_04","You return to Hildeth with the finished products, who then declares that samplings of the cuisine are ready to be handed out. She then asks you to deliver them to Mogwon and the hardest-working moogles you see."
1 key 0 1
4 0 TEXT_BANMOG604_02316_SEQ_00 Mogek points to Hildeth in the plaza.
5 1 TEXT_BANMOG604_02316_SEQ_01 Mogek was attempting to steer you towards Hildeth, who has requested your presence. Speak to the Temple Knight to see what she wants.
6 2 TEXT_BANMOG604_02316_SEQ_02 Speaking in a hushed voice, Hildeth tells you that the Temple Knight sappers wish to repay the moogles for their hospitality by introducing them to Ishgardian stew. Upon the initial count of supplies, they noticed there were a couple of elements that had been forgotten in the order sent to Ishgard, and entrusts to your craftsmanship skills to make before the ingredients spoil. Go to Asah to request materials from Mogwon without giving away the surprise.
7 3 TEXT_BANMOG604_02316_SEQ_03 Mogwon seems a bit inquisitive about your request as Hildeth often asks for building materials in bulk, but hands you the necessary crafting materials anyway. Synthesize the remaining elements for the Ishgardian cuisine. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon. Mogwon seems a bit inquisitive about your request as Hildeth often asks for building materials in bulk, but hands you the necessary crafting materials anyway. Synthesize the remaining elements for the Ishgardian cuisine. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon.
4 TEXT_BANMOG604_02316_SEQ_04 You return to Hildeth with the finished products, who then declares that samplings of the cuisine are ready to be handed out. She then asks you to deliver them to Mogwon and the hardest-working moogles you see.
5 TEXT_BANMOG604_02316_SEQ_05 The moogles accept the meal trays with glee. However, as you hand them out, you notice Mogek with a puzzled look on his face. Return to him to ask what is wrong.
8 6 4 TEXT_BANMOG604_02316_SEQ_06 TEXT_BANMOG604_02316_SEQ_04 Mogek is shocked that he did not receive a bowl of stew from you, and turns away to sulk, saying it had always been his dream to try Ishgardian cuisine. Hopefully he will receive one the next time that Hildeth doles out the stew. You return to Hildeth with the finished products, who then declares that samplings of the cuisine are ready to be handed out. She then asks you to deliver them to Mogwon and the hardest-working moogles you see.
9 7 5 TEXT_BANMOG604_02316_SEQ_07 TEXT_BANMOG604_02316_SEQ_05 The moogles accept the meal trays with glee. However, as you hand them out, you notice Mogek with a puzzled look on his face. Return to him to ask what is wrong.
10 8 6 TEXT_BANMOG604_02316_SEQ_08 TEXT_BANMOG604_02316_SEQ_06 Mogek is shocked that he did not receive a bowl of stew from you, and turns away to sulk, saying it had always been his dream to try Ishgardian cuisine. Hopefully he will receive one the next time that Hildeth doles out the stew.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_BANMOG605_02317_SEQ_00","Mogek puffs up his chest."
1,"TEXT_BANMOG605_02317_SEQ_01","Mogek tells you that the Temple Knights have been teaching the moogles new techniques for mining wind crystals, but he has yet to see any hauls returning from the extraction site. He asks you to check on the two mining moogles setting up their extraction site underneath the large floating isle at Ohl Tahn."
2,"TEXT_BANMOG605_02317_SEQ_02","The moogle miner tells you that his apprentice accidentally dropped one of the cargo boxes carrying parts of a treadwheel crane. He requests that you use your skills to replace the pieces so that his apprentice can put the crane together and finally commence the mining operation.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mining moogle."
2,"TEXT_BANMOG605_02317_SEQ_02","The moogle miner tells you that his apprentice accidentally dropped one of the cargo boxes carrying parts of a treadwheel crane. He requests that you use your skills to replace the pieces so that his apprentice can put the crane together and finally commence the mining operation.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mining moogle."
3,"TEXT_BANMOG605_02317_SEQ_03","You successfully craft the replacement crane components and hand them over to the mentee moogle, who expresses his joy and gratitude that they can get back to work. Return to Mogek and apprise him of the details."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG605_02317_SEQ_00 Mogek puffs up his chest.
5 1 TEXT_BANMOG605_02317_SEQ_01 Mogek tells you that the Temple Knights have been teaching the moogles new techniques for mining wind crystals, but he has yet to see any hauls returning from the extraction site. He asks you to check on the two mining moogles setting up their extraction site underneath the large floating isle at Ohl Tahn.
6 2 TEXT_BANMOG605_02317_SEQ_02 The moogle miner tells you that his apprentice accidentally dropped one of the cargo boxes carrying parts of a treadwheel crane. He requests that you use your skills to replace the pieces so that his apprentice can put the crane together and finally commence the mining operation. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mining moogle. The moogle miner tells you that his apprentice accidentally dropped one of the cargo boxes carrying parts of a treadwheel crane. He requests that you use your skills to replace the pieces so that his apprentice can put the crane together and finally commence the mining operation. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with the mining moogle.
3 TEXT_BANMOG605_02317_SEQ_03 You successfully craft the replacement crane components and hand them over to the mentee moogle, who expresses his joy and gratitude that they can get back to work. Return to Mogek and apprise him of the details.
4 TEXT_BANMOG605_02317_SEQ_04 Mogek is relieved to hear that the operation will soon be underway. He expresses hope that the two miner moogles will be careful, for the Temple Knights have warned them that mining too many crystals from the center could cause the floating isles to fall out of the sky.
7 5 3 TEXT_BANMOG605_02317_SEQ_05 TEXT_BANMOG605_02317_SEQ_03 You successfully craft the replacement crane components and hand them over to the mentee moogle, who expresses his joy and gratitude that they can get back to work. Return to Mogek and apprise him of the details.
8 6 4 TEXT_BANMOG605_02317_SEQ_06 TEXT_BANMOG605_02317_SEQ_04 Mogek is relieved to hear that the operation will soon be underway. He expresses hope that the two miner moogles will be careful, for the Temple Knights have warned them that mining too many crystals from the center could cause the floating isles to fall out of the sky.
9 7 5 TEXT_BANMOG605_02317_SEQ_07 TEXT_BANMOG605_02317_SEQ_05
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@@ -7,9 +7,7 @@ int32,str,str
3,"TEXT_BANMOG606_02318_SEQ_03","You try to engage the moogle, who is performing stretches in what he calls his “preparatory routine.” He chastises you for disrupting his peace and quiet before flying off to hide behind another building. Find the moogle and try to /psych him up to encourage him to get back to work."
4,"TEXT_BANMOG606_02318_SEQ_04","You try your best to encourage the moogle to return to his tasks, but he will have none of it. Threatening that no work will be done if he is disturbed again, he flies away to hide behind another building. Encouragement having been proven ineffective, take a firmer hand and give the moogle a /slap."
5,"TEXT_BANMOG606_02318_SEQ_05","Tired of the moogle's excuses, you find him once more and try to slap some sense into him. Initially at a loss for words, he quickly recovers and accuses Mogwon of hypocrisy and refuses to follow his orders. Return to Mogwon and tell him you may have unintentionally exacerbated the situation."
6,"TEXT_BANMOG606_02318_SEQ_06","Mogwon decides to follow Master Tarresson's advice and bribe the moogle with a splendid inducement, in the hopes that it might mollify and convince him to return to work. He asks you to craft such a piece and deliver it to the moogle saying it's from Mogwon himself.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
6,"TEXT_BANMOG606_02318_SEQ_06","Mogwon decides to follow Master Tarresson's advice and bribe the moogle with a splendid inducement, in the hopes that it might mollify and convince him to return to work. He asks you to craft such a piece and deliver it to the moogle saying it's from Mogwon himself.
※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon."
7,"TEXT_BANMOG606_02318_SEQ_07","The moogle is overwhelmed with joy at the sight of your crafted gift. He soon reflects on his bad behavior and promises he will put more effort into his duties. Report to Mogek that you have solved Mogwon's problem."
1 key 0 1
7 3 TEXT_BANMOG606_02318_SEQ_03 You try to engage the moogle, who is performing stretches in what he calls his “preparatory routine.” He chastises you for disrupting his peace and quiet before flying off to hide behind another building. Find the moogle and try to /psych him up to encourage him to get back to work.
8 4 TEXT_BANMOG606_02318_SEQ_04 You try your best to encourage the moogle to return to his tasks, but he will have none of it. Threatening that no work will be done if he is disturbed again, he flies away to hide behind another building. Encouragement having been proven ineffective, take a firmer hand and give the moogle a /slap.
9 5 TEXT_BANMOG606_02318_SEQ_05 Tired of the moogle's excuses, you find him once more and try to slap some sense into him. Initially at a loss for words, he quickly recovers and accuses Mogwon of hypocrisy and refuses to follow his orders. Return to Mogwon and tell him you may have unintentionally exacerbated the situation.
10 6 TEXT_BANMOG606_02318_SEQ_06 Mogwon decides to follow Master Tarresson's advice and bribe the moogle with a splendid inducement, in the hopes that it might mollify and convince him to return to work. He asks you to craft such a piece and deliver it to the moogle saying it's from Mogwon himself. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon. Mogwon decides to follow Master Tarresson's advice and bribe the moogle with a splendid inducement, in the hopes that it might mollify and convince him to return to work. He asks you to craft such a piece and deliver it to the moogle saying it's from Mogwon himself. ※In the event you lose the materials or the synthesis ends in failure, you may try again by speaking with Mogwon.
7 TEXT_BANMOG606_02318_SEQ_07 The moogle is overwhelmed with joy at the sight of your crafted gift. He soon reflects on his bad behavior and promises he will put more effort into his duties. Report to Mogek that you have solved Mogwon's problem.
8 TEXT_BANMOG606_02318_SEQ_08 Mogek seems somewhat surprised that a managerial moogle like Mogwon sought out advice on motivation from Tarresson. Knowing Tarresson is a bit of a trickster himself, Mogek shudders to think about what would happen if Mogwon asked him for such advice.
11 9 7 TEXT_BANMOG606_02318_SEQ_09 TEXT_BANMOG606_02318_SEQ_07 The moogle is overwhelmed with joy at the sight of your crafted gift. He soon reflects on his bad behavior and promises he will put more effort into his duties. Report to Mogek that you have solved Mogwon's problem.
12 10 8 TEXT_BANMOG606_02318_SEQ_10 TEXT_BANMOG606_02318_SEQ_08 Mogek seems somewhat surprised that a managerial moogle like Mogwon sought out advice on motivation from Tarresson. Knowing Tarresson is a bit of a trickster himself, Mogek shudders to think about what would happen if Mogwon asked him for such advice.
13 11 9 TEXT_BANMOG606_02318_SEQ_11 TEXT_BANMOG606_02318_SEQ_09
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int32,str,str
0,"TEXT_BANMOG607_02319_SEQ_00","Mogek waves his little paws excitedly."
1,"TEXT_BANMOG607_02319_SEQ_01","After discovering that the roar of dragons can strengthen the aspect of crystals in the vicinity, Mogek wonders whether the roar will have the same effect on kupa trees, strengthening the crystals growing within their massive trunks. He asks you to call upon Whei Ahf to test the theory, while also taking advantage of the opportunity to have him roar to strengthen a crystal cluster."
2,"TEXT_BANMOG607_02319_SEQ_02","With a flip and a flick of the tail, the dextrous dragonet calls for Whei Ahf, whom you bestride and guide to the kupa tree.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
2,"TEXT_BANMOG607_02319_SEQ_02","With a flip and a flick of the tail, the dextrous dragonet calls for Whei Ahf, whom you bestride and guide to the kupa tree.
※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf."
3,"TEXT_BANMOG607_02319_SEQ_03","Whei Ahf roars upon the crystal, which begins to strongly gleam. The moogle nearby observes the growth excitedly as you take off to find the crystal cluster."
1 key 0 1
3 int32 str str
4 0 TEXT_BANMOG607_02319_SEQ_00 Mogek waves his little paws excitedly.
5 1 TEXT_BANMOG607_02319_SEQ_01 After discovering that the roar of dragons can strengthen the aspect of crystals in the vicinity, Mogek wonders whether the roar will have the same effect on kupa trees, strengthening the crystals growing within their massive trunks. He asks you to call upon Whei Ahf to test the theory, while also taking advantage of the opportunity to have him roar to strengthen a crystal cluster.
6 2 TEXT_BANMOG607_02319_SEQ_02 With a flip and a flick of the tail, the dextrous dragonet calls for Whei Ahf, whom you bestride and guide to the kupa tree. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf. With a flip and a flick of the tail, the dextrous dragonet calls for Whei Ahf, whom you bestride and guide to the kupa tree. ※Speak with the dextrous dragonet in Bahrr Lehs to mount Whei Ahf.
3 TEXT_BANMOG607_02319_SEQ_03 Whei Ahf roars upon the crystal, which begins to strongly gleam. The moogle nearby observes the growth excitedly as you take off to find the crystal cluster.
4 TEXT_BANMOG607_02319_SEQ_04 Whei Ahf brings his magicks to bear on the crystal cluster, which shines brighter in response. Return to Mogek and report what you have seen.
7 5 3 TEXT_BANMOG607_02319_SEQ_05 TEXT_BANMOG607_02319_SEQ_03 While it is too early to tell whether the results of Whei Ahf's roar on the kupa tree have been fruitful, Mogek is relieved that there appear to be no negative outcomes from the experiment. He expresses appreciation to you and Whei Ahf for your efforts. Whei Ahf roars upon the crystal, which begins to strongly gleam. The moogle nearby observes the growth excitedly as you take off to find the crystal cluster.
8 6 4 TEXT_BANMOG607_02319_SEQ_06 TEXT_BANMOG607_02319_SEQ_04 Whei Ahf brings his magicks to bear on the crystal cluster, which shines brighter in response. Return to Mogek and report what you have seen.
9 7 5 TEXT_BANMOG607_02319_SEQ_07 TEXT_BANMOG607_02319_SEQ_05 While it is too early to tell whether the results of Whei Ahf's roar on the kupa tree have been fruitful, Mogek is relieved that there appear to be no negative outcomes from the experiment. He expresses appreciation to you and Whei Ahf for your efforts.
+3 -6
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@@ -76,12 +76,9 @@ int32,str,str
72,"TEXT_CHREND303_02363_THEOMOCENT_000_020","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did your search prove fruitful?"
73,"TEXT_CHREND303_02363_THEOMOCENT_000_021","Excellent! Let us take a closer look and see what we can discern."
74,"TEXT_CHREND303_02363_THEOMOCENT_000_022","Hmmm...how curious. It would appear our culprit has gone through the trouble of writing and distributing three distinctly different versions of the letter."
75,"TEXT_CHREND303_02363_THEOMOCENT_000_023","The first reads:
“As illustrated by the recent abduction that has taken place within these sacred halls, Archombadin will stop at nothing to eliminate those who stand in his way. Such blatant disrespect of Her teachings must not be tolerated.”"
76,"TEXT_CHREND303_02363_THEOMOCENT_000_024","The second says:
“It is one thing to disagree with the opinions of your fellow seminarians. It is quite another to abuse one's influence to have your ideological opponents removed. Ulaa, a firm believer in the teachings of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> and staunch advocate of equality fell victim to Archombadin's treachery. The villain cannot go unpunished.”"
77,"TEXT_CHREND303_02363_THEOMOCENT_000_025","And last but not least:
“Ulaa's copy of volume eleven was discovered in the prefect's room shortly after the girl's disappearance. This, more than anything, proves beyond a shadow of a doubt that Archombadin is guilty.”"
75,"TEXT_CHREND303_02363_THEOMOCENT_000_023","The first reads:
“As illustrated by the recent abduction that has taken place within these sacred halls, Archombadin will stop at nothing to eliminate those who stand in his way. Such blatant disrespect of Her teachings must not be tolerated.”"
76,"TEXT_CHREND303_02363_THEOMOCENT_000_024","The second says:
“It is one thing to disagree with the opinions of your fellow seminarians. It is quite another to abuse one's influence to have your ideological opponents removed. Ulaa, a firm believer in the teachings of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> and staunch advocate of equality fell victim to Archombadin's treachery. The villain cannot go unpunished.”"
77,"TEXT_CHREND303_02363_THEOMOCENT_000_025","And last but not least:
“Ulaa's copy of volume eleven was discovered in the prefect's room shortly after the girl's disappearance. This, more than anything, proves beyond a shadow of a doubt that Archombadin is guilty.”"
1 key 0 1
76 72 TEXT_CHREND303_02363_THEOMOCENT_000_020 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did your search prove fruitful?
77 73 TEXT_CHREND303_02363_THEOMOCENT_000_021 Excellent! Let us take a closer look and see what we can discern.
78 74 TEXT_CHREND303_02363_THEOMOCENT_000_022 Hmmm...how curious. It would appear our culprit has gone through the trouble of writing and distributing three distinctly different versions of the letter.
79 75 TEXT_CHREND303_02363_THEOMOCENT_000_023 The first reads: “As illustrated by the recent abduction that has taken place within these sacred halls, Archombadin will stop at nothing to eliminate those who stand in his way. Such blatant disrespect of Her teachings must not be tolerated.” The first reads: “As illustrated by the recent abduction that has taken place within these sacred halls, Archombadin will stop at nothing to eliminate those who stand in his way. Such blatant disrespect of Her teachings must not be tolerated.”
80 76 TEXT_CHREND303_02363_THEOMOCENT_000_024 The second says: “It is one thing to disagree with the opinions of your fellow seminarians. It is quite another to abuse one's influence to have your ideological opponents removed. Ulaa, a firm believer in the teachings of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> and staunch advocate of equality fell victim to Archombadin's treachery. The villain cannot go unpunished.” The second says: “It is one thing to disagree with the opinions of your fellow seminarians. It is quite another to abuse one's influence to have your ideological opponents removed. Ulaa, a firm believer in the teachings of volume eleven of the <Emphasis>Articles of Halonic Polity</Emphasis> and staunch advocate of equality fell victim to Archombadin's treachery. The villain cannot go unpunished.”
81 77 TEXT_CHREND303_02363_THEOMOCENT_000_025 And last but not least: “Ulaa's copy of volume eleven was discovered in the prefect's room shortly after the girl's disappearance. This, more than anything, proves beyond a shadow of a doubt that Archombadin is guilty.” And last but not least: “Ulaa's copy of volume eleven was discovered in the prefect's room shortly after the girl's disappearance. This, more than anything, proves beyond a shadow of a doubt that Archombadin is guilty.”
78 TEXT_CHREND303_02363_CRAMMEVOIX_000_026 While the final letter at least offers an argument, it's hardly a compelling one.
79 TEXT_CHREND303_02363_LEIGH_000_027 Correct me if I'm mistaken, but aren't there several copies of the <Emphasis>Articles of Halonic Polity</Emphasis> sitting on our library shelves? While I can't speak to why Archombadin would have one in the first place, the book found in his quarters could have been any one of those.
80 TEXT_CHREND303_02363_THEOMOCENT_000_028 Blaisie. When you spoke with Ulaa earlier, did she mention anything about volume eleven?
82 81 78 TEXT_CHREND303_02363_BLAISIE_000_029 TEXT_CHREND303_02363_CRAMMEVOIX_000_026 I...I didn't think anything of it at the time, but while Ulaa was recovering in the infirmary, she asked that I retrieve her copy from her room. When I went to look for it, it wasn't there. While the final letter at least offers an argument, it's hardly a compelling one.
83 82 79 TEXT_CHREND303_02363_CRAMMEVOIX_000_030 TEXT_CHREND303_02363_LEIGH_000_027 ...Which would mean the tome was removed unbeknownst to her. Correct me if I'm mistaken, but aren't there several copies of the <Emphasis>Articles of Halonic Polity</Emphasis> sitting on our library shelves? While I can't speak to why Archombadin would have one in the first place, the book found in his quarters could have been any one of those.
84 83 80 TEXT_CHREND303_02363_BLAISIE_000_031 TEXT_CHREND303_02363_THEOMOCENT_000_028 So it would seem. After all, she testified that when the two thugs seized her at the marketplace, she had nothing on her person but a pocket of gil. Presumably, the book was still in her quarters then. Blaisie. When you spoke with Ulaa earlier, did she mention anything about volume eleven?
+4 -9
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@@ -2,10 +2,7 @@
#,,
int32,str,str
0,"TEXT_CHRHDB641_02369_SEQ_00","Cyr may be the only man who has yet to drink from the well of madness."
1,"TEXT_CHRHDB641_02369_SEQ_01","Inspector's Log:
What strange twists and turns fate takes! For I, Hildibrand, agent of enquiry, inspector extraordinaire, now find myself father to Gigi, the loveable scamp who has yet to regain his missing memories. Regretfully, we have made no substantial progress of late on this front─nor have we gained any greater understanding of the miraculous power Gigi demonstrated in the markets, when he restored a priceless vase to pristine condition mere moments after it had shattered to pieces on the cobbles. Yet I remain confident that the answers to these many mysteries will be ours ere long, and my beloved boy will be granted the peace of mind he so rightfully deserves.
            * * *
For a mercy, Cyr has finally been charged with a duty which does not directly concern Inspector Hildibrand and his heretical mammet Gigi. In recent days there have been rumors that the missing (and presumed dead by some) knights of the Heavens' Ward have been sighted in Ishgard, and while the inquisitor knows little of the circumstances, he nevertheless suspects heresy most foul. A thorough investigation is therefore in order─and Cyr would enlist not only your help, but that of the itinerant individuals currently taking shelter in a certain gazebo..."
1,"TEXT_CHRHDB641_02369_SEQ_01","Inspector's Log:
What strange twists and turns fate takes! For I, Hildibrand, agent of enquiry, inspector extraordinaire, now find myself father to Gigi, the loveable scamp who has yet to regain his missing memories. Regretfully, we have made no substantial progress of late on this front─nor have we gained any greater understanding of the miraculous power Gigi demonstrated in the markets, when he restored a priceless vase to pristine condition mere moments after it had shattered to pieces on the cobbles. Yet I remain confident that the answers to these many mysteries will be ours ere long, and my beloved boy will be granted the peace of mind he so rightfully deserves.
            * * *
For a mercy, Cyr has finally been charged with a duty which does not directly concern Inspector Hildibrand and his heretical mammet Gigi. In recent days there have been rumors that the missing (and presumed dead by some) knights of the Heavens' Ward have been sighted in Ishgard, and while the inquisitor knows little of the circumstances, he nevertheless suspects heresy most foul. A thorough investigation is therefore in order─and Cyr would enlist not only your help, but that of the itinerant individuals currently taking shelter in a certain gazebo..."
@@ -77,7 +74,7 @@ For a mercy, Cyr has finally been charged with a duty which does not directly co
67,"TEXT_CHRHDB641_02369_CYR_000_031","And yet you've been sleeping in Lord Edmont's gazebo for how long...?"
68,"TEXT_CHRHDB641_02369_GIGI_000_032","I dOn'T cArE aBoUt WiLd RoSeS! i WaNt To LiVe In A gAzEbO wItH pApA hIlDy AnD mAmA nAsHu!"
69,"TEXT_CHRHDB641_02369_NASHUMHAKARACCA_000_033","Gazebos are quite expensive─and dangerous if not domesticated!"
73,"TEXT_CHRHDB641_02369_CYR_000_037","These contemptable charlatans are rumored to have tricked several hapless maidens into attending private parties for a small fee, with the promise of enjoying the company of these great sers."
70,"TEXT_CHRHDB641_02369_HILDIBRAND_000_034","Dangerous indeed, my boy! And besides, we are gentleman inspectors free to travel the length and breadth of Eorzea in search of a case! Does that not sound more thrilling than whittling away the hours beneath a gazebo?"
71,"TEXT_CHRHDB641_02369_GIGI_000_035","I gUeSs..."
72,"TEXT_CHRHDB641_02369_CYR_000_036","If it's a case you want, you need not go so far. We are currently investigating reports of individuals masquerading as knights of the Heavens' Ward."
73,"TEXT_CHRHDB641_02369_CYR_000_037","These contemptible charlatans are rumored to have tricked several hapless maidens into attending private parties for a small fee, with the promise of enjoying the company of these great sers."
@@ -94,8 +91,7 @@ For a mercy, Cyr has finally been charged with a duty which does not directly co
84,"TEXT_CHRHDB641_02369_JULYAN_000_048","I trust you lot'll help me to keep him out of trouble? Right, then. Come along."
85,"TEXT_CHRHDB641_02369_CYR_000_049","Well...that could've gone better. And worse. Let's not keep them waiting..."
86,"TEXT_CHRHDB641_02369_CYR_000_055","I can say one thing with absolute confidence: they're all quite mad."
90,"TEXT_CHRHDB641_02369_GIGI_000_059","WhO nEeDs A gAzEbO?
...i Do."
87,"TEXT_CHRHDB641_02369_NASHUMHAKARACCA_000_056","If the knights aren't supposed to, you know...then why are they so popular with the highborn ladies?"
88,"TEXT_CHRHDB641_02369_JULYAN_000_057","What in the seven hells's so damn appealin' 'bout gettin' paid a pittance to do the watch's job for 'em? Hmph."
89,"TEXT_CHRHDB641_02369_HILDIBRAND_000_058","Hmm... There must be at least one fair maiden who can tell us something of value..."
90,"TEXT_CHRHDB641_02369_GIGI_000_059","WhO nEeDs A gAzEbO?
@@ -148,8 +144,7 @@ For a mercy, Cyr has finally been charged with a duty which does not directly co
136,"TEXT_CHRHDB641_02369_HILDIBRAND_000_118","Now then, let us split up and question the good people of Idyllshire. My keen inspector's sense tells me that one of them has knowledge of the false knights we seek!"
137,"TEXT_CHRHDB641_02369_CYR_000_120","<sniff> <sniff> ...Could it be?"
138,"TEXT_CHRHDB641_02369_JULYAN_000_122","A sorrier lookin' city of vagabonds, cutthroats, and charlatans I've never seen. Don't you fall in with them, hear?"
143,"TEXT_CHRHDB641_02369_LOUDJOX_000_130","Pshhh... Shkohhh...
Yes, yes, Loudjox knows of Grand Sers. Sneaky uplanders keep to selves, mingle not with gobbieflock. But each to own, Loudjox says─no questions, only jinglyshine!"
139,"TEXT_CHRHDB641_02369_HILDIBRAND_000_123","How blessed these goblins and treasure hunters and adventurers must feel to have the freedom to pursue their dreams and live as they see fit!"
140,"TEXT_CHRHDB641_02369_GIGI_000_124","HoOrAy FoR eVeRyThInG!"
141,"TEXT_CHRHDB641_02369_NASHUMHAKARACCA_000_121","Ooh, even more nameday gifts for me!"
142,"TEXT_CHRHDB641_02369_JULYAN_000_115",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDB641_02369_SEQ_00 Cyr may be the only man who has yet to drink from the well of madness.
5 1 TEXT_CHRHDB641_02369_SEQ_01 Inspector's Log: What strange twists and turns fate takes! For I, Hildibrand, agent of enquiry, inspector extraordinaire, now find myself father to Gigi, the loveable scamp who has yet to regain his missing memories. Regretfully, we have made no substantial progress of late on this front─nor have we gained any greater understanding of the miraculous power Gigi demonstrated in the markets, when he restored a priceless vase to pristine condition mere moments after it had shattered to pieces on the cobbles. Yet I remain confident that the answers to these many mysteries will be ours ere long, and my beloved boy will be granted the peace of mind he so rightfully deserves.             * * * For a mercy, Cyr has finally been charged with a duty which does not directly concern Inspector Hildibrand and his heretical mammet Gigi. In recent days there have been rumors that the missing (and presumed dead by some) knights of the Heavens' Ward have been sighted in Ishgard, and while the inquisitor knows little of the circumstances, he nevertheless suspects heresy most foul. A thorough investigation is therefore in order─and Cyr would enlist not only your help, but that of the itinerant individuals currently taking shelter in a certain gazebo... Inspector's Log: What strange twists and turns fate takes! For I, Hildibrand, agent of enquiry, inspector extraordinaire, now find myself father to Gigi, the loveable scamp who has yet to regain his missing memories. Regretfully, we have made no substantial progress of late on this front─nor have we gained any greater understanding of the miraculous power Gigi demonstrated in the markets, when he restored a priceless vase to pristine condition mere moments after it had shattered to pieces on the cobbles. Yet I remain confident that the answers to these many mysteries will be ours ere long, and my beloved boy will be granted the peace of mind he so rightfully deserves.             * * * For a mercy, Cyr has finally been charged with a duty which does not directly concern Inspector Hildibrand and his heretical mammet Gigi. In recent days there have been rumors that the missing (and presumed dead by some) knights of the Heavens' Ward have been sighted in Ishgard, and while the inquisitor knows little of the circumstances, he nevertheless suspects heresy most foul. A thorough investigation is therefore in order─and Cyr would enlist not only your help, but that of the itinerant individuals currently taking shelter in a certain gazebo...
2 TEXT_CHRHDB641_02369_SEQ_02 You find Inspector Hildibrand in the midst of lecturing his newly adopted son on the principles of gentlemanliness as they pertain to graffiti. Having come to view the Fortemps Manor gazebo as their home, the little mammet wished to decorate it with a drawing of their family crest. Alas, the life of a traveling inspector demands that Hildibrand forsake such luxuries as gazebos, if only for lack of financial means. Cyr then proceeds to tell the inspector of the incidents involving charlatans masquerading as knights of the Heavens' Ward, and the innocent maidens taken in by their dastardly schemes─and the due compensation he will receive should he choose to assist the inquisition with its investigation. Inspector Hildibrand enthusiastically agrees to cooperate and soon after departs for the Last Vigil, all the faster for the unexpected appearance of his dear mother Julyan, who it seems would like nothing more than to return to Ul'dah with her beloved, if misguided son.
3 TEXT_CHRHDB641_02369_SEQ_03 In questioning the maidens of the Last Vigil, you gain a greater understanding of the methods employed by the impersonators─as well as the deep and abiding devotion the young women have for the honored sers. Wisely electing not to disabuse them of any hopes they may harbor for their homecoming, you rejoin the others to share your findings.
4 TEXT_CHRHDB641_02369_SEQ_04 The investigation appears to have reached a standstill until Inspector Hildibrand approaches another maiden at random. Though she turns out to be rather more elderly than the other victims, she too appears to have fallen prey to the impersonators' schemes. According to her account, the men were overheard discussing seeking shelter in distant Idyllshire. And so, just like that, your next destination is decided.
6 5 2 TEXT_CHRHDB641_02369_SEQ_05 TEXT_CHRHDB641_02369_SEQ_02 After an exceedingly eventful journey in which the party narrowly escapes death at the hands of the Dravanians, the Gnath, and the Illuminati, you arrive safely in Idyllshire. Never one to stop and catch his breath, Hildibrand immediately sets about questioning the residents of the eclectic community, and bids the others follow suit. If the oddly dressed crone is to be believed, then someone must surely know of the men you seek. You find Inspector Hildibrand in the midst of lecturing his newly adopted son on the principles of gentlemanliness as they pertain to graffiti. Having come to view the Fortemps Manor gazebo as their home, the little mammet wished to decorate it with a drawing of their family crest. Alas, the life of a traveling inspector demands that Hildibrand forsake such luxuries as gazebos, if only for lack of financial means. Cyr then proceeds to tell the inspector of the incidents involving charlatans masquerading as knights of the Heavens' Ward, and the innocent maidens taken in by their dastardly schemes─and the due compensation he will receive should he choose to assist the inquisition with its investigation. Inspector Hildibrand enthusiastically agrees to cooperate and soon after departs for the Last Vigil, all the faster for the unexpected appearance of his dear mother Julyan, who it seems would like nothing more than to return to Ul'dah with her beloved, if misguided son.
7 6 3 TEXT_CHRHDB641_02369_SEQ_06 TEXT_CHRHDB641_02369_SEQ_03 In a surprising and not at all suspicious turn of events, you and Cyr receive rather detailed information regarding the Grand Sers─the impostors you seek─from an elderly treasure hunter who bears a striking resemblance to the woman with whom you spoke in Ishgard. Upon hearing Cyr make note of this fact, the treasure hunter abruptly declares that a three-headed goobbue is behind you and flees. In any event, regardless of the questionable circumstances, Inspector Hildibrand should be pleased to learn of your findings. In questioning the maidens of the Last Vigil, you gain a greater understanding of the methods employed by the impersonators─as well as the deep and abiding devotion the young women have for the honored sers. Wisely electing not to disabuse them of any hopes they may harbor for their homecoming, you rejoin the others to share your findings.
8 7 4 TEXT_CHRHDB641_02369_SEQ_07 TEXT_CHRHDB641_02369_SEQ_04 As you gather outside the purported residence of the Grand Sers, Slowfix appears and greets Hildibrand as an old friend. It would seem that the goblin was the inspector's very first client, and that the experience gave him a newfound appreciation for the uplanders of Eorzea, planting the seed for the idea that would eventually become Idyllshire. To wit, Hildibrand could be considered by some to be a founding father of the aspiring utopia. In recognition of his contribution, Slowfix declares that the inspector may live in the building once leased to the Grand Sers, who are in arrears and have not been seen in some time. Overjoyed with this sudden windfall, Gigi begs his father for permission to draw their family crest on their new gazebo, and Hildibrand duly agrees, both to celebrate this joyous occasion and in the hopes that the brazen act might attract the attention of the missing Grand Sers. The mammet is given free rein to indulge his artistic sensibilities, and when he has finished, you wait...and continue to wait...and wait some more... The investigation appears to have reached a standstill until Inspector Hildibrand approaches another maiden at random. Though she turns out to be rather more elderly than the other victims, she too appears to have fallen prey to the impersonators' schemes. According to her account, the men were overheard discussing seeking shelter in distant Idyllshire. And so, just like that, your next destination is decided.
74 73 70 TEXT_CHRHDB641_02369_CYR_000_037 TEXT_CHRHDB641_02369_HILDIBRAND_000_034 These contemptable charlatans are rumored to have tricked several hapless maidens into attending private parties for a small fee, with the promise of enjoying the company of these great sers. Dangerous indeed, my boy! And besides, we are gentleman inspectors free to travel the length and breadth of Eorzea in search of a case! Does that not sound more thrilling than whittling away the hours beneath a gazebo?
75 74 71 TEXT_CHRHDB641_02369_CYR_000_038 TEXT_CHRHDB641_02369_GIGI_000_035 Those who were foolish enough to attend found their experiences to be so traumatizing that they have refused to discuss them in detail. Needless to say, your assistance in this matter would be greatly appreciated─and for it you shall receive due compensation. I gUeSs...
76 75 72 TEXT_CHRHDB641_02369_HILDIBRAND_000_039 TEXT_CHRHDB641_02369_CYR_000_036 Say no more, Inquisitor, say no more! I, Hildibrand, agent of enquiry, inspector extraordinaire, am well-versed in the ways of the fairer sex. If it's a case you want, you need not go so far. We are currently investigating reports of individuals masquerading as knights of the Heavens' Ward.
77 76 73 TEXT_CHRHDB641_02369_JULYAN_000_040 TEXT_CHRHDB641_02369_CYR_000_037 (-???-)Since when!? These contemptible charlatans are rumored to have tricked several hapless maidens into attending private parties for a small fee, with the promise of enjoying the company of these great sers.
78 77 74 TEXT_CHRHDB641_02369_HILDIBRAND_000_041 TEXT_CHRHDB641_02369_CYR_000_038 Mummy! Ahem─Mother dearest! I was under the impression you had departed for Ul'dah. Those who were foolish enough to attend found their experiences to be so traumatizing that they have refused to discuss them in detail. Needless to say, your assistance in this matter would be greatly appreciated─and for it you shall receive due compensation.
79 78 75 TEXT_CHRHDB641_02369_JULYAN_000_042 TEXT_CHRHDB641_02369_HILDIBRAND_000_039 And leave my beloved boy to keep on playin' at bein' an inspector, as well as a father to a bloody mammet!? Bugger that. Yer comin' home right this instant! Say no more, Inquisitor, say no more! I, Hildibrand, agent of enquiry, inspector extraordinaire, am well-versed in the ways of the fairer sex.
80 79 76 TEXT_CHRHDB641_02369_HILDIBRAND_000_043 TEXT_CHRHDB641_02369_JULYAN_000_040 How can you say such things!? It is my life's calling to be an inspector. And Gigi is my son! He is a Manderville man! (-???-)Since when!?
91 90 87 TEXT_CHRHDB641_02369_GIGI_000_059 TEXT_CHRHDB641_02369_NASHUMHAKARACCA_000_056 WhO nEeDs A gAzEbO? ...i Do. If the knights aren't supposed to, you know...then why are they so popular with the highborn ladies?
92 91 88 TEXT_CHRHDB641_02369_OTOMEA02369_000_060 TEXT_CHRHDB641_02369_JULYAN_000_057 Please, do you think me so foolish to fall for their charade? From what I heard from the others, said “knights” bore not even the slightest resemblance to the Heavens' Ward. What in the seven hells's so damn appealin' 'bout gettin' paid a pittance to do the watch's job for 'em? Hmph.
93 92 89 TEXT_CHRHDB641_02369_OTOMEA02369_000_061 TEXT_CHRHDB641_02369_HILDIBRAND_000_058 As if I had not already memorized every detail of my dear Ser Adelphel's face. Oh, where ever could he be? Hmm... There must be at least one fair maiden who can tell us something of value...
94 93 90 TEXT_CHRHDB641_02369_OTOMEB02369_000_062 TEXT_CHRHDB641_02369_GIGI_000_059 I am truly outside Her grace! My allowance, all gone to waste on those...those... Ugh, I dare not say it! WhO nEeDs A gAzEbO? ...i Do.
94 TEXT_CHRHDB641_02369_OTOMEB02369_000_063 Mayhap those awful rumors are true. Mayhap...I must needs accept that he now walks in Halone's halls...
95 95 91 TEXT_CHRHDB641_02369_OTOMEC02369_000_064 TEXT_CHRHDB641_02369_OTOMEA02369_000_060 I demand satisfaction! Swift and terrible vengeance! How dare they prey upon a lady's emotions to line their pockets with gil! Please, do you think me so foolish to fall for their charade? From what I heard from the others, said “knights” bore not even the slightest resemblance to the Heavens' Ward.
96 96 92 TEXT_CHRHDB641_02369_OTOMEC02369_000_065 TEXT_CHRHDB641_02369_OTOMEA02369_000_061 If Ser Charibert was here, he'd purge the lot of them like the festering sickness they are! As if I had not already memorized every detail of my dear Ser Adelphel's face. Oh, where ever could he be?
97 97 93 TEXT_CHRHDB641_02369_CYR_000_066 TEXT_CHRHDB641_02369_OTOMEB02369_000_062 Ah, yes...a pity he too remains missing. So very much a pity... I am truly outside Her grace! My allowance, all gone to waste on those...those... Ugh, I dare not say it!
144 144 140 TEXT_CHRHDB641_02369_GEIMLONA_000_131 TEXT_CHRHDB641_02369_GIGI_000_124 Oh, you must be talkin' about them “Grand Sers.” They drifted into Idyllshire some time ago, as I recall. Pay visits to the Great Library, though I couldn't tell you why. HoOrAy FoR eVeRyThInG!
145 145 141 TEXT_CHRHDB641_02369_DORYS_000_132 TEXT_CHRHDB641_02369_NASHUMHAKARACCA_000_121 (-Exceedingly Experienced Treasure Hunter-)Oh, I know all about the Grand Sers. They keep to themselves in that building of theirs, south of the Roundspot. You'd best watch out, though─they're a dangerous bunch, liable to kill you for looking at them cockeyed. Ooh, even more nameday gifts for me!
146 146 142 TEXT_CHRHDB641_02369_CYR_000_133 TEXT_CHRHDB641_02369_JULYAN_000_115 ...It's entirely possible that I've gone completely and utterly mad, but...are you perchance the long-lost twin sister of an Ishgardian noblewoman?
147 147 143 TEXT_CHRHDB641_02369_DORYS_000_134 TEXT_CHRHDB641_02369_LOUDJOX_000_130 (-Exceedingly Experienced Treasure Hunter-)What!? I... Er... Look behind you! A three-headed goobbue! Pshhh... Shkohhh... Yes, yes, Loudjox knows of Grand Sers. Sneaky uplanders keep to selves, mingle not with gobbieflock. But each to own, Loudjox says─no questions, only jinglyshine!
148 TEXT_CHRHDB641_02369_CYR_000_135 Why do I feel like I've not seen the last of that old woman...
148 149 144 TEXT_CHRHDB641_02369_LOUDJOX_000_141 TEXT_CHRHDB641_02369_GEIMLONA_000_131 Oh, you must be talkin' about them “Grand Sers.” They drifted into Idyllshire some time ago, as I recall. Pay visits to the Great Library, though I couldn't tell you why.
149 150 145 TEXT_CHRHDB641_02369_GEIMLONA_000_142 TEXT_CHRHDB641_02369_DORYS_000_132 (-Exceedingly Experienced Treasure Hunter-)Oh, I know all about the Grand Sers. They keep to themselves in that building of theirs, south of the Roundspot. You'd best watch out, though─they're a dangerous bunch, liable to kill you for looking at them cockeyed.
150 151 146 TEXT_CHRHDB641_02369_CYR_000_140 TEXT_CHRHDB641_02369_CYR_000_133 ...It's entirely possible that I've gone completely and utterly mad, but...are you perchance the long-lost twin sister of an Ishgardian noblewoman?
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_CHRHDB642_02370_SEQ_00","Hildibrand has never been a patient man."
1,"TEXT_CHRHDB642_02370_SEQ_01","Just when it seems your efforts to attract the attention of the Grand Sers have been in vain, you catch sight of two men watching you from a distance. Upon realizing that they have been observed observing you, they leave, prompting Cyr to speculate that maybe the men are the very charlatans you seek. And so the others pursue them with all haste, save Julyan, who seems content to shrug and follow at her own pace."
2,"TEXT_CHRHDB642_02370_SEQ_02","It is said that Eorzea is a land embraced by gods and forged by heroes, and in the minstrels' songs, these heroes are often described as youths of incomparable bravery and virtue, at the peak of their physical condition. It is therefore something of a shock when you finally catch up to and confront the Grand Sers, whom you discover to be exceedingly experienced warriors in the twilight years of their lives. Yet their age belies their ability, for when Inspector Hildibrand puts forth his accusations, the self-proclaimed slayer of a thousand thousand wyrms launches into the air and prepares to deliver a strike of unimaginable destructive power. Fortunately, you are spared a grisly death when the dragoon seemingly passes out mid-flight and crashes to the ground, surviving only by the grace of Halone, and in spite of his companion's misguided ministrations.
It is then that the third Grand Ser calls out from a distance and reveals herself as none other than the elderly woman with whom you spoke in Ishgard and in Idyllshire. While this supposed revelation surprises absolutely no one, the fact that she also somehow managed to abduct and imprison Gigi unfortunately does. Having gained the upper hand, she smugly declares that the mammet will help the Grand Sers reclaim their youth, and the gang makes good their escape under cover of smoke...at a disconcertingly slow pace, that is."
2,"TEXT_CHRHDB642_02370_SEQ_02","It is said that Eorzea is a land embraced by gods and forged by heroes, and in the minstrels' songs, these heroes are often described as youths of incomparable bravery and virtue, at the peak of their physical condition. It is therefore something of a shock when you finally catch up to and confront the Grand Sers, whom you discover to be exceedingly experienced warriors in the twilight years of their lives. Yet their age belies their ability, for when Inspector Hildibrand puts forth his accusations, the self-proclaimed slayer of a thousand thousand wyrms launches into the air and prepares to deliver a strike of unimaginable destructive power. Fortunately, you are spared a grisly death when the dragoon seemingly passes out mid-flight and crashes to the ground, surviving only by the grace of Halone, and in spite of his companion's misguided ministrations.
It is then that the third Grand Ser calls out from a distance and reveals herself as none other than the elderly woman with whom you spoke in Ishgard and in Idyllshire. While this supposed revelation surprises absolutely no one, the fact that she also somehow managed to abduct and imprison Gigi unfortunately does. Having gained the upper hand, she smugly declares that the mammet will help the Grand Sers reclaim their youth, and the gang makes good their escape under cover of smoke...at a disconcertingly slow pace, that is."
3,"TEXT_CHRHDB642_02370_SEQ_03","Needless to say, Hildibrand has no intention of giving up on his beloved son, and neither do the others. The hunt for the fugitive Grand Sers begins anew, and you can but pray that the elderly criminals have not unexpectedly been imbued with the spirit of swift-moving wolves or some such."
@@ -14,11 +12,7 @@ It is then that the third Grand Ser calls out from a distance and reveals hersel
6,"TEXT_CHRHDB642_02370_SEQ_06","Freed from the confines of his breastplate, Orland takes a seat upon the ground, inviting you to kneel and tend to his aching shoulders. As you look on the elderly man waiting to receive your ministrations, a long forgotten─or repressed─memory nearly rises to the forefront of your mind before you shove it back down into the depths and crack your fingers in preparation for this most ignoble of duties."
7,"TEXT_CHRHDB642_02370_SEQ_07","Slayer of Gods. Rider of Dragons. Savior of Ishgard. <If(PlayerParameter(4))>Masseuse<Else/>Masseur</If> of the Elderly. Yet a single vigorous session will not serve to satisfy Orland, oh no. Mustering every onze of your courage, you raise up your tired hands and dive once more into the fray."
8,"TEXT_CHRHDB642_02370_SEQ_08","Never have you been so sorely tested by an old man's back. At length you pause, as Orland begins to mutter softly, his words eventually trailing away into a snore. You sense your long ordeal may finally be at an end, but given the dire stakes, you know you must be absolutely, positively, and utterly certain that the dragoon has fallen asleep..."
11,"TEXT_CHRHDB642_02370_SEQ_11","Whispering a prayer for their former owner, you deliver Orland's armor to Inspector Hildibrand, who reveals his bold plan─one exceedingly simple and almost certainly doomed to failure. He dons Orland's armor, seeking to masquerade as one of the Grand Sers, that he might waltz into the camp and free Gigi from captivity without a struggle. Whether by the poor eyesight of his marks or the grace of the gods, his deception somehow succeeds, and he manages to release Gigi from his cage and nearly escape─even after a disoriented Orland wanders back to camp and is promptly mistaken as an impostor by his dear allies.
Before you can make good your escape, Dorys cries out and bids Vivi stay, revealing the true identity of the amnesic mammet as a creation of Archmagus Quan, who endeavored to restore his youth through the use of the mammet's temporal magicks. Though Quan died before he could achieve his ambition, the Grand Sers later stumbled upon his journals and attempted to track down the forgotten mammet. Alas, though it pains him to do so, Gigi parts ways with his adopted father and leaves with the Grand Sers, tempted by the possibility that he may be reunited with his creator should he master his powers and raise Archmagus Quan from the dead.
Though his will wavers for a moment, Inspector Hildibrand eventually resolves to go after his beloved son and ensure that he only engages in traditional forms of necromancy. After convincing Inquisitor Cyr to suspend his investigation for a time, he then departs for Idyllshire with Nashu in tow to consider their next course of action...as Julyan Manderville ponders quietly the ramifications of a mammet that may have the power to undo the ravages of aging..."
9,"TEXT_CHRHDB642_02370_SEQ_09","For a mercy, you are spared the burden of a third massage, as Orland slumbers softly...like the dead...or dying... Brushing away these morbid thoughts, you look to the sleeping old man's sabatons, which are begging to be stolen."
10,"TEXT_CHRHDB642_02370_SEQ_10","Slayer of Gods. Rider of Dragons. Savior of Ishgard. Stealer of Pants. In what may well be the darkest chapter of your life, you carefully remove Orland's sabatons and breeches, leaving the sleeping old man exposed to the elements and wholly at the mercy of the nearby ravenous bears with their big, nasty teeth and the repugnant morbols with their slimy, undulating tentacles. May he rest in peace."
11,"TEXT_CHRHDB642_02370_SEQ_11","Whispering a prayer for their former owner, you deliver Orland's armor to Inspector Hildibrand, who reveals his bold plan─one exceedingly simple and almost certainly doomed to failure. He dons Orland's armor, seeking to masquerade as one of the Grand Sers, that he might waltz into the camp and free Gigi from captivity without a struggle. Whether by the poor eyesight of his marks or the grace of the gods, his deception somehow succeeds, and he manages to release Gigi from his cage and nearly escape─even after a disoriented Orland wanders back to camp and is promptly mistaken as an impostor by his dear allies.
1 key 0 1
3 int32 str str
4 0 TEXT_CHRHDB642_02370_SEQ_00 Hildibrand has never been a patient man.
5 1 TEXT_CHRHDB642_02370_SEQ_01 Just when it seems your efforts to attract the attention of the Grand Sers have been in vain, you catch sight of two men watching you from a distance. Upon realizing that they have been observed observing you, they leave, prompting Cyr to speculate that maybe the men are the very charlatans you seek. And so the others pursue them with all haste, save Julyan, who seems content to shrug and follow at her own pace.
6 2 TEXT_CHRHDB642_02370_SEQ_02 It is said that Eorzea is a land embraced by gods and forged by heroes, and in the minstrels' songs, these heroes are often described as youths of incomparable bravery and virtue, at the peak of their physical condition. It is therefore something of a shock when you finally catch up to and confront the Grand Sers, whom you discover to be exceedingly experienced warriors in the twilight years of their lives. Yet their age belies their ability, for when Inspector Hildibrand puts forth his accusations, the self-proclaimed slayer of a thousand thousand wyrms launches into the air and prepares to deliver a strike of unimaginable destructive power. Fortunately, you are spared a grisly death when the dragoon seemingly passes out mid-flight and crashes to the ground, surviving only by the grace of Halone, and in spite of his companion's misguided ministrations. It is then that the third Grand Ser calls out from a distance and reveals herself as none other than the elderly woman with whom you spoke in Ishgard and in Idyllshire. While this supposed revelation surprises absolutely no one, the fact that she also somehow managed to abduct and imprison Gigi unfortunately does. Having gained the upper hand, she smugly declares that the mammet will help the Grand Sers reclaim their youth, and the gang makes good their escape under cover of smoke...at a disconcertingly slow pace, that is. It is said that Eorzea is a land embraced by gods and forged by heroes, and in the minstrels' songs, these heroes are often described as youths of incomparable bravery and virtue, at the peak of their physical condition. It is therefore something of a shock when you finally catch up to and confront the Grand Sers, whom you discover to be exceedingly experienced warriors in the twilight years of their lives. Yet their age belies their ability, for when Inspector Hildibrand puts forth his accusations, the self-proclaimed slayer of a thousand thousand wyrms launches into the air and prepares to deliver a strike of unimaginable destructive power. Fortunately, you are spared a grisly death when the dragoon seemingly passes out mid-flight and crashes to the ground, surviving only by the grace of Halone, and in spite of his companion's misguided ministrations. It is then that the third Grand Ser calls out from a distance and reveals herself as none other than the elderly woman with whom you spoke in Ishgard and in Idyllshire. While this supposed revelation surprises absolutely no one, the fact that she also somehow managed to abduct and imprison Gigi unfortunately does. Having gained the upper hand, she smugly declares that the mammet will help the Grand Sers reclaim their youth, and the gang makes good their escape under cover of smoke...at a disconcertingly slow pace, that is.
3 TEXT_CHRHDB642_02370_SEQ_03 Needless to say, Hildibrand has no intention of giving up on his beloved son, and neither do the others. The hunt for the fugitive Grand Sers begins anew, and you can but pray that the elderly criminals have not unexpectedly been imbued with the spirit of swift-moving wolves or some such.
4 TEXT_CHRHDB642_02370_SEQ_04 It is not long before you and your comrades catch up to the Grand Sers, who have decided to rest for a spell. Before you can debate at length how best to go about freeing Gigi from his iron cage, Orland wanders off alone─creating an opportunity for you to corner and subdue the old man that you might relieve him of his armor. To what end remains unclear, but such are Hildibrand's wishes, and as you know from past experience, it is usually best to simply do what he says and pray that nothing explodes as a result.
7 5 3 TEXT_CHRHDB642_02370_SEQ_05 TEXT_CHRHDB642_02370_SEQ_03 The elderly dragoon appears to have no recollection of meeting and attempting to murder you, despite it having been less than twelve hours prior. Complaining of an ache in his shoulders, he beseeches you to massage him, inviting you to remove his breastplate that you may better reach his sore muscles. And so you make ready to oblige, having not lost sight of your goal to obtain his armor, even if the methods it seems you must now employ are quite unlike anything you could have ever imagined. Or perhaps would wish to. Needless to say, Hildibrand has no intention of giving up on his beloved son, and neither do the others. The hunt for the fugitive Grand Sers begins anew, and you can but pray that the elderly criminals have not unexpectedly been imbued with the spirit of swift-moving wolves or some such.
8 6 4 TEXT_CHRHDB642_02370_SEQ_06 TEXT_CHRHDB642_02370_SEQ_04 Freed from the confines of his breastplate, Orland takes a seat upon the ground, inviting you to kneel and tend to his aching shoulders. As you look on the elderly man waiting to receive your ministrations, a long forgotten─or repressed─memory nearly rises to the forefront of your mind before you shove it back down into the depths and crack your fingers in preparation for this most ignoble of duties. It is not long before you and your comrades catch up to the Grand Sers, who have decided to rest for a spell. Before you can debate at length how best to go about freeing Gigi from his iron cage, Orland wanders off alone─creating an opportunity for you to corner and subdue the old man that you might relieve him of his armor. To what end remains unclear, but such are Hildibrand's wishes, and as you know from past experience, it is usually best to simply do what he says and pray that nothing explodes as a result.
9 7 5 TEXT_CHRHDB642_02370_SEQ_07 TEXT_CHRHDB642_02370_SEQ_05 Slayer of Gods. Rider of Dragons. Savior of Ishgard. <If(PlayerParameter(4))>Masseuse<Else/>Masseur</If> of the Elderly. Yet a single vigorous session will not serve to satisfy Orland, oh no. Mustering every onze of your courage, you raise up your tired hands and dive once more into the fray. The elderly dragoon appears to have no recollection of meeting and attempting to murder you, despite it having been less than twelve hours prior. Complaining of an ache in his shoulders, he beseeches you to massage him, inviting you to remove his breastplate that you may better reach his sore muscles. And so you make ready to oblige, having not lost sight of your goal to obtain his armor, even if the methods it seems you must now employ are quite unlike anything you could have ever imagined. Or perhaps would wish to.
12 10 8 TEXT_CHRHDB642_02370_SEQ_10 TEXT_CHRHDB642_02370_SEQ_08 Slayer of Gods. Rider of Dragons. Savior of Ishgard. Stealer of Pants. In what may well be the darkest chapter of your life, you carefully remove Orland's sabatons and breeches, leaving the sleeping old man exposed to the elements and wholly at the mercy of the nearby ravenous bears with their big, nasty teeth and the repugnant morbols with their slimy, undulating tentacles. May he rest in peace. Never have you been so sorely tested by an old man's back. At length you pause, as Orland begins to mutter softly, his words eventually trailing away into a snore. You sense your long ordeal may finally be at an end, but given the dire stakes, you know you must be absolutely, positively, and utterly certain that the dragoon has fallen asleep...
13 11 9 TEXT_CHRHDB642_02370_SEQ_11 TEXT_CHRHDB642_02370_SEQ_09 Whispering a prayer for their former owner, you deliver Orland's armor to Inspector Hildibrand, who reveals his bold plan─one exceedingly simple and almost certainly doomed to failure. He dons Orland's armor, seeking to masquerade as one of the Grand Sers, that he might waltz into the camp and free Gigi from captivity without a struggle. Whether by the poor eyesight of his marks or the grace of the gods, his deception somehow succeeds, and he manages to release Gigi from his cage and nearly escape─even after a disoriented Orland wanders back to camp and is promptly mistaken as an impostor by his dear allies. Before you can make good your escape, Dorys cries out and bids Vivi stay, revealing the true identity of the amnesic mammet as a creation of Archmagus Quan, who endeavored to restore his youth through the use of the mammet's temporal magicks. Though Quan died before he could achieve his ambition, the Grand Sers later stumbled upon his journals and attempted to track down the forgotten mammet. Alas, though it pains him to do so, Gigi parts ways with his adopted father and leaves with the Grand Sers, tempted by the possibility that he may be reunited with his creator should he master his powers and raise Archmagus Quan from the dead. Though his will wavers for a moment, Inspector Hildibrand eventually resolves to go after his beloved son and ensure that he only engages in traditional forms of necromancy. After convincing Inquisitor Cyr to suspend his investigation for a time, he then departs for Idyllshire with Nashu in tow to consider their next course of action...as Julyan Manderville ponders quietly the ramifications of a mammet that may have the power to undo the ravages of aging... For a mercy, you are spared the burden of a third massage, as Orland slumbers softly...like the dead...or dying... Brushing away these morbid thoughts, you look to the sleeping old man's sabatons, which are begging to be stolen.
14 12 10 TEXT_CHRHDB642_02370_SEQ_12 TEXT_CHRHDB642_02370_SEQ_10 After reaffirming his decision not to pursue the Grand Sers for the foreseeable future, Cyr demonstrates his highly developed survival instincts by returning to Ishgard with all due haste. Assuming he does not run afoul of the myriad threats which were nearly the cause of his and the others' grisly deaths when they first came to Idyllshire, you will doubtless see him again. If he does, then may he rest in peace. Slayer of Gods. Rider of Dragons. Savior of Ishgard. Stealer of Pants. In what may well be the darkest chapter of your life, you carefully remove Orland's sabatons and breeches, leaving the sleeping old man exposed to the elements and wholly at the mercy of the nearby ravenous bears with their big, nasty teeth and the repugnant morbols with their slimy, undulating tentacles. May he rest in peace.
15 13 11 TEXT_CHRHDB642_02370_SEQ_13 TEXT_CHRHDB642_02370_SEQ_11 To your relief, you find Cyr in Ishgard, having returned to the capital bearing no injuries of a physical nature, at the least. His experiences in Idyllshire and with Gigi continue to weigh heavily on his mind, and he intends to scour the inquisition's archives for any information regarding temporal magicks that may shed light on the mammet's true nature. Yet his firm protestations that his interest is purely a professional one seem to belie another, more personal motivation... Whispering a prayer for their former owner, you deliver Orland's armor to Inspector Hildibrand, who reveals his bold plan─one exceedingly simple and almost certainly doomed to failure. He dons Orland's armor, seeking to masquerade as one of the Grand Sers, that he might waltz into the camp and free Gigi from captivity without a struggle. Whether by the poor eyesight of his marks or the grace of the gods, his deception somehow succeeds, and he manages to release Gigi from his cage and nearly escape─even after a disoriented Orland wanders back to camp and is promptly mistaken as an impostor by his dear allies. Before you can make good your escape, Dorys cries out and bids Vivi stay, revealing the true identity of the amnesic mammet as a creation of Archmagus Quan, who endeavored to restore his youth through the use of the mammet's temporal magicks. Though Quan died before he could achieve his ambition, the Grand Sers later stumbled upon his journals and attempted to track down the forgotten mammet. Alas, though it pains him to do so, Gigi parts ways with his adopted father and leaves with the Grand Sers, tempted by the possibility that he may be reunited with his creator should he master his powers and raise Archmagus Quan from the dead. Though his will wavers for a moment, Inspector Hildibrand eventually resolves to go after his beloved son and ensure that he only engages in traditional forms of necromancy. After convincing Inquisitor Cyr to suspend his investigation for a time, he then departs for Idyllshire with Nashu in tow to consider their next course of action...as Julyan Manderville ponders quietly the ramifications of a mammet that may have the power to undo the ravages of aging...
14 TEXT_CHRHDB642_02370_SEQ_14
15 TEXT_CHRHDB642_02370_SEQ_15
16 TEXT_CHRHDB642_02370_SEQ_16
17 TEXT_CHRHDB642_02370_SEQ_17
16 18 12 TEXT_CHRHDB642_02370_SEQ_18 TEXT_CHRHDB642_02370_SEQ_12 After reaffirming his decision not to pursue the Grand Sers for the foreseeable future, Cyr demonstrates his highly developed survival instincts by returning to Ishgard with all due haste. Assuming he does not run afoul of the myriad threats which were nearly the cause of his and the others' grisly deaths when they first came to Idyllshire, you will doubtless see him again. If he does, then may he rest in peace.
17 19 13 TEXT_CHRHDB642_02370_SEQ_19 TEXT_CHRHDB642_02370_SEQ_13 To your relief, you find Cyr in Ishgard, having returned to the capital bearing no injuries of a physical nature, at the least. His experiences in Idyllshire and with Gigi continue to weigh heavily on his mind, and he intends to scour the inquisition's archives for any information regarding temporal magicks that may shed light on the mammet's true nature. Yet his firm protestations that his interest is purely a professional one seem to belie another, more personal motivation...
18 20 14 TEXT_CHRHDB642_02370_SEQ_20 TEXT_CHRHDB642_02370_SEQ_14
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@@ -2,10 +2,7 @@
#,,
int32,str,str
0,"TEXT_CHRHDB651_02371_SEQ_00","Cyr is a man at the end of his tether."
1,"TEXT_CHRHDB651_02371_SEQ_01","Inspector's Log:
The future of House Manderville is in peril! Gigi, apple of my eye, beloved son, has run away with the Grand Sers, those elderly scoundrels! Glad though I was to see him regain his lost memories, his sudden revelations led him to pursue a most dangerous path. Overcome with grief for his deceased creator, he now seeks to harness his phenomenal powers that he might return the dead to life! Yet I know full well he will not find solace in the dark arts, and so it falls to me, Zombibrand, devourer of brains, undead overlord extraordinaire─ Ahem! Former undead overlord, to return my dear boy to the strait and narrow!
            * * *
Cyr's forays into the inquisition's archives of forbidden tomes have led him to conclude that Gigi's mysterious abilities are rooted in ancient Allagan traditions. The mammet may indeed have the power to raise the dead, after a fashion, but Cyr believes that at best the resulting entity would be a soulless husk. In any event, he would like to pay a visit to the former residence of Archmagus Quan, the mammet's long-dead creator─but before you can depart together, he is confronted by another inquisitor who claims he committed heresy in the course of his investigation. The young man's accusations spur Cyr to erupt in a righteous fury in which he finds himself denouncing the inquisition he once pledged to serve. After the faint-hearted inquisitor flees to summon the guard, Cyr observes that it would be prudent to flee Ishgard with all due haste, and bids you accompany him to Idyllshire."
1,"TEXT_CHRHDB651_02371_SEQ_01","Inspector's Log:
The future of House Manderville is in peril! Gigi, apple of my eye, beloved son, has run away with the Grand Sers, those elderly scoundrels! Glad though I was to see him regain his lost memories, his sudden revelations led him to pursue a most dangerous path. Overcome with grief for his deceased creator, he now seeks to harness his phenomenal powers that he might return the dead to life! Yet I know full well he will not find solace in the dark arts, and so it falls to me, Zombibrand, devourer of brains, undead overlord extraordinaire─ Ahem! Former undead overlord, to return my dear boy to the strait and narrow!
            * * *
Cyr's forays into the inquisition's archives of forbidden tomes have led him to conclude that Gigi's mysterious abilities are rooted in ancient Allagan traditions. The mammet may indeed have the power to raise the dead, after a fashion, but Cyr believes that at best the resulting entity would be a soulless husk. In any event, he would like to pay a visit to the former residence of Archmagus Quan, the mammet's long-dead creator─but before you can depart together, he is confronted by another inquisitor who claims he committed heresy in the course of his investigation. The young man's accusations spur Cyr to erupt in a righteous fury in which he finds himself denouncing the inquisition he once pledged to serve. After the faint-hearted inquisitor flees to summon the guard, Cyr observes that it would be prudent to flee Ishgard with all due haste, and bids you accompany him to Idyllshire."
@@ -131,6 +128,5 @@ Cyr's forays into the inquisition's archives of forbidden tomes have led him to
121,"TEXT_CHRHDB651_02371_CYR_000_102","Wait─do you mean they've already regained their youth? What about Gigi? Did you see him? Was he behaving strangely?"
122,"TEXT_CHRHDB651_02371_HILDIBRAND_000_103","(-Hildibrand-)Now that you mention it...his warm, soulful eyes were rather more “pointy” than I remember..."
123,"TEXT_CHRHDB651_02371_CYR_000_104","By the Fury, not pointy! According to Archmagus Quan's notes, that's a sign Gigi's using too much magic! If he carries on like this, his aether will be expended, and he'll end up naught more than an empty husk!"
127,"TEXT_CHRHDB651_02371_HILDIBRAND_000_108","(-Hildibrand-)...Really? That all happened? Huh.
Ahem! I meant the other one! Hraesvelgr!"
124,"TEXT_CHRHDB651_02371_HILDIBRAND_000_105","(-Hildibrand-)Th-This is terrible news! We must catch up to the Grand Sers at once!"
125,"TEXT_CHRHDB651_02371_CYR_000_106","Do you know where they were headed? All I heard was that they were keen to slay dragons."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CHRHDB651_02371_SEQ_00 Cyr is a man at the end of his tether.
5 1 TEXT_CHRHDB651_02371_SEQ_01 Inspector's Log: The future of House Manderville is in peril! Gigi, apple of my eye, beloved son, has run away with the Grand Sers, those elderly scoundrels! Glad though I was to see him regain his lost memories, his sudden revelations led him to pursue a most dangerous path. Overcome with grief for his deceased creator, he now seeks to harness his phenomenal powers that he might return the dead to life! Yet I know full well he will not find solace in the dark arts, and so it falls to me, Zombibrand, devourer of brains, undead overlord extraordinaire─ Ahem! Former undead overlord, to return my dear boy to the strait and narrow!             * * * Cyr's forays into the inquisition's archives of forbidden tomes have led him to conclude that Gigi's mysterious abilities are rooted in ancient Allagan traditions. The mammet may indeed have the power to raise the dead, after a fashion, but Cyr believes that at best the resulting entity would be a soulless husk. In any event, he would like to pay a visit to the former residence of Archmagus Quan, the mammet's long-dead creator─but before you can depart together, he is confronted by another inquisitor who claims he committed heresy in the course of his investigation. The young man's accusations spur Cyr to erupt in a righteous fury in which he finds himself denouncing the inquisition he once pledged to serve. After the faint-hearted inquisitor flees to summon the guard, Cyr observes that it would be prudent to flee Ishgard with all due haste, and bids you accompany him to Idyllshire. Inspector's Log: The future of House Manderville is in peril! Gigi, apple of my eye, beloved son, has run away with the Grand Sers, those elderly scoundrels! Glad though I was to see him regain his lost memories, his sudden revelations led him to pursue a most dangerous path. Overcome with grief for his deceased creator, he now seeks to harness his phenomenal powers that he might return the dead to life! Yet I know full well he will not find solace in the dark arts, and so it falls to me, Zombibrand, devourer of brains, undead overlord extraordinaire─ Ahem! Former undead overlord, to return my dear boy to the strait and narrow!             * * * Cyr's forays into the inquisition's archives of forbidden tomes have led him to conclude that Gigi's mysterious abilities are rooted in ancient Allagan traditions. The mammet may indeed have the power to raise the dead, after a fashion, but Cyr believes that at best the resulting entity would be a soulless husk. In any event, he would like to pay a visit to the former residence of Archmagus Quan, the mammet's long-dead creator─but before you can depart together, he is confronted by another inquisitor who claims he committed heresy in the course of his investigation. The young man's accusations spur Cyr to erupt in a righteous fury in which he finds himself denouncing the inquisition he once pledged to serve. After the faint-hearted inquisitor flees to summon the guard, Cyr observes that it would be prudent to flee Ishgard with all due haste, and bids you accompany him to Idyllshire.
2 TEXT_CHRHDB651_02371_SEQ_02 You arrive too late to catch Inspector Hildibrand, who has resumed his pursuit of the Grand Sers. According to Nashu and Julyan, the inspector set forth for Tailfeather after learning that the Grand Sers, who had briefly stopped in Idyllshire to resupply, spoke openly of slaying dragons in the Dravanian forelands. Cyr bids you accompany the two women in their search for the inspector while he journeys alone to Archmagus Quan's former residence in an effort to see what else he might learn of the mammet and its creator.
3 TEXT_CHRHDB651_02371_SEQ_03 Outside Tailfeather you, Nashu, and Julyan decide to split up and question the chocobo hunters separately. With luck, you may learn something of the Grand Sers whereabouts, as well as those of Inspector Hildibrand...
4 TEXT_CHRHDB651_02371_SEQ_04 The Grand Sers left a rather strong impression on the hunters of Tailfeather, many of whom recall vividly the bold claims they made regarding their ambition to kill the greatest dragon of them all. For whatever reason, however, they have nothing to say about Inspector Hildibrand. Regardless, the information you have gathered should prove of interest to Nashu and Julyan.
6 5 2 TEXT_CHRHDB651_02371_SEQ_05 TEXT_CHRHDB651_02371_SEQ_02 Nashu is delighted to hear your findings, as well as Julyan's. You quickly resolve to head to Anyx Trine, the purported destination of both the Grand Sers and Inspector Hildibrand. You arrive too late to catch Inspector Hildibrand, who has resumed his pursuit of the Grand Sers. According to Nashu and Julyan, the inspector set forth for Tailfeather after learning that the Grand Sers, who had briefly stopped in Idyllshire to resupply, spoke openly of slaying dragons in the Dravanian forelands. Cyr bids you accompany the two women in their search for the inspector while he journeys alone to Archmagus Quan's former residence in an effort to see what else he might learn of the mammet and its creator.
7 6 3 TEXT_CHRHDB651_02371_SEQ_06 TEXT_CHRHDB651_02371_SEQ_03 Two armor-clad legs protruding from the ground greet you in Anyx Trine. Nashu immediately concludes that the unidentified individual is none other than one of the notorious Grand Sers, but there is something oddly familiar about the firm thighs and shapely buttocks... Outside Tailfeather you, Nashu, and Julyan decide to split up and question the chocobo hunters separately. With luck, you may learn something of the Grand Sers whereabouts, as well as those of Inspector Hildibrand...
8 7 4 TEXT_CHRHDB651_02371_SEQ_07 TEXT_CHRHDB651_02371_SEQ_04 With all your might you pull the figure free from the earth and discover it to be none other than Inspector Hildibrand. Joined by Godbert and Cyr, you listen as Hildibrand explains that, after catching up to his quarry, he attempted to reason with the Grand Sers, but instead was rather unceremoniously disposed of by the trio. Cyr is dismayed to learn that the Grand Sers have not only regained their youth, but that Gigi's eyes have taken on a notably pointy disposition, strongly suggesting that the mammet has been overexerting itself. Should he continue to do so, he may completely expend his aether. However, the most shocking revelation comes afterwards, when Hildibrand reveals that the Grand Sers intend to slay none other than Nidhogg! That is, until you quietly remind him of certain momentous events in which you personally took part, prompting the inspector to correct himself and state that Hraesvelgr is their intended target. Increased plausibility notwithstanding, how and why the Grand Sers wish to commit such an atrocity remains a complete mystery... The Grand Sers left a rather strong impression on the hunters of Tailfeather, many of whom recall vividly the bold claims they made regarding their ambition to kill the greatest dragon of them all. For whatever reason, however, they have nothing to say about Inspector Hildibrand. Regardless, the information you have gathered should prove of interest to Nashu and Julyan.
128 127 124 TEXT_CHRHDB651_02371_HILDIBRAND_000_108 TEXT_CHRHDB651_02371_HILDIBRAND_000_105 (-Hildibrand-)...Really? That all happened? Huh. Ahem! I meant the other one! Hraesvelgr! (-Hildibrand-)Th-This is terrible news! We must catch up to the Grand Sers at once!
129 128 125 TEXT_CHRHDB651_02371_CYR_000_109 TEXT_CHRHDB651_02371_CYR_000_106 Hraesvelgr!? Fury take me, what could they possibly hope to achieve? Do you know where they were headed? All I heard was that they were keen to slay dragons.
130 126 TEXT_CHRHDB651_02371_HILDIBRAND_000_107 (-Hildibrand-)They were bound for the Churning Mists─a place called Zenith, to kill a great wyrm named Nidhogg!
131 127 TEXT_CHRHDB651_02371_HILDIBRAND_000_108 (-Hildibrand-)...Really? That all happened? Huh. Ahem! I meant the other one! Hraesvelgr!
132 128 TEXT_CHRHDB651_02371_CYR_000_109 Hraesvelgr!? Fury take me, what could they possibly hope to achieve?
+5 -17
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@@ -9,17 +9,9 @@ int32,str,str
5,"TEXT_CHRHDB652_02372_SEQ_05","The vial of Salamanderville has been spent, but your strong-yet-tender fingers are not. Hildibrand's muscles cry out for your ministrations, and you, ever the soul of compassion and generosity, are doubtless eager to oblige."
6,"TEXT_CHRHDB652_02372_SEQ_06","With passion and fervor you massage the oily inspector, eliciting such groans of ecstasy that under more dubious circumstances would make passersby blush and depart with all due haste. This is only the beginning, though─harder, better, faster, stronger!"
7,"TEXT_CHRHDB652_02372_SEQ_07","A lesser man might be satisfied with this most vigorous kneading you have administered. Yet Hildibrand is no ordinary man. As he continues to flex for all and sundry, he cries out to the very heavens that he has not even begun to pose."
8,"TEXT_CHRHDB652_02372_SEQ_08","Full of vim and vigor, Inspector Hildibrand leads you and the others to Zenith, where he confronts the Grand Sers once more. The rejuvenated warriors look on you in disdain, proclaiming that they have a dragon to slay. When it becomes apparent that Hildibrand will not go quietly, they execute a spectacular and strangely familiar attack...but when the dust at last settles, Hildibrand remains standing. The young father implores his wayward and pointy-eyed son to give up his futile quest before it claims his life. Alas, in a fit of rage, the mammet once more reasserts his ability to return anyone and everyone to their ideal form, and brings his magicks to bear on Hildibrand himself...but to no avail.
Gigi knows not what to make of his failure, leading the inspector and Cyr to explain that the true nature of his powers is not to turn back the hands of time, but to make manifest his ideals─to remake the world and everything in it as the mammet sees fit. Once Archmagus Quan understood that Gigi already saw him as perfect, he realized the only way to achieve his goal of immortality would be to erase the memories of the mammet he had come to view as his last remaining family. Unable to do so, he came to terms with his inevitable death. However, before he passed, Archmagus Quan decided that the only way to protect Gigi from those who would seek his powers was to take his memories after all, and leave him free to begin a new life─a new story all his own.
Unsurprisingly, Dorys and her comrades have no intention of surrendering the mammet, and make one final attempt to kill you and the others by sending several tonzes of ancient masonry crashing down upon your heads. But in that instant, Gigi rises into the air and uses the last of his remaining aether to return all to the way it should be: Zenith restored, you and your comrades safe, the Grand Sers their natural age, and Hildibrand unconscious.
As all struggle to come to terms with this new yet familiar state of affairs, Hildibrand rises and resolves to resume his adventures, and is duly delivered into the air by his dear mother after choosing his words poorly. Cyr is relieved to discover that Gigi is not forever lost, but may one day reawaken once he has regained sufficient aether. However, the former inquisitor is also acutely aware that the life he once led is forever lost. Fortunately, the inspector left behind a smashing gazebo that Julyan is more than willing to let him look after until her son comes back down."
8,"TEXT_CHRHDB652_02372_SEQ_08","Full of vim and vigor, Inspector Hildibrand leads you and the others to Zenith, where he confronts the Grand Sers once more. The rejuvenated warriors look on you in disdain, proclaiming that they have a dragon to slay. When it becomes apparent that Hildibrand will not go quietly, they execute a spectacular and strangely familiar attack...but when the dust at last settles, Hildibrand remains standing. The young father implores his wayward and pointy-eyed son to give up his futile quest before it claims his life. Alas, in a fit of rage, the mammet once more reasserts his ability to return anyone and everyone to their ideal form, and brings his magicks to bear on Hildibrand himself...but to no avail.
10,"TEXT_CHRHDB652_02372_SEQ_10","Cyr introduces to you a new friend─or rather, reintroduces: Gigi, in a somewhat more compact form courtesy of Lord Godbert's modifications. While the mammet does not speak and has yet to regain its former consciousness, Cyr and the goldsmith believe that if he were to accompany you and share in your grand adventures that it might hasten his recovery.
For all his recent troubles, Cyr appears to be a man at peace. No longer bound to serve a cause he did not believe, he is free to begin anew as a consulting inspector, much like the man whose gazebo he has taken as his own. Though your time together is at an end, he hopes that your paths will cross again someday, and he prays that the Fury will bless and keep you in your travels."
Gigi knows not what to make of his failure, leading the inspector and Cyr to explain that the true nature of his powers is not to turn back the hands of time, but to make manifest his ideals─to remake the world and everything in it as the mammet sees fit. Once Archmagus Quan understood that Gigi already saw him as perfect, he realized the only way to achieve his goal of immortality would be to erase the memories of the mammet he had come to view as his last remaining family. Unable to do so, he came to terms with his inevitable death. However, before he passed, Archmagus Quan decided that the only way to protect Gigi from those who would seek his powers was to take his memories after all, and leave him free to begin a new life─a new story all his own.
Unsurprisingly, Dorys and her comrades have no intention of surrendering the mammet, and make one final attempt to kill you and the others by sending several tonzes of ancient masonry crashing down upon your heads. But in that instant, Gigi rises into the air and uses the last of his remaining aether to return all to the way it should be: Zenith restored, you and your comrades safe, the Grand Sers their natural age, and Hildibrand unconscious.
@@ -101,9 +93,7 @@ For all his recent troubles, Cyr appears to be a man at peace. No longer bound t
81,"TEXT_CHRHDB652_02372_HILDIBRAND_000_044",""
82,"TEXT_CHRHDB652_02372_GODBERT_000_045","Derived from the purest essence of salamanders─the ancient legacy of House Manderville! Salamanderville! To you, my beloved son, now become a proud father, I bequeath this most sacred of oils!"
83,"TEXT_CHRHDB652_02372_HILDIBRAND_000_046","Salamanderville!? Could it be that the legends were true!?"
92,"TEXT_CHRHDB652_02372_HILDIBRAND_000_060","Raaarrrggghhh!
I am...I am a Mande...Mander...
MANDERVILLE MAAAAAAAAAN!!!"
84,"TEXT_CHRHDB652_02372_GODBERT_000_047","Your muscles shall shine with the brilliance of a thousand suns! No mortal man will have the power to do you harm! Verily it is so, for by its grace did I once weather the slings and arrows of a bandit horde and bring my hammer of justice to bear upon their wicked heads!"
85,"TEXT_CHRHDB652_02372_GODBERT_000_048","The time has come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Take this oil and help Hildy become the Manderville man he was meant to be!"
86,"TEXT_CHRHDB652_02372_HILDIBRAND_000_049","I...I am ready for my final oiling, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
87,"TEXT_CHRHDB652_02372_NASHUMHAKARACCA_100_050","But Inspector Hildibrand's already so shiny I think I might go blind!"
@@ -156,10 +146,8 @@ MANDERVILLE MAAAAAAAAAN!!!"
132,"TEXT_CHRHDB652_02372_CYR_000_110","It's like it never happened. With the last of his strength he turned back the hands of time..."
133,"TEXT_CHRHDB652_02372_CYR_000_111","Not just for the pillars, but for us all. He made us all as we once were. As we were meant to be."
134,"TEXT_CHRHDB652_02372_JULYAN_000_112","After all that gallivantin' about I get bugger all!? What about my misspent youth!? I was <Emphasis>not</Emphasis> meant to be this bloody old!"
145,"TEXT_CHRHDB652_02372_CYR_000_123","Gigi, he... Gigi embarked on a grand new adventure.
He's...he's no longer with us."
146,"TEXT_CHRHDB652_02372_HILDIBRAND_000_124","...I see.
If that's what he wanted, then...then I could not be happier for him. I am sure Archmagus Quan would feel the same way."
135,"TEXT_CHRHDB652_02372_GODBERT_000_113","Hah hah hah! Such a fine day. Never have I squatted with such perfect form! I may well have reached my physical peak!"
136,"TEXT_CHRHDB652_02372_DORYS_000_114","Hah! What rot. Act your age, you daft sod. You look foolish!"
137,"TEXT_CHRHDB652_02372_CYR_000_115","You should be grateful. Gigi saw what you had become and gave you a second chance."
138,"TEXT_CHRHDB652_02372_DORYS_000_116","That was our second chance. To relive our glory days..."
139,"TEXT_CHRHDB652_02372_ORLAND_000_117","...It was all rather silly, though, wasn't it? Maybe Quan had the right of it. Maybe it's not so bad growing old..."
1 key 0 1
9 5 TEXT_CHRHDB652_02372_SEQ_05 The vial of Salamanderville has been spent, but your strong-yet-tender fingers are not. Hildibrand's muscles cry out for your ministrations, and you, ever the soul of compassion and generosity, are doubtless eager to oblige.
10 6 TEXT_CHRHDB652_02372_SEQ_06 With passion and fervor you massage the oily inspector, eliciting such groans of ecstasy that under more dubious circumstances would make passersby blush and depart with all due haste. This is only the beginning, though─harder, better, faster, stronger!
11 7 TEXT_CHRHDB652_02372_SEQ_07 A lesser man might be satisfied with this most vigorous kneading you have administered. Yet Hildibrand is no ordinary man. As he continues to flex for all and sundry, he cries out to the very heavens that he has not even begun to pose.
12 8 TEXT_CHRHDB652_02372_SEQ_08 Full of vim and vigor, Inspector Hildibrand leads you and the others to Zenith, where he confronts the Grand Sers once more. The rejuvenated warriors look on you in disdain, proclaiming that they have a dragon to slay. When it becomes apparent that Hildibrand will not go quietly, they execute a spectacular and strangely familiar attack...but when the dust at last settles, Hildibrand remains standing. The young father implores his wayward and pointy-eyed son to give up his futile quest before it claims his life. Alas, in a fit of rage, the mammet once more reasserts his ability to return anyone and everyone to their ideal form, and brings his magicks to bear on Hildibrand himself...but to no avail. Gigi knows not what to make of his failure, leading the inspector and Cyr to explain that the true nature of his powers is not to turn back the hands of time, but to make manifest his ideals─to remake the world and everything in it as the mammet sees fit. Once Archmagus Quan understood that Gigi already saw him as perfect, he realized the only way to achieve his goal of immortality would be to erase the memories of the mammet he had come to view as his last remaining family. Unable to do so, he came to terms with his inevitable death. However, before he passed, Archmagus Quan decided that the only way to protect Gigi from those who would seek his powers was to take his memories after all, and leave him free to begin a new life─a new story all his own. Unsurprisingly, Dorys and her comrades have no intention of surrendering the mammet, and make one final attempt to kill you and the others by sending several tonzes of ancient masonry crashing down upon your heads. But in that instant, Gigi rises into the air and uses the last of his remaining aether to return all to the way it should be: Zenith restored, you and your comrades safe, the Grand Sers their natural age, and Hildibrand unconscious. As all struggle to come to terms with this new yet familiar state of affairs, Hildibrand rises and resolves to resume his adventures, and is duly delivered into the air by his dear mother after choosing his words poorly. Cyr is relieved to discover that Gigi is not forever lost, but may one day reawaken once he has regained sufficient aether. However, the former inquisitor is also acutely aware that the life he once led is forever lost. Fortunately, the inspector left behind a smashing gazebo that Julyan is more than willing to let him look after until her son comes back down. Full of vim and vigor, Inspector Hildibrand leads you and the others to Zenith, where he confronts the Grand Sers once more. The rejuvenated warriors look on you in disdain, proclaiming that they have a dragon to slay. When it becomes apparent that Hildibrand will not go quietly, they execute a spectacular and strangely familiar attack...but when the dust at last settles, Hildibrand remains standing. The young father implores his wayward and pointy-eyed son to give up his futile quest before it claims his life. Alas, in a fit of rage, the mammet once more reasserts his ability to return anyone and everyone to their ideal form, and brings his magicks to bear on Hildibrand himself...but to no avail. Gigi knows not what to make of his failure, leading the inspector and Cyr to explain that the true nature of his powers is not to turn back the hands of time, but to make manifest his ideals─to remake the world and everything in it as the mammet sees fit. Once Archmagus Quan understood that Gigi already saw him as perfect, he realized the only way to achieve his goal of immortality would be to erase the memories of the mammet he had come to view as his last remaining family. Unable to do so, he came to terms with his inevitable death. However, before he passed, Archmagus Quan decided that the only way to protect Gigi from those who would seek his powers was to take his memories after all, and leave him free to begin a new life─a new story all his own. Unsurprisingly, Dorys and her comrades have no intention of surrendering the mammet, and make one final attempt to kill you and the others by sending several tonzes of ancient masonry crashing down upon your heads. But in that instant, Gigi rises into the air and uses the last of his remaining aether to return all to the way it should be: Zenith restored, you and your comrades safe, the Grand Sers their natural age, and Hildibrand unconscious. As all struggle to come to terms with this new yet familiar state of affairs, Hildibrand rises and resolves to resume his adventures, and is duly delivered into the air by his dear mother after choosing his words poorly. Cyr is relieved to discover that Gigi is not forever lost, but may one day reawaken once he has regained sufficient aether. However, the former inquisitor is also acutely aware that the life he once led is forever lost. Fortunately, the inspector left behind a smashing gazebo that Julyan is more than willing to let him look after until her son comes back down.
9 TEXT_CHRHDB652_02372_SEQ_09 With no choice but to leave the Grand Sers and Gigi in the care of Lord Godbert, Cyr leaves to make arrangements for his new life in Idyllshire. Before he departs, however, he invites you to come and see him when next you pass through the settlement so he can properly thank you.
10 TEXT_CHRHDB652_02372_SEQ_10 Cyr introduces to you a new friend─or rather, reintroduces: Gigi, in a somewhat more compact form courtesy of Lord Godbert's modifications. While the mammet does not speak and has yet to regain its former consciousness, Cyr and the goldsmith believe that if he were to accompany you and share in your grand adventures that it might hasten his recovery. For all his recent troubles, Cyr appears to be a man at peace. No longer bound to serve a cause he did not believe, he is free to begin anew as a consulting inspector, much like the man whose gazebo he has taken as his own. Though your time together is at an end, he hopes that your paths will cross again someday, and he prays that the Fury will bless and keep you in your travels.
11 TEXT_CHRHDB652_02372_SEQ_11
12 TEXT_CHRHDB652_02372_SEQ_12
13 TEXT_CHRHDB652_02372_SEQ_13
14 TEXT_CHRHDB652_02372_SEQ_14
13 15 9 TEXT_CHRHDB652_02372_SEQ_15 TEXT_CHRHDB652_02372_SEQ_09 With no choice but to leave the Grand Sers and Gigi in the care of Lord Godbert, Cyr leaves to make arrangements for his new life in Idyllshire. Before he departs, however, he invites you to come and see him when next you pass through the settlement so he can properly thank you.
14 16 10 TEXT_CHRHDB652_02372_SEQ_16 TEXT_CHRHDB652_02372_SEQ_10 Cyr introduces to you a new friend─or rather, reintroduces: Gigi, in a somewhat more compact form courtesy of Lord Godbert's modifications. While the mammet does not speak and has yet to regain its former consciousness, Cyr and the goldsmith believe that if he were to accompany you and share in your grand adventures that it might hasten his recovery. For all his recent troubles, Cyr appears to be a man at peace. No longer bound to serve a cause he did not believe, he is free to begin anew as a consulting inspector, much like the man whose gazebo he has taken as his own. Though your time together is at an end, he hopes that your paths will cross again someday, and he prays that the Fury will bless and keep you in your travels.
17 TEXT_CHRHDB652_02372_SEQ_17
18 TEXT_CHRHDB652_02372_SEQ_18
15 19 11 TEXT_CHRHDB652_02372_SEQ_19 TEXT_CHRHDB652_02372_SEQ_11
16 20 12 TEXT_CHRHDB652_02372_SEQ_20 TEXT_CHRHDB652_02372_SEQ_12
17 21 13 TEXT_CHRHDB652_02372_SEQ_21 TEXT_CHRHDB652_02372_SEQ_13
93 97 89 TEXT_CHRHDB652_02372_DORYS_000_066 TEXT_CHRHDB652_02372_HILDIBRAND_000_051 Oh, must we do this now? We have a dragon to slay. Oh... Ohhh... Oh! The Salamanderville! How it flows into every nook and cranny! Quickly now, lay your hands upon me! Massage me with all your might!
94 98 90 TEXT_CHRHDB652_02372_CYR_000_067 TEXT_CHRHDB652_02372_HILDIBRAND_000_052 There is no need for any of this! The war is over! Urrrgggh! Yeeeeees, yes! That's the spirit! I can feel it building and rising, rising!
95 99 91 TEXT_CHRHDB652_02372_DORYS_000_068 TEXT_CHRHDB652_02372_HILDIBRAND_000_053 But not for long. The wyrm's death will give rise to a new era of fire and blood─and we, having consumed his eyes, will use our new powers to win untold glory on the battlefield! Our legends will echo in eternity! Hurrrggghhh! Such passion, such fervor! I am the inferno unbound, the tempest unleashed! But I have not yet begun to pose!
96 100 92 TEXT_CHRHDB652_02372_CYR_000_069 TEXT_CHRHDB652_02372_HILDIBRAND_000_060 You would doom countless innocents for glory!? No─I won't allow it! Over my dead body! Raaarrrggghhh! I am...I am a Mande...Mander... MANDERVILLE MAAAAAAAAAN!!!
101 TEXT_CHRHDB652_02372_ORLAND_000_070 Far be it from us to deny you, then. This is the end for you...
102 TEXT_CHRHDB652_02372_ORLAND_000_071 (-The Grand Sers-)The <Emphasis>ultimate</Emphasis> end!
97 103 93 TEXT_CHRHDB652_02372_GODBERT_000_072 TEXT_CHRHDB652_02372_HILDIBRAND_000_061 Have faith, my love. He is our son. Hah...hah... That Salamanderville is...my word. I have never felt so alive! Such vibrant colors, such intense sounds, such─<sniff> <sniff>─fragrant smells!
98 104 94 TEXT_CHRHDB652_02372_HILDIBRAND_000_073 TEXT_CHRHDB652_02372_HILDIBRAND_000_062 Gigi, my beautiful boy. Pray do not look on me with such pointy eyes. Let Papa Hildy take you home to our gazebo. Mother, Father, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. 'Twas your oils and your strong-yet-tender fingers which opened my eyes to the glory of creation. I am a gentleman inspector reborn!
99 105 95 TEXT_CHRHDB652_02372_GIGI_000_074 TEXT_CHRHDB652_02372_HILDIBRAND_000_064 (-Vivi-)StOp CaLlInG mE tHaT! mY nAmE iS vIvI! vIvI! i ReMeMbEr EvErYtHiNg! My PoWeRs, My PuRpOsE─mY gRaNdPaPa QuAn! Onward, to Zenith! No matter the laws of nature they pervert or the limits they break, the Grand Sers can do naught to stop me!
146 152 142 TEXT_CHRHDB652_02372_JULYAN_000_130 TEXT_CHRHDB652_02372_HILDIBRAND_000_120 "Gracefully,“ was it...? I say...am I dead again?
147 153 143 TEXT_CHRHDB652_02372_HILDIBRAND_000_131 TEXT_CHRHDB652_02372_CYR_000_121 I fear we may have had a failure to communicaaaaaaaaate! Quite alive, Inspector, along with everyone else, thanks to Gigi. The Grand Sers are also in our custody.
148 154 144 TEXT_CHRHDB652_02372_NASHUMHAKARACCA_000_132 TEXT_CHRHDB652_02372_HILDIBRAND_000_122 There he goes again! Wait for me, Inspector! Waaaaaait! Hah hah hah! That's my boy! Where is the little tyke anyway?
149 155 145 TEXT_CHRHDB652_02372_HILDIBRAND_000_133 TEXT_CHRHDB652_02372_CYR_000_123 Hark! What is that curious light I spy in the far eastern skies? And this oh-so-familiar scent which fills my nostrils! <sniff> <sniff> Do I smell...a case!? Gigi, he... Gigi embarked on a grand new adventure. He's...he's no longer with us.
150 156 146 TEXT_CHRHDB652_02372_HILDIBRAND_000_134 TEXT_CHRHDB652_02372_HILDIBRAND_000_124 Worry not for me, my friends! For wherever the wronged want for succor, I, Hildibrand, shall be there! Till we meet again! ...I see. If that's what he wanted, then...then I could not be happier for him. I am sure Archmagus Quan would feel the same way.
157 TEXT_CHRHDB652_02372_GODBERT_000_135 ...I say, you <Emphasis>do</Emphasis> know that so long as the core remains intact, little Gigi is not actually dead?
158 TEXT_CHRHDB652_02372_JULYAN_000_136 That's right. So dry yer tears, boy. There's no need for all this mopin' about.
151 159 147 TEXT_CHRHDB652_02372_GODBERT_000_137 TEXT_CHRHDB652_02372_NASHUMHAKARACCA_000_125 He has fallen into a dormant state because he used up all his aether. His core will gradually recharge as it draws upon the ambient aether, and in time he will awaken from his torpor. What do we do now, Inspector?
152 160 148 TEXT_CHRHDB652_02372_GODBERT_000_138 TEXT_CHRHDB652_02372_HILDIBRAND_000_126 I shall tend to the child for now. Is it not obvious, Nashu? The wide, wide world beckons to us, with the promise of mystery and wonder! We shall resume our never-ending quest for cases perplexing and profound, and perhaps, one day...we shall meet young Gigi again.
153 161 149 TEXT_CHRHDB652_02372_GODBERT_000_139 TEXT_CHRHDB652_02372_JULYAN_000_127 As for these three, I should be glad to take them back to Ishgard in your stead. <sigh> I hate to admit it, but this whole mess got me thinkin' that maybe...maybe it wouldn't be so bad if I really did have a grandson...
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@@ -67,5 +67,4 @@ int32,str,str
63,"TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_012","What do you think? I must admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
64,"TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_013","Very well, I shan't keep you any longer. Your squadron's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
65,"TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
66,"TEXT_COMGRD101_02389_SYSTEM_000_015","You are now the commander of an adventurer squadron!
Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders."
66,"TEXT_COMGRD101_02389_SYSTEM_000_015","You are now the commander of an adventurer squadron!
1 key 0 1
67 63 TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_012 What do you think? I must admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them.
68 64 TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_013 Very well, I shan't keep you any longer. Your squadron's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>.
69 65 TEXT_COMGRD101_02389_SERPENTPERSONNEL_000_014 May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!
70 66 TEXT_COMGRD101_02389_SYSTEM_000_015 You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders. You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders.
+1 -2
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@@ -67,5 +67,4 @@ int32,str,str
63,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_012","What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
64,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_013","Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
65,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
66,"TEXT_COMLIM101_02390_SYSTEM_000_015","You are now the commander of an adventurer squadron!
Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders."
66,"TEXT_COMLIM101_02390_SYSTEM_000_015","You are now the commander of an adventurer squadron!
1 key 0 1
67 63 TEXT_COMLIM101_02390_STORMPERSONNEL_000_012 What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them.
68 64 TEXT_COMLIM101_02390_STORMPERSONNEL_000_013 Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>.
69 65 TEXT_COMLIM101_02390_STORMPERSONNEL_000_014 May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!
70 66 TEXT_COMLIM101_02390_SYSTEM_000_015 You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders. You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders.
+1 -2
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@@ -67,5 +67,4 @@ int32,str,str
63,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_012","What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
64,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_013","Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
65,"TEXT_COMULD101_02391_FLAMEPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
66,"TEXT_COMULD101_02391_SYSTEM_000_015","You are now the commander of an adventurer squadron!
Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders."
66,"TEXT_COMULD101_02391_SYSTEM_000_015","You are now the commander of an adventurer squadron!
1 key 0 1
67 63 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_012 What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them.
68 64 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_013 Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>.
69 65 TEXT_COMULD101_02391_FLAMEPERSONNEL_000_014 May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!
70 66 TEXT_COMULD101_02391_SYSTEM_000_015 You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders. You are now the commander of an adventurer squadron! Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders.
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@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESANV201_02329_SEQ_00","The leader of the Crystal Caravan is on the lookout for an experienced adventurer.
※This quest is available for a limited time only."
1,"TEXT_FESANV201_02329_SEQ_01","Among the festive trappings of the Ruby Road Exchange you hear a voice call out to you, and upon turning to answer you see it belongs to an exotically dressed Lalafell. She introduces herself as the leader of the Crystal Caravan, a traveling puppet troupe. The group plans to mark the anniversary of the realm's rebirth by putting on a play depicting the Calamity, but the actor assigned the part of the Warrior of Light would like more information to fully bring his role to life. On top of that, the script the troupe has been given is proving less than helpful in determining how best to act. Desiring to host the most entertaining show possible, the troupe asks you to bring their would-be hero to the Quicksand, that he might hear Momodi's version of events and use her story to inform his performance.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
0,"TEXT_FESANV201_02329_SEQ_00","The leader of the Crystal Caravan is on the lookout for an experienced adventurer.
※This quest is available for a limited time only."
1,"TEXT_FESANV201_02329_SEQ_01","Among the festive trappings of the Ruby Road Exchange you hear a voice call out to you, and upon turning to answer you see it belongs to an exotically dressed Lalafell. She introduces herself as the leader of the Crystal Caravan, a traveling puppet troupe. The group plans to mark the anniversary of the realm's rebirth by putting on a play depicting the Calamity, but the actor assigned the part of the Warrior of Light would like more information to fully bring his role to life. On top of that, the script the troupe has been given is proving less than helpful in determining how best to act. Desiring to host the most entertaining show possible, the troupe asks you to bring their would-be hero to the Quicksand, that he might hear Momodi's version of events and use her story to inform his performance.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESANV201_02329_SEQ_00 The leader of the Crystal Caravan is on the lookout for an experienced adventurer. ※This quest is available for a limited time only. The leader of the Crystal Caravan is on the lookout for an experienced adventurer. ※This quest is available for a limited time only.
5 1 TEXT_FESANV201_02329_SEQ_01 Among the festive trappings of the Ruby Road Exchange you hear a voice call out to you, and upon turning to answer you see it belongs to an exotically dressed Lalafell. She introduces herself as the leader of the Crystal Caravan, a traveling puppet troupe. The group plans to mark the anniversary of the realm's rebirth by putting on a play depicting the Calamity, but the actor assigned the part of the Warrior of Light would like more information to fully bring his role to life. On top of that, the script the troupe has been given is proving less than helpful in determining how best to act. Desiring to host the most entertaining show possible, the troupe asks you to bring their would-be hero to the Quicksand, that he might hear Momodi's version of events and use her story to inform his performance. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. Among the festive trappings of the Ruby Road Exchange you hear a voice call out to you, and upon turning to answer you see it belongs to an exotically dressed Lalafell. She introduces herself as the leader of the Crystal Caravan, a traveling puppet troupe. The group plans to mark the anniversary of the realm's rebirth by putting on a play depicting the Calamity, but the actor assigned the part of the Warrior of Light would like more information to fully bring his role to life. On top of that, the script the troupe has been given is proving less than helpful in determining how best to act. Desiring to host the most entertaining show possible, the troupe asks you to bring their would-be hero to the Quicksand, that he might hear Momodi's version of events and use her story to inform his performance. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
2 TEXT_FESANV201_02329_SEQ_02 Momodi is eager to share her recollections of the events of five years past, and laments that none can remember the faces or names of the Warriors of Light. She stresses that at the very least, the selflessness of their deeds should be remembered, and the Crystal Caravan's actor promises to live up to her request. The Quicksand proprietress suggests visiting Baderon at the Drowning Wench, so you might gain further knowledge of that fateful day.
3 TEXT_FESANV201_02329_SEQ_03 Baderon furrows his brow in an attempt to remember the events surrounding the Calamity, and recalls the day the Eorzean Alliance took to the battlefield under the specter of Dalamud. He tells of how the dreadwyrm Bahamut burst forth from the moon, blanketing the land with flame. The old pirate further says that although they faced certain doom, the troops fought on, until almost as suddenly as he appeared, the dragon vanished from the skies. Although no one knows exactly what happened, the realm was spared certain annihilation. The budding thespian is once again inspired, pledging to capture the heroism of the soldiers and the ferocity of Bahamut. Baderon suggests you ask one more person for their tale: Miounne at the Carline Canopy. Sensing that his muse is stirring, the actor departs for Gridania.
4 TEXT_FESANV201_02329_SEQ_04 Miounne takes a more somber tone in her recollection, and at your companion's behest tells you of the Archon Louisoix. She says the man is much loved in Gridania, even now, and that he often worked together with the Warriors of Light. His sacrifice at the Battle of Carteneau is remembered by one and all, and Miounne's words encourage the Crystal Caravan star to immortalize the Archon's deeds on the stage. With his muse stirred from its slumber, the actor returns to Ul'dah, where he will commence rehearsing his role with a new fervor.
6 5 2 TEXT_FESANV201_02329_SEQ_05 TEXT_FESANV201_02329_SEQ_02 The Crystal Caravan leader thanks you for your aid, but before you can leave the rest of the troupe appears with grave news: the star actor has been injured, and cannot take the stage. Crestfallen that they might miss an opportunity to perform, the troupe is about to give up when their leader is struck with a brilliant idea. She suggests that you take the stage in the injured actor's stead, a suggestion to which you readily agree. Although you are inexperienced, the ventriloquists assure you they can carry even the poorest acting. Steel yourself to give the performance of a lifetime, and speak with the Crystal Caravan leader once you are ready to begin preparations for the play. Momodi is eager to share her recollections of the events of five years past, and laments that none can remember the faces or names of the Warriors of Light. She stresses that at the very least, the selflessness of their deeds should be remembered, and the Crystal Caravan's actor promises to live up to her request. The Quicksand proprietress suggests visiting Baderon at the Drowning Wench, so you might gain further knowledge of that fateful day.
7 6 3 TEXT_FESANV201_02329_SEQ_06 TEXT_FESANV201_02329_SEQ_03 Baderon furrows his brow in an attempt to remember the events surrounding the Calamity, and recalls the day the Eorzean Alliance took to the battlefield under the specter of Dalamud. He tells of how the dreadwyrm Bahamut burst forth from the moon, blanketing the land with flame. The old pirate further says that although they faced certain doom, the troops fought on, until almost as suddenly as he appeared, the dragon vanished from the skies. Although no one knows exactly what happened, the realm was spared certain annihilation. The budding thespian is once again inspired, pledging to capture the heroism of the soldiers and the ferocity of Bahamut. Baderon suggests you ask one more person for their tale: Miounne at the Carline Canopy. Sensing that his muse is stirring, the actor departs for Gridania.
8 7 4 TEXT_FESANV201_02329_SEQ_07 TEXT_FESANV201_02329_SEQ_04 Miounne takes a more somber tone in her recollection, and at your companion's behest tells you of the Archon Louisoix. She says the man is much loved in Gridania, even now, and that he often worked together with the Warriors of Light. His sacrifice at the Battle of Carteneau is remembered by one and all, and Miounne's words encourage the Crystal Caravan star to immortalize the Archon's deeds on the stage. With his muse stirred from its slumber, the actor returns to Ul'dah, where he will commence rehearsing his role with a new fervor.
+6 -20
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@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESANV202_02330_SEQ_00","The Crystal Caravan leader is ready to put on the show of a lifetime.
※This quest is available for a limited time only."
1,"TEXT_FESANV202_02330_SEQ_01","The stage has been set, and the Crystal Caravan has put their expectations squarely on your shoulders. As an eager audience gathers to watch the play, the troupe's carpenter awaits to help you make the final preparations.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
0,"TEXT_FESANV202_02330_SEQ_00","The Crystal Caravan leader is ready to put on the show of a lifetime.
※This quest is available for a limited time only."
1,"TEXT_FESANV202_02330_SEQ_01","The stage has been set, and the Crystal Caravan has put their expectations squarely on your shoulders. As an eager audience gathers to watch the play, the troupe's carpenter awaits to help you make the final preparations.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
@@ -137,18 +134,13 @@ int32,str,str
127,"TEXT_FESANV202_02330_NEWBORNFLYMAN_000_090","Now that was a round of applause well deserved! Seeing you move so passionately on that stage was enough to inspire even me to consider taking up acting."
128,"TEXT_FESANV202_02330_NEWBORNHEAD_000_091","Thank you, adventurer! Somehow, we finished the play without any major incidents. However, I'm not entirely sure our...uh, dramatic interpretation of the Calamity was true to the facts. Let's hope the public doesn't think we meant to deceive them."
129,"TEXT_FESANV202_02330_NEWBORNHEAD_000_092","Now, I have no doubt you're quite tired after such an impassioned performance. Take some time and rest, and speak to me again when you've recovered."
133,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_124","(-Singsong Voice-)<Emphasis>Unto chaos and despair came hope,♪
a dawn to banish the night.♪
A hero is come to our realm.♪
Hail the Warrior of Light!♪</Emphasis>
So long as this hero stands with us, the future of Eorzea shall ever shine bright."
130,"TEXT_FESANV202_02330_NEWBORNMENTOR_000_120","(-Dignified Male Voice-)Eorzea is saved! Warrior of Light, the realm is in your debt!"
131,"TEXT_FESANV202_02330_NEWBORNMENTOR_000_121","(-Dignified Male Voice-)The threat has been vanquished, and hope can return to the hearts of the people! The bravery of our hero shall illuminate the future of the realm!"
132,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_123","(-Singsong Voice-)The seemingly indomitable Bahamut vanished in a brilliant flash of light! Once more, hope returned to the hearts of Eorzea's people!"
133,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_124","(-Singsong Voice-)<Emphasis>Unto chaos and despair came hope,♪
a dawn to banish the night.♪
A hero is come to our realm.♪
139,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_140","(-Singsong Voice-)<Emphasis>Stray seeds quicken in ash's grey embrace.
Valiant blades forged under the Twelve's good grace.</Emphasis>"
Hail the Warrior of Light!♪</Emphasis>
So long as this hero stands with us, the future of Eorzea shall ever shine bright."
134,"TEXT_FESANV202_02330_NEWBORNHEAD_000_130","I knew you'd be a success up there! Even so, I didn't expect you'd do <Emphasis>that</Emphasis> well! You have our thanks, adventurer!"
135,"TEXT_FESANV202_02330_NEWBORNFLYMAN_000_131","They're still clapping! Well, what're you waiting for? Go back out there and give your adoring fans what they want!"
@@ -158,14 +150,8 @@ Valiant blades forged under the Twelve's good grace.</Emphasis>"
139,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_140","(-Singsong Voice-)<Emphasis>Stray seeds quicken in ash's grey embrace.
Valiant blades forged under the Twelve's good grace.</Emphasis>"
140,"TEXT_FESANV202_02330_NEWBORNHEAD_000_141","That voice, it is honey to my ears... Whose could it be?"
149,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_163","<Emphasis>'Neath pillars of whorling strife,♪
founders the dross of despair.♪
O'er pillars of eddying life,♪
surge high the gales of prayer.♪</Emphasis>"
150,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_164","<Emphasis>Flux and flow do the gyres,♪
joined by the crystal in thy keep.♪
Thy adamant spear bores steeps entire,♪
thy argent blade cleaves oceans deep.♪</Emphasis>"
141,"TEXT_FESANV202_02330_NEWBORNHEAD_000_142","(-Narrator-)Why, what an unexpected turn of events! A bard sang out for our hero, and his heavenly voice gave <If(PlayerParameter(4))>her<Else/>him</If> the will to rise again!"
142,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_143","What say you, friend? Do you find despair in these words, or hope? More often than not, the meaning of prophecy lies in the hearts of those who hear it. So close your eyes, and envision the future you desire."
143,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_144","Warrior of Light, to save Eorzea, you must pray fervently for a brighter tomorrow! Unfetter your heart and embrace hope, and adventurers far and wide shall add their voices to yours!"
144,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_145","(-Narrator-)As Bahamut's flames lay waste to the land, thousands cried out, certain that the end was nigh. But the Warrior of Light rose from the ashes, unburnt and unbroken. And <If(PlayerParameter(4))>she<Else/>he</If> prayed."
145,"TEXT_FESANV202_02330_WANDERINGMINSTREL_000_146","Although none can know what is to come, I swear that you shall always have my support. I entrust the future of Eorzea to you, brave hero."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESANV202_02330_SEQ_00 The Crystal Caravan leader is ready to put on the show of a lifetime. ※This quest is available for a limited time only. The Crystal Caravan leader is ready to put on the show of a lifetime. ※This quest is available for a limited time only.
5 1 TEXT_FESANV202_02330_SEQ_01 The stage has been set, and the Crystal Caravan has put their expectations squarely on your shoulders. As an eager audience gathers to watch the play, the troupe's carpenter awaits to help you make the final preparations. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. The stage has been set, and the Crystal Caravan has put their expectations squarely on your shoulders. As an eager audience gathers to watch the play, the troupe's carpenter awaits to help you make the final preparations. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
2 TEXT_FESANV202_02330_SEQ_02 You overcome several bouts of stage fright to give a performance sure to be remembered for moons to come. The crowd's applause fills you with a sense of profound accomplishment. Of course, it could not hurt to hear the opinion of a professional. Seek out the Crystal Caravan leader to see if your acting is up to her standards.
3 TEXT_FESANV202_02330_SEQ_03 Your performance is met with acclaim by all who viewed it. However, the festivities are not over, and there are still many who have yet to see your dramatic take on the Calamity. If you should wish to reprise your role, the Crystal Caravan will welcome you with open arms.
4 TEXT_FESANV202_02330_SEQ_04
6 5 2 TEXT_FESANV202_02330_SEQ_05 TEXT_FESANV202_02330_SEQ_02 You overcome several bouts of stage fright to give a performance sure to be remembered for moons to come. The crowd's applause fills you with a sense of profound accomplishment. Of course, it could not hurt to hear the opinion of a professional. Seek out the Crystal Caravan leader to see if your acting is up to her standards.
7 6 3 TEXT_FESANV202_02330_SEQ_06 TEXT_FESANV202_02330_SEQ_03 Your performance is met with acclaim by all who viewed it. However, the festivities are not over, and there are still many who have yet to see your dramatic take on the Calamity. If you should wish to reprise your role, the Crystal Caravan will welcome you with open arms.
8 7 4 TEXT_FESANV202_02330_SEQ_07 TEXT_FESANV202_02330_SEQ_04
134 133 130 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_124 TEXT_FESANV202_02330_NEWBORNMENTOR_000_120 (-Singsong Voice-)<Emphasis>Unto chaos and despair came hope,♪ a dawn to banish the night.♪ A hero is come to our realm.♪ Hail the Warrior of Light!♪</Emphasis> So long as this hero stands with us, the future of Eorzea shall ever shine bright. (-Dignified Male Voice-)Eorzea is saved! Warrior of Light, the realm is in your debt!
135 134 131 TEXT_FESANV202_02330_NEWBORNHEAD_000_130 TEXT_FESANV202_02330_NEWBORNMENTOR_000_121 I knew you'd be a success up there! Even so, I didn't expect you'd do <Emphasis>that</Emphasis> well! You have our thanks, adventurer! (-Dignified Male Voice-)The threat has been vanquished, and hope can return to the hearts of the people! The bravery of our hero shall illuminate the future of the realm!
136 135 132 TEXT_FESANV202_02330_NEWBORNFLYMAN_000_131 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_123 They're still clapping! Well, what're you waiting for? Go back out there and give your adoring fans what they want! (-Singsong Voice-)The seemingly indomitable Bahamut vanished in a brilliant flash of light! Once more, hope returned to the hearts of Eorzea's people!
137 136 133 TEXT_FESANV202_02330_NEWBORNHEAD_000_132 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_124 You're still new to all this, aren't you? It's called a curtain call! Now's your chance to bask in a well-deserved applause. Show the crowd your lovely face! (-Singsong Voice-)<Emphasis>Unto chaos and despair came hope,♪ a dawn to banish the night.♪ A hero is come to our realm.♪ Hail the Warrior of Light!♪</Emphasis> So long as this hero stands with us, the future of Eorzea shall ever shine bright.
137 TEXT_FESANV202_02330_NEWBORNHEEL_000_133 Would you listen to that? How long do you think they would clap if <If(PlayerParameter(4))>she<Else/>he</If> remained on the stage?
138 TEXT_FESANV202_02330_NEWBORNMENTOR_000_134 For as long as <If(PlayerParameter(4))>she<Else/>he</If> deserves, I gather. It is not often one has the opportunity to be in the presence of such a radiant actor. It is as if the Warrior of Light <If(PlayerParameter(4))>herself<Else/>himself</If> was standing there.
139 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_140 (-Singsong Voice-)<Emphasis>Stray seeds quicken in ash's grey embrace. Valiant blades forged under the Twelve's good grace.</Emphasis>
140 TEXT_FESANV202_02330_NEWBORNHEAD_000_141 That voice, it is honey to my ears... Whose could it be?
138 141 134 TEXT_FESANV202_02330_NEWBORNHEAD_000_142 TEXT_FESANV202_02330_NEWBORNHEAD_000_130 (-Narrator-)Why, what an unexpected turn of events! A bard sang out for our hero, and his heavenly voice gave <If(PlayerParameter(4))>her<Else/>him</If> the will to rise again! I knew you'd be a success up there! Even so, I didn't expect you'd do <Emphasis>that</Emphasis> well! You have our thanks, adventurer!
139 142 135 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_143 TEXT_FESANV202_02330_NEWBORNFLYMAN_000_131 What say you, friend? Do you find despair in these words, or hope? More often than not, the meaning of prophecy lies in the hearts of those who hear it. So close your eyes, and envision the future you desire. They're still clapping! Well, what're you waiting for? Go back out there and give your adoring fans what they want!
140 143 136 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_144 TEXT_FESANV202_02330_NEWBORNHEAD_000_132 Warrior of Light, to save Eorzea, you must pray fervently for a brighter tomorrow! Unfetter your heart and embrace hope, and adventurers far and wide shall add their voices to yours! You're still new to all this, aren't you? It's called a curtain call! Now's your chance to bask in a well-deserved applause. Show the crowd your lovely face!
141 144 137 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_145 TEXT_FESANV202_02330_NEWBORNHEEL_000_133 (-Narrator-)As Bahamut's flames lay waste to the land, thousands cried out, certain that the end was nigh. But the Warrior of Light rose from the ashes, unburnt and unbroken. And <If(PlayerParameter(4))>she<Else/>he</If> prayed. Would you listen to that? How long do you think they would clap if <If(PlayerParameter(4))>she<Else/>he</If> remained on the stage?
142 145 138 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_146 TEXT_FESANV202_02330_NEWBORNMENTOR_000_134 Although none can know what is to come, I swear that you shall always have my support. I entrust the future of Eorzea to you, brave hero. For as long as <If(PlayerParameter(4))>she<Else/>he</If> deserves, I gather. It is not often one has the opportunity to be in the presence of such a radiant actor. It is as if the Warrior of Light <If(PlayerParameter(4))>herself<Else/>himself</If> was standing there.
143 146 139 TEXT_FESANV202_02330_NEWBORNHEAD_000_147 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_140 (-Narrator-)And so, heartened by the minstrel's words, and emboldened by the prayers of many, the Warrior of Light felled the fearsome Bahamut with a single blow! (-Singsong Voice-)<Emphasis>Stray seeds quicken in ash's grey embrace. Valiant blades forged under the Twelve's good grace.</Emphasis>
147 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_160 My apologies─I could not resist the urge to take the stage once you spoke of me! Stirring as it is to hear tales of heroism, sometimes one must <Emphasis>be</Emphasis> the hero! Although 'twas only on the stage, I thank you for allowing me to live out that dream.
144 148 140 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_161 TEXT_FESANV202_02330_NEWBORNHEAD_000_141 Eorzea has suffered countless hardships, and will doubtless suffer many more. I hold no dread in my heart, however, for I believe you shall lead the way to a brighter tomorrow. That voice, it is honey to my ears... Whose could it be?
145 149 141 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_163 TEXT_FESANV202_02330_NEWBORNHEAD_000_142 <Emphasis>'Neath pillars of whorling strife,♪ founders the dross of despair.♪ O'er pillars of eddying life,♪ surge high the gales of prayer.♪</Emphasis> (-Narrator-)Why, what an unexpected turn of events! A bard sang out for our hero, and his heavenly voice gave <If(PlayerParameter(4))>her<Else/>him</If> the will to rise again!
146 150 142 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_164 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_143 <Emphasis>Flux and flow do the gyres,♪ joined by the crystal in thy keep.♪ Thy adamant spear bores steeps entire,♪ thy argent blade cleaves oceans deep.♪</Emphasis> What say you, friend? Do you find despair in these words, or hope? More often than not, the meaning of prophecy lies in the hearts of those who hear it. So close your eyes, and envision the future you desire.
150 154 146 TEXT_FESANV202_02330_NEWBORNHEAD_000_171 TEXT_FESANV202_02330_NEWBORNHEAD_000_147 And it would seem you have one particularly passionate fan that would offer you his personal thanks. He has left a message just for you. (-Narrator-)And so, heartened by the minstrel's words, and emboldened by the prayers of many, the Warrior of Light felled the fearsome Bahamut with a single blow!
151 155 147 TEXT_FESANV202_02330_NEWBORNHEAD_000_175 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_160 Once again you've captured the hearts of the audience! I daresay this play was even more enthralling than the last. I await your next performance with bated breath! My apologies─I could not resist the urge to take the stage once you spoke of me! Stirring as it is to hear tales of heroism, sometimes one must <Emphasis>be</Emphasis> the hero! Although 'twas only on the stage, I thank you for allowing me to live out that dream.
152 156 148 TEXT_FESANV202_02330_NEWBORNHEEL_000_020 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_161 Eorzea has suffered countless hardships, and will doubtless suffer many more. I hold no dread in my heart, however, for I believe you shall lead the way to a brighter tomorrow.
153 157 149 TEXT_FESANV202_02330_NEWBORNHEEL_000_021 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_163 <Emphasis>'Neath pillars of whorling strife,♪ founders the dross of despair.♪ O'er pillars of eddying life,♪ surge high the gales of prayer.♪</Emphasis>
154 158 150 TEXT_FESANV202_02330_NEWBORNHEEL_000_022 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_164 <Emphasis>Flux and flow do the gyres,♪ joined by the crystal in thy keep.♪ Thy adamant spear bores steeps entire,♪ thy argent blade cleaves oceans deep.♪</Emphasis>
159 TEXT_FESANV202_02330_NEWBORNHEEL_000_023
160 TEXT_FESANV202_02330_A1_000_003
161 TEXT_FESANV202_02330_A1_000_004
162 TEXT_FESANV202_02330_NEWBORNHEEL_000_030
163 TEXT_FESANV202_02330_NEWBORNHEEL_000_031
164 TEXT_FESANV202_02330_NEWBORNHEEL_000_032
155 165 151 TEXT_FESANV202_02330_NEWBORNHEEL_000_033 TEXT_FESANV202_02330_WANDERINGMINSTREL_000_165 Tell me true, friend─were my words to your liking? It is a poem of gratitude and hope. Gratitude for the past and for the present, and hope for the future. A hope which I am certain you shall help fulfill.
156 166 152 TEXT_FESANV202_02330_NEWBORNHEEL_000_034 TEXT_FESANV202_02330_NEWBORNFLYMAN_000_169 I've been at this a long time, and that was among the most movin' performances I've seen. I've no doubt the chief feels the same way, too.
157 167 153 TEXT_FESANV202_02330_NEWBORNHEEL_000_040 TEXT_FESANV202_02330_NEWBORNHEAD_000_170 I must say, you certainly exceeded our expectations! Perhaps our little accident before was but a blessing in disguise? Either way, I offer you my thanks, on behalf of every member of the Crystal Caravan.
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key,0,1
#,,
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0,"TEXT_FESANV203_02331_SEQ_00","The Crystal Caravan leader gazes at you with expectant eyes.
※This quest is available for a limited time only."
1,"TEXT_FESANV203_02331_SEQ_01","As the troupe leader tells it, the playwright himself was in the audience to witness your star turn, and would personally thank you for doing his work justice. Meet him near the Wellhead Lift.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
0,"TEXT_FESANV203_02331_SEQ_00","The Crystal Caravan leader gazes at you with expectant eyes.
※This quest is available for a limited time only."
1,"TEXT_FESANV203_02331_SEQ_01","As the troupe leader tells it, the playwright himself was in the audience to witness your star turn, and would personally thank you for doing his work justice. Meet him near the Wellhead Lift.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESANV203_02331_SEQ_00 The Crystal Caravan leader gazes at you with expectant eyes. ※This quest is available for a limited time only. The Crystal Caravan leader gazes at you with expectant eyes. ※This quest is available for a limited time only.
5 1 TEXT_FESANV203_02331_SEQ_01 As the troupe leader tells it, the playwright himself was in the audience to witness your star turn, and would personally thank you for doing his work justice. Meet him near the Wellhead Lift. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. As the troupe leader tells it, the playwright himself was in the audience to witness your star turn, and would personally thank you for doing his work justice. Meet him near the Wellhead Lift. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
2 TEXT_FESANV203_02331_SEQ_02 Much to your surprise, the author of the play reveals himself to be none other than the wandering minstrel, known throughout Eorzea for his flowery songs and colorful poetry. He expresses his deepest gratitude for bringing his script to life, and sends you off with a heartfelt and encouraging farewell. The Crystal Caravan leader is likely curious to hear what the bard had to say.
3 TEXT_FESANV203_02331_SEQ_03 The troupe leader is joined by her star actor, who also gives you his thanks. Although he has heard much of your virtuoso performance, he was unfortunately unable to attend due to his injuries. He makes a heartfelt plea for you to return to the stage, that you might inspire not only him, but all those who might have the good fortune to see you act again.
4 TEXT_FESANV203_02331_SEQ_04
6 5 2 TEXT_FESANV203_02331_SEQ_05 TEXT_FESANV203_02331_SEQ_02 Much to your surprise, the author of the play reveals himself to be none other than the wandering minstrel, known throughout Eorzea for his flowery songs and colorful poetry. He expresses his deepest gratitude for bringing his script to life, and sends you off with a heartfelt and encouraging farewell. The Crystal Caravan leader is likely curious to hear what the bard had to say.
7 6 3 TEXT_FESANV203_02331_SEQ_06 TEXT_FESANV203_02331_SEQ_03 The troupe leader is joined by her star actor, who also gives you his thanks. Although he has heard much of your virtuoso performance, he was unfortunately unable to attend due to his injuries. He makes a heartfelt plea for you to return to the stage, that you might inspire not only him, but all those who might have the good fortune to see you act again.
8 7 4 TEXT_FESANV203_02331_SEQ_07 TEXT_FESANV203_02331_SEQ_04
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0,"TEXT_FESPDY301_02399_SEQ_00","A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to speak with you.
※This quest is available for a limited time only."
1,"TEXT_FESPDY301_02399_SEQ_01","A reporter from the <Emphasis>Mythril Eye</Emphasis> stops you by saying he would like to ask you a few questions for an article he will be running on Little Ladies' Day. He begins by inquiring if you have ever heard of the trio of preteen troubadours, the Songbirds, who are scheduled to perform at the festival. As he continues to question you, however, it soon becomes evident that the <Emphasis>Mythril Eye</Emphasis> representative's intentions are not quite what he claims them to be. Telling you an ardent group of the Songbirds' fans─the Birdwatchers─have been stirring up some trouble, he then attempts to recruit you on behalf of the royal seneschal who seems to have found himself on the receiving end of their mischief. While unable to tell you much more, the reporter then points you in the direction of Emerald Avenue where the Birdwatchers are gathered.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESPDY301_02399_SEQ_00","A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to speak with you.
※This quest is available for a limited time only."
1,"TEXT_FESPDY301_02399_SEQ_01","A reporter from the <Emphasis>Mythril Eye</Emphasis> stops you by saying he would like to ask you a few questions for an article he will be running on Little Ladies' Day. He begins by inquiring if you have ever heard of the trio of preteen troubadours, the Songbirds, who are scheduled to perform at the festival. As he continues to question you, however, it soon becomes evident that the <Emphasis>Mythril Eye</Emphasis> representative's intentions are not quite what he claims them to be. Telling you an ardent group of the Songbirds' fans─the Birdwatchers─have been stirring up some trouble, he then attempts to recruit you on behalf of the royal seneschal who seems to have found himself on the receiving end of their mischief. While unable to tell you much more, the reporter then points you in the direction of Emerald Avenue where the Birdwatchers are gathered.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESPDY301_02399_SEQ_00 A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to speak with you. ※This quest is available for a limited time only. A reporter from the <Emphasis>Mythril Eye</Emphasis> is eager to speak with you. ※This quest is available for a limited time only.
5 1 TEXT_FESPDY301_02399_SEQ_01 A reporter from the <Emphasis>Mythril Eye</Emphasis> stops you by saying he would like to ask you a few questions for an article he will be running on Little Ladies' Day. He begins by inquiring if you have ever heard of the trio of preteen troubadours, the Songbirds, who are scheduled to perform at the festival. As he continues to question you, however, it soon becomes evident that the <Emphasis>Mythril Eye</Emphasis> representative's intentions are not quite what he claims them to be. Telling you an ardent group of the Songbirds' fans─the Birdwatchers─have been stirring up some trouble, he then attempts to recruit you on behalf of the royal seneschal who seems to have found himself on the receiving end of their mischief. While unable to tell you much more, the reporter then points you in the direction of Emerald Avenue where the Birdwatchers are gathered. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. A reporter from the <Emphasis>Mythril Eye</Emphasis> stops you by saying he would like to ask you a few questions for an article he will be running on Little Ladies' Day. He begins by inquiring if you have ever heard of the trio of preteen troubadours, the Songbirds, who are scheduled to perform at the festival. As he continues to question you, however, it soon becomes evident that the <Emphasis>Mythril Eye</Emphasis> representative's intentions are not quite what he claims them to be. Telling you an ardent group of the Songbirds' fans─the Birdwatchers─have been stirring up some trouble, he then attempts to recruit you on behalf of the royal seneschal who seems to have found himself on the receiving end of their mischief. While unable to tell you much more, the reporter then points you in the direction of Emerald Avenue where the Birdwatchers are gathered. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESPDY301_02399_SEQ_02 You approach the royal seneschal, who is being bombarded with bitter words and complaints, as devoted admirers of the Songbirds demand to know where the girls are. He is quick to pick you out from the rest of the angry mob and motions in your direction. Immensely relieved that backup has arrived, he asks that you meet him at the Wellhead Lift so that you might exchange a few words in private.
3 TEXT_FESPDY301_02399_SEQ_03 You meet with the royal seneschal near the Wellhead Lift. He tells you that what he is about to reveal is meant for your ears alone and would first have you swear to absolute secrecy before he says any more. Giving you a moment to think over whether you would wish to proceed or not, he asks that you inform him after you have made your decision.
4 TEXT_FESPDY301_02399_SEQ_04
6 5 2 TEXT_FESPDY301_02399_SEQ_05 TEXT_FESPDY301_02399_SEQ_02 You approach the royal seneschal, who is being bombarded with bitter words and complaints, as devoted admirers of the Songbirds demand to know where the girls are. He is quick to pick you out from the rest of the angry mob and motions in your direction. Immensely relieved that backup has arrived, he asks that you meet him at the Wellhead Lift so that you might exchange a few words in private.
7 6 3 TEXT_FESPDY301_02399_SEQ_06 TEXT_FESPDY301_02399_SEQ_03 You meet with the royal seneschal near the Wellhead Lift. He tells you that what he is about to reveal is meant for your ears alone and would first have you swear to absolute secrecy before he says any more. Giving you a moment to think over whether you would wish to proceed or not, he asks that you inform him after you have made your decision.
8 7 4 TEXT_FESPDY301_02399_SEQ_07 TEXT_FESPDY301_02399_SEQ_04
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#,,
int32,str,str
0,"TEXT_FESXMS201_02375_SEQ_00","'Tis the season, and Amh Garanjy seeks a kind-hearted soul to help her work miracles.
※This quest is available for a limited time only."
1,"TEXT_FESXMS201_02375_SEQ_01","Ever eager to fulfill her duty as a Starlight celebrant, Amh Garanjy is sparing no effort to bring happiness and good cheer to the children of the realm. Much to her chagrin, a parcel containing gifts for some unfortunate younglings has been mislaid or stolen, and she would seek your aid in retrieving it. So it is that you set forth for the Ruby Road Exchange, in hopes of delivering some much-needed joy to these boys and girls who are most wanting of smiles.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESXMS201_02375_SEQ_00","'Tis the season, and Amh Garanjy seeks a kind-hearted soul to help her work miracles.
※This quest is available for a limited time only."
1,"TEXT_FESXMS201_02375_SEQ_01","Ever eager to fulfill her duty as a Starlight celebrant, Amh Garanjy is sparing no effort to bring happiness and good cheer to the children of the realm. Much to her chagrin, a parcel containing gifts for some unfortunate younglings has been mislaid or stolen, and she would seek your aid in retrieving it. So it is that you set forth for the Ruby Road Exchange, in hopes of delivering some much-needed joy to these boys and girls who are most wanting of smiles.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS201_02375_SEQ_00 'Tis the season, and Amh Garanjy seeks a kind-hearted soul to help her work miracles. ※This quest is available for a limited time only. 'Tis the season, and Amh Garanjy seeks a kind-hearted soul to help her work miracles. ※This quest is available for a limited time only.
5 1 TEXT_FESXMS201_02375_SEQ_01 Ever eager to fulfill her duty as a Starlight celebrant, Amh Garanjy is sparing no effort to bring happiness and good cheer to the children of the realm. Much to her chagrin, a parcel containing gifts for some unfortunate younglings has been mislaid or stolen, and she would seek your aid in retrieving it. So it is that you set forth for the Ruby Road Exchange, in hopes of delivering some much-needed joy to these boys and girls who are most wanting of smiles. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. Ever eager to fulfill her duty as a Starlight celebrant, Amh Garanjy is sparing no effort to bring happiness and good cheer to the children of the realm. Much to her chagrin, a parcel containing gifts for some unfortunate younglings has been mislaid or stolen, and she would seek your aid in retrieving it. So it is that you set forth for the Ruby Road Exchange, in hopes of delivering some much-needed joy to these boys and girls who are most wanting of smiles. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESXMS201_02375_SEQ_02 The case of the missing parcel is solved: it was pilfered and hidden by one of the very younglings it was intended for, a boy who─unaware of the package's contents─stole away with it and hid it as a prank meant to rattle one of the physicians at the children's ward, where he is a patient. The raven-haired registrar there will surely be overjoyed to hear that the package has been retrieved safe and sound.
3 TEXT_FESXMS201_02375_SEQ_03 The raven-haired registrar rejoices at receiving the missing package, before asking you if he might ask you to work one more miracle this Starlight. Should you be in the giving mood, you need only speak with him anew.
4 TEXT_FESXMS201_02375_SEQ_04
6 5 2 TEXT_FESXMS201_02375_SEQ_05 TEXT_FESXMS201_02375_SEQ_02 The case of the missing parcel is solved: it was pilfered and hidden by one of the very younglings it was intended for, a boy who─unaware of the package's contents─stole away with it and hid it as a prank meant to rattle one of the physicians at the children's ward, where he is a patient. The raven-haired registrar there will surely be overjoyed to hear that the package has been retrieved safe and sound.
7 6 3 TEXT_FESXMS201_02375_SEQ_06 TEXT_FESXMS201_02375_SEQ_03 The raven-haired registrar rejoices at receiving the missing package, before asking you if he might ask you to work one more miracle this Starlight. Should you be in the giving mood, you need only speak with him anew.
8 7 4 TEXT_FESXMS201_02375_SEQ_07 TEXT_FESXMS201_02375_SEQ_04
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0,"TEXT_FESXMS202_02376_SEQ_00","The raven-haired registrar would make a special request of you.
※This quest is available for a limited time only."
1,"TEXT_FESXMS202_02376_SEQ_01","The raven-haired registrar has tasked you with delivering presents to the unfortunate younglings of the children's ward. Taking care to don your Starlight robe to properly assume the role of one of the saint's little helpers, go forth and spread merriment and good cheer, that the children might have reason to smile this day.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESXMS202_02376_SEQ_00","The raven-haired registrar would make a special request of you.
※This quest is available for a limited time only."
1,"TEXT_FESXMS202_02376_SEQ_01","The raven-haired registrar has tasked you with delivering presents to the unfortunate younglings of the children's ward. Taking care to don your Starlight robe to properly assume the role of one of the saint's little helpers, go forth and spread merriment and good cheer, that the children might have reason to smile this day.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS202_02376_SEQ_00 The raven-haired registrar would make a special request of you. ※This quest is available for a limited time only. The raven-haired registrar would make a special request of you. ※This quest is available for a limited time only.
5 1 TEXT_FESXMS202_02376_SEQ_01 The raven-haired registrar has tasked you with delivering presents to the unfortunate younglings of the children's ward. Taking care to don your Starlight robe to properly assume the role of one of the saint's little helpers, go forth and spread merriment and good cheer, that the children might have reason to smile this day. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. The raven-haired registrar has tasked you with delivering presents to the unfortunate younglings of the children's ward. Taking care to don your Starlight robe to properly assume the role of one of the saint's little helpers, go forth and spread merriment and good cheer, that the children might have reason to smile this day. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESXMS202_02376_SEQ_02 The beaming smiles of the younglings fill your heart with joy. And yet, one undelivered present still remains. Might there be a child whose prayers to the Spinner remain unanswered? Doubtless the raven-haired registrar has the answer.
3 TEXT_FESXMS202_02376_SEQ_03 Upon seeing the remaining present, the registrar explains there is indeed one child who remains unaccounted for: Reauverre, a young boy who presumably slipped out of the children's ward unattended. He further surmises that it is the selfsame Reauverre who stole away with the missing parcel that you recovered. Fearing for the boy's safety, he dashes out for the Ruby Road Exchange in search, and entreats you to join him.
4 TEXT_FESXMS202_02376_SEQ_04 You find young Reauverre in the markets, yearningly gazing at a loving father and his son. Noticing your presence, he apologizes profusely for having caused you trouble, and promises to return to the children's ward, though with some clear reluctance. You stride off in search of the raven-haired registrar, who will doubtless be pleased to hear the boy is safe.
6 5 2 TEXT_FESXMS202_02376_SEQ_05 TEXT_FESXMS202_02376_SEQ_02 The raven-haired registrar breathes a sigh of relief upon hearing that young Reauverre is safe and sound, though he remains troubled by the boy's behavior. He bids you join him back at the children's ward, where he is determined to ascertain the reason for Reauverre's sudden proclivity for mischief-making. The beaming smiles of the younglings fill your heart with joy. And yet, one undelivered present still remains. Might there be a child whose prayers to the Spinner remain unanswered? Doubtless the raven-haired registrar has the answer.
7 6 3 TEXT_FESXMS202_02376_SEQ_06 TEXT_FESXMS202_02376_SEQ_03 You return to the children's ward to find a sullen Reauverre angrily dismissing the concerns of the compassionate registrar. The boy begins to run away, but suddenly collapses. As Reauverre rests in his bed, the registrar reveals that while the boy's illness is not immediately life-threatening, the rarity of an herb required in its treatment has resulted in extending his stay at the ward moons longer than originally anticipated. Notwithstanding this, the boy has always shown admirable courage in facing his sickness, which makes his recent behavior all the more troubling. As the raven-haired registrar laments his inability to help the suffering boy, you cannot help but sympathize with his plight... Upon seeing the remaining present, the registrar explains there is indeed one child who remains unaccounted for: Reauverre, a young boy who presumably slipped out of the children's ward unattended. He further surmises that it is the selfsame Reauverre who stole away with the missing parcel that you recovered. Fearing for the boy's safety, he dashes out for the Ruby Road Exchange in search, and entreats you to join him.
8 7 4 TEXT_FESXMS202_02376_SEQ_07 TEXT_FESXMS202_02376_SEQ_04 You find young Reauverre in the markets, yearningly gazing at a loving father and his son. Noticing your presence, he apologizes profusely for having caused you trouble, and promises to return to the children's ward, though with some clear reluctance. You stride off in search of the raven-haired registrar, who will doubtless be pleased to hear the boy is safe.
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key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS203_02377_SEQ_00","The raven-haired registrar is lost in the depths of despair.
※This quest is available for a limited time only."
1,"TEXT_FESXMS203_02377_SEQ_01","You approach the raven-haired registrar, who is on the verge of quite literally tearing out his flowing locks as he laments his utter inability to lift young Reauverre's spirits. He quickly gathers himself and proposes that the two of you ask around to see what might be behind the boy's recent malaise. Mayhap the other children in the ward might be able to offer some insight.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
0,"TEXT_FESXMS203_02377_SEQ_00","The raven-haired registrar is lost in the depths of despair.
※This quest is available for a limited time only."
1,"TEXT_FESXMS203_02377_SEQ_01","You approach the raven-haired registrar, who is on the verge of quite literally tearing out his flowing locks as he laments his utter inability to lift young Reauverre's spirits. He quickly gathers himself and proposes that the two of you ask around to see what might be behind the boy's recent malaise. Mayhap the other children in the ward might be able to offer some insight.
※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone."
@@ -69,9 +66,7 @@ int32,str,str
59,"TEXT_FESXMS203_02377_PATIENTBOYB02376_000_030","You would ask of Reauverre? Very well. I saw him reaching under his bed the other day, as if he were...hiding something. Of course I did not <Emphasis>peek</Emphasis>─I'll have you know that Mother and Father instilled me with the finest of manners."
60,"TEXT_FESXMS203_02377_PATIENTGIRLA02376_000_040","<cough> <cough> Reauverre? He hasn't seemed too happy lately. Who can blame him? When I think of how long I've been here, so far from home, sometimes I can't help but─<cough>─cry, too..."
61,"TEXT_FESXMS203_02377_PATIENTGIRLB02376_000_050","I saw Reauverre reading a letter the other day with a terrible grimace on his face. Mayhap something in the words upset him? Or perhaps his sickness is acting up again..."
65,"TEXT_FESXMS203_02377_DAMIELLIOT_000_062","(-Letter from Father-)“My dearest son,
I promised I would be home for Starlight, but I fear that business calls. Pray forgive your father for this broken promise, and know that I shall return to your side as soon as I am able.”"
62,"TEXT_FESXMS203_02377_SYSTEM_100_055","You find a letter under the bed!"
63,"TEXT_FESXMS203_02377_DAMIELLIOT_000_060","Ah, welcome back, my friend. Have you gleaned any insight as to what ails poor Reauverre's heart?"
64,"TEXT_FESXMS203_02377_DAMIELLIOT_000_061","What have we here...? Ah, a letter─to Reauverre, from his father. While I am loath to intrude on the privacy of my ward, desperate times call for desperate measures. Let us see, now..."
65,"TEXT_FESXMS203_02377_DAMIELLIOT_000_062","(-Letter from Father-)“My dearest son,
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS203_02377_SEQ_00 The raven-haired registrar is lost in the depths of despair. ※This quest is available for a limited time only. The raven-haired registrar is lost in the depths of despair. ※This quest is available for a limited time only.
5 1 TEXT_FESXMS203_02377_SEQ_01 You approach the raven-haired registrar, who is on the verge of quite literally tearing out his flowing locks as he laments his utter inability to lift young Reauverre's spirits. He quickly gathers himself and proposes that the two of you ask around to see what might be behind the boy's recent malaise. Mayhap the other children in the ward might be able to offer some insight. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone. You approach the raven-haired registrar, who is on the verge of quite literally tearing out his flowing locks as he laments his utter inability to lift young Reauverre's spirits. He quickly gathers himself and proposes that the two of you ask around to see what might be behind the boy's recent malaise. Mayhap the other children in the ward might be able to offer some insight. ※Please note that you will be unable to complete this quest after the seasonal event has ended. For details, please check the Lodestone.
2 TEXT_FESXMS203_02377_SEQ_02 Along with less practical information, you manage to glean from the children that Reauverre has been sighted concealing an object beneath his bed. You resolve to investigate, in hopes that whatever lies hidden might shine a light upon the boy's recent change in behavior.
3 TEXT_FESXMS203_02377_SEQ_03 Your search of the space beneath Reauverre's bed reveals an envelope containing a missive for the child. Loath to breach the boy's privacy without proper permission, you resolve to take it to the raven-haired registrar.
4 TEXT_FESXMS203_02377_SEQ_04 With some pause, the raven-haired registrar decides to open the letter, deeming the boy's safe recovery to take priority over the observation of proper privacy protocol. Within the envelope is a missive from Reauverre's father─an apology for breaking a promise to visit his boy for Starlight. The registrar deduces that this is the cause for the boy's low spirits, and determines that the best course of action is to seek out the father and inform him of Reauverre's plight. He departs for the Hustings Strip to rendezvous with a friend who might have some information as to the father's whereabouts, and entreats you to join him there.
6 5 2 TEXT_FESXMS203_02377_SEQ_05 TEXT_FESXMS203_02377_SEQ_02 You arrive at the Hustings Strip to see the raven-haired registrar immersed in conversation with a bearded Lalafell. He explains that the man is an old acquaintance of his mother's who was able to use his vast web of informants to ascertain the whereabouts of Reauverre's father─for a likely substantial fee. As the physician tells it, the boy's father is currently in Limsa Lominsa awaiting a vessel to carry him east to Radz–at–Han. He bids you hurry there with news of Reauverre's state in hopes of catching the father before he sets sail. Along with less practical information, you manage to glean from the children that Reauverre has been sighted concealing an object beneath his bed. You resolve to investigate, in hopes that whatever lies hidden might shine a light upon the boy's recent change in behavior.
7 6 3 TEXT_FESXMS203_02377_SEQ_06 TEXT_FESXMS203_02377_SEQ_03 You find Reauverre's father on the ferry docks in Limsa Lominsa. The man is deeply pained to hear of his son's despondent state, but explains that he simply cannot return to Ul'dah at this time. As he tells it, he is on the verge of procuring a sizable stock of the rare herb needed to treat his boy's illness─an opportunity that may never present itself again. He proffers a gift intended for Reauverre, and bids you take it to the boy in his stead. You resolve to return to the children's ward and do precisely that─after checking in with the registrar, of course. Your search of the space beneath Reauverre's bed reveals an envelope containing a missive for the child. Loath to breach the boy's privacy without proper permission, you resolve to take it to the raven-haired registrar.
8 7 4 TEXT_FESXMS203_02377_SEQ_07 TEXT_FESXMS203_02377_SEQ_04 Upon hearing your story and seeing the gift entrusted to you by Reauverre's father, the registrar is hopeful that this act should suffice to return a smile to the boy's face, and the will to stave off illness back to his heart. Observing the bond of friendship you have forged with the boy, he bids you be the one to make the special delivery. With some pause, the raven-haired registrar decides to open the letter, deeming the boy's safe recovery to take priority over the observation of proper privacy protocol. Within the envelope is a missive from Reauverre's father─an apology for breaking a promise to visit his boy for Starlight. The registrar deduces that this is the cause for the boy's low spirits, and determines that the best course of action is to seek out the father and inform him of Reauverre's plight. He departs for the Hustings Strip to rendezvous with a friend who might have some information as to the father's whereabouts, and entreats you to join him there.
66 65 62 TEXT_FESXMS203_02377_DAMIELLIOT_000_062 TEXT_FESXMS203_02377_SYSTEM_100_055 (-Letter from Father-)“My dearest son, I promised I would be home for Starlight, but I fear that business calls. Pray forgive your father for this broken promise, and know that I shall return to your side as soon as I am able.” You find a letter under the bed!
67 66 63 TEXT_FESXMS203_02377_DAMIELLIOT_000_063 TEXT_FESXMS203_02377_DAMIELLIOT_000_060 Ah...I should have known. Reauverre's father is a merchant by trade, and his travels often take him to distant shores. Few things instill the boy with hope like his father's visits, but they have grown increasingly rare. Ah, welcome back, my friend. Have you gleaned any insight as to what ails poor Reauverre's heart?
68 67 64 TEXT_FESXMS203_02377_DAMIELLIOT_000_064 TEXT_FESXMS203_02377_DAMIELLIOT_000_061 Doubtless he prayed to the Spinner for his father's return for Starlight, and was devastated that those prayers went unanswered. If this letter is the cause of his recent malaise, I fear there is little we could do to lift his spirits. What have we here...? Ah, a letter─to Reauverre, from his father. While I am loath to intrude on the privacy of my ward, desperate times call for desperate measures. Let us see, now...
69 68 65 TEXT_FESXMS203_02377_DAMIELLIOT_000_065 TEXT_FESXMS203_02377_DAMIELLIOT_000_062 Unless we could somehow find the man and convince him to─wait, I believe I know someone who just might be able to come to our aid at a time such as this. (-Letter from Father-)“My dearest son, I promised I would be home for Starlight, but I fear that business calls. Pray forgive your father for this broken promise, and know that I shall return to your side as soon as I am able.”
69 TEXT_FESXMS203_02377_DAMIELLIOT_000_066 I will go on ahead and investigate the matter. Pray join me anon at the Hustings Strip. I will explain there.
70 TEXT_FESXMS203_02377_ALCHEMIST02377_100_069 My colleague awaits you at the Hustings Strip. Pray join him there as soon as you are able. We thank you for your charity, friend.
70 71 66 TEXT_FESXMS203_02377_DAMIELLIOT_000_070 TEXT_FESXMS203_02377_DAMIELLIOT_000_063 Ah, friend, your timing is impeccable. With some help from an old acquaintance, I was able to ascertain the whereabouts of the poor boy's father. Ah...I should have known. Reauverre's father is a merchant by trade, and his travels often take him to distant shores. Few things instill the boy with hope like his father's visits, but they have grown increasingly rare.
71 72 67 TEXT_FESXMS203_02377_DAMIELLIOT_000_071 TEXT_FESXMS203_02377_DAMIELLIOT_000_064 The “acquaintance” of whom I speak? An old friend of my departed mother's─and one with a vast web of informants and information at his disposal. He was more than happy to assist─for the right price, needless to say. Doubtless he prayed to the Spinner for his father's return for Starlight, and was devastated that those prayers went unanswered. If this letter is the cause of his recent malaise, I fear there is little we could do to lift his spirits.
72 73 68 TEXT_FESXMS203_02377_DAMIELLIOT_000_072 TEXT_FESXMS203_02377_DAMIELLIOT_000_065 But you needn't concern yourself with that, friend─what's important is that we've found our man! Unless we could somehow find the man and convince him to─wait, I believe I know someone who just might be able to come to our aid at a time such as this.
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@@ -1,11 +1,8 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMS204_02378_SEQ_00","Damielliot beams an exultant smile at your return.
※This quest is available for a limited time only."
1,"TEXT_FESXMS204_02378_SEQ_01","Unable to conceal his joy at the sight of your face, Damielliot bids you tell a tale of your adventures across the realm as a special Starlight gift to the younglings. When you are ready, make for the innermost chamber, where Reauverre and his friends eagerly await you.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
0,"TEXT_FESXMS204_02378_SEQ_00","Damielliot beams an exultant smile at your return.
※This quest is available for a limited time only."
1,"TEXT_FESXMS204_02378_SEQ_01","Unable to conceal his joy at the sight of your face, Damielliot bids you tell a tale of your adventures across the realm as a special Starlight gift to the younglings. When you are ready, make for the innermost chamber, where Reauverre and his friends eagerly await you.
※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone."
@@ -96,10 +93,8 @@ int32,str,str
86,"TEXT_FESXMS204_02378_NANAMOULNAMO_000_092","Yet alas, dawn breaks...and our time together must draw to a close. Now rise, my champion, and claim your prize!"
87,"TEXT_FESXMS204_02378_ALPHINAUD_000_100","Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I come bearing a gift from the Spinner Herself as guerdon for your most charitable deeds. That said, just between the two of us, this coat is a tad garish for my liking..."
88,"TEXT_FESXMS204_02378_ALPHINAUD_100_100","Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I come bearing a gift from the Spinner Herself as guerdon for your most charitable deeds. That said, just between the two of us, this coat is a tad garish for my liking..."
92,"TEXT_FESXMS204_02378_TATARU_000_111","On this most high and holy night,♪
The snow without lies crisp and white...♪"
93,"TEXT_FESXMS204_02378_TATARU_000_112","But love burns hot within my heart,♪
I pray that we shall never─♪"
89,"TEXT_FESXMS204_02378_ALPHINAUD_000_101","How ironic that Nymeia should choose <Emphasis>me</Emphasis> of all people to do Her bidding. I was a skeptical child, as you might imagine, and quick to doubt the stories of the saint. Grandfather would spare no effort in concocting elaborate tales to preserve the illusion─yet I would not yield in my pursuit of the truth. Oh, the battles of wit we had!"
90,"TEXT_FESXMS204_02378_ALPHINAUD_000_102","While I would like nothing more than to stay and reminisce, I fear I must depart with the dawn. I shall leave your present beneath the tree. Till we next meet, friend!"
91,"TEXT_FESXMS204_02378_TATARU_000_110","A happy Starlight to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I come bearing a gift and a song, especially for you! Just a moment... Ahem! Trolololololololo~♪"
92,"TEXT_FESXMS204_02378_TATARU_000_111","On this most high and holy night,♪
The snow without lies crisp and white...♪"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMS204_02378_SEQ_00 Damielliot beams an exultant smile at your return. ※This quest is available for a limited time only. Damielliot beams an exultant smile at your return. ※This quest is available for a limited time only.
5 1 TEXT_FESXMS204_02378_SEQ_01 Unable to conceal his joy at the sight of your face, Damielliot bids you tell a tale of your adventures across the realm as a special Starlight gift to the younglings. When you are ready, make for the innermost chamber, where Reauverre and his friends eagerly await you. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone. Unable to conceal his joy at the sight of your face, Damielliot bids you tell a tale of your adventures across the realm as a special Starlight gift to the younglings. When you are ready, make for the innermost chamber, where Reauverre and his friends eagerly await you. ※Please note that you will not be able to complete this quest after the seasonal event has ended. For details, check the Lodestone.
2 TEXT_FESXMS204_02378_SEQ_02 After regaling the children with a choice story from your many feats of bravery and derring-do, Damielliot invites you to retire for a well-earned rest. Drifting off to slumber, you are greeted in your dreams by what could only be one of the saint's little helpers. You awaken and rise to see a carefully wrapped gift sitting beneath the Starlight tree...
3 TEXT_FESXMS204_02378_SEQ_03 Feeling a sense of awe and wonder, you take the carefully wrapped package into hand. Could this truly be a Starlight gift sent to you by the Saint of Nymeia himself? Mayhap Damielliot might be able to offer some insight.
4 TEXT_FESXMS204_02378_SEQ_04 With a knowing smile, Damielliot explains that the gift was prepared by the children and himself, as a show of their gratitude for the kindness you showed them this Starlight─while conceding that the vision you saw suggests that other forces may have had a hand in this miracle. Should you care to bring yet more merriment and good cheer to the younglings, you are welcome to return to the children's ward as often as you like before the season is through.
6 5 2 TEXT_FESXMS204_02378_SEQ_05 TEXT_FESXMS204_02378_SEQ_02 After regaling the children with a choice story from your many feats of bravery and derring-do, Damielliot invites you to retire for a well-earned rest. Drifting off to slumber, you are greeted in your dreams by what could only be one of the saint's little helpers. You awaken and rise to see a carefully wrapped gift sitting beneath the Starlight tree...
7 6 3 TEXT_FESXMS204_02378_SEQ_06 TEXT_FESXMS204_02378_SEQ_03 Feeling a sense of awe and wonder, you take the carefully wrapped package into hand. Could this truly be a Starlight gift sent to you by the Saint of Nymeia himself? Mayhap Damielliot might be able to offer some insight.
8 7 4 TEXT_FESXMS204_02378_SEQ_07 TEXT_FESXMS204_02378_SEQ_04 With a knowing smile, Damielliot explains that the gift was prepared by the children and himself, as a show of their gratitude for the kindness you showed them this Starlight─while conceding that the vision you saw suggests that other forces may have had a hand in this miracle. Should you care to bring yet more merriment and good cheer to the younglings, you are welcome to return to the children's ward as often as you like before the season is through.
93 92 89 TEXT_FESXMS204_02378_TATARU_000_111 TEXT_FESXMS204_02378_ALPHINAUD_000_101 On this most high and holy night,♪ The snow without lies crisp and white...♪ How ironic that Nymeia should choose <Emphasis>me</Emphasis> of all people to do Her bidding. I was a skeptical child, as you might imagine, and quick to doubt the stories of the saint. Grandfather would spare no effort in concocting elaborate tales to preserve the illusion─yet I would not yield in my pursuit of the truth. Oh, the battles of wit we had!
94 93 90 TEXT_FESXMS204_02378_TATARU_000_112 TEXT_FESXMS204_02378_ALPHINAUD_000_102 But love burns hot within my heart,♪ I pray that we shall never─♪ While I would like nothing more than to stay and reminisce, I fear I must depart with the dawn. I shall leave your present beneath the tree. Till we next meet, friend!
95 94 91 TEXT_FESXMS204_02378_TATARU_000_113 TEXT_FESXMS204_02378_TATARU_000_110 Oh dear, is that the hour? I'll just have to sing the rest for you another time! Now, what have I forgotten? ...Oh, yes─your present! I'll just leave it under the tree, shall I? Till we meet again! A happy Starlight to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I come bearing a gift and a song, especially for you! Just a moment... Ahem! Trololololo~lololo~♪
96 95 92 TEXT_FESXMS204_02378_AYMERIC_000_120 TEXT_FESXMS204_02378_TATARU_000_111 I trust this Starlight season finds you well, my friend? I, Aymeric de Borel, lord commander of the Temple Knights of Ishgard, have come to bestow upon you a most special gift. On this most high and holy night,♪ The snow without lies crisp and white...♪
97 96 93 TEXT_FESXMS204_02378_AYMERIC_000_121 TEXT_FESXMS204_02378_TATARU_000_112 As you well know, the observance of Starlight traces its origins to my homeland, where it remains a much-beloved tradition to this day. But love burns hot within my heart,♪ I pray that we shall never─♪
97 TEXT_FESXMS204_02378_AYMERIC_000_122 I have always been quite fond of the season myself. Though I must confess that as colors go, I am somewhat partial to blue...
98 TEXT_FESXMS204_02378_AYMERIC_000_123 Nonetheless, it is both an honor and a pleasure to celebrate this Starlight with you. So as not to disturb your slumber, I shall leave your gift beneath the tree. Be well, my friend.
98 99 94 TEXT_FESXMS204_02378_DAMIELLIOT_000_125 TEXT_FESXMS204_02378_TATARU_000_113 Good morning to you, friend. Did you rest well? Oh dear, is that the hour? I'll just have to sing the rest for you another time! Now, what have I forgotten? ...Oh, yes─your present! I'll just leave it under the tree, shall I? Till we meet again!
99 100 95 TEXT_FESXMS204_02378_DAMIELLIOT_000_130 TEXT_FESXMS204_02378_AYMERIC_000_120 Good morning to you, friend. Did you─hm? You say there was something waiting for you under the tree? I trust this Starlight season finds you well, my friend? I, Aymeric de Borel, lord commander of the Temple Knights of Ishgard, have come to bestow upon you a most special gift.
100 101 96 TEXT_FESXMS204_02378_DAMIELLIOT_000_140 TEXT_FESXMS204_02378_AYMERIC_000_121 Well, well. Might it be that miracles are afoot, and the Saint of Nymeia himself has visited us to personally bestow a gift on one of his favorite little helpers? As you well know, the observance of Starlight traces its origins to my homeland, where it remains a much-beloved tradition to this day.
+3 -10
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@@ -4,15 +4,9 @@ int32,str,str
0,"TEXT_HEAVNE102_02342_SEQ_00","As Alphinaud and many others know all too well, there is no rest for the righteous."
1,"TEXT_HEAVNE102_02342_SEQ_01","Regardless of whether or not the Warriors of Darkness intend to kill Garuda, the fact remains that a primal summoning cannot be ignored, and should be prevented if at all possible. After some discussion, it is decided that you and Alphinaud will enter the Ixali homeland of Xelphatol by means of a mountain pass east of Camp Dragonhead. To see you to your destination with all haste, Lord Edmont will order a contingent of knights to secure the entrance and escort you as far as they are able. With the details settled, Alphinaud invites you to accompany him to Camp Dragonhead, where you may procure any additional supplies prior to departing for Xelphatol."
2,"TEXT_HEAVNE102_02342_SEQ_02","In Camp Dragonhead, you are informed that the House Fortemps knights took the initiative to launch an attack on the Ixali forces guarding the entrance to the mountain pass, rendering it safe well in advance of your arrival. The enemy's gate lies open, and you and Alphinaud need only walk through."
3,"TEXT_HEAVNE102_02342_SEQ_03","The knights salute as you approach and state that their scouts have observed increased activity around the First Mountain. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders' attention so that you─and any veteran colleagues you may wish to call upon─can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more...
※Xelphatol can be accessed via the Duty Finder."
3,"TEXT_HEAVNE102_02342_SEQ_03","The knights salute as you approach and state that their scouts have observed increased activity around the First Mountain. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders' attention so that you─and any veteran colleagues you may wish to call upon─can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more...
5,"TEXT_HEAVNE102_02342_SEQ_05","Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves facetoface with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the Ascians.
He claims that he and his comrades hail from another world─a reflection of the Source─in which the power of Light is far greater than that of Dark. There, they easily bested their Ascian counterparts, only to discover that they had upset the primordial balance in so doing, triggering a flood of Light which now threatens to consume all that they sought to protect. If nothing is done, their world will soon give way to a void...as did the Thirteenth, when the Dark rose up unopposed. And so, to prevent this fate, they joined hands with the Ascians and came to the Source. Here, they intend to bring about another Umbral Calamity, for only through such unbridled destruction may the barriers between planes be broken down, and the First and the Source made one.
Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will say no more, declaring in parting that he and his comrades will do whatever it takes to see your worlds rejoined."
※Xelphatol can be accessed via the Duty Finder."
4,"TEXT_HEAVNE102_02342_SEQ_04","In the shadow of the First Mountain, you confront the Ixali occultist overseeing the summoning ritual, and in a pitched battle manage to lay him low. Having put an end to the beastmen's ambitions, you prepare to return to Coerthas."
5,"TEXT_HEAVNE102_02342_SEQ_05","Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves facetoface with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the Ascians.
@@ -72,8 +66,7 @@ Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will
56,"TEXT_HEAVNE102_02342_AYMERIC_000_016","We have been willing to suffer the beastmen's intrusions into Coerthan lands to a point, but the summoning of a primal is an escalation we cannot abide."
57,"TEXT_HEAVNE102_02342_AYMERIC_000_017","You shall have our fastest airship, Master Alphinaud. The mountains of Xelphatol are not easily traversed, and this endeavor demands all haste."
58,"TEXT_HEAVNE102_02342_ALPHINAUD_000_018","The gesture is most appreciated, Ser Aymeric─but I fear an aerial approach is destined to fail. This is their homeland, after all, and Ixali dirigibles are not to be underestimated."
65,"TEXT_HEAVNE102_02342_EDMONT_000_030","I shall send word to the acting commander at Camp Dragonhead of your imminent arrival.
Who knows...this may even spur me to nominate a permanent replacement. I have put off the task for far too long..."
59,"TEXT_HEAVNE102_02342_ALPHINAUD_000_019","No, experience tells me the only conceivable approach is by land. I believe it would be wiser to cross into Xelphatol by way of the mountain pass east of Camp Dragonhead."
60,"TEXT_HEAVNE102_02342_EDMONT_000_020","In that case, I shall send instructions for a contingent of the camp's knights to be placed at your disposal. They will secure you safe passage through the mountains, and escort you thence to Xelphatol."
61,"TEXT_HEAVNE102_02342_EDMONT_000_021","Though my men are unqualified to confront a primal, they are more than capable of contending with the Ixal."
62,"TEXT_HEAVNE102_02342_ALPHINAUD_000_022","We should be glad of their assistance, Lord Edmont."
1 key 0 1
4 0 TEXT_HEAVNE102_02342_SEQ_00 As Alphinaud and many others know all too well, there is no rest for the righteous.
5 1 TEXT_HEAVNE102_02342_SEQ_01 Regardless of whether or not the Warriors of Darkness intend to kill Garuda, the fact remains that a primal summoning cannot be ignored, and should be prevented if at all possible. After some discussion, it is decided that you and Alphinaud will enter the Ixali homeland of Xelphatol by means of a mountain pass east of Camp Dragonhead. To see you to your destination with all haste, Lord Edmont will order a contingent of knights to secure the entrance and escort you as far as they are able. With the details settled, Alphinaud invites you to accompany him to Camp Dragonhead, where you may procure any additional supplies prior to departing for Xelphatol.
6 2 TEXT_HEAVNE102_02342_SEQ_02 In Camp Dragonhead, you are informed that the House Fortemps knights took the initiative to launch an attack on the Ixali forces guarding the entrance to the mountain pass, rendering it safe well in advance of your arrival. The enemy's gate lies open, and you and Alphinaud need only walk through.
7 3 TEXT_HEAVNE102_02342_SEQ_03 The knights salute as you approach and state that their scouts have observed increased activity around the First Mountain. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders' attention so that you─and any veteran colleagues you may wish to call upon─can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more... ※Xelphatol can be accessed via the Duty Finder. The knights salute as you approach and state that their scouts have observed increased activity around the First Mountain. Predicting heavy resistance, Alphinaud proposes that he and the knights feign a frontal assault, thereby drawing the defenders' attention so that you─and any veteran colleagues you may wish to call upon─can slip past their defenses and search for the site of the summoning ritual. If the gods are good, you will only have to deal with some few patrols, but if not, you may be forced to do battle with the Warriors of Darkness once more... ※Xelphatol can be accessed via the Duty Finder.
4 TEXT_HEAVNE102_02342_SEQ_04 In the shadow of the First Mountain, you confront the Ixali occultist overseeing the summoning ritual, and in a pitched battle manage to lay him low. Having put an end to the beastmen's ambitions, you prepare to return to Coerthas.
5 TEXT_HEAVNE102_02342_SEQ_05 Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves face–to–face with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the Ascians. He claims that he and his comrades hail from another world─a reflection of the Source─in which the power of Light is far greater than that of Dark. There, they easily bested their Ascian counterparts, only to discover that they had upset the primordial balance in so doing, triggering a flood of Light which now threatens to consume all that they sought to protect. If nothing is done, their world will soon give way to a void...as did the Thirteenth, when the Dark rose up unopposed. And so, to prevent this fate, they joined hands with the Ascians and came to the Source. Here, they intend to bring about another Umbral Calamity, for only through such unbridled destruction may the barriers between planes be broken down, and the First and the Source made one. Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will say no more, declaring in parting that he and his comrades will do whatever it takes to see your worlds rejoined.
8 6 4 TEXT_HEAVNE102_02342_SEQ_06 TEXT_HEAVNE102_02342_SEQ_04 To what ends must we labor for the sake of those we love? Is there any cause so noble that it may be used to justify any deed? Though he is shaken by their words, Alphinaud's resolve remains firm. Regardless of their reasons, the Warriors of Darkness cannot be allowed to achieve their goals. The sacrifice, the loss─it ends here. In the shadow of the First Mountain, you confront the Ixali occultist overseeing the summoning ritual, and in a pitched battle manage to lay him low. Having put an end to the beastmen's ambitions, you prepare to return to Coerthas.
9 7 5 TEXT_HEAVNE102_02342_SEQ_07 TEXT_HEAVNE102_02342_SEQ_05 Alphinaud rushes to your side, ready to fight, unaware that the threat has passed. You duly inform him that your work is done, but before you can make good your escape, you find yourselves face–to–face with the Warriors of Darkness. Rather than engaging you in battle a second time, their leader proceeds to set out their reason for consorting with the Ascians. He claims that he and his comrades hail from another world─a reflection of the Source─in which the power of Light is far greater than that of Dark. There, they easily bested their Ascian counterparts, only to discover that they had upset the primordial balance in so doing, triggering a flood of Light which now threatens to consume all that they sought to protect. If nothing is done, their world will soon give way to a void...as did the Thirteenth, when the Dark rose up unopposed. And so, to prevent this fate, they joined hands with the Ascians and came to the Source. Here, they intend to bring about another Umbral Calamity, for only through such unbridled destruction may the barriers between planes be broken down, and the First and the Source made one. Incredulous, Alphinaud demands further answers, but the Warrior of Darkness will say no more, declaring in parting that he and his comrades will do whatever it takes to see your worlds rejoined.
8 TEXT_HEAVNE102_02342_SEQ_08
9 TEXT_HEAVNE102_02342_SEQ_09
10 TEXT_HEAVNE102_02342_SEQ_10
11 TEXT_HEAVNE102_02342_SEQ_11
10 12 6 TEXT_HEAVNE102_02342_SEQ_12 TEXT_HEAVNE102_02342_SEQ_06 To what ends must we labor for the sake of those we love? Is there any cause so noble that it may be used to justify any deed? Though he is shaken by their words, Alphinaud's resolve remains firm. Regardless of their reasons, the Warriors of Darkness cannot be allowed to achieve their goals. The sacrifice, the loss─it ends here.
11 13 7 TEXT_HEAVNE102_02342_SEQ_13 TEXT_HEAVNE102_02342_SEQ_07
12 14 8 TEXT_HEAVNE102_02342_SEQ_14 TEXT_HEAVNE102_02342_SEQ_08
66 68 62 TEXT_HEAVNE102_02342_ALPHINAUD_000_042 TEXT_HEAVNE102_02342_ALPHINAUD_000_022 Though it is normally guarded by a score of Ixali warriors, I have been informed that House Fortemps knights have already dispatched them. We should be glad of their assistance, Lord Edmont.
67 69 63 TEXT_HEAVNE102_02342_ALPHINAUD_000_043 TEXT_HEAVNE102_02342_AYMERIC_000_023 The enemy's gate lies open. We need but walk through. In the event Mistress Alisaie regains consciousness, we will share with you any additional information she may provide. May the Fury watch over and keep you safe.
68 70 64 TEXT_HEAVNE102_02342_ALPHINAUD_000_050 TEXT_HEAVNE102_02342_ALPHINAUD_000_024 Beyond this gate lies the trail which will lead us into Xelphatol. According to my map, it looks to be a relatively straightforward route, albeit one through exceedingly dangerous territory. Then let us be off. We can procure any additional supplies we require in Camp Dragonhead.
69 71 65 TEXT_HEAVNE102_02342_CAVALRYB02342_000_055 TEXT_HEAVNE102_02342_EDMONT_000_030 We have everything in hand here, <If(PlayerParameter(4))>miss<Else/>sir</If>! No need to worry! And may I say what an honor it is to work with you, <If(PlayerParameter(4))>miss<Else/>sir</If>! I shall send word to the acting commander at Camp Dragonhead of your imminent arrival. Who knows...this may even spur me to nominate a permanent replacement. I have put off the task for far too long...
72 TEXT_HEAVNE102_02342_CAVALRYA02342_000_060 <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, Master Alphinaud. As you can see, the gate is ours.
70 73 66 TEXT_HEAVNE102_02342_CAVALRYA02342_000_061 TEXT_HEAVNE102_02342_ALPHINAUD_000_040 Be advised that our scouts are reporting increased activity around the First Mountain. Simply put, they are up to something, and don't want anyone interfering. Have you everything you require, then? Excellent.
71 74 67 TEXT_HEAVNE102_02342_CAVALRYA02342_000_062 TEXT_HEAVNE102_02342_ALPHINAUD_000_041 We stand ready to escort you to Xelphatol and aid you as you see fit. The entrance to the pass is north of Natalan and due east of Camp Dragonhead.
72 75 68 TEXT_HEAVNE102_02342_ALPHINAUD_000_063 TEXT_HEAVNE102_02342_ALPHINAUD_000_042 Hm. Given the numbers we are like to encounter, a two-pronged approach may be best. Though it is normally guarded by a score of Ixali warriors, I have been informed that House Fortemps knights have already dispatched them.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNE103_02343_SEQ_00","Alphinaud would like nothing more than to get out of the snow."
1,"TEXT_HEAVNE103_02343_SEQ_01","A few brief moments standing in the snow is more than enough for Alphinaud to realize that this is neither the time nor the place to think deeply on recent events. While the House Fortemps knights return to Camp Dragonhead and prepare a report, he would head for the Congregation both to brief Ser Aymeric and to see if his sister's condition has at all improved."
2,"TEXT_HEAVNE103_02343_SEQ_02","Ser Aymeric escorts you and Alphinaud to Alisaie's room, where Thancred, Y'shtola, and Tataru are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y'shtola's request, you proceed to give your account of all that occurred in Xelphatol, prompting a debate as to the credibility of the Warrior of Darkness's claims. When all have had their say, however, the Scions agree only that their foes' attempts to spur the beast tribes to summon ever stronger primals cannot be allowed to continue.
Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the Ascians are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others─Ser Aymeric included─will attempt to determine the Ixal and the Gnath's source. You and Alphinaud, meanwhile, will visit Urianger to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit─yet another original creation of Tataru's fecund imagination."
2,"TEXT_HEAVNE103_02343_SEQ_02","Ser Aymeric escorts you and Alphinaud to Alisaie's room, where Thancred, Y'shtola, and Tataru are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y'shtola's request, you proceed to give your account of all that occurred in Xelphatol, prompting a debate as to the credibility of the Warrior of Darkness's claims. When all have had their say, however, the Scions agree only that their foes' attempts to spur the beast tribes to summon ever stronger primals cannot be allowed to continue.
Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the Ascians are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others─Ser Aymeric included─will attempt to determine the Ixal and the Gnath's source. You and Alphinaud, meanwhile, will visit Urianger to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit─yet another original creation of Tataru's fecund imagination."
3,"TEXT_HEAVNE103_02343_SEQ_03","After a brief moment of reflection─and a missed opportunity to hear an anecdote about Alphinaud's boyhood indiscretions─you and the twins are finally ready to depart. With luck, your visit to the Waking Sands will prove fruitful."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNE103_02343_SEQ_00 Alphinaud would like nothing more than to get out of the snow.
5 1 TEXT_HEAVNE103_02343_SEQ_01 A few brief moments standing in the snow is more than enough for Alphinaud to realize that this is neither the time nor the place to think deeply on recent events. While the House Fortemps knights return to Camp Dragonhead and prepare a report, he would head for the Congregation both to brief Ser Aymeric and to see if his sister's condition has at all improved.
6 2 TEXT_HEAVNE103_02343_SEQ_02 Ser Aymeric escorts you and Alphinaud to Alisaie's room, where Thancred, Y'shtola, and Tataru are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y'shtola's request, you proceed to give your account of all that occurred in Xelphatol, prompting a debate as to the credibility of the Warrior of Darkness's claims. When all have had their say, however, the Scions agree only that their foes' attempts to spur the beast tribes to summon ever stronger primals cannot be allowed to continue. Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the Ascians are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others─Ser Aymeric included─will attempt to determine the Ixal and the Gnath's source. You and Alphinaud, meanwhile, will visit Urianger to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit─yet another original creation of Tataru's fecund imagination. Ser Aymeric escorts you and Alphinaud to Alisaie's room, where Thancred, Y'shtola, and Tataru are already waiting. There, Alphinaud is relieved to find that his sister has regained consciousness and is well on her way to a full recovery. Per Y'shtola's request, you proceed to give your account of all that occurred in Xelphatol, prompting a debate as to the credibility of the Warrior of Darkness's claims. When all have had their say, however, the Scions agree only that their foes' attempts to spur the beast tribes to summon ever stronger primals cannot be allowed to continue. Thancred then reveals that he and Alisaie have uncovered evidence suggesting that the Ascians are behind a plot to furnish several beast tribes with a steady stream of crystals. On the understanding that severing their supply lines would do much to slow the escalation, it is decided that the others─Ser Aymeric included─will attempt to determine the Ixal and the Gnath's source. You and Alphinaud, meanwhile, will visit Urianger to find out if his wealth of knowledge concerning primal beings might be put to good use. When Alisaie subsequently insists that she be allowed to accompany you, Alphinaud seems poised to refuse her, only to relent in the face of her steely-eyed determination. All that remains is to wait for her to finish changing into her new outfit─yet another original creation of Tataru's fecund imagination.
3 TEXT_HEAVNE103_02343_SEQ_03 After a brief moment of reflection─and a missed opportunity to hear an anecdote about Alphinaud's boyhood indiscretions─you and the twins are finally ready to depart. With luck, your visit to the Waking Sands will prove fruitful.
4 TEXT_HEAVNE103_02343_SEQ_04 To your delight, Urianger appears to be well aware of the Warriors of Darkness and their recent activities, and he provides you with a promising new lead: the kobolds of Vylbrand are rumored to be on the verge of summoning Titan once more. Satisfied, you and Alphinaud prepare to depart for Camp Overlook in outer La Noscea, but your departure is delayed by Alisaie, who requests that Urianger look into some of the specific claims made by the Warriors of Darkness. She suggests that <Emphasis>The Gerun Oracles</Emphasis> may hold the answers─though the frosty manner in which she addresses the scholar raises a host of other questions...
7 5 3 TEXT_HEAVNE103_02343_SEQ_05 TEXT_HEAVNE103_02343_SEQ_03 In Camp Overlook, you find a grim Commander Bloeidin muttering to himself about the need for reinforcements. Upon learning of your intent, however, his face splits into a wide grin. It would seem that the Scions of the Seventh Dawn have arrived in Vylbrand in the nick of time. After a brief moment of reflection─and a missed opportunity to hear an anecdote about Alphinaud's boyhood indiscretions─you and the twins are finally ready to depart. With luck, your visit to the Waking Sands will prove fruitful.
8 6 4 TEXT_HEAVNE103_02343_SEQ_06 TEXT_HEAVNE103_02343_SEQ_04 To your delight, Urianger appears to be well aware of the Warriors of Darkness and their recent activities, and he provides you with a promising new lead: the kobolds of Vylbrand are rumored to be on the verge of summoning Titan once more. Satisfied, you and Alphinaud prepare to depart for Camp Overlook in outer La Noscea, but your departure is delayed by Alisaie, who requests that Urianger look into some of the specific claims made by the Warriors of Darkness. She suggests that <Emphasis>The Gerun Oracles</Emphasis> may hold the answers─though the frosty manner in which she addresses the scholar raises a host of other questions...
9 7 5 TEXT_HEAVNE103_02343_SEQ_07 TEXT_HEAVNE103_02343_SEQ_05 In Camp Overlook, you find a grim Commander Bloeidin muttering to himself about the need for reinforcements. Upon learning of your intent, however, his face splits into a wide grin. It would seem that the Scions of the Seventh Dawn have arrived in Vylbrand in the nick of time.
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@@ -81,9 +81,7 @@ int32,str,str
77,"TEXT_HEAVNE104_02344_ALPHINAUD_000_090","Now, Commander Bloeidin here thinks you wanted to take his crystals, Ga Bu, but you said you came to ask for help. Why to us, and not to your own people? What happened, Ga Bu? Can you tell us?"
78,"TEXT_HEAVNE104_02344_GABU_000_091","(-Ga Bu-)I...um...er..."
79,"TEXT_HEAVNE104_02344_ALISAIE_000_092","No one is going to hurt you, all right? Not while we're here. I promise."
80,"TEXT_HEAVNE104_02344_GABU_000_093","(-Ga Bu-)Th-The...
The patriarch, he...he's...
<gulp> <Emphasis>...The patriarch is going to summon the Great Father again, and you have to stop him</Emphasis>! Beat him, fight him, <Emphasis>stop him</Emphasis>!"
80,"TEXT_HEAVNE104_02344_GABU_000_093","(-Ga Bu-)Th-The...
The patriarch, he...he's...
<gulp> <Emphasis>...The patriarch is going to summon the Great Father again, and you have to stop him</Emphasis>! Beat him, fight him, <Emphasis>stop him</Emphasis>!"
81,"TEXT_HEAVNE104_02344_GABU_000_094","(-Ga Bu-)Ga Bu's parents said they didn't want it, along with many others! But the patriarch wouldn't listen. He was so angry─raging, fuming, angry!"
1 key 0 1
81 77 TEXT_HEAVNE104_02344_ALPHINAUD_000_090 Now, Commander Bloeidin here thinks you wanted to take his crystals, Ga Bu, but you said you came to ask for help. Why to us, and not to your own people? What happened, Ga Bu? Can you tell us?
82 78 TEXT_HEAVNE104_02344_GABU_000_091 (-Ga Bu-)I...um...er...
83 79 TEXT_HEAVNE104_02344_ALISAIE_000_092 No one is going to hurt you, all right? Not while we're here. I promise.
84 80 TEXT_HEAVNE104_02344_GABU_000_093 (-Ga Bu-)Th-The... The patriarch, he...he's... <gulp> <Emphasis>...The patriarch is going to summon the Great Father again, and you have to stop him</Emphasis>! Beat him, fight him, <Emphasis>stop him</Emphasis>! (-Ga Bu-)Th-The... The patriarch, he...he's... <gulp> <Emphasis>...The patriarch is going to summon the Great Father again, and you have to stop him</Emphasis>! Beat him, fight him, <Emphasis>stop him</Emphasis>!
81 TEXT_HEAVNE104_02344_GABU_000_094 (-Ga Bu-)Ga Bu's parents said they didn't want it, along with many others! But the patriarch wouldn't listen. He was so angry─raging, fuming, angry!
82 TEXT_HEAVNE104_02344_GABU_000_095 (-Ga Bu-)He said that if they didn't have iron in their hearts, they would serve as coke for the furnace. And then the guards took my parents and the others away, and I haven't seen any of them since...
85 83 81 TEXT_HEAVNE104_02344_ALPHINAUD_000_096 TEXT_HEAVNE104_02344_GABU_000_094 "Coke for the furnace?“ (-Ga Bu-)Ga Bu's parents said they didn't want it, along with many others! But the patriarch wouldn't listen. He was so angry─raging, fuming, angry!
86 84 82 TEXT_HEAVNE104_02344_ALISAIE_000_097 TEXT_HEAVNE104_02344_GABU_000_095 I did not want to believe it...but I have heard tales of foci fashioned from the bones of beastmen, which worshipers use in their rituals, hoping to summon more powerful incarnations of their gods. (-Ga Bu-)He said that if they didn't have iron in their hearts, they would serve as coke for the furnace. And then the guards took my parents and the others away, and I haven't seen any of them since...
87 85 83 TEXT_HEAVNE104_02344_ALPHINAUD_000_098 TEXT_HEAVNE104_02344_ALPHINAUD_000_096 By the Twelve... That is... That is sickening. "Coke for the furnace?“
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@@ -9,9 +9,7 @@ int32,str,str
5,"TEXT_HEAVNE105_02345_SEQ_05","Ga Bu leads you to what he believes to be the location of the third cache, only to find that there is nothing there. A thorough survey of the area serves to confirm your suspicions: the crystals have been moved. Alphinaud can only assume that they are now deep within O'Ghomoro, at the site of the summoning ritual. That being the case, you have no recourse but to breach the Navel once more and seize the remaining crystals by force. Before you launch your attack, however, Alphinaud insists that you hand over the crystals in your pack, reasoning that it would be reckless to take them with you into the enemy's midst."
6,"TEXT_HEAVNE105_02345_SEQ_06","With the crystals in his possession, Alphinaud departs for Camp Overlook, promising to return after warning the Maelstrom forces to prepare for the worst. Together with Alisaie and Ga Bu, you continue onward into the U'Ghamaro Mines, towards the beastman aetheryte which will deliver you into the heart of the mountain."
7,"TEXT_HEAVNE105_02345_SEQ_07","Having been rejoined by Alphinaud, you all teleport into the Navel and order the kobold patriarch and his minions to surrender. Ga Bu duly demands to see his parents, but realizes to his horror that you have arrived too late, and that they and the other prisoners have already been executed. Even as Alphinaud makes a final attempt to reason with the patriarch, the kobold child cries out over and over again for his parents to wake up, his wailing filling the chamber, growing louder, more intense─and then, as if in answer, the gathered crystals begin to glow. Moments later, the aether begins to coalesce, dragging the rocks towards a single point, until the Lord of Crags stands before you in all his terrible fury. With a mixture of joy and confusion, the kobolds look on their Great Father, who fixes them with his burning gaze...before casting them from the platform in a fit of rage. You and Alisaie move to defend the distraught Ga Bu while Alphinaud conjures a carbuncle to distract the raging primal, and as Titan claws at his face, the four of you make your escape."
8,"TEXT_HEAVNE105_02345_SEQ_08","As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child's anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery.
※The Navel (Hard) can be accessed via the Duty Finder."
8,"TEXT_HEAVNE105_02345_SEQ_08","As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child's anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery.
※The Navel (Hard) can be accessed via the Duty Finder."
9,"TEXT_HEAVNE105_02345_SEQ_09","As the primal's form gradually fades from existence, his final despairing pleas echo in your ears. Though justifiably relieved, the shadow of the tragedy which granted him life yet looms large in your thoughts, and you know not how to feel. Nevertheless, Titan is no more, and you are free to return to Camp Overlook and the others."
@@ -119,9 +117,7 @@ int32,str,str
111,"TEXT_HEAVNE105_02345_ZADA_000_314","And when we dare to defend ourselves, you declare that this “beast tribe” cannot be suffered to live! That our god drains the land of aether, and brings naught but suffering─death, destruction, suffering upon us all!"
112,"TEXT_HEAVNE105_02345_ZADA_000_315","I will hear no more lies from you and yours, overdweller! You've ruined your own lands─you'll not ruin ours!"
113,"TEXT_HEAVNE105_02345_GABU_000_316","I said I'd come for you, and I did! I'm here...I'm here...I'm here..."
116,"TEXT_HEAVNE105_02345_GABU_000_319","Wake up... Wake up...
Wake up wake up wake up wake up
wake up wake up─"
114,"TEXT_HEAVNE105_02345_GABU_000_317","Say something, please. Please..."
115,"TEXT_HEAVNE105_02345_GABU_000_318","PLEEEAAASE!!!"
116,"TEXT_HEAVNE105_02345_GABU_000_319","Wake up... Wake up...
Wake up wake up wake up wake up
@@ -146,8 +142,7 @@ wake up wake up─"
134,"TEXT_HEAVNE105_02345_ALPHINAUD_000_350","I have faith that you will return to us, just as you always have."
135,"TEXT_HEAVNE105_02345_ALISAIE_000_355","Fight well, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Fight well..."
136,"TEXT_HEAVNE105_02345_ALISAIE_000_360","You're back! Gods, what a relief..."
141,"TEXT_HEAVNE105_02345_ALPHINAUD_000_374","He is almost certainly still in shock, but...
But we cannot discount the possibility that he succumbed to the primal's influence. Should that prove to be the case─"
137,"TEXT_HEAVNE105_02345_ALPHINAUD_000_370","Ah, there <If(PlayerParameter(4))>she<Else/>he</If> is! Did I not tell you <If(PlayerParameter(4))>she<Else/>he</If> would return safe and sound?"
138,"TEXT_HEAVNE105_02345_ALPHINAUD_000_371","The deed is done, then? Titan is no more?"
139,"TEXT_HEAVNE105_02345_ALPHINAUD_000_372","Good. There has been enough tragedy this day."
140,"TEXT_HEAVNE105_02345_ALPHINAUD_000_373","He has been like that since he regained consciousness. We believe he can hear us, but he has made no attempt to respond."
1 key 0 1
9 5 TEXT_HEAVNE105_02345_SEQ_05 Ga Bu leads you to what he believes to be the location of the third cache, only to find that there is nothing there. A thorough survey of the area serves to confirm your suspicions: the crystals have been moved. Alphinaud can only assume that they are now deep within O'Ghomoro, at the site of the summoning ritual. That being the case, you have no recourse but to breach the Navel once more and seize the remaining crystals by force. Before you launch your attack, however, Alphinaud insists that you hand over the crystals in your pack, reasoning that it would be reckless to take them with you into the enemy's midst.
10 6 TEXT_HEAVNE105_02345_SEQ_06 With the crystals in his possession, Alphinaud departs for Camp Overlook, promising to return after warning the Maelstrom forces to prepare for the worst. Together with Alisaie and Ga Bu, you continue onward into the U'Ghamaro Mines, towards the beastman aetheryte which will deliver you into the heart of the mountain.
11 7 TEXT_HEAVNE105_02345_SEQ_07 Having been rejoined by Alphinaud, you all teleport into the Navel and order the kobold patriarch and his minions to surrender. Ga Bu duly demands to see his parents, but realizes to his horror that you have arrived too late, and that they and the other prisoners have already been executed. Even as Alphinaud makes a final attempt to reason with the patriarch, the kobold child cries out over and over again for his parents to wake up, his wailing filling the chamber, growing louder, more intense─and then, as if in answer, the gathered crystals begin to glow. Moments later, the aether begins to coalesce, dragging the rocks towards a single point, until the Lord of Crags stands before you in all his terrible fury. With a mixture of joy and confusion, the kobolds look on their Great Father, who fixes them with his burning gaze...before casting them from the platform in a fit of rage. You and Alisaie move to defend the distraught Ga Bu while Alphinaud conjures a carbuncle to distract the raging primal, and as Titan claws at his face, the four of you make your escape.
12 8 TEXT_HEAVNE105_02345_SEQ_08 As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child's anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery. ※The Navel (Hard) can be accessed via the Duty Finder. As Alisaie tends to Ga Bu, who remains unconscious following his ordeal, you and Alphinaud discuss how best to proceed. While summoned with far fewer crystals than intended, the Titan born of the child's anguish is nevertheless a threat which cannot be ignored, for he will only grow stronger as he draws aether from the land. And so it falls to you to return to the Navel, and there put the rampaging avatar of grief out of its misery. ※The Navel (Hard) can be accessed via the Duty Finder.
9 TEXT_HEAVNE105_02345_SEQ_09 As the primal's form gradually fades from existence, his final despairing pleas echo in your ears. Though justifiably relieved, the shadow of the tragedy which granted him life yet looms large in your thoughts, and you know not how to feel. Nevertheless, Titan is no more, and you are free to return to Camp Overlook and the others.
10 TEXT_HEAVNE105_02345_SEQ_10 Although Ga Bu has at last awakened from his torpor, the child has spoken nary a word. With great trepidation, Alphinaud gives voice to the unhappy possibility that Ga Bu may have fallen prey to the primal's influence. Should that prove to be the case, you will have no choice but to surrender him to the Maelstrom for summary execution. For the time being, however, you can but watch, wait, and pray that he recovers.
13 11 9 TEXT_HEAVNE105_02345_SEQ_11 TEXT_HEAVNE105_02345_SEQ_09 As the primal's form gradually fades from existence, his final despairing pleas echo in your ears. Though justifiably relieved, the shadow of the tragedy which granted him life yet looms large in your thoughts, and you know not how to feel. Nevertheless, Titan is no more, and you are free to return to Camp Overlook and the others.
14 12 10 TEXT_HEAVNE105_02345_SEQ_12 TEXT_HEAVNE105_02345_SEQ_10 Although Ga Bu has at last awakened from his torpor, the child has spoken nary a word. With great trepidation, Alphinaud gives voice to the unhappy possibility that Ga Bu may have fallen prey to the primal's influence. Should that prove to be the case, you will have no choice but to surrender him to the Maelstrom for summary execution. For the time being, however, you can but watch, wait, and pray that he recovers.
15 13 11 TEXT_HEAVNE105_02345_SEQ_13 TEXT_HEAVNE105_02345_SEQ_11
117 115 113 TEXT_HEAVNE105_02345_GABU_000_318 TEXT_HEAVNE105_02345_GABU_000_316 PLEEEAAASE!!! I said I'd come for you, and I did! I'm here...I'm here...I'm here...
118 116 114 TEXT_HEAVNE105_02345_GABU_000_319 TEXT_HEAVNE105_02345_GABU_000_317 Wake up... Wake up... Wake up wake up wake up wake up wake up wake up─ Say something, please. Please...
119 117 115 TEXT_HEAVNE105_02345_GABU_000_320 TEXT_HEAVNE105_02345_GABU_000_318 WAAAKE UUUUUUP!!! PLEEEAAASE!!!
120 118 116 TEXT_HEAVNE105_02345_ALPHINAUD_000_321 TEXT_HEAVNE105_02345_GABU_000_319 Seven hells! Wake up... Wake up... Wake up wake up wake up wake up wake up wake up─
119 TEXT_HEAVNE105_02345_GABU_000_322 I'm here...I'm here...I'm here...
120 TEXT_HEAVNE105_02345_ALISAIE_000_323 Alphinaud!
121 121 117 TEXT_HEAVNE105_02345_ALPHINAUD_000_324 TEXT_HEAVNE105_02345_GABU_000_320 Leave him to me! WAAAKE UUUUUUP!!!
122 122 118 TEXT_HEAVNE105_02345_ALPHINAUD_000_325 TEXT_HEAVNE105_02345_ALPHINAUD_000_321 We must away! Seven hells!
123 123 119 TEXT_HEAVNE105_02345_ALISAIE_000_330 TEXT_HEAVNE105_02345_GABU_000_322 He's breathing, and I don't see any injuries, but I can't seem to wake him... I'm here...I'm here...I'm here...
142 142 138 TEXT_HEAVNE105_02345_ALISAIE_000_375 TEXT_HEAVNE105_02345_ALPHINAUD_000_371 He must be put to death, like any other thrall. Such is the Alliance's policy, yes? The deed is done, then? Titan is no more?
143 143 139 TEXT_HEAVNE105_02345_ALPHINAUD_000_376 TEXT_HEAVNE105_02345_ALPHINAUD_000_372 ...You have the right of it. Good. There has been enough tragedy this day.
144 144 140 TEXT_HEAVNE105_02345_ALPHINAUD_000_377 TEXT_HEAVNE105_02345_ALPHINAUD_000_373 But we must not rush to conclusions. After all, we once feared that Ysayle's followers were beyond reason, and many have since laid down their arms and accepted Ishgard's peace. He has been like that since he regained consciousness. We believe he can hear us, but he has made no attempt to respond.
145 145 141 TEXT_HEAVNE105_02345_ALISAIE_000_378 TEXT_HEAVNE105_02345_ALPHINAUD_000_374 ...We can but watch, wait, and pray. He is almost certainly still in shock, but... But we cannot discount the possibility that he succumbed to the primal's influence. Should that prove to be the case─
146 142 TEXT_HEAVNE105_02345_ALISAIE_000_375 He must be put to death, like any other thrall. Such is the Alliance's policy, yes?
147 143 TEXT_HEAVNE105_02345_ALPHINAUD_000_376 ...You have the right of it.
148 144 TEXT_HEAVNE105_02345_ALPHINAUD_000_377 But we must not rush to conclusions. After all, we once feared that Ysayle's followers were beyond reason, and many have since laid down their arms and accepted Ishgard's peace.
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@@ -6,11 +6,7 @@ int32,str,str
2,"TEXT_HEAVNE106_02346_SEQ_02","Commander Bloeidin is greatly relieved to hear that you have spared him the burden of sending good men to their deaths. In a show of gratitude, he invites you to stay the night and celebrate with the Maelstrom forces, and you accept─yet as the evening wears on, you become aware that Alisaie is nowhere to be seen. You find her outside the camp enjoying a moment of quiet solitude with Ga Bu, and after joining her, she tells you of her struggle to understand her grandfather's motivations and to find her own path having parted ways with her brother. The story of her journey seems more than a little familiar, as does the answer she found at the end of it: that in a world where high-minded ideals and earnest efforts all too often fall short, where the good suffer and the evil prosper, one must nevertheless aspire to a higher ideal. Her heart thus unburdened, Alisaie bids you share some tales of your time in the north, and you duly recount an adventure near and dear to your heart. Looking up into the starry night, you reflect on your own journey and what drives you to carry on..."
3,"TEXT_HEAVNE106_02346_SEQ_03","In the morning, you find Alphinaud packed and ready to depart. He reveals that he has been in contact with Thancred and Y'shtola, both of whom have apparently discovered crates bearing defaced Ishgardian seals during the course of their investigations. Armed with this information, Alphinaud thinks it prudent to consult with Urianger once more, and is eager to take to the road. Alisaie, however, is nowhere to be found─and neither, you realize, is Ga Bu."
4,"TEXT_HEAVNE106_02346_SEQ_04","No child should be forced to confront death firsthand, much less that of a parent. Though she knows she can never truly understand the depths of his despair, Alisaie takes a moment to comfort Ga Bu one final time. Having given up hope of eliciting a response, she surrenders him into Commander Bloeidin's care, entreating him to show the young kobold every kindness. But in that instant, the child breaks his silence, thanking Alisaie for everything she has done. All is not lost─Ga Bu may one day recover from his trauma. With hope in your hearts, you set forth for Thanalan."
5,"TEXT_HEAVNE106_02346_SEQ_05","Back at the Waking Sands, Urianger shares his latest findings. Per Alisaie's request, he has studied <Emphasis>The Gerun Oracles</Emphasis> and discovered a passage which suggests that a Rejoining would result in the deaths of all those living upon a reflection of the Source. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void.
Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by Eline Roaille─the infamous Garlean spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of Ala Mhigan liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to Little Ala Mhigo to track down the shipment's recipients and find out what they intend.
As you round the corner and head for the exit, you and the twins are contacted via linkpearl by Thancred, who proudly informs you of the latest developments in Ishgard. When he subsequently hears that you have obtained the same information, however, his disappointment is palpable. A troubled Alisaie then confirms that the raid on the smugglers' hideout was conducted less than an hour before, and that only a select few should know the group's true identity, and the destination of their final shipment..."
5,"TEXT_HEAVNE106_02346_SEQ_05","Back at the Waking Sands, Urianger shares his latest findings. Per Alisaie's request, he has studied <Emphasis>The Gerun Oracles</Emphasis> and discovered a passage which suggests that a Rejoining would result in the deaths of all those living upon a reflection of the Source. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void.
Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by Eline Roaille─the infamous Garlean spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of Ala Mhigan liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to Little Ala Mhigo to track down the shipment's recipients and find out what they intend.
@@ -100,10 +96,7 @@ As you round the corner and head for the exit, you and the twins are contacted v
88,"TEXT_HEAVNE106_02346_ALPHINAUD_000_101","I should like to think so, yes. Though we failed to prevent the Lord of Crags from manifesting, we did succeed in weakening him, enabling our friend to dispatch him before the Warriors of Darkness could make matters worse. 'Twas by no means an unmitigated success, but it will have to suffice."
89,"TEXT_HEAVNE106_02346_URIANGER_000_102","Then let us speak of another matter─one which weigheth heavy on my lady's mind."
90,"TEXT_HEAVNE106_02346_URIANGER_000_103","As thou didst request, I sought out <Emphasis>The Gerun Oracles</Emphasis>, that we might better understand the aims of the Warriors of Darkness."
95,"TEXT_HEAVNE106_02346_URIANGER_000_108","""Frail flesh undone in Umbral fires,
Each soul surrend'reth to Her call,
To flow unto the endless sea,
There to endure as one and none.“"
91,"TEXT_HEAVNE106_02346_URIANGER_000_104","Though their copious use of allegory defieth any single interpretation, the oracles paint a most disturbing picture─one of worlds parallel to our own, apart yet linked, reduced to ruin with every Umbral Calamity..."
92,"TEXT_HEAVNE106_02346_ALPHINAUD_000_105","""Seven times have they succeeded.“ Then of ten and three, only six worlds remain."
93,"TEXT_HEAVNE106_02346_URIANGER_000_106","Aye. All is as my lady Minfilia spake unto thee."
94,"TEXT_HEAVNE106_02346_URIANGER_000_107","As for what becometh of these reflections when they and the Source are rejoined..."
1 key 0 1
6 2 TEXT_HEAVNE106_02346_SEQ_02 Commander Bloeidin is greatly relieved to hear that you have spared him the burden of sending good men to their deaths. In a show of gratitude, he invites you to stay the night and celebrate with the Maelstrom forces, and you accept─yet as the evening wears on, you become aware that Alisaie is nowhere to be seen. You find her outside the camp enjoying a moment of quiet solitude with Ga Bu, and after joining her, she tells you of her struggle to understand her grandfather's motivations and to find her own path having parted ways with her brother. The story of her journey seems more than a little familiar, as does the answer she found at the end of it: that in a world where high-minded ideals and earnest efforts all too often fall short, where the good suffer and the evil prosper, one must nevertheless aspire to a higher ideal. Her heart thus unburdened, Alisaie bids you share some tales of your time in the north, and you duly recount an adventure near and dear to your heart. Looking up into the starry night, you reflect on your own journey and what drives you to carry on...
7 3 TEXT_HEAVNE106_02346_SEQ_03 In the morning, you find Alphinaud packed and ready to depart. He reveals that he has been in contact with Thancred and Y'shtola, both of whom have apparently discovered crates bearing defaced Ishgardian seals during the course of their investigations. Armed with this information, Alphinaud thinks it prudent to consult with Urianger once more, and is eager to take to the road. Alisaie, however, is nowhere to be found─and neither, you realize, is Ga Bu.
8 4 TEXT_HEAVNE106_02346_SEQ_04 No child should be forced to confront death firsthand, much less that of a parent. Though she knows she can never truly understand the depths of his despair, Alisaie takes a moment to comfort Ga Bu one final time. Having given up hope of eliciting a response, she surrenders him into Commander Bloeidin's care, entreating him to show the young kobold every kindness. But in that instant, the child breaks his silence, thanking Alisaie for everything she has done. All is not lost─Ga Bu may one day recover from his trauma. With hope in your hearts, you set forth for Thanalan.
9 5 TEXT_HEAVNE106_02346_SEQ_05 Back at the Waking Sands, Urianger shares his latest findings. Per Alisaie's request, he has studied <Emphasis>The Gerun Oracles</Emphasis> and discovered a passage which suggests that a Rejoining would result in the deaths of all those living upon a reflection of the Source. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void. Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by Eline Roaille─the infamous Garlean spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of Ala Mhigan liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to Little Ala Mhigo to track down the shipment's recipients and find out what they intend. As you round the corner and head for the exit, you and the twins are contacted via linkpearl by Thancred, who proudly informs you of the latest developments in Ishgard. When he subsequently hears that you have obtained the same information, however, his disappointment is palpable. A troubled Alisaie then confirms that the raid on the smugglers' hideout was conducted less than an hour before, and that only a select few should know the group's true identity, and the destination of their final shipment... Back at the Waking Sands, Urianger shares his latest findings. Per Alisaie's request, he has studied <Emphasis>The Gerun Oracles</Emphasis> and discovered a passage which suggests that a Rejoining would result in the deaths of all those living upon a reflection of the Source. Yet in death there is seemingly life as their souls would then be returned to the Source, where they might be reborn anew. Drastic as it sounds, Urianger speculates this may yet be preferable to the alternative, for it is possible that a world which falls to transcendent Light or Dark may ultimately be transformed into an unfathomable void. Even as you pause to contemplate the implications of these theories, Urianger reveals that the Ishgardian smugglers supplying the beast tribes with crystals have been identified as remnants of the criminal network established by Eline Roaille─the infamous Garlean spymaster, the Ivy. What is more, the group has recently supplied crystals to another party: refugees devoted to the cause of Ala Mhigan liberation. Wasting no time, Alphinaud bids you and Alisaie accompany him to Little Ala Mhigo to track down the shipment's recipients and find out what they intend. As you round the corner and head for the exit, you and the twins are contacted via linkpearl by Thancred, who proudly informs you of the latest developments in Ishgard. When he subsequently hears that you have obtained the same information, however, his disappointment is palpable. A troubled Alisaie then confirms that the raid on the smugglers' hideout was conducted less than an hour before, and that only a select few should know the group's true identity, and the destination of their final shipment...
6 TEXT_HEAVNE106_02346_SEQ_06 Alphinaud is unsure what to make of his sister's recent behavior towards Urianger, the two of them having always been quite close. As one of Louisoix's most dedicated pupils, Urianger was practically a member of the family. Yet her treatment of the Archon during your past several visits has suggested nothing of the sort. On the contrary, her words and actions seem to indicate a deep-seated suspicion. But why?
7 TEXT_HEAVNE106_02346_SEQ_07 Having spent the journey to Little Ala Mhigo turning the mystery over and over in your mind, you press Alisaie for an explanation, but find her reluctant to say anything more than that she is prepared “to do what must be done.” Whatever has passed between her and Urianger remains unclear for now, but you sense it will not be long before the truth comes out─for better or for worse.
8 TEXT_HEAVNE106_02346_SEQ_08
9 TEXT_HEAVNE106_02346_SEQ_09
10 10 6 TEXT_HEAVNE106_02346_SEQ_10 TEXT_HEAVNE106_02346_SEQ_06 Alphinaud is unsure what to make of his sister's recent behavior towards Urianger, the two of them having always been quite close. As one of Louisoix's most dedicated pupils, Urianger was practically a member of the family. Yet her treatment of the Archon during your past several visits has suggested nothing of the sort. On the contrary, her words and actions seem to indicate a deep-seated suspicion. But why?
11 11 7 TEXT_HEAVNE106_02346_SEQ_11 TEXT_HEAVNE106_02346_SEQ_07 Having spent the journey to Little Ala Mhigo turning the mystery over and over in your mind, you press Alisaie for an explanation, but find her reluctant to say anything more than that she is prepared “to do what must be done.” Whatever has passed between her and Urianger remains unclear for now, but you sense it will not be long before the truth comes out─for better or for worse.
12 12 8 TEXT_HEAVNE106_02346_SEQ_12 TEXT_HEAVNE106_02346_SEQ_08
96 96 92 TEXT_HEAVNE106_02346_ALISAIE_000_109 TEXT_HEAVNE106_02346_ALPHINAUD_000_105 Then...then if the Warriors of Darkness succeed, everyone in their world will <Emphasis>die</Emphasis>? "Seven times have they succeeded.“ Then of ten and three, only six worlds remain.
97 97 93 TEXT_HEAVNE106_02346_URIANGER_000_110 TEXT_HEAVNE106_02346_URIANGER_000_106 In essence, aye. The verse speaketh of the renunciation of the flesh, and subsequent return to the Lifestream. Aye. All is as my lady Minfilia spake unto thee.
98 98 94 TEXT_HEAVNE106_02346_URIANGER_000_111 TEXT_HEAVNE106_02346_URIANGER_000_107 However, this fate may yet be preferable to the alternative, for if the First were to fall to transcendent Light in the manner the Warriors of Darkness described, it would give way unto a void wherein none may know either life or death. As for what becometh of these reflections when they and the Source are rejoined...
99 99 95 TEXT_HEAVNE106_02346_URIANGER_000_112 TEXT_HEAVNE106_02346_URIANGER_000_108 Far better to die, they reason─for in death there is life. The essence of a soul which returneth unto the Source may be born anew. Saved. Such, at least, is their belief, I surmise. "Frail flesh undone in Umbral fires, Each soul surrend'reth to Her call, To flow unto the endless sea, There to endure as one and none.“
100 TEXT_HEAVNE106_02346_ALPHINAUD_000_113 If that is true, then... Gods. No one should ever have to make such a choice.
101 TEXT_HEAVNE106_02346_URIANGER_000_114 ...Ere we speak further on this subject, I would share with thee another recent discovery.
102 TEXT_HEAVNE106_02346_URIANGER_000_115 'Twould seem that several sizable shipments of crystals have been delivered into the hands of certain Ala Mhigan parties.
100 103 96 TEXT_HEAVNE106_02346_ALPHINAUD_000_116 TEXT_HEAVNE106_02346_ALISAIE_000_109 Ala Mhigans? Strange... And you believe this to be the work of the same Ishgardian smugglers who supplied the beast tribes? Then...then if the Warriors of Darkness succeed, everyone in their world will <Emphasis>die</Emphasis>?
101 104 97 TEXT_HEAVNE106_02346_URIANGER_000_117 TEXT_HEAVNE106_02346_URIANGER_000_110 I know beyond a shadow of a doubt. And lest thou wonder at their motive, I would remind you that the Ascians did once attempt to bring about the summoning of <Emphasis>Rhalgr</Emphasis>. In essence, aye. The verse speaketh of the renunciation of the flesh, and subsequent return to the Lifestream.
102 105 98 TEXT_HEAVNE106_02346_URIANGER_000_118 TEXT_HEAVNE106_02346_URIANGER_000_111 The individuals who took receipt of these shipments are refugees belonging to a group devoted to the cause of Ala Mhigan liberation. However, this fate may yet be preferable to the alternative, for if the First were to fall to transcendent Light in the manner the Warriors of Darkness described, it would give way unto a void wherein none may know either life or death.
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@@ -76,8 +76,7 @@ int32,str,str
72,"TEXT_HEAVNE107_02347_GUNDOBALD_000_080","Much as it pleases me to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot help but wonder if I should be worried. I hear you and yours have been asking questions..."
73,"TEXT_HEAVNE107_02347_GUNDOBALD_000_081","The Griffin? Aye, I know of him, as do we all. He and his Masks have become a leading faction within the Resistance."
74,"TEXT_HEAVNE107_02347_GUNDOBALD_000_082","Though there was suspicion at first given his secretive ways, he quickly proved himself a charismatic and capable commander. Men are drawn to his passion and his vision─they truly believe that he has what it takes to lead them to victory."
75,"TEXT_HEAVNE107_02347_GUNDOBALD_000_083","Even I cannot help but admire the man for what he's accomplished.
...But I have not forgotten Wilred. I was blind to the danger of his ambitions...and you were not."
75,"TEXT_HEAVNE107_02347_GUNDOBALD_000_083","Even I cannot help but admire the man for what he's accomplished.
...But I have not forgotten Wilred. I was blind to the danger of his ambitions...and you were not."
76,"TEXT_HEAVNE107_02347_GUNDOBALD_000_084","The Griffin will soon deliver a speech to our people at the Sunken Temple of Qarn. Go and see him with your own eyes, weigh his words with your own heart."
77,"TEXT_HEAVNE107_02347_ALPHINAUD_000_085","How convenient. 'Tis but a pity Thancred is not here to join us."
1 key 0 1
76 72 TEXT_HEAVNE107_02347_GUNDOBALD_000_080 Much as it pleases me to see you again, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot help but wonder if I should be worried. I hear you and yours have been asking questions...
77 73 TEXT_HEAVNE107_02347_GUNDOBALD_000_081 The Griffin? Aye, I know of him, as do we all. He and his Masks have become a leading faction within the Resistance.
78 74 TEXT_HEAVNE107_02347_GUNDOBALD_000_082 Though there was suspicion at first given his secretive ways, he quickly proved himself a charismatic and capable commander. Men are drawn to his passion and his vision─they truly believe that he has what it takes to lead them to victory.
79 75 TEXT_HEAVNE107_02347_GUNDOBALD_000_083 Even I cannot help but admire the man for what he's accomplished. ...But I have not forgotten Wilred. I was blind to the danger of his ambitions...and you were not. Even I cannot help but admire the man for what he's accomplished. ...But I have not forgotten Wilred. I was blind to the danger of his ambitions...and you were not.
76 TEXT_HEAVNE107_02347_GUNDOBALD_000_084 The Griffin will soon deliver a speech to our people at the Sunken Temple of Qarn. Go and see him with your own eyes, weigh his words with your own heart.
80 77 76 TEXT_HEAVNE107_02347_ALPHINAUD_000_085 TEXT_HEAVNE107_02347_GUNDOBALD_000_084 How convenient. 'Tis but a pity Thancred is not here to join us. The Griffin will soon deliver a speech to our people at the Sunken Temple of Qarn. Go and see him with your own eyes, weigh his words with your own heart.
81 78 77 TEXT_HEAVNE107_02347_ALISAIE_000_086 TEXT_HEAVNE107_02347_ALPHINAUD_000_085 You two go on ahead. I shall stay behind and wait for him. How convenient. 'Tis but a pity Thancred is not here to join us.
82 79 78 TEXT_HEAVNE107_02347_ALISAIE_000_090 TEXT_HEAVNE107_02347_ALISAIE_000_086 Whatever could be keeping him? If he's taken the scenic route, leaving us to do all the hard work, I shall treat him to a piece of my mind. You two go on ahead. I shall stay behind and wait for him.
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@@ -61,8 +61,7 @@ int32,str,str
57,"TEXT_HEAVNE108_02348_ALPHINAUD_000_026","It all seems simple enough, thank you. And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us be off!"
58,"TEXT_HEAVNE108_02348_PAPALYMO_000_030","Talebot has an assortment of affordable clothing which he sells to the refugees. The sum in that sack should more than suffice, but if it and my name are not enough to secure his cooperation, pay him double. I shall see that you are recompensed."
59,"TEXT_HEAVNE108_02348_YDA_000_035","Our identities will be revealed, but it can't be helped. We don't have time for a cleverer approach."
60,"TEXT_HEAVNE108_02348_ALPHINAUD_000_040","Well, don't look at me. You are the one with the sack of gil.
...You do have the sack of gil, don't you?"
60,"TEXT_HEAVNE108_02348_ALPHINAUD_000_040","Well, don't look at me. You are the one with the sack of gil.
...You do have the sack of gil, don't you?"
61,"TEXT_HEAVNE108_02348_ALISAIE_000_045","Oh, don't mind me. Just waiting for our fashionably late bard... You seem rather busy, so I won't keep you."
62,"TEXT_HEAVNE108_02348_TALEBOT_000_050","Eh? You want to buy <Emphasis>what</Emphasis>? I don't know what you're up to, but I want no part of it."
1 key 0 1
61 57 TEXT_HEAVNE108_02348_ALPHINAUD_000_026 It all seems simple enough, thank you. And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, let us be off!
62 58 TEXT_HEAVNE108_02348_PAPALYMO_000_030 Talebot has an assortment of affordable clothing which he sells to the refugees. The sum in that sack should more than suffice, but if it and my name are not enough to secure his cooperation, pay him double. I shall see that you are recompensed.
63 59 TEXT_HEAVNE108_02348_YDA_000_035 Our identities will be revealed, but it can't be helped. We don't have time for a cleverer approach.
64 60 TEXT_HEAVNE108_02348_ALPHINAUD_000_040 Well, don't look at me. You are the one with the sack of gil. ...You do have the sack of gil, don't you? Well, don't look at me. You are the one with the sack of gil. ...You do have the sack of gil, don't you?
61 TEXT_HEAVNE108_02348_ALISAIE_000_045 Oh, don't mind me. Just waiting for our fashionably late bard... You seem rather busy, so I won't keep you.
65 62 61 TEXT_HEAVNE108_02348_TALEBOT_000_050 TEXT_HEAVNE108_02348_ALISAIE_000_045 Eh? You want to buy <Emphasis>what</Emphasis>? I don't know what you're up to, but I want no part of it. Oh, don't mind me. Just waiting for our fashionably late bard... You seem rather busy, so I won't keep you.
66 63 62 TEXT_HEAVNE108_02348_TALEBOT_000_051 TEXT_HEAVNE108_02348_TALEBOT_000_050 Well, you're the ones with the gil, and seein' as you're friends of Papalymo... Eh? You want to buy <Emphasis>what</Emphasis>? I don't know what you're up to, but I want no part of it.
67 64 63 TEXT_HEAVNE108_02348_TALEBOT_000_052 TEXT_HEAVNE108_02348_TALEBOT_000_051 There. Tunic and slops for the both of you, tailored and, er...<Emphasis>treated</Emphasis> to your tastes. Now, off with you, before someone sees us together. Well, you're the ones with the gil, and seein' as you're friends of Papalymo...
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@@ -5,17 +5,7 @@ int32,str,str
1,"TEXT_HEAVNE109_02349_SEQ_01","If the false Griffin is to be believed, the crystals you seek are somewhere within the stronghold of Zahar'ak, where the Amalj'aa are presumably preparing to summon Ifrit. Given the gravity of the threat, you have no choice but to gather your comrades and proceed there at once. Alisaie has been waiting for Thancred for some time; hopefully the bard has finally arrived."
2,"TEXT_HEAVNE109_02349_SEQ_02","You tell Thancred and Alisaie of your recent reunion with Yda and Papalymo, and of your subsequent encounter with the false Griffin. At the mention of Ifrit's name, they agree without hesitation that you must make haste to the home of the Amalj'aa, for the Scions of the Seventh Dawn are duty-bound to combat the primal menace wheresoever it may arise."
3,"TEXT_HEAVNE109_02349_SEQ_03","Strangely, there appear to be no signs of increased activity, or anything else which might indicate that the Amalj'aa are preparing to summon Ifrit. Could it be that the false Griffin has made a fool of you? And if so, to what end? Though you are sorely tempted to march directly back to the Masks' camp, you must first complete your search, for only by venturing into the Bowl of Embers can you know for certain whether or not a ritual is taking place."
4,"TEXT_HEAVNE109_02349_SEQ_04","To your horror, you find the bodies of countless Amalj'aa waiting for you within the Bowl of Embers, and standing over them the Warriors of Darkness. This time, however, they are come not to slay a primal, but you, the Warrior of Light, in the belief that your death will plunge the realm into chaos and bring about another Umbral Calamity. They duly attack, but your allies are quick to rush to your defense─not least Alisaie, who conjures an aetheric blade before joining the fray.
The battle rages for a time, and eventually you feel the tide turning in your favor. But, in that instant, your counterpart unleashes a potent binding magic, and you and your allies suddenly find yourselves at the mercy of your opponents. Before they can administer the coup de grâce, however, Urianger appears from nowhere, and breaks the aetheric chains around you, revealing himself to have manipulated the Warriors of Darkness as a double agent. With the odds now even, the battle resumes, your enemies fighting with every onze of their strength to take your life.
When the dust finally settles, only you and yours remain standing. However, even in defeat, the Warriors of Darkness remain defiant, drawing forth Crystals of Light and proclaiming that you cannot defeat that which is eternal. It is then that Alphinaud realizes the horrible truth: these desperate men and women of the First are already dead. Bowing his head, their leader declares that they were humble adventurers chosen by the Mothercrystal to serve as Warriors of Light. They did everything that was asked of them, and yet, for all their efforts, and all their many triumphs, their world still fell to ruin. With naught left to say, they raise their crystals high, resolved to withdraw that they might one day return to carry on the fight. Seeing this, however, Urianger enjoins you to raise up your own Crystal of Light, and as it glows brighter and brighter in your hands, its radiance begins to blend with that of the others, until all is swallowed by incandescent, blinding white...
You open your eyes to find yourself in the aetherial sea, a familiar voice echoing in your ears. As the others struggle to comprehend what has happened, Urianger raises his hands to the heavens and cries out to Mother Hydaelyn, beseeching Her to grant you an audience with Minfilia in exchange for this bounty of Light. In answer, the Word of the Mother appears and addresses the fallen heroes of the First, declaring that she will travel to their world and draw the abundant Light unto herself, thus redressing the balance. Driven mad by this seemingly impossible reversal of fortunes, their leader makes to strike her down, but she halts his charge with a gesture, assuring him that she speaks true, and that his world will not fall to Light.
Turning to you and your allies, she then speaks as Minfilia once more, thanking Urianger for allowing her to see so many of her dearest friends one last time. His voice quavering, the Archon confesses to having orchestrated events to grant Minfilia her freedom, that she might then use her newfound powers to prevent the First from being lost to the void. Though this revelation prompts outrage in your allies, she reassures them that she is happy to have been given such an opportunity. As a final gesture, she entrusts to you Louisoix's broken staff, Tupsimati, praying that you will never have need of it.
Their journey at an end, the broken Warriors of Light have a simple request for your departing friend: “Take us with you. Take us home.” And so you bid farewell to them, and to brave Minfilia, who promises that one day, when she has found a way to free this star of her sorrow, she will return, just as you have always returned from your many adventures."
4,"TEXT_HEAVNE109_02349_SEQ_04","To your horror, you find the bodies of countless Amalj'aa waiting for you within the Bowl of Embers, and standing over them the Warriors of Darkness. This time, however, they are come not to slay a primal, but you, the Warrior of Light, in the belief that your death will plunge the realm into chaos and bring about another Umbral Calamity. They duly attack, but your allies are quick to rush to your defense─not least Alisaie, who conjures an aetheric blade before joining the fray.
The battle rages for a time, and eventually you feel the tide turning in your favor. But, in that instant, your counterpart unleashes a potent binding magic, and you and your allies suddenly find yourselves at the mercy of your opponents. Before they can administer the coup de grâce, however, Urianger appears from nowhere, and breaks the aetheric chains around you, revealing himself to have manipulated the Warriors of Darkness as a double agent. With the odds now even, the battle resumes, your enemies fighting with every onze of their strength to take your life.
1 key 0 1
5 1 TEXT_HEAVNE109_02349_SEQ_01 If the false Griffin is to be believed, the crystals you seek are somewhere within the stronghold of Zahar'ak, where the Amalj'aa are presumably preparing to summon Ifrit. Given the gravity of the threat, you have no choice but to gather your comrades and proceed there at once. Alisaie has been waiting for Thancred for some time; hopefully the bard has finally arrived.
6 2 TEXT_HEAVNE109_02349_SEQ_02 You tell Thancred and Alisaie of your recent reunion with Yda and Papalymo, and of your subsequent encounter with the false Griffin. At the mention of Ifrit's name, they agree without hesitation that you must make haste to the home of the Amalj'aa, for the Scions of the Seventh Dawn are duty-bound to combat the primal menace wheresoever it may arise.
7 3 TEXT_HEAVNE109_02349_SEQ_03 Strangely, there appear to be no signs of increased activity, or anything else which might indicate that the Amalj'aa are preparing to summon Ifrit. Could it be that the false Griffin has made a fool of you? And if so, to what end? Though you are sorely tempted to march directly back to the Masks' camp, you must first complete your search, for only by venturing into the Bowl of Embers can you know for certain whether or not a ritual is taking place.
8 4 TEXT_HEAVNE109_02349_SEQ_04 To your horror, you find the bodies of countless Amalj'aa waiting for you within the Bowl of Embers, and standing over them the Warriors of Darkness. This time, however, they are come not to slay a primal, but you, the Warrior of Light, in the belief that your death will plunge the realm into chaos and bring about another Umbral Calamity. They duly attack, but your allies are quick to rush to your defense─not least Alisaie, who conjures an aetheric blade before joining the fray. The battle rages for a time, and eventually you feel the tide turning in your favor. But, in that instant, your counterpart unleashes a potent binding magic, and you and your allies suddenly find yourselves at the mercy of your opponents. Before they can administer the coup de grâce, however, Urianger appears from nowhere, and breaks the aetheric chains around you, revealing himself to have manipulated the Warriors of Darkness as a double agent. With the odds now even, the battle resumes, your enemies fighting with every onze of their strength to take your life. When the dust finally settles, only you and yours remain standing. However, even in defeat, the Warriors of Darkness remain defiant, drawing forth Crystals of Light and proclaiming that you cannot defeat that which is eternal. It is then that Alphinaud realizes the horrible truth: these desperate men and women of the First are already dead. Bowing his head, their leader declares that they were humble adventurers chosen by the Mothercrystal to serve as Warriors of Light. They did everything that was asked of them, and yet, for all their efforts, and all their many triumphs, their world still fell to ruin. With naught left to say, they raise their crystals high, resolved to withdraw that they might one day return to carry on the fight. Seeing this, however, Urianger enjoins you to raise up your own Crystal of Light, and as it glows brighter and brighter in your hands, its radiance begins to blend with that of the others, until all is swallowed by incandescent, blinding white... You open your eyes to find yourself in the aetherial sea, a familiar voice echoing in your ears. As the others struggle to comprehend what has happened, Urianger raises his hands to the heavens and cries out to Mother Hydaelyn, beseeching Her to grant you an audience with Minfilia in exchange for this bounty of Light. In answer, the Word of the Mother appears and addresses the fallen heroes of the First, declaring that she will travel to their world and draw the abundant Light unto herself, thus redressing the balance. Driven mad by this seemingly impossible reversal of fortunes, their leader makes to strike her down, but she halts his charge with a gesture, assuring him that she speaks true, and that his world will not fall to Light. Turning to you and your allies, she then speaks as Minfilia once more, thanking Urianger for allowing her to see so many of her dearest friends one last time. His voice quavering, the Archon confesses to having orchestrated events to grant Minfilia her freedom, that she might then use her newfound powers to prevent the First from being lost to the void. Though this revelation prompts outrage in your allies, she reassures them that she is happy to have been given such an opportunity. As a final gesture, she entrusts to you Louisoix's broken staff, Tupsimati, praying that you will never have need of it. Their journey at an end, the broken Warriors of Light have a simple request for your departing friend: “Take us with you. Take us home.” And so you bid farewell to them, and to brave Minfilia, who promises that one day, when she has found a way to free this star of her sorrow, she will return, just as you have always returned from your many adventures. To your horror, you find the bodies of countless Amalj'aa waiting for you within the Bowl of Embers, and standing over them the Warriors of Darkness. This time, however, they are come not to slay a primal, but you, the Warrior of Light, in the belief that your death will plunge the realm into chaos and bring about another Umbral Calamity. They duly attack, but your allies are quick to rush to your defense─not least Alisaie, who conjures an aetheric blade before joining the fray. The battle rages for a time, and eventually you feel the tide turning in your favor. But, in that instant, your counterpart unleashes a potent binding magic, and you and your allies suddenly find yourselves at the mercy of your opponents. Before they can administer the coup de grâce, however, Urianger appears from nowhere, and breaks the aetheric chains around you, revealing himself to have manipulated the Warriors of Darkness as a double agent. With the odds now even, the battle resumes, your enemies fighting with every onze of their strength to take your life. When the dust finally settles, only you and yours remain standing. However, even in defeat, the Warriors of Darkness remain defiant, drawing forth Crystals of Light and proclaiming that you cannot defeat that which is eternal. It is then that Alphinaud realizes the horrible truth: these desperate men and women of the First are already dead. Bowing his head, their leader declares that they were humble adventurers chosen by the Mothercrystal to serve as Warriors of Light. They did everything that was asked of them, and yet, for all their efforts, and all their many triumphs, their world still fell to ruin. With naught left to say, they raise their crystals high, resolved to withdraw that they might one day return to carry on the fight. Seeing this, however, Urianger enjoins you to raise up your own Crystal of Light, and as it glows brighter and brighter in your hands, its radiance begins to blend with that of the others, until all is swallowed by incandescent, blinding white... You open your eyes to find yourself in the aetherial sea, a familiar voice echoing in your ears. As the others struggle to comprehend what has happened, Urianger raises his hands to the heavens and cries out to Mother Hydaelyn, beseeching Her to grant you an audience with Minfilia in exchange for this bounty of Light. In answer, the Word of the Mother appears and addresses the fallen heroes of the First, declaring that she will travel to their world and draw the abundant Light unto herself, thus redressing the balance. Driven mad by this seemingly impossible reversal of fortunes, their leader makes to strike her down, but she halts his charge with a gesture, assuring him that she speaks true, and that his world will not fall to Light. Turning to you and your allies, she then speaks as Minfilia once more, thanking Urianger for allowing her to see so many of her dearest friends one last time. His voice quavering, the Archon confesses to having orchestrated events to grant Minfilia her freedom, that she might then use her newfound powers to prevent the First from being lost to the void. Though this revelation prompts outrage in your allies, she reassures them that she is happy to have been given such an opportunity. As a final gesture, she entrusts to you Louisoix's broken staff, Tupsimati, praying that you will never have need of it. Their journey at an end, the broken Warriors of Light have a simple request for your departing friend: “Take us with you. Take us home.” And so you bid farewell to them, and to brave Minfilia, who promises that one day, when she has found a way to free this star of her sorrow, she will return, just as you have always returned from your many adventures.
5 TEXT_HEAVNE109_02349_SEQ_05 You cannot say when or how you all arrived back in Thanalan, but you are certain it was Minfilia's doing. While turning the day's events over in his mind, Alphinaud takes a moment to consider the fate of the Warriors of Darkness. If they were already dead, he reasons, a return to the First may very well mean their permanent demise... But perhaps, after all they had endured, that was their wish.
6 TEXT_HEAVNE109_02349_SEQ_06
7 TEXT_HEAVNE109_02349_SEQ_07
8 TEXT_HEAVNE109_02349_SEQ_08
9 TEXT_HEAVNE109_02349_SEQ_09
10 TEXT_HEAVNE109_02349_SEQ_10
11 TEXT_HEAVNE109_02349_SEQ_11
12 TEXT_HEAVNE109_02349_SEQ_12
13 TEXT_HEAVNE109_02349_SEQ_13
14 TEXT_HEAVNE109_02349_SEQ_14
9 15 5 TEXT_HEAVNE109_02349_SEQ_15 TEXT_HEAVNE109_02349_SEQ_05 You cannot say when or how you all arrived back in Thanalan, but you are certain it was Minfilia's doing. While turning the day's events over in his mind, Alphinaud takes a moment to consider the fate of the Warriors of Darkness. If they were already dead, he reasons, a return to the First may very well mean their permanent demise... But perhaps, after all they had endured, that was their wish.
10 16 6 TEXT_HEAVNE109_02349_SEQ_16 TEXT_HEAVNE109_02349_SEQ_06
11 17 7 TEXT_HEAVNE109_02349_SEQ_17 TEXT_HEAVNE109_02349_SEQ_07
+2 -4
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@@ -67,8 +67,7 @@ int32,str,str
63,"TEXT_HEAVNE110_02350_ALISAIE_000_036","...I understand why you did what you did. That you but sought to achieve the greatest good while inflicting the least harm. Not many would have the courage to make that choice."
64,"TEXT_HEAVNE110_02350_ALISAIE_000_037","But even knowing what came of your actions...I find that I cannot condone them. I'm sorry."
65,"TEXT_HEAVNE110_02350_ALISAIE_000_038","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, forgive me, but I believe the events of the day have taken their toll on me. I should like to rest for a while."
66,"TEXT_HEAVNE110_02350_URIANGER_000_039","If thou wilt grant me leave, I would gladly escort thee unto a refuge of thine own choosing.
Once my lady hath regained her strength, we shall join thee at the Rising Stones. Until then, Warrior of Light."
66,"TEXT_HEAVNE110_02350_URIANGER_000_039","If thou wilt grant me leave, I would gladly escort thee unto a refuge of thine own choosing.
Once my lady hath regained her strength, we shall join thee at the Rising Stones. Until then, Warrior of Light."
67,"TEXT_HEAVNE110_02350_ALPHINAUD_000_040","(I have yet to tell them what happened in Zahar'ak. I thought it best to do so together.)"
68,"TEXT_HEAVNE110_02350_YDA_000_045","Ah, there you are! We've finished our search, in case you were wondering."
@@ -127,8 +126,7 @@ Once my lady hath regained her strength, we shall join thee at the Rising Stones
121,"TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_801","...True believers are so <Emphasis>readily</Emphasis> led."
122,"TEXT_HEAVNE110_02350_IRONMASK02350_000_802","I have given them everything they desired. All for which they have prayed. I doubt you can say the same for your pawns."
123,"TEXT_HEAVNE110_02350_IRONMASK02350_000_803","Get what you wanted, then? Was it all worth it in the end?"
125,"TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_805","Be it host to a surfeit of Light or Dark, a world bereft of equilibrium is but a void in waiting. And a void is of no use to my master.
I shall follow Her emissary with great interest."
124,"TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_804","There were some...unexpected developments, but they were ultimately to our advantage."
125,"TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_805","Be it host to a surfeit of Light or Dark, a world bereft of equilibrium is but a void in waiting. And a void is of no use to my master.
I shall follow Her emissary with great interest."
126,"TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_806","As for the “pawns” whom you so pity...they have delivered unto me a gift, which I do now present to you."
1 key 0 1
67 63 TEXT_HEAVNE110_02350_ALISAIE_000_036 ...I understand why you did what you did. That you but sought to achieve the greatest good while inflicting the least harm. Not many would have the courage to make that choice.
68 64 TEXT_HEAVNE110_02350_ALISAIE_000_037 But even knowing what came of your actions...I find that I cannot condone them. I'm sorry.
69 65 TEXT_HEAVNE110_02350_ALISAIE_000_038 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, forgive me, but I believe the events of the day have taken their toll on me. I should like to rest for a while.
70 66 TEXT_HEAVNE110_02350_URIANGER_000_039 If thou wilt grant me leave, I would gladly escort thee unto a refuge of thine own choosing. Once my lady hath regained her strength, we shall join thee at the Rising Stones. Until then, Warrior of Light. If thou wilt grant me leave, I would gladly escort thee unto a refuge of thine own choosing. Once my lady hath regained her strength, we shall join thee at the Rising Stones. Until then, Warrior of Light.
67 TEXT_HEAVNE110_02350_ALPHINAUD_000_040 (I have yet to tell them what happened in Zahar'ak. I thought it best to do so together.)
71 68 67 TEXT_HEAVNE110_02350_YDA_000_045 TEXT_HEAVNE110_02350_ALPHINAUD_000_040 Ah, there you are! We've finished our search, in case you were wondering. (I have yet to tell them what happened in Zahar'ak. I thought it best to do so together.)
72 69 68 TEXT_HEAVNE110_02350_PAPALYMO_000_050 TEXT_HEAVNE110_02350_YDA_000_045 Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Alphinaud said you would be joining us. Ah, there you are! We've finished our search, in case you were wondering.
73 70 69 TEXT_HEAVNE110_02350_PAPALYMO_000_051 TEXT_HEAVNE110_02350_PAPALYMO_000_050 'Twould seem the Griffin's double was telling the truth, insofar as we found nothing resembling a sizable cache of crystals in the Masks' camp. Did you perchance find one in Zahar'ak? Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Alphinaud said you would be joining us.
126 123 122 TEXT_HEAVNE110_02350_IRONMASK02350_000_803 TEXT_HEAVNE110_02350_IRONMASK02350_000_802 Get what you wanted, then? Was it all worth it in the end? I have given them everything they desired. All for which they have prayed. I doubt you can say the same for your pawns.
127 124 123 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_804 TEXT_HEAVNE110_02350_IRONMASK02350_000_803 There were some...unexpected developments, but they were ultimately to our advantage. Get what you wanted, then? Was it all worth it in the end?
128 125 124 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_805 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_804 Be it host to a surfeit of Light or Dark, a world bereft of equilibrium is but a void in waiting. And a void is of no use to my master. I shall follow Her emissary with great interest. There were some...unexpected developments, but they were ultimately to our advantage.
129 126 125 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_806 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_805 As for the “pawns” whom you so pity...they have delivered unto me a gift, which I do now present to you. Be it host to a surfeit of Light or Dark, a world bereft of equilibrium is but a void in waiting. And a void is of no use to my master. I shall follow Her emissary with great interest.
127 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_807 The eyes of Nidhogg. Many were the candidates considered, but by your deeds, you have proven yourself the most deserving.
130 128 126 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_808 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_806 A man of boundless rage and bottomless despair, in whose breast beats a heart which thirsts for vengeance. Only you are fit to wield these eyes─for weal or for woe. As for the “pawns” whom you so pity...they have delivered unto me a gift, which I do now present to you.
131 129 127 TEXT_HEAVNE110_02350_NERO_000_810 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_807 (-???-)Hmph. So it was here all along... The eyes of Nidhogg. Many were the candidates considered, but by your deeds, you have proven yourself the most deserving.
132 130 128 TEXT_HEAVNE110_02350_NERO_000_811 TEXT_HEAVNE110_02350_ELIDIBUSEORZEA_000_808 Oh, just you wait, my pretty! You and I are going to have <Emphasis>so</Emphasis> much fun! A man of boundless rage and bottomless despair, in whose breast beats a heart which thirsts for vengeance. Only you are fit to wield these eyes─for weal or for woe.
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@@ -70,8 +70,7 @@ int32,str,str
66,"TEXT_HEAVNF102_02352_EMMANELLAIN_000_040","Yet we can but play the hand we're dealt. And with a little help from the veterans─and Honoroit's <Emphasis>ceaseless</Emphasis> chiding─I'm sure I'll muddle through. So worry not, old <If(PlayerParameter(4))>girl<Else/>boy</If>! Off to Gridania with you!"
67,"TEXT_HEAVNF102_02352_EMMANELLAIN_000_045","I shan't waste my time attempting to replace him. I can but be my best self and hope that that's enough!"
68,"TEXT_HEAVNF102_02352_HONOROIT_000_050","I shall do my utmost to see that my lord is not overwhelmed by his duties. He can be surprisingly diligent when he puts his mind to it. <Emphasis>If</Emphasis> he puts his mind to it..."
69,"TEXT_HEAVNF102_02352_LUCIA_000_055","It seems so peaceful...
One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away."
69,"TEXT_HEAVNF102_02352_LUCIA_000_055","It seems so peaceful...
One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away."
70,"TEXT_HEAVNF102_02352_SERPENTHONORGUARD_000_056","I bid welcome to our visitors from Ishgard!"
71,"TEXT_HEAVNF102_02352_AYMERIC_000_060","Diplomatic duties have brought me here on several occasions, but I find that I am as enraptured by the Black Shroud's beauty now as when first I laid eyes upon it."
1 key 0 1
70 66 TEXT_HEAVNF102_02352_EMMANELLAIN_000_040 Yet we can but play the hand we're dealt. And with a little help from the veterans─and Honoroit's <Emphasis>ceaseless</Emphasis> chiding─I'm sure I'll muddle through. So worry not, old <If(PlayerParameter(4))>girl<Else/>boy</If>! Off to Gridania with you!
71 67 TEXT_HEAVNF102_02352_EMMANELLAIN_000_045 I shan't waste my time attempting to replace him. I can but be my best self and hope that that's enough!
72 68 TEXT_HEAVNF102_02352_HONOROIT_000_050 I shall do my utmost to see that my lord is not overwhelmed by his duties. He can be surprisingly diligent when he puts his mind to it. <Emphasis>If</Emphasis> he puts his mind to it...
73 69 TEXT_HEAVNF102_02352_LUCIA_000_055 It seems so peaceful... One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away. It seems so peaceful... One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away.
70 TEXT_HEAVNF102_02352_SERPENTHONORGUARD_000_056 I bid welcome to our visitors from Ishgard!
74 71 70 TEXT_HEAVNF102_02352_AYMERIC_000_060 TEXT_HEAVNF102_02352_SERPENTHONORGUARD_000_056 Diplomatic duties have brought me here on several occasions, but I find that I am as enraptured by the Black Shroud's beauty now as when first I laid eyes upon it. I bid welcome to our visitors from Ishgard!
75 72 71 TEXT_HEAVNF102_02352_AYMERIC_000_061 TEXT_HEAVNF102_02352_AYMERIC_000_060 I fear that this time, however, events shall not afford us the luxury of enjoying the splendor of the forest... Diplomatic duties have brought me here on several occasions, but I find that I am as enraptured by the Black Shroud's beauty now as when first I laid eyes upon it.
76 72 TEXT_HEAVNF102_02352_AYMERIC_000_061 I fear that this time, however, events shall not afford us the luxury of enjoying the splendor of the forest...
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@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_HEAVNF103_02353_TODO_21",""
46,"TEXT_HEAVNF103_02353_TODO_22",""
47,"TEXT_HEAVNF103_02353_TODO_23",""
48,"TEXT_HEAVNF103_02353_LUCIA_000_001","It seems so peaceful...
One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away."
48,"TEXT_HEAVNF103_02353_LUCIA_000_001","It seems so peaceful...
One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away."
49,"TEXT_HEAVNF103_02353_SERPENTHONORGUARD_000_002","I bid welcome to our visitors from Ishgard!"
50,"TEXT_HEAVNF103_02353_AYMERIC_000_010","It seems we are to have an escort to the Lotus Stand. A pleasant place to discuss unpleasant matters, is it not?"
1 key 0 1
49 45 TEXT_HEAVNF103_02353_TODO_21
50 46 TEXT_HEAVNF103_02353_TODO_22
51 47 TEXT_HEAVNF103_02353_TODO_23
52 48 TEXT_HEAVNF103_02353_LUCIA_000_001 It seems so peaceful... One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away. It seems so peaceful... One would scarce believe that Baelsar's Wall─and wretched Ala Mhigo─lie but a few short malms away.
49 TEXT_HEAVNF103_02353_SERPENTHONORGUARD_000_002 I bid welcome to our visitors from Ishgard!
53 50 49 TEXT_HEAVNF103_02353_AYMERIC_000_010 TEXT_HEAVNF103_02353_SERPENTHONORGUARD_000_002 It seems we are to have an escort to the Lotus Stand. A pleasant place to discuss unpleasant matters, is it not? I bid welcome to our visitors from Ishgard!
54 51 50 TEXT_HEAVNF103_02353_AYMERIC_000_011 TEXT_HEAVNF103_02353_AYMERIC_000_010 Yes, of course. 'Tis like that we are the last to arrive. Let us announce ourselves, shall we? It seems we are to have an escort to the Lotus Stand. A pleasant place to discuss unpleasant matters, is it not?
55 52 51 TEXT_HEAVNF103_02353_SILENTCONJURER_000_020 TEXT_HEAVNF103_02353_AYMERIC_000_011 The envoy from Ishgard is arrived? Very good. This way, if you pl─ Ah, and the Limsa Lominsan party, as well. Yes, of course. 'Tis like that we are the last to arrive. Let us announce ourselves, shall we?
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@@ -7,13 +7,9 @@ int32,str,str
3,"TEXT_HEAVNF104_02354_SEQ_03","Alphinaud urges you to conclude any business you have in Revenant's Toll, and meet him at the Hawthorne Hut in the East Shroud."
4,"TEXT_HEAVNF104_02354_SEQ_04","Outside the Hawthorne Hut, you bid the infiltration team good fortune on their mission. After they depart, Alphinaud mentions that Amarissaix's Spire offers a clear view of the Wall, and suggests that you speak with the Alliance commanders who have gathered atop the lookout platform. Identify yourself to the serpent scout at the foot of the tower."
5,"TEXT_HEAVNF104_02354_SEQ_05","It would seem that fighting has broken out on Baelsar's Wall. Scouts report that the Griffin has begun his assault, his soldiers apparently clad in Grand Company uniforms... Plainly, the Resistance leader will stop at nothing to drag the Alliance into his conflict. To make matters worse, your fellow Scions are headed into the eye of this storm, wholly unaware of what awaits them on the surface... Despite the danger, Alphinaud resolves to plunge into the thick of the battle in an attempt to save the day. You have little choice but to join your young friend at the approach to the Wall."
6,"TEXT_HEAVNF104_02354_SEQ_06","Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens!
※Baelsar's Wall can be accessed via the Duty Finder."
6,"TEXT_HEAVNF104_02354_SEQ_06","Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens!
8,"TEXT_HEAVNF104_02354_SEQ_08","Beneath the mask, the Griffin is revealed to be none other than Ilberd, the disgraced captain of the Crystal Braves. Following his “defeat,” the Resistance leader enacts his true plan─a ritual to summon a nightmarish primal empowered by Ala Mhigan desperation and the might of Nidhogg's eyes. Fearing a disaster to rival the Calamity itself, Papalymo steps forward with Tupsimati, and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on Hilda's airship before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light.
Stunned by the unexpected summoning and the loss of her dearest friend, Yda's irrepressible spirit seems to have been broken at last. Offer her what comfort you may."
※Baelsar's Wall can be accessed via the Duty Finder."
7,"TEXT_HEAVNF104_02354_SEQ_07","You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall."
8,"TEXT_HEAVNF104_02354_SEQ_08","Beneath the mask, the Griffin is revealed to be none other than Ilberd, the disgraced captain of the Crystal Braves. Following his “defeat,” the Resistance leader enacts his true plan─a ritual to summon a nightmarish primal empowered by Ala Mhigan desperation and the might of Nidhogg's eyes. Fearing a disaster to rival the Calamity itself, Papalymo steps forward with Tupsimati, and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on Hilda's airship before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light.
@@ -57,8 +53,7 @@ Stunned by the unexpected summoning and the loss of her dearest friend, Yda's ir
45,"TEXT_HEAVNF104_02354_TODO_21",""
46,"TEXT_HEAVNF104_02354_TODO_22",""
47,"TEXT_HEAVNF104_02354_TODO_23",""
52,"TEXT_HEAVNF104_02354_YDA_000_022","Greetings, everyone!
Oh, Krile─how's Naago doing? She <Emphasis>will</Emphasis> be all right, won't she?"
48,"TEXT_HEAVNF104_02354_YUGIRI_000_001","Even now, I am astonished by how closely Mistress Alisaie resembles Master Alphinaud. Their very mannerisms are alike. From a distance, I should be hard-pressed to tell one from the other─until they opened their mouths, of course..."
49,"TEXT_HEAVNF104_02354_ALISAIE_000_010","Well, as much as I enjoy the bustle of the Toll, I think it's time we headed inside. My brother and the others will not be long."
50,"TEXT_HEAVNF104_02354_YSHTOLA_000_020","Ah, you are returned from the council. But what of Alphinaud? Did some other matter require his attention?"
51,"TEXT_HEAVNF104_02354_ALPHINAUD_000_021","Mine apologies, friends. I trust we have not kept you waiting overlong."
@@ -77,8 +72,7 @@ Oh, Krile─how's Naago doing? She <Emphasis>will</Emphasis> be all right, won't
63,"TEXT_HEAVNF104_02354_YSHTOLA_000_033","...Which may equally serve as a way in?"
64,"TEXT_HEAVNF104_02354_PAPALYMO_000_034","Precisely. If all are in agreement, I would be the one to undertake the necessary negotiations. I am familiar with the route, and the Resistance is familiar with me."
65,"TEXT_HEAVNF104_02354_YDA_000_035","About as familiar as they are with <Emphasis>me</Emphasis>, you mean? Say what you want─I'm coming too!"
71,"TEXT_HEAVNF104_02354_ALISAIE_000_041","To <Emphasis>hold the fort</Emphasis>, you mean.
...Very well. I suppose the task must fall to someone."
66,"TEXT_HEAVNF104_02354_YUGIRI_000_036","I have some experience in the practice of infiltration. If you would have me, my services are at your disposal."
67,"TEXT_HEAVNF104_02354_THANCRED_000_037","As are mine. It has been far too long since I shared a shadow with a shinobi, and I do not intend to waste the opportunity."
68,"TEXT_HEAVNF104_02354_YSHTOLA_000_038","Four is quite sufficient for an infiltration mission. Greater numbers will only serve to increase the risk of detection. Krile and I will direct our energies elsewhere. What of you Leveilleurs?"
69,"TEXT_HEAVNF104_02354_ALPHINAUD_000_039","I will return to the East Shroud, and stand watch over the border. Should matters take a turn for the worse, 'twould seem wise to be on hand."
@@ -95,8 +89,7 @@ Oh, Krile─how's Naago doing? She <Emphasis>will</Emphasis> be all right, won't
79,"TEXT_HEAVNF104_02354_ALPHINAUD_000_071","The nearby watchtower offers an unobstructed view of Baelsar's Wall, and I should be interested to speak to the Alliance commanders who have installed themselves at its top."
80,"TEXT_HEAVNF104_02354_ALPHINAUD_000_080","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there you are. Come, Amarissaix's Spire awaits."
81,"TEXT_HEAVNF104_02354_ALPHINAUD_000_081","The Alliance officers on the platform should be able to apprise us of any developments at the Wall."
88,"TEXT_HEAVNF104_02354_ALPHINAUD_000_088","Ah, some things never change...
Well then, shall we make for the spire? Our Alliance friends will doubtless have news for us."
82,"TEXT_HEAVNF104_02354_THANCRED_000_082","Fancy meeting the two of you here. We were about to set forth."
83,"TEXT_HEAVNF104_02354_ALPHINAUD_000_083","Indeed. I was about to say, “Twelve watch over you,” but I doubt you have need of divine protection, even if you <Emphasis>are</Emphasis> venturing into enemy territory..."
84,"TEXT_HEAVNF104_02354_YDA_000_084","Don't worry, Alphinaud─we'll have the Griffin by the scruff of the neck before you know it!"
85,"TEXT_HEAVNF104_02354_PAPALYMO_000_085","Do make up your mind, Yda. Nary a moment ago, you seemed ready to shake the Griffin by the <Emphasis>hand</Emphasis> rather than the neck. So, which is it to be? 'Twould be best to decide <Emphasis>before</Emphasis> we enter into negotiations."
1 key 0 1
7 3 TEXT_HEAVNF104_02354_SEQ_03 Alphinaud urges you to conclude any business you have in Revenant's Toll, and meet him at the Hawthorne Hut in the East Shroud.
8 4 TEXT_HEAVNF104_02354_SEQ_04 Outside the Hawthorne Hut, you bid the infiltration team good fortune on their mission. After they depart, Alphinaud mentions that Amarissaix's Spire offers a clear view of the Wall, and suggests that you speak with the Alliance commanders who have gathered atop the lookout platform. Identify yourself to the serpent scout at the foot of the tower.
9 5 TEXT_HEAVNF104_02354_SEQ_05 It would seem that fighting has broken out on Baelsar's Wall. Scouts report that the Griffin has begun his assault, his soldiers apparently clad in Grand Company uniforms... Plainly, the Resistance leader will stop at nothing to drag the Alliance into his conflict. To make matters worse, your fellow Scions are headed into the eye of this storm, wholly unaware of what awaits them on the surface... Despite the danger, Alphinaud resolves to plunge into the thick of the battle in an attempt to save the day. You have little choice but to join your young friend at the approach to the Wall.
10 6 TEXT_HEAVNF104_02354_SEQ_06 Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens! ※Baelsar's Wall can be accessed via the Duty Finder. Alphinaud outlines a simple plan wherein he will pursue the infiltration team through the tunnels while you scale the fortifications with a party of your most trusted comrades. You must reach the top of the Wall and force the Griffin to withdraw before the unthinkable happens! ※Baelsar's Wall can be accessed via the Duty Finder.
7 TEXT_HEAVNF104_02354_SEQ_07 You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall.
8 TEXT_HEAVNF104_02354_SEQ_08 Beneath the mask, the Griffin is revealed to be none other than Ilberd, the disgraced captain of the Crystal Braves. Following his “defeat,” the Resistance leader enacts his true plan─a ritual to summon a nightmarish primal empowered by Ala Mhigan desperation and the might of Nidhogg's eyes. Fearing a disaster to rival the Calamity itself, Papalymo steps forward with Tupsimati, and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on Hilda's airship before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light. Stunned by the unexpected summoning and the loss of her dearest friend, Yda's irrepressible spirit seems to have been broken at last. Offer her what comfort you may.
11 9 7 TEXT_HEAVNF104_02354_SEQ_09 TEXT_HEAVNF104_02354_SEQ_07 You attempt to speak with Yda, but there seems to be nothing you can say that will pierce the shroud of her grief. Thancred offers to watch over her whilst you and the others return to the Rising Stones with the tidings of Papalymo's demise. You have overpowered the Griffin. See events to their conclusion before making your escape from the top of the Wall.
12 10 8 TEXT_HEAVNF104_02354_SEQ_10 TEXT_HEAVNF104_02354_SEQ_08 Beneath the mask, the Griffin is revealed to be none other than Ilberd, the disgraced captain of the Crystal Braves. Following his “defeat,” the Resistance leader enacts his true plan─a ritual to summon a nightmarish primal empowered by Ala Mhigan desperation and the might of Nidhogg's eyes. Fearing a disaster to rival the Calamity itself, Papalymo steps forward with Tupsimati, and grimly begins to weave a forbidden magick of confinement... You barely have time to escape on Hilda's airship before the incantation swallows Papalymo and encases the newborn entity in a vast cocoon of light. Stunned by the unexpected summoning and the loss of her dearest friend, Yda's irrepressible spirit seems to have been broken at last. Offer her what comfort you may.
11 TEXT_HEAVNF104_02354_SEQ_11
12 TEXT_HEAVNF104_02354_SEQ_12
13 13 9 TEXT_HEAVNF104_02354_SEQ_13 TEXT_HEAVNF104_02354_SEQ_09 You attempt to speak with Yda, but there seems to be nothing you can say that will pierce the shroud of her grief. Thancred offers to watch over her whilst you and the others return to the Rising Stones with the tidings of Papalymo's demise.
14 14 10 TEXT_HEAVNF104_02354_SEQ_14 TEXT_HEAVNF104_02354_SEQ_10
15 15 11 TEXT_HEAVNF104_02354_SEQ_15 TEXT_HEAVNF104_02354_SEQ_11
53 53 49 TEXT_HEAVNF104_02354_KRILE_000_023 TEXT_HEAVNF104_02354_ALISAIE_000_010 I don't see why not. She's sleeping at the moment. Tataru is keeping an eye on her, so we'll know soon enough if there's any change in her condition. Well, as much as I enjoy the bustle of the Toll, I think it's time we headed inside. My brother and the others will not be long.
54 54 50 TEXT_HEAVNF104_02354_YSHTOLA_000_024 TEXT_HEAVNF104_02354_YSHTOLA_000_020 Her wounds are healing well. With sufficient rest, I am certain she will make a full recovery. Ah, you are returned from the council. But what of Alphinaud? Did some other matter require his attention?
55 55 51 TEXT_HEAVNF104_02354_YDA_000_025 TEXT_HEAVNF104_02354_ALPHINAUD_000_021 Thank goodness for that. Mine apologies, friends. I trust we have not kept you waiting overlong.
56 56 52 TEXT_HEAVNF104_02354_YSHTOLA_000_026 TEXT_HEAVNF104_02354_YDA_000_022 Now, mayhap you would share with us the council's decision? Greetings, everyone! Oh, Krile─how's Naago doing? She <Emphasis>will</Emphasis> be all right, won't she?
57 TEXT_HEAVNF104_02354_ALISAIE_000_027 Each of the nations, Ishgard included, has committed to providing military support to Gridania. The Eorzean Alliance will soon have a significant force in the Black Shroud, ready to respond to any imperial act of aggression.
57 58 53 TEXT_HEAVNF104_02354_YDA_000_028 TEXT_HEAVNF104_02354_KRILE_000_023 You know, I almost wish the council would stop messing around and give the Griffin what he wants. I wouldn't like to be the imperial caught between the Resistance and the Alliance! I don't see why not. She's sleeping at the moment. Tataru is keeping an eye on her, so we'll know soon enough if there's any change in her condition.
58 59 54 TEXT_HEAVNF104_02354_PAPALYMO_000_029 TEXT_HEAVNF104_02354_YSHTOLA_000_024 Yda, you cannot seriously─ One does not lightly go to war with the Garlean Empire. Her wounds are healing well. With sufficient rest, I am certain she will make a full recovery.
59 60 55 TEXT_HEAVNF104_02354_ALPHINAUD_000_030 TEXT_HEAVNF104_02354_YDA_000_025 Quite. To open hostilities without due consideration would be to invite disaster. <sigh> If only there were some way to reach the Griffin─some means to convince him to abandon this reckless course... Thank goodness for that.
72 73 68 TEXT_HEAVNF104_02354_ALISAIE_000_045 TEXT_HEAVNF104_02354_YSHTOLA_000_038 I suspect Tataru would have little trouble facilitating communication between our forces under normal circumstances. But I concede she has her hands full nursing that Resistance fighter back to health. No matter: my turn in the field will come. Four is quite sufficient for an infiltration mission. Greater numbers will only serve to increase the risk of detection. Krile and I will direct our energies elsewhere. What of you Leveilleurs?
73 74 69 TEXT_HEAVNF104_02354_YDA_000_050 TEXT_HEAVNF104_02354_ALPHINAUD_000_039 All I'm saying is that it wouldn't be the worst thing if we ended up joining the Griffin's fight against the Empire. I mean, it's going to happen sooner or later, isn't it? I will return to the East Shroud, and stand watch over the border. Should matters take a turn for the worse, 'twould seem wise to be on hand.
74 75 70 TEXT_HEAVNF104_02354_PAPALYMO_000_055 TEXT_HEAVNF104_02354_ALPHINAUD_000_040 ...I may perhaps have exaggerated my standing with the Resistance a little. But I am confident that I have a reasonable chance of putting a stop to this madness before events spiral out of control. Yes, fair-to-middling at the very least... Might I prevail upon you to accompany me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Gridania will be safer for your presence. And...while it may not seem the most thrilling duty, dear sister, might I ask that you remain at the Rising Stones to pass on messages and so on?
75 76 71 TEXT_HEAVNF104_02354_YUGIRI_000_060 TEXT_HEAVNF104_02354_ALISAIE_000_041 My fellow shinobi required little encouragement to take their place amongst the Alliance forces massing in Gridania. They are most eager to cross blades with the armies of Garlemald once more. To <Emphasis>hold the fort</Emphasis>, you mean. ...Very well. I suppose the task must fall to someone.
77 TEXT_HEAVNF104_02354_THANCRED_000_065 I am no ninja, but I did spend some few moons in the Sharlayan homeland learning how to move unseen. Between Yugiri and my humble self, Yda and Papalymo will be well protected.
76 78 72 TEXT_HEAVNF104_02354_ALPHINAUD_000_070 TEXT_HEAVNF104_02354_ALISAIE_000_042 If you have any unfinished business in the Toll, pray attend to it now. I would depart for the Hawthorne Hut without delay. Safe travels, all of you.
77 79 73 TEXT_HEAVNF104_02354_ALPHINAUD_000_071 TEXT_HEAVNF104_02354_ALISAIE_000_045 The nearby watchtower offers an unobstructed view of Baelsar's Wall, and I should be interested to speak to the Alliance commanders who have installed themselves at its top. I suspect Tataru would have little trouble facilitating communication between our forces under normal circumstances. But I concede she has her hands full nursing that Resistance fighter back to health. No matter: my turn in the field will come.
78 80 74 TEXT_HEAVNF104_02354_ALPHINAUD_000_080 TEXT_HEAVNF104_02354_YDA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, there you are. Come, Amarissaix's Spire awaits. All I'm saying is that it wouldn't be the worst thing if we ended up joining the Griffin's fight against the Empire. I mean, it's going to happen sooner or later, isn't it?
89 91 85 TEXT_HEAVNF104_02354_PIPIN_100_090 TEXT_HEAVNF104_02354_PAPALYMO_000_085 Greetings, my friends. 'Tis good to see you both well. Do make up your mind, Yda. Nary a moment ago, you seemed ready to shake the Griffin by the <Emphasis>hand</Emphasis> rather than the neck. So, which is it to be? 'Twould be best to decide <Emphasis>before</Emphasis> we enter into negotiations.
90 92 86 TEXT_HEAVNF104_02354_HILDA_100_091 TEXT_HEAVNF104_02354_YDA_000_086 I was hopin' you might turn up. I've dragged half the watch here, see, and the sight of you might help remind 'em why we bothered. <Emphasis>Trust me</Emphasis>, Papalymo: I'll shake whatever needs shaking. The talking part I leave to you!
91 93 87 TEXT_HEAVNF104_02354_RASHAHT_100_092 TEXT_HEAVNF104_02354_PAPALYMO_000_087 If memory serves, I have not seen many of you since the day of the grand melee. Having borne the brunt of your blows, may I say what an honor it is to stand at your side! ...I think I feel a headache coming on. Let's be on our way, shall we?
92 94 88 TEXT_HEAVNF104_02354_ALPHINAUD_100_093 TEXT_HEAVNF104_02354_ALPHINAUD_000_088 'Tis heartening indeed to see the realm's most stalwart defenders thus gathered in common cause. Speaking of which─what news from the Wall? Ah, some things never change... Well then, shall we make for the spire? Our Alliance friends will doubtless have news for us.
95 TEXT_HEAVNF104_02354_VORSAILE_100_094 All has been quiet.
93 96 89 TEXT_HEAVNF104_02354_VORSAILE_100_095 TEXT_HEAVNF104_02354_SERPENTSCOUT_000_089 Report! <Emphasis>What?</Emphasis> Seven hells... Fighting has broken out on top of the Wall! A full-scale assault! Welcome, Warrior of Light. I assume you are here to speak with our commanding officers?
94 97 90 TEXT_HEAVNF104_02354_PIPIN_100_096 TEXT_HEAVNF104_02354_SERPENTSCOUT_100_089 So the Griffin has made his move. You will find them on the observation platform. Pray proceed.
95 98 91 TEXT_HEAVNF104_02354_VORSAILE_100_097 TEXT_HEAVNF104_02354_PIPIN_100_090 <Emphasis>Someone</Emphasis> has... Greetings, my friends. 'Tis good to see you both well.
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@@ -50,8 +50,7 @@ int32,str,str
46,"TEXT_HEAVNF105_02355_TODO_22",""
47,"TEXT_HEAVNF105_02355_TODO_23",""
48,"TEXT_HEAVNF105_02355_YUGIRI_000_001","I understand only too well the desire to reclaim one's homeland...but I cannot condone such slaughter."
49,"TEXT_HEAVNF105_02355_YDA_000_005","...It's over, Papalymo.
It's all over..."
49,"TEXT_HEAVNF105_02355_YDA_000_005","...It's over, Papalymo.
It's all over..."
50,"TEXT_HEAVNF105_02355_THANCRED_000_010","Leave her be. Nothing you can say will console her now..."
51,"TEXT_HEAVNF105_02355_PIPIN_000_015","It has been explained to me what that light signifies, and I have ordered our forces to stand ready. It seems we can do little else but wait..."
1 key 0 1
50 46 TEXT_HEAVNF105_02355_TODO_22
51 47 TEXT_HEAVNF105_02355_TODO_23
52 48 TEXT_HEAVNF105_02355_YUGIRI_000_001 I understand only too well the desire to reclaim one's homeland...but I cannot condone such slaughter.
53 49 TEXT_HEAVNF105_02355_YDA_000_005 ...It's over, Papalymo. It's all over... ...It's over, Papalymo. It's all over...
50 TEXT_HEAVNF105_02355_THANCRED_000_010 Leave her be. Nothing you can say will console her now...
54 51 50 TEXT_HEAVNF105_02355_PIPIN_000_015 TEXT_HEAVNF105_02355_THANCRED_000_010 It has been explained to me what that light signifies, and I have ordered our forces to stand ready. It seems we can do little else but wait... Leave her be. Nothing you can say will console her now...
55 52 51 TEXT_HEAVNF105_02355_HILDA_000_020 TEXT_HEAVNF105_02355_PIPIN_000_015 Every Ishgardian gets taught that the Sea of Clouds churns in the grip of the warrin' elements of water and wind. Enough to tear you apart, they say. No one's <Emphasis>ever</Emphasis> gone to the bottom of the abyss and lived to tell the tale. So how did that bastard manage to get his hands on Nidhogg's eyes? It has been explained to me what that light signifies, and I have ordered our forces to stand ready. It seems we can do little else but wait...
56 53 52 TEXT_HEAVNF105_02355_ALPHINAUD_000_030 TEXT_HEAVNF105_02355_HILDA_000_020 ...Once again, I find myself at a loss for words. Every Ishgardian gets taught that the Sea of Clouds churns in the grip of the warrin' elements of water and wind. Enough to tear you apart, they say. No one's <Emphasis>ever</Emphasis> gone to the bottom of the abyss and lived to tell the tale. So how did that bastard manage to get his hands on Nidhogg's eyes?
+1 -2
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@@ -58,7 +58,6 @@ int32,str,str
54,"TEXT_HEAVNG101_02356_ALISAIE_000_003","Yes. But the Elder Seedseer doubtless shares our concerns about how long it will remain so. I am told that Cid Garlond has been called in to add his expertise to proceedings."
55,"TEXT_HEAVNG101_02356_ALPHINAUD_000_004","A wise decision. The more minds we have working on this, the better."
56,"TEXT_HEAVNG101_02356_ALISAIE_000_005","Well then, I suggest we leave the Rising Stones in Tataru's capable hands and make haste for the Lotus Stand."
57,"TEXT_HEAVNG101_02356_TATARU_100_010","Let's see here...
Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!"
57,"TEXT_HEAVNG101_02356_TATARU_100_010","Let's see here...
Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!"
58,"TEXT_HEAVNG101_02356_SILENTCONJURER_000_010","Welcome, Warrior of Light. This way, if you please."
1 key 0 1
58 54 TEXT_HEAVNG101_02356_ALISAIE_000_003 Yes. But the Elder Seedseer doubtless shares our concerns about how long it will remain so. I am told that Cid Garlond has been called in to add his expertise to proceedings.
59 55 TEXT_HEAVNG101_02356_ALPHINAUD_000_004 A wise decision. The more minds we have working on this, the better.
60 56 TEXT_HEAVNG101_02356_ALISAIE_000_005 Well then, I suggest we leave the Rising Stones in Tataru's capable hands and make haste for the Lotus Stand.
61 57 TEXT_HEAVNG101_02356_TATARU_100_010 Let's see here... Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control! Let's see here... Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!
58 TEXT_HEAVNG101_02356_SILENTCONJURER_000_010 Welcome, Warrior of Light. This way, if you please.
62 59 58 TEXT_HEAVNG101_02356_ALPHINAUD_000_011 TEXT_HEAVNG101_02356_SILENTCONJURER_000_010 Well, that was a rather unexpected development, and one which raises a number of questions...not least among them how Nero chanced to learn of the council meeting in the first place. Welcome, Warrior of Light. This way, if you please.
63 59 TEXT_HEAVNG101_02356_ALPHINAUD_000_011 Well, that was a rather unexpected development, and one which raises a number of questions...not least among them how Nero chanced to learn of the council meeting in the first place.
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@@ -54,8 +54,7 @@ int32,str,str
50,"TEXT_HEAVNG102_02357_ALISAIE_000_005","(★未使用/削除予定★)"
51,"TEXT_HEAVNG102_02357_NERO_000_010","(★未使用/削除予定★)"
52,"TEXT_HEAVNG102_02357_YUGIRI_000_015","(★未使用/削除予定★)"
53,"TEXT_HEAVNG102_02357_TATARU_100_010","Let's see here...
Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!"
53,"TEXT_HEAVNG102_02357_TATARU_100_010","Let's see here...
Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!"
54,"TEXT_HEAVNG102_02357_ALPHINAUD_100_011","Where is everyone...?"
55,"TEXT_HEAVNG102_02357_CID_100_012","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Alphinaud! Ready to go? The others have stepped out onto the landing for a moment, lest you wonder. Nero <Emphasis>insisted</Emphasis> that he be allowed to inspect the <Emphasis>Excelsior</Emphasis> before boarding."
@@ -81,12 +80,10 @@ Riol's report needs to be filed, Alianne has requested additional supplies, and
75,"TEXT_HEAVNG102_02357_TATARU_000_050","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, wait! Could I speak to you for a moment?"
76,"TEXT_HEAVNG102_02357_TATARU_200_050","Do you remember when I had you meet me at the Diamond Forge, and we, uh...ambushed you?"
77,"TEXT_HEAVNG102_02357_TATARU_200_051","Well, once we had your measurements, I set to work making you a traveling outfit in my spare time. I've only just this moment finished the stitching, but I wanted you to have it before you left. Here!"
79,"TEXT_HEAVNG102_02357_TATARU_000_051","Assuming we measured correctly, the fit <Emphasis>should</Emphasis> be just right. Snug but not <Emphasis>too</Emphasis> snug, if you know what I mean...?
Sooo...how does it feel?"
78,"TEXT_HEAVNG102_02357_TATARU_200_052","You can try it on right now, if you like!"
79,"TEXT_HEAVNG102_02357_TATARU_000_051","Assuming we measured correctly, the fit <Emphasis>should</Emphasis> be just right. Snug but not <Emphasis>too</Emphasis> snug, if you know what I mean...?
Sooo...how does it feel?"
80,"TEXT_HEAVNG102_02357_TATARU_000_052","You're not just saying that, are you!? Oh, I can't tell you how much this means to me! To have crafted something worthy of the Warrior of Light is... It's─ Well, let's just say it makes all the practice worthwhile."
83,"TEXT_HEAVNG102_02357_CID_000_035","We must be careful, old friend. The walking weapons of Allag were expressly designed to subdue primals, but men like Gaius will always seek to use them against mankind. It falls to us to ensure that Omega is never employed as a weapon of war. In the wrong hands, it would be...
It would be bad."
81,"TEXT_HEAVNG102_02357_TATARU_000_053","I also sewed in a blood pearl charm to...you know...bring you home. May it always protect you."
82,"TEXT_HEAVNG102_02357_ALISAIE_000_030","One was created to capture Bahamut and the other to surpass him... Which will prove the stronger, I wonder."
83,"TEXT_HEAVNG102_02357_CID_000_035","We must be careful, old friend. The walking weapons of Allag were expressly designed to subdue primals, but men like Gaius will always seek to use them against mankind. It falls to us to ensure that Omega is never employed as a weapon of war. In the wrong hands, it would be...
1 key 0 1
54 50 TEXT_HEAVNG102_02357_ALISAIE_000_005 (★未使用/削除予定★)
55 51 TEXT_HEAVNG102_02357_NERO_000_010 (★未使用/削除予定★)
56 52 TEXT_HEAVNG102_02357_YUGIRI_000_015 (★未使用/削除予定★)
57 53 TEXT_HEAVNG102_02357_TATARU_100_010 Let's see here... Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control! Let's see here... Riol's report needs to be filed, Alianne has requested additional supplies, and then there's─ Oh! Don't mind me! Everything's under control!
54 TEXT_HEAVNG102_02357_ALPHINAUD_100_011 Where is everyone...?
58 55 54 TEXT_HEAVNG102_02357_CID_100_012 TEXT_HEAVNG102_02357_ALPHINAUD_100_011 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Alphinaud! Ready to go? The others have stepped out onto the landing for a moment, lest you wonder. Nero <Emphasis>insisted</Emphasis> that he be allowed to inspect the <Emphasis>Excelsior</Emphasis> before boarding. Where is everyone...?
59 56 55 TEXT_HEAVNG102_02357_ALPHINAUD_100_013 TEXT_HEAVNG102_02357_CID_100_012 And you <Emphasis>let him</Emphasis>? Despite his <Emphasis>very</Emphasis> timely offer of assistance, the thought of that man poking about in the workings of the ship without proper supervision does not fill me with confidence. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Alphinaud! Ready to go? The others have stepped out onto the landing for a moment, lest you wonder. Nero <Emphasis>insisted</Emphasis> that he be allowed to inspect the <Emphasis>Excelsior</Emphasis> before boarding.
60 57 56 TEXT_HEAVNG102_02357_CID_100_014 TEXT_HEAVNG102_02357_ALPHINAUD_100_013 Calm yourself, Alphinaud─your sister was adamant that he would never leave her sight. She and Yugiri are─ Ah, well here they are now. And you <Emphasis>let him</Emphasis>? Despite his <Emphasis>very</Emphasis> timely offer of assistance, the thought of that man poking about in the workings of the ship without proper supervision does not fill me with confidence.
80 77 76 TEXT_HEAVNG102_02357_TATARU_200_051 TEXT_HEAVNG102_02357_TATARU_200_050 Well, once we had your measurements, I set to work making you a traveling outfit in my spare time. I've only just this moment finished the stitching, but I wanted you to have it before you left. Here! Do you remember when I had you meet me at the Diamond Forge, and we, uh...ambushed you?
81 78 77 TEXT_HEAVNG102_02357_TATARU_200_052 TEXT_HEAVNG102_02357_TATARU_200_051 You can try it on right now, if you like! Well, once we had your measurements, I set to work making you a traveling outfit in my spare time. I've only just this moment finished the stitching, but I wanted you to have it before you left. Here!
82 79 78 TEXT_HEAVNG102_02357_TATARU_000_051 TEXT_HEAVNG102_02357_TATARU_200_052 Assuming we measured correctly, the fit <Emphasis>should</Emphasis> be just right. Snug but not <Emphasis>too</Emphasis> snug, if you know what I mean...? Sooo...how does it feel? You can try it on right now, if you like!
83 80 79 TEXT_HEAVNG102_02357_TATARU_000_052 TEXT_HEAVNG102_02357_TATARU_000_051 You're not just saying that, are you!? Oh, I can't tell you how much this means to me! To have crafted something worthy of the Warrior of Light is... It's─ Well, let's just say it makes all the practice worthwhile. Assuming we measured correctly, the fit <Emphasis>should</Emphasis> be just right. Snug but not <Emphasis>too</Emphasis> snug, if you know what I mean...? Sooo...how does it feel?
81 TEXT_HEAVNG102_02357_TATARU_000_053 I also sewed in a blood pearl charm to...you know...bring you home. May it always protect you.
84 82 80 TEXT_HEAVNG102_02357_ALISAIE_000_030 TEXT_HEAVNG102_02357_TATARU_000_052 One was created to capture Bahamut and the other to surpass him... Which will prove the stronger, I wonder. You're not just saying that, are you!? Oh, I can't tell you how much this means to me! To have crafted something worthy of the Warrior of Light is... It's─ Well, let's just say it makes all the practice worthwhile.
85 83 81 TEXT_HEAVNG102_02357_CID_000_035 TEXT_HEAVNG102_02357_TATARU_000_053 We must be careful, old friend. The walking weapons of Allag were expressly designed to subdue primals, but men like Gaius will always seek to use them against mankind. It falls to us to ensure that Omega is never employed as a weapon of war. In the wrong hands, it would be... It would be bad. I also sewed in a blood pearl charm to...you know...bring you home. May it always protect you.
86 84 82 TEXT_HEAVNG102_02357_YUGIRI_000_040 TEXT_HEAVNG102_02357_ALISAIE_000_030 Fear not. I shall keep a close eye on our new <Emphasis>ally</Emphasis>. One was created to capture Bahamut and the other to surpass him... Which will prove the stronger, I wonder.
87 85 83 TEXT_HEAVNG102_02357_TATARU_000_045 TEXT_HEAVNG102_02357_CID_000_035 I know Nero's a guest here, but we don't exactly have the happiest history with the Empire, do we? So my question to you is: do I offer him tea? We must be careful, old friend. The walking weapons of Allag were expressly designed to subdue primals, but men like Gaius will always seek to use them against mankind. It falls to us to ensure that Omega is never employed as a weapon of war. In the wrong hands, it would be... It would be bad.
88 84 TEXT_HEAVNG102_02357_YUGIRI_000_040 Fear not. I shall keep a close eye on our new <Emphasis>ally</Emphasis>.
89 85 TEXT_HEAVNG102_02357_TATARU_000_045 I know Nero's a guest here, but we don't exactly have the happiest history with the Empire, do we? So my question to you is: do I offer him tea?
+2 -5
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@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNG103_02358_SEQ_00","Yda's eyes shine with rekindled determination."
1,"TEXT_HEAVNG103_02358_SEQ_01","After the briefest of discussions, the contingent for the Omega expedition is decided, with Cid and Nero providing the technical expertise, while you, Yugiri, Gosetsu, and─most unexpectedly─Yda supply the steel. Make your way to the northern bank of Silvertear Lake, where the <Emphasis>Excelsior</Emphasis> is waiting, and inform Cid of your readiness to depart."
2,"TEXT_HEAVNG103_02358_SEQ_02","You arrive in Carteneau to find that Nero spoke the truth when he declared that you were not the only ones with designs on the slumbering relic. Challenged by a brutish Garlean soldier named Grynewaht, you are soon embroiled in a skirmish with imperial forces. Rather predictably, Nero abandons you without hesitation, employing a teleporter to travel deeper into the facility, and Cid duly pursues him, leaving you to see to the small matter of winning the battle."
3,"TEXT_HEAVNG103_02358_SEQ_03","With a helping hand from your favorite former tribunus, you eventually rout your adversaries, and press on into Omega's control room. There you find Cid and Nero hard at work priming the relic for action, but it is Yda who finally takes it upon herself to press the launch button. Even as Omega takes flight, you cannot help but wonder if you have made a terrible mistake...
Initially, all seems to be proceeding as planned, but just as you begin to breathe a little more easily, the signal emanating from the weapon falls silent, prompting Cid to reengage its stasis systems. Struggling to hide his concern, he immediately resolves to head for Gridania to find out what has become of Omega and its target."
3,"TEXT_HEAVNG103_02358_SEQ_03","With a helping hand from your favorite former tribunus, you eventually rout your adversaries, and press on into Omega's control room. There you find Cid and Nero hard at work priming the relic for action, but it is Yda who finally takes it upon herself to press the launch button. Even as Omega takes flight, you cannot help but wonder if you have made a terrible mistake...
Initially, all seems to be proceeding as planned, but just as you begin to breathe a little more easily, the signal emanating from the weapon falls silent, prompting Cid to reengage its stasis systems. Struggling to hide his concern, he immediately resolves to head for Gridania to find out what has become of Omega and its target."
4,"TEXT_HEAVNG103_02358_SEQ_04","After a journey spent contemplating all manner of apocalyptic eventualities, you are relieved to find Gridania exactly where you left it. Trouble Cid for his thoughts on what could have become of Omega."
@@ -67,8 +65,7 @@ Initially, all seems to be proceeding as planned, but just as you begin to breat
59,"TEXT_HEAVNG103_02358_ALPHINAUD_000_034","A fine suggestion."
60,"TEXT_HEAVNG103_02358_CID_000_035","The rest of us will form the Carteneau expedition party. Nero and I will focus on rousing Omega, while <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Yda, and our Doman friends take care of security."
61,"TEXT_HEAVNG103_02358_CID_000_036","The <Emphasis>Excelsior</Emphasis> is by the lake just outside town. We'll leave as soon as everyone is ready."
64,"TEXT_HEAVNG103_02358_NERO_000_050","Soon, Omega, soon...
I will see you rise again!"
62,"TEXT_HEAVNG103_02358_YUGIRI_000_040","Gosetsu is an accomplished swordsman. Should it come to battle, he will prove a staunch ally. Would that I could say the same for Nero."
63,"TEXT_HEAVNG103_02358_GOSETSU_000_045","...Will this contraption truly bear us through the skies!?"
64,"TEXT_HEAVNG103_02358_NERO_000_050","Soon, Omega, soon...
I will see you rise again!"
1 key 0 1
4 0 TEXT_HEAVNG103_02358_SEQ_00 Yda's eyes shine with rekindled determination.
5 1 TEXT_HEAVNG103_02358_SEQ_01 After the briefest of discussions, the contingent for the Omega expedition is decided, with Cid and Nero providing the technical expertise, while you, Yugiri, Gosetsu, and─most unexpectedly─Yda supply the steel. Make your way to the northern bank of Silvertear Lake, where the <Emphasis>Excelsior</Emphasis> is waiting, and inform Cid of your readiness to depart.
6 2 TEXT_HEAVNG103_02358_SEQ_02 You arrive in Carteneau to find that Nero spoke the truth when he declared that you were not the only ones with designs on the slumbering relic. Challenged by a brutish Garlean soldier named Grynewaht, you are soon embroiled in a skirmish with imperial forces. Rather predictably, Nero abandons you without hesitation, employing a teleporter to travel deeper into the facility, and Cid duly pursues him, leaving you to see to the small matter of winning the battle.
7 3 TEXT_HEAVNG103_02358_SEQ_03 With a helping hand from your favorite former tribunus, you eventually rout your adversaries, and press on into Omega's control room. There you find Cid and Nero hard at work priming the relic for action, but it is Yda who finally takes it upon herself to press the launch button. Even as Omega takes flight, you cannot help but wonder if you have made a terrible mistake... Initially, all seems to be proceeding as planned, but just as you begin to breathe a little more easily, the signal emanating from the weapon falls silent, prompting Cid to reengage its stasis systems. Struggling to hide his concern, he immediately resolves to head for Gridania to find out what has become of Omega and its target. With a helping hand from your favorite former tribunus, you eventually rout your adversaries, and press on into Omega's control room. There you find Cid and Nero hard at work priming the relic for action, but it is Yda who finally takes it upon herself to press the launch button. Even as Omega takes flight, you cannot help but wonder if you have made a terrible mistake... Initially, all seems to be proceeding as planned, but just as you begin to breathe a little more easily, the signal emanating from the weapon falls silent, prompting Cid to reengage its stasis systems. Struggling to hide his concern, he immediately resolves to head for Gridania to find out what has become of Omega and its target.
4 TEXT_HEAVNG103_02358_SEQ_04 After a journey spent contemplating all manner of apocalyptic eventualities, you are relieved to find Gridania exactly where you left it. Trouble Cid for his thoughts on what could have become of Omega.
5 TEXT_HEAVNG103_02358_SEQ_05 Still baffled by the Allagan relic's sudden failure, Cid suggests a firsthand inspection. Perhaps the waiting Alphinaud knows something that might be of use to your investigation...
8 6 4 TEXT_HEAVNG103_02358_SEQ_06 TEXT_HEAVNG103_02358_SEQ_04 After a journey spent contemplating all manner of apocalyptic eventualities, you are relieved to find Gridania exactly where you left it. Trouble Cid for his thoughts on what could have become of Omega.
9 7 5 TEXT_HEAVNG103_02358_SEQ_07 TEXT_HEAVNG103_02358_SEQ_05 Still baffled by the Allagan relic's sudden failure, Cid suggests a firsthand inspection. Perhaps the waiting Alphinaud knows something that might be of use to your investigation...
10 8 6 TEXT_HEAVNG103_02358_SEQ_08 TEXT_HEAVNG103_02358_SEQ_06
65 63 61 TEXT_HEAVNG103_02358_GOSETSU_000_045 TEXT_HEAVNG103_02358_CID_000_036 ...Will this contraption truly bear us through the skies!? The <Emphasis>Excelsior</Emphasis> is by the lake just outside town. We'll leave as soon as everyone is ready.
66 64 62 TEXT_HEAVNG103_02358_NERO_000_050 TEXT_HEAVNG103_02358_YUGIRI_000_040 Soon, Omega, soon... I will see you rise again! Gosetsu is an accomplished swordsman. Should it come to battle, he will prove a staunch ally. Would that I could say the same for Nero.
67 65 63 TEXT_HEAVNG103_02358_YDA_000_055 TEXT_HEAVNG103_02358_GOSETSU_000_045 I was a bit...lost for a while back there─but I'll be fine. Trust me. ...Will this contraption truly bear us through the skies!?
68 66 64 TEXT_HEAVNG103_02358_ALISAIE_100_020 TEXT_HEAVNG103_02358_NERO_000_050 Go and save the realm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I have everything in hand here. Soon, Omega, soon... I will see you rise again!
67 TEXT_HEAVNG103_02358_TATARU_100_025 I do hope you like your new outfit. It may just be my finest creation!
69 68 65 TEXT_HEAVNG103_02358_CID_000_060 TEXT_HEAVNG103_02358_YDA_000_055 We haven't far to go─with any luck, we'll be in Carteneau before Gosetsu graces the deck with his dinner. I was a bit...lost for a while back there─but I'll be fine. Trust me.
70 69 66 TEXT_HEAVNG103_02358_CID_000_061 TEXT_HEAVNG103_02358_ALISAIE_100_020 Once there, however, we had best be on our guard. Given that Eline Roaille was still active when Omega was discovered, we can be sure that the Empire has long been aware of its existence. And if Nero deemed it the obvious solution to the threat posed by this new primal, it is not impossible that Garlemald might do the same. Go and save the realm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I have everything in hand here.
71 70 67 TEXT_HEAVNG103_02358_CID_000_062 TEXT_HEAVNG103_02358_TATARU_100_025 Have your weapons ready and your wits about you. Something tells me we're flying into a fight. I do hope you like your new outfit. It may just be my finest creation!
+3 -7
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@@ -58,8 +58,7 @@ int32,str,str
54,"TEXT_HEAVNG104_02359_CID_000_020","Alphinaud looks like he has news for us. I almost dread to ask..."
55,"TEXT_HEAVNG104_02359_ALPHINAUD_000_030","Words can ill express how glad I am to see you all unharmed. When Omega came hurtling towards the cocoon, everything dissolved into chaos..."
56,"TEXT_HEAVNG104_02359_YDA_000_031","I have to see it... I have to see it with my own eyes!"
57,"TEXT_HEAVNG104_02359_ALPHINAUD_000_032","Yda, wait! We must first─
<sigh> The Elder Seedseer is expecting us..."
57,"TEXT_HEAVNG104_02359_ALPHINAUD_000_032","Yda, wait! We must first─
<sigh> The Elder Seedseer is expecting us..."
58,"TEXT_HEAVNG104_02359_YUGIRI_000_033","Worry not, Alphinaud─Gosetsu and I will watch over her. You may safely attend your meeting."
59,"TEXT_HEAVNG104_02359_ALPHINAUD_000_034","My thanks, Yugiri."
@@ -117,12 +116,9 @@ int32,str,str
111,"TEXT_HEAVNG104_02359_PIPIN_100_180","Quick march! The imperials will soon come to their senses, and we must be ready to face their retribution!"
112,"TEXT_HEAVNG104_02359_PIPIN_100_181","It is almost time, Father."
113,"TEXT_HEAVNG104_02359_RAUBAHN_100_182","Aye, almost. Stand firm, Pipin."
115,"TEXT_HEAVNG104_02359_RAUBAHN_100_184","Very well, Ilberd...
I will take our homeland back..."
114,"TEXT_HEAVNG104_02359_PIPIN_100_183","I learned to brace myself against the charge of the Bull of Ala Mhigo. No foe will dislodge me!"
115,"TEXT_HEAVNG104_02359_RAUBAHN_100_184","Very well, Ilberd...
I will take our homeland back..."
116,"TEXT_HEAVNG104_02359_RAUBAHN_110_184","...for the both of us."
117,"TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_180","My lord Viceroy─our scouts have confirmed the preliminary reports. Baelsar's Wall has fallen to the Eorzean Alliance."
120,"TEXT_HEAVNG104_02359_ZENOS_000_183","(-Viceroy-)""Unknown“? My spies tell me the Domans call it ”Shinryu,“ and that it proved a match for Omega.
Yes...the coming days promise to be most interesting.
<Emphasis>Most</Emphasis> interesting."
118,"TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_181","The hunt for Omega and the unknown eikon continues, though both yet elude us. My lord...their battle caused <Emphasis>considerable</Emphasis> damage across the region... Should we perchance divert some of our forces from the search to undertake necessary reconstruction work?"
1 key 0 1
58 54 TEXT_HEAVNG104_02359_CID_000_020 Alphinaud looks like he has news for us. I almost dread to ask...
59 55 TEXT_HEAVNG104_02359_ALPHINAUD_000_030 Words can ill express how glad I am to see you all unharmed. When Omega came hurtling towards the cocoon, everything dissolved into chaos...
60 56 TEXT_HEAVNG104_02359_YDA_000_031 I have to see it... I have to see it with my own eyes!
61 57 TEXT_HEAVNG104_02359_ALPHINAUD_000_032 Yda, wait! We must first─ <sigh> The Elder Seedseer is expecting us... Yda, wait! We must first─ <sigh> The Elder Seedseer is expecting us...
58 TEXT_HEAVNG104_02359_YUGIRI_000_033 Worry not, Alphinaud─Gosetsu and I will watch over her. You may safely attend your meeting.
62 59 58 TEXT_HEAVNG104_02359_ALPHINAUD_000_034 TEXT_HEAVNG104_02359_YUGIRI_000_033 My thanks, Yugiri. Worry not, Alphinaud─Gosetsu and I will watch over her. You may safely attend your meeting.
63 60 59 TEXT_HEAVNG104_02359_ALPHINAUD_000_035 TEXT_HEAVNG104_02359_ALPHINAUD_000_034 The council reconvened a short while ago. Let us make haste for the Lotus Stand. All there are eager to hear your testimony. My thanks, Yugiri.
64 61 60 TEXT_HEAVNG104_02359_SILENTCONJURER_000_040 TEXT_HEAVNG104_02359_ALPHINAUD_000_035 The Elder Seedseer awaits you within. The council reconvened a short while ago. Let us make haste for the Lotus Stand. All there are eager to hear your testimony.
116 113 112 TEXT_HEAVNG104_02359_RAUBAHN_100_182 TEXT_HEAVNG104_02359_PIPIN_100_181 Aye, almost. Stand firm, Pipin. It is almost time, Father.
117 114 113 TEXT_HEAVNG104_02359_PIPIN_100_183 TEXT_HEAVNG104_02359_RAUBAHN_100_182 I learned to brace myself against the charge of the Bull of Ala Mhigo. No foe will dislodge me! Aye, almost. Stand firm, Pipin.
118 115 114 TEXT_HEAVNG104_02359_RAUBAHN_100_184 TEXT_HEAVNG104_02359_PIPIN_100_183 Very well, Ilberd... I will take our homeland back... I learned to brace myself against the charge of the Bull of Ala Mhigo. No foe will dislodge me!
119 116 115 TEXT_HEAVNG104_02359_RAUBAHN_110_184 TEXT_HEAVNG104_02359_RAUBAHN_100_184 ...for the both of us. Very well, Ilberd... I will take our homeland back...
117 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_180 My lord Viceroy─our scouts have confirmed the preliminary reports. Baelsar's Wall has fallen to the Eorzean Alliance.
120 118 116 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_181 TEXT_HEAVNG104_02359_RAUBAHN_110_184 The hunt for Omega and the unknown eikon continues, though both yet elude us. My lord...their battle caused <Emphasis>considerable</Emphasis> damage across the region... Should we perchance divert some of our forces from the search to undertake necessary reconstruction work? ...for the both of us.
121 119 117 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_182 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_180 I─ Forgive me, my lord! I did not intend─ <Emphasis>Your will be done!</Emphasis> My lord Viceroy─our scouts have confirmed the preliminary reports. Baelsar's Wall has fallen to the Eorzean Alliance.
122 120 118 TEXT_HEAVNG104_02359_ZENOS_000_183 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_181 (-Viceroy-)"Unknown“? My spies tell me the Domans call it ”Shinryu,“ and that it proved a match for Omega. Yes...the coming days promise to be most interesting. <Emphasis>Most</Emphasis> interesting. The hunt for Omega and the unknown eikon continues, though both yet elude us. My lord...their battle caused <Emphasis>considerable</Emphasis> damage across the region... Should we perchance divert some of our forces from the search to undertake necessary reconstruction work?
123 119 TEXT_HEAVNG104_02359_IMPERIALOFFICER_000_182 I─ Forgive me, my lord! I did not intend─ <Emphasis>Your will be done!</Emphasis>
124 120 TEXT_HEAVNG104_02359_ZENOS_000_183 (-Viceroy-)"Unknown“? My spies tell me the Domans call it ”Shinryu,“ and that it proved a match for Omega. Yes...the coming days promise to be most interesting. <Emphasis>Most</Emphasis> interesting.
+6 -15
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@@ -3,16 +3,10 @@
int32,str,str
0,"TEXT_HEAVNM301_02373_SEQ_00","Stacia has been searching for you at Cait Sith's behest."
1,"TEXT_HEAVNM301_02373_SEQ_01","Stacia hails you on Coldwind, and explains that Cait Sith has made some significant discoveries in the recovered Mhachi tome. It seems the feline familiar is eager for you to return to the Parrock so that he can share his revelations with you and the Redbill crew. Fly over to the sky pirates' hideaway, and speak with Cait Sith inside Leofard's chambers."
2,"TEXT_HEAVNM301_02373_SEQ_02","Cait Sith once more holds court atop Leofard's table, and reveals the history behind his master, High Voidmage Cessair, and the summoning of Diabolos. As if in response to the mention of his name, the bat-winged voidsent descends upon the Parrock, and, after a decidedly one-sided battle, seizes the Nullstone scepter from Cait Sith's paws. Diabolos then threatens to tear the Parrock from the sky, only to withdraw when Radlia and a fleet of Talons arrive to reinforce the Redbills. Speak with the injured Leofard, and discuss what is to be done in the aftermath of the fiend's attack.
※The Parrock can be reached from the Redbill standard on Coldwind."
3,"TEXT_HEAVNM301_02373_SEQ_03","With the secrets of the Nullstone's power now revealed to him, Cait Sith is desperate to recover the relic from Diabolos's clutches and carry out the will of his long-dead master. The familiar is convinced that the island where Radlia uncovered the Mhachi tome is the logical location of the fiend's stronghold, and counsels a swift and sudden assault. Reasoning that Leofard's injuries will only endanger the mission, however, Cait Sith instead recruits Radlia and her crew to escort you to the floating haven. Gather your party of battle-hardened adventurers, and ride the winds into the voidsent's lair!
※Dun Scaith can be accessed via the Duty Finder."
2,"TEXT_HEAVNM301_02373_SEQ_02","Cait Sith once more holds court atop Leofard's table, and reveals the history behind his master, High Voidmage Cessair, and the summoning of Diabolos. As if in response to the mention of his name, the bat-winged voidsent descends upon the Parrock, and, after a decidedly one-sided battle, seizes the Nullstone scepter from Cait Sith's paws. Diabolos then threatens to tear the Parrock from the sky, only to withdraw when Radlia and a fleet of Talons arrive to reinforce the Redbills. Speak with the injured Leofard, and discuss what is to be done in the aftermath of the fiend's attack.
※The Parrock can be reached from the Redbill standard on Coldwind."
5,"TEXT_HEAVNM301_02373_SEQ_05","Despite besting Diabolos in combat, the wily voidsent is not so easily banished. Even as the fiend stands poised to flee with the Nullstone in hand, however, Leofard's unexpected and forceful arrival turns the tables in your favor. You retrieve the artifact for Cait Sith, and the Mhachi familiar unleashes its power upon Diabolos. With your demonic foe annihilated, it is time to return to the Parrock and discuss events with the Redbills' irrepressible captain.
※The Parrock can be reached from the Redbill standard on Coldwind."
3,"TEXT_HEAVNM301_02373_SEQ_03","With the secrets of the Nullstone's power now revealed to him, Cait Sith is desperate to recover the relic from Diabolos's clutches and carry out the will of his long-dead master. The familiar is convinced that the island where Radlia uncovered the Mhachi tome is the logical location of the fiend's stronghold, and counsels a swift and sudden assault. Reasoning that Leofard's injuries will only endanger the mission, however, Cait Sith instead recruits Radlia and her crew to escort you to the floating haven. Gather your party of battle-hardened adventurers, and ride the winds into the voidsent's lair!
※Dun Scaith can be accessed via the Duty Finder."
4,"TEXT_HEAVNM301_02373_SEQ_04","You have recovered the Nullstone and defeated the nightmarish Diabolos. Make your way back to the Parrock."
@@ -81,8 +75,7 @@ int32,str,str
65,"TEXT_HEAVNM301_02373_CAITSITH_000_109","The only saving grace in all this madness was when that damnable fiend was sealed away by the white mages of Amdapor. I shudder to think what would have happened had he been reunited with his queen."
66,"TEXT_HEAVNM301_02373_LEOFARD_000_110","So now, fifteen hundred years later, Diabolos is lookin' to finish what he started? I thought the bat-faced bastard was just some opportunistic underling, but it turns out he's the main villain behind this whole mess..."
67,"TEXT_HEAVNM301_02373_CAITSITH_000_111","Were Cessair alive today, she would accept responsibility for unleashing Diabolos upon the world. As the high voidmage's familiar, it is my duty to act in her stead!"
74,"TEXT_HEAVNM301_02373_LEOFARD_000_200","...Ouch.
Behind... He's behind you!"
68,"TEXT_HEAVNM301_02373_CAITSITH_000_112","I have deciphered the secrets of the Nullstone, and with its undiluted power shall I erase Diabolos from existence!"
69,"TEXT_HEAVNM301_02373_LEOFARD_000_113","...Heh. I like your spirit, puss, but try not to rush in too quickly, eh? Gettin' yourself killed won't do us─or your master─any good."
70,"TEXT_HEAVNM301_02373_STACIA_000_114","Wait, wait, wait! No one's rushin' in anywhere just yet! Or have you forgotten that we're still in the middle of scoutin' out the fiend's lair?"
71,"TEXT_HEAVNM301_02373_STACIA_000_115","We've got the compass to go by, aye, but who knows what kind of place it'll lead us to or how many demons'll be lyin' in wait when we get there. We fly in with our eyes open, or risk gettin' slaughtered just like the Talons!"
@@ -124,8 +117,7 @@ Behind... He's behind you!"
106,"TEXT_HEAVNM301_02373_STACIA_000_360","Cait Sith was only talkin' common sense. The captain took it hard, but I think he knows it, too. We're doin' the right thing leavin' him behind...ain't we?"
107,"TEXT_HEAVNM301_02373_UTATA_000_365","Don't you worry, I'll keep an eye on the captain while everyone is off on this grand adventure. Without him. Hmmm. Are you certain you don't need me to go with you...?"
108,"TEXT_HEAVNM301_02373_RADLIA_000_370","I <Emphasis>acquired</Emphasis> our splendid flagship after the Ishgardians saw fit to abandon her. I hear she was an attempt to match the airborne agility of their dragon enemies, but the vessel never did live up to expectations."
116,"TEXT_HEAVNM301_02373_LEOFARD_100_405","...Aye, my work here is unfinished.
In Cessair's name, I unmake thee, Diabolos! My master's will be done!"
109,"TEXT_HEAVNM301_02373_RADLIA_000_371","When she passed to me, we replaced all their “improvements” with structural reinforcements, and made ourselves a flying fortress. Our stately lass'll not soon be knocked from the sky!"
110,"TEXT_HEAVNM301_02373_CAITSITH_000_400","Do not relax your guard yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The air is still heavy with his foul presence..."
111,"TEXT_HEAVNM301_02373_RADLIA_000_401","Already taken care of the fiend, have you? And you didn't even need that dusty old relic to do it!"
112,"TEXT_HEAVNM301_02373_CAITSITH_000_402","Be careful, Captain! Diabolos yet lurks in the shadows!"
@@ -133,8 +125,7 @@ In Cessair's name, I unmake thee, Diabolos! My master's will be done!"
114,"TEXT_HEAVNM301_02373_DIABOLOS_000_404","I must needs quit this realm for a time... And when I have grown accustomed to my newfound might, there shall be a reckoning for your insolence!"
115,"TEXT_HEAVNM301_02373_LEOFARD_000_405","(-Familiar Voice-)This ain't the time for nappin', furball! You've still got a job to do!"
116,"TEXT_HEAVNM301_02373_LEOFARD_100_405","...Aye, my work here is unfinished.
124,"TEXT_HEAVNM301_02373_RADLIA_000_465","How vexing to once again be rescued by Redbill...
He'd better recover from those injuries so we can go back to hating each other on an equal footing."
In Cessair's name, I unmake thee, Diabolos! My master's will be done!"
117,"TEXT_HEAVNM301_02373_DIABOLOS_000_406","Gaaarrrggghhh! For fifteen centuries have I yearned for this power! Thou canst not unmake me! No! Noooooo!"
118,"TEXT_HEAVNM301_02373_STACIA_000_407","...I should have known we were wastin' our breath. The captain only heeds the siren in his heart, and damn the consequences..."
119,"TEXT_HEAVNM301_02373_LEOFARD_000_408","Heh... I told you you'd be lost without me, didn't I?"
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNM301_02373_SEQ_00 Stacia has been searching for you at Cait Sith's behest.
5 1 TEXT_HEAVNM301_02373_SEQ_01 Stacia hails you on Coldwind, and explains that Cait Sith has made some significant discoveries in the recovered Mhachi tome. It seems the feline familiar is eager for you to return to the Parrock so that he can share his revelations with you and the Redbill crew. Fly over to the sky pirates' hideaway, and speak with Cait Sith inside Leofard's chambers.
6 2 TEXT_HEAVNM301_02373_SEQ_02 Cait Sith once more holds court atop Leofard's table, and reveals the history behind his master, High Voidmage Cessair, and the summoning of Diabolos. As if in response to the mention of his name, the bat-winged voidsent descends upon the Parrock, and, after a decidedly one-sided battle, seizes the Nullstone scepter from Cait Sith's paws. Diabolos then threatens to tear the Parrock from the sky, only to withdraw when Radlia and a fleet of Talons arrive to reinforce the Redbills. Speak with the injured Leofard, and discuss what is to be done in the aftermath of the fiend's attack. ※The Parrock can be reached from the Redbill standard on Coldwind. Cait Sith once more holds court atop Leofard's table, and reveals the history behind his master, High Voidmage Cessair, and the summoning of Diabolos. As if in response to the mention of his name, the bat-winged voidsent descends upon the Parrock, and, after a decidedly one-sided battle, seizes the Nullstone scepter from Cait Sith's paws. Diabolos then threatens to tear the Parrock from the sky, only to withdraw when Radlia and a fleet of Talons arrive to reinforce the Redbills. Speak with the injured Leofard, and discuss what is to be done in the aftermath of the fiend's attack. ※The Parrock can be reached from the Redbill standard on Coldwind.
7 3 TEXT_HEAVNM301_02373_SEQ_03 With the secrets of the Nullstone's power now revealed to him, Cait Sith is desperate to recover the relic from Diabolos's clutches and carry out the will of his long-dead master. The familiar is convinced that the island where Radlia uncovered the Mhachi tome is the logical location of the fiend's stronghold, and counsels a swift and sudden assault. Reasoning that Leofard's injuries will only endanger the mission, however, Cait Sith instead recruits Radlia and her crew to escort you to the floating haven. Gather your party of battle-hardened adventurers, and ride the winds into the voidsent's lair! ※Dun Scaith can be accessed via the Duty Finder. With the secrets of the Nullstone's power now revealed to him, Cait Sith is desperate to recover the relic from Diabolos's clutches and carry out the will of his long-dead master. The familiar is convinced that the island where Radlia uncovered the Mhachi tome is the logical location of the fiend's stronghold, and counsels a swift and sudden assault. Reasoning that Leofard's injuries will only endanger the mission, however, Cait Sith instead recruits Radlia and her crew to escort you to the floating haven. Gather your party of battle-hardened adventurers, and ride the winds into the voidsent's lair! ※Dun Scaith can be accessed via the Duty Finder.
4 TEXT_HEAVNM301_02373_SEQ_04 You have recovered the Nullstone and defeated the nightmarish Diabolos. Make your way back to the Parrock.
5 TEXT_HEAVNM301_02373_SEQ_05 Despite besting Diabolos in combat, the wily voidsent is not so easily banished. Even as the fiend stands poised to flee with the Nullstone in hand, however, Leofard's unexpected and forceful arrival turns the tables in your favor. You retrieve the artifact for Cait Sith, and the Mhachi familiar unleashes its power upon Diabolos. With your demonic foe annihilated, it is time to return to the Parrock and discuss events with the Redbills' irrepressible captain. ※The Parrock can be reached from the Redbill standard on Coldwind.
6 TEXT_HEAVNM301_02373_SEQ_06 Leofard appears happy with your victory over Diabolos, but mourns the loss of his beloved airship, the <Emphasis>Raimille</Emphasis>. The captain's eyes take on a distant look as he loses himself in distant memories...
7 TEXT_HEAVNM301_02373_SEQ_07
8 8 4 TEXT_HEAVNM301_02373_SEQ_08 TEXT_HEAVNM301_02373_SEQ_04 You have recovered the Nullstone and defeated the nightmarish Diabolos. Make your way back to the Parrock.
9 9 5 TEXT_HEAVNM301_02373_SEQ_09 TEXT_HEAVNM301_02373_SEQ_05 Despite besting Diabolos in combat, the wily voidsent is not so easily banished. Even as the fiend stands poised to flee with the Nullstone in hand, however, Leofard's unexpected and forceful arrival turns the tables in your favor. You retrieve the artifact for Cait Sith, and the Mhachi familiar unleashes its power upon Diabolos. With your demonic foe annihilated, it is time to return to the Parrock and discuss events with the Redbills' irrepressible captain. ※The Parrock can be reached from the Redbill standard on Coldwind.
10 TEXT_HEAVNM301_02373_SEQ_10
11 TEXT_HEAVNM301_02373_SEQ_11
10 12 6 TEXT_HEAVNM301_02373_SEQ_12 TEXT_HEAVNM301_02373_SEQ_06 Leofard appears happy with your victory over Diabolos, but mourns the loss of his beloved airship, the <Emphasis>Raimille</Emphasis>. The captain's eyes take on a distant look as he loses himself in distant memories...
11 13 7 TEXT_HEAVNM301_02373_SEQ_13 TEXT_HEAVNM301_02373_SEQ_07
12 14 8 TEXT_HEAVNM301_02373_SEQ_14 TEXT_HEAVNM301_02373_SEQ_08
75 77 71 TEXT_HEAVNM301_02373_CAITSITH_000_203 TEXT_HEAVNM301_02373_STACIA_000_115 <cough> This is far from over, demon! We'll not allow an abomination like the Shadow Queen to rule this world! We've got the compass to go by, aye, but who knows what kind of place it'll lead us to or how many demons'll be lyin' in wait when we get there. We fly in with our eyes open, or risk gettin' slaughtered just like the Talons!
76 78 72 TEXT_HEAVNM301_02373_DIABOLOS_000_204 TEXT_HEAVNM301_02373_CAITSITH_000_116 ...Then thou knowest naught of ruling. It is might which decideth dominion. Oh, yes, speaking of which, the tome made mention of a potential location for─
77 79 73 TEXT_HEAVNM301_02373_DIABOLOS_000_205 TEXT_HEAVNM301_02373_STACIA_100_200 But believe what thou mayest, frail creature. You are playthings. Your screams of denial shall amuse me as I send this rock and all upon it to shatter upon the ground below... Leofard!
78 80 74 TEXT_HEAVNM301_02373_STACIA_000_206 TEXT_HEAVNM301_02373_LEOFARD_000_200 Gods, is that Radlia!? ...Where's she been hidin' <Emphasis>that</Emphasis> ship? ...Ouch. Behind... He's behind you!
81 TEXT_HEAVNM301_02373_DIABOLOS_000_207 I would not tire my arm with the swatting of so many flies. The Nullstone is mine, and there is yet much to be done.
79 82 75 TEXT_HEAVNM301_02373_STACIA_000_250 TEXT_HEAVNM301_02373_CAITSITH_000_201 I ain't a healer, but I'd say you've broken your arm, a couple of ribs, and bruised half your innards. We need to get you some splints and bandages... Nyah! Curse you, fiend!
80 83 76 TEXT_HEAVNM301_02373_CAITSITH_000_255 TEXT_HEAVNM301_02373_DIABOLOS_000_202 The loss of the Nullstone is on my head...and I shall see that we win it back. ...At last. At long last!
81 84 77 TEXT_HEAVNM301_02373_UTATA_000_260 TEXT_HEAVNM301_02373_CAITSITH_000_203 How are there still so many Talons? I thought they were massacred at Mhach... <cough> This is far from over, demon! We'll not allow an abomination like the Shadow Queen to rule this world!
117 120 113 TEXT_HEAVNM301_02373_LEOFARD_000_409 TEXT_HEAVNM301_02373_DIABOLOS_000_403 And look at you, puss, gettin' knocked out cold in your moment of glory. You weren't like to get another chance to honor your master's memory and you almost missed it... Finally have I claimed the Shadow Queen's power for mine own, yet still am I harried by you noisome weevils!
118 121 114 TEXT_HEAVNM301_02373_LEOFARD_000_410 TEXT_HEAVNM301_02373_DIABOLOS_000_404 But I suppose you pulled through at the last. ...Aye, I'll give you that much. I must needs quit this realm for a time... And when I have grown accustomed to my newfound might, there shall be a reckoning for your insolence!
119 122 115 TEXT_HEAVNM301_02373_CAITSITH_000_450 TEXT_HEAVNM301_02373_LEOFARD_000_405 The plan was a resounding success...though it did require some intervention on Leofard's part. I am afraid I misjudged his commitment to our cause... (-Familiar Voice-)This ain't the time for nappin', furball! You've still got a job to do!
120 123 116 TEXT_HEAVNM301_02373_STACIA_000_455 TEXT_HEAVNM301_02373_LEOFARD_100_405 Well, I think he'll live. Which is surprisin' considerin' he crashed his ship into a bloody demon... Damned fool. ...Aye, my work here is unfinished. In Cessair's name, I unmake thee, Diabolos! My master's will be done!
124 TEXT_HEAVNM301_02373_RADLIA_000_465 How vexing to once again be rescued by Redbill... He'd better recover from those injuries so we can go back to hating each other on an equal footing.
121 125 117 TEXT_HEAVNM301_02373_LEOFARD_000_500 TEXT_HEAVNM301_02373_DIABOLOS_000_406 Spare me your concern and your lectures. You all knew I wasn't like to stay abed with such a grand adventure in the makin'. And I'd rather break every bone in me body than be stripped of the freedom to go where I please. Gaaarrrggghhh! For fifteen centuries have I yearned for this power! Thou canst not unmake me! No! Noooooo!
122 126 118 TEXT_HEAVNM301_02373_LEOFARD_000_501 TEXT_HEAVNM301_02373_STACIA_000_407 Besides, all's well that ends well, eh? Diabolos is dead, and we're all alive. That counts as a victory in my book. ...I should have known we were wastin' our breath. The captain only heeds the siren in his heart, and damn the consequences...
123 127 119 TEXT_HEAVNM301_02373_LEOFARD_000_502 TEXT_HEAVNM301_02373_LEOFARD_000_408 It's just a pity that it cost me the <Emphasis>Raimille</Emphasis> in the doin' of it. I hope she rests easy on that island refuge... Heh... I told you you'd be lost without me, didn't I?
125 129 121 TEXT_HEAVNM301_02373_STACIA_000_300 TEXT_HEAVNM301_02373_LEOFARD_000_410 (★未使用/削除予定★) But I suppose you pulled through at the last. ...Aye, I'll give you that much.
126 130 122 TEXT_HEAVNM301_02373_LEOFARD_000_302 TEXT_HEAVNM301_02373_CAITSITH_000_450 (★未使用/削除予定★) The plan was a resounding success...though it did require some intervention on Leofard's part. I am afraid I misjudged his commitment to our cause...
127 131 123 TEXT_HEAVNM301_02373_UTATA_000_460 TEXT_HEAVNM301_02373_STACIA_000_455 (★未使用/削除予定★) Well, I think he'll live. Which is surprisin' considerin' he crashed his ship into a bloody demon... Damned fool.
128 124 TEXT_HEAVNM301_02373_RADLIA_000_465 How vexing to once again be rescued by Redbill... He'd better recover from those injuries so we can go back to hating each other on an equal footing.
129 125 TEXT_HEAVNM301_02373_LEOFARD_000_500 Spare me your concern and your lectures. You all knew I wasn't like to stay abed with such a grand adventure in the makin'. And I'd rather break every bone in me body than be stripped of the freedom to go where I please.
130 126 TEXT_HEAVNM301_02373_LEOFARD_000_501 Besides, all's well that ends well, eh? Diabolos is dead, and we're all alive. That counts as a victory in my book.
131 127 TEXT_HEAVNM301_02373_LEOFARD_000_502 It's just a pity that it cost me the <Emphasis>Raimille</Emphasis> in the doin' of it. I hope she rests easy on that island refuge...
+1 -2
View File
@@ -51,8 +51,7 @@ int32,str,str
47,"TEXT_HEAVNM302_02374_TODO_23",""
48,"TEXT_HEAVNM302_02374_CAITSITH_000_005","The plan was a resounding success...though it did require some intervention on Leofard's part. I am afraid I misjudged his commitment to our cause..."
49,"TEXT_HEAVNM302_02374_STACIA_000_000","Well, I think he'll live. Which is surprisin' considerin' he crashed his ship into a bloody demon... Damned fool."
50,"TEXT_HEAVNM302_02374_RADLIA_000_015","How vexing to once again be rescued by Redbill...
He'd better recover from those injuries so we can go back to hating each other on an equal footing."
50,"TEXT_HEAVNM302_02374_RADLIA_000_015","How vexing to once again be rescued by Redbill...
He'd better recover from those injuries so we can go back to hating each other on an equal footing."
51,"TEXT_HEAVNM302_02374_LEOFARD_000_050","Bah, me goggles are a mess. But I can always get me a new pair of goggles...and a new airship. I suppose we should be glad we didn't lose aught else after divin' headlong into a voidsent nest."
52,"TEXT_HEAVNM302_02374_RADLIA_000_051","Now that we've taken the skies back, it's time we were taking our leave. The Talons and the Redbills can kiss this brief alliance farewell...unless, of course, you're interested in a more permanent arrangement?"
1 key 0 1
51 47 TEXT_HEAVNM302_02374_TODO_23
52 48 TEXT_HEAVNM302_02374_CAITSITH_000_005 The plan was a resounding success...though it did require some intervention on Leofard's part. I am afraid I misjudged his commitment to our cause...
53 49 TEXT_HEAVNM302_02374_STACIA_000_000 Well, I think he'll live. Which is surprisin' considerin' he crashed his ship into a bloody demon... Damned fool.
54 50 TEXT_HEAVNM302_02374_RADLIA_000_015 How vexing to once again be rescued by Redbill... He'd better recover from those injuries so we can go back to hating each other on an equal footing. How vexing to once again be rescued by Redbill... He'd better recover from those injuries so we can go back to hating each other on an equal footing.
51 TEXT_HEAVNM302_02374_LEOFARD_000_050 Bah, me goggles are a mess. But I can always get me a new pair of goggles...and a new airship. I suppose we should be glad we didn't lose aught else after divin' headlong into a voidsent nest.
55 52 51 TEXT_HEAVNM302_02374_RADLIA_000_051 TEXT_HEAVNM302_02374_LEOFARD_000_050 Now that we've taken the skies back, it's time we were taking our leave. The Talons and the Redbills can kiss this brief alliance farewell...unless, of course, you're interested in a more permanent arrangement? Bah, me goggles are a mess. But I can always get me a new pair of goggles...and a new airship. I suppose we should be glad we didn't lose aught else after divin' headlong into a voidsent nest.
56 53 52 TEXT_HEAVNM302_02374_LEOFARD_000_052 TEXT_HEAVNM302_02374_RADLIA_000_051 Your bootlickers might think your voice a siren song, but it grates on me ears like a harpy's screech. No, this is the first and last time we fly together. We're back to bein' rivals─the way it's always been. Now that we've taken the skies back, it's time we were taking our leave. The Talons and the Redbills can kiss this brief alliance farewell...unless, of course, you're interested in a more permanent arrangement?
57 54 53 TEXT_HEAVNM302_02374_RADLIA_000_053 TEXT_HEAVNM302_02374_LEOFARD_000_052 You are a very stubborn man, Redbill. But you'd do well to remember: I always get what I want in the end! Your bootlickers might think your voice a siren song, but it grates on me ears like a harpy's screech. No, this is the first and last time we fly together. We're back to bein' rivals─the way it's always been.
+5 -11
View File
@@ -4,9 +4,7 @@ int32,str,str
0,"TEXT_HEAVNR301_02335_SEQ_00","Mide warily eyes a thicket a short distance away."
1,"TEXT_HEAVNR301_02335_SEQ_01","As Mide tells it, she was thinking of Roundrox when she espied a coeurl kitten scampering through the brush. Struck by the creature's resemblance to Shanoa─feline companion to Quickthinx Allthoughts, Grand Master of the Illuminati─the treasure hunter suggests the two of you give chase, as where the cat goes, so too go the Illuminati."
2,"TEXT_HEAVNR301_02335_SEQ_02","You quickly come upon the coeurl kitten, who indeed appears to be Shanoa. Moments later, you hear a sudden crash, and rush towards the source the sound to find Cid and Y'shtola standing over the body of a fallen Illuminati agent. They explain that they were in Master Matoya's cave, making final preparations for a plan to cut off the primal Alexander's source of aether, when Shanoa appeared and led them straight to the goblin's hiding place. Cid relates the ramblings of the beastman in his final moments, including his claim that Quickthinx is an all-knowing prophet come to this time from the future. All are skeptical, but further insight provided by Backrix leads Y'shtola to conclude that there may indeed be some truth to these otherwise inconceivable claims. Fearing dire consequences if the Illuminati succeed in activating Alexander's third and final core─granting them the power to travel freely through time─Cid decides that you have no choice but to venture into the colossus once more. He leaves to begin his own preparations, and bids you go on ahead to the Makers' Quarter and rendezvous with Biggs and Wedge."
3,"TEXT_HEAVNR301_02335_SEQ_03","Upon your arrival in the Makers' Quarter, Biggs briefs you on the mission at hand. The first step will be securing a suitable entry point through the barrier that surrounds the steel colossus─a barrier which, most inconveniently, also serves to hold the primal in check. There will be no margin for error─Wedge will lower the barrier, and the <Emphasis>Excelsior</Emphasis> will take you as close as possible to Alexander's head. It will be your task to infiltrate the colossus, secure a way in, and then make a swift escape so that the barrier can be raised before the primal stirs. Time is of the essence─godsspeed!
※The Eyes of the Creator can be accessed via the Duty Finder."
3,"TEXT_HEAVNR301_02335_SEQ_03","Upon your arrival in the Makers' Quarter, Biggs briefs you on the mission at hand. The first step will be securing a suitable entry point through the barrier that surrounds the steel colossus─a barrier which, most inconveniently, also serves to hold the primal in check. There will be no margin for error─Wedge will lower the barrier, and the <Emphasis>Excelsior</Emphasis> will take you as close as possible to Alexander's head. It will be your task to infiltrate the colossus, secure a way in, and then make a swift escape so that the barrier can be raised before the primal stirs. Time is of the essence─godsspeed!
※The Eyes of the Creator can be accessed via the Duty Finder."
4,"TEXT_HEAVNR301_02335_SEQ_04","You have managed to secure a path through the colossus's cranial plate. Make haste and withdraw to the waiting <Emphasis>Excelsior</Emphasis>."
@@ -54,8 +52,7 @@ int32,str,str
46,"TEXT_HEAVNR301_02335_TODO_22",""
47,"TEXT_HEAVNR301_02335_TODO_23",""
48,"TEXT_HEAVNR301_02335_MIDE_000_000","...Ah, adventurer. You come at an opportune moment. It would seem we have a visitor."
51,"TEXT_HEAVNR301_02335_MIDE_000_050","Just as I thought─it <Emphasis>is</Emphasis> Shanoa!
...Or is it? One coeurl kitten looks much the same as another, and she doesn't seem to have brought any of her friends."
49,"TEXT_HEAVNR301_02335_MIDE_000_001","I was pacing about, thinking of Roundrox, when something in the shadows drew my eye."
50,"TEXT_HEAVNR301_02335_MIDE_000_002","I caught only a brief glimpse, but it bore an uncanny resemblance to Quickthinx's constant companion─Shanoa, was it? If the coeurl's here, there's a good chance her Illuminati keepers are close by. We'd best track her down, and quickly. Follow me!"
51,"TEXT_HEAVNR301_02335_MIDE_000_050","Just as I thought─it <Emphasis>is</Emphasis> Shanoa!
...Or is it? One coeurl kitten looks much the same as another, and she doesn't seem to have brought any of her friends."
@@ -66,11 +63,9 @@ int32,str,str
56,"TEXT_HEAVNR301_02335_YSHTOLA_000_055","He seemed quite convinced that Quickthinx was a prophet of sorts─a traveler from the future come to the present to return history to its proper state."
57,"TEXT_HEAVNR301_02335_CID_000_056","Aye, and that's not the half of it. According to him, the battle for history has already been won─and not by us. For the future is writ in the <Emphasis>Enigma Codex</Emphasis>, and we but play out our roles in it."
58,"TEXT_HEAVNR301_02335_MIDE_000_057","Quickthinx, a traveler from the <Emphasis>future</Emphasis>? That would certainly explain how he was able to anticipate our every move, but...could it be that he has already conquered the world of tomorrow? Have all our efforts been in vain?"
62,"TEXT_HEAVNR301_02335_CID_000_061","...Ugh. I can't believe I'm even considering this, but then it wouldn't be the strangest thing I've heard today.
You there! Cat! You're Shanoa, Quickthinx's little familiar, aren't you? Two mews for “yea,” one for “nay.”"
59,"TEXT_HEAVNR301_02335_BACKRIX_000_058","Bah! Tongueflaps of crazed Illuminati make braincase hurt. Backrix would speak of different subject. What brings uplanders back to Shortstop?"
60,"TEXT_HEAVNR301_02335_YSHTOLA_000_059","Having settled upon a plan of action, Cid and I were in the process of making our final preparations with Master Matoya when this kitten scampered in, mewing as if to beckon us. We duly followed her, and she led us here...much to the dismay of the fellow at our feet."
64,"TEXT_HEAVNR301_02335_MIDE_000_063","Did she truly...?
Do you want to go...home?"
61,"TEXT_HEAVNR301_02335_CID_000_060","I'm not one to look a gift coeurl in the mouth, but something about all of this doesn't sit right with me. She has been at Quickthinx's side─make that <Emphasis>on his bloody head</Emphasis>─every step of the way, and <Emphasis>now</Emphasis> she decides to betray her keepers? If the cat could speak our tongue, I would have a question or two for her─mayhap even three."
62,"TEXT_HEAVNR301_02335_CID_000_061","...Ugh. I can't believe I'm even considering this, but then it wouldn't be the strangest thing I've heard today.
You there! Cat! You're Shanoa, Quickthinx's little familiar, aren't you? Two mews for “yea,” one for “nay.”"
63,"TEXT_HEAVNR301_02335_CHATNOIR_000_062","(-Coeurl Kitten-)Mew! Meeeeeew!"
@@ -107,8 +102,7 @@ Do you want to go...home?"
93,"TEXT_HEAVNR301_02335_CID_000_706","By creating a vast impassible aetheric membrane between the primal and the land from which it drinks, aye. Which is why the old witch had me place those infernal devices of hers in every nook and cranny of this place. Are you telling me they don't work?"
94,"TEXT_HEAVNR301_02335_YSHTOLA_000_707","Yes and no. As far as we can tell, the arcanima are functioning precisely as intended. And yet─for reasons we have been unable to ascertain─they have had no measurable effect on the primal."
95,"TEXT_HEAVNR301_02335_CID_000_708","All right, out with it, Mide. If there is anything you haven't told us, we need to hear it now. We are running out of options."
101,"TEXT_HEAVNR301_02335_YSHTOLA_000_714","Finally, I do begin to see...
If I have the right of it, Alexander's third core is using the horn to draw aether from far and wide. 'Tis little wonder our plan failed. Even without moving an ilm, the primal possesses the means to drain not just this land of aether, but our very star."
96,"TEXT_HEAVNR301_02335_MIDE_000_709","I fear it will not avail us, but...very well. It all began with a curious encounter in my younger days. I was out playing on my own one day when a stranger appeared before me. He told me anything my heart wished for could be mine if I but heeded his words."
97,"TEXT_HEAVNR301_02335_MIDE_000_710","In my youth, I did not fully comprehend what the man was proposing at the time. Nevertheless, his words seemed to burn themselves into my very soul. “Reunite the scattered shards of the <Emphasis>Enigma Codex</Emphasis>,” he said, “and perform the sacred rite before the ruins that yet stand strong against the river's flow. Then, and <Emphasis>only</Emphasis> then, shall your hopes and dreams become reality.”"
98,"TEXT_HEAVNR301_02335_MIDE_000_711","With that, he handed me a relic─a horn, with a tip of metal─which seemed so foreign as to hail from another world. It would serve as a catalyst for the “summoning,” he explained. “A gift from your friend Travanchet.” And then he was gone."
99,"TEXT_HEAVNR301_02335_YSHTOLA_000_712","<Emphasis>Travanchet</Emphasis>? I know the man. Our paths crossed during my time in Limsa, in the days before the Calamity. I might have guessed that the Ascians had a hand in this."
1 key 0 1
4 0 TEXT_HEAVNR301_02335_SEQ_00 Mide warily eyes a thicket a short distance away.
5 1 TEXT_HEAVNR301_02335_SEQ_01 As Mide tells it, she was thinking of Roundrox when she espied a coeurl kitten scampering through the brush. Struck by the creature's resemblance to Shanoa─feline companion to Quickthinx Allthoughts, Grand Master of the Illuminati─the treasure hunter suggests the two of you give chase, as where the cat goes, so too go the Illuminati.
6 2 TEXT_HEAVNR301_02335_SEQ_02 You quickly come upon the coeurl kitten, who indeed appears to be Shanoa. Moments later, you hear a sudden crash, and rush towards the source the sound to find Cid and Y'shtola standing over the body of a fallen Illuminati agent. They explain that they were in Master Matoya's cave, making final preparations for a plan to cut off the primal Alexander's source of aether, when Shanoa appeared and led them straight to the goblin's hiding place. Cid relates the ramblings of the beastman in his final moments, including his claim that Quickthinx is an all-knowing prophet come to this time from the future. All are skeptical, but further insight provided by Backrix leads Y'shtola to conclude that there may indeed be some truth to these otherwise inconceivable claims. Fearing dire consequences if the Illuminati succeed in activating Alexander's third and final core─granting them the power to travel freely through time─Cid decides that you have no choice but to venture into the colossus once more. He leaves to begin his own preparations, and bids you go on ahead to the Makers' Quarter and rendezvous with Biggs and Wedge.
7 3 TEXT_HEAVNR301_02335_SEQ_03 Upon your arrival in the Makers' Quarter, Biggs briefs you on the mission at hand. The first step will be securing a suitable entry point through the barrier that surrounds the steel colossus─a barrier which, most inconveniently, also serves to hold the primal in check. There will be no margin for error─Wedge will lower the barrier, and the <Emphasis>Excelsior</Emphasis> will take you as close as possible to Alexander's head. It will be your task to infiltrate the colossus, secure a way in, and then make a swift escape so that the barrier can be raised before the primal stirs. Time is of the essence─godsspeed! ※The Eyes of the Creator can be accessed via the Duty Finder. Upon your arrival in the Makers' Quarter, Biggs briefs you on the mission at hand. The first step will be securing a suitable entry point through the barrier that surrounds the steel colossus─a barrier which, most inconveniently, also serves to hold the primal in check. There will be no margin for error─Wedge will lower the barrier, and the <Emphasis>Excelsior</Emphasis> will take you as close as possible to Alexander's head. It will be your task to infiltrate the colossus, secure a way in, and then make a swift escape so that the barrier can be raised before the primal stirs. Time is of the essence─godsspeed! ※The Eyes of the Creator can be accessed via the Duty Finder.
4 TEXT_HEAVNR301_02335_SEQ_04 You have managed to secure a path through the colossus's cranial plate. Make haste and withdraw to the waiting <Emphasis>Excelsior</Emphasis>.
5 TEXT_HEAVNR301_02335_SEQ_05 The mission was a resounding success. Thanks to your efforts, a passage leading to the colossus's third and final core has been opened, and the barrier restored before any damage could be done. All too soon, however, the resultant mood of optimism is tempered by some troubling revelations. In response to Y'shtola's frustration over her failure to deprive Alexander of aether, Mide reveals a heretofore-untold twist in the tale of the summoning: specifically, the part played by an ancient horn entrusted to her by a strange man in her youth. Y'shtola quickly identifies the horn as the lost treasure of Seal Rock─the selfsame artifact that once eluded her grasp─and the stranger in Mide's story as an Ascian. She further surmises that Alexander's third core is somehow bound to the relic, and will thus continue to drink aether from its surroundings until the land is reduced to a barren waste. Though there is some concern that any attempt to destroy the core will be for naught if the Illuminati can turn back time, Cid reminds the party that this power is dependent on the goblin girl Roundrox─the only one with the ability to access the knowledge of the <Emphasis>Enigma Codex</Emphasis>. Your task is clear: you must infiltrate the colossus, find the third core, and rescue Roundrox before the Illuminati achieve historical domination.
8 6 4 TEXT_HEAVNR301_02335_SEQ_06 TEXT_HEAVNR301_02335_SEQ_04 Though understandably overwhelmed by all the talk of a time-traveling instrument of mass destruction, Biggs remains resolute in the face of danger, determined to rescue Roundrox and thwart Quickthinx's maniacal machinations. He reveals that the coeurl you encountered earlier was not Shanoa, but her nigh-identical twin, Backrix having seen the <Emphasis>real</Emphasis> Shanoa standing alongside Quickthinx atop the colossus. It would also seem that Backrix has taken a liking to the kitten, bringing it back to the Shortstop and bestowing upon it the curious name of Schrödinger. Might the two kittens and the primal have more of a connection than meets the eye? As the gears of the colossus turn, the mystery ever deepens... You have managed to secure a path through the colossus's cranial plate. Make haste and withdraw to the waiting <Emphasis>Excelsior</Emphasis>.
9 7 5 TEXT_HEAVNR301_02335_SEQ_07 TEXT_HEAVNR301_02335_SEQ_05 The mission was a resounding success. Thanks to your efforts, a passage leading to the colossus's third and final core has been opened, and the barrier restored before any damage could be done. All too soon, however, the resultant mood of optimism is tempered by some troubling revelations. In response to Y'shtola's frustration over her failure to deprive Alexander of aether, Mide reveals a heretofore-untold twist in the tale of the summoning: specifically, the part played by an ancient horn entrusted to her by a strange man in her youth. Y'shtola quickly identifies the horn as the lost treasure of Seal Rock─the selfsame artifact that once eluded her grasp─and the stranger in Mide's story as an Ascian. She further surmises that Alexander's third core is somehow bound to the relic, and will thus continue to drink aether from its surroundings until the land is reduced to a barren waste. Though there is some concern that any attempt to destroy the core will be for naught if the Illuminati can turn back time, Cid reminds the party that this power is dependent on the goblin girl Roundrox─the only one with the ability to access the knowledge of the <Emphasis>Enigma Codex</Emphasis>. Your task is clear: you must infiltrate the colossus, find the third core, and rescue Roundrox before the Illuminati achieve historical domination.
10 8 6 TEXT_HEAVNR301_02335_SEQ_08 TEXT_HEAVNR301_02335_SEQ_06 Though understandably overwhelmed by all the talk of a time-traveling instrument of mass destruction, Biggs remains resolute in the face of danger, determined to rescue Roundrox and thwart Quickthinx's maniacal machinations. He reveals that the coeurl you encountered earlier was not Shanoa, but her nigh-identical twin, Backrix having seen the <Emphasis>real</Emphasis> Shanoa standing alongside Quickthinx atop the colossus. It would also seem that Backrix has taken a liking to the kitten, bringing it back to the Shortstop and bestowing upon it the curious name of Schrödinger. Might the two kittens and the primal have more of a connection than meets the eye? As the gears of the colossus turn, the mystery ever deepens...
52 50 48 TEXT_HEAVNR301_02335_MIDE_000_002 TEXT_HEAVNR301_02335_MIDE_000_000 I caught only a brief glimpse, but it bore an uncanny resemblance to Quickthinx's constant companion─Shanoa, was it? If the coeurl's here, there's a good chance her Illuminati keepers are close by. We'd best track her down, and quickly. Follow me! ...Ah, adventurer. You come at an opportune moment. It would seem we have a visitor.
53 51 49 TEXT_HEAVNR301_02335_MIDE_000_050 TEXT_HEAVNR301_02335_MIDE_000_001 Just as I thought─it <Emphasis>is</Emphasis> Shanoa! ...Or is it? One coeurl kitten looks much the same as another, and she doesn't seem to have brought any of her friends. I was pacing about, thinking of Roundrox, when something in the shadows drew my eye.
54 52 50 TEXT_HEAVNR301_02335_MIDE_000_051 TEXT_HEAVNR301_02335_MIDE_000_002 Over there! I caught only a brief glimpse, but it bore an uncanny resemblance to Quickthinx's constant companion─Shanoa, was it? If the coeurl's here, there's a good chance her Illuminati keepers are close by. We'd best track her down, and quickly. Follow me!
55 53 51 TEXT_HEAVNR301_02335_BACKRIX_000_052 TEXT_HEAVNR301_02335_MIDE_000_050 Uplanders! What are all these snapcrashings and─ PSSSHKOH! Just as I thought─it <Emphasis>is</Emphasis> Shanoa! ...Or is it? One coeurl kitten looks much the same as another, and she doesn't seem to have brought any of her friends.
54 TEXT_HEAVNR301_02335_CID_000_053 ...An Illuminati spy. Sent by Quickthinx to observe our movements, like as not. Given the sizable disadvantage at which we find ourselves, we thought it best to relieve him of duty.
56 55 52 TEXT_HEAVNR301_02335_CID_000_054 TEXT_HEAVNR301_02335_MIDE_000_051 He spent his final moments babbling about all of the Illuminati's deranged schemes. Claimed that once the final core was activated, and Alexander fully operational, the fortress would gain the power to travel through time─taking them along with it! Over there!
57 56 53 TEXT_HEAVNR301_02335_YSHTOLA_000_055 TEXT_HEAVNR301_02335_BACKRIX_000_052 He seemed quite convinced that Quickthinx was a prophet of sorts─a traveler from the future come to the present to return history to its proper state. Uplanders! What are all these snapcrashings and─ PSSSHKOH!
58 57 54 TEXT_HEAVNR301_02335_CID_000_056 TEXT_HEAVNR301_02335_CID_000_053 Aye, and that's not the half of it. According to him, the battle for history has already been won─and not by us. For the future is writ in the <Emphasis>Enigma Codex</Emphasis>, and we but play out our roles in it. ...An Illuminati spy. Sent by Quickthinx to observe our movements, like as not. Given the sizable disadvantage at which we find ourselves, we thought it best to relieve him of duty.
63 62 59 TEXT_HEAVNR301_02335_CID_000_061 TEXT_HEAVNR301_02335_BACKRIX_000_058 ...Ugh. I can't believe I'm even considering this, but then it wouldn't be the strangest thing I've heard today. You there! Cat! You're Shanoa, Quickthinx's little familiar, aren't you? Two mews for “yea,” one for “nay.” Bah! Tongueflaps of crazed Illuminati make braincase hurt. Backrix would speak of different subject. What brings uplanders back to Shortstop?
64 63 60 TEXT_HEAVNR301_02335_CHATNOIR_000_062 TEXT_HEAVNR301_02335_YSHTOLA_000_059 (-Coeurl Kitten-)Mew! Meeeeeew! Having settled upon a plan of action, Cid and I were in the process of making our final preparations with Master Matoya when this kitten scampered in, mewing as if to beckon us. We duly followed her, and she led us here...much to the dismay of the fellow at our feet.
65 64 61 TEXT_HEAVNR301_02335_MIDE_000_063 TEXT_HEAVNR301_02335_CID_000_060 Did she truly...? Do you want to go...home? I'm not one to look a gift coeurl in the mouth, but something about all of this doesn't sit right with me. She has been at Quickthinx's side─make that <Emphasis>on his bloody head</Emphasis>─every step of the way, and <Emphasis>now</Emphasis> she decides to betray her keepers? If the cat could speak our tongue, I would have a question or two for her─mayhap even three.
66 65 62 TEXT_HEAVNR301_02335_CHATNOIR_000_064 TEXT_HEAVNR301_02335_CID_000_061 (-Coeurl Kitten-)Meeewww... ...Ugh. I can't believe I'm even considering this, but then it wouldn't be the strangest thing I've heard today. You there! Cat! You're Shanoa, Quickthinx's little familiar, aren't you? Two mews for “yea,” one for “nay.”
66 TEXT_HEAVNR301_02335_CID_000_065 Seven hells! I think the bloody furball might actually understand us. But that doesn't mean we can trust her. For all we know, she could be here to do her master's dirty work.
67 67 63 TEXT_HEAVNR301_02335_BACKRIX_000_066 TEXT_HEAVNR301_02335_CHATNOIR_000_062 ...A moment, uplanders! Tongueflaps of Roundrox come to Backrix's braincase. Three years ago, when Roundrox found codex splinterstone, Roundrox says black coeurlchild is there, onlooking. Backrix thinks nothing of this then, but now... (-Coeurl Kitten-)Mew! Meeeeeew!
68 68 64 TEXT_HEAVNR301_02335_MIDE_000_067 TEXT_HEAVNR301_02335_MIDE_000_063 You mean to imply that Shanoa here was present when we attempted the summoning? I very much doubt that. If she were a kitten three years ago, she would be a fully grown coeurl by now. Did she truly...? Do you want to go...home?
69 TEXT_HEAVNR301_02335_YSHTOLA_000_068 ...Unless, that is, she took a shortcut through time. An implausible theory, I grant you, but one we cannot well dismiss in light of recent events. If true, it would raise a still more troubling possibility: that Roundrox's discovery of the codex was no mere coincidence, but an event orchestrated by Quickthinx to further his own ends.
69 70 65 TEXT_HEAVNR301_02335_CID_000_069 TEXT_HEAVNR301_02335_CHATNOIR_000_064 Oh, this just gets better and better... Look, whatever is going on here, we're not like to find out by standing around talking. We need to delve deeper into that fortress. (-Coeurl Kitten-)Meeewww...
70 71 66 TEXT_HEAVNR301_02335_CID_000_070 TEXT_HEAVNR301_02335_CID_000_065 And as luck would have it, Wedge claims his latest invention will allow us to do just that. I've sent him and Biggs on ahead to the Makers' Quarter to perform their final tests. Meet them there when you are ready. I'll join you as soon as my own preparations are complete. Seven hells! I think the bloody furball might actually understand us. But that doesn't mean we can trust her. For all we know, she could be here to do her master's dirty work.
71 72 67 TEXT_HEAVNR301_02335_YSHTOLA_000_071 TEXT_HEAVNR301_02335_BACKRIX_000_066 To travel back in time, and set past wrongs aright... Who could resist such temptation? And how grievous the consequences of surrendering to it...? ...A moment, uplanders! Tongueflaps of Roundrox come to Backrix's braincase. Three years ago, when Roundrox found codex splinterstone, Roundrox says black coeurlchild is there, onlooking. Backrix thinks nothing of this then, but now...
102 103 98 TEXT_HEAVNR301_02335_YSHTOLA_000_716 TEXT_HEAVNR301_02335_MIDE_000_711 Indeed. And yet we must be wary. We have seen the course of time reversed once before─we may well see it again. Even should we succeed in destroying our target, there is naught to prevent the Illuminati from simply returning the stricken core to its previous state. With that, he handed me a relic─a horn, with a tip of metal─which seemed so foreign as to hail from another world. It would serve as a catalyst for the “summoning,” he explained. “A gift from your friend Travanchet.” And then he was gone.
103 104 99 TEXT_HEAVNR301_02335_MIDE_000_717 TEXT_HEAVNR301_02335_YSHTOLA_000_712 Aye. They are free to turn back the clock again and again, the primal growing stronger all the while... <Emphasis>Travanchet</Emphasis>? I know the man. Our paths crossed during my time in Limsa, in the days before the Calamity. I might have guessed that the Ascians had a hand in this.
104 105 100 TEXT_HEAVNR301_02335_WEDGE_000_718 TEXT_HEAVNR301_02335_YSHTOLA_000_713 S-So what do we do then!? We can't just give up! The horn of which you speak was once rumored to reside on Seal Rock. It is a lost relic of the ancients with the power to manipulate the aetheric energy in the very air around us. The Scions have long pursued the horn, fearing the devastation that might ensue were an artifact of such power to fall into the wrong hands.
105 106 101 TEXT_HEAVNR301_02335_CID_000_719 TEXT_HEAVNR301_02335_YSHTOLA_000_714 No. We press on. Lest we forget, controlling Alexander requires the codex, and the codex is but a useless piece of stone without the mind of the gobbie girl. If we can rescue Roundrox, Quickthinx will have no way to flip the hourglass. Finally, I do begin to see... If I have the right of it, Alexander's third core is using the horn to draw aether from far and wide. 'Tis little wonder our plan failed. Even without moving an ilm, the primal possesses the means to drain not just this land of aether, but our very star.
107 TEXT_HEAVNR301_02335_YSHTOLA_000_720 The Circle of Knowing once tasked me with recovering the horn, and 'twas through mine own negligence that Travanchet acquired it. That it now endangers our world is my responsibility. Even were I not a Scion, I should do all in my power to make amends. Whatever assistance I can offer, it is yours.
106 108 102 TEXT_HEAVNR301_02335_CID_000_721 TEXT_HEAVNR301_02335_CID_000_715 ...Then it begins! I'll send word to our friends in Idyllshire. Biggs, Wedge, ready the <Emphasis>Excelsior</Emphasis>! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, prepare for departure. Let Operation Rescue Roundrox commence! Then our course is clear. If the old witch's magicks won't avail us, we shall just have to get inside and dismantle the core the old-fashioned way!
107 109 103 TEXT_HEAVNR301_02335_MIDE_000_850 TEXT_HEAVNR301_02335_YSHTOLA_000_716 Even if we succeed in freeing Roundrox, what will remain of the girl we once knew? To the Illuminati, she's little more than a cog in their divine machine. They need her alive, aye, but no more than that. And they will not have scrupled to use any means necessary to force her compliance... Indeed. And yet we must be wary. We have seen the course of time reversed once before─we may well see it again. Even should we succeed in destroying our target, there is naught to prevent the Illuminati from simply returning the stricken core to its previous state.
108 110 104 TEXT_HEAVNR301_02335_WEDGE_000_860 TEXT_HEAVNR301_02335_MIDE_000_717 Backrix said he saw Shanoa standing on top of the colossus, at Quickthinx's side just as you'd expect her to be. Do you think Backrix's new pet is just a long-lost littermate? The resemblance is truly uncanny! Aye. They are free to turn back the clock again and again, the primal growing stronger all the while...
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0,"TEXT_HEAVNR302_02336_SEQ_00","Undaunted by recent revelations, Biggs would brief you on the next stage of the rescue mission."
1,"TEXT_HEAVNR302_02336_SEQ_01","With the operation to rescue Roundrox─and, in turn, foil the Illuminati's plans for historical domination─set to commence, Biggs briefs you on the details. Your task will be a straightforward if demanding one: enter the colossus through its head and delve deep through its nasal cavity to seize control of a moving platform that will transport the rescue party to Central Control, where Roundrox is being held captive. Cid and the others, meanwhile, will sweep through Midas, eliminating any Illuminati ambushers they encounter before rendezvousing with you in readiness to attempt the rescue. The goblin girl's fate─and that of history itself─hangs in the balance. Once more unto the breach, Warrior of Light!
※The Breath of the Creator can be accessed via the Duty Finder."
1,"TEXT_HEAVNR302_02336_SEQ_01","With the operation to rescue Roundrox─and, in turn, foil the Illuminati's plans for historical domination─set to commence, Biggs briefs you on the details. Your task will be a straightforward if demanding one: enter the colossus through its head and delve deep through its nasal cavity to seize control of a moving platform that will transport the rescue party to Central Control, where Roundrox is being held captive. Cid and the others, meanwhile, will sweep through Midas, eliminating any Illuminati ambushers they encounter before rendezvousing with you in readiness to attempt the rescue. The goblin girl's fate─and that of history itself─hangs in the balance. Once more unto the breach, Warrior of Light!
3,"TEXT_HEAVNR302_02336_SEQ_03","Successfully infiltrating Central Control, you find Roundrox chained to a metal chair. Projected on the ceiling above her is the <Emphasis>Enigma Codex</Emphasis>, its vast knowledge and powers now open to the Illuminati by their cruel manipulation of the goblin girl's mind. Mide rushes to her friend's side, and the delirious Roundrox indicates that Alexander is now fully operational, with the capacity to travel through time. While Mide wistfully contemplates what she might do with such power, Roundrox engages the time travel engine, transporting the colossus and all within three years into the past, to the fateful day when Mide and her fellow treasure hunters attempted to summon the primal. From a perch high atop the colossus, Biggs and Wedge duly bear witness to what truly happened...
<Emphasis>Illuminati snipers emerge from the within the steel fortress and fire upon the treasure hunters in the midst of their ritual. As chaos ensues, their leader, Dayan, declares the summoning a failure, and orders a fresh-faced Mide to seal the primal away, before sacrificing himself to save her life. After watching her beloved disappear into the primal's howling core, she slumps to the earth, bereft and broken. Meanwhile, back atop the colossus, Shanoa conspicuously hurls herself at Backrix, and both the kitten and the goblin's journal go tumbling to the ground below. The former─quite miraculously─scampers away unscathed, while the latter is discovered by the Roundrox of the past...</Emphasis>
With a blinding flash, the time travel mechanism is disengaged, and the colossus returns to the present time. There, the party is met by Quickthinx, who reveals the most chilling truth of all: that time is a circle, an infinite loop, and the primal that Mide and her companions summoned three years ago was, in fact, the selfsame one that bore you to the past in scant moments before. The Illuminati Grand Master gleefully thanks you for playing out your roles in his preordained history, then summons his lackeys to put an end to you. You successfully retreat, but Mide─devastated by the knowledge that she is powerless to change either her past or her future─remains behind, unwilling to abandon the soul of her beloved."
4,"TEXT_HEAVNR302_02336_SEQ_04","All─save for Mide─emerge from the colossus unscathed if deeply unnerved by recent revelations. Roundrox, though finally free from the clutches of the Illuminati, is heartbroken over the role she played in her Auri friend's downfall, insisting that she will go and save her. Cid swiftly puts paid to this notion, however, assuring the goblin child that she can leave Mide's rescue to you.
Is Quickthinx truly an all-knowing traveler from the future? Does the soul of Mide's beloved still live on in the heart of the machine? Once again, each answer has given rise to yet more questions, and the steel giant beckons you within once more..."
※The Breath of the Creator can be accessed via the Duty Finder."
2,"TEXT_HEAVNR302_02336_SEQ_02","Dispatching an oversized Illuminati sellsword, you seize control of the transport platform, securing a shortcut to the heart of the colossus, where Roundrox is being held captive. Ride the platform to your destination to rendezvous with Cid and the others before proceeding with the next phase of the mission."
3,"TEXT_HEAVNR302_02336_SEQ_03","Successfully infiltrating Central Control, you find Roundrox chained to a metal chair. Projected on the ceiling above her is the <Emphasis>Enigma Codex</Emphasis>, its vast knowledge and powers now open to the Illuminati by their cruel manipulation of the goblin girl's mind. Mide rushes to her friend's side, and the delirious Roundrox indicates that Alexander is now fully operational, with the capacity to travel through time. While Mide wistfully contemplates what she might do with such power, Roundrox engages the time travel engine, transporting the colossus and all within three years into the past, to the fateful day when Mide and her fellow treasure hunters attempted to summon the primal. From a perch high atop the colossus, Biggs and Wedge duly bear witness to what truly happened...
<Emphasis>Illuminati snipers emerge from the within the steel fortress and fire upon the treasure hunters in the midst of their ritual. As chaos ensues, their leader, Dayan, declares the summoning a failure, and orders a fresh-faced Mide to seal the primal away, before sacrificing himself to save her life. After watching her beloved disappear into the primal's howling core, she slumps to the earth, bereft and broken. Meanwhile, back atop the colossus, Shanoa conspicuously hurls herself at Backrix, and both the kitten and the goblin's journal go tumbling to the ground below. The former─quite miraculously─scampers away unscathed, while the latter is discovered by the Roundrox of the past...</Emphasis>
@@ -85,13 +77,10 @@ Is Quickthinx truly an all-knowing traveler from the future? Does the soul of Mi
65,"TEXT_HEAVNR302_02336_MIDE_000_508","Roundrox, no! You must save your strength!"
66,"TEXT_HEAVNR302_02336_ROUNDROX_000_509","Mide...worries too much. Roundrox is strong gobbie... Uplanders...hold on to braincases. Timewings...spread!"
67,"TEXT_HEAVNR302_02336_CID_000_510","Seven hells, has the girl gone mad!? Stop this, Roundrox! STOP, I say!"
76,"TEXT_HEAVNR302_02336_BACKRIX_000_608","Pshhh... Shkohhh...!?
What is meddlemaking kitten doing!?"
68,"TEXT_HEAVNR302_02336_WEDGE_000_600","Uh, Biggs...? Wh-Where are we? And why is everything...spinning?"
69,"TEXT_HEAVNR302_02336_CID_000_601","Biggs! Wedge! Can you hear me? Roundrox has engaged Alexander's time-distortion mechanism. We're hurtling into the past!"
78,"TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_701","Pshhhkohhh...
Past is made right, and we return to nowtimes. Treasure hunter's friends die─as it is writ, as it must be. Uplanders serve Quickthinx well today."
79,"TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_702","Pshhhkohhh...
Uplanders are not grasping meaning? Quickthinx breaks into bittypieces, fit in uplanders' tiny braincases. Time is flat roundshape. All things uplanders and gobbies did, are doing, and will do─doings happen over and over and over again. For alltimes."
70,"TEXT_HEAVNR302_02336_BIGGSWEDGE_000_602","(-Biggs and Wedge-)We're...<Emphasis>what</Emphasis>?"
71,"TEXT_HEAVNR302_02336_WEDGE_000_603","B-Biggs, over here! You're not going to believe this!"
72,"TEXT_HEAVNR302_02336_BIGGS_000_604","Eh? What's Mide doing down there with those─ Hold on! They're performing the summoning ritual! BUGGER ME! We really <Emphasis>are</Emphasis> in the past!"
73,"TEXT_HEAVNR302_02336_CID_000_605","What in the seven hells...? Someone's taken control of the colossus! Hold tight─I think it's about to go berserk!"
74,"TEXT_HEAVNR302_02336_DAYAN_000_606","Damn it all! This isn't right! We must abort the summoning! Quickly, Mide! The seal!"
@@ -99,11 +88,9 @@ Uplanders are not grasping meaning? Quickthinx breaks into bittypieces, fit in u
76,"TEXT_HEAVNR302_02336_BACKRIX_000_608","Pshhh... Shkohhh...!?
What is meddlemaking kitten doing!?"
77,"TEXT_HEAVNR302_02336_YSHTOLA_000_700","...'Twould seem we are back in our own time."
87,"TEXT_HEAVNR302_02336_BACKRIX_000_860","Pshhhkohhh... Pshhhkohhh...
Uplander has seen Roundrox? Backrix hopes she is safe... As for Backrix... Pshhhkohhh... Backrix is not liking highplaces much anymore."
78,"TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_701","Pshhhkohhh...
Past is made right, and we return to nowtimes. Treasure hunter's friends die─as it is writ, as it must be. Uplanders serve Quickthinx well today."
89,"TEXT_HEAVNR302_02336_ROUNDROX_000_901","Pshhhkohhh...
Mide stays behind in giant of whirlycogs. All because of Roundrox! Roundrox must go back to giant of whirlycogs! Save Mide!"
79,"TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_702","Pshhhkohhh...
Uplanders are not grasping meaning? Quickthinx breaks into bittypieces, fit in uplanders' tiny braincases. Time is flat roundshape. All things uplanders and gobbies did, are doing, and will do─doings happen over and over and over again. For alltimes."
80,"TEXT_HEAVNR302_02336_CID_000_703","So, when Mide and her friends attempted to summon Alexander three years ago, what they <Emphasis>actually</Emphasis> saw was <Emphasis>us</Emphasis> traveling back in time!? But that's... That's madness!"
81,"TEXT_HEAVNR302_02336_MIDE_000_704","...Time is an endless circle? My failure, my pain, my suffering... It was all doomed to unfold like this from the very beginning?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HEAVNR302_02336_SEQ_00 Undaunted by recent revelations, Biggs would brief you on the next stage of the rescue mission.
5 1 TEXT_HEAVNR302_02336_SEQ_01 With the operation to rescue Roundrox─and, in turn, foil the Illuminati's plans for historical domination─set to commence, Biggs briefs you on the details. Your task will be a straightforward if demanding one: enter the colossus through its head and delve deep through its nasal cavity to seize control of a moving platform that will transport the rescue party to Central Control, where Roundrox is being held captive. Cid and the others, meanwhile, will sweep through Midas, eliminating any Illuminati ambushers they encounter before rendezvousing with you in readiness to attempt the rescue. The goblin girl's fate─and that of history itself─hangs in the balance. Once more unto the breach, Warrior of Light! ※The Breath of the Creator can be accessed via the Duty Finder. With the operation to rescue Roundrox─and, in turn, foil the Illuminati's plans for historical domination─set to commence, Biggs briefs you on the details. Your task will be a straightforward if demanding one: enter the colossus through its head and delve deep through its nasal cavity to seize control of a moving platform that will transport the rescue party to Central Control, where Roundrox is being held captive. Cid and the others, meanwhile, will sweep through Midas, eliminating any Illuminati ambushers they encounter before rendezvousing with you in readiness to attempt the rescue. The goblin girl's fate─and that of history itself─hangs in the balance. Once more unto the breach, Warrior of Light! ※The Breath of the Creator can be accessed via the Duty Finder.
2 TEXT_HEAVNR302_02336_SEQ_02 Dispatching an oversized Illuminati sellsword, you seize control of the transport platform, securing a shortcut to the heart of the colossus, where Roundrox is being held captive. Ride the platform to your destination to rendezvous with Cid and the others before proceeding with the next phase of the mission.
3 TEXT_HEAVNR302_02336_SEQ_03 Successfully infiltrating Central Control, you find Roundrox chained to a metal chair. Projected on the ceiling above her is the <Emphasis>Enigma Codex</Emphasis>, its vast knowledge and powers now open to the Illuminati by their cruel manipulation of the goblin girl's mind. Mide rushes to her friend's side, and the delirious Roundrox indicates that Alexander is now fully operational, with the capacity to travel through time. While Mide wistfully contemplates what she might do with such power, Roundrox engages the time travel engine, transporting the colossus and all within three years into the past, to the fateful day when Mide and her fellow treasure hunters attempted to summon the primal. From a perch high atop the colossus, Biggs and Wedge duly bear witness to what truly happened... <Emphasis>Illuminati snipers emerge from the within the steel fortress and fire upon the treasure hunters in the midst of their ritual. As chaos ensues, their leader, Dayan, declares the summoning a failure, and orders a fresh-faced Mide to seal the primal away, before sacrificing himself to save her life. After watching her beloved disappear into the primal's howling core, she slumps to the earth, bereft and broken. Meanwhile, back atop the colossus, Shanoa conspicuously hurls herself at Backrix, and both the kitten and the goblin's journal go tumbling to the ground below. The former─quite miraculously─scampers away unscathed, while the latter is discovered by the Roundrox of the past...</Emphasis> With a blinding flash, the time travel mechanism is disengaged, and the colossus returns to the present time. There, the party is met by Quickthinx, who reveals the most chilling truth of all: that time is a circle, an infinite loop, and the primal that Mide and her companions summoned three years ago was, in fact, the selfsame one that bore you to the past in scant moments before. The Illuminati Grand Master gleefully thanks you for playing out your roles in his preordained history, then summons his lackeys to put an end to you. You successfully retreat, but Mide─devastated by the knowledge that she is powerless to change either her past or her future─remains behind, unwilling to abandon the soul of her beloved.
6 4 2 TEXT_HEAVNR302_02336_SEQ_04 TEXT_HEAVNR302_02336_SEQ_02 All─save for Mide─emerge from the colossus unscathed if deeply unnerved by recent revelations. Roundrox, though finally free from the clutches of the Illuminati, is heartbroken over the role she played in her Auri friend's downfall, insisting that she will go and save her. Cid swiftly puts paid to this notion, however, assuring the goblin child that she can leave Mide's rescue to you. Is Quickthinx truly an all-knowing traveler from the future? Does the soul of Mide's beloved still live on in the heart of the machine? Once again, each answer has given rise to yet more questions, and the steel giant beckons you within once more... Dispatching an oversized Illuminati sellsword, you seize control of the transport platform, securing a shortcut to the heart of the colossus, where Roundrox is being held captive. Ride the platform to your destination to rendezvous with Cid and the others before proceeding with the next phase of the mission.
7 5 3 TEXT_HEAVNR302_02336_SEQ_05 TEXT_HEAVNR302_02336_SEQ_03 Successfully infiltrating Central Control, you find Roundrox chained to a metal chair. Projected on the ceiling above her is the <Emphasis>Enigma Codex</Emphasis>, its vast knowledge and powers now open to the Illuminati by their cruel manipulation of the goblin girl's mind. Mide rushes to her friend's side, and the delirious Roundrox indicates that Alexander is now fully operational, with the capacity to travel through time. While Mide wistfully contemplates what she might do with such power, Roundrox engages the time travel engine, transporting the colossus and all within three years into the past, to the fateful day when Mide and her fellow treasure hunters attempted to summon the primal. From a perch high atop the colossus, Biggs and Wedge duly bear witness to what truly happened... <Emphasis>Illuminati snipers emerge from the within the steel fortress and fire upon the treasure hunters in the midst of their ritual. As chaos ensues, their leader, Dayan, declares the summoning a failure, and orders a fresh-faced Mide to seal the primal away, before sacrificing himself to save her life. After watching her beloved disappear into the primal's howling core, she slumps to the earth, bereft and broken. Meanwhile, back atop the colossus, Shanoa conspicuously hurls herself at Backrix, and both the kitten and the goblin's journal go tumbling to the ground below. The former─quite miraculously─scampers away unscathed, while the latter is discovered by the Roundrox of the past...</Emphasis> With a blinding flash, the time travel mechanism is disengaged, and the colossus returns to the present time. There, the party is met by Quickthinx, who reveals the most chilling truth of all: that time is a circle, an infinite loop, and the primal that Mide and her companions summoned three years ago was, in fact, the selfsame one that bore you to the past in scant moments before. The Illuminati Grand Master gleefully thanks you for playing out your roles in his preordained history, then summons his lackeys to put an end to you. You successfully retreat, but Mide─devastated by the knowledge that she is powerless to change either her past or her future─remains behind, unwilling to abandon the soul of her beloved.
8 6 4 TEXT_HEAVNR302_02336_SEQ_06 TEXT_HEAVNR302_02336_SEQ_04 All─save for Mide─emerge from the colossus unscathed if deeply unnerved by recent revelations. Roundrox, though finally free from the clutches of the Illuminati, is heartbroken over the role she played in her Auri friend's downfall, insisting that she will go and save her. Cid swiftly puts paid to this notion, however, assuring the goblin child that she can leave Mide's rescue to you. Is Quickthinx truly an all-knowing traveler from the future? Does the soul of Mide's beloved still live on in the heart of the machine? Once again, each answer has given rise to yet more questions, and the steel giant beckons you within once more...
7 TEXT_HEAVNR302_02336_SEQ_07
8 TEXT_HEAVNR302_02336_SEQ_08
9 TEXT_HEAVNR302_02336_SEQ_09
10 TEXT_HEAVNR302_02336_SEQ_10
11 TEXT_HEAVNR302_02336_SEQ_11
12 TEXT_HEAVNR302_02336_SEQ_12
9 13 5 TEXT_HEAVNR302_02336_SEQ_13 TEXT_HEAVNR302_02336_SEQ_05
10 14 6 TEXT_HEAVNR302_02336_SEQ_14 TEXT_HEAVNR302_02336_SEQ_06
11 15 7 TEXT_HEAVNR302_02336_SEQ_15 TEXT_HEAVNR302_02336_SEQ_07
77 81 73 TEXT_HEAVNR302_02336_MIDE_000_704 TEXT_HEAVNR302_02336_CID_000_605 ...Time is an endless circle? My failure, my pain, my suffering... It was all doomed to unfold like this from the very beginning? What in the seven hells...? Someone's taken control of the colossus! Hold tight─I think it's about to go berserk!
78 82 74 TEXT_HEAVNR302_02336_YSHTOLA_000_705 TEXT_HEAVNR302_02336_DAYAN_000_606 ...Let us away. Quickly! Damn it all! This isn't right! We must abort the summoning! Quickly, Mide! The seal!
79 83 75 TEXT_HEAVNR302_02336_ROUNDROX_000_706 TEXT_HEAVNR302_02336_MIDE_000_607 Mide! Mide must hurry! Dayan... No!!!
80 84 76 TEXT_HEAVNR302_02336_MIDE_000_707 TEXT_HEAVNR302_02336_BACKRIX_000_608 ...No. Nothing remains for me out there. My future, my past, my reason for being... It all ended...before it ever began. Pshhh... Shkohhh...!? What is meddlemaking kitten doing!?
85 TEXT_HEAVNR302_02336_ROUNDROX_000_708 Mide! <Emphasis>MIIIDE!!!</Emphasis>
81 86 77 TEXT_HEAVNR302_02336_WEDGE_000_850 TEXT_HEAVNR302_02336_YSHTOLA_000_700 Good to see you safe, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Whatever happened inside the control room, anyway? As for us... On second thought, let's save that for another day. ...'Twould seem we are back in our own time.
82 87 78 TEXT_HEAVNR302_02336_BACKRIX_000_860 TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_701 Pshhhkohhh... Pshhhkohhh... Uplander has seen Roundrox? Backrix hopes she is safe... As for Backrix... Pshhhkohhh... Backrix is not liking highplaces much anymore. Pshhhkohhh... Past is made right, and we return to nowtimes. Treasure hunter's friends die─as it is writ, as it must be. Uplanders serve Quickthinx well today.
83 88 79 TEXT_HEAVNR302_02336_BIGGS_000_900 TEXT_HEAVNR302_02336_QUICKTHINXALLTHOUGHTS_000_702 Chief, Y'shtola...and Roundrox! Gods, I've never been so bloody glad to see you! I thought we'd never make it back in one─ Wait, where's Mide? Pshhhkohhh... Uplanders are not grasping meaning? Quickthinx breaks into bittypieces, fit in uplanders' tiny braincases. Time is flat roundshape. All things uplanders and gobbies did, are doing, and will do─doings happen over and over and over again. For alltimes.
89 TEXT_HEAVNR302_02336_ROUNDROX_000_901 Pshhhkohhh... Mide stays behind in giant of whirlycogs. All because of Roundrox! Roundrox must go back to giant of whirlycogs! Save Mide!
90 TEXT_HEAVNR302_02336_CID_000_902 You leave that to us, child. Wedge! Get Jessie on that linkpearl and tell her to bring the <Emphasis>Excelsior</Emphasis> around!
84 91 80 TEXT_HEAVNR302_02336_CID_000_903 TEXT_HEAVNR302_02336_CID_000_703 Though I don't much care for the answer, we finally know the truth behind the events of that day three years past. The Illuminati masterminded the massacre and─through some ungodly trick of time─'twas <Emphasis>us</Emphasis> that brought them there to do the deed. So, when Mide and her friends attempted to summon Alexander three years ago, what they <Emphasis>actually</Emphasis> saw was <Emphasis>us</Emphasis> traveling back in time!? But that's... That's madness!
85 92 81 TEXT_HEAVNR302_02336_BIGGS_000_904 TEXT_HEAVNR302_02336_MIDE_000_704 And what about Mide? The only thing keeping her going was the hope that her beau's soul lived on in the machine... But seeing what happened to the poor bastard... ...Time is an endless circle? My failure, my pain, my suffering... It was all doomed to unfold like this from the very beginning?
86 93 82 TEXT_HEAVNR302_02336_YSHTOLA_000_905 TEXT_HEAVNR302_02336_YSHTOLA_000_705 Aye...we witnessed the truth with our own eyes. Sucked into the core of the colossus to sate the primal's appetite. If aught remains of him, it is no more than heat and light. ...Let us away. Quickly!
88 84 TEXT_HEAVNR302_02336_MIDE_000_707 ...No. Nothing remains for me out there. My future, my past, my reason for being... It all ended...before it ever began.
89 85 TEXT_HEAVNR302_02336_ROUNDROX_000_708 Mide! <Emphasis>MIIIDE!!!</Emphasis>
90 86 TEXT_HEAVNR302_02336_WEDGE_000_850 Good to see you safe, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Whatever happened inside the control room, anyway? As for us... On second thought, let's save that for another day.
91 87 TEXT_HEAVNR302_02336_BACKRIX_000_860 Pshhhkohhh... Pshhhkohhh... Uplander has seen Roundrox? Backrix hopes she is safe... As for Backrix... Pshhhkohhh... Backrix is not liking highplaces much anymore.
92 88 TEXT_HEAVNR302_02336_BIGGS_000_900 Chief, Y'shtola...and Roundrox! Gods, I've never been so bloody glad to see you! I thought we'd never make it back in one─ Wait, where's Mide?
93 89 TEXT_HEAVNR302_02336_ROUNDROX_000_901 Pshhhkohhh... Mide stays behind in giant of whirlycogs. All because of Roundrox! Roundrox must go back to giant of whirlycogs! Save Mide!
94 90 TEXT_HEAVNR302_02336_CID_000_902 You leave that to us, child. Wedge! Get Jessie on that linkpearl and tell her to bring the <Emphasis>Excelsior</Emphasis> around!
95 91 TEXT_HEAVNR302_02336_CID_000_903 Though I don't much care for the answer, we finally know the truth behind the events of that day three years past. The Illuminati masterminded the massacre and─through some ungodly trick of time─'twas <Emphasis>us</Emphasis> that brought them there to do the deed.
96 92 TEXT_HEAVNR302_02336_BIGGS_000_904 And what about Mide? The only thing keeping her going was the hope that her beau's soul lived on in the machine... But seeing what happened to the poor bastard...
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0,"TEXT_HEAVNR303_02337_SEQ_00","Biggs has instructions for you from Cid."
1,"TEXT_HEAVNR303_02337_SEQ_01","With Roundrox safely back at the Shortstop─and the Illuminati deprived of their ability to manipulate time─the hour is right to delve into the very heart of the colossus. While Cid and his crew sweep the surrounding areas for any potential ambushers, you are to take the shortest path to innermost chambers of the giant. Steel yourself for battle, and may the Twelve smile upon you!
※The Heart of the Creator can be accessed via the Duty Finder."
1,"TEXT_HEAVNR303_02337_SEQ_01","With Roundrox safely back at the Shortstop─and the Illuminati deprived of their ability to manipulate time─the hour is right to delve into the very heart of the colossus. While Cid and his crew sweep the surrounding areas for any potential ambushers, you are to take the shortest path to innermost chambers of the giant. Steel yourself for battle, and may the Twelve smile upon you!
※The Heart of the Creator can be accessed via the Duty Finder."
2,"TEXT_HEAVNR303_02337_SEQ_02","The fearsome mechanical foe that guarded the core has been reduced to scrap metal by your hand. Reconvene with Cid and the others, and agree on your next step."
@@ -52,8 +50,7 @@ int32,str,str
44,"TEXT_HEAVNR303_02337_TODO_20",""
45,"TEXT_HEAVNR303_02337_TODO_21",""
46,"TEXT_HEAVNR303_02337_TODO_22",""
49,"TEXT_HEAVNR303_02337_BACKRIX_000_010","Pshhh... Shkohhh...
Roundrox is resting back at Shortstop. Muchly worries for her friend Mide...but is safe."
47,"TEXT_HEAVNR303_02337_TODO_23",""
48,"TEXT_HEAVNR303_02337_WEDGE_000_000","Jessie had the nerve to give me a dressing down for not saying “please”─said I was getting too big for my britches. Does she have any idea what we've been through!? Honestly!"
49,"TEXT_HEAVNR303_02337_BACKRIX_000_010","Pshhh... Shkohhh...
Roundrox is resting back at Shortstop. Muchly worries for her friend Mide...but is safe."
@@ -70,8 +67,7 @@ Roundrox is resting back at Shortstop. Muchly worries for her friend Mide...but
60,"TEXT_HEAVNR303_02337_CID_000_501","There it is... The heart of the beast. Only now that I see it up close do I comprehend the true scale of the thing."
61,"TEXT_HEAVNR303_02337_CID_000_502","To have reached this size in so short a space of time, the core must be taking in aether at a positively ungodly rate. I'd be willing to wager that it can regrow itself faster than we could ever hope to chip away at it."
62,"TEXT_HEAVNR303_02337_CID_000_503","...Which means we'll need to change tack. Hmm... The central control room houses everything required to operate the colossus. It's not inconceivable that it might offer us a way to regulate, or even shut off, the flow of aether to the core. Of course, any attempt to control Alexander is doomed to fail without the guidance of the <Emphasis>Enigma Codex</Emphasis>─and there is only one person alive who can access its secrets..."
66,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_507","Pshhhkohhh!
Bad Shanoa! Stupid creature! What goes on in braincase!?"
63,"TEXT_HEAVNR303_02337_WEDGE_000_504","B-But, Chief! Do we really need to drag the poor girl back there? What if she falls into Illuminati hands again!?"
64,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_505","Pshhhkohhh... Uplanders waste their tongueflaps. Quickthinx has seen future─<Emphasis>true</Emphasis> future─and it ends badly for uplanders. Very, <Emphasis>very</Emphasis> badly."
65,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_506","Uplanders think they just lazywalk into Central Control? Quickthinx thinks not. All passages are sealed, all floatyboards disabled. Only way left open is here, through corechamber. And when uplanders come next, it will be uplanders' endtimes. Quickthinx has seen it!"
66,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_507","Pshhhkohhh!
@@ -83,15 +79,11 @@ Bad Shanoa! Stupid creature! What goes on in braincase!?"
71,"TEXT_HEAVNR303_02337_BIGGS_000_512","So the glorious bleedin' future he was always going on about─the one that was writ─was nothing but Backrix's record of the stuff we'd already seen?"
72,"TEXT_HEAVNR303_02337_BIGGS_000_513","Bugger me...I've just had a thought! Oi, cat! Are you Schrödinger from the Shortstop─or are you Quickthinx's familiar Shanoa? Uh...twice for “yea,” was it, Chief?"
73,"TEXT_HEAVNR303_02337_BIGGS_000_515","I bleedin' <Emphasis>knew</Emphasis> it! She's <Emphasis>both</Emphasis>! After Schrödinger went tumbling down from the colossus─and don't ask me how she survived the drop─Quickthinx found her, took her in, and gave her a new name! It's like they're two cats─but also one! At the same time!"
78,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_700","Pshhhkohhh...
Futurebook is gone, but no matter! All knowings of truetimes are safe up here, in Quickthinx's braincase! Quickthinx is chosen one. Mender of history! Truth is unchanging!"
79,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_701","Pshhhkohhh...
Truetimes choose Quickthinx to do their bidding! Truetimes send Shanoa into past, deliver to Quickthinx knowings of future! Truetimes live inside, guiding all of Quickthinx's doings!"
74,"TEXT_HEAVNR303_02337_WEDGE_100_515","Um, setting aside for the moment the question of whether or not that even makes sense... What possessed that confounded cat─<Emphasis>whatever</Emphasis> you want to call her─to do all this in the first place!? I swear, all she's done is made a right old mess of everything!"
75,"TEXT_HEAVNR303_02337_CID_200_515","Now, now, Wedge. Taking out our frustrations on a mewling kitten won't get us any closer to dismantling the core. Getting back to the crux of the matter..."
76,"TEXT_HEAVNR303_02337_CID_000_516","Backrix. You said the journal ends right where you left off, yes? That it's nothing but blank pages from that point on?"
81,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_703","Pshhhkohhhhhh...! Pshhhkohhhhhh!
Quickthinx needs no futurebook! No gobbiegirl! Quickthinx needs nothing and no one but ownself! Future has chosen, and future chooses <Emphasis>Quickthinx</Emphasis>! Yes...even now, power granted by truetimes wells from Quickthinx's fingertips! Power beyond understanding of uplanders' feeble braincases!"
82,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_704","Pshhhkohhhhhh...!
Alexander! Overwatcher of truetimes! Deliver divine judgment on ignorant uplanders, and crush them out of existence for alltimes!"
77,"TEXT_HEAVNR303_02337_CID_000_517","Do you hear that, everyone? Though Quickthinx would have us believe otherwise, the future─the future from here onward, that is─is still to be written. And I'll be damned if <Emphasis>we</Emphasis> won't be the ones to write it!"
78,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_700","Pshhhkohhh...
Futurebook is gone, but no matter! All knowings of truetimes are safe up here, in Quickthinx's braincase! Quickthinx is chosen one. Mender of history! Truth is unchanging!"
79,"TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_701","Pshhhkohhh...
Truetimes choose Quickthinx to do their bidding! Truetimes send Shanoa into past, deliver to Quickthinx knowings of future! Truetimes live inside, guiding all of Quickthinx's doings!"
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4 0 TEXT_HEAVNR303_02337_SEQ_00 Biggs has instructions for you from Cid.
5 1 TEXT_HEAVNR303_02337_SEQ_01 With Roundrox safely back at the Shortstop─and the Illuminati deprived of their ability to manipulate time─the hour is right to delve into the very heart of the colossus. While Cid and his crew sweep the surrounding areas for any potential ambushers, you are to take the shortest path to innermost chambers of the giant. Steel yourself for battle, and may the Twelve smile upon you! ※The Heart of the Creator can be accessed via the Duty Finder. With Roundrox safely back at the Shortstop─and the Illuminati deprived of their ability to manipulate time─the hour is right to delve into the very heart of the colossus. While Cid and his crew sweep the surrounding areas for any potential ambushers, you are to take the shortest path to innermost chambers of the giant. Steel yourself for battle, and may the Twelve smile upon you! ※The Heart of the Creator can be accessed via the Duty Finder.
2 TEXT_HEAVNR303_02337_SEQ_02 The fearsome mechanical foe that guarded the core has been reduced to scrap metal by your hand. Reconvene with Cid and the others, and agree on your next step.
3 TEXT_HEAVNR303_02337_SEQ_03 You fight your way to the core only to be confronted by an inconvenient truth─with the primal absorbing aether from the land at a heretofore unheard of rate, the crystal has swelled to mammoth proportions. Taking stock of the situation, Cid surmises that any attempt to dismantle it in its current state would prove futile, and proposes a change in plans─you will return to Central Control and attempt to find a way to cut off the influx of aether to the core, thereby stunting its growth and rendering it more easily destroyed. Cid and Wedge begin to consider the details of the plan, but their conversation is interrupted by Quickthinx, who descends on a floating platform to inform you that the discussion is entirely moot─he has already seen the future, and your attempts to defeat the primal are doomed to fail. He assures you that while he is too busy conquering time to kill you now, he has foreseen that the next time you step into this chamber will be your last. He gloats that he has sealed off all other routes to Central Control save for this one, giving you two choices: abandon your mission and cede control of history to the Illuminati, or forfeit your lives. Events take an unexpected turn, however, when Shanoa suddenly throws herself at Quickthinx as he is floating away, knocking his prized “futurebook”─the source of his vast knowledge of all that will come to pass─out of his hand and down to the floor in a scene uncannily similar to that witnessed during your trip to the past. Backrix quickly takes the tome into hand, and is astonished to see that it is none other than his very own watcherbook, with the final entry ending precisely where he had left off when Shanoa knocked the selfsame book out of his hands. While many of the convoluted details remain unclear, one thing is certain: for all of Quickthinx's bravado and bluster, the future from here onward remains unwritten, and the battle for history may yet be won!
6 4 2 TEXT_HEAVNR303_02337_SEQ_04 TEXT_HEAVNR303_02337_SEQ_02 Biggs reflects on the revelations of the day, piecing together the events that led Quickthinx to his delusion that he had been chosen by time itself as a prophet and mender of history. One riddle, however, still remains─while it is now evident that the events of the past three years were set in motion by Shanoa, the coeurl's motivation for doing so is entirely abstruse. Is there more to this curious kitten than meets the eye? To what end is she seeking to shape the course of history? The answers, no doubt, are housed deep within the bowels of that great steel beast... The fearsome mechanical foe that guarded the core has been reduced to scrap metal by your hand. Reconvene with Cid and the others, and agree on your next step.
7 5 3 TEXT_HEAVNR303_02337_SEQ_05 TEXT_HEAVNR303_02337_SEQ_03 You fight your way to the core only to be confronted by an inconvenient truth─with the primal absorbing aether from the land at a heretofore unheard of rate, the crystal has swelled to mammoth proportions. Taking stock of the situation, Cid surmises that any attempt to dismantle it in its current state would prove futile, and proposes a change in plans─you will return to Central Control and attempt to find a way to cut off the influx of aether to the core, thereby stunting its growth and rendering it more easily destroyed. Cid and Wedge begin to consider the details of the plan, but their conversation is interrupted by Quickthinx, who descends on a floating platform to inform you that the discussion is entirely moot─he has already seen the future, and your attempts to defeat the primal are doomed to fail. He assures you that while he is too busy conquering time to kill you now, he has foreseen that the next time you step into this chamber will be your last. He gloats that he has sealed off all other routes to Central Control save for this one, giving you two choices: abandon your mission and cede control of history to the Illuminati, or forfeit your lives. Events take an unexpected turn, however, when Shanoa suddenly throws herself at Quickthinx as he is floating away, knocking his prized “futurebook”─the source of his vast knowledge of all that will come to pass─out of his hand and down to the floor in a scene uncannily similar to that witnessed during your trip to the past. Backrix quickly takes the tome into hand, and is astonished to see that it is none other than his very own watcherbook, with the final entry ending precisely where he had left off when Shanoa knocked the selfsame book out of his hands. While many of the convoluted details remain unclear, one thing is certain: for all of Quickthinx's bravado and bluster, the future from here onward remains unwritten, and the battle for history may yet be won!
8 6 4 TEXT_HEAVNR303_02337_SEQ_06 TEXT_HEAVNR303_02337_SEQ_04 Biggs reflects on the revelations of the day, piecing together the events that led Quickthinx to his delusion that he had been chosen by time itself as a prophet and mender of history. One riddle, however, still remains─while it is now evident that the events of the past three years were set in motion by Shanoa, the coeurl's motivation for doing so is entirely abstruse. Is there more to this curious kitten than meets the eye? To what end is she seeking to shape the course of history? The answers, no doubt, are housed deep within the bowels of that great steel beast...
50 48 46 TEXT_HEAVNR303_02337_WEDGE_000_000 TEXT_HEAVNR303_02337_TODO_22 Jessie had the nerve to give me a dressing down for not saying “please”─said I was getting too big for my britches. Does she have any idea what we've been through!? Honestly!
51 49 47 TEXT_HEAVNR303_02337_BACKRIX_000_010 TEXT_HEAVNR303_02337_TODO_23 Pshhh... Shkohhh... Roundrox is resting back at Shortstop. Muchly worries for her friend Mide...but is safe.
52 50 48 TEXT_HEAVNR303_02337_BACKRIX_000_011 TEXT_HEAVNR303_02337_WEDGE_000_000 Backrix is happy to be on flatground again. Then uplanders tell Backrix he must go back into giant of whirlycogs for next mission. Shkohhh... What must poor gobbie do to get some rest? Jessie had the nerve to give me a dressing down for not saying “please”─said I was getting too big for my britches. Does she have any idea what we've been through!? Honestly!
53 51 49 TEXT_HEAVNR303_02337_BIGGS_000_050 TEXT_HEAVNR303_02337_BACKRIX_000_010 Quickthinx says the future's already been writ, eh? That we're fighting a losing battle? Well, we've got a thing or two to say about that, don't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Pshhh... Shkohhh... Roundrox is resting back at Shortstop. Muchly worries for her friend Mide...but is safe.
52 TEXT_HEAVNR303_02337_BIGGS_000_051 Roundrox is safe with us, which means the Illuminati won't be turning back time on us anymore. And that's not all─thanks to your efforts, we've got ourselves a straight path to the third and final core!
54 53 50 TEXT_HEAVNR303_02337_BIGGS_000_052 TEXT_HEAVNR303_02337_BACKRIX_000_011 Aye, the very heart of the colossus! Put it out of action, and the whole thing will grind to a halt! Let's go, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We'll show the Illuminati that the future's yet to be decided─and save Mide while we're at it! Backrix is happy to be on flatground again. Then uplanders tell Backrix he must go back into giant of whirlycogs for next mission. Shkohhh... What must poor gobbie do to get some rest?
55 54 51 TEXT_HEAVNR303_02337_SYSTEM_000_060 TEXT_HEAVNR303_02337_BIGGS_000_050 You now have access to the Heart of the Creator. Alexander can be accessed via the entrance in the Makers' Quarter. Quickthinx says the future's already been writ, eh? That we're fighting a losing battle? Well, we've got a thing or two to say about that, don't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
56 55 52 TEXT_HEAVNR303_02337_BIGGS_000_100 TEXT_HEAVNR303_02337_BIGGS_000_051 Backrix is with the chief, preparing for the mission. I've been watching over Roundrox's “treasures” in the meantime. Call me a softy, but I'm really starting to see the beauty in them. Roundrox is safe with us, which means the Illuminati won't be turning back time on us anymore. And that's not all─thanks to your efforts, we've got ourselves a straight path to the third and final core!
67 66 63 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_507 TEXT_HEAVNR303_02337_WEDGE_000_504 Pshhhkohhh! Bad Shanoa! Stupid creature! What goes on in braincase!? B-But, Chief! Do we really need to drag the poor girl back there? What if she falls into Illuminati hands again!?
68 67 64 TEXT_HEAVNR303_02337_BIGGS_000_508 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_505 Oi, Wedge... Is it just me, or are you getting the feeling we've seen all this happen before? Pshhhkohhh... Uplanders waste their tongueflaps. Quickthinx has seen future─<Emphasis>true</Emphasis> future─and it ends badly for uplanders. Very, <Emphasis>very</Emphasis> badly.
69 68 65 TEXT_HEAVNR303_02337_BACKRIX_000_509 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_506 Pssshkoh! It...it is watcherbook of Backrix! And look─writings end where Backrix leaves off, when Shanoa sends watcherbook spinnyfalling from Backrix's fingers! Uplanders think they just lazywalk into Central Control? Quickthinx thinks not. All passages are sealed, all floatyboards disabled. Only way left open is here, through corechamber. And when uplanders come next, it will be uplanders' endtimes. Quickthinx has seen it!
70 69 66 TEXT_HEAVNR303_02337_CID_000_510 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_507 What the─? You mean to say the book Quickthinx has been reading from all this time is <Emphasis>your journal</Emphasis>? The same journal that slipped from your hands when we traveled back in time? Pshhhkohhh! Bad Shanoa! Stupid creature! What goes on in braincase!?
70 TEXT_HEAVNR303_02337_CID_000_511 So <Emphasis>that's</Emphasis> how he was able to anticipate our every move! He's no prophet─just a gobbie with delusions of grandeur and a diary from the future!
71 71 67 TEXT_HEAVNR303_02337_BIGGS_000_512 TEXT_HEAVNR303_02337_BIGGS_000_508 So the glorious bleedin' future he was always going on about─the one that was writ─was nothing but Backrix's record of the stuff we'd already seen? Oi, Wedge... Is it just me, or are you getting the feeling we've seen all this happen before?
72 72 68 TEXT_HEAVNR303_02337_BIGGS_000_513 TEXT_HEAVNR303_02337_BACKRIX_000_509 Bugger me...I've just had a thought! Oi, cat! Are you Schrödinger from the Shortstop─or are you Quickthinx's familiar Shanoa? Uh...twice for “yea,” was it, Chief? Pssshkoh! It...it is watcherbook of Backrix! And look─writings end where Backrix leaves off, when Shanoa sends watcherbook spinnyfalling from Backrix's fingers!
73 73 69 TEXT_HEAVNR303_02337_BIGGS_000_515 TEXT_HEAVNR303_02337_CID_000_510 I bleedin' <Emphasis>knew</Emphasis> it! She's <Emphasis>both</Emphasis>! After Schrödinger went tumbling down from the colossus─and don't ask me how she survived the drop─Quickthinx found her, took her in, and gave her a new name! It's like they're two cats─but also one! At the same time! What the─? You mean to say the book Quickthinx has been reading from all this time is <Emphasis>your journal</Emphasis>? The same journal that slipped from your hands when we traveled back in time?
79 79 75 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_701 TEXT_HEAVNR303_02337_CID_200_515 Pshhhkohhh... Truetimes choose Quickthinx to do their bidding! Truetimes send Shanoa into past, deliver to Quickthinx knowings of future! Truetimes live inside, guiding all of Quickthinx's doings! Now, now, Wedge. Taking out our frustrations on a mewling kitten won't get us any closer to dismantling the core. Getting back to the crux of the matter...
80 80 76 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_702 TEXT_HEAVNR303_02337_CID_000_516 Every tongueflap, every busydeal, every brainspark of Quickthinx brings world closer and closer to perfection! Guides Illuminati to rightful place as rulers of new world order! Truetimes will not be unmade by ignorant uplanders! Backrix. You said the journal ends right where you left off, yes? That it's nothing but blank pages from that point on?
81 81 77 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_703 TEXT_HEAVNR303_02337_CID_000_517 Pshhhkohhhhhh...! Pshhhkohhhhhh! Quickthinx needs no futurebook! No gobbiegirl! Quickthinx needs nothing and no one but ownself! Future has chosen, and future chooses <Emphasis>Quickthinx</Emphasis>! Yes...even now, power granted by truetimes wells from Quickthinx's fingertips! Power beyond understanding of uplanders' feeble braincases! Do you hear that, everyone? Though Quickthinx would have us believe otherwise, the future─the future from here onward, that is─is still to be written. And I'll be damned if <Emphasis>we</Emphasis> won't be the ones to write it!
82 82 78 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_704 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_700 Pshhhkohhhhhh...! Alexander! Overwatcher of truetimes! Deliver divine judgment on ignorant uplanders, and crush them out of existence for alltimes! Pshhhkohhh... Futurebook is gone, but no matter! All knowings of truetimes are safe up here, in Quickthinx's braincase! Quickthinx is chosen one. Mender of history! Truth is unchanging!
83 83 79 TEXT_HEAVNR303_02337_WEDGE_000_850 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_701 So the only reason Quickthinx was able to predict the future was because he stumbled onto Backrix's watcherbook three years ago? That's not nearly as impressive as being some kind of “chosen one,” to say the least. Pshhhkohhh... Truetimes choose Quickthinx to do their bidding! Truetimes send Shanoa into past, deliver to Quickthinx knowings of future! Truetimes live inside, guiding all of Quickthinx's doings!
84 TEXT_HEAVNR303_02337_WEDGE_000_851 All of those uncanny predictions and impeccably timed actions─it was all just a sham! But without his precious book to guide him, it looks like the game is finally up!
85 TEXT_HEAVNR303_02337_BIGGS_000_900 Let me see if I've got this right. Three years ago, the Quickthinx of back then found the journal that the Backrix of now dropped─which was only possible because <Emphasis>we</Emphasis> traveled into the past, what with time being a circle and all that.
84 86 80 TEXT_HEAVNR303_02337_BIGGS_000_901 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_702 Sooo...he had a look inside and, not knowing the truth of the matter, got it into his head that he was some sort of prophet chosen to set history straight, and that Shanoa, who “miraculously” delivered the book to him, was a messenger from the future sent to show him the way. Every tongueflap, every busydeal, every brainspark of Quickthinx brings world closer and closer to perfection! Guides Illuminati to rightful place as rulers of new world order! Truetimes will not be unmade by ignorant uplanders!
85 87 81 TEXT_HEAVNR303_02337_BIGGS_000_902 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_703 That's all well and good, but the question remains─why did that bloody cat start all this in the first place? What could she possibly stand to gain from setting in motion this ridiculously convoluted series of events? Another answer found, another question raised─eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Pshhhkohhhhhh...! Pshhhkohhhhhh! Quickthinx needs no futurebook! No gobbiegirl! Quickthinx needs nothing and no one but ownself! Future has chosen, and future chooses <Emphasis>Quickthinx</Emphasis>! Yes...even now, power granted by truetimes wells from Quickthinx's fingertips! Power beyond understanding of uplanders' feeble braincases!
86 82 TEXT_HEAVNR303_02337_QUICKTHINXALLTHOUGHTS_000_704 Pshhhkohhhhhh...! Alexander! Overwatcher of truetimes! Deliver divine judgment on ignorant uplanders, and crush them out of existence for alltimes!
87 83 TEXT_HEAVNR303_02337_WEDGE_000_850 So the only reason Quickthinx was able to predict the future was because he stumbled onto Backrix's watcherbook three years ago? That's not nearly as impressive as being some kind of “chosen one,” to say the least.
88 84 TEXT_HEAVNR303_02337_WEDGE_000_851 All of those uncanny predictions and impeccably timed actions─it was all just a sham! But without his precious book to guide him, it looks like the game is finally up!
89 85 TEXT_HEAVNR303_02337_BIGGS_000_900 Let me see if I've got this right. Three years ago, the Quickthinx of back then found the journal that the Backrix of now dropped─which was only possible because <Emphasis>we</Emphasis> traveled into the past, what with time being a circle and all that.
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0,"TEXT_HEAVNR304_02338_SEQ_00","Biggs steels himself for what may well be your final confrontation with the Illuminati."
1,"TEXT_HEAVNR304_02338_SEQ_01","Biggs briefs you on the task at hand. In order to disable the core and end the primal threat, you will first need to cut off its supply of aether─this much you gleaned from your last trip into the heart of the colossus. While the precise means by which this may be done is mere speculation at this point, Cid has determined that your best chance is to return to Central Control. Complicating matters is the fact that the only way in is through the main generators─the chamber that Quickthinx portentously warned would be the site of your demise. Though it is clear that he possesses no special insight into the future, it would stand to reason that the master of the Illuminati is prepared to meet you with the full force of his mechanical army. Ready yourself for battle, then venture back into the belly of the beast!
※To enter the Main Generators, speak with Snapclix in the Makers' Quarter."
2,"TEXT_HEAVNR304_02338_SEQ_02","No sooner do you enter the main generators than you are greeted by the ominous voice of Quickthinx, who calls upon Alexander to deliver the judgment of time upon the unworthy─meaning you. Seemingly from nowhere, a smaller─though still passably enormous─embodiment of the colossus appears before you, summoning forth a massive energy field, and for an instant, time stops. The field soon dissipates, however, prompting an obviously perturbed Quickthinx to order Alexander to simply annihilate you. The colossus-within-a-colossus duly endeavors to oblige, firing a massive beam of destructive light that you are only barely able to evade, before disappearing into what appears to be a self-contained pocket of time. With even Cid unable to provide any real insight into what has just occurred, you have no recourse but to enter the time distortion and eliminate the mechanical menace.
※The Soul of the Creator can be accessed via the Duty Finder."
1,"TEXT_HEAVNR304_02338_SEQ_01","Biggs briefs you on the task at hand. In order to disable the core and end the primal threat, you will first need to cut off its supply of aether─this much you gleaned from your last trip into the heart of the colossus. While the precise means by which this may be done is mere speculation at this point, Cid has determined that your best chance is to return to Central Control. Complicating matters is the fact that the only way in is through the main generators─the chamber that Quickthinx portentously warned would be the site of your demise. Though it is clear that he possesses no special insight into the future, it would stand to reason that the master of the Illuminati is prepared to meet you with the full force of his mechanical army. Ready yourself for battle, then venture back into the belly of the beast!
※To enter the Main Generators, speak with Snapclix in the Makers' Quarter."
2,"TEXT_HEAVNR304_02338_SEQ_02","No sooner do you enter the main generators than you are greeted by the ominous voice of Quickthinx, who calls upon Alexander to deliver the judgment of time upon the unworthy─meaning you. Seemingly from nowhere, a smaller─though still passably enormous─embodiment of the colossus appears before you, summoning forth a massive energy field, and for an instant, time stops. The field soon dissipates, however, prompting an obviously perturbed Quickthinx to order Alexander to simply annihilate you. The colossus-within-a-colossus duly endeavors to oblige, firing a massive beam of destructive light that you are only barely able to evade, before disappearing into what appears to be a self-contained pocket of time. With even Cid unable to provide any real insight into what has just occurred, you have no recourse but to enter the time distortion and eliminate the mechanical menace.
5,"TEXT_HEAVNR304_02338_SEQ_05","As you prepare to leave, Quickthinx's corpse stirs to life with a series of whirrs and clicks, and he reassumes control of the colossus. Boasting that he has mechanically enhanced his body to the point that physical wounds are of no consequence to him, he reissues the command to return to the past. But at the moment of the Illuminati Grand Master's triumph, Alexander itself defies his order, sending a surge of energy back through the <Emphasis>Enigma Codex</Emphasis> that shatters it into innumerable pieces, overloading the mechanized goblin's circuits with fatal consequences.
Though your foe lies dead, there is no time to rejoice, as the core─without the codex to keep its power in check─begins to run out of control. In that instant, Mide discovers that her long-cherished belief is true: her beloved's soul lives on inside the machine, and it is calling out to her. With a smile of acceptance, she says her farewells and casts herself into the core. As the colossus begins to lose power, you could swear you hear her voice calling out to you, assuring you that Alexander is in safe hands..."
※The Soul of the Creator can be accessed via the Duty Finder."
3,"TEXT_HEAVNR304_02338_SEQ_03","Its true nature still shrouded in the mysteries of time and space, the entity known as Alexander Prime has nonetheless fallen to your hand. Return to reality as you know it and rendezvous with your companions."
4,"TEXT_HEAVNR304_02338_SEQ_04","You storm into Central Control, where Y'shtola calls upon Roundrox to access the <Emphasis>Enigma Codex</Emphasis> and disable the flow of aether to the core. The plan goes awry, however, when Quickthinx reveals that he too can read the codex, an ability he concealed hoping to sacrifice the goblin girl's life instead of his own in the event that the fully awakened Alexander's power was too great to control. Just when it appears certain that he will succeed in traveling to the past and snatching victory from the jaws of defeat, Mide emerges from the shadows and shoots him in the head, ending his schemes once and for all. Now, there is nothing preventing Roundrox from turning off the flow of aether to the core, which she duly does─at long last quelling the primal threat. It would seem your mission has ended in triumph."
@@ -60,8 +54,7 @@ Though your foe lies dead, there is no time to rejoice, as the core─without th
44,"TEXT_HEAVNR304_02338_TODO_20",""
45,"TEXT_HEAVNR304_02338_TODO_21",""
46,"TEXT_HEAVNR304_02338_TODO_22",""
53,"TEXT_HEAVNR304_02338_QUICKTHINXALLTHOUGHTS_000_100","(-Quickthinx Allthoughts-)Tick...tock. Tick...tock.
Time moves on, imperfect past giving way to perfect future. Worthy or unworthy of place in new world order─Alexander will judge!"
47,"TEXT_HEAVNR304_02338_TODO_23",""
48,"TEXT_HEAVNR304_02338_WEDGE_000_000","So the only reason Quickthinx was able to predict the future was because he stumbled onto Backrix's watcherbook three years ago? That's not nearly as impressive as being some kind of “chosen one,” to say the least."
49,"TEXT_HEAVNR304_02338_WEDGE_000_001","All of those uncanny predictions and impeccably timed actions─it was all just a sham! But without his precious book to guide him, it looks like the game is finally up!"
50,"TEXT_HEAVNR304_02338_BIGGS_000_050","All right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, this is it. We still don't know exactly how we're going to disable the core, but we <Emphasis>do</Emphasis> know that our only chance is to get back to that central control room. We also know that there's only one way in, and that Quickthinx isn't going to let us through without a fight."
@@ -111,8 +104,7 @@ Time moves on, imperfect past giving way to perfect future. Worthy or unworthy o
93,"TEXT_HEAVNR304_02338_MIDE_000_510","...Dayan? My love, could it truly be you!?"
94,"TEXT_HEAVNR304_02338_MIDE_000_511","You were in there all this time, weren't you? Watching over me. Keeping me safe..."
95,"TEXT_HEAVNR304_02338_BIGGS_000_512","Did it just blink...twice? Bugger me, the machine's actually <Emphasis>talking</Emphasis> to her!"
103,"TEXT_HEAVNR304_02338_ROUNDROX_000_519","Fear not...
Alexander will trouble you no longer..."
96,"TEXT_HEAVNR304_02338_WEDGE_000_513","So his soul really <Emphasis>was</Emphasis> in the primal all this time? Chief, is that even possible!?"
97,"TEXT_HEAVNR304_02338_YSHTOLA_100_513","The core...! Without the codex to bridle its power, it rages out of control."
98,"TEXT_HEAVNR304_02338_YSHTOLA_000_514","It drinks in aether like no primal I have ever known. We must stop it now, lest Eorzea be bled dry!"
99,"TEXT_HEAVNR304_02338_MIDE_000_515","...Finally, I see. This is why you summoned me to this place─isn't it, my love?"
1 key 0 1
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3 int32 str str
4 0 TEXT_HEAVNR304_02338_SEQ_00 Biggs steels himself for what may well be your final confrontation with the Illuminati.
5 1 TEXT_HEAVNR304_02338_SEQ_01 Biggs briefs you on the task at hand. In order to disable the core and end the primal threat, you will first need to cut off its supply of aether─this much you gleaned from your last trip into the heart of the colossus. While the precise means by which this may be done is mere speculation at this point, Cid has determined that your best chance is to return to Central Control. Complicating matters is the fact that the only way in is through the main generators─the chamber that Quickthinx portentously warned would be the site of your demise. Though it is clear that he possesses no special insight into the future, it would stand to reason that the master of the Illuminati is prepared to meet you with the full force of his mechanical army. Ready yourself for battle, then venture back into the belly of the beast! ※To enter the Main Generators, speak with Snapclix in the Makers' Quarter. Biggs briefs you on the task at hand. In order to disable the core and end the primal threat, you will first need to cut off its supply of aether─this much you gleaned from your last trip into the heart of the colossus. While the precise means by which this may be done is mere speculation at this point, Cid has determined that your best chance is to return to Central Control. Complicating matters is the fact that the only way in is through the main generators─the chamber that Quickthinx portentously warned would be the site of your demise. Though it is clear that he possesses no special insight into the future, it would stand to reason that the master of the Illuminati is prepared to meet you with the full force of his mechanical army. Ready yourself for battle, then venture back into the belly of the beast! ※To enter the Main Generators, speak with Snapclix in the Makers' Quarter.
6 2 TEXT_HEAVNR304_02338_SEQ_02 No sooner do you enter the main generators than you are greeted by the ominous voice of Quickthinx, who calls upon Alexander to deliver the judgment of time upon the unworthy─meaning you. Seemingly from nowhere, a smaller─though still passably enormous─embodiment of the colossus appears before you, summoning forth a massive energy field, and for an instant, time stops. The field soon dissipates, however, prompting an obviously perturbed Quickthinx to order Alexander to simply annihilate you. The colossus-within-a-colossus duly endeavors to oblige, firing a massive beam of destructive light that you are only barely able to evade, before disappearing into what appears to be a self-contained pocket of time. With even Cid unable to provide any real insight into what has just occurred, you have no recourse but to enter the time distortion and eliminate the mechanical menace. ※The Soul of the Creator can be accessed via the Duty Finder. No sooner do you enter the main generators than you are greeted by the ominous voice of Quickthinx, who calls upon Alexander to deliver the judgment of time upon the unworthy─meaning you. Seemingly from nowhere, a smaller─though still passably enormous─embodiment of the colossus appears before you, summoning forth a massive energy field, and for an instant, time stops. The field soon dissipates, however, prompting an obviously perturbed Quickthinx to order Alexander to simply annihilate you. The colossus-within-a-colossus duly endeavors to oblige, firing a massive beam of destructive light that you are only barely able to evade, before disappearing into what appears to be a self-contained pocket of time. With even Cid unable to provide any real insight into what has just occurred, you have no recourse but to enter the time distortion and eliminate the mechanical menace. ※The Soul of the Creator can be accessed via the Duty Finder.
3 TEXT_HEAVNR304_02338_SEQ_03 Its true nature still shrouded in the mysteries of time and space, the entity known as Alexander Prime has nonetheless fallen to your hand. Return to reality as you know it and rendezvous with your companions.
4 TEXT_HEAVNR304_02338_SEQ_04 You storm into Central Control, where Y'shtola calls upon Roundrox to access the <Emphasis>Enigma Codex</Emphasis> and disable the flow of aether to the core. The plan goes awry, however, when Quickthinx reveals that he too can read the codex, an ability he concealed hoping to sacrifice the goblin girl's life instead of his own in the event that the fully awakened Alexander's power was too great to control. Just when it appears certain that he will succeed in traveling to the past and snatching victory from the jaws of defeat, Mide emerges from the shadows and shoots him in the head, ending his schemes once and for all. Now, there is nothing preventing Roundrox from turning off the flow of aether to the core, which she duly does─at long last quelling the primal threat. It would seem your mission has ended in triumph.
5 TEXT_HEAVNR304_02338_SEQ_05 As you prepare to leave, Quickthinx's corpse stirs to life with a series of whirrs and clicks, and he reassumes control of the colossus. Boasting that he has mechanically enhanced his body to the point that physical wounds are of no consequence to him, he reissues the command to return to the past. But at the moment of the Illuminati Grand Master's triumph, Alexander itself defies his order, sending a surge of energy back through the <Emphasis>Enigma Codex</Emphasis> that shatters it into innumerable pieces, overloading the mechanized goblin's circuits with fatal consequences. Though your foe lies dead, there is no time to rejoice, as the core─without the codex to keep its power in check─begins to run out of control. In that instant, Mide discovers that her long-cherished belief is true: her beloved's soul lives on inside the machine, and it is calling out to her. With a smile of acceptance, she says her farewells and casts herself into the core. As the colossus begins to lose power, you could swear you hear her voice calling out to you, assuring you that Alexander is in safe hands...
6 TEXT_HEAVNR304_02338_SEQ_06 Safely outside, you share a moment of relief with Biggs. The colossus has gone still, and a closer look reveals that the flow of time inside the barrier has stopped entirely. Though the precise details remain unclear─known only to a man and woman who have left this world for a place beyond space and time─it would appear the primal threat has finally passed.
7 7 3 TEXT_HEAVNR304_02338_SEQ_07 TEXT_HEAVNR304_02338_SEQ_03 Its true nature still shrouded in the mysteries of time and space, the entity known as Alexander Prime has nonetheless fallen to your hand. Return to reality as you know it and rendezvous with your companions.
8 8 4 TEXT_HEAVNR304_02338_SEQ_08 TEXT_HEAVNR304_02338_SEQ_04 You storm into Central Control, where Y'shtola calls upon Roundrox to access the <Emphasis>Enigma Codex</Emphasis> and disable the flow of aether to the core. The plan goes awry, however, when Quickthinx reveals that he too can read the codex, an ability he concealed hoping to sacrifice the goblin girl's life instead of his own in the event that the fully awakened Alexander's power was too great to control. Just when it appears certain that he will succeed in traveling to the past and snatching victory from the jaws of defeat, Mide emerges from the shadows and shoots him in the head, ending his schemes once and for all. Now, there is nothing preventing Roundrox from turning off the flow of aether to the core, which she duly does─at long last quelling the primal threat. It would seem your mission has ended in triumph.
9 9 5 TEXT_HEAVNR304_02338_SEQ_09 TEXT_HEAVNR304_02338_SEQ_05 As you prepare to leave, Quickthinx's corpse stirs to life with a series of whirrs and clicks, and he reassumes control of the colossus. Boasting that he has mechanically enhanced his body to the point that physical wounds are of no consequence to him, he reissues the command to return to the past. But at the moment of the Illuminati Grand Master's triumph, Alexander itself defies his order, sending a surge of energy back through the <Emphasis>Enigma Codex</Emphasis> that shatters it into innumerable pieces, overloading the mechanized goblin's circuits with fatal consequences. Though your foe lies dead, there is no time to rejoice, as the core─without the codex to keep its power in check─begins to run out of control. In that instant, Mide discovers that her long-cherished belief is true: her beloved's soul lives on inside the machine, and it is calling out to her. With a smile of acceptance, she says her farewells and casts herself into the core. As the colossus begins to lose power, you could swear you hear her voice calling out to you, assuring you that Alexander is in safe hands...
10 TEXT_HEAVNR304_02338_SEQ_10
11 TEXT_HEAVNR304_02338_SEQ_11
10 12 6 TEXT_HEAVNR304_02338_SEQ_12 TEXT_HEAVNR304_02338_SEQ_06 Safely outside, you share a moment of relief with Biggs. The colossus has gone still, and a closer look reveals that the flow of time inside the barrier has stopped entirely. Though the precise details remain unclear─known only to a man and woman who have left this world for a place beyond space and time─it would appear the primal threat has finally passed.
11 13 7 TEXT_HEAVNR304_02338_SEQ_13 TEXT_HEAVNR304_02338_SEQ_07
12 14 8 TEXT_HEAVNR304_02338_SEQ_14 TEXT_HEAVNR304_02338_SEQ_08
54 56 50 TEXT_HEAVNR304_02338_CID_000_102 TEXT_HEAVNR304_02338_BIGGS_000_050 Seven hells! Now <Emphasis>that</Emphasis> was a bit too close for comfort. Is everyone all right!? All right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, this is it. We still don't know exactly how we're going to disable the core, but we <Emphasis>do</Emphasis> know that our only chance is to get back to that central control room. We also know that there's only one way in, and that Quickthinx isn't going to let us through without a fight.
55 57 51 TEXT_HEAVNR304_02338_CID_000_103 TEXT_HEAVNR304_02338_BIGGS_000_051 A colossus inside the colossus...? Look─I don't know what that thing was, but I'm pretty damn sure I know where it went─or, more accurately, <Emphasis>when</Emphasis>. If I'm not mistaken, what we're looking at is a localized distortion of time. Now, we can be pretty sure he can't see the future─not anymore, at least─and without Roundrox to read the codex for him, he won't be turning back time on us, either. But he's still a power-mad maniac with some of the deadliest machina in the realm at his disposal. And after losing that book of his, I'd wager his trigger finger's feeling pretty bleedin' itchy.
56 58 52 TEXT_HEAVNR304_02338_CID_000_104 TEXT_HEAVNR304_02338_BIGGS_000_052 The only question is when our metal friend will reappear... Hm. Better not to wait, lest it catch us unawares. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I need you to head into the distortion and dismantle that thing. We'll secure a path to Central Control while you do. Good luck! Aye, we'd best be ready for a battle and a half. Muscle against metal, man against machine─gods, I don't know whether to laugh, cry, or soil meself! Mayhap all three! Ah, here comes the chief now. It's time to move out.
57 59 53 TEXT_HEAVNR304_02338_SYSTEM_000_120 TEXT_HEAVNR304_02338_QUICKTHINXALLTHOUGHTS_000_100 You now have access to the Soul of the Creator. Alexander can be accessed via the Duty Finder. (-Quickthinx Allthoughts-)Tick...tock. Tick...tock. Time moves on, imperfect past giving way to perfect future. Worthy or unworthy of place in new world order─Alexander will judge!
60 TEXT_HEAVNR304_02338_SYSTEM_000_121 Alexander can also be can be accessed via the entrances in the Main Generators and the Makers' Quarter.
58 61 54 TEXT_HEAVNR304_02338_BIGGS_000_180 TEXT_HEAVNR304_02338_QUICKTHINXALLTHOUGHTS_000_101 A gobbie lookout by the name of Snapclix has been given the job of guarding the hatch to the main generators. When you're ready to head back in, you'll find him in the Makers' Quarter. (-Quickthinx Allthoughts-)Yes! All is as Quickthinx foresees! Truthhammer of Alexander falls on uplanders! Ignorant and unworthy are not welcome in Illuminati future! Here, uplanders meet their endtimes!
59 62 55 TEXT_HEAVNR304_02338_CID_000_200 TEXT_HEAVNR304_02338_QUICKTHINXALLTHOUGHTS_100_101 I'm quite certain we just witnessed another manipulation of time, but by <Emphasis>whom</Emphasis>? With Roundrox gone and the <Emphasis>Enigma Codex</Emphasis> rendered useless, it can't very well be the Illuminati. Could Alexander have a will of its own? (-Quickthinx Allthoughts-)What!? Freezetime field is deactivated!? Pshhhkohhh...no matter! Uplanders will be reduced to smolderdust! FIRE!
60 63 56 TEXT_HEAVNR304_02338_CID_000_201 TEXT_HEAVNR304_02338_CID_000_102 At any rate, we stand ilms from the core─the very heart of a primal. Whatever the true nature of the entity that awaits you in there, you can be sure it'll be like no foe you've faced before. Godsspeed, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Seven hells! Now <Emphasis>that</Emphasis> was a bit too close for comfort. Is everyone all right!?
104 107 100 TEXT_HEAVNR304_02338_DAYAN_000_703 TEXT_HEAVNR304_02338_MIDE_000_516 ...Their fate was not mine to change, Mide. All that came to pass did so for a reason. History is as it was─as it <Emphasis>should be</Emphasis>─free of the paradoxes that spelled its undoing. I thank you for guiding me here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And Roundrox─know that I shall always treasure the time we shared. Farewell...my friends.
105 108 101 TEXT_HEAVNR304_02338_DAYAN_000_704 TEXT_HEAVNR304_02338_ROUNDROX_000_517 From this place─unfettered by the mortal construct of time─Alexander looks out upon past, present, and future, seeing infinite possibilities. I see what it sees, and feel what it feels─this perfect machine, born from yearnings for an ideal world. Mide, no! Mide must not go!
106 109 102 TEXT_HEAVNR304_02338_DAYAN_000_705 TEXT_HEAVNR304_02338_ROUNDROX_000_518 Oh, if you could see the worlds we have seen! A world in which the Illuminati rule history with an iron fist, every nation brought under their yoke. A world in which Alexander spread wide the wings of time and swept the lesser moon from the heavens, averting the Calamity... My friends... Leave this place... Leave now.
107 110 103 TEXT_HEAVNR304_02338_DAYAN_000_706 TEXT_HEAVNR304_02338_ROUNDROX_000_519 Alexander dreamed all the realities imaginable─all the realities <Emphasis>mathematically computable</Emphasis>─and in the end, reached a single, logical conclusion. It would change nothing, and erase itself from existence. Fear not... Alexander will trouble you no longer...
111 TEXT_HEAVNR304_02338_MIDE_000_707 But...why?
108 112 104 TEXT_HEAVNR304_02338_DAYAN_000_708 TEXT_HEAVNR304_02338_MIDE_000_700 Alexander possesses the power to travel through time and space, and reshape history for the better─but such power comes at great cost. The sheer quantity of aether consumed in the process means that Alexander itself would─mayhap not immediately, but inevitably─bring ruin to this world. This perfect machine, this supreme manifestation of logic and science, deemed its own existence a threat. My love...! What...what is this place?
109 113 105 TEXT_HEAVNR304_02338_DAYAN_000_709 TEXT_HEAVNR304_02338_DAYAN_000_701 And so it chose to do nothing. To leave history untouched, and the future in the hands of man, with all his imperfections. Such was Alexander's divine judgment. How best to put it? We stand inside a mathematical simulation, calculated and projected by the device at the heart of the colossus. One might equally say it is the dream that Alexander dreams...
110 114 106 TEXT_HEAVNR304_02338_DAYAN_000_710 TEXT_HEAVNR304_02338_MIDE_000_702 A time will come when the fate of this world is placed in the hands of one warrior. For reasons hidden to me, the future from that day forth remains shrouded in mystery─beyond even the colossus's ability to calculate. And yet Alexander chose to believe in that <If(PlayerParameter(4))>woman<Else/>man</If>, and the light within <If(PlayerParameter(4))>her<Else/>him</If>. And what of our companions? Are they...?
+2 -4
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@@ -51,8 +51,7 @@ int32,str,str
47,"TEXT_HEAVNR305_02339_TODO_23",""
48,"TEXT_HEAVNR305_02339_WEDGE_000_000","Just what do you think is happening inside the barrier? Perhaps I'll head down and take a closer─on second thought, maybe not."
49,"TEXT_HEAVNR305_02339_BIGGS_000_050","Phew! I'm still not sure how we managed it, but I'm just happy to be out of that godsforsaken place in one piece. 'Course, it's a damn shame what happened to Mide..."
50,"TEXT_HEAVNR305_02339_BIGGS_000_051","...Hold on a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
She's what!? Aye, aye, Chief─leave it to us!"
50,"TEXT_HEAVNR305_02339_BIGGS_000_051","...Hold on a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
She's what!? Aye, aye, Chief─leave it to us!"
51,"TEXT_HEAVNR305_02339_BIGGS_000_052","Bloody hells, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─Roundrox's gone missing! I've been worried sick about the poor lass ever since we got back. I mean, how would <Emphasis>you</Emphasis> feel if you saw your best friend throw herself into a running engine?"
52,"TEXT_HEAVNR305_02339_BIGGS_000_053","I'll wager she's run off somewhere the two of them used to frequent together. Wedge and I will have a look around here. Why don't you search the Collectors' Quarter? Come on, let's find her before she gets herself into any more trouble!"
@@ -79,8 +78,7 @@ She's what!? Aye, aye, Chief─leave it to us!"
73,"TEXT_HEAVNR305_02339_CHANOIR_000_228","(-Shanoa-)Mew! Meeeeeew!"
74,"TEXT_HEAVNR305_02339_CID_000_229","Giving a stone to a cat, in hopes of delivering it to two souls trapped in time─now I think we've seen everything. Do you think those two will ever be free of that place?"
75,"TEXT_HEAVNR305_02339_YSHTOLA_000_230","Mayhap one day, when the perfect future they sought to bring about becomes a reality. In that sense, one might even say their fate is in our hands."
77,"TEXT_HEAVNR305_02339_YSHTOLA_000_232","...As shall we, child.
And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we must take our leave. For all you have done to stave off yet another primal threat, you have our gratitude."
76,"TEXT_HEAVNR305_02339_ROUNDROX_000_231","Pshkohhh... Leave to Roundrox! Roundrox works hard! Builds sparklyshining future for Mide!"
77,"TEXT_HEAVNR305_02339_YSHTOLA_000_232","...As shall we, child.
And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we must take our leave. For all you have done to stave off yet another primal threat, you have our gratitude."
78,"TEXT_HEAVNR305_02339_CID_000_233","I contacted Biggs and Wedge to let them know that they can call off the search. Needless to say, they were relieved to hear that Roundrox is safe. There was also a matter they were looking to discuss with you. They said they'd be waiting for you back at the Shortstop."
1 key 0 1
51 47 TEXT_HEAVNR305_02339_TODO_23
52 48 TEXT_HEAVNR305_02339_WEDGE_000_000 Just what do you think is happening inside the barrier? Perhaps I'll head down and take a closer─on second thought, maybe not.
53 49 TEXT_HEAVNR305_02339_BIGGS_000_050 Phew! I'm still not sure how we managed it, but I'm just happy to be out of that godsforsaken place in one piece. 'Course, it's a damn shame what happened to Mide...
54 50 TEXT_HEAVNR305_02339_BIGGS_000_051 ...Hold on a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. She's what!? Aye, aye, Chief─leave it to us! ...Hold on a moment, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. She's what!? Aye, aye, Chief─leave it to us!
51 TEXT_HEAVNR305_02339_BIGGS_000_052 Bloody hells, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─Roundrox's gone missing! I've been worried sick about the poor lass ever since we got back. I mean, how would <Emphasis>you</Emphasis> feel if you saw your best friend throw herself into a running engine?
55 52 51 TEXT_HEAVNR305_02339_BIGGS_000_053 TEXT_HEAVNR305_02339_BIGGS_000_052 I'll wager she's run off somewhere the two of them used to frequent together. Wedge and I will have a look around here. Why don't you search the Collectors' Quarter? Come on, let's find her before she gets herself into any more trouble! Bloody hells, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─Roundrox's gone missing! I've been worried sick about the poor lass ever since we got back. I mean, how would <Emphasis>you</Emphasis> feel if you saw your best friend throw herself into a running engine?
56 53 52 TEXT_HEAVNR305_02339_ROUNDROX_000_200 TEXT_HEAVNR305_02339_BIGGS_000_053 Pshkohhh... Oh, it is uplander. Why does uplander come to this place? I'll wager she's run off somewhere the two of them used to frequent together. Wedge and I will have a look around here. Why don't you search the Collectors' Quarter? Come on, let's find her before she gets herself into any more trouble!
57 54 53 TEXT_HEAVNR305_02339_ROUNDROX_000_201 TEXT_HEAVNR305_02339_ROUNDROX_000_200 Roundrox is sorry for worrying uplanders. Roundrox just wants to go to quiet place, and do some backthinking... Pshkohhh... Oh, it is uplander. Why does uplander come to this place?
78 75 74 TEXT_HEAVNR305_02339_YSHTOLA_000_230 TEXT_HEAVNR305_02339_CID_000_229 Mayhap one day, when the perfect future they sought to bring about becomes a reality. In that sense, one might even say their fate is in our hands. Giving a stone to a cat, in hopes of delivering it to two souls trapped in time─now I think we've seen everything. Do you think those two will ever be free of that place?
79 76 75 TEXT_HEAVNR305_02339_ROUNDROX_000_231 TEXT_HEAVNR305_02339_YSHTOLA_000_230 Pshkohhh... Leave to Roundrox! Roundrox works hard! Builds sparklyshining future for Mide! Mayhap one day, when the perfect future they sought to bring about becomes a reality. In that sense, one might even say their fate is in our hands.
80 77 76 TEXT_HEAVNR305_02339_YSHTOLA_000_232 TEXT_HEAVNR305_02339_ROUNDROX_000_231 ...As shall we, child. And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we must take our leave. For all you have done to stave off yet another primal threat, you have our gratitude. Pshkohhh... Leave to Roundrox! Roundrox works hard! Builds sparklyshining future for Mide!
81 78 77 TEXT_HEAVNR305_02339_CID_000_233 TEXT_HEAVNR305_02339_YSHTOLA_000_232 I contacted Biggs and Wedge to let them know that they can call off the search. Needless to say, they were relieved to hear that Roundrox is safe. There was also a matter they were looking to discuss with you. They said they'd be waiting for you back at the Shortstop. ...As shall we, child. And with that, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, we must take our leave. For all you have done to stave off yet another primal threat, you have our gratitude.
79 TEXT_HEAVNR305_02339_YSHTOLA_000_234 If you will be returning to the Shortstop, I would ask a small favor of you as well. Pray deliver this volume to Backrix, and tell him I believe it is that which he seeks. Till next we meet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
82 80 78 TEXT_HEAVNR305_02339_BIGGS_000_250 TEXT_HEAVNR305_02339_CID_000_233 Thank goodness Roundrox is safe! With all the Illuminati stragglers running about, I feared the worst. The girl could at least have the courtesy to tell someone before she goes wandering off like that! I contacted Biggs and Wedge to let them know that they can call off the search. Needless to say, they were relieved to hear that Roundrox is safe. There was also a matter they were looking to discuss with you. They said they'd be waiting for you back at the Shortstop.
83 81 79 TEXT_HEAVNR305_02339_WEDGE_000_260 TEXT_HEAVNR305_02339_YSHTOLA_000_234 Here we are then, at the end of yet another harrowing journey! And still with all our important bits, to boot! I─ Wait, my favorite wrench! Oh dear, I hope it isn't lost in time and space somewhere... If you will be returning to the Shortstop, I would ask a small favor of you as well. Pray deliver this volume to Backrix, and tell him I believe it is that which he seeks. Till next we meet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
84 82 80 TEXT_HEAVNR305_02339_ROUNDROX_000_270 TEXT_HEAVNR305_02339_BIGGS_000_250 Pshkohhh... Roundrox is sorry for making troubles. Roundrox will be good gobbie, play here with bittybobs. Thank goodness Roundrox is safe! With all the Illuminati stragglers running about, I feared the worst. The girl could at least have the courtesy to tell someone before she goes wandering off like that!
+4 -18
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNR391_02340_SEQ_00","The wandering minstrel seeks inspiration for a new masterpiece, and believes the tale of your ultimate confrontation with the colossus might very well provide it."
1,"TEXT_HEAVNR391_02340_SEQ_01","His muse stirred by the tale of your time-traveling adventures, the minstrel bursts into song, regaling you with a dramatic retelling of your battle with the colossus─seasoned with enough hyperbole to satisfy the demands of his audience. Should you wish to relive your adventure, wander back through the hinterlands to the Makers' Quarter and speak with the lookout Snapclix."
2,"TEXT_HEAVNR391_02340_SEQ_02","For reasons nigh as inscrutable as the convolutions of time and space you experienced inside Alexander, it is as if the power of the minstrel's song has given physical form to your recollections of that final confrontation with the colossus. Whatever the explanation, you know only too well that reflecting upon the past can leave one better equipped to face the future.
※Alexander (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Duty Finder."
2,"TEXT_HEAVNR391_02340_SEQ_02","For reasons nigh as inscrutable as the convolutions of time and space you experienced inside Alexander, it is as if the power of the minstrel's song has given physical form to your recollections of that final confrontation with the colossus. Whatever the explanation, you know only too well that reflecting upon the past can leave one better equipped to face the future.
※Alexander (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Duty Finder."
3,"TEXT_HEAVNR391_02340_SEQ_03",""
@@ -55,23 +53,11 @@ int32,str,str
47,"TEXT_HEAVNR391_02340_TODO_23",""
48,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_000","Well met, friend! Might you perchance be able to shed some light on a most remarkable rumor that has reached mine ears─that of a time-straddling hero who did rescue the gobbieflock of Idyllshire from a future most dire?"
49,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_001","Ah, but the Twelve smile upon me today! 'Tis a stirring tale, indeed, and one made more affecting by the unadorned manner in which you tell it. A struggle for the future so grand as to span the boundaries of time and space... Would that I had been there to witness it with mine own eyes!"
52,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_010","In the breast of the giant, a crystal did stand,♪
Whose hunger for aether spelled death for the land.♪
And thus did our hero swear never to cease,♪
Till <If(PlayerParameter(4))>she'd<Else/>he'd</If> torn out the heart of the great metal beast.♪
Yet for all of <If(PlayerParameter(4))>her<Else/>his</If> labors, both bruising and brave,♪
The goblins stood poised to make hist'ry their slave.♪
"
53,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_011","The giant, however, had plans of its own,♪
And plucked from the goblins their dream of a home,♪
For it saw but one way to set hist'ry aright,♪
A champion of ages, a hero of light.♪
So the giant now sleeps, as it did once before,♪
In a moment repeated, forever and more.♪"
50,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_002","I must say, mine interest was especially piqued by the part about turning back time. If I understand correctly, had you triumphed over the giant only for the goblins to reverse the flow of time─thereby compelling you to do battle over and over and over again─the primal's power would have grown to nigh-infinite proportions."
51,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_003","While we must all thank the Twelve that you and your companions were able to break this vicious cycle, as a <Emphasis>performer</Emphasis>, I must confess to some curiosity over how the final battle with such a foe might unfold... N-Not that I want for inspiration, of course! Your tale is more than sufficient! Why, even now my muse stirs within me! Hearken unto her song!"
52,"TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_010","In the breast of the giant, a crystal did stand,♪
Whose hunger for aether spelled death for the land.♪
And thus did our hero swear never to cease,♪
Till <If(PlayerParameter(4))>she'd<Else/>he'd</If> torn out the heart of the great metal beast.♪
58,"TEXT_HEAVNR391_02340_SNAPCLIX_000_010","Pshhh... Shkohhh...
First rule of gobbie watchguard: keep steadynerves at alltimes. Second rule of gobbie watchguard: if danger comes to gobbie, ignore first rule, and make speedyfeet."
Yet for all of <If(PlayerParameter(4))>her<Else/>his</If> labors, both bruising and brave,♪
The goblins stood poised to make hist'ry their slave.♪
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNR391_02340_SEQ_00 The wandering minstrel seeks inspiration for a new masterpiece, and believes the tale of your ultimate confrontation with the colossus might very well provide it.
5 1 TEXT_HEAVNR391_02340_SEQ_01 His muse stirred by the tale of your time-traveling adventures, the minstrel bursts into song, regaling you with a dramatic retelling of your battle with the colossus─seasoned with enough hyperbole to satisfy the demands of his audience. Should you wish to relive your adventure, wander back through the hinterlands to the Makers' Quarter and speak with the lookout Snapclix.
6 2 TEXT_HEAVNR391_02340_SEQ_02 For reasons nigh as inscrutable as the convolutions of time and space you experienced inside Alexander, it is as if the power of the minstrel's song has given physical form to your recollections of that final confrontation with the colossus. Whatever the explanation, you know only too well that reflecting upon the past can leave one better equipped to face the future. ※Alexander (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Duty Finder. For reasons nigh as inscrutable as the convolutions of time and space you experienced inside Alexander, it is as if the power of the minstrel's song has given physical form to your recollections of that final confrontation with the colossus. Whatever the explanation, you know only too well that reflecting upon the past can leave one better equipped to face the future. ※Alexander (Savage) can be accessed by speaking with Lightkix in the Dravanian hinterlands, as well as via the Duty Finder.
3 TEXT_HEAVNR391_02340_SEQ_03
4 TEXT_HEAVNR391_02340_SEQ_04
7 5 3 TEXT_HEAVNR391_02340_SEQ_05 TEXT_HEAVNR391_02340_SEQ_03
8 6 4 TEXT_HEAVNR391_02340_SEQ_06 TEXT_HEAVNR391_02340_SEQ_04
9 7 5 TEXT_HEAVNR391_02340_SEQ_07 TEXT_HEAVNR391_02340_SEQ_05
53 51 49 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_003 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_001 While we must all thank the Twelve that you and your companions were able to break this vicious cycle, as a <Emphasis>performer</Emphasis>, I must confess to some curiosity over how the final battle with such a foe might unfold... N-Not that I want for inspiration, of course! Your tale is more than sufficient! Why, even now my muse stirs within me! Hearken unto her song! Ah, but the Twelve smile upon me today! 'Tis a stirring tale, indeed, and one made more affecting by the unadorned manner in which you tell it. A struggle for the future so grand as to span the boundaries of time and space... Would that I had been there to witness it with mine own eyes!
54 52 50 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_010 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_002 In the breast of the giant, a crystal did stand,♪ Whose hunger for aether spelled death for the land.♪ And thus did our hero swear never to cease,♪ Till <If(PlayerParameter(4))>she'd<Else/>he'd</If> torn out the heart of the great metal beast.♪ Yet for all of <If(PlayerParameter(4))>her<Else/>his</If> labors, both bruising and brave,♪ The goblins stood poised to make hist'ry their slave.♪ I must say, mine interest was especially piqued by the part about turning back time. If I understand correctly, had you triumphed over the giant only for the goblins to reverse the flow of time─thereby compelling you to do battle over and over and over again─the primal's power would have grown to nigh-infinite proportions.
55 53 51 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_011 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_003 The giant, however, had plans of its own,♪ And plucked from the goblins their dream of a home,♪ For it saw but one way to set hist'ry aright,♪ A champion of ages, a hero of light.♪ So the giant now sleeps, as it did once before,♪ In a moment repeated, forever and more.♪ While we must all thank the Twelve that you and your companions were able to break this vicious cycle, as a <Emphasis>performer</Emphasis>, I must confess to some curiosity over how the final battle with such a foe might unfold... N-Not that I want for inspiration, of course! Your tale is more than sufficient! Why, even now my muse stirs within me! Hearken unto her song!
56 54 52 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_020 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_010 ...You will forgive me if I took certain liberties in my retelling of your tale. My audience are a demanding lot, and they have come to expect a certain...grandeur from my work. In the breast of the giant, a crystal did stand,♪ Whose hunger for aether spelled death for the land.♪ And thus did our hero swear never to cease,♪ Till <If(PlayerParameter(4))>she'd<Else/>he'd</If> torn out the heart of the great metal beast.♪ Yet for all of <If(PlayerParameter(4))>her<Else/>his</If> labors, both bruising and brave,♪ The goblins stood poised to make hist'ry their slave.♪
57 55 53 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_021 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_011 Mine only regret is that I was not able to weave every remarkable detail of this most improbable adventure of yours into my humble composition. Of particular interest to me was the recurring theme of desires and dreams, and the power they may come to hold. The giant, however, had plans of its own,♪ And plucked from the goblins their dream of a home,♪ For it saw but one way to set hist'ry aright,♪ A champion of ages, a hero of light.♪ So the giant now sleeps, as it did once before,♪ In a moment repeated, forever and more.♪
56 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_022 Though I possess no ancient relic to grant form to one's wishes, might it not be said that music has a similar power, albeit in a more intangible sense? Should your travels chance to take you back to the scene of your triumph, pray reflect on your adventures with my song in your heart─you may yet be surprised by what you see.
57 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_030 Though I possess no ancient relic to grant form to one's wishes, might it not be said that music has a similar power, albeit in a more intangible sense? Should your travels chance to take you back to the scene of your triumph, pray reflect on your adventures with my song in your heart─you may yet be surprised by what you see.
58 TEXT_HEAVNR391_02340_SNAPCLIX_000_010 Pshhh... Shkohhh... First rule of gobbie watchguard: keep steadynerves at alltimes. Second rule of gobbie watchguard: if danger comes to gobbie, ignore first rule, and make speedyfeet.
59 TEXT_HEAVNR391_02340_SYSTEM_000_020 Thanks to the poetical outpourings of the wandering minstrel, you can now relive your foray into Alexander.
58 54 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_020 ...You will forgive me if I took certain liberties in my retelling of your tale. My audience are a demanding lot, and they have come to expect a certain...grandeur from my work.
59 55 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_021 Mine only regret is that I was not able to weave every remarkable detail of this most improbable adventure of yours into my humble composition. Of particular interest to me was the recurring theme of desires and dreams, and the power they may come to hold.
60 56 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_022 Though I possess no ancient relic to grant form to one's wishes, might it not be said that music has a similar power, albeit in a more intangible sense? Should your travels chance to take you back to the scene of your triumph, pray reflect on your adventures with my song in your heart─you may yet be surprised by what you see.
61 57 TEXT_HEAVNR391_02340_WANDERINGMINSTREL_000_030 Though I possess no ancient relic to grant form to one's wishes, might it not be said that music has a similar power, albeit in a more intangible sense? Should your travels chance to take you back to the scene of your triumph, pray reflect on your adventures with my song in your heart─you may yet be surprised by what you see.
62 58 TEXT_HEAVNR391_02340_SNAPCLIX_000_010 Pshhh... Shkohhh... First rule of gobbie watchguard: keep steadynerves at alltimes. Second rule of gobbie watchguard: if danger comes to gobbie, ignore first rule, and make speedyfeet.
63 59 TEXT_HEAVNR391_02340_SYSTEM_000_020 Thanks to the poetical outpourings of the wandering minstrel, you can now relive your foray into Alexander.
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY104_02386_SEQ_00","Midnight Dew reckons you're the right <If(PlayerParameter(4))>woman<Else/>man</If> for the job."
1,"TEXT_HEAVNY104_02386_SEQ_01","Midnight Dew's eyes light up at your arrival. As the Roegadyn tells it, she's been charged with finding a willing and able adventurer to brave the halls of the Great Gubal Library to retrieve a certain leather-bound tome from the forbidden vaults on its uppermost floors. Complicating matters is a carelessly cast-open door, through which a host of voidsent and other unpleasant vistors have invited themselves in. Having heard the tales of your past exploits, Midnight Dew is convinced you'd be uniquely suited to sweeping the place clean and returning with the tome in question. Should you be willing to offer your services, make for the Dravanian hinterlands and rendezvous with her in front of the library's entrance."
2,"TEXT_HEAVNY104_02386_SEQ_02","Heartened by your eagerness to lend your aid, Midnight Dew provides you with directions to the portal that will lead you directly to the forbidden archives. What extradimensional terrors lurk within? What is the nature of this tome that Midnight Dew's undisclosed client seeks? Will the adventure ever be the same without your stalwart, swish-swish-arooing companion Broomsy? The answers to all these questions and more lie within.
※The Great Gubal Library (Hard) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY104_02386_SEQ_02","Heartened by your eagerness to lend your aid, Midnight Dew provides you with directions to the portal that will lead you directly to the forbidden archives. What extradimensional terrors lurk within? What is the nature of this tome that Midnight Dew's undisclosed client seeks? Will the adventure ever be the same without your stalwart, swish-swish-arooing companion Broomsy? The answers to all these questions and more lie within.
※The Great Gubal Library (Hard) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY104_02386_SEQ_03","You emerge from the halls of the Great Gubal Library with an ancient leather-bound tome in hand. Deliver it to Midnight Dew in Idyllshire, and hope that it is indeed the one her client seeks."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY104_02386_SEQ_00 Midnight Dew reckons you're the right <If(PlayerParameter(4))>woman<Else/>man</If> for the job.
5 1 TEXT_HEAVNY104_02386_SEQ_01 Midnight Dew's eyes light up at your arrival. As the Roegadyn tells it, she's been charged with finding a willing and able adventurer to brave the halls of the Great Gubal Library to retrieve a certain leather-bound tome from the forbidden vaults on its uppermost floors. Complicating matters is a carelessly cast-open door, through which a host of voidsent and other unpleasant vistors have invited themselves in. Having heard the tales of your past exploits, Midnight Dew is convinced you'd be uniquely suited to sweeping the place clean and returning with the tome in question. Should you be willing to offer your services, make for the Dravanian hinterlands and rendezvous with her in front of the library's entrance.
6 2 TEXT_HEAVNY104_02386_SEQ_02 Heartened by your eagerness to lend your aid, Midnight Dew provides you with directions to the portal that will lead you directly to the forbidden archives. What extradimensional terrors lurk within? What is the nature of this tome that Midnight Dew's undisclosed client seeks? Will the adventure ever be the same without your stalwart, swish-swish-arooing companion Broomsy? The answers to all these questions and more lie within. ※The Great Gubal Library (Hard) can be accessed via the Duty Finder. Heartened by your eagerness to lend your aid, Midnight Dew provides you with directions to the portal that will lead you directly to the forbidden archives. What extradimensional terrors lurk within? What is the nature of this tome that Midnight Dew's undisclosed client seeks? Will the adventure ever be the same without your stalwart, swish-swish-arooing companion Broomsy? The answers to all these questions and more lie within. ※The Great Gubal Library (Hard) can be accessed via the Duty Finder.
3 TEXT_HEAVNY104_02386_SEQ_03 You emerge from the halls of the Great Gubal Library with an ancient leather-bound tome in hand. Deliver it to Midnight Dew in Idyllshire, and hope that it is indeed the one her client seeks.
4 TEXT_HEAVNY104_02386_SEQ_04 Upon receiving the tome, a delighted Midnight Dew promptly summons her heretofore-anonymous client, now revealed as Yayake, receptionist of the Thaumaturges' Guild. The bookish Lalafell swiftly confirms that the impressive volume is indeed that which she sought─to wit, a comprehensive catalogue of all the works of wisdom housed within the cavernous library's countless shelves. She further explains that recovering this index was but the first step in a grand plan to renovate the library, that it might once again serve as a center of learning for scholars the realm over. With a somewhat-concerning aside regarding destructive magicks she hopes to master with the library's resources at her disposal, she offers you her gratitude and due recompense for your efforts.
7 5 3 TEXT_HEAVNY104_02386_SEQ_05 TEXT_HEAVNY104_02386_SEQ_03 You emerge from the halls of the Great Gubal Library with an ancient leather-bound tome in hand. Deliver it to Midnight Dew in Idyllshire, and hope that it is indeed the one her client seeks.
8 6 4 TEXT_HEAVNY104_02386_SEQ_06 TEXT_HEAVNY104_02386_SEQ_04 Upon receiving the tome, a delighted Midnight Dew promptly summons her heretofore-anonymous client, now revealed as Yayake, receptionist of the Thaumaturges' Guild. The bookish Lalafell swiftly confirms that the impressive volume is indeed that which she sought─to wit, a comprehensive catalogue of all the works of wisdom housed within the cavernous library's countless shelves. She further explains that recovering this index was but the first step in a grand plan to renovate the library, that it might once again serve as a center of learning for scholars the realm over. With a somewhat-concerning aside regarding destructive magicks she hopes to master with the library's resources at her disposal, she offers you her gratitude and due recompense for your efforts.
9 7 5 TEXT_HEAVNY104_02386_SEQ_07 TEXT_HEAVNY104_02386_SEQ_05
+7 -19
View File
@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY231_02332_SEQ_00","Unukalhai has urgent news to share on the current state of the Warring Triad."
1,"TEXT_HEAVNY231_02332_SEQ_01","According to Unukalhai, aetheric readings taken by Y'shtola in the aftermath of the VIth Legion's recent intrusion indicate that the eikon Sophia is close to awakening. Make haste to Azys Lla and rendezvous with the masked youth on the Flagship, in readiness to put the ancient goddess down."
2,"TEXT_HEAVNY231_02332_SEQ_02","Barely have you joined Unukalhai when the ground begins to rumble to the sound of nearby battle. In the next moment, a breathless Krile appears and announces that Y'shtola and Urianger have engaged an unknown band of assailants. You hurry to the scene of the conflict to find a trio of strangers whom you determine to be thralls of the eikon Sophia. Though they do not linger long, they leave you with the words of an ominous prophecy, and the fear that their mistress may have already awoken in possession of all her terrible might. Time is of the essence. Summon your faithful comrades to your side and cast down the dread Goddess lest all be judged upon her scales!
※Containment Bay P1T6 can be accessed via the Duty Finder."
2,"TEXT_HEAVNY231_02332_SEQ_02","Barely have you joined Unukalhai when the ground begins to rumble to the sound of nearby battle. In the next moment, a breathless Krile appears and announces that Y'shtola and Urianger have engaged an unknown band of assailants. You hurry to the scene of the conflict to find a trio of strangers whom you determine to be thralls of the eikon Sophia. Though they do not linger long, they leave you with the words of an ominous prophecy, and the fear that their mistress may have already awoken in possession of all her terrible might. Time is of the essence. Summon your faithful comrades to your side and cast down the dread Goddess lest all be judged upon her scales!
※Containment Bay P1T6 can be accessed via the Duty Finder."
3,"TEXT_HEAVNY231_02332_SEQ_03","You have banished Sophia into the aether. Make your way back to the Flagship."
@@ -62,10 +60,7 @@ int32,str,str
54,"TEXT_HEAVNY231_02332_KRILE_000_101","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Unukalhai!"
55,"TEXT_HEAVNY231_02332_KRILE_000_102","We're under attack! Y'shtola and Urianger have engaged the foe not far from here!"
56,"TEXT_HEAVNY231_02332_SERVANTONE_000_103","Hah! Rarely is my shield thus tested! 'Twould seem the Allagans have not been lax in their recruitment!"
59,"TEXT_HEAVNY231_02332_SERVANTONE_000_106","“With scales in hand, the Goddess shall arise,
And righteously cast off Her cursèd pall,
That She, with wrathful Wyrmking at Her side,
Might judge and thence bring balance unto all.”"
57,"TEXT_HEAVNY231_02332_SERVANTTWO_000_104","Think you so? Mayhap your arm merely withered whilst you lay idle."
58,"TEXT_HEAVNY231_02332_SERVANTTHREE_000_105","Still your tongues! We have stalled them long enough!"
59,"TEXT_HEAVNY231_02332_SERVANTONE_000_106","“With scales in hand, the Goddess shall arise,
And righteously cast off Her cursèd pall,
@@ -77,12 +72,8 @@ Might judge and thence bring balance unto all.”"
63,"TEXT_HEAVNY231_02332_KRILE_000_110","The one with the shield seemed to think we were Allagans. He recited what sounded like a verse of prophecy, then claimed that their “Goddess is awoken”... Is that about right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
64,"TEXT_HEAVNY231_02332_YSHTOLA_000_111","And might we assume that this deity of theirs is the very eikon we've come to topple?"
65,"TEXT_HEAVNY231_02332_URIANGER_000_112","Aye. From their tongue, their words, and their attire, 'tis like that our antagonists were Meracydian─thralls to the Goddess Sophia and victims of the Allagans' incursions."
71,"TEXT_HEAVNY231_02332_KRILE_000_118","Ah, let me see... I believe it was, “With scales in hand, the Goddess shall arise,
And righteously cast off Her cursèd pall,
That She, with wrathful Wyrmking at Her side,
Might judge and thence bring balance unto all.”"
72,"TEXT_HEAVNY231_02332_UNUKALHAI_000_120","""Bring balance unto all...“
One suspects their notion of bringing balance has little to do with fostering harmony."
66,"TEXT_HEAVNY231_02332_URIANGER_000_113","If, as Krile claimeth, they thought us agents of Allag, 'tis little wonder that they sought to bring us low."
67,"TEXT_HEAVNY231_02332_UNUKALHAI_000_114","You suggest that Sophia's servants have been liberated from their containment!? Then we have no choice but to accept word of her awakening as truth."
68,"TEXT_HEAVNY231_02332_KRILE_000_115","Gods help us! The Warring Triad have proven formidable enough when we've roused them with a fraction of their true strength. Should Sophia break free at the peak of her powers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> friends won't stand a chance!"
69,"TEXT_HEAVNY231_02332_YSHTOLA_000_116","Let us be about it, then. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Krile, Unukalhai─the three of you will make directly for Sophia's containment facility. Urianger and I will do what we can to occupy the eikon's thralls."
70,"TEXT_HEAVNY231_02332_UNUKALHAI_000_117","Mistress Krile─do you perchance recall the words of the prophecy in its entirety?"
@@ -100,8 +91,7 @@ One suspects their notion of bringing balance has little to do with fostering ha
78,"TEXT_HEAVNY231_02332_URIANGER_000_135","I do much wonder that the eikon's pawn was capable of so effectively manipulating the facility's containment systems. How came he by such rarefied knowledge?"
79,"TEXT_HEAVNY231_02332_UNUKALHAI_000_136","That too is easily explained. During our investigation, Krile discovered a subtle flaw in one of the mechanisms which held the Goddess in check. A flaw which had plainly been added intentionally. Upon examining the facility's records of the period, we were able to piece together the story."
80,"TEXT_HEAVNY231_02332_UNUKALHAI_000_137","It was a time towards the end of the Third Astral Era, when the peoples of Meracydia faced extinction at the hands of the Allagan Empire. Sophia, a being of incomparable cunning, was said to have communicated certain plans to her servants through the medium of a trusted oracle."
90,"TEXT_HEAVNY231_02332_VERIFICATIONSYSTEM_000_147","<blip> <bloop> WARNING! Deactivating stasis chamber support systems will result in subject termination.
Enter identification code to continue."
81,"TEXT_HEAVNY231_02332_UNUKALHAI_000_138","Following the oracle's instructions, they duly conspired with a rebel faction within Allag who, we believe, agreed to tamper with the prison intended for Sophia. And then the Goddess and her thralls chanced to be captured─though we suspect that this had always been their plan."
82,"TEXT_HEAVNY231_02332_KRILE_000_139","Indeed. The prison was situated at the heart of Allag, and we think they intended to attack the city from within. They would merely have had to wait for the rebels to exploit the weakness in their confines."
83,"TEXT_HEAVNY231_02332_UNUKALHAI_000_140","But the conspirators' dealings with the Meracydians were exposed before they could enact their plot, and all were summarily executed. It seems that the flaw itself remained undiscovered, however, and might have remained so until the end of days had it not been for the actions of the archbishop, and subsequently the Garleans."
84,"TEXT_HEAVNY231_02332_KRILE_000_141","I cannot help but wonder what might have come to pass had their scheme been successful. Mayhap the answer lies in the prophecy."
@@ -116,10 +106,8 @@ Enter identification code to continue."
92,"TEXT_HEAVNY231_02332_VERIFICATIONSYSTEM_000_148","<blip> Identification code accepted. Subjects terminated."
93,"TEXT_HEAVNY231_02332_UNUKALHAI_000_170","Is aught amiss, Warrior of Light? Archon Y'shtola mentioned that there was a matter she wished to discuss."
94,"TEXT_HEAVNY231_02332_YSHTOLA_000_200","Well met, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You will forgive me if I seem curt, but I would settle an account with our young friend."
105,"TEXT_HEAVNY231_02332_UNUKALHAI_000_210","...I see.
'Twould seem I misjudged the depth of your resolve."
106,"TEXT_HEAVNY231_02332_YSHTOLA_000_211","No matter. Assuming I have made myself understood, we need not speak of it again.
There is, however, one other subject which merits discussion."
95,"TEXT_HEAVNY231_02332_YSHTOLA_000_201","While conducting a final sweep of Sophia's containment facility, we discovered that all of her remaining thralls had perished in their stasis chambers. This was your doing?"
96,"TEXT_HEAVNY231_02332_UNUKALHAI_000_202","Aye. It was. I chose to act upon the knowledge revealed within the tomestone we recovered. The true purpose of these prisons is far more horrifying than we first assumed..."
97,"TEXT_HEAVNY231_02332_UNUKALHAI_000_203","The Allagans were not simply observing the eikons and siphoning away their energies─they were conducting experiments in preparation for a far more <Emphasis>ambitious</Emphasis> project."
98,"TEXT_HEAVNY231_02332_UNUKALHAI_000_204","If you'll recall, both the Fiend and the Goddess were imprisoned within massive spherical structures. These spheres were the prototypes which paved the way for the successful construction of an artificial celestial body..."
99,"TEXT_HEAVNY231_02332_YSHTOLA_000_205","You speak of Dalamud."
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY231_02332_SEQ_00 Unukalhai has urgent news to share on the current state of the Warring Triad.
5 1 TEXT_HEAVNY231_02332_SEQ_01 According to Unukalhai, aetheric readings taken by Y'shtola in the aftermath of the VIth Legion's recent intrusion indicate that the eikon Sophia is close to awakening. Make haste to Azys Lla and rendezvous with the masked youth on the Flagship, in readiness to put the ancient goddess down.
6 2 TEXT_HEAVNY231_02332_SEQ_02 Barely have you joined Unukalhai when the ground begins to rumble to the sound of nearby battle. In the next moment, a breathless Krile appears and announces that Y'shtola and Urianger have engaged an unknown band of assailants. You hurry to the scene of the conflict to find a trio of strangers whom you determine to be thralls of the eikon Sophia. Though they do not linger long, they leave you with the words of an ominous prophecy, and the fear that their mistress may have already awoken in possession of all her terrible might. Time is of the essence. Summon your faithful comrades to your side and cast down the dread Goddess lest all be judged upon her scales! ※Containment Bay P1T6 can be accessed via the Duty Finder. Barely have you joined Unukalhai when the ground begins to rumble to the sound of nearby battle. In the next moment, a breathless Krile appears and announces that Y'shtola and Urianger have engaged an unknown band of assailants. You hurry to the scene of the conflict to find a trio of strangers whom you determine to be thralls of the eikon Sophia. Though they do not linger long, they leave you with the words of an ominous prophecy, and the fear that their mistress may have already awoken in possession of all her terrible might. Time is of the essence. Summon your faithful comrades to your side and cast down the dread Goddess lest all be judged upon her scales! ※Containment Bay P1T6 can be accessed via the Duty Finder.
3 TEXT_HEAVNY231_02332_SEQ_03 You have banished Sophia into the aether. Make your way back to the Flagship.
4 TEXT_HEAVNY231_02332_SEQ_04 Following your victory over the Goddess, Y'shtola muses on the reason for her rapid awakening─a question to which Unukalhai and Krile soon provide an answer. According to their investigation, the eikon enslaved the will of a careless Garlean soldier and commanded him to release her thralls. Allagan records also speak of a failed plot to exploit a flaw introduced into the machinery of Sophia's prison─a scheme that came dangerously close to being enacted millennia later. Even as you make your way back to the Rising Stones and Unukalhai, you are haunted by the thought of what might have come to pass had the Goddess been suffered to escape her fetters.
7 5 3 TEXT_HEAVNY231_02332_SEQ_05 TEXT_HEAVNY231_02332_SEQ_03 You rejoin Unukalhai in Revenant's Toll, where you witness Y'shtola berating the masked youth for seeming to place you on a pedestal. Their differing views on what can and cannot be expected of you apart, all seem to agree that the last pillar of the Warring Triad must fall, and that only with its destruction will the world finally be free of the existential threat posed by Azys Lla. You have banished Sophia into the aether. Make your way back to the Flagship.
8 6 4 TEXT_HEAVNY231_02332_SEQ_06 TEXT_HEAVNY231_02332_SEQ_04 Following your victory over the Goddess, Y'shtola muses on the reason for her rapid awakening─a question to which Unukalhai and Krile soon provide an answer. According to their investigation, the eikon enslaved the will of a careless Garlean soldier and commanded him to release her thralls. Allagan records also speak of a failed plot to exploit a flaw introduced into the machinery of Sophia's prison─a scheme that came dangerously close to being enacted millennia later. Even as you make your way back to the Rising Stones and Unukalhai, you are haunted by the thought of what might have come to pass had the Goddess been suffered to escape her fetters.
9 7 5 TEXT_HEAVNY231_02332_SEQ_07 TEXT_HEAVNY231_02332_SEQ_05 You rejoin Unukalhai in Revenant's Toll, where you witness Y'shtola berating the masked youth for seeming to place you on a pedestal. Their differing views on what can and cannot be expected of you apart, all seem to agree that the last pillar of the Warring Triad must fall, and that only with its destruction will the world finally be free of the existential threat posed by Azys Lla.
60 58 56 TEXT_HEAVNY231_02332_SERVANTTHREE_000_105 TEXT_HEAVNY231_02332_SERVANTONE_000_103 Still your tongues! We have stalled them long enough! Hah! Rarely is my shield thus tested! 'Twould seem the Allagans have not been lax in their recruitment!
61 59 57 TEXT_HEAVNY231_02332_SERVANTONE_000_106 TEXT_HEAVNY231_02332_SERVANTTWO_000_104 “With scales in hand, the Goddess shall arise, And righteously cast off Her cursèd pall, That She, with wrathful Wyrmking at Her side, Might judge and thence bring balance unto all.” Think you so? Mayhap your arm merely withered whilst you lay idle.
62 60 58 TEXT_HEAVNY231_02332_SERVANTONE_000_107 TEXT_HEAVNY231_02332_SERVANTTHREE_000_105 Hear my words and despair, Allagans! Our Goddess is awoken! Your civilization has birthed the instruments of its own undoing! Still your tongues! We have stalled them long enough!
63 61 59 TEXT_HEAVNY231_02332_YSHTOLA_000_108 TEXT_HEAVNY231_02332_SERVANTONE_000_106 'Tis well that you are here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I should like to know what our assailants were saying. You understood their words, did you not? “With scales in hand, the Goddess shall arise, And righteously cast off Her cursèd pall, That She, with wrathful Wyrmking at Her side, Might judge and thence bring balance unto all.”
62 TEXT_HEAVNY231_02332_URIANGER_000_109 'Twas a Meracydian dialect, if mine ears do not deceive─though one which beareth scant resemblance to any spoken in recent times. As for our antagonists' meaning...I do gladly defer to those blessed with the Echo.
63 TEXT_HEAVNY231_02332_KRILE_000_110 The one with the shield seemed to think we were Allagans. He recited what sounded like a verse of prophecy, then claimed that their “Goddess is awoken”... Is that about right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
64 TEXT_HEAVNY231_02332_YSHTOLA_000_111 And might we assume that this deity of theirs is the very eikon we've come to topple?
64 65 60 TEXT_HEAVNY231_02332_URIANGER_000_112 TEXT_HEAVNY231_02332_SERVANTONE_000_107 Aye. From their tongue, their words, and their attire, 'tis like that our antagonists were Meracydian─thralls to the Goddess Sophia and victims of the Allagans' incursions. Hear my words and despair, Allagans! Our Goddess is awoken! Your civilization has birthed the instruments of its own undoing!
65 66 61 TEXT_HEAVNY231_02332_URIANGER_000_113 TEXT_HEAVNY231_02332_YSHTOLA_000_108 If, as Krile claimeth, they thought us agents of Allag, 'tis little wonder that they sought to bring us low. 'Tis well that you are here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I should like to know what our assailants were saying. You understood their words, did you not?
66 67 62 TEXT_HEAVNY231_02332_UNUKALHAI_000_114 TEXT_HEAVNY231_02332_URIANGER_000_109 You suggest that Sophia's servants have been liberated from their containment!? Then we have no choice but to accept word of her awakening as truth. 'Twas a Meracydian dialect, if mine ears do not deceive─though one which beareth scant resemblance to any spoken in recent times. As for our antagonists' meaning...I do gladly defer to those blessed with the Echo.
72 73 68 TEXT_HEAVNY231_02332_YSHTOLA_000_130 TEXT_HEAVNY231_02332_KRILE_000_115 I see the Goddess is no more. Well done. Once Krile and Unukalhai have rejoined us, we may safely depart. Gods help us! The Warring Triad have proven formidable enough when we've roused them with a fraction of their true strength. Should Sophia break free at the peak of her powers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and <If(PlayerParameter(4))>her<Else/>his</If> friends won't stand a chance!
73 74 69 TEXT_HEAVNY231_02332_YSHTOLA_000_131 TEXT_HEAVNY231_02332_YSHTOLA_000_116 ...One thing yet puzzles me, however. How did Sophia's servants come to wake from their slumber? Let us be about it, then. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Krile, Unukalhai─the three of you will make directly for Sophia's containment facility. Urianger and I will do what we can to occupy the eikon's thralls.
74 75 70 TEXT_HEAVNY231_02332_KRILE_000_132 TEXT_HEAVNY231_02332_UNUKALHAI_000_117 I believe we have the answer to that! Mistress Krile─do you perchance recall the words of the prophecy in its entirety?
75 76 71 TEXT_HEAVNY231_02332_UNUKALHAI_000_133 TEXT_HEAVNY231_02332_KRILE_000_118 We discovered the remains of a Garlean soldier in an adjacent sector of the containment facility. 'Tis like that the fool ventured too close to Sophia during the Empire's previous incursion, and was enthralled for his troubles. Ah, let me see... I believe it was, “With scales in hand, the Goddess shall arise, And righteously cast off Her cursèd pall, That She, with wrathful Wyrmking at Her side, Might judge and thence bring balance unto all.”
76 77 72 TEXT_HEAVNY231_02332_UNUKALHAI_000_134 TEXT_HEAVNY231_02332_UNUKALHAI_000_120 Another reminder, if any were needed, as to the incalculable threat posed by these beings. The Goddess would not even have been conscious when she claimed the man's will. And yet his mistake granted her the means to release her servants, and would have resulted in her own liberation had we not been on hand to intervene. "Bring balance unto all...“ One suspects their notion of bringing balance has little to do with fostering harmony.
78 TEXT_HEAVNY231_02332_URIANGER_000_135 I do much wonder that the eikon's pawn was capable of so effectively manipulating the facility's containment systems. How came he by such rarefied knowledge?
79 TEXT_HEAVNY231_02332_UNUKALHAI_000_136 That too is easily explained. During our investigation, Krile discovered a subtle flaw in one of the mechanisms which held the Goddess in check. A flaw which had plainly been added intentionally. Upon examining the facility's records of the period, we were able to piece together the story.
80 TEXT_HEAVNY231_02332_UNUKALHAI_000_137 It was a time towards the end of the Third Astral Era, when the peoples of Meracydia faced extinction at the hands of the Allagan Empire. Sophia, a being of incomparable cunning, was said to have communicated certain plans to her servants through the medium of a trusted oracle.
81 TEXT_HEAVNY231_02332_UNUKALHAI_000_138 Following the oracle's instructions, they duly conspired with a rebel faction within Allag who, we believe, agreed to tamper with the prison intended for Sophia. And then the Goddess and her thralls chanced to be captured─though we suspect that this had always been their plan.
77 82 73 TEXT_HEAVNY231_02332_KRILE_000_139 TEXT_HEAVNY231_02332_YSHTOLA_000_130 Indeed. The prison was situated at the heart of Allag, and we think they intended to attack the city from within. They would merely have had to wait for the rebels to exploit the weakness in their confines. I see the Goddess is no more. Well done. Once Krile and Unukalhai have rejoined us, we may safely depart.
78 83 74 TEXT_HEAVNY231_02332_UNUKALHAI_000_140 TEXT_HEAVNY231_02332_YSHTOLA_000_131 But the conspirators' dealings with the Meracydians were exposed before they could enact their plot, and all were summarily executed. It seems that the flaw itself remained undiscovered, however, and might have remained so until the end of days had it not been for the actions of the archbishop, and subsequently the Garleans. ...One thing yet puzzles me, however. How did Sophia's servants come to wake from their slumber?
79 84 75 TEXT_HEAVNY231_02332_KRILE_000_141 TEXT_HEAVNY231_02332_KRILE_000_132 I cannot help but wonder what might have come to pass had their scheme been successful. Mayhap the answer lies in the prophecy. I believe we have the answer to that!
91 96 87 TEXT_HEAVNY231_02332_UNUKALHAI_000_202 TEXT_HEAVNY231_02332_UNUKALHAI_000_144 Aye. It was. I chose to act upon the knowledge revealed within the tomestone we recovered. The true purpose of these prisons is far more horrifying than we first assumed... Their home already stood on the brink of oblivion. Mayhap they wished for naught else but to purge the poison of Allag with primal fire.
92 97 88 TEXT_HEAVNY231_02332_UNUKALHAI_000_203 TEXT_HEAVNY231_02332_URIANGER_000_145 The Allagans were not simply observing the eikons and siphoning away their energies─they were conducting experiments in preparation for a far more <Emphasis>ambitious</Emphasis> project. The tale teacheth us that even the greatest of man's creations may yet be brought low by a single act of treachery. The Allagans were fools to place their trust in technological bondage. To shackle such beings is but to delay the inevitable. Naught save their total destruction shall free us from their menace. Let us return now to the Rising Stones, and there consider the final step of this most needful task.
93 98 89 TEXT_HEAVNY231_02332_UNUKALHAI_000_204 TEXT_HEAVNY231_02332_UNUKALHAI_000_146 If you'll recall, both the Fiend and the Goddess were imprisoned within massive spherical structures. These spheres were the prototypes which paved the way for the successful construction of an artificial celestial body... The threat posed by this facility is far greater than you imagine, Urianger...and one not limited to the eikons themselves. Sophia's remaining servants must be put down.
94 99 90 TEXT_HEAVNY231_02332_YSHTOLA_000_205 TEXT_HEAVNY231_02332_VERIFICATIONSYSTEM_000_147 You speak of Dalamud. <blip> <bloop> WARNING! Deactivating stasis chamber support systems will result in subject termination. Enter identification code to continue.
100 TEXT_HEAVNY231_02332_UNUKALHAI_000_206 Aye. The eikons' cages are unmistakably of the same design as the red moon. To be plain: the research facility contains the seeds of <Emphasis>three</Emphasis> calamities which might feasibly be visited upon a chosen target.
95 101 91 TEXT_HEAVNY231_02332_UNUKALHAI_000_207 TEXT_HEAVNY231_02332_UNUKALHAI_100_147 Eliminating one of them necessitated the destruction of the Goddess's slumbering thralls─a distasteful task unbefitting one such as the Warrior of Light. Thus did I resolve to perform the deed myself. ...
96 102 92 TEXT_HEAVNY231_02332_YSHTOLA_100_207 TEXT_HEAVNY231_02332_VERIFICATIONSYSTEM_000_148 You have made your case, and 'tis apparent that we were not in full possession of the facts. Nevertheless... <blip> Identification code accepted. Subjects terminated.
97 103 93 TEXT_HEAVNY231_02332_YSHTOLA_000_208 TEXT_HEAVNY231_02332_UNUKALHAI_000_170 Your notion of what may or may not be expected of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is presumptuous in the extreme. Is aught amiss, Warrior of Light? Archon Y'shtola mentioned that there was a matter she wished to discuss.
106 102 TEXT_HEAVNY231_02332_YSHTOLA_100_207 You have made your case, and 'tis apparent that we were not in full possession of the facts. Nevertheless...
107 103 TEXT_HEAVNY231_02332_YSHTOLA_000_208 Your notion of what may or may not be expected of <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> is presumptuous in the extreme.
108 104 TEXT_HEAVNY231_02332_YSHTOLA_000_209 When the Warrior of Light chose to join the Scions, <If(PlayerParameter(4))>she<Else/>he</If> did so in the knowledge that <If(PlayerParameter(4))>she<Else/>he</If> would be required to face and destroy not only the primals, but also their fanatical servants. That which you term “a distasteful task” is an essential part of our calling─a burden which every Scion is sworn to shoulder.
109 105 TEXT_HEAVNY231_02332_UNUKALHAI_000_210 ...I see. 'Twould seem I misjudged the depth of your resolve.
110 106 TEXT_HEAVNY231_02332_YSHTOLA_000_211 No matter. Assuming I have made myself understood, we need not speak of it again. There is, however, one other subject which merits discussion.
111 107 TEXT_HEAVNY231_02332_YSHTOLA_000_212 You determined that Sophia's thralls were awoken by a Garlean soldier who had somehow gained access to the containment area, did you not? If that is the case, it seems highly doubtful that the interloper wandered into such a dangerous part of the facility by chance.
112 108 TEXT_HEAVNY231_02332_YSHTOLA_000_213 Dissidents within the Empire claim that the VIth Legion is rife with agents under orders to thwart the legatus's mission by any means necessary.
113 109 TEXT_HEAVNY231_02332_YSHTOLA_000_214 Lest you imagine that we have allies in Garlemald, I should clarify that their motive is wholly uncharitable. Regula van Hydrus rose to the top of the Garlean military on merit alone, and is fiercely loyal to the Emperor for recognizing his efforts. His compeers, by contrast, rose through the favor of the established order, and would accordingly do anything to see him fail.
+1 -3
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY232_02333_SEQ_00","Unukalhai has a gift for you."
1,"TEXT_HEAVNY232_02333_SEQ_01","Unukalhai gifts you an Allagan tomestone that contains a detailed record of the eikon Sophia at the height of her power. He proceeds to explain that this data will enable Azys Lla's miraculous reality augmentation technologies to generate an idealized simulacrum of the Goddess against whom to test your skills─just as the champions of Allag once did. Take the tomestone to the Flagship, and present the recording device to the verification node."
2,"TEXT_HEAVNY232_02333_SEQ_02","Upon receiving the tomestone, the verification node initiates what it refers to as an “enlistment program,” presumably intended to assess candidates' worthiness to join the Allagan warrior elite. Assemble a band of trusty companions, and meet the Goddess in all her terrible glory!
※Containment Bay P1T6 (Extreme) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY232_02333_SEQ_02","Upon receiving the tomestone, the verification node initiates what it refers to as an “enlistment program,” presumably intended to assess candidates' worthiness to join the Allagan warrior elite. Assemble a band of trusty companions, and meet the Goddess in all her terrible glory!
※Containment Bay P1T6 (Extreme) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY232_02333_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY232_02333_SEQ_00 Unukalhai has a gift for you.
5 1 TEXT_HEAVNY232_02333_SEQ_01 Unukalhai gifts you an Allagan tomestone that contains a detailed record of the eikon Sophia at the height of her power. He proceeds to explain that this data will enable Azys Lla's miraculous reality augmentation technologies to generate an idealized simulacrum of the Goddess against whom to test your skills─just as the champions of Allag once did. Take the tomestone to the Flagship, and present the recording device to the verification node.
6 2 TEXT_HEAVNY232_02333_SEQ_02 Upon receiving the tomestone, the verification node initiates what it refers to as an “enlistment program,” presumably intended to assess candidates' worthiness to join the Allagan warrior elite. Assemble a band of trusty companions, and meet the Goddess in all her terrible glory! ※Containment Bay P1T6 (Extreme) can be accessed via the Duty Finder. Upon receiving the tomestone, the verification node initiates what it refers to as an “enlistment program,” presumably intended to assess candidates' worthiness to join the Allagan warrior elite. Assemble a band of trusty companions, and meet the Goddess in all her terrible glory! ※Containment Bay P1T6 (Extreme) can be accessed via the Duty Finder.
3 TEXT_HEAVNY232_02333_SEQ_03
4 TEXT_HEAVNY232_02333_SEQ_04
7 5 3 TEXT_HEAVNY232_02333_SEQ_05 TEXT_HEAVNY232_02333_SEQ_03
8 6 4 TEXT_HEAVNY232_02333_SEQ_06 TEXT_HEAVNY232_02333_SEQ_04
9 7 5 TEXT_HEAVNY232_02333_SEQ_07 TEXT_HEAVNY232_02333_SEQ_05
+5 -13
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@@ -4,15 +4,9 @@ int32,str,str
0,"TEXT_HEAVNY241_02394_SEQ_00","Unukalhai has a request regarding the final eikon of the Warring Triad."
1,"TEXT_HEAVNY241_02394_SEQ_01","Unukalhai informs you that the Scions have begun a search inside Azys Lla's research facility. They seek to locate the thralls responsible for maintaining the manifestation of the last remaining eikon of the Warring Triad, but certain sectors are too dangerous to enter for those not blessed with the Echo. Make your way to the Flagship, and wait for your comrades to arrive at the agreed rendezvous point."
2,"TEXT_HEAVNY241_02394_SEQ_02","After arriving on Azys Lla with Unukalhai, your fellow Scions soon join you with the disturbing news that an imperial force once more occupies the facility. As Urianger ponders the inefficacy of his wards, Regula van Hydrus approaches your party and explains the reason for the magick's failure: a pulse of power from the soon-to-awaken Zurvan. The legatus quickly describes the dire situation, and urges you to join him and his troops in preventing the Demon's thralls from rousing their master. Hurry after Unukalhai, and delve into Central Azys Lla."
3,"TEXT_HEAVNY241_02394_SEQ_03","You speak with Unukalhai, and he urges you to not fall behind the rest of your companions. The ritual must be stopped.
※The verification node can be used to re-enter Central Azys Lla."
4,"TEXT_HEAVNY241_02394_SEQ_04","You destroy the devices feeding aether to the stirring Zurvan, and return the eikon to a fitful slumber. But the temporary victory is not without a cost: in an unexpected act of heroism, Regula is struck down as he defends an overmatched Unukalhai. With his dying breath, the legatus bids you complete his duty, and slay the Demon and his followers. You withdraw with your companions, and the masked youth stands somewhat apart, shaken and disbelieving...
※The verification node can be used to re-enter Central Azys Lla."
5,"TEXT_HEAVNY241_02394_SEQ_05","Regula's sacrifice has afforded you the chance to strike at a weakened Zurvan. With their tasks assigned, your companions depart to secure the controls to the eikon's shackles. It falls to you and your handpicked company of warriors to bring oblivion to the Demon himself.
※Containment Bay Z1T9 can be accessed via the Duty Finder."
3,"TEXT_HEAVNY241_02394_SEQ_03","You speak with Unukalhai, and he urges you to not fall behind the rest of your companions. The ritual must be stopped.
※The verification node can be used to re-enter Central Azys Lla."
4,"TEXT_HEAVNY241_02394_SEQ_04","You destroy the devices feeding aether to the stirring Zurvan, and return the eikon to a fitful slumber. But the temporary victory is not without a cost: in an unexpected act of heroism, Regula is struck down as he defends an overmatched Unukalhai. With his dying breath, the legatus bids you complete his duty, and slay the Demon and his followers. You withdraw with your companions, and the masked youth stands somewhat apart, shaken and disbelieving...
※The verification node can be used to re-enter Central Azys Lla."
@@ -74,8 +68,7 @@ int32,str,str
58,"TEXT_HEAVNY241_02394_YSHTOLA_000_084","The Demon's worshipers yet slumbered when we confronted Sophia. Could the tampering of her thralls have been more widespread than we thought?"
59,"TEXT_HEAVNY241_02394_UNUKALHAI_000_085","They shared a common enemy─'tis not unthinkable that they would seek to free all those the Allagans had imprisoned."
60,"TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_086","Yes, yes, the cage doors are open. And whilst you stand here quibbling over who picked the locks, my soldiers are inside the facility risking their lives and their sanity."
67,"TEXT_HEAVNY241_02394_YSHTOLA_000_093","'Twas in opposing your reckless schemes that Ysayle was lost to us...
You expect us to simply forgive and forget all that has come before? "
61,"TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_087","They have volunteered to face death to prevent Zurvan's servants from waking him in the fullness of his power. Now, assuming you have at last understood the gravity of the situation, it is time that I rejoined them."
62,"TEXT_HEAVNY241_02394_KRILE_000_087","But you cannot hope to succeed! The eikon will enslave the minds of any who draw near!"
63,"TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_088","Thus did I seek out those with the power to resist his influence. Aid us, and mayhap my men will not perish in vain."
64,"TEXT_HEAVNY241_02394_UNUKALHAI_000_089","...You propose an alliance."
@@ -141,8 +134,7 @@ You expect us to simply forgive and forget all that has come before? "
123,"TEXT_HEAVNY241_02394_IMPERIALSOLDIERTWO02394_000_460","The research facility crawls with Zurvan's faithful, and they will not cease in their efforts to rouse him. If you would honor the legatus's sacrifice, then you must slaughter those fiends to the last."
124,"TEXT_HEAVNY241_02394_UNUKALHAI_000_500","He's dead. Had I only been stronger..."
125,"TEXT_HEAVNY241_02394_KRILE_000_501","Enough of that! There'll be time for regrets after we've rid the world of Zurvan!"
133,"TEXT_HEAVNY241_02394_UNUKALHAI_000_560","The legatus spoke truly...
The thick of battle is no place to question oneself, and I will accept any forthcoming duty with certitude or not at all."
126,"TEXT_HEAVNY241_02394_YSHTOLA_000_502","Krile has the right of it. The Demon has fallen back into torpor for now, but we must act swiftly if Regula's death is to have meaning."
127,"TEXT_HEAVNY241_02394_YSHTOLA_000_503","The survivors speak of an army of thralls loose in the facility, and we must assume that these followers continue their efforts to awaken the eikon."
128,"TEXT_HEAVNY241_02394_URIANGER_000_504","Let us then concentrate upon diverting them from their task. Mistress Krile and Master Unukalhai, prithee secure the controls to Zurvan's shackles and limit the restoration of his might."
129,"TEXT_HEAVNY241_02394_URIANGER_000_505","Archon Y'shtola and I shall forge ahead, and strike down those thralls as would seek to harry you."
1 key 0 1
4 0 TEXT_HEAVNY241_02394_SEQ_00 Unukalhai has a request regarding the final eikon of the Warring Triad.
5 1 TEXT_HEAVNY241_02394_SEQ_01 Unukalhai informs you that the Scions have begun a search inside Azys Lla's research facility. They seek to locate the thralls responsible for maintaining the manifestation of the last remaining eikon of the Warring Triad, but certain sectors are too dangerous to enter for those not blessed with the Echo. Make your way to the Flagship, and wait for your comrades to arrive at the agreed rendezvous point.
6 2 TEXT_HEAVNY241_02394_SEQ_02 After arriving on Azys Lla with Unukalhai, your fellow Scions soon join you with the disturbing news that an imperial force once more occupies the facility. As Urianger ponders the inefficacy of his wards, Regula van Hydrus approaches your party and explains the reason for the magick's failure: a pulse of power from the soon-to-awaken Zurvan. The legatus quickly describes the dire situation, and urges you to join him and his troops in preventing the Demon's thralls from rousing their master. Hurry after Unukalhai, and delve into Central Azys Lla.
7 3 TEXT_HEAVNY241_02394_SEQ_03 You speak with Unukalhai, and he urges you to not fall behind the rest of your companions. The ritual must be stopped. ※The verification node can be used to re-enter Central Azys Lla. You speak with Unukalhai, and he urges you to not fall behind the rest of your companions. The ritual must be stopped. ※The verification node can be used to re-enter Central Azys Lla.
8 4 TEXT_HEAVNY241_02394_SEQ_04 You destroy the devices feeding aether to the stirring Zurvan, and return the eikon to a fitful slumber. But the temporary victory is not without a cost: in an unexpected act of heroism, Regula is struck down as he defends an overmatched Unukalhai. With his dying breath, the legatus bids you complete his duty, and slay the Demon and his followers. You withdraw with your companions, and the masked youth stands somewhat apart, shaken and disbelieving... ※The verification node can be used to re-enter Central Azys Lla. You destroy the devices feeding aether to the stirring Zurvan, and return the eikon to a fitful slumber. But the temporary victory is not without a cost: in an unexpected act of heroism, Regula is struck down as he defends an overmatched Unukalhai. With his dying breath, the legatus bids you complete his duty, and slay the Demon and his followers. You withdraw with your companions, and the masked youth stands somewhat apart, shaken and disbelieving... ※The verification node can be used to re-enter Central Azys Lla.
9 5 TEXT_HEAVNY241_02394_SEQ_05 Regula's sacrifice has afforded you the chance to strike at a weakened Zurvan. With their tasks assigned, your companions depart to secure the controls to the eikon's shackles. It falls to you and your handpicked company of warriors to bring oblivion to the Demon himself. ※Containment Bay Z1T9 can be accessed via the Duty Finder. Regula's sacrifice has afforded you the chance to strike at a weakened Zurvan. With their tasks assigned, your companions depart to secure the controls to the eikon's shackles. It falls to you and your handpicked company of warriors to bring oblivion to the Demon himself. ※Containment Bay Z1T9 can be accessed via the Duty Finder.
6 TEXT_HEAVNY241_02394_SEQ_06 You have felled the monstrous Zurvan. Make your way back to the Flagship.
7 TEXT_HEAVNY241_02394_SEQ_07 With the fall of Zurvan, the cataclysmic threat of the Warring Triad has at last been expunged. Even as your fellow Scions praise Regula's final heroic act, however, Unukalhai once more agonizes over his own inadequate strength. Return to the Rising Stones, and listen to the masked youth's story.
8 TEXT_HEAVNY241_02394_SEQ_08 Unukalhai removes his mask, and proceeds to reveal not only his features, but also the truth behind his origins. He speaks of his birth on a different star, and of how that world became what is now known as the void. Though born with the power of the Echo, Unukalhai describes how he was yet too young to contend with the forces that brought such ruination, and of how a sudden shift in the balance between Light and Dark can consign an entire world to oblivion. His spirit snatched into the safety of the rift by his present master, Unukalhai explains that he came to Hydaelyn determined to prevent the realm from suffering a similar fate. And now that he walks alongside the Scions and the Warrior of Light, he may just yet become the hero he was destined to be.
9 TEXT_HEAVNY241_02394_SEQ_09
10 TEXT_HEAVNY241_02394_SEQ_10
11 TEXT_HEAVNY241_02394_SEQ_11
10 12 6 TEXT_HEAVNY241_02394_SEQ_12 TEXT_HEAVNY241_02394_SEQ_06 You have felled the monstrous Zurvan. Make your way back to the Flagship.
11 13 7 TEXT_HEAVNY241_02394_SEQ_13 TEXT_HEAVNY241_02394_SEQ_07 With the fall of Zurvan, the cataclysmic threat of the Warring Triad has at last been expunged. Even as your fellow Scions praise Regula's final heroic act, however, Unukalhai once more agonizes over his own inadequate strength. Return to the Rising Stones, and listen to the masked youth's story.
12 14 8 TEXT_HEAVNY241_02394_SEQ_14 TEXT_HEAVNY241_02394_SEQ_08 Unukalhai removes his mask, and proceeds to reveal not only his features, but also the truth behind his origins. He speaks of his birth on a different star, and of how that world became what is now known as the void. Though born with the power of the Echo, Unukalhai describes how he was yet too young to contend with the forces that brought such ruination, and of how a sudden shift in the balance between Light and Dark can consign an entire world to oblivion. His spirit snatched into the safety of the rift by his present master, Unukalhai explains that he came to Hydaelyn determined to prevent the realm from suffering a similar fate. And now that he walks alongside the Scions and the Warrior of Light, he may just yet become the hero he was destined to be.
68 70 64 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_096 TEXT_HEAVNY241_02394_UNUKALHAI_000_089 In these endless clashes, we have all lost comrades dear to us! Yet I choose to put aside past grievances to beg your champion's aid; to appeal to your reason. ...You propose an alliance.
69 71 65 TEXT_HEAVNY241_02394_URIANGER_000_097 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_090 Thou art willing to build a bridge of common purpose upon such tremulous foundations? I have delved into the depths of this place and found its technology wanting. These mechanisms have failed to hold their prisoners, and such broken artifacts are unfit to bring before the Emperor.
70 72 66 TEXT_HEAVNY241_02394_URIANGER_000_098 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_092 I, too, am hesistant to accept this arrangement, Archon Y'shtola. But the offer has been made to the Warrior of Light, and 'tis <If(PlayerParameter(4))>her<Else/>his</If> involvement which shall ultimately sway its outcome. I shall abide by <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s decision. Twice have you bested me in combat. Will you now lend me that strength, and stand against our mutual foe?
71 73 67 TEXT_HEAVNY241_02394_Q1_100_100 TEXT_HEAVNY241_02394_YSHTOLA_000_093 What will you say? 'Twas in opposing your reckless schemes that Ysayle was lost to us... You expect us to simply forgive and forget all that has come before?
74 TEXT_HEAVNY241_02394_A1_101_101 Zurvan must be stopped.
72 75 68 TEXT_HEAVNY241_02394_A1_102_102 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_094 I cannot fight alongside the Empire. I expect you to put aside your emotions and use your better judgment. But, of course, I am dealing with savages.
73 76 69 TEXT_HEAVNY241_02394_A1_103_103 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_095 ... I will not stand here and justify the death of the ice maiden. We pursued our ideals, and you pursued yours─such was the result. And mayhap you might consider another point...
74 77 70 TEXT_HEAVNY241_02394_YSHTOLA_000_110 TEXT_HEAVNY241_02394_REGULAVANHYDRUS_000_096 ...Then for better or worse, we shall fight at your side. In these endless clashes, we have all lost comrades dear to us! Yet I choose to put aside past grievances to beg your champion's aid; to appeal to your reason.
134 137 130 TEXT_HEAVNY241_02394_YSHTOLA_000_701 TEXT_HEAVNY241_02394_URIANGER_000_506 Every one of his thralls has been slain as far as we can determine. Our victory over the Warring Triad is complete. Warrior of Light, thine is, as ever, the most perilous duty...
135 138 131 TEXT_HEAVNY241_02394_UNUKALHAI_000_702 TEXT_HEAVNY241_02394_URIANGER_000_507 ...An impossible feat had we not been blessed with your cooperation. Gather to thee thy trusted companions, and extinguish from this realm the fires of the Demon himself.
136 139 132 TEXT_HEAVNY241_02394_URIANGER_000_703 TEXT_HEAVNY241_02394_KRILE_000_550 Let us not forget the efforts of Regula van Hydrus and his men. Without their noble sacrifice, the Demon would have awoken far sooner, and possessed of far more formidable energies. The last pillar of the Warring Triad is set to fall! Let's see this to the end, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
137 140 133 TEXT_HEAVNY241_02394_URIANGER_000_704 TEXT_HEAVNY241_02394_UNUKALHAI_000_560 The bodies of the fallen now accompany the survivors on the return journey to Garlemald. 'Tis known that the imperials recognize no god, yet they would honor the dead in their own fashion. The legatus spoke truly... The thick of battle is no place to question oneself, and I will accept any forthcoming duty with certitude or not at all.
141 TEXT_HEAVNY241_02394_YSHTOLA_100_704 And when next we meet, our fleeting alliance will surely be forgotten. 'Twas an interesting exchange, nonetheless.
138 142 134 TEXT_HEAVNY241_02394_YSHTOLA_000_705 TEXT_HEAVNY241_02394_IMPERIALSOLDIERONE02394_000_570 They spoke of their present ruler as a man who values self-sufficiency. Varis befriended Regula in their youth, it seems, and was highly impressed by his martial prowess. 'Tis common knowledge that Regula's rise to legatus was in great part advocated by the Emperor himself. We will bear the legatus's remains back to Garlemald. His favored blade was shattered, but may your own weapon claim vengeance in its stead!
139 143 135 TEXT_HEAVNY241_02394_YSHTOLA_000_706 TEXT_HEAVNY241_02394_IMPERIALSOLDIERTWO02394_000_580 Regula freely admitted his shortcomings when it came to politics, and it was Varis's unconditional support that served to win his undying fealty. One does not expect such tales of comradeship to lurk beneath the Empire's iron exterior... When I volunteered for this mission, it was in the knowledge that my death would serve a greater purpose. We fell too quickly... Too quickly...
140 144 136 TEXT_HEAVNY241_02394_UNUKALHAI_000_707 TEXT_HEAVNY241_02394_KRILE_000_700 Contrary to all expectations, the man died a hero. Witnessing the way you all leapt into danger without hesitation, it would seem I am surrounded by heroes... Incredible as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Hopefully that will be the last our world sees of the likes of Zurvan.
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@@ -3,9 +3,7 @@
int32,str,str
0,"TEXT_HEAVNY242_02395_SEQ_00","Unukalhai has something of interest for you."
1,"TEXT_HEAVNY242_02395_SEQ_01","Unukalhai presents you with an Allagan tomestone that contains detailed information on generating an enhanced simulacrum of the eikon Zurvan. He explains that only the most exceptional of Allag's warriors were expected to triumph against this artificial entity, and suggests that, as the Warrior of Light, you might benefit from the experience. Take the tomestone to the Flagship, and present the recording device to the verification node."
2,"TEXT_HEAVNY242_02395_SEQ_02","Upon receiving the tomestone, the verification node initiates what it refers to as an “elimination trial,” presumably intended to further cull the unworthy from the Allagan warrior elite. Assemble a band of courageous companions, and face the Demon in all of his unrestrained might!
※Containment Bay Z1T9 (Extreme) can be accessed via the Duty Finder."
2,"TEXT_HEAVNY242_02395_SEQ_02","Upon receiving the tomestone, the verification node initiates what it refers to as an “elimination trial,” presumably intended to further cull the unworthy from the Allagan warrior elite. Assemble a band of courageous companions, and face the Demon in all of his unrestrained might!
※Containment Bay Z1T9 (Extreme) can be accessed via the Duty Finder."
3,"TEXT_HEAVNY242_02395_SEQ_03",""
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNY242_02395_SEQ_00 Unukalhai has something of interest for you.
5 1 TEXT_HEAVNY242_02395_SEQ_01 Unukalhai presents you with an Allagan tomestone that contains detailed information on generating an enhanced simulacrum of the eikon Zurvan. He explains that only the most exceptional of Allag's warriors were expected to triumph against this artificial entity, and suggests that, as the Warrior of Light, you might benefit from the experience. Take the tomestone to the Flagship, and present the recording device to the verification node.
6 2 TEXT_HEAVNY242_02395_SEQ_02 Upon receiving the tomestone, the verification node initiates what it refers to as an “elimination trial,” presumably intended to further cull the unworthy from the Allagan warrior elite. Assemble a band of courageous companions, and face the Demon in all of his unrestrained might! ※Containment Bay Z1T9 (Extreme) can be accessed via the Duty Finder. Upon receiving the tomestone, the verification node initiates what it refers to as an “elimination trial,” presumably intended to further cull the unworthy from the Allagan warrior elite. Assemble a band of courageous companions, and face the Demon in all of his unrestrained might! ※Containment Bay Z1T9 (Extreme) can be accessed via the Duty Finder.
3 TEXT_HEAVNY242_02395_SEQ_03
4 TEXT_HEAVNY242_02395_SEQ_04
7 5 3 TEXT_HEAVNY242_02395_SEQ_05 TEXT_HEAVNY242_02395_SEQ_03
8 6 4 TEXT_HEAVNY242_02395_SEQ_06 TEXT_HEAVNY242_02395_SEQ_04
9 7 5 TEXT_HEAVNY242_02395_SEQ_07 TEXT_HEAVNY242_02395_SEQ_05
+3 -9
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@@ -1,17 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL300_02328_SEQ_00","Ardashir is lost in thought.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL300_02328_SEQ_01","The bond between you and the anima is stronger than ever. Though its development hereafter is but a matter of course, Ardashir believes he can hasten the process. He proposes a short voyage to Idyllshire to meet with an acquaintance, one Ulan. A fellow researcher and enthusiast of Carbuncles, she has devoted her life to the study of arcane entities and methods by which they can be enhanced. He is all but certain her work is the key to unlocking the anima's potential. And with that, you are off to Idyllshire.
※You may not proceed with a class or job that is different from when you accepted this quest.
※Please note this quest cannot be abandoned via the journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir."
0,"TEXT_JOBREL300_02328_SEQ_00","Ardashir is lost in thought.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL300_02328_SEQ_01","The bond between you and the anima is stronger than ever. Though its development hereafter is but a matter of course, Ardashir believes he can hasten the process. He proposes a short voyage to Idyllshire to meet with an acquaintance, one Ulan. A fellow researcher and enthusiast of Carbuncles, she has devoted her life to the study of arcane entities and methods by which they can be enhanced. He is all but certain her work is the key to unlocking the anima's potential. And with that, you are off to Idyllshire.
4,"TEXT_JOBREL300_02328_SEQ_04","You arrive at Azys Lla to find Ardashir and Gerolt ready with a freshly forged weapon to house the anima's soulstone. After verifying the stone is still in one piece, they carefully transplant it into a new vessel. You raise the weapon high, admiring its beauty, when suddenly the anima appears before you. And at last, after years of research and countless failures, Ardashir is able to behold the anima in all its splendor. His dream finally realized, the fledgling researcher must now set his sights higher in his pursuits of cultivating artificial life.
※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire."
※You may not proceed with a class or job that is different from when you accepted this quest.
※Please note this quest cannot be abandoned via the journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir."
2,"TEXT_JOBREL300_02328_SEQ_02","The focus of Ulan's research, as she tells it, is the use of crystal sand to promote growth in arcane constructs. Normally one must strike a proper balance of elements for the procedure to work, a process which may take weeks or even months. Thankfully, she realizes you are not one to waste time. To that end she suggests the use of umbrite, an umbral-aspected stone that can strip the elements from crystal sand, eliminating the need to finely attune its elemental properties. With that knowledge she bids you gather the crystal sand and umbrite necessary to foster the anima's development to your liking."
3,"TEXT_JOBREL300_02328_SEQ_03","Ulan's plan is a success. With the crystal sand lacking any elemental aspects, the anima readily consumes it, reaching new heights of strength. Both you and Ulan are impressed by the results, even more so when the anima insists on consuming greater quantities of the treated crystal sand. Though it is not without risk, Ardashir consents to the request, stating the anima is free to make its own choices. He suspects this will also require a new weapon better suited to the anima's burgeoning strength. As a preemptive measure, he returns to Azys Lla to make preparations with Gerolt. His suspicions are soon confirmed when, after several applications of crystal sand, the anima appears before you whimpering and in pain. Ulan bids you meet with Ardashir and see what can be done to help."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL300_02328_SEQ_00 Ardashir is lost in thought. ※Changing classes or jobs will prevent progress during this quest. Ardashir is lost in thought. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL300_02328_SEQ_01 The bond between you and the anima is stronger than ever. Though its development hereafter is but a matter of course, Ardashir believes he can hasten the process. He proposes a short voyage to Idyllshire to meet with an acquaintance, one Ulan. A fellow researcher and enthusiast of Carbuncles, she has devoted her life to the study of arcane entities and methods by which they can be enhanced. He is all but certain her work is the key to unlocking the anima's potential. And with that, you are off to Idyllshire. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Please note this quest cannot be abandoned via the journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir. The bond between you and the anima is stronger than ever. Though its development hereafter is but a matter of course, Ardashir believes he can hasten the process. He proposes a short voyage to Idyllshire to meet with an acquaintance, one Ulan. A fellow researcher and enthusiast of Carbuncles, she has devoted her life to the study of arcane entities and methods by which they can be enhanced. He is all but certain her work is the key to unlocking the anima's potential. And with that, you are off to Idyllshire. ※You may not proceed with a class or job that is different from when you accepted this quest. ※Please note this quest cannot be abandoned via the journal. If you wish to abandon the quest, you may do so at any time by speaking with Ardashir.
2 TEXT_JOBREL300_02328_SEQ_02 The focus of Ulan's research, as she tells it, is the use of crystal sand to promote growth in arcane constructs. Normally one must strike a proper balance of elements for the procedure to work, a process which may take weeks or even months. Thankfully, she realizes you are not one to waste time. To that end she suggests the use of umbrite, an umbral-aspected stone that can strip the elements from crystal sand, eliminating the need to finely attune its elemental properties. With that knowledge she bids you gather the crystal sand and umbrite necessary to foster the anima's development to your liking.
3 TEXT_JOBREL300_02328_SEQ_03 Ulan's plan is a success. With the crystal sand lacking any elemental aspects, the anima readily consumes it, reaching new heights of strength. Both you and Ulan are impressed by the results, even more so when the anima insists on consuming greater quantities of the treated crystal sand. Though it is not without risk, Ardashir consents to the request, stating the anima is free to make its own choices. He suspects this will also require a new weapon better suited to the anima's burgeoning strength. As a preemptive measure, he returns to Azys Lla to make preparations with Gerolt. His suspicions are soon confirmed when, after several applications of crystal sand, the anima appears before you whimpering and in pain. Ulan bids you meet with Ardashir and see what can be done to help.
4 TEXT_JOBREL300_02328_SEQ_04 You arrive at Azys Lla to find Ardashir and Gerolt ready with a freshly forged weapon to house the anima's soulstone. After verifying the stone is still in one piece, they carefully transplant it into a new vessel. You raise the weapon high, admiring its beauty, when suddenly the anima appears before you. And at last, after years of research and countless failures, Ardashir is able to behold the anima in all its splendor. His dream finally realized, the fledgling researcher must now set his sights higher in his pursuits of cultivating artificial life. ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
5 TEXT_JOBREL300_02328_SEQ_05
6 6 2 TEXT_JOBREL300_02328_SEQ_06 TEXT_JOBREL300_02328_SEQ_02 The focus of Ulan's research, as she tells it, is the use of crystal sand to promote growth in arcane constructs. Normally one must strike a proper balance of elements for the procedure to work, a process which may take weeks or even months. Thankfully, she realizes you are not one to waste time. To that end she suggests the use of umbrite, an umbral-aspected stone that can strip the elements from crystal sand, eliminating the need to finely attune its elemental properties. With that knowledge she bids you gather the crystal sand and umbrite necessary to foster the anima's development to your liking.
7 7 3 TEXT_JOBREL300_02328_SEQ_07 TEXT_JOBREL300_02328_SEQ_03 Ulan's plan is a success. With the crystal sand lacking any elemental aspects, the anima readily consumes it, reaching new heights of strength. Both you and Ulan are impressed by the results, even more so when the anima insists on consuming greater quantities of the treated crystal sand. Though it is not without risk, Ardashir consents to the request, stating the anima is free to make its own choices. He suspects this will also require a new weapon better suited to the anima's burgeoning strength. As a preemptive measure, he returns to Azys Lla to make preparations with Gerolt. His suspicions are soon confirmed when, after several applications of crystal sand, the anima appears before you whimpering and in pain. Ulan bids you meet with Ardashir and see what can be done to help.
8 8 4 TEXT_JOBREL300_02328_SEQ_08 TEXT_JOBREL300_02328_SEQ_04 You arrive at Azys Lla to find Ardashir and Gerolt ready with a freshly forged weapon to house the anima's soulstone. After verifying the stone is still in one piece, they carefully transplant it into a new vessel. You raise the weapon high, admiring its beauty, when suddenly the anima appears before you. And at last, after years of research and countless failures, Ardashir is able to behold the anima in all its splendor. His dream finally realized, the fledgling researcher must now set his sights higher in his pursuits of cultivating artificial life. ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
9 TEXT_JOBREL300_02328_SEQ_09
10 TEXT_JOBREL300_02328_SEQ_10
9 11 5 TEXT_JOBREL300_02328_SEQ_11 TEXT_JOBREL300_02328_SEQ_05
10 12 6 TEXT_JOBREL300_02328_SEQ_12 TEXT_JOBREL300_02328_SEQ_06
11 13 7 TEXT_JOBREL300_02328_SEQ_13 TEXT_JOBREL300_02328_SEQ_07
+3 -8
View File
@@ -1,16 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL400_02379_SEQ_00","Ardashir is contemplating the present state of the anima.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL400_02379_SEQ_01","Ardashir is seemingly satisfied with the results of his research thus far─so much so, that he soon plans to return to RadzatHan where he will present his findings. Gerolt, on the other hand, is baffled by this presumption, and wastes no time reprimanding him. Ardashir reluctantly accepts the truth─that their work is not yet complete─and soon offers a means to temporarily fortify the anima weapon. For his plan to work, however, it requires a ceruleum solution which he has commissioned from a skilled distiller in Idyllshire. While he begins other preparations for the anima weapon, he asks you to meet with this artisan, one Blamprest, in Idyllshire.
※You may not proceed with a class or job that is different from when you accepted this quest."
0,"TEXT_JOBREL400_02379_SEQ_00","Ardashir is contemplating the present state of the anima.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL400_02379_SEQ_01","Ardashir is seemingly satisfied with the results of his research thus far─so much so, that he soon plans to return to RadzatHan where he will present his findings. Gerolt, on the other hand, is baffled by this presumption, and wastes no time reprimanding him. Ardashir reluctantly accepts the truth─that their work is not yet complete─and soon offers a means to temporarily fortify the anima weapon. For his plan to work, however, it requires a ceruleum solution which he has commissioned from a skilled distiller in Idyllshire. While he begins other preparations for the anima weapon, he asks you to meet with this artisan, one Blamprest, in Idyllshire.
4,"TEXT_JOBREL400_02379_SEQ_04","You return to Azys Lla, elixir in hand. The second bottle you place on Ardashir's workbench, however, leaves him perplexed. When you explain to him it was an order for spirits placed by Gerolt, he then comes to a sudden and startling realization─Gerolt squandered a portion of the money lent to them by Rowena to make the purchase. Though he is furious, he cannot deny the strange yet beneficial effects of alcohol on Gerolt's work. After regaining his composure, he completes his potion, and sets Gerolt to work on fortifying the anima weapon. Much to their delight, Ardashir's plan was a success. Moreover, he goes on to show you an Allagan droid that may be the key to ensuring the anima's longevity, assuming it can be repaired.
※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire."
※You may not proceed with a class or job that is different from when you accepted this quest."
2,"TEXT_JOBREL400_02379_SEQ_02","Blamprest assures you work on Ardashir's order is well underway. He has been delayed, however, by a need for singing clusters. Though difficult to acquire, he has entrusted the task to a pair of sisters─skilled mages who agreed to help...for a price. No sooner does he mention the pair than they appear before you seeking compensation for their work. Much to your surprise─and dismay─he tells them that you have eagerly agreed to pay for them in his stead. They have yet to explain how you must pay them, but as your only alternative is to bargain at Rowena's Center for Cultural Promotion, you steel yourself to undertake trials of unknown peril."
3,"TEXT_JOBREL400_02379_SEQ_03","After subjecting yourself to the peculiar whims of Amphelice and Angelet, you at last deliver the singing clusters to Blamprest, who then crafts for you the elixir needed for the anima weapon's fortifying potion. With your work complete and the elixir in hand, he bids you safe travels back to Azys Lla."
4,"TEXT_JOBREL400_02379_SEQ_04","You return to Azys Lla, elixir in hand. The second bottle you place on Ardashir's workbench, however, leaves him perplexed. When you explain to him it was an order for spirits placed by Gerolt, he then comes to a sudden and startling realization─Gerolt squandered a portion of the money lent to them by Rowena to make the purchase. Though he is furious, he cannot deny the strange yet beneficial effects of alcohol on Gerolt's work. After regaining his composure, he completes his potion, and sets Gerolt to work on fortifying the anima weapon. Much to their delight, Ardashir's plan was a success. Moreover, he goes on to show you an Allagan droid that may be the key to ensuring the anima's longevity, assuming it can be repaired.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL400_02379_SEQ_00 Ardashir is contemplating the present state of the anima. ※Changing classes or jobs will prevent progress during this quest. Ardashir is contemplating the present state of the anima. ※Changing classes or jobs will prevent progress during this quest.
5 1 TEXT_JOBREL400_02379_SEQ_01 Ardashir is seemingly satisfied with the results of his research thus far─so much so, that he soon plans to return to Radz–at–Han where he will present his findings. Gerolt, on the other hand, is baffled by this presumption, and wastes no time reprimanding him. Ardashir reluctantly accepts the truth─that their work is not yet complete─and soon offers a means to temporarily fortify the anima weapon. For his plan to work, however, it requires a ceruleum solution which he has commissioned from a skilled distiller in Idyllshire. While he begins other preparations for the anima weapon, he asks you to meet with this artisan, one Blamprest, in Idyllshire. ※You may not proceed with a class or job that is different from when you accepted this quest. Ardashir is seemingly satisfied with the results of his research thus far─so much so, that he soon plans to return to Radz–at–Han where he will present his findings. Gerolt, on the other hand, is baffled by this presumption, and wastes no time reprimanding him. Ardashir reluctantly accepts the truth─that their work is not yet complete─and soon offers a means to temporarily fortify the anima weapon. For his plan to work, however, it requires a ceruleum solution which he has commissioned from a skilled distiller in Idyllshire. While he begins other preparations for the anima weapon, he asks you to meet with this artisan, one Blamprest, in Idyllshire. ※You may not proceed with a class or job that is different from when you accepted this quest.
2 TEXT_JOBREL400_02379_SEQ_02 Blamprest assures you work on Ardashir's order is well underway. He has been delayed, however, by a need for singing clusters. Though difficult to acquire, he has entrusted the task to a pair of sisters─skilled mages who agreed to help...for a price. No sooner does he mention the pair than they appear before you seeking compensation for their work. Much to your surprise─and dismay─he tells them that you have eagerly agreed to pay for them in his stead. They have yet to explain how you must pay them, but as your only alternative is to bargain at Rowena's Center for Cultural Promotion, you steel yourself to undertake trials of unknown peril.
3 TEXT_JOBREL400_02379_SEQ_03 After subjecting yourself to the peculiar whims of Amphelice and Angelet, you at last deliver the singing clusters to Blamprest, who then crafts for you the elixir needed for the anima weapon's fortifying potion. With your work complete and the elixir in hand, he bids you safe travels back to Azys Lla.
4 TEXT_JOBREL400_02379_SEQ_04 You return to Azys Lla, elixir in hand. The second bottle you place on Ardashir's workbench, however, leaves him perplexed. When you explain to him it was an order for spirits placed by Gerolt, he then comes to a sudden and startling realization─Gerolt squandered a portion of the money lent to them by Rowena to make the purchase. Though he is furious, he cannot deny the strange yet beneficial effects of alcohol on Gerolt's work. After regaining his composure, he completes his potion, and sets Gerolt to work on fortifying the anima weapon. Much to their delight, Ardashir's plan was a success. Moreover, he goes on to show you an Allagan droid that may be the key to ensuring the anima's longevity, assuming it can be repaired. ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
6 5 2 TEXT_JOBREL400_02379_SEQ_05 TEXT_JOBREL400_02379_SEQ_02 Blamprest assures you work on Ardashir's order is well underway. He has been delayed, however, by a need for singing clusters. Though difficult to acquire, he has entrusted the task to a pair of sisters─skilled mages who agreed to help...for a price. No sooner does he mention the pair than they appear before you seeking compensation for their work. Much to your surprise─and dismay─he tells them that you have eagerly agreed to pay for them in his stead. They have yet to explain how you must pay them, but as your only alternative is to bargain at Rowena's Center for Cultural Promotion, you steel yourself to undertake trials of unknown peril.
7 6 3 TEXT_JOBREL400_02379_SEQ_06 TEXT_JOBREL400_02379_SEQ_03 After subjecting yourself to the peculiar whims of Amphelice and Angelet, you at last deliver the singing clusters to Blamprest, who then crafts for you the elixir needed for the anima weapon's fortifying potion. With your work complete and the elixir in hand, he bids you safe travels back to Azys Lla.
8 7 4 TEXT_JOBREL400_02379_SEQ_07 TEXT_JOBREL400_02379_SEQ_04 You return to Azys Lla, elixir in hand. The second bottle you place on Ardashir's workbench, however, leaves him perplexed. When you explain to him it was an order for spirits placed by Gerolt, he then comes to a sudden and startling realization─Gerolt squandered a portion of the money lent to them by Rowena to make the purchase. Though he is furious, he cannot deny the strange yet beneficial effects of alcohol on Gerolt's work. After regaining his composure, he completes his potion, and sets Gerolt to work on fortifying the anima weapon. Much to their delight, Ardashir's plan was a success. Moreover, he goes on to show you an Allagan droid that may be the key to ensuring the anima's longevity, assuming it can be repaired. ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
8 TEXT_JOBREL400_02379_SEQ_08
9 TEXT_JOBREL400_02379_SEQ_09
9 10 5 TEXT_JOBREL400_02379_SEQ_10 TEXT_JOBREL400_02379_SEQ_05
10 11 6 TEXT_JOBREL400_02379_SEQ_11 TEXT_JOBREL400_02379_SEQ_06
11 12 7 TEXT_JOBREL400_02379_SEQ_12 TEXT_JOBREL400_02379_SEQ_07
+4 -12
View File
@@ -2,19 +2,11 @@
#,,
int32,str,str
0,"TEXT_JOBREL401_02380_SEQ_00","Amphelice looks ready for business."
1,"TEXT_JOBREL401_02380_SEQ_01","No sooner do you nod your head in consent than Amphelice proceeds straight to the heart of the matter. You will only receive the singing clusters upon completing and presenting to her three deftly written tales of daring and adventure. Being no stranger to danger, and knowing where to find it, you set out to find inspiration for your writing.
※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling."
2,"TEXT_JOBREL401_02380_SEQ_02","You emerge from battle, your mind swimming with scenes of battle to chronicle in your journal. It takes you no time at all to compose your first masterpiece, but your work is not yet complete. To that end, you set out in search for your next story.
※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling."
3,"TEXT_JOBREL401_02380_SEQ_03","Though weary from battle, you lay down your arms to pick up a pen and record your most recent battle in painstaking detail. Your second story is complete. With only one tale of adventure left to write, you make haste to another place that danger might call home.
※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling."
1,"TEXT_JOBREL401_02380_SEQ_01","No sooner do you nod your head in consent than Amphelice proceeds straight to the heart of the matter. You will only receive the singing clusters upon completing and presenting to her three deftly written tales of daring and adventure. Being no stranger to danger, and knowing where to find it, you set out to find inspiration for your writing.
※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling."
2,"TEXT_JOBREL401_02380_SEQ_02","You emerge from battle, your mind swimming with scenes of battle to chronicle in your journal. It takes you no time at all to compose your first masterpiece, but your work is not yet complete. To that end, you set out in search for your next story.
5,"TEXT_JOBREL401_02380_SEQ_05","Amphelice pores over your work and is almost at a loss for words. More than impressed with your work, she explains that she is a writer sorely in need of new ideas for her poetry. Or rather, she was in need of new ideas. Your stories have set her mind to racing, and she is only too happy to reward you with singing clusters.
※This repeatable quest can be undertaken once weekly. Upon completing the quest, it will become available again the following <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling."
3,"TEXT_JOBREL401_02380_SEQ_03","Though weary from battle, you lay down your arms to pick up a pen and record your most recent battle in painstaking detail. Your second story is complete. With only one tale of adventure left to write, you make haste to another place that danger might call home.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL401_02380_SEQ_00 Amphelice looks ready for business.
5 1 TEXT_JOBREL401_02380_SEQ_01 No sooner do you nod your head in consent than Amphelice proceeds straight to the heart of the matter. You will only receive the singing clusters upon completing and presenting to her three deftly written tales of daring and adventure. Being no stranger to danger, and knowing where to find it, you set out to find inspiration for your writing. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling. No sooner do you nod your head in consent than Amphelice proceeds straight to the heart of the matter. You will only receive the singing clusters upon completing and presenting to her three deftly written tales of daring and adventure. Being no stranger to danger, and knowing where to find it, you set out to find inspiration for your writing. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling.
6 2 TEXT_JOBREL401_02380_SEQ_02 You emerge from battle, your mind swimming with scenes of battle to chronicle in your journal. It takes you no time at all to compose your first masterpiece, but your work is not yet complete. To that end, you set out in search for your next story. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling. You emerge from battle, your mind swimming with scenes of battle to chronicle in your journal. It takes you no time at all to compose your first masterpiece, but your work is not yet complete. To that end, you set out in search for your next story. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling.
7 3 TEXT_JOBREL401_02380_SEQ_03 Though weary from battle, you lay down your arms to pick up a pen and record your most recent battle in painstaking detail. Your second story is complete. With only one tale of adventure left to write, you make haste to another place that danger might call home. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling. Though weary from battle, you lay down your arms to pick up a pen and record your most recent battle in painstaking detail. Your second story is complete. With only one tale of adventure left to write, you make haste to another place that danger might call home. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Leveling.
4 TEXT_JOBREL401_02380_SEQ_04 The battle was fierce, a dance of blades where death was all but promised. Yet you prove victorious, and duly inspired. With a flourish of your pen you write what could only be your magnum opus, completing the set of three stories promised to Amphelice. Heading to Idyllshire, you wonder if she will consider your work worthy of the singing clusters.
5 TEXT_JOBREL401_02380_SEQ_05 Amphelice pores over your work and is almost at a loss for words. More than impressed with your work, she explains that she is a writer sorely in need of new ideas for her poetry. Or rather, she was in need of new ideas. Your stories have set her mind to racing, and she is only too happy to reward you with singing clusters. ※This repeatable quest can be undertaken once weekly. Upon completing the quest, it will become available again the following <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
6 TEXT_JOBREL401_02380_SEQ_06
7 TEXT_JOBREL401_02380_SEQ_07
8 TEXT_JOBREL401_02380_SEQ_08
9 TEXT_JOBREL401_02380_SEQ_09
8 10 4 TEXT_JOBREL401_02380_SEQ_10 TEXT_JOBREL401_02380_SEQ_04 The battle was fierce, a dance of blades where death was all but promised. Yet you prove victorious, and duly inspired. With a flourish of your pen you write what could only be your magnum opus, completing the set of three stories promised to Amphelice. Heading to Idyllshire, you wonder if she will consider your work worthy of the singing clusters.
9 11 5 TEXT_JOBREL401_02380_SEQ_11 TEXT_JOBREL401_02380_SEQ_05 Amphelice pores over your work and is almost at a loss for words. More than impressed with your work, she explains that she is a writer sorely in need of new ideas for her poetry. Or rather, she was in need of new ideas. Your stories have set her mind to racing, and she is only too happy to reward you with singing clusters. ※This repeatable quest can be undertaken once weekly. Upon completing the quest, it will become available again the following <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
12 TEXT_JOBREL401_02380_SEQ_12
13 TEXT_JOBREL401_02380_SEQ_13
10 14 6 TEXT_JOBREL401_02380_SEQ_14 TEXT_JOBREL401_02380_SEQ_06
11 15 7 TEXT_JOBREL401_02380_SEQ_15 TEXT_JOBREL401_02380_SEQ_07
12 16 8 TEXT_JOBREL401_02380_SEQ_16 TEXT_JOBREL401_02380_SEQ_08
+2 -6
View File
@@ -2,13 +2,9 @@
#,,
int32,str,str
0,"TEXT_JOBREL402_02381_SEQ_00","Angelet looks at you expectantly."
1,"TEXT_JOBREL402_02381_SEQ_01","You speak with Angelet, who makes a seemingly innocent request─with her magicked cloth in hand, she asks you to relive the fiercest battles of your past. The only condition, however, is that you do so at the scene of battle, as that is the only way to quicken the magicks of her fabric. Though the locales she insists upon are likely still teeming with danger, you are not one to balk at a challenge. And so you make haste to the sites of your past adventures.
※The key item can be obtained by clearing a dungeon via Duty Roulette: Level 50/60 Dungeons."
1,"TEXT_JOBREL402_02381_SEQ_01","You speak with Angelet, who makes a seemingly innocent request─with her magicked cloth in hand, she asks you to relive the fiercest battles of your past. The only condition, however, is that you do so at the scene of battle, as that is the only way to quicken the magicks of her fabric. Though the locales she insists upon are likely still teeming with danger, you are not one to balk at a challenge. And so you make haste to the sites of your past adventures.
3,"TEXT_JOBREL402_02381_SEQ_03","Angelet is beaming with excitement upon your return, and the reason for her elation gives you pause. As she explains it, her profession is the crafting of dolls using cursed materials. What was once an ostensibly normal bolt of fabric is now replete with the pain and suffering of your fallen enemies. As promised, she bequeaths to you the singing cluster you desire. In the event you cross paths with her again, you remind yourself not to ask after her merchandise.
※This repeatable quest can be undertaken once daily. Upon completing the quest, it will become available again the following day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
※The key item can be obtained by clearing a dungeon via Duty Roulette: Level 50/60 Dungeons."
2,"TEXT_JOBREL402_02381_SEQ_02","Your stroll down memory lane was fraught with peril, but both you and Angelet's magicked cloth remain none the worse for wear, and surprisingly no different. Which seems peculiar since, according to Angelet, there should be some discernible difference in the cloth. Perhaps she can explain what, if any, change has taken place."
3,"TEXT_JOBREL402_02381_SEQ_03","Angelet is beaming with excitement upon your return, and the reason for her elation gives you pause. As she explains it, her profession is the crafting of dolls using cursed materials. What was once an ostensibly normal bolt of fabric is now replete with the pain and suffering of your fallen enemies. As promised, she bequeaths to you the singing cluster you desire. In the event you cross paths with her again, you remind yourself not to ask after her merchandise.
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL402_02381_SEQ_00 Angelet looks at you expectantly.
5 1 TEXT_JOBREL402_02381_SEQ_01 You speak with Angelet, who makes a seemingly innocent request─with her magicked cloth in hand, she asks you to relive the fiercest battles of your past. The only condition, however, is that you do so at the scene of battle, as that is the only way to quicken the magicks of her fabric. Though the locales she insists upon are likely still teeming with danger, you are not one to balk at a challenge. And so you make haste to the sites of your past adventures. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Level 50/60 Dungeons. You speak with Angelet, who makes a seemingly innocent request─with her magicked cloth in hand, she asks you to relive the fiercest battles of your past. The only condition, however, is that you do so at the scene of battle, as that is the only way to quicken the magicks of her fabric. Though the locales she insists upon are likely still teeming with danger, you are not one to balk at a challenge. And so you make haste to the sites of your past adventures. ※The key item can be obtained by clearing a dungeon via Duty Roulette: Level 50/60 Dungeons.
2 TEXT_JOBREL402_02381_SEQ_02 Your stroll down memory lane was fraught with peril, but both you and Angelet's magicked cloth remain none the worse for wear, and surprisingly no different. Which seems peculiar since, according to Angelet, there should be some discernible difference in the cloth. Perhaps she can explain what, if any, change has taken place.
3 TEXT_JOBREL402_02381_SEQ_03 Angelet is beaming with excitement upon your return, and the reason for her elation gives you pause. As she explains it, her profession is the crafting of dolls using cursed materials. What was once an ostensibly normal bolt of fabric is now replete with the pain and suffering of your fallen enemies. As promised, she bequeaths to you the singing cluster you desire. In the event you cross paths with her again, you remind yourself not to ask after her merchandise. ※This repeatable quest can be undertaken once daily. Upon completing the quest, it will become available again the following day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
6 4 2 TEXT_JOBREL402_02381_SEQ_04 TEXT_JOBREL402_02381_SEQ_02 Your stroll down memory lane was fraught with peril, but both you and Angelet's magicked cloth remain none the worse for wear, and surprisingly no different. Which seems peculiar since, according to Angelet, there should be some discernible difference in the cloth. Perhaps she can explain what, if any, change has taken place.
7 5 3 TEXT_JOBREL402_02381_SEQ_05 TEXT_JOBREL402_02381_SEQ_03 Angelet is beaming with excitement upon your return, and the reason for her elation gives you pause. As she explains it, her profession is the crafting of dolls using cursed materials. What was once an ostensibly normal bolt of fabric is now replete with the pain and suffering of your fallen enemies. As promised, she bequeaths to you the singing cluster you desire. In the event you cross paths with her again, you remind yourself not to ask after her merchandise. ※This repeatable quest can be undertaken once daily. Upon completing the quest, it will become available again the following day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
6 TEXT_JOBREL402_02381_SEQ_06
7 TEXT_JOBREL402_02381_SEQ_07
8 8 4 TEXT_JOBREL402_02381_SEQ_08 TEXT_JOBREL402_02381_SEQ_04
9 9 5 TEXT_JOBREL402_02381_SEQ_09 TEXT_JOBREL402_02381_SEQ_05
10 10 6 TEXT_JOBREL402_02381_SEQ_10 TEXT_JOBREL402_02381_SEQ_06
+7 -16
View File
@@ -1,19 +1,14 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBREL500_02396_SEQ_00","Ardashir seems eager to tell you something.
※Changing classes or jobs will prevent progress during this quest."
0,"TEXT_JOBREL500_02396_SEQ_00","Ardashir seems eager to tell you something.
※Changing classes or jobs will prevent progress during this quest."
1,"TEXT_JOBREL500_02396_SEQ_01","Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al."
2,"TEXT_JOBREL500_02396_SEQ_02","Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back."
3,"TEXT_JOBREL500_02396_SEQ_03","You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node."
5,"TEXT_JOBREL500_02396_SEQ_05","Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability.
※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla."
4,"TEXT_JOBREL500_02396_SEQ_04","The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer."
5,"TEXT_JOBREL500_02396_SEQ_05","Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability.
7,"TEXT_JOBREL500_02396_SEQ_07","His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherwordly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be?
※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire."
※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla."
6,"TEXT_JOBREL500_02396_SEQ_06","You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer."
7,"TEXT_JOBREL500_02396_SEQ_07","His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherwordly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be?
@@ -130,14 +125,10 @@ int32,str,str
116,"TEXT_JOBREL500_02396_ARDASHIR_000_060","Good. You are ready, then. As before, you will need to increase the anima's aetheric density."
117,"TEXT_JOBREL500_02396_ARDASHIR_000_061","Here. You will need a new anima glass to monitor its progress."
118,"TEXT_JOBREL500_02396_ARDASHIR_000_062","When the anima is sufficiently condensed, bring it back for analysis."
124,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070","<beep> Analyzing... Beginning simulation...
Insufficient density levels. <beep> Chance of failure estimated at 75%."
125,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071","<beep> Analyzing... Beginning simulation...
Insufficient density levels. <beep> Chance of failure estimated at 62.5%."
126,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072","<beep> Analyzing... Beginning simulation...
Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%."
127,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073","<beep> Analyzing... Beginning simulation...
Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%."
119,"TEXT_JOBREL500_02396_SYSTEM_000_020","Completing certain activities while equipped with your anima weapon will increase its aetheric density."
120,"TEXT_JOBREL500_02396_SYSTEM_000_021","Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density."
121,"TEXT_JOBREL500_02396_SYSTEM_000_023","Please be advised that aetheric density cannot be increased when their durability is zero."
122,"TEXT_JOBREL500_02396_SYSTEM_000_024","Please be advised that aetheric density cannot be increased when its durability is zero."
123,"TEXT_JOBREL500_02396_SYSTEM_000_022","By using the anima glass, it is possible to visually verify your progress."
124,"TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070","<beep> Analyzing... Beginning simulation...
Insufficient density levels. <beep> Chance of failure estimated at 75%."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBREL500_02396_SEQ_00 Ardashir seems eager to tell you something. ※Changing classes or jobs will prevent progress during this quest. Ardashir seems eager to tell you something. ※Changing classes or jobs will prevent progress during this quest.
1 TEXT_JOBREL500_02396_SEQ_01 Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
5 2 1 TEXT_JOBREL500_02396_SEQ_02 TEXT_JOBREL500_02396_SEQ_01 Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back. Ardashir has good news to share with you─work on the processing node vital to his work is nearly complete. His elation is soon dampened, however, when Gerolt rebukes him for not lifting a finger to help. The young scholar soon insists on doing his fair share of the work, but never fear─there is plenty to go around. Ardashir wastes no time in splitting up his duties, tasking you with obtaining three oddities needed to forge the new anima weapon: a rare gemstone from Amdapor, a magicked doll from the Great Gubal Library, and molten rock from Sohm Al.
6 3 2 TEXT_JOBREL500_02396_SEQ_03 TEXT_JOBREL500_02396_SEQ_02 You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node. Braving the perils of Eorzea's darkest dungeons you emerge unscathed, and three rarities richer for the experience. You can only hope Ardashir will have completed his tasks by the time you get back.
7 4 3 TEXT_JOBREL500_02396_SEQ_04 TEXT_JOBREL500_02396_SEQ_03 The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer. You arrive in Azys Lla to find the processing node is fully operational. Not wanting to waste time, Ardashir insists Gerolt ignore his thirst for ale and begin work on the weapon. Meanwhile, he would have you activate the now-functioning node.
8 5 4 TEXT_JOBREL500_02396_SEQ_05 TEXT_JOBREL500_02396_SEQ_04 Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla. The node springs to life with a buzz and a whir, ready to fashion you a soulstone. Assuming you have the required materials, of course. When you are finished with the processing node, Ardashir asks that you activate the verification node in preparation for the anima's transfer.
9 6 5 TEXT_JOBREL500_02396_SEQ_06 TEXT_JOBREL500_02396_SEQ_05 You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer. Moving the anima to a new soulstone will incur great risk, as there is a chance the fledgling spirit will dissipate into the aether before the process is complete. After extensive research, however, Ardashir has discovered the means to ensure the anima's safety: increasing its aetheric density. As he explains it, the anima weapon's recent treatment of ceruleum has enhanced its aether-absorbing abilities, making now the opportune time to carry out his plan. He furnishes you with a monitoring device, and bids you continue your routine acts of heroism. When the anima has absorbed sufficient levels of aether, his most recent discovery─the verification node─will analyze the anima weapon and determine your chances of success. Ardashir is not one to gamble, however, and says he will not be satisfied until failure is a mathematical improbability. ※Should you misplace the anima glass, you may obtain a new one by speaking with Ardashir at Azys Lla.
7 TEXT_JOBREL500_02396_SEQ_07 His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherwordly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
8 TEXT_JOBREL500_02396_SEQ_08
10 9 6 TEXT_JOBREL500_02396_SEQ_09 TEXT_JOBREL500_02396_SEQ_06 You traverse the realm to fortify the anima through feats of heroism both great and small, from saving cats trapped on cold stone rooves to slaying beasts sent from the void. Confident that the anima is ready, you return to Azys Lla to have the anima weapon examined. The verification node begins its analysis, and after what seems an eternity, you are pleased to hear the chance of failure is nigh on impossible. All that remains is carrying out the transfer.
11 10 7 TEXT_JOBREL500_02396_SEQ_10 TEXT_JOBREL500_02396_SEQ_07 His plans have been perfect, his calculations impeccable, yet Ardashir cannot dismiss his impending sense of dread. His doubts are soon cast aside, however, when Gerolt surprises him with a few choice words reminiscent of encouragement. Duly inspired, they set to work, and it is not long before the anima is placed securely in its new soulstone and weapon...or so they think. You hold your freshly forged weapon aloft, but when you call forth the anima, the lack of response gives you pause. Just when Ardashir had begun to lose hope, the anima appears from a blinding flash of light, regaling you with talk of an otherwordly experience. The anima is safe, now and forevermore. But Ardashir mentions he has one last order of business to discuss with you. Whatever could it be? ※ The attributes of the anima weapon can be reallocated by speaking with Ulan in Idyllshire.
11 TEXT_JOBREL500_02396_SEQ_11
12 TEXT_JOBREL500_02396_SEQ_12
12 13 8 TEXT_JOBREL500_02396_SEQ_13 TEXT_JOBREL500_02396_SEQ_08
13 14 9 TEXT_JOBREL500_02396_SEQ_14 TEXT_JOBREL500_02396_SEQ_09
14 15 10 TEXT_JOBREL500_02396_SEQ_15 TEXT_JOBREL500_02396_SEQ_10
125 126 121 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072 TEXT_JOBREL500_02396_SYSTEM_000_023 <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%. Please be advised that aetheric density cannot be increased when their durability is zero.
126 127 122 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073 TEXT_JOBREL500_02396_SYSTEM_000_024 <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%. Please be advised that aetheric density cannot be increased when its durability is zero.
127 128 123 TEXT_JOBREL500_02396_SYSTEM_000_030 TEXT_JOBREL500_02396_SYSTEM_000_022 Completing certain activities while equipped with your anima weapon will increase its aetheric density level. By using the anima glass, it is possible to visually verify your progress.
128 129 124 TEXT_JOBREL500_02396_SYSTEM_000_031 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_070 Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels. <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 75%.
129 130 125 TEXT_JOBREL500_02396_SYSTEM_000_033 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_071 Please be advised that aetheric density cannot be increased when their durability is zero. <beep> Analyzing... Beginning simulation... Insufficient density levels. <beep> Chance of failure estimated at 62.5%.
130 131 126 TEXT_JOBREL500_02396_SYSTEM_000_034 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_072 Please be advised that aetheric density cannot be increased when its durability is zero. <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 37.5%.
131 132 127 TEXT_JOBREL500_02396_SYSTEM_000_032 TEXT_JOBREL500_02396_CERTIFYSYSTEM_000_073 By using the anima glass, it is possible to visually verify your progress. <beep> Analyzing... Beginning simulation... Density levels reaching acceptable parameters. <beep> Chance of failure estimated at 12.5%.
133 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_074 <beep> <beep> Please present specimen for analysis.
134 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_075 Analyzing... Beginning simulation...
135 TEXT_JOBREL500_02396_CERTIFYSYSTEMT_000_076 Aetheric density exceeds prescribed parameters. <beep> Chance of failure estimated at 0.0000001%.
136 TEXT_JOBREL500_02396_ARDASHIR_000_077 Excellent! With readings like this, our work should be but a matter of course.
132 137 128 TEXT_JOBREL500_02396_ARDASHIR_000_078 TEXT_JOBREL500_02396_SYSTEM_000_030 Take the anima weapon and the soulstone to Gerolt. At last we shall move the anima to its new, permanent vessel. Completing certain activities while equipped with your anima weapon will increase its aetheric density level.
133 138 129 TEXT_JOBREL500_02396_ARDASHIR_000_079 TEXT_JOBREL500_02396_SYSTEM_000_031 All that remains is to complete work on the soulstone. Soon, my friend. Soon the anima will be safe, now and forevermore! Completing certain activities while equipped with your anima weapon and shield will increase their aetheric density levels.
134 139 130 TEXT_JOBREL500_02396_SYSTEM_000_040 TEXT_JOBREL500_02396_SYSTEM_000_033 In order to create a newborn soulstone, use the processing node and complete the quest “Some Assembly Required.” Please be advised that aetheric density cannot be increased when their durability is zero.
+5 -11
View File
@@ -49,8 +49,7 @@ int32,str,str
45,"TEXT_JOBREL501_02397_TODO_21",""
46,"TEXT_JOBREL501_02397_TODO_22",""
47,"TEXT_JOBREL501_02397_TODO_23",""
48,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_001","<beep> <beep> Verifying system parameters...
System parameters verified. <beep> Please insert materials."
48,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_001","<beep> <beep> Verifying system parameters...
System parameters verified. <beep> Please insert materials."
49,"TEXT_JOBREL501_02397_ARDASHIR_000_002","Ready to begin work on the soulstone? Excellent. Let us begin by going over the requisite materials."
50,"TEXT_JOBREL501_02397_ARDASHIR_000_003","Now, it bears mentioning that mine is a new method of soulstone creation. Rather than taking an existing stone and enchanting it, we will fashion a composite of high-purity crystals."
@@ -65,21 +64,16 @@ System parameters verified. <beep> Please insert materials."
59,"TEXT_JOBREL501_02397_ARDASHIR_000_012","I will leave the pneumite to you. When you have acquired fifteen, return here and load them into the processing node."
60,"TEXT_JOBREL501_02397_SYSTEM_000_016","The pneumite requested by Ardashir can be obtained through various means."
61,"TEXT_JOBREL501_02397_SYSTEM_000_017","Speak with other players and share information to discover how to find it!"
63,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_021","Catalyst detected.
Analyzing... Analyzing...
Catalyst drive at full capacity... Mineral quality optimal..."
62,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_020","System parameters verified. <beep> Please insert materials."
63,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_021","Catalyst detected.
Analyzing... Analyzing...
Catalyst drive at full capacity... Mineral quality optimal..."
64,"TEXT_JOBREL501_02397_ARDASHIR_000_022","Ah, you have the pneumite! Excellent work."
68,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_025","<beep> Unable to initiate protocol. Version 10 of the operating system is required to proceed.
Do you wish to upgrade?"
65,"TEXT_JOBREL501_02397_ARDASHIR_000_023","I will ready the crystals at once."
66,"TEXT_JOBREL501_02397_ARDASHIR_100_023","The crystals are all accounted for. Now to load them into the processing node."
70,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_027","Upgrade requested.
Do you agree to the Terms and Conditions of Use as stipulated by the Allagan Research Council?"
67,"TEXT_JOBREL501_02397_ARDASHIR_000_024","That should do it. Now, processing node: initiate the soulstone synthesis protocol."
68,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_025","<beep> Unable to initiate protocol. Version 10 of the operating system is required to proceed.
72,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_029","...<beep> <beep> Update complete. Rebooting system...
<beep> Initiating synthesis protocol..."
Do you wish to upgrade?"
69,"TEXT_JOBREL501_02397_ARDASHIR_000_026","Upgrade...? I am not sure I want to─"
70,"TEXT_JOBREL501_02397_PROCESSSYSTEM_000_027","Upgrade requested.
Do you agree to the Terms and Conditions of Use as stipulated by the Allagan Research Council?"
1 key 0 1
49 45 TEXT_JOBREL501_02397_TODO_21
50 46 TEXT_JOBREL501_02397_TODO_22
51 47 TEXT_JOBREL501_02397_TODO_23
52 48 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_001 <beep> <beep> Verifying system parameters... System parameters verified. <beep> Please insert materials. <beep> <beep> Verifying system parameters... System parameters verified. <beep> Please insert materials.
49 TEXT_JOBREL501_02397_ARDASHIR_000_002 Ready to begin work on the soulstone? Excellent. Let us begin by going over the requisite materials.
53 50 49 TEXT_JOBREL501_02397_ARDASHIR_000_003 TEXT_JOBREL501_02397_ARDASHIR_000_002 Now, it bears mentioning that mine is a new method of soulstone creation. Rather than taking an existing stone and enchanting it, we will fashion a composite of high-purity crystals. Ready to begin work on the soulstone? Excellent. Let us begin by going over the requisite materials.
54 51 50 TEXT_JOBREL501_02397_ARDASHIR_000_004 TEXT_JOBREL501_02397_ARDASHIR_000_003 These crystals are common enough, and even I should be able to procure them. Now, it bears mentioning that mine is a new method of soulstone creation. Rather than taking an existing stone and enchanting it, we will fashion a composite of high-purity crystals.
55 52 51 TEXT_JOBREL501_02397_ARDASHIR_000_005 TEXT_JOBREL501_02397_ARDASHIR_000_004 The catalyst for this process, however, will prove more elusive. These crystals are common enough, and even I should be able to procure them.
64 61 60 TEXT_JOBREL501_02397_SYSTEM_000_017 TEXT_JOBREL501_02397_SYSTEM_000_016 Speak with other players and share information to discover how to find it! The pneumite requested by Ardashir can be obtained through various means.
65 62 61 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_020 TEXT_JOBREL501_02397_SYSTEM_000_017 System parameters verified. <beep> Please insert materials. Speak with other players and share information to discover how to find it!
66 63 62 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_021 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_020 Catalyst detected. Analyzing... Analyzing... Catalyst drive at full capacity... Mineral quality optimal... System parameters verified. <beep> Please insert materials.
67 64 63 TEXT_JOBREL501_02397_ARDASHIR_000_022 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_021 Ah, you have the pneumite! Excellent work. Catalyst detected. Analyzing... Analyzing... Catalyst drive at full capacity... Mineral quality optimal...
65 TEXT_JOBREL501_02397_ARDASHIR_000_023 I will ready the crystals at once.
66 TEXT_JOBREL501_02397_ARDASHIR_100_023 The crystals are all accounted for. Now to load them into the processing node.
68 67 64 TEXT_JOBREL501_02397_ARDASHIR_000_024 TEXT_JOBREL501_02397_ARDASHIR_000_022 That should do it. Now, processing node: initiate the soulstone synthesis protocol. Ah, you have the pneumite! Excellent work.
69 68 65 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_025 TEXT_JOBREL501_02397_ARDASHIR_000_023 <beep> Unable to initiate protocol. Version 10 of the operating system is required to proceed. Do you wish to upgrade? I will ready the crystals at once.
70 69 66 TEXT_JOBREL501_02397_ARDASHIR_000_026 TEXT_JOBREL501_02397_ARDASHIR_100_023 Upgrade...? I am not sure I want to─ The crystals are all accounted for. Now to load them into the processing node.
71 70 67 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_027 TEXT_JOBREL501_02397_ARDASHIR_000_024 Upgrade requested. Do you agree to the Terms and Conditions of Use as stipulated by the Allagan Research Council? That should do it. Now, processing node: initiate the soulstone synthesis protocol.
72 71 68 TEXT_JOBREL501_02397_ARDASHIR_000_028 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_025 But I... <sigh> Yes, yes, I agree. Will you please just initiate the synthesis protocol? <beep> Unable to initiate protocol. Version 10 of the operating system is required to proceed. Do you wish to upgrade?
72 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_029 ...<beep> <beep> Update complete. Rebooting system... <beep> Initiating synthesis protocol...
73 73 69 TEXT_JOBREL501_02397_PROCESSSYSTEM_100_029 TEXT_JOBREL501_02397_ARDASHIR_000_026 <beep> Initiating synthesis protocol. Upgrade...? I am not sure I want to─
74 74 70 TEXT_JOBREL501_02397_ARDASHIR_000_030 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_027 <beep> <beep> Synthesis complete. Margin of error within acceptable parameters. Upgrade requested. Do you agree to the Terms and Conditions of Use as stipulated by the Allagan Research Council?
75 TEXT_JOBREL501_02397_ARDASHIR_000_031 It worked! It worked!
75 76 71 TEXT_JOBREL501_02397_ARDASHIR_000_032 TEXT_JOBREL501_02397_ARDASHIR_000_028 We have our soulstone! Take it and the anima weapon to Gerolt. It is time to take the final step in securing the anima's future. But I... <sigh> Yes, yes, I agree. Will you please just initiate the synthesis protocol?
76 77 72 TEXT_JOBREL501_02397_ARDASHIR_000_033 TEXT_JOBREL501_02397_PROCESSSYSTEM_000_029 All that remains is to sufficiently condense the anima in preparation for the transfer. Soon, my friend. Soon we shall be ready for the final step in securing the anima's future! ...<beep> <beep> Update complete. Rebooting system... <beep> Initiating synthesis protocol...
78 TEXT_JOBREL501_02397_ARDASHIR_000_034 Pray keep that soulstone safe, my friend. We shall have need of it when you are ready to work with another anima.
77 73 TEXT_JOBREL501_02397_PROCESSSYSTEM_100_029 <beep> Initiating synthesis protocol.
78 74 TEXT_JOBREL501_02397_ARDASHIR_000_030 <beep> <beep> Synthesis complete. Margin of error within acceptable parameters.
79 75 TEXT_JOBREL501_02397_ARDASHIR_000_031 It worked! It worked!
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@@ -57,5 +57,4 @@ int32,str,str
53,"TEXT_SUBCTS711_02387_SYSTEM_000_010","You can now explore beyond floor 50 of the Palace of the Dead."
54,"TEXT_SUBCTS711_02387_WOODWAILERCAPTAIN01556_000_100","You have done well to complete such a thorough survey of the ruins, but the road ahead is ever more treacherous. Before you proceed, I would know for certain you are duly prepared for the challenges ahead."
55,"TEXT_SUBCTS711_02387_SYSTEM_000_110","In order to proceed with this quest, you must first meet the following requirements:"
56,"TEXT_SUBCTS711_02387_SYSTEM_000_111","※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account.
※ You must be at least level 17 with a Disciple of War or Magic."
56,"TEXT_SUBCTS711_02387_SYSTEM_000_111","※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account.
1 key 0 1
57 53 TEXT_SUBCTS711_02387_SYSTEM_000_010 You can now explore beyond floor 50 of the Palace of the Dead.
58 54 TEXT_SUBCTS711_02387_WOODWAILERCAPTAIN01556_000_100 You have done well to complete such a thorough survey of the ruins, but the road ahead is ever more treacherous. Before you proceed, I would know for certain you are duly prepared for the challenges ahead.
59 55 TEXT_SUBCTS711_02387_SYSTEM_000_110 In order to proceed with this quest, you must first meet the following requirements:
60 56 TEXT_SUBCTS711_02387_SYSTEM_000_111 ※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account. ※ You must be at least level 17 with a Disciple of War or Magic. ※ You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account. ※ You must be at least level 17 with a Disciple of War or Magic.