Patch 4.25

This commit is contained in:
Josh Freeman
2018-03-14 09:40:00 +00:00
parent f443f2d238
commit 4874343eef
1800 changed files with 15106 additions and 40900 deletions
+5 -12
View File
@@ -26,10 +26,8 @@ int32,str,str
22,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
23,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
24,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
25,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
26,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
25,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
26,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
27,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101","Yes"
@@ -38,12 +36,7 @@ int32,str,str
30,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200","Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival."
31,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
32,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
35,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
33,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300","Awaiting entry confirmation from party members."
34,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301","Cancel"
37,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
38,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
35,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
1 key 0 1
26 22 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
27 23 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
28 24 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
29 25 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
30 26 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
27 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101 Yes
28 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102 No
31 29 27 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_101 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. Yes
32 30 28 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_200 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A2_000_102 Throughout northern Thanalan, you'll see strange formations of corrupted crystals. Folk call them Dalamud's Talons, and they're grim monuments of the Seventh Umbral Era's calamitous arrival. No
33 31 29 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_210 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_110 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions.
36 34 32 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_211 Cancel Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
37 35 33 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340 TEXT_BAHAMUTGUIDEENTRANCEWILD2_Q3_000_300 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか? Awaiting entry confirmation from party members.
38 36 34 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_301 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? Cancel
39 37 35 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?
38 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
40 36 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
41 37 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
42 38 TEXT_BAHAMUTGUIDEENTRANCEWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
+2 -6
View File
@@ -21,9 +21,5 @@ int32,str,str
17,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_101","Yes"
18,"TEXT_BAHAMUTGUIDETRAVEL_A2_000_102","No"
19,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
20,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210","「大迷宮バハムート:邂逅編」をクリア
(攻略進行度が最大に到達)しているため、
次回は、リセット日後に再開することができます。"
21,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211","攻略進行度の記録は、
(地球時間)毎週<Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>日</Case><Case(2)>月</Case><Case(3)>火</Case><Case(4)>水</Case><Case(5)>木</Case><Case(6)>金</Case><Case(7)>土</Case></Switch>曜日、<If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>午後<Else/>午前</If><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>時にリセットされます。
次回の攻略は、リセット日までお待ちください。"
20,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210","「大迷宮バハムート:邂逅編」をクリア
(攻略進行度が最大に到達)しているため、
1 key 0 1
21 17 TEXT_BAHAMUTGUIDETRAVEL_A2_000_101 Yes
22 18 TEXT_BAHAMUTGUIDETRAVEL_A2_000_102 No
23 19 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
24 20 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。
25 21 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211 攻略進行度の記録は、 (地球時間)毎週<Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>日</Case><Case(2)>月</Case><Case(3)>火</Case><Case(4)>水</Case><Case(5)>木</Case><Case(6)>金</Case><Case(7)>土</Case></Switch>曜日、<If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>午後<Else/>午前</If><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>時にリセットされます。 次回の攻略は、リセット日までお待ちください。 攻略進行度の記録は、 (地球時間)毎週<Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>日</Case><Case(2)>月</Case><Case(3)>火</Case><Case(4)>水</Case><Case(5)>木</Case><Case(6)>金</Case><Case(7)>土</Case></Switch>曜日、<If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>午後<Else/>午前</If><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>時にリセットされます。 次回の攻略は、リセット日までお待ちください。
+5 -12
View File
@@ -21,10 +21,8 @@ int32,str,str
17,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
18,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060","Items unable to be obtained will be lost."
19,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?"
20,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
21,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
20,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
21,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
22,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101","Yes"
@@ -32,12 +30,7 @@ int32,str,str
24,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
29,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
27,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301","Cancel"
31,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「GREED限定」で開始しますか?"
32,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を
「マスタールート」で開始しますか?"
29,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?"
1 key 0 1
21 17 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_059 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
22 18 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_060 Items unable to be obtained will be lost.
23 19 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_000_100 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>?
24 20 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_100_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
25 21 TEXT_BAHAMUTGUIDETRAVELWILD2_Q2_101_100 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか? 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
22 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 Yes
23 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 No
26 24 22 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_101 You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions. Yes
27 25 23 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset. No
28 26 24 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions.
30 28 26 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 Cancel Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
31 29 27 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか? Awaiting entry confirmation from party members.
32 30 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? Cancel
33 31 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか? このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?
32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
34 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
35 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?
36 32 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_101_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「マスタールート」で開始しますか?
+3 -6
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@@ -1,8 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000","Pshhh... Shkohhh...
Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!"
0,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000","Pshhh... Shkohhh...
Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!"
1,"TEXT_RAIDGUIDEENTRANCE32_Q1_000_010","What would you like to do?"
2,"TEXT_RAIDGUIDEENTRANCE32_A1_000_011","Ask about Midas (Savage)."
@@ -12,8 +11,7 @@ Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Light
6,"TEXT_RAIDGUIDEENTRANCE32_A1_000_013","Nothing."
7,"TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015","What would you like to ask about?"
8,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016","Entry requirements for Midas (Savage)."
10,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020","Pshhh... Shkohhh...
Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander."
9,"TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017","Nothing."
10,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020","Pshhh... Shkohhh...
Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander."
11,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050","Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons."
@@ -33,8 +31,7 @@ Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained
25,"TEXT_RAIDGUIDEENTRANCE32_Q2_100_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only)?"
26,"TEXT_RAIDGUIDEENTRANCE32_Q2_101_100","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Lootmaster)?"
27,"TEXT_RAIDGUIDEENTRANCE32_A2_000_101","Yes"
30,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200","Pshhh... Shkohhh...
Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools..."
28,"TEXT_RAIDGUIDEENTRANCE32_A2_000_102","No"
29,"TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
30,"TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200","Pshhh... Shkohhh...
Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_000 Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine! Pshhh... Shkohhh... Lightkix watchguards entrance to giant of whirlycog. But if uplander wants Lightkix to help fight, it will cost heaps of jinglyshine!
1 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 What would you like to do?
5 2 1 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 TEXT_RAIDGUIDEENTRANCE32_Q1_000_010 Ask about Midas (Savage). What would you like to do?
6 3 2 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 TEXT_RAIDGUIDEENTRANCE32_A1_000_011 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal). Ask about Midas (Savage).
7 4 3 TEXT_RAIDGUIDEENTRANCE32_A1_100_012 TEXT_RAIDGUIDEENTRANCE32_A1_000_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Greed Only). Enter <Sheet(InstanceContent,IntegerParameter(1),3)/> (Loot Rule: Normal).
11 8 7 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 TEXT_RAIDGUIDEENTRANCE32_00105_Q3_000_015 Entry requirements for Midas (Savage). What would you like to ask about?
12 9 8 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_016 Nothing. Entry requirements for Midas (Savage).
13 10 9 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 TEXT_RAIDGUIDEENTRANCE32_00105_A3_000_017 Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander. Nothing.
14 11 10 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_020 Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons. Pshhh... Shkohhh... Uplander wishes to enter metal giant again? Lightkix thinks idea is addlebrained, but he will not stop uplander.
12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
15 13 11 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_050 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain dungeons.
16 14 12 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_053 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_051 To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off.
17 15 13 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_054 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_052 All members must also have completed the quest “A Refrain for the Undaunted.” Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
31 29 27 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 TEXT_RAIDGUIDEENTRANCE32_A2_000_101 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions. Yes
32 30 28 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 TEXT_RAIDGUIDEENTRANCE32_A2_000_102 Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools... No
33 31 29 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_110 You have recently completed Midas (Savage), and cannot enter again until progress is reset. You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
34 32 30 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 TEXT_RAIDGUIDEENTRANCE32_LIGHTKIX_000_200 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Pshhh... Shkohhh... Lightkix is skilled watchguard, and will let uplander know if Illuminati move one ilm out of colossus. But unfortunately, Lightkix is not so skilled with fightytools...
33 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 Awaiting entry confirmation from party members.
35 34 31 TEXT_RAIDGUIDEENTRANCE32_A3_000_301 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_210 Cancel You have recently completed Midas (Savage), and cannot enter again until progress is reset.
36 35 32 TEXT_RAIDGUIDEENTRANCE32_A3_000_340 TEXT_RAIDGUIDEENTRANCE32_SYSTEM_000_211 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
37 36 33 TEXT_RAIDGUIDEENTRANCE32_A3_000_350 TEXT_RAIDGUIDEENTRANCE32_Q3_000_300 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),3)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? Awaiting entry confirmation from party members.