Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
+12 -12
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@@ -30,51 +30,51 @@ int32,str,str
26,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q1","Gaining levels."
27,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
28,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
29,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305","<Color(-154)>Entering HeavenonHigh</Color>
29,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305","<72>F201FA</72><73>F201FB</73>Entering HeavenonHigh<73>01</73><72>01</72>
You may enter HeavenonHigh solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
You must be a Disciple of War or Magic of level 61 or above to participate."
30,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
30,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405","<72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72>
Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved.
Players who enter from floor 21, however, will start at level 70."
31,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
31,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415","<72>F201FA</72><73>F201FB</73>Precautions Before Entering<73>01</73><72>01</72>
It is possible to receive a score for your performance in HeavenonHigh. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
32,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
32,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105","<72>F201FA</72><73>F201FB</73>Resetting Your Progress<73>01</73><72>01</72>
It is possible to reset your progression in HeavenonHigh, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
33,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
34,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
35,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
36,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
37,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
38,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
38,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201","<72>F201FA</72><73>F201FB</73>Disbanding a Fixed Party<73>01</73><72>01</72>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
39,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
39,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202","<72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering HeavenonHigh. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 30."
40,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
40,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203","<72>F201FA</72><73>F201FB</73>Party Progression<73>01</73><72>01</72>
Players who have not progressed to the same floor cannot enter HeavenonHigh together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
41,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
42,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q1","What is empyrean aetherpool gear?"
43,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading empyrean aetherpool gear."
44,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q3","Empyrean aetherpool gear and floor restrictions."
45,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
46,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Empyrean Aetherpool Gear?</Color>
46,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505","<72>F201FA</72><73>F201FB</73>What Is Empyrean Aetherpool Gear?<73>01</73><72>01</72>
Players must use empyrean aetherpool armor and arms in place of normal gear when inside HeavenonHigh. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
47,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Empyrean Aetherpool Gear</Color>
47,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507","<72>F201FA</72><73>F201FB</73>Upgrading Empyrean Aetherpool Gear<73>01</73><72>01</72>
Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window."
48,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508","<Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color>
48,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508","<72>F201FA</72><73>F201FB</73>Empyrean Aetherpool Gear and Floor Restrictions<73>01</73><72>01</72>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of HeavenonHigh from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength."
49,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_TITLE","Select a topic."
50,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q1","What are pomanders?"
51,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q2","What is magicite?"
52,"TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_BACK","Return."
53,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600","<Color(-154)>What Are Pomanders?</Color>
53,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600","<72>F201FA</72><73>F201FB</73>What Are Pomanders?<73>01</73><72>01</72>
Players will, on occasion, obtain pomanders from treasure coffers in HeavenonHigh. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
54,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601","<Color(-154)>What Is Magicite?</Color>
54,"TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601","<72>F201FA</72><73>F201FB</73>What Is Magicite?<73>01</73><72>01</72>
Players may find magicite in treasure coffers in HeavenonHigh. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways."
55,"TEXT_DEEPDUNGEON2ENTRANCE_DESCRIPTION_LAST","Return."
56,"TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
1 key 0 1
30 26 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q1 Gaining levels.
31 27 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
32 28 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_BACK Return.
33 29 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_305 <Color(-154)>Entering Heaven–on–High</Color> You may enter Heaven–on–High solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot. You must be a Disciple of War or Magic of level 61 or above to participate. <72>F201FA</72><73>F201FB</73>Entering Heaven–on–High<73>01</73><72>01</72> You may enter Heaven–on–High solo or in a party of up to four players. When speaking with Kyusei, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with Kyusei after forming a party of up to four players. Please note that all party members must have at least one unused save slot. You must be a Disciple of War or Magic of level 61 or above to participate.
34 30 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved. Players who enter from floor 21, however, will start at level 70. <72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72> Players who enter from floor 1 will start at level 61 regardless of their current class or job level. When resuming forays into the tower, players will start at the level attained when their progress was last saved. Players who enter from floor 21, however, will start at level 70.
35 31 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty. <72>F201FA</72><73>F201FB</73>Precautions Before Entering<73>01</73><72>01</72> It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
36 32 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. <72>F201FA</72><73>F201FB</73>Resetting Your Progress<73>01</73><72>01</72> It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
37 33 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
38 34 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
39 35 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
40 36 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
41 37 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
42 38 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. <72>F201FA</72><73>F201FB</73>Disbanding a Fixed Party<73>01</73><72>01</72> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
43 39 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Heaven–on–High. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 30. <72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering Heaven–on–High. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 30.
44 40 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter Heaven–on–High together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. <72>F201FA</72><73>F201FB</73>Party Progression<73>01</73><72>01</72> Players who have not progressed to the same floor cannot enter Heaven–on–High together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
45 41 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
46 42 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q1 What is empyrean aetherpool gear?
47 43 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading empyrean aetherpool gear.
48 44 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_Q3 Empyrean aetherpool gear and floor restrictions.
49 45 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
50 46 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Empyrean Aetherpool Gear?</Color> Players must use empyrean aetherpool armor and arms in place of normal gear when inside Heaven–on–High. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon. <72>F201FA</72><73>F201FB</73>What Is Empyrean Aetherpool Gear?<73>01</73><72>01</72> Players must use empyrean aetherpool armor and arms in place of normal gear when inside Heaven–on–High. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
51 47 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Empyrean Aetherpool Gear</Color> Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window. <72>F201FA</72><73>F201FB</73>Upgrading Empyrean Aetherpool Gear<73>01</73><72>01</72> Empyrean aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of empyrean aetherpool gear may be restricted depending on your class or job level and current progression in the tower. This can be confirmed when viewing the Character Info window.
52 48 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_508 <Color(-154)>Empyrean Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Heaven–on–High from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength. <72>F201FA</72><73>F201FB</73>Empyrean Aetherpool Gear and Floor Restrictions<73>01</73><72>01</72> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of Heaven–on–High from floor 1 to ensure your empyrean aetherpool gear is of sufficient strength.
53 49 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_TITLE Select a topic.
54 50 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q1 What are pomanders?
55 51 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_Q2 What is magicite?
56 52 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SPITEM_BACK Return.
57 53 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_600 <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in Heaven–on–High. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. <72>F201FA</72><73>F201FB</73>What Are Pomanders?<73>01</73><72>01</72> Players will, on occasion, obtain pomanders from treasure coffers in Heaven–on–High. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
58 54 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_601 <Color(-154)>What Is Magicite?</Color> Players may find magicite in treasure coffers in Heaven–on–High. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways. <72>F201FA</72><73>F201FB</73>What Is Magicite?<73>01</73><72>01</72> Players may find magicite in treasure coffers in Heaven–on–High. These items are shared between all party members and, when used, affect all enemies on the current floor in a variety of ways.
59 55 TEXT_DEEPDUNGEON2ENTRANCE_DESCRIPTION_LAST Return.
60 56 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_NEXT Proceed to the next floor
61 57 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Review rules for Heaven–on–High
62 58 TEXT_DEEPDUNGEON2ENTRANCE_MIDDLE_Q Proceed to the next floor with your current party?
63 59 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_000
64 60 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_020
65 61 TEXT_DEEPDUNGEON2ENTRANCE_WOODWAILERCAPTAIN01556_000_050
66 62 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_TREASURE
67 63 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_SCORE
68 64 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q2
69 65 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q3
70 66 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_LEVEL_Q2
71 67 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4
72 68 TEXT_DEEPDUNGEON2ENTRANCE_TEST_ABOUT_WHAT_Q4EX
73 69 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_306
74 70 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_307
75 71 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_405
76 72 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_410
77 73 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_308
78 74 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_100_308
79 75 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_202
80 76 TEXT_DEEPDUNGEON2ENTRANCE_SYSTEM_000_507
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@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_DEEPDUNGEON2GACHA_STARTMENU_EXIT","Nothing."
7,"TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_050","According to Kyusei, HeavenonHigh holds a host of magically bound treasures."
8,"TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_051","The thing is, you can't even tell what's inside until you open the sack, and to do that, you have to dispel the magicks that bind it. Lucky for you, I'm a dab hand when it comes to breaking enchantments!"
9,"TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_055","The “Accursed Hoard” is the term Kyusei uses for the treasure within these sacks. I'm not sure where he heard such a name, but he's shown more of an interest in western history recently. Perhaps that's where it comes from?"
9,"TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_055","The “Accursed Hoard” is the term Kyusei uses for the treasure within these sacks. I'm not sure where he heard such a name, but he's shown more of an interest in Western history recently. Perhaps that's where it comes from?"
10,"TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_056","In any case, I still need to dispel the magicks protecting the sacks before I can appraise the contents. The seals are actually strengthened somehow by the magical field inside the tower, which is why they're a lot easier to remove once we get the sacks outside."
11,"TEXT_DEEPDUNGEON2GACHA_ABOUT_SYSTEM_000_060","When exploring HeavenonHigh, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks."
12,"TEXT_DEEPDUNGEON2GACHA_ABOUT_SYSTEM_000_061","You can ascertain the value of these pieces by presenting them to the Confederate appraiser."
1 key 0 1
10 6 TEXT_DEEPDUNGEON2GACHA_STARTMENU_EXIT Nothing.
11 7 TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_050 According to Kyusei, Heaven–on–High holds a host of magically bound treasures.
12 8 TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_051 The thing is, you can't even tell what's inside until you open the sack, and to do that, you have to dispel the magicks that bind it. Lucky for you, I'm a dab hand when it comes to breaking enchantments!
13 9 TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_055 The “Accursed Hoard” is the term Kyusei uses for the treasure within these sacks. I'm not sure where he heard such a name, but he's shown more of an interest in western history recently. Perhaps that's where it comes from? The “Accursed Hoard” is the term Kyusei uses for the treasure within these sacks. I'm not sure where he heard such a name, but he's shown more of an interest in Western history recently. Perhaps that's where it comes from?
14 10 TEXT_DEEPDUNGEON2GACHA_ABOUT_DD2GACHA_000_056 In any case, I still need to dispel the magicks protecting the sacks before I can appraise the contents. The seals are actually strengthened somehow by the magical field inside the tower, which is why they're a lot easier to remove once we get the sacks outside.
15 11 TEXT_DEEPDUNGEON2GACHA_ABOUT_SYSTEM_000_060 When exploring Heaven–on–High, players will, on occasion, find pieces of the Accursed Hoard─treasure sealed by powerful magicks.
16 12 TEXT_DEEPDUNGEON2GACHA_ABOUT_SYSTEM_000_061 You can ascertain the value of these pieces by presenting them to the Confederate appraiser.
+1 -1
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@@ -12,7 +12,7 @@ int32,str,str
8,"TEXT_DEEPDUNGEON2REWARD_START_EXIT","Nothing."
9,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_100","The weapon you've been wielding in the tower has grown to be rather powerful. I can siphon off some of that aether and make an empyrean aetherpool grip if you like."
10,"TEXT_DEEPDUNGEON2REWARD_TEST_EXCHANGE_MENU_TITLE","Forge an empyrean aetherpool grip?
<Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color>"
<72>F201F4</72><73>F201F5</73>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.<73>01</73><72>01</72>"
11,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_110","You want to forge grips so you can take your empyrean aetherpool gear out of HeavenonHigh? Not to piss on your bonfire, but it sounds like you've still got some unfinished business in there. You'd better concentrate on that before we start drawing the aether out of your equipment."
12,"TEXT_DEEPDUNGEON2REWARD_SYSTEM_100_111","You must first clear floor 30 of HeavenonHigh and complete the quest “On the Shoulders of Giants” in order to forge empyrean aetherpool grips."
13,"TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_110","I'm afraid you haven't accumulated enough aether for that. You'll need to get back into the tower and let it build up a bit more. Mind you, standing around twiddling your thumbs won't do much! Open as many coffers as you can, especially the silver ones."
1 key 0 1
12 8 TEXT_DEEPDUNGEON2REWARD_START_EXIT Nothing.
13 9 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_100 The weapon you've been wielding in the tower has grown to be rather powerful. I can siphon off some of that aether and make an empyrean aetherpool grip if you like.
14 10 TEXT_DEEPDUNGEON2REWARD_TEST_EXCHANGE_MENU_TITLE Forge an empyrean aetherpool grip? <Color(-34022)>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.</Color> Forge an empyrean aetherpool grip? <72>F201F4</72><73>F201F5</73>※The strength of your empyrean aetherpool arm and armor will be reduced by 10.<73>01</73><72>01</72>
15 11 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_100_110 You want to forge grips so you can take your empyrean aetherpool gear out of Heaven–on–High? Not to piss on your bonfire, but it sounds like you've still got some unfinished business in there. You'd better concentrate on that before we start drawing the aether out of your equipment.
16 12 TEXT_DEEPDUNGEON2REWARD_SYSTEM_100_111 You must first clear floor 30 of Heaven–on–High and complete the quest “On the Shoulders of Giants” in order to forge empyrean aetherpool grips.
17 13 TEXT_DEEPDUNGEON2REWARD_DD2SHOP_000_110 I'm afraid you haven't accumulated enough aether for that. You'll need to get back into the tower and let it build up a bit more. Mind you, standing around twiddling your thumbs won't do much! Open as many coffers as you can, especially the silver ones.
18 14 TEXT_DEEPDUNGEON2REWARD_SYSTEM_000_111 In order to forge an empyrean aetherpool grip, both your empyrean aetherpool weapon and armor must have attained a minimum strength of +10.
+24 -24
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@@ -38,85 +38,85 @@ int32,str,str
34,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5","Precautions before entering."
35,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX","Floor restrictions."
36,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK","Return."
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<Color(-154)>Entering the Palace of the Dead</Color>
37,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305","<72>F201FA</72><73>F201FB</73>Entering the Palace of the Dead<73>01</73><72>01</72>
You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system.
To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. "
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<Color(-154)>Progressing Through the Palace of the Dead</Color>
38,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306","<72>F201FA</72><73>F201FB</73>Progressing Through the Palace of the Dead<73>01</73><72>01</72>
Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated.
Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point."
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<Color(-154)>Saving Your Progress</Color>
39,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307","<72>F201FA</72><73>F201FB</73>Saving Your Progress<73>01</73><72>01</72>
Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point."
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<Color(-154)>Gaining Levels</Color>
40,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405","<72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72>
Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved."
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<Color(-154)>Gaining Levels</Color>
41,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405","<72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72>
Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
Players who enter from floor 51, however, will start at level 60."
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<Color(-154)>Learning Actions</Color>
42,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410","<72>F201FA</72><73>F201FB</73>Learning Actions<73>01</73><72>01</72>
As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level.
Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry."
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<Color(-154)>Precautions Before Entering</Color>
43,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415","<72>F201FA</72><73>F201FB</73>Precautions Before Entering<73>01</73><72>01</72>
It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty."
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<Color(-154)>Floor Restrictions</Color>
44,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308","<72>F201FA</72><73>F201FB</73>Floor Restrictions<73>01</73><72>01</72>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<Color(-154)>Floor Restrictions</Color>
45,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308","<72>F201FA</72><73>F201FB</73>Floor Restrictions<73>01</73><72>01</72>
Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10."
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<Color(-154)>Resetting Your Progress</Color>
46,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105","<72>F201FA</72><73>F201FB</73>Resetting Your Progress<73>01</73><72>01</72>
It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. "
47,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE","Select a topic."
48,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1","Disbanding a fixed party."
49,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2","Progression after disbanding."
50,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3","Party progression."
51,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK","Return."
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<Color(-154)>Disbanding a Fixed Party</Color>
52,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201","<72>F201FA</72><73>F201FB</73>Disbanding a Fixed Party<73>01</73><72>01</72>
It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state."
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<Color(-154)>Progression After Disbanding</Color>
53,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202","<72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system."
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<Color(-154)>Progression After Disbanding</Color>
54,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202","<72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72>
Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
Please note that a matched party cannot be used to challenge floors beyond floor 100."
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<Color(-154)>Party Progression</Color>
55,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203","<72>F201FA</72><73>F201FB</73>Party Progression<73>01</73><72>01</72>
Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party."
56,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE","Select a topic."
57,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1","What is aetherpool gear?"
58,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2","Upgrading aetherpool gear."
59,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3","Aetherpool gear and floor restrictions."
60,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK","Return."
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<Color(-154)>What Is Aetherpool Gear?</Color>
61,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505","<72>F201FA</72><73>F201FB</73>What Is Aetherpool Gear?<73>01</73><72>01</72>
Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon."
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<Color(-154)>Upgrading Aetherpool Gear.</Color>
62,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507","<72>F201FA</72><73>F201FB</73>Upgrading Aetherpool Gear.<73>01</73><72>01</72>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window."
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<Color(-154)>Upgrading Aetherpool Gear</Color>
63,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507","<72>F201FA</72><73>F201FB</73>Upgrading Aetherpool Gear<73>01</73><72>01</72>
Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies.
The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window."
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<Color(-154)>Aetherpool Gear and Floor Restrictions</Color>
64,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508","<72>F201FA</72><73>F201FB</73>Aetherpool Gear and Floor Restrictions<73>01</73><72>01</72>
Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength."
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<Color(-154)>What Are Pomanders?</Color>
65,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605","<72>F201FA</72><73>F201FB</73>What Are Pomanders?<73>01</73><72>01</72>
Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage."
66,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE","Select a topic."
67,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1","What is the Accursed Hoard?"
68,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2","Finding the Accursed Hoard."
69,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3","Appraising the Accursed Hoard."
70,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK","Return."
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<Color(-154)>What Is the Accursed Hoard?</Color>
71,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700","<72>F201FA</72><73>F201FB</73>What Is the Accursed Hoard?<73>01</73><72>01</72>
When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer."
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<Color(-154)>Finding the Accursed Hoard</Color>
72,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701","<72>F201FA</72><73>F201FB</73>Finding the Accursed Hoard<73>01</73><72>01</72>
Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone.
Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard."
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<Color(-154)>Appraising the Accursed Hoard</Color>
73,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702","<72>F201FA</72><73>F201FB</73>Appraising the Accursed Hoard<73>01</73><72>01</72>
Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised."
74,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE","Select a topic."
75,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1","Regarding scores."
76,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2","Regarding rankings."
77,"TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK","Return."
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<Color(-154)>Regarding Scores</Color>
78,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800","<72>F201FA</72><73>F201FB</73>Regarding Scores<73>01</73><72>01</72>
When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance.
Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible."
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<Color(-154)>Regarding Rankings</Color>
79,"TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801","<72>F201FA</72><73>F201FB</73>Regarding Rankings<73>01</73><72>01</72>
Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone."
80,"TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST","Return"
81,"TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT","Proceed to the next floor"
1 key 0 1
38 34 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q5 Precautions before entering.
39 35 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_Q4EX Floor restrictions.
40 36 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_WHAT_BACK Return.
41 37 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_305 <Color(-154)>Entering the Palace of the Dead</Color> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot. <72>F201FA</72><73>F201FB</73>Entering the Palace of the Dead<73>01</73><72>01</72> You may enter the Palace of the Dead solo or in a party of up to four players. When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with a fixed party or a matched party via the matching system. To create a fixed party, the party leader must speak with the Wood Wailer expeditionary captain after forming a party of up to four players. Please note that all party members must have at least one unused save slot.
42 38 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_306 <Color(-154)>Progressing Through the Palace of the Dead</Color> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point. <72>F201FA</72><73>F201FB</73>Progressing Through the Palace of the Dead<73>01</73><72>01</72> Players must activate the Cairn of Passage that appears on each floor in order to progress. These stones can only be activated when all nearby enemies are defeated. Especially powerful enemies can be found on certain floors. Players can save their progress in the Palace of the Dead upon defeating these enemies. In the event all party members are incapacitated, however, you will be removed from the Palace of the Dead and must resume from your last save point.
43 39 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_307 <Color(-154)>Saving Your Progress</Color> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point. <72>F201FA</72><73>F201FB</73>Saving Your Progress<73>01</73><72>01</72> Players can save their progress in the Palace of the Dead by defeating the boss enemies that appear on certain floors. After saving one's progress, players can resume their foray into the Palace of the Dead immediately or return at a later time. Players who choose to leave and return later will start on the floor following their last save point.
44 40 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_405 <Color(-154)>Gaining Levels</Color> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. <72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72> Players will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved.
45 41 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_405 <Color(-154)>Gaining Levels</Color> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60. <72>F201FA</72><73>F201FB</73>Gaining Levels<73>01</73><72>01</72> Players who enter from floor 1 will start at level 1 regardless of their current class or job level. When resuming forays into the deep dungeon, players will start at the level attained when their progress was last saved. Players who enter from floor 51, however, will start at level 60.
46 42 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_410 <Color(-154)>Learning Actions</Color> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry. <72>F201FA</72><73>F201FB</73>Learning Actions<73>01</73><72>01</72> As you gain levels within the Palace of the Dead, you will also relearn actions and traits for your selected class or job. You will continue to acquire actions and traits as you normally would even should your level in the Palace of the Dead exceed your actual class or job level. Any role actions assigned prior to entering the Palace of the Dead will be available immediately upon entry.
47 43 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_415 <Color(-154)>Precautions Before Entering</Color> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty. <72>F201FA</72><73>F201FB</73>Precautions Before Entering<73>01</73><72>01</72> It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party. A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero in order to enter. Please note that the Party KO count will also increase in the event your party abandons the duty.
48 44 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <72>F201FA</72><73>F201FB</73>Floor Restrictions<73>01</73><72>01</72> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 50 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
49 45 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_308 <Color(-154)>Floor Restrictions</Color> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10. <72>F201FA</72><73>F201FB</73>Floor Restrictions<73>01</73><72>01</72> Players who have registered a product key for FINAL FANTASY XIV: Heavensward to their service account may play up to floor 200 in the Palace of the Dead. Those who have yet to do so may only play up to floor 40. Furthermore, players currently on the free trial may only play up to floor 10.
50 46 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_105 <Color(-154)>Resetting Your Progress</Color> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted. <72>F201FA</72><73>F201FB</73>Resetting Your Progress<73>01</73><72>01</72> It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted.
51 47 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_TITLE Select a topic.
52 48 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q1 Disbanding a fixed party.
53 49 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q2 Progression after disbanding.
54 50 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_Q3 Party progression.
55 51 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_DISSOLVE_BACK Return.
56 52 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_201 <Color(-154)>Disbanding a Fixed Party</Color> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state. <72>F201FA</72><73>F201FB</73>Disbanding a Fixed Party<73>01</73><72>01</72> It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data. Once saved data from a fixed party is converted, it can only be used when selecting matched party. It cannot be restored to its original state.
57 53 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. <72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system.
58 54 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_202 <Color(-154)>Progression After Disbanding</Color> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100. <72>F201FA</72><73>F201FB</73>Progression After Disbanding<73>01</73><72>01</72> Although players can no longer enter as a fixed party after converting their saved data, it is still possible to create preformed parties as long as the party is formed before entering the Palace of the Dead. The progression of all party members must be identical when doing so. Any open party slots will be filled automatically via the matching system. Please note that a matched party cannot be used to challenge floors beyond floor 100.
59 55 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_203 <Color(-154)>Party Progression</Color> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party. <72>F201FA</72><73>F201FB</73>Party Progression<73>01</73><72>01</72> Players who have not progressed to the same floor cannot enter the Palace of the Dead together as a party. Those on earlier floors must use the matching system on their own. Once all players have reached the same floor, they can proceed together by forming a party and choosing to enter as a matched party.
60 56 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_TITLE Select a topic.
61 57 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q1 What is aetherpool gear?
62 58 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q2 Upgrading aetherpool gear.
63 59 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_Q3 Aetherpool gear and floor restrictions.
64 60 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_EQUIP_BACK Return.
65 61 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_505 <Color(-154)>What Is Aetherpool Gear?</Color> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon. <72>F201FA</72><73>F201FB</73>What Is Aetherpool Gear?<73>01</73><72>01</72> Players must use aetherpool armor and arms in place of normal gear when inside the Palace of the Dead. They will be equipped automatically upon entering, and can then be strengthened as you progress through the dungeon.
66 62 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_507 <Color(-154)>Upgrading Aetherpool Gear.</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window. <72>F201FA</72><73>F201FB</73>Upgrading Aetherpool Gear.<73>01</73><72>01</72> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level. This can be confirmed when viewing the Character Info window.
67 63 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_100_507 <Color(-154)>Upgrading Aetherpool Gear</Color> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window. <72>F201FA</72><73>F201FB</73>Upgrading Aetherpool Gear<73>01</73><72>01</72> Aetherpool gear can be enhanced by accessing silver coffers. These coffers are found randomly on each floor and after defeating certain enemies. The maximum strength of aetherpool gear may be restricted depending on your class or job level and current progression in the deep dungeon. This can be confirmed when viewing the Character Info window.
68 64 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_508 <Color(-154)>Aetherpool Gear and Floor Restrictions</Color> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength. <72>F201FA</72><73>F201FB</73>Aetherpool Gear and Floor Restrictions<73>01</73><72>01</72> Under certain circumstances, you may be unable to join a matched party due to insufficient gear strength. In such cases, it may be necessary to resume your exploration of the Palace of the Dead from floor 1 to ensure your aetherpool gear is of sufficient strength.
69 65 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_605 <Color(-154)>What Are Pomanders?</Color> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage. <72>F201FA</72><73>F201FB</73>What Are Pomanders?<73>01</73><72>01</72> Players will, on occasion, obtain pomanders from treasure coffers in the Palace of the Dead. These items can be used by all party members once acquired. They have various effects such as revealing the entirety of a map or increasing the number of treasure coffers on a given floor. Effective use of these items will help ensure the situation is always to your advantage.
70 66 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_TITLE Select a topic.
71 67 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q1 What is the Accursed Hoard?
72 68 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q2 Finding the Accursed Hoard.
73 69 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_Q3 Appraising the Accursed Hoard.
74 70 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_TREASURE_BACK Return.
75 71 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_700 <Color(-154)>What Is the Accursed Hoard?</Color> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer. <72>F201FA</72><73>F201FB</73>What Is the Accursed Hoard?<73>01</73><72>01</72> When exploring the Palace of the Dead, players will, on occasion, find pieces of the Accursed Hoard─treasure hidden and buried by the undead. Once found, players must remain stationary there for a fixed period of time to unearth the coffer.
76 72 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_701 <Color(-154)>Finding the Accursed Hoard</Color> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard. <72>F201FA</72><73>F201FB</73>Finding the Accursed Hoard<73>01</73><72>01</72> Though it is not difficult to unearth pieces of the Accursed Hoard, its location cannot be discerned with the naked eye alone. Players must make use of a certain pomander in order to sense the presence of hidden pieces of the Accursed Hoard.
77 73 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_702 <Color(-154)>Appraising the Accursed Hoard</Color> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised. <72>F201FA</72><73>F201FB</73>Appraising the Accursed Hoard<73>01</73><72>01</72> Pieces of the Accursed Hoard obtained in the Palace of the Dead will be moved to your inventory upon saving your progress and exiting the dungeon. To ascertain the true value of this treasure, you must speak with the expedition bishop at Quarrymill to have it properly appraised.
78 74 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_TITLE Select a topic.
79 75 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q1 Regarding scores.
80 76 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_Q2 Regarding rankings.
81 77 TEXT_DEEPDUNGEONENTRANCE_TEST_ABOUT_SCORE_BACK Return.
82 78 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_800 <Color(-154)>Regarding Scores</Color> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible. <72>F201FA</72><73>F201FB</73>Regarding Scores<73>01</73><72>01</72> When entering the deep dungeon as a fixed party, you will now receive scores based on a number of factors such as highest floor reached and number of enemies slain. You will be assigned separate scores for both individual and team performance. Please note that you cannot earn credit for previous floors when starting from floor 51. Starting from floor 1 will ensure the highest score possible.
83 79 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_801 <Color(-154)>Regarding Rankings</Color> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone. <72>F201FA</72><73>F201FB</73>Regarding Rankings<73>01</73><72>01</72> Your highest score from the deep dungeon will be saved and can be viewed at any time from the main menu. Scores that exceed a certain threshold will be made viewable on the rankings page of the Lodestone.
84 80 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_LAST Return
85 81 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_NEXT Proceed to the next floor
86 82 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_TOP_MENU_EXPLAIN Review rules for the Palace of the Dead
87 83 TEXT_DEEPDUNGEONENTRANCE_MIDDLE_Q Proceed to the next floor with your current party?
88 84 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_NEXT (★未使用/削除予定★)
89 85 TEXT_DEEPDUNGEONENTRANCE_DESCRIPTION_BACK (★未使用/削除予定★)
90 86 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_1 (★未使用/削除予定★)
91 87 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_TEST_3 (★未使用/削除予定★)
92 88 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_Q
93 89 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_Q
94 90 TEXT_DEEPDUNGEONENTRANCE_A1_000_002
95 91 TEXT_DEEPDUNGEONENTRANCE_A1_000_003
96 92 TEXT_DEEPDUNGEONENTRANCE_A2_000_001
97 93 TEXT_DEEPDUNGEONENTRANCE_A2_000_002
98 94 TEXT_DEEPDUNGEONENTRANCE_A3_000_001
99 95 TEXT_DEEPDUNGEONENTRANCE_A3_000_002
100 96 TEXT_DEEPDUNGEONENTRANCE_A4_000_001
101 97 TEXT_DEEPDUNGEONENTRANCE_A4_000_002
102 98 TEXT_DEEPDUNGEONENTRANCE_SYSTEM_000_506
103 99 TEXT_DEEPDUNGEONENTRANCE_TEST_START_IS_NOT_OPENED
104 100 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_TALK
105 101 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_YES_TALK
106 102 TEXT_DEEPDUNGEONENTRANCE_TEST_RESET_NO_TALK
107 103 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_TALK
108 104 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_YES_TALK
109 105 TEXT_DEEPDUNGEONENTRANCE_TEST_BREAKUP_NO_TALK
110 106 TEXT_DEEPDUNGEONENTRANCE_TEST_YES
111 107 TEXT_DEEPDUNGEONENTRANCE_TEST_NO
112 108 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_TITLE
113 109 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_NEW
114 110 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_CONTINUE
115 111 TEXT_DEEPDUNGEONENTRANCE_TEST_ENTER_SAVE_BACK
116 112 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_100 If you would retrace your steps back to the labyrinth entrance you are more than welcome to do so. At the very least, the earlier floors should prove an opportune time to fortify your aetherpool arms.
117 113 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_110 Understood. When next you descend into the ruin, pray keep your wits about you. There's no telling what new perils await you down there.
118 114 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_120 So you would stay your course, then. Very well. I look forward to hearing of your progress.
119 115 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_200 You wish to form a new group to explore Gelmorra? Curious that you would do so having come thus far, but it is not my place to judge. You are free to seek new allies as you see fit.
120 116 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_210 I see... Well, come speak with me when you have found comrades with whom you would return to the ruins.
121 117 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_220 I see... Well, one should never make such decisions lightly. I pray you safe passage when you return to the ruins.
122 118 TEXT_DEEPDUNGEONENTRANCE_WOODWAILERCAPTAIN01556_000_300 As I mentioned to you before, we received reports of a magical gateway appearing in the ruins of Issom–Har. It leads into a labyrinth warded with powerful magicks that make exploration nigh impossible through ordinary means.
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@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131","You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead."
12,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_100_020","You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps a portion of its energies can be siphoned off and stabilized to be used outside of the ruins. "
13,"TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE","Forge an aetherpool grip?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color>"
<72>F201F4</72><73>F201F5</73>※The strength of your aetherpool arm and armor will be reduced by 10.<73>01</73><72>01</72>"
14,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_110_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience allow you to leave yourself vulnerable in the ruins. I sense there is yet much to be discovered."
15,"TEXT_DEEPDUNGEONREWARD_SYSTEM_110_021","You must first clear floor 50 in order to forge an aetherpool grip."
16,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_120_020","You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I am afraid such an endeavor would prove folly. Anything drawn from your arm now would lack the strength to maintain a physical form outside of the ruins."
@@ -74,10 +74,10 @@ int32,str,str
69,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_141","If you were to strengthen it further, perhaps in time it may be possible to stabilize the aetherial energies within it."
70,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145","In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion."
71,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400","Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before."
72,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>."
72,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402","Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <72>F201F4</72><73>F201F5</73>kinna weapons<73>01</73><72>01</72>."
73,"TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403","Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest."
74,"TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU","Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>?
<Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color>"
<72>F201F4</72><73>F201F5</73>※The strength of your aetherpool arm and armor will be reduced by 60.<73>01</73><72>01</72>"
75,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405","When you are ready, bring me your weapon and I shall bolster its strength."
76,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410","'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors."
77,"TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430","It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request."
1 key 0 1
15 11 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_131 You must first clear floor 50 in order to use an aetherpool weapon outside the Palace of the Dead.
16 12 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_100_020 You wish to use your aetherpool weapon <Emphasis>outside</Emphasis> the Palace of the Dead? Hmmm... It is clear you have channeled a considerable amount of aether into it after so many expeditions into the ruins. Perhaps a portion of its energies can be siphoned off and stabilized to be used outside of the ruins.
17 13 TEXT_DEEPDUNGEONREWARD_TEST_EXCHANGE_MENU_TITLE Forge an aetherpool grip? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 10.</Color> Forge an aetherpool grip? <72>F201F4</72><73>F201F5</73>※The strength of your aetherpool arm and armor will be reduced by 10.<73>01</73><72>01</72>
18 14 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_110_020 You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I apologize, but I cannot in good conscience allow you to leave yourself vulnerable in the ruins. I sense there is yet much to be discovered.
19 15 TEXT_DEEPDUNGEONREWARD_SYSTEM_110_021 You must first clear floor 50 in order to forge an aetherpool grip.
20 16 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_120_020 You wish to siphon strength from your aetherpool arm for use <Emphasis>outside</Emphasis> the Palace of the Dead? I am afraid such an endeavor would prove folly. Anything drawn from your arm now would lack the strength to maintain a physical form outside of the ruins.
21 17 TEXT_DEEPDUNGEONREWARD_SYSTEM_120_021 In order to forge an aetherpool grip, both your aetherpool weapon and armor must have attained a minimum strength of +10.
74 70 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_145 In order to use an aetherpool weapon outside the Palace of the Dead, both the aetherpool weapon and armor must have attained a strength of +30. However, please note that aetherpool armor cannot be used in this fashion.
75 71 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_400 Having explored the darkest depths of the Palace of the Dead, no doubt your aetherpool arms are now brimming with aetherial energy. It should be possible to harness that power to strengthen the arms we stabilized once before.
76 72 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_402 Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <Color(-34022)>kinna weapons</Color>. Utilizing the strength of your aetherpool gear, you can exchange Padjali weapons for an enhanced version known as <72>F201F4</72><73>F201F5</73>kinna weapons<73>01</73><72>01</72>.
77 73 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_403 Please note that you must possess a Padjali weapon for your current class or job in order to complete the exchange. Moreover, the Padjali weapon must be in your armoury chest.
78 74 TEXT_DEEPDUNGEONREWARD_POWERUP_EVOLUTION_MENU Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <Color(-34022)>※The strength of your aetherpool arm and armor will be reduced by 60.</Color> Enhance your Padjali weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>? <72>F201F4</72><73>F201F5</73>※The strength of your aetherpool arm and armor will be reduced by 60.<73>01</73><72>01</72>
79 75 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_405 When you are ready, bring me your weapon and I shall bolster its strength.
80 76 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_410 'Tis finished. The aether is stable, yet it burns more brightly than before. I pray it serves you well in your future endeavors.
81 77 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_430 It gladdens my heart to know my weapons serve you well, even beyond the accursed halls of the ruins. With that said, I cannot grant your request.
82 78 TEXT_DEEPDUNGEONREWARD_EUNAKOTOR_000_431 To do so would deprive your aetherpool arms of strength, and you can ill afford to lose what little protection they offer. I sense a great many dangers yet await you, my friend. You must be prepared to face them.
83 79 TEXT_DEEPDUNGEONREWARD_SYSTEM_000_432 You must first clear floor 100 before you can enhance a Padjali weapon.
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@@ -46,7 +46,7 @@ int32,str,str
42,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
43,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
44,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
45,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_214","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
46,"TEXT_HALLOWEENENTRANCE_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
47,"TEXT_HALLOWEENENTRANCE_SYSTEM_100_214","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
48,"TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
1 key 0 1
46 42 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_211 Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers.
47 43 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_212 But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor.
48 44 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_213 If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!
49 45 TEXT_HALLOWEENENTRANCE_SYSTEM_000_214 With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer.
50 46 TEXT_HALLOWEENENTRANCE_SYSTEM_000_215 Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points.
51 47 TEXT_HALLOWEENENTRANCE_SYSTEM_100_214 Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party.
52 48 TEXT_HALLOWEENENTRANCE_MEMBERC01548_000_220 Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors.