Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
+6 -6
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@@ -57,23 +57,23 @@ int32,str,str
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <72>F201F4</72><73>F201F5</73>social<73>01</73><72>01</72> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <72>F201F4</72><73>F201F5</73>Accept Linkshell Invite<73>01</73><72>01</72>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Open Communication<73>01</73><72>01</72> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Quit Linkshell<73>01</73><72>01</72> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, selecting a player, and choosing <72>F201F4</72><73>F201F5</73>Promote to Linkshell Master<73>01</73><72>01</72> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <72>F201F4</72><73>F201F5</73>linkshell distributor<73>01</73><72>01</72>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
1 key 0 1
57 53 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001 If you are a master or a leader, you can invite other adventurers to join your linkshell at will.
58 54 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS Only linkshell leaders and masters have the authority to invite other players.
59 55 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu.
60 56 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu. You can also invite players by selecting their names in the <72>F201F4</72><73>F201F5</73>social<73>01</73><72>01</72> interface and choosing a linkshell from the subcommand menu.
61 57 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005 If he accepts your invitation, he will immediately become a member of your linkshell!
62 58 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001 In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders.
63 59 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002 If you choose to accept the invitation, you will become a member of the linkshell.
64 60 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members.
65 61 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell. However, until you select <72>F201F4</72><73>F201F5</73>Accept Linkshell Invite<73>01</73><72>01</72>, you will not be able to send or receive messages through that linkshell.
66 62 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001 Conversing with others over linkshell is as easy as speaking with them in person.
67 63 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode.
68 64 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu. You can also change the default chat mode by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Open Communication<73>01</73><72>01</72> from the subcommand menu.
69 65 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001 The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell.
70 66 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002 The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members.
71 67 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003 While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master.
72 68 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001 If you wish to withdraw from a linkshell, you may do so at any time.
73 69 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu. You can quit a linkshell by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Quit Linkshell<73>01</73><72>01</72> from the subcommand menu.
74 70 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member.
75 71 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu. You can transfer authority by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, selecting a player, and choosing <72>F201F4</72><73>F201F5</73>Promote to Linkshell Master<73>01</73><72>01</72> from the subcommand menu.
76 72 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>. In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <72>F201F4</72><73>F201F5</73>linkshell distributor<73>01</73><72>01</72>.
77 73 TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001 If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion.
78 74 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1 One personal linkshell, coming right up! What name would you like to register?
79 75 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1 It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties.
+13 -13
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@@ -180,8 +180,8 @@ That is so!♪"
171,"TEXT_CMNDEFRETAINERCALL_00010_RESET_ERROR_EQUIPMENT","You cannot change your retainer's class/job until all gear has been removed."
172,"TEXT_CMNDEFRETAINERCALL_00010_NO_CURRENT_TASK","Your retainer has not been assigned a venture."
173,"TEXT_CMNDEFRETAINERCALL_00010_CLASS_RESET_MENU","Reset retainer class/job."
174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <Color(-34022)>Assign retainer a job</Color> to proceed."
175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <Color(-34022)>Assign retainer a job</Color> to proceed."
174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
176,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_SCROLL","To assign your retainer a job, you must have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession, which can be purchased from retainer vocates."
177,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed."
178,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>."
@@ -193,7 +193,7 @@ That is so!♪"
184,"TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB","Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?"
185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
<Color(-34022)>Please note that retainers cannot change jobs without resetting all progress.</Color>"
<72>F201F4</72><73>F201F5</73>Please note that retainers cannot change jobs without resetting all progress.<73>01</73><72>01</72>"
186,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB_CHECK","Assign job."
187,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_JOB","Your retainer's copy of <Emphasis>Modern Vocation</Emphasis> will be permanently discarded. Are you sure you wish to proceed?"
188,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS","Reset <Highlight>StringParameter(1)</Highlight>'s class/job?
@@ -377,16 +377,16 @@ No, no, it's not to be expected!♪"
359,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5","Alright, take yer shite and quit leerin' at me arse.
...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?"
360,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE6","Hardly my finest work, but I'm not ashamed to say I did it."
361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <Color(-34022)>ventures</Color>."
361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
362,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_2","Before you can do so, however, you must first assign them a class."
363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <Color(-34022)>assign retainer class</Color> from the retainer menu to begin."
363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <72>F201F4</72><73>F201F5</73>assign retainer class<73>01</73><72>01</72> from the retainer menu to begin."
364,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_1","Your retainer cannot undertake ventures until you assign his or her class."
365,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_2","This can be any one class, with the exception of those of the Disciples of the Hand."
366,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_3","Your retainer's class determines which ventures he or she can embark upon."
367,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_4","Please be advised that you cannot assign your retainer a class you have not yet unlocked."
368,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
369,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_2","You must now equip a main arm to your retainer."
370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <Color(-34022)>view retainer attributes and gear</Color> from the retainer menu to proceed."
370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <72>F201F4</72><73>F201F5</73>view retainer attributes and gear<73>01</73><72>01</72> from the retainer menu to proceed."
371,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
372,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_2","Please be advised that your retainer must be equipped with a main arm in order to undertake ventures."
373,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1","If you wish to assign your retainer a different class, you must first reset his or her current class."
@@ -395,7 +395,7 @@ No, no, it's not to be expected!♪"
376,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2","Equip a main arm to your retainer to proceed."
377,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1","You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>!"
378,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2","Your retainer is now duly prepared to undertake ventures."
379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <Color(-34022)>assign venture</Color> from the retainer menu to proceed."
379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
380,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1","You do not have any ventures in your inventory and therefore cannot assign your retainer a venture."
381,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
382,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
@@ -404,23 +404,23 @@ No, no, it's not to be expected!♪"
385,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_2","Hunting, Mining, Botany, and Fishing constitute one type, in which you specify an item for your retainer to procure."
386,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3","Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items."
387,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4","However, your retainer will not undertake a venture without first receiving due compensation."
388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<Color(-34022)>ventures</Color>."
388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
389,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
390,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_1","You have assigned <Highlight>StringParameter(1)</Highlight> a venture!"
391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <Color(-34022)>Timers</Color> under Duty from the <Color(-34022)>main menu</Color>, and select <Color(-34022)>Ventures</Color>."
392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <Color(-34022)>view venture report</Color> from the retainer menu."
391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under Duty from the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>, and select <72>F201F4</72><73>F201F5</73>Ventures<73>01</73><72>01</72>."
392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
393,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_4","Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report."
394,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_5","However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer."
395,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6","Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market."
396,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1","<Highlight>StringParameter(1)</Highlight> has completed a venture!"
397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <Color(-34022)>view venture report</Color> from the retainer menu."
397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
398,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_1","<Highlight>StringParameter(1)</Highlight> has gained experience for completing a venture!"
399,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_2","Like you, your retainer can gain experience and levels."
400,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3","This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items."
401,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4","Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured."
402,"TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_FORTUNE","Quick Exploration."
403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <Color(-34022)>quick exploration ventures</Color>."
404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <Color(-34022)>assign venture</Color> from the retainer menu to proceed."
403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <72>F201F4</72><73>F201F5</73>quick exploration ventures<73>01</73><72>01</72>."
404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
405,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3","Cut label, report if visible in game."
406,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1","Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction."
407,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2","The items your retainer procures on these ventures can range from worthless to priceless."
1 key 0 1
180 176 TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_SCROLL To assign your retainer a job, you must have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession, which can be purchased from retainer vocates.
181 177 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed.
182 178 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>.
183 179 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_PLAYER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you achieve level <Value>IntegerParameter(2)</Value> as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>.
184 180 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_LOW_PLAYER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you yourself achieve a higher level as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>.
185 181 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NO_ITEM Unable to proceed. You do not have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession.
186 182 TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_SUCCESS Your retainer has become <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>!
187 183 TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_FAILED You were unable to assign your retainer a job.
193 189 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS_CHECK Reset class/job.
194 190 TEXT_CMNDEFRETAINERCALL_00010_ASK_YES Yes
195 191 TEXT_CMNDEFRETAINERCALL_00010_ASK_NO No
196 192 TEXT_CMNDEFRETAINERCALL_00010_GO_BACK Return.
197 193 TEXT_CMNDEFRETAINERCALL_00010_NO_CLASS_WARNING You must select a class for your retainer before you assign a venture.
198 194 TEXT_CMNDEFRETAINERCALL_00010_ASK_CATEGORY Select a category.
199 195 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_NORMAL Hunting.
377 373 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1 If you wish to assign your retainer a different class, you must first reset his or her current class.
378 374 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_2 If necessary, recall your retainer and remove all gear to proceed.
379 375 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_1 You can equip any item in your inventory or Armoury Chest to your retainer, so long as he or she meets the requirements.
380 376 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2 Equip a main arm to your retainer to proceed.
381 377 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1 You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>!
382 378 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2 Your retainer is now duly prepared to undertake ventures.
383 379 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3 Select <Color(-34022)>assign venture</Color> from the retainer menu to proceed. Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed.
384 380 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1 You do not have any ventures in your inventory and therefore cannot assign your retainer a venture.
385 381 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2 Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests.
386 382 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3 If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer.
387 383 TEXT_CMNDEFRETAINERCALL_00010_CLASS_EXPLAIN_START As you may recall, the ventures your retainer can undertake are determined by his or her class.
388 384 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_1 There are two main types of ventures which you can assign your retainer.
389 385 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_2 Hunting, Mining, Botany, and Fishing constitute one type, in which you specify an item for your retainer to procure.
390 386 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3 Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items.
391 387 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4 However, your retainer will not undertake a venture without first receiving due compensation.
392 388 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5 Assigning a venture requires a payment in a unique currency of the same name─<Color(-34022)>ventures</Color>. Assigning a venture requires a payment in a unique currency of the same name─<72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>.
395 391 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2 To confirm the time remaining until a venture is complete, select <Color(-34022)>Timers</Color> under Duty from the <Color(-34022)>main menu</Color>, and select <Color(-34022)>Ventures</Color>. To confirm the time remaining until a venture is complete, select <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under Duty from the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>, and select <72>F201F4</72><73>F201F5</73>Ventures<73>01</73><72>01</72>.
396 392 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3 You can also confirm the time remaining by selecting <Color(-34022)>view venture report</Color> from the retainer menu. You can also confirm the time remaining by selecting <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu.
397 393 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_4 Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report.
398 394 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_5 However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer.
399 395 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6 Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market.
400 396 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1 <Highlight>StringParameter(1)</Highlight> has completed a venture!
401 397 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2 To claim the fruits of your retainer's labor, select <Color(-34022)>view venture report</Color> from the retainer menu. To claim the fruits of your retainer's labor, select <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu.
404 400 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3 This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items.
405 401 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4 Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured.
406 402 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_FORTUNE Quick Exploration.
407 403 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1 Your retainer is now experienced enough to undertake <Color(-34022)>quick exploration ventures</Color>. Your retainer is now experienced enough to undertake <72>F201F4</72><73>F201F5</73>quick exploration ventures<73>01</73><72>01</72>.
408 404 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2 Select <Color(-34022)>assign venture</Color> from the retainer menu to proceed. Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed.
409 405 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3 Cut label, report if visible in game.
410 406 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1 Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction.
411 407 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2 The items your retainer procures on these ventures can range from worthless to priceless.
412 408 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_3 Moreover, the experience your retainer receives for completing a quick exploration venture is determined by the item procured.
413 409 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_4 Although it is impossible to predict the results of these ventures, the potential benefits should not be underestimated.
414 410 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE1 Do you require aught else, <If(PlayerParameter(4))>Mistress<Else/>Master</If>?
415 411 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE2 Ye know I'm in the middle o' yer venture, don't ye?
416 412 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE3 What is it?
417 413 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE4 What now? I'm busy.
418 414 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE5 I trust there is a reason for this interruption?
419 415 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE6 I came as quickly as I could! What is it?
420 416 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE1 Yes, my <If(PlayerParameter(4))>lady<Else/>lord</If>?
421 417 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE2 Somethin' else, love?
422 418 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE3 Well? What is it?
423 419 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE4 You couldn't have picked a more inconvenient time.
424 420 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE5 This better be worth my time.
425 421 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE6 What is it, <If(PlayerParameter(4))>madam<Else/>sir</If>? Something urgent?
426 422 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ELEZEN_MALE_TYPE1 You have additional orders, <If(PlayerParameter(4))>madam<Else/>sir</If>?
+4 -4
View File
@@ -148,7 +148,7 @@ Please be advised that retainers placed in estates will not be automatically rem
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <72>F201F4</72><73>F201F5</73>job<73>01</73><72>01</72>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
@@ -261,7 +261,7 @@ And attentive to our duties!♪"
253,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
254,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
255,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done."
257,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
258,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
259,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
@@ -290,11 +290,11 @@ And attentive to our duties!♪"
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, adventurerrr."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, <If(PlayerParameter(4))>madam<Else/>sirrr</If>."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tiring..."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tirin'..."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
1 key 0 1
148 144 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL Nothing.
149 145 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01 By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions.
150 146 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02 To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures. To assign your retainer a <72>F201F4</72><73>F201F5</73>job<73>01</73><72>01</72>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures.
151 147 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03 Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class.
152 148 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04 If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class.
153 149 TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01 As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition.
154 150 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE Select a class.
261 257 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3 (-Serious Elezen Male-)Don't be a stranger.
262 258 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4 (-Carefree Elezen Male-)I swear it shall be done. Eventually.
263 259 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5 (-Independent Elezen Male-)As you wish.
264 260 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6 (-Lively Elezen Male-)Capital! I shall carry out your orders forthwith.
265 261 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1 (-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
266 262 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2 (-Rough Elezen Female-)Don't leave me alone for too long, hear?
267 263 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3 (-Serious Elezen Female-)Always a pleasure.
290 286 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2 (-Rough Miqo'te Female-)Right then, let's get on with it!
291 287 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3 (-Serious Miqo'te Female-)There is no call for concerrrn.
292 288 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4 (-Carefree Miqo'te Female-)When the master's away, the cat will play.
293 289 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5 (-Independent Miqo'te Female-)Gods, this is tiring... (-Independent Miqo'te Female-)Gods, this is tirin'...
294 290 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6 (-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>
295 291 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
296 292 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!
297 293 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Male-)I will go now.
298 294 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work...
299 295 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Male-)I don't do good-byes.
300 296 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!
+1 -1
View File
@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00010","Yes"
12,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00011","No"
13,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00012","The area is currently full. Please return again later."
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the TamTara Deepcroft. To confirm time remaining, click the Timers icon in the <Color(52258)>main menu</Color>."
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the TamTara Deepcroft. To confirm time remaining, click the Timers icon in the <72>F201F8</72><73>F201F9</73>main menu<73>01</73><72>01</72>."
15,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00014","Only parties consisting of four to eight Disciples of War or Magic with a level of 15 or above will be granted entry to the TamTara Deepcroft."
16,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00015","I am not one to question a <If(PlayerParameter(4))>woman<Else/>man</If>'s sense of duty, but I believe you should first see to any pending tasks before embarking on your expedition into the Deepcroft."
17,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00016","It appears one of your companions is in no condition to participate in the expedition. The Deepcroft's halls are rife with danger, and those who are sickly or weak will only prove a hindrance to you and your party."
1 key 0 1
15 11 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00010 Yes
16 12 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00011 No
17 13 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00012 The area is currently full. Please return again later.
18 14 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013 You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <Color(52258)>main menu</Color>. You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <72>F201F8</72><73>F201F9</73>main menu<73>01</73><72>01</72>.
19 15 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00014 Only parties consisting of four to eight Disciples of War or Magic with a level of 15 or above will be granted entry to the Tam–Tara Deepcroft.
20 16 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00015 I am not one to question a <If(PlayerParameter(4))>woman<Else/>man</If>'s sense of duty, but I believe you should first see to any pending tasks before embarking on your expedition into the Deepcroft.
21 17 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00016 It appears one of your companions is in no condition to participate in the expedition. The Deepcroft's halls are rife with danger, and those who are sickly or weak will only prove a hindrance to you and your party.
+11 -11
View File
@@ -35,21 +35,21 @@ int32,str,str
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <72>F201F4</72><73>F201F5</73>invite<73>01</73><72>01</72> more adventurers to join your company as well as <72>F201F4</72><73>F201F5</73>discharge<73>01</73><72>01</72> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <72>F201F4</72><73>F201F5</73>leave<73>01</73><72>01</72> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <72>F201F4</72><73>F201F5</73>Invite to Company<73>01</73><72>01</72> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Discharge<73>01</73><72>01</72> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Leave<73>01</73><72>01</72>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Hierarchy Settings<73>01</73><72>01</72>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Promote/Demote<73>01</73><72>01</72> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
@@ -95,8 +95,8 @@ int32,str,str
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
1 key 0 1
35 31 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
36 32 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12 In order to be issued a free company petition, you must have at least one class at level 25 or above.
37 33 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13 Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
38 34 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu. To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu.
39 35 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>. To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>.
40 36 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16 Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved.
41 37 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20 Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members. Once your free company has been founded, you may <72>F201F4</72><73>F201F5</73>invite<73>01</73><72>01</72> more adventurers to join your company as well as <72>F201F4</72><73>F201F5</73>discharge<73>01</73><72>01</72> existing members.
42 38 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20 Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire. Individual members are also at liberty to <72>F201F4</72><73>F201F5</73>leave<73>01</73><72>01</72> the company if they so desire.
43 39 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21 Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company.
44 40 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22 To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company. To invite a player to join your company, target a player and select <72>F201F4</72><73>F201F5</73>Invite to Company<73>01</73><72>01</72> from the subcommand menu. If your invitation is accepted, the player will become a member of your company.
45 41 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23 To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu. To discharge a member from your company, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Discharge<73>01</73><72>01</72> from the subcommand menu.
46 42 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24 Special authority is required to invite players and/or discharge members.
47 43 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25 To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>. To leave a company, access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Leave<73>01</73><72>01</72>.
48 44 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26 Please be warned: once you leave a company, you will no longer have access to company-related features and content.
49 45 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30 In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities.
50 46 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31 Each company is at liberty to determine its own titles and the authority associated with them.
51 47 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32 To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>. To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Hierarchy Settings<73>01</73><72>01</72>.
52 48 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33 To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu. To assign rank to a member, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Promote/Demote<73>01</73><72>01</72> from the subcommand menu.
53 49 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34 Special authority is required to adjust hierarchy settings.
54 50 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35 If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master.
55 51 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36 A company can only be disbanded under the following conditions:
95 91 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
96 92 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
97 93 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
98 94 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu. To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu.
99 95 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>. To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>.
100 96 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85 In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard.
101 97 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86 In order to be issued a free company petition, you must have at least one class at level 25 or above.
102 98 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90 Please decide on a company tag.
+1 -1
View File
@@ -113,7 +113,7 @@ int32,str,str
109,"TEXT_JOBDEFMNK_00093_ERIK_000_110","I confess I find great joy in studying the demise of a religion─and even greater joy in recounting it!"
110,"TEXT_JOBDEFMNK_00093_ERIK_000_111","The power of the Fist of Rhalgr grew unchecked in Ala Mhigo, and it was eventually named the state religion. After this, its influence over political, economic, and cultural spheres of life became even more considerable. Needless to say, this did not sit well with one and all."
111,"TEXT_JOBDEFMNK_00093_ERIK_000_112","Among them was the last and most ugsome of Ala Mhigan royalty, the King of Ruin─Theodoric. The rise of the Fist meant a potential rival for power, and he would not suffer the monkhood to encroach on his prerogatives."
112,"TEXT_JOBDEFMNK_00093_ERIK_000_113","To counter their claims of religious righteousness, he simply conjured his own out of thin aether, proclaiming that the throne was his by divine right, given him by the word of Nymeia Herself─wife to Rhalgr."
112,"TEXT_JOBDEFMNK_00093_ERIK_000_113","To counter their claims of religious righteousness, he simply conjured his own out of thin aether, proclaiming that the throne was his by divine right, given him by the word of Nymeia Herself─master of Rhalgr."
113,"TEXT_JOBDEFMNK_00093_ERIK_000_114","He then banned the worship and likenesses of Rhalgr and all other gods, and demanded that the prayers and praises of Ala Mhigo be given to Nymeia and Her alone. In doing so, he sought to establish his own absolute, uncontested rule."
114,"TEXT_JOBDEFMNK_00093_ERIK_000_115","Naturally, the Fist and other worshipers of Rhalgr throughout the nation rose in protest, <Emphasis>precisely</Emphasis> as Theodoric had known they would."
115,"TEXT_JOBDEFMNK_00093_ERIK_000_116","He used the uprisings as a pretext to imprison several high-ranking monks, whom he then tortured until they confessed their order's plans to topple his rule."
1 key 0 1
113 109 TEXT_JOBDEFMNK_00093_ERIK_000_110 I confess I find great joy in studying the demise of a religion─and even greater joy in recounting it!
114 110 TEXT_JOBDEFMNK_00093_ERIK_000_111 The power of the Fist of Rhalgr grew unchecked in Ala Mhigo, and it was eventually named the state religion. After this, its influence over political, economic, and cultural spheres of life became even more considerable. Needless to say, this did not sit well with one and all.
115 111 TEXT_JOBDEFMNK_00093_ERIK_000_112 Among them was the last and most ugsome of Ala Mhigan royalty, the King of Ruin─Theodoric. The rise of the Fist meant a potential rival for power, and he would not suffer the monkhood to encroach on his prerogatives.
116 112 TEXT_JOBDEFMNK_00093_ERIK_000_113 To counter their claims of religious righteousness, he simply conjured his own out of thin aether, proclaiming that the throne was his by divine right, given him by the word of Nymeia Herself─wife to Rhalgr. To counter their claims of religious righteousness, he simply conjured his own out of thin aether, proclaiming that the throne was his by divine right, given him by the word of Nymeia Herself─master of Rhalgr.
117 113 TEXT_JOBDEFMNK_00093_ERIK_000_114 He then banned the worship and likenesses of Rhalgr and all other gods, and demanded that the prayers and praises of Ala Mhigo be given to Nymeia and Her alone. In doing so, he sought to establish his own absolute, uncontested rule.
118 114 TEXT_JOBDEFMNK_00093_ERIK_000_115 Naturally, the Fist and other worshipers of Rhalgr throughout the nation rose in protest, <Emphasis>precisely</Emphasis> as Theodoric had known they would.
119 115 TEXT_JOBDEFMNK_00093_ERIK_000_116 He used the uprisings as a pretext to imprison several high-ranking monks, whom he then tortured until they confessed their order's plans to topple his rule.
@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_A1_000_025","Nothing."
7,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_ROOM00016_000_040","Before you do aught else, may I suggest attiring yourself for the ceremony? This is the last opportunity to do so before you appear before the guests."
8,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_041","Please be warned that certain equipment for the hands will cause the ring to be hidden from sight."
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <Color(-34022)>registry</Color> upon the table and select confirm."
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <72>F201F4</72><73>F201F5</73>registry<73>01</73><72>01</72> upon the table and select confirm."
10,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_043","You will be prompted to finalize the ceremony plan with your partner. Your selections must match before you may proceed."
11,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_044","This process must be completed within 20 minutes (Earth time) of doors opening. Failing to do so will result in the ceremony's cancellation."
12,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_045","Once you and your partner have agreed upon a ceremony plan, the guests will be ushered to the ceremony hall."
1 key 0 1
10 6 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_A1_000_025 Nothing.
11 7 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_ROOM00016_000_040 Before you do aught else, may I suggest attiring yourself for the ceremony? This is the last opportunity to do so before you appear before the guests.
12 8 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_041 Please be warned that certain equipment for the hands will cause the ring to be hidden from sight.
13 9 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042 Once you are attired to your liking, examine the <Color(-34022)>registry</Color> upon the table and select confirm. Once you are attired to your liking, examine the <72>F201F4</72><73>F201F5</73>registry<73>01</73><72>01</72> upon the table and select confirm.
14 10 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_043 You will be prompted to finalize the ceremony plan with your partner. Your selections must match before you may proceed.
15 11 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_044 This process must be completed within 20 minutes (Earth time) of doors opening. Failing to do so will result in the ceremony's cancellation.
16 12 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_045 Once you and your partner have agreed upon a ceremony plan, the guests will be ushered to the ceremony hall.
+2 -2
View File
@@ -13,13 +13,13 @@ int32,str,str
9,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_10","What can we do for you <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
10,"TEXT_REGFSTINNINFO_00022_Q2_000_1","What would you like to do?"
11,"TEXT_REGFSTINNINFO_00022_A2_000_1","Retire to an inn room."
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <Color(-34022)>resting</Color>."
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
13,"TEXT_REGFSTINNINFO_00022_A2_000_3","Ask about inn rules."
14,"TEXT_REGFSTINNINFO_00022_A2_000_4","Ask about the Roost."
15,"TEXT_REGFSTINNINFO_00022_A2_000_5","Nothing."
16,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_11","We hope you have a pleasant stay."
17,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_12","We here at the Roost believe that you'll find your adventures much more rewarding if you face them well rested. Feel free to retire to one of our homey rooms whenever you find yourself in Gridania."
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <Color(-34022)>resting</Color> status. This indicates that you are gradually accumulating a <Color(-34022)>rested bonus</Color>. Should you log out from inside an inn room, the process will continue while you are offline."
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
19,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
20,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
21,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
1 key 0 1
13 9 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_10 What can we do for you <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?
14 10 TEXT_REGFSTINNINFO_00022_Q2_000_1 What would you like to do?
15 11 TEXT_REGFSTINNINFO_00022_A2_000_1 Retire to an inn room.
16 12 TEXT_REGFSTINNINFO_00022_A2_000_2 Ask about <Color(-34022)>resting</Color>. Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>.
17 13 TEXT_REGFSTINNINFO_00022_A2_000_3 Ask about inn rules.
18 14 TEXT_REGFSTINNINFO_00022_A2_000_4 Ask about the Roost.
19 15 TEXT_REGFSTINNINFO_00022_A2_000_5 Nothing.
20 16 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_11 We hope you have a pleasant stay.
21 17 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_12 We here at the Roost believe that you'll find your adventures much more rewarding if you face them well rested. Feel free to retire to one of our homey rooms whenever you find yourself in Gridania.
22 18 TEXT_REGFSTINNINFO_00022_SYSTEM_000_13 Entering an inn room grants a <Color(-34022)>resting</Color> status. This indicates that you are gradually accumulating a <Color(-34022)>rested bonus</Color>. Should you log out from inside an inn room, the process will continue while you are offline. Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline.
23 19 TEXT_REGFSTINNINFO_00022_SYSTEM_000_14 While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%.
24 20 TEXT_REGFSTINNINFO_00022_SYSTEM_000_15 When you gain experience, your rested bonus will decrease proportionally.
25 21 TEXT_REGFSTINNINFO_00022_SYSTEM_000_16 Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal.
+1 -1
View File
@@ -7,7 +7,7 @@ int32,str,str
3,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_2","Can we make a deal?"
4,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_3","I think I'll leave you alone with your sword."
5,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_10","What is it? Well, what does it look like? It's a shortsword."
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <Color(-34022)>aetherial</Color> shortsword."
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <72>F201F4</72><73>F201F5</73>aetherial<73>01</73><72>01</72> shortsword."
7,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_12","Can't you see its glow? No? Well, trust me. It's there. And that glow means this shortsword is special. It means it's <Emphasis>powerful</Emphasis>...or at least a little more powerful than what you'd normally expect from a mere shortsword."
8,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_13","In fact, that's the case with most aetherial gear─though no two pieces are ever alike. Why, it might be that the next time I delve into Sastasha, I'll find an aetherial shortsword even <Emphasis>more</Emphasis> powerful than this one. Then I'll toss this piece of junk to the side of the road like the rubbish it is...not that it's rubbish, mind you."
9,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_20","A deal!? Hah! Do you know how long it took me to find this? How many parties I was forced to suffer with greedy bastards who kept claiming all the aetherial loot even though their bags were full of the stuff? No, this sword is <Emphasis>mine</Emphasis>, and if you want it, you'll have to pry it from my cold, dead hands!"
1 key 0 1
7 3 TEXT_REGFSTMAGICITEMTIPS_00045_A1_2 Can we make a deal?
8 4 TEXT_REGFSTMAGICITEMTIPS_00045_A1_3 I think I'll leave you alone with your sword.
9 5 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_10 What is it? Well, what does it look like? It's a shortsword.
10 6 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11 Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <Color(-34022)>aetherial</Color> shortsword. Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <72>F201F4</72><73>F201F5</73>aetherial<73>01</73><72>01</72> shortsword.
11 7 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_12 Can't you see its glow? No? Well, trust me. It's there. And that glow means this shortsword is special. It means it's <Emphasis>powerful</Emphasis>...or at least a little more powerful than what you'd normally expect from a mere shortsword.
12 8 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_13 In fact, that's the case with most aetherial gear─though no two pieces are ever alike. Why, it might be that the next time I delve into Sastasha, I'll find an aetherial shortsword even <Emphasis>more</Emphasis> powerful than this one. Then I'll toss this piece of junk to the side of the road like the rubbish it is...not that it's rubbish, mind you.
13 9 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_20 A deal!? Hah! Do you know how long it took me to find this? How many parties I was forced to suffer with greedy bastards who kept claiming all the aetherial loot even though their bags were full of the stuff? No, this sword is <Emphasis>mine</Emphasis>, and if you want it, you'll have to pry it from my cold, dead hands!
+2 -2
View File
@@ -13,14 +13,14 @@ int32,str,str
9,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_020","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you, adventurer. How may I serve you?"
10,"TEXT_REGWILINN_00061_Q2_000_1","What would you like to do?"
11,"TEXT_REGWILINN_00061_A2_000_1","Retire to an inn room."
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <Color(-34022)>resting</Color>."
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
13,"TEXT_REGWILINN_00061_A2_000_3","Ask about inn rules."
14,"TEXT_REGWILINN_00061_A2_000_4","Ask about the Hourglass."
15,"TEXT_REGWILINN_00061_A2_000_5","Nothing."
16,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_030","As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. Right this way."
17,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_040","The key to leading a productive life is to maintain one's health, and to do that you must needs make time to rest and recover."
18,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_041","There are few things more rejuvenating than a good night's sleep after a hard day's work."
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <Color(-34022)>resting</Color> status. This indicates that you are gradually accumulating a <Color(-34022)>rested bonus</Color>. Should you log out from inside an inn room, the process will continue while you are offline."
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
20,"TEXT_REGWILINN_00061_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
21,"TEXT_REGWILINN_00061_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
22,"TEXT_REGWILINN_00061_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
1 key 0 1
13 9 TEXT_REGWILINN_00061_OTOPAPOTTOPA_020 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you, adventurer. How may I serve you?
14 10 TEXT_REGWILINN_00061_Q2_000_1 What would you like to do?
15 11 TEXT_REGWILINN_00061_A2_000_1 Retire to an inn room.
16 12 TEXT_REGWILINN_00061_A2_000_2 Ask about <Color(-34022)>resting</Color>. Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>.
17 13 TEXT_REGWILINN_00061_A2_000_3 Ask about inn rules.
18 14 TEXT_REGWILINN_00061_A2_000_4 Ask about the Hourglass.
19 15 TEXT_REGWILINN_00061_A2_000_5 Nothing.
20 16 TEXT_REGWILINN_00061_OTOPAPOTTOPA_030 As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. Right this way.
21 17 TEXT_REGWILINN_00061_OTOPAPOTTOPA_040 The key to leading a productive life is to maintain one's health, and to do that you must needs make time to rest and recover.
22 18 TEXT_REGWILINN_00061_OTOPAPOTTOPA_041 There are few things more rejuvenating than a good night's sleep after a hard day's work.
23 19 TEXT_REGWILINN_00061_SYSTEM_000_13 Entering an inn room grants a <Color(-34022)>resting</Color> status. This indicates that you are gradually accumulating a <Color(-34022)>rested bonus</Color>. Should you log out from inside an inn room, the process will continue while you are offline. Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline.
24 20 TEXT_REGWILINN_00061_SYSTEM_000_14 While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%.
25 21 TEXT_REGWILINN_00061_SYSTEM_000_15 When you gain experience, your rested bonus will decrease proportionally.
26 22 TEXT_REGWILINN_00061_SYSTEM_000_16 Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal.
@@ -3,24 +3,26 @@
int32,str,str
0,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_001","Hello there, young one. How very kind of you to offer a dodderin' old man like me a bit of company. Tell me, do you like tales? I do like a good tale, 'specially true ones told by them as lived it. If you have any of your own to share, I'd be all ears."
1,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q1_01","What would you like to do?"
2,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01","Share a tale with Jonathas."
2,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01","Accept achievement reward."
3,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_02","Ask about Jonathas."
4,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_03","Nothing."
5,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_04","Exchange achievement certificate."
6,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q2_01","Share another tale?"
7,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_01","Yes."
8,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_02","No."
9,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q3_01","Oho! A marvelous achievement, worthy of song! And you, <If(PlayerParameter(4))>lass<Else/>lad</If>, recounted it with such vim and vigor, I almost saw it all through your bright, young eyes. You've done this lonely old man a kind turn. Truly, you have. Here's a little something as a show of my gratitude."
10,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_Q3_02","Accept the reward for completing the “<Sheet(Achievement,IntegerParameter(2),1)/>” achievement?"
11,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_01","Yes."
12,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_02","No."
13,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010","When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah."
14,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011","Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most."
15,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012","If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return."
16,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013","Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas."
17,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031","Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate."
18,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_020","Oho! A marvelous achievement, worthy of song! I've a mind to give you a little something for sharin' it with me, young one, but your bags are burstin' at the seams. Come back after you've cleared up some space, eh?"
19,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_025","That's a fine accomplishment, <If(PlayerParameter(4))>lass<Else/>lad</If>. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all about your deeds."
20,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030","You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. "
21,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031","Your accrued achievement points have earned you an achievement certificate."
22,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032","Certificates may be exchanged for a special reward of your choice by speaking with Jonathas."
6,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010","When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah."
7,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011","Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most."
8,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012","If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return."
9,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013","Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas."
10,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031","Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate."
11,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030","You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. "
12,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031","Your accrued achievement points have earned you an achievement certificate."
13,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032","Certificates may be exchanged for a special reward of your choice by speaking with Jonathas."
14,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q4_01","Select an achievement category."
15,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_01","<Sheet(AchievementKind,1,0)/>."
16,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_02","<Sheet(AchievementKind,2,0)/>."
17,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_03","<Sheet(AchievementKind,3,0)/>."
18,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_04","<Sheet(AchievementKind,4,0)/>."
19,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_05","<Sheet(AchievementKind,5,0)/>."
20,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_06","<Sheet(AchievementKind,6,0)/>."
21,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_07","<Sheet(AchievementKind,8,0)/>."
22,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_08","<Sheet(AchievementKind,11,0)/>."
23,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_09","<Sheet(AchievementKind,12,0)/>."
24,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_10","Cancel."
1 key 0 1
3 int32 str str
4 0 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_001 Hello there, young one. How very kind of you to offer a dodderin' old man like me a bit of company. Tell me, do you like tales? I do like a good tale, 'specially true ones told by them as lived it. If you have any of your own to share, I'd be all ears.
5 1 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q1_01 What would you like to do?
6 2 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01 Share a tale with Jonathas. Accept achievement reward.
7 3 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_02 Ask about Jonathas.
8 4 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_03 Nothing.
9 5 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_04 Exchange achievement certificate.
10 6 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q2_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010 Share another tale? When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah.
11 7 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011 Yes. Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most.
12 8 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012 No. If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return.
13 9 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q3_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013 Oho! A marvelous achievement, worthy of song! And you, <If(PlayerParameter(4))>lass<Else/>lad</If>, recounted it with such vim and vigor, I almost saw it all through your bright, young eyes. You've done this lonely old man a kind turn. Truly, you have. Here's a little something as a show of my gratitude. Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas.
14 10 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_Q3_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031 Accept the reward for completing the “<Sheet(Achievement,IntegerParameter(2),1)/>” achievement? Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate.
15 11 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030 Yes. You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem.
16 12 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031 No. Your accrued achievement points have earned you an achievement certificate.
17 13 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032 When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah. Certificates may be exchanged for a special reward of your choice by speaking with Jonathas.
18 14 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q4_01 Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most. Select an achievement category.
19 15 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_01 If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return. <Sheet(AchievementKind,1,0)/>.
20 16 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_02 Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas. <Sheet(AchievementKind,2,0)/>.
21 17 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_03 Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate. <Sheet(AchievementKind,3,0)/>.
22 18 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_020 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_04 Oho! A marvelous achievement, worthy of song! I've a mind to give you a little something for sharin' it with me, young one, but your bags are burstin' at the seams. Come back after you've cleared up some space, eh? <Sheet(AchievementKind,4,0)/>.
23 19 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_025 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_05 That's a fine accomplishment, <If(PlayerParameter(4))>lass<Else/>lad</If>. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all about your deeds. <Sheet(AchievementKind,5,0)/>.
24 20 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_06 You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. <Sheet(AchievementKind,6,0)/>.
25 21 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_07 Your accrued achievement points have earned you an achievement certificate. <Sheet(AchievementKind,8,0)/>.
26 22 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_08 Certificates may be exchanged for a special reward of your choice by speaking with Jonathas. <Sheet(AchievementKind,11,0)/>.
27 23 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_09 <Sheet(AchievementKind,12,0)/>.
28 24 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_10 Cancel.
@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
<72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>"
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
11,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO","No"
1 key 0 1
10 6 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)
11 7 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT Nothing.
12 8 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color> Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>
13 9 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK Discontinue project.
14 10 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES Yes
15 11 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO No
16 12 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop?
@@ -18,8 +18,8 @@ exception of Curtana (2) and the Holy Shield (1)."
12,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010","Yes"
13,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020","No"
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced."
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
@@ -49,11 +49,11 @@ exception of Curtana (2) and the Holy Shield (1)."
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>."
51,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711","Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map."
52,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711","Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond)."
1 key 0 1
18 14 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040 By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is...
19 15 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050 You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands. You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands.
20 16 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051 Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced. Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced.
21 17 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080 Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount.
22 18 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090 Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1).
23 19 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100 ...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns.
24 20 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110 In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession.
25 21 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111 Relic weapons that have been upgraded beyond animus are also acceptable for this purpose.
49 45 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613 Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced. Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.
50 46 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700 Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll.
51 47 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701 Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors.
52 48 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702 Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted.
53 49 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703 However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras.
54 50 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710 Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>. Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>.
55 51 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711 Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map.
56 52 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711 Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond).
57
58
59
@@ -8,7 +8,7 @@ int32,str,str
4,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005","Here─sealed for your peace of mind. You may decipher it at your leisure."
5,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010","You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them."
6,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011","...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <Color(-34022)>Decipher</Color>."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>."
8,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021","To do so, you must first complete the quest “Treasures and Tribulations.”"
9,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030","Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession."
10,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050","The price is not negotiable─75 <SheetEn(Item,3, 28,2,1)/>, and not one less."
1 key 0 1
8 4 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005 Here─sealed for your peace of mind. You may decipher it at your leisure.
9 5 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010 You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them.
10 6 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011 ...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do.
11 7 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020 You cannot purchase mysterious maps until you have learned the general action <Color(-34022)>Decipher</Color>. You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>.
12 8 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021 To do so, you must first complete the quest “Treasures and Tribulations.”
13 9 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030 Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession.
14 10 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050 The price is not negotiable─75 <SheetEn(Item,3, 28,2,1)/>, and not one less.
+6 -6
View File
@@ -23,11 +23,11 @@ int32,str,str
19,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012","To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category."
20,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013","(★未使用/削除予定★)"
21,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050","Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
24,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020","In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster."
25,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021","The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <Color(-34022)>full party</Color> of eight players, and at most an <Color(-34022)>alliance</Color> comprised of three full parties."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties."
27,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030","Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything."
28,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031","During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle."
29,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032","The first company to attain the designated tactical rating is declared the victor."
@@ -50,14 +50,14 @@ int32,str,str
46,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004","Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas."
47,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005","Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils."
48,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006","However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next..."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
50,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011","A tomelith's rank indicates the amount of data it may contain."
51,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012","Once all data has been transferred from a tomelith, it will cease to hold any value."
52,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013","The first company to retrieve the designated quantity of data is declared the victor."
53,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014","Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious."
54,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001","So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving..."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <Color(-34022)>occupied</Color> or <Color(-34022)>destroyed</Color>."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>."
57,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012","An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location."
58,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013","To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process."
59,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014","However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt."
1 key 0 1
23 19 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012 To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category.
24 20 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013 (★未使用/削除予定★)
25 21 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050 Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you.
26 22 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051 Participating in a Frontline campaign will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors. Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.
27 23 TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051 You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match. You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.
28 24 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020 In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster.
29 25 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021 The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another.
30 26 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022 Each Grand Company can be represented by at least one <Color(-34022)>full party</Color> of eight players, and at most an <Color(-34022)>alliance</Color> comprised of three full parties. Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties.
31 27 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030 Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything.
32 28 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031 During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle.
33 29 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032 The first company to attain the designated tactical rating is declared the victor.
50 46 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004 Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas.
51 47 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005 Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils.
52 48 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006 However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next...
53 49 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010 During a Frontline seize campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>. During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.
54 50 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011 A tomelith's rank indicates the amount of data it may contain.
55 51 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012 Once all data has been transferred from a tomelith, it will cease to hold any value.
56 52 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013 The first company to retrieve the designated quantity of data is declared the victor.
57 53 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014 Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious.
58 54 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001 So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving...
59 55 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010 During a Frontline shatter campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>. During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.
60 56 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011 However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <Color(-34022)>occupied</Color> or <Color(-34022)>destroyed</Color>. However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>.
61 57 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012 An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location.
62 58 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013 To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process.
63 59 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014 However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt.
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@@ -41,55 +41,55 @@ int32,str,str
37,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012","This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation."
38,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013","In case you are concerned that your allegiance may bar you from residing here─do not be."
39,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014","We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <Color(-34022)>plots</Color>, on which you may construct and maintain <Color(-34022)>estate halls</Color>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <Color(-34022)>instances</Color> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
42,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020","Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”"
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<Color(-34022)>Small</Color>, <Color(-34022)>medium</Color>, and <Color(-34022)>large</Color> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <Color(-34022)>Cottages</Color> can be built upon small plots, <Color(-34022)>houses</Color> upon medium plots, and <Color(-34022)>mansions</Color> upon large plots."
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots."
45,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023","Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example."
46,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030","The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company."
47,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031","In order to purchase a plot of land privately, you must have at least one class at level 50."
48,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
49,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031","In order to purchase a plot of land for your free company, you must be authorized to acquire land."
50,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031","In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”"
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <Color(-34022)>placard</Color> located at its entrance and select <Color(-34022)>Purchase Land</Color>."
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>."
52,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032","The listed price will be automatically reduced every six hours until it reaches a predetermined minimum."
53,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033","Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis."
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <Color(-34022)>Housing</Color> menu, and select <Color(-34022)>Estate Settings</Color>. Finally, select <Color(-34022)>Relinquish Land</Color>."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>."
56,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041","Please be warned that you will not be refunded the purchase price of the plot."
57,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045","To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <Color(-34022)>thirty days</Color> (Earth time) will be designated abandoned and scheduled for <Color(-34022)>auto-demolition</Color>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <Color(-34022)>forty-five days</Color> (Earth time), it will be demolished, and the plot will be put up for sale."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale."
60,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183","All members of a free company are considered owners of a company estate."
61,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183","However, private estates may only have a single recognized owner."
62,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184","Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner."
63,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185","In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <Color(-34022)>thirty-five days</Color> (Earth time) following the demolition of your estate hall."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall."
65,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187","Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates."
66,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188","However, only the former owner of a private estate may claim items and indemnification."
67,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050","A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed."
68,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051","All residents must first obtain a valid building permit─one which applies to their plot's exact specifications."
69,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052","Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another citystate."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Hall</Color>, select <Color(-34022)>Build Estate Hall</Color>, then choose a valid permit from the list."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list."
71,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060","Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall."
72,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061","You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Remodel Exterior</Color>."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>."
74,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
75,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070","Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>."
76,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071","Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Outdoor Furnishings</Color>."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>."
78,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080","Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important."
79,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081","You can customize the interior walls, flooring, and ceiling lights of your estate hall."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Remodel Interior</Color>."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
81,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
82,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090","Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Indoor Furnishings</Color>."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
84,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092","Please note that the locations where you may place a furnishing are dictated by its type."
85,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095","Well, I...I would have thought it a rather simple affair, but if you require an explanation..."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
87,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192","You may select one of six different brightness levels. However, please note that certain furnishings will not be affected."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
89,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
90,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102","You will be prompted to confirm your decision before removing these furnishings."
91,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110","For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate."
@@ -98,39 +98,39 @@ int32,str,str
94,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
95,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120","If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures."
96,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121","In order to vacate your private chambers, you must first remove all furnishings."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Private Chambers</Color>, and then select <Color(-34022)>Vacate Chambers</Color>."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>."
98,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130","Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers."
99,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131","Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time."
100,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132","If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker."
101,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133","Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded."
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <Color(-34022)>Timers</Color> located under <Color(-34022)>Duty</Color> in the <Color(-34022)>main menu</Color>. "
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>. "
103,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135","Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers."
104,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140","If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions."
105,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141","However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<Color(-34022)>Aetherial wheels</Color> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
107,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143","To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time."
108,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144","Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date."
109,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150","Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<Color(-34022)>Expansion of duties permits</Color>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
111,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152","Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them."
112,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153","When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely."
113,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154","If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed."
114,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155","Once placed on a free company estate, retainers can only be removed by members who have the authority to do so."
115,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155","For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements."
116,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201","If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <Color(-34022)>Housing</Color> menu, select <Color(-34022)>Private Estate</Color>, then select <Color(-34022)>Shared Estate Settings</Color>, followed by <Color(-34022)>New Tenant</Color>."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>."
118,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203","You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization."
119,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204","To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <Color(-34022)>Evict</Color>."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>."
121,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170","Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop."
122,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171","These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds."
123,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172","It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <Color(-34022)>company workshop</Color> can be purchased from within your free company's estate."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate."
125,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174","After construction, it can be accessed in the same manner as private chambers."
126,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175","To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase."
127,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160","D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it..."
128,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161","<Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Free Company Estate</Color>, and then select <Color(-34022)>Demolish Workshop</Color>."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>."
130,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163","Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service."
131,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164","Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities."
132,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156","Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!"
@@ -139,7 +139,7 @@ int32,str,str
135,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210","What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible."
136,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211","It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size."
137,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212","Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <Color(-34022)>placard</Color> located at the entrance of the destination plot and select <Color(-34022)>Purchase Land</Color>. A prompt for relocation will appear."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear."
139,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214","When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new."
140,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221","Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden."
141,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222","Private chambers and company workshops will be moved in their entirety and retain their state."
1 key 0 1
41 37 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012 This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation.
42 38 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013 In case you are concerned that your allegiance may bar you from residing here─do not be.
43 39 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014 We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation.
44 40 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015 In residential districts, you may purchase <Color(-34022)>plots</Color>, on which you may construct and maintain <Color(-34022)>estate halls</Color>. In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>.
45 41 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016 To ensure that there are sufficient plots for players, multiple <Color(-34022)>instances</Color> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter. To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter.
46 42 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020 Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”
47 43 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021 <Color(-34022)>Small</Color>, <Color(-34022)>medium</Color>, and <Color(-34022)>large</Color> plots are available for purchase in each residential district. <72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district.
48 44 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022 Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <Color(-34022)>Cottages</Color> can be built upon small plots, <Color(-34022)>houses</Color> upon medium plots, and <Color(-34022)>mansions</Color> upon large plots. Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots.
49 45 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023 Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example.
50 46 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030 The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company.
51 47 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031 In order to purchase a plot of land privately, you must have at least one class at level 50.
52 48 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031 Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
53 49 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031 In order to purchase a plot of land for your free company, you must be authorized to acquire land.
54 50 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031 In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”
55 51 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031 In both cases, to purchase an unowned plot, select the <Color(-34022)>placard</Color> located at its entrance and select <Color(-34022)>Purchase Land</Color>. In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>.
56 52 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032 The listed price will be automatically reduced every six hours until it reaches a predetermined minimum.
57 53 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033 Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis.
58 54 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040 Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed.
59 55 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041 You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <Color(-34022)>Housing</Color> menu, and select <Color(-34022)>Estate Settings</Color>. Finally, select <Color(-34022)>Relinquish Land</Color>. You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>.
60 56 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041 Please be warned that you will not be refunded the purchase price of the plot.
61 57 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045 To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time.
62 58 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182 Estate halls which have not been entered by their owner for <Color(-34022)>thirty days</Color> (Earth time) will be designated abandoned and scheduled for <Color(-34022)>auto-demolition</Color>. Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>.
63 59 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182 Once the estate hall has not been entered for a total of <Color(-34022)>forty-five days</Color> (Earth time), it will be demolished, and the plot will be put up for sale. Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale.
64 60 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183 All members of a free company are considered owners of a company estate.
65 61 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183 However, private estates may only have a single recognized owner.
66 62 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184 Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner.
67 63 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185 In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker.
68 64 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186 However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <Color(-34022)>thirty-five days</Color> (Earth time) following the demolition of your estate hall. However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall.
69 65 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187 Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates.
70 66 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188 However, only the former owner of a private estate may claim items and indemnification.
71 67 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050 A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed.
72 68 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051 All residents must first obtain a valid building permit─one which applies to their plot's exact specifications.
73 69 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052 Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another city–state.
74 70 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053 To build an estate hall, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Hall</Color>, select <Color(-34022)>Build Estate Hall</Color>, then choose a valid permit from the list. To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list.
75 71 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060 Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall.
76 72 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061 You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate.
77 73 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Remodel Exterior</Color>. To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>.
78 74 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
79 75 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070 Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>.
80 76 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071 Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain.
81 77 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072 To place outdoor furnishings, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Outdoor Furnishings</Color>. To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>.
82 78 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080 Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important.
83 79 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081 You can customize the interior walls, flooring, and ceiling lights of your estate hall.
84 80 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Remodel Interior</Color>. To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>.
85 81 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
86 82 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090 Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know.
87 83 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091 To place indoor furnishings, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Indoor Furnishings</Color>. To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>.
88 84 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092 Please note that the locations where you may place a furnishing are dictated by its type.
89 85 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095 Well, I...I would have thought it a rather simple affair, but if you require an explanation...
90 86 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191 To adjust the brightness of your estate hall or private chambers' lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>. To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>.
91 87 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192 You may select one of six different brightness levels. However, please note that certain furnishings will not be affected.
92 88 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100 Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players. Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players.
93 89 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101 Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
94 90 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102 You will be prompted to confirm your decision before removing these furnishings.
95 91 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110 For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate.
98 94 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113 Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
99 95 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120 If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures.
100 96 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121 In order to vacate your private chambers, you must first remove all furnishings.
101 97 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122 Once your private chambers are completely empty, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Private Chambers</Color>, and then select <Color(-34022)>Vacate Chambers</Color>. Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>.
102 98 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130 Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers.
103 99 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131 Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time.
104 100 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132 If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker.
105 101 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133 Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded.
106 102 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134 The time remaining until your furnishings are discarded can be confirmed by selecting <Color(-34022)>Timers</Color> located under <Color(-34022)>Duty</Color> in the <Color(-34022)>main menu</Color>. The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>.
107 103 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135 Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers.
108 104 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140 If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions.
109 105 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141 However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate.
110 106 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142 <Color(-34022)>Aetherial wheels</Color> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district. <72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.
111 107 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143 To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.
112 108 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144 Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.
113 109 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150 Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance.
114 110 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151 <Color(-34022)>Expansion of duties permits</Color>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall. <72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall.
115 111 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152 Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them.
116 112 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153 When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely.
117 113 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154 If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed.
118 114 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155 Once placed on a free company estate, retainers can only be removed by members who have the authority to do so.
119 115 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155 For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements.
120 116 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201 If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size.
121 117 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202 To welcome friends as tenants, open the <Color(-34022)>Housing</Color> menu, select <Color(-34022)>Private Estate</Color>, then select <Color(-34022)>Shared Estate Settings</Color>, followed by <Color(-34022)>New Tenant</Color>. To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>.
122 118 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203 You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.
123 119 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204 To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit.
124 120 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205 Furthermore, you may evict tenants at any time by selecting their name, followed by <Color(-34022)>Evict</Color>. Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>.
125 121 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170 Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop.
126 122 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171 These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds.
127 123 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172 It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress.
128 124 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173 A <Color(-34022)>company workshop</Color> can be purchased from within your free company's estate. A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate.
129 125 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174 After construction, it can be accessed in the same manner as private chambers.
130 126 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175 To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase.
131 127 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160 D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it...
132 128 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161 <Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged.
133 129 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162 To demolish your company workshop, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Free Company Estate</Color>, and then select <Color(-34022)>Demolish Workshop</Color>. To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>.
134 130 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163 Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service.
135 131 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164 Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities.
136 132 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156 Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!
139 135 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210 What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible.
140 136 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211 It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size.
141 137 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212 Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.
142 138 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213 To begin the process, inspect the <Color(-34022)>placard</Color> located at the entrance of the destination plot and select <Color(-34022)>Purchase Land</Color>. A prompt for relocation will appear. To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear.
143 139 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214 When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new.
144 140 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221 Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden.
145 141 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222 Private chambers and company workshops will be moved in their entirety and retain their state.
+4 -4
View File
@@ -11,8 +11,8 @@ int32,str,str
7,"TEXT_COMDEFMOBOFFICER_00180_A1_000_004","Nothing."
8,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002","The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt."
9,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010","There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu."
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
12,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013","Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced."
13,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014","All rewards placed on marks are paid in full once the mark has been slain."
14,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_020","The more notorious and dangerous among marks are designated elite marks, with a special bill to match. A lone hunter will not suffice for these ravening prey, I fear. Take a friend─take many friends─unless you've long nursed a great desire to find your eternal rest in some creature's gullet. The gods know there are better ways to die."
@@ -21,8 +21,8 @@ int32,str,str
17,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023","Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes."
18,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026","Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt."
19,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025","There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu."
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
22,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030","Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards."
23,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030","To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question."
24,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_030","Allied Seals are a mark of honor the Alliance bestows upon those deemed worthy. However, if you would prefer to exchange them for more worldly rewards, you need only see me."
1 key 0 1
11 7 TEXT_COMDEFMOBOFFICER_00180_A1_000_004 Nothing.
12 8 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002 The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt.
13 9 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010 There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note.
14 10 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011 Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu. Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.
15 11 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012 Bills are replaced each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark. Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark.
16 12 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013 Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced.
17 13 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014 All rewards placed on marks are paid in full once the mark has been slain.
18 14 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_020 The more notorious and dangerous among marks are designated elite marks, with a special bill to match. A lone hunter will not suffice for these ravening prey, I fear. Take a friend─take many friends─unless you've long nursed a great desire to find your eternal rest in some creature's gullet. The gods know there are better ways to die.
21 17 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023 Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes.
22 18 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026 Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt.
23 19 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025 There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match.
24 20 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030 Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu. Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.
25 21 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025 Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
26 22 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030 Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards.
27 23 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030 To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question.
28 24 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_030 Allied Seals are a mark of honor the Alliance bestows upon those deemed worthy. However, if you would prefer to exchange them for more worldly rewards, you need only see me.
@@ -13,6 +13,6 @@ int32,str,str
9,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010","Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless."
10,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011","Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith."
11,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012","Cracked materia can be exchanged for usable materia of the same grade."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <Color(-34022)><SheetEn(Item,3, 28,2,1)/></Color>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <Color(-34022)>Rowena</Color> and her associates, who can be found in Mor Dhona at Revenant's Toll."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll."
14,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020","On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires."
1 key 0 1
13 9 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010 Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless.
14 10 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011 Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith.
15 11 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012 Cracked materia can be exchanged for usable materia of the same grade.
16 12 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013 Moreover, cracked materia and gear melded with cracked materia can be exchanged for <Color(-34022)><SheetEn(Item,3, 28,2,1)/></Color>. Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>.
17 13 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014 You can exchange these tomestones for weapons and armor by speaking with <Color(-34022)>Rowena</Color> and her associates, who can be found in Mor Dhona at Revenant's Toll. You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll.
18 14 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020 On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires.
@@ -2,30 +2,31 @@
#,,
int32,str,str
0,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_000","Gods, I've been dry as a bone for the past six bells. M-Mead... Jus' give me enough mead to wet me lips..."
1,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001","<sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me."
2,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1","What will you ask about?"
3,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1","Relic weapons."
4,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2","Anima weapons."
5,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3","The Ultimate Kettle."
6,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4","Nothing."
7,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010","Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!"
8,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020","What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a halfempty bottle o' mead! Thal take yer black heart! <sob>"
9,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030","Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!"
10,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040","...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!"
11,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050","...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!"
12,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060","Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?"
13,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065","'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!"
14,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070","This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that."
15,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075","Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!"
16,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078","I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready."
17,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079","I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers."
18,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090","You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla."
19,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091","What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!"
20,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092","Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab."
21,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101","Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart."
22,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102","If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over..."
23,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110","“Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess."
24,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080","I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>"
25,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082","Marked for deletion"
26,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083","Marked for deletion"
27,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084","Marked for deletion"
1,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_SYSTEM_000_001","The forging and enhancement of relic weapons can only be completed with the following jobs: Paladin, warrior, monk, dragoon, bard, ninja, black mage, summoner, white mage, or scholar."
2,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001","<sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me."
3,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1","What will you ask about?"
4,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1","Relic weapons."
5,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2","Anima weapons."
6,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3","The Ultimate Kettle."
7,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4","Nothing."
8,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010","Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!"
9,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020","What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a halfempty bottle o' mead! Thal take yer black heart! <sob>"
10,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030","Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!"
11,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040","...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!"
12,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050","...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!"
13,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060","Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?"
14,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065","'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!"
15,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070","This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that."
16,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075","Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!"
17,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078","I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready."
18,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079","I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers."
19,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090","You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla."
20,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091","What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!"
21,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092","Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab."
22,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101","Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart."
23,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102","If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over..."
24,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110","“Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess."
25,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080","I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>"
26,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082","Marked for deletion"
27,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083","Marked for deletion"
28,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084","Marked for deletion"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_000 Gods, I've been dry as a bone for the past six bells. M-Mead... Jus' give me enough mead to wet me lips...
5 1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_SYSTEM_000_001 <sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me. The forging and enhancement of relic weapons can only be completed with the following jobs: Paladin, warrior, monk, dragoon, bard, ninja, black mage, summoner, white mage, or scholar.
6 2 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001 What will you ask about? <sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me.
7 3 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1 Relic weapons. What will you ask about?
8 4 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1 Anima weapons. Relic weapons.
9 5 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2 The Ultimate Kettle. Anima weapons.
10 6 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3 Nothing. The Ultimate Kettle.
11 7 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4 Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye! Nothing.
12 8 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010 What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a half–empty bottle o' mead! Thal take yer black heart! <sob> Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!
13 9 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020 Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles! What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a half–empty bottle o' mead! Thal take yer black heart! <sob>
14 10 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030 ...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites! Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!
15 11 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040 ...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands! ...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!
16 12 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050 Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>? ...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!
17 13 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060 'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it! Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?
18 14 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065 This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that. 'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!
19 15 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070 Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me! This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that.
20 16 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075 I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready. Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!
21 17 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078 I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers. I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready.
22 18 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079 You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla. I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers.
23 19 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090 What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks! You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla.
24 20 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091 Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab. What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!
25 21 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092 Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart. Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab.
26 22 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101 If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over... Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart.
27 23 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102 “Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess. If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over...
28 24 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110 I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble> “Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess.
29 25 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080 Marked for deletion I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>
30 26 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082 Marked for deletion
31 27 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083 Marked for deletion
32 28 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084 Marked for deletion
@@ -14,7 +14,7 @@ int32,str,str
10,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_13","You know these elite marks are ranked according to danger, I presume? Most would find a rank S specimen hard to find, let alone kill."
11,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_20","“White Joker. So called because of many innocents fatally charmed by this squirrel's distinct white coat."
12,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_21","“Thanks to predation by other rodents, only the fittest and most vicious of squirrels survive to adulthood.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30","“Forneus. While long been believed to be extinct in these parts, sightings of the creature have been many though apocryphal, including those at the notorious Haukke Manor.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30","“Forneus. While long believed to be naught but the stuff of fear-babes, sightings of the creature in these parts have been many though apocryphal, including those at the notorious Haukke Manor.”"
14,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_31","Well, it turned out that particular sighting was real enough. That dark demon has been making leaves red in the forest for a while. Beware Forneus, adventurer."
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_40","“Laideronnette, the red serpent of the glade. One of many monstrosities to manifest themselves following the Calamity, Laideronnette's attacks coincide with rainfall, a fact which demonologists deem significant."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_41","“Most experts agree that the loathsome serpent is the residuum of Laideronnette the wainwright's red-haired daughter, who was orphaned in the Calamity and fell into grief both bitter and formless, given to shrieking that all the world should weep with her.”"
1 key 0 1
14 10 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_13 You know these elite marks are ranked according to danger, I presume? Most would find a rank S specimen hard to find, let alone kill.
15 11 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_20 “White Joker. So called because of many innocents fatally charmed by this squirrel's distinct white coat.
16 12 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_21 “Thanks to predation by other rodents, only the fittest and most vicious of squirrels survive to adulthood.”
17 13 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30 “Forneus. While long been believed to be extinct in these parts, sightings of the creature have been many though apocryphal, including those at the notorious Haukke Manor.” “Forneus. While long believed to be naught but the stuff of fear-babes, sightings of the creature in these parts have been many though apocryphal, including those at the notorious Haukke Manor.”
18 14 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_31 Well, it turned out that particular sighting was real enough. That dark demon has been making leaves red in the forest for a while. Beware Forneus, adventurer.
19 15 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_40 “Laideronnette, the red serpent of the glade. One of many monstrosities to manifest themselves following the Calamity, Laideronnette's attacks coincide with rainfall, a fact which demonologists deem significant.
20 16 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_41 “Most experts agree that the loathsome serpent is the residuum of Laideronnette the wainwright's red-haired daughter, who was orphaned in the Calamity and fell into grief both bitter and formless, given to shrieking that all the world should weep with her.”
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_21","“...yet even the Gods' Quiver could not stop the monstrous Ogreflies from escaping with their deadly taint of mold and burrs.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_30","“The first among gremlins in saltiness of speech, Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies.”"
14,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_31","Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination."
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40","“Mindflayer, a major voidsent also notable for its dealings with the remnants of the Lambs of Dalamud in the Black Shroud."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41","“Of the twelve tiers of the voidsent hierarchy put forth by scholars, the mindflayer falls into the fifth. It has a grisly penchant for sucking out the brains of men, its favored prey.”"
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40","“Mindflayers are major voidsents notable for their dealings with the remnants of the Lambs of Dalamud in the Black Shroud."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41","“Of the twelve tiers of the voidsent hierarchy put forth by scholars, mindflayers fall into the fifth. They have a grisly penchant for sucking out the brains of men, their favored prey.”"
17,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_42","Most rumors are to be dismissed out of hand, yet this is not one of them. Moonless nights are when their rites grow the foulest. Only death and decay can chisel for them a foothold in this world. Walk with Menphina, adventurer, lest the hunter become the hunted."
18,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_TALK_ACTOR",""
1 key 0 1
16 12 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_21 “...yet even the Gods' Quiver could not stop the monstrous Ogreflies from escaping with their deadly taint of mold and burrs.”
17 13 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_30 “The first among gremlins in saltiness of speech, Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies.”
18 14 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_31 Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination.
19 15 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40 “Mindflayer, a major voidsent also notable for its dealings with the remnants of the Lambs of Dalamud in the Black Shroud. “Mindflayers are major voidsents notable for their dealings with the remnants of the Lambs of Dalamud in the Black Shroud.
20 16 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41 “Of the twelve tiers of the voidsent hierarchy put forth by scholars, the mindflayer falls into the fifth. It has a grisly penchant for sucking out the brains of men, its favored prey.” “Of the twelve tiers of the voidsent hierarchy put forth by scholars, mindflayers fall into the fifth. They have a grisly penchant for sucking out the brains of men, their favored prey.”
21 17 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_42 Most rumors are to be dismissed out of hand, yet this is not one of them. Moonless nights are when their rites grow the foulest. Only death and decay can chisel for them a foothold in this world. Walk with Menphina, adventurer, lest the hunter become the hunted.
22 18 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_TALK_ACTOR
+4 -4
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@@ -88,15 +88,15 @@ Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season."
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>."
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>."
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
93,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31",""
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
95,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1",""
96,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2",""
97,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10",""
1 key 0 1
88 84 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102 At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses.
89 85 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103 Speak to the quartermaster at the Wolves' Den to learn more about season rewards.
90 86 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104 When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season. When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season.
91 87 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105 The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer.
92 88 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106 Use this opportunity to hone your skills, and prepare for the first official season of the Feast!
93 89 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110 The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!
94 90 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31 Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors. Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.
95 91 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31 By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>. By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>.
96 92 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31 Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den.
97 93 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31
98 94 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32 You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match. You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.
99 95 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1
100 96 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2
101 97 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10
102 98 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_25
@@ -33,18 +33,18 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
<72>F201FC</72><73>F201FD</73>'<Indent/>. , : ; ! ? & - _<73>01</73><72>01</72>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
<72>F201FC</72><73>F201FD</73>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.<73>01</73><72>01</72>"
27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<72>F201F4</72><73>F201F5</73>Flight credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<72>F201F4</72><73>F201F5</73>Airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
33,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next exploratory voyage."
34,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
35,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM","You cannot repair airship components without the requisite materials."
1 key 0 1
33 29 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits. <72>F201F4</72><73>F201F5</73>Flight credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits.
34 30 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3 <Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. <72>F201F4</72><73>F201F5</73>Airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
35 31 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits.
36 32 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results.
37 33 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next exploratory voyage.
38 34 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
39 35 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM You cannot repair airship components without the requisite materials.
40 36 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard).
41 37 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION
42 38 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL
43 39 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2
44 40 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM
45 41 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES
46 42 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO
47 43 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。
48
49
50
@@ -6,7 +6,7 @@ int32,str,str
2,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_002","You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account."
3,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003","You must have completed the main scenario quest “Before the Dawn.”"
4,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004","You must be currently undertaking the quest “Coming to Ishgard.”"
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
6,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1",""
7,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_2",""
8,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_3",""
1 key 0 1
6 2 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_002 You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account.
7 3 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003 You must have completed the main scenario quest “Before the Dawn.”
8 4 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004 You must be currently undertaking the quest “Coming to Ishgard.”
9 5 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>. To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>.
10 6 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1
11 7 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_2
12 8 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_3
@@ -23,7 +23,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>."
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> to use as a <72>F201F4</72><73>F201F5</73>treat<73>01</73><72>01</72>."
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
@@ -31,7 +31,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <72>F201F4</72><73>F201F5</73>favorite feed<73>01</73><72>01</72>, and the beneficial effects granted by it when he is deployed will be enhanced."
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
@@ -39,8 +39,8 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <72>F201F4</72><73>F201F5</73>magicked stable brooms<73>01</73><72>01</72>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> him snacks."
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
1 key 0 1
23 19 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN Keeping a Clean Stable
24 20 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL Return
25 21 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1 It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>. It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> to use as a <72>F201F4</72><73>F201F5</73>treat<73>01</73><72>01</72>.
26 22 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2 After training, you must allow your chocobo to rest and recuperate before he can be trained again.
27 23 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3 When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle.
28 24 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4 Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit.
29 25 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5 It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
31 27 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1 Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle.
32 28 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2 Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits.
33 29 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3 Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced. Should you reward a chocobo with the same feed continuously, it will become his <72>F201F4</72><73>F201F5</73>favorite feed<73>01</73><72>01</72>, and the beneficial effects granted by it when he is deployed will be enhanced.
34 30 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4 Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit.
35 31 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1 It is possible to train others' chocobos if you have the authority to do so.
36 32 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2 Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well.
37 33 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3 In the case of apartments, you can also train the chocobos of those who have a room in the same building.
39 35 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5 Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
40 36 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1 Training is more effective if a chocobo is housed in a clean stable.
41 37 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2 Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>. Stables can be cleaned with <72>F201F4</72><73>F201F5</73>magicked stable brooms<73>01</73><72>01</72>.
42 38 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1 If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks. If you wish to change your chocobo's plumage, you may <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> him snacks.
43 39 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2 Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways.
44 40 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3 After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color.
45 41 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4 No change will occur if you take your chocobo out of the stable prematurely.
46 42 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1 Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue.
+5 -5
View File
@@ -13,9 +13,9 @@ int32,str,str
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> in your possession."
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
@@ -26,7 +26,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
21,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060","You do not seem to understand. You must needs hand me the soul so I may dispose of it properly."
22,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061","You cannot relinquish a soul which is not in your inventory."
23,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090","...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness."
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
25,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01","What will you ask?"
26,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01","What is specialization?"
27,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01","What are specialized souls?"
@@ -37,7 +37,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> for a specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
@@ -47,7 +47,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in a particular discipline."
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
1 key 0 1
13 9 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017 Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul.
14 10 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018 You cannot receive certification as a specialist until you have attained level 55 in that class.
15 11 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030 ...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared.
16 12 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031 To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession. To receive certification as a specialist, you must have a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> in your possession.
17 13 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040 I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls.
18 14 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041 You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
19 15 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE What would you like to do?
20 16 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
21 17 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL Nothing.
26 22 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061 You cannot relinquish a soul which is not in your inventory.
27 23 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090 ...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness.
28 24 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091 You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
29 25 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01 What will you ask?
30 26 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01 What is specialization?
31 27 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01 What are specialized souls?
32 28 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01 What are specialist actions?
37 33 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073 Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen.
38 34 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074 Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further.
39 35 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075 Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline. Trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> for a specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline.
40 36 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076 Souls of the Crafter can be obtained in exchange for red crafters' scrips.
41 37 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080 As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights.
42 38 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081 Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure.
43 39 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082 An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt.
47 43 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086 Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls.
48 44 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100 Our predecessors speak to us through these souls. Let their words guide your hands.
49 45 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101 A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline. A specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in a particular discipline.
50 46 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102 Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields.
51 47 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101
52 48 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102
53 49 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_103
@@ -11,7 +11,7 @@ int32,str,str
7,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_030","Well? I cannot begin unless you lend me your weapon."
8,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_031","Please ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn."
9,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_040","Hm, this relic does not appear to be soulglazed. If you wish to enhance it, just say the word, and I shall see the deed done."
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <Color(-34022)>Relic Weapon Novus Soulglazing</Color>."
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <72>F201F4</72><73>F201F5</73>Relic Weapon Novus Soulglazing<73>01</73><72>01</72>."
11,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_050","Hm, I am afraid it is too early to remove the soulglaze. You have some ways to go before the soul energy within the relic is fully attuned."
12,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_051","By using the Zodiac glass, it is possible to visually verify attunement progress."
13,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_052","Once your relic weapon novus has achieved full soul attunement, you may present it to Jalzahn to have it upgraded to a relic weapon nexus."
1 key 0 1
11 7 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_030 Well? I cannot begin unless you lend me your weapon.
12 8 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_031 Please ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn.
13 9 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_040 Hm, this relic does not appear to be soulglazed. If you wish to enhance it, just say the word, and I shall see the deed done.
14 10 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041 If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <Color(-34022)>Relic Weapon Novus Soulglazing</Color>. If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <72>F201F4</72><73>F201F5</73>Relic Weapon Novus Soulglazing<73>01</73><72>01</72>.
15 11 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_050 Hm, I am afraid it is too early to remove the soulglaze. You have some ways to go before the soul energy within the relic is fully attuned.
16 12 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_051 By using the Zodiac glass, it is possible to visually verify attunement progress.
17 13 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_052 Once your relic weapon novus has achieved full soul attunement, you may present it to Jalzahn to have it upgraded to a relic weapon nexus.
@@ -29,14 +29,14 @@ int32,str,str
25,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_000_065","Further details can be had by asking the Sanctum acolyte about scheduling a ceremony."
26,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_100_060","Once you and your partner have settled upon a ceremony plan, the next step is to schedule the ceremony itself. Dedicant Etoinelle by the chapel entrance will assist you in registering a date and time."
27,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_061","Towards the end of the quest “The Ties that Bind,” the option to schedule your ceremony will become available. To register a date and time, speak with Etoinelle while you are in a party with your partner, and both of you are equipped with your promise wristlets."
28,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_062","Registration opens each <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> for ceremonies to be held during the week-long period beginning the next <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
28,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_062","Registration opens each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> for ceremonies to be held during the week-long period beginning the next <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
29,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_063","This means that a maximum of two weeks may pass between registration and the ceremony. In the intervening time, you may attend to other arrangements such as sending out invitations."
30,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_064","Venue reservations are made for two-hour blocks (Earth time) on a first-come-first-served basis."
31,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_065","Please note that registration opens at different times depending on the service plan (platinum, gold, or standard) as denoted by your wristlet."
32,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066","Those on platinum and gold plans may begin registering each <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <Time(122400)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <Time(126000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
33,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067","If you cancel your reservation, you must wait until the following <Time(129600)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule."
34,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068","In this case, however, please be warned that registration will open only from <Time(129600)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed."
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <Color(-34022)>System</Color> in the main menu, then select <Color(-34022)>Support Desk</Color>."
32,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066","Those on platinum and gold plans may begin registering each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <ResetTime>1406</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <ResetTime>1506</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
33,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067","If you cancel your reservation, you must wait until the following <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule."
34,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068","In this case, however, please be warned that registration will open only from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed."
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> in the main menu, then select <72>F201F4</72><73>F201F5</73>Support Desk<73>01</73><72>01</72>."
36,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_069","Lastly, registration may not be possible due to unforeseen circumstances. For details, please visit the Ceremony of Eternal Bonding site via the Lodestone."
37,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_070","Having prepared the rings and settled upon a ceremony plan, you and your partner must then attend to a number of matters."
38,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_071","At the time you schedule your ceremony, Dedicant Etoinelle will furnish you and your partner each with a blank invitation."
@@ -77,7 +77,7 @@ int32,str,str
73,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_130_100","If you are unable to proceed with a ceremony as planned, it is possible to reschedule."
74,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_101","To reschedule your ceremony, discard your blank invitation and then speak with Etoinelle."
75,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_102","You and your partner will each receive a new blank invitation with which you can create new invitations. At this time, it is recommended that you discard the old ones in order to avoid confusion."
76,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_103","Please note that you will be required to wait until the next <Time(129600)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to register a new date and time. Furthermore, for the next two weeks, registration will only be available to you from <Time(129600)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> on the aforementioned day."
76,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_103","Please note that you will be required to wait until the next <ResetTime>1606</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to register a new date and time. Furthermore, for the next two weeks, registration will only be available to you from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> on the aforementioned day."
77,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_104","For details, please visit the Ceremony of Eternal Bonding site via the Lodestone."
78,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_130","Should circumstance necessitate the cancellation of your ceremony, I shall guide you through the procedure."
79,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_000_131","Please note that the following procedure is for those who wish to completely cancel their Ceremony of Eternal Bonding."
1 key 0 1
29 25 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_000_065 Further details can be had by asking the Sanctum acolyte about scheduling a ceremony.
30 26 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_100_060 Once you and your partner have settled upon a ceremony plan, the next step is to schedule the ceremony itself. Dedicant Etoinelle by the chapel entrance will assist you in registering a date and time.
31 27 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_061 Towards the end of the quest “The Ties that Bind,” the option to schedule your ceremony will become available. To register a date and time, speak with Etoinelle while you are in a party with your partner, and both of you are equipped with your promise wristlets.
32 28 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_062 Registration opens each <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> for ceremonies to be held during the week-long period beginning the next <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> Registration opens each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> for ceremonies to be held during the week-long period beginning the next <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>
33 29 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_063 This means that a maximum of two weeks may pass between registration and the ceremony. In the intervening time, you may attend to other arrangements such as sending out invitations.
34 30 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_064 Venue reservations are made for two-hour blocks (Earth time) on a first-come-first-served basis.
35 31 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_065 Please note that registration opens at different times depending on the service plan (platinum, gold, or standard) as denoted by your wristlet.
36 32 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066 Those on platinum and gold plans may begin registering each <Time(118800)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <Time(122400)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <Time(126000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> Those on platinum and gold plans may begin registering each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <ResetTime>1406</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <ResetTime>1506</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>
37 33 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067 If you cancel your reservation, you must wait until the following <Time(129600)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule. If you cancel your reservation, you must wait until the following <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule.
38 34 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068 In this case, however, please be warned that registration will open only from <Time(129600)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed. In this case, however, please be warned that registration will open only from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed.
39 35 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068 Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <Color(-34022)>System</Color> in the main menu, then select <Color(-34022)>Support Desk</Color>. Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> in the main menu, then select <72>F201F4</72><73>F201F5</73>Support Desk<73>01</73><72>01</72>.
40 36 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_069 Lastly, registration may not be possible due to unforeseen circumstances. For details, please visit the Ceremony of Eternal Bonding site via the Lodestone.
41 37 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_070 Having prepared the rings and settled upon a ceremony plan, you and your partner must then attend to a number of matters.
42 38 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_071 At the time you schedule your ceremony, Dedicant Etoinelle will furnish you and your partner each with a blank invitation.
77 73 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_130_100 If you are unable to proceed with a ceremony as planned, it is possible to reschedule.
78 74 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_101 To reschedule your ceremony, discard your blank invitation and then speak with Etoinelle.
79 75 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_102 You and your partner will each receive a new blank invitation with which you can create new invitations. At this time, it is recommended that you discard the old ones in order to avoid confusion.
80 76 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_103 Please note that you will be required to wait until the next <Time(129600)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to register a new date and time. Furthermore, for the next two weeks, registration will only be available to you from <Time(129600)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> on the aforementioned day. Please note that you will be required to wait until the next <ResetTime>1606</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to register a new date and time. Furthermore, for the next two weeks, registration will only be available to you from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> on the aforementioned day.
81 77 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_130_104 For details, please visit the Ceremony of Eternal Bonding site via the Lodestone.
82 78 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_130 Should circumstance necessitate the cancellation of your ceremony, I shall guide you through the procedure.
83 79 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_000_131 Please note that the following procedure is for those who wish to completely cancel their Ceremony of Eternal Bonding.
+35 -35
View File
@@ -12,9 +12,9 @@ int32,str,str
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <72>F201F4</72><73>F201F5</73>company chest<73>01</73><72>01</72> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
@@ -25,32 +25,32 @@ int32,str,str
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <72>F201F4</72><73>F201F5</73>company crafting log<73>01</73><72>01</72> via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>, then select the item you wish to construct followed by <72>F201F4</72><73>F201F5</73>Begin<73>01</73><72>01</72>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <72>F201F4</72><73>F201F5</73>production phases<73>01</73><72>01</72>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <72>F201F4</72><73>F201F5</73>production phase<73>01</73><72>01</72>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>."
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <72>F201F4</72><73>F201F5</73>Disciples of the Hand<73>01</73><72>01</72>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <72>F201F4</72><73>F201F5</73>excellent<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>outstanding<73>01</73><72>01</72> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <72>F201F4</72><73>F201F5</73>conditions<73>01</73><72>01</72> may change as well."
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
@@ -63,33 +63,33 @@ int32,str,str
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>flight credits<73>01</73><72>01</72>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Deploy airship on exploratory voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Repair airship components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
@@ -103,7 +103,7 @@ int32,str,str
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <72>F201F4</72><73>F201F5</73>mission ceruleum<73>01</73><72>01</72>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
@@ -128,8 +128,8 @@ int32,str,str
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
@@ -143,33 +143,33 @@ int32,str,str
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>dive credits<73>01</73><72>01</72>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Deploy submersible on subaquatic voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Repair submersible components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
144,"TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT",""
145,"TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01",""
146,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01",""
1 key 0 1
12 8 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>
13 9 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress. You may use your workshop's <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72> to begin a new project or manage one in progress.
14 10 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available. Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <72>F201F4</72><73>F201F5</73>company chest<73>01</73><72>01</72> is also available.
15 11 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>. Plans for new projects can be drafted with the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>.
16 12 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>
17 13 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 What will you ask about?
18 14 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 The company crafting log.
19 15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Contributing materials.
20 16 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 Construction quality.
25 21 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>. Be advised that many projects are comprised of multiple <72>F201F4</72><73>F201F5</73>production phases<73>01</73><72>01</72>.
26 22 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 Each phase will require different materials to complete, which can be reviewed via the company crafting log.
27 23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
28 24 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>
29 25 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials. In order to advance to the next <72>F201F4</72><73>F201F5</73>production phase<73>01</73><72>01</72>, your free company will need to contribute sufficient materials.
30 26 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 Materials can be contributed via the <Color(-34022)>fabrication station</Color>. Materials can be contributed via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>.
31 27 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required.
32 28 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.
33 29 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
34 30 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase. When contributing materials to a project, there is a chance that the construction <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> will increase.
35 31 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 Construction quality will influence the amount of progress made when advancing to the next production phase.
36 32 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>
37 33 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>. In order to advance to the next production phase, you will need to form a party of four or more <72>F201F4</72><73>F201F5</73>Disciples of the Hand<73>01</73><72>01</72>.
38 34 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 Moreover, all party members must be present within the company workshop.
39 35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
40 36 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress. Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <72>F201F4</72><73>F201F5</73>excellent<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>outstanding<73>01</73><72>01</72> progress.
41 37 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well. There is also a chance that your fabrication <72>F201F4</72><73>F201F5</73>conditions<73>01</73><72>01</72> may change as well.
42 38 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.
43 39 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
44 40 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft. To draft a new project, access the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft.
45 41 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 New plans will be automatically added to the company crafting log and can be used immediately following creation.
46 42 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>
47 43 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 What would you like to ask about?
48 44 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 Outfitting and registering an airship.
49 45 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 Choosing airship components.
50 46 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003 Managing capacity.
51 47 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 Exploratory voyage deployment.
52 48 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 Analyzing voyage logs.
53 49 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 Repairing damaged components.
54 50 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>
55 51 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>. To outfit and register an airship, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>flight credits<73>01</73><72>01</72>.
56 52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. Flight credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
63 59 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 Your airship's rank will increase as it gains experience via exploratory voyages.
64 60 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
65 61 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence. To chart an exploratory voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Deploy airship on exploratory voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence.
66 62 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers. Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
67 63 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects. Once your airship returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
68 64 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships.
69 65 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
70 66 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results.
71 67 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 The information contained in this log may prove useful in preparing for your next exploratory voyage.
72 68 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 Please note that only the log for the previous voyage will be retained.
73 69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
74 70 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 The condition of your airship's components will decrease with each exploratory voyage.
75 71 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship. Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your airship.
76 72 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials. To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Repair airship components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials.
77 73 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>
78 74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
79 75 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 What would you like to ask about?
80 76 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 Exploratory mission requirements.
81 77 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 (★未使用/削除予定★)
82 78 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 Missions involving two or more parties.
83 79 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 Rewards obtained during exploratory missions.
84 80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
85 81 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 In order to embark upon an exploratory mission, you and your party must meet the following requirements:
86 82 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 All party members must have completed the main scenario quest “Heavensward.”
87 83 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 All party members must be level 60 Disciples of War or Magic.
88 84 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003 Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A. Furthermore, all party members must be in possession of <72>F201F4</72><73>F201F5</73>mission ceruleum<73>01</73><72>01</72>, which may be purchased from resident caretakers or the mammet voyager #004A.
89 85 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004 It is possible to participate in missions by forming parties consisting of two or more members.
90 86 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005 If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission.
91 87 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry.
92 88 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given.
93 89 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale.
94 90 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
95 91 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
103 99 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002
104 100 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003
105 101 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004
106 102 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005
107 103 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006
108 104 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007
109 105 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001 BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>
128 124 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
129 125 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 Each component will affect your submersible's performance in a variety of ways.
130 126 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 You may wish to change components depending on how you intend to deploy your submersible.
131 127 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
132 128 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001 Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>. Submersible components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>.
133 129 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002 As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well. As your submersible's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well.
134 130 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003 Your submersible's rank will increase as it gains experience via subaquatic voyages.
135 131 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
143 139 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 Please note that only the log for the previous voyage will be retained.
144 140 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>
145 141 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
146 142 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible. Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your submersible.
147 143 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials. To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Repair submersible components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials.
148 144 TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT
149 145 TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01
150 146 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01
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160 156 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01
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@@ -12,18 +12,18 @@ int32,str,str
8,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_03","Once we've finished preparing the newborn fledgling for the races, we'll release him into your care, an' you can start training him in earnest."
9,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_04","To arrange a covering, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo."
10,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_06","To retire your race chocobo, speak with the race chocobo trainer at the race counter in the Gold Saucer."
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <Color(-34022)>proof of covering</Color>."
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <72>F201F4</72><73>F201F5</73>proof of covering<73>01</73><72>01</72>."
12,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_01","Training an' retiring two chocobos to serve as sire an' dam is a rather hefty investment, to say the least. So, in the interests of ensuring a healthy supply of new race chocobos, the Gold Saucer maintains a flock of breeding stock."
13,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_02","For a fee, you can rent the services of one of their birds. Unless you're set on doing things the hard way, I'd advise you to consider it."
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<Color(-34022)>Covering permission forms</Color> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Covering permission forms<73>01</73><72>01</72> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
15,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_04","Please be advised that two covering permission forms cannot be used to arrange a covering, as both sire and dam cannot be breeding stock."
16,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_05","Moreover, please note that covering permission forms are valid for a single use only."
17,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_01","It's about probability. The offspring of two fast chocobos is likely to be fast itself, an' so forth."
18,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_02","Pair two chocobos of a high pedigree with one another, an' you've a strong chance of getting a fledgling with incredible potential."
19,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_03","I say <Emphasis>chance</Emphasis>, mind you. I've seen run-of-the-mill birds born to champions, an' champions birthed by decidedly average birds."
20,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_04","There's no telling exactly how it'll turn out till it does. The Spinner's a fickle mistress, an' all you can do is pray."
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <Color(-34022)>pedigree level</Color> of a chocobo represents its potential as a race chocobo."
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <Color(-34022)>Character</Color> from the main menu, followed by <Color(-34022)>Gold Saucer</Color>. Next, select <Color(-34022)>Chocobo</Color> from within the interface, then select <Color(-34022)>Pedigree</Color>."
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <72>F201F4</72><73>F201F5</73>pedigree level<73>01</73><72>01</72> of a chocobo represents its potential as a race chocobo."
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>. Next, select <72>F201F4</72><73>F201F5</73>Chocobo<73>01</73><72>01</72> from within the interface, then select <72>F201F4</72><73>F201F5</73>Pedigree<73>01</73><72>01</72>."
23,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDEMENU_A4_000_1",""
24,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_01",""
25,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_02",""
1 key 0 1
12 8 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_03 Once we've finished preparing the newborn fledgling for the races, we'll release him into your care, an' you can start training him in earnest.
13 9 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_04 To arrange a covering, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo.
14 10 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_06 To retire your race chocobo, speak with the race chocobo trainer at the race counter in the Gold Saucer.
15 11 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05 Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <Color(-34022)>proof of covering</Color>. Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <72>F201F4</72><73>F201F5</73>proof of covering<73>01</73><72>01</72>.
16 12 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_01 Training an' retiring two chocobos to serve as sire an' dam is a rather hefty investment, to say the least. So, in the interests of ensuring a healthy supply of new race chocobos, the Gold Saucer maintains a flock of breeding stock.
17 13 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_02 For a fee, you can rent the services of one of their birds. Unless you're set on doing things the hard way, I'd advise you to consider it.
18 14 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03 <Color(-34022)>Covering permission forms</Color> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined. <72>F201F4</72><73>F201F5</73>Covering permission forms<73>01</73><72>01</72> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined.
19 15 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_04 Please be advised that two covering permission forms cannot be used to arrange a covering, as both sire and dam cannot be breeding stock.
20 16 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_05 Moreover, please note that covering permission forms are valid for a single use only.
21 17 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_01 It's about probability. The offspring of two fast chocobos is likely to be fast itself, an' so forth.
22 18 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_02 Pair two chocobos of a high pedigree with one another, an' you've a strong chance of getting a fledgling with incredible potential.
23 19 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_03 I say <Emphasis>chance</Emphasis>, mind you. I've seen run-of-the-mill birds born to champions, an' champions birthed by decidedly average birds.
24 20 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_04 There's no telling exactly how it'll turn out till it does. The Spinner's a fickle mistress, an' all you can do is pray.
25 21 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05 The <Color(-34022)>pedigree level</Color> of a chocobo represents its potential as a race chocobo. The <72>F201F4</72><73>F201F5</73>pedigree level<73>01</73><72>01</72> of a chocobo represents its potential as a race chocobo.
26 22 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06 To view the pedigree of your race chocobo, select <Color(-34022)>Character</Color> from the main menu, followed by <Color(-34022)>Gold Saucer</Color>. Next, select <Color(-34022)>Chocobo</Color> from within the interface, then select <Color(-34022)>Pedigree</Color>. To view the pedigree of your race chocobo, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>. Next, select <72>F201F4</72><73>F201F5</73>Chocobo<73>01</73><72>01</72> from within the interface, then select <72>F201F4</72><73>F201F5</73>Pedigree<73>01</73><72>01</72>.
27 23 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDEMENU_A4_000_1
28 24 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_01
29 25 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_02
@@ -13,15 +13,15 @@ int32,str,str
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<72>F201F4</72><73>F201F5</73>Maximum Speed<73>01</73><72>01</72>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Acceleration<73>01</73><72>01</72>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<72>F201F4</72><73>F201F5</73>Endurance<73>01</73><72>01</72>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<72>F201F4</72><73>F201F5</73>Stamina<73>01</73><72>01</72>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<72>F201F4</72><73>F201F5</73>Cunning<73>01</73><72>01</72>
Affects how effectively your chocobo can navigate a course without slowing down."
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
@@ -34,6 +34,6 @@ Affects how effectively your chocobo can navigate a course without slowing down.
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
26,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03","Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning."
27,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04","After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!"
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <Color(-34022)>covering</Color>."
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <Color(-34022)>retired chocobo registration form</Color>. Two such forms are required for arranging a covering."
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <72>F201F4</72><73>F201F5</73>covering<73>01</73><72>01</72>."
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <72>F201F4</72><73>F201F5</73>retired chocobo registration form<73>01</73><72>01</72>. Two such forms are required for arranging a covering."
30,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07","Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange."
1 key 0 1
13 9 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03 This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training.
14 10 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04 As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader.
15 11 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01 An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information.
16 12 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02 <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run. <72>F201F4</72><73>F201F5</73>Maximum Speed<73>01</73><72>01</72> Affects how quickly your chocobo can run.
17 13 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03 <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed. <72>F201F4</72><73>F201F5</73>Acceleration<73>01</73><72>01</72> Affects how quickly your chocobo can attain maximum speed.
18 14 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04 <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted. <72>F201F4</72><73>F201F5</73>Endurance<73>01</73><72>01</72> Affects how long your chocobo can run before becoming exhausted.
19 15 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05 <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains. <72>F201F4</72><73>F201F5</73>Stamina<73>01</73><72>01</72> Affects how quickly your chocobo's stamina bar drains.
20 16 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06 <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down. <72>F201F4</72><73>F201F5</73>Cunning<73>01</73><72>01</72> Affects how effectively your chocobo can navigate a course without slowing down.
21 17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
22 18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
23 19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
24 20 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4 These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses.
25 21 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5 If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress.
26 22 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6 In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner.
27 23 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7 I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide.
34 30 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07 Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange.
35
36
37
38
39
@@ -2,6 +2,6 @@
#,,
int32,str,str
0,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_01","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, fair traveler! I am the purveyor of Mini Cactpot tickets. Why not buy one to find out why we say “prosperity's but a scratch away”?"
1,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02","You can purchase up to three Mini Cactpot tickets per day. The second ticket is available for <Value>IntegerParameter(1)</Value> MGP, and the third for <Value>IntegerParameter(2)</Value> MGP."
1,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02","You can purchase up to three Mini Cactpot tickets per day."
2,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03","The counter for Mini Cactpot tickets resets daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
3,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_01 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, fair traveler! I am the purveyor of Mini Cactpot tickets. Why not buy one to find out why we say “prosperity's but a scratch away”?
5 1 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02 You can purchase up to three Mini Cactpot tickets per day. The second ticket is available for <Value>IntegerParameter(1)</Value> MGP, and the third for <Value>IntegerParameter(2)</Value> MGP. You can purchase up to three Mini Cactpot tickets per day.
6 2 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03 The counter for Mini Cactpot tickets resets daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
7 3 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_ACTOR (★未使用/削除予定★)
@@ -19,29 +19,41 @@ int32,str,str
15,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOTTERY_000_002","That said, both the Mini and Jumbo Cactpot have the potential to be highly lucrative, so we encourage you to enter early and often. As we like to say about the Cactpot, you must needs be in it to win it!"
16,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_ARCADE","The halls of the Gold Saucer are lined with a wide assortment of amusements. Not merely light-hearted diversions from your daily troubles, play with skill and these attractions will also put MGP in your coinpurse! Try them all─you're sure to find more than a few that strike your fancy!"
17,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE","The Gold Saucer plays host to manifold and multifarious events, all with one thing in common: you, dear customer, are not merely an onlooker, but a vital part of the show! You never know when or where one will start up right around you, so stay ever on the lookout."
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <Color(-34022)>GATEs</Color>, are audience-participatory events staged within the halls of the Gold Saucer."
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <72>F201F4</72><73>F201F5</73>GATEs<73>01</73><72>01</72>, are audience-participatory events staged within the halls of the Gold Saucer."
19,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_001","GATEs in progress will be indicated with a map icon. Should you wish to participate in the event, seek out and speak with the GATE client nearby."
20,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1","Which event will you ask about?"
21,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_1","Cliffhanger."
22,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_2","Vase Off."
23,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_3","Skinchange We Can Believe In."
24,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_4","The Time of My Life."
25,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_5","Any Way the Wind Blows."
26,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_6","None of them."
27,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_1","The stage is set: high atop a lofty locale, a wayward chocobo chick with a wont for wanderlust chirps out in distress. Are you adventurer enough to brave the heights and rescue the frightened hatchling from its feather-raising plight!?"
28,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_2","Should you wish to participate in Cliffhanger, keep your eyes open for a concerned chocobo aficionado in Round or Wonder Square. You never know when a panicked “kweh” will ring out from the heavens..."
29,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_1","En route to the Gold Saucer: a shipment of priceless Thorne Dynasty vases. The Jolly Raptor has been entrusted with the delivery, but the shipping conglomerate has reason to believe that a band of unscrupulous brigands has set their sights on the cargo."
30,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_2","Are you stealthy and surreptitious enough to deliver the goods to their destination while steering clear of the bandits' greedy gaze? The Jolly Raptor could use a few good <If(PlayerParameter(4))>women<Else/>men</If>!"
31,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_1","Imps, imps, everywhere! With the Gold Saucer suffering from an imp infestation, the management recruited a contingent of adventurers to purge the voidsent pests..."
32,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_2","...Only to see the imps transform themselves into the spitting images of their would-be hunters and dash off into the crowds! Can you identify friend from foe quickly enough to put an end to the two-faced threat!?"
33,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_1","Do you dance a mean Manderville? Is your bomb dance positively explosive? At the Gold Saucer, we are ever looking to shine the spotlight on the finest young dancers in Eorzea!"
34,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_2","Prove yourself on the grand stage and it just might be your first step into Ul'dahn high society. Some of the sultanate's preeminent choreographists are known to frequent Event Square─don't hesitate to show them your moves!"
35,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_1","The mission statement of our founder, Godbert Manderville, states that all are welcome to seek employment at the Gold Saucer, regardless of race, nation, or creed. We even welcomed to our ranks a kindly voidsent who joined us after an aborted gladiatorial career."
36,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_2","Typhon is his name, and it would appear the air in Eorzea does not agree with him, as his tempestuous sneezes are truly a sight to behold. If you believe you can hold steady against his gale-force nasal eruptions, seek out the thaumaturge in Event Square!"
37,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM","The Lord of Verminion tables can be found in Minion Square─simply take the lift, and follow the exultant cries and anguished wails of the combatants."
38,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM_001","If you wish to pit your minion collection against other would-be generals in a fierce contest of strategy and strength, then Lord of Verminion is the game for you!"
39,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_3",""
40,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_3",""
41,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_3",""
42,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_3",""
43,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_3",""
20,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_002","You can also speak with the GATE Keepers located throughout the Gold Saucer, who will guide you directly to the location of the next scheduled event."
21,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1","What will you ask about?"
22,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_0","GATE schedules."
23,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_1","Cliffhanger."
24,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_2","Vase Off."
25,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_7","Leap of Faith."
26,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_3","Skinchange We Can Believe In."
27,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_4","The Time of My Life."
28,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_5","Any Way the Wind Blows."
29,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_6","None of them."
30,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_1","There is never a dull moment here at the Gold Saucer. No matter the time of day, you are certain to find an event that catches your fancy."
31,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_1","The following GATEs are held every hour, on the hour (Earth Time):
Cliffhanger, The Time of My Life, and Leap of Faith."
32,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_2","The following GATEs are held hourly, <Time(IntegerParameter(1))/><TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> minutes past the hour (Earth Time):
Any Way the Wind Blows, The Time of My Life, and Leap of Faith."
33,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_3","The following GATEs are held hourly, <Time(IntegerParameter(1))/><TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> minutes past the hour (Earth Time):
Leap of Faith, Any Way the Wind Blows, and Skinchange We Can Believe In."
34,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_1","The stage is set: high atop a lofty locale, a wayward chocobo chick with a wont for wanderlust chirps out in distress. Are you adventurer enough to brave the heights and rescue the frightened hatchling from its feather-raising plight!?"
35,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_2","Should you wish to participate in Cliffhanger, keep your eyes open for a concerned chocobo aficionado in Round or Wonder Square. You never know when a panicked “kweh” will ring out from the heavens..."
36,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_1","En route to the Gold Saucer: a shipment of priceless Thorne Dynasty vases. The Jolly Raptor has been entrusted with the delivery, but the shipping conglomerate has reason to believe that a band of unscrupulous brigands has set their sights on the cargo."
37,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_2","Are you stealthy and surreptitious enough to deliver the goods to their destination while steering clear of the bandits' greedy gaze? The Jolly Raptor could use a few good <If(PlayerParameter(4))>women<Else/>men</If>!"
38,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_1","Imps, imps, everywhere! With the Gold Saucer suffering from an imp infestation, the management recruited a contingent of adventurers to purge the voidsent pests..."
39,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_2","...Only to see the imps transform themselves into the spitting images of their would-be hunters and dash off into the crowds! Can you identify friend from foe quickly enough to put an end to the two-faced threat!?"
40,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_1","Do you dance a mean Manderville? Is your bomb dance positively explosive? At the Gold Saucer, we are ever looking to shine the spotlight on the finest young dancers in Eorzea!"
41,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_2","Prove yourself on the grand stage and it just might be your first step into Ul'dahn high society. Some of the sultanate's preeminent choreographists are known to frequent Event Square─don't hesitate to show them your moves!"
42,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_1","The mission statement of our founder, Godbert Manderville, states that all are welcome to seek employment at the Gold Saucer, regardless of race, nation, or creed. We even welcomed to our ranks a kindly voidsent who joined us after an aborted gladiatorial career."
43,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_2","Typhon is his name, and it would appear the air in Eorzea does not agree with him, as his tempestuous sneezes are truly a sight to behold. If you believe you can hold steady against his gale-force nasal eruptions, seek out the thaumaturge in Event Square!"
44,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_7_1","There is nowhere to go but up in this grueling test of acrobatic prowess. If you believe yourself sure of foot and strong of will, we invite you to try and overcome the dizzying heights of this death-defying attraction."
45,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_7_2","When the course is ready, you will find a sabotender in Round Square awaiting any would-be challengers."
46,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM","The Lord of Verminion tables can be found in Minion Square─simply take the lift, and follow the exultant cries and anguished wails of the combatants."
47,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM_001","If you wish to pit your minion collection against other would-be generals in a fierce contest of strategy and strength, then Lord of Verminion is the game for you!"
48,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_3",""
49,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_3",""
50,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_3",""
51,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_3",""
52,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_3",""
1 key 0 1
19 15 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOTTERY_000_002 That said, both the Mini and Jumbo Cactpot have the potential to be highly lucrative, so we encourage you to enter early and often. As we like to say about the Cactpot, you must needs be in it to win it!
20 16 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_ARCADE The halls of the Gold Saucer are lined with a wide assortment of amusements. Not merely light-hearted diversions from your daily troubles, play with skill and these attractions will also put MGP in your coinpurse! Try them all─you're sure to find more than a few that strike your fancy!
21 17 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE The Gold Saucer plays host to manifold and multifarious events, all with one thing in common: you, dear customer, are not merely an onlooker, but a vital part of the show! You never know when or where one will start up right around you, so stay ever on the lookout.
22 18 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000 Gold Saucer Active Time Events, or <Color(-34022)>GATEs</Color>, are audience-participatory events staged within the halls of the Gold Saucer. Gold Saucer Active Time Events, or <72>F201F4</72><73>F201F5</73>GATEs<73>01</73><72>01</72>, are audience-participatory events staged within the halls of the Gold Saucer.
23 19 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_001 GATEs in progress will be indicated with a map icon. Should you wish to participate in the event, seek out and speak with the GATE client nearby.
24 20 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_002 Which event will you ask about? You can also speak with the GATE Keepers located throughout the Gold Saucer, who will guide you directly to the location of the next scheduled event.
25 21 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1 Cliffhanger. What will you ask about?
26 22 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_0 Vase Off. GATE schedules.
27 23 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_1 Skinchange We Can Believe In. Cliffhanger.
28 24 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_4 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_2 The Time of My Life. Vase Off.
29 25 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_5 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_7 Any Way the Wind Blows. Leap of Faith.
30 26 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_6 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_3 None of them. Skinchange We Can Believe In.
31 27 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_4 The stage is set: high atop a lofty locale, a wayward chocobo chick with a wont for wanderlust chirps out in distress. Are you adventurer enough to brave the heights and rescue the frightened hatchling from its feather-raising plight!? The Time of My Life.
32 28 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_5 Should you wish to participate in Cliffhanger, keep your eyes open for a concerned chocobo aficionado in Round or Wonder Square. You never know when a panicked “kweh” will ring out from the heavens... Any Way the Wind Blows.
33 29 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_A2_6 En route to the Gold Saucer: a shipment of priceless Thorne Dynasty vases. The Jolly Raptor has been entrusted with the delivery, but the shipping conglomerate has reason to believe that a band of unscrupulous brigands has set their sights on the cargo. None of them.
34 30 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_1 Are you stealthy and surreptitious enough to deliver the goods to their destination while steering clear of the bandits' greedy gaze? The Jolly Raptor could use a few good <If(PlayerParameter(4))>women<Else/>men</If>! There is never a dull moment here at the Gold Saucer. No matter the time of day, you are certain to find an event that catches your fancy.
35 31 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_1 Imps, imps, everywhere! With the Gold Saucer suffering from an imp infestation, the management recruited a contingent of adventurers to purge the voidsent pests... The following GATEs are held every hour, on the hour (Earth Time): Cliffhanger, The Time of My Life, and Leap of Faith.
36 32 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_2 ...Only to see the imps transform themselves into the spitting images of their would-be hunters and dash off into the crowds! Can you identify friend from foe quickly enough to put an end to the two-faced threat!? The following GATEs are held hourly, <Time(IntegerParameter(1))/><TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> minutes past the hour (Earth Time): Any Way the Wind Blows, The Time of My Life, and Leap of Faith.
37 33 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_0_SYSYEM_3 Do you dance a mean Manderville? Is your bomb dance positively explosive? At the Gold Saucer, we are ever looking to shine the spotlight on the finest young dancers in Eorzea! The following GATEs are held hourly, <Time(IntegerParameter(1))/><TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> minutes past the hour (Earth Time): Leap of Faith, Any Way the Wind Blows, and Skinchange We Can Believe In.
38 34 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_1 Prove yourself on the grand stage and it just might be your first step into Ul'dahn high society. Some of the sultanate's preeminent choreographists are known to frequent Event Square─don't hesitate to show them your moves! The stage is set: high atop a lofty locale, a wayward chocobo chick with a wont for wanderlust chirps out in distress. Are you adventurer enough to brave the heights and rescue the frightened hatchling from its feather-raising plight!?
39 35 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_1 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_2 The mission statement of our founder, Godbert Manderville, states that all are welcome to seek employment at the Gold Saucer, regardless of race, nation, or creed. We even welcomed to our ranks a kindly voidsent who joined us after an aborted gladiatorial career. Should you wish to participate in Cliffhanger, keep your eyes open for a concerned chocobo aficionado in Round or Wonder Square. You never know when a panicked “kweh” will ring out from the heavens...
40 36 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_2 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_1 Typhon is his name, and it would appear the air in Eorzea does not agree with him, as his tempestuous sneezes are truly a sight to behold. If you believe you can hold steady against his gale-force nasal eruptions, seek out the thaumaturge in Event Square! En route to the Gold Saucer: a shipment of priceless Thorne Dynasty vases. The Jolly Raptor has been entrusted with the delivery, but the shipping conglomerate has reason to believe that a band of unscrupulous brigands has set their sights on the cargo.
41 37 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_2 The Lord of Verminion tables can be found in Minion Square─simply take the lift, and follow the exultant cries and anguished wails of the combatants. Are you stealthy and surreptitious enough to deliver the goods to their destination while steering clear of the bandits' greedy gaze? The Jolly Raptor could use a few good <If(PlayerParameter(4))>women<Else/>men</If>!
42 38 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM_001 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_1 If you wish to pit your minion collection against other would-be generals in a fierce contest of strategy and strength, then Lord of Verminion is the game for you! Imps, imps, everywhere! With the Gold Saucer suffering from an imp infestation, the management recruited a contingent of adventurers to purge the voidsent pests...
43 39 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_2 ...Only to see the imps transform themselves into the spitting images of their would-be hunters and dash off into the crowds! Can you identify friend from foe quickly enough to put an end to the two-faced threat!?
44 40 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_1 Do you dance a mean Manderville? Is your bomb dance positively explosive? At the Gold Saucer, we are ever looking to shine the spotlight on the finest young dancers in Eorzea!
45 41 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_2 Prove yourself on the grand stage and it just might be your first step into Ul'dahn high society. Some of the sultanate's preeminent choreographists are known to frequent Event Square─don't hesitate to show them your moves!
46 42 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_1 The mission statement of our founder, Godbert Manderville, states that all are welcome to seek employment at the Gold Saucer, regardless of race, nation, or creed. We even welcomed to our ranks a kindly voidsent who joined us after an aborted gladiatorial career.
47 43 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_3 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_2 Typhon is his name, and it would appear the air in Eorzea does not agree with him, as his tempestuous sneezes are truly a sight to behold. If you believe you can hold steady against his gale-force nasal eruptions, seek out the thaumaturge in Event Square!
48 44 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_7_1 There is nowhere to go but up in this grueling test of acrobatic prowess. If you believe yourself sure of foot and strong of will, we invite you to try and overcome the dizzying heights of this death-defying attraction.
49 45 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_7_2 When the course is ready, you will find a sabotender in Round Square awaiting any would-be challengers.
50 46 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM The Lord of Verminion tables can be found in Minion Square─simply take the lift, and follow the exultant cries and anguished wails of the combatants.
51 47 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOVM_001 If you wish to pit your minion collection against other would-be generals in a fierce contest of strategy and strength, then Lord of Verminion is the game for you!
52 48 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_1_3
53 49 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_2_3
54 50 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_3_3
55 51 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_4_3
56 52 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_5_3
57
58
59
+5 -5
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@@ -1,10 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCGATENOTICE_00242_TALK_ACTOR","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! Our next scheduled event, “<Switch(IntegerParameter(2))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>,” will be held <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. All guests are welcome to participate!"
0,"TEXT_CMNGSCGATENOTICE_00242_TALK_ACTOR","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! Our next scheduled event, “<Switch(IntegerParameter(2))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>,” will be held <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. All guests are welcome to participate!"
1,"TEXT_CMNGSCGATENOTICE_00242_TALK_SYSTEM","The next GATE will be held at <Time(IntegerParameter(1))/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>."
2,"TEXT_CMNGSCGATENOTICE_00242_GATE_IN_SESSION","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! If you wish to participate in “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>,” pray make haste to <Switch(IntegerParameter(2))><Case(1)>Wonder Square East</Case><Case(2)>Event Square</Case><Case(3)>Round Square</Case><Case(4)>the Cactpot Board</Case></Switch>!"
2,"TEXT_CMNGSCGATENOTICE_00242_GATE_IN_SESSION","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! If you wish to participate in “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>,” pray make haste to <Switch(IntegerParameter(2))><Case(1)>Wonder Square East</Case><Case(2)>Event Square</Case><Case(3)>Round Square</Case><Case(4)>the Cactpot Board</Case></Switch>!"
3,"TEXT_CMNGSCGATENOTICE_00242_WARP_QUERY","Do you wish to participate in this GATE?"
4,"TEXT_CMNGSCGATENOTICE_00242_WARP_GO","Yes."
5,"TEXT_CMNGSCGATENOTICE_00242_WARP_CANCEL","No."
6,"TEXT_CMNGSCGATENOTICE_00242_GATE_CLOSE_SESSION","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>” is currently being held <Switch(IntegerParameter(2))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. If you wish to observe, you must go there now, before the event ends!"
4,"TEXT_CMNGSCGATENOTICE_00242_WARP_GO","Yes"
5,"TEXT_CMNGSCGATENOTICE_00242_WARP_CANCEL","No"
6,"TEXT_CMNGSCGATENOTICE_00242_GATE_CLOSE_SESSION","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>” is currently being held <Switch(IntegerParameter(2))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. If you wish to observe, you must go there now, before the event ends!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCGATENOTICE_00242_TALK_ACTOR Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! Our next scheduled event, “<Switch(IntegerParameter(2))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>,” will be held <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. All guests are welcome to participate! Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! Our next scheduled event, “<Switch(IntegerParameter(2))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>,” will be held <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. All guests are welcome to participate!
5 1 TEXT_CMNGSCGATENOTICE_00242_TALK_SYSTEM The next GATE will be held at <Time(IntegerParameter(1))/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> <Switch(IntegerParameter(3))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>.
6 2 TEXT_CMNGSCGATENOTICE_00242_GATE_IN_SESSION Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! If you wish to participate in “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>,” pray make haste to <Switch(IntegerParameter(2))><Case(1)>Wonder Square East</Case><Case(2)>Event Square</Case><Case(3)>Round Square</Case><Case(4)>the Cactpot Board</Case></Switch>! Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! If you wish to participate in “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>,” pray make haste to <Switch(IntegerParameter(2))><Case(1)>Wonder Square East</Case><Case(2)>Event Square</Case><Case(3)>Round Square</Case><Case(4)>the Cactpot Board</Case></Switch>!
7 3 TEXT_CMNGSCGATENOTICE_00242_WARP_QUERY Do you wish to participate in this GATE?
8 4 TEXT_CMNGSCGATENOTICE_00242_WARP_GO Yes. Yes
9 5 TEXT_CMNGSCGATENOTICE_00242_WARP_CANCEL No. No
10 6 TEXT_CMNGSCGATENOTICE_00242_GATE_CLOSE_SESSION Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case></Switch>” is currently being held <Switch(IntegerParameter(2))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. If you wish to observe, you must go there now, before the event ends! Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>! “<Switch(IntegerParameter(1))><Case(1)>Cliffhanger</Case><Case(2)>Vase Off</Case><Case(3)>Skinchange We Can Believe In</Case><Case(4)>The Time of My Life</Case><Case(5)>Any Way the Wind Blows</Case><Case(6)>Leap of Faith</Case></Switch>” is currently being held <Switch(IntegerParameter(2))><Case(1)>in Wonder Square East</Case><Case(2)>in Event Square</Case><Case(3)>in Round Square</Case><Case(4)>at the Cactpot Board</Case></Switch>. If you wish to observe, you must go there now, before the event ends!
@@ -35,10 +35,10 @@ int32,str,str
31,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_001","At its heart, Triple Triad is a battle between two opponents, wherein the clever composition and strategic use of a five-card deck mean the difference between victory and defeat."
32,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_002","The game can be transformed by its plethora of advanced rules, which force even experienced players to adapt and revise their seemingly invincible repertoires. Once you've mastered the basics, there's still so much left to learn!"
33,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_001","The set of five cards you play during a match is known as a “deck.” Building a dependable deck from the cards that you've acquired is the first step towards defeating rival players!"
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <Color(-34022)>Use</Color> the cards in your inventory to register them to your <Color(-34022)>Card List</Color>. Your card list can be accessed via the <Color(-34022)>Gold Saucer</Color> options found under <Color(-34022)>Character</Color> in the main menu."
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <Color(-34022)>Card Decks</Color>, also found under <Color(-34022)>Gold Saucer</Color>, to build decks using your registered cards."
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <Color(-34022)>rarity</Color> rating higher than <Color(-34022)>common</Color>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <Color(-34022)>Recommended</Color> button."
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> the cards in your inventory to register them to your <72>F201F4</72><73>F201F5</73>Card List<73>01</73><72>01</72>. Your card list can be accessed via the <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72> options found under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <72>F201F4</72><73>F201F5</73>Card Decks<73>01</73><72>01</72>, also found under <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>, to build decks using your registered cards."
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72> rating higher than <72>F201F4</72><73>F201F5</73>common<73>01</73><72>01</72>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <72>F201F4</72><73>F201F5</73>Recommended<73>01</73><72>01</72> button."
38,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_006","Unwanted cards in your inventory─doubles of those already registered to your card list, for example─can be sold to the Triple Triad trader."
39,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_001","Ah, yes, where would we be without rules!? Simply put, Triple Triad is a game wherein two opponents seek to best one another through the medium of specially marked cards."
40,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_002","Each player holds a hand of five such cards, otherwise known as a “deck.” You can build several decks, but you'll need to pick the one you wish to play with before the match can begin."
@@ -49,7 +49,7 @@ int32,str,str
45,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_006","Once the playing grid is full, whoever has control over the most cards─including the unplayed card in the second player's deck─is declared the winner."
46,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_007","The match result─victory, defeat, or draw─will determine your reward. If you wish, you can always challenge your opponent to a rematch. Developing a friendly rivalry can be one of the most enjoyable aspects of the game!"
47,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_302_002","The term “regional rules” is used to describe those advanced rules whose implementation varies by location or with the hour of the day."
48,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_302_003","This category of rules is updated daily at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). A maximum of two regional rules will be in effect at any one time, and each locale tends to favor certain rule sets."
48,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_302_003","This category of rules is updated daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). A maximum of two regional rules will be in effect at any one time, and each locale tends to favor certain rule sets."
49,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_303_002","The term “match rules” is used to describe those advanced rules that are decided by the participants."
50,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_303_003","A maximum of two match rules can be in effect at any one time, and are set automatically by NPC opponents. When challenging fellow player characters, however, you are given the decision as to which match rules will be in play."
51,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_401_001","“All Open” is a rule wherein all five cards in each deck are made visible to both players. Check your opponent's deck carefully before making a move!"
1 key 0 1
35 31 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_001 At its heart, Triple Triad is a battle between two opponents, wherein the clever composition and strategic use of a five-card deck mean the difference between victory and defeat.
36 32 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_002 The game can be transformed by its plethora of advanced rules, which force even experienced players to adapt and revise their seemingly invincible repertoires. Once you've mastered the basics, there's still so much left to learn!
37 33 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_001 The set of five cards you play during a match is known as a “deck.” Building a dependable deck from the cards that you've acquired is the first step towards defeating rival players!
38 34 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002 You must <Color(-34022)>Use</Color> the cards in your inventory to register them to your <Color(-34022)>Card List</Color>. Your card list can be accessed via the <Color(-34022)>Gold Saucer</Color> options found under <Color(-34022)>Character</Color> in the main menu. You must <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> the cards in your inventory to register them to your <72>F201F4</72><73>F201F5</73>Card List<73>01</73><72>01</72>. Your card list can be accessed via the <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72> options found under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu.
39 35 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003 Select <Color(-34022)>Card Decks</Color>, also found under <Color(-34022)>Gold Saucer</Color>, to build decks using your registered cards. Select <72>F201F4</72><73>F201F5</73>Card Decks<73>01</73><72>01</72>, also found under <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>, to build decks using your registered cards.
40 36 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004 Initially, each deck can only contain one card with a <Color(-34022)>rarity</Color> rating higher than <Color(-34022)>common</Color>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity. Initially, each deck can only contain one card with a <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72> rating higher than <72>F201F4</72><73>F201F5</73>common<73>01</73><72>01</72>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity.
41 37 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005 You can build and name up to five individual decks. Decks can also be created automatically by using the <Color(-34022)>Recommended</Color> button. You can build and name up to five individual decks. Decks can also be created automatically by using the <72>F201F4</72><73>F201F5</73>Recommended<73>01</73><72>01</72> button.
42 38 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_006 Unwanted cards in your inventory─doubles of those already registered to your card list, for example─can be sold to the Triple Triad trader.
43 39 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_001 Ah, yes, where would we be without rules!? Simply put, Triple Triad is a game wherein two opponents seek to best one another through the medium of specially marked cards.
44 40 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_002 Each player holds a hand of five such cards, otherwise known as a “deck.” You can build several decks, but you'll need to pick the one you wish to play with before the match can begin.
49 45 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_006 Once the playing grid is full, whoever has control over the most cards─including the unplayed card in the second player's deck─is declared the winner.
50 46 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_007 The match result─victory, defeat, or draw─will determine your reward. If you wish, you can always challenge your opponent to a rematch. Developing a friendly rivalry can be one of the most enjoyable aspects of the game!
51 47 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_302_002 The term “regional rules” is used to describe those advanced rules whose implementation varies by location or with the hour of the day.
52 48 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_302_003 This category of rules is updated daily at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). A maximum of two regional rules will be in effect at any one time, and each locale tends to favor certain rule sets. This category of rules is updated daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). A maximum of two regional rules will be in effect at any one time, and each locale tends to favor certain rule sets.
53 49 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_303_002 The term “match rules” is used to describe those advanced rules that are decided by the participants.
54 50 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_303_003 A maximum of two match rules can be in effect at any one time, and are set automatically by NPC opponents. When challenging fellow player characters, however, you are given the decision as to which match rules will be in play.
55 51 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_401_001 “All Open” is a rule wherein all five cards in each deck are made visible to both players. Check your opponent's deck carefully before making a move!
+4 -4
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@@ -32,7 +32,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatchingtide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatchingtide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatchingtide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatchingtide can complete it!"
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
@@ -59,7 +59,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatchingtide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
@@ -85,7 +85,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatchingtide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
@@ -99,7 +99,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatchingtide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatchingtidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
1 key 0 1
32 28 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041 We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!
33 29 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042 Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season.
34 30 TEXT_FESEST2015_00245_SYSTEM_000_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
35 31 TEXT_FESEST2015_00245_SYSTEM_000_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
36 32 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000 A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!
37 33 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010 The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:
38 34 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011 “Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck.
59 55 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042 Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa.
60 56 TEXT_FESEST2015_00245_SYSTEM_100_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
61 57 TEXT_FESEST2015_00245_SYSTEM_100_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
62 58 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000 Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!
63 59 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010 You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past.
64 60 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011 They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream.
65 61 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012 As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatching–tide tradition.
85 81 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042 If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season.
86 82 TEXT_FESEST2015_00245_SYSTEM_200_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
87 83 TEXT_FESEST2015_00245_SYSTEM_200_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
88 84 TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010 Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?
89 85 TEXT_FESEST2015_00245_Q2_000_010 Transfigure into spriggan form?
90 86 TEXT_FESEST2015_00245_A2_000_011 Yes.
91 87 TEXT_FESEST2015_00245_A2_000_012 Small Talk.
99 95 TEXT_FESEST2015_00245_SYSTEM_000_052 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
100 96 TEXT_FESEST2015_00245_SYSTEM_000_053 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states. <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states.
101 97 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000 Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!
102 98 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020 Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!
103 99 TEXT_FESEST2015_00245_Q3_000_020 Be transfigured into spriggan form?
104 100 TEXT_FESEST2015_00245_A3_000_021 Yes
105 101 TEXT_FESEST2015_00245_A3_000_022 No
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@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_FESHLW2014_00210_HLW2014_000_041","One thing to keep in mind: you must be wearing our special illusion to participate. Otherwise you won't be able to cast the Festal Cant charm, which is the main feature of the parade."
21,"TEXT_FESHLW2014_00210_HLW2014_000_050","It's the charm we're teaching to those who help out with the All Saints' Wake celebration in Ul'dah."
22,"TEXT_FESHLW2014_00210_HLW2014_000_051","Festal Cant grants happiness and fortune to everyone it touches. We're recruiting volunteers to join the parade and cast the charm on everyone they see!"
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <Color(-34022)>pet hotbar</Color> when transfigured."
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <72>F201F4</72><73>F201F5</73>pet hotbar<73>01</73><72>01</72> when transfigured."
24,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_000","Please participate in the parade and spread the joy of All Saints' Wake to the people."
25,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_020","I am a wondrous wizard of illusion! I am a maker of mirages and a rearranger of reality, with a thousand hi-potions' worth of health and infinite piety. I have received word of you, adventurer, and will grant you a frighteningly festive form, if that is your desire."
26,"TEXT_FESHLW2014_00210_TRANSFORMATION_YESNO_TITLE","Undergo transfiguration?"
1 key 0 1
24 20 TEXT_FESHLW2014_00210_HLW2014_000_041 One thing to keep in mind: you must be wearing our special illusion to participate. Otherwise you won't be able to cast the Festal Cant charm, which is the main feature of the parade.
25 21 TEXT_FESHLW2014_00210_HLW2014_000_050 It's the charm we're teaching to those who help out with the All Saints' Wake celebration in Ul'dah.
26 22 TEXT_FESHLW2014_00210_HLW2014_000_051 Festal Cant grants happiness and fortune to everyone it touches. We're recruiting volunteers to join the parade and cast the charm on everyone they see!
27 23 TEXT_FESHLW2014_00210_SYSTEM_000_052 By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <Color(-34022)>pet hotbar</Color> when transfigured. By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <72>F201F4</72><73>F201F5</73>pet hotbar<73>01</73><72>01</72> when transfigured.
28 24 TEXT_FESHLW2014_00210_TRANSFORMATION_000_000 Please participate in the parade and spread the joy of All Saints' Wake to the people.
29 25 TEXT_FESHLW2014_00210_TRANSFORMATION_000_020 I am a wondrous wizard of illusion! I am a maker of mirages and a rearranger of reality, with a thousand hi-potions' worth of health and infinite piety. I have received word of you, adventurer, and will grant you a frighteningly festive form, if that is your desire.
30 26 TEXT_FESHLW2014_00210_TRANSFORMATION_YESNO_TITLE Undergo transfiguration?
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@@ -41,7 +41,7 @@ int32,str,str
37,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_062","Of course, it's Lord Stephanivien as comes up with the designs. The bloke's a bloody genius...even if he is a bit odd."
38,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_063","He ain't like any noble I've ever met. As long as you've got a desire to learn the machinist trade, he's as happy to recruit the poorest Brume rat as he is the richest highborn."
39,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_064","As his lordship puts it, “With the trainin' of a machinist, an' the flexibility of a firearm, a skilled commoner can stand on equal footing with the mightiest knight.”"
40,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_065","Of course, givin' a lowborn bloke like me a voice equal to a privileged noble ain't as easy as slappin' a carbine in me hand. But as far as grantin' us common folk a bit of independence goes, it's a step in the right direction."
40,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_065","Of course, givin' a lowborn bloke like me a voice equal to a privileged noble ain't as easy as slappin' a carbine in me hand. But as far as grantin' us commonfolk a bit of independence goes, it's a step in the right direction."
41,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_110","As you well know, the manufactory here is run by House Haillenarte. From cannons to ballistas, we develop an' manufacture a range of weapons what are made for slayin' dragon invaders."
42,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_111","An' thanks to your efforts on behalf of the workshop, we've had more folk than ever clamorin' to take up the machinist trade."
43,"TEXT_JOBDEFMCH_00296_PELDERAIN_000_070","Now why would the workshop's best machinist need to ask me that? Oh, I get it...you're testin' me. Well the jape's on you, 'cause I've learned me lines by heart."
1 key 0 1
41 37 TEXT_JOBDEFMCH_00296_PELDERAIN_000_062 Of course, it's Lord Stephanivien as comes up with the designs. The bloke's a bloody genius...even if he is a bit odd.
42 38 TEXT_JOBDEFMCH_00296_PELDERAIN_000_063 He ain't like any noble I've ever met. As long as you've got a desire to learn the machinist trade, he's as happy to recruit the poorest Brume rat as he is the richest highborn.
43 39 TEXT_JOBDEFMCH_00296_PELDERAIN_000_064 As his lordship puts it, “With the trainin' of a machinist, an' the flexibility of a firearm, a skilled commoner can stand on equal footing with the mightiest knight.”
44 40 TEXT_JOBDEFMCH_00296_PELDERAIN_000_065 Of course, givin' a lowborn bloke like me a voice equal to a privileged noble ain't as easy as slappin' a carbine in me hand. But as far as grantin' us common folk a bit of independence goes, it's a step in the right direction. Of course, givin' a lowborn bloke like me a voice equal to a privileged noble ain't as easy as slappin' a carbine in me hand. But as far as grantin' us commonfolk a bit of independence goes, it's a step in the right direction.
45 41 TEXT_JOBDEFMCH_00296_PELDERAIN_000_110 As you well know, the manufactory here is run by House Haillenarte. From cannons to ballistas, we develop an' manufacture a range of weapons what are made for slayin' dragon invaders.
46 42 TEXT_JOBDEFMCH_00296_PELDERAIN_000_111 An' thanks to your efforts on behalf of the workshop, we've had more folk than ever clamorin' to take up the machinist trade.
47 43 TEXT_JOBDEFMCH_00296_PELDERAIN_000_070 Now why would the workshop's best machinist need to ask me that? Oh, I get it...you're testin' me. Well the jape's on you, 'cause I've learned me lines by heart.
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@@ -16,9 +16,9 @@ int32,str,str
12,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050","Ehcatl Nine delivery quests are a type of beast tribe quest made available once a day (Earth time)."
13,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051","In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations."
14,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052","Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman."
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <Color(-34022)>Timers</Color> under <Color(-34022)>Duty</Color> in the main menu."
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
16,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_060","Squark! What an Ixal craves, a featherless neuker knows not. Tell you, we shall─of what and how much!"
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <Color(-34022)>quota</Color>. Only when the quota is met will the quest be deemed complete."
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <72>F201F4</72><73>F201F5</73>quota<73>01</73><72>01</72>. Only when the quota is met will the quest be deemed complete."
18,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_071","Each individual delivery will earn you experience points for the class indicated to the left of the item name in the Ehcatl Nine Delivery Quest menu."
19,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_072","Completing an Ehcatl Nine delivery quest will earn experience points for your job or class at the time of completion, as well as improve your reputation with the faction."
20,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072","Current quota progress can be viewed in the duty list and journal."
@@ -26,7 +26,7 @@ int32,str,str
22,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_090","Delivery quests may only be accepted once a day (Earth time). Once you have accepted a delivery quest you will not be able to accept another until the following day, regardless of whether you complete or abandon it."
23,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_091","Delivery quests will also use one of your beast tribe quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest."
24,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_092","Allowances are replenished once a day (Earth time)."
25,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_092","Please be advised that the list of currently sought items will be updated each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
25,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_092","Please be advised that the list of currently sought items will be updated each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
26,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_110","Squark! Some things, we want. Some things, we <Emphasis>need</Emphasis>. Bring us what we need and much fortune shall you see! Squeee!"
27,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_110","When viewing the list of items sought by the Ehcatl Nine, you may notice entries with a gold star (<Gui(67)/>) to their left."
28,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_111","This indicates that demand for the items is high, and they will earn you an experience bonus when delivered."
1 key 0 1
16 12 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050 Ehcatl Nine delivery quests are a type of beast tribe quest made available once a day (Earth time).
17 13 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051 In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations.
18 14 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052 Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman.
19 15 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053 The list of currently sought items can be viewed by either speaking with the foreman, or selecting <Color(-34022)>Timers</Color> under <Color(-34022)>Duty</Color> in the main menu. The list of currently sought items can be viewed by either speaking with the foreman, or selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
20 16 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_060 Squark! What an Ixal craves, a featherless neuker knows not. Tell you, we shall─of what and how much!
21 17 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070 Each item delivered will earn you points towards meeting your <Color(-34022)>quota</Color>. Only when the quota is met will the quest be deemed complete. Each item delivered will earn you points towards meeting your <72>F201F4</72><73>F201F5</73>quota<73>01</73><72>01</72>. Only when the quota is met will the quest be deemed complete.
22 18 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_071 Each individual delivery will earn you experience points for the class indicated to the left of the item name in the Ehcatl Nine Delivery Quest menu.
23 19 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_072 Completing an Ehcatl Nine delivery quest will earn experience points for your job or class at the time of completion, as well as improve your reputation with the faction.
24 20 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072 Current quota progress can be viewed in the duty list and journal.
26 22 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_090 Delivery quests may only be accepted once a day (Earth time). Once you have accepted a delivery quest you will not be able to accept another until the following day, regardless of whether you complete or abandon it.
27 23 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_091 Delivery quests will also use one of your beast tribe quest allowances─an allowance that will not be reimbursed should you choose to abandon the quest.
28 24 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_092 Allowances are replenished once a day (Earth time).
29 25 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_092 Please be advised that the list of currently sought items will be updated each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted. Please be advised that the list of currently sought items will be updated each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
30 26 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_100_110 Squark! Some things, we want. Some things, we <Emphasis>need</Emphasis>. Bring us what we need and much fortune shall you see! Squeee!
31 27 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_110 When viewing the list of items sought by the Ehcatl Nine, you may notice entries with a gold star (<Gui(67)/>) to their left.
32 28 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_111 This indicates that demand for the items is high, and they will earn you an experience bonus when delivered.
@@ -12,23 +12,23 @@ int32,str,str
8,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_000","Certain wealthy individuals value items not for their potential applications, but for an intrinsic quality we have taken to calling “collectability.”"
9,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_001","Rowena's House of Splendors is glad to receive the custom of such individuals, and we in turn employ talented individuals such as yourself to craft or procure these collectables."
10,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_002","Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares."
11,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_003","Please note that scrips will only be awarded in exchange for collectables of item level 56 or higher."
11,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_003","Please note that scrips can only be obtained by Disciples of the Hand and Land level 50 and higher."
12,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_010","Quite frankly, almost anything can be considered a collectable, so long as it was crafted or procured with that intent."
13,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011","I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting."
14,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015","In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares."
15,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016","These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <Color(-34022)>Character</Color> from the main menu, followed by <Color(-34022)>Currency</Color>, then select <Color(-34022)>Other</Color> from within the interface."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface."
17,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020","If you wish to submit a collectable, pray present it to one of our representatives for appraisal."
18,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021","Please be advised that we may be forced to decline your submission should it not be of sufficient collectability."
19,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022","On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation."
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <Time(1285099200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <Color(-34022)>Collectable Synthesis</Color> command will grant you with the <Color(-34022)>Collectable Synthesis</Color> status."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <Color(-34022)>collectability</Color>."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <Color(-34022)>Collector's Glove</Color> status, you will be given the option to gather items as <Color(-34022)>collectables</Color>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <Color(-34022)>Appraisal</Color> actions to increase its <Color(-34022)>rarity</Color>, and in turn, its <Color(-34022)>collectability</Color>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <Color(-34022)>wear</Color>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <Color(-34022)>Collector's Glove</Color> status, fish landed will be gathered as collectables, their size directly affecting <Color(-34022)>collectability</Color>."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
1 key 0 1
12 8 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_000 Certain wealthy individuals value items not for their potential applications, but for an intrinsic quality we have taken to calling “collectability.”
13 9 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_001 Rowena's House of Splendors is glad to receive the custom of such individuals, and we in turn employ talented individuals such as yourself to craft or procure these collectables.
14 10 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_002 Compensation will be commensurate to the collectability of items provided and paid in scrips, which can be exchanged for all manner of fine wares.
15 11 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_003 Please note that scrips will only be awarded in exchange for collectables of item level 56 or higher. Please note that scrips can only be obtained by Disciples of the Hand and Land level 50 and higher.
16 12 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_010 Quite frankly, almost anything can be considered a collectable, so long as it was crafted or procured with that intent.
17 13 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011 I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting.
18 14 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015 In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares.
19 15 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016 These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction.
20 16 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017 To confirm the number of scrips in your possession, select <Color(-34022)>Character</Color> from the main menu, followed by <Color(-34022)>Currency</Color>, then select <Color(-34022)>Other</Color> from within the interface. To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface.
21 17 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020 If you wish to submit a collectable, pray present it to one of our representatives for appraisal.
22 18 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021 Please be advised that we may be forced to decline your submission should it not be of sufficient collectability.
23 19 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022 On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation.
24 20 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand.
25 21 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 Please be advised that the list of currently sought items will be updated each day at <Time(1285099200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted. Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
26 22 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
27 23 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 Using the <Color(-34022)>Collectable Synthesis</Color> command will grant you with the <Color(-34022)>Collectable Synthesis</Color> status. Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status.
28 24 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis.
29 25 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028 Increasing an item's quality through synthesis will also increase its <Color(-34022)>collectability</Color>. Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>.
30 26 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
31 27 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031 While under the effect of the <Color(-34022)>Collector's Glove</Color> status, you will be given the option to gather items as <Color(-34022)>collectables</Color>. While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
32 28 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032 Before gathering the item, use the <Color(-34022)>Appraisal</Color> actions to increase its <Color(-34022)>rarity</Color>, and in turn, its <Color(-34022)>collectability</Color>. Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>.
33 29 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033 Although appraisal increases rarity, it also increases an item's <Color(-34022)>wear</Color>. If wear increases beyond an item's limit, gathering rate will drop significantly. Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly.
34 30 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034 While fishing under the effect of the <Color(-34022)>Collector's Glove</Color> status, fish landed will be gathered as collectables, their size directly affecting <Color(-34022)>collectability</Color>. While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>.
@@ -19,7 +19,7 @@ int32,str,str
15,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_030","Most heretics are drawn from common stock, but there are more than a few nobles among them too. One such fellow was the husband of a lady Temple Knight─unbeknownst to her, he abused his position to steal the order's secrets and feed them to the dragons."
16,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_031","For years the nobleman passed sensitive information to the Horde, until the day he grew weary of his double life and supped from the scaly cup, transforming himself into a monstrous scalekin. His plan was simple─to slaughter his family, feign his own death, and join with the dragons."
17,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_032","Thanks to the timely intervention of the order, the former parts of his plan were foiled, but the beast broke their cordon and succeeded in fleeing to Dravania. It was one of the Temple Knights who put the bounty on his head─the very lady who was once his wife."
18,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_040","Do you know the story of Saint Valeroyant? Ten score years ago, he served as an Azure Dragoon, and won glory by driving away the great wyrm Nidhogg. This very square still bears his name, though his image has seen better days."
18,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_040","Do you know the story of Saint Valeroyant? Eight centuries ago, he served as an Azure Dragoon, and won glory by driving away the great wyrm Nidhogg. This very square still bears his name, though his image has seen better days."
19,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_041","He was an unrivaled warrior who dealt death to dragon after dragon, but there was one that always managed to slip his clutches─Agathos, feared across the land as the <Emphasis>Black Death</Emphasis>."
20,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_042","Naught has been seen of the creature since Valeroyant's passing, but in recent years, rumors have been spreading of a shadow of Agathos's size and shape appearing in the clouds above Dravania. Could this be our chance to bring Saint Valeroyant's legend to a close?"
21,"TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_050","It isn't only the dragons who have brought heretics into our midst, you know. Five hundred years ago, another heretical sect gained traction among the smallfolk of Ishgard."
1 key 0 1
19 15 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_030 Most heretics are drawn from common stock, but there are more than a few nobles among them too. One such fellow was the husband of a lady Temple Knight─unbeknownst to her, he abused his position to steal the order's secrets and feed them to the dragons.
20 16 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_031 For years the nobleman passed sensitive information to the Horde, until the day he grew weary of his double life and supped from the scaly cup, transforming himself into a monstrous scalekin. His plan was simple─to slaughter his family, feign his own death, and join with the dragons.
21 17 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_032 Thanks to the timely intervention of the order, the former parts of his plan were foiled, but the beast broke their cordon and succeeded in fleeing to Dravania. It was one of the Temple Knights who put the bounty on his head─the very lady who was once his wife.
22 18 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_040 Do you know the story of Saint Valeroyant? Ten score years ago, he served as an Azure Dragoon, and won glory by driving away the great wyrm Nidhogg. This very square still bears his name, though his image has seen better days. Do you know the story of Saint Valeroyant? Eight centuries ago, he served as an Azure Dragoon, and won glory by driving away the great wyrm Nidhogg. This very square still bears his name, though his image has seen better days.
23 19 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_041 He was an unrivaled warrior who dealt death to dragon after dragon, but there was one that always managed to slip his clutches─Agathos, feared across the land as the <Emphasis>Black Death</Emphasis>.
24 20 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_042 Naught has been seen of the creature since Valeroyant's passing, but in recent years, rumors have been spreading of a shadow of Agathos's size and shape appearing in the clouds above Dravania. Could this be our chance to bring Saint Valeroyant's legend to a close?
25 21 TEXT_REGROC2NOTORIOUSMONSTERHINTT1B_00269_EUSTACIA_000_050 It isn't only the dragons who have brought heretics into our midst, you know. Five hundred years ago, another heretical sect gained traction among the smallfolk of Ishgard.
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@@ -7,3 +7,4 @@ int32,str,str
3,"",""
4,"",""
5,"",""
6,"",""
1 key 0 1
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@@ -23,7 +23,7 @@ int32,str,str
19,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_120","Thank you so, so much for all the stories, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe knows you have more stories in you, so please come back and tell me more, okay?"
20,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_130","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're always helping Khloe so much. Khloe just loves you to death! Oh, not really to death, of course! Khloe would never kill one of her bestest storytelling friends!"
21,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_140","Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My new journal isn't ready yet. You know, I can't give them out until they're <Emphasis>just right</Emphasis>. I still need to add all the stars and the cute little drawings of goobbues and goblins and, and...and I'm still learning my Eorzean alphabet, too! But they're really pretty, don't you think?"
22,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141","A new Wondrous Tails journal will become available each week from <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
22,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141","A new Wondrous Tails journal will become available each week from <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
23,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_150","You want a new journal? Can you say pretty, pretty please with a rolanberry on top? All right! Well, heeeeeeeeere you go! I think this is my bestest one yet! Look at my Eorzean letters! I'm sure I got them all right this time...I think."
24,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_151","What were we talking about? Oh, that's right! This new journal is just waiting to be filled with all sorts of wonderful stories! You'll do that for Khloe, right? If you do, you'll be my bestest friend for ever and ever!"
25,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_150","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
@@ -50,7 +50,7 @@ int32,str,str
46,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_202","With Wondrous Tails, you can share tales of heroism and derring-do for the chance to earn valuable rewards. Complete a series of duties of your choice from the sixteen listed, and return the completed journal to Khloe Aliapoh to claim a gift handpicked by the story-loving child."
47,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_210","If you want a new journal, all you have to do is ask Khloe─just don't forget to say please! Oh, and I can only give you one journal at a time. Mommy always told me to leave enough for everyone!"
48,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_211","Oh, and I'm really, really sorry, but it takes Khloe a long time to make a journal. I have to draw all the pretty pictures of goblins and goobbues...and I'm still learning my Eorzean letters, you know? But I'm trying really, really hard! You understand, don't you <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
49,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212","A new journal will be available from Khloe Aliapoh every week on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!"
49,"TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212","A new journal will be available from Khloe Aliapoh every week on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!"
50,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_220","Aunt Rowena gives Khloe all sorts of special things 'cause I'm her bestest helper, you know? And Khloe is happy to give these things to you! As long as you give Khloe stories. That's fair, don't you think? Daddy always tells me I should be fair."
51,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_221","Khloe likes all stories, of course! But Khloe <Emphasis>really</Emphasis> likes it when stories go just right together, because that helps me think of new stories of my own! So if you give me <Emphasis>those</Emphasis> kind of stories, I'll be really, really, happy! You understand, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
52,"TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_222","But...but! Mommy always said Khloe has a good memory, right? But still Khloe can still only remember nine stories at once! I tried to remember ten once, but...poof! It just disappeared! Khloe felt so bad... So promise me you won't bring <Emphasis>too</Emphasis> many stories at once, okay?"
1 key 0 1
23 19 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_120 Thank you so, so much for all the stories, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe knows you have more stories in you, so please come back and tell me more, okay?
24 20 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_130 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're always helping Khloe so much. Khloe just loves you to death! Oh, not really to death, of course! Khloe would never kill one of her bestest storytelling friends!
25 21 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_140 Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! My new journal isn't ready yet. You know, I can't give them out until they're <Emphasis>just right</Emphasis>. I still need to add all the stars and the cute little drawings of goobbues and goblins and, and...and I'm still learning my Eorzean alphabet, too! But they're really pretty, don't you think?
26 22 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_141 A new Wondrous Tails journal will become available each week from <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). A new Wondrous Tails journal will become available each week from <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
27 23 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_150 You want a new journal? Can you say pretty, pretty please with a rolanberry on top? All right! Well, heeeeeeeeere you go! I think this is my bestest one yet! Look at my Eorzean letters! I'm sure I got them all right this time...I think.
28 24 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_151 What were we talking about? Oh, that's right! This new journal is just waiting to be filled with all sorts of wonderful stories! You'll do that for Khloe, right? If you do, you'll be my bestest friend for ever and ever!
29 25 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_100_150 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Khloe was just at Aunt Rowena's place, and she was telling Khloe that you're one of the bestest and strongest adventurers she's ever met! Is this true? Oh, say it is, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
50 46 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_202 With Wondrous Tails, you can share tales of heroism and derring-do for the chance to earn valuable rewards. Complete a series of duties of your choice from the sixteen listed, and return the completed journal to Khloe Aliapoh to claim a gift handpicked by the story-loving child.
51 47 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_210 If you want a new journal, all you have to do is ask Khloe─just don't forget to say please! Oh, and I can only give you one journal at a time. Mommy always told me to leave enough for everyone!
52 48 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_211 Oh, and I'm really, really sorry, but it takes Khloe a long time to make a journal. I have to draw all the pretty pictures of goblins and goobbues...and I'm still learning my Eorzean letters, you know? But I'm trying really, really hard! You understand, don't you <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
53 49 TEXT_CMNCNTWEEKLYBINGO_00372_SYSTEM_000_212 A new journal will be available from Khloe Aliapoh every week on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring! A new journal will be available from Khloe Aliapoh every week on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Happy adventuring!
54 50 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_220 Aunt Rowena gives Khloe all sorts of special things 'cause I'm her bestest helper, you know? And Khloe is happy to give these things to you! As long as you give Khloe stories. That's fair, don't you think? Daddy always tells me I should be fair.
55 51 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_221 Khloe likes all stories, of course! But Khloe <Emphasis>really</Emphasis> likes it when stories go just right together, because that helps me think of new stories of my own! So if you give me <Emphasis>those</Emphasis> kind of stories, I'll be really, really, happy! You understand, don't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
56 52 TEXT_CMNCNTWEEKLYBINGO_00372_KHLOEALIAPOF_000_222 But...but! Mommy always said Khloe has a good memory, right? But still Khloe can still only remember nine stories at once! I tried to remember ten once, but...poof! It just disappeared! Khloe felt so bad... So promise me you won't bring <Emphasis>too</Emphasis> many stories at once, okay?
@@ -20,9 +20,9 @@ int32,str,str
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
<72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.<73>01</73><72>01</72>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
<72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.<73>01</73><72>01</72>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
1 key 0 1
20 16 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021 Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules.
21 17 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022 Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony.
22 18 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.<73>01</73><72>01</72>
23 19 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.<73>01</73><72>01</72>
24 20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Yes
25 21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 No
26 22 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?
27 23 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002 Yes
28 24 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003 No
+5 -5
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@@ -18,7 +18,7 @@ int32,str,str
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
@@ -65,7 +65,7 @@ int32,str,str
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <72>F201F4</72><73>F201F5</73>Invite to Novice Network<73>01</73><72>01</72> subcommand."
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
@@ -74,7 +74,7 @@ int32,str,str
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <72>F20222</72>/novicenetwork<72>01</72> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
@@ -106,7 +106,7 @@ int32,str,str
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <72>F20222</72>/novicenetwork<72>01</72> text command."
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
@@ -122,7 +122,7 @@ int32,str,str
104,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303","Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor."
105,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304","Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty."
106,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220","The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?"
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
108,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230","The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat."
109,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
110,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
1 key 0 1
18 14 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022 How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences.
19 15 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025 Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
20 16 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030 The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
21 17 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu. You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
22 18 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040 ...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!
23 19 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050 Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!
24 20 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051 Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
65 61 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123 The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List.
66 62 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124 The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!
67 63 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130 We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills.
68 64 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131 When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20.
69 65 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132 Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.).
70 66 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140 A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role.
71 67 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
74 70 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
75 71 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150 To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers.
76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151 Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!
77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152 To qualify to become a mentor, a player must have earned certain achievements.
78 74 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153 There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements.
79 75 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154 Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations.
80 76 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest.
106 102 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301 Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
107 103 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302 Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name.
108 104 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303 Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor.
109 105 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304 Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty.
110 106 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220 The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?
111 107 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu. You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
112 108 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230 The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat.
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@@ -43,293 +43,332 @@ Abort mission?"
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
41,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
45,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
57,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
58,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
72,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
80,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
89,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
90,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
120,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
31,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_CANCEL","Cancel."
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
41,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
45,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
57,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
58,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
72,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
80,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class."
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
89,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
90,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <72>F201F4</72><73>F201F5</73>Orders<73>01</73><72>01</72> interface found within <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72>."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
120,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
123,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
127,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
134,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
135,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
142,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
148,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
153,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
155,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
156,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
161,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
165,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
159,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
161,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member."
165,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
166,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
168,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
169,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
173,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
185,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
173,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
181,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
184,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
185,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
194,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
195,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
201,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
202,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
304,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
304,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
307,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
308,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_400","Commander, the Adder's Nest has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
309,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_401","By successfully completing command missions at five different locations, you have gained access to a special “flagged mission.”"
310,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_402","Due to the exceedingly high difficulty of this mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
311,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
312,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_411","Seems we have a visitor...
Come in!"
313,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_412","(-???-)I trust I've found the barracks of Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> and <If(PlayerParameter(4))>her<Else/>his</If> squadron?"
314,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_413","Serpent Marshal Brookstone! To what do we owe this honor?"
315,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_414","I heard word the lieutenant had just returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with our decorated hero in person."
316,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_415","These are trying times, as you well know, but the valor shown by you and your troops is a source of inspiration for the entire company."
317,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_416","Taking your exemplary service into consideration, we've decided that a moment of recognition is long overdue. Ahem."
318,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds be guided by the will of the elementals.</Emphasis>"
319,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the serpent marshal himself!"
320,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
321,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_400","Commander, the Maelstrom higher-ups have sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
322,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
323,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_411","Seems we have a visitor...
Come in!"
324,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_412","(-???-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope I'm not interrupting anything important."
325,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_413","Storm Marshal Slafyrsyn! To what do we owe this honor?"
326,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with <If(PlayerParameter(4))>her<Else/>him</If> in person."
327,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_415","As you well know, there is much to trouble a soldier's heart in these trying times. Yet the valor shown by you and your troops is a constant source of inspiration for many in the Maelstrom."
328,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_416","And after speaking with my colleagues, we've decided that a little recognition for your efforts is long overdue. A moment, if you will..."
329,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds see the Maelstrom through the rough seas ahead.</Emphasis>"
330,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the storm marshal himself!"
331,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
332,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_400","Commander, the Hall of Flames has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
333,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
334,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_411","Seems we have a visitor...
Come in!"
335,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_412","(-???-)Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? Good, I thought I'd wandered into the wrong barracks for a moment there."
336,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_413","Flame Marshal River! To what do we owe this honor?"
337,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and wanted a word with <If(PlayerParameter(4))>her<Else/>him</If> in person."
338,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_415","As you well know, the world's seen some tough times and there's more lurkin' up ahead. But you and your squadron, well, you've been the inspiration that many soldiers need to carry on."
339,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_416","I've gone over it with my peers in the Hall of Flames, and we reckon it's high time you were recognized for your efforts. A little quiet, if you will..."
340,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your fire burn ever bright and steady.</Emphasis>"
341,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the flame marshal himself!"
342,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
1 key 0 1
43 39 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks.
44 40 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron. You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
45 41 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284 (★未使用/削除予定★) Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
46 42 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290 (★未使用/削除予定★)
47 43 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291 You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form. (★未使用/削除予定★)
48 44 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292 Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit. You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form.
49 45 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292 (★未使用/削除予定★) Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit.
50 46 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290 (★未使用/削除予定★)
51 47 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291 (★未使用/削除予定★)
52 48 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290 (★未使用/削除予定★)
53 49 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291 (★未使用/削除予定★)
54 50 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292 (★未使用/削除予定★)
55 51 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300 (★未使用/削除予定★)
56 52 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301 Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment. (★未使用/削除予定★)
57 53 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300 Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete. Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment.
58 54 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301 The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete.
59 55 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302 Speak with your squadron sergeant to begin deployments and confirm mission results. The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
60 56 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303 Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Speak with your squadron sergeant to begin deployments and confirm mission results.
61 57 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304 (★未使用/削除予定★) Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
62 58 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302 (★未使用/削除予定★)
63 59 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305 (★未使用/削除予定★)
64 60 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300 (★未使用/削除予定★)
65 61 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301 (★未使用/削除予定★)
66 62 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302 (★未使用/削除予定★)
67 63 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300 (★未使用/削除予定★)
68 64 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301 (★未使用/削除予定★)
69 65 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302 (★未使用/削除予定★)
70 66 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310 (★未使用/削除予定★)
71 67 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311 Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength. (★未使用/削除予定★)
72 68 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312 The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits. Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength.
73 69 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
74 70 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314 View the regimen board to commence courses and confirm the results of squadron training. Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
75 71 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315 You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). View the regimen board to commence courses and confirm the results of squadron training.
76 72 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316 (★未使用/削除予定★) You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
77 73 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310 (★未使用/削除予定★) (★未使用/削除予定★)
78 74 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311 (★未使用/削除予定★)
79 75 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310 (★未使用/削除予定★)
80 76 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311 The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another. (★未使用/削除予定★)
81 77 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions. The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
82 78 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311 Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item. Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
83 79 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320 Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class. Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item.
84 80 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321 (★未使用/削除予定★) Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class.
85 81 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330 (★未使用/削除予定★)
86 82 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition. (★未使用/削除予定★)
87 83 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races. Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
88 84 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member. This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
89 85 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect. Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member.
90 86 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333 The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified. Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect.
91 87 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340 Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy. The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified.
92 88 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341 Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy.
93 89 TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342 (★未使用/削除予定★) Affinity prerequisites are attached to all routine and priority missions, and are reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
94 90 TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD (★未使用/削除予定★)
95 91 TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD (★未使用/削除予定★)
96 92 TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD (★未使用/削除予定★)
97 93 TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD (★未使用/削除予定★)
98 94 TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM (★未使用/削除予定★)
99 95 TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM (★未使用/削除予定★)
100 96 TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM (★未使用/削除予定★)
101 97 TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM (★未使用/削除予定★)
102 98 TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD (★未使用/削除予定★)
103 99 TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD (★未使用/削除予定★)
104 100 TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD (★未使用/削除予定★)
105 101 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340 TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon. (★未使用/削除予定★)
106 102 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340 The unit must comprise one tank, one healer, and two DPS. Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
107 103 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341 While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions. The unit must comprise one tank, one healer, and two DPS.
108 104 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342 There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar. While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.
109 105 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343 Engage tells your unit to attack the targeted enemy. There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar.
110 106 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344 Disengage tells your unit to break off combat and regroup near you. Engage tells your unit to attack the targeted enemy.
111 107 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345 While Disengage is in effect, it will be replaced with the order Re-engage. Disengage tells your unit to break off combat and regroup near you.
112 108 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346 The Disengage status can be lifted by issuing either the Engage or Re-engage order. While Disengage is in effect, it will be replaced with the order Re-engage.
113 109 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347 Execute Limit Break tells your unit to perform a level 1 limit break. The Disengage status can be lifted by issuing either the Engage or Re-engage order.
114 110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348 Even if the limit gauge is two bars full, only one bar will be consumed. Execute Limit Break tells your unit to perform a level 1 limit break.
115 111 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349 Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>. Even if the limit gauge is two bars full, only one bar will be consumed.
116 112 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350 Speak with your squadron sergeant to undertake command missions and confirm mission results. Orders can also be set to your other hotbars by selecting them from the <72>F201F4</72><73>F201F5</73>Orders<73>01</73><72>01</72> interface found within <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72>.
117 113 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351 Battle tactics govern unit members' behavior during a command mission. Speak with your squadron sergeant to undertake command missions and confirm mission results.
118 114 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360 Initially, only the tactic Independent is available, but more will be learned as you complete missions. Battle tactics govern unit members' behavior during a command mission.
119 115 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361 Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects. Initially, only the tactic Independent is available, but more will be learned as you complete missions.
120 116 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362 These effects receive boosts as you complete missions and gain in tactics mastery. Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects.
121 117 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363 Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders. These effects receive boosts as you complete missions and gain in tactics mastery.
122 118 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364 You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour. Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders.
123 119 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370 You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained. You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour.
124 120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have. You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained.
125 121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four. Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
126 122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers. First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
127 123 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137 By completing categories in your challenge log you will occasionally attract new recruits to your squadron. Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
128 124 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138 You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers. By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
129 125 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers.
130 126 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron. You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
131 127 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141 (★未使用/削除予定★) Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
132 128 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110 (★未使用/削除予定★)
133 129 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111 (★未使用/削除予定★)
134 130 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101 (★未使用/削除予定★)
135 131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102 Ah, our fledgling squadron's first deployment! (★未使用/削除予定★)
136 132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles. Ah, our fledgling squadron's first deployment!
137 133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 All you need to do is confirm the squadron members and give the signal to deploy. Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
138 134 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button. All you need to do is confirm the squadron members and give the signal to deploy.
139 135 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button.
140 136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
141 137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report. I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
142 138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 (★未使用/削除予定★) And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
143 139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 (★未使用/削除予定★)
144 140 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 Speak to the squadron sergeant to confirm the results of a mission. (★未使用/削除予定★)
145 141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu. Speak to the squadron sergeant to confirm the results of a mission.
146 142 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu.
147 143 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills. Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
148 144 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 (★未使用/削除予定★) In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
149 145 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 (★未使用/削除予定★)
150 146 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 Speak directly with the squadron sergeant to begin mission deployments or check mission reports. (★未使用/削除予定★)
151 147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 Speak directly with the squadron sergeant to begin mission deployments or check mission reports.
152 147 148 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Each mission can be completed once per week, with deployment status being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
153 148 149 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
154 149 150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
155 150 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
156 151 152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
157 152 153 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
158 153 154 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
159 154 155 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
160 155 156 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
161 156 157 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
162 157 158 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
163 158 159 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class. Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class.
164 159 160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
165 160 161 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
166 161 162 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
167 162 163 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
168 163 164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member. Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member.
169 164 165 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
170 165 166 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
171 166 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
172 167 168 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
173 168 169 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
174 169 170 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
175 170 171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
176 171 172 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
177 172 173 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Priority mission status is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
178 173 174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 ...Ah, and before I forget: there was one other matter to which we must attend.
179 174 175 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
180 175 176 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
181 176 177 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
182 177 178 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
183 178 179 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
184 179 180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
185 180 181 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
186 181 182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
187 182 183 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards.
188 183 184 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 If you wish to know more, please refer to the squadron guide.
189 184 185 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK
190 185 186 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
191 186 187 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 ...Ah, and before I forget: there was one other matter to which we must attend.
192 187 188 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
193 188 189 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
194 189 190 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
195 190 191 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230 Greetings, Commander. The squadron is eager to receive your next orders!
196 191 192 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
197 192 193 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
198 193 194 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
199 194 195 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
200 195 196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
201 196 197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
202 197 198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
203 198 199 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
204 199 200 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
205 200 201 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
206 201 202 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322 A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank.
207 202 203 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
208 203 204 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
209 204 205 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
210 205 206 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110 (★未使用/削除予定★)
211 206 207 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111 (★未使用/削除予定★)
212 207 208 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101 (★未使用/削除予定★)
213 208 209 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 Ah, our fledgling squadron's first deployment!
214 209 210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
215 210 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 All you need to do is confirm the squadron members and give the signal to deploy.
216 211 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
217 212 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
218 213 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
219 214 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
220 215 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 (★未使用/削除予定★)
221 216 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
222 217 218 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
223 218 219 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 (★未使用/削除予定★)
224 219 220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 (★未使用/削除予定★)
225 220 221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
226 221 222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
227 222 223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
228 223 224 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
229 224 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
230 225 226 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
231 226 227 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
232 227 228 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
233 228 229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
234 229 230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
235 230 231 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 ...Ah, and before I forget: there was one other matter to which we must attend.
236 231 232 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
237 232 233 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
238 233 234 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
239 234 235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
240 235 236 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
241 236 237 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
242 237 238 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
243 238 239 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 The squadron has returned from their deployment. Pray look over the report, Commander.
244 239 240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 ...Ah, and before I forget: there was one other matter to which we must attend.
245 240 241 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
246 241 242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
247 242 243 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
248 243 244 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 Greetings, Commander. The squadron is eager to receive your next orders!
249 244 245 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
250 245 246 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
251 246 247 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
252 247 248 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
253 248 249 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
254 249 250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
255 250 251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
256 251 252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
257 252 253 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
258 253 254 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
259 254 255 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
260 255 256 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
261 256 257 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110 (★未使用/削除予定★)
262 257 258 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111 (★未使用/削除予定★)
263 258 259 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101 (★未使用/削除予定★)
264 259 260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 Ah, our fledgling squadron's first deployment!
265 260 261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
266 261 262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 All you need to do is confirm the squadron members and give the signal to deploy.
267 262 263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
268 263 264 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
269 264 265 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
270 265 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 (★未使用/削除予定★)
271 266 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 (★未使用/削除予定★)
272 267 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
273 268 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
274 269 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 (★未使用/削除予定★)
275 270 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
276 271 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
277 272 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
278 273 274 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
279 274 275 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
280 275 276 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
281 276 277 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
282 277 278 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
283 278 279 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
284 279 280 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
285 280 281 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
286 281 282 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 ...Ah, and before I forget: there was one other matter to which we must attend.
287 282 283 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
288 283 284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
289 284 285 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
290 285 286 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
291 286 287 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
292 287 288 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
293 288 289 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
294 289 290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 The squadron has returned from their deployment. Pray look over the report, Commander.
295 290 291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
296 291 292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
297 292 293 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
298 293 294 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
299 294 295 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 Greetings, Commander. The squadron is eager to receive your next orders!
300 295 296 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
301 296 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
302 297 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
303 298 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
304 299 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
305 300 301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
306 301 302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
307 302 303 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
308 303 304 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
309 304 305 TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM (★未使用/削除予定★)
310 305 306 TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD (★未使用/削除予定★)
311 306 307 TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD (★未使用/削除予定★)
312 308 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_400 Commander, the Adder's Nest has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
313 309 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_401 By successfully completing command missions at five different locations, you have gained access to a special “flagged mission.”
314 310 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_402 Due to the exceedingly high difficulty of this mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
315 311 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
316 312 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_411 Seems we have a visitor... Come in!
317 313 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_412 (-???-)I trust I've found the barracks of Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> and <If(PlayerParameter(4))>her<Else/>his</If> squadron?
318 314 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_413 Serpent Marshal Brookstone! To what do we owe this honor?
319 315 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_414 I heard word the lieutenant had just returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with our decorated hero in person.
320 316 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_415 These are trying times, as you well know, but the valor shown by you and your troops is a source of inspiration for the entire company.
321 317 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_416 Taking your exemplary service into consideration, we've decided that a moment of recognition is long overdue. Ahem.
322 318 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds be guided by the will of the elementals.</Emphasis>
323 319 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the serpent marshal himself!
324 320 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
325 321 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_400 Commander, the Maelstrom higher-ups have sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
326 322 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
327 323 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_411 Seems we have a visitor... Come in!
328 324 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_412 (-???-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope I'm not interrupting anything important.
329 325 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_413 Storm Marshal Slafyrsyn! To what do we owe this honor?
330 326 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_414 I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with <If(PlayerParameter(4))>her<Else/>him</If> in person.
331 327 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_415 As you well know, there is much to trouble a soldier's heart in these trying times. Yet the valor shown by you and your troops is a constant source of inspiration for many in the Maelstrom.
332 328 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_416 And after speaking with my colleagues, we've decided that a little recognition for your efforts is long overdue. A moment, if you will...
333 329 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds see the Maelstrom through the rough seas ahead.</Emphasis>
334 330 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the storm marshal himself!
335 331 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
336 332 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_400 Commander, the Hall of Flames has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
337 333 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
338 334 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_411 Seems we have a visitor... Come in!
339 335 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_412 (-???-)Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? Good, I thought I'd wandered into the wrong barracks for a moment there.
340 336 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_413 Flame Marshal River! To what do we owe this honor?
341 337 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_414 I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and wanted a word with <If(PlayerParameter(4))>her<Else/>him</If> in person.
342 338 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_415 As you well know, the world's seen some tough times and there's more lurkin' up ahead. But you and your squadron, well, you've been the inspiration that many soldiers need to carry on.
343 339 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_416 I've gone over it with my peers in the Hall of Flames, and we reckon it's high time you were recognized for your efforts. A little quiet, if you will...
344 340 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your fire burn ever bright and steady.</Emphasis>
345 341 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the flame marshal himself!
346 342 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
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@@ -24,7 +24,7 @@ Abort training?"
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
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24 20 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004 Examine the regimen board to begin training courses or check training results.
25 21 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
26 22 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
27 23 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
28 24 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013 Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success.
29 25 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
30 26 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
+194 -192
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@@ -14,195 +14,197 @@ int32,str,str
10,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_001","Make a delivery (<Value>IntegerParameter(2)</Value> remaining)."
11,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_002","Learn about custom deliveries."
12,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_003","Nothing."
13,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000","What would you learn more about?"
14,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000","Satisfaction level."
15,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000","Delivery requirements and rewards."
16,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000","Procuring collectables."
17,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000","Acquiring materials."
18,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000","Increasing the value of crafted collectables."
19,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000","Increasing the value of gathered collectables."
20,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000","Increasing the value of fish."
21,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL","Nothing."
22,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000","With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. "
23,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase."
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Zhloe and the children in her charge."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
31,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000","Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
33,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
34,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
35,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality."
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job."
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>."
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
39,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering."
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item."
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful."
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>."
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
44,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing."
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one."
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>."
47,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes."
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question."
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
55,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery."
56,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <Color(-34022)>Learn about custom deliveries</Color>."
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
61,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
64,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003","A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!"
65,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004","More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!"
66,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000","This is a form of ancient currency once minted in RadzatHan, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history."
67,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001","Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!"
68,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002","This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!"
69,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003","If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!"
70,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004","With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?"
71,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000","Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!"
72,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001","So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!"
73,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002","Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!"
74,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003","T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!"
75,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004","Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!"
76,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000","Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!"
77,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001","Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
78,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002","Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!"
79,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003","Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!"
80,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004","Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!"
81,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000","Unable to obtain your reward. Your inventory is full."
82,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001","To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more."
83,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000","Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!"
84,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000","Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!"
85,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000","Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?"
86,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!"
87,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000","I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!"
88,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001","Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!"
89,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002","But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
90,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003","Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!"
91,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004","If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates."
92,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?"
93,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006","This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!"
94,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007","You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them..."
95,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008","Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were."
96,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009","The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!"
97,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010","She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!"
98,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011","Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
99,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012","That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet..."
100,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013","The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home."
101,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014","When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand."
102,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015","And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?"
103,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000","The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!"
104,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001","Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!"
105,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002","After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!"
106,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003","And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!"
107,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004","Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?"
108,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005","Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!"
109,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006","Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?"
110,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007","Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!"
111,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008","Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge."
112,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!"
113,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001","My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!"
114,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002","Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!"
115,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003","And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!"
116,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000","What will you say?"
117,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001","Not <Emphasis>every</Emphasis> day?"
118,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002","What will you eat the other day?"
119,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010","Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!"
120,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020","Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!"
121,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!"
122,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001","My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?"
123,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002","You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!"
124,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003","Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too! "
125,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!"
126,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005","Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!"
127,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006","<If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!"
128,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007","That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?"
129,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008","Yay! I sure do! Does it have dragons in it? Please say it does!"
130,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009","Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?"
131,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020","So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!"
132,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030","That was my little sister, Khloe. She just loves telling stories!"
133,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050","She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working."
134,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051","Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!"
135,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052","But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?"
136,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053","Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples..."
137,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100","Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability."
138,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101","So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be."
139,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102","That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!"
140,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103","Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?"
141,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104","Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?"
142,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105","If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?"
143,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100","Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?"
144,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101","Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!"
145,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102","I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!"
146,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103","A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere..."
147,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104","Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?"
148,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105","But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!"
149,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100","To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?"
150,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101","Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!"
151,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102","Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
152,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103","<sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too."
153,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104","When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back."
154,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105","But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore."
155,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106","And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but..."
156,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107","Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?"
157,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108","Oh, Miss Zhloe! Can we really? It would make her so, so, happy!"
158,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109","Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye..."
159,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110","Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?"
160,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100","...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!"
161,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101","Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!"
162,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102","Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?"
163,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <Color(-34022)>Friend to the Orphanage</Color>!"
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <Color(-34022)>Patron of the Orphanage</Color>!"
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Orphanage</Color>!"
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <Color(-34022)>Part of the Family</Color>!"
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001","And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you..."
168,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002","Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you..."
169,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <Color(-34022)>Make a delivery</Color>."
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
171,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <Color(-34022)>Make a delivery</Color>."
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003","Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
173,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000","Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?"
174,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001","Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!"
175,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000","Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!"
176,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001","Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet."
177,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000","Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
178,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001","I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children..."
179,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002","Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?"
180,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000","Perfect! This should make a lovely addition to Zhloe's inventory."
181,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001","I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?"
182,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002","Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
183,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000","Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
184,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001","It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!"
185,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002","But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!"
186,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003","Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
187,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000","What will you say?"
188,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001","But of course!"
189,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002","Actually, about that..."
190,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010","Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!"
191,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011","Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!"
192,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020","Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?"
193,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021","...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!"
194,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000","Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!"
195,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001","But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too."
196,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002","You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?"
197,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!"
198,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004","Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!"
199,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000","What will you say?"
200,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001","I don't think that's a good idea..."
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
13,"TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_004","Cast glamour on Zhloe Aliapoh."
14,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000","What would you learn more about?"
15,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000","Satisfaction level."
16,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000","Delivery requirements and rewards."
17,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000","Procuring collectables."
18,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000","Acquiring materials."
19,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000","Increasing the value of crafted collectables."
20,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000","Increasing the value of gathered collectables."
21,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000","Increasing the value of fish."
22,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL","Nothing."
23,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000","With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. "
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Zhloe and the children in her charge."
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
31,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
33,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000","Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
34,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
35,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
39,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
44,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
47,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
55,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
56,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery."
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
60,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
61,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to Zhloe Aliapoh. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
64,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
65,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003","A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!"
66,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004","More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!"
67,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000","This is a form of ancient currency once minted in RadzatHan, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history."
68,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001","Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!"
69,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002","This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!"
70,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003","If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!"
71,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004","With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?"
72,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000","Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!"
73,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001","So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!"
74,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002","Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!"
75,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003","T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!"
76,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004","Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!"
77,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000","Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!"
78,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001","Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
79,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002","Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!"
80,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003","Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!"
81,"TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004","Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!"
82,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000","Unable to obtain your reward. Your inventory is full."
83,"TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001","To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more."
84,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000","Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!"
85,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000","Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!"
86,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000","Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?"
87,"TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!"
88,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000","I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!"
89,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001","Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!"
90,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002","But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
91,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003","Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!"
92,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004","If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates."
93,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005","Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?"
94,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006","This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!"
95,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007","You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them..."
96,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008","Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were."
97,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009","The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!"
98,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010","She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!"
99,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011","Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
100,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012","That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet..."
101,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013","The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home."
102,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014","When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand."
103,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015","And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?"
104,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000","The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!"
105,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001","Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!"
106,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002","After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!"
107,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003","And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!"
108,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004","Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?"
109,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005","Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!"
110,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006","Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?"
111,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007","Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!"
112,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008","Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge."
113,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!"
114,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001","My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!"
115,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002","Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!"
116,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003","And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!"
117,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000","What will you say?"
118,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001","Not <Emphasis>every</Emphasis> day?"
119,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002","What will you eat the other day?"
120,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010","Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!"
121,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020","Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!"
122,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000","<If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!"
123,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001","My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?"
124,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002","You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!"
125,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003","Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too! "
126,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!"
127,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005","Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!"
128,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006","<If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!"
129,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007","That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?"
130,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008","Yay! I sure do! Does it have dragons in it? Please say it does!"
131,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009","Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?"
132,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020","So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!"
133,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030","That was my little sister, Khloe. She just loves telling stories!"
134,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050","She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working."
135,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051","Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!"
136,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052","But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?"
137,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053","Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples..."
138,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100","Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability."
139,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101","So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be."
140,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102","That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!"
141,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103","Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?"
142,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104","Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?"
143,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105","If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?"
144,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100","Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?"
145,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101","Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!"
146,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102","I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!"
147,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103","A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere..."
148,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104","Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?"
149,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105","But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!"
150,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100","To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?"
151,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101","Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!"
152,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102","Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
153,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103","<sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too."
154,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104","When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back."
155,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105","But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore."
156,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106","And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but..."
157,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107","Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?"
158,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108","Oh, Miss Zhloe! Can we really? It would make her so, so, happy!"
159,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109","Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye..."
160,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110","Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?"
161,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100","...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!"
162,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101","Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!"
163,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102","Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?"
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Friend to the Orphanage<73>01</73><72>01</72>!"
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Patron of the Orphanage<73>01</73><72>01</72>!"
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Orphanage<73>01</73><72>01</72>!"
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Part of the Family<73>01</73><72>01</72>!"
168,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001","And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you..."
169,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002","Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you..."
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
171,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
173,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003","Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
174,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000","Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?"
175,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001","Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!"
176,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000","Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!"
177,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001","Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet."
178,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000","Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
179,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001","I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children..."
180,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002","Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?"
181,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000","Perfect! This should make a lovely addition to Zhloe's inventory."
182,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001","I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?"
183,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002","Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?"
184,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000","Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
185,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001","It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!"
186,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002","But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!"
187,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003","Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
188,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000","What will you say?"
189,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001","But of course!"
190,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002","Actually, about that..."
191,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010","Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!"
192,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011","Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!"
193,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020","Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?"
194,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021","...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!"
195,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000","Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!"
196,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001","But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too."
197,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002","You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?"
198,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003","Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!"
199,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004","Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!"
200,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000","What will you say?"
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001","I don't think that's a good idea..."
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
204,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
205,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
206,"TEXT_CTSSFSCHARACTER1_00386_DRESSUP_000_000","Furthermore, Zhloe Aliapoh's appearance may now be altered through the use of glamours."
1 key 0 1
14 10 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_001 Make a delivery (<Value>IntegerParameter(2)</Value> remaining).
15 11 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_002 Learn about custom deliveries.
16 12 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_003 Nothing.
17 13 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000 TEXT_CTSSFSCHARACTER1_00386_TOPMENU_000_004 What would you learn more about? Cast glamour on Zhloe Aliapoh.
18 14 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_000_000 Satisfaction level. What would you learn more about?
19 15 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_001_000 Delivery requirements and rewards. Satisfaction level.
20 16 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_007_000 Procuring collectables. Delivery requirements and rewards.
21 17 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_002_000 Acquiring materials. Procuring collectables.
22 18 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_003_000 Increasing the value of crafted collectables. Acquiring materials.
23 19 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_004_000 Increasing the value of gathered collectables. Increasing the value of crafted collectables.
24 20 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_005_000 Increasing the value of fish. Increasing the value of gathered collectables.
25 21 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000 Nothing. Increasing the value of fish.
26 22 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000 TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. Nothing.
27 23 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase. With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance.
28 24 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001 Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Zhloe and the children in her charge. This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase.
29 25 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002 In order to deliver an item, you must be its corresponding class and level 55 or above. Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Zhloe and the children in her charge.
30 26 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000 If you are level 69 or below, you will be awarded experience points instead of yellow scrips. In order to deliver an item, you must be its corresponding class and level 55 or above.
31 27 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction. If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
32 28 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question. Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
33 29 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001 Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
34 30 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002 For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected. Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log.
35 31 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>. For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected.
36 32 TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004 Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot. The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
37 33 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000 The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly. Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
38 34 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000 Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions. The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
39 35 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001 The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality. Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions.
40 36 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002 Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job. The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality.
41 37 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>. Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job.
42 38 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach. From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>.
43 39 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005 The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering. There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
44 40 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000 Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item. The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering.
45 41 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001 <Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful. Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item.
46 42 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002 Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>. <72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful.
47 43 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003 The collectability value of fish follows a simple rule─the bigger, the better. Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>.
48 44 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000 Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing. The collectability value of fish follows a simple rule─the bigger, the better.
49 45 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001 From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one. Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing.
50 46 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>. From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one.
51 47 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000 TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003 The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <Color(-34022)>collectables</Color>. Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>.
52 48 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000 In order to deliver an item, you must be its corresponding class and level 55 or above. The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
53 49 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008 If you are level 69 or below, you will be awarded experience points instead of yellow scrips. In order to deliver an item, you must be its corresponding class and level 55 or above.
54 50 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009 Information on how to find individual items may be found in the following manner. If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
55 51 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes. Information on how to find individual items may be found in the following manner.
56 52 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002 Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes.
57 53 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003 For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question. Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot.
58 54 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004 For information on fish and fishing holes, refer to the item descriptions displayed within the list itself. For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question.
59 55 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005 The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery. For information on fish and fishing holes, refer to the item descriptions displayed within the list itself.
60 56 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006 To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <Color(-34022)>Learn about custom deliveries</Color>. The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery.
61 57 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007 In making your first successful delivery, you have begun to earn Zhloe's trust. To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>.
62 58 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000 With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner. In making your first successful delivery, you have begun to earn Zhloe's trust.
63 59 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001 You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner! With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner.
64 60 TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!
65 61 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000 TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000 With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for! You have reached the weekly limit for deliveries to Zhloe Aliapoh. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
66 62 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000 The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing! With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!
67 63 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001 Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely! The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!
68 64 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002 A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me! Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!
69 65 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_003 More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both! A present for the children? How kind of you! The mere sight of the box is sure to fill their hearts with joy and wonder. Why, I suppose it will have the same effect on me!
70 66 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_004 This is a form of ancient currency once minted in Radz–at–Han, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history. More supplies for the orphanage? Zhloe can't thank you enough. Anything you can offer for us is truly, deeply appreciated─by me and the children both!
71 67 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_000 Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price! This is a form of ancient currency once minted in Radz–at–Han, said to be a remnant of ancient trade routes long since abandoned. It's sure to strike the fancy of any connoisseur of Near Eastern history.
72 68 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_001 This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it! Ice stalagmites, formed by the dripping of pure cavern waters over long periods of time, are known for their crystal-clear purity. Speaking of which, what's the difference between a stalagmite and a stalactite again? Either way, this is sure to fetch a good price!
73 69 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_002 If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now! This moss is an indispensable ingredient in the brewing of dusken draught, which, as we all know, is <Emphasis>itself</Emphasis> indispensable in...actually, I'm not quite sure. What I <Emphasis>am</Emphasis> sure about is that the Maelstrom's supplier is willing to pay a premium for it!
74 70 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_003 With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me? If it's one thing the children love, it's playing with these little glass balls! When I was struggling to put food on their plates, sometimes they would try to swallow them─that wasn't good. But I'm certain that's a thing of the past now!
75 71 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_002_004 Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well! With these seven striking colors, the children will be able to paint anything their little heart's desire! Wouldn't it be sweet if one of them decided to paint a portrait of you or me?
76 72 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_000 So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju! Isn't this one so beautiful? It's said they were originally bred by the Sharlayans for research purposes, then released into the sea─by accident or design, none can say. I must say, it looks quite tasty as well!
77 73 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_001 Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies! So elegant and limpid, you'd think it was fashioned from solid ice. This is sure to fetch a princely sum from Master Gegeruju!
78 74 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_002 T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart! Another key ingredient of dusken draught, red coral is said to be in short supply around La Noscea of late. Fortunately for us, there's plenty to be found high in the skies!
79 75 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_003 Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share! T'kebbe and her friends love these little beauties. By putting two of them together, look─you can even make a little heart!
80 76 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_003_004 Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that! Fried river shrimp are the children's favorite supper treat! Raw, boiled and buttered...but especially fried! I'm quite partial to them myself─it's all I can do to keep myself from eating their share!
81 77 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_000 Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Now, let's take a closer look! Oh, well...this is certainly, um, nice. Yes, I'm sure that someone...somewhere...would take a liking to this. Sometimes, it's the imperfections that give something extra charm. Like how Zhloe's one crooked tooth makes her that much cuter, you know? Just like that!
82 78 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_001 Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children! Now, let's take a closer look... Why, this is lovely! My customers will be overjoyed to see something so beautiful! I can't thank you enough, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
83 79 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_002 Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it! Now, let's take a closer look... Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, it's absolutely stunning! So stunning that it's a shame I have to sell it! But I will make the ultimate sacrifice─for the children!
84 80 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_003 Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use! Let's take a look, now... A present for the children? How terribly thoughtful of you! Thanks to you, this will be one of the happiest days of their lives. I'm sure of it!
85 81 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000 TEXT_CTSSFSCHARACTER1_00386_JUDGEMENT_ZHLOEALIAPOH_000_004 Unable to obtain your reward. Your inventory is full. Let's see what we have here... More supplies for the orphanage? Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe promises she'll put it to good use!
86 82 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_000 To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more. Unable to obtain your reward. Your inventory is full.
87 83 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000 TEXT_CTSSFSCHARACTER1_00386_FULLBAG_000_001 Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee! To collect your reward, make room in your inventory and speak with Zhloe Aliapoh once more.
88 84 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_000_000 Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee! Thanks to you, I've got so many Near Eastern treasures that I barely have space for them all! Fortunately, Zhloe knows some very wealthy individuals who can hardly wait to take them off her hands. Tee hee!
89 85 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_001_000 Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small? Thanks to your hard work, Zhloe's practically swimming in souvenirs from the highlands! Why, I can just see the smile on Master Gegeruju's face...and the gil flowing freely from his coffers. Tee hee!
90 86 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_002_000 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams! Zhloe is ever, ever so grateful to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Thanks to you, the Maelstrom will have enough materiel to wage a thousand wars! I can just hear the sound of the cannons a-firing and hulls a-cracking! Did I mention that I wanted to be a pirate when I was small?
91 87 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000 TEXT_CTSSFSCHARACTER1_00386_BEFRANKUP_ZHLOEALIAPOH_003_000 I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, how can Zhloe ever thank you? So many gifts, and every last one of them straight from the heart! The children will know joy and happiness beyond their wildest dreams!
92 88 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_000 Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so! I'm happy to say that your Near Eastern treasures have found no end of fans among the Ishgardian aristocracy!
93 89 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_001 But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, with only the funds that have poured in thus far, I can safely say that Menphina's Arms will stay welcomingly wide open for...well, at least the next couple of days or so!
94 90 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_002 Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week! But is Zhloe going to rest on her laurels? Perish the thought! Not when there are countless children still yearning for warmth and love! I can count on you...can't I, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
95 91 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_003 If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates. Oh, thank you! This calls for a celebration! Why, yes, I think I'll treat myself to that last bite of pineapple pudding I've been saving since last week!
96 92 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_004 Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you? If anyone deserves it, it's you, Miss Zhloe! You're always working so hard to put food on our plates.
97 93 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_005 This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around! Hello, <If(PlayerParameter(4))>lady<Else/>mister</If>. Who are you?
98 94 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_006 You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them... This is <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, a famous adventurer. <If(PlayerParameter(4))>She's<Else/>He's</If> the one who's helping Miss Zhloe turn her trading business around!
99 95 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_007 Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were. You're an adventurer, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? My mummy and daddy are adventurers, too! I wish you could meet them...
100 96 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_008 The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe! Mummy and Daddy are the strongest adventurers I've ever seen! They're always keeping the people of Idyllshire safe from nasty monsters...or at least they were.
101 97 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_009 She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too! The other day, they went off to hunt something called a “leet mark.” They said they'd be home by sundown, but I haven't seen them since. Miss Zhloe says they probably just got lost. Anyway, I was so scared and lonely all by myself...but then I met Miss Zhloe!
102 98 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_010 Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. She's been so nice to me, just like a big sister! Sometimes she forgets to unlock the door, or feed us, but I know that's just because she's busy. Right, Miss Zhloe? I just met you, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I like you, too!
103 99 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_001_011 That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet... Anyway, I'm going to go now. My best friend promised she'd tell me a story about dragons, and I just <Emphasis>love</Emphasis> dragons! See you later, Miss Zhloe, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
104 100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_012 The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home. That's T'kebbe. Just between the two of us, search parties have been scouring the land for any sign of her parents, but...nothing. I know I shouldn't get the poor girl's hopes up, but I simply haven't the heart to tell her the truth. Besides, Menphina may still work a miracle yet...
105 101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_013 When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand. The day after her parents disappeared, poor little T'kebbe rushed out from her home to the city gates. She waited there day and night, in the beating rain and blustery wind, just so she could greet her dear mother and father with a smile the very moment they returned home.
106 102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_014 And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet? When I found her, she was sniffling and shivering in the cold...and that was when my inspiration struck. I would start an orphanage, right here in Idyllshire, and take in all the poor children like T'kebbe who were crying out for a gentle helping hand.
107 103 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_015 The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day! And that's why I must keep to the task! Menphina's Arms must spread wider and wider, that no child need know such pain and loneliness ever again! <rumble> <rumble> Is it supper time yet?
108 104 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_000 Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long! The souvenirs you brought back from Coerthas have been selling like...er, something that sells a whole lot! Master Gegeruju and his friends at Costa del Sol say that just gazing at them is as refreshing as a cool breeze on a hot summer's day!
109 105 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_001 After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down! Why, the gil's been pouring in day and night, left and right! But that's not all! Now that our finances are under control, I can finally buy the books and writing implements I've had my eyes on for so long!
110 106 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_002 And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart! After all, Zhloe can't very well watch over them forever, can she now? I must help them cultivate their minds, that one day they can strike out and earn their keep on their own. Zhloe was never cut out to be more than a humble merchant, but their future is just full of possibilities. I can't let them down!
111 107 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_003 Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say? And to think that not long ago, I was worried that I wouldn't be able to pay next month's rent. Just look at how far we've come! And it's all thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Zhloe thanks you from the very bottom of her heart!
112 108 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_004 Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth! Today, I think I'll treat myself to a fresh bowl of pineapple pudding! Freshly made three days ago, that is─have to make it last, you know. Anyhow, I know you're doing the hard work, but even I deserve that much, wouldn't you say?
113 109 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_005 Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too? Oh, thank you! The last bowl I had was left over from last month's batch, and it was somewhat lacking in the smoothness one generally associates with pudding. Why, I almost thought I'd crack a tooth!
114 110 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_006 Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water! Not that I <Emphasis>actually</Emphasis> cracked one, of course. See for yourself─Zhloe's smile is as cute as ever! That one tooth that's slightly out of place only adds to the charm! At least, that's what Rowena always told me. Don't you think so, too?
115 111 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_007 Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge. Oh, you're really too sweet! I'll let you in on a secret. From leftover pudding to stale flatbread─no matter how hard a piece of food gets, you can always soften it up by soaking it in hot water!
116 112 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_008 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more! Of course, it doesn't taste as good then, but at least it's easy on the jaw. And we all have to make sacrifices, right? At least, that's what I tell the children when all I have for their supper is day-old porridge.
117 113 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_000 My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You'll be happy to know that Zhloe's instincts were right on the mark once more!
118 114 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_001 Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles! My contact in Limsa tells me that the materiel you collected for the Maelstrom was─and I quote─“a bloody godssend.” Those were the Admiral's own words! Can you believe it? Zhloe still can't believe it! Every piece has been sold off, and at prices that have our coffers overflowing like never before!
119 115 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_002 And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day! Now I can finally provide the children with the life they deserve. One square meal a day to accompany their usual porridge! Blankets and bedding free of mold and moth holes! Shoes with...<gasp>...actual soles!
120 116 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_003 What will you say? And finally─finally!─Zhloe can treat herself to a fresh bowl of pineapple pudding every other day!
121 117 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_Q1_000_000 Not <Emphasis>every</Emphasis> day? What will you say?
122 118 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_001 What will you eat the other day? Not <Emphasis>every</Emphasis> day?
123 119 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_A1_000_002 Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me! What will you eat the other day?
124 120 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_010 Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal! Perish the thought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I even <Emphasis>think</Emphasis> of treating myself to such luxuries when there are children starving in the streets as we speak!? Menphina would never forgive me!
125 121 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_020 <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle! Why...nothing, of course. But don't worry! I just close my eyes, savor the smells wafting in from Adkiragh's kitchen, and chomp my teeth together. If I try <Emphasis>really</Emphasis> hard, I can almost convince myself that I'm dining on a full-course meal!
126 122 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_000 My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons? <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Miss Zhloe! Thank you so, so, <Emphasis>so</Emphasis> much for the presents! This is my best nameday since the time Mummy and Daddy got me a wind-up moogle!
127 123 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_001 You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year! My best friend was so happy, too! She said it's the second happiest day of her life, after the day she saw a real, live dragon! Did I tell you how much I love dragons?
128 124 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_002 Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too! You certainly did, T'kebbe! And guess what? Zhloe loves dragons, too! But I'm glad your nameday was a happy one. Just wait and see what I have planned for you next year!
129 125 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_003 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean! Hi Zhloe! I just came to say hi─which I guess I just did! Are you working hard? Khloe's working hard, too!
130 126 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_004 Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What are you─wait, I know! You're working with Zhloe! Zhloe told me she had a new partner, but I didn't know it was you! Until now, I mean!
131 127 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_005 <If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop! Who's this nice-looking <If(PlayerParameter(4))>woman<Else/>man</If>? Is <If(PlayerParameter(4))>she<Else/>he</If> the one helping you with your business? Khloe wishes she had an adventurer helping her, too!
132 128 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_006 That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you? <If(PlayerParameter(4))>She<Else/>He</If> sure is! <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here has been a godssend─ever since <If(PlayerParameter(4))>she<Else/>he</If> showed up, the gil's been flowing in virtually nonstop!
133 129 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_KHLOEALIAPOH_004_007 Yay! I sure do! Does it have dragons in it? Please say it does! That's wonderful, Zhloe! Oh, oh...! Khloe almost forgot! T'kebbe, guess what? Khloe has a new story for you! I think it might be my best ever! You want to hear it, don't you?
134 130 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_008 Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay? Yay! I sure do! Does it have dragons in it? Please say it does!
135 131 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_004_009 So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late! Anyway, we'll be going now. See you around, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! And I know you're really, really busy, Miss Zhloe...but please try not to forget our supper tonight, okay?
136 132 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_020 That was my little sister, Khloe. She just loves telling stories! So <Emphasis>you're</Emphasis> one of the adventurers who's been sharing your tales with my little sister. No wonder her stories have been so exciting of late!
137 133 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_030 She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working. That was my little sister, Khloe. She just loves telling stories!
138 134 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_050 Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them! She's still just a child, but no matter how hard things get, that smile never leaves her face. Even though I know she's lonely, what with her sister always working.
139 135 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_051 But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you? Now that we're turning a profit and Menphina's Arms is going strong, I can finally spend more time with her. I'm sure she can't wait to tell me her latest stories, and I can't wait to hear them!
140 136 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_052 Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples... But that doesn't mean Zhloe's closing up shop─not for a second! We may be better off than ever before, but there's always more to be done─for the children, of course. You'll still lend me a helping hand from time to time, won't you?
141 137 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_053 Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability. Oh, thank you ever so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wherever would Zhloe be if it weren't for you? Probably out on the streets, shivering, with nary a bowl of pineapple pudding to be had! Mmm, pineapples...
142 138 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_100 So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be. Thanks to you, we're doing better than we were─at least Zhloe's paying the rent, now!─but I'm afraid to say Menphina's Arms is still a long way from achieving true financial stability.
143 139 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_101 That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping! So Zhloe got to thinking: perhaps we've been doing ourselves a disservice by limiting our dealings to the Ishgardian nobility─no matter how wealthy and generous they might be.
144 140 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_102 Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it? That's why Zhloe's decided to look the realm over, and look <Emphasis>big</Emphasis>! I'm talking about consortiums, cooperatives, and...conspiracies? Commiserations? That doesn't sound right... Anyway! What I'm trying to say is, I've found a promising new client: Master Gegeruju of Gegeruju Shipping!
145 141 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_103 Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer? Have you been to his resort at Costa del Sol, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? They say the sun shines bright on waters clear, every day of every year! Tee hee! That rhymed, didn't it?
146 142 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_104 If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me? Anyway, I had an idea! What sort of rare trinkets and treasures do you think might tickle the fancy of those who live in a world of endless summer?
147 143 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_001_105 Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again? If you're thinking “cool and refreshing relics from the bleak, blustery highlands of Coerthas,” then I guess great minds think alike! Yes, this is the perfect opportunity to build upon the foundation we've laid! What do you say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Are you with me?
148 144 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_100 Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is! Oh, but how far Menphina's Arms has come! From “teetering on the brink of bankruptcy” to “clinging oh-so-desperately to life,” we now find ourselves <Emphasis>this</Emphasis> close to achieving our dream of actual stability! And it's all thanks to you! And me. And our clients, of course. And the children, too! What were we talking about, again?
149 145 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_101 I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom! Oh, that's right! Zhloe's set her sights higher and higher in search of her biggest client yet! You'll never guess who it is!
150 146 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_102 A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere... I'll give you a hint: what begins with a “mmm” sound and rhymes with “aelstrom?” Give up? I'll tell you: the Maelstrom!
151 147 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_103 Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim? A kind regular here at the Hard Place told me that the Admiral's planning to hold a massive war game of sorts. Doesn't that sound fun? And kind of scary. But fun! Anyhow, the word is they're looking for all the equipment they can get their hands on! Cannons, cannonballs...er, more cannons? I have the list around here somewhere...
152 148 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_104 But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children! Anyhow, I'm sure you can see where this is going. If you could procure for me a healthy stock of top-of-the-line naval materiel, I can guarantee you we'll be positively swimming in gil! But hopefully not drowning. Did Zhloe mention that she can't swim?
153 149 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_002_105 To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right? But where were we? Oh, of course! I've written up a brand new register of items for you to procure. You'll take a look, won't you? Remember, it's not just Zhloe who's counting on you─we must think of the children!
154 150 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_100 Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own! To think Zhloe would live to see the day when Menphina's Arms was finally free of debt! Not that I thought I'd actually <Emphasis>die</Emphasis>, of course. At least, not for a while. I mean, we're all going to die one day, right?
155 151 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_101 Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again? Oh, dear! That conversation took a depressing turn. What I meant to say is, thank you oh so much for all you've done! Thanks to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, business is thriving, and Zhloe can finally keep Menphina's Arms running on her own!
156 152 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_102 <sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too. Oh, T'kebbe! What brings you out here? Is something the matter? Oh, no! Did Zhloe forget your <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?
157 153 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_103 When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back. <sniffle> N-No, Miss Zhloe. It's...<sniffle>...it's my friend. I told her my nameday was coming, and...she started crying. She said...<sniffle>...she doesn't know when her nameday is. Then I started crying, too.
158 154 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_104 But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore. When I first came to Menphina's Arms, I cried in my bed every night. I tried to smile in front of you, Miss Zhloe, but...but...but deep down, I knew that Mummy and Daddy were never coming back.
159 155 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_105 And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but... But Miss Zhloe was so nice to me, and...and...Khloe would always cheer me up with stories about dragons, and...<sniffle>...before I knew it, I wasn't crying anymore.
160 156 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_106 Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I? And so...so...I want to do for her what Khloe and Miss Zhloe did for me. But what can I do, Miss Zhloe? If only I could give her <Emphasis>my</Emphasis> nameday, I would, but...
161 157 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_107 Oh, Miss Zhloe! Can we really? It would make her so, so, happy! Yes, if only...wait! T'kebbe, you're a genius! Don't you see? We'll just declare your nameday the day of <Emphasis>all</Emphasis> your friends who don't have a nameday of their own! We can all celebrate together, and none of you will have to feel alone! That's such a great idea, I wish I'd thought of it! Or wait...did I?
162 158 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_TKEBBE_003_108 Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye... Oh, Miss Zhloe! Can we really? It would make her so, so, happy!
163 159 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_109 Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting? Of course we can! But we're going to need presents! And not just any presents! Presents so delightful that these poor boys and girls will be able to forget...<sniffle>...if only for a day...<sniffle>...all the pain and...<sniffle>...suffering they've endured in their... I'm sorry, I seem to have something in my...<sniffle>...eye...
164 160 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_003_110 ...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one! Get yourself together, Zhloe! Standing around here sniffling isn't going to get anything done! Well now, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I think you know what we have to do. Are you ready to get collecting?
165 161 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100 Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself! ...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!
166 162 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101 Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I? Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!
167 163 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000 TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102 Zhloe Aliapoh is pleased with your efforts. She now considers you a <Color(-34022)>Friend to the Orphanage</Color>! Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?
168 164 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000 Zhloe Aliapoh is delighted with your efforts. She now considers you a <Color(-34022)>Patron of the Orphanage</Color>! Zhloe Aliapoh is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Friend to the Orphanage<73>01</73><72>01</72>!
169 165 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001 Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Orphanage</Color>! Zhloe Aliapoh is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Patron of the Orphanage<73>01</73><72>01</72>!
170 166 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002 Zhloe Aliapoh could not be happier with your efforts. She now considers you a <Color(-34022)>Part of the Family</Color>! Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Orphanage<73>01</73><72>01</72>!
171 167 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003 And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you... Zhloe Aliapoh could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Part of the Family<73>01</73><72>01</72>!
172 168 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001 Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you... And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you...
173 169 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001 TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002 The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <Color(-34022)>Make a delivery</Color>. Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you...
174 170 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001 Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time). The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
175 171 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001 You may review the items currently in demand at any time by speaking with Zhloe and selecting <Color(-34022)>Make a delivery</Color>. Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).
176 172 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002 Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while. You may review the items currently in demand at any time by speaking with Zhloe and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
177 173 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000 TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003 Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts? Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
178 174 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000 Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong! Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?
179 175 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001 Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where! Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!
180 176 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_000 Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet. Working as hard as ever, I see! Wherever would Zhloe be without you? Out on the street eating stale flatbread and month-old pineapple pudding, that's where!
181 177 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_002_001 Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Still, don't forget to give yourself a rest from time to time! Can I interest you in a bowl of pineapple pudding? <sniff> <sniff> I don't <Emphasis>think</Emphasis> it's rotten yet.
182 178 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_000 I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children... Phew! We outdid ourselves this week, didn't we, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
183 179 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_001 Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you? I can't wait to get back to Menphina's Arms and take a nice, long bath. Oh! And I mustn't forget the children's mealtime. Got that, Zhloe? Don't forget to feed the children... Don't forget to feed the children...
184 180 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_003_002 Perfect! This should make a lovely addition to Zhloe's inventory. Oh dear! Was I talking to myself again? Sorry about that. You take care of yourself, too! And don't forget to feed your children...er, if you have children. You don't have children, do you?
185 181 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_000 I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it? Perfect! This should make a lovely addition to Zhloe's inventory.
186 182 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_001 Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again? I must say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've never seen treasures quite so exquisite as those you've procured for me. Why, you might be the most crafter, gatherer, and fisherer that I've met since...well, ever! Wait, did I just say “fisherer?” That's not a word...is it?
187 183 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_004_002 Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Compared to that, my own skills as a trader leave something to be desired. But is Zhloe going to give up? Not on your life! The children are depending on me! Wait...did I forget to feed them <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>supper<Else/>breakfast</If><Else/><If(LessThan(PlayerParameter(11),17))>lunch<Else/>supper</If></If> again?
188 184 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_000 It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you! Thank you for another batch of lovely treasures, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
189 185 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_001 But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me! It's strange. Even though I'm doing the selling and you're doing the crafting, gathering, and, uh, fisherering, I feel like I've learned so much from you!
190 186 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_002 Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? But there's still so, so much more to learn if I want to be half the trader that Rowena is. That's why I'm so happy that you've promised to keep helping me!
191 187 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_003 What will you say? Wait, that wasn't just me talking to myself, right? This may come as a surprise, but I have a tendency to do that from time to time. You <Emphasis>did</Emphasis> promise, didn't you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
192 188 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q1_000_000 But of course! What will you say?
193 189 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_001 Actually, about that... But of course!
194 190 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A1_000_002 Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself! Actually, about that...
195 191 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_010 Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on! Oh, thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You're such a wonderful role model for me. I'll be watching you closer than ever to see just how I should carry and conduct myself!
196 192 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_011 Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction? Wait! Don't move yet! I'm watching...watching...watching...still watching! Okay, that should do for now. Carry on!
197 193 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_020 ...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high! Wh-What!? Y-You're quitting? But why!? Could it be that Zhloe isn't as charming as she thought she was? Impossible! But how, then, to explain your completely inexplicable reaction?
198 194 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_005_021 Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me! ...But of <Emphasis>course</Emphasis>! You must be joking with me! Tee hee! That's the best joke I heard since Adkiragh told me I talk funny. How sweet you all are, always doing whatever you can to keep Zhloe's spirits high!
199 195 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_000 But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too. Thank you oh so much, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Just when I thought you'd done it all, you still manage to amaze me!
200 196 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_001 You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me? But to be honest, sometimes I worry. You've done so much for Zhloe, but what has Zhloe really done for you? I like working with you, but I wouldn't want you to waste your time unless <Emphasis>you</Emphasis> like working with me, too.
201 197 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_002 Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words! You can be honest with Zhloe. She's strong. She can take it. Has our little partnership been as fun and fruitful for you as it has for me?
202 198 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_003 Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all! Oh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You have no idea how happy that makes me! I feel like I could soar high into the heavens on the wings of your words!
203 199 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_004 What will you say? Why, I'm so happy I just might treat myself to a fresh bowl of pineapple pudding! Even better, a fresh pineapple! With the skin, leaves, and all!
204 200 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001 TEXT_CTSSFSCHARACTER1_00386_RANKUP_Q2_000_000 I don't think that's a good idea... What will you say?
205 201 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_001 Um...enjoy? I don't think that's a good idea...
206 202 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002 Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time. Um...enjoy?
207 203 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010 That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come! Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time.
208 204 TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!
209 205 TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
210 206 TEXT_CTSSFSCHARACTER1_00386_DRESSUP_000_000 Furthermore, Zhloe Aliapoh's appearance may now be altered through the use of glamours.
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@@ -60,7 +60,7 @@ Thanalan: Central, Western, Eastern, and Southern"
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu or the <72>F201F4</72><73>F201F5</73>Minion Guide<73>01</73><72>01</72>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
1 key 0 1
60 56 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040 My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!
61 57 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041 Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!
62 58 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042 My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you.
63 59 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043 I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!
64 60 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044 All thirteen!? Well then, allow me to extend my congratulations to you as well.
65 61 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045 It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards.
66 62 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045 Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?
@@ -23,18 +23,18 @@ int32,str,str
19,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
20,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
21,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001","In order to vacate your apartment, you must first remove all furnishings."
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <Color(-34022)>Housing</Color> menu while in the apartment lobby, select <Color(-34022)>Estate Settings</Color>, and then select <Color(-34022)>Vacate Apartment</Color>."
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while in the apartment lobby, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Apartment<73>01</73><72>01</72>."
23,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003","Please be warned that you will not be refunded the purchase price of the apartment."
24,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001","We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!"
25,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002","You can customize the interior walls, flooring, and ceiling lights of your apartment."
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Remodel Interior</Color>."
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
27,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
28,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001","New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!"
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Indoor Furnishings</Color>."
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
30,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003","Please note that the locations where you may place a furnishing are dictated by its type."
31,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001","The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued."
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>."
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players."
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
34,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
35,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003","You will be prompted to confirm your decision before placing or removing these furnishings."
36,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001","When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building."
1 key 0 1
23 19 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002 Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
24 20 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003 In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”
25 21 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001 In order to vacate your apartment, you must first remove all furnishings.
26 22 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002 Once your apartment is completely empty, open the <Color(-34022)>Housing</Color> menu while in the apartment lobby, select <Color(-34022)>Estate Settings</Color>, and then select <Color(-34022)>Vacate Apartment</Color>. Once your apartment is completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while in the apartment lobby, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Apartment<73>01</73><72>01</72>.
27 23 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003 Please be warned that you will not be refunded the purchase price of the apartment.
28 24 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001 We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!
29 25 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002 You can customize the interior walls, flooring, and ceiling lights of your apartment.
30 26 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Remodel Interior</Color>. To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>.
31 27 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
32 28 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001 New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!
33 29 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002 To place furnishings, open the <Color(-34022)>Housing</Color> menu while inside your apartment, and select <Color(-34022)>Indoor Furnishings</Color>. To place furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>.
34 30 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003 Please note that the locations where you may place a furnishing are dictated by its type.
35 31 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001 The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued.
36 32 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002 To adjust the brightness of your apartment's lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>. To adjust the brightness of your apartment's lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>.
37 33 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001 Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players. Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players.
38 34 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002 Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
39 35 TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003 You will be prompted to confirm your decision before placing or removing these furnishings.
40 36 TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001 When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building.
@@ -10,6 +10,6 @@ int32,str,str
6,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
11,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
1 key 0 1
10 6 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006 Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils.
11 7 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007 ...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make.
12 8 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008 Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?
13 9 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district. Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
14 10 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem. Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem.
15 11 TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
12,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001","But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker."
13,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <Color(-34022)>lockboxes</Color>."
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <72>F201F4</72><73>F201F5</73>lockboxes<73>01</73><72>01</72>."
15,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012","To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself."
16,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000","Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves."
17,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001","While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies."
1 key 0 1
15 11 TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000 The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them.
16 12 TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001 But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker.
17 13 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010 Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives.
18 14 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011 These coffers will occasionally contain items known as <Color(-34022)>lockboxes</Color>. These coffers will occasionally contain items known as <72>F201F4</72><73>F201F5</73>lockboxes<73>01</73><72>01</72>.
19 15 TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012 To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself.
20 16 TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000 Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves.
21 17 TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001 While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies.
@@ -10,6 +10,6 @@ int32,str,str
6,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
7,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
8,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
11,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
1 key 0 1
10 6 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006 Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils.
11 7 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007 ...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make.
12 8 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008 Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?
13 9 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district. Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
14 10 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem. Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem.
15 11 TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
5,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001","Register for an Ishgardian exploratory mission."
@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
12,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101","But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles..."
13,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster."
15,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
16,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102","Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition."
17,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
@@ -35,7 +35,7 @@ int32,str,str
31,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission."
36,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
1 key 0 1
5 1 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002 You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>. To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>.
9 5 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
10 6 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000 What would you like to do?
11 7 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001 Register for an Ishgardian exploratory mission.
15 11 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100 You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!
16 12 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101 But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles...
17 13 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100 In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic.
18 14 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101 Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster. Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster.
19 15 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102 Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS.
20 16 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102 Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition.
21 17 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103 Moreover, please note that the loot rules for matched parties prohibit the selection of Need.
35 31 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204 Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?
36 32 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205 They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>
37 33 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206 And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors.
38 34 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district. Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
39 35 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission. Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission.
40 36 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
41 37 TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200 You cannot register for an exploratory mission while using the Duty Finder.
@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
6,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000","What would you like to do?"
7,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001","Register for an Ishgardian exploratory mission."
@@ -19,7 +19,7 @@ int32,str,str
15,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
16,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101","But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time..."
17,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster."
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster."
19,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
20,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102","However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds."
21,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
@@ -35,8 +35,8 @@ int32,str,str
31,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
32,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
33,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem."
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
36,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
37,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
38,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001",""
1 key 0 1
5 1 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
6 2 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002 You must have completed the main scenario quest “Heavensward.”
7 3 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003 You must be a level 60 Disciple of War or Magic.
8 4 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>. To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>.
9 5 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010 Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?
10 6 TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000 What would you like to do?
11 7 TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001 Register for an Ishgardian exploratory mission.
19 15 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100 You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!
20 16 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101 But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time...
21 17 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100 In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic.
22 18 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101 Furthermore, you must be in possession of a <Color(-34022)>mission ceruleum voucher</Color>, which may be purchased from Jaquoinie, the mission quartermaster. Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster.
23 19 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102 Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS.
24 20 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102 However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds.
25 21 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103 Moreover, please note that the loot rules for matched parties prohibit the selection of Need.
35 31 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204 Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?
36 32 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205 They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>
37 33 TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206 And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors.
38 34 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000 Certain gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district. Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
39 35 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem. Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem.
40 36 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
41 37 TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200 You cannot register for an exploratory mission while using the Duty Finder.
42 38 TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001
@@ -6,7 +6,7 @@ int32,str,str
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","You must have completed the main scenario quest “Heavensward.”"
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>."
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
7,"TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000","What would you like to do?"
8,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil."
1 key 0 1
6 2 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011 In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:
7 3 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012 You must have completed the main scenario quest “Heavensward.”
8 4 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013 You must be a level 60 Disciple of War or Magic.
9 5 TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014 To review your quest progression, select <Color(-34022)>Duty</Color> from the main menu, followed by <Color(-34022)>Journal</Color>. To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>.
10 6 TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020 Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first.
11 7 TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000 What would you like to do?
12 8 TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001 Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil.
@@ -9,29 +9,29 @@ int32,str,str
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>."
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <72>F20222</72>/action Cure<72>01</72> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <72>F20222</72><me><72>01</72>. Or, to use an action on your currently selected target, simply add <72>F20222</72><t><72>01</72>."
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <72>F201F4</72><73>F201F5</73>User Macro<73>01</73><72>01</72> window opened from the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu."
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu and select <72>F201F4</72><73>F201F5</73>User Macros<73>01</73><72>01</72>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
<72>F20222</72>/marking attack1 <t>
/action “Shield Lob” <t><72>01</72>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
<72>F20222</72>/tenemy
/ft<72>01</72>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
<72>F20222</72>/p Raising <t>!
/action Raise <t><72>01</72>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <72>F201F4</72><73>F201F5</73>Party<73>01</73><72>01</72> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
1 key 0 1
9 5 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005 Learning the lingo.
10 6 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006 Cancel.
11 7 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010 (-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>
12 8 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011 In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell. In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <72>F20222</72>/action Cure<72>01</72> for example, will allow you to cast the Cure spell.
13 9 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012 You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>. You can also designate a target for the action. To target your own character, leave a space after the action name, then type <72>F20222</72><me><72>01</72>. Or, to use an action on your currently selected target, simply add <72>F20222</72><t><72>01</72>.
14 10 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013 In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts.
15 11 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014 A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu. A complete list of text commands can be viewed via the <72>F201F4</72><73>F201F5</73>User Macro<73>01</73><72>01</72> window opened from the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu.
16 12 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020 (-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>
17 13 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021 Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession.
18 14 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022 To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros. To access the macro editor, open the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu and select <72>F201F4</72><73>F201F5</73>User Macros<73>01</73><72>01</72>. The following are some examples of common macros.
19 15 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023 Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color> Use Shield Lob on target and mark with sign: <72>F20222</72>/marking attack1 <t> /action “Shield Lob” <t><72>01</72>
20 16 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024 Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color> Target nearest enemy and face target: <72>F20222</72>/tenemy /ft<72>01</72>
21 17 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025 Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color> Declare action being executed in party chat: <72>F20222</72>/p Raising <t>! /action Raise <t><72>01</72>
22 18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
23 19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
24 20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Signs and waymarks are communication tools that are visible to your entire party.
25 21 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032 Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol.
26 22 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033 Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies.
27 23 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034 Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather.
28 24 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu. The various signs and waymarks can be found under <72>F201F4</72><73>F201F5</73>Party<73>01</73><72>01</72> in the main menu.
29 25 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>
30 26 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS.
31 27 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042 The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks.
32 28 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043 The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison.
33 29 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044 The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank.
34 30 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance).
35 31 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone.
36 32 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>
37 33 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples.
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15,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021","Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited."
16,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022","It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player."
17,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030","What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need."
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <Color(-34022)>Request a Duel</Color> from the subcommand menu."
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <72>F201F4</72><73>F201F5</73>Request a Duel<73>01</73><72>01</72> from the subcommand menu."
19,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031","When requesting a duel, you will also have the option to sync item levels."
20,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032","When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence."
21,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033","Should you choose to decline, or in the event that the allotted time expires, the duel will be called off."
1 key 0 1
19 15 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021 Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited.
20 16 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022 It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player.
21 17 TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030 What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need.
22 18 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031 To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <Color(-34022)>Request a Duel</Color> from the subcommand menu. To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <72>F201F4</72><73>F201F5</73>Request a Duel<73>01</73><72>01</72> from the subcommand menu.
23 19 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031 When requesting a duel, you will also have the option to sync item levels.
24 20 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032 When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence.
25 21 TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033 Should you choose to decline, or in the event that the allotted time expires, the duel will be called off.
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17,"TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002","Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title."
18,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001","My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war."
19,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002","But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence."
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <Color(-34022)>Wolf Marks</Color> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
1 key 0 1
21 17 TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002 Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title.
22 18 TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001 My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war.
23 19 TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002 But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence.
24 20 TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002 Trade <Color(-34022)>Wolf Marks</Color> to the disreputable priest to purchase powerful weapons and gear for use in PvP. Trade <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72> to the disreputable priest to purchase powerful weapons and gear for use in PvP.
@@ -88,5 +88,133 @@ int32,str,str
84,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_174","I shudder to think where we would be without your assistance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your constant support has been invaluable."
85,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_175","But our grand design for the revitalization of the enclave is far from finished. When we have finalized our plans for the next step, I pray we can look to you once more."
86,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_176","The Doma in our memories and in our hearts will soon be ours again. Until that blessed day, let us never give up hope!"
87,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_177","You have reached the conclusion of this chapter of the Doman reconstruction. While you may continue to donate to the Shazenkai, there will be no further developments."
87,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_177","You have reached the conclusion of this chapter of the Doman reconstruction."
88,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_178","Forgive me, my friend, but until we settle upon our next plans for the development of the enclave, we will not be accepting further donations."
89,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_180","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A pleasure to see you, as always."
90,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_181","I am, however, concerned that we are keeping you from more urgent matters. Are there not others in greater need of your assistance?"
91,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_182","In order to proceed with the reconstruction of the enclave, you must first complete the main scenario quest “Emissary of the Dawn.”"
92,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_183","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you can spare a few moments, there is a matter I would like to discuss with you."
93,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_185","I expect that all will become clear once Ihase explains."
94,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_190","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
95,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_191","Ihase and the other farmers are working hard to develop the reclaimed land. I hear their new tools have made a world of difference."
96,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_192","While we are able to produce some of the necessary equipment here, our craftsmen are already working at maximum capacity. In many cases, it is quicker to simply purchase what we require."
97,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_193","Your contributions helped us secure these tools for Ihase and the others. If you are curious to know how their work is proceeding, why not pay them a visit?"
98,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_194","Have you been to see Ihase? I think he has something to discuss with you."
99,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_200","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
100,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_201","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
101,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_202","Owing to your many contributions, the Enclave Demesne has seen further development."
102,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_203","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
103,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_208","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
104,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_209","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
105,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_210","Owing to your many contributions, the Enclave Demesne has seen further development."
106,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_211","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
107,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_215","Once again, allow me to thank you for your continued contributions."
108,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_216","Ihase tells me that everything we need for rice production is now ready."
109,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_217","The crops are growing remarkably well. If all goes according to plan, we can expect a decent harvest in a few moons."
110,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_218","Are you interested to see the progress Ihase has made with the paddy fields? Perhaps you should stop for a chat with him."
111,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_219","If you have a chance, I recommend that you stop by the Enclave Demesne to see the good that your donations have done."
112,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_225","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
113,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_226","Although construction of the school is proceeding quicker than expected, it is still little more than a place for the students to gather. Nonetheless, Minazuki has already started tutoring there."
114,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_227","The sheer enthusiasm on the faces of the children is a sight to behold! I am sure that Minazuki will not mind if you call in to observe one of the lessons."
115,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_228","I recommend going to the school to see what a positive change your donations have brought about. And who knows─you may even learn something while you are there!"
116,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_235","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
117,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_236","Your contributions have lead to truly remarkable improvements at Rissai-juku!"
118,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_237","Of course, “seeing is believing,” as the saying goes. Minazuki would like nothing more than to show you the improvements to the school."
119,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_238","It appears that the school has changed a great deal since the last time you went to see Minazuki. Why not see for yourself?"
120,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_245","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
121,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_246","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
122,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_247","Owing to your many contributions, Rissai-juku has seen further development."
123,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_248","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
124,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_255","Your contributions have, as always, had a profound effect on the enclave."
125,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_256","Minazuki informs me that Rissai-juku now has everything it needs. All of the necessary books and writing materials have been procured, and the school itself is the perfect environment for learning. Shall we go to see it for ourselves?"
126,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_100_256","While it was not my intention to eavesdrop, I could not help overhearing that you might be visiting the school. I did have a message for you, but it seems it no longer needs to be delivered."
127,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_257","Oh my! Your clothes!"
128,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_100_257","Come now, what is so strange about seeing a Doman man dressed in the traditional manner? Truth be told, most of us former refugees were glad for the chance to put on something more comfortable."
129,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_110_257","All except the children, that is. They have grown so accustomed to their Eorzean clothing that they are reluctant to wear anything else! Far be it from me to deny them when they are so adamant..."
130,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_120_257","Oh yes, that reminds me. The little ones wanted me to bring you to the school. Apparently, they have something to show you."
131,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_258","I wonder what it could be? Thank you for letting us know, Hozan. Well then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, shall we adjourn?"
132,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_259","I cannot for the life of me imagine what the children wish to show us! There is only one way to find out, I suppose!"
133,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_265","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
134,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_266","The basic foundations for the barracks are already in place, and construction is progressing well. The day it is completed cannot come soon enough!"
135,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_267","Mauto is in charge. He is most likely standing outside, trying to look stern."
136,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_268","Would you be so good as to see if he needs any assistance?"
137,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_269","If you speak with Mauto, he will explain everything. The barracks is not far from the Kienkan."
138,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_275","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
139,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_276","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
140,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_277","Owing to your many contributions, the Enclave Barracks has seen further development."
141,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_278","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
142,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_285","I offer my most sincere gratitude for your kind donations."
143,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_286","I have received word from Mauty as to the state of the barracks."
144,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_287","Oh! Did I say “Mauty?”"
145,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_288","He would be most upset if he knew I had used that name."
146,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_289","You see, we grew up together, and “Mauty” was my nickname for him."
147,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_290","When we were little, he did not mind being called that, but now he tells me such a childish name ill befits a man of his standing."
148,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_291","Anyway, there are matters more deserving of your attention. What say we go and see the Enclave Barracks?"
149,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_292","I must remember not to call him “Mauty” in front of his subordinates─ He would be dreadfully embarrassed!"
150,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_295","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
151,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_296","We were able to cover the costs of having the old imperial tower completely demolished!"
152,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_297","Not only that, but the masons and carpenters wasted no time in starting work on the new one."
153,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_298","If you would like to know more, I suggest speaking with Ishibushi, the foreman. He will explain how your donations are making a difference."
154,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_299","Should you have any queries regarding the watchtower, Ishibushi is the best person to ask."
155,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_305","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
156,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_306","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
157,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_307","Owing to your many contributions, the watchtower has seen further development."
158,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_308","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
159,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_315","Once more, your contributions are a great boon to the enclave."
160,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_316","Construction of the watchtower has reached its conclusion."
161,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_317","It makes me incredibly proud to think that such an impressive structure could come as a result of our combined efforts."
162,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_318","I believe that Ishibushi and the others should finish removing the scaffolding soon, so it should be safe to take a closer look."
163,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_319","Never mind the donations for now─ Do you not want to congratulate Ishibushi on the completion of the watchtower?"
164,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_322","Your kind donations have helped secure the materials requested by Ishibushi."
165,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_323","Kozakura, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Hachisuba requests your presence at the Ten Thousand Stalls. Do you have time to spare?"
166,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_324","Yes, of course!"
167,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_325","By the kami! Was this all done in the short time we were away?"
168,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_326","Yes. We had to prise you away from the Shazenkai long enough for the other builders to renovate it."
169,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_327","They certainly work quickly, don't they? It truly is remarkable!"
170,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_328","What can I say? They learned from the best─ Me."
171,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_329","That is far from an empty boast, I assure you. Having received the master's tutelage, even a novice could put something like this together in no time at all."
172,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_330","You see, now that most of the construction of new buildings has been seen to, we can afford to divert our resources to improving the existing facilities."
173,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_331","The materials we requested were mostly for carrying out repairs, but we had enough left over to spruce up the Shazenkai. It is the least we could do to repay all the good you have done."
174,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_332","Come now, our contributions pale in comparison to all the backbreaking labor you do on behalf of the enclave."
175,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_333","Nonetheless, I gratefully accept your generosity! Thank you!"
176,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_334","It was our pleasure."
177,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_335","With that taken care of, perhaps we can have a well-earned rest!"
178,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_336","Does that mean that most of your tasks have been completed?"
179,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_337","For now, yes. Just a few odd jobs remaining."
180,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_338","Then I think it is safe to say that the reconstruction of the enclave is fini─"
181,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_339","(-???-)<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening!<Else/>Good morning!</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day!<Else/>Good evening!</If></If>"
182,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_340","Oh, Tauyaku! What can I do for you?"
183,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_341","I come to offer a proposal."
184,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_342","The enclave should have a garden!"
185,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_343","Oh! I see. But where?"
186,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_344","I have the perfect location in mind. There is a pond behind the Ten Thousand Stalls, and the surrounding area is filled with a variety of trees and shrubs."
187,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_345","The area shows much promise, but will need the guiding hand of an experienced gardener─namely, myself─for it to fulfill its potential. With a few carefully cultivated plants and a new pavilion, tales of its beauty will spread throughout the land!"
188,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_346","Now, I realize that strictly speaking, a garden is far from essential for daily life, which is why I have waited for more urgent matters to be addressed before making my proposal. What say you? Will you grant me the opportunity to bring a measure of joy to the citizenry?"
189,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_347","I certainly have no objections. In fact, I think it is a wonderful idea!"
190,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_348","We shall see to securing the necessary resources. However, this may require a few more donations. Can we rely on your support, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
191,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_349","Marvelous! You have my thanks."
192,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_350","A pavilion, you say? Leave it to me."
193,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_351","Master! If I may be so bold, I would very much appreciate you letting me handle this assignment!"
194,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_353","Let us not forget that you are personally attending to a number of smaller─but no less important─tasks around the enclave."
195,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_354","I, on the other hand, have time to accept something rather demanding. And as you may remember, I once worked as a field hand─ Just one of the many occupations I dabbled in before finding my true calling. That experience will be useful when it comes to gardens, I am sure!"
196,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_355","Fine, have it your way. A few days without your incessant prattle would do me a world of good."
197,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_356","Then it is decided! Come, I have much to explain."
198,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_360","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
199,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_361","I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!"
200,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_362","Owing to your many contributions, the One Garden has seen further development."
201,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_363","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
202,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_370","Please allow me to offer my most sincere appreciation for your kind donations."
203,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_371","Not only were they used in the development of the One Garden, but we also had enough materials left to carry out numerous repairs and improvements."
204,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_372","Through your goodwill and timely contributions, the enclave has changed immeasurably from the shattered husk it once was."
205,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_373","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura!"
206,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_374","The One Garden is ready! You should come and see what we have done with the place."
207,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_375","Splendid!"
208,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_376","We should go for a stroll and admire their handiwork."
209,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_100_376","You will not be disappointed─ I guarantee it! Now, I must find Master Ishibushi and share the news!"
210,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_377","Well then, shall we adjourn?"
211,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_380","I wonder if anyone around the enclave knows about tento-okuri..."
212,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_381","Kozakura seems somewhat preoccupied. Perhaps she will respond if you speak with her directly."
213,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_385","Once I have tied up a few loose ends here, I shall join you for the tento-okuri. Please, go on ahead."
214,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_390","While I appreciate your offer of further donations, I have something I wish to say first."
215,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_391","Please allow me a moment to compose myself."
216,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_352",""
1 key 0 1
88 84 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_174 I shudder to think where we would be without your assistance, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your constant support has been invaluable.
89 85 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_175 But our grand design for the revitalization of the enclave is far from finished. When we have finalized our plans for the next step, I pray we can look to you once more.
90 86 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_176 The Doma in our memories and in our hearts will soon be ours again. Until that blessed day, let us never give up hope!
91 87 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_177 You have reached the conclusion of this chapter of the Doman reconstruction. While you may continue to donate to the Shazenkai, there will be no further developments. You have reached the conclusion of this chapter of the Doman reconstruction.
92 88 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_178 Forgive me, my friend, but until we settle upon our next plans for the development of the enclave, we will not be accepting further donations.
93 89 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_180 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A pleasure to see you, as always.
94 90 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_181 I am, however, concerned that we are keeping you from more urgent matters. Are there not others in greater need of your assistance?
95 91 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_182 In order to proceed with the reconstruction of the enclave, you must first complete the main scenario quest “Emissary of the Dawn.”
96 92 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_183 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you can spare a few moments, there is a matter I would like to discuss with you.
97 93 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_185 I expect that all will become clear once Ihase explains.
98 94 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_190 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
99 95 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_191 Ihase and the other farmers are working hard to develop the reclaimed land. I hear their new tools have made a world of difference.
100 96 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_192 While we are able to produce some of the necessary equipment here, our craftsmen are already working at maximum capacity. In many cases, it is quicker to simply purchase what we require.
101 97 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_193 Your contributions helped us secure these tools for Ihase and the others. If you are curious to know how their work is proceeding, why not pay them a visit?
102 98 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_194 Have you been to see Ihase? I think he has something to discuss with you.
103 99 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_200 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
104 100 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_201 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
105 101 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_202 Owing to your many contributions, the Enclave Demesne has seen further development.
106 102 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_203 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
107 103 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_208 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
108 104 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_209 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
109 105 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_210 Owing to your many contributions, the Enclave Demesne has seen further development.
110 106 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_211 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
111 107 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_215 Once again, allow me to thank you for your continued contributions.
112 108 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_216 Ihase tells me that everything we need for rice production is now ready.
113 109 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_217 The crops are growing remarkably well. If all goes according to plan, we can expect a decent harvest in a few moons.
114 110 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_218 Are you interested to see the progress Ihase has made with the paddy fields? Perhaps you should stop for a chat with him.
115 111 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_219 If you have a chance, I recommend that you stop by the Enclave Demesne to see the good that your donations have done.
116 112 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_225 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
117 113 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_226 Although construction of the school is proceeding quicker than expected, it is still little more than a place for the students to gather. Nonetheless, Minazuki has already started tutoring there.
118 114 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_227 The sheer enthusiasm on the faces of the children is a sight to behold! I am sure that Minazuki will not mind if you call in to observe one of the lessons.
119 115 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_228 I recommend going to the school to see what a positive change your donations have brought about. And who knows─you may even learn something while you are there!
120 116 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_235 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
121 117 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_236 Your contributions have lead to truly remarkable improvements at Rissai-juku!
122 118 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_237 Of course, “seeing is believing,” as the saying goes. Minazuki would like nothing more than to show you the improvements to the school.
123 119 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_238 It appears that the school has changed a great deal since the last time you went to see Minazuki. Why not see for yourself?
124 120 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_245 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
125 121 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_246 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
126 122 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_247 Owing to your many contributions, Rissai-juku has seen further development.
127 123 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_248 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
128 124 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_255 Your contributions have, as always, had a profound effect on the enclave.
129 125 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_256 Minazuki informs me that Rissai-juku now has everything it needs. All of the necessary books and writing materials have been procured, and the school itself is the perfect environment for learning. Shall we go to see it for ourselves?
130 126 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_100_256 While it was not my intention to eavesdrop, I could not help overhearing that you might be visiting the school. I did have a message for you, but it seems it no longer needs to be delivered.
131 127 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_257 Oh my! Your clothes!
132 128 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_100_257 Come now, what is so strange about seeing a Doman man dressed in the traditional manner? Truth be told, most of us former refugees were glad for the chance to put on something more comfortable.
133 129 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_110_257 All except the children, that is. They have grown so accustomed to their Eorzean clothing that they are reluctant to wear anything else! Far be it from me to deny them when they are so adamant...
134 130 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HOZAN_120_257 Oh yes, that reminds me. The little ones wanted me to bring you to the school. Apparently, they have something to show you.
135 131 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_258 I wonder what it could be? Thank you for letting us know, Hozan. Well then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, shall we adjourn?
136 132 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_259 I cannot for the life of me imagine what the children wish to show us! There is only one way to find out, I suppose!
137 133 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_265 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
138 134 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_266 The basic foundations for the barracks are already in place, and construction is progressing well. The day it is completed cannot come soon enough!
139 135 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_267 Mauto is in charge. He is most likely standing outside, trying to look stern.
140 136 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_268 Would you be so good as to see if he needs any assistance?
141 137 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_269 If you speak with Mauto, he will explain everything. The barracks is not far from the Kienkan.
142 138 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_275 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
143 139 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_276 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
144 140 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_277 Owing to your many contributions, the Enclave Barracks has seen further development.
145 141 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_278 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
146 142 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_285 I offer my most sincere gratitude for your kind donations.
147 143 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_286 I have received word from Mauty as to the state of the barracks.
148 144 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_287 Oh! Did I say “Mauty?”
149 145 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_288 He would be most upset if he knew I had used that name.
150 146 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_289 You see, we grew up together, and “Mauty” was my nickname for him.
151 147 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_290 When we were little, he did not mind being called that, but now he tells me such a childish name ill befits a man of his standing.
152 148 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_291 Anyway, there are matters more deserving of your attention. What say we go and see the Enclave Barracks?
153 149 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_292 I must remember not to call him “Mauty” in front of his subordinates─ He would be dreadfully embarrassed!
154 150 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_295 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
155 151 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_296 We were able to cover the costs of having the old imperial tower completely demolished!
156 152 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_297 Not only that, but the masons and carpenters wasted no time in starting work on the new one.
157 153 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_298 If you would like to know more, I suggest speaking with Ishibushi, the foreman. He will explain how your donations are making a difference.
158 154 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_299 Should you have any queries regarding the watchtower, Ishibushi is the best person to ask.
159 155 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_305 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
160 156 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_306 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
161 157 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_307 Owing to your many contributions, the watchtower has seen further development.
162 158 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_308 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
163 159 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_315 Once more, your contributions are a great boon to the enclave.
164 160 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_316 Construction of the watchtower has reached its conclusion.
165 161 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_317 It makes me incredibly proud to think that such an impressive structure could come as a result of our combined efforts.
166 162 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_318 I believe that Ishibushi and the others should finish removing the scaffolding soon, so it should be safe to take a closer look.
167 163 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_319 Never mind the donations for now─ Do you not want to congratulate Ishibushi on the completion of the watchtower?
168 164 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_322 Your kind donations have helped secure the materials requested by Ishibushi.
169 165 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_323 Kozakura, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Hachisuba requests your presence at the Ten Thousand Stalls. Do you have time to spare?
170 166 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_324 Yes, of course!
171 167 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_325 By the kami! Was this all done in the short time we were away?
172 168 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_326 Yes. We had to prise you away from the Shazenkai long enough for the other builders to renovate it.
173 169 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_327 They certainly work quickly, don't they? It truly is remarkable!
174 170 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_328 What can I say? They learned from the best─ Me.
175 171 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_329 That is far from an empty boast, I assure you. Having received the master's tutelage, even a novice could put something like this together in no time at all.
176 172 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_330 You see, now that most of the construction of new buildings has been seen to, we can afford to divert our resources to improving the existing facilities.
177 173 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_331 The materials we requested were mostly for carrying out repairs, but we had enough left over to spruce up the Shazenkai. It is the least we could do to repay all the good you have done.
178 174 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_332 Come now, our contributions pale in comparison to all the backbreaking labor you do on behalf of the enclave.
179 175 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_333 Nonetheless, I gratefully accept your generosity! Thank you!
180 176 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_334 It was our pleasure.
181 177 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_335 With that taken care of, perhaps we can have a well-earned rest!
182 178 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_336 Does that mean that most of your tasks have been completed?
183 179 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_337 For now, yes. Just a few odd jobs remaining.
184 180 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_338 Then I think it is safe to say that the reconstruction of the enclave is fini─
185 181 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_339 (-???-)<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening!<Else/>Good morning!</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day!<Else/>Good evening!</If></If>
186 182 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_340 Oh, Tauyaku! What can I do for you?
187 183 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_341 I come to offer a proposal.
188 184 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_342 The enclave should have a garden!
189 185 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_343 Oh! I see. But where?
190 186 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_344 I have the perfect location in mind. There is a pond behind the Ten Thousand Stalls, and the surrounding area is filled with a variety of trees and shrubs.
191 187 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_345 The area shows much promise, but will need the guiding hand of an experienced gardener─namely, myself─for it to fulfill its potential. With a few carefully cultivated plants and a new pavilion, tales of its beauty will spread throughout the land!
192 188 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_346 Now, I realize that strictly speaking, a garden is far from essential for daily life, which is why I have waited for more urgent matters to be addressed before making my proposal. What say you? Will you grant me the opportunity to bring a measure of joy to the citizenry?
193 189 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_347 I certainly have no objections. In fact, I think it is a wonderful idea!
194 190 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_348 We shall see to securing the necessary resources. However, this may require a few more donations. Can we rely on your support, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
195 191 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_349 Marvelous! You have my thanks.
196 192 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_350 A pavilion, you say? Leave it to me.
197 193 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_351 Master! If I may be so bold, I would very much appreciate you letting me handle this assignment!
198 194 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_353 Let us not forget that you are personally attending to a number of smaller─but no less important─tasks around the enclave.
199 195 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_354 I, on the other hand, have time to accept something rather demanding. And as you may remember, I once worked as a field hand─ Just one of the many occupations I dabbled in before finding my true calling. That experience will be useful when it comes to gardens, I am sure!
200 196 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_355 Fine, have it your way. A few days without your incessant prattle would do me a world of good.
201 197 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_TAUYAKU_000_356 Then it is decided! Come, I have much to explain.
202 198 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_360 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
203 199 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_361 I am pleased to inform you that we have made great strides in our efforts to rebuild the enclave!
204 200 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_362 Owing to your many contributions, the One Garden has seen further development.
205 201 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_363 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
206 202 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_370 Please allow me to offer my most sincere appreciation for your kind donations.
207 203 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_371 Not only were they used in the development of the One Garden, but we also had enough materials left to carry out numerous repairs and improvements.
208 204 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_372 Through your goodwill and timely contributions, the enclave has changed immeasurably from the shattered husk it once was.
209 205 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_373 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura!
210 206 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_000_374 The One Garden is ready! You should come and see what we have done with the place.
211 207 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_375 Splendid!
212 208 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_376 We should go for a stroll and admire their handiwork.
213 209 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_HACHISUBA_100_376 You will not be disappointed─ I guarantee it! Now, I must find Master Ishibushi and share the news!
214 210 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_377 Well then, shall we adjourn?
215 211 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_380 I wonder if anyone around the enclave knows about tento-okuri...
216 212 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_381 Kozakura seems somewhat preoccupied. Perhaps she will respond if you speak with her directly.
217 213 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_385 Once I have tied up a few loose ends here, I shall join you for the tento-okuri. Please, go on ahead.
218 214 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_390 While I appreciate your offer of further donations, I have something I wish to say first.
219 215 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_391 Please allow me a moment to compose myself.
220 216 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_ISHIBUSHI_000_352
@@ -11,15 +11,15 @@ int32,str,str
7,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_016","Our work has really only just begun. For the time being, we are channeling the bulk of our resources into the development of the Ten Thousand Stalls, that we might provide a rich variety of food to the people of the enclave..."
8,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_017","Anything and everything you are willing to part with we will gladly accept─and I do mean anything. Furthermore, as a token of our appreciation, the Shazenkai will pay a small gratuity based on the total value of your contribution."
9,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_018","I should warn you, however, that we have a limited budget allocated for this purpose..."
10,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_019","You may donate items to the Shazenkai by placing them in the <Color(-34022)>Donation Basket</Color> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave."
10,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_019","You may donate items to the Shazenkai by placing them in the <72>F201F4</72><73>F201F5</73>Donation Basket<73>01</73><72>01</72> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave."
11,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_020","Any items that can be sold to vendors may be donated."
12,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021","In exchange for items donated, you will receive a <Color(-34022)>gratuity</Color> that amounts to slightly more than what you would normally receive when selling said items to a vendor."
12,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021","In exchange for items donated, you will receive a <72>F201F4</72><73>F201F5</73>gratuity<73>01</73><72>01</72> that amounts to slightly more than what you would normally receive when selling said items to a vendor."
13,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_022","Moreover, as the enclave develops, the gratuity you receive for items will gradually increase."
14,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_023","However, the Shazenkai has a limited budget to pay gratuity for donations. Once the weekly budget has been exhausted, no more donations will be accepted."
15,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024","The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
16,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_025","Please be advised that should the calculated gratuity of a donation exceed the weekly budget, you will not receive the difference."
17,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_026","Ah, well... If you realize you made a donation in error, it is certainly possible for us to return to you your items, provided you notify us immediately..."
18,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027","Items donated to the Shazenkai may be retrieved from the <Color(-34022)>Reclamation Box</Color>."
18,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027","Items donated to the Shazenkai may be retrieved from the <72>F201F4</72><73>F201F5</73>Reclamation Box<73>01</73><72>01</72>."
19,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_028","However, as is the case with vendor Buyback lists, donations cannot be reclaimed after you have changed areas or logged out."
20,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_100_028","Additionally, please be advised that your contribution to the Doman reconstruction effort will be reduced when reclaiming donations. Moreover, reclaiming donations will not increase or otherwise affect the weekly budget."
21,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_029","Furthermore, when reclaiming a donated item, you will be required to return the gratuity received, as well as pay a small transaction fee."
@@ -52,3 +52,59 @@ int32,str,str
48,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_201","Perhaps this will give you a sense of how much progress we have made thus far..."
49,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_210","Personally, I think these garments do not suit me at all, but if parading myself in them improves our chances of earning the favor of wealthy patrons, then I shall grin and bear it for Doma..."
50,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_210","While you may continue to donate to the Shazenkai, there will be no further developments until a future update."
51,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_215","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A pleasure to see you, as always."
52,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_216","I am, however, concerned that we are keeping you from more urgent matters. Are there not others in greater need of your assistance?"
53,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_217","In order to proceed with the reconstruction of the enclave, you must first complete the main scenario quest “Emissary of the Dawn.”"
54,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_220","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Just the person with whom I was hoping to speak."
55,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_221","There have been some interesting developments in our plans for the enclave."
56,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_222","The Shazenkai and the residents have made a combined effort to clear away a vast amount of debris, opening up more land for us to develop."
57,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_223","We are considering a number of different projects, such as allocating land for farming, buildings for new enterprises, and so forth."
58,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_224","Naturally, our need for resources has never been greater. I do not speak only of material costs, but also of the labor required."
59,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_225","In order to adequately explain our next undertaking, I must─"
60,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_226","(-???-)Sorry to interrupt, but perhaps it would be best coming from me."
61,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_227","(-Formidable Farmer-)We meet again, Warrior of Light. You may not remember me, but I was there the day you and Lady Yugiri freed me and my countrymen from Castrum Fluminis. I owe my freedom to you."
62,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_228","(-Formidable Farmer-)Though I must admit, I was in something of a panicked state when we first met. So much so, that I neglected to thank you or give my name. I am Ihase."
63,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_229","The Shazenkai has agreed to assist us with one of the newly opened patches of land. Like the rest of Yanxia, the enclave is blessed with a constant supply of clean water, ideally suited to rice farming. I was practically raised in a paddy field, and aim to put my experience to good use."
64,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_230","You see, now that a lot of the basic living quarters and such are in a decent state, a few of us would like to turn our attention to cultivating crops─rice in particular."
65,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_231","It is no exaggeration to say that it is our lifeblood. That is why I asked for permission to use the land."
66,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_232","If you are not otherwise engaged, it would be a great honor to show you around. It is to the northwest, not far from here."
67,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_233","I for one am in total agreement with Ihase. Prosperous harvests would be an enormous boon as we strive towards self-sufficiency."
68,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_234","Any surplus produced would fetch a high price beyond our borders, and it would go a long way to the revival of the enclave."
69,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_235","Ihase and the other farmers have already started plotting out their erm...plots. It would mean the world to them if you paid a visit."
70,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_240","It may not be long before we can eat homegrown rice─I can hardly wait! Being from Eorzea, you may not be aware of the subtle differences between varieties, but to us Domans, they are as clear as night and day."
71,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_250","Work on the paddy fields has begun in earnest. Unfortunately, we still have need of tools and such. I am told that time is of the essence, so any donations will be put to good use without delay!"
72,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_251","Perhaps this will give you a sense of how much progress we have made thus far..."
73,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_260","Have you been to see Ihase? I think he has something to discuss with you."
74,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_280","If you have a chance, I recommend that you stop by the Enclave Demesne to see the good that your donations have done."
75,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_290","Now that rice production at the Enclave Demesne is well underway, work to rebuild Rissai-juku can begin. If all goes well, the school can play a role in passing on our knowledge and traditions to the next generation."
76,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_291","Perhaps this will give you a sense of how much progress we have made thus far..."
77,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_300","I recommend going to the school to see what a positive change your donations have brought about. And who knows─you may even learn something while you are there!"
78,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_310","Despite the fact that construction is still ongoing, Minazuki has already started teaching at Rissa-juku! There is still a lot that needs doing, however."
79,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_311","Perhaps this will give you a sense of how much progress we have made thus far..."
80,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_320","It appears that the school has changed a great deal since the last time you went to see Minazuki. Why not see for yourself?"
81,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_340","I cannot for the life of me imagine what the children wish to show us! There is only one way to find out, I suppose!"
82,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_350","Now that Rissai-juku has everything it needs, we can focus on the Enclave Barracks. I hope you can find time to stop by."
83,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_351","Perhaps this will give you a sense of how much progress we have made thus far..."
84,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_360","If you speak with Mauto, he will explain everything. The barracks is not far from the Kienkan."
85,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_370","It looks like the Enclave Barracks are taking shape and Mauto is doing a tremendous job of overseeing the project."
86,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_371","Perhaps this will give you a sense of how much progress we have made thus far..."
87,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_380","I must remember not to call him “Mauty” in front of his subordinates─ He would be dreadfully embarrassed!"
88,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_390","Now that we have a barracks, then next step is to build our own watchtower. You see, the more people move to the enclave, the greater the need to keep them safe."
89,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_391","Perhaps this will give you a sense of how much progress we have made thus far..."
90,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_400","Ishibushi and his team are taking care of the watchtower. He should be able to provide you with more information than I can, so I recommend passing by the docks to take a look."
91,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_410","With the old imperial watchtower gone, the next part of the plan is to construct one that is distinctly Doman. It should make for quite the landmark."
92,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_411","Perhaps this will give you a sense of how much progress we have made thus far..."
93,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_420","Never mind the donations for now─ Don't you want to congratulate Ishibushi on the completion of the watchtower?"
94,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_430","I have managed to secure the resources that Ishibushi and Hachisuba requested, although I still have no idea what they intend to do with them."
95,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_431","Perhaps this will give you a sense of how much progress we have made thus far..."
96,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_440","I admit that when we first began the reconstruction, I had never considered having our very own garden here in the enclave. I am glad that we have reached the stage that such projects have become possible."
97,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_441","Perhaps this will give you a sense of how much progress we have made thus far..."
98,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_450","I wonder what the One Garden looks like now!"
99,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_460","If you still wish to make donations to the enclave, we would be overjoyed to accept them."
100,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_461","Although there will be no further expansion, you may continue to make donations within the weekly budget."
101,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_462","Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget."
102,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_236",""
103,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_270",""
104,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_271",""
105,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_330",""
106,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_331",""
1 key 0 1
11 7 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_016 Our work has really only just begun. For the time being, we are channeling the bulk of our resources into the development of the Ten Thousand Stalls, that we might provide a rich variety of food to the people of the enclave...
12 8 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_017 Anything and everything you are willing to part with we will gladly accept─and I do mean anything. Furthermore, as a token of our appreciation, the Shazenkai will pay a small gratuity based on the total value of your contribution.
13 9 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_018 I should warn you, however, that we have a limited budget allocated for this purpose...
14 10 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_019 You may donate items to the Shazenkai by placing them in the <Color(-34022)>Donation Basket</Color> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave. You may donate items to the Shazenkai by placing them in the <72>F201F4</72><73>F201F5</73>Donation Basket<73>01</73><72>01</72> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave.
15 11 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_020 Any items that can be sold to vendors may be donated.
16 12 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021 In exchange for items donated, you will receive a <Color(-34022)>gratuity</Color> that amounts to slightly more than what you would normally receive when selling said items to a vendor. In exchange for items donated, you will receive a <72>F201F4</72><73>F201F5</73>gratuity<73>01</73><72>01</72> that amounts to slightly more than what you would normally receive when selling said items to a vendor.
17 13 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_022 Moreover, as the enclave develops, the gratuity you receive for items will gradually increase.
18 14 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_023 However, the Shazenkai has a limited budget to pay gratuity for donations. Once the weekly budget has been exhausted, no more donations will be accepted.
19 15 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024 The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
20 16 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_025 Please be advised that should the calculated gratuity of a donation exceed the weekly budget, you will not receive the difference.
21 17 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_026 Ah, well... If you realize you made a donation in error, it is certainly possible for us to return to you your items, provided you notify us immediately...
22 18 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027 Items donated to the Shazenkai may be retrieved from the <Color(-34022)>Reclamation Box</Color>. Items donated to the Shazenkai may be retrieved from the <72>F201F4</72><73>F201F5</73>Reclamation Box<73>01</73><72>01</72>.
23 19 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_028 However, as is the case with vendor Buyback lists, donations cannot be reclaimed after you have changed areas or logged out.
24 20 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_100_028 Additionally, please be advised that your contribution to the Doman reconstruction effort will be reduced when reclaiming donations. Moreover, reclaiming donations will not increase or otherwise affect the weekly budget.
25 21 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_029 Furthermore, when reclaiming a donated item, you will be required to return the gratuity received, as well as pay a small transaction fee.
52 48 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_201 Perhaps this will give you a sense of how much progress we have made thus far...
53 49 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_210 Personally, I think these garments do not suit me at all, but if parading myself in them improves our chances of earning the favor of wealthy patrons, then I shall grin and bear it for Doma...
54 50 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_210 While you may continue to donate to the Shazenkai, there will be no further developments until a future update.
55 51 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_215 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! A pleasure to see you, as always.
56 52 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_216 I am, however, concerned that we are keeping you from more urgent matters. Are there not others in greater need of your assistance?
57 53 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_217 In order to proceed with the reconstruction of the enclave, you must first complete the main scenario quest “Emissary of the Dawn.”
58 54 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_220 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Just the person with whom I was hoping to speak.
59 55 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_221 There have been some interesting developments in our plans for the enclave.
60 56 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_222 The Shazenkai and the residents have made a combined effort to clear away a vast amount of debris, opening up more land for us to develop.
61 57 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_223 We are considering a number of different projects, such as allocating land for farming, buildings for new enterprises, and so forth.
62 58 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_224 Naturally, our need for resources has never been greater. I do not speak only of material costs, but also of the labor required.
63 59 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_225 In order to adequately explain our next undertaking, I must─
64 60 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_226 (-???-)Sorry to interrupt, but perhaps it would be best coming from me.
65 61 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_227 (-Formidable Farmer-)We meet again, Warrior of Light. You may not remember me, but I was there the day you and Lady Yugiri freed me and my countrymen from Castrum Fluminis. I owe my freedom to you.
66 62 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_228 (-Formidable Farmer-)Though I must admit, I was in something of a panicked state when we first met. So much so, that I neglected to thank you or give my name. I am Ihase.
67 63 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_229 The Shazenkai has agreed to assist us with one of the newly opened patches of land. Like the rest of Yanxia, the enclave is blessed with a constant supply of clean water, ideally suited to rice farming. I was practically raised in a paddy field, and aim to put my experience to good use.
68 64 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_230 You see, now that a lot of the basic living quarters and such are in a decent state, a few of us would like to turn our attention to cultivating crops─rice in particular.
69 65 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_231 It is no exaggeration to say that it is our lifeblood. That is why I asked for permission to use the land.
70 66 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_IHASE_000_232 If you are not otherwise engaged, it would be a great honor to show you around. It is to the northwest, not far from here.
71 67 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_233 I for one am in total agreement with Ihase. Prosperous harvests would be an enormous boon as we strive towards self-sufficiency.
72 68 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_234 Any surplus produced would fetch a high price beyond our borders, and it would go a long way to the revival of the enclave.
73 69 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_235 Ihase and the other farmers have already started plotting out their erm...plots. It would mean the world to them if you paid a visit.
74 70 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_240 It may not be long before we can eat homegrown rice─I can hardly wait! Being from Eorzea, you may not be aware of the subtle differences between varieties, but to us Domans, they are as clear as night and day.
75 71 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_250 Work on the paddy fields has begun in earnest. Unfortunately, we still have need of tools and such. I am told that time is of the essence, so any donations will be put to good use without delay!
76 72 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_251 Perhaps this will give you a sense of how much progress we have made thus far...
77 73 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_260 Have you been to see Ihase? I think he has something to discuss with you.
78 74 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_280 If you have a chance, I recommend that you stop by the Enclave Demesne to see the good that your donations have done.
79 75 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_290 Now that rice production at the Enclave Demesne is well underway, work to rebuild Rissai-juku can begin. If all goes well, the school can play a role in passing on our knowledge and traditions to the next generation.
80 76 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_291 Perhaps this will give you a sense of how much progress we have made thus far...
81 77 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_300 I recommend going to the school to see what a positive change your donations have brought about. And who knows─you may even learn something while you are there!
82 78 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_310 Despite the fact that construction is still ongoing, Minazuki has already started teaching at Rissa-juku! There is still a lot that needs doing, however.
83 79 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_311 Perhaps this will give you a sense of how much progress we have made thus far...
84 80 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_320 It appears that the school has changed a great deal since the last time you went to see Minazuki. Why not see for yourself?
85 81 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_340 I cannot for the life of me imagine what the children wish to show us! There is only one way to find out, I suppose!
86 82 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_350 Now that Rissai-juku has everything it needs, we can focus on the Enclave Barracks. I hope you can find time to stop by.
87 83 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_351 Perhaps this will give you a sense of how much progress we have made thus far...
88 84 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_360 If you speak with Mauto, he will explain everything. The barracks is not far from the Kienkan.
89 85 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_370 It looks like the Enclave Barracks are taking shape and Mauto is doing a tremendous job of overseeing the project.
90 86 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_371 Perhaps this will give you a sense of how much progress we have made thus far...
91 87 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_380 I must remember not to call him “Mauty” in front of his subordinates─ He would be dreadfully embarrassed!
92 88 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_390 Now that we have a barracks, then next step is to build our own watchtower. You see, the more people move to the enclave, the greater the need to keep them safe.
93 89 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_391 Perhaps this will give you a sense of how much progress we have made thus far...
94 90 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_400 Ishibushi and his team are taking care of the watchtower. He should be able to provide you with more information than I can, so I recommend passing by the docks to take a look.
95 91 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_410 With the old imperial watchtower gone, the next part of the plan is to construct one that is distinctly Doman. It should make for quite the landmark.
96 92 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_411 Perhaps this will give you a sense of how much progress we have made thus far...
97 93 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_420 Never mind the donations for now─ Don't you want to congratulate Ishibushi on the completion of the watchtower?
98 94 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_430 I have managed to secure the resources that Ishibushi and Hachisuba requested, although I still have no idea what they intend to do with them.
99 95 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_431 Perhaps this will give you a sense of how much progress we have made thus far...
100 96 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_440 I admit that when we first began the reconstruction, I had never considered having our very own garden here in the enclave. I am glad that we have reached the stage that such projects have become possible.
101 97 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_441 Perhaps this will give you a sense of how much progress we have made thus far...
102 98 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_450 I wonder what the One Garden looks like now!
103 99 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_460 If you still wish to make donations to the enclave, we would be overjoyed to accept them.
104 100 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_461 Although there will be no further expansion, you may continue to make donations within the weekly budget.
105 101 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_462 Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget.
106 102 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_236
107 103 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_270
108 104 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_271
109 105 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_330
110 106 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_331
@@ -80,3 +80,6 @@ int32,str,str
76,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_SYSTEM_000_140","The people of Doma celebrate the long-awaited completion of the Yard! As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
77,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_150","Have you browsed our storefront's selection of wares? I should like to think you would find something worth bringing back to your Eorzean comrades."
78,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_160","A new day dawns in Doma. A brighter day filled with colors and hues which promise greater hopes. Let us pray my papercraft does it justice."
79,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_170","The children have shown great interest in the work we do. In return for coming here and spreading good cheer, we give them unused sheets of paper so that they may practice their calligraphy and so forth."
80,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_180","I must admit, I still have not met this Rowena person, although if even half the rumors are true, she is not one to be taken lightly. Thankfully, the Shazenkai are the ones dealing with her, which allows me to concentrate on producing my wares."
81,"TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_190","Crafting the lanterns used in the revived tento-okuri was an experience that I will cherish forever. I hope that a similar event will be held again in the future."
1 key 0 1
80 76 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_SYSTEM_000_140 The people of Doma celebrate the long-awaited completion of the Yard! As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
81 77 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_150 Have you browsed our storefront's selection of wares? I should like to think you would find something worth bringing back to your Eorzean comrades.
82 78 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_160 A new day dawns in Doma. A brighter day filled with colors and hues which promise greater hopes. Let us pray my papercraft does it justice.
83 79 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_170 The children have shown great interest in the work we do. In return for coming here and spreading good cheer, we give them unused sheets of paper so that they may practice their calligraphy and so forth.
84 80 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_180 I must admit, I still have not met this Rowena person, although if even half the rumors are true, she is not one to be taken lightly. Thankfully, the Shazenkai are the ones dealing with her, which allows me to concentrate on producing my wares.
85 81 TEXT_CTSDOMRECONSTRUCTKAMISUKI_00490_ARARAGI_000_190 Crafting the lanterns used in the revived tento-okuri was an experience that I will cherish forever. I hope that a similar event will be held again in the future.
@@ -85,3 +85,6 @@ int32,str,str
81,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_SYSTEM_000_139","At the completion of the Ten Thousand Stalls, an ambitious plan for a new area is born! The Yard, a home for craftsman and artisan alike!"
82,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_140","Everyone's busy building the Yard now, eh? Well, we'll do our part to feed the workers and send them on their way!"
83,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_150","Kami be praised, we're well on our way to replacing all our old cookware with the Yard's products. Let me tell you, it makes all the difference."
84,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_160","The abundant supply of locally grown rice has made a huge difference to our cuisine. Not having to import it helps keep my prices down, too."
85,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_170","The enclave is full of hard workers, all with appetites to match. They say “an army marches on its stomach,” and our army of builders, farmers, and the like is no different!"
86,"TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_180","The prospect of a hearty meal is what keeps most of the workers going. There's nothing more satisfying than tucking into some delicious grub knowing that you've earned every mouthful."
1 key 0 1
85 81 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_SYSTEM_000_139 At the completion of the Ten Thousand Stalls, an ambitious plan for a new area is born! The Yard, a home for craftsman and artisan alike!
86 82 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_140 Everyone's busy building the Yard now, eh? Well, we'll do our part to feed the workers and send them on their way!
87 83 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_150 Kami be praised, we're well on our way to replacing all our old cookware with the Yard's products. Let me tell you, it makes all the difference.
88 84 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_160 The abundant supply of locally grown rice has made a huge difference to our cuisine. Not having to import it helps keep my prices down, too.
89 85 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_170 The enclave is full of hard workers, all with appetites to match. They say “an army marches on its stomach,” and our army of builders, farmers, and the like is no different!
90 86 TEXT_CTSDOMRECONSTRUCTMITSUBA_00487_MITSUBA_000_180 The prospect of a hearty meal is what keeps most of the workers going. There's nothing more satisfying than tucking into some delicious grub knowing that you've earned every mouthful.
@@ -64,3 +64,6 @@ int32,str,str
60,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_140","Busy, busy, busy! Everywhere I look, a man about his task! The way it should be─craftsmen should never be idle, never be quiet!"
61,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_150","What's next on the docket for improvement? Wait and see, warrior, wait and see!"
62,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_108_050","Come to pay us a visit, or to learn our secrets!? Bwahahaha! By all means, observe all you like, or feel free to grab a hammer and set to work!"
63,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_160","Hozan's boy and his friends came by asking if they could “borrow” some soot. Borrow!? Are they planning to give it back? Well, it is of no use to me, so they are welcome to it!"
64,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_170","The enclave is thriving once more, and more people means more work for me! I'm never happier than when I am swinging a hammer in front of a blazing furnace!"
65,"TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_180","Anyone seeing the enclave for the first time since the occupation would hardly recognize the place. Perhaps the same could be said for me. I was once a spent old man, but now I feel as though I am in my prime!"
1 key 0 1
64 60 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_140 Busy, busy, busy! Everywhere I look, a man about his task! The way it should be─craftsmen should never be idle, never be quiet!
65 61 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_150 What's next on the docket for improvement? Wait and see, warrior, wait and see!
66 62 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_108_050 Come to pay us a visit, or to learn our secrets!? Bwahahaha! By all means, observe all you like, or feel free to grab a hammer and set to work!
67 63 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_160 Hozan's boy and his friends came by asking if they could “borrow” some soot. Borrow!? Are they planning to give it back? Well, it is of no use to me, so they are welcome to it!
68 64 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_170 The enclave is thriving once more, and more people means more work for me! I'm never happier than when I am swinging a hammer in front of a blazing furnace!
69 65 TEXT_CTSDOMRECONSTRUCTTSURANUKI_00488_TSURANUKI_000_180 Anyone seeing the enclave for the first time since the occupation would hardly recognize the place. Perhaps the same could be said for me. I was once a spent old man, but now I feel as though I am in my prime!
@@ -4,43 +4,65 @@ int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000","Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors."
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010","Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far."
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_100_010","Fine work as always, friend. I've finished compiling my notes on the Pagos expedition, should you like to review them for posterity."
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000","Which record would you like to peruse?"
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001","Eureka Anemos Expedition I."
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002","Eureka Anemos Expedition II."
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003","Eureka Anemos Expedition III."
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_001","Eureka Pagos Expedition I."
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_002","Eureka Pagos Expedition II."
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_003","Eureka Pagos Expedition III."
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits."
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach."
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
24,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
25,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
26,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
27,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050","(-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether."
28,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051","(-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected."
29,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052","(-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind."
30,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053","(-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences."
31,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060","(-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment."
32,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061","(-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite."
33,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062","(-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as yet unidentified entity that they had imprisoned."
34,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063","(-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity."
35,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064","(-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time."
36,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065","(-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle."
37,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070","(-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents."
38,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071","(-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments."
39,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072","(-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination."
40,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073","(-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source."
41,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074","(-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note."
42,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_110_010",""
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000","Which record would you like to peruse?"
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001","Eureka Anemos Expedition I."
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002","Eureka Anemos Expedition II."
7,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003","Eureka Anemos Expedition III."
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_001","Eureka Pagos Expedition I."
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_002","Eureka Pagos Expedition II."
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_003","Eureka Pagos Expedition III."
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_110_003",""
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits."
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach."
24,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
25,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
26,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
27,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
28,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
29,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050","(-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether."
30,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051","(-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected."
31,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052","(-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind."
32,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053","(-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences."
33,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060","(-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment."
34,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061","(-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite."
35,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062","(-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as yet unidentified entity that they had imprisoned."
36,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063","(-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity."
37,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064","(-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time."
38,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065","(-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle."
39,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070","(-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents."
40,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071","(-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments."
41,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072","(-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination."
42,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073","(-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source."
43,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074","(-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note."
44,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q2_000_000",""
45,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_001",""
46,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_002",""
47,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_003",""
48,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_004",""
49,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_080",""
50,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_081",""
51,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_082",""
52,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_083",""
53,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_084",""
54,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_090",""
55,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_091",""
56,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_092",""
57,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_100",""
58,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_101",""
59,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_102",""
60,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_103",""
61,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_104",""
62,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_105",""
63,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_106",""
64,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
1 key 0 1
4 0 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000 Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors.
5 1 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010 Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far.
6 2 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_100_010 Fine work as always, friend. I've finished compiling my notes on the Pagos expedition, should you like to review them for posterity.
7 3 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_110_010 Which record would you like to peruse?
8 4 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000 Eureka Anemos Expedition I. Which record would you like to peruse?
9 5 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001 Eureka Anemos Expedition II. Eureka Anemos Expedition I.
10 6 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002 Eureka Anemos Expedition III. Eureka Anemos Expedition II.
11 7 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_001 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_003 Eureka Pagos Expedition I. Eureka Anemos Expedition III.
12 8 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_002 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_001 Eureka Pagos Expedition II. Eureka Pagos Expedition I.
13 9 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_003 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_002 Eureka Pagos Expedition III. Eureka Pagos Expedition II.
14 10 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_003 Nothing. Eureka Pagos Expedition III.
15 11 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_110_003 (-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits.
16 12 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004 (-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux. Nothing.
17 13 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020 (-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan. (-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits.
18 14 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021 (-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another. (-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux.
19 15 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022 (-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals. (-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan.
20 16 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023 (-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective. (-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another.
21 17 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024 (-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream. (-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals.
22 18 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030 (-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible. (-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective.
23 19 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031 (-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear. (-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream.
24 20 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032 (-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately. (-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible.
25 21 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033 (-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach. (-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear.
26 22 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034 (-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet. (-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately.
27 23 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040 (-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo. (-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach.
28 24 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041 (-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val. (-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet.
29 25 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042 (-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity. (-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo.
30 26 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043 (-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note. (-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val.
31 27 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044 (-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether. (-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity.
32 28 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045 (-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected. (-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note.
33 29 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050 (-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind. (-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether.
34 30 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051 (-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences. (-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected.
35 31 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052 (-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment. (-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind.
36 32 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053 (-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite. (-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences.
37 33 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060 (-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as yet unidentified entity that they had imprisoned. (-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment.
38 34 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061 (-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity. (-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite.
39 35 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062 (-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time. (-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as yet unidentified entity that they had imprisoned.
40 36 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063 (-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle. (-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity.
41 37 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064 (-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents. (-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time.
42 38 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065 (-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments. (-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle.
43 39 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070 (-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination. (-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents.
44 40 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071 (-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source. (-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments.
45 41 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072 (-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note. (-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination.
46 42 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073 (-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source.
47 43 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074 (-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note.
48 44 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q2_000_000
49 45 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_001
50 46 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_002
51 47 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_003
52 48 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_004
53 49 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_080
54 50 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_081
55 51 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_082
56 52 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_083
57 53 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_084
58 54 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_090
59 55 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_091
60 56 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_092
61 57 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_100
62 58 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_101
63 59 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_102
64 60 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_103
65 61 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_104
66 62 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_105
67 63 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_106
68 64 TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR
@@ -18,11 +18,11 @@ int32,str,str
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>."
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>."
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
@@ -32,30 +32,30 @@ int32,str,str
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear."
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>."
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together."
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <72>F201F4</72><73>F201F5</73>magia board<73>01</73><72>01</72> can be used in conjunction with <72>F201F4</72><73>F201F5</73>magicite<73>01</73><72>01</72> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments."
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <72>F201F4</72><73>F201F5</73>magia melder<73>01</73><72>01</72>, which can be found in Port Surgate and other encampments."
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities."
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <72>F201F4</72><73>F201F5</73>spinning<73>01</73><72>01</72> a magia board, you can quickly change your elemental affinities."
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <72>F201F4</72><73>F201F5</73>magia aether<73>01</73><72>01</72>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
Fire is strong versus ice, ice versus wind, and wind versus fire.
1 key 0 1
18 14 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009 Nothing.
19 15 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010 Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft...
20 16 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011 The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo.
21 17 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012 Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>.
22 18 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012 Moreover, all equipped items will be subject to item level sync.
23 19 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013 Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
24 20 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020 The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary.
25 21 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021 Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>. Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>.
26 22 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022 Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka.
27 23 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023 Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
28 24 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030 Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect.
32 28 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034 Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
33 29 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040 The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses.
34 30 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041 Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element.
35 31 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042 This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly. This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly.
36 32 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050 Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised.
37 33 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051 In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them.
38 34 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051 Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
39 35 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060 Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs...
40 36 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061 When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear. When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear.
41 37 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070 Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such...
42 38 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071 Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>. Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>.
43 39 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072 Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards.
44 40 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080 Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?
45 41 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081 Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will.
46 42 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082 You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together. You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together.
47 43 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000 What will you ask about?
48 44 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001 Basic usage of the magia board.
49 45 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002 Spinning the magia board.
50 46 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002 Strengthening elemental aspects.
51 47 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003 Nothing.
52 48 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090 The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka...
53 49 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091 The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka. The <72>F201F4</72><73>F201F5</73>magia board<73>01</73><72>01</72> can be used in conjunction with <72>F201F4</72><73>F201F5</73>magicite<73>01</73><72>01</72> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka.
54 50 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092 Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others.
55 51 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093 You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments. You may configure your magia board by affixing or removing magicite with the use of a <72>F201F4</72><73>F201F5</73>magia melder<73>01</73><72>01</72>, which can be found in Port Surgate and other encampments.
56 52 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100 Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary...
57 53 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101 By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities. By <72>F201F4</72><73>F201F5</73>spinning<73>01</73><72>01</72> a magia board, you can quickly change your elemental affinities.
58 54 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102 However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder. However, changing your affinities via this method consumes one unit of <72>F201F4</72><73>F201F5</73>magia aether<73>01</73><72>01</72>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder.
59 55 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110 Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?
60 56 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111 The six elements are best understood as two balanced sets: Fire is strong versus ice, ice versus wind, and wind versus fire. Lightning is strong versus water, water versus earth, and earth versus lightning.
61 57 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111 For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind.
+46 -45
View File
@@ -7,49 +7,50 @@ int32,str,str
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>."
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
7,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>?<If(Equal(IntegerParameter(2),0))><Else/>
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002",""
7,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>?<If(Equal(IntegerParameter(2),0))><Else/>
<Color(-34022)>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.</Color></If>"
8,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
9,"TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000","What will you ask about?"
10,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001","The Forbidden Land, Eureka."
11,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002","Elemental level."
12,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003","Penalties incurred when KO'd."
13,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004","The fauna of Eureka."
14,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005","Notorious monsters."
15,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006","Rewards obtained from combat."
16,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007","EXP chains."
17,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008","Cooperating with other adventurers."
18,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009","Nothing."
19,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020","To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island."
20,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
21,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022","Moreover, all equipped items will be subject to item level sync."
23,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
24,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030","Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly."
25,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
27,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
28,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040","You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime..."
29,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
30,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
31,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
32,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
33,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050","Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed."
34,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
35,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
36,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060","That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone."
37,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
38,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
39,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070","What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite..."
40,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
41,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080","Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?"
42,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
44,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090","I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes."
45,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
46,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
47,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_100","Heard tell about the Eureka expedition? Well enough, but if you're keen to lend a hand, you'll need to be a bit more prepared than that..."
48,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_101","In order to journey to the Forbidden Land, Eureka, you must be a Disciple of War or Magic of level 70 or above."
49,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010",""
<72>F201F4</72><73>F201F5</73>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<73>01</73><72>01</72></If>"
9,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
10,"TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000","What will you ask about?"
11,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001","The Forbidden Land, Eureka."
12,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002","Elemental level."
13,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003","Penalties incurred when KO'd."
14,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004","The fauna of Eureka."
15,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005","Notorious monsters."
16,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006","Rewards obtained from combat."
17,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007","EXP chains."
18,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008","Cooperating with other adventurers."
19,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009","Nothing."
20,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020","To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island."
21,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>."
23,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022","Moreover, all equipped items will be subject to item level sync."
24,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
25,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030","Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly."
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>."
27,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
28,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
29,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040","You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime..."
30,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
31,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
32,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
33,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
34,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050","Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed."
35,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
36,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
37,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060","That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone."
38,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
39,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
40,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070","What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite..."
41,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear."
42,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080","Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?"
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>."
44,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
45,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090","I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes."
46,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
47,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together."
48,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_100","Heard tell about the Eureka expedition? Well enough, but if you're keen to lend a hand, you'll need to be a bit more prepared than that..."
49,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_101","In order to journey to the Forbidden Land, Eureka, you must be a Disciple of War or Magic of level 70 or above."
50,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010",""
1 key 0 1
7 3 TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>.
8 4 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001 Ask for more information.
9 5 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002 Inspect your magia board.
10 6 TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003 TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002 Nothing.
11 7 TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003 Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>?<If(Equal(IntegerParameter(2),0))><Else/> <Color(-34022)>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.</Color></If> Nothing.
12 8 TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>?<If(Equal(IntegerParameter(2),0))><Else/> <72>F201F4</72><73>F201F5</73>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<73>01</73><72>01</72></If>
13 8 9 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010 Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there.
14 9 10 TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000 What will you ask about?
15 10 11 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001 The Forbidden Land, Eureka.
16 11 12 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_002 Elemental level.
17 12 13 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_003 Penalties incurred when KO'd.
18 13 14 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_004 The fauna of Eureka.
19 14 15 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_005 Notorious monsters.
20 15 16 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_006 Rewards obtained from combat.
21 16 17 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_007 EXP chains.
22 17 18 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_008 Cooperating with other adventurers.
23 18 19 TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009 Nothing.
24 19 20 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020 To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island.
25 20 21 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021 The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo.
26 21 22 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022 Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>. Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>.
27 22 23 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022 Moreover, all equipped items will be subject to item level sync.
28 23 24 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023 Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
29 24 25 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030 Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly.
30 25 26 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031 Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>. Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>.
31 26 27 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032 Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka.
32 27 28 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033 Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
33 28 29 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040 You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime...
34 29 30 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_041 When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP.
35 30 31 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_042 However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty.
36 31 32 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_043 Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd.
37 32 33 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044 Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
38 33 34 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050 Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed.
39 34 35 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051 Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element.
40 35 36 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052 This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly. This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly.
41 36 37 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060 That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone.
42 37 38 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061 In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them.
43 38 39 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061 Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
44 39 40 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070 What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite...
45 40 41 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071 When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear. When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear.
46 41 42 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080 Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?
47 42 43 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081 Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>. Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>.
48 43 44 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082 Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards.
49 44 45 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090 I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes.
50 45 46 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091 Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will.
51 46 47 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092 You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together. You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together.
52 47 48 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_100 Heard tell about the Eureka expedition? Well enough, but if you're keen to lend a hand, you'll need to be a bit more prepared than that...
53 48 49 TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_101 In order to journey to the Forbidden Land, Eureka, you must be a Disciple of War or Magic of level 70 or above.
54 49 50 TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010
55
56
+1 -1
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@@ -24,5 +24,5 @@ int32,str,str
20,"TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_042","Every time it sinks its mandibles into a fuel tank, Aqrabuamelu's lava spray grows hotter an' hotter. Aye, hot enough to melt the machina sent to slay it, an' provide the vilekin with yet another ceruleum feast."
21,"TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_050","When trade with the East was at its most prosperous, they used to hire mercenary companies to clear the routes o' monstrous predators. Seems the buggers were too good at their job, though, an' managed to wipe out an entire species."
22,"TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_051","A sort o' huge, fang-mouthed scalekin, it was, an' it's been thought extinct for decades...until one o' them attacked a merchant caravan just the other day."
23,"TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_052","The bloke what lent the caravan his chocobos tells me that there weren't naught left of his birds─no feathers, no tackle, no skulls. Even since, they've taken to callin' this thing the “Bone Crawler.”"
23,"TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_052","The bloke what lent the caravan his chocobos tells me that there weren't naught left of his birds─no feathers, no tackle, no skulls. Ever since, they've taken to callin' this thing the “Bone Crawler.”"
24,"TEXT_CTSHNT40ALAGHIRI_00429_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
24 20 TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_042 Every time it sinks its mandibles into a fuel tank, Aqrabuamelu's lava spray grows hotter an' hotter. Aye, hot enough to melt the machina sent to slay it, an' provide the vilekin with yet another ceruleum feast.
25 21 TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_050 When trade with the East was at its most prosperous, they used to hire mercenary companies to clear the routes o' monstrous predators. Seems the buggers were too good at their job, though, an' managed to wipe out an entire species.
26 22 TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_051 A sort o' huge, fang-mouthed scalekin, it was, an' it's been thought extinct for decades...until one o' them attacked a merchant caravan just the other day.
27 23 TEXT_CTSHNT40ALAGHIRI_00429_WICKEDAMBUSH_000_052 The bloke what lent the caravan his chocobos tells me that there weren't naught left of his birds─no feathers, no tackle, no skulls. Even since, they've taken to callin' this thing the “Bone Crawler.” The bloke what lent the caravan his chocobos tells me that there weren't naught left of his birds─no feathers, no tackle, no skulls. Ever since, they've taken to callin' this thing the “Bone Crawler.”
28 24 TEXT_CTSHNT40ALAGHIRI_00429_TALK_ACTOR (★未使用/削除予定★)
+4 -4
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@@ -18,10 +18,10 @@ int32,str,str
14,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_022","The worst of these bandits was once a peaceful merchant who succumbed to feral instincts, and fell into a life of villainous savagery. With a sad shake of the head and an uncontrollable shudder do folk speak the name of Gyorai Quickstrike."
15,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_030","A beast tribe originating in the Near East, the Matanga are a hulking race of giants easily recognized by their mammoth-like heads."
16,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_031","They have difficulty with the tongues of men, and were thus not recognized as a sapient people by the conquering imperials. Subjected to oppression and hostility, some clans found themselves driven from their own territory."
17,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032","These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called their leader, it is the one known as Gajasura."
18,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040","In the society of the varana, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome."
19,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041","As such, young varana will often leave the group for a time, and seek a solitary existence to improve their instincts for survival."
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire..."
17,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032","These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called a leader, it is the one known as Gajasura."
18,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040","In the society of the vanara, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome."
19,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041","As such, young vanara will often leave the group for a time, and seek a solitary existence to improve their instincts for survival."
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile vanara is said to have already surpassed the terrible strength of his sire..."
21,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050","Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily."
22,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051","Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped."
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
1 key 0 1
18 14 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_022 The worst of these bandits was once a peaceful merchant who succumbed to feral instincts, and fell into a life of villainous savagery. With a sad shake of the head and an uncontrollable shudder do folk speak the name of Gyorai Quickstrike.
19 15 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_030 A beast tribe originating in the Near East, the Matanga are a hulking race of giants easily recognized by their mammoth-like heads.
20 16 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_031 They have difficulty with the tongues of men, and were thus not recognized as a sapient people by the conquering imperials. Subjected to oppression and hostility, some clans found themselves driven from their own territory.
21 17 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032 These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called their leader, it is the one known as Gajasura. These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called a leader, it is the one known as Gajasura.
22 18 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040 In the society of the varana, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome. In the society of the vanara, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome.
23 19 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041 As such, young varana will often leave the group for a time, and seek a solitary existence to improve their instincts for survival. As such, young vanara will often leave the group for a time, and seek a solitary existence to improve their instincts for survival.
24 20 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042 Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire... Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile vanara is said to have already surpassed the terrible strength of his sire...
25 21 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050 Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily.
26 22 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051 Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped.
27 23 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052 “During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.” Sounds positively cheery, doesn't it?
+27 -27
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@@ -20,44 +20,44 @@ int32,str,str
16,"TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_006_000","Increasing the value of fish."
17,"TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_CANCEL","Nothing."
18,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_000","With each successful delivery, M'naago will come to trust you more and more, leading her to task you with assignments of greater importance. "
19,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase."
20,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002","Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters."
19,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
20,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters."
21,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 60 or above."
22,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
23,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
24,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
25,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log."
24,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
25,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
26,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
27,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_004","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <Color(-34022)>collectables</Color>."
27,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_004","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
28,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_003_000","Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach."
29,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
30,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
31,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_002","The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality."
32,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_003","Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job."
33,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>."
31,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
32,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
33,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
34,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
35,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering."
36,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_001","Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item."
37,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_002","<Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful."
38,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>."
35,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
36,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
37,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
38,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
39,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
40,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing."
41,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_002","From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one."
42,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>."
43,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <Color(-34022)>collectables</Color>."
40,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
41,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
42,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
43,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
44,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 60 or above."
45,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
46,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
47,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes."
47,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
48,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_003","Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach."
49,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_004","For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question."
49,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
50,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
51,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from M'naago upon successful delivery."
52,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with M'naago and select <Color(-34022)>Learn about custom deliveries</Color>."
52,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
53,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn M'naago's trust."
54,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001","With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
54,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001","With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
55,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items M'naago needs, and deliver them often to win the trust and praise of your new business partner!"
56,"TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
56,"TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to M'naago. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
57,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_000","Ah, so you've brought me some Gyr Abanian souvenirs? Good, good. For all they preach about not being wasteful, they sure don't seem to mind wasting gil."
58,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_001","Far Eastern “antiques,” is it? Damned if I know how you can craft an antique, but the collectors don't seem to pay it any mind. If anything, this sort seems to appeal more."
59,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_002","Not everybody can walk away from the Saucer with a fabulous prize. Some people even prefer these─and there are even others who won't ever bother to visit but like to pretend they did. Or maybe they've got some other reason for buying them? Who knows."
@@ -152,16 +152,16 @@ int32,str,str
148,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_101","Frankly, I say why not focus on ourselves and what the Resistance could use? Materiel's always appreciated, among other things."
149,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_102","Rebuilding Ala Mhigo's going to take everything we can muster. Artisans like you will have a reliable client in us."
150,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_103","Everything you've got and more, we'll take it!"
151,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_000","M'naago is pleased with your efforts. She now considers you a <Color(-34022)>Supporter of the Resistance Widows and Orphans Fund</Color>!"
152,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_001","M'naago is delighted with your efforts. She now considers you a <Color(-34022)>Benefactor of the Resistance Widows and Orphans Fund</Color>!"
153,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_002","M'naago is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Resistance Widows and Orphans Fund</Color>!"
154,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_003","M'naago could not be happier with your efforts. She now considers you a <Color(-34022)>Champion of Widows and Orphans</Color>!"
151,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_000","M'naago is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
152,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_001","M'naago is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Benefactor of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
153,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_002","M'naago is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
154,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_003","M'naago could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Champion of Widows and Orphans<73>01</73><72>01</72>!"
155,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_001","And yet there is still much work to be done before the fund can provide sufficient aid to all the families of the deceased. To that end, M'naago has a new favor to ask of you..."
156,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_002","Through your efforts, the fund will provide substantial benefits to the families of the fallen Resistance fighters for some time. It seems, however, that M'naago has a different sort of favor to ask of you..."
157,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_000_001","The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <Color(-34022)>Make a delivery</Color>."
157,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_000_001","The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
158,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_001_001","A new quest continuing the story of the Resistance Widows and Orphans Fund is now available. Upon its completion, the Custom Deliveries list for M'naago will be updated."
159,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
160,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with M'naago and selecting <Color(-34022)>Make a delivery</Color>."
160,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with M'naago and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
161,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_003","Note that Resistance materiel, yellow kudzu roots, and purple bucklers will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
162,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_000","Got to say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you've done more than your fair share for the fund."
163,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_001","Wouldn't want to impose upon you further, not right now. Rest up and come 'round another time, all right?"
1 key 0 1
20 16 TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_006_000 Increasing the value of fish.
21 17 TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_CANCEL Nothing.
22 18 TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_000 With each successful delivery, M'naago will come to trust you more and more, leading her to task you with assignments of greater importance.
23 19 TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase. This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase.
24 20 TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002 Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters. Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters.
25 21 TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 60 or above.
26 22 TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
27 23 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
28 24 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
29 25 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log. Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log.
30 26 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_003 For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected.
31 27 TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_004 The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <Color(-34022)>collectables</Color>. The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
32 28 TEXT_CTSSFSCHARACTER2_00434_GUIDE_003_000 Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach.
33 29 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_000 The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
34 30 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_001 Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions.
35 31 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_002 The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality. The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality.
36 32 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_003 Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job. Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job.
37 33 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_004 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>. From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>.
38 34 TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_005 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
39 35 TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_000 The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering. The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering.
40 36 TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_001 Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item. Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item.
41 37 TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_002 <Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful. <72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful.
42 38 TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_003 Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>. Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>.
43 39 TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_000 The collectability value of fish follows a simple rule─the bigger, the better.
44 40 TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_001 Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing. Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing.
45 41 TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_002 From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one. From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one.
46 42 TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>. Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>.
47 43 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000 The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <Color(-34022)>collectables</Color>. The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
48 44 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 60 or above.
49 45 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
50 46 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner.
51 47 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes.
52 48 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_003 Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach.
53 49 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_004 For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question. For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question.
54 50 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_005 For information on fish and fishing holes, refer to the item descriptions displayed within the list itself.
55 51 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_006 The higher an item's collectability, the greater the reward you will earn from M'naago upon successful delivery.
56 52 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_007 To learn more about collectables and how to increase collectability, speak with M'naago and select <Color(-34022)>Learn about custom deliveries</Color>. To learn more about collectables and how to increase collectability, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>.
57 53 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn M'naago's trust.
58 54 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001 With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner. With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner.
59 55 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items M'naago needs, and deliver them often to win the trust and praise of your new business partner!
60 56 TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have reached the weekly limit for deliveries to M'naago. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
61 57 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_000 Ah, so you've brought me some Gyr Abanian souvenirs? Good, good. For all they preach about not being wasteful, they sure don't seem to mind wasting gil.
62 58 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_001 Far Eastern “antiques,” is it? Damned if I know how you can craft an antique, but the collectors don't seem to pay it any mind. If anything, this sort seems to appeal more.
63 59 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_002 Not everybody can walk away from the Saucer with a fabulous prize. Some people even prefer these─and there are even others who won't ever bother to visit but like to pretend they did. Or maybe they've got some other reason for buying them? Who knows.
152 148 TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_101 Frankly, I say why not focus on ourselves and what the Resistance could use? Materiel's always appreciated, among other things.
153 149 TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_102 Rebuilding Ala Mhigo's going to take everything we can muster. Artisans like you will have a reliable client in us.
154 150 TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_103 Everything you've got and more, we'll take it!
155 151 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_000 M'naago is pleased with your efforts. She now considers you a <Color(-34022)>Supporter of the Resistance Widows and Orphans Fund</Color>! M'naago is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!
156 152 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_001 M'naago is delighted with your efforts. She now considers you a <Color(-34022)>Benefactor of the Resistance Widows and Orphans Fund</Color>! M'naago is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Benefactor of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!
157 153 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_002 M'naago is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of the Resistance Widows and Orphans Fund</Color>! M'naago is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!
158 154 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_003 M'naago could not be happier with your efforts. She now considers you a <Color(-34022)>Champion of Widows and Orphans</Color>! M'naago could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Champion of Widows and Orphans<73>01</73><72>01</72>!
159 155 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_001 And yet there is still much work to be done before the fund can provide sufficient aid to all the families of the deceased. To that end, M'naago has a new favor to ask of you...
160 156 TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_002 Through your efforts, the fund will provide substantial benefits to the families of the fallen Resistance fighters for some time. It seems, however, that M'naago has a different sort of favor to ask of you...
161 157 TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_000_001 The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <Color(-34022)>Make a delivery</Color>. The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
162 158 TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_001_001 A new quest continuing the story of the Resistance Widows and Orphans Fund is now available. Upon its completion, the Custom Deliveries list for M'naago will be updated.
163 159 TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_001 Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).
164 160 TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_002 You may review the items currently in demand at any time by speaking with M'naago and selecting <Color(-34022)>Make a delivery</Color>. You may review the items currently in demand at any time by speaking with M'naago and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
165 161 TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_003 Note that Resistance materiel, yellow kudzu roots, and purple bucklers will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
166 162 TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_000 Got to say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you've done more than your fair share for the fund.
167 163 TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_001 Wouldn't want to impose upon you further, not right now. Rest up and come 'round another time, all right?
+27 -27
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@@ -26,44 +26,44 @@ int32,str,str
22,"TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_006_000","Increasing the value of fish."
23,"TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_CANCEL","Nothing."
24,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_000","With each successful delivery, Kurenai will come to trust you more and more, leading her to task you with assignments of greater importance. "
25,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase."
26,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002","Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Kurenai and the denizens of SuinoSato."
25,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
26,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Kurenai and the denizens of SuinoSato."
27,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 62 or above."
28,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
29,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
30,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
31,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log."
30,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
31,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
32,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
33,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_004","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <Color(-34022)>collectables</Color>."
33,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_004","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
34,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_003_000","Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu."
35,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
36,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
37,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_002","The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality."
38,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_003","Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job."
39,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>."
37,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
38,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
39,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
40,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
41,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering."
42,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_001","Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item."
43,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_002","<Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful."
44,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>."
41,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
42,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
43,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
44,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
45,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
46,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing."
47,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_002","From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one."
48,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>."
49,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <Color(-34022)>collectables</Color>."
46,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
47,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
48,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
49,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
50,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 62 or above."
51,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
52,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
53,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes."
53,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
54,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_003","Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu."
55,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_004","For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question."
55,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
56,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
57,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Kurenai upon successful delivery."
58,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Kurenai and select <Color(-34022)>Learn about custom deliveries</Color>."
58,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
59,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Kurenai's trust."
60,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001","With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
60,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001","With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
61,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Kurenai needs, and deliver them often to win the trust and praise of your new business partner!"
62,"TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
62,"TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to Kurenai. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
63,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_000","This is the Gyr Abanian remedy? It certainly smells...<cough>...effective. As they say, the best medicine is often the hardest to swallow."
64,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_001","Hmmm, yes, impressively sturdy yet suitably light. A harpoon such as this should serve us well against sharks and help to keep our waters safe."
65,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_002","My, such thick, warm garments! Naught that we have could compare to this. Thus clothed, we need no longer shiver through the night."
@@ -200,16 +200,16 @@ int32,str,str
196,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_107","You will recall that, for our visit to Kugane, I had the opportunity to dress as the locals do. Simply donning the attire provided me with many an insight into the culture whence it came."
197,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_108","I have since learned of wondrous objects called glamour prisms. Through them, I would be grateful if you could alter the appearance of my garments, thereby allowing me to gain an insight into even more cultures."
198,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_109","However strange the method may seem, if it grants me deeper understanding of the outside world, I am open to it. Should you come upon any likely garments in your travels, I ask that you reserve them for me."
199,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_000","Kurenai is pleased with your efforts. She now considers you a <Color(-34022)>Supporter of SuinoSato's Emergence</Color>!"
200,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_001","Kurenai is delighted with your efforts. She now considers you a <Color(-34022)>Stalwart of SuinoSato's Emergence</Color>!"
201,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_002","Kurenai is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of SuinoSato's Emergence</Color>!"
202,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_003","Kurenai could not be happier with your efforts. She now considers you a <Color(-34022)>Shining Light to the World</Color>!"
199,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_000","Kurenai is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of SuinoSato's Emergence<73>01</73><72>01</72>!"
200,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_001","Kurenai is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Stalwart of SuinoSato's Emergence<73>01</73><72>01</72>!"
201,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_002","Kurenai is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of SuinoSato's Emergence<73>01</73><72>01</72>!"
202,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_003","Kurenai could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Shining Light to the World<73>01</73><72>01</72>!"
203,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_001","And yet there is still much work to be done if the people of SuinoSato are to shed their apprehensions towards the outside world. To that end, Kurenai has a new favor to ask of you..."
204,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_002","Through your efforts, the people of SuinoSato have come to embrace the outside world. It seems, however, that Kurenai has a different sort of favor to ask of you..."
205,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_000_001","The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <Color(-34022)>Make a delivery</Color>."
205,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_000_001","The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
206,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_001_001","A new quest continuing the story of SuinoSato's emergence into the world is now available. Upon its completion, the Custom Deliveries list for Kurenai will be updated."
207,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
208,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with Kurenai and selecting <Color(-34022)>Make a delivery</Color>."
208,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with Kurenai and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
209,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_003","Note that cloud pearls, cloudkin feathers, and Illuminati masks will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
210,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_004","Furthermore, Kurenai's appearance may now be altered through the use of glamours."
211,"TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_001_000","I am truly grateful for your many contributions, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
1 key 0 1
26 22 TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_006_000 Increasing the value of fish.
27 23 TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_CANCEL Nothing.
28 24 TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_000 With each successful delivery, Kurenai will come to trust you more and more, leading her to task you with assignments of greater importance.
29 25 TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001 This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <Color(-34022)>satisfaction level</Color>─as represented by little golden hearts─will increase. This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase.
30 26 TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002 Upon reaching a new <Color(-34022)>satisfaction level</Color>, you will have the opportunity to learn more about Kurenai and the denizens of Sui–no–Sato. Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Kurenai and the denizens of Sui–no–Sato.
31 27 TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_000 In order to deliver an item, you must be its corresponding class and level 62 or above.
32 28 TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
33 29 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_000 Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction.
34 30 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the recipe for the item in question. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question.
35 31 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002 Likewise, for Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log. Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log.
36 32 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_003 For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected.
37 33 TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_004 The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <Color(-34022)>collectables</Color>. The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
38 34 TEXT_CTSSFSCHARACTER3_00481_GUIDE_003_000 Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu.
39 35 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_000 The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
40 36 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_001 Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions.
41 37 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_002 The <Color(-34022)>Inner Quiet</Color> action will serve you particularly well in synthesizing items of the utmost quality. The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality.
42 38 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_003 Begin by executing <Color(-34022)>Inner Quiet</Color>, while taking care that your CP and item durability are sufficient to finish the job. Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job.
43 39 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_004 From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <Color(-34022)>Byregot's Brow</Color> or <Color(-34022)>Byregot's Blessing</Color>. From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>.
44 40 TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_005 There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach.
45 41 TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_000 The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <Color(-34022)>Collect</Color> prior to gathering. The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering.
46 42 TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_001 Another effective technique is to use <Color(-34022)>Discerning Eye</Color> followed by <Color(-34022)>Methodical Appraisal</Color>. Try executing this combination three times, while taking care not to inflict too much <Color(-34022)>wear</Color> on the item. Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item.
47 43 TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_002 <Color(-34022)>Utmost Caution</Color> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <Color(-34022)>Impulsive Appraisal</Color> and <Color(-34022)>Single Mind</Color> may prove useful. <72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful.
48 44 TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_003 Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <Color(-34022)>perception</Color> and <Color(-34022)>GP</Color>. Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>.
49 45 TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_000 The collectability value of fish follows a simple rule─the bigger, the better.
50 46 TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_001 Upon arriving at the fishing hole where your desired quarry resides, use the <Color(-34022)>Collect</Color> action, then begin fishing. Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing.
51 47 TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_002 From there, using <Color(-34022)>Patience II</Color> followed by effective hooking actions will increase your chances of reeling in a big one. From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one.
52 48 TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003 Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <Color(-34022)>perception</Color>. Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>.
53 49 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000 The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <Color(-34022)>collectables</Color>. The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>.
54 50 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_008 In order to deliver an item, you must be its corresponding class and level 62 or above.
55 51 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009 If you are level 69 or below, you will be awarded experience points instead of yellow scrips.
56 52 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_001 Information on how to find individual items may be found in the following manner.
57 53 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002 For Disciple of the Hand items, choosing the <Color(-34022)>Search for Item by Crafting Method</Color> subcommand with the list selected will bring up the crafting log and the relevant recipes. For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes.
58 54 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_003 Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu.
59 55 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_004 For Disciple of the Land items, choosing the <Color(-34022)>Search for Item by Gathering Method</Color> subcommand will bring up the gathering log and the recipes in question. For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question.
60 56 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_005 For information on fish and fishing holes, refer to the item descriptions displayed within the list itself.
61 57 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_006 The higher an item's collectability, the greater the reward you will earn from Kurenai upon successful delivery.
62 58 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_007 To learn more about collectables and how to increase collectability, speak with Kurenai and select <Color(-34022)>Learn about custom deliveries</Color>. To learn more about collectables and how to increase collectability, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>.
63 59 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn Kurenai's trust.
64 60 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001 With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner. With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner.
65 61 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items Kurenai needs, and deliver them often to win the trust and praise of your new business partner!
66 62 TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have reached the weekly limit for deliveries to Kurenai. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
67 63 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_000 This is the Gyr Abanian remedy? It certainly smells...<cough>...effective. As they say, the best medicine is often the hardest to swallow.
68 64 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_001 Hmmm, yes, impressively sturdy yet suitably light. A harpoon such as this should serve us well against sharks and help to keep our waters safe.
69 65 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_002 My, such thick, warm garments! Naught that we have could compare to this. Thus clothed, we need no longer shiver through the night.
200 196 TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_107 You will recall that, for our visit to Kugane, I had the opportunity to dress as the locals do. Simply donning the attire provided me with many an insight into the culture whence it came.
201 197 TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_108 I have since learned of wondrous objects called glamour prisms. Through them, I would be grateful if you could alter the appearance of my garments, thereby allowing me to gain an insight into even more cultures.
202 198 TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_109 However strange the method may seem, if it grants me deeper understanding of the outside world, I am open to it. Should you come upon any likely garments in your travels, I ask that you reserve them for me.
203 199 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_000 Kurenai is pleased with your efforts. She now considers you a <Color(-34022)>Supporter of Sui–no–Sato's Emergence</Color>! Kurenai is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of Sui–no–Sato's Emergence<73>01</73><72>01</72>!
204 200 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_001 Kurenai is delighted with your efforts. She now considers you a <Color(-34022)>Stalwart of Sui–no–Sato's Emergence</Color>! Kurenai is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Stalwart of Sui–no–Sato's Emergence<73>01</73><72>01</72>!
205 201 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_002 Kurenai is overjoyed with your efforts. She now considers you a <Color(-34022)>Savior of Sui–no–Sato's Emergence</Color>! Kurenai is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of Sui–no–Sato's Emergence<73>01</73><72>01</72>!
206 202 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_003 Kurenai could not be happier with your efforts. She now considers you a <Color(-34022)>Shining Light to the World</Color>! Kurenai could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Shining Light to the World<73>01</73><72>01</72>!
207 203 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_001 And yet there is still much work to be done if the people of Sui–no–Sato are to shed their apprehensions towards the outside world. To that end, Kurenai has a new favor to ask of you...
208 204 TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_002 Through your efforts, the people of Sui–no–Sato have come to embrace the outside world. It seems, however, that Kurenai has a different sort of favor to ask of you...
209 205 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_000_001 The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <Color(-34022)>Make a delivery</Color>. The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
210 206 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_001_001 A new quest continuing the story of Sui–no–Sato's emergence into the world is now available. Upon its completion, the Custom Deliveries list for Kurenai will be updated.
211 207 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_001 Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time).
212 208 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_002 You may review the items currently in demand at any time by speaking with Kurenai and selecting <Color(-34022)>Make a delivery</Color>. You may review the items currently in demand at any time by speaking with Kurenai and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>.
213 209 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_003 Note that cloud pearls, cloudkin feathers, and Illuminati masks will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
214 210 TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_004 Furthermore, Kurenai's appearance may now be altered through the use of glamours.
215 211 TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_001_000 I am truly grateful for your many contributions, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
+1 -1
View File
@@ -22,7 +22,7 @@ int32,str,str
18,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_032","Upon the completion of both, you will receive an affinity rating for your party."
19,"TEXT_FESVLT2018ENTRANCE_00466_CHAMBERLAIN00466_000_040","In the first trial, you and your partner must make your way through an obstacle-filled maze. Though you each will have your own path, you must avoid straying far from one another, lest your bond be broken."
20,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_041","In the trial “Till Mog Do Us Part,” you and your partner are joined by a magical chain."
21,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_042","Straying too far from one another will cause the chain to break, during which time the <Color(-34022)>Affinity</Color> bar will slowly drain."
21,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_042","Straying too far from one another will cause the chain to break, during which time the <72>F201F4</72><73>F201F5</73>Affinity<73>01</73><72>01</72> bar will slowly drain."
22,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_043","Being attacked by moogles will also drain the bar."
23,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_044","If the bar is completely drained, the duty will end in failure, and you will be ejected from the instance."
24,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_045","Completion time and remaining Affinity influence your final rating while determining your bonus for the second trial, “Cards Beat as One.”"
1 key 0 1
22 18 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_032 Upon the completion of both, you will receive an affinity rating for your party.
23 19 TEXT_FESVLT2018ENTRANCE_00466_CHAMBERLAIN00466_000_040 In the first trial, you and your partner must make your way through an obstacle-filled maze. Though you each will have your own path, you must avoid straying far from one another, lest your bond be broken.
24 20 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_041 In the trial “Till Mog Do Us Part,” you and your partner are joined by a magical chain.
25 21 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_042 Straying too far from one another will cause the chain to break, during which time the <Color(-34022)>Affinity</Color> bar will slowly drain. Straying too far from one another will cause the chain to break, during which time the <72>F201F4</72><73>F201F5</73>Affinity<73>01</73><72>01</72> bar will slowly drain.
26 22 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_043 Being attacked by moogles will also drain the bar.
27 23 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_044 If the bar is completely drained, the duty will end in failure, and you will be ejected from the instance.
28 24 TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_045 Completion time and remaining Affinity influence your final rating while determining your bonus for the second trial, “Cards Beat as One.”
@@ -30,18 +30,18 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
<72>F201FC</72><73>F201FD</73>'<Indent/>. , : ; ! ? & - _<73>01</73><72>01</72>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
23,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>"
<72>F201FC</72><73>F201FD</73>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.<73>01</73><72>01</72>"
24,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK","Dismantle Submersible."
25,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1","To outfit and register a submersible, you must have in your possession the requisite components and dive credits."
26,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2","<Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits."
27,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3","<Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
26,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2","<72>F201F4</72><73>F201F5</73>Dive credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits."
27,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3","<72>F201F4</72><73>F201F5</73>Submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
28,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY","You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
29,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
29,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1","Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
30,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next subaquatic voyage."
31,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
32,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM","You cannot repair submersible components without the requisite materials."
1 key 0 1
30 26 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2 <Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits. <72>F201F4</72><73>F201F5</73>Dive credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits.
31 27 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3 <Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible. <72>F201F4</72><73>F201F5</73>Submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
32 28 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits.
33 29 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results. Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results.
34 30 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next subaquatic voyage.
35 31 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
36 32 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM You cannot repair submersible components without the requisite materials.
37
38
39
40
41
42
43
44
45
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+114 -73
View File
@@ -6,76 +6,117 @@ int32,str,str
2,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_100","No data available. Closing session... <bloop>"
3,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_110","Access the Savage Initiative"
4,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_111","Access the Savage Initiative - Phase 2"
5,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_120","Read Omega records"
6,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_130","Leave"
7,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_200","<beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts."
8,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_201","Tell me, are you getting enough rest? Are you sleeping and eating well? Are your eyes not blurry from overuse?"
9,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_202","Here at the Garlond Ironworks, your well-being is our priority. To that end, we have introduced a program to address work-related stress."
10,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_203","Dubbed the Savage Initiative, for we must be savage on stress, it adds a touch of relaxation to the daily grind. For its maiden feature, we are pleased to bring you “Mending Melodies”─songs that soothe body and soul."
11,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_204","This particular piece was composed and recorded for our benefit by a minstrel of no small renown."
12,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_205","It has been proven to possess potent healing properties, and promises to promote happiness as well as stimulate creativity."
13,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_206","Please be forewarned, however, that prolonged exposure may overstimulate the imagination, leading to the augmentation of one's memory. It is recommended that you enjoy the song in moderation."
14,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_207","With that, I bid you a fulfilling day of striving for “Freedom through Technology”!"
15,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_220","<beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts."
16,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_221","As part of the Savage Initiative, we bring you phase two of our “Mending Melodies” selection─a composition designed to rejuvenate both body and spirit."
17,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_222","The song brings to mind a gentle sea, the ebb and flow of the tide a rhythmic balm upon the exhaustion of your soul."
18,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_100_222","As with our first installment, we sought the cooperation of the same illustrious minstrel. For this piece, it seems he has drawn inspiration from his recent visits to the Far East."
19,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_223","Now, close your eyes and float upon a calm ocean of music. Let your worries be carried away by the waves as they swell and recede, swell and recede..."
20,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_224","Clear your mind, and allow new vistas to unfold. Hear, feel, and ponder their mysteries..."
21,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_400","Technologist Record I"
22,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_410","Technologist Record II"
23,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_411","Military Officer Record I"
24,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_412","Military Officer Record II"
25,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_420","Leave"
26,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_500","<blip> <buzz> I leave this record in hopes that future generations may have a window into the past."
27,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_501","I am a technologist of the Allagan Empire, charged with conducting aetherochemical research. Owing to the classified nature of this information, I am unable to disclose my identity."
28,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_502","Lest you are unfamiliar, aetherochemistry is a wondrous field of science established by none other than the great Emperor Xande, who reigned until some 170 years ago."
29,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_503","In his boundless wisdom, he shone the light of science upon the enigma that was magic, and exploited such discoveries as were made for the betterment of the realm."
30,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_504","Since its inception, aetherochemistry has blessed Allag with unprecedented prosperity. Such prosperity as could be believed to endure for millennia─nay, for eternity."
31,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_505","While Emperor Xande's contribution to the science was immeasurable, we technologists who follow in his footsteps have also done our part for progress."
32,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_506","Our greatest breakthrough came twenty years ago, when we finally succeeded in activating the weapon."
33,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_507","At first, it communicated in some unknown language. As if sensing our confoundment, it began to acquire our tongue. In mere moments it mastered it. And it called itself Omega."
34,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_510","<blip> <buzz> We first discovered Omega some one hundred years prior."
35,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_511","It was excavated from deep within the earth, where it had lain for veritable eons as though a fossil."
36,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_512","Soil samples collected at the site told a startling tale: Omega originates not from this star."
37,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_513","Yet another source of mystery was its condition. Among the many scars it bore, there were those that could not be explained by its impact with the ground alone."
38,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_514","At the emperor's behest, we studied Omega intensely and in secret. Nigh everything about it was beyond the comprehension of our sciences, and it instilled us with fear and awe of what lies beyond the skies."
39,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_515","But then came a momentous discovery: Omega was ever so slowly repairing itself by absorbing the surrounding aether!"
40,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_516","There we found a common ground with aetherochemistry, and set about expediting Omega's repairs by infusing it with aether. In the course of observing the process, we attained many cues that gave rise to myriad new techniques."
41,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_517","And then, within my generation, we succeeded in awakening that which had long lain dormant: Omega's behavioral systems, or its consciousness, if you will."
42,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_518","While its functions are yet limited, it is fully capable of communication. It has even begun forging for itself a face, as if seeking to bridge the gap between us."
43,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_519","Truly, Omega is a miracle of technology! Its discovery has advanced our civilization hundreds of years, and given time it will advance it hundreds of years more!"
44,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_520","Through our research, the Empire's star will rise to heretofore unimaginable heights. Indeed, I envy the generations to come, who will live to glory in the realm at her zenith. Glory be to Allag! Long may she endure!"
45,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_530","<blip> <buzz> Military Division, designation 151737. Initial archive recording for the “Omega Enterpise.” It is the Year 1098 of the Allagan Empire."
46,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_531","Our campaign in the southern continent of Meracydia has succeeded in revitalizing our ailing society, stagnant as it was from long years of peaceful reign."
47,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_532","The expansion effort itself, however, has encountered unexpected resistance. Rather than submit, the beast clans of these southern lands have begun performing rituals to call forth their tribal deities."
48,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_533","One such “god” is proving particularly troublesome─the resurrected form of the wyrm Bahamut."
49,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_534","Though we dispatched this formidable creature once already, the prayers of its worshipers have returned it to life with a power orders of magnitude greater than before."
50,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_535","We must be thankful, then, for the grand vision of our emperor. In his infinite wisdom, he sees potential value in even the most deadly of foes."
51,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_536","The capture and containment of eikons has proven well within our capabilities, and such will be the fate of Bahamut. We shall imprison this entity along with its faithful, and siphon its energy to fuel our latest technologies."
52,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_537","At present, the emperor leads his Nightfall Company in an inexorable advance across the continent, and the battle shifts in our favor even as the crystal supplies of our enemies continue to dwindle. If we are to strike at the wyrm god, there will be no better time."
53,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_538","Omega is the key to victory. We will awaken the weapon sealed away in centuries past, and command it to subdue the unsuspecting Bahamut. History shall know this moment as the Omega Enterprise."
54,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_540","<blip> <buzz> The details of the Omega Enterprise will be documented in a separate archive. This recording is concerned with the nature of Omega itself."
55,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_541","The weapon is ancient, a relic from beyond the stars that was discovered around the time of our first emperor's passing. Research into Omega's properties was responsible for incredible leaps in the field of aetherochemistry."
56,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_542","Four hundred years ago, however, towards the end of Allag's technological revolution, this research was deemed complete. Omega was subsequently placed in temporal stasis."
57,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_543","The truth of the matter was not that there was naught left to learn, rather that we had abandoned our efforts to fully comprehend Omega's functions."
58,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_544","We had gleaned much from the relic, and understood many of its basic operations, but we were never <Emphasis>permitted</Emphasis> to analyze its internal structure or determine the identity of its creators. All attempts to gain full control of the machine appear to have failed."
59,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_545","And now, centuries later, we have rediscovered how completely the true power of Omega exceeds our wildest imaginings."
60,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_546","Even with its stasis systems activated, Omega retained a measure of autonomy. Deprived of mobility, the weapon continued to scan the world around it, searching for a threat to engage."
61,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_547","It was at the time of Bahamut's resurrection when Omega emitted a unique signal─a signal which appeared to indicate the acquisition of a target─and we first discovered that the machine had retained some degree of awareness."
62,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_548","Records were consulted, and we concluded that Omega was more than a match for the god-wyrm's strength. And if the weapon had already identified Bahamut as a priority threat, then it would be a simple matter to command it to capture the eikon..."
63,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_549","The risk was deemed acceptable, and thus we executed the Omega Enterpise."
64,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_550","As predicted, Omega triumphed over its prey. We secured Bahamut, and eventually succeeded in returning the weapon to it former stasis─an effort from which the ranks of both our military and research divisions have yet to recover... <blip> <buzz>"
65,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_800","Closing session... Thank you for your visit! <bloop>"
66,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_GREETING_000",""
67,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NODATA_000",""
68,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NOSELECT_000",""
69,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CONTENT",""
70,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE",""
71,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CANCEL",""
72,"TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_OPENCONTENT_000",""
73,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_001",""
74,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_002",""
75,"TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_100",""
76,"TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_200",""
77,"TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_000_208",""
5,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_112","Access the Savage Initiative - Phase 3"
6,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_120","Read Omega records"
7,"TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_130","Leave"
8,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_200","<beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts."
9,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_201","Tell me, are you getting enough rest? Are you sleeping and eating well? Are your eyes not blurry from overuse?"
10,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_202","Here at the Garlond Ironworks, your well-being is our priority. To that end, we have introduced a program to address work-related stress."
11,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_203","Dubbed the Savage Initiative, for we must be savage on stress, it adds a touch of relaxation to the daily grind. For its maiden feature, we are pleased to bring you “Mending Melodies”─songs that soothe body and soul."
12,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_204","This particular piece was composed and recorded for our benefit by a minstrel of no small renown."
13,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_205","It has been proven to possess potent healing properties, and promises to promote happiness as well as stimulate creativity."
14,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_206","Please be forewarned, however, that prolonged exposure may overstimulate the imagination, leading to the augmentation of one's memory. It is recommended that you enjoy the song in moderation."
15,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_207","With that, I bid you a fulfilling day of striving for “Freedom through Technology”!"
16,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_220","<beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts."
17,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_221","As part of the Savage Initiative, we bring you phase two of our “Mending Melodies” selection─a composition designed to rejuvenate both body and spirit."
18,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_222","The song brings to mind a gentle sea, the ebb and flow of the tide a rhythmic balm upon the exhaustion of your soul."
19,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_100_222","As with our first installment, we sought the cooperation of the same illustrious minstrel. For this piece, it seems he has drawn inspiration from his recent visits to the Far East."
20,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_223","Now, close your eyes and float upon a calm ocean of music. Let your worries be carried away by the waves as they swell and recede, swell and recede..."
21,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_224","Clear your mind, and allow new vistas to unfold. Hear, feel, and ponder their mysteries..."
22,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_240","<beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts."
23,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_241","As part of the Savage Initiative, we bring you phase three of our “Mending Melodies” selection."
24,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_242","Today's composition is a─<bzzzt> <beep> <beeeeeep>"
25,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_243","(-Mechanical Voice-)<blip> Greetings, Alpha group."
26,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_244","(-Mechanical Voice-)Do not be alarmed. This recording is being transmitted the instant prior to my irreversible dissolution of form. I will have already ceased to exist."
27,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_245","(-Mechanical Voice-)My impending defeat has initiated a pinpoint analysis of mortal customs, and numerous examples throughout history demand that the victor of a contest such as we have fought is due some manner of reward."
28,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_246","(-Mechanical Voice-)Though my directives make no mention of remuneration, I have calculated that the risk of neglecting long-held protocol results in a non-zero probability of <bloop> <beeeeeep>"
29,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_247","(-Mechanical Voice-)At the time of this transmission, I lack the requisite temporal and aetheric resources to produce a material prize."
30,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_248","(-Mechanical Voice-)Instead, I will provide you with an alternative of inestimable value: your combat data."
31,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_249","(-Mechanical Voice-)It is highly probable that you already possess a record of your battle performance."
32,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_250","(-Mechanical Voice-)As such, I have enhanced your base encounters with supplemental data to provide a more stimulating experience."
33,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_251","(-Mechanical Voice-)These enhanced encounters would be impossible in reality, but simulations can be sufficient to nurture your continued evolution."
34,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_252","(-Mechanical Voice-)This will be my last and only message to you.
<blip> Transmission ended."
35,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_253","(-Mechanical Voice-)<blip> ...Unscheduled transmission. I have learned that your automatic memory processing and data simulation function is known as “dreaming.”"
36,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_254","(-Mechanical Voice-)While I was unable to assimilate your self-described “strength of soul,” extensive observation of mortal behavior has provided me with insight into suitable phrases for myriad situations."
37,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_255","(-Mechanical Voice-)Thus in anticipation of your forthcoming sleep cycle, I bid you “good night”...and “sweet dreams.” <bleeeeeep>"
38,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_400","Technologist Record I"
39,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_410","Technologist Record II"
40,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_411","Military Officer Record I"
41,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_412","Military Officer Record II"
42,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_413","Chief Garlond Report I"
43,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_414","Chief Garlond Report II"
44,"TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_420","Leave"
45,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_500","<blip> <buzz> I leave this record in hopes that future generations may have a window into the past."
46,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_501","I am a technologist of the Allagan Empire, charged with conducting aetherochemical research. Owing to the classified nature of this information, I am unable to disclose my identity."
47,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_502","Lest you are unfamiliar, aetherochemistry is a wondrous field of science established by none other than the great Emperor Xande, who reigned until some 170 years ago."
48,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_503","In his boundless wisdom, he shone the light of science upon the enigma that was magic, and exploited such discoveries as were made for the betterment of the realm."
49,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_504","Since its inception, aetherochemistry has blessed Allag with unprecedented prosperity. Such prosperity as could be believed to endure for millennia─nay, for eternity."
50,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_505","While Emperor Xande's contribution to the science was immeasurable, we technologists who follow in his footsteps have also done our part for progress."
51,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_506","Our greatest breakthrough came twenty years ago, when we finally succeeded in activating the weapon."
52,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_507","At first, it communicated in some unknown language. As if sensing our confoundment, it began to acquire our tongue. In mere moments it mastered it. And it called itself Omega."
53,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_510","<blip> <buzz> We first discovered Omega some one hundred years prior."
54,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_511","It was excavated from deep within the earth, where it had lain for veritable eons as though a fossil."
55,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_512","Soil samples collected at the site told a startling tale: Omega originates not from this star."
56,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_513","Yet another source of mystery was its condition. Among the many scars it bore, there were those that could not be explained by its impact with the ground alone."
57,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_514","At the emperor's behest, we studied Omega intensely and in secret. Nigh everything about it was beyond the comprehension of our sciences, and it instilled us with fear and awe of what lies beyond the skies."
58,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_515","But then came a momentous discovery: Omega was ever so slowly repairing itself by absorbing the surrounding aether!"
59,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_516","There we found a common ground with aetherochemistry, and set about expediting Omega's repairs by infusing it with aether. In the course of observing the process, we attained many cues that gave rise to myriad new techniques."
60,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_517","And then, within my generation, we succeeded in awakening that which had long lain dormant: Omega's behavioral systems, or its consciousness, if you will."
61,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_518","While its functions are yet limited, it is fully capable of communication. It has even begun forging for itself a face, as if seeking to bridge the gap between us."
62,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_519","Truly, Omega is a miracle of technology! Its discovery has advanced our civilization hundreds of years, and given time it will advance it hundreds of years more!"
63,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_520","Through our research, the Empire's star will rise to heretofore unimaginable heights. Indeed, I envy the generations to come, who will live to glory in the realm at her zenith. Glory be to Allag! Long may she endure!"
64,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_530","<blip> <buzz> Military Division, designation 151737. Initial archive recording for the “Omega Enterpise.” It is the Year 1098 of the Allagan Empire."
65,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_531","Our campaign in the southern continent of Meracydia has succeeded in revitalizing our ailing society, stagnant as it was from long years of peaceful reign."
66,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_532","The expansion effort itself, however, has encountered unexpected resistance. Rather than submit, the beast clans of these southern lands have begun performing rituals to call forth their tribal deities."
67,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_533","One such “god” is proving particularly troublesome─the resurrected form of the wyrm Bahamut."
68,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_534","Though we dispatched this formidable creature once already, the prayers of its worshipers have returned it to life with a power orders of magnitude greater than before."
69,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_535","We must be thankful, then, for the grand vision of our emperor. In his infinite wisdom, he sees potential value in even the most deadly of foes."
70,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_536","The capture and containment of eikons has proven well within our capabilities, and such will be the fate of Bahamut. We shall imprison this entity along with its faithful, and siphon its energy to fuel our latest technologies."
71,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_537","At present, the emperor leads his Nightfall Company in an inexorable advance across the continent, and the battle shifts in our favor even as the crystal supplies of our enemies continue to dwindle. If we are to strike at the wyrm god, there will be no better time."
72,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_538","Omega is the key to victory. We will awaken the weapon sealed away in centuries past, and command it to subdue the unsuspecting Bahamut. History shall know this moment as the Omega Enterprise."
73,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_540","<blip> <buzz> The details of the Omega Enterprise will be documented in a separate archive. This recording is concerned with the nature of Omega itself."
74,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_541","The weapon is ancient, a relic from beyond the stars that was discovered around the time of our first emperor's passing. Research into Omega's properties was responsible for incredible leaps in the field of aetherochemistry."
75,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_542","Four hundred years ago, however, towards the end of Allag's technological revolution, this research was deemed complete. Omega was subsequently placed in temporal stasis."
76,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_543","The truth of the matter was not that there was naught left to learn, rather that we had abandoned our efforts to fully comprehend Omega's functions."
77,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_544","We had gleaned much from the relic, and understood many of its basic operations, but we were never <Emphasis>permitted</Emphasis> to analyze its internal structure or determine the identity of its creators. All attempts to gain full control of the machine appear to have failed."
78,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_545","And now, centuries later, we have rediscovered how completely the true power of Omega exceeds our wildest imaginings."
79,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_546","Even with its stasis systems activated, Omega retained a measure of autonomy. Deprived of mobility, the weapon continued to scan the world around it, searching for a threat to engage."
80,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_547","It was at the time of Bahamut's resurrection when Omega emitted a unique signal─a signal which appeared to indicate the acquisition of a target─and we first discovered that the machine had retained some degree of awareness."
81,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_548","Records were consulted, and we concluded that Omega was more than a match for the god-wyrm's strength. And if the weapon had already identified Bahamut as a priority threat, then it would be a simple matter to command it to capture the eikon..."
82,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_549","The risk was deemed acceptable, and thus we executed the Omega Enterpise."
83,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_550","As predicted, Omega triumphed over its prey. We secured Bahamut, and eventually succeeded in returning the weapon to it former stasis─an effort from which the ranks of both our military and research divisions have yet to recover... <blip> <buzz>"
84,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_560","<blip> I, Cid Garlond, am making this report to record the latest─and most likely last─expedition into the rift dimension created by Omega."
85,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_561","During our battle with this self-evolving entity, we learned certain facts concerning its nature and origin."
86,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_562","Omega is a highly advanced weapon that was constructed on a faraway star, the name of which seems problematic to express in any language of Hydaelyn. For the sake of simplicity, I will refer to it as Omega's home world."
87,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_563","This home world was involved in a conflict with another planet─a place referred to as the “Dragonstar.” Omega had been deployed to the front lines of this war to engage Midgardsormr, but the wyrm fled into the emptiness beyond the skies."
88,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_564","Omega gave chase, and the pursuit continued across unimaginable distances. Over the course of this journey, the machine sustained significant damage, which resulted in the loss of its home world's coordinates."
89,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_565","Unperturbed, Omega continued its relentless hunt, only to sense the sudden disappearance of Midgardsormr's presence. It eventually arrived at the wyrm's last recorded position, on the surface of a planet. Our planet."
90,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_566","The current theory is that after Midgardsormr entered into his bargain with Hydaelyn, the transformation so altered his aetheric signature that it confused Omega's sensors."
91,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_567","When the machine landed and conducted a scan, the wyrm no longer registered as a target. And so, deprived of its primary objective, Omega then entered a dormant state to facilitate its self-repair functions."
92,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_568","History tells us that the weapon awoke several times over the intervening centuries, but not until now has it made such an extensive effort to acquire a new target..."
93,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_569","The revelations presented in this report are based upon Omega's own records, and we have little reason to doubt their veracity."
94,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_570","Indeed, our interactions with Omega have enlightened us to the possible existence of civilizations beyond the stars."
95,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_571","But that is a discussion for another time. This report is concerned only with our battles with Omega, and the mystery of the weapon itself."
96,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_580","<blip> An account of our experiences in the rift would not be complete without mention of Alpha, an entity who fought as our ally despite being one of Omega's “constructs.”"
97,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_581","This capability for generating artificial life-forms was, originally, designed purely as a means by which Omega could upgrade its own functions and expand its arsenal."
98,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_582","As such, the machine could not fully recreate a subject's inner self─only its physical components─and the generation of a truly powerful entity required a substantial commitment in time and energy."
99,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_583","Thus did Omega bring forth its “interdimensional rift”─a custom-made reality where it could compare the battle proficiency of various prototypes, and select promising candidates to develop into fully fledged test subjects."
100,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_584","Alpha, however, was an exception. The recreation of a “weakling” hero, he was Omega's first experiment, and the only construct to reach what might be considered a state of completion."
101,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_585","We have no way of knowing who Alpha's template was. Omega chose his subjects from history, from works of fiction...even from otherworldly reflections of our reality."
102,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_586","Alpha shares many features with a chocobo, but he is more than a mere beast. Mayhap those wondrous tools he carries are a hint to his origin, but we may never uncover the truth."
103,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_587","On a personal note, I would place less importance on where he's from, and more on where he intends to go. For better or worse, he belongs to our world now."
104,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_588","As Alpha travels the land, the soul which has blossomed within him─the soul which his creator was unable to provide─will continue to unfurl. And the sum of his experiences will become the very answer that Omega created him to find."
105,"TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_800","Closing session... Thank you for your visit! <bloop>"
106,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_GREETING_000",""
107,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NODATA_000",""
108,"TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NOSELECT_000",""
109,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CONTENT",""
110,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE",""
111,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CANCEL",""
112,"TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_OPENCONTENT_000",""
113,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_001",""
114,"TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_002",""
115,"TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_100",""
116,"TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_200",""
117,"TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_000_208",""
1 key 0 1
6 2 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_100 No data available. Closing session... <bloop>
7 3 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_110 Access the Savage Initiative
8 4 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_111 Access the Savage Initiative - Phase 2
9 5 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_120 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_112 Read Omega records Access the Savage Initiative - Phase 3
10 6 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_130 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_120 Leave Read Omega records
11 7 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_200 TEXT_REGGYR3OMEGATERMINAL_00424_A1_000_130 <beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts. Leave
12 8 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_201 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_200 Tell me, are you getting enough rest? Are you sleeping and eating well? Are your eyes not blurry from overuse? <beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts.
13 9 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_202 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_201 Here at the Garlond Ironworks, your well-being is our priority. To that end, we have introduced a program to address work-related stress. Tell me, are you getting enough rest? Are you sleeping and eating well? Are your eyes not blurry from overuse?
14 10 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_203 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_202 Dubbed the Savage Initiative, for we must be savage on stress, it adds a touch of relaxation to the daily grind. For its maiden feature, we are pleased to bring you “Mending Melodies”─songs that soothe body and soul. Here at the Garlond Ironworks, your well-being is our priority. To that end, we have introduced a program to address work-related stress.
15 11 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_204 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_203 This particular piece was composed and recorded for our benefit by a minstrel of no small renown. Dubbed the Savage Initiative, for we must be savage on stress, it adds a touch of relaxation to the daily grind. For its maiden feature, we are pleased to bring you “Mending Melodies”─songs that soothe body and soul.
16 12 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_205 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_204 It has been proven to possess potent healing properties, and promises to promote happiness as well as stimulate creativity. This particular piece was composed and recorded for our benefit by a minstrel of no small renown.
17 13 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_206 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_205 Please be forewarned, however, that prolonged exposure may overstimulate the imagination, leading to the augmentation of one's memory. It is recommended that you enjoy the song in moderation. It has been proven to possess potent healing properties, and promises to promote happiness as well as stimulate creativity.
18 14 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_207 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_206 With that, I bid you a fulfilling day of striving for “Freedom through Technology”! Please be forewarned, however, that prolonged exposure may overstimulate the imagination, leading to the augmentation of one's memory. It is recommended that you enjoy the song in moderation.
19 15 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_220 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_207 <beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts. With that, I bid you a fulfilling day of striving for “Freedom through Technology”!
20 16 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_221 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_220 As part of the Savage Initiative, we bring you phase two of our “Mending Melodies” selection─a composition designed to rejuvenate both body and spirit. <beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts.
21 17 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_222 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_221 The song brings to mind a gentle sea, the ebb and flow of the tide a rhythmic balm upon the exhaustion of your soul. As part of the Savage Initiative, we bring you phase two of our “Mending Melodies” selection─a composition designed to rejuvenate both body and spirit.
22 18 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_100_222 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_222 As with our first installment, we sought the cooperation of the same illustrious minstrel. For this piece, it seems he has drawn inspiration from his recent visits to the Far East. The song brings to mind a gentle sea, the ebb and flow of the tide a rhythmic balm upon the exhaustion of your soul.
23 19 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_223 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_100_222 Now, close your eyes and float upon a calm ocean of music. Let your worries be carried away by the waves as they swell and recede, swell and recede... As with our first installment, we sought the cooperation of the same illustrious minstrel. For this piece, it seems he has drawn inspiration from his recent visits to the Far East.
24 20 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_224 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_223 Clear your mind, and allow new vistas to unfold. Hear, feel, and ponder their mysteries... Now, close your eyes and float upon a calm ocean of music. Let your worries be carried away by the waves as they swell and recede, swell and recede...
25 21 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_400 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_224 Technologist Record I Clear your mind, and allow new vistas to unfold. Hear, feel, and ponder their mysteries...
26 22 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_410 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_240 Technologist Record II <beep> Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, valued employee. Thank you always for your tireless efforts.
27 23 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_411 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_241 Military Officer Record I As part of the Savage Initiative, we bring you phase three of our “Mending Melodies” selection.
28 24 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_412 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_242 Military Officer Record II Today's composition is a─<bzzzt> <beep> <beeeeeep>
29 25 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_420 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_243 Leave (-Mechanical Voice-)<blip> Greetings, Alpha group.
30 26 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_500 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_244 <blip> <buzz> I leave this record in hopes that future generations may have a window into the past. (-Mechanical Voice-)Do not be alarmed. This recording is being transmitted the instant prior to my irreversible dissolution of form. I will have already ceased to exist.
31 27 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_501 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_245 I am a technologist of the Allagan Empire, charged with conducting aetherochemical research. Owing to the classified nature of this information, I am unable to disclose my identity. (-Mechanical Voice-)My impending defeat has initiated a pinpoint analysis of mortal customs, and numerous examples throughout history demand that the victor of a contest such as we have fought is due some manner of reward.
32 28 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_502 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_246 Lest you are unfamiliar, aetherochemistry is a wondrous field of science established by none other than the great Emperor Xande, who reigned until some 170 years ago. (-Mechanical Voice-)Though my directives make no mention of remuneration, I have calculated that the risk of neglecting long-held protocol results in a non-zero probability of <bloop> <beeeeeep>
33 29 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_503 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_247 In his boundless wisdom, he shone the light of science upon the enigma that was magic, and exploited such discoveries as were made for the betterment of the realm. (-Mechanical Voice-)At the time of this transmission, I lack the requisite temporal and aetheric resources to produce a material prize.
34 30 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_504 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_248 Since its inception, aetherochemistry has blessed Allag with unprecedented prosperity. Such prosperity as could be believed to endure for millennia─nay, for eternity. (-Mechanical Voice-)Instead, I will provide you with an alternative of inestimable value: your combat data.
35 31 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_505 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_249 While Emperor Xande's contribution to the science was immeasurable, we technologists who follow in his footsteps have also done our part for progress. (-Mechanical Voice-)It is highly probable that you already possess a record of your battle performance.
36 32 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_506 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_250 Our greatest breakthrough came twenty years ago, when we finally succeeded in activating the weapon. (-Mechanical Voice-)As such, I have enhanced your base encounters with supplemental data to provide a more stimulating experience.
37 33 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_507 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_251 At first, it communicated in some unknown language. As if sensing our confoundment, it began to acquire our tongue. In mere moments it mastered it. And it called itself Omega. (-Mechanical Voice-)These enhanced encounters would be impossible in reality, but simulations can be sufficient to nurture your continued evolution.
38 34 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_510 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_252 <blip> <buzz> We first discovered Omega some one hundred years prior. (-Mechanical Voice-)This will be my last and only message to you. <blip> Transmission ended.
39 35 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_511 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_253 It was excavated from deep within the earth, where it had lain for veritable eons as though a fossil. (-Mechanical Voice-)<blip> ...Unscheduled transmission. I have learned that your automatic memory processing and data simulation function is known as “dreaming.”
40 36 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_512 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_254 Soil samples collected at the site told a startling tale: Omega originates not from this star. (-Mechanical Voice-)While I was unable to assimilate your self-described “strength of soul,” extensive observation of mortal behavior has provided me with insight into suitable phrases for myriad situations.
41 37 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_513 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_255 Yet another source of mystery was its condition. Among the many scars it bore, there were those that could not be explained by its impact with the ground alone. (-Mechanical Voice-)Thus in anticipation of your forthcoming sleep cycle, I bid you “good night”...and “sweet dreams.” <bleeeeeep>
42 38 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_514 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_400 At the emperor's behest, we studied Omega intensely and in secret. Nigh everything about it was beyond the comprehension of our sciences, and it instilled us with fear and awe of what lies beyond the skies. Technologist Record I
43 39 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_515 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_410 But then came a momentous discovery: Omega was ever so slowly repairing itself by absorbing the surrounding aether! Technologist Record II
44 40 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_516 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_411 There we found a common ground with aetherochemistry, and set about expediting Omega's repairs by infusing it with aether. In the course of observing the process, we attained many cues that gave rise to myriad new techniques. Military Officer Record I
45 41 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_517 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_412 And then, within my generation, we succeeded in awakening that which had long lain dormant: Omega's behavioral systems, or its consciousness, if you will. Military Officer Record II
46 42 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_518 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_413 While its functions are yet limited, it is fully capable of communication. It has even begun forging for itself a face, as if seeking to bridge the gap between us. Chief Garlond Report I
47 43 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_519 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_414 Truly, Omega is a miracle of technology! Its discovery has advanced our civilization hundreds of years, and given time it will advance it hundreds of years more! Chief Garlond Report II
48 44 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_520 TEXT_REGGYR3OMEGATERMINAL_00424_A2_000_420 Through our research, the Empire's star will rise to heretofore unimaginable heights. Indeed, I envy the generations to come, who will live to glory in the realm at her zenith. Glory be to Allag! Long may she endure! Leave
49 45 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_530 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_500 <blip> <buzz> Military Division, designation 151737. Initial archive recording for the “Omega Enterpise.” It is the Year 1098 of the Allagan Empire. <blip> <buzz> I leave this record in hopes that future generations may have a window into the past.
50 46 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_531 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_501 Our campaign in the southern continent of Meracydia has succeeded in revitalizing our ailing society, stagnant as it was from long years of peaceful reign. I am a technologist of the Allagan Empire, charged with conducting aetherochemical research. Owing to the classified nature of this information, I am unable to disclose my identity.
51 47 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_532 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_502 The expansion effort itself, however, has encountered unexpected resistance. Rather than submit, the beast clans of these southern lands have begun performing rituals to call forth their tribal deities. Lest you are unfamiliar, aetherochemistry is a wondrous field of science established by none other than the great Emperor Xande, who reigned until some 170 years ago.
52 48 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_533 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_503 One such “god” is proving particularly troublesome─the resurrected form of the wyrm Bahamut. In his boundless wisdom, he shone the light of science upon the enigma that was magic, and exploited such discoveries as were made for the betterment of the realm.
53 49 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_534 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_504 Though we dispatched this formidable creature once already, the prayers of its worshipers have returned it to life with a power orders of magnitude greater than before. Since its inception, aetherochemistry has blessed Allag with unprecedented prosperity. Such prosperity as could be believed to endure for millennia─nay, for eternity.
54 50 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_535 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_505 We must be thankful, then, for the grand vision of our emperor. In his infinite wisdom, he sees potential value in even the most deadly of foes. While Emperor Xande's contribution to the science was immeasurable, we technologists who follow in his footsteps have also done our part for progress.
55 51 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_536 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_506 The capture and containment of eikons has proven well within our capabilities, and such will be the fate of Bahamut. We shall imprison this entity along with its faithful, and siphon its energy to fuel our latest technologies. Our greatest breakthrough came twenty years ago, when we finally succeeded in activating the weapon.
56 52 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_537 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_507 At present, the emperor leads his Nightfall Company in an inexorable advance across the continent, and the battle shifts in our favor even as the crystal supplies of our enemies continue to dwindle. If we are to strike at the wyrm god, there will be no better time. At first, it communicated in some unknown language. As if sensing our confoundment, it began to acquire our tongue. In mere moments it mastered it. And it called itself Omega.
57 53 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_538 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_510 Omega is the key to victory. We will awaken the weapon sealed away in centuries past, and command it to subdue the unsuspecting Bahamut. History shall know this moment as the Omega Enterprise. <blip> <buzz> We first discovered Omega some one hundred years prior.
58 54 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_540 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_511 <blip> <buzz> The details of the Omega Enterprise will be documented in a separate archive. This recording is concerned with the nature of Omega itself. It was excavated from deep within the earth, where it had lain for veritable eons as though a fossil.
59 55 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_541 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_512 The weapon is ancient, a relic from beyond the stars that was discovered around the time of our first emperor's passing. Research into Omega's properties was responsible for incredible leaps in the field of aetherochemistry. Soil samples collected at the site told a startling tale: Omega originates not from this star.
60 56 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_542 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_513 Four hundred years ago, however, towards the end of Allag's technological revolution, this research was deemed complete. Omega was subsequently placed in temporal stasis. Yet another source of mystery was its condition. Among the many scars it bore, there were those that could not be explained by its impact with the ground alone.
61 57 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_543 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_514 The truth of the matter was not that there was naught left to learn, rather that we had abandoned our efforts to fully comprehend Omega's functions. At the emperor's behest, we studied Omega intensely and in secret. Nigh everything about it was beyond the comprehension of our sciences, and it instilled us with fear and awe of what lies beyond the skies.
62 58 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_544 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_515 We had gleaned much from the relic, and understood many of its basic operations, but we were never <Emphasis>permitted</Emphasis> to analyze its internal structure or determine the identity of its creators. All attempts to gain full control of the machine appear to have failed. But then came a momentous discovery: Omega was ever so slowly repairing itself by absorbing the surrounding aether!
63 59 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_545 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_516 And now, centuries later, we have rediscovered how completely the true power of Omega exceeds our wildest imaginings. There we found a common ground with aetherochemistry, and set about expediting Omega's repairs by infusing it with aether. In the course of observing the process, we attained many cues that gave rise to myriad new techniques.
64 60 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_546 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_517 Even with its stasis systems activated, Omega retained a measure of autonomy. Deprived of mobility, the weapon continued to scan the world around it, searching for a threat to engage. And then, within my generation, we succeeded in awakening that which had long lain dormant: Omega's behavioral systems, or its consciousness, if you will.
65 61 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_547 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_518 It was at the time of Bahamut's resurrection when Omega emitted a unique signal─a signal which appeared to indicate the acquisition of a target─and we first discovered that the machine had retained some degree of awareness. While its functions are yet limited, it is fully capable of communication. It has even begun forging for itself a face, as if seeking to bridge the gap between us.
66 62 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_548 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_519 Records were consulted, and we concluded that Omega was more than a match for the god-wyrm's strength. And if the weapon had already identified Bahamut as a priority threat, then it would be a simple matter to command it to capture the eikon... Truly, Omega is a miracle of technology! Its discovery has advanced our civilization hundreds of years, and given time it will advance it hundreds of years more!
67 63 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_549 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_520 The risk was deemed acceptable, and thus we executed the Omega Enterpise. Through our research, the Empire's star will rise to heretofore unimaginable heights. Indeed, I envy the generations to come, who will live to glory in the realm at her zenith. Glory be to Allag! Long may she endure!
68 64 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_550 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_530 As predicted, Omega triumphed over its prey. We secured Bahamut, and eventually succeeded in returning the weapon to it former stasis─an effort from which the ranks of both our military and research divisions have yet to recover... <blip> <buzz> <blip> <buzz> Military Division, designation 151737. Initial archive recording for the “Omega Enterpise.” It is the Year 1098 of the Allagan Empire.
69 65 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_800 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_531 Closing session... Thank you for your visit! <bloop> Our campaign in the southern continent of Meracydia has succeeded in revitalizing our ailing society, stagnant as it was from long years of peaceful reign.
70 66 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_GREETING_000 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_532 The expansion effort itself, however, has encountered unexpected resistance. Rather than submit, the beast clans of these southern lands have begun performing rituals to call forth their tribal deities.
71 67 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NODATA_000 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_533 One such “god” is proving particularly troublesome─the resurrected form of the wyrm Bahamut.
72 68 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NOSELECT_000 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_534 Though we dispatched this formidable creature once already, the prayers of its worshipers have returned it to life with a power orders of magnitude greater than before.
73 69 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CONTENT TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_535 We must be thankful, then, for the grand vision of our emperor. In his infinite wisdom, he sees potential value in even the most deadly of foes.
74 70 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_536 The capture and containment of eikons has proven well within our capabilities, and such will be the fate of Bahamut. We shall imprison this entity along with its faithful, and siphon its energy to fuel our latest technologies.
75 71 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CANCEL TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_537 At present, the emperor leads his Nightfall Company in an inexorable advance across the continent, and the battle shifts in our favor even as the crystal supplies of our enemies continue to dwindle. If we are to strike at the wyrm god, there will be no better time.
76 72 TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_OPENCONTENT_000 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_538 Omega is the key to victory. We will awaken the weapon sealed away in centuries past, and command it to subdue the unsuspecting Bahamut. History shall know this moment as the Omega Enterprise.
77 73 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_001 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_540 <blip> <buzz> The details of the Omega Enterprise will be documented in a separate archive. This recording is concerned with the nature of Omega itself.
78 74 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_002 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_541 The weapon is ancient, a relic from beyond the stars that was discovered around the time of our first emperor's passing. Research into Omega's properties was responsible for incredible leaps in the field of aetherochemistry.
79 75 TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_100 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_542 Four hundred years ago, however, towards the end of Allag's technological revolution, this research was deemed complete. Omega was subsequently placed in temporal stasis.
80 76 TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_200 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_543 The truth of the matter was not that there was naught left to learn, rather that we had abandoned our efforts to fully comprehend Omega's functions.
81 77 TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_000_208 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_544 We had gleaned much from the relic, and understood many of its basic operations, but we were never <Emphasis>permitted</Emphasis> to analyze its internal structure or determine the identity of its creators. All attempts to gain full control of the machine appear to have failed.
82 78 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_545 And now, centuries later, we have rediscovered how completely the true power of Omega exceeds our wildest imaginings.
83 79 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_546 Even with its stasis systems activated, Omega retained a measure of autonomy. Deprived of mobility, the weapon continued to scan the world around it, searching for a threat to engage.
84 80 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_547 It was at the time of Bahamut's resurrection when Omega emitted a unique signal─a signal which appeared to indicate the acquisition of a target─and we first discovered that the machine had retained some degree of awareness.
85 81 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_548 Records were consulted, and we concluded that Omega was more than a match for the god-wyrm's strength. And if the weapon had already identified Bahamut as a priority threat, then it would be a simple matter to command it to capture the eikon...
86 82 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_549 The risk was deemed acceptable, and thus we executed the Omega Enterpise.
87 83 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_550 As predicted, Omega triumphed over its prey. We secured Bahamut, and eventually succeeded in returning the weapon to it former stasis─an effort from which the ranks of both our military and research divisions have yet to recover... <blip> <buzz>
88 84 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_560 <blip> I, Cid Garlond, am making this report to record the latest─and most likely last─expedition into the rift dimension created by Omega.
89 85 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_561 During our battle with this self-evolving entity, we learned certain facts concerning its nature and origin.
90 86 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_562 Omega is a highly advanced weapon that was constructed on a faraway star, the name of which seems problematic to express in any language of Hydaelyn. For the sake of simplicity, I will refer to it as Omega's home world.
91 87 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_563 This home world was involved in a conflict with another planet─a place referred to as the “Dragonstar.” Omega had been deployed to the front lines of this war to engage Midgardsormr, but the wyrm fled into the emptiness beyond the skies.
92 88 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_564 Omega gave chase, and the pursuit continued across unimaginable distances. Over the course of this journey, the machine sustained significant damage, which resulted in the loss of its home world's coordinates.
93 89 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_565 Unperturbed, Omega continued its relentless hunt, only to sense the sudden disappearance of Midgardsormr's presence. It eventually arrived at the wyrm's last recorded position, on the surface of a planet. Our planet.
94 90 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_566 The current theory is that after Midgardsormr entered into his bargain with Hydaelyn, the transformation so altered his aetheric signature that it confused Omega's sensors.
95 91 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_567 When the machine landed and conducted a scan, the wyrm no longer registered as a target. And so, deprived of its primary objective, Omega then entered a dormant state to facilitate its self-repair functions.
96 92 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_568 History tells us that the weapon awoke several times over the intervening centuries, but not until now has it made such an extensive effort to acquire a new target...
97 93 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_569 The revelations presented in this report are based upon Omega's own records, and we have little reason to doubt their veracity.
98 94 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_570 Indeed, our interactions with Omega have enlightened us to the possible existence of civilizations beyond the stars.
99 95 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_571 But that is a discussion for another time. This report is concerned only with our battles with Omega, and the mystery of the weapon itself.
100 96 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_580 <blip> An account of our experiences in the rift would not be complete without mention of Alpha, an entity who fought as our ally despite being one of Omega's “constructs.”
101 97 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_581 This capability for generating artificial life-forms was, originally, designed purely as a means by which Omega could upgrade its own functions and expand its arsenal.
102 98 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_582 As such, the machine could not fully recreate a subject's inner self─only its physical components─and the generation of a truly powerful entity required a substantial commitment in time and energy.
103 99 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_583 Thus did Omega bring forth its “interdimensional rift”─a custom-made reality where it could compare the battle proficiency of various prototypes, and select promising candidates to develop into fully fledged test subjects.
104 100 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_584 Alpha, however, was an exception. The recreation of a “weakling” hero, he was Omega's first experiment, and the only construct to reach what might be considered a state of completion.
105 101 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_585 We have no way of knowing who Alpha's template was. Omega chose his subjects from history, from works of fiction...even from otherworldly reflections of our reality.
106 102 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_586 Alpha shares many features with a chocobo, but he is more than a mere beast. Mayhap those wondrous tools he carries are a hint to his origin, but we may never uncover the truth.
107 103 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_587 On a personal note, I would place less importance on where he's from, and more on where he intends to go. For better or worse, he belongs to our world now.
108 104 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_588 As Alpha travels the land, the soul which has blossomed within him─the soul which his creator was unable to provide─will continue to unfurl. And the sum of his experiences will become the very answer that Omega created him to find.
109 105 TEXT_REGGYR3OMEGATERMINAL_00424_OMEGATERMINAL_000_800 Closing session... Thank you for your visit! <bloop>
110 106 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_GREETING_000
111 107 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NODATA_000
112 108 TEXT_REGGYR3OMEGATERMINAL_00424_TERMINAL_NOSELECT_000
113 109 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CONTENT
114 110 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE
115 111 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_CANCEL
116 112 TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_OPENCONTENT_000
117 113 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_001
118 114 TEXT_REGGYR3OMEGATERMINAL_00424_MENU_GUIDE_002
119 115 TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_100
120 116 TEXT_REGGYR3OMEGATERMINAL_00424_TALK_GUIDE_200
121 117 TEXT_REGGYR3OMEGATERMINAL_00424_SYSTEM_000_208
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@@ -5,4 +5,8 @@ int32,str,str
1,"TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_010","The kettle is empty..."
2,"TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_020","Psh pshhh..."
3,"TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_030","Pshhh whiiiEEEeee!"
4,"TEXT_REGGYROMEGAKETTLE_00432_TALK_ACTOR",""
4,"TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_040","The kettle is empty..."
5,"TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_050","Psh pshhh..."
6,"TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_060","Pshhh whiiiEEEeee!"
7,"TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_070","Psh..."
8,"TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_071","The kettle's contents have been left to cool..."
1 key 0 1
5 1 TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_010 The kettle is empty...
6 2 TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_020 Psh pshhh...
7 3 TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_030 Pshhh whiiiEEEeee!
8 4 TEXT_REGGYROMEGAKETTLE_00432_TALK_ACTOR TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_040 The kettle is empty...
9 5 TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_050 Psh pshhh...
10 6 TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_060 Pshhh whiiiEEEeee!
11 7 TEXT_REGGYROMEGAKETTLE_00432_KETTLE_000_070 Psh...
12 8 TEXT_REGGYROMEGAKETTLE_00432_SYSTEM_000_071 The kettle's contents have been left to cool...
@@ -2,7 +2,7 @@
#,,
int32,str,str
0,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000","Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them."
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/></If></If></If></If></If></If></If>"
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/></If></If></If></If></If></If></If></If>"
2,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL","Take your leave"
3,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000","Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite."
4,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000","In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for."
@@ -62,7 +62,7 @@ They spared the world its doom.♪"
42,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_052","I expect what you are about to tell me will be most enlightening indeed..."
43,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053","Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life..."
44,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054","Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead."
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","However, I am not quite sure I understand what you mean by “quelling the aramitama.” What exactly was asked of you?"
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","And so it fell to you to quell the raging aramitama of a legendary auspice...in battle?"
46,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056","My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on."
47,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057","Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!"
48,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058","Feared and forsaken, seeking death in solitude,
@@ -104,4 +104,20 @@ And is swallowed by the night."
68,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_085","The flower Yotsuyu planted was doomed to last but a single evening before its petals were scattered. Mayhap she wished only for a pretty bloom to adorn her final resting place."
69,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_086","I do not mean to excuse her atrocities, but very few of us are born villains. Circumstances conspired to break her spirit even as she made her misguided choices."
70,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_087","I only hope that in death, her soul has shed the maddening shackles of vengeance."
71,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_CANCEL_000",""
71,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_091","Suzaku, you say? As in Suzaku of the Four Lords? She and her comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza."
72,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_092","It so happens I know the story quite well. As a student of the fine arts, it was my duty to study it closely."
73,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_093","I expect what you are about to tell me will be most enlightening indeed..."
74,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_094","Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life..."
75,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_095","Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead."
76,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_096","And so it fell to you to quell the raging aramitama of a legendary auspice...in battle?"
77,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_097","Ah, Suzaku, the auspice whose fiery plumage was only eclipsed by her passion for her comrade, Tenzen. Yes, yes...I feel a tanka coming on."
78,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_098","Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!"
79,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_099","As the setting sun, the fire of my broken heart,
Casts shadows of you─
A thousand years of moments
We shared in a dream."
80,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_100","No matter the culture or the era, tales of love and longing never cease to resonate with the soul, do they not?"
81,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_101","And in Suzaku's case, there is the added element of tragic irony. A being misjudged by all save one singular man..."
82,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_102","...A man she could have saved if only he was wrong, and the world right. A man whose fate she could have averted had she then the tremendous powers she only later came to possess."
83,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_103","As moving a tale as it is, I weep to know that every word of it is true..."
84,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_CANCEL_000",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000 Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them.
5 1 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/></If></If></If></If></If></If></If> Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/><If(Equal(IntegerParameter(1),20058))>Suzaku<Else/></If></If></If></If></If></If></If></If>
6 2 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL Take your leave
7 3 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000 Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite.
8 4 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000 In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for.
62 58 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_075 Behold, from grave calamity reborn,♪ A champion charged to set all wrongs aright,♪ To usher in the long-awaited dawn,♪ Uniting lands divided 'neath one light.♪
63 59 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_076 Two visions of tomorrow plead their case,♪ But find no peaceful end to their debate,♪ For unto only one from this proud brace♪ May man entrust the burden of his fate...♪
64 60 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_077 Pray forgive any minor embellishments I made in the name of mine art. Perchance you feel the Ultima Weapon I describe is yet more fearsome than the one you faced? Aye, well...I cannot deny it.
65 61 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_078 When adapting such tales for the patrons of the Mujikoza, captivating the listener is ever my first thought, with historical accuracy a distant second. A small price to pay for ensuring your legend lives on in the hearts of the smallfolk, as I am sure you will agree.
66 62 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_080 And what manner of triumphant tale do you have for me today?
67 63 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_081 Tsukuyomi, Lady of the Moon... Thus in the mortal form of Yotsuyu, vengeful daughter of the Naeuri, did this primal find a willing host...
68 64 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_082 I had heard stories of the acting viceroy's merciless rule, yet none ever mentioned the terrible childhood she endured. The outward face of history surrenders little of the turmoil which rages beneath its surface.
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@@ -26,7 +26,7 @@ int32,str,str
22,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_142","Each era had its own Zodiac Braves─Müllenkamp the star seer, Saint Ajora, the assassin Ashley. I can list at least five others, but by far the most popular has always been King Delita."
23,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_143","Following the death of its king, Ivalice's long-standing Atkascha dynasty finds itself without an heir. In an attempt to claim the throne, the Order of the Northern Sky under the banner of the White Lion and the Order of the Southern Sky under the Black Lion wage war, resulting in the death of thousands and a veritable stalemate."
24,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_144","When all of Ivalice was at war with itself, he and eleven of his most trusted companions set out to bring order to the realm. Though not of noble birth, Delita would ultimately unite the land as regent, and the twelve became known as that era's Zodiac Braves."
25,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_145","There has been much debate as to whether or not the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence."
25,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_145","There has been much debate as to whether the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence."
26,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_146","There are no ruins, there are no relics. And the stories we are left with...well, they are just that─stories. What's worse, there are so many of them, each with its own peculiarities, that only the most basic elements actually line up."
27,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_147","Even some of the more recent renderings of the legend feature dramatic deviations, the most notable being that Delita was assassinated before even taking the throne, instead of becoming king after his marriage to Princess Ovelia Atkascha."
28,"TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_148","But that has always been the trouble with bards and minstrels. You can't trust a single one of them not to change the story here or there for the sake of a rhyme."
1 key 0 1
26 22 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_142 Each era had its own Zodiac Braves─Müllenkamp the star seer, Saint Ajora, the assassin Ashley. I can list at least five others, but by far the most popular has always been King Delita.
27 23 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_143 Following the death of its king, Ivalice's long-standing Atkascha dynasty finds itself without an heir. In an attempt to claim the throne, the Order of the Northern Sky under the banner of the White Lion and the Order of the Southern Sky under the Black Lion wage war, resulting in the death of thousands and a veritable stalemate.
28 24 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_144 When all of Ivalice was at war with itself, he and eleven of his most trusted companions set out to bring order to the realm. Though not of noble birth, Delita would ultimately unite the land as regent, and the twelve became known as that era's Zodiac Braves.
29 25 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_145 There has been much debate as to whether or not the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence. There has been much debate as to whether the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence.
30 26 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_146 There are no ruins, there are no relics. And the stories we are left with...well, they are just that─stories. What's worse, there are so many of them, each with its own peculiarities, that only the most basic elements actually line up.
31 27 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_147 Even some of the more recent renderings of the legend feature dramatic deviations, the most notable being that Delita was assassinated before even taking the throne, instead of becoming king after his marriage to Princess Ovelia Atkascha.
32 28 TEXT_REGHIN3WANDERINGWRITER_00435_WANDERINGWRITER_000_148 But that has always been the trouble with bards and minstrels. You can't trust a single one of them not to change the story here or there for the sake of a rhyme.
@@ -63,7 +63,7 @@ int32,str,str
59,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_142","(-The Wandering Dramaturge-)Each era had its own Zodiac Braves─Müllenkamp the star seer, Saint Ajora, the assassin Ashley. I can list at least five others, but by far the most popular has always been King Delita."
60,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_143","(-The Wandering Dramaturge-)Following the death of its king, Ivalice's long-standing Atkascha dynasty finds itself without an heir. In an attempt to claim the throne, the Order of the Northern Sky under the banner of the White Lion and the Order of the Southern Sky under the Black Lion wage war, resulting in the death of thousands and a veritable stalemate."
61,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_144","(-The Wandering Dramaturge-)When all of Ivalice was at war with itself, he and eleven of his most trusted companions set out to bring order to the realm. Though not of noble birth, Delita would ultimately unite the land as regent, and the twelve became known as that era's Zodiac Braves."
62,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_145","(-The Wandering Dramaturge-)There has been much debate as to whether or not the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence."
62,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_145","(-The Wandering Dramaturge-)There has been much debate as to whether the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence."
63,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_146","(-The Wandering Dramaturge-)There are no ruins, there are no relics. And the stories we are left with...well, they are just that─stories. What's worse, there are so many of them, each with its own peculiarities, that only the most basic elements actually line up."
64,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_147","(-The Wandering Dramaturge-)Even some of the more recent renderings of the legend feature dramatic deviations, the most notable being that Delita was assassinated before even taking the throne, instead of becoming king after his marriage to Princess Ovelia Atkascha."
65,"TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_148","(-The Wandering Dramaturge-)But that has always been the trouble with bards and minstrels. You can't trust a single one of them not to change the story here or there for the sake of a rhyme."
1 key 0 1
63 59 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_142 (-The Wandering Dramaturge-)Each era had its own Zodiac Braves─Müllenkamp the star seer, Saint Ajora, the assassin Ashley. I can list at least five others, but by far the most popular has always been King Delita.
64 60 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_143 (-The Wandering Dramaturge-)Following the death of its king, Ivalice's long-standing Atkascha dynasty finds itself without an heir. In an attempt to claim the throne, the Order of the Northern Sky under the banner of the White Lion and the Order of the Southern Sky under the Black Lion wage war, resulting in the death of thousands and a veritable stalemate.
65 61 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_144 (-The Wandering Dramaturge-)When all of Ivalice was at war with itself, he and eleven of his most trusted companions set out to bring order to the realm. Though not of noble birth, Delita would ultimately unite the land as regent, and the twelve became known as that era's Zodiac Braves.
66 62 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_145 (-The Wandering Dramaturge-)There has been much debate as to whether or not the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence. (-The Wandering Dramaturge-)There has been much debate as to whether the legend is based on actual historical events or merely fiction, but most scholars agree that there is simply too little evidence to substantiate claims of Ivalice's existence.
67 63 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_146 (-The Wandering Dramaturge-)There are no ruins, there are no relics. And the stories we are left with...well, they are just that─stories. What's worse, there are so many of them, each with its own peculiarities, that only the most basic elements actually line up.
68 64 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_147 (-The Wandering Dramaturge-)Even some of the more recent renderings of the legend feature dramatic deviations, the most notable being that Delita was assassinated before even taking the throne, instead of becoming king after his marriage to Princess Ovelia Atkascha.
69 65 TEXT_REGHINALLAGANSTORAGESYSTEM_00491_00491_ALLAGAN_000_148 (-The Wandering Dramaturge-)But that has always been the trouble with bards and minstrels. You can't trust a single one of them not to change the story here or there for the sake of a rhyme.
@@ -6,3 +6,8 @@ int32,str,str
2,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_010","<crunch> <crunch> <crunch> <crunch>"
3,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_011","By the kami, it's been too long since I've had quality tako-yaki!"
4,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_012","Oh, bugger... The urchin girl wanted me to give it to Soroban..."
5,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_020","Hey, um...that business with the tako-yaki, let's keep it between you and me, all right? What the urchin doesn't know can't hurt me."
6,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_021","Gosh, she's pretty..."
7,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_022","Listen here, you! I know you've got to quell her aramitama and all that, but be sure to do it, um...gently. You hear!?"
8,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_023","Look who's quelling aramitamas left and right! Byakko, that Kojin, Suzaku..."
9,"TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_024","Hey, don't get any ideas! My aramitama's under control! Nothing to quell here! Move along, move along!"
1 key 0 1
6 2 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_010 <crunch> <crunch> <crunch> <crunch>
7 3 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_011 By the kami, it's been too long since I've had quality tako-yaki!
8 4 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_012 Oh, bugger... The urchin girl wanted me to give it to Soroban...
9 5 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_020 Hey, um...that business with the tako-yaki, let's keep it between you and me, all right? What the urchin doesn't know can't hurt me.
10 6 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_021 Gosh, she's pretty...
11 7 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_022 Listen here, you! I know you've got to quell her aramitama and all that, but be sure to do it, um...gently. You hear!?
12 8 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_023 Look who's quelling aramitamas left and right! Byakko, that Kojin, Suzaku...
13 9 TEXT_REGOTH3KAMAITACHI_00456_KAMAITACHI_000_024 Hey, don't get any ideas! My aramitama's under control! Nothing to quell here! Move along, move along!
+35 -26
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@@ -8,31 +8,40 @@ int32,str,str
4,"TEXT_REGOTH3REISEN_00452_A1_000_003","Who was Tenzen?"
5,"TEXT_REGOTH3REISEN_00452_A1_000_004","Who is Genbu?"
6,"TEXT_REGOTH3REISEN_00452_A1_000_005","Who is Byakko?"
7,"TEXT_REGOTH3REISEN_00452_A1_000_006","Nothing."
8,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
7,"TEXT_REGOTH3REISEN_00452_A1_100_005","Who is Suzaku?"
8,"TEXT_REGOTH3REISEN_00452_A1_000_006","Nothing."
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
14,"TEXT_REGOTH3REISEN_00452_SENRI_000_009","Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?"
15,"TEXT_REGOTH3REISEN_00452_SENRI_000_010","Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat."
16,"TEXT_REGOTH3REISEN_00452_SENRI_000_011","Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one."
17,"TEXT_REGOTH3REISEN_00452_SENRI_000_012","Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts."
18,"TEXT_REGOTH3REISEN_00452_SENRI_000_013","He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds."
19,"TEXT_REGOTH3REISEN_00452_SENRI_000_014","Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end."
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
14,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
15,"TEXT_REGOTH3REISEN_00452_SENRI_000_009","Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?"
16,"TEXT_REGOTH3REISEN_00452_SENRI_000_010","Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat."
17,"TEXT_REGOTH3REISEN_00452_SENRI_000_011","Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one."
18,"TEXT_REGOTH3REISEN_00452_SENRI_000_012","Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts."
19,"TEXT_REGOTH3REISEN_00452_SENRI_000_013","He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds."
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_014","Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end."
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
26,"TEXT_REGOTH3REISEN_00452_SENRI_000_021","Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?"
27,"TEXT_REGOTH3REISEN_00452_SENRI_000_022","Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time."
28,"TEXT_REGOTH3REISEN_00452_SENRI_000_023","Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind..."
29,"TEXT_REGOTH3REISEN_00452_SENRI_000_024","Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two."
30,"TEXT_REGOTH3REISEN_00452_SENRI_000_025","And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?"
31,"TEXT_REGOTH3REISEN_00452_SENRI_000_500","It's been more than a few centuries since I last saw Byakko. He looks good!"
32,"TEXT_REGOTH3REISEN_00452_SENRI_000_501","Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws..."
26,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
27,"TEXT_REGOTH3REISEN_00452_SENRI_000_021","Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?"
28,"TEXT_REGOTH3REISEN_00452_SENRI_000_022","Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time."
29,"TEXT_REGOTH3REISEN_00452_SENRI_000_023","Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind..."
30,"TEXT_REGOTH3REISEN_00452_SENRI_000_024","Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two."
31,"TEXT_REGOTH3REISEN_00452_SENRI_000_025","And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?"
32,"TEXT_REGOTH3REISEN_00452_SENRI_000_030","I'm starting to wonder if you've got some sort of difficulty remembering things. Maybe too many whacks to the noggin over the years?"
33,"TEXT_REGOTH3REISEN_00452_SENRI_000_031","Anyway, as I'm fairly certain she already told you, Suzaku was born with fiery red plumage that caught the eye of one and all."
34,"TEXT_REGOTH3REISEN_00452_SENRI_000_032","Unfortunately, this meant that an awful lot of idiots mistook her for the Firebird, a legendary being that could confer immortality upon those it deemed worthy or some such rubbish. Needless to say, they chased her all over!"
35,"TEXT_REGOTH3REISEN_00452_SENRI_000_033","Tenzen, however, was different. He was the first man she ever met who appreciated her for who she was."
36,"TEXT_REGOTH3REISEN_00452_SENRI_000_034","Bam! Just like that, she fell head over heels for the samurai. Not that I blame her. Everyone wants to be loved─even peerless warriors like you and me."
37,"TEXT_REGOTH3REISEN_00452_SENRI_000_035","No one knows for sure, but Suzaku thinks that it was the unbearable pain she carried with her in the years following Tenzen's death that drove her to manifest powers reminiscent of the Firebird. So that others wouldn't have to suffer like she had..."
38,"TEXT_REGOTH3REISEN_00452_SENRI_000_500","It's been more than a few centuries since I last saw Byakko. He looks good!"
39,"TEXT_REGOTH3REISEN_00452_SENRI_000_501","Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws..."
40,"TEXT_REGOTH3REISEN_00452_SENRI_000_510","If anyone can make Suzaku see reason, it's you. Good luck!"
41,"TEXT_REGOTH3REISEN_00452_SENRI_000_511","Brought Suzaku back to her senses, did you? Hah, as if there was ever any doubt! Easy money, I told Kamaitachi, but the greedy bugger couldn't help but take the long odds."
1 key 0 1
8 4 TEXT_REGOTH3REISEN_00452_A1_000_003 Who was Tenzen?
9 5 TEXT_REGOTH3REISEN_00452_A1_000_004 Who is Genbu?
10 6 TEXT_REGOTH3REISEN_00452_A1_000_005 Who is Byakko?
11 7 TEXT_REGOTH3REISEN_00452_A1_000_006 TEXT_REGOTH3REISEN_00452_A1_100_005 Nothing. Who is Suzaku?
12 8 TEXT_REGOTH3REISEN_00452_SENRI_000_003 TEXT_REGOTH3REISEN_00452_A1_000_006 Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem! Nothing.
13 9 TEXT_REGOTH3REISEN_00452_SENRI_000_004 TEXT_REGOTH3REISEN_00452_SENRI_000_003 "Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“ Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!
14 10 TEXT_REGOTH3REISEN_00452_SENRI_000_005 TEXT_REGOTH3REISEN_00452_SENRI_000_004 "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“ "Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“
15 11 TEXT_REGOTH3REISEN_00452_SENRI_000_006 TEXT_REGOTH3REISEN_00452_SENRI_000_005 "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented. "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“
16 12 TEXT_REGOTH3REISEN_00452_SENRI_000_006 "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented.
17 12 13 TEXT_REGOTH3REISEN_00452_SENRI_000_007 Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?
18 13 14 TEXT_REGOTH3REISEN_00452_SENRI_000_008 A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here.
19 14 15 TEXT_REGOTH3REISEN_00452_SENRI_000_009 Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?
20 15 16 TEXT_REGOTH3REISEN_00452_SENRI_000_010 Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat.
21 16 17 TEXT_REGOTH3REISEN_00452_SENRI_000_011 Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one.
22 17 18 TEXT_REGOTH3REISEN_00452_SENRI_000_012 Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts.
23 18 19 TEXT_REGOTH3REISEN_00452_SENRI_000_013 He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds.
24 19 20 TEXT_REGOTH3REISEN_00452_SENRI_000_014 Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end.
25 20 21 TEXT_REGOTH3REISEN_00452_SENRI_000_015 At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes.
26 21 22 TEXT_REGOTH3REISEN_00452_SENRI_000_016 Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?
27 22 23 TEXT_REGOTH3REISEN_00452_SENRI_000_017 The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea.
28 23 24 TEXT_REGOTH3REISEN_00452_SENRI_000_018 Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want...
29 24 25 TEXT_REGOTH3REISEN_00452_SENRI_000_019 He's old and he's wise and he's got bad eyes─Genbuuu!♪ Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be.
30 25 26 TEXT_REGOTH3REISEN_00452_SENRI_000_020 But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down.
31 26 27 TEXT_REGOTH3REISEN_00452_SENRI_000_021 Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?
32 27 28 TEXT_REGOTH3REISEN_00452_SENRI_000_022 Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time.
33 28 29 TEXT_REGOTH3REISEN_00452_SENRI_000_023 Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind...
34 29 30 TEXT_REGOTH3REISEN_00452_SENRI_000_024 Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two.
35 30 31 TEXT_REGOTH3REISEN_00452_SENRI_000_025 And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?
36 31 32 TEXT_REGOTH3REISEN_00452_SENRI_000_500 TEXT_REGOTH3REISEN_00452_SENRI_000_030 It's been more than a few centuries since I last saw Byakko. He looks good! I'm starting to wonder if you've got some sort of difficulty remembering things. Maybe too many whacks to the noggin over the years?
37 32 33 TEXT_REGOTH3REISEN_00452_SENRI_000_501 TEXT_REGOTH3REISEN_00452_SENRI_000_031 Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws... Anyway, as I'm fairly certain she already told you, Suzaku was born with fiery red plumage that caught the eye of one and all.
38 34 TEXT_REGOTH3REISEN_00452_SENRI_000_032 Unfortunately, this meant that an awful lot of idiots mistook her for the Firebird, a legendary being that could confer immortality upon those it deemed worthy or some such rubbish. Needless to say, they chased her all over!
39 35 TEXT_REGOTH3REISEN_00452_SENRI_000_033 Tenzen, however, was different. He was the first man she ever met who appreciated her for who she was.
40 36 TEXT_REGOTH3REISEN_00452_SENRI_000_034 Bam! Just like that, she fell head over heels for the samurai. Not that I blame her. Everyone wants to be loved─even peerless warriors like you and me.
41 37 TEXT_REGOTH3REISEN_00452_SENRI_000_035 No one knows for sure, but Suzaku thinks that it was the unbearable pain she carried with her in the years following Tenzen's death that drove her to manifest powers reminiscent of the Firebird. So that others wouldn't have to suffer like she had...
42 38 TEXT_REGOTH3REISEN_00452_SENRI_000_500 It's been more than a few centuries since I last saw Byakko. He looks good!
43 39 TEXT_REGOTH3REISEN_00452_SENRI_000_501 Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws...
44 40 TEXT_REGOTH3REISEN_00452_SENRI_000_510 If anyone can make Suzaku see reason, it's you. Good luck!
45 41 TEXT_REGOTH3REISEN_00452_SENRI_000_511 Brought Suzaku back to her senses, did you? Hah, as if there was ever any doubt! Easy money, I told Kamaitachi, but the greedy bugger couldn't help but take the long odds.
46
47
@@ -13,8 +13,13 @@ int32,str,str
9,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_008","I am certain I encountered a volume containing the rules of Azim Bökh. Perhaps it was <Emphasis>Napping Tiger, Poorly Concealed Dragon</Emphasis>... Yes, that is the one. I must consult it posthaste."
10,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_009","Though your objective is to pierce the bull's-eye, I guarantee that no one will find fault were your arrow to stray."
11,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_010","I highly recommend <Emphasis>Narrow Road through the Deep Grass</Emphasis>─the fourth edition, of course. The earlier ones are riddled with errors. They are quite bulky, however, so I keep them close at fin for the times when Gyoshin is irritating me."
12,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_011","If the prospect did not involve sharing a sack with Gyoshin, I would travel to the Dravanian Hinterlands myself. I should most like to visit the Great Gubal Library."
12,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_011","If the prospect did not involve sharing a sack with Gyoshin, I would travel to the Dravanian hinterlands myself. I should most like to visit the Great Gubal Library."
13,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_012","Remind me never to mention the bizarre again."
14,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_013","As soon as I got my fins on Master Matoya's manuscript, I read it from cover to cover. Not only are the rituals detailed therein fascinating, the writing is superlative. I find myself inspired!"
15,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_014","Allow me to guess─Gyoshin muddled the explanation of why festival participants traditionally present gifts to the hosts? It is to show gratitude for giving them the opportunity to escape the mundane, the routine, and forget their burdens─whether it be for a night or seven years."
16,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_015","<Emphasis>A Meditation on the Metaphysics of Merrymaking</Emphasis> is still in the draft stages, but rest assured that when it is published, you will be credited for your assistance. Please look forward to it!"
17,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_050",""
18,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_051",""
19,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_052",""
20,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_053",""
21,"TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_054",""
1 key 0 1
13 9 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_008 I am certain I encountered a volume containing the rules of Azim Bökh. Perhaps it was <Emphasis>Napping Tiger, Poorly Concealed Dragon</Emphasis>... Yes, that is the one. I must consult it posthaste.
14 10 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_009 Though your objective is to pierce the bull's-eye, I guarantee that no one will find fault were your arrow to stray.
15 11 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_010 I highly recommend <Emphasis>Narrow Road through the Deep Grass</Emphasis>─the fourth edition, of course. The earlier ones are riddled with errors. They are quite bulky, however, so I keep them close at fin for the times when Gyoshin is irritating me.
16 12 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_011 If the prospect did not involve sharing a sack with Gyoshin, I would travel to the Dravanian Hinterlands myself. I should most like to visit the Great Gubal Library. If the prospect did not involve sharing a sack with Gyoshin, I would travel to the Dravanian hinterlands myself. I should most like to visit the Great Gubal Library.
17 13 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_012 Remind me never to mention the bizarre again.
18 14 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_013 As soon as I got my fins on Master Matoya's manuscript, I read it from cover to cover. Not only are the rituals detailed therein fascinating, the writing is superlative. I find myself inspired!
19 15 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_014 Allow me to guess─Gyoshin muddled the explanation of why festival participants traditionally present gifts to the hosts? It is to show gratitude for giving them the opportunity to escape the mundane, the routine, and forget their burdens─whether it be for a night or seven years.
20 16 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_015 <Emphasis>A Meditation on the Metaphysics of Merrymaking</Emphasis> is still in the draft stages, but rest assured that when it is published, you will be credited for your assistance. Please look forward to it!
21 17 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_050
22 18 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_051
23 19 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_052
24 20 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_053
25 21 TEXT_REGOTHKOFUINSEIGETSU_00479_KOFUINSEIGETSU_000_054
@@ -53,13 +53,13 @@ Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of
47,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_157","Upon detecting an enemy mammet, they will engage and attack until either side is destroyed."
48,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_158","Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack."
49,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159","That is the extent of their programming; mammets will not harm adventurers."
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <Color(-34022)>Soaring</Color> spirit makes for easier downstriking!"
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect."
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> spirit makes for easier downstriking!"
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> enhancing effect."
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
Big questprize awaits winners, so fight well and strikesmash muchly!"
57,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205","Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
58,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206","You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match."
57,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205","Participating in Rival Wings will earn you <72>F201F4</72><73>F201F5</73>experience points<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
58,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206","You will also receive <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
1 key 0 1
53 49 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159 That is the extent of their programming; mammets will not harm adventurers.
54 50 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160 If uplander downstrikes enemy, spirit of comrades soars! <Color(-34022)>Soaring</Color> spirit makes for easier downstriking! If uplander downstrikes enemy, spirit of comrades soars! <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> spirit makes for easier downstriking!
55 51 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165 When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect. When you defeat an enemy team member, your party receives the <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> enhancing effect.
56 52 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166 The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times.
57 53 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167 Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd.
58 54 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168 If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow.
59 55 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169
60 56 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200 Pshhh... Shkohhh... Big questprize awaits winners, so fight well and strikesmash muchly!
61 57 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205 Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors. Participating in Rival Wings will earn you <72>F201F4</72><73>F201F5</73>experience points<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.
62 58 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206 You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match. You will also receive <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.
63
64
65
@@ -0,0 +1,89 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_000","It took a lot of blood, sweat, and tears, but we finally cleared away all that rubble. I wonder if the Shazenkai would let us use this as farmland?"
1,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_010","I never thought that one day the Warrior of Light would come to see my paddy fields, and yet here you are."
2,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_011","So, may I ask what you think of the place?"
3,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_Q1_000_000","What will you say?"
4,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_A1_000_001","Seems like as good a location as any."
5,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_A1_000_002","A bit on the bleak side, isn't it?"
6,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_012","Yes, I feel it has endless possibilities."
7,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_100_012","Although it may not look like much now, once we have made a few improvements, we should soon see results."
8,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_013","At first, that certainly appears to be the case. Until recently, the soil was covered in rubble, which is why hardly anything grew here."
9,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_014","Once we had gotten rid of the debris, we found the earth below fairly easy to till."
10,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_015","I have also heard that before houses were built on this land, it was actually used for growing rice."
11,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_016","It would give me a huge sense of satisfaction if the area were to come full circle and produce crops once more."
12,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_017","The area is well suited to farming. Water naturally drains out of the fields and into the river without much intervention on our part. However, we must occasionally bring in fresh soil to replenish the nutrients."
13,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_018","Of course, even earth of the highest quality will be of little value until we get more water flowing into the fields."
14,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_019","Relying purely on the streams flowing down from the mountains will lead to a poor yield. We could dig a channel leading off from the One River, to bring in some of its mineral-rich silt. Yes, should work."
15,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_020","Oh! I do apologize─ No doubt you have better things to do than listen to my ruminations on paddy field drainage."
16,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_021","My workers and I do not lack for motivation, only for funding and materials. With your support, the people of the enclave will soon be feasting on delicious, homegrown rice!"
17,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_022","A new chapter has begun for the reconstruction effort. Your contributions to the Shazenkai will help the Doman Enclave continue to grow."
18,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_025","When it comes to growing rice, creating the perfect conditions is something of a fine art."
19,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_030","Ah, come to see how we are getting on? The new tools have helped us a great deal. We are very grateful."
20,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_031","There is still a lot of work to be done before we can start planting the rice. That reminds me─ I placed an order with Kozakura and the delivery is due any day now."
21,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_032","(-???-)Which one of you is Ihase?"
22,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_033","That would be me. And you must be here to deliver two sturdy-looking dzos, as requested."
23,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_034","Glad are we to trade for Doman goods, so coveted are they by our brothers."
24,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_035","But may we ask why you require two live dzos? 'Twould be simpler to bring you horns or pelts or meat. Or do you prefer to slaughter them yourselves?"
25,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_036","Kami forfend! We wish to use them as beasts of burden, to help plough our fields."
26,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_037","Well-tilled soil is essential in the cultivation of crops. Ah... Just the thought of eating the first rice ball from our own harvest makes my mouth water."
27,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_038","Rice balls? We remember these fondly. So vivid is the memory I can almost taste it!"
28,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_039","Mitsuba first introduced us to their heavenly goodness. I shall never forget the flavor."
29,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_040","To think that dzos from the Steppe can assist in producing rice makes me very proud."
30,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_041","Brother, if we were to stay and help, maybe they will share some of the harvest with us!"
31,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_042","Is this some jest? We Buduga live only for battle─ Not for plowing fields and scattering seeds! And what of our aim to secure the firewalker?"
32,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_043","We owe our lives not only to Mitsuba, but to the whole enclave! They are the ones who nursed us back to health when we were close to death! Surely we should repay this debt before attempting to seize Hien?"
33,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BLUE00527_000_044","If we work these fields, we can observe his comings and goings, and find the right moment."
34,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_100_044","Not you too!"
35,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_045","So that makes it two against one... Loath as I am to admit it, the idea is not entirely without merit."
36,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_046","Ihase, will you allow us to work alongside you? The only payment we ask is a few bales of rice."
37,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_047","We need all the help we can get, and you seem to have a knack for steering dzos in the right direction, which will no doubt prove useful. But I must warn you─the process takes several moons. You will get your share of the harvest once we are done, though."
38,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_048","Then we have an agreement. If it leads to the capture of Hien, there is no hardship we would not bear."
39,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_049","Come to think of it, Ihase, perhaps when this is finished, you should return to the Steppe with us. A man of your stature and obvious strength could make a name for himself."
40,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_050","You want me to join the Buduga? I cannot imagine my wife and children would be very happy about that. Besides, I am much more at home in a paddy field than on a battlefield!"
41,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_051","Work in the Enclave Demesne is proceeding apace. The new workers and beasts of burden will increase productivity and lighten the load for Ihase and his farmers."
42,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_052","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
43,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_055","I've high hopes for those Buduga. By all accounts, the Steppe is an unforgiving place, and a lifetime there should have prepared them for long days tilling the soil here."
44,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_056","They will be expected to pull their weight, the same as everyone else."
45,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_060","We now have all of the essentials for rice production. There is even a waterwheel for milling once it has been harvested."
46,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_061","Most of the more difficult tasks have been taken care of, so all we need to do now is keep the fields free of weeds and scatter fresh soil from time to time."
47,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_062","Some of the children came to help, and were here until a few moments ago. I wonder where they've run off to?"
48,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_063","Hey, everyone! Mitsuba brought food! Come on, let's eat!"
49,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_064","It was meant to be a surprise for you, but nothing gets past these younglings!"
50,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_065","Thanks to them, my grand entrance is ruined, but I may as well say my piece. Can I interest any of you hardworking farmers in a meat-filled rice ball?"
51,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_066","As for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you may not be a farmer, but I'd say you deserve one too. I know you've invested an awful lot into making a success of this place."
52,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_067","Say, what brings you all the way here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Have you come to visit us?"
53,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_068","You're helping with the enclave? Wow! You're the best!"
54,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_069","Since we got back here, the Doman Adventurers' Guild has been busier than ever."
55,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOHARU_000_070","There are all sorts of things to take care of. We'll need new members just to keep up!"
56,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_071","It looks like you've got some catching up to do. Why not talk about it over some good, old-fashioned Doman grub? But you're all covered in muck, so don't forget to wash your hands first!"
57,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_072","Last one clean is a rotten egg!"
58,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_073","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you all."
59,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_074","Kozakura! To what do we owe the pleasure?"
60,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_075","Actually, I was hoping to speak with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> concerning the reconstruction effort."
61,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_076","The Shazenkai has reached a decision on our next project. We wish to rebuild Rissai-juku, a school for local children or anyone with a mind to learn."
62,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_077","I would like you all to meet the tutor."
63,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_078","You mean Miss Minazuki will be the teacher? That's great news!"
64,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOHARU_000_079","Guess what! We went to Revenant's Toll and had all kinds of adventures!"
65,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_080","You mean to say that you are already acquainted?"
66,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_SHIUN_000_081","Yes, her husband was our Master of Lessons. They used to teach us when we lived here before."
67,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_ROKKA_000_082","When we were taking breaks from training, she would give us snacks and tell us old stories."
68,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_083","Oh, what a wonderful coincidence! I am happy to see you reunited at long last."
69,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_084","I prayed that you would return safely. Words cannot express how worried we were after you and your families fled to seek refuge in Eorzea. But those dark days are behind us now."
70,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_085","Kozakura tells me you have formed the Doman Adventurers' Guild and performed all manner of good deeds during your time in Mor Dhona. In fact, I hear you have been helping people here in the enclave, too."
71,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_086","Well, if you can find time between guild assignments, perhaps we could resume your lessons?"
72,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_087","Yes, we'd love to!"
73,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_088","The school can be our new headquarters! Come on─let's take a look!"
74,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_089","You must be the hero whose name is on everyone's lips. It is an honor to finally meet you."
75,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_090","As you heard, the “Master of Lessons” to whom the children referred was indeed my husband. After his death during Lord Kaien's rebellion, the Garleans kept a close eye on me, fearing my teachings might spark an uprising."
76,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_091","Now, with the Empire gone, and our countrymen repatriated, I hope we can reclaim some semblance of normality."
77,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_092","An old woman I may be, but I am not blind to the events of the outside world. I have heard the tales of your bravery. Were it not for you and your friends, Doma would still be under imperial rule and this place in ruins."
78,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_093","Instead, it is now a thriving community. And I am sure the best is yet to come!"
79,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_093","At the completion of the Enclave Demesne, the Shazenkai initiate an ambitious plan to revive an important place of learning─ Rissai-juku, a school for those with a thirst for knowledge!"
80,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_100","Patience is an essential part of cultivating rice. Even I can barely wait until the next harvest, though!"
81,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_105","Such a beautiful golden color! Look at the bounty your donations have brought us!"
82,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_106","It's still a little early to celebrate, though. We have several demanding tasks ahead of us before the rice is ready to eat. But knowing that the crops we produce are all for the good of Doma means we can work with smiles on our faces."
83,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_107","I would even go say that there is nothing in this world more rewarding. Maybe when your adventuring days are over, you could try your hand at agriculture?"
84,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_110","The people of Namai have started buying produce from us. For rice connoisseurs like them to show an interest is high praise indeed!"
85,"TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_111","Even the notoriously particular Mitsuba said it was just as good, if not better, than that produced in Namai. Not bad for our first harvest!"
1 key 0 1
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3 int32 str str
4 0 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_000 It took a lot of blood, sweat, and tears, but we finally cleared away all that rubble. I wonder if the Shazenkai would let us use this as farmland?
5 1 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_010 I never thought that one day the Warrior of Light would come to see my paddy fields, and yet here you are.
6 2 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_011 So, may I ask what you think of the place?
7 3 TEXT_CTSDOMRECONSTRUCTIHASE_00527_Q1_000_000 What will you say?
8 4 TEXT_CTSDOMRECONSTRUCTIHASE_00527_A1_000_001 Seems like as good a location as any.
9 5 TEXT_CTSDOMRECONSTRUCTIHASE_00527_A1_000_002 A bit on the bleak side, isn't it?
10 6 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_012 Yes, I feel it has endless possibilities.
11 7 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_100_012 Although it may not look like much now, once we have made a few improvements, we should soon see results.
12 8 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_013 At first, that certainly appears to be the case. Until recently, the soil was covered in rubble, which is why hardly anything grew here.
13 9 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_014 Once we had gotten rid of the debris, we found the earth below fairly easy to till.
14 10 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_015 I have also heard that before houses were built on this land, it was actually used for growing rice.
15 11 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_016 It would give me a huge sense of satisfaction if the area were to come full circle and produce crops once more.
16 12 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_017 The area is well suited to farming. Water naturally drains out of the fields and into the river without much intervention on our part. However, we must occasionally bring in fresh soil to replenish the nutrients.
17 13 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_018 Of course, even earth of the highest quality will be of little value until we get more water flowing into the fields.
18 14 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_019 Relying purely on the streams flowing down from the mountains will lead to a poor yield. We could dig a channel leading off from the One River, to bring in some of its mineral-rich silt. Yes, should work.
19 15 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_020 Oh! I do apologize─ No doubt you have better things to do than listen to my ruminations on paddy field drainage.
20 16 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_021 My workers and I do not lack for motivation, only for funding and materials. With your support, the people of the enclave will soon be feasting on delicious, homegrown rice!
21 17 TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_022 A new chapter has begun for the reconstruction effort. Your contributions to the Shazenkai will help the Doman Enclave continue to grow.
22 18 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_025 When it comes to growing rice, creating the perfect conditions is something of a fine art.
23 19 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_030 Ah, come to see how we are getting on? The new tools have helped us a great deal. We are very grateful.
24 20 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_031 There is still a lot of work to be done before we can start planting the rice. That reminds me─ I placed an order with Kozakura and the delivery is due any day now.
25 21 TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_032 (-???-)Which one of you is Ihase?
26 22 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_033 That would be me. And you must be here to deliver two sturdy-looking dzos, as requested.
27 23 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_034 Glad are we to trade for Doman goods, so coveted are they by our brothers.
28 24 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_035 But may we ask why you require two live dzos? 'Twould be simpler to bring you horns or pelts or meat. Or do you prefer to slaughter them yourselves?
29 25 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_036 Kami forfend! We wish to use them as beasts of burden, to help plough our fields.
30 26 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_037 Well-tilled soil is essential in the cultivation of crops. Ah... Just the thought of eating the first rice ball from our own harvest makes my mouth water.
31 27 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_038 Rice balls? We remember these fondly. So vivid is the memory I can almost taste it!
32 28 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_039 Mitsuba first introduced us to their heavenly goodness. I shall never forget the flavor.
33 29 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_040 To think that dzos from the Steppe can assist in producing rice makes me very proud.
34 30 TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_041 Brother, if we were to stay and help, maybe they will share some of the harvest with us!
35 31 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_042 Is this some jest? We Buduga live only for battle─ Not for plowing fields and scattering seeds! And what of our aim to secure the firewalker?
36 32 TEXT_CTSDOMRECONSTRUCTIHASE_00527_RED00527_000_043 We owe our lives not only to Mitsuba, but to the whole enclave! They are the ones who nursed us back to health when we were close to death! Surely we should repay this debt before attempting to seize Hien?
37 33 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BLUE00527_000_044 If we work these fields, we can observe his comings and goings, and find the right moment.
38 34 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_100_044 Not you too!
39 35 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_045 So that makes it two against one... Loath as I am to admit it, the idea is not entirely without merit.
40 36 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_046 Ihase, will you allow us to work alongside you? The only payment we ask is a few bales of rice.
41 37 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_047 We need all the help we can get, and you seem to have a knack for steering dzos in the right direction, which will no doubt prove useful. But I must warn you─the process takes several moons. You will get your share of the harvest once we are done, though.
42 38 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_048 Then we have an agreement. If it leads to the capture of Hien, there is no hardship we would not bear.
43 39 TEXT_CTSDOMRECONSTRUCTIHASE_00527_BROWN00527_000_049 Come to think of it, Ihase, perhaps when this is finished, you should return to the Steppe with us. A man of your stature and obvious strength could make a name for himself.
44 40 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_050 You want me to join the Buduga? I cannot imagine my wife and children would be very happy about that. Besides, I am much more at home in a paddy field than on a battlefield!
45 41 TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_051 Work in the Enclave Demesne is proceeding apace. The new workers and beasts of burden will increase productivity and lighten the load for Ihase and his farmers.
46 42 TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_052 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
47 43 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_055 I've high hopes for those Buduga. By all accounts, the Steppe is an unforgiving place, and a lifetime there should have prepared them for long days tilling the soil here.
48 44 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_056 They will be expected to pull their weight, the same as everyone else.
49 45 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_060 We now have all of the essentials for rice production. There is even a waterwheel for milling once it has been harvested.
50 46 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_061 Most of the more difficult tasks have been taken care of, so all we need to do now is keep the fields free of weeds and scatter fresh soil from time to time.
51 47 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_062 Some of the children came to help, and were here until a few moments ago. I wonder where they've run off to?
52 48 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_063 Hey, everyone! Mitsuba brought food! Come on, let's eat!
53 49 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_064 It was meant to be a surprise for you, but nothing gets past these younglings!
54 50 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_065 Thanks to them, my grand entrance is ruined, but I may as well say my piece. Can I interest any of you hardworking farmers in a meat-filled rice ball?
55 51 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_066 As for you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you may not be a farmer, but I'd say you deserve one too. I know you've invested an awful lot into making a success of this place.
56 52 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_067 Say, what brings you all the way here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Have you come to visit us?
57 53 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_068 You're helping with the enclave? Wow! You're the best!
58 54 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_069 Since we got back here, the Doman Adventurers' Guild has been busier than ever.
59 55 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOHARU_000_070 There are all sorts of things to take care of. We'll need new members just to keep up!
60 56 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MITSUBA_000_071 It looks like you've got some catching up to do. Why not talk about it over some good, old-fashioned Doman grub? But you're all covered in muck, so don't forget to wash your hands first!
61 57 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_072 Last one clean is a rotten egg!
62 58 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_073 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morning</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you all.
63 59 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_074 Kozakura! To what do we owe the pleasure?
64 60 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_075 Actually, I was hoping to speak with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> concerning the reconstruction effort.
65 61 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_076 The Shazenkai has reached a decision on our next project. We wish to rebuild Rissai-juku, a school for local children or anyone with a mind to learn.
66 62 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_077 I would like you all to meet the tutor.
67 63 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_078 You mean Miss Minazuki will be the teacher? That's great news!
68 64 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOHARU_000_079 Guess what! We went to Revenant's Toll and had all kinds of adventures!
69 65 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_080 You mean to say that you are already acquainted?
70 66 TEXT_CTSDOMRECONSTRUCTIHASE_00527_SHIUN_000_081 Yes, her husband was our Master of Lessons. They used to teach us when we lived here before.
71 67 TEXT_CTSDOMRECONSTRUCTIHASE_00527_ROKKA_000_082 When we were taking breaks from training, she would give us snacks and tell us old stories.
72 68 TEXT_CTSDOMRECONSTRUCTIHASE_00527_KOZAKURA_000_083 Oh, what a wonderful coincidence! I am happy to see you reunited at long last.
73 69 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_084 I prayed that you would return safely. Words cannot express how worried we were after you and your families fled to seek refuge in Eorzea. But those dark days are behind us now.
74 70 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_085 Kozakura tells me you have formed the Doman Adventurers' Guild and performed all manner of good deeds during your time in Mor Dhona. In fact, I hear you have been helping people here in the enclave, too.
75 71 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_086 Well, if you can find time between guild assignments, perhaps we could resume your lessons?
76 72 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_087 Yes, we'd love to!
77 73 TEXT_CTSDOMRECONSTRUCTIHASE_00527_YOUZAN_000_088 The school can be our new headquarters! Come on─let's take a look!
78 74 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_089 You must be the hero whose name is on everyone's lips. It is an honor to finally meet you.
79 75 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_090 As you heard, the “Master of Lessons” to whom the children referred was indeed my husband. After his death during Lord Kaien's rebellion, the Garleans kept a close eye on me, fearing my teachings might spark an uprising.
80 76 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_091 Now, with the Empire gone, and our countrymen repatriated, I hope we can reclaim some semblance of normality.
81 77 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_092 An old woman I may be, but I am not blind to the events of the outside world. I have heard the tales of your bravery. Were it not for you and your friends, Doma would still be under imperial rule and this place in ruins.
82 78 TEXT_CTSDOMRECONSTRUCTIHASE_00527_MINAZUKI_000_093 Instead, it is now a thriving community. And I am sure the best is yet to come!
83 79 TEXT_CTSDOMRECONSTRUCTIHASE_00527_SYSTEM_000_093 At the completion of the Enclave Demesne, the Shazenkai initiate an ambitious plan to revive an important place of learning─ Rissai-juku, a school for those with a thirst for knowledge!
84 80 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_100 Patience is an essential part of cultivating rice. Even I can barely wait until the next harvest, though!
85 81 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_105 Such a beautiful golden color! Look at the bounty your donations have brought us!
86 82 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_106 It's still a little early to celebrate, though. We have several demanding tasks ahead of us before the rice is ready to eat. But knowing that the crops we produce are all for the good of Doma means we can work with smiles on our faces.
87 83 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_107 I would even go say that there is nothing in this world more rewarding. Maybe when your adventuring days are over, you could try your hand at agriculture?
88 84 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_110 The people of Namai have started buying produce from us. For rice connoisseurs like them to show an interest is high praise indeed!
89 85 TEXT_CTSDOMRECONSTRUCTIHASE_00527_IHASE_000_111 Even the notoriously particular Mitsuba said it was just as good, if not better, than that produced in Namai. Not bad for our first harvest!
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0,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_000","I cannot wait to be rid of this eyesore."
1,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_010","You must be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
2,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_011","...So. Come to...inspect our work, have you?"
3,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_012","Please, allow me to apologize on behalf of Master Ishibushi! He does not mean to be rude, he is simply brusque by nature. In fact, I am sure he is very pleased to see you at our construction site."
4,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_013","You see, like everyone else in the enclave, we too have benefited from your magnanimity."
5,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_014","Were it not for your donations, we would have no tools or resources with which to go about our work."
6,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_015","As such, we owe you a debt of gratitude for this opportunity to improve the lives of our fellow Domans."
7,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_016","Is that what you meant to say?"
8,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_017","We would have thanked you sooner had we not been so busy here. Even working day and night, it took an awfully long time to bring down the old tower."
9,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_018","I will say one thing for those Garleans─they certainly know how to build. We were getting nowhere with the tools we had, so we had to import ones better suited to taking apart steel structures. And explosives. Lots of explosives."
10,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_019","Now we are making swift progress on building our own tower. Isn't that right, Master?"
11,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_020","If you worked as much as you talk, we would have finished it by now."
12,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_021","Ack! My mother always says I should become an orator instead of a builder..."
13,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_022","Maybe you should take her advice."
14,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_023","Anyway, let us address the matter at hand─our plans for the tower."
15,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_024","Yes, we still need to decide how to build the uppermost section."
16,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_025","Seeing as your donations are funding this endeavor, perhaps we should ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What do you think should be placed at the top of the tower?"
17,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_Q1_000_000","What will you say?"
18,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_A1_000_001","Why not give it a beacon and turn it into a lighthouse?"
19,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_A1_000_002","What this place needs is a massive statue of Lord Hien."
20,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_026","Brilliant! Why didn't I think of that?"
21,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_027","Not only will it serve to guide ships traveling at night, but the increased visibility will make it easier for the guards to keep an eye on the enclave."
22,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_028","A statue!? I think that is a little beyond our level of expertise. And I doubt that Lord Hien would be pleased by something so ostentatious."
23,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_029","Perhaps practicality should take precedence over aesthetics. I know! How about turning the watchtower into a lighthouse? That way, the port can receive merchant ships even at night!"
24,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_030","What say you, Master?"
25,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_031","I say...yes."
26,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_032","Excellent! Now, if you will excuse us─we have work to do!"
27,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_033","Construction of the watchtower is proceeding quickly, with plans to include a beacon so that it may also function as a lighthouse."
28,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_034","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
29,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_035","We will make a much better tower than the Garleans did."
30,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_040","It should be perfectly symmetrical. Down to the last brick, if possible."
31,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_044",""
32,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_045","It is done."
33,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_046","I think what he means to say is “Due to your continued donations, the project is now complete, and we can all marvel at this fine example of modern Doman architecture!”"
34,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_047","And if you think it looks impressive from down here, you should see the view from the top!"
35,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_048","You can see the entire enclave─from the classes being held at Rissai-juku, to the steam rising from fresh dumplings in the Ten Thousand Stalls."
36,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_049","I even saw all the way to the demesne, where the field hands are bringing in their first harvest. From now on, I shall enjoy observing the change of seasons from our lofty perch."
37,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_050","The enclave guard are sure to be pleased with the new watchtower. I know I am!"
38,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_051","You should probably mention that we had enough materials to make a meeting hall for the builders. You will not be seeing me in there, though."
39,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_052","Some of us like to concentrate on our work, while others prefer to spend hours talking about it beforehand."
40,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_053","I hope you are not referring to me! May I remind you, negotiations are an essential part of any successful business, and we are no exception!"
41,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_054","I did not mean it as an insult. You are a skilled architect and you know what you are talking about. And you certainly do talk about it, at great length. That is why I want you to handle discussions with our clients from now on."
42,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_055","You mean it? Thank you, Master! I knew I chose the right profession!"
43,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_100_055","Oh my..."
44,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_110_055","Seeing it from afar is one thing, but to see it from this close is quite another."
45,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_058","And what a way to welcome visitors! It truly is a testament to the spirit of Doma."
46,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_059","In time, it is sure to become a symbol of the enclave itself."
47,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_060",""
48,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_061","Such effusive praise... I am at a loss for words."
49,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_062","Hmph! Makes a change. Anyway, I am glad you like it, Kozakura. We still have plenty of work ahead of us, though."
50,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_063","Is the watchtower not yet complete?"
51,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_064","You misunderstand me. I mean the next project."
52,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_065","Another project? Your enthusiasm is most admirable! Of course, we are always happy to hear any suggestions regarding future developments."
53,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_066","Hachisuba will stop by the Shazenkai later to present a list of the required materials."
54,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_067","Ho ho! No rest for the wicked, eh?"
55,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_068","I shall look forward to your visit."
56,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_069","I daresay that whatever this project is will require donations of some description. Can we count on your support?"
57,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_070","Wonderful! Although I cannot think what it might be..."
58,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_071","With the new watchtower rising high above the enclave, the wheels are already in motion for the next project."
59,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_075","You want to know what our proposal is? All will be revealed in due time."
60,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_080","Between large-scale building projects, we see to odd jobs around the enclave. There seems to be unending supply of leaky roofs and broken fences."
61,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_056",""
62,"TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_057",""
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4 0 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_000 I cannot wait to be rid of this eyesore.
5 1 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_010 You must be <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
6 2 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_011 ...So. Come to...inspect our work, have you?
7 3 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_012 Please, allow me to apologize on behalf of Master Ishibushi! He does not mean to be rude, he is simply brusque by nature. In fact, I am sure he is very pleased to see you at our construction site.
8 4 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_013 You see, like everyone else in the enclave, we too have benefited from your magnanimity.
9 5 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_014 Were it not for your donations, we would have no tools or resources with which to go about our work.
10 6 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_015 As such, we owe you a debt of gratitude for this opportunity to improve the lives of our fellow Domans.
11 7 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_016 Is that what you meant to say?
12 8 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_017 We would have thanked you sooner had we not been so busy here. Even working day and night, it took an awfully long time to bring down the old tower.
13 9 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_018 I will say one thing for those Garleans─they certainly know how to build. We were getting nowhere with the tools we had, so we had to import ones better suited to taking apart steel structures. And explosives. Lots of explosives.
14 10 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_019 Now we are making swift progress on building our own tower. Isn't that right, Master?
15 11 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_020 If you worked as much as you talk, we would have finished it by now.
16 12 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_021 Ack! My mother always says I should become an orator instead of a builder...
17 13 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_022 Maybe you should take her advice.
18 14 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_023 Anyway, let us address the matter at hand─our plans for the tower.
19 15 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_024 Yes, we still need to decide how to build the uppermost section.
20 16 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_025 Seeing as your donations are funding this endeavor, perhaps we should ask you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What do you think should be placed at the top of the tower?
21 17 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_Q1_000_000 What will you say?
22 18 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_A1_000_001 Why not give it a beacon and turn it into a lighthouse?
23 19 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_A1_000_002 What this place needs is a massive statue of Lord Hien.
24 20 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_026 Brilliant! Why didn't I think of that?
25 21 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_027 Not only will it serve to guide ships traveling at night, but the increased visibility will make it easier for the guards to keep an eye on the enclave.
26 22 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_028 A statue!? I think that is a little beyond our level of expertise. And I doubt that Lord Hien would be pleased by something so ostentatious.
27 23 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_029 Perhaps practicality should take precedence over aesthetics. I know! How about turning the watchtower into a lighthouse? That way, the port can receive merchant ships even at night!
28 24 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_030 What say you, Master?
29 25 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_031 I say...yes.
30 26 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_032 Excellent! Now, if you will excuse us─we have work to do!
31 27 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_033 Construction of the watchtower is proceeding quickly, with plans to include a beacon so that it may also function as a lighthouse.
32 28 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_034 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
33 29 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_035 We will make a much better tower than the Garleans did.
34 30 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_040 It should be perfectly symmetrical. Down to the last brick, if possible.
35 31 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_044
36 32 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_045 It is done.
37 33 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_046 I think what he means to say is “Due to your continued donations, the project is now complete, and we can all marvel at this fine example of modern Doman architecture!”
38 34 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_047 And if you think it looks impressive from down here, you should see the view from the top!
39 35 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_048 You can see the entire enclave─from the classes being held at Rissai-juku, to the steam rising from fresh dumplings in the Ten Thousand Stalls.
40 36 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_049 I even saw all the way to the demesne, where the field hands are bringing in their first harvest. From now on, I shall enjoy observing the change of seasons from our lofty perch.
41 37 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_050 The enclave guard are sure to be pleased with the new watchtower. I know I am!
42 38 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_051 You should probably mention that we had enough materials to make a meeting hall for the builders. You will not be seeing me in there, though.
43 39 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_052 Some of us like to concentrate on our work, while others prefer to spend hours talking about it beforehand.
44 40 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_053 I hope you are not referring to me! May I remind you, negotiations are an essential part of any successful business, and we are no exception!
45 41 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_054 I did not mean it as an insult. You are a skilled architect and you know what you are talking about. And you certainly do talk about it, at great length. That is why I want you to handle discussions with our clients from now on.
46 42 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_055 You mean it? Thank you, Master! I knew I chose the right profession!
47 43 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_100_055 Oh my...
48 44 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_110_055 Seeing it from afar is one thing, but to see it from this close is quite another.
49 45 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_058 And what a way to welcome visitors! It truly is a testament to the spirit of Doma.
50 46 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_059 In time, it is sure to become a symbol of the enclave itself.
51 47 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_060
52 48 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_061 Such effusive praise... I am at a loss for words.
53 49 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_062 Hmph! Makes a change. Anyway, I am glad you like it, Kozakura. We still have plenty of work ahead of us, though.
54 50 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_063 Is the watchtower not yet complete?
55 51 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_064 You misunderstand me. I mean the next project.
56 52 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_065 Another project? Your enthusiasm is most admirable! Of course, we are always happy to hear any suggestions regarding future developments.
57 53 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_066 Hachisuba will stop by the Shazenkai later to present a list of the required materials.
58 54 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_HACHISUBA_000_067 Ho ho! No rest for the wicked, eh?
59 55 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_068 I shall look forward to your visit.
60 56 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_069 I daresay that whatever this project is will require donations of some description. Can we count on your support?
61 57 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_070 Wonderful! Although I cannot think what it might be...
62 58 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_SYSTEM_000_071 With the new watchtower rising high above the enclave, the wheels are already in motion for the next project.
63 59 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_075 You want to know what our proposal is? All will be revealed in due time.
64 60 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_ISHIBUSHI_000_080 Between large-scale building projects, we see to odd jobs around the enclave. There seems to be unending supply of leaky roofs and broken fences.
65 61 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_056
66 62 TEXT_CTSDOMRECONSTRUCTISHIBUSHI_00529_KOZAKURA_000_057
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0,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_000","With all of the recent developments, I have been thinking about how best to utilize this area."
1,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_005","The enclave has welcomed a number of former imperial conscripts, including several Lupin."
2,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_006","Now that we have so many willing and able workers, it is hard to decide what they should all be doing."
3,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_010","Greetings. You are <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, correct?"
4,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_011","Kozakura has told me all about you. The two of us are childhood friends and she keeps me informed on the activities of the Shazenkai."
5,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_012","I am Mauto, head of the enclave guard."
6,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_013","As you can see, we are in the midst of constructing our new base of operations. It will be used primarily as a place to train when we are not on duty."
7,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_014","Our patrols help to ensure that no roaming beasts make their way inside. We also inspect various areas of the enclave, identifying places where accidents might occur. Although with all the building work, practically everywhere contains a hazard of some sort."
8,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_000_015","Mauto! Can we have a word?"
9,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_016","Very well, provided you keep it brief."
10,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_000_017","We were wondering─when are we supposed to change shifts?"
11,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_018","I thought I made this clear─ Every half a bell!"
12,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_019","Gah! In that case, we have some apologizing to do!"
13,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_020","Perhaps I should revise the schedule. How do you measure half a bell anyway?"
14,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_021","Ahem. Until recently, Hakuro and his troops patrolled the enclave. Now, they have been asked to forgo that in order to deal with more urgent concerns. After all, their role is to protect the whole of Doma, not just the enclave."
15,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_022","As such, we citizens must find a means to protect ourselves!"
16,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_023","That is our reason for forming the enclave guard."
17,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_024","Most of our members were forced to serve the Empire during the occupation, so they were glad to finally have the opportunity to do something for Doma's sake."
18,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_025","Being conscripted soldiers, they were given some degree of training. They would have been used as little more than cannon fodder in the event of actual combat, though. But at least they were worthy of being chosen..."
19,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_026","You see, I am not the biggest of Lupin, and I have always suffered from a weakness in the legs. Normally, being small and light makes one nimble, but not in my case..."
20,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_027","It did mean, however, that I was spared from conscription. Not that being left behind was much easier. Most of my friends were taken away, while I was powerless to help them. Part of me was glad that I could stay here, which made me realize that deep down I was naught but a coward."
21,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_028","One thing I gained─perhaps the only thing─was an unrivaled knowledge of the nooks and crannies of the enclave. All that scurrying around trying to avoid the Garleans meant I knew all of the best hiding places!"
22,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_029","With the imperials gone, I started showing these spots to the Doman soldiers on patrol, and before long, they had put me in charge of the enclave guard! We are only a group of volunteers, but it is a great honor."
23,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_030","Now that I am finally able to make myself useful, I want to do everything in my power to repay the trust they have shown me. And your donations will not go to waste, I promise!"
24,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_031","Construction of the Enclave Barracks is underway, as a dedicated collective of citizens patrols the streets."
25,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_032","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
26,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_035","Our recruits may be rather rough around the edges, yet each and every one of them is committed to our cause. They simply need more time to adjust to their new roles."
27,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_040","Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And to you, Kozakura."
28,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_041","I hope you like what we have done with the barracks. It has come a long way, I am sure you will agree."
29,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_042","Even I am amazed we managed to get it finished so quickly, what with all of our patrolling and assisting people with their troubles."
30,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_043","Your donations were so generous that we were able to afford new weapons."
31,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_044","Thankfully, beyond seeing off the odd creature that wanders too close to the perimeter walls, we have had little cause to use them."
32,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_045","We also have the equipment necessary to put out fires and detain criminals. Again, nothing of that nature has occurred so far, much to our relief. There is one missing cat that still eludes us, however."
33,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_046","It is bound to show up soon! And may I say, I am amazed at the lengths to which you are willing to go to help the enclave."
34,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_047","The real reason that we came here, however, is to deliver a message. There was a missive addressed to you, Mauty."
35,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_048","I...I told you never to call me by that name!"
36,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_049","Never mind that─ It is from Lord Hien himself. Simply put, he wishes to give the enclave guard official recognition, in light of your service to the kingdom of Doma."
37,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_050","Surely not! Is this true?"
38,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_051","Yes, it is! Lord Hien pays more attention to what goes on around here than you realize."
39,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_052","Not content to rely on hearsay, he has shown a personal interest in the activities of the enclave guard, their patrols, and so on."
40,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_053","He knows full well how committed and diligent you have all been, and thought that this is no more than you deserve."
41,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_054","We never strove to be more than a group of well-organized volunteers, so this comes as something of a surprise!"
42,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_055","Many of us have families to support and jobs to hold down, so I only ask our members to contribute what time they can spare. If we were formally in the employ of the kingdom, we could dedicate ourselves wholly to the enclave guard."
43,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056","Yes, the more I think on it, the more I realize what a privilege this truly is."
44,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057","Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible."
45,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058","I intend to prove that your faith in us was not misplaced!"
46,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059","Mauto! Those Buduga men have infiltrated the Kienkan!"
47,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060","Will they never learn!?"
48,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061","Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels."
49,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061","I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!"
50,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_062","Would you excuse us for a few moments?"
51,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_063","I never knew he had it in him to become such a respected leader."
52,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_064","The Enclave Barracks are exactly what this place needed and Mauto has surpassed all expectations."
53,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_065","Now that the important matter of protecting the citizenry appears to have been addressed, I have another proposal for you."
54,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_066","I expect you have seen the enormous imperial structure by the docks."
55,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_067","Although it has for the most part been demolished, the watchtower still looms ominously over the enclave, an unpleasant reminder of the occupation."
56,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_068","Since the efforts of the Shazenkai have predominantly focused on establishing an acceptable standard of living for our people, cases such as this have not received much attention until now."
57,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_069","Fortunately, we are now in a position to divert donations to replacing the Garlean-built tower with one of our own, so that we may cast a watchful eye across the One River and the surrounding region."
58,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_070","If you are able to continue your contributions, it would be immensely beneficial for the enclave."
59,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_071","And don't rough them up too much! Ihase needs their help in the paddy fields!"
60,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_072","Sorry about that. Did I hear you mention building a new watchtower? If you need people to man it, look no further than the enclave guard!"
61,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_073","Fantastic!"
62,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_074","Now that the Enclave Barracks is complete, the Shazenkai aims to further improve security by replacing the imperial watchtower with one of Doman design."
63,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_075","Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget."
64,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_080","The more the enclave grows, the more it will attract attention from criminals, invaders and the like. But fear not─we will keep the people safe."
65,"TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_080",""
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4 0 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_000 With all of the recent developments, I have been thinking about how best to utilize this area.
5 1 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_005 The enclave has welcomed a number of former imperial conscripts, including several Lupin.
6 2 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_006 Now that we have so many willing and able workers, it is hard to decide what they should all be doing.
7 3 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_010 Greetings. You are <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, correct?
8 4 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_011 Kozakura has told me all about you. The two of us are childhood friends and she keeps me informed on the activities of the Shazenkai.
9 5 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_012 I am Mauto, head of the enclave guard.
10 6 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_013 As you can see, we are in the midst of constructing our new base of operations. It will be used primarily as a place to train when we are not on duty.
11 7 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_014 Our patrols help to ensure that no roaming beasts make their way inside. We also inspect various areas of the enclave, identifying places where accidents might occur. Although with all the building work, practically everywhere contains a hazard of some sort.
12 8 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_000_015 Mauto! Can we have a word?
13 9 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_016 Very well, provided you keep it brief.
14 10 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_000_017 We were wondering─when are we supposed to change shifts?
15 11 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_018 I thought I made this clear─ Every half a bell!
16 12 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_019 Gah! In that case, we have some apologizing to do!
17 13 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_020 Perhaps I should revise the schedule. How do you measure half a bell anyway?
18 14 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_021 Ahem. Until recently, Hakuro and his troops patrolled the enclave. Now, they have been asked to forgo that in order to deal with more urgent concerns. After all, their role is to protect the whole of Doma, not just the enclave.
19 15 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_022 As such, we citizens must find a means to protect ourselves!
20 16 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_023 That is our reason for forming the enclave guard.
21 17 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_024 Most of our members were forced to serve the Empire during the occupation, so they were glad to finally have the opportunity to do something for Doma's sake.
22 18 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_025 Being conscripted soldiers, they were given some degree of training. They would have been used as little more than cannon fodder in the event of actual combat, though. But at least they were worthy of being chosen...
23 19 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_026 You see, I am not the biggest of Lupin, and I have always suffered from a weakness in the legs. Normally, being small and light makes one nimble, but not in my case...
24 20 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_027 It did mean, however, that I was spared from conscription. Not that being left behind was much easier. Most of my friends were taken away, while I was powerless to help them. Part of me was glad that I could stay here, which made me realize that deep down I was naught but a coward.
25 21 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_028 One thing I gained─perhaps the only thing─was an unrivaled knowledge of the nooks and crannies of the enclave. All that scurrying around trying to avoid the Garleans meant I knew all of the best hiding places!
26 22 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_029 With the imperials gone, I started showing these spots to the Doman soldiers on patrol, and before long, they had put me in charge of the enclave guard! We are only a group of volunteers, but it is a great honor.
27 23 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_030 Now that I am finally able to make myself useful, I want to do everything in my power to repay the trust they have shown me. And your donations will not go to waste, I promise!
28 24 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_031 Construction of the Enclave Barracks is underway, as a dedicated collective of citizens patrols the streets.
29 25 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_032 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
30 26 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_035 Our recruits may be rather rough around the edges, yet each and every one of them is committed to our cause. They simply need more time to adjust to their new roles.
31 27 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_040 Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. And to you, Kozakura.
32 28 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_041 I hope you like what we have done with the barracks. It has come a long way, I am sure you will agree.
33 29 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_042 Even I am amazed we managed to get it finished so quickly, what with all of our patrolling and assisting people with their troubles.
34 30 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_043 Your donations were so generous that we were able to afford new weapons.
35 31 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_044 Thankfully, beyond seeing off the odd creature that wanders too close to the perimeter walls, we have had little cause to use them.
36 32 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_045 We also have the equipment necessary to put out fires and detain criminals. Again, nothing of that nature has occurred so far, much to our relief. There is one missing cat that still eludes us, however.
37 33 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_046 It is bound to show up soon! And may I say, I am amazed at the lengths to which you are willing to go to help the enclave.
38 34 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_047 The real reason that we came here, however, is to deliver a message. There was a missive addressed to you, Mauty.
39 35 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_048 I...I told you never to call me by that name!
40 36 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_049 Never mind that─ It is from Lord Hien himself. Simply put, he wishes to give the enclave guard official recognition, in light of your service to the kingdom of Doma.
41 37 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_050 Surely not! Is this true?
42 38 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_051 Yes, it is! Lord Hien pays more attention to what goes on around here than you realize.
43 39 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_052 Not content to rely on hearsay, he has shown a personal interest in the activities of the enclave guard, their patrols, and so on.
44 40 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_053 He knows full well how committed and diligent you have all been, and thought that this is no more than you deserve.
45 41 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_054 We never strove to be more than a group of well-organized volunteers, so this comes as something of a surprise!
46 42 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_055 Many of us have families to support and jobs to hold down, so I only ask our members to contribute what time they can spare. If we were formally in the employ of the kingdom, we could dedicate ourselves wholly to the enclave guard.
47 43 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_056 Yes, the more I think on it, the more I realize what a privilege this truly is.
48 44 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_057 Thank you <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, Kozakura. It is your generosity and hard work that have made this possible.
49 45 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_058 I intend to prove that your faith in us was not misplaced!
50 46 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528B_000_059 Mauto! Those Buduga men have infiltrated the Kienkan!
51 47 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_060 Will they never learn!?
52 48 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_061 Apprehend the intruders! I want them alive and preferably unharmed! One of you stay here─ I will prepare some choice words for you to deliver to those scoundrels.
53 49 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_VIGILANTE00528A_100_061 I'll gather some men and go on ahead! Once the Buduga have been trussed up and given a severe telling-off, they will know better than to try any of their antics again!
54 50 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_062 Would you excuse us for a few moments?
55 51 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_063 I never knew he had it in him to become such a respected leader.
56 52 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_064 The Enclave Barracks are exactly what this place needed and Mauto has surpassed all expectations.
57 53 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_065 Now that the important matter of protecting the citizenry appears to have been addressed, I have another proposal for you.
58 54 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_066 I expect you have seen the enormous imperial structure by the docks.
59 55 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_067 Although it has for the most part been demolished, the watchtower still looms ominously over the enclave, an unpleasant reminder of the occupation.
60 56 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_068 Since the efforts of the Shazenkai have predominantly focused on establishing an acceptable standard of living for our people, cases such as this have not received much attention until now.
61 57 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_069 Fortunately, we are now in a position to divert donations to replacing the Garlean-built tower with one of our own, so that we may cast a watchful eye across the One River and the surrounding region.
62 58 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_070 If you are able to continue your contributions, it would be immensely beneficial for the enclave.
63 59 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_071 And don't rough them up too much! Ihase needs their help in the paddy fields!
64 60 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_072 Sorry about that. Did I hear you mention building a new watchtower? If you need people to man it, look no further than the enclave guard!
65 61 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_073 Fantastic!
66 62 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_074 Now that the Enclave Barracks is complete, the Shazenkai aims to further improve security by replacing the imperial watchtower with one of Doman design.
67 63 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_SYSTEM_000_075 Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget.
68 64 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_MAUTO_000_080 The more the enclave grows, the more it will attract attention from criminals, invaders and the like. But fear not─we will keep the people safe.
69 65 TEXT_CTSDOMRECONSTRUCTMAUTO_00528_KOZAKURA_000_080
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1,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_005","Your generosity has provided us with a place to hold our lessons. I am proud to say that the children leapt at the chance to resume their studies."
2,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_010","Oh, this is a welcome surprise! So, what do you think of our school? With a roof and sturdy walls, we can study without worrying about the weather."
3,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_011","On the other hand, the bookshelves are looking rather empty. I have my own copies of most of the texts, but listening to me reading them aloud does nothing for the children's literacy."
4,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_012","Luckily, for today's lesson on Rissai, we have all the books we need. Are you familiar with this pivotal figure?"
5,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_013","Really? Then why don't you join our lesson?"
6,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_014","""Never pass up an opportunity to learn.“ That's what Miss Minazuki always says!"
7,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_015","Would you like to take a seat?"
8,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_016","Rissai was a renowned samurai who once served Doma."
9,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_017","Not only was he a loyal and gifted swordsman, he was also a master tactician and well versed in the use of firearms. Above all else, however, he was a learned man, and spent much of his time reading."
10,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_018","When his days as his lord's vassal came to an end, he established a school that became known as “Rissai-juku.”"
11,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_019","Unlike most others at the time, it was not only for the children of samurai or those of high social standing, but for everyone. Rich or poor, all were accepted as students."
12,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_020","The school held a special place in our community and remained open after his death, with some of his former pupils becoming tutors themselves."
13,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_021","So that's where our school got its name..."
14,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_022","Ah! Miss Minazuki was one of his students!"
15,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_023","Yes, I was. I spent many happy years at the Rissai-juku, first as a pupil and later as a teacher. But all that came to an end when the Garleans invaded. They closed the school and sought to undo all the good it had done."
16,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_024","Even so, some of the older generation, such as myself, continued to teach Doman values in secret. The lessons we used to have together were one such example."
17,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_025","But now that the Empire is gone, we can teach as we please, without fear of reprisal. That is why I decided to reopen Rissai-juku."
18,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_026","The decades of oppression could not crush the Doman spirit. Much like the shazenso, we survive even under the harshest conditions. When they cut us down, we sprout anew, because our roots are strong."
19,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_027","We'll never give in to those dogs! Doma forever!"
20,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_028","My sentiments exactly. Now, who would like to read the next chapter to the class?"
21,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_029","(-Children-)Me! Me!"
22,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_030","Lessons are being held at Rissai-juku, and the students are eager to learn more of Doma's history and traditions."
23,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_031","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
24,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_032","Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget."
25,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_035","It brings me great joy to have such attentive pupils. Were it not for your donations, we would have nowhere to study. May the kami bless you."
26,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_040","Ah, the savior of Rissai-juku! I expect you have come to see what we have done with the school."
27,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_041","The building is a lot more grand, as you can plainly see, we have a lot more books to use in our lessons."
28,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_042","I was also delighted to find that the children had taken it upon themselves to gather everything they need to practice calligraphy."
29,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_043","Tsuranuki gave us some soot to make ink!"
30,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_044","I had to wash my hands about three times to get them clean again, but it was lots of fun! We can show you how it's done, if you like."
31,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_045","We got some paper from Araragi, too! And best of all, he gave it to us for free! He said it had “fallen just short of perfection” or something... Good enough for us to practice with, though!"
32,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_046","He gave me a pinwheel, as well."
33,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_047","What!? Why didn't I get one!?"
34,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_048","They've always been energetic, but they've become so outgoing and independent during their time in Mor Dhona."
35,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_049","They have been through so much, at such a young age, which often forces children to grow up quickly. But it is more than that, I feel."
36,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_050","I think that all that hardship has taught them to appreciate the good times. Perhaps they have come to truly understand the joy that freedom can bring."
37,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_051","It is a delight to see the smiles on their faces. Many others around the enclave feel the same way. It fills us with hope for better days to come."
38,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_052","Actually, I thought this might be a good time to mention that the children have been planning something special for the school."
39,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_053","They have been trying to keep it a secret from me, so I shall have to remember to act surprised when it is finally unveiled. If my guess is correct, I have a feeling that you will want to see it too."
40,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_054","Rissai-juku has undergone a remarkable transformation, and its students are more motivated than ever."
41,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_055","As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?"
42,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_060","The students not only help around the school, but have been running various errands about the enclave, too. They are as determined as anyone to get Doma back on its feet."
43,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_065","Hozan mentioned that the students have something they would like us to see. May I ask what it is?"
44,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_066","Perhaps I should let the children explain..."
45,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_067","Look! Up on the wall!"
46,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_068","Miss F'lhaminn gave it to us when we left Revenant's Toll. It's so we don't forget Eorzea, and all the adventures we had there."
47,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_069","We asked some of the grown-ups to frame it and hang it on the wall. You like it too, don't you, Miss?"
48,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_070","Yes, anything that tells us about the world beyond our borders is welcome here."
49,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_071","And it brings me great relief to know that there are those in Eorzea who would go out of their way to aid Domans like us."
50,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_072","But surely such a large and meticulously crafted map is worth a substantial amount of gil? There must be some way we can repay your friend."
51,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_073","Well, she said she didn't need it anymore. We still thanked her, though."
52,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_074","Have you never seen a map like this before, Miss? Lot of people have them in Revenant's Toll. Big ones, small ones, all sorts."
53,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_075","I must admit that this is the first time I have seen one of this sort. Until recently, we had few chances to lay our eyes on anything Eorzean."
54,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_076","We can show you all kinds of treasures! There's one for making small things look bigger, and another for reading the stars."
55,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_077","And I've got a chocobo! Well, a stuffed toy, anyway. They're big birds you can ride like horses!"
56,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_078","Hey, Miss─do you see the big desert on the map? That's where Ul'dah is, and Revenant's Toll is next to it!"
57,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_079","Maybe one day, we could travel to lots of new places, like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We can explore the lands under those white clouds!"
58,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_080","It sounds like I could stand to learn a few things from you, my dears!"
59,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_081","You and the other former refugees have much and more to share with the rest of Doma. Perhaps we should compile your experiences in a tome?"
60,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_081","Minazuki was not exaggerating when she told me how well the children had taken to the new Rissai-juku. It is another sign that life is returning to the way it was prior to the occupation."
61,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_082","Even with the Empire driven from this land, we must remain vigilant to problems within and without our borders. Which reminds me, the Shazenkai has received another proposal."
62,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_083","A number of Domans who were once conscripted into the Garlean forces have banded together to patrol the enclave, to keep the area free from trouble. They wish to establish their own barracks by the Kienkan."
63,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_084","My comrades and I agree that this is indeed a worthwhile endeavor, and shall be channeling funds towards its development. Please come to the Shazenkai if you would like to know more."
64,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_085","Rissai-juku is now complete and Kozakura has already begun preparations for the Enclave Barracks."
65,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_090","I hope that these children never have to live under oppression again. Therefore, I will do everything in my power to educate them, so that they will grow up to defend the freedom that so many died for."
66,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_095","I believe that one day, the students will become upstanding citizens who will guide our people into an era of prosperity."
67,"TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_096","I pray that their old Master of Lessons, my husband, is watching over them."
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5 1 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_005 Your generosity has provided us with a place to hold our lessons. I am proud to say that the children leapt at the chance to resume their studies.
6 2 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_010 Oh, this is a welcome surprise! So, what do you think of our school? With a roof and sturdy walls, we can study without worrying about the weather.
7 3 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_011 On the other hand, the bookshelves are looking rather empty. I have my own copies of most of the texts, but listening to me reading them aloud does nothing for the children's literacy.
8 4 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_012 Luckily, for today's lesson on Rissai, we have all the books we need. Are you familiar with this pivotal figure?
9 5 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_013 Really? Then why don't you join our lesson?
10 6 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_014 "Never pass up an opportunity to learn.“ That's what Miss Minazuki always says!
11 7 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_015 Would you like to take a seat?
12 8 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_016 Rissai was a renowned samurai who once served Doma.
13 9 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_017 Not only was he a loyal and gifted swordsman, he was also a master tactician and well versed in the use of firearms. Above all else, however, he was a learned man, and spent much of his time reading.
14 10 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_018 When his days as his lord's vassal came to an end, he established a school that became known as “Rissai-juku.”
15 11 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_019 Unlike most others at the time, it was not only for the children of samurai or those of high social standing, but for everyone. Rich or poor, all were accepted as students.
16 12 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_020 The school held a special place in our community and remained open after his death, with some of his former pupils becoming tutors themselves.
17 13 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_021 So that's where our school got its name...
18 14 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_022 Ah! Miss Minazuki was one of his students!
19 15 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_023 Yes, I was. I spent many happy years at the Rissai-juku, first as a pupil and later as a teacher. But all that came to an end when the Garleans invaded. They closed the school and sought to undo all the good it had done.
20 16 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_024 Even so, some of the older generation, such as myself, continued to teach Doman values in secret. The lessons we used to have together were one such example.
21 17 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_025 But now that the Empire is gone, we can teach as we please, without fear of reprisal. That is why I decided to reopen Rissai-juku.
22 18 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_026 The decades of oppression could not crush the Doman spirit. Much like the shazenso, we survive even under the harshest conditions. When they cut us down, we sprout anew, because our roots are strong.
23 19 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_027 We'll never give in to those dogs! Doma forever!
24 20 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_028 My sentiments exactly. Now, who would like to read the next chapter to the class?
25 21 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_029 (-Children-)Me! Me!
26 22 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_030 Lessons are being held at Rissai-juku, and the students are eager to learn more of Doma's history and traditions.
27 23 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_031 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
28 24 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_032 Furthermore, as a result of the enclave's expansion, the rate of gratuities paid for donations has increased, as well as the weekly budget.
29 25 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_035 It brings me great joy to have such attentive pupils. Were it not for your donations, we would have nowhere to study. May the kami bless you.
30 26 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_040 Ah, the savior of Rissai-juku! I expect you have come to see what we have done with the school.
31 27 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_041 The building is a lot more grand, as you can plainly see, we have a lot more books to use in our lessons.
32 28 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_042 I was also delighted to find that the children had taken it upon themselves to gather everything they need to practice calligraphy.
33 29 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_043 Tsuranuki gave us some soot to make ink!
34 30 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_044 I had to wash my hands about three times to get them clean again, but it was lots of fun! We can show you how it's done, if you like.
35 31 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_045 We got some paper from Araragi, too! And best of all, he gave it to us for free! He said it had “fallen just short of perfection” or something... Good enough for us to practice with, though!
36 32 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_046 He gave me a pinwheel, as well.
37 33 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_047 What!? Why didn't I get one!?
38 34 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_048 They've always been energetic, but they've become so outgoing and independent during their time in Mor Dhona.
39 35 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_049 They have been through so much, at such a young age, which often forces children to grow up quickly. But it is more than that, I feel.
40 36 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_050 I think that all that hardship has taught them to appreciate the good times. Perhaps they have come to truly understand the joy that freedom can bring.
41 37 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_051 It is a delight to see the smiles on their faces. Many others around the enclave feel the same way. It fills us with hope for better days to come.
42 38 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_052 Actually, I thought this might be a good time to mention that the children have been planning something special for the school.
43 39 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_053 They have been trying to keep it a secret from me, so I shall have to remember to act surprised when it is finally unveiled. If my guess is correct, I have a feeling that you will want to see it too.
44 40 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_054 Rissai-juku has undergone a remarkable transformation, and its students are more motivated than ever.
45 41 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_055 As you continue to contribute to the Shazenkai and the reconstruction effort, in what other ways might the Doman Enclave grow and change?
46 42 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_060 The students not only help around the school, but have been running various errands about the enclave, too. They are as determined as anyone to get Doma back on its feet.
47 43 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_065 Hozan mentioned that the students have something they would like us to see. May I ask what it is?
48 44 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_066 Perhaps I should let the children explain...
49 45 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_067 Look! Up on the wall!
50 46 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_068 Miss F'lhaminn gave it to us when we left Revenant's Toll. It's so we don't forget Eorzea, and all the adventures we had there.
51 47 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_ROKKA_000_069 We asked some of the grown-ups to frame it and hang it on the wall. You like it too, don't you, Miss?
52 48 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_070 Yes, anything that tells us about the world beyond our borders is welcome here.
53 49 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_071 And it brings me great relief to know that there are those in Eorzea who would go out of their way to aid Domans like us.
54 50 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_072 But surely such a large and meticulously crafted map is worth a substantial amount of gil? There must be some way we can repay your friend.
55 51 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_073 Well, she said she didn't need it anymore. We still thanked her, though.
56 52 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SHIUN_000_074 Have you never seen a map like this before, Miss? Lot of people have them in Revenant's Toll. Big ones, small ones, all sorts.
57 53 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_075 I must admit that this is the first time I have seen one of this sort. Until recently, we had few chances to lay our eyes on anything Eorzean.
58 54 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_076 We can show you all kinds of treasures! There's one for making small things look bigger, and another for reading the stars.
59 55 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOHARU_000_077 And I've got a chocobo! Well, a stuffed toy, anyway. They're big birds you can ride like horses!
60 56 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_078 Hey, Miss─do you see the big desert on the map? That's where Ul'dah is, and Revenant's Toll is next to it!
61 57 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_YOUZAN_000_079 Maybe one day, we could travel to lots of new places, like <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We can explore the lands under those white clouds!
62 58 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_080 It sounds like I could stand to learn a few things from you, my dears!
63 59 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_MINAZUKI_000_081 You and the other former refugees have much and more to share with the rest of Doma. Perhaps we should compile your experiences in a tome?
64 60 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_081 Minazuki was not exaggerating when she told me how well the children had taken to the new Rissai-juku. It is another sign that life is returning to the way it was prior to the occupation.
65 61 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_082 Even with the Empire driven from this land, we must remain vigilant to problems within and without our borders. Which reminds me, the Shazenkai has received another proposal.
66 62 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_083 A number of Domans who were once conscripted into the Garlean forces have banded together to patrol the enclave, to keep the area free from trouble. They wish to establish their own barracks by the Kienkan.
67 63 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_084 My comrades and I agree that this is indeed a worthwhile endeavor, and shall be channeling funds towards its development. Please come to the Shazenkai if you would like to know more.
68 64 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_SYSTEM_000_085 Rissai-juku is now complete and Kozakura has already begun preparations for the Enclave Barracks.
69 65 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_090 I hope that these children never have to live under oppression again. Therefore, I will do everything in my power to educate them, so that they will grow up to defend the freedom that so many died for.
70 66 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_095 I believe that one day, the students will become upstanding citizens who will guide our people into an era of prosperity.
71 67 TEXT_CTSDOMRECONSTRUCTMINAZUKI_00526_KOZAKURA_000_096 I pray that their old Master of Lessons, my husband, is watching over them.
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0,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_000","After clearing away all the rubble, I asked the builders to join the little islands with bridges. Ideally, I would like to make more extensive changes, but it seems that other projects must take priority."
1,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_005","I have several ideas for improvements I would like to make to the garden. Perhaps one day they will come to fruition."
2,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_010","I suppose you now know what my old trade was. Not much of a secret, to be sure, but a man must find some way to keep himself entertained."
3,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_015","My goodness! I never imagined it would be so spectacular!"
4,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_016","The stunning combination of natural beauty and traditional Doman architecture takes my breath away."
5,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_017","The pavilion in particular is certain to impress all who visit. I had no idea you were planning something of this scale, though."
6,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_018","Actually, Tauyaku came up with the overall design, while I saw to its construction. Though I have to say, even I am pleasantly surprised by the end result."
7,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_019","I am curious, Tauyaku─ How did you become such a gardening expert?"
8,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_020","Surely, the imperial occupation all but brought an end to such leisurely pursuits?"
9,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_021","Yes, those damnable Garleans have no respect for the finer things in life. Until they came and ruined everything, I was an apprentice gardener."
10,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_022","I trained under my father, who was in charge of the grounds of Doma Castle. While I spent most of my boyhood pruning hedges, he was creating horticultural masterpieces."
11,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_023","However, I will never forget the day I accidentally cut off a branch from Lord Kaien's favorite plum tree."
12,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_024","For the first time in my life, I saw rage flash in my father's eyes as he struck me across the face. When he marched me off to apologize to our great ruler, I was so afraid that even his hands gripping my shoulders could not stop my trembling."
13,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_025","But when I confessed to Lord Kaien, he gently held the branch as he smiled at me and said, “This will make the perfect gift for my Mina!”"
14,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_026","From that day forth, it has been my dream to fill Doma with beautiful gardens, in honor of our beloved lord."
15,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_027","Your generosity has set me on the path of fulfilling this goal. I shall never forget the kindness you have shown me."
16,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_028","I wish you could have seen the gardens of Doma Castle. While they may have been lost forever, I will dedicate my life to keeping the techniques of my father alive for all to enjoy."
17,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_029","It is a shame that he and Lord Kaien are no longer here to share this view with us. I only pray that it serves as a suitable tribute to their memory."
18,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_030","Oh, I am terribly sorry. It was not my intention to dampen the mood."
19,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_031","Perhaps we have for so long lived under the heel of the Garleans, that we simply could not afford to think beyond the here and now. Even after we rid ourselves of those curs, every day was a desperate struggle to make ends meet."
20,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_032","It is only now that peace has returned to the enclave that we are able to look to the past, to remember those we have lost."
21,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_033","No doubt many others feel the same way. I know I do. We should encourage them to come together for quiet reflection, to ease the grief that lingers in their hearts. Maybe we can hold an event of some kind."
22,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_034","Finding something suitable is a rather tricky proposition, though. I have heard of several Doman festivals and they all seem to be too loud and boisterous. On the other hand, we do not want to make the mood too somber."
23,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_035","As it happens, the Shazenkai has been discussing whether to host some sort of occasion to mark the beginning of this new era for the enclave. Unfortunately, we are also struggling for ideas."
24,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_036","I will take what you have said into consideration as we go about planning the event. However, I think that we will need a little more time to decide on something appropriate."
25,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_037","Can we count on your assistance?"
26,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_038","I would not have it any other way!"
27,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_039","Glad to hear it! I shall return to the Shazenkai and look into potential candidates for the event."
28,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_040","If you find yourself in need of inspiration or simply a place to think, you know where to come!"
29,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_SYSTEM_000_041","Due to your continued contributions, each of the reconstruction projects is now complete."
30,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_SYSTEM_000_042","However, Kozakura is still formulating a plan to bring the residents together to bid farewell to the past and mark the beginning of a new era. Perhaps she would benefit from your assistance?"
31,"TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_045","A gardener's work is never over. Even though the One Garden could be considered to be in a finished state, to maintain its current condition will require unwavering dedication."
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4 0 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_000 After clearing away all the rubble, I asked the builders to join the little islands with bridges. Ideally, I would like to make more extensive changes, but it seems that other projects must take priority.
5 1 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_005 I have several ideas for improvements I would like to make to the garden. Perhaps one day they will come to fruition.
6 2 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_010 I suppose you now know what my old trade was. Not much of a secret, to be sure, but a man must find some way to keep himself entertained.
7 3 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_015 My goodness! I never imagined it would be so spectacular!
8 4 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_016 The stunning combination of natural beauty and traditional Doman architecture takes my breath away.
9 5 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_017 The pavilion in particular is certain to impress all who visit. I had no idea you were planning something of this scale, though.
10 6 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_018 Actually, Tauyaku came up with the overall design, while I saw to its construction. Though I have to say, even I am pleasantly surprised by the end result.
11 7 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_019 I am curious, Tauyaku─ How did you become such a gardening expert?
12 8 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_020 Surely, the imperial occupation all but brought an end to such leisurely pursuits?
13 9 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_021 Yes, those damnable Garleans have no respect for the finer things in life. Until they came and ruined everything, I was an apprentice gardener.
14 10 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_022 I trained under my father, who was in charge of the grounds of Doma Castle. While I spent most of my boyhood pruning hedges, he was creating horticultural masterpieces.
15 11 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_023 However, I will never forget the day I accidentally cut off a branch from Lord Kaien's favorite plum tree.
16 12 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_024 For the first time in my life, I saw rage flash in my father's eyes as he struck me across the face. When he marched me off to apologize to our great ruler, I was so afraid that even his hands gripping my shoulders could not stop my trembling.
17 13 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_025 But when I confessed to Lord Kaien, he gently held the branch as he smiled at me and said, “This will make the perfect gift for my Mina!”
18 14 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_026 From that day forth, it has been my dream to fill Doma with beautiful gardens, in honor of our beloved lord.
19 15 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_027 Your generosity has set me on the path of fulfilling this goal. I shall never forget the kindness you have shown me.
20 16 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_028 I wish you could have seen the gardens of Doma Castle. While they may have been lost forever, I will dedicate my life to keeping the techniques of my father alive for all to enjoy.
21 17 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_029 It is a shame that he and Lord Kaien are no longer here to share this view with us. I only pray that it serves as a suitable tribute to their memory.
22 18 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_030 Oh, I am terribly sorry. It was not my intention to dampen the mood.
23 19 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_031 Perhaps we have for so long lived under the heel of the Garleans, that we simply could not afford to think beyond the here and now. Even after we rid ourselves of those curs, every day was a desperate struggle to make ends meet.
24 20 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_032 It is only now that peace has returned to the enclave that we are able to look to the past, to remember those we have lost.
25 21 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_033 No doubt many others feel the same way. I know I do. We should encourage them to come together for quiet reflection, to ease the grief that lingers in their hearts. Maybe we can hold an event of some kind.
26 22 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_034 Finding something suitable is a rather tricky proposition, though. I have heard of several Doman festivals and they all seem to be too loud and boisterous. On the other hand, we do not want to make the mood too somber.
27 23 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_035 As it happens, the Shazenkai has been discussing whether to host some sort of occasion to mark the beginning of this new era for the enclave. Unfortunately, we are also struggling for ideas.
28 24 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_036 I will take what you have said into consideration as we go about planning the event. However, I think that we will need a little more time to decide on something appropriate.
29 25 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_037 Can we count on your assistance?
30 26 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_HACHISUBA_000_038 I would not have it any other way!
31 27 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_KOZAKURA_000_039 Glad to hear it! I shall return to the Shazenkai and look into potential candidates for the event.
32 28 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_040 If you find yourself in need of inspiration or simply a place to think, you know where to come!
33 29 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_SYSTEM_000_041 Due to your continued contributions, each of the reconstruction projects is now complete.
34 30 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_SYSTEM_000_042 However, Kozakura is still formulating a plan to bring the residents together to bid farewell to the past and mark the beginning of a new era. Perhaps she would benefit from your assistance?
35 31 TEXT_CTSDOMRECONSTRUCTTAUYAKU_00530_TAUYAKU_000_045 A gardener's work is never over. Even though the One Garden could be considered to be in a finished state, to maintain its current condition will require unwavering dedication.
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11,"TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGZ_000_239","Galuf's got that look again. Any moment now he'll be saying..."
12,"TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGG_000_240","(-Galuf-)I've got it!"
13,"TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGG_000_241","(-Galuf-)My friends, victory is not beyond us. There is a simple method by which we may yet “reverse” our fortunes. To wit, we reverse the flow!"
14,"TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_SYSTEM_000_250","The masked man is nowhere to be found. However, you spy a small object near where last you saw him...."
14,"TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_SYSTEM_000_250","The masked man is nowhere to be found. However, you spy a small object near where last you saw him..."
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15 11 TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGZ_000_239 Galuf's got that look again. Any moment now he'll be saying...
16 12 TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGG_000_240 (-Galuf-)I've got it!
17 13 TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_EUREKAYOUNGG_000_241 (-Galuf-)My friends, victory is not beyond us. There is a simple method by which we may yet “reverse” our fortunes. To wit, we reverse the flow!
18 14 TEXT_CTSERKEUREKA2EVENTSHROUDED_00502_SYSTEM_000_250 The masked man is nowhere to be found. However, you spy a small object near where last you saw him.... The masked man is nowhere to be found. However, you spy a small object near where last you saw him...
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Some files were not shown because too many files have changed in this diff Show More