Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
@@ -3,24 +3,26 @@
int32,str,str
0,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_001","Hello there, young one. How very kind of you to offer a dodderin' old man like me a bit of company. Tell me, do you like tales? I do like a good tale, 'specially true ones told by them as lived it. If you have any of your own to share, I'd be all ears."
1,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q1_01","What would you like to do?"
2,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01","Share a tale with Jonathas."
2,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01","Accept achievement reward."
3,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_02","Ask about Jonathas."
4,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_03","Nothing."
5,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_04","Exchange achievement certificate."
6,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q2_01","Share another tale?"
7,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_01","Yes."
8,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_02","No."
9,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q3_01","Oho! A marvelous achievement, worthy of song! And you, <If(PlayerParameter(4))>lass<Else/>lad</If>, recounted it with such vim and vigor, I almost saw it all through your bright, young eyes. You've done this lonely old man a kind turn. Truly, you have. Here's a little something as a show of my gratitude."
10,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_Q3_02","Accept the reward for completing the “<Sheet(Achievement,IntegerParameter(2),1)/>” achievement?"
11,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_01","Yes."
12,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_02","No."
13,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010","When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah."
14,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011","Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most."
15,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012","If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return."
16,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013","Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas."
17,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031","Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate."
18,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_020","Oho! A marvelous achievement, worthy of song! I've a mind to give you a little something for sharin' it with me, young one, but your bags are burstin' at the seams. Come back after you've cleared up some space, eh?"
19,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_025","That's a fine accomplishment, <If(PlayerParameter(4))>lass<Else/>lad</If>. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all about your deeds."
20,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030","You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. "
21,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031","Your accrued achievement points have earned you an achievement certificate."
22,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032","Certificates may be exchanged for a special reward of your choice by speaking with Jonathas."
6,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010","When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah."
7,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011","Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most."
8,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012","If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return."
9,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013","Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas."
10,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031","Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate."
11,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030","You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. "
12,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031","Your accrued achievement points have earned you an achievement certificate."
13,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032","Certificates may be exchanged for a special reward of your choice by speaking with Jonathas."
14,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q4_01","Select an achievement category."
15,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_01","<Sheet(AchievementKind,1,0)/>."
16,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_02","<Sheet(AchievementKind,2,0)/>."
17,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_03","<Sheet(AchievementKind,3,0)/>."
18,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_04","<Sheet(AchievementKind,4,0)/>."
19,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_05","<Sheet(AchievementKind,5,0)/>."
20,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_06","<Sheet(AchievementKind,6,0)/>."
21,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_07","<Sheet(AchievementKind,8,0)/>."
22,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_08","<Sheet(AchievementKind,11,0)/>."
23,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_09","<Sheet(AchievementKind,12,0)/>."
24,"TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_10","Cancel."
1 key 0 1
3 int32 str str
4 0 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_001 Hello there, young one. How very kind of you to offer a dodderin' old man like me a bit of company. Tell me, do you like tales? I do like a good tale, 'specially true ones told by them as lived it. If you have any of your own to share, I'd be all ears.
5 1 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q1_01 What would you like to do?
6 2 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_01 Share a tale with Jonathas. Accept achievement reward.
7 3 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_02 Ask about Jonathas.
8 4 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_03 Nothing.
9 5 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A1_04 Exchange achievement certificate.
10 6 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q2_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010 Share another tale? When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah.
11 7 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011 Yes. Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most.
12 8 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A2_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012 No. If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return.
13 9 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q3_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013 Oho! A marvelous achievement, worthy of song! And you, <If(PlayerParameter(4))>lass<Else/>lad</If>, recounted it with such vim and vigor, I almost saw it all through your bright, young eyes. You've done this lonely old man a kind turn. Truly, you have. Here's a little something as a show of my gratitude. Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas.
14 10 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_Q3_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031 Accept the reward for completing the “<Sheet(Achievement,IntegerParameter(2),1)/>” achievement? Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate.
15 11 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_01 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030 Yes. You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem.
16 12 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A3_02 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031 No. Your accrued achievement points have earned you an achievement certificate.
17 13 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_010 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032 When I was a young man, I had the honor of working as a court scribe. Aye, in the good old days when my eyes were keen and the royal family still held true power in Ul'dah. Certificates may be exchanged for a special reward of your choice by speaking with Jonathas.
18 14 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_011 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_Q4_01 Not a day seemed to go by that the royal palace didn't burst into a rainbow of colors with lavish functions and opulent feasts. Nowadays, though, it's true tales of adventure and derring-do that delight me most. Select an achievement category.
19 15 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_012 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_01 If you've done any deeds you're proud of, I'd like it very much if you shared them with me. Might be as I'll even give you a little something in return. <Sheet(AchievementKind,1,0)/>.
20 16 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_013 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_02 Completing certain achievements will earn you a reward, which can be collected by speaking with Jonathas. <Sheet(AchievementKind,2,0)/>.
21 17 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_010_031 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_03 Moreover, every achievement grants achievement points, and accumulating a certain amount will earn you an achievement certificate. <Sheet(AchievementKind,3,0)/>.
22 18 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_020 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_04 Oho! A marvelous achievement, worthy of song! I've a mind to give you a little something for sharin' it with me, young one, but your bags are burstin' at the seams. Come back after you've cleared up some space, eh? <Sheet(AchievementKind,4,0)/>.
23 19 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_025 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_05 That's a fine accomplishment, <If(PlayerParameter(4))>lass<Else/>lad</If>. Young and lusty as you are, no doubt you'll achieve much and more in the years to come. I look forward to hearin' all about your deeds. <Sheet(AchievementKind,5,0)/>.
24 20 TEXT_CMNDEFACHIEVEMENTREWARD_00107_JONATHAS_000_030 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_06 You've accomplished enough feats to keep the bards singing for a lifetime, <If(PlayerParameter(4))>lass<Else/>lad</If>. Such an achievement shouldn't go unrecognized, and to that end I'd like you to have this. Consider it a token of my highest esteem. <Sheet(AchievementKind,6,0)/>.
25 21 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_031 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_07 Your accrued achievement points have earned you an achievement certificate. <Sheet(AchievementKind,8,0)/>.
26 22 TEXT_CMNDEFACHIEVEMENTREWARD_00107_SYSTEM_000_032 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_08 Certificates may be exchanged for a special reward of your choice by speaking with Jonathas. <Sheet(AchievementKind,11,0)/>.
27 23 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_09 <Sheet(AchievementKind,12,0)/>.
28 24 TEXT_CMNDEFACHIEVEMENTREWARD_00107_TERREMIAUX_A4_10 Cancel.
@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
<72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>"
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
11,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO","No"
1 key 0 1
10 6 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)
11 7 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT Nothing.
12 8 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color> Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>
13 9 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK Discontinue project.
14 10 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES Yes
15 11 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO No
16 12 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop?
@@ -18,8 +18,8 @@ exception of Curtana (2) and the Holy Shield (1)."
12,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010","Yes"
13,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020","No"
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced."
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
@@ -49,11 +49,11 @@ exception of Curtana (2) and the Holy Shield (1)."
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>."
51,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711","Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map."
52,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711","Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond)."
1 key 0 1
18 14 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040 By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is...
19 15 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050 You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands. You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands.
20 16 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051 Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced. Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced.
21 17 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080 Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount.
22 18 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090 Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1).
23 19 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100 ...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns.
24 20 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110 In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession.
25 21 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111 Relic weapons that have been upgraded beyond animus are also acceptable for this purpose.
49 45 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613 Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced. Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.
50 46 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700 Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll.
51 47 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701 Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors.
52 48 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702 Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted.
53 49 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703 However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras.
54 50 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710 Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>. Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>.
55 51 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711 Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map.
56 52 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711 Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond).
57
58
59
@@ -8,7 +8,7 @@ int32,str,str
4,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005","Here─sealed for your peace of mind. You may decipher it at your leisure."
5,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010","You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them."
6,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011","...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <Color(-34022)>Decipher</Color>."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>."
8,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021","To do so, you must first complete the quest “Treasures and Tribulations.”"
9,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030","Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession."
10,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050","The price is not negotiable─75 <SheetEn(Item,3, 28,2,1)/>, and not one less."
1 key 0 1
8 4 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005 Here─sealed for your peace of mind. You may decipher it at your leisure.
9 5 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010 You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them.
10 6 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011 ...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do.
11 7 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020 You cannot purchase mysterious maps until you have learned the general action <Color(-34022)>Decipher</Color>. You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>.
12 8 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021 To do so, you must first complete the quest “Treasures and Tribulations.”
13 9 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030 Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession.
14 10 TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050 The price is not negotiable─75 <SheetEn(Item,3, 28,2,1)/>, and not one less.
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@@ -23,11 +23,11 @@ int32,str,str
19,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012","To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category."
20,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013","(★未使用/削除予定★)"
21,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050","Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
24,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020","In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster."
25,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021","The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <Color(-34022)>full party</Color> of eight players, and at most an <Color(-34022)>alliance</Color> comprised of three full parties."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties."
27,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030","Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything."
28,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031","During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle."
29,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032","The first company to attain the designated tactical rating is declared the victor."
@@ -50,14 +50,14 @@ int32,str,str
46,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004","Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas."
47,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005","Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils."
48,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006","However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next..."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
50,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011","A tomelith's rank indicates the amount of data it may contain."
51,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012","Once all data has been transferred from a tomelith, it will cease to hold any value."
52,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013","The first company to retrieve the designated quantity of data is declared the victor."
53,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014","Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious."
54,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001","So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving..."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <Color(-34022)>occupied</Color> or <Color(-34022)>destroyed</Color>."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>."
57,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012","An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location."
58,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013","To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process."
59,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014","However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt."
1 key 0 1
23 19 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012 To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category.
24 20 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013 (★未使用/削除予定★)
25 21 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050 Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you.
26 22 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051 Participating in a Frontline campaign will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors. Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.
27 23 TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051 You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match. You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.
28 24 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020 In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster.
29 25 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021 The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another.
30 26 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022 Each Grand Company can be represented by at least one <Color(-34022)>full party</Color> of eight players, and at most an <Color(-34022)>alliance</Color> comprised of three full parties. Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties.
31 27 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030 Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything.
32 28 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031 During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle.
33 29 TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032 The first company to attain the designated tactical rating is declared the victor.
50 46 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004 Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas.
51 47 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005 Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils.
52 48 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006 However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next...
53 49 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010 During a Frontline seize campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>. During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.
54 50 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011 A tomelith's rank indicates the amount of data it may contain.
55 51 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012 Once all data has been transferred from a tomelith, it will cease to hold any value.
56 52 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013 The first company to retrieve the designated quantity of data is declared the victor.
57 53 TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014 Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious.
58 54 TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001 So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving...
59 55 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010 During a Frontline shatter campaign, players aid their company by retrieving data from <Color(-34022)>tomeliths</Color>. During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.
60 56 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011 However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <Color(-34022)>occupied</Color> or <Color(-34022)>destroyed</Color>. However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>.
61 57 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012 An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location.
62 58 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013 To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process.
63 59 TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014 However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt.
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@@ -41,55 +41,55 @@ int32,str,str
37,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012","This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation."
38,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013","In case you are concerned that your allegiance may bar you from residing here─do not be."
39,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014","We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <Color(-34022)>plots</Color>, on which you may construct and maintain <Color(-34022)>estate halls</Color>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <Color(-34022)>instances</Color> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
42,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020","Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”"
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<Color(-34022)>Small</Color>, <Color(-34022)>medium</Color>, and <Color(-34022)>large</Color> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <Color(-34022)>Cottages</Color> can be built upon small plots, <Color(-34022)>houses</Color> upon medium plots, and <Color(-34022)>mansions</Color> upon large plots."
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots."
45,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023","Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example."
46,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030","The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company."
47,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031","In order to purchase a plot of land privately, you must have at least one class at level 50."
48,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
49,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031","In order to purchase a plot of land for your free company, you must be authorized to acquire land."
50,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031","In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”"
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <Color(-34022)>placard</Color> located at its entrance and select <Color(-34022)>Purchase Land</Color>."
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>."
52,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032","The listed price will be automatically reduced every six hours until it reaches a predetermined minimum."
53,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033","Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis."
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <Color(-34022)>Housing</Color> menu, and select <Color(-34022)>Estate Settings</Color>. Finally, select <Color(-34022)>Relinquish Land</Color>."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>."
56,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041","Please be warned that you will not be refunded the purchase price of the plot."
57,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045","To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <Color(-34022)>thirty days</Color> (Earth time) will be designated abandoned and scheduled for <Color(-34022)>auto-demolition</Color>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <Color(-34022)>forty-five days</Color> (Earth time), it will be demolished, and the plot will be put up for sale."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale."
60,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183","All members of a free company are considered owners of a company estate."
61,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183","However, private estates may only have a single recognized owner."
62,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184","Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner."
63,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185","In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <Color(-34022)>thirty-five days</Color> (Earth time) following the demolition of your estate hall."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall."
65,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187","Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates."
66,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188","However, only the former owner of a private estate may claim items and indemnification."
67,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050","A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed."
68,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051","All residents must first obtain a valid building permit─one which applies to their plot's exact specifications."
69,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052","Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another citystate."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Hall</Color>, select <Color(-34022)>Build Estate Hall</Color>, then choose a valid permit from the list."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list."
71,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060","Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall."
72,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061","You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Remodel Exterior</Color>."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>."
74,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
75,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070","Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>."
76,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071","Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Outdoor Furnishings</Color>."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>."
78,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080","Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important."
79,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081","You can customize the interior walls, flooring, and ceiling lights of your estate hall."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Remodel Interior</Color>."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
81,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
82,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090","Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Indoor Furnishings</Color>."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
84,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092","Please note that the locations where you may place a furnishing are dictated by its type."
85,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095","Well, I...I would have thought it a rather simple affair, but if you require an explanation..."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
87,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192","You may select one of six different brightness levels. However, please note that certain furnishings will not be affected."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
89,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
90,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102","You will be prompted to confirm your decision before removing these furnishings."
91,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110","For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate."
@@ -98,39 +98,39 @@ int32,str,str
94,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
95,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120","If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures."
96,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121","In order to vacate your private chambers, you must first remove all furnishings."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Private Chambers</Color>, and then select <Color(-34022)>Vacate Chambers</Color>."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>."
98,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130","Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers."
99,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131","Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time."
100,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132","If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker."
101,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133","Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded."
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <Color(-34022)>Timers</Color> located under <Color(-34022)>Duty</Color> in the <Color(-34022)>main menu</Color>. "
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>. "
103,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135","Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers."
104,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140","If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions."
105,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141","However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<Color(-34022)>Aetherial wheels</Color> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
107,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143","To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time."
108,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144","Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date."
109,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150","Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<Color(-34022)>Expansion of duties permits</Color>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
111,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152","Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them."
112,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153","When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely."
113,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154","If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed."
114,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155","Once placed on a free company estate, retainers can only be removed by members who have the authority to do so."
115,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155","For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements."
116,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201","If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <Color(-34022)>Housing</Color> menu, select <Color(-34022)>Private Estate</Color>, then select <Color(-34022)>Shared Estate Settings</Color>, followed by <Color(-34022)>New Tenant</Color>."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>."
118,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203","You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization."
119,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204","To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <Color(-34022)>Evict</Color>."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>."
121,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170","Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop."
122,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171","These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds."
123,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172","It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <Color(-34022)>company workshop</Color> can be purchased from within your free company's estate."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate."
125,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174","After construction, it can be accessed in the same manner as private chambers."
126,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175","To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase."
127,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160","D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it..."
128,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161","<Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Free Company Estate</Color>, and then select <Color(-34022)>Demolish Workshop</Color>."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>."
130,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163","Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service."
131,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164","Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities."
132,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156","Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!"
@@ -139,7 +139,7 @@ int32,str,str
135,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210","What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible."
136,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211","It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size."
137,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212","Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <Color(-34022)>placard</Color> located at the entrance of the destination plot and select <Color(-34022)>Purchase Land</Color>. A prompt for relocation will appear."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear."
139,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214","When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new."
140,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221","Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden."
141,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222","Private chambers and company workshops will be moved in their entirety and retain their state."
1 key 0 1
41 37 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012 This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation.
42 38 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013 In case you are concerned that your allegiance may bar you from residing here─do not be.
43 39 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014 We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation.
44 40 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015 In residential districts, you may purchase <Color(-34022)>plots</Color>, on which you may construct and maintain <Color(-34022)>estate halls</Color>. In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>.
45 41 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016 To ensure that there are sufficient plots for players, multiple <Color(-34022)>instances</Color> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter. To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter.
46 42 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020 Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”
47 43 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021 <Color(-34022)>Small</Color>, <Color(-34022)>medium</Color>, and <Color(-34022)>large</Color> plots are available for purchase in each residential district. <72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district.
48 44 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022 Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <Color(-34022)>Cottages</Color> can be built upon small plots, <Color(-34022)>houses</Color> upon medium plots, and <Color(-34022)>mansions</Color> upon large plots. Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots.
49 45 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023 Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example.
50 46 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030 The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company.
51 47 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031 In order to purchase a plot of land privately, you must have at least one class at level 50.
52 48 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031 Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
53 49 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031 In order to purchase a plot of land for your free company, you must be authorized to acquire land.
54 50 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031 In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”
55 51 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031 In both cases, to purchase an unowned plot, select the <Color(-34022)>placard</Color> located at its entrance and select <Color(-34022)>Purchase Land</Color>. In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>.
56 52 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032 The listed price will be automatically reduced every six hours until it reaches a predetermined minimum.
57 53 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033 Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis.
58 54 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040 Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed.
59 55 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041 You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <Color(-34022)>Housing</Color> menu, and select <Color(-34022)>Estate Settings</Color>. Finally, select <Color(-34022)>Relinquish Land</Color>. You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>.
60 56 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041 Please be warned that you will not be refunded the purchase price of the plot.
61 57 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045 To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time.
62 58 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182 Estate halls which have not been entered by their owner for <Color(-34022)>thirty days</Color> (Earth time) will be designated abandoned and scheduled for <Color(-34022)>auto-demolition</Color>. Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>.
63 59 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182 Once the estate hall has not been entered for a total of <Color(-34022)>forty-five days</Color> (Earth time), it will be demolished, and the plot will be put up for sale. Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale.
64 60 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183 All members of a free company are considered owners of a company estate.
65 61 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183 However, private estates may only have a single recognized owner.
66 62 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184 Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner.
67 63 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185 In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker.
68 64 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186 However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <Color(-34022)>thirty-five days</Color> (Earth time) following the demolition of your estate hall. However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall.
69 65 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187 Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates.
70 66 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188 However, only the former owner of a private estate may claim items and indemnification.
71 67 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050 A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed.
72 68 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051 All residents must first obtain a valid building permit─one which applies to their plot's exact specifications.
73 69 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052 Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another city–state.
74 70 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053 To build an estate hall, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Hall</Color>, select <Color(-34022)>Build Estate Hall</Color>, then choose a valid permit from the list. To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list.
75 71 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060 Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall.
76 72 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061 You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate.
77 73 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Remodel Exterior</Color>. To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>.
78 74 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
79 75 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070 Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>.
80 76 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071 Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain.
81 77 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072 To place outdoor furnishings, open the <Color(-34022)>Housing</Color> menu while on your property but outside your estate hall, and select <Color(-34022)>Outdoor Furnishings</Color>. To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>.
82 78 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080 Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important.
83 79 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081 You can customize the interior walls, flooring, and ceiling lights of your estate hall.
84 80 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082 To change any of these elements, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Remodel Interior</Color>. To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>.
85 81 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083 Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
86 82 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090 Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know.
87 83 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091 To place indoor furnishings, open the <Color(-34022)>Housing</Color> menu while inside your estate hall, and select <Color(-34022)>Indoor Furnishings</Color>. To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>.
88 84 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092 Please note that the locations where you may place a furnishing are dictated by its type.
89 85 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095 Well, I...I would have thought it a rather simple affair, but if you require an explanation...
90 86 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191 To adjust the brightness of your estate hall or private chambers' lighting, open the <Color(-34022)>Housing</Color> menu while inside and select <Color(-34022)>Adjust Lighting</Color>. To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>.
91 87 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192 You may select one of six different brightness levels. However, please note that certain furnishings will not be affected.
92 88 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100 Placing a furnishing will <Color(-34022)>bind</Color> it to you, preventing future trade or sale to other players. Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players.
93 89 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101 Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
94 90 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102 You will be prompted to confirm your decision before removing these furnishings.
95 91 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110 For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate.
98 94 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113 Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
99 95 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120 If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures.
100 96 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121 In order to vacate your private chambers, you must first remove all furnishings.
101 97 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122 Once your private chambers are completely empty, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Private Chambers</Color>, and then select <Color(-34022)>Vacate Chambers</Color>. Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>.
102 98 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130 Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers.
103 99 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131 Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time.
104 100 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132 If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker.
105 101 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133 Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded.
106 102 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134 The time remaining until your furnishings are discarded can be confirmed by selecting <Color(-34022)>Timers</Color> located under <Color(-34022)>Duty</Color> in the <Color(-34022)>main menu</Color>. The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>.
107 103 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135 Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers.
108 104 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140 If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions.
109 105 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141 However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate.
110 106 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142 <Color(-34022)>Aetherial wheels</Color> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district. <72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.
111 107 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143 To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.
112 108 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144 Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.
113 109 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150 Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance.
114 110 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151 <Color(-34022)>Expansion of duties permits</Color>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall. <72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall.
115 111 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152 Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them.
116 112 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153 When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely.
117 113 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154 If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed.
118 114 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155 Once placed on a free company estate, retainers can only be removed by members who have the authority to do so.
119 115 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155 For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements.
120 116 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201 If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size.
121 117 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202 To welcome friends as tenants, open the <Color(-34022)>Housing</Color> menu, select <Color(-34022)>Private Estate</Color>, then select <Color(-34022)>Shared Estate Settings</Color>, followed by <Color(-34022)>New Tenant</Color>. To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>.
122 118 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203 You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.
123 119 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204 To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit.
124 120 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205 Furthermore, you may evict tenants at any time by selecting their name, followed by <Color(-34022)>Evict</Color>. Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>.
125 121 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170 Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop.
126 122 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171 These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds.
127 123 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172 It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress.
128 124 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173 A <Color(-34022)>company workshop</Color> can be purchased from within your free company's estate. A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate.
129 125 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174 After construction, it can be accessed in the same manner as private chambers.
130 126 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175 To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase.
131 127 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160 D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it...
132 128 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161 <Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged.
133 129 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162 To demolish your company workshop, open the <Color(-34022)>Housing</Color> menu while on your property, select <Color(-34022)>Estate Settings</Color>, select <Color(-34022)>Free Company Estate</Color>, and then select <Color(-34022)>Demolish Workshop</Color>. To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>.
134 130 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163 Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service.
135 131 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164 Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities.
136 132 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156 Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!
139 135 TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210 What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible.
140 136 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211 It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size.
141 137 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212 Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.
142 138 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213 To begin the process, inspect the <Color(-34022)>placard</Color> located at the entrance of the destination plot and select <Color(-34022)>Purchase Land</Color>. A prompt for relocation will appear. To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear.
143 139 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214 When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new.
144 140 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221 Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden.
145 141 TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222 Private chambers and company workshops will be moved in their entirety and retain their state.
+4 -4
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@@ -11,8 +11,8 @@ int32,str,str
7,"TEXT_COMDEFMOBOFFICER_00180_A1_000_004","Nothing."
8,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002","The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt."
9,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010","There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu."
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
12,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013","Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced."
13,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014","All rewards placed on marks are paid in full once the mark has been slain."
14,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_020","The more notorious and dangerous among marks are designated elite marks, with a special bill to match. A lone hunter will not suffice for these ravening prey, I fear. Take a friend─take many friends─unless you've long nursed a great desire to find your eternal rest in some creature's gullet. The gods know there are better ways to die."
@@ -21,8 +21,8 @@ int32,str,str
17,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023","Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes."
18,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026","Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt."
19,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025","There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu."
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
22,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030","Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards."
23,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030","To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question."
24,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_030","Allied Seals are a mark of honor the Alliance bestows upon those deemed worthy. However, if you would prefer to exchange them for more worldly rewards, you need only see me."
1 key 0 1
11 7 TEXT_COMDEFMOBOFFICER_00180_A1_000_004 Nothing.
12 8 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002 The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt.
13 9 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010 There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note.
14 10 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011 Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu. Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.
15 11 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012 Bills are replaced each day at <Time(1285081200)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark. Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark.
16 12 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013 Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced.
17 13 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014 All rewards placed on marks are paid in full once the mark has been slain.
18 14 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_020 The more notorious and dangerous among marks are designated elite marks, with a special bill to match. A lone hunter will not suffice for these ravening prey, I fear. Take a friend─take many friends─unless you've long nursed a great desire to find your eternal rest in some creature's gullet. The gods know there are better ways to die.
21 17 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023 Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes.
22 18 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026 Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt.
23 19 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025 There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match.
24 20 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030 Any bill taken from the Hunt board can be found in the <Color(-34022)>Key Items</Color> menu. Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.
25 21 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025 Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
26 22 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030 Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards.
27 23 TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030 To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question.
28 24 TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_030 Allied Seals are a mark of honor the Alliance bestows upon those deemed worthy. However, if you would prefer to exchange them for more worldly rewards, you need only see me.
@@ -13,6 +13,6 @@ int32,str,str
9,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010","Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless."
10,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011","Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith."
11,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012","Cracked materia can be exchanged for usable materia of the same grade."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <Color(-34022)><SheetEn(Item,3, 28,2,1)/></Color>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <Color(-34022)>Rowena</Color> and her associates, who can be found in Mor Dhona at Revenant's Toll."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll."
14,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020","On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires."
1 key 0 1
13 9 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010 Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless.
14 10 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011 Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith.
15 11 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012 Cracked materia can be exchanged for usable materia of the same grade.
16 12 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013 Moreover, cracked materia and gear melded with cracked materia can be exchanged for <Color(-34022)><SheetEn(Item,3, 28,2,1)/></Color>. Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>.
17 13 TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014 You can exchange these tomestones for weapons and armor by speaking with <Color(-34022)>Rowena</Color> and her associates, who can be found in Mor Dhona at Revenant's Toll. You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll.
18 14 TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020 On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires.
@@ -2,30 +2,31 @@
#,,
int32,str,str
0,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_000","Gods, I've been dry as a bone for the past six bells. M-Mead... Jus' give me enough mead to wet me lips..."
1,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001","<sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me."
2,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1","What will you ask about?"
3,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1","Relic weapons."
4,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2","Anima weapons."
5,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3","The Ultimate Kettle."
6,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4","Nothing."
7,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010","Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!"
8,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020","What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a halfempty bottle o' mead! Thal take yer black heart! <sob>"
9,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030","Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!"
10,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040","...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!"
11,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050","...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!"
12,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060","Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?"
13,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065","'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!"
14,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070","This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that."
15,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075","Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!"
16,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078","I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready."
17,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079","I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers."
18,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090","You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla."
19,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091","What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!"
20,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092","Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab."
21,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101","Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart."
22,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102","If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over..."
23,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110","“Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess."
24,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080","I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>"
25,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082","Marked for deletion"
26,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083","Marked for deletion"
27,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084","Marked for deletion"
1,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_SYSTEM_000_001","The forging and enhancement of relic weapons can only be completed with the following jobs: Paladin, warrior, monk, dragoon, bard, ninja, black mage, summoner, white mage, or scholar."
2,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001","<sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me."
3,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1","What will you ask about?"
4,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1","Relic weapons."
5,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2","Anima weapons."
6,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3","The Ultimate Kettle."
7,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4","Nothing."
8,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010","Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!"
9,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020","What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a halfempty bottle o' mead! Thal take yer black heart! <sob>"
10,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030","Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!"
11,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040","...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!"
12,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050","...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!"
13,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060","Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?"
14,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065","'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!"
15,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070","This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that."
16,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075","Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!"
17,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078","I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready."
18,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079","I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers."
19,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090","You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla."
20,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091","What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!"
21,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092","Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab."
22,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101","Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart."
23,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102","If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over..."
24,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110","“Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess."
25,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080","I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>"
26,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082","Marked for deletion"
27,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083","Marked for deletion"
28,"TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084","Marked for deletion"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_000 Gods, I've been dry as a bone for the past six bells. M-Mead... Jus' give me enough mead to wet me lips...
5 1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_SYSTEM_000_001 <sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me. The forging and enhancement of relic weapons can only be completed with the following jobs: Paladin, warrior, monk, dragoon, bard, ninja, black mage, summoner, white mage, or scholar.
6 2 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_001 What will you ask about? <sigh> You again. What in the seven hells do ye want this time? Whatever it is, I doubt there's coin or drink in it for me.
7 3 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_Q1_000_1 Relic weapons. What will you ask about?
8 4 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_1 Anima weapons. Relic weapons.
9 5 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_2 The Ultimate Kettle. Anima weapons.
10 6 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_3 Nothing. The Ultimate Kettle.
11 7 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_A1_000_4 Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye! Nothing.
12 8 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_010 What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a half–empty bottle o' mead! Thal take yer black heart! <sob> Bah, it's just you... Ye'd better bloody well be takin' care o' the relic─gods know she's too good fer the likes o' ye!
13 9 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_020 Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles! What in the seven hells do ye want now!? I fix ye up with nigh a dozen relics, an' what do I get for all me troubles? <Emphasis>Nothin'</Emphasis>! Not even a half–empty bottle o' mead! Thal take yer black heart! <sob>
14 10 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_030 ...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites! Ye keepin' that Jalzahn bloke busy? Good! Me head's poundin' somethin' fierce right now, an' it's all I can do to keep poundin' kettles!
15 11 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_040 ...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands! ...Atma? Don't know what the hells that is, but if it ain't worth a tankard o' mead, I don't give two shites!
16 12 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_050 Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>? ...Eh? Stickin' materia all over the relic I painstakin'ly fixed!? Bah, it's yer bloody toy─ye can do whatever the hells ye want with it. Just don't come cryin' to me if it disintegrates in yer hands!
17 13 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_060 'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it! Jalzahn gave me some o' his soulglaze. Stuff's impressive an' all, but what the hells does he expect <Emphasis>me</Emphasis> to do with it? Make meself a Zodiac bleedin' <Emphasis>kettle</Emphasis>?
18 14 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_065 This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that. 'Tis the real thing, the smithin' what they used to make the arms o' legend. Hells, it's got me thinkin' o' branchin' out from kettles, if ye can believe it!
19 15 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_070 Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me! This business with the Zodiac Weapons has got me fired up an' rarin' to smith again! An' between you, me, an' the kettle, I owe me thanks to Jalzahn fer that.
20 16 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_075 I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready. Can ye believe the stubbornness o' that Jalzahn!? I've worked me arse off over the anvil fer years on end to become Eorzea's greatest bleedin' weaponsmith─the title o' Starforger belongs to me!
21 17 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_078 I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers. I decided to come back an' hammer out a few kettles while His Highness is stickin' his nose in all them books back in Azys Lla. But don't you worry none, <If(PlayerParameter(4))>lass<Else/>lad</If>. When it's time to work, and, gods willin', pay off me debts to Rowena, you can bet me hammer'll be ready.
22 18 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_079 You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla. I take it yer makin' nice with the anima now that it can finally speak plain? Yer welcome for that, by the way. I swear, if yer wastin' my time with this, you'll have to find yerself a new blacksmith for these crazy schemes o' yers.
23 19 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_090 What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks! You have any idea how bloody hard it is to buy a drink with Rowena's shadow hangin' over me? Every minute yer pissin' away on that weapon I could be workin' to pay back me debts instead o' followin' his lordship Ardashir around Azys Lla.
24 20 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_091 Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab. What I wouldn't give fer a day without that pompous little prick sendin' missives to order me about. “Yes, m'lord. Right away, m'lord. Oh, let me fetch that book for ye, m'lord.” What a load o' bollocks!
25 21 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_092 Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart. Once the weapon's finished, he can take all them soddin' royal decrees and shove 'em up his arse. More importantly, me debts'll be paid! Let me tell ye, <If(PlayerParameter(4))>lass<Else/>lad</If>, there ain't nothin' sweeter than the taste of a tall mug bought with a clean conscience─and tab.
26 22 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_101 If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over... Can ye' believe that snotty little shite? After all I did for him, he up an' ratted me out to Rowena. How's a man to live without his drink? I'd have already forgotten the taste o' mead if Blamprest hadn't shown up. Bless his heart.
27 23 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_102 “Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess. If it weren't for this debt I'd put me boot so far up his... <sigh> Just one more weapon, Gerolt. One more an' it'll all be over...
28 24 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_110 I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble> “Help him with the anima weapon an' yer debts'll be paid,” she says. Bollocks! This was her godsdamned commission. Why do I have to pay for all them trips back to solid earth? A man needs supplies, don't he? <sigh> Well, back to work I guess.
29 25 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_080 Marked for deletion I'd rather not speak o' that one...or that pompous arse of an alchemist, or all the gil he cost me! Gah! I swear, if he's still bleatin' about that damned title o' his, I'll take that bloody kettle and... <mumble> <mumble>
30 26 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_082 Marked for deletion
31 27 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_083 Marked for deletion
32 28 TEXT_REGFSTARMORCRAFTSMANLEGENDARY_00159_GEROLT_000_084 Marked for deletion
@@ -14,7 +14,7 @@ int32,str,str
10,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_13","You know these elite marks are ranked according to danger, I presume? Most would find a rank S specimen hard to find, let alone kill."
11,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_20","“White Joker. So called because of many innocents fatally charmed by this squirrel's distinct white coat."
12,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_21","“Thanks to predation by other rodents, only the fittest and most vicious of squirrels survive to adulthood.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30","“Forneus. While long been believed to be extinct in these parts, sightings of the creature have been many though apocryphal, including those at the notorious Haukke Manor.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30","“Forneus. While long believed to be naught but the stuff of fear-babes, sightings of the creature in these parts have been many though apocryphal, including those at the notorious Haukke Manor.”"
14,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_31","Well, it turned out that particular sighting was real enough. That dark demon has been making leaves red in the forest for a while. Beware Forneus, adventurer."
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_40","“Laideronnette, the red serpent of the glade. One of many monstrosities to manifest themselves following the Calamity, Laideronnette's attacks coincide with rainfall, a fact which demonologists deem significant."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_41","“Most experts agree that the loathsome serpent is the residuum of Laideronnette the wainwright's red-haired daughter, who was orphaned in the Calamity and fell into grief both bitter and formless, given to shrieking that all the world should weep with her.”"
1 key 0 1
14 10 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_13 You know these elite marks are ranked according to danger, I presume? Most would find a rank S specimen hard to find, let alone kill.
15 11 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_20 “White Joker. So called because of many innocents fatally charmed by this squirrel's distinct white coat.
16 12 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_21 “Thanks to predation by other rodents, only the fittest and most vicious of squirrels survive to adulthood.”
17 13 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_30 “Forneus. While long been believed to be extinct in these parts, sightings of the creature have been many though apocryphal, including those at the notorious Haukke Manor.” “Forneus. While long believed to be naught but the stuff of fear-babes, sightings of the creature in these parts have been many though apocryphal, including those at the notorious Haukke Manor.”
18 14 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_31 Well, it turned out that particular sighting was real enough. That dark demon has been making leaves red in the forest for a while. Beware Forneus, adventurer.
19 15 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_40 “Laideronnette, the red serpent of the glade. One of many monstrosities to manifest themselves following the Calamity, Laideronnette's attacks coincide with rainfall, a fact which demonologists deem significant.
20 16 TEXT_REGFSTNOTORIOUSMONSTERHINTF1_00194_MOBHUNTERF1F1_000_41 “Most experts agree that the loathsome serpent is the residuum of Laideronnette the wainwright's red-haired daughter, who was orphaned in the Calamity and fell into grief both bitter and formless, given to shrieking that all the world should weep with her.”
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_21","“...yet even the Gods' Quiver could not stop the monstrous Ogreflies from escaping with their deadly taint of mold and burrs.”"
13,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_30","“The first among gremlins in saltiness of speech, Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies.”"
14,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_31","Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination."
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40","“Mindflayer, a major voidsent also notable for its dealings with the remnants of the Lambs of Dalamud in the Black Shroud."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41","“Of the twelve tiers of the voidsent hierarchy put forth by scholars, the mindflayer falls into the fifth. It has a grisly penchant for sucking out the brains of men, its favored prey.”"
15,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40","“Mindflayers are major voidsents notable for their dealings with the remnants of the Lambs of Dalamud in the Black Shroud."
16,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41","“Of the twelve tiers of the voidsent hierarchy put forth by scholars, mindflayers fall into the fifth. They have a grisly penchant for sucking out the brains of men, their favored prey.”"
17,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_42","Most rumors are to be dismissed out of hand, yet this is not one of them. Moonless nights are when their rites grow the foulest. Only death and decay can chisel for them a foothold in this world. Walk with Menphina, adventurer, lest the hunter become the hunted."
18,"TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_TALK_ACTOR",""
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16 12 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_21 “...yet even the Gods' Quiver could not stop the monstrous Ogreflies from escaping with their deadly taint of mold and burrs.”
17 13 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_30 “The first among gremlins in saltiness of speech, Ghede Ti Malice finally lost its place in Amdapor after one too many contumelies.”
18 14 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_31 Ghede Ti Malice wouldn't be the first to fall out with its gremlin mates. Thin skin and big mouths make for an uneasy combination.
19 15 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_40 “Mindflayer, a major voidsent also notable for its dealings with the remnants of the Lambs of Dalamud in the Black Shroud. “Mindflayers are major voidsents notable for their dealings with the remnants of the Lambs of Dalamud in the Black Shroud.
20 16 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_41 “Of the twelve tiers of the voidsent hierarchy put forth by scholars, the mindflayer falls into the fifth. It has a grisly penchant for sucking out the brains of men, its favored prey.” “Of the twelve tiers of the voidsent hierarchy put forth by scholars, mindflayers fall into the fifth. They have a grisly penchant for sucking out the brains of men, their favored prey.”
21 17 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_MOBHUNTERF1F3_000_42 Most rumors are to be dismissed out of hand, yet this is not one of them. Moonless nights are when their rites grow the foulest. Only death and decay can chisel for them a foothold in this world. Walk with Menphina, adventurer, lest the hunter become the hunted.
22 18 TEXT_REGFSTNOTORIOUSMONSTERHINTF3_00196_TALK_ACTOR
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@@ -88,15 +88,15 @@ Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season."
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>."
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>."
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
93,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31",""
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
95,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1",""
96,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2",""
97,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10",""
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88 84 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102 At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses.
89 85 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103 Speak to the quartermaster at the Wolves' Den to learn more about season rewards.
90 86 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104 When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season. When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season.
91 87 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105 The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer.
92 88 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106 Use this opportunity to hone your skills, and prepare for the first official season of the Feast!
93 89 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110 The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!
94 90 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31 Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors. Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.
95 91 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31 By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>. By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>.
96 92 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31 Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den.
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98 94 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32 You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match. You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.
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