Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
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0,"TEXT_CLSALC580_02068_SEQ_00","Wiltwaek seems to be awaiting word from Chanene.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSALC580_02068_SEQ_01","Chanene has apparently found one of the missing people on the road south from Camp Revenant's Toll. Make your way there now."
2,"TEXT_CLSALC580_02068_SEQ_02","You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin."
3,"TEXT_CLSALC580_02068_SEQ_03","The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information."
4,"TEXT_CLSALC580_02068_SEQ_04","In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>"
5,"TEXT_CLSALC580_02068_SEQ_05","Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a “clone,” a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag's ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed.
※The next alchemist quest will be available from Wiltwaek upon reaching level 60."
1 key 0 1
3 int32 str str
4 0 TEXT_CLSALC580_02068_SEQ_00 Wiltwaek seems to be awaiting word from Chanene. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> Wiltwaek seems to be awaiting word from Chanene. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSALC580_02068_SEQ_01 Chanene has apparently found one of the missing people on the road south from Camp Revenant's Toll. Make your way there now.
6 2 TEXT_CLSALC580_02068_SEQ_02 You arrive to find a strange scene before you─one that Chanene's explanation does little to clarify. A single Lalafellin fellow was driving a carriage, and in the back were two barrels─of which the suspect claims no prior knowledge. Within these were two identical Hyuran men, one alive and one dead. The living one is silent, presumably in the same state as the Near Eastern youth you found earlier. Chanene is at wit's end but for a single lead: a cracked leather journal found on the dead man. In it, he speaks of a sister working in Tailfeather. Venture there now, and find out if the corpse had a twin.
7 3 TEXT_CLSALC580_02068_SEQ_03 The dead man's sister informs you somewhat coldly that her brother─a brute by all report─had neither a twin nor identical friends. Return to Wiltwaek in Revenant's Toll with this puzzling piece of information.
8 4 TEXT_CLSALC580_02068_SEQ_04 In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> In your absence, Wiltwaek has found a witness who testifies that he saw the Lalafellin suspect lift both barrels─bodies and all─into the back of the carriage. The culprit himself, however, denies this, saying he could not possibly perform such feats of strength. Neither Wiltwaek nor Chanene believe him innocent, and so ask that you brew a high-quality draconian potion of strength. Do so, that Chanene may drink it and test if a Lalafell aided by alchemy can lift so great a weight. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>
9 5 TEXT_CLSALC580_02068_SEQ_05 Chanene tosses down the potion and proceeds to carry the heavy barrels up the steps with ease. With his alibi disproved, the suspect tells you everything─how an aging alchemist hired him to move the bodies, and how the twin is in fact a “clone,” a living, breathing copy of the original. This mastermind has been stealing people from their beds to practice this process, apparently born of ancient Allag's ingenuity. The culprit also tells you that this man has no problem whatsoever with killing, and begs Wiltwaek for protection. With these new facts at your feet, Wiltwaek states with furrowed brow that you must capture this mastermind soon, or there will be further bloodshed. ※The next alchemist quest will be available from Wiltwaek upon reaching level 60.
10 6 TEXT_CLSALC580_02068_SEQ_06
11 7 TEXT_CLSALC580_02068_SEQ_07
12 8 TEXT_CLSALC580_02068_SEQ_08
13 9 TEXT_CLSALC580_02068_SEQ_09
14 10 TEXT_CLSALC580_02068_SEQ_10
15 11 TEXT_CLSALC580_02068_SEQ_11
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0,"TEXT_CLSALC600_02069_SEQ_00","Wiltwaek has a look of victory to him.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSALC600_02069_SEQ_01","It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach's Find to find out what she has learned."
2,"TEXT_CLSALC600_02069_SEQ_02","Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant's Toll. Meet her there to capture this criminal mastermind."
3,"TEXT_CLSALC600_02069_SEQ_03","You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant's Toll so he may question the suspect."
@@ -11,7 +11,7 @@ int32,str,str
5,"TEXT_CLSALC600_02069_SEQ_05","Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of <Emphasis>Noble Gold</Emphasis>. Secondly, each alchemist's aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of <Emphasis>Noble Gold</Emphasis>, and that he is a master alchemist. Return now to Wiltwaek with the good news."
6,"TEXT_CLSALC600_02069_SEQ_06","You hand the spectrolium to a grateful Wiltwaek and explain its purpose. Now, your friend informs you, all that is left to do is to create another high-quality copy of <Emphasis>Noble Gold</Emphasis> to prove that Severian's concoction is sound. Craft one now to use at Waoud's trial.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>"
7,"TEXT_CLSALC600_02069_SEQ_07","You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene's help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all."
8,"TEXT_CLSALC600_02069_SEQ_08","Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSALC600_02069_SEQ_00 Wiltwaek has a look of victory to him. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.</Color> Wiltwaek has a look of victory to him. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Alchemist III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSALC600_02069_SEQ_01 It seems your suspect has provided the name of the mastermind: Waoud, an alchemist from the Near East. Chanene has gone to ascertain more about these so-called clones from the Sons of Saint Coinach. Venture to their headquarters at Saint Coinach's Find to find out what she has learned.
6 2 TEXT_CLSALC600_02069_SEQ_02 Chanene has learned much about the clones from Rammbroes. They are empty vessels, without souls, and from this Chanene hypothesizes that Waoud means to transfer his own spirit into younger copies of himself, and gain eternal life in the process. She breathlessly tells you that Waoud has established a new base to the southeast of Revenant's Toll. Meet her there to capture this criminal mastermind.
7 3 TEXT_CLSALC600_02069_SEQ_03 You capture Waoud without a struggle. Wiltwaek finds this perplexing, and asks you await him at your usual spot in Revenant's Toll so he may question the suspect.
8 4 TEXT_CLSALC600_02069_SEQ_04 You find Wiltwaek frustrated. It seems that Waoud is now denying that he is Waoud, and that he is an alchemist. Given that the evidence against him is circumstantial, Wiltwaek bids you take the one thing found on your suspect─a copy of <Emphasis>Noble Gold</Emphasis>─to Guildmaster Severian, and ask him for proof that Waoud is your master criminal.
9 5 TEXT_CLSALC600_02069_SEQ_05 Severian gives you two important pieces of information. Firstly, only the very best of alchemists can create a copy of <Emphasis>Noble Gold</Emphasis>. Secondly, each alchemist's aether has a unique color to it, which is transferred to any grimoires created through the enchanted ink inscribed within. While normally invisible to the naked eye, the guildmaster has invented a powder to render it visible─spectrolium. With this, you can prove that Waoud created the copy of <Emphasis>Noble Gold</Emphasis>, and that he is a master alchemist. Return now to Wiltwaek with the good news.
11 7 TEXT_CLSALC600_02069_SEQ_07 You watch as Wiltwaek painstakingly crafts his argument from each and every piece of evidence you obtained. With Chanene's help, he also effectively demonstrates that Waoud is indeed a master alchemist, and therefore the architect of these foul murders. However, even when accused point blank, Waoud is strangely silent. You look across the floor, and see the Near Eastern youth─whose eyes suddenly stare back at you. The clone makes a bolt for the door, and Chanene realizes that Waoud must have already transferred his soul into this once-empty vessel. Though Wiltwaek is slow on the uptake, he nevertheless charges and subdues the new Waoud. Speak with him now to wrap up this case once and for all.
12 8 TEXT_CLSALC600_02069_SEQ_08 Wiltwaek and Chanene both thank you for your aid as a consulting alchemist, and hope that you will have happier reason to work together in the future. ※The next alchemist quest will be available from Severian once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
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16 12 TEXT_CLSALC600_02069_SEQ_12
17 13 TEXT_CLSALC600_02069_SEQ_13
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@@ -67,7 +67,7 @@ I imagine you'll find him pacing before the Gates of Judgement, freezing in his
60,"TEXT_CLSARM580_02041_WANNMAGA_000_040","I cannot believe they would deny me passage! This is a matter of holy adoration! I must be allowed to meet my goddess Halone!"
61,"TEXT_CLSARM580_02041_WANNMAGA_000_041","Ah...the armorer from Limsa. What is this talk of shields? Forget your trade for a moment, and answer me this: are you able to enter Ishgard?"
62,"TEXT_CLSARM580_02041_WANNMAGA_000_042","(★未使用/削除予定★)"
63,"TEXT_CLSARM580_02041_WANNMAGA_000_043","You are? Then would you be willing to complete my pilgrimage to Saint Reymanaud's Cathedral, and <Color(-34022)>pray</Color> before the statue of the Fury in my stead?"
63,"TEXT_CLSARM580_02041_WANNMAGA_000_043","You are? Then would you be willing to complete my pilgrimage to Saint Reymanaud's Cathedral, and <72>F201F4</72><73>F201F5</73>pray<73>01</73><72>01</72> before the statue of the Fury in my stead?"
64,"TEXT_CLSARM580_02041_WANNMAGA_000_044","Ah, my beloved Halone... Beseech Her to watch over my companions, and then I shall share my thoughts on this shield business of yours."
65,"TEXT_CLSARM580_02041_WANNMAGA_000_047","I would ask that you enter Saint Reymanaud's Cathedral, and pray before the statue of the Fury in my stead."
66,"TEXT_CLSARM580_02041_WANNMAGA_000_070","You've prayed before my beloved, then? My thanks. I take my devotions quite seriously, but I fear Benathaire and the others would mock me for it."
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67 63 TEXT_CLSARM580_02041_WANNMAGA_000_043 You are? Then would you be willing to complete my pilgrimage to Saint Reymanaud's Cathedral, and <Color(-34022)>pray</Color> before the statue of the Fury in my stead? You are? Then would you be willing to complete my pilgrimage to Saint Reymanaud's Cathedral, and <72>F201F4</72><73>F201F5</73>pray<73>01</73><72>01</72> before the statue of the Fury in my stead?
68 64 TEXT_CLSARM580_02041_WANNMAGA_000_044 Ah, my beloved Halone... Beseech Her to watch over my companions, and then I shall share my thoughts on this shield business of yours.
69 65 TEXT_CLSARM580_02041_WANNMAGA_000_047 I would ask that you enter Saint Reymanaud's Cathedral, and pray before the statue of the Fury in my stead.
70 66 TEXT_CLSARM580_02041_WANNMAGA_000_070 You've prayed before my beloved, then? My thanks. I take my devotions quite seriously, but I fear Benathaire and the others would mock me for it.
71 67 TEXT_CLSARM580_02041_WANNMAGA_000_071 Now, as for this ideal shield you seek to craft... I suppose that would change depending on the gladiator you asked, but most would appreciate one that didn't drag on their arm as if it weighed a tonze.
72 68 TEXT_CLSARM580_02041_WANNMAGA_100_071 You are obviously familiar with titanium─the metal is light and strong, and I, for one, would be overjoyed to own a hoplon crafted of such material. I hope that answers your question.
73 69 TEXT_CLSARM580_02041_WANNMAGA_000_072 (★未使用/削除予定★)
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0,"TEXT_CLSARM600_02042_SEQ_00","Blanstyr seems unusually excited.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSARM600_02042_SEQ_01","Blanstyr informs you that Benathaire's party has returned from their monster slaying. Eager to hear how his armor withstood the test of battle, he suggests that you join him and H'naanza in welcoming the adventurers back to Limsa Lominsa. Head to the Drowning Wench and speak with Benathaire."
2,"TEXT_CLSARM600_02042_SEQ_02","You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design."
3,"TEXT_CLSARM600_02042_SEQ_03","You meet Blanstyr in Ul'dah, and together you question the members of the Gladiators' Guild. After considering the responses, you settle upon a design for Wannmaga's armor: a lorica. Head next to the Miners' Guild and discover what H'naanza has learned about recent developments in the mining industry."
4,"TEXT_CLSARM600_02042_SEQ_04","You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.<73>01</73><72>01</72>"
5,"TEXT_CLSARM600_02042_SEQ_05","You hand over the lorica to a suitably impressed Blanstyr. He then takes the armor you have forged, and adds it to the protective gear he, H'naanza, and his “weaver mate” have crafted for the other party members. Find Benathaire in Bulwark Hall, and deliver the Pride of Vymelli to the conjurer and his companions."
6,"TEXT_CLSARM600_02042_SEQ_06","You present your gifts to the adventurers, and they don their new armor with appreciative glee. After watching Benathaire and his companions once more set forth to do battle, Blanstyr is overwhelmed with a feeling of achievement. He thanks both you and H'naanza for rescuing him from his slump, and vows to never again alienate himself from his colleagues. In a surge of sudden confidence, however, he challenges the forgemaster to another armorcrafting contest. H'naanza shakes her head in disbelief, but welcomes the test to her abilities, stating that even a forgemaster must guard against the dangers of stagnation. Take the lessons you have learned to heart, and continue striving to perfect the skills of your trade.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSARM600_02042_SEQ_00 Blanstyr seems unusually excited. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color> Blanstyr seems unusually excited. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSARM600_02042_SEQ_01 Blanstyr informs you that Benathaire's party has returned from their monster slaying. Eager to hear how his armor withstood the test of battle, he suggests that you join him and H'naanza in welcoming the adventurers back to Limsa Lominsa. Head to the Drowning Wench and speak with Benathaire.
6 2 TEXT_CLSARM600_02042_SEQ_02 You find the adventurers in their usual haunt, but the air of defeat surrounding them is almost palpable. Blanstyr demands to know if his armor was to blame, and Wannmaga confesses that his movements were restricted by the veteran armorer's chest piece. Seeking to fulfill his client's needs, Blanstyr then turns to you to forge a suit of armor more suited to Wannmaga's fighting style. Make your way to the Gladiators' Guild in Ul'dah, and join Blanstyr in his efforts to research an appropriate design.
7 3 TEXT_CLSARM600_02042_SEQ_03 You meet Blanstyr in Ul'dah, and together you question the members of the Gladiators' Guild. After considering the responses, you settle upon a design for Wannmaga's armor: a lorica. Head next to the Miners' Guild and discover what H'naanza has learned about recent developments in the mining industry.
8 4 TEXT_CLSARM600_02042_SEQ_04 You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.</Color> You speak with H'naanza, and it would seem that new deposits of adamantite ore have recently been unearthed. The forgemaster explains that this development allows for the production of adamantite, a metal known for its incredible resilience and tremendous elasticity. With the perfect design and the perfect material now decided, it is time now for you to forge the perfect armor. Craft an exceptional adamantite lorica of fending, and deliver it to Blanstyr at the Armorers' Guild. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Armorer III</Emphasis>.<73>01</73><72>01</72>
9 5 TEXT_CLSARM600_02042_SEQ_05 You hand over the lorica to a suitably impressed Blanstyr. He then takes the armor you have forged, and adds it to the protective gear he, H'naanza, and his “weaver mate” have crafted for the other party members. Find Benathaire in Bulwark Hall, and deliver the Pride of Vymelli to the conjurer and his companions.
10 6 TEXT_CLSARM600_02042_SEQ_06 You present your gifts to the adventurers, and they don their new armor with appreciative glee. After watching Benathaire and his companions once more set forth to do battle, Blanstyr is overwhelmed with a feeling of achievement. He thanks both you and H'naanza for rescuing him from his slump, and vows to never again alienate himself from his colleagues. In a surge of sudden confidence, however, he challenges the forgemaster to another armorcrafting contest. H'naanza shakes her head in disbelief, but welcomes the test to her abilities, stating that even a forgemaster must guard against the dangers of stagnation. Take the lessons you have learned to heart, and continue striving to perfect the skills of your trade. ※The next armorer quest will be available from H'naanza once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
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0,"TEXT_CLSBSM600_02011_SEQ_00","Fremondain's eyes are alight with hope.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSBSM600_02011_SEQ_01","The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.<73>01</73><72>01</72>"
2,"TEXT_CLSBSM600_02011_SEQ_02","Fremondain gratefully accepts the adamantite winglet, and transfers the sacred bone to the new weapon. Baroness Laurisse joins you, and Fremondain makes to present her the sword. However, in so doing, he reveals that he has not paid you so much as one gil. Taken aback, the baroness refuses the gift─until a few heartfelt words from her loyal steward cause her to change her mind. Yet she will not simply have it for free, and gives you the last remaining valuable of House Jervaint, the cygnine rosary, with the understanding that you will return it in exchange for her winnings in the tournament. Suddenly nervous, Baroness Laurisse leaves to find either great glory or abject failure in the final round. Fremondain bids you follow her to the Lightfeather Proving Grounds, and encourage her if necessary."
3,"TEXT_CLSBSM600_02011_SEQ_03","You find the baroness standing outside of the proving grounds. She is nervous, though she does not admit it in quite so many words. However, your presence allows her to find some measure of confidence, and the splendor of Integrity gives her even more. Thanking you, she turns and goes through the gates, and to whatever fate awaits therein. Join Fremondain in the Jeweled Crozier, and wait for tidings of the daughter of House Jervaint."
4,"TEXT_CLSBSM600_02011_SEQ_04","Baroness Laurisse returns with sad news: she lost in the first bout to an opponent far greater in stature and girth. However, such was her ferocity and bravery that the Temple Knights took notice. Via a messenger, they offer Baroness Laurisse the position of apprentice squire, and praise her valor. The man also inquires into the origin of Integrity, and Baroness Laurisse proudly proclaims it the work of Master <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You return the cygnine rosary, and take your payment for all the work you have done...finally. The daughter of House Jervaint says that you are doubtless meant for greater things yet, and gives her thanks. You have raised a hero with your creations, and now, the hero will carry your name to new heights.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSBSM600_02011_SEQ_00 Fremondain's eyes are alight with hope. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color> Fremondain's eyes are alight with hope. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSBSM600_02011_SEQ_01 The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.</Color> The final round of the grand tournament has come, and Fremondain informs you that Baroness Laurisse is off to a flying start. She has proven herself in the eyes of many spectators, and become a crowd favorite. However, now that she will face the final eight challengers, he fears his mistress needs every advantage. He bids you forge a high-quality adamantite winglet, of the same size and shape as the original Integrity. Do so, that the steward might present a truly fearsome weapon to the baroness. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Blacksmith III</Emphasis>.<73>01</73><72>01</72>
6 2 TEXT_CLSBSM600_02011_SEQ_02 Fremondain gratefully accepts the adamantite winglet, and transfers the sacred bone to the new weapon. Baroness Laurisse joins you, and Fremondain makes to present her the sword. However, in so doing, he reveals that he has not paid you so much as one gil. Taken aback, the baroness refuses the gift─until a few heartfelt words from her loyal steward cause her to change her mind. Yet she will not simply have it for free, and gives you the last remaining valuable of House Jervaint, the cygnine rosary, with the understanding that you will return it in exchange for her winnings in the tournament. Suddenly nervous, Baroness Laurisse leaves to find either great glory or abject failure in the final round. Fremondain bids you follow her to the Lightfeather Proving Grounds, and encourage her if necessary.
7 3 TEXT_CLSBSM600_02011_SEQ_03 You find the baroness standing outside of the proving grounds. She is nervous, though she does not admit it in quite so many words. However, your presence allows her to find some measure of confidence, and the splendor of Integrity gives her even more. Thanking you, she turns and goes through the gates, and to whatever fate awaits therein. Join Fremondain in the Jeweled Crozier, and wait for tidings of the daughter of House Jervaint.
8 4 TEXT_CLSBSM600_02011_SEQ_04 Baroness Laurisse returns with sad news: she lost in the first bout to an opponent far greater in stature and girth. However, such was her ferocity and bravery that the Temple Knights took notice. Via a messenger, they offer Baroness Laurisse the position of apprentice squire, and praise her valor. The man also inquires into the origin of Integrity, and Baroness Laurisse proudly proclaims it the work of Master <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You return the cygnine rosary, and take your payment for all the work you have done...finally. The daughter of House Jervaint says that you are doubtless meant for greater things yet, and gives her thanks. You have raised a hero with your creations, and now, the hero will carry your name to new heights. ※The next blacksmith quest will be available from Brithael once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
9 5 TEXT_CLSBSM600_02011_SEQ_05
10 6 TEXT_CLSBSM600_02011_SEQ_06
11 7 TEXT_CLSBSM600_02011_SEQ_07
12 8 TEXT_CLSBSM600_02011_SEQ_08
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int32,str,str
0,"TEXT_CLSGLD600_02074_SEQ_00","Marcel would make his final request of you.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSGLD600_02074_SEQ_01","With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.<73>01</73><72>01</72>"
2,"TEXT_CLSGLD600_02074_SEQ_02","Marcel is profoundly moved by the genius of your work, and believes it is time to make the delivery. Make your way to the Quicksand, where husband and wife await, and present the star ruby music box to Still River."
3,"TEXT_CLSGLD600_02074_SEQ_03","Still River gushes over the beauty of the music box you have fashioned, eagerly anticipating the look on his wife's face when he presents her with her anniversary gift. Seek out Jeweled Peak, who awaits nearby, and deliver to her the star sapphire music box."
4,"TEXT_CLSGLD600_02074_SEQ_04","You safely deliver the twin music boxes to husband and wife, who─while impressed with their beauty─are concerned that they have, unbeknownst to each other, prepared identical anniversary gifts. Their worries are soon allayed, however, when Marcel explains the ingenious twist that you have worked into the two pieces. As Serendipity and Master Colbernoux look on, the loving couple is near moved to tears as they place the two music boxes side by side to hear the two arrangements come together to produce a variation on their favorite melody like none they have heard before. Truly, you have given form to the formless and breathed a beating heart into metal. Marcel expresses his admiration for your work, and asks you to visit him at Eshtaime's."
1 key 0 1
3 int32 str str
4 0 TEXT_CLSGLD600_02074_SEQ_00 Marcel would make his final request of you. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color> Marcel would make his final request of you. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSGLD600_02074_SEQ_01 With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.</Color> With Jeweled Peak and Still River's anniversary day drawing near, Marcel would have you apply the knowledge you have gained and the skills you have honed to craft the twin music boxes commissioned by his two clients. Fashion both pieces─a star sapphire music box and a star ruby music box─and present them to Marcel for inspection. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Goldsmith III</Emphasis>.<73>01</73><72>01</72>
6 2 TEXT_CLSGLD600_02074_SEQ_02 Marcel is profoundly moved by the genius of your work, and believes it is time to make the delivery. Make your way to the Quicksand, where husband and wife await, and present the star ruby music box to Still River.
7 3 TEXT_CLSGLD600_02074_SEQ_03 Still River gushes over the beauty of the music box you have fashioned, eagerly anticipating the look on his wife's face when he presents her with her anniversary gift. Seek out Jeweled Peak, who awaits nearby, and deliver to her the star sapphire music box.
8 4 TEXT_CLSGLD600_02074_SEQ_04 You safely deliver the twin music boxes to husband and wife, who─while impressed with their beauty─are concerned that they have, unbeknownst to each other, prepared identical anniversary gifts. Their worries are soon allayed, however, when Marcel explains the ingenious twist that you have worked into the two pieces. As Serendipity and Master Colbernoux look on, the loving couple is near moved to tears as they place the two music boxes side by side to hear the two arrangements come together to produce a variation on their favorite melody like none they have heard before. Truly, you have given form to the formless and breathed a beating heart into metal. Marcel expresses his admiration for your work, and asks you to visit him at Eshtaime's.
9 5 TEXT_CLSGLD600_02074_SEQ_05 Marcel commends you on your efforts, declaring your twin music boxes a masterpiece that will go down as one of the greatest goldsmithing achievements of your time. Rest not on your laurels, that one day your name might be engraved in the annals of history alongside the greatest masters the realm has ever known. ※The next goldsmith quest will be available from Serendipity once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
10 6 TEXT_CLSGLD600_02074_SEQ_06
11 7 TEXT_CLSGLD600_02074_SEQ_07
12 8 TEXT_CLSGLD600_02074_SEQ_08
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0,"TEXT_CLSTAN600_02079_SEQ_00","Elde's eyes are shining with ambition.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSTAN600_02079_SEQ_01","Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea."
2,"TEXT_CLSTAN600_02079_SEQ_02","Geva's general feeling about your current conundrum is that you ought to know how to market leather armor by this point. Nevertheless, she tells you the tale of one Ciceroix Pondefout. This Ishgardian craftsman worked with the guildmaster several generations back to create the leather-hardening process still used in Wood Wailer and Gods' Quiver armor. Armed with this hopefully useful story, return to Elde along the Jeweled Crozier."
3,"TEXT_CLSTAN600_02079_SEQ_03","You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.<73>01</73><72>01</72>"
4,"TEXT_CLSTAN600_02079_SEQ_04","As always, your work is met with rave reviews. With this armor, Elde says, she cannot fail to see her grandfather's dreams realized. Go to the Lightfeather Proving Grounds, and speak with Ser Ortefauchel."
5,"TEXT_CLSTAN600_02079_SEQ_05","Ser Handeloup himself comes to evaluate the leather armor. After watching Ser Ortefauchel dodge a beast's attack and survive one savage blow, he gladly vows to buy more of the same for the Temple Knights. Elde is overjoyed to hear the news, both for herself and for her grandfather, and summons you back to her shop for one last meeting."
6,"TEXT_CLSTAN600_02079_SEQ_06","Elde offers her heartfelt thanks to you again, and promises that she will continue expanding her business. However, she will never forget the leatherworker who so selflessly aided her, and thus promises to name her brand after you as a new standard by which to measure excellence.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSTAN600_02079_SEQ_00 Elde's eyes are shining with ambition. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color> Elde's eyes are shining with ambition. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSTAN600_02079_SEQ_01 Elde has her sights set upon a great commission─leather armor for the Temple Knights. You learn that Ortefauchel is in fact a member of the order, and has himself petitioned for lighter, more flexible armor. However, the tradition of using plate mail is deeply rooted, and no one man can overcome it. Unsure of how to proceed, Elde bids you return to the Leatherworkers' Guild with a letter, and pick Geva's brain over how to sell her idea.
6 2 TEXT_CLSTAN600_02079_SEQ_02 Geva's general feeling about your current conundrum is that you ought to know how to market leather armor by this point. Nevertheless, she tells you the tale of one Ciceroix Pondefout. This Ishgardian craftsman worked with the guildmaster several generations back to create the leather-hardening process still used in Wood Wailer and Gods' Quiver armor. Armed with this hopefully useful story, return to Elde along the Jeweled Crozier.
7 3 TEXT_CLSTAN600_02079_SEQ_03 You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.</Color> You find Elde about to discuss raising the issue of leather armor with the Temple Knights. When your turn comes to chime in, you mention Ciceroix Pondefout, and learn this was none other than Elde's grandfather. The artisan had once tried to sell leather armor to the order, but failed and left for Gridania. Elde remembers that she has one old design of his─a chivalric battledress of aiming─and asks that you fashion this hardy armor now. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Leatherworker III</Emphasis>.<73>01</73><72>01</72>
8 4 TEXT_CLSTAN600_02079_SEQ_04 As always, your work is met with rave reviews. With this armor, Elde says, she cannot fail to see her grandfather's dreams realized. Go to the Lightfeather Proving Grounds, and speak with Ser Ortefauchel.
9 5 TEXT_CLSTAN600_02079_SEQ_05 Ser Handeloup himself comes to evaluate the leather armor. After watching Ser Ortefauchel dodge a beast's attack and survive one savage blow, he gladly vows to buy more of the same for the Temple Knights. Elde is overjoyed to hear the news, both for herself and for her grandfather, and summons you back to her shop for one last meeting.
10 6 TEXT_CLSTAN600_02079_SEQ_06 Elde offers her heartfelt thanks to you again, and promises that she will continue expanding her business. However, she will never forget the leatherworker who so selflessly aided her, and thus promises to name her brand after you as a new standard by which to measure excellence. ※The next leatherworker quest will be available from Geva once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSTAN600_02079_SEQ_07
12 8 TEXT_CLSTAN600_02079_SEQ_08
13 9 TEXT_CLSTAN600_02079_SEQ_09
14 10 TEXT_CLSTAN600_02079_SEQ_10
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0,"TEXT_CLSWDK600_02001_SEQ_00","Barthovieu's furrowed brow does not look promising.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSWDK600_02001_SEQ_01","Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap."
2,"TEXT_CLSWDK600_02001_SEQ_02","Upon speaking with the shivering soldier, you learn that he has chopped up what remained of the trap for firewood. However, in so doing, he found a spearhead, and reasons that the weapon was buried within Nguruvilu's body. Insofar as this cannot be burned to provide warmth, he gives it to you. Return with it to Barthovieu in the Brume, and see if it has any significance."
3,"TEXT_CLSWDK600_02001_SEQ_03","Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.<73>01</73><72>01</72>"
4,"TEXT_CLSWDK600_02001_SEQ_04","Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight."
5,"TEXT_CLSWDK600_02001_SEQ_05","Philipallais is amazed to hear that his father is going to battle for the sake of his long-dead sire. After a moment's thought, he resolves to believe in Barthovieu. He asks that you accompany him to watch the battle. Head to the north of the Convictory, and rendezvous with Barthovieu."
6,"TEXT_CLSWDK600_02001_SEQ_06","Barthovieu's battle with Nguruvilu is pitched, and your friend appears to be losing. Just as Philipallais looks away, Barthovieu manages to strike the killing blow, driving the lance you made him deep into Nguruvilu's breast. Speak now with Barthovieu to the north of the Convictory, and congratulate him on his victory."
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWDK600_02001_SEQ_00 Barthovieu's furrowed brow does not look promising. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color> Barthovieu's furrowed brow does not look promising. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSWDK600_02001_SEQ_01 Through no fault of the wood you provided, Nguruvilu escaped the trap. Barthovieu has learned from this experience that his knowledge of the dragon is far from complete, and now wishes to examine one of its scales. He believes at least one may have fallen from the Dravanian inside the snare. Make your way now to the Convictory, and speak with one of the soldiers there to examine the now-burned trap.
6 2 TEXT_CLSWDK600_02001_SEQ_02 Upon speaking with the shivering soldier, you learn that he has chopped up what remained of the trap for firewood. However, in so doing, he found a spearhead, and reasons that the weapon was buried within Nguruvilu's body. Insofar as this cannot be burned to provide warmth, he gives it to you. Return with it to Barthovieu in the Brume, and see if it has any significance.
7 3 TEXT_CLSWDK600_02001_SEQ_03 Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.</Color> Barthovieu is astounded─the spearhead is his father's, and once adorned the selfsame lance that began this adventure. He realizes that his sire was not killed by beastkin, but rather died fighting Nguruvilu, as a knight. The lance remained in the dragon's body until it flew over the Black Shroud. The spearhead came loose but recently. Barthovieu exclaims he can now kill the dragon by driving a lance through the wound in Nguruvilu's scales. Philipallais is upset by this development and rushes off, but Barthovieu is not dissuaded. He bids you make him a spear able to finally put paid to the fiend─a high-quality adamantite trident. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Carpenter III</Emphasis>.<73>01</73><72>01</72>
8 4 TEXT_CLSWDK600_02001_SEQ_04 Barthovieu's eyes are alight with excitement when you hand him his adamantite trident. He vows to take Nguruvilu's life. However, before he leaves, he asks that you speak with Philipallais. Find the child near the Holy Stables, and try to make him see why Barthovieu must fight this fight.
9 5 TEXT_CLSWDK600_02001_SEQ_05 Philipallais is amazed to hear that his father is going to battle for the sake of his long-dead sire. After a moment's thought, he resolves to believe in Barthovieu. He asks that you accompany him to watch the battle. Head to the north of the Convictory, and rendezvous with Barthovieu.
10 6 TEXT_CLSWDK600_02001_SEQ_06 Barthovieu's battle with Nguruvilu is pitched, and your friend appears to be losing. Just as Philipallais looks away, Barthovieu manages to strike the killing blow, driving the lance you made him deep into Nguruvilu's breast. Speak now with Barthovieu to the north of the Convictory, and congratulate him on his victory.
11 7 TEXT_CLSWDK600_02001_SEQ_07 Barthovieu is elated, both by his triumph and that his son was there to see it. However, he acknowledges that he has done wrong by his own father, and wishes now to visit his grave. Join him in saying thank you in the lichyard in Gorgagne Mills.
12 8 TEXT_CLSWDK600_02001_SEQ_08 You stand and watch as Barthovieu offers apologies over his father's grave, and introduces his own son. Now that he is a true dragonslayer, Barthovieu vows to clear his father's name. Last but not least, he thanks you, his steadfast companion, for helping him along during his journey toward redemption. ※The next carpenter quest will be available from Beatin once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
13 9 TEXT_CLSWDK600_02001_SEQ_09
14 10 TEXT_CLSWDK600_02001_SEQ_10
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int32,str,str
0,"TEXT_CLSWVR600_02006_SEQ_00","Averil's face has the grim resolution of one bound for war.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSWVR600_02006_SEQ_01","The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season."
2,"TEXT_CLSWVR600_02006_SEQ_02","Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two."
3,"TEXT_CLSWVR600_02006_SEQ_03","After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out."
4,"TEXT_CLSWVR600_02006_SEQ_04","Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>"
5,"TEXT_CLSWVR600_02006_SEQ_05","Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to."
6,"TEXT_CLSWVR600_02006_SEQ_06","Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWVR600_02006_SEQ_00 Averil's face has the grim resolution of one bound for war. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Averil's face has the grim resolution of one bound for war. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSWVR600_02006_SEQ_01 The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season.
6 2 TEXT_CLSWVR600_02006_SEQ_02 Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two.
7 3 TEXT_CLSWVR600_02006_SEQ_03 After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out.
8 4 TEXT_CLSWVR600_02006_SEQ_04 Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>
9 5 TEXT_CLSWVR600_02006_SEQ_05 Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to.
10 6 TEXT_CLSWVR600_02006_SEQ_06 Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not. ※The next weaver quest will be available from Redolent Rose once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSWVR600_02006_SEQ_07
12 8 TEXT_CLSWVR600_02006_SEQ_08
13 9 TEXT_CLSWVR600_02006_SEQ_09
14 10 TEXT_CLSWVR600_02006_SEQ_10
15 11 TEXT_CLSWVR600_02006_SEQ_11
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@@ -63,7 +63,7 @@ int32,str,str
59,"TEXT_HEAVNY802_02096_ARDERAN_000_016","For now, it is but a token of what you may yet become."
60,"TEXT_HEAVNY802_02096_ARDERAN_000_017","When you have chosen your path, present it to me, and your journey as a specialist will begin."
61,"TEXT_HEAVNY802_02096_SYSTEM_000_018","You can now specialize in crafting disciplines!"
62,"TEXT_HEAVNY802_02096_SYSTEM_000_019","By trading a <Color(-34022)>Soul of the Crafter</Color> to Alderan, you can obtain a specialized soul which will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
62,"TEXT_HEAVNY802_02096_SYSTEM_000_019","By trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> to Alderan, you can obtain a specialized soul which will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline."
63,"TEXT_HEAVNY802_02096_SYSTEM_000_020","Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
64,"TEXT_HEAVNY802_02096_SYSTEM_000_021","Please note that you may select no more than three different disciplines in which to specialize."
65,"TEXT_HEAVNY802_02096_DICKON_000_000",""
1 key 0 1
63 59 TEXT_HEAVNY802_02096_ARDERAN_000_016 For now, it is but a token of what you may yet become.
64 60 TEXT_HEAVNY802_02096_ARDERAN_000_017 When you have chosen your path, present it to me, and your journey as a specialist will begin.
65 61 TEXT_HEAVNY802_02096_SYSTEM_000_018 You can now specialize in crafting disciplines!
66 62 TEXT_HEAVNY802_02096_SYSTEM_000_019 By trading a <Color(-34022)>Soul of the Crafter</Color> to Alderan, you can obtain a specialized soul which will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline. By trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> to Alderan, you can obtain a specialized soul which will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline.
67 63 TEXT_HEAVNY802_02096_SYSTEM_000_020 Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields.
68 64 TEXT_HEAVNY802_02096_SYSTEM_000_021 Please note that you may select no more than three different disciplines in which to specialize.
69 65 TEXT_HEAVNY802_02096_DICKON_000_000
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@@ -62,7 +62,7 @@ int32,str,str
58,"TEXT_HEAVNY803_02097_KOKOSAMU_000_014","Now before you go thinkin' ye can rid yerself of all yer worthless shite in this fashion, think again."
59,"TEXT_HEAVNY803_02097_KOKOSAMU_000_015","Only items with a certain...how should I put this? Ah, right. “Collectability.” Only rare items valued as collectables seem to be suitable for this purpose. So it's hardly an easy decision to make."
60,"TEXT_HEAVNY803_02097_KOKOSAMU_000_016","In any case, why not give it a go? Ye never know what ye'll get 'less ye try!"
61,"TEXT_HEAVNY803_02097_SYSTEM_000_017","You can now use the general action <Color(-34022)>Aetherial Reduction</Color>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals."
61,"TEXT_HEAVNY803_02097_SYSTEM_000_017","You can now use the general action <72>F201F4</72><73>F201F5</73>Aetherial Reduction<73>01</73><72>01</72>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals."
62,"TEXT_HEAVNY803_02097_SYSTEM_000_018","In addition to crystals, reduced collectables may yield rare materials at random."
63,"TEXT_HEAVNY803_02097_SESTEM_000_019","Please be warned that this process is irreversible and collectables will be permanently lost."
64,"TEXT_HEAVNY803_02097_DICKON_000_000",""
1 key 0 1
62 58 TEXT_HEAVNY803_02097_KOKOSAMU_000_014 Now before you go thinkin' ye can rid yerself of all yer worthless shite in this fashion, think again.
63 59 TEXT_HEAVNY803_02097_KOKOSAMU_000_015 Only items with a certain...how should I put this? Ah, right. “Collectability.” Only rare items valued as collectables seem to be suitable for this purpose. So it's hardly an easy decision to make.
64 60 TEXT_HEAVNY803_02097_KOKOSAMU_000_016 In any case, why not give it a go? Ye never know what ye'll get 'less ye try!
65 61 TEXT_HEAVNY803_02097_SYSTEM_000_017 You can now use the general action <Color(-34022)>Aetherial Reduction</Color>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals. You can now use the general action <72>F201F4</72><73>F201F5</73>Aetherial Reduction<73>01</73><72>01</72>, and by doing so break down unwanted collectables into their base aetherial components, such as crystals.
66 62 TEXT_HEAVNY803_02097_SYSTEM_000_018 In addition to crystals, reduced collectables may yield rare materials at random.
67 63 TEXT_HEAVNY803_02097_SESTEM_000_019 Please be warned that this process is irreversible and collectables will be permanently lost.
68 64 TEXT_HEAVNY803_02097_DICKON_000_000
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@@ -60,7 +60,7 @@ int32,str,str
54,"TEXT_JOBAST301_02013_LEVEVA_000_006","Normally, I would not dare cover so much in a first lesson, but it <Emphasis>is</Emphasis> my grandfather who has placed his life in your hands, and I am not about to watch him have his throat slit because you cannot tell the face of an arcana from its back."
55,"TEXT_JOBAST301_02013_LEVEVA_000_007","We have two seemingly capable soldiers here to take the brunt of the bandits' blows. Allow them to carve a trail of carnage while you convince the stars to nudge the two in a direction favorable to my kin."
56,"TEXT_JOBAST301_02013_LEVEVA_000_008","I understand this must be a lot to digest, but if you are ever to become a capable astrologian, you must believe in the path laid out before you, and in your power to read it, follow it, and ultimately control it. Take some time to acclimate yourself to your new abilities, and let me know when you are ready to begin."
57,"TEXT_JOBAST301_02013_SYSTEM_900_000","You have learned all astrologian actions and traits to level 30. Detailed descriptions can be viewed in the <Color(-34022)>Actions & Traits</Color> window, accessed under <Color(-34022)>Character</Color> in the main menu."
57,"TEXT_JOBAST301_02013_SYSTEM_900_000","You have learned all astrologian actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
58,"TEXT_JOBAST301_02013_YARI02013_000_009","I have been a guide in these woods since my tenth nameday, yet never have I encountered bandits the likes of these. They are not of the Twelveswood..."
59,"TEXT_JOBAST301_02013_LEVEVA_000_009","Dammy"
60,"TEXT_JOBAST301_02013_QUIMPERAIN_000_009","I find it highly unlikely that a sparkling globe will sufficiently protect you from a bandit's blade. Stay back, and leave the fighting to me."
1 key 0 1
60 56 TEXT_JOBAST301_02013_LEVEVA_000_008 I understand this must be a lot to digest, but if you are ever to become a capable astrologian, you must believe in the path laid out before you, and in your power to read it, follow it, and ultimately control it. Take some time to acclimate yourself to your new abilities, and let me know when you are ready to begin.
61 57 TEXT_JOBAST301_02013_SYSTEM_900_000 You have learned all astrologian actions and traits to level 30. Detailed descriptions can be viewed in the <Color(-34022)>Actions & Traits</Color> window, accessed under <Color(-34022)>Character</Color> in the main menu. You have learned all astrologian actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu.
62 58 TEXT_JOBAST301_02013_YARI02013_000_009 I have been a guide in these woods since my tenth nameday, yet never have I encountered bandits the likes of these. They are not of the Twelveswood...
63 59 TEXT_JOBAST301_02013_LEVEVA_000_009 Dammy
64 60 TEXT_JOBAST301_02013_QUIMPERAIN_000_009 I find it highly unlikely that a sparkling globe will sufficiently protect you from a bandit's blade. Stay back, and leave the fighting to me.
65 61 TEXT_JOBAST301_02013_QUIMPERAIN_000_010 Pray leave the fighting to me and the spearman, <If(PlayerParameter(4))>milady<Else/>milord</If>. If you must involve yourself, I suppose you might see to our wounds...but naught more.
66 62 TEXT_JOBAST301_02013_JANNEQUINARD_000_009 Have you located the professor? Where is Quimperain? <Emphasis>Why are you here</Emphasis>?
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@@ -79,7 +79,7 @@ int32,str,str
73,"TEXT_JOBDRK301_02054_FRAY_000_053","If the girl is still alive, I imagine they'll make all manner of threats. “Come any closer and she dies,” and so forth. If so, we'll need to make something perfectly clear to them..."
74,"TEXT_JOBDRK301_02054_FRAY_000_054","We're not here for her; we're here for <Emphasis>you</Emphasis>."
75,"TEXT_JOBDRK301_02054_FRAY_000_055","Once they understand she means nothing to us, they'll attack us or flee. I don't know about you, but I'm eager to find out which."
76,"TEXT_JOBDRK301_02054_SYSTEM_900_000","You have learned all dark knight actions and traits to level 30. Detailed descriptions can be viewed in the <Color(-34022)>Actions & Traits</Color> window, accessed under <Color(-34022)>Character</Color> in the main menu."
76,"TEXT_JOBDRK301_02054_SYSTEM_900_000","You have learned all dark knight actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
77,"TEXT_JOBDRK301_02054_FRAY_000_060","Just the one sword between the two of us, I'm afraid. You keep it─I daresay it fits rather snugly in your hands."
78,"TEXT_JOBDRK301_02054_FRAY_000_061","But don't worry about me─I'll do my part to keep you on your feet."
79,"TEXT_JOBDRK301_02054_FRAY_000_062","Now, should things turn violent─as I expect they shall─you may need to tap into your darkside to survive."
1 key 0 1
79 75 TEXT_JOBDRK301_02054_FRAY_000_055 Once they understand she means nothing to us, they'll attack us or flee. I don't know about you, but I'm eager to find out which.
80 76 TEXT_JOBDRK301_02054_SYSTEM_900_000 You have learned all dark knight actions and traits to level 30. Detailed descriptions can be viewed in the <Color(-34022)>Actions & Traits</Color> window, accessed under <Color(-34022)>Character</Color> in the main menu. You have learned all dark knight actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu.
81 77 TEXT_JOBDRK301_02054_FRAY_000_060 Just the one sword between the two of us, I'm afraid. You keep it─I daresay it fits rather snugly in your hands.
82 78 TEXT_JOBDRK301_02054_FRAY_000_061 But don't worry about me─I'll do my part to keep you on your feet.
83 79 TEXT_JOBDRK301_02054_FRAY_000_062 Now, should things turn violent─as I expect they shall─you may need to tap into your darkside to survive.
84 80 TEXT_JOBDRK301_02054_FRAY_000_063 It's not unlike drawing upon your own aether to weave magic.
85 81 TEXT_JOBDRK301_02054_FRAY_000_064 Fear, pain, rage─that which lies in the deepest depths of our soul makes for a potent fuel.
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@@ -27,7 +27,7 @@ int32,str,str
21,"TEXT_JOBDRK500_02058_SEQ_21",""
22,"TEXT_JOBDRK500_02058_SEQ_22",""
23,"TEXT_JOBDRK500_02058_SEQ_23",""
24,"TEXT_JOBDRK500_02058_TODO_00","With the chat mode in <Color(-34022)>Say</Color>, enter “Fray!” to call out to your comrade."
24,"TEXT_JOBDRK500_02058_TODO_00","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “Fray!” to call out to your comrade."
25,"TEXT_JOBDRK500_02058_TODO_01","Speak with the unbending knight at Daniffen Pass."
26,"TEXT_JOBDRK500_02058_TODO_02","Slay the giants."
27,"TEXT_JOBDRK500_02058_TODO_03","Speak with the unbending knight."
@@ -56,8 +56,8 @@ int32,str,str
50,"TEXT_JOBDRK500_02058_FRAY_000_002","We should go somewhere warm─at least for a little while..."
51,"TEXT_JOBDRK500_02058_FRAY_000_003","Wait for me near the Gates of Judgement. When you are alone, call out and I shall join you."
52,"TEXT_JOBDRK500_02058_SYSTEM_000_004","A moment later, Fray departs...though in what direction you cannot seem to recall..."
53,"TEXT_JOBDRK500_02058_SYSTEM_000_005","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
54,"TEXT_JOBDRK500_02058_SYSTEM_000_006","With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
53,"TEXT_JOBDRK500_02058_SYSTEM_000_005","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
54,"TEXT_JOBDRK500_02058_SYSTEM_000_006","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention."
55,"TEXT_JOBDRK500_02058_SAY_000_000","Fray"
56,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_010","(-???-)Wait, I <Emphasis>know</Emphasis> that voice! It's <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions!"
57,"TEXT_JOBDRK500_02058_CAVALRYA02058_000_011","Allow me to say what an honor it is to meet you, <If(PlayerParameter(4))>madam<Else/>sir</If>! I mean, by the Fury, the <If(PlayerParameter(4))>woman<Else/>man</If> who bested Shiva! Every knight under Lord Drillemont's command knows the tale!"
1 key 0 1
27 23 TEXT_JOBDRK500_02058_SEQ_23
28 24 TEXT_JOBDRK500_02058_TODO_00 With the chat mode in <Color(-34022)>Say</Color>, enter “Fray!” to call out to your comrade. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “Fray!” to call out to your comrade.
29 25 TEXT_JOBDRK500_02058_TODO_01 Speak with the unbending knight at Daniffen Pass.
30 26 TEXT_JOBDRK500_02058_TODO_02 Slay the giants.
31 27 TEXT_JOBDRK500_02058_TODO_03 Speak with the unbending knight.
32 28 TEXT_JOBDRK500_02058_TODO_04 Speak with the untiring knight.
33 29 TEXT_JOBDRK500_02058_TODO_05 Speak with the untiring knight.
56 52 TEXT_JOBDRK500_02058_SYSTEM_000_004 A moment later, Fray departs...though in what direction you cannot seem to recall...
57 53 TEXT_JOBDRK500_02058_SYSTEM_000_005 With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention.
58 54 TEXT_JOBDRK500_02058_SYSTEM_000_006 With the chat mode in <Color(-34022)>Say</Color>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any phrase which includes “Fray” to attract <If(PlayerParameter(4))>her<Else/>his</If> attention.
59 55 TEXT_JOBDRK500_02058_SAY_000_000 Fray
60 56 TEXT_JOBDRK500_02058_CAVALRYA02058_000_010 (-???-)Wait, I <Emphasis>know</Emphasis> that voice! It's <Highlight>ObjectParameter(1)</Highlight>, the hero of the Scions!
61 57 TEXT_JOBDRK500_02058_CAVALRYA02058_000_011 Allow me to say what an honor it is to meet you, <If(PlayerParameter(4))>madam<Else/>sir</If>! I mean, by the Fury, the <If(PlayerParameter(4))>woman<Else/>man</If> who bested Shiva! Every knight under Lord Drillemont's command knows the tale!
62 58 TEXT_JOBDRK500_02058_CAVALRYA02058_000_012 I could go on, but, well...I'll just say it. If I may, <If(PlayerParameter(4))>madam<Else/>sir</If>─we need your help.
63 59 TEXT_JOBDRK500_02058_CAVALRYB02058_000_013 We've a giant problem, <If(PlayerParameter(4))>madam<Else/>sir</If>. A band of them has taken to raiding caravans passing through Daniffen Pass. We think they may be planning to expand their territory...
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@@ -83,7 +83,7 @@ int32,str,str
77,"TEXT_JOBMNK580_02030_OTCHAKHA_000_204","As we are, we cannot hope to defeat him. Alas, our test was a failure."
78,"TEXT_JOBMNK580_02030_OTCHAKHA_000_205","My chakra did not open, and neither did yours. Am I correct?"
79,"TEXT_JOBMNK580_02030_OTCHAKHA_000_206","What am I to do? Oh, Zentsa... I want to save you, but I cannot kill Widargelt..."
80,"TEXT_JOBMNK580_02030_WIDARGELT_000_230","O'tchakha needs comfort. Will you <Color(-34022)>rally</Color> her spirits?"
80,"TEXT_JOBMNK580_02030_WIDARGELT_000_230","O'tchakha needs comfort. Will you <72>F201F4</72><73>F201F5</73>rally<73>01</73><72>01</72> her spirits?"
81,"TEXT_JOBMNK580_02030_OTCHAKHA_000_245","I feel so powerless..."
82,"TEXT_JOBMNK580_02030_OTCHAKHA_000_250","Please forgive me my pitiful display. You are right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I mustn't despair."
83,"TEXT_JOBMNK580_02030_OTCHAKHA_000_251","Zentsa and I used to be as birds in a cage. Serving H'raha Tia was the only life we knew. But all that changed when we met the two of you."
1 key 0 1
83 79 TEXT_JOBMNK580_02030_OTCHAKHA_000_206 What am I to do? Oh, Zentsa... I want to save you, but I cannot kill Widargelt...
84 80 TEXT_JOBMNK580_02030_WIDARGELT_000_230 O'tchakha needs comfort. Will you <Color(-34022)>rally</Color> her spirits? O'tchakha needs comfort. Will you <72>F201F4</72><73>F201F5</73>rally<73>01</73><72>01</72> her spirits?
85 81 TEXT_JOBMNK580_02030_OTCHAKHA_000_245 I feel so powerless...
86 82 TEXT_JOBMNK580_02030_OTCHAKHA_000_250 Please forgive me my pitiful display. You are right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─I mustn't despair.
87 83 TEXT_JOBMNK580_02030_OTCHAKHA_000_251 Zentsa and I used to be as birds in a cage. Serving H'raha Tia was the only life we knew. But all that changed when we met the two of you.
88 84 TEXT_JOBMNK580_02030_OTCHAKHA_000_252 You opened our eyes to a world of infinite possibilities. So much more is possible than I had ever dreamed. And so I won't give up hope.
89 85 TEXT_JOBMNK580_02030_OTCHAKHA_000_253 There is a way to defeat H'raha Tia, and we need but find it! We will rescue Zentsa! Without my raising a hand against Widargelt, without your offering yourself as H'raha Tia's thrall!