Patch 4.4

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Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
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int32,str,str
0,"TEXT_CLSWVR600_02006_SEQ_00","Averil's face has the grim resolution of one bound for war.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>"
1,"TEXT_CLSWVR600_02006_SEQ_01","The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season."
2,"TEXT_CLSWVR600_02006_SEQ_02","Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two."
3,"TEXT_CLSWVR600_02006_SEQ_03","After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out."
4,"TEXT_CLSWVR600_02006_SEQ_04","Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable.
<Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color>"
<72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>"
5,"TEXT_CLSWVR600_02006_SEQ_05","Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to."
6,"TEXT_CLSWVR600_02006_SEQ_06","Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not.
1 key 0 1
3 int32 str str
4 0 TEXT_CLSWVR600_02006_SEQ_00 Averil's face has the grim resolution of one bound for war. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Averil's face has the grim resolution of one bound for war. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>
5 1 TEXT_CLSWVR600_02006_SEQ_01 The time is almost come for Averil to leave for the front lines of battle, and, unsurprisingly, she has decided not to tell her mother. Subsequently, she asks you for raiments suited for conjury in a style that will raise no suspicion. She bids you once again question the best-dressed townsfolk to learn what garments are in style this season.
6 2 TEXT_CLSWVR600_02006_SEQ_02 Opinion amongst Ishgard's socialites seems split between doublets and bliauds. Return to Averil, and offer her a choice between the two.
7 3 TEXT_CLSWVR600_02006_SEQ_03 After a moment's thought, Averil decides she would prefer the doublet. The reason is simply that there is an old doublet in her house, one that Glenda may have worn in times long past. Yet there remains the question of fabrics: what could best be tailored to fit a conjurer's needs? Consult Redolent Rose in Ul'dah to find out.
8 4 TEXT_CLSWVR600_02006_SEQ_04 Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <Color(-34022)>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.</Color> Upon hearing of Averil's plan, Redolent Rose realizes that the essence of Ishgardian art─fashion included─is transience. Many of the young who leave for war never come home, and are as candles burning brightly but ever so briefly. Returning to the matter at hand, the guildmaster tells you that chimerical felt may be the perfect fabric, as being both wonderfully warm and absorbent of aether. Fashion now a chivalric doublet of healing, and deliver it to Averil near the Arc of the Venerable. <72>F201F4</72><73>F201F5</73>In order to complete this quest, you must have learned the advanced recipes contained within <Emphasis>Master Weaver III</Emphasis>.<73>01</73><72>01</72>
9 5 TEXT_CLSWVR600_02006_SEQ_05 Averil gratefully accepts the doublet. She briefly laments that she cannot tell her mother she is leaving, and bids you to see her and Freskin off from the Arc of the Worthy. Await them there, that they have someone to say good-bye to.
10 6 TEXT_CLSWVR600_02006_SEQ_06 Dusk has fallen over the Holy See as Averil and Freskin arrive. Both thank you for seeing them off, and are just turning to leave when Glenda appears. The widow has seen through her daughter's charade, and reveals her own tale of loss: she went to war as a young woman, to protect Averil's father. She failed, and found herself with child but without her lover. When Glenda learned Averil meant to follow the selfsame path of conjury, she panicked and did all she could to stop her daughter─and so inadvertently pushed Averil towards the battlefield. Glenda does not agree with Averil's decision, but she has chosen to support it. You watch as Averil walks away with Freskin, mayhap to return, mayhap not. ※The next weaver quest will be available from Redolent Rose once you have met the following requirements: ※ You must have registered a product key for FINAL FANTASY XIV: Stormblood to your service account. ※ You must have completed the main scenario quest “The Far Edge of Fate.”
11 7 TEXT_CLSWVR600_02006_SEQ_07
12 8 TEXT_CLSWVR600_02006_SEQ_08
13 9 TEXT_CLSWVR600_02006_SEQ_09
14 10 TEXT_CLSWVR600_02006_SEQ_10
15 11 TEXT_CLSWVR600_02006_SEQ_11