Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
+3 -3
View File
@@ -13,9 +13,9 @@ int32,str,str
9,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016","Entry requirements for the Second Coil of Bahamut (Savage)."
10,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017","Nothing."
11,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020","As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal..."
12,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns."
12,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
13,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051","Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
14,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
14,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
15,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053","To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
16,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054","All members must also have completed the quest “Another Turn in the Coil.”"
17,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055","The starting point is determined by the party leader's progress."
@@ -36,6 +36,6 @@ int32,str,str
32,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110","You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions."
33,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200","Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems."
34,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210","You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset."
35,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
35,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
36,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300","Awaiting entry confirmation from party members."
37,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301","Cancel"
1 key 0 1
13 9 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016 Entry requirements for the Second Coil of Bahamut (Savage).
14 10 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017 Nothing.
15 11 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020 As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal...
16 12 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050 The Second Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns. The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns.
17 13 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051 Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
18 14 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
19 15 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053 To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
20 16 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_054 All members must also have completed the quest “Another Turn in the Coil.”
21 17 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_055 The starting point is determined by the party leader's progress.
36 32 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_110 You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),3)/>. Make sure that you and your party meet all the conditions.
37 33 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_200 Have a care when exploring the southern reaches of Alder Springs. Though I understand the desire to examine that massive structure up close, the surrounding area is rife with lumbering golems.
38 34 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_210 You have recently completed the Second Coil of Bahamut, and cannot enter again until progress is reset.
39 35 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_211 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
40 36 TEXT_BAHAMUTGUIDEENTRANCEFOREST_Q3_000_300 Awaiting entry confirmation from party members.
41 37 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_000_301 Cancel