Patch 4.4

This commit is contained in:
Josh Freeman
2018-09-18 10:24:48 +01:00
parent e1466be6e3
commit 489ca19316
893 changed files with 134026 additions and 86771 deletions
+3 -3
View File
@@ -7,9 +7,9 @@ int32,str,str
3,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始"
4,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始"
5,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
8,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
10,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054","All members must also have completed the quest “Fragments of Truth.”"
11,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055","The starting point is determined by the party leader's progress."
@@ -29,7 +29,7 @@ int32,str,str
23,"TEXT_BAHAMUTGUIDETRAVELWILD2_A2_000_102","No"
24,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_110","You were unable to enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>. Make sure that you and your party meet all the conditions."
25,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210","You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset."
26,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211","Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
26,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
27,"TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300","Awaiting entry confirmation from party members."
28,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301","Cancel"
29,"TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340","このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。
1 key 0 1
7 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始
8 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始
9 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 Nothing.
10 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns.
11 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
12 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
13 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
14 10 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_054 All members must also have completed the quest “Fragments of Truth.”
15 11 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_055 The starting point is determined by the party leader's progress.
29 25 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_210 You have recently completed the Final Coil of Bahamut, and cannot enter again until progress is reset.
30 26 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_211 Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
31 27 TEXT_BAHAMUTGUIDETRAVELWILD2_Q3_000_300 Awaiting entry confirmation from party members.
32 28 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_301 Cancel
33 29 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_340 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を開始しますか?
34 30 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_000_350 <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed?
35 31 TEXT_BAHAMUTGUIDETRAVELWILD2_A3_100_350 このコンテンツを攻略済みのメンバーが、<Value>IntegerParameter(2)</Value>名存在するため、宝箱の出現数は「<Value>IntegerParameter(3)</Value>個」となります。 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」を 「GREED限定」で開始しますか?