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Patch 6.3
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+22
-18
@@ -521,7 +521,7 @@ Library programs for DUALSHOCK®4 and DualSense™ wireless controllers © 2021
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337,"<CommandIcon(10)/> Subcommands"
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338,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> Select"
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339,"<CommandIcon(11)/> Apply"
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340,"<CommandIcon(10)/> Subcommands"
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340,"<CommandIcon(10)/> Subcommands <CommandIcon(12)/><CommandIcon(13)/> Change Page"
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341,"<CommandIcon(10)/> Subcommands"
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342,"<CommandIcon(9)/> Return to Toy Chest"
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343,"<CommandIcon(9)/> Target Close Button"
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@@ -654,16 +654,16 @@ Library programs for DUALSHOCK®4 and DualSense™ wireless controllers © 2021
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W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Z Key (Draw Weapon)/<Gui(16)/> Button
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Z Key (Draw Weapon)/<Gui(16)/> Button
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
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<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
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<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>"
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>"
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443,"Recording Duties"
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444,"The following conditions must be met to use the Duty Recorder:
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1. Recorder is enabled.
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@@ -721,16 +721,16 @@ Recordings will become inaccessible after applying the newest data patch."
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W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Z Key (Draw Weapon)/<Gui(16)/> Button
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Z Key (Draw Weapon)/<Gui(16)/> Button
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
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<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
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<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>"
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>"
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449,"Functions"
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450,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Temporarily stop playback.
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@@ -756,7 +756,7 @@ Displays focus target information for the selected target.
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Exit playback."
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451,"<CommandIcon(10)/> Subcommands"
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452,"<CommandIcon(24)/> Scroll"
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453,"<CommandIcon(8)/> Open"
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453,"<CommandIcon(8)/> Open <CommandIcon(24)/> Scroll"
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454,"<CommandIcon(24)/> Scroll"
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455,"<CommandIcon(10)/> Subcommands"
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456,"<CommandIcon(8)/> Release Minion <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move"
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@@ -777,12 +777,12 @@ Exit playback."
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471,""
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472,""
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473,""
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474,""
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475,""
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476,""
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477,""
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478,""
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479,""
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474,"<CommandIcon(11)/> Confirm"
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475,"<CommandIcon(10)/> Set to Hotbar <CommandIcon(12)/><CommandIcon(13)/> Change Page"
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476,"<CommandIcon(12)/><CommandIcon(13)/> Change Page"
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477,"<CommandIcon(8)/> Display Locations"
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478,"<CommandIcon(10)/> Subcommands"
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479,"<CommandIcon(10)/> Subcommands"
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480,""
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481,""
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482,""
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@@ -1047,8 +1047,12 @@ Increases collectability by a fixed amount lower than Scour. However, there is c
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Moreover, these prime collectables may also become sublime when they are gathered with maximum collectability, which guarantees a yield of rare items from aetherial reduction.
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A higher gathering rate increases your chances of a prime collectable becoming sublime."
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1047,""
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1048,""
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1047,"Collectability"
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1048,"The collectability of an item is another means of measuring its intrinsic quality.
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Collectability required to deliver an item can be confirmed at the top right of the interface.
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When breaking down items via aetherial reduction, this rating indicates the collectability required to obtain items other than crystals."
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1049,""
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1050,"Entering V&C Dungeons"
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1051,"You can enter a variant or criterion dungeon via the V&C Dungeon Finder window, which is accessed by speaking with the NPC at the dungeon entrance, or by selecting the option from <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
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