Patch 6.3

This commit is contained in:
MTVirux
2023-01-11 19:24:01 -01:00
parent 3b72f2ce1e
commit 4d23ab28d5
4359 changed files with 712126 additions and 677766 deletions
+22 -18
View File
@@ -521,7 +521,7 @@ Library programs for DUALSHOCK®4 and DualSense™ wireless controllers © 2021
337,"<CommandIcon(10)/> Subcommands"
338,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> Select"
339,"<CommandIcon(11)/> Apply"
340,"<CommandIcon(10)/> Subcommands"
340,"<CommandIcon(10)/> Subcommands <CommandIcon(12)/><CommandIcon(13)/> Change Page"
341,"<CommandIcon(10)/> Subcommands"
342,"<CommandIcon(9)/> Return to Toy Chest"
343,"<CommandIcon(9)/> Target Close Button"
@@ -654,16 +654,16 @@ Library programs for DUALSHOCK®4 and DualSense™ wireless controllers © 2021
W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 Z Key (Draw Weapon)/<Gui(16)/> Button
Z Key (Draw Weapon)/<Gui(16)/> Button
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 <If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 <If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
443,"Recording Duties"
444,"The following conditions must be met to use the Duty Recorder:
 1. Recorder is enabled.
@@ -721,16 +721,16 @@ Recordings will become inaccessible after applying the newest data patch."
W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Reset Camera<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 Z Key (Draw Weapon)/<Gui(16)/> Button
Z Key (Draw Weapon)/<Gui(16)/> Button
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Change Target Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 <If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause/Play<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 <If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Open/Close Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
 R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>"
449,"Functions"
450,"<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pause<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Temporarily stop playback.
@@ -756,7 +756,7 @@ Displays focus target information for the selected target.
Exit playback."
451,"<CommandIcon(10)/> Subcommands"
452,"<CommandIcon(24)/> Scroll"
453,"<CommandIcon(8)/> Open"
453,"<CommandIcon(8)/> Open <CommandIcon(24)/> Scroll"
454,"<CommandIcon(24)/> Scroll"
455,"<CommandIcon(10)/> Subcommands"
456,"<CommandIcon(8)/> Release Minion <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move"
@@ -777,12 +777,12 @@ Exit playback."
471,""
472,""
473,""
474,""
475,""
476,""
477,""
478,""
479,""
474,"<CommandIcon(11)/> Confirm"
475,"<CommandIcon(10)/> Set to Hotbar <CommandIcon(12)/><CommandIcon(13)/> Change Page"
476,"<CommandIcon(12)/><CommandIcon(13)/> Change Page"
477,"<CommandIcon(8)/> Display Locations"
478,"<CommandIcon(10)/> Subcommands"
479,"<CommandIcon(10)/> Subcommands"
480,""
481,""
482,""
@@ -1047,8 +1047,12 @@ Increases collectability by a fixed amount lower than Scour. However, there is c
Moreover, these prime collectables may also become sublime when they are gathered with maximum collectability, which guarantees a yield of rare items from aetherial reduction.
A higher gathering rate increases your chances of a prime collectable becoming sublime."
1047,""
1048,""
1047,"Collectability"
1048,"The collectability of an item is another means of measuring its intrinsic quality.
Collectability required to deliver an item can be confirmed at the top right of the interface.
When breaking down items via aetherial reduction, this rating indicates the collectability required to obtain items other than crystals."
1049,""
1050,"Entering V&C Dungeons"
1051,"You can enter a variant or criterion dungeon via the V&C Dungeon Finder window, which is accessed by speaking with the NPC at the dungeon entrance, or by selecting the option from <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
1 key 0
521 1016 <UIForeground>F20202</UIForeground>■Performance Actions: Important Information<UIForeground>01</UIForeground> When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”.
522 1017 Ensemble Mode
523 1018 <UIForeground>F20202</UIForeground>■Overview<UIForeground>01</UIForeground> Ensemble mode makes it easier for you and your party members to play in sync for the benefit of your audience. <UIForeground>F20202</UIForeground>■Playback Differences between Performance and Ensemble Mode<UIForeground>01</UIForeground> When ensemble mode is enabled, all party members will be heard in sync by players in the vicinity, but there will be a delay between the inputs and the sounds being heard by those performing, according to the playback type. Those who select “Self Only” will only hear their own instrument, while “All Members” plays the instruments of all members with an increased delay. ※“Playback Type” can be found in ensemble mode's settings menu. <UIForeground>F20202</UIForeground>■Entering Ensemble Mode<UIForeground>01</UIForeground> Follow the steps below to enter ensemble mode. 1. Select “Ensemble Ready Check” from the metronome menu. 2. With “Enter Ensemble Mode” enabled, select Begin. 3. Once all party members have responded to the ready check, you will enter ensemble mode. <UIForeground>F20202</UIForeground>■Ensemble Mode Requirements<UIForeground>01</UIForeground> Ensemble mode can only be used if the following conditions have been met: 1. The party leader is using Performance mode. 2. All party members are in an area where Performance actions can be used. Ensemble mode cannot be used in inn rooms or Grand Company barracks. 3. Each area has a limit on the number of ensembles that can be present at any given time. If this limit has been reached, you will not be able to use ensemble mode in that area.
524 1019 Performance Assistance
525 1020 <UIForeground>F20202</UIForeground>■Performance Assistance<UIForeground>01</UIForeground> This feature helps you to play along with a number of songs, with the timings and key presses displayed as you perform. <UIForeground>F20202</UIForeground>■Using Performance Assistance<UIForeground>01</UIForeground> Follow the steps below to use Performance Assistance. 1. Select Performance Assistance from the Performance menu. 2. Select a song. 3. You may select the playback speed and whether or not to use a metronome. <UIForeground>F20202</UIForeground>■Important<UIForeground>01</UIForeground> If a party member initiates an ensemble mode ready check while you are using Performance Assistance, a “No” response will be sent automatically. For this reason, it is not advisable to use Performance Assistance while in a party.
526 1021 <UIForeground>08</UIForeground><UIGlow>04</UIGlow>The rules of engagement on the Bozjan southern front are different than what you will have encountered before. The following pages contain a detailed explanation of what you may expect on the battlefield.<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>0F</UIForeground>Read and understand them well if you would gain the upper hand over the Empire's IVth Legion.<UIForeground>01</UIForeground>
527 1022 <UIForeground>08</UIForeground><UIGlow>04</UIGlow>■Level Sync<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Though it is possible to join the Bozjan southern front beginning at level 71, all players will be synced to level 80 while in duty. Item level will also be synced accordingly. <UIForeground>0F</UIForeground>* All job actions unlocked through level 80 will also be available while in duty.<UIForeground>01</UIForeground>
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