Patch 6.3

This commit is contained in:
MTVirux
2023-01-11 19:24:01 -01:00
parent 3b72f2ce1e
commit 4d23ab28d5
4359 changed files with 712126 additions and 677766 deletions
+56 -56
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@@ -1,56 +1,56 @@
key,0
#,Objective
int32,str
0,""
1,"Defeat target enemies."
2,"Obtain target items."
3,"Eliminate target enemies."
4,"Pursue and defeat target enemies."
5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
7,"Defeat all targets in the locations specified."
8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
10,"Gather items at all the specified locations.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
320 +25%
303 +10%
286 +5%"
11,"Obtain target items."
12,"Travel to all the specified locations and obtain the target items."
13,"Survey target areas.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
160 +25%
152 +10%
143 +5%"
14,"Deliver the items to the specified locations."
15,"Levequest deemed a failure if too few items are obtained."
16,"Survey target areas."
17,"Lure target from hiding and slay it."
18,"Gather items at all the specified locations.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
479 +25%
454 +10%
429 +5%"
19,"Survey target areas.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
240 +25%
227 +10%
215 +5%"
20,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
21,"Progress"
22,"Locations visited"
23,"Targets will grow frenzied if pacification is attempted too early.
Levequest deemed a failure if targets accidentally killed."
24,"Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
25,"Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain."
26,"Defeat the enemies while protecting your charge."
27,"Defeat as many enemies as possible within the allotted time."
28,"Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target."
29,""
30,"Defeat any enemies summoning reinforcements."
31,"Objective failed if insufficient number of enemies slain."
32,"Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
33,"Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost."
34,"Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>."
35,"Targets will grow frenzied if pacification is attempted too early."
key,0
#,Objective
int32,str
0,""
1,"Defeat target enemies."
2,"Obtain target items."
3,"Eliminate target enemies."
4,"Pursue and defeat target enemies."
5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
7,"Defeat all targets in the locations specified."
8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
10,"Gather items at all the specified locations.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
320 +25%
303 +10%
286 +5%"
11,"Obtain target items."
12,"Travel to all the specified locations and obtain the target items."
13,"Survey target areas.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
160 +25%
152 +10%
143 +5%"
14,"Deliver the items to the specified locations."
15,"Levequest deemed a failure if too few items are obtained."
16,"Survey target areas."
17,"Lure target from hiding and slay it."
18,"Gather items at all the specified locations.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
479 +25%
454 +10%
429 +5%"
19,"Survey target areas.
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
240 +25%
227 +10%
215 +5%"
20,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
21,"Progress"
22,"Locations visited"
23,"Targets will grow frenzied if pacification is attempted too early.
Levequest deemed a failure if targets accidentally killed."
24,"Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
25,"Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain."
26,"Defeat the enemies while protecting your charge."
27,"Defeat as many enemies as possible within the allotted time."
28,"Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target."
29,""
30,"Defeat any enemies summoning reinforcements."
31,"Objective failed if insufficient number of enemies slain."
32,"Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
33,"Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost."
34,"Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>."
35,"Targets will grow frenzied if pacification is attempted too early."
1 key 0
2 # Objective
3 int32 str
4 0
5 1 Defeat target enemies.
6 2 Obtain target items.
7 3 Eliminate target enemies.
8 4 Pursue and defeat target enemies.
9 5 Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>.
10 6 <If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it.
11 7 Defeat all targets in the locations specified.
12 8 Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within.
13 9 Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location.
14 10 Gather items at all the specified locations. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 320~ +25% 303~ +10% 286~ +5%
15 11 Obtain target items.
16 12 Travel to all the specified locations and obtain the target items.
17 13 Survey target areas. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 160~ +25% 152~ +10% 143~ +5%
18 14 Deliver the items to the specified locations.
19 15 Levequest deemed a failure if too few items are obtained.
20 16 Survey target areas.
21 17 Lure target from hiding and slay it.
22 18 Gather items at all the specified locations. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 479~ +25% 454~ +10% 429~ +5%
23 19 Survey target areas. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Evaluation Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 240~ +25% 227~ +10% 215~ +5%
24 20 Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within.
25 21 Progress
26 22 Locations visited
27 23 Targets will grow frenzied if pacification is attempted too early. Levequest deemed a failure if targets accidentally killed.
28 24 Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>.
29 25 Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain.
30 26 Defeat the enemies while protecting your charge.
31 27 Defeat as many enemies as possible within the allotted time.
32 28 Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target.
33 29
34 30 Defeat any enemies summoning reinforcements.
35 31 Objective failed if insufficient number of enemies slain.
36 32 Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>.
37 33 Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost.
38 34 Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>.
39 35 Targets will grow frenzied if pacification is attempted too early.
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