Patch 6.3

This commit is contained in:
MTVirux
2023-01-11 19:24:01 -01:00
parent 3b72f2ce1e
commit 4d23ab28d5
4359 changed files with 712126 additions and 677766 deletions
+373 -373
View File
@@ -1,373 +1,373 @@
key,0,1
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int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_CANCEL","Cancel."
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
41,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
45,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
57,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
58,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
72,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
80,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
89,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
90,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Orders<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface found within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
120,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
123,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
127,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
134,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
135,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
142,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
148,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
153,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members have reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
155,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
156,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
159,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
161,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
165,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
166,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members have reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
168,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
169,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
173,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
181,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
184,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
185,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
194,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
195,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
201,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
202,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
304,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
307,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
308,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_400","Commander, the Adder's Nest has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
309,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_401","By successfully completing command missions at five different locations, you have gained access to a special “flagged mission.”"
310,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_402","Due to the exceedingly high difficulty of this mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
311,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
312,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_411","Seems we have a visitor...
Come in!"
313,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_412","(-???-)I trust I've found the barracks of Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> and <If(PlayerParameter(4))>her<Else/>his</If> squadron?"
314,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_413","Serpent Marshal Brookstone! To what do we owe this honor?"
315,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_414","I heard word the lieutenant had just returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with our decorated hero in person."
316,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_415","These are trying times, as you well know, but the valor shown by you and your troops is a source of inspiration for the entire company."
317,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_416","Taking your exemplary service into consideration, we've decided that a moment of recognition is long overdue. Ahem."
318,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds be guided by the will of the elementals.</Emphasis>"
319,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the serpent marshal himself!"
320,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
321,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_400","Commander, the Maelstrom higher-ups have sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
322,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
323,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_411","Seems we have a visitor...
Come in!"
324,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_412","(-???-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope I'm not interrupting anything important."
325,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_413","Storm Marshal Slafyrsyn! To what do we owe this honor?"
326,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with <If(PlayerParameter(4))>her<Else/>him</If> in person."
327,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_415","As you well know, there is much to trouble a soldier's heart in these trying times. Yet the valor shown by you and your troops is a constant source of inspiration for many in the Maelstrom."
328,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_416","And after speaking with my colleagues, we've decided that a little recognition for your efforts is long overdue. A moment, if you will..."
329,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds see the Maelstrom through the rough seas ahead.</Emphasis>"
330,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the storm marshal himself!"
331,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
332,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_400","Commander, the Hall of Flames has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
333,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
334,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_411","Seems we have a visitor...
Come in!"
335,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_412","(-???-)Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? Good, I thought I'd wandered into the wrong barracks for a moment there."
336,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_413","Flame Marshal River! To what do we owe this honor?"
337,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and wanted a word with <If(PlayerParameter(4))>her<Else/>him</If> in person."
338,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_415","As you well know, the world's seen some tough times and there's more lurkin' up ahead. But you and your squadron, well, you've been the inspiration that many soldiers need to carry on."
339,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_416","I've gone over it with my peers in the Hall of Flames, and we reckon it's high time you were recognized for your efforts. A little quiet, if you will..."
340,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your fire burn ever bright and steady.</Emphasis>"
341,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the flame marshal himself!"
342,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_CANCEL","Cancel."
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
41,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
45,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
57,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
58,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
72,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
80,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
89,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
90,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Orders<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface found within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
120,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
123,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
127,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
134,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
135,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
142,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
148,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
153,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members have reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
155,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
156,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
159,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
161,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
165,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
166,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members have reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
168,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
169,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
173,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
181,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
184,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
185,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
194,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
195,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
201,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
202,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
304,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
307,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
308,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_400","Commander, the Adder's Nest has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
309,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_401","By successfully completing command missions at five different locations, you have gained access to a special “flagged mission.”"
310,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_402","Due to the exceedingly high difficulty of this mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
311,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
312,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_411","Seems we have a visitor...
Come in!"
313,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_412","(-???-)I trust I've found the barracks of Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> and <If(PlayerParameter(4))>her<Else/>his</If> squadron?"
314,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_413","Serpent Marshal Brookstone! To what do we owe this honor?"
315,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_414","I heard word the lieutenant had just returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with our decorated hero in person."
316,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_415","These are trying times, as you well know, but the valor shown by you and your troops is a source of inspiration for the entire company."
317,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_416","Taking your exemplary service into consideration, we've decided that a moment of recognition is long overdue. Ahem."
318,"TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds be guided by the will of the elementals.</Emphasis>"
319,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the serpent marshal himself!"
320,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
321,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_400","Commander, the Maelstrom higher-ups have sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
322,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
323,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_411","Seems we have a visitor...
Come in!"
324,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_412","(-???-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope I'm not interrupting anything important."
325,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_413","Storm Marshal Slafyrsyn! To what do we owe this honor?"
326,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with <If(PlayerParameter(4))>her<Else/>him</If> in person."
327,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_415","As you well know, there is much to trouble a soldier's heart in these trying times. Yet the valor shown by you and your troops is a constant source of inspiration for many in the Maelstrom."
328,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_416","And after speaking with my colleagues, we've decided that a little recognition for your efforts is long overdue. A moment, if you will..."
329,"TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds see the Maelstrom through the rough seas ahead.</Emphasis>"
330,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the storm marshal himself!"
331,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
332,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_400","Commander, the Hall of Flames has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation."
333,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_410","Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report."
334,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_411","Seems we have a visitor...
Come in!"
335,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_412","(-???-)Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? Good, I thought I'd wandered into the wrong barracks for a moment there."
336,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_413","Flame Marshal River! To what do we owe this honor?"
337,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_414","I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and wanted a word with <If(PlayerParameter(4))>her<Else/>him</If> in person."
338,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_415","As you well know, the world's seen some tough times and there's more lurkin' up ahead. But you and your squadron, well, you've been the inspiration that many soldiers need to carry on."
339,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_416","I've gone over it with my peers in the Hall of Flames, and we reckon it's high time you were recognized for your efforts. A little quiet, if you will..."
340,"TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_417","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your fire burn ever bright and steady.</Emphasis>"
341,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_418","What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the flame marshal himself!"
342,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_419","Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYOFFICER_00342_MENU_YES Yes
5 1 TEXT_COMARMGCARMYOFFICER_00342_MENU_NO No
6 2 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel
8 4 TEXT_COMARMGCARMYOFFICER_00342_RANK_UP Squadron Rank <Value>IntegerParameter(1)</Value>
9 5 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING Current deployment: None
10 6 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
11 7 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING (★未使用/削除予定★)
12 8 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
13 9 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment
14 10 TEXT_COMARMGCARMYOFFICER_00342_MENU_003 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide
15 11 TEXT_COMARMGCARMYOFFICER_00342_MENU_004 <If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions
16 12 TEXT_COMARMGCARMYOFFICER_00342_MENU_005 Command Missions
17 13 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000 Your squadron is not currently deployed.
18 14 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010 Your squadron has already completed its current deployment.
19 15 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 Unable to accept mission report. Insufficient inventory or crystal space.
20 16 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed?
21 17 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission?
22 18 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING (★未使用/削除予定★)
23 19 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE Which section will you read?
24 20 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 Squadron missions.
25 21 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002 Training.
26 22 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003 Finding new recruits.
27 23 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004 Enlisting new recruits.
28 24 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005 Squadron attributes.
29 25 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006 Changing squadron classes.
30 26 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007 Squadron chemistry.
31 27 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008 Mission affinity.
32 28 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009 Command missions.
33 29 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010 Battle tactics.
34 30 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011 Glamours.
35 31 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_CANCEL Cancel.
36 32 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270 (★未使用/削除予定★)
37 33 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270 (★未使用/削除予定★)
38 34 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270 (★未使用/削除予定★)
39 35 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280 (★未使用/削除予定★)
41 37 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280 (★未使用/削除予定★)
42 38 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
43 39 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282 The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks.
44 40 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283 You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
45 41 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
46 42 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290 (★未使用/削除予定★)
47 43 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291 (★未使用/削除予定★)
48 44 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292 You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form.
49 45 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292 Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit.
50 46 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290 (★未使用/削除予定★)
51 47 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291 (★未使用/削除予定★)
52 48 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290 (★未使用/削除予定★)
53 49 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291 (★未使用/削除予定★)
54 50 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292 (★未使用/削除予定★)
55 51 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300 (★未使用/削除予定★)
56 52 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301 (★未使用/削除予定★)
57 53 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300 Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment.
58 54 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301 Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete.
59 55 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302 The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
60 56 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303 Speak with your squadron sergeant to begin deployments and confirm mission results.
61 57 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304 Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
62 58 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302 (★未使用/削除予定★)
63 59 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305 (★未使用/削除予定★)
64 60 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300 (★未使用/削除予定★)
65 61 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301 (★未使用/削除予定★)
66 62 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302 (★未使用/削除予定★)
67 63 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300 (★未使用/削除予定★)
68 64 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301 (★未使用/削除予定★)
69 65 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302 (★未使用/削除予定★)
70 66 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310 (★未使用/削除予定★)
71 67 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311 (★未使用/削除予定★)
72 68 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312 Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength.
73 69 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313 The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
74 70 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
75 71 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315 View the regimen board to commence courses and confirm the results of squadron training.
76 72 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316 You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
77 73 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310 (★未使用/削除予定★)
78 74 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311 (★未使用/削除予定★)
79 75 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310 (★未使用/削除予定★)
80 76 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311 (★未使用/削除予定★)
81 77 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310 The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
82 78 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
83 79 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320 Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item.
84 80 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321 Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class.
85 81 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330 (★未使用/削除予定★)
86 82 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331 (★未使用/削除予定★)
87 83 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
88 84 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
89 85 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member.
90 86 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect.
91 87 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340 The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified.
92 88 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341 Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy.
93 89 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342 Affinity prerequisites are attached to all routine and priority missions, and are reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
94 90 TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD (★未使用/削除予定★)
95 91 TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD (★未使用/削除予定★)
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106 102 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340 Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
107 103 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341 The unit must comprise one tank, one healer, and two DPS.
108 104 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342 While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.
109 105 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343 There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar.
110 106 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344 Engage tells your unit to attack the targeted enemy.
111 107 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345 Disengage tells your unit to break off combat and regroup near you.
112 108 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346 While Disengage is in effect, it will be replaced with the order Re-engage.
113 109 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347 The Disengage status can be lifted by issuing either the Engage or Re-engage order.
114 110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348 Execute Limit Break tells your unit to perform a level 1 limit break.
115 111 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349 Even if the limit gauge is two bars full, only one bar will be consumed.
116 112 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350 Orders can also be set to your other hotbars by selecting them from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Orders<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface found within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
117 113 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351 Speak with your squadron sergeant to undertake command missions and confirm mission results.
118 114 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360 Battle tactics govern unit members' behavior during a command mission.
119 115 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361 Initially, only the tactic Independent is available, but more will be learned as you complete missions.
120 116 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362 Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects.
121 117 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363 These effects receive boosts as you complete missions and gain in tactics mastery.
122 118 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364 Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders.
123 119 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370 You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour.
124 120 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371 You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained.
125 121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
126 122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
127 123 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
128 124 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
129 125 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139 You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers.
130 126 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140 You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
131 127 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
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136 132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110 Ah, our fledgling squadron's first deployment!
137 133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
138 134 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 All you need to do is confirm the squadron members and give the signal to deploy.
139 135 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button.
140 136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
141 137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
142 138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
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144 140 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 (★未使用/削除予定★)
145 141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 Speak to the squadron sergeant to confirm the results of a mission.
146 142 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
147 143 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
148 144 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
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150 146 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 (★未使用/削除予定★)
151 147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 Speak directly with the squadron sergeant to begin mission deployments or check mission reports.
152 148 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
153 149 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
154 150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
155 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
156 152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
157 153 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
158 154 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 One or more squadron members have reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
159 155 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
160 156 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
161 157 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
162 158 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
163 159 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class.
164 160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
165 161 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
166 162 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
167 163 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
168 164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member.
169 165 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
170 166 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
171 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 One or more squadron members have reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
172 168 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
173 169 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
174 170 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
175 171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
176 172 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
177 173 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 Priority mission status is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
178 174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 ...Ah, and before I forget: there was one other matter to which we must attend.
179 175 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
180 176 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
181 177 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
182 178 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
183 179 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
184 180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
185 181 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
186 182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
187 183 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards.
188 184 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 If you wish to know more, please refer to the squadron guide.
189 185 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK
190 186 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
191 187 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 ...Ah, and before I forget: there was one other matter to which we must attend.
192 188 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
193 189 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
194 190 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
195 191 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230 Greetings, Commander. The squadron is eager to receive your next orders!
196 192 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
197 193 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
198 194 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
199 195 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
200 196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
201 197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
202 198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
203 199 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
204 200 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
205 201 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
206 202 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322 A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank.
207 203 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
208 204 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
209 205 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
210 206 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110 (★未使用/削除予定★)
211 207 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111 (★未使用/削除予定★)
212 208 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101 (★未使用/削除予定★)
213 209 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 Ah, our fledgling squadron's first deployment!
214 210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
215 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 All you need to do is confirm the squadron members and give the signal to deploy.
216 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
217 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
218 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
219 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
220 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 (★未使用/削除予定★)
221 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
222 218 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
223 219 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 (★未使用/削除予定★)
224 220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 (★未使用/削除予定★)
225 221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
226 222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
227 223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
228 224 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
229 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
230 226 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
231 227 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
232 228 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
233 229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
234 230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
235 231 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 ...Ah, and before I forget: there was one other matter to which we must attend.
236 232 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
237 233 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
238 234 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
239 235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
240 236 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
241 237 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
242 238 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
243 239 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 The squadron has returned from their deployment. Pray look over the report, Commander.
244 240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 ...Ah, and before I forget: there was one other matter to which we must attend.
245 241 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
246 242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
247 243 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
248 244 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 Greetings, Commander. The squadron is eager to receive your next orders!
249 245 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
250 246 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
251 247 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
252 248 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
253 249 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
254 250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
255 251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
256 252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
257 253 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
258 254 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
259 255 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
260 256 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
261 257 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110 (★未使用/削除予定★)
262 258 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111 (★未使用/削除予定★)
263 259 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101 (★未使用/削除予定★)
264 260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 Ah, our fledgling squadron's first deployment!
265 261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
266 262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 All you need to do is confirm the squadron members and give the signal to deploy.
267 263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
268 264 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
269 265 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
270 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 (★未使用/削除予定★)
271 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 (★未使用/削除予定★)
272 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
273 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
274 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 (★未使用/削除予定★)
275 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
276 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
277 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
278 274 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
279 275 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
280 276 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
281 277 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
282 278 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
283 279 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
284 280 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
285 281 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
286 282 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 ...Ah, and before I forget: there was one other matter to which we must attend.
287 283 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
288 284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
289 285 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
290 286 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
291 287 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
292 288 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
293 289 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
294 290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 The squadron has returned from their deployment. Pray look over the report, Commander.
295 291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
296 292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
297 293 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
298 294 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
299 295 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 Greetings, Commander. The squadron is eager to receive your next orders!
300 296 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
301 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
302 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
303 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
304 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
305 301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
306 302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
307 303 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
308 304 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
309 305 TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM (★未使用/削除予定★)
310 306 TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD (★未使用/削除予定★)
311 307 TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD (★未使用/削除予定★)
312 308 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_400 Commander, the Adder's Nest has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
313 309 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_401 By successfully completing command missions at five different locations, you have gained access to a special “flagged mission.”
314 310 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_402 Due to the exceedingly high difficulty of this mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
315 311 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
316 312 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_411 Seems we have a visitor... Come in!
317 313 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_412 (-???-)I trust I've found the barracks of Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> and <If(PlayerParameter(4))>her<Else/>his</If> squadron?
318 314 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_413 Serpent Marshal Brookstone! To what do we owe this honor?
319 315 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_414 I heard word the lieutenant had just returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with our decorated hero in person.
320 316 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_415 These are trying times, as you well know, but the valor shown by you and your troops is a source of inspiration for the entire company.
321 317 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_416 Taking your exemplary service into consideration, we've decided that a moment of recognition is long overdue. Ahem.
322 318 TEXT_COMARMGCARMYOFFICER_00342_SWETHRYKBROOKSTONE_000_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds be guided by the will of the elementals.</Emphasis>
323 319 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the serpent marshal himself!
324 320 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
325 321 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_400 Commander, the Maelstrom higher-ups have sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
326 322 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
327 323 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_411 Seems we have a visitor... Come in!
328 324 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_412 (-???-)Greetings, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hope I'm not interrupting anything important.
329 325 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_413 Storm Marshal Slafyrsyn! To what do we owe this honor?
330 326 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_414 I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and I wished to speak with <If(PlayerParameter(4))>her<Else/>him</If> in person.
331 327 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_415 As you well know, there is much to trouble a soldier's heart in these trying times. Yet the valor shown by you and your troops is a constant source of inspiration for many in the Maelstrom.
332 328 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_416 And after speaking with my colleagues, we've decided that a little recognition for your efforts is long overdue. A moment, if you will...
333 329 TEXT_COMARMGCARMYOFFICER_00342_EYNZAHRSLAFYRSYN_100_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your deeds see the Maelstrom through the rough seas ahead.</Emphasis>
334 330 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the storm marshal himself!
335 331 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
336 332 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_400 Commander, the Hall of Flames has sent a new mission our way. I've read the briefing, and it's a tough one. But if we can pull it off... Well, let's just say I think we'll be in for a commendation.
337 333 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_410 Congratulations, Commander! I knew our squadron was up to the task, but there's nothing quite so satisfying as seeing “Mission Successful” at the top of a report.
338 334 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_411 Seems we have a visitor... Come in!
339 335 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_412 (-???-)Lieutenant <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>? Good, I thought I'd wandered into the wrong barracks for a moment there.
340 336 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_413 Flame Marshal River! To what do we owe this honor?
341 337 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_414 I'd heard the lieutenant here had returned from <If(PlayerParameter(4))>her<Else/>his</If> mission, and wanted a word with <If(PlayerParameter(4))>her<Else/>him</If> in person.
342 338 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_415 As you well know, the world's seen some tough times and there's more lurkin' up ahead. But you and your squadron, well, you've been the inspiration that many soldiers need to carry on.
343 339 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_416 I've gone over it with my peers in the Hall of Flames, and we reckon it's high time you were recognized for your efforts. A little quiet, if you will...
344 340 TEXT_COMARMGCARMYOFFICER_00342_STILLRIVER_200_417 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>storm captain<Else/></If><If(GreaterThan(PlayerParameter(53),0))>serpent captain<Else/></If><If(GreaterThan(PlayerParameter(54),0))>flame captain<Else/></If>. May your fire burn ever bright and steady.</Emphasis>
345 341 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_418 What did I tell you! I knew a promotion was in the offing. And what an honor that our squadron's success merited a personal visit from the flame marshal himself!
346 342 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_419 Congratulations again, Commander. You've proven once again that with the right leadership, this squadron is capable of anything!
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