mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-25 19:39:10 +00:00
+249
-28
@@ -414,10 +414,11 @@ The properties available to you are not affected by your choice of Grand Company
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"
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165,2. Plots of Land
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166,"A plot of land is required to build an estate. In addition, the size of the estate must match the size of the plot on which it is built.
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■Estate Size and Maximum Number of Furnishings
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・Small: 200 indoor, 20 outdoor
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・Medium: 300 indoor, 30 outdoor
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・Large: 400 indoor, 40 outdoor
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||||
・Small: 300 indoor, 40 outdoor
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・Medium: 450 indoor, 60 outdoor
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・Large: 600 indoor, 80 outdoor
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"
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167,3. Purchasing and Relinquishing Land
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@@ -565,11 +566,11 @@ Estate halls which have not been entered by their owner for thirty days (Earth t
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188,13. Storerooms
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189,"All types of housing come with a storeroom for keeping one's furnishings. The larger the residence, the bigger the storeroom. The maximum number of furnishings that can be stored is as follows:
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・Private chamber: 100 indoor
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・Apartment: 100 indoor
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・Small: 200 indoor, 20 outdoor
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・Medium: 300 indoor, 30 outdoor
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・Large: 400 indoor, 40 outdoor
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||||
・Private chamber: 150 indoor
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||||
・Apartment: 150 indoor
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||||
・Small: 300 indoor, 40 outdoor
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・Medium: 450 indoor, 60 outdoor
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・Large: 600 indoor, 80 outdoor
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Chocobo stables and miniature aetherytes cannot be placed in the storeroom.
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@@ -954,7 +955,7 @@ By continually winning Frontline matches, players will receive achievements that
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**■Damage Modifiers■**
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Damage dealt and damage taken in Frontline campaigns are adjusted based on your current job. For specific adjustment values, please visit the Frontline Play Guide on the Lodestone."
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275,Battle High
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276,"Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum Battle High value is 100, and for every increment of 20, the status increases in strength. Being incapacitated will reduce the Battle High value by half."
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276,"Battle High is a status that increases damage dealt and HP restored by healing actions according to a player's knockouts and assists. The maximum Battle High value is 100, and for every increment of 20, the status increases in strength. The amount the value increases is determined by the Battle High level of the incapacitated player."
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277,The Borderland Ruins (Secure)
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278,Map Overview
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279,"While many will remember the Calamity for the destruction it wrought upon the realm of Eorzea, that destruction was not without its blessings─one of those being the uncovering of ancient Allagan ruins hidden underneath the war-scarred Carteneau Flats and heretofore unseen for several Astral Eras. When an attempt by the Grand Companies of Eorzea to determine the control of these ruins, and more importantly the secrets they contain, through peaceful negotiations ended in failure, the city–states instead elected to solve the issue of dominion using a form of civilized warfare dubbed Frontline."
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@@ -1589,14 +1590,14 @@ Settings in this category affect the positioning, brightness, and color values o
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・Lens (Zoom)
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■Tilt (Tumble)
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This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a gamepad or by left-clicking and dragging the mouse.
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This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a or by left-clicking and dragging the mouse.
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※Use of the positioning (track) settings may change the portrait's focal point.
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■Distance (Dolly)
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Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a gamepad, or by scrolling with the mouse wheel while the cursor is over your portrait.
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Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a , or by scrolling with the mouse wheel while the cursor is over your portrait.
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■Positioning (Track)
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Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a gamepad, or by right-clicking and dragging the mouse while the cursor is over your portrait.
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Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a , or by right-clicking and dragging the mouse while the cursor is over your portrait.
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■Rotation (Roll)
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This slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.
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@@ -1719,6 +1720,7 @@ During the results period, you may confirm lottery results for a plot of land by
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**
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※Regardless of lottery results, any and all refunds for a given lottery period expire 90 days (Earth time) after the results period.
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Please be sure to access the same placard by which you entered the lottery within the allotted time. Failure to do so will result in a loss of any potential refunds.
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※Regardless of lottery results, changing your Home World after entering a lottery will result in the forfeiture of any refunds.
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"
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554,Usage Policy
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555,"Instant portraits are designed to be shared with others. Please be considerate of your fellow players when using this feature, and keep your portrait composition respectful and appropriate for all situations. You may be flagged for content that is deemed inappropriate."
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@@ -2481,14 +2483,14 @@ Settings in this category affect the positioning, brightness, and color values o
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・Lens (Zoom)
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|
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■Tilt (Tumble)
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This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a gamepad or by left-clicking and dragging the mouse.
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||||
This setting affects the camera angle with respect to the focal point (your character). It can be adjusted using the right stick on a or by left-clicking and dragging the mouse.
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※Use of the positioning (track) settings may change the portrait's focal point.
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■Distance (Dolly)
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Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a gamepad, or by scrolling with the mouse wheel while the cursor is over your portrait.
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Camera distance functions similarly to the zoom function in the overworld. It can be adjusted by pressing and tilting the right stick on a , or by scrolling with the mouse wheel while the cursor is over your portrait.
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■Positioning (Track)
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Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a gamepad, or by right-clicking and dragging the mouse while the cursor is over your portrait.
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Positioning moves the focal point both horizontally and vertically, and can be adjusted via the left stick on a , or by right-clicking and dragging the mouse while the cursor is over your portrait.
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■Rotation (Roll)
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This slider, found below the portrait currently being edited, rotates the camera itself to adjust the direction of its focus.
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@@ -2668,7 +2670,7 @@ Any role actions acquired prior to entering the Palace of the Dead will be avail
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803,Precautions
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804,"It is possible to receive a score for your performance in the Palace of the Dead. In order to do so, you must enter with a fixed party.
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A fixed party is also required to challenge floor 100 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."
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A fixed party is also required to challenge floor 101 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
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805,Resetting Progress
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806,Resetting Progress
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807,"It is possible to reset your progression in the Palace of the Dead, allowing you to re-enter the deep dungeon starting from floor 1. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
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@@ -2731,7 +2733,7 @@ While an independent leveling system is in place within the dungeon, experience
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842,Precautions
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843,"It is possible to receive a score for your performance in Heaven–on–High. In order to do so, you must enter with a fixed party.
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A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."
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A fixed party is also required to challenge floor 31 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
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844,"It is possible to reset your progression in Heaven–on–High, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 61 if resetting to floor 1 and level 70 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
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845,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (pomanders) will be lost upon converting your data.
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@@ -2773,7 +2775,7 @@ While an independent leveling system is in place within the dungeon, experience
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864,Precautions
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865,"It is possible to receive a score for your performance in Eureka Orthos. In order to do so, you must enter with a fixed party.
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A fixed party is also required to challenge floor 31 and beyond. Moreover, your Party KO count must be zero. Please note that the Party KO count will also increase in the event your party abandons the duty."
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A fixed party is also required to challenge floor 31 and beyond. Please note that should your party KO in the process, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
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866,"It is possible to reset your progression in Eureka Orthos, allowing you to re-enter the tower starting from floor 1 or floor 21. Your level will be reset to 81 if resetting to floor 1 and level 90 if resetting to floor 21. Although floor progression and character level will be reset, aetherpool arm and gear strength will remain unchanged. Please note, however, that data cannot be restored once deleted."
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867,"It is possible to convert fixed party save data to matched party save data, allowing you to be matched automatically with other players via the matching system. Please note that all special items (protomanders and demiclones) will be lost upon converting your data.
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@@ -3260,7 +3262,7 @@ If you wish to equip a stored item directly, you may retrieve it from the glamou
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※A “+” mark indicates the item can be used as part of an outfit glamour."
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1067,"Open the glamour dresser to access the **Glamour Creation** window, browse different gear categories, and select an item from your inventory or Armoury Chest. Gear with condition below 100% cannot be stored.
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Placing an item into the glamour dresser will reset its spiritbond to 0%, as well as remove customization including glamours, crests, signatures, materia, and most aetherial bonuses. The item will also be bound to you upon removal.
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Placing an item into the glamour dresser will reset its spiritbond to 0%, as well as remove customization including glamours, dyes associated with existing glamours, crests, signatures, materia, and most aetherial bonuses. The item will also be bound to you upon removal.
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※Each item stored will cost one glamour prism.
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※Dyes applied to the item will not be reset."
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1068,"Once an item has been stored in the glamour dresser, select **Apply Glamour** from the subcommand menu to glamour your current equipment without spending a glamour prism.
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@@ -3319,7 +3321,7 @@ Use the **Crest Customization** feature to devise a crest your free company can
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Facewear is acquired by using the corresponding item. Once acquired, facewear can be worn or removed at any time. To do so, simply select Facewear via the Character tab in the Actions & Traits menu, or click the Facewear icon to the bottom left of the character window. This will display an overview of your registered items."
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1084,"Select an item of facewear to wear in the **Style** section, and customize it by choosing a **Color**."
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1085,"You can change the color of gear and furnishing items through the use of **dyes**, with one pot of dye consumed for each distinct section of an item.
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1085,"You can change the color of gear and furnishing items through the use of **dyes**. As well as single-color varieties, there are also multicolor dyes that provide a choice from a range of hues. With either variety, one pot of dye is consumed for each distinct section of an item.
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※Some items allow for two dye slots.
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Dyed items can be redyed and undyed any number of times."
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@@ -3330,7 +3332,7 @@ If the circle is filled in, as shown in the center, the item has been dyed with
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If there are no circles, as shown on the right, the item cannot be dyed."
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1088,"If an item has two dye slots, it will display two circles."
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1089,"There are many different colors of dyes. If you wish to apply the same color to both sections or multiple items, you will need to ensure you have enough dye for each.
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1089,"When it comes to dyes, there are single-color varieties, as well as multicolor dyes that provide a choice from a range of hues. With either variety, one pot of dye is consumed for each distinct section of an item. If you wish to apply the same color to both sections or multiple items, you will need to ensure you have enough dye for each.
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Both dyes and terebinth are available from vendors and the market boards, and can also be crafted by Disciples of the Hand from level 30 onwards."
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1090,"To use a dye, select **Character** in the main menu and open the **Actions & Traits** window, then select the Dye action under the **General** tab. You can also use this action from the subcommand menu of the item you wish to dye.
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@@ -3338,7 +3340,7 @@ Both dyes and terebinth are available from vendors and the market boards, and ca
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From the Item Dyeing window, select the desired item from the list, then select the section you wish to dye."
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1091,"※For items with a single dye slot, **Dye 1** will be the only option."
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1092,"Once you have selected a section, choose your desired color."
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1093,"Use the colored circles near the top to switch between color categories, then choose your desired dye from the colored squares beneath. Any colors not currently in your possession will be marked with an “X” icon.
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1093,"Use the colored circles near the top to switch between color categories, then choose your desired hue from the colored squares beneath. Any colors for which you do not possess the required dye will be marked with an “X” icon.
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You may also use the subcommand menu to set **favored dyes**, enabling you to apply your preferred color scheme to multiple items with ease.
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@@ -3494,6 +3496,16 @@ When creating an outfit glamour, several items are combined as an ensemble and s
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1170,Cast Bars
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1171,"Some enemy attacks take time to cast before they strike. A progress bar will appear beside the name of the caster, and once this bar fills completely, the attack will be unleashed."
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1172,Note that attacks with no cast time will not display a cast bar.
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1173,Sightseeing Log
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1174,Overview
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1175,Vista Markers
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1176,"The **sightseeing log** is a comprehensive record of breathtaking landscapes and stunning vistas you have discovered across Eorzea.
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Each category in the log contains hints on vista locations as well as their conditions, such as weather, time of day, and the emote you must perform. Fulfilling the conditions completes an entry, and a rough sketch and information on the location's history will be added to your log.
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Once a vista has been recorded, it is possible to bring up its location on the map via the subcommand menu."
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1177,"Vistas found in Heavensward areas and onwards are identifiable by an orb of light, and reaching one and fulfilling the conditions completes the entry."
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1178,"Should you chance to spot an orb on your travels, why not take a moment to record the vista?"
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1199,Overview
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1200,Leveling
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1201,Phantom Jobs
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@@ -3561,7 +3573,7 @@ Although only one phantom job may be selected, under most circumstances you are
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■Keyboard and Mouse
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By clicking phantom action icons displayed on the HUD.
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■Controller
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■
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By pressing with the cross hotbar active.
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+: Select Phantom Action
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+: Execute Phantom Action
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@@ -4037,9 +4049,9 @@ You must be a Disciple of War or Magic of level 91 or above to participate."
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While an independent leveling system is in place within the dungeon, experience points that affect current class or job level will be rewarded based on progress."
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1438,Precautions
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1439,"Your Party KO count must be zero to challenge areas beyond traverse stone 31. Please note that the Party KO count will also increase in the event your party abandons the duty.
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1439,"It is possible to receive a score for your performance in Pilgrim's Traverse. In order to do so, you must enter with a fixed party.
|
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|
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It is also possible to receive a score for your performance in Pilgrim's Traverse. In order to do so, you must enter with a fixed party."
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Please note that should your party KO while challenging areas marked by stones 31 and beyond, your save data will become inaccessible. Abandoning the duty will also count as a party KO."
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1440,Resetting Progress
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1441,Resetting Progress
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1442,"It is possible to reset your progression in Pilgrim's Traverse, allowing you to re-enter the chapels from previous traverse stones.
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@@ -4177,7 +4189,8 @@ Highlight a specified class or job icon.
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1513,
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1514,"■Multiple Object Selection
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When using a mouse, hold Ctrl and left-click the icons you wish to select together.
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When using a controller, press to select multiple objects. "
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When using a , press to select multiple objects.
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※Multiple objects cannot be selected when real-time sharing."
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1515,"■Object Snap
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When enabled, objects will automatically snap to other nearby objects."
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1516,"■Align Objects
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@@ -4190,6 +4203,7 @@ When multiple objects have been selected, the Align Objects subcommand can be us
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1520,"Real-time sharing allows you to modify a strategy board together with party members.
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|
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While all players will be able to view the strategy board, only the player who initiated real-time sharing can make direct edits.
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Moreover, the Undo and Redo functions, as well as the selection of multiple objects, are not available when real-time sharing.
|
||||
|
||||
Please note that real-time sharing will be suspended during combat or when players leave or join your party. However, any changes made to the strategy board will be saved automatically to the Shared List, where you can resume editing at a later time.
|
||||
|
||||
@@ -4364,7 +4378,8 @@ The following actions will break a gold count streak:
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Conversely, the following actions will not break a gold count streak:
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・Taking part in mech ops.
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||||
・Taking part in cosmic exploration projects.
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・Initiating and/or completing critical missions."
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||||
・Initiating and/or completing other types of missions, such as critical missions.
|
||||
"
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1589,Artifact Search
|
||||
1590,Overview
|
||||
1591,"Where there are ruins, there are treasures just begging to be found!
|
||||
@@ -4381,7 +4396,7 @@ Dronebits may be traded to Kaede at the local rainbow crystal in exchange for dr
|
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1595,"Successful analysis will produce an ancient record, completing the artifact search. The ancient record may then be submitted to Kaede at the local rainbow crystal in exchange for a variety of rewards."
|
||||
1596,"The icon representing saved outfits will also indicate the number of individual items presently being used as part of the outfit glamour. An orange number indicates all parts have been stored together.
|
||||
|
||||
As with standard glamours, outfit glamours will appear in each tab of the glamour dresser. Their item descriptions will also indicate they are part of an outfit glamour. It is worth noting that, when removing outfit glamours from the glamour dresser, they cannot be removed as individual pieces."
|
||||
As with standard glamours, outfit glamours will appear in each tab of the glamour dresser. Their item descriptions will also indicate they are part of an outfit glamour."
|
||||
1597,Adding Outfit Gear
|
||||
1598,"It is possible to add gear to incomplete outfit glamours stored in the glamour dresser, requiring the equivalent number of glamour prisms to do so.
|
||||
|
||||
@@ -4443,3 +4458,209 @@ However, you must first forge a sufficient number of illumed aetherpool grips by
|
||||
Once you have acquired enough illumed aetherpool grips, you may obtain a weapon of the First Light by speaking with Ose Wyd and selecting “Request to keep your aetherpool gear.”
|
||||
|
||||
Once you clear the area marked by stone 100 and enhance your illumed aetherpool arm to +60 or above, sacramental weapons will also become available."
|
||||
1623,Archeia Harmonias
|
||||
1624,"An arena that assumes the form of a vast war library. On this battlefield, how each side overcomes the obstacle of the aetherometer will draw the line between victory and defeat."
|
||||
1625,"**■Aetherometer■**
|
||||
Aetherometers can be found halfway between the centerpoint and each team's checkpoint. Upon reaching an aetherometer, the tactical crystal's progress will be halted temporarily. During this time, the advancing team must remain in the crystal's ring to charge the aetherometer.
|
||||
|
||||
When the aether index reaches 100%, an aetherial bridge will manifest, and the crystal can once again be moved. The aether index will revert to 0 if any of the following occurs during charging:
|
||||
- All members of the advancing team leave the crystal's ring.
|
||||
- A member of the opposing team enters the crystal's ring.
|
||||
|
||||
Once an aetherometer is fully charged, its aether index will no longer revert to 0."
|
||||
1626,"**■Aetherial Bridge■**
|
||||
When an aetherometer is fully charged, an aetherial bridge will manifest and remain in place for the remainder of the match."
|
||||
1627,"**■Healing Glyph■**
|
||||
Each team has a healing glyph situated to the front of its starting point. While standing on the glyph, players will sustain 50% less damage and recover HP over time. Please note that these benefits are not granted by the opposing team's glyph."
|
||||
1628,"**■Jump Glyph■**
|
||||
Each team has a jump glyph situated at its base, which can be activated by fully charging their aetherometer. By stepping on the glyph, players can travel swiftly to the opposite platform."
|
||||
1629,Custom Deliveries
|
||||
1630,Satisfaction Level
|
||||
1631,Deliveries
|
||||
1632,Increasing the Value of Collectables
|
||||
1633,Overview
|
||||
1634,"Custom deliveries are opportunities for Disciples of the Hand and Land to procure items for a client in need. By completing these deliveries, players will receive experience points and scrips, and deepen their relationship with the client in question. Clients may be unlocked by completing the main scenario and other sidequests.
|
||||
|
||||
■Basic Information
|
||||
You may view the satisfaction level, delivery list, and delivery allowances for every unlocked client by selecting Custom Deliveries on the Timers interface located under Duty in the main menu.
|
||||
|
||||
Delivering desired items to your clients will increase their **satisfaction level**."
|
||||
1635,Overview
|
||||
1636,"With each successful delivery, your client will come to trust you more and more, leading them to task you with assignments of greater importance.
|
||||
|
||||
Your progress will be displayed in the form of a gauge atop the delivery list. Fill this gauge to the maximum, and your client's **satisfaction level**─as represented by little golden hearts─will increase."
|
||||
1637,"Upon reaching a new satisfaction level, you will have the opportunity to learn more about your client and their story."
|
||||
1638,Custom Delivery Makeovers
|
||||
1639,"Upon attaining the highest satisfaction level possible, certain clients will allow you to glamour their clothing according to your tastes. The presence of a gear icon beside the hearts indicates one such client."
|
||||
1640,"■How to Perform a Makeover
|
||||
Speak with your client and select “Cast glamour” to change their attire. You may cast glamours using gear for the head, body, hands, legs, and feet, as well as the requisite number of **glamour prisms**.
|
||||
|
||||
**※Please note that some glamours cannot be applied to certain characters due to incompatibility with race or gender.**
|
||||
|
||||
Glamour prisms may be obtained from the market board, Grand Company quartermasters, or crafted after obtaining the applicable master recipe."
|
||||
1641,"■How to Reverse a Makeover
|
||||
Should you wish to revert a client's appearance, you will need a requisite number of **glamour dispellers**. These items may be obtained from the market board, Grand Company quartermasters, and other shops.
|
||||
|
||||
For more information on glamours and how to dispel them, select the question mark icon on the Glamour Plate window."
|
||||
1642,Requirements and Rewards
|
||||
1643,"Custom deliveries become available after completing their unlock quest. In order to deliver an item, you must be its corresponding class and a certain level or above. You may check whether or not you meet these requirements via the delivery list.
|
||||
|
||||
Rewards will differ depending on your level at the time of delivery. Players who have not reached the level cap will be awarded experience points, and those who have will receive scrips. You may confirm what rewards you will receive given your current class by checking the bottom of the delivery list.
|
||||
|
||||
■Item Types
|
||||
Your clients deal only in collectables, which fall into three categories: **crafted items**, **gathered items**, and **fish**. Items can only be delivered when you are their corresponding class.
|
||||
|
||||
The collectability of items will earn you proportional rewards. Furthermore, delivering items marked with **BONUS** will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while.
|
||||
|
||||
■Delivery Allowances
|
||||
Each week, you can make up to six deliveries to any given client and up to twelve deliveries across all clients. Allowances will be reset every week on Tuesday at 5 p.m. (Earth time)."
|
||||
1644,Obtaining Items
|
||||
1645,Information on how to acquire individual items may be found via the relevant subcommand.
|
||||
1646,"■Disciple of the Hand Items
|
||||
Choose the **Search for Item by Crafting Method** subcommand with the delivery list selected to open the crafting log and relevant recipes. Materials necessary to craft the collectables your client seeks may be purchased from a nearby NPC vendor.
|
||||
|
||||
■Miner and Botanist Items
|
||||
Choose the **Search for Item by Gathering Method** subcommand to open the gathering log and relevant maps.
|
||||
|
||||
■Fisher Items
|
||||
Choose the **Display Location** subcommand to open a map of the relevant fishing hole or teeming waters. Furthermore, you may discover that using a **metal spinner** as a lure will expedite your fishing endeavors."
|
||||
1647,Disciples of the Hand
|
||||
1648,"The collectability of crafted items is directly related to their quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly.
|
||||
|
||||
The **Inner Quiet** status, granted each time you successfully increase quality, will serve you particularly well.
|
||||
|
||||
Accumulate as many stacks of the status as you can, then put the final flourish on your masterpiece with **Byregot's Blessing**.
|
||||
|
||||
There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting method."
|
||||
1649,Miners and Botanists
|
||||
1650,"Before gathering a collectable item, you must increase its collectability.
|
||||
|
||||
One technique miners and botanists may employ to raise collectability is the use of **Scrutiny** followed by **Scour**. Try executing this combination a few times before gathering the item.
|
||||
|
||||
Gatherers seeking to procure items with higher collectability must be certain to equip gear with higher **gathering** and **perception** ratings, as these attributes influence the effectiveness of actions that raise collectability.
|
||||
|
||||
Of course, these actions cannot be used to their full potential without sufficient **GP**. A healthy balance of all three attributes is essential to make the most of your gathering.
|
||||
|
||||
For more information, select the question mark icon on the window that opens upon choosing to gather a collectable item."
|
||||
1651,Fishers
|
||||
1652,"The collectability value of fish follows a simple rule─the bigger, the better.
|
||||
|
||||
Upon arriving at the fishing hole or teeming waters where your desired quarry resides, use the **Collect** action, then begin fishing or spearfishing."
|
||||
1653,"When fishing, using **Patience** or **Patience II** followed by effective hooking actions will increase your chances of reeling in a big one.
|
||||
|
||||
Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your **perception**."
|
||||
1654,
|
||||
1655,
|
||||
1656,
|
||||
1657,
|
||||
1658,
|
||||
1659,
|
||||
1660,
|
||||
1661,
|
||||
1662,
|
||||
1663,
|
||||
1664,
|
||||
1665,
|
||||
1666,
|
||||
1667,
|
||||
1668,
|
||||
1669,
|
||||
1670,
|
||||
1671,
|
||||
1672,
|
||||
1673,
|
||||
1674,
|
||||
1675,
|
||||
1676,
|
||||
1677,
|
||||
1678,
|
||||
1679,
|
||||
1680,
|
||||
1681,
|
||||
1682,
|
||||
1683,
|
||||
1684,
|
||||
1685,
|
||||
1686,
|
||||
1687,
|
||||
1688,
|
||||
1689,
|
||||
1690,
|
||||
1691,
|
||||
1692,
|
||||
1693,
|
||||
1694,
|
||||
1695,
|
||||
1696,
|
||||
1697,
|
||||
1698,
|
||||
1699,
|
||||
1700,
|
||||
1701,
|
||||
1702,
|
||||
1703,
|
||||
1704,
|
||||
1705,
|
||||
1706,
|
||||
1707,
|
||||
1708,
|
||||
1709,
|
||||
1710,
|
||||
1711,
|
||||
1712,
|
||||
1713,
|
||||
1714,
|
||||
1715,
|
||||
1716,
|
||||
1717,
|
||||
1718,
|
||||
1719,
|
||||
1720,
|
||||
1721,
|
||||
1722,
|
||||
1723,
|
||||
1724,
|
||||
1725,
|
||||
1726,
|
||||
1727,
|
||||
1728,
|
||||
1729,
|
||||
1730,
|
||||
1731,
|
||||
1732,
|
||||
1733,
|
||||
1734,
|
||||
1735,
|
||||
1736,
|
||||
1737,
|
||||
1738,
|
||||
1739,
|
||||
1740,
|
||||
1741,
|
||||
1742,
|
||||
1743,
|
||||
1744,
|
||||
1745,
|
||||
1746,
|
||||
1747,
|
||||
1748,
|
||||
1749,
|
||||
1750,
|
||||
1751,
|
||||
1752,
|
||||
1753,
|
||||
1754,
|
||||
1755,
|
||||
1756,
|
||||
1757,
|
||||
1758,
|
||||
1759,
|
||||
1760,
|
||||
1761,
|
||||
1762,
|
||||
1763,
|
||||
1764,
|
||||
1765,
|
||||
1766,
|
||||
1767,
|
||||
1768,
|
||||
|
||||
|
Reference in New Issue
Block a user