mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-26 11:49:10 +00:00
Update from 2022.09.07.0000.0000
This commit is contained in:
+12
-12
@@ -102,9 +102,9 @@ Increases damage dealt when under an effect that raises critical hit rate or dir
|
||||
<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases HP recovery via healing actions on self by 20%
|
||||
<Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s"
|
||||
41,"Delivers an attack with a potency of 110 to all nearby enemies."
|
||||
42,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>130<Else/>100</If><Else/>100</If>.
|
||||
42,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>150<Else/>100</If><Else/>100</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maim<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>410<Else/>380</If><Else/>380</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>430<Else/>380</If><Else/>380</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),35))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20<Else/></If><Else/></If>"
|
||||
@@ -113,9 +113,9 @@ Increases damage dealt when under an effect that raises critical hit rate or dir
|
||||
When a target is selected, halts their movement with chains."
|
||||
44,"Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s"
|
||||
45,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>130<Else/>100</If><Else/>100</If>.
|
||||
45,"Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>150<Else/>100</If><Else/>100</If>.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maim<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>410<Else/>380</If><Else/>380</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>430<Else/>380</If><Else/>380</If>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 10%
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s
|
||||
Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 60s.<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),35))>
|
||||
@@ -4507,7 +4507,7 @@ Effect ends upon reuse.
|
||||
Using certain actions while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing critical hit rate by a maximum of 10%. The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> returns to 0 when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Deliverance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.
|
||||
Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
3549,"Delivers an attack with a potency of 460.
|
||||
3549,"Delivers an attack with a potency of 470.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Beast Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),80))>
|
||||
|
||||
※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Chaos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Nascent Chaos<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
|
||||
@@ -8737,8 +8737,8 @@ Can only be used once per synthesis."
|
||||
Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blade of Faith Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of any melee weaponskill.
|
||||
|
||||
※<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confiteor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blade of Faith Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
|
||||
7384,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>280<Else/>270</If><Else/>270</If>.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),68))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>560<Else/>540</If><Else/>540</If><Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
7384,"Deals unaspected damage with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>270</If><Else/>270</If>.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),68))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>600<Else/>540</If><Else/>540</If><Else/></If><Else/></If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400<Else/></If><Else/></If>"
|
||||
7385,"Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted.
|
||||
@@ -8748,7 +8748,7 @@ Cancels auto-attack upon execution."
|
||||
7386,"Rushes target and delivers an attack with a potency of 150.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))>3<Else/>2</If><Else/>2</If>
|
||||
Cannot be executed while bound."
|
||||
7387,"Delivers an attack with a potency of 350.<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
|
||||
7387,"Delivers an attack with a potency of 360.<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),86))>
|
||||
Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Orogeny<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If>"
|
||||
7388,"Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP.
|
||||
Dispels <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Thrill of Battle<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Vengeance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bloodwhetting<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raw Intuition<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If><Else/><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raw Intuition<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>, increasing damage absorbed by 2% for each effect removed.
|
||||
@@ -19437,7 +19437,7 @@ Damage bonus of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Techni
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Requiescat Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>300<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400<Else/></If><Else/></If>"
|
||||
16459,"Deals unaspected damage with a potency of 900 to target and all enemies nearby it.
|
||||
16459,"Deals unaspected damage with a potency of 1000 to target and all enemies nearby it.
|
||||
<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400
|
||||
<Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Requiescat<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect fades upon execution."
|
||||
@@ -30745,16 +30745,16 @@ Effect can be stacked with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UI
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>12s
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50"
|
||||
25747,"Delivers an attack to target and all enemies nearby it with a potency of 340 for the first enemy, and 50% less for all remaining enemies.
|
||||
25747,"Delivers an attack to target and all enemies nearby it with a potency of 420 for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP"
|
||||
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of 460 for the first enemy, and 50% less for all remaining enemies.
|
||||
25748,"Deals unaspected damage to target and all enemies nearby it with a potency of 480 for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>400
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blade of Faith Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, granted when the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Requiescat<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.
|
||||
|
||||
※This action cannot be assigned to a hotbar."
|
||||
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of 540 for the first enemy, and 50% less for all remaining enemies.
|
||||
25749,"Deals unaspected damage to target and all enemies nearby it with a potency of 560 for the first enemy, and 50% less for all remaining enemies.
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Blade of Faith<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP
|
||||
<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores own HP
|
||||
|
||||
|
Can't render this file because it is too large.
|
Reference in New Issue
Block a user