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Patch 4.35 Update
(as per Viion's request)
This commit is contained in:
+56
-39
@@ -1,39 +1,56 @@
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key,0
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#,
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int32,str
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0,""
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1,"Defeat target enemies."
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2,"Obtain target items."
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3,"Eliminate target enemies."
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4,"Pursue and defeat target enemies."
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5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
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6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
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7,"Defeat all targets in the locations specified."
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8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
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9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
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10,"Gather items at all the specified locations.
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<Color(52258)>Evaluation Bonus:</Color>
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320~ +25%
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303~ +10%
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286~ +5%"
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11,"Obtain target items."
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12,"Travel to all the specified locations and obtain the target items."
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13,"Survey target areas.
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<Color(52258)>Evaluation Bonus:</Color>
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160~ +25%
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152~ +10%
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143~ +5%"
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14,"Deliver the items to the specified locations."
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15,"Levequest deemed a failure if too few items are obtained."
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16,"Survey target areas."
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17,"Lure target from hiding and slay it."
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18,"Gather items at all the specified locations.
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<Color(52258)>Evaluation Bonus:</Color>
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479~ +25%
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454~ +10%
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429~ +5%"
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19,"Survey target areas.
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<Color(52258)>Evaluation Bonus:</Color>
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240~ +25%
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227~ +10%
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215~ +5%"
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key,0
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#,
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int32,str
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0,""
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1,"Defeat target enemies."
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2,"Obtain target items."
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3,"Eliminate target enemies."
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4,"Pursue and defeat target enemies."
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5,"Weaken target and then pacify it using <If(Equal(IntegerParameter(1),0))>the /soothe emote<Else/><SheetEn(EventItem,2,IntegerParameter(1),1,1)/></If>."
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6,"<If(Equal(IntegerParameter(1),0))>Attack target to reveal its<Else/>Use <SheetEn(EventItem,1,IntegerParameter(1),1,1)/> to reveal target's</If> true form, then defeat it."
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7,"Defeat all targets in the locations specified."
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8,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
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9,"Use the /beckon emote to lead <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> safely to the specified location."
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10,"Gather items at all the specified locations.
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<Color(52258)>Evaluation Bonus:</Color>
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320~ +25%
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303~ +10%
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286~ +5%"
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11,"Obtain target items."
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12,"Travel to all the specified locations and obtain the target items."
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13,"Survey target areas.
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<Color(52258)>Evaluation Bonus:</Color>
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160~ +25%
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152~ +10%
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143~ +5%"
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14,"Deliver the items to the specified locations."
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15,"Levequest deemed a failure if too few items are obtained."
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16,"Survey target areas."
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17,"Lure target from hiding and slay it."
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18,"Gather items at all the specified locations.
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<Color(52258)>Evaluation Bonus:</Color>
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479~ +25%
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454~ +10%
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429~ +5%"
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19,"Survey target areas.
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<Color(52258)>Evaluation Bonus:</Color>
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240~ +25%
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227~ +10%
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215~ +5%"
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20,"Gather all missing pages of the <Emphasis>Necrologos</Emphasis> and defeat the creature summoned from within."
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21,"Progress"
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22,"Locations visited"
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23,"Targets will grow frenzied if pacification is attempted too early.
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Levequest deemed a failure if targets accidentally killed."
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24,"Defeat <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> to obtain glamour-dispelling <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
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25,"Levequest deemed a failure if <SheetEn(BNpcName,2,IntegerParameter(1),1,1)/> is slain."
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26,"Defeat the enemies while protecting your charge."
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27,"Defeat as many enemies as possible within the allotted time."
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28,"Discover who is carrying <SheetEn(EventItem,2,IntegerParameter(1),2,1)/> and slay the target."
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29,""
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30,"Defeat any enemies summoning reinforcements."
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31,"Objective failed if insufficient number of enemies slain."
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32,"Slay enemies that respond to the <If(Equal(IntegerParameter(1),1))>/poke<Else/>/doubt</If> emote and collect <SheetEn(EventItem,1,IntegerParameter(2),2,1)/>."
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33,"Objective failed if all <SheetEn(BNpcName,1,IntegerParameter(1),2,1)/> are lost."
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34,"Use <SheetEn(EventItem,3,IntegerParameter(2),2,1)/> obtained from <SheetEn(BNpcName,3,IntegerParameter(1),2,1)/> on <SheetEn(EObj,3,IntegerParameter(3),2,1)/> to lure out <SheetEn(BNpcName,3,IntegerParameter(4),2,1)/>."
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35,"Targets will grow frenzied if pacification is attempted too early."
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