Patch 4.35 Update

(as per Viion's request)
This commit is contained in:
Hezkezl
2018-07-11 08:12:07 -06:00
parent 7cca9f79d5
commit 63175fe9b1
1814 changed files with 290861 additions and 264140 deletions
+102 -100
View File
@@ -1,100 +1,102 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFLINKSHELL_00006_TALK",""
1,"TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE",""
2,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0",""
3,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1",""
4,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2",""
5,"TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION",""
6,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE",""
7,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0",""
8,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1",""
9,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD",""
10,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE",""
11,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES",""
12,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO",""
13,"TEXT_CMNDEFLINKSHELL_00006_FINISH",""
14,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001","I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them."
15,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002","To that end, I would like to introduce to you the “linkshell.”"
16,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
17,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!"
18,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
19,"TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001","Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?"
20,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1","What would you like to do?"
21,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1","Hear a basic explanation of linkshells."
22,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1","Learn more about using linkshells."
23,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1","Create, rename, or disband a linkshell."
24,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1","Nothing."
25,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001","What would you like to learn more about?"
26,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1","What will you ask?"
27,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1","How do I create a linkshell?"
28,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1","How do I invite others to join my linkshell?"
29,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1","How do I join a linkshell?"
30,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1","How do I communicate using a linkshell?"
31,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1","Who are linkshell leaders and masters?"
32,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1","How do I quit a linkshell? "
33,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1","How do I disband a linkshell?"
34,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1","Nothing."
35,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001","Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?"
36,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1","What would you like to do?"
37,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1","Create a linkshell."
38,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1","Rename a linkshell."
39,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1","Promote a member to linkshell master."
40,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1","Disband a linkshell."
41,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1","Nothing."
42,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
43,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people."
44,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003","The only time your physical presence is required is...well, never!"
45,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
46,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS","Textless."
47,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS","Textless."
48,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001","If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire."
49,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002","Should your registration be approved, your linkshell will be created and you will be designated its master."
50,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003","As linkshell master, you can invite and remove other adventurers from your linkshell at will."
51,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS","Textless"
52,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS","Textless"
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
76,"TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001","Congratulations! You are now the proud owner of your very own linkshell."
77,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1","I see. Which linkshell do you wish to rename?"
78,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
79,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001","It is done. I have altered your linkshell as per your request."
80,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1","These things happen. Which linkshell would you like to do away with?"
81,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
82,"TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001","Very well. I confess, I die a little inside every time I disband one of these."
83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
88,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE","Set name as “<Highlight>StringParameter(1)</Highlight>”?"
89,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES","Yes"
90,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO","No"
91,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING","You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?"
92,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM","Disband linkshell."
93,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES","Yes"
94,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO","No"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFLINKSHELL_00006_TALK",""
1,"TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE",""
2,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0",""
3,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1",""
4,"TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2",""
5,"TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION",""
6,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE",""
7,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0",""
8,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1",""
9,"TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD",""
10,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE",""
11,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES",""
12,"TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO",""
13,"TEXT_CMNDEFLINKSHELL_00006_FINISH",""
14,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001","I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them."
15,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002","To that end, I would like to introduce to you the “linkshell.”"
16,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
17,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!"
18,"TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
19,"TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001","Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?"
20,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1","What would you like to do?"
21,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1","Hear a basic explanation of linkshells."
22,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1","Learn more about using linkshells."
23,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1","Create, rename, or disband a linkshell."
24,"TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1","Nothing."
25,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001","What would you like to learn more about?"
26,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1","What will you ask?"
27,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1","How do I create a linkshell?"
28,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1","How do I invite others to join my linkshell?"
29,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1","How do I join a linkshell?"
30,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1","How do I communicate using a linkshell?"
31,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1","Who are linkshell leaders and masters?"
32,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1","How do I quit a linkshell? "
33,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1","How do I disband a linkshell?"
34,"TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1","Nothing."
35,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001","Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?"
36,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1","What would you like to do?"
37,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1","Create a linkshell."
38,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1","Rename a linkshell."
39,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1","Promote a member to linkshell master."
40,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1","Disband a linkshell."
41,"TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1","Nothing."
42,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001","A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!"
43,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002","You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people."
44,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003","The only time your physical presence is required is...well, never!"
45,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004","Would you care to give it a try? I can create a personal linkshell for you now, if you like."
46,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS","Textless."
47,"TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS","Textless."
48,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001","If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire."
49,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002","Should your registration be approved, your linkshell will be created and you will be designated its master."
50,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003","As linkshell master, you can invite and remove other adventurers from your linkshell at will."
51,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS","Textless"
52,"TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS","Textless"
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
76,"TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001","Congratulations! You are now the proud owner of your very own linkshell."
77,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1","I see. Which linkshell do you wish to rename?"
78,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
79,"TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001","It is done. I have altered your linkshell as per your request."
80,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1","These things happen. Which linkshell would you like to do away with?"
81,"TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1","I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>."
82,"TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001","Very well. I confess, I die a little inside every time I disband one of these."
83,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0","Select a name for your linkshell."
84,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1","Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:"
85,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2","'<Indent/>. , : ; ! ? & - _"
86,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
87,"TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD","Name"
88,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE","Set name as “<Highlight>StringParameter(1)</Highlight>”?"
89,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES","Yes"
90,"TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO","No"
91,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING","You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?"
92,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM","Disband linkshell."
93,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES","Yes"
94,"TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO","No"
95,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_SELECT","Select a linkshell."
96,"TEXT_CMNDEFLINKSHELL_00006_00005_MENU_RETURN","Return."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFLINKSHELL_00006_TALK
5 1 TEXT_CMNDEFLINKSHELL_00006_MENU_TITLE
6 2 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_0
7 3 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_1
8 4 TEXT_CMNDEFLINKSHELL_00006_MENU_SELECTION_2
9 5 TEXT_CMNDEFLINKSHELL_00006_MENU_DESCRIPTION
10 6 TEXT_CMNDEFLINKSHELL_00006_PROMPT_TITLE
11 7 TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE0
12 8 TEXT_CMNDEFLINKSHELL_00006_PROMPT_MESSAGE1
13 9 TEXT_CMNDEFLINKSHELL_00006_PROMPT_HEAD
14 10 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_MESSAGE
15 11 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_YES
16 12 TEXT_CMNDEFLINKSHELL_00006_CONFIRM_NO
17 13 TEXT_CMNDEFLINKSHELL_00006_FINISH
18 14 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_001 I represent the interests of the nations in educating adventurers on the technologies available for strengthening the bonds between them.
19 15 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_002 To that end, I would like to introduce to you the “linkshell.”
20 16 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_003 A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!
21 17 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_004 You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people. The only time your physical presence is required is...well, never!
22 18 TEXT_CMNDEFLINKSHELL_00006_FIRST_TALK_005 Would you care to give it a try? I can create a personal linkshell for you now, if you like.
23 19 TEXT_CMNDEFLINKSHELL_00006_MAIN_TALK_001 Would you like to learn more about linkshells? Or are you perhaps interested in creating your own?
24 20 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_Q1_000_1 What would you like to do?
25 21 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A1_000_1 Hear a basic explanation of linkshells.
26 22 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A2_000_1 Learn more about using linkshells.
27 23 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A3_000_1 Create, rename, or disband a linkshell.
28 24 TEXT_CMNDEFLINKSHELL_00006_MAINMENU_A4_000_1 Nothing.
29 25 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_TALK_001 What would you like to learn more about?
30 26 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_Q1_000_1 What will you ask?
31 27 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A1_000_1 How do I create a linkshell?
32 28 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A2_000_1 How do I invite others to join my linkshell?
33 29 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A3_000_1 How do I join a linkshell?
34 30 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A4_000_1 How do I communicate using a linkshell?
35 31 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A5_000_1 Who are linkshell leaders and masters?
36 32 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A6_000_1 How do I quit a linkshell?
37 33 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A7_000_1 How do I disband a linkshell?
38 34 TEXT_CMNDEFLINKSHELL_00006_GUIDEMENU_A8_000_1 Nothing.
39 35 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_TALK_001 Excellent! Shall I create a new linkshell for you? Or do you wish to make changes to an existing one?
40 36 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_Q1_000_1 What would you like to do?
41 37 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A1_000_1 Create a linkshell.
42 38 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A2_000_1 Rename a linkshell.
43 39 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A3_000_1 Promote a member to linkshell master.
44 40 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A4_000_1 Disband a linkshell.
45 41 TEXT_CMNDEFLINKSHELL_00006_PROCEDUREMENU_A5_000_1 Nothing.
46 42 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_001 A linkshell enables you to communicate with others over any distance, as if they were before your very eyes!
47 43 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_002 You may have as many as eight linkshells open at any given time, allowing you to communicate simultaneously with any number of people.
48 44 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_003 The only time your physical presence is required is...well, never!
49 45 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004 Would you care to give it a try? I can create a personal linkshell for you now, if you like.
50 46 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_004_SYS Textless.
51 47 TEXT_CMNDEFLINKSHELL_00006_FIRST_GUIDE_005_SYS Textless.
52 48 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_001 If you wish to create a linkshell, you need only speak with a linkshell distributor like myself and register the name you desire.
53 49 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_002 Should your registration be approved, your linkshell will be created and you will be designated its master.
54 50 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_003 As linkshell master, you can invite and remove other adventurers from your linkshell at will.
55 51 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_004_SYS Textless
56 52 TEXT_CMNDEFLINKSHELL_00006_MAKE_GUIDE_005_SYS Textless
57 53 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001 If you are a master or a leader, you can invite other adventurers to join your linkshell at will.
58 54 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS Only linkshell leaders and masters have the authority to invite other players.
59 55 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu.
60 56 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS You can also invite players by selecting their names in the <Color(-34022)>social</Color> interface and choosing a linkshell from the subcommand menu.
61 57 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005 If he accepts your invitation, he will immediately become a member of your linkshell!
62 58 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001 In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders.
63 59 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002 If you choose to accept the invitation, you will become a member of the linkshell.
64 60 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members.
65 61 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS However, until you select <Color(-34022)>Accept Linkshell Invite</Color>, you will not be able to send or receive messages through that linkshell.
66 62 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001 Conversing with others over linkshell is as easy as speaking with them in person.
67 63 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode.
68 64 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS You can also change the default chat mode by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Open Communication</Color> from the subcommand menu.
69 65 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001 The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell.
70 66 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002 The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members.
71 67 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003 While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master.
72 68 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001 If you wish to withdraw from a linkshell, you may do so at any time.
73 69 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS You can quit a linkshell by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, and choosing <Color(-34022)>Quit Linkshell</Color> from the subcommand menu.
74 70 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member.
75 71 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS You can transfer authority by selecting <Color(-34022)>Linkshells</Color> under <Color(-34022)>Social</Color> from the main menu, selecting a linkshell, selecting a player, and choosing <Color(-34022)>Promote to Linkshell Master</Color> from the subcommand menu.
76 72 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <Color(-34022)>linkshell distributor</Color>.
77 73 TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001 If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion.
78 74 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1 One personal linkshell, coming right up! What name would you like to register?
79 75 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1 It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties.
80 76 TEXT_CMNDEFLINKSHELL_00006_MAKE_SUCCESS_001 Congratulations! You are now the proud owner of your very own linkshell.
81 77 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_OK_000_1 I see. Which linkshell do you wish to rename?
82 78 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_PROCEDURE_NG_000_1 I'm afraid that a linkshell can only be renamed by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>.
83 79 TEXT_CMNDEFLINKSHELL_00006_NAMECHANGE_SUCCESS_001 It is done. I have altered your linkshell as per your request.
84 80 TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_OK_000_1 These things happen. Which linkshell would you like to do away with?
85 81 TEXT_CMNDEFLINKSHELL_00006_BREAK_PROCEDURE_NG_000_1 I'm afraid that a linkshell can only be disbanded by its master. Our records indicate that you are not <If(PlayerParameter(4))>she<Else/>he</If>.
86 82 TEXT_CMNDEFLINKSHELL_00006_BREAK_SUCCESS_001 Very well. I confess, I die a little inside every time I disband one of these.
87 83 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE0 Select a name for your linkshell.
88 84 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE1 Names must be between 3 and 20 letters or numbers. The following punctuation marks are also allowed:
89 85 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE2 '<Indent/>. , : ; ! ? & - _
90 86 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_MESSAGE3 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
91 87 TEXT_CMNDEFLINKSHELL_00006_00005_PROMPT_HEAD Name
92 88 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_MESSAGE Set name as “<Highlight>StringParameter(1)</Highlight>”?
93 89 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_YES Yes
94 90 TEXT_CMNDEFLINKSHELL_00006_00005_CONFIRM_NO No
95 91 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_WARNING You are about to disband <Highlight>StringParameter(1)</Highlight>. All members will be notified. You will not be able to restore this linkshell once it has been disbanded. Are you certain you wish to proceed?
96 92 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_CONFIRM Disband linkshell.
97 93 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_YES Yes
98 94 TEXT_CMNDEFLINKSHELL_00006_00005_BREAK_NO No
99 95 TEXT_CMNDEFLINKSHELL_00006_00005_MENU_SELECT Select a linkshell.
100 96 TEXT_CMNDEFLINKSHELL_00006_00005_MENU_RETURN Return.
101
102
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key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1","Greetings! I take it you have come to see me about a retainer."
1,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2","Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do."
2,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3","Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ."
3,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4","Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?"
4,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE","What would you like to do?"
5,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK","Small Talk."
6,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE","Hire a retainer."
7,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE","Release a retainer."
8,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE","Change a retainer's appearance and nickname."
9,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION","Ask about retainers."
10,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE","Inquire about retainer jobs."
11,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK","View market tax rates."
12,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL","Nothing."
13,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA","Dispatch a retainer to Limsa Lominsa."
14,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA","Dispatch a retainer to Gridania."
15,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH","Dispatch a retainer to Ul'dah."
16,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD","Dispatch a retainer to Ishgard."
17,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40","Dispatch a retainer to Kugane."
18,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
19,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
22,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing."
23,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
24,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
25,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
26,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
27,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
28,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
29,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
30,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced."
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal."
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced."
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal."
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced."
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal."
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced."
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal."
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced."
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal."
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
46,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
47,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
48,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
49,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
50,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax."
51,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, citystates will often lower the percentage of tax that is collected from each sale."
52,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
53,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
55,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
56,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
57,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
58,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
59,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
60,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
61,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
62,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
63,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
64,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
65,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
68,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
69,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
70,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
71,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
72,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
73,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
74,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
75,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
76,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
77,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
78,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
79,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
80,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
81,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
82,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
83,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
84,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
85,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
86,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
87,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
88,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
89,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
90,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
91,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
92,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
93,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
110,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
111,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
112,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
113,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
114,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
115,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
116,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
117,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
118,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
119,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
120,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
121,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
122,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
123,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
124,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
125,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
126,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
127,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
128,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
129,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
130,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
137,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
138,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal."
139,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
140,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
141,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
142,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
150,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
151,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
152,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
153,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
154,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
155,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
156,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
157,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
158,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
159,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
160,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
161,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
162,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
163,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
164,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
165,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
166,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
167,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
168,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
169,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
170,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
171,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
172,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
173,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
174,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
175,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
176,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
177,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
178,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
179,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
180,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
181,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
182,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
183,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
184,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
185,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
186,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
187,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
243,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
244,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
245,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
246,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
247,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
248,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
249,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
250,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
251,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
252,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
253,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
254,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
255,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town."
257,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
258,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
259,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
260,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
261,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
262,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
263,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
264,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
265,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
266,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
267,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
268,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
269,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
270,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
271,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
272,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
273,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
274,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
275,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
276,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
277,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
278,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
279,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
280,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
281,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, adventurerrr."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tiring..."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
315,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
316,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
317,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1","Greetings! I take it you have come to see me about a retainer."
1,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2","Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do."
2,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3","Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ."
3,"TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4","Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?"
4,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE","What would you like to do?"
5,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK","Small Talk."
6,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE","Hire a retainer."
7,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE","Release a retainer."
8,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE","Change a retainer's appearance and nickname."
9,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION","Ask about retainers."
10,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE","Inquire about retainer jobs."
11,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK","View market tax rates."
12,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL","Nothing."
13,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA","Dispatch a retainer to Limsa Lominsa."
14,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA","Dispatch a retainer to Gridania."
15,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH","Dispatch a retainer to Ul'dah."
16,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD","Dispatch a retainer to Ishgard."
17,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40","Dispatch a retainer to Kugane."
18,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE","What will you ask?"
19,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS","Who are retainers?"
20,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT","What services can retainers provide?"
21,"TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL","How do I summon a retainer?"
22,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK","Nothing."
23,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01","Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time."
24,"TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02","Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found."
25,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01","Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves."
26,"TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02","If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards."
27,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01","Retainers in your employ can be summoned at any time using special bells like the one nearby."
28,"TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02","Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns."
29,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE","Current Market Tax Rates:"
30,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA","Limsa Lominsa: Reduced."
31,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE","Limsa Lominsa: Normal."
32,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA","Gridania: Reduced."
33,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE","Gridania: Normal."
34,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH","Ul'dah: Reduced."
35,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE","Ul'dah: Normal."
36,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD","Ishgard: Reduced."
37,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE","Ishgard: Normal."
38,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40","Kugane: Reduced."
39,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE","Kugane: Normal."
40,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
41,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
42,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
43,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
44,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date)."
45,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA","Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
46,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA","Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
47,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH","Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
48,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD","Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
49,"TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40","Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%."
50,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT","Learn about Market Tax."
51,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION","To make their markets more attractive to prospective sellers, citystates will often lower the percentage of tax that is collected from each sale."
52,"TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION","Reduced tax rate periods can end earlier than indicated if areas require maintenance."
53,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01","According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers."
54,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK","Currently, you have no retainers in your employ."
55,"TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK","Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ."
56,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING","While customizing your retainer, you will be unable to communicate with players and engage in other activities."
57,"TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK","Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail."
58,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING","Beginning the retainer customization process will automatically cancel your Duty Finder registration."
59,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM","Withdraw duty registration and hire a retainer?"
60,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK","I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful."
61,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE","Select your retainer's personality."
62,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL","Polite."
63,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD","Rough."
64,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED","Serious."
65,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE","Carefree."
66,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC","Independent."
67,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL","Lively."
68,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER","Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:"
69,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE","And when dismissed, this retainer will bid you farewell just so:"
70,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM","Hire this retainer?"
71,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK","Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers."
72,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE","Retainer Nickname"
73,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0","Give your retainer a nickname."
74,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1","Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes."
75,"TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD"," "
76,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM","Are you certain you wish to cancel the hiring process?"
77,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM","Hire the services of <Highlight>StringParameter(1)</Highlight>?"
78,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE","Hire a retainer?"
79,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES","Yes"
80,"TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO","No"
81,"TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER","One moment, please, while I draft the proper documentation."
82,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01","Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ."
83,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02","You can summon your new retainer using the nearby bell."
84,"TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03","If you have any further questions or requests, please do not hesitate to ask."
85,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME","The name you have chosen is not available. Please select another."
86,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL","I am sorry, but you cannot hire any more retainers."
87,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL","Understood. If you change your mind, speak with me again."
88,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01","Select the retainer you wish to send to the markets in Limsa Lominsa."
89,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?"
90,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa."
91,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA","That retainer is already in Limsa Lominsa."
92,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01","Select the retainer you wish to send to the markets in Gridania."
93,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?"
94,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania."
95,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA","That retainer is already in Gridania."
96,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01","Select the retainer you wish to send to the markets in Ul'dah."
97,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?"
98,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah."
99,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH","That retainer is already in Ul'dah."
100,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01","Select the retainer you wish to send to the markets in Ishgard."
101,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?"
102,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard."
103,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD","That retainer is already in Ishgard."
104,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01","Select the retainer you wish to send to the markets in Kugane."
105,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40","Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?"
106,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane."
107,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40","That retainer is already in Kugane."
108,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES","Yes"
109,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO","No"
110,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION","You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process."
111,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK","You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience."
112,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE","Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
113,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES","Yes"
114,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO","No"
115,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL","Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change."
116,"TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE","Withdraw duty registration and review your retainer?"
117,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK","Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer."
118,"TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE","I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say."
119,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER","To ensure there is no misunderstanding, know that your retainer will address you just so:"
120,"TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE","Are you satisfied with this personality?"
121,"TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE","Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like."
122,"TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE","Are you certain you wish to cancel the review process?"
123,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM","Complete your review of <Highlight>StringParameter(1)</Highlight>?"
124,"TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER","One moment, please, while I draft the proper documentation."
125,"TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER","Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents."
126,"TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER","Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process."
127,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED","Due to unforeseen circumstances, we cannot review your retainer at this time."
128,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01","I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you."
129,"TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02","You can summon your retainer using the nearby bell."
130,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION","Very well. Allow me a moment to locate your documentation."
131,"TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE","It does not appear you have any retainers in your employ at this time."
132,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK","Confirm the retainer you wish to release."
133,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?"
134,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE","Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
Please be advised that retainers placed in estates will not be automatically removed."
135,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES","Yes"
136,"TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO","No"
137,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS","<Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service."
138,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY","Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal."
139,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL","Understood. The retainer shall remain in your employ. Speak with me again if you change your mind."
140,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE","What would you like to do?"
141,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO","Ask about assigning your retainer a job."
142,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION","Ask about job requirements."
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
150,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE","Select a class."
151,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
152,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL","Return."
153,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01","A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:"
154,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE","Select a job."
155,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS","<Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
156,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL","Return."
157,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>."
158,"TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20","To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic."
159,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY","Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?"
160,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01","You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements."
161,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02",""
162,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03",""
163,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE","Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
164,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES","Yes"
165,"TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO","No"
166,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG","Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full."
167,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN","Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures."
168,"TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
169,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01","You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
170,"TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02","You may now summon a retainer and assign them a job, if they meet the necessary requirements."
171,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
172,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Nothin' fer ye to worry about."
173,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)You summoned?"
174,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long..."
175,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)You wish to see how a master handles a bazaar?"
176,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)Hello, hello! You called?"
177,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
178,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)What's it to be this time, love?"
179,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)What would you ask?"
180,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry."
181,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Quickly now, I've places to be."
182,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!"
183,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?"
184,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?"
185,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)I have come. You may proceed."
186,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?"
187,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)I am come to conduct business, and only business."
188,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?"
189,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
190,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'."
191,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Is there something that I can help you with?"
192,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?"
193,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons."
194,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve."
195,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons."
196,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done."
197,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I was wondering when you'd get around to calling me."
198,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me."
199,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)What?"
200,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm here, I'm here!"
201,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request."
202,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?"
203,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)I never miss a chance to line these pockets."
204,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?"
205,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)What is it now?"
206,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Here I aaaaaam!"
207,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
208,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea."
209,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
210,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Business or pleasure?"
211,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company."
212,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire."
213,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)I hope your catcall is not one of disapproval."
214,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?"
215,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons."
216,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?"
217,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Ready when you are."
218,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)I was just thinking of you!"
219,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?"
220,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction."
221,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I've come. What is it?"
222,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?"
223,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?"
224,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?"
225,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>."
226,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?"
227,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>."
228,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?"
229,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me."
230,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?"
231,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1","(-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?"
232,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2","(-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?"
233,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3","(-Serious Auri Male-)State your business."
234,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4","(-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?"
235,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5","(-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>."
236,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6","(-Lively Auri Male-)We work the market stalls,♪
And our uniforms are pretty;♪
We are sober men and true,♪
And attentive to our duties!♪"
237,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1","(-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?"
238,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2","(-Rough Auri Female-)So. We doing this?"
239,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Yes?"
240,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!"
241,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5","(-Independent Auri Female-)I-It's not like I want to sell your items or anything."
242,"TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6","(-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!"
243,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1","(-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
244,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2","(-Rough Hyuran Male-)Take care o' yerself, hear?"
245,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3","(-Serious Hyuran Male-)Until we next meet."
246,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4","(-Carefree Hyuran Male-)Well, it's about time. Good-bye."
247,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5","(-Independent Hyuran Male-)I believe thanks are in order."
248,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6","(-Lively Hyuran Male-)I'm off, then!"
249,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1","(-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>."
250,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2","(-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this."
251,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3","(-Serious Hyuran Female-)Farewell, then."
252,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4","(-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now."
253,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5","(-Independent Hyuran Female-)Is that all? Very well, until next time."
254,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6","(-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!"
255,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1","(-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege."
256,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2","(-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town."
257,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3","(-Serious Elezen Male-)Don't be a stranger."
258,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4","(-Carefree Elezen Male-)I swear it shall be done. Eventually."
259,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5","(-Independent Elezen Male-)As you wish."
260,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6","(-Lively Elezen Male-)Capital! I shall carry out your orders forthwith."
261,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1","(-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>."
262,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2","(-Rough Elezen Female-)Don't leave me alone for too long, hear?"
263,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3","(-Serious Elezen Female-)Always a pleasure."
264,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4","(-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me..."
265,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5","(-Independent Elezen Female-)I believe that concludes our dealings for now."
266,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6","(-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave."
267,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1","(-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration."
268,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2","(-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>."
269,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3","(-Serious Lalafellin Male-)I'll be going, then."
270,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4","(-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean."
271,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5","(-Independent Lalafellin Male-)Be well."
272,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6","(-Lively Lalafellin Male-)I'm off, I'm off!"
273,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1","(-Polite Lalafellin Female-)Until we meet again!"
274,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2","(-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye."
275,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3","(-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!"
276,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4","(-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth."
277,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5","(-Independent Lalafellin Female-)You know how to reach me."
278,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6","(-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you..."
279,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1","(-Polite Miqo'te Male-)Thy will be done."
280,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2","(-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>."
281,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3","(-Serious Miqo'te Male-)..."
282,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4","(-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes."
283,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5","(-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done."
284,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6","(-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients."
285,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1","(-Polite Miqo'te Female-)Good-bye for now, adventurerrr."
286,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2","(-Rough Miqo'te Female-)Right then, let's get on with it!"
287,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3","(-Serious Miqo'te Female-)There is no call for concerrrn."
288,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4","(-Carefree Miqo'te Female-)When the master's away, the cat will play."
289,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5","(-Independent Miqo'te Female-)Gods, this is tiring..."
290,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6","(-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>"
291,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1","(-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>."
292,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2","(-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!"
293,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3","(-Serious Roegadyn Male-)I will go now."
294,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4","(-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work..."
295,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5","(-Independent Roegadyn Male-)I don't do good-byes."
296,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6","(-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!"
297,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1","(-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood."
298,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2","(-Rough Roegadyn Female-)Aye, aye, cap'n!"
299,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3","(-Serious Roegadyn Female-)Duly noted."
300,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4","(-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped."
301,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5","(-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die."
302,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6","(-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then."
303,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1","(-Polite Auri Male-)If there is nothing else, then I shall take my leave."
304,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2","(-Rough Auri Male-)Is that all? Guess I'll be on my way, then."
305,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3","(-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem."
306,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4","(-Carefree Auri Male-)Ah, yes, of course. Duty calls!"
307,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5","(-Independent Auri Male-)You are finished with me, then?"
308,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6","(-Lively Auri Male-)Here today and gone tomorrow;♪
Yes, I know─♪
That is so!♪"
309,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1","(-Polite Auri Female-)If ever you have need of me, just ring."
310,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2","(-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>."
311,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3","(-Serious Auri Female-)Right, then."
312,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4","(-Carefree Auri Female-)Finished already? Guess that's that, then."
313,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5","(-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything."
314,"TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6","(-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!"
315,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE","You cannot perform this action until you have purchased the services of an additional retainer."
316,"TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION","You cannot release retainers while they are in possession of any items or gil."
317,"TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01","What would you like to know?"
318,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED","You were unable to release that retainer."
319,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED","Your application for a retainer was denied."
320,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED","Your retainer could not be summoned."
321,"TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED","The retainer was unable to make the trip."
322,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT","Nicknames must be between 3 and 20 characters."
323,"TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED","This retainer's contract has been suspended."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_1 Greetings! I take it you have come to see me about a retainer.
5 1 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_2 Retainers are hardworking lads and lasses who will help you to manage those spoils earned while off slaying dragons or whatever it is you adventurers do.
6 2 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_3 Unfortunately, you do not appear you could even slay an eft, let alone a dragon, therefore I must decline any petition you may have to take a retainer into your employ.
7 3 TEXT_CMNDEFRETAINERDESK_00009_DEFAULT_TALK_4 Build yourself a reputation in this city, however, and I shall provide you with whatever it is you need. Might I suggest you start by heading back to the Adventurers' Guild and seeing if someone there has work for you?
8 4 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TITLE What would you like to do?
9 5 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_TALK Small Talk.
10 6 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CREATE Hire a retainer.
11 7 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMOVE Release a retainer.
12 8 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REMAKE Change a retainer's appearance and nickname.
13 9 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION Ask about retainers.
14 10 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_JOBCHANGE Inquire about retainer jobs.
15 11 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CHECK_CASHBACK View market tax rates.
16 12 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_CANCEL Nothing.
17 13 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_LIMSA Dispatch a retainer to Limsa Lominsa.
18 14 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_GRIDANIA Dispatch a retainer to Gridania.
19 15 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ULDAH Dispatch a retainer to Ul'dah.
20 16 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_ISHGARD Dispatch a retainer to Ishgard.
21 17 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_REGISTER_TOWN40 Dispatch a retainer to Kugane.
22 18 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_TITLE What will you ask?
23 19 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_WHAT_IS Who are retainers?
24 20 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_ABOUT What services can retainers provide?
25 21 TEXT_CMNDEFRETAINERDESK_00009_EXPLANATION_MENU_CALL How do I summon a retainer?
26 22 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_BACK Nothing.
27 23 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_01 Retainers are men and women who offer their services in exchange for coin. Though they're seldom as sharp as adventurers like yourself, they're no strangers to life's more menial tasks─tasks which your lot might not think worth your time.
28 24 TEXT_CMNDEFRETAINERDESK_00009_ABOUT_TALK_02 Retainers can provide a host of different services, from tending your items to protecting your gil. Oh, and you need not worry about providing recompense for a retainer's services, for the Adventurers' Guild will not only cover his salary, but also replace anything that goes missing, should you wake up to find your belongings gone and your retainer nowhere to be found.
29 25 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_01 Another job retainers are often asked to perform is the tending of items placed up for sale in the markets─something many adventurers cannot be bothered to do themselves.
30 26 TEXT_CMNDEFRETAINERDESK_00009_ITEMS_GIL_TALK_02 If you wish to experience the market for yourself, I ask that you seek out one of the nearby boards.
31 27 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_01 Retainers in your employ can be summoned at any time using special bells like the one nearby.
32 28 TEXT_CMNDEFRETAINERDESK_00009_CALL_TALK_02 Summoning bells can also be found around the realm in oft-visited locations such as city markets and inns.
33 29 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TITLE Current Market Tax Rates:
34 30 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA Limsa Lominsa: Reduced.
35 31 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_LIMSA_NONE Limsa Lominsa: Normal.
36 32 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA Gridania: Reduced.
37 33 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_GRIDANIA_NONE Gridania: Normal.
38 34 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH Ul'dah: Reduced.
39 35 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ULDAH_NONE Ul'dah: Normal.
40 36 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD Ishgard: Reduced.
41 37 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ISHGARD_NONE Ishgard: Normal.
42 38 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40 Kugane: Reduced.
43 39 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_TOWN40_NONE Kugane: Normal.
44 40 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_LIMSA Tax on items sold in the Limsa Lominsa markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
45 41 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_GRIDANIA Tax on items sold in the Gridania markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
46 42 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ULDAH Tax on items sold in the Ul'dah markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
47 43 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ISHGARD Tax on items sold in the Ishgard markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
48 44 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_TOWN40 Tax on items sold in the Kugane markets is reduced to <Value>IntegerParameter(2)</Value>% until <Time(IntegerParameter(3))/><If(Equal(PlayerParameter(77),3))> <Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> (Earth date).
49 45 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_LIMSA Tax on items sold in the Limsa Lominsa markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
50 46 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_GRIDANIA Tax on items sold in the Gridania markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
51 47 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ULDAH Tax on items sold in the Ul'dah markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
52 48 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_ISHGARD Tax on items sold in the Ishgard markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
53 49 TEXT_CMNDEFRETAINERDESK_00009_NO_CASHBACK_TOWN40 Tax on items sold in the Kugane markets is the normal rate of <Value>IntegerParameter(1)</Value>%.
54 50 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_ASK_ABOUT Learn about Market Tax.
55 51 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_EXPLANATION To make their markets more attractive to prospective sellers, city–states will often lower the percentage of tax that is collected from each sale.
56 52 TEXT_CMNDEFRETAINERDESK_00009_CASHBACK_CAUTION Reduced tax rate periods can end earlier than indicated if areas require maintenance.
57 53 TEXT_CMNDEFRETAINERDESK_00009_CREATE_TALK_01 According to our records, you may hire up to <Value>IntegerParameter(1)</Value> retainers.
58 54 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_TALK Currently, you have no retainers in your employ.
59 55 TEXT_CMNDEFRETAINERDESK_00009_HAVE_RETAINERS_TALK Currently, you have <Value>IntegerParameter(1)</Value> <If(Equal(IntegerParameter(1),1))>retainer<Else/>retainers</If> in your employ.
60 56 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_WARNING While customizing your retainer, you will be unable to communicate with players and engage in other activities.
61 57 TEXT_CMNDEFRETAINERDESK_00009_CUSTOMIZE_TALK Excellent. We have quite a few men and women on our lists, so I invite you to describe the retainer you desire, down to the most minute detail.
62 58 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_WARNING Beginning the retainer customization process will automatically cancel your Duty Finder registration.
63 59 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM Withdraw duty registration and hire a retainer?
64 60 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK I can think of several retainers that are exactly as you describe. Oddly enough, they have strikingly different personalities. If you would be so kind as to state a preference, it would be most helpful.
65 61 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TITLE Select your retainer's personality.
66 62 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CHEERFUL Polite.
67 63 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_WILD Rough.
68 64 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_COOLHEADED Serious.
69 65 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_CAREFREE Carefree.
70 66 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PROBLEMATIC Independent.
71 67 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_PLAYFUL Lively.
72 68 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_ENTER Very well, I have just the individual in mind. When summoned, this retainer will greet you just so:
73 69 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_LEAVE And when dismissed, this retainer will bid you farewell just so:
74 70 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM Hire this retainer?
75 71 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK Excellent. It is also customary to give a retainer an appellation of one's own making─a nickname, as it were. We find this deepens the bond between our clients and their retainers.
76 72 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_TITLE Retainer Nickname
77 73 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE0 Give your retainer a nickname.
78 74 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_MESSAGE1 Names must be at least 3 characters long and can contain letters, apostrophes, and hyphens. Please note, however, that hyphens cannot be used in succession or placed immediately before or after apostrophes.
79 75 TEXT_CMNDEFRETAINERDESK_00009_NAME_PROMPT_HEAD
80 76 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM Are you certain you wish to cancel the hiring process?
81 77 TEXT_CMNDEFRETAINERDESK_00009_CREATE_CONFIRM Hire the services of <Highlight>StringParameter(1)</Highlight>?
82 78 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE Hire a retainer?
83 79 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_YES Yes
84 80 TEXT_CMNDEFRETAINERDESK_00009_ASK_CREATE_NO No
85 81 TEXT_CMNDEFRETAINERDESK_00009_CREATING_RETAINER One moment, please, while I draft the proper documentation.
86 82 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_01 Congratulations! <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is now in your employ.
87 83 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_02 You can summon your new retainer using the nearby bell.
88 84 TEXT_CMNDEFRETAINERDESK_00009_CREATE_SUCCESS_03 If you have any further questions or requests, please do not hesitate to ask.
89 85 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED_NAME The name you have chosen is not available. Please select another.
90 86 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FULL I am sorry, but you cannot hire any more retainers.
91 87 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_CANCEL Understood. If you change your mind, speak with me again.
92 88 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_LIMSA_01 Select the retainer you wish to send to the markets in Limsa Lominsa.
93 89 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_LIMSA Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Limsa Lominsa?
94 90 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_LIMSA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Limsa Lominsa.
95 91 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_LIMSA That retainer is already in Limsa Lominsa.
96 92 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_GRIDANIA_01 Select the retainer you wish to send to the markets in Gridania.
97 93 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_GRIDANIA Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Gridania?
98 94 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_GRIDANIA <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Gridania.
99 95 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_GRIDANIA That retainer is already in Gridania.
100 96 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ULDAH_01 Select the retainer you wish to send to the markets in Ul'dah.
101 97 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ULDAH Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ul'dah?
102 98 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ULDAH <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ul'dah.
103 99 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ULDAH That retainer is already in Ul'dah.
104 100 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_ISHGARD_01 Select the retainer you wish to send to the markets in Ishgard.
105 101 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_ISHGARD Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Ishgard?
106 102 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_ISHGARD <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Ishgard.
107 103 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_ISHGARD That retainer is already in Ishgard.
108 104 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_TALK_TOWN40_01 Select the retainer you wish to send to the markets in Kugane.
109 105 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_TOWN40 Send <Clickable(<Highlight>StringParameter(1)</Highlight>)/> to Kugane?
110 106 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_SUCCESS_TOWN40 <Clickable(<Highlight>StringParameter(1)</Highlight>)/> has been sent to Kugane.
111 107 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ALREADY_TOWN40 That retainer is already in Kugane.
112 108 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_YES Yes
113 109 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_ASK_NO No
114 110 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_EXPLANATION You...are dissatisfied with one of your retainers? Very well. If you would be so kind as to inform me which retainer is lacking, we can begin the review process.
115 111 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_RETAINER_TALK You may change your retainers' nicknames or instruct them to visit the aesthetician at any time. If you desire more drastic changes to a retainer's appearance or personality, the retainer vocate will assist you in finding a replacement of comparable skill and experience.
116 112 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE Review your specifications for <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
117 113 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_YES Yes
118 114 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMAKE_NO No
119 115 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_CANCEL Then you <Emphasis>are</Emphasis> completely satisfied with your retainer? Understood. Pray speak with me again should your preferences change.
120 116 TEXT_CMNDEFRETAINERDESK_00009_DUTY_FINDER_CONFIRM_REMAKE Withdraw duty registration and review your retainer?
121 117 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_TALK Very well. First, let us review your retainer's current appearance. I must ask that you describe in detail which aspects you find unappealing, and what you would prefer.
122 118 TEXT_CMNDEFRETAINERDESK_00009_PERSONALITY_TALK_REMAKE I see... Next, I would have you confirm your preference with regards to personality. “The right retainer for the right person,” as we are wont to say.
123 119 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_REMAKE_ENTER To ensure there is no misunderstanding, know that your retainer will address you just so:
124 120 TEXT_CMNDEFRETAINERDESK_00009_CHECK_PERSONALITY_CONFIRM_REMAKE Are you satisfied with this personality?
125 121 TEXT_CMNDEFRETAINERDESK_00009_NAME_ASK_REMAKE Understood. Finally, I must needs verify the nickname you would give your retainer. You may register the same nickname if you like.
126 122 TEXT_CMNDEFRETAINERDESK_00009_CANCEL_CONFIRM_REMAKE Are you certain you wish to cancel the review process?
127 123 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_CONFIRM Complete your review of <Highlight>StringParameter(1)</Highlight>?
128 124 TEXT_CMNDEFRETAINERDESK_00009_REMEKE_RETAINER One moment, please, while I draft the proper documentation.
129 125 TEXT_CMNDEFRETAINERDESK_00009_EQUIP_HAVE_RETAINER Forgive me, but you must first instruct your retainer to remove all equipment. A necessary precaution, in light of past incidents.
130 126 TEXT_CMNDEFRETAINERDESK_00009_VENTURE_RETAINER Our records indicate that your retainer is currently undertaking a venture. Until that is no longer the case, I fear we cannot begin the review process.
131 127 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMAKE_FAILED Due to unforeseen circumstances, we cannot review your retainer at this time.
132 128 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_01 I am pleased to inform you that your review has been processed, and <Highlight>StringParameter(1)</Highlight> is now ready to serve you.
133 129 TEXT_CMNDEFRETAINERDESK_00009_REMAKE_SUCCESS_02 You can summon your retainer using the nearby bell.
134 130 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_EXPLANATION Very well. Allow me a moment to locate your documentation.
135 131 TEXT_CMNDEFRETAINERDESK_00009_NO_RETAINERS_AVAILABLE It does not appear you have any retainers in your employ at this time.
136 132 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_RETAINER_TALK Confirm the retainer you wish to release.
137 133 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>?
138 134 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_HASHOUSE Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed. Release <Clickable(<Highlight>StringParameter(1)</Highlight>)/>? Please be advised that retainers placed in estates will not be automatically removed.
139 135 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_YES Yes
140 136 TEXT_CMNDEFRETAINERDESK_00009_ASK_REMOVE_NO No
141 137 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_SUCCESS <Clickable(<Highlight>StringParameter(1)</Highlight>)/> is released from service.
142 138 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED_INVENTORY Our records show that the retainer you wish to release is still in possession of several of your belongings. You must retrieve those belongings before I can approve the dismissal.
143 139 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_CANCEL Understood. The retainer shall remain in your employ. Speak with me again if you change your mind.
144 140 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_TITLE What would you like to do?
145 141 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_HOWTO Ask about assigning your retainer a job.
146 142 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_RELATION Ask about job requirements.
147 143 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN Purchase a copy of <Emphasis>Modern Vocation</Emphasis>.
148 144 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL Nothing.
149 145 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01 By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions.
150 146 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02 To assign your retainer a <Color(-34022)>job</Color>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures.
151 147 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03 Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class.
152 148 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04 If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class.
153 149 TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01 As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition.
154 150 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE Select a class.
155 151 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
156 152 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_CANCEL Return.
157 153 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_01 A retainer who has been assigned the <Sheet(ClassJob,IntegerParameter(1),0)/> class may be eligible to train in the following traditions:
158 154 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_TITLE Select a job.
159 155 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CLASS <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
160 156 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_MENU_CANCEL Return.
161 157 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_10 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 30 as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>.
162 158 TEXT_CMNDEFRETAINERDESK_00009_CONDITIONS_TALK_20 To assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job, you yourself must first achieve level 50 as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>. Additionally, your retainer must have achieved level 50 as a Disciple of War or Magic.
163 159 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_HAS_ALREADY Ahem. If I am not mistaken, do you not already have a copy of that publication in your possession?
164 160 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_01 You already possess a copy of <Emphasis>Modern Vocation</Emphasis>. You may summon a retainer and assign them a job, if they meet the necessary requirements.
165 161 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_02
166 162 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_TALK_03
167 163 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_TRADE Exchange 40 ventures for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
168 164 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_YES Yes
169 165 TEXT_CMNDEFRETAINERDESK_00009_ASK_SCROLL_NO No
170 166 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_FULL_BAG Unable to obtain <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Your inventory is full.
171 167 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_COIN Unable to purchase <SheetEn(Item,2,IntegerParameter(1),1,1)/>. You do not have enough ventures.
172 168 TEXT_CMNDEFRETAINERDESK_00009_SCROLL_SHORTAGE_EXCHANGE_GUIDE If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer.
173 169 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_01 You exchange 40 ventures for <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
174 170 TEXT_CMNDEFRETAINERDESK_00009_TRADE_TALK_02 You may now summon a retainer and assign them a job, if they meet the necessary requirements.
175 171 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE1 (-Polite Hyuran Male-)I have come, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
176 172 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE2 (-Rough Hyuran Male-)Nothin' fer ye to worry about.
177 173 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE3 (-Serious Hyuran Male-)You summoned?
178 174 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE4 (-Carefree Hyuran Male-)Yes? <sigh> I hope this doesn't take long...
179 175 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE5 (-Independent Hyuran Male-)You wish to see how a master handles a bazaar?
180 176 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_MALE_TYPE6 (-Lively Hyuran Male-)Hello, hello! You called?
181 177 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE1 (-Polite Hyuran Female-)At your service, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
182 178 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE2 (-Rough Hyuran Female-)What's it to be this time, love?
183 179 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE3 (-Serious Hyuran Female-)What would you ask?
184 180 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE4 (-Carefree Hyuran Female-)I'm so sorry to keep you waiting, <If(PlayerParameter(4))>madam<Else/>sir</If>. So very, very sorry.
185 181 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE5 (-Independent Hyuran Female-)Quickly now, I've places to be.
186 182 TEXT_CMNDEFRETAINERDESK_00009_ENTER_HYURAN_FEMALE_TYPE6 (-Lively Hyuran Female-)Well, if it ain't my favorite client! Always a pleasure, <If(PlayerParameter(4))>madam<Else/>sir</If>!
187 183 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE1 (-Polite Elezen Male-)Yes, <If(PlayerParameter(4))>madam<Else/>sir</If>? What is your bidding?
188 184 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE2 (-Rough Elezen Male-)What's on the agenda, chief? Deprivin' saps o' their hard-earned gil?
189 185 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE3 (-Serious Elezen Male-)I have come. You may proceed.
190 186 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE4 (-Carefree Elezen Male-)Oh, hello there. To what do I owe the pleasure?
191 187 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE5 (-Independent Elezen Male-)I am come to conduct business, and only business.
192 188 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_MALE_TYPE6 (-Lively Elezen Male-)You look to be in good health, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I assist you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>eve<Else/>morn</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>eve</If></If>?
193 189 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE1 (-Polite Elezen Female-)What is it you would have me do, <If(PlayerParameter(4))>milady<Else/>milord</If>?
194 190 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE2 (-Rough Elezen Female-)Usually, it's me doin' the summons and others doin' the waitin'.
195 191 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE3 (-Serious Elezen Female-)Is there something that I can help you with?
196 192 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE4 (-Carefree Elezen Female-)Oh, why must you summon me at a time like this...?
197 193 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE5 (-Independent Elezen Female-)I'm sure there is a perfectly good explanation for this summons.
198 194 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ELEZEN_FEMALE_TYPE6 (-Lively Elezen Female-)You know, I thought you might be along to summon me. You may rest assured that I am ready and eager to serve.
199 195 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE1 (-Polite Lalafellin Male-)Hail to thee, <If(PlayerParameter(4))>madam<Else/>sir</If>. Your humble servant has heard your summons.
200 196 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE2 (-Rough Lalafellin Male-)Greetin's and salutations, <If(PlayerParameter(4))>milady<Else/>milord</If>. Pray speak yer desires, an' I'll do me damndest to see 'em done.
201 197 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE3 (-Serious Lalafellin Male-)I was wondering when you'd get around to calling me.
202 198 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE4 (-Carefree Lalafellin Male-)Mind if we keep this brief? I've got a pretty little thing that's waitin' for me.
203 199 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE5 (-Independent Lalafellin Male-)What?
204 200 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_MALE_TYPE6 (-Lively Lalafellin Male-)I'm here, I'm here!
205 201 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE1 (-Polite Lalafellin Female-)Here I am, <If(PlayerParameter(4))>Mistress<Else/>Master</If>, as per your request.
206 202 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE2 (-Rough Lalafellin Female-)'Ello, dearie. What's on the docket?
207 203 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE3 (-Serious Lalafellin Female-)I never miss a chance to line these pockets.
208 204 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE4 (-Carefree Lalafellin Female-)Well, this is unexpected! What'll it be?
209 205 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE5 (-Independent Lalafellin Female-)What is it now?
210 206 TEXT_CMNDEFRETAINERDESK_00009_ENTER_LALAFELL_FEMALE_TYPE6 (-Lively Lalafellin Female-)Here I aaaaaam!
211 207 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE1 (-Polite Miqo'te Male-)How may I be of serrrvice, <If(PlayerParameter(4))>madam<Else/>sir</If>?
212 208 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE2 (-Rough Miqo'te Male-)It's a war out there, <If(PlayerParameter(4))>miss<Else/>sir</If>. You have no idea.
213 209 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE3 (-Serious Miqo'te Male-)...
214 210 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE4 (-Carefree Miqo'te Male-)Business or pleasure?
215 211 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE5 (-Independent Miqo'te Male-)I presume you did not summon me solely for the pleasure of my company.
216 212 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_MALE_TYPE6 (-Lively Miqo'te Male-)Just the <If(PlayerParameter(4))>fair maiden<Else/>handsome fellow</If> I was hoping to see! Tell me your heart's desire.
217 213 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE1 (-Polite Miqo'te Female-)I hope your catcall is not one of disapproval.
218 214 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE2 (-Rough Miqo'te Female-)Ye rang, <If(PlayerParameter(4))>milady<Else/>milord</If>?
219 215 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE3 (-Serious Miqo'te Female-)A cat's ears do not miss much―least of all a summons.
220 216 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE4 (-Carefree Miqo'te Female-)Curiosity called the cat. What do you have for me today?
221 217 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE5 (-Independent Miqo'te Female-)Ready when you are.
222 218 TEXT_CMNDEFRETAINERDESK_00009_ENTER_MIQOTE_FEMALE_TYPE6 (-Lively Miqo'te Female-)I was just thinking of you!
223 219 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Male-)What need have you of me today, <If(PlayerParameter(4))>madam<Else/>sir</If>?
224 220 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! Ye got work needs gettin' done? Just point me in the right bloody direction.
225 221 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Male-)I've come. What is it?
226 222 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Male-)Hey there─hic─<If(PlayerParameter(4))>missy<Else/>mate</If>! Care to join me fer a pint?
227 223 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Male-)Couldn't come no quicker. Where's the work?
228 224 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Male-)I came runnin' soon as I heard the bell! Ye need somethin', chief?
229 225 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE1 (-Polite Roegadyn Female-)I am at your disposal, <If(PlayerParameter(4))>milady<Else/>milord</If>.
230 226 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE2 (-Rough Roegadyn Female-)Ye got somethin' fer me, cap'n?
231 227 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE3 (-Serious Roegadyn Female-)Go ahead, <If(PlayerParameter(4))>madam<Else/>sir</If>.
232 228 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE4 (-Carefree Roegadyn Female-)Let's keep this short and sweet, shall we?
233 229 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE5 (-Independent Roegadyn Female-)This wouldn't be necessary if you entrusted your financial affairs to me.
234 230 TEXT_CMNDEFRETAINERDESK_00009_ENTER_ROEGADYN_FEMALE_TYPE6 (-Lively Roegadyn Female-)So─sellin', buyin', drinkin', whorin'? What's it to be today?
235 231 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE1 (-Polite Auri Male-)Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. How may I be of service?
236 232 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE2 (-Rough Auri Male-)What'll it be, <If(PlayerParameter(4))>miss<Else/>mate</If>?
237 233 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE3 (-Serious Auri Male-)State your business.
238 234 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE4 (-Carefree Auri Male-)And how does this wonderful <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> find you?
239 235 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE5 (-Independent Auri Male-)Well... Here I am...<If(PlayerParameter(4))>Mistress<Else/>Master</If>.
240 236 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_MALE_TYPE6 (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪ (-Lively Auri Male-)We work the market stalls,♪ And our uniforms are pretty;♪ We are sober men and true,♪ And attentive to our duties!♪
241 237 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE1 (-Polite Auri Female-)<If(PlayerParameter(4))>My lady<Else/>My lord</If>. What would you ask of me?
242 238 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE2 (-Rough Auri Female-)So. We doing this?
243 239 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Yes?
244 240 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Hey, it's...it's you! Hello again, you!
245 241 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE5 (-Independent Auri Female-)I-It's not like I want to sell your items or anything.
246 242 TEXT_CMNDEFRETAINERDESK_00009_ENTER_AURA_FEMALE_TYPE6 (-Lively Auri Female-)What do you have for me? Come on, come on! Don't be shy!
247 243 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE1 (-Polite Hyuran Male-)If that is all, I will take my leave now, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
248 244 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE2 (-Rough Hyuran Male-)Take care o' yerself, hear?
249 245 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE3 (-Serious Hyuran Male-)Until we next meet.
250 246 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE4 (-Carefree Hyuran Male-)Well, it's about time. Good-bye.
251 247 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE5 (-Independent Hyuran Male-)I believe thanks are in order.
252 248 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_MALE_TYPE6 (-Lively Hyuran Male-)I'm off, then!
253 249 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE1 (-Polite Hyuran Female-)With your leave, my <If(PlayerParameter(4))>lady<Else/>lord</If>.
254 250 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE2 (-Rough Hyuran Female-)Don't you worry 'bout a thing. I got this.
255 251 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE3 (-Serious Hyuran Female-)Farewell, then.
256 252 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE4 (-Carefree Hyuran Female-)If there is nothing else, <If(PlayerParameter(4))>madam<Else/>sir</If>, I'll be going now.
257 253 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE5 (-Independent Hyuran Female-)Is that all? Very well, until next time.
258 254 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_HYURAN_FEMALE_TYPE6 (-Lively Hyuran Female-)Oh, will that be all today? Very well, but promise me you'll come back soon!
259 255 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE1 (-Polite Elezen Male-)As always, <If(PlayerParameter(4))>madam<Else/>sir</If>, it has been an honor and a privilege.
260 256 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE2 (-Rough Elezen Male-)You can count on me, chief─I know how to get things done in this town.
261 257 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE3 (-Serious Elezen Male-)Don't be a stranger.
262 258 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE4 (-Carefree Elezen Male-)I swear it shall be done. Eventually.
263 259 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE5 (-Independent Elezen Male-)As you wish.
264 260 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_MALE_TYPE6 (-Lively Elezen Male-)Capital! I shall carry out your orders forthwith.
265 261 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE1 (-Polite Elezen Female-)I humbly await your next summons, <If(PlayerParameter(4))>milady<Else/>milord</If>.
266 262 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE2 (-Rough Elezen Female-)Don't leave me alone for too long, hear?
267 263 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE3 (-Serious Elezen Female-)Always a pleasure.
268 264 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE4 (-Carefree Elezen Female-)That will be all, yes? Then if you would excuse me...
269 265 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE5 (-Independent Elezen Female-)I believe that concludes our dealings for now.
270 266 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ELEZEN_FEMALE_TYPE6 (-Lively Elezen Female-)Are you certain you don't desire anything else? Anything at all? Very well, I shall take my leave.
271 267 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE1 (-Polite Lalafellin Male-)Your every whim shall be swiftly carried out with due care and consideration.
272 268 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE2 (-Rough Lalafellin Male-)Shouldn't take more than a moment, <If(PlayerParameter(4))>milady<Else/>milord</If>.
273 269 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE3 (-Serious Lalafellin Male-)I'll be going, then.
274 270 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE4 (-Carefree Lalafellin Male-)Thank the gods we're finished. I've got plans to put my hands in places I've never seen...if you know what I mean.
275 271 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE5 (-Independent Lalafellin Male-)Be well.
276 272 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_MALE_TYPE6 (-Lively Lalafellin Male-)I'm off, I'm off!
277 273 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE1 (-Polite Lalafellin Female-)Until we meet again!
278 274 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE2 (-Rough Lalafellin Female-)Blessin's o' the Twelve upon ye.
279 275 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE3 (-Serious Lalafellin Female-)May Nald'thal see fit to fatten our pockets!
280 276 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE4 (-Carefree Lalafellin Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Your wish is my command, and so forth.
281 277 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE5 (-Independent Lalafellin Female-)You know how to reach me.
282 278 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_LALAFELL_FEMALE_TYPE6 (-Lively Lalafellin Female-)Is it time for good-byes already? I'm going to miss you...
283 279 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE1 (-Polite Miqo'te Male-)Thy will be done.
284 280 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE2 (-Rough Miqo'te Male-)The markets may be a bleedin' battlefield, but I'm a godsdamned soldier. You can count on me, <If(PlayerParameter(4))>madam<Else/>sir</If>.
285 281 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE3 (-Serious Miqo'te Male-)...
286 282 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE4 (-Carefree Miqo'te Male-)Why so serrrious? <sigh> So it goes.
287 283 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE5 (-Independent Miqo'te Male-)I hardly think that warranted my personal appearance, but what is done is done.
288 284 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_MALE_TYPE6 (-Lively Miqo'te Male-)Then I have satisfied your every need? Excellent! I do so take pleasure in servicing my clients.
289 285 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE1 (-Polite Miqo'te Female-)Good-bye for now, adventurerrr.
290 286 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE2 (-Rough Miqo'te Female-)Right then, let's get on with it!
291 287 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE3 (-Serious Miqo'te Female-)There is no call for concerrrn.
292 288 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE4 (-Carefree Miqo'te Female-)When the master's away, the cat will play.
293 289 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE5 (-Independent Miqo'te Female-)Gods, this is tiring...
294 290 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_MIQOTE_FEMALE_TYPE6 (-Lively Miqo'te Female-)You don't want to be with me anymore? <sniffle>
295 291 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE1 (-Polite Roegadyn Male-)I shall carry out your wishes as instructed, <If(PlayerParameter(4))>madam<Else/>sir</If>.
296 292 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE2 (-Rough Roegadyn Male-)Bwahahaha! I'm in yer bazaar, sellin' yer wares!
297 293 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE3 (-Serious Roegadyn Male-)I will go now.
298 294 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE4 (-Carefree Roegadyn Male-)Awww, bugger. Reckon I best get to work...
299 295 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE5 (-Independent Roegadyn Male-)I don't do good-byes.
300 296 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_MALE_TYPE6 (-Lively Roegadyn Male-)Go and grab yourself some shut-eye, chief. You look terrible!
301 297 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE1 (-Polite Roegadyn Female-)Will that be all for today, <If(PlayerParameter(4))>milady<Else/>milord</If>? Understood.
302 298 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE2 (-Rough Roegadyn Female-)Aye, aye, cap'n!
303 299 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE3 (-Serious Roegadyn Female-)Duly noted.
304 300 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE4 (-Carefree Roegadyn Female-)Not exactly how I was hopin' to spend my day, but I suppose it can't be helped.
305 301 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE5 (-Independent Roegadyn Female-)Ours is not to reason why. Ours is but to do and die.
306 302 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_ROEGADYN_FEMALE_TYPE6 (-Lively Roegadyn Female-)Ever the consummate professional, I see. Another time, then.
307 303 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE1 (-Polite Auri Male-)If there is nothing else, then I shall take my leave.
308 304 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE2 (-Rough Auri Male-)Is that all? Guess I'll be on my way, then.
309 305 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE3 (-Serious Auri Male-)Any last requests? Very well. Heh heh heh... Ahem.
310 306 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE4 (-Carefree Auri Male-)Ah, yes, of course. Duty calls!
311 307 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE5 (-Independent Auri Male-)You are finished with me, then?
312 308 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_MALE_TYPE6 (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪ (-Lively Auri Male-)Here today and gone tomorrow;♪ Yes, I know─♪ That is so!♪
313 309 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE1 (-Polite Auri Female-)If ever you have need of me, just ring.
314 310 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE2 (-Rough Auri Female-)Always a pleasure, <If(PlayerParameter(4))>Mistress<Else/>Master</If>.
315 311 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE3 (-Serious Auri Female-)Right, then.
316 312 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE4 (-Carefree Auri Female-)Finished already? Guess that's that, then.
317 313 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE5 (-Independent Auri Female-)You're leaving already? Fine, then! I-It's not like I wanted you to stay or anything.
318 314 TEXT_CMNDEFRETAINERDESK_00009_LEAVE_AURA_FEMALE_TYPE6 (-Lively Auri Female-)Very good, <If(PlayerParameter(4))>madam<Else/>sir</If>! Very good indeed!
319 315 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_ORDER_FAILED_NO_CHARGE You cannot perform this action until you have purchased the services of an additional retainer.
320 316 TEXT_CMNDEFRETAINERDESK_00009_REMOVE_INVENTORY_EXPLANATION You cannot release retainers while they are in possession of any items or gil.
321 317 TEXT_CMNDEFRETAINERDESK_00009_MAIN_MENU_EXPLANATION_01 What would you like to know?
322 318 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_REMOVE_FAILED You were unable to release that retainer.
323 319 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CREATE_FAILED Your application for a retainer was denied.
324 320 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CALL_FAILED Your retainer could not be summoned.
325 321 TEXT_CMNDEFRETAINERDESK_00009_REGISTER_MARKET_FAILED The retainer was unable to make the trip.
326 322 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_NAME_TOO_SHORT Nicknames must be between 3 and 20 characters.
327 323 TEXT_CMNDEFRETAINERDESK_00009_RETAINER_CONTRACT_ENDED This retainer's contract has been suspended.
328
329
330
331
332
333
+24 -21
View File
@@ -1,21 +1,24 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION","Travel the aether?"
1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
There are no other Aethernet shards available to you in this citystate.
"
5,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01","Aetheryte Plaza."
6,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02","Archers' Guild."
7,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03","Leatherworkers' Guild."
8,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04","Lancers' Guild."
9,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05","Conjurers' Guild."
10,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06","Botanists' Guild."
11,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07","Mih Khetto's Amphitheatre."
12,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08","Blue Badger Gate."
13,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09","Yellow Serpent Gate."
14,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL","Quit."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION","Travel the aether?"
1,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES","Yes"
2,"TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO","No"
3,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE","Select a destination."
4,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE","
There are no other Aethernet shards available to you in this citystate.
"
5,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01","Aetheryte Plaza."
6,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02","Archers' Guild."
7,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03","Leatherworkers' Guild."
8,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04","Lancers' Guild."
9,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05","Conjurers' Guild."
10,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06","Botanists' Guild."
11,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07","Mih Khetto's Amphitheatre."
12,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08","Blue Badger Gate."
13,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09","Yellow Serpent Gate."
14,"TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL","Quit."
15,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_01","You now have access to the Aethernet."
16,"TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_02","Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards."
17,"TEXT_CMNDEFTOWNWARPNODE_00028_FULL_OPEN_01","You have attuned yourself to all the Aethernet shards in Gridania. The Blue Badger Gate and the Yellow Serpent Gate are now accessible as Aethernet destinations."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_QUESTION Travel the aether?
5 1 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_YES Yes
6 2 TEXT_CMNDEFTOWNWARPNODE_00028_YESNO_NO No
7 3 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE Select a destination.
8 4 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_TITLE_MESSAGE There are no other Aethernet shards available to you in this city–state. There are no other Aethernet shards available to you in this city–state.
9 5 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_01 Aetheryte Plaza.
10 6 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_02 Archers' Guild.
11 7 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_03 Leatherworkers' Guild.
12 8 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_04 Lancers' Guild.
13 9 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_05 Conjurers' Guild.
14 10 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_06 Botanists' Guild.
15 11 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_07 Mih Khetto's Amphitheatre.
16 12 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_08 Blue Badger Gate.
17 13 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_09 Yellow Serpent Gate.
18 14 TEXT_CMNDEFTOWNWARPNODE_00028_MENU_CANCEL Quit.
19 15 TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_01 You now have access to the Aethernet.
20 16 TEXT_CMNDEFTOWNWARPNODE_00028_FIRST_OPEN_02 Quick travel throughout the city can be achieved by simply placing your hand upon Aethernet shards.
21 17 TEXT_CMNDEFTOWNWARPNODE_00028_FULL_OPEN_01 You have attuned yourself to all the Aethernet shards in Gridania. The Blue Badger Gate and the Yellow Serpent Gate are now accessible as Aethernet destinations.
22
23
24
+141 -133
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@@ -1,133 +1,141 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01","Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
1,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02","Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
2,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03","Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
3,"TEXT_COMDEFFREECOMPANY_00076_Q1_01","What would you like to do?"
4,"TEXT_COMDEFFREECOMPANY_00076_A1_01","Learn about free companies."
5,"TEXT_COMDEFFREECOMPANY_00076_A1_02","Disband free company."
6,"TEXT_COMDEFFREECOMPANY_00076_A1_03","Change free company allegiance."
7,"TEXT_COMDEFFREECOMPANY_00076_A1_04","Submit free company petition."
8,"TEXT_COMDEFFREECOMPANY_00076_A1_05","Found a free company."
9,"TEXT_COMDEFFREECOMPANY_00076_A1_06","Nothing."
10,"TEXT_COMDEFFREECOMPANY_00076_A1_07","Change company tag."
11,"TEXT_COMDEFFREECOMPANY_00076_A1_08","Change company name."
12,"TEXT_COMDEFFREECOMPANY_00076_Q2_01","What would you like to ask about?"
13,"TEXT_COMDEFFREECOMPANY_00076_A2_01","Defining a free company."
14,"TEXT_COMDEFFREECOMPANY_00076_A2_02","Founding a free company."
15,"TEXT_COMDEFFREECOMPANY_00076_A2_03","Managing company members."
16,"TEXT_COMDEFFREECOMPANY_00076_A2_04","Hierarchy and authority."
17,"TEXT_COMDEFFREECOMPANY_00076_A2_05","Disbanding a free company."
18,"TEXT_COMDEFFREECOMPANY_00076_A2_06","Nothing."
19,"TEXT_COMDEFFREECOMPANY_00076_A2_07","Automatic transfer of the master rank."
20,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05","Free companies can be described as mercenary groups formed of adventurers."
21,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06","They are unique in that they operate under the aegis of the Grand Companies of Eorzea."
22,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07","The system of free companies was established some five years ago, in the wake of the Calamity."
23,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08","Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups."
24,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08","Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed."
25,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09","As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries."
26,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09","To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance."
27,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10","In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request."
28,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10","Next, you must have the petition signed by the three individuals who will form the company's core membership."
29,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
30,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
52,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37","The company chest must be completely empty. All items and gil must be removed."
53,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37","The company must own no land. Any deeds held by the company must be relinquished."
54,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37","In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed."
55,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37","The company master must be the sole member remaining. All other members must leave or be discharged."
56,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37","Once these conditions have been met, the company master may disband the company."
57,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37","To initiate the process, speak with an OIC administrator."
58,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38","Please be warned: once a company is disbanded, all records pertaining to it will be lost."
59,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40","So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping."
60,"TEXT_COMDEFFREECOMPANY_00076_Q3_01","Are you certain you wish to disband your free company?"
61,"TEXT_COMDEFFREECOMPANY_00076_A3_01","Yes"
62,"TEXT_COMDEFFREECOMPANY_00076_A3_02","No"
63,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45","A company can only be disbanded by its master, and only when he or she is the sole member remaining."
64,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46","Please discharge all your members or request that they leave the company, then speak with an OIC administrator."
65,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47","A company cannot be disbanded while there are still items or gil remaining in the company chest."
66,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48","Empty the chest and then speak with an OIC administrator."
67,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48","A company cannot be disbanded while it still retains ownership of land."
68,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48","Relinquish all deeds held by the company and then speak with an OIC administrator."
69,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48","A company cannot be disbanded while its property is still being held by a resident caretaker."
70,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48","Retrieve all property being held by resident caretakers and then speak with an OIC administrator."
71,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50","Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you."
72,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50","Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you."
73,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50","Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you."
74,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51","The paperwork appears in order. This leaves only the registration fee of 15,000 gil."
75,"TEXT_COMDEFFREECOMPANY_00076_Q4_01","Pay 15,000 gil and found a free company?"
76,"TEXT_COMDEFFREECOMPANY_00076_A4_01","Yes"
77,"TEXT_COMDEFFREECOMPANY_00076_A4_02","No"
78,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55","It is my pleasure to declare you master of your own fully sanctioned free company!"
79,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55","May it swell with members and be ever bursting with activity!"
80,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55","Please accept this chest as a gift from the Order of Independent Companies."
81,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56","How you or your company members use it is entirely up to you!"
82,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60","Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again."
83,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61","Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds."
84,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65","Textless"
85,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70","Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own."
86,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
87,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75","Our records indicate that you have only recently left a free company. I must ask that you wait a while longer."
88,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
89,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80","Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances."
90,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81","Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership."
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
99,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95","Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator."
100,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96","Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture."
101,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97","Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance."
102,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98","By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned."
103,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99","Please note that once you have switched allegiances, you may not do so again for seven days (Earth time)."
104,"TEXT_COMDEFFREECOMPANY_00076_Q5_01","Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?"
105,"TEXT_COMDEFFREECOMPANY_00076_A5_01","Yes"
106,"TEXT_COMDEFFREECOMPANY_00076_A5_02","No"
107,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100","You are well within your rights to change your free company's name─provided you have not done so recently."
108,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98","Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time)."
109,"TEXT_COMDEFFREECOMPANY_00076_UI_01","Free Company Name"
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces/underscores are not allowed.
key,0,1
#,,
int32,str,str
0,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01","Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
1,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02","Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
2,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03","Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?"
3,"TEXT_COMDEFFREECOMPANY_00076_Q1_01","What would you like to do?"
4,"TEXT_COMDEFFREECOMPANY_00076_A1_01","Learn about free companies."
5,"TEXT_COMDEFFREECOMPANY_00076_A1_02","Disband free company."
6,"TEXT_COMDEFFREECOMPANY_00076_A1_03","Change free company allegiance."
7,"TEXT_COMDEFFREECOMPANY_00076_A1_04","Submit free company petition."
8,"TEXT_COMDEFFREECOMPANY_00076_A1_05","Found a free company."
9,"TEXT_COMDEFFREECOMPANY_00076_A1_06","Nothing."
10,"TEXT_COMDEFFREECOMPANY_00076_A1_07","Change company tag."
11,"TEXT_COMDEFFREECOMPANY_00076_A1_08","Change company name."
12,"TEXT_COMDEFFREECOMPANY_00076_Q2_01","What would you like to ask about?"
13,"TEXT_COMDEFFREECOMPANY_00076_A2_01","Defining a free company."
14,"TEXT_COMDEFFREECOMPANY_00076_A2_02","Founding a free company."
15,"TEXT_COMDEFFREECOMPANY_00076_A2_03","Managing company members."
16,"TEXT_COMDEFFREECOMPANY_00076_A2_04","Hierarchy and authority."
17,"TEXT_COMDEFFREECOMPANY_00076_A2_05","Disbanding a free company."
18,"TEXT_COMDEFFREECOMPANY_00076_A2_06","Nothing."
19,"TEXT_COMDEFFREECOMPANY_00076_A2_07","Automatic transfer of the master rank."
20,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05","Free companies can be described as mercenary groups formed of adventurers."
21,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06","They are unique in that they operate under the aegis of the Grand Companies of Eorzea."
22,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07","The system of free companies was established some five years ago, in the wake of the Calamity."
23,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08","Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups."
24,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08","Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed."
25,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09","As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries."
26,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09","To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance."
27,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10","In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request."
28,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10","Next, you must have the petition signed by the three individuals who will form the company's core membership."
29,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
30,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
52,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37","The company chest must be completely empty. All items and gil must be removed."
53,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37","The company must own no land. Any deeds held by the company must be relinquished."
54,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37","In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed."
55,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37","The company master must be the sole member remaining. All other members must leave or be discharged."
56,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37","Once these conditions have been met, the company master may disband the company."
57,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37","To initiate the process, speak with an OIC administrator."
58,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38","Please be warned: once a company is disbanded, all records pertaining to it will be lost."
59,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40","So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping."
60,"TEXT_COMDEFFREECOMPANY_00076_Q3_01","Are you certain you wish to disband your free company?"
61,"TEXT_COMDEFFREECOMPANY_00076_A3_01","Yes"
62,"TEXT_COMDEFFREECOMPANY_00076_A3_02","No"
63,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45","A company can only be disbanded by its master, and only when he or she is the sole member remaining."
64,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46","Please discharge all your members or request that they leave the company, then speak with an OIC administrator."
65,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47","A company cannot be disbanded while there are still items or gil remaining in the company chest."
66,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48","Empty the chest and then speak with an OIC administrator."
67,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48","A company cannot be disbanded while it still retains ownership of land."
68,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48","Relinquish all deeds held by the company and then speak with an OIC administrator."
69,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48","A company cannot be disbanded while its property is still being held by a resident caretaker."
70,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48","Retrieve all property being held by resident caretakers and then speak with an OIC administrator."
71,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50","Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you."
72,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50","Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you."
73,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50","Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you."
74,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51","The paperwork appears in order. This leaves only the registration fee of 15,000 gil."
75,"TEXT_COMDEFFREECOMPANY_00076_Q4_01","Pay 15,000 gil and found a free company?"
76,"TEXT_COMDEFFREECOMPANY_00076_A4_01","Yes"
77,"TEXT_COMDEFFREECOMPANY_00076_A4_02","No"
78,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55","It is my pleasure to declare you master of your own fully sanctioned free company!"
79,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55","May it swell with members and be ever bursting with activity!"
80,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55","Please accept this chest as a gift from the Order of Independent Companies."
81,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56","How you or your company members use it is entirely up to you!"
82,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60","Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again."
83,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61","Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds."
84,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65","Textless"
85,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70","Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own."
86,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
87,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75","Our records indicate that you have only recently left a free company. I must ask that you wait a while longer."
88,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76","In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
89,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80","Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances."
90,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81","Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership."
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
99,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95","Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator."
100,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96","Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture."
101,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97","Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance."
102,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98","By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned."
103,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99","Please note that once you have switched allegiances, you may not do so again for seven days (Earth time)."
104,"TEXT_COMDEFFREECOMPANY_00076_Q5_01","Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?"
105,"TEXT_COMDEFFREECOMPANY_00076_A5_01","Yes"
106,"TEXT_COMDEFFREECOMPANY_00076_A5_02","No"
107,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100","You are well within your rights to change your free company's name─provided you have not done so recently."
108,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98","Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time)."
109,"TEXT_COMDEFFREECOMPANY_00076_UI_01","Free Company Name"
110,"TEXT_COMDEFFREECOMPANY_00076_UI_02","Enter free company name and tag."
111,"TEXT_COMDEFFREECOMPANY_00076_UI_03","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
112,"TEXT_COMDEFFREECOMPANY_00076_UI_04","'<Indent/>. , : ; ! ? & - _"
113,"TEXT_COMDEFFREECOMPANY_00076_UI_05","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
114,"TEXT_COMDEFFREECOMPANY_00076_UI_06","Company Name"
115,"TEXT_COMDEFFREECOMPANY_00076_UI_08","Company Tag"
116,"TEXT_COMDEFFREECOMPANY_00076_UI_50","Enter free company tag."
117,"TEXT_COMDEFFREECOMPANY_00076_UI_51","Company Tag"
118,"TEXT_COMDEFFREECOMPANY_00076_UI_52","Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
119,"TEXT_COMDEFFREECOMPANY_00076_UI_53","'<Indent/>. , : ; ! ? & - _"
120,"TEXT_COMDEFFREECOMPANY_00076_UI_54","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
121,"TEXT_COMDEFFREECOMPANY_00076_UI_70","Rename your free company."
122,"TEXT_COMDEFFREECOMPANY_00076_UI_71","Free Company Name"
123,"TEXT_COMDEFFREECOMPANY_00076_UI_72","Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:"
124,"TEXT_COMDEFFREECOMPANY_00076_UI_73","'<Indent/>. , : ; ! ? & - _"
125,"TEXT_COMDEFFREECOMPANY_00076_UI_74","• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
126,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105","Under certain circumstances, the rank of master may be automatically transferred to another free company member."
127,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106","This occurs when a master character is deleted or has not been logged in for 35 days (Earth time)."
128,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107","The new master is chosen based on the following criteria:"
129,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108","1. Activity: Has logged in within the past seven days (Earth time).
2. Rank: Holds the highest rank in the free company hierarchy.
3. Service: Has been a member of the free company longest."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_01 Greetings, adventurer. I am the Maelstrom officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
5 1 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_000_02 Greetings, adventurer. I am the Twin Adder officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
6 2 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_000_03 Greetings, adventurer. I am the Immortal Flames officer charged with assisting the Order of Independent Companies─or the free companies, as they are commonly known. How may I serve you this day?
7 3 TEXT_COMDEFFREECOMPANY_00076_Q1_01 What would you like to do?
8 4 TEXT_COMDEFFREECOMPANY_00076_A1_01 Learn about free companies.
9 5 TEXT_COMDEFFREECOMPANY_00076_A1_02 Disband free company.
10 6 TEXT_COMDEFFREECOMPANY_00076_A1_03 Change free company allegiance.
11 7 TEXT_COMDEFFREECOMPANY_00076_A1_04 Submit free company petition.
12 8 TEXT_COMDEFFREECOMPANY_00076_A1_05 Found a free company.
13 9 TEXT_COMDEFFREECOMPANY_00076_A1_06 Nothing.
14 10 TEXT_COMDEFFREECOMPANY_00076_A1_07 Change company tag.
15 11 TEXT_COMDEFFREECOMPANY_00076_A1_08 Change company name.
16 12 TEXT_COMDEFFREECOMPANY_00076_Q2_01 What would you like to ask about?
17 13 TEXT_COMDEFFREECOMPANY_00076_A2_01 Defining a free company.
18 14 TEXT_COMDEFFREECOMPANY_00076_A2_02 Founding a free company.
19 15 TEXT_COMDEFFREECOMPANY_00076_A2_03 Managing company members.
20 16 TEXT_COMDEFFREECOMPANY_00076_A2_04 Hierarchy and authority.
21 17 TEXT_COMDEFFREECOMPANY_00076_A2_05 Disbanding a free company.
22 18 TEXT_COMDEFFREECOMPANY_00076_A2_06 Nothing.
23 19 TEXT_COMDEFFREECOMPANY_00076_A2_07 Automatic transfer of the master rank.
24 20 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_05 Free companies can be described as mercenary groups formed of adventurers.
25 21 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_06 They are unique in that they operate under the aegis of the Grand Companies of Eorzea.
26 22 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_07 The system of free companies was established some five years ago, in the wake of the Calamity.
27 23 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_08 Having suffered tremendous casualties, the Grand Companies sought to consolidate their strength through the sanctioning of mercenary groups.
28 24 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_08 Unlike individual adventurers and freelancers, such groups guarantee that the Grand Companies have access to sufficient manpower when it is needed.
29 25 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_09 As the system falls within the provisions of the Eorzean Alliance, free companies transcend political boundaries.
30 26 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_09 To wit, adventurers enlisted with different Grand Companies may come together to found a free company. Likewise, tasks which are contracted out by a Grand Company can be undertaken by all members of a free company regardless of individual allegiance.
31 27 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_10 In order to found a free company, you must submit a free company petition. Blank petitions are issued here upon request.
32 28 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_10 Next, you must have the petition signed by the three individuals who will form the company's core membership.
33 29 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
34 30 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
35 31 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
36 32 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12 In order to be issued a free company petition, you must have at least one class at level 25 or above.
37 33 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13 Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
38 34 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu.
39 35 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>.
40 36 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16 Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved.
41 37 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20 Once your free company has been founded, you may <Color(-34022)>invite</Color> more adventurers to join your company as well as <Color(-34022)>discharge</Color> existing members.
42 38 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20 Individual members are also at liberty to <Color(-34022)>leave</Color> the company if they so desire.
43 39 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21 Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company.
44 40 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22 To invite a player to join your company, target a player and select <Color(-34022)>Invite to Company</Color> from the subcommand menu. If your invitation is accepted, the player will become a member of your company.
45 41 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23 To discharge a member from your company, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Discharge</Color> from the subcommand menu.
46 42 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24 Special authority is required to invite players and/or discharge members.
47 43 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25 To leave a company, access the member list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Leave</Color>.
48 44 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26 Please be warned: once you leave a company, you will no longer have access to company-related features and content.
49 45 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30 In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities.
50 46 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31 Each company is at liberty to determine its own titles and the authority associated with them.
51 47 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32 To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <Color(-34022)>Free Company</Color> interface and then select <Color(-34022)>Hierarchy Settings</Color>.
52 48 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33 To assign rank to a member, first access the member list in the <Color(-34022)>Free Company</Color> interface. Next, select the member's name, followed by <Color(-34022)>Promote/Demote</Color> from the subcommand menu.
53 49 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34 Special authority is required to adjust hierarchy settings.
54 50 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35 If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master.
55 51 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36 A company can only be disbanded under the following conditions:
56 52 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_37 The company chest must be completely empty. All items and gil must be removed.
57 53 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_37 The company must own no land. Any deeds held by the company must be relinquished.
58 54 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_37 In the event that a company estate was demolished, all items stored for safekeeping by the resident caretaker must be claimed.
59 55 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_37 The company master must be the sole member remaining. All other members must leave or be discharged.
60 56 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_37 Once these conditions have been met, the company master may disband the company.
61 57 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_999_37 To initiate the process, speak with an OIC administrator.
62 58 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_38 Please be warned: once a company is disbanded, all records pertaining to it will be lost.
63 59 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_40 So you wish to disband your company? Very well, but I must give you fair warning that all records pertaining to its activities will be destroyed. It is simply a matter of good housekeeping.
64 60 TEXT_COMDEFFREECOMPANY_00076_Q3_01 Are you certain you wish to disband your free company?
65 61 TEXT_COMDEFFREECOMPANY_00076_A3_01 Yes
66 62 TEXT_COMDEFFREECOMPANY_00076_A3_02 No
67 63 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_45 A company can only be disbanded by its master, and only when he or she is the sole member remaining.
68 64 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_46 Please discharge all your members or request that they leave the company, then speak with an OIC administrator.
69 65 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_47 A company cannot be disbanded while there are still items or gil remaining in the company chest.
70 66 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_48 Empty the chest and then speak with an OIC administrator.
71 67 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_100_48 A company cannot be disbanded while it still retains ownership of land.
72 68 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_101_48 Relinquish all deeds held by the company and then speak with an OIC administrator.
73 69 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_102_48 A company cannot be disbanded while its property is still being held by a resident caretaker.
74 70 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_103_48 Retrieve all property being held by resident caretakers and then speak with an OIC administrator.
75 71 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_50 Your petition was not issued by the Maelstrom. I'm afraid I cannot assist you.
76 72 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_50 Your petition was not issued by the Order of the Twin Adder. I'm afraid I cannot assist you.
77 73 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_50 Your petition was not issued by the Immortal Flames. I'm afraid I cannot assist you.
78 74 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_51 The paperwork appears in order. This leaves only the registration fee of 15,000 gil.
79 75 TEXT_COMDEFFREECOMPANY_00076_Q4_01 Pay 15,000 gil and found a free company?
80 76 TEXT_COMDEFFREECOMPANY_00076_A4_01 Yes
81 77 TEXT_COMDEFFREECOMPANY_00076_A4_02 No
82 78 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_55 It is my pleasure to declare you master of your own fully sanctioned free company!
83 79 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_55 May it swell with members and be ever bursting with activity!
84 80 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_150_55 Please accept this chest as a gift from the Order of Independent Companies.
85 81 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_56 How you or your company members use it is entirely up to you!
86 82 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_60 Alas, it appears you do not have enough signatories. Please gather the three required signatures, and submit your petition again.
87 83 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_61 Alas, it appears you did not bring enough gil for the registration fee. Please return here again once you have sufficient funds.
88 84 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_65 Textless
89 85 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_70 Our records indicate that you already belong to a free company. I'm afraid you do not qualify to found one of your own.
90 86 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_71 In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
91 87 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_75 Our records indicate that you have only recently left a free company. I must ask that you wait a while longer.
92 88 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_76 In order to found a free company, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
93 89 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_80 Then I shall issue you a blank petition. So as to avoid complications later on, we ask that you now nominate a name and tag for your company. Please choose well, as while tags can be adjusted, names cannot be changed under any circumstances.
94 90 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_81 Very good. Now then, you must have the petition signed by the three individuals who will form the company's core membership.
95 91 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
96 92 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
97 93 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
98 94 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83 To request a player to sign the petition, target a player and select <Color(-34022)>Invite to New Company</Color> from the subcommand menu.
99 95 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84 To review the progress of your petition, select <Color(-34022)>Free Company</Color> under <Color(-34022)>Social</Color> from the main menu, followed by <Color(-34022)>Free Company Petition</Color>.
100 96 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85 In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard.
101 97 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86 In order to be issued a free company petition, you must have at least one class at level 25 or above.
102 98 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90 Please decide on a company tag.
103 99 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_95 Your company has already pledged its allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>. If you wish to change your company's allegiance, speak with that Grand Company's OIC administrator.
104 100 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_96 Your company only but recently changed allegiances. Perhaps you should wait and see if this is truly a decision worth making at this juncture.
105 101 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_97 Seven days (Earth time) must pass before you will be allowed to change Grand Company allegiance.
106 102 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_98 By revoking your allegiance to a Grand Company, your standing with that company will drop, but you will retain all items, actions, and authorizations earned.
107 103 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_99 Please note that once you have switched allegiances, you may not do so again for seven days (Earth time).
108 104 TEXT_COMDEFFREECOMPANY_00076_Q5_01 Pay the 15,000-gil fee to switch your company's allegiance to the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case></Switch>?
109 105 TEXT_COMDEFFREECOMPANY_00076_A5_01 Yes
110 106 TEXT_COMDEFFREECOMPANY_00076_A5_02 No
111 107 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_100 You are well within your rights to change your free company's name─provided you have not done so recently.
112 108 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_98 Please note that once you have changed your free company's name, you may not do so again for thirty days (Earth time).
113 109 TEXT_COMDEFFREECOMPANY_00076_UI_01 Free Company Name
114 110 TEXT_COMDEFFREECOMPANY_00076_UI_02 Enter free company name and tag.
115 111 TEXT_COMDEFFREECOMPANY_00076_UI_03 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
116 112 TEXT_COMDEFFREECOMPANY_00076_UI_04 '<Indent/>. , : ; ! ? & - _
117 113 TEXT_COMDEFFREECOMPANY_00076_UI_05 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
118 114 TEXT_COMDEFFREECOMPANY_00076_UI_06 Company Name
119 115 TEXT_COMDEFFREECOMPANY_00076_UI_08 Company Tag
120 116 TEXT_COMDEFFREECOMPANY_00076_UI_50 Enter free company tag.
121 117 TEXT_COMDEFFREECOMPANY_00076_UI_51 Company Tag
122 118 TEXT_COMDEFFREECOMPANY_00076_UI_52 Tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
123 119 TEXT_COMDEFFREECOMPANY_00076_UI_53 '<Indent/>. , : ; ! ? & - _
124 120 TEXT_COMDEFFREECOMPANY_00076_UI_54 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
125 121 TEXT_COMDEFFREECOMPANY_00076_UI_70 Rename your free company.
126 122 TEXT_COMDEFFREECOMPANY_00076_UI_71 Free Company Name
127 123 TEXT_COMDEFFREECOMPANY_00076_UI_72 Names and tags must be formed from alphanumeric characters. The following punctuation marks are also allowed:
128 124 TEXT_COMDEFFREECOMPANY_00076_UI_73 '<Indent/>. , : ; ! ? & - _
129 125 TEXT_COMDEFFREECOMPANY_00076_UI_74 • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
130 126 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_105 Under certain circumstances, the rank of master may be automatically transferred to another free company member.
131 127 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_106 This occurs when a master character is deleted or has not been logged in for 35 days (Earth time).
132 128 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_107 The new master is chosen based on the following criteria:
133 129 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_108 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest. 1. Activity: Has logged in within the past seven days (Earth time). 2. Rank: Holds the highest rank in the free company hierarchy. 3. Service: Has been a member of the free company longest.
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0,"TEXT_JOBDEFPLD_00091_JENLYNS_000_2","Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer."
1,"TEXT_JOBDEFPLD_00091_JENLYNS_000_3","We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken."
2,"TEXT_JOBDEFPLD_00091_JENLYNS_000_1","It is a pleasure to see you, paladin. I trust you have been honing your skills."
3,"TEXT_JOBDEFPLD_00091_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFPLD_00091_A1_000_1","Who are the Sultansworn?"
5,"TEXT_JOBDEFPLD_00091_A1_000_2","What is a paladin?"
6,"TEXT_JOBDEFPLD_00091_A1_000_3","Who are the Monetarists?"
7,"TEXT_JOBDEFPLD_00091_A1_000_4","Nothing."
8,"TEXT_JOBDEFPLD_00091_JENLYNS_000_5","A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
9,"TEXT_JOBDEFPLD_00091_JENLYNS_000_6","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
10,"TEXT_JOBDEFPLD_00091_JENLYNS_000_7","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
11,"TEXT_JOBDEFPLD_00091_JENLYNS_000_10","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
12,"TEXT_JOBDEFPLD_00091_JENLYNS_000_11","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
13,"TEXT_JOBDEFPLD_00091_JENLYNS_000_12","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
14,"TEXT_JOBDEFPLD_00091_JENLYNS_000_030","Yours is ever a welcome face, paladin. To what do I owe the pleasure?"
15,"TEXT_JOBDEFPLD_00091_JENLYNS_300_011","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise."
16,"TEXT_JOBDEFPLD_00091_JENLYNS_300_012","To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?"
17,"TEXT_JOBDEFPLD_00091_JENLYNS_300_021","Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls..."
18,"TEXT_JOBDEFPLD_00091_JENLYNS_300_022","You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this."
19,"TEXT_JOBDEFPLD_00091_JENLYNS_300_031","It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same."
20,"TEXT_JOBDEFPLD_00091_JENLYNS_300_041","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─"
21,"TEXT_JOBDEFPLD_00091_JENLYNS_300_042","Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy."
22,"TEXT_JOBDEFPLD_00091_JENLYNS_300_051","I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking."
23,"TEXT_JOBDEFPLD_00091_JENLYNS_300_052","A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way..."
24,"TEXT_JOBDEFPLD_00091_JENLYNS_300_061","And so Ishgard rejoins the Eorzean Alliance..."
25,"TEXT_JOBDEFPLD_00091_JENLYNS_300_062","Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield."
26,"TEXT_JOBDEFPLD_00091_JENLYNS_300_071","To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else."
27,"TEXT_JOBDEFPLD_00091_JENLYNS_300_072","Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!"
28,"TEXT_JOBDEFPLD_00091_JENLYNS_300_073","Small wonder Oathkeeper shined so brightly for you..."
29,"TEXT_JOBDEFPLD_00091_JENLYNS_400_000","So you have registered your participation in the tournament? That is well."
30,"TEXT_JOBDEFPLD_00091_JENLYNS_400_001","I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you."
31,"TEXT_JOBDEFPLD_00091_JENLYNS_400_010","Though I am wholly unsurprised, full glad am I to see you win through to the final."
32,"TEXT_JOBDEFPLD_00091_JENLYNS_400_011","I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign."
33,"TEXT_JOBDEFPLD_00091_JENLYNS_400_020","Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus."
34,"TEXT_JOBDEFPLD_00091_JENLYNS_400_021","Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn. "
35,"TEXT_JOBDEFPLD_00091_JENLYNS_400_030","The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held."
36,"TEXT_JOBDEFPLD_00091_JENLYNS_400_031","I should very much like to see it take place, and I am far from alone in this sentiment."
37,"TEXT_JOBDEFPLD_00091_JENLYNS_400_040","My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs."
38,"TEXT_JOBDEFPLD_00091_JENLYNS_400_041","As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you."
39,"TEXT_JOBDEFPLD_00091_Q2_000_1","What will you ask?"
40,"TEXT_JOBDEFPLD_00091_A2_000_1","How fare the Sultansworn?"
41,"TEXT_JOBDEFPLD_00091_A2_000_2","What is a paladin?"
42,"TEXT_JOBDEFPLD_00091_A2_000_3","Who are the Monetarists?"
43,"TEXT_JOBDEFPLD_00091_A2_000_4","Nothing."
44,"TEXT_JOBDEFPLD_00091_JENLYNS_000_100","Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
45,"TEXT_JOBDEFPLD_00091_JENLYNS_000_101","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so."
46,"TEXT_JOBDEFPLD_00091_JENLYNS_000_102","Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
47,"TEXT_JOBDEFPLD_00091_JENLYNS_000_103","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many."
48,"TEXT_JOBDEFPLD_00091_JENLYNS_000_104","There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed."
49,"TEXT_JOBDEFPLD_00091_JENLYNS_000_105","If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control..."
50,"TEXT_JOBDEFPLD_00091_JENLYNS_300_101","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
51,"TEXT_JOBDEFPLD_00091_JENLYNS_300_102","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
52,"TEXT_JOBDEFPLD_00091_JENLYNS_300_111","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
53,"TEXT_JOBDEFPLD_00091_JENLYNS_300_112","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
54,"TEXT_JOBDEFPLD_00091_JENLYNS_300_113","That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation."
55,"TEXT_JOBDEFPLD_00091_JENLYNS_300_121","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
56,"TEXT_JOBDEFPLD_00091_JENLYNS_300_122","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
57,"TEXT_JOBDEFPLD_00091_JENLYNS_300_131","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
58,"TEXT_JOBDEFPLD_00091_JENLYNS_300_132","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
59,"TEXT_JOBDEFPLD_00091_JENLYNS_300_133","It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look."
60,"TEXT_JOBDEFPLD_00091_JENLYNS_300_141","I hardly need explain how the return of Oathkeeper has lifted everyone's spirits."
61,"TEXT_JOBDEFPLD_00091_JENLYNS_300_142","Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs."
62,"TEXT_JOBDEFPLD_00091_JENLYNS_300_143","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
63,"TEXT_JOBDEFPLD_00091_JENLYNS_300_151","Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it."
64,"TEXT_JOBDEFPLD_00091_JENLYNS_300_152","I should think that there will be other political visits to be made in future, if recent events are any indication..."
65,"TEXT_JOBDEFPLD_00091_JENLYNS_300_161","Quite well, though we are rather busy of late."
66,"TEXT_JOBDEFPLD_00091_JENLYNS_300_162","Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course."
67,"TEXT_JOBDEFPLD_00091_JENLYNS_300_163","In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us."
68,"TEXT_JOBDEFPLD_00091_JENLYNS_300_164","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
69,"TEXT_JOBDEFPLD_00091_JENLYNS_400_100","I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
70,"TEXT_JOBDEFPLD_00091_JENLYNS_400_101","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
71,"TEXT_JOBDEFPLD_00091_JENLYNS_400_102","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
72,"TEXT_JOBDEFPLD_00091_JENLYNS_400_110","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
73,"TEXT_JOBDEFPLD_00091_JENLYNS_400_111","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
74,"TEXT_JOBDEFPLD_00091_JENLYNS_400_120","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
75,"TEXT_JOBDEFPLD_00091_JENLYNS_400_121","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
83,"TEXT_JOBDEFPLD_00091_JENLYNS_300_202","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
84,"TEXT_JOBDEFPLD_00091_JENLYNS_300_203","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
85,"TEXT_JOBDEFPLD_00091_JENLYNS_300_204","Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl..."
86,"TEXT_JOBDEFPLD_00091_JENLYNS_000_120","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
87,"TEXT_JOBDEFPLD_00091_JENLYNS_000_121","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
88,"TEXT_JOBDEFPLD_00091_JENLYNS_000_122","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
89,"TEXT_JOBDEFPLD_00091_JENLYNS_000_130","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFPLD_00091_JENLYNS_000_2","Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer."
1,"TEXT_JOBDEFPLD_00091_JENLYNS_000_3","We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken."
2,"TEXT_JOBDEFPLD_00091_JENLYNS_000_1","It is a pleasure to see you, paladin. I trust you have been honing your skills."
3,"TEXT_JOBDEFPLD_00091_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFPLD_00091_A1_000_1","Who are the Sultansworn?"
5,"TEXT_JOBDEFPLD_00091_A1_000_2","What is a paladin?"
6,"TEXT_JOBDEFPLD_00091_A1_000_3","Who are the Monetarists?"
7,"TEXT_JOBDEFPLD_00091_A1_000_4","Nothing."
8,"TEXT_JOBDEFPLD_00091_JENLYNS_000_5","A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
9,"TEXT_JOBDEFPLD_00091_JENLYNS_000_6","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
10,"TEXT_JOBDEFPLD_00091_JENLYNS_000_7","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
11,"TEXT_JOBDEFPLD_00091_JENLYNS_000_10","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
12,"TEXT_JOBDEFPLD_00091_JENLYNS_000_11","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
13,"TEXT_JOBDEFPLD_00091_JENLYNS_000_12","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
14,"TEXT_JOBDEFPLD_00091_JENLYNS_000_030","Yours is ever a welcome face, paladin. To what do I owe the pleasure?"
15,"TEXT_JOBDEFPLD_00091_JENLYNS_300_011","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise."
16,"TEXT_JOBDEFPLD_00091_JENLYNS_300_012","To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?"
17,"TEXT_JOBDEFPLD_00091_JENLYNS_300_021","Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls..."
18,"TEXT_JOBDEFPLD_00091_JENLYNS_300_022","You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this."
19,"TEXT_JOBDEFPLD_00091_JENLYNS_300_031","It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same."
20,"TEXT_JOBDEFPLD_00091_JENLYNS_300_041","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─"
21,"TEXT_JOBDEFPLD_00091_JENLYNS_300_042","Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy."
22,"TEXT_JOBDEFPLD_00091_JENLYNS_300_051","I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking."
23,"TEXT_JOBDEFPLD_00091_JENLYNS_300_052","A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way..."
24,"TEXT_JOBDEFPLD_00091_JENLYNS_300_061","And so Ishgard rejoins the Eorzean Alliance..."
25,"TEXT_JOBDEFPLD_00091_JENLYNS_300_062","Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield."
26,"TEXT_JOBDEFPLD_00091_JENLYNS_300_071","To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else."
27,"TEXT_JOBDEFPLD_00091_JENLYNS_300_072","Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!"
28,"TEXT_JOBDEFPLD_00091_JENLYNS_300_073","Small wonder Oathkeeper shined so brightly for you..."
29,"TEXT_JOBDEFPLD_00091_JENLYNS_400_000","So you have registered your participation in the tournament? That is well."
30,"TEXT_JOBDEFPLD_00091_JENLYNS_400_001","I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you."
31,"TEXT_JOBDEFPLD_00091_JENLYNS_400_010","Though I am wholly unsurprised, full glad am I to see you win through to the final."
32,"TEXT_JOBDEFPLD_00091_JENLYNS_400_011","I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign."
33,"TEXT_JOBDEFPLD_00091_JENLYNS_400_020","Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus."
34,"TEXT_JOBDEFPLD_00091_JENLYNS_400_021","Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn. "
35,"TEXT_JOBDEFPLD_00091_JENLYNS_400_030","The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held."
36,"TEXT_JOBDEFPLD_00091_JENLYNS_400_031","I should very much like to see it take place, and I am far from alone in this sentiment."
37,"TEXT_JOBDEFPLD_00091_JENLYNS_400_040","My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs."
38,"TEXT_JOBDEFPLD_00091_JENLYNS_400_041","As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you."
39,"TEXT_JOBDEFPLD_00091_Q2_000_1","What will you ask?"
40,"TEXT_JOBDEFPLD_00091_A2_000_1","How fare the Sultansworn?"
41,"TEXT_JOBDEFPLD_00091_A2_000_2","What is a paladin?"
42,"TEXT_JOBDEFPLD_00091_A2_000_3","Who are the Monetarists?"
43,"TEXT_JOBDEFPLD_00091_A2_000_4","Nothing."
44,"TEXT_JOBDEFPLD_00091_JENLYNS_000_100","Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
45,"TEXT_JOBDEFPLD_00091_JENLYNS_000_101","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so."
46,"TEXT_JOBDEFPLD_00091_JENLYNS_000_102","Our ranks have grown since last we spoke, and the quality of our recruits is much improved."
47,"TEXT_JOBDEFPLD_00091_JENLYNS_000_103","I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many."
48,"TEXT_JOBDEFPLD_00091_JENLYNS_000_104","There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed."
49,"TEXT_JOBDEFPLD_00091_JENLYNS_000_105","If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control..."
50,"TEXT_JOBDEFPLD_00091_JENLYNS_300_101","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
51,"TEXT_JOBDEFPLD_00091_JENLYNS_300_102","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
52,"TEXT_JOBDEFPLD_00091_JENLYNS_300_111","Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential."
53,"TEXT_JOBDEFPLD_00091_JENLYNS_300_112","...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange."
54,"TEXT_JOBDEFPLD_00091_JENLYNS_300_113","That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation."
55,"TEXT_JOBDEFPLD_00091_JENLYNS_300_121","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
56,"TEXT_JOBDEFPLD_00091_JENLYNS_300_122","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
57,"TEXT_JOBDEFPLD_00091_JENLYNS_300_131","Much, much better, now that Her Grace has regained strength enough to leave her bedchamber."
58,"TEXT_JOBDEFPLD_00091_JENLYNS_300_132","You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess."
59,"TEXT_JOBDEFPLD_00091_JENLYNS_300_133","It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look."
60,"TEXT_JOBDEFPLD_00091_JENLYNS_300_141","I hardly need explain how the return of Oathkeeper has lifted everyone's spirits."
61,"TEXT_JOBDEFPLD_00091_JENLYNS_300_142","Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs."
62,"TEXT_JOBDEFPLD_00091_JENLYNS_300_143","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
63,"TEXT_JOBDEFPLD_00091_JENLYNS_300_151","Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it."
64,"TEXT_JOBDEFPLD_00091_JENLYNS_300_152","I should think that there will be other political visits to be made in future, if recent events are any indication..."
65,"TEXT_JOBDEFPLD_00091_JENLYNS_300_161","Quite well, though we are rather busy of late."
66,"TEXT_JOBDEFPLD_00091_JENLYNS_300_162","Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course."
67,"TEXT_JOBDEFPLD_00091_JENLYNS_300_163","In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us."
68,"TEXT_JOBDEFPLD_00091_JENLYNS_300_164","...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment."
69,"TEXT_JOBDEFPLD_00091_JENLYNS_400_100","I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
70,"TEXT_JOBDEFPLD_00091_JENLYNS_400_101","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
71,"TEXT_JOBDEFPLD_00091_JENLYNS_400_102","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
72,"TEXT_JOBDEFPLD_00091_JENLYNS_400_110","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
73,"TEXT_JOBDEFPLD_00091_JENLYNS_400_111","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
74,"TEXT_JOBDEFPLD_00091_JENLYNS_400_120","'Twas with great joy that we received the tidings of Ala Mhigo's liberation."
75,"TEXT_JOBDEFPLD_00091_JENLYNS_400_121","With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge."
76,"TEXT_JOBDEFPLD_00091_JENLYNS_400_122","Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem."
77,"TEXT_JOBDEFPLD_00091_JENLYNS_400_123","Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence."
78,"TEXT_JOBDEFPLD_00091_JENLYNS_400_124","Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all."
79,"TEXT_JOBDEFPLD_00091_JENLYNS_000_110","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
80,"TEXT_JOBDEFPLD_00091_JENLYNS_000_111","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
81,"TEXT_JOBDEFPLD_00091_JENLYNS_000_112","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
82,"TEXT_JOBDEFPLD_00091_JENLYNS_300_201","An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige.
A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward."
83,"TEXT_JOBDEFPLD_00091_JENLYNS_300_202","The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years."
84,"TEXT_JOBDEFPLD_00091_JENLYNS_300_203","But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue."
85,"TEXT_JOBDEFPLD_00091_JENLYNS_300_204","Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl..."
86,"TEXT_JOBDEFPLD_00091_JENLYNS_000_120","Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists."
87,"TEXT_JOBDEFPLD_00091_JENLYNS_000_121","Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy."
88,"TEXT_JOBDEFPLD_00091_JENLYNS_000_122","“Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt."
89,"TEXT_JOBDEFPLD_00091_JENLYNS_000_130","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
90,"TEXT_JOBDEFPLD_00091_JENLYNS_000_131","Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet."
91,"TEXT_JOBDEFPLD_00091_JENLYNS_000_132","I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience..."
92,"TEXT_JOBDEFPLD_00091_JENLYNS_300_301","After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
93,"TEXT_JOBDEFPLD_00091_JENLYNS_300_302","I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go..."
94,"TEXT_JOBDEFPLD_00091_JENLYNS_300_303","Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot."
95,"TEXT_JOBDEFPLD_00091_JENLYNS_300_311","Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
96,"TEXT_JOBDEFPLD_00091_JENLYNS_300_312","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
97,"TEXT_JOBDEFPLD_00091_JENLYNS_300_321","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
98,"TEXT_JOBDEFPLD_00091_JENLYNS_300_322","Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though."
99,"TEXT_JOBDEFPLD_00091_JENLYNS_300_323","...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us.
Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was."
100,"TEXT_JOBDEFPLD_00091_JENLYNS_400_400","...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself."
101,"TEXT_JOBDEFPLD_00091_JENLYNS_400_401","Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFPLD_00091_JENLYNS_000_2 Of all those sworn to protect the sultanate─the soldiers, the mounted guards, and the knights─the Sultansworn are the elite of the elite. Our conviction unwavering, our hearts true, our sword skills without peer.
5 1 TEXT_JOBDEFPLD_00091_JENLYNS_000_3 We are bound to defend Sultana Nanamo Ul Namo, even to the death. Such is the solemn oath that we have taken.
6 2 TEXT_JOBDEFPLD_00091_JENLYNS_000_1 It is a pleasure to see you, paladin. I trust you have been honing your skills.
7 3 TEXT_JOBDEFPLD_00091_Q1_000_1 What will you ask?
8 4 TEXT_JOBDEFPLD_00091_A1_000_1 Who are the Sultansworn?
9 5 TEXT_JOBDEFPLD_00091_A1_000_2 What is a paladin?
10 6 TEXT_JOBDEFPLD_00091_A1_000_3 Who are the Monetarists?
11 7 TEXT_JOBDEFPLD_00091_A1_000_4 Nothing.
12 8 TEXT_JOBDEFPLD_00091_JENLYNS_000_5 A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
13 9 TEXT_JOBDEFPLD_00091_JENLYNS_000_6 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
14 10 TEXT_JOBDEFPLD_00091_JENLYNS_000_7 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
15 11 TEXT_JOBDEFPLD_00091_JENLYNS_000_10 Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists.
16 12 TEXT_JOBDEFPLD_00091_JENLYNS_000_11 Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy.
17 13 TEXT_JOBDEFPLD_00091_JENLYNS_000_12 “Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt.
18 14 TEXT_JOBDEFPLD_00091_JENLYNS_000_030 Yours is ever a welcome face, paladin. To what do I owe the pleasure?
19 15 TEXT_JOBDEFPLD_00091_JENLYNS_300_011 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Thank you again for visiting our recruits the other day. They were all quite effusive in their praise.
20 16 TEXT_JOBDEFPLD_00091_JENLYNS_300_012 To hear them speak of it, you would think they had watched a performance by the Songstress of Ul'dah! Anyway, what brings you here today?
21 17 TEXT_JOBDEFPLD_00091_JENLYNS_300_021 Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I still want for answers regarding the curious behavior of our souls...
22 18 TEXT_JOBDEFPLD_00091_JENLYNS_300_022 You are still looking after the boy, are you not? I suspect there is yet a part for him to play in this.
23 19 TEXT_JOBDEFPLD_00091_JENLYNS_300_031 It fills my heart with joy to see the sultana in good health once more! Doubtless the people of Ul'dah feel the same.
24 20 TEXT_JOBDEFPLD_00091_JENLYNS_300_041 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I cannot tell you how wonderful it is to see the sultana up and about. For a time, I was not certain that she would ever─
25 21 TEXT_JOBDEFPLD_00091_JENLYNS_300_042 Ah, forgive me. You are here to discuss the strange phenomenon we witnessed before, I am sure. Alas, I have yet to learn anything which might shed light on our mystery. For now, I think it best you attend to the boy.
26 22 TEXT_JOBDEFPLD_00091_JENLYNS_300_051 I should thank you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The way you made Oathkeeper shine was truly breathtaking.
27 23 TEXT_JOBDEFPLD_00091_JENLYNS_300_052 A pity that Solkzagyl found it necessary to subject you and Constaint to such trials. Not that I can question the results, I suppose, but I cannot help but wonder if there was a far simpler way...
28 24 TEXT_JOBDEFPLD_00091_JENLYNS_300_061 And so Ishgard rejoins the Eorzean Alliance...
29 25 TEXT_JOBDEFPLD_00091_JENLYNS_300_062 Her Grace will be very busy in the days ahead─as will we, I expect. Have no doubt that the Sultansworn stand ready to serve as her sword and shield.
30 26 TEXT_JOBDEFPLD_00091_JENLYNS_300_071 To think that a humble free paladin can change the world so. Truly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you are something else.
31 27 TEXT_JOBDEFPLD_00091_JENLYNS_300_072 Aye, I needn't be told of your part in returning Ishgard to the Alliance. Frankly, it would have been more surprising if you <Emphasis>hadn't</Emphasis> been involved!
32 28 TEXT_JOBDEFPLD_00091_JENLYNS_300_073 Small wonder Oathkeeper shined so brightly for you...
33 29 TEXT_JOBDEFPLD_00091_JENLYNS_400_000 So you have registered your participation in the tournament? That is well.
34 30 TEXT_JOBDEFPLD_00091_JENLYNS_400_001 I shall do my utmost to triumph in my matches, that I might have the opportunity to cross swords with you.
35 31 TEXT_JOBDEFPLD_00091_JENLYNS_400_010 Though I am wholly unsurprised, full glad am I to see you win through to the final.
36 32 TEXT_JOBDEFPLD_00091_JENLYNS_400_011 I have every intent of meeting you there, and your rousing display against the realm's finest shall serve to inspire mine own campaign.
37 33 TEXT_JOBDEFPLD_00091_JENLYNS_400_020 Forgive me, my friend. For all my talk of meeting you in the final, it shames me to say I was bested by Black Lotus.
38 34 TEXT_JOBDEFPLD_00091_JENLYNS_400_021 Nonetheless, I look forward to seeing you take to the arena against him, myself and all the Sultansworn.
39 35 TEXT_JOBDEFPLD_00091_JENLYNS_400_030 The news of Black Lotus's withdrawal came as a shock, but if the whispers are true, Guildmaster Mylla is working to see that the final is held.
40 36 TEXT_JOBDEFPLD_00091_JENLYNS_400_031 I should very much like to see it take place, and I am far from alone in this sentiment.
41 37 TEXT_JOBDEFPLD_00091_JENLYNS_400_040 My joyous congratulations for your Ul Cup triumph, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Truly, your match against Aldis was one for the songs.
42 38 TEXT_JOBDEFPLD_00091_JENLYNS_400_041 As was the hidden intent behind the tournament, let us together strive to raise our art to newfound heights. And perhaps one day, Oathkeeper will shine for me as it did for you.
43 39 TEXT_JOBDEFPLD_00091_Q2_000_1 What will you ask?
44 40 TEXT_JOBDEFPLD_00091_A2_000_1 How fare the Sultansworn?
45 41 TEXT_JOBDEFPLD_00091_A2_000_2 What is a paladin?
46 42 TEXT_JOBDEFPLD_00091_A2_000_3 Who are the Monetarists?
47 43 TEXT_JOBDEFPLD_00091_A2_000_4 Nothing.
48 44 TEXT_JOBDEFPLD_00091_JENLYNS_000_100 Better, it pleases me to say. Our ranks have grown since last we spoke, and the quality of our recruits is much improved.
49 45 TEXT_JOBDEFPLD_00091_JENLYNS_000_101 I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many─and I pray they will continue to do so.
50 46 TEXT_JOBDEFPLD_00091_JENLYNS_000_102 Our ranks have grown since last we spoke, and the quality of our recruits is much improved.
51 47 TEXT_JOBDEFPLD_00091_JENLYNS_000_103 I think it safe to say that you bear some responsibility for that. Tales of your deeds have doubtless served as inspiration to many.
52 48 TEXT_JOBDEFPLD_00091_JENLYNS_000_104 There have been <Emphasis>other</Emphasis> tales told in recent days, of course, but no one with an onze of common sense pays them any heed.
53 49 TEXT_JOBDEFPLD_00091_JENLYNS_000_105 If Her Grace were not convalescing from illness, she would surely put an end to this madness. Alas, in her absence, the Monetarists are firmly in control...
54 50 TEXT_JOBDEFPLD_00091_JENLYNS_300_101 Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential.
55 51 TEXT_JOBDEFPLD_00091_JENLYNS_300_102 ...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange.
56 52 TEXT_JOBDEFPLD_00091_JENLYNS_300_111 Doubtless you saw for yourself the quality of the new recruits. They are raw, I will allow, but you would agree that they have potential.
57 53 TEXT_JOBDEFPLD_00091_JENLYNS_300_112 ...They are, perhaps, the only cause for celebration of late. <sigh> I understand that Her Grace's condition has yet to improve, but the manner in which she is being sequestered is passing strange.
58 54 TEXT_JOBDEFPLD_00091_JENLYNS_300_113 That being said, I can at least imagine several possible reasons for that. The way in which your soul crystal reacted to mine, on the other hand─now <Emphasis>that</Emphasis> is something which continues to defy all logical explanation.
59 55 TEXT_JOBDEFPLD_00091_JENLYNS_300_121 Much, much better, now that Her Grace has regained strength enough to leave her bedchamber.
60 56 TEXT_JOBDEFPLD_00091_JENLYNS_300_122 You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess.
61 57 TEXT_JOBDEFPLD_00091_JENLYNS_300_131 Much, much better, now that Her Grace has regained strength enough to leave her bedchamber.
62 58 TEXT_JOBDEFPLD_00091_JENLYNS_300_132 You should have seen the faces of the new recruits when she came to greet them in person. It was quite the boost to their morale─and to mine, I must confess.
63 59 TEXT_JOBDEFPLD_00091_JENLYNS_300_133 It has motivated me to delve into our records with a renewed fervor. I know not if they hold the answers we seek, but I can think of nowhere else to look.
64 60 TEXT_JOBDEFPLD_00091_JENLYNS_300_141 I hardly need explain how the return of Oathkeeper has lifted everyone's spirits.
65 61 TEXT_JOBDEFPLD_00091_JENLYNS_300_142 Though it has yet to shine for me as it did for you, it still serves as a potent symbol of our values and beliefs.
66 62 TEXT_JOBDEFPLD_00091_JENLYNS_300_143 ...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment.
67 63 TEXT_JOBDEFPLD_00091_JENLYNS_300_151 Escorting Her Grace to the Holy See was an unexpected challenge, though we were glad of it.
68 64 TEXT_JOBDEFPLD_00091_JENLYNS_300_152 I should think that there will be other political visits to be made in future, if recent events are any indication...
69 65 TEXT_JOBDEFPLD_00091_JENLYNS_300_161 Quite well, though we are rather busy of late.
70 66 TEXT_JOBDEFPLD_00091_JENLYNS_300_162 Doubtless you are aware that Her Grace attended the ceremony in Ishgard. A necessary─if unexpected─visit, to say the least. The Sultansworn were glad to rise to the challenge, of course.
71 67 TEXT_JOBDEFPLD_00091_JENLYNS_300_163 In fact, it would seem that every sworn brother and sister has been attending to their duties with a renewed pride ever since Oathkeeper was returned to us.
72 68 TEXT_JOBDEFPLD_00091_JENLYNS_300_164 ...Had Solkzagyl simply delivered it to us, it would have been much the same, I expect. Yet after going through such efforts to reclaim it, I suppose it is somewhat understandable that he would want to bask in its legendary radiance, if only for a fleeting moment.
73 69 TEXT_JOBDEFPLD_00091_JENLYNS_400_100 I am pleased to say that our ranks have grown since the Ul Cup. The fruit of our participation in the tournament, 'twould seem.
74 70 TEXT_JOBDEFPLD_00091_JENLYNS_400_101 Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence.
75 71 TEXT_JOBDEFPLD_00091_JENLYNS_400_102 Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all.
76 72 TEXT_JOBDEFPLD_00091_JENLYNS_400_110 'Twas with great joy that we received the tidings of Ala Mhigo's liberation.
77 73 TEXT_JOBDEFPLD_00091_JENLYNS_400_111 With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge.
78 74 TEXT_JOBDEFPLD_00091_JENLYNS_400_120 'Twas with great joy that we received the tidings of Ala Mhigo's liberation.
79 75 TEXT_JOBDEFPLD_00091_JENLYNS_400_121 With Ul'dah presently hosting countless refugees, the coming days promise to be hectic for Her Grace, and the same is true for the Sultansworn. But whatever may be required of us, we stand ready to rise to the challenge.
80 76 TEXT_JOBDEFPLD_00091_JENLYNS_400_122 Our cause has only been bolstered by those who came to join our ranks following the Ul Cup. The fruit of our participation in the tournament, 'twould seem.
81 77 TEXT_JOBDEFPLD_00091_JENLYNS_400_123 Though none of ours made it to the latter stages, neither did we shame ourselves. And I need hardly mention your influence.
82 78 TEXT_JOBDEFPLD_00091_JENLYNS_400_124 Between protecting the sultana and training our new recruits, I find myself spread thin, but you'll not find me giving any less than my all.
83 79 TEXT_JOBDEFPLD_00091_JENLYNS_000_110 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward. An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
84 80 TEXT_JOBDEFPLD_00091_JENLYNS_000_111 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
85 81 TEXT_JOBDEFPLD_00091_JENLYNS_000_112 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
86 82 TEXT_JOBDEFPLD_00091_JENLYNS_300_201 An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward. An odd question to come from one so accomplished! But if you wish to hear my words once more, I will oblige. A true paladin is one who bends his knee to a higher cause, and offers his sword and shield without promise of reward.
87 83 TEXT_JOBDEFPLD_00091_JENLYNS_300_202 The battle arts that the paladin learns have been held secret, nurtured, and perfected within the ranks of the Sultansworn elite for nigh on these six hundred years.
88 84 TEXT_JOBDEFPLD_00091_JENLYNS_300_203 But remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue.
89 85 TEXT_JOBDEFPLD_00091_JENLYNS_300_204 Really, though, I cannot imagine why you would feel the need to ask me that. Unless this is some sort of test? If so, I say, you are spending entirely too much time with Solkzagyl...
90 86 TEXT_JOBDEFPLD_00091_JENLYNS_000_120 Everyone knows that Ul'dah is ruled by the sultana─but everyone also knows that true power lies with the Syndicate. And at the core of the group is a faction that calls itself the Monetarists.
91 87 TEXT_JOBDEFPLD_00091_JENLYNS_000_121 Of the six who hold seats on the Syndicate, only General Raubahn is faithful to the sultana. Most of the others refuse to accord her due rights, and work to establish “self-governance” for themselves and their wealthy cohorts. It is they who are the Monetarists. It is they who run the Ul'dahn economy.
92 88 TEXT_JOBDEFPLD_00091_JENLYNS_000_122 “Self-governance” may sound a noble endeavor, but on their lips the words ring hollow. The faction seeks power, and that is why they plot against the Sultansworn, the sultana's last line of protection. They sowed the seeds of our ruin, and nurture them still. The disgrace of our former captain was their doing, of that I have little doubt.
93 89 TEXT_JOBDEFPLD_00091_JENLYNS_000_130 After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
94 90 TEXT_JOBDEFPLD_00091_JENLYNS_000_131 Their grip on power has never been stronger, now that General Raubahn has been confined to the Marasaja Pit for his crimes at the royal banquet.
95 91 TEXT_JOBDEFPLD_00091_JENLYNS_000_132 I fear that until the sultana recovers from her illness, Lord Lolorito and his minions will face little opposition. Yet it may be some time before that comes to pass. Her condition is so serious that even I have been denied an audience...
96 92 TEXT_JOBDEFPLD_00091_JENLYNS_300_301 After everything that has happened, you ask me this? You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
97 93 TEXT_JOBDEFPLD_00091_JENLYNS_300_302 I knew they were relentless in their pursuit of power, but I had no idea of the lengths to which they would go...
98 94 TEXT_JOBDEFPLD_00091_JENLYNS_300_303 Would that Her Grace were not still bedridden! She would have never allowed the Crystal Braves to detain General Raubahn. Thank the gods you dealt with that dishonorable lot.
99 95 TEXT_JOBDEFPLD_00091_JENLYNS_300_311 Sometimes I wonder if you remember anything at all... <sigh> You should know full well that the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
100 96 TEXT_JOBDEFPLD_00091_JENLYNS_300_312 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
101 97 TEXT_JOBDEFPLD_00091_JENLYNS_300_321 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
102 98 TEXT_JOBDEFPLD_00091_JENLYNS_300_322 Under most circumstances, they would move in opposition to Her Grace and General Raubahn. These whispers of an agreement between the General and Lord Lolorito would seem to contradict that, though.
103 99 TEXT_JOBDEFPLD_00091_JENLYNS_300_323 ...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was. ...I suppose it bears repeating that the Monetarists were also the ones who once employed Death's Embrace, the assassins who stole Oathkeeper years ago, which Solkzagyl later recovered. You ought to know this, seeing as you were there when he returned it to us. Then again, there was rather a lot going on at the time, so I shouldn't wonder if you were confused. I know I was.
104 100 TEXT_JOBDEFPLD_00091_JENLYNS_400_400 ...As you doubtless are already aware, the Monetarists are a faction within the Syndicate─the organization which wields greater influence than the sultana herself.
105 101 TEXT_JOBDEFPLD_00091_JENLYNS_400_401 Under most circumstances, they would move in opposition to Her Grace and Marshal Tarupin. These whispers of an agreement between them and Lord Lolorito would seem to contradict that, though.
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0,"TEXT_JOBDEFSMN_00097_YMHITRA_000_010","My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages."
1,"TEXT_JOBDEFSMN_00097_YMHITRA_000_011","I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire."
2,"TEXT_JOBDEFSMN_00097_YMHITRA_000_012","Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research."
3,"TEXT_JOBDEFSMN_00097_YMHITRA_000_013","The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar."
4,"TEXT_JOBDEFSMN_00097_YMHITRA_000_000","It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions."
5,"TEXT_JOBDEFSMN_00097_Q1_000_001","What will you ask?"
6,"TEXT_JOBDEFSMN_00097_A1_000_001","Tell me about yourself."
7,"TEXT_JOBDEFSMN_00097_A1_000_002","What is a summoner?"
8,"TEXT_JOBDEFSMN_00097_A1_000_003","Nothing."
9,"TEXT_JOBDEFSMN_00097_YMHITRA_000_020","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
10,"TEXT_JOBDEFSMN_00097_YMHITRA_000_021","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
11,"TEXT_JOBDEFSMN_00097_YMHITRA_000_022","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
12,"TEXT_JOBDEFSMN_00097_YMHITRA_000_023","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
22,"TEXT_JOBDEFSMN_00097_YMHITRA_102_041","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
23,"TEXT_JOBDEFSMN_00097_YMHITRA_000_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
24,"TEXT_JOBDEFSMN_00097_YMHITRA_100_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
25,"TEXT_JOBDEFSMN_00097_YMHITRA_100_051","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
26,"TEXT_JOBDEFSMN_00097_YMHITRA_101_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
27,"TEXT_JOBDEFSMN_00097_YMHITRA_101_051","But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her."
28,"TEXT_JOBDEFSMN_00097_YMHITRA_102_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
29,"TEXT_JOBDEFSMN_00097_YMHITRA_102_051","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
30,"TEXT_JOBDEFSMN_00097_YMHITRA_110_050","Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream..."
31,"TEXT_JOBDEFSMN_00097_YMHITRA_110_051","Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!"
32,"TEXT_JOBDEFSMN_00097_YMHITRA_111_050","It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter..."
33,"TEXT_JOBDEFSMN_00097_YMHITRA_111_051","Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!"
34,"TEXT_JOBDEFSMN_00097_Q2_000_1","What will you ask?"
35,"TEXT_JOBDEFSMN_00097_A2_000_1","What news of the Ascians?"
36,"TEXT_JOBDEFSMN_00097_A2_000_2","What does it mean to be a summoner?"
37,"TEXT_JOBDEFSMN_00097_A2_000_3","Nothing."
38,"TEXT_JOBDEFSMN_00097_YMHITRA_000_100","My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught."
39,"TEXT_JOBDEFSMN_00097_YMHITRA_000_101","'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?"
40,"TEXT_JOBDEFSMN_00097_YMHITRA_000_102","Whichever the case, I suspect we have not seen the last of that villain..."
41,"TEXT_JOBDEFSMN_00097_YMHITRA_000_150","For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones."
42,"TEXT_JOBDEFSMN_00097_YMHITRA_000_151","If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning."
43,"TEXT_JOBDEFSMN_00097_YMHITRA_000_152","Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations..."
44,"TEXT_JOBDEFSMN_00097_YMHITRA_000_160","The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art."
45,"TEXT_JOBDEFSMN_00097_YMHITRA_000_161","My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again."
46,"TEXT_JOBDEFSMN_00097_YMHITRA_000_162","That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp..."
47,"TEXT_JOBDEFSMN_00097_YMHITRA_000_170","If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?"
48,"TEXT_JOBDEFSMN_00097_YMHITRA_000_171","The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction."
49,"TEXT_JOBDEFSMN_00097_YMHITRA_000_172","The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations."
50,"TEXT_JOBDEFSMN_00097_YMHITRA_000_173","And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?"
51,"TEXT_JOBDEFSMN_00097_YMHITRA_000_110","Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan."
52,"TEXT_JOBDEFSMN_00097_YMHITRA_000_200","Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present."
53,"TEXT_JOBDEFSMN_00097_YMHITRA_000_111","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
54,"TEXT_JOBDEFSMN_00097_YMHITRA_000_112","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
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0,"TEXT_JOBDEFSMN_00097_YMHITRA_000_010","My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages."
1,"TEXT_JOBDEFSMN_00097_YMHITRA_000_011","I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire."
2,"TEXT_JOBDEFSMN_00097_YMHITRA_000_012","Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research."
3,"TEXT_JOBDEFSMN_00097_YMHITRA_000_013","The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar."
4,"TEXT_JOBDEFSMN_00097_YMHITRA_000_000","It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions."
5,"TEXT_JOBDEFSMN_00097_Q1_000_001","What will you ask?"
6,"TEXT_JOBDEFSMN_00097_A1_000_001","Tell me about yourself."
7,"TEXT_JOBDEFSMN_00097_A1_000_002","What is a summoner?"
8,"TEXT_JOBDEFSMN_00097_A1_000_003","Nothing."
9,"TEXT_JOBDEFSMN_00097_YMHITRA_000_020","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
10,"TEXT_JOBDEFSMN_00097_YMHITRA_000_021","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
11,"TEXT_JOBDEFSMN_00097_YMHITRA_000_022","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
12,"TEXT_JOBDEFSMN_00097_YMHITRA_000_023","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
13,"TEXT_JOBDEFSMN_00097_YMHITRA_000_024","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
14,"TEXT_JOBDEFSMN_00097_YMHITRA_000_025","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
15,"TEXT_JOBDEFSMN_00097_YMHITRA_000_030","I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair."
16,"TEXT_JOBDEFSMN_00097_YMHITRA_000_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
17,"TEXT_JOBDEFSMN_00097_YMHITRA_100_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
18,"TEXT_JOBDEFSMN_00097_YMHITRA_100_041","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
19,"TEXT_JOBDEFSMN_00097_YMHITRA_101_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
20,"TEXT_JOBDEFSMN_00097_YMHITRA_101_041","But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her."
21,"TEXT_JOBDEFSMN_00097_YMHITRA_102_040","I have scarcely slept a wink since I came into possession of those Allagan tomestones...
That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream."
22,"TEXT_JOBDEFSMN_00097_YMHITRA_102_041","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
23,"TEXT_JOBDEFSMN_00097_YMHITRA_000_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
24,"TEXT_JOBDEFSMN_00097_YMHITRA_100_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
25,"TEXT_JOBDEFSMN_00097_YMHITRA_100_051","...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere..."
26,"TEXT_JOBDEFSMN_00097_YMHITRA_101_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
27,"TEXT_JOBDEFSMN_00097_YMHITRA_101_051","But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her."
28,"TEXT_JOBDEFSMN_00097_YMHITRA_102_050","Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare..."
29,"TEXT_JOBDEFSMN_00097_YMHITRA_102_051","As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
30,"TEXT_JOBDEFSMN_00097_YMHITRA_110_050","Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream..."
31,"TEXT_JOBDEFSMN_00097_YMHITRA_110_051","Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!"
32,"TEXT_JOBDEFSMN_00097_YMHITRA_111_050","It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter..."
33,"TEXT_JOBDEFSMN_00097_YMHITRA_111_051","Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!"
34,"TEXT_JOBDEFSMN_00097_Q2_000_1","What will you ask?"
35,"TEXT_JOBDEFSMN_00097_A2_000_1","What news of the Ascians?"
36,"TEXT_JOBDEFSMN_00097_A2_000_2","What does it mean to be a summoner?"
37,"TEXT_JOBDEFSMN_00097_A2_000_3","Nothing."
38,"TEXT_JOBDEFSMN_00097_YMHITRA_000_100","My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught."
39,"TEXT_JOBDEFSMN_00097_YMHITRA_000_101","'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?"
40,"TEXT_JOBDEFSMN_00097_YMHITRA_000_102","Whichever the case, I suspect we have not seen the last of that villain..."
41,"TEXT_JOBDEFSMN_00097_YMHITRA_000_150","For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones."
42,"TEXT_JOBDEFSMN_00097_YMHITRA_000_151","If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning."
43,"TEXT_JOBDEFSMN_00097_YMHITRA_000_152","Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations..."
44,"TEXT_JOBDEFSMN_00097_YMHITRA_000_160","The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art."
45,"TEXT_JOBDEFSMN_00097_YMHITRA_000_161","My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again."
46,"TEXT_JOBDEFSMN_00097_YMHITRA_000_162","That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp..."
47,"TEXT_JOBDEFSMN_00097_YMHITRA_000_170","If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?"
48,"TEXT_JOBDEFSMN_00097_YMHITRA_000_171","The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction."
49,"TEXT_JOBDEFSMN_00097_YMHITRA_000_172","The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations."
50,"TEXT_JOBDEFSMN_00097_YMHITRA_000_173","And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?"
51,"TEXT_JOBDEFSMN_00097_YMHITRA_000_110","Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan."
52,"TEXT_JOBDEFSMN_00097_YMHITRA_000_200","Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present."
53,"TEXT_JOBDEFSMN_00097_YMHITRA_000_111","A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar."
54,"TEXT_JOBDEFSMN_00097_YMHITRA_000_112","In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin."
55,"TEXT_JOBDEFSMN_00097_YMHITRA_000_113","The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands."
56,"TEXT_JOBDEFSMN_00097_YMHITRA_000_114","Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces."
57,"TEXT_JOBDEFSMN_00097_YMHITRA_000_115","Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born."
58,"TEXT_JOBDEFSMN_00097_YMHITRA_000_116","The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFSMN_00097_YMHITRA_000_010 My name is Y'mhitra. I am affiliated with the Sons of Saint Coinach, a research organization comprised of Sharlayan scholars and Eorzean sages.
5 1 TEXT_JOBDEFSMN_00097_YMHITRA_000_011 I suppose you might say our focus is on ancient history─my colleagues and I seek to piece together the lost knowledge and technology of the long-buried Allagan Empire.
6 2 TEXT_JOBDEFSMN_00097_YMHITRA_000_012 Due to a number of fascinating finds, it is the ruins of Mor Dhona that presently command the bulk of our attention. I am here, however, to conduct some...preliminary research.
7 3 TEXT_JOBDEFSMN_00097_YMHITRA_000_013 The tales my sister wove of the wild realm of Eorzea were what first encouraged me to visit. But beyond that initial curiosity, there is much in this land to interest an avid scholar.
8 4 TEXT_JOBDEFSMN_00097_YMHITRA_000_000 It is so tranquil here, don't you agree? 'Twas my sister that first told me about this place. Ah, I see you come with questions.
9 5 TEXT_JOBDEFSMN_00097_Q1_000_001 What will you ask?
10 6 TEXT_JOBDEFSMN_00097_A1_000_001 Tell me about yourself.
11 7 TEXT_JOBDEFSMN_00097_A1_000_002 What is a summoner?
12 8 TEXT_JOBDEFSMN_00097_A1_000_003 Nothing.
13 9 TEXT_JOBDEFSMN_00097_YMHITRA_000_020 A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar.
14 10 TEXT_JOBDEFSMN_00097_YMHITRA_000_021 In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin.
15 11 TEXT_JOBDEFSMN_00097_YMHITRA_000_022 The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands.
16 12 TEXT_JOBDEFSMN_00097_YMHITRA_000_023 Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces.
17 13 TEXT_JOBDEFSMN_00097_YMHITRA_000_024 Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.
18 14 TEXT_JOBDEFSMN_00097_YMHITRA_000_025 The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect.
19 15 TEXT_JOBDEFSMN_00097_YMHITRA_000_030 I don't believe I'll ever grow weary of this spot. The sound of the falls, the dance of the fireflies... They put my mind at ease whenever I am visited by thoughts of despair.
20 16 TEXT_JOBDEFSMN_00097_YMHITRA_000_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
21 17 TEXT_JOBDEFSMN_00097_YMHITRA_100_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
22 18 TEXT_JOBDEFSMN_00097_YMHITRA_100_041 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
23 19 TEXT_JOBDEFSMN_00097_YMHITRA_101_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
24 20 TEXT_JOBDEFSMN_00097_YMHITRA_101_041 But I must also spend some time with my sister at the Roost. My conjury skills should be of some use in caring for her.
25 21 TEXT_JOBDEFSMN_00097_YMHITRA_102_040 I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream. I have scarcely slept a wink since I came into possession of those Allagan tomestones... That is not meant as a complaint, of course! On the contrary, the challenge of deciphering the wisdom of the ancients is a researcher's dream.
26 22 TEXT_JOBDEFSMN_00097_YMHITRA_102_041 As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
27 23 TEXT_JOBDEFSMN_00097_YMHITRA_000_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
28 24 TEXT_JOBDEFSMN_00097_YMHITRA_100_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
29 25 TEXT_JOBDEFSMN_00097_YMHITRA_100_051 ...Shtola? Her staff has been found!? ...But if she has indeed made use of forbidden teleportation magicks, then we can only pray that she is safe...somewhere...
30 26 TEXT_JOBDEFSMN_00097_YMHITRA_101_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
31 27 TEXT_JOBDEFSMN_00097_YMHITRA_101_051 But it is past time I visited the Roost, and spent some time with my sister. My conjury skills should be of some use in caring for her.
32 28 TEXT_JOBDEFSMN_00097_YMHITRA_102_050 Standing here in this tranquil place, our battle with the Ascian seems naught but a distant nightmare...
33 29 TEXT_JOBDEFSMN_00097_YMHITRA_102_051 As for my sister, she is yet recovering from her ordeal. If I know Shtola, however, she will soon grow weary of her convalescence. Pray watch over her, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...
34 30 TEXT_JOBDEFSMN_00097_YMHITRA_110_050 Ah, to have a sentient relic of Allag to answer all my questions─'tis almost like living in a dream...
35 31 TEXT_JOBDEFSMN_00097_YMHITRA_110_051 Deciphering the records of the old empire has ever been a challenge, but Principia spoils me with immediate wisdom. And the familiar shares details of life in that age that I would never even think to ask about!
36 32 TEXT_JOBDEFSMN_00097_YMHITRA_111_050 It has been quiet since Prin returned to slumber. Though we spent but a short time together, I'd grown accustomed to the familiar's chatter...
37 33 TEXT_JOBDEFSMN_00097_YMHITRA_111_051 Even the stoic Wood Wailers eventually overcame their caution, and began to offer the talkative tome their morning greetings!
38 34 TEXT_JOBDEFSMN_00097_Q2_000_1 What will you ask?
39 35 TEXT_JOBDEFSMN_00097_A2_000_1 What news of the Ascians?
40 36 TEXT_JOBDEFSMN_00097_A2_000_2 What does it mean to be a summoner?
41 37 TEXT_JOBDEFSMN_00097_A2_000_3 Nothing.
42 38 TEXT_JOBDEFSMN_00097_YMHITRA_000_100 My order's attempts to locate the Paragon who warped poor Tristan's mind have come to naught.
43 39 TEXT_JOBDEFSMN_00097_YMHITRA_000_101 'Tis as if the Ascian simply vanished. I wonder, does he seek to evade our pursuit, or has he moved on to enact some other foul deed?
44 40 TEXT_JOBDEFSMN_00097_YMHITRA_000_102 Whichever the case, I suspect we have not seen the last of that villain...
45 41 TEXT_JOBDEFSMN_00097_YMHITRA_000_150 For the present, I am concentrating all my efforts on drawing new wisdom from the tomestones.
46 42 TEXT_JOBDEFSMN_00097_YMHITRA_000_151 If we are to have any chance of matching an Ascian in battle, then we must seek ever more powerful secrets of summoning.
47 43 TEXT_JOBDEFSMN_00097_YMHITRA_000_152 Without you to put this knowledge into practice, however, my research is purely academic. I am full glad, then, that I have your hands into which I can entrust these formidable incantations...
48 44 TEXT_JOBDEFSMN_00097_YMHITRA_000_160 The Ascian of the Twelfth Chalice is no more, but we must remain vigilant for the appearance of others that seek to abuse the summoner's art.
49 45 TEXT_JOBDEFSMN_00097_YMHITRA_000_161 My fellows in the Sons of Saint Coinach have joined me in carefully cataloging and monitoring every scrap of summoning knowledge─it would not do to have such power fall into the wrong hands again.
50 46 TEXT_JOBDEFSMN_00097_YMHITRA_000_162 That is not to say I have abandoned my research, you understand! Despite the incredible advances we have made, I sense there is yet some unknown element of summoning that lies just beyond our grasp...
51 47 TEXT_JOBDEFSMN_00097_YMHITRA_000_170 If we'd never found Prin, would we have ever learned so much about one of Allag's greatest summoners...or encountered his misguided machine?
52 48 TEXT_JOBDEFSMN_00097_YMHITRA_000_171 The art of summoning holds great potential for saving lives, but taken too far in the wrong direction and it can just as easily become a tool of destruction.
53 49 TEXT_JOBDEFSMN_00097_YMHITRA_000_172 The Sons of Saint Coinach have taken it upon themselves to record our experiences with Sari in great detail─a cautionary tale for future generations.
54 50 TEXT_JOBDEFSMN_00097_YMHITRA_000_173 And yet there are those who worry that such records would be misused. They argue that all details of the technology should be expunged. What is the correct choice, I wonder...?
55 51 TEXT_JOBDEFSMN_00097_YMHITRA_000_110 Let us review the history and role of the summoner, that we might never forget the tragedy that befell the unfortunate Tristan.
56 52 TEXT_JOBDEFSMN_00097_YMHITRA_000_200 Let us review the historical role of the summoner, that we might better consider how this power can best be wielded in the present.
57 53 TEXT_JOBDEFSMN_00097_YMHITRA_000_111 A summoner is a unique type of mage who harnesses the energy of the primals and reshapes it into a biddable avatar.
58 54 TEXT_JOBDEFSMN_00097_YMHITRA_000_112 In the ancient Allagan tongue, these avatars are known as “egi.” Only those who are present at the defeat of a primal and have captured its savage essence are able to manifest such aetheric entities. Now, any explanation of the summoner is not complete without a brief history of its origin.
59 55 TEXT_JOBDEFSMN_00097_YMHITRA_000_113 The Allagan Empire reached its peak during the Third Astral Era. Dissatisfied with dominion over Eorzea alone, this thriving civilization sought to expand its borders to ever more distant lands.
60 56 TEXT_JOBDEFSMN_00097_YMHITRA_000_114 Eventually, the empire cast its avaricious gaze upon the southern continent of Meracydia. The peoples of these nations did not, however, take kindly to being invaded, and they summoned the primals to repel the Allagan forces.
61 57 TEXT_JOBDEFSMN_00097_YMHITRA_000_115 Hard-pressed by these incarnations of elemental wrath, the leaders of the empire's military were forced to alter their tactics. They ordered the mages under their command to devise some manner of magic with which to counter the primals, and, after much experimentation, the art of summoning was born.
62 58 TEXT_JOBDEFSMN_00097_YMHITRA_000_116 The magic invented by these arcane pioneers met with great success, and, within the Allagan Empire, the title of “summoner” earned the bearer an uncommon measure of awe and respect.
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0,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2","You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell."
1,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3","My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me."
2,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1","What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf."
3,"TEXT_JOBDEFWAR_00090_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFWAR_00090_A1_000_1","Tell me about yourself."
5,"TEXT_JOBDEFWAR_00090_A1_000_2","What is a warrior?"
6,"TEXT_JOBDEFWAR_00090_A1_000_3","Nothing."
7,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
8,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
9,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
10,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
11,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010","Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?"
12,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120","Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!"
13,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150","Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals."
14,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks."
15,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!"
16,"TEXT_JOBDEFWAR_00090_Q2000_1","What will you ask?"
17,"TEXT_JOBDEFWAR_00090_A2_000_1","How fare you of late?"
18,"TEXT_JOBDEFWAR_00090_A2_000_2","What is a warrior?"
19,"TEXT_JOBDEFWAR_00090_A2_000_3","Nothing."
20,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100","Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call."
21,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101","As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can."
22,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130","I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!"
23,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131","My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes."
24,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132","He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have."
25,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped."
26,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161","Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage."
27,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162","Before long you'll be hearing of our fury on the battlefield!"
28,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163","However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!"
29,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190","As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me."
30,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191","Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent."
31,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192","I can only assume the cause is some weakness within myself I have overlooked."
32,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193","At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild."
33,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194","After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono."
34,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220","Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them."
35,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221","That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior."
36,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222","Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior."
37,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
38,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
39,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
40,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
41,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember."
42,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
43,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden."
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2","You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell."
1,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3","My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me."
2,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1","What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf."
3,"TEXT_JOBDEFWAR_00090_Q1_000_1","What will you ask?"
4,"TEXT_JOBDEFWAR_00090_A1_000_1","Tell me about yourself."
5,"TEXT_JOBDEFWAR_00090_A1_000_2","What is a warrior?"
6,"TEXT_JOBDEFWAR_00090_A1_000_3","Nothing."
7,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
8,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
9,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
10,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
11,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010","Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?"
12,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120","Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!"
13,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150","Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals."
14,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks."
15,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!"
16,"TEXT_JOBDEFWAR_00090_Q2000_1","What will you ask?"
17,"TEXT_JOBDEFWAR_00090_A2_000_1","How fare you of late?"
18,"TEXT_JOBDEFWAR_00090_A2_000_2","What is a warrior?"
19,"TEXT_JOBDEFWAR_00090_A2_000_3","Nothing."
20,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100","Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call."
21,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101","As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can."
22,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130","I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!"
23,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131","My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes."
24,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132","He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have."
25,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped."
26,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161","Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage."
27,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162","Before long you'll be hearing of our fury on the battlefield!"
28,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163","However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!"
29,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190","As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me."
30,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191","Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent."
31,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192","I can only assume the cause is some weakness within myself I have overlooked."
32,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193","At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild."
33,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194","After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono."
34,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220","Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them."
35,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221","That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior."
36,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222","Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior."
37,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
38,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111","Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services."
39,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112","In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is."
40,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113","And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read."
41,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember."
42,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
43,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden."
44,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143","If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help. "
45,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170","Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!"
46,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War."
47,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast."
48,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173","Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it. "
49,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200","...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time."
50,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
51,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
52,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203","<sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast."
53,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230","I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings."
54,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231","The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right."
55,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232","However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
Of course, we've long since learned how to tame one's inner beast, haven't we?"
56,"TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233","And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_2 You can call me Curious Gorge─well, you can call me whatever you damn please if you don't value your neck. I hail from the far north, beyond the highlands of Coerthas, where the mountains stand tall and the flames burn hotter than the pits of hell.
5 1 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_3 My reasons for coming to this land are twofold. One, to pay a debt to an old comrade from the days before the Calamity by protecting the villages here. Two, to spread the battle techniques perfected by my ancestors, that our proud line of warriors does not end with me.
6 2 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_1 What is it? I've got no words to mince with whelps...unless, that is, you're here to become a wolf.
7 3 TEXT_JOBDEFWAR_00090_Q1_000_1 What will you ask?
8 4 TEXT_JOBDEFWAR_00090_A1_000_1 Tell me about yourself.
9 5 TEXT_JOBDEFWAR_00090_A1_000_2 What is a warrior?
10 6 TEXT_JOBDEFWAR_00090_A1_000_3 Nothing.
11 7 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_5 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War.
12 8 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_6 Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services.
13 9 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_7 In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is.
14 10 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_8 And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read.
15 11 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_010 Ah, the wolf returns! Back to sharpen your teeth, or does other business bring you here?
16 12 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_120 Ah, you're looking fierce as ever! How fares your training? Surely with the techniques of eld at your disposal you're challenging all manner of beasts. I'm still reacquainting myself with my axe, but fear not─before long I'll be swinging it as powerfully as you!
17 13 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_150 Don't forget my promise! When we spar, I'll test the limits of even <Emphasis>your</Emphasis> strength. I won't rest my axe until we can meet again as equals.
18 14 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_180 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust all is well with my brother and Dorgono? Wish that I could say my training is going well, but it seems my path to recovery has been slow and laden with setbacks.
19 15 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_210 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What brings you here? I thought you would be traveling the realm, testing your axe on any beast foolish enough to cross your path. If you've been neglecting your training, I suggest you get back to it, lest I steal your title as realm's greatest warrior!
20 16 TEXT_JOBDEFWAR_00090_Q2000_1 What will you ask?
21 17 TEXT_JOBDEFWAR_00090_A2_000_1 How fare you of late?
22 18 TEXT_JOBDEFWAR_00090_A2_000_2 What is a warrior?
23 19 TEXT_JOBDEFWAR_00090_A2_000_3 Nothing.
24 20 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_100 Well enough, thank you, though the specter of my inner beast is ever present, as is the fear of losing myself to its savage call.
25 21 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_101 As such, I devote the better part of my days to my training, mind as well as body. And when Wineport calls for aid, I answer. These humble efforts alone cannot begin to atone for the suffering caused by the beast, but I must do what I can.
26 22 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_130 I've been lending my strength to the Maelstrom at Wheiskaet's behest. Those kobolds make for better training than a dummy!
27 23 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_131 My brother, however, has chosen to retire from his journey along the path of the warrior, instead focusing his efforts on the ancient tomes.
28 24 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_132 He scours them night after night in search of anything that might aid us in our dream to bring our ancestor's teachings to people across Eorzea. One day, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'll be able to show the realm a warrior's true strength, as you have.
29 25 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_160 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, are you that eager to cross axes with me? Haha! Anyroad, the training of the Maelstrom's troops is going better than I could've hoped.
30 26 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_161 Broken Mountain's knowledge of the ancient tomes is vast, and teaching is like second nature to him. We've received nothing but praise from those under our tutelage.
31 27 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_162 Before long you'll be hearing of our fury on the battlefield!
32 28 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_163 However, I've little time to train myself, now that I'm training others. But make no mistake, I've not given up on my dream of one day meeting you as an equal. Be ready─we'll be sparring before long!
33 29 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_190 As I said, my progress is slow, but nothing you or my brother need concern yourselves with. Though I cannot deny my inner beast, or lack thereof, concerns me.
34 30 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_191 Ever since Dorgono bested me at Wolves' Den Pier it has fallen utterly silent.
35 31 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_192 I can only assume the cause is some weakness within myself I have overlooked.
36 32 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_193 At any rate, a warrior without his inner beast is unfit to lead, which is why I left the Maelstrom's forces to Brother and rejoined the Marauder's Guild.
37 33 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_194 After a thorough reevaluation of my axework I'm sure to be in peak condition, and ready for a rematch with Dorgono.
38 34 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_220 Since returning here, I have focused my complete and undivided attention on training. I owe that much to the warrior's recruits for being unfit to train them.
39 35 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_221 That being said, I'm confident my brother's vast knowledge of combat arts is more than sufficient to guide them along the path of the warrior.
40 36 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_222 Though I walk that path alone, I have you to inspire me. Mark my words: when next I leave the shores of Costa del Sol, it will be to show you <Emphasis>and</Emphasis> Dorgono the true strength of a warrior.
41 37 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_110 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
42 38 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_111 Where I hail from, up in the mountains of flame to the north, there's barely enough food to go around. Smoldering rock doesn't make for good farmland, you see. In the old days, the warriors of our clan traveled far and wide, earning good coin for their esteemed services.
43 39 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_112 In recent years, however, we find ourselves shunned by those selfsame peoples we once protected. This, in turn, has led to more and more of our young ones choosing to forsake the warrior's path. A sad fate for our once-proud tribe, it is.
44 40 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_113 And so I have traveled here, with no possessions save the armor on my back and the ancient text passed down from my ancestors. A text that tells of the history and techniques of my people─and, sadly, a text I can scarcely read.
45 41 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_140 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I've enough troubles to deal with without you mocking me with such questions. Very well, if you must hear me repeat what you surely already know, I'll tell you the words my brother has made me remember.
46 42 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_141 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
47 43 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_142 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden.
48 44 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_143 If my brother and I are to achieve our dream of reviving our ancestor's teachings, we must needs find a way to tame the inner beast. To this end, Broken Mountain is scouring the ancient tomes for any knowledge that might help.
49 45 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_170 Curious about my teaching ability, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Haha, very well. Even a master needs to refresh his basics!
50 46 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_171 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War.
51 47 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_172 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast. However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. But now, thanks to the efforts of one warrior in particular, we know how to tame the inner beast.
52 48 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_173 Of course, controlling the fury of the beast within always came naturally to you. If not for your courage, I fear we would still be clueless as how to tame it.
53 49 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_200 ...If not for that stern look in your eyes, I would swear this was a joke. I suppose even a warrior as mighty as you needs to review the basics from time to time.
54 50 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_201 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
55 51 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_202 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
56 52 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_203 <sigh> If only we knew how to reawaken it from slumber... But this is not your problem, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Do what you can for Dorgono, and I will see to rousing my inner beast.
57 53 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_230 I haven't the foggiest idea why you of all people would ask such a question, but for my own benefit, I will recite to you what I recall from my brother's teachings.
58 54 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_231 The warrior summons forth the dormant power of the beast within, channeling this untamed strength to perform martial techniques beyond the grasp of your run-of-the-mill Disciple of War. This you well know, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, being a damned fine warrior in your own right.
59 55 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_232 However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we? However, the consequences of a warrior losing control of the very beast that gives him his strength can be dire. This danger has caused the way of the warrior to be largely forgotten in Eorzea, as few are prepared to shoulder such a burden. Of course, we've long since learned how to tame one's inner beast, haven't we?
60 56 TEXT_JOBDEFWAR_00090_CURIOUSGORGE_000_233 And yet somehow my inner beast still manages to enthrall me. It is sometimes infuriating to have such an insatiable thing within me. Never let your guard down, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, not even for a instant. Heavens help us if your inner beast should ever consume you.
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key,0,1
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0,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010","I am RayaOSenna. A Padjal of Gridania, as you might discern from the horns on my head."
1,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011","My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder."
2,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012","Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna."
3,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013","Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing."
4,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014","This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly."
5,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000","You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?"
6,"TEXT_JOBDEFWHM_00095_Q1_000_001","What will you ask?"
7,"TEXT_JOBDEFWHM_00095_A1_000_001","Tell me about yourself."
8,"TEXT_JOBDEFWHM_00095_A1_000_002","What is white magic?"
9,"TEXT_JOBDEFWHM_00095_A1_000_003","Nothing."
10,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020","What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own."
11,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
12,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
13,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
14,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
21,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030","The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?"
22,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?"
23,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070","Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?"
24,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
25,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150","The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
26,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160","So, ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
27,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
28,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166","Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
29,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
30,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168","And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
31,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170","I had not known the whispers of the elementals would lead you to lands so rarely visited."
32,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171","East End is no place for a casual stroll, and I am glad that Brother ESumiYan chose to enlist your aid in his investigations."
33,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180","You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity."
34,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181","But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement."
35,"TEXT_JOBDEFWHM_00095_Q2_000_001","What will you ask?"
36,"TEXT_JOBDEFWHM_00095_A2_000_001","How do you fare of late?"
37,"TEXT_JOBDEFWHM_00095_A2_000_002","What is white magic?"
38,"TEXT_JOBDEFWHM_00095_A2_000_003","Nothing."
39,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091","I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of ARuhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science."
40,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092","As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest."
41,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101","I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before."
42,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102","The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more."
43,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031","The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be."
44,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032","And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit."
45,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051","Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether."
46,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052","My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved..."
47,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071","Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
48,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072","Brother ESumiYan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them."
49,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250","ARuhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint."
50,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251","You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you."
51,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260","As you know, Eschiva is journeying with ARuhn. For the present, all is at peace, and they are keeping to the Twelveswood."
52,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261","But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them."
53,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262","As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her."
54,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265","To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood."
55,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266","As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass."
56,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267","But even my own brother, ARuhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal..."
57,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040","A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
59,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
60,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
61,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
68,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
69,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
70,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
77,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080","A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes."
78,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
79,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010","I am RayaOSenna. A Padjal of Gridania, as you might discern from the horns on my head."
1,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011","My name may be unfamiliar to you, but doubtless you know of my sister. That would be KanESenna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder."
2,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012","Together, we are known as the three Seedseers─my sister, myself, and our younger brother, ARuhnSenna."
3,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013","Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing."
4,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014","This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly."
5,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000","You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?"
6,"TEXT_JOBDEFWHM_00095_Q1_000_001","What will you ask?"
7,"TEXT_JOBDEFWHM_00095_A1_000_001","Tell me about yourself."
8,"TEXT_JOBDEFWHM_00095_A1_000_002","What is white magic?"
9,"TEXT_JOBDEFWHM_00095_A1_000_003","Nothing."
10,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020","What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own."
11,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
12,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
13,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
14,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
15,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
16,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
17,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
18,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
19,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090","Well met, old friend. How goes the letter carrying?"
20,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100","Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps."
21,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030","The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?"
22,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?"
23,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070","Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?"
24,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
25,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150","The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
26,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160","So, ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
27,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
28,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166","Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn."
29,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167","I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long."
30,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168","And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and ARuhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
31,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170","I had not known the whispers of the elementals would lead you to lands so rarely visited."
32,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171","East End is no place for a casual stroll, and I am glad that Brother ESumiYan chose to enlist your aid in his investigations."
33,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180","You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity."
34,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181","But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement."
35,"TEXT_JOBDEFWHM_00095_Q2_000_001","What will you ask?"
36,"TEXT_JOBDEFWHM_00095_A2_000_001","How do you fare of late?"
37,"TEXT_JOBDEFWHM_00095_A2_000_002","What is white magic?"
38,"TEXT_JOBDEFWHM_00095_A2_000_003","Nothing."
39,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091","I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of ARuhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science."
40,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092","As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest."
41,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101","I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before."
42,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102","The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more."
43,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031","The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be."
44,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032","And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit."
45,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051","Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether."
46,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052","My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved..."
47,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071","Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
48,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072","Brother ESumiYan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them."
49,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250","ARuhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint."
50,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251","You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you."
51,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260","As you know, Eschiva is journeying with ARuhn. For the present, all is at peace, and they are keeping to the Twelveswood."
52,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261","But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them."
53,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262","As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her."
54,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265","To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood."
55,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266","As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass."
56,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267","But even my own brother, ARuhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal..."
57,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040","A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
58,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
59,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
60,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
61,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
62,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
63,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
64,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
65,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
66,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
67,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060","A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
68,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
69,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
70,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
71,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
72,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
73,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
74,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
75,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
76,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
77,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080","A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes."
78,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081","What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own."
79,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082","The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself."
80,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083","Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born."
81,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084","So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos."
82,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085","The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer."
83,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086","So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake."
84,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087","The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again."
85,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088","The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals."
86,"TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089","Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home.
It is from the elementals themselves that we inherited white magic."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_010 I am Raya–O–Senna. A Padjal of Gridania, as you might discern from the horns on my head.
5 1 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_011 My name may be unfamiliar to you, but doubtless you know of my sister. That would be Kan–E–Senna, Elder Seedseer of Gridania and supreme commander of the Order of the Twin Adder.
6 2 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_012 Together, we are known as the three Seedseers─my sister, myself, and our younger brother, A–Ruhn–Senna.
7 3 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_013 Among my myriad titles, I am proud to call myself a practitioner of white magic, which is the art of healing.
8 4 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_014 This is an art for which we have no small need. The Twelveswood has been made to suffer unspeakable pains: from the Calamity, to unending conflicts with the beast tribes, to exploitation at the hands of our own people... It is my duty─my calling─to provide succor, and I do it gladly.
9 5 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_000 You wear an inquisitive expression, friend. Surely, this is not your first time seeing a Padjal?
10 6 TEXT_JOBDEFWHM_00095_Q1_000_001 What will you ask?
11 7 TEXT_JOBDEFWHM_00095_A1_000_001 Tell me about yourself.
12 8 TEXT_JOBDEFWHM_00095_A1_000_002 What is white magic?
13 9 TEXT_JOBDEFWHM_00095_A1_000_003 Nothing.
14 10 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_020 What is white magic, indeed? I often ask myself the selfsame question. I will tell you what I know, that you might come to an answer of your own.
15 11 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_021 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
16 12 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_022 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
17 13 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_023 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
18 14 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_024 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
19 15 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_025 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
20 16 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_026 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
21 17 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_027 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
22 18 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_028 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
23 19 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_090 Well met, old friend. How goes the letter carrying?
24 20 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_100 Well, if it isn't the realm's most accomplished letter carrier without a pom! You'll be pleased to know that the delivery moogle ranks have swelled with young ones eager to follow in your footsteps.
25 21 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_030 The Twelveswood welcomes you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I trust you remain true in your pursuit of our art?
26 22 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, welcome. Would you speak to me of some matter?
27 23 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_070 Ever does it hearten me to see your face, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What brings you to the Twelveswood today?
28 24 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_075 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
29 25 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_150 The preservation of the Twelveswood hinges upon your successful purging of the taint. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn.
30 26 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_160 So, A–Ruhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
31 27 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_165 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
32 28 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_166 Which leaves the matter of the taint. The preservation of the Twelveswood hinges upon your successful purging of it. Yet again, my brother and I place a great burden upon you, but there is none other to whom we might turn.
33 29 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_167 I am glad that we were able to find Y'shtola. If truth be told, it is a miracle that she survived after being adrift in the Lifestream, and for so long.
34 30 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_168 And thanks to you and Eschiva, the taint threatens the Twelveswood no more, and A–Ruhn has taken a step towards self-betterment. Well, as his elder, I cannot allow myself to be outdone. You may hold me to these words, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
35 31 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_170 I had not known the whispers of the elementals would lead you to lands so rarely visited.
36 32 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_171 East End is no place for a casual stroll, and I am glad that Brother E–Sumi–Yan chose to enlist your aid in his investigations.
37 33 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_180 You are curious as to Gatty's well-being? Ordinarily, it is our custom that Padjal remain cloistered away from the world until they reach maturity.
38 34 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_181 But Gatty is, as you know, an extraordinary case. We have allowed Sylphie to make regular visits, and the elementals, too, seem content with the arrangement.
39 35 TEXT_JOBDEFWHM_00095_Q2_000_001 What will you ask?
40 36 TEXT_JOBDEFWHM_00095_A2_000_001 How do you fare of late?
41 37 TEXT_JOBDEFWHM_00095_A2_000_002 What is white magic?
42 38 TEXT_JOBDEFWHM_00095_A2_000_003 Nothing.
43 39 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_091 I remain hearty and hale, thank you for asking, but I fear the deputy postmoogle suffers still. <sigh> The sweet, poor wretch... Naught has come of A–Ruhn's search for physick as yet, though he has uncovered many a cure for boils, and a remarkable worm unknown to science.
44 40 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_092 As for moogles to follow in your footsteps as assistant letter carriers, we have a goodly crop to serve within the Twelveswood. They are not adventurous creatures by nature, however, and...selective in their participation. Thus far, none will venture outside the forest.
45 41 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_101 I'm pleased to say that your exploits have proven to be quite an inspiration to delivery moogles everywhere. They are showing more confidence and passion for the art of letter carrying than ever before.
46 42 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_102 The deputy postmoogle, as well, has returned to duty in a limited capacity, though I fear it will be some time still before his wounds are fully healed. We may indeed have to call upon your aid once more.
47 43 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_031 The great one's rage has subsided, and peace returns to the forest. This is the Twelveswood as it was so long ago, and as it ever should be.
48 44 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_032 And yet, for as long as we live here under the elementals' auspices, we must keep our ears and hearts open to the whisperings of the trees. Incur their ire, and our lives are as good as forfeit.
49 45 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_051 Kuplo Kopp has found a measure of peace since you deposed Good King Moggle Mog XII─may His Royal Furballness never again rise from the aether.
50 46 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_052 My sister continues to search for the Ascians that made possible the Good King's summoning, but to no avail. No, the secrets of the forest are not so easily solved...
51 47 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_071 Considering the Amdapori horrors that were but recently in our midst, I would say that we fare rather well. The forest once again knows serenity, and we have <Emphasis>you</Emphasis> to thank for this, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
52 48 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_072 Brother E–Sumi–Yan continues his research of the ruins, and the scars of the War of the Magi. We must not shrink from the horrors of history, lest we be doomed to repeat them.
53 49 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_250 A–Ruhn continues communing with the great one, but there has been no change. As before, he keeps warning us of the taint.
54 50 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_251 You mustn't delay, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Pray seek out the source of the taint, and purge it. My brother and I both believe in you.
55 51 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_260 As you know, Eschiva is journeying with A–Ruhn. For the present, all is at peace, and they are keeping to the Twelveswood.
56 52 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_261 But if a threat should arise outside the forest, they will not hesitate to go and confront it. I have the highest of hopes for the two of them.
57 53 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_262 As for myself, I have gone to meet Alaqa. Though she still has a ways to go ere she is ready to face the world again, she is beginning to open up to me. For my part, I shall continue reaching out to her.
58 54 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_265 To have a new Padjal come to Stillglade Fane after so long is cause for celebration. Sylphie has all but made herself responsible for Gatty, and their bond has blossomed into one of true sisterhood.
59 55 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_266 As for Gatty herself, she knows of a world beyond the Twelveswood─I am curious to witness how one not steeped in the ways of Gridania will change and grow as the years pass.
60 56 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_267 But even my own brother, A–Ruhn, has begun venturing beyond the borders of the forest. The mightiest of rivers shifts its course over centuries, and I sense this is a time of change for all Padjal...
61 57 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_040 A curious question from one as accomplished in our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
62 58 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_041 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
63 59 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_042 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
64 60 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_043 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
65 61 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_044 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
66 62 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_045 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
67 63 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_046 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
68 64 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_047 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
69 65 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_048 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
70 66 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_049 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
71 67 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_060 A curious question from one as familiar with our art as yourself, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72 68 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_061 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
73 69 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_062 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
74 70 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_063 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
75 71 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_064 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
76 72 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_065 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
77 73 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_066 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
78 74 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_067 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
79 75 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_068 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
80 76 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_069 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
81 77 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_080 A curious question from one who has borne witness to the tragedy of Amdapor with <If(PlayerParameter(4))>her<Else/>his</If> own eyes.
82 78 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_081 What is white magic, indeed? Very well. I shall give you my answer, that you might judge for yourself how it compares to your own.
83 79 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_082 The art now known as white magic dates back to the Fifth Astral Era. It was then that a brilliant young sorceress─for the first time in history─succeeded in channeling not merely her own life energy, but the aether that inhabits the very land itself.
84 80 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_083 Her magic was that of destruction: black magic. The people of Amdapor felt this power was too great to be allowed to go unchecked, and so it was that white magic─the magic of healing and solace─was born.
85 81 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_084 So it was that the forces of magic were brought into equilibrium, and civilization flourished. But this era of peace and prosperity would prove short-lived. War broke out, and the realm was thrown into chaos.
86 82 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_085 The War of the Magi. To rain death and destruction on their foes, mages summoned forth greater and greater powers. The war raged on, until the aether dried, and the land itself could bear the burden no longer.
87 83 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_086 So did the hubris of magi bring forth the Sixth Umbral Era...and with it a mighty flood that swept away entire civilizations, leaving naught but ruin and suffering in its wake.
88 84 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_087 The survivors─what few there were─banded together. Vowing never again to repeat their mistake, white and black magic were declared forbidden arts, never to be practiced again.
89 85 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_088 The elementals of the forest, knowing that men could not be trusted to keep such vows, took action as well. The Twelveswood grew, swallowing the ruins of Amdapor, and the power of white magic was sealed away deep in the forest, far from the reach of mortals.
90 86 TEXT_JOBDEFWHM_00095_RAYAOSENNA_000_089 Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic. Ages passed, until five centuries ago, the elementals at long last welcomed people back into the forest. So the nation of Gridania was founded, and my people─the Padjal─came into being, to serve as mediators between elementals and those who would reside in their forest home. It is from the elementals themselves that we inherited white magic.
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0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","「通常」タイプです。"
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","「威圧」タイプです。"
3,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003","「強調」タイプです。"
4,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004","「碑文・本」タイプです。"
5,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005","「モンスター・不気味」タイプです。"
6,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006","以上、ウィジェットタイプテストです。"
7,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q","確認したいウィジェットタイプを選んでください。"
8,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1","「通常」"
9,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2","「威圧」"
10,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3","「強調」"
11,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4","「碑文・本」"
12,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5","「モンスター・不気味」"
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int32,str,str
0,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001","「通常」タイプです。"
2,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002","「威圧」タイプです。"
3,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003","「強調」タイプです。"
4,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004","「碑文・本」タイプです。"
5,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005","「モンスター・不気味」タイプです。"
6,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006","以上、ウィジェットタイプテストです。"
7,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q","確認したいウィジェットタイプを選んでください。"
8,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1","「通常」"
9,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2","「威圧」"
10,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3","「強調」"
11,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4","「碑文・本」"
12,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5","「モンスター・不気味」"
13,"TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A6","全ウィジェットタイプを確認する"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00000 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。
5 1 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00001 「通常」タイプです。
6 2 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00002 「威圧」タイプです。
7 3 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00003 「強調」タイプです。
8 4 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00004 「碑文・本」タイプです。
9 5 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00005 「モンスター・不気味」タイプです。
10 6 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00006 以上、ウィジェットタイプテストです。
11 7 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007Q 確認したいウィジェットタイプを選んでください。
12 8 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A1 「通常」
13 9 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A2 「威圧」
14 10 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A3 「強調」
15 11 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A4 「碑文・本」
16 12 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A5 「モンスター・不気味」
17 13 TEXT_REGFSTHOWTOAUTOATTACK_00027_SCENE00007A6 全ウィジェットタイプを確認する
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0,"TEXT_REGFSTTANGUILD_00030_GEVA_000_1","Do you have something to say, or are you just here to gawp? Well? Speak up!"
1,"TEXT_REGFSTTANGUILD_00030_Q1_000_1","What will you ask?"
2,"TEXT_REGFSTTANGUILD_00030_A1_000_1","What do you do here?"
3,"TEXT_REGFSTTANGUILD_00030_A1_000_2","What is leatherworking?"
4,"TEXT_REGFSTTANGUILD_00030_A1_000_3","Nothing."
5,"TEXT_REGFSTTANGUILD_00030_GEVA_000_2","I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it."
6,"TEXT_REGFSTTANGUILD_00030_GEVA_000_3","The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods."
7,"TEXT_REGFSTTANGUILD_00030_GEVA_000_4","Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears."
8,"TEXT_REGFSTTANGUILD_00030_GEVA_000_5","Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers."
9,"TEXT_REGFSTTANGUILD_00030_GEVA_000_6","As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow."
10,"TEXT_REGFSTTANGUILD_00030_GEVA_000_10","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
11,"TEXT_REGFSTTANGUILD_00030_GEVA_000_11","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
12,"TEXT_REGFSTTANGUILD_00030_GEVA_000_12","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
13,"TEXT_REGFSTTANGUILD_00030_GEVA_000_13","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
14,"TEXT_REGFSTTANGUILD_00030_GEVA_000_14","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan."
15,"TEXT_REGFSTTANGUILD_00030_GEVA_000_020","Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>"
16,"TEXT_REGFSTTANGUILD_00030_GEVA_000_030","Hm? You must have terribly urgent business to risk showing your face in public."
17,"TEXT_REGFSTTANGUILD_00030_GEVA_000_031","Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits."
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll.
...Mayhap."
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
24,"TEXT_REGFSTTANGUILD_00030_GEVA_000_070","If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount."
25,"TEXT_REGFSTTANGUILD_00030_GEVA_000_071","Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others."
26,"TEXT_REGFSTTANGUILD_00030_Q2_000_1","What will you ask?"
27,"TEXT_REGFSTTANGUILD_00030_A2_000_1","How fares the guild?"
28,"TEXT_REGFSTTANGUILD_00030_A2_000_2","What is leatherworking?"
29,"TEXT_REGFSTTANGUILD_00030_A2_000_3","Nothing."
30,"TEXT_REGFSTTANGUILD_00030_GEVA_000_100","If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already."
31,"TEXT_REGFSTTANGUILD_00030_GEVA_000_101","That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for."
32,"TEXT_REGFSTTANGUILD_00030_GEVA_000_102","I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm."
33,"TEXT_REGFSTTANGUILD_00030_GEVA_100_100","With Hearer Marmaduke's consent, we placed the gagana mount outside the guild."
34,"TEXT_REGFSTTANGUILD_00030_GEVA_100_101","It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat."
35,"TEXT_REGFSTTANGUILD_00030_GEVA_100_102","The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope."
36,"TEXT_REGFSTTANGUILD_00030_GEVA_100_103","You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses."
37,"TEXT_REGFSTTANGUILD_00030_GEVA_000_110","Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some."
38,"TEXT_REGFSTTANGUILD_00030_GEVA_000_111","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
39,"TEXT_REGFSTTANGUILD_00030_GEVA_000_112","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
40,"TEXT_REGFSTTANGUILD_00030_GEVA_000_113","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
41,"TEXT_REGFSTTANGUILD_00030_GEVA_000_114","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
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0,"TEXT_REGFSTTANGUILD_00030_GEVA_000_1","Do you have something to say, or are you just here to gawp? Well? Speak up!"
1,"TEXT_REGFSTTANGUILD_00030_Q1_000_1","What will you ask?"
2,"TEXT_REGFSTTANGUILD_00030_A1_000_1","What do you do here?"
3,"TEXT_REGFSTTANGUILD_00030_A1_000_2","What is leatherworking?"
4,"TEXT_REGFSTTANGUILD_00030_A1_000_3","Nothing."
5,"TEXT_REGFSTTANGUILD_00030_GEVA_000_2","I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it."
6,"TEXT_REGFSTTANGUILD_00030_GEVA_000_3","The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods."
7,"TEXT_REGFSTTANGUILD_00030_GEVA_000_4","Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears."
8,"TEXT_REGFSTTANGUILD_00030_GEVA_000_5","Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers."
9,"TEXT_REGFSTTANGUILD_00030_GEVA_000_6","As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow."
10,"TEXT_REGFSTTANGUILD_00030_GEVA_000_10","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
11,"TEXT_REGFSTTANGUILD_00030_GEVA_000_11","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
12,"TEXT_REGFSTTANGUILD_00030_GEVA_000_12","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
13,"TEXT_REGFSTTANGUILD_00030_GEVA_000_13","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
14,"TEXT_REGFSTTANGUILD_00030_GEVA_000_14","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan."
15,"TEXT_REGFSTTANGUILD_00030_GEVA_000_020","Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>"
16,"TEXT_REGFSTTANGUILD_00030_GEVA_000_030","Hm? You must have terribly urgent business to risk showing your face in public."
17,"TEXT_REGFSTTANGUILD_00030_GEVA_000_031","Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits."
18,"TEXT_REGFSTTANGUILD_00030_GEVA_000_040","I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit."
19,"TEXT_REGFSTTANGUILD_00030_GEVA_000_041","...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!"
20,"TEXT_REGFSTTANGUILD_00030_GEVA_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights."
21,"TEXT_REGFSTTANGUILD_00030_GEVA_000_051","I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of FenYll.
...Mayhap."
22,"TEXT_REGFSTTANGUILD_00030_GEVA_000_060","If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer."
23,"TEXT_REGFSTTANGUILD_00030_GEVA_000_061","As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft."
24,"TEXT_REGFSTTANGUILD_00030_GEVA_000_070","If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount."
25,"TEXT_REGFSTTANGUILD_00030_GEVA_000_071","Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others."
26,"TEXT_REGFSTTANGUILD_00030_Q2_000_1","What will you ask?"
27,"TEXT_REGFSTTANGUILD_00030_A2_000_1","How fares the guild?"
28,"TEXT_REGFSTTANGUILD_00030_A2_000_2","What is leatherworking?"
29,"TEXT_REGFSTTANGUILD_00030_A2_000_3","Nothing."
30,"TEXT_REGFSTTANGUILD_00030_GEVA_000_100","If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already."
31,"TEXT_REGFSTTANGUILD_00030_GEVA_000_101","That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for."
32,"TEXT_REGFSTTANGUILD_00030_GEVA_000_102","I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm."
33,"TEXT_REGFSTTANGUILD_00030_GEVA_100_100","With Hearer Marmaduke's consent, we placed the gagana mount outside the guild."
34,"TEXT_REGFSTTANGUILD_00030_GEVA_100_101","It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat."
35,"TEXT_REGFSTTANGUILD_00030_GEVA_100_102","The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope."
36,"TEXT_REGFSTTANGUILD_00030_GEVA_100_103","You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses."
37,"TEXT_REGFSTTANGUILD_00030_GEVA_000_110","Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some."
38,"TEXT_REGFSTTANGUILD_00030_GEVA_000_111","Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time."
39,"TEXT_REGFSTTANGUILD_00030_GEVA_000_112","As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker."
40,"TEXT_REGFSTTANGUILD_00030_GEVA_000_113","It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due."
41,"TEXT_REGFSTTANGUILD_00030_GEVA_000_114","Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting."
42,"TEXT_REGFSTTANGUILD_00030_GEVA_000_115","It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan. I hope you took notes, because the next time you ask I'll tan your arse and carve the words where you'll not forget them."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTTANGUILD_00030_GEVA_000_1 Do you have something to say, or are you just here to gawp? Well? Speak up!
5 1 TEXT_REGFSTTANGUILD_00030_Q1_000_1 What will you ask?
6 2 TEXT_REGFSTTANGUILD_00030_A1_000_1 What do you do here?
7 3 TEXT_REGFSTTANGUILD_00030_A1_000_2 What is leatherworking?
8 4 TEXT_REGFSTTANGUILD_00030_A1_000_3 Nothing.
9 5 TEXT_REGFSTTANGUILD_00030_GEVA_000_2 I'm in charge around here. I'm the chief, or the guildmaster, or whatever you prefer to call it.
10 6 TEXT_REGFSTTANGUILD_00030_GEVA_000_3 The Leatherworkers' Guild was moderately famous before I took over, but it was under my direction that it became Eorzea's premier source of leather goods.
11 7 TEXT_REGFSTTANGUILD_00030_GEVA_000_4 Mayhap you imagine that I toiled tirelessly to achieve this, that I endured innumerable trials and tribulations, and that the story of my personal journey would move an amphitheatre audience to tears.
12 8 TEXT_REGFSTTANGUILD_00030_GEVA_000_5 Well, I'm sorry to disappoint you, but it was actually quite easy. The secret to our success is simple: we craft superior goods that exceed expectations, and we do so by paying due respect to both our materials and our customers.
13 9 TEXT_REGFSTTANGUILD_00030_GEVA_000_6 As to how we go about this, I would say it is by focusing on the fundamentals. It's common sense, really. If you strive for perfection and always give of your best, fame and fortune will naturally follow.
14 10 TEXT_REGFSTTANGUILD_00030_GEVA_000_10 Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time.
15 11 TEXT_REGFSTTANGUILD_00030_GEVA_000_11 As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker.
16 12 TEXT_REGFSTTANGUILD_00030_GEVA_000_12 It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due.
17 13 TEXT_REGFSTTANGUILD_00030_GEVA_000_13 Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting.
18 14 TEXT_REGFSTTANGUILD_00030_GEVA_000_14 It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan.
19 15 TEXT_REGFSTTANGUILD_00030_GEVA_000_020 Well, if it isn't my favorite apprentice. <If(Equal(PlayerParameter(68),12))>I certainly hope you haven't been resting on your laurels, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Now that you've made a name for yourself, I'm expecting only the best from you, and you wouldn't want to see me disappointed.<Else/>I almost didn't recognize you in that ridiculous getup, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'd best have a good excuse for showing up without your leatherworker's gear.</If>
20 16 TEXT_REGFSTTANGUILD_00030_GEVA_000_030 Hm? You must have terribly urgent business to risk showing your face in public.
21 17 TEXT_REGFSTTANGUILD_00030_GEVA_000_031 Well, so long as you remain within these walls, you needn't fear reprisals. If any here attempt to lay so much as a finger on my favorite apprentice, I'll flay the offending digits.
22 18 TEXT_REGFSTTANGUILD_00030_GEVA_000_040 I hadn't imagined that when I turned down this Elde person, I would lose you to her. But, so long as I don't get any more ill-conceived orders, you are free to do as you see fit.
23 19 TEXT_REGFSTTANGUILD_00030_GEVA_000_041 ...You were worried about telling me, weren't you? Well, you needn't have been. Unlike some of these so-called “workers,” you are not a mere tool for the guild's use. Go, explore, <Emphasis>learn</Emphasis>!
24 20 TEXT_REGFSTTANGUILD_00030_GEVA_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I've heard that you and Elde managed to receive a goodly commission from the Temple Knights.
25 21 TEXT_REGFSTTANGUILD_00030_GEVA_000_051 I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap. I've also heard that her brand now bears your name. Mayhap one day it will rival the craftsmanship of Fen–Yll. ...Mayhap.
26 22 TEXT_REGFSTTANGUILD_00030_GEVA_000_060 If you're having second thoughts about working with Atelloune, I'd suggest you keep them to yourself. I won't have it said anyone from the Leatherworkers' Guild failed to honor their obligatons to a customer.
27 23 TEXT_REGFSTTANGUILD_00030_GEVA_000_061 As I told you before, there is no one else I would entrust with a job like this. It requires a great deal of skill, but there is also much to be learned that would be wasted on a leatherworker lacking your understanding of the craft.
28 24 TEXT_REGFSTTANGUILD_00030_GEVA_000_070 If you're looking for Enion, he's outside admiring the work the two of you did on that gagana mount.
29 25 TEXT_REGFSTTANGUILD_00030_GEVA_000_071 Honestly it's a wonder he can peel the skin off a fruit let alone an animal. It won't be easy working the bad habits out of him, but he has promise. Unless you want me to put you through the mill as well, I expect you to set a good example for him and the others.
30 26 TEXT_REGFSTTANGUILD_00030_Q2_000_1 What will you ask?
31 27 TEXT_REGFSTTANGUILD_00030_A2_000_1 How fares the guild?
32 28 TEXT_REGFSTTANGUILD_00030_A2_000_2 What is leatherworking?
33 29 TEXT_REGFSTTANGUILD_00030_A2_000_3 Nothing.
34 30 TEXT_REGFSTTANGUILD_00030_GEVA_000_100 If you're looking for another round of accolades for your showing at the exhibition, you've come to the wrong place─but you knew that already.
35 31 TEXT_REGFSTTANGUILD_00030_GEVA_000_101 That said, just between the two of us, the whole Angrbotha ordeal taught me a valuable lesson. For all my talk about respect, there are those out there who lack even the most fundamental understanding of what we stand for.
36 32 TEXT_REGFSTTANGUILD_00030_GEVA_000_102 I may pride myself on being a stern taskmaster, but all my screaming and shouting will go for naught if my own work doesn't embody the virtues I preach. You'd do well to remember this, too, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, if you've a mind to represent us in your travels across the realm.
37 33 TEXT_REGFSTTANGUILD_00030_GEVA_100_100 With Hearer Marmaduke's consent, we placed the gagana mount outside the guild.
38 34 TEXT_REGFSTTANGUILD_00030_GEVA_100_101 It doesn't draw crowds like at the amphitheatre, but it's clear people are quite taken with it. They're constantly turning up on our doorstep asking how they can learn to accomplish such a feat.
39 35 TEXT_REGFSTTANGUILD_00030_GEVA_100_102 The care and respect that went into its making convey a truth to our work that words fail to express. Of course, this means naught if our work fails to live up to said truth. But you already knew that, I hope.
40 36 TEXT_REGFSTTANGUILD_00030_GEVA_100_103 You've brought much needed attention to the threat posed to animals by both hunters and the aftereffects of the Calamity. However, it now falls to the work of our leather goods to convey our message to the masses.
41 37 TEXT_REGFSTTANGUILD_00030_GEVA_000_110 Leatherworking is what I do, and what you <Emphasis>did</Emphasis> before I revoked your membership and threw you out for asking such a ridiculous question. <sigh> Very well. If you're going to waste my time, you could at least pass my words to the loungers and laggards around here and spare my voice some.
42 38 TEXT_REGFSTTANGUILD_00030_GEVA_000_111 Leatherworking is about respect─a leatherworker must remember the lives sacrificed for his materials, and honor them by crafting quality goods that will stand the test of time.
43 39 TEXT_REGFSTTANGUILD_00030_GEVA_000_112 As an adventurer, mayhap you have worn leather jackets, boots, belts, or other such equipment. If so, these items were─I hope─crafted with care and respect by a dedicated leatherworker.
44 40 TEXT_REGFSTTANGUILD_00030_GEVA_000_113 It is a regrettable truth, but leatherworking, by its nature, requires the taking of life. It can be difficult for some to come to terms with this, but until they have, they cannot claim to have given their materials the respect they are due.
45 41 TEXT_REGFSTTANGUILD_00030_GEVA_000_114 Of course, respect must also be given to our customers, for they are the ones who will ultimately judge if our work is wanting.
46 42 TEXT_REGFSTTANGUILD_00030_GEVA_000_115 It is the duty of every leatherworker to embrace his personal responsibility to the creature sacrificed and the customer served. He who fails in this is a butcher and a charlatan. I hope you took notes, because the next time you ask I'll tan your arse and carve the words where you'll not forget them.
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key,0,1
#,,
int32,str,str
0,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1","What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?"
1,"TEXT_REGSEACULGUILD_00054_Q1_000_1","What will you ask?"
2,"TEXT_REGSEACULGUILD_00054_A1_000_1","What do you do here?"
3,"TEXT_REGSEACULGUILD_00054_A1_000_2","What are the culinary arts?"
4,"TEXT_REGSEACULGUILD_00054_A1_000_3","Nothing."
5,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2","Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea."
6,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3","'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can."
7,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4","That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof."
8,"TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4","That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye."
9,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
10,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
11,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7","Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits."
12,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
13,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9","Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
14,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010","Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye? "
15,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said."
16,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021","Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't."
17,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030","'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing."
18,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040","Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?"
19,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050","Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded."
20,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060","Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make."
21,"TEXT_REGSEACULGUILD_00054_Q2_000_001","What will you ask?"
22,"TEXT_REGSEACULGUILD_00054_A2_000_001","How are things?"
23,"TEXT_REGSEACULGUILD_00054_A2_000_002","What are the culinary arts?"
24,"TEXT_REGSEACULGUILD_00054_A2_000_003","Nothing."
25,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100","Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana."
26,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101","Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane."
27,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102","So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did."
28,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120","Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member."
29,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121","The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft."
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
An' most important of all, never forget yer passion."
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
36,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142","Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win."
37,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150","Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that."
38,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151","I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful."
39,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152","I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?"
40,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110","...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case..."
41,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
42,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
43,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113","Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits."
44,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1","What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?"
1,"TEXT_REGSEACULGUILD_00054_Q1_000_1","What will you ask?"
2,"TEXT_REGSEACULGUILD_00054_A1_000_1","What do you do here?"
3,"TEXT_REGSEACULGUILD_00054_A1_000_2","What are the culinary arts?"
4,"TEXT_REGSEACULGUILD_00054_A1_000_3","Nothing."
5,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2","Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea."
6,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3","'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can."
7,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4","That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof."
8,"TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4","That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye."
9,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
10,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
11,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7","Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits."
12,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
13,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9","Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
14,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010","Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye? "
15,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said."
16,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021","Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't."
17,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030","'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing."
18,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040","Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?"
19,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050","Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded."
20,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060","Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make."
21,"TEXT_REGSEACULGUILD_00054_Q2_000_001","What will you ask?"
22,"TEXT_REGSEACULGUILD_00054_A2_000_001","How are things?"
23,"TEXT_REGSEACULGUILD_00054_A2_000_002","What are the culinary arts?"
24,"TEXT_REGSEACULGUILD_00054_A2_000_003","Nothing."
25,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100","Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana."
26,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101","Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane."
27,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102","So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did."
28,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120","Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member."
29,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121","The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft."
30,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122","At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or."
31,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130","I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'."
32,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131","I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm."
33,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132","But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'.
An' most important of all, never forget yer passion."
34,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140","Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly."
35,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141","If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well."
36,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142","Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win."
37,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150","Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that."
38,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151","I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful."
39,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152","I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?"
40,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110","...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case..."
41,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111","There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world."
42,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112","Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>."
43,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113","Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits."
44,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114","When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?"
45,"TEXT_REGSEACULGUILD_00054_LYNGSATH_000_115","Words cut deeper'n knives, <If(PlayerParameter(4))>lass<Else/>son</If>. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_1 What brings ye to our kitchen, 'venturer? Fancy learnin' about the culinary arts, maybe?
5 1 TEXT_REGSEACULGUILD_00054_Q1_000_1 What will you ask?
6 2 TEXT_REGSEACULGUILD_00054_A1_000_1 What do you do here?
7 3 TEXT_REGSEACULGUILD_00054_A1_000_2 What are the culinary arts?
8 4 TEXT_REGSEACULGUILD_00054_A1_000_3 Nothing.
9 5 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_2 Lyngsath's me name, an' I'm 'ead chef 'ere at the Bismarck, the finest restaurant in all Eorzea.
10 6 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_3 'Tis my charge to make sure everyone as dines in our 'alls leaves with a smile on their face. The job's mostly supervisin' journeyman chefs at their work, but I try to fit in as much cookin' as I can.
11 7 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_4 That ain't all I do, though. I also 'appen to be master o' the Culinarians' Guild, which lives under this same roof.
12 8 TEXT_REGSEACULGUILD_00054_LYNGSATH_100_4 That role has me trainin' aspirin' culinarians─which is without a doubt me most rewardin' endeavor. Don't matter if ye can't tell one end of a skillet from the other─if yer willin' to learn, I'm more than willin' to teach ye.
13 9 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_5 There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world.
14 10 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_6 Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>.
15 11 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_7 Our trade's as tough as old mutton, <If(PlayerParameter(4))>lass<Else/>son</If>, an' passion's the only thing what gets us through the gristly bits.
16 12 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_8 When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?
17 13 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_9 Words cut deeper'n knives, 'venturer. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove.
18 14 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_010 Well, if it ain't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the Bismarck's celebrity chef! Come to whip us all up some tasty treat, 'ave ye?
19 15 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_020 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Keepin' yer nose to the skillet, I 'ope? Ye ought to know that some mean-lookin' bastards was sniffin' about fer ye earlier. Rest assured, I sent 'em all on their way. “If ye ain't 'ere to dine, then bugger off,” I said.
20 16 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_021 Aye, them nasty rumors about ye 'ave made their rounds in Limsa, but no one puts any stock in 'em─yers truly least of all. So ye jus' keep on doin' what ye do best, an' try not to worry, eh? It'll all blow over soon, see if it don't.
21 17 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_030 'Ello there, <If(PlayerParameter(4))>lass<Else/>son</If>. Trainin' 'ard fer the Dellemont d'Or, I trust? Yer the guild's very best, an' I don't doubt ye'll put on a good show. But whatever the result, yer bound to come out o' the contest a better culinarian than when ye went in, an' that's the most important thing.
22 18 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_040 Well, if it ain't the distinguished champion o' the Dellemont d'Or! If yer not too busy winnin' yerself more glory, why don't ye stay awhile, 'elp yer fellows in the kitchen?
23 19 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_050 Ah, if it ain't the guild's shinin' star. Yer foray into Far Eastern cuisine goin' well, I trust? I look forward to seein' ye return with yer repertoire much expanded.
24 20 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_060 Ah, if it ain't the guild's shinin' star. Travelin' all the way to the Far East fer yer craft─now that's dedication! When we get the chance, I'd love to sample some o' them dishes as ye learned 'ow to make.
25 21 TEXT_REGSEACULGUILD_00054_Q2_000_001 What will you ask?
26 22 TEXT_REGSEACULGUILD_00054_A2_000_001 How are things?
27 23 TEXT_REGSEACULGUILD_00054_A2_000_002 What are the culinary arts?
28 24 TEXT_REGSEACULGUILD_00054_A2_000_003 Nothing.
29 25 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_100 Our reputation's never been shinier, thanks to the mouthwaterin' dishes ye served the sultana.
30 26 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_101 Folk are bookin' tables <Emphasis>moons</Emphasis> ahead o' time to taste the 'eaven as spoken o' by 'Er Majesty, while aspirin' chefs're flockin' to learn the skills what silenced the Chefsbane.
31 27 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_102 So, as ye can see, things couldn't be better, but rest assured we ain't allowin' ourselves to grow lax. The fires o' passion burn as 'otly in these kitchens as they ever did.
32 28 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_120 Not to worry ye, <If(PlayerParameter(4))>lass<Else/>son</If>, but things've slowed down a bit fer us. It seems safe to say we're losin' customers to the Missin' Member.
33 29 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_121 The place is more popular than ever since its new 'ead chef came on board. H'mhasi Tia's the bloke's name, an' 'e clearly knows 'is craft.
34 30 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_122 At a glance, 'e may look a fool, but fools don't win the Dellemont d'Or.
35 31 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_130 I expected this to 'appen, but after ye won the Dellemont d'Or, there's been no end to the customers what come askin' after yer cookin'.
36 32 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_131 I've fair lost count o' the times I've 'ad to apologize to folk, explainin' that, as an adventurer, ye ain't bound to the Bismarck. But loath as I am to disappoint 'em, yer more'n doin' yer part fer our good name by bringin' our quality to all corners o' the realm.
37 33 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_132 But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion. But remember this, <If(PlayerParameter(4))>lass<Else/>son</If>: celebrated as ye are, it takes a lifetime to master our art. I recall 'avin' said somethin' to this effect when ye first came to us. What were me words again? A soup in a twelve-course dinner? Bah, I forget. The point is, I wants ye to keep workin' at yer cookin'. An' most important of all, never forget yer passion.
38 34 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_140 Seein' ye go off to explore new cuisines, well, it's lit a fire in me belly.
39 35 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_141 If truth be told, I'm considerin' addin' Far Eastern dishes to the Bismarck menu as well.
40 36 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_142 Ain't me intent to compete with ye, o' course. If we both was to grow from the experience, I'd take it as a win.
41 37 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_150 Ye might've 'eard, but we'd begun servin' Far Eastern cuisine 'ere as well. Was sellin' pretty well fer a while, too, but then word got out some restaurant in Revenant's Toll was servin' better stuff than us, an' that was the end o' that.
42 38 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_151 I can see yer hands all over this, <If(PlayerParameter(4))>lass<Else/>lad</If>. If it was Raulf alone, I doubt it would've been this successful.
43 39 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_152 I'm proud o' ye, but I'd be lyin' if I said wasn't a wee bit irked as well. That's what ye get fer trainin' the realm's best bloody culinarian, eh!?
44 40 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_110 ...Eh? Ye wants me to tell ye that old tale <Emphasis>again</Emphasis>? So ye can share its inspirin' message with other chefs, ye say. Well, in that case...
45 41 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_111 There's some as say the culinary arts are just a lot o' fancy cookin'─but that's only the 'alf of it. 'Tis true we take well-known dishes an' raise 'em to mouthwaterin' 'eights, but when we ain't busy doin' that, we're laborin' to bring new tastes an' textures into the world.
46 42 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_112 Now, as ye can prob'ly imagine, both of the above call fer a decent 'elpin' of experience an' skill...but neither's worth a damn if ye ain't got <Emphasis>passion</Emphasis>.
47 43 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_113 Our trade's as tough as old mutton, an' passion's the only thing what gets us through the gristly bits.
48 44 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_114 When ye pour yer 'eart an' soul into a dish only to 'ave a patron call it slop, will ye swallow yer pride an' start again, or will ye run 'ome cryin'?
49 45 TEXT_REGSEACULGUILD_00054_LYNGSATH_000_115 Words cut deeper'n knives, <If(PlayerParameter(4))>lass<Else/>son</If>. An' when yer pride's been 'acked to shreds, passion's the only thing as keeps ye standin' in front o' the stove.
50
+55 -31
View File
@@ -1,31 +1,55 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
バデロンから利用許可が下りるだろうさ。
それまで諦めずに、頑張ってくれよ"
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
頼れる立派な冒険者になったら、また来てくれよ。
がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
用があるなら、話を聞くよ。"
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは。"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
近場での冒険を終えたら、ここに戻ってくるといい。
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAINN_00052_MYTESYN_000_1","よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。
……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。"
1,"TEXT_REGSEAINN_00052_MYTESYN_000_2","あんたが活躍して、人々の信頼を得りゃ、
バデロンから利用許可が下りるだろうさ。
それまで諦めずに、頑張ってくれよ"
2,"TEXT_REGSEAINN_00052_Q1_000_1","何を聞く?"
3,"TEXT_REGSEAINN_00052_A1_000_1","宿屋「ミズンマスト」とは?"
4,"TEXT_REGSEAINN_00052_A1_000_2","キャンセル"
5,"TEXT_REGSEAINN_00052_MYTESYN_000_3","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿さ。"
6,"TEXT_REGSEAINN_00052_MYTESYN_000_4","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供してるんだ。"
7,"TEXT_REGSEAINN_00052_MYTESYN_000_5","とはいえ、客室には限りがあるからな。
冒険者ギルドのお墨付けがある客だけに貸してんのさ。"
8,"TEXT_REGSEAINN_00052_MYTESYN_000_6","あんたが、この国でコツコツと人助けをして、
頼れる立派な冒険者になったら、また来てくれよ。
がっはっは。"
9,"TEXT_REGSEAINN_00052_MYTESYN_000_10","ここは宿屋「ミズンマスト」の受付だ。
用があるなら、話を聞くよ。"
10,"TEXT_REGSEAINN_00052_Q2_000_1","何をする?"
11,"TEXT_REGSEAINN_00052_A2_000_1","客室に移動する"
12,"TEXT_REGSEAINN_00052_A2_000_2","客室での休息効果について聞く"
13,"TEXT_REGSEAINN_00052_A2_000_3","客室での禁止事項について聞く"
14,"TEXT_REGSEAINN_00052_A2_000_4","宿屋「ミズンマスト」について聞く"
15,"TEXT_REGSEAINN_00052_A2_000_5","キャンセル"
16,"TEXT_REGSEAINN_00052_MYTESYN_000_11","ゆっくり、休めよ。がっはっは。"
17,"TEXT_REGSEAINN_00052_MYTESYN_000_12","宿屋「ミズンマスト」で休めば、疲れが取れる。
近場での冒険を終えたら、ここに戻ってくるといい。
がっはっは。"
18,"TEXT_REGSEAINN_00052_SYSTEM_000_13","宿屋の客室では、「レストボーナス」が貯まります。
「レストボーナス」は、宿屋からログアウトした場合も
、貯まり続けます。"
19,"TEXT_REGSEAINN_00052_SYSTEM_000_14","「レストボーナス」が貯まっている状態で
「戦闘」・「製作」・「採集」を行うと、
取得できる経験値が1.5倍になります。"
20,"TEXT_REGSEAINN_00052_SYSTEM_000_15","「レストボーナス」によって経験値を獲得すると、
その分「レストボーナス」は消費されていきます。"
21,"TEXT_REGSEAINN_00052_SYSTEM_000_16","貯まった「レストボーナス」が無くなると、
「レストボーナス」の効果は終了します。"
22,"TEXT_REGSEAINN_00052_MYTESYN_000_17","悪いが、客室での「製作」は禁止だぜ。
騒音は、周囲の宿泊客の迷惑になっちまうからな。"
23,"TEXT_REGSEAINN_00052_SYSTEM_000_18","宿屋の客室では、
「製作」「修理」を行うことができません。"
24,"TEXT_REGSEAINN_00052_MYTESYN_000_19","宿屋「ミズンマスト」は、
リムサ・ロミンサを訪れる旅人のための宿だ。"
25,"TEXT_REGSEAINN_00052_MYTESYN_000_20","狭苦しい船室とは大違いの
「揺れることのないベッド」を提供する場所さ。"
26,"TEXT_REGSEAINN_00052_MYTESYN_000_21","ひとりで思い出にふけるもよし、
船酔いの心配がない客室で、ぐっすり眠るもよし。"
27,"TEXT_REGSEAINN_00052_MYTESYN_000_22","いつも、せわしなく動き回ってるあんたも、
たまには静かに休めるところが必要だろう?
がっはっは。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAINN_00052_MYTESYN_000_1 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。 よぉ、ここは宿屋「ミズンマスト」だ。がっはっは。 ……だがなぁ、悪いが新米冒険者にゃ客室を貸せねぇのさ。
5 1 TEXT_REGSEAINN_00052_MYTESYN_000_2 あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ あんたが活躍して、人々の信頼を得りゃ、 バデロンから利用許可が下りるだろうさ。 それまで諦めずに、頑張ってくれよ
6 2 TEXT_REGSEAINN_00052_Q1_000_1 何を聞く?
7 3 TEXT_REGSEAINN_00052_A1_000_1 宿屋「ミズンマスト」とは?
8 4 TEXT_REGSEAINN_00052_A1_000_2 キャンセル
9 5 TEXT_REGSEAINN_00052_MYTESYN_000_3 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿さ。
10 6 TEXT_REGSEAINN_00052_MYTESYN_000_4 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供してるんだ。
11 7 TEXT_REGSEAINN_00052_MYTESYN_000_5 とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。 とはいえ、客室には限りがあるからな。 冒険者ギルドのお墨付けがある客だけに貸してんのさ。
12 8 TEXT_REGSEAINN_00052_MYTESYN_000_6 あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。 あんたが、この国でコツコツと人助けをして、 頼れる立派な冒険者になったら、また来てくれよ。 がっはっは。
13 9 TEXT_REGSEAINN_00052_MYTESYN_000_10 ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。 ここは宿屋「ミズンマスト」の受付だ。 用があるなら、話を聞くよ。
14 10 TEXT_REGSEAINN_00052_Q2_000_1 何をする?
15 11 TEXT_REGSEAINN_00052_A2_000_1 客室に移動する
16 12 TEXT_REGSEAINN_00052_A2_000_2 客室での休息効果について聞く
17 13 TEXT_REGSEAINN_00052_A2_000_3 客室での禁止事項について聞く
18 14 TEXT_REGSEAINN_00052_A2_000_4 宿屋「ミズンマスト」について聞く
19 15 TEXT_REGSEAINN_00052_A2_000_5 キャンセル
20 16 TEXT_REGSEAINN_00052_MYTESYN_000_11 ゆっくり、休めよ。がっはっは。
21 17 TEXT_REGSEAINN_00052_MYTESYN_000_12 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。 宿屋「ミズンマスト」で休めば、疲れが取れる。 近場での冒険を終えたら、ここに戻ってくるといい。 がっはっは。
22 18 TEXT_REGSEAINN_00052_SYSTEM_000_13 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。 宿屋の客室では、「レストボーナス」が貯まります。 「レストボーナス」は、宿屋からログアウトした場合も 、貯まり続けます。
23 19 TEXT_REGSEAINN_00052_SYSTEM_000_14 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。 「レストボーナス」が貯まっている状態で 「戦闘」・「製作」・「採集」を行うと、 取得できる経験値が1.5倍になります。
24 20 TEXT_REGSEAINN_00052_SYSTEM_000_15 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。 「レストボーナス」によって経験値を獲得すると、 その分「レストボーナス」は消費されていきます。
25 21 TEXT_REGSEAINN_00052_SYSTEM_000_16 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。 貯まった「レストボーナス」が無くなると、 「レストボーナス」の効果は終了します。
26 22 TEXT_REGSEAINN_00052_MYTESYN_000_17 悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。 悪いが、客室での「製作」は禁止だぜ。 騒音は、周囲の宿泊客の迷惑になっちまうからな。
27 23 TEXT_REGSEAINN_00052_SYSTEM_000_18 宿屋の客室では、 「製作」「修理」を行うことができません。 宿屋の客室では、 「製作」「修理」を行うことができません。
28 24 TEXT_REGSEAINN_00052_MYTESYN_000_19 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。 宿屋「ミズンマスト」は、 リムサ・ロミンサを訪れる旅人のための宿だ。
29 25 TEXT_REGSEAINN_00052_MYTESYN_000_20 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。 狭苦しい船室とは大違いの 「揺れることのないベッド」を提供する場所さ。
30 26 TEXT_REGSEAINN_00052_MYTESYN_000_21 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。 ひとりで思い出にふけるもよし、 船酔いの心配がない客室で、ぐっすり眠るもよし。
31 27 TEXT_REGSEAINN_00052_MYTESYN_000_22 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。 いつも、せわしなく動き回ってるあんたも、 たまには静かに休めるところが必要だろう? がっはっは。
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key,0,1
#,,
int32,str,str
0,"TEXT_REGWILGLAGUILD_00063_MYLLA_000","Hm? You've something to ask about the guild, is that it?"
1,"TEXT_REGWILGLAGUILD_00063_Q1_000_1","What will you ask?"
2,"TEXT_REGWILGLAGUILD_00063_A1_000_1","What do you do here?"
3,"TEXT_REGWILGLAGUILD_00063_A1_000_2","What is a gladiator?"
4,"TEXT_REGWILGLAGUILD_00063_A1_000_3","Nothing."
5,"TEXT_REGWILGLAGUILD_00063_MYLLA_010","Well, I don't just stand around gawping, if that's what you're asking. I am Mylla, guildmaster here."
6,"TEXT_REGWILGLAGUILD_00063_MYLLA_011","I instruct these would-be warriors on the finer points of swordsmanship. If you like, I could teach you a thing or two as well, though I can't promise to be gentle."
7,"TEXT_REGWILGLAGUILD_00063_MYLLA_012","You'll be bruised and bloody by the time we're finished, but I guarantee you'll be stronger for it. Observe our training and see for yourself."
8,"TEXT_REGWILGLAGUILD_00063_MYLLA_020","Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea."
9,"TEXT_REGWILGLAGUILD_00063_MYLLA_021","The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed."
10,"TEXT_REGWILGLAGUILD_00063_MYLLA_022","A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm."
11,"TEXT_REGWILGLAGUILD_00063_MYLLA_023","But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal."
12,"TEXT_REGWILGLAGUILD_00063_MYLLA_024","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
13,"TEXT_REGWILGLAGUILD_00063_MYLLA_025","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
14,"TEXT_REGWILGLAGUILD_00063_MYLLA_026","It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we."
15,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_050","Well, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What wind blows you here?"
16,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_060","It's not every day a famous free paladin darkens our door. To what do we owe the pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
17,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_070","You are yet welcome here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Marshal Tarupin made it clear that you were innocent of all charges─not that we needed to be told the truth! No student of mine would dare sully <If(PlayerParameter(4))>her<Else/>his</If> blade with royal blood."
18,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_071","No further need to skulk about, eh? Not that there was much before, but you can hardly accuse someone of murder when the victim is alive and well."
19,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_000","This tournament brings together the realm's finest. If you are to rise above them, nothing less than complete preparation will suffice."
20,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_001","Before your turn comes to step into the arena, I suggest you put what time you have to good use, be it honing your skills or upgrading your gear."
21,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_010","I never doubted that you could win through to the final, but to witness it all unfold was nothing short of awe-inspiring!"
22,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_011","The winner of the Nald group will square off against you for the title, and suffice it to say I intend to be that person."
23,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_012","I shall see to it that a match between us becomes a reality, and I hope that I can count on your support!"
24,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_020","I'm sorry that I could not meet you in the final, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I've no doubt that you will do our guild proud."
25,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_021","I look forward to seeing you clash with Black Lotus and, needless to say, come away with the win."
26,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_030","I shall see to convincing the organizers to host the final. Until such time as the match is confirmed, take what rest you can. You will need it."
27,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_040","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, always a pleasure. Your Ul Cup victory lit a fire in our members' bellies, and they train like men and women possessed."
28,"TEXT_REGWILGLAGUILD_00063_Q2_000_001","What will you ask?"
29,"TEXT_REGWILGLAGUILD_00063_A2_000_001","How fare you of late?"
30,"TEXT_REGWILGLAGUILD_00063_A2_000_002","What is a gladiator?"
31,"TEXT_REGWILGLAGUILD_00063_A2_000_003","Nothing."
32,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_100","Your concern for my well-being is touching, albeit unwarranted."
33,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_101","I am fine, the guild is fine, Aldis is─ Oh, who gives a damn how Aldis is?"
34,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_102","More importantly, any time you waste worrying about the affairs of others would be better spent further honing your skills."
35,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_110","The life of a gladiator is never easy, but I cannot complain. Certain members of the guild have achieved greater recognition in recent days, which has led to a surge of applicants."
36,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_111","They are eager to learn, I will grant them that. Yet they struggle to grasp the basics still. For example, the other day I was explaining the concept of eliciting an opponent's enmity. Surely you recall the lesson? It involved shouting at marauders."
37,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_112","One recruit took forever and a day to understand that his words were not enough, and that he needed to motion to himself to achieve the full effect. Even now, I cannot fathom why he struggled so..."
38,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_100","The life of a gladiator is never easy, but I cannot complain. A certain member of the guild has distinguished <If(PlayerParameter(4))>herself<Else/>himself</If> in recent days, which has led to a surge of applicants."
39,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_101","These new ones train long and hard in the hopes of emulating your greatness, and while their enthusiasm is commendable, it's early days still."
40,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_102","Only time will tell who will go the distance, but you may be certain that I will push them for all they're worth."
41,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_103","I couldn't do any less, what with the bar having been raised so high. Right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
42,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_120","Who are you, and what did you do with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Because I know <If(PlayerParameter(4))>she<Else/>he</If> wouldn't be so daft as to─ Oh, the hells with it."
43,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_121","Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea."
44,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_122","The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed."
45,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_123","A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm."
46,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_124","But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal."
47,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_125","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
48,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_126","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
49,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_127","...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILGLAGUILD_00063_MYLLA_000","Hm? You've something to ask about the guild, is that it?"
1,"TEXT_REGWILGLAGUILD_00063_Q1_000_1","What will you ask?"
2,"TEXT_REGWILGLAGUILD_00063_A1_000_1","What do you do here?"
3,"TEXT_REGWILGLAGUILD_00063_A1_000_2","What is a gladiator?"
4,"TEXT_REGWILGLAGUILD_00063_A1_000_3","Nothing."
5,"TEXT_REGWILGLAGUILD_00063_MYLLA_010","Well, I don't just stand around gawping, if that's what you're asking. I am Mylla, guildmaster here."
6,"TEXT_REGWILGLAGUILD_00063_MYLLA_011","I instruct these would-be warriors on the finer points of swordsmanship. If you like, I could teach you a thing or two as well, though I can't promise to be gentle."
7,"TEXT_REGWILGLAGUILD_00063_MYLLA_012","You'll be bruised and bloody by the time we're finished, but I guarantee you'll be stronger for it. Observe our training and see for yourself."
8,"TEXT_REGWILGLAGUILD_00063_MYLLA_020","Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea."
9,"TEXT_REGWILGLAGUILD_00063_MYLLA_021","The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed."
10,"TEXT_REGWILGLAGUILD_00063_MYLLA_022","A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm."
11,"TEXT_REGWILGLAGUILD_00063_MYLLA_023","But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal."
12,"TEXT_REGWILGLAGUILD_00063_MYLLA_024","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
13,"TEXT_REGWILGLAGUILD_00063_MYLLA_025","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
14,"TEXT_REGWILGLAGUILD_00063_MYLLA_026","It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we."
15,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_050","Well, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What wind blows you here?"
16,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_060","It's not every day a famous free paladin darkens our door. To what do we owe the pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
17,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_070","You are yet welcome here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Marshal Tarupin made it clear that you were innocent of all charges─not that we needed to be told the truth! No student of mine would dare sully <If(PlayerParameter(4))>her<Else/>his</If> blade with royal blood."
18,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_071","No further need to skulk about, eh? Not that there was much before, but you can hardly accuse someone of murder when the victim is alive and well."
19,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_000","This tournament brings together the realm's finest. If you are to rise above them, nothing less than complete preparation will suffice."
20,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_001","Before your turn comes to step into the arena, I suggest you put what time you have to good use, be it honing your skills or upgrading your gear."
21,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_010","I never doubted that you could win through to the final, but to witness it all unfold was nothing short of awe-inspiring!"
22,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_011","The winner of the Nald group will square off against you for the title, and suffice it to say I intend to be that person."
23,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_012","I shall see to it that a match between us becomes a reality, and I hope that I can count on your support!"
24,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_020","I'm sorry that I could not meet you in the final, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I've no doubt that you will do our guild proud."
25,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_021","I look forward to seeing you clash with Black Lotus and, needless to say, come away with the win."
26,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_030","I shall see to convincing the organizers to host the final. Until such time as the match is confirmed, take what rest you can. You will need it."
27,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_040","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, always a pleasure. Your Ul Cup victory lit a fire in our members' bellies, and they train like men and women possessed."
28,"TEXT_REGWILGLAGUILD_00063_Q2_000_001","What will you ask?"
29,"TEXT_REGWILGLAGUILD_00063_A2_000_001","How fare you of late?"
30,"TEXT_REGWILGLAGUILD_00063_A2_000_002","What is a gladiator?"
31,"TEXT_REGWILGLAGUILD_00063_A2_000_003","Nothing."
32,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_100","Your concern for my well-being is touching, albeit unwarranted."
33,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_101","I am fine, the guild is fine, Aldis is─ Oh, who gives a damn how Aldis is?"
34,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_102","More importantly, any time you waste worrying about the affairs of others would be better spent further honing your skills."
35,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_110","The life of a gladiator is never easy, but I cannot complain. Certain members of the guild have achieved greater recognition in recent days, which has led to a surge of applicants."
36,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_111","They are eager to learn, I will grant them that. Yet they struggle to grasp the basics still. For example, the other day I was explaining the concept of eliciting an opponent's enmity. Surely you recall the lesson? It involved shouting at marauders."
37,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_112","One recruit took forever and a day to understand that his words were not enough, and that he needed to motion to himself to achieve the full effect. Even now, I cannot fathom why he struggled so..."
38,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_100","The life of a gladiator is never easy, but I cannot complain. A certain member of the guild has distinguished <If(PlayerParameter(4))>herself<Else/>himself</If> in recent days, which has led to a surge of applicants."
39,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_101","These new ones train long and hard in the hopes of emulating your greatness, and while their enthusiasm is commendable, it's early days still."
40,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_102","Only time will tell who will go the distance, but you may be certain that I will push them for all they're worth."
41,"TEXT_REGWILGLAGUILD_00063_MYLLA_400_103","I couldn't do any less, what with the bar having been raised so high. Right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
42,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_120","Who are you, and what did you do with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Because I know <If(PlayerParameter(4))>she<Else/>he</If> wouldn't be so daft as to─ Oh, the hells with it."
43,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_121","Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea."
44,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_122","The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed."
45,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_123","A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm."
46,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_124","But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal."
47,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_125","Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword."
48,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_126","These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack."
49,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_127","...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
50,"TEXT_REGWILGLAGUILD_00063_MYLLA_000_128","That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it.
...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?"
51,"TEXT_REGWILGLAGUILD_00063_TALK_ACTOR","Hm? You've something to ask about the guild, is that it?"
1 key 0 1
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4 0 TEXT_REGWILGLAGUILD_00063_MYLLA_000 Hm? You've something to ask about the guild, is that it?
5 1 TEXT_REGWILGLAGUILD_00063_Q1_000_1 What will you ask?
6 2 TEXT_REGWILGLAGUILD_00063_A1_000_1 What do you do here?
7 3 TEXT_REGWILGLAGUILD_00063_A1_000_2 What is a gladiator?
8 4 TEXT_REGWILGLAGUILD_00063_A1_000_3 Nothing.
9 5 TEXT_REGWILGLAGUILD_00063_MYLLA_010 Well, I don't just stand around gawping, if that's what you're asking. I am Mylla, guildmaster here.
10 6 TEXT_REGWILGLAGUILD_00063_MYLLA_011 I instruct these would-be warriors on the finer points of swordsmanship. If you like, I could teach you a thing or two as well, though I can't promise to be gentle.
11 7 TEXT_REGWILGLAGUILD_00063_MYLLA_012 You'll be bruised and bloody by the time we're finished, but I guarantee you'll be stronger for it. Observe our training and see for yourself.
12 8 TEXT_REGWILGLAGUILD_00063_MYLLA_020 Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea.
13 9 TEXT_REGWILGLAGUILD_00063_MYLLA_021 The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed.
14 10 TEXT_REGWILGLAGUILD_00063_MYLLA_022 A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm.
15 11 TEXT_REGWILGLAGUILD_00063_MYLLA_023 But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal.
16 12 TEXT_REGWILGLAGUILD_00063_MYLLA_024 Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword.
17 13 TEXT_REGWILGLAGUILD_00063_MYLLA_025 These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack.
18 14 TEXT_REGWILGLAGUILD_00063_MYLLA_026 It is for this reason that gladiators are often considered indispensable in battle, for none are more skilled in the arts of war than we.
19 15 TEXT_REGWILGLAGUILD_00063_MYLLA_000_050 Well, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! What wind blows you here?
20 16 TEXT_REGWILGLAGUILD_00063_MYLLA_000_060 It's not every day a famous free paladin darkens our door. To what do we owe the pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
21 17 TEXT_REGWILGLAGUILD_00063_MYLLA_000_070 You are yet welcome here, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Marshal Tarupin made it clear that you were innocent of all charges─not that we needed to be told the truth! No student of mine would dare sully <If(PlayerParameter(4))>her<Else/>his</If> blade with royal blood.
22 18 TEXT_REGWILGLAGUILD_00063_MYLLA_000_071 No further need to skulk about, eh? Not that there was much before, but you can hardly accuse someone of murder when the victim is alive and well.
23 19 TEXT_REGWILGLAGUILD_00063_MYLLA_400_000 This tournament brings together the realm's finest. If you are to rise above them, nothing less than complete preparation will suffice.
24 20 TEXT_REGWILGLAGUILD_00063_MYLLA_400_001 Before your turn comes to step into the arena, I suggest you put what time you have to good use, be it honing your skills or upgrading your gear.
25 21 TEXT_REGWILGLAGUILD_00063_MYLLA_400_010 I never doubted that you could win through to the final, but to witness it all unfold was nothing short of awe-inspiring!
26 22 TEXT_REGWILGLAGUILD_00063_MYLLA_400_011 The winner of the Nald group will square off against you for the title, and suffice it to say I intend to be that person.
27 23 TEXT_REGWILGLAGUILD_00063_MYLLA_400_012 I shall see to it that a match between us becomes a reality, and I hope that I can count on your support!
28 24 TEXT_REGWILGLAGUILD_00063_MYLLA_400_020 I'm sorry that I could not meet you in the final, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I've no doubt that you will do our guild proud.
29 25 TEXT_REGWILGLAGUILD_00063_MYLLA_400_021 I look forward to seeing you clash with Black Lotus and, needless to say, come away with the win.
30 26 TEXT_REGWILGLAGUILD_00063_MYLLA_400_030 I shall see to convincing the organizers to host the final. Until such time as the match is confirmed, take what rest you can. You will need it.
31 27 TEXT_REGWILGLAGUILD_00063_MYLLA_400_040 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, always a pleasure. Your Ul Cup victory lit a fire in our members' bellies, and they train like men and women possessed.
32 28 TEXT_REGWILGLAGUILD_00063_Q2_000_001 What will you ask?
33 29 TEXT_REGWILGLAGUILD_00063_A2_000_001 How fare you of late?
34 30 TEXT_REGWILGLAGUILD_00063_A2_000_002 What is a gladiator?
35 31 TEXT_REGWILGLAGUILD_00063_A2_000_003 Nothing.
36 32 TEXT_REGWILGLAGUILD_00063_MYLLA_000_100 Your concern for my well-being is touching, albeit unwarranted.
37 33 TEXT_REGWILGLAGUILD_00063_MYLLA_000_101 I am fine, the guild is fine, Aldis is─ Oh, who gives a damn how Aldis is?
38 34 TEXT_REGWILGLAGUILD_00063_MYLLA_000_102 More importantly, any time you waste worrying about the affairs of others would be better spent further honing your skills.
39 35 TEXT_REGWILGLAGUILD_00063_MYLLA_000_110 The life of a gladiator is never easy, but I cannot complain. Certain members of the guild have achieved greater recognition in recent days, which has led to a surge of applicants.
40 36 TEXT_REGWILGLAGUILD_00063_MYLLA_000_111 They are eager to learn, I will grant them that. Yet they struggle to grasp the basics still. For example, the other day I was explaining the concept of eliciting an opponent's enmity. Surely you recall the lesson? It involved shouting at marauders.
41 37 TEXT_REGWILGLAGUILD_00063_MYLLA_000_112 One recruit took forever and a day to understand that his words were not enough, and that he needed to motion to himself to achieve the full effect. Even now, I cannot fathom why he struggled so...
42 38 TEXT_REGWILGLAGUILD_00063_MYLLA_400_100 The life of a gladiator is never easy, but I cannot complain. A certain member of the guild has distinguished <If(PlayerParameter(4))>herself<Else/>himself</If> in recent days, which has led to a surge of applicants.
43 39 TEXT_REGWILGLAGUILD_00063_MYLLA_400_101 These new ones train long and hard in the hopes of emulating your greatness, and while their enthusiasm is commendable, it's early days still.
44 40 TEXT_REGWILGLAGUILD_00063_MYLLA_400_102 Only time will tell who will go the distance, but you may be certain that I will push them for all they're worth.
45 41 TEXT_REGWILGLAGUILD_00063_MYLLA_400_103 I couldn't do any less, what with the bar having been raised so high. Right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
46 42 TEXT_REGWILGLAGUILD_00063_MYLLA_000_120 Who are you, and what did you do with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Because I know <If(PlayerParameter(4))>she<Else/>he</If> wouldn't be so daft as to─ Oh, the hells with it.
47 43 TEXT_REGWILGLAGUILD_00063_MYLLA_000_121 Gladiators aspire to become masters of the sword, the most ubiquitous weapon in all of Eorzea.
48 44 TEXT_REGWILGLAGUILD_00063_MYLLA_000_122 The sword is a deceptively simple weapon, which is why many take it up to achieve their goals. Wealth, power, love─all seem within reach when duly armed.
49 45 TEXT_REGWILGLAGUILD_00063_MYLLA_000_123 A gladiator, however, understands that to live by the sword is not a decision to be taken lightly. To walk upon the bloodsands is to court death, and we must ever be prepared to enter Thal's realm.
50 46 TEXT_REGWILGLAGUILD_00063_MYLLA_000_124 But when you stand triumphant in the Coliseum and hear the crowd chanting your name, you feel...immortal.
51 47 TEXT_REGWILGLAGUILD_00063_MYLLA_000_125 Of course, victory goes only to those willing to work for it. A gladiator must rigorously train not only to deliver fierce attacks, but also to weather them. Indeed, learning the shield is just as important as learning the sword.
52 48 TEXT_REGWILGLAGUILD_00063_MYLLA_000_126 These defensive skills are especially important when fighting alongside allies. In battle, a gladiator is often relied upon to draw the enemy's attention while his weaker allies seize the opportunity to attack.
53 49 TEXT_REGWILGLAGUILD_00063_MYLLA_000_127 ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?
54 50 TEXT_REGWILGLAGUILD_00063_MYLLA_000_128 That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it. ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right? That, my friend, is the crux of it. But as you have experienced firsthand, there is more to the sword and shield than meets the eye. Our art is ever evolving, and it falls to us to evolve with it. ...Just to be clear─You <Emphasis>are</Emphasis> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, and not <If(PlayerParameter(4))>her<Else/>his</If> twin <If(PlayerParameter(4))>sister<Else/>brother</If>, right?
55 51 TEXT_REGWILGLAGUILD_00063_TALK_ACTOR Hm? You've something to ask about the guild, is that it?
56
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0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01","Pshhh...?
Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!"
1,"TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_02","If you wish to remove materia from an item, highlight its icon and select Remove Materia. There is a chance that the materia will be salvaged."
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4 0 TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_01 Pshhh...? Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits! Pshhh...? Uplander wants to remove materia? Uplander need but wedgy-pry it off. If uplander is lucky, materia not become bittybits!
5 1 TEXT_REGWILMATERIALIZE_00084_MUTAMIX_000_02 If you wish to remove materia from an item, highlight its icon and select Remove Materia. There is a chance that the materia will be salvaged.
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0,"TEXT_REGWILPGLGUILD_00064_HAMON_000","Ahhh, 'tis a fine day to be watching my pugilists at their training!"
1,"TEXT_REGWILPGLGUILD_00064_Q1_000_1","What will you ask?"
2,"TEXT_REGWILPGLGUILD_00064_A1_000_1","Tell me about yourself."
3,"TEXT_REGWILPGLGUILD_00064_A1_000_2","What is a pugilist?"
4,"TEXT_REGWILPGLGUILD_00064_A1_000_3","Nothing."
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
...Hmmm, mayhap it was before your time."
6,"TEXT_REGWILPGLGUILD_00064_HAMON_011","Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up."
7,"TEXT_REGWILPGLGUILD_00064_HAMON_012","And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!"
8,"TEXT_REGWILPGLGUILD_00064_HAMON_020","A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs."
9,"TEXT_REGWILPGLGUILD_00064_HAMON_021","Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?"
10,"TEXT_REGWILPGLGUILD_00064_HAMON_022","Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations."
11,"TEXT_REGWILPGLGUILD_00064_HAMON_023","If you become as good as yours truly, your combinations will be so swift and seamless, folk won't be able to tell when one technique ends and another begins! Hah hah hah!"
12,"TEXT_REGWILPGLGUILD_00064_HAMON_000_050","Oho, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ever a sight for these old eyes!"
13,"TEXT_REGWILPGLGUILD_00064_HAMON_000_060","Ah, if it isn't my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Professor Erik the Longwinded tells me you've made a monk of yourself, <If(PlayerParameter(4))>lass<Else/>lad</If>."
14,"TEXT_REGWILPGLGUILD_00064_HAMON_000_061","You were ever one of my most inquisitive, so the news hardly came as a surprise. Needless to say I'm very proud of you! We ought to go at it a few rounds again, just like the good old days, eh?"
15,"TEXT_REGWILPGLGUILD_00064_HAMON_000_070","Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rumor has it you've gotten dragged into some unsavory business. But keep your chin up, you hear? I believe in your innocence─we all do. And those that believe otherwise will have to answer to my fists of fury! Hah hah hah!"
16,"TEXT_REGWILPGLGUILD_00064_HAMON_000_071","Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The unsavory business has been settled, so I'm told. While I'm happy for you, I was rather looking forward to knocking some villains around... Well, maybe the next time you get framed, eh? Hah hah hah!"
17,"TEXT_REGWILPGLGUILD_00064_Q2_000_1","What will you ask?"
18,"TEXT_REGWILPGLGUILD_00064_A2_000_1","How are things?"
19,"TEXT_REGWILPGLGUILD_00064_A2_000_2","What is a pugilist?"
20,"TEXT_REGWILPGLGUILD_00064_A2_000_3","Nothing."
21,"TEXT_REGWILPGLGUILD_00064_HAMON_000_100","We've been getting a lot of young blood joining the guild of late. It's all I can do to remember their names."
22,"TEXT_REGWILPGLGUILD_00064_HAMON_000_101","Considering the fine job she did training you, I decided to place Chuchuto in charge of all the new recruits. As an added bonus, I've freed myself to chase after scantily clad maidens!"
23,"TEXT_REGWILPGLGUILD_00064_HAMON_000_102","Having said that, I must confess I haven't had any success in that arena. With my youthful vigor reclaimed, I thought that I was certain to be popular with the ladies again. Ahhh, I can't imagine what I'm doing wrong."
24,"TEXT_REGWILPGLGUILD_00064_HAMON_000_110","And here I thought <Emphasis>I</Emphasis> was the one having trouble remembering things! Well, young'un, allow me refresh your memory─it'll serve to refresh mine as well, hah hah hah!"
25,"TEXT_REGWILPGLGUILD_00064_HAMON_000_111","A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs. Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?"
26,"TEXT_REGWILPGLGUILD_00064_HAMON_000_112","Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations."
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILPGLGUILD_00064_HAMON_000","Ahhh, 'tis a fine day to be watching my pugilists at their training!"
1,"TEXT_REGWILPGLGUILD_00064_Q1_000_1","What will you ask?"
2,"TEXT_REGWILPGLGUILD_00064_A1_000_1","Tell me about yourself."
3,"TEXT_REGWILPGLGUILD_00064_A1_000_2","What is a pugilist?"
4,"TEXT_REGWILPGLGUILD_00064_A1_000_3","Nothing."
5,"TEXT_REGWILPGLGUILD_00064_HAMON_010","<gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!?
...Hmmm, mayhap it was before your time."
6,"TEXT_REGWILPGLGUILD_00064_HAMON_011","Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up."
7,"TEXT_REGWILPGLGUILD_00064_HAMON_012","And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!"
8,"TEXT_REGWILPGLGUILD_00064_HAMON_020","A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs."
9,"TEXT_REGWILPGLGUILD_00064_HAMON_021","Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?"
10,"TEXT_REGWILPGLGUILD_00064_HAMON_022","Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations."
11,"TEXT_REGWILPGLGUILD_00064_HAMON_023","If you become as good as yours truly, your combinations will be so swift and seamless, folk won't be able to tell when one technique ends and another begins! Hah hah hah!"
12,"TEXT_REGWILPGLGUILD_00064_HAMON_000_050","Oho, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ever a sight for these old eyes!"
13,"TEXT_REGWILPGLGUILD_00064_HAMON_000_060","Ah, if it isn't my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Professor Erik the Longwinded tells me you've made a monk of yourself, <If(PlayerParameter(4))>lass<Else/>lad</If>."
14,"TEXT_REGWILPGLGUILD_00064_HAMON_000_061","You were ever one of my most inquisitive, so the news hardly came as a surprise. Needless to say I'm very proud of you! We ought to go at it a few rounds again, just like the good old days, eh?"
15,"TEXT_REGWILPGLGUILD_00064_HAMON_000_070","Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rumor has it you've gotten dragged into some unsavory business. But keep your chin up, you hear? I believe in your innocence─we all do. And those that believe otherwise will have to answer to my fists of fury! Hah hah hah!"
16,"TEXT_REGWILPGLGUILD_00064_HAMON_000_071","Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The unsavory business has been settled, so I'm told. While I'm happy for you, I was rather looking forward to knocking some villains around... Well, maybe the next time you get framed, eh? Hah hah hah!"
17,"TEXT_REGWILPGLGUILD_00064_Q2_000_1","What will you ask?"
18,"TEXT_REGWILPGLGUILD_00064_A2_000_1","How are things?"
19,"TEXT_REGWILPGLGUILD_00064_A2_000_2","What is a pugilist?"
20,"TEXT_REGWILPGLGUILD_00064_A2_000_3","Nothing."
21,"TEXT_REGWILPGLGUILD_00064_HAMON_000_100","We've been getting a lot of young blood joining the guild of late. It's all I can do to remember their names."
22,"TEXT_REGWILPGLGUILD_00064_HAMON_000_101","Considering the fine job she did training you, I decided to place Chuchuto in charge of all the new recruits. As an added bonus, I've freed myself to chase after scantily clad maidens!"
23,"TEXT_REGWILPGLGUILD_00064_HAMON_000_102","Having said that, I must confess I haven't had any success in that arena. With my youthful vigor reclaimed, I thought that I was certain to be popular with the ladies again. Ahhh, I can't imagine what I'm doing wrong."
24,"TEXT_REGWILPGLGUILD_00064_HAMON_000_110","And here I thought <Emphasis>I</Emphasis> was the one having trouble remembering things! Well, young'un, allow me refresh your memory─it'll serve to refresh mine as well, hah hah hah!"
25,"TEXT_REGWILPGLGUILD_00064_HAMON_000_111","A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs. Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?"
26,"TEXT_REGWILPGLGUILD_00064_HAMON_000_112","Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations."
27,"TEXT_REGWILPGLGUILD_00064_HAMON_000_113","As an expert like yourself can attest, our combinations are so swift and seamless, folk can't tell when one technique ends and another begins! Hah hah hah!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILPGLGUILD_00064_HAMON_000 Ahhh, 'tis a fine day to be watching my pugilists at their training!
5 1 TEXT_REGWILPGLGUILD_00064_Q1_000_1 What will you ask?
6 2 TEXT_REGWILPGLGUILD_00064_A1_000_1 Tell me about yourself.
7 3 TEXT_REGWILPGLGUILD_00064_A1_000_2 What is a pugilist?
8 4 TEXT_REGWILPGLGUILD_00064_A1_000_3 Nothing.
9 5 TEXT_REGWILPGLGUILD_00064_HAMON_010 <gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!? ...Hmmm, mayhap it was before your time. <gasp> You mean to say you do not know Hamon Holyfist, the man who once ruled the bloodsands!? ...Hmmm, mayhap it was before your time.
10 6 TEXT_REGWILPGLGUILD_00064_HAMON_011 Aye, I used to be champion of the Coliseum, but these days I train young hopefuls as master of the Pugilists' Guild. If you're interested in learning hand-to-hand combat, you're welcome to sign up.
11 7 TEXT_REGWILPGLGUILD_00064_HAMON_012 And if you're a scantily clad maiden, then you're <Emphasis>especially</Emphasis> welcome! Hah hah hah!
12 8 TEXT_REGWILPGLGUILD_00064_HAMON_020 A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs.
13 9 TEXT_REGWILPGLGUILD_00064_HAMON_021 Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?
14 10 TEXT_REGWILPGLGUILD_00064_HAMON_022 Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations.
15 11 TEXT_REGWILPGLGUILD_00064_HAMON_023 If you become as good as yours truly, your combinations will be so swift and seamless, folk won't be able to tell when one technique ends and another begins! Hah hah hah!
16 12 TEXT_REGWILPGLGUILD_00064_HAMON_000_050 Oho, if it isn't <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Ever a sight for these old eyes!
17 13 TEXT_REGWILPGLGUILD_00064_HAMON_000_060 Ah, if it isn't my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Professor Erik the Long–winded tells me you've made a monk of yourself, <If(PlayerParameter(4))>lass<Else/>lad</If>.
18 14 TEXT_REGWILPGLGUILD_00064_HAMON_000_061 You were ever one of my most inquisitive, so the news hardly came as a surprise. Needless to say I'm very proud of you! We ought to go at it a few rounds again, just like the good old days, eh?
19 15 TEXT_REGWILPGLGUILD_00064_HAMON_000_070 Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Rumor has it you've gotten dragged into some unsavory business. But keep your chin up, you hear? I believe in your innocence─we all do. And those that believe otherwise will have to answer to my fists of fury! Hah hah hah!
20 16 TEXT_REGWILPGLGUILD_00064_HAMON_000_071 Ah, my dear <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The unsavory business has been settled, so I'm told. While I'm happy for you, I was rather looking forward to knocking some villains around... Well, maybe the next time you get framed, eh? Hah hah hah!
21 17 TEXT_REGWILPGLGUILD_00064_Q2_000_1 What will you ask?
22 18 TEXT_REGWILPGLGUILD_00064_A2_000_1 How are things?
23 19 TEXT_REGWILPGLGUILD_00064_A2_000_2 What is a pugilist?
24 20 TEXT_REGWILPGLGUILD_00064_A2_000_3 Nothing.
25 21 TEXT_REGWILPGLGUILD_00064_HAMON_000_100 We've been getting a lot of young blood joining the guild of late. It's all I can do to remember their names.
26 22 TEXT_REGWILPGLGUILD_00064_HAMON_000_101 Considering the fine job she did training you, I decided to place Chuchuto in charge of all the new recruits. As an added bonus, I've freed myself to chase after scantily clad maidens!
27 23 TEXT_REGWILPGLGUILD_00064_HAMON_000_102 Having said that, I must confess I haven't had any success in that arena. With my youthful vigor reclaimed, I thought that I was certain to be popular with the ladies again. Ahhh, I can't imagine what I'm doing wrong.
28 24 TEXT_REGWILPGLGUILD_00064_HAMON_000_110 And here I thought <Emphasis>I</Emphasis> was the one having trouble remembering things! Well, young'un, allow me refresh your memory─it'll serve to refresh mine as well, hah hah hah!
29 25 TEXT_REGWILPGLGUILD_00064_HAMON_000_111 A pugilist is an expert in hand-to-hand combat. Through rigorous training, he forges devastating weapons of his limbs. Having said that, fists and feet don't deal near as much damage as a blade. But what does that matter when you can land several blows for each swing of the sword?
30 26 TEXT_REGWILPGLGUILD_00064_HAMON_000_112 Aye, what a pugilist lacks in destructive force, he makes up for in speed and cunning. Rather than trying to deal great damage with a single blow, he pummels his foe with lightning-fast combinations.
31 27 TEXT_REGWILPGLGUILD_00064_HAMON_000_113 As an expert like yourself can attest, our combinations are so swift and seamless, folk can't tell when one technique ends and another begins! Hah hah hah!
32
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@@ -1,42 +1,43 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000","I'm quite busy at the moment, so unless you have something to ask..."
1,"TEXT_REGWILWVRGUILD_00066_Q1_000_1","What will you ask?"
2,"TEXT_REGWILWVRGUILD_00066_A1_000_1","What do you do here?"
3,"TEXT_REGWILWVRGUILD_00066_A1_000_2","What is a weaver?"
4,"TEXT_REGWILWVRGUILD_00066_A1_000_3","Nothing."
5,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_010","I am Redolent Rose, and I oversee all Weavers' Guild operations. I also instruct members on the finer points of our trade─something I am quite good at, mind you."
6,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_011","My most skilled protégés go on to create magnificent garments which are coveted the realm over."
7,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_012","Indeed, it would be no exaggeration to say that the designs born here shape Eorzean fashion."
8,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_013","It matters not how great or small the commission─we never fail to deliver the highest quality to the customer."
9,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_020","Simply put, a weaver transforms thread into cloth and cloth into clothing."
10,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_021","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
11,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_022","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
12,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_023","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success."
13,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_030","Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again."
14,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_040","Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again."
15,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_041","...Mayhap you wonder why I do not call for the Brass Blades? Please. Your virtue is more intact than that of a maiden at the altar. So─what brings you here today?"
16,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I take it you have found a commission in Ishgard? I'm a bit envious, in truth. Pray do bring me tidings of the lords and ladies in their finery."
17,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_060","Ever since hearing your tales of the Holy See, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my dreams are filled with scenes of nobles riding to war in their splendor."
18,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_061","So I have vowed that someday I will see Ishgard. Maybe not today, maybe not tomorrow, but someday."
19,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_070","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'll be pleased to hear that our new partnership with Daitenya is already bearing fruit."
20,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_071","The Ul'dahn elite have taken quite a liking to the exotic fashions of the Far East, and it is surely but a matter of time until our creations find a similarly receptive audience overseas."
21,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_080","Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hear that you made quite a name for yourself over in the Far East."
22,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_081","Mind you, there won't be any time to rest on your laurels. Why, commissions for Hingan fashions are pouring in by the day, and they're not going to weave themselves."
23,"TEXT_REGWILWVRGUILD_00066_Q2_000_1","What will you ask?"
24,"TEXT_REGWILWVRGUILD_00066_A2_000_1","How are things?"
25,"TEXT_REGWILWVRGUILD_00066_A2_000_2","What is a weaver?"
26,"TEXT_REGWILWVRGUILD_00066_A2_000_3","Nothing."
27,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_100","Wawarukka and Kokomo's courtship continues, but I cannot say how long it will last. They were not particularly well acquainted prior to our intervention, in case you have forgotten."
28,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_101","I do not mean to diminish our accomplishment, but the first expression of affection is but a single step in a never-ending journey."
29,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_102","As they learn more of one another, they may grow closer together or further apart. Which is fine. They will be richer for the experience, regardless of the outcome."
30,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_120","Believe it or not, I received a letter not a few days past from Averil, of all people! By some small miracle, both she and her lover came back safe from the front lines of battle. In fact, Averil has taken to studying conjury from her mother!"
31,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_121","All's well that ends well, I suppose."
32,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_130","Our partnership with Daitenya grows more profitable by the day, and it would seem we have you and this Kotocho girl to thank. Yes, Master Keimei tells me that Eorzean fashions are all the rage in Kugane these days."
33,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_131","Do you hear that sound, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? That's the sound of gil pouring into our coffers. Keep up the <Emphasis>smashing</Emphasis> work!"
34,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_110","If you so dearly wish to play the part of a neophyte, I suppose I can indulge you this once. Do not make it a habit."
35,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111","Simply put, a weaver transforms thread into cloth and cloth into clothing."
36,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
37,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000","I'm quite busy at the moment, so unless you have something to ask..."
1,"TEXT_REGWILWVRGUILD_00066_Q1_000_1","What will you ask?"
2,"TEXT_REGWILWVRGUILD_00066_A1_000_1","What do you do here?"
3,"TEXT_REGWILWVRGUILD_00066_A1_000_2","What is a weaver?"
4,"TEXT_REGWILWVRGUILD_00066_A1_000_3","Nothing."
5,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_010","I am Redolent Rose, and I oversee all Weavers' Guild operations. I also instruct members on the finer points of our trade─something I am quite good at, mind you."
6,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_011","My most skilled protégés go on to create magnificent garments which are coveted the realm over."
7,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_012","Indeed, it would be no exaggeration to say that the designs born here shape Eorzean fashion."
8,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_013","It matters not how great or small the commission─we never fail to deliver the highest quality to the customer."
9,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_020","Simply put, a weaver transforms thread into cloth and cloth into clothing."
10,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_021","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
11,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_022","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
12,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_023","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success."
13,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_030","Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again."
14,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_040","Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again."
15,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_041","...Mayhap you wonder why I do not call for the Brass Blades? Please. Your virtue is more intact than that of a maiden at the altar. So─what brings you here today?"
16,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_050","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I take it you have found a commission in Ishgard? I'm a bit envious, in truth. Pray do bring me tidings of the lords and ladies in their finery."
17,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_060","Ever since hearing your tales of the Holy See, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my dreams are filled with scenes of nobles riding to war in their splendor."
18,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_061","So I have vowed that someday I will see Ishgard. Maybe not today, maybe not tomorrow, but someday."
19,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_070","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'll be pleased to hear that our new partnership with Daitenya is already bearing fruit."
20,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_071","The Ul'dahn elite have taken quite a liking to the exotic fashions of the Far East, and it is surely but a matter of time until our creations find a similarly receptive audience overseas."
21,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_080","Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hear that you made quite a name for yourself over in the Far East."
22,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_081","Mind you, there won't be any time to rest on your laurels. Why, commissions for Hingan fashions are pouring in by the day, and they're not going to weave themselves."
23,"TEXT_REGWILWVRGUILD_00066_Q2_000_1","What will you ask?"
24,"TEXT_REGWILWVRGUILD_00066_A2_000_1","How are things?"
25,"TEXT_REGWILWVRGUILD_00066_A2_000_2","What is a weaver?"
26,"TEXT_REGWILWVRGUILD_00066_A2_000_3","Nothing."
27,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_100","Wawarukka and Kokomo's courtship continues, but I cannot say how long it will last. They were not particularly well acquainted prior to our intervention, in case you have forgotten."
28,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_101","I do not mean to diminish our accomplishment, but the first expression of affection is but a single step in a never-ending journey."
29,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_102","As they learn more of one another, they may grow closer together or further apart. Which is fine. They will be richer for the experience, regardless of the outcome."
30,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_120","Believe it or not, I received a letter not a few days past from Averil, of all people! By some small miracle, both she and her lover came back safe from the front lines of battle. In fact, Averil has taken to studying conjury from her mother!"
31,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_121","All's well that ends well, I suppose."
32,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_130","Our partnership with Daitenya grows more profitable by the day, and it would seem we have you and this Kotocho girl to thank. Yes, Master Keimei tells me that Eorzean fashions are all the rage in Kugane these days."
33,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_131","Do you hear that sound, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? That's the sound of gil pouring into our coffers. Keep up the <Emphasis>smashing</Emphasis> work!"
34,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_110","If you so dearly wish to play the part of a neophyte, I suppose I can indulge you this once. Do not make it a habit."
35,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111","Simply put, a weaver transforms thread into cloth and cloth into clothing."
36,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112","More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen."
37,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113","While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function."
38,"TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114","But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
...Thus ends our charade."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000 I'm quite busy at the moment, so unless you have something to ask...
5 1 TEXT_REGWILWVRGUILD_00066_Q1_000_1 What will you ask?
6 2 TEXT_REGWILWVRGUILD_00066_A1_000_1 What do you do here?
7 3 TEXT_REGWILWVRGUILD_00066_A1_000_2 What is a weaver?
8 4 TEXT_REGWILWVRGUILD_00066_A1_000_3 Nothing.
9 5 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_010 I am Redolent Rose, and I oversee all Weavers' Guild operations. I also instruct members on the finer points of our trade─something I am quite good at, mind you.
10 6 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_011 My most skilled protégés go on to create magnificent garments which are coveted the realm over.
11 7 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_012 Indeed, it would be no exaggeration to say that the designs born here shape Eorzean fashion.
12 8 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_013 It matters not how great or small the commission─we never fail to deliver the highest quality to the customer.
13 9 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_020 Simply put, a weaver transforms thread into cloth and cloth into clothing.
14 10 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_021 More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen.
15 11 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_022 While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function.
16 12 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_023 But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success.
17 13 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_030 Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again.
18 14 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_040 Ah, <If(PlayerParameter(4))>Mistress<Else/>Master</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. We meet again.
19 15 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_041 ...Mayhap you wonder why I do not call for the Brass Blades? Please. Your virtue is more intact than that of a maiden at the altar. So─what brings you here today?
20 16 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_050 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I take it you have found a commission in Ishgard? I'm a bit envious, in truth. Pray do bring me tidings of the lords and ladies in their finery.
21 17 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_060 Ever since hearing your tales of the Holy See, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, my dreams are filled with scenes of nobles riding to war in their splendor.
22 18 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_061 So I have vowed that someday I will see Ishgard. Maybe not today, maybe not tomorrow, but someday.
23 19 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_070 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. You'll be pleased to hear that our new partnership with Daitenya is already bearing fruit.
24 20 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_071 The Ul'dahn elite have taken quite a liking to the exotic fashions of the Far East, and it is surely but a matter of time until our creations find a similarly receptive audience overseas.
25 21 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_080 Welcome home, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I hear that you made quite a name for yourself over in the Far East.
26 22 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_081 Mind you, there won't be any time to rest on your laurels. Why, commissions for Hingan fashions are pouring in by the day, and they're not going to weave themselves.
27 23 TEXT_REGWILWVRGUILD_00066_Q2_000_1 What will you ask?
28 24 TEXT_REGWILWVRGUILD_00066_A2_000_1 How are things?
29 25 TEXT_REGWILWVRGUILD_00066_A2_000_2 What is a weaver?
30 26 TEXT_REGWILWVRGUILD_00066_A2_000_3 Nothing.
31 27 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_100 Wawarukka and Kokomo's courtship continues, but I cannot say how long it will last. They were not particularly well acquainted prior to our intervention, in case you have forgotten.
32 28 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_101 I do not mean to diminish our accomplishment, but the first expression of affection is but a single step in a never-ending journey.
33 29 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_102 As they learn more of one another, they may grow closer together or further apart. Which is fine. They will be richer for the experience, regardless of the outcome.
34 30 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_120 Believe it or not, I received a letter not a few days past from Averil, of all people! By some small miracle, both she and her lover came back safe from the front lines of battle. In fact, Averil has taken to studying conjury from her mother!
35 31 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_121 All's well that ends well, I suppose.
36 32 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_130 Our partnership with Daitenya grows more profitable by the day, and it would seem we have you and this Kotocho girl to thank. Yes, Master Keimei tells me that Eorzean fashions are all the rage in Kugane these days.
37 33 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_000_131 Do you hear that sound, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? That's the sound of gil pouring into our coffers. Keep up the <Emphasis>smashing</Emphasis> work!
38 34 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_110 If you so dearly wish to play the part of a neophyte, I suppose I can indulge you this once. Do not make it a habit.
39 35 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_111 Simply put, a weaver transforms thread into cloth and cloth into clothing.
40 36 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_112 More specifically, weavers craft light, flowing garments such as robes and coatees─the kind favored by mages and craftsmen.
41 37 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_113 While a novice weaver should focus on producing serviceable wares, we expect our more experienced members to blend form with function.
42 38 TEXT_REGWILWVRGUILD_00066_REDOLENTROSE_114 But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success. ...Thus ends our charade. But regardless of one's experience, a weaver must ever strive to hone his craft if he wishes to achieve <Emphasis>and</Emphasis> maintain success. ...Thus ends our charade.
43
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@@ -1,65 +1,82 @@
key,0,1
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int32,str,str
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
用件を伺います。"
1,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1","用件は?"
2,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1","フリーカンパニーについて教えて?"
3,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_2","フリーカンパニーを結成したい!"
4,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_3","フリーカンパニーを解散したい!"
5,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_4","フリーカンパニーの所属国を移籍したい!"
6,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_9","いまはいい。"
7,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_2","またの利用をおまちしております。"
8,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3","ほかに用事はありますか?"
9,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4","<初回世界観説明テキスト>"
10,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0","では審査を開始します。"
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
次にフリーカンパニー名を決めてください。"
12,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2","結成条件を再度確認したうえでもう一度お越しください。"
13,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3","次に初期スタッフとなる仲間達に署名をしてもらいましょう。"
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
結成手続きが完了しました!"
15,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q10_000_1","フリーカンパニー結成手続きを中止しますか?"
16,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_1","はい"
17,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_2","いいえ"
18,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q11_000_1","署名依頼をキャンセルしました"
19,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_1","再度署名をお願いする"
20,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_2","結成手続きを中止する"
21,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q12_000_1","署名が集まりませんでした"
22,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_1","再度署名をお願いする"
23,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_2","結成手続きを中止する"
24,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q13_000_1","署名手続きをキャンセルしますか?"
25,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_1","はい"
26,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_2","いいえ"
27,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_1","おっけー"
28,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_2","きゃんせる"
29,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_1","UI想定>審査"
30,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_2","UI想定>カンパニー名入力"
31,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_3","UI想定>署名受付中"
32,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_5","UI想定>最終確認"
33,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_6","<UI想定>演出:フリーカンパニー結成!"
34,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_7","UI想定>署名開始"
35,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_TITLE","FREE COMPANY NAMING"
36,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD","Name"
37,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0","希望するフリーカンパニーの名前を入力してください。"
38,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE1",""
39,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE2",""
40,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE3",""
41,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD_2","Abbr"
42,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0_2","希望するフリーカンパニーの略称を入力してください。"
43,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_200_0","FC解散フロー>(まだないよ)"
44,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_300_0","FC移籍フロー>(まだないよ)"
45,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q99_000_1","何について聞く?"
46,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_1","フリーカンパニーとは?"
47,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_2","フリーカンパニーを結成するには?"
48,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_3","フリーカンパニーを解散するには?"
49,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4","フリーカンパニーの所属国を変更するには?"
50,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9","いまはいい。"
51,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1","<フリーカンパニー説明>"
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
3つの条件と結成費用100000ギルが必要になります。"
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
条件2~結成に同意する3人の署名を集める
条件3~フリーカンパニーに所属していない"
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
無所属として認められないので気をつけてください。"
key,0,1
#,,
int32,str,str
0,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1","フリーカンパニー受付窓口へようこそ!
用件を伺います。"
1,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1","用件は?"
2,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1","フリーカンパニーについて教えて?"
3,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_2","フリーカンパニーを結成したい!"
4,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_3","フリーカンパニーを解散したい!"
5,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_4","フリーカンパニーの所属国を移籍したい!"
6,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_9","いまはいい。"
7,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_2","またの利用をおまちしております。"
8,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3","ほかに用事はありますか?"
9,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4","<初回世界観説明テキスト>"
10,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0","では審査を開始します。"
11,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1","結成条件を満たしていますね!
次にフリーカンパニー名を決めてください。"
12,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2","結成条件を再度確認したうえでもう一度お越しください。"
13,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3","次に初期スタッフとなる仲間達に署名をしてもらいましょう。"
14,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4","おめでとうございます!
結成手続きが完了しました!"
15,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q10_000_1","フリーカンパニー結成手続きを中止しますか?"
16,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_1","はい"
17,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_2","いいえ"
18,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q11_000_1","署名依頼をキャンセルしました"
19,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_1","再度署名をお願いする"
20,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_2","結成手続きを中止する"
21,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q12_000_1","署名が集まりませんでした"
22,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_1","再度署名をお願いする"
23,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_2","結成手続きを中止する"
24,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q13_000_1","署名手続きをキャンセルしますか?"
25,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_1","はい"
26,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_2","いいえ"
27,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_1","おっけー"
28,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_2","きゃんせる"
29,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_1","UI想定>審査"
30,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_2","UI想定>カンパニー名入力"
31,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_3","UI想定>署名受付中"
32,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_5","UI想定>最終確認"
33,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_6","<UI想定>演出:フリーカンパニー結成!"
34,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_7","UI想定>署名開始"
35,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_TITLE","FREE COMPANY NAMING"
36,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD","Name"
37,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0","希望するフリーカンパニーの名前を入力してください。"
38,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE1",""
39,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE2",""
40,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE3",""
41,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD_2","Abbr"
42,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0_2","希望するフリーカンパニーの略称を入力してください。"
43,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_200_0","FC解散フロー>(まだないよ)"
44,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_300_0","FC移籍フロー>(まだないよ)"
45,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q99_000_1","何について聞く?"
46,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_1","フリーカンパニーとは?"
47,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_2","フリーカンパニーを結成するには?"
48,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_3","フリーカンパニーを解散するには?"
49,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4","フリーカンパニーの所属国を変更するには?"
50,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9","いまはいい。"
51,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1","<フリーカンパニー説明>"
52,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1","フリーカンパニーを結成するには、
3つの条件と結成費用100000ギルが必要になります。"
53,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2","条件1~ランクが25以上のクラスを持っている
条件2~結成に同意する3人の署名を集める
条件3~フリーカンパニーに所属していない"
54,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3","フリーカンパニーを抜けてから48時間経過しないと
無所属として認められないので気をつけてください。"
55,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4","署名者に関してもフリーカンパニーに所属していないことが
求められます。"
56,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5","以上の条件と費用を確認したうえで
結成者をリーダーとする4人のライトパーティーを組み、
当窓口にて結成の申請を行ってください。"
57,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6","結成が完了すると申請者はフリーカンパニーのマスターに、
署名者はメンバーとしてフリーカンパニーに所属します。"
58,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1","フリーカンパニーを解散するには
所属しているメンバーがいない状態にし、
カンパニー資産も空にしておく必要があります。"
59,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_2","準備が整ったら当窓口で解散の申請を行ってください。"
60,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1","所属の移籍は現在所属していないグランドカンパニーの
フリーカンパニー窓口で申請することができます。
"
61,"TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2","移籍をするとフリーカンパニーランキングのポイントはリセット、
受注済みのカンパニーデューティーはキャンセルとなりますので
お気をつけください。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_1 フリーカンパニー受付窓口へようこそ! 用件を伺います。 フリーカンパニー受付窓口へようこそ! 用件を伺います。
5 1 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q1_000_1 用件は?
6 2 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_1 フリーカンパニーについて教えて?
7 3 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_2 フリーカンパニーを結成したい!
8 4 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_3 フリーカンパニーを解散したい!
9 5 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_4 フリーカンパニーの所属国を移籍したい!
10 6 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A1_000_9 いまはいい。
11 7 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_2 またの利用をおまちしております。
12 8 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_3 ほかに用事はありますか?
13 9 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_000_4 <初回世界観説明テキスト>
14 10 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_0 では審査を開始します。
15 11 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_1 結成条件を満たしていますね! 次にフリーカンパニー名を決めてください。 結成条件を満たしていますね! 次にフリーカンパニー名を決めてください。
16 12 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_2 結成条件を再度確認したうえでもう一度お越しください。
17 13 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_3 次に初期スタッフとなる仲間達に署名をしてもらいましょう。
18 14 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_100_4 おめでとうございます! 結成手続きが完了しました! おめでとうございます! 結成手続きが完了しました!
19 15 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q10_000_1 フリーカンパニー結成手続きを中止しますか?
20 16 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_1 はい
21 17 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A10_000_2 いいえ
22 18 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q11_000_1 署名依頼をキャンセルしました
23 19 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_1 再度署名をお願いする
24 20 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A11_000_2 結成手続きを中止する
25 21 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q12_000_1 署名が集まりませんでした
26 22 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_1 再度署名をお願いする
27 23 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A12_000_2 結成手続きを中止する
28 24 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q13_000_1 署名手続きをキャンセルしますか?
29 25 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_1 はい
30 26 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A13_000_2 いいえ
31 27 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_1 おっけー
32 28 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A999_000_2 きゃんせる
33 29 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_1 <UI想定>審査
34 30 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_2 <UI想定>カンパニー名入力
35 31 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_3 <UI想定>署名受付中
36 32 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_5 <UI想定>最終確認
37 33 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_6 <UI想定>演出:フリーカンパニー結成!
38 34 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q999_010_7 <UI想定>署名開始
39 35 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_TITLE FREE COMPANY NAMING
40 36 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD Name
41 37 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0 希望するフリーカンパニーの名前を入力してください。
42 38 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE1
43 39 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE2
44 40 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE3
45 41 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_HEAD_2 Abbr
46 42 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_PROMPT_MESSAGE0_2 希望するフリーカンパニーの略称を入力してください。
47 43 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_200_0 <FC解散フロー>(まだないよ)
48 44 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_300_0 <FC移籍フロー>(まだないよ)
49 45 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_Q99_000_1 何について聞く?
50 46 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_1 フリーカンパニーとは?
51 47 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_2 フリーカンパニーを結成するには?
52 48 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_3 フリーカンパニーを解散するには?
53 49 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_4 フリーカンパニーの所属国を変更するには?
54 50 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_A99_000_9 いまはいい。
55 51 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9910_1 <フリーカンパニー説明>
56 52 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_1 フリーカンパニーを結成するには、 3つの条件と結成費用100000ギルが必要になります。 フリーカンパニーを結成するには、 3つの条件と結成費用100000ギルが必要になります。
57 53 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_2 条件1~ランクが25以上のクラスを持っている 条件2~結成に同意する3人の署名を集める 条件3~フリーカンパニーに所属していない 条件1~ランクが25以上のクラスを持っている 条件2~結成に同意する3人の署名を集める 条件3~フリーカンパニーに所属していない
58 54 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_3 フリーカンパニーを抜けてから48時間経過しないと 無所属として認められないので気をつけてください。 フリーカンパニーを抜けてから48時間経過しないと 無所属として認められないので気をつけてください。
59 55 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_4 署名者に関してもフリーカンパニーに所属していないことが 求められます。 署名者に関してもフリーカンパニーに所属していないことが 求められます。
60 56 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_5 以上の条件と費用を確認したうえで 結成者をリーダーとする4人のライトパーティーを組み、 当窓口にて結成の申請を行ってください。 以上の条件と費用を確認したうえで 結成者をリーダーとする4人のライトパーティーを組み、 当窓口にて結成の申請を行ってください。
61 57 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9920_6 結成が完了すると申請者はフリーカンパニーのマスターに、 署名者はメンバーとしてフリーカンパニーに所属します。 結成が完了すると申請者はフリーカンパニーのマスターに、 署名者はメンバーとしてフリーカンパニーに所属します。
62 58 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_1 フリーカンパニーを解散するには 所属しているメンバーがいない状態にし、 カンパニー資産も空にしておく必要があります。 フリーカンパニーを解散するには 所属しているメンバーがいない状態にし、 カンパニー資産も空にしておく必要があります。
63 59 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9930_2 準備が整ったら当窓口で解散の申請を行ってください。
64 60 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_1 所属の移籍は現在所属していないグランドカンパニーの フリーカンパニー窓口で申請することができます。 所属の移籍は現在所属していないグランドカンパニーの フリーカンパニー窓口で申請することができます。
65 61 TEXT_TSTPLNCMPFCCOUNTER_00035_FCINFO_9940_2 移籍をするとフリーカンパニーランキングのポイントはリセット、 受注済みのカンパニーデューティーはキャンセルとなりますので お気をつけください。 移籍をするとフリーカンパニーランキングのポイントはリセット、 受注済みのカンパニーデューティーはキャンセルとなりますので お気をつけください。
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+18 -17
View File
@@ -1,17 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_TSTPLNTEST_00003_SCENE00001","「通常」タイプです。"
2,"TEXT_TSTPLNTEST_00003_SCENE00002","「威圧」タイプです。"
3,"TEXT_TSTPLNTEST_00003_SCENE00003","「強調」タイプです。"
4,"TEXT_TSTPLNTEST_00003_SCENE00004","「碑文・本」タイプです。"
5,"TEXT_TSTPLNTEST_00003_SCENE00005","「モンスター・不気味」タイプです。"
6,"TEXT_TSTPLNTEST_00003_SCENE00006","以上、ウィジェットタイプテストです。"
7,"TEXT_TSTPLNTEST_00003_SCENE00007Q","確認したいウィジェットタイプを選んでください。"
8,"TEXT_TSTPLNTEST_00003_SCENE00007A1","「通常」"
9,"TEXT_TSTPLNTEST_00003_SCENE00007A2","「威圧」"
10,"TEXT_TSTPLNTEST_00003_SCENE00007A3","「強調」"
11,"TEXT_TSTPLNTEST_00003_SCENE00007A4","「碑文・本」"
12,"TEXT_TSTPLNTEST_00003_SCENE00007A5","「モンスター・不気味」"
key,0,1
#,,
int32,str,str
0,"TEXT_TSTPLNTEST_00003_SCENE00000","カスタムトークテストです。
このページ以降、ウィジェットの可変テストになります。"
1,"TEXT_TSTPLNTEST_00003_SCENE00001","「通常」タイプです。"
2,"TEXT_TSTPLNTEST_00003_SCENE00002","「威圧」タイプです。"
3,"TEXT_TSTPLNTEST_00003_SCENE00003","「強調」タイプです。"
4,"TEXT_TSTPLNTEST_00003_SCENE00004","「碑文・本」タイプです。"
5,"TEXT_TSTPLNTEST_00003_SCENE00005","「モンスター・不気味」タイプです。"
6,"TEXT_TSTPLNTEST_00003_SCENE00006","以上、ウィジェットタイプテストです。"
7,"TEXT_TSTPLNTEST_00003_SCENE00007Q","確認したいウィジェットタイプを選んでください。"
8,"TEXT_TSTPLNTEST_00003_SCENE00007A1","「通常」"
9,"TEXT_TSTPLNTEST_00003_SCENE00007A2","「威圧」"
10,"TEXT_TSTPLNTEST_00003_SCENE00007A3","「強調」"
11,"TEXT_TSTPLNTEST_00003_SCENE00007A4","「碑文・本」"
12,"TEXT_TSTPLNTEST_00003_SCENE00007A5","「モンスター・不気味」"
13,"TEXT_TSTPLNTEST_00003_SCENE00007A6","全ウィジェットタイプを確認する"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_TSTPLNTEST_00003_SCENE00000 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。 カスタムトークテストです。 このページ以降、ウィジェットの可変テストになります。
5 1 TEXT_TSTPLNTEST_00003_SCENE00001 「通常」タイプです。
6 2 TEXT_TSTPLNTEST_00003_SCENE00002 「威圧」タイプです。
7 3 TEXT_TSTPLNTEST_00003_SCENE00003 「強調」タイプです。
8 4 TEXT_TSTPLNTEST_00003_SCENE00004 「碑文・本」タイプです。
9 5 TEXT_TSTPLNTEST_00003_SCENE00005 「モンスター・不気味」タイプです。
10 6 TEXT_TSTPLNTEST_00003_SCENE00006 以上、ウィジェットタイプテストです。
11 7 TEXT_TSTPLNTEST_00003_SCENE00007Q 確認したいウィジェットタイプを選んでください。
12 8 TEXT_TSTPLNTEST_00003_SCENE00007A1 「通常」
13 9 TEXT_TSTPLNTEST_00003_SCENE00007A2 「威圧」
14 10 TEXT_TSTPLNTEST_00003_SCENE00007A3 「強調」
15 11 TEXT_TSTPLNTEST_00003_SCENE00007A4 「碑文・本」
16 12 TEXT_TSTPLNTEST_00003_SCENE00007A5 「モンスター・不気味」
17 13 TEXT_TSTPLNTEST_00003_SCENE00007A6 全ウィジェットタイプを確認する
18
@@ -1,19 +1,20 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_TITLE","What would you like to do?"
1,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_NOTE","View company crafting log."
2,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_SUPPLY","Contribute materials. (Quality: <Value>IntegerParameter(1)</Value>/100)"
3,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_BREAK","Discontinue project."
4,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_GET_ITEM","Collect finished product."
5,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS","Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)"
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
11,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO","No"
12,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF","Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop?"
13,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_YES","Yes"
14,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_NO","No"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_TITLE","What would you like to do?"
1,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_NOTE","View company crafting log."
2,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_SUPPLY","Contribute materials. (Quality: <Value>IntegerParameter(1)</Value>/100)"
3,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_BREAK","Discontinue project."
4,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_GET_ITEM","Collect finished product."
5,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS","Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)"
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>"
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
11,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO","No"
12,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF","Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop?"
13,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_YES","Yes"
14,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_NO","No"
15,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_NULL",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_TITLE What would you like to do?
5 1 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_NOTE View company crafting log.
6 2 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_SUPPLY Contribute materials. (Quality: <Value>IntegerParameter(1)</Value>/100)
7 3 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_BREAK Discontinue project.
8 4 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_GET_ITEM Collect finished product.
9 5 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_PROGRESS Advance to the next phase of production. (Quality: <Value>IntegerParameter(1)</Value>/100)
10 6 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)
11 7 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT Nothing.
12 8 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color> Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>? <Color(-34022)>Please note that all progress will be lost, and materials previously contributed will not be returned.</Color>
13 9 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK Discontinue project.
14 10 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES Yes
15 11 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO No
16 12 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_CONF Retrieve <SheetEn(Item,2,IntegerParameter(1),1,1)/> from the company workshop?
17 13 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_YES Yes
18 14 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_FINISH_NO No
19 15 TEXT_CMNDEFCOMPANYMANUFACTORY_00150_NULL
20
@@ -1,17 +1,21 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_NONE","There is nothing in this bed."
1,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_END_EVENT","Quit"
2,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_SEED","Plant Seeds"
3,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE","Tend Crop"
5,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE","Remove Crop"
6,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST","Harvest Crop"
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_NONE","There is nothing in this bed."
1,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_END_EVENT","Quit"
2,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_SEED","Plant Seeds"
3,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE","Tend Crop"
5,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE","Remove Crop"
6,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST","Harvest Crop"
7,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_YES","Yes"
13,"TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_NONE There is nothing in this bed.
5 1 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_END_EVENT Quit
6 2 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_SEED Plant Seeds
7 3 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_SET_FERTILIZER Fertilize Crop
8 4 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_CARE Tend Crop
9 5 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_DISPOSE Remove Crop
10 6 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_HARVEST Harvest Crop
11 7 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
15 11 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE Are you certain you wish to remove this crop?
16 12 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_YES Yes
17 13 TEXT_CMNDEFHOUSINGGARDENINGPLANT_00151_ASK_DISPOSE_NO No
18
19
20
21
@@ -1,16 +1,18 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_BUY_ROOM","Purchase private chambers (<Format(IntegerParameter(1),FF022C)/> gil)"
1,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_MY_ROOM","Move to your private chambers"
2,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_OTHER_ROOM","Move to specified private chambers"
3,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT","Quit"
4,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1","You cannot purchase private chambers until you have attained level 50 in a single class."
5,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
7,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES","Yes"
8,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO","No"
9,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU","Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)"
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_BUY_ROOM","Purchase private chambers (<Format(IntegerParameter(1),FF022C)/> gil)"
1,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_MY_ROOM","Move to your private chambers"
2,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_OTHER_ROOM","Move to specified private chambers"
3,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT","Quit"
4,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1","You cannot purchase private chambers until you have attained level 50 in a single class."
5,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
6,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE","Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
7,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES","Yes"
8,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO","No"
9,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU","Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)"
10,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF","Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil?
The purchase price will not be refunded under any circumstances."
11,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_GOTO_WORKSHOP","Move to the company workshop"
12,"TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_BUY_ROOM Purchase private chambers (<Format(IntegerParameter(1),FF022C)/> gil)
5 1 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_MY_ROOM Move to your private chambers
6 2 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_GO_OTHER_ROOM Move to specified private chambers
7 3 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_MENU_EXIT Quit
8 4 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY1 You cannot purchase private chambers until you have attained level 50 in a single class.
9 5 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_NO_PERMIT_TO_BUY2 Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames.
10 6 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_TITLE Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances. Do you wish to purchase your own private chambers for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances.
11 7 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_YES Yes
12 8 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_CONFIRM_NO No
13 9 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_MENU Purchase company workshop (<Format(IntegerParameter(1),FF022C)/> gil)
14 10 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_BUY_WORKSHOP_CONF Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances. Do you wish to purchase a company workshop for <Format(IntegerParameter(1),FF022C)/> gil? The purchase price will not be refunded under any circumstances.
15 11 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_GOTO_WORKSHOP Move to the company workshop
16 12 TEXT_CMNDEFHOUSINGPERSONALROOMENTRANCE_00178_TALK_ACTOR
17
18
+11 -10
View File
@@ -1,10 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
1,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020","Mixy-melt, melty-mix, squash and squeeze, squeeze and squash..."
2,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030","Bigeyes! Five need-not are reborn as one!"
3,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_035","Hugeeyes! Shkohhh... Does Mutamix truesee!?"
4,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_040","Materia reborn glows with much brightshine. For uplander, this is happy-day!"
5,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_050","Shifty-making is exciting chance-game, yes? Even Mutamix has no knowings of what reborn materia will be! Does uplander's heart not be all flutterdance?"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000","Pshhh... Shkohhh...
Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix."
1,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020","Mixy-melt, melty-mix, squash and squeeze, squeeze and squash..."
2,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030","Bigeyes! Five need-not are reborn as one!"
3,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_035","Hugeeyes! Shkohhh... Does Mutamix truesee!?"
4,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_040","Materia reborn glows with much brightshine. For uplander, this is happy-day!"
5,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_050","Shifty-making is exciting chance-game, yes? Even Mutamix has no knowings of what reborn materia will be! Does uplander's heart not be all flutterdance?"
6,"TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_070","Shkohhh? Uplanderbag is clutterfull! Mutamix cannot shifty-make if uplander cannot carry materia reborn!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_000 Pshhh... Shkohhh... Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix. Pshhh... Shkohhh... Uplander is asking Mutamix to shifty-make? Uplander should be hand-swapping five pieces of need-not materia with Mutamix.
5 1 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_020 Mixy-melt, melty-mix, squash and squeeze, squeeze and squash...
6 2 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_030 Bigeyes! Five need-not are reborn as one!
7 3 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_035 Hugeeyes! Shkohhh... Does Mutamix truesee!?
8 4 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_040 Materia reborn glows with much brightshine. For uplander, this is happy-day!
9 5 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_050 Shifty-making is exciting chance-game, yes? Even Mutamix has no knowings of what reborn materia will be! Does uplander's heart not be all flutterdance?
10 6 TEXT_CMNDEFMATERIASLOT_00174_MUTAMIX_000_070 Shkohhh? Uplanderbag is clutterfull! Mutamix cannot shifty-make if uplander cannot carry materia reborn!
11
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0,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000","In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat."
1,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001","Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor..."
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
Yet ever shall primal desires burn.</Emphasis>"
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
A blade born of light and a blade forged of might.
Alas, man may entrust his fate unto but one.</Emphasis>"
4,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002","Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel..."
5,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010","You desire an encore? Very well, it would be my pleasure."
6,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011","<Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!"
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
A blade of midnight drawn,♪
From a battlefield awakened,♪
A warrior who bears the dawn...♪"
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
A blade of midnight drawn,♪
From a distant land uncharted,♪
A warrior who bears the dawn...♪"
9,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010","Ever since I first set foot in these lands, I have been haunted by a song."
10,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011","It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom..."
11,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020","Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words."
12,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021","For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>..."
13,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022","And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more."
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
Valiant blades forged under the Twelve's good grace.</Emphasis>"
16,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032","The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>."
17,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033","The “crimson flames” of Dalamud heralded the end of an era..."
18,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034","And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour."
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
Divine order roils, fallen corpses writhe.</Emphasis>"
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
21,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037","We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm."
22,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038","The Warriors of Light were lost to us. If not them, who could it be?"
key,0,1
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0,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000","In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat."
1,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001","Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor..."
2,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000","<Emphasis>Dawn may banish even the darkest night,
Yet ever shall primal desires burn.</Emphasis>"
3,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001","<Emphasis>Two swords shall vie to lay them low─
A blade born of light and a blade forged of might.
Alas, man may entrust his fate unto but one.</Emphasis>"
4,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002","Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel..."
5,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010","You desire an encore? Very well, it would be my pleasure."
6,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011","<Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!"
7,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012","From an era long forgotten,♪
A blade of midnight drawn,♪
From a battlefield awakened,♪
A warrior who bears the dawn...♪"
8,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013","From an era long forgotten,♪
A blade of midnight drawn,♪
From a distant land uncharted,♪
A warrior who bears the dawn...♪"
9,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010","Ever since I first set foot in these lands, I have been haunted by a song."
10,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011","It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom..."
11,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020","Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words."
12,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021","For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>..."
13,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022","And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more."
14,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030","<Emphasis>Ne'er till land consumes sun can sea bear moons,
Heavens spew crimson flame, hells seep black dooms.</Emphasis>"
15,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031","<Emphasis>Stray seeds quicken in ash's grey embrace,
Valiant blades forged under the Twelve's good grace.</Emphasis>"
16,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032","The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>."
17,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033","The “crimson flames” of Dalamud heralded the end of an era..."
18,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034","And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour."
19,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035","<Emphasis>Seven waning moons see seven suns rise,
Divine order roils, fallen corpses writhe.</Emphasis>"
20,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
21,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037","We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm."
22,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038","The Warriors of Light were lost to us. If not them, who could it be?"
23,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_039","And then came the rumors of one not unlike them─a <If(PlayerParameter(4))>woman<Else/>man</If> who walked in the light of the Crystal."
24,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_040","From the moment I saw you, I felt it must be true. Having learned of your deeds in their entirety, I now <Emphasis>know</Emphasis> it to be true."
25,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_041","You are as they were, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─a Warrior of Light, and an inspiration to us all."
26,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050","<Emphasis>Lances of light herald the dawn,
Beckoning shadows deeper still.</Emphasis> "
27,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051","<Emphasis>Splendor dances with shades
Unsheathed, a rime-kissed blade
Spills crimson o'er fields of white.</Emphasis> "
28,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_052","Archon Louisoix warned us that shadows will accompany the coming of dawn. In answer to ascendant Light, Darkness will gather in opposition...or so I interpret his words."
29,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_053","What “a rime-kissed blade” signifies, I cannot yet fathom. But I have heard that roses of blood are blooming in the white fields of Coerthas, in ever greater profusion."
30,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_054","The Twelve keep and defend you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What tales you'll have to tell when next we meet! "
31,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060","Into the flesh of Darkness go bringers of Light,♪
for the flame that flickers in Bahamut's tomb.♪
In that cloying black stirs a raven white,♪
clawing blood from a barren womb.♪"
32,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061","What was slain in silver proud did in golden malice rise.♪
Metals of infamy and ruin, that every hero must despise.♪"
33,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_062","Do these verses ring a bell, perchance? I wrote this song to immortalize your journey into Dalamud's Shadow."
34,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_063","One of my most requested songs, especially in those halls and taverns frequented by adventurers. Oftentimes, I can save my voice in the later verses, for the whole place is on its feet by then, belting out the words by heart..."
35,"TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_064","A touch hyperbolic? Why, 'tis the broad strokes that make a popular ballad! Else we would be singing of mending socks and sitting on cushions, would we not? We shall talk again soon─tell me more tales of derring-do, won't you?"
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4 0 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_000 In barren fields afar, I sense the stirring of dire foes. Those who wander shall make a stand...and you shall serve as their beacon. I, too, mean to confront this rising threat.
5 1 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_001 Ere we stride into battle, however, let us steep our souls in song─aye, a performance in your honor...
6 2 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_000 <Emphasis>Dawn may banish even the darkest night, Yet ever shall primal desires burn.</Emphasis> <Emphasis>Dawn may banish even the darkest night, Yet ever shall primal desires burn.</Emphasis>
7 3 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_001 <Emphasis>Two swords shall vie to lay them low─ A blade born of light and a blade forged of might. Alas, man may entrust his fate unto but one.</Emphasis> <Emphasis>Two swords shall vie to lay them low─ A blade born of light and a blade forged of might. Alas, man may entrust his fate unto but one.</Emphasis>
8 4 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_002 Truly, Archon Louisoix had a gift with words. Had circumstances been different, he would have made a magnificent minstrel...
9 5 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_010 You desire an encore? Very well, it would be my pleasure.
10 6 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_011 <Highlight>ObjectParameter(1)</Highlight>, I give you <Emphasis>Ultima's Bane</Emphasis>!
11 7 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_012 From an era long forgotten,♪ A blade of midnight drawn,♪ From a battlefield awakened,♪ A warrior who bears the dawn...♪ From an era long forgotten,♪ A blade of midnight drawn,♪ From a battlefield awakened,♪ A warrior who bears the dawn...♪
12 8 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_100_013 From an era long forgotten,♪ A blade of midnight drawn,♪ From a distant land uncharted,♪ A warrior who bears the dawn...♪ From an era long forgotten,♪ A blade of midnight drawn,♪ From a distant land uncharted,♪ A warrior who bears the dawn...♪
13 9 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_010 Ever since I first set foot in these lands, I have been haunted by a song.
14 10 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_011 It foretold the coming of the Seventh Umbral Era, and of those who would deliver us from doom...
15 11 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_020 Of course, I need not speak to you and yours of the prophetess Mezaya Thousand Eyes's words.
16 12 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_021 For in the fires of Carteneau, you witnessed the truth of the <Emphasis>Divine Chronicles</Emphasis>...
17 13 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_022 And when you emerged from the Praetorium triumphant, you proved yourself a Warrior of Light to the world once more.
18 14 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_030 <Emphasis>Ne'er till land consumes sun can sea bear moons, Heavens spew crimson flame, hells seep black dooms.</Emphasis> <Emphasis>Ne'er till land consumes sun can sea bear moons, Heavens spew crimson flame, hells seep black dooms.</Emphasis>
19 15 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_031 <Emphasis>Stray seeds quicken in ash's grey embrace, Valiant blades forged under the Twelve's good grace.</Emphasis> <Emphasis>Stray seeds quicken in ash's grey embrace, Valiant blades forged under the Twelve's good grace.</Emphasis>
20 16 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_032 The words of the prophetess Mezaya Thousand Eyes as writ in her <Emphasis>Divine Chronicles</Emphasis>.
21 17 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_033 The “crimson flames” of Dalamud heralded the end of an era...
22 18 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_034 And the “valiant blades” that were the Warriors of Light brought us hope in our darkest hour.
23 19 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_035 <Emphasis>Seven waning moons see seven suns rise, Divine order roils, fallen corpses writhe.</Emphasis> <Emphasis>Seven waning moons see seven suns rise, Divine order roils, fallen corpses writhe.</Emphasis>
24 20 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_036 <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis> <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis>
25 21 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_037 We knew not whom the verses spoke of─not I, nor the Archons, nor any other soul in the realm.
26 22 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_038 The Warriors of Light were lost to us. If not them, who could it be?
27 23 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_039 And then came the rumors of one not unlike them─a <If(PlayerParameter(4))>woman<Else/>man</If> who walked in the light of the Crystal.
28 24 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_040 From the moment I saw you, I felt it must be true. Having learned of your deeds in their entirety, I now <Emphasis>know</Emphasis> it to be true.
29 25 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_041 You are as they were, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─a Warrior of Light, and an inspiration to us all.
30 26 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_050 <Emphasis>Lances of light herald the dawn, Beckoning shadows deeper still.</Emphasis> <Emphasis>Lances of light herald the dawn, Beckoning shadows deeper still.</Emphasis>
31 27 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_051 <Emphasis>Splendor dances with shades Unsheathed, a rime-kissed blade Spills crimson o'er fields of white.</Emphasis> <Emphasis>Splendor dances with shades Unsheathed, a rime-kissed blade Spills crimson o'er fields of white.</Emphasis>
32 28 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_052 Archon Louisoix warned us that shadows will accompany the coming of dawn. In answer to ascendant Light, Darkness will gather in opposition...or so I interpret his words.
33 29 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_053 What “a rime-kissed blade” signifies, I cannot yet fathom. But I have heard that roses of blood are blooming in the white fields of Coerthas, in ever greater profusion.
34 30 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_054 The Twelve keep and defend you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What tales you'll have to tell when next we meet!
35 31 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_060 Into the flesh of Darkness go bringers of Light,♪ for the flame that flickers in Bahamut's tomb.♪ In that cloying black stirs a raven white,♪ clawing blood from a barren womb.♪ Into the flesh of Darkness go bringers of Light,♪ for the flame that flickers in Bahamut's tomb.♪ In that cloying black stirs a raven white,♪ clawing blood from a barren womb.♪
36 32 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_061 What was slain in silver proud did in golden malice rise.♪ Metals of infamy and ruin, that every hero must despise.♪ What was slain in silver proud did in golden malice rise.♪ Metals of infamy and ruin, that every hero must despise.♪
37 33 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_062 Do these verses ring a bell, perchance? I wrote this song to immortalize your journey into Dalamud's Shadow.
38 34 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_063 One of my most requested songs, especially in those halls and taverns frequented by adventurers. Oftentimes, I can save my voice in the later verses, for the whole place is on its feet by then, belting out the words by heart...
39 35 TEXT_CMNDEFMINSTREL01_00138_WANDERINGMINSTREL_000_064 A touch hyperbolic? Why, 'tis the broad strokes that make a popular ballad! Else we would be singing of mending socks and sitting on cushions, would we not? We shall talk again soon─tell me more tales of derring-do, won't you?
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0,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q1_000_000","What would you like to do?"
1,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_010","Obtain a sphere scroll."
2,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_020","Remove infusion from a sphere scroll."
3,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_030","Learn about sphere scrolls."
4,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040","Learn about alexandrite."
5,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050","Nothing."
6,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000","Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
※Three bottles of ink required for each, with the
exception of Curtana (2) and the Holy Shield (1)."
8,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>"
9,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110","Cancel"
10,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020","Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink."
11,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q3_000_000","Exchange <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
12,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010","Yes"
13,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020","No"
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced."
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
20,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110","In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession."
21,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111","Relic weapons that have been upgraded beyond animus are also acceptable for this purpose."
22,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_120","...Hm? 'Twould seem you already possess that particular sphere scroll. Surely, you do not wish to waste good ink?"
23,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_125","Oh dear, 'twould seem your hands are full. Let us speak again after you have tidied up your belongings."
24,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_130","You wish to remove some of the infusion from your sphere scroll? Very well."
25,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000","Select a sphere scroll for infusion removal."
26,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110","Cancel"
27,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000","Select an attribute for single infusion removal."
28,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010","<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
29,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040","Cancel"
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
31,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030","Yes"
32,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040","No"
33,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400","...The deed is done. May you find the ideal balance of power that you seek."
34,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSETM_000_300","One infusion removed for <Sheet(BaseParam,IntegerParameter(1),1)/>."
35,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_500","...Hm? 'Twould seem you do not possess that particular sphere scroll."
36,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_520","...Hm? 'Twould seem that this sphere scroll has yet to receive any infusions."
37,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_600","A sphere scroll is a medium for storing materia-derived light energy. It bears arcanima patterns of power, into which the energy is infused for collective transference to a vessel of one's choosing."
38,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_601","Instrumental to this infusion process is a catalyst known as alexandrite, a rare variety of dark matter. Through this method, I seek to circumvent the constraints of advanced materia melding, wherein an object can safely host only a limited number of stones."
39,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_602","If you bring me bottles of superior enchanted ink, I should be glad to prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
40,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_610","Sphere scrolls may be obtained from Hubairtin in exchange for bottles of superior enchanted ink."
41,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_611","A distinct sphere scroll exists for each relic."
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q1_000_000","What would you like to do?"
1,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_010","Obtain a sphere scroll."
2,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_020","Remove infusion from a sphere scroll."
3,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_030","Learn about sphere scrolls."
4,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040","Learn about alexandrite."
5,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050","Nothing."
6,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000","Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
7,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000","Select the sphere scroll you would like created.
※Three bottles of ink required for each, with the
exception of Curtana (2) and the Holy Shield (1)."
8,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010","<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>"
9,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110","Cancel"
10,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020","Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink."
11,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q3_000_000","Exchange <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?"
12,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010","Yes"
13,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020","No"
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced."
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
20,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110","In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession."
21,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111","Relic weapons that have been upgraded beyond animus are also acceptable for this purpose."
22,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_120","...Hm? 'Twould seem you already possess that particular sphere scroll. Surely, you do not wish to waste good ink?"
23,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_125","Oh dear, 'twould seem your hands are full. Let us speak again after you have tidied up your belongings."
24,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_130","You wish to remove some of the infusion from your sphere scroll? Very well."
25,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000","Select a sphere scroll for infusion removal."
26,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110","Cancel"
27,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000","Select an attribute for single infusion removal."
28,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010","<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
29,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040","Cancel"
30,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000","Remove a single infusion for the following attribute?
<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)"
31,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030","Yes"
32,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040","No"
33,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400","...The deed is done. May you find the ideal balance of power that you seek."
34,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSETM_000_300","One infusion removed for <Sheet(BaseParam,IntegerParameter(1),1)/>."
35,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_500","...Hm? 'Twould seem you do not possess that particular sphere scroll."
36,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_520","...Hm? 'Twould seem that this sphere scroll has yet to receive any infusions."
37,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_600","A sphere scroll is a medium for storing materia-derived light energy. It bears arcanima patterns of power, into which the energy is infused for collective transference to a vessel of one's choosing."
38,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_601","Instrumental to this infusion process is a catalyst known as alexandrite, a rare variety of dark matter. Through this method, I seek to circumvent the constraints of advanced materia melding, wherein an object can safely host only a limited number of stones."
39,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_602","If you bring me bottles of superior enchanted ink, I should be glad to prepare a sphere scroll bearing arcanima patterns for enhancing your relic."
40,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_610","Sphere scrolls may be obtained from Hubairtin in exchange for bottles of superior enchanted ink."
41,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_611","A distinct sphere scroll exists for each relic."
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>."
51,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711","Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map."
52,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711","Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond)."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q1_000_000 What would you like to do?
5 1 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_010 Obtain a sphere scroll.
6 2 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_020 Remove infusion from a sphere scroll.
7 3 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_030 Learn about sphere scrolls.
8 4 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040 Learn about alexandrite.
9 5 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050 Nothing.
10 6 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000 Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic.
11 7 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000 Select the sphere scroll you would like created. ※Three bottles of ink required for each, with the exception of Curtana (2) and the Holy Shield (1). Select the sphere scroll you would like created. ※Three bottles of ink required for each, with the exception of Curtana (2) and the Holy Shield (1).
12 8 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010 <Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>
13 9 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110 Cancel
14 10 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020 Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink.
15 11 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q3_000_000 Exchange <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
16 12 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010 Yes
17 13 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020 No
18 14 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040 By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is...
19 15 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050 You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <Color(-34022)>Infuse</Color> from the subcommands.
20 16 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051 Once you have fully infused a sphere scroll with materia, you may present it to <Color(-34022)>Jalzahn</Color> to have the corresponding relic weapon enhanced.
21 17 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080 Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount.
22 18 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090 Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1).
23 19 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100 ...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns.
24 20 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110 In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession.
25 21 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111 Relic weapons that have been upgraded beyond animus are also acceptable for this purpose.
26 22 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_120 ...Hm? 'Twould seem you already possess that particular sphere scroll. Surely, you do not wish to waste good ink?
27 23 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_125 Oh dear, 'twould seem your hands are full. Let us speak again after you have tidied up your belongings.
28 24 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_130 You wish to remove some of the infusion from your sphere scroll? Very well.
29 25 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000 Select a sphere scroll for infusion removal.
30 26 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110 Cancel
31 27 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000 Select an attribute for single infusion removal.
32 28 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010 <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
33 29 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040 Cancel
34 30 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000 Remove a single infusion for the following attribute? <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>) Remove a single infusion for the following attribute? <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
35 31 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030 Yes
36 32 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040 No
37 33 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400 ...The deed is done. May you find the ideal balance of power that you seek.
38 34 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSETM_000_300 One infusion removed for <Sheet(BaseParam,IntegerParameter(1),1)/>.
39 35 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_500 ...Hm? 'Twould seem you do not possess that particular sphere scroll.
40 36 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_520 ...Hm? 'Twould seem that this sphere scroll has yet to receive any infusions.
41 37 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_600 A sphere scroll is a medium for storing materia-derived light energy. It bears arcanima patterns of power, into which the energy is infused for collective transference to a vessel of one's choosing.
42 38 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_601 Instrumental to this infusion process is a catalyst known as alexandrite, a rare variety of dark matter. Through this method, I seek to circumvent the constraints of advanced materia melding, wherein an object can safely host only a limited number of stones.
43 39 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_602 If you bring me bottles of superior enchanted ink, I should be glad to prepare a sphere scroll bearing arcanima patterns for enhancing your relic.
44 40 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_610 Sphere scrolls may be obtained from Hubairtin in exchange for bottles of superior enchanted ink.
45 41 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_611 A distinct sphere scroll exists for each relic.
46 42 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611 Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1).
47 43 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612 Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety.
48 44 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612 Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion.
49 45 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613 Once you have fully infused a sphere scroll with materia, present it to <Color(-34022)>Jalzahn</Color> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.
50 46 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700 Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll.
51 47 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701 Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors.
52 48 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702 Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted.
53 49 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703 However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras.
54 50 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710 Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <Color(-34022)>mysterious maps</Color>.
55 51 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711 Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map.
56 52 TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711 Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond).
57
58
59
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key,0,1
#,,
int32,str,str
0,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_000","Good day to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. I trust you've met with no grief during this year's Starlight Celebration?"
1,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_001","I've been sent by the Adventurers' Guild to oversee this year's festivities. There was to be a special surprise for the children, but I fear our plans may not come to fruition."
2,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_002","In case you were unaware, the Starlight Celebration originated in Ishgard. The climate of Coerthas may be harsh, but one cannot deny that there is joy to be had rollicking in the snow. We wished to bring that joy to the children here, ordering snow from Coerthas for the construction of snowmen."
3,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_003","The problem, however, is a number of our snowmen have vanished. Locals claim that a group of mischievous imps snuck into town in an attempt to melt them, forcing the snowmen to flee."
4,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_004","You appear perplexed, and I do not blame you. Were I in your shoes, I would also doubt my own words. But I assure you, there is a perfectly plausible explanation for why the snowmen developed sentience and acted in self-preservation."
5,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_005","You see, to prevent the snowmen from melting in warmer climates beyond the snowy fields of Coerthas, they were given special cores known as <Emphasis>eternal ice</Emphasis>. Forged from ice crystals, eternal ice functions in the same manner as a golem's heart."
6,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006","And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question."
7,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010","I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps."
8,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011","The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen."
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
10,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013","The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated."
11,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
12,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_021","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
13,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_022","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
14,"TEXT_FESXMSSHOP2013_00142_Q1_000_1","What will you ask?"
15,"TEXT_FESXMSSHOP2013_00142_A1_000_1","What do you do here?"
16,"TEXT_FESXMSSHOP2013_00142_A1_000_2","Where can I find the sentient snowmen?"
17,"TEXT_FESXMSSHOP2013_00142_A1_000_3","What is the Starlight Celebration?"
18,"TEXT_FESXMSSHOP2013_00142_A1_000_4","Nothing."
key,0,1
#,,
int32,str,str
0,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_000","Good day to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. I trust you've met with no grief during this year's Starlight Celebration?"
1,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_001","I've been sent by the Adventurers' Guild to oversee this year's festivities. There was to be a special surprise for the children, but I fear our plans may not come to fruition."
2,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_002","In case you were unaware, the Starlight Celebration originated in Ishgard. The climate of Coerthas may be harsh, but one cannot deny that there is joy to be had rollicking in the snow. We wished to bring that joy to the children here, ordering snow from Coerthas for the construction of snowmen."
3,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_003","The problem, however, is a number of our snowmen have vanished. Locals claim that a group of mischievous imps snuck into town in an attempt to melt them, forcing the snowmen to flee."
4,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_004","You appear perplexed, and I do not blame you. Were I in your shoes, I would also doubt my own words. But I assure you, there is a perfectly plausible explanation for why the snowmen developed sentience and acted in self-preservation."
5,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_005","You see, to prevent the snowmen from melting in warmer climates beyond the snowy fields of Coerthas, they were given special cores known as <Emphasis>eternal ice</Emphasis>. Forged from ice crystals, eternal ice functions in the same manner as a golem's heart."
6,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006","And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question."
7,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010","I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps."
8,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011","The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen."
9,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012","The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance.
I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two."
10,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013","The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated."
11,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
12,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_021","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
13,"TEXT_FESXMSSHOP2013_00142_SEIBOH_000_022","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
14,"TEXT_FESXMSSHOP2013_00142_Q1_000_1","What will you ask?"
15,"TEXT_FESXMSSHOP2013_00142_A1_000_1","What do you do here?"
16,"TEXT_FESXMSSHOP2013_00142_A1_000_2","Where can I find the sentient snowmen?"
17,"TEXT_FESXMSSHOP2013_00142_A1_000_3","What is the Starlight Celebration?"
18,"TEXT_FESXMSSHOP2013_00142_A1_000_4","Nothing."
19,"TEXT_FESXMSSHOP2013_00142_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_000 Good day to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. I trust you've met with no grief during this year's Starlight Celebration?
5 1 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_001 I've been sent by the Adventurers' Guild to oversee this year's festivities. There was to be a special surprise for the children, but I fear our plans may not come to fruition.
6 2 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_002 In case you were unaware, the Starlight Celebration originated in Ishgard. The climate of Coerthas may be harsh, but one cannot deny that there is joy to be had rollicking in the snow. We wished to bring that joy to the children here, ordering snow from Coerthas for the construction of snowmen.
7 3 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_003 The problem, however, is a number of our snowmen have vanished. Locals claim that a group of mischievous imps snuck into town in an attempt to melt them, forcing the snowmen to flee.
8 4 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_004 You appear perplexed, and I do not blame you. Were I in your shoes, I would also doubt my own words. But I assure you, there is a perfectly plausible explanation for why the snowmen developed sentience and acted in self-preservation.
9 5 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_005 You see, to prevent the snowmen from melting in warmer climates beyond the snowy fields of Coerthas, they were given special cores known as <Emphasis>eternal ice</Emphasis>. Forged from ice crystals, eternal ice functions in the same manner as a golem's heart.
10 6 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_006 And that, my friend, is why the snowmen came to life. If we cannot find the snowmen, at the very least we must retrieve the cores. It would take moons to forge them anew, and without them, new snowmen are out of the question.
11 7 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_010 I doubt they could have gotten far. If you should find them near town, please keep them safe from those diabolical imps.
12 8 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_011 The snowmen should be accompanied by unusually decorative treants, but no need to fear. They've been especially trained to take part in the holiday festivities, and if need be, supply the snowmen with additional snow. In the event of an emergency, they will also defend the snowmen.
13 9 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_012 The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance. I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two. The imps have cast some manner of fiery enchantment upon themselves, rendering them invulnerable to most attacks. Fortunately, there is a way past this. While <Emphasis>you</Emphasis> may not be able to attack them on your own, the treants can. Covered in their snow, you may stand a chance. I must warn you, however, that the treants will not hand over their snow to strangers. I daresay you will need to suffer a pelting or two.
14 10 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_013 The Adventurers' Guild would be ever so grateful for any eternal ice you can retrieve. Bring any that you find to the Starlight suppliers, and they will see that you are duly compensated.
15 11 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_020 The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas.
16 12 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_021 Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms.
17 13 TEXT_FESXMSSHOP2013_00142_SEIBOH_000_022 Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born.
18 14 TEXT_FESXMSSHOP2013_00142_Q1_000_1 What will you ask?
19 15 TEXT_FESXMSSHOP2013_00142_A1_000_1 What do you do here?
20 16 TEXT_FESXMSSHOP2013_00142_A1_000_2 Where can I find the sentient snowmen?
21 17 TEXT_FESXMSSHOP2013_00142_A1_000_3 What is the Starlight Celebration?
22 18 TEXT_FESXMSSHOP2013_00142_A1_000_4 Nothing.
23 19 TEXT_FESXMSSHOP2013_00142_TALK_ACTOR
24
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@@ -1,6 +1,7 @@
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int32,str,str
0,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001","I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo."
1,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010","The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo."
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
key,0,1
#,,
int32,str,str
0,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001","I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo."
1,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010","The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo."
2,"TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011","“If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.”
...I wonder what that means, kupo!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_001 I like to watch Gerolt pound away, but he spends far more time draining a bottle than holding his hammer. He drinks so much, he should've been born a cask of mead, kupo.
5 1 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_010 The other day when Gerolt was deep in his cups, I overheard him mumbling something cryptic, kupo.
6 2 TEXT_REGFSTEPICMOOGLE_00133_EPICMOOGLE_000_011 “If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.” ...I wonder what that means, kupo! “If ye've got a bottle o' Thavnairian misht, ye can infushe shpiritsh into yer relicsh at the furnashe.” ...I wonder what that means, kupo!
7
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key,0,1
#,,
int32,str,str
0,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_000","You are come to Camp Dragonhead. Is there something you require?"
1,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_001","A warm and hearty welcome to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. If there is aught you require─within reason, that is─it would be my honor to assist you."
2,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_002","You are well, <If(PlayerParameter(4))>miss<Else/>sir</If>? Good. That is...good."
3,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_003","Yours is ever a welcome face, friend. If you are weary from your journey, pray rest awhile by the warmth of our hearth."
4,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_010","I am a knight sworn to the service of House Fortemps, one of Ishgard's foremost families."
5,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_011","Our nation is locked in an age-old struggle against dragonkind. At any given time, the bulk of our military might is engaged with our ancient enemy."
6,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_012","For this reason, we must needs turn to outsiders for lesser feats of arms, such as the culling of unruly fauna. We hope we can rely upon you, too, adventurer."
7,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_100","For many years, I have served House Fortemps─and my lord Haurchefant. But now that he is fallen, I... Forgive me, I would speak no more of such things."
8,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_110","As a proud knight pledged to House Fortemps, I shall continue to serve in the memory of my dear departed lord. So shall we all."
9,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_111","Though he had a peculiar air about him at times, he was beloved of every man, woman, and child in Camp Dragonhead. His death came as a terrible shock, and for a time, many of us knew not how to carry on."
10,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_112","But it would not do for us to remain disconsolate. Nay, Lord Haurchefant would want us to look to the future─with hope in our hearts and a smile on our lips!"
11,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_020","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps, with the blessing of His Eminence, the archbishop."
12,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021","Its name is taken from a nearby rock formation, which you may have glimpsed as you approached."
13,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022","But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you."
14,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
I'm sorry, but I just can't."
16,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210","I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
17,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211","In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north."
18,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_212","Though it may not be where Lord Haurchefant was laid to rest, we like to think it offers him a vantage point from where he can watch over the city he so dearly loved."
19,"TEXT_REGROCDRAGONHEAD_00108_Q1_000_000","What will you ask?"
20,"TEXT_REGROCDRAGONHEAD_00108_A1_000_001","What do you do here?"
21,"TEXT_REGROCDRAGONHEAD_00108_A1_000_002","What kind of place is this?"
key,0,1
#,,
int32,str,str
0,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_000","You are come to Camp Dragonhead. Is there something you require?"
1,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_001","A warm and hearty welcome to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. If there is aught you require─within reason, that is─it would be my honor to assist you."
2,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_002","You are well, <If(PlayerParameter(4))>miss<Else/>sir</If>? Good. That is...good."
3,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_003","Yours is ever a welcome face, friend. If you are weary from your journey, pray rest awhile by the warmth of our hearth."
4,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_010","I am a knight sworn to the service of House Fortemps, one of Ishgard's foremost families."
5,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_011","Our nation is locked in an age-old struggle against dragonkind. At any given time, the bulk of our military might is engaged with our ancient enemy."
6,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_012","For this reason, we must needs turn to outsiders for lesser feats of arms, such as the culling of unruly fauna. We hope we can rely upon you, too, adventurer."
7,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_100","For many years, I have served House Fortemps─and my lord Haurchefant. But now that he is fallen, I... Forgive me, I would speak no more of such things."
8,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_110","As a proud knight pledged to House Fortemps, I shall continue to serve in the memory of my dear departed lord. So shall we all."
9,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_111","Though he had a peculiar air about him at times, he was beloved of every man, woman, and child in Camp Dragonhead. His death came as a terrible shock, and for a time, many of us knew not how to carry on."
10,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_112","But it would not do for us to remain disconsolate. Nay, Lord Haurchefant would want us to look to the future─with hope in our hearts and a smile on our lips!"
11,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_020","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps, with the blessing of His Eminence, the archbishop."
12,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021","Its name is taken from a nearby rock formation, which you may have glimpsed as you approached."
13,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022","But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you."
14,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200","As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
15,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201","Its name is taken from a nearby rock formation, which...which you may have...
I'm sorry, but I just can't."
16,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210","I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps."
17,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211","In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north."
18,"TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_212","Though it may not be where Lord Haurchefant was laid to rest, we like to think it offers him a vantage point from where he can watch over the city he so dearly loved."
19,"TEXT_REGROCDRAGONHEAD_00108_Q1_000_000","What will you ask?"
20,"TEXT_REGROCDRAGONHEAD_00108_A1_000_001","What do you do here?"
21,"TEXT_REGROCDRAGONHEAD_00108_A1_000_002","What kind of place is this?"
22,"TEXT_REGROCDRAGONHEAD_00108_A1_000_003","Nothing."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_000 You are come to Camp Dragonhead. Is there something you require?
5 1 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_001 A warm and hearty welcome to you, <If(PlayerParameter(4))>miss<Else/>sir</If>. If there is aught you require─within reason, that is─it would be my honor to assist you.
6 2 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_002 You are well, <If(PlayerParameter(4))>miss<Else/>sir</If>? Good. That is...good.
7 3 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_003 Yours is ever a welcome face, friend. If you are weary from your journey, pray rest awhile by the warmth of our hearth.
8 4 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_010 I am a knight sworn to the service of House Fortemps, one of Ishgard's foremost families.
9 5 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_011 Our nation is locked in an age-old struggle against dragonkind. At any given time, the bulk of our military might is engaged with our ancient enemy.
10 6 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_012 For this reason, we must needs turn to outsiders for lesser feats of arms, such as the culling of unruly fauna. We hope we can rely upon you, too, adventurer.
11 7 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_100 For many years, I have served House Fortemps─and my lord Haurchefant. But now that he is fallen, I... Forgive me, I would speak no more of such things.
12 8 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_110 As a proud knight pledged to House Fortemps, I shall continue to serve in the memory of my dear departed lord. So shall we all.
13 9 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_111 Though he had a peculiar air about him at times, he was beloved of every man, woman, and child in Camp Dragonhead. His death came as a terrible shock, and for a time, many of us knew not how to carry on.
14 10 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_112 But it would not do for us to remain disconsolate. Nay, Lord Haurchefant would want us to look to the future─with hope in our hearts and a smile on our lips!
15 11 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_020 As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps, with the blessing of His Eminence, the archbishop.
16 12 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_021 Its name is taken from a nearby rock formation, which you may have glimpsed as you approached.
17 13 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_022 But mark my words: ere long, we shall adorn the fortress with a dragon's head in truth, and it will not be mere stone that greets you.
18 14 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_200 As you know, Camp Dragonhead is an Ishgardian fortress held by House Fortemps.
19 15 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_201 Its name is taken from a nearby rock formation, which...which you may have... I'm sorry, but I just can't. Its name is taken from a nearby rock formation, which...which you may have... I'm sorry, but I just can't.
20 16 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_210 I should think you know full well, but Camp Dragonhead is an Ishgardian fortress held by House Fortemps.
21 17 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_211 In honor of our fallen commander, Lord Francel and some others commissioned the memorial on the cliffs overlooking the city to the north.
22 18 TEXT_REGROCDRAGONHEAD_00108_CORENTIAUX_000_212 Though it may not be where Lord Haurchefant was laid to rest, we like to think it offers him a vantage point from where he can watch over the city he so dearly loved.
23 19 TEXT_REGROCDRAGONHEAD_00108_Q1_000_000 What will you ask?
24 20 TEXT_REGROCDRAGONHEAD_00108_A1_000_001 What do you do here?
25 21 TEXT_REGROCDRAGONHEAD_00108_A1_000_002 What kind of place is this?
26 22 TEXT_REGROCDRAGONHEAD_00108_A1_000_003 Nothing.
27
+34 -33
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@@ -1,33 +1,34 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_000","What business have you here? Speak quickly."
1,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_001","What business have you here? Speak quickly. We prepare for the onslaught of dragons, and every moment I waste on your blather could mean another dead knight."
2,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002","Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?"
3,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003","Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?"
4,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004","Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?"
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
6,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
7,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011","It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer."
8,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_012","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
9,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_013","Even now, the Dravanians mass for an assault on our walls, and every last resource must needs be bent towards fortifying our defenses. Do not try my patience with trivialities."
10,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_015","...Did I mayhap fail to make myself clear when last we met? I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement."
11,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_016","Beyond this portal lies the Steps of Faith─the bridge which serves to anchor the arcane barriers of Daniffen's Collar."
12,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_017","Thus is the defense of this ingress a duty of paramount importance─a duty for which I would gladly lay down my life."
13,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_018","My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service."
14,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_019","In the recent battle, we allowed the dragons to breach our defenses and wreak havoc within the city. Suffice it to say we cannot abide a repeat of this failure. If needs be, I am prepared to lay down my life."
15,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_030","My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service."
16,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_031","As our oaths required, we braced our shields and set our spears against the Dravanian onslaught. Though it cost us dearly, I am proud to say that we kept the enemy from entering Ishgard until your victory over Nidhogg broke the Horde's will to fight!"
17,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_020","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
18,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_021","However, by order of His Eminence, no outsiders are to be admitted for the foreseeable future. Begone before I have you forcibly removed, or worse."
19,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_022","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
20,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_023","In earlier days, I might have sought the grace of Halone in every hopeful petitioner to fall to their knees before me. But war looms on the horizon, and His Eminence would not have our unity compromised by the intrusion of unruly outsiders. I trust I have made myself understood?"
21,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_025","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
22,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_026","And whilst you have more than proven your mettle, I am under strict orders to bar the passage of <Emphasis>all</Emphasis> who are not of Ishgardian blood. Take heart, adventurer─I foresee a day when exceptions will be made for heroes such as you."
23,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_027","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
24,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_028","And you, my friend, have proven yourself worthy thrice over. You may pass through these gates and enter our fair city at will."
25,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_029","Know, though, that if you are wicked of heart, the Fury shall send an icy gust to blow you off the Steps of Faith. 'Tis but a legend, to be sure, but people make an effort to keep their minds free of impious thoughts nonetheless."
26,"TEXT_REGROCGATESOFJUDGEMENT_00111_Q1_000_000","What will you ask?"
27,"TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_001","What do you do here?"
28,"TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_002","What kind of place is this?"
key,0,1
#,,
int32,str,str
0,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_000","What business have you here? Speak quickly."
1,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_001","What business have you here? Speak quickly. We prepare for the onslaught of dragons, and every moment I waste on your blather could mean another dead knight."
2,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002","Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?"
3,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003","Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?"
4,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004","Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?"
5,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005","The Dravanians shall find death at the points of our spears!
...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt."
6,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
7,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011","It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer."
8,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_012","I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies."
9,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_013","Even now, the Dravanians mass for an assault on our walls, and every last resource must needs be bent towards fortifying our defenses. Do not try my patience with trivialities."
10,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_015","...Did I mayhap fail to make myself clear when last we met? I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement."
11,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_016","Beyond this portal lies the Steps of Faith─the bridge which serves to anchor the arcane barriers of Daniffen's Collar."
12,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_017","Thus is the defense of this ingress a duty of paramount importance─a duty for which I would gladly lay down my life."
13,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_018","My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service."
14,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_019","In the recent battle, we allowed the dragons to breach our defenses and wreak havoc within the city. Suffice it to say we cannot abide a repeat of this failure. If needs be, I am prepared to lay down my life."
15,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_030","My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service."
16,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_031","As our oaths required, we braced our shields and set our spears against the Dravanian onslaught. Though it cost us dearly, I am proud to say that we kept the enemy from entering Ishgard until your victory over Nidhogg broke the Horde's will to fight!"
17,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_020","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
18,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_021","However, by order of His Eminence, no outsiders are to be admitted for the foreseeable future. Begone before I have you forcibly removed, or worse."
19,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_022","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
20,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_023","In earlier days, I might have sought the grace of Halone in every hopeful petitioner to fall to their knees before me. But war looms on the horizon, and His Eminence would not have our unity compromised by the intrusion of unruly outsiders. I trust I have made myself understood?"
21,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_025","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
22,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_026","And whilst you have more than proven your mettle, I am under strict orders to bar the passage of <Emphasis>all</Emphasis> who are not of Ishgardian blood. Take heart, adventurer─I foresee a day when exceptions will be made for heroes such as you."
23,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_027","You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass."
24,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_028","And you, my friend, have proven yourself worthy thrice over. You may pass through these gates and enter our fair city at will."
25,"TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_029","Know, though, that if you are wicked of heart, the Fury shall send an icy gust to blow you off the Steps of Faith. 'Tis but a legend, to be sure, but people make an effort to keep their minds free of impious thoughts nonetheless."
26,"TEXT_REGROCGATESOFJUDGEMENT_00111_Q1_000_000","What will you ask?"
27,"TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_001","What do you do here?"
28,"TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_002","What kind of place is this?"
29,"TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_003","Nothing."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_000 What business have you here? Speak quickly.
5 1 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_001 What business have you here? Speak quickly. We prepare for the onslaught of dragons, and every moment I waste on your blather could mean another dead knight.
6 2 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_002 Ah, the captain of the sellswords, and the savior of the Steps of Faith! What business urges your return to the Gates of Judgement?
7 3 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_003 Greetings and welcome, my friend. I am pleased to hear that you have been granted entry to the Holy See. I know no adventurer more worthy of the privilege. Now then, is there something you require?
8 4 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_004 Warrior of warriors! It is ever a pleasure to see you. You are, of course, free to pass through the gates at your leisure─or is there something you require?
9 5 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_005 The Dravanians shall find death at the points of our spears! ...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt. The Dravanians shall find death at the points of our spears! ...The Horde is upon us, warrior of warriors. Ask your questions if you must, but forgive me if my answers are curt.
10 6 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_010 I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies.
11 7 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_011 It matters not who you are or claim to be. If you do aught to rouse my suspicions, I shan't hesitate to shorten you a head. Watch your step, adventurer.
12 8 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_012 I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement. With my life, I am sworn to defend this great ingress from our enemies.
13 9 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_013 Even now, the Dravanians mass for an assault on our walls, and every last resource must needs be bent towards fortifying our defenses. Do not try my patience with trivialities.
14 10 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_015 ...Did I mayhap fail to make myself clear when last we met? I am Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement.
15 11 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_016 Beyond this portal lies the Steps of Faith─the bridge which serves to anchor the arcane barriers of Daniffen's Collar.
16 12 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_017 Thus is the defense of this ingress a duty of paramount importance─a duty for which I would gladly lay down my life.
17 13 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_018 My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service.
18 14 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_019 In the recent battle, we allowed the dragons to breach our defenses and wreak havoc within the city. Suffice it to say we cannot abide a repeat of this failure. If needs be, I am prepared to lay down my life.
19 15 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_030 My duty is unchanged from when last we spoke, and it will doubtless remain so till I draw my last breath. Ser Marcelain, knight of Ishgard and keeper of the Gates of Judgement, at your service.
20 16 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_031 As our oaths required, we braced our shields and set our spears against the Dravanian onslaught. Though it cost us dearly, I am proud to say that we kept the enemy from entering Ishgard until your victory over Nidhogg broke the Horde's will to fight!
21 17 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_020 You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass.
22 18 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_021 However, by order of His Eminence, no outsiders are to be admitted for the foreseeable future. Begone before I have you forcibly removed, or worse.
23 19 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_022 You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass.
24 20 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_023 In earlier days, I might have sought the grace of Halone in every hopeful petitioner to fall to their knees before me. But war looms on the horizon, and His Eminence would not have our unity compromised by the intrusion of unruly outsiders. I trust I have made myself understood?
25 21 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_025 You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass.
26 22 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_026 And whilst you have more than proven your mettle, I am under strict orders to bar the passage of <Emphasis>all</Emphasis> who are not of Ishgardian blood. Take heart, adventurer─I foresee a day when exceptions will be made for heroes such as you.
27 23 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_027 You stand within the Gates of Judgement, the sole means of entering the Holy See of Ishgard. Only those deemed worthy in the eyes of the Fury may pass.
28 24 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_028 And you, my friend, have proven yourself worthy thrice over. You may pass through these gates and enter our fair city at will.
29 25 TEXT_REGROCGATESOFJUDGEMENT_00111_MARCELAIN_000_029 Know, though, that if you are wicked of heart, the Fury shall send an icy gust to blow you off the Steps of Faith. 'Tis but a legend, to be sure, but people make an effort to keep their minds free of impious thoughts nonetheless.
30 26 TEXT_REGROCGATESOFJUDGEMENT_00111_Q1_000_000 What will you ask?
31 27 TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_001 What do you do here?
32 28 TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_002 What kind of place is this?
33 29 TEXT_REGROCGATESOFJUDGEMENT_00111_A1_000_003 Nothing.
34
@@ -1,29 +1,30 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_130","Pshhh... Why do you tressspass on our land, shhhorewalker? You are not welcome here."
1,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_000","Pshhh... What do you want of me, finless one?"
2,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q1_000_000","What will you ask?"
3,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_001","Who are you?"
4,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_002","What kind of place is this?"
5,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_003","Nothing."
6,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_010","Every ssspawnling who lives here in the nursssery is the ssson of Clutchfather Novv."
7,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_011","I am Qull, fifth eldest of our clutch."
8,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_012","For the Sssahagin, clutch and kin take precedence over all. We are bound by blood, and not even the ssstrongest current can break sssuch ties."
9,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_020","This is a Sssahagin nursssery─the home of our clutch."
10,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
11,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
12,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023","Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn."
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
...Have you brought more oh-ren-jez?"
14,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000","What will you ask?"
15,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001","How fares the nursery?"
16,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_002","What kind of place is this?"
17,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_003","Nothing."
18,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_110","Pshhh... The Coral Tridentsss no longer provoke the shhhorewalkers as they once did, but the younger warriors are ressstless and prideful. As always, sssmall ssskirmishes erupt on our borders..."
19,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_111","But the desire to sssecure the future of our race is shhhared by all. Under the guidance of Clutchfather Novv, the bridge towards peace begins to take shhhape─a bridge that we could never have built without your aid."
20,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_112","Pshhh... Sssahagin value blood ties over all, and my ssspawnbrothers and I are no different."
21,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_113","But though you have no fins and ssswim ssslower than a three-day-old hatchling, we are proud to call you “clutchmate.” The nursssery is always open to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
22,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_120","This is a Sssahagin nursssery─the home of our clutch."
23,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_121","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
24,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_122","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_130","Pshhh... Why do you tressspass on our land, shhhorewalker? You are not welcome here."
1,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_000","Pshhh... What do you want of me, finless one?"
2,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q1_000_000","What will you ask?"
3,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_001","Who are you?"
4,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_002","What kind of place is this?"
5,"TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_003","Nothing."
6,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_010","Every ssspawnling who lives here in the nursssery is the ssson of Clutchfather Novv."
7,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_011","I am Qull, fifth eldest of our clutch."
8,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_012","For the Sssahagin, clutch and kin take precedence over all. We are bound by blood, and not even the ssstrongest current can break sssuch ties."
9,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_020","This is a Sssahagin nursssery─the home of our clutch."
10,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
11,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
12,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023","Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn."
13,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100","Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return.
...Have you brought more oh-ren-jez?"
14,"TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000","What will you ask?"
15,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001","How fares the nursery?"
16,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_002","What kind of place is this?"
17,"TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_003","Nothing."
18,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_110","Pshhh... The Coral Tridentsss no longer provoke the shhhorewalkers as they once did, but the younger warriors are ressstless and prideful. As always, sssmall ssskirmishes erupt on our borders..."
19,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_111","But the desire to sssecure the future of our race is shhhared by all. Under the guidance of Clutchfather Novv, the bridge towards peace begins to take shhhape─a bridge that we could never have built without your aid."
20,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_112","Pshhh... Sssahagin value blood ties over all, and my ssspawnbrothers and I are no different."
21,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_113","But though you have no fins and ssswim ssslower than a three-day-old hatchling, we are proud to call you “clutchmate.” The nursssery is always open to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
22,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_120","This is a Sssahagin nursssery─the home of our clutch."
23,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_121","Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv."
24,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_122","Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize."
25,"TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_123","Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_130 Pshhh... Why do you tressspass on our land, shhhorewalker? You are not welcome here.
5 1 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_000 Pshhh... What do you want of me, finless one?
6 2 TEXT_REGSEANOVVTRAININGGROUND_00155_Q1_000_000 What will you ask?
7 3 TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_001 Who are you?
8 4 TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_002 What kind of place is this?
9 5 TEXT_REGSEANOVVTRAININGGROUND_00155_A1_000_003 Nothing.
10 6 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_010 Every ssspawnling who lives here in the nursssery is the ssson of Clutchfather Novv.
11 7 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_011 I am Qull, fifth eldest of our clutch.
12 8 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_012 For the Sssahagin, clutch and kin take precedence over all. We are bound by blood, and not even the ssstrongest current can break sssuch ties.
13 9 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_020 This is a Sssahagin nursssery─the home of our clutch.
14 10 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_021 Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv.
15 11 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_022 Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize.
16 12 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_023 Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn.
17 13 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_100 Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return. ...Have you brought more oh-ren-jez? Pshhh... <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The clutch welcomes your return. ...Have you brought more oh-ren-jez?
18 14 TEXT_REGSEANOVVTRAININGGROUND_00155_Q2_000_000 What will you ask?
19 15 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_001 How fares the nursery?
20 16 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_002 What kind of place is this?
21 17 TEXT_REGSEANOVVTRAININGGROUND_00155_A2_000_003 Nothing.
22 18 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_110 Pshhh... The Coral Tridentsss no longer provoke the shhhorewalkers as they once did, but the younger warriors are ressstless and prideful. As always, sssmall ssskirmishes erupt on our borders...
23 19 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_111 But the desire to sssecure the future of our race is shhhared by all. Under the guidance of Clutchfather Novv, the bridge towards peace begins to take shhhape─a bridge that we could never have built without your aid.
24 20 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_112 Pshhh... Sssahagin value blood ties over all, and my ssspawnbrothers and I are no different.
25 21 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_113 But though you have no fins and ssswim ssslower than a three-day-old hatchling, we are proud to call you “clutchmate.” The nursssery is always open to you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
26 22 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_120 This is a Sssahagin nursssery─the home of our clutch.
27 23 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_121 Here we learn the ways of our people, and grow under the watchful eye of Clutchfather Novv.
28 24 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_122 Mossst Sssahagin inhabit a great city deep beneath the waves, but we ssspawnlings mussst remain ashore until our fins reach their full sssize.
29 25 TEXT_REGSEANOVVTRAININGGROUND_00155_QULL_000_123 Pshhh... Until that day, my clutchmatesss and I will reside in the nursssery. We protect thisss land from intruders to enshhhure that future generations have a sssafe place to ssspawn.
30
+112 -111
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@@ -1,111 +1,112 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_001","Ye've come to the Wolves' Den, maggot! If ye've got business with me, state it loud and clear!"
1,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_002","Here to train, are ye? Well, I've laid in a few trinkets for ye sniveling sissies to rip each other's guts out over. Don't say I don't give ye maggots the proper motivation! To the victor, the spoils!"
2,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_003","Hmmm... I know that hungry gleam in yer eye, and I know the scuffles them other pups enjoy ain't enough to sate yer appetite."
3,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_004","Ye need to sink yer fangs into the meat at the Feast! Lend me yer ear, and I'll soon have yer belly rumblin' with anticipation!"
4,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q1_000_1","What will you ask?"
5,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_1","What is the Wolves' Den?"
6,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_2",""
7,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_3","What is the Feast?"
8,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_4","Are there any rewards?"
9,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_5","Nothing."
10,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q2_000_000","What do you wish to know about the Feast?"
11,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_100_001","How do I join the Feast?"
12,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_001","What are the rules?"
13,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_002","What is PvP rating?"
14,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_003","Nothing."
15,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q3_000_000","Which rules will you ask about?"
16,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_001","(★未使用/削除予定★)"
17,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_100_001",""
18,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_200_001","Medal limits."
19,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_300_001","Heavy Medal and Light Medal."
20,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_002","Supply kits."
21,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_003","Culling Time."
22,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_004","Scoreboard abbreviations."
23,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_005","Nothing."
24,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q4_000_000","What part of PvP rating will you ask about?"
25,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_001","What is PvP rating?"
26,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_002","Tiers."
27,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_003","Promotion qualifiers."
28,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_004","Seasons."
29,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_005","Nothing."
30,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_010","The Wolves' Den is a battle arena built by the Maelstrom to train Alliance soldiers into an elite fighting force! Here, pups at the teat are made into fearsome hunters!"
31,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_11","The Wolves' Den is a PvP arena which hosts battles between adventurers."
32,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_12",""
33,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_12","Players can elect to participate in the Feast, wherein they can take part in training matches with two teams of eight or ranked matches with two teams of four."
34,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_13","To register for a match at the Wolves' Den, open the Duty Finder and select it from the PvP category."
35,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_14",""
36,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_15",""
37,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_020",""
38,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_21",""
39,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_22",""
40,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_23",""
41,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_24",""
42,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_030","Only a special breed of wolf gets invited to the Feast! Will ye gorge on the flesh at the table? Or find yerself served on a platter!?"
43,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_031","Participants in the Feast are divided into two teams, with each team attempting to seize medals from rival players."
44,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_032","Victory is achieved in one of two ways: be the first team to hold a designated number of medals in its collective possession; or be the team holding the most medals when the time limit for the match expires."
45,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_032","Should the time limit expire with both teams holding the same number of medals, the match will enter a two-minute “Sudden Death” period."
46,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_032","The first team to obtain a medal during Sudden Death will win the match."
47,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_033","Every player receives a number of medals at the beginning of the match, and more medals can be plundered from KO'd opponents."
48,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_034","When defeated, players will drop half of the medals in their possession. These medals can then be claimed by anyone on the opposing team."
49,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_035","The more medals a player carries, the more will be dropped upon being KO'd. As victory is determined by the total number of medals held by a team, it is important to consider which team member is the best choice for collecting any dropped medals."
50,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036","But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner."
51,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037","Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!"
52,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038","In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield."
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
54,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037",""
55,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038",""
56,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_039",""
57,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_200_037","A predator must be lean and fleet to catch its prey! Fatten up on too much flesh, and ye risk becomin' the next meal! So it is in the wild, and so it is here!"
58,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_038","Participants who hold 100 or more medals in their possession will be afflicted with the “Heavy Medal” status. While under this status, a participant will receive added damage from attacks."
59,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_039","In contrast, participants who have fewer than 100 medals benefit from the “Light Medal” status. While under this status, a participant will receive reduced damage from attacks."
60,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_040","The strength of these effects increases in proportion to the number of medals the participant possesses above or below the threshold."
61,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_040","The meat at the Feast is served raw and bloody! If ye want to add a little flavor, then ye'd best get yer paws on the finest spices!"
62,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_041","The supply containers found around the arena contain “kits” that offer a variety of beneficial effects. The effect of each kit can be determined by the appearance of the supply container."
63,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_042","Target and destroy a supply container to release its contents, then interact with the kit to gain its effects."
64,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_043","Note that the effect of a kit can only be gained by the team member who inflicts the most damage upon the supply container."
65,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_050","This is a banquet of blood! Only pups waste their time snappin' and snarlin'─a proper wolf goes straight for the throat!"
66,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_051","During the match, if a certain amount of time elapses without a player being KO'd, then all participants will be afflicted by “Culling Time”─a detrimental status effect that causes players to receive added damage from attacks."
67,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_052","The amount of extra damage received will continue to rise as time passes. This status will be cleared from all participants upon a player being KO'd."
68,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_060","After the wolves have feasted, there's naught left but bloodstains and ravaged corpses!"
69,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_061","The scoreboard for the Feast displays player contribution to the battle using three abbreviations: K, D, and A."
70,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_062","“K” stands for the number of opponents a player has killed; “D” stands for the number of a player's deaths; and “A” represents a player's number of assists in defeating enemies."
71,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_070","Yer worth as a hunter is measured by the foes ye savage in battle! Let's see how high ye can pile them fang-scored bones!"
72,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_071","A player's PvP rating is a value that represents <If(PlayerParameter(4))>her<Else/>his</If> relative skill compared to other participants of the Feast."
73,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_072","PvP rating is affected by the outcome of ranked matches─a player's rating will increase upon victory and decrease upon defeat."
74,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_080","To the fiercest beasts go the choicest spoils! But have ye the stamina to stay ahead of the pack?"
75,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_081","A player's tier represents <If(PlayerParameter(4))>her<Else/>his</If> standing in the hierarchy of the Feast, and is decided by the player's current PvP rating. The higher a player's tier, the better the rewards that can be claimed at the end of a season."
76,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_082","To move up to the next tier, a player must not only achieve the requisite PvP rating but also win a number of qualifying matches."
77,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_083","Should a player's PvP rating drop below the minimum required for the current tier, that player will be demoted to the next lower tier."
78,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_090","The best seat at the Feast is found perched atop a mountain of yer enemies' carcasses!"
79,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_091","Promotion qualifiers are matches that allow players to advance to higher tiers. Participants can only fight in promotion qualifiers once they have reached the requisite PvP rating."
80,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_092","Once the requisite PvP rating has been reached, players earn the right to fight in up to five promotion qualifiers. At least three of these matches must be won in order to advance to the next tier."
81,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_093","During this promotion period, all matches marked as “Ranked” in the Duty Finder will be counted as qualifying matches."
82,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_100","There comes an end to even the most frenzied repast. But when the Feast is over and the table cleared away, will ye be the one wearin' the gore-spattered crown!?"
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season."
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>."
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
93,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31",""
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
95,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1",""
96,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2",""
97,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10",""
98,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_25",""
99,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_26",""
100,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_20",""
101,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_30",""
102,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_33",""
103,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_40",""
104,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_41",""
105,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_42",""
106,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_42",""
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_001","Ye've come to the Wolves' Den, maggot! If ye've got business with me, state it loud and clear!"
1,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_002","Here to train, are ye? Well, I've laid in a few trinkets for ye sniveling sissies to rip each other's guts out over. Don't say I don't give ye maggots the proper motivation! To the victor, the spoils!"
2,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_003","Hmmm... I know that hungry gleam in yer eye, and I know the scuffles them other pups enjoy ain't enough to sate yer appetite."
3,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_004","Ye need to sink yer fangs into the meat at the Feast! Lend me yer ear, and I'll soon have yer belly rumblin' with anticipation!"
4,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q1_000_1","What will you ask?"
5,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_1","What is the Wolves' Den?"
6,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_2",""
7,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_3","What is the Feast?"
8,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_4","Are there any rewards?"
9,"TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_5","Nothing."
10,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q2_000_000","What do you wish to know about the Feast?"
11,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_100_001","How do I join the Feast?"
12,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_001","What are the rules?"
13,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_002","What is PvP rating?"
14,"TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_003","Nothing."
15,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q3_000_000","Which rules will you ask about?"
16,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_001","(★未使用/削除予定★)"
17,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_100_001",""
18,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_200_001","Medal limits."
19,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_300_001","Heavy Medal and Light Medal."
20,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_002","Supply kits."
21,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_003","Culling Time."
22,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_004","Scoreboard abbreviations."
23,"TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_005","Nothing."
24,"TEXT_REGSEAPVPCOLOSSEUM_00102_Q4_000_000","What part of PvP rating will you ask about?"
25,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_001","What is PvP rating?"
26,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_002","Tiers."
27,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_003","Promotion qualifiers."
28,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_004","Seasons."
29,"TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_005","Nothing."
30,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_010","The Wolves' Den is a battle arena built by the Maelstrom to train Alliance soldiers into an elite fighting force! Here, pups at the teat are made into fearsome hunters!"
31,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_11","The Wolves' Den is a PvP arena which hosts battles between adventurers."
32,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_12",""
33,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_12","Players can elect to participate in the Feast, wherein they can take part in training matches with two teams of eight or ranked matches with two teams of four."
34,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_13","To register for a match at the Wolves' Den, open the Duty Finder and select it from the PvP category."
35,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_14",""
36,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_15",""
37,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_020",""
38,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_21",""
39,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_22",""
40,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_23",""
41,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_24",""
42,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_030","Only a special breed of wolf gets invited to the Feast! Will ye gorge on the flesh at the table? Or find yerself served on a platter!?"
43,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_031","Participants in the Feast are divided into two teams, with each team attempting to seize medals from rival players."
44,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_032","Victory is achieved in one of two ways: be the first team to hold a designated number of medals in its collective possession; or be the team holding the most medals when the time limit for the match expires."
45,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_032","Should the time limit expire with both teams holding the same number of medals, the match will enter a two-minute “Sudden Death” period."
46,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_032","The first team to obtain a medal during Sudden Death will win the match."
47,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_033","Every player receives a number of medals at the beginning of the match, and more medals can be plundered from KO'd opponents."
48,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_034","When defeated, players will drop half of the medals in their possession. These medals can then be claimed by anyone on the opposing team."
49,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_035","The more medals a player carries, the more will be dropped upon being KO'd. As victory is determined by the total number of medals held by a team, it is important to consider which team member is the best choice for collecting any dropped medals."
50,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036","But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner."
51,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037","Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!"
52,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038","In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield."
53,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039","Medal limits are determined by role as follows:
Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
54,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037",""
55,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038",""
56,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_039",""
57,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_200_037","A predator must be lean and fleet to catch its prey! Fatten up on too much flesh, and ye risk becomin' the next meal! So it is in the wild, and so it is here!"
58,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_038","Participants who hold 100 or more medals in their possession will be afflicted with the “Heavy Medal” status. While under this status, a participant will receive added damage from attacks."
59,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_039","In contrast, participants who have fewer than 100 medals benefit from the “Light Medal” status. While under this status, a participant will receive reduced damage from attacks."
60,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_040","The strength of these effects increases in proportion to the number of medals the participant possesses above or below the threshold."
61,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_040","The meat at the Feast is served raw and bloody! If ye want to add a little flavor, then ye'd best get yer paws on the finest spices!"
62,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_041","The supply containers found around the arena contain “kits” that offer a variety of beneficial effects. The effect of each kit can be determined by the appearance of the supply container."
63,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_042","Target and destroy a supply container to release its contents, then interact with the kit to gain its effects."
64,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_043","Note that the effect of a kit can only be gained by the team member who inflicts the most damage upon the supply container."
65,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_050","This is a banquet of blood! Only pups waste their time snappin' and snarlin'─a proper wolf goes straight for the throat!"
66,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_051","During the match, if a certain amount of time elapses without a player being KO'd, then all participants will be afflicted by “Culling Time”─a detrimental status effect that causes players to receive added damage from attacks."
67,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_052","The amount of extra damage received will continue to rise as time passes. This status will be cleared from all participants upon a player being KO'd."
68,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_060","After the wolves have feasted, there's naught left but bloodstains and ravaged corpses!"
69,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_061","The scoreboard for the Feast displays player contribution to the battle using three abbreviations: K, D, and A."
70,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_062","“K” stands for the number of opponents a player has killed; “D” stands for the number of a player's deaths; and “A” represents a player's number of assists in defeating enemies."
71,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_070","Yer worth as a hunter is measured by the foes ye savage in battle! Let's see how high ye can pile them fang-scored bones!"
72,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_071","A player's PvP rating is a value that represents <If(PlayerParameter(4))>her<Else/>his</If> relative skill compared to other participants of the Feast."
73,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_072","PvP rating is affected by the outcome of ranked matches─a player's rating will increase upon victory and decrease upon defeat."
74,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_080","To the fiercest beasts go the choicest spoils! But have ye the stamina to stay ahead of the pack?"
75,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_081","A player's tier represents <If(PlayerParameter(4))>her<Else/>his</If> standing in the hierarchy of the Feast, and is decided by the player's current PvP rating. The higher a player's tier, the better the rewards that can be claimed at the end of a season."
76,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_082","To move up to the next tier, a player must not only achieve the requisite PvP rating but also win a number of qualifying matches."
77,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_083","Should a player's PvP rating drop below the minimum required for the current tier, that player will be demoted to the next lower tier."
78,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_090","The best seat at the Feast is found perched atop a mountain of yer enemies' carcasses!"
79,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_091","Promotion qualifiers are matches that allow players to advance to higher tiers. Participants can only fight in promotion qualifiers once they have reached the requisite PvP rating."
80,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_092","Once the requisite PvP rating has been reached, players earn the right to fight in up to five promotion qualifiers. At least three of these matches must be won in order to advance to the next tier."
81,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_093","During this promotion period, all matches marked as “Ranked” in the Duty Finder will be counted as qualifying matches."
82,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_100","There comes an end to even the most frenzied repast. But when the Feast is over and the table cleared away, will ye be the one wearin' the gore-spattered crown!?"
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season."
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>."
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
93,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31",""
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match."
95,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1",""
96,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2",""
97,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10",""
98,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_25",""
99,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_26",""
100,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_20",""
101,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_30",""
102,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_33",""
103,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_40",""
104,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_41",""
105,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_42",""
106,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_42",""
107,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_43",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_001 Ye've come to the Wolves' Den, maggot! If ye've got business with me, state it loud and clear!
5 1 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_002 Here to train, are ye? Well, I've laid in a few trinkets for ye sniveling sissies to rip each other's guts out over. Don't say I don't give ye maggots the proper motivation! To the victor, the spoils!
6 2 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_003 Hmmm... I know that hungry gleam in yer eye, and I know the scuffles them other pups enjoy ain't enough to sate yer appetite.
7 3 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_004 Ye need to sink yer fangs into the meat at the Feast! Lend me yer ear, and I'll soon have yer belly rumblin' with anticipation!
8 4 TEXT_REGSEAPVPCOLOSSEUM_00102_Q1_000_1 What will you ask?
9 5 TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_1 What is the Wolves' Den?
10 6 TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_2
11 7 TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_3 What is the Feast?
12 8 TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_4 Are there any rewards?
13 9 TEXT_REGSEAPVPCOLOSSEUM_00102_A1_000_5 Nothing.
14 10 TEXT_REGSEAPVPCOLOSSEUM_00102_Q2_000_000 What do you wish to know about the Feast?
15 11 TEXT_REGSEAPVPCOLOSSEUM_00102_A2_100_001 How do I join the Feast?
16 12 TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_001 What are the rules?
17 13 TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_002 What is PvP rating?
18 14 TEXT_REGSEAPVPCOLOSSEUM_00102_A2_000_003 Nothing.
19 15 TEXT_REGSEAPVPCOLOSSEUM_00102_Q3_000_000 Which rules will you ask about?
20 16 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_001 (★未使用/削除予定★)
21 17 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_100_001
22 18 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_200_001 Medal limits.
23 19 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_300_001 Heavy Medal and Light Medal.
24 20 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_002 Supply kits.
25 21 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_003 Culling Time.
26 22 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_004 Scoreboard abbreviations.
27 23 TEXT_REGSEAPVPCOLOSSEUM_00102_A3_000_005 Nothing.
28 24 TEXT_REGSEAPVPCOLOSSEUM_00102_Q4_000_000 What part of PvP rating will you ask about?
29 25 TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_001 What is PvP rating?
30 26 TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_002 Tiers.
31 27 TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_003 Promotion qualifiers.
32 28 TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_004 Seasons.
33 29 TEXT_REGSEAPVPCOLOSSEUM_00102_A4_000_005 Nothing.
34 30 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_010 The Wolves' Den is a battle arena built by the Maelstrom to train Alliance soldiers into an elite fighting force! Here, pups at the teat are made into fearsome hunters!
35 31 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_11 The Wolves' Den is a PvP arena which hosts battles between adventurers.
36 32 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_12
37 33 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_12 Players can elect to participate in the Feast, wherein they can take part in training matches with two teams of eight or ranked matches with two teams of four.
38 34 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_13 To register for a match at the Wolves' Den, open the Duty Finder and select it from the PvP category.
39 35 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_14
40 36 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_15
41 37 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_020
42 38 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_21
43 39 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_22
44 40 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_23
45 41 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_24
46 42 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_030 Only a special breed of wolf gets invited to the Feast! Will ye gorge on the flesh at the table? Or find yerself served on a platter!?
47 43 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_031 Participants in the Feast are divided into two teams, with each team attempting to seize medals from rival players.
48 44 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_032 Victory is achieved in one of two ways: be the first team to hold a designated number of medals in its collective possession; or be the team holding the most medals when the time limit for the match expires.
49 45 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_032 Should the time limit expire with both teams holding the same number of medals, the match will enter a two-minute “Sudden Death” period.
50 46 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_032 The first team to obtain a medal during Sudden Death will win the match.
51 47 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_033 Every player receives a number of medals at the beginning of the match, and more medals can be plundered from KO'd opponents.
52 48 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_034 When defeated, players will drop half of the medals in their possession. These medals can then be claimed by anyone on the opposing team.
53 49 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_035 The more medals a player carries, the more will be dropped upon being KO'd. As victory is determined by the total number of medals held by a team, it is important to consider which team member is the best choice for collecting any dropped medals.
54 50 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_036 But be sure to decide quickly: unclaimed medals will vanish after a certain period of time has elapsed, and return to the possession of the original owner.
55 51 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_100_037 Want to know whether yer opponent's a bloodthirsty wolf or a pup tremblin' in its own piss? Easy─just check their medals! The more medals they've got, the stronger they are!
56 52 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_038 In the Feast, participants attempt to seize medals from opposing team members. There is a limit to how many medals one person can possess, and medals seized that exceed this limit will reappear on the battlefield.
57 53 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_039 Medal limits are determined by role as follows: Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125 Medal limits are determined by role as follows: Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125
58 54 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_037
59 55 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_038
60 56 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_039
61 57 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_200_037 A predator must be lean and fleet to catch its prey! Fatten up on too much flesh, and ye risk becomin' the next meal! So it is in the wild, and so it is here!
62 58 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_038 Participants who hold 100 or more medals in their possession will be afflicted with the “Heavy Medal” status. While under this status, a participant will receive added damage from attacks.
63 59 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_039 In contrast, participants who have fewer than 100 medals benefit from the “Light Medal” status. While under this status, a participant will receive reduced damage from attacks.
64 60 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_200_040 The strength of these effects increases in proportion to the number of medals the participant possesses above or below the threshold.
65 61 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_040 The meat at the Feast is served raw and bloody! If ye want to add a little flavor, then ye'd best get yer paws on the finest spices!
66 62 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_041 The supply containers found around the arena contain “kits” that offer a variety of beneficial effects. The effect of each kit can be determined by the appearance of the supply container.
67 63 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_042 Target and destroy a supply container to release its contents, then interact with the kit to gain its effects.
68 64 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_043 Note that the effect of a kit can only be gained by the team member who inflicts the most damage upon the supply container.
69 65 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_050 This is a banquet of blood! Only pups waste their time snappin' and snarlin'─a proper wolf goes straight for the throat!
70 66 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_051 During the match, if a certain amount of time elapses without a player being KO'd, then all participants will be afflicted by “Culling Time”─a detrimental status effect that causes players to receive added damage from attacks.
71 67 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_052 The amount of extra damage received will continue to rise as time passes. This status will be cleared from all participants upon a player being KO'd.
72 68 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_060 After the wolves have feasted, there's naught left but bloodstains and ravaged corpses!
73 69 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_061 The scoreboard for the Feast displays player contribution to the battle using three abbreviations: K, D, and A.
74 70 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_062 “K” stands for the number of opponents a player has killed; “D” stands for the number of a player's deaths; and “A” represents a player's number of assists in defeating enemies.
75 71 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_070 Yer worth as a hunter is measured by the foes ye savage in battle! Let's see how high ye can pile them fang-scored bones!
76 72 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_071 A player's PvP rating is a value that represents <If(PlayerParameter(4))>her<Else/>his</If> relative skill compared to other participants of the Feast.
77 73 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_072 PvP rating is affected by the outcome of ranked matches─a player's rating will increase upon victory and decrease upon defeat.
78 74 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_080 To the fiercest beasts go the choicest spoils! But have ye the stamina to stay ahead of the pack?
79 75 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_081 A player's tier represents <If(PlayerParameter(4))>her<Else/>his</If> standing in the hierarchy of the Feast, and is decided by the player's current PvP rating. The higher a player's tier, the better the rewards that can be claimed at the end of a season.
80 76 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_082 To move up to the next tier, a player must not only achieve the requisite PvP rating but also win a number of qualifying matches.
81 77 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_083 Should a player's PvP rating drop below the minimum required for the current tier, that player will be demoted to the next lower tier.
82 78 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_090 The best seat at the Feast is found perched atop a mountain of yer enemies' carcasses!
83 79 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_091 Promotion qualifiers are matches that allow players to advance to higher tiers. Participants can only fight in promotion qualifiers once they have reached the requisite PvP rating.
84 80 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_092 Once the requisite PvP rating has been reached, players earn the right to fight in up to five promotion qualifiers. At least three of these matches must be won in order to advance to the next tier.
85 81 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_093 During this promotion period, all matches marked as “Ranked” in the Duty Finder will be counted as qualifying matches.
86 82 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_100 There comes an end to even the most frenzied repast. But when the Feast is over and the table cleared away, will ye be the one wearin' the gore-spattered crown!?
87 83 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101 A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier.
88 84 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102 At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses.
89 85 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103 Speak to the quartermaster at the Wolves' Den to learn more about season rewards.
90 86 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104 When a season ends, <Color(-34022)>all PvP ratings and tiers will be reset</Color>. All players begin with zero rating at the start of each new season.
91 87 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105 The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer.
92 88 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106 Use this opportunity to hone your skills, and prepare for the first official season of the Feast!
93 89 TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110 The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!
94 90 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31 Participating in a match will earn you <Color(-34022)>PvP EXP</Color> and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors.
95 91 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31 By accumulating PvP EXP, you will rise in <Color(-34022)>PvP rank</Color>.
96 92 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31 Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den.
97 93 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31
98 94 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32 You will also receive <Color(-34022)>PvE EXP</Color> and <Color(-34022)>Allagan tomestones</Color> at the end of each match.
99 95 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1
100 96 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2
101 97 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10
102 98 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_25
103 99 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_26
104 100 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_20
105 101 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_30
106 102 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_33
107 103 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_40
108 104 TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_41
109 105 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_42
110 106 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_42
111 107 TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_43
112
@@ -1,22 +1,23 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_1","Hm, an adventurer, I see. Here to hunt elite marks, perhaps?"
1,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_Q1_000_1","What will you ask?"
2,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_1","What do you do here?"
3,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_2","Tell me about the rank B elite mark. (Ovjang)"
4,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_3","Tell me about the rank A elite mark. (Sabotender Bailarina)"
5,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_4","Tell me about the rank S elite mark. (Brontes)"
6,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_5","Nothing."
7,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10","I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination."
8,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11","The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals."
9,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12","If you're serious about ridding this area of elite marks, then I'll share what I know."
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
They say it was bad water that killed him, but I think it was boredom."
11,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20","“Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse."
12,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21","“He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”"
13,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_30","“Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance."
14,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_31","“The scent has been described by naturalists as an olfactory equivalent of fingernails on slate, and sends sabotenders into violent frenzy. Whether the effect arises from discomfort or lust is unknown.”"
15,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_40","“One of a pair of cyclopes captured several years ago on Vylbrand by the Adventurers' Guild and subsequently separated."
16,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_41","“Brontes was sold to an Ul'dahn circus, where he proved a prize draw, and never more so than on his last day, when he slew two of his keepers over a haunch of venison barded in flare fat before escaping."
17,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_42","“Having learned the joys of enlightened cuisine during his captivity, the cyclops is drawn by the aroma of fine comestibles, much to the terror of culinarians.”"
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_1","Hm, an adventurer, I see. Here to hunt elite marks, perhaps?"
1,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_Q1_000_1","What will you ask?"
2,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_1","What do you do here?"
3,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_2","Tell me about the rank B elite mark. (Ovjang)"
4,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_3","Tell me about the rank A elite mark. (Sabotender Bailarina)"
5,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_4","Tell me about the rank S elite mark. (Brontes)"
6,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_5","Nothing."
7,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10","I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination."
8,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11","The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals."
9,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12","If you're serious about ridding this area of elite marks, then I'll share what I know."
10,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13","Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S.
They say it was bad water that killed him, but I think it was boredom."
11,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20","“Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse."
12,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21","“He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”"
13,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_30","“Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance."
14,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_31","“The scent has been described by naturalists as an olfactory equivalent of fingernails on slate, and sends sabotenders into violent frenzy. Whether the effect arises from discomfort or lust is unknown.”"
15,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_40","“One of a pair of cyclopes captured several years ago on Vylbrand by the Adventurers' Guild and subsequently separated."
16,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_41","“Brontes was sold to an Ul'dahn circus, where he proved a prize draw, and never more so than on his last day, when he slew two of his keepers over a haunch of venison barded in flare fat before escaping."
17,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_42","“Having learned the joys of enlightened cuisine during his captivity, the cyclops is drawn by the aroma of fine comestibles, much to the terror of culinarians.”"
18,"TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_1 Hm, an adventurer, I see. Here to hunt elite marks, perhaps?
5 1 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_Q1_000_1 What will you ask?
6 2 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_1 What do you do here?
7 3 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_2 Tell me about the rank B elite mark. (Ovjang)
8 4 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_3 Tell me about the rank A elite mark. (Sabotender Bailarina)
9 5 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_4 Tell me about the rank S elite mark. (Brontes)
10 6 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_A1_000_5 Nothing.
11 7 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_10 I hunt elite marks, the most terrible among those creatures the Eorzean Alliance has designated for extermination.
12 8 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_11 The joy of the hunt is real enough, but you can't put your feet up on it. So the Alliance pays out a bounty in Allied Seals.
13 9 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_12 If you're serious about ridding this area of elite marks, then I'll share what I know.
14 10 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_13 Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S. They say it was bad water that killed him, but I think it was boredom. Someone I knew used to say, “It's not the mark, it's the rank.” Quite right in the sense that ranks denote danger, and danger means more seals. But I thought it was a mite limiting, shall we say? He died whilst searching fruitlessly for a mark, as one is wont to do with a rank S. They say it was bad water that killed him, but I think it was boredom.
15 11 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_20 “Ovjang. A mammet of some antiquity, last in possession of a wealthy collector who suffered from a particularly virulent case of buyer's remorse.
16 12 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_21 “He ordered the mammet disassembled and sold off for parts. However, once under the chisel, the mammet came to and attacked the smith, wounding her badly before making its escape.”
17 13 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_30 “Sabotender Bailarina blooms but once every two score years. The flower is remarkable less for its appearance, which is pedestrian enough, and more for its fragrance.
18 14 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_31 “The scent has been described by naturalists as an olfactory equivalent of fingernails on slate, and sends sabotenders into violent frenzy. Whether the effect arises from discomfort or lust is unknown.”
19 15 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_40 “One of a pair of cyclopes captured several years ago on Vylbrand by the Adventurers' Guild and subsequently separated.
20 16 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_41 “Brontes was sold to an Ul'dahn circus, where he proved a prize draw, and never more so than on his last day, when he slew two of his keepers over a haunch of venison barded in flare fat before escaping.
21 17 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_MOBHUNTERW1F2_000_42 “Having learned the joys of enlightened cuisine during his captivity, the cyclops is drawn by the aroma of fine comestibles, much to the terror of culinarians.”
22 18 TEXT_REGWILNOTORIOUSMONSTERHINTF2_00190_TALK_ACTOR
23
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@@ -1,51 +1,52 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILROWENA_00106_TALK_ACTOR","The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts."
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
2,"TEXT_REGWILROWENA_00106_ROWENA_000_020","Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?"
3,"TEXT_REGWILROWENA_00106_ROWENA_000_030","These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity."
4,"TEXT_REGWILROWENA_00106_ROWENA_000_040","...Crystal Braves, eh? Can't say I'm keen on the name, but as long as there's coin to be made, you could call yourselves the Flying Faeries for all I care."
5,"TEXT_REGWILROWENA_00106_ROWENA_000_050","Aye, I've heard the rumors. Don't you worry your little head off, though─I'll keep on doin' business with you. Rumors are words and words are wind. But coin is coin, and yours is as good as the next man's."
6,"TEXT_REGWILROWENA_00106_ROWENA_000_060","So, you're cleared of all charges. I'm happy for you. Just don't expect any favors because your honor's suddenly intact again. With me, it's always business as usual."
7,"TEXT_REGWILROWENA_00106_ROWENA_000_065","I ain't normally one to accept alternative forms o' payment─especially for debts, mind─but this bloke's miniature aetheryte has been a bloody godssend, what with me havin' to split my time between the Toll and Idyllshire."
8,"TEXT_REGWILROWENA_00106_ROWENA_000_066","Only saves me a short walk to the one outside, but when you're busy as I am, every minute of every hour of every day matters."
9,"TEXT_REGWILROWENA_00106_Q1_000_000","What will you ask about?"
10,"TEXT_REGWILROWENA_00106_A1_000_001","Allagan tomestones."
11,"TEXT_REGWILROWENA_00106_A1_000_002","Vintage equipment."
12,"TEXT_REGWILROWENA_00106_A1_000_003","Gerolt's masterworks."
13,"TEXT_REGWILROWENA_00106_A1_101_003","Ironworks gear."
14,"TEXT_REGWILROWENA_00106_A1_102_003","Far Eastern wares."
15,"TEXT_REGWILROWENA_00106_A1_100_003","Rowena's House of Splendors."
16,"TEXT_REGWILROWENA_00106_A1_000_004","Nothing."
17,"TEXT_REGWILROWENA_00106_ROWENA_000_100","They're relics from the Allagan Empire, a civilization what thrived durin' the Third Astral Era. That's around five thousand years ago, in case you're wonderin'."
18,"TEXT_REGWILROWENA_00106_ROWENA_000_101","Despite their tiny size, each one's said to contain a library's worth o' knowledge o' the past."
19,"TEXT_REGWILROWENA_00106_ROWENA_000_102","They've gained some amount o' popularity among the rich eccentrics o' the realm, who buy the tomestones from me by the bagful. An' for my part, I source them from adventurers like yourself."
20,"TEXT_REGWILROWENA_00106_ROWENA_000_103","The Allagan Empire once spanned all Eorzea, so there's no shortage o' places where tomestones might be found. Bring me whatever you come upon durin' your escapades, an' I'll strike you a deal."
21,"TEXT_REGWILROWENA_00106_ROWENA_000_110","In recent years, folk've begun takin' a renewed interest in antiquity."
22,"TEXT_REGWILROWENA_00106_ROWENA_000_111","In the case o' the adventurin' crowd, this interest takes the form of ancient combat arts along with the equipment used in 'em."
23,"TEXT_REGWILROWENA_00106_ROWENA_000_112","To cater to the demand for the latter, I've engaged master artisans to recreate vintage armor usin' modern-day techniques. If you fancy such gear, you can get 'em right here at the House o' Splendors."
24,"TEXT_REGWILROWENA_00106_ROWENA_000_120","They're arms an' armor crafted by Gerolt, who has the dubious honor o' bein' both Eorzea's finest weaponsmith <Emphasis>and</Emphasis> its vilest man."
25,"TEXT_REGWILROWENA_00106_ROWENA_000_121","Though he's constantly drownin' in drink these days, put a hammer in his hand, an' he transforms into bloody Byregot Himself. Just imagine, then, what the fellow was capable of when he still had his wits about him."
26,"TEXT_REGWILROWENA_00106_ROWENA_000_122","From armorcraft to weavin', he mastered all there was to be mastered as an artisan, an' created works of unsurpassed quality what are still sought after to this day."
27,"TEXT_REGWILROWENA_00106_ROWENA_000_123","It just so happens I've managed to procure some o' these rare articles. Just so you know, though, owin' to their age, the wares might be a touch worn."
28,"TEXT_REGWILROWENA_00106_ROWENA_000_124","If you want them returned to mint condition, you'll want to talk to the fool as went an' became Gerolt's apprentice. The lad can handle the restoration, or so I'm told."
29,"TEXT_REGWILROWENA_00106_ROWENA_000_200","The folks o' Garlond Ironworks are credited for bringin' the marvels o' magitek to Eorzea. If it weren't for them, we wouldn't have nice things like airships."
30,"TEXT_REGWILROWENA_00106_ROWENA_000_201","The company's named for its founder an' president, Cid Garlond, a Garlean engineer. He's president only in name, though. From what I know, the man spends all o' his time gallivantin' about, doin' his own thing."
31,"TEXT_REGWILROWENA_00106_ROWENA_000_202","Neglected by its founder, the Ironworks threatened to, well, founder. But thankfully, Cid's deputy took the helm an' righted the ship. Jessie's her name, an' hers is the genius mind behind the Ironworks gear."
32,"TEXT_REGWILROWENA_00106_ROWENA_000_203","These are superior wares, make no mistake, an' I have the privilege o' bein' the sole supplier in Eorzea. If you fancy them, go an' talk to Auriana out front. She'll fix you up with whatever piece you want, assumin' you can pay for it."
33,"TEXT_REGWILROWENA_00106_ROWENA_000_204","Oh, an' you'll be pleased to know that Ironworks gear can be made even stronger than they already are. I've struck a deal with Gerolt, an' he'll do the augmentin' work for my customers."
34,"TEXT_REGWILROWENA_00106_ROWENA_000_205","Knowin' that lazy bastard, though, odds are he's foisted the responsibility on his apprentice. Drake, I think the fool's name was."
35,"TEXT_REGWILROWENA_00106_ROWENA_000_250","I've managed to strike an exclusive deal with a merchant operatin' out of Othard."
36,"TEXT_REGWILROWENA_00106_ROWENA_000_251","With the Domans' help, I've managed to strike an exclusive deal with a merchant operatin' out of Othard."
37,"TEXT_REGWILROWENA_00106_ROWENA_000_252","The fellow supplies me with all sorts of exotic Far Eastern wares. You won't find their like anywhere else in Eorzea."
38,"TEXT_REGWILROWENA_00106_ROWENA_000_253","If you reckon you might fancy these pieces, go and have a chat with Azena yonder. Prices ain't cheap, but so it goes with rare items from the other side o' the world."
39,"TEXT_REGWILROWENA_00106_ROWENA_000_130","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
40,"TEXT_REGWILROWENA_00106_ROWENA_000_131","There're parts what're still under construction, but it's comin' along nicely. The plan's to consolidate all my services under one roof, then gradually expand into other areas."
41,"TEXT_REGWILROWENA_00106_ROWENA_000_132","As to be expected, there's some as don't take kindly to my movin' up in the world. If that ain't sour grapes, I don't know what is. In life, if you don't want to get buggered, you've got to be the one doin' the buggerin'."
42,"TEXT_REGWILROWENA_00106_ROWENA_000_140","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
43,"TEXT_REGWILROWENA_00106_ROWENA_000_141","O' late, I've expanded to include a café on the upper level terrace. There, folk can enjoy specialties made with rich tomato relish while takin' in the hustle and bustle below."
44,"TEXT_REGWILROWENA_00106_ROWENA_000_142","Word's been spreadin', and we're startin' to get custom from faraway places. If you haven't been to the café yet, go on up and take a peek. Don't worry─I won't charge you for the view."
45,"TEXT_REGWILROWENA_00106_ROWENA_000_150","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
46,"TEXT_REGWILROWENA_00106_ROWENA_000_151","From the café on the upper level terrace, you can take in the hustle and bustle below while enjoyin' specialties made with rich tomato relish."
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILROWENA_00106_TALK_ACTOR","The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts."
1,"TEXT_REGWILROWENA_00106_ROWENA_000_010","You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>?
...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people."
2,"TEXT_REGWILROWENA_00106_ROWENA_000_020","Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?"
3,"TEXT_REGWILROWENA_00106_ROWENA_000_030","These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity."
4,"TEXT_REGWILROWENA_00106_ROWENA_000_040","...Crystal Braves, eh? Can't say I'm keen on the name, but as long as there's coin to be made, you could call yourselves the Flying Faeries for all I care."
5,"TEXT_REGWILROWENA_00106_ROWENA_000_050","Aye, I've heard the rumors. Don't you worry your little head off, though─I'll keep on doin' business with you. Rumors are words and words are wind. But coin is coin, and yours is as good as the next man's."
6,"TEXT_REGWILROWENA_00106_ROWENA_000_060","So, you're cleared of all charges. I'm happy for you. Just don't expect any favors because your honor's suddenly intact again. With me, it's always business as usual."
7,"TEXT_REGWILROWENA_00106_ROWENA_000_065","I ain't normally one to accept alternative forms o' payment─especially for debts, mind─but this bloke's miniature aetheryte has been a bloody godssend, what with me havin' to split my time between the Toll and Idyllshire."
8,"TEXT_REGWILROWENA_00106_ROWENA_000_066","Only saves me a short walk to the one outside, but when you're busy as I am, every minute of every hour of every day matters."
9,"TEXT_REGWILROWENA_00106_Q1_000_000","What will you ask about?"
10,"TEXT_REGWILROWENA_00106_A1_000_001","Allagan tomestones."
11,"TEXT_REGWILROWENA_00106_A1_000_002","Vintage equipment."
12,"TEXT_REGWILROWENA_00106_A1_000_003","Gerolt's masterworks."
13,"TEXT_REGWILROWENA_00106_A1_101_003","Ironworks gear."
14,"TEXT_REGWILROWENA_00106_A1_102_003","Far Eastern wares."
15,"TEXT_REGWILROWENA_00106_A1_100_003","Rowena's House of Splendors."
16,"TEXT_REGWILROWENA_00106_A1_000_004","Nothing."
17,"TEXT_REGWILROWENA_00106_ROWENA_000_100","They're relics from the Allagan Empire, a civilization what thrived durin' the Third Astral Era. That's around five thousand years ago, in case you're wonderin'."
18,"TEXT_REGWILROWENA_00106_ROWENA_000_101","Despite their tiny size, each one's said to contain a library's worth o' knowledge o' the past."
19,"TEXT_REGWILROWENA_00106_ROWENA_000_102","They've gained some amount o' popularity among the rich eccentrics o' the realm, who buy the tomestones from me by the bagful. An' for my part, I source them from adventurers like yourself."
20,"TEXT_REGWILROWENA_00106_ROWENA_000_103","The Allagan Empire once spanned all Eorzea, so there's no shortage o' places where tomestones might be found. Bring me whatever you come upon durin' your escapades, an' I'll strike you a deal."
21,"TEXT_REGWILROWENA_00106_ROWENA_000_110","In recent years, folk've begun takin' a renewed interest in antiquity."
22,"TEXT_REGWILROWENA_00106_ROWENA_000_111","In the case o' the adventurin' crowd, this interest takes the form of ancient combat arts along with the equipment used in 'em."
23,"TEXT_REGWILROWENA_00106_ROWENA_000_112","To cater to the demand for the latter, I've engaged master artisans to recreate vintage armor usin' modern-day techniques. If you fancy such gear, you can get 'em right here at the House o' Splendors."
24,"TEXT_REGWILROWENA_00106_ROWENA_000_120","They're arms an' armor crafted by Gerolt, who has the dubious honor o' bein' both Eorzea's finest weaponsmith <Emphasis>and</Emphasis> its vilest man."
25,"TEXT_REGWILROWENA_00106_ROWENA_000_121","Though he's constantly drownin' in drink these days, put a hammer in his hand, an' he transforms into bloody Byregot Himself. Just imagine, then, what the fellow was capable of when he still had his wits about him."
26,"TEXT_REGWILROWENA_00106_ROWENA_000_122","From armorcraft to weavin', he mastered all there was to be mastered as an artisan, an' created works of unsurpassed quality what are still sought after to this day."
27,"TEXT_REGWILROWENA_00106_ROWENA_000_123","It just so happens I've managed to procure some o' these rare articles. Just so you know, though, owin' to their age, the wares might be a touch worn."
28,"TEXT_REGWILROWENA_00106_ROWENA_000_124","If you want them returned to mint condition, you'll want to talk to the fool as went an' became Gerolt's apprentice. The lad can handle the restoration, or so I'm told."
29,"TEXT_REGWILROWENA_00106_ROWENA_000_200","The folks o' Garlond Ironworks are credited for bringin' the marvels o' magitek to Eorzea. If it weren't for them, we wouldn't have nice things like airships."
30,"TEXT_REGWILROWENA_00106_ROWENA_000_201","The company's named for its founder an' president, Cid Garlond, a Garlean engineer. He's president only in name, though. From what I know, the man spends all o' his time gallivantin' about, doin' his own thing."
31,"TEXT_REGWILROWENA_00106_ROWENA_000_202","Neglected by its founder, the Ironworks threatened to, well, founder. But thankfully, Cid's deputy took the helm an' righted the ship. Jessie's her name, an' hers is the genius mind behind the Ironworks gear."
32,"TEXT_REGWILROWENA_00106_ROWENA_000_203","These are superior wares, make no mistake, an' I have the privilege o' bein' the sole supplier in Eorzea. If you fancy them, go an' talk to Auriana out front. She'll fix you up with whatever piece you want, assumin' you can pay for it."
33,"TEXT_REGWILROWENA_00106_ROWENA_000_204","Oh, an' you'll be pleased to know that Ironworks gear can be made even stronger than they already are. I've struck a deal with Gerolt, an' he'll do the augmentin' work for my customers."
34,"TEXT_REGWILROWENA_00106_ROWENA_000_205","Knowin' that lazy bastard, though, odds are he's foisted the responsibility on his apprentice. Drake, I think the fool's name was."
35,"TEXT_REGWILROWENA_00106_ROWENA_000_250","I've managed to strike an exclusive deal with a merchant operatin' out of Othard."
36,"TEXT_REGWILROWENA_00106_ROWENA_000_251","With the Domans' help, I've managed to strike an exclusive deal with a merchant operatin' out of Othard."
37,"TEXT_REGWILROWENA_00106_ROWENA_000_252","The fellow supplies me with all sorts of exotic Far Eastern wares. You won't find their like anywhere else in Eorzea."
38,"TEXT_REGWILROWENA_00106_ROWENA_000_253","If you reckon you might fancy these pieces, go and have a chat with Azena yonder. Prices ain't cheap, but so it goes with rare items from the other side o' the world."
39,"TEXT_REGWILROWENA_00106_ROWENA_000_130","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
40,"TEXT_REGWILROWENA_00106_ROWENA_000_131","There're parts what're still under construction, but it's comin' along nicely. The plan's to consolidate all my services under one roof, then gradually expand into other areas."
41,"TEXT_REGWILROWENA_00106_ROWENA_000_132","As to be expected, there's some as don't take kindly to my movin' up in the world. If that ain't sour grapes, I don't know what is. In life, if you don't want to get buggered, you've got to be the one doin' the buggerin'."
42,"TEXT_REGWILROWENA_00106_ROWENA_000_140","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
43,"TEXT_REGWILROWENA_00106_ROWENA_000_141","O' late, I've expanded to include a café on the upper level terrace. There, folk can enjoy specialties made with rich tomato relish while takin' in the hustle and bustle below."
44,"TEXT_REGWILROWENA_00106_ROWENA_000_142","Word's been spreadin', and we're startin' to get custom from faraway places. If you haven't been to the café yet, go on up and take a peek. Don't worry─I won't charge you for the view."
45,"TEXT_REGWILROWENA_00106_ROWENA_000_150","You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth."
46,"TEXT_REGWILROWENA_00106_ROWENA_000_151","From the café on the upper level terrace, you can take in the hustle and bustle below while enjoyin' specialties made with rich tomato relish."
47,"TEXT_REGWILROWENA_00106_ROWENA_000_152","O' late, though, it's our Far Eastern cuisine what seems to be drawin' the biggest crowds. The ex-adventurer chef introduced it, he says it's a labor o' love. As long as it's bringin' in coin, he'll hear no complaints from me."
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4 0 TEXT_REGWILROWENA_00106_TALK_ACTOR The name's Rowena. I used to be a travelin' weapons merchant, till some noble from Ishgard saw my collection. Said I had me an eye for quality, and asked if I'd like to work for him, helpin' to barter his collection away for all manner o' rare artifacts.
5 1 TEXT_REGWILROWENA_00106_ROWENA_000_010 You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>? ...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people. You managed to get Gerolt to reforge one o' the arms of eld? <Emphasis>Gerolt</Emphasis>? ...I'm impressed. If ever you tire o' the adventurin' life, I could always use another <If(PlayerParameter(4))>woman<Else/>man</If> who knows how to <Emphasis>move</Emphasis> people.
6 2 TEXT_REGWILROWENA_00106_ROWENA_000_020 Collectors far and wide've been fairly frothin' at the mouth for the primal wares you're bringin' in. Keep up the good work, you hear?
7 3 TEXT_REGWILROWENA_00106_ROWENA_000_030 These Domans, I hear they've got their own peculiar fightin' style. I reckon I smell an opportunity.
8 4 TEXT_REGWILROWENA_00106_ROWENA_000_040 ...Crystal Braves, eh? Can't say I'm keen on the name, but as long as there's coin to be made, you could call yourselves the Flying Faeries for all I care.
9 5 TEXT_REGWILROWENA_00106_ROWENA_000_050 Aye, I've heard the rumors. Don't you worry your little head off, though─I'll keep on doin' business with you. Rumors are words and words are wind. But coin is coin, and yours is as good as the next man's.
10 6 TEXT_REGWILROWENA_00106_ROWENA_000_060 So, you're cleared of all charges. I'm happy for you. Just don't expect any favors because your honor's suddenly intact again. With me, it's always business as usual.
11 7 TEXT_REGWILROWENA_00106_ROWENA_000_065 I ain't normally one to accept alternative forms o' payment─especially for debts, mind─but this bloke's miniature aetheryte has been a bloody godssend, what with me havin' to split my time between the Toll and Idyllshire.
12 8 TEXT_REGWILROWENA_00106_ROWENA_000_066 Only saves me a short walk to the one outside, but when you're busy as I am, every minute of every hour of every day matters.
13 9 TEXT_REGWILROWENA_00106_Q1_000_000 What will you ask about?
14 10 TEXT_REGWILROWENA_00106_A1_000_001 Allagan tomestones.
15 11 TEXT_REGWILROWENA_00106_A1_000_002 Vintage equipment.
16 12 TEXT_REGWILROWENA_00106_A1_000_003 Gerolt's masterworks.
17 13 TEXT_REGWILROWENA_00106_A1_101_003 Ironworks gear.
18 14 TEXT_REGWILROWENA_00106_A1_102_003 Far Eastern wares.
19 15 TEXT_REGWILROWENA_00106_A1_100_003 Rowena's House of Splendors.
20 16 TEXT_REGWILROWENA_00106_A1_000_004 Nothing.
21 17 TEXT_REGWILROWENA_00106_ROWENA_000_100 They're relics from the Allagan Empire, a civilization what thrived durin' the Third Astral Era. That's around five thousand years ago, in case you're wonderin'.
22 18 TEXT_REGWILROWENA_00106_ROWENA_000_101 Despite their tiny size, each one's said to contain a library's worth o' knowledge o' the past.
23 19 TEXT_REGWILROWENA_00106_ROWENA_000_102 They've gained some amount o' popularity among the rich eccentrics o' the realm, who buy the tomestones from me by the bagful. An' for my part, I source them from adventurers like yourself.
24 20 TEXT_REGWILROWENA_00106_ROWENA_000_103 The Allagan Empire once spanned all Eorzea, so there's no shortage o' places where tomestones might be found. Bring me whatever you come upon durin' your escapades, an' I'll strike you a deal.
25 21 TEXT_REGWILROWENA_00106_ROWENA_000_110 In recent years, folk've begun takin' a renewed interest in antiquity.
26 22 TEXT_REGWILROWENA_00106_ROWENA_000_111 In the case o' the adventurin' crowd, this interest takes the form of ancient combat arts along with the equipment used in 'em.
27 23 TEXT_REGWILROWENA_00106_ROWENA_000_112 To cater to the demand for the latter, I've engaged master artisans to recreate vintage armor usin' modern-day techniques. If you fancy such gear, you can get 'em right here at the House o' Splendors.
28 24 TEXT_REGWILROWENA_00106_ROWENA_000_120 They're arms an' armor crafted by Gerolt, who has the dubious honor o' bein' both Eorzea's finest weaponsmith <Emphasis>and</Emphasis> its vilest man.
29 25 TEXT_REGWILROWENA_00106_ROWENA_000_121 Though he's constantly drownin' in drink these days, put a hammer in his hand, an' he transforms into bloody Byregot Himself. Just imagine, then, what the fellow was capable of when he still had his wits about him.
30 26 TEXT_REGWILROWENA_00106_ROWENA_000_122 From armorcraft to weavin', he mastered all there was to be mastered as an artisan, an' created works of unsurpassed quality what are still sought after to this day.
31 27 TEXT_REGWILROWENA_00106_ROWENA_000_123 It just so happens I've managed to procure some o' these rare articles. Just so you know, though, owin' to their age, the wares might be a touch worn.
32 28 TEXT_REGWILROWENA_00106_ROWENA_000_124 If you want them returned to mint condition, you'll want to talk to the fool as went an' became Gerolt's apprentice. The lad can handle the restoration, or so I'm told.
33 29 TEXT_REGWILROWENA_00106_ROWENA_000_200 The folks o' Garlond Ironworks are credited for bringin' the marvels o' magitek to Eorzea. If it weren't for them, we wouldn't have nice things like airships.
34 30 TEXT_REGWILROWENA_00106_ROWENA_000_201 The company's named for its founder an' president, Cid Garlond, a Garlean engineer. He's president only in name, though. From what I know, the man spends all o' his time gallivantin' about, doin' his own thing.
35 31 TEXT_REGWILROWENA_00106_ROWENA_000_202 Neglected by its founder, the Ironworks threatened to, well, founder. But thankfully, Cid's deputy took the helm an' righted the ship. Jessie's her name, an' hers is the genius mind behind the Ironworks gear.
36 32 TEXT_REGWILROWENA_00106_ROWENA_000_203 These are superior wares, make no mistake, an' I have the privilege o' bein' the sole supplier in Eorzea. If you fancy them, go an' talk to Auriana out front. She'll fix you up with whatever piece you want, assumin' you can pay for it.
37 33 TEXT_REGWILROWENA_00106_ROWENA_000_204 Oh, an' you'll be pleased to know that Ironworks gear can be made even stronger than they already are. I've struck a deal with Gerolt, an' he'll do the augmentin' work for my customers.
38 34 TEXT_REGWILROWENA_00106_ROWENA_000_205 Knowin' that lazy bastard, though, odds are he's foisted the responsibility on his apprentice. Drake, I think the fool's name was.
39 35 TEXT_REGWILROWENA_00106_ROWENA_000_250 I've managed to strike an exclusive deal with a merchant operatin' out of Othard.
40 36 TEXT_REGWILROWENA_00106_ROWENA_000_251 With the Domans' help, I've managed to strike an exclusive deal with a merchant operatin' out of Othard.
41 37 TEXT_REGWILROWENA_00106_ROWENA_000_252 The fellow supplies me with all sorts of exotic Far Eastern wares. You won't find their like anywhere else in Eorzea.
42 38 TEXT_REGWILROWENA_00106_ROWENA_000_253 If you reckon you might fancy these pieces, go and have a chat with Azena yonder. Prices ain't cheap, but so it goes with rare items from the other side o' the world.
43 39 TEXT_REGWILROWENA_00106_ROWENA_000_130 You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth.
44 40 TEXT_REGWILROWENA_00106_ROWENA_000_131 There're parts what're still under construction, but it's comin' along nicely. The plan's to consolidate all my services under one roof, then gradually expand into other areas.
45 41 TEXT_REGWILROWENA_00106_ROWENA_000_132 As to be expected, there's some as don't take kindly to my movin' up in the world. If that ain't sour grapes, I don't know what is. In life, if you don't want to get buggered, you've got to be the one doin' the buggerin'.
46 42 TEXT_REGWILROWENA_00106_ROWENA_000_140 You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth.
47 43 TEXT_REGWILROWENA_00106_ROWENA_000_141 O' late, I've expanded to include a café on the upper level terrace. There, folk can enjoy specialties made with rich tomato relish while takin' in the hustle and bustle below.
48 44 TEXT_REGWILROWENA_00106_ROWENA_000_142 Word's been spreadin', and we're startin' to get custom from faraway places. If you haven't been to the café yet, go on up and take a peek. Don't worry─I won't charge you for the view.
49 45 TEXT_REGWILROWENA_00106_ROWENA_000_150 You want to know 'bout this little place? It's a reward o' sorts, given over for my use in recognition o' my contributions to Revenant's Toll's growth.
50 46 TEXT_REGWILROWENA_00106_ROWENA_000_151 From the café on the upper level terrace, you can take in the hustle and bustle below while enjoyin' specialties made with rich tomato relish.
51 47 TEXT_REGWILROWENA_00106_ROWENA_000_152 O' late, though, it's our Far Eastern cuisine what seems to be drawin' the biggest crowds. The ex-adventurer chef introduced it, he says it's a labor o' love. As long as it's bringin' in coin, he'll hear no complaints from me.
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0,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_000","As one age endeth and another doth arise, so do our struggles wax and wane. What wouldst thou ask of me?"
1,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_001","Until a new dawn breaketh over the realm, I shall continue to serve..."
2,"TEXT_REGWILSANDSURIANGER_00139_Q1_000_1","What will you ask?"
3,"TEXT_REGWILSANDSURIANGER_00139_A1_000_1","How fares the realm?"
4,"TEXT_REGWILSANDSURIANGER_00139_A1_000_2","What of the primals?"
5,"TEXT_REGWILSANDSURIANGER_00139_A1_100_2","What of other threats?"
6,"TEXT_REGWILSANDSURIANGER_00139_A1_000_3","What of the expedition?"
7,"TEXT_REGWILSANDSURIANGER_00139_A1_000_4","Nothing."
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
9,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011","Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>."
10,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012","Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more."
11,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_020","“Knowledge dictates expectation, and expectation colors perception.”"
12,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_021","On occasion, truth may issue from the mouths of fiends and foes."
13,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_022","Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time."
14,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_023","The forgotten must be remembered, the shrouded unveiled, if we are to comprehend the true nature of primal and Ascian both."
15,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_030","Harmony is ne'er truly absent. There lieth a balance in the constant swinging of the pendulum..."
16,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_031","This realm reborn, it doth shudder before the coming storm of chaos. Within that tempest, the eld and the new, the virtuous and the unjust, all shall be swept up and borne mercilessly hither and yon."
17,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_032","When the storm hath passed and the keening grown calm, thou shalt look upon an Eorzea much altered..."
18,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_040","Unto our shores, a current hailing from the distant east bringeth waters of cold clarity. Even shall the soundest sleeper be roused by their frigid sting."
19,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_041","But such abrupt awakening is ne'er peaceful. We must remain vigilant, and act when complacent dream doth give way to menacing reality."
20,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_042","Unto the innocents caught in turmoil's indiscriminate grasp, must we extend our hands. Though it be but a sliver of the whole, the Scions are privileged with truth─and with that knowledge cometh the burden of duty."
21,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_050","We weather one ordeal, only to raise our weary heads to behold the arrival of another. Bringing trial upon trial, the waves of destiny assault the cliffs of our resolve without surcease."
22,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_051","Will an age of lasting peace e'er be born of this endless adversity? Or will conflict haunt us until the end of our days?"
23,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_060","Mortal souls linger not, but are borne away to the aetherial sea─such is the journey that doth await us all. All, 'twould seem, but the Paragons, who presume to set themselves outside the natural cycle of life."
24,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_061","Yet their immortality layeth not beyond challenge. Within a prison of aether might a bodiless Ascian be caged, and by an aetherial blade, truly slain. Our victory doth lie in the mastery of intangible tools."
25,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_062","Upon the anvil of shared knowledge shall my fellow Sharlayans and I forge these implements of Ascian demise. But I must counsel thee patience─'tis an endeavor for which no lessons from history can be drawn."
26,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_070","Long hath the war between man and dragon raged on in the snowswept north. The truth lieth locked in full many centuries of rime, and only beneath the unquenchable fires of inquiry shall it be laid bare once more."
27,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_071","As ever, our quest to vanquish the immortal Ascians doth continue. To this end, my compeer Moenbryda hath journeyed hither from the Sharlayan motherland, that she might lend us the light of her knowledge. I have no doubt but that much fruit shall be borne of our collaboration."
28,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_072","...S-Such unseemingly imaginings are unworthy of thee. As hath already been made abundantly clear, Moenbryda is but an old friend. I had thought thee possessed of greater refinement than that blackguard Thancred."
29,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_080","I have not the tears to fill this chasm of despair and grief. My breast is rent in twain─a gaping wound that runneth crosswise the scar of Master Louisoix's loss."
30,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_081","Pray leave me to mine agony, my friend. Mayhaps time's gentle passage shall easeth its jagged sting..."
31,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_090","Within these walls thou shalt find sanctuary, for my glamours have hidden the Waking Sands from all who would do us harm."
32,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_091","Never again will our brethren suffer at the hands of our enemies─this I swore to myself after the Garlean raid."
33,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_092","...Yet mayhap it were destined to come to pass. Mayhap this too is the will of Hydaelyn."
34,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_110_100","Words cannot well express my joy for thy safe return. Together, let us see that the light of the Scions doth shine again."
35,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_100","Right relieved am I to hear that Y'shtola is returned from the Lifestream, and none the worse for her time adrift."
36,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_101","Though I did choose to abide in hope, she may well have been forever lost to us. Only now that the danger is past am I able to ponder the unthinkable."
37,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_102","So dire must the situation have been to compel her to invoke Ancient Teleport. If truth be told, that she was even capable of doing so doth astound me."
38,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_103","And yet, even as it bespeaketh her arcane prowess, it serveth as a reminder of the perils that accompany knowledge. As her comrades, it falleth to us to see that she doth refrain from such reckless actions in future."
39,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_130_100","In the place whither thou goest, servants of Darkness do lie in wait. Pray strike them down and avenge our fallen comrade."
40,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_100","Tataru hath told me all. Thou hast prevailed over the Ascians, and so avenged Moenbryda."
41,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_101","“Knowledge dictates expectation, and expectation colors perception.”"
42,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_102","On occasion, truth may issue from the mouths of fiends and foes. Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time."
43,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_103","But no matter how distorted our wisdom becometh, may it never be forgot that man is the master of his own destiny."
44,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_104","The final verse of the <Emphasis>Divine Chronicles</Emphasis> foretelleth the destruction of the world. But if it is our fate to perish, so too is it our fate to fight."
45,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_105","So let us fight on, as ever we have, in the hopes that the dawn's light will shine again and forevermore."
46,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_110","At present, my thoughts turn not to the realm, but to those whom ever I hold in mine heart. Mistress Alisaie and Master Alphinaud, our comrades in arms, dearest Moenbryda...and Lady Minfilia..."
47,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_111","What is good and what is right, what is just...would that the facts lain before me had allowed for a more simple calculus. Alas, the Ascian cameth unto me armed with that most merciless of weapons: the truth."
48,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_112","I made my choice, and Mistress Alisaie was right to condemn it. "
49,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_113","'Twas cruel and contemptible, and I am not deserving of forgiveness. Nor do I seek it, for these sins should ever weigh on my conscience."
50,"TEXT_REGWILSANDSURIANGER_00139_Q2_000_114","What will you say?"
51,"TEXT_REGWILSANDSURIANGER_00139_A2_000_115","We can but carry on."
52,"TEXT_REGWILSANDSURIANGER_00139_A2_000_116","It must have been difficult for you to deceive Alisaie."
53,"TEXT_REGWILSANDSURIANGER_00139_A2_000_117","About those clothes you were wearing..."
54,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_118","And so I shall, for as long as I have the strength to do so...and for as long as you all will suffer it."
55,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_119","Indeed... I have known her and her brother since they were children, and have ever held them in the highest esteem. Lies do not become us."
56,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_120","To betray their trust felt akin to breaking faith with Master Louisoix. Never before have I been so sorely tested...and never again, I pray."
57,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_121","Ah. Thou speakest of that which I wore when consorting with the Warriors of Darkness. Their purpose having been fulfilled, I saw no reason to take them up again."
58,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_122","While it has not escaped my notice that full many of our comrades have chosen to don different garments for a variety of reasons, I have ever been a practical man. What I wear now shall suffice."
59,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_123","'Twas but a small contribution to your triumph over Zenos in the grand scheme of things, but it was my hope that in fashioning for thee the improved aetheric siphon, I would, in a manner of speaking, honor my dearest Moenbryda."
60,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_124","Like others whom we have lost along the way, she remaineth forever in mine heart...and in Lyse's too, I suspect."
61,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_125","They shared an interest in the martial arts and often engaged in contests of strength. Indeed, were Moenbryda still among us, I have no doubt that she would have fought on the front lines alongside you all..."
62,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_300","Threatened are we by the deities of three tribes. If desperate strength be the catalyst for such travesty, then that selfsame strength shall be the means by which we shall conquer it. Mayest <Emphasis>thy</Emphasis> vaunted strength bring thee victory o'er the beastmen's savage gods."
63,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_310","I thank thee, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. By thy hands are the mighty primals brought low once more."
64,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_311","Thy victories have purchased the realm a freedom those terrible beings would surely have denied by their mere presence."
65,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_320","In the welcome light of the Astral Era do the primals cast distorted shadows."
66,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_321","'Tis when the realm is filled with such brilliance that the contrasting darkness doth become absolute. Surrender not thy vigilance, for thou art the source of much radiance..."
67,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_330","Thy unnatural opponents did manifest incalculable strength, and yet thou hast triumphed."
68,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_331","In the face of such trials, I feared the dawn would at last be overcome and the land shrouded in unending night. Thou hast my gratitude, and my unabashed admiration."
69,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_340","Inferno and gale, rock and tide, and now pealing thunder... Is there no primal the Paragons cannot corrupt with their dark rituals?"
70,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_341","Twelve be praised that our blade of Light doth cleave through even these o'erwhelming foes. But though thy deeds bring peace and balance to the land, the fear in my heart doth reside with stubborn constancy."
71,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_342","Twisted are the servants of evil, aye, but feeble of mind they are not. Whither doth this unending chain of conflict lead...?"
72,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_350","Thy victory over Shiva hath offered the Ishgardians much-needed respite, yet I fear that her defeat serveth merely to continue the escalating cycle of conflict."
73,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_351","...But be not disheartened. One day, by thy light, the darkness within and without shall be purged, and the Ascians shall taste lasting defeat. We need only have faith."
74,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_400","So another primal hath arisen in the northern lands, one whose might transcendeth all who have gone before."
75,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_401","And those that thou didst fell are returned once more, imbued with hithertofore unseen strength by the Paragons."
76,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_402","These servants of Darkness continue to sow their dark seeds, to ends none but they know. We must needs remain vigilant."
77,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_403","Pray stand ever ready to answer the call to arms, for none but thee canst prevail over the beings."
78,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_600","Before thee lieth the portal to momentous truth─thou seekest a primal unknown, dwelling deep within the realm's unseen wounds. I pray thee, ward my master's grandchild from unearthly harm..."
79,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_610","We have bent our backs in an effort to erase the scars of the Calamity, all in ignorance of the monumental mystery that slumbered 'neath our feet."
80,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_611","We must needs uncover aught we may concerning Bahamut and his Allagan prison, lest the dearth of understanding invite an unimaginable demise."
81,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_620","The greatest truth doth lurk in the deepest abyss. Though unbending resolve placeth thy feet on that precipitous path, only strength of steel will see thee to its end."
82,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_621","I know of none but thee and thy companions who might cleave through the chains binding Bahamut unto this realm. May thy dauntless courage and strength serve thee well on the arduous road ahead."
83,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_630","With Bahamut's banishment to the aether, the Seventh Umbral Era is come to an end in sooth."
84,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_631","In the abyssal depths of the dread primal's demesne, thou didst cast light upon the truth of Eorzea's rebirth. Yet until such time as lasting peace doth visit the realm, that knowledge must needs remain locked inside our hearts."
85,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_640","And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen."
86,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_641","When the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and entrusted our hope unto the future."
87,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_642","'Tis my belief that he invoked the power of the Keeper, and sent Eorzea's champions to a place outside of time, beyond the reach of the primal's wrath. Taken whence they rightly existed, these individuals did leave behind a rent in the fabric of reality."
88,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_643","At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity."
89,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_644","Alas, there is no known way to restore these lost memories. Let it be enough that the Seventh Umbral Era is truly over, and the people may finally turn towards a brighter future, assured in the knowledge that a new Warrior of Light walketh with them."
90,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_650","And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen."
91,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_651","As thou knowest full well, when the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and sent you and yours beyond the reach of space and time."
92,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_652","From his final words to the Antecedent, I doubt not but that he intended this from the first."
93,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_653","'Tis my belief that he invoked the power of the Keeper, and sent thee to a place outside of time, beyond the reach of the primal's wrath. Taken whence thou rightly existed, thou didst leave behind a rent in the fabric of reality."
94,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_654","At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity."
95,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_655","Five years from that fateful day, thou didst return to us, to once again become Eorzea's valiant blade. Though my beloved master is gone, his hopes and dreams live on within thee, Warrior of Light."
96,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_800","Brother OAppPesi hath delivered unto me his reports on the Dark Divinity. Thy encounter with the primal hath cast much light upon his true form."
97,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_801","There may well be merit in the conjurers' theory. Mayhap the primal <Emphasis>is</Emphasis> the sword Zantetsuken, and the fearsome entity who doth wield it but a conjuration of the blade. Should the wielder fall, the blade remaineth to absorb aether from its environs and so fashion a guardian anew."
98,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_802","Yet verily, a pall of mystery doth obscure Odin still. We know not by whose will he was summoned, nor how to seal the sword and stop the Dark Divinity's ride once and for all."
99,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_803","By thine efforts, we have learned one truth of the primals' existence, but I fear we have only scratched the surface."
100,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_810","And even as we grapple with the mystery of one divinity, the existence of others hath come to light: the Warring Triad. The Allagans referred to them as eikons, as they did Odin, but unlike the Dark Divinity, nary a mention of the Triad can be found in literature."
101,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_811","Much and more about these beings remaineth beyond our ken. For now, we must trust to Unukalhai to pave the way forward unto the truth."
key,0,1
#,,
int32,str,str
0,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_000","As one age endeth and another doth arise, so do our struggles wax and wane. What wouldst thou ask of me?"
1,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_001","Until a new dawn breaketh over the realm, I shall continue to serve..."
2,"TEXT_REGWILSANDSURIANGER_00139_Q1_000_1","What will you ask?"
3,"TEXT_REGWILSANDSURIANGER_00139_A1_000_1","How fares the realm?"
4,"TEXT_REGWILSANDSURIANGER_00139_A1_000_2","What of the primals?"
5,"TEXT_REGWILSANDSURIANGER_00139_A1_100_2","What of other threats?"
6,"TEXT_REGWILSANDSURIANGER_00139_A1_000_3","What of the expedition?"
7,"TEXT_REGWILSANDSURIANGER_00139_A1_000_4","Nothing."
8,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010","<Emphasis>Souls from aether far, strangers from strange lands,
Yester with thine eyes, morrow by thine hands.</Emphasis>"
9,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011","Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>."
10,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012","Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more."
11,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_020","“Knowledge dictates expectation, and expectation colors perception.”"
12,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_021","On occasion, truth may issue from the mouths of fiends and foes."
13,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_022","Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time."
14,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_023","The forgotten must be remembered, the shrouded unveiled, if we are to comprehend the true nature of primal and Ascian both."
15,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_030","Harmony is ne'er truly absent. There lieth a balance in the constant swinging of the pendulum..."
16,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_031","This realm reborn, it doth shudder before the coming storm of chaos. Within that tempest, the eld and the new, the virtuous and the unjust, all shall be swept up and borne mercilessly hither and yon."
17,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_032","When the storm hath passed and the keening grown calm, thou shalt look upon an Eorzea much altered..."
18,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_040","Unto our shores, a current hailing from the distant east bringeth waters of cold clarity. Even shall the soundest sleeper be roused by their frigid sting."
19,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_041","But such abrupt awakening is ne'er peaceful. We must remain vigilant, and act when complacent dream doth give way to menacing reality."
20,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_042","Unto the innocents caught in turmoil's indiscriminate grasp, must we extend our hands. Though it be but a sliver of the whole, the Scions are privileged with truth─and with that knowledge cometh the burden of duty."
21,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_050","We weather one ordeal, only to raise our weary heads to behold the arrival of another. Bringing trial upon trial, the waves of destiny assault the cliffs of our resolve without surcease."
22,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_051","Will an age of lasting peace e'er be born of this endless adversity? Or will conflict haunt us until the end of our days?"
23,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_060","Mortal souls linger not, but are borne away to the aetherial sea─such is the journey that doth await us all. All, 'twould seem, but the Paragons, who presume to set themselves outside the natural cycle of life."
24,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_061","Yet their immortality layeth not beyond challenge. Within a prison of aether might a bodiless Ascian be caged, and by an aetherial blade, truly slain. Our victory doth lie in the mastery of intangible tools."
25,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_062","Upon the anvil of shared knowledge shall my fellow Sharlayans and I forge these implements of Ascian demise. But I must counsel thee patience─'tis an endeavor for which no lessons from history can be drawn."
26,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_070","Long hath the war between man and dragon raged on in the snowswept north. The truth lieth locked in full many centuries of rime, and only beneath the unquenchable fires of inquiry shall it be laid bare once more."
27,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_071","As ever, our quest to vanquish the immortal Ascians doth continue. To this end, my compeer Moenbryda hath journeyed hither from the Sharlayan motherland, that she might lend us the light of her knowledge. I have no doubt but that much fruit shall be borne of our collaboration."
28,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_072","...S-Such unseemingly imaginings are unworthy of thee. As hath already been made abundantly clear, Moenbryda is but an old friend. I had thought thee possessed of greater refinement than that blackguard Thancred."
29,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_080","I have not the tears to fill this chasm of despair and grief. My breast is rent in twain─a gaping wound that runneth crosswise the scar of Master Louisoix's loss."
30,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_081","Pray leave me to mine agony, my friend. Mayhaps time's gentle passage shall easeth its jagged sting..."
31,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_090","Within these walls thou shalt find sanctuary, for my glamours have hidden the Waking Sands from all who would do us harm."
32,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_091","Never again will our brethren suffer at the hands of our enemies─this I swore to myself after the Garlean raid."
33,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_092","...Yet mayhap it were destined to come to pass. Mayhap this too is the will of Hydaelyn."
34,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_110_100","Words cannot well express my joy for thy safe return. Together, let us see that the light of the Scions doth shine again."
35,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_100","Right relieved am I to hear that Y'shtola is returned from the Lifestream, and none the worse for her time adrift."
36,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_101","Though I did choose to abide in hope, she may well have been forever lost to us. Only now that the danger is past am I able to ponder the unthinkable."
37,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_102","So dire must the situation have been to compel her to invoke Ancient Teleport. If truth be told, that she was even capable of doing so doth astound me."
38,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_103","And yet, even as it bespeaketh her arcane prowess, it serveth as a reminder of the perils that accompany knowledge. As her comrades, it falleth to us to see that she doth refrain from such reckless actions in future."
39,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_130_100","In the place whither thou goest, servants of Darkness do lie in wait. Pray strike them down and avenge our fallen comrade."
40,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_100","Tataru hath told me all. Thou hast prevailed over the Ascians, and so avenged Moenbryda."
41,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_101","“Knowledge dictates expectation, and expectation colors perception.”"
42,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_102","On occasion, truth may issue from the mouths of fiends and foes. Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time."
43,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_103","But no matter how distorted our wisdom becometh, may it never be forgot that man is the master of his own destiny."
44,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_104","The final verse of the <Emphasis>Divine Chronicles</Emphasis> foretelleth the destruction of the world. But if it is our fate to perish, so too is it our fate to fight."
45,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_105","So let us fight on, as ever we have, in the hopes that the dawn's light will shine again and forevermore."
46,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_110","At present, my thoughts turn not to the realm, but to those whom ever I hold in mine heart. Mistress Alisaie and Master Alphinaud, our comrades in arms, dearest Moenbryda...and Lady Minfilia..."
47,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_111","What is good and what is right, what is just...would that the facts lain before me had allowed for a more simple calculus. Alas, the Ascian cameth unto me armed with that most merciless of weapons: the truth."
48,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_112","I made my choice, and Mistress Alisaie was right to condemn it. "
49,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_113","'Twas cruel and contemptible, and I am not deserving of forgiveness. Nor do I seek it, for these sins should ever weigh on my conscience."
50,"TEXT_REGWILSANDSURIANGER_00139_Q2_000_114","What will you say?"
51,"TEXT_REGWILSANDSURIANGER_00139_A2_000_115","We can but carry on."
52,"TEXT_REGWILSANDSURIANGER_00139_A2_000_116","It must have been difficult for you to deceive Alisaie."
53,"TEXT_REGWILSANDSURIANGER_00139_A2_000_117","About those clothes you were wearing..."
54,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_118","And so I shall, for as long as I have the strength to do so...and for as long as you all will suffer it."
55,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_119","Indeed... I have known her and her brother since they were children, and have ever held them in the highest esteem. Lies do not become us."
56,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_120","To betray their trust felt akin to breaking faith with Master Louisoix. Never before have I been so sorely tested...and never again, I pray."
57,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_121","Ah. Thou speakest of that which I wore when consorting with the Warriors of Darkness. Their purpose having been fulfilled, I saw no reason to take them up again."
58,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_122","While it has not escaped my notice that full many of our comrades have chosen to don different garments for a variety of reasons, I have ever been a practical man. What I wear now shall suffice."
59,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_123","'Twas but a small contribution to your triumph over Zenos in the grand scheme of things, but it was my hope that in fashioning for thee the improved aetheric siphon, I would, in a manner of speaking, honor my dearest Moenbryda."
60,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_124","Like others whom we have lost along the way, she remaineth forever in mine heart...and in Lyse's too, I suspect."
61,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_125","They shared an interest in the martial arts and often engaged in contests of strength. Indeed, were Moenbryda still among us, I have no doubt that she would have fought on the front lines alongside you all..."
62,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_300","Threatened are we by the deities of three tribes. If desperate strength be the catalyst for such travesty, then that selfsame strength shall be the means by which we shall conquer it. Mayest <Emphasis>thy</Emphasis> vaunted strength bring thee victory o'er the beastmen's savage gods."
63,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_310","I thank thee, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. By thy hands are the mighty primals brought low once more."
64,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_311","Thy victories have purchased the realm a freedom those terrible beings would surely have denied by their mere presence."
65,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_320","In the welcome light of the Astral Era do the primals cast distorted shadows."
66,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_321","'Tis when the realm is filled with such brilliance that the contrasting darkness doth become absolute. Surrender not thy vigilance, for thou art the source of much radiance..."
67,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_330","Thy unnatural opponents did manifest incalculable strength, and yet thou hast triumphed."
68,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_331","In the face of such trials, I feared the dawn would at last be overcome and the land shrouded in unending night. Thou hast my gratitude, and my unabashed admiration."
69,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_340","Inferno and gale, rock and tide, and now pealing thunder... Is there no primal the Paragons cannot corrupt with their dark rituals?"
70,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_341","Twelve be praised that our blade of Light doth cleave through even these o'erwhelming foes. But though thy deeds bring peace and balance to the land, the fear in my heart doth reside with stubborn constancy."
71,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_342","Twisted are the servants of evil, aye, but feeble of mind they are not. Whither doth this unending chain of conflict lead...?"
72,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_350","Thy victory over Shiva hath offered the Ishgardians much-needed respite, yet I fear that her defeat serveth merely to continue the escalating cycle of conflict."
73,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_351","...But be not disheartened. One day, by thy light, the darkness within and without shall be purged, and the Ascians shall taste lasting defeat. We need only have faith."
74,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_400","So another primal hath arisen in the northern lands, one whose might transcendeth all who have gone before."
75,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_401","And those that thou didst fell are returned once more, imbued with hithertofore unseen strength by the Paragons."
76,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_402","These servants of Darkness continue to sow their dark seeds, to ends none but they know. We must needs remain vigilant."
77,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_403","Pray stand ever ready to answer the call to arms, for none but thee canst prevail over the beings."
78,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_600","Before thee lieth the portal to momentous truth─thou seekest a primal unknown, dwelling deep within the realm's unseen wounds. I pray thee, ward my master's grandchild from unearthly harm..."
79,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_610","We have bent our backs in an effort to erase the scars of the Calamity, all in ignorance of the monumental mystery that slumbered 'neath our feet."
80,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_611","We must needs uncover aught we may concerning Bahamut and his Allagan prison, lest the dearth of understanding invite an unimaginable demise."
81,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_620","The greatest truth doth lurk in the deepest abyss. Though unbending resolve placeth thy feet on that precipitous path, only strength of steel will see thee to its end."
82,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_621","I know of none but thee and thy companions who might cleave through the chains binding Bahamut unto this realm. May thy dauntless courage and strength serve thee well on the arduous road ahead."
83,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_630","With Bahamut's banishment to the aether, the Seventh Umbral Era is come to an end in sooth."
84,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_631","In the abyssal depths of the dread primal's demesne, thou didst cast light upon the truth of Eorzea's rebirth. Yet until such time as lasting peace doth visit the realm, that knowledge must needs remain locked inside our hearts."
85,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_640","And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen."
86,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_641","When the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and entrusted our hope unto the future."
87,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_642","'Tis my belief that he invoked the power of the Keeper, and sent Eorzea's champions to a place outside of time, beyond the reach of the primal's wrath. Taken whence they rightly existed, these individuals did leave behind a rent in the fabric of reality."
88,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_643","At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity."
89,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_644","Alas, there is no known way to restore these lost memories. Let it be enough that the Seventh Umbral Era is truly over, and the people may finally turn towards a brighter future, assured in the knowledge that a new Warrior of Light walketh with them."
90,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_650","And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen."
91,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_651","As thou knowest full well, when the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and sent you and yours beyond the reach of space and time."
92,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_652","From his final words to the Antecedent, I doubt not but that he intended this from the first."
93,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_653","'Tis my belief that he invoked the power of the Keeper, and sent thee to a place outside of time, beyond the reach of the primal's wrath. Taken whence thou rightly existed, thou didst leave behind a rent in the fabric of reality."
94,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_654","At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity."
95,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_655","Five years from that fateful day, thou didst return to us, to once again become Eorzea's valiant blade. Though my beloved master is gone, his hopes and dreams live on within thee, Warrior of Light."
96,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_800","Brother OAppPesi hath delivered unto me his reports on the Dark Divinity. Thy encounter with the primal hath cast much light upon his true form."
97,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_801","There may well be merit in the conjurers' theory. Mayhap the primal <Emphasis>is</Emphasis> the sword Zantetsuken, and the fearsome entity who doth wield it but a conjuration of the blade. Should the wielder fall, the blade remaineth to absorb aether from its environs and so fashion a guardian anew."
98,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_802","Yet verily, a pall of mystery doth obscure Odin still. We know not by whose will he was summoned, nor how to seal the sword and stop the Dark Divinity's ride once and for all."
99,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_803","By thine efforts, we have learned one truth of the primals' existence, but I fear we have only scratched the surface."
100,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_810","And even as we grapple with the mystery of one divinity, the existence of others hath come to light: the Warring Triad. The Allagans referred to them as eikons, as they did Odin, but unlike the Dark Divinity, nary a mention of the Triad can be found in literature."
101,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_811","Much and more about these beings remaineth beyond our ken. For now, we must trust to Unukalhai to pave the way forward unto the truth."
102,"TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_812","Our enemies are numerous, and every new ally serveth to bolster our strength. Thus did I choose to welcome the learned youth unto the Scions' fold..."
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4 0 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_000 As one age endeth and another doth arise, so do our struggles wax and wane. What wouldst thou ask of me?
5 1 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_001 Until a new dawn breaketh over the realm, I shall continue to serve...
6 2 TEXT_REGWILSANDSURIANGER_00139_Q1_000_1 What will you ask?
7 3 TEXT_REGWILSANDSURIANGER_00139_A1_000_1 How fares the realm?
8 4 TEXT_REGWILSANDSURIANGER_00139_A1_000_2 What of the primals?
9 5 TEXT_REGWILSANDSURIANGER_00139_A1_100_2 What of other threats?
10 6 TEXT_REGWILSANDSURIANGER_00139_A1_000_3 What of the expedition?
11 7 TEXT_REGWILSANDSURIANGER_00139_A1_000_4 Nothing.
12 8 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_010 <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis> <Emphasis>Souls from aether far, strangers from strange lands, Yester with thine eyes, morrow by thine hands.</Emphasis>
13 9 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_011 Thou and thy fellow Warriors of Light have led us from the darkness of the Seventh Umbral Era, as was writ in the <Emphasis>Divine Chronicles</Emphasis>.
14 10 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_012 Yet peace is ever fleeting. When the darkness riseth resurgent, I pray thou wilt bring thy light to bear once more.
15 11 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_020 “Knowledge dictates expectation, and expectation colors perception.”
16 12 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_021 On occasion, truth may issue from the mouths of fiends and foes.
17 13 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_022 Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time.
18 14 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_023 The forgotten must be remembered, the shrouded unveiled, if we are to comprehend the true nature of primal and Ascian both.
19 15 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_030 Harmony is ne'er truly absent. There lieth a balance in the constant swinging of the pendulum...
20 16 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_031 This realm reborn, it doth shudder before the coming storm of chaos. Within that tempest, the eld and the new, the virtuous and the unjust, all shall be swept up and borne mercilessly hither and yon.
21 17 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_032 When the storm hath passed and the keening grown calm, thou shalt look upon an Eorzea much altered...
22 18 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_040 Unto our shores, a current hailing from the distant east bringeth waters of cold clarity. Even shall the soundest sleeper be roused by their frigid sting.
23 19 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_041 But such abrupt awakening is ne'er peaceful. We must remain vigilant, and act when complacent dream doth give way to menacing reality.
24 20 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_042 Unto the innocents caught in turmoil's indiscriminate grasp, must we extend our hands. Though it be but a sliver of the whole, the Scions are privileged with truth─and with that knowledge cometh the burden of duty.
25 21 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_050 We weather one ordeal, only to raise our weary heads to behold the arrival of another. Bringing trial upon trial, the waves of destiny assault the cliffs of our resolve without surcease.
26 22 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_051 Will an age of lasting peace e'er be born of this endless adversity? Or will conflict haunt us until the end of our days?
27 23 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_060 Mortal souls linger not, but are borne away to the aetherial sea─such is the journey that doth await us all. All, 'twould seem, but the Paragons, who presume to set themselves outside the natural cycle of life.
28 24 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_061 Yet their immortality layeth not beyond challenge. Within a prison of aether might a bodiless Ascian be caged, and by an aetherial blade, truly slain. Our victory doth lie in the mastery of intangible tools.
29 25 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_062 Upon the anvil of shared knowledge shall my fellow Sharlayans and I forge these implements of Ascian demise. But I must counsel thee patience─'tis an endeavor for which no lessons from history can be drawn.
30 26 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_070 Long hath the war between man and dragon raged on in the snow–swept north. The truth lieth locked in full many centuries of rime, and only beneath the unquenchable fires of inquiry shall it be laid bare once more.
31 27 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_071 As ever, our quest to vanquish the immortal Ascians doth continue. To this end, my compeer Moenbryda hath journeyed hither from the Sharlayan motherland, that she might lend us the light of her knowledge. I have no doubt but that much fruit shall be borne of our collaboration.
32 28 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_072 ...S-Such unseemingly imaginings are unworthy of thee. As hath already been made abundantly clear, Moenbryda is but an old friend. I had thought thee possessed of greater refinement than that blackguard Thancred.
33 29 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_080 I have not the tears to fill this chasm of despair and grief. My breast is rent in twain─a gaping wound that runneth crosswise the scar of Master Louisoix's loss.
34 30 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_081 Pray leave me to mine agony, my friend. Mayhaps time's gentle passage shall easeth its jagged sting...
35 31 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_090 Within these walls thou shalt find sanctuary, for my glamours have hidden the Waking Sands from all who would do us harm.
36 32 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_091 Never again will our brethren suffer at the hands of our enemies─this I swore to myself after the Garlean raid.
37 33 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_092 ...Yet mayhap it were destined to come to pass. Mayhap this too is the will of Hydaelyn.
38 34 TEXT_REGWILSANDSURIANGER_00139_URIANGER_110_100 Words cannot well express my joy for thy safe return. Together, let us see that the light of the Scions doth shine again.
39 35 TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_100 Right relieved am I to hear that Y'shtola is returned from the Lifestream, and none the worse for her time adrift.
40 36 TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_101 Though I did choose to abide in hope, she may well have been forever lost to us. Only now that the danger is past am I able to ponder the unthinkable.
41 37 TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_102 So dire must the situation have been to compel her to invoke Ancient Teleport. If truth be told, that she was even capable of doing so doth astound me.
42 38 TEXT_REGWILSANDSURIANGER_00139_URIANGER_120_103 And yet, even as it bespeaketh her arcane prowess, it serveth as a reminder of the perils that accompany knowledge. As her comrades, it falleth to us to see that she doth refrain from such reckless actions in future.
43 39 TEXT_REGWILSANDSURIANGER_00139_URIANGER_130_100 In the place whither thou goest, servants of Darkness do lie in wait. Pray strike them down and avenge our fallen comrade.
44 40 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_100 Tataru hath told me all. Thou hast prevailed over the Ascians, and so avenged Moenbryda.
45 41 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_101 “Knowledge dictates expectation, and expectation colors perception.”
46 42 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_102 On occasion, truth may issue from the mouths of fiends and foes. Our knowledge is dwarfed by our ignorance, and what wisdom we possess hath been distorted by the passage of time.
47 43 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_103 But no matter how distorted our wisdom becometh, may it never be forgot that man is the master of his own destiny.
48 44 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_104 The final verse of the <Emphasis>Divine Chronicles</Emphasis> foretelleth the destruction of the world. But if it is our fate to perish, so too is it our fate to fight.
49 45 TEXT_REGWILSANDSURIANGER_00139_URIANGER_140_105 So let us fight on, as ever we have, in the hopes that the dawn's light will shine again and forevermore.
50 46 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_110 At present, my thoughts turn not to the realm, but to those whom ever I hold in mine heart. Mistress Alisaie and Master Alphinaud, our comrades in arms, dearest Moenbryda...and Lady Minfilia...
51 47 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_111 What is good and what is right, what is just...would that the facts lain before me had allowed for a more simple calculus. Alas, the Ascian cameth unto me armed with that most merciless of weapons: the truth.
52 48 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_112 I made my choice, and Mistress Alisaie was right to condemn it.
53 49 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_113 'Twas cruel and contemptible, and I am not deserving of forgiveness. Nor do I seek it, for these sins should ever weigh on my conscience.
54 50 TEXT_REGWILSANDSURIANGER_00139_Q2_000_114 What will you say?
55 51 TEXT_REGWILSANDSURIANGER_00139_A2_000_115 We can but carry on.
56 52 TEXT_REGWILSANDSURIANGER_00139_A2_000_116 It must have been difficult for you to deceive Alisaie.
57 53 TEXT_REGWILSANDSURIANGER_00139_A2_000_117 About those clothes you were wearing...
58 54 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_118 And so I shall, for as long as I have the strength to do so...and for as long as you all will suffer it.
59 55 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_119 Indeed... I have known her and her brother since they were children, and have ever held them in the highest esteem. Lies do not become us.
60 56 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_120 To betray their trust felt akin to breaking faith with Master Louisoix. Never before have I been so sorely tested...and never again, I pray.
61 57 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_121 Ah. Thou speakest of that which I wore when consorting with the Warriors of Darkness. Their purpose having been fulfilled, I saw no reason to take them up again.
62 58 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_122 While it has not escaped my notice that full many of our comrades have chosen to don different garments for a variety of reasons, I have ever been a practical man. What I wear now shall suffice.
63 59 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_123 'Twas but a small contribution to your triumph over Zenos in the grand scheme of things, but it was my hope that in fashioning for thee the improved aetheric siphon, I would, in a manner of speaking, honor my dearest Moenbryda.
64 60 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_124 Like others whom we have lost along the way, she remaineth forever in mine heart...and in Lyse's too, I suspect.
65 61 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_125 They shared an interest in the martial arts and often engaged in contests of strength. Indeed, were Moenbryda still among us, I have no doubt that she would have fought on the front lines alongside you all...
66 62 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_300 Threatened are we by the deities of three tribes. If desperate strength be the catalyst for such travesty, then that selfsame strength shall be the means by which we shall conquer it. Mayest <Emphasis>thy</Emphasis> vaunted strength bring thee victory o'er the beastmen's savage gods.
67 63 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_310 I thank thee, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. By thy hands are the mighty primals brought low once more.
68 64 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_311 Thy victories have purchased the realm a freedom those terrible beings would surely have denied by their mere presence.
69 65 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_320 In the welcome light of the Astral Era do the primals cast distorted shadows.
70 66 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_321 'Tis when the realm is filled with such brilliance that the contrasting darkness doth become absolute. Surrender not thy vigilance, for thou art the source of much radiance...
71 67 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_330 Thy unnatural opponents did manifest incalculable strength, and yet thou hast triumphed.
72 68 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_331 In the face of such trials, I feared the dawn would at last be overcome and the land shrouded in unending night. Thou hast my gratitude, and my unabashed admiration.
73 69 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_340 Inferno and gale, rock and tide, and now pealing thunder... Is there no primal the Paragons cannot corrupt with their dark rituals?
74 70 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_341 Twelve be praised that our blade of Light doth cleave through even these o'erwhelming foes. But though thy deeds bring peace and balance to the land, the fear in my heart doth reside with stubborn constancy.
75 71 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_342 Twisted are the servants of evil, aye, but feeble of mind they are not. Whither doth this unending chain of conflict lead...?
76 72 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_350 Thy victory over Shiva hath offered the Ishgardians much-needed respite, yet I fear that her defeat serveth merely to continue the escalating cycle of conflict.
77 73 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_351 ...But be not disheartened. One day, by thy light, the darkness within and without shall be purged, and the Ascians shall taste lasting defeat. We need only have faith.
78 74 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_400 So another primal hath arisen in the northern lands, one whose might transcendeth all who have gone before.
79 75 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_401 And those that thou didst fell are returned once more, imbued with hithertofore unseen strength by the Paragons.
80 76 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_402 These servants of Darkness continue to sow their dark seeds, to ends none but they know. We must needs remain vigilant.
81 77 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_403 Pray stand ever ready to answer the call to arms, for none but thee canst prevail over the beings.
82 78 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_600 Before thee lieth the portal to momentous truth─thou seekest a primal unknown, dwelling deep within the realm's unseen wounds. I pray thee, ward my master's grandchild from unearthly harm...
83 79 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_610 We have bent our backs in an effort to erase the scars of the Calamity, all in ignorance of the monumental mystery that slumbered 'neath our feet.
84 80 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_611 We must needs uncover aught we may concerning Bahamut and his Allagan prison, lest the dearth of understanding invite an unimaginable demise.
85 81 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_620 The greatest truth doth lurk in the deepest abyss. Though unbending resolve placeth thy feet on that precipitous path, only strength of steel will see thee to its end.
86 82 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_621 I know of none but thee and thy companions who might cleave through the chains binding Bahamut unto this realm. May thy dauntless courage and strength serve thee well on the arduous road ahead.
87 83 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_630 With Bahamut's banishment to the aether, the Seventh Umbral Era is come to an end in sooth.
88 84 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_631 In the abyssal depths of the dread primal's demesne, thou didst cast light upon the truth of Eorzea's rebirth. Yet until such time as lasting peace doth visit the realm, that knowledge must needs remain locked inside our hearts.
89 85 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_640 And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen.
90 86 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_641 When the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and entrusted our hope unto the future.
91 87 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_642 'Tis my belief that he invoked the power of the Keeper, and sent Eorzea's champions to a place outside of time, beyond the reach of the primal's wrath. Taken whence they rightly existed, these individuals did leave behind a rent in the fabric of reality.
92 88 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_643 At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity.
93 89 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_644 Alas, there is no known way to restore these lost memories. Let it be enough that the Seventh Umbral Era is truly over, and the people may finally turn towards a brighter future, assured in the knowledge that a new Warrior of Light walketh with them.
94 90 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_650 And though the veil hath been lifted from many and more mysteries, the haze which shroudeth the people's memory of the Calamity yet eludeth explanation. I have but half-formed theories, which I would share with thee, if thou art willing to listen.
95 91 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_651 As thou knowest full well, when the combined might of the Twelve failed to contain Bahamut, Master Louisoix mustered what strength remained to him and sent you and yours beyond the reach of space and time.
96 92 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_652 From his final words to the Antecedent, I doubt not but that he intended this from the first.
97 93 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_653 'Tis my belief that he invoked the power of the Keeper, and sent thee to a place outside of time, beyond the reach of the primal's wrath. Taken whence thou rightly existed, thou didst leave behind a rent in the fabric of reality.
98 94 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_654 At the selfsame juncture, Master Louisoix struck down Bahamut, thus triggering the realm's dramatic regeneration. The occurrence of these events in rapid succession, I theorize, gave rise to the people's clouded recollection of the Calamity.
99 95 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_655 Five years from that fateful day, thou didst return to us, to once again become Eorzea's valiant blade. Though my beloved master is gone, his hopes and dreams live on within thee, Warrior of Light.
100 96 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_800 Brother O–App–Pesi hath delivered unto me his reports on the Dark Divinity. Thy encounter with the primal hath cast much light upon his true form.
101 97 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_801 There may well be merit in the conjurers' theory. Mayhap the primal <Emphasis>is</Emphasis> the sword Zantetsuken, and the fearsome entity who doth wield it but a conjuration of the blade. Should the wielder fall, the blade remaineth to absorb aether from its environs and so fashion a guardian anew.
102 98 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_802 Yet verily, a pall of mystery doth obscure Odin still. We know not by whose will he was summoned, nor how to seal the sword and stop the Dark Divinity's ride once and for all.
103 99 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_803 By thine efforts, we have learned one truth of the primals' existence, but I fear we have only scratched the surface.
104 100 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_810 And even as we grapple with the mystery of one divinity, the existence of others hath come to light: the Warring Triad. The Allagans referred to them as eikons, as they did Odin, but unlike the Dark Divinity, nary a mention of the Triad can be found in literature.
105 101 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_811 Much and more about these beings remaineth beyond our ken. For now, we must trust to Unukalhai to pave the way forward unto the truth.
106 102 TEXT_REGWILSANDSURIANGER_00139_URIANGER_000_812 Our enemies are numerous, and every new ally serveth to bolster our strength. Thus did I choose to welcome the learned youth unto the Scions' fold...
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0,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_000","Please be advised that this is private property. Unless you have pertinent business here, I must ask you to leave."
1,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway."
2,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020","Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!"
3,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!"
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
...Hee hee, that rhymes!"
5,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041","Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!"
6,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050","The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!"
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
...I need not tell you that this is strictly for your ears only!"
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0,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_000","Please be advised that this is private property. Unless you have pertinent business here, I must ask you to leave."
1,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway."
2,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020","Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!"
3,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!"
4,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040","<sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date.
...Hee hee, that rhymes!"
5,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041","Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!"
6,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050","The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!"
7,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060","When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy.
...I need not tell you that this is strictly for your ears only!"
8,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_070","The Garlean threat may have abated, but there is no end to the work we Scions do."
9,"TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_071","In our own unique ways, may every one of us continue striving to make a better Eorzea!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_000 Please be advised that this is private property. Unless you have pertinent business here, I must ask you to leave.
5 1 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_010 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How goes it? All's well here! ...At least on the bookkeeping front, anyway.
6 2 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_020 Some people let fame swell their heads, but I believe that yours will remain in proportion <Emphasis>and</Emphasis> firmly attached to your body!
7 3 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_030 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I trust your investigation is faring well!
8 4 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_040 <sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date. ...Hee hee, that rhymes! <sigh> Our numbers have swelled so much of late, it takes an <Emphasis>age</Emphasis> to keep records up to date. ...Hee hee, that rhymes!
9 5 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_041 Oh, and I hope you don't mind, but I took the liberty of drawing a pretty little flower next to your name. This way I can find you quickly!
10 6 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_050 The entire headquarters is up in arms! I can scarce stay abreast of all the goings-on!
11 7 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_060 When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy. ...I need not tell you that this is strictly for your ears only! When you came to our rescue, I couldn't see five yalms ahead me for the tears of joy. ...I need not tell you that this is strictly for your ears only!
12 8 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_070 The Garlean threat may have abated, but there is no end to the work we Scions do.
13 9 TEXT_REGWILTHEWAKINGSANDS_00131_TATARU_000_071 In our own unique ways, may every one of us continue striving to make a better Eorzea!
14
15
@@ -1,47 +1,60 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
7,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION","Deploy airship on exploratory voyage"
8,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT","View previous voyage log"
9,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS","Change airship components"
10,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS","Repair airship components"
11,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING","Change airship preferences"
12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select an airship."
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
7,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION","Deploy airship on exploratory voyage"
8,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT","View previous voyage log"
9,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS","Change airship components"
10,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS","Repair airship components"
11,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING","Change airship preferences"
12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
33,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next exploratory voyage."
34,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
35,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM","You cannot repair airship components without the requisite materials."
36,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE","You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard)."
37,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION",""
38,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL",""
39,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2",""
40,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM",""
41,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES",""
42,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO",""
43,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2","ディアデム諸島に至る空路の風脈が乱れているため、
現在、探索を行うことができません。
風脈の安定をお待ちください。"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0 Select an option.
5 1 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship. Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select an airship.
6 2 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)
7 3 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>
8 4 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>
9 5 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT Nothing.
10 6 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available
11 7 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION Deploy airship on exploratory voyage
12 8 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT View previous voyage log
13 9 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS Change airship components
14 10 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS Repair airship components
15 11 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING Change airship preferences
16 12 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR Paint airship
17 13 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME Change airship name
18 14 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE Dismantle airship
19 15 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION Ready airship for exploratory mission
20 16 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION
21 17 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2 Ready airship for exploratory mission
22 18 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2
23 19 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m
24 20 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND Recall airship
25 21 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP View navigational charts
26 22 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS View airship status
27 23 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE Rename your airship.
28 24 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION Airship Name
29 25 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0 Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
30 26 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color> Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>
31 27 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK Dismantle Airship.
32 28 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1 To outfit and register an airship, you must have in your possession the requisite components and flight credits.
33 29 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 <Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits.
34 30 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3 <Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
35 31 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits.
36 32 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
37 33 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next exploratory voyage.
38 34 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
39 35 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM You cannot repair airship components without the requisite materials.
40 36 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard).
41 37 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION
42 38 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL
43 39 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2
44 40 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM
45 41 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES
46 42 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO
47 43 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。
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@@ -1,66 +1,68 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
4,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE","Clean Stable"
5,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN","Learn about Chocobo Raising"
6,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CANCEL","Quit"
7,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LEAVE_MY_CHOCOBO","Stable My Chocobo"
8,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN","Use a magicked stable broom to clean the stable?"
9,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_YES","Yes"
10,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_NO","No"
11,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE","Stable your chocobo?"
12,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_YES","Yes"
13,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_NO","No"
14,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_A","Training My Chocobo"
15,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_B","Special Feed"
16,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_C","Training Others' Chocobos"
17,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_A","Snacks"
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>."
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
25,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5","It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced."
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
33,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3","In the case of apartments, you can also train the chocobos of those who have a room in the same building."
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks."
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
42,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1","Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue."
43,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TITLE","Select an option."
44,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TRAIN","Train my chocobo."
45,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_FEED","Feed my chocobo."
46,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_RENAME","Rename my chocobo."
47,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_GET","Fetch my chocobo."
48,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_DETAIL","Examine chocobo."
49,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_CANCEL","Return."
50,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO","Fetch your chocobo from the stable?"
51,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_TRAIN","Train my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
52,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_GET","Fetch my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
53,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_TITLE","Please rename your personal chocobo."
54,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_CAPTION","Name"
55,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES0","Names must be between 2 and 20 alphabetic characters and can include apostrophes but not hyphens."
56,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES1",""
57,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES2",""
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
4,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE","Clean Stable"
5,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN","Learn about Chocobo Raising"
6,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CANCEL","Quit"
7,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LEAVE_MY_CHOCOBO","Stable My Chocobo"
8,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN","Use a magicked stable broom to clean the stable?"
9,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_YES","Yes"
10,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_NO","No"
11,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE","Stable your chocobo?"
12,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_YES","Yes"
13,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_NO","No"
14,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_A","Training My Chocobo"
15,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_B","Special Feed"
16,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_C","Training Others' Chocobos"
17,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_A","Snacks"
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>."
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
25,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5","It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced."
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
33,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3","In the case of apartments, you can also train the chocobos of those who have a room in the same building."
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks."
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
42,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1","Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue."
43,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TITLE","Select an option."
44,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TRAIN","Train my chocobo."
45,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_FEED","Feed my chocobo."
46,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_RENAME","Rename my chocobo."
47,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_GET","Fetch my chocobo."
48,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_DETAIL","Examine chocobo."
49,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_CANCEL","Return."
50,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO","Fetch your chocobo from the stable?"
51,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_TRAIN","Train my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
52,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_GET","Fetch my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
53,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_TITLE","Please rename your personal chocobo."
54,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_CAPTION","Name"
55,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES0","Names must be between 2 and 20 alphabetic characters and can include apostrophes but not hyphens."
56,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES1",""
57,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES2",""
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
62,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE","Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If>
Select an option."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE Select a topic.
5 1 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch> Chocobos Stabled: <Value>IntegerParameter(1)</Value> Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>
6 2 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST Tend to a Specified Chocobo
7 3 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO Tend to My Chocobo
8 4 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE Clean Stable
9 5 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN Learn about Chocobo Raising
10 6 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CANCEL Quit
11 7 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LEAVE_MY_CHOCOBO Stable My Chocobo
12 8 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN Use a magicked stable broom to clean the stable?
13 9 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_YES Yes
14 10 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_NO No
15 11 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE Stable your chocobo?
16 12 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_YES Yes
17 13 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_NO No
18 14 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_A Training My Chocobo
19 15 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_B Special Feed
20 16 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_C Training Others' Chocobos
21 17 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_A Snacks
22 18 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B Reverting Plumage Color
23 19 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN Keeping a Clean Stable
24 20 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL Return
25 21 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1 It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>.
26 22 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2 After training, you must allow your chocobo to rest and recuperate before he can be trained again.
27 23 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3 When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle.
28 24 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4 Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit.
29 25 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5 It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
30 26 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6 Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again.
31 27 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1 Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle.
32 28 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2 Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits.
33 29 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3 Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced.
34 30 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4 Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit.
35 31 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1 It is possible to train others' chocobos if you have the authority to do so.
36 32 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2 Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well.
37 33 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3 In the case of apartments, you can also train the chocobos of those who have a room in the same building.
38 34 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4 In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled.
39 35 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5 Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
40 36 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1 Training is more effective if a chocobo is housed in a clean stable.
41 37 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2 Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>.
42 38 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1 If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks.
43 39 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2 Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways.
44 40 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3 After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color.
45 41 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4 No change will occur if you take your chocobo out of the stable prematurely.
46 42 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1 Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue.
47 43 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TITLE Select an option.
48 44 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TRAIN Train my chocobo.
49 45 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_FEED Feed my chocobo.
50 46 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_RENAME Rename my chocobo.
51 47 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_GET Fetch my chocobo.
52 48 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_DETAIL Examine chocobo.
53 49 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_CANCEL Return.
54 50 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO Fetch your chocobo from the stable?
55 51 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_TRAIN Train my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)
56 52 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_GET Fetch my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)
57 53 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_TITLE Please rename your personal chocobo.
58 54 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_CAPTION Name
59 55 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES0 Names must be between 2 and 20 alphabetic characters and can include apostrophes but not hyphens.
60 56 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES1
61 57 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES2
62 58 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>.
63 59 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2 No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?
64 60 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES Yes
65 61 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO No
66 62 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option. Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If> Select an option.
67
68
+7 -6
View File
@@ -1,6 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
2,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO","No"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>) Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>? (Remaining uses: <Value>IntegerParameter(1)</Value>)
5 1 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES Yes
6 2 TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO No
7
+46 -45
View File
@@ -1,45 +1,46 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_001","In the event you are...divested of your property, we shall collect your furnishings for safekeeping─those which may be safely removed, that is. Furthermore, should the property in question be an estate, you may claim indemnification for fourfifths the plot's value."
1,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_002","However, pray understand that we offer these services only as a courtesy─and for a limited time."
2,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_000","There are no abandoned possessions to be claimed."
3,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company."
4,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_000","Another player is claiming abandoned possessions at this time. Please try again later."
5,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company, and that items are being held by the resident caretaker."
6,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_000","The indemnification for this estate has already been claimed."
7,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_001","Unable to claim indemnification. You cannot carry any more gil."
8,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_000","Ah, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My sincerest condolences. I presume you wish to discuss your property?"
9,"TEXT_CMNDEFHOUSINGKICK_00206_Q1_000_000","What would you like to do?"
10,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_001","Claim personal estate possessions and indemnification."
11,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_002","Claim free company estate possessions and indemnification."
12,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_003","Claim private chambers possessions."
13,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_004","Nothing."
14,"TEXT_CMNDEFHOUSINGKICK_00206_Q2_000_000","What would you like to do?"
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
21,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000",""
22,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001",""
23,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_002",""
24,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_000",""
25,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_001",""
26,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_000",""
27,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_001",""
28,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_000",""
29,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_001",""
30,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q1_000",""
31,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_001",""
32,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_002",""
33,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_003",""
34,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_004",""
35,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q2_000",""
36,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_001",""
37,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_002",""
38,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_003",""
39,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q3_000",""
40,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_001",""
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_001","In the event you are...divested of your property, we shall collect your furnishings for safekeeping─those which may be safely removed, that is. Furthermore, should the property in question be an estate, you may claim indemnification for fourfifths the plot's value."
1,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_002","However, pray understand that we offer these services only as a courtesy─and for a limited time."
2,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_000","There are no abandoned possessions to be claimed."
3,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company."
4,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_000","Another player is claiming abandoned possessions at this time. Please try again later."
5,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company, and that items are being held by the resident caretaker."
6,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_000","The indemnification for this estate has already been claimed."
7,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_001","Unable to claim indemnification. You cannot carry any more gil."
8,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_000","Ah, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My sincerest condolences. I presume you wish to discuss your property?"
9,"TEXT_CMNDEFHOUSINGKICK_00206_Q1_000_000","What would you like to do?"
10,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_001","Claim personal estate possessions and indemnification."
11,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_002","Claim free company estate possessions and indemnification."
12,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_003","Claim private chambers possessions."
13,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_004","Nothing."
14,"TEXT_CMNDEFHOUSINGKICK_00206_Q2_000_000","What would you like to do?"
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
21,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000",""
22,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001",""
23,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_002",""
24,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_000",""
25,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_001",""
26,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_000",""
27,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_001",""
28,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_000",""
29,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_001",""
30,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q1_000",""
31,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_001",""
32,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_002",""
33,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_003",""
34,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_004",""
35,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q2_000",""
36,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_001",""
37,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_002",""
38,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_003",""
39,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q3_000",""
40,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_001",""
41,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_002",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_001 In the event you are...divested of your property, we shall collect your furnishings for safekeeping─those which may be safely removed, that is. Furthermore, should the property in question be an estate, you may claim indemnification for four–fifths the plot's value.
5 1 TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_002 However, pray understand that we offer these services only as a courtesy─and for a limited time.
6 2 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_000 There are no abandoned possessions to be claimed.
7 3 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_001 You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company.
8 4 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_000 Another player is claiming abandoned possessions at this time. Please try again later.
9 5 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_001 You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company, and that items are being held by the resident caretaker.
10 6 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_000 The indemnification for this estate has already been claimed.
11 7 TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_001 Unable to claim indemnification. You cannot carry any more gil.
12 8 TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_000 Ah, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My sincerest condolences. I presume you wish to discuss your property?
13 9 TEXT_CMNDEFHOUSINGKICK_00206_Q1_000_000 What would you like to do?
14 10 TEXT_CMNDEFHOUSINGKICK_00206_A1_000_001 Claim personal estate possessions and indemnification.
15 11 TEXT_CMNDEFHOUSINGKICK_00206_A1_000_002 Claim free company estate possessions and indemnification.
16 12 TEXT_CMNDEFHOUSINGKICK_00206_A1_000_003 Claim private chambers possessions.
17 13 TEXT_CMNDEFHOUSINGKICK_00206_A1_000_004 Nothing.
18 14 TEXT_CMNDEFHOUSINGKICK_00206_Q2_000_000 What would you like to do?
19 15 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001 Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil).
20 16 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002 Claim abandoned possessions.
21 17 TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003 Nothing.
22 18 TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000 Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil? Gil claimed from the resident caretaker cannot be returned under any circumstances. Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?
23 19 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001 Yes
24 20 TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002 No
25 21 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000
26 22 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001
27 23 TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_002
28 24 TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_000
29 25 TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_001
30 26 TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_000
31 27 TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_001
32 28 TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_000
33 29 TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_001
34 30 TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q1_000
35 31 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_001
36 32 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_002
37 33 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_003
38 34 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_004
39 35 TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q2_000
40 36 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_001
41 37 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_002
42 38 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_003
43 39 TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q3_000
44 40 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_001
45 41 TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_002
46
+9 -8
View File
@@ -1,8 +1,9 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
What would you like to do?"
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
4,"TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL","Nothing."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFHOUSINGWHEEL_00216_NULL (★未使用/削除予定★)
5 1 TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do? Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value> What would you like to do?
6 2 TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL Place or remove an aetherial wheel.
7 3 TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY Convert a primed aetherial wheel.
8 4 TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL Nothing.
9
+54 -53
View File
@@ -1,53 +1,54 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_001","So. Upon what path would the Builder have you walk?"
1,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_TITLE","What would you like to do?"
2,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CLASS","Request certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If> (specialist). <If(Equal(IntegerParameter(2),1))>(Held)<Else/></If>"
3,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_EXPLAIN","Ask about specialization."
4,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_010","<Clickable(<If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>)/>, eh? Hmm..."
6,"TEXT_CMNDEFMEISTER_00260_MEISTER_ASK_01","Attune with the souls of <Sheet(ClassJob,IntegerParameter(1),0)/>s past and receive certification as a specialist?"
7,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_015","Hold your head high, <Sheet(ClassJob,IntegerParameter(1),0)/>, for you are now a specialist! Take up your soul and make great works in the Builder's name!"
8,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_016","Is this some sort of jest? Surely you know that you have already received certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>! Away with you!"
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession."
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
21,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060","You do not seem to understand. You must needs hand me the soul so I may dispose of it properly."
22,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061","You cannot relinquish a soul which is not in your inventory."
23,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090","...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness."
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
25,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01","What will you ask?"
26,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01","What is specialization?"
27,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01","What are specialized souls?"
28,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01","What are specialist actions?"
29,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_END_01","Nothing."
30,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_070","A wise man knows well that the lessons of the past can serve to guide us in future. By attuning with the souls of his predecessors, he stands to learn much in a fraction of the time."
31,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_071","Such craftsmen are considered specialists in their trade─virtuosos with skills far beyond mere masters."
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
39,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082","An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt."
40,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083","They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom."
41,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_084","This I can do for you three times. Should you desire a fourth soul, I will require that you relinquish one of your others for your safety."
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline."
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_001","So. Upon what path would the Builder have you walk?"
1,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_TITLE","What would you like to do?"
2,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CLASS","Request certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If> (specialist). <If(Equal(IntegerParameter(2),1))>(Held)<Else/></If>"
3,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_EXPLAIN","Ask about specialization."
4,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_010","<Clickable(<If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>)/>, eh? Hmm..."
6,"TEXT_CMNDEFMEISTER_00260_MEISTER_ASK_01","Attune with the souls of <Sheet(ClassJob,IntegerParameter(1),0)/>s past and receive certification as a specialist?"
7,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_015","Hold your head high, <Sheet(ClassJob,IntegerParameter(1),0)/>, for you are now a specialist! Take up your soul and make great works in the Builder's name!"
8,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_016","Is this some sort of jest? Surely you know that you have already received certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>! Away with you!"
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession."
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
21,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060","You do not seem to understand. You must needs hand me the soul so I may dispose of it properly."
22,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061","You cannot relinquish a soul which is not in your inventory."
23,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090","...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness."
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
25,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01","What will you ask?"
26,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01","What is specialization?"
27,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01","What are specialized souls?"
28,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01","What are specialist actions?"
29,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_END_01","Nothing."
30,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_070","A wise man knows well that the lessons of the past can serve to guide us in future. By attuning with the souls of his predecessors, he stands to learn much in a fraction of the time."
31,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_071","Such craftsmen are considered specialists in their trade─virtuosos with skills far beyond mere masters."
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
39,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082","An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt."
40,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083","They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom."
41,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_084","This I can do for you three times. Should you desire a fourth soul, I will require that you relinquish one of your others for your safety."
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline."
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
49,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_103",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_001 So. Upon what path would the Builder have you walk?
5 1 TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_TITLE What would you like to do?
6 2 TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CLASS Request certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If> (specialist). <If(Equal(IntegerParameter(2),1))>(Held)<Else/></If>
7 3 TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_EXPLAIN Ask about specialization.
8 4 TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CANCEL Nothing.
9 5 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_010 <Clickable(<If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>)/>, eh? Hmm...
10 6 TEXT_CMNDEFMEISTER_00260_MEISTER_ASK_01 Attune with the souls of <Sheet(ClassJob,IntegerParameter(1),0)/>s past and receive certification as a specialist?
11 7 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_015 Hold your head high, <Sheet(ClassJob,IntegerParameter(1),0)/>, for you are now a specialist! Take up your soul and make great works in the Builder's name!
12 8 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_016 Is this some sort of jest? Surely you know that you have already received certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>! Away with you!
13 9 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017 Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul.
14 10 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018 You cannot receive certification as a specialist until you have attained level 55 in that class.
15 11 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030 ...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared.
16 12 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031 To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession.
17 13 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040 I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls.
18 14 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041 You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
19 15 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE What would you like to do?
20 16 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>.
21 17 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL Nothing.
22 18 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01 Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value> Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)? Weekly changes remaining: <Value>IntegerParameter(3)</Value>
23 19 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050 Are you truly ready to part with your soul? Your actions contradict your words.
24 20 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051 You cannot relinquish a soul which is currently equipped.
25 21 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060 You do not seem to understand. You must needs hand me the soul so I may dispose of it properly.
26 22 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061 You cannot relinquish a soul which is not in your inventory.
27 23 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090 ...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness.
28 24 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091 You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
29 25 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01 What will you ask?
30 26 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01 What is specialization?
31 27 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01 What are specialized souls?
32 28 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01 What are specialist actions?
33 29 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_END_01 Nothing.
34 30 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_070 A wise man knows well that the lessons of the past can serve to guide us in future. By attuning with the souls of his predecessors, he stands to learn much in a fraction of the time.
35 31 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_071 Such craftsmen are considered specialists in their trade─virtuosos with skills far beyond mere masters.
36 32 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072 However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most.
37 33 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073 Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen.
38 34 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074 Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further.
39 35 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075 Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline.
40 36 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076 Souls of the Crafter can be obtained in exchange for red crafters' scrips.
41 37 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080 As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights.
42 38 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081 Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure.
43 39 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082 An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt.
44 40 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083 They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom.
45 41 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_084 This I can do for you three times. Should you desire a fourth soul, I will require that you relinquish one of your others for your safety.
46 42 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085 You may select no more than three different disciplines in which to specialize.
47 43 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086 Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls.
48 44 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100 Our predecessors speak to us through these souls. Let their words guide your hands.
49 45 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101 A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline.
50 46 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102 Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields.
51 47 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101
52 48 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102
53 49 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_103
54
@@ -1,57 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_000","You are ready to recreate a legendary arm from times of eld? Then let us make the soul of your current relic ascend to a new-forged vessel, and so remake a...a Zodiac Weapon!"
1,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_001","Yes, the Zodiac Weapon we make with these will be finer than aught else in the land. If you are firm in your purpose, let us begin!"
2,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_TITLE","What Zodiac Weapon would you like to recreate?"
3,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CHOICES","<If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> (<Sheet(Item,8649,9)/>) and <Sheet(Item,9500,9)/> (<Sheet(Item,8658,9)/>)<Else/><Clickable(<Sheet(Item,IntegerParameter(1),9)/>)/> (<Clickable(<Sheet(Item,IntegerParameter(2),9)/>)/>)</If>."
4,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_MESSAGE","Recreate <If(Equal(IntegerParameter(1),9491))><SheetEn(Item,3,9491,1,1)/> and <SheetEn(Item,3,9500,1,1)/><Else/><Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/></If>?"
6,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_YES","Yes"
7,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_NO","No"
8,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_030","Where is your relic? We cannot transform it into materia if it is not in your possession."
9,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_031","Please ensure that the relic you wish to transform into materia for your Zodiac Weapon is placed in your Armoury Chest or inventory before speaking with Jalzahn."
10,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_040","You do not seem to possess a soulglazed relic weapon, my friend."
11,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_050","You do not have what we need to recreate a Zodiac Weapon. Pray return here after you have acquired the requisite items."
12,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_051","In order to recreate a Zodiac Weapon, you must possess a copy of the Book of Skylight, a pinch of zodium, a Zodiac scroll, and a piece of flawless alexandrite."
13,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_060","...Did I not but recently remake the very same arm? Surely there is no need for you to possess two!"
14,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_060","You already possess <SheetEn(Item,1,IntegerParameter(1),1,1)/>."
15,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
16,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_100","The culmination of our efforts is so close at hand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
17,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_101","Come, let us call Master Mutamix, and then...to work!"
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
24,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000","Do you wish to proceed?"
25,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001","Yes"
26,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_002","No"
27,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q2_000_000","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Are you certain you wish to proceed?"
28,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_001","Yes"
29,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_002","No"
30,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q3_000_000","Abandon your attempt to recreate a Zodiac Weapon?"
31,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_001","Yes"
32,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_002","No"
33,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_110","That's the spirit! Well, ye heard the bold <If(PlayerParameter(4))>lass<Else/>lad</If>, Mutamix─make the relic into materia!"
34,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_111","Bah! Yer really goin' to slink off after all ye done to get this far? Where's yer gods-given sense of adventure!? Never mind what <If(PlayerParameter(4))>she<Else/>he</If> says, Mutamix. Ye go ahead an' do yer thing!"
35,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_112","Oi, where's yer godsdamned spine, <If(PlayerParameter(4))>lass<Else/>lad</If>!? Don't ye want yer toy no more!? Bah, the hells with ye─do yer thing, Mutamix!"
36,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_113","Then let the chance-game of many heartthumps begin!"
37,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_114","Gianteyes! Does Mutamix truesee!? The relic fighty-tool of the uplander is now materia! Mutamix has success muchly!"
38,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_115","Hah! I knew ye had it in ye, Mutamix!"
39,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_116","Then all that remains for us is to join the relic-made materia to Gerolt's Zodiac Weapon host."
40,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_150","Come, let us call Master Mutamix, and set about recreating the weapon!"
41,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_200","Now, I shall attempt to complete the arm with the Zodiac scroll and flawless alexandrite!"
42,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_201","Ages past, a wise and just king reigned over all Ilsabard. A blade such as this graced his scabbard in times of peace, and brought terror to his foes in times of strife!"
43,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_202","And his shield? A twin to the one you hold, unwavering, unyielding, unbreaking."
44,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_203","When cataclysm loomed over the Near East, the hero Mirza arose to defend the people from fell fiends. Once he had torn the monsters apart, he raised a mighty empire─and fashioned a pair of weapons such as these from his foes' claws!"
45,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_204","An ancient hero seized a weapon like this from a voidsent lord. At the time it was taken, legend tells us it was a sword. Yet later, it transformed to match the bent of its wielder and became a mighty battleaxe!"
46,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_205","It was holy blood that gave divine might to the original polearm of Longinus. However, it was only once the hero set forth upon a great pilgrimage to atone for his part in the execution of a saint that the gods lent him their strength."
47,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_206","Behold, the likeness of the longbow once drawn by Yoichi, the famed archer of the Far East! Ancient legend says that the hero could loose a shaft so true as to pierce the eye of a sea serpent, even amidst a raging tempest!"
48,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_207","After long years spent spurning worldly desires, a Near Eastern hierarch rose to a higher state of being. And as he did, life itself quickened within his trusty staff, the very twin of which you now hold!"
49,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_208","Tales tell of an archmagus who struck down the voidsent queen Lilith when she manifested in our realm. As his prize, he claimed her weapon─the incarnation of which you now grasp in your hand!"
50,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_209","Who penned the original of this grimoire in times of eld is a mystery. Yet it is said that the predictions of world's end it holds are so dark as to destroy weak men's wills!"
51,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_210","Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon."
52,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_211","Sasuke, the hero who freed a people from a tyrant's reign, wielded blades like these. The ninja himself bore the blood of ancient heroes, and his own descendants bore the daggers for long generations after he passed away."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_000","You are ready to recreate a legendary arm from times of eld? Then let us make the soul of your current relic ascend to a new-forged vessel, and so remake a...a Zodiac Weapon!"
1,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_001","Yes, the Zodiac Weapon we make with these will be finer than aught else in the land. If you are firm in your purpose, let us begin!"
2,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_TITLE","What Zodiac Weapon would you like to recreate?"
3,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CHOICES","<If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> (<Sheet(Item,8649,9)/>) and <Sheet(Item,9500,9)/> (<Sheet(Item,8658,9)/>)<Else/><Clickable(<Sheet(Item,IntegerParameter(1),9)/>)/> (<Clickable(<Sheet(Item,IntegerParameter(2),9)/>)/>)</If>."
4,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CANCEL","Nothing."
5,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_MESSAGE","Recreate <If(Equal(IntegerParameter(1),9491))><SheetEn(Item,3,9491,1,1)/> and <SheetEn(Item,3,9500,1,1)/><Else/><Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/></If>?"
6,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_YES","Yes"
7,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_NO","No"
8,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_030","Where is your relic? We cannot transform it into materia if it is not in your possession."
9,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_031","Please ensure that the relic you wish to transform into materia for your Zodiac Weapon is placed in your Armoury Chest or inventory before speaking with Jalzahn."
10,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_040","You do not seem to possess a soulglazed relic weapon, my friend."
11,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_050","You do not have what we need to recreate a Zodiac Weapon. Pray return here after you have acquired the requisite items."
12,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_051","In order to recreate a Zodiac Weapon, you must possess a copy of the Book of Skylight, a pinch of zodium, a Zodiac scroll, and a piece of flawless alexandrite."
13,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_060","...Did I not but recently remake the very same arm? Surely there is no need for you to possess two!"
14,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_060","You already possess <SheetEn(Item,1,IntegerParameter(1),1,1)/>."
15,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
16,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_100","The culmination of our efforts is so close at hand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
17,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_101","Come, let us call Master Mutamix, and then...to work!"
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
24,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000","Do you wish to proceed?"
25,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001","Yes"
26,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_002","No"
27,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q2_000_000","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Are you certain you wish to proceed?"
28,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_001","Yes"
29,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_002","No"
30,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q3_000_000","Abandon your attempt to recreate a Zodiac Weapon?"
31,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_001","Yes"
32,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_002","No"
33,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_110","That's the spirit! Well, ye heard the bold <If(PlayerParameter(4))>lass<Else/>lad</If>, Mutamix─make the relic into materia!"
34,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_111","Bah! Yer really goin' to slink off after all ye done to get this far? Where's yer gods-given sense of adventure!? Never mind what <If(PlayerParameter(4))>she<Else/>he</If> says, Mutamix. Ye go ahead an' do yer thing!"
35,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_112","Oi, where's yer godsdamned spine, <If(PlayerParameter(4))>lass<Else/>lad</If>!? Don't ye want yer toy no more!? Bah, the hells with ye─do yer thing, Mutamix!"
36,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_113","Then let the chance-game of many heartthumps begin!"
37,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_114","Gianteyes! Does Mutamix truesee!? The relic fighty-tool of the uplander is now materia! Mutamix has success muchly!"
38,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_115","Hah! I knew ye had it in ye, Mutamix!"
39,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_116","Then all that remains for us is to join the relic-made materia to Gerolt's Zodiac Weapon host."
40,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_150","Come, let us call Master Mutamix, and set about recreating the weapon!"
41,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_200","Now, I shall attempt to complete the arm with the Zodiac scroll and flawless alexandrite!"
42,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_201","Ages past, a wise and just king reigned over all Ilsabard. A blade such as this graced his scabbard in times of peace, and brought terror to his foes in times of strife!"
43,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_202","And his shield? A twin to the one you hold, unwavering, unyielding, unbreaking."
44,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_203","When cataclysm loomed over the Near East, the hero Mirza arose to defend the people from fell fiends. Once he had torn the monsters apart, he raised a mighty empire─and fashioned a pair of weapons such as these from his foes' claws!"
45,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_204","An ancient hero seized a weapon like this from a voidsent lord. At the time it was taken, legend tells us it was a sword. Yet later, it transformed to match the bent of its wielder and became a mighty battleaxe!"
46,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_205","It was holy blood that gave divine might to the original polearm of Longinus. However, it was only once the hero set forth upon a great pilgrimage to atone for his part in the execution of a saint that the gods lent him their strength."
47,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_206","Behold, the likeness of the longbow once drawn by Yoichi, the famed archer of the Far East! Ancient legend says that the hero could loose a shaft so true as to pierce the eye of a sea serpent, even amidst a raging tempest!"
48,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_207","After long years spent spurning worldly desires, a Near Eastern hierarch rose to a higher state of being. And as he did, life itself quickened within his trusty staff, the very twin of which you now hold!"
49,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_208","Tales tell of an archmagus who struck down the voidsent queen Lilith when she manifested in our realm. As his prize, he claimed her weapon─the incarnation of which you now grasp in your hand!"
50,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_209","Who penned the original of this grimoire in times of eld is a mystery. Yet it is said that the predictions of world's end it holds are so dark as to destroy weak men's wills!"
51,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_210","Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon."
52,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_211","Sasuke, the hero who freed a people from a tyrant's reign, wielded blades like these. The ninja himself bore the blood of ancient heroes, and his own descendants bore the daggers for long generations after he passed away."
53,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_212","Come, take up your <SheetEn(Item,3,IntegerParameter(1),1,1)/>─born of stars' radiance, forged through heroes' might, and imbued with souls' blessing!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_000 You are ready to recreate a legendary arm from times of eld? Then let us make the soul of your current relic ascend to a new-forged vessel, and so remake a...a Zodiac Weapon!
5 1 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_001 Yes, the Zodiac Weapon we make with these will be finer than aught else in the land. If you are firm in your purpose, let us begin!
6 2 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_TITLE What Zodiac Weapon would you like to recreate?
7 3 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CHOICES <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> (<Sheet(Item,8649,9)/>) and <Sheet(Item,9500,9)/> (<Sheet(Item,8658,9)/>)<Else/><Clickable(<Sheet(Item,IntegerParameter(1),9)/>)/> (<Clickable(<Sheet(Item,IntegerParameter(2),9)/>)/>)</If>.
8 4 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CANCEL Nothing.
9 5 TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_MESSAGE Recreate <If(Equal(IntegerParameter(1),9491))><SheetEn(Item,3,9491,1,1)/> and <SheetEn(Item,3,9500,1,1)/><Else/><Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/></If>?
10 6 TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_YES Yes
11 7 TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_NO No
12 8 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_030 Where is your relic? We cannot transform it into materia if it is not in your possession.
13 9 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_031 Please ensure that the relic you wish to transform into materia for your Zodiac Weapon is placed in your Armoury Chest or inventory before speaking with Jalzahn.
14 10 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_040 You do not seem to possess a soulglazed relic weapon, my friend.
15 11 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_050 You do not have what we need to recreate a Zodiac Weapon. Pray return here after you have acquired the requisite items.
16 12 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_051 In order to recreate a Zodiac Weapon, you must possess a copy of the Book of Skylight, a pinch of zodium, a Zodiac scroll, and a piece of flawless alexandrite.
17 13 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_060 ...Did I not but recently remake the very same arm? Surely there is no need for you to possess two!
18 14 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_060 You already possess <SheetEn(Item,1,IntegerParameter(1),1,1)/>.
19 15 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_100_070 I cannot well perform my work until you make room among your mess of possessions.
20 16 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_100 The culmination of our efforts is so close at hand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
21 17 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_101 Come, let us call Master Mutamix, and then...to work!
22 18 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102 So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!
23 19 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103 Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it.
24 20 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104 Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?
25 21 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105 Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes! Pshhh... Shkohhh... ...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!
26 22 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106 Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!
27 23 TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107 Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails.
28 24 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000 Do you wish to proceed?
29 25 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001 Yes
30 26 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_002 No
31 27 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q2_000_000 Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Are you certain you wish to proceed?
32 28 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_001 Yes
33 29 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_002 No
34 30 TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q3_000_000 Abandon your attempt to recreate a Zodiac Weapon?
35 31 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_001 Yes
36 32 TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_002 No
37 33 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_110 That's the spirit! Well, ye heard the bold <If(PlayerParameter(4))>lass<Else/>lad</If>, Mutamix─make the relic into materia!
38 34 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_111 Bah! Yer really goin' to slink off after all ye done to get this far? Where's yer gods-given sense of adventure!? Never mind what <If(PlayerParameter(4))>she<Else/>he</If> says, Mutamix. Ye go ahead an' do yer thing!
39 35 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_112 Oi, where's yer godsdamned spine, <If(PlayerParameter(4))>lass<Else/>lad</If>!? Don't ye want yer toy no more!? Bah, the hells with ye─do yer thing, Mutamix!
40 36 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_113 Then let the chance-game of many heartthumps begin!
41 37 TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_114 Gianteyes! Does Mutamix truesee!? The relic fighty-tool of the uplander is now materia! Mutamix has success muchly!
42 38 TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_115 Hah! I knew ye had it in ye, Mutamix!
43 39 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_116 Then all that remains for us is to join the relic-made materia to Gerolt's Zodiac Weapon host.
44 40 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_150 Come, let us call Master Mutamix, and set about recreating the weapon!
45 41 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_200 Now, I shall attempt to complete the arm with the Zodiac scroll and flawless alexandrite!
46 42 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_201 Ages past, a wise and just king reigned over all Ilsabard. A blade such as this graced his scabbard in times of peace, and brought terror to his foes in times of strife!
47 43 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_202 And his shield? A twin to the one you hold, unwavering, unyielding, unbreaking.
48 44 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_203 When cataclysm loomed over the Near East, the hero Mirza arose to defend the people from fell fiends. Once he had torn the monsters apart, he raised a mighty empire─and fashioned a pair of weapons such as these from his foes' claws!
49 45 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_204 An ancient hero seized a weapon like this from a voidsent lord. At the time it was taken, legend tells us it was a sword. Yet later, it transformed to match the bent of its wielder and became a mighty battleaxe!
50 46 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_205 It was holy blood that gave divine might to the original polearm of Longinus. However, it was only once the hero set forth upon a great pilgrimage to atone for his part in the execution of a saint that the gods lent him their strength.
51 47 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_206 Behold, the likeness of the longbow once drawn by Yoichi, the famed archer of the Far East! Ancient legend says that the hero could loose a shaft so true as to pierce the eye of a sea serpent, even amidst a raging tempest!
52 48 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_207 After long years spent spurning worldly desires, a Near Eastern hierarch rose to a higher state of being. And as he did, life itself quickened within his trusty staff, the very twin of which you now hold!
53 49 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_208 Tales tell of an archmagus who struck down the voidsent queen Lilith when she manifested in our realm. As his prize, he claimed her weapon─the incarnation of which you now grasp in your hand!
54 50 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_209 Who penned the original of this grimoire in times of eld is a mystery. Yet it is said that the predictions of world's end it holds are so dark as to destroy weak men's wills!
55 51 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_210 Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon.
56 52 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_211 Sasuke, the hero who freed a people from a tyrant's reign, wielded blades like these. The ninja himself bore the blood of ancient heroes, and his own descendants bore the daggers for long generations after he passed away.
57 53 TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_212 Come, take up your <SheetEn(Item,3,IntegerParameter(1),1,1)/>─born of stars' radiance, forged through heroes' might, and imbued with souls' blessing!
58
@@ -1,48 +1,58 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_000","Does sentience stir now within your Zodiac Weapon? Then the time is nigh to end its dreaming!"
1,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_001","Upon waking, your Zodiac Weapon will truly be the finest arm and fiercest ally in all the realm. If you are firm in your purpose, let us begin!"
2,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_TITLE","Select the Zodiac Weapon you wish to awaken."
3,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CHOICES","Awaken <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> and <Sheet(Item,9500,9)/><Else/><Sheet(Item,IntegerParameter(1),9)/></If>?"
4,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CANCEL","None."
5,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_MESSAGE","(★未使用/削除予定★)"
6,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_YES","(★未使用/削除予定★)"
7,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_NO","(★未使用/削除予定★)"
8,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_030","Where is your Zodiac Weapon? We cannot awaken the sentience within unless it is in your possession."
9,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_031","Please ensure that the Zodiac Weapon you wish to awaken is placed in your Armoury Chest or inventory before speaking with Jalzahn."
10,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_040","(★未使用/削除予定★)"
11,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_050","It would appear your Zodiac Weapon's soul resonance with the mahatma is still lacking, and the sentience inside yet slumbering."
12,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_051","You cannot awaken your Zodiac Weapon until after you have achieved full soul resonance with each of the twelve varieties of mahatma."
13,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_060","We are seeking to make unique weapons beyond compare. Dream all you will, but even the greatest hero can own no more than one."
14,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_061","You already possess <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
15,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
16,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_300","I confess, my friend, I have awaited your return most eagerly. Even holding your weapon in my hands, I can sense the soul within pulses more strongly than ever before."
17,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_301","If I heard all that rightly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer weapon's ready an' rarin' to wake up. Meanin' it's time fer the grand finale, eh, Jalzahn?"
18,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_302","I am unclear on what part I must play, Gerolt. I have made ready my alchemical supplies for the occasion, but I do not know what you would have me concoct─nor, for that matter, why."
19,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_303","Oh, right. Well, ye remember the Book of Netherdark? Though there's precious few what've ever heard of it, 'tis a fact that its pages hold the last truth o' the Zodiac Weapons."
20,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_304","Truth? What do you mean?"
21,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_305","In ages past, terrible demons known by the name “Zodiac” would appear in our world. But when they did, a hero wieldin' a shinin' weapon would arise to strike the fiends down. Do ye know that particular tale?"
22,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_306","There are few who know it better! You speak of the Song of the Zodiac Braves. I began my research precisely because I thought its accounts of the legendary weapons held a grain of truth."
23,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_307","Ah, but did ye know the weapons <Emphasis>weren't</Emphasis> wreathed in light when the Braves slew the fiends?"
24,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_308","Aye, wasn't till those arms tasted o' demons' blood that sentience blossomed deep within, an' they burst forth in a brilliant halo! 'Tis how the Zodiac Weapons were truly born, but that bit o' the tale got lost as it was handed down through the ages."
25,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_309","Aaah, very good, Gerolt, very good indeed! We have no demon's blood to awaken <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s arm, but we can mimic it with a quasi-soul potion thick with aether."
26,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_310","Yer a quick-witted one, make no mistake! Well, now we're all caught up, let's give it a try!"
27,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_311","There, that ought to be a thick enough coat of my “demon's blood” potion. The rest I shall leave to you, Gerolt."
28,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_312","Seein' as there ain't any demons o' the Zodiac around to fight, I'll jus' have to mimic that battle with the flames o' me forge an' the poundin' o' me hammer. Now, let's perfect the old relic what we began with so long ago!"
29,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_313","Hehehe, the weapon's respondin' to me touch like a wonder! I can feel the soul inside tremblin', like it's achin' to wake up. So let's give it what it wants!"
30,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_314","We've...we've done it! Recreated a legendary arm <Emphasis>exactly</Emphasis> as it was, sense o' self an' all!"
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_000","Does sentience stir now within your Zodiac Weapon? Then the time is nigh to end its dreaming!"
1,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_001","Upon waking, your Zodiac Weapon will truly be the finest arm and fiercest ally in all the realm. If you are firm in your purpose, let us begin!"
2,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_TITLE","Select the Zodiac Weapon you wish to awaken."
3,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CHOICES","Awaken <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> and <Sheet(Item,9500,9)/><Else/><Sheet(Item,IntegerParameter(1),9)/></If>?"
4,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CANCEL","None."
5,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_MESSAGE","(★未使用/削除予定★)"
6,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_YES","(★未使用/削除予定★)"
7,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_NO","(★未使用/削除予定★)"
8,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_030","Where is your Zodiac Weapon? We cannot awaken the sentience within unless it is in your possession."
9,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_031","Please ensure that the Zodiac Weapon you wish to awaken is placed in your Armoury Chest or inventory before speaking with Jalzahn."
10,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_040","(★未使用/削除予定★)"
11,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_050","It would appear your Zodiac Weapon's soul resonance with the mahatma is still lacking, and the sentience inside yet slumbering."
12,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_051","You cannot awaken your Zodiac Weapon until after you have achieved full soul resonance with each of the twelve varieties of mahatma."
13,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_060","We are seeking to make unique weapons beyond compare. Dream all you will, but even the greatest hero can own no more than one."
14,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_061","You already possess <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
15,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
16,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_300","I confess, my friend, I have awaited your return most eagerly. Even holding your weapon in my hands, I can sense the soul within pulses more strongly than ever before."
17,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_301","If I heard all that rightly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer weapon's ready an' rarin' to wake up. Meanin' it's time fer the grand finale, eh, Jalzahn?"
18,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_302","I am unclear on what part I must play, Gerolt. I have made ready my alchemical supplies for the occasion, but I do not know what you would have me concoct─nor, for that matter, why."
19,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_303","Oh, right. Well, ye remember the Book of Netherdark? Though there's precious few what've ever heard of it, 'tis a fact that its pages hold the last truth o' the Zodiac Weapons."
20,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_304","Truth? What do you mean?"
21,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_305","In ages past, terrible demons known by the name “Zodiac” would appear in our world. But when they did, a hero wieldin' a shinin' weapon would arise to strike the fiends down. Do ye know that particular tale?"
22,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_306","There are few who know it better! You speak of the Song of the Zodiac Braves. I began my research precisely because I thought its accounts of the legendary weapons held a grain of truth."
23,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_307","Ah, but did ye know the weapons <Emphasis>weren't</Emphasis> wreathed in light when the Braves slew the fiends?"
24,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_308","Aye, wasn't till those arms tasted o' demons' blood that sentience blossomed deep within, an' they burst forth in a brilliant halo! 'Tis how the Zodiac Weapons were truly born, but that bit o' the tale got lost as it was handed down through the ages."
25,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_309","Aaah, very good, Gerolt, very good indeed! We have no demon's blood to awaken <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s arm, but we can mimic it with a quasi-soul potion thick with aether."
26,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_310","Yer a quick-witted one, make no mistake! Well, now we're all caught up, let's give it a try!"
27,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_311","There, that ought to be a thick enough coat of my “demon's blood” potion. The rest I shall leave to you, Gerolt."
28,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_312","Seein' as there ain't any demons o' the Zodiac around to fight, I'll jus' have to mimic that battle with the flames o' me forge an' the poundin' o' me hammer. Now, let's perfect the old relic what we began with so long ago!"
29,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_313","Hehehe, the weapon's respondin' to me touch like a wonder! I can feel the soul inside tremblin', like it's achin' to wake up. So let's give it what it wants!"
30,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_314","We've...we've done it! Recreated a legendary arm <Emphasis>exactly</Emphasis> as it was, sense o' self an' all!"
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Excalibur Zeta!"
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the Kaiser Knuckles Zeta!"
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Ragnarok Zeta!"
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Longinus Zeta!"
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Yoichi Bow Zeta!"
40,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Nirvana Zeta!"
41,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Lilith Rod Zeta!"
42,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Apocalypse Zeta!"
43,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409","Nay, here we have forged a new legend, a weapon beyond all compare.
The ages will echo with its name─the Last Resort Zeta!"
44,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410","Nay, here we have forged a new legend, weapons beyond all compare.
The ages will echo with their name─the pair of Sasuke's Blades Zeta!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_000 Does sentience stir now within your Zodiac Weapon? Then the time is nigh to end its dreaming!
5 1 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_001 Upon waking, your Zodiac Weapon will truly be the finest arm and fiercest ally in all the realm. If you are firm in your purpose, let us begin!
6 2 TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_TITLE Select the Zodiac Weapon you wish to awaken.
7 3 TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CHOICES Awaken <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> and <Sheet(Item,9500,9)/><Else/><Sheet(Item,IntegerParameter(1),9)/></If>?
8 4 TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CANCEL None.
9 5 TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_MESSAGE (★未使用/削除予定★)
10 6 TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_YES (★未使用/削除予定★)
11 7 TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_NO (★未使用/削除予定★)
12 8 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_030 Where is your Zodiac Weapon? We cannot awaken the sentience within unless it is in your possession.
13 9 TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_031 Please ensure that the Zodiac Weapon you wish to awaken is placed in your Armoury Chest or inventory before speaking with Jalzahn.
14 10 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_040 (★未使用/削除予定★)
15 11 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_050 It would appear your Zodiac Weapon's soul resonance with the mahatma is still lacking, and the sentience inside yet slumbering.
16 12 TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_051 You cannot awaken your Zodiac Weapon until after you have achieved full soul resonance with each of the twelve varieties of mahatma.
17 13 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_060 We are seeking to make unique weapons beyond compare. Dream all you will, but even the greatest hero can own no more than one.
18 14 TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_061 You already possess <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
19 15 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_070 I cannot well perform my work until you make room among your mess of possessions.
20 16 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_300 I confess, my friend, I have awaited your return most eagerly. Even holding your weapon in my hands, I can sense the soul within pulses more strongly than ever before.
21 17 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_301 If I heard all that rightly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer weapon's ready an' rarin' to wake up. Meanin' it's time fer the grand finale, eh, Jalzahn?
22 18 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_302 I am unclear on what part I must play, Gerolt. I have made ready my alchemical supplies for the occasion, but I do not know what you would have me concoct─nor, for that matter, why.
23 19 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_303 Oh, right. Well, ye remember the Book of Netherdark? Though there's precious few what've ever heard of it, 'tis a fact that its pages hold the last truth o' the Zodiac Weapons.
24 20 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_304 Truth? What do you mean?
25 21 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_305 In ages past, terrible demons known by the name “Zodiac” would appear in our world. But when they did, a hero wieldin' a shinin' weapon would arise to strike the fiends down. Do ye know that particular tale?
26 22 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_306 There are few who know it better! You speak of the Song of the Zodiac Braves. I began my research precisely because I thought its accounts of the legendary weapons held a grain of truth.
27 23 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_307 Ah, but did ye know the weapons <Emphasis>weren't</Emphasis> wreathed in light when the Braves slew the fiends?
28 24 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_308 Aye, wasn't till those arms tasted o' demons' blood that sentience blossomed deep within, an' they burst forth in a brilliant halo! 'Tis how the Zodiac Weapons were truly born, but that bit o' the tale got lost as it was handed down through the ages.
29 25 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_309 Aaah, very good, Gerolt, very good indeed! We have no demon's blood to awaken <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s arm, but we can mimic it with a quasi-soul potion thick with aether.
30 26 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_310 Yer a quick-witted one, make no mistake! Well, now we're all caught up, let's give it a try!
31 27 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_311 There, that ought to be a thick enough coat of my “demon's blood” potion. The rest I shall leave to you, Gerolt.
32 28 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_312 Seein' as there ain't any demons o' the Zodiac around to fight, I'll jus' have to mimic that battle with the flames o' me forge an' the poundin' o' me hammer. Now, let's perfect the old relic what we began with so long ago!
33 29 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_313 Hehehe, the weapon's respondin' to me touch like a wonder! I can feel the soul inside tremblin', like it's achin' to wake up. So let's give it what it wants!
34 30 TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_314 We've...we've done it! Recreated a legendary arm <Emphasis>exactly</Emphasis> as it was, sense o' self an' all!
35 31 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315 Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!
36 32 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350 Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!
37 33 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400 Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!
38 34 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Excalibur Zeta!
39 35 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401 And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts!
40 36 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta! Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the Kaiser Knuckles Zeta!
41 37 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Ragnarok Zeta!
42 38 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Longinus Zeta!
43 39 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Yoichi Bow Zeta!
44 40 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Nirvana Zeta!
45 41 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Lilith Rod Zeta!
46 42 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Apocalypse Zeta!
47 43 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409 Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta! Nay, here we have forged a new legend, a weapon beyond all compare. The ages will echo with its name─the Last Resort Zeta!
48 44 TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410 Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta! Nay, here we have forged a new legend, weapons beyond all compare. The ages will echo with their name─the pair of Sasuke's Blades Zeta!
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0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
3,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002","Company crafting."
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
75,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000","What would you like to ask about?"
76,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001","Exploratory mission requirements."
77,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002","(★未使用/削除予定★)"
78,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003","Missions involving two or more parties."
79,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004","Rewards obtained during exploratory missions."
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
91,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
92,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008","Items unable to be obtained will be lost."
93,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
94,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010","Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time)."
95,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001","(★未使用/削除予定★)"
96,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002","(★未使用/削除予定★)"
97,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003","(★未使用/削除予定★)"
98,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001",""
99,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002",""
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials."
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0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
3,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002","Company crafting."
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
75,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000","What would you like to ask about?"
76,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001","Exploratory mission requirements."
77,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002","(★未使用/削除予定★)"
78,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003","Missions involving two or more parties."
79,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004","Rewards obtained during exploratory missions."
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
91,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
92,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008","Items unable to be obtained will be lost."
93,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
94,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010","Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time)."
95,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001","(★未使用/削除予定★)"
96,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002","(★未使用/削除予定★)"
97,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003","(★未使用/削除予定★)"
98,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001",""
99,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002",""
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials."
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1 key 0 1
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3 int32 str str
4 0 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000 BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis> BZZZT...★※☆ <Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>
5 1 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000 What would you like to ask about?
6 2 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001 This workshop's facilities.
7 3 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002 Company crafting.
8 4 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003 Drafting plans for new projects.
9 5 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004 Voyage control panel.
10 6 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006 Exploratory missions.
11 7 TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005 Nothing.
12 8 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis> BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>
13 9 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress.
14 10 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available.
15 11 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>.
16 12 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis> BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>
17 13 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 What will you ask about?
18 14 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 The company crafting log.
19 15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Contributing materials.
20 16 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 Construction quality.
21 17 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004 Advancing to the next production phase.
22 18 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005 Evaluating progress.
23 19 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000 BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis> BZZZT...★※☆ <Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>
24 20 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001 To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>.
25 21 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>.
26 22 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 Each phase will require different materials to complete, which can be reviewed via the company crafting log.
27 23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
28 24 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis> BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>
29 25 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials.
30 26 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 Materials can be contributed via the <Color(-34022)>fabrication station</Color>.
31 27 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required.
32 28 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.
33 29 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
34 30 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase.
35 31 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 Construction quality will influence the amount of progress made when advancing to the next production phase.
36 32 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis> BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>
37 33 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>.
38 34 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 Moreover, all party members must be present within the company workshop.
39 35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
40 36 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress.
41 37 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well.
42 38 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.
43 39 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis> BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
44 40 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft.
45 41 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 New plans will be automatically added to the company crafting log and can be used immediately following creation.
46 42 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis> BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>
47 43 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 What would you like to ask about?
48 44 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 Outfitting and registering an airship.
49 45 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 Choosing airship components.
50 46 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003 Managing capacity.
51 47 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 Exploratory voyage deployment.
52 48 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 Analyzing voyage logs.
53 49 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 Repairing damaged components.
54 50 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>
55 51 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>.
56 52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
57 53 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis> BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
58 54 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001 Each component will affect your airship's performance in a variety of ways.
59 55 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002 You may wish to change components depending on how you intend to deploy your airship.
60 56 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
61 57 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001 Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
62 58 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002 As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
63 59 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 Your airship's rank will increase as it gains experience via exploratory voyages.
64 60 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis> BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
65 61 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
66 62 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
67 63 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
68 64 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships.
69 65 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis> BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
70 66 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
71 67 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 The information contained in this log may prove useful in preparing for your next exploratory voyage.
72 68 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 Please note that only the log for the previous voyage will be retained.
73 69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
74 70 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 The condition of your airship's components will decrease with each exploratory voyage.
75 71 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship.
76 72 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials.
77 73 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis> BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>
78 74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
79 75 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 What would you like to ask about?
80 76 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 Exploratory mission requirements.
81 77 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 (★未使用/削除予定★)
82 78 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 Missions involving two or more parties.
83 79 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 Rewards obtained during exploratory missions.
84 80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis> BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
85 81 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 In order to embark upon an exploratory mission, you and your party must meet the following requirements:
86 82 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 All party members must have completed the main scenario quest “Heavensward.”
87 83 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 All party members must be level 60 Disciples of War or Magic.
88 84 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003 Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A.
89 85 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004 It is possible to participate in missions by forming parties consisting of two or more members.
90 86 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005 If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission.
91 87 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry.
92 88 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given.
93 89 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale.
94 90 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
95 91 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
96 92 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008 Items unable to be obtained will be lost.
97 93 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009 Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time).
98 94 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010 Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time).
99 95 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001 (★未使用/削除予定★)
100 96 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002 (★未使用/削除予定★)
101 97 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003 (★未使用/削除予定★)
102 98 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001
103 99 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002
104 100 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003
105 101 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004
106 102 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005
107 103 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006
108 104 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007
109 105 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001 BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>
110 106 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001 Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area.
111 107 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002 Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils.
112 108 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003 The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district.
113 109 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103 Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission.
114 110 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004 These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders.
115 111 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000 What would you like to ask about?
116 112 TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001 Managing an airship.
117 113 TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002 Managing a submersible.
118 114 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000 What would you like to ask about?
119 115 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001 Outfitting and registering a submersible.
120 116 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002 Choosing submersible components.
121 117 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003 Managing capacity.
122 118 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004 Subaquatic voyage deployment.
123 119 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005 Analyzing voyage logs.
124 120 TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006 Repairing damaged components.
125 121 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000 BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>
126 122 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001 To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>.
127 123 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002 Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
128 124 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis> BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
129 125 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 Each component will affect your submersible's performance in a variety of ways.
130 126 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 You may wish to change components depending on how you intend to deploy your submersible.
131 127 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
132 128 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001 Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>.
133 129 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002 As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well.
134 130 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003 Your submersible's rank will increase as it gains experience via subaquatic voyages.
135 131 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis> BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
136 132 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001 To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence.
137 133 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002 Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
138 134 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003 Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
139 135 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004 As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles.
140 136 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis> BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
141 137 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
142 138 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002 The information contained in this log may prove useful in preparing for your next voyage.
143 139 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 Please note that only the log for the previous voyage will be retained.
144 140 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis> BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>
145 141 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
146 142 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible.
147 143 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials.
148 144 TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT
149 145 TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01
150 146 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01
151 147 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02
152 148 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03
153 149 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04
154 150 TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL
155 151 TEXT_CMNDEFWORKSHOPGUIDE_00263_A
156 152 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1
157 153 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2
158 154 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3
159 155 TEXT_CMNDEFWORKSHOPGUIDE_00263_B
160 156 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01
161 157 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01
162 158 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02
163 159 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03
164 160 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04
165 161 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05
166 162 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1
167 163 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2
168 164 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3
169 165 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4
170 166 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5
171 167 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1
172 168 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2
173 169 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_3
174 170 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_4
175 171 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_5
176 172 TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_1
177 173 TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_2
178 174 TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_3
179 175 TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_1
180 176 TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_2
181 177 TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_3
182 178 TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_1
183 179 TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_2
184 180 TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_3
185 181 TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_4
186 182 TEXT_CMNDEFWORKSHOPGUIDE_00263_C
187 183 TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_1
188 184 TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_2
189 185 TEXT_CMNDEFWORKSHOPGUIDE_00263_D
190 186 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_D01
191 187 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D01
192 188 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D02
193 189 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D03
194 190 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D04
195 191 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D05
196 192 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D06
197 193 TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_1
198 194 TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_2
199 195 TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_3
200 196 TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_1
201 197 TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_2
202 198 TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_3
203 199 TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_1
204 200 TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_2
205 201 TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_3
206 202 TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_4
207 203 TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_1
208 204 TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_2
209 205 TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_3
210 206 TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_4
211 207 TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_5
212 208 TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_1
213 209 TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_2
214 210 TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_3
215 211 TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_4
216 212 TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_1
217 213 TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_2
218 214 TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_3
219 215 TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_4
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@@ -1,28 +1,29 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
4,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01","I see you are resolved. Very well. What parting words have you for your chocobo?"
5,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02","Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations."
6,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_Q1","What will you say?"
7,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A1","That'll do, chocobo. That'll do."
8,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A2","Fare thee well, old friend. I'll never forget you─nor your mastery of <Sheet(ChocoboRaceAbility,IntegerParameter(1),0)/>, and how it carried us to victory!"
9,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A3","No, not yet! I am not ready to say good-bye!"
10,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_01","...Your chocobo shall enjoy a life of luxury─of that you can be assured."
11,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_02","As a reminder, take care not to misplace your retired chocobo registration form."
12,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_03","Should you wish to arrange a covering, you will need to present it to Katering at Moogle's Gift Mounts."
13,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_01","Very well. You needn't concern yourself with this one any longer."
14,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_01","Begging your pardons, <If(PlayerParameter(4))>madam<Else/>sir</If>, but your hands seem rather full at the moment. Mayhap you should see to your possessions before discussing this matter with me."
15,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_02","You cannot retire a chocobo without space in your inventory to store the retired chocobo registration form."
16,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR","If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
17,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_01","How odd. You did say you wished to retire a chocobo, did you not? Yet according to my records, you do not have a race chocobo registered."
18,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_02","Only a registered race chocobo with a rank of 40 or higher can be retired."
19,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_001",""
20,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_002",""
21,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_003",""
22,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_Q1",""
23,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A1",""
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
※Retired chocobos cannot be re-registered as race chocobos."
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
4,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01","I see you are resolved. Very well. What parting words have you for your chocobo?"
5,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02","Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations."
6,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_Q1","What will you say?"
7,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A1","That'll do, chocobo. That'll do."
8,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A2","Fare thee well, old friend. I'll never forget you─nor your mastery of <Sheet(ChocoboRaceAbility,IntegerParameter(1),0)/>, and how it carried us to victory!"
9,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A3","No, not yet! I am not ready to say good-bye!"
10,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_01","...Your chocobo shall enjoy a life of luxury─of that you can be assured."
11,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_02","As a reminder, take care not to misplace your retired chocobo registration form."
12,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_03","Should you wish to arrange a covering, you will need to present it to Katering at Moogle's Gift Mounts."
13,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_01","Very well. You needn't concern yourself with this one any longer."
14,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_01","Begging your pardons, <If(PlayerParameter(4))>madam<Else/>sir</If>, but your hands seem rather full at the moment. Mayhap you should see to your possessions before discussing this matter with me."
15,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_02","You cannot retire a chocobo without space in your inventory to store the retired chocobo registration form."
16,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR","If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
17,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_01","How odd. You did say you wished to retire a chocobo, did you not? Yet according to my records, you do not have a race chocobo registered."
18,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_02","Only a registered race chocobo with a rank of 40 or higher can be retired."
19,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_001",""
20,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_002",""
21,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_003",""
22,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_Q1",""
23,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A1",""
24,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A2",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02 ...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done.
5 1 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1 Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos. Retire <Highlight>StringParameter(1)</Highlight>? ※Retired chocobos cannot be re-registered as race chocobos.
6 2 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1 Yes
7 3 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2 No
8 4 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01 I see you are resolved. Very well. What parting words have you for your chocobo?
9 5 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02 Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations.
10 6 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_Q1 What will you say?
11 7 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A1 That'll do, chocobo. That'll do.
12 8 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A2 Fare thee well, old friend. I'll never forget you─nor your mastery of <Sheet(ChocoboRaceAbility,IntegerParameter(1),0)/>, and how it carried us to victory!
13 9 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A3 No, not yet! I am not ready to say good-bye!
14 10 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_01 ...Your chocobo shall enjoy a life of luxury─of that you can be assured.
15 11 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_02 As a reminder, take care not to misplace your retired chocobo registration form.
16 12 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_03 Should you wish to arrange a covering, you will need to present it to Katering at Moogle's Gift Mounts.
17 13 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_01 Very well. You needn't concern yourself with this one any longer.
18 14 TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_01 Begging your pardons, <If(PlayerParameter(4))>madam<Else/>sir</If>, but your hands seem rather full at the moment. Mayhap you should see to your possessions before discussing this matter with me.
19 15 TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_02 You cannot retire a chocobo without space in your inventory to store the retired chocobo registration form.
20 16 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done.
21 17 TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_01 How odd. You did say you wished to retire a chocobo, did you not? Yet according to my records, you do not have a race chocobo registered.
22 18 TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_02 Only a registered race chocobo with a rank of 40 or higher can be retired.
23 19 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_001
24 20 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_002
25 21 TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_003
26 22 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_Q1
27 23 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A1
28 24 TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A2
29
@@ -1,34 +1,39 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_TALK_ACTOR","It would be my pleasure to answer any and all inquiries you may have regarding training."
1,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_Q1_000_1","What will you ask?"
2,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A1_000_1","Why should I train my race chocobo?"
3,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A2_000_1","What are the benefits of training each attribute?"
4,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_1","What are hereditary and acquired abilities?"
5,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A3_000_1","When should I retire my race chocobo?"
6,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_END_000_1","Nothing."
7,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_01","As your chocobo gains experience, it will naturally grow stronger. However, should you wish to develop a given attribute, it would behoove you to consider training."
8,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_02","Do bear in mind that training can be rather taxing─both physically and mentally. Eventually, your chocobo will receive no benefit from it."
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
Affects how effectively your chocobo can navigate a course without slowing down."
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
19,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3","If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability."
20,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4","These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses."
21,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5","If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress."
22,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6","In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner."
23,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7","I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide."
24,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01","Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement."
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_TALK_ACTOR","It would be my pleasure to answer any and all inquiries you may have regarding training."
1,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_Q1_000_1","What will you ask?"
2,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A1_000_1","Why should I train my race chocobo?"
3,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A2_000_1","What are the benefits of training each attribute?"
4,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_1","What are hereditary and acquired abilities?"
5,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A3_000_1","When should I retire my race chocobo?"
6,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_END_000_1","Nothing."
7,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_01","As your chocobo gains experience, it will naturally grow stronger. However, should you wish to develop a given attribute, it would behoove you to consider training."
8,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_02","Do bear in mind that training can be rather taxing─both physically and mentally. Eventually, your chocobo will receive no benefit from it."
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
Affects how effectively your chocobo can navigate a course without slowing down."
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
19,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3","If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability."
20,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4","These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses."
21,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5","If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress."
22,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6","In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner."
23,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7","I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide."
24,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01","Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement."
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
26,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03","Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning."
27,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04","After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!"
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <Color(-34022)>covering</Color>."
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <Color(-34022)>retired chocobo registration form</Color>. Two such forms are required for arranging a covering."
30,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07","Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange."
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4 0 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_TALK_ACTOR It would be my pleasure to answer any and all inquiries you may have regarding training.
5 1 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_Q1_000_1 What will you ask?
6 2 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A1_000_1 Why should I train my race chocobo?
7 3 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A2_000_1 What are the benefits of training each attribute?
8 4 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_1 What are hereditary and acquired abilities?
9 5 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A3_000_1 When should I retire my race chocobo?
10 6 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_END_000_1 Nothing.
11 7 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_01 As your chocobo gains experience, it will naturally grow stronger. However, should you wish to develop a given attribute, it would behoove you to consider training.
12 8 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_02 Do bear in mind that training can be rather taxing─both physically and mentally. Eventually, your chocobo will receive no benefit from it.
13 9 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03 This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training.
14 10 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04 As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader.
15 11 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01 An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information.
16 12 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02 <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run. <Color(-34022)>Maximum Speed</Color> Affects how quickly your chocobo can run.
17 13 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03 <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed. <Color(-34022)>Acceleration</Color> Affects how quickly your chocobo can attain maximum speed.
18 14 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04 <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted. <Color(-34022)>Endurance</Color> Affects how long your chocobo can run before becoming exhausted.
19 15 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05 <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains. <Color(-34022)>Stamina</Color> Affects how quickly your chocobo's stamina bar drains.
20 16 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06 <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down. <Color(-34022)>Cunning</Color> Affects how effectively your chocobo can navigate a course without slowing down.
21 17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
22 18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
23 19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
24 20 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4 These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses.
25 21 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5 If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress.
26 22 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6 In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner.
27 23 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7 I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide.
28 24 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01 Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement.
29 25 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02 Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly.
30 26 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03 Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning.
31 27 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04 After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!
32 28 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05 Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <Color(-34022)>covering</Color>.
33 29 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06 Upon retiring a race chocobo of rank 40 or higher, you will receive a <Color(-34022)>retired chocobo registration form</Color>. Two such forms are required for arranging a covering.
34 30 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07 Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange.
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int32,str,str
0,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_01","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, fair traveler! I am the purveyor of Mini Cactpot tickets. Why not buy one to find out why we say “prosperity's but a scratch away”?"
1,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02","You can purchase up to three Mini Cactpot tickets per day. The second ticket is available for <Value>IntegerParameter(1)</Value> MGP, and the third for <Value>IntegerParameter(2)</Value> MGP."
2,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03","The counter for Mini Cactpot tickets resets daily at <6>01</6><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
2,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03","The counter for Mini Cactpot tickets resets daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
3,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
3 int32 str str
4 0 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_01 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, fair traveler! I am the purveyor of Mini Cactpot tickets. Why not buy one to find out why we say “prosperity's but a scratch away”?
5 1 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02 You can purchase up to three Mini Cactpot tickets per day. The second ticket is available for <Value>IntegerParameter(1)</Value> MGP, and the third for <Value>IntegerParameter(2)</Value> MGP.
6 2 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03 The counter for Mini Cactpot tickets resets daily at <6>01</6><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The counter for Mini Cactpot tickets resets daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
7 3 TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_ACTOR (★未使用/削除予定★)
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0,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_Q1_000_000","What will you do?"
1,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_001","Inspect the adventurer's head."
2,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_002","Inspect the adventurer's upper body."
3,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_003","Inspect the adventurer's lower body."
4,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_004","Inspect the adventurer's entire body."
5,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_005","Nothing."
6,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_006","Inspect the adventurer from behind."
7,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_007","Inspect the adventurer from the front."
8,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_050","Take note of any distinguishing features. Many adventurers may look alike at a glance."
9,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_051","Make certain that the adventurer is your client's exact double before you act!"
10,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_000","You wish to inspect me more closely? Good, be my guest!"
11,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_001","I trust you've seen what you need to see? Then I'll leave you to it!"
12,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_005","Ah, of course. You'll want to take a good look at me if you're to find that mischief-making monster."
13,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_006","Well? Have you all the details you need? Then pray track down that imp!"
14,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_010","Ye...ye want to take a long, hard look at me? Well, if it's to catch the imp... But keep yer eyes away from me...me tender regions!"
15,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_011","Gotten an eyeful, have ye? Then go and catch the bloody imp!"
16,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_015","You wish to have a proper look at me before you leave? What a marvelous idea!"
17,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_016","I wish you luck on your search, friend. You're more than welcome to inspect me again should the need arise."
18,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_020","Yes, yes. Take a good look. <Emphasis>He</Emphasis> is in every way, shape, and form identical to <Emphasis>me</Emphasis>, so it is essential that you memorize my─and, in turn, his─every feature."
19,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_021","And do not leave without inspecting my garments, for they are <Emphasis>his</Emphasis> garments as well!"
20,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_000","Do what you must, but pray be quick about it! Even as we speak, that fiend could be doing horrible things in my name!"
21,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_001","You <Emphasis>will</Emphasis> find him, will you not? I dare not consider the alternative..."
22,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_005","Oh, would you care to see how I'm dressed and such? That should help you find that awful demon."
23,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_006","Well, then, I'll leave you to it! Feel free to come back if you need another look!"
24,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_010","Have you found that bleedin' imp yet? Wait, you want to take a look at <Emphasis>me</Emphasis>!?"
25,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_011","Keep your eyes peeled, love─a <If(PlayerParameter(4))>maid<Else/>bloke</If>'s mum couldn't tell <If(PlayerParameter(4))>her<Else/>him</If> an' the imp apart!"
26,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_015","Wait, no! Put that down. I'm the real me, I swear! In fact, why not take a closer look before you go? Can't have you harassing innocent patrons with brightash, now can we?"
27,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_016","I hope you find that horrible imp, and find him quick. Goodness knows I can't have my reputation sullied before the big tournament."
28,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_020","Take a close look. Closer now. I wouldn't have you mistaking some disheveled commoner for the second-most beautiful woman in the Saucer."
29,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_021","Some say the impostor is an <Emphasis>exact</Emphasis> double, but that would be ridiculous, for we all know by the definition of <Emphasis>exact</Emphasis> that there is room for variation."
30,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_000","You want to take a good look at me so you can find me? Gods, why didn't I think of that? Look, then─<Emphasis>look</Emphasis>!"
31,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_001","I'm counting on you to stop him─to stop <Emphasis>me</Emphasis>─before it's too late!"
32,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_005","We don't want you throwing brightash at the wrong man. Here, you'd best take note of what I'm wearing."
33,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_006","Done? Good hunting, then!"
34,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_010","Very well. To catch an imp, I will submit myself to your investigation."
35,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_011","The voidsent's guise is perfect, my friend. Do not let it make a fool of you."
36,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_015","Though my purloined good looks should be unmistakable in a crowd, might I suggest you take one last look at me?"
37,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_016","I hope that imp gets everything that's coming to him. One cannot steal this beautiful face without repercussions, you know."
38,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_020","Gawp all ye want, but keep them dirty dukes to yerself."
39,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_021","Alright! Alright! That's enough. Any more gazin' into me orbs and people might start talkin'."
40,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_000","Well, if you must. But don't take too long─we haven't much time!"
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
47,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016","I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you."
48,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020","If it means finding that imp, you can eye me all you like!"
49,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_021","Do take care when using that brightash, however. It seems I am not the only Seeker of the Sun who believes her identity stolen by the imp."
50,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_000","Did you find him already? What!? You're only here to inspect my garments?"
51,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_001","Admittedly, I have been told on several occasions that I resemble someone else, so your caution may be warranted. Still, time is of the essence..."
52,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_005","I am accustomed to lingering stares, but must you gaze with such intensity? I suppose I must endure the attention if it will aid you in banishing that upstart impostor..."
53,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_006","You may find yourself drawn to other, lesser beauties, but I assure you, none have quite reached the same pinnacle of loveliness as I."
54,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_010","You would like to take a closer look at my figure? By all means, my friend."
55,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_011","Is there aught else you would see? No? Then may the Twelve aid you in finding the fiend."
56,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_015","If you're going to catch that little monster, you had best take a closer look at my clothing. The last thing we want is to be thrown out for harassing our fellow patrons."
57,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_016","Imps are a crafty lot, so be careful."
58,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_020","Commit my features to memory if you must, but be quick about it. My creditors are not the most patient of people."
59,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_021","Finished? Then off with you."
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
66,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015","I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go."
67,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016","I'll wait here, in case he slips by you. Good luck!"
68,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020","Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout."
69,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021","Ye find him for me, eh? I don't know how much longer I can take this."
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
76,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015","Making a mental note of my appearance should help you track the beast down."
77,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016","Well, I'll leave you to it, then. If you need anything, you know where to find me."
78,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020","Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend."
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_Q1_000_000","What will you do?"
1,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_001","Inspect the adventurer's head."
2,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_002","Inspect the adventurer's upper body."
3,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_003","Inspect the adventurer's lower body."
4,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_004","Inspect the adventurer's entire body."
5,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_005","Nothing."
6,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_006","Inspect the adventurer from behind."
7,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_007","Inspect the adventurer from the front."
8,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_050","Take note of any distinguishing features. Many adventurers may look alike at a glance."
9,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_051","Make certain that the adventurer is your client's exact double before you act!"
10,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_000","You wish to inspect me more closely? Good, be my guest!"
11,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_001","I trust you've seen what you need to see? Then I'll leave you to it!"
12,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_005","Ah, of course. You'll want to take a good look at me if you're to find that mischief-making monster."
13,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_006","Well? Have you all the details you need? Then pray track down that imp!"
14,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_010","Ye...ye want to take a long, hard look at me? Well, if it's to catch the imp... But keep yer eyes away from me...me tender regions!"
15,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_011","Gotten an eyeful, have ye? Then go and catch the bloody imp!"
16,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_015","You wish to have a proper look at me before you leave? What a marvelous idea!"
17,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_016","I wish you luck on your search, friend. You're more than welcome to inspect me again should the need arise."
18,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_020","Yes, yes. Take a good look. <Emphasis>He</Emphasis> is in every way, shape, and form identical to <Emphasis>me</Emphasis>, so it is essential that you memorize my─and, in turn, his─every feature."
19,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_021","And do not leave without inspecting my garments, for they are <Emphasis>his</Emphasis> garments as well!"
20,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_000","Do what you must, but pray be quick about it! Even as we speak, that fiend could be doing horrible things in my name!"
21,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_001","You <Emphasis>will</Emphasis> find him, will you not? I dare not consider the alternative..."
22,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_005","Oh, would you care to see how I'm dressed and such? That should help you find that awful demon."
23,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_006","Well, then, I'll leave you to it! Feel free to come back if you need another look!"
24,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_010","Have you found that bleedin' imp yet? Wait, you want to take a look at <Emphasis>me</Emphasis>!?"
25,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_011","Keep your eyes peeled, love─a <If(PlayerParameter(4))>maid<Else/>bloke</If>'s mum couldn't tell <If(PlayerParameter(4))>her<Else/>him</If> an' the imp apart!"
26,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_015","Wait, no! Put that down. I'm the real me, I swear! In fact, why not take a closer look before you go? Can't have you harassing innocent patrons with brightash, now can we?"
27,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_016","I hope you find that horrible imp, and find him quick. Goodness knows I can't have my reputation sullied before the big tournament."
28,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_020","Take a close look. Closer now. I wouldn't have you mistaking some disheveled commoner for the second-most beautiful woman in the Saucer."
29,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_021","Some say the impostor is an <Emphasis>exact</Emphasis> double, but that would be ridiculous, for we all know by the definition of <Emphasis>exact</Emphasis> that there is room for variation."
30,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_000","You want to take a good look at me so you can find me? Gods, why didn't I think of that? Look, then─<Emphasis>look</Emphasis>!"
31,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_001","I'm counting on you to stop him─to stop <Emphasis>me</Emphasis>─before it's too late!"
32,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_005","We don't want you throwing brightash at the wrong man. Here, you'd best take note of what I'm wearing."
33,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_006","Done? Good hunting, then!"
34,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_010","Very well. To catch an imp, I will submit myself to your investigation."
35,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_011","The voidsent's guise is perfect, my friend. Do not let it make a fool of you."
36,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_015","Though my purloined good looks should be unmistakable in a crowd, might I suggest you take one last look at me?"
37,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_016","I hope that imp gets everything that's coming to him. One cannot steal this beautiful face without repercussions, you know."
38,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_020","Gawp all ye want, but keep them dirty dukes to yerself."
39,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_021","Alright! Alright! That's enough. Any more gazin' into me orbs and people might start talkin'."
40,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_000","Well, if you must. But don't take too long─we haven't much time!"
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
...But do as you must."
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
47,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016","I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you."
48,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020","If it means finding that imp, you can eye me all you like!"
49,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_021","Do take care when using that brightash, however. It seems I am not the only Seeker of the Sun who believes her identity stolen by the imp."
50,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_000","Did you find him already? What!? You're only here to inspect my garments?"
51,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_001","Admittedly, I have been told on several occasions that I resemble someone else, so your caution may be warranted. Still, time is of the essence..."
52,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_005","I am accustomed to lingering stares, but must you gaze with such intensity? I suppose I must endure the attention if it will aid you in banishing that upstart impostor..."
53,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_006","You may find yourself drawn to other, lesser beauties, but I assure you, none have quite reached the same pinnacle of loveliness as I."
54,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_010","You would like to take a closer look at my figure? By all means, my friend."
55,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_011","Is there aught else you would see? No? Then may the Twelve aid you in finding the fiend."
56,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_015","If you're going to catch that little monster, you had best take a closer look at my clothing. The last thing we want is to be thrown out for harassing our fellow patrons."
57,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_016","Imps are a crafty lot, so be careful."
58,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_020","Commit my features to memory if you must, but be quick about it. My creditors are not the most patient of people."
59,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_021","Finished? Then off with you."
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
Eh? Ye need to look me over? Look away, mate, look away!"
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
66,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015","I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go."
67,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016","I'll wait here, in case he slips by you. Good luck!"
68,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020","Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout."
69,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021","Ye find him for me, eh? I don't know how much longer I can take this."
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
Get that imp, so I can get out of here!"
76,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015","Making a mental note of my appearance should help you track the beast down."
77,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016","Well, I'll leave you to it, then. If you need anything, you know where to find me."
78,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020","Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend."
79,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_021","I wish you the best of luck...even though my studies have found that luck plays little part in the outcome of events such as these."
80,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR",""
81,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR1",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCGATEHIDDENOBJECT_00248_Q1_000_000 What will you do?
5 1 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_001 Inspect the adventurer's head.
6 2 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_002 Inspect the adventurer's upper body.
7 3 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_003 Inspect the adventurer's lower body.
8 4 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_004 Inspect the adventurer's entire body.
9 5 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_005 Nothing.
10 6 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_006 Inspect the adventurer from behind.
11 7 TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_007 Inspect the adventurer from the front.
12 8 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_050 Take note of any distinguishing features. Many adventurers may look alike at a glance.
13 9 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_051 Make certain that the adventurer is your client's exact double before you act!
14 10 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_000 You wish to inspect me more closely? Good, be my guest!
15 11 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_001 I trust you've seen what you need to see? Then I'll leave you to it!
16 12 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_005 Ah, of course. You'll want to take a good look at me if you're to find that mischief-making monster.
17 13 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_006 Well? Have you all the details you need? Then pray track down that imp!
18 14 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_010 Ye...ye want to take a long, hard look at me? Well, if it's to catch the imp... But keep yer eyes away from me...me tender regions!
19 15 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_011 Gotten an eyeful, have ye? Then go and catch the bloody imp!
20 16 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_015 You wish to have a proper look at me before you leave? What a marvelous idea!
21 17 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_016 I wish you luck on your search, friend. You're more than welcome to inspect me again should the need arise.
22 18 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_020 Yes, yes. Take a good look. <Emphasis>He</Emphasis> is in every way, shape, and form identical to <Emphasis>me</Emphasis>, so it is essential that you memorize my─and, in turn, his─every feature.
23 19 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_021 And do not leave without inspecting my garments, for they are <Emphasis>his</Emphasis> garments as well!
24 20 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_000 Do what you must, but pray be quick about it! Even as we speak, that fiend could be doing horrible things in my name!
25 21 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_001 You <Emphasis>will</Emphasis> find him, will you not? I dare not consider the alternative...
26 22 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_005 Oh, would you care to see how I'm dressed and such? That should help you find that awful demon.
27 23 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_006 Well, then, I'll leave you to it! Feel free to come back if you need another look!
28 24 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_010 Have you found that bleedin' imp yet? Wait, you want to take a look at <Emphasis>me</Emphasis>!?
29 25 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_011 Keep your eyes peeled, love─a <If(PlayerParameter(4))>maid<Else/>bloke</If>'s mum couldn't tell <If(PlayerParameter(4))>her<Else/>him</If> an' the imp apart!
30 26 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_015 Wait, no! Put that down. I'm the real me, I swear! In fact, why not take a closer look before you go? Can't have you harassing innocent patrons with brightash, now can we?
31 27 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_016 I hope you find that horrible imp, and find him quick. Goodness knows I can't have my reputation sullied before the big tournament.
32 28 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_020 Take a close look. Closer now. I wouldn't have you mistaking some disheveled commoner for the second-most beautiful woman in the Saucer.
33 29 TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_021 Some say the impostor is an <Emphasis>exact</Emphasis> double, but that would be ridiculous, for we all know by the definition of <Emphasis>exact</Emphasis> that there is room for variation.
34 30 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_000 You want to take a good look at me so you can find me? Gods, why didn't I think of that? Look, then─<Emphasis>look</Emphasis>!
35 31 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_001 I'm counting on you to stop him─to stop <Emphasis>me</Emphasis>─before it's too late!
36 32 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_005 We don't want you throwing brightash at the wrong man. Here, you'd best take note of what I'm wearing.
37 33 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_006 Done? Good hunting, then!
38 34 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_010 Very well. To catch an imp, I will submit myself to your investigation.
39 35 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_011 The voidsent's guise is perfect, my friend. Do not let it make a fool of you.
40 36 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_015 Though my purloined good looks should be unmistakable in a crowd, might I suggest you take one last look at me?
41 37 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_016 I hope that imp gets everything that's coming to him. One cannot steal this beautiful face without repercussions, you know.
42 38 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_020 Gawp all ye want, but keep them dirty dukes to yerself.
43 39 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_021 Alright! Alright! That's enough. Any more gazin' into me orbs and people might start talkin'.
44 40 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_000 Well, if you must. But don't take too long─we haven't much time!
45 41 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001 Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine.
46 42 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005 Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?
47 43 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006 The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!
48 44 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010 You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must. You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes. ...But do as you must.
49 45 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011 Are you satisfied? Good. Now kindly go and find the imp!
50 46 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015 If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster.
51 47 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016 I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you.
52 48 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020 If it means finding that imp, you can eye me all you like!
53 49 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_021 Do take care when using that brightash, however. It seems I am not the only Seeker of the Sun who believes her identity stolen by the imp.
54 50 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_000 Did you find him already? What!? You're only here to inspect my garments?
55 51 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_001 Admittedly, I have been told on several occasions that I resemble someone else, so your caution may be warranted. Still, time is of the essence...
56 52 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_005 I am accustomed to lingering stares, but must you gaze with such intensity? I suppose I must endure the attention if it will aid you in banishing that upstart impostor...
57 53 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_006 You may find yourself drawn to other, lesser beauties, but I assure you, none have quite reached the same pinnacle of loveliness as I.
58 54 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_010 You would like to take a closer look at my figure? By all means, my friend.
59 55 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_011 Is there aught else you would see? No? Then may the Twelve aid you in finding the fiend.
60 56 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_015 If you're going to catch that little monster, you had best take a closer look at my clothing. The last thing we want is to be thrown out for harassing our fellow patrons.
61 57 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_016 Imps are a crafty lot, so be careful.
62 58 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_020 Commit my features to memory if you must, but be quick about it. My creditors are not the most patient of people.
63 59 TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_021 Finished? Then off with you.
64 60 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000 Huh? Er... Ye want me to strike a pose or summat?
65 61 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001 Satisfied? Off with ye, then! That imp ain't goin' to catch himself!
66 62 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005 Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then.
67 63 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006 Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!
68 64 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010 What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away! What strange tide landed all these folk what could be me twin here? Eh? Ye need to look me over? Look away, mate, look away!
69 65 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011 That's...that's all? Well, I've no intent to leave if ye need another look.
70 66 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015 I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go.
71 67 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016 I'll wait here, in case he slips by you. Good luck!
72 68 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020 Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout.
73 69 TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021 Ye find him for me, eh? I don't know how much longer I can take this.
74 70 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000 Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!
75 71 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001 Just hold my image in your mind's eye! I know you can do it!
76 72 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005 I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target.
77 73 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006 You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?
78 74 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010 Want to look me over, eh? Fine. But not a word about my posture.
79 75 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011 People... Too many people. Get that imp, so I can get out of here! People... Too many people. Get that imp, so I can get out of here!
80 76 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015 Making a mental note of my appearance should help you track the beast down.
81 77 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016 Well, I'll leave you to it, then. If you need anything, you know where to find me.
82 78 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020 Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend.
83 79 TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_021 I wish you the best of luck...even though my studies have found that luck plays little part in the outcome of events such as these.
84 80 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR
85 81 TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR1
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0,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Might you be interested in learning more of this year's Hatchingtide festivities? Miss Aliapoh has been blessed with a grand new vision, and we Dreamers have laid a selection of exciting activities in store to see it realized."
1,"TEXT_FESEST2015_00245_Q1_000_000","What will you ask?"
2,"TEXT_FESEST2015_00245_A1_000_001","What is Hatching-tide?"
3,"TEXT_FESEST2015_00245_A1_000_002","What is the enormous egg hunt?"
4,"TEXT_FESEST2015_00245_A1_000_003","Tell me about transfiguration."
5,"TEXT_FESEST2015_00245_A1_000_004","Tell me about lucky eggs."
6,"TEXT_FESEST2015_00245_A1_000_005","Nothing."
7,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_010","Hatchingtide was first founded when our dear friend Jihli was blessed with a vision by the Twelve Archons of ages past, those legendary heroes said to have saved the realm from destruction during the Sixth Umbral Calamity."
8,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_011","The Archons appeared to her in a dream, descending from the heavens atop beautifully decorated eggs. “Arise, young Dreamer,” they whispered, “and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
9,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her travails. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who were rumored to have had some hand in saving the realm from destruction once again."
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
16,"TEXT_FESEST2015_00245_SYSTEM_000_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
17,"TEXT_FESEST2015_00245_SYSTEM_000_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
18,"TEXT_FESEST2015_00245_SYSTEM_000_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
19,"TEXT_FESEST2015_00245_SYSTEM_000_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
20,"TEXT_FESEST2015_00245_SYSTEM_000_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
21,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_030","Jihli's latest dream was positively teeming with spriggans, but not the naughty, thieving kind that have beleaguered past events. No, these were revelers <Emphasis>disguised</Emphasis> as spriggans. And how better to disguise oneself as another than with sylphic skinchanging magicks?"
22,"TEXT_FESEST2015_00245_SYSTEM_000_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
23,"TEXT_FESEST2015_00245_SYSTEM_000_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
24,"TEXT_FESEST2015_00245_SYSTEM_000_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
25,"TEXT_FESEST2015_00245_SYSTEM_000_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
26,"TEXT_FESEST2015_00245_SYSTEM_000_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatchingtide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatchingtide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatchingtide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatchingtide can complete it!"
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
34,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011","“Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck."
35,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_012","So began the Hatchingtide tradition of the egg hunt, although nowadays it is we Dreamers who scatter the eggs abroad for the revelers' pleasure: the eggs are filled with prizes, and they hunt after them to win the treasures secreted inside their painted shells."
36,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_013","This year, Jihli has been again blessed with a vision, wherein the towns and fields of Eorzea were thronged with spriggans joining in the hunt. But this was no nightmare─the creatures were not the thieves of festivals past, but adventurers transfigured into spriggan form!"
37,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_014","Hence do we ask that any adventurer wishing to join the hunt first disguise <If(PlayerParameter(4))>herself<Else/>himself</If> as a furry fiend, to see Jihli's vision realized. We also ask that you keep a lookout for an unusual spriggan among your number─he may be the auspicious spriggan prophesied to lead the realm to a great treasure."
38,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_020","Ah yes, the enormous egg hunt─another element of Jihli's dream that we have successfully brought to life. As the name suggests, it is a hunt of extravagant proportions─not in terms of number, but rather of size: a hunt for giant, floating eggs that will not be cracked open without a fight!"
39,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_021","But with great risk comes great reward: any soul brave enough to down one of these gargantuan eggs may claim whatever prize they find inside. We only ask that you do so in disguise─it was spriggans that Jihli saw dancing around the eggs, and spriggans it must be who do so in reality!"
40,"TEXT_FESEST2015_00245_SYSTEM_100_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
41,"TEXT_FESEST2015_00245_SYSTEM_100_023","The FATE will appear in the following locations:"
42,"TEXT_FESEST2015_00245_SYSTEM_100_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
49,"TEXT_FESEST2015_00245_SYSTEM_100_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
50,"TEXT_FESEST2015_00245_SYSTEM_100_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
51,"TEXT_FESEST2015_00245_SYSTEM_100_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
52,"TEXT_FESEST2015_00245_SYSTEM_100_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatchingtide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
60,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011","They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream."
61,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012","As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatchingtide tradition."
62,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_013","This year, the hunt is slightly changed in form, though, to be precise, it is the <Emphasis>hunters</Emphasis> who are doing the changing. The Archons have visited Jihli's dreams once more, and revealed to her a vision of the future: a world where spriggans, not men, hunted the Hatchingtide eggs."
63,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_014","But fear not, for they were not real spriggans, but adventurers in disguise! With the aid of sylphic skin-changers, you too can join in the hunt. Only one of the spriggans from Jihli's dream was real: a mystical auspicious spriggan, who led the realm to a great treasure."
64,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_020","It is not only the hunters who shall be changing this year, but the hunted too. While adventurers may still search for decorated eggs hidden around the cities of Eorzea, a greater challenge awaits them out in the wilds: giant, floating eggs that refuse to be taken lightly!"
65,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_021","Here too, it was spriggans that Jihli foresaw cavorting around the enormous eggs. Thus have we dispatched a number of sylphic sorceresses to the locations of these mysterious monoliths, so that adventurers might join in the hunt in spriggan form. Crack them open, and collect the prizes inside!"
66,"TEXT_FESEST2015_00245_SYSTEM_200_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
67,"TEXT_FESEST2015_00245_SYSTEM_200_023","The FATE will appear in the following locations:"
68,"TEXT_FESEST2015_00245_SYSTEM_200_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
69,"TEXT_FESEST2015_00245_SYSTEM_200_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
70,"TEXT_FESEST2015_00245_SYSTEM_200_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
71,"TEXT_FESEST2015_00245_SYSTEM_200_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
72,"TEXT_FESEST2015_00245_SYSTEM_200_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
73,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_030","If the Archons' prophecy is to be fulfilled, Jihli's vision must be recreated to the letter. Thus have we recruited a band of sylphic helpers to transform adventurers into spriggan form, just as they were in her dream. If you wish to join the hunt, pray have one cast her spell on you."
74,"TEXT_FESEST2015_00245_SYSTEM_200_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
75,"TEXT_FESEST2015_00245_SYSTEM_200_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
76,"TEXT_FESEST2015_00245_SYSTEM_200_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
77,"TEXT_FESEST2015_00245_SYSTEM_200_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
78,"TEXT_FESEST2015_00245_SYSTEM_200_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatchingtide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
86,"TEXT_FESEST2015_00245_A2_000_011","Yes."
87,"TEXT_FESEST2015_00245_A2_000_012","Small Talk."
88,"TEXT_FESEST2015_00245_A2_000_013","No."
89,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_020","Then this one will magick walking one into a furry one. Crack open the giant floaty one, and walking one will win sparkly prizes!"
90,"TEXT_FESEST2015_00245_SYSTEM_300_021","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
91,"TEXT_FESEST2015_00245_SYSTEM_300_022","Should your transfiguration be removed accidentally, speak to the sylphic sorceress to be transfigured once more."
92,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_030","Does walking one know about Hatchingtide? It's an eggstremely eggciting egg-based festival, and this year's eggstra-special activity is right here in front of walking one─an enormous egg hunt! Let this one tell walking one all about it..."
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatchingtide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatchingtidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
100,"TEXT_FESEST2015_00245_A3_000_021","Yes"
101,"TEXT_FESEST2015_00245_A3_000_022","No"
102,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_030","Then by the powers vested in this one, this one pronounces walking one...a furry one!"
103,"TEXT_FESEST2015_00245_SYSTEM_400_031","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
104,"TEXT_FESEST2015_00245_TALK_ACTOR",""
105,"TEXT_FESEST2015_00245_EST2015_000_020",""
106,"TEXT_FESEST2015_00245_EST2015_000_030",""
107,"TEXT_FESEST2015_00245_EST2015_000_040",""
108,"TEXT_FESEST2015_00245_TRANSFORMATION_FATE_YESNO_TITLE",""
109,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_YESNO_TITLE",""
110,"TEXT_FESEST2015_00245_YESNO_YES",""
111,"TEXT_FESEST2015_00245_YESNO_NO",""
112,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_INCOMP",""
key,0,1
#,,
int32,str,str
0,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Might you be interested in learning more of this year's Hatchingtide festivities? Miss Aliapoh has been blessed with a grand new vision, and we Dreamers have laid a selection of exciting activities in store to see it realized."
1,"TEXT_FESEST2015_00245_Q1_000_000","What will you ask?"
2,"TEXT_FESEST2015_00245_A1_000_001","What is Hatching-tide?"
3,"TEXT_FESEST2015_00245_A1_000_002","What is the enormous egg hunt?"
4,"TEXT_FESEST2015_00245_A1_000_003","Tell me about transfiguration."
5,"TEXT_FESEST2015_00245_A1_000_004","Tell me about lucky eggs."
6,"TEXT_FESEST2015_00245_A1_000_005","Nothing."
7,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_010","Hatchingtide was first founded when our dear friend Jihli was blessed with a vision by the Twelve Archons of ages past, those legendary heroes said to have saved the realm from destruction during the Sixth Umbral Calamity."
8,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_011","The Archons appeared to her in a dream, descending from the heavens atop beautifully decorated eggs. “Arise, young Dreamer,” they whispered, “and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
9,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her travails. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who were rumored to have had some hand in saving the realm from destruction once again."
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
Attack the egg until it cracks, and who knows what wonders you might find inside?"
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
16,"TEXT_FESEST2015_00245_SYSTEM_000_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
17,"TEXT_FESEST2015_00245_SYSTEM_000_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
18,"TEXT_FESEST2015_00245_SYSTEM_000_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
19,"TEXT_FESEST2015_00245_SYSTEM_000_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
20,"TEXT_FESEST2015_00245_SYSTEM_000_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
21,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_030","Jihli's latest dream was positively teeming with spriggans, but not the naughty, thieving kind that have beleaguered past events. No, these were revelers <Emphasis>disguised</Emphasis> as spriggans. And how better to disguise oneself as another than with sylphic skinchanging magicks?"
22,"TEXT_FESEST2015_00245_SYSTEM_000_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
23,"TEXT_FESEST2015_00245_SYSTEM_000_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
24,"TEXT_FESEST2015_00245_SYSTEM_000_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
25,"TEXT_FESEST2015_00245_SYSTEM_000_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
26,"TEXT_FESEST2015_00245_SYSTEM_000_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatchingtide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatchingtide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatchingtide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatchingtide can complete it!"
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
34,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011","“Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck."
35,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_012","So began the Hatchingtide tradition of the egg hunt, although nowadays it is we Dreamers who scatter the eggs abroad for the revelers' pleasure: the eggs are filled with prizes, and they hunt after them to win the treasures secreted inside their painted shells."
36,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_013","This year, Jihli has been again blessed with a vision, wherein the towns and fields of Eorzea were thronged with spriggans joining in the hunt. But this was no nightmare─the creatures were not the thieves of festivals past, but adventurers transfigured into spriggan form!"
37,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_014","Hence do we ask that any adventurer wishing to join the hunt first disguise <If(PlayerParameter(4))>herself<Else/>himself</If> as a furry fiend, to see Jihli's vision realized. We also ask that you keep a lookout for an unusual spriggan among your number─he may be the auspicious spriggan prophesied to lead the realm to a great treasure."
38,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_020","Ah yes, the enormous egg hunt─another element of Jihli's dream that we have successfully brought to life. As the name suggests, it is a hunt of extravagant proportions─not in terms of number, but rather of size: a hunt for giant, floating eggs that will not be cracked open without a fight!"
39,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_021","But with great risk comes great reward: any soul brave enough to down one of these gargantuan eggs may claim whatever prize they find inside. We only ask that you do so in disguise─it was spriggans that Jihli saw dancing around the eggs, and spriggans it must be who do so in reality!"
40,"TEXT_FESEST2015_00245_SYSTEM_100_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
41,"TEXT_FESEST2015_00245_SYSTEM_100_023","The FATE will appear in the following locations:"
42,"TEXT_FESEST2015_00245_SYSTEM_100_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
49,"TEXT_FESEST2015_00245_SYSTEM_100_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
50,"TEXT_FESEST2015_00245_SYSTEM_100_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
51,"TEXT_FESEST2015_00245_SYSTEM_100_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
52,"TEXT_FESEST2015_00245_SYSTEM_100_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatchingtide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
60,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011","They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream."
61,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012","As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatchingtide tradition."
62,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_013","This year, the hunt is slightly changed in form, though, to be precise, it is the <Emphasis>hunters</Emphasis> who are doing the changing. The Archons have visited Jihli's dreams once more, and revealed to her a vision of the future: a world where spriggans, not men, hunted the Hatchingtide eggs."
63,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_014","But fear not, for they were not real spriggans, but adventurers in disguise! With the aid of sylphic skin-changers, you too can join in the hunt. Only one of the spriggans from Jihli's dream was real: a mystical auspicious spriggan, who led the realm to a great treasure."
64,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_020","It is not only the hunters who shall be changing this year, but the hunted too. While adventurers may still search for decorated eggs hidden around the cities of Eorzea, a greater challenge awaits them out in the wilds: giant, floating eggs that refuse to be taken lightly!"
65,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_021","Here too, it was spriggans that Jihli foresaw cavorting around the enormous eggs. Thus have we dispatched a number of sylphic sorceresses to the locations of these mysterious monoliths, so that adventurers might join in the hunt in spriggan form. Crack them open, and collect the prizes inside!"
66,"TEXT_FESEST2015_00245_SYSTEM_200_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
67,"TEXT_FESEST2015_00245_SYSTEM_200_023","The FATE will appear in the following locations:"
68,"TEXT_FESEST2015_00245_SYSTEM_200_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
69,"TEXT_FESEST2015_00245_SYSTEM_200_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
70,"TEXT_FESEST2015_00245_SYSTEM_200_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
71,"TEXT_FESEST2015_00245_SYSTEM_200_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
72,"TEXT_FESEST2015_00245_SYSTEM_200_028","To learn more about lucky eggs, speak with a Hatchingtide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
73,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_030","If the Archons' prophecy is to be fulfilled, Jihli's vision must be recreated to the letter. Thus have we recruited a band of sylphic helpers to transform adventurers into spriggan form, just as they were in her dream. If you wish to join the hunt, pray have one cast her spell on you."
74,"TEXT_FESEST2015_00245_SYSTEM_200_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
75,"TEXT_FESEST2015_00245_SYSTEM_200_032","The sylphic sorceresses in the three citystates will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
76,"TEXT_FESEST2015_00245_SYSTEM_200_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
77,"TEXT_FESEST2015_00245_SYSTEM_200_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
78,"TEXT_FESEST2015_00245_SYSTEM_200_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatchingtide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
86,"TEXT_FESEST2015_00245_A2_000_011","Yes."
87,"TEXT_FESEST2015_00245_A2_000_012","Small Talk."
88,"TEXT_FESEST2015_00245_A2_000_013","No."
89,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_020","Then this one will magick walking one into a furry one. Crack open the giant floaty one, and walking one will win sparkly prizes!"
90,"TEXT_FESEST2015_00245_SYSTEM_300_021","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
91,"TEXT_FESEST2015_00245_SYSTEM_300_022","Should your transfiguration be removed accidentally, speak to the sylphic sorceress to be transfigured once more."
92,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_030","Does walking one know about Hatchingtide? It's an eggstremely eggciting egg-based festival, and this year's eggstra-special activity is right here in front of walking one─an enormous egg hunt! Let this one tell walking one all about it..."
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatchingtide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatchingtidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
100,"TEXT_FESEST2015_00245_A3_000_021","Yes"
101,"TEXT_FESEST2015_00245_A3_000_022","No"
102,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_030","Then by the powers vested in this one, this one pronounces walking one...a furry one!"
103,"TEXT_FESEST2015_00245_SYSTEM_400_031","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
104,"TEXT_FESEST2015_00245_TALK_ACTOR",""
105,"TEXT_FESEST2015_00245_EST2015_000_020",""
106,"TEXT_FESEST2015_00245_EST2015_000_030",""
107,"TEXT_FESEST2015_00245_EST2015_000_040",""
108,"TEXT_FESEST2015_00245_TRANSFORMATION_FATE_YESNO_TITLE",""
109,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_YESNO_TITLE",""
110,"TEXT_FESEST2015_00245_YESNO_YES",""
111,"TEXT_FESEST2015_00245_YESNO_NO",""
112,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_INCOMP",""
113,"TEXT_FESEST2015_00245_SYSTEM_300_001",""
114,"TEXT_FESEST2015_00245_SYSTEM_300_002",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_000 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Might you be interested in learning more of this year's Hatching–tide festivities? Miss Aliapoh has been blessed with a grand new vision, and we Dreamers have laid a selection of exciting activities in store to see it realized.
5 1 TEXT_FESEST2015_00245_Q1_000_000 What will you ask?
6 2 TEXT_FESEST2015_00245_A1_000_001 What is Hatching-tide?
7 3 TEXT_FESEST2015_00245_A1_000_002 What is the enormous egg hunt?
8 4 TEXT_FESEST2015_00245_A1_000_003 Tell me about transfiguration.
9 5 TEXT_FESEST2015_00245_A1_000_004 Tell me about lucky eggs.
10 6 TEXT_FESEST2015_00245_A1_000_005 Nothing.
11 7 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_010 Hatching–tide was first founded when our dear friend Jihli was blessed with a vision by the Twelve Archons of ages past, those legendary heroes said to have saved the realm from destruction during the Sixth Umbral Calamity.
12 8 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_011 The Archons appeared to her in a dream, descending from the heavens atop beautifully decorated eggs. “Arise, young Dreamer,” they whispered, “and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision.
13 9 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_012 Word of the prophecy spread, and Jihli attracted helpers to assist in her travails. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who were rumored to have had some hand in saving the realm from destruction once again.
14 10 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013 Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs.
15 11 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014 This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!
16 12 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020 This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!
17 13 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021 In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside? In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form. Attack the egg until it cracks, and who knows what wonders you might find inside?
18 14 TEXT_FESEST2015_00245_SYSTEM_000_022 Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
19 15 TEXT_FESEST2015_00245_SYSTEM_000_023 The FATE will appear in the following locations:
20 16 TEXT_FESEST2015_00245_SYSTEM_000_024 Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
21 17 TEXT_FESEST2015_00245_SYSTEM_000_025 In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form.
22 18 TEXT_FESEST2015_00245_SYSTEM_000_026 When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
23 19 TEXT_FESEST2015_00245_SYSTEM_000_027 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
24 20 TEXT_FESEST2015_00245_SYSTEM_000_028 To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu.
25 21 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_030 Jihli's latest dream was positively teeming with spriggans, but not the naughty, thieving kind that have beleaguered past events. No, these were revelers <Emphasis>disguised</Emphasis> as spriggans. And how better to disguise oneself as another than with sylphic skin–changing magicks?
26 22 TEXT_FESEST2015_00245_SYSTEM_000_031 In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress.
27 23 TEXT_FESEST2015_00245_SYSTEM_000_032 The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
28 24 TEXT_FESEST2015_00245_SYSTEM_000_033 While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg.
29 25 TEXT_FESEST2015_00245_SYSTEM_000_034 The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect.
30 26 TEXT_FESEST2015_00245_SYSTEM_000_035 Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more.
31 27 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040 It is a Hatching–tide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!
32 28 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041 We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!
33 29 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042 Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season.
34 30 TEXT_FESEST2015_00245_SYSTEM_000_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
35 31 TEXT_FESEST2015_00245_SYSTEM_000_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
36 32 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000 A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!
37 33 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010 The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:
38 34 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011 “Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck.
39 35 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_012 So began the Hatching–tide tradition of the egg hunt, although nowadays it is we Dreamers who scatter the eggs abroad for the revelers' pleasure: the eggs are filled with prizes, and they hunt after them to win the treasures secreted inside their painted shells.
40 36 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_013 This year, Jihli has been again blessed with a vision, wherein the towns and fields of Eorzea were thronged with spriggans joining in the hunt. But this was no nightmare─the creatures were not the thieves of festivals past, but adventurers transfigured into spriggan form!
41 37 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_014 Hence do we ask that any adventurer wishing to join the hunt first disguise <If(PlayerParameter(4))>herself<Else/>himself</If> as a furry fiend, to see Jihli's vision realized. We also ask that you keep a lookout for an unusual spriggan among your number─he may be the auspicious spriggan prophesied to lead the realm to a great treasure.
42 38 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_020 Ah yes, the enormous egg hunt─another element of Jihli's dream that we have successfully brought to life. As the name suggests, it is a hunt of extravagant proportions─not in terms of number, but rather of size: a hunt for giant, floating eggs that will not be cracked open without a fight!
43 39 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_021 But with great risk comes great reward: any soul brave enough to down one of these gargantuan eggs may claim whatever prize they find inside. We only ask that you do so in disguise─it was spriggans that Jihli saw dancing around the eggs, and spriggans it must be who do so in reality!
44 40 TEXT_FESEST2015_00245_SYSTEM_100_022 Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
45 41 TEXT_FESEST2015_00245_SYSTEM_100_023 The FATE will appear in the following locations:
46 42 TEXT_FESEST2015_00245_SYSTEM_100_024 Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
47 43 TEXT_FESEST2015_00245_SYSTEM_100_025 In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form.
48 44 TEXT_FESEST2015_00245_SYSTEM_100_026 When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
49 45 TEXT_FESEST2015_00245_SYSTEM_100_027 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
50 46 TEXT_FESEST2015_00245_SYSTEM_100_028 To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu.
51 47 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030 Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form. Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers. But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form.
52 48 TEXT_FESEST2015_00245_SYSTEM_100_031 In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress.
53 49 TEXT_FESEST2015_00245_SYSTEM_100_032 The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
54 50 TEXT_FESEST2015_00245_SYSTEM_100_033 While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg.
55 51 TEXT_FESEST2015_00245_SYSTEM_100_034 The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect.
56 52 TEXT_FESEST2015_00245_SYSTEM_100_035 Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more.
57 53 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040 Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!
58 54 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041 The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!
59 55 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042 Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa.
60 56 TEXT_FESEST2015_00245_SYSTEM_100_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
61 57 TEXT_FESEST2015_00245_SYSTEM_100_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
62 58 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000 Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!
63 59 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010 You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past.
64 60 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011 They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream.
65 61 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012 As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatching–tide tradition.
66 62 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_013 This year, the hunt is slightly changed in form, though, to be precise, it is the <Emphasis>hunters</Emphasis> who are doing the changing. The Archons have visited Jihli's dreams once more, and revealed to her a vision of the future: a world where spriggans, not men, hunted the Hatching–tide eggs.
67 63 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_014 But fear not, for they were not real spriggans, but adventurers in disguise! With the aid of sylphic skin-changers, you too can join in the hunt. Only one of the spriggans from Jihli's dream was real: a mystical auspicious spriggan, who led the realm to a great treasure.
68 64 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_020 It is not only the hunters who shall be changing this year, but the hunted too. While adventurers may still search for decorated eggs hidden around the cities of Eorzea, a greater challenge awaits them out in the wilds: giant, floating eggs that refuse to be taken lightly!
69 65 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_021 Here too, it was spriggans that Jihli foresaw cavorting around the enormous eggs. Thus have we dispatched a number of sylphic sorceresses to the locations of these mysterious monoliths, so that adventurers might join in the hunt in spriggan form. Crack them open, and collect the prizes inside!
70 66 TEXT_FESEST2015_00245_SYSTEM_200_022 Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”
71 67 TEXT_FESEST2015_00245_SYSTEM_200_023 The FATE will appear in the following locations:
72 68 TEXT_FESEST2015_00245_SYSTEM_200_024 Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan.
73 69 TEXT_FESEST2015_00245_SYSTEM_200_025 In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form.
74 70 TEXT_FESEST2015_00245_SYSTEM_200_026 When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
75 71 TEXT_FESEST2015_00245_SYSTEM_200_027 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
76 72 TEXT_FESEST2015_00245_SYSTEM_200_028 To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu.
77 73 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_030 If the Archons' prophecy is to be fulfilled, Jihli's vision must be recreated to the letter. Thus have we recruited a band of sylphic helpers to transform adventurers into spriggan form, just as they were in her dream. If you wish to join the hunt, pray have one cast her spell on you.
78 74 TEXT_FESEST2015_00245_SYSTEM_200_031 In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress.
79 75 TEXT_FESEST2015_00245_SYSTEM_200_032 The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests.
80 76 TEXT_FESEST2015_00245_SYSTEM_200_033 While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg.
81 77 TEXT_FESEST2015_00245_SYSTEM_200_034 The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect.
82 78 TEXT_FESEST2015_00245_SYSTEM_200_035 Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more.
83 79 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040 When it comes to Hatching–tide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking.
84 80 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041 Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open.
85 81 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042 If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season.
86 82 TEXT_FESEST2015_00245_SYSTEM_200_043 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
87 83 TEXT_FESEST2015_00245_SYSTEM_200_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
88 84 TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010 Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?
89 85 TEXT_FESEST2015_00245_Q2_000_010 Transfigure into spriggan form?
90 86 TEXT_FESEST2015_00245_A2_000_011 Yes.
91 87 TEXT_FESEST2015_00245_A2_000_012 Small Talk.
92 88 TEXT_FESEST2015_00245_A2_000_013 No.
93 89 TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_020 Then this one will magick walking one into a furry one. Crack open the giant floaty one, and walking one will win sparkly prizes!
94 90 TEXT_FESEST2015_00245_SYSTEM_300_021 While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect.
95 91 TEXT_FESEST2015_00245_SYSTEM_300_022 Should your transfiguration be removed accidentally, speak to the sylphic sorceress to be transfigured once more.
96 92 TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_030 Does walking one know about Hatching–tide? It's an eggstremely eggciting egg-based festival, and this year's eggstra-special activity is right here in front of walking one─an enormous egg hunt! Let this one tell walking one all about it...
97 93 TEXT_FESEST2015_00245_SYSTEM_000_050 In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form.
98 94 TEXT_FESEST2015_00245_SYSTEM_000_051 When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar.
99 95 TEXT_FESEST2015_00245_SYSTEM_000_052 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
100 96 TEXT_FESEST2015_00245_SYSTEM_000_053 <Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states.
101 97 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000 Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!
102 98 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020 Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!
103 99 TEXT_FESEST2015_00245_Q3_000_020 Be transfigured into spriggan form?
104 100 TEXT_FESEST2015_00245_A3_000_021 Yes
105 101 TEXT_FESEST2015_00245_A3_000_022 No
106 102 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_030 Then by the powers vested in this one, this one pronounces walking one...a furry one!
107 103 TEXT_FESEST2015_00245_SYSTEM_400_031 While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect.
108 104 TEXT_FESEST2015_00245_TALK_ACTOR
109 105 TEXT_FESEST2015_00245_EST2015_000_020
110 106 TEXT_FESEST2015_00245_EST2015_000_030
111 107 TEXT_FESEST2015_00245_EST2015_000_040
112 108 TEXT_FESEST2015_00245_TRANSFORMATION_FATE_YESNO_TITLE
113 109 TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_YESNO_TITLE
114 110 TEXT_FESEST2015_00245_YESNO_YES
115 111 TEXT_FESEST2015_00245_YESNO_NO
116 112 TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_INCOMP
117 113 TEXT_FESEST2015_00245_SYSTEM_300_001
118 114 TEXT_FESEST2015_00245_SYSTEM_300_002
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0,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_000","Greetings, and a most happy Little Ladies' Day to you, adventurer! I am an attendant to Master Nanapasi, a trader of no small fortune and repute. Should you have any questions about my employer's grand plan for this year's festivities, it would be my pleasure to provide such answers as I can."
1,"TEXT_FESPDYALTAREPISODE_00243_Q1_000_000","What will you ask?"
2,"TEXT_FESPDYALTAREPISODE_00243_A1_000_001","What's with the giant stage?"
3,"TEXT_FESPDYALTAREPISODE_00243_A1_000_002","What is Little Ladies' Day?"
4,"TEXT_FESPDYALTAREPISODE_00243_A1_000_003","Who was Princess Edvya?"
5,"TEXT_FESPDYALTAREPISODE_00243_A1_000_004","Tell me about the first row of dolls."
6,"TEXT_FESPDYALTAREPISODE_00243_A1_000_005","Tell me about the second row of dolls."
7,"TEXT_FESPDYALTAREPISODE_00243_A1_000_006","Tell me about the third row of dolls."
8,"TEXT_FESPDYALTAREPISODE_00243_A1_000_007","Tell me about the male doll atop the stage."
9,"TEXT_FESPDYALTAREPISODE_00243_A1_000_008","Tell me about the female doll atop the stage."
10,"TEXT_FESPDYALTAREPISODE_00243_A1_000_009","Nothing."
11,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_010","Master Nanapasi, driven by the profound depths of his love for his daughter Ninimo, has taken it upon himself to personally oversee the construction of the greatest Little Ladies' Day decoration the realm has seen since the days of the Thorne Dynasty."
12,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_011","His goal is to create modern-day replicas of the life-sized dolls favored in those times, fully outfitted with garb and accessories that have been passed down through the ages."
13,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_012","The platform you see is the grand stage on which these magnificent dolls will, one by one, take their place. I fear it is yet rather lonely, however..."
14,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_013","The platform you see is the grand stage on which these magnificent dolls have already begun to take their place. And yet much remains to be done before we can call the work complete..."
15,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_014","The grand stage before you represents the culmination of one father's single-minded desire to make his daughter's dream a reality─as well as the generous efforts of you and your fellow adventurers. Pray take in the sights to your heart's content."
16,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_020","Once a year, when the peach blossoms come to bloom, Eorzea celebrates all the lovely and spirited young maidens who bring such joy to our realm."
17,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_021","The origins of the holiday can be traced back to events that happened some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
18,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_022","The plucky Princess Edvya, tired of being sequestered within palace walls by her overprotective father─the sultan Baldric Thorne─exchanged garb with a miller girl and wandered off into town in search of adventure."
19,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_023","Upon learning of his daughter's disappearance, the sultan was stricken with panic. He summoned the palace guard─down to the last man─and ordered them to tear the city apart to see that no harm befell his precious princess."
20,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_024","...And tear the city apart they did. The poor miller whose daughter assisted the princess in her escape saw his house nigh ripped from the ground, while the family was threatened with imprisonment and worse."
21,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_025","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. When she confessed the true reason that she had run away, her father was racked with guilt for his actions. He had the miller's house rebuilt by his most skilled craftsmen, and offered to personally serve as seneschal to the miller girl for a day to atone for his actions."
22,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_026","The commonfolk were deeply moved by their sultan's newfound compassion. The sultan himself, vowing to never forget the lessons he had learned, declared that each year he would serve as seneschal for a young girl chosen from the townspeople by lot."
23,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_027","The tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
24,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_030","Princess Edvya was the one and only daughter of Sultan Baldric of House Thorne, the Hyuran noble house that ruled Ul'dah some three hundred years ago to the day."
25,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_031","Her disappearance from the palace, the commotion that followed, and its eventual resolution─oft retold as the “Legend of the Lost Lady”─are said to represent the origins of the celebration we now know as Little Ladies' Day."
26,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_032","It is said that before the events of that day, relations between the spirited princess and her stern, overly protective father were strained at best. Though the father claimed to love his daughter dearly, the form this love took was the stifling sort."
27,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_034","The princess's disappearance and return changed everything. Sultan Baldric gained a newfound respect for his daughter's independent nature, while Princess Edvya realized that her father's treatment of her was born of simple misunderstanding, not lack of love."
28,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_035","The bonds between the two grew only stronger in the months and years to follow, and the two came to be celebrated as the most ideal embodiment of father and daughter that the realm had ever seen."
29,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_040","When complete, the first row will display life-size recreations of the three legendary Sultansworn known together as the first paladins."
30,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_041","The first row displays life-size recreations of the three legendary Sultansworn known collectively as the first paladins. Of particular interest are the blades that they brandish."
31,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_042","Three blades forged from the same steel, one each bestowed to the three great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan, first of his name and founder of our nation."
32,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_043","Curtana, Joyeuse, Durandal... Eras have passed, monarchs have risen and fallen, but the legends of these blades─and the men who did wield them─live on to this very day."
33,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_050","The second row of the stage, when completed, will display life-size figurines depicting two archers referenced in Thorne Dynasty records as the Twin Bows."
34,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_051","On the second row of the stage stands life-size figurines of two archers─referenced in Thorne Dynasty records as the Twin Bows. It is said that they served as bodyguards for Princess Edvya on the strict orders of her father, the sultan."
35,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_052","It is perhaps worth noting that despite their moniker, the two are of different races entirely. One is Hyuran, a Midlander, not unlike the Royal House of Thorne which he did serve."
36,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_053","The other is of Miqo'te blood, a Seeker of the Sun. The histories tell of how─after years of bitter struggle─the Thorne Dynasty at last succeeded in reaching across the desert and establishing trade with the U tribe, a fact which the existence of these dolls would seem to corroborate."
37,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_060","When complete, the third row will be adorned with the figures of the Three Creators─symbols of Ul'dah's industrial inspiration and prosperity."
38,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_061","The third row is adorned with the figures of an alchemist, a goldsmith, and a weaver─together known as the Three Creators."
39,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_062","It is widely believed that these three women─alchemist, goldsmith, and weaver─do not represent actual historical personages, but are rather quasi-deities said to watch over our nation and see it to greater heights of inspiration and prosperity."
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
46,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81","It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend."
47,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082","It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly."
key,0,1
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int32,str,str
0,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_000","Greetings, and a most happy Little Ladies' Day to you, adventurer! I am an attendant to Master Nanapasi, a trader of no small fortune and repute. Should you have any questions about my employer's grand plan for this year's festivities, it would be my pleasure to provide such answers as I can."
1,"TEXT_FESPDYALTAREPISODE_00243_Q1_000_000","What will you ask?"
2,"TEXT_FESPDYALTAREPISODE_00243_A1_000_001","What's with the giant stage?"
3,"TEXT_FESPDYALTAREPISODE_00243_A1_000_002","What is Little Ladies' Day?"
4,"TEXT_FESPDYALTAREPISODE_00243_A1_000_003","Who was Princess Edvya?"
5,"TEXT_FESPDYALTAREPISODE_00243_A1_000_004","Tell me about the first row of dolls."
6,"TEXT_FESPDYALTAREPISODE_00243_A1_000_005","Tell me about the second row of dolls."
7,"TEXT_FESPDYALTAREPISODE_00243_A1_000_006","Tell me about the third row of dolls."
8,"TEXT_FESPDYALTAREPISODE_00243_A1_000_007","Tell me about the male doll atop the stage."
9,"TEXT_FESPDYALTAREPISODE_00243_A1_000_008","Tell me about the female doll atop the stage."
10,"TEXT_FESPDYALTAREPISODE_00243_A1_000_009","Nothing."
11,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_010","Master Nanapasi, driven by the profound depths of his love for his daughter Ninimo, has taken it upon himself to personally oversee the construction of the greatest Little Ladies' Day decoration the realm has seen since the days of the Thorne Dynasty."
12,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_011","His goal is to create modern-day replicas of the life-sized dolls favored in those times, fully outfitted with garb and accessories that have been passed down through the ages."
13,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_012","The platform you see is the grand stage on which these magnificent dolls will, one by one, take their place. I fear it is yet rather lonely, however..."
14,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_013","The platform you see is the grand stage on which these magnificent dolls have already begun to take their place. And yet much remains to be done before we can call the work complete..."
15,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_014","The grand stage before you represents the culmination of one father's single-minded desire to make his daughter's dream a reality─as well as the generous efforts of you and your fellow adventurers. Pray take in the sights to your heart's content."
16,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_020","Once a year, when the peach blossoms come to bloom, Eorzea celebrates all the lovely and spirited young maidens who bring such joy to our realm."
17,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_021","The origins of the holiday can be traced back to events that happened some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
18,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_022","The plucky Princess Edvya, tired of being sequestered within palace walls by her overprotective father─the sultan Baldric Thorne─exchanged garb with a miller girl and wandered off into town in search of adventure."
19,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_023","Upon learning of his daughter's disappearance, the sultan was stricken with panic. He summoned the palace guard─down to the last man─and ordered them to tear the city apart to see that no harm befell his precious princess."
20,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_024","...And tear the city apart they did. The poor miller whose daughter assisted the princess in her escape saw his house nigh ripped from the ground, while the family was threatened with imprisonment and worse."
21,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_025","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. When she confessed the true reason that she had run away, her father was racked with guilt for his actions. He had the miller's house rebuilt by his most skilled craftsmen, and offered to personally serve as seneschal to the miller girl for a day to atone for his actions."
22,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_026","The commonfolk were deeply moved by their sultan's newfound compassion. The sultan himself, vowing to never forget the lessons he had learned, declared that each year he would serve as seneschal for a young girl chosen from the townspeople by lot."
23,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_027","The tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
24,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_030","Princess Edvya was the one and only daughter of Sultan Baldric of House Thorne, the Hyuran noble house that ruled Ul'dah some three hundred years ago to the day."
25,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_031","Her disappearance from the palace, the commotion that followed, and its eventual resolution─oft retold as the “Legend of the Lost Lady”─are said to represent the origins of the celebration we now know as Little Ladies' Day."
26,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_032","It is said that before the events of that day, relations between the spirited princess and her stern, overly protective father were strained at best. Though the father claimed to love his daughter dearly, the form this love took was the stifling sort."
27,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_034","The princess's disappearance and return changed everything. Sultan Baldric gained a newfound respect for his daughter's independent nature, while Princess Edvya realized that her father's treatment of her was born of simple misunderstanding, not lack of love."
28,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_035","The bonds between the two grew only stronger in the months and years to follow, and the two came to be celebrated as the most ideal embodiment of father and daughter that the realm had ever seen."
29,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_040","When complete, the first row will display life-size recreations of the three legendary Sultansworn known together as the first paladins."
30,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_041","The first row displays life-size recreations of the three legendary Sultansworn known collectively as the first paladins. Of particular interest are the blades that they brandish."
31,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_042","Three blades forged from the same steel, one each bestowed to the three great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan, first of his name and founder of our nation."
32,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_043","Curtana, Joyeuse, Durandal... Eras have passed, monarchs have risen and fallen, but the legends of these blades─and the men who did wield them─live on to this very day."
33,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_050","The second row of the stage, when completed, will display life-size figurines depicting two archers referenced in Thorne Dynasty records as the Twin Bows."
34,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_051","On the second row of the stage stands life-size figurines of two archers─referenced in Thorne Dynasty records as the Twin Bows. It is said that they served as bodyguards for Princess Edvya on the strict orders of her father, the sultan."
35,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_052","It is perhaps worth noting that despite their moniker, the two are of different races entirely. One is Hyuran, a Midlander, not unlike the Royal House of Thorne which he did serve."
36,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_053","The other is of Miqo'te blood, a Seeker of the Sun. The histories tell of how─after years of bitter struggle─the Thorne Dynasty at last succeeded in reaching across the desert and establishing trade with the U tribe, a fact which the existence of these dolls would seem to corroborate."
37,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_060","When complete, the third row will be adorned with the figures of the Three Creators─symbols of Ul'dah's industrial inspiration and prosperity."
38,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_061","The third row is adorned with the figures of an alchemist, a goldsmith, and a weaver─together known as the Three Creators."
39,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_062","It is widely believed that these three women─alchemist, goldsmith, and weaver─do not represent actual historical personages, but are rather quasi-deities said to watch over our nation and see it to greater heights of inspiration and prosperity."
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
Having learned years ago that his daughter was not to be denied, he did so with a smile."
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
46,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81","It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend."
47,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082","It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly."
48,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_083","Happy years those were, but they would be short-lived. The second Ul Dynasty would soon rise, and the Thorne traditions would be abandoned, giving way to the small and dainty dolls so familiar to Eorzeans today."
1 key 0 1
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3 int32 str str
4 0 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_000 Greetings, and a most happy Little Ladies' Day to you, adventurer! I am an attendant to Master Nanapasi, a trader of no small fortune and repute. Should you have any questions about my employer's grand plan for this year's festivities, it would be my pleasure to provide such answers as I can.
5 1 TEXT_FESPDYALTAREPISODE_00243_Q1_000_000 What will you ask?
6 2 TEXT_FESPDYALTAREPISODE_00243_A1_000_001 What's with the giant stage?
7 3 TEXT_FESPDYALTAREPISODE_00243_A1_000_002 What is Little Ladies' Day?
8 4 TEXT_FESPDYALTAREPISODE_00243_A1_000_003 Who was Princess Edvya?
9 5 TEXT_FESPDYALTAREPISODE_00243_A1_000_004 Tell me about the first row of dolls.
10 6 TEXT_FESPDYALTAREPISODE_00243_A1_000_005 Tell me about the second row of dolls.
11 7 TEXT_FESPDYALTAREPISODE_00243_A1_000_006 Tell me about the third row of dolls.
12 8 TEXT_FESPDYALTAREPISODE_00243_A1_000_007 Tell me about the male doll atop the stage.
13 9 TEXT_FESPDYALTAREPISODE_00243_A1_000_008 Tell me about the female doll atop the stage.
14 10 TEXT_FESPDYALTAREPISODE_00243_A1_000_009 Nothing.
15 11 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_010 Master Nanapasi, driven by the profound depths of his love for his daughter Ninimo, has taken it upon himself to personally oversee the construction of the greatest Little Ladies' Day decoration the realm has seen since the days of the Thorne Dynasty.
16 12 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_011 His goal is to create modern-day replicas of the life-sized dolls favored in those times, fully outfitted with garb and accessories that have been passed down through the ages.
17 13 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_012 The platform you see is the grand stage on which these magnificent dolls will, one by one, take their place. I fear it is yet rather lonely, however...
18 14 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_013 The platform you see is the grand stage on which these magnificent dolls have already begun to take their place. And yet much remains to be done before we can call the work complete...
19 15 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_014 The grand stage before you represents the culmination of one father's single-minded desire to make his daughter's dream a reality─as well as the generous efforts of you and your fellow adventurers. Pray take in the sights to your heart's content.
20 16 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_020 Once a year, when the peach blossoms come to bloom, Eorzea celebrates all the lovely and spirited young maidens who bring such joy to our realm.
21 17 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_021 The origins of the holiday can be traced back to events that happened some three centuries past, when the Thorne Dynasty still reigned in Ul'dah.
22 18 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_022 The plucky Princess Edvya, tired of being sequestered within palace walls by her overprotective father─the sultan Baldric Thorne─exchanged garb with a miller girl and wandered off into town in search of adventure.
23 19 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_023 Upon learning of his daughter's disappearance, the sultan was stricken with panic. He summoned the palace guard─down to the last man─and ordered them to tear the city apart to see that no harm befell his precious princess.
24 20 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_024 ...And tear the city apart they did. The poor miller whose daughter assisted the princess in her escape saw his house nigh ripped from the ground, while the family was threatened with imprisonment and worse.
25 21 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_025 To the good fortune of all, Princess Edvya was soon found just outside the palace walls. When she confessed the true reason that she had run away, her father was racked with guilt for his actions. He had the miller's house rebuilt by his most skilled craftsmen, and offered to personally serve as seneschal to the miller girl for a day to atone for his actions.
26 22 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_026 The commonfolk were deeply moved by their sultan's newfound compassion. The sultan himself, vowing to never forget the lessons he had learned, declared that each year he would serve as seneschal for a young girl chosen from the townspeople by lot.
27 23 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_027 The tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today.
28 24 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_030 Princess Edvya was the one and only daughter of Sultan Baldric of House Thorne, the Hyuran noble house that ruled Ul'dah some three hundred years ago to the day.
29 25 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_031 Her disappearance from the palace, the commotion that followed, and its eventual resolution─oft retold as the “Legend of the Lost Lady”─are said to represent the origins of the celebration we now know as Little Ladies' Day.
30 26 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_032 It is said that before the events of that day, relations between the spirited princess and her stern, overly protective father were strained at best. Though the father claimed to love his daughter dearly, the form this love took was the stifling sort.
31 27 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_034 The princess's disappearance and return changed everything. Sultan Baldric gained a newfound respect for his daughter's independent nature, while Princess Edvya realized that her father's treatment of her was born of simple misunderstanding, not lack of love.
32 28 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_035 The bonds between the two grew only stronger in the months and years to follow, and the two came to be celebrated as the most ideal embodiment of father and daughter that the realm had ever seen.
33 29 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_040 When complete, the first row will display life-size recreations of the three legendary Sultansworn known together as the first paladins.
34 30 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_041 The first row displays life-size recreations of the three legendary Sultansworn known collectively as the first paladins. Of particular interest are the blades that they brandish.
35 31 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_042 Three blades forged from the same steel, one each bestowed to the three great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan, first of his name and founder of our nation.
36 32 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_043 Curtana, Joyeuse, Durandal... Eras have passed, monarchs have risen and fallen, but the legends of these blades─and the men who did wield them─live on to this very day.
37 33 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_050 The second row of the stage, when completed, will display life-size figurines depicting two archers referenced in Thorne Dynasty records as the Twin Bows.
38 34 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_051 On the second row of the stage stands life-size figurines of two archers─referenced in Thorne Dynasty records as the Twin Bows. It is said that they served as bodyguards for Princess Edvya on the strict orders of her father, the sultan.
39 35 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_052 It is perhaps worth noting that despite their moniker, the two are of different races entirely. One is Hyuran, a Midlander, not unlike the Royal House of Thorne which he did serve.
40 36 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_053 The other is of Miqo'te blood, a Seeker of the Sun. The histories tell of how─after years of bitter struggle─the Thorne Dynasty at last succeeded in reaching across the desert and establishing trade with the U tribe, a fact which the existence of these dolls would seem to corroborate.
41 37 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_060 When complete, the third row will be adorned with the figures of the Three Creators─symbols of Ul'dah's industrial inspiration and prosperity.
42 38 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_061 The third row is adorned with the figures of an alchemist, a goldsmith, and a weaver─together known as the Three Creators.
43 39 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_062 It is widely believed that these three women─alchemist, goldsmith, and weaver─do not represent actual historical personages, but are rather quasi-deities said to watch over our nation and see it to greater heights of inspiration and prosperity.
44 40 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063 Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures.
45 41 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070 Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya.
46 42 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071 As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed.
47 43 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072 True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile. True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage. Having learned years ago that his daughter was not to be denied, he did so with a smile.
48 44 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073 The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end...
49 45 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080 As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself.
50 46 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81 It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend.
51 47 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082 It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly.
52 48 TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_083 Happy years those were, but they would be short-lived. The second Ul Dynasty would soon rise, and the Thorne traditions would be abandoned, giving way to the small and dainty dolls so familiar to Eorzeans today.
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int32,str,str
0,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_000_000","A pleasure as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What would you ask of me?"
1,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_Q1_000_000","What will you ask?"
2,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_001","Tell me about yourself."
3,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_002","Tell me about primals."
4,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_003","Tell me about eikons."
5,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_004","Nothing."
6,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_010","I am Unukalhai, and I serve a friend."
7,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_011","Lest you wonder why one so young was chosen for this task, it is because I have... How shall I put this? An intimate knowledge of the primal mind."
8,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_012","You are curious, I am sure. But you need not understand the nature of a power to use it, do you? It is much the same with the Echo, I imagine."
9,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_020","I see that you yet question the true purpose behind my presence here. I am but my master's servant, bid to accept Urianger's invitation to ally with the Scions."
10,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_021","There are those such as Archon Y'shtola, of course, who are sensitive to sudden shifts, and remain suspicious of my motives..."
11,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_022","We are bound by common enemies─by the threat of the Warring Triad, and the Garlean Empire. Are such ties not sufficient to explain my actions, Warrior of Light?"
12,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_030","Before my appointment to the Scions here in the comparatively peaceful realm of Eorzea, I dwelled in a land wracked by unending conflict."
13,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_031","I was alone in that place, and mastered what magicks I could simply to survive. In the end, however, it was not enough. Overcome by an immense force against which I could mount no defense, I had resigned myself to death's inexorable embrace...until my master intervened to save me."
14,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_032","Mayhap events would have unfolded differently if I had been blessed with comrades to fight at my side, or if there had been a teacher to learn from and emulate... But there was not, and I must accept the futility of wishing it were otherwise."
15,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_040","Until Archon Y'shtola chastised me for the act, I had not realized I was treating you as an ideal rather than as a person."
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
22,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062","I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained."
23,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063","...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate."
24,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_064","'Tis fortunate, however, that this world is bountiful where mine own was found wanting. You have become the hero that I never was, strengthened and steadied by your companions in the Scions of the Seventh Dawn."
25,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_065","And now, more than ever, I am certain that my journey to your star was inevitable─that we are all drawn in and drawn onward by the brilliance of your unwavering Light."
26,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_010","Ifrit, Titan, Garuda, Leviathan, Ramuh, Shiva. Born of the land and returned to it."
27,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_011","Six primals, one for every elemental aspect. So where does that leave Ravana and Bismarck?"
28,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_012","Earth and fire. Water and wind. Your latest foes are aspected to not one element but two."
29,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_013","A rather simple but noteworthy distinction, for it allows them to feed upon aether that much more efficiently."
30,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_014","But, like their predecessors, there is but one recourse: they must be felled, and you are the one to whom we must turn to see it done."
31,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_015","However, unlike before, I do not think this the work of those Ascians..."
32,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_016","It has ever been said that Eorzea is a land embraced by gods. For weal or for woe, I should wonder."
33,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_010","Ah, yes. The beings the Allagans dubbed eikons. How much we have yet to learn."
34,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_011","Precisely how they stand apart from primals we have yet to determine. If they were summoned in a similar manner, then who was responsible, and how have they managed to endure for millennia?"
35,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_012","We have gained some understanding of the Dark Divinity's true nature. Yet he is but one of many, and far from the most powerful."
36,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_013","The Warring Triad, whom the Allagans imprisoned within the Centrifugal Crystal Engine of their research facility, concern me most of all."
37,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_014","Their infinite power is beyond comprehension. Were they released into this world, unimaginable destruction would ensue."
38,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_015","Simply put, that cannot be allowed to happen. The very fate of this star hangs in the balance."
39,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_016","Fortunate we are, then, that you have risen to the challenge, Warrior of Light. Your triumphs over the primals are an inspiration─a shining example that future generations would be wise to follow."
key,0,1
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int32,str,str
0,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_000_000","A pleasure as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What would you ask of me?"
1,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_Q1_000_000","What will you ask?"
2,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_001","Tell me about yourself."
3,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_002","Tell me about primals."
4,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_003","Tell me about eikons."
5,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_004","Nothing."
6,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_010","I am Unukalhai, and I serve a friend."
7,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_011","Lest you wonder why one so young was chosen for this task, it is because I have... How shall I put this? An intimate knowledge of the primal mind."
8,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_012","You are curious, I am sure. But you need not understand the nature of a power to use it, do you? It is much the same with the Echo, I imagine."
9,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_020","I see that you yet question the true purpose behind my presence here. I am but my master's servant, bid to accept Urianger's invitation to ally with the Scions."
10,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_021","There are those such as Archon Y'shtola, of course, who are sensitive to sudden shifts, and remain suspicious of my motives..."
11,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_022","We are bound by common enemies─by the threat of the Warring Triad, and the Garlean Empire. Are such ties not sufficient to explain my actions, Warrior of Light?"
12,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_030","Before my appointment to the Scions here in the comparatively peaceful realm of Eorzea, I dwelled in a land wracked by unending conflict."
13,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_031","I was alone in that place, and mastered what magicks I could simply to survive. In the end, however, it was not enough. Overcome by an immense force against which I could mount no defense, I had resigned myself to death's inexorable embrace...until my master intervened to save me."
14,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_032","Mayhap events would have unfolded differently if I had been blessed with comrades to fight at my side, or if there had been a teacher to learn from and emulate... But there was not, and I must accept the futility of wishing it were otherwise."
15,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_040","Until Archon Y'shtola chastised me for the act, I had not realized I was treating you as an ideal rather than as a person."
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
Pray permit me to remove my mask when we speak thus in private."
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
22,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062","I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained."
23,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063","...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate."
24,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_064","'Tis fortunate, however, that this world is bountiful where mine own was found wanting. You have become the hero that I never was, strengthened and steadied by your companions in the Scions of the Seventh Dawn."
25,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_065","And now, more than ever, I am certain that my journey to your star was inevitable─that we are all drawn in and drawn onward by the brilliance of your unwavering Light."
26,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_010","Ifrit, Titan, Garuda, Leviathan, Ramuh, Shiva. Born of the land and returned to it."
27,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_011","Six primals, one for every elemental aspect. So where does that leave Ravana and Bismarck?"
28,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_012","Earth and fire. Water and wind. Your latest foes are aspected to not one element but two."
29,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_013","A rather simple but noteworthy distinction, for it allows them to feed upon aether that much more efficiently."
30,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_014","But, like their predecessors, there is but one recourse: they must be felled, and you are the one to whom we must turn to see it done."
31,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_015","However, unlike before, I do not think this the work of those Ascians..."
32,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_016","It has ever been said that Eorzea is a land embraced by gods. For weal or for woe, I should wonder."
33,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_010","Ah, yes. The beings the Allagans dubbed eikons. How much we have yet to learn."
34,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_011","Precisely how they stand apart from primals we have yet to determine. If they were summoned in a similar manner, then who was responsible, and how have they managed to endure for millennia?"
35,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_012","We have gained some understanding of the Dark Divinity's true nature. Yet he is but one of many, and far from the most powerful."
36,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_013","The Warring Triad, whom the Allagans imprisoned within the Centrifugal Crystal Engine of their research facility, concern me most of all."
37,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_014","Their infinite power is beyond comprehension. Were they released into this world, unimaginable destruction would ensue."
38,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_015","Simply put, that cannot be allowed to happen. The very fate of this star hangs in the balance."
39,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_016","Fortunate we are, then, that you have risen to the challenge, Warrior of Light. Your triumphs over the primals are an inspiration─a shining example that future generations would be wise to follow."
40,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_017","I have thus decided to keep a detailed history of your battles against the Warring Triad. The journal will be available to you here should you ever wish to peruse its pages and reflect upon your deeds."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_000_000 A pleasure as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What would you ask of me?
5 1 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_Q1_000_000 What will you ask?
6 2 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_001 Tell me about yourself.
7 3 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_002 Tell me about primals.
8 4 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_003 Tell me about eikons.
9 5 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_004 Nothing.
10 6 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_010 I am Unukalhai, and I serve a friend.
11 7 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_011 Lest you wonder why one so young was chosen for this task, it is because I have... How shall I put this? An intimate knowledge of the primal mind.
12 8 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_012 You are curious, I am sure. But you need not understand the nature of a power to use it, do you? It is much the same with the Echo, I imagine.
13 9 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_020 I see that you yet question the true purpose behind my presence here. I am but my master's servant, bid to accept Urianger's invitation to ally with the Scions.
14 10 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_021 There are those such as Archon Y'shtola, of course, who are sensitive to sudden shifts, and remain suspicious of my motives...
15 11 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_022 We are bound by common enemies─by the threat of the Warring Triad, and the Garlean Empire. Are such ties not sufficient to explain my actions, Warrior of Light?
16 12 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_030 Before my appointment to the Scions here in the comparatively peaceful realm of Eorzea, I dwelled in a land wracked by unending conflict.
17 13 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_031 I was alone in that place, and mastered what magicks I could simply to survive. In the end, however, it was not enough. Overcome by an immense force against which I could mount no defense, I had resigned myself to death's inexorable embrace...until my master intervened to save me.
18 14 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_032 Mayhap events would have unfolded differently if I had been blessed with comrades to fight at my side, or if there had been a teacher to learn from and emulate... But there was not, and I must accept the futility of wishing it were otherwise.
19 15 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_040 Until Archon Y'shtola chastised me for the act, I had not realized I was treating you as an ideal rather than as a person.
20 16 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041 I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun.
21 17 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042 Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions...
22 18 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050 I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward.
23 19 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051 We must have trust between us... Pray permit me to remove my mask when we speak thus in private. We must have trust between us... Pray permit me to remove my mask when we speak thus in private.
24 20 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060 As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void.
25 21 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061 The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison.
26 22 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062 I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained.
27 23 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063 ...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate.
28 24 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_064 'Tis fortunate, however, that this world is bountiful where mine own was found wanting. You have become the hero that I never was, strengthened and steadied by your companions in the Scions of the Seventh Dawn.
29 25 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_065 And now, more than ever, I am certain that my journey to your star was inevitable─that we are all drawn in and drawn onward by the brilliance of your unwavering Light.
30 26 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_010 Ifrit, Titan, Garuda, Leviathan, Ramuh, Shiva. Born of the land and returned to it.
31 27 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_011 Six primals, one for every elemental aspect. So where does that leave Ravana and Bismarck?
32 28 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_012 Earth and fire. Water and wind. Your latest foes are aspected to not one element but two.
33 29 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_013 A rather simple but noteworthy distinction, for it allows them to feed upon aether that much more efficiently.
34 30 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_014 But, like their predecessors, there is but one recourse: they must be felled, and you are the one to whom we must turn to see it done.
35 31 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_015 However, unlike before, I do not think this the work of those Ascians...
36 32 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_016 It has ever been said that Eorzea is a land embraced by gods. For weal or for woe, I should wonder.
37 33 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_010 Ah, yes. The beings the Allagans dubbed eikons. How much we have yet to learn.
38 34 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_011 Precisely how they stand apart from primals we have yet to determine. If they were summoned in a similar manner, then who was responsible, and how have they managed to endure for millennia?
39 35 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_012 We have gained some understanding of the Dark Divinity's true nature. Yet he is but one of many, and far from the most powerful.
40 36 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_013 The Warring Triad, whom the Allagans imprisoned within the Centrifugal Crystal Engine of their research facility, concern me most of all.
41 37 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_014 Their infinite power is beyond comprehension. Were they released into this world, unimaginable destruction would ensue.
42 38 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_015 Simply put, that cannot be allowed to happen. The very fate of this star hangs in the balance.
43 39 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_016 Fortunate we are, then, that you have risen to the challenge, Warrior of Light. Your triumphs over the primals are an inspiration─a shining example that future generations would be wise to follow.
44 40 TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_017 I have thus decided to keep a detailed history of your battles against the Warring Triad. The journal will be available to you here should you ever wish to peruse its pages and reflect upon your deeds.
45
@@ -1,45 +1,51 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000","I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require."
1,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000","What will you do?"
2,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001","Offer a Zodiac Weapon Zeta."
3,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002","Offer luminous crystals."
4,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002","Ask about luminous crystals."
5,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003","Nothing."
6,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010","Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious. "
7,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010","Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules."
8,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011","However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale."
9,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012","Please be warned that your Zodiac Weapon will be lost should you choose to proceed."
10,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013","What's this? So the rumors are simply that: rumors? What a pity."
11,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000","Select a Zodiac Weapon Zeta."
12,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001","<Sheet(Item,IntegerParameter(1),9)/>."
13,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002","<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>."
14,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003","Cancel."
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
23,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002","Yes"
24,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003","No"
25,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030","Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable."
26,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031","Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!"
27,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032","The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether."
28,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules."
29,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules."
30,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032","You cannot accept the astral and umbral nodules due to insufficient inventory space."
31,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033","You do not possess the selected Zodiac Weapon Zeta."
32,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040","Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you."
33,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041","As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?"
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000","I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require."
1,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000","What will you do?"
2,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001","Offer a Zodiac Weapon Zeta."
3,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002","Offer luminous crystals."
4,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002","Ask about luminous crystals."
5,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003","Nothing."
6,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010","Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious. "
7,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010","Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules."
8,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011","However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale."
9,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012","Please be warned that your Zodiac Weapon will be lost should you choose to proceed."
10,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013","What's this? So the rumors are simply that: rumors? What a pity."
11,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000","Select a Zodiac Weapon Zeta."
12,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001","<Sheet(Item,IntegerParameter(1),9)/>."
13,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002","<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>."
14,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003","Cancel."
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
23,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002","Yes"
24,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003","No"
25,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030","Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable."
26,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031","Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!"
27,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032","The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether."
28,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules."
29,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules."
30,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032","You cannot accept the astral and umbral nodules due to insufficient inventory space."
31,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033","You do not possess the selected Zodiac Weapon Zeta."
32,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040","Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you."
33,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041","As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?"
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
41,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056","Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000 I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require.
5 1 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000 What will you do?
6 2 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001 Offer a Zodiac Weapon Zeta.
7 3 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002 Offer luminous crystals.
8 4 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002 Ask about luminous crystals.
9 5 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003 Nothing.
10 6 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010 Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious.
11 7 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010 Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules.
12 8 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011 However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale.
13 9 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012 Please be warned that your Zodiac Weapon will be lost should you choose to proceed.
14 10 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013 What's this? So the rumors are simply that: rumors? What a pity.
15 11 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000 Select a Zodiac Weapon Zeta.
16 12 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001 <Sheet(Item,IntegerParameter(1),9)/>.
17 13 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002 <SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>.
18 14 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003 Cancel.
19 15 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020 Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules.
20 16 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021 Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules.
21 17 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022 Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony.
22 18 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>
23 19 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>
24 20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Yes
25 21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 No
26 22 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?
27 23 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002 Yes
28 24 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003 No
29 25 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030 Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable.
30 26 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031 Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!
31 27 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032 The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether.
32 28 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030 Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules.
33 29 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031 Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules.
34 30 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032 You cannot accept the astral and umbral nodules due to insufficient inventory space.
35 31 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033 You do not possess the selected Zodiac Weapon Zeta.
36 32 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040 Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you.
37 33 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041 As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?
38 34 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050 The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream.
39 35 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050 Both the astral and umbral nodules require three types of elementally aspected luminous crystals.
40 36 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051 As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule.
41 37 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052 The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work.
42 38 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
43 39 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists. Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
44 40 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055 Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands. Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
45 41 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056 Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
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key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000","Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers."
1,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000","I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!"
2,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001","In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!"
3,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002","My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”"
4,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003","Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!"
5,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004","I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!"
6,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
7,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006","Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers."
8,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007","When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned."
9,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008","Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players."
10,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015","How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero."
11,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016","But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!"
12,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020","Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!"
13,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021","Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer."
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
27,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090","It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
28,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE","What will you do?"
29,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02","Ask about new adventurers."
30,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02","Ask about new adventurers."
31,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07","Ask about mentors."
32,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12","Become a mentor."
33,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13","Resign from being a mentor."
34,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30","Ask about returners."
35,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14","Register for Hall of the Novice training."
36,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15","Ask about the Hall of the Novice."
37,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00","Nothing."
38,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03","What is a new adventurer?"
39,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06","What is a mentor?"
40,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04","What is the Novice Network?"
41,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05","How do I earn bonus experience?"
42,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08","What is a mentor?"
43,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09","How do I become a mentor?"
44,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10","Ask about Duty Roulette: Mentor."
45,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11","Mentor settings."
46,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
55,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114","Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!"
56,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120","No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!"
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand."
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20."
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161","Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162","Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170","Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!"
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171","After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”"
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172","When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name."
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
95,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186","The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers."
96,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187","When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity."
97,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190","...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000","Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers."
1,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000","I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!"
2,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001","In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!"
3,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002","My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”"
4,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003","Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!"
5,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004","I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!"
6,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
7,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006","Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers."
8,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007","When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned."
9,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008","Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players."
10,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015","How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero."
11,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016","But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!"
12,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020","Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!"
13,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021","Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer."
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
27,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090","It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
28,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE","What will you do?"
29,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02","Ask about new adventurers."
30,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02","Ask about new adventurers."
31,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07","Ask about mentors."
32,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12","Become a mentor."
33,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13","Resign from being a mentor."
34,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30","Ask about returners."
35,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14","Register for Hall of the Novice training."
36,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15","Ask about the Hall of the Novice."
37,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00","Nothing."
38,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03","What is a new adventurer?"
39,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06","What is a mentor?"
40,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04","What is the Novice Network?"
41,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05","How do I earn bonus experience?"
42,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08","What is a mentor?"
43,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09","How do I become a mentor?"
44,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10","Ask about Duty Roulette: Mentor."
45,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11","Mentor settings."
46,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
55,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114","Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!"
56,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120","No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!"
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand."
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20."
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161","Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162","Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170","Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!"
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171","After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”"
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172","When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name."
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
95,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186","The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers."
96,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187","When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity."
97,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190","...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!"
98,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200","You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do?"
99,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205","...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!"
100,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210","Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!"
101,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300","There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate."
102,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301","Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days."
103,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302","Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name."
104,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303","Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor."
105,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304","Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty."
106,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220","The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?"
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
108,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230","The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat."
109,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
110,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
111,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_195","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000 Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers.
5 1 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000 I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!
6 2 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001 In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!
7 3 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002 My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”
8 4 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003 Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!
9 5 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004 I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!
10 6 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
11 7 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006 Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers.
12 8 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007 When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned.
13 9 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008 Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players.
14 10 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015 How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero.
15 11 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016 But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!
16 12 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020 Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!
17 13 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021 Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer.
18 14 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022 How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences.
19 15 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025 Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
20 16 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030 The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
21 17 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu.
22 18 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040 ...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!
23 19 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050 Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!
24 20 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051 Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
25 21 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060 There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
26 22 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070 ...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?
27 23 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071 The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!
28 24 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080 By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer? By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer?
29 25 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”
30 26 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?
31 27 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
32 28 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE What will you do?
33 29 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02 Ask about new adventurers.
34 30 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02 Ask about new adventurers.
35 31 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07 Ask about mentors.
36 32 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12 Become a mentor.
37 33 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13 Resign from being a mentor.
38 34 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30 Ask about returners.
39 35 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14 Register for Hall of the Novice training.
40 36 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15 Ask about the Hall of the Novice.
41 37 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00 Nothing.
42 38 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03 What is a new adventurer?
43 39 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06 What is a mentor?
44 40 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04 What is the Novice Network?
45 41 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05 How do I earn bonus experience?
46 42 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08 What is a mentor?
47 43 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09 How do I become a mentor?
48 44 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10 Ask about Duty Roulette: Mentor.
49 45 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11 Mentor settings.
50 46 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01 Return.
51 47 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100 In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!
52 48 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
53 49 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101 The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”
54 50 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102 New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name.
55 51 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”
56 52 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
57 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise.
58 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
59 55 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!
60 56 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!
61 57 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!
62 58 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121 All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”
63 59 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122 Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor.
64 60 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123 Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand.
65 61 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123 The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List.
66 62 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124 The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!
67 63 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130 We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills.
68 64 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131 When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20.
69 65 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132 Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.).
70 66 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140 A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role.
71 67 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
72 68 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142 By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor.
73 69 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143 The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command.
74 70 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
75 71 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150 To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers.
76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151 Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!
77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152 To qualify to become a mentor, a player must have earned certain achievements.
78 74 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153 There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements.
79 75 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154 Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations. Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations.
80 76 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest. 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest.
81 77 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables. Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables.
82 78 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class. 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class.
83 79 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Completing either of these achievement sets will qualify you to become a mentor.
84 80 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors.
85 81 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
86 82 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots.
87 83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
88 84 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
89 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”
90 86 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
91 87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
92 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
93 89 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers.
94 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor.
95 91 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command.
96 92 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
97 93 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180 ...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!
98 94 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185 ...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!
99 95 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186 The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers.
100 96 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187 When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity.
101 97 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190 ...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!
102 98 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200 You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do?
103 99 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205 ...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!
104 100 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210 Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!
105 101 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300 There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate.
106 102 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301 Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
107 103 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302 Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name.
108 104 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303 Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor.
109 105 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304 Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty.
110 106 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220 The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?
111 107 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu.
112 108 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230 The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat.
113 109 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235 Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
114 110 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240 The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
115 111 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_195 (★未使用/削除予定★)
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key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001","Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!"
1,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000","What will you do?"
2,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001","Sign up for standard battle matching."
3,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005","Sign up for tournament matching."
4,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002","Withdraw from matching."
5,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003","Learn more."
6,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004","Nothing."
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
11,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001","Yes"
12,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002","No"
13,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003","And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!"
14,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003","And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!"
15,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000","Withdraw from matching?"
16,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001","Yes"
17,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002","No"
18,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003","Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!"
19,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000","What will you ask about?"
20,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001","About standard matching."
21,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004","About tournament matching."
22,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002","Battlehall match rules."
23,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003","Nothing."
24,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001","In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle."
25,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002","Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list."
26,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs."
27,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
28,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
29,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001","Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!"
30,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002","In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”"
31,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003","Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”"
32,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004","Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply."
33,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001","Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001","Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!"
1,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000","What will you do?"
2,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001","Sign up for standard battle matching."
3,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005","Sign up for tournament matching."
4,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002","Withdraw from matching."
5,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003","Learn more."
6,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004","Nothing."
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
11,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001","Yes"
12,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002","No"
13,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003","And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!"
14,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003","And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!"
15,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000","Withdraw from matching?"
16,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001","Yes"
17,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002","No"
18,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003","Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!"
19,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000","What will you ask about?"
20,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001","About standard matching."
21,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004","About tournament matching."
22,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002","Battlehall match rules."
23,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003","Nothing."
24,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001","In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle."
25,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002","Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list."
26,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs."
27,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
28,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
29,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001","Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!"
30,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002","In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”"
31,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003","Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”"
32,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004","Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply."
33,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001","Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!"
34,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_002","Sign up for tournament matching, and you will be matched with other adventurers in the Battlehall with whom who you can do battle in Triple Triad tournaments."
35,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will also be ineligible to participate in tournaments."
36,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
37,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
38,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_006","If you participate in even a single tournament, you will automatically be escorted to the Card Square so that your ranking can be recalculated."
39,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_007","You will also be escorted from the Battlehall once it reaches fifteen minutes (Earth time) before the end of the tournament period."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001 Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!
5 1 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000 What will you do?
6 2 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001 Sign up for standard battle matching.
7 3 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005 Sign up for tournament matching.
8 4 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002 Withdraw from matching.
9 5 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003 Learn more.
10 6 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004 Nothing.
11 7 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000 Sign up for standard battle matching?
12 8 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001 Yes
13 9 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002 No
14 10 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000 Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If> Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
15 11 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 Yes
16 12 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 No
17 13 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!
18 14 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003 And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!
19 15 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000 Withdraw from matching?
20 16 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001 Yes
21 17 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002 No
22 18 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003 Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!
23 19 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000 What will you ask about?
24 20 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001 About standard matching.
25 21 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004 About tournament matching.
26 22 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002 Battlehall match rules.
27 23 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003 Nothing.
28 24 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001 In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle.
29 25 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002 Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list.
30 26 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003 Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs.
31 27 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004 You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent.
32 28 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005 If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like.
33 29 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001 Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!
34 30 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002 In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”
35 31 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003 Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”
36 32 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004 Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply.
37 33 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001 Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!
38 34 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_002 Sign up for tournament matching, and you will be matched with other adventurers in the Battlehall with whom who you can do battle in Triple Triad tournaments.
39 35 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_003 Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will also be ineligible to participate in tournaments.
40 36 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_004 You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent.
41 37 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_005 If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like.
42 38 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_006 If you participate in even a single tournament, you will automatically be escorted to the Card Square so that your ranking can be recalculated.
43 39 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_007 You will also be escorted from the Battlehall once it reaches fifteen minutes (Earth time) before the end of the tournament period.
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@@ -1,310 +1,335 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
41,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
45,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
57,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
58,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
72,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
80,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
89,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
90,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
120,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
161,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
165,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
173,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
185,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
41,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
45,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
57,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
58,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
72,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
80,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
89,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
90,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
120,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
161,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
165,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
173,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
185,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
304,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYOFFICER_00342_MENU_YES Yes
5 1 TEXT_COMARMGCARMYOFFICER_00342_MENU_NO No
6 2 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel
8 4 TEXT_COMARMGCARMYOFFICER_00342_RANK_UP Squadron Rank <Value>IntegerParameter(1)</Value>
9 5 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING Current deployment: None Current deployment: None
10 6 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
11 7 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING (★未使用/削除予定★)
12 8 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
13 9 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment
14 10 TEXT_COMARMGCARMYOFFICER_00342_MENU_003 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide
15 11 TEXT_COMARMGCARMYOFFICER_00342_MENU_004 <If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions
16 12 TEXT_COMARMGCARMYOFFICER_00342_MENU_005 Command Missions
17 13 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000 Your squadron is not currently deployed.
18 14 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010 Your squadron has already completed its current deployment.
19 15 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 Unable to accept mission report. Insufficient inventory or crystal space.
20 16 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed? Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed?
21 17 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission? <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission?
22 18 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING (★未使用/削除予定★)
23 19 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE Which section will you read?
24 20 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 Squadron missions.
25 21 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002 Training.
26 22 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003 Finding new recruits.
27 23 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004 Enlisting new recruits.
28 24 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005 Squadron attributes.
29 25 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006 Changing squadron classes.
30 26 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007 Squadron chemistry.
31 27 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008 Mission affinity.
32 28 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009 Command missions.
33 29 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010 Battle tactics.
34 30 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011 Glamours.
35 31 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270 (★未使用/削除予定★)
36 32 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270 (★未使用/削除予定★)
37 33 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270 (★未使用/削除予定★)
38 34 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280 (★未使用/削除予定★)
39 35 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280 (★未使用/削除予定★)
41 37 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
42 38 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282 The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks.
43 39 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
44 40 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
45 41 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290 (★未使用/削除予定★)
46 42 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291 (★未使用/削除予定★)
47 43 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292 You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form.
48 44 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292 Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit.
49 45 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290 (★未使用/削除予定★)
50 46 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291 (★未使用/削除予定★)
51 47 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290 (★未使用/削除予定★)
52 48 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291 (★未使用/削除予定★)
53 49 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292 (★未使用/削除予定★)
54 50 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300 (★未使用/削除予定★)
55 51 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301 (★未使用/削除予定★)
56 52 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300 Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment.
57 53 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301 Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete.
58 54 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302 The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
59 55 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303 Speak with your squadron sergeant to begin deployments and confirm mission results.
60 56 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304 Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
61 57 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302 (★未使用/削除予定★)
62 58 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305 (★未使用/削除予定★)
63 59 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300 (★未使用/削除予定★)
64 60 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301 (★未使用/削除予定★)
65 61 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302 (★未使用/削除予定★)
66 62 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300 (★未使用/削除予定★)
67 63 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301 (★未使用/削除予定★)
68 64 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302 (★未使用/削除予定★)
69 65 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310 (★未使用/削除予定★)
70 66 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311 (★未使用/削除予定★)
71 67 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312 Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength.
72 68 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313 The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
73 69 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
74 70 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315 View the regimen board to commence courses and confirm the results of squadron training.
75 71 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316 You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
76 72 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310 (★未使用/削除予定★)
77 73 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311 (★未使用/削除予定★)
78 74 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310 (★未使用/削除予定★)
79 75 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311 (★未使用/削除予定★)
80 76 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310 The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
81 77 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
82 78 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320 Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item.
83 79 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321 Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
84 80 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330 (★未使用/削除予定★)
85 81 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331 (★未使用/削除予定★)
86 82 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
87 83 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
88 84 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member.
89 85 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect.
90 86 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340 The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified.
91 87 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341 Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy.
92 88 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342 Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
93 89 TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD (★未使用/削除予定★)
94 90 TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD (★未使用/削除予定★)
95 91 TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD (★未使用/削除予定★)
96 92 TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD (★未使用/削除予定★)
97 93 TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM (★未使用/削除予定★)
98 94 TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM (★未使用/削除予定★)
99 95 TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM (★未使用/削除予定★)
100 96 TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM (★未使用/削除予定★)
101 97 TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD (★未使用/削除予定★)
102 98 TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD (★未使用/削除予定★)
103 99 TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD (★未使用/削除予定★)
104 100 TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD (★未使用/削除予定★)
105 101 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340 Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
106 102 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341 The unit must comprise one tank, one healer, and two DPS.
107 103 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342 While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.
108 104 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343 There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar.
109 105 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344 Engage tells your unit to attack the targeted enemy.
110 106 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345 Disengage tells your unit to break off combat and regroup near you.
111 107 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346 While Disengage is in effect, it will be replaced with the order Re-engage.
112 108 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347 The Disengage status can be lifted by issuing either the Engage or Re-engage order.
113 109 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348 Execute Limit Break tells your unit to perform a level 1 limit break.
114 110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349 Even if the limit gauge is two bars full, only one bar will be consumed.
115 111 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350 Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>.
116 112 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351 Speak with your squadron sergeant to undertake command missions and confirm mission results.
117 113 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360 Battle tactics govern unit members' behavior during a command mission.
118 114 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361 Initially, only the tactic Independent is available, but more will be learned as you complete missions.
119 115 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362 Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects.
120 116 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363 These effects receive boosts as you complete missions and gain in tactics mastery.
121 117 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364 Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders.
122 118 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370 You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour.
123 119 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371 You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained.
124 120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
125 121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
126 122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
127 123 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
128 124 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139 You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers.
129 125 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
130 126 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
131 127 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110 (★未使用/削除予定★)
132 128 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111 (★未使用/削除予定★)
133 129 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101 (★未使用/削除予定★)
134 130 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102 (★未使用/削除予定★)
135 131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110 Ah, our fledgling squadron's first deployment!
136 132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
137 133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 All you need to do is confirm the squadron members and give the signal to deploy.
138 134 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button.
139 135 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
140 136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
141 137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
142 138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 (★未使用/削除予定★)
143 139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 (★未使用/削除予定★)
144 140 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 Speak to the squadron sergeant to confirm the results of a mission.
145 141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
146 142 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
147 143 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
148 144 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 (★未使用/削除予定★)
149 145 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 (★未使用/削除予定★)
150 146 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 Speak directly with the squadron sergeant to begin mission deployments or check mission reports.
151 147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
152 148 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
153 149 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
154 150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
155 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
156 152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
157 153 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
158 154 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
159 155 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
160 156 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.” Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
161 157 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
162 158 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
163 159 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
164 160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
165 161 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
166 162 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
167 163 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member.
168 164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
169 165 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
170 166 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
171 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
172 168 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
173 169 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.” Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
174 170 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
175 171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
176 172 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
177 173 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 ...Ah, and before I forget: there was one other matter to which we must attend.
178 174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
179 175 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
180 176 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
181 177 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
182 178 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
183 179 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
184 180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
185 181 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
186 182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards.
187 183 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 If you wish to know more, please refer to the squadron guide.
188 184 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK
189 185 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
190 186 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 ...Ah, and before I forget: there was one other matter to which we must attend.
191 187 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
192 188 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
193 189 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
194 190 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230 Greetings, Commander. The squadron is eager to receive your next orders!
195 191 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
196 192 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
197 193 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
198 194 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
199 195 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
200 196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
201 197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
202 198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
203 199 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
204 200 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
205 201 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322 A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank.
206 202 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
207 203 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
208 204 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
209 205 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110 (★未使用/削除予定★)
210 206 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111 (★未使用/削除予定★)
211 207 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101 (★未使用/削除予定★)
212 208 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 Ah, our fledgling squadron's first deployment!
213 209 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
214 210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 All you need to do is confirm the squadron members and give the signal to deploy.
215 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
216 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
217 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
218 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
219 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 (★未使用/削除予定★)
220 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
221 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
222 218 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 (★未使用/削除予定★)
223 219 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 (★未使用/削除予定★)
224 220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
225 221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
226 222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
227 223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
228 224 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
229 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
230 226 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
231 227 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
232 228 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
233 229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
234 230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 ...Ah, and before I forget: there was one other matter to which we must attend.
235 231 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
236 232 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
237 233 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
238 234 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
239 235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
240 236 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
241 237 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
242 238 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 The squadron has returned from their deployment. Pray look over the report, Commander.
243 239 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 ...Ah, and before I forget: there was one other matter to which we must attend.
244 240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
245 241 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
246 242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
247 243 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 Greetings, Commander. The squadron is eager to receive your next orders!
248 244 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
249 245 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
250 246 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
251 247 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
252 248 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
253 249 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
254 250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
255 251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
256 252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
257 253 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
258 254 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
259 255 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
260 256 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110 (★未使用/削除予定★)
261 257 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111 (★未使用/削除予定★)
262 258 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101 (★未使用/削除予定★)
263 259 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 Ah, our fledgling squadron's first deployment!
264 260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
265 261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 All you need to do is confirm the squadron members and give the signal to deploy.
266 262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
267 263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
268 264 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
269 265 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 (★未使用/削除予定★)
270 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 (★未使用/削除予定★)
271 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
272 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
273 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 (★未使用/削除予定★)
274 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
275 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
276 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
277 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
278 274 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
279 275 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
280 276 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
281 277 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
282 278 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
283 279 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
284 280 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
285 281 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 ...Ah, and before I forget: there was one other matter to which we must attend.
286 282 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
287 283 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
288 284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
289 285 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
290 286 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
291 287 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
292 288 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
293 289 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 The squadron has returned from their deployment. Pray look over the report, Commander.
294 290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
295 291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
296 292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
297 293 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
298 294 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 Greetings, Commander. The squadron is eager to receive your next orders!
299 295 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
300 296 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
301 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
302 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
303 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
304 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
305 301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
306 302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
307 303 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
308 304 TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM (★未使用/削除予定★)
309 305 TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD (★未使用/削除予定★)
310 306 TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD (★未使用/削除予定★)
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@@ -1,44 +1,48 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
12,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION","(★未使用/削除予定★)"
13,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000","(★未使用/削除予定★)"
14,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010","(★未使用/削除予定★)"
15,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020","(★未使用/削除予定★)"
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
23,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
24,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
25,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
26,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
27,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
28,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
29,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
30,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
32,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
33,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
34,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
35,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
12,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION","(★未使用/削除予定★)"
13,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000","(★未使用/削除予定★)"
14,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010","(★未使用/削除予定★)"
15,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020","(★未使用/削除予定★)"
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
23,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
24,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
25,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
26,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
27,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
28,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
29,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
30,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
32,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
33,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
34,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
35,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
37,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
38,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
39,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
40,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_031","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYTRAINING_00344_MENU_YES Yes
5 1 TEXT_COMARMGCARMYTRAINING_00344_MENU_NO No
6 2 TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING Current training course: None Current training course: None
8 4 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
9 5 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION (★未使用/削除予定★)
10 6 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 Training Courses
11 7 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 Abort Current Training Course
12 8 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 View Squadron Roster
13 9 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 Your squadron is not currently training.
14 10 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 Your squadron has already completed its current training course.
15 11 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training? <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training?
16 12 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION (★未使用/削除予定★)
17 13 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 (★未使用/削除予定★)
18 14 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 (★未使用/削除予定★)
19 15 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020 (★未使用/削除予定★)
20 16 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
21 17 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001 Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength.
22 18 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002 The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
23 19 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
24 20 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004 Examine the regimen board to begin training courses or check training results.
25 21 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
26 22 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
27 23 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
28 24 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013 Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success.
29 25 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
30 26 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
31 27 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
32 28 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023 Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success.
33 29 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
34 30 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031 (★未使用/削除予定★)
35 31 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
36 32 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
37 33 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
38 34 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
39 35 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
41 37 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
42 38 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
43 39 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
44 40 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_031 (★未使用/削除予定★)
45
46
47
48
+2 -2
View File
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
61,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
@@ -205,4 +205,4 @@ int32,str,str
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
1 key 0 1
61 57 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn Zhloe's trust.
62 58 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001 With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner.
63 59 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!
64 60 TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
65 61 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000 With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!
66 62 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001 The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!
67 63 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002 Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!
205 201 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002 Um...enjoy?
206 202 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010 Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time.
207 203 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011 That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!
208 204 TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
+7 -6
View File
@@ -1,6 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
key,0,1
#,,
int32,str,str
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESGSC2017_00383_ADVENTURE00383_000_000 Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!
5 1 TEXT_FESGSC2017_00383_ADVENTURE00383_000_100 I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!
6 2 TEXT_FESGSC2017_00383_ADVENTURE00383_000_200 I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around! I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!
7
+49 -37
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@@ -1,37 +1,49 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000","I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!"
1,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001","It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!"
2,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002","Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!"
3,"TEXT_FESSUM2016GUIDE_00349_Q1_000_000","What will you ask?"
4,"TEXT_FESSUM2016GUIDE_00349_A1_000_001","What is the Moonfire Faire?"
5,"TEXT_FESSUM2016GUIDE_00349_A1_000_002","What is the Bombard menace?"
6,"TEXT_FESSUM2016GUIDE_00349_A1_000_003","Who are the Go Go Posing Rangers?"
7,"TEXT_FESSUM2016GUIDE_00349_A1_000_004","What are Faire vouchers?"
8,"TEXT_FESSUM2016GUIDE_00349_A1_000_005","Nothing."
9,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010","It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes."
10,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011","To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends."
11,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012","However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause."
12,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013","It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope."
13,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014","Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before."
14,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015","This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!"
15,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020","Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more."
16,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021","But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!"
17,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022","Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!"
18,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023","However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help."
19,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024","We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!"
20,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025","Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea."
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000","I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!"
1,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001","It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!"
2,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002","Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!"
3,"TEXT_FESSUM2016GUIDE_00349_Q1_000_000","What will you ask?"
4,"TEXT_FESSUM2016GUIDE_00349_A1_000_001","What is the Moonfire Faire?"
5,"TEXT_FESSUM2016GUIDE_00349_A1_000_002","What is the Bombard menace?"
6,"TEXT_FESSUM2016GUIDE_00349_A1_000_003","Who are the Go Go Posing Rangers?"
7,"TEXT_FESSUM2016GUIDE_00349_A1_000_004","What are Faire vouchers?"
8,"TEXT_FESSUM2016GUIDE_00349_A1_000_005","Nothing."
9,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010","It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes."
10,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011","To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends."
11,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012","However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause."
12,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013","It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope."
13,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014","Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before."
14,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015","This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!"
15,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020","Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more."
16,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021","But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!"
17,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022","Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!"
18,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023","However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help."
19,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024","We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!"
20,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025","Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea."
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
No one will ever take them down.♪
The power lies on their side!♪"
27,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
28,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040","This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle."
29,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041","J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers."
30,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042","They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!"
31,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043",""
32,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044","Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol."
33,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045","They can then be exchanged for seasonal goods by speaking with P'obyano."
1 key 0 1
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3 int32 str str
4 0 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000 I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!
5 1 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001 It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!
6 2 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002 Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!
7 3 TEXT_FESSUM2016GUIDE_00349_Q1_000_000 What will you ask?
8 4 TEXT_FESSUM2016GUIDE_00349_A1_000_001 What is the Moonfire Faire?
9 5 TEXT_FESSUM2016GUIDE_00349_A1_000_002 What is the Bombard menace?
10 6 TEXT_FESSUM2016GUIDE_00349_A1_000_003 Who are the Go Go Posing Rangers?
11 7 TEXT_FESSUM2016GUIDE_00349_A1_000_004 What are Faire vouchers?
12 8 TEXT_FESSUM2016GUIDE_00349_A1_000_005 Nothing.
13 9 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010 It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes.
14 10 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011 To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends.
15 11 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012 However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause.
16 12 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013 It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope.
17 13 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014 Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before.
18 14 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015 This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!
19 15 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020 Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more.
20 16 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021 But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!
21 17 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022 Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!
22 18 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023 However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help.
23 19 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024 We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!
24 20 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025 Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea.
25 21 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026 Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions.
26 22 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030 A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames.
27 23 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031 In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends...
28 24 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032 They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪ They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪
29 25 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
30 26 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034 They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪ They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪
31 27 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
32 28 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040 This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle.
33 29 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041 J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers.
34 30 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042 They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!
35 31 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043
36 32 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044 Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol.
37 33 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045 They can then be exchanged for seasonal goods by speaking with P'obyano.
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key,0,1
#,,
int32,str,str
0,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000",""
1,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000","A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?"
2,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000","Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?"
3,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001",""
4,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001","You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here."
5,"TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001","Receive the Yo-kai Medallium?"
6,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001","Yes"
7,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002","No"
8,"TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001","What would you like to do?"
9,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001","Purchase Minions."
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
16,"TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001","Choose this minion?"
17,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001","Yes"
18,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002","No"
19,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002",""
20,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002","Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more."
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
26,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004",""
27,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004","Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
28,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004",""
29,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004","Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!"
30,"TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001","Which weapon will you purchase?"
31,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001","<If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)"
32,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002","Cancel."
33,"TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001","Purchase this weapon?"
34,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001","Yes"
35,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002","No"
36,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005",""
37,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005","I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!"
38,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005","Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
39,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006",""
40,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items."
41,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
42,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007",""
43,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007","Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>."
44,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008",""
45,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008","Here you are, your new weapon! Go on, try it out!"
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
58,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042","My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you."
59,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043","I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!"
60,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044","All thirteen!? Well then, allow me to extend my congratulations to you as well."
61,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045","It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards."
62,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045","Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?"
key,0,1
#,,
int32,str,str
0,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000",""
1,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000","A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?"
2,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000","Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?"
3,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001",""
4,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001","You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here."
5,"TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001","Receive the Yo-kai Medallium?"
6,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001","Yes"
7,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002","No"
8,"TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001","What would you like to do?"
9,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001","Purchase Minions."
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
16,"TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001","Choose this minion?"
17,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001","Yes"
18,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002","No"
19,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002",""
20,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002","Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more."
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
26,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004",""
27,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004","Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
28,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004",""
29,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004","Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!"
30,"TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001","Which weapon will you purchase?"
31,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001","<If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)"
32,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002","Cancel."
33,"TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001","Purchase this weapon?"
34,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001","Yes"
35,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002","No"
36,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005",""
37,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005","I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!"
38,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005","Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
39,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006",""
40,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items."
41,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
42,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007",""
43,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007","Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>."
44,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008",""
45,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008","Here you are, your new weapon! Go on, try it out!"
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
58,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042","My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you."
59,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043","I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!"
60,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044","All thirteen!? Well then, allow me to extend my congratulations to you as well."
61,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045","It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards."
62,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045","Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?"
63,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_200_045","W─Wait just a moment, we need not discuss such complicated matters now. After all, we are in the midst of celebrating <If(PlayerParameter(4))>her<Else/>his</If> achievement, are we not?"
64,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_046","Indeed. It's a shame my stay in Eorzea is only temporary. I'm rather curious to see what becomes of your story. Rather, on behalf of my company, I would like to─"
65,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_100_046","Right, have fun, you two!"
66,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_200_046","Hey, come back here! I still have some affairs to speak with you about! Hmph. He's always so elusive when I mention the savagery of combat."
67,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_300_046","Nevertheless, I was saying perhaps we can go on an adventure on our own somewhere in the future. As friends! Until then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000
5 1 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000 A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?
6 2 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000 Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?
7 3 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001
8 4 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001 You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here.
9 5 TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001 Receive the Yo-kai Medallium?
10 6 TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001 Yes
11 7 TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002 No
12 8 TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001 What would you like to do?
13 9 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001 Purchase Minions.
14 10 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002 Purchase Weapons.
15 11 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003 Small Talk.
16 12 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004 Cancel.
17 13 TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001 Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>) Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)
18 14 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 <Sheet(Companion,IntegerParameter(1),0)/>.
19 15 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 Cancel.
20 16 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 Choose this minion?
21 17 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001 Yes
22 18 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002 No
23 19 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002
24 20 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002 Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more.
25 21 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003
26 22 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003 Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more.
27 23 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
28 24 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 Yo-kai Medals can be found at FATEs in the following 13 areas:
29 25 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
30 26 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004
31 27 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
32 28 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004
33 29 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004 Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!
34 30 TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001 Which weapon will you purchase?
35 31 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001 <If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)
36 32 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002 Cancel.
37 33 TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001 Purchase this weapon?
38 34 TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001 Yes
39 35 TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002 No
40 36 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005
41 37 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005 I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!
42 38 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005 Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
43 39 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006
44 40 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006 Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items.
45 41 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006 Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
46 42 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007
47 43 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007 Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>.
48 44 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008
49 45 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008 Here you are, your new weapon! Go on, try it out!
50 46 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009 The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals.
51 47 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030
52 48 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031 Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks.
53 49 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032 Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper.
54 50 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
55 51 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033 Yo-kai Medals can be found at FATEs in the following 13 areas:
56 52 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
57 53 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
58 54 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>.
59 55 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident.
60 56 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040 My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!
61 57 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041 Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!
62 58 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042 My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you.
63 59 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043 I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!
64 60 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044 All thirteen!? Well then, allow me to extend my congratulations to you as well.
65 61 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045 It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards.
66 62 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045 Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?
67 63 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_200_045 W─Wait just a moment, we need not discuss such complicated matters now. After all, we are in the midst of celebrating <If(PlayerParameter(4))>her<Else/>his</If> achievement, are we not?
68 64 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_046 Indeed. It's a shame my stay in Eorzea is only temporary. I'm rather curious to see what becomes of your story. Rather, on behalf of my company, I would like to─
69 65 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_100_046 Right, have fun, you two!
70 66 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_200_046 Hey, come back here! I still have some affairs to speak with you about! Hmph. He's always so elusive when I mention the savagery of combat.
71 67 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_300_046 Nevertheless, I was saying perhaps we can go on an adventure on our own somewhere in the future. As friends! Until then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72
73
74
75
76
+27 -22
View File
@@ -1,22 +1,27 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPLANTPOT_00331_TALK_NONE","There is nothing in this flowerpot."
1,"TEXT_HOUFURPLANTPOT_00331_END_EVENT","Quit"
2,"TEXT_HOUFURPLANTPOT_00331_SET_SEED","Plant Seeds"
3,"TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPLANTPOT_00331_TALK_NONE","There is nothing in this flowerpot."
1,"TEXT_HOUFURPLANTPOT_00331_END_EVENT","Quit"
2,"TEXT_HOUFURPLANTPOT_00331_SET_SEED","Plant Seeds"
3,"TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
15,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days..."
16,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>..."
17,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade..."
18,"TEXT_HOUFURPLANTPOT_00331_FLOWERED","<Sheet(Item,IntegerParameter(1),9)/>
These flowers are in bloom."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFURPLANTPOT_00331_TALK_NONE There is nothing in this flowerpot.
5 1 TEXT_HOUFURPLANTPOT_00331_END_EVENT Quit
6 2 TEXT_HOUFURPLANTPOT_00331_SET_SEED Plant Seeds
7 3 TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER Fertilize Crop
8 4 TEXT_HOUFURPLANTPOT_00331_CARE Tend Crop
9 5 TEXT_HOUFURPLANTPOT_00331_DISPOSE Remove Crop
10 6 TEXT_HOUFURPLANTPOT_00331_HARVEST Harvest Crop
11 7 TEXT_HOUFURPLANTPOT_00331_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_HOUFURPLANTPOT_00331_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
15 11 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE Are you certain you wish to remove this crop?
16 12 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES Yes
17 13 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO No
18 14 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well.
19 15 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days...
20 16 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>...
21 17 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade...
22 18 TEXT_HOUFURPLANTPOT_00331_FLOWERED <Sheet(Item,IntegerParameter(1),9)/> These flowers are in bloom. <Sheet(Item,IntegerParameter(1),9)/> These flowers are in bloom.
23
24
25
26
27
+52 -51
View File
@@ -1,51 +1,52 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFDRK_00300_SIDURGU_000_001","Find another table. This one is taken."
1,"TEXT_JOBDEFDRK_00300_SIDURGU_000_005","Tread softly, friend. The Temple Knights are always watching."
2,"TEXT_JOBDEFDRK_00300_SIDURGU_000_010","If you've questions to ask, then by all means."
3,"TEXT_JOBDEFDRK_00300_Q1_000_050","What will you ask?"
4,"TEXT_JOBDEFDRK_00300_A1_000_051","Tell me about yourself."
5,"TEXT_JOBDEFDRK_00300_A1_000_052","What is a dark knight?"
6,"TEXT_JOBDEFDRK_00300_A1_000_053","Nothing."
7,"TEXT_JOBDEFDRK_00300_SIDURGU_000_060","...There is rather little to tell."
8,"TEXT_JOBDEFDRK_00300_SIDURGU_000_061","My master was an accomplished dark knight who saved countless lives─including mine own."
9,"TEXT_JOBDEFDRK_00300_SIDURGU_000_062","I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter."
10,"TEXT_JOBDEFDRK_00300_SIDURGU_000_063","Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake."
11,"TEXT_JOBDEFDRK_00300_SIDURGU_000_064","...We knew the risks. We swore that we would have no regrets. And I...I have none."
12,"TEXT_JOBDEFDRK_00300_SIDURGU_000_065","All that remains is to finish what we started."
13,"TEXT_JOBDEFDRK_00300_SIDURGU_000_070","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
14,"TEXT_JOBDEFDRK_00300_SIDURGU_000_071","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
15,"TEXT_JOBDEFDRK_00300_SIDURGU_000_072","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
16,"TEXT_JOBDEFDRK_00300_SIDURGU_000_073","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
17,"TEXT_JOBDEFDRK_00300_SIDURGU_000_074","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title."
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
24,"TEXT_JOBDEFDRK_00300_A2_000_151","How fare you and Rielle?"
25,"TEXT_JOBDEFDRK_00300_A2_000_152","What is a dark knight?"
26,"TEXT_JOBDEFDRK_00300_A2_000_153","Nothing."
27,"TEXT_JOBDEFDRK_00300_A3_000_154","How fare you and Rielle?"
28,"TEXT_JOBDEFDRK_00300_A3_000_155","Have you any thoughts on Myste?"
29,"TEXT_JOBDEFDRK_00300_SIDURGU_000_160","It would seem that the countess's crusade died with her. No one has sought us out since that day."
30,"TEXT_JOBDEFDRK_00300_SIDURGU_000_161","Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we."
31,"TEXT_JOBDEFDRK_00300_SIDURGU_000_162","But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come..."
32,"TEXT_JOBDEFDRK_00300_SIDURGU_000_163","<Emphasis>Her</Emphasis>, walk the path!? I... But she's just a..."
33,"TEXT_JOBDEFDRK_00300_SIDURGU_000_164","...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it."
34,"TEXT_JOBDEFDRK_00300_SIDURGU_000_170","I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige."
35,"TEXT_JOBDEFDRK_00300_SIDURGU_000_171","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
36,"TEXT_JOBDEFDRK_00300_SIDURGU_000_172","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
37,"TEXT_JOBDEFDRK_00300_SIDURGU_000_173","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
38,"TEXT_JOBDEFDRK_00300_SIDURGU_000_174","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
39,"TEXT_JOBDEFDRK_00300_SIDURGU_000_175","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price."
40,"TEXT_JOBDEFDRK_00300_SIDURGU_000_176","I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think."
41,"TEXT_JOBDEFDRK_00300_SIDURGU_000_180","I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?"
42,"TEXT_JOBDEFDRK_00300_SIDURGU_000_181","Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living."
43,"TEXT_JOBDEFDRK_00300_SIDURGU_000_182","A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth."
44,"TEXT_JOBDEFDRK_00300_SIDURGU_000_183","Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts..."
45,"TEXT_JOBDEFDRK_00300_SIDURGU_000_184","...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win."
46,"TEXT_JOBDEFDRK_00300_SIDURGU_000_185","The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFDRK_00300_SIDURGU_000_001","Find another table. This one is taken."
1,"TEXT_JOBDEFDRK_00300_SIDURGU_000_005","Tread softly, friend. The Temple Knights are always watching."
2,"TEXT_JOBDEFDRK_00300_SIDURGU_000_010","If you've questions to ask, then by all means."
3,"TEXT_JOBDEFDRK_00300_Q1_000_050","What will you ask?"
4,"TEXT_JOBDEFDRK_00300_A1_000_051","Tell me about yourself."
5,"TEXT_JOBDEFDRK_00300_A1_000_052","What is a dark knight?"
6,"TEXT_JOBDEFDRK_00300_A1_000_053","Nothing."
7,"TEXT_JOBDEFDRK_00300_SIDURGU_000_060","...There is rather little to tell."
8,"TEXT_JOBDEFDRK_00300_SIDURGU_000_061","My master was an accomplished dark knight who saved countless lives─including mine own."
9,"TEXT_JOBDEFDRK_00300_SIDURGU_000_062","I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter."
10,"TEXT_JOBDEFDRK_00300_SIDURGU_000_063","Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake."
11,"TEXT_JOBDEFDRK_00300_SIDURGU_000_064","...We knew the risks. We swore that we would have no regrets. And I...I have none."
12,"TEXT_JOBDEFDRK_00300_SIDURGU_000_065","All that remains is to finish what we started."
13,"TEXT_JOBDEFDRK_00300_SIDURGU_000_070","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
14,"TEXT_JOBDEFDRK_00300_SIDURGU_000_071","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
15,"TEXT_JOBDEFDRK_00300_SIDURGU_000_072","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
16,"TEXT_JOBDEFDRK_00300_SIDURGU_000_073","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
17,"TEXT_JOBDEFDRK_00300_SIDURGU_000_074","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title."
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
24,"TEXT_JOBDEFDRK_00300_A2_000_151","How fare you and Rielle?"
25,"TEXT_JOBDEFDRK_00300_A2_000_152","What is a dark knight?"
26,"TEXT_JOBDEFDRK_00300_A2_000_153","Nothing."
27,"TEXT_JOBDEFDRK_00300_A3_000_154","How fare you and Rielle?"
28,"TEXT_JOBDEFDRK_00300_A3_000_155","Have you any thoughts on Myste?"
29,"TEXT_JOBDEFDRK_00300_SIDURGU_000_160","It would seem that the countess's crusade died with her. No one has sought us out since that day."
30,"TEXT_JOBDEFDRK_00300_SIDURGU_000_161","Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we."
31,"TEXT_JOBDEFDRK_00300_SIDURGU_000_162","But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come..."
32,"TEXT_JOBDEFDRK_00300_SIDURGU_000_163","<Emphasis>Her</Emphasis>, walk the path!? I... But she's just a..."
33,"TEXT_JOBDEFDRK_00300_SIDURGU_000_164","...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it."
34,"TEXT_JOBDEFDRK_00300_SIDURGU_000_170","I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige."
35,"TEXT_JOBDEFDRK_00300_SIDURGU_000_171","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
36,"TEXT_JOBDEFDRK_00300_SIDURGU_000_172","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
37,"TEXT_JOBDEFDRK_00300_SIDURGU_000_173","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
38,"TEXT_JOBDEFDRK_00300_SIDURGU_000_174","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
39,"TEXT_JOBDEFDRK_00300_SIDURGU_000_175","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price."
40,"TEXT_JOBDEFDRK_00300_SIDURGU_000_176","I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think."
41,"TEXT_JOBDEFDRK_00300_SIDURGU_000_180","I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?"
42,"TEXT_JOBDEFDRK_00300_SIDURGU_000_181","Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living."
43,"TEXT_JOBDEFDRK_00300_SIDURGU_000_182","A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth."
44,"TEXT_JOBDEFDRK_00300_SIDURGU_000_183","Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts..."
45,"TEXT_JOBDEFDRK_00300_SIDURGU_000_184","...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win."
46,"TEXT_JOBDEFDRK_00300_SIDURGU_000_185","The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self."
47,"TEXT_JOBDEFDRK_00300_SIDURGU_000_186","At least, that's what I'm inclined to believe. But like I said, who knows? Soul crystals are strange little things. Perhaps it's best not to dig too deep."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFDRK_00300_SIDURGU_000_001 Find another table. This one is taken.
5 1 TEXT_JOBDEFDRK_00300_SIDURGU_000_005 Tread softly, friend. The Temple Knights are always watching.
6 2 TEXT_JOBDEFDRK_00300_SIDURGU_000_010 If you've questions to ask, then by all means.
7 3 TEXT_JOBDEFDRK_00300_Q1_000_050 What will you ask?
8 4 TEXT_JOBDEFDRK_00300_A1_000_051 Tell me about yourself.
9 5 TEXT_JOBDEFDRK_00300_A1_000_052 What is a dark knight?
10 6 TEXT_JOBDEFDRK_00300_A1_000_053 Nothing.
11 7 TEXT_JOBDEFDRK_00300_SIDURGU_000_060 ...There is rather little to tell.
12 8 TEXT_JOBDEFDRK_00300_SIDURGU_000_061 My master was an accomplished dark knight who saved countless lives─including mine own.
13 9 TEXT_JOBDEFDRK_00300_SIDURGU_000_062 I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter.
14 10 TEXT_JOBDEFDRK_00300_SIDURGU_000_063 Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake.
15 11 TEXT_JOBDEFDRK_00300_SIDURGU_000_064 ...We knew the risks. We swore that we would have no regrets. And I...I have none.
16 12 TEXT_JOBDEFDRK_00300_SIDURGU_000_065 All that remains is to finish what we started.
17 13 TEXT_JOBDEFDRK_00300_SIDURGU_000_070 Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace.
18 14 TEXT_JOBDEFDRK_00300_SIDURGU_000_071 This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes.
19 15 TEXT_JOBDEFDRK_00300_SIDURGU_000_072 To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again.
20 16 TEXT_JOBDEFDRK_00300_SIDURGU_000_073 The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds.
21 17 TEXT_JOBDEFDRK_00300_SIDURGU_000_074 But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title.
22 18 TEXT_JOBDEFDRK_00300_SIDURGU_000_075 He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all.
23 19 TEXT_JOBDEFDRK_00300_SIDURGU_000_076 A darkness which can grant us great strength...at a price.
24 20 TEXT_JOBDEFDRK_00300_SIDURGU_000_100 You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?
25 21 TEXT_JOBDEFDRK_00300_SIDURGU_000_101 Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss? Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss?
26 22 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?
27 23 TEXT_JOBDEFDRK_00300_Q2_000_150 What will you ask?
28 24 TEXT_JOBDEFDRK_00300_A2_000_151 How fare you and Rielle?
29 25 TEXT_JOBDEFDRK_00300_A2_000_152 What is a dark knight?
30 26 TEXT_JOBDEFDRK_00300_A2_000_153 Nothing.
31 27 TEXT_JOBDEFDRK_00300_A3_000_154 How fare you and Rielle?
32 28 TEXT_JOBDEFDRK_00300_A3_000_155 Have you any thoughts on Myste?
33 29 TEXT_JOBDEFDRK_00300_SIDURGU_000_160 It would seem that the countess's crusade died with her. No one has sought us out since that day.
34 30 TEXT_JOBDEFDRK_00300_SIDURGU_000_161 Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we.
35 31 TEXT_JOBDEFDRK_00300_SIDURGU_000_162 But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come...
36 32 TEXT_JOBDEFDRK_00300_SIDURGU_000_163 <Emphasis>Her</Emphasis>, walk the path!? I... But she's just a...
37 33 TEXT_JOBDEFDRK_00300_SIDURGU_000_164 ...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it.
38 34 TEXT_JOBDEFDRK_00300_SIDURGU_000_170 I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige.
39 35 TEXT_JOBDEFDRK_00300_SIDURGU_000_171 Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace.
40 36 TEXT_JOBDEFDRK_00300_SIDURGU_000_172 This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes.
41 37 TEXT_JOBDEFDRK_00300_SIDURGU_000_173 To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again.
42 38 TEXT_JOBDEFDRK_00300_SIDURGU_000_174 The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds.
43 39 TEXT_JOBDEFDRK_00300_SIDURGU_000_175 But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price.
44 40 TEXT_JOBDEFDRK_00300_SIDURGU_000_176 I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think.
45 41 TEXT_JOBDEFDRK_00300_SIDURGU_000_180 I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?
46 42 TEXT_JOBDEFDRK_00300_SIDURGU_000_181 Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living.
47 43 TEXT_JOBDEFDRK_00300_SIDURGU_000_182 A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth.
48 44 TEXT_JOBDEFDRK_00300_SIDURGU_000_183 Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts...
49 45 TEXT_JOBDEFDRK_00300_SIDURGU_000_184 ...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win.
50 46 TEXT_JOBDEFDRK_00300_SIDURGU_000_185 The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self.
51 47 TEXT_JOBDEFDRK_00300_SIDURGU_000_186 At least, that's what I'm inclined to believe. But like I said, who knows? Soul crystals are strange little things. Perhaps it's best not to dig too deep.
52
@@ -1,27 +1,28 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000","You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day."
1,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010","Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge."
2,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020","Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one..."
3,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030","Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em."
4,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000","Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills..."
5,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010","I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!"
6,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020","I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!"
7,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100","When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here."
8,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110","They better not start any trouble around the airships. I just finished realigning the propellers..."
9,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100","Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him."
10,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110","It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!"
11,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120","I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!"
12,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200","When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!"
13,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200","I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this..."
14,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210","As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them."
15,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300","The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it."
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
22,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605","I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!"
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0,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000","You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day."
1,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010","Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge."
2,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020","Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one..."
3,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030","Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em."
4,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000","Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills..."
5,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010","I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!"
6,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020","I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!"
7,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100","When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here."
8,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110","They better not start any trouble around the airships. I just finished realigning the propellers..."
9,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100","Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him."
10,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110","It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!"
11,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120","I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!"
12,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200","When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!"
13,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200","I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this..."
14,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210","As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them."
15,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300","The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it."
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
22,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605","I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!"
23,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600","I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000 You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day.
5 1 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010 Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge.
6 2 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020 Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one...
7 3 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030 Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em.
8 4 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000 Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills...
9 5 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010 I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!
10 6 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020 I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!
11 7 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100 When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here.
12 8 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110 They better not start any trouble around the airships. I just finished realigning the propellers...
13 9 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100 Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him.
14 10 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110 It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!
15 11 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120 I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!
16 12 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200 When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!
17 13 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200 I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this...
18 14 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210 As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them.
19 15 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300 The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it.
20 16 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300 There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle...
21 17 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400 Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that.
22 18 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400 I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!
23 19 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500 The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think. The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think.
24 20 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!
25 21 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!
26 22 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!
27 23 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600 I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering!
28
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@@ -1,8 +1,10 @@
key,0,1
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0,"TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000","View the engraving?"
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
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0,"TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000","View the engraving?"
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
Tarresson de Dzemael, Ohl Deeh
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
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4 0 TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000 View the engraving?
5 1 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000 Yes.
6 2 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001 No.
7 3 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000 (-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>
8 4 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000 (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis> (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>
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0,"TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000","The Warring Triad."
1,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010","The Warring Triad: The Awakening."
2,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020","Chapter 1: Sephirot."
3,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030","Chapter 2: A Persistent Foe."
4,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040","Chapter 3: Sophia."
5,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050","Chapter 4: Zurvan."
6,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100","Cancel."
7,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010","(-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>"
8,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011","(-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>"
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
15,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022","(-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>"
16,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023","(-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>"
17,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024","(-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>"
18,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>"
19,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>"
20,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032","(-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>"
21,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033","(-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>"
22,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034","(-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>"
23,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035","(-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>"
24,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040","(-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>"
25,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041","(-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>"
26,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042","(-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>"
27,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043","(-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>"
28,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044","(-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>"
29,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045","(-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>"
30,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050","(-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>"
31,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051","(-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>"
32,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052","(-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>"
33,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053","(-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>"
34,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054","(-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>"
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int32,str,str
0,"TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000","The Warring Triad."
1,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010","The Warring Triad: The Awakening."
2,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020","Chapter 1: Sephirot."
3,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030","Chapter 2: A Persistent Foe."
4,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040","Chapter 3: Sophia."
5,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050","Chapter 4: Zurvan."
6,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100","Cancel."
7,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010","(-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>"
8,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011","(-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>"
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
15,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022","(-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>"
16,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023","(-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>"
17,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024","(-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>"
18,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>"
19,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>"
20,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032","(-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>"
21,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033","(-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>"
22,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034","(-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>"
23,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035","(-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>"
24,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040","(-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>"
25,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041","(-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>"
26,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042","(-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>"
27,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043","(-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>"
28,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044","(-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>"
29,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045","(-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>"
30,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050","(-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>"
31,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051","(-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>"
32,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052","(-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>"
33,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053","(-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>"
34,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054","(-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>"
35,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_055","(-Chapter 4: Zurvan-)<Emphasis>Here on Hydaelyn, the power of Light is not so feeble. This world will survive while the balance holds, but we must also take care that the scales do not swing too far in Light's favor.</Emphasis>"
36,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_056","(-Chapter 4: Zurvan-)<Emphasis>As we fight on the side of Light, we must trust that our companions will steer us away from the lure of extremity, and help guide us along the narrow path to salvation. It is the actions of men such as Regula van Hydrus that give me hope that the future of this star is not beyond redemption.</Emphasis>"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000 The Warring Triad.
5 1 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010 The Warring Triad: The Awakening.
6 2 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020 Chapter 1: Sephirot.
7 3 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030 Chapter 2: A Persistent Foe.
8 4 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040 Chapter 3: Sophia.
9 5 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050 Chapter 4: Zurvan.
10 6 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100 Cancel.
11 7 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010 (-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>
12 8 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011 (-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>
13 9 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012 (-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>
14 10 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013 (-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>
15 11 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014 (-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>
16 12 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015 (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis> (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>
17 13 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020 (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>
18 14 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>
19 15 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>
20 16 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>
21 17 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024 (-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>
22 18 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030 (-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>
23 19 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031 (-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>
24 20 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032 (-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>
25 21 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033 (-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>
26 22 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034 (-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>
27 23 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035 (-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>
28 24 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040 (-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>
29 25 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041 (-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>
30 26 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042 (-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>
31 27 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043 (-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>
32 28 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044 (-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>
33 29 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045 (-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>
34 30 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050 (-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>
35 31 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051 (-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>
36 32 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052 (-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>
37 33 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053 (-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>
38 34 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054 (-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>
39 35 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_055 (-Chapter 4: Zurvan-)<Emphasis>Here on Hydaelyn, the power of Light is not so feeble. This world will survive while the balance holds, but we must also take care that the scales do not swing too far in Light's favor.</Emphasis>
40 36 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_056 (-Chapter 4: Zurvan-)<Emphasis>As we fight on the side of Light, we must trust that our companions will steer us away from the lure of extremity, and help guide us along the narrow path to salvation. It is the actions of men such as Regula van Hydrus that give me hope that the future of this star is not beyond redemption.</Emphasis>
41
42
@@ -1,42 +1,56 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000","Which entry will you read?"
1,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001","Typing commands to execute actions."
2,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002","Making use of macros."
3,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003","Signs and marks."
4,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004","Playing your role."
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>."
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu."
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000","Which entry will you read?"
1,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001","Typing commands to execute actions."
2,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002","Making use of macros."
3,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003","Signs and marks."
4,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004","Playing your role."
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>."
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu."
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
30,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045","DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance)."
31,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046","Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone."
32,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050","(-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>"
33,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051","When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples."
34,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052","Spawn: Verb or noun used when a monster (re)appears in the world.
Add: Used to describe sudden enemy reinforcements.
Pull: The act of bringing a distant foe to the party's location."
35,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053","Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.”
Buff: Positive effects that improve attributes.
Debuff: Negative effects that weaken attributes."
36,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054","DoT: Abbreviation for “Damage over Time.”
AE/AoE: Abbreviation for “Area (of) Effect.”"
37,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055","There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!"
38,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000 Which entry will you read?
5 1 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001 Typing commands to execute actions.
6 2 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002 Making use of macros.
7 3 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003 Signs and marks.
8 4 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004 Playing your role.
9 5 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005 Learning the lingo.
10 6 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006 Cancel.
11 7 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010 (-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>
12 8 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011 In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell.
13 9 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012 You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>.
14 10 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013 In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts.
15 11 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014 A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu.
16 12 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020 (-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>
17 13 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021 Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession.
18 14 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022 To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros.
19 15 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023 Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color> Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color>
20 16 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024 Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color> Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color>
21 17 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025 Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color> Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color>
22 18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
23 19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
24 20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Signs and waymarks are communication tools that are visible to your entire party.
25 21 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032 Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol.
26 22 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033 Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies.
27 23 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034 Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather.
28 24 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu.
29 25 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>
30 26 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS.
31 27 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042 The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks. The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks.
32 28 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043 The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison. The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison.
33 29 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044 The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank. The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank.
34 30 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance).
35 31 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone.
36 32 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>
37 33 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples.
38 34 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052 Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location. Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location.
39 35 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053 Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes. Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes.
40 36 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054 DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.” DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.”
41 37 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055 There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!
42 38 TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR (★未使用/削除予定★)
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@@ -1,42 +1,43 @@
key,0,1
#,,
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0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
4,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2","Claim tier reward."
5,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3","Claim tier reward (party)."
6,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4","Ask about rewards."
7,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5","Nothing."
8,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1","What will you ask about?"
9,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1","Types of rewards."
10,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2","Earning and claiming ranking rewards."
11,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3","Earning and claiming tier rewards."
12,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4","Nothing."
13,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010","Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!"
14,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011","But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?"
15,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012","Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!"
16,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013","Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!"
17,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020","Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!"
18,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021","Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
19,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022","Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
20,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023","Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond..."
21,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024","Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!"
22,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026","I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!"
23,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030","The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards."
24,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031","As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings."
25,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032","At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards."
26,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033","Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles."
27,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034","Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time."
28,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033","(★未使用/削除予定★)"
29,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034","(★未使用/削除予定★)"
30,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035","(★未使用/削除予定★)"
31,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036","Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement."
32,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037","Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards."
33,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038","You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records."
34,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039","If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close."
35,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100","Previous season tier rewards have already been claimed. No other tier rewards are available at this time."
36,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101","Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward."
37,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102","No valid voucher in inventory."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
4,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2","Claim tier reward."
5,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3","Claim tier reward (party)."
6,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4","Ask about rewards."
7,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5","Nothing."
8,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1","What will you ask about?"
9,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1","Types of rewards."
10,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2","Earning and claiming ranking rewards."
11,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3","Earning and claiming tier rewards."
12,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4","Nothing."
13,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010","Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!"
14,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011","But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?"
15,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012","Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!"
16,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013","Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!"
17,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020","Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!"
18,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021","Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
19,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022","Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
20,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023","Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond..."
21,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024","Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!"
22,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026","I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!"
23,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030","The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards."
24,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031","As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings."
25,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032","At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards."
26,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033","Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles."
27,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034","Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time."
28,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033","(★未使用/削除予定★)"
29,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034","(★未使用/削除予定★)"
30,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035","(★未使用/削除予定★)"
31,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036","Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement."
32,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037","Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards."
33,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038","You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records."
34,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039","If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close."
35,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100","Previous season tier rewards have already been claimed. No other tier rewards are available at this time."
36,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101","Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward."
37,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102","No valid voucher in inventory."
38,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_103","No rewards are available for preseason rankings."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000 Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?
5 1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001 <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion. <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion.
6 2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 What will you do?
7 3 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 Claim ranking reward.
8 4 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 Claim tier reward.
9 5 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3 Claim tier reward (party).
10 6 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4 Ask about rewards.
11 7 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5 Nothing.
12 8 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1 What will you ask about?
13 9 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1 Types of rewards.
14 10 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2 Earning and claiming ranking rewards.
15 11 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3 Earning and claiming tier rewards.
16 12 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4 Nothing.
17 13 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010 Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!
18 14 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011 But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?
19 15 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012 Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!
20 16 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013 Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!
21 17 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020 Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!
22 18 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021 Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!
23 19 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022 Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!
24 20 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023 Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond...
25 21 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024 Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!
26 22 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026 I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!
27 23 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030 The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards.
28 24 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031 As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings.
29 25 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032 At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards.
30 26 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033 Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles.
31 27 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034 Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time.
32 28 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033 (★未使用/削除予定★)
33 29 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034 (★未使用/削除予定★)
34 30 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035 (★未使用/削除予定★)
35 31 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036 Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement.
36 32 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037 Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards.
37 33 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038 You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records.
38 34 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039 If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close.
39 35 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100 Previous season tier rewards have already been claimed. No other tier rewards are available at this time.
40 36 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101 Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward.
41 37 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102 No valid voucher in inventory.
42 38 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_103 No rewards are available for preseason rankings.
43
+11 -10
View File
@@ -1,10 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000","(★未使用/削除予定★)"
1,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001","(★未使用/削除予定★)"
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000","(★未使用/削除予定★)"
1,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001","(★未使用/削除予定★)"
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
6,"TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009","Season One rankings can be checked on the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000 (★未使用/削除予定★)
5 1 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001 (★未使用/削除予定★)
6 2 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005 Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season.
7 3 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006 Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle.
8 4 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007 Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!
9 5 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008 Season One is now underway! Rewards will become available once the season has ended. Season One is now underway! Rewards will become available once the season has ended.
10 6 TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009 Season One rankings can be checked on the Lodestone.
11
@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_000","The basket is clearly designed to hold a large quantity of items, but for what purpose you cannot say..."
1,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_001","Thank you so much for your contribution! We pray you will favor us with your generosity in the future as well."
2,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_002","As ever, you are too kind. Your donation has brought us to the limit of our weekly budget, and so I must refuse any additional contributions until our coffers have been replenished. Thank you again!"
3,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_003","The Shazenkai's weekly budget will be revised every <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
3,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_003","The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
4,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_004","Though it pains me to do so, I must refuse any further contributions at this time. We have yet to allocate additional funds to pay gratuity for donations..."
5,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_010","On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support."
6,"TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_011","The proceeds from your contributions have already been used to great effect. But I would not have you take me at my word alone."
1 key 0 1
4 0 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_000 The basket is clearly designed to hold a large quantity of items, but for what purpose you cannot say...
5 1 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_001 Thank you so much for your contribution! We pray you will favor us with your generosity in the future as well.
6 2 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_002 As ever, you are too kind. Your donation has brought us to the limit of our weekly budget, and so I must refuse any additional contributions until our coffers have been replenished. Thank you again!
7 3 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_SYSTEM_000_003 The Shazenkai's weekly budget will be revised every <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
8 4 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_004 Though it pains me to do so, I must refuse any further contributions at this time. We have yet to allocate additional funds to pay gratuity for donations...
9 5 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_010 On behalf of the Shazenkai, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I thank you for your support.
10 6 TEXT_CTSDOMRECONCOLLECTIONBOX_00484_KOZAKURA_000_011 The proceeds from your contributions have already been used to great effect. But I would not have you take me at my word alone.
@@ -16,7 +16,7 @@ int32,str,str
12,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021","In exchange for items donated, you will receive a <Color(-34022)>gratuity</Color> that amounts to slightly more than what you would normally receive when selling said items to a vendor."
13,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_022","Moreover, as the enclave develops, the gratuity you receive for items will gradually increase."
14,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_023","However, the Shazenkai has a limited budget to pay gratuity for donations. Once the weekly budget has been exhausted, no more donations will be accepted."
15,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024","The Shazenkai's weekly budget will be revised every <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
15,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024","The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
16,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_025","Please be advised that should the calculated gratuity of a donation exceed the weekly budget, you will not receive the difference."
17,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_026","Ah, well... If you realize you made a donation in error, it is certainly possible for us to return to you your items, provided you notify us immediately..."
18,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027","Items donated to the Shazenkai may be retrieved from the <Color(-34022)>Reclamation Box</Color>."
1 key 0 1
16 12 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021 In exchange for items donated, you will receive a <Color(-34022)>gratuity</Color> that amounts to slightly more than what you would normally receive when selling said items to a vendor.
17 13 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_022 Moreover, as the enclave develops, the gratuity you receive for items will gradually increase.
18 14 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_023 However, the Shazenkai has a limited budget to pay gratuity for donations. Once the weekly budget has been exhausted, no more donations will be accepted.
19 15 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024 The Shazenkai's weekly budget will be revised every <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
20 16 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_025 Please be advised that should the calculated gratuity of a donation exceed the weekly budget, you will not receive the difference.
21 17 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_026 Ah, well... If you realize you made a donation in error, it is certainly possible for us to return to you your items, provided you notify us immediately...
22 18 TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027 Items donated to the Shazenkai may be retrieved from the <Color(-34022)>Reclamation Box</Color>.
@@ -1,40 +1,43 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001","Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment..."
1,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002","(-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?"
2,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003","(-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet."
3,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004","(-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were."
4,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005","(-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct."
5,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006","(-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process."
6,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010","To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process."
7,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011","Use the ninety-nine Anemos crystals to flood the relay with aether?"
8,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010","(-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?"
9,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011","(-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter..."
10,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100","Seekest thou...power? Power to smite thine enemies?
To cast down the wicked and raise up the righteous?"
11,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000","What will you say?"
12,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001","All that and more..."
13,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002","..."
14,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110","A warrior, then! Coveter of strength!
Blessed art thou, arbiter of vengeance!"
15,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120","Art thou a pawn, then!? Content to surrender to the whim of fate─
to bid welcome to the wicked and the dark!?"
16,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130","And within...within... A light burning, radiant, resplendent!"
17,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131","Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee."
18,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200","...There is no other way."
19,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201","Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon..."
20,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202","Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now."
21,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203","You'll hear none from me. Let's do it and be done with it."
22,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204","Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it."
23,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205","Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men."
24,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206","Well, Galuf? This was your idea. Got any suggestions?"
25,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207","(-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison..."
26,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021","(-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond."
27,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022","(-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test..."
28,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023","Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment."
29,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024","By the way, you took an awfully long time to respond after initiating the process. Did something happen?"
30,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025","Galuf!? You're certain that's the name you heard spoken in the vision?"
31,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026","Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him..."
32,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027","Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate."
33,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030","Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible..."
key,0,1
#,,
int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001","Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment..."
1,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002","(-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?"
2,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003","(-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet."
3,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004","(-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were."
4,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005","(-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct."
5,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006","(-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process."
6,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010","To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process."
7,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011","Use the ninety-nine Anemos crystals to flood the relay with aether?"
8,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010","(-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?"
9,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011","(-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter..."
10,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100","Seekest thou...power? Power to smite thine enemies?
To cast down the wicked and raise up the righteous?"
11,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000","What will you say?"
12,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001","All that and more..."
13,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002","..."
14,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110","A warrior, then! Coveter of strength!
Blessed art thou, arbiter of vengeance!"
15,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120","Art thou a pawn, then!? Content to surrender to the whim of fate─
to bid welcome to the wicked and the dark!?"
16,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130","And within...within... A light burning, radiant, resplendent!"
17,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131","Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee."
18,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200","...There is no other way."
19,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201","Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon..."
20,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202","Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now."
21,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203","You'll hear none from me. Let's do it and be done with it."
22,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204","Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it."
23,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205","Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men."
24,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206","Well, Galuf? This was your idea. Got any suggestions?"
25,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207","(-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison..."
26,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021","(-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond."
27,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022","(-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test..."
28,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023","Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment."
29,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024","By the way, you took an awfully long time to respond after initiating the process. Did something happen?"
30,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025","Galuf!? You're certain that's the name you heard spoken in the vision?"
31,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026","Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him..."
32,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027","Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate."
33,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030","Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible..."
34,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_040",""
35,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041",""
36,"TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_001 Though the relay bears no visible signs of damage, it does not appear to be functioning at the moment...
5 1 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_002 (-Krile-)This is Krile. Call it an educated guess, but I thought you might have arrived at Aethernet Control by now. If so, how does it look?
6 2 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_003 (-Krile-)...Well, at least it wasn't smashed to pieces. If your assessment is correct, we may be able to reintegrate it into the Aethernet.
7 3 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_004 (-Krile-)This may not sound like the most elegant solution, but sixty percent of the time it works every time. Right─we're going to flood the relay with a massive amount of aether to “wake” it up, as it were.
8 4 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_005 (-Krile-)To that end, we're going to need to amass a substantial quantity of Anemos crystals. Ninety-nine crystals, assuming my calculations are correct.
9 5 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_006 (-Krile-)I know it's a lot to ask, but I believe this is our best bet. Once you have them, bring them to Aethernet Control and I'll walk you through the process.
10 6 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_010 To flood the Aethernet relay and continue the Eureka expedition, you will need to procure ninety-nine Anemos crystals. Please note that these crystals will be consumed in the process.
11 7 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_100_011 Use the ninety-nine Anemos crystals to flood the relay with aether?
12 8 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_010 (-Krile-)This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Are you ready?
13 9 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_011 (-Krile-)Rechecking measurements... Right. Listen carefully. To flood the relay with aether, we will need to repurpose your magia board as an elemental converter...
14 10 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_100 Seekest thou...power? Power to smite thine enemies? To cast down the wicked and raise up the righteous? Seekest thou...power? Power to smite thine enemies? To cast down the wicked and raise up the righteous?
15 11 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_Q1_000_000 What will you say?
16 12 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_001 All that and more...
17 13 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_A1_000_002 ...
18 14 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_110 A warrior, then! Coveter of strength! Blessed art thou, arbiter of vengeance! A warrior, then! Coveter of strength! Blessed art thou, arbiter of vengeance!
19 15 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_120 Art thou a pawn, then!? Content to surrender to the whim of fate─ to bid welcome to the wicked and the dark!? Art thou a pawn, then!? Content to surrender to the whim of fate─ to bid welcome to the wicked and the dark!?
20 16 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_130 And within...within... A light burning, radiant, resplendent!
21 17 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAPERSON_000_131 Lo, in light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. Thus will I remember thee.
22 18 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_200 ...There is no other way.
23 19 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_201 Aye. Even if we fought the damned thing to our dying breaths, it'd endure. It's as though it has a nigh-bottomless wellspring of aether to draw upon...
24 20 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_202 Until such time as a permanent solution is found, it shall be sealed away. If any among you yet harbor doubts, speak them now.
25 21 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_203 You'll hear none from me. Let's do it and be done with it.
26 22 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGZ_000_204 Right, then. The matter of what to do may have been resolved, but we've still the matter of where to do it.
27 23 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGK_000_205 Not in the colony. That much is plain. The location must be remote─far from prying eyes and covetous men.
28 24 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGD_000_206 Well, Galuf? This was your idea. Got any suggestions?
29 25 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_EUREKAYOUNGG_000_207 (-Galuf-)As a matter of fact, I do. An island not far from the motherland. Deserted. Dangerous. The perfect place to build a prison...
30 26 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_021 (-Krile-)...<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? What happened? Please respond.
31 27 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_022 (-Krile-)Worked, did it? Glad to hear it. Our readings suggested as much, but I wanted your confirmation before I performed the final test...
32 28 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_023 Well! I appear to have arrived with all my bits intact. I believe that constitutes a success. Very good. I'll have to perform various adjustments and measurements before we can risk teleportation to other regions, but this is nevertheless a significant accomplishment.
33 29 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_024 By the way, you took an awfully long time to respond after initiating the process. Did something happen?
34 30 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_025 Galuf!? You're certain that's the name you heard spoken in the vision?
35 31 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_026 Four men, one of them a Lupin. And this masked man you met. If they were Grandfather's... Then would that make him...
36 32 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_KRILE_000_027 Ah, forgive me. Neither the time nor the place. Let us return to Port Surgate.
37 33 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_030 Though the Aethernet relay appears to be fully operational at a glance, you recall Krile saying that it would require further adjustments before travel to other regions would be possible...
38 34 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_040
39 35 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_SYSTEM_000_041
40 36 TEXT_CTSERKEUREKA1EVENTBREAKTERMINAL_00457_TALK_ACTOR
41
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0,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001","Go and speak with Gerolt. I think you'll like what he has to offer!"
1,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005","I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here."
2,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010","While taking preliminary readings, something unusual came to light."
3,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011","The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses."
4,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012","I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority."
5,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013","The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet."
6,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014","Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order."
7,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015","So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better."
8,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016","Two: if you should come across a protean crystal, I want you to bring it to me."
9,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017","I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all."
10,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018","I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them."
11,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019","And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!"
12,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019","There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!"
13,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20","You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner."
14,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030","Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!"
15,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035","Went beyond the walls, did you? Find any protean crystals?"
16,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036","Yes, this should suffice for our purposes...
So tell me─have you gotten used to fighting the denizens of this island?"
17,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000","What will you say?"
18,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001","More or less, aye."
19,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002","If you ask me, it's needlessly complicated."
20,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037","Haha! I should have expected nothing less from the Warrior of Light!"
21,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038","Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon..."
22,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039","In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region."
23,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040","I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you."
24,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041","Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best..."
25,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042","Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals."
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items."
27,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043","You may continue the Eureka expedition upon reaching elemental level 3."
28,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050","Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems..."
29,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051","You may continue the Eureka expedition upon reaching elemental level 3."
30,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet."
31,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056","Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts..."
32,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057","I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage."
33,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058","I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?"
34,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060","I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned..."
35,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070","Welcome back! Were you able to track down that confluence of aether?"
36,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071","Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that."
37,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072","So magicite can impede the flow of the Lifestream itself. Fascinating..."
38,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073","Anyway, you may as well keep it for use with your magia board."
39,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074","Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though."
40,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075","I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own."
41,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076","You may continue the Eureka expedition upon reaching elemental level 5."
42,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080","I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know."
43,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081","You may continue the Eureka expedition upon reaching elemental level 5."
44,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085","Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again."
45,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086","I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard."
46,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087","While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!"
47,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090","Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task."
48,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100","Don't tell me─you found another magicite at the heart of the confluence?"
49,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101","I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents."
50,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103","Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes."
51,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104","But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed."
52,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105","You may continue the Eureka expedition upon reaching elemental level 13."
53,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110","No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too."
54,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111","You may continue the Eureka expedition upon reaching elemental level 13."
55,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115","Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?"
56,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116","Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here."
57,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117","Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it..."
58,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120","The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it."
59,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130","No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale."
60,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131","I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly."
61,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132","I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet..."
62,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133","Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know."
63,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134","You may continue the Eureka expedition upon reaching elemental level 17."
64,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140","Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere..."
65,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141","You may continue the Eureka expedition upon reaching elemental level 17."
66,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145","This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it."
67,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146","This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley."
68,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147","It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents..."
69,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150","This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful."
70,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160","Good to see you again. Not that I ever doubted you would return, but it still feels good regardless."
71,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160","As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?"
72,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161","Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?"
73,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162","Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe."
74,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163","Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region."
75,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164","It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions..."
76,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165","Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream..."
77,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166","Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm."
78,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167","You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find."
79,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170","Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it."
80,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180","I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet."
81,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181","So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary..."
82,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182","I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think..."
83,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190","That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence."
84,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191","Galuf Baldesion founded the Students, together with three of his fellow Archons."
85,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192","If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things."
86,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193","I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him."
87,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194","As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met..."
88,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195","Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters."
89,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196","You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold."
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198",""
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198",""
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
95,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
96,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
97,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210",""
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211",""
key,0,1
#,,
int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001","Go and speak with Gerolt. I think you'll like what he has to offer!"
1,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005","I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here."
2,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010","While taking preliminary readings, something unusual came to light."
3,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011","The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses."
4,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012","I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority."
5,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013","The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet."
6,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014","Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order."
7,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015","So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better."
8,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016","Two: if you should come across a protean crystal, I want you to bring it to me."
9,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017","I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all."
10,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018","I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them."
11,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019","And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!"
12,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019","There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!"
13,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20","You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner."
14,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030","Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!"
15,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035","Went beyond the walls, did you? Find any protean crystals?"
16,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036","Yes, this should suffice for our purposes...
So tell me─have you gotten used to fighting the denizens of this island?"
17,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000","What will you say?"
18,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001","More or less, aye."
19,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002","If you ask me, it's needlessly complicated."
20,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037","Haha! I should have expected nothing less from the Warrior of Light!"
21,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038","Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon..."
22,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039","In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region."
23,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040","I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you."
24,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041","Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best..."
25,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042","Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals."
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items."
27,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043","You may continue the Eureka expedition upon reaching elemental level 3."
28,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050","Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems..."
29,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051","You may continue the Eureka expedition upon reaching elemental level 3."
30,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055","Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet."
31,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056","Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts..."
32,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057","I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage."
33,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058","I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?"
34,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060","I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned..."
35,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070","Welcome back! Were you able to track down that confluence of aether?"
36,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071","Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that."
37,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072","So magicite can impede the flow of the Lifestream itself. Fascinating..."
38,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073","Anyway, you may as well keep it for use with your magia board."
39,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074","Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though."
40,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075","I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own."
41,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076","You may continue the Eureka expedition upon reaching elemental level 5."
42,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080","I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know."
43,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081","You may continue the Eureka expedition upon reaching elemental level 5."
44,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085","Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again."
45,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086","I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard."
46,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087","While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!"
47,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090","Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task."
48,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100","Don't tell me─you found another magicite at the heart of the confluence?"
49,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101","I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents."
50,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103","Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes."
51,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104","But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed."
52,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105","You may continue the Eureka expedition upon reaching elemental level 13."
53,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110","No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too."
54,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111","You may continue the Eureka expedition upon reaching elemental level 13."
55,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115","Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?"
56,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116","Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here."
57,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117","Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it..."
58,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120","The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it."
59,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130","No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale."
60,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131","I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly."
61,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132","I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet..."
62,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133","Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know."
63,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134","You may continue the Eureka expedition upon reaching elemental level 17."
64,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140","Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere..."
65,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141","You may continue the Eureka expedition upon reaching elemental level 17."
66,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145","This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it."
67,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146","This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley."
68,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147","It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents..."
69,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150","This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful."
70,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160","Good to see you again. Not that I ever doubted you would return, but it still feels good regardless."
71,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160","As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?"
72,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161","Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?"
73,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162","Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe."
74,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163","Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region."
75,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164","It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions..."
76,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165","Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream..."
77,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166","Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm."
78,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167","You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find."
79,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170","Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it."
80,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180","I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet."
81,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181","So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary..."
82,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182","I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think..."
83,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190","That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence."
84,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191","Galuf Baldesion founded the Students, together with three of his fellow Archons."
85,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192","If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things."
86,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193","I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him."
87,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194","As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met..."
88,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195","Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters."
89,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196","You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold."
90,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197","Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!"
91,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
92,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198",""
93,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198",""
94,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199","You may now ride mounts within Eureka Anemos!"
95,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200","I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished."
96,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
97,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210",""
98,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211",""
99,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102",""
1 key 0 1
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3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_001 Go and speak with Gerolt. I think you'll like what he has to offer!
5 1 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_005 I see you have your magia board. Good, very good. But you really ought to go and try configuring it with the magia melder first. I'll be here.
6 2 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_010 While taking preliminary readings, something unusual came to light.
7 3 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_011 The headquarters of the Students of Baldesion was situated in a tower...which appears to be encased in a magical barrier. Someone or something seems to have activated our defenses.
8 4 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_012 I can only hope this was the work of survivors. The very possibility is enough to make investigating the tower a priority.
9 5 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_013 The question is, how are we to get there... Barriers notwithstanding, traveling on foot would place us at the mercy of the wilderness. 'Twould be safer to make use of the island's Aethernet.
10 6 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_014 Unfortunately, it doesn't appear to be in the best of shape at the moment. I'm not entirely sure why, but perhaps we can find a way to put it in good working order.
11 7 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_015 So. I have two favors to ask of you. One: attune to every Aethernet shard you find. Any difficulties you experience may help me to get to the root of the problem, and if you can use them without issue, then all the better.
12 8 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_016 Two: if you should come across a protean crystal, I want you to bring it to me.
13 9 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_017 I make this request on behalf of our financiers, to be clear. Which isn't to say that we shouldn't oblige them; we should. They have been quite generous with their support, after all.
14 10 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_018 I am sure you have heard this too many times before, but be careful. These creatures are unlike anything I have ever seen. Do not underestimate them.
15 11 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_019 And remember to attune to every Aethernet shard you find! Starting with that one over there if you haven't!
16 12 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_019 There will be times during your expedition in Eureka when you will receive no guidance from the duty list or the map. Speak with other players and share information to discover how to proceed!
17 13 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_20 You may now purchase items only available for use in the Forbidden Land, Eureka, from the expedition provisioner.
18 14 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_030 Don't forget about that protean crystal! The last thing you want to be is in debt to Hancock and Rowena!
19 15 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_035 Went beyond the walls, did you? Find any protean crystals?
20 16 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_036 Yes, this should suffice for our purposes... So tell me─have you gotten used to fighting the denizens of this island? Yes, this should suffice for our purposes... So tell me─have you gotten used to fighting the denizens of this island?
21 17 TEXT_CTSERKEUREKA1EVENTKRILE_00455_Q1_000_000 What will you say?
22 18 TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_001 More or less, aye.
23 19 TEXT_CTSERKEUREKA1EVENTKRILE_00455_A1_000_002 If you ask me, it's needlessly complicated.
24 20 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_037 Haha! I should have expected nothing less from the Warrior of Light!
25 21 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_038 Well, I can't argue with that. But it is what it is, so you may as well get used to it, because I don't think all these dangerous beasts are going anywhere any time soon...
26 22 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_039 In trying to discern the reason for the Aethernet's failure, I discovered what can best be described as a “disruption” in the natural flow of the Lifestream in this region.
27 23 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040 I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you.
28 24 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041 Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best...
29 25 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042 Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals.
30 26 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042 Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items.
31 27 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043 You may continue the Eureka expedition upon reaching elemental level 3.
32 28 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050 Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems...
33 29 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051 You may continue the Eureka expedition upon reaching elemental level 3.
34 30 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_055 Good news, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I believe I have discerned the reason why we are having trouble utilizing the island's Aethernet.
35 31 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_056 Truth be told, it's caused me to reconsider some of the accepted truths of aetherology...but I have detected a confluence of aether, which would suggest a “blockage” of sorts...
36 32 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_057 I still don't know how or why this blockage might have formed─and this is where you come in. I want you to investigate the site of the blockage.
37 33 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_058 I can't provide you with the exact location, but I can tell you it is somewhere to the northwest. If I recall correctly, there was an observatory on a hill out that way─perhaps you might start there?
38 34 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_060 I wish I could tell you exactly where to go, but I can't. All I can say with certainty is that the blockage is somewhere to the northwest, near that observatory─or where it used to stand. I haven't ventured that far out since we returned...
39 35 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_070 Welcome back! Were you able to track down that confluence of aether?
40 36 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_071 Magicite, you say? Hmm... I wouldn't have thought it the source of the blockage, but while you were away, we confirmed the dissipation of the confluence. Your removal of the magicite would appear to explain that.
41 37 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_072 So magicite can impede the flow of the Lifestream itself. Fascinating...
42 38 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_073 Anyway, you may as well keep it for use with your magia board.
43 39 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_074 Owing to your actions, I'd say we've made progress towards restoring the Aethernet. We've still got a ways to go, though.
44 40 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_075 I'll continue my studies and let you know if I learn anything new. For now, I would encourage you to continue exploring Anemos on your own.
45 41 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_076 You may continue the Eureka expedition upon reaching elemental level 5.
46 42 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_080 I hope all is well with you. As for me and my research, I have nothing new to report. But when I do, you'll be the first to know.
47 43 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_081 You may continue the Eureka expedition upon reaching elemental level 5.
48 44 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_085 Looks like we've found another blockage, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If you're willing, I'd like to ask you to go and take a look for me again.
49 45 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_086 I knew I could count on you. Our readings place this one somewhere in the northeast, in an area we called the Orchard.
50 46 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_087 While the island is quite a bit different from what I remember, I'm reasonably certain you won't have to go so far as the river. Good luck out there!
51 47 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_090 Like I said, the confluence of aether we've detected appears to be somewhere to the northeast, but not so far as the river. It's still a fairly large area you'll need to search, but I know you're up to the task.
52 48 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_100 Don't tell me─you found another magicite at the heart of the confluence?
53 49 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_101 I thought as much. Like last time, we detected the dissipation while you were away, followed by a marked improvement in the flow of the aetherial currents.
54 50 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_103 Unfortunately, it wasn't enough to restore the Aethernet to good working order, I'm afraid. I can only surmise that there's more magicite out there, clogging the proverbial pipes.
55 51 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_104 But now that we know exactly what we're looking for, finding the next confluence should be even easier, I'd like to think. I'll keep you informed.
56 52 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_105 You may continue the Eureka expedition upon reaching elemental level 13.
57 53 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_110 No luck yet, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We're still searching for another confluence of aether. Rest assured that once we know where it is, you will too.
58 54 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_111 You may continue the Eureka expedition upon reaching elemental level 13.
59 55 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_115 Perfect timing, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! We detected another confluence of aether just now. Another piece of magicite causing trouble, like as not. Are you available to go and investigate?
60 56 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_116 Wonderful! Assuming our measurements are accurate, this should be quite close to the Marge─the waterfall far to the north of here.
61 57 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_117 Assuming the area is as I remember, you should have a clear view of our former headquarters. Perhaps you will even be able to see the barrier encasing it...
62 58 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_120 The magicite should be somewhere fairly close to the Marge, far up north. Hopefully you won't have to search too long to find it.
63 59 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_130 No need to say it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. We already know you found the magicite. Our instruments told us the tale.
64 60 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_131 I must say, it's a good thing you agreed to join our expedition. If it weren't for you, I doubt my investigation would be proceeding so smoothly.
65 61 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_132 I want to believe we're almost there, but I cannot say anything with certainty, save that there is at least one more piece of magicite somewhere in Anemos, preventing us from utilizing the Aethernet...
66 62 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_133 Anyway, don't let me keep you. I'm sure you have better things to do than to watch me fiddle with aetherometers and the like. As usual, if we determine the location of another piece of magicite, I'll let you know.
67 63 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_134 You may continue the Eureka expedition upon reaching elemental level 17.
68 64 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_140 Let me guess: wondering if we found any more magicite? Sorry to disappoint you, but not yet. But it's still out there, somewhere...
69 65 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_141 You may continue the Eureka expedition upon reaching elemental level 17.
70 66 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_145 This is it, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. The last piece of magicite in Anemos. The last obstacle to us restoring the Aethernet. I'm sure of it.
71 67 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_146 This one looks to be far, far to the northeast, beyond the Val River Swale...probably in Uncanny Valley.
72 68 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_147 It won't be easy, though. According to our measurements, that area has some of the highest concentrations of aether in this region. Any beasts that can endure that are like to be formidable opponents...
73 69 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_150 This last piece of magicite is somewhere on the other side of the Val River Swale, in Uncanny Valley, we think. Not only will you need to search a large area, but said area is home to some of the most dangerous creatures you'll face in Anemos. Be careful.
74 70 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_160 Good to see you again. Not that I ever doubted you would return, but it still feels good regardless.
75 71 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_100_160 As usual, we were able to confirm your removal of the magicite from here. Though I must say, it seemed as though you secured it rather more quickly than before. Did you make exceptionally good time or some such?
76 72 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_161 Ejika found it first!? That comes as a surprise... And what other method could he be considering to reach our headquarters...?
77 73 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_162 Well, there's no point in worrying over it. He has his ways, we have ours. Restoring the Aethernet remains our best way forward, I believe.
78 74 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_163 Speaking of which, we've almost finished! That piece of magicite you brought back does indeed appear to have been the last interfering with the natural flow of the Lifestream in this region.
79 75 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_164 It might not be enough to guarantee safe travel directly to our headquarters, but at the very least it might allow us to reach nearby regions...
80 76 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_165 Of course, there is still an inherent risk in teleporting to an unattuned beacon─one that may no longer exist, even. Death, albeit a painless one resulting from becoming lost in the Lifestream...
81 77 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_166 Fortunately, the Aethernet relays we have developed should mitigate that risk significantly. Assuming, that is, that the one here in Anemos is functioning properly─which is what I need you to confirm.
82 78 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_167 You will need to head northeast across the Val River Swale again. Look for a door leading inside the ridge to Aethernet Control. The relay won't be hard to find.
83 79 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_170 Aethernet Control is located inside the ridge separating the Val River Swale and the Anemos Seam. I'll contact you via linkpearl once you find it.
84 80 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_180 I know, I know. Procuring ninety-nine Anemos crystals is hardly the easiest task, but I truly believe this is the easiest and most reliable way of reintegrating that relay into the Aethernet.
85 81 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_181 So you know, this method is partially based on the selfsame one Moenbryda used to deliver you to Ysayle's sanctuary...
86 82 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_182 I never knew her myself... Moenbryda, I mean. I suppose I never met Ysayle either. I would have liked to have known them both, I think...
87 83 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_190 That name you heard, Galuf...that was my adopted grandfather's name. And from what you described, I do not think that is any coincidence.
88 84 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_191 Galuf Baldesion founded the Students, together with three of his fellow Archons.
89 85 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_192 If they were the men you saw in your vision, then the island they spoke of was almost certainly the Isle of Val. But this entity they spoke of “sealing away”─Grandfather told me nothing of such things.
90 86 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_193 I should like very much to ask him...but he was one of many missing and presumed dead when we believed the island destroyed. But we were wrong about that...and I can only hope we were wrong about him.
91 87 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_194 As for who that masked man could have been, I haven't the foggiest. He certainly didn't sound like anyone I have ever met...
92 88 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_195 Mysteries heaped upon mysteries. Still, it changes nothing. We must continue to seek out survivors, and survivors are most likely to be found inside our headquarters.
93 89 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_196 You've done everything I asked of you and more, but now it's my turn. Those adjustments I told you about─the ones I need to make to the Aethernet relay─are going to take time. Until I finish, you may consider our expedition on hold.
94 90 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_197 Thank you again for all your hard work, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'll be in touch!
95 91 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_198 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
96 92 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_198
97 93 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_110_198
98 94 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_199 You may now ride mounts within Eureka Anemos!
99 95 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_200 I'm sure you're eager to resume the expedition, and so am I. Rest assured that those adjustments I spoke of are proceeding apace, and that I will contact you as soon as I have finished.
100 96 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_201 You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update.
101 97 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_210
102 98 TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_211
103 99 TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_102
104
@@ -1,63 +1,65 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000","In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion."
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000","What will you ask about?"
2,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001","This island and its unique challenges."
3,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002","The magia board."
4,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003","Nothing."
5,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000","What will you ask about?"
6,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001","The Forbidden Land, Eureka."
7,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002","Elemental level."
8,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003","Penalties incurred when KO'd."
9,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004","The fauna of Eureka."
10,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005","Notorious monsters."
11,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006","Rewards obtained from combat."
12,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007","EXP chains."
13,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008","Cooperating with other adventurers."
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
25,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
26,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
27,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments."
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities."
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
Fire is strong versus ice, ice versus wind, and wind versus fire.
Lightning is strong versus water, water versus earth, and earth versus lightning."
57,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111","For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind."
key,0,1
#,,
int32,str,str
0,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000","In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion."
1,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000","What will you ask about?"
2,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001","This island and its unique challenges."
3,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002","The magia board."
4,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003","Nothing."
5,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000","What will you ask about?"
6,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001","The Forbidden Land, Eureka."
7,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002","Elemental level."
8,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003","Penalties incurred when KO'd."
9,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004","The fauna of Eureka."
10,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005","Notorious monsters."
11,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006","Rewards obtained from combat."
12,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007","EXP chains."
13,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008","Cooperating with other adventurers."
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>."
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>."
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
25,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031","When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP."
26,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032","However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty."
27,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033","Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd."
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear."
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>."
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together."
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments."
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities."
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
Fire is strong versus ice, ice versus wind, and wind versus fire.
Lightning is strong versus water, water versus earth, and earth versus lightning."
57,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111","For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind."
58,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_112","However, should you wish to suffer less damage when attacked by that same enemy, you should use your magia board to strengthen your affinity to its aspect─in this case, defend against fire with fire."
59,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_113","For ease of understanding, the affinities that will strengthen your attacks or your defense are indicated on your magia board when targeting an enemy."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_000 In need of information about this or that? Pray do not hesitate to ask. This island offers many unique challenges, and it would behoove you to approach them in a logical and reasoned fashion.
5 1 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q1_000_000 What will you ask about?
6 2 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_001 This island and its unique challenges.
7 3 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_002 The magia board.
8 4 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A1_000_003 Nothing.
9 5 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q2_000_000 What will you ask about?
10 6 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_001 The Forbidden Land, Eureka.
11 7 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_002 Elemental level.
12 8 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_003 Penalties incurred when KO'd.
13 9 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_004 The fauna of Eureka.
14 10 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_005 Notorious monsters.
15 11 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_006 Rewards obtained from combat.
16 12 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_007 EXP chains.
17 13 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_008 Cooperating with other adventurers.
18 14 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009 Nothing.
19 15 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010 Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft...
20 16 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011 The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo.
21 17 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012 Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <Color(-34022)>elemental level</Color>.
22 18 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012 Moreover, all equipped items will be subject to item level sync.
23 19 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013 Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!
24 20 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020 The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary.
25 21 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021 Your strength in Eureka is measured in your <Color(-34022)>elemental level</Color>, which may be increased by defeating various enemies and gaining <Color(-34022)>elemental experience points</Color>.
26 22 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022 Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka.
27 23 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023 Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat.
28 24 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030 Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect.
29 25 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_031 When you are KO'd in the Forbidden Land, Eureka, you will lose elemental EXP.
30 26 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_032 However, if you are revived by another player within ten minutes of being KO'd, you will receive no elemental EXP penalty.
31 27 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_033 Furthermore, if your current elemental level is five or below, you will not lose elemental EXP when KO'd.
32 28 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034 Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level.
33 29 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040 The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses.
34 30 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041 Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element.
35 31 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042 This elemental aspect is indicated by an icon to the left of their <Color(-34022)>display names</Color>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly.
36 32 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050 Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised.
37 33 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051 In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them.
38 34 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051 Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are.
39 35 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060 Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs...
40 36 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061 When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <Color(-34022)>protean crystals</Color>, which may be used to strengthen and enhance Eureka gear.
41 37 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070 Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such...
42 38 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071 Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <Color(-34022)>EXP chain</Color>.
43 39 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072 Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards.
44 40 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080 Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?
45 41 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081 Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will.
46 42 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082 You may also use the <Color(-34022)>Adventurer List</Color> to seek out players close in elemental level to form parties and explore Eureka together.
47 43 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000 What will you ask about?
48 44 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001 Basic usage of the magia board.
49 45 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002 Spinning the magia board.
50 46 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002 Strengthening elemental aspects.
51 47 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003 Nothing.
52 48 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090 The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka...
53 49 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091 The <Color(-34022)>magia board</Color> can be used in conjunction with <Color(-34022)>magicite</Color> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka.
54 50 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092 Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others.
55 51 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093 You may configure your magia board by affixing or removing magicite with the use of a <Color(-34022)>magia melder</Color>, which can be found in Port Surgate and other encampments.
56 52 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100 Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary...
57 53 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101 By <Color(-34022)>spinning</Color> a magia board, you can quickly change your elemental affinities.
58 54 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102 However, changing your affinities via this method consumes one unit of <Color(-34022)>magia aether</Color>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder.
59 55 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110 Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?
60 56 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111 The six elements are best understood as two balanced sets: Fire is strong versus ice, ice versus wind, and wind versus fire. Lightning is strong versus water, water versus earth, and earth versus lightning. The six elements are best understood as two balanced sets: Fire is strong versus ice, ice versus wind, and wind versus fire. Lightning is strong versus water, water versus earth, and earth versus lightning.
61 57 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_111 For example, if you wish to deal more damage to an enemy aspected to fire, you should use your magia board to strengthen your affinity to wind.
62 58 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_112 However, should you wish to suffer less damage when attacked by that same enemy, you should use your magia board to strengthen your affinity to its aspect─in this case, defend against fire with fire.
63 59 TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_113 For ease of understanding, the affinities that will strengthen your attacks or your defense are indicated on your magia board when targeting an enemy.
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6,"TEXT_CTSFCKATTENDANT_00454_GUIDEMENU_CANCEL","Nothing."
7,"TEXT_CTSFCKATTENDANT_00454_GUIDE_001_000","The Fashion Report is a challenge unlike any other at the Gold Saucer. Each week, Masked Rose issues a theme to which you are to attire yourself. You then go before him for judging."
8,"TEXT_CTSFCKATTENDANT_00454_GUIDE_001_001","Be fairly warned: as a leading critic in the field of fashion, Masked Rose does not mince words. Rather, he tears participants to shreds with his barbed tongue. That aside, folk seem to enjoy the experience. The prizes on offer certainly help to soothe the pain."
9,"TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_002","The theme of the fashion challenge is updated each week on <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
10,"TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_003","You may submit yourself for judging up to four times each week between <6>1206</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_002","The theme of the fashion challenge is updated each week on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
10,"TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_003","You may submit yourself for judging up to four times each week between <ResetTime>1206</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
11,"TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_004","The Fashion Report is unavailable outside of these times."
12,"TEXT_CTSFCKATTENDANT_00454_GUIDE_002_000","Participants are judged on a scale of one to one hundred. Even if you do not score well at first, do not lose heart, for there are more opportunities to impress. To be precise, you may present yourself for evaluation four times per challenge."
13,"TEXT_CTSFCKATTENDANT_00454_GUIDE_003_000","Simply participating once in any fashion challenge will earn you a sum in MGP. 'Tis our little way of encouraging and thanking you."
1 key 0 1
10 6 TEXT_CTSFCKATTENDANT_00454_GUIDEMENU_CANCEL Nothing.
11 7 TEXT_CTSFCKATTENDANT_00454_GUIDE_001_000 The Fashion Report is a challenge unlike any other at the Gold Saucer. Each week, Masked Rose issues a theme to which you are to attire yourself. You then go before him for judging.
12 8 TEXT_CTSFCKATTENDANT_00454_GUIDE_001_001 Be fairly warned: as a leading critic in the field of fashion, Masked Rose does not mince words. Rather, he tears participants to shreds with his barbed tongue. That aside, folk seem to enjoy the experience. The prizes on offer certainly help to soothe the pain.
13 9 TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_002 The theme of the fashion challenge is updated each week on <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). The theme of the fashion challenge is updated each week on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
14 10 TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_003 You may submit yourself for judging up to four times each week between <6>1206</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You may submit yourself for judging up to four times each week between <ResetTime>1206</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
15 11 TEXT_CTSFCKATTENDANT_00454_SYSTEM_001_004 The Fashion Report is unavailable outside of these times.
16 12 TEXT_CTSFCKATTENDANT_00454_GUIDE_002_000 Participants are judged on a scale of one to one hundred. Even if you do not score well at first, do not lose heart, for there are more opportunities to impress. To be precise, you may present yourself for evaluation four times per challenge.
17 13 TEXT_CTSFCKATTENDANT_00454_GUIDE_003_000 Simply participating once in any fashion challenge will earn you a sum in MGP. 'Tis our little way of encouraging and thanking you.
+48 -45
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@@ -1,45 +1,48 @@
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1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
Attempts remaining: <Value>IntegerParameter(2)</Value>"
2,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_001","Present yourself for judging."
3,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_002","Confirm this week's fashion challenge."
4,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_004","Review personal best outfit."
5,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_003","Leave."
6,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_000_000","Ahhh, is there not a soul in the world who can satisfy my need for style? Whose sense for finery raises <If(PlayerParameter(4))>her<Else/>him</If> above the sea of mediocrity?"
7,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_001_000","Greetings, pursuer of fine fashion! Are you come to present yourself for judging? Or do you wish to know the current theme?"
8,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_002_000","Pray forgive me, but the judging period has yet to begin. May I suggest that you use this time to hone your stylistic sensibilities?"
9,"TEXT_CTSFCKMASTER_00453_THEME_ROSE_000_000","The current theme is...<Sheet(FashionCheckWeeklyTheme,IntegerParameter(1),0)/>!"
10,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_000_000","While I appreciate your enthusiasm, as I said literal seconds ago, judging has yet to begin. Pray return later."
11,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_SYSTEM_000_001","Judging is available each week between <6>1206</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_001_000","Doubtless you yearn to better yourself, but you have gained as much as you possibly could from one challenge. It is time to look to the next. Pray return when I have a new theme."
13,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_000_000","Here is your prize for participating. I hope this challenge has opened your mind to new possibilities in fashion."
14,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_001_000","You have put a smile on my face, and for that you deserve a little something extra!"
15,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_002_000","There you are! Where in the world did you disappear to all of a sudden?"
16,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_003_000","Here, this is your prize for participating, along with a little something extra─for putting a smile on my face."
17,"TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_000_000","So, are you satisfied with your showing? If you feel that you can do better, I encourage you to try again."
18,"TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_001_000","So, are you satisfied with your showing? Perhaps you feel that you can do better, but you have gained as much as you possibly could from one challenge. I look forward to seeing you again in the next."
19,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_000_000","...Is this some jest? As much as I appreciate a fine physique, when last I looked, this was the <Emphasis>Fashion</Emphasis> Report. Now, for gods' sakes, put on some clothes, <If(PlayerParameter(4))>woman<Else/>man</If>! You're embarrassing both of us!"
20,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_001_000","Ungh, this is atrocious! I would sooner have hornets sting me in the eye than have to look at you! Seven hells, did you even <Emphasis>check</Emphasis> the theme? Unless you abide by it, there is no point in any of this. <sigh> I don't know why I bother sometimes..."
21,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_002_000","I see what you did there. You took the theme and defecated on it. I would bring up the contents of my stomach were it not already empty from the previous challenger. Mark me well: eccentricity does not individuality make. Know your course, and stay upon it."
22,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_003_000","So near yet so far. You were on the right track until you strayed into the wilderness. Though the overall look is adequate, it is quite rough around the edges. With some polishing, however, the stone beneath could be made to shine."
23,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_004_000","A satisfactory effort. Nothing stands out as particularly damning. In this you've demonstrated a solid grasp of the fundamentals. The next step, then, shall be to channel the flair."
24,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_005_000","You have done well. All the parts come together as a harmonious whole. If I were to offer a piece of advice, however, you might consider adding an accent─a little something to punctuate the look and draw the eye."
25,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000","Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!"
26,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000","<gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!"
27,"TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000","Well, well, it appears you have improved upon your best score for this theme. Congratulations!"
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
...Well? 'Tis a handsome piece, is it not?"
29,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000","Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?"
30,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_002_000","Fashion is everywhere, even upon the field of battle. For form needn't come at the cost of function. From the knights of Ishgard in their shining plate to the samurai of Doma in their flowing garb, martial fashion is truly diverse."
31,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_003_000","Kasumi gave me a bouquet of flowers the other day, the dear little thing. What type of flowers, you ask? Why, roses, of course!"
32,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_004_000","It ought to come as no surprise, but there are no few suitors vying for Kasumi's attention. She is quite fashion savvy herself, though, so you'd best know how to dress, else she won't so much as remember you."
33,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_005_000","It appears there are some adventurers who are as exacting on their retainers' fashion as they are their own. I, for one, can appreciate the sentiment."
34,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_006_000","A reporter from the <Emphasis>Mythril Eye</Emphasis> is trying to uncover my true identity. What is there to be gained in ruining the mystery, I ask you? Besides, by any other name, I would still be a rose!"
35,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_007_000","From leathers and furs to wools and silks, each nation is known for producing certain materials. 'Tis important to be familiar with not only their properties, but also the cultural setting whence they came."
36,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000","The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land."
37,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000","There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within."
38,"TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000","Without further ado, let the judging begin. Take your place, my friend, and strike a pose!"
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
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1,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_000","This week's high score: <Value>IntegerParameter(1)</Value>
Attempts remaining: <Value>IntegerParameter(2)</Value>"
2,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_001","Present yourself for judging."
3,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_002","Confirm this week's fashion challenge."
4,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_004","Review personal best outfit."
5,"TEXT_CTSFCKMASTER_00453_TOPMENU_000_003","Leave."
6,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_000_000","Ahhh, is there not a soul in the world who can satisfy my need for style? Whose sense for finery raises <If(PlayerParameter(4))>her<Else/>him</If> above the sea of mediocrity?"
7,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_001_000","Greetings, pursuer of fine fashion! Are you come to present yourself for judging? Or do you wish to know the current theme?"
8,"TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_002_000","Pray forgive me, but the judging period has yet to begin. May I suggest that you use this time to hone your stylistic sensibilities?"
9,"TEXT_CTSFCKMASTER_00453_THEME_ROSE_000_000","The current theme is...<Sheet(FashionCheckWeeklyTheme,IntegerParameter(1),0)/>!"
10,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_000_000","While I appreciate your enthusiasm, as I said literal seconds ago, judging has yet to begin. Pray return later."
11,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_SYSTEM_000_001","Judging is available each week between <ResetTime>1206</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_001_000","Doubtless you yearn to better yourself, but you have gained as much as you possibly could from one challenge. It is time to look to the next. Pray return when I have a new theme."
13,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_000_000","Here is your prize for participating. I hope this challenge has opened your mind to new possibilities in fashion."
14,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_001_000","You have put a smile on my face, and for that you deserve a little something extra!"
15,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_002_000","There you are! Where in the world did you disappear to all of a sudden?"
16,"TEXT_CTSFCKMASTER_00453_REWARD_ROSE_003_000","Here, this is your prize for participating, along with a little something extra─for putting a smile on my face."
17,"TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_000_000","So, are you satisfied with your showing? If you feel that you can do better, I encourage you to try again."
18,"TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_001_000","So, are you satisfied with your showing? Perhaps you feel that you can do better, but you have gained as much as you possibly could from one challenge. I look forward to seeing you again in the next."
19,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_000_000","...Is this some jest? As much as I appreciate a fine physique, when last I looked, this was the <Emphasis>Fashion</Emphasis> Report. Now, for gods' sakes, put on some clothes, <If(PlayerParameter(4))>woman<Else/>man</If>! You're embarrassing both of us!"
20,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_001_000","Ungh, this is atrocious! I would sooner have hornets sting me in the eye than have to look at you! Seven hells, did you even <Emphasis>check</Emphasis> the theme? Unless you abide by it, there is no point in any of this. <sigh> I don't know why I bother sometimes..."
21,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_002_000","I see what you did there. You took the theme and defecated on it. I would bring up the contents of my stomach were it not already empty from the previous challenger. Mark me well: eccentricity does not individuality make. Know your course, and stay upon it."
22,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_003_000","So near yet so far. You were on the right track until you strayed into the wilderness. Though the overall look is adequate, it is quite rough around the edges. With some polishing, however, the stone beneath could be made to shine."
23,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_004_000","A satisfactory effort. Nothing stands out as particularly damning. In this you've demonstrated a solid grasp of the fundamentals. The next step, then, shall be to channel the flair."
24,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_005_000","You have done well. All the parts come together as a harmonious whole. If I were to offer a piece of advice, however, you might consider adding an accent─a little something to punctuate the look and draw the eye."
25,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000","Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!"
26,"TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000","<gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!"
27,"TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000","Well, well, it appears you have improved upon your best score for this theme. Congratulations!"
28,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000","If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season.
...Well? 'Tis a handsome piece, is it not?"
29,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000","Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?"
30,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_002_000","Fashion is everywhere, even upon the field of battle. For form needn't come at the cost of function. From the knights of Ishgard in their shining plate to the samurai of Doma in their flowing garb, martial fashion is truly diverse."
31,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_003_000","Kasumi gave me a bouquet of flowers the other day, the dear little thing. What type of flowers, you ask? Why, roses, of course!"
32,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_004_000","It ought to come as no surprise, but there are no few suitors vying for Kasumi's attention. She is quite fashion savvy herself, though, so you'd best know how to dress, else she won't so much as remember you."
33,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_005_000","It appears there are some adventurers who are as exacting on their retainers' fashion as they are their own. I, for one, can appreciate the sentiment."
34,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_006_000","A reporter from the <Emphasis>Mythril Eye</Emphasis> is trying to uncover my true identity. What is there to be gained in ruining the mystery, I ask you? Besides, by any other name, I would still be a rose!"
35,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_007_000","From leathers and furs to wools and silks, each nation is known for producing certain materials. 'Tis important to be familiar with not only their properties, but also the cultural setting whence they came."
36,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000","The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land."
37,"TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000","There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within."
38,"TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000","Without further ado, let the judging begin. Take your place, my friend, and strike a pose!"
39,"TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000","Why, I don't believe you have presented yourself for a fashion challenge yet this week.
...You <Emphasis>do</Emphasis> intend to present yourself, of course?"
40,"TEXT_CTSFCKMASTER_00453_CHECK_RESULT_ROSE_000_000","I have made my decision. Brace yourself!"
41,"TEXT_CTSFCKMASTER_00453_CHECK_DIALOG_000_000","Gear currently equipped will be bound to you. Do you wish to proceed?"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSFCKMASTER_00453_TALK_ACTOR 0
5 1 TEXT_CTSFCKMASTER_00453_TOPMENU_000_000 This week's high score: <Value>IntegerParameter(1)</Value> Attempts remaining: <Value>IntegerParameter(2)</Value> This week's high score: <Value>IntegerParameter(1)</Value> Attempts remaining: <Value>IntegerParameter(2)</Value>
6 2 TEXT_CTSFCKMASTER_00453_TOPMENU_000_001 Present yourself for judging.
7 3 TEXT_CTSFCKMASTER_00453_TOPMENU_000_002 Confirm this week's fashion challenge.
8 4 TEXT_CTSFCKMASTER_00453_TOPMENU_000_004 Review personal best outfit.
9 5 TEXT_CTSFCKMASTER_00453_TOPMENU_000_003 Leave.
10 6 TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_000_000 Ahhh, is there not a soul in the world who can satisfy my need for style? Whose sense for finery raises <If(PlayerParameter(4))>her<Else/>him</If> above the sea of mediocrity?
11 7 TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_001_000 Greetings, pursuer of fine fashion! Are you come to present yourself for judging? Or do you wish to know the current theme?
12 8 TEXT_CTSFCKMASTER_00453_DEFAULT_ROSE_002_000 Pray forgive me, but the judging period has yet to begin. May I suggest that you use this time to hone your stylistic sensibilities?
13 9 TEXT_CTSFCKMASTER_00453_THEME_ROSE_000_000 The current theme is...<Sheet(FashionCheckWeeklyTheme,IntegerParameter(1),0)/>!
14 10 TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_000_000 While I appreciate your enthusiasm, as I said literal seconds ago, judging has yet to begin. Pray return later.
15 11 TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_SYSTEM_000_001 Judging is available each week between <6>1206</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Judging is available each week between <ResetTime>1206</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and the following <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
16 12 TEXT_CTSFCKMASTER_00453_CHECK_REQUEST_ROSE_001_000 Doubtless you yearn to better yourself, but you have gained as much as you possibly could from one challenge. It is time to look to the next. Pray return when I have a new theme.
17 13 TEXT_CTSFCKMASTER_00453_REWARD_ROSE_000_000 Here is your prize for participating. I hope this challenge has opened your mind to new possibilities in fashion.
18 14 TEXT_CTSFCKMASTER_00453_REWARD_ROSE_001_000 You have put a smile on my face, and for that you deserve a little something extra!
19 15 TEXT_CTSFCKMASTER_00453_REWARD_ROSE_002_000 There you are! Where in the world did you disappear to all of a sudden?
20 16 TEXT_CTSFCKMASTER_00453_REWARD_ROSE_003_000 Here, this is your prize for participating, along with a little something extra─for putting a smile on my face.
21 17 TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_000_000 So, are you satisfied with your showing? If you feel that you can do better, I encourage you to try again.
22 18 TEXT_CTSFCKMASTER_00453_COME_AGAIN_ROSE_001_000 So, are you satisfied with your showing? Perhaps you feel that you can do better, but you have gained as much as you possibly could from one challenge. I look forward to seeing you again in the next.
23 19 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_000_000 ...Is this some jest? As much as I appreciate a fine physique, when last I looked, this was the <Emphasis>Fashion</Emphasis> Report. Now, for gods' sakes, put on some clothes, <If(PlayerParameter(4))>woman<Else/>man</If>! You're embarrassing both of us!
24 20 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_001_000 Ungh, this is atrocious! I would sooner have hornets sting me in the eye than have to look at you! Seven hells, did you even <Emphasis>check</Emphasis> the theme? Unless you abide by it, there is no point in any of this. <sigh> I don't know why I bother sometimes...
25 21 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_002_000 I see what you did there. You took the theme and defecated on it. I would bring up the contents of my stomach were it not already empty from the previous challenger. Mark me well: eccentricity does not individuality make. Know your course, and stay upon it.
26 22 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_003_000 So near yet so far. You were on the right track until you strayed into the wilderness. Though the overall look is adequate, it is quite rough around the edges. With some polishing, however, the stone beneath could be made to shine.
27 23 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_004_000 A satisfactory effort. Nothing stands out as particularly damning. In this you've demonstrated a solid grasp of the fundamentals. The next step, then, shall be to channel the flair.
28 24 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_005_000 You have done well. All the parts come together as a harmonious whole. If I were to offer a piece of advice, however, you might consider adding an accent─a little something to punctuate the look and draw the eye.
29 25 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_006_000 Outstanding! Seldom do I witness such a fine sense of fashion─within others, at any rate. With the sensibilities you have cultivated, I've no doubt that you shall go far!
30 26 TEXT_CTSFCKMASTER_00453_SCORE_REACTION_ROSE_007_000 <gasp> This...this is nothing short of perfection. Words utterly fail me. You, my friend, are a living, breathing masterpiece─the very soul of fashion! And should anyone dare to say otherwise, they shall have to answer to me!
31 27 TEXT_CTSFCKMASTER_00453_BESTSCORE_REACTION_ROSE_000_000 Well, well, it appears you have improved upon your best score for this theme. Congratulations!
32 28 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_000_000 If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season. ...Well? 'Tis a handsome piece, is it not? If you wish to get into someone's good graces, you must be attuned to the little changes they make to themselves. Take this mask, for instance─newly acquired, and the flavor of the season. ...Well? 'Tis a handsome piece, is it not?
33 29 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_001_000 Fashion is an art, and, like all true artists, we must make sacrifices and suffer for our craft. So tell me, adventurer: are you prepared to <Emphasis>suffer</Emphasis>?
34 30 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_002_000 Fashion is everywhere, even upon the field of battle. For form needn't come at the cost of function. From the knights of Ishgard in their shining plate to the samurai of Doma in their flowing garb, martial fashion is truly diverse.
35 31 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_003_000 Kasumi gave me a bouquet of flowers the other day, the dear little thing. What type of flowers, you ask? Why, roses, of course!
36 32 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_004_000 It ought to come as no surprise, but there are no few suitors vying for Kasumi's attention. She is quite fashion savvy herself, though, so you'd best know how to dress, else she won't so much as remember you.
37 33 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_005_000 It appears there are some adventurers who are as exacting on their retainers' fashion as they are their own. I, for one, can appreciate the sentiment.
38 34 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_006_000 A reporter from the <Emphasis>Mythril Eye</Emphasis> is trying to uncover my true identity. What is there to be gained in ruining the mystery, I ask you? Besides, by any other name, I would still be a rose!
39 35 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_007_000 From leathers and furs to wools and silks, each nation is known for producing certain materials. 'Tis important to be familiar with not only their properties, but also the cultural setting whence they came.
40 36 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_008_000 The Gold Saucer welcomes guests the world over. Let me tell you, there is no better place to study the fashions of each land.
41 37 TEXT_CTSFCKMASTER_00453_COMMENT_ROSE_009_000 There was this one challenger earlier. Oh, she was all confidence, and had the highest opinion of her own fashion sense. She turned out to be all talk. Let this be a reminder to you: what is without can only be as beautiful as what is within.
42 38 TEXT_CTSFCKMASTER_00453_CHECK_START_ROSE_000_000 Without further ado, let the judging begin. Take your place, my friend, and strike a pose!
43 39 TEXT_CTSFCKMASTER_00453_CHECK_BEST_EQUIP_000_000 Why, I don't believe you have presented yourself for a fashion challenge yet this week. ...You <Emphasis>do</Emphasis> intend to present yourself, of course? Why, I don't believe you have presented yourself for a fashion challenge yet this week. ...You <Emphasis>do</Emphasis> intend to present yourself, of course?
44 40 TEXT_CTSFCKMASTER_00453_CHECK_RESULT_ROSE_000_000 I have made my decision. Brace yourself!
45 41 TEXT_CTSFCKMASTER_00453_CHECK_DIALOG_000_000 Gear currently equipped will be bound to you. Do you wish to proceed?
46
47
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@@ -1,28 +1,29 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_000","How lovely to see a fellow Eorzean so far from home! As one with experience in the wonders─and dangers─of the Far East, allow me to offer you some advice: always keep your weapon close to hand."
1,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_001","How lovely to see a fellow Eorzean so far from home! Have you ventured to Yanxia yet? I suspect you'll want my veteran perspective on the marks which dwell there. Ask away, <If(PlayerParameter(4))>sister<Else/>brother</If>."
2,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_001","Tell me about the rank B elite mark. (Deidar)"
4,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_002","Tell me about the rank B elite mark. (Gyorai Quickstrike)"
5,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_003","Tell me about the rank A elite mark. (Gajasura)"
6,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_004","Tell me about the rank A elite mark. (Angada)"
7,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_005","Tell me about the rank S elite mark. (Gamma)"
8,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_006","Nothing."
9,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_010","The legends of the Far East tell of a giant by the name of Deidar. Our tale, however, begins with a man."
10,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_011","Now, had this man simply dreamed of building a statue of the legendary colossus, all might have been well. But he was an onmyoji of dubious skill, and he succeeded in imbuing his clay sculpture with the spirit of a shikigami."
11,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_012","In Eorzea his creation might have been called a golem. I would call it a failure. Thanks to the onmyoji's clumsy rituals, only the head came to life... It rolled free of its giant shoulders, and now waddles around the land in search of a more suitable body."
12,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_020","The Namazu are a beast tribe who have long inhabited the riverlands of the Far East. By and large they are a friendly sort, and welcome the trade of men."
13,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_021","There are those among them, however, who have resisted the encroachments of civilization. These wild Namazu are considered dangerous, as they often turn their scaled hands to banditry."
14,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_022","The worst of these bandits was once a peaceful merchant who succumbed to feral instincts, and fell into a life of villainous savagery. With a sad shake of the head and an uncontrollable shudder do folk speak the name of Gyorai Quickstrike."
15,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_030","A beast tribe originating in the Near East, the Matanga are a hulking race of giants easily recognized by their mammoth-like heads."
16,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_031","They have difficulty with the tongues of men, and were thus not recognized as a sapient people by the conquering imperials. Subjected to oppression and hostility, some clans found themselves driven from their own territory."
17,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032","These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called their leader, it is the one known as Gajasura."
18,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040","In the society of the varana, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome."
19,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041","As such, young varana will often leave the group for a time, and seek a solitary existence to improve their instincts for survival."
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire..."
21,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050","Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily."
22,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051","Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped."
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
Sounds positively cheery, doesn't it?"
key,0,1
#,,
int32,str,str
0,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_000","How lovely to see a fellow Eorzean so far from home! As one with experience in the wonders─and dangers─of the Far East, allow me to offer you some advice: always keep your weapon close to hand."
1,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_001","How lovely to see a fellow Eorzean so far from home! Have you ventured to Yanxia yet? I suspect you'll want my veteran perspective on the marks which dwell there. Ask away, <If(PlayerParameter(4))>sister<Else/>brother</If>."
2,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_001","Tell me about the rank B elite mark. (Deidar)"
4,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_002","Tell me about the rank B elite mark. (Gyorai Quickstrike)"
5,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_003","Tell me about the rank A elite mark. (Gajasura)"
6,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_004","Tell me about the rank A elite mark. (Angada)"
7,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_005","Tell me about the rank S elite mark. (Gamma)"
8,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_006","Nothing."
9,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_010","The legends of the Far East tell of a giant by the name of Deidar. Our tale, however, begins with a man."
10,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_011","Now, had this man simply dreamed of building a statue of the legendary colossus, all might have been well. But he was an onmyoji of dubious skill, and he succeeded in imbuing his clay sculpture with the spirit of a shikigami."
11,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_012","In Eorzea his creation might have been called a golem. I would call it a failure. Thanks to the onmyoji's clumsy rituals, only the head came to life... It rolled free of its giant shoulders, and now waddles around the land in search of a more suitable body."
12,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_020","The Namazu are a beast tribe who have long inhabited the riverlands of the Far East. By and large they are a friendly sort, and welcome the trade of men."
13,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_021","There are those among them, however, who have resisted the encroachments of civilization. These wild Namazu are considered dangerous, as they often turn their scaled hands to banditry."
14,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_022","The worst of these bandits was once a peaceful merchant who succumbed to feral instincts, and fell into a life of villainous savagery. With a sad shake of the head and an uncontrollable shudder do folk speak the name of Gyorai Quickstrike."
15,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_030","A beast tribe originating in the Near East, the Matanga are a hulking race of giants easily recognized by their mammoth-like heads."
16,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_031","They have difficulty with the tongues of men, and were thus not recognized as a sapient people by the conquering imperials. Subjected to oppression and hostility, some clans found themselves driven from their own territory."
17,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032","These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called their leader, it is the one known as Gajasura."
18,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040","In the society of the varana, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome."
19,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041","As such, young varana will often leave the group for a time, and seek a solitary existence to improve their instincts for survival."
20,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042","Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire..."
21,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050","Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily."
22,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051","Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped."
23,"TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052","“During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.”
Sounds positively cheery, doesn't it?"
24,"TEXT_CTSHNT40KUGANE2_00428_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_000 How lovely to see a fellow Eorzean so far from home! As one with experience in the wonders─and dangers─of the Far East, allow me to offer you some advice: always keep your weapon close to hand.
5 1 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_001 How lovely to see a fellow Eorzean so far from home! Have you ventured to Yanxia yet? I suspect you'll want my veteran perspective on the marks which dwell there. Ask away, <If(PlayerParameter(4))>sister<Else/>brother</If>.
6 2 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_Q1_000_000 What will you ask?
7 3 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_001 Tell me about the rank B elite mark. (Deidar)
8 4 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_002 Tell me about the rank B elite mark. (Gyorai Quickstrike)
9 5 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_003 Tell me about the rank A elite mark. (Gajasura)
10 6 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_004 Tell me about the rank A elite mark. (Angada)
11 7 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_005 Tell me about the rank S elite mark. (Gamma)
12 8 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_A1_000_006 Nothing.
13 9 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_010 The legends of the Far East tell of a giant by the name of Deidar. Our tale, however, begins with a man.
14 10 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_011 Now, had this man simply dreamed of building a statue of the legendary colossus, all might have been well. But he was an onmyoji of dubious skill, and he succeeded in imbuing his clay sculpture with the spirit of a shikigami.
15 11 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_012 In Eorzea his creation might have been called a golem. I would call it a failure. Thanks to the onmyoji's clumsy rituals, only the head came to life... It rolled free of its giant shoulders, and now waddles around the land in search of a more suitable body.
16 12 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_020 The Namazu are a beast tribe who have long inhabited the riverlands of the Far East. By and large they are a friendly sort, and welcome the trade of men.
17 13 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_021 There are those among them, however, who have resisted the encroachments of civilization. These wild Namazu are considered dangerous, as they often turn their scaled hands to banditry.
18 14 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_022 The worst of these bandits was once a peaceful merchant who succumbed to feral instincts, and fell into a life of villainous savagery. With a sad shake of the head and an uncontrollable shudder do folk speak the name of Gyorai Quickstrike.
19 15 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_030 A beast tribe originating in the Near East, the Matanga are a hulking race of giants easily recognized by their mammoth-like heads.
20 16 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_031 They have difficulty with the tongues of men, and were thus not recognized as a sapient people by the conquering imperials. Subjected to oppression and hostility, some clans found themselves driven from their own territory.
21 17 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_032 These displaced Matanga drifted ever further east, where they survived by becoming raiders and pillagers. If any might be called their leader, it is the one known as Gajasura.
22 18 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_040 In the society of the varana, the scrabble to win the throne of alpha male is an exceptionally violent one. So ferocious are these battles for supremacy that the death of one or both combatants is not an uncommon outcome.
23 19 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_041 As such, young varana will often leave the group for a time, and seek a solitary existence to improve their instincts for survival.
24 20 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_042 Angada, the progeny of a formidable alpha, has chosen his time of exile and presently walks the wilds alone. Though not yet in his prime, this juvenile varana is said to have already surpassed the terrible strength of his sire...
25 21 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_050 Ah, this one. The information on a rogue imperial prototype warmachina did not come cheaply or easily.
26 22 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_051 Ahem. “Codename: Gamma. This model was designed to be an automated improvement over the piloted armored weapon, allowing it to operate without loss of function in near darkness. The results were unsatisfactory and the project was supposedly scrapped.
27 23 TEXT_CTSHNT40KUGANE2_004286_HERSANDE_000_052 “During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.” Sounds positively cheery, doesn't it? “During testing, Gamma was commanded to attack a compact craft capable of considerable maneuverability. Now, whenever it detects said craft, the weapon engages in indiscriminate hostility.” Sounds positively cheery, doesn't it?
28 24 TEXT_CTSHNT40KUGANE2_00428_TALK_ACTOR (★未使用/削除予定★)
29
+29 -28
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@@ -1,28 +1,29 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_000","I am a hunter of the Kha and I see your hesitation. The steppes are harsh to those who set out unprepared─if you would stalk the worthiest prey, then be certain that you yourself are worthy."
1,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_001","I am a hunter of the Kha, and I see much. You are a stranger in these lands, <If(PlayerParameter(4))>sister<Else/>brother</If>, but you know well the thrill of the hunt. Shall we speak of worthy prey?"
2,"TEXT_CTSHNT40REUNION_00427_JALIQAI_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_001","Tell me about the rank B elite mark. (Kurma)"
4,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_002","Tell me about the rank B elite mark. (Aswang)"
5,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_003","Tell me about the rank A elite mark. (Girimekhala)"
6,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_004","Tell me about the rank A elite mark. (Sum)"
7,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_005","Tell me about the rank S elite mark. (Orghana)"
8,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_006","Nothing."
9,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_010","On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor."
10,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_011","The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell."
11,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_012","The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves."
12,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_020","A merchant visiting from beyond the steppes claimed he was attacked by a monster from the sky."
13,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_021","At first we thought he spoke of a yol or a muu shuwuu, but the trader insisted that it was neither of these. “A giant winged lizard,” he said, in the face of much laughter."
14,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_022","And yet his was not the last sighting of this fantastic beast. Forced to accept the truth of its existence, we call it by the word the merchant taught us in his native tongue: Aswang."
15,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_030","A mammoth is a large and powerful beast. But any Xaela who calls herself a hunter can dance around one of these steppe behemoths and bring it down with spear or bow."
16,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_031","Yet even the elders caution us to avoid the moving mountain known as “Girimekhala”─that we would not survive to their age if we did not."
17,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032","An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide."
18,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040","There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues."
19,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041","Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?"
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
It is a warning."
21,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050","The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs."
22,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051","The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface."
23,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_052","Orghana, a son of the Himaa, was said to have had a twin sister. And one of our most famous tales concerns the vengeance he wrought upon his sibling's killers..."
key,0,1
#,,
int32,str,str
0,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_000","I am a hunter of the Kha and I see your hesitation. The steppes are harsh to those who set out unprepared─if you would stalk the worthiest prey, then be certain that you yourself are worthy."
1,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_001","I am a hunter of the Kha, and I see much. You are a stranger in these lands, <If(PlayerParameter(4))>sister<Else/>brother</If>, but you know well the thrill of the hunt. Shall we speak of worthy prey?"
2,"TEXT_CTSHNT40REUNION_00427_JALIQAI_Q1_000_000","What will you ask?"
3,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_001","Tell me about the rank B elite mark. (Kurma)"
4,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_002","Tell me about the rank B elite mark. (Aswang)"
5,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_003","Tell me about the rank A elite mark. (Girimekhala)"
6,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_004","Tell me about the rank A elite mark. (Sum)"
7,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_005","Tell me about the rank S elite mark. (Orghana)"
8,"TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_006","Nothing."
9,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_010","On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor."
10,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_011","The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell."
11,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_012","The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves."
12,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_020","A merchant visiting from beyond the steppes claimed he was attacked by a monster from the sky."
13,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_021","At first we thought he spoke of a yol or a muu shuwuu, but the trader insisted that it was neither of these. “A giant winged lizard,” he said, in the face of much laughter."
14,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_022","And yet his was not the last sighting of this fantastic beast. Forced to accept the truth of its existence, we call it by the word the merchant taught us in his native tongue: Aswang."
15,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_030","A mammoth is a large and powerful beast. But any Xaela who calls herself a hunter can dance around one of these steppe behemoths and bring it down with spear or bow."
16,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_031","Yet even the elders caution us to avoid the moving mountain known as “Girimekhala”─that we would not survive to their age if we did not."
17,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032","An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide."
18,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040","There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues."
19,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041","Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?"
20,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042","Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood...
It is a warning."
21,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050","The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs."
22,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051","The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface."
23,"TEXT_CTSHNT40REUNION_00427_JALIQAI_000_052","Orghana, a son of the Himaa, was said to have had a twin sister. And one of our most famous tales concerns the vengeance he wrought upon his sibling's killers..."
24,"TEXT_CTSHNT40REUNION_00427_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_000 I am a hunter of the Kha and I see your hesitation. The steppes are harsh to those who set out unprepared─if you would stalk the worthiest prey, then be certain that you yourself are worthy.
5 1 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_001 I am a hunter of the Kha, and I see much. You are a stranger in these lands, <If(PlayerParameter(4))>sister<Else/>brother</If>, but you know well the thrill of the hunt. Shall we speak of worthy prey?
6 2 TEXT_CTSHNT40REUNION_00427_JALIQAI_Q1_000_000 What will you ask?
7 3 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_001 Tell me about the rank B elite mark. (Kurma)
8 4 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_002 Tell me about the rank B elite mark. (Aswang)
9 5 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_003 Tell me about the rank A elite mark. (Girimekhala)
10 6 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_004 Tell me about the rank A elite mark. (Sum)
11 7 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_005 Tell me about the rank S elite mark. (Orghana)
12 8 TEXT_CTSHNT40REUNION_00427_JALIQAI_A1_000_006 Nothing.
13 9 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_010 On the Azim Steppe, the matamatas are venerated for their longevity. To hunt one of these stately creatures is a great honor.
14 10 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_011 The matamatas, however, are not so easily hunted. And even amongst their enduring number, there is one whose long trail of life is strewn with the bodies of those who sought to claim his shell.
15 11 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_012 The steppe hunters call him “Kurma,” the name spoken with hushed reverence. If you would hunt this mark, then do so with the respect this venerable legend deserves.
16 12 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_020 A merchant visiting from beyond the steppes claimed he was attacked by a monster from the sky.
17 13 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_021 At first we thought he spoke of a yol or a muu shuwuu, but the trader insisted that it was neither of these. “A giant winged lizard,” he said, in the face of much laughter.
18 14 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_022 And yet his was not the last sighting of this fantastic beast. Forced to accept the truth of its existence, we call it by the word the merchant taught us in his native tongue: Aswang.
19 15 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_030 A mammoth is a large and powerful beast. But any Xaela who calls herself a hunter can dance around one of these steppe behemoths and bring it down with spear or bow.
20 16 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_031 Yet even the elders caution us to avoid the moving mountain known as “Girimekhala”─that we would not survive to their age if we did not.
21 17 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_032 An outsider scoffed at their words. Thinking to slay this king of mammoths and bask in our adulation, he set off in all confidence, musket in hand. He soon returned, sweat-drenched and shaking, swearing the bullet had <Emphasis>bounced</Emphasis> off Girimekhala's wooly hide.
22 18 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_040 There are two kinds of creatures on the steppes: those whose coloring blends in with the grasses and the rocks...and those who sear the eyes with their motley hues.
23 19 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_041 Any child could tell you that the first kind is patterned thus to avoid discovery by predators. But what of the second?
24 20 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_042 Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood... It is a warning. Should you ever encounter Sum, you will soon learn why its skin glistens crimson like freshly spilled blood... It is a warning.
25 21 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_050 The Xaela of these lands have a custom wherein we carve the histories of our greatest heroes and warriors into stone reliefs.
26 22 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_051 The chuluu of the hero Orghana is an embodiment of his life's journey. So much so, that the stone itself wanders the steppes, seeking to emulate the story carved upon its surface.
27 23 TEXT_CTSHNT40REUNION_00427_JALIQAI_000_052 Orghana, a son of the Himaa, was said to have had a twin sister. And one of our most famous tales concerns the vengeance he wrought upon his sibling's killers...
28 24 TEXT_CTSHNT40REUNION_00427_TALK_ACTOR (★未使用/削除予定★)
29
+2 -2
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@@ -57,7 +57,7 @@ int32,str,str
53,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn M'naago's trust."
54,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001","With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
55,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items M'naago needs, and deliver them often to win the trust and praise of your new business partner!"
56,"TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
56,"TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
57,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_000","Ah, so you've brought me some Gyr Abanian souvenirs? Good, good. For all they preach about not being wasteful, they sure don't seem to mind wasting gil."
58,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_001","Far Eastern “antiques,” is it? Damned if I know how you can craft an antique, but the collectors don't seem to pay it any mind. If anything, this sort seems to appeal more."
59,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_002","Not everybody can walk away from the Saucer with a fabulous prize. Some people even prefer these─and there are even others who won't ever bother to visit but like to pretend they did. Or maybe they've got some other reason for buying them? Who knows."
@@ -181,4 +181,4 @@ int32,str,str
177,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_002","I mean, the goal's still the same, but the fund's grown leaps and bounds beyond what I originally envisioned..."
178,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_003","It was only ever supposed to be a means to an end, you know? But somewhere along the line, I found myself taking joy in it all. Meeting new people, finding ways to satisfy their needs, watching them go home happy..."
179,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_004","It's good, honest work, all the way through, and I hope to keep doing it for a good while yet─with your help, of course!"
180,"TEXT_CTSSFSCHARACTER2_00434_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
180,"TEXT_CTSSFSCHARACTER2_00434_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
1 key 0 1
57 53 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn M'naago's trust.
58 54 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001 With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner.
59 55 TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items M'naago needs, and deliver them often to win the trust and praise of your new business partner!
60 56 TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
61 57 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_000 Ah, so you've brought me some Gyr Abanian souvenirs? Good, good. For all they preach about not being wasteful, they sure don't seem to mind wasting gil.
62 58 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_001 Far Eastern “antiques,” is it? Damned if I know how you can craft an antique, but the collectors don't seem to pay it any mind. If anything, this sort seems to appeal more.
63 59 TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_002 Not everybody can walk away from the Saucer with a fabulous prize. Some people even prefer these─and there are even others who won't ever bother to visit but like to pretend they did. Or maybe they've got some other reason for buying them? Who knows.
181 177 TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_002 I mean, the goal's still the same, but the fund's grown leaps and bounds beyond what I originally envisioned...
182 178 TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_003 It was only ever supposed to be a means to an end, you know? But somewhere along the line, I found myself taking joy in it all. Meeting new people, finding ways to satisfy their needs, watching them go home happy...
183 179 TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_006_004 It's good, honest work, all the way through, and I hope to keep doing it for a good while yet─with your help, of course!
184 180 TEXT_CTSSFSCHARACTER2_00434_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to M'naago. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
+2 -2
View File
@@ -63,7 +63,7 @@ int32,str,str
59,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Kurenai's trust."
60,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001","With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
61,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Kurenai needs, and deliver them often to win the trust and praise of your new business partner!"
62,"TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
62,"TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
63,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_000","This is the Gyr Abanian remedy? It certainly smells...<cough>...effective. As they say, the best medicine is often the hardest to swallow."
64,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_001","Hmmm, yes, impressively sturdy yet suitably light. A harpoon such as this should serve us well against sharks and help to keep our waters safe."
65,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_002","My, such thick, warm garments! Naught that we have could compare to this. Thus clothed, we need no longer shiver through the night."
@@ -229,4 +229,4 @@ int32,str,str
225,"TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_001","Do you remember when we first spoke? The day I beseeched your aid in purging the palace of the wraiths. That day, I did not dream that ours would become such an enduring friendship. That I would come to depend upon you so."
226,"TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_002","'Tis no exaggeration when I say that you are a savior to SuinoSato. And to me personally, you are a shining light to the great wide world beyond."
227,"TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_003","As much as I have already learned, I still have far to go if I am to stand shoulder to shoulder with you. While I doubt that I ever will, I shall never stop striving, and I pray that you will ever continue to watch over me."
228,"TEXT_CTSSFSCHARACTER3_00481_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
228,"TEXT_CTSSFSCHARACTER3_00481_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
1 key 0 1
63 59 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn Kurenai's trust.
64 60 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001 With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner.
65 61 TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items Kurenai needs, and deliver them often to win the trust and praise of your new business partner!
66 62 TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
67 63 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_000 This is the Gyr Abanian remedy? It certainly smells...<cough>...effective. As they say, the best medicine is often the hardest to swallow.
68 64 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_001 Hmmm, yes, impressively sturdy yet suitably light. A harpoon such as this should serve us well against sharks and help to keep our waters safe.
69 65 TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_002 My, such thick, warm garments! Naught that we have could compare to this. Thus clothed, we need no longer shiver through the night.
229 225 TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_001 Do you remember when we first spoke? The day I beseeched your aid in purging the palace of the wraiths. That day, I did not dream that ours would become such an enduring friendship. That I would come to depend upon you so.
230 226 TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_002 'Tis no exaggeration when I say that you are a savior to Sui–no–Sato. And to me personally, you are a shining light to the great wide world beyond.
231 227 TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_006_003 As much as I have already learned, I still have far to go if I am to stand shoulder to shoulder with you. While I doubt that I ever will, I shall never stop striving, and I pray that you will ever continue to watch over me.
232 228 TEXT_CTSSFSCHARACTER3_00481_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Kurenai. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
+47 -36
View File
@@ -1,36 +1,47 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR",""
1,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0","Select an option."
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select a submersible."
3,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE","Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)"
4,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>"
5,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]"
6,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT","Nothing."
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
8,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_EXPEDITION","Deploy submersible on subaquatic voyage"
9,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT","View previous voyage log"
10,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS","Change submersible components"
11,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS","Repair submersible components"
12,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING","Change submersible preferences"
13,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR","Paint submersible"
14,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME","Change submersible name"
15,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE","Dismantle submersible"
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
17,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND","Recall submersible"
18,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP","View navigational charts"
19,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS","View submersible status"
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR",""
1,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0","Select an option."
2,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
Ceruleum tanks: <Value>IntegerParameter(1)</Value>
Select a submersible."
3,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE","Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)"
4,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>"
5,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]"
6,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT","Nothing."
7,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
Ceruleum tanks: <Value>IntegerParameter(2)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
8,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_EXPEDITION","Deploy submersible on subaquatic voyage"
9,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT","View previous voyage log"
10,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS","Change submersible components"
11,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS","Repair submersible components"
12,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING","Change submersible preferences"
13,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR","Paint submersible"
14,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME","Change submersible name"
15,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE","Dismantle submersible"
16,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
17,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND","Recall submersible"
18,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP","View navigational charts"
19,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS","View submersible status"
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
23,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>"
24,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK","Dismantle Submersible."
25,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1","To outfit and register a submersible, you must have in your possession the requisite components and dive credits."
26,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2","<Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits."
27,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3","<Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
28,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY","You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
29,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
30,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next subaquatic voyage."
31,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
32,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM","You cannot repair submersible components without the requisite materials."
1 key 0 1
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3 int32 str str
4 0 TEXT_HOUFIXCOMPANYSUBMARINE_00447_TALK_ACTOR
5 1 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE_0 Select an option.
6 2 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_TITLE Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select a submersible. Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value> Ceruleum tanks: <Value>IntegerParameter(1)</Value> Select a submersible.
7 3 TEXT_HOUFIXCOMPANYSUBMARINE_00447_ADD_NEW_SUBMARINE Outfit and register a submersible. (Dive credits required: <Value>IntegerParameter(1)</Value>)
8 4 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m)</Case></Switch>
9 5 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_FINISH <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) [Voyage complete]
10 6 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_SELECT_EXIT Nothing.
11 7 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_TITLE Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value> Ceruleum tanks: <Value>IntegerParameter(2)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available
12 8 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_EXPEDITION Deploy submersible on subaquatic voyage
13 9 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_RESULT View previous voyage log
14 10 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_PARTS Change submersible components
15 11 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_REPAIR_PARTS Repair submersible components
16 12 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CMD_SETTING Change submersible preferences
17 13 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_COLOR Paint submersible
18 14 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_NAME Change submersible name
19 15 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_CONF_REMOVE Dismantle submersible
20 16 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_TITLE Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value> <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m
21 17 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_COND Recall submersible
22 18 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_MAP View navigational charts
23 19 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_VOY_CUR_STATUS View submersible status
24 20 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE Rename your submersible.
25 21 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION Submersible Name
26 22 TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0 Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited. Names must be formed from alphanumeric characters. The following punctuation marks are also allowed: <Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color> • Double spaces/underscores are not allowed. • A space cannot be used before or after the name. • Names consisting solely of punctuation marks are prohibited.
27 23 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color> Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>? <Color(-32640)>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.</Color>
28 24 TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK Dismantle Submersible.
29 25 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1 To outfit and register a submersible, you must have in your possession the requisite components and dive credits.
30 26 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2 <Color(-34022)>Dive credits</Color> can be purchased from resident caretakers with company credits.
31 27 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3 <Color(-34022)>Submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible.
32 28 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits.
33 29 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1 Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results.
34 30 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next subaquatic voyage.
35 31 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
36 32 TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM You cannot repair submersible components without the requisite materials.
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0,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_000","I don't know you. Why have you come to Radiata?"
1,"TEXT_REGGYR3RADIATA_00400_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3RADIATA_00400_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3RADIATA_00400_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3RADIATA_00400_A1_000_003","Nothing."
5,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010","Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed."
6,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011","My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again."
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
So, no─you don't talk about yourself around here."
8,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020","Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen."
9,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021","It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers."
10,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_022","You tell other villagers you're from Radiata, though, and it'll get you spit on. To everyone else, we're the Empire's “whipped curs.”"
key,0,1
#,,
int32,str,str
0,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_000","I don't know you. Why have you come to Radiata?"
1,"TEXT_REGGYR3RADIATA_00400_Q1_000_000","What will you ask?"
2,"TEXT_REGGYR3RADIATA_00400_A1_000_001","Tell me about yourself."
3,"TEXT_REGGYR3RADIATA_00400_A1_000_002","What kind of place is this?"
4,"TEXT_REGGYR3RADIATA_00400_A1_000_003","Nothing."
5,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010","Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed."
6,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011","My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again."
7,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012","And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree.
So, no─you don't talk about yourself around here."
8,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020","Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen."
9,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021","It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers."
10,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_022","You tell other villagers you're from Radiata, though, and it'll get you spit on. To everyone else, we're the Empire's “whipped curs.”"
11,"TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_023","We lose either way. If we're to be treated like dogs for where we were born, then we've no choice but to live like one..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_000 I don't know you. Why have you come to Radiata?
5 1 TEXT_REGGYR3RADIATA_00400_Q1_000_000 What will you ask?
6 2 TEXT_REGGYR3RADIATA_00400_A1_000_001 Tell me about yourself.
7 3 TEXT_REGGYR3RADIATA_00400_A1_000_002 What kind of place is this?
8 4 TEXT_REGGYR3RADIATA_00400_A1_000_003 Nothing.
9 5 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_010 Tell you about myself...? You really are a stranger here, aren't you. Too much talk can get a person killed.
10 6 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_011 My father talked too much once─complained about his job. A “friend” reported him to the authorities, and then the soldiers came to take him away as a “suspected insurgent.” I never saw him again.
11 7 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_012 And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree. So, no─you don't talk about yourself around here. And then there was my little brother. When a group of patriots heard he was a laborer for the Empire, they strung him up from a tree. So, no─you don't talk about yourself around here.
12 8 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_020 Radiata? Well, this village is home to those who labor at Castrum Abania or Specula Imperatoris. Think of it as an imperial slave pen.
13 9 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_021 It certainly wasn't called “Radiata” by the folk who live here. It had a different name once, but you'll not hear anyone say it out loud. That earns you a visit from the correction officers.
14 10 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_022 You tell other villagers you're from Radiata, though, and it'll get you spit on. To everyone else, we're the Empire's “whipped curs.”
15 11 TEXT_REGGYR3RADIATA_00400_LEAPINGDOE_000_023 We lose either way. If we're to be treated like dogs for where we were born, then we've no choice but to live like one...
16
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0,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000","Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them."
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/></If></If></If></If></If></If></If>"
2,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL","Take your leave"
3,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000","Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite."
4,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000","In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for."
5,"TEXT_REGHIN3WANDERINGMINSTREL_00421_SYSTEM_OPENCONTENT_000","(★未使用/削除予定★)"
6,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_000","Oh, what stirring story have you for me today?"
7,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001","To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief."
8,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002","And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts..."
9,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003","My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse."
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
But from the flesh her soul was torn.♪"
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
Now from a dream she may ne'er return.♪"
12,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006","Forgive me if I have awakened unpleasant memories."
13,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007","Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality."
14,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008","Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace."
15,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020","Ah, you have a new tale for me? Wonderful!"
16,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021","A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch."
17,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022","As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!"
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
20,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025","So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience."
21,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026","...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose."
22,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027","But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!"
23,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30","Well then, pray do not keep me in suspense!"
24,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031","Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form."
25,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032","Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death."
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
A desperate man did direly crave.♪
High though the price, in full he did pay,
Creating a god where his dead body lay.♪"
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
A lonely man did madly desire.♪
Forsook his flesh, for such was the toll,
Binding a god to his insatiable soul.♪"
28,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035","Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer..."
29,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036","Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences."
30,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037","For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful."
31,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_040","Oho, a tale about Bahamut, who visited the Seventh Umbral Calamity upon Eorzea?"
32,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041","But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?"
33,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042","Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret."
34,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043","Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth."
35,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044","For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!"
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
To bring his rage to bear.♪
Deep in the earth he burrowed,
To slumber in his lair.♪"
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
Whose light cast out the gloom.♪
Smiting wyrm and minions,
They spared the world its doom.♪"
38,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_047","A being that once threatened our very star... Heroes whose many sacrifices shall never be known... Such a theme will surely strike a chord with the locals."
39,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_048","You see, be it the East or the West, people shall ever favor stirring fiction over strict facts. And thanks to your inspired idea, I have the makings of a new heroic epic!"
40,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_050","Byakko, you say? As in Byakko of the Four Lords? He and his comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza."
41,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_051","It so happens I know the story quite well. As a student of the fine arts, it was my duty to study it closely."
42,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_052","I expect what you are about to tell me will be most enlightening indeed..."
43,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053","Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life..."
44,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054","Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead."
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","However, I am not quite sure I understand what you mean by “quelling the aramitama.” What exactly was asked of you?"
46,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056","My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on."
47,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057","Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!"
48,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058","Feared and forsaken, seeking death in solitude,
Saved by fellowship─
Snow white harbinger of doom,
Become beloved legend."
49,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059","You know, in the Tale of Tenzen, Byakko was likened to a god of war with near-limitless powers of destruction..."
50,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_060","Not to say that the Byakko you faced was a weakling, but the picture you paint is of a rather less intimidating auspice, don't you think? The sort some might even be willing to cuddle─or at least reach out and rub the belly."
51,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_061","But perhaps he has grown more reserved in his old age. Perhaps, in his troubled youth, he more closely resembled his portrayal in the legends."
52,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_062","Come to think of it, you're not altogether different, you and him. Blessed─or cursed─with exceptional powers. Defined by them in the eyes of many. Brave souls that rose to the occasion..."
key,0,1
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int32,str,str
0,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000","Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them."
1,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT","Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/></If></If></If></If></If></If></If>"
2,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL","Take your leave"
3,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000","Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite."
4,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000","In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for."
5,"TEXT_REGHIN3WANDERINGMINSTREL_00421_SYSTEM_OPENCONTENT_000","(★未使用/削除予定★)"
6,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_000","Oh, what stirring story have you for me today?"
7,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001","To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief."
8,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002","And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts..."
9,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003","My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse."
10,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004","For her daughter's life, a mother mourned,♪
But from the flesh her soul was torn.♪"
11,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005","For her daughter's smile, a mother yearned,♪
Now from a dream she may ne'er return.♪"
12,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006","Forgive me if I have awakened unpleasant memories."
13,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007","Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality."
14,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008","Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace."
15,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020","Ah, you have a new tale for me? Wonderful!"
16,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021","A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch."
17,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022","As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!"
18,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023","Upon eastern seas, three treasures join to birth a kami great,♪
Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪"
19,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024","From western lands, a challenger comes─a hero from afar,♪
Whose radiant blade sets souls ablaze and outshines the very stars.♪"
20,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025","So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience."
21,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026","...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose."
22,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027","But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!"
23,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30","Well then, pray do not keep me in suspense!"
24,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031","Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form."
25,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032","Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death."
26,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033","The power to smite, the power to save,
A desperate man did direly crave.♪
High though the price, in full he did pay,
Creating a god where his dead body lay.♪"
27,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034","The power to rise, the power to vie,
A lonely man did madly desire.♪
Forsook his flesh, for such was the toll,
Binding a god to his insatiable soul.♪"
28,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035","Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer..."
29,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036","Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences."
30,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037","For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful."
31,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_040","Oho, a tale about Bahamut, who visited the Seventh Umbral Calamity upon Eorzea?"
32,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041","But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?"
33,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042","Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret."
34,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043","Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth."
35,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044","For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!"
36,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045","From broken moon he descended,
To bring his rage to bear.♪
Deep in the earth he burrowed,
To slumber in his lair.♪"
37,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046","But along came brave heroes,
Whose light cast out the gloom.♪
Smiting wyrm and minions,
They spared the world its doom.♪"
38,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_047","A being that once threatened our very star... Heroes whose many sacrifices shall never be known... Such a theme will surely strike a chord with the locals."
39,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_048","You see, be it the East or the West, people shall ever favor stirring fiction over strict facts. And thanks to your inspired idea, I have the makings of a new heroic epic!"
40,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_050","Byakko, you say? As in Byakko of the Four Lords? He and his comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza."
41,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_051","It so happens I know the story quite well. As a student of the fine arts, it was my duty to study it closely."
42,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_052","I expect what you are about to tell me will be most enlightening indeed..."
43,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053","Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life..."
44,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054","Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead."
45,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055","However, I am not quite sure I understand what you mean by “quelling the aramitama.” What exactly was asked of you?"
46,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056","My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on."
47,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057","Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!"
48,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058","Feared and forsaken, seeking death in solitude,
Saved by fellowship─
Snow white harbinger of doom,
Become beloved legend."
49,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059","You know, in the Tale of Tenzen, Byakko was likened to a god of war with near-limitless powers of destruction..."
50,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_060","Not to say that the Byakko you faced was a weakling, but the picture you paint is of a rather less intimidating auspice, don't you think? The sort some might even be willing to cuddle─or at least reach out and rub the belly."
51,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_061","But perhaps he has grown more reserved in his old age. Perhaps, in his troubled youth, he more closely resembled his portrayal in the legends."
52,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_062","Come to think of it, you're not altogether different, you and him. Blessed─or cursed─with exceptional powers. Defined by them in the eyes of many. Brave souls that rose to the occasion..."
53,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_070","Ah, the Ultima Weapon. How many moons have passed since that fateful day..."
54,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_071","One might say that your victory set in motion events that reshaped the world in countless ways great and small. Given this, I would fain hear the firsthand account of the savior of Eorzea, and see what details are become more vivid in retrospect."
55,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_072","...How could one's soul do aught but tremble at such a tale. Truly, the Ultima Weapon was the ultimate expression of ancient Allag's warlike ambitions."
56,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_073","Therefore it is only fitting that mine own interpretation be the ultimate expression of man's will to triumph over adversity! Your ears─lend them to me!"
57,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_074","Behold, from Allag's mournful ashes torn,♪
A weapon forged by men beguiled by might,♪
Who saw in that fell creature's ebon form♪
A way to rid the world of primals' blight.♪"
58,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_075","Behold, from grave calamity reborn,♪
A champion charged to set all wrongs aright,♪
To usher in the long-awaited dawn,♪
Uniting lands divided 'neath one light.♪"
59,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_076","Two visions of tomorrow plead their case,♪
But find no peaceful end to their debate,♪
For unto only one from this proud brace♪
May man entrust the burden of his fate...♪"
60,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_077","Pray forgive any minor embellishments I made in the name of mine art. Perchance you feel the Ultima Weapon I describe is yet more fearsome than the one you faced? Aye, well...I cannot deny it."
61,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_078","When adapting such tales for the patrons of the Mujikoza, captivating the listener is ever my first thought, with historical accuracy a distant second. A small price to pay for ensuring your legend lives on in the hearts of the smallfolk, as I am sure you will agree."
62,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_080","And what manner of triumphant tale do you have for me today?"
63,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_081","Tsukuyomi, Lady of the Moon...
Thus in the mortal form of Yotsuyu, vengeful daughter of the Naeuri, did this primal find a willing host..."
64,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_082","I had heard stories of the acting viceroy's merciless rule, yet none ever mentioned the terrible childhood she endured. The outward face of history surrenders little of the turmoil which rages beneath its surface."
65,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_083","She had but one chance to be reborn, only to have it snatched away. And in the void left behind, her cruelty bloomed anew. Yes, this has all the makings of a tragic tanka..."
66,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_100_083","Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!"
67,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_084","'Neath the half-moon's glow, lily-white petals unfurl,
Rooted in malice,
The bloom drinks in the darkness,
And is swallowed by the night."
68,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_085","The flower Yotsuyu planted was doomed to last but a single evening before its petals were scattered. Mayhap she wished only for a pretty bloom to adorn her final resting place."
69,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_086","I do not mean to excuse her atrocities, but very few of us are born villains. Circumstances conspired to break her spirit even as she made her misguided choices."
70,"TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_087","I only hope that in death, her soul has shed the maddening shackles of vengeance."
71,"TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_CANCEL_000",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_GREETING_000 Ah, something heroic this way comes! How fare you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? As ever, I am seeking inspiration to draw upon for my work. If you have any new experiences to share, I should very much like to hear them.
5 1 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CONTENT Talk about <If(Equal(IntegerParameter(1),20047))>Susano<Else/><If(Equal(IntegerParameter(1),20049))>Lakshmi<Else/><If(Equal(IntegerParameter(1),20050))>Shinryu<Else/><If(Equal(IntegerParameter(1),30057))>Bahamut<Else/><If(Equal(IntegerParameter(1),30067))>Ultima Weapon<Else/><If(Equal(IntegerParameter(1),20052))>Byakko<Else/><If(Equal(IntegerParameter(1),20056))>Tsukuyomi<Else/></If></If></If></If></If></If></If>
6 2 TEXT_REGHIN3WANDERINGMINSTREL_00421_MENU_CANCEL Take your leave
7 3 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOSELECT_000 Doubtless you are so busy creating legends, you haven't the time to talk about them. Hehe, how brightly your eyes shine as you prepare to set off for the unknown! The gods speed your way, my friend, and let us speak again when you find a moment's respite.
8 4 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_NOCONTENT_000 In case you weren't aware, those songs I composed of your earlier exploits have been adapted for the stage, and they have proven tremendously popular here at the Mujikoza! While the work is its own reward, 'tis the smile upon the faces of the audience that we artists live for.
9 5 TEXT_REGHIN3WANDERINGMINSTREL_00421_SYSTEM_OPENCONTENT_000 (★未使用/削除予定★)
10 6 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_000 Oh, what stirring story have you for me today?
11 7 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_001 To lose her beloved daughter not once, but twice─first to the Empire and then to the primal's false promise... 'Tis all I can do to imagine the Qalyana elder's grief.
12 8 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_002 And as if she had not lost enough, unable to bear the reality, she chooses to flee from it─by making an offering of her soul to the primal. 'Tis a tragedy to rend hearts...
13 9 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_003 My apologies, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know full well that I asked you for a tale, but so private and intense a sorrow should not be made the subject of amusement. However, I would honor the memory of the departed with a verse.
14 10 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_004 For her daughter's life, a mother mourned,♪ But from the flesh her soul was torn.♪ For her daughter's life, a mother mourned,♪ But from the flesh her soul was torn.♪
15 11 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_005 For her daughter's smile, a mother yearned,♪ Now from a dream she may ne'er return.♪ For her daughter's smile, a mother yearned,♪ Now from a dream she may ne'er return.♪
16 12 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_006 Forgive me if I have awakened unpleasant memories.
17 13 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_007 Liberties may be taken in a tale's telling, but it cannot wipe away such sorrow that has taken root in one's heart. Nay, no more than abiding in a dream will change reality.
18 14 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_008 Even so, we may pray for wounds to heal and scars to fade. And so pray I shall, for the Qalyana, for all those who grieve, that they may one day know peace.
19 15 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_020 Ah, you have a new tale for me? Wonderful!
20 16 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_021 A clash against a kami of legend... The words fairly write themselves! Yes, this would adapt very well indeed for the stage, and I daresay even the Kojin would come to watch.
21 17 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_022 As this song is about you, however, 'tis only meet that you are the first to hear it. Lend your ears, then, to the tale of your furious encounter with Susano, the Lord of the Revel!
22 18 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_023 Upon eastern seas, three treasures join to birth a kami great,♪ Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪ Upon eastern seas, three treasures join to birth a kami great,♪ Whose sacred blade strikes awe in hearts and cleaves the land in straits.♪
23 19 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_024 From western lands, a challenger comes─a hero from afar,♪ Whose radiant blade sets souls ablaze and outshines the very stars.♪ From western lands, a challenger comes─a hero from afar,♪ Whose radiant blade sets souls ablaze and outshines the very stars.♪
24 20 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_025 So, was I able to capture Susano's stormy grandeur? I drew upon my imagination to create more evocative imagery, but it should more or less line up with your experience.
25 21 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_026 ...Somewhat stormier than you recall? Well then, that makes it just right! Upon the stage, storytelling takes on a different dynamic, you see, and it is common practice to favor the grandiose.
26 22 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_027 But with your rousing tale at its heart, I have no doubt that the play will be received with no less than a standing ovation!
27 23 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_30 Well then, pray do not keep me in suspense!
28 24 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_031 Shinryu, a being of pure violence, born of the torment of they who died for their homeland... Those souls had longed for the power to smite the Empire. Little would they have imagined that this power would assume such a form.
29 25 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_032 Nor that it would fall into the enemy's hands to become the ultimate obstacle to freedom, bound to the will of Zenos yae Galvus. A pitiable man who feels naught save when at the edge of death.
30 26 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_033 The power to smite, the power to save, A desperate man did direly crave.♪ High though the price, in full he did pay, Creating a god where his dead body lay.♪ The power to smite, the power to save, A desperate man did direly crave.♪ High though the price, in full he did pay, Creating a god where his dead body lay.♪
31 27 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_034 The power to rise, the power to vie, A lonely man did madly desire.♪ Forsook his flesh, for such was the toll, Binding a god to his insatiable soul.♪ The power to rise, the power to vie, A lonely man did madly desire.♪ Forsook his flesh, for such was the toll, Binding a god to his insatiable soul.♪
32 28 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_035 Here we have two men who sought power, but for different reasons. One wished to deliver his homeland from tyranny. The other wished to fill the void of his solitude. Yet, even should they achieve this goal, would they truly find peace? I suspect that only they would know the answer...
33 29 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_036 Now, you, my friend─you will continue your fight, will you not? I pray that you will again regale me with such accounts of your experiences.
34 30 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_037 For as brightly as a hero's tale shines, it is not without its shadows. It is my duty, I feel, to share both with the world─the stirring and the sorrowful.
35 31 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_040 Oho, a tale about Bahamut, who visited the Seventh Umbral Calamity upon Eorzea?
36 32 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_041 But wait... The primal subsequently vanished with nary a trace, and the people's memories of that time is shrouded in haze. Are...are you saying that you know the events that followed?
37 33 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_042 Stop. Say not a word. Whatever it is you know, I sense that the secret of the Calamity is best kept as such─a secret.
38 34 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_043 Perchance my decision strikes you as unexpected. Well, my friend, there are times when the imagination must be allowed to run free, unshackled by the truth.
39 35 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_044 For instance...what if Bahamut had been slowly gathering strength for his revival, unbeknownst to all? Now, <Emphasis>that</Emphasis> would be a song to set people's hearts and minds alight! Ah, the words come to me even as I speak!
40 36 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_045 From broken moon he descended, To bring his rage to bear.♪ Deep in the earth he burrowed, To slumber in his lair.♪ From broken moon he descended, To bring his rage to bear.♪ Deep in the earth he burrowed, To slumber in his lair.♪
41 37 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_046 But along came brave heroes, Whose light cast out the gloom.♪ Smiting wyrm and minions, They spared the world its doom.♪ But along came brave heroes, Whose light cast out the gloom.♪ Smiting wyrm and minions, They spared the world its doom.♪
42 38 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_047 A being that once threatened our very star... Heroes whose many sacrifices shall never be known... Such a theme will surely strike a chord with the locals.
43 39 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_048 You see, be it the East or the West, people shall ever favor stirring fiction over strict facts. And thanks to your inspired idea, I have the makings of a new heroic epic!
44 40 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_050 Byakko, you say? As in Byakko of the Four Lords? He and his comrades feature prominently in the Tale of Tenzen, one of the three great plays that are performed regularly at the Mujikoza.
45 41 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_051 It so happens I know the story quite well. As a student of the fine arts, it was my duty to study it closely.
46 42 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_052 I expect what you are about to tell me will be most enlightening indeed...
47 43 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_053 Hidden beneath Hells' Lid... A sanctuary for some, a prison for one. You spoke with the auspices of Reisen Temple? And their leader was none other than Genbu of the Four Lords? A veritable character from the play, come to life...
48 44 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_054 Not that I would question the veracity of your account, of course. I merely comment on the incredible life you lead.
49 45 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_055 However, I am not quite sure I understand what you mean by “quelling the aramitama.” What exactly was asked of you?
50 46 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_056 My word, to think you faced the legendary white tiger in battle! The western guardian, the bosom friend of the hero Tenzen! Yes, yes...I feel a tanka coming on.
51 47 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_057 Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!
52 48 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_058 Feared and forsaken, seeking death in solitude, Saved by fellowship─ Snow white harbinger of doom, Become beloved legend. Feared and forsaken, seeking death in solitude, Saved by fellowship─ Snow white harbinger of doom, Become beloved legend.
53 49 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_059 You know, in the Tale of Tenzen, Byakko was likened to a god of war with near-limitless powers of destruction...
54 50 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_060 Not to say that the Byakko you faced was a weakling, but the picture you paint is of a rather less intimidating auspice, don't you think? The sort some might even be willing to cuddle─or at least reach out and rub the belly.
55 51 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_061 But perhaps he has grown more reserved in his old age. Perhaps, in his troubled youth, he more closely resembled his portrayal in the legends.
56 52 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_062 Come to think of it, you're not altogether different, you and him. Blessed─or cursed─with exceptional powers. Defined by them in the eyes of many. Brave souls that rose to the occasion...
57 53 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_070 Ah, the Ultima Weapon. How many moons have passed since that fateful day...
58 54 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_071 One might say that your victory set in motion events that reshaped the world in countless ways great and small. Given this, I would fain hear the firsthand account of the savior of Eorzea, and see what details are become more vivid in retrospect.
59 55 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_072 ...How could one's soul do aught but tremble at such a tale. Truly, the Ultima Weapon was the ultimate expression of ancient Allag's warlike ambitions.
60 56 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_073 Therefore it is only fitting that mine own interpretation be the ultimate expression of man's will to triumph over adversity! Your ears─lend them to me!
61 57 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_074 Behold, from Allag's mournful ashes torn,♪ A weapon forged by men beguiled by might,♪ Who saw in that fell creature's ebon form♪ A way to rid the world of primals' blight.♪ Behold, from Allag's mournful ashes torn,♪ A weapon forged by men beguiled by might,♪ Who saw in that fell creature's ebon form♪ A way to rid the world of primals' blight.♪
62 58 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_075 Behold, from grave calamity reborn,♪ A champion charged to set all wrongs aright,♪ To usher in the long-awaited dawn,♪ Uniting lands divided 'neath one light.♪ Behold, from grave calamity reborn,♪ A champion charged to set all wrongs aright,♪ To usher in the long-awaited dawn,♪ Uniting lands divided 'neath one light.♪
63 59 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_076 Two visions of tomorrow plead their case,♪ But find no peaceful end to their debate,♪ For unto only one from this proud brace♪ May man entrust the burden of his fate...♪ Two visions of tomorrow plead their case,♪ But find no peaceful end to their debate,♪ For unto only one from this proud brace♪ May man entrust the burden of his fate...♪
64 60 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_077 Pray forgive any minor embellishments I made in the name of mine art. Perchance you feel the Ultima Weapon I describe is yet more fearsome than the one you faced? Aye, well...I cannot deny it.
65 61 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_078 When adapting such tales for the patrons of the Mujikoza, captivating the listener is ever my first thought, with historical accuracy a distant second. A small price to pay for ensuring your legend lives on in the hearts of the smallfolk, as I am sure you will agree.
66 62 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_080 And what manner of triumphant tale do you have for me today?
67 63 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_081 Tsukuyomi, Lady of the Moon... Thus in the mortal form of Yotsuyu, vengeful daughter of the Naeuri, did this primal find a willing host... Tsukuyomi, Lady of the Moon... Thus in the mortal form of Yotsuyu, vengeful daughter of the Naeuri, did this primal find a willing host...
68 64 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_082 I had heard stories of the acting viceroy's merciless rule, yet none ever mentioned the terrible childhood she endured. The outward face of history surrenders little of the turmoil which rages beneath its surface.
69 65 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_083 She had but one chance to be reborn, only to have it snatched away. And in the void left behind, her cruelty bloomed anew. Yes, this has all the makings of a tragic tanka...
70 66 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_100_083 Ah, forgive me. A form of classical Hingan poetry I was but recently taught by the actors here. It goes without saying I have yet to master it, so I will thank you for not laughing at my fumbling attempt!
71 67 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_084 'Neath the half-moon's glow, lily-white petals unfurl, Rooted in malice, The bloom drinks in the darkness, And is swallowed by the night. 'Neath the half-moon's glow, lily-white petals unfurl, Rooted in malice, The bloom drinks in the darkness, And is swallowed by the night.
72 68 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_085 The flower Yotsuyu planted was doomed to last but a single evening before its petals were scattered. Mayhap she wished only for a pretty bloom to adorn her final resting place.
73 69 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_086 I do not mean to excuse her atrocities, but very few of us are born villains. Circumstances conspired to break her spirit even as she made her misguided choices.
74 70 TEXT_REGHIN3WANDERINGMINSTREL_00421_WANDERINGMINSTREL_000_087 I only hope that in death, her soul has shed the maddening shackles of vengeance.
75 71 TEXT_REGHIN3WANDERINGMINSTREL_00421_MINSTREL_CANCEL_000
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0,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_070","Back from the roiling seas so soon? And where is the rest of your jolly fellowship?"
1,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_080","Ba'Gamnan transformed, you say? Are you certain it was not some manner of stagecraft? With a dab of mummer's paint, and a few carefully placed lanterns, even the Majestic's meekest have been made to look like monsters, you know."
2,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_090","Off to heed the call of adventure once again, are we? I won't say I envy you until I hear a full account of the unspeakable horrors you faced...or lack thereof."
3,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_100","Our sharp-toothed guests? Why, they took their leave some while ago."
4,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_101","If the mood was sour upon their arrival, you can imagine how it turned upon hearing of their captain's death. Not a single arm clasped nor farewell uttered. One moment they were here, the next, they were not."
5,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_102","Though, considering the circumstances─you being the one who did the grisly deed, and all─I will gladly take a silent departure over the alternative."
6,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_103","Oh, not that you had any choice, mind you. Just...do not be surprised if Bwagi and the others see things a little...differently."
7,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_070","Lighthouse? Truth to tell, it looks more like a futile attempt to harry the heavens than a warning for wayward sailors."
8,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_080","If the auracite was created to serve as a weapon, then that is all the more reason it belongs in the hands of those who are versed in the rules of engagement─namely, the Garlean Legion."
9,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_090","These fanciful claims about Garlemald having its roots in Goug─might you have more than mere hearsay to support them? I thought not."
10,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_100","Very well, I shall entertain the principal's notion that we Garleans are partially descended from the displaced inhabitants of that accursed island. It <Emphasis>would</Emphasis> explain how the Ivalician legend came to Ilsabard, whence our people's knowledge of automata originated, and even why we lack the knack for manipulating aether..."
11,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_101","...But it would <Emphasis>also</Emphasis> make Ivalice our ancestral home, and the Empire all the more justified in reclaiming it."
12,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_102","This is no conquest. This is no invasion. It is a homecoming. A return to Ivalice."
13,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_070","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wait... Why are you back again?"
14,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_080","Ba'Gamnan dead, his soul lost to the forces of darkness? How tragic! And who exactly was this Ba'Gamnan again?"
15,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_090","Garleans descended from the mysterious inhabitants of a legendary clockwork city? That sounds like it has the makings of a marvelous tale! Now, if there were only some place to tell it..."
16,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_100","Since our last chat, I have been thinking. The Garlean Republic─now the Garlean Empire─was originally established by seven tribes, one of which now appears to have been the remnants of a people who, thousands of summers past, migrated from a city thought only to be a legend."
17,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_101","But if we Garleans descended from Gougans, who did the Gougans descend from? And who did those people descend from? And those people? If you go back far enough, do we arrive at a single tribe? A single person?"
18,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_102","They say this world will never be free of strife, but is that merely because we have lost sight of who we are and whence we came? Would you raise your sword to another if you knew he was your own flesh and blood?"
19,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_070","Oh? I did not expect to see you return so soon. Where might the others be?"
20,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_080","I sense much danger ahead. Do not allow your desire for adventure to cloud the sound judgment that has seen you this far."
21,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_090","I am delighted you made it back...and in one piece! You must promise to come and see me later, and tell me all that happened. My husband, too."
22,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_110","There was a time, early in my career, when I fancied the principal...but alas he only had eyes for another─my dearest friend and confidant, Tia."
23,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_111","Though my heart ached, I could not let jealousy ruin everything I had worked so hard for, so I gave the pair my blessing and locked my feelings away for all time...or so I thought. But then Tia passed. Tia passed and..."
24,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_112","...I was torn. I longed to console Jenomis in his time of grief, but I was afraid that I would somehow be betraying my friend in so doing─afraid of what my heart might see me do. If it were not for yon dramaturge, I would surely have done something I would have lived to regret. He is my reason for being. The reason I am here."
25,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_113","Oh, dear... I fear that may have been the wine talking. Perhaps I should have another loaf of bacon bread."
26,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_070","A most beautiful construct, this lighthouse before us─its chiseled contours not unlike those of a heaving, oiled chest."
27,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_080","And you say his muscles swelled to bursting, like firm melons ripening in the summer sun!? Just the thought makes me want to─! No, I must train harder. Harder!"
28,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_090","What's this? You say the expedition might have use for a man of my build? Ah, but you must understand, my friend. If aught were to blemish this flawless frame, all my work would be for naught!"
29,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_100","I owe you an apology, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
30,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_101","Long have I trained that I might bring to the stage a vision of unadorned masculinity. Yet, when granted an opportunity to step out onto the greatest stage of all─to join you on your noble expedition─I dart for the shadows like a terror-stricken titmouse!"
31,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_102","Is there aught I might do to cleanse my soul of this shame!?"
32,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_103","I know! I shall train! Harder! Better! Faster! Stronger!"
33,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_070","Tell me you did not abandon those poor children on that godsforsaken island!"
34,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_080","I doubt there is much hope for Ba'Gamnan now...seeing as─by your own account─he is technically dead. Just don't let the other Bangaa know I said that. They seem ready to explode as it is."
35,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_090","Leaving so soon? I would sing you a lay to send you on your way, but I shall save it for the moment of your return. Whether it be light-hearted or somber is solely up to you."
36,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_100","Rumor has it that you are acquainted with a certain wandering minstrel who just so happens to be visiting Kugane. Now, I am not asking that you introduce me to the man, but I would be forever grateful if you could...well, introduce me to the man."
37,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_101","His tales are like towering pyres, each word a spark that ignites a fire in my very soul. What I would not give to set his verses to music."
38,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_102","Since our arrival over Kugane, Principal Jenomis has stressed the importance of actively studying the culture and seeking aspects that might be applied to our performances. It's just that...leaving the safety of the <Emphasis>Prima Vista</Emphasis> is not as easy as it seems. Not that you would understand. You are a <If(PlayerParameter(4))>woman<Else/>man</If> of the world."
39,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_070","One, two, three! One, two, three!
It is only through self-reflection that one can truly grow. Yet something tells me now is not the time for that, what with the children waiting down on the island and all."
40,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_080","Onetwothree! Onetwothree! Onetwothree! Onetwo─
Your tale of Ba'Gamnan has set my heart aflutter! I must calm myself and focus if I am to master this step."
41,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_090","One, two, three! One, two, three!
How is it that in the face of danger you find the courage to stand firm? I can barely take the stage without losing my supper. Wait, don't tell me─<Emphasis>show me</Emphasis>!"
42,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_100","One, two, three! One, two, three!
Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might I ask of you your advice?"
43,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_101","Curiosity finally got the better of me and I descended into Kugane to study the dance of the geiko. It was while I was taking a cup of tea that a young man approached me."
44,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_102","He claimed that he had never before seen someone so beautiful and asked if I would give him a linkpearl."
45,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_103","As an actress, I learned early in my career how to deal with insistent admirers...but this seemed different somehow. Still, I was not about to take any chances, so I bid him a polite farewell and returned to the <Emphasis>Prima Vista</Emphasis>."
46,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_104","Yet now the shuttle pilot tells me the man comes to the docks every morning on the off chance that I might descend once again into the city."
47,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_105","What am I to do, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Is he the same as all the rest? Or might his intentions be noble? Agh! All this fretting is wreaking havoc with my routine!"
48,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_100","You wouldn't happen to be here visiting the imperial airship docked above, would you?"
49,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_101","You would? Then...do you perchance know of a young woman─a dancer─who works on the vessel? I spoke with her once while she was touring the city, but she has kept to the clouds ever since."
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0,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_070","Back from the roiling seas so soon? And where is the rest of your jolly fellowship?"
1,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_080","Ba'Gamnan transformed, you say? Are you certain it was not some manner of stagecraft? With a dab of mummer's paint, and a few carefully placed lanterns, even the Majestic's meekest have been made to look like monsters, you know."
2,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_090","Off to heed the call of adventure once again, are we? I won't say I envy you until I hear a full account of the unspeakable horrors you faced...or lack thereof."
3,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_100","Our sharp-toothed guests? Why, they took their leave some while ago."
4,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_101","If the mood was sour upon their arrival, you can imagine how it turned upon hearing of their captain's death. Not a single arm clasped nor farewell uttered. One moment they were here, the next, they were not."
5,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_102","Though, considering the circumstances─you being the one who did the grisly deed, and all─I will gladly take a silent departure over the alternative."
6,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_103","Oh, not that you had any choice, mind you. Just...do not be surprised if Bwagi and the others see things a little...differently."
7,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_070","Lighthouse? Truth to tell, it looks more like a futile attempt to harry the heavens than a warning for wayward sailors."
8,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_080","If the auracite was created to serve as a weapon, then that is all the more reason it belongs in the hands of those who are versed in the rules of engagement─namely, the Garlean Legion."
9,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_090","These fanciful claims about Garlemald having its roots in Goug─might you have more than mere hearsay to support them? I thought not."
10,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_100","Very well, I shall entertain the principal's notion that we Garleans are partially descended from the displaced inhabitants of that accursed island. It <Emphasis>would</Emphasis> explain how the Ivalician legend came to Ilsabard, whence our people's knowledge of automata originated, and even why we lack the knack for manipulating aether..."
11,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_101","...But it would <Emphasis>also</Emphasis> make Ivalice our ancestral home, and the Empire all the more justified in reclaiming it."
12,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_102","This is no conquest. This is no invasion. It is a homecoming. A return to Ivalice."
13,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_070","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wait... Why are you back again?"
14,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_080","Ba'Gamnan dead, his soul lost to the forces of darkness? How tragic! And who exactly was this Ba'Gamnan again?"
15,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_090","Garleans descended from the mysterious inhabitants of a legendary clockwork city? That sounds like it has the makings of a marvelous tale! Now, if there were only some place to tell it..."
16,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_100","Since our last chat, I have been thinking. The Garlean Republic─now the Garlean Empire─was originally established by seven tribes, one of which now appears to have been the remnants of a people who, thousands of summers past, migrated from a city thought only to be a legend."
17,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_101","But if we Garleans descended from Gougans, who did the Gougans descend from? And who did those people descend from? And those people? If you go back far enough, do we arrive at a single tribe? A single person?"
18,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_102","They say this world will never be free of strife, but is that merely because we have lost sight of who we are and whence we came? Would you raise your sword to another if you knew he was your own flesh and blood?"
19,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_070","Oh? I did not expect to see you return so soon. Where might the others be?"
20,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_080","I sense much danger ahead. Do not allow your desire for adventure to cloud the sound judgment that has seen you this far."
21,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_090","I am delighted you made it back...and in one piece! You must promise to come and see me later, and tell me all that happened. My husband, too."
22,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_110","There was a time, early in my career, when I fancied the principal...but alas he only had eyes for another─my dearest friend and confidant, Tia."
23,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_111","Though my heart ached, I could not let jealousy ruin everything I had worked so hard for, so I gave the pair my blessing and locked my feelings away for all time...or so I thought. But then Tia passed. Tia passed and..."
24,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_112","...I was torn. I longed to console Jenomis in his time of grief, but I was afraid that I would somehow be betraying my friend in so doing─afraid of what my heart might see me do. If it were not for yon dramaturge, I would surely have done something I would have lived to regret. He is my reason for being. The reason I am here."
25,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_113","Oh, dear... I fear that may have been the wine talking. Perhaps I should have another loaf of bacon bread."
26,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_070","A most beautiful construct, this lighthouse before us─its chiseled contours not unlike those of a heaving, oiled chest."
27,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_080","And you say his muscles swelled to bursting, like firm melons ripening in the summer sun!? Just the thought makes me want to─! No, I must train harder. Harder!"
28,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_090","What's this? You say the expedition might have use for a man of my build? Ah, but you must understand, my friend. If aught were to blemish this flawless frame, all my work would be for naught!"
29,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_100","I owe you an apology, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
30,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_101","Long have I trained that I might bring to the stage a vision of unadorned masculinity. Yet, when granted an opportunity to step out onto the greatest stage of all─to join you on your noble expedition─I dart for the shadows like a terror-stricken titmouse!"
31,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_102","Is there aught I might do to cleanse my soul of this shame!?"
32,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_103","I know! I shall train! Harder! Better! Faster! Stronger!"
33,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_070","Tell me you did not abandon those poor children on that godsforsaken island!"
34,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_080","I doubt there is much hope for Ba'Gamnan now...seeing as─by your own account─he is technically dead. Just don't let the other Bangaa know I said that. They seem ready to explode as it is."
35,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_090","Leaving so soon? I would sing you a lay to send you on your way, but I shall save it for the moment of your return. Whether it be light-hearted or somber is solely up to you."
36,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_100","Rumor has it that you are acquainted with a certain wandering minstrel who just so happens to be visiting Kugane. Now, I am not asking that you introduce me to the man, but I would be forever grateful if you could...well, introduce me to the man."
37,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_101","His tales are like towering pyres, each word a spark that ignites a fire in my very soul. What I would not give to set his verses to music."
38,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_102","Since our arrival over Kugane, Principal Jenomis has stressed the importance of actively studying the culture and seeking aspects that might be applied to our performances. It's just that...leaving the safety of the <Emphasis>Prima Vista</Emphasis> is not as easy as it seems. Not that you would understand. You are a <If(PlayerParameter(4))>woman<Else/>man</If> of the world."
39,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_070","One, two, three! One, two, three!
It is only through self-reflection that one can truly grow. Yet something tells me now is not the time for that, what with the children waiting down on the island and all."
40,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_080","Onetwothree! Onetwothree! Onetwothree! Onetwo─
Your tale of Ba'Gamnan has set my heart aflutter! I must calm myself and focus if I am to master this step."
41,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_090","One, two, three! One, two, three!
How is it that in the face of danger you find the courage to stand firm? I can barely take the stage without losing my supper. Wait, don't tell me─<Emphasis>show me</Emphasis>!"
42,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_100","One, two, three! One, two, three!
Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might I ask of you your advice?"
43,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_101","Curiosity finally got the better of me and I descended into Kugane to study the dance of the geiko. It was while I was taking a cup of tea that a young man approached me."
44,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_102","He claimed that he had never before seen someone so beautiful and asked if I would give him a linkpearl."
45,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_103","As an actress, I learned early in my career how to deal with insistent admirers...but this seemed different somehow. Still, I was not about to take any chances, so I bid him a polite farewell and returned to the <Emphasis>Prima Vista</Emphasis>."
46,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_104","Yet now the shuttle pilot tells me the man comes to the docks every morning on the off chance that I might descend once again into the city."
47,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_105","What am I to do, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Is he the same as all the rest? Or might his intentions be noble? Agh! All this fretting is wreaking havoc with my routine!"
48,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_100","You wouldn't happen to be here visiting the imperial airship docked above, would you?"
49,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_101","You would? Then...do you perchance know of a young woman─a dancer─who works on the vessel? I spoke with her once while she was touring the city, but she has kept to the clouds ever since."
50,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_102","Try as I might, I cannot forget her face...her voice...her everything. They haunt me each night as I take my rest...not that I am afforded much rest..."
51,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_103","My family claims I have lost my mind─that a Garlean makes for an ill match. But I know in my heart they are wrong. Love knows no boundaries, would you not agree? And so I wait. And I shall go on waiting─forever, if I must."
52,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_ASSISRANTDIRECTOR_000_100",""
53,"TEXT_REGHINCOMPANYMENMBERS2V43_00494_ASSISRANTDIRECTOR_000_101",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_070 Back from the roiling seas so soon? And where is the rest of your jolly fellowship?
5 1 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_080 Ba'Gamnan transformed, you say? Are you certain it was not some manner of stagecraft? With a dab of mummer's paint, and a few carefully placed lanterns, even the Majestic's meekest have been made to look like monsters, you know.
6 2 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_090 Off to heed the call of adventure once again, are we? I won't say I envy you until I hear a full account of the unspeakable horrors you faced...or lack thereof.
7 3 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_100 Our sharp-toothed guests? Why, they took their leave some while ago.
8 4 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_101 If the mood was sour upon their arrival, you can imagine how it turned upon hearing of their captain's death. Not a single arm clasped nor farewell uttered. One moment they were here, the next, they were not.
9 5 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_102 Though, considering the circumstances─you being the one who did the grisly deed, and all─I will gladly take a silent departure over the alternative.
10 6 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GOODLOOKINGMEMBER_000_103 Oh, not that you had any choice, mind you. Just...do not be surprised if Bwagi and the others see things a little...differently.
11 7 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_070 Lighthouse? Truth to tell, it looks more like a futile attempt to harry the heavens than a warning for wayward sailors.
12 8 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_080 If the auracite was created to serve as a weapon, then that is all the more reason it belongs in the hands of those who are versed in the rules of engagement─namely, the Garlean Legion.
13 9 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_090 These fanciful claims about Garlemald having its roots in Goug─might you have more than mere hearsay to support them? I thought not.
14 10 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_100 Very well, I shall entertain the principal's notion that we Garleans are partially descended from the displaced inhabitants of that accursed island. It <Emphasis>would</Emphasis> explain how the Ivalician legend came to Ilsabard, whence our people's knowledge of automata originated, and even why we lack the knack for manipulating aether...
15 11 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_101 ...But it would <Emphasis>also</Emphasis> make Ivalice our ancestral home, and the Empire all the more justified in reclaiming it.
16 12 TEXT_REGHINCOMPANYMENMBERS2V43_00494_GARLEANSMEMBER_000_102 This is no conquest. This is no invasion. It is a homecoming. A return to Ivalice.
17 13 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_070 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Wait... Why are you back again?
18 14 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_080 Ba'Gamnan dead, his soul lost to the forces of darkness? How tragic! And who exactly was this Ba'Gamnan again?
19 15 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_090 Garleans descended from the mysterious inhabitants of a legendary clockwork city? That sounds like it has the makings of a marvelous tale! Now, if there were only some place to tell it...
20 16 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_100 Since our last chat, I have been thinking. The Garlean Republic─now the Garlean Empire─was originally established by seven tribes, one of which now appears to have been the remnants of a people who, thousands of summers past, migrated from a city thought only to be a legend.
21 17 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_101 But if we Garleans descended from Gougans, who did the Gougans descend from? And who did those people descend from? And those people? If you go back far enough, do we arrive at a single tribe? A single person?
22 18 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PRETTYMEMBER_000_102 They say this world will never be free of strife, but is that merely because we have lost sight of who we are and whence we came? Would you raise your sword to another if you knew he was your own flesh and blood?
23 19 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_070 Oh? I did not expect to see you return so soon. Where might the others be?
24 20 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_080 I sense much danger ahead. Do not allow your desire for adventure to cloud the sound judgment that has seen you this far.
25 21 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_090 I am delighted you made it back...and in one piece! You must promise to come and see me later, and tell me all that happened. My husband, too.
26 22 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_110 There was a time, early in my career, when I fancied the principal...but alas he only had eyes for another─my dearest friend and confidant, Tia.
27 23 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_111 Though my heart ached, I could not let jealousy ruin everything I had worked so hard for, so I gave the pair my blessing and locked my feelings away for all time...or so I thought. But then Tia passed. Tia passed and...
28 24 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_112 ...I was torn. I longed to console Jenomis in his time of grief, but I was afraid that I would somehow be betraying my friend in so doing─afraid of what my heart might see me do. If it were not for yon dramaturge, I would surely have done something I would have lived to regret. He is my reason for being. The reason I am here.
29 25 TEXT_REGHINCOMPANYMENMBERS2V43_00494_BEWITCHINGMEMBER_000_113 Oh, dear... I fear that may have been the wine talking. Perhaps I should have another loaf of bacon bread.
30 26 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_070 A most beautiful construct, this lighthouse before us─its chiseled contours not unlike those of a heaving, oiled chest.
31 27 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_080 And you say his muscles swelled to bursting, like firm melons ripening in the summer sun!? Just the thought makes me want to─! No, I must train harder. Harder!
32 28 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_090 What's this? You say the expedition might have use for a man of my build? Ah, but you must understand, my friend. If aught were to blemish this flawless frame, all my work would be for naught!
33 29 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_100 I owe you an apology, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
34 30 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_101 Long have I trained that I might bring to the stage a vision of unadorned masculinity. Yet, when granted an opportunity to step out onto the greatest stage of all─to join you on your noble expedition─I dart for the shadows like a terror-stricken titmouse!
35 31 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_102 Is there aught I might do to cleanse my soul of this shame!?
36 32 TEXT_REGHINCOMPANYMENMBERS2V43_00494_MUSCULARMEMBER_000_103 I know! I shall train! Harder! Better! Faster! Stronger!
37 33 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_070 Tell me you did not abandon those poor children on that godsforsaken island!
38 34 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_080 I doubt there is much hope for Ba'Gamnan now...seeing as─by your own account─he is technically dead. Just don't let the other Bangaa know I said that. They seem ready to explode as it is.
39 35 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_090 Leaving so soon? I would sing you a lay to send you on your way, but I shall save it for the moment of your return. Whether it be light-hearted or somber is solely up to you.
40 36 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_100 Rumor has it that you are acquainted with a certain wandering minstrel who just so happens to be visiting Kugane. Now, I am not asking that you introduce me to the man, but I would be forever grateful if you could...well, introduce me to the man.
41 37 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_101 His tales are like towering pyres, each word a spark that ignites a fire in my very soul. What I would not give to set his verses to music.
42 38 TEXT_REGHINCOMPANYMENMBERS2V43_00494_PERFORMANCEMEMBER_000_102 Since our arrival over Kugane, Principal Jenomis has stressed the importance of actively studying the culture and seeking aspects that might be applied to our performances. It's just that...leaving the safety of the <Emphasis>Prima Vista</Emphasis> is not as easy as it seems. Not that you would understand. You are a <If(PlayerParameter(4))>woman<Else/>man</If> of the world.
43 39 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_070 One, two, three! One, two, three! It is only through self-reflection that one can truly grow. Yet something tells me now is not the time for that, what with the children waiting down on the island and all. One, two, three! One, two, three! It is only through self-reflection that one can truly grow. Yet something tells me now is not the time for that, what with the children waiting down on the island and all.
44 40 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_080 Onetwothree! Onetwothree! Onetwothree! Onetwo─ Your tale of Ba'Gamnan has set my heart aflutter! I must calm myself and focus if I am to master this step. Onetwothree! Onetwothree! Onetwothree! Onetwo─ Your tale of Ba'Gamnan has set my heart aflutter! I must calm myself and focus if I am to master this step.
45 41 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_090 One, two, three! One, two, three! How is it that in the face of danger you find the courage to stand firm? I can barely take the stage without losing my supper. Wait, don't tell me─<Emphasis>show me</Emphasis>! One, two, three! One, two, three! How is it that in the face of danger you find the courage to stand firm? I can barely take the stage without losing my supper. Wait, don't tell me─<Emphasis>show me</Emphasis>!
46 42 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_100 One, two, three! One, two, three! Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might I ask of you your advice? One, two, three! One, two, three! Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Might I ask of you your advice?
47 43 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_101 Curiosity finally got the better of me and I descended into Kugane to study the dance of the geiko. It was while I was taking a cup of tea that a young man approached me.
48 44 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_102 He claimed that he had never before seen someone so beautiful and asked if I would give him a linkpearl.
49 45 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_103 As an actress, I learned early in my career how to deal with insistent admirers...but this seemed different somehow. Still, I was not about to take any chances, so I bid him a polite farewell and returned to the <Emphasis>Prima Vista</Emphasis>.
50 46 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_104 Yet now the shuttle pilot tells me the man comes to the docks every morning on the off chance that I might descend once again into the city.
51 47 TEXT_REGHINCOMPANYMENMBERS2V43_00494_DANCINGMEMBER_000_105 What am I to do, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Is he the same as all the rest? Or might his intentions be noble? Agh! All this fretting is wreaking havoc with my routine!
52 48 TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_100 You wouldn't happen to be here visiting the imperial airship docked above, would you?
53 49 TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_101 You would? Then...do you perchance know of a young woman─a dancer─who works on the vessel? I spoke with her once while she was touring the city, but she has kept to the clouds ever since.
54 50 TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_102 Try as I might, I cannot forget her face...her voice...her everything. They haunt me each night as I take my rest...not that I am afforded much rest...
55 51 TEXT_REGHINCOMPANYMENMBERS2V43_00494_YOUNGMANOFLOVE_000_103 My family claims I have lost my mind─that a Garlean makes for an ill match. But I know in my heart they are wrong. Love knows no boundaries, would you not agree? And so I wait. And I shall go on waiting─forever, if I must.
56 52 TEXT_REGHINCOMPANYMENMBERS2V43_00494_ASSISRANTDIRECTOR_000_100
57 53 TEXT_REGHINCOMPANYMENMBERS2V43_00494_ASSISRANTDIRECTOR_000_101
58
59
60
61
@@ -1,68 +1,74 @@
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int32,str,str
0,"TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_050","We are currently attempting to retranslate passages of the Durai Papers from memory─focusing on the sections that mention the Duma─but the going is slow without my father's journal."
1,"TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_051","I will see those filthy Bangaa's heads on pikes before this is over... But first, the translation. Someone will send word once we have something of substance. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>."
2,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_050","After hearing the account of your descent into Dalmasca, I couldn't help but wonder what other horrors lurk in the Estersands."
3,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_051","My brother made me swear an oath I'd not breathe a word of this, but he and Father believe that deep within the ruins of Rabanastre dwell creatures bound by Divine Magicks older than the Royal City itself."
4,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_052","I cannot help but wonder... Were they imprisoned there to protect <Emphasis>us</Emphasis> against <Emphasis>them</Emphasis>, or to protect whatever lies below against <Emphasis>us</Emphasis>?"
5,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_053","Nothing I can say will free Ramza and my father from the curse that is our family's legacy, but I fear the worst should they continue to pursue the legend..."
6,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_050","Those ruins we saw in Rabanastre were all the convincing this skeptic needed. The kingdom of Ivalice is real, and curse the fool who dares say otherwise."
7,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_051","But this is no longer simply about proving Ivalice's existence. It's about uncovering a truth that was buried for what can only have been the most questionable reasons."
8,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_052","And if solving a millennia-old mystery isn't the pinnacle of investigative reporting, I don't know what is. We're in this together, whether you or the Lexentales─pardon me, the <Emphasis>Durais</Emphasis>─like it or not!"
9,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_090","Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade."
10,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_100","Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade."
11,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_101","Lesalia...and now Goug. One would think our discoveries more than sufficient to prove the Lexentales' claims, at least with regard to Ivalice's existence."
12,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_102","But something tells me that until Jenomis has proof that his ancestors were not the heretics the church painted them to be, he will not rest."
13,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_103","And then there is the curious case of Ramza. At Alma's throat one moment, all “sister dearest” the next."
14,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_104","He was like a different person when he came to, yet I seem to be alone in wondering exactly what happened to him back at the lighthouse. If you ask this “Lady,” he must have taken quite some bump to the head when he fell."
15,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_105","Then again, it didn't take him long to turn back into his spiteful little self, so...all's well that ends well?"
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_000","Not now. I am practicing my lines. In my head."
17,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_010","Garleans we may be, but that does not mean we approve of the Empire's every action. We seek but peaceful coexistence with all. Aye, aye...it may sound trite─but it is also true."
18,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_030","You have my thanks for aiding young Ramza in the principal's rescue. The entire company─nay, the entire world is in your debt."
19,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_040","The Majestic Theater Company would be naught without its principal. In saving one man's life, you have saved the livelihoods of many more."
20,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000","I've no words for you, stranger."
21,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010","Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows."
22,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030","The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed..."
23,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey."
24,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051","I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering."
25,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052","The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family."
26,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053","While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one."
27,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_054","I made a promise to Jenomis when I joined this troupe that I would strive to understand the feelings of outsiders such as yourself. Let us just say, I am still at work on this...but that I am not so quick to judge as once I was."
28,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_000","Don't be shy! You've nothing to fear from us. Well...most of us."
29,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_010","In my unofficial capacity as company outfitter, I have made a point of studying all of the latest Far Eastern fashions. Give me an hour in Kugane and a million gil, and I swear I could dress the whole cast!"
30,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_020","What is all the commotion? No one tells me anything!"
31,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_030","Tell me the principal will be all right. If he were to...<sob>...I can't even bring myself to think what would happen if...if..."
32,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_040","Wonderful! I cannot think of a better or more fitting end to this act! ...Though I suppose it would have been a <Emphasis>little</Emphasis> better if you had thought to prevent those Bangaa from making off with the principal's journal. But let us not dwell on minor details! Bravo, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, bravo!"
33,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_050","As traveling performers, we are wont to take our freedom for granted. But many living under the ivory standard do not enjoy the same privilege, whatever the Empire would have you believe."
34,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_051","In truth, a dark cloud hangs over the hearts of Garleans everywhere, and until they, too, are granted true freedom, it is we who must bring light into their lives, if only even a little."
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_010","I suppose you are the talent young Alma has conscripted to restore our beloved principal to us? Then may whatever false gods you pray to grant you fortune, for if you fail, the world will have lost its greatest mind. And no, I am <Emphasis>not</Emphasis> being melodramatic."
36,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_020","A finer playwright than I once wrote that all the world's a stage, and all the men and women merely players... A comforting thought, is it not? The Estersands will be the stage for the drama to come, and yours the starring role. Do not disappoint your audience."
37,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_030","Words cannot express my gratitude for the part you played in the principal's rescue. Ramza insists that he will make a full recovery. Though...after what happened to his mother, Tia, what else could he say..."
38,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_040","Thank you again for bringing the principal home. It has been many winters since we lost Tia, but the pain of her passing is yet fresh in our hearts. To lose Jenomis as well would have been too much to bear."
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050","Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful."
40,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051","Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─"
41,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052","Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!"
42,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
...But mostly their bodies."
43,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice."
44,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030","When I think about the principal lying there...the muscle in my heart aches."
45,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
46,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
...But mostly their bodies."
47,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice."
48,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_052","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
49,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_053","What is true beauty? I oft find myself pondering the question, as I assume you do. But deep down, I think we both know the answer. <wink>"
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_020","Do not be taken in by the Empire's lies! Jenomis cen Lexentale is no criminal. He is a treasure to be admired by all Garleans, from citizen to slave! Hark, as I sing of his grace and glory!"
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_030","No song can express the gratitude I feel towards you for bringing the principal home...but a song you shall have nonetheless!"
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_040","You are wondering how a theater can operate with a mere skeleton crew, are you not? The answer is simple. We are not so few as we seem."
53,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_041","Many keep to their cabins out of fear that here, beyond the borders of the Empire, they will be shunned, harassed, or even assaulted for the crime of being Garlean."
54,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042","I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless."
55,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050","My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people."
56,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051","Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi."
57,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!"
58,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
59,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_050","We are currently attempting to retranslate passages of the Durai Papers from memory─focusing on the sections that mention the Duma─but the going is slow without my father's journal."
1,"TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_051","I will see those filthy Bangaa's heads on pikes before this is over... But first, the translation. Someone will send word once we have something of substance. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>."
2,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_050","After hearing the account of your descent into Dalmasca, I couldn't help but wonder what other horrors lurk in the Estersands."
3,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_051","My brother made me swear an oath I'd not breathe a word of this, but he and Father believe that deep within the ruins of Rabanastre dwell creatures bound by Divine Magicks older than the Royal City itself."
4,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_052","I cannot help but wonder... Were they imprisoned there to protect <Emphasis>us</Emphasis> against <Emphasis>them</Emphasis>, or to protect whatever lies below against <Emphasis>us</Emphasis>?"
5,"TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_053","Nothing I can say will free Ramza and my father from the curse that is our family's legacy, but I fear the worst should they continue to pursue the legend..."
6,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_050","Those ruins we saw in Rabanastre were all the convincing this skeptic needed. The kingdom of Ivalice is real, and curse the fool who dares say otherwise."
7,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_051","But this is no longer simply about proving Ivalice's existence. It's about uncovering a truth that was buried for what can only have been the most questionable reasons."
8,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_052","And if solving a millennia-old mystery isn't the pinnacle of investigative reporting, I don't know what is. We're in this together, whether you or the Lexentales─pardon me, the <Emphasis>Durais</Emphasis>─like it or not!"
9,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_090","Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade."
10,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_100","Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade."
11,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_101","Lesalia...and now Goug. One would think our discoveries more than sufficient to prove the Lexentales' claims, at least with regard to Ivalice's existence."
12,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_102","But something tells me that until Jenomis has proof that his ancestors were not the heretics the church painted them to be, he will not rest."
13,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_103","And then there is the curious case of Ramza. At Alma's throat one moment, all “sister dearest” the next."
14,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_104","He was like a different person when he came to, yet I seem to be alone in wondering exactly what happened to him back at the lighthouse. If you ask this “Lady,” he must have taken quite some bump to the head when he fell."
15,"TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_105","Then again, it didn't take him long to turn back into his spiteful little self, so...all's well that ends well?"
16,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_000","Not now. I am practicing my lines. In my head."
17,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_010","Garleans we may be, but that does not mean we approve of the Empire's every action. We seek but peaceful coexistence with all. Aye, aye...it may sound trite─but it is also true."
18,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_030","You have my thanks for aiding young Ramza in the principal's rescue. The entire company─nay, the entire world is in your debt."
19,"TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_040","The Majestic Theater Company would be naught without its principal. In saving one man's life, you have saved the livelihoods of many more."
20,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000","I've no words for you, stranger."
21,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010","Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows."
22,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030","The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed..."
23,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050","I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey."
24,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051","I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering."
25,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052","The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family."
26,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053","While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one."
27,"TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_054","I made a promise to Jenomis when I joined this troupe that I would strive to understand the feelings of outsiders such as yourself. Let us just say, I am still at work on this...but that I am not so quick to judge as once I was."
28,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_000","Don't be shy! You've nothing to fear from us. Well...most of us."
29,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_010","In my unofficial capacity as company outfitter, I have made a point of studying all of the latest Far Eastern fashions. Give me an hour in Kugane and a million gil, and I swear I could dress the whole cast!"
30,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_020","What is all the commotion? No one tells me anything!"
31,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_030","Tell me the principal will be all right. If he were to...<sob>...I can't even bring myself to think what would happen if...if..."
32,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_040","Wonderful! I cannot think of a better or more fitting end to this act! ...Though I suppose it would have been a <Emphasis>little</Emphasis> better if you had thought to prevent those Bangaa from making off with the principal's journal. But let us not dwell on minor details! Bravo, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, bravo!"
33,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_050","As traveling performers, we are wont to take our freedom for granted. But many living under the ivory standard do not enjoy the same privilege, whatever the Empire would have you believe."
34,"TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_051","In truth, a dark cloud hangs over the hearts of Garleans everywhere, and until they, too, are granted true freedom, it is we who must bring light into their lives, if only even a little."
35,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_010","I suppose you are the talent young Alma has conscripted to restore our beloved principal to us? Then may whatever false gods you pray to grant you fortune, for if you fail, the world will have lost its greatest mind. And no, I am <Emphasis>not</Emphasis> being melodramatic."
36,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_020","A finer playwright than I once wrote that all the world's a stage, and all the men and women merely players... A comforting thought, is it not? The Estersands will be the stage for the drama to come, and yours the starring role. Do not disappoint your audience."
37,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_030","Words cannot express my gratitude for the part you played in the principal's rescue. Ramza insists that he will make a full recovery. Though...after what happened to his mother, Tia, what else could he say..."
38,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_040","Thank you again for bringing the principal home. It has been many winters since we lost Tia, but the pain of her passing is yet fresh in our hearts. To lose Jenomis as well would have been too much to bear."
39,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050","Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful."
40,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051","Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─"
41,"TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052","Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!"
42,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010","True thespians condition both their minds and their bodies.
...But mostly their bodies."
43,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice."
44,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030","When I think about the principal lying there...the muscle in my heart aches."
45,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
46,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050","True thespians condition both their minds and their bodies.
...But mostly their bodies."
47,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051","Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice."
48,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_052","I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin."
49,"TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_053","What is true beauty? I oft find myself pondering the question, as I assume you do. But deep down, I think we both know the answer. <wink>"
50,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_020","Do not be taken in by the Empire's lies! Jenomis cen Lexentale is no criminal. He is a treasure to be admired by all Garleans, from citizen to slave! Hark, as I sing of his grace and glory!"
51,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_030","No song can express the gratitude I feel towards you for bringing the principal home...but a song you shall have nonetheless!"
52,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_040","You are wondering how a theater can operate with a mere skeleton crew, are you not? The answer is simple. We are not so few as we seem."
53,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_041","Many keep to their cabins out of fear that here, beyond the borders of the Empire, they will be shunned, harassed, or even assaulted for the crime of being Garlean."
54,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042","I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless."
55,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050","My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people."
56,"TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051","Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi."
57,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020","One, two, three! One, two, three!
The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!"
58,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030","One, two, three! One, two, three!
Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to."
59,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040","One, two, three! One, two, three!
Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!"
60,"TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050","One, two, three! One, two, three!
Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi."
61,"TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_020","(Psst! Listen. What if Jenomis isn't truly missing at all? What if this is all some manner of elaborate performance? Well? Well?)"
62,"TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_030","(Psst! Listen. What if Jenomis isn't truly unconscious at all? What if he is feigning his deathlike torpor to demonstrate his mastery of the craft? Well? Well?)"
63,"TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_040","The principal always says that writing a play is one part inspiration, two parts application...and thirty-nine parts confounding expectation. I'm not entirely sure what he means, but I'm certain it's <Emphasis>profound</Emphasis>."
64,"TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_050","(Psst! Listen. What if this whole episode was merely an elaborate ruse staged by the master himself, Jenomis cen Lexentale, to recruit you, liberator of West and East, to our humble troupe? Well? Well?)"
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4 0 TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_050 We are currently attempting to retranslate passages of the Durai Papers from memory─focusing on the sections that mention the Duma─but the going is slow without my father's journal.
5 1 TEXT_REGHINCOMPANYMENMBERS41_00445_RAMZALEXENTALE_000_051 I will see those filthy Bangaa's heads on pikes before this is over... But first, the translation. Someone will send word once we have something of substance. Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>day</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>.
6 2 TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_050 After hearing the account of your descent into Dalmasca, I couldn't help but wonder what other horrors lurk in the Estersands.
7 3 TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_051 My brother made me swear an oath I'd not breathe a word of this, but he and Father believe that deep within the ruins of Rabanastre dwell creatures bound by Divine Magicks older than the Royal City itself.
8 4 TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_052 I cannot help but wonder... Were they imprisoned there to protect <Emphasis>us</Emphasis> against <Emphasis>them</Emphasis>, or to protect whatever lies below against <Emphasis>us</Emphasis>?
9 5 TEXT_REGHINCOMPANYMENMBERS41_00445_ALMALEXENTALE_000_053 Nothing I can say will free Ramza and my father from the curse that is our family's legacy, but I fear the worst should they continue to pursue the legend...
10 6 TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_050 Those ruins we saw in Rabanastre were all the convincing this skeptic needed. The kingdom of Ivalice is real, and curse the fool who dares say otherwise.
11 7 TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_051 But this is no longer simply about proving Ivalice's existence. It's about uncovering a truth that was buried for what can only have been the most questionable reasons.
12 8 TEXT_REGHINCOMPANYMENMBERS41_00445_LINAMEWRILAH_000_052 And if solving a millennia-old mystery isn't the pinnacle of investigative reporting, I don't know what is. We're in this together, whether you or the Lexentales─pardon me, the <Emphasis>Durais</Emphasis>─like it or not!
13 9 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_090 Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade.
14 10 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_100 Another adventure under our belts, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I'd best put pen to page before the details fade.
15 11 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_101 Lesalia...and now Goug. One would think our discoveries more than sufficient to prove the Lexentales' claims, at least with regard to Ivalice's existence.
16 12 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_102 But something tells me that until Jenomis has proof that his ancestors were not the heretics the church painted them to be, he will not rest.
17 13 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_103 And then there is the curious case of Ramza. At Alma's throat one moment, all “sister dearest” the next.
18 14 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_104 He was like a different person when he came to, yet I seem to be alone in wondering exactly what happened to him back at the lighthouse. If you ask this “Lady,” he must have taken quite some bump to the head when he fell.
19 15 TEXT_REGHINCOMPANYMENMBERS41_00445_LINA_000_105 Then again, it didn't take him long to turn back into his spiteful little self, so...all's well that ends well?
20 16 TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_000 Not now. I am practicing my lines. In my head.
21 17 TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_010 Garleans we may be, but that does not mean we approve of the Empire's every action. We seek but peaceful coexistence with all. Aye, aye...it may sound trite─but it is also true.
22 18 TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_030 You have my thanks for aiding young Ramza in the principal's rescue. The entire company─nay, the entire world is in your debt.
23 19 TEXT_REGHINCOMPANYMENMBERS41_00445_GOODLOOKINGMEMBER_000_040 The Majestic Theater Company would be naught without its principal. In saving one man's life, you have saved the livelihoods of many more.
24 20 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_000 I've no words for you, stranger.
25 21 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_010 Despite what you may think, a good proportion of imperial citizens are at odds with the government on the matter of foreign policy. We are not all driven to invade and assimilate. The reason you do not hear any dissenting voices is simple: being vocal in Garlemald usually leads one to the gallows.
26 22 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_030 The others tell me you risked your life to save Jenomis─a Garlean citizen. Perhaps your view of us “imperials” is less simplistic than I had assumed...
27 23 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_050 I would be lying if I said I was comfortable accepting the aid of a <If(PlayerParameter(4))>woman<Else/>man</If> responsible for toppling two provincial governments. Many of my countrymen were exiled back to the Lifestream by you and yours merely for following orders which they were not in a position to disobey.
28 24 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_051 I understand the plight of the Doman and Ala Mhigan peoples, but I cannot help thinking there must have been another way to resolve things. A way less steeped in blood and suffering.
29 25 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_052 The Garlean Empire I was raised to love was never about tearing down and conquering, but about embracing and accepting. Think of what we could achieve if we were all brothers and sisters. If we were all family.
30 26 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_053 While the end may not always justify the means, I stand by my belief that the Empire's goal is a noble one.
31 27 TEXT_REGHINCOMPANYMENMBERS41_00445_GARLEANSMEMBER_000_054 I made a promise to Jenomis when I joined this troupe that I would strive to understand the feelings of outsiders such as yourself. Let us just say, I am still at work on this...but that I am not so quick to judge as once I was.
32 28 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_000 Don't be shy! You've nothing to fear from us. Well...most of us.
33 29 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_010 In my unofficial capacity as company outfitter, I have made a point of studying all of the latest Far Eastern fashions. Give me an hour in Kugane and a million gil, and I swear I could dress the whole cast!
34 30 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_020 What is all the commotion? No one tells me anything!
35 31 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_030 Tell me the principal will be all right. If he were to...<sob>...I can't even bring myself to think what would happen if...if...
36 32 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_040 Wonderful! I cannot think of a better or more fitting end to this act! ...Though I suppose it would have been a <Emphasis>little</Emphasis> better if you had thought to prevent those Bangaa from making off with the principal's journal. But let us not dwell on minor details! Bravo, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, bravo!
37 33 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_050 As traveling performers, we are wont to take our freedom for granted. But many living under the ivory standard do not enjoy the same privilege, whatever the Empire would have you believe.
38 34 TEXT_REGHINCOMPANYMENMBERS41_00445_PRETTYMEMBER_000_051 In truth, a dark cloud hangs over the hearts of Garleans everywhere, and until they, too, are granted true freedom, it is we who must bring light into their lives, if only even a little.
39 35 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_010 I suppose you are the talent young Alma has conscripted to restore our beloved principal to us? Then may whatever false gods you pray to grant you fortune, for if you fail, the world will have lost its greatest mind. And no, I am <Emphasis>not</Emphasis> being melodramatic.
40 36 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_020 A finer playwright than I once wrote that all the world's a stage, and all the men and women merely players... A comforting thought, is it not? The Estersands will be the stage for the drama to come, and yours the starring role. Do not disappoint your audience.
41 37 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_030 Words cannot express my gratitude for the part you played in the principal's rescue. Ramza insists that he will make a full recovery. Though...after what happened to his mother, Tia, what else could he say...
42 38 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_040 Thank you again for bringing the principal home. It has been many winters since we lost Tia, but the pain of her passing is yet fresh in our hearts. To lose Jenomis as well would have been too much to bear.
43 39 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_050 Leave it to the famed liberator to liberate the Majestic Theater Company from the gloom that had enveloped us all in the principal's absence. Why, even Ramza seems grateful─or, at the very least, less ungrateful.
44 40 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_051 Of course, Ramza is only the way he is because Jenomis is too engrossed in his work to pay his son the attention a son deserves. You cannot expect a boy to show kindness if he was never shown any himself. How Alma turned out so well, I'll never─
45 41 TEXT_REGHINCOMPANYMENMBERS41_00445_BEWITCHINGMEMBER_000_052 Ah! You heard none of this. I have nothing but the utmost respect for the principal, both as an artist and a father!
46 42 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_010 True thespians condition both their minds and their bodies. ...But mostly their bodies. True thespians condition both their minds and their bodies. ...But mostly their bodies.
47 43 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_020 Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but a waxing gibbous moon will suffice.
48 44 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_030 When I think about the principal lying there...the muscle in my heart aches.
49 45 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_040 I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin.
50 46 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_050 True thespians condition both their minds and their bodies. ...But mostly their bodies. True thespians condition both their minds and their bodies. ...But mostly their bodies.
51 47 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_051 Every muscle in a man's body has a name as beautiful as the thing it describes. I like to recite them to myself while training by the light of the moon. A full moon is best, of course─but even a waning gibbous moon will suffice.
52 48 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_052 I fear I may have underestimated you, adventurer. The kindness in your heart shines like moonlight on oiled skin.
53 49 TEXT_REGHINCOMPANYMENMBERS41_00445_MUSCULARMEMBER_000_053 What is true beauty? I oft find myself pondering the question, as I assume you do. But deep down, I think we both know the answer. <wink>
54 50 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_020 Do not be taken in by the Empire's lies! Jenomis cen Lexentale is no criminal. He is a treasure to be admired by all Garleans, from citizen to slave! Hark, as I sing of his grace and glory!
55 51 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_030 No song can express the gratitude I feel towards you for bringing the principal home...but a song you shall have nonetheless!
56 52 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_040 You are wondering how a theater can operate with a mere skeleton crew, are you not? The answer is simple. We are not so few as we seem.
57 53 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_041 Many keep to their cabins out of fear that here, beyond the borders of the Empire, they will be shunned, harassed, or even assaulted for the crime of being Garlean.
58 54 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_042 I hope you will not be offended by this. You must understand, the Empire is rife with rumors of how foreign savages kill all Garleans on sight, and devour their third eyes in the hope of gaining mystical powers. Silly, I know, but frightening, nonetheless.
59 55 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_050 My heart is filled with excitement at the prospect of working once again with Principal Jenomis. And it is all thanks to you...an outsider, of all people.
60 56 TEXT_REGHINCOMPANYMENMBERS41_00445_PERFORMANCEMEMBER_000_051 Perhaps now the minds of some of our more timid actors will be put at ease, and they will show themselves, that we may perform for the good people of Hingashi.
61 57 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_020 One, two, three! One, two, three! The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice! One, two, three! One, two, three! The principal is missing and half our company keep to their cabins, afraid to come out. For all I know, the moon could be descending from the skies in a brilliant blaze of glory...but that doesn't mean I can forgo my practice!
62 58 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_030 One, two, three! One, two, three! Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to. One, two, three! One, two, three! Hm? Now is not the time to be practicing, what with the principal unconscious? Nonsense! Now is the <Emphasis>perfect</Emphasis> time to practice. I want this performance to be flawless by the time he comes to.
63 59 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_040 One, two, three! One, two, three! Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform! One, two, three! One, two, three! Now that the principal is awake, I mean to dance more vigorously than ever. I would leave him in no doubt as to my readiness to perform!
64 60 TEXT_REGHINCOMPANYMENMBERS41_00445_DANCINGMEMBER_000_050 One, two, three! One, two, three! Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi. One, two, three! One, two, three! Having all but perfected my previous routine, my heart craved a new challenge, and a new challenge I have found─a slow, yet elegant dance popular amongst the geiko of Hingashi.
65 61 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_020 (Psst! Listen. What if Jenomis isn't truly missing at all? What if this is all some manner of elaborate performance? Well? Well?)
66 62 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_030 (Psst! Listen. What if Jenomis isn't truly unconscious at all? What if he is feigning his deathlike torpor to demonstrate his mastery of the craft? Well? Well?)
67 63 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_040 The principal always says that writing a play is one part inspiration, two parts application...and thirty-nine parts confounding expectation. I'm not entirely sure what he means, but I'm certain it's <Emphasis>profound</Emphasis>.
68 64 TEXT_REGHINCOMPANYMENMBERS41_00445_ASSISRANTDIRECTOR_000_050 (Psst! Listen. What if this whole episode was merely an elaborate ruse staged by the master himself, Jenomis cen Lexentale, to recruit you, liberator of West and East, to our humble troupe? Well? Well?)
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0,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_000","What an entrance! It was as if it appeared out of thin air! Now, can someone tell me exactly what in the world <Emphasis>it</Emphasis> is?"
1,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_010","A <Emphasis>moogle</Emphasis>? Well, they bear no resemblance to the moogles in our productions. Our poor costumiers will have to start from scratch."
2,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_020","Oh, wonderful! A trip to the southern seas! Not that I will be disembarking, mind you."
3,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_040","Finally leaving, are we? Well, this should be exciting! Though not for those lizards, perhaps...especially if it turns out their captain has gone the way of that other fellow."
4,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_000","Mayhap we require a ratter."
5,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_010","It took me five summers and ten auditions to earn my place on the <Emphasis>Prima Vista</Emphasis>. That <Emphasis>thing</Emphasis> is in for a surprise if it believes the principal will grant it a role on <Emphasis>our</Emphasis> stage."
6,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_020","I will admit, since arriving here in the south, there has not been a dull moment. Not that life back in Garlemald is dull, by any means. Only that you foreigners seem to embrace chaos where the sane man would seek to prevent it."
7,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_000","Well is that not the sweetest thing you've ever seen! You <Emphasis>can</Emphasis> see him, can't you? It's not just me?"
8,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_010","These moogle creatures are utterly adorable! Do you think he'd mind if I stroked him?"
9,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_020","Given what the Empire did to the Bangaa's homeland...and the fact that we hail from <Emphasis>you-know-where</Emphasis>...do you think we should be worried?"
10,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_040","Yes, the Bangaa attacked you, stole the principal's precious heirloom, and held a knife to the throat of his daughter...but I don't see any reason why we shouldn't forgive them, do you?"
11,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_000","How much fur do you think that creature's hide would yield? Just...hypothetically."
12,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_010","I had always wondered what moogles truly looked like. Something about the costumes we use here always seemed a little...odd."
13,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_011","The rabbit-like ears, the long limbs, the wispy singlets─"
14,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_012","If I did not know better, I would think our costumier had absolutely no idea what a moogle was..."
15,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_020","Experience has taught me that one ignores one's intuition at one's own peril. And something most definitely does not feel right about all of this."
16,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_030","We all have our ways of remaining calm when tensions flare. Me? Red─preferably vintage."
17,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_040","What is a bottle of red without a piping-hot loaf of bacon bread to accompany it? That was a rhetorical question, by the way."
18,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_050","Principal Jenomis has once again begun scurrying hither and thither about the airship. Could it be our next destination is decided? If such is the case, I suppose I should yield my cup. Begrudgingly, mind you."
19,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_000","What does a fur-clad potbelly have on a bronzed chest of rippling thew? I shall tell you─absolutely nothing!"
20,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_010","Moogles, you say? Pah, I play a moogle in <Emphasis>The Zodiac Brave Story</Emphasis>, and I can tell you, <Emphasis>true</Emphasis> moogles are little like those portly vermin hovering before us."
21,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_020","While I do not condone the brutish tactics employed by our trio of unwanted guests, I feel it would be remiss of me not to commend them on their immaculate musculature."
22,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_040","Their ways may be barbaric, but their hearts seem true enough...as do their upper arms, their thighs, and their abdomens. Gods...those abdomens!"
23,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_000","Is that one of your faeries? No...it couldn't be. We're not over Eorzea. A kami, then! I had no idea they were so...rotund."
24,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_010","Hm? A “moogle”? Never heard of them. Are you quite certain it's not a kami? Or a yokai, perhaps?"
25,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_020","What I wouldn't give to hear the Bangaa sing some of their kingdom's traditional songs...but mayhap now is not the time."
26,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_040","When all of this is over, I am going to ask the principal for leave to visit the Dalmascan mainland. If Dalmasca's ties to Ivalice are as strong as he claims, there may be much to gain from studying the kingdom's musical tradition."
27,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_000","Wait, don't tell me! That's a─ It's aaa... A maggle! Yes, Eorzeans breed them for their meat! I read all about it in <Emphasis>Eat, Prey, Die</Emphasis>─the Culinarians' Guild publication, you know? They're meant to be delicious!"
28,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_010","Not a maggle, you say, but a moogle? <Emphasis>Eat, Prey, Die</Emphasis> says nothing of moogles. Are they as delicious as maggles?"
29,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_020","One, two, three... One, two, three...
Naught like a well-choreographed routine to see you through testing times."
30,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_030","One, two, three... One, two, three...
Do you think the Bangaa have dances of their own? And do you think they would show me? No? You're probably right..."
31,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_000","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
32,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_001","<gulp> An Allagan! They've woken from their slumber to punish us for the wanton misuse of their relics!"
33,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_010","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
34,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_070","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to─ Wait, shouldn't you be at the lighthouse?"
35,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_080","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
36,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_090","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
37,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_091","Perhaps if Cid ever returns we can get him to record your voice. That's assuming <Emphasis>you</Emphasis> return, of course."
38,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_100","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me."
39,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_101","I've been trying to convince him we could use a device like this in one of our productions, but Master Jenomis is having none of it. Says it can't be trusted. Would <Emphasis>you</Emphasis> care to try it?"
40,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_000","Ah, a moogle. How quaint."
41,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_010","Desert moogles, now? I suppose that would explain their current state of dishevelment."
42,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_020","My fellow thespians are wont to claim that the Ridorana Cataract is a one-way gate to the seventh hell. While I am not about to take their word for it, neither am I inclined to put their theory to the proof."
43,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_040","They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?"
44,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_050","Not exactly the time to indulge in a glass of wine? Rubbish! Moments such as these are <Emphasis>exactly</Emphasis> the time. However, out of respect, I shall refrain from uncorking this bottle until you return. You do not expect to be long, do you?"
45,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_070","Second thoughts? A fine glass of red will set you straight."
46,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_080","These auracite relics are fascinating, are they not? If only we knew how to harness their power...without being possessed, I mean."
key,0,1
#,,
int32,str,str
0,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_000","What an entrance! It was as if it appeared out of thin air! Now, can someone tell me exactly what in the world <Emphasis>it</Emphasis> is?"
1,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_010","A <Emphasis>moogle</Emphasis>? Well, they bear no resemblance to the moogles in our productions. Our poor costumiers will have to start from scratch."
2,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_020","Oh, wonderful! A trip to the southern seas! Not that I will be disembarking, mind you."
3,"TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_040","Finally leaving, are we? Well, this should be exciting! Though not for those lizards, perhaps...especially if it turns out their captain has gone the way of that other fellow."
4,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_000","Mayhap we require a ratter."
5,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_010","It took me five summers and ten auditions to earn my place on the <Emphasis>Prima Vista</Emphasis>. That <Emphasis>thing</Emphasis> is in for a surprise if it believes the principal will grant it a role on <Emphasis>our</Emphasis> stage."
6,"TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_020","I will admit, since arriving here in the south, there has not been a dull moment. Not that life back in Garlemald is dull, by any means. Only that you foreigners seem to embrace chaos where the sane man would seek to prevent it."
7,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_000","Well is that not the sweetest thing you've ever seen! You <Emphasis>can</Emphasis> see him, can't you? It's not just me?"
8,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_010","These moogle creatures are utterly adorable! Do you think he'd mind if I stroked him?"
9,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_020","Given what the Empire did to the Bangaa's homeland...and the fact that we hail from <Emphasis>you-know-where</Emphasis>...do you think we should be worried?"
10,"TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_040","Yes, the Bangaa attacked you, stole the principal's precious heirloom, and held a knife to the throat of his daughter...but I don't see any reason why we shouldn't forgive them, do you?"
11,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_000","How much fur do you think that creature's hide would yield? Just...hypothetically."
12,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_010","I had always wondered what moogles truly looked like. Something about the costumes we use here always seemed a little...odd."
13,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_011","The rabbit-like ears, the long limbs, the wispy singlets─"
14,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_012","If I did not know better, I would think our costumier had absolutely no idea what a moogle was..."
15,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_020","Experience has taught me that one ignores one's intuition at one's own peril. And something most definitely does not feel right about all of this."
16,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_030","We all have our ways of remaining calm when tensions flare. Me? Red─preferably vintage."
17,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_040","What is a bottle of red without a piping-hot loaf of bacon bread to accompany it? That was a rhetorical question, by the way."
18,"TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_050","Principal Jenomis has once again begun scurrying hither and thither about the airship. Could it be our next destination is decided? If such is the case, I suppose I should yield my cup. Begrudgingly, mind you."
19,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_000","What does a fur-clad potbelly have on a bronzed chest of rippling thew? I shall tell you─absolutely nothing!"
20,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_010","Moogles, you say? Pah, I play a moogle in <Emphasis>The Zodiac Brave Story</Emphasis>, and I can tell you, <Emphasis>true</Emphasis> moogles are little like those portly vermin hovering before us."
21,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_020","While I do not condone the brutish tactics employed by our trio of unwanted guests, I feel it would be remiss of me not to commend them on their immaculate musculature."
22,"TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_040","Their ways may be barbaric, but their hearts seem true enough...as do their upper arms, their thighs, and their abdomens. Gods...those abdomens!"
23,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_000","Is that one of your faeries? No...it couldn't be. We're not over Eorzea. A kami, then! I had no idea they were so...rotund."
24,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_010","Hm? A “moogle”? Never heard of them. Are you quite certain it's not a kami? Or a yokai, perhaps?"
25,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_020","What I wouldn't give to hear the Bangaa sing some of their kingdom's traditional songs...but mayhap now is not the time."
26,"TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_040","When all of this is over, I am going to ask the principal for leave to visit the Dalmascan mainland. If Dalmasca's ties to Ivalice are as strong as he claims, there may be much to gain from studying the kingdom's musical tradition."
27,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_000","Wait, don't tell me! That's a─ It's aaa... A maggle! Yes, Eorzeans breed them for their meat! I read all about it in <Emphasis>Eat, Prey, Die</Emphasis>─the Culinarians' Guild publication, you know? They're meant to be delicious!"
28,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_010","Not a maggle, you say, but a moogle? <Emphasis>Eat, Prey, Die</Emphasis> says nothing of moogles. Are they as delicious as maggles?"
29,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_020","One, two, three... One, two, three...
Naught like a well-choreographed routine to see you through testing times."
30,"TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_030","One, two, three... One, two, three...
Do you think the Bangaa have dances of their own? And do you think they would show me? No? You're probably right..."
31,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_000","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
32,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_001","<gulp> An Allagan! They've woken from their slumber to punish us for the wanton misuse of their relics!"
33,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_010","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
34,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_070","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to─ Wait, shouldn't you be at the lighthouse?"
35,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_080","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
36,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_090","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?"
37,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_091","Perhaps if Cid ever returns we can get him to record your voice. That's assuming <Emphasis>you</Emphasis> return, of course."
38,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_100","Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me."
39,"TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_101","I've been trying to convince him we could use a device like this in one of our productions, but Master Jenomis is having none of it. Says it can't be trusted. Would <Emphasis>you</Emphasis> care to try it?"
40,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_000","Ah, a moogle. How quaint."
41,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_010","Desert moogles, now? I suppose that would explain their current state of dishevelment."
42,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_020","My fellow thespians are wont to claim that the Ridorana Cataract is a one-way gate to the seventh hell. While I am not about to take their word for it, neither am I inclined to put their theory to the proof."
43,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_040","They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?"
44,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_050","Not exactly the time to indulge in a glass of wine? Rubbish! Moments such as these are <Emphasis>exactly</Emphasis> the time. However, out of respect, I shall refrain from uncorking this bottle until you return. You do not expect to be long, do you?"
45,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_070","Second thoughts? A fine glass of red will set you straight."
46,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_080","These auracite relics are fascinating, are they not? If only we knew how to harness their power...without being possessed, I mean."
47,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_090","Another bout with a soulless denizen of the deep? No rest for the righteous, eh?"
48,"TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_091","If things take a turn for the worse, do not hesitate to flee. There is no shame in yielding the battle if it eventually wins you the war."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_000 What an entrance! It was as if it appeared out of thin air! Now, can someone tell me exactly what in the world <Emphasis>it</Emphasis> is?
5 1 TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_010 A <Emphasis>moogle</Emphasis>? Well, they bear no resemblance to the moogles in our productions. Our poor costumiers will have to start from scratch.
6 2 TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_020 Oh, wonderful! A trip to the southern seas! Not that I will be disembarking, mind you.
7 3 TEXT_REGHINCOMPANYMENMBERS43_00483_GOODLOOKINGMEMBER_000_040 Finally leaving, are we? Well, this should be exciting! Though not for those lizards, perhaps...especially if it turns out their captain has gone the way of that other fellow.
8 4 TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_000 Mayhap we require a ratter.
9 5 TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_010 It took me five summers and ten auditions to earn my place on the <Emphasis>Prima Vista</Emphasis>. That <Emphasis>thing</Emphasis> is in for a surprise if it believes the principal will grant it a role on <Emphasis>our</Emphasis> stage.
10 6 TEXT_REGHINCOMPANYMENMBERS43_00483_GARLEANSMEMBER_000_020 I will admit, since arriving here in the south, there has not been a dull moment. Not that life back in Garlemald is dull, by any means. Only that you foreigners seem to embrace chaos where the sane man would seek to prevent it.
11 7 TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_000 Well is that not the sweetest thing you've ever seen! You <Emphasis>can</Emphasis> see him, can't you? It's not just me?
12 8 TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_010 These moogle creatures are utterly adorable! Do you think he'd mind if I stroked him?
13 9 TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_020 Given what the Empire did to the Bangaa's homeland...and the fact that we hail from <Emphasis>you-know-where</Emphasis>...do you think we should be worried?
14 10 TEXT_REGHINCOMPANYMENMBERS43_00483_PRETTYMEMBER_000_040 Yes, the Bangaa attacked you, stole the principal's precious heirloom, and held a knife to the throat of his daughter...but I don't see any reason why we shouldn't forgive them, do you?
15 11 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_000 How much fur do you think that creature's hide would yield? Just...hypothetically.
16 12 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_010 I had always wondered what moogles truly looked like. Something about the costumes we use here always seemed a little...odd.
17 13 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_011 The rabbit-like ears, the long limbs, the wispy singlets─
18 14 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_012 If I did not know better, I would think our costumier had absolutely no idea what a moogle was...
19 15 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_020 Experience has taught me that one ignores one's intuition at one's own peril. And something most definitely does not feel right about all of this.
20 16 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_030 We all have our ways of remaining calm when tensions flare. Me? Red─preferably vintage.
21 17 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_040 What is a bottle of red without a piping-hot loaf of bacon bread to accompany it? That was a rhetorical question, by the way.
22 18 TEXT_REGHINCOMPANYMENMBERS43_00483_BEWITCHINGMEMBER_000_050 Principal Jenomis has once again begun scurrying hither and thither about the airship. Could it be our next destination is decided? If such is the case, I suppose I should yield my cup. Begrudgingly, mind you.
23 19 TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_000 What does a fur-clad potbelly have on a bronzed chest of rippling thew? I shall tell you─absolutely nothing!
24 20 TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_010 Moogles, you say? Pah, I play a moogle in <Emphasis>The Zodiac Brave Story</Emphasis>, and I can tell you, <Emphasis>true</Emphasis> moogles are little like those portly vermin hovering before us.
25 21 TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_020 While I do not condone the brutish tactics employed by our trio of unwanted guests, I feel it would be remiss of me not to commend them on their immaculate musculature.
26 22 TEXT_REGHINCOMPANYMENMBERS43_00483_MUSCULARMEMBER_000_040 Their ways may be barbaric, but their hearts seem true enough...as do their upper arms, their thighs, and their abdomens. Gods...those abdomens!
27 23 TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_000 Is that one of your faeries? No...it couldn't be. We're not over Eorzea. A kami, then! I had no idea they were so...rotund.
28 24 TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_010 Hm? A “moogle”? Never heard of them. Are you quite certain it's not a kami? Or a yokai, perhaps?
29 25 TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_020 What I wouldn't give to hear the Bangaa sing some of their kingdom's traditional songs...but mayhap now is not the time.
30 26 TEXT_REGHINCOMPANYMENMBERS43_00483_PERFORMANCEMEMBER_000_040 When all of this is over, I am going to ask the principal for leave to visit the Dalmascan mainland. If Dalmasca's ties to Ivalice are as strong as he claims, there may be much to gain from studying the kingdom's musical tradition.
31 27 TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_000 Wait, don't tell me! That's a─ It's aaa... A maggle! Yes, Eorzeans breed them for their meat! I read all about it in <Emphasis>Eat, Prey, Die</Emphasis>─the Culinarians' Guild publication, you know? They're meant to be delicious!
32 28 TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_010 Not a maggle, you say, but a moogle? <Emphasis>Eat, Prey, Die</Emphasis> says nothing of moogles. Are they as delicious as maggles?
33 29 TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_020 One, two, three... One, two, three... Naught like a well-choreographed routine to see you through testing times. One, two, three... One, two, three... Naught like a well-choreographed routine to see you through testing times.
34 30 TEXT_REGHINCOMPANYMENMBERS43_00483_DANCINGMEMBER_000_030 One, two, three... One, two, three... Do you think the Bangaa have dances of their own? And do you think they would show me? No? You're probably right... One, two, three... One, two, three... Do you think the Bangaa have dances of their own? And do you think they would show me? No? You're probably right...
35 31 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_000 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?
36 32 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_001 <gulp> An Allagan! They've woken from their slumber to punish us for the wanton misuse of their relics!
37 33 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_010 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?
38 34 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_070 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to─ Wait, shouldn't you be at the lighthouse?
39 35 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_080 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?
40 36 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_090 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me. Would you care to try it?
41 37 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_091 Perhaps if Cid ever returns we can get him to record your voice. That's assuming <Emphasis>you</Emphasis> return, of course.
42 38 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_100 Before Cid left, he handed me this queer contraption. Said it was an Allagan storage node, and that if I activated it, I'd hear the principal's voice as if he were standing right beside me.
43 39 TEXT_REGHINCOMPANYMENMBERS43_00483_ASSISRANTDIRECTOR_000_101 I've been trying to convince him we could use a device like this in one of our productions, but Master Jenomis is having none of it. Says it can't be trusted. Would <Emphasis>you</Emphasis> care to try it?
44 40 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_000 Ah, a moogle. How quaint.
45 41 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_010 Desert moogles, now? I suppose that would explain their current state of dishevelment.
46 42 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_020 My fellow thespians are wont to claim that the Ridorana Cataract is a one-way gate to the seventh hell. While I am not about to take their word for it, neither am I inclined to put their theory to the proof.
47 43 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_040 They say a rose is a rose is a rose. So tell me, adventurer, is that a rose in your pocket, or are you simply here for small talk?
48 44 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_050 Not exactly the time to indulge in a glass of wine? Rubbish! Moments such as these are <Emphasis>exactly</Emphasis> the time. However, out of respect, I shall refrain from uncorking this bottle until you return. You do not expect to be long, do you?
49 45 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_070 Second thoughts? A fine glass of red will set you straight.
50 46 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_080 These auracite relics are fascinating, are they not? If only we knew how to harness their power...without being possessed, I mean.
51 47 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_090 Another bout with a soulless denizen of the deep? No rest for the righteous, eh?
52 48 TEXT_REGHINCOMPANYMENMBERS43_00483_WANDERINGWRITER_000_091 If things take a turn for the worse, do not hesitate to flee. There is no shame in yielding the battle if it eventually wins you the war.
53
54
@@ -1,80 +1,81 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_020","It appears yesterday's enemy is tomorrow's friend...but then, where does that leave us today?"
1,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_040","I may or may not have overheard our friend the dramaturge utter the word “fetch” a time or three during your last conversation. Don't let it discourage you. I know these tasks would be far from simple were it not for the trust you have fostered with the people of some half-dozen nations."
2,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_085","Well, that was...unexpected. All right, all right... After Lesalia, perhaps I <Emphasis>should</Emphasis> have seen that coming, but don't tell me you didn't soil your breeches just a little when Ba'Gamnan's ritual started."
3,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_090","Oh, you thought I might be joining you on your journey into the heart of a thousand-year-old nest of fiends? Sorry to disappoint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but a detailed account of any swashbuckling upon your safe return will suffice...or failing that a body. That would make for <Emphasis>quite</Emphasis> a story."
4,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_050","An interesting choice of attire... Is aught amiss?"
5,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_090","While it may <Emphasis>seem</Emphasis> that I only call upon you when danger rears its ugly head, I assure you nothing could be further from the truth.
...You seem unconvinced. Ahem. Perhaps we should speak of this upon your return from the Clockwork City?"
6,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_085","I care not about his vaunted past─Ba'Gamnan is a petty thug who deserves every onze of suffering the Duma brings him."
7,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_090","First Lesalia and now Goug! What other wonders might slumber beneath our very feet?"
8,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_100","Just you wait, my friends! That necklace belonged to none other than my namesake, Ramza Beoulve, and I shall prove it!"
9,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_020","The Bangaa who took us hostage were once royal fusiliers? Whatever could have driven them to this life of villainy?"
10,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_040","I humbly apologize on behalf of the Majestic. What made the players think they might order you about like some lowborn scullion I do not know, but I, for one, condemn their actions. I shall speak with Father about having the relevant parties reprimanded."
11,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_085","According to Father, the Durai Papers speak of the auracite as a “holy stone.” But I see nothing holy in what it did to Argath and Ba'Gamnan."
12,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_090","This necklace... Why is it so special? I'm frightened, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
13,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_100","I still cannot believe it─my mother's necklace, auracite! Could it truly be that some hidden desire long stored within has been guiding us from the first?"
14,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_101","What if my father's quest to discover Ivalice and wash clean our family name was all someone else's will? ...And he a mere puppet?"
15,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_020","Do I know of Ridorana? Of course I know of Ridorana! Now, have I been there? No. Cannot say that I have, kupo."
16,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_085","I was fully prepared to fend off the abomination when he vanished, kupo... I daresay he took one look into my eyes and lost the will to fight."
17,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_090","(Now is not the time to get your fur in a frizzle, Montblanc. Breathe... Breeeathe... I <Emphasis>am</Emphasis> a warrior of legend. I <Emphasis>am</Emphasis> a warrior of legend, kupo...)"
18,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_100","Thanks to you, I've proven my courage! And now, by the sacred laws and charters that bind all theater troupes, the Majestic must admit me to their ranks, kupo! Who should I play first...? Ramza? No, Delita. Definitely Delita."
19,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_020","Ridorana? If it were up to me, we'd never go near the place. You see, we desert moogles are not─how would you say─<Emphasis>in our element</Emphasis> around water. All right...we cannot swim. Sink like sledgehammers, we do, kupo."
20,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_085","I think my brother has had more than enough fun for one day, kupo. Perhaps it's time for a Sleep spell... All right, make it Sleep III."
21,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090","Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully-fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo."
22,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_100","I suppose it would be mean-spirited to abandon my brother now that he has finally seen one of his madcap schemes to completion. Especially as I have nowhere else to go. Good thing I am handy with a lute, eh, kupo!"
23,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_020","It is all true. My brothers and I were fusiliers to the royal family, and Ba'Gamnan was our captain. We only laid down our flintlocks once we realized our failure."
24,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_085","I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!"
25,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_090","I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!"
26,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_020","Ever since laying hands on the Duma, Ba'Gamnan has acted strangely. He began speaking to the stone as if it were Prince Rasler himself. At first, my brothers and I thought it was in jest, but he continued long after he thought us all abed."
27,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_085","The captain's dead... I saw the light leave his eyes. And now we're alone..."
28,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_090","The captain's dead... I saw the light leave his eyes. And now we're alone..."
29,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_020","We Bangaa live long. Any other race would think it a blessing, but to me and mine it is a curse. More summers mean more suffering."
30,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_085","Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!"
31,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_090","Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!"
32,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_010","Shortly after arriving here, I was presented with a study which suggested that consuming large quantities of honey improved brain function. The results were so compelling that I almost felt moved to try─until, that is, I saw the work had been commissioned by one of Eorzea's foremost confectioners. It made me long to return to Sharlayan..."
33,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_011","Forgive me. Was there aught else you wished to ask?"
34,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_020","All that I know about Ridorana, I learned during my lessons on Dalmascan geography─but no mention was made of Ivalician legend. While Principal Jenomis seems convinced of a connection, I believe I shall reserve judgment until more is known."
35,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_021","Is there aught else you would like to ask of me?"
36,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_085","A most interesting twist. I had assumed the auracite would act more swiftly upon the weak-willed, but mayhap I was mistaken. Could it be that the opposite is true? That those possessed of a strong will are <Emphasis>more</Emphasis> susceptible to its influence, not less? <sigh> There are so many questions..."
37,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_086","...But we are not entirely without answers. Is there aught else you wish to know?"
38,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_090","My heart cries out to join you on your journey into the depths of Goug...but my <Emphasis>head</Emphasis> tells me that I would pay for the privilege with my life. I have received no martial training, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Whatever wonders await you, my place is here on the <Emphasis>Prima Vista</Emphasis>."
39,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_091","Now, is there aught you wish to know before disembarking?"
40,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_100","The next several moons promise to be busy indeed, as we pore over your account of the Clockwork City and your meeting with Yiazmat."
41,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_101","If there is aught you wish to ask, pray do it now, before I set about my work in earnest."
42,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_Q1_000_000","What will you say?"
43,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_000","Tell me of the auracite."
44,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_001","Tell me of the Otius."
45,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_002","Tell me of the Duma."
46,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_003","Tell me of the Ridorana Lighthouse."
47,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_000_100","Nothing."
48,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_000","In simple terms, I know. From what I have been able to discern, auracite displays the uncanny ability to draw upon the will of its possessor and manipulate the formless aether into a corporeal manifestation. The resultant form can be maintained for as long as there is aether to sustain it."
49,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_001","Principal Jenomis has recently uncovered evidence which appears to corroborate my suspicion that auracite is not a naturally occurring substance, but one created to serve a purpose─albeit a purpose I have yet to identify."
50,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_000","Despite being in the principal's possession for an extended period, the Otius exhibits none of the aetherial imprinting present in the Duma. In other words, the auracite has yet to absorb any of Lord Jenomis's aether."
51,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_001","It is, for want of a better description, “empty.” Be that as it may, we still have no idea how it might be filled, its creators having neglected to include a removable stopper. Ahem."
52,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_000","As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─on that occasion, Argath Thadalfus."
53,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_001","When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more."
54,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_000","As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─at that time, Argath Thadalfus."
55,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_001","When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more."
56,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_002","Until, that is, Ba'Gamnan seized the Duma, providing it with new desires upon which to feed."
57,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_003","Whether Ba'Gamnan attuned himself to the auracite or the auracite attuned to him...is a question I am unprepared to answer. If pressed, however, I would venture that the will of a third party is at work here..."
58,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_000","There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract."
59,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_001","Legend would have us believe that it is the entrance to the Hell of Water."
60,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_002","Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned."
61,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_003","Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown."
62,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_004","For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife."
63,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_000","There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract."
64,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_001","Legend would have us believe that it is the entrance to the Hell of Water."
65,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_002","Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned."
66,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_003","Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown."
67,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_004","For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife."
68,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_005","Principal Jenomis has cause to believe that the lighthouse is actually the ruin of a location enshrined in Ivalician legend─the Clockwork City of Goug."
69,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_006","According to his theory, the upper levels of the city were destroyed in a catastrophic incident that eventually saw the entirety of Goug's population migrate north. The surviving lower levels were discovered by the Dalmascans centuries later, and refitted to serve as a lighthouse."
70,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_007","We know now, however, that the principal was not entirely correct in his assumptions, it being only the <Emphasis>middle</Emphasis> levels of the tower that were destroyed, with the upper reaches continuing to float in the heavens, as you yourself observed."
71,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_100",""
72,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_101",""
73,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_102",""
74,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_103",""
75,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_104",""
key,0,1
#,,
int32,str,str
0,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_020","It appears yesterday's enemy is tomorrow's friend...but then, where does that leave us today?"
1,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_040","I may or may not have overheard our friend the dramaturge utter the word “fetch” a time or three during your last conversation. Don't let it discourage you. I know these tasks would be far from simple were it not for the trust you have fostered with the people of some half-dozen nations."
2,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_085","Well, that was...unexpected. All right, all right... After Lesalia, perhaps I <Emphasis>should</Emphasis> have seen that coming, but don't tell me you didn't soil your breeches just a little when Ba'Gamnan's ritual started."
3,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_090","Oh, you thought I might be joining you on your journey into the heart of a thousand-year-old nest of fiends? Sorry to disappoint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but a detailed account of any swashbuckling upon your safe return will suffice...or failing that a body. That would make for <Emphasis>quite</Emphasis> a story."
4,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_050","An interesting choice of attire... Is aught amiss?"
5,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_090","While it may <Emphasis>seem</Emphasis> that I only call upon you when danger rears its ugly head, I assure you nothing could be further from the truth.
...You seem unconvinced. Ahem. Perhaps we should speak of this upon your return from the Clockwork City?"
6,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_085","I care not about his vaunted past─Ba'Gamnan is a petty thug who deserves every onze of suffering the Duma brings him."
7,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_090","First Lesalia and now Goug! What other wonders might slumber beneath our very feet?"
8,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_100","Just you wait, my friends! That necklace belonged to none other than my namesake, Ramza Beoulve, and I shall prove it!"
9,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_020","The Bangaa who took us hostage were once royal fusiliers? Whatever could have driven them to this life of villainy?"
10,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_040","I humbly apologize on behalf of the Majestic. What made the players think they might order you about like some lowborn scullion I do not know, but I, for one, condemn their actions. I shall speak with Father about having the relevant parties reprimanded."
11,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_085","According to Father, the Durai Papers speak of the auracite as a “holy stone.” But I see nothing holy in what it did to Argath and Ba'Gamnan."
12,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_090","This necklace... Why is it so special? I'm frightened, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
13,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_100","I still cannot believe it─my mother's necklace, auracite! Could it truly be that some hidden desire long stored within has been guiding us from the first?"
14,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_101","What if my father's quest to discover Ivalice and wash clean our family name was all someone else's will? ...And he a mere puppet?"
15,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_020","Do I know of Ridorana? Of course I know of Ridorana! Now, have I been there? No. Cannot say that I have, kupo."
16,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_085","I was fully prepared to fend off the abomination when he vanished, kupo... I daresay he took one look into my eyes and lost the will to fight."
17,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_090","(Now is not the time to get your fur in a frizzle, Montblanc. Breathe... Breeeathe... I <Emphasis>am</Emphasis> a warrior of legend. I <Emphasis>am</Emphasis> a warrior of legend, kupo...)"
18,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_100","Thanks to you, I've proven my courage! And now, by the sacred laws and charters that bind all theater troupes, the Majestic must admit me to their ranks, kupo! Who should I play first...? Ramza? No, Delita. Definitely Delita."
19,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_020","Ridorana? If it were up to me, we'd never go near the place. You see, we desert moogles are not─how would you say─<Emphasis>in our element</Emphasis> around water. All right...we cannot swim. Sink like sledgehammers, we do, kupo."
20,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_085","I think my brother has had more than enough fun for one day, kupo. Perhaps it's time for a Sleep spell... All right, make it Sleep III."
21,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090","Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully-fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo."
22,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_100","I suppose it would be mean-spirited to abandon my brother now that he has finally seen one of his madcap schemes to completion. Especially as I have nowhere else to go. Good thing I am handy with a lute, eh, kupo!"
23,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_020","It is all true. My brothers and I were fusiliers to the royal family, and Ba'Gamnan was our captain. We only laid down our flintlocks once we realized our failure."
24,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_085","I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!"
25,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_090","I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!"
26,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_020","Ever since laying hands on the Duma, Ba'Gamnan has acted strangely. He began speaking to the stone as if it were Prince Rasler himself. At first, my brothers and I thought it was in jest, but he continued long after he thought us all abed."
27,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_085","The captain's dead... I saw the light leave his eyes. And now we're alone..."
28,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_090","The captain's dead... I saw the light leave his eyes. And now we're alone..."
29,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_020","We Bangaa live long. Any other race would think it a blessing, but to me and mine it is a curse. More summers mean more suffering."
30,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_085","Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!"
31,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_090","Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!"
32,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_010","Shortly after arriving here, I was presented with a study which suggested that consuming large quantities of honey improved brain function. The results were so compelling that I almost felt moved to try─until, that is, I saw the work had been commissioned by one of Eorzea's foremost confectioners. It made me long to return to Sharlayan..."
33,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_011","Forgive me. Was there aught else you wished to ask?"
34,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_020","All that I know about Ridorana, I learned during my lessons on Dalmascan geography─but no mention was made of Ivalician legend. While Principal Jenomis seems convinced of a connection, I believe I shall reserve judgment until more is known."
35,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_021","Is there aught else you would like to ask of me?"
36,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_085","A most interesting twist. I had assumed the auracite would act more swiftly upon the weak-willed, but mayhap I was mistaken. Could it be that the opposite is true? That those possessed of a strong will are <Emphasis>more</Emphasis> susceptible to its influence, not less? <sigh> There are so many questions..."
37,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_086","...But we are not entirely without answers. Is there aught else you wish to know?"
38,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_090","My heart cries out to join you on your journey into the depths of Goug...but my <Emphasis>head</Emphasis> tells me that I would pay for the privilege with my life. I have received no martial training, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Whatever wonders await you, my place is here on the <Emphasis>Prima Vista</Emphasis>."
39,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_091","Now, is there aught you wish to know before disembarking?"
40,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_100","The next several moons promise to be busy indeed, as we pore over your account of the Clockwork City and your meeting with Yiazmat."
41,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_101","If there is aught you wish to ask, pray do it now, before I set about my work in earnest."
42,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_Q1_000_000","What will you say?"
43,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_000","Tell me of the auracite."
44,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_001","Tell me of the Otius."
45,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_002","Tell me of the Duma."
46,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_003","Tell me of the Ridorana Lighthouse."
47,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_000_100","Nothing."
48,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_000","In simple terms, I know. From what I have been able to discern, auracite displays the uncanny ability to draw upon the will of its possessor and manipulate the formless aether into a corporeal manifestation. The resultant form can be maintained for as long as there is aether to sustain it."
49,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_001","Principal Jenomis has recently uncovered evidence which appears to corroborate my suspicion that auracite is not a naturally occurring substance, but one created to serve a purpose─albeit a purpose I have yet to identify."
50,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_000","Despite being in the principal's possession for an extended period, the Otius exhibits none of the aetherial imprinting present in the Duma. In other words, the auracite has yet to absorb any of Lord Jenomis's aether."
51,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_001","It is, for want of a better description, “empty.” Be that as it may, we still have no idea how it might be filled, its creators having neglected to include a removable stopper. Ahem."
52,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_000","As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─on that occasion, Argath Thadalfus."
53,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_001","When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more."
54,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_000","As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─at that time, Argath Thadalfus."
55,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_001","When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more."
56,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_002","Until, that is, Ba'Gamnan seized the Duma, providing it with new desires upon which to feed."
57,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_003","Whether Ba'Gamnan attuned himself to the auracite or the auracite attuned to him...is a question I am unprepared to answer. If pressed, however, I would venture that the will of a third party is at work here..."
58,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_000","There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract."
59,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_001","Legend would have us believe that it is the entrance to the Hell of Water."
60,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_002","Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned."
61,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_003","Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown."
62,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_004","For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife."
63,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_000","There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract."
64,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_001","Legend would have us believe that it is the entrance to the Hell of Water."
65,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_002","Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned."
66,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_003","Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown."
67,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_004","For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife."
68,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_005","Principal Jenomis has cause to believe that the lighthouse is actually the ruin of a location enshrined in Ivalician legend─the Clockwork City of Goug."
69,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_006","According to his theory, the upper levels of the city were destroyed in a catastrophic incident that eventually saw the entirety of Goug's population migrate north. The surviving lower levels were discovered by the Dalmascans centuries later, and refitted to serve as a lighthouse."
70,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_007","We know now, however, that the principal was not entirely correct in his assumptions, it being only the <Emphasis>middle</Emphasis> levels of the tower that were destroyed, with the upper reaches continuing to float in the heavens, as you yourself observed."
71,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_100",""
72,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_101",""
73,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_102",""
74,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_103",""
75,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_104",""
76,"TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_105",""
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4 0 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_020 It appears yesterday's enemy is tomorrow's friend...but then, where does that leave us today?
5 1 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_040 I may or may not have overheard our friend the dramaturge utter the word “fetch” a time or three during your last conversation. Don't let it discourage you. I know these tasks would be far from simple were it not for the trust you have fostered with the people of some half-dozen nations.
6 2 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_085 Well, that was...unexpected. All right, all right... After Lesalia, perhaps I <Emphasis>should</Emphasis> have seen that coming, but don't tell me you didn't soil your breeches just a little when Ba'Gamnan's ritual started.
7 3 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_090 Oh, you thought I might be joining you on your journey into the heart of a thousand-year-old nest of fiends? Sorry to disappoint, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but a detailed account of any swashbuckling upon your safe return will suffice...or failing that a body. That would make for <Emphasis>quite</Emphasis> a story.
8 4 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_050 An interesting choice of attire... Is aught amiss?
9 5 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_JENOMIS_000_090 While it may <Emphasis>seem</Emphasis> that I only call upon you when danger rears its ugly head, I assure you nothing could be further from the truth. ...You seem unconvinced. Ahem. Perhaps we should speak of this upon your return from the Clockwork City? While it may <Emphasis>seem</Emphasis> that I only call upon you when danger rears its ugly head, I assure you nothing could be further from the truth. ...You seem unconvinced. Ahem. Perhaps we should speak of this upon your return from the Clockwork City?
10 6 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_085 I care not about his vaunted past─Ba'Gamnan is a petty thug who deserves every onze of suffering the Duma brings him.
11 7 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_090 First Lesalia and now Goug! What other wonders might slumber beneath our very feet?
12 8 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RAMZA_000_100 Just you wait, my friends! That necklace belonged to none other than my namesake, Ramza Beoulve, and I shall prove it!
13 9 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_020 The Bangaa who took us hostage were once royal fusiliers? Whatever could have driven them to this life of villainy?
14 10 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_040 I humbly apologize on behalf of the Majestic. What made the players think they might order you about like some lowborn scullion I do not know, but I, for one, condemn their actions. I shall speak with Father about having the relevant parties reprimanded.
15 11 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_085 According to Father, the Durai Papers speak of the auracite as a “holy stone.” But I see nothing holy in what it did to Argath and Ba'Gamnan.
16 12 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_090 This necklace... Why is it so special? I'm frightened, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
17 13 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_100 I still cannot believe it─my mother's necklace, auracite! Could it truly be that some hidden desire long stored within has been guiding us from the first?
18 14 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_ALMA_000_101 What if my father's quest to discover Ivalice and wash clean our family name was all someone else's will? ...And he a mere puppet?
19 15 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_020 Do I know of Ridorana? Of course I know of Ridorana! Now, have I been there? No. Cannot say that I have, kupo.
20 16 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_085 I was fully prepared to fend off the abomination when he vanished, kupo... I daresay he took one look into my eyes and lost the will to fight.
21 17 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_090 (Now is not the time to get your fur in a frizzle, Montblanc. Breathe... Breeeathe... I <Emphasis>am</Emphasis> a warrior of legend. I <Emphasis>am</Emphasis> a warrior of legend, kupo...)
22 18 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MONTBLANC_000_100 Thanks to you, I've proven my courage! And now, by the sacred laws and charters that bind all theater troupes, the Majestic must admit me to their ranks, kupo! Who should I play first...? Ramza? No, Delita. Definitely Delita.
23 19 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_020 Ridorana? If it were up to me, we'd never go near the place. You see, we desert moogles are not─how would you say─<Emphasis>in our element</Emphasis> around water. All right...we cannot swim. Sink like sledgehammers, we do, kupo.
24 20 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_085 I think my brother has had more than enough fun for one day, kupo. Perhaps it's time for a Sleep spell... All right, make it Sleep III.
25 21 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_090 Since my fool of a brother insists on going ahead with this farce, you have a responsibility not only to ensure that he returns safely, but that he does so a fully-fledged warrior! ...Though I'd settle for the “returns safely” part if push came to shove, kupo.
26 22 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_HURDY_000_100 I suppose it would be mean-spirited to abandon my brother now that he has finally seen one of his madcap schemes to completion. Especially as I have nowhere else to go. Good thing I am handy with a lute, eh, kupo!
27 23 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_020 It is all true. My brothers and I were fusiliers to the royal family, and Ba'Gamnan was our captain. We only laid down our flintlocks once we realized our failure.
28 24 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_085 I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!
29 25 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_BWAGI_000_090 I cannot─will not─believe that there is nothing left of Ba'Gamnan in that...that creature. We can still save him. We can!
30 26 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_020 Ever since laying hands on the Duma, Ba'Gamnan has acted strangely. He began speaking to the stone as if it were Prince Rasler himself. At first, my brothers and I thought it was in jest, but he continued long after he thought us all abed.
31 27 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_085 The captain's dead... I saw the light leave his eyes. And now we're alone...
32 28 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_GIJUK_000_090 The captain's dead... I saw the light leave his eyes. And now we're alone...
33 29 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_020 We Bangaa live long. Any other race would think it a blessing, but to me and mine it is a curse. More summers mean more suffering.
34 30 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_085 Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!
35 31 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_RINOK_000_090 Don't you tell me he's gone! He's not! He's stronger than that! He's the strongest Bangaa you'll ever meet. He'll tear his way out of that Lucavi and crush it under his foot!
36 32 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_010 Shortly after arriving here, I was presented with a study which suggested that consuming large quantities of honey improved brain function. The results were so compelling that I almost felt moved to try─until, that is, I saw the work had been commissioned by one of Eorzea's foremost confectioners. It made me long to return to Sharlayan...
37 33 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_011 Forgive me. Was there aught else you wished to ask?
38 34 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_020 All that I know about Ridorana, I learned during my lessons on Dalmascan geography─but no mention was made of Ivalician legend. While Principal Jenomis seems convinced of a connection, I believe I shall reserve judgment until more is known.
39 35 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_021 Is there aught else you would like to ask of me?
40 36 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_085 A most interesting twist. I had assumed the auracite would act more swiftly upon the weak-willed, but mayhap I was mistaken. Could it be that the opposite is true? That those possessed of a strong will are <Emphasis>more</Emphasis> susceptible to its influence, not less? <sigh> There are so many questions...
41 37 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_086 ...But we are not entirely without answers. Is there aught else you wish to know?
42 38 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_090 My heart cries out to join you on your journey into the depths of Goug...but my <Emphasis>head</Emphasis> tells me that I would pay for the privilege with my life. I have received no martial training, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Whatever wonders await you, my place is here on the <Emphasis>Prima Vista</Emphasis>.
43 39 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_091 Now, is there aught you wish to know before disembarking?
44 40 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_100 The next several moons promise to be busy indeed, as we pore over your account of the Clockwork City and your meeting with Yiazmat.
45 41 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_000_101 If there is aught you wish to ask, pray do it now, before I set about my work in earnest.
46 42 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_Q1_000_000 What will you say?
47 43 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_000 Tell me of the auracite.
48 44 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_001 Tell me of the Otius.
49 45 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_002 Tell me of the Duma.
50 46 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_A1_000_003 Tell me of the Ridorana Lighthouse.
51 47 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_000_100 Nothing.
52 48 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_000 In simple terms, I know. From what I have been able to discern, auracite displays the uncanny ability to draw upon the will of its possessor and manipulate the formless aether into a corporeal manifestation. The resultant form can be maintained for as long as there is aether to sustain it.
53 49 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_100_001 Principal Jenomis has recently uncovered evidence which appears to corroborate my suspicion that auracite is not a naturally occurring substance, but one created to serve a purpose─albeit a purpose I have yet to identify.
54 50 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_000 Despite being in the principal's possession for an extended period, the Otius exhibits none of the aetherial imprinting present in the Duma. In other words, the auracite has yet to absorb any of Lord Jenomis's aether.
55 51 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_200_001 It is, for want of a better description, “empty.” Be that as it may, we still have no idea how it might be filled, its creators having neglected to include a removable stopper. Ahem.
56 52 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_000 As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─on that occasion, Argath Thadalfus.
57 53 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_300_001 When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more.
58 54 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_000 As you saw in the ruins of Lesalia, the Duma makes manifest the desires of its owner─at that time, Argath Thadalfus.
59 55 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_001 When you defeated the would-be king, his aether was released from the auracite and the attunement broken, rendering the crystal empty once more.
60 56 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_002 Until, that is, Ba'Gamnan seized the Duma, providing it with new desires upon which to feed.
61 57 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_320_003 Whether Ba'Gamnan attuned himself to the auracite or the auracite attuned to him...is a question I am unprepared to answer. If pressed, however, I would venture that the will of a third party is at work here...
62 58 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_000 There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract.
63 59 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_001 Legend would have us believe that it is the entrance to the Hell of Water.
64 60 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_002 Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned.
65 61 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_003 Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown.
66 62 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_400_004 For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife.
67 63 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_000 There is a place on the Valnard Sea, far to the south of Rabanastre, where the ocean tumbles into a gaping maw more than a malm across─the Ridorana Cataract.
68 64 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_001 Legend would have us believe that it is the entrance to the Hell of Water.
69 65 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_002 Many a scholar seeking to prove otherwise has descended into the chasm─some even by airship─but not a one has returned.
70 66 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_003 Balanced on the lip of the raging gulf sits a tiny islet atop which rises an ancient lighthouse─its origins unknown.
71 67 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_004 For centuries, the tower was manned by Dalmascan candlekeeps who labored from dusk till dawn to warn sailors of the perilous drop. Since the kingdom's annexation, however, the structure has lain vacant...assuming it has not been claimed by the island's wildlife.
72 68 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_005 Principal Jenomis has cause to believe that the lighthouse is actually the ruin of a location enshrined in Ivalician legend─the Clockwork City of Goug.
73 69 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_006 According to his theory, the upper levels of the city were destroyed in a catastrophic incident that eventually saw the entirety of Goug's population migrate north. The surviving lower levels were discovered by the Dalmascans centuries later, and refitted to serve as a lighthouse.
74 70 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_MIKOTO_420_007 We know now, however, that the principal was not entirely correct in his assumptions, it being only the <Emphasis>middle</Emphasis> levels of the tower that were destroyed, with the upper reaches continuing to float in the heavens, as you yourself observed.
75 71 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_100
76 72 TEXT_REGHINRETURNTOIVALICESTORYNPC001_00495_LINA_000_101
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0,"TEXT_REGOTH3REISEN_00452_SENRI_000_001","Oh? You're still here? Got something you'd like to ask?"
1,"TEXT_REGOTH3REISEN_00452_Q1_000_000","What will you ask?"
2,"TEXT_REGOTH3REISEN_00452_A1_000_001","What are auspices?"
3,"TEXT_REGOTH3REISEN_00452_A1_000_002","What is Reisen Temple?"
4,"TEXT_REGOTH3REISEN_00452_A1_000_003","Who was Tenzen?"
5,"TEXT_REGOTH3REISEN_00452_A1_000_004","Who is Genbu?"
6,"TEXT_REGOTH3REISEN_00452_A1_000_005","Who is Byakko?"
7,"TEXT_REGOTH3REISEN_00452_A1_000_006","Nothing."
8,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
14,"TEXT_REGOTH3REISEN_00452_SENRI_000_009","Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?"
15,"TEXT_REGOTH3REISEN_00452_SENRI_000_010","Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat."
16,"TEXT_REGOTH3REISEN_00452_SENRI_000_011","Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one."
17,"TEXT_REGOTH3REISEN_00452_SENRI_000_012","Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts."
18,"TEXT_REGOTH3REISEN_00452_SENRI_000_013","He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds."
19,"TEXT_REGOTH3REISEN_00452_SENRI_000_014","Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end."
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
26,"TEXT_REGOTH3REISEN_00452_SENRI_000_021","Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?"
27,"TEXT_REGOTH3REISEN_00452_SENRI_000_022","Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time."
28,"TEXT_REGOTH3REISEN_00452_SENRI_000_023","Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind..."
29,"TEXT_REGOTH3REISEN_00452_SENRI_000_024","Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two."
30,"TEXT_REGOTH3REISEN_00452_SENRI_000_025","And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?"
key,0,1
#,,
int32,str,str
0,"TEXT_REGOTH3REISEN_00452_SENRI_000_001","Oh? You're still here? Got something you'd like to ask?"
1,"TEXT_REGOTH3REISEN_00452_Q1_000_000","What will you ask?"
2,"TEXT_REGOTH3REISEN_00452_A1_000_001","What are auspices?"
3,"TEXT_REGOTH3REISEN_00452_A1_000_002","What is Reisen Temple?"
4,"TEXT_REGOTH3REISEN_00452_A1_000_003","Who was Tenzen?"
5,"TEXT_REGOTH3REISEN_00452_A1_000_004","Who is Genbu?"
6,"TEXT_REGOTH3REISEN_00452_A1_000_005","Who is Byakko?"
7,"TEXT_REGOTH3REISEN_00452_A1_000_006","Nothing."
8,"TEXT_REGOTH3REISEN_00452_SENRI_000_003","Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!"
9,"TEXT_REGOTH3REISEN_00452_SENRI_000_004","""Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“"
10,"TEXT_REGOTH3REISEN_00452_SENRI_000_005","""Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“"
11,"TEXT_REGOTH3REISEN_00452_SENRI_000_006","""Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“
Not bad, eh? My mother always told me I was talented."
12,"TEXT_REGOTH3REISEN_00452_SENRI_000_007","Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?"
13,"TEXT_REGOTH3REISEN_00452_SENRI_000_008","A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here."
14,"TEXT_REGOTH3REISEN_00452_SENRI_000_009","Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?"
15,"TEXT_REGOTH3REISEN_00452_SENRI_000_010","Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat."
16,"TEXT_REGOTH3REISEN_00452_SENRI_000_011","Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one."
17,"TEXT_REGOTH3REISEN_00452_SENRI_000_012","Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts."
18,"TEXT_REGOTH3REISEN_00452_SENRI_000_013","He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds."
19,"TEXT_REGOTH3REISEN_00452_SENRI_000_014","Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end."
20,"TEXT_REGOTH3REISEN_00452_SENRI_000_015","At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes."
21,"TEXT_REGOTH3REISEN_00452_SENRI_000_016","Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?"
22,"TEXT_REGOTH3REISEN_00452_SENRI_000_017","The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea."
23,"TEXT_REGOTH3REISEN_00452_SENRI_000_018","Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want..."
24,"TEXT_REGOTH3REISEN_00452_SENRI_000_019","He's old and he's wise and he's got bad eyes─Genbuuu!♪
Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be."
25,"TEXT_REGOTH3REISEN_00452_SENRI_000_020","But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down."
26,"TEXT_REGOTH3REISEN_00452_SENRI_000_021","Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?"
27,"TEXT_REGOTH3REISEN_00452_SENRI_000_022","Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time."
28,"TEXT_REGOTH3REISEN_00452_SENRI_000_023","Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind..."
29,"TEXT_REGOTH3REISEN_00452_SENRI_000_024","Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two."
30,"TEXT_REGOTH3REISEN_00452_SENRI_000_025","And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?"
31,"TEXT_REGOTH3REISEN_00452_SENRI_000_500","It's been more than a few centuries since I last saw Byakko. He looks good!"
32,"TEXT_REGOTH3REISEN_00452_SENRI_000_501","Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGOTH3REISEN_00452_SENRI_000_001 Oh? You're still here? Got something you'd like to ask?
5 1 TEXT_REGOTH3REISEN_00452_Q1_000_000 What will you ask?
6 2 TEXT_REGOTH3REISEN_00452_A1_000_001 What are auspices?
7 3 TEXT_REGOTH3REISEN_00452_A1_000_002 What is Reisen Temple?
8 4 TEXT_REGOTH3REISEN_00452_A1_000_003 Who was Tenzen?
9 5 TEXT_REGOTH3REISEN_00452_A1_000_004 Who is Genbu?
10 6 TEXT_REGOTH3REISEN_00452_A1_000_005 Who is Byakko?
11 7 TEXT_REGOTH3REISEN_00452_A1_000_006 Nothing.
12 8 TEXT_REGOTH3REISEN_00452_SENRI_000_003 Tell you what: I'll repeat the exact same thing I told you before when I first laid eyes on you and your bewildered friends. Ahem!
13 9 TEXT_REGOTH3REISEN_00452_SENRI_000_004 "Don't know how it is in your homeland, but here, if an animal manages to survive a hundred years, it begins to get ideas. Delusions of grandeur. Some small power, sure, but nothing much to speak of.“
14 10 TEXT_REGOTH3REISEN_00452_SENRI_000_005 "Survive ten times that and you become a full-fledged auspice, though. Speech! Magicks! It's quite the change, believe me, which is why we call it...<Emphasis>The Change</Emphasis>. What? I never said it was something clever.“
15 11 TEXT_REGOTH3REISEN_00452_SENRI_000_006 "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented. "Anyway! Point is, don't let our appearances fool you. I could kill you five times before you hit the ground. But I won't, on account of me being civil. For now.“ Not bad, eh? My mother always told me I was talented.
16 12 TEXT_REGOTH3REISEN_00452_SENRI_000_007 Hm? The temple? Now I know someone had to have told you about that before. Forgetful bugger, aren't you?
17 13 TEXT_REGOTH3REISEN_00452_SENRI_000_008 A long, long time ago, an auspice named Koryu succumbed to the aramitama and went mad with rage. You know, kill everyone, destroy everything. Anyway, Tenzen and the Four Lords put a stop to his murderous rampage and sealed him here.
18 14 TEXT_REGOTH3REISEN_00452_SENRI_000_009 Afterwards, in order to strengthen the wards binding Koryu, the Four Lords used their powers to build a magnificent temple! And that temple is...this one, of course! You don't see any other temples around here, do you?
19 15 TEXT_REGOTH3REISEN_00452_SENRI_000_010 Now this really ought to go without saying, but don't go messing about the inner sanctum touching the sacred crystal or breaking the sacred wards! Not unless you want to free Koryu and turn the Ruby Sea into the Ruby Sea of Fire or summat.
20 16 TEXT_REGOTH3REISEN_00452_SENRI_000_011 Of course, since the world is filled with treasure hunters and cavalier idiots, the Four Lords hid the temple and recruited fellow auspices like yours truly to stand guard. So while it was never intended to be a home for us, it more or less became one.
21 17 TEXT_REGOTH3REISEN_00452_SENRI_000_012 Ah, Tenzen. Never knew him personally, but a decent bloke by all accounts.
22 18 TEXT_REGOTH3REISEN_00452_SENRI_000_013 He was a samurai and traveling companion of the Four Lords. Apparently he had the ability to converse with all sorts of living creatures. Some even said he could converse with this star itself, silly as it sounds.
23 19 TEXT_REGOTH3REISEN_00452_SENRI_000_014 Anyway, Tenzen made no effort to hide his conversational talents, which invariably led to people calling him a demon or a witch. But despite that, he still liked to lend a helping hand where he could. Can't say I'd've done the same, but it seems to have paid off in the end.
24 20 TEXT_REGOTH3REISEN_00452_SENRI_000_015 At some point during his travels with the Four Lords, people start calling Tenzen a hero, and tales of his derring-do reach the ears of this king who decides to summon Tenzen and ask him to give Koryu what for. Sure enough, Tenzen says yes.
25 21 TEXT_REGOTH3REISEN_00452_SENRI_000_016 Now, Tenzen's strong─stronger than the Four Lords at this point, even─and we've already established his altruistic streak. So off he goes, Phoenix Blade in hand, confronts Koryu, and sacrifices himself to seal the mad auspice away. Should've seen that one coming, am I right?
26 22 TEXT_REGOTH3REISEN_00452_SENRI_000_017 The Ruby Sea and everyone in it are saved. People tell their children and their children's children of Tenzen's deeds, changing the details bit by bit. And that's how we end up with a ridiculous story about him and the Four Lords driving a host of oni into the sea.
27 23 TEXT_REGOTH3REISEN_00452_SENRI_000_018 Genbu? Hasn't he been talking your ear off this whole time? Thought you'd know by now who he is. I mean, I'll indulge you, if that's really what you want...
28 24 TEXT_REGOTH3REISEN_00452_SENRI_000_019 He's old and he's wise and he's got bad eyes─Genbuuu!♪ Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be. He's old and he's wise and he's got bad eyes─Genbuuu!♪ Ahem. But seriously, he's one of the Four Lords. The most powerful, or at least he was at one time. He'd be the first to tell you he's not as spry as he used to be.
29 25 TEXT_REGOTH3REISEN_00452_SENRI_000_020 But I suppose that's to be expected given that he's been using his strength to sustain Koryu's wards for, oh, several millennia, give or take? That's sure to wear anyone down.
30 26 TEXT_REGOTH3REISEN_00452_SENRI_000_021 Err...you're asking about our Byakko? Great big white tiger? The one you and your fellow warriors fought in a pitched battle to save his soul? Not some other Byakko, to be clear?
31 27 TEXT_REGOTH3REISEN_00452_SENRI_000_022 Like Genbu, he's one of the Four Lords. From Yanxia, originally, though that was long before my time.
32 28 TEXT_REGOTH3REISEN_00452_SENRI_000_023 Apparently his fellow tigers didn't much care for his snow white coat and cast him out. Personally, I'm rather envious of it. Can you imagine me with those stripes? No? Never mind...
33 29 TEXT_REGOTH3REISEN_00452_SENRI_000_024 Where was I? Ah, right. So one day Tenzen chances to meet Byakko, who does his usual “Go away or I'll eat your face!” bit. But Tenzen's having none of it, and somehow manages to convince Byakko to stop sulking and instead join him on an adventure or two.
34 30 TEXT_REGOTH3REISEN_00452_SENRI_000_025 And wouldn't you know it, the ol' curmudgeon takes to life on the road like a fish to water! The two become inseparable, and together they manage to save Yanxia from a half-dozen calamities. Just goes to show you never know until you try, eh?
35 31 TEXT_REGOTH3REISEN_00452_SENRI_000_500 It's been more than a few centuries since I last saw Byakko. He looks good!
36 32 TEXT_REGOTH3REISEN_00452_SENRI_000_501 Looks like we owe you one, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'd certainly have balked at facing Byakko in battle, what with those fangs and claws...
37
38
@@ -1,62 +1,65 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
1,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001","What do you wish to know about Rival Wings?"
2,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002","What is Rival Wings?"
3,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_003","What are the rules?"
4,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_004","What are the rewards?"
5,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_005","Nothing."
6,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q2_000_001","Which rules will you ask about?"
7,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_002","Cores."
8,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_003","Towers."
9,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_004","Power generator."
10,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_005","Machina."
11,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_006","Ceruleum."
12,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_007","Mammets."
13,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_100_007","Soaring."
14,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_008","Nothing."
15,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_010","Uplanders fight each other with mighty machina of gobmake. Make much mayhem and turn core of enemy into bitty-bits!"
16,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_015","Rival Wings is a large-scale PvP battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens."
17,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_016","Each team is given a core to protect, and the side that destroys the opponent's core is declared the winner."
18,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_017","Should time run out before a core is destroyed, victory is awarded to the team that dealt the most damage to the core and its protective towers."
19,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_050","Core is thumping heart of battle. A winner is team that makes core of enemy become bitty-bits."
20,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_055","Each team has a core located at its base, and the chief objective is to destroy the enemy's core."
21,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_056","The core is protected by a magitek field emanating from two towers."
22,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_057","As such, before you can strike at the core, you must first destroy the towers and deactivate the magitek field."
23,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_070","Towers keep core awayharm. If towers upstand, uplander cannot strikesmash core. Uplanders must downbring towers first!"
24,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075","Each team has two towers that serve to protect the core."
25,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076","Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members."
26,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077","When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection."
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
28,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095","A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it."
29,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_096","While the generator is under a team's control, the stores of ceruleum for all of its alliances will gradually replenish."
30,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_097","As more ceruleum means more opportunities to deploy machina, the power generator's strategic value cannot be overstated."
31,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_110","Gobbies crafty-make special machina for Rival Wings. Machina to help uplanders crunch much bone and smash much steel!"
32,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_115","Powerful machina can be deployed and ridden into battle."
33,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_116","There exist three types: the Cruise Chaser, effective against combatants; the Oppressor, devastating against structures; and Brute Justice, the great equalizer."
34,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_117","While machina offer many advantages, ceruleum is required to activate them."
35,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_118","Once your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area."
36,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_119","Only one machina may be operated per party at any given time, regardless of type."
37,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_120","In the case of the Oppressor, however, the limit is two per team."
38,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_121","Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose."
39,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_122","Any two team members can operate a Brute Justice."
40,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_130","Machina are mighty and can smite muchly, yes, but they need fuel. Uplander must be collecting ceruleum first."
41,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_135","Ceruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party."
42,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_136","You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets."
43,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_137","As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina."
44,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_150","Trusty mammets fight for each team. March on tower and core, and kaboom! Massive damage!"
45,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_155","Mammets are clockwork soldiers programmed to seek out and destroy towers and cores."
46,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_156","They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration."
47,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_157","Upon detecting an enemy mammet, they will engage and attack until either side is destroyed."
48,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_158","Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack."
49,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159","That is the extent of their programming; mammets will not harm adventurers."
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <Color(-34022)>Soaring</Color> spirit makes for easier downstriking!"
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect."
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000","Pshhh... Shkohhh...
Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!"
1,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001","What do you wish to know about Rival Wings?"
2,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002","What is Rival Wings?"
3,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_003","What are the rules?"
4,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_004","What are the rewards?"
5,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_005","Nothing."
6,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q2_000_001","Which rules will you ask about?"
7,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_002","Cores."
8,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_003","Towers."
9,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_004","Power generator."
10,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_005","Machina."
11,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_006","Ceruleum."
12,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_007","Mammets."
13,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_100_007","Soaring."
14,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_008","Nothing."
15,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_010","Uplanders fight each other with mighty machina of gobmake. Make much mayhem and turn core of enemy into bitty-bits!"
16,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_015","Rival Wings is a large-scale PvP battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens."
17,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_016","Each team is given a core to protect, and the side that destroys the opponent's core is declared the winner."
18,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_017","Should time run out before a core is destroyed, victory is awarded to the team that dealt the most damage to the core and its protective towers."
19,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_050","Core is thumping heart of battle. A winner is team that makes core of enemy become bitty-bits."
20,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_055","Each team has a core located at its base, and the chief objective is to destroy the enemy's core."
21,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_056","The core is protected by a magitek field emanating from two towers."
22,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_057","As such, before you can strike at the core, you must first destroy the towers and deactivate the magitek field."
23,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_070","Towers keep core awayharm. If towers upstand, uplander cannot strikesmash core. Uplanders must downbring towers first!"
24,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075","Each team has two towers that serve to protect the core."
25,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076","Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members."
26,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077","When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection."
27,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090","Pshhh... Shkohhh...
Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!"
28,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095","A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it."
29,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_096","While the generator is under a team's control, the stores of ceruleum for all of its alliances will gradually replenish."
30,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_097","As more ceruleum means more opportunities to deploy machina, the power generator's strategic value cannot be overstated."
31,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_110","Gobbies crafty-make special machina for Rival Wings. Machina to help uplanders crunch much bone and smash much steel!"
32,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_115","Powerful machina can be deployed and ridden into battle."
33,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_116","There exist three types: the Cruise Chaser, effective against combatants; the Oppressor, devastating against structures; and Brute Justice, the great equalizer."
34,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_117","While machina offer many advantages, ceruleum is required to activate them."
35,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_118","Once your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area."
36,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_119","Only one machina may be operated per party at any given time, regardless of type."
37,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_120","In the case of the Oppressor, however, the limit is two per team."
38,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_121","Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose."
39,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_122","Any two team members can operate a Brute Justice."
40,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_130","Machina are mighty and can smite muchly, yes, but they need fuel. Uplander must be collecting ceruleum first."
41,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_135","Ceruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party."
42,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_136","You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets."
43,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_137","As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina."
44,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_150","Trusty mammets fight for each team. March on tower and core, and kaboom! Massive damage!"
45,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_155","Mammets are clockwork soldiers programmed to seek out and destroy towers and cores."
46,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_156","They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration."
47,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_157","Upon detecting an enemy mammet, they will engage and attack until either side is destroyed."
48,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_158","Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack."
49,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159","That is the extent of their programming; mammets will not harm adventurers."
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <Color(-34022)>Soaring</Color> spirit makes for easier downstriking!"
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect."
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
Big questprize awaits winners, so fight well and strikesmash muchly!"
57,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205","Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors."
58,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206","You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match."
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3 int32 str str
4 0 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_000 Pshhh... Shkohhh... Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps! Pshhh... Shkohhh... Uplander desires knowings of Rival Wings? Softknox makes uplander's braincase wet from many tongueflaps!
5 1 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q1_000_001 What do you wish to know about Rival Wings?
6 2 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_002 What is Rival Wings?
7 3 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_003 What are the rules?
8 4 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_004 What are the rewards?
9 5 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A1_000_005 Nothing.
10 6 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_Q2_000_001 Which rules will you ask about?
11 7 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_002 Cores.
12 8 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_003 Towers.
13 9 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_004 Power generator.
14 10 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_005 Machina.
15 11 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_006 Ceruleum.
16 12 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_007 Mammets.
17 13 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_100_007 Soaring.
18 14 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_A2_000_008 Nothing.
19 15 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_010 Uplanders fight each other with mighty machina of gobmake. Make much mayhem and turn core of enemy into bitty-bits!
20 16 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_015 Rival Wings is a large-scale PvP battle involving up to 48 combatants. Participants are divided into two teams, the Falcons and the Ravens.
21 17 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_016 Each team is given a core to protect, and the side that destroys the opponent's core is declared the winner.
22 18 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_017 Should time run out before a core is destroyed, victory is awarded to the team that dealt the most damage to the core and its protective towers.
23 19 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_050 Core is thumping heart of battle. A winner is team that makes core of enemy become bitty-bits.
24 20 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_055 Each team has a core located at its base, and the chief objective is to destroy the enemy's core.
25 21 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_056 The core is protected by a magitek field emanating from two towers.
26 22 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_057 As such, before you can strike at the core, you must first destroy the towers and deactivate the magitek field.
27 23 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_070 Towers keep core awayharm. If towers upstand, uplander cannot strikesmash core. Uplanders must downbring towers first!
28 24 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_075 Each team has two towers that serve to protect the core.
29 25 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_076 Each tower, meanwhile, is enveloped in a magitek field that mitigates damage taken by team members.
30 26 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_077 When hard-pressed, your towers can provide you with much-needed respite. Be sure to take advantage of their protection.
31 27 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_090 Pshhh... Shkohhh... Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike! Pshhh... Shkohhh... Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of planstrike!
32 28 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_095 A power generator is located at the center of the map. Combatants can take control of the generator by interacting with it.
33 29 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_096 While the generator is under a team's control, the stores of ceruleum for all of its alliances will gradually replenish.
34 30 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_097 As more ceruleum means more opportunities to deploy machina, the power generator's strategic value cannot be overstated.
35 31 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_110 Gobbies crafty-make special machina for Rival Wings. Machina to help uplanders crunch much bone and smash much steel!
36 32 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_115 Powerful machina can be deployed and ridden into battle.
37 33 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_116 There exist three types: the Cruise Chaser, effective against combatants; the Oppressor, devastating against structures; and Brute Justice, the great equalizer.
38 34 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_117 While machina offer many advantages, ceruleum is required to activate them.
39 35 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_118 Once your team has sufficient ceruleum, you can choose a machina to deploy at the hangar terminal, located near the starting area.
40 36 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_119 Only one machina may be operated per party at any given time, regardless of type.
41 37 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_120 In the case of the Oppressor, however, the limit is two per team.
42 38 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_121 Two Brute Justices can be deployed by each team per match, one becoming available for each tower you lose.
43 39 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_122 Any two team members can operate a Brute Justice.
44 40 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_130 Machina are mighty and can smite muchly, yes, but they need fuel. Uplander must be collecting ceruleum first.
45 41 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_135 Ceruleum is required to operate machina. A maximum of 100 units of ceruleum can be stored by each party.
46 42 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_136 You can build up your ceruleum stores by collecting tanks in the field, controlling the power generator, or defeating enemy team members and mammets.
47 43 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_137 As ceruleum is a party resource, it is recommended that you confer with your comrades prior to activating a machina.
48 44 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_150 Trusty mammets fight for each team. March on tower and core, and kaboom! Massive damage!
49 45 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_155 Mammets are clockwork soldiers programmed to seek out and destroy towers and cores.
50 46 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_156 They emerge from their own core at regular intervals before striking out on a set route, and will remain in battle for a set duration.
51 47 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_157 Upon detecting an enemy mammet, they will engage and attack until either side is destroyed.
52 48 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_158 Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack.
53 49 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159 That is the extent of their programming; mammets will not harm adventurers.
54 50 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160 If uplander downstrikes enemy, spirit of comrades soars! <Color(-34022)>Soaring</Color> spirit makes for easier downstriking!
55 51 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165 When you defeat an enemy team member, your party receives the <Color(-34022)>Soaring</Color> enhancing effect.
56 52 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166 The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times.
57 53 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167 Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd.
58 54 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168 If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow.
59 55 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169
60 56 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200 Pshhh... Shkohhh... Big questprize awaits winners, so fight well and strikesmash muchly! Pshhh... Shkohhh... Big questprize awaits winners, so fight well and strikesmash muchly!
61 57 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205 Participating in Rival Wings will earn you <Color(-34022)>experience points</Color>, <Color(-34022)>PvP EXP</Color>, and <Color(-34022)>Wolf Marks</Color>, with a larger amount being awarded to the victors.
62 58 TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206 You will also receive <Color(-34022)>Allagan tomestones</Color> at the end of each match.
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