mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-29 21:19:10 +00:00
Patch 4.35 Update
(as per Viion's request)
This commit is contained in:
@@ -1,47 +1,60 @@
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
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1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
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Ceruleum tanks: <Value>IntegerParameter(1)</Value>
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Select an airship."
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2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
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3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
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4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
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5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
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6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
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Ceruleum tanks: <Value>IntegerParameter(2)</Value>
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<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
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7,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION","Deploy airship on exploratory voyage"
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8,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT","View previous voyage log"
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9,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS","Change airship components"
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10,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS","Repair airship components"
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11,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING","Change airship preferences"
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12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
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13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
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14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
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15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
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16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
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17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
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18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
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19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
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<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
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Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
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20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
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21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
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22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
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23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
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24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
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25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
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<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
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• Double spaces/underscores are not allowed.
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• A space cannot be used before or after the name.
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• Names consisting solely of punctuation marks are prohibited."
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26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
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<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
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27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
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28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
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29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
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30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
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31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
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32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE_0","Select an option."
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||||
1,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_TITLE","Vessels deployed: <Value>IntegerParameter(2)</Value>/<Value>IntegerParameter(3)</Value>
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Ceruleum tanks: <Value>IntegerParameter(1)</Value>
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Select an airship."
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||||
2,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_ADD_NEW_AIRSHIP","Outfit and register an airship. (Flight credits required: <Value>IntegerParameter(1)</Value>)"
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||||
3,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> (Voyage complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(4)> (Mission complete in <If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value>h <Else/></If><Value>IntegerParameter(4)</Value>m) </Case><Case(5)> (Awaiting alliance parties)</Case></Switch>"
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4,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_FINISH","<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>. (Rank: <Value>IntegerParameter(5)</Value>) <Switch(IntegerParameter(2))><Case(1)></Case><Case(2)></Case><Case(3)> [Voyage complete]</Case><Case(4)> [Mission complete]</Case></Switch>"
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5,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_SELECT_EXIT","Nothing."
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||||
6,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_TITLE","Vessels deployed: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>
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Ceruleum tanks: <Value>IntegerParameter(2)</Value>
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<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(3)</Value>) - Available"
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7,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_EXPEDITION","Deploy airship on exploratory voyage"
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||||
8,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_RESULT","View previous voyage log"
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9,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_PARTS","Change airship components"
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10,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_REPAIR_PARTS","Repair airship components"
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11,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_SETTING","Change airship preferences"
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12,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_COLOR","Paint airship"
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13,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_NAME","Change airship name"
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14,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CONF_REMOVE","Dismantle airship"
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15,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPEDITION","Ready airship for exploratory mission"
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16,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPEDITION",""
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17,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_B_EXPD2","Ready airship for exploratory mission"
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18,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_CMD_A_EXPD2",""
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19,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_TITLE","Vessels deployed: <Value>IntegerParameter(3)</Value>/<Value>IntegerParameter(4)</Value>
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<Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis> (Rank: <Value>IntegerParameter(2)</Value>) - Deployed
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Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParameter(5)</Value>d <Else/></If><If(GreaterThan(IntegerParameter(6),0))><Value>IntegerParameter(6)</Value>h <Else/></If><Value>IntegerParameter(7)</Value>m"
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20,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_COND","Recall airship"
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21,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_MAP","View navigational charts"
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22,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_VOY_CUR_STATUS","View airship status"
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23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
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24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
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25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
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<Color(-32640)>'<Indent/>. , : ; ! ? & - _</Color>
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||||
• Double spaces/underscores are not allowed.
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||||
• A space cannot be used before or after the name.
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||||
• Names consisting solely of punctuation marks are prohibited."
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26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
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<Color(-32640)>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.</Color>"
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27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
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28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
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||||
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<Color(-34022)>Flight credits</Color> can be purchased from resident caretakers with company credits."
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30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<Color(-34022)>Airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
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31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
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32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
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33,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next exploratory voyage."
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34,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
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35,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM","You cannot repair airship components without the requisite materials."
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36,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE","You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard)."
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37,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION",""
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38,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL",""
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39,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2",""
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40,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM",""
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41,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES",""
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42,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO",""
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43,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2","ディアデム諸島に至る空路の風脈が乱れているため、
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現在、探索を行うことができません。
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風脈の安定をお待ちください。"
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@@ -1,66 +1,68 @@
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
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1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
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Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
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2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
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3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
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4,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE","Clean Stable"
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||||
5,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN","Learn about Chocobo Raising"
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6,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CANCEL","Quit"
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7,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LEAVE_MY_CHOCOBO","Stable My Chocobo"
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8,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN","Use a magicked stable broom to clean the stable?"
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||||
9,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_YES","Yes"
|
||||
10,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_NO","No"
|
||||
11,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE","Stable your chocobo?"
|
||||
12,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_YES","Yes"
|
||||
13,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_NO","No"
|
||||
14,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_A","Training My Chocobo"
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15,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_B","Special Feed"
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||||
16,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_C","Training Others' Chocobos"
|
||||
17,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_A","Snacks"
|
||||
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
|
||||
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
|
||||
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
|
||||
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>."
|
||||
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
|
||||
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
|
||||
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
|
||||
25,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5","It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
|
||||
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
|
||||
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
|
||||
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
|
||||
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced."
|
||||
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
|
||||
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
|
||||
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
|
||||
33,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3","In the case of apartments, you can also train the chocobos of those who have a room in the same building."
|
||||
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
|
||||
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
|
||||
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
|
||||
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>."
|
||||
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks."
|
||||
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
|
||||
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
|
||||
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
|
||||
42,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1","Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue."
|
||||
43,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TITLE","Select an option."
|
||||
44,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TRAIN","Train my chocobo."
|
||||
45,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_FEED","Feed my chocobo."
|
||||
46,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_RENAME","Rename my chocobo."
|
||||
47,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_GET","Fetch my chocobo."
|
||||
48,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_DETAIL","Examine chocobo."
|
||||
49,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_CANCEL","Return."
|
||||
50,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO","Fetch your chocobo from the stable?"
|
||||
51,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_TRAIN","Train my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
|
||||
52,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_GET","Fetch my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
|
||||
53,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_TITLE","Please rename your personal chocobo."
|
||||
54,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_CAPTION","Name"
|
||||
55,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES0","Names must be between 2 and 20 alphabetic characters and can include apostrophes but not hyphens."
|
||||
56,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES1",""
|
||||
57,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES2",""
|
||||
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
|
||||
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
|
||||
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
|
||||
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_NONE","Select a topic."
|
||||
1,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_TITLE","Chocobos Stabled: <Value>IntegerParameter(1)</Value>
|
||||
Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Poor</Case><Case(3)>Good</Case></Switch>"
|
||||
2,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LIST","Tend to a Specified Chocobo"
|
||||
3,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_MY_CHOCOBO","Tend to My Chocobo"
|
||||
4,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CLEAN_STABLE","Clean Stable"
|
||||
5,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_EXPLAIN","Learn about Chocobo Raising"
|
||||
6,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CANCEL","Quit"
|
||||
7,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_LEAVE_MY_CHOCOBO","Stable My Chocobo"
|
||||
8,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN","Use a magicked stable broom to clean the stable?"
|
||||
9,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_YES","Yes"
|
||||
10,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_CLEAN_NO","No"
|
||||
11,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE","Stable your chocobo?"
|
||||
12,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_YES","Yes"
|
||||
13,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MAIN_MENU_CONFIRM_LEAVE_NO","No"
|
||||
14,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_A","Training My Chocobo"
|
||||
15,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_B","Special Feed"
|
||||
16,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_TRAIN_C","Training Others' Chocobos"
|
||||
17,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_A","Snacks"
|
||||
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
|
||||
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
|
||||
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
|
||||
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <Color(-34022)>feed</Color> to use as a <Color(-34022)>treat</Color>."
|
||||
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
|
||||
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
|
||||
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
|
||||
25,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5","It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
|
||||
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
|
||||
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
|
||||
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
|
||||
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <Color(-34022)>favorite feed</Color>, and the beneficial effects granted by it when he is deployed will be enhanced."
|
||||
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
|
||||
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
|
||||
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
|
||||
33,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3","In the case of apartments, you can also train the chocobos of those who have a room in the same building."
|
||||
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
|
||||
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
|
||||
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
|
||||
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <Color(-34022)>magicked stable brooms</Color>."
|
||||
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <Color(-34022)>feed</Color> him snacks."
|
||||
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
|
||||
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
|
||||
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
|
||||
42,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1","Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue."
|
||||
43,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TITLE","Select an option."
|
||||
44,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_TRAIN","Train my chocobo."
|
||||
45,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_FEED","Feed my chocobo."
|
||||
46,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_RENAME","Rename my chocobo."
|
||||
47,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_GET","Fetch my chocobo."
|
||||
48,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_DETAIL","Examine chocobo."
|
||||
49,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_CANCEL","Return."
|
||||
50,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO","Fetch your chocobo from the stable?"
|
||||
51,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_TRAIN","Train my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
|
||||
52,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MY_CHOCOBO_NOT_GET","Fetch my chocobo. (Resting for <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>m<Else/>less than 1m</If>)"
|
||||
53,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_TITLE","Please rename your personal chocobo."
|
||||
54,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_CAPTION","Name"
|
||||
55,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES0","Names must be between 2 and 20 alphabetic characters and can include apostrophes but not hyphens."
|
||||
56,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES1",""
|
||||
57,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_MES2",""
|
||||
58,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_PROMPT_BUDDY_RENAME_SUCCESS","Your chocobo has been renamed <Highlight>StringParameter(1)</Highlight>."
|
||||
59,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2","No plumage change will occur if you take your chocobo out of the stable prematurely. Are you sure you wish to do so?"
|
||||
60,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_YES","Yes"
|
||||
61,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_CONFIRM_GET_MY_CHOCOBO2_NO","No"
|
||||
62,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_SUB_MENU_TITLE","Plumage change in <If(GreaterThan(IntegerParameter(1),0))><Value>IntegerParameter(1)</Value>h<If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value>m<Else/>1m</If></If>
|
||||
Select an option."
|
||||
|
||||
|
@@ -1,6 +1,7 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
|
||||
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
|
||||
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_TITLE","Partake of <SheetEn(Item,2,IntegerParameter(2),1,1)/>?
|
||||
(Remaining uses: <Value>IntegerParameter(1)</Value>)"
|
||||
1,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_YES","Yes"
|
||||
2,"TEXT_CMNDEFHOUSINGDISH_00213_EAT_ASK_NO","No"
|
||||
|
||||
|
@@ -1,45 +1,46 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_001","In the event you are...divested of your property, we shall collect your furnishings for safekeeping─those which may be safely removed, that is. Furthermore, should the property in question be an estate, you may claim indemnification for four–fifths the plot's value."
|
||||
1,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_002","However, pray understand that we offer these services only as a courtesy─and for a limited time."
|
||||
2,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_000","There are no abandoned possessions to be claimed."
|
||||
3,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company."
|
||||
4,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_000","Another player is claiming abandoned possessions at this time. Please try again later."
|
||||
5,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company, and that items are being held by the resident caretaker."
|
||||
6,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_000","The indemnification for this estate has already been claimed."
|
||||
7,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_001","Unable to claim indemnification. You cannot carry any more gil."
|
||||
8,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_000","Ah, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My sincerest condolences. I presume you wish to discuss your property?"
|
||||
9,"TEXT_CMNDEFHOUSINGKICK_00206_Q1_000_000","What would you like to do?"
|
||||
10,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_001","Claim personal estate possessions and indemnification."
|
||||
11,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_002","Claim free company estate possessions and indemnification."
|
||||
12,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_003","Claim private chambers possessions."
|
||||
13,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_004","Nothing."
|
||||
14,"TEXT_CMNDEFHOUSINGKICK_00206_Q2_000_000","What would you like to do?"
|
||||
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
|
||||
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
|
||||
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
|
||||
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
|
||||
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
|
||||
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
|
||||
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
|
||||
21,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000",""
|
||||
22,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001",""
|
||||
23,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_002",""
|
||||
24,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_000",""
|
||||
25,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_001",""
|
||||
26,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_000",""
|
||||
27,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_001",""
|
||||
28,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_000",""
|
||||
29,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_001",""
|
||||
30,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q1_000",""
|
||||
31,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_001",""
|
||||
32,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_002",""
|
||||
33,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_003",""
|
||||
34,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_004",""
|
||||
35,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q2_000",""
|
||||
36,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_001",""
|
||||
37,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_002",""
|
||||
38,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_003",""
|
||||
39,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q3_000",""
|
||||
40,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_001",""
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_001","In the event you are...divested of your property, we shall collect your furnishings for safekeeping─those which may be safely removed, that is. Furthermore, should the property in question be an estate, you may claim indemnification for four–fifths the plot's value."
|
||||
1,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_002","However, pray understand that we offer these services only as a courtesy─and for a limited time."
|
||||
2,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_000","There are no abandoned possessions to be claimed."
|
||||
3,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_001_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company."
|
||||
4,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_000","Another player is claiming abandoned possessions at this time. Please try again later."
|
||||
5,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_002_001","You cannot claim abandoned estate possessions at this time. Please confirm that you have the authority to purchase and relinquish land for your free company, and that items are being held by the resident caretaker."
|
||||
6,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_000","The indemnification for this estate has already been claimed."
|
||||
7,"TEXT_CMNDEFHOUSINGKICK_00206_SYSTEM_003_001","Unable to claim indemnification. You cannot carry any more gil."
|
||||
8,"TEXT_CMNDEFHOUSINGKICK_00206_TALK00206_000_000","Ah, <If(PlayerParameter(4))>Miss<Else/>Mister</If> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. My sincerest condolences. I presume you wish to discuss your property?"
|
||||
9,"TEXT_CMNDEFHOUSINGKICK_00206_Q1_000_000","What would you like to do?"
|
||||
10,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_001","Claim personal estate possessions and indemnification."
|
||||
11,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_002","Claim free company estate possessions and indemnification."
|
||||
12,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_003","Claim private chambers possessions."
|
||||
13,"TEXT_CMNDEFHOUSINGKICK_00206_A1_000_004","Nothing."
|
||||
14,"TEXT_CMNDEFHOUSINGKICK_00206_Q2_000_000","What would you like to do?"
|
||||
15,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_001","Claim indemnification (<Format(IntegerParameter(1),FF022C)/> gil)."
|
||||
16,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_002","Claim abandoned possessions."
|
||||
17,"TEXT_CMNDEFHOUSINGKICK_00206_A2_000_003","Nothing."
|
||||
18,"TEXT_CMNDEFHOUSINGKICK_00206_Q3_000_000","Gil claimed from the resident caretaker cannot be returned under any circumstances.
|
||||
Are you certain you wish to claim <Format(IntegerParameter(1),FF022C)/> gil?"
|
||||
19,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_001","Yes"
|
||||
20,"TEXT_CMNDEFHOUSINGKICK_00206_A3_000_002","No"
|
||||
21,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_000",""
|
||||
22,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_001",""
|
||||
23,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_000_002",""
|
||||
24,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_000",""
|
||||
25,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_001_001",""
|
||||
26,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_000",""
|
||||
27,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_002_001",""
|
||||
28,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_000",""
|
||||
29,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_003_001",""
|
||||
30,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q1_000",""
|
||||
31,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_001",""
|
||||
32,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_002",""
|
||||
33,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_003",""
|
||||
34,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A1_004",""
|
||||
35,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q2_000",""
|
||||
36,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_001",""
|
||||
37,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_002",""
|
||||
38,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A2_003",""
|
||||
39,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_Q3_000",""
|
||||
40,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_001",""
|
||||
41,"TEXT_CMNDEFHOUSINGKICK_00206_TALK_A3_002",""
|
||||
|
||||
|
@@ -1,8 +1,9 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
|
||||
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
|
||||
What would you like to do?"
|
||||
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
|
||||
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFHOUSINGWHEEL_00216_NULL","(★未使用/削除予定★)"
|
||||
1,"TEXT_CMNDEFHOUSINGWHEEL_00216_MENU_TITLE","Open: <Value>IntegerParameter(1)</Value> | Charging: <Value>IntegerParameter(2)</Value> | Primed: <Value>IntegerParameter(3)</Value>
|
||||
What would you like to do?"
|
||||
2,"TEXT_CMNDEFHOUSINGWHEEL_00216_SETUP_WHEEL","Place or remove an aetherial wheel."
|
||||
3,"TEXT_CMNDEFHOUSINGWHEEL_00216_CONVERT_ENERGY","Convert a primed aetherial wheel."
|
||||
4,"TEXT_CMNDEFHOUSINGWHEEL_00216_CANCEL","Nothing."
|
||||
|
||||
|
@@ -1,53 +1,54 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_001","So. Upon what path would the Builder have you walk?"
|
||||
1,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
2,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CLASS","Request certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If> (specialist). <If(Equal(IntegerParameter(2),1))>(Held)<Else/></If>"
|
||||
3,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_EXPLAIN","Ask about specialization."
|
||||
4,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CANCEL","Nothing."
|
||||
5,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_010","<Clickable(<If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>)/>, eh? Hmm..."
|
||||
6,"TEXT_CMNDEFMEISTER_00260_MEISTER_ASK_01","Attune with the souls of <Sheet(ClassJob,IntegerParameter(1),0)/>s past and receive certification as a specialist?"
|
||||
7,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_015","Hold your head high, <Sheet(ClassJob,IntegerParameter(1),0)/>, for you are now a specialist! Take up your soul and make great works in the Builder's name!"
|
||||
8,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_016","Is this some sort of jest? Surely you know that you have already received certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>! Away with you!"
|
||||
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
|
||||
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
|
||||
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
|
||||
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession."
|
||||
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
|
||||
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
|
||||
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
|
||||
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
|
||||
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
|
||||
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
|
||||
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
|
||||
21,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060","You do not seem to understand. You must needs hand me the soul so I may dispose of it properly."
|
||||
22,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061","You cannot relinquish a soul which is not in your inventory."
|
||||
23,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090","...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness."
|
||||
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
|
||||
25,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01","What will you ask?"
|
||||
26,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01","What is specialization?"
|
||||
27,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01","What are specialized souls?"
|
||||
28,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01","What are specialist actions?"
|
||||
29,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_END_01","Nothing."
|
||||
30,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_070","A wise man knows well that the lessons of the past can serve to guide us in future. By attuning with the souls of his predecessors, he stands to learn much in a fraction of the time."
|
||||
31,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_071","Such craftsmen are considered specialists in their trade─virtuosos with skills far beyond mere masters."
|
||||
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
|
||||
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
|
||||
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
|
||||
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
|
||||
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
|
||||
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
|
||||
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
|
||||
39,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082","An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt."
|
||||
40,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083","They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom."
|
||||
41,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_084","This I can do for you three times. Should you desire a fourth soul, I will require that you relinquish one of your others for your safety."
|
||||
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
|
||||
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
|
||||
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
|
||||
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline."
|
||||
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
|
||||
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
|
||||
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_001","So. Upon what path would the Builder have you walk?"
|
||||
1,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
2,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CLASS","Request certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If> (specialist). <If(Equal(IntegerParameter(2),1))>(Held)<Else/></If>"
|
||||
3,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_EXPLAIN","Ask about specialization."
|
||||
4,"TEXT_CMNDEFMEISTER_00260_MEISTER_MENU_CANCEL","Nothing."
|
||||
5,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_010","<Clickable(<If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>)/>, eh? Hmm..."
|
||||
6,"TEXT_CMNDEFMEISTER_00260_MEISTER_ASK_01","Attune with the souls of <Sheet(ClassJob,IntegerParameter(1),0)/>s past and receive certification as a specialist?"
|
||||
7,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_015","Hold your head high, <Sheet(ClassJob,IntegerParameter(1),0)/>, for you are now a specialist! Take up your soul and make great works in the Builder's name!"
|
||||
8,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_016","Is this some sort of jest? Surely you know that you have already received certification as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>! Away with you!"
|
||||
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
|
||||
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
|
||||
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
|
||||
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <Color(-34022)>Soul of the Crafter</Color> in your possession."
|
||||
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
|
||||
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
|
||||
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
16,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CLASS","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/>."
|
||||
17,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_CANCEL","Nothing."
|
||||
18,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_ASK_01","Relinquish your Soul of the <Clickable(<Sheet(ClassJob,IntegerParameter(1),0)/>)/> and request certification as <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If> (specialist)?
|
||||
Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
19,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_050","Are you truly ready to part with your soul? Your actions contradict your words."
|
||||
20,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_051","You cannot relinquish a soul which is currently equipped."
|
||||
21,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_060","You do not seem to understand. You must needs hand me the soul so I may dispose of it properly."
|
||||
22,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_061","You cannot relinquish a soul which is not in your inventory."
|
||||
23,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_090","...Again? Nay, I cannot in good conscience consent to your request, leastwise not so soon since I last obliged you. Excessive attunement in so short a span of time places an untold burden upon one's mind, and I will not be party to your descent to madness."
|
||||
24,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_091","You are permitted up to three changes to your specialization per week. This limit is reset every <Time(460802)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
|
||||
25,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_Q1_01","What will you ask?"
|
||||
26,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A1_01","What is specialization?"
|
||||
27,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A2_01","What are specialized souls?"
|
||||
28,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_A3_01","What are specialist actions?"
|
||||
29,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_EXPLAIN_END_01","Nothing."
|
||||
30,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_070","A wise man knows well that the lessons of the past can serve to guide us in future. By attuning with the souls of his predecessors, he stands to learn much in a fraction of the time."
|
||||
31,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_071","Such craftsmen are considered specialists in their trade─virtuosos with skills far beyond mere masters."
|
||||
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
|
||||
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
|
||||
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
|
||||
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <Color(-34022)>Soul of the Crafter</Color> for a specialized soul will allow you to become a <Color(-34022)>specialist</Color> in that particular discipline."
|
||||
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
|
||||
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
|
||||
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
|
||||
39,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082","An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt."
|
||||
40,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_083","They must be carved into a soul specialized for a single trade. Only then can you attune to it and avail yourself of its wisdom."
|
||||
41,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_084","This I can do for you three times. Should you desire a fourth soul, I will require that you relinquish one of your others for your safety."
|
||||
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
|
||||
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
|
||||
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
|
||||
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <Color(-34022)>specialist</Color> in a particular discipline."
|
||||
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
|
||||
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
|
||||
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
|
||||
49,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_103",""
|
||||
|
||||
|
@@ -1,57 +1,58 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_000","You are ready to recreate a legendary arm from times of eld? Then let us make the soul of your current relic ascend to a new-forged vessel, and so remake a...a Zodiac Weapon!"
|
||||
1,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_001","Yes, the Zodiac Weapon we make with these will be finer than aught else in the land. If you are firm in your purpose, let us begin!"
|
||||
2,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_TITLE","What Zodiac Weapon would you like to recreate?"
|
||||
3,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CHOICES","<If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> (<Sheet(Item,8649,9)/>) and <Sheet(Item,9500,9)/> (<Sheet(Item,8658,9)/>)<Else/><Clickable(<Sheet(Item,IntegerParameter(1),9)/>)/> (<Clickable(<Sheet(Item,IntegerParameter(2),9)/>)/>)</If>."
|
||||
4,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CANCEL","Nothing."
|
||||
5,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_MESSAGE","Recreate <If(Equal(IntegerParameter(1),9491))><SheetEn(Item,3,9491,1,1)/> and <SheetEn(Item,3,9500,1,1)/><Else/><Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/></If>?"
|
||||
6,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_YES","Yes"
|
||||
7,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_NO","No"
|
||||
8,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_030","Where is your relic? We cannot transform it into materia if it is not in your possession."
|
||||
9,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_031","Please ensure that the relic you wish to transform into materia for your Zodiac Weapon is placed in your Armoury Chest or inventory before speaking with Jalzahn."
|
||||
10,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_040","You do not seem to possess a soulglazed relic weapon, my friend."
|
||||
11,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_050","You do not have what we need to recreate a Zodiac Weapon. Pray return here after you have acquired the requisite items."
|
||||
12,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_051","In order to recreate a Zodiac Weapon, you must possess a copy of the Book of Skylight, a pinch of zodium, a Zodiac scroll, and a piece of flawless alexandrite."
|
||||
13,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_060","...Did I not but recently remake the very same arm? Surely there is no need for you to possess two!"
|
||||
14,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_060","You already possess <SheetEn(Item,1,IntegerParameter(1),1,1)/>."
|
||||
15,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
|
||||
16,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_100","The culmination of our efforts is so close at hand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
|
||||
17,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_101","Come, let us call Master Mutamix, and then...to work!"
|
||||
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
|
||||
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
|
||||
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
|
||||
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
|
||||
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
|
||||
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
|
||||
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
|
||||
24,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000","Do you wish to proceed?"
|
||||
25,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001","Yes"
|
||||
26,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_002","No"
|
||||
27,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q2_000_000","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Are you certain you wish to proceed?"
|
||||
28,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_001","Yes"
|
||||
29,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_002","No"
|
||||
30,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q3_000_000","Abandon your attempt to recreate a Zodiac Weapon?"
|
||||
31,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_001","Yes"
|
||||
32,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_002","No"
|
||||
33,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_110","That's the spirit! Well, ye heard the bold <If(PlayerParameter(4))>lass<Else/>lad</If>, Mutamix─make the relic into materia!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_111","Bah! Yer really goin' to slink off after all ye done to get this far? Where's yer gods-given sense of adventure!? Never mind what <If(PlayerParameter(4))>she<Else/>he</If> says, Mutamix. Ye go ahead an' do yer thing!"
|
||||
35,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_112","Oi, where's yer godsdamned spine, <If(PlayerParameter(4))>lass<Else/>lad</If>!? Don't ye want yer toy no more!? Bah, the hells with ye─do yer thing, Mutamix!"
|
||||
36,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_113","Then let the chance-game of many heartthumps begin!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_114","Gianteyes! Does Mutamix truesee!? The relic fighty-tool of the uplander is now materia! Mutamix has success muchly!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_115","Hah! I knew ye had it in ye, Mutamix!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_116","Then all that remains for us is to join the relic-made materia to Gerolt's Zodiac Weapon host."
|
||||
40,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_150","Come, let us call Master Mutamix, and set about recreating the weapon!"
|
||||
41,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_200","Now, I shall attempt to complete the arm with the Zodiac scroll and flawless alexandrite!"
|
||||
42,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_201","Ages past, a wise and just king reigned over all Ilsabard. A blade such as this graced his scabbard in times of peace, and brought terror to his foes in times of strife!"
|
||||
43,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_202","And his shield? A twin to the one you hold, unwavering, unyielding, unbreaking."
|
||||
44,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_203","When cataclysm loomed over the Near East, the hero Mirza arose to defend the people from fell fiends. Once he had torn the monsters apart, he raised a mighty empire─and fashioned a pair of weapons such as these from his foes' claws!"
|
||||
45,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_204","An ancient hero seized a weapon like this from a voidsent lord. At the time it was taken, legend tells us it was a sword. Yet later, it transformed to match the bent of its wielder and became a mighty battleaxe!"
|
||||
46,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_205","It was holy blood that gave divine might to the original polearm of Longinus. However, it was only once the hero set forth upon a great pilgrimage to atone for his part in the execution of a saint that the gods lent him their strength."
|
||||
47,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_206","Behold, the likeness of the longbow once drawn by Yoichi, the famed archer of the Far East! Ancient legend says that the hero could loose a shaft so true as to pierce the eye of a sea serpent, even amidst a raging tempest!"
|
||||
48,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_207","After long years spent spurning worldly desires, a Near Eastern hierarch rose to a higher state of being. And as he did, life itself quickened within his trusty staff, the very twin of which you now hold!"
|
||||
49,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_208","Tales tell of an archmagus who struck down the voidsent queen Lilith when she manifested in our realm. As his prize, he claimed her weapon─the incarnation of which you now grasp in your hand!"
|
||||
50,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_209","Who penned the original of this grimoire in times of eld is a mystery. Yet it is said that the predictions of world's end it holds are so dark as to destroy weak men's wills!"
|
||||
51,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_210","Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon."
|
||||
52,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_211","Sasuke, the hero who freed a people from a tyrant's reign, wielded blades like these. The ninja himself bore the blood of ancient heroes, and his own descendants bore the daggers for long generations after he passed away."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_000","You are ready to recreate a legendary arm from times of eld? Then let us make the soul of your current relic ascend to a new-forged vessel, and so remake a...a Zodiac Weapon!"
|
||||
1,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_001","Yes, the Zodiac Weapon we make with these will be finer than aught else in the land. If you are firm in your purpose, let us begin!"
|
||||
2,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_TITLE","What Zodiac Weapon would you like to recreate?"
|
||||
3,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CHOICES","<If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> (<Sheet(Item,8649,9)/>) and <Sheet(Item,9500,9)/> (<Sheet(Item,8658,9)/>)<Else/><Clickable(<Sheet(Item,IntegerParameter(1),9)/>)/> (<Clickable(<Sheet(Item,IntegerParameter(2),9)/>)/>)</If>."
|
||||
4,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MENU_CANCEL","Nothing."
|
||||
5,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_MESSAGE","Recreate <If(Equal(IntegerParameter(1),9491))><SheetEn(Item,3,9491,1,1)/> and <SheetEn(Item,3,9500,1,1)/><Else/><Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/></If>?"
|
||||
6,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_YES","Yes"
|
||||
7,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_YESNO_NO","No"
|
||||
8,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_030","Where is your relic? We cannot transform it into materia if it is not in your possession."
|
||||
9,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_031","Please ensure that the relic you wish to transform into materia for your Zodiac Weapon is placed in your Armoury Chest or inventory before speaking with Jalzahn."
|
||||
10,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_040","You do not seem to possess a soulglazed relic weapon, my friend."
|
||||
11,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_050","You do not have what we need to recreate a Zodiac Weapon. Pray return here after you have acquired the requisite items."
|
||||
12,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_051","In order to recreate a Zodiac Weapon, you must possess a copy of the Book of Skylight, a pinch of zodium, a Zodiac scroll, and a piece of flawless alexandrite."
|
||||
13,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_060","...Did I not but recently remake the very same arm? Surely there is no need for you to possess two!"
|
||||
14,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_060","You already possess <SheetEn(Item,1,IntegerParameter(1),1,1)/>."
|
||||
15,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
|
||||
16,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_100","The culmination of our efforts is so close at hand, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
|
||||
17,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_101","Come, let us call Master Mutamix, and then...to work!"
|
||||
18,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_102","So I'm to be first. Well, jus' ye watch what I can do with this ol' hammer an' anvil! I'll forge a host fer the Zodiac Weapon what's got no equal in all Eorzea!"
|
||||
19,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_103","Whew... Well, 'tis done. Behold the weapon precisely as it was in days o' yore! All that's left is to meld materia to it."
|
||||
20,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_104","Well, Master Mutamix, I believe that is your area of expertise─will you transform <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s relic into materia?"
|
||||
21,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_105","Pshhh... Shkohhh...
|
||||
...This relic is very mighty fighty-tool, full of airyself. Mutamix has many shivershakes!"
|
||||
22,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_106","Cannot give wordbond the secret joiny-skill of Mutamix will be success! If fail, fighty-tool will turn to bittybits!"
|
||||
23,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_SYSTEM_000_107","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails."
|
||||
24,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q1_000_000","Do you wish to proceed?"
|
||||
25,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_001","Yes"
|
||||
26,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A1_000_002","No"
|
||||
27,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q2_000_000","Please be warned the chance of success for turning a relic weapon nexus into materia is 1.4%. Your relic will be lost if the process fails. Are you certain you wish to proceed?"
|
||||
28,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_001","Yes"
|
||||
29,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A2_000_002","No"
|
||||
30,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_Q3_000_000","Abandon your attempt to recreate a Zodiac Weapon?"
|
||||
31,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_001","Yes"
|
||||
32,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_A3_000_002","No"
|
||||
33,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_110","That's the spirit! Well, ye heard the bold <If(PlayerParameter(4))>lass<Else/>lad</If>, Mutamix─make the relic into materia!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_111","Bah! Yer really goin' to slink off after all ye done to get this far? Where's yer gods-given sense of adventure!? Never mind what <If(PlayerParameter(4))>she<Else/>he</If> says, Mutamix. Ye go ahead an' do yer thing!"
|
||||
35,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_112","Oi, where's yer godsdamned spine, <If(PlayerParameter(4))>lass<Else/>lad</If>!? Don't ye want yer toy no more!? Bah, the hells with ye─do yer thing, Mutamix!"
|
||||
36,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_113","Then let the chance-game of many heartthumps begin!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_MUTAMIX_000_114","Gianteyes! Does Mutamix truesee!? The relic fighty-tool of the uplander is now materia! Mutamix has success muchly!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_GEROLT_000_115","Hah! I knew ye had it in ye, Mutamix!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_116","Then all that remains for us is to join the relic-made materia to Gerolt's Zodiac Weapon host."
|
||||
40,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_150","Come, let us call Master Mutamix, and set about recreating the weapon!"
|
||||
41,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_200","Now, I shall attempt to complete the arm with the Zodiac scroll and flawless alexandrite!"
|
||||
42,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_201","Ages past, a wise and just king reigned over all Ilsabard. A blade such as this graced his scabbard in times of peace, and brought terror to his foes in times of strife!"
|
||||
43,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_202","And his shield? A twin to the one you hold, unwavering, unyielding, unbreaking."
|
||||
44,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_203","When cataclysm loomed over the Near East, the hero Mirza arose to defend the people from fell fiends. Once he had torn the monsters apart, he raised a mighty empire─and fashioned a pair of weapons such as these from his foes' claws!"
|
||||
45,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_204","An ancient hero seized a weapon like this from a voidsent lord. At the time it was taken, legend tells us it was a sword. Yet later, it transformed to match the bent of its wielder and became a mighty battleaxe!"
|
||||
46,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_205","It was holy blood that gave divine might to the original polearm of Longinus. However, it was only once the hero set forth upon a great pilgrimage to atone for his part in the execution of a saint that the gods lent him their strength."
|
||||
47,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_206","Behold, the likeness of the longbow once drawn by Yoichi, the famed archer of the Far East! Ancient legend says that the hero could loose a shaft so true as to pierce the eye of a sea serpent, even amidst a raging tempest!"
|
||||
48,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_207","After long years spent spurning worldly desires, a Near Eastern hierarch rose to a higher state of being. And as he did, life itself quickened within his trusty staff, the very twin of which you now hold!"
|
||||
49,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_208","Tales tell of an archmagus who struck down the voidsent queen Lilith when she manifested in our realm. As his prize, he claimed her weapon─the incarnation of which you now grasp in your hand!"
|
||||
50,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_209","Who penned the original of this grimoire in times of eld is a mystery. Yet it is said that the predictions of world's end it holds are so dark as to destroy weak men's wills!"
|
||||
51,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_210","Legend tells us a grimoire such as this was passed down through the mages of Nym. Indeed, Golbas Rombas, the hero who saved his people from the floods of the Sixth Umbral Calamity, was known to rely upon it as his secret weapon."
|
||||
52,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_211","Sasuke, the hero who freed a people from a tyrant's reign, wielded blades like these. The ninja himself bore the blood of ancient heroes, and his own descendants bore the daggers for long generations after he passed away."
|
||||
53,"TEXT_CMNDEFRELICWEAPON050TRADE_00221_JALZAHN_000_212","Come, take up your <SheetEn(Item,3,IntegerParameter(1),1,1)/>─born of stars' radiance, forged through heroes' might, and imbued with souls' blessing!"
|
||||
|
||||
|
@@ -1,48 +1,58 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_000","Does sentience stir now within your Zodiac Weapon? Then the time is nigh to end its dreaming!"
|
||||
1,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_001","Upon waking, your Zodiac Weapon will truly be the finest arm and fiercest ally in all the realm. If you are firm in your purpose, let us begin!"
|
||||
2,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_TITLE","Select the Zodiac Weapon you wish to awaken."
|
||||
3,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CHOICES","Awaken <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> and <Sheet(Item,9500,9)/><Else/><Sheet(Item,IntegerParameter(1),9)/></If>?"
|
||||
4,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CANCEL","None."
|
||||
5,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_MESSAGE","(★未使用/削除予定★)"
|
||||
6,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_YES","(★未使用/削除予定★)"
|
||||
7,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_NO","(★未使用/削除予定★)"
|
||||
8,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_030","Where is your Zodiac Weapon? We cannot awaken the sentience within unless it is in your possession."
|
||||
9,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_031","Please ensure that the Zodiac Weapon you wish to awaken is placed in your Armoury Chest or inventory before speaking with Jalzahn."
|
||||
10,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_040","(★未使用/削除予定★)"
|
||||
11,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_050","It would appear your Zodiac Weapon's soul resonance with the mahatma is still lacking, and the sentience inside yet slumbering."
|
||||
12,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_051","You cannot awaken your Zodiac Weapon until after you have achieved full soul resonance with each of the twelve varieties of mahatma."
|
||||
13,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_060","We are seeking to make unique weapons beyond compare. Dream all you will, but even the greatest hero can own no more than one."
|
||||
14,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_061","You already possess <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
|
||||
15,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
|
||||
16,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_300","I confess, my friend, I have awaited your return most eagerly. Even holding your weapon in my hands, I can sense the soul within pulses more strongly than ever before."
|
||||
17,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_301","If I heard all that rightly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer weapon's ready an' rarin' to wake up. Meanin' it's time fer the grand finale, eh, Jalzahn?"
|
||||
18,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_302","I am unclear on what part I must play, Gerolt. I have made ready my alchemical supplies for the occasion, but I do not know what you would have me concoct─nor, for that matter, why."
|
||||
19,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_303","Oh, right. Well, ye remember the Book of Netherdark? Though there's precious few what've ever heard of it, 'tis a fact that its pages hold the last truth o' the Zodiac Weapons."
|
||||
20,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_304","Truth? What do you mean?"
|
||||
21,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_305","In ages past, terrible demons known by the name “Zodiac” would appear in our world. But when they did, a hero wieldin' a shinin' weapon would arise to strike the fiends down. Do ye know that particular tale?"
|
||||
22,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_306","There are few who know it better! You speak of the Song of the Zodiac Braves. I began my research precisely because I thought its accounts of the legendary weapons held a grain of truth."
|
||||
23,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_307","Ah, but did ye know the weapons <Emphasis>weren't</Emphasis> wreathed in light when the Braves slew the fiends?"
|
||||
24,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_308","Aye, wasn't till those arms tasted o' demons' blood that sentience blossomed deep within, an' they burst forth in a brilliant halo! 'Tis how the Zodiac Weapons were truly born, but that bit o' the tale got lost as it was handed down through the ages."
|
||||
25,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_309","Aaah, very good, Gerolt, very good indeed! We have no demon's blood to awaken <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s arm, but we can mimic it with a quasi-soul potion thick with aether."
|
||||
26,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_310","Yer a quick-witted one, make no mistake! Well, now we're all caught up, let's give it a try!"
|
||||
27,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_311","There, that ought to be a thick enough coat of my “demon's blood” potion. The rest I shall leave to you, Gerolt."
|
||||
28,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_312","Seein' as there ain't any demons o' the Zodiac around to fight, I'll jus' have to mimic that battle with the flames o' me forge an' the poundin' o' me hammer. Now, let's perfect the old relic what we began with so long ago!"
|
||||
29,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_313","Hehehe, the weapon's respondin' to me touch like a wonder! I can feel the soul inside tremblin', like it's achin' to wake up. So let's give it what it wants!"
|
||||
30,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_314","We've...we've done it! Recreated a legendary arm <Emphasis>exactly</Emphasis> as it was, sense o' self an' all!"
|
||||
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
|
||||
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
|
||||
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Excalibur Zeta!"
|
||||
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
|
||||
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the Kaiser Knuckles Zeta!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Ragnarok Zeta!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Longinus Zeta!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Yoichi Bow Zeta!"
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_000","Does sentience stir now within your Zodiac Weapon? Then the time is nigh to end its dreaming!"
|
||||
1,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_001","Upon waking, your Zodiac Weapon will truly be the finest arm and fiercest ally in all the realm. If you are firm in your purpose, let us begin!"
|
||||
2,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_TITLE","Select the Zodiac Weapon you wish to awaken."
|
||||
3,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CHOICES","Awaken <If(Equal(IntegerParameter(1),9491))><Sheet(Item,9491,9)/> and <Sheet(Item,9500,9)/><Else/><Sheet(Item,IntegerParameter(1),9)/></If>?"
|
||||
4,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_MENU_CANCEL","None."
|
||||
5,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_MESSAGE","(★未使用/削除予定★)"
|
||||
6,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_YES","(★未使用/削除予定★)"
|
||||
7,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_YESNO_NO","(★未使用/削除予定★)"
|
||||
8,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_030","Where is your Zodiac Weapon? We cannot awaken the sentience within unless it is in your possession."
|
||||
9,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_031","Please ensure that the Zodiac Weapon you wish to awaken is placed in your Armoury Chest or inventory before speaking with Jalzahn."
|
||||
10,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_040","(★未使用/削除予定★)"
|
||||
11,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_050","It would appear your Zodiac Weapon's soul resonance with the mahatma is still lacking, and the sentience inside yet slumbering."
|
||||
12,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_051","You cannot awaken your Zodiac Weapon until after you have achieved full soul resonance with each of the twelve varieties of mahatma."
|
||||
13,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_060","We are seeking to make unique weapons beyond compare. Dream all you will, but even the greatest hero can own no more than one."
|
||||
14,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_SYSTEM_000_061","You already possess <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
|
||||
15,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_070","I cannot well perform my work until you make room among your mess of possessions."
|
||||
16,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_300","I confess, my friend, I have awaited your return most eagerly. Even holding your weapon in my hands, I can sense the soul within pulses more strongly than ever before."
|
||||
17,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_301","If I heard all that rightly, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer weapon's ready an' rarin' to wake up. Meanin' it's time fer the grand finale, eh, Jalzahn?"
|
||||
18,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_302","I am unclear on what part I must play, Gerolt. I have made ready my alchemical supplies for the occasion, but I do not know what you would have me concoct─nor, for that matter, why."
|
||||
19,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_303","Oh, right. Well, ye remember the Book of Netherdark? Though there's precious few what've ever heard of it, 'tis a fact that its pages hold the last truth o' the Zodiac Weapons."
|
||||
20,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_304","Truth? What do you mean?"
|
||||
21,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_305","In ages past, terrible demons known by the name “Zodiac” would appear in our world. But when they did, a hero wieldin' a shinin' weapon would arise to strike the fiends down. Do ye know that particular tale?"
|
||||
22,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_306","There are few who know it better! You speak of the Song of the Zodiac Braves. I began my research precisely because I thought its accounts of the legendary weapons held a grain of truth."
|
||||
23,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_307","Ah, but did ye know the weapons <Emphasis>weren't</Emphasis> wreathed in light when the Braves slew the fiends?"
|
||||
24,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_308","Aye, wasn't till those arms tasted o' demons' blood that sentience blossomed deep within, an' they burst forth in a brilliant halo! 'Tis how the Zodiac Weapons were truly born, but that bit o' the tale got lost as it was handed down through the ages."
|
||||
25,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_309","Aaah, very good, Gerolt, very good indeed! We have no demon's blood to awaken <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>'s arm, but we can mimic it with a quasi-soul potion thick with aether."
|
||||
26,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_310","Yer a quick-witted one, make no mistake! Well, now we're all caught up, let's give it a try!"
|
||||
27,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_311","There, that ought to be a thick enough coat of my “demon's blood” potion. The rest I shall leave to you, Gerolt."
|
||||
28,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_312","Seein' as there ain't any demons o' the Zodiac around to fight, I'll jus' have to mimic that battle with the flames o' me forge an' the poundin' o' me hammer. Now, let's perfect the old relic what we began with so long ago!"
|
||||
29,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_313","Hehehe, the weapon's respondin' to me touch like a wonder! I can feel the soul inside tremblin', like it's achin' to wake up. So let's give it what it wants!"
|
||||
30,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_GEROLT_000_314","We've...we've done it! Recreated a legendary arm <Emphasis>exactly</Emphasis> as it was, sense o' self an' all!"
|
||||
31,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_315","Ye gods! Come, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, take up your weapon!"
|
||||
32,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_350","Well, I shall apply my concoction to your arm, and then together we shall see the sentience inside fully awoken!"
|
||||
33,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_400","Behold, the legend made manifest in all its glory! None but the realm's most valiant adventurer, her most masterful blacksmith, and her most accomplished alchemist could have recreated this true heir to the weapons of yore!"
|
||||
34,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_401","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Excalibur Zeta!"
|
||||
35,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_100_401","And while your sword sings, this, the Aegis Shield Zeta, will ward even the fiercest of onslaughts! "
|
||||
36,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_402","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the Kaiser Knuckles Zeta!"
|
||||
37,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_403","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Ragnarok Zeta!"
|
||||
38,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_404","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Longinus Zeta!"
|
||||
39,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_405","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Yoichi Bow Zeta!"
|
||||
40,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_406","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Nirvana Zeta!"
|
||||
41,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_407","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Lilith Rod Zeta!"
|
||||
42,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_408","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Apocalypse Zeta!"
|
||||
43,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_409","Nay, here we have forged a new legend, a weapon beyond all compare.
|
||||
The ages will echo with its name─the Last Resort Zeta!"
|
||||
44,"TEXT_CMNDEFRELICWEAPON060TRADE_00250_JALZAHN_000_410","Nay, here we have forged a new legend, weapons beyond all compare.
|
||||
The ages will echo with their name─the pair of Sasuke's Blades Zeta!"
|
||||
|
||||
|
@@ -1,219 +1,244 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
|
||||
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
|
||||
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
|
||||
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
|
||||
3,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002","Company crafting."
|
||||
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
|
||||
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
|
||||
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
|
||||
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
|
||||
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
|
||||
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
|
||||
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
|
||||
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
|
||||
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
|
||||
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
|
||||
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
|
||||
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
|
||||
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
|
||||
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
|
||||
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
|
||||
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
|
||||
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
|
||||
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
|
||||
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
|
||||
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
|
||||
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
|
||||
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
|
||||
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
|
||||
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
|
||||
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
|
||||
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
|
||||
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
|
||||
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
|
||||
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
|
||||
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
|
||||
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
|
||||
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
|
||||
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
|
||||
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
|
||||
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
|
||||
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
|
||||
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
|
||||
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
|
||||
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
|
||||
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
|
||||
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
|
||||
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
|
||||
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
|
||||
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
|
||||
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
|
||||
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
|
||||
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
|
||||
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
|
||||
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
|
||||
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
|
||||
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
|
||||
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
|
||||
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
|
||||
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
|
||||
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
|
||||
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
|
||||
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
|
||||
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
|
||||
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
|
||||
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
|
||||
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
|
||||
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
|
||||
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
|
||||
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
|
||||
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
|
||||
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
|
||||
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
|
||||
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship."
|
||||
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials."
|
||||
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
|
||||
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
|
||||
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
|
||||
75,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000","What would you like to ask about?"
|
||||
76,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001","Exploratory mission requirements."
|
||||
77,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002","(★未使用/削除予定★)"
|
||||
78,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003","Missions involving two or more parties."
|
||||
79,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004","Rewards obtained during exploratory missions."
|
||||
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
|
||||
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
|
||||
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
|
||||
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
|
||||
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
|
||||
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
|
||||
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
|
||||
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
|
||||
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
|
||||
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
|
||||
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
|
||||
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
|
||||
91,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
|
||||
92,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008","Items unable to be obtained will be lost."
|
||||
93,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
|
||||
94,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010","Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time)."
|
||||
95,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001","(★未使用/削除予定★)"
|
||||
96,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002","(★未使用/削除予定★)"
|
||||
97,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003","(★未使用/削除予定★)"
|
||||
98,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001",""
|
||||
99,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002",""
|
||||
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
|
||||
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
|
||||
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
|
||||
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
|
||||
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
|
||||
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
|
||||
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
|
||||
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
|
||||
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
|
||||
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
|
||||
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
|
||||
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
|
||||
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
|
||||
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
|
||||
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
|
||||
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
|
||||
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
|
||||
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
|
||||
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
|
||||
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
|
||||
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
|
||||
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
|
||||
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
|
||||
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
|
||||
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
|
||||
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
|
||||
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
|
||||
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
|
||||
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
|
||||
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
|
||||
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
|
||||
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
|
||||
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible."
|
||||
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials."
|
||||
144,"TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT",""
|
||||
145,"TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01",""
|
||||
146,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01",""
|
||||
147,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02",""
|
||||
148,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03",""
|
||||
149,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04",""
|
||||
150,"TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL",""
|
||||
151,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A",""
|
||||
152,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1",""
|
||||
153,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2",""
|
||||
154,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3",""
|
||||
155,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B",""
|
||||
156,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01",""
|
||||
157,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01",""
|
||||
158,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02",""
|
||||
159,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03",""
|
||||
160,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04",""
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||||
161,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05",""
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162,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1",""
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163,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2",""
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164,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3",""
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165,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4",""
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166,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5",""
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167,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1",""
|
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168,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2",""
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169,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_3",""
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170,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_4",""
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171,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_5",""
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172,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_1",""
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173,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_2",""
|
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174,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_3",""
|
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175,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_1",""
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176,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_2",""
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177,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_3",""
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178,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_1",""
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179,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_2",""
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180,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_3",""
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181,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_4",""
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182,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C",""
|
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183,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_1",""
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184,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_2",""
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185,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D",""
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186,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_D01",""
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187,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D01",""
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188,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D02",""
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189,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D03",""
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190,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D04",""
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key,0,1
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int32,str,str
|
||||
0,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_000_000","BZZZT...★※☆
|
||||
<Emphasis>Congratulations on your purchase of the ※★ workshop, a ★※☆ of the─of the─of the─ “Impeccable quality” is our motto!</Emphasis>"
|
||||
1,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q1_000_000","What would you like to ask about?"
|
||||
2,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_001","This workshop's facilities."
|
||||
3,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_002","Company crafting."
|
||||
4,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_003","Drafting plans for new projects."
|
||||
5,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_004","Voyage control panel."
|
||||
6,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_006","Exploratory missions."
|
||||
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
|
||||
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
|
||||
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
|
||||
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <Color(-34022)>fabrication station</Color> to begin a new project or manage one in progress."
|
||||
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <Color(-34022)>company chest</Color> is also available."
|
||||
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <Color(-34022)>schematic board</Color>."
|
||||
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
|
||||
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
|
||||
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
|
||||
14,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001","The company crafting log."
|
||||
15,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002","Contributing materials."
|
||||
16,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003","Construction quality."
|
||||
17,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_004","Advancing to the next production phase."
|
||||
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
|
||||
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
|
||||
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
|
||||
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <Color(-34022)>company crafting log</Color> via the <Color(-34022)>fabrication station</Color>, then select the item you wish to construct followed by <Color(-34022)>Begin</Color>."
|
||||
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <Color(-34022)>production phases</Color>."
|
||||
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
|
||||
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
|
||||
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
|
||||
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
|
||||
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <Color(-34022)>production phase</Color>, your free company will need to contribute sufficient materials."
|
||||
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <Color(-34022)>fabrication station</Color>."
|
||||
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
|
||||
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
|
||||
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
|
||||
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
|
||||
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <Color(-34022)>quality</Color> will increase."
|
||||
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
|
||||
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
|
||||
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
|
||||
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <Color(-34022)>Disciples of the Hand</Color>."
|
||||
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
|
||||
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
|
||||
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
|
||||
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <Color(-34022)>excellent</Color> or <Color(-34022)>outstanding</Color> progress."
|
||||
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <Color(-34022)>conditions</Color> may change as well."
|
||||
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
|
||||
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
|
||||
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
|
||||
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <Color(-34022)>schematic board</Color>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
|
||||
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
|
||||
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
|
||||
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
|
||||
43,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000","What would you like to ask about?"
|
||||
44,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001","Outfitting and registering an airship."
|
||||
45,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002","Choosing airship components."
|
||||
46,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003","Managing capacity."
|
||||
47,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004","Exploratory voyage deployment."
|
||||
48,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005","Analyzing voyage logs."
|
||||
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
|
||||
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
|
||||
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <Color(-34022)>flight credits</Color>."
|
||||
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>airship components</Color> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
|
||||
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
|
||||
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
|
||||
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
|
||||
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
|
||||
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Deploy airship on exploratory voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
|
||||
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
|
||||
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
|
||||
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
|
||||
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
|
||||
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your airship."
|
||||
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select an airship, followed by <Color(-34022)>Repair airship components</Color>. Please note that you cannot do so without the requisite materials."
|
||||
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
|
||||
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
|
||||
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
|
||||
75,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000","What would you like to ask about?"
|
||||
76,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001","Exploratory mission requirements."
|
||||
77,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002","(★未使用/削除予定★)"
|
||||
78,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003","Missions involving two or more parties."
|
||||
79,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004","Rewards obtained during exploratory missions."
|
||||
80,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001","BZZZT...★※☆
|
||||
<Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>"
|
||||
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
|
||||
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
|
||||
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
|
||||
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <Color(-34022)>mission ceruleum</Color>, which may be purchased from resident caretakers or the mammet voyager #004A."
|
||||
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
|
||||
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
|
||||
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
|
||||
88,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006","Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given."
|
||||
89,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005","Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale."
|
||||
90,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006","Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission."
|
||||
91,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007","All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area."
|
||||
92,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_008","Items unable to be obtained will be lost."
|
||||
93,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_009","Please note that once you have participated in an exploratory mission, you may not do so again for 30 minutes (Earth time)."
|
||||
94,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_010","Moreover, the airship which you used to embark upon your mission may not be deployed on missions or voyages for 5 minutes (Earth time)."
|
||||
95,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_001","(★未使用/削除予定★)"
|
||||
96,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_002","(★未使用/削除予定★)"
|
||||
97,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_420_003","(★未使用/削除予定★)"
|
||||
98,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_001",""
|
||||
99,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002",""
|
||||
100,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003",""
|
||||
101,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004",""
|
||||
102,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005",""
|
||||
103,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006",""
|
||||
104,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007",""
|
||||
105,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001","BZZZT...★※☆
|
||||
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
|
||||
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
|
||||
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
|
||||
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <Color(-34022)>brass sky pirate spoils</Color> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <Color(-34022)>steel sky pirate spoils</Color> in the Diadem after completing a Trials of the Matron mission."
|
||||
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
|
||||
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
|
||||
113,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_002","Managing a submersible."
|
||||
114,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q6_000_000","What would you like to ask about?"
|
||||
115,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_001","Outfitting and registering a submersible."
|
||||
116,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_002","Choosing submersible components."
|
||||
117,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_003","Managing capacity."
|
||||
118,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_004","Subaquatic voyage deployment."
|
||||
119,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_005","Analyzing voyage logs."
|
||||
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
|
||||
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
|
||||
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <Color(-34022)>dive credits</Color>."
|
||||
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <Color(-34022)>submersible components</Color> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
|
||||
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
|
||||
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <Color(-34022)>parts</Color>. The combined total of all component parts cannot exceed the vessel's <Color(-34022)>capacity</Color>."
|
||||
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <Color(-34022)>rank</Color> increases, the vessel's capacity will as well."
|
||||
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
|
||||
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Deploy submersible on subaquatic voyage</Color>. Once you have finalized the details, select <Color(-34022)>Deploy</Color>, and the voyage will commence."
|
||||
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <Color(-34022)>ceruleum tanks</Color>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <Color(-34022)>voyage log</Color> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
|
||||
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <Color(-34022)>voyage log</Color> detailing the results."
|
||||
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
|
||||
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
|
||||
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
|
||||
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <Color(-34022)>catastrophic failure</Color>, and you will be unable to deploy your submersible."
|
||||
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <Color(-34022)>voyage control panel</Color> and select a submersible, followed by <Color(-34022)>Repair submersible components</Color>. Please note that you cannot do so without the requisite materials."
|
||||
144,"TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT",""
|
||||
145,"TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01",""
|
||||
146,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01",""
|
||||
147,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02",""
|
||||
148,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03",""
|
||||
149,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04",""
|
||||
150,"TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL",""
|
||||
151,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A",""
|
||||
152,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1",""
|
||||
153,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2",""
|
||||
154,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3",""
|
||||
155,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B",""
|
||||
156,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01",""
|
||||
157,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01",""
|
||||
158,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02",""
|
||||
159,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03",""
|
||||
160,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04",""
|
||||
161,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05",""
|
||||
162,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1",""
|
||||
163,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2",""
|
||||
164,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3",""
|
||||
165,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4",""
|
||||
166,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5",""
|
||||
167,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1",""
|
||||
168,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2",""
|
||||
169,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_3",""
|
||||
170,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_4",""
|
||||
171,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_5",""
|
||||
172,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_1",""
|
||||
173,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_2",""
|
||||
174,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B03_3",""
|
||||
175,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_1",""
|
||||
176,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_2",""
|
||||
177,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B04_3",""
|
||||
178,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_1",""
|
||||
179,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_2",""
|
||||
180,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_3",""
|
||||
181,"TEXT_CMNDEFWORKSHOPGUIDE_00263_B05_4",""
|
||||
182,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C",""
|
||||
183,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_1",""
|
||||
184,"TEXT_CMNDEFWORKSHOPGUIDE_00263_C01_2",""
|
||||
185,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D",""
|
||||
186,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_D01",""
|
||||
187,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D01",""
|
||||
188,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D02",""
|
||||
189,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D03",""
|
||||
190,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D04",""
|
||||
191,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D05",""
|
||||
192,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_D06",""
|
||||
193,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_1",""
|
||||
194,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_2",""
|
||||
195,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D01_3",""
|
||||
196,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_1",""
|
||||
197,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_2",""
|
||||
198,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D02_3",""
|
||||
199,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_1",""
|
||||
200,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_2",""
|
||||
201,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_3",""
|
||||
202,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D03_4",""
|
||||
203,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_1",""
|
||||
204,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_2",""
|
||||
205,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_3",""
|
||||
206,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_4",""
|
||||
207,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D04_5",""
|
||||
208,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_1",""
|
||||
209,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_2",""
|
||||
210,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_3",""
|
||||
211,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D05_4",""
|
||||
212,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_1",""
|
||||
213,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_2",""
|
||||
214,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_3",""
|
||||
215,"TEXT_CMNDEFWORKSHOPGUIDE_00263_D06_4",""
|
||||
|
||||
|
@@ -1,28 +1,29 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
|
||||
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
|
||||
※Retired chocobos cannot be re-registered as race chocobos."
|
||||
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
|
||||
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
|
||||
4,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01","I see you are resolved. Very well. What parting words have you for your chocobo?"
|
||||
5,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02","Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations."
|
||||
6,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_Q1","What will you say?"
|
||||
7,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A1","That'll do, chocobo. That'll do."
|
||||
8,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A2","Fare thee well, old friend. I'll never forget you─nor your mastery of <Sheet(ChocoboRaceAbility,IntegerParameter(1),0)/>, and how it carried us to victory!"
|
||||
9,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A3","No, not yet! I am not ready to say good-bye!"
|
||||
10,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_01","...Your chocobo shall enjoy a life of luxury─of that you can be assured."
|
||||
11,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_02","As a reminder, take care not to misplace your retired chocobo registration form."
|
||||
12,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_03","Should you wish to arrange a covering, you will need to present it to Katering at Moogle's Gift Mounts."
|
||||
13,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_01","Very well. You needn't concern yourself with this one any longer."
|
||||
14,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_01","Begging your pardons, <If(PlayerParameter(4))>madam<Else/>sir</If>, but your hands seem rather full at the moment. Mayhap you should see to your possessions before discussing this matter with me."
|
||||
15,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_02","You cannot retire a chocobo without space in your inventory to store the retired chocobo registration form."
|
||||
16,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR","If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
|
||||
17,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_01","How odd. You did say you wished to retire a chocobo, did you not? Yet according to my records, you do not have a race chocobo registered."
|
||||
18,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_02","Only a registered race chocobo with a rank of 40 or higher can be retired."
|
||||
19,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_001",""
|
||||
20,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_002",""
|
||||
21,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_003",""
|
||||
22,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_Q1",""
|
||||
23,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A1",""
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR_02","...<Highlight>StringParameter(1)</Highlight>, was it? If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
|
||||
1,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_Q1","Retire <Highlight>StringParameter(1)</Highlight>?
|
||||
※Retired chocobos cannot be re-registered as race chocobos."
|
||||
2,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A1","Yes"
|
||||
3,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_A2","No"
|
||||
4,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_01","I see you are resolved. Very well. What parting words have you for your chocobo?"
|
||||
5,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_001_02","Praising a chocobo's acquired ability will transform it into a hereditary ability, which can be passed down through generations."
|
||||
6,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_Q1","What will you say?"
|
||||
7,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A1","That'll do, chocobo. That'll do."
|
||||
8,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A2","Fare thee well, old friend. I'll never forget you─nor your mastery of <Sheet(ChocoboRaceAbility,IntegerParameter(1),0)/>, and how it carried us to victory!"
|
||||
9,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_A3","No, not yet! I am not ready to say good-bye!"
|
||||
10,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_01","...Your chocobo shall enjoy a life of luxury─of that you can be assured."
|
||||
11,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_02","As a reminder, take care not to misplace your retired chocobo registration form."
|
||||
12,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_002_03","Should you wish to arrange a covering, you will need to present it to Katering at Moogle's Gift Mounts."
|
||||
13,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_01","Very well. You needn't concern yourself with this one any longer."
|
||||
14,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_01","Begging your pardons, <If(PlayerParameter(4))>madam<Else/>sir</If>, but your hands seem rather full at the moment. Mayhap you should see to your possessions before discussing this matter with me."
|
||||
15,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_001_02","You cannot retire a chocobo without space in your inventory to store the retired chocobo registration form."
|
||||
16,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_ACTOR","If that is your desire, <If(PlayerParameter(4))>madam<Else/>sir</If>, then it shall be done."
|
||||
17,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_01","How odd. You did say you wished to retire a chocobo, did you not? Yet according to my records, you do not have a race chocobo registered."
|
||||
18,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_ERROR_002_02","Only a registered race chocobo with a rank of 40 or higher can be retired."
|
||||
19,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_001",""
|
||||
20,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_002",""
|
||||
21,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_TALK_SYSTEM_003",""
|
||||
22,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_Q1",""
|
||||
23,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A1",""
|
||||
24,"TEXT_CMNGSCCHOCOBORACERETIRE_00232_RETIRE_003_A2",""
|
||||
|
||||
|
@@ -1,34 +1,39 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_TALK_ACTOR","It would be my pleasure to answer any and all inquiries you may have regarding training."
|
||||
1,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_Q1_000_1","What will you ask?"
|
||||
2,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A1_000_1","Why should I train my race chocobo?"
|
||||
3,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A2_000_1","What are the benefits of training each attribute?"
|
||||
4,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_1","What are hereditary and acquired abilities?"
|
||||
5,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A3_000_1","When should I retire my race chocobo?"
|
||||
6,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_END_000_1","Nothing."
|
||||
7,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_01","As your chocobo gains experience, it will naturally grow stronger. However, should you wish to develop a given attribute, it would behoove you to consider training."
|
||||
8,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_02","Do bear in mind that training can be rather taxing─both physically and mentally. Eventually, your chocobo will receive no benefit from it."
|
||||
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
|
||||
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
|
||||
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
|
||||
Affects how quickly your chocobo can run."
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
|
||||
Affects how quickly your chocobo can attain maximum speed."
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
|
||||
Affects how long your chocobo can run before becoming exhausted."
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
|
||||
Affects how quickly your chocobo's stamina bar drains."
|
||||
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
|
||||
Affects how effectively your chocobo can navigate a course without slowing down."
|
||||
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
|
||||
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
|
||||
19,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3","If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability."
|
||||
20,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4","These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses."
|
||||
21,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5","If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress."
|
||||
22,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6","In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner."
|
||||
23,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7","I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide."
|
||||
24,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01","Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement."
|
||||
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_TALK_ACTOR","It would be my pleasure to answer any and all inquiries you may have regarding training."
|
||||
1,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_Q1_000_1","What will you ask?"
|
||||
2,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A1_000_1","Why should I train my race chocobo?"
|
||||
3,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A2_000_1","What are the benefits of training each attribute?"
|
||||
4,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_1","What are hereditary and acquired abilities?"
|
||||
5,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A3_000_1","When should I retire my race chocobo?"
|
||||
6,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_END_000_1","Nothing."
|
||||
7,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_01","As your chocobo gains experience, it will naturally grow stronger. However, should you wish to develop a given attribute, it would behoove you to consider training."
|
||||
8,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_02","Do bear in mind that training can be rather taxing─both physically and mentally. Eventually, your chocobo will receive no benefit from it."
|
||||
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
|
||||
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
|
||||
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<Color(-34022)>Maximum Speed</Color>
|
||||
Affects how quickly your chocobo can run."
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<Color(-34022)>Acceleration</Color>
|
||||
Affects how quickly your chocobo can attain maximum speed."
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<Color(-34022)>Endurance</Color>
|
||||
Affects how long your chocobo can run before becoming exhausted."
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<Color(-34022)>Stamina</Color>
|
||||
Affects how quickly your chocobo's stamina bar drains."
|
||||
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<Color(-34022)>Cunning</Color>
|
||||
Affects how effectively your chocobo can navigate a course without slowing down."
|
||||
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
|
||||
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
|
||||
19,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3","If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability."
|
||||
20,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4","These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses."
|
||||
21,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5","If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress."
|
||||
22,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6","In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner."
|
||||
23,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7","I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide."
|
||||
24,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_01","Chocobos cannot live this life forever. If you judge that yours has reached its full potential, you may wish to consider retirement."
|
||||
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
|
||||
26,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03","Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning."
|
||||
27,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04","After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!"
|
||||
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <Color(-34022)>covering</Color>."
|
||||
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <Color(-34022)>retired chocobo registration form</Color>. Two such forms are required for arranging a covering."
|
||||
30,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07","Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange."
|
||||
|
||||
|
@@ -3,5 +3,5 @@
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_01","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>, fair traveler! I am the purveyor of Mini Cactpot tickets. Why not buy one to find out why we say “prosperity's but a scratch away”?"
|
||||
1,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_02","You can purchase up to three Mini Cactpot tickets per day. The second ticket is available for <Value>IntegerParameter(1)</Value> MGP, and the third for <Value>IntegerParameter(2)</Value> MGP."
|
||||
2,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03","The counter for Mini Cactpot tickets resets daily at <6>01</6><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
2,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_03","The counter for Mini Cactpot tickets resets daily at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
3,"TEXT_CMNGSCDAILYLOTDESCRIPTION_00226_TALK_ACTOR","(★未使用/削除予定★)"
|
||||
|
||||
|
@@ -1,85 +1,88 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_Q1_000_000","What will you do?"
|
||||
1,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_001","Inspect the adventurer's head."
|
||||
2,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_002","Inspect the adventurer's upper body."
|
||||
3,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_003","Inspect the adventurer's lower body."
|
||||
4,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_004","Inspect the adventurer's entire body."
|
||||
5,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_005","Nothing."
|
||||
6,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_006","Inspect the adventurer from behind."
|
||||
7,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_007","Inspect the adventurer from the front."
|
||||
8,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_050","Take note of any distinguishing features. Many adventurers may look alike at a glance."
|
||||
9,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_051","Make certain that the adventurer is your client's exact double before you act!"
|
||||
10,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_000","You wish to inspect me more closely? Good, be my guest!"
|
||||
11,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_001","I trust you've seen what you need to see? Then I'll leave you to it!"
|
||||
12,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_005","Ah, of course. You'll want to take a good look at me if you're to find that mischief-making monster."
|
||||
13,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_006","Well? Have you all the details you need? Then pray track down that imp!"
|
||||
14,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_010","Ye...ye want to take a long, hard look at me? Well, if it's to catch the imp... But keep yer eyes away from me...me tender regions!"
|
||||
15,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_011","Gotten an eyeful, have ye? Then go and catch the bloody imp!"
|
||||
16,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_015","You wish to have a proper look at me before you leave? What a marvelous idea!"
|
||||
17,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_016","I wish you luck on your search, friend. You're more than welcome to inspect me again should the need arise."
|
||||
18,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_020","Yes, yes. Take a good look. <Emphasis>He</Emphasis> is in every way, shape, and form identical to <Emphasis>me</Emphasis>, so it is essential that you memorize my─and, in turn, his─every feature."
|
||||
19,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_021","And do not leave without inspecting my garments, for they are <Emphasis>his</Emphasis> garments as well!"
|
||||
20,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_000","Do what you must, but pray be quick about it! Even as we speak, that fiend could be doing horrible things in my name!"
|
||||
21,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_001","You <Emphasis>will</Emphasis> find him, will you not? I dare not consider the alternative..."
|
||||
22,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_005","Oh, would you care to see how I'm dressed and such? That should help you find that awful demon."
|
||||
23,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_006","Well, then, I'll leave you to it! Feel free to come back if you need another look!"
|
||||
24,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_010","Have you found that bleedin' imp yet? Wait, you want to take a look at <Emphasis>me</Emphasis>!?"
|
||||
25,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_011","Keep your eyes peeled, love─a <If(PlayerParameter(4))>maid<Else/>bloke</If>'s mum couldn't tell <If(PlayerParameter(4))>her<Else/>him</If> an' the imp apart!"
|
||||
26,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_015","Wait, no! Put that down. I'm the real me, I swear! In fact, why not take a closer look before you go? Can't have you harassing innocent patrons with brightash, now can we?"
|
||||
27,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_016","I hope you find that horrible imp, and find him quick. Goodness knows I can't have my reputation sullied before the big tournament."
|
||||
28,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_020","Take a close look. Closer now. I wouldn't have you mistaking some disheveled commoner for the second-most beautiful woman in the Saucer."
|
||||
29,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_021","Some say the impostor is an <Emphasis>exact</Emphasis> double, but that would be ridiculous, for we all know by the definition of <Emphasis>exact</Emphasis> that there is room for variation."
|
||||
30,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_000","You want to take a good look at me so you can find me? Gods, why didn't I think of that? Look, then─<Emphasis>look</Emphasis>!"
|
||||
31,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_001","I'm counting on you to stop him─to stop <Emphasis>me</Emphasis>─before it's too late!"
|
||||
32,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_005","We don't want you throwing brightash at the wrong man. Here, you'd best take note of what I'm wearing."
|
||||
33,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_006","Done? Good hunting, then!"
|
||||
34,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_010","Very well. To catch an imp, I will submit myself to your investigation."
|
||||
35,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_011","The voidsent's guise is perfect, my friend. Do not let it make a fool of you."
|
||||
36,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_015","Though my purloined good looks should be unmistakable in a crowd, might I suggest you take one last look at me?"
|
||||
37,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_016","I hope that imp gets everything that's coming to him. One cannot steal this beautiful face without repercussions, you know."
|
||||
38,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_020","Gawp all ye want, but keep them dirty dukes to yerself."
|
||||
39,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_021","Alright! Alright! That's enough. Any more gazin' into me orbs and people might start talkin'."
|
||||
40,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_000","Well, if you must. But don't take too long─we haven't much time!"
|
||||
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
|
||||
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
|
||||
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
|
||||
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
|
||||
...But do as you must."
|
||||
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
|
||||
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
|
||||
47,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016","I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you."
|
||||
48,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020","If it means finding that imp, you can eye me all you like!"
|
||||
49,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_021","Do take care when using that brightash, however. It seems I am not the only Seeker of the Sun who believes her identity stolen by the imp."
|
||||
50,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_000","Did you find him already? What!? You're only here to inspect my garments?"
|
||||
51,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_001","Admittedly, I have been told on several occasions that I resemble someone else, so your caution may be warranted. Still, time is of the essence..."
|
||||
52,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_005","I am accustomed to lingering stares, but must you gaze with such intensity? I suppose I must endure the attention if it will aid you in banishing that upstart impostor..."
|
||||
53,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_006","You may find yourself drawn to other, lesser beauties, but I assure you, none have quite reached the same pinnacle of loveliness as I."
|
||||
54,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_010","You would like to take a closer look at my figure? By all means, my friend."
|
||||
55,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_011","Is there aught else you would see? No? Then may the Twelve aid you in finding the fiend."
|
||||
56,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_015","If you're going to catch that little monster, you had best take a closer look at my clothing. The last thing we want is to be thrown out for harassing our fellow patrons."
|
||||
57,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_016","Imps are a crafty lot, so be careful."
|
||||
58,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_020","Commit my features to memory if you must, but be quick about it. My creditors are not the most patient of people."
|
||||
59,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_021","Finished? Then off with you."
|
||||
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
|
||||
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
|
||||
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
|
||||
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
|
||||
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
|
||||
Eh? Ye need to look me over? Look away, mate, look away!"
|
||||
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
|
||||
66,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015","I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go."
|
||||
67,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016","I'll wait here, in case he slips by you. Good luck!"
|
||||
68,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020","Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout."
|
||||
69,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021","Ye find him for me, eh? I don't know how much longer I can take this."
|
||||
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
|
||||
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
|
||||
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
|
||||
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
|
||||
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
|
||||
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
|
||||
Get that imp, so I can get out of here!"
|
||||
76,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015","Making a mental note of my appearance should help you track the beast down."
|
||||
77,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016","Well, I'll leave you to it, then. If you need anything, you know where to find me."
|
||||
78,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020","Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_Q1_000_000","What will you do?"
|
||||
1,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_001","Inspect the adventurer's head."
|
||||
2,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_002","Inspect the adventurer's upper body."
|
||||
3,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_003","Inspect the adventurer's lower body."
|
||||
4,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_004","Inspect the adventurer's entire body."
|
||||
5,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_005","Nothing."
|
||||
6,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_006","Inspect the adventurer from behind."
|
||||
7,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_A1_000_007","Inspect the adventurer from the front."
|
||||
8,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_050","Take note of any distinguishing features. Many adventurers may look alike at a glance."
|
||||
9,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SYSTEM_700_051","Make certain that the adventurer is your client's exact double before you act!"
|
||||
10,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_000","You wish to inspect me more closely? Good, be my guest!"
|
||||
11,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM01_000_001","I trust you've seen what you need to see? Then I'll leave you to it!"
|
||||
12,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_005","Ah, of course. You'll want to take a good look at me if you're to find that mischief-making monster."
|
||||
13,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM02_000_006","Well? Have you all the details you need? Then pray track down that imp!"
|
||||
14,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_010","Ye...ye want to take a long, hard look at me? Well, if it's to catch the imp... But keep yer eyes away from me...me tender regions!"
|
||||
15,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM03_000_011","Gotten an eyeful, have ye? Then go and catch the bloody imp!"
|
||||
16,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_015","You wish to have a proper look at me before you leave? What a marvelous idea!"
|
||||
17,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM04_000_016","I wish you luck on your search, friend. You're more than welcome to inspect me again should the need arise."
|
||||
18,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_020","Yes, yes. Take a good look. <Emphasis>He</Emphasis> is in every way, shape, and form identical to <Emphasis>me</Emphasis>, so it is essential that you memorize my─and, in turn, his─every feature."
|
||||
19,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERM05_000_021","And do not leave without inspecting my garments, for they are <Emphasis>his</Emphasis> garments as well!"
|
||||
20,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_000","Do what you must, but pray be quick about it! Even as we speak, that fiend could be doing horrible things in my name!"
|
||||
21,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF01_100_001","You <Emphasis>will</Emphasis> find him, will you not? I dare not consider the alternative..."
|
||||
22,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_005","Oh, would you care to see how I'm dressed and such? That should help you find that awful demon."
|
||||
23,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF02_100_006","Well, then, I'll leave you to it! Feel free to come back if you need another look!"
|
||||
24,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_010","Have you found that bleedin' imp yet? Wait, you want to take a look at <Emphasis>me</Emphasis>!?"
|
||||
25,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF03_100_011","Keep your eyes peeled, love─a <If(PlayerParameter(4))>maid<Else/>bloke</If>'s mum couldn't tell <If(PlayerParameter(4))>her<Else/>him</If> an' the imp apart!"
|
||||
26,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_015","Wait, no! Put that down. I'm the real me, I swear! In fact, why not take a closer look before you go? Can't have you harassing innocent patrons with brightash, now can we?"
|
||||
27,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF04_100_016","I hope you find that horrible imp, and find him quick. Goodness knows I can't have my reputation sullied before the big tournament."
|
||||
28,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_020","Take a close look. Closer now. I wouldn't have you mistaking some disheveled commoner for the second-most beautiful woman in the Saucer."
|
||||
29,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_MIDLANDERF05_100_021","Some say the impostor is an <Emphasis>exact</Emphasis> double, but that would be ridiculous, for we all know by the definition of <Emphasis>exact</Emphasis> that there is room for variation."
|
||||
30,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_000","You want to take a good look at me so you can find me? Gods, why didn't I think of that? Look, then─<Emphasis>look</Emphasis>!"
|
||||
31,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER01_200_001","I'm counting on you to stop him─to stop <Emphasis>me</Emphasis>─before it's too late!"
|
||||
32,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_005","We don't want you throwing brightash at the wrong man. Here, you'd best take note of what I'm wearing."
|
||||
33,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER02_200_006","Done? Good hunting, then!"
|
||||
34,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_010","Very well. To catch an imp, I will submit myself to your investigation."
|
||||
35,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER03_200_011","The voidsent's guise is perfect, my friend. Do not let it make a fool of you."
|
||||
36,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_015","Though my purloined good looks should be unmistakable in a crowd, might I suggest you take one last look at me?"
|
||||
37,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER04_200_016","I hope that imp gets everything that's coming to him. One cannot steal this beautiful face without repercussions, you know."
|
||||
38,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_020","Gawp all ye want, but keep them dirty dukes to yerself."
|
||||
39,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HIGHLANDER05_200_021","Alright! Alright! That's enough. Any more gazin' into me orbs and people might start talkin'."
|
||||
40,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_000","Well, if you must. But don't take too long─we haven't much time!"
|
||||
41,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN01_300_001","Take care not to throw it at the first Seeker of the Sun you see. There are more than a few here <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>tonight<Else/>today</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>tonight</If></If> wearing outfits similar to mine."
|
||||
42,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_005","Have you found that impish imitator? Or did you wish to appreciate my fine sense of fashion first?"
|
||||
43,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN02_300_006","The creature copied my style from the top of my head to the tip of my claws, so it shouldn't be too hard to find!"
|
||||
44,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_010","You want to <Emphasis>what</Emphasis>? I hardly think I of all people should be subject to your prying eyes.
|
||||
...But do as you must."
|
||||
45,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN03_300_011","Are you satisfied? Good. Now kindly go and find the imp!"
|
||||
46,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_015","If you think it would help, you're more than welcome to another look. Anything to help catch that horrible little monster."
|
||||
47,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN04_300_016","I'm counting on you to teach that imp a lesson. If you need another look at my outfit, I'll be here waiting for you."
|
||||
48,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_020","If it means finding that imp, you can eye me all you like!"
|
||||
49,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEEKEROFTHESUN05_300_021","Do take care when using that brightash, however. It seems I am not the only Seeker of the Sun who believes her identity stolen by the imp."
|
||||
50,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_000","Did you find him already? What!? You're only here to inspect my garments?"
|
||||
51,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD01_400_001","Admittedly, I have been told on several occasions that I resemble someone else, so your caution may be warranted. Still, time is of the essence..."
|
||||
52,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_005","I am accustomed to lingering stares, but must you gaze with such intensity? I suppose I must endure the attention if it will aid you in banishing that upstart impostor..."
|
||||
53,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD02_400_006","You may find yourself drawn to other, lesser beauties, but I assure you, none have quite reached the same pinnacle of loveliness as I."
|
||||
54,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_010","You would like to take a closer look at my figure? By all means, my friend."
|
||||
55,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD03_400_011","Is there aught else you would see? No? Then may the Twelve aid you in finding the fiend."
|
||||
56,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_015","If you're going to catch that little monster, you had best take a closer look at my clothing. The last thing we want is to be thrown out for harassing our fellow patrons."
|
||||
57,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD04_400_016","Imps are a crafty lot, so be careful."
|
||||
58,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_020","Commit my features to memory if you must, but be quick about it. My creditors are not the most patient of people."
|
||||
59,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_WILDWOOD05_400_021","Finished? Then off with you."
|
||||
60,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_000","Huh? Er... Ye want me to strike a pose or summat?"
|
||||
61,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF01_500_001","Satisfied? Off with ye, then! That imp ain't goin' to catch himself!"
|
||||
62,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_005","Ye need to sear me ugly face into yer brain, do ye? Take a good long look, then."
|
||||
63,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF02_500_006","Remembered all me bumps an' crags? All right, matey. Ye take me smoke bomb an' crack that voidsent bastard right 'twixt the eyes!"
|
||||
64,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_010","What strange tide landed all these folk what could be me twin here?
|
||||
Eh? Ye need to look me over? Look away, mate, look away!"
|
||||
65,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF03_500_011","That's...that's all? Well, I've no intent to leave if ye need another look."
|
||||
66,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_015","I reckon you'd be too fast to keep up with. Least I can do, though, is give you a look at my clothes before you go."
|
||||
67,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF04_500_016","I'll wait here, in case he slips by you. Good luck!"
|
||||
68,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_020","Like I told ye, the imp has me eyes, me nose, me scars. Hells, the little devil even had the damned decency to monkey me turnout."
|
||||
69,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_SEAWOLF05_500_021","Ye find him for me, eh? I don't know how much longer I can take this."
|
||||
70,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_000","Ahhh, I knew there was a reason I chose you! Kind <Emphasis>and</Emphasis> clever!"
|
||||
71,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD01_600_001","Just hold my image in your mind's eye! I know you can do it!"
|
||||
72,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_005","I never paid much attention before, but there's more than a few lads in here that could pass for me at a glance. You've only got one shot, so you'd best be sure of your target."
|
||||
73,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD02_600_006","You'll find that imp, won't you? What if it's out there right now, ordering lunch for a hundred...?"
|
||||
74,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_010","Want to look me over, eh? Fine. But not a word about my posture."
|
||||
75,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD03_600_011","People... Too many people.
|
||||
Get that imp, so I can get out of here!"
|
||||
76,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_015","Making a mental note of my appearance should help you track the beast down."
|
||||
77,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD04_600_016","Well, I'll leave you to it, then. If you need anything, you know where to find me."
|
||||
78,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_020","Ah, a <If(PlayerParameter(4))>woman<Else/>man</If> after my own heart. You, too, then realize that only through observation can one answer the riddles of the world. Observe away, my friend."
|
||||
79,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_HELLSGUARD05_600_021","I wish you the best of luck...even though my studies have found that luck plays little part in the outcome of events such as these."
|
||||
80,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR",""
|
||||
81,"TEXT_CMNGSCGATEHIDDENOBJECT_00248_TALK_ACTOR1",""
|
||||
|
||||
|
+120
-118
@@ -1,118 +1,120 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Might you be interested in learning more of this year's Hatching–tide festivities? Miss Aliapoh has been blessed with a grand new vision, and we Dreamers have laid a selection of exciting activities in store to see it realized."
|
||||
1,"TEXT_FESEST2015_00245_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_FESEST2015_00245_A1_000_001","What is Hatching-tide?"
|
||||
3,"TEXT_FESEST2015_00245_A1_000_002","What is the enormous egg hunt?"
|
||||
4,"TEXT_FESEST2015_00245_A1_000_003","Tell me about transfiguration."
|
||||
5,"TEXT_FESEST2015_00245_A1_000_004","Tell me about lucky eggs."
|
||||
6,"TEXT_FESEST2015_00245_A1_000_005","Nothing."
|
||||
7,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_010","Hatching–tide was first founded when our dear friend Jihli was blessed with a vision by the Twelve Archons of ages past, those legendary heroes said to have saved the realm from destruction during the Sixth Umbral Calamity."
|
||||
8,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_011","The Archons appeared to her in a dream, descending from the heavens atop beautifully decorated eggs. “Arise, young Dreamer,” they whispered, “and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
|
||||
9,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her travails. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who were rumored to have had some hand in saving the realm from destruction once again."
|
||||
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
|
||||
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
|
||||
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
|
||||
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
|
||||
Attack the egg until it cracks, and who knows what wonders you might find inside?"
|
||||
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
|
||||
16,"TEXT_FESEST2015_00245_SYSTEM_000_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
17,"TEXT_FESEST2015_00245_SYSTEM_000_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
18,"TEXT_FESEST2015_00245_SYSTEM_000_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
19,"TEXT_FESEST2015_00245_SYSTEM_000_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
20,"TEXT_FESEST2015_00245_SYSTEM_000_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
21,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_030","Jihli's latest dream was positively teeming with spriggans, but not the naughty, thieving kind that have beleaguered past events. No, these were revelers <Emphasis>disguised</Emphasis> as spriggans. And how better to disguise oneself as another than with sylphic skin–changing magicks?"
|
||||
22,"TEXT_FESEST2015_00245_SYSTEM_000_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
23,"TEXT_FESEST2015_00245_SYSTEM_000_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
24,"TEXT_FESEST2015_00245_SYSTEM_000_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
25,"TEXT_FESEST2015_00245_SYSTEM_000_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
26,"TEXT_FESEST2015_00245_SYSTEM_000_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatching–tide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
|
||||
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
|
||||
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
|
||||
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!"
|
||||
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
|
||||
34,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011","“Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck."
|
||||
35,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_012","So began the Hatching–tide tradition of the egg hunt, although nowadays it is we Dreamers who scatter the eggs abroad for the revelers' pleasure: the eggs are filled with prizes, and they hunt after them to win the treasures secreted inside their painted shells."
|
||||
36,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_013","This year, Jihli has been again blessed with a vision, wherein the towns and fields of Eorzea were thronged with spriggans joining in the hunt. But this was no nightmare─the creatures were not the thieves of festivals past, but adventurers transfigured into spriggan form!"
|
||||
37,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_014","Hence do we ask that any adventurer wishing to join the hunt first disguise <If(PlayerParameter(4))>herself<Else/>himself</If> as a furry fiend, to see Jihli's vision realized. We also ask that you keep a lookout for an unusual spriggan among your number─he may be the auspicious spriggan prophesied to lead the realm to a great treasure."
|
||||
38,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_020","Ah yes, the enormous egg hunt─another element of Jihli's dream that we have successfully brought to life. As the name suggests, it is a hunt of extravagant proportions─not in terms of number, but rather of size: a hunt for giant, floating eggs that will not be cracked open without a fight!"
|
||||
39,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_021","But with great risk comes great reward: any soul brave enough to down one of these gargantuan eggs may claim whatever prize they find inside. We only ask that you do so in disguise─it was spriggans that Jihli saw dancing around the eggs, and spriggans it must be who do so in reality!"
|
||||
40,"TEXT_FESEST2015_00245_SYSTEM_100_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
41,"TEXT_FESEST2015_00245_SYSTEM_100_023","The FATE will appear in the following locations:"
|
||||
42,"TEXT_FESEST2015_00245_SYSTEM_100_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
|
||||
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
|
||||
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
49,"TEXT_FESEST2015_00245_SYSTEM_100_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
50,"TEXT_FESEST2015_00245_SYSTEM_100_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
51,"TEXT_FESEST2015_00245_SYSTEM_100_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
52,"TEXT_FESEST2015_00245_SYSTEM_100_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
|
||||
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
|
||||
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
|
||||
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
|
||||
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
|
||||
60,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011","They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream."
|
||||
61,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012","As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatching–tide tradition."
|
||||
62,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_013","This year, the hunt is slightly changed in form, though, to be precise, it is the <Emphasis>hunters</Emphasis> who are doing the changing. The Archons have visited Jihli's dreams once more, and revealed to her a vision of the future: a world where spriggans, not men, hunted the Hatching–tide eggs."
|
||||
63,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_014","But fear not, for they were not real spriggans, but adventurers in disguise! With the aid of sylphic skin-changers, you too can join in the hunt. Only one of the spriggans from Jihli's dream was real: a mystical auspicious spriggan, who led the realm to a great treasure."
|
||||
64,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_020","It is not only the hunters who shall be changing this year, but the hunted too. While adventurers may still search for decorated eggs hidden around the cities of Eorzea, a greater challenge awaits them out in the wilds: giant, floating eggs that refuse to be taken lightly!"
|
||||
65,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_021","Here too, it was spriggans that Jihli foresaw cavorting around the enormous eggs. Thus have we dispatched a number of sylphic sorceresses to the locations of these mysterious monoliths, so that adventurers might join in the hunt in spriggan form. Crack them open, and collect the prizes inside!"
|
||||
66,"TEXT_FESEST2015_00245_SYSTEM_200_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
67,"TEXT_FESEST2015_00245_SYSTEM_200_023","The FATE will appear in the following locations:"
|
||||
68,"TEXT_FESEST2015_00245_SYSTEM_200_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
69,"TEXT_FESEST2015_00245_SYSTEM_200_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
70,"TEXT_FESEST2015_00245_SYSTEM_200_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
71,"TEXT_FESEST2015_00245_SYSTEM_200_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
72,"TEXT_FESEST2015_00245_SYSTEM_200_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
73,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_030","If the Archons' prophecy is to be fulfilled, Jihli's vision must be recreated to the letter. Thus have we recruited a band of sylphic helpers to transform adventurers into spriggan form, just as they were in her dream. If you wish to join the hunt, pray have one cast her spell on you."
|
||||
74,"TEXT_FESEST2015_00245_SYSTEM_200_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
75,"TEXT_FESEST2015_00245_SYSTEM_200_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
76,"TEXT_FESEST2015_00245_SYSTEM_200_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
77,"TEXT_FESEST2015_00245_SYSTEM_200_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
78,"TEXT_FESEST2015_00245_SYSTEM_200_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatching–tide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
|
||||
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
|
||||
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
|
||||
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
|
||||
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
|
||||
86,"TEXT_FESEST2015_00245_A2_000_011","Yes."
|
||||
87,"TEXT_FESEST2015_00245_A2_000_012","Small Talk."
|
||||
88,"TEXT_FESEST2015_00245_A2_000_013","No."
|
||||
89,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_020","Then this one will magick walking one into a furry one. Crack open the giant floaty one, and walking one will win sparkly prizes!"
|
||||
90,"TEXT_FESEST2015_00245_SYSTEM_300_021","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
91,"TEXT_FESEST2015_00245_SYSTEM_300_022","Should your transfiguration be removed accidentally, speak to the sylphic sorceress to be transfigured once more."
|
||||
92,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_030","Does walking one know about Hatching–tide? It's an eggstremely eggciting egg-based festival, and this year's eggstra-special activity is right here in front of walking one─an enormous egg hunt! Let this one tell walking one all about it..."
|
||||
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
|
||||
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states."
|
||||
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
|
||||
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
|
||||
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
|
||||
100,"TEXT_FESEST2015_00245_A3_000_021","Yes"
|
||||
101,"TEXT_FESEST2015_00245_A3_000_022","No"
|
||||
102,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_030","Then by the powers vested in this one, this one pronounces walking one...a furry one!"
|
||||
103,"TEXT_FESEST2015_00245_SYSTEM_400_031","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
104,"TEXT_FESEST2015_00245_TALK_ACTOR",""
|
||||
105,"TEXT_FESEST2015_00245_EST2015_000_020",""
|
||||
106,"TEXT_FESEST2015_00245_EST2015_000_030",""
|
||||
107,"TEXT_FESEST2015_00245_EST2015_000_040",""
|
||||
108,"TEXT_FESEST2015_00245_TRANSFORMATION_FATE_YESNO_TITLE",""
|
||||
109,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_YESNO_TITLE",""
|
||||
110,"TEXT_FESEST2015_00245_YESNO_YES",""
|
||||
111,"TEXT_FESEST2015_00245_YESNO_NO",""
|
||||
112,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_INCOMP",""
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day to you<Else/>evening</If></If>, friend. Might you be interested in learning more of this year's Hatching–tide festivities? Miss Aliapoh has been blessed with a grand new vision, and we Dreamers have laid a selection of exciting activities in store to see it realized."
|
||||
1,"TEXT_FESEST2015_00245_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_FESEST2015_00245_A1_000_001","What is Hatching-tide?"
|
||||
3,"TEXT_FESEST2015_00245_A1_000_002","What is the enormous egg hunt?"
|
||||
4,"TEXT_FESEST2015_00245_A1_000_003","Tell me about transfiguration."
|
||||
5,"TEXT_FESEST2015_00245_A1_000_004","Tell me about lucky eggs."
|
||||
6,"TEXT_FESEST2015_00245_A1_000_005","Nothing."
|
||||
7,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_010","Hatching–tide was first founded when our dear friend Jihli was blessed with a vision by the Twelve Archons of ages past, those legendary heroes said to have saved the realm from destruction during the Sixth Umbral Calamity."
|
||||
8,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_011","The Archons appeared to her in a dream, descending from the heavens atop beautifully decorated eggs. “Arise, young Dreamer,” they whispered, “and make ready the vessels for our return.” And so she did─painstakingly painting and gilding eggs to match those from her vision."
|
||||
9,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_012","Word of the prophecy spread, and Jihli attracted helpers to assist in her travails. After the Calamity, the festival grew further, as townsfolk and adventurers flocked to celebrate the Archons of yore, who were rumored to have had some hand in saving the realm from destruction once again."
|
||||
10,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_013","Although a group of dedicated Dreamers still strive to realize Jihli's visions and fulfill the prophecies therein, most adventurers nowadays are more keen to partake in the famous egg hunts, and win the wonderful prizes that lie hidden within the decorated eggs."
|
||||
11,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_014","This year, we are asking adventurers to disguise themselves as cheeky spriggans before joining the hunt. There are rumors that a special auspicious spriggan might make an appearance too, with the promise of rich reward for whosoever follows it to its destination. Be sure to keep your eyes peeled!"
|
||||
12,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_020","This year, the hunt for eggs and prizes is not confined to the cities alone. Out in the wilds of Eorzea, giant eggs lay in wait for any sturdy soul willing to try their hand at cracking them open. But be wary, adventurer─these eggs fight back! The hunter becomes the hunted!"
|
||||
13,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_021","In Jihli's vision, it was spriggans that she saw pirouetting around the floating eggs, and who are we to argue with the will of the Archons? Hence have we enlisted the aid of a band of sylphic sorceresses, to magick any adventurer who wishes to join the hunt into spriggan form.
|
||||
Attack the egg until it cracks, and who knows what wonders you might find inside?"
|
||||
14,"TEXT_FESEST2015_00245_SYSTEM_000_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
15,"TEXT_FESEST2015_00245_SYSTEM_000_023","The FATE will appear in the following locations:"
|
||||
16,"TEXT_FESEST2015_00245_SYSTEM_000_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
17,"TEXT_FESEST2015_00245_SYSTEM_000_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
18,"TEXT_FESEST2015_00245_SYSTEM_000_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
19,"TEXT_FESEST2015_00245_SYSTEM_000_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
20,"TEXT_FESEST2015_00245_SYSTEM_000_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
21,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_030","Jihli's latest dream was positively teeming with spriggans, but not the naughty, thieving kind that have beleaguered past events. No, these were revelers <Emphasis>disguised</Emphasis> as spriggans. And how better to disguise oneself as another than with sylphic skin–changing magicks?"
|
||||
22,"TEXT_FESEST2015_00245_SYSTEM_000_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
23,"TEXT_FESEST2015_00245_SYSTEM_000_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
24,"TEXT_FESEST2015_00245_SYSTEM_000_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
25,"TEXT_FESEST2015_00245_SYSTEM_000_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
26,"TEXT_FESEST2015_00245_SYSTEM_000_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatching–tide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
|
||||
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
|
||||
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
|
||||
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!"
|
||||
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
|
||||
34,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011","“Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck."
|
||||
35,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_012","So began the Hatching–tide tradition of the egg hunt, although nowadays it is we Dreamers who scatter the eggs abroad for the revelers' pleasure: the eggs are filled with prizes, and they hunt after them to win the treasures secreted inside their painted shells."
|
||||
36,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_013","This year, Jihli has been again blessed with a vision, wherein the towns and fields of Eorzea were thronged with spriggans joining in the hunt. But this was no nightmare─the creatures were not the thieves of festivals past, but adventurers transfigured into spriggan form!"
|
||||
37,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_014","Hence do we ask that any adventurer wishing to join the hunt first disguise <If(PlayerParameter(4))>herself<Else/>himself</If> as a furry fiend, to see Jihli's vision realized. We also ask that you keep a lookout for an unusual spriggan among your number─he may be the auspicious spriggan prophesied to lead the realm to a great treasure."
|
||||
38,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_020","Ah yes, the enormous egg hunt─another element of Jihli's dream that we have successfully brought to life. As the name suggests, it is a hunt of extravagant proportions─not in terms of number, but rather of size: a hunt for giant, floating eggs that will not be cracked open without a fight!"
|
||||
39,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_021","But with great risk comes great reward: any soul brave enough to down one of these gargantuan eggs may claim whatever prize they find inside. We only ask that you do so in disguise─it was spriggans that Jihli saw dancing around the eggs, and spriggans it must be who do so in reality!"
|
||||
40,"TEXT_FESEST2015_00245_SYSTEM_100_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
41,"TEXT_FESEST2015_00245_SYSTEM_100_023","The FATE will appear in the following locations:"
|
||||
42,"TEXT_FESEST2015_00245_SYSTEM_100_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
43,"TEXT_FESEST2015_00245_SYSTEM_100_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
44,"TEXT_FESEST2015_00245_SYSTEM_100_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
45,"TEXT_FESEST2015_00245_SYSTEM_100_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
46,"TEXT_FESEST2015_00245_SYSTEM_100_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
47,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_030","Long and hard did we ponder how to convincingly disguise adventurers as spriggans to bring the scenes from Jihli's vision to life. Their limbs are too thin to make a costume feasible, and besides, we would need to skin an army of the creatures to clothe the requisite number of revelers.
|
||||
But just when we thought all hope was lost, a band of sylphic sorceresses came to our aid, offering the use of their skin-changing magicks to temporarily transfigure adventurers into a suitably furry form."
|
||||
48,"TEXT_FESEST2015_00245_SYSTEM_100_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
49,"TEXT_FESEST2015_00245_SYSTEM_100_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
50,"TEXT_FESEST2015_00245_SYSTEM_100_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
51,"TEXT_FESEST2015_00245_SYSTEM_100_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
52,"TEXT_FESEST2015_00245_SYSTEM_100_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
|
||||
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
|
||||
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
|
||||
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
|
||||
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
|
||||
60,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011","They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream."
|
||||
61,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012","As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatching–tide tradition."
|
||||
62,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_013","This year, the hunt is slightly changed in form, though, to be precise, it is the <Emphasis>hunters</Emphasis> who are doing the changing. The Archons have visited Jihli's dreams once more, and revealed to her a vision of the future: a world where spriggans, not men, hunted the Hatching–tide eggs."
|
||||
63,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_014","But fear not, for they were not real spriggans, but adventurers in disguise! With the aid of sylphic skin-changers, you too can join in the hunt. Only one of the spriggans from Jihli's dream was real: a mystical auspicious spriggan, who led the realm to a great treasure."
|
||||
64,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_020","It is not only the hunters who shall be changing this year, but the hunted too. While adventurers may still search for decorated eggs hidden around the cities of Eorzea, a greater challenge awaits them out in the wilds: giant, floating eggs that refuse to be taken lightly!"
|
||||
65,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_021","Here too, it was spriggans that Jihli foresaw cavorting around the enormous eggs. Thus have we dispatched a number of sylphic sorceresses to the locations of these mysterious monoliths, so that adventurers might join in the hunt in spriggan form. Crack them open, and collect the prizes inside!"
|
||||
66,"TEXT_FESEST2015_00245_SYSTEM_200_022","Replicate the scenes from Jihli Aliapoh's vision by participating in the FATE “Gloria in Eggcelsis.”"
|
||||
67,"TEXT_FESEST2015_00245_SYSTEM_200_023","The FATE will appear in the following locations:"
|
||||
68,"TEXT_FESEST2015_00245_SYSTEM_200_024","Southwest of Summerford Farms in middle La Noscea; east of the Salt Strand in lower La Noscea; south of Hyrstmill in the North Shroud; southeast of the Ul'dah Dispatch Yard in central Thanalan; and east of Camp Drybone in eastern Thanalan."
|
||||
69,"TEXT_FESEST2015_00245_SYSTEM_200_025","In order to participate in the FATE, you must first speak with the sylphic sorceress in the given location to be transfigured into spriggan form."
|
||||
70,"TEXT_FESEST2015_00245_SYSTEM_200_026","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
71,"TEXT_FESEST2015_00245_SYSTEM_200_027","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
72,"TEXT_FESEST2015_00245_SYSTEM_200_028","To learn more about lucky eggs, speak with a Hatching–tide helpmeet and select “Tell me about lucky eggs.” from the conversation menu."
|
||||
73,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_030","If the Archons' prophecy is to be fulfilled, Jihli's vision must be recreated to the letter. Thus have we recruited a band of sylphic helpers to transform adventurers into spriggan form, just as they were in her dream. If you wish to join the hunt, pray have one cast her spell on you."
|
||||
74,"TEXT_FESEST2015_00245_SYSTEM_200_031","In order to participate in the FATE “Gloria in Eggcelsis,” you must be disguised as a spriggan. Transfigure yourself into spriggan form at any time by speaking with the nearby sylphic sorceress."
|
||||
75,"TEXT_FESEST2015_00245_SYSTEM_200_032","The sylphic sorceresses in the three city–states will also transfigure you into spriggan form at any time during their associated quests, or at any time after you have completed the quests."
|
||||
76,"TEXT_FESEST2015_00245_SYSTEM_200_033","While transfigured, you can only use certain actions. When participating in the FATE, use the action “Quickchant” from the pet hotbar to attack the enormous egg."
|
||||
77,"TEXT_FESEST2015_00245_SYSTEM_200_034","The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
78,"TEXT_FESEST2015_00245_SYSTEM_200_035","Should you accidentally remove your transfiguration, speak to the local sylphic sorceress to be transfigured once more."
|
||||
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatching–tide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
|
||||
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
|
||||
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
|
||||
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
|
||||
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
|
||||
86,"TEXT_FESEST2015_00245_A2_000_011","Yes."
|
||||
87,"TEXT_FESEST2015_00245_A2_000_012","Small Talk."
|
||||
88,"TEXT_FESEST2015_00245_A2_000_013","No."
|
||||
89,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_020","Then this one will magick walking one into a furry one. Crack open the giant floaty one, and walking one will win sparkly prizes!"
|
||||
90,"TEXT_FESEST2015_00245_SYSTEM_300_021","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
91,"TEXT_FESEST2015_00245_SYSTEM_300_022","Should your transfiguration be removed accidentally, speak to the sylphic sorceress to be transfigured once more."
|
||||
92,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_030","Does walking one know about Hatching–tide? It's an eggstremely eggciting egg-based festival, and this year's eggstra-special activity is right here in front of walking one─an enormous egg hunt! Let this one tell walking one all about it..."
|
||||
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
|
||||
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<Color(-34022)>Use</Color> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states."
|
||||
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
|
||||
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
|
||||
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
|
||||
100,"TEXT_FESEST2015_00245_A3_000_021","Yes"
|
||||
101,"TEXT_FESEST2015_00245_A3_000_022","No"
|
||||
102,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_030","Then by the powers vested in this one, this one pronounces walking one...a furry one!"
|
||||
103,"TEXT_FESEST2015_00245_SYSTEM_400_031","While transfigured, you can only use certain actions. The transfiguration can be removed by leaving the area, or by canceling the “Transfiguration” status effect."
|
||||
104,"TEXT_FESEST2015_00245_TALK_ACTOR",""
|
||||
105,"TEXT_FESEST2015_00245_EST2015_000_020",""
|
||||
106,"TEXT_FESEST2015_00245_EST2015_000_030",""
|
||||
107,"TEXT_FESEST2015_00245_EST2015_000_040",""
|
||||
108,"TEXT_FESEST2015_00245_TRANSFORMATION_FATE_YESNO_TITLE",""
|
||||
109,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_YESNO_TITLE",""
|
||||
110,"TEXT_FESEST2015_00245_YESNO_YES",""
|
||||
111,"TEXT_FESEST2015_00245_YESNO_NO",""
|
||||
112,"TEXT_FESEST2015_00245_TRANSFORMATION_TOWN_INCOMP",""
|
||||
113,"TEXT_FESEST2015_00245_SYSTEM_300_001",""
|
||||
114,"TEXT_FESEST2015_00245_SYSTEM_300_002",""
|
||||
|
||||
|
@@ -1,52 +1,53 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_000","Greetings, and a most happy Little Ladies' Day to you, adventurer! I am an attendant to Master Nanapasi, a trader of no small fortune and repute. Should you have any questions about my employer's grand plan for this year's festivities, it would be my pleasure to provide such answers as I can."
|
||||
1,"TEXT_FESPDYALTAREPISODE_00243_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_FESPDYALTAREPISODE_00243_A1_000_001","What's with the giant stage?"
|
||||
3,"TEXT_FESPDYALTAREPISODE_00243_A1_000_002","What is Little Ladies' Day?"
|
||||
4,"TEXT_FESPDYALTAREPISODE_00243_A1_000_003","Who was Princess Edvya?"
|
||||
5,"TEXT_FESPDYALTAREPISODE_00243_A1_000_004","Tell me about the first row of dolls."
|
||||
6,"TEXT_FESPDYALTAREPISODE_00243_A1_000_005","Tell me about the second row of dolls."
|
||||
7,"TEXT_FESPDYALTAREPISODE_00243_A1_000_006","Tell me about the third row of dolls."
|
||||
8,"TEXT_FESPDYALTAREPISODE_00243_A1_000_007","Tell me about the male doll atop the stage."
|
||||
9,"TEXT_FESPDYALTAREPISODE_00243_A1_000_008","Tell me about the female doll atop the stage."
|
||||
10,"TEXT_FESPDYALTAREPISODE_00243_A1_000_009","Nothing."
|
||||
11,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_010","Master Nanapasi, driven by the profound depths of his love for his daughter Ninimo, has taken it upon himself to personally oversee the construction of the greatest Little Ladies' Day decoration the realm has seen since the days of the Thorne Dynasty."
|
||||
12,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_011","His goal is to create modern-day replicas of the life-sized dolls favored in those times, fully outfitted with garb and accessories that have been passed down through the ages."
|
||||
13,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_012","The platform you see is the grand stage on which these magnificent dolls will, one by one, take their place. I fear it is yet rather lonely, however..."
|
||||
14,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_013","The platform you see is the grand stage on which these magnificent dolls have already begun to take their place. And yet much remains to be done before we can call the work complete..."
|
||||
15,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_014","The grand stage before you represents the culmination of one father's single-minded desire to make his daughter's dream a reality─as well as the generous efforts of you and your fellow adventurers. Pray take in the sights to your heart's content."
|
||||
16,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_020","Once a year, when the peach blossoms come to bloom, Eorzea celebrates all the lovely and spirited young maidens who bring such joy to our realm."
|
||||
17,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_021","The origins of the holiday can be traced back to events that happened some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
|
||||
18,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_022","The plucky Princess Edvya, tired of being sequestered within palace walls by her overprotective father─the sultan Baldric Thorne─exchanged garb with a miller girl and wandered off into town in search of adventure."
|
||||
19,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_023","Upon learning of his daughter's disappearance, the sultan was stricken with panic. He summoned the palace guard─down to the last man─and ordered them to tear the city apart to see that no harm befell his precious princess."
|
||||
20,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_024","...And tear the city apart they did. The poor miller whose daughter assisted the princess in her escape saw his house nigh ripped from the ground, while the family was threatened with imprisonment and worse."
|
||||
21,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_025","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. When she confessed the true reason that she had run away, her father was racked with guilt for his actions. He had the miller's house rebuilt by his most skilled craftsmen, and offered to personally serve as seneschal to the miller girl for a day to atone for his actions."
|
||||
22,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_026","The commonfolk were deeply moved by their sultan's newfound compassion. The sultan himself, vowing to never forget the lessons he had learned, declared that each year he would serve as seneschal for a young girl chosen from the townspeople by lot."
|
||||
23,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_027","The tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
|
||||
24,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_030","Princess Edvya was the one and only daughter of Sultan Baldric of House Thorne, the Hyuran noble house that ruled Ul'dah some three hundred years ago to the day."
|
||||
25,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_031","Her disappearance from the palace, the commotion that followed, and its eventual resolution─oft retold as the “Legend of the Lost Lady”─are said to represent the origins of the celebration we now know as Little Ladies' Day."
|
||||
26,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_032","It is said that before the events of that day, relations between the spirited princess and her stern, overly protective father were strained at best. Though the father claimed to love his daughter dearly, the form this love took was the stifling sort."
|
||||
27,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_034","The princess's disappearance and return changed everything. Sultan Baldric gained a newfound respect for his daughter's independent nature, while Princess Edvya realized that her father's treatment of her was born of simple misunderstanding, not lack of love."
|
||||
28,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_035","The bonds between the two grew only stronger in the months and years to follow, and the two came to be celebrated as the most ideal embodiment of father and daughter that the realm had ever seen."
|
||||
29,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_040","When complete, the first row will display life-size recreations of the three legendary Sultansworn known together as the first paladins."
|
||||
30,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_041","The first row displays life-size recreations of the three legendary Sultansworn known collectively as the first paladins. Of particular interest are the blades that they brandish."
|
||||
31,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_042","Three blades forged from the same steel, one each bestowed to the three great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan, first of his name and founder of our nation."
|
||||
32,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_043","Curtana, Joyeuse, Durandal... Eras have passed, monarchs have risen and fallen, but the legends of these blades─and the men who did wield them─live on to this very day."
|
||||
33,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_050","The second row of the stage, when completed, will display life-size figurines depicting two archers referenced in Thorne Dynasty records as the Twin Bows."
|
||||
34,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_051","On the second row of the stage stands life-size figurines of two archers─referenced in Thorne Dynasty records as the Twin Bows. It is said that they served as bodyguards for Princess Edvya on the strict orders of her father, the sultan."
|
||||
35,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_052","It is perhaps worth noting that despite their moniker, the two are of different races entirely. One is Hyuran, a Midlander, not unlike the Royal House of Thorne which he did serve."
|
||||
36,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_053","The other is of Miqo'te blood, a Seeker of the Sun. The histories tell of how─after years of bitter struggle─the Thorne Dynasty at last succeeded in reaching across the desert and establishing trade with the U tribe, a fact which the existence of these dolls would seem to corroborate."
|
||||
37,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_060","When complete, the third row will be adorned with the figures of the Three Creators─symbols of Ul'dah's industrial inspiration and prosperity."
|
||||
38,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_061","The third row is adorned with the figures of an alchemist, a goldsmith, and a weaver─together known as the Three Creators."
|
||||
39,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_062","It is widely believed that these three women─alchemist, goldsmith, and weaver─do not represent actual historical personages, but are rather quasi-deities said to watch over our nation and see it to greater heights of inspiration and prosperity."
|
||||
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
|
||||
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
|
||||
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
|
||||
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
|
||||
Having learned years ago that his daughter was not to be denied, he did so with a smile."
|
||||
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
|
||||
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
|
||||
46,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81","It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend."
|
||||
47,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082","It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_000","Greetings, and a most happy Little Ladies' Day to you, adventurer! I am an attendant to Master Nanapasi, a trader of no small fortune and repute. Should you have any questions about my employer's grand plan for this year's festivities, it would be my pleasure to provide such answers as I can."
|
||||
1,"TEXT_FESPDYALTAREPISODE_00243_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_FESPDYALTAREPISODE_00243_A1_000_001","What's with the giant stage?"
|
||||
3,"TEXT_FESPDYALTAREPISODE_00243_A1_000_002","What is Little Ladies' Day?"
|
||||
4,"TEXT_FESPDYALTAREPISODE_00243_A1_000_003","Who was Princess Edvya?"
|
||||
5,"TEXT_FESPDYALTAREPISODE_00243_A1_000_004","Tell me about the first row of dolls."
|
||||
6,"TEXT_FESPDYALTAREPISODE_00243_A1_000_005","Tell me about the second row of dolls."
|
||||
7,"TEXT_FESPDYALTAREPISODE_00243_A1_000_006","Tell me about the third row of dolls."
|
||||
8,"TEXT_FESPDYALTAREPISODE_00243_A1_000_007","Tell me about the male doll atop the stage."
|
||||
9,"TEXT_FESPDYALTAREPISODE_00243_A1_000_008","Tell me about the female doll atop the stage."
|
||||
10,"TEXT_FESPDYALTAREPISODE_00243_A1_000_009","Nothing."
|
||||
11,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_010","Master Nanapasi, driven by the profound depths of his love for his daughter Ninimo, has taken it upon himself to personally oversee the construction of the greatest Little Ladies' Day decoration the realm has seen since the days of the Thorne Dynasty."
|
||||
12,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_011","His goal is to create modern-day replicas of the life-sized dolls favored in those times, fully outfitted with garb and accessories that have been passed down through the ages."
|
||||
13,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_012","The platform you see is the grand stage on which these magnificent dolls will, one by one, take their place. I fear it is yet rather lonely, however..."
|
||||
14,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_013","The platform you see is the grand stage on which these magnificent dolls have already begun to take their place. And yet much remains to be done before we can call the work complete..."
|
||||
15,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_014","The grand stage before you represents the culmination of one father's single-minded desire to make his daughter's dream a reality─as well as the generous efforts of you and your fellow adventurers. Pray take in the sights to your heart's content."
|
||||
16,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_020","Once a year, when the peach blossoms come to bloom, Eorzea celebrates all the lovely and spirited young maidens who bring such joy to our realm."
|
||||
17,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_021","The origins of the holiday can be traced back to events that happened some three centuries past, when the Thorne Dynasty still reigned in Ul'dah."
|
||||
18,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_022","The plucky Princess Edvya, tired of being sequestered within palace walls by her overprotective father─the sultan Baldric Thorne─exchanged garb with a miller girl and wandered off into town in search of adventure."
|
||||
19,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_023","Upon learning of his daughter's disappearance, the sultan was stricken with panic. He summoned the palace guard─down to the last man─and ordered them to tear the city apart to see that no harm befell his precious princess."
|
||||
20,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_024","...And tear the city apart they did. The poor miller whose daughter assisted the princess in her escape saw his house nigh ripped from the ground, while the family was threatened with imprisonment and worse."
|
||||
21,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_025","To the good fortune of all, Princess Edvya was soon found just outside the palace walls. When she confessed the true reason that she had run away, her father was racked with guilt for his actions. He had the miller's house rebuilt by his most skilled craftsmen, and offered to personally serve as seneschal to the miller girl for a day to atone for his actions."
|
||||
22,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_026","The commonfolk were deeply moved by their sultan's newfound compassion. The sultan himself, vowing to never forget the lessons he had learned, declared that each year he would serve as seneschal for a young girl chosen from the townspeople by lot."
|
||||
23,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_027","The tradition continued long after Sultan Baldric's death, living on even as the Thorne Dynasty gave way to the Ul. In time, it spread to other nations, where it took on new forms, eventually evolving into the Little Ladies' Day celebration that we know and love today."
|
||||
24,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_030","Princess Edvya was the one and only daughter of Sultan Baldric of House Thorne, the Hyuran noble house that ruled Ul'dah some three hundred years ago to the day."
|
||||
25,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_031","Her disappearance from the palace, the commotion that followed, and its eventual resolution─oft retold as the “Legend of the Lost Lady”─are said to represent the origins of the celebration we now know as Little Ladies' Day."
|
||||
26,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_032","It is said that before the events of that day, relations between the spirited princess and her stern, overly protective father were strained at best. Though the father claimed to love his daughter dearly, the form this love took was the stifling sort."
|
||||
27,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_034","The princess's disappearance and return changed everything. Sultan Baldric gained a newfound respect for his daughter's independent nature, while Princess Edvya realized that her father's treatment of her was born of simple misunderstanding, not lack of love."
|
||||
28,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_035","The bonds between the two grew only stronger in the months and years to follow, and the two came to be celebrated as the most ideal embodiment of father and daughter that the realm had ever seen."
|
||||
29,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_040","When complete, the first row will display life-size recreations of the three legendary Sultansworn known together as the first paladins."
|
||||
30,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_041","The first row displays life-size recreations of the three legendary Sultansworn known collectively as the first paladins. Of particular interest are the blades that they brandish."
|
||||
31,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_042","Three blades forged from the same steel, one each bestowed to the three great warriors who would attend the Royal House by the hand of Sasagan Ul Sisigan, first of his name and founder of our nation."
|
||||
32,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_043","Curtana, Joyeuse, Durandal... Eras have passed, monarchs have risen and fallen, but the legends of these blades─and the men who did wield them─live on to this very day."
|
||||
33,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_050","The second row of the stage, when completed, will display life-size figurines depicting two archers referenced in Thorne Dynasty records as the Twin Bows."
|
||||
34,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_051","On the second row of the stage stands life-size figurines of two archers─referenced in Thorne Dynasty records as the Twin Bows. It is said that they served as bodyguards for Princess Edvya on the strict orders of her father, the sultan."
|
||||
35,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_052","It is perhaps worth noting that despite their moniker, the two are of different races entirely. One is Hyuran, a Midlander, not unlike the Royal House of Thorne which he did serve."
|
||||
36,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_053","The other is of Miqo'te blood, a Seeker of the Sun. The histories tell of how─after years of bitter struggle─the Thorne Dynasty at last succeeded in reaching across the desert and establishing trade with the U tribe, a fact which the existence of these dolls would seem to corroborate."
|
||||
37,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_060","When complete, the third row will be adorned with the figures of the Three Creators─symbols of Ul'dah's industrial inspiration and prosperity."
|
||||
38,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_061","The third row is adorned with the figures of an alchemist, a goldsmith, and a weaver─together known as the Three Creators."
|
||||
39,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_062","It is widely believed that these three women─alchemist, goldsmith, and weaver─do not represent actual historical personages, but are rather quasi-deities said to watch over our nation and see it to greater heights of inspiration and prosperity."
|
||||
40,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_063","Observing these dolls, it is evident that ladies' fashion was at the center of attention and demand since days long past. Most likely, the respect and reverence shown for the skilled artisans who created such objects of beauty resulted in the birth of these three symbolic figures."
|
||||
41,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_070","Quite the handsome lad, isn't he? This doll is a recreation of none other than the commoner youth who would eventually become husband to Princess Edvya."
|
||||
42,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_071","As the legend goes, the fated lovers met during Princess Edvya's short foray outside the palace walls. So smitten was the boy with the princess's beauty that he vowed that he would one day become a knight and rise above his station, that they might one day be wed."
|
||||
43,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_072","True to his word, after enduring years of grueling training, the once-scrawny lad grew into a brave and strong knight. So moved was the princess by the boy's pure heart and determination, that she pleaded with her father to consent to their marriage.
|
||||
Having learned years ago that his daughter was not to be denied, he did so with a smile."
|
||||
44,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_073","The tale sounds as if it were dreamed up by some mawkish minstrel, does it not? And yet it is cited in several documents as historical fact. Little did the lovers know, however, that the glorious reign of the Thorne Dynasty was soon to come to an end..."
|
||||
45,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_080","As you have doubtless already surmised, the lovely lady seated atop the stage is none other than Princess Edvya herself."
|
||||
46,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_81","It is of some historical note that these exquisite figurines were not commissioned by the royal house itself. Rather, they are the work of common town artisans, who created them out of their newfound respect for Princess Edvya and Sultan Baldric in the wake of the events of the legend."
|
||||
47,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_082","It began with one doll, then two, with their numbers growing year by year as the sultan and his daughter grew to be even more beloved by the commonfolk, whom they walked amongst willingly."
|
||||
48,"TEXT_FESPDYALTAREPISODE_00243_GUIDEPDY2015_000_083","Happy years those were, but they would be short-lived. The second Ul Dynasty would soon rise, and the Thorne traditions would be abandoned, giving way to the small and dainty dolls so familiar to Eorzeans today."
|
||||
|
||||
|
@@ -1,44 +1,45 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_000_000","A pleasure as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What would you ask of me?"
|
||||
1,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_001","Tell me about yourself."
|
||||
3,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_002","Tell me about primals."
|
||||
4,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_003","Tell me about eikons."
|
||||
5,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_004","Nothing."
|
||||
6,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_010","I am Unukalhai, and I serve a friend."
|
||||
7,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_011","Lest you wonder why one so young was chosen for this task, it is because I have... How shall I put this? An intimate knowledge of the primal mind."
|
||||
8,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_012","You are curious, I am sure. But you need not understand the nature of a power to use it, do you? It is much the same with the Echo, I imagine."
|
||||
9,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_020","I see that you yet question the true purpose behind my presence here. I am but my master's servant, bid to accept Urianger's invitation to ally with the Scions."
|
||||
10,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_021","There are those such as Archon Y'shtola, of course, who are sensitive to sudden shifts, and remain suspicious of my motives..."
|
||||
11,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_022","We are bound by common enemies─by the threat of the Warring Triad, and the Garlean Empire. Are such ties not sufficient to explain my actions, Warrior of Light?"
|
||||
12,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_030","Before my appointment to the Scions here in the comparatively peaceful realm of Eorzea, I dwelled in a land wracked by unending conflict."
|
||||
13,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_031","I was alone in that place, and mastered what magicks I could simply to survive. In the end, however, it was not enough. Overcome by an immense force against which I could mount no defense, I had resigned myself to death's inexorable embrace...until my master intervened to save me."
|
||||
14,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_032","Mayhap events would have unfolded differently if I had been blessed with comrades to fight at my side, or if there had been a teacher to learn from and emulate... But there was not, and I must accept the futility of wishing it were otherwise."
|
||||
15,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_040","Until Archon Y'shtola chastised me for the act, I had not realized I was treating you as an ideal rather than as a person."
|
||||
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
|
||||
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
|
||||
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
|
||||
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
|
||||
Pray permit me to remove my mask when we speak thus in private."
|
||||
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
|
||||
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
|
||||
22,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062","I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained."
|
||||
23,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063","...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate."
|
||||
24,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_064","'Tis fortunate, however, that this world is bountiful where mine own was found wanting. You have become the hero that I never was, strengthened and steadied by your companions in the Scions of the Seventh Dawn."
|
||||
25,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_065","And now, more than ever, I am certain that my journey to your star was inevitable─that we are all drawn in and drawn onward by the brilliance of your unwavering Light."
|
||||
26,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_010","Ifrit, Titan, Garuda, Leviathan, Ramuh, Shiva. Born of the land and returned to it."
|
||||
27,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_011","Six primals, one for every elemental aspect. So where does that leave Ravana and Bismarck?"
|
||||
28,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_012","Earth and fire. Water and wind. Your latest foes are aspected to not one element but two."
|
||||
29,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_013","A rather simple but noteworthy distinction, for it allows them to feed upon aether that much more efficiently."
|
||||
30,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_014","But, like their predecessors, there is but one recourse: they must be felled, and you are the one to whom we must turn to see it done."
|
||||
31,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_015","However, unlike before, I do not think this the work of those Ascians..."
|
||||
32,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_016","It has ever been said that Eorzea is a land embraced by gods. For weal or for woe, I should wonder."
|
||||
33,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_010","Ah, yes. The beings the Allagans dubbed eikons. How much we have yet to learn."
|
||||
34,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_011","Precisely how they stand apart from primals we have yet to determine. If they were summoned in a similar manner, then who was responsible, and how have they managed to endure for millennia?"
|
||||
35,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_012","We have gained some understanding of the Dark Divinity's true nature. Yet he is but one of many, and far from the most powerful."
|
||||
36,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_013","The Warring Triad, whom the Allagans imprisoned within the Centrifugal Crystal Engine of their research facility, concern me most of all."
|
||||
37,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_014","Their infinite power is beyond comprehension. Were they released into this world, unimaginable destruction would ensue."
|
||||
38,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_015","Simply put, that cannot be allowed to happen. The very fate of this star hangs in the balance."
|
||||
39,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_016","Fortunate we are, then, that you have risen to the challenge, Warrior of Light. Your triumphs over the primals are an inspiration─a shining example that future generations would be wise to follow."
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_000_000","A pleasure as always, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. What would you ask of me?"
|
||||
1,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_Q1_000_000","What will you ask?"
|
||||
2,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_001","Tell me about yourself."
|
||||
3,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_002","Tell me about primals."
|
||||
4,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_003","Tell me about eikons."
|
||||
5,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_A1_000_004","Nothing."
|
||||
6,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_010","I am Unukalhai, and I serve a friend."
|
||||
7,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_011","Lest you wonder why one so young was chosen for this task, it is because I have... How shall I put this? An intimate knowledge of the primal mind."
|
||||
8,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_012","You are curious, I am sure. But you need not understand the nature of a power to use it, do you? It is much the same with the Echo, I imagine."
|
||||
9,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_020","I see that you yet question the true purpose behind my presence here. I am but my master's servant, bid to accept Urianger's invitation to ally with the Scions."
|
||||
10,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_021","There are those such as Archon Y'shtola, of course, who are sensitive to sudden shifts, and remain suspicious of my motives..."
|
||||
11,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_022","We are bound by common enemies─by the threat of the Warring Triad, and the Garlean Empire. Are such ties not sufficient to explain my actions, Warrior of Light?"
|
||||
12,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_030","Before my appointment to the Scions here in the comparatively peaceful realm of Eorzea, I dwelled in a land wracked by unending conflict."
|
||||
13,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_031","I was alone in that place, and mastered what magicks I could simply to survive. In the end, however, it was not enough. Overcome by an immense force against which I could mount no defense, I had resigned myself to death's inexorable embrace...until my master intervened to save me."
|
||||
14,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_032","Mayhap events would have unfolded differently if I had been blessed with comrades to fight at my side, or if there had been a teacher to learn from and emulate... But there was not, and I must accept the futility of wishing it were otherwise."
|
||||
15,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_040","Until Archon Y'shtola chastised me for the act, I had not realized I was treating you as an ideal rather than as a person."
|
||||
16,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_041","I was convinced you were the light that brought hope in the darkness; that you walked only the path illuminated by the rays of the sun."
|
||||
17,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_042","Mayhap I clung to this vision because you continue to achieve what I could not. But this star's salvation will not come at the end of some predestined hero's journey, and I shall never again demean the sacrifices you have made with my blind presumptions..."
|
||||
18,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_050","I have already revealed to you the secrets of my origin. And in the spirit of the friendship you have offered me, I shall endeavor to remain open and truthful from this point forward."
|
||||
19,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_051","We must have trust between us...
|
||||
Pray permit me to remove my mask when we speak thus in private."
|
||||
20,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_060","As I once explained, I was not born of this world. My home fell to oblivion long ago, and is now known as the void."
|
||||
21,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_061","The champions who fought upon that ruined star were corrupted by the captured essence of the primals─twisted into incarnations of Darkness. Those of the Light who stood to oppose them were but suckling babes in comparison."
|
||||
22,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_062","I am told there were more like me, young and touched by the Echo, but the Darkness consumed all ere we learned of each other's existence. Even the servants of the power which annihilated my world could find naught to salvage in the emptiness which remained."
|
||||
23,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_063","...Such a tale you have heard from me before, but I feel the story bears repeating. Think of it as a mantra; a warning that you might avoid the same terrible fate."
|
||||
24,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_064","'Tis fortunate, however, that this world is bountiful where mine own was found wanting. You have become the hero that I never was, strengthened and steadied by your companions in the Scions of the Seventh Dawn."
|
||||
25,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_001_065","And now, more than ever, I am certain that my journey to your star was inevitable─that we are all drawn in and drawn onward by the brilliance of your unwavering Light."
|
||||
26,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_010","Ifrit, Titan, Garuda, Leviathan, Ramuh, Shiva. Born of the land and returned to it."
|
||||
27,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_011","Six primals, one for every elemental aspect. So where does that leave Ravana and Bismarck?"
|
||||
28,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_012","Earth and fire. Water and wind. Your latest foes are aspected to not one element but two."
|
||||
29,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_013","A rather simple but noteworthy distinction, for it allows them to feed upon aether that much more efficiently."
|
||||
30,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_014","But, like their predecessors, there is but one recourse: they must be felled, and you are the one to whom we must turn to see it done."
|
||||
31,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_015","However, unlike before, I do not think this the work of those Ascians..."
|
||||
32,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_002_016","It has ever been said that Eorzea is a land embraced by gods. For weal or for woe, I should wonder."
|
||||
33,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_010","Ah, yes. The beings the Allagans dubbed eikons. How much we have yet to learn."
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34,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_011","Precisely how they stand apart from primals we have yet to determine. If they were summoned in a similar manner, then who was responsible, and how have they managed to endure for millennia?"
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35,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_012","We have gained some understanding of the Dark Divinity's true nature. Yet he is but one of many, and far from the most powerful."
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36,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_013","The Warring Triad, whom the Allagans imprisoned within the Centrifugal Crystal Engine of their research facility, concern me most of all."
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37,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_014","Their infinite power is beyond comprehension. Were they released into this world, unimaginable destruction would ensue."
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38,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_015","Simply put, that cannot be allowed to happen. The very fate of this star hangs in the balance."
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39,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_016","Fortunate we are, then, that you have risen to the challenge, Warrior of Light. Your triumphs over the primals are an inspiration─a shining example that future generations would be wise to follow."
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40,"TEXT_REGLAKUNUKALHAI_00299_UNUKALHAI_003_017","I have thus decided to keep a detailed history of your battles against the Warring Triad. The journal will be available to you here should you ever wish to peruse its pages and reflect upon your deeds."
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Reference in New Issue
Block a user