Patch 4.35 Update

(as per Viion's request)
This commit is contained in:
Hezkezl
2018-07-11 08:12:07 -06:00
parent 7cca9f79d5
commit 63175fe9b1
1814 changed files with 290861 additions and 264140 deletions
@@ -1,45 +1,51 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000","I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require."
1,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000","What will you do?"
2,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001","Offer a Zodiac Weapon Zeta."
3,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002","Offer luminous crystals."
4,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002","Ask about luminous crystals."
5,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003","Nothing."
6,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010","Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious. "
7,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010","Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules."
8,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011","However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale."
9,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012","Please be warned that your Zodiac Weapon will be lost should you choose to proceed."
10,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013","What's this? So the rumors are simply that: rumors? What a pity."
11,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000","Select a Zodiac Weapon Zeta."
12,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001","<Sheet(Item,IntegerParameter(1),9)/>."
13,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002","<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>."
14,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003","Cancel."
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
23,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002","Yes"
24,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003","No"
25,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030","Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable."
26,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031","Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!"
27,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032","The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether."
28,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules."
29,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules."
30,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032","You cannot accept the astral and umbral nodules due to insufficient inventory space."
31,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033","You do not possess the selected Zodiac Weapon Zeta."
32,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040","Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you."
33,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041","As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?"
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000","I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require."
1,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000","What will you do?"
2,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001","Offer a Zodiac Weapon Zeta."
3,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002","Offer luminous crystals."
4,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002","Ask about luminous crystals."
5,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003","Nothing."
6,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010","Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious. "
7,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010","Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules."
8,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011","However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale."
9,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012","Please be warned that your Zodiac Weapon will be lost should you choose to proceed."
10,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013","What's this? So the rumors are simply that: rumors? What a pity."
11,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000","Select a Zodiac Weapon Zeta."
12,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001","<Sheet(Item,IntegerParameter(1),9)/>."
13,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002","<SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>."
14,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003","Cancel."
15,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020","Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules."
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>"
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
<Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>"
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
23,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002","Yes"
24,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003","No"
25,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030","Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable."
26,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031","Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!"
27,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032","The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether."
28,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules."
29,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031","Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules."
30,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032","You cannot accept the astral and umbral nodules due to insufficient inventory space."
31,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033","You do not possess the selected Zodiac Weapon Zeta."
32,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040","Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you."
33,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041","As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?"
34,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050","The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream."
35,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050","Both the astral and umbral nodules require three types of elementally aspected luminous crystals."
36,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051","As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule."
37,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052","The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work."
38,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053","You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas."
39,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054","Luminous wind crystals may be obtained from FATEs in the Sea of Clouds.
Luminous fire crystals may be obtained from FATEs in Azys Lla.
Luminous lightning crystals may be obtained from FATEs in the Churning Mists."
40,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055","Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands.
Luminous earth crystals may be obtained from FATEs in the Dravanian forelands.
Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands."
41,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056","Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_000 I have devoted my life to treasures that glitter and gleam. If you would have crystals that truly shine, you know what I require.
5 1 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q1_000_000 What will you do?
6 2 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_001 Offer a Zodiac Weapon Zeta.
7 3 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_002 Offer luminous crystals.
8 4 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_100_002 Ask about luminous crystals.
9 5 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A1_000_003 Nothing.
10 6 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_010 Ah, so the rumors were true. You possess a Zodiac Weapon? Never in all my years have I had the privilege of working with something so precious.
11 7 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_010 Fueled by countless souls, and shaped by the strength of your own, it will make a fine pair of astral and umbral nodules.
12 8 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_011 However I must warn you: this process will consume the Zodiac Weapon completely, both body and soul. You will have your crystals, but this will mark the end of your weapon and its legendary tale.
13 9 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_012 Please be warned that your Zodiac Weapon will be lost should you choose to proceed.
14 10 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_013 What's this? So the rumors are simply that: rumors? What a pity.
15 11 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q2_000_000 Select a Zodiac Weapon Zeta.
16 12 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_001 <Sheet(Item,IntegerParameter(1),9)/>.
17 13 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_002 <SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>.
18 14 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A2_000_003 Cancel.
19 15 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_020 Your resolve is admirable. Now, if you could just remove the weapon from your person, I can get to work on the nodules.
20 16 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021 Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules.
21 17 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022 Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony.
22 18 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.</Color>
23 19 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001 Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color> Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules? <Color(-34022)>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.</Color>
24 20 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002 Yes
25 21 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003 No
26 22 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001 Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?
27 23 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_002 Yes
28 24 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A4_100_003 No
29 25 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_030 Exquisite. Simply exquisite. Never have I seen such concentrations of pure aether in so lovely a frame. The life energy is palpable.
30 26 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_031 Yes, with this I have all I need to infuse crystals with the energies of light and dark. Behold!
31 27 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_032 The astral and umbral energies that once dwelled within your weapon have been made manifest. Nodules of the purest aether.
32 28 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_030 Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/>, Syndony has crafted astral and umbral nodules.
33 29 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_031 Harnessing the soul energy of <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>, Syndony has crafted astral and umbral nodules.
34 30 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_032 You cannot accept the astral and umbral nodules due to insufficient inventory space.
35 31 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_033 You do not possess the selected Zodiac Weapon Zeta.
36 32 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_040 Ah, so you've gathered the requisite luminous crystals. Quite the hardened traveler, aren't you.
37 33 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_041 As you are no doubt aware, each nodule requires a different mixture of crystals. So, which would you have from me?
38 34 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_050 The luminous crystals I require are formed from aether, but in a rather unusual way. In addition to naturally occurring aether of the elements, they also absorb the residual energies of those brave souls who have long since returned to the Lifestream.
39 35 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_200_050 Both the astral and umbral nodules require three types of elementally aspected luminous crystals.
40 36 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_051 As its name suggests, the astral nodule requires crystals whose energies lean toward the astral. Namely, fire, wind, and lightning. Conversely, ice, earth, and water crystals are required for the umbral nodule.
41 37 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_100_052 The process demands a great deal of aether. Without at least one of each element, I cannot guarantee it will work.
42 38 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_053 You may acquire the astral and umbral nodules in exchange for elementally aspected luminous crystals. These crystals may be obtained, albeit at a low probability, by participating in FATEs in certain areas.
43 39 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_054 Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists. Luminous wind crystals may be obtained from FATEs in the Sea of Clouds. Luminous fire crystals may be obtained from FATEs in Azys Lla. Luminous lightning crystals may be obtained from FATEs in the Churning Mists.
44 40 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_055 Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands. Luminous ice crystals may be obtained from FATEs in the Coerthas western highlands. Luminous earth crystals may be obtained from FATEs in the Dravanian forelands. Luminous water crystals may be obtained from FATEs in the Dravanian hinterlands.
45 41 TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_100_056 Luminous crystals may be obtained, albeit at a low probability, by participating in FATEs in the aforementioned regions with any Disciple of War or Magic, regardless of level.
46
47
48
49
50
51
+129 -115
View File
@@ -1,115 +1,129 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000","Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers."
1,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000","I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!"
2,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001","In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!"
3,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002","My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”"
4,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003","Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!"
5,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004","I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!"
6,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
7,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006","Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers."
8,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007","When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned."
9,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008","Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players."
10,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015","How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero."
11,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016","But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!"
12,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020","Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!"
13,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021","Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer."
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
27,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090","It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
28,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE","What will you do?"
29,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02","Ask about new adventurers."
30,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02","Ask about new adventurers."
31,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07","Ask about mentors."
32,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12","Become a mentor."
33,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13","Resign from being a mentor."
34,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30","Ask about returners."
35,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14","Register for Hall of the Novice training."
36,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15","Ask about the Hall of the Novice."
37,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00","Nothing."
38,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03","What is a new adventurer?"
39,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06","What is a mentor?"
40,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04","What is the Novice Network?"
41,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05","How do I earn bonus experience?"
42,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08","What is a mentor?"
43,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09","How do I become a mentor?"
44,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10","Ask about Duty Roulette: Mentor."
45,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11","Mentor settings."
46,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
55,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114","Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!"
56,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120","No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!"
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand."
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20."
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161","Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162","Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170","Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!"
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171","After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”"
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172","When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name."
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
95,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186","The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers."
96,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187","When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity."
97,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190","...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000","Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers."
1,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000","I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!"
2,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001","In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!"
3,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002","My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”"
4,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003","Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!"
5,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004","I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!"
6,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
7,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006","Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers."
8,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007","When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned."
9,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008","Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players."
10,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015","How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero."
11,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016","But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!"
12,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020","Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!"
13,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021","Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer."
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
21,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060","There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
22,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070","...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?"
23,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071","The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!"
24,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080","By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day?
...Or mayhap it is aid you have come to offer?"
25,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081","We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”"
26,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082","The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?"
27,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090","It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?"
28,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE","What will you do?"
29,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02","Ask about new adventurers."
30,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02","Ask about new adventurers."
31,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07","Ask about mentors."
32,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12","Become a mentor."
33,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13","Resign from being a mentor."
34,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30","Ask about returners."
35,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14","Register for Hall of the Novice training."
36,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15","Ask about the Hall of the Novice."
37,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00","Nothing."
38,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03","What is a new adventurer?"
39,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06","What is a mentor?"
40,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04","What is the Novice Network?"
41,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05","How do I earn bonus experience?"
42,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08","What is a mentor?"
43,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09","How do I become a mentor?"
44,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10","Ask about Duty Roulette: Mentor."
45,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11","Mentor settings."
46,"TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01","Return."
47,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100","In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!"
48,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101","The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea."
49,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101","The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”"
50,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102","New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name."
51,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110","The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”"
52,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
53,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112","Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise."
54,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113","Mentor symbols are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
55,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114","Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!"
56,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120","No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!"
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand."
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
64,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131","When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20."
65,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132","Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.)."
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
73,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152","To qualify to become a mentor, a player must have earned certain achievements."
74,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153","There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements."
75,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154","Disciple of War/Magic Achievement Set
1: Complete 1,000 dungeons, raids, or trials.
2: Receive 300 player commendations."
76,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155","3: Complete any level 60 tank job quest.
4: Complete any level 60 healer job quest.
5: Complete any level 60 DPS job quest."
77,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156","Disciple of the Hand/Land Achievement Set
1: Gather or catch 300 collectables.
2: Synthesize 100 collectables."
78,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157","3: Reach level 60 in any Disciple of the Hand class.
4: Reach level 60 in any Disciple of the Land class."
79,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158","Completing either of these achievement sets will qualify you to become a mentor."
80,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159","Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors."
81,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160","There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!"
82,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161","Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots."
83,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162","Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward."
84,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170","Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!"
85,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171","After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”"
86,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172","When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name."
87,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172","The fields of expertise are as follows:
<Gui(79)/> : Expert in PvE combat
<Gui(80)/> : Expert in synthesis/gathering
<Gui(81)/> : Expert in PvP combat"
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command."
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
95,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186","The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers."
96,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187","When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity."
97,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190","...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!"
98,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200","You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do?"
99,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205","...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!"
100,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210","Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!"
101,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300","There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate."
102,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301","Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days."
103,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302","Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name."
104,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303","Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor."
105,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304","Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty."
106,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220","The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?"
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu."
108,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230","The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat."
109,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
110,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
111,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_195","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_000 Greetings, I am one of the Smiths─a stoker of fires and forger of futures. As a dedicated member of the Adventurers' Guild, I have been entrusted with the task of providing assistance to new adventurers.
5 1 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_000 I see you have but recently taken up the adventurer's mantle. The possibilities stretching out before you must be positively daunting!
6 2 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_001 In the Adventurers' Guild, we see new adventurers as fledgling heroes. You are our champions of tomorrow─our nascent stars of limitless potential!
7 3 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_002 My fellow Smiths and I are here to provide you with guidance, but the guild also enlists a cadre of veteran adventurers who will be happy to share with you their accumulated wisdom. You can recognize these helpful men and women by their title of “mentor.”
8 4 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_003 Mentors stand ready to advise you on any aspect of adventuring! They have hundreds of quests under their belts, and will likely have a solution for whatever dilemma might be causing you trouble. A mentor may even offer to accompany you on your adventures!
9 5 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_004 I highly recommend that you take advantage of a mentor's aid to enrich your experiences in Eorzea. Pray do not hesitate to ask me if you would like to know more!
10 6 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_005 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
11 7 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_006 Amongst Eorzea's thriving population, there are seasoned players known as “mentors” who have taken it upon themselves to assist these new adventurers.
12 8 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_007 When a new adventurer and a mentor form a party, they both receive a bonus to experience points earned.
13 9 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_008 Upon invitation by a mentor, new adventurers also gain access to the “Novice Network”─an exclusive chat channel where they can consult with mentors, and share their experiences with other beginning players.
14 10 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_015 How are you enjoying the life of an adventurer? The people of Eorzea are beset by troubles both mundane and deadly, and there are many who would welcome a helping hand from a stalwart hero.
15 11 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_016 But should you, yourself, ever need help in your travels, do not forget to seek the advice of a mentor or other fellow adventurers. They were all once in your position!
16 12 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_020 Well, well─the mantle of adventurer does not drape so awkwardly from your shoulders as it once did. But while questing alone certainly brings its own rewards, you haven't truly adventured until you've delved into some darkened dungeon, stalwart comrades at your side!
17 13 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_021 Ancient ruins, echoing caverns, and all manner of deadly places lie hidden across the realm, and these are best conquered in the company of trustworthy allies. And such advice holds true for many a formidable foe that would crush a solitary adventurer.
18 14 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022 How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences.
19 15 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025 Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
20 16 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030 The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
21 17 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu.
22 18 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040 ...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!
23 19 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050 Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!
24 20 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051 Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
25 21 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_060 There is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!
26 22 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_070 ...If I am not mistaken, you are an adventurer of some prestige, yes? Have you ever given any thought to becoming a mentor?
27 23 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_071 The role of a mentor is to provide guidance and support for beginning adventurers. Pray speak with me further should you have an interest in helping us mold the next generation of heroes!
28 24 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_080 By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer? By the gods! You...you're <Highlight>ObjectParameter(1)</Highlight>! What might this humble Smith do to aid you this day? ...Or mayhap it is aid you have come to offer?
29 25 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_081 We of the Adventurers' Guild are always on the lookout for seasoned veterans who are willing to assume the role of “mentor.”
30 26 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_082 The knowledge and experience you have accumulated over your illustrious career would be of great benefit to those just starting out in the adventuring profession. Without a doubt, you have the makings of a marvelous mentor! What say you?
31 27 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_090 It is a pleasure to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! The Adventurers' Guild is endlessly grateful to all who have chosen to accept the position of mentor. Now, what might I do for you this fine <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If>?
32 28 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_TITLE What will you do?
33 29 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02 Ask about new adventurers.
34 30 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_02_02 Ask about new adventurers.
35 31 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_07 Ask about mentors.
36 32 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_12 Become a mentor.
37 33 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_13 Resign from being a mentor.
38 34 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_30 Ask about returners.
39 35 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_14 Register for Hall of the Novice training.
40 36 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_15 Ask about the Hall of the Novice.
41 37 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_00 Nothing.
42 38 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_03 What is a new adventurer?
43 39 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_06 What is a mentor?
44 40 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_04 What is the Novice Network?
45 41 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_05 How do I earn bonus experience?
46 42 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_08 What is a mentor?
47 43 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_09 How do I become a mentor?
48 44 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_10 Ask about Duty Roulette: Mentor.
49 45 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_11 Mentor settings.
50 46 TEXT_CMNDEFBEGINNERGUIDE_00327_MENU_01 Return.
51 47 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_100 In the Adventurers' Guild, we see new adventurers as fledgling heroes. They are our champions of tomorrow─our nascent stars of limitless potential!
52 48 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_101 The “New Adventurer” status is applied to all players who have recently begun their adventures in Eorzea.
53 49 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_101 The “New Adventurer” status will be removed from players once they exceed 168 hours of play time, and have completed the main scenario quest “The Far Edge of Fate.”
54 50 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_102 New adventurers can be identified by the two-leaf symbol (<Gui(77)/>) displayed next to their name.
55 51 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_110 The Adventurers' Guild enlists a cadre of veteran adventurers who stand ready to share with you their accumulated wisdom. These helpful men and women are known as “mentors.”
56 52 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_111 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
57 53 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_112 Should you encounter any doubts or difficulties in the course of your adventuring, a mentor may have just the solution you seek. Mentors can be identified by a symbol next to their name, which will vary depending on the player's field of expertise.
58 54 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_113 Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat Mentor symbols are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
59 55 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_114 Mentors marked by the <Gui(78)/> symbol can be considered masters of all fields. Approach a mentor with the appropriate knowledge, and answers will soon be yours!
60 56 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_120 No one sets foot upon the adventurer's path knowing all there is to know. Mentors are there to answer your questions, so be sure to make the most of their wisdom and experience!
61 57 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120 No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!
62 58 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121 All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”
63 59 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122 Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor.
64 60 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123 Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <Color(-34022)>Invite to Novice Network</Color> subcommand.
65 61 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123 The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List.
66 62 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124 The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!
67 63 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130 We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills.
68 64 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_131 When a new adventurer or returner forms a party with a mentor, both will earn more experience points from adventuring activities. This experience point bonus applies until level 20.
69 65 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_132 Activities that award bonus experience include defeating enemies, completing FATEs, and participating in instances (dungeons, etc.).
70 66 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140 A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role.
71 67 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141 Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers.
72 68 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142 By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor.
73 69 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143 The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command.
74 70 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
75 71 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150 To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers.
76 72 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151 Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!
77 73 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_152 To qualify to become a mentor, a player must have earned certain achievements.
78 74 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_153 There are two sets of achievement prerequisites: Disciple of War/Magic achievements, and Disciple of the Hand/Land achievements.
79 75 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_154 Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations. Disciple of War/Magic Achievement Set 1: Complete 1,000 dungeons, raids, or trials. 2: Receive 300 player commendations.
80 76 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_155 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest. 3: Complete any level 60 tank job quest. 4: Complete any level 60 healer job quest. 5: Complete any level 60 DPS job quest.
81 77 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_156 Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables. Disciple of the Hand/Land Achievement Set 1: Gather or catch 300 collectables. 2: Synthesize 100 collectables.
82 78 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_157 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class. 3: Reach level 60 in any Disciple of the Hand class. 4: Reach level 60 in any Disciple of the Land class.
83 79 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_158 Completing either of these achievement sets will qualify you to become a mentor.
84 80 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_159 Once you meet the prerequisites, speak with one of the Smiths to receive your official induction into the ranks of the mentors.
85 81 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_160 There are times when young heroes seek to embark upon a perilous adventure, but are held back by a dearth of willing companions. Offering your sword or scepter in such situations is another way in which mentors aid the adventuring community!
86 82 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_161 Mentors that register for Duty Roulette: Mentor will be funneled into duties that are struggling to fill party member slots.
87 83 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_162 Completing Duty Roulette: Mentor a set number of times will earn you an exclusive achievement reward.
88 84 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_170 Mentors are not bound by the chains of duty at all hours of the day and night─you need not identify yourself as a mentor when your own adventures demand your full attention!
89 85 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_171 After speaking with one of the Smiths and accepting the mentor position, you will be able to set your online status to “mentor.”
90 86 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_172 When setting this status to active, you can choose between several fields of expertise. This will decide the type of mentor symbol that appears next to your character name.
91 87 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_172 The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat The fields of expertise are as follows: <Gui(79)/> : Expert in PvE combat <Gui(80)/> : Expert in synthesis/gathering <Gui(81)/> : Expert in PvP combat
92 88 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172 Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields.
93 89 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173 Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers.
94 90 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174 Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor.
95 91 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175 The auto-join settings for the Novice Network can be toggled on or off using the <Color(-10438406)>/novicenetwork</Color> text command.
96 92 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176 Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window.
97 93 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180 ...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!
98 94 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185 ...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!
99 95 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_186 The Adventurers' Guild has certified you as an official mentor! You now have access to the Novice Network, Duty Roulette: Mentor, and are eligible to receive the experience point bonus from grouping with new adventurers.
100 96 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_187 When interacting on the Novice Network chat channel, we ask that you do your best to offer advice and encouragement to beginning players, and answer their questions with patience and clarity.
101 97 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_190 ...The choice is yours, of course. Should you happen to change your mind, however, we are always accepting applicants!
102 98 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_200 You wish to renounce your mentor status? Your reasons are your own, of course, but are you certain this is what you wish to do?
103 99 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_205 ...Very well, your certification has been rescinded. Should you ever wish to regain your mentor status, however, do not hesitate to approach me or one of my colleagues!
104 100 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_210 Had a change of heart, have we? Wonderful! I believe I heard a collective sigh of relief from confused neophytes everywhere!
105 101 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_300 There are those in this world who put aside the trappings of adventure, only to find themselves drawn back to the life of a hero. Resuming old endeavors after a prolonged absence can be trying in this ever-changing realm, and returning champions may need your aid to reacclimate.
106 102 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_301 Returner status is available to players who have at least one class at level 50 or above, and have not visited Eorzea in more than 45 days.
107 103 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_302 Returners can be identified by the symbol (<Gui(95)/>) displayed next to their name.
108 104 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303 Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor.
109 105 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304 Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty.
110 106 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220 The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?
111 107 TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225 You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <Color(-34022)>Hall of the Novice</Color> located under <Color(-34022)>Duty</Color> in the main menu.
112 108 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230 The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat.
113 109 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235 Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
114 110 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240 The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!
115 111 TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_195 (★未使用/削除予定★)
116
117
118
119
120
121
122
123
124
125
126
127
128
129
@@ -1,43 +1,49 @@
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001","Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!"
1,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000","What will you do?"
2,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001","Sign up for standard battle matching."
3,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005","Sign up for tournament matching."
4,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002","Withdraw from matching."
5,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003","Learn more."
6,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004","Nothing."
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
11,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001","Yes"
12,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002","No"
13,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003","And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!"
14,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003","And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!"
15,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000","Withdraw from matching?"
16,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001","Yes"
17,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002","No"
18,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003","Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!"
19,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000","What will you ask about?"
20,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001","About standard matching."
21,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004","About tournament matching."
22,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002","Battlehall match rules."
23,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003","Nothing."
24,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001","In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle."
25,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002","Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list."
26,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs."
27,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
28,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
29,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001","Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!"
30,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002","In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”"
31,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003","Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”"
32,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004","Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply."
33,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001","Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!"
key,0,1
#,,
int32,str,str
0,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001","Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!"
1,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000","What will you do?"
2,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001","Sign up for standard battle matching."
3,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005","Sign up for tournament matching."
4,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002","Withdraw from matching."
5,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003","Learn more."
6,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004","Nothing."
7,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000","Sign up for standard battle matching?"
8,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001","Yes"
9,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002","No"
10,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000","Sign up for tournament matching?
Current points: <Value>IntegerParameter(1)</Value>
Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If>
Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If>
Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
"
11,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001","Yes"
12,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002","No"
13,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003","And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!"
14,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003","And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!"
15,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000","Withdraw from matching?"
16,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001","Yes"
17,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002","No"
18,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003","Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!"
19,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000","What will you ask about?"
20,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001","About standard matching."
21,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004","About tournament matching."
22,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002","Battlehall match rules."
23,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003","Nothing."
24,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001","In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle."
25,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002","Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list."
26,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs."
27,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
28,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
29,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001","Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!"
30,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002","In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”"
31,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003","Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”"
32,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004","Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply."
33,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001","Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!"
34,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_002","Sign up for tournament matching, and you will be matched with other adventurers in the Battlehall with whom who you can do battle in Triple Triad tournaments."
35,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_003","Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will also be ineligible to participate in tournaments."
36,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_004","You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent."
37,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_005","If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like."
38,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_006","If you participate in even a single tournament, you will automatically be escorted to the Card Square so that your ranking can be recalculated."
39,"TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_007","You will also be escorted from the Battlehall once it reaches fifteen minutes (Earth time) before the end of the tournament period."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_000_001 Looking to square off in a rousing battle of Triple Triad? Nothing would give me and my fellow hall assistants greater pleasure than to match you up with a worthy opponent!
5 1 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q1_000_000 What will you do?
6 2 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_001 Sign up for standard battle matching.
7 3 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_005 Sign up for tournament matching.
8 4 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_002 Withdraw from matching.
9 5 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_003 Learn more.
10 6 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A1_000_004 Nothing.
11 7 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q2_000_000 Sign up for standard battle matching?
12 8 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_001 Yes
13 9 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_002 No
14 10 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q5_000_000 Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If> Sign up for tournament matching? Current points: <Value>IntegerParameter(1)</Value> Reward: <If(NotEqual(IntegerParameter(3),0))><Value>IntegerParameter(4)</Value> <SheetEn(Item,3,IntegerParameter(3),IntegerParameter(4),1)/><Else/>None</If> Next bonus at: <If(NotEqual(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> points<Else/>None</If> Reward: <If(NotEqual(IntegerParameter(5),0))><Value>IntegerParameter(6)</Value> <SheetEn(Item,3,IntegerParameter(5),IntegerParameter(6),1)/><Else/>None</If>
15 11 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_001 Yes
16 12 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_002 No
17 13 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A2_000_003 And...done! We've recorded your name on the matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable opponent as soon as we can!
18 14 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A5_000_003 And...done! We've recorded your name on the tournament matching list. Please remain in the Battlehall, and we will endeavor to find you a suitable tourney as soon as we can!
19 15 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q3_000_000 Withdraw from matching?
20 16 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_001 Yes
21 17 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_002 No
22 18 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A3_000_003 Had enough for the day? Very well. We've removed your name from the matching list. Next time the urge to do battle strikes, you know where to find us!
23 19 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_Q4_000_000 What will you ask about?
24 20 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_001 About standard matching.
25 21 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_004 About tournament matching.
26 22 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_002 Battlehall match rules.
27 23 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_A4_000_003 Nothing.
28 24 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_001 In the mood for a rousing Triple Triad battle, but having trouble finding a worthy opponent? Well, you've certainly come to the right place! Simply register with me or one of my fellow hall assistants, and we'll match you up with one of the many seasoned duelists that have come to these halls seeking to do battle.
29 25 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_002 Register for matching in the Triple Triad Battlehall, and a hall assistant will pair you up with an opponent from among all who have also put their names on the list.
30 26 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_003 Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will, however, still be able to do battle with NPCs.
31 27 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_004 You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent.
32 28 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_100_005 If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like.
33 29 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_001 Before a standard battle against a matched opponent, you will each have the option to select one rule for your match. The two rules will be combined, and the battle will begin!
34 30 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_002 In the event that you and your opponent choose conflicting rules─such as “All Open” and “Three Open”─both rules will automatically be switched to “Roulette.”
35 31 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_003 Furthermore, note that if you do not select a rule within the allotted time limit, your choice will default to “No Rule.”
36 32 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_200_004 Furthermore, please be aware that for tournaments─as you might expect─tournament rules will apply.
37 33 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_001 Looking to experience the thrill and excitement that can only be found in a rousing Triple Triad tournament? Rest assured that you're not alone! Here in the Battlehall, it would be our distinct pleasure to find like-minded duelists and match you up in a tourney that is sure to test your skills and afford you the opportunity to earn rich rewards should you emerge victorious!
38 34 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_002 Sign up for tournament matching, and you will be matched with other adventurers in the Battlehall with whom who you can do battle in Triple Triad tournaments.
39 35 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_003 Please note that while signed up for matching, you will be unable to do battle with other adventurers directly. You will also be ineligible to participate in tournaments.
40 36 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_004 You can remove your name from the matching list at any time by speaking to a hall assistant, or by selecting the option at the conclusion of a battle against a matched opponent.
41 37 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_005 If you do not choose to withdraw, you will remain on the matching list to participate in as many battles as you would like.
42 38 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_006 If you participate in even a single tournament, you will automatically be escorted to the Card Square so that your ranking can be recalculated.
43 39 TEXT_CMNGSCTRIPLETRIADMATCHING_00370_MATCHING_300_007 You will also be escorted from the Battlehall once it reaches fifteen minutes (Earth time) before the end of the tournament period.
44
45
46
47
48
49
+335 -310
View File
@@ -1,310 +1,335 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
41,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
45,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
57,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
58,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
72,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
80,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
89,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
90,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
120,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
161,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
165,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
173,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
185,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYOFFICER_00342_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYOFFICER_00342_MENU_NO","No"
2,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel"
4,"TEXT_COMARMGCARMYOFFICER_00342_RANK_UP","Squadron Rank <Value>IntegerParameter(1)</Value>"
5,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING","Current deployment: None
"
6,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION","Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
7,"TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING","(★未使用/削除予定★)"
8,"TEXT_COMARMGCARMYOFFICER_00342_MENU_001","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions"
9,"TEXT_COMARMGCARMYOFFICER_00342_MENU_002","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment"
10,"TEXT_COMARMGCARMYOFFICER_00342_MENU_003","<If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide"
11,"TEXT_COMARMGCARMYOFFICER_00342_MENU_004","<If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions"
12,"TEXT_COMARMGCARMYOFFICER_00342_MENU_005","Command Missions"
13,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000","Your squadron is not currently deployed."
14,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010","Your squadron has already completed its current deployment."
15,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020","Unable to accept mission report. Insufficient inventory or crystal space."
16,"TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE","Warning: You will not be able to receive all the following:
<If(GreaterThan(IntegerParameter(1),0))>
Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))>
MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))>
<Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))>
<Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If>
Do you still wish to proceed?"
17,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO","<Sheet(GcArmyExpedition,IntegerParameter(1),8)/>
Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort mission?"
18,"TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING","(★未使用/削除予定★)"
19,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE","Which section will you read?"
20,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001","Squadron missions."
21,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002","Training."
22,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003","Finding new recruits."
23,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004","Enlisting new recruits."
24,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005","Squadron attributes."
25,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006","Changing squadron classes."
26,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007","Squadron chemistry."
27,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008","Mission affinity."
28,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009","Command missions."
29,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010","Battle tactics."
30,"TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011","Glamours."
31,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270","(★未使用/削除予定★)"
32,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270","(★未使用/削除予定★)"
33,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270","(★未使用/削除予定★)"
34,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280","(★未使用/削除予定★)"
35,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
37,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
41,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
43,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292","You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form."
44,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292","Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit."
45,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290","(★未使用/削除予定★)"
46,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291","(★未使用/削除予定★)"
47,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290","(★未使用/削除予定★)"
48,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291","(★未使用/削除予定★)"
49,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292","(★未使用/削除予定★)"
50,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300","(★未使用/削除予定★)"
51,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
52,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
57,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
58,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305","(★未使用/削除予定★)"
59,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300","(★未使用/削除予定★)"
60,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301","(★未使用/削除予定★)"
61,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302","(★未使用/削除予定★)"
62,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300","(★未使用/削除予定★)"
63,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301","(★未使用/削除予定★)"
64,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302","(★未使用/削除予定★)"
65,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310","(★未使用/削除予定★)"
66,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
67,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
72,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311","(★未使用/削除予定★)"
74,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310","(★未使用/削除予定★)"
75,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311","(★未使用/削除予定★)"
76,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
80,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
82,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342","Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
89,"TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD","(★未使用/削除予定★)"
90,"TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD","(★未使用/削除予定★)"
91,"TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD","(★未使用/削除予定★)"
92,"TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD","(★未使用/削除予定★)"
93,"TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM","(★未使用/削除予定★)"
94,"TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM","(★未使用/削除予定★)"
95,"TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM","(★未使用/削除予定★)"
96,"TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM","(★未使用/削除予定★)"
97,"TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD","(★未使用/削除予定★)"
98,"TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD","(★未使用/削除予定★)"
99,"TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD","(★未使用/削除予定★)"
100,"TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD","(★未使用/削除予定★)"
101,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340","Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
102,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341","The unit must comprise one tank, one healer, and two DPS."
103,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342","While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions."
104,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343","There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar."
105,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344","Engage tells your unit to attack the targeted enemy."
106,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345","Disengage tells your unit to break off combat and regroup near you."
107,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346","While Disengage is in effect, it will be replaced with the order Re-engage."
108,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>."
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362","Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects."
116,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363","These effects receive boosts as you complete missions and gain in tactics mastery."
117,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364","Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders."
118,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370","You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour."
119,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371","You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained."
120,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
121,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
122,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
123,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
127,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101","(★未使用/削除予定★)"
130,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102","(★未使用/削除予定★)"
131,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110","Ah, our fledgling squadron's first deployment!"
132,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
133,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112","All you need to do is confirm the squadron members and give the signal to deploy."
134,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113","Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button."
135,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
136,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
137,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
138,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
140,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
142,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132","(★未使用/削除予定★)"
145,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133","(★未使用/削除予定★)"
146,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134","Speak directly with the squadron sergeant to begin mission deployments or check mission reports."
147,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135","Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
148,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
149,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
150,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
151,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
152,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
153,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151","One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
154,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152","Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
155,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
156,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class."
159,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
161,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member."
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
165,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
166,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182","Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment."
168,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
169,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191","Your squadron has attained Rank Three!
You now have access to the higher difficulty “priority missions.”"
170,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192","Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties."
171,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193","Be aware, however, that a successful completion will lock access to other priority missions until the timer resets."
172,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194","Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
173,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195","...Ah, and before I forget: there was one other matter to which we must attend."
174,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
175,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
176,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
177,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
178,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
179,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
180,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
181,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334","You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon."
182,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335","Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards."
183,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336","If you wish to know more, please refer to the squadron guide."
184,"TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK",""
185,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210","The squadron has returned from their deployment. Pray look over the report, Commander."
186,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220","...Ah, and before I forget: there was one other matter to which we must attend."
187,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
188,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
189,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
190,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230","Greetings, Commander. The squadron is eager to receive your next orders!"
191,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
192,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
193,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
194,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
195,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
196,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
197,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
198,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
199,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
200,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
201,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322","A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank."
202,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
203,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
204,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
205,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110","(★未使用/削除予定★)"
206,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111","(★未使用/削除予定★)"
207,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101","(★未使用/削除予定★)"
208,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110","Ah, our fledgling squadron's first deployment!"
209,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
210,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112","All you need to do is confirm the squadron members and give the signal to deploy."
211,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
212,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
213,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
214,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124","(★未使用/削除予定★)"
215,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125","(★未使用/削除予定★)"
216,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
217,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
218,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132","(★未使用/削除予定★)"
219,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133","(★未使用/削除予定★)"
220,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
221,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
222,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
223,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
224,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
225,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
226,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
227,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
228,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
229,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
230,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195","...Ah, and before I forget: there was one other matter to which we must attend."
231,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
232,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
233,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
234,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me..."
235,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
236,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
237,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
238,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210","The squadron has returned from their deployment. Pray look over the report, Commander."
239,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220","...Ah, and before I forget: there was one other matter to which we must attend."
240,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
241,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
242,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
243,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230","Greetings, Commander. The squadron is eager to receive your next orders!"
244,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
245,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
246,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
247,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
248,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
249,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
250,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
251,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
252,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
253,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100","Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have."
254,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136","First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four."
255,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
256,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110","(★未使用/削除予定★)"
257,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111","(★未使用/削除予定★)"
258,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101","(★未使用/削除予定★)"
259,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110","Ah, our fledgling squadron's first deployment!"
260,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111","Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles."
261,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112","All you need to do is confirm the squadron members and give the signal to deploy."
262,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120","The order has been given, Commander: the squadron is mission-bound.
...Ah, I should also mention that each deployment is funded by company seals."
263,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121","I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander."
264,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122","And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report."
265,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124","(★未使用/削除予定★)"
266,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125","(★未使用/削除予定★)"
267,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130","Let's see here...
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
268,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
269,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132","(★未使用/削除予定★)"
270,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133","(★未使用/削除予定★)"
271,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136","Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
272,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
273,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
274,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
275,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150","Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits."
276,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160","Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!"
277,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
278,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
279,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
280,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190","A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!"
281,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195","...Ah, and before I forget: there was one other matter to which we must attend."
282,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
283,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
284,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
285,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
286,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331","<Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>"
287,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332","Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander."
288,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333","Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!"
289,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210","The squadron has returned from their deployment. Pray look over the report, Commander."
290,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220","...Ah, and before I forget: there was one other matter to which we must attend."
291,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221","We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me..."
292,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222","<Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>"
293,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223","A letter of promotion! Congratulations, Commander! And very well deserved, I must say!"
294,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230","Greetings, Commander. The squadron is eager to receive your next orders!"
295,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240","Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?"
296,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250","We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!"
297,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251","Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers."
298,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260","Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole."
299,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261","When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses."
300,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262","Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments.
“The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say..."
301,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263","If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!"
302,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320","Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>."
303,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321","Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities."
304,"TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM","(★未使用/削除予定★)"
305,"TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD","(★未使用/削除予定★)"
306,"TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYOFFICER_00342_MENU_YES Yes
5 1 TEXT_COMARMGCARMYOFFICER_00342_MENU_NO No
6 2 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYOFFICER_00342_MENU_CANCEL2 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Cancel
8 4 TEXT_COMARMGCARMYOFFICER_00342_RANK_UP Squadron Rank <Value>IntegerParameter(1)</Value>
9 5 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_WAITING Current deployment: None Current deployment: None
10 6 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_EXPEDITION Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current deployment: <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
11 7 TEXT_COMARMGCARMYOFFICER_00342_MENU_TITLE_TRAINING (★未使用/削除予定★)
12 8 TEXT_COMARMGCARMYOFFICER_00342_MENU_001 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Squadron Missions
13 9 TEXT_COMARMGCARMYOFFICER_00342_MENU_002 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Abort Current Deployment
14 10 TEXT_COMARMGCARMYOFFICER_00342_MENU_003 <If(GreaterThan(IntegerParameter(1),0))><Gui(69)/><Else/></If>Read the Squadron Guide
15 11 TEXT_COMARMGCARMYOFFICER_00342_MENU_004 <If(GreaterThan(IntegerParameter(1),0))><Gui(101)/><Else/></If>New Missions
16 12 TEXT_COMARMGCARMYOFFICER_00342_MENU_005 Command Missions
17 13 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_000 Your squadron is not currently deployed.
18 14 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_010 Your squadron has already completed its current deployment.
19 15 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_020 Unable to accept mission report. Insufficient inventory or crystal space.
20 16 TEXT_COMARMGCARMYOFFICER_00342_OBTAIN_TITLE Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed? Warning: You will not be able to receive all the following: <If(GreaterThan(IntegerParameter(1),0))> Company Seals<Else/></If><If(GreaterThan(IntegerParameter(2),0))> MGP<Else/></If><If(GreaterThan(IntegerParameter(3),0))> <Unknown2D>FF1002310CFF054974656D04E806030203</Unknown2D><Else/></If><If(GreaterThan(IntegerParameter(4),0))> <Unknown2D>FF1002310CFF054974656D04E807030203</Unknown2D><Else/></If> Do you still wish to proceed?
21 17 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission? <Sheet(GcArmyExpedition,IntegerParameter(1),8)/> Mission status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort mission?
22 18 TEXT_COMARMGCARMYOFFICER_00342_ABORT_YESNO_TRAINING (★未使用/削除予定★)
23 19 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_TITLE Which section will you read?
24 20 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_001 Squadron missions.
25 21 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_002 Training.
26 22 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_003 Finding new recruits.
27 23 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_004 Enlisting new recruits.
28 24 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_005 Squadron attributes.
29 25 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_006 Changing squadron classes.
30 26 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_007 Squadron chemistry.
31 27 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_008 Mission affinity.
32 28 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_009 Command missions.
33 29 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_010 Battle tactics.
34 30 TEXT_COMARMGCARMYOFFICER_00342_GUIDE_011 Glamours.
35 31 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_270 (★未使用/削除予定★)
36 32 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_270 (★未使用/削除予定★)
37 33 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_270 (★未使用/削除予定★)
38 34 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_280 (★未使用/削除予定★)
39 35 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_280 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280 (★未使用/削除予定★)
41 37 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
42 38 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282 The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks.
43 39 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
44 40 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
45 41 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290 (★未使用/削除予定★)
46 42 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291 (★未使用/削除予定★)
47 43 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_292 You can decide if you wish to add a new recruit to your squadron after selecting the respective enlistment form.
48 44 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_100_292 Should your squadron roster already contain the maximum eight members, then you will need to discharge an existing member in order to enlist a new recruit.
49 45 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_290 (★未使用/削除予定★)
50 46 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_291 (★未使用/削除予定★)
51 47 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_290 (★未使用/削除予定★)
52 48 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_291 (★未使用/削除予定★)
53 49 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_200_292 (★未使用/削除予定★)
54 50 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_300 (★未使用/削除予定★)
55 51 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301 (★未使用/削除予定★)
56 52 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300 Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment.
57 53 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301 Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete.
58 54 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302 The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
59 55 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303 Speak with your squadron sergeant to begin deployments and confirm mission results.
60 56 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304 Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
61 57 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302 (★未使用/削除予定★)
62 58 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_305 (★未使用/削除予定★)
63 59 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_300 (★未使用/削除予定★)
64 60 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_301 (★未使用/削除予定★)
65 61 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_302 (★未使用/削除予定★)
66 62 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_300 (★未使用/削除予定★)
67 63 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_301 (★未使用/削除予定★)
68 64 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_302 (★未使用/削除予定★)
69 65 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_310 (★未使用/削除予定★)
70 66 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311 (★未使用/削除予定★)
71 67 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312 Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength.
72 68 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313 The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
73 69 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
74 70 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315 View the regimen board to commence courses and confirm the results of squadron training.
75 71 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316 You can order your squadron to train up to three times a day. This limit is reset every day at <Time(72000)/><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
76 72 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310 (★未使用/削除予定★)
77 73 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_311 (★未使用/削除予定★)
78 74 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_310 (★未使用/削除予定★)
79 75 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_311 (★未使用/削除予定★)
80 76 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310 The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
81 77 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
82 78 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320 Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item.
83 79 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321 Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
84 80 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330 (★未使用/削除予定★)
85 81 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331 (★未使用/削除予定★)
86 82 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
87 83 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
88 84 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member.
89 85 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect.
90 86 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340 The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified.
91 87 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341 Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy.
92 88 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_342 Affinity prerequisites are attached to all routine and priority missions, and are reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
93 89 TEXT_COMARMGCARMYOFFICER_00342_021_000_GRD (★未使用/削除予定★)
94 90 TEXT_COMARMGCARMYOFFICER_00342_021_001_GRD (★未使用/削除予定★)
95 91 TEXT_COMARMGCARMYOFFICER_00342_021_002_GRD (★未使用/削除予定★)
96 92 TEXT_COMARMGCARMYOFFICER_00342_021_003_GRD (★未使用/削除予定★)
97 93 TEXT_COMARMGCARMYOFFICER_00342_021_000_LIM (★未使用/削除予定★)
98 94 TEXT_COMARMGCARMYOFFICER_00342_021_001_LIM (★未使用/削除予定★)
99 95 TEXT_COMARMGCARMYOFFICER_00342_021_002_LIM (★未使用/削除予定★)
100 96 TEXT_COMARMGCARMYOFFICER_00342_021_003_LIM (★未使用/削除予定★)
101 97 TEXT_COMARMGCARMYOFFICER_00342_021_000_ULD (★未使用/削除予定★)
102 98 TEXT_COMARMGCARMYOFFICER_00342_021_001_ULD (★未使用/削除予定★)
103 99 TEXT_COMARMGCARMYOFFICER_00342_021_002_ULD (★未使用/削除予定★)
104 100 TEXT_COMARMGCARMYOFFICER_00342_021_003_ULD (★未使用/削除予定★)
105 101 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_340 Command missions are duties that put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
106 102 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_341 The unit must comprise one tank, one healer, and two DPS.
107 103 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_342 While unit members have their own free will, responding as the situation demands, they can be given orders to guide their actions.
108 104 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_343 There are three types of orders: Engage, Disengage, and Execute Limit Break. These can be issued via a dedicated hotbar.
109 105 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_344 Engage tells your unit to attack the targeted enemy.
110 106 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_345 Disengage tells your unit to break off combat and regroup near you.
111 107 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_346 While Disengage is in effect, it will be replaced with the order Re-engage.
112 108 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347 The Disengage status can be lifted by issuing either the Engage or Re-engage order.
113 109 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348 Execute Limit Break tells your unit to perform a level 1 limit break.
114 110 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349 Even if the limit gauge is two bars full, only one bar will be consumed.
115 111 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350 Orders can also be set to your other hotbars by selecting them from the <Color(-34022)>Orders</Color> interface found within <Color(-34022)>Actions & Traits</Color>.
116 112 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351 Speak with your squadron sergeant to undertake command missions and confirm mission results.
117 113 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360 Battle tactics govern unit members' behavior during a command mission.
118 114 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361 Initially, only the tactic Independent is available, but more will be learned as you complete missions.
119 115 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_362 Other tactics include Offensive, Balanced, and Defensive. Each directs a unit member's behavior while offering unique enhancing effects.
120 116 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_363 These effects receive boosts as you complete missions and gain in tactics mastery.
121 117 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_364 Battle tactics can be set ahead of a mission. To do so, speak with your soldiers in the barracks and select Display Orders.
122 118 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_370 You can cast glamours on the equipment of squadron members level 51 or above. To do so, speak with them and select Cast Glamour.
123 119 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_371 You will be prompted to select an item in your inventory to lend its appearance. Though the process requires a catalyst, your gear will be retained.
124 120 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
125 121 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
126 122 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
127 123 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
128 124 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139 You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers.
129 125 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140 You can also check the number of recruits available by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
130 126 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141 Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron.
131 127 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110 (★未使用/削除予定★)
132 128 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111 (★未使用/削除予定★)
133 129 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_101 (★未使用/削除予定★)
134 130 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_102 (★未使用/削除予定★)
135 131 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_110 Ah, our fledgling squadron's first deployment!
136 132 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
137 133 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_112 All you need to do is confirm the squadron members and give the signal to deploy.
138 134 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_113 Squadron missions must be undertaken by a unit comprised of four members. Choose the recruits you deem suitable for the mission, and then select the “Deploy” button.
139 135 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
140 136 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
141 137 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
142 138 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124 (★未使用/削除予定★)
143 139 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125 (★未使用/削除予定★)
144 140 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126 Speak to the squadron sergeant to confirm the results of a mission.
145 141 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123 Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
146 142 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
147 143 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
148 144 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_132 (★未使用/削除予定★)
149 145 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_133 (★未使用/削除予定★)
150 146 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_134 Speak directly with the squadron sergeant to begin mission deployments or check mission reports.
151 147 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_135 Each mission can be completed once per week, with deployment status being reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
152 148 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
153 149 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
154 150 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
155 151 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
156 152 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
157 153 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_151 One or more squadron members has reached level 20, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
158 154 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_152 Due to the high difficulty level of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
159 155 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
160 156 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161 Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.” Your squadron has attained Rank Two! As well as trainee missions, you will now have access to the higher difficulty “routine missions.”
161 157 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162 You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class.
162 158 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163 Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <Color(-34022)>Change Class</Color> subcommand to switch to the desired class.
163 159 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
164 160 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
165 161 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172 Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition.
166 162 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173 This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races.
167 163 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174 Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <Color(-34022)>Confirm Chemistry</Color> subcommand after choosing a squadron member.
168 164 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175 Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect.
169 165 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
170 166 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181 One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank.
171 167 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_182 Due to the exceedingly high difficulty of the promotion mission, however, it is advised that you first improve your squadron members' individual attributes as much as possible before attempting a deployment.
172 168 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
173 169 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_191 Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.” Your squadron has attained Rank Three! You now have access to the higher difficulty “priority missions.”
174 170 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_192 Completing priority missions earns you special rewards, so be sure to deploy your squadron on these challenging duties.
175 171 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_193 Be aware, however, that a successful completion will lock access to other priority missions until the timer resets.
176 172 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_194 Priority mission status is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
177 173 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_195 ...Ah, and before I forget: there was one other matter to which we must attend.
178 174 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
179 175 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
180 176 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
181 177 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
182 178 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
183 179 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
184 180 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
185 181 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_334 You now have access to command missions. These duties put you at the head of a four-man unit─yourself and three soldiers─for a foray into an instanced dungeon.
186 182 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_335 Command missions may be undertaken by speaking with the squadron sergeant. Successful completion may yield unique rewards.
187 183 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_336 If you wish to know more, please refer to the squadron guide.
188 184 TEXT_COMARMGCARMYOFFICER_00342_CAPTURE_UNLOCK
189 185 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_210 The squadron has returned from their deployment. Pray look over the report, Commander.
190 186 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_220 ...Ah, and before I forget: there was one other matter to which we must attend.
191 187 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
192 188 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
193 189 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
194 190 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_230 Greetings, Commander. The squadron is eager to receive your next orders!
195 191 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
196 192 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
197 193 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
198 194 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_252 By completing categories in your challenge log you will occasionally attract new recruits to your squadron.
199 195 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
200 196 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
201 197 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
202 198 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
203 199 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
204 200 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
205 201 TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_322 A special promotion mission is currently available in the list of routine missions. Successfully completing this mission will increase your squadron's rank.
206 202 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
207 203 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
208 204 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
209 205 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_110 (★未使用/削除予定★)
210 206 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_111 (★未使用/削除予定★)
211 207 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_101 (★未使用/削除予定★)
212 208 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_110 Ah, our fledgling squadron's first deployment!
213 209 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
214 210 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_112 All you need to do is confirm the squadron members and give the signal to deploy.
215 211 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
216 212 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
217 213 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
218 214 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_124 (★未使用/削除予定★)
219 215 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_125 (★未使用/削除予定★)
220 216 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
221 217 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
222 218 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_132 (★未使用/削除予定★)
223 219 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_133 (★未使用/削除予定★)
224 220 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
225 221 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
226 222 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
227 223 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_110_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
228 224 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
229 225 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
230 226 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
231 227 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
232 228 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
233 229 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
234 230 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_195 ...Ah, and before I forget: there was one other matter to which we must attend.
235 231 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
236 232 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
237 233 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
238 234 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If>. If you'll permit me...
239 235 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
240 236 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
241 237 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
242 238 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_210 The squadron has returned from their deployment. Pray look over the report, Commander.
243 239 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_220 ...Ah, and before I forget: there was one other matter to which we must attend.
244 240 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
245 241 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
246 242 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
247 243 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_230 Greetings, Commander. The squadron is eager to receive your next orders!
248 244 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
249 245 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
250 246 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
251 247 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
252 248 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
253 249 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
254 250 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
255 251 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
256 252 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
257 253 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_100 Welcome to the squadron barracks, Commander! I've been fully debriefed on this new initiative, and stand ready to answer any questions you might have.
258 254 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_136 First and foremost, however, we'll need to increase the number of squadron members. We have three recruits at present, but our squadron won't be ready to deploy until we have at least four.
259 255 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_137 Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers.
260 256 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_110 (★未使用/削除予定★)
261 257 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_111 (★未使用/削除予定★)
262 258 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_101 (★未使用/削除予定★)
263 259 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_110 Ah, our fledgling squadron's first deployment!
264 260 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_111 Now, ordinarily I would offer you a list of pre-approved duties to choose from, but I've taken the liberty of arranging a simple mission to ease the recruits into their roles.
265 261 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_112 All you need to do is confirm the squadron members and give the signal to deploy.
266 262 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_120 The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals. The order has been given, Commander: the squadron is mission-bound. ...Ah, I should also mention that each deployment is funded by company seals.
267 263 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_121 I've paid what's owed this time around, but the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> requires that their soldiers receive fair compensation. For future deployments, you'll need to pay the recruits yourself, Commander.
268 264 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_122 And now we wait. Once the squadron has returned from their mission, speak to me and I'll provide you with a full report.
269 265 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_124 (★未使用/削除予定★)
270 266 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_125 (★未使用/削除予定★)
271 267 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_130 Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route... Let's see here... Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route...
272 268 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_131 In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills.
273 269 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_132 (★未使用/削除予定★)
274 270 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_133 (★未使用/削除予定★)
275 271 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_136 Now let's talk training. Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
276 272 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_137 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
277 273 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_138 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
278 274 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_210_139 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
279 275 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_150 Our squadron has been improving by leaps and bounds, but I think it's time for the recruits to try their hands at a more challenging deployment. It's the only way they'll learn to push past their limits.
280 276 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_160 Congratulations, Commander! Thanks to your canny leadership, our squadron has proved itself yet again. The higher ups will be throwing some meatier assignments our way now, just you wait and see!
281 277 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_170 Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them.
282 278 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_171 Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment.
283 279 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_180 I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment...
284 280 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_190 A close call by all accounts, but the squadron has returned safely from its deployment! Not everyone comes back from a mission like that, and the accolades have been flooding in from our sister companies. You should be proud, Commander!
285 281 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_195 ...Ah, and before I forget: there was one other matter to which we must attend.
286 282 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_196 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
287 283 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_197 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
288 284 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_198 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
289 285 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_330 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
290 286 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_331 <Emphasis>For ongoing excellence in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>'s squadron is hereby granted authorization to undertake command missions. Effective immediately.</Emphasis>
291 287 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_332 Well, an expansion of our sphere of activity! This is proof positive of the company's faith in us, Commander.
292 288 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_333 Conversely, it also means that expectations run higher. Let us set about our task with renewed vigor and continue on our exemplary course!
293 289 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_210 The squadron has returned from their deployment. Pray look over the report, Commander.
294 290 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_220 ...Ah, and before I forget: there was one other matter to which we must attend.
295 291 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_221 We've received a missive from <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> regarding your performance. If you'll permit me...
296 292 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_222 <Emphasis>For outstanding efforts in the Adventurer Squadron initiative, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/> is hereby promoted to <If(GreaterThan(PlayerParameter(52),0))>first storm lieutenant<Else/></If><If(GreaterThan(PlayerParameter(53),0))>first serpent lieutenant<Else/></If><If(GreaterThan(PlayerParameter(54),0))>first flame lieutenant<Else/></If>. Effective immediately.</Emphasis>
297 293 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_223 A letter of promotion! Congratulations, Commander! And very well deserved, I must say!
298 294 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_230 Greetings, Commander. The squadron is eager to receive your next orders!
299 295 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_240 Greetings, Commander. The squadron is performing well, but let's keep up the pace! How shall we proceed? Mission deployment or training?
300 296 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_250 We have three eager recruits, but we need to enlist at least one more member before we can call ourselves a squadron. Let's get this barracks filled, Commander!
301 297 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_251 Your own deeds as an adventurer should serve to attract new recruits─all you need to do is choose from the hopefuls who submit their enlistment papers.
302 298 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_260 Have you given any thought to training? Specialized instruction will improve the abilities of individual recruits, but its main purpose is to encourage the growth of the squadron as a whole.
303 299 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_261 When you decide that the squadron's skills could use some sharpening, check the regimen board for a list of available training courses.
304 300 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_262 Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say... Aye, as much as I champion learning through doing, there are some things that need to be taught if the troops are to handle the tougher deployments. “The more ye bleed durin' trainin' the less ye'll bleed on the field!” as my old drill sergeant used to say...
305 301 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_263 If we want this squadron to be the most elite unit in the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If> then we'd best not neglect their military education!
306 302 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_320 Commander. Our squadron appears to be gaining a solid reputation within the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flames<Else/></If>.
307 303 TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_321 Expectations are high, and I think it's time we deployed the troops on a mission that truly tests the limits of their capabilities.
308 304 TEXT_COMARMGCARMYOFFICER_00342_006_001_LIM (★未使用/削除予定★)
309 305 TEXT_COMARMGCARMYOFFICER_00342_006_001_GRD (★未使用/削除予定★)
310 306 TEXT_COMARMGCARMYOFFICER_00342_006_001_ULD (★未使用/削除予定★)
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
+48 -44
View File
@@ -1,44 +1,48 @@
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
12,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION","(★未使用/削除予定★)"
13,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000","(★未使用/削除予定★)"
14,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010","(★未使用/削除予定★)"
15,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020","(★未使用/削除予定★)"
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
23,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
24,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
25,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
26,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
27,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
28,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
29,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
30,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
32,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
33,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
34,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
35,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
key,0,1
#,,
int32,str,str
0,"TEXT_COMARMGCARMYTRAINING_00344_MENU_YES","Yes"
1,"TEXT_COMARMGCARMYTRAINING_00344_MENU_NO","No"
2,"TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL","Cancel"
3,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING","Current training course: None
"
4,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING","Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]"
5,"TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION","(★未使用/削除予定★)"
6,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001","Training Courses"
7,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002","Abort Current Training Course"
8,"TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003","View Squadron Roster"
9,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000","Your squadron is not currently training."
10,"TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010","Your squadron has already completed its current training course."
11,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT","<Sheet(GcArmyTraining,IntegerParameter(1),4)/>
Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
Abort training?"
12,"TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION","(★未使用/削除予定★)"
13,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000","(★未使用/削除予定★)"
14,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010","(★未使用/削除予定★)"
15,"TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020","(★未使用/削除予定★)"
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu."
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
23,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
24,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
25,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
26,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
27,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
28,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023","Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success."
29,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
30,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031","(★未使用/削除予定★)"
31,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
32,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
33,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
34,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
35,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031","(★未使用/削除予定★)"
36,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
37,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
38,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_020","I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”"
39,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_030","We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!"
40,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_031","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_COMARMGCARMYTRAINING_00344_MENU_YES Yes
5 1 TEXT_COMARMGCARMYTRAINING_00344_MENU_NO No
6 2 TEXT_COMARMGCARMYTRAINING_00344_MENU_CANCEL Cancel
7 3 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_WAITING Current training course: None Current training course: None
8 4 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_TRAINING Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Current training course: <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(2),0))>Complete<Else/><If(GreaterThan(IntegerParameter(4),0))><Value>IntegerParameter(4)</Value> <If(Equal(IntegerParameter(4),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(3),0))><If(GreaterThan(IntegerParameter(4),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining</If> [<Time(IntegerParameter(5))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>]
9 5 TEXT_COMARMGCARMYTRAINING_00344_MENU_TITLE_EXPEDITION (★未使用/削除予定★)
10 6 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_001 Training Courses
11 7 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_002 Abort Current Training Course
12 8 TEXT_COMARMGCARMYTRAINING_00344_MENU_SELECT_003 View Squadron Roster
13 9 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_000 Your squadron is not currently training.
14 10 TEXT_COMARMGCARMYTRAINING_00344_TRAINING_ABORT_010 Your squadron has already completed its current training course.
15 11 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training? <Sheet(GcArmyTraining,IntegerParameter(1),4)/> Training status: <If(GreaterThan(IntegerParameter(3),0))><Value>IntegerParameter(3)</Value> <If(Equal(IntegerParameter(3),1))>hour<Else/>hours</If><If(GreaterThan(IntegerParameter(2),0))><If(GreaterThan(IntegerParameter(3),0))> and <Else/></If><Else/></If><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/></If><Else/><If(GreaterThan(IntegerParameter(2),0))><Value>IntegerParameter(2)</Value> <If(Equal(IntegerParameter(2),1))>minute<Else/>minutes</If><Else/>Less than 1 minute</If></If> remaining [<Time(IntegerParameter(4))/><If(Equal(PlayerParameter(77),3))><Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(222)</Value><Else/><Value>TopLevelParameter(221)</Value>/<Value>TopLevelParameter(219)</Value>/<Value>TopLevelParameter(222)</Value></If> <Value>TopLevelParameter(218)</Value>:<TwoDigitValue>TopLevelParameter(217)</TwoDigitValue>] Abort training?
16 12 TEXT_COMARMGCARMYTRAINING_00344_SELECT_ABORT_EXPEDITION (★未使用/削除予定★)
17 13 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_000 (★未使用/削除予定★)
18 14 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_010 (★未使用/削除予定★)
19 15 TEXT_COMARMGCARMYTRAINING_00344_OFFICER_MESSAGE_020 (★未使用/削除予定★)
20 16 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
21 17 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001 Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength.
22 18 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002 The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits.
23 19 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003 Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <Color(-34022)>Timers</Color> interface located under <Color(-34022)>Duty</Color> in the main menu.
24 20 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004 Examine the regimen board to begin training courses or check training results.
25 21 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
26 22 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
27 23 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_012 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
28 24 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_013 Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success.
29 25 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
30 26 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_021 The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another.
31 27 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_022 Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions.
32 28 TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_023 Be aware, however, that rank promotion missions are generally more difficult than standard deployments. It is advised that you raise the levels of your recruits through training and missions to improve the squadron's chances of success.
33 29 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
34 30 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_031 (★未使用/削除予定★)
35 31 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
36 32 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
37 33 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
38 34 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
39 35 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_100_031 (★未使用/削除予定★)
40 36 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_000 Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory.
41 37 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_010 It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?
42 38 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_020 I remember saying something about pushing the squadron twice as hard. That was a mistake. I should have said “thrice.”
43 39 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_030 We keep pushing those recruits, and they keep coming back for more! I say we pile on the pain, Commander!
44 40 TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_200_031 (★未使用/削除予定★)
45
46
47
48
+2 -2
View File
@@ -61,7 +61,7 @@ int32,str,str
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner."
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
60,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
61,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001","The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!"
63,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002","Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!"
@@ -205,4 +205,4 @@ int32,str,str
201,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002","Um...enjoy?"
202,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010","Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time."
203,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011","That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!"
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
204,"TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000","You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
1 key 0 1
61 57 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000 In making your first successful delivery, you have begun to earn Zhloe's trust.
62 58 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001 With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <Color(-34022)>satisfaction level</Color> will increase, giving you the opportunity to learn more about your business partner.
63 59 TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002 You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!
64 60 TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
65 61 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000 With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!
66 62 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_001 The Coerthas highlands are home to all sorts of treasures of cool, austere beauty. The wealthy patrons of Costa del Sol are sure to pay a good price for something this exotic and enticing!
67 63 TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_002 Weaponry, alchemical potations, rations...the Admiral needs all the supplies she can get, and this should serve quite nicely!
205 201 TEXT_CTSSFSCHARACTER1_00386_RANKUP_A2_000_002 Um...enjoy?
206 202 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_010 Heavens, what am I saying!? Forgive me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Your gesture of admiration so moved me that I got ahead of myself for a moment there. It may surprise you to hear this, but I have a tendency to do that from time to time.
207 203 TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_010_011 That's strange. You don't look particularly surprised. Anyhow, I look forward to a long and fruitful partnership for many moons to come!
208 204 TEXT_CTSSFSCHARACTER1_00386_AFTWEEKLY_000_000 You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <6>1203</6><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). You have delivered the weekly maximum of six items to Zhloe. You may begin making deliveries again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
+7 -6
View File
@@ -1,6 +1,7 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
key,0,1
#,,
int32,str,str
0,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_000","Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!"
1,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_100","I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!"
2,"TEXT_FESGSC2017_00383_ADVENTURE00383_000_200","I must say, that was quite something...
What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESGSC2017_00383_ADVENTURE00383_000_000 Don't think I haven't noticed you admiring my outfit! I bet you'd like to know where I got my hands on it, wouldn't you? Pay a visit to Ul'dah, ask around, and maybe you'll be lucky enough to find out!
5 1 TEXT_FESGSC2017_00383_ADVENTURE00383_000_100 I see ye too find me attire to be quite fetchin'. Where did I get it, ye ask? Well, it'd hardly be fun if I just told ye now, would it? Go on o'er to Ul'dah and find out fer yerself!
6 2 TEXT_FESGSC2017_00383_ADVENTURE00383_000_200 I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around! I must say, that was quite something... What's that? Why am I elated so? Why settle for hearing about <Emphasis>my</Emphasis> dreams when you could be living out your own? Head to Emerald Avenue and try asking around!
7
+49 -37
View File
@@ -1,37 +1,49 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000","I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!"
1,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001","It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!"
2,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002","Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!"
3,"TEXT_FESSUM2016GUIDE_00349_Q1_000_000","What will you ask?"
4,"TEXT_FESSUM2016GUIDE_00349_A1_000_001","What is the Moonfire Faire?"
5,"TEXT_FESSUM2016GUIDE_00349_A1_000_002","What is the Bombard menace?"
6,"TEXT_FESSUM2016GUIDE_00349_A1_000_003","Who are the Go Go Posing Rangers?"
7,"TEXT_FESSUM2016GUIDE_00349_A1_000_004","What are Faire vouchers?"
8,"TEXT_FESSUM2016GUIDE_00349_A1_000_005","Nothing."
9,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010","It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes."
10,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011","To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends."
11,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012","However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause."
12,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013","It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope."
13,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014","Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before."
14,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015","This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!"
15,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020","Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more."
16,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021","But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!"
17,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022","Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!"
18,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023","However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help."
19,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024","We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!"
20,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025","Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea."
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
key,0,1
#,,
int32,str,str
0,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000","I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!"
1,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001","It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!"
2,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002","Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!"
3,"TEXT_FESSUM2016GUIDE_00349_Q1_000_000","What will you ask?"
4,"TEXT_FESSUM2016GUIDE_00349_A1_000_001","What is the Moonfire Faire?"
5,"TEXT_FESSUM2016GUIDE_00349_A1_000_002","What is the Bombard menace?"
6,"TEXT_FESSUM2016GUIDE_00349_A1_000_003","Who are the Go Go Posing Rangers?"
7,"TEXT_FESSUM2016GUIDE_00349_A1_000_004","What are Faire vouchers?"
8,"TEXT_FESSUM2016GUIDE_00349_A1_000_005","Nothing."
9,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010","It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes."
10,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011","To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends."
11,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012","However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause."
12,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013","It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope."
13,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014","Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before."
14,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015","This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!"
15,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020","Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more."
16,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021","But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!"
17,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022","Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!"
18,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023","However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help."
19,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024","We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!"
20,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025","Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea."
21,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026","Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions."
22,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030","A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames."
23,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031","In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends..."
24,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032","They've got a power and a force that you've never seen before.♪
They've got the ability to thwart and to even up the score.♪
No one will ever take them down.♪
The power lies on their side!♪"
25,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
26,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034","They know the fate of the realm is lying in their hands.♪
They know to only use their weapons for defense.♪
No one will ever take them down.♪
The power lies on their side!♪"
27,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035","Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Go Go Posing Rangers!♪
Mighty Thwartin' Posing Rangers!♪"
28,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040","This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle."
29,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041","J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers."
30,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042","They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!"
31,"TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043",""
32,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044","Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol."
33,"TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045","They can then be exchanged for seasonal goods by speaking with P'obyano."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_000 I remember you! Hah! You're one of the recruits from some years back─the one who turned green at the thought of mounting an elbst but then rode the beast like you'd been doing it your whole life!
5 1 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_001 It's good seeing you again. This year I have been charged with answering any questions faire-goers might have, so if there's anything you want to know, feel free to ask away!
6 2 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_002 Gah! It's been a baking hot summer─one that only gets worse by the day. And though it may be too hot to work, it's never too hot to celebrate! I'll be here for the duration of the Moonfire Faire, so if there's anything you want to know about the festivities, feel free to ask away!
7 3 TEXT_FESSUM2016GUIDE_00349_Q1_000_000 What will you ask?
8 4 TEXT_FESSUM2016GUIDE_00349_A1_000_001 What is the Moonfire Faire?
9 5 TEXT_FESSUM2016GUIDE_00349_A1_000_002 What is the Bombard menace?
10 6 TEXT_FESSUM2016GUIDE_00349_A1_000_003 Who are the Go Go Posing Rangers?
11 7 TEXT_FESSUM2016GUIDE_00349_A1_000_004 What are Faire vouchers?
12 8 TEXT_FESSUM2016GUIDE_00349_A1_000_005 Nothing.
13 9 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_010 It was nigh on five summers ago that the Bombards first appeared─their king helming a legion of minions that threatened to reduce the realm to ashes.
14 10 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_011 To prevent this untold disaster, the brave men and women of the Adventurers' Guild banded together to form the Cascadiers and eliminate these menacing fiends.
15 11 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_012 However, they knew victory would be difficult to achieve on their own, and so they held the first ever Moonfire Faire to recruit other adventurers to their cause.
16 12 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_013 It was a great success, and in the years that followed, the Cascadiers would continue to hold the faire in preparation for the Bombards' return. The voidsent, however, were never seen again, and soon it became merely a tradition kept alive through the efforts of one man─the grand chaperone Haermaga, who saw it as a way of giving people hope.
17 13 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_014 Yet, just as we were about to lose sight of the true origins of this festival, the Bombards have appeared once again, more powerful than ever before.
18 14 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_015 This year we will be celebrating the Moonfire Faire by taking up arms against the fiery voidsent and expunging them from our lands. I hope with all my heart you will stand alongside us in our fight against them!
19 15 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_020 Half a decade ago, when the Cascadiers fought the Bombard King, what we took to be a victory was but a ruse. Leading us to believe he was dead, the fiend has since been lying in wait, gathering his power, and has now returned to terrorize these lands once more.
20 16 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_021 But he is mistaken if he thinks we shall be so easily cowed! No matter how many times he returns or how much stronger he grows, the Adventurers' Guild will always be here to send him back!
21 17 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_022 Yes, in fact, the Go Go Posing Rangers will see that the Bombard King is defeated once and for all, and the fiend shall sorely regret ever even thinking to infiltrate these lands!
22 18 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_023 However, he is not the only menace the Rangers must contend with, for he does not come alone. He has brought his minions with him and there are too many for even our resident heroes to take on without a little help.
23 19 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_024 We welcome any willing adventurers to support the Posing Rangers in their battle. Should you be interested, you can speak with our guild's stockman to borrow an elbst. A single well-aimed blast of their waters should be enough to extinguish a minion's flames!
24 20 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_025 Help the Go Go Posing Rangers defeat the Bombard King by participating in the FATE “In Deep Water” located along the coastline of Costa del Sol in Eastern La Noscea.
25 21 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_026 Speak with the Moonfire marine to mount an elbst and use its Saturate ability to wipe out the Bombard King's minions.
26 22 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_030 A fortnight ago, an unspeakable evil invaded these lands, striking fear into the people's hearts as they began consuming the realm with their flames.
27 23 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_031 In the face of this crisis, no one knew what to do, that is until three brave volunteers from the Adventurers' Guild stepped forward to purge the lands of these wicked fiends...
28 24 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_032 They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪ They've got a power and a force that you've never seen before.♪ They've got the ability to thwart and to even up the score.♪ No one will ever take them down.♪ The power lies on their side!♪
29 25 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_033 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
30 26 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_034 They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪ They know the fate of the realm is lying in their hands.♪ They know to only use their weapons for defense.♪ No one will ever take them down.♪ The power lies on their side!♪
31 27 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_035 Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Go Go Posing Rangers!♪ Mighty Thwartin' Posing Rangers!♪
32 28 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_040 This year we are distributing vouchers to any who aid in the extermination of Bombards along the coastlines or assist the Go Go Posing Rangers in preparing for battle.
33 29 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_041 J'nangho has been charged with distributing tasks to participants befitting their talents, and she will reward those who have completed their assignments with said vouchers.
34 30 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_042 They can be exchanged in various quantities for unique goods by speaking with our vendor, P'obyano, so the harder you work, the greater your options are!
35 31 TEXT_FESSUM2016GUIDE_00349_ETHELIA_000_043
36 32 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_044 Faire vouchers can be obtained by completing repeatable tasks and participating in FATEs occurring in Costa del Sol.
37 33 TEXT_FESSUM2016GUIDE_00349_SYSTEM_000_045 They can then be exchanged for seasonal goods by speaking with P'obyano.
38
39
40
41
42
43
44
45
46
47
48
49
+76 -71
View File
@@ -1,71 +1,76 @@
key,0,1
#,,
int32,str,str
0,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000",""
1,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000","A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?"
2,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000","Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?"
3,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001",""
4,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001","You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here."
5,"TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001","Receive the Yo-kai Medallium?"
6,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001","Yes"
7,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002","No"
8,"TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001","What would you like to do?"
9,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001","Purchase Minions."
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
16,"TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001","Choose this minion?"
17,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001","Yes"
18,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002","No"
19,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002",""
20,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002","Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more."
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
26,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004",""
27,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004","Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
28,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004",""
29,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004","Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!"
30,"TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001","Which weapon will you purchase?"
31,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001","<If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)"
32,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002","Cancel."
33,"TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001","Purchase this weapon?"
34,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001","Yes"
35,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002","No"
36,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005",""
37,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005","I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!"
38,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005","Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
39,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006",""
40,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items."
41,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
42,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007",""
43,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007","Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>."
44,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008",""
45,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008","Here you are, your new weapon! Go on, try it out!"
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
58,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042","My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you."
59,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043","I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!"
60,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044","All thirteen!? Well then, allow me to extend my congratulations to you as well."
61,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045","It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards."
62,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045","Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?"
key,0,1
#,,
int32,str,str
0,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000",""
1,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000","A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?"
2,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000","Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?"
3,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001",""
4,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001","You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here."
5,"TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001","Receive the Yo-kai Medallium?"
6,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001","Yes"
7,"TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002","No"
8,"TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001","What would you like to do?"
9,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001","Purchase Minions."
10,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002","Purchase Weapons."
11,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003","Small Talk."
12,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004","Cancel."
13,"TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001","Which minion will you choose?
(Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)"
14,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001","<Sheet(Companion,IntegerParameter(1),0)/>."
15,"TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002","Cancel."
16,"TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001","Choose this minion?"
17,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001","Yes"
18,"TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002","No"
19,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002",""
20,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002","Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more."
21,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003",""
22,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003","Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more."
23,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
24,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003","Yo-kai Medals can be found at FATEs in the following 13 areas:"
25,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
26,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004",""
27,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004","Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
28,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004",""
29,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004","Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!"
30,"TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001","Which weapon will you purchase?"
31,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001","<If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)"
32,"TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002","Cancel."
33,"TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001","Purchase this weapon?"
34,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001","Yes"
35,"TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002","No"
36,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005",""
37,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005","I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!"
38,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005","Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
39,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006",""
40,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items."
41,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006","Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item."
42,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007",""
43,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007","Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>."
44,"TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008",""
45,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008","Here you are, your new weapon! Go on, try it out!"
46,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009","The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals."
47,"TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030",""
48,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031","Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks."
49,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032","Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper."
50,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033","Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch."
51,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033","Yo-kai Medals can be found at FATEs in the following 13 areas:"
52,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033","The Black Shroud: Central, East, South, and North
La Noscea: Middle, Lower, Western, Upper, and Outer
Thanalan: Central, Western, Eastern, and Southern"
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>."
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
58,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042","My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you."
59,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043","I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!"
60,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044","All thirteen!? Well then, allow me to extend my congratulations to you as well."
61,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045","It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards."
62,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045","Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?"
63,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_200_045","W─Wait just a moment, we need not discuss such complicated matters now. After all, we are in the midst of celebrating <If(PlayerParameter(4))>her<Else/>his</If> achievement, are we not?"
64,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_046","Indeed. It's a shame my stay in Eorzea is only temporary. I'm rather curious to see what becomes of your story. Rather, on behalf of my company, I would like to─"
65,"TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_100_046","Right, have fun, you two!"
66,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_200_046","Hey, come back here! I still have some affairs to speak with you about! Hmph. He's always so elusive when I mention the savagery of combat."
67,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_300_046","Nevertheless, I was saying perhaps we can go on an adventure on our own somewhere in the future. As friends! Until then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_000
5 1 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_000 A pleasure to see you again. Have you come to meet more Yo-kai? Or perhaps browse my array of special armaments?
6 2 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_000 Well if it isn't the master weapons collector <If(PlayerParameter(4))>herself<Else/>himself</If>! How may I be of service to you?
7 3 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_001
8 4 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_001 You <Emphasis>lost</Emphasis> the Yo-kai Medallium!? ...Oh well, I can give you another. Here.
9 5 TEXT_FESYKWMEDALEXCHANGE_00348_Q4_000_001 Receive the Yo-kai Medallium?
10 6 TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_001 Yes
11 7 TEXT_FESYKWMEDALEXCHANGE_00348_A4_000_002 No
12 8 TEXT_FESYKWMEDALEXCHANGE_00348_Q1_000_001 What would you like to do?
13 9 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_001 Purchase Minions.
14 10 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_002 Purchase Weapons.
15 11 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_003 Small Talk.
16 12 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_004 Cancel.
17 13 TEXT_FESYKWMEDALEXCHANGE_00348_Q2_000_001 Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>) Which minion will you choose? (Yo-kai Medals Required: <Value>IntegerParameter(1)</Value>, Bag: <Value>IntegerParameter(2)</Value>)
18 14 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_001 <Sheet(Companion,IntegerParameter(1),0)/>.
19 15 TEXT_FESYKWMEDALEXCHANGE_00348_A2_000_002 Cancel.
20 16 TEXT_FESYKWMEDALEXCHANGE_00348_Q6_000_001 Choose this minion?
21 17 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_001 Yes
22 18 TEXT_FESYKWMEDALEXCHANGE_00348_A6_000_002 No
23 19 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_002
24 20 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_002 Why, you've befriended all the Yo-kai I've brought with me! Might it be said that you're quite taken by them? If so, I suggest you come and visit my homeland where you can find more. So many more.
25 21 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_003
26 22 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_003 Hmm... You appear to be lacking the required medals. Apologies, but business is business─I'll have to ask you to come back when you've found some more.
27 23 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_003 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
28 24 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_003 Yo-kai Medals can be found at FATEs in the following 13 areas:
29 25 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_300_003 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
30 26 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_004
31 27 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_004 Unable to obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
32 28 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_100_004
33 29 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_004 Let's get you acquainted, then. Meet your new friend, <Sheet(Companion,IntegerParameter(1),0)/>! I hope you two will get along!
34 30 TEXT_FESYKWMEDALEXCHANGE_00348_Q3_000_001 Which weapon will you purchase?
35 31 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_001 <If(Equal(IntegerParameter(1),15208))>Paladin's Sword<Else/><If(Equal(IntegerParameter(1),15209))>Monk's Fists.<Else/><If(Equal(IntegerParameter(1),15210))>Warrior's Axe.<Else/><If(Equal(IntegerParameter(1),15211))>Dragoon's Spear.<Else/><If(Equal(IntegerParameter(1),15212))>Bard's Bow.<Else/><If(Equal(IntegerParameter(1),15213))>Ninja's Knives.<Else/><If(Equal(IntegerParameter(1),15214))>Dark Knight's Claymore.<Else/><If(Equal(IntegerParameter(1),15215))>Machinist's Musketoon.<Else/><If(Equal(IntegerParameter(1),15216))>White Mage's Cane.<Else/><If(Equal(IntegerParameter(1),15217))>Black Mage's Rod.<Else/><If(Equal(IntegerParameter(1),15218))>Summoner's Grimoire.<Else/><If(Equal(IntegerParameter(1),15219))>Scholar's Codex.<Else/><If(Equal(IntegerParameter(1),15220))>Astrologian's Globe.<Else/></If></If></If></If></If></If></If></If></If></If></If></If></If><If(Equal(IntegerParameter(2),0))><Else/> and Shield.</If> (<Sheet(Item,IntegerParameter(3),0)/>: <Value>IntegerParameter(4)</Value>/<Value>IntegerParameter(5)</Value>)
36 32 TEXT_FESYKWMEDALEXCHANGE_00348_A3_000_002 Cancel.
37 33 TEXT_FESYKWMEDALEXCHANGE_00348_Q5_000_001 Purchase this weapon?
38 34 TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_001 Yes
39 35 TEXT_FESYKWMEDALEXCHANGE_00348_A5_000_002 No
40 36 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_005
41 37 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_005 I'm afraid you'll have to come back when you acquire some Legendary Medals. I understand obtaining such rare pieces can be difficult, but think of the marvelous rewards you will reap for your efforts! I believe in you!
42 38 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_005 Legendary Yo-kai Medals can be obtained, albeit at a low probability, by participating in FATEs designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
43 39 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_006
44 40 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_006 Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/> due to insufficient inventory space or having already obtained the items.
45 41 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_006 Cannot obtain <Sheet(Item,IntegerParameter(1),0)/> due to insufficient inventory space or having already obtained the item.
46 42 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_007
47 43 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_007 Sword and shield, eh? That's my favorite kind. Here you are, your <Sheet(Item,IntegerParameter(1),0)/> and <Sheet(Item,IntegerParameter(2),0)/>.
48 44 TEXT_FESYKWMEDALEXCHANGE_00348_ACTOR_000_008
49 45 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_008 Here you are, your new weapon! Go on, try it out!
50 46 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_009 The number of Legendary Yo-kai Medals required to purchase Yo-kai weapons from Nohi has increased. Participate in FATEs to earn more medals.
51 47 TEXT_FESYKWMEDALEXCHANGE_00348_A1_000_030
52 48 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_031 Why did I choose to travel to Eorzea? Aside from business, I also came to visit a friend of mine. He's prone to wandering himself, but I always know when he's close by the jangling sound he makes when he walks.
53 49 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_032 Speaking of jangling, I found my coin pouch rather empty after I arrived at the Gold Saucer. I must have dropped some medals from my homeland when I made my way here after searching for Whisper.
54 50 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_033 Yo-kai Medals can be obtained by completing FATEs while equipped with the Yo-kai Watch.
55 51 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_033 Yo-kai Medals can be found at FATEs in the following 13 areas:
56 52 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_200_033 The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern The Black Shroud: Central, East, South, and North La Noscea: Middle, Lower, Western, Upper, and Outer Thanalan: Central, Western, Eastern, and Southern
57 53 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034 Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal.
58 54 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034 The Yo-kai Medallium can be accessed from the <Color(-34022)>Key Items</Color> menu or the <Color(-34022)>Minion Guide</Color>.
59 55 TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035 Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident.
60 56 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040 My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!
61 57 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041 Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!
62 58 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_042 My apologies, Nohi. I did not want to intrude on what looked like a lively conversation between the two of you.
63 59 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_043 I'll say. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> just finished acquiring all thirteen of my finest weapons! Built <If(PlayerParameter(4))>herself<Else/>himself</If> quite an arsenal, <If(PlayerParameter(4))>she<Else/>he</If> did!
64 60 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_000_044 All thirteen!? Well then, allow me to extend my congratulations to you as well.
65 61 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_045 It must have been as tedious as taming a warlion. I can imagine how thrilled you must feel, having obtained long sought-after rewards.
66 62 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_100_045 Yes indeed, tantalizing rewards, for adventurers who throw themselves headfirst into the heat of <Emphasis>savage</Emphasis> battles. Wouldn't you agree, my minstrel friend?
67 63 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_200_045 W─Wait just a moment, we need not discuss such complicated matters now. After all, we are in the midst of celebrating <If(PlayerParameter(4))>her<Else/>his</If> achievement, are we not?
68 64 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_046 Indeed. It's a shame my stay in Eorzea is only temporary. I'm rather curious to see what becomes of your story. Rather, on behalf of my company, I would like to─
69 65 TEXT_FESYKWMEDALEXCHANGE_00348_WANDERINGMINSTREL_100_046 Right, have fun, you two!
70 66 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_200_046 Hey, come back here! I still have some affairs to speak with you about! Hmph. He's always so elusive when I mention the savagery of combat.
71 67 TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_300_046 Nevertheless, I was saying perhaps we can go on an adventure on our own somewhere in the future. As friends! Until then, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
72
73
74
75
76
+27 -22
View File
@@ -1,22 +1,27 @@
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPLANTPOT_00331_TALK_NONE","There is nothing in this flowerpot."
1,"TEXT_HOUFURPLANTPOT_00331_END_EVENT","Quit"
2,"TEXT_HOUFURPLANTPOT_00331_SET_SEED","Plant Seeds"
3,"TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
key,0,1
#,,
int32,str,str
0,"TEXT_HOUFURPLANTPOT_00331_TALK_NONE","There is nothing in this flowerpot."
1,"TEXT_HOUFURPLANTPOT_00331_END_EVENT","Quit"
2,"TEXT_HOUFURPLANTPOT_00331_SET_SEED","Plant Seeds"
3,"TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER","Fertilize Crop"
4,"TEXT_HOUFURPLANTPOT_00331_CARE","Tend Crop"
5,"TEXT_HOUFURPLANTPOT_00331_DISPOSE","Remove Crop"
6,"TEXT_HOUFURPLANTPOT_00331_HARVEST","Harvest Crop"
7,"TEXT_HOUFURPLANTPOT_00331_TALK_DEAD","<Sheet(Item,IntegerParameter(1),9)/>
This crop is beyond hope."
8,"TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS","<Sheet(Item,IntegerParameter(1),9)/>
This crop is doing well."
9,"TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED","<Sheet(Item,IntegerParameter(1),9)/>
This crop has seen better days..."
10,"TEXT_HOUFURPLANTPOT_00331_TALK_RIPE","<Sheet(Item,IntegerParameter(1),9)/>
This crop is ready to be harvested."
11,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE","Are you certain you wish to remove this crop?"
12,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES","Yes"
13,"TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO","No"
14,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well."
15,"TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED","The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days..."
16,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>..."
17,"TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN","Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade..."
18,"TEXT_HOUFURPLANTPOT_00331_FLOWERED","<Sheet(Item,IntegerParameter(1),9)/>
These flowers are in bloom."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_HOUFURPLANTPOT_00331_TALK_NONE There is nothing in this flowerpot.
5 1 TEXT_HOUFURPLANTPOT_00331_END_EVENT Quit
6 2 TEXT_HOUFURPLANTPOT_00331_SET_SEED Plant Seeds
7 3 TEXT_HOUFURPLANTPOT_00331_SET_FERTILIZER Fertilize Crop
8 4 TEXT_HOUFURPLANTPOT_00331_CARE Tend Crop
9 5 TEXT_HOUFURPLANTPOT_00331_DISPOSE Remove Crop
10 6 TEXT_HOUFURPLANTPOT_00331_HARVEST Harvest Crop
11 7 TEXT_HOUFURPLANTPOT_00331_TALK_DEAD <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope. <Sheet(Item,IntegerParameter(1),9)/> This crop is beyond hope.
12 8 TEXT_HOUFURPLANTPOT_00331_TALK_VIGOROUS <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well. <Sheet(Item,IntegerParameter(1),9)/> This crop is doing well.
13 9 TEXT_HOUFURPLANTPOT_00331_TALK_DEPRESSED <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days... <Sheet(Item,IntegerParameter(1),9)/> This crop has seen better days...
14 10 TEXT_HOUFURPLANTPOT_00331_TALK_RIPE <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested. <Sheet(Item,IntegerParameter(1),9)/> This crop is ready to be harvested.
15 11 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE Are you certain you wish to remove this crop?
16 12 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_YES Yes
17 13 TEXT_HOUFURPLANTPOT_00331_ASK_DISPOSE_NO No
18 14 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_VIGOROUS The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, and the crop is doing well.
19 15 TEXT_HOUFURPLANTPOT_00331_TALK_FLOWER_DEPRESSED The <Unknown2F>FF0E02280AFF054974656DE8020A03</Unknown2F> have taken root, but the crop has seen better days...
20 16 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red flowers</Case><Case(2)>blue flowers</Case><Case(3)>yellow flowers</Case><Case(4)>green flowers</Case><Case(5)>orange flowers</Case><Case(6)>purple flowers</Case><Case(7)>flowers, but who can say what color they might be</Case></Switch>...
21 17 TEXT_HOUFURPLANTPOT_00331_FLOWER_PREDICT_UNKNOWN Perhaps it will yield <Switch(IntegerParameter(1))><Case(1)>red</Case><Case(2)>blue</Case><Case(3)>yellow</Case><Case(4)>green</Case><Case(5)>orange</Case><Case(6)>purple</Case></Switch> flowers, or perhaps flowers of a more unusual shade...
22 18 TEXT_HOUFURPLANTPOT_00331_FLOWERED <Sheet(Item,IntegerParameter(1),9)/> These flowers are in bloom. <Sheet(Item,IntegerParameter(1),9)/> These flowers are in bloom.
23
24
25
26
27
+52 -51
View File
@@ -1,51 +1,52 @@
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFDRK_00300_SIDURGU_000_001","Find another table. This one is taken."
1,"TEXT_JOBDEFDRK_00300_SIDURGU_000_005","Tread softly, friend. The Temple Knights are always watching."
2,"TEXT_JOBDEFDRK_00300_SIDURGU_000_010","If you've questions to ask, then by all means."
3,"TEXT_JOBDEFDRK_00300_Q1_000_050","What will you ask?"
4,"TEXT_JOBDEFDRK_00300_A1_000_051","Tell me about yourself."
5,"TEXT_JOBDEFDRK_00300_A1_000_052","What is a dark knight?"
6,"TEXT_JOBDEFDRK_00300_A1_000_053","Nothing."
7,"TEXT_JOBDEFDRK_00300_SIDURGU_000_060","...There is rather little to tell."
8,"TEXT_JOBDEFDRK_00300_SIDURGU_000_061","My master was an accomplished dark knight who saved countless lives─including mine own."
9,"TEXT_JOBDEFDRK_00300_SIDURGU_000_062","I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter."
10,"TEXT_JOBDEFDRK_00300_SIDURGU_000_063","Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake."
11,"TEXT_JOBDEFDRK_00300_SIDURGU_000_064","...We knew the risks. We swore that we would have no regrets. And I...I have none."
12,"TEXT_JOBDEFDRK_00300_SIDURGU_000_065","All that remains is to finish what we started."
13,"TEXT_JOBDEFDRK_00300_SIDURGU_000_070","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
14,"TEXT_JOBDEFDRK_00300_SIDURGU_000_071","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
15,"TEXT_JOBDEFDRK_00300_SIDURGU_000_072","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
16,"TEXT_JOBDEFDRK_00300_SIDURGU_000_073","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
17,"TEXT_JOBDEFDRK_00300_SIDURGU_000_074","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title."
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
24,"TEXT_JOBDEFDRK_00300_A2_000_151","How fare you and Rielle?"
25,"TEXT_JOBDEFDRK_00300_A2_000_152","What is a dark knight?"
26,"TEXT_JOBDEFDRK_00300_A2_000_153","Nothing."
27,"TEXT_JOBDEFDRK_00300_A3_000_154","How fare you and Rielle?"
28,"TEXT_JOBDEFDRK_00300_A3_000_155","Have you any thoughts on Myste?"
29,"TEXT_JOBDEFDRK_00300_SIDURGU_000_160","It would seem that the countess's crusade died with her. No one has sought us out since that day."
30,"TEXT_JOBDEFDRK_00300_SIDURGU_000_161","Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we."
31,"TEXT_JOBDEFDRK_00300_SIDURGU_000_162","But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come..."
32,"TEXT_JOBDEFDRK_00300_SIDURGU_000_163","<Emphasis>Her</Emphasis>, walk the path!? I... But she's just a..."
33,"TEXT_JOBDEFDRK_00300_SIDURGU_000_164","...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it."
34,"TEXT_JOBDEFDRK_00300_SIDURGU_000_170","I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige."
35,"TEXT_JOBDEFDRK_00300_SIDURGU_000_171","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
36,"TEXT_JOBDEFDRK_00300_SIDURGU_000_172","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
37,"TEXT_JOBDEFDRK_00300_SIDURGU_000_173","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
38,"TEXT_JOBDEFDRK_00300_SIDURGU_000_174","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
39,"TEXT_JOBDEFDRK_00300_SIDURGU_000_175","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price."
40,"TEXT_JOBDEFDRK_00300_SIDURGU_000_176","I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think."
41,"TEXT_JOBDEFDRK_00300_SIDURGU_000_180","I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?"
42,"TEXT_JOBDEFDRK_00300_SIDURGU_000_181","Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living."
43,"TEXT_JOBDEFDRK_00300_SIDURGU_000_182","A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth."
44,"TEXT_JOBDEFDRK_00300_SIDURGU_000_183","Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts..."
45,"TEXT_JOBDEFDRK_00300_SIDURGU_000_184","...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win."
46,"TEXT_JOBDEFDRK_00300_SIDURGU_000_185","The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self."
key,0,1
#,,
int32,str,str
0,"TEXT_JOBDEFDRK_00300_SIDURGU_000_001","Find another table. This one is taken."
1,"TEXT_JOBDEFDRK_00300_SIDURGU_000_005","Tread softly, friend. The Temple Knights are always watching."
2,"TEXT_JOBDEFDRK_00300_SIDURGU_000_010","If you've questions to ask, then by all means."
3,"TEXT_JOBDEFDRK_00300_Q1_000_050","What will you ask?"
4,"TEXT_JOBDEFDRK_00300_A1_000_051","Tell me about yourself."
5,"TEXT_JOBDEFDRK_00300_A1_000_052","What is a dark knight?"
6,"TEXT_JOBDEFDRK_00300_A1_000_053","Nothing."
7,"TEXT_JOBDEFDRK_00300_SIDURGU_000_060","...There is rather little to tell."
8,"TEXT_JOBDEFDRK_00300_SIDURGU_000_061","My master was an accomplished dark knight who saved countless lives─including mine own."
9,"TEXT_JOBDEFDRK_00300_SIDURGU_000_062","I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter."
10,"TEXT_JOBDEFDRK_00300_SIDURGU_000_063","Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake."
11,"TEXT_JOBDEFDRK_00300_SIDURGU_000_064","...We knew the risks. We swore that we would have no regrets. And I...I have none."
12,"TEXT_JOBDEFDRK_00300_SIDURGU_000_065","All that remains is to finish what we started."
13,"TEXT_JOBDEFDRK_00300_SIDURGU_000_070","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
14,"TEXT_JOBDEFDRK_00300_SIDURGU_000_071","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
15,"TEXT_JOBDEFDRK_00300_SIDURGU_000_072","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
16,"TEXT_JOBDEFDRK_00300_SIDURGU_000_073","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
17,"TEXT_JOBDEFDRK_00300_SIDURGU_000_074","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title."
18,"TEXT_JOBDEFDRK_00300_SIDURGU_000_075","He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all."
19,"TEXT_JOBDEFDRK_00300_SIDURGU_000_076","A darkness which can grant us great strength...at a price."
20,"TEXT_JOBDEFDRK_00300_SIDURGU_000_100","You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?"
21,"TEXT_JOBDEFDRK_00300_SIDURGU_000_101","Oh, don't you worry about me. I'll be right as rain soon enough. Ugh...
Was there something you wanted to discuss?"
22,"TEXT_JOBDEFDRK_00300_SIDURGU_000_102","Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?"
23,"TEXT_JOBDEFDRK_00300_Q2_000_150","What will you ask?"
24,"TEXT_JOBDEFDRK_00300_A2_000_151","How fare you and Rielle?"
25,"TEXT_JOBDEFDRK_00300_A2_000_152","What is a dark knight?"
26,"TEXT_JOBDEFDRK_00300_A2_000_153","Nothing."
27,"TEXT_JOBDEFDRK_00300_A3_000_154","How fare you and Rielle?"
28,"TEXT_JOBDEFDRK_00300_A3_000_155","Have you any thoughts on Myste?"
29,"TEXT_JOBDEFDRK_00300_SIDURGU_000_160","It would seem that the countess's crusade died with her. No one has sought us out since that day."
30,"TEXT_JOBDEFDRK_00300_SIDURGU_000_161","Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we."
31,"TEXT_JOBDEFDRK_00300_SIDURGU_000_162","But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come..."
32,"TEXT_JOBDEFDRK_00300_SIDURGU_000_163","<Emphasis>Her</Emphasis>, walk the path!? I... But she's just a..."
33,"TEXT_JOBDEFDRK_00300_SIDURGU_000_164","...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it."
34,"TEXT_JOBDEFDRK_00300_SIDURGU_000_170","I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige."
35,"TEXT_JOBDEFDRK_00300_SIDURGU_000_171","Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace."
36,"TEXT_JOBDEFDRK_00300_SIDURGU_000_172","This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes."
37,"TEXT_JOBDEFDRK_00300_SIDURGU_000_173","To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again."
38,"TEXT_JOBDEFDRK_00300_SIDURGU_000_174","The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds."
39,"TEXT_JOBDEFDRK_00300_SIDURGU_000_175","But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price."
40,"TEXT_JOBDEFDRK_00300_SIDURGU_000_176","I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think."
41,"TEXT_JOBDEFDRK_00300_SIDURGU_000_180","I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?"
42,"TEXT_JOBDEFDRK_00300_SIDURGU_000_181","Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living."
43,"TEXT_JOBDEFDRK_00300_SIDURGU_000_182","A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth."
44,"TEXT_JOBDEFDRK_00300_SIDURGU_000_183","Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts..."
45,"TEXT_JOBDEFDRK_00300_SIDURGU_000_184","...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win."
46,"TEXT_JOBDEFDRK_00300_SIDURGU_000_185","The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self."
47,"TEXT_JOBDEFDRK_00300_SIDURGU_000_186","At least, that's what I'm inclined to believe. But like I said, who knows? Soul crystals are strange little things. Perhaps it's best not to dig too deep."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_JOBDEFDRK_00300_SIDURGU_000_001 Find another table. This one is taken.
5 1 TEXT_JOBDEFDRK_00300_SIDURGU_000_005 Tread softly, friend. The Temple Knights are always watching.
6 2 TEXT_JOBDEFDRK_00300_SIDURGU_000_010 If you've questions to ask, then by all means.
7 3 TEXT_JOBDEFDRK_00300_Q1_000_050 What will you ask?
8 4 TEXT_JOBDEFDRK_00300_A1_000_051 Tell me about yourself.
9 5 TEXT_JOBDEFDRK_00300_A1_000_052 What is a dark knight?
10 6 TEXT_JOBDEFDRK_00300_A1_000_053 Nothing.
11 7 TEXT_JOBDEFDRK_00300_SIDURGU_000_060 ...There is rather little to tell.
12 8 TEXT_JOBDEFDRK_00300_SIDURGU_000_061 My master was an accomplished dark knight who saved countless lives─including mine own.
13 9 TEXT_JOBDEFDRK_00300_SIDURGU_000_062 I owed him my life, and so I pledged it to his cause. I begged him to teach me the dark arts, and he agreed, making me his first pupil. Fray would become the second shortly thereafter.
14 10 TEXT_JOBDEFDRK_00300_SIDURGU_000_063 Heh, how different we were. I recall our master once likened me to a smoldering campfire and Fray to a frozen lake.
15 11 TEXT_JOBDEFDRK_00300_SIDURGU_000_064 ...We knew the risks. We swore that we would have no regrets. And I...I have none.
16 12 TEXT_JOBDEFDRK_00300_SIDURGU_000_065 All that remains is to finish what we started.
17 13 TEXT_JOBDEFDRK_00300_SIDURGU_000_070 Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace.
18 14 TEXT_JOBDEFDRK_00300_SIDURGU_000_071 This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes.
19 15 TEXT_JOBDEFDRK_00300_SIDURGU_000_072 To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again.
20 16 TEXT_JOBDEFDRK_00300_SIDURGU_000_073 The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds.
21 17 TEXT_JOBDEFDRK_00300_SIDURGU_000_074 But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title.
22 18 TEXT_JOBDEFDRK_00300_SIDURGU_000_075 He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all.
23 19 TEXT_JOBDEFDRK_00300_SIDURGU_000_076 A darkness which can grant us great strength...at a price.
24 20 TEXT_JOBDEFDRK_00300_SIDURGU_000_100 You look to be in good health, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. Something we can do for you?
25 21 TEXT_JOBDEFDRK_00300_SIDURGU_000_101 Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss? Oh, don't you worry about me. I'll be right as rain soon enough. Ugh... Was there something you wanted to discuss?
26 22 TEXT_JOBDEFDRK_00300_SIDURGU_000_102 Trouble seems to follow you wherever you go, doesn't it? And when it doesn't, you can't help but conjure it up... Anyway, how goes it?
27 23 TEXT_JOBDEFDRK_00300_Q2_000_150 What will you ask?
28 24 TEXT_JOBDEFDRK_00300_A2_000_151 How fare you and Rielle?
29 25 TEXT_JOBDEFDRK_00300_A2_000_152 What is a dark knight?
30 26 TEXT_JOBDEFDRK_00300_A2_000_153 Nothing.
31 27 TEXT_JOBDEFDRK_00300_A3_000_154 How fare you and Rielle?
32 28 TEXT_JOBDEFDRK_00300_A3_000_155 Have you any thoughts on Myste?
33 29 TEXT_JOBDEFDRK_00300_SIDURGU_000_160 It would seem that the countess's crusade died with her. No one has sought us out since that day.
34 30 TEXT_JOBDEFDRK_00300_SIDURGU_000_161 Even so, I do not expect these peaceful days to last. So long as there are those who prey on the weak and helpless, there will ever be a need for knights such as we.
35 31 TEXT_JOBDEFDRK_00300_SIDURGU_000_162 But I worry for Rielle. I cannot abandon her, yet I would not have her be a party to what will come...
36 32 TEXT_JOBDEFDRK_00300_SIDURGU_000_163 <Emphasis>Her</Emphasis>, walk the path!? I... But she's just a...
37 33 TEXT_JOBDEFDRK_00300_SIDURGU_000_164 ...Her life is her own, to make with it what she will. If that is her desire...then we shall discuss it.
38 34 TEXT_JOBDEFDRK_00300_SIDURGU_000_170 I should think you know as well as I─perhaps even better. Nevertheless, if you wish to hear the tale once more, I will oblige.
39 35 TEXT_JOBDEFDRK_00300_SIDURGU_000_171 Recall the story of the first, who was that rarest of knights─one who held his vows sacrosanct and strove ever to walk in the Fury's grace.
40 36 TEXT_JOBDEFDRK_00300_SIDURGU_000_172 This man good and true did what no one else had the courage to do. He passed judgment on a vile beast who had used his position in the clergy to commit unspeakable crimes.
41 37 TEXT_JOBDEFDRK_00300_SIDURGU_000_173 To wit, he cut down the clergyman before the eyes of gods and men, ensuring that the bastard would never harm another child of the Brume again.
42 38 TEXT_JOBDEFDRK_00300_SIDURGU_000_174 The Holy See could not abide such action, of course. He was detained and delivered unto the Tribunal. Though he won his freedom through trial by combat, he was later stripped of his titles and denounced for his deeds.
43 39 TEXT_JOBDEFDRK_00300_SIDURGU_000_175 But rather than lament his poor fortune, he embraced it. If they would condemn him as a dark knight, then he would take it as a title. He forsook the trappings of his past life, including his sigil and the shield which bore it. In its place, he came to wield something far more potent: a power born of the abyss which lies at the heart of us all. A darkness which can grant us great strength...at a price.
44 40 TEXT_JOBDEFDRK_00300_SIDURGU_000_176 I once thought I understood this power. But then I met a band of singing moogles, and...well, I wouldn't say I'm <Emphasis>conflicted</Emphasis>. I'm rather certain that I have a greater understanding of the darkness within than some furry little shites. Still, I...I'm not quite sure what to think.
45 41 TEXT_JOBDEFDRK_00300_SIDURGU_000_180 I try not to think about that strange boy and whatever he might have been. No one truly understands the nature of soul crystals. Not just ours, mind─I heard a rumor once upon a time about paladins and “establishing dominance.” Bollocks, eh?
46 42 TEXT_JOBDEFDRK_00300_SIDURGU_000_181 Anyway, the one thing we know for certain is that the beings he conjured with his magick were not the spirits of the dead, but simulacrums born from the memories of the living.
47 43 TEXT_JOBDEFDRK_00300_SIDURGU_000_182 A memory is hardly a perfect accounting of past events and people. Be it consciously or subconsciously, our perceptions and feelings distort the truth.
48 44 TEXT_JOBDEFDRK_00300_SIDURGU_000_183 Take that woman, the cousin of Ser Ignasse. She wanted to make him proud, and so he praised her efforts. Lowdy's husband and Gallien's friend were similarly shaped by the desires within their own hearts...
49 45 TEXT_JOBDEFDRK_00300_SIDURGU_000_184 ...And no, I would rather not discuss the implications of my master soundly defeating me, yet somehow letting you win.
50 46 TEXT_JOBDEFDRK_00300_SIDURGU_000_185 The point is, those shades spoke not the words of the dead, but the truth of our own hearts. What we bore witness to were conversations with one's self.
51 47 TEXT_JOBDEFDRK_00300_SIDURGU_000_186 At least, that's what I'm inclined to believe. But like I said, who knows? Soul crystals are strange little things. Perhaps it's best not to dig too deep.
52
@@ -1,27 +1,28 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000","You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day."
1,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010","Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge."
2,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020","Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one..."
3,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030","Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em."
4,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000","Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills..."
5,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010","I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!"
6,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020","I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!"
7,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100","When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here."
8,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110","They better not start any trouble around the airships. I just finished realigning the propellers..."
9,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100","Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him."
10,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110","It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!"
11,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120","I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!"
12,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200","When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!"
13,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200","I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this..."
14,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210","As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them."
15,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300","The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it."
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
22,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605","I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!"
key,0,1
#,,
int32,str,str
0,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000","You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day."
1,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010","Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge."
2,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020","Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one..."
3,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030","Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em."
4,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000","Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills..."
5,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010","I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!"
6,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020","I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!"
7,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100","When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here."
8,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110","They better not start any trouble around the airships. I just finished realigning the propellers..."
9,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100","Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him."
10,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110","It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!"
11,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120","I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!"
12,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200","When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!"
13,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200","I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this..."
14,"TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210","As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them."
15,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300","The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it."
16,"TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300","There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle..."
17,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400","Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that."
18,"TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400","I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!"
19,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500","The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent.
...And neither will you, I should think."
20,"TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500","Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!"
21,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600","There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!"
22,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605","I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!"
23,"TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600","I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_000 You remember how the Talons snatched Utata? Well, we ain't havin' no more of that. The Parrock'll have sentries on duty now, night and day.
5 1 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_010 Here to see the captain? Just go through the gate here, and head north when you come out up top─his quarters are across the bridge.
6 2 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_020 Thought I'd have to bloody my little fang here, but it seems those lads ain't lookin' for a fight. I s'pose I'll just follow Leofard's lead on this one...
7 3 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_000_030 Is it true that Radlia's disbanded the Talons? I mean, it ain't as if we were mates or nothin', but the skies'll seem a little emptier without 'em.
8 4 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_000 Those damned demons think they can just fly in and start smashin' up the place? We'll show them not to mess with the Redbills...
9 5 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_010 I told you we'd take care of them fiends! We ought to crack open a few casks and celebrate!
10 6 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLDECKHAND_100_020 I ain't never seen anyone able to rile up the captain quite so much as that little Cait Sith. It's a bloody talent, I tell you!
11 7 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_100 When you're a sky pirate, a well-maintained airship can mean the difference between life and a horrible, plummetin' death. So, aye, we keep a damn close eye on the condition of our vessels around here.
12 8 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_000_110 They better not start any trouble around the airships. I just finished realigning the propellers...
13 9 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_100 Aye, well, our ships survived without a scratch, but I'm afraid I can't say the same for the crew. That bastard better get what's coming to him.
14 10 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_110 It's a damn shame what happened to the <Emphasis>Raimille</Emphasis>, but I'm glad to see the captain made it back in one piece. There're some things even me and my wrench can't fix!
15 11 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLENGINEER_100_120 I was in Idyllshire a while ago to trade, and got to talking with one of the goblin merchants. When I mentioned your adventures with the captain, he was excited to know all about you─even gave me a discount!
16 12 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_000_200 When the crew's heads are filled with naught but loot and laughter, it's my job to see their bellies are filled with decent grub. That Leofard's the worst of the lot─he'd live on gold bars and boot leather if I wasn't here to cook for him!
17 13 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_200 I hear the captain's up to his usual tricks─ignorin' sound advice and riskin' certain death and all that. He might have saved the sky from a voidsent invasion, but poor Stacia's goin' to lose her mind if he keeps on like this...
18 14 TEXT_REGABRSKYPIRATESDENSHARE_00346_REDBILLCOOK_100_210 As punishment for sneakin' out of his sickbed, we put the captain on the roster for deckhand duties. He was meant to take a turn at the watch, do the laundry, check the sailcloth, and swab the floors...and managed to wriggle out of every single one of them.
19 15 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_000_300 The sky is our home, and I'll be damned if we let those black-hearted fiends lay claim to a single slice of it.
20 16 TEXT_REGABRSKYPIRATESDENSHARE_00346_LEOFARD_100_300 There ain't been much excitement to speak of since we last flew together. Aye, the dull periods make the adventures that much more enjoyable, but I can feel more of me skills fadin' away the longer I sit idle...
21 17 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_000_400 Cait Sith has his furry little head buried in that book, learnin' as much as he can about the Nullstone. I think I'll use this time to do some studyin' of my own─“know thine enemy,” and all that.
22 18 TEXT_REGABRSKYPIRATESDENSHARE_00346_STACIA_100_400 I hear the Talons are off pillagin' some uncharted reach of the heavens. We'll have to put on our treasure-huntin' hats if we're to stay ahead of Radlia─can't let them have all the fun!
23 19 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_000_500 The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think. The world is as beautiful as it ever was. And I will not let this realm, beloved of my master, be tainted by rampaging voidsent. ...And neither will you, I should think.
24 20 TEXT_REGABRSKYPIRATESDENSHARE_00346_CAITSITH_100_500 Did you know that Leofard hoards all the gold and gaudy trinkets from his escapades, but simply sells the precious scrolls and tomes to the highest bidder!? The man has no concept of true value!
25 21 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_000_600 There's no grander feeling than flitting about in the air to test some tweak or adjustment I've made to an airship. The thought of some horde of horrid demons infesting those same skies is just too terrible to contemplate!
26 22 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_605 I hope you don't think I let the captain leave his sickbed without so much as a word of protest. I turned my back for a moment and he was just...gone!
27 23 TEXT_REGABRSKYPIRATESDENSHARE_00346_UTATA_100_600 I'm glad Cait Sith decided to join the Redbills. It's always wonderful to make new allies─especially ones so eager to share ideas about engineering!
28
+10 -8
View File
@@ -1,8 +1,10 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000","View the engraving?"
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
key,0,1
#,,
int32,str,str
0,"TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000","View the engraving?"
1,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000","Yes."
2,"TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001","No."
3,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000","(-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>"
4,"TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000","(-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight>
Tarresson de Dzemael, Ohl Deeh
Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGDRA2BANMOGPLATE_00361_Q1_000_000 View the engraving?
5 1 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_000 Yes.
6 2 TEXT_REGDRA2BANMOGPLATE_00361_A1_000_001 No.
7 3 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_000_000 (-Engraved Tablet-)<Emphasis>Unity and brotherhood, now and forevermore.</Emphasis>
8 4 TEXT_REGDRA2BANMOGPLATE_00361_VIEWTHEPLATE00361_100_000 (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis> (-Engraved Tablet-)<Emphasis>Mogzin, <Highlight>ObjectParameter(1)</Highlight> Tarresson de Dzemael, Ohl Deeh Marinche de Faurechort, Moggon, Gullinbursti</Emphasis>
9
10
+42 -40
View File
@@ -1,40 +1,42 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000","The Warring Triad."
1,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010","The Warring Triad: The Awakening."
2,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020","Chapter 1: Sephirot."
3,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030","Chapter 2: A Persistent Foe."
4,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040","Chapter 3: Sophia."
5,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050","Chapter 4: Zurvan."
6,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100","Cancel."
7,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010","(-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>"
8,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011","(-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>"
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
15,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022","(-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>"
16,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023","(-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>"
17,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024","(-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>"
18,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>"
19,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>"
20,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032","(-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>"
21,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033","(-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>"
22,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034","(-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>"
23,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035","(-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>"
24,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040","(-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>"
25,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041","(-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>"
26,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042","(-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>"
27,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043","(-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>"
28,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044","(-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>"
29,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045","(-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>"
30,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050","(-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>"
31,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051","(-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>"
32,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052","(-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>"
33,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053","(-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>"
34,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054","(-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>"
key,0,1
#,,
int32,str,str
0,"TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000","The Warring Triad."
1,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010","The Warring Triad: The Awakening."
2,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020","Chapter 1: Sephirot."
3,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030","Chapter 2: A Persistent Foe."
4,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040","Chapter 3: Sophia."
5,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050","Chapter 4: Zurvan."
6,"TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100","Cancel."
7,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010","(-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>"
8,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011","(-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>"
9,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012","(-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>"
10,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013","(-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>"
11,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014","(-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>"
12,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015","(-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness.
These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>"
13,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020","(-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad.
We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>"
14,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021","(-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>"
15,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022","(-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>"
16,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023","(-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>"
17,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024","(-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>"
18,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>"
19,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031","(-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>"
20,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032","(-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>"
21,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033","(-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>"
22,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034","(-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>"
23,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035","(-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>"
24,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040","(-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>"
25,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041","(-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>"
26,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042","(-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>"
27,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043","(-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>"
28,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044","(-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>"
29,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045","(-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>"
30,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050","(-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>"
31,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051","(-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>"
32,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052","(-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>"
33,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053","(-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>"
34,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054","(-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>"
35,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_055","(-Chapter 4: Zurvan-)<Emphasis>Here on Hydaelyn, the power of Light is not so feeble. This world will survive while the balance holds, but we must also take care that the scales do not swing too far in Light's favor.</Emphasis>"
36,"TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_056","(-Chapter 4: Zurvan-)<Emphasis>As we fight on the side of Light, we must trust that our companions will steer us away from the lure of extremity, and help guide us along the narrow path to salvation. It is the actions of men such as Regula van Hydrus that give me hope that the future of this star is not beyond redemption.</Emphasis>"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGLAKWARRINGTRIADNOTE_00328_Q1_000_000 The Warring Triad.
5 1 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_010 The Warring Triad: The Awakening.
6 2 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_020 Chapter 1: Sephirot.
7 3 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_030 Chapter 2: A Persistent Foe.
8 4 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_040 Chapter 3: Sophia.
9 5 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_050 Chapter 4: Zurvan.
10 6 TEXT_REGLAKWARRINGTRIADNOTE_00328_A1_000_100 Cancel.
11 7 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_010 (-The Warring Triad: The Awakening-)<Emphasis>The Warring Triad is the collective term for three immensely powerful eikons that were brought into existence during the twilight of the Third Astral Era. Summoned by the native tribes of Meracydia, these entities were set against the encroaching forces of the Allagan Empire.</Emphasis>
12 8 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_011 (-The Warring Triad: The Awakening-)<Emphasis>The strength of a primal is determined by the fervent prayers of its faithful. And as the Meracydians' prayers called for saviors with the power to throw back an imperial invasion, the resulting incarnations were perforce imbued with nigh-incalculable might.</Emphasis>
13 9 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_012 (-The Warring Triad: The Awakening-)<Emphasis>That the Allagans were capable of conquering such godlike beings well illustrates the incredible heights to which their technology had ascended. The implacable empire subdued and imprisoned the Warring Triad─shackled them to machinery that sustained the eikons' forms whilst at the same time leeching away their infinite energies.</Emphasis>
14 10 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_013 (-The Warring Triad: The Awakening-)<Emphasis>For five millennia did the Warring Triad languish thus in dreaming servitude, their slumber undisturbed until Archbishop Thordan VII of Ishgard rattled the bars of their cage.</Emphasis>
15 11 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_014 (-The Warring Triad: The Awakening-)<Emphasis>The archbishop had come to Azys Lla seeking to absorb the three's power and make of himself a god without rival. It was fortunate, then, that the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> companions thwarted Thordan before he realized his tyrannical ambitions─but the victory was not without consequence.</Emphasis>
16 12 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_015 (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis> (-The Warring Triad: The Awakening-)<Emphasis>The violence of the battle cracked the seals that keep the Triad in torpor, and the eikons have begun to stir. Worse, the Garlean Empire and their heavy-handed efforts to plunder the secrets of Azys Lla threaten to drag them into full wakefulness. These terrible entities must be destroyed before they arise in all their cataclysmic splendor.</Emphasis>
17 13 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_020 (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis> (-Chapter 1: Sephirot-)<Emphasis>The Warrior of Light has toppled the first of the Warring Triad. We knew little of Sephirot other than that he was the chief deity of a tribe of treelike beings─a sacred tree ascended to godhood. Allagan histories discovered upon the event of his destruction, however, have brought fascinating new facts to light.</Emphasis>
18 14 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_021 (-Chapter 1: Sephirot-)<Emphasis>These recordings attribute to Sephirot the ability to “induce spontaneous growth in living organisms through the manipulation of ambient aetheric energy.” It is noted that the eikon did not hesitate to direct this ability upon himself.</Emphasis>
19 15 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_022 (-Chapter 1: Sephirot-)<Emphasis>Sephirot grew to gigantic proportions during his conflict with the armies of Allag, using his own colossal limbs to cut great swaths of devastation through their ranks. He was eventually overwhelmed, however, and his abilities contained.</Emphasis>
20 16 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_023 (-Chapter 1: Sephirot-)<Emphasis>The Allagans performed experiments upon the captured eikon, siphoning his growth-inducing energies into the cultivation of numerous chimerical monstrosities─one unnatural existence propagating countless others.</Emphasis>
21 17 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_024 (-Chapter 1: Sephirot-)<Emphasis>When one believes one's control unbreakable however, a single, overlooked flaw inevitably leads to catastrophe. I know of at least one civilization that collapsed under the weight of such hubris...</Emphasis>
22 18 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_030 (-Chapter 2: A Persistent Foe-)<Emphasis>The Garlean Empire's VIth Legion has breached the core laboratories of Azys Lla's research facility. Seeking to prevent the imperials from extracting the Genesis Expression, the Warrior of Light and <If(PlayerParameter(4))>her<Else/>his</If> allies pursued the legatus and his soldiers, and succeeded in denying him the vital formula.</Emphasis>
23 19 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_031 (-Chapter 2: A Persistent Foe-)<Emphasis>The Garleans claim their interest in primal-harnessing technology comes from a desire to constrain the entities' wanton destruction. But while this purpose seems perfectly noble, such control would place the power of gods in the hands of a select group of men.</Emphasis>
24 20 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_032 (-Chapter 2: A Persistent Foe-)<Emphasis>Who then might oppose the emperor should he wish to sunder the world? And what guarantee prevents error and happenstance from setting the primals free? Ever would the threat of their accidental awakening loom above our heads.</Emphasis>
25 21 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_033 (-Chapter 2: A Persistent Foe-)<Emphasis>By “harnessing” a primal, one is also condensing and concentrating its vast energies. Upon the being's release, its long-suppressed power and simmering rancor explodes with unimaginable violence.</Emphasis>
26 22 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_034 (-Chapter 2: A Persistent Foe-)<Emphasis>With their potency increased far beyond that of the typical beastman-summoned deity, the defeat of harnessed entities becomes exponentially more arduous. Such might can only be overcome with more might.</Emphasis>
27 23 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_035 (-Chapter 2: A Persistent Foe-)<Emphasis>...But ultimately, the battle has no victor. When powers of this magnitude collide, they consume immense reservoirs of aether. The star will be drained of life before the clash can be decided, and all will crumble into oblivion.</Emphasis>
28 24 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_040 (-Chapter 3: Sophia-)<Emphasis>The Goddess has fallen, and only one pillar of the Warring Triad remains. According to the records we discovered upon Sophia's destruction, the eikon had once schemed to bring the Allagan Empire to ruin from within.</Emphasis>
29 25 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_041 (-Chapter 3: Sophia-)<Emphasis>The histories also spoke of her followers, and how they perceived the ever-expanding imperials as anathema to the world's balance.</Emphasis>
30 26 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_042 (-Chapter 3: Sophia-)<Emphasis>Equilibrium is Sophia's domain. Her worshipers saw the righting of the scales as their sacred duty, and thus did they resist the Allagans' invasion with holy fervor. Never mind that the summoning of an eikon did upset their precious balance all the more.</Emphasis>
31 27 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_043 (-Chapter 3: Sophia-)<Emphasis>The concept of balance is, however, of great interest to my master. A world must have both Light and Darkness, and a sudden surge of either will endanger its very existence.</Emphasis>
32 28 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_044 (-Chapter 3: Sophia-)<Emphasis>Upon our first meeting, my master spoke thus: I am not the Light's servant, but for the present I must serve. One cannot arbitrate equilibrium if one is not fluid of stance.</Emphasis>
33 29 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_045 (-Chapter 3: Sophia-)<Emphasis>The tenets of our justice are found not in Light nor Darkness nor the grey shades in between. We but seek to enforce that which prevents the visitation of oblivion. To moderate the endless waves of war such that neither side claims victory...that is our charge.</Emphasis>
34 30 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_050 (-Chapter 4: Zurvan-)<Emphasis>The followers of Zurvan were broken from their slumber─likely the doing of Sophia's worshipers─and immediately began attempting to rouse their master in the fullness of his power. We found ourselves in an unexpected alliance with the forces of the VIth Legion, and rushed inside the research facility to put a stop to the thralls' ambitions.</Emphasis>
35 31 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_051 (-Chapter 4: Zurvan-)<Emphasis>Although we succeeded in this initial endeavor, the effort cost the lives of many imperial soldiers, including that of Regula van Hydrus himself. Seizing the opportunity their sacrifice bought for us, the Warrior of Light led a company of echo-blessed champions against the half-woken Demon, and cast down the final pillar of the Warring Triad.</Emphasis>
36 32 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_052 (-Chapter 4: Zurvan-)<Emphasis>Upon discovering the flaws apparent in the Allagans' technology, the legatus chose to abandon its acquisition, and looked to recruit the aid of the Scions with nary a moment's hesitation. His was a decision motivated not by glory, but by loyalty to his emperor. Above all, he strove to enforce the will of his childhood friend, and ensure that the primal threat hanging over this star would be eradicated.</Emphasis>
37 33 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_053 (-Chapter 4: Zurvan-)<Emphasis>Over the course of our quest to eliminate the Warring Triad, the meddling of the Garlean Empire has been our greatest obstacle. That an officer so lofty within its ranks should recognize the danger and make such a rational choice is a significant development in our war against the primals.</Emphasis>
38 34 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_054 (-Chapter 4: Zurvan-)<Emphasis>Ere the star upon which I was born became the void, the champions who lived upon it chose to embrace self-destruction rather than cease their infernal conflict. They became lost within their own ambitions, strangling the life from one another even as the flood of Darkness swallowed them whole...</Emphasis>
39 35 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_055 (-Chapter 4: Zurvan-)<Emphasis>Here on Hydaelyn, the power of Light is not so feeble. This world will survive while the balance holds, but we must also take care that the scales do not swing too far in Light's favor.</Emphasis>
40 36 TEXT_REGLAKWARRINGTRIADNOTE_00328_TRIADLORE_000_056 (-Chapter 4: Zurvan-)<Emphasis>As we fight on the side of Light, we must trust that our companions will steer us away from the lure of extremity, and help guide us along the narrow path to salvation. It is the actions of men such as Regula van Hydrus that give me hope that the future of this star is not beyond redemption.</Emphasis>
41
42
@@ -1,42 +1,56 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000","Which entry will you read?"
1,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001","Typing commands to execute actions."
2,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002","Making use of macros."
3,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003","Signs and marks."
4,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004","Playing your role."
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>."
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu."
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000","Which entry will you read?"
1,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001","Typing commands to execute actions."
2,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002","Making use of macros."
3,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003","Signs and marks."
4,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004","Playing your role."
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell."
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>."
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu."
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros."
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
<Color(-10438406)>/marking attack1 <t>
/action “Shield Lob” <t></Color>"
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
<Color(-10438406)>/tenemy
/ft</Color>"
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
<Color(-10438406)>/p Raising <t>!
/action Raise <t></Color>"
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu."
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks."
28,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043","The Healer (Conjurer)
Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison."
29,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044","The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist)
DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank."
30,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045","DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance)."
31,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046","Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone."
32,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050","(-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>"
33,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051","When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples."
34,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052","Spawn: Verb or noun used when a monster (re)appears in the world.
Add: Used to describe sudden enemy reinforcements.
Pull: The act of bringing a distant foe to the party's location."
35,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053","Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.”
Buff: Positive effects that improve attributes.
Debuff: Negative effects that weaken attributes."
36,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054","DoT: Abbreviation for “Damage over Time.”
AE/AoE: Abbreviation for “Area (of) Effect.”"
37,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055","There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!"
38,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR","(★未使用/削除予定★)"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEABEGINNERGUIDEBOOK_00340_Q1_000_000 Which entry will you read?
5 1 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_001 Typing commands to execute actions.
6 2 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_002 Making use of macros.
7 3 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_003 Signs and marks.
8 4 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_004 Playing your role.
9 5 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005 Learning the lingo.
10 6 TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006 Cancel.
11 7 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010 (-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>
12 8 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011 In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <Color(-10438406)>/action Cure</Color> for example, will allow you to cast the Cure spell.
13 9 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012 You can also designate a target for the action. To target your own character, leave a space after the action name, then type <Color(-10438406)><me></Color>. Or, to use an action on your currently selected target, simply add <Color(-10438406)><t></Color>.
14 10 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013 In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts.
15 11 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014 A complete list of text commands can be viewed via the <Color(-34022)>User Macro</Color> window opened from the <Color(-34022)>System</Color> menu.
16 12 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020 (-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>
17 13 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021 Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession.
18 14 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022 To access the macro editor, open the <Color(-34022)>System</Color> menu and select <Color(-34022)>User Macros</Color>. The following are some examples of common macros.
19 15 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023 Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color> Use Shield Lob on target and mark with sign: <Color(-10438406)>/marking attack1 <t> /action “Shield Lob” <t></Color>
20 16 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024 Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color> Target nearest enemy and face target: <Color(-10438406)>/tenemy /ft</Color>
21 17 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025 Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color> Declare action being executed in party chat: <Color(-10438406)>/p Raising <t>! /action Raise <t></Color>
22 18 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026 Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs.
23 19 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030 (-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>
24 20 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031 Signs and waymarks are communication tools that are visible to your entire party.
25 21 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032 Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol.
26 22 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033 Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies.
27 23 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034 Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather.
28 24 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035 The various signs and waymarks can be found under <Color(-34022)>Party</Color> in the main menu.
29 25 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040 (-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>
30 26 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041 Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS.
31 27 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042 The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks. The Tank (Gladiator, Marauder) Tank classes are hardy bulwarks with mountains of HP and excellent defensive attributes. Tanks protect their companions by building enmity with opponents and bearing the brunt of enemy attacks.
32 28 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_043 The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison. The Healer (Conjurer) Healers are specialists in the restorative arts. It is their job to keep their companions alive by restoring lost HP and cleansing detrimental effects such as poison.
33 29 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_044 The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank. The DPS (Pugilist, Lancer, Archer, Rogue, Thaumaturge, Arcanist) DPS (short for Damage Per Second) classes are the masters of inflicting harm. These damage dealers must be careful not to invite an enemy's wrath by exceeding the enmity built by the tank.
34 30 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_045 DPS classes are often further divided into two categories: melee DPS (close combat specialists) and ranged DPS (damage from a distance).
35 31 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_046 Once you understand your role, it becomes clear what actions are expected of you in a group situation. When everyone plays their part, you truly become a “party”─a band of companions capable of defeating foes far more powerful than could any adventurer fighting alone.
36 32 TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_050 (-Entry for “Rustic Roegadyn”-)<Emphasis>Sometimes me mates would use words that made no bloody sense...an' I'd just nod along. But ye can be sure I began askin' what they meant after me fear o' lookin' foolish almost got me skewered...</Emphasis>
37 33 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_051 When players discuss certain aspects of the game, they often use specialized terms and abbreviations. Here are some common examples.
38 34 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_052 Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location. Spawn: Verb or noun used when a monster (re)appears in the world. Add: Used to describe sudden enemy reinforcements. Pull: The act of bringing a distant foe to the party's location.
39 35 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_053 Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes. Aggro: Enmity. The gauge of an enemy's likelihood to attack you. Also known as “hate” or “threat.” Buff: Positive effects that improve attributes. Debuff: Negative effects that weaken attributes.
40 36 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_054 DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.” DoT: Abbreviation for “Damage over Time.” AE/AoE: Abbreviation for “Area (of) Effect.”
41 37 TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_055 There are many more terms that may be unfamiliar to players new to the game, so don't be afraid to ask a mentor or party member for an explanation!
42 38 TEXT_REGSEABEGINNERGUIDEBOOK_00340_TALK_ACTOR (★未使用/削除予定★)
43
44
45
46
47
48
49
50
51
52
53
54
55
56
@@ -1,42 +1,43 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
4,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2","Claim tier reward."
5,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3","Claim tier reward (party)."
6,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4","Ask about rewards."
7,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5","Nothing."
8,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1","What will you ask about?"
9,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1","Types of rewards."
10,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2","Earning and claiming ranking rewards."
11,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3","Earning and claiming tier rewards."
12,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4","Nothing."
13,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010","Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!"
14,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011","But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?"
15,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012","Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!"
16,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013","Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!"
17,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020","Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!"
18,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021","Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
19,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022","Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
20,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023","Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond..."
21,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024","Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!"
22,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026","I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!"
23,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030","The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards."
24,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031","As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings."
25,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032","At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards."
26,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033","Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles."
27,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034","Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time."
28,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033","(★未使用/削除予定★)"
29,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034","(★未使用/削除予定★)"
30,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035","(★未使用/削除予定★)"
31,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036","Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement."
32,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037","Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards."
33,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038","You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records."
34,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039","If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close."
35,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100","Previous season tier rewards have already been claimed. No other tier rewards are available at this time."
36,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101","Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward."
37,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102","No valid voucher in inventory."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000","Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?"
1,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001","<If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If>
As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion."
2,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1","What will you do?"
3,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1","Claim ranking reward."
4,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2","Claim tier reward."
5,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3","Claim tier reward (party)."
6,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4","Ask about rewards."
7,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5","Nothing."
8,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1","What will you ask about?"
9,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1","Types of rewards."
10,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2","Earning and claiming ranking rewards."
11,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3","Earning and claiming tier rewards."
12,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4","Nothing."
13,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010","Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!"
14,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011","But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?"
15,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012","Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!"
16,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013","Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!"
17,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020","Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!"
18,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021","Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
19,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022","Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!"
20,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023","Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond..."
21,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024","Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!"
22,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026","I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!"
23,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030","The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards."
24,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031","As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings."
25,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032","At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards."
26,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033","Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles."
27,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034","Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time."
28,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033","(★未使用/削除予定★)"
29,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034","(★未使用/削除予定★)"
30,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035","(★未使用/削除予定★)"
31,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036","Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement."
32,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037","Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards."
33,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038","You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records."
34,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039","If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close."
35,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100","Previous season tier rewards have already been claimed. No other tier rewards are available at this time."
36,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101","Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward."
37,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102","No valid voucher in inventory."
38,"TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_103","No rewards are available for preseason rankings."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_000 Ah, I see one of the Feast's more vicious wolves has returned to the den, belly full and eyes gleaming. Come to claim your prize, have you?
5 1 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_001 <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion. <If(GreaterThanOrEqualTo(IntegerParameter(1),1))>Season <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> of the Feast is now underway!<Else/>The Feast is currently in preseason.</If> As quartermaster, it is my duty and privilege to see that the proper prizes are delivered into the paws of the previous season's champions.<If(GreaterThanOrEqualTo(IntegerParameter(2),1))><Else/> No such tributes are handed out for preseason victories, of course.</If> Should you have any questions regarding the allocation of rewards, I will be glad to clear up any confusion.
6 2 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q1_000_1 What will you do?
7 3 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_1 Claim ranking reward.
8 4 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_2 Claim tier reward.
9 5 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_3 Claim tier reward (party).
10 6 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_4 Ask about rewards.
11 7 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A1_000_5 Nothing.
12 8 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_Q2_000_1 What will you ask about?
13 9 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_1 Types of rewards.
14 10 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_2 Earning and claiming ranking rewards.
15 11 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_3 Earning and claiming tier rewards.
16 12 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_A2_000_4 Nothing.
17 13 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_010 Congratulations! You have seized the throne at the head of the table, and the finest spoils of the Feast are yours!
18 14 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_011 But ware the slavering beasts who circle your coveted seat. Will you bare your fangs next season, or slink away from your challengers?
19 15 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_012 Congratulations! You came within snapping distance of the highest seat at the Feast and seized a choice morsel from the table. Mayhap next season, the bloody throne will be yours!
20 16 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_013 Congratulations! Your savagery has gained you a place near the table, and a small share of the Feast's bounty. But the next season could be yours! Tear ahead of the pack, and let them fight over your scraps!
21 17 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_020 Congratulations on attaining Bronze tier! Fight hard next season, and mayhap a more precious metal awaits you!
22 18 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_021 Congratulations on attaining Silver tier! Fight hard next season, and mayhap an even more precious metal awaits you!
23 19 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_022 Congratulations on attaining Gold tier! Fight hard next season, and mayhap an even more precious metal awaits you!
24 20 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_023 Congratulations on attaining Platinum tier! It is the most precious of metals at the Feast, but mayhap the next season will be the one you close your jaws upon glittering diamond...
25 21 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_024 Congratulations on attaining Diamond tier! But do not let its glittering beauty lull you into complacency for the next season! The battle for the greatest rewards will be as fierce as ever!
26 22 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_026 I am afraid there is no reward for pups that fail to attain at least Bronze tier. Sink your fangs into the foe next season, and the spoils of the Feast could be yours as well!
27 23 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_030 The Feast offers two types of prizes based on your performance during the season: ranking rewards, and tier rewards.
28 24 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_031 As the name suggests, ranking rewards are prizes offered to those who achieve high standing in the rankings.
29 25 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_032 At the end of a season, the top 100 ranked players for each data center are eligible to receive ranking rewards.
30 26 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_033 Victorious combatants will receive vouchers via moogle delivery service, which can then be handed to the Feast quartermaster in exchange for rewards and titles.
31 27 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_034 Ranking reward vouchers are not subject to expiration. If a full inventory or other reason prevents you from receiving your prize immediately, you can speak with the quartermaster again at a later time.
32 28 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_033 (★未使用/削除予定★)
33 29 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_034 (★未使用/削除予定★)
34 30 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_035 (★未使用/削除予定★)
35 31 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_036 Once a season ends, all the bloodied wolves who attained Bronze tier or higher will earn tier rewards. The type of prize you receive is decided by your final tier placement.
36 32 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_037 Those whimpering pups who did not participate in ranked matches or who failed to attain Bronze tier before the end of the season are not eligible for tier rewards.
37 33 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_038 You should also know that tier rewards are only available until the end of the following season. Once the following season is over, we fill the slate anew with the latest records.
38 34 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SEASONREWARD_000_039 If you do not wish to forfeit your prizes, then I suggest claiming any tier rewards as soon as the season comes to a close.
39 35 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_100 Previous season tier rewards have already been claimed. No other tier rewards are available at this time.
40 36 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_101 Inventory is full. Make room in your inventory and speak with the Feast quartermaster once again to claim your reward.
41 37 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_102 No valid voucher in inventory.
42 38 TEXT_REGSEAPVPSEASONREWARDSECOND_00358_SYSTEM_000_103 No rewards are available for preseason rankings.
43
+11 -10
View File
@@ -1,10 +1,11 @@
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000","(★未使用/削除予定★)"
1,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001","(★未使用/削除予定★)"
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
key,0,1
#,,
int32,str,str
0,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000","(★未使用/削除予定★)"
1,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001","(★未使用/削除予定★)"
2,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005","Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season."
3,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006","Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle."
4,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007","Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!"
5,"TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008","Season One is now underway!
Rewards will become available once the season has ended."
6,"TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009","Season One rankings can be checked on the Lodestone."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_000 (★未使用/削除予定★)
5 1 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_001 (★未使用/削除予定★)
6 2 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_005 Rewards for the “Feast” will be earned based on a participant's tier standing at the end of each season.
7 3 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_006 Exclusive bonuses will also be awarded to the highest-ranked participants, so sharpen your blades, dust off your staves, and make ready for battle.
8 4 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_007 Make the most of the current preseason period to hone your skills, and aim to claim the choicest prizes once the official first season begins!
9 5 TEXT_REGSEAPVPSEASONREWARD_00341_SEASONREWARD_000_008 Season One is now underway! Rewards will become available once the season has ended. Season One is now underway! Rewards will become available once the season has ended.
10 6 TEXT_REGSEAPVPSEASONREWARD_00341_SYSTEM_000_009 Season One rankings can be checked on the Lodestone.
11