Patch 4.35 Update

(as per Viion's request)
This commit is contained in:
Hezkezl
2018-07-11 08:12:07 -06:00
parent 7cca9f79d5
commit 63175fe9b1
1814 changed files with 290861 additions and 264140 deletions
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0,"TEXT_CLSROG150_00144_SEQ_00","Jacke wishes to bring you in on a tricky assignment."
1,"TEXT_CLSROG150_00144_SEQ_01","The latest client come to the rogues for assistance hails from Maelstrom Command itself. It would seem that a group called the Jolly Merchants has been abducting smallfolk, but that the Maelstrom is powerless to stop them without causing a panic. Jacke accepts the job without hesitation, and nominates you to help him engage the slavers directly. Speak with Jacke for further instructions."
2,"TEXT_CLSROG150_00144_SEQ_02","Hearing that a Jolly Merchant has been spied prowling the countryside, Jacke sends you to lower La Noscea to gather more information. Travel to the Moraby Drydocks and speak with Swarsynt."
3,"TEXT_CLSROG150_00144_SEQ_03","You meet with Swarsynt, and the watchful rogue-turned-shipwright tells you of an odd group he spotted earlier that he now believes to be a pirate and two captives. Swarsynt then muses that the slaver likely has a boat hidden somewhere along the coast to the south. Travel to the Salt Strand, and keep an eye on the Jolly Merchant until Jacke arrives."
4,"TEXT_CLSROG150_00144_SEQ_04","As you and Jacke spy on the slaver and witness his unpleasant treatment of the captives, you learn that the Jolly Merchants mean to gather in Aleport to await the return of their ship, the <Emphasis>Jolly Merchantman</Emphasis>. Make your way to Aleport and speak with Jacke to learn how the guildmaster intends to deal with the assembled pirates."
5,"TEXT_CLSROG150_00144_SEQ_05","Jacke has ascertained that your marks, along with their prisoners, have taken rooms in Aleport. Speak with Jacke once more when you are ready to put his plan for liberating the captives into action."
6,"TEXT_CLSROG150_00144_SEQ_06","You have defeated the Jolly Merchants and freed the abducted villagers. Speak with Jacke again to complete your assignment."
7,"TEXT_CLSROG150_00144_SEQ_07","Just as the guildmaster is complimenting you on a job well done, you are approached by one of the former captives. After thanking you for her rescue, the yet-shaken girl explains that she heard her captor muttering about a lingering group of slavers that failed to make the rendezvous. It seems the job is not yet finished. Add the Throwing Dagger technique to your arsenal of rogue tools, then rejoin Jacke in Aleport to eliminate the remnants of the Jolly Merchants."
8,"TEXT_CLSROG150_00144_SEQ_08",""
9,"TEXT_CLSROG150_00144_SEQ_09",""
10,"TEXT_CLSROG150_00144_SEQ_10",""
11,"TEXT_CLSROG150_00144_SEQ_11",""
12,"TEXT_CLSROG150_00144_SEQ_12",""
13,"TEXT_CLSROG150_00144_SEQ_13",""
14,"TEXT_CLSROG150_00144_SEQ_14",""
15,"TEXT_CLSROG150_00144_SEQ_15",""
16,"TEXT_CLSROG150_00144_SEQ_16",""
17,"TEXT_CLSROG150_00144_SEQ_17",""
18,"TEXT_CLSROG150_00144_SEQ_18",""
19,"TEXT_CLSROG150_00144_SEQ_19",""
20,"TEXT_CLSROG150_00144_SEQ_20",""
21,"TEXT_CLSROG150_00144_SEQ_21",""
22,"TEXT_CLSROG150_00144_SEQ_22",""
23,"TEXT_CLSROG150_00144_SEQ_23",""
24,"TEXT_CLSROG150_00144_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG150_00144_TODO_01","Speak with Swarsynt at the Moraby Drydocks."
26,"TEXT_CLSROG150_00144_TODO_02","Spy on the Jolly Merchant until Jacke arrives."
27,"TEXT_CLSROG150_00144_TODO_03","Speak with Jacke in Aleport."
28,"TEXT_CLSROG150_00144_TODO_04","Speak with Jacke and free the captives."
29,"TEXT_CLSROG150_00144_TODO_05","Speak with Jacke in Aleport."
30,"TEXT_CLSROG150_00144_TODO_06",""
31,"TEXT_CLSROG150_00144_TODO_07",""
32,"TEXT_CLSROG150_00144_TODO_08",""
33,"TEXT_CLSROG150_00144_TODO_09",""
34,"TEXT_CLSROG150_00144_TODO_10",""
35,"TEXT_CLSROG150_00144_TODO_11",""
36,"TEXT_CLSROG150_00144_TODO_12",""
37,"TEXT_CLSROG150_00144_TODO_13",""
38,"TEXT_CLSROG150_00144_TODO_14",""
39,"TEXT_CLSROG150_00144_TODO_15",""
40,"TEXT_CLSROG150_00144_TODO_16",""
41,"TEXT_CLSROG150_00144_TODO_17",""
42,"TEXT_CLSROG150_00144_TODO_18",""
43,"TEXT_CLSROG150_00144_TODO_19",""
44,"TEXT_CLSROG150_00144_TODO_20",""
45,"TEXT_CLSROG150_00144_TODO_21",""
46,"TEXT_CLSROG150_00144_TODO_22",""
47,"TEXT_CLSROG150_00144_TODO_23",""
48,"TEXT_CLSROG150_00144_JACKE_000_000","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, just the <If(PlayerParameter(4))>mort<Else/>cove</If> I was hopin' to see. We've some nasty trouble brewin'..."
49,"TEXT_CLSROG150_00144_JACKE_000_001","The client's on his way, so sit tight an' pay attention. I'm callin' Underfoot an' the Stray in on this as well─it'll be a right little rogue family reunion."
50,"TEXT_CLSROG150_00144_VKEBBE_000_002","Jacke. The client's arrived."
51,"TEXT_CLSROG150_00144_JACKE_000_003","Our guest here has come from Maelstrom Command, with confidential orders direct from the Admiral herself─so ye know this won't be a simple job."
52,"TEXT_CLSROG150_00144_CLIENT00144_000_004","I'm afraid your guildmaster speaks truly. 'Twas several days ago when an emaciated man stumbled into one of our camps seeking aid."
53,"TEXT_CLSROG150_00144_CLIENT00144_000_005","Upon questioning the poor fellow, we discovered that he had narrowly escaped a life of slavery. He claimed that pirates had raided his village, abducting him and many others to sell on a black market auction block."
54,"TEXT_CLSROG150_00144_CLIENT00144_000_006","We dispatched a patrol to confirm the tale, and found the village almost completely destroyed. 'Twas a meager settlement without so much as a guardhouse─thus did its unkind fate escape our notice until now..."
55,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_007","Ye'd think these pirates'd never even heard o' the code."
56,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_008","Pillagin' honest culls an' dippin' their wicks in the slave trade? They're headed the right way for a good stabbin'."
57,"TEXT_CLSROG150_00144_JACKE_000_009","Aye. Though it ain't set down in so many whids, the code's notoriously unforgivin' against those as raise weapons against the weak."
58,"TEXT_CLSROG150_00144_JACKE_000_010","After all, the first pirates in these parts were culls what was fleein' oppression in the northern seas. Ignore yer history, an' ye risk becomin' what it was ye hated most."
59,"TEXT_CLSROG150_00144_JACKE_000_011","...So, ye've a mark for us, then?"
60,"TEXT_CLSROG150_00144_CLIENT00144_000_012","That we do. From the descriptions given to us by the escaped villager, we've determined that these lawbreakers are members of the Jolly Merchants─a pirate crew in possession of an official privateering license."
61,"TEXT_CLSROG150_00144_CLIENT00144_000_013","...'Twould appear, however, that privateering has been naught but a screen behind which to hide their illicit activities. One can only imagine how many other Lominsan citizens have fallen prey to these wicked slavers..."
62,"TEXT_CLSROG150_00144_CLIENT00144_000_014","And we've let it happen right under our very noses! Naturally, the Admiral desires a swift resolution to this ignominy, but merely tracking down those poor souls who have already been sold is proving heavily taxing to our allocated resources."
63,"TEXT_CLSROG150_00144_CLIENT00144_000_015","We <Emphasis>could</Emphasis> throw more soldiers at the problem...but that runs the risk of drawing the smallfolk's attention and inciting undue panic."
64,"TEXT_CLSROG150_00144_CLIENT00144_000_016","Thus do we come to the Rogues' Guild for help. We ask that you eliminate the Jolly Merchants and liberate the villagers presently in their custody─and that you do so with the utmost discretion."
65,"TEXT_CLSROG150_00144_JACKE_000_017","Consider it done. When those nasty coves'll feel our shortblades prickin' into their backs, they'll enjoy but a brief moment o' regret afore the code is rightly enforced."
66,"TEXT_CLSROG150_00144_JACKE_000_018","All right, let's get to work! I'll be goin' after the Jolly Merchants meself."
67,"TEXT_CLSROG150_00144_JACKE_000_019","Underfoot, V'kebbe. You two lend yer skills to the Maelstrom's investigation an' see what ye can whiddle about the culls what have already been sold."
68,"TEXT_CLSROG150_00144_JACKE_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer comin' with me. I think yer ready for the next step of yer education."
69,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_030","These Jolly Merchant bastards won't be so jolly once we catch up to 'em."
70,"TEXT_CLSROG150_00144_VKEBBE_000_035","I've no doubt you an' Jacke can handle a few ale-sodden pirates. But if ye need an extra set o' fambles, just say the word an' we'll be there."
71,"TEXT_CLSROG150_00144_CLIENT00144_000_040","Your aid─and confidentiality─in this matter is greatly appreciated. We can now focus on coordinating with the Yellowjackets to free those unfortunate folk already sold into slavery."
72,"TEXT_CLSROG150_00144_JACKE_000_050","Shall we get after these slavin' cutthroats, then?"
73,"TEXT_CLSROG150_00144_JACKE_000_051","Our client tells me that the <Emphasis>Jolly Merchantman</Emphasis> set sail from Aleport a few bells ago."
74,"TEXT_CLSROG150_00144_JACKE_000_052","Oh, aye, they might even board an imperial ship or two, but that's just some mummery they're puttin' on to amuse the Admiral's swads."
75,"TEXT_CLSROG150_00144_JACKE_000_053","I reckoned the rest o' the crew'd be back on land, lookin' to snap the shackles on a fresh herd o' chattel. An' just to prove me theory right, one o' them Jolly bastards got himself spotted creepin' about the ruffmans in lower La Noscea."
76,"TEXT_CLSROG150_00144_JACKE_000_054","There's a bene cove over at the Moraby Drydocks by the name o' Swarsynt what'll likely know the full story."
77,"TEXT_CLSROG150_00144_JACKE_000_055","He's more of a shipwright than a rogue these days, but he keeps his glazes keen for the guild. Head over an' have yerself a prattle, an' I'll join ye soon-like."
78,"TEXT_CLSROG150_00144_JACKE_000_060","Go speak with Swarsynt about that Jolly Merchant, an' I'll be with ye directly."
79,"TEXT_CLSROG150_00144_SWARSYNT_000_070","Aye...I know what you are. What can old Swarsynt do for you?"
80,"TEXT_CLSROG150_00144_SWARSYNT_000_071","Hunting down Jolly Merchant slavers? Ah, well that explains a few things..."
81,"TEXT_CLSROG150_00144_SWARSYNT_000_072","I was keeping an eye on the bustle about the Drydocks, you see, when I spied an odd trio off in the distance. This rough-looking sod─one of your pirates, I'd wager─was prodding along another bloke and this poor skinny lass. I've seen whipped curs less miserable than the two being herded."
82,"TEXT_CLSROG150_00144_SWARSYNT_000_073","Last I saw, they were headed south. If what you're saying about this slavery business is true, then that Jolly Merchant's not going to walk his charges all the way to market. No, he likely has a boat waiting for him."
83,"TEXT_CLSROG150_00144_SWARSYNT_000_074","And if I were a slaver headed south, my vessel would be hidden somewhere along the Salt Strand. That doesn't leave you much time."
84,"TEXT_CLSROG150_00144_SWARSYNT_000_075","You said Jacke was on his way, yes? You'd best go on ahead, and I'll point him in the right direction when he gets here."
85,"TEXT_CLSROG150_00144_SWARSYNT_000_080","Search the coast along the Salt Strand and you'll find your slavers. Shouldn't be long before Jacke arrives, so I'd stay out of sight until he joins you."
86,"TEXT_CLSROG150_00144_JACKE_000_090","Swarsynt came through for us, eh? ...Now, what do we got here?"
87,"TEXT_CLSROG150_00144_JACKE_000_091","This one looks a charmer..."
88,"TEXT_CLSROG150_00144_PIRATE00144_000_092","Soddin' <Emphasis>move</Emphasis>, I told ye! Me peg-legged grandma 'obbles quicker'n you miserable sacks o' shite!"
89,"TEXT_CLSROG150_00144_PIRATE00144_000_093","...Or maybe ye need another thrashin', is that it!? Ye already forgot what 'appens when ye try me generous patience!?"
90,"TEXT_CLSROG150_00144_POORLADY00144_000_094","I-I'm sorry! P-Please, no more beatings! We walked as fast as we could... But we need food...water..."
91,"TEXT_CLSROG150_00144_PIRATE00144_000_095","Then get in the boat, an' shut yer traps! Ye'll get fed when we reach the other side."
92,"TEXT_CLSROG150_00144_POORLADY00144_000_096","The other side!? ...Where are you taking us!?"
93,"TEXT_CLSROG150_00144_PIRATE00144_000_097","Are ye challengin' me, or just plain daft? I told ye to keep yer bleatin' mouth shut!"
94,"TEXT_CLSROG150_00144_POORLADY00144_000_098","<whimper> I-I'm sorry... <sob> I didn't mean to... <sob>"
95,"TEXT_CLSROG150_00144_PIRATE00144_000_099","Leviathan's scaly arse, she's weepin' again... Listen, we're 'eaded to Aleport, all right?"
96,"TEXT_CLSROG150_00144_PIRATE00144_000_100","That's where me an' me shipmates gather to take stock o' the “merchandise,” an' decide what gets sold where."
97,"TEXT_CLSROG150_00144_PIRATE00144_000_101","Ye see, some buyers want only lads, while others is lookin' for lasses. As long as we keep these rich bastards 'appy, we make more coin than we ever did scrappin' with the Empire's war galleys!"
98,"TEXT_CLSROG150_00144_PIRATE00144_000_102","Not that you care about that, I s'pose. What matters to <Emphasis>you</Emphasis> is that ye'll be loaded onto the <Emphasis>Jolly Merchantman</Emphasis>, sailed off to gods know where, and Limsa'll be a distant memory."
99,"TEXT_CLSROG150_00144_PIRATE00144_000_103","So if I was you, I'd fill that empty belly with one last big gobful o' sweet La Noscean sea breeze! Gahahahahaha!"
100,"TEXT_CLSROG150_00144_JACKE_000_104","I'm sore tempted to put a blade 'twixt his eyes here an' now, but that won't get the job done."
101,"TEXT_CLSROG150_00144_JACKE_000_105","No, we'll let him guide us to his mates in Aleport...then we'll mill the whole bloody lot of 'em."
102,"TEXT_CLSROG150_00144_JACKE_000_106","The Jolly Merchants'll get their due, don't ye worry about that."
103,"TEXT_CLSROG150_00144_JACKE_000_107","...They've gone."
104,"TEXT_CLSROG150_00144_JACKE_000_108","We'd best hurry to Aleport. Unless ye've a quicker way, there's a ferry what leaves from Candlekeep Quay. I'll meet ye across the water, <If(PlayerParameter(4))>lass<Else/>lad</If>."
105,"TEXT_CLSROG150_00144_JACKE_000_110","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. That Jolly Merchant cove's still with his captives. Seems they've taken a room under an alias."
106,"TEXT_CLSROG150_00144_JACKE_000_111","Hmph. Hidin' their operation in plain sight. Bold as brass, aye, but it's an old slaver's trick. See, even if some cull recognizes the “merchandise,” only a single handler gets boned. The rest o' the crew just whistles, all innocent-like, while their mate is marched off to cry cockles."
107,"TEXT_CLSROG150_00144_JACKE_000_112","An' ye can bet they've threatened bloody murder for any prisoner what raises a hue an' cry..."
108,"TEXT_CLSROG150_00144_JACKE_000_113","Patience now, <If(PlayerParameter(4))>lass<Else/>colt</If>. We'll just wait until we're sure that all these blackguards've arrived. Meanwhile, ye'd better sharpen yer stabbers─we've a busy night ahead of us."
109,"TEXT_CLSROG150_00144_JACKE_000_120","Ready for the job, then? Once the Jolly Merchants are all here, we'll ambush the sods an' set their captives free."
110,"TEXT_CLSROG150_00144_JACKE_000_121","...That ought to be long enough. We'll just have to hope there ain't any stragglers."
111,"TEXT_CLSROG150_00144_JACKE_000_122","Listen closely now, <If(PlayerParameter(4))>lass<Else/>colt</If>: the Merchants're disguised as plain old 'venturers, an' have settled 'emselves in three separate rooms here in Aleport."
112,"TEXT_CLSROG150_00144_JACKE_000_123","...How do we whiddle which coves are the Merchants? Easy. Take a look at the daddles o' that bingo-swillin' cull over yonder."
113,"TEXT_CLSROG150_00144_JACKE_000_124","He's wearin' lavender gloves─the exact same type what that nasty sod at the Salt Strand had on. That'll be how they find each other in a crowd."
114,"TEXT_CLSROG150_00144_JACKE_000_125","'Course, it's also how I whiddled where each o' the bastards was stayin'. Just snilch the hopeless glazes o' the company they keep, an' ye can be sure ye've found yer mark."
115,"TEXT_CLSROG150_00144_JACKE_000_126","So, here's the job all laid out for ye: we hit all three common rooms, mill the Merchants quick an' dirty-like, an' get those captives their bleedin' lives back. All right?"
116,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_127","(-Angry Shout-)Oi! The storeroom door's been forced open! Some thievin' sod's been at the ale!"
117,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_128","Well, they can't have gotten far! Better get the lads an' do a sweep of the port."
118,"TEXT_CLSROG150_00144_JACKE_000_129","Ugh, was that Merchant cove gulpin' pilfered ale? Ye'd think they'd be doin' their best not to draw attention to 'emselves, all things considered. Bloody oafs..."
119,"TEXT_CLSROG150_00144_JACKE_000_130","An' now we've got a swarm o' Yellowjackets buzzin' about, lookin' for blood. If they spot us wanderin' 'round in the darkmans, I've a feelin' they'll axe first an' ask questions later."
120,"TEXT_CLSROG150_00144_JACKE_000_131","It'd be best, then, if the patrols never even knew we was here."
121,"TEXT_CLSROG150_00144_JACKE_000_132","We'll slip as sneaky as we can into each o' the common rooms, an' use them telltale lavender gloves to identify our marks. There's innocent culls in there as well, mind, so let's try not to stab any as don't deserve it, eh?"
122,"TEXT_CLSROG150_00144_JACKE_000_133","Once yer sure of yer target, hit 'em hard an' fast. We ain't lookin' for a fair fight─if ye see an openin', finish 'em off with that move what the colts like to call “Assassinate.” Bit dramatic for my taste, but dead is dead no matter what ye name it."
123,"TEXT_CLSROG150_00144_JACKE_000_135","Hmmm. I'm thinkin' we should head out one at a time to better avoid them Yellowjackets, so I'll let ye take the lead. After you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
124,"TEXT_CLSROG150_00144_CLIENT00144_000_139","I've just finished reading the report: in addition to liberating those unfortunate Lominsan citizens, you've done much to cripple the Jolly Merchants' slaving operation. Thank you. The Admiral shall be most pleased."
125,"TEXT_CLSROG150_00144_JACKE_000_140","Not a bad night's work, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
126,"TEXT_CLSROG150_00144_JACKE_000_141","The Maelstrom'll be takin' care of them poor culls we freed, an' I've made sure none o' the Merchants we downed are like to get up again."
127,"TEXT_CLSROG150_00144_JACKE_000_142","As for the <Emphasis>Jolly Merchantman</Emphasis>, well, her crew can expect a visit from the Admiral's finest galleys...an' it won't be for tea an' crumpets on the poopdeck."
128,"TEXT_CLSROG150_00144_JACKE_000_143","Right, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>! Our part in this is done! Time to head back to the Sisters."
129,"TEXT_CLSROG150_00144_POORLADY00144_000_144","Excuse me... Are you the ones who freed us?"
130,"TEXT_CLSROG150_00144_JACKE_000_145","Aye. Was there somethin' else we could do for ye, miss? The Maelstrom swads'll take ye home, if that's what yer worried about..."
131,"TEXT_CLSROG150_00144_POORLADY00144_000_146","Oh, no, I know. I just wanted to... Thank you."
132,"TEXT_CLSROG150_00144_POORLADY00144_000_147","...If I may, there <Emphasis>was</Emphasis> one other thing I wished to tell you: moments before you rescued me, that dreadful pirate was muttering into his cups."
133,"TEXT_CLSROG150_00144_POORLADY00144_000_148","'Twas something about another raiding party that hadn't yet made it back..."
134,"TEXT_CLSROG150_00144_JACKE_000_149","I beg yer pardon!?"
135,"TEXT_CLSROG150_00144_POORLADY00144_000_150","It seems they'd been hunting for slaves in western La Noscea, and, being so close to Aleport, our captor assumed they were out “roundin' up chattel until last bell.”"
136,"TEXT_CLSROG150_00144_POORLADY00144_000_151","I just couldn't bear the thought of anyone else suffering as I have. Please, is there naught you can do?"
137,"TEXT_CLSROG150_00144_JACKE_000_152","There certainly is, miss. You just get yerself safely home an' leave this stray pack o' jackals to us."
138,"TEXT_CLSROG150_00144_POORLADY00144_000_153","I will pray for your success. Thank you again."
139,"TEXT_CLSROG150_00144_JACKE_000_154","Heh, so much for savorin' a victory pint. I'll send word o' this development to Underfoot an' the Stray─we've some well-earned trade for the last o' these Jolly Merchants!"
140,"TEXT_CLSROG150_00144_JACKE_000_155","By the by... How's yer throwin' arm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think it's time I learned ye how to fling a proper blade."
141,"TEXT_CLSROG150_00144_JACKE_000_156","When yer out in the wide open ruffmans, ye often find the need to sting a cove from a distance."
142,"TEXT_CLSROG150_00144_JACKE_000_157","An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!"
143,"TEXT_CLSROG150_00144_QIB_TODO001","Defeat the Jolly Merchants and free the captives!"
144,"TEXT_CLSROG150_00144_QIB_TODO002","Free captive villagers"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
key,0,1
#,,
int32,str,str
0,"TEXT_CLSROG150_00144_SEQ_00","Jacke wishes to bring you in on a tricky assignment."
1,"TEXT_CLSROG150_00144_SEQ_01","The latest client come to the rogues for assistance hails from Maelstrom Command itself. It would seem that a group called the Jolly Merchants has been abducting smallfolk, but that the Maelstrom is powerless to stop them without causing a panic. Jacke accepts the job without hesitation, and nominates you to help him engage the slavers directly. Speak with Jacke for further instructions."
2,"TEXT_CLSROG150_00144_SEQ_02","Hearing that a Jolly Merchant has been spied prowling the countryside, Jacke sends you to lower La Noscea to gather more information. Travel to the Moraby Drydocks and speak with Swarsynt."
3,"TEXT_CLSROG150_00144_SEQ_03","You meet with Swarsynt, and the watchful rogue-turned-shipwright tells you of an odd group he spotted earlier that he now believes to be a pirate and two captives. Swarsynt then muses that the slaver likely has a boat hidden somewhere along the coast to the south. Travel to the Salt Strand, and keep an eye on the Jolly Merchant until Jacke arrives."
4,"TEXT_CLSROG150_00144_SEQ_04","As you and Jacke spy on the slaver and witness his unpleasant treatment of the captives, you learn that the Jolly Merchants mean to gather in Aleport to await the return of their ship, the <Emphasis>Jolly Merchantman</Emphasis>. Make your way to Aleport and speak with Jacke to learn how the guildmaster intends to deal with the assembled pirates."
5,"TEXT_CLSROG150_00144_SEQ_05","Jacke has ascertained that your marks, along with their prisoners, have taken rooms in Aleport. Speak with Jacke once more when you are ready to put his plan for liberating the captives into action."
6,"TEXT_CLSROG150_00144_SEQ_06","You have defeated the Jolly Merchants and freed the abducted villagers. Speak with Jacke again to complete your assignment."
7,"TEXT_CLSROG150_00144_SEQ_07","Just as the guildmaster is complimenting you on a job well done, you are approached by one of the former captives. After thanking you for her rescue, the yet-shaken girl explains that she heard her captor muttering about a lingering group of slavers that failed to make the rendezvous. It seems the job is not yet finished. Add the Throwing Dagger technique to your arsenal of rogue tools, then rejoin Jacke in Aleport to eliminate the remnants of the Jolly Merchants."
8,"TEXT_CLSROG150_00144_SEQ_08",""
9,"TEXT_CLSROG150_00144_SEQ_09",""
10,"TEXT_CLSROG150_00144_SEQ_10",""
11,"TEXT_CLSROG150_00144_SEQ_11",""
12,"TEXT_CLSROG150_00144_SEQ_12",""
13,"TEXT_CLSROG150_00144_SEQ_13",""
14,"TEXT_CLSROG150_00144_SEQ_14",""
15,"TEXT_CLSROG150_00144_SEQ_15",""
16,"TEXT_CLSROG150_00144_SEQ_16",""
17,"TEXT_CLSROG150_00144_SEQ_17",""
18,"TEXT_CLSROG150_00144_SEQ_18",""
19,"TEXT_CLSROG150_00144_SEQ_19",""
20,"TEXT_CLSROG150_00144_SEQ_20",""
21,"TEXT_CLSROG150_00144_SEQ_21",""
22,"TEXT_CLSROG150_00144_SEQ_22",""
23,"TEXT_CLSROG150_00144_SEQ_23",""
24,"TEXT_CLSROG150_00144_TODO_00","Speak with Jacke."
25,"TEXT_CLSROG150_00144_TODO_01","Speak with Swarsynt at the Moraby Drydocks."
26,"TEXT_CLSROG150_00144_TODO_02","Spy on the Jolly Merchant until Jacke arrives."
27,"TEXT_CLSROG150_00144_TODO_03","Speak with Jacke in Aleport."
28,"TEXT_CLSROG150_00144_TODO_04","Speak with Jacke and free the captives."
29,"TEXT_CLSROG150_00144_TODO_05","Speak with Jacke in Aleport."
30,"TEXT_CLSROG150_00144_TODO_06",""
31,"TEXT_CLSROG150_00144_TODO_07",""
32,"TEXT_CLSROG150_00144_TODO_08",""
33,"TEXT_CLSROG150_00144_TODO_09",""
34,"TEXT_CLSROG150_00144_TODO_10",""
35,"TEXT_CLSROG150_00144_TODO_11",""
36,"TEXT_CLSROG150_00144_TODO_12",""
37,"TEXT_CLSROG150_00144_TODO_13",""
38,"TEXT_CLSROG150_00144_TODO_14",""
39,"TEXT_CLSROG150_00144_TODO_15",""
40,"TEXT_CLSROG150_00144_TODO_16",""
41,"TEXT_CLSROG150_00144_TODO_17",""
42,"TEXT_CLSROG150_00144_TODO_18",""
43,"TEXT_CLSROG150_00144_TODO_19",""
44,"TEXT_CLSROG150_00144_TODO_20",""
45,"TEXT_CLSROG150_00144_TODO_21",""
46,"TEXT_CLSROG150_00144_TODO_22",""
47,"TEXT_CLSROG150_00144_TODO_23",""
48,"TEXT_CLSROG150_00144_JACKE_000_000","Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, just the <If(PlayerParameter(4))>mort<Else/>cove</If> I was hopin' to see. We've some nasty trouble brewin'..."
49,"TEXT_CLSROG150_00144_JACKE_000_001","The client's on his way, so sit tight an' pay attention. I'm callin' Underfoot an' the Stray in on this as well─it'll be a right little rogue family reunion."
50,"TEXT_CLSROG150_00144_VKEBBE_000_002","Jacke. The client's arrived."
51,"TEXT_CLSROG150_00144_JACKE_000_003","Our guest here has come from Maelstrom Command, with confidential orders direct from the Admiral herself─so ye know this won't be a simple job."
52,"TEXT_CLSROG150_00144_CLIENT00144_000_004","I'm afraid your guildmaster speaks truly. 'Twas several days ago when an emaciated man stumbled into one of our camps seeking aid."
53,"TEXT_CLSROG150_00144_CLIENT00144_000_005","Upon questioning the poor fellow, we discovered that he had narrowly escaped a life of slavery. He claimed that pirates had raided his village, abducting him and many others to sell on a black market auction block."
54,"TEXT_CLSROG150_00144_CLIENT00144_000_006","We dispatched a patrol to confirm the tale, and found the village almost completely destroyed. 'Twas a meager settlement without so much as a guardhouse─thus did its unkind fate escape our notice until now..."
55,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_007","Ye'd think these pirates'd never even heard o' the code."
56,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_008","Pillagin' honest culls an' dippin' their wicks in the slave trade? They're headed the right way for a good stabbin'."
57,"TEXT_CLSROG150_00144_JACKE_000_009","Aye. Though it ain't set down in so many whids, the code's notoriously unforgivin' against those as raise weapons against the weak."
58,"TEXT_CLSROG150_00144_JACKE_000_010","After all, the first pirates in these parts were culls what was fleein' oppression in the northern seas. Ignore yer history, an' ye risk becomin' what it was ye hated most."
59,"TEXT_CLSROG150_00144_JACKE_000_011","...So, ye've a mark for us, then?"
60,"TEXT_CLSROG150_00144_CLIENT00144_000_012","That we do. From the descriptions given to us by the escaped villager, we've determined that these lawbreakers are members of the Jolly Merchants─a pirate crew in possession of an official privateering license."
61,"TEXT_CLSROG150_00144_CLIENT00144_000_013","...'Twould appear, however, that privateering has been naught but a screen behind which to hide their illicit activities. One can only imagine how many other Lominsan citizens have fallen prey to these wicked slavers..."
62,"TEXT_CLSROG150_00144_CLIENT00144_000_014","And we've let it happen right under our very noses! Naturally, the Admiral desires a swift resolution to this ignominy, but merely tracking down those poor souls who have already been sold is proving heavily taxing to our allocated resources."
63,"TEXT_CLSROG150_00144_CLIENT00144_000_015","We <Emphasis>could</Emphasis> throw more soldiers at the problem...but that runs the risk of drawing the smallfolk's attention and inciting undue panic."
64,"TEXT_CLSROG150_00144_CLIENT00144_000_016","Thus do we come to the Rogues' Guild for help. We ask that you eliminate the Jolly Merchants and liberate the villagers presently in their custody─and that you do so with the utmost discretion."
65,"TEXT_CLSROG150_00144_JACKE_000_017","Consider it done. When those nasty coves'll feel our shortblades prickin' into their backs, they'll enjoy but a brief moment o' regret afore the code is rightly enforced."
66,"TEXT_CLSROG150_00144_JACKE_000_018","All right, let's get to work! I'll be goin' after the Jolly Merchants meself."
67,"TEXT_CLSROG150_00144_JACKE_000_019","Underfoot, V'kebbe. You two lend yer skills to the Maelstrom's investigation an' see what ye can whiddle about the culls what have already been sold."
68,"TEXT_CLSROG150_00144_JACKE_000_020","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer comin' with me. I think yer ready for the next step of yer education."
69,"TEXT_CLSROG150_00144_PERIMUHAURIMU_000_030","These Jolly Merchant bastards won't be so jolly once we catch up to 'em."
70,"TEXT_CLSROG150_00144_VKEBBE_000_035","I've no doubt you an' Jacke can handle a few ale-sodden pirates. But if ye need an extra set o' fambles, just say the word an' we'll be there."
71,"TEXT_CLSROG150_00144_CLIENT00144_000_040","Your aid─and confidentiality─in this matter is greatly appreciated. We can now focus on coordinating with the Yellowjackets to free those unfortunate folk already sold into slavery."
72,"TEXT_CLSROG150_00144_JACKE_000_050","Shall we get after these slavin' cutthroats, then?"
73,"TEXT_CLSROG150_00144_JACKE_000_051","Our client tells me that the <Emphasis>Jolly Merchantman</Emphasis> set sail from Aleport a few bells ago."
74,"TEXT_CLSROG150_00144_JACKE_000_052","Oh, aye, they might even board an imperial ship or two, but that's just some mummery they're puttin' on to amuse the Admiral's swads."
75,"TEXT_CLSROG150_00144_JACKE_000_053","I reckoned the rest o' the crew'd be back on land, lookin' to snap the shackles on a fresh herd o' chattel. An' just to prove me theory right, one o' them Jolly bastards got himself spotted creepin' about the ruffmans in lower La Noscea."
76,"TEXT_CLSROG150_00144_JACKE_000_054","There's a bene cove over at the Moraby Drydocks by the name o' Swarsynt what'll likely know the full story."
77,"TEXT_CLSROG150_00144_JACKE_000_055","He's more of a shipwright than a rogue these days, but he keeps his glazes keen for the guild. Head over an' have yerself a prattle, an' I'll join ye soon-like."
78,"TEXT_CLSROG150_00144_JACKE_000_060","Go speak with Swarsynt about that Jolly Merchant, an' I'll be with ye directly."
79,"TEXT_CLSROG150_00144_SWARSYNT_000_070","Aye...I know what you are. What can old Swarsynt do for you?"
80,"TEXT_CLSROG150_00144_SWARSYNT_000_071","Hunting down Jolly Merchant slavers? Ah, well that explains a few things..."
81,"TEXT_CLSROG150_00144_SWARSYNT_000_072","I was keeping an eye on the bustle about the Drydocks, you see, when I spied an odd trio off in the distance. This rough-looking sod─one of your pirates, I'd wager─was prodding along another bloke and this poor skinny lass. I've seen whipped curs less miserable than the two being herded."
82,"TEXT_CLSROG150_00144_SWARSYNT_000_073","Last I saw, they were headed south. If what you're saying about this slavery business is true, then that Jolly Merchant's not going to walk his charges all the way to market. No, he likely has a boat waiting for him."
83,"TEXT_CLSROG150_00144_SWARSYNT_000_074","And if I were a slaver headed south, my vessel would be hidden somewhere along the Salt Strand. That doesn't leave you much time."
84,"TEXT_CLSROG150_00144_SWARSYNT_000_075","You said Jacke was on his way, yes? You'd best go on ahead, and I'll point him in the right direction when he gets here."
85,"TEXT_CLSROG150_00144_SWARSYNT_000_080","Search the coast along the Salt Strand and you'll find your slavers. Shouldn't be long before Jacke arrives, so I'd stay out of sight until he joins you."
86,"TEXT_CLSROG150_00144_JACKE_000_090","Swarsynt came through for us, eh? ...Now, what do we got here?"
87,"TEXT_CLSROG150_00144_JACKE_000_091","This one looks a charmer..."
88,"TEXT_CLSROG150_00144_PIRATE00144_000_092","Soddin' <Emphasis>move</Emphasis>, I told ye! Me peg-legged grandma 'obbles quicker'n you miserable sacks o' shite!"
89,"TEXT_CLSROG150_00144_PIRATE00144_000_093","...Or maybe ye need another thrashin', is that it!? Ye already forgot what 'appens when ye try me generous patience!?"
90,"TEXT_CLSROG150_00144_POORLADY00144_000_094","I-I'm sorry! P-Please, no more beatings! We walked as fast as we could... But we need food...water..."
91,"TEXT_CLSROG150_00144_PIRATE00144_000_095","Then get in the boat, an' shut yer traps! Ye'll get fed when we reach the other side."
92,"TEXT_CLSROG150_00144_POORLADY00144_000_096","The other side!? ...Where are you taking us!?"
93,"TEXT_CLSROG150_00144_PIRATE00144_000_097","Are ye challengin' me, or just plain daft? I told ye to keep yer bleatin' mouth shut!"
94,"TEXT_CLSROG150_00144_POORLADY00144_000_098","<whimper> I-I'm sorry... <sob> I didn't mean to... <sob>"
95,"TEXT_CLSROG150_00144_PIRATE00144_000_099","Leviathan's scaly arse, she's weepin' again... Listen, we're 'eaded to Aleport, all right?"
96,"TEXT_CLSROG150_00144_PIRATE00144_000_100","That's where me an' me shipmates gather to take stock o' the “merchandise,” an' decide what gets sold where."
97,"TEXT_CLSROG150_00144_PIRATE00144_000_101","Ye see, some buyers want only lads, while others is lookin' for lasses. As long as we keep these rich bastards 'appy, we make more coin than we ever did scrappin' with the Empire's war galleys!"
98,"TEXT_CLSROG150_00144_PIRATE00144_000_102","Not that you care about that, I s'pose. What matters to <Emphasis>you</Emphasis> is that ye'll be loaded onto the <Emphasis>Jolly Merchantman</Emphasis>, sailed off to gods know where, and Limsa'll be a distant memory."
99,"TEXT_CLSROG150_00144_PIRATE00144_000_103","So if I was you, I'd fill that empty belly with one last big gobful o' sweet La Noscean sea breeze! Gahahahahaha!"
100,"TEXT_CLSROG150_00144_JACKE_000_104","I'm sore tempted to put a blade 'twixt his eyes here an' now, but that won't get the job done."
101,"TEXT_CLSROG150_00144_JACKE_000_105","No, we'll let him guide us to his mates in Aleport...then we'll mill the whole bloody lot of 'em."
102,"TEXT_CLSROG150_00144_JACKE_000_106","The Jolly Merchants'll get their due, don't ye worry about that."
103,"TEXT_CLSROG150_00144_JACKE_000_107","...They've gone."
104,"TEXT_CLSROG150_00144_JACKE_000_108","We'd best hurry to Aleport. Unless ye've a quicker way, there's a ferry what leaves from Candlekeep Quay. I'll meet ye across the water, <If(PlayerParameter(4))>lass<Else/>lad</If>."
105,"TEXT_CLSROG150_00144_JACKE_000_110","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. That Jolly Merchant cove's still with his captives. Seems they've taken a room under an alias."
106,"TEXT_CLSROG150_00144_JACKE_000_111","Hmph. Hidin' their operation in plain sight. Bold as brass, aye, but it's an old slaver's trick. See, even if some cull recognizes the “merchandise,” only a single handler gets boned. The rest o' the crew just whistles, all innocent-like, while their mate is marched off to cry cockles."
107,"TEXT_CLSROG150_00144_JACKE_000_112","An' ye can bet they've threatened bloody murder for any prisoner what raises a hue an' cry..."
108,"TEXT_CLSROG150_00144_JACKE_000_113","Patience now, <If(PlayerParameter(4))>lass<Else/>colt</If>. We'll just wait until we're sure that all these blackguards've arrived. Meanwhile, ye'd better sharpen yer stabbers─we've a busy night ahead of us."
109,"TEXT_CLSROG150_00144_JACKE_000_120","Ready for the job, then? Once the Jolly Merchants are all here, we'll ambush the sods an' set their captives free."
110,"TEXT_CLSROG150_00144_JACKE_000_121","...That ought to be long enough. We'll just have to hope there ain't any stragglers."
111,"TEXT_CLSROG150_00144_JACKE_000_122","Listen closely now, <If(PlayerParameter(4))>lass<Else/>colt</If>: the Merchants're disguised as plain old 'venturers, an' have settled 'emselves in three separate rooms here in Aleport."
112,"TEXT_CLSROG150_00144_JACKE_000_123","...How do we whiddle which coves are the Merchants? Easy. Take a look at the daddles o' that bingo-swillin' cull over yonder."
113,"TEXT_CLSROG150_00144_JACKE_000_124","He's wearin' lavender gloves─the exact same type what that nasty sod at the Salt Strand had on. That'll be how they find each other in a crowd."
114,"TEXT_CLSROG150_00144_JACKE_000_125","'Course, it's also how I whiddled where each o' the bastards was stayin'. Just snilch the hopeless glazes o' the company they keep, an' ye can be sure ye've found yer mark."
115,"TEXT_CLSROG150_00144_JACKE_000_126","So, here's the job all laid out for ye: we hit all three common rooms, mill the Merchants quick an' dirty-like, an' get those captives their bleedin' lives back. All right?"
116,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_127","(-Angry Shout-)Oi! The storeroom door's been forced open! Some thievin' sod's been at the ale!"
117,"TEXT_CLSROG150_00144_YELLOWJACKET00144_000_128","Well, they can't have gotten far! Better get the lads an' do a sweep of the port."
118,"TEXT_CLSROG150_00144_JACKE_000_129","Ugh, was that Merchant cove gulpin' pilfered ale? Ye'd think they'd be doin' their best not to draw attention to 'emselves, all things considered. Bloody oafs..."
119,"TEXT_CLSROG150_00144_JACKE_000_130","An' now we've got a swarm o' Yellowjackets buzzin' about, lookin' for blood. If they spot us wanderin' 'round in the darkmans, I've a feelin' they'll axe first an' ask questions later."
120,"TEXT_CLSROG150_00144_JACKE_000_131","It'd be best, then, if the patrols never even knew we was here."
121,"TEXT_CLSROG150_00144_JACKE_000_132","We'll slip as sneaky as we can into each o' the common rooms, an' use them telltale lavender gloves to identify our marks. There's innocent culls in there as well, mind, so let's try not to stab any as don't deserve it, eh?"
122,"TEXT_CLSROG150_00144_JACKE_000_133","Once yer sure of yer target, hit 'em hard an' fast. We ain't lookin' for a fair fight─if ye see an openin', finish 'em off with that move what the colts like to call “Assassinate.” Bit dramatic for my taste, but dead is dead no matter what ye name it."
123,"TEXT_CLSROG150_00144_JACKE_000_135","Hmmm. I'm thinkin' we should head out one at a time to better avoid them Yellowjackets, so I'll let ye take the lead. After you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
124,"TEXT_CLSROG150_00144_CLIENT00144_000_139","I've just finished reading the report: in addition to liberating those unfortunate Lominsan citizens, you've done much to cripple the Jolly Merchants' slaving operation. Thank you. The Admiral shall be most pleased."
125,"TEXT_CLSROG150_00144_JACKE_000_140","Not a bad night's work, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?"
126,"TEXT_CLSROG150_00144_JACKE_000_141","The Maelstrom'll be takin' care of them poor culls we freed, an' I've made sure none o' the Merchants we downed are like to get up again."
127,"TEXT_CLSROG150_00144_JACKE_000_142","As for the <Emphasis>Jolly Merchantman</Emphasis>, well, her crew can expect a visit from the Admiral's finest galleys...an' it won't be for tea an' crumpets on the poopdeck."
128,"TEXT_CLSROG150_00144_JACKE_000_143","Right, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>! Our part in this is done! Time to head back to the Sisters."
129,"TEXT_CLSROG150_00144_POORLADY00144_000_144","Excuse me... Are you the ones who freed us?"
130,"TEXT_CLSROG150_00144_JACKE_000_145","Aye. Was there somethin' else we could do for ye, miss? The Maelstrom swads'll take ye home, if that's what yer worried about..."
131,"TEXT_CLSROG150_00144_POORLADY00144_000_146","Oh, no, I know. I just wanted to... Thank you."
132,"TEXT_CLSROG150_00144_POORLADY00144_000_147","...If I may, there <Emphasis>was</Emphasis> one other thing I wished to tell you: moments before you rescued me, that dreadful pirate was muttering into his cups."
133,"TEXT_CLSROG150_00144_POORLADY00144_000_148","'Twas something about another raiding party that hadn't yet made it back..."
134,"TEXT_CLSROG150_00144_JACKE_000_149","I beg yer pardon!?"
135,"TEXT_CLSROG150_00144_POORLADY00144_000_150","It seems they'd been hunting for slaves in western La Noscea, and, being so close to Aleport, our captor assumed they were out “roundin' up chattel until last bell.”"
136,"TEXT_CLSROG150_00144_POORLADY00144_000_151","I just couldn't bear the thought of anyone else suffering as I have. Please, is there naught you can do?"
137,"TEXT_CLSROG150_00144_JACKE_000_152","There certainly is, miss. You just get yerself safely home an' leave this stray pack o' jackals to us."
138,"TEXT_CLSROG150_00144_POORLADY00144_000_153","I will pray for your success. Thank you again."
139,"TEXT_CLSROG150_00144_JACKE_000_154","Heh, so much for savorin' a victory pint. I'll send word o' this development to Underfoot an' the Stray─we've some well-earned trade for the last o' these Jolly Merchants!"
140,"TEXT_CLSROG150_00144_JACKE_000_155","By the by... How's yer throwin' arm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think it's time I learned ye how to fling a proper blade."
141,"TEXT_CLSROG150_00144_JACKE_000_156","When yer out in the wide open ruffmans, ye often find the need to sting a cove from a distance."
142,"TEXT_CLSROG150_00144_JACKE_000_157","An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!"
143,"TEXT_CLSROG150_00144_QIB_TODO001","Defeat the Jolly Merchants and free the captives!"
144,"TEXT_CLSROG150_00144_QIB_TODO002","Free captive villagers"
145,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_01","Our marks are behind the doors up ahead.
Don't let them Yellowjackets see you!"
146,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_05","That looks to be the last of 'em.
An' ye didn't even need my help!"
147,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_06","Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>..."
148,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_02","Gah, where'd these coves spring from!?
Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!"
149,"TEXT_CLSROG150_00144_JACKE_BATTLETALK_03","Smooth, Jacke...
Yer a proper dimber-damber..."
150,"TEXT_CLSROG150_00144_TARGET_BATTLETALK_04","'Ands off the merchandise!
Ain't no one cuts into our profits!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CLSROG150_00144_SEQ_00 Jacke wishes to bring you in on a tricky assignment.
5 1 TEXT_CLSROG150_00144_SEQ_01 The latest client come to the rogues for assistance hails from Maelstrom Command itself. It would seem that a group called the Jolly Merchants has been abducting smallfolk, but that the Maelstrom is powerless to stop them without causing a panic. Jacke accepts the job without hesitation, and nominates you to help him engage the slavers directly. Speak with Jacke for further instructions.
6 2 TEXT_CLSROG150_00144_SEQ_02 Hearing that a Jolly Merchant has been spied prowling the countryside, Jacke sends you to lower La Noscea to gather more information. Travel to the Moraby Drydocks and speak with Swarsynt.
7 3 TEXT_CLSROG150_00144_SEQ_03 You meet with Swarsynt, and the watchful rogue-turned-shipwright tells you of an odd group he spotted earlier that he now believes to be a pirate and two captives. Swarsynt then muses that the slaver likely has a boat hidden somewhere along the coast to the south. Travel to the Salt Strand, and keep an eye on the Jolly Merchant until Jacke arrives.
8 4 TEXT_CLSROG150_00144_SEQ_04 As you and Jacke spy on the slaver and witness his unpleasant treatment of the captives, you learn that the Jolly Merchants mean to gather in Aleport to await the return of their ship, the <Emphasis>Jolly Merchantman</Emphasis>. Make your way to Aleport and speak with Jacke to learn how the guildmaster intends to deal with the assembled pirates.
9 5 TEXT_CLSROG150_00144_SEQ_05 Jacke has ascertained that your marks, along with their prisoners, have taken rooms in Aleport. Speak with Jacke once more when you are ready to put his plan for liberating the captives into action.
10 6 TEXT_CLSROG150_00144_SEQ_06 You have defeated the Jolly Merchants and freed the abducted villagers. Speak with Jacke again to complete your assignment.
11 7 TEXT_CLSROG150_00144_SEQ_07 Just as the guildmaster is complimenting you on a job well done, you are approached by one of the former captives. After thanking you for her rescue, the yet-shaken girl explains that she heard her captor muttering about a lingering group of slavers that failed to make the rendezvous. It seems the job is not yet finished. Add the Throwing Dagger technique to your arsenal of rogue tools, then rejoin Jacke in Aleport to eliminate the remnants of the Jolly Merchants.
12 8 TEXT_CLSROG150_00144_SEQ_08
13 9 TEXT_CLSROG150_00144_SEQ_09
14 10 TEXT_CLSROG150_00144_SEQ_10
15 11 TEXT_CLSROG150_00144_SEQ_11
16 12 TEXT_CLSROG150_00144_SEQ_12
17 13 TEXT_CLSROG150_00144_SEQ_13
18 14 TEXT_CLSROG150_00144_SEQ_14
19 15 TEXT_CLSROG150_00144_SEQ_15
20 16 TEXT_CLSROG150_00144_SEQ_16
21 17 TEXT_CLSROG150_00144_SEQ_17
22 18 TEXT_CLSROG150_00144_SEQ_18
23 19 TEXT_CLSROG150_00144_SEQ_19
24 20 TEXT_CLSROG150_00144_SEQ_20
25 21 TEXT_CLSROG150_00144_SEQ_21
26 22 TEXT_CLSROG150_00144_SEQ_22
27 23 TEXT_CLSROG150_00144_SEQ_23
28 24 TEXT_CLSROG150_00144_TODO_00 Speak with Jacke.
29 25 TEXT_CLSROG150_00144_TODO_01 Speak with Swarsynt at the Moraby Drydocks.
30 26 TEXT_CLSROG150_00144_TODO_02 Spy on the Jolly Merchant until Jacke arrives.
31 27 TEXT_CLSROG150_00144_TODO_03 Speak with Jacke in Aleport.
32 28 TEXT_CLSROG150_00144_TODO_04 Speak with Jacke and free the captives.
33 29 TEXT_CLSROG150_00144_TODO_05 Speak with Jacke in Aleport.
34 30 TEXT_CLSROG150_00144_TODO_06
35 31 TEXT_CLSROG150_00144_TODO_07
36 32 TEXT_CLSROG150_00144_TODO_08
37 33 TEXT_CLSROG150_00144_TODO_09
38 34 TEXT_CLSROG150_00144_TODO_10
39 35 TEXT_CLSROG150_00144_TODO_11
40 36 TEXT_CLSROG150_00144_TODO_12
41 37 TEXT_CLSROG150_00144_TODO_13
42 38 TEXT_CLSROG150_00144_TODO_14
43 39 TEXT_CLSROG150_00144_TODO_15
44 40 TEXT_CLSROG150_00144_TODO_16
45 41 TEXT_CLSROG150_00144_TODO_17
46 42 TEXT_CLSROG150_00144_TODO_18
47 43 TEXT_CLSROG150_00144_TODO_19
48 44 TEXT_CLSROG150_00144_TODO_20
49 45 TEXT_CLSROG150_00144_TODO_21
50 46 TEXT_CLSROG150_00144_TODO_22
51 47 TEXT_CLSROG150_00144_TODO_23
52 48 TEXT_CLSROG150_00144_JACKE_000_000 Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, just the <If(PlayerParameter(4))>mort<Else/>cove</If> I was hopin' to see. We've some nasty trouble brewin'...
53 49 TEXT_CLSROG150_00144_JACKE_000_001 The client's on his way, so sit tight an' pay attention. I'm callin' Underfoot an' the Stray in on this as well─it'll be a right little rogue family reunion.
54 50 TEXT_CLSROG150_00144_VKEBBE_000_002 Jacke. The client's arrived.
55 51 TEXT_CLSROG150_00144_JACKE_000_003 Our guest here has come from Maelstrom Command, with confidential orders direct from the Admiral herself─so ye know this won't be a simple job.
56 52 TEXT_CLSROG150_00144_CLIENT00144_000_004 I'm afraid your guildmaster speaks truly. 'Twas several days ago when an emaciated man stumbled into one of our camps seeking aid.
57 53 TEXT_CLSROG150_00144_CLIENT00144_000_005 Upon questioning the poor fellow, we discovered that he had narrowly escaped a life of slavery. He claimed that pirates had raided his village, abducting him and many others to sell on a black market auction block.
58 54 TEXT_CLSROG150_00144_CLIENT00144_000_006 We dispatched a patrol to confirm the tale, and found the village almost completely destroyed. 'Twas a meager settlement without so much as a guardhouse─thus did its unkind fate escape our notice until now...
59 55 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_007 Ye'd think these pirates'd never even heard o' the code.
60 56 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_008 Pillagin' honest culls an' dippin' their wicks in the slave trade? They're headed the right way for a good stabbin'.
61 57 TEXT_CLSROG150_00144_JACKE_000_009 Aye. Though it ain't set down in so many whids, the code's notoriously unforgivin' against those as raise weapons against the weak.
62 58 TEXT_CLSROG150_00144_JACKE_000_010 After all, the first pirates in these parts were culls what was fleein' oppression in the northern seas. Ignore yer history, an' ye risk becomin' what it was ye hated most.
63 59 TEXT_CLSROG150_00144_JACKE_000_011 ...So, ye've a mark for us, then?
64 60 TEXT_CLSROG150_00144_CLIENT00144_000_012 That we do. From the descriptions given to us by the escaped villager, we've determined that these lawbreakers are members of the Jolly Merchants─a pirate crew in possession of an official privateering license.
65 61 TEXT_CLSROG150_00144_CLIENT00144_000_013 ...'Twould appear, however, that privateering has been naught but a screen behind which to hide their illicit activities. One can only imagine how many other Lominsan citizens have fallen prey to these wicked slavers...
66 62 TEXT_CLSROG150_00144_CLIENT00144_000_014 And we've let it happen right under our very noses! Naturally, the Admiral desires a swift resolution to this ignominy, but merely tracking down those poor souls who have already been sold is proving heavily taxing to our allocated resources.
67 63 TEXT_CLSROG150_00144_CLIENT00144_000_015 We <Emphasis>could</Emphasis> throw more soldiers at the problem...but that runs the risk of drawing the smallfolk's attention and inciting undue panic.
68 64 TEXT_CLSROG150_00144_CLIENT00144_000_016 Thus do we come to the Rogues' Guild for help. We ask that you eliminate the Jolly Merchants and liberate the villagers presently in their custody─and that you do so with the utmost discretion.
69 65 TEXT_CLSROG150_00144_JACKE_000_017 Consider it done. When those nasty coves'll feel our shortblades prickin' into their backs, they'll enjoy but a brief moment o' regret afore the code is rightly enforced.
70 66 TEXT_CLSROG150_00144_JACKE_000_018 All right, let's get to work! I'll be goin' after the Jolly Merchants meself.
71 67 TEXT_CLSROG150_00144_JACKE_000_019 Underfoot, V'kebbe. You two lend yer skills to the Maelstrom's investigation an' see what ye can whiddle about the culls what have already been sold.
72 68 TEXT_CLSROG150_00144_JACKE_000_020 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, yer comin' with me. I think yer ready for the next step of yer education.
73 69 TEXT_CLSROG150_00144_PERIMUHAURIMU_000_030 These Jolly Merchant bastards won't be so jolly once we catch up to 'em.
74 70 TEXT_CLSROG150_00144_VKEBBE_000_035 I've no doubt you an' Jacke can handle a few ale-sodden pirates. But if ye need an extra set o' fambles, just say the word an' we'll be there.
75 71 TEXT_CLSROG150_00144_CLIENT00144_000_040 Your aid─and confidentiality─in this matter is greatly appreciated. We can now focus on coordinating with the Yellowjackets to free those unfortunate folk already sold into slavery.
76 72 TEXT_CLSROG150_00144_JACKE_000_050 Shall we get after these slavin' cutthroats, then?
77 73 TEXT_CLSROG150_00144_JACKE_000_051 Our client tells me that the <Emphasis>Jolly Merchantman</Emphasis> set sail from Aleport a few bells ago.
78 74 TEXT_CLSROG150_00144_JACKE_000_052 Oh, aye, they might even board an imperial ship or two, but that's just some mummery they're puttin' on to amuse the Admiral's swads.
79 75 TEXT_CLSROG150_00144_JACKE_000_053 I reckoned the rest o' the crew'd be back on land, lookin' to snap the shackles on a fresh herd o' chattel. An' just to prove me theory right, one o' them Jolly bastards got himself spotted creepin' about the ruffmans in lower La Noscea.
80 76 TEXT_CLSROG150_00144_JACKE_000_054 There's a bene cove over at the Moraby Drydocks by the name o' Swarsynt what'll likely know the full story.
81 77 TEXT_CLSROG150_00144_JACKE_000_055 He's more of a shipwright than a rogue these days, but he keeps his glazes keen for the guild. Head over an' have yerself a prattle, an' I'll join ye soon-like.
82 78 TEXT_CLSROG150_00144_JACKE_000_060 Go speak with Swarsynt about that Jolly Merchant, an' I'll be with ye directly.
83 79 TEXT_CLSROG150_00144_SWARSYNT_000_070 Aye...I know what you are. What can old Swarsynt do for you?
84 80 TEXT_CLSROG150_00144_SWARSYNT_000_071 Hunting down Jolly Merchant slavers? Ah, well that explains a few things...
85 81 TEXT_CLSROG150_00144_SWARSYNT_000_072 I was keeping an eye on the bustle about the Drydocks, you see, when I spied an odd trio off in the distance. This rough-looking sod─one of your pirates, I'd wager─was prodding along another bloke and this poor skinny lass. I've seen whipped curs less miserable than the two being herded.
86 82 TEXT_CLSROG150_00144_SWARSYNT_000_073 Last I saw, they were headed south. If what you're saying about this slavery business is true, then that Jolly Merchant's not going to walk his charges all the way to market. No, he likely has a boat waiting for him.
87 83 TEXT_CLSROG150_00144_SWARSYNT_000_074 And if I were a slaver headed south, my vessel would be hidden somewhere along the Salt Strand. That doesn't leave you much time.
88 84 TEXT_CLSROG150_00144_SWARSYNT_000_075 You said Jacke was on his way, yes? You'd best go on ahead, and I'll point him in the right direction when he gets here.
89 85 TEXT_CLSROG150_00144_SWARSYNT_000_080 Search the coast along the Salt Strand and you'll find your slavers. Shouldn't be long before Jacke arrives, so I'd stay out of sight until he joins you.
90 86 TEXT_CLSROG150_00144_JACKE_000_090 Swarsynt came through for us, eh? ...Now, what do we got here?
91 87 TEXT_CLSROG150_00144_JACKE_000_091 This one looks a charmer...
92 88 TEXT_CLSROG150_00144_PIRATE00144_000_092 Soddin' <Emphasis>move</Emphasis>, I told ye! Me peg-legged grandma 'obbles quicker'n you miserable sacks o' shite!
93 89 TEXT_CLSROG150_00144_PIRATE00144_000_093 ...Or maybe ye need another thrashin', is that it!? Ye already forgot what 'appens when ye try me generous patience!?
94 90 TEXT_CLSROG150_00144_POORLADY00144_000_094 I-I'm sorry! P-Please, no more beatings! We walked as fast as we could... But we need food...water...
95 91 TEXT_CLSROG150_00144_PIRATE00144_000_095 Then get in the boat, an' shut yer traps! Ye'll get fed when we reach the other side.
96 92 TEXT_CLSROG150_00144_POORLADY00144_000_096 The other side!? ...Where are you taking us!?
97 93 TEXT_CLSROG150_00144_PIRATE00144_000_097 Are ye challengin' me, or just plain daft? I told ye to keep yer bleatin' mouth shut!
98 94 TEXT_CLSROG150_00144_POORLADY00144_000_098 <whimper> I-I'm sorry... <sob> I didn't mean to... <sob>
99 95 TEXT_CLSROG150_00144_PIRATE00144_000_099 Leviathan's scaly arse, she's weepin' again... Listen, we're 'eaded to Aleport, all right?
100 96 TEXT_CLSROG150_00144_PIRATE00144_000_100 That's where me an' me shipmates gather to take stock o' the “merchandise,” an' decide what gets sold where.
101 97 TEXT_CLSROG150_00144_PIRATE00144_000_101 Ye see, some buyers want only lads, while others is lookin' for lasses. As long as we keep these rich bastards 'appy, we make more coin than we ever did scrappin' with the Empire's war galleys!
102 98 TEXT_CLSROG150_00144_PIRATE00144_000_102 Not that you care about that, I s'pose. What matters to <Emphasis>you</Emphasis> is that ye'll be loaded onto the <Emphasis>Jolly Merchantman</Emphasis>, sailed off to gods know where, and Limsa'll be a distant memory.
103 99 TEXT_CLSROG150_00144_PIRATE00144_000_103 So if I was you, I'd fill that empty belly with one last big gobful o' sweet La Noscean sea breeze! Gahahahahaha!
104 100 TEXT_CLSROG150_00144_JACKE_000_104 I'm sore tempted to put a blade 'twixt his eyes here an' now, but that won't get the job done.
105 101 TEXT_CLSROG150_00144_JACKE_000_105 No, we'll let him guide us to his mates in Aleport...then we'll mill the whole bloody lot of 'em.
106 102 TEXT_CLSROG150_00144_JACKE_000_106 The Jolly Merchants'll get their due, don't ye worry about that.
107 103 TEXT_CLSROG150_00144_JACKE_000_107 ...They've gone.
108 104 TEXT_CLSROG150_00144_JACKE_000_108 We'd best hurry to Aleport. Unless ye've a quicker way, there's a ferry what leaves from Candlekeep Quay. I'll meet ye across the water, <If(PlayerParameter(4))>lass<Else/>lad</If>.
109 105 TEXT_CLSROG150_00144_JACKE_000_110 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. That Jolly Merchant cove's still with his captives. Seems they've taken a room under an alias.
110 106 TEXT_CLSROG150_00144_JACKE_000_111 Hmph. Hidin' their operation in plain sight. Bold as brass, aye, but it's an old slaver's trick. See, even if some cull recognizes the “merchandise,” only a single handler gets boned. The rest o' the crew just whistles, all innocent-like, while their mate is marched off to cry cockles.
111 107 TEXT_CLSROG150_00144_JACKE_000_112 An' ye can bet they've threatened bloody murder for any prisoner what raises a hue an' cry...
112 108 TEXT_CLSROG150_00144_JACKE_000_113 Patience now, <If(PlayerParameter(4))>lass<Else/>colt</If>. We'll just wait until we're sure that all these blackguards've arrived. Meanwhile, ye'd better sharpen yer stabbers─we've a busy night ahead of us.
113 109 TEXT_CLSROG150_00144_JACKE_000_120 Ready for the job, then? Once the Jolly Merchants are all here, we'll ambush the sods an' set their captives free.
114 110 TEXT_CLSROG150_00144_JACKE_000_121 ...That ought to be long enough. We'll just have to hope there ain't any stragglers.
115 111 TEXT_CLSROG150_00144_JACKE_000_122 Listen closely now, <If(PlayerParameter(4))>lass<Else/>colt</If>: the Merchants're disguised as plain old 'venturers, an' have settled 'emselves in three separate rooms here in Aleport.
116 112 TEXT_CLSROG150_00144_JACKE_000_123 ...How do we whiddle which coves are the Merchants? Easy. Take a look at the daddles o' that bingo-swillin' cull over yonder.
117 113 TEXT_CLSROG150_00144_JACKE_000_124 He's wearin' lavender gloves─the exact same type what that nasty sod at the Salt Strand had on. That'll be how they find each other in a crowd.
118 114 TEXT_CLSROG150_00144_JACKE_000_125 'Course, it's also how I whiddled where each o' the bastards was stayin'. Just snilch the hopeless glazes o' the company they keep, an' ye can be sure ye've found yer mark.
119 115 TEXT_CLSROG150_00144_JACKE_000_126 So, here's the job all laid out for ye: we hit all three common rooms, mill the Merchants quick an' dirty-like, an' get those captives their bleedin' lives back. All right?
120 116 TEXT_CLSROG150_00144_YELLOWJACKET00144_000_127 (-Angry Shout-)Oi! The storeroom door's been forced open! Some thievin' sod's been at the ale!
121 117 TEXT_CLSROG150_00144_YELLOWJACKET00144_000_128 Well, they can't have gotten far! Better get the lads an' do a sweep of the port.
122 118 TEXT_CLSROG150_00144_JACKE_000_129 Ugh, was that Merchant cove gulpin' pilfered ale? Ye'd think they'd be doin' their best not to draw attention to 'emselves, all things considered. Bloody oafs...
123 119 TEXT_CLSROG150_00144_JACKE_000_130 An' now we've got a swarm o' Yellowjackets buzzin' about, lookin' for blood. If they spot us wanderin' 'round in the darkmans, I've a feelin' they'll axe first an' ask questions later.
124 120 TEXT_CLSROG150_00144_JACKE_000_131 It'd be best, then, if the patrols never even knew we was here.
125 121 TEXT_CLSROG150_00144_JACKE_000_132 We'll slip as sneaky as we can into each o' the common rooms, an' use them telltale lavender gloves to identify our marks. There's innocent culls in there as well, mind, so let's try not to stab any as don't deserve it, eh?
126 122 TEXT_CLSROG150_00144_JACKE_000_133 Once yer sure of yer target, hit 'em hard an' fast. We ain't lookin' for a fair fight─if ye see an openin', finish 'em off with that move what the colts like to call “Assassinate.” Bit dramatic for my taste, but dead is dead no matter what ye name it.
127 123 TEXT_CLSROG150_00144_JACKE_000_135 Hmmm. I'm thinkin' we should head out one at a time to better avoid them Yellowjackets, so I'll let ye take the lead. After you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
128 124 TEXT_CLSROG150_00144_CLIENT00144_000_139 I've just finished reading the report: in addition to liberating those unfortunate Lominsan citizens, you've done much to cripple the Jolly Merchants' slaving operation. Thank you. The Admiral shall be most pleased.
129 125 TEXT_CLSROG150_00144_JACKE_000_140 Not a bad night's work, eh, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>?
130 126 TEXT_CLSROG150_00144_JACKE_000_141 The Maelstrom'll be takin' care of them poor culls we freed, an' I've made sure none o' the Merchants we downed are like to get up again.
131 127 TEXT_CLSROG150_00144_JACKE_000_142 As for the <Emphasis>Jolly Merchantman</Emphasis>, well, her crew can expect a visit from the Admiral's finest galleys...an' it won't be for tea an' crumpets on the poopdeck.
132 128 TEXT_CLSROG150_00144_JACKE_000_143 Right, me natty <If(PlayerParameter(4))>lass<Else/>lad</If>! Our part in this is done! Time to head back to the Sisters.
133 129 TEXT_CLSROG150_00144_POORLADY00144_000_144 Excuse me... Are you the ones who freed us?
134 130 TEXT_CLSROG150_00144_JACKE_000_145 Aye. Was there somethin' else we could do for ye, miss? The Maelstrom swads'll take ye home, if that's what yer worried about...
135 131 TEXT_CLSROG150_00144_POORLADY00144_000_146 Oh, no, I know. I just wanted to... Thank you.
136 132 TEXT_CLSROG150_00144_POORLADY00144_000_147 ...If I may, there <Emphasis>was</Emphasis> one other thing I wished to tell you: moments before you rescued me, that dreadful pirate was muttering into his cups.
137 133 TEXT_CLSROG150_00144_POORLADY00144_000_148 'Twas something about another raiding party that hadn't yet made it back...
138 134 TEXT_CLSROG150_00144_JACKE_000_149 I beg yer pardon!?
139 135 TEXT_CLSROG150_00144_POORLADY00144_000_150 It seems they'd been hunting for slaves in western La Noscea, and, being so close to Aleport, our captor assumed they were out “roundin' up chattel until last bell.”
140 136 TEXT_CLSROG150_00144_POORLADY00144_000_151 I just couldn't bear the thought of anyone else suffering as I have. Please, is there naught you can do?
141 137 TEXT_CLSROG150_00144_JACKE_000_152 There certainly is, miss. You just get yerself safely home an' leave this stray pack o' jackals to us.
142 138 TEXT_CLSROG150_00144_POORLADY00144_000_153 I will pray for your success. Thank you again.
143 139 TEXT_CLSROG150_00144_JACKE_000_154 Heh, so much for savorin' a victory pint. I'll send word o' this development to Underfoot an' the Stray─we've some well-earned trade for the last o' these Jolly Merchants!
144 140 TEXT_CLSROG150_00144_JACKE_000_155 By the by... How's yer throwin' arm, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? I think it's time I learned ye how to fling a proper blade.
145 141 TEXT_CLSROG150_00144_JACKE_000_156 When yer out in the wide open ruffmans, ye often find the need to sting a cove from a distance.
146 142 TEXT_CLSROG150_00144_JACKE_000_157 An' I'm sure a canny <If(PlayerParameter(4))>lass<Else/>lad</If> like yerself'll figure all sorts o' uses for a well-thrown dagger. Just keep it in mind for when we hunt down the rest o' them slavers!
147 143 TEXT_CLSROG150_00144_QIB_TODO001 Defeat the Jolly Merchants and free the captives!
148 144 TEXT_CLSROG150_00144_QIB_TODO002 Free captive villagers
149 145 TEXT_CLSROG150_00144_JACKE_BATTLETALK_01 Our marks are behind the doors up ahead. Don't let them Yellowjackets see you! Our marks are behind the doors up ahead. Don't let them Yellowjackets see you!
150 146 TEXT_CLSROG150_00144_JACKE_BATTLETALK_05 That looks to be the last of 'em. An' ye didn't even need my help! That looks to be the last of 'em. An' ye didn't even need my help!
151 147 TEXT_CLSROG150_00144_JACKE_BATTLETALK_06 Back into the shadows, <If(PlayerParameter(4))>lass<Else/>lad</If>...
152 148 TEXT_CLSROG150_00144_JACKE_BATTLETALK_02 Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Gah, where'd these coves spring from!? Get to stabbin', <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
153 149 TEXT_CLSROG150_00144_JACKE_BATTLETALK_03 Smooth, Jacke... Yer a proper dimber-damber... Smooth, Jacke... Yer a proper dimber-damber...
154 150 TEXT_CLSROG150_00144_TARGET_BATTLETALK_04 'Ands off the merchandise! Ain't no one cuts into our profits! 'Ands off the merchandise! Ain't no one cuts into our profits!
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