mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-08-01 14:28:41 +00:00
Patch 4.35 Update
(as per Viion's request)
This commit is contained in:
@@ -1,70 +1,71 @@
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key,0,1
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#,,
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0,"TEXT_COMLIM101_02390_SEQ_00",""
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1,"TEXT_COMLIM101_02390_SEQ_01",""
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2,"TEXT_COMLIM101_02390_SEQ_02",""
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18,"TEXT_COMLIM101_02390_SEQ_18",""
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19,"TEXT_COMLIM101_02390_SEQ_19",""
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20,"TEXT_COMLIM101_02390_SEQ_20",""
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23,"TEXT_COMLIM101_02390_SEQ_23",""
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24,"TEXT_COMLIM101_02390_TODO_00",""
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38,"TEXT_COMLIM101_02390_TODO_14",""
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39,"TEXT_COMLIM101_02390_TODO_15",""
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40,"TEXT_COMLIM101_02390_TODO_16",""
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41,"TEXT_COMLIM101_02390_TODO_17",""
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42,"TEXT_COMLIM101_02390_TODO_18",""
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43,"TEXT_COMLIM101_02390_TODO_19",""
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44,"TEXT_COMLIM101_02390_TODO_20",""
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45,"TEXT_COMLIM101_02390_TODO_21",""
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46,"TEXT_COMLIM101_02390_TODO_22",""
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47,"TEXT_COMLIM101_02390_TODO_23",""
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48,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_000","<Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! I'm certain that your duties with <If(GreaterThan(PlayerParameter(52),0))>the Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Immortal Flames<Else/></If> demand much of your time already, but if I might have a word?"
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49,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_001","I'll get right to the point, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>. The higher-ups have authorized plans to form a specialized squad and we're on the lookout for a reliable leader. Your name was at the top of the list."
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50,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_002","You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>? Are you ready to lead?"
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51,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_003","(★未使用/削除予定★)"
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52,"TEXT_COMLIM101_02390_SYSTEM_000_004","(★未使用/削除予定★)"
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53,"TEXT_COMLIM101_02390_Q1_000_000","Become a squadron commander?"
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54,"TEXT_COMLIM101_02390_A1_000_001","Yes"
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55,"TEXT_COMLIM101_02390_A1_000_002","No"
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56,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_005","Ah. Well, that's not the response I was hoping for, but it's best we're all honest here. A hesitant commander is a danger to <If(PlayerParameter(4))>her<Else/>his</If> own troops."
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57,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_006","Outstanding! Let's get you acquainted with your second-in-command right away."
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58,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_007","It's an honor to be serving with you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! In my capacity as your aide, I'll be filling the role of squadron sergeant."
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59,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_008","And these eager troopers are the inaugural members of our squadron. Form up!"
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60,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_009","Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They're green to the military, aye, but we'll harden them up soon enough."
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61,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_010","When you've a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail."
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62,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_011","I'll leave you to it, then, Commander."
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63,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_012","What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
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64,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_013","Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
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65,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
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66,"TEXT_COMLIM101_02390_SYSTEM_000_015","You are now the commander of an adventurer squadron!
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key,0,1
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#,,
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int32,str,str
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0,"TEXT_COMLIM101_02390_SEQ_00",""
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1,"TEXT_COMLIM101_02390_SEQ_01",""
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2,"TEXT_COMLIM101_02390_SEQ_02",""
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3,"TEXT_COMLIM101_02390_SEQ_03",""
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4,"TEXT_COMLIM101_02390_SEQ_04",""
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5,"TEXT_COMLIM101_02390_SEQ_05",""
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6,"TEXT_COMLIM101_02390_SEQ_06",""
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7,"TEXT_COMLIM101_02390_SEQ_07",""
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8,"TEXT_COMLIM101_02390_SEQ_08",""
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9,"TEXT_COMLIM101_02390_SEQ_09",""
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10,"TEXT_COMLIM101_02390_SEQ_10",""
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11,"TEXT_COMLIM101_02390_SEQ_11",""
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12,"TEXT_COMLIM101_02390_SEQ_12",""
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13,"TEXT_COMLIM101_02390_SEQ_13",""
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14,"TEXT_COMLIM101_02390_SEQ_14",""
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15,"TEXT_COMLIM101_02390_SEQ_15",""
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16,"TEXT_COMLIM101_02390_SEQ_16",""
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17,"TEXT_COMLIM101_02390_SEQ_17",""
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18,"TEXT_COMLIM101_02390_SEQ_18",""
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19,"TEXT_COMLIM101_02390_SEQ_19",""
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20,"TEXT_COMLIM101_02390_SEQ_20",""
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21,"TEXT_COMLIM101_02390_SEQ_21",""
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22,"TEXT_COMLIM101_02390_SEQ_22",""
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23,"TEXT_COMLIM101_02390_SEQ_23",""
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24,"TEXT_COMLIM101_02390_TODO_00",""
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25,"TEXT_COMLIM101_02390_TODO_01",""
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26,"TEXT_COMLIM101_02390_TODO_02",""
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27,"TEXT_COMLIM101_02390_TODO_03",""
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28,"TEXT_COMLIM101_02390_TODO_04",""
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29,"TEXT_COMLIM101_02390_TODO_05",""
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30,"TEXT_COMLIM101_02390_TODO_06",""
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31,"TEXT_COMLIM101_02390_TODO_07",""
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32,"TEXT_COMLIM101_02390_TODO_08",""
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33,"TEXT_COMLIM101_02390_TODO_09",""
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34,"TEXT_COMLIM101_02390_TODO_10",""
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35,"TEXT_COMLIM101_02390_TODO_11",""
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36,"TEXT_COMLIM101_02390_TODO_12",""
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37,"TEXT_COMLIM101_02390_TODO_13",""
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38,"TEXT_COMLIM101_02390_TODO_14",""
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39,"TEXT_COMLIM101_02390_TODO_15",""
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40,"TEXT_COMLIM101_02390_TODO_16",""
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41,"TEXT_COMLIM101_02390_TODO_17",""
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42,"TEXT_COMLIM101_02390_TODO_18",""
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43,"TEXT_COMLIM101_02390_TODO_19",""
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44,"TEXT_COMLIM101_02390_TODO_20",""
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45,"TEXT_COMLIM101_02390_TODO_21",""
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46,"TEXT_COMLIM101_02390_TODO_22",""
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47,"TEXT_COMLIM101_02390_TODO_23",""
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48,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_000","<Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! I'm certain that your duties with <If(GreaterThan(PlayerParameter(52),0))>the Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Immortal Flames<Else/></If> demand much of your time already, but if I might have a word?"
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49,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_001","I'll get right to the point, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>. The higher-ups have authorized plans to form a specialized squad and we're on the lookout for a reliable leader. Your name was at the top of the list."
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50,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_002","You would be responsible for training and commanding a number of adventurer subordinates, and the position also comes with the possibility of further promotion. What say you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/>? Are you ready to lead?"
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51,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_003","(★未使用/削除予定★)"
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52,"TEXT_COMLIM101_02390_SYSTEM_000_004","(★未使用/削除予定★)"
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53,"TEXT_COMLIM101_02390_Q1_000_000","Become a squadron commander?"
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54,"TEXT_COMLIM101_02390_A1_000_001","Yes"
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55,"TEXT_COMLIM101_02390_A1_000_002","No"
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56,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_005","Ah. Well, that's not the response I was hoping for, but it's best we're all honest here. A hesitant commander is a danger to <If(PlayerParameter(4))>her<Else/>his</If> own troops."
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57,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_006","Outstanding! Let's get you acquainted with your second-in-command right away."
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58,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_007","It's an honor to be serving with you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! In my capacity as your aide, I'll be filling the role of squadron sergeant."
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59,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_008","And these eager troopers are the inaugural members of our squadron. Form up!"
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60,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_009","Every one of them is a fledgling adventurer who enlisted in the hopes of following in your legendary footsteps. They're green to the military, aye, but we'll harden them up soon enough."
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61,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_010","When you've a moment to spare, stop by the barracks and we can discuss their training and deployment in greater detail."
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62,"TEXT_COMLIM101_02390_PLATOONINSTRUCTOR_000_011","I'll leave you to it, then, Commander."
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63,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_012","What do you think? I'll admit they're raw as soldiers go, but they certainly have potential. I look forward to seeing what you can do with them."
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64,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_013","Right, I won't keep you any longer. Your squad's barracks can be found through the door at the back of the <If(GreaterThan(PlayerParameter(52),0))>command room<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Hall of Flames<Else/></If>."
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65,"TEXT_COMLIM101_02390_STORMPERSONNEL_000_014","May <If(GreaterThan(PlayerParameter(52),0))>the Navigator guide you to victory<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Matron watch over you<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Nald'thal bless you with fortune<Else/></If>!"
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66,"TEXT_COMLIM101_02390_SYSTEM_000_015","You are now the commander of an adventurer squadron!
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Enter the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Flame<Else/></If> Barracks and speak with your squadron sergeant to issue deployment orders."
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